User:Ronnygoboom/Player Launchers

Player launchers involve using stacked entities and unit collision to launch mobs or players great distances in a very short time. These methods were available before the official release but were removed for some time due to a bug. In the upcoming version 1.9, unit collisions were re-enabled by the developers allowing for new inventions such as the previously used ice slide, and RonnygoBOOM's player launcher design. With these methods, stacked entities (usually mobs with large hitboxes such as cows, mooshrooms, iron golems, or large slimes) are set up in a single location next to a long track of ice or packed ice to allow the player to collide with the mobs and then use the pushing momentum of the collision to slide great distances at high speeds. The greater the number of mobs, the greater the speed. Speeds of over 300 blocks per second have been achieved, but theoretically infinite speeds are possible. There is also a player launcher design in which mobs are stored in a single location, much like before, but the player is launched upward using a slime block and sticky piston into the mob pack, causing them to accelerate forward while they are moving upward from the slime bounce, creating an extremely fast parabolic trajectory launch. More information on creating this design can be found in the following video link: https://www.youtube.com/watch?v=nTVbs1-tpQo