Minecraft Dungeons:Enchanted

List of Enchantments
Most hostile mobs can be enchanted. Mobs can be enchanted from an Enchanter, the Arch-Illager or spawn with enchantments. Naturally enchanted enemies become more and more common as the difficulty increases. Passive mobs can spawn with enchantments as well. Enchanters can only enchant mobs with Fast Attack or Double Damage, but mobs that spawn naturally with enchantments can be enchanted with the following additional enchantments:

Enchantment

 * Thorns &mdash; A large percentage of damage you deal will be reflected.
 * Protection &mdash; Makes the mob take less damage.
 * Fire Trail &mdash; Leaves a trail of purple fire.
 * Electrified &mdash; Causes the player to take great damage when near them in short bursts.
 * Burning &mdash; Causes the player to take damage when in the circle around them continuously.
 * Quick &mdash; Behave similar to the Speed buff, Mobs move faster.
 * Chilling &mdash; Causes the player to move slower when in the large ice circle around them.
 * Deflect &mdash; Has a chance to deflect projectiles back at the player.
 * Regeneration &mdash; Mobs regenerate health.
 * Heal Allies &mdash; Heal nearby mobs when get hurt.
 * Frenzied &mdash; Increases attack speed when health is below half.
 * Gravity Pulse &mdash; Pulls players to the mob in pulses.
 * Cowardice &mdash; Mobs will deal more damage if they are at max health.
 * Shielding &mdash; Mob protects itself and nearby mobs.

Ranged mobs only

 * Multishot &mdash; Ranged mobs have a chance to shoot 5 projectiles instead of 1.
 * Chain Reaction &mdash; Mobs that shoot projectiles have a chance to split into 5 more projectiles on impact.
 * Poison Cloud &mdash; Projectiles create a poison cloud identical to those that Witches throw wherever they land.
 * Ricochet &mdash; Has a chance to have their projectile bounce from player to player.
 * Growing &mdash; Projectiles fired from that mob will become larger and deadlier the longer they travel.

Mobs only
Player cannot get these Enchantment. Only cast by Enchanter or Enchanted mobs.


 * Fast Attack &mdash; Mob attack speed increases.
 * Double Damage &mdash; Behaves similar to the Strength buff, Mobs will deal 2 times as much damage.

Daily trial mobs only

 * Weakness &mdash; Inflicts players with weakness effect.

Weakness

 * Ranged weapon with unchanting
 * Spellbound Crossbows

Trivia

 * Enchanted mobs have an enchanted light glowing appearance. The more enchantments they have, the brighter their appearance they will be. For example,a mob has 3 enchantments, it will be brighter than if the mob has 1 enchantment. Mobs become slightly bigger when enchanted.
 * Weapon with Wild Rage enchantment and Love Medallion does not work on Enchanted mobs.

Gallery
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