Minecraft Wiki:Issues/1.3pre

Crashing/System
Bugs !! When changeing from a texturepack back to the default one, the game crashes. undefined

! When opening a SP game to LAN, the client binds to my VMware network address instead of the actual LAN address; no other clients on LAN can connect.
 * Confirmed here.

Fixed/Skipped

Annoyances

I tried reloading a Superflat Map and my game crashed.Here is the crash report undefined


 * Fixed your crash report for you and signed your post. Remember to use undefined for the crash report and ~ to sign your posts. Bo98 22:24, 26 July 2012 (UTC)

Gameplay
Bugs ! Traveling to and from the Nether is still frequently failing to render the world, resulting in either the player falling out of the world to their death or getting stuck in the unrendered terrain. 69.113.144.41 14:30, 26 July 2012 (UTC)
 * This is a major bug that is resulting in many players losing good gear, so I moved it to the top.
 * Tested this on a SMP server, seems to be a chunk loading error...doesnt always happen though. Happens more often when you leave the nether and enter the nether rapidly. --Hazado22 17:59, 26 July 2012 (UTC)

! Every now and then, for reasons unknown, lever, pressure plate, tripwire, redstone, water, and lava fail to update for the remainder of the current session. If you reload the world without fully restarting Minecraft, the application will crash. --lance6422 20:25, July 26, 2012 (EST)

!mp Hardcore Mode does not work on Multiplayer. --Swekob 17:07, July 26, 2012 (Swedish time)

!undefined When you open a chest underwater, you take damage. Even if you still have air. --coocoo617 7:60, July 26, 2012 (EST)

undefinedcr Regular drinkable health potions don't appear in creative. --Nathan2055 17:43, 26 July 2012 (UTC)
 * Not sure what you mean by that, I can see them perfectly fine. (Screenshot) -- Mustek 17:46, 26 July 2012 (UTC)
 * No, I mean Health Potions, not potions in general. --Nathan2055 18:11, 26 July 2012 (UTC)
 * Ah correct, those are missing. -- Mustek 18:21, 26 July 2012 (UTC)

undefined When sailing with other people in seperate boats in multiplayer, if you far so they they go out of your visual boundary (and stop being drawn) then sail close again, the boats will appear to be empty, as the players have not loaded. The players reappear when they exit the boat. --NeonJ 18:45, 26 July 2012 (GMT)
 * Same problem with minecarts. 87.193.186.180 00:24, 27 July 2012 (UTC)

undefined Signs sometimes go blank on multiplayer. I think this also happens when the sign goes out of your visual boundaries. --NeonJ 18:45, 26 July 2012 (GMT)
 * I have encountered this problem in several of the prerelease versions, but it fixes its self every now and then. Not sure of the exact cause. --Osiris08 of mcworldmap.com

undefined Exiting boats cause them to break when next to a wall. Logging off ejects you from the boat.

Annoyances a The new F3 altitude indicator is a little confusing, implying that the altitude is in the US standard unit "feet" more than its intention of indicating the position of the player's feet. My own nomenclature is "standing on", probably resulting in "y-so: 82.000, y-eye: 83.620" to be consistent with the debug screen's existing personality. -- Featherwinglove 00:46, 27 July 2012 (UTC) acr Double-tapping to fly/drop is nearly impossible under 10 FPS. I suggest the Fly function be moved to its own configurable toggle key. --Steve G. Wood 16:23, 26 July 2012 (UTC)
 * I agree
 * Actually, there was a bug that is causing the double-tap not to work above y=145. Testing now. --Nathan2055 16:47, 26 July 2012 (UTC)
 * The y=145 bug is fixed. However, I still believe that flymode should have it's own key. --Nathan2055 17:43, 26 July 2012 (UTC)
 * I've found this is avoidable when dropping by not looking at the ground when double tapping. --SpokeHD 23:01, 26 July 2012 (UTC)

amp Pushing other players in Multi-player is not possible. See: http://www.youtube.com/watch?v=mqnQWF7QoKg --CallumTennant
 * Not a bug, this was changed in one of the recent snapshots. --Nathan2055 17:43, 26 July 2012 (UTC)
 * The glitchy movement of the other player and the fact that the other player pushes the player back when doing so could be seen as a bug, though. --NeonJ 18:53, 26 July 2012 (GMT)
 * True. I have noticed that effect with villagers, too. --Nathan2055 21:33, 26 July 2012 (UTC)
 * It's a shame as I used to have fun pushing afk friends around in multiplayer. Wish it was a option instead. --SpokeHD 23:46, 26 July 2012 (UTC)

a! Mobs spawn on non-natural occurring blocks Djerun 12:47, 23 July 2012 (UTC)
 * See discussion talk:Known_bugs/Version_12w27a --80.134.11.177 12:52, 23 July 2012 (UTC)

Fixed/Skipped It won't let you build in LAN if you're an admin.

Blocks
Bugs !I reported a bug that causes the player to place two blocks in one frame in the report page for the 12w27a snapshot. Further along, I discovered that this also messes with doors, levers, and gates, where two inputs cause two state changes and thus a return to the state you are trying to frob the device from. Now that I'm playing with Pre-release 1.3, I've now discovered that this bug can also place blocks in the space the player character is occupying, probably related to the fix countering the pillaring problem associated with merge lag. Shortly before this video begins, I was trapped on the edge of the roof I was building and had to fall from it to escape. If such a thing happens while bridging in the Nether, it could be fatal. I have not yet tested for suffocation damage, but I'm expecting to find that as well. I therefore think the problem of the pillaring fix combined with the old double-input bug forms a major problem in Minecraft 1.3. Featherwinglove 00:33, 27 July 2012 (UTC)

undefinedcr Can't place mushrooms in creative.
 * I can.. You maybe tried to place it in the light? --Swekob 19:06, 26 July, 2012 (Swedish time)
 * It was at night in a swamp biome.
 * Shrooms have to have at least one block above them (i.e. they can't be open to the sky). --Nathan2055 17:37, 26 July 2012 (UTC)
 * But why? Isn't that a bug?
 * No. It was changed in 1.2 to make mushrooms more realistic. If you want Huge Mushrooms, plant them in the Nether or make a dark room like I did. --Nathan2055 17:46, 26 July 2012 (UTC)
 * Huge mushrooms are growable in the daylight when planted in mycelium. --Kumasasa 21:54, 26 July 2012 (UTC)

undefined All blocks that use the biome texturizer (leaves, vines, lily pads, etc.) appear gray in your hand in third-person and front view. --Nathan2055 17:46, 26 July 2012 (UTC)
 * Doesn't happen with leave blocks for me.

undefined TNT does not inflict damage on the player. 96.8.223.82 20:30, 26 July 2012 (UTC)96.8.223.82
 * Survival peaceful? If so, not supposed to. --93.106.139.170 21:09, 26 July 2012 (UTC)
 * Actually, that was changed in the latest update. TNT is nerfed in Peaceful. --Nathan2055 21:26, 26 July 2012 (UTC)

undefined All rotated logs obtained with silk touch are called "Oak Wood" and it's not possible to make them into planks.

undefined?sp If sand is falling while the player is dead the sand will be black if you respawn and go back to the sand. If you destroy all the black sand blocks there will sometimes be some sand ghosts left, you can walk throught some of them, and some you can't, you can't break them too and if you break the block under it the sand ghost will fall. This happens with gravel and dragon eggs too(dragon eggs will not be black). You need to rejoin the world to fix this. I found this bug when I was blowen up by a creeper in a sand cave and went back to the cave. --Swekob 17:16, 26 July, 2012 (Swedish time)
 * Unable to reproduce. --Nathan2055 17:37, 26 July 2012 (UTC)

undefined Certain mobs, particularly villagers, have been phasing through blocks as if they were 1x1x1 holes. The mob will usually jump out after a few moments. --Pteprocks 22:09, 26 July 2012 (UTC)

undefined Panes of glass don't join correctly to the backs of stair blocks. --82.69.54.207 00:35, 27 July 2012 (UTC)

Annoyances a!cr There isn't a way to place or modify Mob Spawners in vanilla Minecraft. Suggested solution is inclusion of block in Creative inventory and right-clicking with Spawn Eggs to change the mob type.
 * Moved and reworded --Steve G. Wood 16:33, 26 July 2012 (UTC)
 * Great idea. Right now the only way to modify spawners in-game is with Risugami's Spawner mod. I'm going to upgrade this to major annoyance. --Nathan2055 16:49, 26 July 2012 (UTC)
 * Would be nice if you could pick up spawners with silk touch. --SpokeHD 23:56, 26 July 2012 (UTC)
 * I was just messing around with a pig spawner, and while I was watching it, ocelots occasionally spawned. The ocelots then wandered around to about 20 blocks away before sliding along the ground back to me, tested at different locations. If anyone can repro this I'll post as a bug. --SpokeHD 00:02, 27 July 2012 (UTC)

acr Breaking a block in such a way that it causes another block to cascade will make the affected blocks drop resources (doors, powered pistons, torches, signs, ladders, redstone, cactus, reed) --Steve G. Wood 16:28, 26 July 2012 (UTC)

a! Able to place string on air above blocks with string placed. Deathmarine 17:43, 26 July 2012 Fixed/Skipped

Items
Bugs undefinedsu Right-clicking fluids with a stack of buckets will only refresh the bucket count every two interactions. --Steve G. Wood 16:36, 26 July 2012 (UTC)
 * Confirmed. Count goes down for a split-second, then goes back up. -- Mustek 17:41, 26 July 2012 (UTC)
 * I noticed in 12w27a, but didn't comment on that thrown eggs and potions exhibit a similar behaviour. It sounds like it could be related. -- Featherwinglove 00:50, 27 July 2012 (UTC)

Annoyances

Fixed/Skipped

World Generator
Bugs undefined When asking for a Bonus Chest, if you spawn in the Jungle Biome (within or on top of leaves), the chest will not be there. However, the items will be dropped on the spot where the chest is supposed to be. - Screenshot --TorbenXF 15:24, 26 July 2012 (UTC)
 * I can confirm this, but my items spawned under leaves. (On Large Biome World) --Kryostic 15:55, 26 July 2012 (UTC)
 * It appears this is because the bonus chest is written in before the rest of the world gen, so the chest is destroyed if a block is written in where the chest's spawn point is. --Nathan2055 16:51, 26 July 2012 (UTC)

undefined If you freeze the FPS to any number (tested with 30 and 90 fps in Fraps) in Minecraft the terrain will stop generating or generate very slowly. If you move closely (about 5 blocks) to the invisible terrain it will generate a small part of it. Stopping the freeze will immediately generate the terrain Screenshot --XZirakx 20:19, 26 July 2012 (UTC)
 * Downgraded per Classifying bugs. --Nathan2055 21:30, 26 July 2012 (UTC)

undefined Torches are sometimes generated floating in mid air without being attached to a block during structure generation. Yuki-nagato 22:31, 26 July 2012 (UTC)

Annoyances

Fixed/Skipped

Mobs/NPCs/Animals
Bugs ! When a chunk is unloaded and reloaded during gameplay with seated wolves and cats, they will teleport to the player regardless. The distance seems to be between 128 and 144 blocks away. This bug has at least existed since 1.2.5 and has not changed. ~Cm283 00:31, 27 July 2012 (UTC)

undefined If you are killing a wolf with 1 hit the wolfes around won't be angry or attack the player. If you hit a wolf 1 time without killing it the wolves close will attack. This won't happen with zombie pigmans. --Swekob 17:19, 26 July, 2012 (Swedish time)
 * Confirmed. --Nathan2055 17:35, 26 July 2012 (UTC)

undefined If you attack / get attacked by a player, then tame a wolf some time later (I took about 2-3 minutes, but it may vary), the wolf will target the player, even though it was a while since you attacked / got attacked by the player and you was far away from the wolf when it happened. --NeonJ 18:55, 26 July 2012 (GMT)

Annoyances a! Spiders suffocate when spawned from a dispenser.

Fixed/Skipped

Graphical/Lighting
Bugs

undefined Thunderstorms don't make the sky go dark making it difficult to determine between rainy weather and thunderstorm. Tested from two different computers running Windows in both SP and MP, one which had a fresh install of MC in case of mod interference. Started up a new map and typed in /toggledownfall where it immediately starts a thunderstorm. Alternatively, opened up a save file where a thunderstorm left off with same output. --69.248.203.101 21:52, 26 July 2012 (UTC)

Annoyances

a! XP Orbs will crowd around the camera while they are being collected. This is extremely annoying, especially with ghost orbs. [[media:Annoying_orbs.png]] --Steve G. Wood 23:55, 26 July 2012 (UTC)

a Non-block item drops are invisible from behind. Makes it hard to see items on lower levels. --Steve G. Wood 23:55, 26 July 2012 (UTC)

Fixed/Skipped

Sounds
Bugs

Annoyances

a!mpFootstep sounds and probably some other sounds like splashing into water, eating, or placing blocks are delayed depending on the player's ping(server-sided) which is really annoying, This continued through the recent snapshots too, Please fix.
 * Confirmed. If the server lagspikes, all sounds lagspike too, which is weird. NeonJ 17:59, 26 July 2012 (UTC)
 * This is probably the MOD API's beginnings. As in, the server controlling which sounds play and where. --Steve G. Wood 23:23, 26 July 2012 (UTC)

a!Walking on some blocks (such as wood) is about 25% the volume of walking on dirt and breaking certain blocks barely makes any sound at all. There is also no sound when the blocks are collected. --90.216.71.169 17:20, 26 July 2012 (UTC)
 * This has been a glitch since Alpha. A fix is to restart the game, but a TRUE fix would be nice. NeonJ 17:59, 26 July 2012 (UTC)
 * Doesn't help - I've even reverted to 1.25 and it is still there. I'm willing to bet that this is something to do with updating to OSX 10.8. I don't know how to report that other than shove a in front of my report on this page. --90.216.71.169 19:01, 26 July 2012 (UTC)
 * I am running the 12w30b snapshot and after upgrading to OS X 10.8 I am having this sound problem. I can barely hear myself walking or breaking blocks but other sounds, such as sheep, are just as loud as ever. --205.162.236.162 19:59, 26 July 2012 (UTC)

Fixed/Skipped

Menus
Bugs undefinedcr When you holding the E button(open inventory button) the inventory will show up and quick close down.--Swekob 17:52, 26 July, 2012 (Swedish time)
 * Confirmed. --Nathan2055 17:34, 26 July 2012 (UTC)

undefined? The texturepack resolution in snooper settings is alwas 16, even if you using a texturepack with higher resolution. I've tested this with the latest version of Misa's texturepack. Maybe important: I have no hd-patcher installed. --Citiroller 17:59, 26 July 2012 (UTC)
 * You have to have an HD patcher for that to work. --Nathan2055 18:13, 26 July 2012 (UTC)

Annoyances

a! The main menu flashes twice while loading/creating a world. --SpokeHD 22:57, 26 July 2012 (UTC)
 * I'm getting the same double flash on Windows (therefore, removed OSX tag.) --Pteprocks 23:36, 26 July 2012 (UTC)

a On main menu, the version says 1.3 w/o the prerelease word. 142.167.246.82 14:30, 26 July 2012 (UTC)
 * It's on purpose, because this version is likely to be the one that will be released next week. -- Mustek 14:37, 26 July 2012 (UTC)
 * With all these bugs? Harumph. 68.194.222.138 21:14, 26 July 2012 (UTC)
 * Yeah it seems like a lot of these bugs (if not all) will have to be carried forward at least until the next snapshot. Not many were fixed yesterday, the deadline seems a bit too soon. --SpokeHD 23:06, 26 July 2012 (UTC)

a The y coordinates have 3 decimals instead of 5(I don't know if this is intentional) --Swekob 18:29, 26 July, 2012 (Swedish time)
 * Had to be shorter because it now shows feet and eye levels. Why do you require further precision? Downgraded to annoyance -- Mustek 17:32, 26 July 2012 (UTC)
 * I read somewhere this was intentional, no real need for the extra decimals anyway. --SpokeHD 22:57, 26 July 2012 (UTC)
 * Coordinates should be rounded to the nearest quarter or so, all those flashing numbers make it hard to read. --Steve G. Wood 23:27, 26 July 2012 (UTC)

a Kinda always wondered why this is, but every time I log off from a game my achievements are reset. Never been able to get them all because of that.
 * I believe the offline achievements are stored in the Stats folder. Check if your file isn't corrupt. --Steve G. Wood 23:27, 26 July 2012 (UTC)

Fixed/Skipped

In-Game Interfaces/HUD
Bugs undefined? If you shift + left click a cooked or smelted item you don't get the experience orbs.
 * Can't reproduce. Orbs don't appear if you're close to the furnace, but it should still ring and add to your bar. -- Mustek 17:43, 26 July 2012 (UTC)

undefined? You can't enchant anything between 21-29 levels with 15 bookcases. - Screenshot – xPaw at 13:23, 23 July 2012 (UTC)
 * The screenshot does not clearly demonstrate this as the player is in Survival and does not have enough XP for such enchantments. Please provide a better example. --Steve G. Wood 16:17, 26 July 2012 (UTC)
 * I've done more tests and am unable to repro either. Please show us a better example. Thanks, Nathan2055 17:31, 26 July 2012 (UTC)

Annoyances acr In the survival tab of the creative mode interface you can not shift click armor into armor slots.
 * Added annoyance picture. --Swekob 17:13, July 26, 2012 (Swedish time)
 * The Shift key already has a function, and it clashes in Creative mode. I suggest having the delete function be moved to a different key. --Steve G. Wood 16:17, 26 July 2012 (UTC)
 * Shift-click is set to delete in creative (left over from the old interface). I agree with Steve above, this needs to be moved. --Nathan2055 17:31, 26 July 2012 (UTC)

Fixed/Skipped

Chat/Commands
Bugs undefined /tell command is still missing. --Warr1024 15:03, 26 July 2012 (UTC)
 * /Tell isn't need so it isn't a bug, it's more of a annoyance. (Moved to Annoyance from Bugs) --Fluffyman24 15:27, 26 July 2012 (UTC)
 * A defective feature is technically a bug. Upgrading. --Steve G. Wood 16:19, 26 July 2012 (UTC)

undefined The server does not display a "user tried server command: cmd" message when a non-op user enters a command that is invalid or ops-only. This breaks server wrappers that depend on this as a mechanism for allowing non-op players to issue custom commands. Classified as a bug because it's a regression in a long-standing existing feature. --Warr1024 16:30, 26 July 2012 (UTC)
 * I noticed that yesterday. Testing in pre-release. --Nathan2055 16:55, 26 July 2012 (UTC)
 * The display in the client ("Unknown command. Type /help for a command list.") is fixed. Can someone test the server display? Thanks, Nathan2055 17:26, 26 July 2012 (UTC)
 * This bug was not related to the "Unknown command" display in console; I have been following this bug since 12w25a and was never aware of that having been an issue. The problem is that when an in-game non-op player tries a command like "/custom", no message whatsoever displays on the console, which is a regression from v1.2 and earlier behavior. --Warr1024 17:29, 26 July 2012 (UTC)

undefined Commands entered with all caps (/KILL) don't work. However, commands in all lowercase (/kill) do work. --Nathan2055 17:28, 26 July 2012 (UTC)

undefined "seed" command issued to the server console (i.e. not as a player) does not work; it says "You must specify which player you wish to perform this action on." Unless an explicit seed was specified in the server.properties file, a server administrator cannot find out the seed to his/her own world without logging into the game, or using an NBT tool. --Warr1024 19:17, 26 July 2012 (UTC)
 * Issuing the command "seed Player" when player "Player" is logged into the server will also produce the same error message, instead of either displaying the seed, or telling Player the seed, contrary to what the error message implies. --Warr1024 19:32, 26 July 2012 (UTC)

undefined In the 1.3 prerelease, on Mac OS X 10.8 (hasn't been reported/tested on other platforms), clicking the "delete"(backspace) button deletes the whole word instead of a letter or space. - [July 26th, 4:00 PM EST]

undefined The say command in the server console does not return in the console (i.e. the message displays ingame but not on the server log itself) -Freddie711 20:49, 26 July 2012 (UTC)

Annoyances

Fixed/Skipped

Language/Text Files
Bugs undefined When putting a music disc into a Jukebox it says ~"Now playing...." in all languages and when you are in the Game menu it says "Game menu" in all languages and when you look at your achievements it says "Achievements" in all languages. --Swekob 18:04, 26 July, 2012 (Swedish time)
 * Confirmed. Someone needs to log into the translation program and fix that. --Nathan2055 17:24, 26 July 2012 (UTC)
 * Problem in the code, not the community translations. -- Mustek 17:34, 26 July 2012 (UTC)

undefined Can't make the € sign in Minecraft chat, instead it shows something like this: [pad] (To reproduce press Ctrl+Alt+5)
 * Confirmed. Chat generally doesn't seem to be able to handle "special"/Unicode characters well. Greek doesn't work here at all for example. Really sad... -- 79.235.232.63 22:16, 26 July 2012 (UTC)

Annoyances

Fixed/Skipped