Advancement/Conditions/damage


 * : Checks if the damage was successfully blocked.
 * : Checks the amount of incoming damage before damage reduction.
 * : A maximum value.
 * : A minimum value.
 * : The entity that was the direct cause of the damage. Only works for "entity_hurt_player", for "player_hurt_entity" use "direct_entity" under "type".
 * : Checks the entity that was the source of the damage (for example: The skeleton that shot the arrow).
 * : Checks the amount of incoming damage after damage reduction.
 * : A maximum value.
 * : A minimum value.
 * : Checks the type of damage done.
 * : A maximum value.
 * : A minimum value.
 * : Checks the type of damage done.
 * : Checks the type of damage done.