Talk:The Nether/Archive 1

Whenever I try to teleport back to the normal dimension through my portal, it gives the "Leaving the Nether" message and a "Loading Chunks" screen, and then the application just freezes and also eats my mouse. Have to open Task Manager and close it, it doesn't display the crash screen at all. When I reload the game, I start with empty inventory at spawn point. Anyone else experiencing this issue?

I don't get how the Hell dimension should be fast travel... I think Redstone teleporters would be more cooler :P –The preceding unsigned comment was added by Divine Inversion (Talk . Please sign your posts with   !


 * I think it's a reference to Doom III... In that game, teleporters were developed on Mars. It was eventually discovered that they worked by redirecting matter through Hell itself. - Bomb Bloke 01:39, 13 October 2010 (UTC)
 * Fix for the great justice - Doom 1,2 had the same concept, so it's reference to Doom series. - HYBRID-BEING 12:42, 22 October 2010 (CDT)
 * I think it's a reference to The Ways in the Wheel of Time series. You can "fast travel" along The Ways, but you also have to watch out for the Black Wind (which you don't want to meet). Hell in Minecraft seems similar, only with Ghasts. - DaMavster 15:55, 22 October 2010 (EST)
 * The reference is much older than that. "Für die Tot reiten schnell" is a very old Germanic saying passed down through history, generally said in reference to vampires, demons, and the like. The idea is that vampires and other powerful undead or unholy beings could slip through the corporeal world to avoid detection and bend time and space through the dark arts by literally traveling in Hell, and then shortly resurfacing wherever they wanted. Mskd bklndr 16:44, 1 November 2010 (UTC)--

Why do Red mushrooms grow in the nether? Mozziedoo 12:10pm 11 december 2010 (UTC)++

I think the only thing annoying about the fast travel is that I don't want the fast travel all the time. Maybe I just want to run into hell, grab some dirt and "australium" (awesome referance by the way) and run back, without being teleported super far away. ...Maybe this is what compasses are for? -Funkadacious
 * There's nothing stopping you going back out through the same portal you came in from, is there? No reason why you'd have to travel at all if you don't want to, just gather some materials and leave. DannyF1966 09:45, 29 October 2010 (UTC)

I can think of some bad situations that might occur in Hell if you lose your entry portal. Creating an exit will require Obsidian (Is there obsidian in hell? Did you remember your diamond pick?), and a flint and steel (Is there iron ore, flint, and coal in hell? You'd need coal to burn iron ore, to get the ingot to make a flint and steel). -jonfitt

When you exit is the map between your entry and exit generated, or just the region around your exit? If it generates a path between the two, travelling far in hell could result in large map size increases. -jonfitt
 * I don't think it can do that ConMan8 05:30, 29 October 2010 (CDT)
 * I believe he means with the 1:16 ratio, when you enter and exit hell, on the normal land, will it be genned, and my answer is yes, if it's not too large a gap. GLaDOS 11:39, 29 October 2010 (UTC)

Shouldn't this page be moved to The Slip? Therobert 12:25, 29 October 2010 (UTC)
 * Gah.. looks like we're all too eager to jump the gun on this one.. http://twitter.com/notch/statuses/29082646882 DannyF1966 08:11, 29 October 2010 (CDT)

Just wondering, how does the slip affect compasses? Wolfos

I don't know, maybe they just keep working.. but you'll get to your spawnpoint way faster? And everyone like keeps forgetting the gray dirt block in the slip. It has no real abilities so isn't that actually like dirt? instead of the burning slip dirt now? Arninja
 * Compasses don't work - they just point randomly in any direction. Also, I found out that you can't place water in the Nether, so hardcore obsidian farming is out.jdebold
 * So if a red mossy stone is burning you can't put out the fire when placing water over it? meeeh :( Arninja
 * Oh you can put the fire out just by mining (or start mining) the block Arninja

Name
Whatever the name is. I will always call it "Eternal plane of damnation" becuase it just sounds so fucking baddass --Benjabby 14:18, 30 October 2010 (CDT)
 * Its "Nether" now. so... someone has to move the page. --BlueLegion 21:48, 30 October 2010 (UTC)
 * Just some idle commentary: "Nether" loosely means "underworld". Remember, there's more to the underworld mythology than (christian) hell. Admittedly it's more like a separate dimension. Along with the excellent German reference below, did anyone see/read Constantine? Personally I think it's like the centre of the earth - because of trigonometry, a short distance travelled deep underground equates to the same number of radians as a long distance aboveground. But there's no evidence of curvature in Minecraft. Some Euclidean universe problem, I'm sure. --JellyfishGreen 12:29, 2 December 2010 (UTC)

Gray mud-like material
I think it should be called "creeper sand" since it supposedly slows you down and looks like the texture of the creeper.
 * In that case lemme call the Lightstone "Golden Poo" since it looks like shimmering fecal matter. Just saying. Levy 20:45, 4 November 2010 (UTC)

Media
If your going to post your own videos, at least don't screw up the formatting of the list when you self-plug. --PANDA EXPRESS 21:47, 30 October 2010 (CDT)
 * Note of thumb, only plug yourself if your video has gotten over 1k views. We don't need crappy recordings done by children with a camcorder or a terrible mic commentary. Just saying. Levy 19:04, 31 October 2010 (UTC)
 * I totally agree. --PANDA EXPRESS 19:41, 31 October 2010 (CDT)

Caverns
I built my portal underground and it came out underground. Thought I might share this info for anyone who wants to update the page.--The Ginger Ninja 06:59, 31 October 2010 (UTC) Ok, wtf. I went back though my underground portal in hell, and I came out in a completly random part of my world on the surface. there is a portal just randomly sitting in the ice, somewhere in my snow world in the middle of the night. Aaaaaannnd theres the creeper... --The Ginger Ninja 06:59, 31 October 2010 (UTC)

The Dieing Bug
I was building a structure in Minecraft when I fell down from a height and died. So i went back to the place I died and my stuff wansnn't there. So i think the bug affects both the Nether and the normal world. IMine 07:33, 31 October 2010 (CDT)
 * This is a known bug that was released with the patch. It doesn't matter where or how you die.  I expect this will be the first thing on Notch's plate when he gets back to work.  Notch mentioning the bug on twitter
 * --XipXoom 12:39, 31 October 2010 (UTC)

Fixing the "6 block types in the Nether" bit
Correct me if I'm wrong, but Notch only stated that there were six new block types IN THE UPDATE. He never mentioned anything about the Nether having six block types.

Sources: http://twitter.com/notch/status/26939917678 and http://notch.tumblr.com/post/1351006839/calm-before-the-storm


 * The three new block types in the Nether: Lightstone, Hellstone, And Slowsand. The other three new blocks are Pumpkins, Lit Jack-o-Lanterns, and the portal blocks, which also exist in the Nether. Levy 15:43, 4 November 2010 (CDT)

Bedrock
There is bedrock in the higher places of hell. So gravel is not the only common block between both worlds. --The Ginger Ninja 21:55, 31 October 2010 (UTC)

It also appears in the lower levels, I'm investigating if you can find the blue void you find on the "earth" beneath it. --Redhq 01:26, 1 November 2010 (UTC)
 * I have already looked at both Hell and the new Biome areas on a map generator. Both have been sealed up shut, no possible voids exist in either Hell or the Biome worlds. However, the voids still exist in preexisting world areas not apart of Biomes and never in Hell, unless someone physically edits out the bedrock using an inventory editor. I should try that sometime though, sounds fun. Levy 20:41, 4 November 2010 (UTC)

Portal bugs
Currently while experimenting with fast travel, I found that if you go to the nether from the bottom of earth (bedrock) and dig to the bottom of the nether (bedrock) and place a portal there you will be transported to the surface again, in a far off place. When you travel back through the portal on earth back to nether you go to a different portal you have already created in the nether. And yes I cleared sufficient spaces on either side. --Redhq 01:31, 1 November 2010 (UTC)
 * There are safety algorithms in the case of the portals creating a new portal in the earth map. It sounds like when you dug down, you were already digging down in an area where your portal was moved to in the sake of safty and had you re entered the portal you arrived in, it would have taken you to that corresponding safe area in the earth map. I should make a video demonstrating this. I think I will. Wow, this wiki is giving me all sorts of ideas. :D Levy 20:49, 4 November 2010 (UTC)

Minor edit - Number of Block
It says in the article that the "economy portal requires 10 blocks, but it looks like it only requires 8. Simnos
 * It's ten. I think you're forgetting that you also need 2 blocks on the bottom. --PurpleKiwi 05:51, 2 November 2010 (UTC)

Time passage
I've noticed that for some things, time doesn't pass in one world when you're in the other. Example: TNT placed and primed just before you fade out to the other world won't explode until you've come back to the nether. Can anyone confirm this, or test to see whether the sun and moon move while in the Nether?
 * I just tried it. Went through a portal a couple minutes ahead of dawn, ran around for a bit, then returned to find daylight. Epee1221 12:05, 13 November 2010 (CST)

Media
Is this section really useful? I believe that any links to videos like should only be in the Wiki if it's either from Notch or an official source like PC Gamer, unless it's a video of a bug or (possibly) a hard to explain tutorial. Allowing these videos to be put on this page means that there can be a video like this for every page in the Wiki. We don't want people to make commentaries about their adventures in here. I have tried to remove it before but it was quickly reverted. What do you guys think? --Scykei 09:11, 3 November 2010 (CDT)
 * I actually think the user commentaries are a good idea. They give the wiki-goers an outlet for more information and examples. Who doesn't like that? Although I don't agree with self-plugging, I believe the community of editors are more than capable enough to weed out the bad plugs from the good demonstrations/commentaries. See the above discussion on this page concerning the matter. Levy 15:37, 4 November 2010 (CDT)

Fast Travel... How?
The article mentions that you have to re-enter the normal world to fast travel, but the only ways I know of to re-enter are by going back through your portal or dying. So I'll clarify the issue. The article should say how you re-enter the normal world. NightChime 18:05, 12 November 2010 (CST)
 * Take some obsidian and flint/steel into the Nether, wander around a bit and make a new portal while you're down there. --DannyF1966 18:20, 12 November 2010 (CST)
 * While you're IN there. technically, it's another universe. not the underworld. :P--Kizzycocoa 00:22, 13 November 2010 (UTC)
 * Good point, I stand corrected! --DannyF1966 00:29, 13 November 2010 (UTC)
 * just thought you aught to know. :P not in the in-your-face snooty way ^^
 * also, I like helping notch remove the hell stigma :P--Kizzycocoa 00:31, 13 November 2010 (UTC)

I'm having a problem with fast traveling that I hope someone can help me with. I did like everyone says and built a second portal in the Nether, but it transports me back to the portal on Earth that I already made. What am I doing wrong? Thanks for any help anyone can give me. –The preceding unsigned comment was added by Pulpo (Talk 11:29, 15 November 2010. Please sign your posts with   !


 * The problem is you're building your exit portal too close to your entry one. --XipXoom 21:39, 14 November 2010 (CST)


 * I had been doing some first-hand testing on how far away from each other portals need to be and I just can't come up with a solid result.. ConMan8 03:42, 15 November 2010 (UTC)


 * The only solid number is "at least 8 blocks away". That said, it isn't a hard and fast rule as the game moves your exit point around as needed in order to get you in a place it feels is safe.  If it ends up moving the exit point too close to another portal, it will just use that instead. --XipXoom 21:44, 14 November 2010 (CST)


 * Thanks for the quick responses. For anyone trying to figure out what the threshold distance is for multiple portal creation, I've been positioning the second portal 12 blocks away and the corresponding distance between them on Earth should be straight and flat with enough room for a portal to fit. I was also wondering if vertical shifts were magnified x8 in the Nether? <<Pulpo 23:42, 14 November 2010 (PST)

Portals Still Don't Work in SMP
Can anyone confirm that the portals still don't work in SMP? They don't for me. Everything else does appear to work fine. Correct me if I'm wrong, but I do believe that it was said that the portals were fixed for SMP. GameSlayerGS 10:10, 2 December 2010 (CST)
 * Portals still don't work for SMP. Notch can't figure out how to make Nether work on one server with the overworld main world. In theory, the way the nether works now, you will need two servers to support the Nether, though portals for server teleportation aren't implemented, yet. Levy 04:46, 10 December 2010 (UTC)

Dungeons
Can dungeons exist in the Nether? Drenay 21:46, 14 December 2010 (CST)
 * I never heard of anything like that, and after a research, I got the confirmation : there's nothing such. But that would be really cool, though. -- Linkyu 13:56, 13 January 2011 (UTC)

Naming
What should we call the overworld? I find calling it "Earth" to be confusing. Yeturn 02:09, 29 December 2010 (UTC)

Sounds
There is no mention of the horrible disorienting sounds that play here.

From what I see, they're totally random, but I would give credit and could believe they are well engineered and play to hint the player in a certain direction or try to get them to forget which direction they're traveling by playing certain combos at specifically uncorrelated instances, instilling false beliefs in the memory subconsciously.

Recent edits
Just undone some of the edits by Kabob34 including guidelines and the statements about frequency of blocks because i can not find any sources for the values. Further i let the part over the ambient sounds stay there, but it sure needs new wording. Also i am unsure about mobs using portals and dragons only in nether seems like pure speculations to me. Please state here what you change on these things to keep an overview about the cleanup.DerGraph 12:18, 13 January 2011 (UTC)