Function (Java Edition)

Functions are an upcoming feature that will allow players to easily script lists of commands using text files with the extension.

Usage
To use a function in a Minecraft world, the text file must first be placed into the  folder. They can then be run using the several methods detailed below. Functions can be further divided into subfolders, and are run in-game using the format. For example, running  will refer to the function located at. If the namespace is left out, it will default to. This means that all functions must be contained within a sub folder (of the  folder) in order to be located.

Within the text file, one valid command is placed per line (without the usual forward slash). Players can place comments within the function text file, using. If a function is added or modified, the command will reload the function files and run the new commands. Commands run inside a function will obey.

Commands in functions can be longer than the 32 500 character limit in command blocks. Functions will also run all of their commands in a single tick. Functions called from within other functions will run their commands in the same tick as their parent. Position changes that happen within a function will not affect the relative coordinates used in other commands within that function (or other functions called within the function) till the next iteration regardless of the order of commands, the /execute command circumvents this. For example:

These 3 commands will teleport all players 5 blocks up, place an emerald_block one block below their original position before the teleport and place a diamond block one block below their new position after the teleport.

Since they are simply text files, functions are easily modifiable and less likely to induce lag when used in large quantities, compared to command blocks. However, the successful output of a function cannot be measured with a comparator (without the use of complex scoreboard commands).

There are currently three ways of running a function file in-game:

/function
The command allows players to run a function once. The commands in the function are run through the entity or command block that ran the command. The optional arguments  and   will make the function only run when the   was found or not found in the world respectively. Currently the if argument only succeeds upon matching 1 target (beyond which the function will be skipped), and the unless argument with 0 or 2+ targets (with only 1, the function will be skipped), although this behavior is likely.

Usage:

/gamerule gameLoopFunction
The will run a function every tick. The commands in the function are run through the server.

Usage:

Advancement rewards
Advancements can run a function once as a reward for completing them. The commands in the function are run through the player who completed the advancement.

Usage:

{    "rewards": { "function": "namespace:path/to/function/file" } }