Talk:Enchanting/Archive 1

Effects?
I'm not sure that any of the enchantments actually do anything yet, and I also think that the names just use random words. what do you think? Quarg 20:27, 6 October 2011 (UTC)

I believe the words are not tool specific either. Any spell that would affect a hoe, for example, can be found for swords as well, which may otherwise support the Random Names hypothesis. Alorty 21:53, 6 October 2011 (UTC)

I would like to point out that I attempted to enchant a diamond sword earlier, and whatever I did nerfed the weapon dramatically. Ederek Cole 00:29, 7 October 2011 (UTC)
 * Yeah same for me, I enchanted a diamond sword and then it couldn't one-shot a pig, which given a pig has 5 hearts of health and a diamond sword normal attack deals 5, it should. So some sort of effects are in, they just need to be found. -TheWyo 01:31, 7 October 2011 (UTC)

Data
I had a look at the internal data of enchantments using NBTEdit and it appears that enchantments simply have and ID and a level, anyone experimenting with enchantments ought to use this in my oppinion. Quarg 20:46, 6 October 2011 (UTC)
 * Not only that, but there doesn't seem to be any correlation between the contents of these fields and the enchantment chosen in the enchanting window. Editing these values in an editor doesn't have any apparent in-game changes. I propose that the enchantment system in 1.9pre3 is simply a placeholder and that the various levels of enchantment are simply there for debugging purposes.
 * In addition I was able to generate a ton of random strings and level costs simply by picking up the exact same tool and putting it into the enchantment slot over and over again. Combined with the fact that each enchantment serializes to the same data tells me that generating a list of these various combinations is likely pointless. I'll update the article and mention that. RestfulMonad 03:58, 7 October 2011 (UTC)

Bookshelves
Apparently surrounding the enchanting table with bookshelves decodes them for you?