Template talk:EnvSprite

Ravine
Some One re add the Ravine Thing AND FIX THE WIKI!!! --007a83 (Talk&#124;Contribs) 19:06, 1 September 2012 (UTC)


 * No (and its absence does not break the wiki). 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 00:05, 2 September 2012 (UTC)


 * yes it make the image of the pillar the ravine one. --007a83 (Talk&#124;Contribs) 17:54, 2 September 2012 (UTC)


 * ok it got fixed --007a83 (Talk&#124;Contribs) 19:21, 2 September 2012 (UTC)

World Border
Please add World Border to Module:EnvSprite/IDs (ID: 47) ▶ ZlingerZZ ◀ ( talk 08:16, 15 June 2014 (UTC)

New 256x256 Image


I created a new and improved EnvCSS.png (current one here) that is 256x256 px large, and includes the 1.8 features (ocean monument, etc.) and all other icons that are currently missing in Template:Environment. I also altered several previous sprites to be more bold and simple.

Below are the Module:EnvSprite and Module:EnvSprite/IDs for the new image:

return { image = 'EnvCSS.png', ids = 'EnvSprite/IDs', sheetsize = 256, pos = 256 }

return { ['map'] = 1, ['item'] = 2, ['items'] = 2, ['renewable-resource'] = 3, ['renewable-resources'] = 3, ['entity'] = 4, ['entities'] = 4, ['player'] = 5, ['the-player'] = 5, ['mob'] = 6, ['mobs'] = 6, ['light'] = 7, ['ambience'] = 8, ['c418'] = 8, ['daniel-rosenfeld'] = 8, ['loops'] = 8, ['music'] = 8, ['sound'] = 8, ['sounds'] = 8, ['surface'] = 9, ['surface-layer'] = 9, ['hill'] = 10, ['hills'] = 10, ['mountain'] = 11, ['mountains'] = 11, ['basin'] = 12, ['lake'] = 13, ['lava-lake'] = 14, ['floating-island'] = 15, ['spring'] = 16, ['chunk'] = 17, ['chunks'] = 17, ['block'] = 18, ['blocks'] = 18, ['liquid'] = 19, ['liquids'] = 19, ['fluid'] = 19, ['fluids'] = 19, ['beach'] = 25, ['gravel-beach'] = 26, ['stone-beach'] = 27, ['ocean'] = 28, ['sea'] = 28, ['river'] = 29, ['overworld'] = 33, ['the-overworld'] = 33, ['nether'] = 34, ['the-nether'] = 34, ['end'] = 35, ['the-end'] = 35, ['tree'] = 41, ['trees'] = 41, ['huge-mushroom'] = 42, ['huge-mushrooms'] = 42, ['ice-spike'] = 43, ['ice-spikes'] = 43, ['moss-stone-boulder'] = 44, ['moss-boulder'] = 44, ['void'] = 49, ['the-void'] = 49, ['far-land'] = 50, ['far-lands'] = 50, ['sky-dimension'] = 51, ['cavern'] = 57, ['cave'] = 57, ['ravine'] = 58, ['desert-well'] = 73, ['witch-hut'] = 74, ['swamp-hut'] = 74, ['swamp-huts'] = 74, ['desert-temple'] = 75, ['jungle-temple'] = 76, ['ocean-monument'] = 77, ['sun'] = 81, ['moon'] = 82, ['day-night'] = 83, ['day-night-cycle'] = 83, ['cloud'] = 84, ['clouds'] = 84, ['altitude'] = 85, ['biome'] = 86, ['biomes'] = 86, ['world-boundary'] = 87, ['world-border'] = 88, ['world-borders'] = 88, ['village'] = 89, ['npc-village'] = 89, ['npc-villages'] = 89, ['dungeon'] = 105, ['dungeons'] = 105, ['abandoned-mine-shaft'] = 106, ['stronghold'] = 107, ['end-portal'] = 108, ['rain'] = 113, ['snowfall'] = 114, ['thunderstorm'] = 115, ['glowstone-cluster'] = 121, ['lava-sea'] = 122, ['nether-fortress'] = 123, ['default-world-type'] = 129, ['superflat'] = 130, ['large-biomes'] = 131, ['amplified'] = 132, ['obsidian-platform'] = 137, ['obsidian-pillar'] = 138, ['obsidian-pillars'] = 138, ['end-fountain'] = 139, ['customized-world-type'] = 145, ['debug-mode'] = 146, ['portal'] = 153, ['nether-portal'] = 153, ['beacon-pyramid'] = 154, ['reactor'] = 155, ['nether-reactor'] = 155, }

Please consider uploading and using this image. Thanks. Neutral0814 (talk) 04:57, 5 September 2014 (UTC)


 * In the future, the width of a spritesheet shouldn't be changed, otherwise that causes all existing sprites to break until the image cache clears. I've changed the template to use the new image, and you should now upload the new image over the original. Once the cache clears, the template can be changed back. –Majr ᐸ Talk Contribs ⎜ 06:54, 6 September 2014 (UTC)


 * Alright, sorry about that. Thanks for the help. Neutral0814 (talk) 15:32, 7 September 2014 (UTC)


 * I'm uploading the image right now. Could you also add mineral veins, brick pyramid and obsidian wall in the IDs? And I just noticed that there are "liquids" twice :P Neutral0814 (talk) 17:09, 7 September 2014 (UTC)

['mineral-vein'] = 59,

['brick-pyramid'] = 156, ['obsidian-wall'] = 157,


 * I think you are missing something: the new End stuff (that teleporter thing and the End cities)...

['end-island-teleporter'] = 140, ['end-teleporter'] = 140, ['end-city'] = 141, ['end-cities'] = 141,
 * -- DarkShadowTNT  NL Admin ( t  ♦  c ) 20:02, 22 October 2015 (UTC)

Sprites don't display
Not only these sprites, but also some images cannot correctly display. So what causes this annoying situation? It seems that all interwikis have the same problems. -- Lxazl5770 zh.patroller （ 论 • 功 ） 22:51, 15 December 2017 (UTC)

Pillager Outpost
One for pillager outpost structure? Noeuahi (talk) 20:15, 11 January 2019 (UTC)


 * That’s already planned to be made, give it a bit of time as biome and env sprites are much harder to get right than block item or inv sprites. FVbico (talk) 20:41, 11 January 2019 (UTC)


 * That makes sense; plus there’s also probably gonna be different looking pillager outposts for deserts and savannah’s in the future. I was just asking because I would be able to make one since it’s just a bit of pixel art, y’know? Noeuahi (talk) 20:56, 11 January 2019 (UTC)


 * You can make one if you want, then it’s added already. FVbico (talk) 20:59, 11 January 2019 (UTC)