Commands/playanimation

Sends the animation request to clients to make one or more entities play a one-off animation.

Arguments

 * Specifies the targeted entities.
 * Specifies the targeted entities.


 * And it must be either a single word (no spaces) or a quoted string.
 * Should be an animation name (e.g. ), or an animation defined under the Json path   in the /entity/.entity.json file (e.g.   for only wolf entity).
 * Specifies an animation to play now.
 * ⚠️Warning: Never add .v1.0 to the end of an animation name because it generates many molang errors while the animation is running, causing the game to lag and possibly crash.


 * And it must be either a single word (no spaces) or a quoted string.
 * Should be an animation name, or an animation defined under the Json path  in the /entity/.entity.json file.
 * Specifies the animation after the first animation stops playing.


 * Specifies the duration of the gradient animation.
 * Specifies the duration of the gradient animation.


 * And it must be either a single word (no spaces) or a quoted string.
 * for this one you write it like this


 * Should be a Molang expression.
 * A list of useable strings are Here.
 * Specifies the conditions for stopping animation.


 * And it must be either a single word (no spaces) or a quoted string.
 * Should be an animation controller name (such as ), or an animation controller defined under the Json path   in the /entity/.entity.json file.
 * Specifies an animation controller.

Example
Make the foxes sit down until they leave the ground. Once leaving the ground, the foxes become in sleep state:

List of animations
• animation.actor.billboard

• animation.agent.move

• animation.agent.swing_arms

• animation.armor.boots.offset

• animation.armor_stand.athena_pose

• animation.armor_stand.brandish_pose

• animation.armor_stand.cancan_a_pose

• animation.armor_stand.cancan_b_pose

• animation.armor_stand.default_pose

• animation.armor_stand.entertain_pose

• animation.armor_stand.hero_pose

• animation.armor_stand.honor_pose

• animation.armor_stand.no_pose

• animation.armor_stand.riposte_pose

• animation.armor_stand.salute_pose

• animation.armor_stand.solemn_pose

• animation.armor_stand.wiggle

• animation.armor_stand.zombie_pose

• animation.arrow.move

• animation.axolotl.idle_underwater

• animation.axolotl.idle_floor

• animation.axolotl.idle_floor_underwater

• animation.axolotl.swim

• animation.axolotl.walk_floor

• animation.axolotl.walk_floor_underwater

• animation.axolotl.play_dead

• animation.axolotl.swim_angle

• animation.bat.flying

• animation.bat.resting

• animation.bee.flying

• animation.bee.sting

• animation.bee.no_stinger

• animation.bee.fly.bobbing

• animation.blaze.move

• animation.bow.wield

• animation.bow.wield_first_person_pull

• animation.camel.sit

• animation.cat.baby_transform

• animation.cat.lie_down

• animation.cat.sit

• animation.cat.sneak

• animation.cat.sprint

• animation.cat.walk

• animation.chicken.general.v1.0

• animation.chicken.baby_transform

• animation.chicken.general

• animation.chicken.move

• animation.cod.flop

• animation.cod.swim

• animation.cow.baby_transform

• animation.cow.setup

• animation.cow.setup.v1.0

• animation.creeper.legs

• animation.creeper.swelling

• animation.crossbow.wield

• animation.dolphin.move

• animation.idle_arm_1

• animation.idle_back_1

• animation.idle_bottom_1

• animation.idle_torso_1

• animation.react_arm_1

• animation.react_arm_2

• animation.react_back_1

• animation.react_back_2

• animation.react_bored_1

• animation.react_bored_arm_1

• animation.react_bored_back_1

• animation.react_bored_bottom_1

• animation.react_bored_head_1

• animation.react_bottom_1

• animation.react_bottom_2

• animation.react_bottom_3

• animation.react_confirm_1

• animation.react_confirm_2

• animation.react_head_1

• animation.react_head_2

• animation.react_idle

• animation.react_offer_1

• animation.react_offer_2

• animation.react_offer_arm_1

• animation.react_offer_arm_2

• animation.react_offer_back_1

• animation.react_offer_back_2

• animation.react_offer_bottom_1

• animation.react_offer_bottom_2

• animation.react_offer_head_1

• animation.react_offer_head_2

• animation.react_offer_torso_1

• animation.react_offer_torso_2

• animation.react_torso_1

• animation.react_torso_2

• animation.drowned.attack.rotations

• animation.drowned.attack.rotations.v1.0

• animation.drowned.swimming.v1.0

• animation.elytra.default

• animation.elytra.gliding

• animation.elytra.sneaking

• animation.elytra.sleeping

• animation.elytra.swimming

• animation.ender_crystal.move

• animation.ender_dragon.setup

• animation.ender_dragon.jaw_movement

• animation.ender_dragon.neck_head_movement

• animation.ender_dragon.wings_limbs_movement

• animation.ender_dragon.tail_movement

• animation.enderman.arms_legs

• animation.enderman.base_pose

• animation.enderman.carrying

• animation.enderman.scary_face

• animation.enderman.base_pose_v1.0

• animation.enderman.scary_face_v1.0

• animation.endermite.move

• animation.evocation_fang.bite

• animation.evoker.casting

• animation.evoker.casting.v1.0

• animation.evoker.general

• animation.evoker.general.v1.0

• animation.fireworks_rocket.move

• animation.fox.baby_transform

• animation.fox.crouch

• animation.fox.pounce

• animation.fox.setup

• animation.fox.sit

• animation.fox.sleep

• animation.fox.stuck

• animation.fox.wiggle

• animation.frog.croak

• animation.frog.jump

• animation.frog.tongue

• animation.frog.walk

• animation.ghast.move

• animation.ghast.scale

• animation.goat.baby_scaling

• animation.goat.look_at_target

• animation.goat.walk

• animation.goat.attack

• animation.goat.ram_attack

• animation.guardian.move_eye

• animation.guardian.setup

• animation.guardian.spikes

• animation.guardian.swim

• animation.guardian.move_eye.v1.0

• animation.guardian.spikes.v1.0

• animation.hoglin.baby_scaling

• animation.hoglin.look_at_target

• animation.hoglin.walk

• animation.hoglin.attack

• animation.horse.baby_transform

• animation.horse.eat

• animation.horse.look_at_player

• animation.horse.mouth

• animation.horse.setup

• animation.horse.shake_tail

• animation.horse.stand

• animation.horse.walk

• animation.horse.v2.baby_transform

• animation.horse.v2.eat

• animation.horse.v2.setup

• animation.horse.v2.stand

• animation.horse.v2.tail

• animation.horse.v2.walk

• animation.horse.v3.baby_transform

• animation.horse.v3.eat

• animation.horse.v3.look_at_player

• animation.horse.v3.rear

• animation.horse.v3.tail

• animation.horse.v3.walk

• animation.humanoid.attack.rotations

• animation.humanoid.base_pose

• animation.humanoid.big_head

• animation.humanoid.bob

• animation.humanoid.bow_and_arrow

• animation.humanoid.brandish_spear

• animation.humanoid.holding_spyglass

• animation.humanoid.celebrating

• animation.humanoid.charging

• animation.humanoid.damage_nearby_mobs

• animation.humanoid.holding

• animation.humanoid.look_at_target.default

• animation.humanoid.look_at_target.gliding

• animation.humanoid.look_at_target.swimming

• animation.humanoid.move

• animation.humanoid.riding.arms

• animation.humanoid.riding.legs

• animation.humanoid.sneaking

• animation.humanoid.swimming

• animation.humanoid.use_item_progress

• animation.iron_golem.attack

• animation.iron_golem.flower

• animation.iron_golem.move

• animation.iron_golem.move_to_target

• animation.iron_golem.walk

• animation.iron_golem.walk_to_target

• animation.llama.baby_transform

• animation.llama.baby_transform.v1.0

• animation.llama.setup

• animation.llama.setup.v1.0

• animation.llama_spit.setup

• animation.common.look_at_target

• animation.magma_cube.move

• animation.minecart.move

• animation.minecart.move.v1.0

• animation.mooshroom.baby_transform

• animation.mooshroom.setup

• animation.mooshroom.setup.v1.0

• animation.npc.baby_transform

• animation.npc.general

• animation.npc.get_in_bed

• animation.npc.move

• animation.npc.raise_arms

• animation.ocelot.baby_transform

• animation.ocelot.sit

• animation.ocelot.sneak

• animation.ocelot.sprint

• animation.ocelot.walk

• animation.ocelot_v1.0.baby_transform

• animation.ocelot_v1.0.setup

• animation.ocelot_v1.0.sit

• animation.ocelot_v1.0.sneak

• animation.ocelot_v1.0.sprint

• animation.ocelot_v1.0.walk

• animation.panda.baby_transform

• animation.panda.lying

• animation.panda.rolling

• animation.panda.sitting

• animation.panda.sneezing

• animation.panda.unhappy

• animation.parrot.base

• animation.parrot.dance

• animation.parrot.flying

• animation.parrot.moving

• animation.parrot.sitting

• animation.parrot.standing

• animation.phantom.base_pose

• animation.phantom.move

• animation.pig.baby_transform

• animation.pig.setup

• animation.pig.setup.v1.0

• animation.piglin.crossbow.charge

• animation.piglin.crossbow.hold

• animation.piglin.sword.attack

• animation.piglin.hand.attack

• animation.piglin.move

• animation.piglin.admire

• animation.piglin.celebrate_hunt

• animation.piglin.celebrate_hunt_special

• animation.pillager.crossbow.charge

• animation.pillager.crossbow.hold

• animation.player.attack.positions

• animation.player.attack.rotations

• animation.player.base_pose.upside_down

• animation.player.bob

• animation.player.bob.stationary

• animation.player.bow_equipped

• animation.player.cape

• animation.player.crossbow_equipped

• animation.player.crossbow_hold

• animation.player.glide

• animation.player.holding

• animation.player.holding.zombie

• animation.player.look_at_target.inverted

• animation.player.look_at_target.ui

• animation.player.move.arms

• animation.player.move.arms.single

• animation.player.move.arms.stationary

• animation.player.move.arms.statue_of_liberty

• animation.player.move.arms.zombie

• animation.player.move.legs

• animation.player.move.legs.inverted

• animation.player.move.legs.single

• animation.player.move.legs.stationary

• animation.player.riding.arms

• animation.player.riding.arms.zombie

• animation.player.riding.legs

• animation.player.shield_block_main_hand

• animation.player.shield_block_off_hand

• animation.player.sleeping

• animation.player.sneaking

• animation.player.sneaking.inverted

• animation.player.swim

• animation.player.swim.legs

• animation.player.swim.legs.single

• animation.player.swim.legs.stationary

• animation.player.first_person.attack_rotation

• animation.player.first_person.attack_rotation_item

• animation.player.first_person.base_pose

• animation.player.first_person.crossbow_equipped

• animation.player.first_person.crossbow_hold

• animation.player.first_person.breathing_bob

• animation.player.first_person.empty_hand

• animation.player.first_person.map_hold

• animation.player.first_person.map_hold_attack

• animation.player.first_person.map_hold_main_hand

• animation.player.first_person.map_hold_off_hand

• animation.player.first_person.swap_item

• animation.player.first_person.vr_attack_rotation

• animation.player.first_person.walk

• animation.polarbear.baby_transform

• animation.polarbear.move

• animation.pufferfish.flop

• animation.pufferfish.swim

• animation.quadruped.walk

• animation.rabbit.baby_transform

• animation.rabbit.move

• animation.ravager.biting

• animation.ravager.idle_mouth

• animation.ravager.roaring

• animation.ravager.stunned

• animation.ravager.walk

• animation.salmon.flop

• animation.salmon.swim

• animation.sheep.baby_transform

• animation.sheep.grazing

• animation.sheep.setup

• animation.shield.wield_main_hand_first_person

• animation.shield.wield_off_hand_first_person

• animation.shield.wield_main_hand_first_person_blocking

• animation.shield.wield_off_hand_first_person_blocking

• animation.shield.wield_third_person

• animation.shulker.facing

• animation.shulker.move

• animation.shulker.facing.v1.0

• animation.shulker.move.v1.0

• animation.shulker_bullet.move

• animation.silverfish.move

• animation.skeleton.attack

• animation.humanoid.attack.rotations.v1.0

• animation.humanoid.base_pose.v1.0

• animation.humanoid.big_head.v1.0

• animation.humanoid.bob.v1.0

• animation.humanoid.bow_and_arrow.v1.0

• animation.humanoid.brandish_spear.v1.0

• animation.humanoid.charging.v1.0

• animation.humanoid.damage_nearby_mobs.v1.0

• animation.humanoid.holding.v1.0

• animation.humanoid.look_at_target.default.v1.0

• animation.humanoid.look_at_target.gliding.v1.0

• animation.humanoid.look_at_target.swimming.v1.0

• animation.humanoid.move.v1.0

• animation.humanoid.riding.arms.v1.0

• animation.humanoid.riding.legs.v1.0

• animation.humanoid.sneaking.v1.0

• animation.humanoid.swimming.v1.0

• animation.humanoid.use_item_progress.v1.0

• animation.skeleton.attack.v1.0

• animation.snowgolem.move.v1.8

• animation.snowgolem.arms

• animation.snowgolem.move

• animation.spider.default_leg_pose

• animation.spider.look_at_target

• animation.spider.walk

• animation.spyglass.holding

• animation.spyglass.scoping

• animation.squid.move

• animation.squid.rotate

• animation.strider.look_at_target.default

• animation.strider.walk

• animation.strider.bristle_flow

• animation.trident.wield_first_person

• animation.trident.wield_first_person_raise

• animation.trident.wield_first_person_raise_shake

• animation.trident.wield_first_person_riptide

• animation.trident.wield_third_person

• animation.trident.wield_third_person_raise

• animation.tripod_camera.neutral

• animation.tropicalfish.flop

• animation.tropicalfish.swim

• animation.turtle.general

• animation.turtle.ground_move

• animation.turtle.move

• animation.vex.attack.rotations.v1.0

• animation.vex.move

• animation.villager.baby_transform

• animation.villager.general

• animation.villager.general.v1.0

• animation.villager.get_in_bed

• animation.villager.move

• animation.villager.raise_arms

• animation.vindicator.attack

• animation.vindicator.hand_attack

• animation.vindicator.base

• animation.vindicator.riding.arms

• animation.vindicator.riding.legs

• animation.vindicator.walk

• animation.warden.attack

• animation.warden.dig

• animation.warden.emerge

• animation.warden.hurt

• animation.warden.move

• animation.warden.roar

• animation.warden.sniff

• animation.warden.sonic_boom

• animation.witch.general

• animation.wither_boss.look_at_target

• animation.wither_boss.move

• animation.wither_boss.scale

• animation.wither_skeleton.attack

• animation.wither_skull.move

• animation.wolf.angry

• animation.wolf.baby_scaling

• animation.wolf.head_rot_z

• animation.wolf.leg_default

• animation.wolf.setup

• animation.wolf.shaking

• animation.wolf.sitting

• animation.wolf.tail_default

• animation.zombie.attack_bare_hand

• animation.zombie.swimming

命令/playanimation