Java Edition 18w14a

18w14a is the twenty-ninth snapshot released for 1.13.

Items

 * Phantom membrane
 * Dropped by phantoms
 * Used to repair elytra
 * Can be used to brew potions of slow falling
 * Potion of Slow Falling
 * Brewed with phantom membrane
 * Gives the player the Slow Falling status effect for 1:30
 * Can be extended to 4:00 by brewing with redstone
 * Brewing it with gunpowder or dragon's breath will create a splash or lingering potion, respectively.
 * Arrow of Slow Falling
 * Gives the player the Slow Falling status effect

Gameplay

 * Slow Falling status effect
 * Causes the player to descend at a much slower rate, and not take any damage when hitting the ground
 * This allows the player to jump further than normal
 * If the player is sprinting while under the Slow Falling status effect, they will be able to jump across a gap of over 5$1⁄2$ blocks, compared to 4 with normal sprinting
 * Crops will not get destroyed if the player lands on them with the Slow Falling status effect
 * Higher levels do not change the rate of descent
 * Added 4 new advancements
 * Fishy Business: 'Catch a fish'
 * Tactical fishing: 'Catch a fish... without a fishing rod!'
 * A Throwaway Joke: 'Throw a trident at something'
 * Very Very Frightening: 'Strike a Villager with lightning'
 * Added three new advancement triggers
 * minecraft:fishing_rod_hooked triggers when a player reels in an item or entity.
 * minecraft:channeled_lightning triggers when a player uses the channeling enchantment to strike a mob.
 * minecraft:filled_bucket triggers when a player fills a bucket.

General

 * Debug screen
 * Now gives a warning before forcing a debug crash.
 * Now gives a warning before forcing a debug crash.

Blocks

 * New kelp textures

Items

 * Elytra now require phantom membrane to be repaired instead of leather

Mobs

 * Phantoms now drop phantom membrane instead of leather

World generation

 * Changed generation rules for kelp and sea grass
 * Kelp can't generate in warm oceans
 * Sea grass can generate in rivers and swamps

Gameplay

 * Riptide enchantment
 * No longer compatible with Loyalty or Channeling
 * If the player is not in water and it is not raining, the player is no longer able to throw tridents enchanted with Riptide, but they still deal melee damage
 * Riptide will not throw the trident, but instead launch you forwards
 * Players now display a spinning animation when dashing

General

 * Optimized cloud rendering

Video
Video made by slicedlime: