Update Aquatic



The Update Aquatic is the name for a very major update that was released for most versions of Minecraft in 2018, with the exception of the Xbox One Edition, Nintendo Switch Edition, and New Nintendo 3DS Edition. The Update Aquatic focuses on revamping the oceans in Minecraft, adding many new aquatic mobs, blocks, items and structures. The update marks the advent of the trend of major themed content updates being released across certain editions relatively simultaneously, rather than across differently-titled, unrelated-sounding updates per edition.

The official name for the update, the Update Aquatic, was revealed on November 18, 2017, during the MINECON Earth 2017 livestream, at which time the Java Edition Update Aquatic was to be released as 1.14. On July 10, 2018, Mojang released a trailer for the update.

On Java Edition, this update was previously titled Technically Updated, until the features of the Update Aquatic were added later on in the development of 1.13, starting from snapshot 18w07a.

Release
The update was released for on July 18, 2018 as version Java Edition 1.13.

The update was released for the Xbox 360 Edition, PlayStation 3 Edition, PlayStation Vita Edition, Wii U Edition, and PlayStation 4 Edition on September 11, 2018. The Xbox One Edition, Nintendo Switch Edition, and New Nintendo 3DS Edition were omitted from the update.

On, the Update Aquatic was split into two updates due to the amount of content, with most of the features being released in Phase One as version 1.4.0 on May 16, 2018, and more features released in Phase Two as version 1.5.0 on July 10, 2018.

Additionally, the Update Aquatic was released for in the 1.4.0 update on June 12, 2018. The update was also released for Minecraft China; it was released on mobile devices on July 6, 2018, and on PC on July 10, 2018.

The first pre-release on Java Edition, 1.13-pre1, was released on June 4, 2018, the second pre-release was released on June 15, the third on June 21, the fourth on June 26, the fifth on June 28, the sixth on July 4, the seventh on July 10, the eighth on July 13, the ninth on July 16, and the tenth on July 17. This update had 10 pre-releases for Java Edition, the largest number of pre-releases for any update.

Additions

 * New blocks:
 * Trapdoors, pressure plates, and buttons for the other 5 types of wood besides oak
 * 10 types of coral block, 5 types of corals, and 5 types of coral fans
 * 5 types of dead coral fans
 * Kelp
 * Generate in ocean biomes, except warm oceans.
 * Can be placed only underwater, requiring at least one water block above it
 * Can grow multiple blocks high.
 * Dried kelp block
 * Smelts 20 items when used as fuel in a furnace.
 * Crafted from dried kelp, and can also be crafted back into dried kelp.
 * Seagrass
 * Generates in oceans (including underwater caves), rivers, and swamplands.
 * Drops from turtles when killed.
 * Can be generated when using bone meal on any block underwater.
 * Sea pickles
 * Generate in warm oceans, especially around coral reefs.
 * Up to 4 of them can be placed on a block.
 * Each one adds 3 to the light level, but only when placed underwater.
 * Can be smelted into lime dye.
 * Turtle eggs
 * Created by breeding turtles.
 * Stepping on them breaks them.
 * Zombies, zombie pigmen, and drowned intentionally step on turtle eggs.
 * Blue ice
 * Generates in icebergs.
 * More slippery than ice and packed ice.
 * Crafted using 9 packed ice.
 * Conduit
 * When active, affects nearby players in water with the Conduit Power status effect.
 * Emits a strong glow, at light level 15.
 * Wood (previously available only using )
 * Now have an item form and appear in the creative inventory.
 * They can now be crafted, 4 logs in a square yield 3 wood.
 * Stripped logs
 * A barkless variant of logs.
 * Created by using an axe on a log block.
 * Act as regular logs, and can still be used to craft planks.
 * Bubble columns, created by magma blocks or soul sand in water
 * Magma block columns pull entities down and soul sand columns push entities up.
 * Prismarine stairs and slabs
 * Comes in all 3 variants: prismarine, dark prismarine, and prismarine bricks.
 * New items:
 * Trident
 * Can be thrown by using it, or be used as a melee weapon by attacking, dealing damage.
 * Obtained by killing a drowned
 * Scute
 * Dropped when baby turtles grow up.
 * Can be used to craft turtle shells.
 * Turtle shell
 * Can be used as a helmet, adding 2 armor points.
 * Can be used to brew the potion of the Turtle Master.
 * Dried kelp
 * Obtained by smelting kelp.
 * Can be eaten, restoring hunger point.
 * Phantom membrane
 * Dropped by phantoms.
 * Used to repair elytra.
 * Used to brew potions of Slow Falling.
 * Heart of the sea
 * Found in all buried treasure chests in stacks of 1.
 * Nautilus shell
 * Obtained from fishing or Drowned
 * Potion of the Turtle Master
 * Gives Slowness IV and Resistance III.
 * Arrow of the Turtle Master
 * Gives the same effects as potion of the Turtle Master
 * Potion of Slow Falling
 * Grants the Slow Falling status effect
 * Arrow of Slow Falling
 * Grants the Slow Falling status effect
 * Debug stick
 * A technical item used to cycle between different block states.
 * Buried treasure explorer map
 * Leads the player to buried treasure.
 * Spawn eggs for turtles, phantoms, cod, salmon, pufferfish, tropical fish, and drowned
 * Fish buckets: cod, salmon, pufferfish, and tropical fish
 * New Status Effects:
 * Slow Falling
 * Prevents fall damage.
 * Makes the player fall slower.
 * Conduit Power
 * Stops the breath meter from running out, gives underwater night vision, and increases mining speed.
 * Dolphin's Grace
 * Makes the player swim faster.
 * Acquired by swimming near dolphins.
 * New enchantments: Loyalty, Impaling, Riptide, and Channeling
 * New mobs:
 * Phantom
 * Spawns in the Overworld when players haven't slept in a while.
 * Considered undead mobs.
 * Dolphin
 * Spawn in any ocean that isn't frozen.
 * Neutral mobs.
 * They can help players find buried treasure; when they are fed raw cod, they swim to the nearest shipwreck or underwater ruins.
 * Turtles
 * Spawn on warm beaches in small groups.
 * Drop 0-2 seagrass upon death.
 * Drowned
 * Spawn in all oceans and rivers, as well as in swamps and underwater ruins.
 * Zombies convert into drowned if submerged in water for a while.
 * Fish mobs:
 * Cod, salmon, pufferfish, and 3,584 types of tropical fish
 * New generated structures:
 * Shipwrecks
 * Can be found in oceans and beaches.
 * Contain 1–3 loot chests containing different types of loot depending on the ship.
 * Can generate upright, sideways or upside down.
 * Icebergs, which generate in frozen ocean biomes
 * Underwater ruins
 * Have a cold and warm variant.
 * Buried treasures
 * Underwater caves and ravines
 * Coral reefs
 * Naturally generate in warm ocean biomes.
 * Are composed of coral, coral blocks and coral fans.
 * New biomes:
 * Warm, lukewarm, and cold variants of ocean and deep ocean biomes, as well as a deep frozen ocean biome
 * Divided the End up into separate biomes: Floating, Medium, High, and Barren islands.
 * World types:
 * Buffet mode
 * Data packs
 * Custom recipes.
 * Custom tags.
 * Item forms for mushroom blocks, bark blocks, and double slabs.
 * 3 new commands:, , and.
 * A command suggestion UI.
 * A smooth transition is applied to the camera when the player sneaks.
 * Changed pumpkin texture, and renamed the old texture to "carved pumpkin", available when a pumpkin is right-clicked with shears.
 * Water source blocks can now be placed inside of semi-transparent blocks such as stairs and slabs, called waterlogging.
 * Added many new sounds and 3 new underwater music pieces by C418

Changes

 * Magma blocks generate in ocean biomes, causing downward bubble columns
 * Changed title screen to an Update Aquatic theme
 * Dropped items in water now float toward the surface
 * Replaced and changed many commands
 * The flattening
 * New horse model
 * New water texture
 * Item frames can be placed on the floor and the ceiling
 * Squid now shoot ink when attacked
 * This feature was ported from
 * The player's oxygen no longer generates instantly when out of water
 * Changed underwater visibility
 * Maps can now be marked using banners
 * Named banners show their names under that marker on the map
 * Shulker boxes can now be undyed using a cauldron
 * Elytra now requires phantom membrane to repair in an anvil instead of leather.

Java Edition

 * 1.13.1 added a search bar to select world screens, re-added the punch-detonate TNT ability, allowed fish to drop bone meal, added dead coral, added a new command, significantly changed the spawning conditions of squid, and fixed bugs.
 * 1.13.2 fixed several bugs.

1.4 (Phase One)

 * 1.4.1 was released exclusively on Android, Fire OS, and Fire TV to fix a bug involving players losing previously purchased items.
 * 1.4.2 fixed several crash-related bugs.
 * 1.4.3 was released exclusively on iOS devices to fix some bugs and added a new map by Blockceptions.
 * 1.4.4 was released exclusively on Android, Fire OS, and Fire TV to fix a bug that had issues with telemetry.

1.5 (Phase Two)

 * 1.5.1 fixed several bugs present in the official release of 1.5.0.
 * 1.5.2 fixed a lone bug regarding bitmap on low-end devices.
 * 1.5.3 fixed the lost inventory bug along with several other bugs.

Trailer
A trailer documenting some of the Update Aquatic's features was released on Mojang's official YouTube channel on July 10, 2018. The trailer was made by Mojang themselves instead of Hat Films, similar to the 2 previous trailers.

Showcases
Videos made by slicedlime:

Trivia

 * This is the first update to not be released for the Xbox One Edition, Nintendo Switch Edition, and New Nintendo 3DS Edition.
 * This update allowed players to obtain fish without having to use a fishing rod for the first time.
 * The drowned are the only variant of the zombie that can swim normally.
 * Jeb previously stated in a 2011 interview that he wanted to implement more sea life into the game.
 * The title of this update is likely a reference to the 2004 comedy The Life Aquatic with Steve Zissou