User:AD OffKilter

I am AD OffKilter (and have been using that name in various forms for years since my UT2003 days). I spend a lot of time these days on the Wiki. At first it was just to learn, and these days it's to help contribute where I can. I think I spend most of my time patrolling right now.

I started on Minecraft Bedrock towards the start of 2021 or so just because I needed to help onboard my son onto Minecraft for a party. Then I started playing and then I was hooked. I am just surprised I didn't look into this Minecraft thing earlier! These days, however, I play exclusively on the Java edition and sadly, I don't think I can go back to Bedrock (sorry!).

In Minecraft, I am generally an all-arounder, but I do tend to focus a lot on Redstone, game mechanics (zero-ticking, etc.) and farms. I have a survival world that I started in 1.16 and have hacked my way through to 1.18.2 so it's a bit of a bizarre frankenstein world, but it's been really built up. Looking back to when I started it, it's definitely come a long way and I have learned a ton.

I've written a bunch of small mods for Minecraft, but not published them. They are mostly small things to help me out here and there, or to learn things. At times I've written things because the mod I wanted was not yet ready for the most recent release. To date I've written things such as:


 * beehive info
 * mod to random tick force-loaded chunks to allow crops to grow while I'm elsewhere in the world
 * ability to lock newly placed observers so they don't fire (helpful when building a huge world eater)
 * fog reducer
 * night vision (applies same lightmap as Night Vision effect, but doesn't apply the actual effect)
 * deepslate instaminer. I used another one but wanted to see if I could make things a bit smoother.
 * command to get entity info and summary info
 * mods to print debug info for how pistons work and how spawning behaves

I've also contributed at least one change to the carpet mod.

In my past I have played UT2003, UT2004, UT3 and Team Fortress 2 heavily online. I also wrote mods for the UT games, and even won an honorable mention in one of the Make Something Unreal contests (phase 4).