Talk:The Nether/Archive 1

I don't get how the Hell dimension should be fast travel... I think Redstone teleporters would be more cooler :P


 * I think it's a reference to Doom III... In that game, teleporters were developed on Mars. It was eventually discovered that they worked by redirecting matter through Hell itself. - Bomb Bloke 01:39, 13 October 2010 (UTC)
 * Fix for the great justice - Doom 1,2 had the same concept, so it's reference to Doom series. - HYBRID-BEING 12:42, 22 October 2010 (CDT)
 * I think it's a reference to The Ways in the Wheel of Time series. You can "fast travel" along The Ways, but you also have to watch out for the Black Wind (which you don't want to meet). Hell in Minecraft seems similar, only with Ghasts. - DaMavster 15:55, 22 October 2010 (EST)

I think the only thing annoying about the fast travel is that I don't want the fast travel all the time. Maybe I just want to run into hell, grab some dirt and "australium" (awesome referance by the way) and run back, without being teleported super far away. ...Maybe this is what compasses are for? -Funkadacious
 * There's nothing stopping you going back out through the same portal you came in from, is there? No reason why you'd have to travel at all if you don't want to, just gather some materials and leave. DannyF1966 09:45, 29 October 2010 (UTC)

I can think of some bad situations that might occur in Hell if you lose your entry portal. Creating an exit will require Obsidian (Is there obsidian in hell? Did you remember your diamond pick?), and a flint and steel (Is there iron ore, flint, and coal in hell? You'd need coal to burn iron ore, to get the ingot to make a flint and steel). -jonfitt

When you exit is the map between your entry and exit generated, or just the region around your exit? If it generates a path between the two, travelling far in hell could result in large map size increases. -jonfitt
 * I don't think it can do that ConMan8 05:30, 29 October 2010 (CDT)
 * I believe he means with the 1:16 ratio, when you enter and exit hell, on the normal land, will it be genned, and my answer is yes, if it's not too large a gap. GLaDOS 11:39, 29 October 2010 (UTC)

Shouldn't this page be moved to The Slip? Therobert 12:25, 29 October 2010 (UTC)
 * Gah.. looks like we're all too eager to jump the gun on this one.. http://twitter.com/notch/statuses/29082646882 DannyF1966 08:11, 29 October 2010 (CDT)

Just wondering, how does the slip affect compasses? Wolfos

I don't know, maybe they just keep working.. but you'll get to your spawnpoint way faster? And everyone like keeps forgetting the gray dirt block in the slip. It has no real abilities so isn't that actually like dirt? instead of the burning slip dirt now? Arninja
 * Compasses don't work - they just point randomly in any direction. Also, I found out that you can't place water in the Nether, so hardcore obsidian farming is out.jdebold

Name
Whatever the name is. I will always call it "Eternal plane of damnation" becuase it just sounds so fucking baddass --Benjabby 14:18, 30 October 2010 (CDT)
 * Its "Nether" now. so... someone has to move the page. --BlueLegion 21:48, 30 October 2010 (UTC)

Gray mud-like material
I think it should be called "creeper sand" since it supposedly slows you down and looks like the texture of the creeper.