Talk:Mods

Added introduction
I added a paragraph in the beginning to explain and summarize this page since it originally jumped right into the mods list, etc without properly defining or explaining what mods are. This intro probably doesn't contain all relevant info and might be biased so feel free to add to it or make it smoother. - Asterick6 04:53, 2 October 2011 (UTC)

Version Marking
I'm not sure how to mark mod releases that don't specifically say they work with B1.2_02, for example some same B1.2 or B1.2_01+ does anyone have any ideas? Zman 13:05, 25 January 2011 (UTC)
 * How do you mean? If you mean mods that say they're compatible with a version upwards, that's impossible because EVERY version (thus far) of Minecraft breaks mods. Regardless, it's best just to set it to their latest supported (existing) version. In this case, --Gnu32 13:15, 25 January 2011 (UTC)
 * That answers my question. Thanks. Zman 21:22, 25 January 2011 (UTC)

Alphabetical Order
I put all the mods in alphabetical order, previously there was no visible order except for when they were added. If someone could check my work, that would be nice because I might have missed something. I assume someone will yell at me about the order but eventually we had to pick an order that makes it simple for viewers to find a mod if they know the name of the mod. Also phone books aren't based off of who was in it first -alphabetical is easy and obvious. Comments? Theesexiestman 12:08, 4 May 2011 (UTC)

Languages
Wouldn't it be good to have the mods that translate Minecraft to other languages.

Examples:

French http://www.planetminecraft.com/mod/minecraft-french-patch-15-compatible/

Dutch http://www.minecraftforum.net/viewtopic.php?f=1032&t=263446

German http://www.minecraftforum.net/viewtopic.php?f=25&t=112027

Polish http://www.mcmodcenter.net/infusions/pro_download_panel/download.php?did=104

Many http://www.minecraftforum.net/viewtopic.php?p=4483823&sid=9465a0032aa67229d08732b0e5da652e

I don't speak these languages so I don't know exactly what is where. Help or suggestions would be nice, like should we just have the other language wikis' deal with it? What about the languages that we haven't converted into?Theesexiestman 03:40, 5 May 2011 (UTC)

SimpleMap
Would anyone be able to reupload SimpleMap v0.7? The thread got closed down due to some chaos or something, but the mod was still solid. -Serow 21:04, 10 October 2010 (CDT)
 * No. The person who wrote SimpleMap has requested that no-one makes it available for download. Notch has said that the mod violates his wish that alternative versions of Minecraft are not distributed by anyone else. (Threads on | Minecraft forum and | reddit) DannyF1966 09:15, 11 October 2010 (UTC)

Halloween Compatibility
Anyone think it's a good idea to remove all of the non-halloween update compatible mods for clarity? Only add them as they are made halloween compatible. This would be both an incentive for the devs to update, and would prevent any issues for users with incompatible mods before they happen. I just suggest reducing the time for deletion to today instead of a weeks time, as this is when few mods have been updated and when the most users (both old and new) will be looking to mod their game. What do you guys think? --BroCookie 02:47, 1 November 2010 (UTC)


 * Nah, just tag them with Halloween Incompatible GLaDOS 21:51, 31 October 2010 (CDT)


 * That works too ;) --BroCookie 02:59, 1 November 2010 (UTC)

That said, doing it my way might require a not insignificant amount of editing of the involved pages and templates to get everything categorised properly. I'm not familiar with the current layout and I don't want to volunteer anyone for extra work just to satisfy my ideals on this subject. --XipXoom 22:01, 31 October 2010 (CDT)
 * My personal preference would be to have an 'up to date' tag in a mod template and any mod that doesn't have this at the current version would instead be set to an out of date category. I'm not a fan of deleting something as an incentive to get people to move faster, but I feel you are correct in that there could be confusion with how thing are now.


 * I agree with XipXoom's idea. now, anyone up for mod testing? :D GLaDOS 03:04, 1 November 2010 (UTC)


 * An out of date category would be good, as there are people who purposefully run out of date versions for whatever reason, and that category would be ideal for them to look for, without impacting general users who are up to date. --BroCookie 03:09, 1 November 2010 (UTC)


 * Now I see what you're getting at: a part, that says the most recent version of the client it is compatible with, right? GLaDOS 22:12, 31 October 2010 (CDT)


 * Yes, though i suggest only in two sections, "up to date" and "not up to date", as it will get very messy if there is a section for each minecraft update. Obviously keep the latest version its compatible with in the table with each entry. (as is done with mod version now) So people know what version is usable, but without expanding the page massively. --BroCookie 03:17, 1 November 2010 (UTC)


 * That was what I had in mind. And if the flag doesn't match the recent version its automatically tagged as incompatible until its tested and its page edited.  But as I said, its likely a lot of work to get the templates and all the pages edited properly and I just don't have the wiki-fu knowledge to manage it. It might even be overkill to have it automatic until the list of client mods and editors grows larger. Ultimately I think it will be up to whomever is able and willing to tackle this project first. --XipXoom 03:25, 1 November 2010 (UTC)


 * Just overhauled the page, added two new columns, Latest Compatible Release, and Requires ModLoader. Should I add templates for the version numbers for the first column? CyborgDragon 19:39, 2 November 2010 (UTC)
 * I decided to go ahead and add the templates. Page was severely reduced in size, and it's easier to update now. CyborgDragon 17:35, 2 November 2010 (CDT)

Multiplayer compatibility
I imagine many of these mods do not play well with multiplayer. Perhaps it's a good idea to add a column saying Yes/No for SMP compatibility? --Dutchy 00:39, 5 November 2010 (UTC)

I think we should defiantly do this, i know for me personally, i run a small server for friends and i would love to know if mods are SMP compatible. Masteraj 18:53, 31 May 2011 (UTC)

Layout
Would it be a good idea, to instead of having a column for the forum links, to make the name column link to the forums. It would save on space. --Azure 22:47, 5 November 2010 (CDT)


 * Having it link to the forums instead of the downloads would be better. Why'd you remove the forum links column instead of the download links column. At the moment I can't do much because my computer died, finally, and my parents' computer sucks. CyborgDragon - It&#39;s dangerous to go alone! Take this. 11:15, 6 November 2010 (CDT)


 * The mod name links to the forums. While there is one forum link, some mods have multiple download links, which is why that column was kept, and the forum column merged with the name column. -- Azure 07:44, 9 November 2010 (CST)


 * It is extremely bad form to link directly to a download off site without the express permission of the author and host. It encourages readers to skip the forum or website links that generally have far more up to date information on the topic than the wiki could provide.  Linking to the forum also makes sure the users are getting the most up to date version.  Finally, linking directly to a file on someone's website potentially keeps readers from visiting said site thereby stealing publicity and potential ad revenue.  They now have to foot the bandwidth cost without getting any of the benefit. --XipXoom 15:59, 11 November 2010 (UTC)


 * Just changed the layout back to the 'old' style with a link to the forum instead of a direct download link. Please don't plainlinks links that go offsite.  The user needs clear indication that a link would take them off the wiki.  If the name column is to gain links, they should point to a wiki article about the mod.  Its unintuitive for that to point offsite.  This was a quick and dirty edit, so I may have made some mistakes with the links.  Proofreaders would earn much love and maybe even cookies.  --XipXoom 16:52, 11 November 2010 (UTC)

Beta Version
Andythebomb 18:27, 20 December 2010 (CST)How should we deal with the change from alpha to beta? Should the alpha mods be removed or should the beta version number have a B in it ala B1.0_01? We should also change the template color for 1.2.6 the green falsely indicates that it is working.
 * I think we should have it marked with B, and have 1.2.6 marked as A1.2.6, and all mods should be removed. I'm back, with a new computer. :D CyborgDragon - It&#39;s dangerous to go alone! Take this. 10:53, 21 December 2010 (CST)
 * Andythebomb 23:16, 22 December 2010 (UTC)Well Beta 1.1 came out and broke all the mods... time o go back through. also renaming the version number for B1.0-1.0.2 to just B1.0 ......Andythebomb 17:51, 22 December 2010 (CST) Ok done i went through all beta and alph1.2.6 mods and updated their version compatibility.
 * I think that the Alpha mods should be put on another page with a link to alpha mods placed at the top of the beta mod page.

What I would prefer though is that all mods that are more than 3 versions old are to be labeled abandoned. Then when they are 4 versions old they are placed on an old mod page. That way this page where people look for current mods, shows up-to-date mods and nearly up-to-date mods. There would be an old mod page for both alpha and beta. Both old mod pages would have separate links at the top of the page. When Minecraft moves past beta then we wait till beta is 4 versions old and then make a full game mod page -or whatever you would like to call it. I think that this would be the best way to make the mods easily accessible for our viewers. Theesexiestman 12:08, 4 May 2011 (UTC)

singleplayer commands compatibility
hi. i have Minecraft Beta 1.2_02. inside of that table it says that it isnt compatible with this version, but i am using it without any problem. i dont know how to make that green backround in compatibility window, so can someone do it? because singleplayer comands ARE compatible with Beta 1.2_02. (sorry for my bad english)

Whipe?
it feels like the page is a bit... stuffed. i think all mods that aren't Beta compatible should be deleted from this page. it would really clean things up. --Miniguy 13:55, 22 January 2011 (UTC)


 * Yeah, I don't see the point of listing mods that haven't been ported to newer versions of Minecraft in a long time. --Pulseczar 14:40, 17 February 2011 (UTC)


 * At the very least, they should be moved to another section, or perhaps sorted by version instead of alphabetically. It's kind of annoying to be reading through the list and finding one I like just to discover it only works with Beta 1.2. Snoozbuster 22:10, 2 April 2011 (UTC)


 * I agree completely with you it is so hard trying to find a compatible mod Cookiez95 21:20, 2 June 2011 (UTC)


 * I believe archiving each pre-existing version on a separate page, then creating a page for the new version might solve the problem. The only problem is that it might be too cumbersome. Or, alternatively, mods could be moved to "Now Defunct Mods" List, after a certain period of inactivity KamiCosmic 15:47, 4 June 2011 (UTC)


 * All this is true, but even so some (third party) launchers allow you to play any minecraft version released, like MClauncher.
 * NoAccount 16:39, 1 December 2011 (UTC)

SinglePlayer Commands is for the current version of Minecraft.
It is for 1.2_02 Beta, Therefore the Client Mods thread has to be Updated. –The preceding unsigned comment was added by McRocks (Talk 19:21, 26 January 2011. Please sign your posts with !
 * Will do, cheers for bring it to our attention. --Gnu32 20:00, 26 January 2011 (UTC)

Marking Whether it is safe to Uninstall/Install
So I think a thing that say yes/no for when it is safe to install/uninstall because I think some people(like me) can't tell if it is safe to do that for a mod. But the only thing I think would be a problem is the space that may be needed.Cali 05:43, 12 February 2011 (UTC)Cali


 * Is there an easy way to mass test if mods are safe to take out? For installation itself, that's pretty much granted if they're updated for the latest version. --Gnu32 09:06, 12 February 2011 (UTC)

Who changed the colours?
The red and green look rather similar now.. the green was much brighter before. Why did this change?
 * The colors look blatantly different to me. Are you color blind? (serious question) --Pulseczar 12:25, 18 February 2011 (UTC)

Added mods
I think a section should be added for mods that notch merged into the game, like better light and mcregion. Intel iX 19:46, 22 February 2011 (UTC)

Client Mods AS Server Mods?
The current wording makes it unclear whether client mods - specifically, mods that add new content and therefore won't work in SMP - can be added to the server directly to include the new blocks/recipes/whathaveyou for all players on that server. If this is impossible, maybe the wording should be changed to clarify that? If it is possible, a short "how to" would be nice, or a link to a forum post that explains how would work also. The server I play on wants to add the bridge controller block but isn't certain if it's possible. Thanks in advance. Gatherer818 23:35, 28 February 2011 (UTC)

Finished/WIP
I think that the page needs to show if a mod has been completed or not. - RocketJumper 16:48, 13 March 2011 (UTC)

Fixes?
Hey, do we still need to have the mods in the fixes section? They're all bugfixes that were fixed, and none are compatible/needed in the current version... There could just be some text like No fixes necessary at this current time or something like that. Snoozbuster 22:18, 2 April 2011 (UTC)

Information on removing modded blocks with MCEdit
I think it's important for newcomers and everyone to know that you can remove blocks that are added with mods with MCEdit, and un-corrupt your inventory with INVedit after removing the mod. I added that to Mod Safety. MrPizzaDude 17:03, 8 April 2011 (UTC)
 * Maybe mention that 1.4_01 automatically removes mod blocks from the world, and that the TooManyItems mod will make them show up as "Unknown" in chests so that opening the chest doesn't crash the game. TehKrush 01:51, 10 April 2011 (UTC)

Really? I never knew that. Can I have some proof? MrPizzaDude 15:27, 10 April 2011 (UTC)
 * You can try it yourself. I'm not your slave, get your own proof. TehKrush 20:22, 10 April 2011 (UTC)

Ok, I tried it. I have added that to the Mod Safety paragraph.MrPizzaDude 18:38, 11 April 2011 (UTC)

Update 1,5_01
What dose it?

People that have the time I think. I've updated one.Theesexiestman 03:42, 5 May 2011 (UTC)

Update Color
Every time the game is updated, every mod on this page is colored as non-compatible until proven otherwise. I would suggest coloring mods that have not yet been confirmed compatible with the new version yellow and coloring them green once it is confirmed. Superfield 18:48, 20 April 2011 (UTC)

Compatible OS
I'm seeing some mods on here that are saying they have Windows only requirements. Should there be a column stating if it works for other operating systems like they have in the Mapping and INV edit programs?

Nandoalt's Mods
Can somebody add Nandoalt's mods? Forum Link here. They are all beta 1.5 compatible. --Havvy 02:20, 25 April 2011 (UTC)

Done a lot of them, do you want the others added as well?Theesexiestman 03:43, 5 May 2011 (UTC)

Hiding "Merged Mods"
Because the Steampunk Mod Pak was wrongfully profiting from other modders work, it was removed from the Minecraft Forums.

Rather than removing the compilation and leave an empty heading, I left the Merged Mods section as-is but made it a comment so it can be used in the future. I would recommend, however, that whomever adds a legit pack to the table start by overwriting the Steampunk Mod Pak entry first.

--KaizenNeko 23:57, 2 June 2011 (UTC)

Baby Animals
Can someone put the Baby animals mod into New content? Pokemonfanzo

Mod Marketplace
For the players who rather suck at modding. Make a mod marketplace "approved" by notch and easy to use User:Thadokta
 * Go ahead and get started, Thadokta. We'll all be waiting for your results.--KaizenNeko 23:34, 9 June 2011 (UTC)

Autoupdating
I'm working on a semi-automated tool that updates list of mods based on wiki articles. Obviously, it works only for mods that have their own page here. I'm testing it on my page.

All changes made by it are reviewed by me first. So it will not delete everything from the page, screw up tables, etc. And it haven't even tried to do so (except for some early tests)

I think it's already safe enough to use it on this page. Maybe we shuld make a separate section for it.DiEvAl 21:03, 10 June 2011 (UTC)

Vandalism?
I can't see if the last edit was vandalism... C ali nou - talk × contribs » 19:04, 12 June 2011 (UTC)

Better Than Wolves
User Pigbear has removed the mod Better Than Wolves twice now and has stated no reason.

Edit: Apparently from his latest revision hes having some sort of dispute with FlowerChild.--Dsc45 07:29, 14 June 2011 (UTC)
 * I've warned him, thanks for bringing it to attention! --Gnu32 07:35, 14 June 2011 (UTC)

Mod after Game section?
There should be a Mod after Game section. If you don't know what I mean, it is stuff like PortalCraft, AssassinCraft, HaloCraft, RuneCraft and stuff? SpaceX14 07:24, 16 June 2011 (UTC)

Pseudo Physics
I will be fixing up the mod once i get my own copy of minecraft. Need to buy it. So it will become up to date. Sometime not sure when. As i need to buy a license for the game first. ;) Happy Modding. --Coaster3000 16:12, 15 August 2011 (UTC)

JnM's Modpack
Almost all of it has mods inside that are not yet compatible with 1.8 (ModOptionsAPI, Millienare, etc.), and the readme even states "[[[ THIS VERSION OF THE JNM MODS WORKS ONLY WITH MINECRAFT VERSION 1.7.3!!! ]]]" in it. 68.190.117.118 00:29, 15 September 2011 (UTC)

Mystic mod?
Wheres the mystic mods on the mod list? this includes mystic stones, ores, and ruins.

fire ball spawner
Is there a mod that allows you to spawn ghast fireballs? if so could someone link it?

1.8.1
Is 1.8.1 not the current version? Why is it marked as not?

The "official" version was the pre-release of 1.9, so that's how the mods were set, even though you'd be set to 1.8.1 by forcing an update. 24.15.95.130 23:07, 27 September 2011 (UTC)

Technic Modpack
Do you think that the technic modpack should be allowed to stay on the list seeing as it includes mods that have not granted them permission to put those said mods int the pack? -Sithlordtom2

SMP support
Why its still no such information for each mod?

SHOUTOUT TO MOD MAKERS, PREFERABLY THE GUY WHO MADE THE KENSHIRO MOD
Here is a dare.>:D

I dare any mod maker to make a mod for minecraft that is similar to, or exactly like this --> http://www.youtube.com/watch?v=9eFKDEd8__o

any of those who accept... have fun! ^_^

Split article into separate pages
This article is getting too large and takes some time loading on certain browsers/devices. I suggest splitting the client mods into a separate page, and the server mods into another. This page can be adapted into an overview page. - Asterick6 07:03, 28 October 2011 (UTC) I DISaggre because if they split it, it would take even longer to load the pages.

How about only keeping the Up to Date mods on the main one with a link to the outdated mods. It would shorten the page and help people find Up to Date mods quicker.

I guess it would be best to do it like the one above me wrote it ! Make more than one Page and make em like : Mods Alpha Beta Since 1.0.0 Up to Date Outdated

Why not split into each of the main subsections, so that if you're JUST looking for new content you go to that page, if you just want a mod that improves some content, go to that page, etc. Just a thought. ~Anonymous User

I'm split both ways. It would be really nice to see a big list of all Minecraft mods, but the page is really big. Maybe split pages into different categories of mods (e.g. Out of date, client mods, mod packs, etc). I honestly don't know what the right idea is, though. Ultramario1998 05:01, 23 November 2011 (UTC)


 * Hey abcd94948, everybody knoiws your name. Signing with ~Anonymous User does not sense. same like your "this would take more loading time". Whats your problem? I share with Asterick. Splitting would be right. Maybe you can still have a /mods/all site. Or has this wiki to less hard disks for such a variant? NaNdummy 20:41, 25 November 2011 (UTC)

It's not about loading time, it's about being able to find what you're looking for. Generally speaking, 'mod' is understood to mean 'client mod', which is what the page used to be. Anybody looking for a client mod is not going to want a server mod, and certainly not an empty list of custom os. Keeping out of date mods is fine if they are collapsed by default, but almost every visitor to this page is going to want nothing but up to date client mods. Personally, I'd even have the 'mods' page contain all the information, dangers, and instructions on modding, and make a 'list of client mods' page for nothing but a simple clean list.

making mods work
my mods wont work even though i placed them in the minecraft bin. ideas?

Yes. Download winrar on windows or stuffit expander on mac and open with them the minecraft.jar. There you have to change some files, which ones should be descripted. Then, comprimize your datas again and call it minecraft.jar. Delete the old minecraft.jar Maybe you dont understand... Im sorry... NaNdummy 19:23, 18 November 2011 (UTC)

Maybe you should try to install ModLoader, AudioMod and some of these ... might help you solve your problem ! :)

Mod developing
Im an application developer in cocoa, RB, python and some other ones, but i want to learn java. I found a great website, but how to know what agh.class should be? NaNdummy 19:25, 18 November 2011 (UTC)

Another whipe
I think you all know it is a good time for some cleaning here. i think all mods that are B1.8.1 and older should be removed(archived?) now that 1.0.0 have been released. furthermore, servermods should be split into its own article since they hold no relevance to the average joe. --Miniguy 19:30, 20 November 2011 (UTC)

Removing old mods
So I took some bold initiative, and removed all the old mods and put them under Mods/Outdated. The page was incredably useless with really old mods lingering around. For the API/Loader, Fixes, and Mod Packs sections I just commented out the older mods, as they seem more likely to me to be updated compared to the massive list in the other page. But it might be a good idea to either move everything, or comment everything, for consistency. Mason11987 00:03, 23 November 2011 (UTC)

Your removed a lot of mods that have been updated. Might want to actually check the links to the mods before just removing them from the list of updated mods.


 * I didn't actually remove anything, just moved or commented them out. It's much more useful to readers if the list only includes things that have been confirmed to work with the new version.  SO if you'd like to go back and confirm them and add them that'd be great.  I checked several and none were updated.  I think what I did was useful even if I didn't check a hundred or so links myself. Mason11987 03:32, 23 November 2011 (UTC)
 * I went back and checked everything that was listed as 1.8.1 last update, only Risugami's mods were actually updated. So when you said I removed " a lot", which ones did you mean, exactly? Mason11987 03:51, 23 November 2011 (UTC)


 * Material Detector for one has been updated.


 * I updated that with the Risugami mods, what else? Mason11987 16:39, 23 November 2011 (UTC)


 * Even if it makes the page more tiddy it's a bit cumbersome to update the list if mods get updated ... imo you should have just "removed" the mods with latest version < B1.8.1 since those from B1.8.1 are most likely those that will be updated in the near future and then the maintainer of this page have to run in circles to find the mods data on some "Outdated"-Page and move them back again ... another thing is that the links to the "Outdated" page are scatterd somewhere in between and not obvioulsy where they sould be ... somewhere on top and easy to find ... 213.164.7.130 18:29, 23 November 2011 (UTC)


 * This page is now more or less useless. You removed allot of links to mods that eventually will be updated but now you can not find them and update the table. I only think a mod should be removed if the author actually says that he will not update the mod and in that case it should only be moved to the outdated section. The version column now has no meaning. Previously you could sort on it to get the updated. Please restore the list to its original contents. Stefan B 18:28, 23 November 2011 (UTC)


 * Please use ~ to sign your messages. To see the out of date mods, you can go to Mods/Outdated, this page is linked from the top of the tables containing the mods.  Nothing was removed.  Previously the list had mods that were extremely out of date and wasn't even remotely useful.  Nothing was "removed", only "moved" and organized.  The version column has meaning because if minecraft updates we won't necessarily move all of the 1.0.0 mods off, the move was done because most of those mods are never going to be updated, and temporarily moving them off until they are actually updated will get us a much cleaner list that is more useful to readers.  Also, the jump from Beta to official release really called for a fresh start even though nothing was actually deleted, just moved.  There were also complaints that this page was far too long already and those are a reasonable thing to remove.  Anyone else have some thoughts on this organization scheme? Mason11987 01:23, 25 November 2011 (UTC)

well,wonderfull job (sarcasm) you deleted almost all mods out there. you should place all of them back except for the ones that the CREATORS of the mode have placed,you should be ashamed of yourself. its not ease to add a mod to this page, and now its just getting harder.you sir are dumb. lordcat33 15:14 26 november 2011 (utc + 1)


 * Yeah, if you could try to commment in a mature way, this conversation would go a lot smoother. Please try acting like an adult and not resort to childish insults.  **Nothing was deleted, it was moved**.  This page isn't created as a service to mod makers, but as a service to players, it wasn't useful to players with so much taking up space.  Please also comment by using ":", or "::" in order to indent properly and make comments easier to read. Mason11987 22:49, 27 November 2011 (UTC)

Have we decided what to do about this? I'd be more than happy to help, seeing as I use this page a lot. L1ght5h0w 20:16, 26 November 2011 (UTC)

I went through the list of outdated mods and found a few that have been updated. I have added them to the page. L1ght5h0w 22:00, 26 November 2011 (UTC)

thx. i also come here a lot but im kinda noob in editing. i really use this page a lot. but i do think for the mods that are more than 2 versions old (below 1.7) should be added to that page. lordcat33 13:06, 27 november 2011 (utc + 1)

Reading the previous posts, it sounds like people want the mods from 1.8.1+ to be on the page. I say we put this to a vote. All in favor of keeping 1.8.1 and above mods on the page, please say so. We could also maybe have a separate page for 1.8.1 mods, but that might be a bit too extreme. L1ght5h0w 16:05, 27 November 2011 (UTC)


 * Yeah, I don't think a vote like this is really the appropriate way to handle this, especially so poorly executed without properly notifying the people who have edited this page. That being said I'm not convinced that your assessment of the desires of players and editors is accurate.  There is already a page for outdated mods, it's not really extreme, it's really easily accessible and makes this page far more useful in my opinion. Mason11987 22:49, 27 November 2011 (UTC)

Well, I think you did the right thing, even if there is some temporary inconvenience for the time being. - Degraine 00:35, 28 November 2011 (UTC)

"Developing into a virus"
Ok, does anybody agree with me when I say that the section on "outdated mods turning into a virus" is completely frackin' stupid? At best, it's misleading in the extreme, at worst it's an outright fabrication; and in either case it represents a very tenuous grasp of how software works. You might as well say "You really ought to keep your car fueled up, because if you run out while on the road the demons running the engine will get hungry and eat your soul." Change this. Now.


 * I changed it because I felt the same way. Your "I demand changes" attitude is childish and obnoxious.  Please try to talk like an adult here and stop making demands of others, we are not here to do your bidding.  Mason11987 22:44, 27 November 2011 (UTC)


 * I agree that someone misunderstands this greatly.

Mods in Multi-Player
If I have single player mods installed, what will happen when I join a server? Will my mods simply cease to function, or will I not be able to join servers that don't use that mod? Liquid Ink 12:00, 30 November 2011 (UTC)
 * Depending on the mod many things COULD happen:
 * you may not be able to join
 * you may be able to join but trying to use the items/craft them will crash your client
 * you may be able to join but trying to use the items/craft them will crash the server!
 * I'm not *completely* certain the last one happens with the default configuration, but I've seen it happen before with a special server set up and certain mods. In general, if you're playing on a vanilla server, get rid of your mods. Mason11987 13:43, 30 November 2011 (UTC)