Protection

Protection is an enchantment applied to armor that increases the armor's damage reduction.

Usage
Protection has no effect on damage from the void, the command, or hunger. $$, protection does not reduce damage from status effects like poison or wither, nor does it redce damage from suffocation. Otherwise, the damage is protected, even if armor normally would not protect against it (e.g. damage from harming potions). When enchanted armor reduces damage from a source that armor does not normally protect against, it does not lose any durability.

The formula for damage reduction is for each armor piece. The highest level (full Protection IV) absorbs +16% of damage. Theoretically at level 25, no damage is possible (because it would equal 100% protection), but because protection from damage is capped at 80%, the maximum effective level is 20.

Damage reduction from Protection, Fire Protection, Feather Falling, Blast Protection, and Projectile Protection stacks up to an upper limit cap (see armor enchantments).

The protection enchantment is applied after the armor's protection. For example, full diamond armor provides 80% damage reduction by itself. If the total protection enchantment levels on the armor add up to 10 (40% damage reduction), the total damage reduction would be 88% (80% from the armor, then 40% of the remaining 20% from the Protection enchantment), leaving the total damage taken by the player at 12% of what was originally inflicted.

Incompatibilities
Protection, Blast Protection, Fire Protection, and Projectile Protection are mutually exclusive. However, if commands are used to have two or more of these enchantments on the same item, the effects stack.

ID




Issues
ダメージ軽減 Proteção 保护 Schutz