Talk:Phantom

Spawning frequency /likelihood Stat's., Math-done
So if it's basically (n - 3) /n = the ratio ( = what you want to solve-for. For example, I put in "3 /4," to get 75% chance of Spawning, each time, got n = 12, with n being the number of days passed, 9 /12 = 3 /4 = 75% chance of successful Spawning). Here are some #'s yielded (avoiding the mid-night Math) :

4th 1 /4, 5th 2 /5, 6th 3 /6, 7th 4 /7, 8th 5 /8, 9th 6 /9 (66%), 10th 7 /10, 12th 9 /12 (3 /4 = 75%), 14th 11 /14, 16th 13 /16, 20th 15 /18 (5 /6 = 83.3%), 25th 22 /25 (88%).

And - apparently? - it can all be avoided, by for example getting under the Leaves of Trees. 108.215.209.201 19:52, 1 March 2018 (UTC) 19:49, 1 March 2018 (UTC) Yilante, 3 /1 /18 11:47 a.m.


 * Yes, those are the values for the first couple of nights. The sequence converges to 1 because the denominator is always larger than the numerator, but the difference between those two is decreasing constantly.
 * That phantom spawning is so easily avoidable is completely justified as they are mainly an annoyance without any real use and therefor shouldn't force any actual restrictions on to the player. – Fuzs 21:15, 1 March 2018 (UTC)

Spawn altitude limit
It seems (as proven by my failed phantom farm 'in the sky') that phantoms can't spawn if the player is less than 20 blocks from altitude 255; will spawn proportionally more rarely in the 20-35 blocks limit.

Might be useful info for long distance travelers afk'ing in flying machines. Sharfpang (talk) 21:18, 14 December 2018 (UTC)

I edited the page as the damage has been changed again in snapshot 18w10d
As y'all know, The Phantom was nerfed, doing only 1 and half hearts of damage on hard.

In the latest snapshot, damage has been increased: 2 hearts on easy, 3 on normal and 4 on hard.

I then edited the page accordingly.

God, those things are gonna be annoying before you get iron armor.

151.21.220.65 19:47, 9 March 2018 (UTC)

18w09a and 18w10d both show phantoms despawn
The release notes on minecraft.net for 18w09a and 18w10d both say that phantoms will despawn during the day as of that snapshot, should both be listed??? 18w10d release notes 18w09a release notes jjlr (talk) 23:44, 15 March 2018 (UTC)
 * No, because this was changed in 18w10d. The changelog article just never updated that part (since that one article is used for 10a, 10b, 10c and 10d) It was true in 10a, although I'm not sure why they relisted it because it was already listed in 9a. Phantoms used to just poof out of existence even when you were close during the day, but that doesn't happen anymore and now they just burn like zombies, skeletons, etc. --Pepijn (talk) 00:24, 16 March 2018 (UTC)

Phantom's flying speed?
I just want to make sure this edit is correct. In this edit, an IP added the flying speed for the Phantom, which they later changed to in this revision. Is this correct?-75.179.18.235 02:51, 2 April 2018 (UTC)

Attack damage at different sizes
I did some testing using custom spawn eggs and the /data get command, and found that the attackDamage attribute appears to be the only stat that changes besides physical size (and possibly flight speed, which isn't an attribute - it's not affected by movementSpeed). More specifically, the base attackDamage (which is not changed by difficulty) appears to be calculated as Size+6 (keep in mind that Size is 0 for natural phantoms). Size 20 -> 26 attack damage, Size 40 -> 46 attack damage, Size 127 -> 133 attack damage. 89.162.84.167 17:59, 9 April 2018 (UTC)

what counts as sleeping on servers
If multiple players are online, does it still count if the player gets in bed but the game doesn't skip today because other players can't/won't sleep? If that doesn't count as sleep, it probably should...--Macks2008 (talk) 16:02, 16 June 2018 (UTC)
 * Getting in a bed = sleeping = resetting of your time_since_sleep statistic. FVbico (talk) 16:06, 16 June 2018 (UTC)
 * In other words, to get the effects of having slept, you don't have to stay in bed. Personally, I do wait until the the animation of going into bed has finished (screen going darker) but I'm not certain it's needed. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 09:54, 18 June 2018 (UTC)

Do Phantoms Spawn immediately (at night) after-returning from below sea level?
I wonder this as I was Replying in the Forum, and yet didn't know what to say. Two two sub-questions in the main Q. : Is it immediately? ; and is it at any-time throughout the night (as they Spawn at the-beginning of night, most-usually that I've seen [even if I frequently spend the Whole night Fighting them, in Hard Mode!]) ?

Thanks. And many safe from-Underground journeys. Yilante 11 /3 /18 12:15 pm 108.215.209.201 19:15, 3 November 2018 (UTC)


 * As written in the wiki: every 60 to 70 seconds the game checks if the player has sky access and there's room to spawn phantoms, and if so, rolls a chance to spawn phantoms. This roll may fail too (chance increasing with every unslept night after 3rd). So if you emerge on 4th night, it might be you won't see any phantoms at all, all night. But even if you emerge after a month of underground insomnia, it may take 69 seconds until first batch of phantoms spawns, and given plenty of luck they won't and you'll have another 60-70 seconds of safety. Of course if you're unlucky you'll emerge just before the test is made and you'll have phantoms immediately. Sharfpang (talk) 10:48, 23 January 2019 (UTC)

Should it be noted that this "bat-like" Undead is so far the only Undead type not-based on other (specific) Mobs?
I mean, other than Bats. But just because Those exist (and are even alive, non-Undead specifically), it doesn't necessarily mean they're "related."

Just a thought, about the origin(s? not like they're "made from Bat heads [ick!]" like Withers from - such - Skeletons) of them. "Phantom" origin(s practically nothing else even flies bigger other than Ghasts)..? Note: Ghasts are the "only 'non'-Undead Mob" not attacked by the Wither (the main dangerous Flier other than Ender Dragon) ; possibly-related to these "Bigger things."

Anyway, all this said /questioned. They're still New in 1.13 Aquatic Update (there could yet be "manta rays," who knows). Yilante 1 /24 /19. 10:36 a.m. 76.209.248.192 18:42, 24 January 2019 (UTC)

Do phantoms only drop membranes when killed by player/tamed wolf?
The title says it all. I was making a phantom farm (in creative, with commands to help) and didn't get any drops from over a hundred auto-killed phantoms. I killed them myself and they would drop membranes frequently. Would be really helpful to clarify this. The page says that the membranes are dropped "when killed by the player", but maybe clarify whether or not it is ONLY when killed by the player.

24.207.56.44 00:01, 26 February 2019 (UTC)

Do phantoms despawn or no?
I have a dungeon with a bunch of invisible armor stands, and I use command blocks to spawn random monsters on any armor stands with no monsters already near them. I noticed that the dungeon always starts with a random-seeming assortment of monsters (as I intended) and eventually fills up with phantoms. The command that spawns phantoms doesn't set PersistenceRequired. an_awsome_person (talk) 01:29, 9 September 2019 (UTC)
 * I later realized they probably do despawn normally, and the reason they didn't despawn for me was probably because they kept flying in circles that brought them close to the player. an_awsome_person (talk) 02:02, 25 November 2019 (UTC)

New Animations
The Phantom Is A Great Addition But They (Mojang Studios) Could Make This Animation Look Better.

Insomnia timer in Bedrock Edition
I made an edit that has been reverted, where I claimed the insomnia timer is 77,000 in BE based on checking time in MCCToolchest. Since the moderator asked that I recheck with an in-game test, I set up a timing system in-game to check. I set up command blocks to display a running tick count on a scoreboard and to turn off the counting as soon as a phantom was detected. I also setup command blocks with tripwire to reset the count at the exact tick that I entered a bed to sleep. After sleeping, I turned off daylight cycle and set time to midnight so that phantoms would be able to spawn as soon as possible. In 5 trials I got first phantom spawns at the following tick counts: I think there is both too much delay and too much randomness here to be explained simply by randomness in the mob spawning algorithm. These tests were done on simluation distance 10 where there are plenty of chunks in which the algorithm can run, and phantoms have the same weight as zombies, spiders, and creepers. (Specifically, each chunk runs the spawning algorithm about once every 182 ticks, and each surface attempt has about a 16% chance of attempting a phantom.) I also don't think difficulty makes a difference, because I varied the difficulty setting and the the highest and lowest numbers above were both from easy difficulty tests. These results suggest that there is a random factor in the insomnia timer itself, but I am not sure how to express that on the page. --GoldenHelmet403 (talk) 18:02, 27 January 2021 (UTC)
 * 73,767
 * 73,464
 * 74,202
 * 73,992
 * 75,853
 * If you're referring to this edit, it looks like you weren't logged in at the time. I wouldn't have reverted it. The person who reverted you isn't a "moderator" any more than you or me, we're all editors here.
 * To express a random factor, there's nothing wrong with saying "approximately 74,000 ticks" (which the average I get by eyeballing your data).
 * It might be interesting to see what would happen if you did this experiment so that only phantoms can spawn. Like, build a platform something like 100 blocks above a deep ocean and reduce the simulation distance so that the only mobs that can possibly spawn are phantoms. Amatulic (talk) 20:37, 27 January 2021 (UTC)

Dying
I can't report on the bug tracker, so I'm hoping one of you can. Dying by phantoms while in the night will result in phantoms spawning again, but they don't attack. This is what I told a user on a server, thought I might put it here, don't know if it's a server glitch and/or a unique issue.