User talk:BarracudaATA

Nice work!
Thanks for drastically improving the way the NBT structures are done! I had tried to make templates to support entire trees but I couldn't get around the limiting template syntax I found on Wikipedia - I suppose the bulleted lists are just fine now with Ultradude's trees and your icons (my plan would have made things messier). I really appreciate you taking the time to help, the pages are looking far better than when I first found/created them. The only minor details I see wrong are that the List and String icons look too similar and that it's not possible to tell when a tag is named "" versus having no name. I don't think the problems are worth fixing though because everything is much clearer and neater than it was before anyway, and tooltips, descriptions, and common sense fix them anyway. Thanks!  LB ( T 22:49, 19 July 2012 (UTC)
 * Yeah, after seeing that Ultradude did this nice treeview stylesheet, I was inspired to fix the messy markup as well. :)
 * The difference between the string and list icon is very small indeed, but I couldn't find better choices from the icon set I used, at least not with the document icon in the background. Maybe I can customize it later for better distinction.
 * And I played around a lot whether the template should display empty name strings or not and came to the conclusion that it's the best to display nothing. Double quotation marks alone as a placeholder just look weird and other placeholders like (empty) seem too long and confusing IMHO. --Barracuda 23:23, 19 July 2012 (UTC)


 * The treeview is copied from wikipedia, I just changed it a bit to work here. It certainly looks a lot nicer. The only thing that bugs me is they way we've had to do those additional field areas; don't know how to display it better though. –ultradude25 (T&#124;C) at 23:49, 19 July 2012 (UTC)


 * You mean those extra fields for mobs, for example? Well... can't think of a better solution right now. --Barracuda 16:56, 20 July 2012 (UTC)


 * Well the only thing I can think of is to do something like this: (or without the line connecting on the left)
 * SkeletonFace.png Additional fields for Mobs:


 *  : Amount of health the entity has. A value of 1 is half a heart.
 * : Number of ticks the mob's "invincibility shield" lasts after the mob was last struck.
 * : Number of ticks the mob turns red for after being hit.
 * : Number of ticks the mob has been dead for. Controls death animations.
 * : The list of potion effects on this mob. May not exist.
 * A potion effect
 * : The effect ID.
 * : The potion effect level. 0 is level 1.
 * : The number of ticks before the effect wears off.


 * It results in a blank li tag, but it's the only way to add classes/styling to a wikitext list. –ultradude25 (T&#124;C) at 17:17, 20 July 2012 (UTC)
 * I think the current way is fine - the tags don't look just 'out there'. It's certainly difficult to represent realistically, but it looks nice and it gets the idea across.  LB ( T 03:31, 21 July 2012 (UTC)

.gif Zombie
Deutsch: (?) Könntest du ein .gif von den 2 Zombies machen? Can you do a .gif of the zombies? iLeon (Disk) 23:49, 9 August 2012 (UTC)
 * Du meinst von dem neuen Villager-Zombie in der neusten Snapshot? --Barracuda 11:32, 10 August 2012 (UTC)
 * Genau :D. Mir ist aufgefallen das du die ja immer machts :D Benutzt du da bestimmte Programme für? iLeon  (Disk) 11:57, 10 August 2012 (UTC)
 * Ich erstelle die Bilder mit Hilfe einer noch nicht veröffentlichten Mod für die Iso-Perspektive, Mineshot für größere Screenshots, sowie ein paar kleiner Patches, damit die Mobs auch ruhig stehen bleiben. Für die Nachbearbeitung nehme ich Photoshop und ImageMagick. --Barracuda 19:01, 10 August 2012 (UTC)
 * Und um deine eigentliche Frage zu beantworten: sobald ich meine Mods für die jeweilige Minecraft-Version zu laufen kriege. ;) --Barracuda 19:06, 10 August 2012 (UTC)
 * Ok. :D [[File:VSig.png]] iLeon (Disk) 19:57, 10 August 2012 (UTC)

Beacon bock.gif
Can you please make a Beacon block.gif for the page? --007a83 (Talk&#124;Contribs) 23:46, 15 September 2012 (UTC)
 * If I find the time for it, I can give it a try. --Barracuda 19:53, 17 September 2012 (UTC)

desert temple
Das isometrische Bild des Wüstentempels ist falsch. Auf den 2 Türmen befinden sich Sandsteintreppen, die auf dem Bild fehlen. ILeon 19:10, 26 January 2013 (UTC)
 * Okay, das ist komisch... ich werde es mal beheben. Danke für den Hinweis! --Barracuda 21:18, 27 January 2013 (UTC)
 * So, jetzt müsste es passen... --Barracuda 14:27, 30 January 2013 (UTC)
 * Danke!
 * Was anderes: Müsste das isometrische Bild der Hexenhütte nicht mit der öffnung nach links sein? ILeon 16:23, 9 February 2013 (UTC)
 * Ja, müsste es. Ich habe den Fehler aber erst bemerkt, als das Bild schon hochgeladen wurde. Da das maskieren immer ziemlich aufwendig ist, habe ich es einfach so gelassen... --Barracuda 15:51, 2 June 2013 (UTC)

Isometric screenshots ?
Hello ! I just wanted to know how do you make those very nice isometric screenshots ? There's a mod for that ?

--78.129.95.93 16:09, 5 May 2013 (UTC)
 * Yes, Mineshot. --Barracuda 00:45, 6 May 2013 (UTC)

Horses
Just wondering, are you planning to render models of the horses for the page? I'm planning to make a .gif whenever someone makes them. Thanks. Glman99 21:12, 21 May 2013 (UTC)
 * Yes, but after release of 1.6. I need Forge for my mod to create these screenshots and the look of the horses may change until release. --Barracuda 22:36, 22 May 2013 (UTC)

Iso sheep colours
Can you please make renders for all the sheep colours to replace the crummy images we've had in this gallery for ages? –ultradude25 ᐸ Talk Contribs 09:48, 2 June 2013 (UTC)
 * Yeah, good idea. Is it fine if I animate the colors on the adult sheep only? --Barracuda 14:17, 2 June 2013 (UTC)


 * You shouldn't need to animate anything. The image parameter in the infobox will accept a semi-colon separated list of images, which it will cycle through. See wolf. –ultradude25 ᐸ Talk Contribs 23:27, 2 June 2013 (UTC)