User talk:Oakar567

Parrot's face
Hi Oakar567! I'm a user of Japanese Wiki. English is bad, but please understand.

I know this is sudden, but can you upload images of Parrot's face?-- 14:45, 30 March 2017 (UTC)


 * In addition, I want you to add a gray version as well.-- 13:04, 31 March 2017 (UTC)

Bed render
Hey, looks like you already made the new colored bed render, in Pocket Edition beds have a 3D legs, I want to know if this is a thing in Java as well. If so, could you make the 3D legs one? ;) - ItsPlantseed  |  12:25, 12 April 2017 (UTC)

Image of Mob
I'm sorry that I posted a message on talk following ItsPlantseed. I apologize if it is annoying.

I already said that on the talk page, can you upload the image of NPC (and Learn to Code Mascot)?(Please refer to Talk:NPC for the reason.)-- 13:09, 12 April 2017 (UTC)

Rendering
By the way, if you are willing to do another render. Look it up on this page, there are still lots of renders to do. - ItsPlantseed  |  14:00, 12 April 2017 (UTC)


 * High praise! Three cheers!  Undying gratitude!  With reference to your renders, that is. –  Sealbudsman talk/contr 16:34, 12 April 2017 (UTC)

File:Baby llamas.gif
I'm sorry I recently sent a message to the talk page.

About File:Baby llamas.gif, as I was uploading to the Japanese version, an error was confirmed, so please upload the configured file to English version or Japanese version?-- 06:31, 18 April 2017 (UTC)
 * It may be rude to ask such a thing, but an abnormality occurs in which gif images move separately.(If you reply, I will ask administrator torequest delete the screenshot below.) 10:37, 18 April 2017 (UTC)

About File:Illusioner.png
Heyo, you seem to have messed up the hat on your illusioner render, would you please fix it? (u can compare it to the hat in my render, as mine is an ingame screenshot of the illusioner.) If you are having a hard time telling the difference, i can point out the flaws more specifically. Thanks. - LevitatingSheep (talk) 19:42, 23 April 2017 (UTC)

File:Cave_spider_wither_jockey.png
Can this mob even spawn naturally?

―HalfOfAKebab (talk, contribs) 23:19, 27 April 2017 (UTC)

About File:Llama_creamy.png and File:Baby_llama_creamy.png
Heyo, on the images of the llama and baby llama's creamy variant, you seem to have used to the texture from /entity/llama/llama.png which is actually a texture that is completely unused, as the creamy variant use the /entity/llama/llama_creamy.png texture. To say it more clearly, you've used the wrong texture for the renders of the creamy llama and its baby, and if would be great if you could fix it. :) Thanks in advance. - LevitatingSheep (talk) 12:32, 21 May 2017 (UTC)

About Baby Villager Files
Would it kill me to leave you alone for two seconds?! Probably. :P In your baby villager renders, they have the big-head-thing that most baby creatures have. I'm saying most because baby villagers are the exception. Zombie baby villagers have big heads though. So when you have the time, It'd be cool if you were to fix it. :) LevitatingSheep (talk) 20:52, 21 May 2017 (UTC)
 * I just realized that since baby villagers don't have big heads, their model is identical to their parents except smaller, so does this mean that they should use the same image as their adult versions? I mean, the Giant uses same model as zombie except bigger, and the giant uses the same image as the zombie, so should baby villagers and villagers do so too? LevitatingSheep (talk) 20:52, 21 May 2017 (UTC)

About Villager Files
I just noticed that on your villager renders and baby villager renders, you have one arm mirrored, but in game none of the arms are mirrored, it's only vindicators, illusioners and evokers that have one arm mirrored, so would you please fix this? :) LevitatingSheep (talk) 00:56, 24 May 2017 (UTC)
 * Also, looking at the difference between File:Farmer.png, File:Farmer_Villager.png, and File:Farmer_Baby_Villager.png, I notice that they all use different lighting and color saturation. I don't know what's considered normal lighting, for these renders, but I think the baby and the adult ones used in the infobox ought to match each other, at least. – Sealbudsman talk/contr 04:47, 24 May 2017 (UTC)

An old render of yours is used in an official advancement.
I'm not even joking. In the Feeling Ill Achievement for Pocket Edition, they used your old incorrect evoker render as the image. O.O http://www.xboxachievements.com/game/minecraft-pocket-edition-ios/achievement/134588-Feeling-Ill.html LevitatingSheep (talk) 16:44, 21 June 2017 (UTC)

About mobs display pictures
What software does the display picture of all mobs on Minecraft Wiki use?22zhuyansong (talk) 14:32, 14 August 2017 (UTC)

A Question about Making Images
How do you make images like Parrot blue.png? Did you use any software? -'''SteveZihang zh.Patroller 05:42, 15 August 2017 (UTC)
 * He probably uses a mod called "Mineshot" which is updated for Minecraft 1.12. Dentedharp90041tce 10:45, 15 August 2017 (UTC)
 * Copy that. Thank you!'''SteveZihang zh.Patroller Book and Quill.png 13:49, 15 August 2017 (UTC)

A Quick Note about Talk pages
You can reply to your own user talk by adding a colon before your reply. For example:
 * Thank you!

Produces:


 * Thank you!

This also applies to all talk pages. Dentedharp90041tce 12:22, 15 August 2017 (UTC)

Llama renders
Hey Oakar567, you just uploaded some new versions for the llama renders. While your work ist generally really helpful for the wiki, there are some major issues with these eight renders in specific: These are the three main issues. Putting your latest version and the version from July 18 side by side makes them very obvious. Sadly the llama renders aren't the only ones to contain mistakes. Like the husk and baby husk; their arms are a bit too high up. They'd never be in that specific position in-game, no matter how much they're wiggling. The lighting is also not correct, in this case it's too dark. As you can see doing actual renders of mobs is not a good idea in general, because there is a lot of potential to make minor slip-ups. That's why I'd recommend you to check out a mod called "Mineshot". It enables the user to take isometric screenshots with no distortion in the fov. This way the object is guaranteed to look perfectly fine, and the lighting is correct, too. As you already noticed in the old llama renders, some visual artifacts can appear. But honestly they're so small that no one is really going to notice them and if I were to choose I'd rather accept these artifacts than a render with a wrong model/lighting. They can even be avoided by slightly adjusting the zoom level within Mineshot. That's it, I really hope I wasn't too harsh or anything; and if I was, I didn't mean it. As I said at the beginning, your work is really helpful and much appreciated, don't forget about that. It's just pointless if it contains these minor issues which result in someone having to redo them at some point anyways. – Fusseel 19:34, 16 August 2017 (UTC)
 * main problem: the proportions are wrong – e. g. the heads of the baby llamas are too long and all legs are at the wrong position
 * the lighting is wrong – the shading is way too bright, this is not the way the lighting engine looks in-game
 * anti-aliasing – although many renders in the wiki use it, it really shouldn't be used at all; all renders are supposed to look exactly like the actual in-game content and the game simply doesn't use anti-aliasing in this way (visible by just taking a screenshot and zooming in on it), anti-aliasing even hurts the quality, because the renders have such a small resolution
 * Help:Standardized Views of German wiki as a source :) – Dentedharp90041tce 11:54, 18 August 2017 (UTC)

Do you have the textures used in Minecraft Education Edition?
I'd really like to have them, especillay the Agent texture –Preceding unsigned comment was added by RoelofButer (talk • contribs) at 13:20, 21 August 2017 (UTC). Please sign your posts with
 * They are found in the default resource pack of Minecraft: Pocket Edition. – Dentedharp90041tce 11:06, 22 August 2017 (UTC)

Old beacon render
Hi! I just saw you replaced one of the old beacon renders that was actually quit wrong before and now I'm a bit curious. How exactly did you do this? I don't suppose it's a screenshot, as they aren't really suitable for blocks, but how did you create the model then? Did you just try to match the in-game model as close as possible, or did you extract the model from the code itself? If this is the case I'd love to know how you actually found it, as there is no MCP for snapshots and without it no real way to properly decompile the code. And just one tiny note: please try to use 300×300px in the future as it is the new standard. – Fusseel 07:21, 29 August 2017 (UTC)