Tutorials/Navigation

In the hunt for new resources like Pumpkins or Reeds or even interesting locations to build doom fortresses, many Minecraft players will wander absurd distances. It is quite possible to get lost in these travels, but with a little forethought it is easy to avoid wandering the earth for an absurdly long time in search of your home base. This tutorial will focus on some of the easier ways of navigating the procedurally generated landscapes of Minecraft Alpha.

=Spawn Points= Every world has a set spawn point where the player is deposited each time they die. Many players choose to build their main bases on or close to their spawn points. It is important to note that the player will spawn on the highest vertical block at their spawn point's coordinates, making it perfectly possible to build a safe tower to spawn in... or a safe pit. A tower is visible from far away and can provide a homing beacon for players gone far afield.

Spawn points can be found most easily using the craftable Compass.

=Aboveground Navigation: Trail Markers= Not all players will be content to build directly on the spawn point or even in the prime world where compasses work. Often, the spawn point is a fairly dull beach or desert, and players that desire a savage looking mountain valley or inside the Nether may end up building far from their spawn. It is recommended in these cases to either mentally note or construct a series of landmarks to follow, especially if the path is long. The use of trail markers is far more resource and time efficient than building long roads. It's a good idea to place all trail markers in such a way so as you can always see two markers from the one you are standing at (the marker you came from, and the marker you are heading to). This prevents you from losing the trail. It is also advised to have your markers placed or designed in such a way that you can always know which direction leads to the origin of the trail. Here are some example methods of aboveground navigation.

Sand Towers
Sand is easily mined and extremely plentiful, and is very visible in most terrain. Building a series of small sand towers at the peaks of hills is a good way of marking a path. Placing another block on the ground near the tower to create a line between the tower and block is an easy method of orienting the player in the right direction. Sand block signs can be read extremely quickly at a distance, making them a great choice for players dashing through the countryside at night who don't have time to stop and read signs.

Many players prefer to construct just a few large towers, which can then be capped with torches, Lava, or burning Netherstone to create a series of very visble landmarks.

Gate marking
Gate markers consist of two blocks placed next to each other with a one block space between positioned along a trail. The space between the blocks orients the player to the next gate. A torch or other marker can be placed on the side of one of the blocks to indicate the orgin of the trail. It is usually best to build the markers out of something that stands out, like Cobblestone or Sand.

Torches and Signs
Most useful at night, Torches offer an easy method of making quick visible markers to follow. Signs are another easy to spot artifical object that can be used to mark a path.

Sun and Moon
The Sun and the Moon have designated pathways across the sky that can be used to discern which direction is north. Both celestial spheres rise in the east and set in the west.

Using Block Markings
Blocks such as Cobblestone and Netherstone have markings that are easily identifiable. Because these blocks always orient themselves the same way when placed, it is possible to use them to know which way is north, even while underground or while in the Nether as illustrated in this video.

=Underground Navigation= Natural caverns are fairly easy to get lost in without a little forethought. Depending on a player's mining style, artificial mines might be fairly disorienting as well!

Torches and Signs
Quite possibly the easiest way to get around underground is to place torches according to a simple set of rules. One such rule might be to only place torches on the right hand wall of caverns. When the player wants to go back the way they came, all they have to do is run back with the torches on their left side.

Often caverns will have junctions connecting several passages at once. In such situations, it is useful to use signs or easily recognizable blocks (like the always-artificial Brick or usually artificial Cobblestone) to mark the main passages of interest.

Another way, most used on large caverns (ex:natural cave) is using Redstone Torches, since they look reddish and stand out.