Minecraft Dungeons:Mob

There are several mobs exclusively found in Minecraft Dungeons that are not present in the base game, Minecraft.

List of mobs
Mobs are listed and classified by their nature in regard to the player as below. For more details on a particular mob, click and view their individual page.

Future mobs
Note: Those future DLC names are conjectural; an official name has not been established they may or may not be added. The DLC will be released on 24th February.

The End DLC
No confirmed mobs have been planned for the End DLC

Mentioned mobs
These mobs can be found in trailers or in other media, but are not in the game files and never spawn in any level and cannot be spawned in even with hacks.

Unimplemented mobs
Unimplemented mobs are mobs that are available in the game files, but will not appear anywhere in the game. It is not known if they will ever be added into the game.

Scrapped mobs
Scrapped mobs are mobs that were in beta game but possibly scrapped mid development or were planned but not actually added. The developer said these mobs will never be added in the future.

Removed mobs
Removed mobs that no longer exist in current versions of the game.

Decorative Pets
Pets that can be summoned by the player, but are non-attackable and passive mobs in-game. These pets cannot attack mobs, but they still take damage and are affected by player auras but they won't die. Players can upgrade to Hero Pass to collect the Baby Chicken, Parrot, and Arctic Fox while they need to get the Season Pass in order to get the Baby Goat and the Baby Ghast. The Parrot can also be obtained by getting only Jungle Awakens, the Arctic fox can be obtained by getting only Creeping Winter, the Baby Goat can be obtained by getting only Howling Peaks and the Baby Ghast can only be obtained by getting Flames of the Nether. The Baby Pig will be given out as a reward for 1 million dungeons players on February 24 as part of the new update, making it the only free obtainable pet.

Special mobs
The special mobs are unclassified. They have special spawn generations, or have the same behavior and appearance with other mobs to make players confused.

Non-alive mobs
Non-alive mobs are mobs that are not "living", but they can still interact with the player and they are in the game files as mobs.

Objective mobs
Objective mobs are kidnapped passive or neutral mobs that the player need to save during a mission. When mobs become target mobs they become non-attackable. Levels with objective mobs are the Creeper Woods, Redstone Mines, Panda Plateau (DLC), Frosted Fjord (DLC), and the Windswept Peaks (DLC).

Planned mobs
The mobs only have their name in the game data file. Unlike unused mobs that have in-game textures, sounds, or appear in the official trailer. All of these mobs are based on mobs from various editions of Minecraft.

{| style="margin:auto;text-align:center" data-description="?"
 * scope="col" style="width:68px" |SnowGolemFace.png
 * scope="col" style="width:68px" |DonkeyFace.png
 * scope="col" style="width:68px" |MuleFace.png
 * scope="col" style="width:68px" |SkeletonHorseFace.png
 * scope="col" style="width:68px" |ZombieHorseFace.png
 * scope="col" style="width:68px" |AgentFace.png
 * Snow Golem
 * Donkey
 * Mule
 * Skeleton Horse
 * Zombie Horse
 * Agent
 * Zombie Horse
 * Agent

Drops
Most mobs drops upon death:


 * Experience and Souls.
 * Emeralds.
 * Food, Potions, Arrows or TNT.
 * Random rarity equipment or items of this level.

Trivia

 * Some mobs from original games have new features $$. For example, many mobs have sound files for behavior animations named "Novelty". All mobs except the Heart of Ender have animation when idle, though many don't tend to see them or document them.
 * When mobs die, their body turns gray then fades into dust.
 * If the player's enchantment is used by mobs, some of the enchantment's effects would turn them purple in color..
 * Most mobs get stunned by normal attack when their health is lower, except certain mobs with stun resistance such as Husks, Diamond Armored Vindicators, Diamond Armored Pillagers, Leapleaves, Mob Spawners, Ravagers, Rampart Captains, Squall Golems and Mini-Boss/Boss mobs (except for the Wretched Wraith, the Jungle Abomination, and the Tempest Golem which both are not immune to stunning regardless of their health).
 * Ranged mobs tend to have more health then Melee mobs, this might be because their attack speed is very slow or their attacks deal little damage. They also tend to flee from the player when not attacking.
 * If any mobs were 32 blocks away from the player, their animation stops to prevent the game from crashing.
 * Most mobs are seen to have armored variants, with notable examples being the zombies, skeletons, vindicators, pillagers, mountaineers, and the upcoming piglins to name a few. Most of these armored variants seem to have their armor made of materials seen in the base game. Some examples include:
 * Scale Mail and Reinforced Mail being made of iron for the Zombies and Skeletons.
 * Gold and diamond accents used in the Armored Pillager's helms and shoulder protectors, and buttons for the Mountaineers and Vindicators.
 * Gold helms and guards for the Piglins.