Armor Stand/ED


 * Entity data
 * : Bit field allowing disable place/replace/remove of armor elements. 1 << slot = disables all interaction, 1 << (slot + 8) = disables removing and 1 << (slot + 16) = disables placing.
 * : The list of items the stand is holding in its hands. Each compound tag in the list is an Item without the slot tag. Both entries will always exist but may be empty compound tags to indicate no item.
 * 0: The item in the stand's main hand.
 * 1: The item in the stand's off hand.
 * : The list of items the stand is wearing as armor. Each compound tag in the list is an Item without the slot tag. All 4 entries will always exist but may be empty compound tags to indicate no item.
 * 0: Boots slot
 * 1: Legs slot
 * 2: Chest slot
 * 3: Head slot
 * : 1 or 0 (true/false) - if true, ArmorStand's size will be set to 0, have a tiny hitbox and disable interactions with it. May not exist.
 * : 1 or 0 (true/false) - if true, ArmorStand will be invisible, although items on it will display.
 * : 1 or 0 (true/false) - if true, ArmorStand will not display the base beneath it.
 * : When set to 1 for non-player entities, will cause the entity to glide as long as they are wearing elytra in the chest slot. Can be used to detect when the player is gliding without using scoreboard statistics.
 * : Rotation values for the ArmorStand's pose.
 * : Body-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Left Arm-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Right Arm-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Left Leg-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Right Leg-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Head-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : 1 or 0 (true/false) - if true, ArmorStand will display full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
 * : 1 or 0 (true/false) - if true, ArmorStand will be much smaller, similar to the size of a baby zombie.
 * : 1 or 0 (true/false) - if true, ArmorStand will be much smaller, similar to the size of a baby zombie.