Java Edition data values

Data Values are digits assigned to every object in Minecraft.

[Temporary link to Alpha picture reference, internal file was deleted. (UPDATED)]

Blocks
These can also be called "Block IDs." These values apply to both inventory items and to blocks placed in the world. Bold entries are not available in Alpha and italics entries are not available in Classic. Entries marked with a D require additional data to fully define the block in an Alpha world.

Items
Items are prefixed by hex 0x01 instead of 0x00 in the save file.

Data
Special data for certain block types. Storage differs according to level format.

Saplings
0x0 is a freshly planted sapling. The data value is incremented at random intervals. When it becomes 15, a new tree is created in its place.

Water and Lava
0x0 is a full block. Water goes up to 0x7, Lava can only go up to 0x3. If bit 0x8 is set, this liquid is "falling" and only spreads downward.

Soil
0x0 is dry land, 0x1-0x8 are increasing levels of wetness. The wetness value depends on how far the block is away from water.

Crops
Crops grow from 0x0 to 0x7 (not pictured).



Torches and Redstone Torches

 * 0x1: Pointing south
 * 0x2: Pointing north
 * 0x3; Pointing west
 * 0x4: Pointing east
 * 0x5: Standing on the floor

Minecart Tracks

 * 0x0: flat track going north-south
 * 0x1: flat track going east-west


 * 0x2: track ascending to the south
 * 0x3: track ascending to the north
 * 0x4: track ascending to the east
 * 0x5: track ascending to the west

Make a circle from four rails:


 * 0x6: Northeast corner
 * 0x7: Southeast corner
 * 0x8: Southwest corner
 * 0x9: Northwest corner

Ladders

 * 0x2: Attached to the east side of a block
 * 0x3: West side of a block
 * 0x4: North side
 * 0x5: South side

Stairs

 * 0x0: Ascending south
 * 0x1: Ascending north
 * 0x2: Ascending west
 * 0x3: Ascending east

Levers

 * 0x8: If this bit is set, the lever has been thrown and is providing power.

Wall levers:
 * 0x1: Facing south
 * 0x2: Facing north
 * 0x3: Facing west
 * 0x4: Facing east

Ground levers:
 * 0x5: Lever points west when off.
 * 0x6: Lever points south when off. (Note that unlike the other types of switch, this version will not power wires around the block it is sitting on.)

Doors

 * 0x8: If this bit is set, this is the top half of a door.
 * 0x4: If this bit is set, the door has swung counterclockwise around its hinge.

Location of hinge within block:
 * 0x0: Northeast corner
 * 0x1: Southeast corner
 * 0x2: Southwest corner
 * 0x3: Northwest corner

Buttons

 * 0x8 If this bit is set, the button has been pressed. If this bit is set in a saved level, the button will remain pressed for an undefined length of time after the level is loaded.

Button direction:
 * 0x1: Facing south
 * 0x2: Facing north
 * 0x3: Facing west
 * 0x4: Facing east

Sign Posts

 * 0x0: West
 * 0x1: West-Northwest
 * 0x2: Northwest
 * 0x3: North-Northwest
 * 0x4: North
 * 0x5: North-Northeast
 * 0x6: Northeast
 * 0x7: East-Northeast
 * 0x8: East
 * 0x9: East-Southeast
 * 0xA: Southeast
 * 0xB: South-Southeast
 * 0xC: South
 * 0xD: South-Southwest
 * 0xE: Southwest
 * 0xF: West-Southwest

Wall Signs

 * 0x2: Facing east
 * 0x3: Facing west
 * 0x4: Facing north
 * 0x5: Facing south

Pressure Plates

 * 0x1: If this bit is set, the plate is pressed.