Redstone Update

The Redstone Update is a planned major update labeled as 1.5. 1.5 will probably be released sometime in January 2013

Planned changes
Note: Most of the changes listed here have no references since most of them were mentioned at MineCon 2012 on the MineCon 2012 livestream (especially the Future Updates with the Minecraft PC Team talk).

Redstone improvements

 * More predictable and consistent behavior
 * The functionality of BUDs will be affected
 * Most of the timings of redstone contraptions will change
 * Overall redstone will be more like analog signals
 * Redstone signal strength will matter (for some blocks)
 * Capacitor block
 * Only outputs a signal if the input has a specific strength
 * Configurable like a repeater
 * Perhaps a revised form of the Allocator
 * Used to suck up items into a container/transport items between container
 * Weighted pressure plates
 * Outputs a signal with a strength corresponding to the weight of the entity (e.g. storage minecarts) sitting on the pressure plate/detector rail
 * Perhaps a Daylight Detector
 * Outputs a signal with a strength corresponding to the intensity of the sunlight
 * Redstone repeater lock improvements
 * Some Redstone bugfixes
 * Perhaps a new ore for crafting the new redstone devices
 * Will most likely be available only in the Nether, encouraging exploration of the dimension

Minecart improvements

 * New ways of transporting items
 * Using minecarts similarly to Railcraft systems
 * New uses for storage minecarts
 * Filling and emptying storage minecarts
 * Specific rails to empty them
 * Linking minecarts together (driven by furnace minecarts)
 * Rails to unload mobs and perhaps players when reached

Rendering engine rewrite
The features were:
 * Current engine has some bugs
 * Will require a higher OpenGL feature-set
 * Will include some sort of fallback for older hardware
 * Support for high resolution textures
 * Supports the use of animated textures for all blocks.
 * Every block will have it's own texture file
 * The internal layout of texture packs will change
 * The geometry of individual textures can differ
 * Not intended to support HD skins
 * Much faster overall rendering, resulting in more frames per second (FPS).
 * Lighting fixes similiar to the ones first introduced in snapshots 12w39a/b (during 1.4 development)
 * Support for fancy lighting control
 * Support for more realistic lighting, such as active furnaces only giving off light from their front surface

Other

 * No new mobs
 * Perhaps fireworks for New Year's Eve
 * Will be a safe explosion
 * Perhaps a method of enchanting equipment with paper
 * The player would enchant the paper, then use an anvil to combine it with equipment
 * The anvil cost to do this would be very high
 * Possibility of Ghast Fireballs' sizes to be edited via third party programs
 * Perhaps new netherbrick slabs
 * Possibility to set waypoints
 * Perhaps an updated PVP/Combat system.
 * Initial versions of the Plugin API will be released in a couple of months. The release was originally planned for 1.3, and then for 1.4, but has been delayed since then. Additionally there were rumors about the release of the Plugin API with Minecraft 1.5, but this was also false
 * It aims to make Plugins/Mods easier to install and less prone to destroy your game
 * The Minecraft website will be revamped, helping to bring the most interesting community plugins and custom maps to the surface
 * Easier to add and animate models
 * Changing the way the game stores data regarding its many materials and items
 * Support for ingame persistent servers
 * So we’ll integrate our own server provider in the game. Our hosting service will probably be too simple for the hardcore who buy servers now; we’ll aim for servers with eight-to-ten people max, says Jeb
 * An in game tutorial{cn}
 * style="text-align: center;" | Unknown (Not set yet)