Mojang Studios

Mojang AB (full Swedish name: Mojäng Aktiebolag—Swedish for "Gadget Ltd."), pronounced "mo-yang" (IPA: /mʊˈjɛŋ/) in Swedish and "mo-jang" (IPA: /moʊˈdʒæŋ/) in American English, also known as Mojang, and originally Mojang Specifications, is a previously independent video game developer, primarily known for the creation and development of Minecraft. It was founded by Markus Persson, Jakob Porsér, and Carl Manneh. Located in Stockholm, Sweden, Mojang currently has 54 employees. Mojang publicly announced on September 15 that they would be bought by Microsoft, and became part of Microsoft Studios on November 6, 2014.

Employees
[[File:Minecraftthumb.png|thumb|center|735px|List of employees currently in Mojang AB:

Top row, left to right: Jens Bergensten, Daniel Kaplan, Markus Toivonen, Aron Nieminen, Daniel Frisk, Mattis Grahm

Middle row, left to right: Lydia Winters, Henrik Pettersson, Leonard Gram, Jon Kågström, Kristoffer Jelbring, Marc Watson

Bottom row, left to right: Karin Severinson, Erik Broes, Nathan Adams, Måns Olson, Patrick Geuder

Not included: Mathias Andersson, Vu Bui, Tommaso Checchi, Nasim Derakhshan, Owen Hill, Lisa Kempe, Anna Klingberg, David Marby, Jonas Mårtensson, Amir Moulavi, Hampus Nilsson, Martin Odhelius, Jonatan Pöljö, Tomas Sommar, Michael Stoyke, Aleksandra Zajac, Pär Axelsson, Olle Personne, Matilda Åkerman, Sarah Mårtensson, David Stuart Dahlgren, Shoghi Cervantes, Brandon Andersson, Talia Grunt, Milla Stone, Karl Lowry, Daniel Wustenhoff, Tomas Alaeus, Marina Kostesic, Andreas Andersson Mattias Victorin, Brynjólfur Erlingsson, Isabella Balk, Thomas Guimbretiere, Elli Ashrafi, Josefin Olsson and Adrian Östergård ]]

Scrolls


Scrolls is another Mojang game which was first conceived and developed by Jakob Porsér. Its lead designer is now Måns Olson and its production manager is Henrik Pettersson. Announced on March 2, 2011, it aims to combine elements from trading card games and traditional board game in the strategy genre. The game was first made available to a limited number of people through alpha keys giveaways, starting from July 5, 2012. It then hit beta on June 3, 2013 since when it is purchasable at a discounted price. The game was fully released on December 12, 2014, but on June 29th, 2015, Mojang announced that development of Scrolls would cease as "the game has reached a point where it can no longer sustain continuous development"; the servers are expected to run until at least July of 2016, and all further proceeds will make sure the game is played for as long as possible.

In August 2011, Mojang was threatened with legal action by the legal team representing ZeniMax Media, with the accusation being that the title "Scrolls" infringes on the The Elder Scrolls trademark, a series of role-playing video games published by Bethesda Softworks (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang, and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name, "Scrolls" remained.

Cobalt


Cobalt is a game developed by Oxeye Game Studio and published/co-developed by Mojang. Cobalt is an action game of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!" Cobalt is written in Lua and a dated alpha version is avaible on Windows and Mac however, a release version will be released through a launcher and on Steam for Windows and Mac. Cobalt will also be exclusively available on Xbox 360 and Xbox One for consoles which is being ported/developed by Fatshark and Pixeldiet and published by Microsoft Studios. All versions of Cobalt were going to be released in October 2015, but the game has since been delayed, and is now expected to be released in February 2016. The game also features music by Mattias  'anosou'  Häggström Gerdt

Cobalt Theme Song:

0x10c


Following the end to his involvement with Minecraft, Notch began pre-production of an alternate reality space game set in the distant future on March 2012. On April Fools' Day, Mojang launched a satirical website for Mars Effect, citing the lawsuit with Bethesda as an inspiration. However, the gameplay elements remained true and on April 4, Mojang revealed 0x10c as a space sandbox title. It was eventually archived by Notch, as he didn't have the inspiration any more.