Template talk:Experimental Gameplay

Method and Java
added the method and edition parameters. Nevertheless, Experimental Gameplay is NOT in any edition other than Bedrock and the only method to activate it is through the toggle. I am waiting for a valid reason to keep the parameters here, or I will need to move this to another template, as having these can be useful. – Unsigned comment added by ‎ MetalManiacMc (talk • contribs) at 06:19, 27 April 2021 (UTC). Sign comments with
 * This seems like the most relevant place to put this. The Java features are experimental and the template works with just a simple {method|} param.  Nixinova   T   C   06:48, 27 April 2021 (UTC)
 * But other tweaks are necessary with this: nocat should be put too, and the beaker out of place... I believe a second template like what you put on ore vein would be a good idea.MetalManiacMc at your service fellow human! (talk) 06:54, 27 April 2021 (UTC)
 * Okay, sure. But only move that msgbox to its own template if there's any other pages it would be applicable to.  Nixinova   T   C   07:01, 27 April 2021 (UTC)
 * I will for all of the cave features, and since it's very adaptable it can be used in the future.MetalManiacMc at your service fellow human! (talk) 07:22, 27 April 2021 (UTC)
 * I made a proposal on a testcases page that I created. I don't know if you like it, but it can be useful to not have to use 2 templates when we can just use a toggle to make this template work with both Java and Bedrock. Thejoaqui777 (talk) 07:34, 27 April 2021 (UTC)
 * I like the idea, but would we ave to put or will it be  by default? And can we have the two on the same page?MetalManiacMc at your service fellow human! (talk) 07:46, 27 April 2021 (UTC)