Module:Inventory slot/Aliases

local coloredDyes = 'Orange Dye; Magenta Dye; Light Blue Dye; Dandelion Yellow; Lime Dye; Pink Dye; Gray Dye; Light Gray Dye; Cyan Dye; Purple Dye; Lapis Lazuli; Cocoa Beans; Cactus Green; Rose Red; Ink Sac' local aliases = { -- Common fuel types for furnace -- ['Any fuel'] = 'Coal; Charcoal; [Wood]Oak Wood; [Wood Planks]Oak Wood Planks; Block of Coal', -- Display names -- ['Broken Elytra'] = '[Elytra]Broken Elytra', ['Brown Mushroom'] = '[Mushroom]Brown Mushroom', ['Brown Mushroom (block)'] = '[Mushroom]Brown Mushroom (block)', ['Clay (block)'] = '[Clay]Clay (block)', ['Enchanted Book'] = '[&e]Enchanted Book', ['Enchanted Golden Apple'] = '[&d]Golden Apple', ['End Portal (block)'] = '[End Portal]End Portal (block)', ['Golden Apple'] = '[&b]Golden Apple', ['Melon (block)'] = '[Melon]Melon (block)', ['Nether Brick (item)'] = '[Nether Brick]Nether Brick (item)', ['Red Mushroom'] = '[Mushroom]Red Mushroom', ['Red Mushroom (block)'] = '[Mushroom]Red Mushroom (block)', ['Snow (layer)'] = '[Snow]Snow (layer)', ['Stone Button'] = '[Button]Stone Button', ['Wooden Button'] = '[Button]Wooden Button', -- Potions -- ['Awkward Potion'] = 'Awkward Potion[&7No effects]', ['Water Bottle'] = 'Water Bottle[&7No effects]', ['Thick Potion'] = 'Thick Potion[&7No effects]', ['Mundane Potion'] = 'Mundane Potion[&7No effects]', }

-- Lists of item variants -- local itemVariants = { ['Dye'] = 'Bone Meal;' .. coloredDyes, ['Colored Dye'] = coloredDyes, ['Dyed Wool'] = 'Orange Wool; Magenta Wool; Light Blue Wool; Yellow Wool; Lime Wool; Pink Wool; Gray Wool; Light Gray Wool; Cyan Wool; Purple Wool; Blue Wool; Brown Wool; Green Wool; Red Wool; Black Wool', ['Stained Clay'] = 'White Hardened Clay; Orange Hardened Clay; Magenta Hardened Clay; Light Blue Hardened Clay; Yellow Hardened Clay; Lime Hardened Clay; Pink Hardened Clay; Gray Hardened Clay; Light Gray Hardened Clay; Cyan Hardened Clay; Purple Hardened Clay; Blue Hardened Clay; Brown Hardened Clay; Green Hardened Clay; Red Hardened Clay; Black Hardened Clay', ['Mushroom'] = '[Mushroom]Red Mushroom; [Mushroom]Brown Mushroom', ['Quartz Block'] = 'Block of Quartz; Chiseled Quartz Block; Pillar Quartz Block', ['Red Sandstone'] = 'Red Sandstone; Chiseled Red Sandstone; Smooth Red Sandstone', ['Sandstone'] = 'Sandstone; Chiseled Sandstone; Smooth Sandstone', ['Stone Bricks'] = 'Stone Bricks; Mossy Stone Bricks; Cracked Stone Bricks; Chiseled Stone Bricks', ['Stone Slab'] = 'Stone Slab; Sandstone Slab; Cobblestone Slab; Bricks Slab; Stone Bricks Slab; Nether Brick Slab; Quartz Slab', } for aliasName, aliasItems in pairs( itemVariants ) do aliases['Any ' .. aliasName] = aliasItems aliases['Matching ' .. aliasName] = aliasItems end

-- Animated icons -- local animatedIcons = { 'Command Block', 'Chain Command Block', 'Repeating Command Block', 'Fire', 'Magma Block', 'Prismarine', 'Sea Lantern', } for _, icon in ipairs( animatedIcons ) do aliases[icon] = icon .. '.gif' end

-- Discs -- local discs = { '13', 'cat', 'blocks', 'chirp', 'far', 'mall', 'mellohi', 'stal', 'strad', 'ward', '11', 'wait' } for _, disc in ipairs( discs ) do local name = disc .. ' Disc' aliases[name] = '[&bMusic Disc]' .. name .. '[&7C418 - ' .. disc .. ']' end

-- Damaged armor, tools and weapons -- local damagedItems = { 'Bow', 'Carrot on a Stick', 'Chain Boots', 'Chain Chestplate', 'Chain Helmet', 'Chain Leggings', 'Diamond Axe', 'Diamond Boots', 'Diamond Chestplate', 'Diamond Helmet', 'Diamond Hoe', 'Diamond Leggings', 'Diamond Pickaxe', 'Diamond Shovel', 'Diamond Sword', 'Elytra', 'Fishing Rod', 'Flint and Steel', 'Golden Axe', 'Golden Boots', 'Golden Chestplate', 'Golden Helmet', 'Golden Hoe', 'Golden Leggings', 'Golden Pickaxe', 'Golden Shovel', 'Golden Sword', 'Iron Axe', 'Iron Boots', 'Iron Chestplate', 'Iron Helmet', 'Iron Hoe', 'Iron Leggings', 'Iron Pickaxe', 'Iron Shovel', 'Iron Sword', 'Leather Boots', 'Leather Tunic', 'Leather Cap', 'Leather Pants', 'Shears', 'Shield', 'Stone Axe', 'Stone Hoe', 'Stone Pickaxe', 'Stone Shovel', 'Stone Sword', 'Wooden Axe', 'Wooden Hoe', 'Wooden Pickaxe', 'Wooden Shovel', 'Wooden Sword' } for _, item in ipairs( damagedItems ) do local name = 'Damaged ' .. item aliases[name] = '[' .. item .. ']' .. name end

-- Banners and colored items -- local patterns = { 'Base Dexter Canton', 'Base Fess', 'Base Gradient', 'Base Indented', 'Base Sinister Canton', 'Bend', 'Bend Sinister', 'Bordure', 'Bordure Indented', 'Chevron', 'Chief Dexter Canton', 'Chief Fess', 'Chief Indented', 'Chief Sinister Canton', 'Creeper Charge', 'Cross', 'Fess', 'Field Masoned', 'Flower Charge', 'Gradient', 'Inverted Chevron', 'Lozenge', 'Thing', 'Pale', 'Pale Dexter', 'Pale Sinister', 'Paly', 'Per Bend', 'Per Bend Inverted', 'Per Bend Sinister', 'Per Bend Sinister Inverted', 'Per Fess', 'Per Fess Inverted', 'Per Pale', 'Per Pale Inverted', 'Roundel', 'Saltire', 'Skull Charge' } local colors = { 'White', 'Orange', 'Magenta', 'Light Blue', 'Yellow', 'Lime', 'Pink', 'Gray', 'Light Gray', 'Cyan', 'Purple', 'Blue', 'Brown', 'Green', 'Red', 'Black' }

-- Firework Stars -- local fireworkStar = {} for _, color in ipairs( colors ) do local name = color .. ' Firework Star' aliases[name] = '[Firework Star]' .. name .. '[&7' .. color .. ']'	table.insert( fireworkStar, aliases[name] ) for _, pattern in ipairs( patterns ) do name = color .. ' ' .. pattern .. ' Banner' aliases[name] = '[Banner]' .. name .. '[&7' .. color .. ' ' .. pattern .. ']'	end end fireworkStar = table.concat( fireworkStar, ';' ) aliases['Any Firework Star'] = fireworkStar aliases['Matching Firework Star'] = fireworkStar

-- Items that use the sixteen colors -- local coloredItems = { 'Banner', 'Carpet', 'Shield', 'Stained Glass', 'Stained Glass Pane', 'Wool' } for _, item in ipairs( coloredItems ) do	local coloredItemAliases = {} for _, color in ipairs( colors ) do table.insert( coloredItemAliases, color .. ' ' .. item ) end coloredItemAliases = table.concat( coloredItemAliases, ';' ) aliases['Any ' .. item] = coloredItemAliases aliases['Matching ' .. item] = coloredItemAliases end

-- Potions -- local effects = { 'Regeneration', 'Swiftness', 'Fire Resistance', 'Poison', 'Healing', 'Night Vision', 'Weakness', 'Strength', 'Slowness', 'Leaping', 'Harming', 'Water Breathing', 'Invisibility', 'Luck' } local potionItems = { ['Potion'] = { 'Water Bottle', 'Awkward Potion', 'Thick Potion', 'Mundane Potion' },	['Splash Potion'] = { 'Splash Water Bottle', 'Awkward Splash Potion', 'Thick Splash Potion', 'Mundane Splash Potion' },	['Lingering Potion'] = { 'Lingering Water Bottle', 'Awkward Lingering Potion', 'Thick Lingering Potion', 'Mundane Lingering Potion' },	['Tipped Arrow'] = { 'Arrow of Splashing', 'Tipped Arrow', 'Tipped Arrow', 'Tipped Arrow' }, } for _, effect in ipairs( effects ) do table.insert( potionItems['Potion'], 'Potion of ' .. effect ) table.insert( potionItems['Splash Potion'], 'Splash Potion of ' .. effect ) table.insert( potionItems['Lingering Potion'], 'Lingering Potion of ' .. effect ) table.insert( potionItems['Tipped Arrow'], 'Arrow of ' .. effect ) end for item, potionAliases in pairs( potionItems ) do	local joinedAliases = table.concat( potionAliases, ';' ) aliases['Any ' .. item] = joinedAliases aliases['Matching ' .. item] = joinedAliases end

-- Wood -- local woods = { 'Oak', 'Spruce', 'Birch', 'Jungle', 'Acacia', 'Dark Oak' } local woodItems = { 'Fence Gate', 'Wood', 'Boat', 'wood Door', 'wood Fence', 'Wood Planks', 'Wood Slab', 'Wood Stairs', } -- used if the items use a different name than the alias local woodNames = { ['wood Door'] = 'Door', ['wood Fence'] = 'Fence', } for _, item in ipairs( woodItems ) do	local itemName = woodNames[item] or item local woodAliases = {} for _, wood in ipairs( woods ) do table.insert( woodAliases, wood .. ' ' .. itemName ) end woodAliases = table.concat( woodAliases, ';' ) aliases['Any ' .. item] = woodAliases aliases['Matching ' .. item] = woodAliases end

return aliases