Piglin Brute

Piglin brutes are hostile mobs which guard the bastion remnants. They exhibit different features from a piglin, but they are much tougher, spawn with a golden axe and attack even if the player is wearing golden armor. Piglin brutes are not found with armor nor do they equip any type.

Spawning
Piglin brutes spawn in bastion remnants only upon generation. They do not respawn once killed.

Drops
Piglin brutes have an 8.5% chance of dropping their held item (a with random durability).

Experience
experience points are dropped upon death if killed by a player or tamed wolf.

Behavior
Piglin brutes harm players, wither skeletons, and withers, and are not distracted by gold related items or blocks. The Peaceful difficulty causes them to not attack. Piglin brutes do not retreat from soul fire related items, nor do they retreat from zoglins or zombified piglins. Unlike normal piglins, they do not attack adult hoglins, but they can join in if other piglins are hunting a hoglin. They also do not do a "victory dance."

Piglin brutes are not naturally immune to fire or lava, like normal piglins.

Like villagers and piglins, piglin brutes can open wooden doors.

Zombification
When in the Overworld or the End, piglin brutes transform into zombified piglins after 15 seconds. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds. This Nausea effect is purely cosmetic and has no impact on the behavior.

Trivia

 * Piglin brutes were created late in 1.16 so they were pushed to a minor release as the developers did not want to add a new feature so close to release.
 * The golden arm guard is meant to work as a "protection" and is the reason behind their high health.
 * A piglin brute is able to track the player even through a wall if they open a chest or break any gold-related block.
 * When a 1.16.0 client joins a beta 1.16.20.50 server, any piglin brutes in the world will be present. The piglin brutes will be invisible once spawned and have the same drops as normal.
 * With 50 health, only five mobs in the game have more health: elder guardians (80), iron golems (100), ravagers (100), the ender dragon (200) and the wither (300) or (600).
 * Since they wield axes, shields aren't a reliable form to battle them, due to the shield disabling.