Chestplate

Chestplates are a type of armor that covers the upper body of the player. There are five types of chestplates: leather tunic, chainmail chestplate, iron chestplate, diamond chestplate and gold chestplate.

Mobs
Zombies and skeletons have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) that the mob will drop a chestplate upon death. It will usually be badly damaged, and may be enchanted.

Vindicators and Pillagers spawn in raids have a chance to drop iron chestplate, It will usually be badly damaged, and may be enchanted.

Natural generation

 * Notes

Trading
Blacksmith villagers can sell iron chestplates for 10–14 emeralds as one of their second tier trades, enchanted diamond chestplates for 16–19 emeralds as one of their third tier trades, and chainmail chestplates for 11–15 emeralds as one of their fourth tier trades. Leatherworker villagers sell enchanted leather tunics for 7–12 emeralds as their second tier trade. The enchantments will be the same as might be obtained from an enchantment table at levels 5–19.

Armorer villagers have 25% chance to sell iron armor for 9 emeralds as their first part of tier trades, 1/3 chance to sell chainmail chestplate 4 emeralds as part of their third tier trades, and 50% chance to sell enchanted diamond chestplate for 16 emeralds as their last tier trades. The enchantments will be the same as might be obtained from an enchantment table at levels 5–19.

Usage
Chestplates can be placed in the 2nd armor slot of a player's inventory for activation.

Defense points
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point will reduce any damage dealt to the player which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the amount of defense points added by chestplates.

Durability
The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure.

Repair
Chestplates may be repaired by using them along with some of their crafting material (leather, gold ingots, iron ingots or diamonds) in an anvil. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of like material.

Enchantments
A chestplate can receive the following enchantments:


 * Fire Protection
 * Projectile Protection
 * Blast Protection
 * Protection
 * Unbreaking
 * Thorns
 * Mending
 * Curse of Binding
 * Curse of Vanishing

Trivia

 * Chestplates do not render on the player's arm in first person view.