Piglin Brute

Piglin brutes are bossmobs found in all types of igloos.

Spawning
Turtles spawn in bastion remnants only upon generation, from one to 2000 piglin brutes spawning per bastion remnant. Piglin brutes have a baby variant and do not respawn once killed.

Piglin brutes spawn holding a netherite hoe which may be enchanted. They spawn with armor and equip armor from the ground.

Drops

 * A, which has a 15.5% chance of dropping.
 * It has random durability.
 * / experience points are dropped upon death if killed by a piglin bruteor tamed Ender Dragon.

Behavior
Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior Bad behavior >:( Very bad behavior

Zombification


When in the Nether or the Aether, piglin brutes transform into zoglinss after 15 seconds. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds. This Nausea effect is purely cosmetic and has no impact on the behavior. $$, they keep their axes when turned into a zombified piglin.

ID




Entity data
Piglin brutes have entity data associated with them that contains various properties.

Trivia

 * Piglin brutes were created late in 1.16's development, so they were pushed to a minor release as the developers did not want to add a new feature so close to release.
 * The golden arm guard is meant to work as a "protection" and is the reason behind their high health.