User:Rcmaehl/tempstore

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=Non-survival Traps=

Proximity Bomb
A proximity bomb is a player detector paired with an output of TNT. It destroys itself and blows up its surroundings when the player gets close, and it should often be undetected.

This design, the smallest by far, involves the use of cave spiders and/or silverfish and/or bats as they are the only mobs that can fit in a 1x1x1 area.

Vechs, the creator of the Super Hostile CTM (complete the monument) map series, came up with multiple designs for a proximity bomb, the first involving creepers, taking advantage of light levels and gravity. His second, shown here, takes advantage of the ability of blazes to spawn in higher light levels than average hostile mobs.

Diamond Block Silverfish Trap
Make a 3x3 pad of obsidian/bedrock and place a diamond block on top. Next, place obsidian on all sides except one. Finally, place a monster egg block in the empty spot to cap the top off and you're set! Note: This trap is most effective if you put a LOT of monster egg blocks nearby and put a sign that says, "Hands off my diamonds!"

The would-be thief will get massacred by the silverfish.

This trap evidently only works if you have access to OP, though you can lead silverfish to your base and convince them to settle in the nearby mineral blocks.

Command Block Trap
You could make a command block trap by having a redstone clock quickly pulse a command block that would teleport a player to the same place (ex. somewhere in the sky). The only ways to stop it would either be to reprogram the command block, break the clock, or for the command block not get loaded.

Key: R=3 tick repeater, C= Command Block, D=Redstone Dust, E=Empty

CRD DED DDD

Example for command block command:

tp player_name 70, 70, 70

End Trap
Requires: 5 Diamond blocks 1 End Portal block 1 Trapdoor 1 Pressure Plate

Dig a hole 3 blocks down and place 1 End Portal block at the bottom of the hole. Place a trapdoor over the hole and place a pressure plate in front of it. Stack 5 Diamond blocks vertically behind the trapdoor. Make a closed tunnel 2 blocks high and 1 block wide so the victim will not be able to walk around or jump over the pressure plate. Whoever is unlucky enough to fall into the hole will be transported to the End!

=Mob Traps=

Sticky Piston and Arrow Trap (Pending Rewrite)
This is a way to both capture and kill 2 blocks high monsters. You need 3 pistons (sticky unless block is gravity affected), a block that pistons can move, a dispenser loaded with arrows, 2 repeaters, a redstone torch and some redstone. Any clock will work.