Talk:Tutorials/Wheat farming/Archive 1

Is anybody aware of which patterns make crops grow faster? Notch has said there are faster growing patterns, but I haven't noticed this in-game at all...

-buster2Xk

Plant Growth Rates
I wanted to kill some time so I decided to mess with the farming in a scientific setting. The results were quite strange. On a paradise, island, small, square map I found that crops grow at a variable rate. Two blocks of dirt set atop the InDev House next to each other. Two seeds in each. One will grow to wheat producing after 36 minutes while the other won't grow at all. Likewise I made pillars from the "ocean" floor to the top, then put a single block of dirt atop them. One crop would grow to full potential in about 36 minutes, the other barely past stage 2 until 47 minutes had passed.


 * So it seems that plants will grow at a varied rate. Kenji 03 12:17, 16 April 2010 (UTC)


 * It seems like this is still the case. I planted a section of hydrated field around a water block and am getting fully grown wheat in waves, and some is not maturing at all. I have torches set to allow crops light at night and am wondering if the torchlight is somehow cumulative with sun for purposes of determining plant growth. TheYeti 18:37, 23 July 2010 (UTC)


 * It appears that working around your crops - say by planting new ones, or tilling the area with a hoe - can directly trigger growth spurts in nearby plants, or speed up hydration. - Bomb Bloke 12:57, 9 October 2010 (UTC)

Harvesting Section Outdated
So I was doing some looking around and noticed that farms actually have a 7th step on which it is harvested. The harvesting section currently is misleading and I would take care of it myself but... It would seem weird to fix the text without updating the picture, and i don't have an updated picture.

Fields destroying themselves
So i'm trying to start farming to use a plot of land near my base, but my land which i've just ploughed keeps removing the plough state of itself and reverting back to dirt, is there any reason for this? Some of it stays ploughed and then becomes hydrated, but many of the unploughed land tiles will revert back to dirt after a few seconds. I'm rather irritated, is it a feature or a bug? -Ryan --92.3.8.140 22:10, 6 July 2010 (UTC)


 * It's a feature. If you walk over the plowed tiles, they have a high chance of turning back to dirt. The same is true if you walk over crops. Just quit walking on them (and keep mobs off of them), and it should be fine. --Coolpilot 18:44, 23 July 2010 (UTC)

Types of Farming
Is "farming" cacti and reeds considered farming as well? --DigiKep 18:50, 29 August 2010 (PDT)
 * No, I think that would be growing. --TomCatFort 18:45, 09 October 2010 (GMT+2)
 * I agree that wheat farming needs a page to it's self but there should be a page list all other types of farms every from trees to cobblestone. --Tnarg 11:04, 19 October 2010 (CDT)

Winter maps
I'm attempting to grow wheat in a greenhouse on a winter map, but none of it ever goes past the initial stage. I'm planting on hydrated blocks with sunlight through glass and plenty of torches, but nothing seems to be happening after several game days. Does wheat grow on a winter map? Adeilt
 * Yes, wheat can indeed grow on winter maps. I'm not quite sure why you're having those problems though. --DigiKep 23:01, 19 October 2010 (CDT)
 * Take a picture of your farm. Maybe then we can determine whats wrong.Toadbert
 * Yeah, so after a real-life hour or two of hanging around the neighborhood of my farm to make sure the chunks stayed active on the server, nothing happened. I disconnect overnight and now some of the wheat is fully grown.  Sigh.  Thanks for the responses, though.  :)  Adeilt 16:14, 20 October 2010 (CDT)
 * I just did a similar test, but this time I disconnected after a couple of real-life hours and immediately reconnected. Before the disconnect, the wheat appeared newly-planted.  After the reconnect, full-grown wheat.  Looks like a client-server sync issue. Adeilt 01:09, 21 October 2010 (CDT)