Java Edition 22w14a

22w14a is the fourth snapshot for Java Edition 1.19, released on April 6, 2022, which adds clay renewability, mangrove trees, mangrove swamps, echo shards, recovery compasses and fixes some bugs related to ancient cities and wardens.

Blocks

 * Mud
 * Now can convert into clay by placing mud above a block which has pointed dripstone underneath.

Items

 * Echo Shards
 * Can only be found in loot chests in ancient cities.
 * Can be used to craft recovery compass.


 * Recovery Compass
 * A new type of compass which can point to the last place where player died.
 * Randomly spins if not held by a player, the player hasn't died, or when the player is not in the same dimension of the death point.
 * Can be crafted by 1 compass surrounded by 8 echo shards.

World generation

 * Mangrove Swamp
 * A new swamp biome with teal water that often generates in warmer clusters, usually next to jungles and deserts.
 * Contains mangrove trees, a new type of tree.
 * Has an unique shape with roots.
 * It has a chance to generate a bee nest.
 * Grows from mangrove propagules.
 * Naturally spawns warm frogs and slimes, but there are no sheep, cows, pigs or chickens.
 * The floor is coated with a single layer of mud.

Gameplay

 * Advancements
 * Added two new advancements:
 * Birthday Song
 * Have an Allay drop a cake at a note block
 * You Got a Friend in Me
 * Have an Allay deliver items to you
 * Added advancement trigger.
 * Triggered when an allay delivers an item to a player, with following conditions:
 * : a player for which this trigger runs
 * Added advancement trigger.
 * Triggered when an allay drops an item on a block, with following conditions:
 * : a player for which this trigger runs
 * : a predicate for the block that the item was dropped on
 * : a predicate for the item that was dropped

General

 * Tags
 * Added following block tags:
 * Added following item tag:
 * Added following entity tag:
 * Added following game event tag:
 * Added following cat variant tag (new type):
 * Added following entity tag:
 * Added following game event tag:
 * Added following cat variant tag (new type):
 * Added following game event tag:
 * Added following cat variant tag (new type):
 * Added following cat variant tag (new type):

Mobs

 * Warden
 * Now get angry at all living mobs that bump into it, not just players.

World Generation

 * Ancient City
 * Removed,  ,  ,  and variant structures because they duplicate existing structures.
 * Changed some structures:
 * Slightly changed  blocks around the chest so that vibrations generated there are always detected by the sculk sensor below.
 * Replaced the golden carrot in  chest with a golden apple.
 * A missing sculk sensor was added for the redstone lamp in.
 * Replaced the light blue and blue carpets in  with gray carpets.

Gameplay

 * Advancements
 * Mangrove swamp is now required to be visited for the "Adventuring Time" advancement.
 * Removed field from triggers . It was handled exactly the same as.

General

 * Entity format
 * Replaced field in cats' entity format with.
 * Accepted type of value is changed from numeric values to strings IDs. (e.g. -> )


 * Predicates
 * fields have been replaced with.
 * has field (one of ) and same fields as removed fields.
 * Example:
 * Before:
 * After:
 * has been wrapped to match new format and now uses new cat variant names instead of texture names.
 * Before:
 * After:
 * New options:
 * has field matching frog variant.
 * applies for slimes and magma cubes, has field matching slime size (smallest is 1).
 * New options:
 * has field matching frog variant.
 * applies for slimes and magma cubes, has field matching slime size (smallest is 1).
 * applies for slimes and magma cubes, has field matching slime size (smallest is 1).


 * Tags
 * Mangrove swamp is now part of the biome tag.
 * Removed block tag, and merged all its contents into the  block tag.
 * Renamed game event tag to, then:
 * Removed.
 * Added.