Sitting

Sitting is a game mechanic utilised by the player and certain mobs under specific circumstances.

Players
Players can enter the sitting position under the following circumstances:


 * If the player is in a minecart.
 * If the player is in a boat.
 * If the player is currently riding a pig, horse, skeleton horse, donkey or mule.

It is not possible to achieve the sitting position outside of an entity; exiting any such entity (or having it be destroyed) will either cause the player to stand, or, if attempting to restrict the player's height and hitbox, to start sneaking or crawling.

Humanoid monsters
Zombies, skeletons, illagers, and other mobs can also enter the sitting animation, which displays very similarly to the player's. In addition, spider jockeys, chicken jockeys, and ravager rider will also consist of sitting mobs. Any humanoid monster summoned riding another mob will appear sitting.

Wolves, parrots and cats
The player can tell a tamed wolf, cat or parrot to sit by right clicking. These will stay put, and will not move or teleport to the player (unless they are attacked or the animal is forced to stand).

Interestingly, wolves and cats inside minecarts or boats will not actually appear sitting.

Foxes
Foxes will occasionally sit down on their own accord. This happens when they cannot find an area to sleep. Sitting only happens momentarily, and the fox will resume standing within seconds. Foxes also do not permanently sit within vehicles.

Pandas
Pandas also sit on their own accord, sometimes to eat.