Minecraft Dungeons:Zombie

Zombies are common undead hostile mobs that appear in most levels $$. They appear as green-skinned humanoids with blue clothes, as they do in the base game. They have several variants with scaling stats, including an armored version.

Spawning

 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)
 * (Summoned by necromancers)

Zombies also spawn when night falls, regardless of location, when at least one player dies in multiplayer.

Behavior
Zombies are hostile and attack players on sight, walking slowly toward the player until in close range, at which point they attack by raising their hands and swooping them down.

Ancient Hunts.png Grim Guardian


The Grim Guardian is the ancient variant of the Zombie encountered during Ancient Hunts with the minimum offering of. The ancient resides within a -themed arena and possesses, at minimum, the following enchantments: 6 Enchanted Necromancers act as the ancient's minions, possessing the following enchantments:

Upon defeating the Grim Guardian, a gilded variant of the, , or any of their  uniques will drop as a reward.

Trivia

 * Zombies and all its other variants sometimes "sleep" when idle.
 * Zombies have 9 times more health when Enchanted.
 * Its ancient variant, The Grim Guardian, has the most healing abilities out of any other ancient mob or boss mob.

ja:MCD:ゾンビ zh:MCD:僵尸