Talk:Redstone circuits/Clock

Small vertical repeater clock
I just learned a small vertical repeater clock (I think it's a 2-clock) from this video. Output is to the left. I'm going to attach a picture -- can someone with MCSim skills to a diagram for it? --Mental Mouse 15:09, 15 December 2012 (UTC)


 * This circuit would be a good addition to the article -- it's smaller than the others and it's 1-wide (though not tileable) which makes it sufficiently interesting. : )
 * A schematic isn't necessary if a screenshot can illustrate the circuit sufficiently, so consider going ahead and adding the circuit to the article. However, this screenshot could be improved -- you might want to take a look at the style guide I used for creating screenshots for Redstone Circuits.
 * Your picture is a 2-clock, but the torch will burn out unless the repeater is set to at least 2 ticks, making it a 3-clock, so this clock is good for a range of 3 to 5 tick pulses (0.6 to 1.0 second periods). You can toggle this clock on and off with a lever (or other power signal) on any of the four required opaque blocks (you retain smallest circuit volume by attaching a lever underneath the central block, either to it or the block supporting the redstone), by powering the redstone, or by locking the repeater. Output really can be taken from any part of the circuit (except the repeater), not just the left. &mdash;Munin295 &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 18:29, 15 December 2012 (UTC)
 * Hmm. I had one of these running for a couple minutes in my lair, with the repeater on default, and neither torch burned out, but I might not have waited long enough.  I'll look at the style guide -- I already know I'd need to switch back to the default textures.  PS:  I wasn't sure if it was a 2- or 3-clock because it does have two torches along with the repeater.  Thanks for confirming.   --Mental Mouse 20:56, 15 December 2012 (UTC)
 * Got one running now, and I noticed something interesting -- two of the maps visible in the background are flickering, from their usual state to another that shows more (apparently valid) mapped area. (Uploading screenshots now.)  Also, a redstone lamp next to it does not flicker quickly, it stays mostly lit with occasional flickers of darkness. --Mental Mouse 21:14, 15 December 2012 (UTC)
 * ETA: And now it's burning out within a few seconds... not only on minimum delay, but on the next delay setting as well.  Also, the maps should be showing the larger amount of territory, it's the smaller amount that doesn't match the copy I'm carrying. --Mental Mouse 21:20, 15 December 2012 (UTC)