Clock

Clocks (sometimes called watches), are items that display the current in-game time by displaying the sun and the moon's position relative to the horizon.

Telling the time
The clock consists of two halves, a day side and a night side. These spin slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. This allows the player to tell the times of dawn, noon, dusk and midnight. The player is able to sleep a few seconds after the clock shows exactly dusk (when the line between day and night on the dial is straight). This can be useful for getting to sleep as soon as possible, therefore not allowing any hostile mobs to spawn in the darkness.

The clock can be useful in caves, as it will let the player know when they can sleep in the cave, and when it is safe to leave. When playing on 'Short' or 'Tiny' render distance, the sun and moon are not visible; this makes a clock an extremely useful and essential item, as it is the only accurate way of telling the time. However, on any other render distance, the sun and moon are visible in the sky, making the clock less necessary, however still quicker than looking into the sky, and still useful in caves. Just like compasses, clocks do not work in the Nether or The End, their dials will only rewind rapidly showing random time of days, making it useless for determining the position of the sun and the moon. Also, if you right click a clock to an item frame, you create a picture of that clock, but the picture will still say the accurate time.

Alternatives
If the player does not have a clock, they can approximate the time by looking at the position of the sun or moon in the sky. In the menu, the item statistics list shows an accurate clock next to your clock statistics.

Furthermore, one quick trick to tell the current time while underground is to toggle the view distance in the options menu. Doing this redraws all blocks around the player, which may allow the player just enough time to see if the sun or moon is out (works better on slower computers).

Textures
Unlike most items the clock combines 2 textures, one being the actual clock, and the other, the dial. So the player may change the clock's texture without worrying about breaking the dial, as long as they do not change the transparency.

Trivia

 * When switching Anaglyph mode on or off in the options menu, the clock face will appear purple or bright pink respectively when either in the hot bar or held.
 * When the recipe for a clock is laid out on a crafting table, the clock displayed in the output field will be functional; thus you can tell the time without permanently crafting the gold and redstone into a clock.
 * Unlike most tools, clocks are stackable. This makes multiple clocks easier to store.
 * As with the compass, once one has crafted a clock at any point in any world it is not necessary (although still convenient) to do so again, as the image in the statistics menu is functional.
 * A clock will function whether it is in the player's inventory, in a chest, about to be crafted, on the ground, in the statistics menu, in someone else's hand, or anywhere else, even if it is not supposed to be there.
 * If the language is set to "English (UK)", the clock is called a watch.
 * If sleeping with a clock in your hand, upon waking, the clock dial will spin rapidly to catch up.
 * After completing 100 day-and-night cycles in the Xbox 360 release of Minecraft you are awarded a miniature clock wristwatch for your Xbox Live avatar to wear.
 * In snapshot 12w34a placing a clock in an item frame still allows the clock to function normally.

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