Fire Charge

Fire charges are combat items that light fires when.

Bartering
Piglins may barter 1-5 fire charges when given a gold ingot.

Usage


Fire charges can be used as ammunition for dispensers, or as an inefficient substitute for flint and steel (although easily renewable and farmable).

When used, it instantly lights a fire, similar to flint and steel. The fire charge is consumed in the process. It can prime TNT and light nether portals and campfires like flint and steel. However, it cannot be used to detonate creepers.

When a fire charge is fired from a dispenser, it acts like a blaze's fireball, flying in a straight line (with a random offset from the dispenser's line of sight). It places fire when it hits a block. It produces no explosive effect. If it hits a player or entity, it can deal up to damage:  projectile damage, and  fire damage from being set on fire. These fireballs can prime minecarts with TNT. They can also light campfires. They cannot be deflected.

ID




Entity data
Shot fire charges have entity data that define various properties of the entity.

Trivia

 * The  entities, which are also known as "ghast fireballs", have the same texture as the   entity.
 * Their hit damage is actually fire damage, as seen by the fact that they do not deal damage to a player with Fire Resistance.
 * When a dispenser with a fire charge is placed with a block directly in front of it, the dispenser shoots through it and lights a fire on the other side.
 * A fire charge flies infinitely far until it hits a block or an entity, even if it is outside the player's render distance.
 * When shot from a dispenser, the fire charge starts out stationary and accelerates, as though it is falling rather than being launched. Fireballs shot by blazes, however, maintain the same speed all the way up to the target.