User talk:User-12316399/Entity flattening

I had this too
Just wanted to point out that my needed changes list had this at first as well, instead of based on behavior; I since changed it, mostly because of all the reactions I got regarding horses. FVbico (talk) 11:12, 17 April 2019 (UTC)


 * I was torn about adding horses. I'm considering suggesting only flattening by colour, and leaving the pattern as NBT. - User-12316399 (talk) 11:44, 17 April 2019 (UTC)

I don't think this is a good idea
I think in general this is a bad idea, as it makes the interaction and manipulation of entities even harder for mapmakers, while offering barely any value, if any at all. and while it might make sense to average players to split things like the bunny, how do you make it in a good and reasonable way for different mobs like the horse or tropical fish.

Where do you start, where do you stop?
 * are babies different entities?
 * are differently colored sheep different mobs?
 * if this is supposed to be consistent for all mobs, you can't just ommit the ones that are unconvenient. Pandas (7), Horses (35) and Fish (3072)
 * if you ommit some, what is the criteria for them to be ommitted? different behaviour? then only Pandas and the Killerbunny need to be added. Different Skins/Colors? Then all of the above need to be added.

Also, what about...
 * Skeleton Horses and Skeleton Horse Traps?
 * Villagers?
 * Zombie Villagers?
 * The different sizes of the pufferfish?
 * Wolf/Tamed Wolf?
 * spider jockeys?

--Plagiatus (talk) 12:39, 17 April 2019 (UTC)