User:Evildagmar


 * I detest needless whitepace.
 * I'm literate.
 * I have moderate MediaWiki-fu.

= Dagmar's recommended mods = These mods are the things I usually install to my server and client because they provide needed fixes or add features which are useful without being too "cheaty". No, I'm not putting information on how to install each one here--that's something you should be able to figure out on your own. Learning through research and experimentation is good for your brain! Note: Just because I've listed them here doesn't mean they currently work if the client or server just updated so YMMV.

Client mods (for Survival Alpha Client)
current for 1.2.5
 * MrMMods (forum link) - This client patcher allows you to install some of MrMessiah's mods, notably:
 * SimpleMap, an overhead minimap that makes it much, much easier to get your walls and underground tunnels to line up properly. Think of it like having assayer's tools built into the client.
 * AmbientOcclusion, a rendering mod that makes the video card do a bit more work to add light shadows around blocks. Technically these shadows aren't correct, but then neither is Minecraft's usual lighting anyway.  It does make the scene look quite a bit nicer tho'.
 * Better Grass, a graphical mod that clones grass from the top of grass blocks onto it's sides when the blocks below it are also grass, so you get a contiguous green surface on a smoothly (lol) sloping hillside instead of a bunch of stairsteps.
 * Xau's Patcher (forum link) also known as MCPatcher or "HD Texture Fix" - This is another patch utility which can tweak the client a bit more so that it can handle 32x32 texture packs without showing you weird things on the surfaces of bricks and pumpkins. It also handles animated fire/lava/water properly (just don't try to have more than one patcher do the same tweaks).
 * Risugami's More Worlds and Sign Tags (forum link) - He's got several, but these are the only two of his I use--the rest seem a bit cheaty (and may have some odd side-effects if you no longer have his mods installed because the client was recently updated). Apparently Risugami has a real knack for java, because otherwise his mods are a head and shoulders above a number of other mods I've seen.
 * More Worlds - Changes the save/load dialog screen to have ten worlds instead of merely five.
 * Sign Tags - Somewhat technical mod that makes certain things written on signs be automagically replaced with information like the time, the current co-ordinates, etc

Server mods (for SMP Alpha Server)
current for 0.2.7
 * hMod (also known as Hey0's server mod) (forum link) - This server mod provides a lot of useful things like access levels, bans for block types you don't like, the ability to add teleport waypoints through slash-commands, and a plugin system for more server mods to be loaded by it. Once installed you invoke it with the same arguments you'd use to launch the server normally, and it bootstraps minecraft_server.jar for you.  Generally updates within 48 hours of Notch patching the server and doesn't appear to do anything to maps that make them fail horribly when you run without it in the meantimes (although users may not working without it's new commands).  Note that plugins for hMod are only dependent upon a minimum hMod release version (not the server itself) so once hMod catches up with a server update, you generally don't have to go looking all over for everyone's updated hMod plugins as well.  hMod facilitates installation of the following:
 * LeafDropper (forum link) - This restores (sort of) leaf destruction for SMP, although in a slightly weird way--when it's time for a bunch of leaves to decay, they all go away at once.
 * A whole pile of other anti-grief, area-protection, and various utility mods.
 * Runecraft (forum link) - This server mod adds a few things in-game that let you build small contraptions that do certain things I've found to be useful. Installing it requires modifying minecraft_server.jar by inserting it's files (which is trivial if you have 7zip or clue).  I personally use very little of it's functionality aside from teleport pads & waypoints, and hidden panels--there is a blacklist file to disable most/all of the other "runes" you don't like/want (because users can and will make a bloody mess with some of them).  It's "lore friendly" in so far as there is "lore" in Minecraft since there's no slash commands involved--you build something in the world using special but normal (like iron ore), and then right click on that something to activate it.  The runes I allow and why:
 * Teleport/Waypoint pads - Traveling long distances in Minecraft can be a real pain in the rear because if you get roflstomped, you've got a long road ahead of you... again (unless you moved your spawn point). These let you build a 5x5 section on the floor somewhere, put special "key" materials in certain holes, and then activate it to create a teleport destination (i.e., a waypoint).  ...then you go elsewhere (like a common spawn area or "Hall of Teleports") and build almost the inverse of the waypoint but use the same special materials to create a teleport pad.  This teleport pad, once activated, will immediately take you to the waypoint it was linked to.  For those reading between the lines, yes these are hackable so if someone figures out what keying materials you used, they can build a teleport pad to your waypoint and come steal all your goodies.  I like that.
 * Hidden Panel (not to be confused with a secret panel rune, which is mostly useless by comparison) - Lets you build a structure into the wall or floor that in it's default configuration will allow you to right click part of the wall/floor to make a 2x1 hole appear and disappear. ...because a greifer can't greif what a greifer can't find.