Talk:Ancient City

Renders
So, I've taken it upon myself to start doing renders for this - and it's fun! I've never looked into how to do these before, but Chunky works well. A few questions moving forward: Are my current renders high res enough? I'm only doing 100 SPP to speed up the process. Do we want a view from both NW and SE for each structure? I'm consistently labeling the SE views as "_2", for clarity. And most importantly, how should I go about capturing the redstone labs under the city centers...? Cap off the top of the render at whatever y level would be ideal there, dig through the actual walls, or what? And should that be a 3rd image? Aepokk Vulpex (talk) 01:23, 26 April 2022 (UTC)
 * Replied on your talk page. See also MCW:RENDER. Amatulic (talk) 15:34, 26 April 2022 (UTC)
 * An important thing is, that in-game lighting is needed and important for renders. I used chunky and other 3rd-part programs to render bastions when I start doing renders two years ago. However, they were not accepted because they lacked in-game lighting. Just like MCW:RENDER says, it's recommended to use Mineshot mod to make renders, or write a vanilla shader to gain a standardized view.--Chixvv (talk) 16:21, 26 April 2022 (UTC)
 * And it's recommended to replace jigsaw block with what their final_state is, instead of showing them directly.
 * In fact, I have made many renders for ancient city. I havent uploaded them because these structures are changing frequently in snapshots. I have planned to upload them in a few days. So you needn't rerender them. Thanks for your contribution.--Chixvv (talk) 16:41, 26 April 2022 (UTC)