Talk:Skeleton/Archive 2

Skeletons playing noteblock sounds?
I've noticed when hanging about that skeletons make a random noteblock sound in addition to their actual bone rattling. It's feint, but nonetheless there. Basically, I sometimes hear the bone effect, the noteblock, or both. You could probably achieve this by making a brand new creative map and spawning a bunch of skeletons at nighttime. and turn your sound up to hear it.

I hear this while using vanilla Minecraft (1.8.1), vanilla with Optifine, vanilla with my Touhoucraft resource pack, and all three. I did some internet searches and found nothing. Weird. I don't use any mods whatsoever, nor do I use any 3rd party launcher, or have my game file edited. Is this a bug that was never noticed?

Also, I don't have an account since I never bothered so yeah, sorry bout that. '''Edit : signing this post cuz reasons. That and it was mine anyway.''' --174.69.96.187 19:15, 11 January 2015 (UTC)Bgrmystr2 (talk) at 6:13, 08 January 2015 (UTC).


 * I would assume that is a bug, if you can reproduce it consistently with a fresh copy of the game, I would report it to the official bug tracker. – KnightMiner  (t·c) 15:05, 8 January 2015 (UTC)


 * Yeah, I made a new folder on my desktop, downloaded a clean file from the site, moved .minecraft from my appdata folder, so it only shows my login and doesn't have any saved data, maps, optifine, mods, or anything else. It's 100% clean vanilla, and it still happens. Tried in creative as well as survival with cheats on it and achieved noteblock skeles each time. I spawned dozens of skeletons individually while in survival mode and creative mode, 8 out of 10 had a feint noteblock sound when they spawned, and the other two made the sounds while standing around or moving. I'll get on the bug tracker about it in a few.
 * Timestamp works this time! Now I know how to sign things. Yay for messing with preview button. --174.69.96.187 19:15, 11 January 2015 (UTC)Bgrmystr2


 * Edit : Ugh, I dunno how this edit page works. It won't save what I type. Anyway, you said I should do the thing, so I went to the place and made a thing using the thing with the info I had about the thing. You get all that? Good.
 * https://bugs.mojang.com/browse/MC-76454 Here you go. :) --174.69.96.187 20:03, 11 January 2015 (UTC)Bgrmystr2


 * Update : I'll go ahead and toss the video link here. https://www.youtube.com/watch?v=dOW9GBIUXTY
 * So I posted the information on the official bug report. Within 4 minutes someone took one look at it, marked it as "resolved" and can't reproduce, and insulted me saying I'm hearing things. After I put up a video to prove this completely wrong, I see not a single word from anyone, and it's totally swept under the rug like it was somehow fixed. Such ignorance for an "official" channel. If you have another link where people actually listen to reports instead of ignoring them and insulting the reporter, do let me know. --174.69.96.187 23:39, 11 January 2015 (UTC)Bgrmystr2


 * We cannot help you with issues with the bug tracker, this wiki is unrelated from the tracker apart from sharing parts of the user base. If you disagree with the resolution, the wiki still is not the place to post bugs.
 * Also, those are the proper sounds (later comments state that as well). – KnightMiner  (t·c) 01:27, 12 January 2015 (UTC)


 * I know the skeletons make rattling bone sounds, and that's fine, but why do their bones play the xylophone as well? They play both effects, noteblock and bone rattle, not just one or the other, but the rattling bones are much louder. Skeletons have always done this, and I figured it would be a good idea to report incorrect sound additions. I'm not trying to report the bug here, but when someone other than myself actually has their sound turned up enough to hear the effects that everyone else keeps denying exists, the information will be here for future reference as well as showing the official bug tracker swept it under the rug instead of looked at properly. This was an informative adventure. You guys have a good day. :) --174.69.96.187 14:01, 12 January 2015 (UTC)Bgrmystr2

Mapmakers can make skeletons shoot potion tipped arrows?
Upon checking the wiki, it says that you can make Skeletons shoot Tipped Arrows. But I don't know how. I tried making the skeleton hold a tipped arrow in the off-hand slot. But all it only does is put an arrow there. Does someone know how to make them do this? --RobuxShooters (talk) 13:46, 22 September 2015 (UTC)


 * There does not seem to be any truth in the statement; a quick check of the source shows no new NBT data for skeletons. I've removed the statement; you'll otherwise have to modify the arrow itself after it's fired. Skylinerw (talk) 20:43, 31 December 2015 (UTC)