User:Sealbudsman



Watchlist | Contributions

“Ja, man wird schliesslich, um die biologische Bedeutung der Spiele in ihrer ganzen Grösse zu würdigen: vielleicht ist die Einrichtung der Jugendzeit selbst zum Theil um der Spiele willen getroffen; die Thiere spielen nicht, weil sie jung sind, sondern sie haben eine Jugend, weil sie spielen müssen.” “Yes, one finally appreciates the biological significance of the Game in its full magnitude: perhaps the institution of Youth itself is made partly for the sake of the Game; the animals do not play because they are young, rather they have their Youth because they have to play.”  &mdash; Karl Groos, 1896

“Gross well says that children are young because they play, and not vice versa; and he might have added, men grow old because they stop playing, and not conversely, for play is, at bottom, growth, and at the top of the intellectual scale it is the eternal type of research from sheer love of truth.” &mdash; G. Stanley Hall, 1904

Investigations

 * chest loot
 * cocoa beans – when was it ever in a bonus chest?
 * particles
 * audit the code for usage of each particle type
 * transparent / opaque blocks (rendering, suffocation, light propagation, etc.)
 * audit the page
 * consistent differentiation from 'solidity'?
 * Category:Unknown_version_history

Commands Investigations

 * when was removed? talk (3342 daysd)
 * After July 25, 2010 (after Seecret Friday 6, singleplayer survival).
 * Before Nov 5, 2010 (1.2.1, multiplayer survival) and before Nov 9, 2010?
 * what is the deal with the singleplayer cheat commands from 12w16a? talk (3340 daysd)
 * ,, , , and
 * when was removed?
 * when in 1.6.1 was changed?
 * when in 1.3.1 was added?


 * I need some server jars from before release 1.2.1.
 * throw http://assets.minecraft.net/1_5/minecraft_server.jar into all the <= 1.5 release version pages,
 * throw some other link (maybe those at https://mcversions.net/) into all the > 1.6.1 release version pages,
 * are there server jars besides that?

Keeping things up-to-date

 * Debug mode
 * FlowerPot
 * Loot Chests
 * Category:Block_entity_pages Category:Block_entities – 18:10, 4 September 2015 (UTC)
 * Category:Data_value_pages Category:Blocks_with_data_values
 * Category:Entity_data_pages Category:Entity
 * Category:Block_state_pages Category:Blocks_with_block_states
 * solid blocks (collision box)

Ideas

 * Parameters in item and block that would facilitate making notes about renewability across different editionstalk (3266 daysd) implement if no response by 14 days
 * Notchface.png Reference tooltips talk (3330 daysd) – User:Majr might do this
 * Use column-width rather than column-count in Reflist, for better readability talk, admin talk (3272 daysd) – User:Majr is handling this
 * Clean up unused sprites in BlockSprite talk (3351 daysd)
 * Sprite deprecation parameter in Module:Sprite talk (3343 daysd) – User:Majr is handling this
 * Category:Pages_using_deprecated_sprite_names
 * Category:Pages_with_missing_sprites

Data related

 * Could the numeric IDs be put IN each /DV page?
 * When block metadata is completely phased out from the computer edition, should Block Data sections all be rephrased to distinguish this?

Bug Tracking

 * How to get old snapshots running:
 * https://mcversions.net/ jars, 1.5.2-.json, 1.6.1+.json
 * Tutorials/How to install a snapshot
 * My open reports (bold), and some related ones I'm watching (not in bold)


 * – Compass points wrong direction after returning from the Nether.
 *  – Player renders black in a 1x1 shaft with torch in upper block
 * – Maps stop updating after going through nether portal / Map update packets ignored by client
 * – Spectator block breaking graphical glitch
 *  – Spectator block breaking particles, short-lived
 * – Held Item renders black when in a 1 x 1 shaft with torch in upper block
 * – Compass animates incorrectly
 *  – Clock animates incorrectly / spins at noon
 * – Line with a helmet on.
 * – Compass needle spins only in lower half randomly in the End and Nether


 * Boat bugs I'm watching


 * – Boat placed from a dispenser face the wrong direction (towards dispenser instead of the same way as dispenser).
 * – When sitting in boats, player / mob legs penetrate the hull.
 * – Boat paddle animation continues if player leaves boat while paddling with a mob inside.
 * – Armorstands, silverfish and endermites in boats spin rapidly.
 * – Boats don’t pick up armor stands.
 * – Full speed ridden boats generate water splash particles under the boat
 * – Boat paddles in inventory look the same (all oak), but on the ground look of the respective type of boat.