Bed

A bed is a block that allows a player to sleep and to reset their spawn point to within a few blocks of the bed. If the bed is obstructed, the player will spawn at the default world spawning location.

Obtaining
Beds can be mined with any tool, or without a tool.

A bed will also drop itself as an item when pushed by a piston.

Natural generation
One bed naturally generates in an igloo. $$, the bed is red.

In Java Edition and Bedrock Edition, white beds generate in some plains and snowy tundra village houses. Yellow beds generate in some plains and savanna village houses. Orange beds and beds generate in some savanna village houses. Blue beds can generate in some snowy tundra, taiga, and snowy taiga village houses. Red beds generate in some snowy tundra and savanna villager houses. Purple beds generate in some taiga and snowy taiga village houses. Cyan, green, and lime beds generate in some village houses.

Trading
Journeyman-level shepherd villagers sell 1 of 16 beds for 3 emeralds as part of their trades.

Placement
Beds take up two blocks of space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot will be placed on the block selected and will face away from the player. Like certain other blocks, beds cannot be placed on non-solid blocks. The bed will remain in place if its supporting blocks are removed.

Explosions
Beds placed in the Nether and the End will explode when the player presses while looking at the bed, and set fire to surrounding blocks. The explosion has power 5, which is stronger than TNT (4), but not as strong as a charged creeper or end crystal (6).

Sleeping


Beds are used by pressing the button while looking at the bed.

In order for a player to sleep, it must be nighttime – between 12541 and 23458 ticks inclusive, to be exact. The start of this period is indicated by stars appearing in the sky. During a thunderstorm, beds can also be used regardless of time. Attempting to use a bed at any other time will result in the message "You can sleep only at night and during thunderstorms". A player sleeps in a bed for 101 in game ticks, or 5.05 seconds before it will skip to the next day. Sleeping in a bed with the gamerule doDaylightCycle set to false will result in the player being kicked out of the bed after the 101 ticks, but will not change time of the world to day.

The player must be close to the bed to sleep. If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" will be displayed. In Bedrock Edition, the message "Bed is too far away" will be displayed.

The player cannot sleep if a "monster" is within 8 blocks of the bed horizontally (along each axis) and 5 blocks vertically. If a monster is nearby, even through a wall, the message "You may not rest now, there are monsters nearby" will be displayed and the player will not be able to sleep (even in Creative mode) until the monsters leave or are killed. Most hostile mobs, with the exception of some, as well as some neutral mobs, will prevent players from sleeping. The table below shows if the mob prevents or does not prevent the player from sleeping. , the player will instead wake up in the night.

To skip the night in multiplayer, all players in the Overworld must be in bed at the same time. Pressing the Leave Bed button is not necessary in this case.

If the bed is destroyed while the player is in it, by for example an explosion or by another player, it will cause the player to wake up prematurely, and the night will not pass.

Setting the spawn point
Once a player has entered a bed, their spawn point is set to the location of that bed.

The bed is in no way tied to a player's spawn point - the game only checks for the presence of a bed at a player's spawn point when the respawn button is selected from the death screen. The bed may be destroyed, replaced, reoriented, etc. and will still serve as a spawn point for players so long as it exists when the player tries to respawn. If a player's bed is destroyed, or if the area around the bed is made unsuitable for respawning, a message is displayed saying Your home bed was missing or obstructed, and the player will respawn at the world spawn point.

For a bed to be usable as a spawn point, the player must be able to stand next to the bed at the same level as it. There must be a solid block at the same 'floor' level as the bed, with 2 transparent blocks of space (for example, air) for the player to stand in, in one of the ten blocks that surround the bed. It doesn't matter if the bed itself has blocks above it.

Bouncing
Falling onto a bed will bounce the player with 66% strength – the bouncing-up velocity will be 66% of the impact velocity. The player will also take only 50% of normal fall damage.

If the player is falling, but presses on the bed before hitting the ground, the fall damage will be delayed until the player wakes up. This will only be the case if the sleeping requirements are met.

Housing
Beds are used to count the number of houses in a village.

Block data
In Bedrock Edition, beds use the following data values:

Block entity
A bed has a block entity associated with it that holds additional data about the block.

Trivia

 * If the player quits the game while sleeping, upon return the player will awake beside the bed.
 * The player's avatar clips just slightly into the bed if they have something in their hand and their feet protrude off the edge.
 * Using the command while another player is sleeping will still teleport the sleeping player, but the player will wake up immediately.
 * If the player place a bed on ice, running over the bed acts like running over ice, similar to slabs.
 * Using all 6 planks and all 16 wool combinations, there are 3,456 different ways to craft a bed.
 * When placed using the command, only one half of a bed will be placed, since beds are two blocks wide. A single half can be slept in like a whole bed.
 * Villagers can sleep in the Nether and the End without causing the bed to explode.