Category:Objects requiring isometric renders/Block states/Redstone comparators

Version changes for these models/states:


 * 13w01a: First introduction. Notable info: the torches have absolutely no shading/ambient occlusion, the side texture used is the BOTTOM 2&times;16 section of the smooth stone slab side texture: Smooth Stone Slab (side texture) JE1 BE1.png
 * 13w02a: Top texture change, the side texture used is the BOTTOM 2&times;16 section of the smooth stone texture: Smooth Stone (texture) JE1 BE1.png
 * 14w25a: Torches are now subject to ambient occlusion
 * 14w25b: Front torch on subtracting comparator lowered by 2 pixels
 * 18w43a: Texture changes

Render should be 300x300 and should position the comparator in the block space accordingly (shifted to toe bottom half of the image).