Transportation



Transportation involves the methods by which players move around the world or between dimensions (the Overworld, the Nether and the End).

Methods
NOTE: For speed measurements on any method of Transportation, all speeds are shown in SI Units. 1 m/s equals 3.2 ft/s and 1 km/h equals 0.621 MPH. It is important to remember that 1 block is 1 m3, therefore 1 m/s is equal to 1 block per second.

Potions
Using potion effects (including beacon effects), walking and sprinting speeds become competitive with other methods of transportation.

Each additional level of Speed allowed the player to walk at nearly the sprinting speed of the previous level, and sprinting with Speed II allowed the player to keep pace with a minecart on fully powered rail. With adequate food and potion supplies, sprinting may be more cost-effective than building high-speed transportation systems.

Commands
Using the /effect command, extremely high or low speeds become reachable. At exceedingly high levels (100+), the player moves faster than chunks can load.

Vertical transportation
There are some examples of purely vertical transportation methods:
 * The player can jump up a distance of $1 1/4$ blocks. With Jump Boost I, that increases to $1 15/16$ blocks, and with Jump Boost II, that increases to $2 1/2$ blocks.
 * Using any method of elevating yourself that relies purely on jumping, including climbing a slope without a flight of stairs and pillar jumping, you cannot rise faster than about 2.0 m/s.
 * Walking up stairs, you will ascend by about 3.2 m/s. Walking down is slightly faster at 3.6 m/s
 * With ladders, you move up at 2.35 m/s and down at 3.0 m/s.
 * In creative mode, flying vertically is slower than horizontal flight: 7.5 m/s
 * Going up or down a waterfall you move at 2.0 m/s, although going down is negligibly faster. Swimming up next to a block you go 0.6 m/s, while going down is 3.4 m/s.
 * Traveling up or down a lavafall (using a Potion of Fire Resistance) moves you at a speed of 0.8 m/s.
 * Falling speed is more complex: Every tick (1/20 second), non-flying players and mobs have their vertical speed decremented (less upward motion, more downward motion) by 0.08 blocks per tick (1.6 m/s), then multiplied by 0.98.  This would produce a terminal velocity of 3.92 blocks per tick, or 78.4 m/s.  However, the sky isn't quite high enough for that:  Falling from layer 256 to bedrock takes about 5.5 seconds, with impact at 3.5 blocks per tick (70 m/s).  (In creative mode, you can fly higher, and could potentially reach terminal velocity falling from "above the sky".)
 * A function to calculate the speed of a (free)falling player is the following: v(t) = (0.98t - 1) &times; 3.92. The velocity v is in blocks/tick (or meters/tick), and the time t is in ticks. The usual downward velocity will be negative.
 * Integrating the previous yields a formula to find the distance fallen by tick: d(t) = 3.92 &times; (99 - 49.50&times;(0.98t+1) - t) . Again, distance fallen is negative.

Other modes of transportation

 * Players are also able to use pistons for transport.
 * It is also possible to construct complex flying machines using redstone and slime blocks.
 * Dying is an instant mode of transportation that will take you to your bed or spawn, but at the cost of all of your items and XP.
 * If players have already defeated the ender dragon, and is near a stronghold/End portal, they can enter and exit the End to instantly be transported to their bed or spawn point without dying.
 * Flying into an explosion in creative.
 * It is possible to mount minecarts and boats as long as they are within 4-5 blocks (inclusive) from the player. Placing minecarts in a straight line allows for extremely fast transport.  This also works with saddled pigs, provided they stay in position (placed on posts).