Minecraft Dungeons:Utility Bar

The term utility bar $$ refers to the bar where the hero can see the amount of health in their heart, enchantment points, arrows in their quiver, souls, emeralds and experience levels they have. It also lets them use their artifacts, map, health potions as well as teleporting to other heroes and rolling.

Health heart
"HEART – Tracks your current health – if it’s almost empty, chug a potion to top it back up again."

- Guide to Minecraft Dungeons: A Handbook for Heroes

The term health heart in Minecraft Dungeons refers to the icon that measures how much damage the hero is able to take before they die.

Appears at the center bottom of the screen with all other parts of the utility bar.

Appearance
The health heart is a large red heart that appears at the centre of the hero's utility bar. When the hero's health decreases, the heart will decrease in size, getting lower and revealing more of the background behind the heart. In the background, the word "HEAL" can be seen written in the illageralt font.

Behavior
The hero has 100 health points by default, but it can be increased by wearing armor or using the enchantment. Health can be regenerated by eating food, using artifacts that heal health, equipping armor with the life steal aura, through certain enchantments like, , or by drinking the healing potion in the hotbar. In the camp, and in the Squid Coast tutorial mission, heroes have an unlimited amount of lives. Otherwise, heroes only have three lives in all other missions. When the hero is on low health, the screen will have a red outline and a heartbeat sound will start playing in the background. If a hero runs out of health, they die and can be revived three times. If the hero dies again while they have no more lives, the mission will be failed and the hero will be returned to the camp.

Soul meter
The term soul meter, also called the soul gauge and the soul bar, refers to the bar that keeps track of the amount of souls the hero has.

Location
Appears at the bottom left of the screen, under the artifact selection.

Behavior
The hero will always start with zero souls in the Soul Meter and will start to go up once the hero collects souls. The maximum amount of souls the hero can have at one time is 300 souls. Even if the soul meter is full, souls will still drop from mobs and will look to be going into the hero’s soul meter even though they are not. The maximum amount of souls the hero can have at one time can be increased only by using the enchantment.