Talk:Java Edition Classic 0.25 SURVIVAL TEST

Evidence for some 0.25st points
Alright, after doing some testing I noticed this about 0.25_05 which is different from 0.24_03. First, arrows damage. In 0.24st I assume the damage was 1.5 hearts per arrow as this is the only integer damage strength that will kill in 7 hits (1.5 hearts=3 damage). In 0.25_05 arrows will kill in 3 hits meaning they deal either 3.5 or 4 hearts of damage. This cannot be 4 hearts because a fist kills in 5 hits, meaning it must deal 2 hearts of damage. In 0.25_05 after firing 2 arrows you need 2 more punches in order to kill a mob leaving the only possible damage strength to be 3.5 hearts. (3.5+3.5+2+2=10+1 extra to kill). I beleive this was added in 0.25st, but I need proof.

Another thing: Skeletons don't seem to fight each other in 0.25_05. The changelog mentions mobs fighting each other if hit. Now, only skeletons have the ability to hit another mob and survive so mobs will end up only fighting skletons. Zombies and Creepers do this, but not skeletons. Skeletons will not fight each other even if shot. I need proof to know if this was added in 0.25st or somewhere between 0.25_01 and _05

And here's a weird one. Right clicking on mobs in 0.24_03 will deal damage without playing the arm swing animation. This does not happen at all in 0.25_05. I also need proof to know when this was removed. –Preceding unsigned comment was added by Antermc (talk • contribs) at 20:17, 17 September 2019 (UTC). Please sign your posts with