Java Edition 1.11

1.11 is an upcoming major update to Minecraft with no set release date.

No new features are expected to be revealed until MineCon 2016, which begins on September 24, 2016. As such, snapshots between now and the convention may contain bug fixes and improvements, which may be considered new features. 1.11 will be "slightly bigger than 1.10, but still a relatively small update."

Items

 * Spawn eggs
 * Eggs that were removed in 1.10-pre2 are re-added, except the cat spawn egg, including:
 * Wither Skeleton
 * Mule
 * Skeleton Horse
 * Zombie Horse
 * Donkey
 * Elder Guardian
 * Stray
 * Husk
 * Added new Zombie Villager spawn egg

General

 * Splash text
 * "Javalicious edition"
 * "Should not be played while driving"
 * "You're going too fast!"


 * Internationalization
 * New strings within the game were made available for internationalization:
 * World selection error messages
 * Customized (world type) preset names
 * Spectator-mode-specific options and messages
 * In the Options menu: the words "chunks" and "fps"
 * In item tooltips: the words "Color: ", "NBT: " and "Durability: "
 * The F3+Q keybindings display text, and text associated with other F3 actions
 * Text associated with selecting resource packs

General

 * Resource packs
 * The required pack version number was changed to "3" in.
 * Version 3 resource packs have to use lowercase filenames for everything


 * Entity IDs, Block IDs and Item IDs
 * Now are no longer case sensitive.
 * Autocomplete will put in lowercase letters.


 * Entity IDs
 * Use underscores to separate words, rather than using single words in mixed case
 * Optionally, a  namespace prefix can be used, just like block and item IDs. However, it is not optional for EntityTags and spawners.
 * The following names have changed:
 * Horse was split into entity IDs,  ,  ,   and   for their respective types.
 * Skeleton was split into entity IDs,   and.
 * Zombie was split into entity IDs,   and.
 * Guardian was split into entity IDs  and.
 * Unused savegame IDs  and   were removed.


 * NBT tags
 * For all horses,,   and   tags are removed.
 * and  tags now apply only to   and.
 * and  tags now apply only to.
 * tag is removed from  and.
 * tag is removed from all zombie types.
 * and  tags now apply only to.
 * tag is removed from all skeleton types.
 * byte tag is added to.


 * Loot tables
 * Donkey, mule, husk and zombie villager now each draw from their own loot tables, rather than drawing from the horse and zombie loot tables, respectively.

Gameplay

 * Status effects
 * Changed the duration of hunger and saturation effects.


 * Chat
 * Warnings like "You can only sleep at night" and "Height limit for building is 256 blocks" now appear above the hotbar, like "Press [key] to dismount" had.


 * Subtitles
 * Some of elder guardians' and zombie villagers' subtitles are now distinct from the subtitles for guardians and zombies.


 * Fuel
 * More things will burn in the furnace
 * 1 Wool smelts 0.5 items
 * 1 Carpet smelts 0.33 items, just less than $1/3$ items
 * 1 Ladder smelts 1.165 items, just less than $1 1/6$ items
 * 1 Wooden Button smelts 0.5 items
 * 1 Bow smelts 1.5 items
 * 1 Fishing rod smelts 1.5 items
 * 1 Sign smelts 1 item
 * 1 Bowl smelts 0.5 items
 * 1 Wooden door smelts 1 item
 * 1 Boat smelts 2 items

Items

 * Spawn eggs
 * Are now sorted alphabetically in the creative inventory.


 * Shields
 * Will now keep enchantment level and durability when crafted with banners

Blocks
All rail types' hitbox heights are decreased from a full block to a half block.
 * Rails


 * Beds
 * If the player clicks on the bed, but is not right beside it, it now shows a message:
 * "You may not rest now, the bed is too far away"
 * Previously the player would get no message, but would be unable to sleep.

Mobs

 * Creepers
 * If a creeper is inflicted with a potion effect, its explosion will cause a lingering effect of the potion.


 * Husks
 * Now try to avoid water.


 * Snow golems
 * Now, when their pumpkin is sheared from their head, that is saved with the game (previously it was just an in-memory visual effect).


 * Skeleton trap horses
 * The chance of spawning with a thunderstorm lightning strike is reduced to $1/5$ of what it was.


 * Green-robed villager
 * Re-added this entity as ; its name is shown in the trading GUI as "Nitwit".
 * Spawns naturally in villages.
 * When spawned naturally in a village, or from an egg, it has no trades.
 * When it is spawned with commands, it can be interacted with once, though it has no trades (see ).
 * When converted from a generic zombie villager, it receives one of the tier 1 trades from other professions, with no further trades unlockable. (see )


 * Green-robed zombie villager
 * Re-added this entity as.
 * Spawns naturally anywhere zombie villager spawn.


 * Farmer villagers
 * Now sells 5–7 apples, where before they sold 5
 * Now sells 6–10 cookies, where before they sold 6


 * Elder guardians
 * Now drop a wet sponge rather than a dry sponge

Commands

 * Now ignores item-specific stacking restrictions.
 * Now ignores item-specific stacking restrictions.


 * Now can display text in the action bar position.
 * Now can display text in the action bar position.


 * Block states
 * Block states can now be used in the, , and  commands.
 * Examples:
 * instead of
 * instead of
 * instead of

Fixes

 * Other fixes
 * "More robust handling of invalid items and hopefully less duping bugs due to this change"