Goat

A goat is a neutral mob found in mountainous biomes. Goats perform high jumps and are a source of milk and goat horns.

Spawning
Groups of two to three goats spawn above opaque blocks on mountains biomes, such as snowy slopes, jagged peaks, and frozen peaks at the surface at a light level of 7 or higher. Goats spawn individually and more uncommonly after the world generation. There is a 5% chance for a goat to spawn as a baby goat.

When a goat is spawned, it has a 2% chance of being a screaming goat or screamer goat. They look identical to all other goats, but they make screaming sounds and ram more often. There is also a 2% chance of a screaming goat being born from two ordinary goats.

Drops
Adult goats drop when killed by a player or tamed wolf, while  is dropped upon successful breeding. Killing a baby goat yields no items or experience.

Goat horns
Goats drop a goat horn when they charge into a solid block. Up to two horns can be dropped per goat. There are 4 horn variants that can be dropped only by screaming goats: "Admire", "Call", "Yearn", and "Dream".

Behavior
Goats are opportunistic attackers, otherwise behaving like any passive mob. When left to wander, they tend to ascend hills and mountains rather than keep to lowlands. Their behavior is marked by jumping high and by ramming at mobs.

Jumping
A goat that is not on a honey block can jump up to 10 blocks vertically and 5 blocks horizontally (on an even surface). A goat usually jumps when trying to cross an obstacle like a small hole in the ground or powder snow. Goats take less fall damage and avoid walking into powder snow. Once a goat jumps this way, it cannot do it again for 30 to 60 seconds. A goat also never voluntarily jumps more than 5 blocks down, although a goat can be pushed off a higher cliff by another mob or a piston.

Ramming
Every 30 to 300 seconds, a goat tries to ram a single unmoving target it can see within 16 blocks (but no closer than 4). They can target players, armor stands, or any mob (except for ghasts and other goats). A charging goat locks on to its target's position, lowers its head, then bellows as it speeds towards the target. If the charge connects, it deals 9 blocks of knockback to its target, possibly sending it off a high location into a damaging or even fatal fall.

As a goat lowers its head, its target has the chance to move out of the way. If a goat misses it stops itself within a couple blocks, unless it hits a solid block first. If a goat rams a solid block that's naturally found in its environment, it can drop one of its two Goat Horns.

Mobs do not retaliate when rammed by a goat.

Goats don't target players in creative mode, nor any player in peaceful difficulty.

Baby goats deal a knockback of 4.5 blocks. A screaming goat's ramming cooldown is 5 to 15 seconds.

Milking
A goat can be milked by a bucket on it. Milk is used for baking cakes and for clearing status effects.

Breeding
Goats follow players that are within ten blocks who are holding wheat. If adult goats are fed wheat, they enter love mode and breed, granting one to seven experience orbs. The growth time of a baby goat can be accelerated by 10% each time it is fed wheat.

Baby goats do not have horns.

Sounds

 * The goat's third hurt sound (screaming) and its first ramming preparation sound (also screaming) are the same, but pitched differently; the former is pitched higher than the latter.
 * The goat's fourth death sound (regular) is its first ambient sound (also for regular goats) but lower pitched.
 * The goat's second ramming preparation sound (screaming) is its fifth ambient sound (also screaming) but higher pitched.
 * The goat's first and third ramming preparation sounds (both for screaming goats) are its first ramming preparation sound (regular goats) but heavily edited.





ID




Entity data
Goats have entity data associated with them that contain various properties.




 * See Bedrock Edition level format/Entity format.
 * See Bedrock Edition level format/Entity format.

Trivia

 * The behavior of a goats horns is inaccurate to real life, more closely resembling a deer's antlers, which aren't part of the animal's skeleton and as such can break off the animal's skull without sustaining significant cranial damage.
 * The model for goats was made in Blockbench.
 * Goat sounds were recorded from real domestic goats.