Talk:Seed (level generation)

Multiple Seed Generation
So, I read an article where someone's server kept crashing and a new random seed would be assigned each time it was restarted, however, because some of the chunks had already been generated they kept the biomes from their original seeds resulting in a mish mash of numerous seeds with strange chunk boarders. Is there any way to force something like this, or achieve a similar end result? I have a server that has used a random seed and generated a large proportion of the chunks around spawn, but I want to use a different seed to generate the rest as there is not much variety in the biomes. 120.145.187.38 09:24, 6 January 2015 (UTC) Kaleb


 * You can change the seed with an NBT editor; it's in the world/level.dat file. -- Orthotopetalk 20:17, 6 January 2015 (UTC)


 * Thanks, would you be able to link an editor? Also, is it difficut to find in the .dat file, what should I be looking for? 120.145.187.38 13:05, 7 January 2015 (UTC)Kaleb


 * NBTExplorer. -- Nick the Red37 — ru.wiki moderator (talk) 13:10, 7 January 2015 (UTC)

This page is incorrect regarding the number of "meaningful" seeds.
There are 2^64 distinct worlds despite Random using 48 bits. https://gaming.stackexchange.com/a/227924