Java Edition 15w33a

15w33a is the seventh snapshot released for 1.9.

Additions

 * Splash text
 * "More Digital!"
 * Lingering Potion
 * Thrown like a splash potion.
 * Leaves a patch of the potion particle effect.
 * Entities that walk into it get the effect.
 * Has all the potion types, and works with potions whose effect are instant, like harming.
 * Brewed with dragon's breath and the corresponding splash potion.
 * The cloud duration can be controlled through a data tag.
 * Doesn't stack, like other potions.
 * Dragon's Breath
 * Found in the brewery section of the creative inventory.
 * Can be used to brew lingering potions by brewing it with a splash potion.
 * Can be obtained by right clicking with a glass bottle while the dragon breathes the homonymous attack.
 * Stacks to 64.
 * Statistics
 * Per-item statistics for number dropped and number picked up.
 * and.
 * Scoreboard
 * New objective type: armor
 * Tracks the armor bar, that indicates the total protection from all currently worn armor pieces.

Changes

 * End Gateway block
 * Changed texture to be booth angle and face independent.
 * The footprint of the visible faces will always display the same texture without deforming due to perspective.
 * Mobs
 * NBT tag was renamed to, replacing the long-obsolete integer-valued tag of that name.
 * Ender Dragon
 * It now breathes the new Dragon Breath when hovering over the exit portal.
 * Now launches Ender Acid Fire Charges.
 * On impact it creates dragon breath and lights the ground on fire.
 * The Dragon Breath acts like a lingering potion, creating a cloud.
 * Arrows get deflected and set on fire while the dragon is on top of the portal.
 * Potions
 * Extended potion of Poison, potion of Poison II, and extended potion of Regeneration had their durations reduced.
 * Potion of Strength changed from 130% bonus to damage to of bonus damage (from relative to absolute).
 * Potion of Weakness changed from 0.5 ( × $1/4$) reduction to damage to.
 * Throwable potions now behave like other projectiles when used in dispensers.
 * They travel a much greater distance.
 * Pick block
 * In survival, pick block now works on items outside of the hotbar but inside the player's inventory.
 * In creative, using pick block normally will give the player a new one instead of existing ones with NBT.
 * + no longer replaces items.
 * Existing items are put into the inventory instead of being deleted.