User talk:Orthotope/Archive 2

Image Licensing
Hi, I'm wondering how should
 * Custom Skins
 * Custom texture packs
 * Mod Blocks and Items

be licensed. Thanks in advance. -- Anoymous712 12:56, 13 January 2013 (UTC)


 * Good question. Texture packs that are relatively minor modifications of the default (such as File:2011-10-30_15.40.05.png) are considered derivative works, so I think they should still use License Mojang. It's less obvious what to do with complete remakes (such as File:2011-08-14_11.57.21.png); I've been skipping them for now. Similarly with mods, if it's obviously based on vanilla textures, it's not an original work and should probably have the Mojang license. I'm not an expert on this subject, though, so some of the other admins might have more insight. -- Orthotope 13:25, 13 January 2013 (UTC)


 * Thanks anyways, I'm thinking to clear out the files on Category:Unlicensed files that aren't minecraft screenshots first, then having a bot to add License Mojang to the rest (since most screenshots are minecraft screenshots). -- Anoymous712 13:47, 13 January 2013 (UTC)


 * Actually, the screenshots are the easiest ones to deal with. There are a bunch of redstone circuit diagrams, third-party program screenshots, user photos/avatars, etc., which need to be licensed by their creator; we can't just tack on whatever license we feel like. Since the creators aren't always active here anymore, it probably won't be possible to clear out the category entirely. -- Orthotope 13:57, 13 January 2013 (UTC)


 * Compiling a list of minecraft screenshots would be easiest, then let the bot run through them. Remember that screenshots should also have Category:Screenshots, not just a mojang license.
 * I've written a quick script to make a list of names from the gallery images, running the script will add a + icon to the top-left of all the gallery boxes, and clicking it will add that name to a textbox docked on the bottom-right of the screen. Clicking the minus icon will remove the item from the list. The list isn't saved between page loads, however you can just select the text and copy it, then paste it into the box on the next page.
 * Since it is made specifically for this purpose, it should only be run when you actually want to make a list from a category, otherwise you'll have the textbox always sitting there on your screen. –ultradude25 ᐸ Talk Contribs 00:50, 14 January 2013 (UTC)
 * Having the screenshots all added by default would probably be the easiest, then users can remove all files that are not minecraft snapshots, since they are the most common (probably, haven't checked). -- Anoymous712 06:28, 14 January 2013 (UTC)
 * How about custom skins? Can they be considered a derivative of Mojang's work as all skins have the same dimensions? -- Anoymous712 06:33, 14 January 2013 (UTC)

Checked. Most images there are images that are unclear (not literally), so yes, adding screenshots would be faster. -- Anoymous712 08:27, 16 January 2013 (UTC)

Changes to template
Hi, thought I would bring it to your attention here. Please add Category:Mojang images to License Mojang as criteria for files to be added to the category and have the template is identical. Doing so will automatically add all images with the template to Category:Mojang images, so you don't have to do it manually. Thanks! -- Anoymous712 08:24, 16 January 2013 (UTC)
 * Oops, didn't realise it was already there. -- Anoymous712 08:30, 16 January 2013 (UTC)


 * No worries,  tags can be subtle. -- Orthotope 08:35, 16 January 2013 (UTC)


 * Perherps for adding Minecraft screenshots to Category:Screenshots, we can comply a list, with coding similar to this, but with all images in Category:Mojang images added by default, and remove images from that list. Then we can have a bot run through them. If that's not possible, perherps we can have an exclude list? Thanks! -- Anoymous712 09:31, 16 January 2013 (UTC)


 * Maybe; I've never used bots before, though, so I'm not really the best person to ask. -- Orthotope 09:36, 16 January 2013 (UTC)


 * A semi-bot is possible with a program like AutoWikiBrowser; I've tried setting the program up for repetitive edits but I've encountered problems with logging in. I'm pretty sure I've seen ultradude25 talk about using it, so perherps it's only for bots. -- Anoymous712 08:25, 17 January 2013 (UTC)


 * Confirmed, bots do use AutoWikiBrowser. -- Anoymous712 09:44, 17 January 2013 (UTC)

Minecraft Pocket Edition 0.6.0 Kindle Fire
Hello. I have a kindle fire with Minecraft PE downloaded running 0.5.0. I'm not getting the 0.6.0 update automatically which is how I thought I'd get it. I'm wondering if I need to do something to get it or if I just can't. Some help would be appreciated. Thanks for your time! 75.20.130.9 05:34, 3 February 2013 (UTC)Jake


 * I don't have PE myself, so I don't actually know how the updates are handled. My best guess is to check the Amazon app store and see if there's a link to download it there. -- Orthotope 07:37, 3 February 2013 (UTC)

Block flammability info
Would you be interested in adding a flammability section to the Block template, since you discussed the matter previously? I'll edit the block pages if it's added. —kpreid 20:26, 9 February 2013 (UTC)


 * Replied on template talk page. -- Orthotope 05:05, 10 February 2013 (UTC)


 * Replied. —kpreid 00:45, 19 February 2013 (UTC)

bat spawning
hi Orthotope, I'am 0°F from german MCwiki. Please tell me, from where did you get the information

"Below layer 63, light level of 4 or less On October 20-November 3: below layer 63, light level of 7 or less"?

I want to add the source, just because i doubt this information. you may help me? thank you! Null Fahrenheit 15:39, 10 February 2013 (UTC)


 * It's from reading the decompiled source. Here's the relevant function:

public boolean getCanSpawnHere { int var1 = MathHelper.floor_double(this.boundingBox.minY); if (var1 >= 63) { return false; // don't spawn at layer 63 or above } else { int var2 = MathHelper.floor_double(this.posX); int var3 = MathHelper.floor_double(this.posZ); int var4 = this.worldObj.getBlockLightValue(var2, var1, var3); byte var5 = 4;   // normal max light level is 4 Calendar var6 = this.worldObj.getCurrentDate; if ((var6.get(2) + 1 != 10 || var6.get(5) < 20)              && (var6.get(2) + 1 != 11 || var6.get(5) > 3)) { if (this.rand.nextBoolean) { return false;  // not near Halloween, 50% chance of not spawning }        } else { var5 = 7;  // near Halloween, max light level is 7 }        return var4 > this.rand.nextInt(var5) ? false : super.getCanSpawnHere; } }
 * -- Orthotope 20:53, 10 February 2013 (UTC)
 * Thank you so far. Have to reflect about it for now. CU, Null Fahrenheit 09:14, 11 February 2013 (UTC)
 * A few notes (sorry about bad English):
 * striktly speaking, its not a valid source, just a source code, that may come from elsewhere, I dont know.
 * the 50% spawning reduction at not-halloween-periods is not mentioned
 * finally, the spawning frequency is mapped at random on the actual spawning lightlevel. the darker the environment, the lesser spawning.


 * All the best, Null Fahrenheit 11:36, 11 February 2013 (UTC)


 * It's not too hard to download MCP and decompile it yourself. A number of other things on the wiki (such as trading and enchanting mechanics) are based on source code analysis.
 * Yeah, the spawning reduction probably should be added to the article.
 * Correct; this is true for all the hostile mobs that require darkness to spawn as well. -- Orthotope 16:45, 11 February 2013 (UTC)
 * Thanks for the trouble. I agree to everything. I didnt see the relation of the last line of code and the general spawning conditions. Bye. Null Fahrenheit 22:00, 11 February 2013 (UTC)

NPC Village/video
Somehow, I knew marking the talk page like that would end up with confusion. Sorry about that lol. 05:50, 14 February 2013 (UTC)


 * A few more seconds of thinking about it would have helped, but my brain's been a little foggy from having caught a cold. Got it sorted out eventually, so no harm done. -- Orthotope 06:30, 14 February 2013 (UTC)