Talk:Sounds.json

Sounds to "follow" the player
me and some friends are working on a minecraft map where we want a custom sound to "follow" the player down a minecart ride is it possible to do without breaking the sound file into chunks and setting them to be played 86.161.237.57 23:05, 3 September 2015 (UTC)


 * You have come to the wrong place for help with custom maps. Try the Minecraft Forums. – KnightMiner  t/c 03:32, 4 September 2015 (UTC)
 * i have a thread open on minecraft forum but no one is replying 86.161.237.57 09:47, 4 September 2015 (UTC)
 * That does not make this the right place. Talk pages here should only be used to discuss the relevant article, see the talk page guidelines.
 * Also, your post has not even been up for a day. Most people are not online within a few hours of every post, I am just a strange exception. – KnightMiner  t/c 14:08, 4 September 2015 (UTC)


 * To do so, you must put in a command block: /execute    /playsound [x] [y] [z] [volume] [pitch] [minimumVolume] . Check the Execute section. It can help. Fyreboy5 (talk) 12:46, 29 October 2015 (UTC)


 * That would make the sound originate at the location of the player when the command is run. But if the player moves, the sound would still be coming from that location and would fade out as the player moved away, rather than follow them. -- Mr Pie 5  (talk) 04:28, 9 November 2015 (UTC)

Specific Sounds With /playsound
Is it possible to have playsound use specific sounds rather than the whole event? -- Mr Pie 5  (talk) 01:12, 28 October 2015 (UTC)


 * If you mean such as ambient/cave/cave1 always, then no. The sound actually played will be randomly selected from one of them for that sound, so ambient.cave.cave may play ambient/cave/cave3, or ambient/cave/cave10. Fyreboy5 (talk) 22:12, 28 October 2015 (UTC)

150+ New Sounds for 1.9
I would like this page to show all of the sounds added in 1.9, because it said that there are new sound events. I would like to know what I can type to play these sounds. I would help with this myself, but A: I can only play on the weekends (reason why will not be stated), and B: I'm not as talented as the rest of the community. Fyreboy5 (talk) 22:17, 28 October 2015 (UTC)


 * Alright; now there's an "Upcoming 1.9" subsection. Anybody who has any interest improving that table, or the page as a whole to more accurately reflect any more 1.9 changes, such as syntax, please feel free. I can vouch that it matches the 1.9-pre2 sounds.json, because I generated the wikitable with a script directly from that file. Cheers! – Sealbudsman talk/contr 21:04, 22 February 2016 (UTC)


 * Am I blind or was it removed? I probably just can't find it because it's such a long page, but it's not at the Contents section either. PancakeMan77 (talk) 21:42, 16 March 2016 (UTC)


 * 1.9 was released, we never keep the upcoming sections after a release (at least not intentionally). It might be a good idea to work what actually changed into the history section, though until then you can just click the "History" tab on the page and find a revision from before 1.9 was released. – KnightMiner  t/c 22:35, 16 March 2016 (UTC)


 * when 1.9 was released, the 'upcoming' section was moved to the main Sound Events section, and the previous main Sound Events section was moved to a subsection called 1.8.9. And yeah I agree, we should probably devolve the old section into history -- but seeing as how it's as asset file, and not so easy to find old copies of, we would probably have to make do with one 1.9 section, no snapshots. – Sealbudsman talk/contr 00:15, 17 March 2016 (UTC)

Weight does not use float/double values
At least as of 1.10.2, the "weight" attribute does not accept decimal values. Using 0.5 as a weight resulted in this nice little subtle error: https://gist.github.com/RoboMWM/18f5db56252eb24ec533533a53ba5dd0

The PC Tech Guy (talk) 01:42, 12 October 2016 (UTC)