Mob (entity)

Humans, otherwise known as Monsters and by some as Evil Steve, were mobs which took the form of clones of the default skin.

Spawning
Humans used to be created by pressing while playing in Classic mode, but this function was later removed. They used to be spawned by using a map editor or mod, but otherwise couldn't be found in vanilla. When spawned, however, they pursue and kill the player, dealing the same damage to the player as the player does with their punch. Strangely, they do not use the punching animation that a normal player would use; they only run into the player like a zombie would.

Behavior
Humans could not create or delete blocks, they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. While walking, they would flail their arms around and move their head randomly. Humans were affected by solid blocks, but strangely not liquids, walking through them as if they were air. If the player has a custom skin, any humans created will still use default skin and will not assume the look of the player.

Trivia

 * Humans, when spawned, may head to the left for half a second, before turning around to attack the player. Zombie Pigman may also do this on occasion.
 * If a Human spawner is placed in Beta 1.8 or later, it will be blank and mobs won't spawn.
 * Coding for humans was still present until 1.8 (under the generic name “Monster"). What was actually removed in Beta 1.8 was the model.
 * It is unknown if Humans exist in the Xbox Edition (in versions when PC was pre-Beta 1.8). It may be true if you changed the version to a pre-Beta 1.8 equivalent, and you tweak the mob spawner to "Monster" via mods.
 * Before it was removed, Humans would sometimes spawn in the Far Lands because it had no biome ID.
 * Humans use the old Player model, so they are actually taller than the player.
 * Humans sometimes find it difficult to retaliate against other mobs that hit them.
 * Despite being taller than the player, Humans look up at the player when chasing them. This is because their actual hit-box and eye height are shorter than the player's hit-box and eye height. The same it true for all bipedal mobs.
 * Since Humans share the same texture file as with the player, they would take the skin of the player. The look would be different for each player, because they use the steve.png texture file.