Java Edition 15w38a

15w38a is the twenty-fourth snapshot released for 1.9.

Additions

 * Statistics
 * Added "Times Slept in a Bed".

Changes

 * Mobs
 * Further improvements to general mob AI.


 * Skeletons
 * Skeletons can now walk, strafe and shoot at the same time.
 * Skeletons walk away from players when too close to the player and towards the player when too far. They will also sprint towards you when very far away.
 * Skeletons now have new idle sounds.
 * Now can spawn due to a "skeleton trap" horse.


 * Lightning
 * Natural lightning strikes may spawn "skeleton trap" skeletal horses.
 * Chance depends on regional difficulty: 3.75–7.5% chance on Easy, 7.5–20% chance on Normal, 11.25–33.75% chance on hard.


 * Horses
 * Added "skeleton trap" horses. When a player approaches to within 10 blocks, the following will happen:
 * The  flag is cleared.
 * The horse will become skeletal if it isn't already.
 * The horse becomes tame.
 * The horse becomes fully grown (if a baby) and the breeding cooldown is reset.
 * Lightning strikes the horse.
 * A skeleton is spawned riding the horse.
 * The skeleton has damage immunity for 3 seconds.
 * The skeleton will not despawn ( is set).
 * The skeleton will be wearing an iron helmet, unless it randomly spawned with some other headgear.
 * The skeleton's bow and helmet will be enchanted as if on an enchantment table at level 5–22. The level is higher depending on regional difficulty; on Easy it will always be a level-5 enchantment.
 * Three additional skeletal horses with riders will be spawned in the vicinity.
 * New NBT tags:
 * (byte), indicates whether the horse is a skeleton trap.
 * (integer), incremented each tick when  is set. The mob despawns when it reaches 18000 (15 minutes).


 * Tamed Ocelots and Wolves
 * Deaths are now announced to their owners even if unnamed.


 * Villagers
 * Will now pick up and plant beetroot seeds.
 * Will now pick up beetroot and use it in the same way as they do carrots and potatoes.


 * Crops
 * Slightly improved drop chances for seeds (average $1 5/7$ per crop harvested instead of $1 3/5$).
 * Slightly improved drop chances for potatoes and carrots (average $2 5/7$ per crop harvested instead of $2 3/5$).
 * Greatly improved drop chances for beetroot seeds (average 2 per crop harvested instead of $4/5$).


 * Fire
 * Fire goes out less often in the rain (chance of going out each fire tick is 0−45% depending on the "age" property).