Category:Objects requiring isometric renders/Block states/Redstone repeaters

Version changes for these models/states:


 * Beta 1.3: First introduction. Notable info: the torches have absolutely no shading/ambient occlusion, the side texture used is the TOP 2&times;16 section of the smooth stone slab side texture: Smooth Stone Slab (side texture) JE1 BE1.png
 * Beta 1.7: The sides now use the BOTTOM 2&times;16 section of the smooth stone slab side texture.
 * 12w42a: Top texture change. Repeaters can be locked in this version, which uses a bedrock cuboid. Take note of the fact that when changing delays, the four long faces of this cuboid do not change UV, but the two small 2&times;2 sections do.
 * Sometime before 14w10a: The two small 2&times;2 sections of bedrock on locked repeaters no longer change UV.
 * 14w25a: Lit torches are now affected by ambient occlusion.
 * More to come

Render should be 300x300 and should position the repeater in the block space accordingly (shifted to toe bottom half of the image).