Talk:Statistics

Storage
I have started the storage section with some of the information I've gathered. I'd appreciate some help filling in the remaining details, such as more stat IDs, and how the checksum is generated. Thanks! SirCmpwn 22:47, 8 November 2011 (UTC)

Statistics
What, no 'Creepers detonated'? Man, I really thought Notch was going to add that. --R ocĸetor talk  10:02, 5 April 2011 (UTC)

Good idea. Maybe "Damage by falling", "biggest fall", etc. Calinou 11:15, 5 April 2011 (UTC)

They could be in a 'Miscellaneous' section of the Statistics. --R ocĸetor talk  06:50, 6 April 2011 (UTC)

Flying
"Distance Flown", yet again a nod towards adding air transportation. (see Dragon for more.) --TheKax 13:04, 5 April 2011 (UTC)
 * Actually, one of Notch's tweets suggests you can add to that statistic as the game is now. Perhaps it counts being thrown by TNT explosions or knocked back by mobs? 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 16:56, 5 April 2011 (UTC)
 * Well that's true... But then, we have distance fallen. I don't mean they are the same thing, I mean in coding, it's not too easy to tell "falling" and "flying" apart. Tho, one way could be that falling is the vertical distance and flying horizontal, but then, how to tell apart "flying" and jumping"? A cold hearted time limit? or that flying is upwards and falling down? Too bizzare, if you think of jumping. (I have experience of programming (mainly GML, HTML, CSS, PHP) a few years by now, it really helps understand all those tiny flaws and bugs in programs... But I have very low skills in Java. Pretty much limited to "hello world".) And, I wouldn't think of flying when being knocked back... We'll have to see what Notch does. --TheKax 17:02, 8 April 2011 (UTC)
 * Yes, I understand all of that, hence my own uncertainty. I have a certain amount of programming experience myself (though not nearly as much as you, more than likely), so I think I grasp how difficult it could be telling apart different "forms" of movement. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 17:33, 8 April 2011 (UTC)
 * I have somehow gained some stats for "Distance Flown", so I can definitely confirm that it is possible to increase that as the game stands now. Not sure how I did it, though I haven't messed around with TNT recently so it's not that, Dinoguy. --leiger 02:43, 20 April 2011 (UTC)
 * It means "distance traveled upwards AND forwards at the same time, while more than one block above the ground". This covers jumping off a cliff, but not jumping on solid ground and not walking off a cliff. --GreyMario 02:50, 20 April 2011 (UTC)
 * Yes after playing a while I noticed that I had "flown" two meters... Seems that's true. -- TheKax 15:04, 20 April 2011 (UTC)

Multiple accounts per computer?
My partner and I both play on the same computer, but log into our own accounts to play our own worlds. Will our stats get combined? If they're stored in a file on the computer, it kind of implies that. Yomikoma 16:07, 13 April 2011 (UTC)
 * Should have just waited to see - the names are in a common file but the stats are in a username-specific file. Yomikoma 22:23, 19 April 2011 (UTC)

Statistic "Worlds played" not working
My "Worlds played" statistic remains at 0, yet other related stats (times played, saves loaded, games quit) all work fine. Can anyone else confirm that they also experience this bug? --leiger 02:45, 20 April 2011 (UTC)

Mine is stuck, too, also at 0. I'm not sure why. EDIT: I looked around, and someone else has this problem, too. Click the link. Aexis 22:14, 18 May 2011 (UTC)

System?
The opening paragraph states that statistics are system. Are they not more correctly a feature? ScouseSandwich 22:00 22 April 2011 GMT
 * I believe both terms work fine, I personally prefer "system" though. - Alphap T ~ C 21:09, 22 April 2011 (UTC)

Damage Taken
Whenever I kill myself by jumping down a hole to bedrock, my Damage Taken stat increases by 41. Is this because damage is measured in quarter hearts? --HexZyle 04:57, 24 October 2011 (UTC)

Losing stats and schievements in new version
I've had 1.3.1 and didn't play long time, than I've updated it to 1.4.5 and Minecraft has started to reset my stats file (stats_%username%_unsent.dat). I have big statistics and I don't want to lose it, but when I give it my backupped stats (or even separated strings), it replaces them by clear file. I understand that it doesn't like hashsum, but I don't know, how could I count it. Or how to set my old stats.

Necronomicron 08:59, 25 November 2012 (UTC)

The world/stats/{playername}.json is no longer like that
Im using the bukkit server for minecraft 1.7.9 and it no longer saves user stats with the name like before (Example Notch.Json) Now it just saves with some random GUID junk like (8d3d34a6-a60f-3059-bf3e-9012bfbc12b5.json).

I created a script that read those stats, but since it no longer stores the names in the files, Now shows that random junk instead of the real player names :P

Please help me :)

–Preceding unsigned comment was added by 213.228.147.15 (talk) at 11:39, 8 May 2014 (UTC). Please sign your posts with


 * Because of the upcoming name-change feature, the files are stored as UUIDs and profile names are now stored on Mojang's servers in JSON format.


 * You can look up profile names from, where UUID is 8d3d34a6-a60f-3059-bf3e-9012bfbc12b5 without the hyphens.


 * This commit for the Minecraft Overviewer Project might explain better:


 * I hope this helps! :)


 * &mdash; EthanCentaurai &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 12:14, 8 May 2014 (UTC)


 * What about players that didnt bought the game? I tried with the cracked minecraft, and yet it still gave me the real player name :D.
 * The
 * Didn't work though


 * –Preceding unsigned comment was added by 213.228.147.15 (talk) at 10:56, 14 May 2014 (UTC). Please sign your posts with


 * Somehow I don't think cracked versions will work. :P


 * Also, your code was wrong and I apologise if things weren't very clear. Here's a better example:


 * My UUID is
 * Mojang's session server API is available at  followed by a code
 * The code is the UUID without hyphens, so we add  on to the end
 * Clicking on  will return a JSON array which includes the user's name


 * &mdash; EthanCentaurai &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 11:17, 14 May 2014 (UTC)


 * Ah thanks friends! Sorry, I didnt read the hyphens part xD. Thank you very much, I apreciate your time :D You saved me. Forever in your debt ;)


 * –Preceding unsigned comment was added by 213.228.147.15 (talk) at 13:02, 14 May 2014 (UTC). Please sign your posts with


 * You're welcome. I'm happy to help! :)


 * &mdash; EthanCentaurai &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 13:25, 14 May 2014 (UTC)