Minecraft Wiki:Issues/Xbox 360 Edition issues

Bug Reporting
This page is for bugs that:
 * 1) Are found in the version of the game specified in the article's title.
 * 2) Are reproducible to a certain extent. Please provide a short description on how to reproduce your bug along with system specs if required.

You can read Classifying Bugs for further information on what you should and shouldn't add to this page.

Bug reports should be as concise as possible without anecdotal waffle or your own opinions. We want to keep a clean, easy-to-read list of bugs for the developers to check through. This is not a place to express gameplay ideas or improvements.

If you are unsure of an issue, it's good practice to post about it on the |talk page to see whether others can reproduce it.

When adding your bug report:
 * 1) Always prepend it with one or more issue labels.
 * 2) Sign your report with  --~  so that we know who reported the bug.
 * 3) Leave a blank line between each bug report.
 * 4) Do not place bullet points before issue labels. They are reserved for use with comments.

Once you've added a bug report, please keep track of it. Others may post comments underneath your report requesting clarification or more information.

Bug reports that do not provide enough useful information or contain too much opinionated or anecdotal waffle may be subject to removal.

Commenting
When commenting on bug reports:
 * 1) Prepend your comment point with an indented bullet point using the code ":*".
 * 2) Place the comment directly below the bug report without leaving a blank line between them.
 * 3) sign the comment with --~ . This is a deliberate exception to the usual wiki conventions; normally you should only add signatures to content on talk pages.

Please don't let debates about whether something is or is not a bug get out of hand. Similarly, don't clog bug reports with discussions of workarounds or possible fixes. If a bug or annoyance exceeds 10-12 lines of follow-up comments, move the entire follow-up discussion to the talk page and link to the discussion under the original bug.

Page Moderation
Please do not spontaneously delete a bug report unless it is blatant nonsense submitted by an unregistered user. Try to contact the submitter by user-talk first and tell them about your concerns. Almost all active submitters will be co-operative. Always assume good faith.

You may also leave a comment explaining why you feel the bug should be removed, allowing time for others to weigh in on the decision or for the original poster to give additional information. Where possible, removal of a bug should be a group decision, not a decision made by a single individual.

Please make sure issues are given the correct category, type, and priority: issues with blocks go in the Blocks section, issues with mobs go into the Mobs section, and so on. List bugs in order of importance ( !! > ! > undefined). Annoyances go into the Annoyances subsection, with major ones A! before minor ones A. Issues that have been marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Mojang cannot reproduce should be left in their original place.

If a new version of Minecraft is released, create that page with. Any changes made to this header should also be made to this template.

Issue Labels
Use issue labels to indicate the importance and nature of a bug.

Mandatory issue labels come first, and must be one of the following:
 * !! =  !!  = Critical bug that can crash a Minecraft client or server.
 * ! =  !  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  a!  = Major annoyance. Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  undefined  = Minor bug.
 * a =  a  = Annoyance. Note that this is not the same as feature requests, which is not what this page is for. Remember, leave gameplay ideas/solutions up to the developers.

Please also determine which game mode(s) your issue appears in, and flag it with the appropriate label(s) if any. (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and also insurvival mode, you should label it as a, not aspmpsu{.)

Optional labels can be added after mandatory labels.

Labels for indicating that an issue happens only in a particular game mode:
 * sp =  sp  = Single-player.
 * mp =  mp </tt> = Multiplayer.
 * su =  su </tt> = Survival mode.

In addition, ? =  ? </tt> can be added to tag an issue that you are unsure of or that the community (on the discussion page) believes requires further vetting. Do not use this label to indicate this-is-not-a-bug. Instead, replace the issue's current label with a or a!. Furthermore, it is inappropriate to use this to flag something you disagree with. Instead, express your opinion in a comment.

Labels that 4J Studios (not you!) uses: (Please place these tags in front of existing issue labels. Do not remove the existing labels.)
 * f = Issue for which a fix will appear in a future update.
 * n = Not a bug; intended behavior. By definition, this label is inapplicable to annoyances. Annoyances are not bugs.
 * s = Issue that will not be fixed in the next update.
 * u = Issue that 4J has tested but was unable to reproduce.

To produce these labels, use the following code:  </tt>c </tt> where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is undefined; you can produce this label with the shorthand  undefined </tt>.

Further information is available at Classifying Bugs.

Crashes & Stability
Bugs

!! The inventory isn't saved and when you load the game the default spawn point is used.

!! Saving underground causes you to spawn in a random underground cavern close to where you saved. Happened numerous times

!! If sitting idle for awhile and then trying to close out of the game without saving to load where to started to be idle causes xbox to lock up.

!! Game crashes now when I try to enter the nether. It has worked fine from the start until now. It seems to go until it is about to reach the load screen, then freezes.

!! Game crashed on save and exit (frozen Xbox, "Exiting the game" screen) after after an extended (4-5 hrs) MP session. World was not successfully saved, when reloaded the world was back to the way it was before the MP session. --ArcaniX5696
 * To be honest, I hope I can't recreate this one... I have no idea what could help isolate the crash condition as the play session was too long to even start guessing... Is there anyway to do crash reports from the MCX360 version?  --ArcaniX5696
 * I encountered this bug too. Again, after 2-3 hours playing MP online. Luckily I had done a normal save a few minutes before but it was scary! --Wiki Visitor

!! Game crashes when trying to load a world, if you have dropped a iron block {9 iron crafting into block form} then save and exit. Tested on 3 separate worlds.

!!Game crashes when trying to load a world. Playing for extended amount of time. Saved the game then made a cake. Exited without saving on purpose. The save is no longer loadable.

!! Game crashes whenever a player changes a filter to what might be Worldwide.
 * Assuming you refer to the leaderboards: when I was looking at them yesterday, I didn't crash when looking at the worldwide stats. Has anyone replicated this yet?
 * This happened to me the first time around, but after a console restart it worked. 70.160.166.80 22:32, 10 May 2012 (UTC)
 * My original post had the 'leaderboards' part in it. I would still keep this as a bug as it shouldn't crash at all. Pokeneon7 12:30 AM, 11 May 2012 (EST)

!! Game crashes whenever 2 (and/or possibly more) players finishing mining the same block.

!! Once you enter the nether, then go to leave the nether it causes the game, making the player restart the console
 * I have also had this issue, at first I didnt have the issue, but once I have played for an extended amount of time, I went back and tried to leave after mining some items, my game crashed.

?Auto-Save system is completely non-functioning!
 * Related to my crash log above, I recall seeing the Auto-Save icon appear consistently during my 4-5 hour play session, yet all off the changes were lost when the game crashed. --ArcaniX5696
 * Auto-Save only saves information related to your Xbox Live profile and player progress. The world must still be saved manually through the menu.  The idiot who put the Captcha in forgot to include a submit button so I can't provide source links.--70.191.205.34 00:33, 12 May 2012 (UTC)

?Game randomly exits the map for unknown reasons with a message saying a connection to the server was lost.
 * I'll assume you're talking about in an online session? I've had that happen to me a couple times.
 * Not an online session, but offline. I am then back to the last time I saved when I load the world again.
 * Well that bodes poorly. I removed the SP tag because it happens online as well, even when there aren't any network issues, so it must be something present in the game as a whole.
 * I have been getting the same problem as well. I will load up my map and play for awhile, then i will check the leader boards and i get a message saying the server connection was lost. I then reload my world and find that everything I had done before checking leader boards, was lost. This has happened twice now and both times it has bugged me immensely.--xGoDLiiKex
 * Same for me, i get disconnected from a "server" in SP. Happened heavily after having set a long redstone wire and made a long train line, on a part of the map.
 * Did you have the session set to online or not? It may be that you're actually connected to a server when the game is set to online, regardless of whether or not client players are present. --8bitlove2a03 02:04, 12 May 2012 (UTC)

!!Game crashes when joining a game from the 'join a game' menu. (Not everytime though)

!!Game crashes by first having mined blocks respawn, then Xbox Window pops up claiming you have lost connection; thus forcing you back to the Main Menu and because of the Auto-Save system not functioning, you will be reverted back to last save.

Gameplay
Bugs ! When you use the 'Save' or 'Save and exit' options on single player, the next time you play on that world all the terrain, including what you have built, remains the same, but your spawn is moved to a different location nearby and your inventory, along with everything in your chests, is wiped.
 * I have also had this, problem. Made changes to the world (mined built etc), and all changes are saved when I save and exit. However, when I load, I lose everything in my inventory and belt, and all of the items in my chests are repositioned to standard listing positioning. Also, spawn on load at original spawn point (spawn point when world is created).--jumpinghellmaster@gmail.com

undefinedArrows can bounce off of the player without hurting them.

undefinedArrows can hurt the player without touching them.

?Pressing B while in bed will permanently delete the item you are holding, instead of dropping it.
 * Discussion on talk page questioning if this is a valid bug --ArcaniX5696

mp Game sometimes randomly says players have left the game even when they are still connected. The player can move about and place blocks, but all the blocks will disappear shortly after being placed. A minute or two after the "player has left the game" message the player will be kicked to the main menu and told connection to the server was lost.

undefinedSometimes drops that are sitting in a hole, then displaced by filling the hole with a solid block, will bounce up onto the top of the newly placed block (as they should) but cannot be picked up. So far, removing the newly placed block has let me pick the drop up. --8bitlove2a03 02:04, 12 May 2012 (UTC)

undefined If you shoot yourself with an arrow near your pet dog it will attack you --94.9.219.145 14:44, 13 May 2012 (UTC) a! Achievements Earned by a split screen player are no longer available to the main player. I have made several loaves of bread and still do not have Bake Time, same thing with the Acquire Hardware. I've loaded old games, and made new worlds and still cannot get these easy achievements. --173.29.45.231 02:25, 14 May 2012 (UTC)

undefined Squids can sometimes fly in the air 10 blocks above the water in multiplayer --94.9.219.145 14:44, 13 May 2012 (UTC)

Annoyances Manually saving after death without picking up dropped items from said death will delete those items from the world.

The Invert setting on the camera isn't saved. I have to reset mine every time I log in.

Coal (items?) can't be picked up if it is between 2 blocks, ie. the line in the middle.
 * How do you mean? Like, if it's on the line between two blocks of grass? I'm trying to replicate but getting nothing here. Were you doing it online? It may just be a phantom drop issue due to a hitch in the server; happens in the PC version too. --156.26.221.54 22:10, 10 May 2012 (UTC)

a When you die and then respawn, the mobs who killed you is never stayed there if you are a bit far from that point.

a Your stats are sometime reset

a When using buttons to open Double-Doors (One for each door) one of the doors remains permanently open. Pressing one of the buttons closes its door and it re-opens, and the other button opens its door for a second and then closes (which should happen). -this was a bug in the pc version, on pc it is fixed

Blocks & Fluids
Bugs undefinedWhen filling a bucket with either water or lava, the block taken reappears shortly after.
 * It could be that you have an Infinite Water Source, though I have yet to replicate this with lava. --8bitlove2a03 17:55, 13 May 2012 (UTC)
 * I was able to recreate this bug with both water(single source on top of flat land) and lava.--68.55.74.114 05:15, 14 May 2012 (UTC)

undefined Pouring water may cause it to say but not spread out, and I can't make obidion because of this--mario610

undefined Pouring water from a bucket may cause it to either leave an extra water source, or leave no water source when pouring the water out. Pouring out lava also leaves no source sometimes.

undefinedI Played 4 hours and i saved the game and i came back in the Next day and it said again what is grass, sand and u now...
 * Do you mean the tutorial popups which say what each block is? Also, could you please use proper English in your posts for the sake of clarity? --8bitlove2a03 17:55, 13 May 2012 (UTC)

undefined Sometimes blocks will not be selected when looked at (No outline, can't mine them, etc.). Looking at another face of the block may select it, but looking back to the other face again still does not work. Occurs near the edge of the map (Could be due to world limit? Confusing, however, because some blocks can be broken but others can't)

undefined Stone stairs (possibly wooden as well) sometimes glitch out and appear as a full cobblestone block.
 * I'm having this issue too. Two stairs next to each other are blinking between stair and cobblestone texture. They are still able to be walked on though. --156.26.221.154 22:15, 10 May 2012 (UTC)

f Sugar Canes are solid (You can't walk through them). (Wasn't this true on the PC and this isn't a bug?)

undefinedWhen placing a water block that has been obtained from the ocean it disappears but when I get it from a cave source it's fine.
 * I'm having a similar problem with Lava obtained from the surface pools in Multiplayer.

? Leaves often go unrendered for some people, causing trees to seem leafless, and people to walk into and bounce out of areas without a clue why. So far I've only encountered it while playing on others' worlds. Both the host and client players have been susceptible to the issue. Have had instance of both host and I being unable to see the leaves while another client could.
 * Have experienced this from both a client and a host perspective. The leaves can usually be seen from the host's side but can still be broken by the client's even if they cannot see them. --156.26.221.154 22:20, 10 May 2012 (UTC)

undefined Minecarts seem to have poor collision detection causing minecarts with furnaces to phase through other carts instead of pushing them, I cant narrow down exactly what is causing this but when my furnace cart tries to push another cart up a ramp it stops moving for a bit while the two carts seem to try and occupy the same square before the furnace cart goes through the regular cart and continues on up the ramp

undefined If you manage to gain air from a very small air pocket,only a pixel deep, you will drown as if you hadn't, even with the extra bubbles on your HUD. --94.9.219.145 14:50, 13 May 2012 (UTC)

When mining with the last use of a pick before it breaks, sometimes the block you are mining will not drop. I have noticed this while using both stone and iron picks, as well as when mining coal and redstone respectively. --174.70.177.127 22:05, 14 May 2012 (UTC)

Annoyances You cannot place a sign and exit out of the text menu immediately, because it will leave the "awaiting authorization" on the sign. Instead, you have to edit at least one line of text.

{{bl|A} Signs sometimes go back to the "awaiting approval" temporary message for no apparent reason (I'v seen this on two occasions)
 * I have seen this too. Happens when a laggy server saves. signed by Brickman2011  22:13, 14 May 2012 (UTC)

APutting the word "Basic" on a sign caused "Censored, Censored, Censored, Censored" to appear on sign instead of entered text. --ArcaniX5696

A The word "Capital" is censored on signs.

A Note blocks have a very poor playing distance.

undefined Herobrine keeps staring at me no matter how many temples i build him

Crafting, Inventory, and Interfaces
Bugs f Crafting a Cake does not return the buckets.
 * Also having a problem with this! in my world, its a waste of iron ignot.

When retrieving two or more stored leather from a chest, one disappears.
 * This didn't happen for me. Maybe it's a single-player bug?

When interacting with a furnace, the interface freezes after closing out of the tutorial text.

a! When using the inventory, after the tutorial text pops up, I am unable to exit the inventory, and must go to the dashboard.
 * Happened to me when i got the necessary items after opening the crafting menu (crafting a stone sword, I had one cobblestone so another player gave me some. All the necessary items were no longer highlighted red, but the output sword was.
 * If you turn off/unplug your controller, then turn on/replug your controller it will solve this problem.

Sometimes the game it won't let me craft certain items, even if I have the materials.

Mobs & Animals
Bugs undefinedHostile Mobs will sometimes spawn inside enclosed *well* lit areas when sleeping in a bed. Torches surround my bed every two blocks on all sides, yet I woke up with a Skeleton Archer standing on the block immediately beside my bed. (I've only played MP so not sure if this is an issue in SP) --ArcaniX5696
 * This is referred to as a "Nightmare", and means either a monster is too close to your bed, you don't have a complete house, or your bed is too near a wall. signed by Brickman2011  00:57, 14 May 2012 (UTC)

I have the same problem,i put my bed inside a well lit area with my bed being inside the middle of my finished house.

-The problem can be solved couple of ways: 1st - you should make iron doors. 2nd - barricade your wooden doors with dirt (as silly as it sounds) -morlok63 (Russia 15.05.2012 23:22)

undefined Going to a different part of the map means animals despawn making farming impossible unless your in an online game.

undefined Passive Mobs sometimes can't be damaged when they are standing in Tall Grass.

undefined You can not ride a pig that has a saddle equipped.

undefined Passive mobs, when attacked in tall grass, get stuck and can still be attacked.

undefinedI finally found a slime and could not cause any damage or get any reaction when hitting it with an iron sword. I managed to split the slime down to small cubes with a flint and steel by burning it. The small slimes can be attacked and killed, but large slime could not.

undefined We had an issue where, upon server creation, (within minutes into exploration) we discovered squid flying through the air, one or two blocks above sea/ground level. They were unkillable, and wore out two iron swords attacking said squids. (focused on one) There were at least nine. Later after ignoring them, we discovered that our characters upon getting hit would spit out random items, ranging from swords (stone) to feathers. Finally we had to stop when we encountered a skeleton that would shoot lightning at us. But strangely, the squids and skeletons were only visible to the host, until the squids and skeletons either hit us, or would randomly spawn for us and the host couldn't see them. When the non-host members tried to hit the invisible squids the host told us that we were not doing damage but we were hitting them. Also, when the host wore out an item hitting a monster, he saw that on his screen he had no weapon/item, but on ours we could still see his item. We did not think about throwing said item at the time. The world is currently still saved and broken if you need any clarification. --Recovery13

undefined Spiders will sometimes lose their ability to move when they are hit in tall grass.

undefinedI have had several instances in which mobs could not be damaged. Have had instances of being unable to kill a squid underwater (attacking with sword), a skeleton (attacking with fists), and a zombie (also with fists). --70.169.103.206 05:23, 11 May 2012 (UTC)

undefined Pigs and spiders when they have a single block above them and are hit, will not move but just flash red and cannot be killed.

undefined Chickens will sometimes open half of a wooden door, top or bottom, and enter your house. Really, this just happened to me.

undefined Hostile mobs that are unable to attack back while being attacked with a melee weapon will take no damage from hits. Example: A skeleton is behind a wall with only its feet exposed. You strike its feet. It turns red but is not knocked back and takes no damage.

aHostile mobs can spawn in 2x1 empty spaces. Annoying if you accidentally left a small sliver of space between walls.

undefined Ghasts spawn in large numbers in the Nether, instead of rarely like in the PC version

Graphical, Lighting and Sound
Bugs a Lighting is often not smoothed on water blocks, so each block has obviously different light levels.

a The minecart is flickering after getting pushed in the opposite side by a powered rails. Problem is solved by moving the camera.

Amp When playing in splitscreen MP, only the Player 1 is able to hear some kind of sounds. For example, if i go to far from another player wich is using note blocks, he can't hear them anymore, same thing for the rain.

Annoyances a There is quite heavy Mipmapping and low quality texture filtering, so blocks 10+ away from the player appear to have low resolution and tessellated textures. This can detract from the game experience.

a I may be misremembering the old lighting system (considering how long it's been since Beta 1.6.6)but it seems like torches' light is not as it was. When placed on a wall, the light seems to be very bright in a two block radius around the torch, and past that point drops off considerably. It may have been a temporary issue with newly-placed torches, as it seems to have improved after reloading the world
 * This seems to be common when playing as a client. When hosting I have not experienced any glitches with the lighting. --156.26.221.154 22:24, 10 May 2012 (UTC)
 * I agree that as a client, lighting is severely bugged. You all can work around this by spamming the breaking and replacing of a torch until it becomes bright. This should take anywhere from 5 to 15 seconds, but still requires a patch fix. 70.160.166.80 22:37, 10 May 2012 (UTC)

a Wooden pressure plates sometimes rise up a block. Not sure what caused it, but I placed two side-by-side and one of them rose up by a block into the air. Standing on it made it revert to its normal position.

a It seems that objects when dropped in a large amount (like dying with a full inventory) aren't all appearing at the same time, but progressivly after getting them, maybe a way to keep memory.

a When in the Nether Ghasts don't make sounds very often or none at all (found on split screen).

GUI and Menus
Annoyances a Inventory, crafting, smelting, chest, and other pop-ups are too small to see in vertical and horizontal split screen. (moved from Bugs)

a No confirmation when quitting without saving, but when you want to save, the game ask a permission.

a Disappearance of Main Items, Health and Armor after using the share option on pause screen to take a picture and share it on Facebook. (There is no clear indication on how to make these re-appear if this is not a bug)

Nether & Portals
Bugs

! Saving in the Nether, exiting the game without saving, and reloading the previous save game will cause the player to be stuck above the bedrock in the Nether. No blocks can be placed, and the player cannot jump off the edge of the map, so there is no way to get back. May be an online only glitch.

[!!] The game will crash if you go into the nether in splitscreen. Does not happen in single player 21:42, 14 May 2012 (UTC)popqguy

Worlds and World Generation
Annoyances undefinedWorlds can't be renamed.

!!world's arent infinite!

undefined Worlds cant be shared beetwen profiles, ie you cant change the owner.