The End



The End is a dimension with a stark, empty plane containing a single floating planet-like island made of a unique material known as End Stone, dotted with Obsidian pillars. These islands float in the Void.

This dimension is populated by a vast number of Endermen, who spawn considerably more often than in the Overworld, and a lone Ender Dragon, the boss of the End.

Overview
The starless sky and the Void of the End are both composed of a blank, static pattern (though the Void retains a particle effect). The day-night cycle is absent in the End, similar to the Nether, being replaced by a constant dim light. Most items and blocks (including fluids) function in the End exactly as they do in the Overworld, with a few notable exceptions. Fluids may function as normal in the End, and plant growth is unaffected. Compasses will be unable to find the original spawn point, as it cannot be set to a place within the End, and clocks cannot determine the position of the sun and moon, because it is in another dimension (as in the Nether, compasses and clocks will instead flail randomly in the End). Maps don't seem to map correctly, only mapping static; as in the Nether, beds will explode and cause fire when used, and Nether Portals will not activate in the End.

The Player must go through the process of finding, repairing and activating the End Portal found within a Stronghold in order to enter the End.

Once one enters the End, there is no way out without dying, except to defeat the Ender Dragon, whose health is displayed in a special meter at the top of the screen. The Ender Dragon will spawn naturally and float around above a number of obsidian pillars, each of which has an Ender Crystal on top of them. These crystals regenerate the Ender Dragon's health, and as such it is much more difficult to kill the Ender Dragon with any of them active. To destroy these crystals, you need to hit them somehow; they explode on destruction, so it is advisable to shoot them with a bow and arrow. Once all of the Crystals are destroyed, the Ender Dragon will be vulnerable. However, defeating it is still very difficult, even with a number of players working together. Once defeated, the Ender Dragon will dissolve, and create an exit portal. On top of it there is a Dragon Egg, which is a unique prize, but useless and moderately tricky to collect unless you cover the exit portal with something to prevent the egg from falling in. When the player goes through the exit portal, the "End Poem" and the credits will roll shortly afterwards, thus completing Minecraft and earning the player the "The End" achievement.

The player then re-spawns in the Overworld and may return to the End through the same portal. The End remains in the state as the player left after the Ender Dragon is slain, devoid of the Ender Dragon and featuring the portal back to the Overworld. Some players use the End after defeating the Ender Dragon to make many efficient Enderman experience farms with the exclusive amount of Endermen and infinite empty space to build in.

Traveling to the End


In Singleplayer mode, the player must collect up to 12 Ender Pearls by killing Endermen, and craft them into Eyes of Ender. Blaze Powder is required to craft them, and the player can also trade with Villagers for the Eyes of Ender.

Then the player needs to return to the Overworld and locate a Stronghold. They can use an Eye of Ender to locate one by tossing it into the air, and following the direction the Eye flies towards until it lands on the ground to be recollected. The player is advised to craft a few extra Eyes, as they will occasionally disappear into the End.The Eyes of Ender will take you straight to the End Portal frame blocks. If a ravine or an abandoned mine shaft intersects with the room, some portal frame blocks may be missing and the End Portal will not be usable. For the End Portal to activate, the player must insert an Eye of Ender on each of the empty frame blocks. Up to 12 Eyes may be needed, but some Portals will require fewer than 12.

An activated End Portal allows the player to enter the End immediately, appearing on top of a five by five Obsidian platform in the End. The center of this platform is always at the co-ordinates 100,50,0. Note that different End Portals in the Overworld will all travel to the same version of the End. Anything the player builds on the five by five platform will be destroyed if the player re-enters the zone, so if you want to place an Ender Chest or a protected fort nearby, make sure it is off the platform.

If the player is an operator on a multiplayer server, or is playing in Creative single-player, the player can use the /give command to give themselves item number 119, the item id of the End Portal. Jumping into one placed in the Overworld will send the player to the End. The player may also use /give to give themselves item number 90, the item id of the Nether Portal, which will allow them to leave the End and then teleport back to the Overworld at the player's spawn location.

A player in Creative mode can successfully create an End Portal using the End Portal Frame After creating on creative the player must destroy and replace a block of the frame (and the Eye of Ender) to activate it.

Floating obsidian platform
Often, you will spawn on a platform off the island. You need to make a path to the Floating Island without the Ender Dragon breaking the path or knocking you off, making you fall into the Void. Even if you hold the sneak key, the Ender Dragon can still launch you off the bridge. While building the bridge, look around to make sure the dragon is not coming. If it is, shoot at it or look at it directly to make it fly away for a short while.

The player is advised to bring a stack of obsidian, as this block cannot be destroyed by the dragon, and careful placement of it will allow the player to plan and build a bridge to the main island. Building a wall about 2 or 3 blocks high around the platform will stop you getting knocked off the island, but be mindful that anything built on the spawning platform itself will be destroyed if you re-enter the portal after death.

Even better than obsidian is bringing an ender pearl or two, as you can avoid all danger of being knocked into the Void by simply teleporting to the island.

Inside the island
You may spawn inside the island, in which case you will need to make a staircase up through the End Stone to get to the surface.

End-affected materials
Just like the Nether, compasses and clocks will spin randomly. Beds will explode when the player tries to sleep. Maps created in the Overworld will not show the player's position in any other dimension. For Maps to display the End, they must be created there. Unlike maps in the Nether, the indicator will not spin wildly and point in random directions. Unfortunately, maps in The End are just as broken as Nether Maps (they show the top of a blank bedrock ceiling, despite the fact that the end doesn't have one).

Bedrock in the End acts like Netherrack; fire set on top of it will burn indefinitely. This was added to make the bedrock base of Ender Crystals stay lit without the game having to relight them every x number of seconds (ender crystals DO relight themselves when the fire is put out manually, such as dumping water on them).

Naturally Generated
Naturally Generated includes blocks that are created through the world seed.

Naturally Created
Naturally Created means a combination of events that cause a new block to be placed by natural causes, not the player.

File save location
The End is saved in the same way normal worlds are, but instead of mixing the world files inside the save folder, the files for the End are stored in *Minecraft Folder*/Saves/*Worldname*/DIM1, whereas normal world files are in *Minecraft Folder*/Saves/*Worldname*. Note that DIM1 does not contain its own level.dat, as the same level.dat in the upper folder is used for the Overworld, the Nether, and the End. Also, note that the Nether's folder is "DIM-1".'

Trivia

 * The End—an endless noised sky with a central mass of End Stone—appears to be an inversion of the Nether, an endless cave filled with masses of air.
 * Mob behavior, plant growth, potion brewing, and enchanting are not visibly affected by being in the End, with the exception of luring animals with wheat, which no longer works well in the End.
 * At Y coordinates close to and below 0, particles to the Void are still present, like the Overworld and Nether.
 * If an Enderman stands on one of the crystals, it will burn and die due to the fire on the bedrock block below.
 * Unlike the other dimensions, the End's landmass isn't "infinite". Only the central end stone landmass is generated and finite. The rest is just infinite empty space.
 * When a mob or player gets damaged in the End, they won't appear red like in the other dimensions. They will just appear darker.
 * Pressing F3 to view the current biome will show "Sky." This is because the biome ID was used for the Sky Dimension which was recycled for the End.
 * If a Bottle o' Enchanting is thrown at an End Portal the bottle will break but the experience orbs will fall into the lava below.
 * If you use a Water Bucket in the End, the water will spread at an extremely fast rate.
 * You can destroy an Ender Crystal by throwing an Egg at it, or even a Snowball.
 * With the introduction of the End, this is the first time since the 2010 Halloween update that a player can kill himself by falling in the Void outside Creative mode without cheating, exploiting glitches or taking advantage of chunk generation errors.
 * Nether Portal frames can be constructed in the End. However, they cannot be activated.
 * Deleting the DIM1 folder will reset the end. All of the buildings there will be deleted and the Ender Dragon will respawn.
 * You can fight the Ender Dragon on Peaceful.
 * The End has its own soundtrack that you can only hear in the End.
 * Occasionally, smaller islands generate along with the main island. These small islands can even include an Obsidian Pillar.
 * If weather wasn't disabled in the End, it would snow, as opposed to raining or no percipitation, due to it being classified as a "cold" Biome.