Blocking

Blocking is a gameplay mechanic which allows players to block attacks

Java Edition
Shields are used for blocking incoming attacks. one causes the player to slow to a sneaking pace, and after four ticks blockable attacks coming from the front of the player will be negated. Knockback from projectiles is prevented, but not from melee attacks. Any effects from the attacker (e.g. Wither or fire) will not be placed on the defender. A successful block is indicated by a sound and the shield taking damage.

Blockable attacks include mob melee attacks, arrows, fireballs, thrown items such as snowballs, damage from Thorns, and some explosions (e.g. creeper explosions or TNT ignited by another player are blockable, but not TNT ignited by yourself or by a redstone mechanism).

Legacy Console Edition
Swords are used for blocking incoming attacks. Blocking can decrease damage from arrows and explosions, by holding down the respective button for the console used (ex. Left Trigger on Xbox 360) while wielding any type of sword. Blocked attacks deal only half the normal damage they normally would. Blocking does not decrease the sword's durability.

While blocking, the player moves at a speed slower than if they were sneaking.

Trivia

 * Blocking allows for the slowest movements possible. This can occur when the player blocks, sneaks, and moves backward while under the effect of the slowness potion while going through cobwebs placed above still water on top of Soul Sand that is placed on top of ice. This causes the player to move at about 1/32 blocks a second,(needs recalculation after new additions) or 1/2 pixel a second (1 Pixel every 12-13s w/ new calculations) on a default 16x16 texture pack. Blocking while sneaking and with the additional events (but without slowness potion) allows the player go at roughly 0.023854961832 blocks per second (1 block every 41.92 seconds).


 * Blocking is not in Pocket Edition.