Talk:Tutorials/Airlock

Environmental triggers
The article asks whether there are other environmental triggers for mechanisms. Demki, Malikat and I (JWill) figured out a way to trigger stuff at dawn or dusk. A caveat is that it isn't reusable, though one could set up an array of them so this would trigger once or twice daily for five days or so.

To trigger something once night starts, just use a flower holding a sand block. At dusk, the flower will die, and the sand block will fall. You can connect whatever mechanism you want to that trigger, though closing a door seems the most practical application.

For a daytime trigger, use a mushroom.

Other mushroom/flower uses
You can use a mushroom to make an OR gate above sea level, and use a flower to move a signal down without using water (depending on the height, could be faster than water, and it works above sea level). The mushroom OR gate requires sunlight, since torchlight isn't strong enough to kill a mushroom.

This article should not be here
People do well to read up on their rules. The Wiki is here to impart information on the game and everything within, not silly contraptions and structures people can come up with in it. SteveZombie 21:07, 4 April 2010 (UTC)


 * Given that Spleef is included in the wiki (and indeed is specifically allowed in the wiki rules), I think the ability to use sand, torches, and water to build mechanisms is very much notable enough for the wiki. It adds an entirely new aspect of gameplay to indev, and makes a huge number of things possible.  Maybe not the airlock case specifically, but this is the only page that explains the torch-sand glitch, so it definitely should not be removed.  Also, calling it silly is insulting to the designers, and completely inessential to your argument. 142.104.223.42


 * Nonetheless, Wikis strive to distinguish themselves from anything resembling any form of game guide, yet the article is more or less entirely about how an 'airlock' works, how to set one up and is even written in the complete wrong point of view. SteveZombie 21:47, 5 April 2010 (UTC)


 * Sure, but most of the stuff on this wiki isn't that great. You should write a page about the sand-torch glitch, and what simple components you can make out of this stuff, without going into specific applications like airlocks.  It would probably include the implementation details of water logic gates, as well as the ones possible with only sand.  142.104.223.42


 * This is allowed. Fullstop.

NOT an admin called lllllll 21:47, 5 April 2010 (UTC)


 * "Pages about very simple things, e.g. "House", "Deleting", "Bed" and others, are not allowed. These topics are very unnecessary as they are plain tasks anybody with a tiny bit of intelligence can do." The subject of this page is the result of exploitation of a quirk in the game's coding. If anything there should be a page for glitches where this could get a mention, but even that's pushing it a bit. SteveZombie 15:30, 6 April 2010 (UTC)


 * Flagged for deletion, basically, this page doesn't even have a future as this is a glitch and will be likely fixed. --FuzzyWuff 16:59, 6 April 2010 (UTC)


 * Logic gates will replace torches at some point, and a number of sensors will be added at the same time. One of them could be a water sensor.  So not necessarily. 142.104.223.42 06:11, 17 April 2010 (UTC)