Module:LootChest/chests

-- NOTE: order here doesn't matter. --      * in the table, chests are sorted in alphabetical order --      * in the table, items are sorted by chance, then by avg#, then alphabetically. --      * If poolsJavaUpcoming is omitted, poolsJava is used. To omit a pool entirely, set it to {}. --      * If the loot is the same on both editions, use the same loot table twice.

-- these values are used: -- * in place of the keys, when the key is used as a parameter

return { ["ancient-city"] = { -- ancient_city.json header = "Ancient City", link = "Ancient City", structure = "Ancient City", container = "", structID = "ancient city", poolsJava = { {				rolls = {5,10}, items = { ["enchanted-golden-apple"] = {1,2,1}, ["disc-otherside"] = {1,1,1}, ["compass"] = {1,1,2}, ["sculk-catalyst"] = {1,2,2}, ["name-tag"] = {1,1,2}, ["damaged-level-enchanted-diamond-hoe"] = {1,1,2}, ["lead"] = {1,1,2}, ["diamond-horse-armor"] = {1,1,2}, ["saddle"] = {1,1,2}, ["disc-13"] = {1,1,2}, ["disc-cat"] = {1,1,2}, ["level-enchanted-diamond-leggings-3"] = {1,1,2}, ["enchanted-book-rnd-swift-sneak"] = {1,1,3}, ["sculk"] = {4,10,3}, ["sculk-sensor"] = {1,3,3}, ["candle"] = {1,4,3}, ["amethyst-shard"] = {1,15,3}, ["bottle-o'-enchanting"] = {1,3,3}, ["glow-berries"] = {1,15,3}, ["level-enchanted-iron-leggings"] = {1,1,3}, ["echo-sherd"] = {1,3,4}, ["disc-fragment-5"] = {1,3,4}, ["potion-of-regeneration"] = {1,3,5}, ["enchanted-book-rnd"] = {1,1,5}, ["book"] = {3,10,5}, ["bone"] = {1,15,5}, ["soul-torch"] = {1,15,5}, ["coal"] = {6,15,7}, }			},			{				rolls = {1,1}, items = { ["ward-armor-trim-smithing-template"] = {1,1,4}, ["silence-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,75} }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {5,10}, items = { ["enchanted-golden-apple"] = {1,2,1}, ["disc-otherside"] = {1,1,1}, ["compass"] = {1,1,2}, ["sculk-catalyst"] = {1,2,2}, ["name-tag"] = {1,1,2}, ["damaged-level-enchanted-diamond-hoe"] = {1,1,2}, ["lead"] = {1,1,2}, ["diamond-horse-armor"] = {1,1,2}, ["saddle"] = {1,1,2}, ["disc-13"] = {1,1,2}, ["disc-cat"] = {1,1,2}, ["level-enchanted-diamond-leggings-3"] = {1,1,2}, ["enchanted-book-rnd-swift-sneak"] = {1,1,3}, ["sculk"] = {4,10,3}, ["sculk-sensor"] = {1,3,3}, ["candle"] = {1,4,3}, ["amethyst-shard"] = {1,15,3}, ["bottle-o'-enchanting"] = {1,3,3}, ["glow-berries"] = {1,15,3}, ["level-enchanted-iron-leggings"] = {1,1,3}, ["echo-sherd"] = {1,3,4}, ["disc-fragment-5"] = {1,3,4}, ["potion-of-regeneration"] = {1,3,5}, ["enchanted-book-rnd"] = {1,1,5}, ["book"] = {3,10,5}, ["bone"] = {1,15,5}, ["soul-torch"] = {1,15,5}, ["coal"] = {6,15,7}, }				},			{				rolls = {1,1}, items = { ["ward-armor-trim-smithing-template"] = {1,1,4}, ["silence-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,75} }			}		},		poolsBedrockUpcoming = {} },	["ancient-city-ice-box"] = { -- ancient_city_ice_box.json header = "Ancient City", link = "Ancient City", structure = "Ancient City", container = "Ice box chest", structID = "ancient city", poolsJava = { {				rolls = {4,10}, items = { ["suspicious-stew-2"] = {2,6,1}, ["golden-carrot"] = {1,10,1}, ["baked-potato"] = {1,10,1}, ["packed-ice"] = {2,6,2}, ["snowball"] = {2,6,4}, }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {4,10}, items = { ["suspicious-stew-2"] = {2,6,1}, ["golden-carrot"] = {1,10,1}, ["baked-potato"] = {1,10,1}, ["packed-ice"] = {2,6,2}, ["snowball"] = {2,6,4}, }			},		},		poolsBedrockUpcoming = {} },	["shipwreck-map"] = { -- shipwreck_map.json in Java and shipwreck.json in Bedrock header = "Map", superheader = "Shipwreck", link = "shipwreck map", structure = "Shipwreck", container = "Map chest", structID = "shipwreck", poolsJava = { {				rolls = {1,1}, items = { ["buried-treasure-map"] = {1,1,1}, }			},			{				rolls = {3,3}, items = { ["compass"] = {1,1,1}, ["empty-map"] = {1,1,1}, ["clock"] = {1,1,1}, ["paper"] = {1,10,20}, ["feather"] = {1,5,10}, ["book"] = {1,5,5}, }			},			{				rolls = {1,1}, items = { ["coast-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,5} }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,1}, items = { ["buried-treasure-map"] = {1,1,1}, }			},			{				rolls = {3,3}, items = { ["compass"] = {1,1,1}, ["map"] = {1,1,1}, ["clock"] = {1,1,1}, ["paper"] = {1,10,20}, ["feather"] = {1,5,10}, ["book"] = {1,5,5}, }			},			{				rolls = {1,1}, items = { ["coast-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,5} }			}		},		poolsBedrockUpcoming = {} },	["shipwreck-supply"] = { -- shipwreck_supply.json in Java and shipwrecksupply.json in Bedrock header = "Supply", superheader = "Shipwreck", link = "shipwreck supply", structure = "Shipwreck", container = "Supply chest", structID = "shipwreck", poolsJava = { {				rolls = {3,10}, items = { ["paper"] = {1,12,8}, ["potato"] = {2,6,7}, ["moss-block"] = {1,4,7}, ["poisonous-potato"] = {2,6,7}, ["carrot"] = {4,8,7}, ["wheat"] = {8,21,7}, ["coal"] = {2,8,6}, ["rotten-flesh"] = {5,24,5}, ["bamboo"] = {1,3,2}, ["suspicious-stew"] = {1,1,10}, ["pumpkin"] = {1,3,2}, ["gunpowder"] = {1,5,3}, ["tnt"] = {1,2,1}, ["random-enchanted-leather-cap"] = {1,1,3}, ["random-enchanted-leather-tunic"] = {1,1,3}, ["random-enchanted-leather-pants"] = {1,1,3}, ["random-enchanted-leather-boots"] = {1,1,3}, }			},{				rolls = {1,1}, items = { ["coast-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,5} }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {3,10}, items = { ["paper"] = {1,12,8}, ["potato"] = {2,6,7}, ["poisonous-potato"] = {2,6,7}, ["moss-block"] = {1,4,7}, ["carrot"] = {4,8,7}, ["wheat"] = {8,21,7}, ["coal"] = {2,8,6}, ["rotten-flesh"] = {5,24,5}, ["bamboo"] = {1,3,2}, ["suspicious-stew"] = {1,1,10}, ["pumpkin"] = {1,3,2}, ["gunpowder"] = {1,5,3}, ["tnt"] = {1,2,1}, ["random-enchanted-leather-cap"] = {1,1,3}, ["random-enchanted-leather-tunic"] = {1,1,3}, ["random-enchanted-leather-pants"] = {1,1,3}, ["random-enchanted-leather-boots"] = {1,1,3}, }			},			{				rolls = {1,1}, items = { ["coast-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,5} }			}		},		poolsBedrockUpcoming = {} },	["shipwreck-treasure"] = { -- shipwreck_treasure.json in Java and shipwrecktreasure.json in Bedrock header = "Treasure", superheader = "Shipwreck", link = "shipwreck treasure", structure = "Shipwreck", container = "Treasure chest", structID = "shipwreck", poolsJava = { {				rolls = {3,6}, items = { ["iron-ingot"] = {1,5,90}, ["gold-ingot"] = {1,5,10}, ["emerald"] = {1,5,40}, ["diamond"] = {1,1,5}, ["bottle-o'-enchanting"] = {1,1,5}, }			},			{				rolls = {2,5}, items = { ["iron-nugget"] = {1,10,50}, ["gold-nugget"] = {1,10,10}, ["lapis-lazuli"] = {1,10,20}, }			},{				rolls = {1,1}, items = { ["coast-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,5} }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {3,6}, items = { ["iron-ingot"] = {1,5,90}, ["gold-ingot"] = {1,5,10}, ["emerald"] = {1,5,40}, ["diamond"] = {1,1,5}, ["bottle-o'-enchanting"] = {1,1,5}, }			},			{				rolls = {2,5}, items = { ["iron-nugget"] = {1,10,50}, ["gold-nugget"] = {1,10,10}, ["lapis-lazuli"] = {1,10,20}, }			},			{				rolls = {1,1}, items = { ["coast-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,5} }			}		},		poolsBedrockUpcoming = {} },	["buried-treasure"] = { -- buried_treasure.json in Java and buriedtreasure.json in Bedrock header = "Buried treasure", link = "buried treasure", structure = "Buried treasure", container = "", structID = "buried-treasure", poolsJava = { {				rolls = {1,1}, items = { ["heart-of-the-sea"] = {1,1,1}, }			},			{				rolls = {5,8}, items = { ["iron-ingot"] = {1,4,20}, ["gold-ingot"] = {1,4,10}, ["tnt"] = {1,2,5}, }			},			{				rolls = {1,4}, items = { ["emerald"] = {4,8,5}, ["diamond"] = {1,2,5}, ["prismarine-crystals"] = {1,5,5}, }			},			{				rolls = {0,1}, items = { ["leather-tunic"] = {1,1,1}, ["iron-sword"] = {1,1,1}, }			},			{				rolls = {2,2}, items = { ["cooked-cod"] = {2,4,1}, ["cooked-salmon"] = {2,4,1}, }			},			{				rolls = {0,2}, items = { ["potion-of-water-breathing"] = {1,1,1}, }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,1}, items = { ["heart-of-the-sea"] = {1,1,1}, }			},			{				rolls = {5,12}, items = { ["prismarine-crystals"] = {1,5,5}, ["iron-ingot"] = {3,5,20}, ["gold-ingot"] = {1,5,10}, ["tnt"] = {1,2,10}, ["diamond"] = {1,1,15}, ["disc-wait"] = {1,1,5}, ["disc-mellohi"] = {1,1,5}, ["name-tag"] = {1,1,10}, ["chainmail-chestplate"] = {1,1,20}, ["chainmail-helmet"] = {1,1,20}, ["chainmail-leggings"] = {1,1,20}, ["chainmail-boots"] = {1,1,20}, ["book-and-quill"] = {1,2,5}, ["lead"] = {1,3,10}, ["bottle-o'-enchanting"] = {1,1,3}, ["potion-of-water-breathing"] = {1,1,15}, ["potion-of-regeneration"] = {1,1,10}, ["cake"] = {1,1,1}, }			},		},		poolsBedrockUpcoming = {} },	["underwater-ruin-big"] = { -- underwater_ruin_big.json header = "Big", superheader = "Underwater ruins", link = "big underwater ruins", structure = "Underwater ruins", container = "Big ruins chest", structID = "underwater-ruins", poolsJava = { {				rolls = {2,8}, items = { ["coal"] = {1,4,10}, ["gold-nugget"] = {1,3,10}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10}, }			},			{				rolls = {1,1}, items = { ["golden-apple"] = {1,1,1}, ["enchanted-book-rnd"] = {1,1,5}, ["leather-tunic"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["enchanted-fishing-rod"] = {1,1,5}, ["buried-treasure-map"] = {1,1,10}, }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {2,8}, items = { ["coal"] = {1,4,10}, ["gold-nugget"] = {1,3,10}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10}, }			},			{				rolls = {1,1}, items = { ["golden-apple"] = {1,1,1}, ["enchanted-book-rnd"] = {1,1,5}, ["leather-tunic"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["enchanted-fishing-rod"] = {1,1,5}, ["buried-treasure-map"] = {1,1,10}, }			},		},		poolsBedrockUpcoming = {} },	["underwater-ruin-small"] = { -- underwater_ruin_small.json header = "Small", superheader = "Underwater ruins", link = "small underwater ruins", structure = "Underwater ruins", container = "Small ruins chest", structID = "underwater-ruins", poolsJava = { {				rolls = {2,8}, items = { ["coal"] = {1,4,10}, ["stone-axe"] = {1,1,2}, ["rotten-flesh"] = {1,1,5}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10}, }			},			{				rolls = {1,1}, items = { ["leather-tunic"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["enchanted-fishing-rod"] = {1,1,5}, ["buried-treasure-map"] = {1,1,5}, }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {2,8}, items = { ["coal"] = {1,4,10}, ["stone-axe"] = {1,1,2}, ["rotten-flesh"] = {1,1,5}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10}, }			},			{				rolls = {1,1}, items = { ["leather-tunic"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["enchanted-fishing-rod"] = {1,1,5}, ["buried-treasure-map"] = {1,1,5}, }			},		},		poolsBedrockUpcoming = {} },

["village-armorer"] = { -- village\village_armorer.json header = "Armorer", superheader = "Village", link = "village armorer", structure = "Village", container = "Armorer's chest", structID = "village", poolsJava = { {				rolls = {1,5}, items = { ["iron-ingot"] = {1,3,2}, ["bread"] = {1,4,4}, ["iron-helmet"] = {1,1,1}, ["emerald"] = {1,1,1} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,5}, items = { ["iron-ingot"] = {1,3,2}, ["bread"] = {1,4,4}, ["iron-helmet"] = {1,1,1}, ["emerald"] = {1,1,1} }			},		},		poolsBedrockUpcoming = {} },	["village-butcher"] = { -- village\village_butcher.json header = "Butcher", superheader = "Village", link = "village butcher", structure = "Village", container = "Butcher's chest", structID = "village", poolsJava = { {				rolls = {1,5}, items = { ["emerald"] = {1,1,1}, ["raw-porkchop"] = {1,3,6}, ["wheat"] = {1,3,6}, ["raw-beef"] = {1,3,6}, ["raw-mutton"] = {1,3,6}, ["coal"] = {1,3,3} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,5}, items = { ["emerald"] = {1,1,1}, ["raw-porkchop"] = {1,3,6}, ["wheat"] = {1,3,6}, ["raw-beef"] = {1,3,6}, ["raw-mutton"] = {1,3,6}, ["coal"] = {1,3,3} }			},		},		poolsBedrockUpcoming = {} },	["village-cartographer"] = { -- village\village_cartographer.json header = "Cartographer", superheader = "Village", link = "village cartographer", structure = "Village", container = "Cartographer's chest", structID = "village", poolsJava = { {				rolls = {1,5}, items = { ["empty-map"] = {1,3,10}, ["paper"] = {1,5,15}, ["compass"] = {1,1,5}, ["bread"] = {1,4,15}, ["stick"] = {1,2,5} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,5}, items = { ["map"] = {1,3,10}, ["paper"] = {1,5,15}, ["compass"] = {1,1,5}, ["bread"] = {1,4,15}, ["oak-sapling"] = {1,2,5} }			},		},		poolsBedrockUpcoming = {} },	["village-fisherman"] = { -- village\village_fisher.json, Java-exclusive as of Java 1.14 / Bedrock 1.12 header = "Fisherman", superheader = "Village", link = "village fisherman", structure = "Village", container = "Fisherman's chest", structID = "village", poolsJava = { {				rolls = {1,5}, items = { ["emerald"] = {1,1,1}, ["raw-cod"] = {1,3,2}, ["raw-salmon"] = {1,3,1}, ["water-bucket"] = {1,3,1}, ["barrel"] = {1,3,1}, ["wheat-seeds"] = {1,3,3}, ["coal"] = {1,3,2} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = {}, poolsBedrockUpcoming = {} },	["village-fletcher"] = { -- village\village_fletcher.json header = "Fletcher", superheader = "Village", link = "village fletcher", structure = "Village", container = "Fletcher's chest", structID = "village", poolsJava = { {				rolls = {1,5}, items = { ["emerald"] = {1,1,1}, ["arrow"] = {1,3,2}, ["feather"] = {1,3,6}, ["egg"] = {1,3,2}, ["flint"] = {1,3,6}, ["stick"] = {1,3,6} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,5}, items = { ["emerald"] = {1,1,1}, ["arrow"] = {1,3,2}, ["feather"] = {1,3,6}, ["egg"] = {1,3,2}, ["flint"] = {1,3,6}, ["stick"] = {1,3,6} }			},		},		poolsBedrockUpcoming = {} },	["village-mason"] = { -- village\village_mason.json header = "Mason", superheader = "Village", link = "village mason", structure = "Village", container = "Mason's chest", structID = "village", poolsJava = { {				rolls = {1,5}, items = { ["clay-ball"] = {1,3,1}, ["flower-pot"] = {1,1,1}, ["stone"] = {1,1,2}, ["stone-bricks"] = {1,1,2}, ["bread"] = {1,4,4}, ["yellow-dye"] = {1,1,1}, ["smooth-stone"] = {1,1,1}, ["emerald"] = {1,1,1} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,5}, items = { ["clay-ball"] = {1,3,1}, ["flower-pot"] = {1,1,1}, ["stone"] = {1,1,2}, ["stone-bricks"] = {1,1,2}, ["bread"] = {1,4,4}, ["yellow-dye"] = {1,1,1}, ["smooth-stone"] = {1,1,1}, ["emerald"] = {1,1,1} }			},		},		poolsBedrockUpcoming = {} },	["village-shepherd"] = { -- village\village_shepherd.json header = "Shepherd", superheader = "Village", link = "village shepherd", structure = "Village", container = "Shepherd's chest", structID = "village", poolsJava = { {				rolls = {1,5}, items = { ["white-wool"] = {1,8,6}, ["black-wool"] = {1,3,3}, ["gray-wool"] = {1,3,2}, ["brown-wool"] = {1,3,2}, ["light-gray-wool"] = {1,3,2}, ["emerald"] = {1,1,1}, ["shears"] = {1,1,1}, ["wheat"] = {1,6,6} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,5}, items = { ["white-wool"] = {1,8,6}, ["black-wool"] = {1,3,3}, ["gray-wool"] = {1,3,2}, ["brown-wool"] = {1,3,2}, ["light-gray-wool"] = {1,3,2}, ["emerald"] = {1,1,1}, ["shears"] = {1,1,1}, ["wheat"] = {1,6,6} }			},		},		poolsBedrockUpcoming = {} },	["village-tannery"] = { -- village\village_tannery.json header = "Tannery", superheader = "Village", link = "village tannery", structure = "Village", container = "Tanner's chest", structID = "village", poolsJava = { {				rolls = {1,5}, items = { ["leather"] = {1,3,1}, ["leather-tunic"] = {1,1,2}, ["leather-boots"] = {1,1,2}, ["leather-cap"] = {1,1,2}, ["bread"] = {1,4,5}, ["leather-pants"] = {1,1,2}, ["saddle"] = {1,1,1}, ["emerald"] = {1,4,1} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,5}, items = { ["leather"] = {1,3,1}, ["leather-tunic"] = {1,1,2}, ["leather-boots"] = {1,1,2}, ["leather-cap"] = {1,1,2}, ["bread"] = {1,4,5}, ["leather-pants"] = {1,1,2}, ["saddle"] = {1,1,1}, ["emerald"] = {1,4,1} }			},		},		poolsBedrockUpcoming = {} },	["village-temple"] = { -- village\village_temple.json header = "Temple", superheader = "Village", link = "village temple", structure = "Village", container = "Temple chest", structID = "village", poolsJava = { {				rolls = {3,8}, items = { ["redstone"] = {1,4,2}, ["bread"] = {1,4,7}, ["rotten-flesh"] = {1,4,7}, ["lapis-lazuli"] = {1,4,1}, ["gold-ingot"] = {1,4,1}, ["emerald"] = {1,4,1} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {3,8}, items = { ["redstone"] = {1,4,2}, ["bread"] = {1,4,7}, ["rotten-flesh"] = {1,4,7}, ["lapis-lazuli"] = {1,4,1}, ["gold-ingot"] = {1,4,1}, ["emerald"] = {1,4,1} }			},		},		poolsBedrockUpcoming = {} },	["village-toolsmith"] = { -- village\village_toolsmith.json header = "Toolsmith", superheader = "Village", link = "village toolsmith", structure = "Village", container = "Toolsmith's chest", structID = "village", poolsJava = { {				rolls = {3,8}, items = { ["diamond"] = {1,3,1}, ["iron-ingot"] = {1,5,5}, ["gold-ingot"] = {1,3,1}, ["bread"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["coal"] = {1,3,1}, ["stick"] = {1,3,20}, ["iron-shovel"] = {1,1,5} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {3,8}, items = { ["diamond"] = {1,3,1}, ["iron-ingot"] = {1,5,5}, ["gold-ingot"] = {1,3,1}, ["bread"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["coal"] = {1,3,1}, ["stick"] = {1,3,20}, ["iron-shovel"] = {1,1,5} }			},		},		poolsBedrockUpcoming = {} },	["village-weaponsmith"] = { -- village\village_weaponsmith.json header = "Weaponsmith", superheader = "Village", link = "village weaponsmith", structure = "Village", container = "Weaponsmith's chest", structID = "village", poolsJava = { {				rolls = {3,8}, items = { ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["bread"] = {1,3,15}, ["apple"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["iron-sword"] = {1,1,5}, ["iron-chestplate"] = {1,1,5}, ["iron-helmet"] = {1,1,5}, ["iron-leggings"] = {1,1,5}, ["iron-boots"] = {1,1,5}, ["obsidian"] = {3,7,5}, ["oak-sapling"] = {3,7,5}, ["saddle"] = {1,1,3}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {3,8}, items = { ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["bread"] = {1,3,15}, ["apple"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["iron-sword"] = {1,1,5}, ["iron-chestplate"] = {1,1,5}, ["iron-helmet"] = {1,1,5}, ["iron-leggings"] = {1,1,5}, ["iron-boots"] = {1,1,5}, ["obsidian"] = {3,7,5}, ["oak-sapling"] = {3,7,5}, ["saddle"] = {1,1,3}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1} }			},		},		poolsBedrockUpcoming = {} },

["village-desert-house"] = { -- village\village_desert_house.json header = "Desert House", superheader = "Village", link = "desert village house", structure = "Village", container = "Desert house chest", structID = "village", poolsJava = { {				rolls = {3,8}, items = { ["clay-ball"] = {1,1,1}, ["green-dye"] = {1,1,1}, ["cactus"] = {1,4,10}, ["wheat"] = {1,7,10}, ["bread"] = {1,4,10}, ["book"] = {1,1,1}, ["dead-bush"] = {1,3,2}, ["emerald"] = {1,3,1} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {3,8}, items = { ["clay-ball"] = {1,1,1}, ["green-dye"] = {1,1,1}, ["cactus"] = {1,4,10}, ["wheat"] = {1,7,10}, ["bread"] = {1,4,10}, ["book"] = {1,1,1}, ["dead-bush"] = {1,3,2}, ["emerald"] = {1,3,1} }			},		},		poolsBedrockUpcoming = {} },	["village-plains-house"] = { -- village\village_plains_house.json header = "Plains house", superheader = "Village", link = "plains village house", structure = "Village", container = "Plains house chest", structID = "village", poolsJava = { {				rolls = {3,8}, items = { ["gold-nugget"] = {1,3,1}, ["dandelion"] = {1,1,2}, ["poppy"] = {1,1,1}, ["potato"] = {1,7,10}, ["bread"] = {1,4,10}, ["apple"] = {1,5,10}, ["book"] = {1,1,1}, ["feather"] = {1,1,1}, ["emerald"] = {1,4,2}, ["oak-sapling"] = {1,2,5} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {3,8}, items = { ["gold-nugget"] = {1,3,1}, ["dandelion"] = {1,1,2}, ["poppy"] = {1,1,1}, ["potato"] = {1,7,10}, ["bread"] = {1,4,10}, ["apple"] = {1,5,10}, ["book"] = {1,1,1}, ["feather"] = {1,1,1}, ["emerald"] = {1,4,2}, ["oak-sapling"] = {1,2,5} }			},		},		poolsBedrockUpcoming = {} },	["village-savanna-house"] = { -- village\village_savanna_house.json header = "Savanna house", superheader = "Village", link = "savanna village house", structure = "Village", container = "Savanna house chest", structID = "village", poolsJava = { {				rolls = {3,8}, items = { ["gold-nugget"] = {1,3,1}, ["grass"] = {1,1,5}, ["tall-grass"] = {1,1,5}, ["bread"] = {1,4,10}, ["wheat-seeds"] = {1,5,10}, ["emerald"] = {1,4,2}, ["acacia-sapling"] = {1,2,10}, ["saddle"] = {1,1,1}, ["torch"] = {1,2,1}, ["bucket"] = {1,1,1} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {3,8}, items = { ["gold-nugget"] = {1,3,1}, ["grass"] = {1,1,5}, ["tall-grass"] = {1,1,5}, ["bread"] = {1,4,10}, ["wheat-seeds"] = {1,5,10}, ["emerald"] = {1,4,2}, ["acacia-sapling"] = {1,2,10}, ["saddle"] = {1,1,1}, ["torch"] = {1,2,1}, ["bucket"] = {1,1,1} }			},		},		poolsBedrockUpcoming = {} },	["village-snowy-house"] = { -- village\village_snowy_house.json header = "Snowy house", superheader = "Village", link = "snowy village house", structure = "Village", container = "Snowy house chest", structID = "village", poolsJava = { {				rolls = {3,8}, items = { ["blue-ice"] = {1,1,1}, ["snow-block"] = {1,1,4}, ["potato"] = {1,7,10}, ["bread"] = {1,4,10}, ["beetroot-seeds"] = {1,5,10}, ["beetroot-soup"] = {1,1,1}, ["furnace"] = {1,1,1}, ["emerald"] = {1,4,1}, ["snowball"] = {1,7,10}, ["coal"] = {1,4,5} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {3,8}, items = { ["blue-ice"] = {1,1,1}, ["snow-block"] = {1,1,4}, ["potato"] = {1,7,10}, ["bread"] = {1,4,10}, ["beetroot-seeds"] = {1,5,10}, ["beetroot-soup"] = {1,1,1}, ["furnace"] = {1,1,1}, ["emerald"] = {1,4,1}, ["snowball"] = {1,7,10}, ["coal"] = {1,4,5} }			},		},		poolsBedrockUpcoming = {} },	["village-taiga-house"] = { -- village\village_taiga_house.json header = "Taiga house", superheader = "Village", link = "taiga village house", structure = "Village", container = "Taiga house chest", structID = "village", poolsJava = { {				rolls = {3,8}, items = { ["iron-nugget"] = {1,5,1}, ["fern"] = {1,1,2}, ["large-fern"] = {1,1,2}, ["potato"] = {1,7,10}, ["sweet-berries"] = {1,7,5}, ["bread"] = {1,4,10}, ["pumpkin-seeds"] = {1,5,5}, ["pumpkin-pie"] = {1,1,1}, ["emerald"] = {1,4,2}, ["spruce-sapling"] = {1,5,5}, ["spruce-sign"] = {1,1,1}, ["spruce-log"] = {1,5,10} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {3,8}, items = { ["iron-nugget"] = {1,5,1}, ["fern"] = {1,1,2}, ["large-fern"] = {1,1,2}, ["potato"] = {1,7,10}, ["bread"] = {1,4,10}, ["pumpkin-seeds"] = {1,5,5}, ["pumpkin-pie"] = {1,1,1}, ["emerald"] = {1,4,2}, ["spruce-sapling"] = {1,5,5}, ["oak-sign"] = {1,1,1}, ["spruce-log"] = {1,5,10} }			},		},		poolsBedrockUpcoming = {} },

["stronghold-altar"] = { -- stronghold_corridor.json header = "Altar", superheader = "Stronghold", link = "stronghold altar", structure = "Stronghold", container = "Altar chest", structID = "stronghold", poolsJava = { {				rolls = {2,3}, items = { ["ender-pearl"] = {1,1,10}, ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["redstone"] = {4,9,5}, ["bread"] = {1,3,15}, ["apple"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["iron-sword"] = {1,1,5}, ["iron-chestplate"] = {1,1,5}, ["iron-helmet"] = {1,1,5}, ["iron-leggings"] = {1,1,5}, ["iron-boots"] = {1,1,5}, ["golden-apple"] = {1,1,1}, ["saddle"] = {1,1,1}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1}, ["disc-otherside"] = {1,1,1}, ["enchanted-book"] = {1,1,1}, }			},			{				rolls = {1,1}, items = { ["eye-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,9} }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {2,3}, items = { ["ender-pearl"] = {1,1,50}, ["emerald"] = {1,3,15}, ["diamond"] = {1,3,15}, ["iron-ingot"] = {1,5,50}, ["gold-ingot"] = {1,3,25}, ["redstone"] = {4,9,25}, ["bread"] = {1,3,75}, ["apple"] = {1,3,75}, ["iron-pickaxe"] = {1,1,25}, ["iron-sword"] = {1,1,25}, ["iron-chestplate"] = {1,1,25}, ["iron-helmet"] = {1,1,25}, ["iron-leggings"] = {1,1,25}, ["iron-boots"] = {1,1,25}, ["golden-apple"] = {1,1,5}, ["saddle"] = {1,1,5}, ["iron-horse-armor"] = {1,1,5}, ["golden-horse-armor"] = {1,1,5}, ["diamond-horse-armor"] = {1,1,5}, ["disc-otherside"] = {1,1,5}, ["enchanted-book"] = {1,1,6}, }			},			{				rolls = {1,1}, items = { ["eye-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,9} }			}		},		poolsBedrockUpcoming = {} },	["stronghold-library"] = { -- stronghold_library.json header = "Library", superheader = "Stronghold", link = "stronghold library", structure = "Stronghold", container = "Library chest", structID = "stronghold", poolsJava = { {				rolls = {2,10}, items = { ["book"] = {1,3,20}, ["paper"] = {2,7,20}, ["empty-map"] = {1,1,1}, ["compass"] = {1,1,1}, ["enchanted-book"] = {1,1,10}, }			},			{				rolls = {1,1}, items = { ["eye-armor-trim-smithing-template"] = {1,1,1}, }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {2,10}, items = { ["book"] = {1,3,100}, ["paper"] = {2,7,100}, ["map"] = {1,1,5}, ["compass"] = {1,1,5}, ["enchanted-book"] = {1,1,60}, }			},			{				rolls = {1,1}, items = { ["eye-armor-trim-smithing-template"] = {1,1,1} }			}		},		poolsBedrockUpcoming = {} },	["stronghold-storeroom"] = { -- stronghold_crossing.json header = "Storeroom", superheader = "Stronghold", link = "stronghold storeroom", structure = "Stronghold", container = "Storeroom chest", structID = "stronghold", poolsJava = { {				rolls = {1,4}, items = { ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["redstone"] = {4,9,5}, ["coal"] = {3,8,10}, ["bread"] = {1,3,15}, ["apple"] = {1,3,15}, ["iron-pickaxe"] = {1,1,1}, ["enchanted-book"] = {1,1,1}, }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,4}, items = { ["iron-ingot"] = {1,5,50}, ["gold-ingot"] = {1,3,25}, ["redstone"] = {4,9,25}, ["coal"] = {3,8,50}, ["bread"] = {1,3,75}, ["apple"] = {1,3,75}, ["iron-pickaxe"] = {1,1,5}, ["enchanted-book"] = {1,1,6}, ["ink-sac"] = {1,3,75}, }			},		},		poolsBedrockUpcoming = {} },	["bonus"] = { -- spawn_bonus_chest.json header = "Bonus", link = "bonus", structure = "Bonus chest", container = "", structID = "day", poolsJava = { {				rolls = {1,1}, items = { ["stone-axe"] = {1,1,1}, ["wooden-axe"] = {1,1,3}, }			},			{				rolls = {1,1}, items = { ["stone-pickaxe"] = {1,1,1}, ["wooden-pickaxe"] = {1,1,3} }			},			{				rolls = {3,3}, items = { ["apple"] = {1,2,5}, ["bread"] = {1,2,3}, ["raw-salmon"] = {1,2,3}, }			},			{				rolls = {4,4}, items = { ["stick"] = {1,12,10}, ["oak-planks"] = {1,12,10}, ["oak-log"] = {1,3,3}, ["spruce-log"] = {1,3,3}, ["birch-log"] = {1,3,3}, ["jungle-log"] = {1,3,3}, ["acacia-log"] = {1,3,3}, ["dark-oak-log"] = {1,3,3}, ["mangrove-log"] = {1,3,3}, }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,1}, items = { ["stone-axe"] = {1,1,1}, ["wooden-axe"] = {1,1,3}, }			},			{				rolls = {1,1}, items = { ["stone-pickaxe"] = {1,1,1}, ["wooden-pickaxe"] = {1,1,3} }			},			{				rolls = {1,1}, items = { ["apple"] = {1,2,1} }			},			{				rolls = {1,1}, items = { ["bread"] = {1,2,1} }			},			{				rolls = {1,1}, items = { ["raw-salmon"] = {1,2,1} }			},			{				rolls = {1,1}, items = { ["stick"] = {1,12,1} }			},			{				rolls = {1,1}, items = { ["oak-planks"] = {1,12,1} }			},			{				rolls = {1,1}, items = { ["dark-oak-log"] = {1,3,1}, ["acacia-log"] = {1,3,1}, }			},			{				rolls = {1,1}, items = { ["oak-log"] = {1,3,1}, ["spruce-log"] = {1,3,1}, ["birch-log"] = {1,3,1}, ["jungle-log"] = {1,3,1}, }			},			{				rolls = {1,1}, items = { ["potato"] = {1,2,3}, ["carrot"] = {1,2,3}, }			},			{				rolls = {1,1}, items = { ["oak-sapling"] = {4,4,2}, ["spruce-sapling"] = {4,4,2}, ["birch-sapling"] = {4,4,2}, ["jungle-sapling"] = {4,4,4}, ["dark-oak-sapling"] = {4,4,2}, ["acacia-sapling"] = {4,4,2}, }			},			{				rolls = {1,1}, items = { ["melon-seeds"] = {1,2,3}, ["pumpkin-seeds"] = {1,2,3}, ["beetroot-seeds"] = {1,2,3}, }			},			{				rolls = {1,1}, items = { ["cactus"] = {1,2,3}, ["cocoa-beans"] = {1,2,2}, }			},			{				rolls = {1,1}, items = { ["brown-mushroom"] = {1,2,2}, }			},		},		poolsBedrockUpcoming = {} },	["dungeon"] = { -- simple_dungeon.json header = "Dungeon", link = "dungeon", structure = "Dungeon", container = "", structID = "Dungeon", poolsJava = { {				rolls = {1,3}, items = { ["saddle"] = {1,1,20}, ["golden-apple"] = {1,1,15}, ["enchanted-golden-apple"] = {1,1,2}, ["disc-otherside"] = {1,1,2}, ["disc-13"] = {1,1,15}, ["disc-cat"] = {1,1,15}, ["name-tag"] = {1,1,20}, ["golden-horse-armor"] = {1,1,10}, ["iron-horse-armor"] = {1,1,15}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,10}, }			},			{				rolls = {1,4}, items = { ["iron-ingot"] = {1,4,10}, ["gold-ingot"] = {1,4,5}, ["bread"] = {1,1,20}, ["wheat"] = {1,4,20}, ["bucket"] = {1,1,10}, ["redstone"] = {1,4,15}, ["coal"] = {1,4,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, }			},			{				rolls = {3,3}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,3}, items = { ["saddle"] = {1,1,20}, ["golden-apple"] = {1,1,15}, ["enchanted-golden-apple"] = {1,1,2}, ["disc-13"] = {1,1,15}, ["disc-cat"] = {1,1,15}, ["disc-otherside"] = {1,1,2}, ["name-tag"] = {1,1,20}, ["golden-horse-armor"] = {1,1,10}, ["iron-horse-armor"] = {1,1,15}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,10}, }			},			{				rolls = {1,4}, items = { ["iron-ingot"] = {1,4,10}, ["gold-ingot"] = {1,4,5}, ["bread"] = {1,1,20}, ["wheat"] = {1,4,20}, ["bucket"] = {1,1,10}, ["redstone"] = {1,4,15}, ["coal"] = {1,4,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, }			},			{				rolls = {3,3}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, }			},		},		poolsBedrockUpcoming = {} },	["mineshaft"] = { -- abandoned_mineshaft.json chest_type = "minecart with chest", header = "Mineshaft", link = "Mineshafts", structure = "Mineshaft", container = "", structID = "abandoned-mineshaft", poolsJava = { {				rolls = {1,1}, items = { ["golden-apple"] = {1,1,20}, ["enchanted-golden-apple"] = {1,1,1}, ["name-tag"] = {1,1,30}, ["enchanted-book-rnd"] = {1,1,10}, ["iron-pickaxe"] = {1,1,5}, ["empty"] = {1,1,5}, }			},			{				rolls = {2,4}, items = { ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["redstone"] = {4,9,5}, ["lapis-lazuli"] = {4,9,5}, ["diamond"] = {1,2,3}, ["coal"] = {3,8,10}, ["bread"] = {1,3,15}, ["glow-berries"] = {3,6,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, }			},			{				rolls = {3,3}, items = { ["rail"] = {4,8,20}, ["powered-rail"] = {1,4,5}, ["detector-rail"] = {1,4,5}, ["activator-rail"] = {1,4,5}, ["torch"] = {1,16,15}, }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,1}, items = { ["golden-apple"] = {1,1,20}, ["enchanted-golden-apple"] = {1,1,1}, ["name-tag"] = {1,1,30}, ["enchanted-book-rnd"] = {1,1,10}, ["iron-pickaxe"] = {1,1,5}, ["empty"] = {1,1,5}, }			},			{				rolls = {2,4}, items = { ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["redstone"] = {4,9,5}, ["lapis-lazuli"] = {4,9,5}, ["diamond"] = {1,2,3}, ["coal"] = {3,8,10}, ["bread"] = {1,3,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, ["glow-berries"] = {3,6,15}, }			},			{				rolls = {3,3}, items = { ["rail"] = {4,8,20}, ["powered-rail"] = {1,4,5}, ["detector-rail"] = {1,4,5}, ["activator-rail"] = {1,4,5}, ["torch"] = {1,16,15}, }			},		},		poolsBedrockUpcoming = {} },	["nether-fortress"] = { -- nether_bridge.json header = "nether fortress", link = "nether fortress", structure = "Nether fortress", container = "", structID = "nether-fortress", poolsJava = { {				rolls = {2,4}, items = { ["diamond"] = {1,3,5}, ["iron-ingot"] = {1,5,5}, ["gold-ingot"] = {1,3,15}, ["golden-sword"] = {1,1,5}, ["golden-chestplate"] = {1,1,5}, ["flint-and-steel"] = {1,1,5}, ["nether-wart"] = {3,7,5}, ["saddle"] = {1,1,10}, ["golden-horse-armor"] = {1,1,8}, ["iron-horse-armor"] = {1,1,5}, ["diamond-horse-armor"] = {1,1,3}, ["obsidian"] = {2,4,2}, }			},			{				rolls = {1,1}, items = { ["rib-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,14} }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {2,4}, items = { ["diamond"] = {1,3,5}, ["iron-ingot"] = {1,5,5}, ["gold-ingot"] = {1,3,15}, ["golden-sword"] = {1,1,5}, ["golden-chestplate"] = {1,1,5}, ["flint-and-steel"] = {1,1,5}, ["nether-wart"] = {3,7,5}, ["saddle"] = {1,1,10}, ["golden-horse-armor"] = {1,1,8}, ["iron-horse-armor"] = {1,1,5}, ["diamond-horse-armor"] = {1,1,3}, ["obsidian"] = {2,4,2}, }			},			{				rolls = {1,1}, items = { ["rib-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,14} }			}		},		poolsBedrockUpcoming = {} },	["desert-temple"] = { -- desert_pyramid.json header = "Desert temple", link = "desert temple", structure = "Desert temple", container = "", structID = "desert-temple", poolsJava = { {				rolls = {2,4}, items = { ["diamond"] = {1,3,5}, ["iron-ingot"] = {1,5,15}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {1,3,15}, ["bone"] = {4,6,25}, ["spider-eye"] = {1,3,25}, ["rotten-flesh"] = {3,7,25}, ["saddle"] = {1,1,20}, ["iron-horse-armor"] = {1,1,15}, ["golden-horse-armor"] = {1,1,10}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,20}, ["golden-apple"] = {1,1,20}, ["enchanted-golden-apple"] = {1,1,2}, ["empty"] = {1,1,15}, }			},			{				rolls = {4,4}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, ["sand"] = {1,8,10}, }			},			{				rolls = {1,1}, items = { ["dune-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,6} }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {2,4}, items = { ["diamond"] = {1,3,5}, ["iron-ingot"] = {1,5,15}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {1,3,15}, ["bone"] = {4,6,25}, ["spider-eye"] = {1,3,25}, ["rotten-flesh"] = {3,7,25}, ["saddle"] = {1,1,20}, ["iron-horse-armor"] = {1,1,15}, ["golden-horse-armor"] = {1,1,10}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,20}, ["golden-apple"] = {1,1,20}, ["enchanted-golden-apple"] = {1,1,2}, ["empty"] = {1,1,15}, }			},			{				rolls = {4,4}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, ["sand"] = {1,8,10}, }			},			{				rolls = {1,1}, items = { ["dune-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,6} }			}		},		poolsBedrockUpcoming = {} },	["jungle-temple"] = { -- jungle_temple.json header = "Jungle temple", link = "jungle temple", structure = "Jungle temple", container = "Chest", structID = "jungle-temple", poolsJava = { {				rolls = {2,6}, items = { ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {1,3,2}, ["bone"] = {4,6,20}, ["bamboo"] = {1,3,15}, ["rotten-flesh"] = {3,7,16}, ["saddle"] = {1,1,3}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1}, ["enchanted-book"] = {1,1,1} }			},			{				rolls = {1,1}, items = { ["wild-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,2} }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {2,6}, items = { ["diamond"] = {1,3,15}, ["iron-ingot"] = {1,5,50}, ["gold-ingot"] = {2,7,75}, ["emerald"] = {1,3,10}, ["bone"] = {4,6,100}, ["rotten-flesh"] = {3,7,80}, ["bamboo"] = {1,3,75}, ["saddle"] = {1,1,15}, ["iron-horse-armor"] = {1,1,5}, ["golden-horse-armor"] = {1,1,5}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book"] = {1,1,6} }			},			{				rolls = {1,1}, items = { ["wild-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,2} }			}		},		poolsBedrockUpcoming = {} },	["jungle-temple-dispenser"] = { -- jungle_temple_dispenser.json in Java and dispenser_trap.json in Bedrock chest_type = "dispenser", link = "jungle temples", structure = "Jungle temple", container = "Dispenser", structID = "jungle-temple", poolsJava = { {				rolls = {1,2}, items = { ["arrow"] = {2,7,30} }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {2,2}, items = { ["arrow"] = {2,7,30} }			},		},		poolsBedrockUpcoming = {} },	["end-city"] = { -- end_city_treasure.json header = "End city", link = "End city", structure = "End city", container = "", structID = "end-city", poolsJava = { {				rolls = {2,6}, items = { ["diamond"] = {2,7,5}, ["iron-ingot"] = {4,8,10}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {2,6,2}, ["beetroot-seeds"] = {1,10,5}, ["saddle"] = {1,1,3}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1}, ["level-enchanted-diamond-sword"] = {1,1,3}, ["level-enchanted-diamond-boots"] = {1,1,3}, ["level-enchanted-diamond-chestplate"] = {1,1,3}, ["level-enchanted-diamond-leggings"] = {1,1,3}, ["level-enchanted-diamond-helmet"] = {1,1,3}, ["level-enchanted-diamond-pickaxe"] = {1,1,3}, ["level-enchanted-diamond-shovel"] = {1,1,3}, ["level-enchanted-iron-sword"] = {1,1,3}, ["level-enchanted-iron-boots"] = {1,1,3}, ["level-enchanted-iron-chestplate"] = {1,1,3}, ["level-enchanted-iron-leggings"] = {1,1,3}, ["level-enchanted-iron-helmet"] = {1,1,3}, ["level-enchanted-iron-pickaxe"] = {1,1,3}, ["level-enchanted-iron-shovel"] = {1,1,3}, }			},			{				rolls = {1,1}, items = { ["spire-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,14} }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {2,6}, items = { ["diamond"] = {2,7,5}, ["iron-ingot"] = {4,8,10}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {2,6,2}, ["beetroot-seeds"] = {1,10,5}, ["saddle"] = {1,1,3}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1}, ["level-enchanted-diamond-sword"] = {1,1,3}, ["level-enchanted-diamond-boots"] = {1,1,3}, ["level-enchanted-diamond-chestplate"] = {1,1,3}, ["level-enchanted-diamond-leggings"] = {1,1,3}, ["level-enchanted-diamond-helmet"] = {1,1,3}, ["level-enchanted-diamond-pickaxe"] = {1,1,3}, ["level-enchanted-diamond-shovel"] = {1,1,3}, ["level-enchanted-iron-sword"] = {1,1,3}, ["level-enchanted-iron-boots"] = {1,1,3}, ["level-enchanted-iron-chestplate"] = {1,1,3}, ["level-enchanted-iron-leggings"] = {1,1,3}, ["level-enchanted-iron-helmet"] = {1,1,3}, ["level-enchanted-iron-pickaxe"] = {1,1,3}, ["level-enchanted-iron-shovel"] = {1,1,3}, }			},			{				rolls = {1,1}, items = { ["spire-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,14} }			}		},		poolsBedrockUpcoming = {} },	["igloo"] = { -- igloo_chest.json header = "Igloo", link = "igloo", structure = "Igloo", container = "", structID = "igloo", poolsJava = { {				rolls = {2,8}, items = { ["apple"] = {1,3,15}, ["coal"] = {1,4,15}, ["gold-nugget"] = {1,3,10}, ["stone-axe"] = {1,1,2}, ["rotten-flesh"] = {1,1,10}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10} }			},			{				rolls = {1,1}, items = { ["golden-apple"] = {1,1,1}, }			},		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {2,8}, items = { ["apple"] = {1,3,15}, ["coal"] = {1,4,15}, ["gold-nugget"] = {1,3,10}, ["stone-axe"] = {1,1,2}, ["rotten-flesh"] = {1,1,10}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10} }			},			{				rolls = {1,1}, items = { ["golden-apple"] = {1,1,1}, }			},		},		poolsBedrockUpcoming = {} },	["pillager-outpost"] = { -- pillager_outpost.json header = "Pillager outpost", link = "pillager outpost", structure = "Pillager Outpost", container = "", structID = "pillager-outpost", poolsJava = { {				rolls = {0,1}, items = { ["crossbow"] = {1,1,1}, }			},			{				rolls = {2,3}, items = { ["wheat"] = {3,5,7}, ["potato"] = {2,5,5}, ["carrot"] = {3,5,5} }			},			{				rolls = {1,3}, items = { ["dark-oak-log"] = {2,3,1} }			},			{				rolls = {2,3}, items = { ["bottle-o'-enchanting"] = {1,1,7}, ["string"] = {1,6,4}, ["arrow"] = {2,7,4}, ["tripwire-hook"] = {1,3,3}, ["iron-ingot"] = {1,3,3}, ["enchanted-book-rnd"] = {1,1,1} }			},			{				rolls = {0,1}, items = { ["goat-horn"] = {1,1,1}, }			},			{				rolls = {1,1}, items = { ["sentry-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,3} }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {0,1}, items = { ["crossbow"] = {1,1,1}, }			},			{				rolls = {2,3}, items = { ["wheat"] = {3,5,7}, ["potato"] = {2,5,5}, ["carrot"] = {3,5,5} }			},			{				rolls = {1,3}, items = { ["dark-oak-log"] = {2,3,1} }			},			{				rolls = {2,3}, items = { ["bottle-o'-enchanting"] = {1,1,7}, ["string"] = {1,6,4}, ["arrow"] = {2,7,4}, ["tripwire-hook"] = {1,3,3}, ["iron-ingot"] = {1,3,3}, ["enchanted-book-rnd"] = {1,1,1} }			},			{				rolls={0,1}, items={ ["goat-horn"] = {1,1,1} }			},			{				rolls = {1,1}, items = { ["sentry-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,3} }			}		},		poolsBedrockUpcoming = {} },	["bastion-bridge"] = { -- bastion_bridge.json header = "Bastion bridge", link = "bastion remnant bridge", structure = "Bastion remnant", container = "Bridge chest", structID = "bastion-remnant", poolsJava = { {				rolls = {1,1}, items = { ["lodestone"] = {1,1,1}, }			},			{				rolls = {1,2}, items = { ["damaged-random-enchanted-crossbow"] = {1,1,1}, ["spectral-arrow"] = {10,28,1}, ["gilded-blackstone"] = {8,12,1}, ["crying-obsidian"] = {3,8,1}, ["block-of-gold"] = {1,1,1}, ["gold-ingot"] = {4,9,1}, ["iron-ingot"] = {4,9,1}, ["golden-sword"] = {1,1,1}, ["random-enchanted-golden-chestplate"] = {1,1,1}, ["random-enchanted-golden-helmet"] = {1,1,1}, ["random-enchanted-golden-leggings"] = {1,1,1}, ["random-enchanted-golden-boots"] = {1,1,1}, ["random-enchanted-golden-axe"] = {1,1,1}, }			},			{				rolls = {2,4}, items = { ["string"] = {1,6,1}, ["leather"] = {1,3,1}, ["arrow"] = {5,17,1}, ["iron-nugget"] = {2,6,1}, ["gold-nugget"] = {2,6,1}, }			},			{				rolls = {1,1}, items = { ["snout-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,11} }			},			{				rolls = {1,1}, items = { ["netherite-upgrade-smithing-template"] = {1,1,1}, ["empty"] = {1,1,9} }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,1}, items = { ["lodestone"] = {1,1,1}, }			},			{				rolls = {1,2}, items = { ["damaged-random-enchanted-crossbow"] = {1,1,1}, ["arrow"] = {10,28,1}, ["gilded-blackstone"] = {8,12,1}, ["crying-obsidian"] = {3,8,1}, ["block-of-gold"] = {1,1,1}, ["gold-ingot"] = {4,9,1}, ["iron-ingot"] = {4,9,1}, ["golden-sword"] = {1,1,1}, ["random-enchanted-golden-chestplate"] = {1,1,1}, ["random-enchanted-golden-helmet"] = {1,1,1}, ["random-enchanted-golden-leggings"] = {1,1,1}, ["random-enchanted-golden-boots"] = {1,1,1}, ["random-enchanted-golden-axe"] = {1,1,1}, }			},			{				rolls = {2,4}, items = { ["string"] = {1,6,1}, ["leather"] = {1,3,1}, ["arrow"] = {5,17,1}, ["iron-nugget"] = {2,6,1}, ["gold-nugget"] = {2,6,1}, }			},			{				rolls = {1,1}, items = { ["snout-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,11} }			},			{				rolls = {1,1}, items = { ["netherite-upgrade-smithing-template"] = {1,1,1}, ["empty"] = {1,1,9} }			}		},		poolsBedrockUpcoming = {} },	["bastion-hoglin-stable"] = { -- bastion_hoglin_stable.json header = "Bastion hoglin stable", link = "bastion remnant hoglin stable", structure = "Bastion remnant", container = "Hoglin stable chest", structID = "bastion-remnant", poolsJava = { {				rolls = {1,1}, items = { ["damaged-random-enchanted-diamond-shovel-2"] = {1,1,15}, ["damaged-random-enchanted-diamond-pickaxe"] = {1,1,12}, ["netherite-scrap"] = {1,1,8}, ["ancient-debris"] = {1,1,12}, ["ancient-debris"] = {2,2,5}, ["saddle"] = {1,1,12}, ["block-of-gold"] = {2,4,16}, ["golden-carrot"] = {8,17,10}, ["golden-apple"] = {1,1,10}, }			},			{				rolls = {3,4}, items = { ["random-enchanted-golden-axe"] = {1,1,1}, ["crying-obsidian"] = {1,5,1}, ["glowstone"] = {3,6,1}, ["gilded-blackstone"] = {2,5,1}, ["soul-sand"] = {2,7,1}, ["crimson-nylium"] = {2,7,1}, ["gold-nugget"] = {2,8,1}, ["leather"] = {1,3,1}, ["arrow"] = {5,17,1}, ["string"] = {3,8,1}, ["raw-porkchop"] = {2,5,1}, ["cooked-porkchop"] = {2,5,1}, ["crimson-fungus"] = {2,7,1}, ["crimson-roots"] = {2,7,1}, }			},			{				rolls = {1,1}, items = { ["snout-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,11} }			},			{				rolls = {1,1}, items = { ["netherite-upgrade-smithing-template"] = {1,1,1}, ["empty"] = {1,1,9} }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,1}, items = { ["damaged-random-enchanted-diamond-shovel-2"] = {1,1,15}, ["damaged-random-enchanted-diamond-pickaxe"] = {1,1,12}, ["netherite-scrap"] = {1,1,8}, ["ancient-debris"] = {1,1,5}, ["saddle"] = {1,1,12}, ["block-of-gold"] = {2,4,16}, ["golden-carrot"] = {8,17,10}, ["golden-apple"] = {1,1,10}, }			},			{				rolls = {3,4}, items = { ["random-enchanted-golden-axe"] = {1,1,1}, ["crying-obsidian"] = {1,5,1}, ["glowstone"] = {3,6,1}, ["gilded-blackstone"] = {2,5,1}, ["soul-sand"] = {2,7,1}, ["crimson-nylium"] = {2,7,1}, ["gold-nugget"] = {2,8,1}, ["leather"] = {1,3,1}, ["arrow"] = {5,17,1}, ["string"] = {3,8,1}, ["raw-porkchop"] = {2,5,1}, ["cooked-porkchop"] = {2,5,1}, ["crimson-fungus"] = {2,7,1}, ["crimson-roots"] = {2,7,1}, }			},			{				rolls = {1,1}, items = { ["snout-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,11} }			},			{				rolls = {1,1}, items = { ["netherite-upgrade-smithing-template"] = {1,1,1}, ["empty"] = {1,1,9} }			}		},		poolsBedrockUpcoming = {} },	["bastion-generic"] = { -- bastion_other.json header = "Bastion", link = "bastion remnant", structure = "Bastion remnant", container = "Generic chest", structID = "bastion-remnant", poolsJava = { {				rolls = {1,1}, items = { ["random-enchanted-diamond-pickaxe"] = {1,1,6}, ["diamond-shovel"] = {1,1,6}, ["damaged-random-enchanted-crossbow-2"] = {1,1,6}, ["ancient-debris"] = {1,1,12}, ["netherite-scrap"] = {1,1,4}, ["spectral-arrow"] = {10,22,10}, ["snout-banner-pattern"] = {1,1,9}, ["disc-pigstep"] = {1,1,5}, ["golden-carrot"] = {6,17,12}, ["golden-apple"] = {1,1,9}, ["enchanted-book-rnd-soul-speed"] = {1,1,10}, }			},			{				rolls = {2,2}, items = { ["damaged-random-enchanted-iron-sword"] = {1,1,2}, ["block-of-iron"] = {1,1,2}, ["soul-speed-enchanted-golden-boots"] = {1,1,1}, ["random-enchanted-golden-axe"] = {1,1,1}, ["block-of-gold"] = {1,1,2}, ["crossbow"] = {1,1,1}, ["gold-ingot"] = {1,6,2}, ["iron-ingot"] = {1,6,2}, ["golden-sword"] = {1,1,1}, ["golden-chestplate"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["golden-leggings"] = {1,1,1}, ["golden-boots"] = {1,1,1}, ["crying-obsidian"] = {1,5,2}, }			},			{				rolls = {3,4}, items = { ["gilded-blackstone"] = {1,5,2}, ["chain"] = {2,10,1}, ["magma-cream"] = {2,6,2}, ["bone-block"] = {3,6,1}, ["iron-nugget"] = {2,8,1}, ["obsidian"] = {4,6,1}, ["gold-nugget"] = {2,8,1}, ["string"] = {4,6,1}, ["arrow"] = {5,17,2}, ["cooked-porkchop"] = {1,1,1}, }			},			{				rolls = {1,1}, items = { ["snout-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,11} }			},			{				rolls = {1,1}, items = { ["netherite-upgrade-smithing-template"] = {1,1,1}, ["empty"] = {1,1,9} }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,1}, items = { ["random-enchanted-diamond-pickaxe"] = {1,1,6}, ["diamond-shovel"] = {1,1,6}, ["damaged-random-enchanted-crossbow-2"] = {1,1,6}, ["ancient-debris"] = {1,1,12}, ["netherite-scrap"] = {1,1,4}, ["arrow"] = {10,22,10}, ["snout-banner-pattern"] = {1,1,9}, ["disc-pigstep"] = {1,1,5}, ["golden-carrot"] = {6,17,12}, ["golden-apple"] = {1,1,9}, ["enchanted-book-rnd-soul-speed"] = {1,1,10}, }			},			{				rolls = {2,2}, items = { ["damaged-random-enchanted-iron-sword"] = {1,1,2}, ["block-of-iron"] = {1,1,2}, ["soul-speed-enchanted-golden-boots"] = {1,1,1}, ["random-enchanted-golden-axe"] = {1,1,1}, ["block-of-gold"] = {1,1,2}, ["crossbow"] = {1,1,1}, ["gold-ingot"] = {1,6,2}, ["iron-ingot"] = {1,6,2}, ["golden-sword"] = {1,1,1}, ["golden-chestplate"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["golden-leggings"] = {1,1,1}, ["golden-boots"] = {1,1,1}, ["crying-obsidian"] = {1,5,2}, }			},			{				rolls = {3,4}, items = { ["gilded-blackstone"] = {1,5,2}, ["chain"] = {2,10,1}, ["magma-cream"] = {2,6,2}, ["bone-block"] = {3,6,1}, ["iron-nugget"] = {2,8,1}, ["obsidian"] = {4,6,1}, ["gold-nugget"] = {2,8,1}, ["string"] = {4,6,1}, ["arrow"] = {5,17,2}, ["cooked-porkchop"] = {1,1,1}, }			},			{				rolls = {1,1}, items = { ["snout-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,11} }			},			{				rolls = {1,1}, items = { ["netherite-upgrade-smithing-template"] = {1,1,1}, ["empty"] = {1,1,9} }			}		},		poolsBedrockUpcoming = {} },	["bastion-treasure"] = { -- bastion_treasure.json header = "Bastion treasure", link = "bastion remnant treasure", structure = "Bastion remnant", container = "Treasure chest", structID = "bastion-remnant", poolsJava = { {				rolls = {3,3}, items = { ["netherite-ingot"] = {1,1,15}, ["ancient-debris"] = {1,1,10}, ["netherite-scrap"] = {1,1,8}, ["ancient-debris"] = {2,2,4}, ["damaged-random-enchanted-diamond-sword-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-chestplate-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-helmet-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-leggings-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-boots-2"] = {1,1,6}, ["diamond-sword"] = {1,1,6}, ["diamond-chestplate"] = {1,1,5}, ["diamond-helmet"] = {1,1,5}, ["diamond-leggings"] = {1,1,5}, ["diamond-boots"] = {1,1,5}, ["diamond"] = {2,6,5}, ["enchanted-golden-apple"] = {1,1,2}, }			},			{				rolls = {3,4}, items = { ["spectral-arrow"] = {12,25,1}, ["block-of-gold"] = {2,5,1}, ["block-of-iron"] = {2,5,1}, ["gold-ingot"] = {3,9,1}, ["iron-ingot"] = {3,9,1}, ["crying-obsidian"] = {3,5,1}, ["nether-quartz"] = {8,23,1}, ["gilded-blackstone"] = {5,15,1}, ["magma-cream"] = {3,8,1}, }			},			{				rolls = {1,1}, items = { ["snout-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,11} }			},			{				rolls = {1,1}, items = { ["netherite-upgrade-smithing-template"] = {1,1,1}, }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {3,3}, items = { ["netherite-ingot"] = {1,1,15}, ["ancient-debris"] = {1,1,10}, ["netherite-scrap"] = {1,1,8}, ["ancient-debris"] = {2,2,4}, ["damaged-random-enchanted-diamond-sword-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-chestplate-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-helmet-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-leggings-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-boots-2"] = {1,1,6}, ["diamond-sword"] = {1,1,6}, ["diamond-chestplate"] = {1,1,5}, ["diamond-helmet"] = {1,1,5}, ["diamond-leggings"] = {1,1,5}, ["diamond-boots"] = {1,1,5}, ["diamond"] = {2,6,5}, ["enchanted-golden-apple"] = {1,1,2}, }			},			{				rolls = {3,4}, items = { ["arrow"] = {12,25,1}, ["block-of-gold"] = {2,5,1}, ["block-of-iron"] = {2,5,1}, ["gold-ingot"] = {3,9,1}, ["iron-ingot"] = {3,9,1}, ["crying-obsidian"] = {3,5,1}, ["nether-quartz"] = {8,23,1}, ["gilded-blackstone"] = {5,15,1}, ["magma-cream"] = {3,8,1}, }			},			{				rolls = {1,1}, items = { ["snout-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,11} }			},			{				rolls = {1,1}, items = { ["netherite-upgrade-smithing-template"] = {1,1,1} }			}		},		poolsBedrockUpcoming = {} },	["ruined-portal"] = { --ruined_portal.json header = "Ruined Portal", link = "ruined portal", structure = "Ruined portal", container = "", structID = "ruined-portal", poolsJava = { {				rolls = {4,8}, items = { ["obsidian"] = {1,2,40}, ["flint"] = {1,4,40}, ["iron-nugget"] = {9,18,40}, ["flint-and-steel"] = {1,1,40}, ["fire-charge"] = {1,1,40}, ["golden-apple"] = {1,1,15}, ["gold-nugget"] = {4,24,15}, ["random-enchanted-golden-sword"] = {1,1,15}, ["random-enchanted-golden-axe"] = {1,1,15}, ["random-enchanted-golden-hoe"] = {1,1,15}, ["random-enchanted-golden-pickaxe"] = {1,1,15}, ["random-enchanted-golden-shovel"] = {1,1,15}, ["random-enchanted-golden-helmet"] = {1,1,15}, ["random-enchanted-golden-chestplate"] = {1,1,15}, ["random-enchanted-golden-leggings"] = {1,1,15}, ["random-enchanted-golden-boots"] = {1,1,15}, ["glistering-melon-slice"] = {4,12,5}, ["golden-horse-armor"] = {1,1,5}, ["light-weighted-pressure-plate"] = {1,1,5}, ["golden-carrot"] = {4,12,5}, ["clock"] = {1,1,5}, ["gold-ingot"] = {2,8,5}, ["bell"] = {1,1,1}, ["enchanted-golden-apple"] = {1,1,1}, ["block-of-gold"] = {1,2,1}, }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {4,8}, items = { ["obsidian"] = {1,2,40}, ["flint"] = {1,4,40}, ["iron-nugget"] = {9,18,40}, ["flint-and-steel"] = {1,1,40}, ["fire-charge"] = {1,1,40}, ["golden-apple"] = {1,1,15}, ["gold-nugget"] = {4,24,15}, ["random-enchanted-golden-sword"] = {1,1,15}, ["random-enchanted-golden-axe"] = {1,1,15}, ["random-enchanted-golden-hoe"] = {1,1,15}, ["random-enchanted-golden-shovel"] = {1,1,15}, ["random-enchanted-golden-pickaxe"] = {1,1,15}, ["random-enchanted-golden-boots"] = {1,1,15}, ["random-enchanted-golden-chestplate"] = {1,1,15}, ["random-enchanted-golden-helmet"] = {1,1,15}, ["random-enchanted-golden-leggings"] = {1,1,15}, ["glistering-melon-slice"] = {4,12,5}, ["golden-horse-armor"] = {1,1,5}, ["light-weighted-pressure-plate"] = {1,1,5}, ["golden-carrot"] = {4,12,5}, ["clock"] = {1,1,5}, ["gold-ingot"] = {2,8,5}, ["bell"] = {1,1,1}, ["enchanted-golden-apple"] = {1,1,1}, ["block-of-gold"] = {1,2,1}, }			}		},		poolsBedrockUpcoming = {} },	["woodland-mansion"] = { -- woodland_mansion.json header = "Woodland Mansion", link = "woodland mansion", structure = "Woodland mansion", container = "", structID = "woodland-mansion", poolsJava = { {				rolls = {1,3}, items = { ["lead"] = {1,1,20}, ["golden-apple"] = {1,1,15}, ["enchanted-golden-apple"] = {1,1,2}, ["disc-13"] = {1,1,15}, ["disc-cat"] = {1,1,15}, ["name-tag"] = {1,1,20}, ["chainmail-chestplate"] = {1,1,10}, ["diamond-hoe"] = {1,1,15}, ["diamond-chestplate"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,10}, }			},			{				rolls = {1,4}, items = { ["iron-ingot"] = {1,4,10}, ["gold-ingot"] = {1,4,5}, ["bread"] = {1,1,20}, ["wheat"] = {1,4,20}, ["bucket"] = {1,1,10}, ["redstone"] = {1,4,15}, ["coal"] = {1,4,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, }			},			{				rolls = {3,3}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, }			},			{				rolls = {1,1}, items = { ["vex-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,1} }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,3}, items = { ["lead"] = {1,1,100}, ["golden-apple"] = {1,1,75}, ["enchanted-golden-apple"] = {1,1,10}, ["disc-13"] = {1,1,75}, ["disc-cat"] = {1,1,75}, ["name-tag"] = {1,1,100}, ["chainmail-chestplate"] = {1,1,50}, ["diamond-hoe"] = {1,1,75}, ["diamond-chestplate"] = {1,1,25}, ["enchanted-book-rnd"] = {1,1,60}, }			},			{				rolls = {1,4}, items = { ["iron-ingot"] = {1,4,50}, ["gold-ingot"] = {1,4,25}, ["bread"] = {1,1,100}, ["wheat"] = {1,4,100}, ["bucket"] = {1,1,50}, ["redstone"] = {1,4,75}, ["coal"] = {1,4,75}, ["melon-seeds"] = {2,4,50}, ["pumpkin-seeds"] = {2,4,50}, ["beetroot-seeds"] = {2,4,50}, }			},			{				rolls = {3,3}, items = { ["bone"] = {1,8,50}, ["gunpowder"] = {1,8,50}, ["rotten-flesh"] = {1,8,50}, ["string"] = {1,8,50}, }			},			{				rolls = {1,1}, items = { ["vex-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,1} }			}		},		poolsBedrockUpcoming = {} },	["bonus-barrel"] = { -- bonus_barrel.json from Java Edition 3D Shareware v1.34 header = "Bonus barrel", link = "bonus barrel", structure = "Bonus barrel", container = "", structID = "day", poolsJava = { {				rolls = {1,4}, items = { ["level-enchanted-bow"] = {1,1,1}, ["random-effect-arrow"] = {1,20,1}, ["random-effect-tipped-arrow"] = {1,20,1}, ["random-effect-potion"] = {1,1,1}, ["random-effect-splash-potion"] = {1,1,1}, ["random-effect-lingering-potion"] = {1,1,1}, ["level-enchanted-leather-tunic"] = {1,1,1}, ["level-enchanted-leather-boots"] = {1,1,1}, ["level-enchanted-leather-cap"] = {1,1,1}, ["level-enchanted-leather-pants"] = {1,1,1}, ["level-enchanted-iron-chestplate-2"] = {1,1,1}, ["level-enchanted-iron-boots-2"] = {1,1,1}, ["level-enchanted-iron-helmet-2"] = {1,1,1}, ["level-enchanted-iron-leggings-2"] = {1,1,1}, ["level-enchanted-diamond-chestplate-2"] = {1,1,1}, ["level-enchanted-diamond-boots-2"] = {1,1,1}, ["level-enchanted-diamond-helmet-2"] = {1,1,1}, ["level-enchanted-diamond-leggings-2"] = {1,1,1}, ["level-enchanted-stone-sword"] = {1,1,1}, ["level-enchanted-iron-sword-2"] = {1,1,1}, ["level-enchanted-diamond-sword-2"] = {1,1,1}, ["random-enchanted-crossbow"] = {1,1,1}, }			},			{				rolls = {1,1}, items = { ["blue-key"] = {1,1,1}, ["yellow-key"] = {1,1,2}, ["red-key"] = {1,1,5}, ["empty"] = {1,1,16}, }			},		},		poolsJavaUpcoming = {}, poolsBedrock = {}, poolsBedrockUpcoming = {} },	["brushable-cold-ocean-ruins"]={ chest_type = "suspicious gravel", header = "Cold Ocean Ruins", link = "Cold Ocean Ruins", structure = "Cold Ocean ruins", container = "Cold ruins suspicious gravel", structID = "ocean-ruins", poolsJava = { {				rolls = {1,1}, items = { ["blade-pottery-sherd"] = {1,1,1}, ["explorer-pottery-sherd"] = {1,1,1}, ["mourner-pottery-sherd"] = {1,1,1}, ["plenty-pottery-sherd"] = {1,1,1}, ["iron-axe"] = {1,1,1}, ["emerald"] = {1,1,2}, ["wheat"] = {1,1,2}, ["wooden-hoe"] = {1,1,2}, ["coal"] = {1,1,2}, ["gold-nugget"] = {1,1,2}, }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,1}, items = { ["explorer-pottery-sherd"] = {1,1,1}, ["mourner-pottery-sherd"] = {1,1,1}, ["plenty-pottery-sherd"] = {1,1,1}, ["blade-pottery-sherd"] = {1,1,1}, ["iron-axe"] = {1,1,1}, ["emerald"] = {1,1,2}, ["wheat"] = {1,1,2}, ["wooden-hoe"] = {1,1,2}, ["coal"] = {1,1,2}, ["gold-nugget"] = {1,1,2}, }			}		},		poolsBedrockUpcoming = {} },	["brushable-desert-temple"]={ chest_type = "suspicious sand", header = "[Desert Temple]]", link = "Desert Temple", structure = "Desert temple", container = "Suspicious sand", structID = "desert-temple", poolsJava = { {				rolls = {1,1}, items = { ["archer-pottery-sherd"] = {1,1,1}, ["prize-pottery-sherd"] = {1,1,1}, ["skull-pottery-sherd"] = {1,1,1}, ["miner-pottery-sherd"] = {1,1,1}, ["diamond"] = {1,1,1}, ["tnt"] = {1,1,1}, ["gunpowder"] = {1,1,1}, ["emerald"] = {1,1,1}, }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,1}, items = { ["archer-pottery-sherd"] = {1,1,1}, ["prize-pottery-sherd"] = {1,1,1}, ["skull-pottery-sherd"] = {1,1,1}, ["miner-pottery-sherd"] = {1,1,1}, ["diamond"] = {1,1,1}, ["emerald"] = {1,1,1}, ["tnt"] = {1,1,1}, ["gunpowder"] = {1,1,1}, }			}		},		poolsBedrockUpcoming = {} },	["brushable-desert-well"]={ chest_type = "suspicious sand", header = "Desert Well", link = "Desert Well", structure = "Desert well", container = "Suspicious sand", structID = "desert-well", poolsJava = { {				rolls = {1,1}, items = { ["arms-up-pottery-sherd"] = {1,1,2}, ["brewer-pottery-sherd"] = {1,1,2}, ["brick"] = {1,1,1}, ["emerald"] = {1,1,1}, ["stick"] = {1,1,1}, ["suspicious-stew"] = {1,1,1}, }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,1}, items = { ["arms-up-pottery-sherd"] = {1,1,2}, ["brewer-pottery-sherd"] = {1,1,2}, ["brick"] = {1,1,1}, ["emerald"] = {1,1,1}, ["stick"] = {1,1,1}, ["suspicious-stew"] = {1,1,1}, }			}		},		poolsBedrockUpcoming = {} },	["brushable-trail-ruins"]={ chest_type = "suspicious gravel", header = "Trail Ruins", link = "Trail Ruins", structure = "Trail ruins", container = "Suspicious gravel", structID = "trail-ruins", poolsJava = { {				rolls = {1,1}, items = { ["emerald"] = {1,1,2}, ["wheat"] = {1,1,2}, ["wooden-hoe"] = {1,1,2}, ["clay"] = {1,1,2}, ["brick"] = {1,1,2}, ["yellow-dye"] = {1,1,2}, ["blue-dye"] = {1,1,2}, ["light-blue-dye"] = {1,1,2}, ["white-dye"] = {1,1,2}, ["orange-dye"] = {1,1,2}, ["red-candle"] = {1,1,2}, ["green-candle"] = {1,1,2}, ["purple-candle"] = {1,1,2}, ["brown-candle"] = {1,1,2}, ["magenta-stained-glass-pane"] = {1,1,1}, ["pink-stained-glass-pane"] = {1,1,1}, ["blue-stained-glass-pane"] = {1,1,1}, ["light-blue-stained-glass-pane"] = {1,1,1}, ["red-stained-glass-pane"] = {1,1,1}, ["yellow-stained-glass-pane"] = {1,1,1}, ["purple-stained-glass-pane"] = {1,1,1}, ["spruce-hanging-sign"] = {1,1,1}, ["oak-hanging-sign"] = {1,1,1}, ["gold-nugget"] = {1,1,1}, ["coal"] = {1,1,1}, ["wheat-seeds"] = {1,1,1}, ["beetroot-seeds"] = {1,1,1}, ["dead-bush"] = {1,1,1}, ["flower-pot"] = {1,1,1}, ["string"] = {1,1,1}, ["lead"] = {1,1,1}, }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,1}, items = { ["howl-pottery-sherd"] = {1,1,1}, ["sheaf-pottery-sherd"] = {1,1,1}, ["heart-pottery-sherd"] = {1,1,1}, ["friend-pottery-sherd"] = {1,1,1}, ["danger-pottery-sherd"] = {1,1,1}, ["burn-pottery-sherd"] = {1,1,1}, ["heartbreak-pottery-sherd"] = {1,1,1}, ["emerald"] = {1,1,2}, ["wheat"] = {1,1,2}, ["wooden-hoe"] = {1,1,2}, ["brick"] = {1,1,4}, --2 times weight 2 ["clay-ball"] = {1,1,2}, ["yellow-dye"] = {1,1,2}, ["blue-dye"] = {1,1,2}, ["light-blue-dye"] = {1,1,2}, ["white-dye"] = {1,1,2}, ["orange-dye"] = {1,1,2}, ["red-candle"] = {1,1,2}, ["green-candle"] = {1,1,2}, ["purple-candle"] = {1,1,2}, ["brown-candle"] = {1,1,2}, ["magenta-stained-glass-pane"] = {1,1,1}, ["pink-stained-glass-pane"] = {1,1,1}, ["blue-stained-glass-pane"] = {1,1,1}, ["light-blue-stained-glass-pane"] = {1,1,1}, ["red-stained-glass-pane"] = {1,1,1}, ["yellow-stained-glass-pane"] = {1,1,1}, ["purple-stained-glass-pane"] = {1,1,1}, ["spruce-hanging-sign"] = {1,1,1}, ["oak-hanging-sign"] = {1,1,1}, ["gold-nugget"] = {1,1,1}, ["wheat-seeds"] = {1,1,1}, ["beetroot-seeds"] = {1,1,1}, ["gold-nugget"] = {1,1,1}, ["dead-bush"] = {1,1,1}, ["flower-pot"] = {1,1,1}, ["string"] = {1,1,1}, ["lead"] = {1,1,1}, ["wayfinder-armor-trim-smithing-template"] = {1,1,1}, ["raiser-armor-trim-smithing-template"] = {1,1,1}, ["shaper-armor-trim-smithing-template"] = {1,1,1}, ["host-armor-trim-smithing-template"] = {1,1,1}, }			}		},		poolsBedrockUpcoming = {} },   ["brushable-trail-ruins-rare"]={ chest_type = "suspicious gravel", header = "Trail Ruins", link = "Trail Ruins", structure = "Trail ruins", container = "Suspicious gravel", structID = "trail-ruins", poolsJava = { {				rolls = {1,1}, items = { ["burn-pottery-sherd"] = {1,1,1}, ["danger-pottery-sherd"] = {1,1,1}, ["friend-pottery-sherd"] = {1,1,1}, ["heart-pottery-sherd"] = {1,1,1}, ["heartbreak-pottery-sherd"] = {1,1,1}, ["howl-pottery-sherd"] = {1,1,1}, ["sheaf-pottery-sherd"] = {1,1,1}, ["wayfinder-armor-trim-smithing-template"] = {1,1,1}, ["raiser-armor-trim-smithing-template"] = {1,1,1}, ["shaper-armor-trim-smithing-template"] = {1,1,1}, ["host-armor-trim-smithing-template"] = {1,1,1}, ["disc-relic"] = {1,1,1}, }			}		},		poolsJavaUpcoming = {}, poolsBedrock = {}, poolsBedrockUpcoming = {} },	["brushable-warm-ocean-ruins"]={ chest_type = "suspicious sand", header = "Warm Ocean Ruins", link = "Warm Ocean Ruins", structure = "Warm Ocean ruins", container = "Warm ruins suspicious sand", structID = "ocean-ruins", poolsJava = { {				rolls = {1,1}, items = { ["angler-pottery-sherd"] = {1,1,1}, ["shelter-pottery-sherd"] = {1,1,1}, ["snort-pottery-sherd"] = {1,1,1}, ["sniffer-egg"] = {1,1,1}, ["iron-axe"] = {1,1,1}, ["emerald"] = {1,1,2}, ["wheat"] = {1,1,2}, ["wooden-hoe"] = {1,1,2}, ["coal"] = {1,1,2}, ["gold-nugget"] = {1,1,2}, }			}		},		poolsJavaUpcoming = {}, poolsBedrock = { {				rolls = {1,1}, items = { ["snort-pottery-sherd"] = {1,1,1}, ["angler-pottery-sherd"] = {1,1,1}, ["shelter-pottery-sherd"] = {1,1,1}, ["iron-axe"] = {1,1,1}, ["emerald"] = {1,1,2}, ["wheat"] = {1,1,2}, ["wooden-hoe"] = {1,1,2}, ["coal"] = {1,1,2}, ["gold-nugget"] = {1,1,2}, }			}		},		poolsBedrockUpcoming = {} } }