User:JEC6789/Blue sandbox

Welcome to my blue sandbox! This is where I dump data that I currently don't know where else to put. 

Items in Pocket Edition per version
The use of is recommended to search for content. {| class="wikitable" ! Version ! items.png ! Added textures/version implemented ! Added: obtainable ! Unobtainable → obtainable ! Added: unobtainable ! # of implemented items (obtainable) !
 * - style="vertical-align:top" |


 * 201108040915 items.png

!
 * colspan="3"
 * 0 (0)
 * - style="vertical-align:top" |


 * rowspan="6" | 201112060917 items.png

!
 * 6 items:
 * Shears
 * Stone Axe
 * Stone Pickaxe
 * Stone Shovel
 * Stone Sword
 * Wooden Door
 * ? items:
 * Arrow
 * Bone
 * Book
 * Bowl
 * Brick
 * Clay Ball
 * Clock
 * Compass
 * Diamond
 * Diamond Axe
 * Diamond Pickaxe
 * Diamond Shovel
 * Diamond Sword
 * Feather
 * Glowstone Dust
 * Gold Ingot
 * Golden Axe
 * Golden Pickaxe
 * Golden Shovel
 * Golden Sword
 * Gunpowder
 * Iron Axe
 * Iron Door
 * Iron Ingot
 * Iron Pickaxe
 * Iron Shovel
 * Iron Sword
 * Leather
 * Paper
 * Slimeball
 * Snowball
 * Stick
 * String
 * Sugar
 * Sugar Cane
 * Wheat
 * Wooden Axe
 * Wooden Pickaxe
 * Wooden Shovel
 * Wooden Sword
 * ? (6) +? (6)
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!
 * rowspan="5"
 * 3 items:
 * Coal
 * Dandelion Yellow
 * Lapis Lazuli
 * 11 items:
 * Book
 * Bowl
 * Paper
 * Snowball
 * Stick
 * Sugar
 * Sugar Cane
 * Wooden Axe
 * Wooden Pickaxe
 * Wooden Shovel
 * Wooden Sword
 * ? items:
 * Bone Meal
 * Cactus Green
 * Charcoal
 * Cocoa Beans
 * Cyan Dye
 * Gray Dye
 * Ink Sac
 * Light Blue Dye
 * Light Gray Dye
 * Lime Dye
 * Magenta Dye
 * Orange Dye
 * Pink Dye
 * Purple Dye
 * Rose Red
 * ? (20) +? (14)
 * - style="vertical-align:top" |

!
 * ? items:
 * 19 items:
 * Brick
 * Cactus Green
 * Charcoal
 * Clay Ball
 * Diamond
 * Diamond Axe
 * Diamond Pickaxe
 * Diamond Shovel
 * Diamond Sword
 * Gold Ingot
 * Golden Axe
 * Golden Pickaxe
 * Golden Shovel
 * Golden Sword
 * Iron Ingot
 * Iron Axe
 * Iron Pickaxe
 * Iron Shovel
 * Iron Sword
 * ? items:
 * ? (39) +? (19)
 * - style="vertical-align:top" |

!
 * 2 items:
 * Bow
 * Flint
 * 5 items:
 * Arrow
 * Bone
 * Bone Meal
 * Feather
 * String
 * ? items:
 * ? (46) +? (7)
 * - style="vertical-align:top" |

!
 * ? items:
 * Apple
 * Bed
 * Bread
 * Cooked Chicken
 * Cooked Porkchop
 * Diamond Hoe
 * Golden Hoe
 * Flint and Steel
 * Iron Hoe
 * Mushroom Stew
 * Raw Beef
 * Raw Chicken
 * Raw Porkchop
 * Steak
 * Stone Hoe
 * Wheat Seeds
 * Wooden Hoe
 * ? items:
 * Cyan Dye
 * Gunpowder
 * Light Blue Dye
 * Lime Dye
 * Magenta Dye
 * Orange Dye
 * Pink Dye
 * Purple Dye
 * Rose Red
 * Wheat
 * ? items:
 * Egg
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!
 * ? items:
 * Melon Seeds
 * Melon Slice
 * Painting
 * ? items:
 * Glowstone Dust
 * ? items:
 * Sign
 * - style="vertical-align:top" |
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2 items: v0.6.0: !
 * 201301181025 items.png
 * Nether Brick
 * Nether Quartz
 * ? items:
 * Diamond Boots
 * Diamond Chestplate
 * Diamond Helmet
 * Diamond Leggings
 * Golden Boots
 * Golden Chestplate
 * Golden Helmet
 * Golden Leggings
 * Iron Boots
 * Iron Chestplate
 * Iron Helmet
 * Iron Leggings
 * Leather Boots
 * Leather Cap
 * Leather Pants
 * Leather Tunic
 * Nether Brick
 * Nether Quartz
 * ? items:
 * Leather
 * Sign
 * ? items:
 * Chain Boots
 * Chain Chestplate
 * Chain Helmet
 * Chain Leggings
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4 items: v0.7.0: ! colspan="3" | Total unique items in Pocket Edition v0.7.6 alpha: ? ! colspan="2" | Obtainable: ? ! colspan="2" | Unobtainable: ? ! Version ! items-opaque.png ! Added textures (version implemented) ! Added: obtainable ! Unobtainable → obtainable ! Added: unobtainable ! # of implemented items (obtainable) !
 * 201304221142 items.png
 * Spawn Chicken
 * Spawn Cow
 * Spawn Pig
 * Spawn Sheep
 * ? items:
 * Bucket
 * Cake
 * Lava Bucket
 * Milk Bucket
 * Water Bucket
 * ? items:
 * Egg
 * ? items:
 * Saddle
 * Spawn Chicken
 * Spawn Cow
 * Spawn Pig
 * Spawn Sheep
 * - style="vertical-align:top" |


 * V0.8.0 alpha build 3 items-opaque.png

!
 * ? items:
 * Baked Potato
 * Beetroot
 * Beetroot Seeds
 * Beetroot Soup
 * Carrot
 * Minecart
 * Potato
 * Pumpkin Pie
 * Pumpkin Seeds
 * Redstone Dust
 * ? items:
 * Clock
 * Compass
 * ? items:
 * - style="vertical-align:top" |
 * - style="vertical-align:top" |


 * V0.9.0 alpha build 2 items-opaque.png


 * ? items:
 * Cookie
 * Emerald
 * ? items:
 * ? items:
 * Spawn Creeper
 * Spawn Enderman
 * Spawn Mooshroom
 * Spawn Silverfish
 * Spawn Skeleton
 * Spawn Slime
 * Spawn Spider
 * Spawn Villager
 * Spawn Wolf
 * Spawn Zombie
 * Spawn Zombie Pigman
 * }
 * }

Bugs from v0.8.0 alpha development builds
Noticed the fix versions listed in the bug tracker for at least some of the 0.8.0 development build bugs aren't correct, so I'm gonna do something about it. Bugs that started occurring before the 0.8.0 builds will not be included here. Bugs with marked fix versions of 0.11.0 or later are completely accurate as far as I can tell.

Chunk rendering in v0.8.0 alpha
The Google+ changelog for Pocket Edition v0.8.0 alpha build 2 had the following text listed in it:

Far/near chunk determination is calculated based on the distance between the player's head and the exact center of a chunk section. An of major semiaxis length $$0.7r$$ and minor semiaxis length $$0.35r$$, with $$r$$ being the distance between the player's camera and the render distance limit, is rotated on the Y-axis around the player's head, resulting in an. A chunk is considered "near" if its center is inside this spheroid, or "far" if its center is outside the spheroid.

Far chunks are not able to render while the player is underwater. Fog is also only able to be applied to far chunks, which can result in sharp borders in the fog between near and far chunks, especially if the render distance is set to a lower value. In build 1 through build 3, this resulted in a glitch where water fog was never visible and lava fog only rendered on far chunks, giving the player much more visibility than intended.

The following blocks are rendered differently depending on if they are in a near or a far chunk: Most of the listed blocks become invisible when located in a far chunk, but leaves, cacti, and sugar cane are exceptions to this when fancy graphics is on. In build 1, these blocks have transparent regions of their textures filled in with black, while in build 2 and later, transparent regions are filled in based on the colors of surrounding pixels.
 * Saplings
 * Oak, spruce, birch
 * Leaves (fancy graphics only)
 * Oak, spruce, birch, jungle
 * Glass
 * Flowers
 * Dandelions, roses
 * Mushrooms
 * Brown, red
 * Fire
 * Crops
 * Wheat, carrots, potatoes, beetroots
 * Doors
 * Ladders
 * Rails
 * Regular, powered
 * Cacti
 * Sugar cane
 * Beds
 * Cobwebs
 * Grass
 * Grass, ferns
 * Dead bushes
 * Trapdoors
 * Iron bars
 * Glass panes

Bedrock Edition wool numeric ID replacements
What pre-v0.2.0 wool blocks get converted to in v0.2.1 and later. Gray rows indicate wool variants that were not legitimately obtainable in v0.1.x. Red cells indicate that there was no block assigned to the respective ID in that version.

Updating early Pocket Edition versions
Everyone always asks if you can safely update from version #1 to version #2, but what about updating from version #1 to version #6,478? Let's talk about that.

Summary
See the Minecraft Discontinued Features Wiki for danger definitions.

In Pocket Edition v0.1.x alpha, the  file used a compact binary format instead of the NBT format. The file contained information for the world seed, the last played time, and the world name. Player information was stored in a separate file named. Additional information regarding the level format in these versions can be found here.

In v0.2.0 alpha, level.dat was changed to use the NBT format, and player information that was previously in player.dat was moved into level.dat. The game automatically converts the level.dat file for a given world once the world is opened in-game.

Outside of the addition of a few fields in level.dat and the addition of  in v0.5.0 alpha, no notable changes were made to the level format until v0.9.0 alpha build 1. This means that most worlds can be updated from v0.1.x straight to v0.8.1 without any issues, though there is an exception mentioned below.

v0.9.0 introduced a large number of changes to the level format, including the addition of the  folder, the player tag getting moved from level.dat to the db folder, and the removal of   and. To allow players to update to v0.9.0 from previous versions without any issues, the player tag is still able to be read from level.dat if it cannot be read from the db folder. While this version does support updating to it from as far back as v0.2.0, the different level.dat format and the existence of player.dat in v0.1.x does cause a number of issues to occur if updating from v0.1.x to v0.9.0 or later.

v0.2.1-v0.8.1
Before v0.2.0 alpha, all the different colors of wool were split up into their own numeric IDs since the player's inventory did not support metadata values at the time. With the addition of inventory metadata support in v0.2.0, all wool colors were merged into a single numeric ID, with different colors corresponding to different metadata values. If the player updates to v0.2.0 only, any pre-0.2.0 wool blocks are automatically converted to the new wool ID. The game's ability to convert wool was removed in v0.2.1, resulting in potential block damage if the player updates from v0.1.3 or earlier to v0.2.1 or later. See this section for a resource showing what pre-v0.2.0 wool blocks get converted to.

v0.9.0-v0.10.5
Opening a world in v0.9.0 or later that was last opened in v0.1.x presents the following glitches:
 * The world type is automatically converted from old to infinite. New chunks generate in place of the invisible bedrock border.
 * Chunks outside the old world bounds may sporadically fail to generate, which can result in any of the following three outcomes:
 * An empty chunk
 * A copy of the northwest-most chunk from the old world
 * A corrupted copy of the northwest-most chunk from the old world that crashes the game when it is loaded in. If the player is able to get close enough to such a chunk, the world can potentially get softlocked.
 * If the players opens the world in v0.10.1 or later, loading these chunks does not crash the game, but getting within a close enough distance of them can still cause a crash. Corrupted chunks can take on various forms; the entire chunk may be shifted down on the Y-axis, causing the lowest layers to wrap around and appear directly below the height limit. Several rows of blocks depending on their Z-coordinate may also be replaced by a large assortment of seemingly unrelated blocks.
 * Chunks inside the old world bounds may regenerate while still in-game, resulting in glitchy rendering until the player either exits and reenters the world, or unloads and loads the chunk(s) back in.
 * This particular form of chunk regeneration does not seem to occur in v0.11.0 (build 3) or later.
 * If light blue wool (ID 113) was placed in the world before updating, any spaces that previously contained the block become subject to multiple crash/hang bugs associated with invalid block IDs before v0.11.0:
 * The game crashes if any attempts to replace an invalid ID block with another block are made.
 * The game crashes if an entity's hitbox intersects a space with an invalid ID block.
 * This does not apply to arrows, dropped items, falling blocks, paintings, primed TNT, thrown eggs, or thrown snowballs from v0.10.2 onward.
 * Prior to v0.10.2, the game crashes if the player's touch input (split controls off) or crosshair (split controls on) intersects a space with an invalid ID block.
 * Prior to v0.10.0 build 2, the game crashes if the player gets within about a 12-block distance of an invalid ID block.
 * Prior to v0.9.0 build 4, the game often hangs once an invalid ID block comes into view.

v0.11.0 and v0.11.1
Opening a world in v0.11.0 or later that was last opened in v0.1.x also presents the following glitches:
 * The world no longer has a displayed name on the world selection screen, and its last played time before opening it is displayed as "long ago."
 * The light level of all blocks excluding those that give off light in the old world bounds is zero as long as they do not receive any block updates.
 * The game may seemingly randomly crash, which is then followed by several values in level.dat getting changed:
 * : unknown
 * : 167,772,163 (0A000003)
 * : 268,452,961 (10004461)
 * : 2,034,465,123 (79437963)
 * : 1,818,579,828 (6C655374)
 * : 1 (01)
 * : 1,869,632,617 (6F705469; v0.11.0 build 10 and later) or 13,417 (3469; before build 10)
 * (before v0.11.0 build 10): 0 (00)
 * : 0 (00)
 * : false (0)
 * The world may also get softlocked after such a crash occurs. The only currently known way to get around this involves downgrading the world back to v0.1.x, which presents its own host of glitches.
 * This softlock is guaranteed to occur if the player goes to the edit world screen and modifies any settings before opening the world.

v0.12.1 or later

 * Rain immediately starts occurring upon entering the world.
 * Any snow in the old world bounds that is not under an opaque block starts melting.

v0.10.0-v0.11.1
Starting in v0.10.0 (build 1), the game is no longer able to read the player tag from level.dat under any circumstances. As a result, if the player updates from v0.8.1 to v0.10.0 while skipping v0.9.x, any data associated with the player is reset. They will lose all items in their inventory, including any equipped armor, and their current position is moved to the world's set spawn point.

v0.12.1 or later

 * All snow in the world that is not under an opaque block starts to melt.
 * Any previously placed chests and furnaces can no longer be opened. Mining these blocks does not drop any of the items that were previously in them.
 * Any previously placed chests and signs become invisible.
 * A majority of paintings are deleted from the world if a sign or chest is in it before updating.