Module:DungeonsMiscellaneousSprite

return { settings = { align = 'middle', classname = 'dungeonsmiscellaneous-sprite', image = 'DungeonsMiscellaneousCSS.png', linkprefix = 'MCD:', scale = 0.14285714285714285, sheetsize = 980, size = 140, stylesheet = false, url = require( Module:Sprite ).getUrl( 'DungeonsMiscellaneousCSS.png', 'version=1673213887037', '' ), },	sections = { { name = 'Hunt Runes', id = 7 }, { name = 'Filter Default', id = 1 }, { name = 'Rarity', id = 2 }, { name = 'Properties', id = 3 }, { name = 'Map Marker', id = 4 }, { name = 'Difficulty', id = 5 }, { name = 'Other', id = 6 }, { name = 'Temp', id = 8 }, { name = 'Seasonal Events', id = 9 }, },	ids = { ['?'] = { pos = 1, section = 6 }, A = { pos = 32, section = 7 }, Adventure = { pos = 23, section = 5 }, AH = { pos = 41, section = 4 }, ['Ancient Hunts'] = { pos = 41, section = 4 }, Apocalypse = { pos = 24, section = 5 }, ['Apocalypse Plus'] = { pos = 25, section = 5 }, Armor = { pos = 5, section = 1 }, Armour = { pos = 5, section = 1 }, Artifact = { pos = 6, section = 1 }, Boss = { pos = 29, section = 3 }, ['Boss Mission'] = { pos = 42, section = 4 }, C = { pos = 33, section = 7 }, ['Camp Merchant'] = { pos = 52, section = 4 }, Chest = { pos = 53, section = 4 }, ['Cloudy Climb'] = { pos = 46, section = 8 }, Common = { pos = 8, section = 2 }, Consumable = { pos = 2, section = 1 }, ['Cooldown Bullet'] = { pos = 56, section = 3 }, Cosmetic = { pos = 7, section = 1 }, Crossplay = { pos = 45, section = 6 }, ['Daily Trial'] = { pos = 20, section = 4 }, Death = { pos = 29, section = 3 }, Default = { pos = 22, section = 5 }, Down = { pos = 16, section = 3 }, ['Enchantment Common'] = { pos = 14, section = 3 }, ['Enchantment Powerful'] = { pos = 15, section = 3 }, ['Fauna Faire'] = { pos = 49, section = 8 }, ['First Anniversary'] = { pos = 50, section = 9 }, Gilded = { pos = 44, section = 2 }, ['Gilded Bullet'] = { pos = 55, section = 3 }, I = { pos = 34, section = 7 }, Lock = { pos = 30, section = 3 }, ['Locked Bullet'] = { pos = 30, section = 3 }, ['Luminous Night'] = { pos = 47, section = 8 }, Melee = { pos = 3, section = 1 }, Merchant = { pos = 52, section = 4 }, Mission = { pos = 18, section = 4 }, Negative = { pos = 16, section = 3 }, O = { pos = 35, section = 7 }, P = { pos = 36, section = 7 }, Positive = { pos = 17, section = 3 }, Power = { pos = 31, section = 3 }, R = { pos = 37, section = 7 }, Ranged = { pos = 4, section = 1 }, Rare = { pos = 9, section = 2 }, ['Rare Bullet'] = { pos = 48, section = 3 }, ['Regular Bullet'] = { pos = 11, section = 3 }, ['Rune A'] = { pos = 32, section = 7 }, ['Rune C'] = { pos = 33, section = 7 }, ['Rune I'] = { pos = 34, section = 7 }, ['Rune O'] = { pos = 35, section = 7 }, ['Rune P'] = { pos = 36, section = 7 }, ['Rune R'] = { pos = 37, section = 7 }, ['Rune S'] = { pos = 38, section = 7 }, ['Rune T'] = { pos = 39, section = 7 }, ['Rune U'] = { pos = 40, section = 7 }, S = { pos = 38, section = 7 }, ['Seasonal Trial'] = { pos = 21, section = 4 }, ['Second Anniversary'] = { pos = 50, section = 9 }, ['Secret Boss Mission'] = { pos = 43, section = 4 }, ['Secret Mission'] = { pos = 19, section = 4 }, ['Soul Bullet'] = { pos = 13, section = 3 }, ['Spookier Fall'] = { pos = 51, section = 9 }, ['Spooky Fall'] = { pos = 51, section = 9 }, ['Spooky Fall 2022'] = { pos = 51, section = 9 }, T = { pos = 39, section = 7 }, ['Threat Bullet'] = { pos = 26, section = 5 }, ['Threat Bullet Plus'] = { pos = 27, section = 5 }, ['Threat Bullet Power'] = { pos = 28, section = 5 }, U = { pos = 40, section = 7 }, Unique = { pos = 10, section = 2 }, ['Unique Bullet'] = { pos = 54, section = 3 }, ['Unique Bullet Old'] = { pos = 12, section = 3 }, Unknown = { pos = 1, section = 6 }, Up = { pos = 17, section = 3 }, }, }