Smoker

A smoker is a block that cooks food items, similar to a furnace, but faster. It also serves as a butcher's job site block.

Natural generation
Smokers can generate in butcher houses in villages.

From block loot
The smoker can be obtained by mining with any pickaxe. If mined without a pickaxe, it drops nothing.

Info
Smokers cannot be pushed by pistons.

Breaking
Smokers can be mined using any pickaxe. If mined without a pickaxe, it drops nothing.

Block loot
Smokers also drop all of their contents. Like mostly any block that can hold contents.

Smelting
Smokers are used to cook food items twice as fast as a regular furnace. When a food item and a fuel is placed into the smoker the block state changes to lit and the item cooks. Fuel is used at double the rate of regular furnaces, so the number of items cooked per fuel stays the same. The product can then be collected by pressing on the smoker or by collecting the output using a hopper.

Smokers cannot cook chorus fruit, as popped chorus fruit is not edible.

Light source
Smokers emit a light level of 13 when active, just like normal furnaces.

Custom name
By default, the GUI of a smoker is labeled "Smoker", but this name can be customized by naming it in an anvil before placing it, or by changing the  tag using the  command.

Change profession
If a village has a smoker that has not been claimed by a villager, any nearby villager who hasn't chosen a job site block has a chance to change their profession to butcher.

Lock
$$, a smoker can be "locked" by setting its  tag using the  command. If a smoker's  tag is not blank, the smoker cannot be opened unless the player is holding an item with the same name as the   tag's text. For example, to lock a smoker at (0,64,0) so that the smoker cannot be opened unless the player is holding an item named "Smoker Key", use.

ID




Block entity
A smoker has a block entity associated with it that holds additional data about the block.