Talk:Cat

Bed Jumping
In the Trivia section, it says that cats love to jump on beds. But when i put a bed down, cats do nothing unnatural. Can someone confirm this?
 * I think it is due to"Similar to wolves, when Ocelots navigate onto non-solid blocks, they spin around on them. This is most likely a pathfinding AI bug."When ocelots navigate onto bed,they spin around them.It looks like cats love to jump on bed.

Merge with Ocelot
I think this should be merged with the Ocelot as of the Cat and the Ocelot is the same thing. It it like the wolf that have 3 different modes: hostile / passive / friendly. - CheatCat 20:57, 26 January 2012 (UTC)


 * Don't merge. I initially thought so too, but Cats have completely different behavior than Ocelots, and their model is different size/shape. Wolves stay with the same model, just different textures; their only difference being their hostility level. Cats and Ocelots haven't been fully completed yet either, so I'd wait until 1.2 comes out to even think about a merge. -- DarkAuk 21:14, 26 January 2012 (UTC)
 * Merge. I agree that a merge would be a good idea. At the moment, we've got two small pages. It confused me a bit at first, as I initially expected cat to redirect to Ocelot. However, DarkAuk does have a point. The state of the page(s) before the feature in question is even added to Minecraft is not that important, as long as it is up to Wiki standards. -- ClapNZ 22:39, 26 January 2012 (UTC)
 * Merge. Ocelots and cats both have the same ID (Ozelot) and it's like making separate article for tamed wolves, because they act differently (they don't attack player, they attack hostile mobs, they have more max health, they can be healed, the can be ordered to sit etc.) Xeoxer 15:58, 27 January 2012 (UTC)
 * Merge. Ocelots and cats have the same ID, are implemented by the same class, and use the same model, only resized and retextured. --mgr 20:32, 27 January 2012 (UTC)
 * Comment. Will somebody merge eventually?? Xeoxer 16:36, 28 January 2012 (UTC)
 * Don't merge. Cats do have the same ID, but they are completely different. Besides, putting Cat and Ocelot information together would have a messy, confusing, and very large page. Somebody500 (有人500) 00:23, 4 February 2012 (UTC)
 * Merge. This wiki is designed to document current features. As it currently stands, Cats are not different from Ocelots enough for them to deserve their own page: The Tamed Wolves section on Wolf is bigger than this page. A merge would also allow easier stats comparison. Kris159 16:37, 8 February 2012 (UTC)
 * Don't Merge. While I do agree that a Cat is like a Tamed Wolf, and if we kept this page we would have to make one for tamed wolves, well, not really. Unlike Tamed wolves, Cats have a totally different skin and behavior than Ocelots. --Apocalyptic Builder 00:25, 10 February 2012 (UTC)
 * Merge. They share the same Network/Savegame IDs, health, and experience. They have similar behavior. You could section off Wild and Tamed phases with headers, but totally separate articles for what is essentially and literally the same mob is well... dumb. MegaScience 12:45, 11 February 2012 (UTC)
 * Don't merge. These two mobs are different. they should be kept separate. especially how messy merging them would be. even wolves, I believe, should be split. --Kizzycocoa 13:07, 11 February 2012 (UTC)
 * Don't Merge. Cats are no doubt very different and distinguished from Ocelots, and I can't really see how they will merge together like cream and cake. They have different names, different behaviors, and different textures. Wolves and tamed ones have little difference other than their behaviors, but Cats and Ocelots are two completely different species. I like it how it is now already. --ThingStuffsObjects 03:20, 12 February 2012 (UTC)
 * Don't Merge. Cats and Ocelots are way different from each other, if they were prefix mobs, it would be different

--xephos1234
 * Don't Merge. Cats behavior is very different compared to an ocelot. Ocelots are shy, cats are social. Ocelots can run away from mobs, cats do not. Cats actually scare away creepers, too. Brickman2011 15:26, 13 February 2012 (UTC)

Breeding
can any variety of cat (not ocelot) breed with any other? How is the kitten's type determined?
 * Yes. I think it depends on how many kittens of each type you bred. If you bred many siamese, than bl/si and rd/si will have siamese kittens. Oher is 50/50. — Redysko 15:10, 31 January 2012 (UTC)

Awwwwwwwwwwwwwwwwwwwww!
That is all.

-- ClapNZ 22:41, 26 January 2012 (UTC)

/sign --GALAKTOSTalk – ceterum censeo error quasi-connectivitatis pistonis delendam esse. 19:12, 27 January 2012 (UTC)

cur lingua mutationem generis de fatum? Gmanizer 16:24, 3 February 2012 (UTC)

Er...should I delete this... Hmph. I guess not, but this section is still useless. --Apocalyptic Builder 00:28, 10 February 2012 (UTC)

I agree. Aw. --ThingsStuffsObjects 03:23, 12 February 2012 (UTC)

But what does it do?
Do cats attack mobs like Wolves do, or are they just vanity pets? Frankly, it wouldn't surprise me if this was the case because cats in real life are kind of like that. Cobalt32 00:43, 27 January 2012 (UTC)


 * Well, as of the new snapshot, 12w05a/b, they can ward off creepers. GhengopelALPHA

Orange gene not dominant!
The wiki states that if two cats are breeded, and one is orange, the baby will always be orange. I breeded an orange cat, and a grey cat, and the baby was grey.


 * This is not true. Orange color gene is indeed dominant, but a kitten of an orange cat will always be orange only if this orange cat is homozygous for the gene of orange color.

SMP cats fearing other players
I feel that this is not a bug, or at least an unintended feature. Some cats fear new people approaching them until the person proves that they are trustworthy. I don't play on SMP, but I would like to know if the other players then can "tame" the cat with fish? If so, I suggest that this be removed from the bugs list. GhengopelALPHA

Fixed bug section
why is there a bug section that is fixed would that make it not a bug Gmanizer 16:21, 3 February 2012 (UTC)

In the trivia section
"In the snapshot 12w05a, creepers will run away from ocelots and cats, making them a great shield against creepers. They won't try to get closer, even if attacked and provoked by the player. This makes creepers the only mobs to have a specific weakness to something." It's not the first that have a specific weakness : the blaze has a weakness to snowball.


 * Indeed. And Endermen to water. The assetion has been removed. Kris159 16:41, 8 February 2012 (UTC)

Nine Lives
Perhaps it's a feature/a bug/a fluke, but on my 12w06a server, one cat has take three point blank explosions from creepers and not died. Any thoughts? Xirbtihs 03:36, 16 February 2012 (UTC)

isn't in 1.1.0
Why aren't cats in 1.1.0? When I look on the bottom, cats are in the planned category.
 * Cats weren't implemented until snapshot 12w04a which was released after 1.1. You can see what should cumulatively be available (cats included) in 1.2 on the upcoming features page. Xirbtihs 00:03, 19 February 2012 (UTC)

WHERE IS IT?
My game crashed (out of memory problem) and when i came back my cat was gone! help! 217.164.86.20 08:23, 22 February 2012 (UTC)