Giant

Giants are over-sized, neutral mobs that were added in the last version of Survival Test. It uses a six times enlarged Zombie model and the sounds of the Player. They are twelve blocks tall. Like Zombies, Giants' only method of attack is to charge into the player. Since Survival Test, Giants have not been used, and they do not spawn naturally. Mods or Map Editing are required to spawn them in more recent versions.

Behavior
Giants (if spawned in the game) are neutral and do not attack the player unless provoked. They appear to have the same, randomized movement as passive mobs.

Giants use the same skin as zombies yet share almost no similar behaviors. The only exception would be their style of attack ; Giants attack by simply ramming the player repeatedly, in the same manner as zombies. It seems as though Giants do not spawn in groups and thus will not assist each other in combat like wolves in the hostile state, or Zombie Pigmen when provoked. Oddly, despite its massive size, Giants can not break blocks. They also only jump one block high, which, in comparison to their massive size, makes them appear to lack the ability to jump.

Unlike Zombies, Giants are not set on fire by sunlight, and also do not have any idling sounds. They make the same sound as the player when hit, and drop 5 XP Orbs upon death.

Bugs

 * Giants must be hit in the legs to take damage. Hits from the "belt" up will not injure it.
 * If a Giant stands in lava, it can't move.
 * The Player is able to go inside of a Giant's arms.

Trivia

 * In spite of the Giant's size, it can only jump one block vertically, making it look like it can't jump.
 * A giant is a very large version of a zombie and can inflict huge amounts of damage. However, they do have the tendency to get stuck in thick biomes with many trees. This is the perfect opportunity for the player to attack it, since it can no longer move.
 * Giants can be considered the least detailed mob. One pixel is 3/8th the size of a block.
 * Giants used to have the most health out of all the mobs, but since Minecraft 1.2.3 they are on par in health with the Iron Golem and have less health than the Ender Dragon and the Wither.
 * Iron Golems and Snow Golems will attack a giant, as if it was a hostile mob.
 * Prior to 1.0.0, arrows fired at Giants would stick in them, but the size was not proportioned properly, giving the stuck arrows a giant sized appearance.
 * Using an inventory editor, the player may give themselves a mob egg for the giant. However, the egg is not usable and will not spawn a giant when right clicked. The only viable way to grant an egg is by using an input inventory editor and typing a command such as which is the item ID.
 * Despite using the same skin as Zombies, Giants are not considered an undead mob, so they are damaged by Potions of Harming and healed by Potions of Healing.
 * Giants are currently the only mob in the game that doesn't spawn naturally, with a spawn egg or by a pattern of blocks that still exists in the game.
 * In the code, giants need to have a light level both less than 8 and greater than 11 to spawn, but since that can't happen, they don't spawn. However, this spawn condition can be bypassed with a custom spawner, if it attempts to spawn an entity with valid spawn conditions riding a giant.
 * The reason Giants do not act like zombies is likely because they are intended to be a living mob, but they never bothered to add a different texture.
 * Giants are implemented into the Xbox 360 Edition, although they require external modifications for their egg to be placed in the player's inventory.

Gallery
Giante Riese Géant Óriás Reus Gigant Гигант