Talk:Java Edition version history/Development versions/Archive 1

New page for the Pre-Releases
Following some talk on the talk:version_history page, I took it upon myself to make a new page to house the info for the pre-releases. If you see any wikisyntax errors, please do fix them, and discuss any opinions on if this was a great or a bad idea. UGoBoom 18:49, 2 October 2011 (UTC)
 * So happy to see that PR's have their own page now. Makes more sense considering they are not final versions and can not be the "version history" at that time. --Throex 21:02, 2 October 2011 (UTC)

Design
Whats with the design of this page? Looks like crap..


 * Someone removed most of the 1.9 table; I just reverted their edit. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 20:52, 4 October 2011 (UTC)

Hardcore Bug
Difficulty of hardcore is determined by previous game setting. If you set the game to peaceful in a creative mode game, exit, and enter an hardcore world, no monsters will spawn. This can be corrected by quitting the hardcore game and entering creative and setting the game to either easy, normal or hard. With those 3 settings monster spawn in hardcore, but they never spawn if the previous game were on peaceful.

Removed "access to Ender"
Since the portals don't actually have an active use yet, I feel its inappropriate to list access to new realms on the version history, and near as I can tell the "skylands" area is a bug and shouldn't be considered a new realm or biome. And its certainly not the Ender. Schizmo 04:16, 8 October 2011 (UTC)

Purple border correction
In the 1.9pre3 page it says that purple borders have been added to item labels. This was added in 1.9pre2 not 1.9pre3. Please correct me if I am wrong. EnderCreeper 13:35, 8 October 2011 (UTC)
 * You were right. Nice catch; some people here just do not know what they are talking about... UGoBoom 02:43, 9 October 2011 (UTC)

Ok I made the change I was talking about it should be fixed now. EnderCreeper 03:51, 9 October 2011 (UTC)

Baby Animals
Should they be considered a new mob (they are listed as that now)? I don't consider them a new mob, but a new feature. Just because they are a baby cow, or pig..they are still the pig/cow mobs we have now just babies. --Throex 18:29, 10 October 2011 (UTC)

UI disappears after F5
In 1.9pre4, the block palette UI is missing from the regular game screen after pressing F5 to cycle the third person views. The UI is missing but dimmed as usual when the inventory is visible. Was this in creative? In survival if this means the scrolling item selection ui this does not happen for me. -java 1.7 x64


 * I don't understand the "-java 1.7 x64" part and it seems your grammar is troubled. And why did you ask a question?. Also, did you accidentally hit F1? Do you have mods on? Head over to the forums if you still have trouble. Also, please sign your comments. DantonDamnark 22:42, 14 October 2011 (UTC)

Fortune enchantment only affects some block types
In 1.9pre4, according to Enchantments, Fortune seems to work only if the block would drop a different item type upon being mined. eg coal, diamonds work, ore blocks do not.

Items
Arrows shot with a fully charged bow into Enderman in The End will cause the game to crash. This breaks the world How does this happen? endermen now dodge any arrow shot at them!


 * 1. Please sign all your comments.
 * 2. Please refer any bugs/glitches to the Minecraft Forums, in the appropriate thread of coarse.
 * DantonDamnark 22:27, 14 October 2011 (UTC)

Request for lock
We need a page protection on this page due to vandalism and lower-quality content additions that I've seen by IPs, not accounts. The same protection as Version History will be fine. UGoBoom 00:25, 12 October 2011 (UTC)
 * I agree and support this notion. More so after seeing the previous 3 topics (above this one) are unsigned and not very well written. DantonDamnark 22:23, 14 October 2011 (UTC)

Ghast buff
Were ghasts made stronger during one of the 1.9 prereleases? --Flajuram 23:11, 15 October 2011 (UTC)