Minecart

Minecarts are rideable objects placed on minecart tracks that are used to carry items, move the player faster, move automatically over a long distance, and to ride roller coasters.

Minecarts can be destroyed and reverted to a carriable item, even while riding them. Stone or better swords revert minecarts in one hit with no decrease in durability, whereas steel picks require two hits. Two arrows suffice, but they will be lost just as if used on a mob.

Unlike boats, minecarts are not buoyant, and thus cannot be used for water elevators, although they can be used for  water slides.

Trivia

 * Minecarts float above the track, as their model has no wheels.

Basic Physics
Minecarts can be ridden by right-clicking them, but the player cannot move the minecart while inside of it so it must already be in motion when sat in for it to go anywhere.

The minecart physics have been noted to be very unrealistic. Once pushed downhill a minecart will gain speed at an increasing rate until it reaches a cap. It also moves significantly faster/farther when ridden by a player rather than when pushed empty. An example of this is riding a minecart after being pushed up/down a slope of one block after which it will travel around an amazing 78 blocks, though very slowly by the end. A player can rapidly re-enter the cart or add "boosters" on tracks to increase speed.

Players riding minecarts are not able to move, but they can exit the minecart by right clicking it; there must two blocks of headroom above the cart to avoid taking damage. It is also possible to interact with the environment while riding a cart, such as shooting a bow at enemies or laying down track in front of the minecart while it is moving.

After rolling off of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it will roll on those tracks. When riding a falling minecart, landing will deal no damage.

A minecart will stop when it encounters a dropped item.

If an animal is hit or pushed into a rideable minecart, they will ride it. They will escape if the player right clicks to ride it themselves (pushing out the animal) or if the cart is destroyed. They may also exit it after a while.

Energy Conservation


Although the minecart has a maximum speed (8 m/s, 1 block = 1 meter), it does not appear to have a maximum energy. One can create a slope upwards of a tested 60 blocks, and achieve further and further travel distances.

One unit of energy could be defined as the energy gained by a cart going down a one block slope, and lost by a cart when it goes up a one block slope. If a 45 degree downward slope is connected directly into an upward slope, an initial height of 60 blocks will result in a final height of 40 blocks, a loss of 20 units of energy. But if 20 sections of flat track are inserted between the slopes, the final height will be 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section.

Anything in the way of the minecart will take it to a dead stop, including: blocks, items, mobs, and moving off of minecart tracks. (However, it seems to keep a small part when it falls immediately after coming off the tracks.) When a mob touches a minecart they affect it in the same way a player would, i.e. minecarts in motion bounce away from mobs in the way of its motion and mobs that move up against a still cart will set it in motion.

Animals now seem to be able to ride in mine carts as well allowing for transportation.

Boosters
Minecarts can act very strangely when they're next to each other. This effect is used to create boosters. A booster consists of a short track with another minecart placed next to the track you want to boost. The two tracks will have one or more squares of contact. When your minecart is next to the other cart, they will both accelerate and get lots of momentum. There is a maximum speed (8 m/s, 1 block = 1 meter), but there is no maximum momentum. If a cart gets to high amounts of energy, there are likely to be glitches. A good way to avoid high momentum is to make sure that no cart is incrementing its energy over time (caused by a loop without stops).

Example of two boosters. The first booster is giving the cart more and more momentum over time, which will eventually cause glitches. The second booster resets the momentum by stopping every cart each loop, making it more reliable.

It is also possible to be powered by the bump of slimes. This unusual way to move isn't as effective as any other way to boost, however, it is a fun thing to do with those slimes. Example of this method

Powered Minecarts
A cart that goes forward by using fuel, see Powered Minecart.

Storage Minecarts
A cart that can store items like a chest, see Storage Minecart

Minecart Trains
After Friday July 30th's Minecart update, creating Minecart trains became a much simpler solution to transporting goods. To create a Train you should start with a fairly short length of straight track with an open ending on one side. Put the Powered Minecart on the side nearest the open end, and then add Storage Minecarts or Ride-able Minecarts along the rest of the track. Then turn on your Powered Minecart and watch it push the other Minecarts as if it were a Minecart Train! Placing another Powered Minecart on the other end will allow you to make a two-way train, as minecarts currently only push other carts, not pull.