Talk:Fishing Rod/Archive 1

Confirmation
In the newest update: Seecret Saturday Update, Notch added in a fishing rod sprite to items.png. http://i52.tinypic.com/2hhg2o5.png –Preceding unsigned comment was added by ( • ) at 13:32, 18 September 2010 (UTC). Please sign your posts with
 * that looks remarkably like the fake one. call me old fashioned, but until we have a definate answer, I'm going to ensure no "rumours" emerge. keeping it factual.
 * god, now I know why mods sometimes look like huge fun-killers. everyone should be a mod one day.-- 13:34, 18 September 2010 (CDT)
 * sorry I'm a first time wiki editer. Heh, Yeah being a mod sucks. But you can't you check the items.png yourself?--Drwhocares –Preceding undated comment was added at 13:37, 18 September 2010 (UTC). Please sign your posts with
 * How? Minecraft.net is not connecting, and most everyone else is grey-screening. Only a few got the update with no problems, and we have no idea whether to trust them or not. So we must sit and wait... And wait... And wait... –Preceding unsigned comment was added by ( • ) at 13:39, 18 September 2010 (UTC). Please sign your posts with
 * I can confirm this. I just got the update, and I see the fishing rod, but nothing else new.-- 16:00, 18 September 2010 (CDT)
 * Yup same confirmation, this item exists. --undefined 16:45, 18 September 2010 (CDT)
 * Yep, it's craftable: http://gyazo.com/3c8b860cef93918ef31ae08c4432d910.png –Preceding unsigned comment was added by ( • ) at 17:04, 18 September 2010 (UTC). Please sign your posts with
 * I can confirm this as well -- 17:04, 18 September 2010 (CDT)
 * I think we have enough now. --undefined 17:41, 18 September 2010 (CDT)

Fishing Rod strategy section?
I'd like to propose creating a separate section on the Fishing Rod page that would better explain how the Fishing Rod can be put to good use while fighting enemies. Some things that may benefit from a more through explanation are: how to effectively use the rod against ghasts and what enemies should be "fished" from a large clump of monsters first. 22:06, 1 November 2010 (CDT)


 * I was about to add this, but I don't know. And clearly, I agree with you. 03:39, 13 November 2010 (CST)

Is the stackable fishing rod a bug?
Well, is it? - –Preceding undated comment was added at 5:47, 18 November 2010 (UTC). Please sign your posts with

Considering "stackable" is probably a variable in the game's source, I'm gonna go with no, or it was a brainfart that's easily fixable. –Preceding undated comment was added at 15:06, 25 November 2010 (UTC). Please sign your posts with

PvP
Because I play on a netbook that can't quite handle SMP or not even multi-mob SP (Singleplayer) combat, I cannot test this out myself, but if you hook another player on an SMP server with PvP enabled, will it hook them and if so, can you reel them in the way you can reel in mobs? If so, this has serious PvP capabilities, as flying (or, more accurately, falling) players would look so funny. Also, on an unrelated not, I heard that if used correctly, they can be used as grappling hooks, or was that fixed/removed? 01:47, 4 December 2010 (UTC)


 * I have tested the hook PvP thing on an friend, and it doesn't work, it just goes trough him. As for the grappling hook, I have no idea. 13:57, 10 December 2010 (CST)


 * It goes through him because PvP is not enabled OR it was before the 1.3.2 update, where many multiplayer bugs were fixed. Yes, they can grapple mobs. 02:55, 31 January 2013 (UTC)

Day vs Night
I haven't looked much into this but it seems that bites are a lot more commom in the day than in the night. Can anyone confirm this as well? Does this mean its easier to catch a fish when there's sunlight hitting the fishing hole or when its just day in general. And can the fishing chance be increased by adding torches to the area? 15:14, 7 February 2011 (UTC)

I don't know much about fishing but don't you go fishing at dawn in real life? =D I didn't recognize that but I am going to test it. 13:31, 11 May 2011 (UTC)

This seems true, been trying for four nights in a row now, and there is a lot more bites at day, I would say about three times more. It also seems that the moment the sun is visible (water surface, layer 62 in this experiment) the chance of bites goes up to the same as mid-day. 15:52, 12 September 2012 (UTC) not registered on wiki, but "Tffen" on forums.

Pig Skydiving
You can use a rod to hook a pig, bring it up to your level, and while it is in midair stick a saddle on it and ride it down the drop. The pig will take damage and you will not. Which topic should this go under? Pigs, Saddles or fishing rods? 02:07, 10 April 2011 (UTC)bobbobbob
 * I'd say it goes into the pig article, certainly not fishing rods if you don't need to use the fishing rod for this to work. -~ 04:02, 10 April 2011 (UTC)

its not really significant and common enough. you problably wont be at a really high cliff and have just hooked a pig and be fast enough to switch to a saddle equip the pig and ride on it. 20:58, 8 June 2011 (UTC)
 * It should go under the, under the "When Pigs Fly" section -- 08:39, 14 July 2011 (UTC)

Fishing in waterfalls
If you cast the line into a waterfall, the bobbler will swim up to the top. The base of waterfall must be wide enough, so it will not stick to any block. Maybe it is worth adding to the main page? A very convenient way to fish, because you only need 1 water source block for it. 22:34, 18 May 2011 (UTC)
 * Uploaded a video. 23:42, 18 May 2011 (UTC)

durability
Do fishing rods have a durablity? If so, what is it? –Preceding unsigned comment was added by ( • ) at 17:03, 3 November 2011 (UTC). Please sign your posts with


 * Why don't you try looking at the page...? – (&#124;) at 05:45, 4 November 2011 (UTC)

Capturing Endermen
Well, i managed to hit an endermen with a fishing rod - i was close. Should this be put in article? –Preceding unsigned comment was added by  at 14:53, 3 March 2012 (UTC). Please sign your posts with

New bug?
I found something wierd in multiplayer, if you hook any mob with a hook, and reel in, you get 1 of each item dropped from the mob, without killing the said mob. 18:50, 16 July 2012 (UTC)


 * That is mcmmo, it allows for something called "shake" which is when you can shake a drop from them. 14:35, 5 May 2013 (UTC)

pulling players
I dunno if anyone else has seen this but i've seen that you can pull players if they're riding a saddled pig and you hook the pig. Should someone add this to the page? –Preceding unsigned comment was added by  at 04:48, 2 August 2012 (UTC). Please sign your posts with

What defines "exposed to the sky"
Under "Catching Fish" it says the chances of catching fish depend on whether or not the water is exposed to the sky. Also, referring to not exposed it says: "i.e. there is no open air above it." It seems you can interpret this in one of a few ways: Anyone know which of these things is true? (or something I failed to think of) 03:26, 7 October 2012 (UTC)
 * 1) Every block above the water needs to be air (not torches or anything else)
 * 2) Every block above must be transparent (air, glass, torches, etc)
 * 3) Every block above must be non-solid (air, torches, etc, but not glass)
 * 4) It must be in direct/indirect sunlight during the day


 * I think the current description is not entirely accurate. Fishing hooks use the (MCP name) World.canLightningStrikeAt method, which tests several things. The block in question must be visible from the sky and able to receive precipitation (i.e., no glass above it, like your choice #3). It also has to be raining (which rules out deserts, the End, and any snowy biome). If I'm reading this correctly, this means fishing outside on a sunny day is no different from fishing in a cave; you have to be out in the rain to get the higher rate of catching fish. -- 05:55, 7 October 2012 (UTC)


 * Cool thanks! Looking at the page though, it mentions that lightning can strike underneath overhangs. Does this mean that the water being close to exposed counts somehow? There also appears to be some confusion as to whether it can in fact strike in rain-less biomes, but I think that's a discussion for that page not this one.   11:23, 7 October 2012 (UTC)

catching animals
If you catch a mob then take it around and kill it, the bobber teleports to where you first hit it? Can someone make sure it's not just me? 03:38, 3 May 2013 (UTC)

Does the information on the page include Xbox 360 version???
I was wondering. I couldn't reel anything in. Is it a bug or am I doing something wrong? Is there a specific thing I have to do? Help would be appreciated... –Preceding unsigned comment was added by ( • )&#32;00:45, 13 July 2013‎ (UTC). Please sign your posts with

What is the complete list of Treasure and Junk Catches? (1.7 & Snapshots)
It says on the page and the  page, that there are 7 Treasures (all listed) and 11 Junks (8-9 Listed) Does anyone know what the other 2-3 junk items are? Or can anyone even refer me to where the number 11 was found? (the range I listed is due to my not knowing whether damaged boots and boots count as different items.) On that note, does anyone know conclusively whether leather is the only type of boots that can be caught? 21:42, 16 September 2013 (UTC)

Does rain still matter in 1.7?
There's a new computation, but is there still a bonus for fishing in the rain? If so, how is it handled now? (ETA: Also, I just caught an oddity:  10 ink sacs, in one reel!) --  02:47, 13 October 2013 (UTC)

Fishing Page
So I noticed that Fishing redirects to this page, and this page tends to talk more about fishing itself than the fishing rod. This is why I propose to make a page solely on fishing, with information on the fishing mechanics etc, especially with all the new fishing content in 1.7. Unless there is an overwhelming disagreement to this proposal, I shall split this page and have a page about fishing. – ᐸ   10:49, 25 October 2013 (UTC)

Probabilities of junk and treasure
Hello. What are the probabilities of catching junk and treasure? Are the probabilities of particular junk/treasure/fish items equal or different? Would someone please add a table with probabilities of all possible catching outcomes? Many thanks in advance!!! -- 23:12, 25 October 2013 (UTC)    // edited for clarity: 10:13, 26 October 2013 (UTC)

I would also be interested in the probabilities of catching a particular item (specifically the Saddle). My own observations with one Fishing Rod:

18:47, 15 November 2013 (UTC)

Wrong Icon for leather boots
for some reason, the leather boots in the "junk" list are showing as iron. -- 11:35, 27 October 2013 (UTC)


 * Nope, that's undyed leather. – ᐸ  ⎜ 12:15, 27 October 2013 (UTC)


 * I updated the item sprite sheet. The uncolored textures are still available, but in most cases (such as here), the brown leather seen in-game is what's wanted. -- undefined 22:15, 27 October 2013 (UTC)

Fishing Rod Treasure and Junk adjustment.
Reason: 09:30, 9 November 2013 (UTC)
 * Lily Pads are common in swamp biomes and are not that useful besides being convenient when wanting to place blocks on water.
 * Normal Fishing Rods can be used to combine with your own Fishing Rod if it is not enchanted to replenish some duration points. It is basically like having the game say "Hey thanks for fishing, have a repair on me".


 * Which items are in which category is actually defined in the code, that is the game determines whether you catch Junk, treasure, or fish (and the chances can be adjusted by enchantments) then it determines which item from that category you've caught. Also, there are statistics for "Junk Fished" and whatnot. So that's why the items are organised the way they are.   19:04, 9 November 2013 (UTC)

Probability
some info on chances formatted as "weighting:item"

junk: 10:leather boots 10:leather 10:bone 10:potion 05:string 02:fishing rod 10:bowl 05:stick 01:ink sacks 10:tripwire hook 10:rotten flesh

treasure: 1:waterlily 1:name_tag 1:saddle 1:fishing_rod 1:bow 1:book

fish: 60:cod 25:salmon 02:clownfish 13:pufferfish

-- 04:55, 25 November 2013 (UTC)


 * Nice work; will be added to the page shortly. -- undefined 06:24, 25 November 2013 (UTC)

Experience
Are you sure fishing gives you 1-3 experience? I'm getting as much as 6 in 1.7.2. 10:01, 24 February 2014 (UTC)

yep. average xp per item seems to be around 3.5. i fished 70 items and went from 1 to 16. 05:42, 29 May 2014 (UTC)

Shake
Does it still work with 1.7.2 patch? and is fishing levels limited on some point now?-- 19:24, 24 February 2014 (UTC)

Depth & Possibility & Probability
Is there a minimum block depth in order to catch fish? For example, would it be possible to catch a fish if the water is only 1 block deep, or would it have to be at least 2 or maybe 5 blocks deep? I didn't see any info regarding this in the article. It might be useful info for players that wish to build their own fishing hole. If there is a minimum block depth, then would there be any way to find out if certain depth increase the probability of a catch. Personally it seems that with really deep water (20 blocks or so deep) that I catch a lot more frequently. (Much like it's been speculated that it's more frequently under sunlight or in rain but less often in a cave or at night.) 03:28, 11 March 2014 (UTC)


 * The size of the body of water you're fishing in doesn't matter; it's possible to catch fish in a single water block. The difficulty with using shallow pools is that the hook often catches on solid blocks below the water. The rate at which you catch fish is increased in the rain and decreased when the sky is not visible (e.g., indoors or underground); time of day has no effect. -- undefined 04:39, 11 March 2014 (UTC)

Best Enchantments
I tried to recalculate the best enchantments for Junk, Treasures and Fish when the time decrease for Lure is incorporated. Maybe i did the math wrong, but i got other results...

The Article says: "When incorporating the speed bonus from the Lure enchantment, the combination that yields the highest treasure-per-second is Luck of the Sea III and Lure I."

With this Enchantments the probability for a treasure is 0,05+3*0,01-0,01 = 0,07 (7%) With an 5 Second decrease for the average time to catch something from 25 to 20 seconds the treasure-catch/second is 1/20*0,07 = 0,0035 treasures/second -> 4,76 Minutes to get a treasure

If I got Luck of the Sea III and Lure III, the probability for a treasure is 0,05+3*0,01-3*0,01 = 0,05 (5%). The average time to catch something is decreased to 10 seconds and so the treasure-catch/second is 1/10*0,05 = 0,005 treasures/second -> 3,33 Minutes to get a treasure

Also, with this calculations the best way to collect junk would be a rod with Lure III only.

If i calculated wrong please tell me! -- 20:42, 20 July 2014 (UTC)


 * Your calculations look good to me; I get the same results. Interestingly, an unenchanted rod and ones with the Lure I, Lure II, and Lure III enchantments all have the same expected rate of catching treasure; the reduced rate is balanced by the shorter time between catches. Similarly, all rods with Luck II have the same rate of catching junk, no matter what level of Lure they have. -- undefined 22:12, 20 July 2014 (UTC)


 * I noticed that too! I made a excel sheet, so people can try out for themself: Minecraft fishing rod catch probabilities -- 00:33, 21 July 2014 (UTC)

fishing tnt
I was just fishing in online server and suddenly i fished an exploding tnt block wich almost killed me... -_- somebody explain this sourcery?

It's a plugin. –Preceding unsigned comment was added by  at 23:30, 19 April 2015 (UTC). Please sign your posts with

Is Fishing Rod an Entity?
If it is, must be added to Entities. --   ►◄►◄ 15:15, 16 September 2014 (UTC)


 * No, fishing rods are an item, specifically a tool. The fishing bobber is a particle. -- ( 15:17, 16 September 2014 (UTC)


 * Actually, the bobber/hook is an entity, though it has no network or savegame ID. I don't know why it was removed from the Entities template. -- undefined 03:46, 17 September 2014 (UTC)


 * That explains a few things. I guess I just assumed that based on the bobber's function could be created without needing an entity (if the bobber was entirely visual). And just now I remember it activating pressure plates... -- ( 03:51, 17 September 2014 (UTC)

Split Fishing information into a separate page
I think all information related to fishing should be on it's own page, with a brief mention on it in the usage section (like and ,  and  etc). – ᐸ   11:07, 10 October 2014 (UTC)


 * I agree, fishing needs its own page. ( / ) 12:10, 10 October 2014 (UTC)

Does enchantment apply on reel-in or on cast?
I ask because of the fishing rod durability bug allowing durability to be subtracted from the fishing rod switched to when reeling in, but not to the one that cast it.

- Will enchantments such as Lure still affect my rate of catches if I switch to an unenchanted rod after casting?

- Similarly, does the Luck of the Sea enchantment apply on cast or reel-in (in regards to what item gets fished up)?

Assuming that enchantment applies on cast, I should technically be able to use the effects of enchantment without ever subtracting from the durability of my enchanted rod by casting with an enchanted rod, then using an unenchanted rod to take the hit to durability.

-This would result in never needing to re-enchant or repair a rod, allowing for infinite uses from a single enchantment.

Alternatively, if I assume Lure applies on cast and Luck of the Sea applies on reel-in (which is what I suspect may be the case), casting from a Lure rod and reeling from a Luck of the Sea rod will result in effects as if I were using a single rod with both enchantments.

- I'll need to repair/re-enchant rods with Luck of the Sea, but I should never need to make another Lure rod.

- The same might apply if the two enchantments had reversed roles in what was previously stated, but I suspect that that scenario is not the case.

Otherwise, if both apply on reel-in (meaning that switching from a Lure rod to one without it will reset the tick count for catching fish), then whatever is used to cast doesn't particularly matter as long as I reel from the enchanted rod.

Has anyone done any testing on this yet? I have no way to tell what the difference is without massive numbers of trials, which is not something I'd be excited to do. –Preceding unsigned comment was added by. Please sign your posts with
 * The effect of Lure shortening the time needed before the splashes appear occurs continuously while waiting. The effects of Lure and Luck on what is caught are applied on reel-in.  23:05, 15 November 2014 (UTC)