Minecraft Wiki talk:Issues/Weekly 12w21b

No pause
Ok, so my world was created on 1.2.5 and when I transfered straight to 12w21a, it worked perfectly. Both with 12w21a and 12w21b whenever you pause the game, it does not real time stop your single player. Things will still move and such so if you need to stop you have to save and quit to title screen.

Likewise, ridiculous no pausing on a game where you have to alt-tab out to a wiki be able to play it because there's no crafting recipe list ingame. Not to mention every single update makes this game laggier and laggier, yet pocket edition runs on a bloody phone. 2.127.101.78 20:44, 26 May 2012 (UTC)

This has now been officially acknowledged as a major bug. --Simons Mith 16:05, 28 May 2012 (UTC)

Village spawn frequency?
Do villages spawn more rarely? In old maps, I usually found three villages in one map, e.g. map_0. In 12w21b I may be lucky to find one within a maps coverage. 193.75.37.173 10:59, 27 May 2012 (UTC)


 * I have found plenty of villages, at least in deserts with the large biome setting - vinny

Worlds 'empty' when reloaded - collated reports
!!When reloading a world, sometimes worlds will be blank, nothing generates, sometimes results a crash. It is annoying when you have a "holy" world and then this bug happens. 50.99.220.1 22:47, 25 May 2012 (UTC) undefined
 * Had this happen to me more than once. --Shikamaru123 15:37, 25 May 2012 (UTC)
 * This happens to me every time I log into a world for the second time making it impossible to keeps worlds for longer than one session ExDeuce 18:14, 25 May 2012 (UTC)
 * The error report displayed when this happens to me, ExDeuce 18:17, 25 May 2012 (UTC)
 * I created about 4 new worlds and all of them have been corrupted.
 * My creative mode world was corrupted and just became empty, all my hard work was now gone.
 * The same thing happened to me, and I fell past y:-64 without dying; when I reloaded the world with an older snapshot, however, everything was totally fine. (12w17a was the older snapshot I used.) --Anonymous
 * Same thing happens to me, but if I reload it over and over I will eventually get my world. --Anonymous
 * This happened to me too, both to old worlds and to ones created with this snapshot. --Dakatsu
 * Backup your world file before trying this, but for a temporary fix navigate to the world that is broken and delete the "level.dat_old" file ;)
 * I had the same bug but the only thing that generated was paintings so I left the world and went back and the problem was gone. 142.166.59.136 17:26, 27 May 2012 (UTC)
 * Same here. I have to restart Minecraft to generate it correctly. All other mobs are visible when falling, too. ~Cm283
 * I have reproduced this many (most of) times, but without crash. I switched to "transparent" graphic pack and saw that many times, i spawn inside the wall (or 50/50, inside/outside the wall) and if i go "wrong way" i drop in to the void. ~neurocid
 * (Merged duplicate) When loading world, I am spawning under the bedrock layer and fall into void (about 50% chances), but I am not dying (like if void is not working). I need to exit world and load again, then I am spawning in proper position (on the ground, where I exit game last time). It's looks like the world is not loaded properly before spawning player...83.31.218.196 23:00, 25 May 2012 (UTC)
 * (Merged duplicate) When I play a world for the seccond or third time, I spawn. nothing generates and I only see entity's like mobs and cows. happened to me in the End after loading the world for second time. I just float in nothing, I was playing survival mode. and what happens in other world is that I just keep falling after loading. Crash report below: undefined

-edit by olha2 now: - This can be fixed by downgrading ur minecraft back to 1.2.5


 * I found an interesting thing about my particular experiences with 12w21b so far: I found that I had multiple java installations installed and so far a freshly generated world has not had a crash or world corruption. All I need to know now is if I should report this in a reply below my own crash problem, and how to properly describe it. So far it has fixed freshly generated world saves getting corrupted, probably due to the java installations messing up detection of which java is actually installed.BrickVoid 09:35, 29 May 2012 (UTC)

Fixed bugs?
2 questions: 1. Did Mojang actually fix these? 2. If so, Do they need to be moved to the fixed section of that section? Qdawghop15 23:10, 28 May 2012 (UTC)
 * This should be viewable in the change history, someone go check. --Wormy14 06:22, 29 May 2012 (UTC)
 * In this instance EvilSeph did indeed add the fixed tags. But it's definitely always worth checking to see who made the fixed edits before moving them to check that random users are not doing this. --Mattrition 09:50, 29 May 2012 (UTC)

Intangible mob bugs

 * (This bug first reported at least two versions ago in 12w19a, "Passive mobs can move about while sunk into the ground...") Undergroundmobbug.png

undefined Villagers appear to drop through a single layer of gravel when they bump into a wall while walking on gravel. This appears to be only visual, as their hitbox remains on the same level.
 * I've seen this since 12w19a, not with only with villagers but also various passive mobs, slimes (in superflat), zombies, and it probably affects other mob types too. --82.69.54.207 18:47, 25 May 2012 (UTC)
 * Not only gravel. Cobblestone too. 193.75.37.173 22:26, 25 May 2012 (UTC)

undefined Mobs can escape from one block thick walls which makes it difficult to build mob grinders and ranches for animals. Especially with two or more block high mobs, they sometimes will have the bottom half of them in a block and move around, allowing them to escape 1x1 openings. This happens constantly with NPCs. ~Cm283
 * (Merged duplicate) Mobs can sometimes go through fences. It is frustrating when breeding. 193.75.37.173 23:43, 27 May 2012 (UTC)
 * More information would be nice. When does it happen? How? If you can post a video that would be useful. --Mattrition 11:31, 29 May 2012 (UTC)
 * Mobs can escape out of a closed area, sometimes turning black when doing so. They can also go through one block thick walls. I've also had hostile mobs escaping my mob grinder when it shouldn't be possible (only a 1x1 opening). The picture can be found at http://i.imgur.com/LUwHs.png. I will still find a picture of two block high mob partially in the ground. ~Cm283
 * (Merged duplicate) Mobs walk through walls.
 * Please try to label bugs properly, sign them, put them in the right order (descending order of severity), and try not to muck up the formatting of other bugs already posted. --Simons Mith 01:24, 29 May 2012 (UTC)
 * This {the duplicate immediately above} is a poor report anyway. There's not enough information to be in any way helpful. Vote to remove unless more information is given --Mattrition 10:15, 29 May 2012 (UTC)