User:Incrazone

I don't have much use for this page right now, so I just have some build blueprints here. Sorry if you came here wanting to know a bit about me.

Blueprints
Layer 0 of the blueprints is always ground level. Many of the blocks in the following blueprints, except any pistons, can be replaced with other similar blocks, unless stated otherwise, (ex. stone bricks can be replaced with most other solid blocks, glass and glass panes can be replaced with other colors of glass, fences can be replaced with its variants, etc.)

Horse Stall
A horse stall design by EthosLab. When the player brings a horse into the stall, the player hits the tripwire, activating a piston, pushing a block so that the horse cannot get out. The player may take a small amount of damage when dismounting the horse.

Horse Tower / Shuffler
A double storage horse stall/tower design by EthosLab. The lever opens the tower, so a horse can be put in it. The button pushes the slime blocks up, bouncing the horse onto the glass just above, while a horse on the glass drops down.

Materials
The obsidian may only be replaced with blocks that cannot be pulled or pushed by pistons.

Ice Cube Farm
A resource intensive ice farm design by EthosLab. Must be built in a snowy biome or a cold biome above y-level 90.

Materials
The stone slabs may be replaced with most other solid blocks. I'm not sure the design works with the fence; it is acting as a placeholder for a sign, placed on the piston, as there is no sign BlockSprite. For the water, you only need to water buckets or place and  ice on the locations the water is lower in the blueprint.

Item Disposer
An item disposer design by MumboJumbo. The disposer is locked while the trapped chest is open and activates once the chest is closed, dropping the items into the lava.

Materials
The trapped chest may not be replaced with a normal chest.

Mini Farm
A small farm design for beetroots, carrots, cocoa beans, potatoes, and wheat by EthosLab. Bone meal must be in the dispensers for this farm to work. The seeds must be on the farmland while the piston is retracted. In order to use the farm for cocoa beans, the player must stand against the fence and place the cocoa beans on the side of the log.

Materials
The glass is not required, I just used it so I could see what was there. The dispenser may not be replaced with a dropper and the jungle log may not be replaced with any other logs.

Super Smelter
A "super smelter" design by MumboJumbo, plus some changes I made to fix timing errors in the original design, that is put in an underground wall. Storage minecarts are placed on the rails, which are activated when items are put into the top-left chest. The top-right chest is the fuel and the bottom chest is the return from the smelter. The original design uses less iron than with my changes, but only returns one item at a time, and has a constantly running minecart, which is very noisy.

Obsolete Blueprints
Blueprints that I do not use anymore.

Clear Day Switch
A relatively small switch I made out of frustration of night and rain coming so often in Creative worlds. Not needed as of finding the  and   gamerules.

Zombie Clinic
A "zombie clinic" design by EthosLab, made obsolete as of learning zombie villagers no longer spawn from zombie spawners. It is placed around a zombie spawner with closed spawning cells that open when a zombie spawns to let the player see its face, while staying safe, so that the player can purify spawned zombie villagers.

Materials
Glowstone is not required, but a light source is recommended outside of the spawning cells.