Item

An item is an object that exists only within the player's inventory and hands, or displayed in item frames or armor stands.

Behavior
Some items, when, place a block or entity version of themselves into the game world. Put simply, they are an item when in the inventory, and a block when placed. For example, boats turn into an entity when placed, and beds turn into a group of blocks when placed. When selected in the hotbar, items briefly display their names above the HUD.

The only method by which an item can be properly displayed within the game environment is to place it into an item frame.

If an item that does not become a block is dropped, it becomes an entity represented by a sprite that floats above the ground for 5 minutes in a loaded chunk before despawning, unless the player walks over it to pick it up before it despawns, it is picked up by a mob, hopper or minecart with hopper, or it is destroyed by fire, lava, cactus, or explosions.

An item underwater floats up toward the surface. If the surface water is flowing, the item is pushed along with the flow.

Items that are placed on top of a hopper are drawn into the hopper.

Most items stack to 64, but some only stack to 16 and others not at all.

Items that create blocks, fluids or entities
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Items with use in the world
These items, when highlighted in a player's hotbar (a.k.a "held"), held in the off hand, or equipped in an armor slot, can be used by either or, or can serve a specific purpose (for example, offer the player advantage or disadvantage). Some can be used whenever, others only when aiming at specific blocks or entities.

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• (to heal iron golems))

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•  or Explorer Map

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•  (11)

•  (13)

•  (Blocks)

•  (Cat)

•  (Chirp)

•  (Far)

•  (Mall)

•  (Mellohi)

•  (Otherside)

•  (Pigstep)

•  (Stal)

•  (Strad)

•  (Wait)

•  (Ward)

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Items with indirect use in the world
The player cannot interact with or directly use these items; however, they are used for trading, brewing, enchanting, or crafting ingredients for other items that do have direct uses. The exception is clocks, which are not used in any recipes but serve an informative function.

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• (Creeper Charge)

•  (Flower Charge)

•  (Globe)

•  (Skull Charge)

•  (Snout)

•  (Thing)

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Spawn eggs
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Education Edition only
These items can be accessed only $$. The spawn agent, portfolio, and camera are obtainable through Creative mode and the command. The Garbage item is only obtainable through unknown Lab Table recipes or via inventory editing.

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Unimplemented items
Some items are unimplemented, or have been mentioned to be implemented in the future.



Removed items
Removed items no longer exist in current versions of the game.