Talk:Iron Golem/Archive 2

Jack O'lanterns Cannot Be Used
Just trying to build iron golem today in 1.8 survival mode, and Jack O'lanterns did not work to build an iron golem (the wiki currently says they will work). Pumpkins worked just fine. –Preceding unsigned comment was added by 50.137.55.168 (talk) at 6:37, 14 April 2015 (UTC). Please sign your posts with
 * Will you read the article fully and find that it was deleted in 14w26c then readded in 1.8.1-pre1? &mdash; NickTheRed37 t/c (f.k.a. Naista2002)  06:44, 14 April 2015 (UTC)
 * It was 1.8.3 that I was using and it did not work with Jack O'lanterns, only with pumpkins. I have not tested it in 1.8.4 yet; have you done so and can you confirm that it still works? (i.e. in the current version, not 1.8.1-pre1) 50.137.55.168 05:11, 20 April 2015 (UTC)
 * I can't confirm either of that; I don't have Minecraft. &mdash; NickTheRed37 t/c (f.k.a. Naista2002)  11:25, 20 April 2015 (UTC)

Attacking in thunder?
Do Iron Golems attack you in thunder? I think one tried to attack me once in thunder just when it started, it ran towards me and all, acting like it was trying to attack me but couldn't. Probably a glitch, but I want to make sure. --Leskychuchu (talk) 23:49, 6 May 2015 (UTC)


 * I don't recall any different behavior related to thunder, and other mobs behavior are unaffected by thunder, so I assume the inability to attack you was unrelated to the thunder. – KnightMiner  t/c 02:48, 7 May 2015 (UTC)


 * Since Iron golems do not despawn on peaceful, they cannot hurt you, although they attempt to attack you (if you hit them). So maybe you hit a golem and you were on peaceful, but it was thundering during that time. Another theory may be that it was your own iron golem, and it looked like it was charging toward you, when it was actually a zombie about to kill you. Danny18078 (talk) 14:03, 31 July 2015 (UTC)

Space needed to spawn?
I'd like to know how large a space a golem needs to spawn in. Judging by its size I'd guess 2x2x3. Is this right? If so, should it be in the main article? 87.243.221.168 19:23, 13 June 2015 (UTC) The BlobsPaper.png 21:29, 13 June 2015 (UTC)
 * It doesn't matter, as long as you can fit the structure used to make one (the golem is the same size)

What is the vertical alignment of the spawning area?
Page is unclear about the vertical alignment of the 16x16x6 spawning area. The "centred between" part is ambiguous since it's not obvious whether it's referring only to calculating the centre of the village or whether the centre of the 16x16x6 box is also supposed to be the same point.

There are two main points that need clarification:


 * what is the y component of the centre of the village (call it vy)?
 * is the golem spawning box centred in the y direction (leading to possible spawns for -3 < vy - y < +3) or is vy the base (leading to 0 <= vy - y <= 5)?

For the first point, consider a flat village with doors built on top of a plane of blocks at y=0. Thus all doors exist at levels y=1 and y=2 (since they're 2 blocks high). Is the centre of the village at y=1 or y=1.5? Or is a floor/ceiling applied after averaging all the doors' y values?

Likewise, there would appear to be an open question as to whether the golem spawn locations that are generated are real (fractional) numbers or integers.

My guesses for all of this would be:


 * only the bottom parts of doors are counted
 * the floor function is applied to the average
 * spawns are considered at integer offsets of -2, -1, 0, +1, +2 and +3 from vy (and golem's feet would spawn at this y value if valid)

This would be in keeping with other parts of the game:


 * mob spawners can spawn mobs underneath the spawner
 * villagers can also look above and below their level to find doors

The tutorial on iron golem farming says the best versions "seem to be the ones that use two floors in the golem-spawning zone(16 by 16 by 6), and keep all doors and villagers outside the zone, either above and below the center or in an outer "ring" on the same level". It's not very clear what "on the same level" means in that case, but it would seem that it means that the floors should go at vy + 0 and (presumably, to give golem head space) vy + 4