Java Edition 15w43a

15w43a is the thirty-fourth snapshot released for 1.9.

Additions

 * Loot tables
 * All loot from mobs, chests etc. is now based on loot tables, excluding block drops.
 * Can be changed by mapmakers, need to be changed in the jar file under assets. Currently cannot use/modify custom loot tables.


 * Generated structures
 * Igloo
 * Spawn randomly in snow biomes
 * Created by Searge (as found in the NBT data)
 * An igloo contains: 9 White Carpets, 3 Light Gray Carpets, 2 blocks of ice, a redstone torch, a furnace, bed and a crafting table.
 * Some igloos have a stone brick basement, with a cauldron, 2 Red Carpets, a brewing stand, 3 spruce stairs, and loot chest, along with a villager priest and zombie villager priest in iron bars. A trapdoor with ladders leads down, into the mossy brick basement, cracked and stone brick also available, with 2 torches.
 * In the loot chest, there will sometimes be a Golden Apple in the central spot, hinting that the player needs to cure the Zombie.
 * Always spawns with a splash potion of weakness hinting the player to use these on the zombie to turn him into the villager next to him.
 * The zombie has the PersistenceRequired tag which makes it not despawn.
 * Silverfish spawn in some stone brick blocks.
 * Igloos that have a basement spawn with a snow golem outside.

Changes

 * Debug screen
 * Now shows more informaton
 * Inculding gives help
 * Shows all + key combinations
 * now increases render distance by 1 (Minimum and Maximum are 2-32)
 * now decreases render distance by 1 (Min and Max are 2-32)
 * Shows if the pie chart and fps chart are shown on screen
 * Shows text in chat when you reload chunks, sounds etc
 * Does not open the F3 screen when you use a specific key combination like, etc
 * Removed, which previously reloaded sounds.
 * now reloads all resource pack content, including sounds


 * Generated structures
 * Stronghold
 * Increased number of strongholds to 128 per world, rather than 3.


 * Commands
 * When changing game modes, now tells in gray italic text to which game mode has been changed. (Does not seem to work with OSX, because of some bugs)