Minecraft Dungeons:Difficulty

Difficulty is an option in Minecraft Dungeons that influences the balance by affecting how challenging the gameplay is.

Difficulty Modes


There are three sequential difficulty modes: Default, Adventure , Apocalypse , completing the game on a difficulty setting opens the next mode. On higher difficulty modes, enemies are harder to defeat, more numerous and increase frequency of enchanted enemies with new enchantments. However, better items are rewarded to players as they go through higher difficulties, alongside with new gear and artifacts. A player retains all items between difficulties and may return to a lower difficulty at any time, and it's possible to re-play the missions that are already completed. The three difficulty levels also have their own skull icons, with each becoming more menacing, possibly to represent the increased challenge provided with each difficulty. They also have their own mob to represent this in the selector screen as well, with Default having a Chicken Jockey, Adventure  having a Necromancer and Apocalypse  having a Redstone Golem. They also have a noise when clicked on. Default is a Chicken, Adventure is a Vindicator, and Apocalypse is a Ghast Scream.

Threat Levels
There are seven (I - VII) Threat Levels in each difficulty mode except for Apocalypse after unlocking Apocalypse Plus  where 20 additional Threat Levels are appended upon the Apocalypse Threat Level slider.

The higher the Threat Level, the higher the minimum and maximum power of weapons, armors, and artifacts that can drop during and after the mission. The health damage and the number of enemies in a mission also increase. In Apocalypse Plus Threat Levels, the frequency of enchanted enemies, enemy speed, their resistance to staggering, chance for enemies to revive and the number of rerolls for "rare" equipment also increase with increasing Threat Level.

For each Threat Level, the game recommends a power value to balance the game's difficulty. The game also recommends a Threat Level for the player based on the mission's recommended power and the player's power, which is also known as dynamic game difficulty balancing (DGDB). In a multiplayer game, it instead goes for the average power of all players.

For some missions, there's a set minimum Threat Level that t. The only mission with no adjustable Threat Level is Squid Coast, the tutorial, which is always set at Default I.

Daily Trials & Seasonal Trials
Daily trials also have their own set of three difficulties, Hard, Harder and Epic. This also increases the power level of gear drops. As of update 1.6.0.0, Daily Trials have adjustable Threat Level the same as regular missions.