Bedrock Edition beta 1.17.0.50

Beta 1.17.0.50 is the first beta version for Bedrock Edition 1.17.0, released on April 21, 2021, which adds amethyst, calcite, raw metal, spyglass, tinted glass and tuff.

Blocks

 * Amethyst Bud
 * Grows from budding amethyst, which is found in amethyst geodes.
 * Starts out tiny, but grows into medium after a while, large after even more time, and eventually becomes an amethyst cluster.
 * Unlike crops, each growth stage is a separate block instead of a block state.
 * Drops only when mined with a Silk Touch pickaxe.
 * There is a total of 3 variants (stages).


 * Amethyst Cluster
 * The final, mature stage of the amethyst bud, which grows from budding amethyst in amethyst geodes.
 * Drops amethyst shards if broken, in an amount affected by Fortune, but can also be picked up with Silk Touch.
 * Breaking by hand, piston, or other means drops only 2 amethyst shards instead of 4 that would be dropped by using any pickaxe.
 * Emits a light level of 5.


 * Block of Amethyst
 * A decorative block found in amethyst geodes.
 * Unlike Budding Amethyst, the Block of Amethyst can be obtained when mined.
 * Can also be crafted with 4 amethyst shards.


 * Block of Raw Metal
 * Raw copper, raw gold and raw iron can be crafted into the respective block of raw metal.


 * Budding Amethyst
 * Generates amethyst buds/clusters on any side that is exposed either to air or a water source block.
 * Cannot be obtained when mined, even with Silk Touch, and does not drop anything.
 * Breaks immediately if pushed by a piston or sticky piston.
 * Cannot be pulled by sticky pistons.
 * Generates in amethyst geodes.


 * Calcite
 * An off-white stone that generates in geodes, between smooth basalt and amethyst.


 * Smooth Basalt
 * A basalt variant that composes the outer layer of amethyst geodes.
 * Can be obtained by smelting basalt.


 * Tinted Glass
 * A black variant of glass that is transparent to players, but does not let light through.
 * Can be crafted with 4 amethyst shards and a glass block.
 * Stained glass cannot be used to craft tinted glass.
 * Drops itself if mined without Silk Touch or even by hand, unlike glass.


 * Tuff
 * A deep grayish stone that can generate in blobs between Y = 16 to Y = 0 of the world.

Items

 * Amethyst Shard
 * Obtained from breaking amethyst clusters.
 * The amount dropped can be increased with the Fortune enchantment.
 * Can be used to craft tinted glass, blocks of amethyst, and spyglasses.


 * Raw metal
 * Added raw iron, raw copper and raw gold.
 * Drop from their respective ore.
 * The ores can still be obtained with Silk Touch.
 * Can be smelted into an ingot.
 * Piglins attempt to pick up raw gold.


 * Spyglass
 * Crafted with 2 copper ingots and an amethyst shard.
 * When used, it zooms in on wherever the player is looking but limits their view to a square.
 * The scope texture is a glass square with a copper border.
 * The overlay that limits the view can be removed with a resource pack.
 * There is a unique animation for using the spyglass, which is visible in a third-person perspective or by another player.

World generation

 * Amethyst Geodes
 * A new feature found uncommonly underground (can rarely appear exposed to the surface close to sea level).
 * Contains blocks of amethyst and budding amethyst blocks, which are encased in a shell of calcite and tuff.
 * Also generates with a small air pocket nearby which may open into the geode.
 * Most commonly generates at lower levels. (y = 6 to y = 47)
 * Overrides standard caves and ravines, but is overridden by abandoned mineshafts.

General

 * Options
 * Added "Spyglass Damping" scale option ranging from 0 to 100.
 * Sets the camera movement speed when looking through a Spyglass to make it more comfortable to use.

Blocks

 * Azalea and Flowering Azalea Leaves
 * Now have a chance to drop Azalea or Flowering Azalea when broken.


 * Blackstone, gilded blackstone, and stair, slab and wall variants
 * Slightly changed the texture.


 * Block of Copper
 * Copper surfaces now deoxidize in a more random pattern when struck by lightning.
 * Horizontally placed Lightning Rods now interact properly with respect to de-oxidizing Copper Blocks.
 * Copper Blocks struck by lightning now deoxidize even if there's no Lightning Rod present.
 * Added sounds for scrapping off wax and oxidization.


 * Deepslate Coal Ore, Deepslate Copper Ore, and Deepslate Lapis Lazuli Ore
 * Changed and slightly tweaked the textures of these blocks.


 * Deepslate
 * Cobbled Deepslate, Deepslate Bricks, and Deepslate Tiles now give experience from smelting in a furnace.
 * Can now be used as crafting material for tools, furnaces, and brewing stands.


 * Dripstone
 * Landing on Dripstone no longer deals fall damage when gamerule is set to false.
 * Cauldrons fill slightly faster with water from dripping stalactites.


 * Glow Item Frame
 * Glow Item Frame textures are no longer inconsistent between Bedrock and Java.
 * Now produces redstone signals.


 * Glow Lichen
 * Now available outside the Caves & Cliffs experiments toggle.
 * Can now be placed with all six faces set.


 * Lightning Rod
 * Now rendered correctly when held in hand.
 * Blocks connected to a Lightning Rod now correctly conduct redstone signal when the rod is hit by lightning.


 * Moss
 * Can now replace Dirt, Podzol, Rooted Dirt, Stone, and Cave Vines.


 * Pointed Dripstone
 * If a stalactite is hanging from a dripstone block with a water source above, it will slowly grow both the stalactite from above and a stalagmite from below.
 * Growth speed is random but very slow; a single growth step can take several in-game days.
 * A stalactite will only grow up to 7 blocks long.
 * A stalactite will only cause stalagmite growth if the floor or stalagmite below is within 10 blocks.
 * If the stalactite tip is inside water it won’t drip, and therefore will not trigger any growth.
 * If the stalagmite tip is inside water or there is a fluid between the two dripstone blocks, it will not receive the water drops, and therefore will not be grown by a dripping stalactite.
 * A stalagmite or stalactite will never grow when submerged in fluid.


 * Powder Snow
 * Now available outside the Caves & Cliffs experiments toggle.
 * Powder Snow blocks are now removed by flowing water and lava.


 * Signs
 * Changed the textures of oak signs to reflect new textures in the Texture Update.


 * Small Dripleaf
 * Bonemealing small dripleaves now creates big dripleaves of a random height between 1-5 blocks.


 * Smoker
 * Changed the top texture of the smoker.

Items

 * Jungle Doors
 * Changed the texture of the jungle door item to reflect the block texture in the Texture Update.


 * Sugar Cane
 * Changed the texture of the sugar cane item to better reflect biome tinting.

Mobs

 * Axolotl
 * Bucketing an Axolotl no longer unlocks the "I am a Marine Biologist" achievement.
 * Now much more likely to spawn.
 * No longer grant themselves regeneration when killing their target.


 * Foxes
 * Can now walk over powder snow without sinking.


 * Guardian and Elder Guardian
 * Removed some stray pixels from the texture file.

Non-mob entities

 * Paintings
 * Changed the back texture to reflect the planks texture in the Texture Update.

World generation

 * Dripstone Caves
 * Now randomly generate rarely underground
 * Can only be generated by enabling "Caves & Cliffs" toggle in the world settings.


 * Lush Caves
 * Now randomly generate rarely underground
 * Can only be generated by enabling "Caves & Cliffs" toggle in the world settings.


 * Mineshaft
 * Cobwebs no longer generate suspended in the air in mineshaft.

Sounds

 * Bone Meal
 * Added sounds for using bone meal.


 * General
 * Added distinct damage sounds for burning, freezing, and drowning.
 * Walking sound will now play below y=0.

Technical

 * Actors
 * Internal state flag that was stopping interactions with items will be properly set/cleared when looking at a mob that cannot be ridden.


 * General
 * Added two new variables to the biomes_client.json file: and, which control fog merging and/or inheritance.
 * , when true, will clear all previous fog definitions stored on the stack, making the current pack the new "starting point" for fogs.
 * , when true, will merge a biome's fog definition with matching biomes on the stack then create a new merged definition for it.
 * tag should only affect rendering in first person camera perspective.

Fixes

 * Caves & Cliffs
 * Throwing a Channeling trident at a rod during a thunderstorm now correctly converts nearby mobs.
 * Throwing a Channeling trident at a rod during a thunderstorm now correctly affects villagers.
 * Copper Stairs now produce their unique footstep sounds at positions below y=0.
 * Dripstone Block is now correctly named.
 * Only the tips of stalagmites deal increased fall damage.
 * Moss Carpet now has Block Placing sound.
 * Walking sound will now play at positions below y=0.
 * Exiting a world while being slowed down from freezing will no longer keep the Character slowed after rejoining.
 * Powder Snow now only applies the freeze component to entities server-side.
 * Glow Lichen no longer generates floating in the air.
 * Glow Lichen can no longer exist with no faces present.


 * General
 * Fixed invite icon remaining on start screen after signing out of Microsoft account.


 * Accessibility
 * Fixed a bug where Text-to-speech read the wrong text when displaying toasts.


 * Commands
 * Fixed issue where command is listed in the middle of both  commands.
 * Fixed issue where the command crashes/freezes the game completely.


 * Gameplay
 * Renamed Structure Blocks will no longer have the incorrect data mode on creation.


 * Graphical
 * Cubemap no longer blinks when loading the game, loading into a world or leaving a world.
 * Fixed Strider, Hoglin, Zoglin, Piglin, Piglin Brute Spawn Eggs turning red when quick-moved inside any Inventory in RenderDragon builds.
 * Fixed enchantment glint shape of Charged Bow and Crossbow icons in RenderDragon builds.


 * Items
 * Using an axe on Wood blocks turns them into Stripped Wood blocks.
 * Fixed items playing “attack” and “using” animations at the same time on touch input.


 * Vanilla Parity
 * Critical hit particles now generate around a mob instead of under it.


 * Scoreboards
 * Fixed a crash that sometimes happened when an entity with a scoreboard value was removed from the level.


 * Stability and Performance
 * Added content warnings for invalid map item parent id caused by the outdated Marketplace world templates.