Minecraft Dungeons:Enchanted

Enchantments
Most hostile mobs can be enchanted. Mobs can be enchanted from an Enchanter, the Arch-Illager or spawn with enchantments. Naturally enchanted enemies become more and more common as the difficulty increases. Passive mobs can spawn with enchantments as well. Enchanters can only enchant mobs with Fast Attack and Double Damage, but mobs that spawn naturally with enchantments can be enchanted with the following additional enchantments:


 * Thorns &mdash; A large percentage of damage you deal will be reflected.
 * Protection &mdash; Makes the mob take less damage.
 * Fire Trail &mdash; Leaves a trail of purple fire.
 * Multishot &mdash; Ranged mobs have a chance to shoot 5 projectiles instead of 1.
 * Electrified &mdash; Causes the player to take damage when near them in short bursts.
 * Burning &mdash; Causes the player to take damage when in the circle around them continuously.
 * Chain Reaction &mdash; Mobs that shoot projectiles have a chance to split into 5 more projectiles on impact.
 * Quick &mdash; Behave similar to the Speed buff, Mobs move faster.
 * Chilling &mdash; Causes the player to move slower when in the large circle around them.
 * Growing &mdash; Projectiles fired from that mob will become larger and deadlier the longer they travel.
 * Deflect &mdash; Has a chance to deflect projectiles back at the player.
 * Ricochet &mdash; Has a chance to have their projectile bounce from player to player.
 * Poison Cloud &mdash; Projectiles create a poison cloud identical to those that Witches throw wherever they land.
 * Regeneration &mdash; Mobs regenerate health.
 * Heal Allies &mdash; Heal nearby mobs.
 * Frenzied &mdash; Increases attack speed when health is below half.
 * Gravity Pulse &mdash; Pulls players to the mob in pulses.
 * Fast Attack &mdash; Mob attack speed increases.
 * Double Damage &mdash; Behaves similar to the Strength buff, Mobs will deal 2 times as much damage.
 * Cowardice &mdash; Mobs will deal more damage if they are at max health.
 * Shielding &mdash; Mob protects itself and nearby mobs.