Structure

Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure.

The Overworld
The Overworld contains numerous generated structures, at a wide variety of scales.

Terrain
Biomes dictate the shape and height of the world. At this stage, the ground is made entirely of stone, with water filling in any empty space below layer 63, with exception for structures.

Mountains
Mountains are hills with extreme slopes and cliffs. Prior to the Adventure Update, these highly mountainous landforms were found in all type of biomes, but from the Adventure Update onwards are very rare outside the Extreme Hills biome. They were generated as part of the terrain generation algorithm.

Floating "islands"
Floating "islands" are structures that float in midair that are not connected to the ground, the sea, hills or cliffs. Floating "islands" are normally just random pieces of floating dirt and stone found near cliffs, but on rare occasions they can be large, floating structures that even have springs and trees on them. They are actually the result of a bug which could prove to be challenging to fix, when a tall terrain is generated on top of another node of equal importance (such as a cave or a lava pool). However, due to their generally well perceived appearance, the developers at Mojang chose to embrace them as a part of standard level generation. Floating Islands are most frequently found in the Mountain, Tundra, ice mountains and Mushroom biomes, but can be found anywhere.

Oceans
Oceans/Seas are huge bodies of water with every single water tile being a source block. The ground can rise high enough to produce small, relatively barren islands. Prior to the Adventure Update, oceans were generated as part of the terrain generation algorithm, but since then they are part of the Ocean biome.

Rivers
Rivers are long strands of water that cut through or separate biomes. They have no current. Rivers have also been known to be a reliable source of clay. In hilly or mountainous areas, the ground can rise above layer 62, producing a dry riverbed.

Hills
Hills are randomly generated pieces of land in the map. Like stairs, hills are always traverse-able to their lowest point by virtue of the algorithm which generates them; there is almost always a place on each level from where the next level can be accessed, meaning that the player can climb a hill one level at a time until they reach the top. Cases where this is not true can be rare.

Beaches
Beaches usually generate next to oceans and cover all nearby shorelines. They used to come in two varieties: sand beach and gravel beach. Sandstone is located below sand in sand beaches. Gravel beaches had no such border and thus pose dangers like falling into caverns located right underneath them.

Historical notes: Due to the changes in the terrain generation algorithm in the Beta 1.8 beaches were removed completely from the game. However, as of Snapshot 12w01a and update 1.2, sand beaches have made a return, but the way they look and generate are not the same as before. Gravel beaches did not appear at all in 1.1. After Snapshot 12w07a, the generation of beaches has been greatly improved.

Surface layers
The uppermost layers of the terrain are converted to a biome-dependent material: usually grass and dirt, or sand in deserts and beaches. Sandstone is generated under sand.

Basins
Occasionally, instead of being converted to dirt or sand, the top layer is stripped away, leaving a 'Basin' of bare stone. There is a common misconception in the community that these are errors, however they are an intended feature. They bear some resemblance to a geological 'shield' (an area of tectonically stable rock that has been exposed to prolonged erosion due to its very old age; it is distinct from the geological term "basin"). They seem to be more common in Forest or Plains, and are sometimes seen filled with water.

Caverns
Caverns are caves and tunnels that are automatically generated under the ground in various places. Caverns are composed mainly of stone, and contain large amounts of ores. In caverns underneath deserts or beaches, you can see sandstone stalactites.

Ravines
Ravines are tall, long cracks of air, usually measuring around 30 to 50 blocks in height. The width is barely a few blocks, usually no more than 5, sometimes making ravines hard to navigate from below. Ravines can have small ledges along the top, which are possible to travel along. Ravines can be found at any level, and also scarcely appear on the world surface, forming canyons. Such canyons do, from time to time, appear underwater where safe entry is possible. They can go very deep underground, sometimes spawning slimes or even exposing diamond ore.

Ravines can connect to caves, dungeons, abandoned mines, and any other generated structures. Due to the large surface area of their walls, ravines often have water and/or lava flowing down them (from springs in the walls, underground lakes, or even openings to the sea).

Abandoned Mine Shafts
Abandoned Mine Shafts are structures generated underground that consists of branching mining tunnels with wooden supports, and broken rails passing through it. This is also the only place in Minecraft where venomous Cave Spiders can be found. It is easy to get lost in the labyrinth if torches or other reminder blocks are not placed. As of Minecraft 1.2, open areas generate with bridges instead of leaving floating platforms. They contain chests that may have rare items such as diamonds and melon seeds, the latter only being found naturally in mine shafts (melon seeds can now also be obtained by trading with villagers for melon and crafted into seeds). They may also contain iron ingots, coal, pickaxes, and other useful items. They are likely to expose veins of coal, iron, lapis lazuli, and gold ore, and rarely, emerald and diamond ore.

NPC Villages
NPC Villages are generated on flat lands and are a site for NPC Villagers. They are composed of several different houses, farms and often a blacksmith and sometimes a tower or two. Blacksmith buildings will always contain a chest with some useful items in it, such as diamonds or iron tools and armor. The Villagers move about in the area around the village. Villages change appearance and composition depending on the biome they are located in. In a normal world NPC Villages are most common in Deserts because it is the flattest biome (after oceans, which is not possible to have NPC villages generated on).

Strongholds
Strongholds are structures that contain multiple rooms, doors and other aspects. (Some of these rooms include libraries, fountain rooms, dungeon-like rooms, etc.) stone brick, mossy stone brick, cracked stone brick, doors, iron bars, and stone slabs are the materials that make up the strongholds. They also contain silverfish, which one should be careful of when digging around in strongholds. Portals to The End are found in specific rooms in strongholds. Chests may be found containing items such as books, Redstone, Eye of Ender, apples, bread, compasses, and iron tools/armor.

Small structures
The quantity of most of these features (aside from lakes, mineral veins, and springs) are biome-dependent; not all of them can be found in every biome.

Lakes
Lakes are small bodies of water in which the player is able to swim, and are a large collection of water spring blocks. Lakes can now be generated above sea level or inside caverns, and are small bodies of water surrounded simply by dirt. When in a winter biome, these small lakes are never initially frozen but can turn to ice. These lakes can also be composed of lava; however, lakes of lava are more rare. Lava lakes found at the surface may be surrounded by gravel, sand, stone, and coal ore.

Prior to 1.2, it was possible for lava lakes to spawn 1 block above bedrock, removing the bedrock and replacing it with stone (which on survival could allow access to the void). These were quite rare and difficult to find.

Dungeons
Dungeons are small, mostly underground, one-room spaces bordered by moss stone and cobblestone, and typically contain chests with rare items, and a hostile Monster Spawner in the center, which guards the chests. The chests may contain rare valuables, such as music discs, saddles and golden apples. Rarely, there may be two dungeons generated right next to each other, this can make two dungeons in only about one space. There have also been reports of three or more dungeons in very close proximity to each other. There is a small chance of the dungeon not containing a monster spawner at all, giving the player a chance of free goods early in the game. There is also a small chance of not getting a chest.

Mineral veins
A mineral vein is a natural deposit of ores. Players can come across these veins in caverns or anywhere where there is natural stone. Underground deposits of dirt and gravel are generated in this step, followed by the more precious ores: coal, iron, gold, Redstone, diamond, emerald (in extreme hill biomes 1.3.1) and lapis lazuli. They can only form in Stone, and do not replace each other or any other block.

Trees
Trees are structures created both by the automatic generation of the map and by players (they grow from saplings). They are made of wood and leaves. Trees can range from small trees, often found in groups, to large trees that may require several minutes to harvest. In Beta 1.2, birch trees and pine trees may be found, and as of the Minecraft 1.2 update, jungle trees may be found. Jungle trees can naturally grow more than a single block thick and have vines growing on them. Cocoa plants can be found, planted and harvested on them. Saplings can be grown faster by using a bone meal on them.

Huge Mushrooms
Huge Mushrooms are structures that only naturally occur in mushroom biomes. They are composed of mushroom stalks and either red or brown colored blocks for the cap. They can be grown outside Mushroom Islands by fertilizing red or brown mushroom with bone meal, or can be generated with mycelium.

Plants
A variety of smaller plants may be generated: flowers, tall grass, dead bushes, lily pads, mushrooms, sugarcane, pumpkins, cactus, and cocoa plants.

Springs
Springs are randomly generated blocks of either lava or water that act as a source of their respective material. While both can be found on the vertical side of stone blocks above the surface, lava springs are more often found underground beneath layer 32 in caverns. Both of these sources can be collected and moved via the use of buckets. Springs can only be found in versions from Infdev onward, as fluids behaved differently in older versions.

Desert wells
First introduced in 1.2.1, these well-like structures built of sandstone blocks and slabs generate only in the desert biome. Although assumed to be wells, their exact purpose and function is yet to be known. A proposed reason would be for filling buckets with water, since the middle water spring is infinite. Also, it is possible for a well to spawn over a stronghold or an abandoned mineshaft. They have a 1/1000 chance to be generated in any desert chunk, which makes them a rare sight. It is possible for a well to generate around a cactus.

Temples
Temples are a kind of naturally generating structure. They contain treasure, but they also contain traps and puzzles.

Desert Temples
Desert temples are a type of structure that occurs naturally in desert biomes as of snapshot 12w21a. Also known as pyramids, they mostly consist of wool, sandstone, chiseled sandstone, smooth sandstone and sandstone stairs. In the middle of the pyramid is a block of blue wool. Underneath it is a chamber where the player can find 4 chests which contain very valuable loot, and a stone pressure plate connected to a 3x3 grid of TNT. Some treasures found in Pyramids include emeralds, diamonds, iron ingots, gold ingots, rotten flesh and bones. In version 12w23a of the game it was possible for pyramids to spawn in the jungle. The orange wool on the side of the towers resemble the Egyptian heiroglyph called the ankh, which is the symbol for life.

Jungle Temples
Jungle temples are structures added in snapshot 12w22a. They contain arrow traps and hidden treasures. Jungle Temples use tripwire to activate dispensers. There is also a lock made up of pistons, levers, redstone, and redstone repeaters. When correctly doing the lock, a hatch will appear on the main floor just above it, leading to another chest.

Witch Huts
Witch Huts generate in swamp biomes or, very,very rarely, other biomes. Witches always spawn inside of them. The huts consist of spruce wooden planks and oak wood. Spruce wood stairs make the roof borders, 2 fences decorate the entrance and one fence make the entrance window bars. Inside is a crafting table and an empty cauldron; on the windowsills are potted mushrooms. There's no valid way a witch can get back up into the hut if it falls off it. There are no chests or any other loot inside. It is possible, but rare, for a mushroom to generate inside the Hut while not potted, with the potted one still in place. Strangely, they are just high enough for the witches to fit in, but their hats are in the ceiling, making the animation look broken. They seem to be based on the design of Baba Yaga's hut, a witch from Slavic folklore who lived in a hut that walked around on giant chicken legs.

The Nether
The Nether, though equally vast, contains far fewer types of generated structures than the Overworld.

Lava sea
Lava seas are found at and below level 30 in the Nether. They make a large portion of the Nether, and are extremely common. They can stretch for hundreds, if not thousands, of meters in any direction, and are usually bordered by Netherrack (or more rarely soul sand). Often, these "seas" have been known to cover an area so vast that even on far render distance, the player cannot see the other side.

Nether Fortresses
Nether fortresses are very large complexes made mainly of nether bricks (with added nether fences and stairs to be found). Due to this, it is very easy to get lost in them and it may be difficult to navigate back to portals. It is recommended that the player makes a trail to find the way back. Nether fortresses can often tunnel through Netherrack, and the inside of the tunnels will be cleared of Netherrack by the terrain generator. The player can find Blaze spawners in balconies (distinguished by the stacked Nether brick fences and stairs) and nether wart (on soul sand farms next to other randomly generated Nether brick stairs) inside, most easily found at the bases of staircases. Note: The blaze spawners usually spawn more than one blaze at a time and it is therefore advised that the player has sufficient armor and tools before they attempt to overrun these spawners because they could get quickly outnumbered. You can often find wither skeletons and nether warts in the nether fortresses.

Glowstone vein
Glowstone veins can be among the hardest or easiest natural materials to harvest. They form in coral-like structures on the underside of hanging Netherrack, so they are often found on the ceilings of the Nether, where they provide light along with the ever present lava. Happily, there are places where the ceiling is very low, and veins there can usually be mined without undue risk.

The End
The End is the most barren dimension, with only three types of significant structures.

The island
Most of the End is a large, asteroid-like island composed entirely of End Stone, floating in an endless void.

Obsidian platform
The obsidian platform is a 5x5 square of obsidian where the player spawns once the player enters the End.


 * Sometimes the platform spawns inside a case of Endstone. It will delete enough Endstone so that the player can walk around.
 * Occasionally the platform will spawn in midair.
 * Very rarely, the platform will spawn on an obsidian pillar and have an Ender crystal on it.

Obsidian pillars
Obsidian pillars, or obsidian spikes, are tall, tower-like structures that generate in The End. They first appeared in 1.0.0 with the introduction of The End. No part of them are in the ground; there is no obsidian below the lowest block of obsidian that the player can see without digging. Ender Crystals will spawn on top of each one to heal the Ender Dragon.