Combat Update

The Combat Update is the name for Minecraft version 1.9, an upcoming major update set to be released on February 25, 2015. This update is expected to overhaul the combat system, among other additions and changes.

The official name for the update, the Combat Update, was discovered on April 1, 2015 by Reddit user 3dDeters (and several others in their own time) who found a QR code hidden in the snow falling pattern of the April Fools 15w14a snapshot.

Development on the Combat Update began at least a month before the Bountiful Update was released. The development period has been over twice as long as the development period for 1.8, currently at 3647 days days and counting; 2015 became the first year where a major update to Minecraft was not released. Snapshots began the day after 1.8.8 was released. So far, development snapshots have been released, from 15w31a to, making it the update with the most snapshots so far. Currently, the time between releases of 1.8 and 1.9 represent the longest time span between major updates, at 3616 days days and counting. So far, thirteen iterations of the launcher have also been released, from 1.5.2 to 1.6.51.

The development team called the release feature-complete by the end of October 2015, and started a lengthy period of gameplay balancing and bug-fixing. They announced that 1.9 would not be released in 2015, as the developers "want to fix more bugs before release, and keep the game stable over the holidays".

Mojang issued the first pre-release on February 17, 2016. The date for this was hinted at by the image in the blog post that announced 16w06a, where the data values of the wool were (1, 7, 0, 2, 2, 0, 1, 6) with a possible interpretation of a date just one week from 16w06a, though no confirmation to this interpretation was given.

Additions

 * Method of restarting the ender dragon boss fight
 * Infinite generation of islands in the end, populated by chorus trees, end city structures and ships, and shulker mob
 * Dual-wielding
 * Attack strength mechanic
 * Attribute system
 * Shield, spectral arrow, 14 types of tipped arrow and a lingering potion for each type of potion.
 * Elytra for flying
 * Subtitles
 * Off-hand slot, and dominant hand option
 * Igloo structures that generate in cold biomes
 * Skeleton trap horses that spawn during thunderstorms.
 * 13 new blocks: grass path, frosted ice, 2 new types of command block, chorus flower and plant, end gateway block, end rod, end stone brick, purpur block, pillar, slab and stairs.
 * New items: beetroot with seeds and soup, end crystal, normal and popped chorus fruit, luck potion and dragon's breath
 * 5 new splashes.
 * 4 new particles:
 * ,,   and
 * 4 new status effects:
 * Levitation, Glowing, Luck and Bad Luck.
 * 4 new statistics
 * ,,   and
 * Lots of new NBT tags
 * 1 new gamerule
 * 150+ new sound events
 * Support for Chinese, Japanese and Korean, and probably other IME entered languages
 * Support for Chinese, Japanese and Korean, and probably other IME entered languages

Changes

 * Changed the layout of the end island pillars and the ender dragon boss fight.
 * Skeleton AI is more difficult.
 * Sword blocking removed, and several other weapon techniques added.
 * Tool damage is rebalanced.
 * Sharpness and protection enchantments are nerfed.
 * Status effect icons are now visible on the main screen.
 * Health regeneration is rebalanced.
 * Fishing is rebalanced.
 * Brewing stands now require blaze powder.
 * Enchanted golden apples are no longer craftable.
 * Maps changed.
 * Loot found in chests generated in the world is rebalanced.
 * Death in hardcore mode allows the player to continue in spectator mode.
 * Boats are improved.
 * Stronghold generation increased to a maximum of 128 strongholds.
 * Large oak trees generate in forests again.
 * Increased fire spread while raining.
 * Glass panes and iron bars have a thin appearance when not connected, as opposed to a crosslike appearance.
 * Mobs and players now push one another around.
 * Death message is now displayed on the death screen.
 * Mob and player heights are slightly modified.
 * Resource packs can specify models depending on damage value, item state, and hand.
 * Structure data now comes from /assets/structures.
 * Loot from mobs, fishing and chests is now determined by loot tables.

Performance and optimizations

 * Particles are no longer entities
 * Block ticking
 * Mob pathfinding
 * Memory usage when connected to servers
 * Chunk generation, loading and sending