Bedrock Edition 1.16.210

1.16.210 is a minor update to released on March 9, 2021, which adds new ambient sounds to the Nether, and fixes bugs.

Development phases contain some of the Caves & Cliffs features through experimental gameplay, which will not be included in the full release but will be part of 1.17.0.

General

 * Ambience
 * Added new ambient sounds to the Nether.
 * Different sounds play in each Nether biome.


 * Options
 * Added text-to-speech setting to the Audio settings.

Blocks

 * Redstone Dust
 * Now renamed as "Redstone Dust" to match Java Edition.

Command format

 * Added stop action command.
 * Added stop action command.


 * Added new slash command options for passing in a list of block states to set on the block being spawned.
 * Added new slash command options for passing in a list of block states to set on the block being spawned.


 * Can now delete saved structure list with command.
 * Can now delete saved structure list with command.

General

 * Accessibility
 * Changed the following options name:
 * "Enable Text To Speech For Chat" to "Text To Speech For Chat".
 * "Enable Text To Speech with Device Settings" to "Text To Speech with Device Settings".
 * "Enable UI Screen Reader" to "Text To Speech For UI".


 * Controls
 * Fullscreen can now be toggled using the shortcut on keyboard.


 * Loading tips
 * Added a new loading tip:
 * "Playing on iOS, Android, or FireOS? Get the free Minecraft Original Music Pack from the Marketplace for the full Minecraft experience."

Technical

 * Component Variables
 * - An optional object storing optional transform data for  and   for the player's right hand.
 * - An optional object storing optional transform data for  and   for the player's left hand.
 * - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the first person matrix.
 * - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the third person matrix.


 * Render Offsets Component
 * Simple items, like swords or pickaxes, can have an optional offset applied to them to modify the way they are rendered.
 * Note this component should not be added to an attachable item.

Fixes

 * Vanilla Parity
 * Pouring water on Top Snow no longer creates snowballs.
 * Using bone meal in warm ocean biomes now generates only sea grass, coral, and coral fans.


 * Stability and Performance
 * Fixed a crash that could occur when changing language settings.
 * Improved the smoothness of UI transition animations for some devices.
 * Improved performance for actors using TemptGoal.
 * Fixed a number of crashes that could occur during gameplay.
 * Fixed a crash that could occur when opening the achievements screen when the anti-aliasing setting was set to 1.
 * Fixed a number of crashes that could occur during gameplay.
 * Fixed a crash that could occur when leaving a world.
 * Fixed a crash that occasionally occurred on dedicated servers around villages.
 * Fixed a crashing issue related to corrupted biomes during world load for various Marketplace worlds.


 * General
 * Players are once again able to join servers when the server has view-distance set to 4 or less.
 * Animations for custom mobs based on vanilla actor types for their "runtime_identifier" (such as Pandas and Polar Bears) now work properly.
 * Brought back capability to rejoin a server after it has been suspended and resumed.
 * Updated outdated loading screen tips.
 * Shulker Boxes no longer lose their inventory when undyed in cauldrons.
 * Added new logic for mobs dismounting rideables.
 * This also introduces a more fine grained entity height check allowing different dismount places for entities of different heights.
 * The player will no longer dismount into liquids (lava or water) from rideables such as boats.
 * Sign in failures now have a more helpful error message and provide error codes.
 * Ink Sac from Wandering Trader can now be used for crafting and it can be stacked.
 * Fixed an issue that was causing the Ender Dragon animation to appear jittery.
 * Fixed a bug that prevented Actors from initializing their animation component.
 * Fixed Pork Chop achievement and trophy being unlocked by raw porkchop.
 * Fixed a bug where foxes wouldn't knock off and eat sweet berries.
 * Clicking "Download Template" when missing required templates of an existing world now correctly downloads the required templates.
 * Fixed bug that allowed players to place custom spawn eggs by default in Adventure mode.
 * Fixed an issue that preventing player interaction after using the '/clone' command on a double chest block.
 * Using the command to clone a block of the same type is no longer treated as a failed operation.
 * Fixed players taking fall damage when opening Shulker Boxes.
 * Nether Brick now gives XP from being smelted.
 * All mobs that use a melee attack have had their ability to hit targets above and below them restored.
 * The target still must be within melee attack distance to be hit.
 * This affects only world versions greater than or equal to 1.16.210.
 * Fixed dried kelp block bottom and carried textures so that rope pixels are aligned.
 * Fixed an issue where snow accumulated in lines with certain simulation distances.
 * TNT submerged in water will once again launch players in Survival mode.
 * Fixed an issue where achievement names and descriptions would not be translated, independent of language selection..
 * The online status of cross-platform friends' shown on the invite screen will now update when a change has been detected.
 * Fixed an issue that prevented achievement rewards from showing correctly after changing the language setting.
 * Owned and purchasable skins no longer get mixed into different categories while offline.
 * Emote title no longer shows previously previewed emote upon re-entering tab.
 * Updated the in-game links to the feedback site and bug tracker.
 * Command blocks no longer censor numbers.
 * Fixed an issue where crafting a bed with the recipe book unlocked the "Change of Sheets" trophy.
 * Minecarts now properly update their effects (looping sound, player coordinates) when the minecart is not being rendered for the rider.
 * Fixed Skin Preview navigation when using a controller.
 * Fixed arrows getting stuck in the air after hitting a player with high latency.
 * Fixed template tabs overlapping in Create New menu.
 * Fixed missing Incompatible button on the Marketplace Inventory screen.
 * Fixed an issue that allowed in-game patch notes to show more than once.
 * Fixed some interface issues with scrolling and clearing store filters.
 * Raised the time limit for selecting whether to download a resource pack on connect from 5 seconds to 5 minutes.


 * Gameplay
 * Mining a Crimson Hyphae with Silk Touch now returns a placeable block.
 * In all worlds created with the same seed, the same chest now always generates the same content in the same order.
 * Double Chests placed at chunk borders don't become partially invisible and don't crash the title when they are opened.
 * Golden Apple and Enchanted Apple now have colored hotbar text when selecting them.
 * Fixed an issue that was causing the Ender Dragon animation to appear jittery.
 * Fixed a bug that prevented Actors from initializing their animation component.


 * Mobs
 * Fixed a bug where parrots could fly upward indefinitely.
 * Zombie villagers spawned from zombie spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 zombie villagers. When cured, they now correctly turn into V2 villagers.
 * Horses, Donkeys, Mules, Skeleton Horses, and Zombie Horses can now properly be given custom names, and identified using their respective "runtime_identifier".


 * Graphical and User Interface
 * Fixed an issue with maps rendering over transparent objects when attached to item frames in RTX worlds.
 * Reduced ghosting of fish when viewed through the water with DLSS enabled.
 * Tool and armor recipes now display the selected item background when selected in the recipe list
 * Wireframe of a structure block in the Overworld no longer renders in Nether and The End
 * Audio sliders now always highlight when hovered over with a mouse
 * Durability bar is now visible when holding items with decreased durability in a window
 * Added more helpful Video Settings messages for ray tracing on supported and non-supported platforms.
 * Fixed an issue with screen resolution which could flicker when resizing a window.
 * Entities that use material state "Blending" now render correctly behind transparent parts.


 * Accessibility
 * Fixed the screen reader not reading the title on the Permissions screen.
 * Keyboard inputs can now adjust slider settings when the cursor is outside the UI frame.
 * Screen Reader now informs the player when the "Chat Settings" menu has been opened.
 * Fixed a bug where UI screen reader did not read the permission toggles' titles on the Permissions Screen.
 * Screen Reader now reads Whisper and Announcement messages.
 * The screen reader now properly announces edit/create character button text for each character on the profile screen.
 * The screen reader now announces the names of the A/B Button Swap and X/Y Button Swap options correctly.
 * Fixed an issue where the screen reader would intermittently fail to announce some button names.


 * Technical
 * Changing property  to function for custom mobs.
 * A boolean parameter called "ignore_game_mode" is added for the block event response "decrement_stack", set to false by default. Thus "decrement_stack" no longer decreases the item stack when playing in Creative by default.
 * On the "Dragons!" Marketplace map, behavior animation controller will no longer stop working after reloading the map with a saddled dragon.
 * Disabled loading of entities in custom biome features.
 * Fixed UVs of data-driven blocks to not be slightly shrunk, which caused texel warping.
 * Fixed data driven blocks being pushed by pistons not working correctly.
 * Fixed an issue with animating structures when chunks were unloaded and the animation not continuing.
 * Attachable items created in 1.16.2 and before will not render for their player in first person. Attachable items created after 1.16.2 will render for their player in first person unless they are armor.
 * Custom blocks now can only drop default state when broken, even with Silk Touch.
 * Fixed validation of 'render_offset' as string in component item JSON schema.
 * The  command will once again execute from the entity it originated from if the area was already loaded.


 * Marketplace
 * Fixed upgrade path for 1.13.0 boats to be properly upgraded to 1.16.100, which resolves a bug where boats in templated worlds with a version lower than 1.16.100 had no gravity.


 * Commands
 * Documentation for Bedrock Server Commands has been updated to show the correct commands for permission reloading and listing.
 * Teleport command now correctly aligns your rotation with the destination entity.
 * Selector argument options can again be seen and auto-completed correctly after specifying one.
 * Spawn events now show as suggestions for the command.
 * no longer prevents display of outgoing messages.
 * Multiple or  commands performed during the same tick no longer result in inaccurate messages about the number of ticking areas in use.
 * Players can no longer overrun the maximum number of standalone ticking areas in use by adding them all in the same tick.
 * The command now supports setting the connected state for the soul_lantern block (.
 * The command now supports setting the rotation state for the chain block.
 * 'SetBlock' and 'SetBlockAtPos' events now support custom block states.
 * A warning now appears when attempting to move a locked item in and from containers.


 * Scoreboards
 * Score values on the scoreboard now align on the right of the table.


 * Blocks
 * Fix for certain Marketplace worlds having incorrect block data when played on Realms and multiplayer between mobile and PC.


 * World Generation
 * Mcstructure files saved with entities no longer crash game when loaded into the world.


 * Structure block
 * Structure blocks no longer auto-save the data when structure name text box is deselected.
 * The scoreboard data of an entity is no longer removed if the entity is being teleported to an unloaded area of the world.
 * Teleporting away from a structure animation to unload it no longer causes the game to crash.


 * New UI
 * The new achievements screens are now enabled by default (except in VR, on PS4, or on touch devices with narration enabled).


 * Multiplayer
 * The in-game invite screen will now refresh when you return to it from the add members screen.


 * Character Creator
 * Fixed a bug where changes to the character creator are lost when application is out of context.
 * Fixed a bug where tabbing out after changing to the "Character Creator" tab from "Classic Skins" tab will cause Classic Skin to be equipped instead of Character Creator persona.
 * A new character is now created if no valid character exists when the dressing room is opened.


 * Achievement Screen
 * Removed the input legend of the Achievement page Summary panel when narration is enabled.
 * Fixed an issue where the scrollbar could be hidden behind the input legend.
 * Fixed achievement details page getting its content hidden behind the Input legend.
 * Updated size of achievement reward frame.
 * Updated frame art for locked achievements.


 * Cloud Storage (Xbox)
 * Resolved an issue where, in certain cases, a world could not be properly synced to the cloud (Xbox only).


 * Nether Ambient Sounds
 * Mobile players now experience ambient sounds in The Nether.