Java Edition 14w06a

14w06a is the tenth snapshot released for 1.8.

This version was previously removed from the launcher for some time, but was added back in September 2018.

Command format

 * Syntax:.
 * Functions the same way as or, but can only modify objectives with the   criteria (referred to as "triggers") and can only modify the score of the player running the command.
 * Can be used by non-operator players.
 * For a player to run this command, the trigger must be enabled for that player.
 * will enable the specified player to use the specified trigger objective.
 * Trigger availability is stored per player, per trigger.
 * One trigger may be disabled for a player, but that player can use a different trigger.
 * One player may be unable to use a trigger, but another player can use the same trigger.
 * Disabled after the trigger has been used (must be re-enabled to use the trigger again).
 * Mostly for use with.
 * Mostly for use with.


 * Data Tags
 * Allows placing of certain blocks against other blocks in adventure mode.
 * Example:.
 * Allows hiding of certain parts of the tooltip.
 * Bit field of.
 * Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to true to show, false to hide.
 * The number of ticks before an item entity can be picked up.
 * Setting to 32767 will prevent the duration from decreasing, thus making the item incapable of being picked up.
 * Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to true to show, false to hide.
 * The number of ticks before an item entity can be picked up.
 * Setting to 32767 will prevent the duration from decreasing, thus making the item incapable of being picked up.
 * Setting to 32767 will prevent the duration from decreasing, thus making the item incapable of being picked up.


 * Scoreboard
 * A new argument for :.
 * Allows objectives to be reset one by one.
 * Example:.
 * New objective criteria for team-specific kills, e.g.:.
 * New objective criteria:.
 * Acts like the  criteria.
 * Mostly for use with.
 * The ability to iterate over every scoreboard player with.

Gameplay

 * Achievement
 * New achievement Overpowered
 * Obtained by crafting an enchanted golden apple
 * Requires obtaining Getting an Upgrade first.

General

 * Splash
 * Added 'Yay, puppies for everyone!"

Blocks

 * Barrier
 * Now becomes visible when a player in Creative mode is holding a barrier in their hand.
 * The block itself is not rendered, a particle appears in its place.
 * Now uses block of redstone breaking particles instead of lava.


 * Ender crystals
 * Now generate one block lower, without bedrock underneath.

Items

 * Animation
 * When items are collected, rather than "zooming" into the player's chest, it appears to move to the player's feet instead.

Mobs

 * General
 * All mobs now use the 'new' AI.
 * Mobs now show a glow of a slightly different color when hurt.
 * Mobs that can ride boats can now control the boats.


 * Blazes
 * Will now shoot the player even if there are solid blocks between them.


 * Cave spiders and spiders
 * Can no longer draw its line of sight through opaque blocks.


 * Chickens
 * Are slightly taller (0.4 blocks tall rather than 0.3).


 * Endermen
 * Now pathfind to the player when aggravated.


 * Giants
 * Worn armor is now rendered.
 * AI is removed.
 * Are slightly taller (11.7 blocks tall rather than 10.8).


 * Magma cubes and slimess
 * Now swim, and randomly change direction every so often, reducing the chance of them getting stuck at walls or corners.
 * Will now randomly despawn over time if no player is within a 32-meter range.
 * Are slightly smaller (0.51 blocks square rather than 0.6) (values given are for the smallest variant, the size of others can be calculated though).


 * Ocelots
 * Are slightly shorter (0.7 blocks tall rather than 0.8).


 * Silverfish
 * Are significantly smaller (0.3 blocks tall and 0.4 blocks wide rather than 0.7 blocks tall and 0.3 blocks wide).


 * Skeletons, witches, zombies and zombie villagers
 * Are slightly taller (1.95 blocks tall rather than 1.8)


 * Snow golems
 * Are significantly larger (1.9 blocks tall and 0.7 blocks wide rather than 1.8 blocks tall and 0.4 blocks wide).


 * Withers
 * Are slightly shorter (3.5 blocks tall rather than 4.0)


 * Wither skeletons
 * Are slightly taller (2.353 blocks tall rather than 2.34)


 * Zombie pigmen
 * Now pathfind to the player when aggravated.
 * Are slightly taller (1.95 blocks tall rather than 1.8).

Command format

 * Can now also specify whether particles are to be shown:
 * Usage:.
 * Use 'true' to hide particles and 'false' to show; if value not given, defaults to false.
 * Use 'true' to hide particles and 'false' to show; if value not given, defaults to false.


 * Added the  particle.
 * Uses the barrier item texture.
 * Used for indicating barrier blocks.
 * Used for indicating barrier blocks.


 * Data Tags
 * Setting Age to a value of -32768 makes items which never expire
 * Setting Age to a value of -32768 makes items which never expire

Gameplay

 * Spectator mode
 * An optional hotkey to show outlines on players whilst spectating.
 * Can be color coded to teams.
 * Can be set/canceled in Controls option.
 * Outline seen when the key is held down (like sneaking when Shift is held down).

General

 * Block IDs
 * Statistics for items/blocks can now be referenced per name, instead of ID.
 * Example:.


 * Debug screen
 * X, Y, and Z title has been changed from 'Feet' in the previous snapshot, to 'XYZ'.
 * Day counter added.
 * Increases by 1 every dawn.
 * Now displays difficulty.
 * Peaceful- 0.00, Easy- 0.75, Normal- 1.50, Hard 2.25 (but numbers slowly increase the longer you are in an area).
 * Now displays player rotation again.
 * However now it displays it in degrees and quadrants.


 * F3 hotkeys
 * Now display entity eye level in red.


 * Resource packs
 * Block models in resource packs can now be customized.
 * Replaces the files in /assets/minecraft/models/.
 * After loading the resource pack, the game may have to be reloaded.


 * Splash
 * Splash changed - "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"