Creative



Creative mode is one of the main game modes in Minecraft. Creative mode strips away the survival aspects of Minecraft and allows players to easily create and destroy structures and mechanisms. It also changes the background music.

Gameplay


In Creative mode, players are given an infinite number of blocks to build with, with no health or hunger bar to hamper their building (though it is still possible to eat). Creative mode allows players to destroy all blocks instantly (including normally-indestructible blocks such as bedrock and end portal frames), provided they are not holding a sword or trident. Single-use items are also not consumed (with the exception of fire charges used to ignite TNT).



Creative mode gives players the ability to fly. To activate flying, double tap the key. Use the jump key to go up and the key to go down and the movement keys (default is ) to move. The player can disable flying in mid-air by double-tapping again, causing them to drop to the ground. Touching the ground when flying does not disable flying, with the exception of Java Edition. However, getting into a minecart or bed while flying does not disable flying when the player gets out.

Players in Creative mode are unable to receive damage. However, going too far into the Void still kills the player, but the player can fly around in the Void provided they do not descend below y=-64. This, other than the use of the command and external editors, is the only way to die in Creative mode. Creative players in Bedrock Edition are completely invulnerable, just like in spectator mode.

Mobs still spawn as they do in other game modes (including from mob spawners), but all are passive towards the players and do not try to attack them. If the player enters The End while in Creative mode, the Ender Dragon still attempts to attack the player, but cannot cause any harm. Zombies summoned by others calling for backup attempt to attack the player, even if the player is in creative mode, but still causes no harm, and stops its attempt after several seconds.

Once a world is created, if cheats are enabled, the game mode can be manually changed to Creative (or other game modes) with the command, specifically by typing. In multiplayer, players can be individually changed between game modes with the command available to operators. This means that individual players can play creative mode (at the operator's discretion) on a survival map, or vice-versa. The default game mode for new players can also be changed with the command.

If it is possible for the game to determine that a block was broken by the player, it does not drop (there are exceptions, such as shulker boxes). If the game cannot unambiguously determine how a block broke, the block drops.

Creative inventory


In Creative, the normal inventory screen is replaced by the item selection screen, which contains almost all blocks and items (with some exceptions) in a tabbed interface. There is also a search feature. One tab provides a survival-like inventory, including armor slots, but is missing the crafting grid (except for Bedrock Edition and Legacy Console Edition if Classic Crafting is enabled). Other tabs include foodstuffs, building blocks, decoration blocks, etc. Some items and blocks are only available in Creative mode, such as spawn eggs. Likewise, some blocks can only be in Creative, such as command blocks and structure blocks.

Some items behave differently in Creative mode. Items do not disappear when d or lose durability. Empty buckets can be filled on a mobile device. In Creative mode, putting an item in an item frame or on an armor stand does not cause it to disappear from the player's hand, instead duplicating the item. It is the same for putting on armor by right-clicking it from the player's hotbar.

Drops can be picked up by the player, but if the hotbar is already full, the items go into the Survival inventory. Blocks that are destroyed by means other than clicking on them (by destroying a block it is attached to, or when a gravity-affected block falls onto any non-solid block) can also be picked up.

In the Legacy Console Edition and Bedrock Edition, creating a new Creative world or opening an existing world in Creative permanently disables achievements, trophies, and leaderboard updates for that particular game, but has no other effects on gameplay. In other words, achievements, trophies and leaderboard updates only work in games that have always been in survival. The inventory in Legacy Console Edition is the same as the Java Edition, albeit with slightly different tabs and its own set of items.

Pick block
The player can obtain items using. Unlike survival, the block selected appears in the player's hotbar even if the block is not already in the hotbar or in the survival inventory. If it is in the inventory, then the block moves out of its former slot and replaces the block/item in the active hotbar slot, with the size of the stack preserved. If the hotbar is full then the selected block replaces the block/item in the active slot.

Most blocks give the player a copy of itself when using. Using it on an item frame gives the player the item held inside. Using it on a mob gives the player a spawn egg of that mob. Using it on a mob head gives the mob type that it is; using it on custom heads gives only the mob type that was used in the command, not the custom skin.

If the player holds and press, in addition to obtaining the item, it also preserves the block's NBT tags, allowing the player to place an identical copy of the block.

The only exception to the use of the is the monster spawner.

Unavailable blocks and items
There are several blocks and a couple of items that do not appear in the Creative inventory. They can be obtained with the command, and can be manually placed using  command, using the IDs provided in the table below. Additionally, using on these blocks also give them, except where noted. Technical blocks, such as portals and off-state redstone torches, do not have corresponding inventory items, and thus cannot be legitimately obtained.

Representation in level.dat
Creative mode is represented as 1 in  in the   file; to manually change the GameType, the file must first be opened with an external NBT editor.

Note: Singleplayer worlds do not use this field to save which game mode the player is currently in.