Talk:Tutorials/Cobblestone farming

Piston generator design
Anybody think there could be a way to break the cobble automatically? You can make sand break on a partial block, so would that happen here with cobble being pushed onto the partial block? --Indy 18:21, 12 July 2011 (UTC)


 * The vanilla pistons are unable to break cobblestone.
 * You could, however, add a 'detonation chamber' to your cobblestone generator. Make a room surrounded by obsidian. Fill it with cobblestone from the generator. Then light tnt through the obsidian wall. Have a water stream below to collect the falling items into a central location. Or the tnt could be dropped in from an opening in the ceiling of the room.
 * I'm not entirely serious about this idea. That being said, I'm about to build one. Qcdynamics 21:54, 12 July 2011 (UTC)


 * Well, that was hilariously inefficient. Qcdynamics 22:29, 12 July 2011 (UTC)


 * I thought so. TNT destroys about 70% of drops from destroyed blocks. Anyway, if you are going to hack a tonne of TNT into the game for that purpose, it's probably just as easy to "/give 4 64" --HexZyle 08:08, 14 July 2011 (UTC)
 * Wouldn't that TNT effect be reduced at a greater distance? The idea may still work with some tweaking. --Mercenary 08:09, 21 July 2011 (UTC)
 * Possibly. You would have to search through the code to find where it calculates block drops. If it isn't in the code, you can assume that one ray of the explosion breaks the block, and another ray destroys the drop, since the rays are more concentrated at the centre, one can assume that blocks towards the edge would be least affected. --HexZyle 23:27, 22 July 2011 (UTC)

Why not have the wither break the cobblestone? It breaks the cobblestone and if you have the cobblestone be pushed into the wither and it breaks it and the cobblestone gets dropped into flowing water which carries it into hoppers which carry it into chests so it would be automatic? Boorider7 (talk) 19:03, 20 October 2015 (UTC)

89% efficient generator.
I have figured designs for a generator without pistons, that you just have to hold the break blocks button in, and it only has a 11% loss. Designed with the speed of a stone pick in mind

Nothing=air B=any block C=cobble W=water L=lava w=flowing water l=flowing lava S=sign/ladder D=wood planks

layer 1 BBBBBBBB BBBBBBBB BBBBBBBB BBBDBBBB BBBBBBBB BBBBBBBB

layer 2 B BwB BwB BClB B B  B layer 3 B BWB BSB BSLB B B

The wood block is so when you are holding left button, it doesn't mess with the mechanism.

Pyro1997 07:17, 16 September 2012 (UTC)

This page is ripe for the new Schematics Template.
Template:Schematic could be used to map out the generators from all those videos. Note that we will probably need several subpages (using loadPage) to hold all the schematics, as there are (unfortunately) per-page limits on the template. I might take a poke at it myself one I'm done with the Redstone Circuits pages, but anyone should feel free to jump in. ETA: Whoops, I just realize Munin hasn't named the lava and water sprites yet! Maybe in a few days.... --Mental Mouse 13:10, 18 April 2013 (UTC)
 * OK, the lava and water sprites are named. Ready to go! --Mental Mouse 15:02, 19 April 2013 (UTC)

Fountain cobble generator improvement?
I built the fountain generator then improved mine by pushing the lava source block back one. This gives you the ability to hold down the pick button without danger of punching through the back and also makes it work faster because you start mining immediately so catch it nearly every time the lava attempts to flow. Araxidis (talk) 15:49, 26 June 2016 (UTC)