Java Edition 13w22a

13w22a is the tenth snapshot released for 1.6.1.

Additions

 * Horse, donkey, mule, zombie horse and skeleton horse sounds implemented
 * Villager sounds implemented
 * This includes several variants of idle, yes, no, haggle, and hit sounds, as well as a single death sound

Changes

 * Leads have a higher tolerance to stress, making it more difficult for leads to break

Fixes
20 bugs fixed

From released versions before 1.6.1
 * – Sleeping while in a Minecart produces a graphical glitch
 * – Argument "team" do not work with "!" for other players
 * – Scoreboard problem with "seeFriendlyInvisibles"
 * – Stacked Entity Spawner creating mass duplicate ghost entities

From the 1.6.1 snapshots
 * – The horses do not make any sound but do open their mouths.
 * – Horse can climb ladders/vines
 * – Horses graze on non-grass blocks, also underwater
 * – Leashes break when riding a horse
 * – Cannot tie wild horses and foals
 * – Horse armor not keeping enchantments when dropping from a horse
 * – Crash due to corrupt pack.png in texture pack
 * – horses break lead when being lead when they stop to eat grass
 * – Unable to move previously ridden horses after reloading the world
 * – Opening inventory on wild horse allows you to saddle it up
 * – Problem with horse movement.
 * – Horses not running fast in creative
 * – Horse – Shift Key Locking
 * – Tamed Donkey / Mule drops 2 saddles on death
 * – IllegalStateException: Server tried to update attributes of a non-living
 * – Horse Speed does not remain constant