Java Edition 22w15a

22w15a is the fifth snapshot for Java Edition 1.19, released on April 13, 2022, which adds ranged attack for wardens, two new advancements, and fixes bugs.

Gameplay

 * Advancements
 * Added two new advancements:
 * Sneak 100
 * Sneak near a Sculk Sensor, Sculk Shrieker or Warden to prevent it from hearing you
 * When the Squad Hops into Town
 * Get each Frog variant on a Lead
 * Added advancement trigger.
 * Triggered when a player picks up an item that was thrown by an entity, with following conditions:
 * : a predicate for the player picking up the item
 * : a predicate for the entity that threw the item
 * : a predicate for the item
 * Added advancement trigger.
 * Triggered when a vibration event is ignored because the source player is holding the sneak key, with following conditions:
 * : a player for which this trigger runs

General

 * Particles
 * Added a new particle:.


 * Tags
 * Added following block tags:
 * Added following item tags:
 * Added following item tags:
 * Added following item tags:
 * Added following item tags:
 * Added following item tags:

Blocks

 * Mangrove Leaves
 * Changed its texture.


 * Note Blocks
 * Reverted the change made in 22w13a which only wool and wool carpets would block the sounds.


 * Sculk Shrieker
 * Changed its side texture.


 * Wools and Wool Carpets
 * Carpets, like Wool blocks, will now dampen the vibrations caused by their placing, breaking or dropping as items.
 * Carpets now also dampen the vibrations caused by running and jumping over them.

Items

 * Boats and Boats with Chests
 * Changed item textures of all types of boats and boats with chests.

Mobs

 * Allay
 * Now have a natural health regen of per second.


 * Wandering Trader
 * Now will sell mangrove propagules.


 * Warden
 * Can now charge a ranged attack when player building high, hiding behind walls or being out of range of their melee attack.
 * Their rib cages will open up to shriek a sonically charged ranged attack that can penetrate walls.
 * Can now smell players from further away.
 * The vertical range wardens get angry at a target while sniffing is now 20 blocks instead of 6 blocks.

World generation

 * Mangrove Swamp
 * Mud now generates all the way from the surface down to stone.
 * Tall mangroves are far more common than short mangroves now.
 * Moss carpet now generates on top of mangrove tree's roots.

Gameplay

 * Advancements
 * The darkness effect is now required by "How Did We Get Here" advancement.
 * The parent advancement of the "With our powers combined!" advancement is changed from "Bukkit bukkit" to "When the Squad Hops into Town".
 * The ID of the "Birthday Song" advancement is changed from to.
 * Removed advancement trigger.

General

 * Tags
 * Renamed game event tag to.
 * Renamed item tag to.
 * Mud is no longer be a part of the block tags.
 * Mud and muddy mangrove roots are now part of the block and item tag.
 * Moss carpet and vine are now part of the block tag.
 * Moss carpet, vine, mangrove propagule and snow are now part of the block tag.


 * Panorama
 * Changed to reflect The Wild Update.