Fire Charge

Fire charges are items which light fires when.

Usage


Fire charges can be used as ammunition for dispensers, or as an inefficient substitute for flint and steel (although they are renewable unlike flint and steel).

When used, it instantly lights a fire, similar to flint and steel. The fire charge is consumed in the process. It can also prime TNT like flint and steel. However, it cannot be used to detonate Creepers.

When a fire charge is fired from a dispenser, it acts like a blaze fireball, flying in a straight line (with random aim). When it hits a block, it will place fire. It produces no explosive effect. If it hits a player, it deals a total of damage ( hit damage, and  from burning).

Data values
Shot fire charges have entity data which define various properties of the entity. Their entity ID is, which is same entity as Blaze fireballs.

Trivia

 * The  entity, AKA Ghast fireballs, have the same texture as the   entity.
 * Their hit damage is actually fire damage, as seen by the fact that they will not deal damage to you if you have fire resistance.
 * When a dispenser with a fire charge is placed with a block directly in front of it, the dispenser shoots through it and lights a fire on the other side.
 * A fire charge will fly infinitely far until it hits a block or an entity, even if it is outside the player's render distance.
 * When shot from a dispenser, the fire charge starts out stationary and accelerates, as though it is falling rather than being launched. Fireballs shot by blazes, however, maintain the same speed all the way up to the target.