User talk:Amatulic

(Em português) perguntas em relação à página de uma artista gospel
Olá, boa tarde Amatulic. Me chamo Mateus e vim fazer um pedido de ajuda voltado à Wikipedia (no geral, na inglesa ou portuguesa). Me sinto incomodado quanto a pobreza da coesão nas minhas escritas em inglês, por isso, estou escrevendo na sua página de discussão na minha língua regional mesmo, uma vez que sou brasileiro e creio que a minhas perguntas serão melhor entendidas desta forma, quando se há maior naturalidade.

Eu gostaria muito de ser um editor construtivo na Wikipedia. Aqui no Fandom, eu administro as seguintes comunidades:
 * TV
 * TV Globo Wiki (https://en.wikipedia.org/wiki/TV_Globo)
 * Netflix Wiki


 * Anime
 * Kimetsu No Yaiba

Eu queria poder ajudar a Wikipedia e escrever o meu primeiro artigo. Eu gostaria de escrever sobre a artista de músicas gospel Nicoli Francini. No entanto, é observável que eu não a conheço pessoalmente e tampouco tenho conhecimento aprofundado sobre a vida dela. Sendo apenas um fã das obras dela, imagino que terei que basear meu conhecimento com a ajuda das fontes disponíveis na internet, aquelas que, com frequência, utilizamos a predefinição de citação "cite web". Há bastante informações online sobre ela, ela já pode ser considerada famosa no meio religioso e artístico.

Eu queria que você me ajudasse, se estiver disponível, a escrever e revisar um esboço que eu escreveria sobre ela a fim de que o rascunho se torne um artigo na Wikipedia inglesa disponível para o público. Assim, poderíamos vencer minha dificuldade com o idioma inglês e garantir que o artigo esteja bem escrito, formatado e com o ponto de vista neutro e imparcial que a Wikipedia exige.

Fico feliz que as pessoas que contribuem a Wikipedia levem seus trabalhos com carinho, profundidade e seriedade. Quero participar dessa comunidade que agrega muito na vida das pessoas que buscam o conhecimento. Estarei disponível pra te ouvir, querido. Cuide-se!  Matyh talk  17:05, 9 March 2022 (UTC)


 * Olá. Eu não entendo português, então devo usar translate.google.com. Qual é o seu nome na Wikipédia? Por favor, continue esta conversa na minha página de discussão da Wikipedia: https://en.wikipedia.org/wiki/User_talk:Anachronist


 * Wikipedia Articles for Creation (AFC) tem um botão para criar um rascunho, que você pode enviar para revisão. Eu posso trabalhar com você nisso. Amatulic (talk) 17:22, 9 March 2022 (UTC)


 * Hello, I created my account and did my first edit (https://en.wikipedia.org/w/index.php?title=Big_Brother_Brasil_21&oldid=1080677588). My username is Melinahsz.‬ I will keep editing and learning more there, I'm sorry for the delay. I will try to use my user's sandbox as well. I'll call you on the talk page as soon as I feel ready  Matyh talk  18:54, 2 April 2022 (UTC)

Why did you delete so many pages?
I kinda understand why you deleted most of the pages but bruh why did you delete light suppression and getting to the worldborder we need that Vwoot (talk) 19:06, 15 March 2022 (UTC)
 * I didn't delete anything, I am not an administrator and I don't have the ability to delete articles. I simply proposed some tutorial pages for deletion, and in some cases I even started a talk page discussion. An administrator apparently agreed with the rationale and deleted them later. These were pages that violated the video policy because the only substantive content in them was a youtube video. A tutorial shouldn't be a youtube directory; in fact ideally a tutorial should exist as a stand-alone piece without any youtube links.
 * I advise you also not to list any tutorials on the Tutorials page or in Template:Tutorials until they are actually fleshed out enough to teach something. I removed links for a few that I found that were essentially content-free one-liner placeholders. Amatulic (talk) 06:04, 16 March 2022 (UTC)

Types of distance
In reference to Talk:Tropical_Fish, cylindrical distance is very much a thing in this game XD like for instance random block ticks in Java, which are only sent to blocks whose parent chunks' centers are less than 128 blocks from the player horizontally, aka a "chunky cylinder". By my count, there are at least 7(!) different distance measurements used in different parts of the game: cylindrical/horizontal/circular/2D distance, spherical/3D/"Euclidean" distance, 3D taxicab distance (redstone dust block update?), horizontal taxicab distance (simulation distance on bedrock?), horizontal square distance ("Chebyshev"? "chessboard"? like simulation distance on java, or the shape of the spawn chunks which is a square region with 11 chunk radius), 3D boxy distance (range of raid activation?), and "AABB inflated bounding box-to-bounding box" distance.

Even with Euclidean distance, sometimes it's from center-of-feet-to-center-of-feet, other times it's from center-of-eyes-to-center-of-eyes, and one time in the source code I even found a center-of-eyes-to-center-of-feet calculation! I am perpetually confused whenever somebody says "*this* range" or "*that* distance" and doesn't specify which type XD Or worse, writes "24 cylindrical" here or here, when they either made a mistake with testing, or there is a difference between Java and Bedrock for no reason, or the algorithm changed in some random snapshot. I think it is extremely valuable to always clarify (if known) whether the distance is spherical or cylindrical or boxy, even if this is not "proper" english prose :D I am open to using other particular phrasing if you prefer, as long as it retains the distinction between the 7 distance types. 193.32.127.213 10:09, 27 April 2022 (UTC)


 * I completely agree that it's important to know whether the distance is a horizontal radius, a sphere radius, a box, or taxicab. I don't believe we need to make a distinction, however, between eye-to-foot, foot-to-eye, or foot-to-foot distance; for the purpose of an article the difference between eye-to-eye and eye-to-foot becomes negligible for distances greater than 3 or 4 blocks, so these distinctions don't matter.


 * When I was testing the range at which lightning rods divert lightning (which produced File:Lightning distribution BE.png, I didn't expect to discover that simulation distance in Bedrock Edition is taxicab, but the image is unmistakable, and resulted in my writing the taxicab distance and simulation distance articles. I assume the Bedrock simulation distance is purely a horizontal distance and not a 3D taxicab octahedron because I was floating high up enough above the lightning rod to affect the simulation distance if it were 3D and not horizontal.


 * I saw your edits to the various fish articles and they looked good. Amatulic (talk) 18:20, 27 April 2022 (UTC)

spectator mode on bedrock
In an undo on Gameplay, you reversed my edits as to how spectator mode is not on Bedrock. However, it is on Bedrock in both the beta and full release, and can be accessed by /gamemode 6. – Unsigned comment added by Gamma Eaglit (talk • contribs) at 13:49, 27 April 2022‎ (UTC). Sign comments with
 * I honestly never noticed that! Thanks for the correction. I'll have to check it out. I have reverted my revert of your edit. Amatulic (talk) 18:24, 27 April 2022 (UTC)

Hi I'm new to this wiki
Can you help me expand this article: https://minecraft.fandom.com/wiki/Tutorials/Flat_survival There is a vid by ibxtoycat that can help – Unsigned comment added by BobJeffyJeff (talk • contribs) at 18:16, 16 May 2022‎ (UTC). Sign comments with
 * New? You said earlier that you are User:Vwoot. You've been here over a year!
 * In any case, I think flat survival in Bedrock Edition is an interesting topic. Every time I've done it, playing with my son, we always start out with a chest that's strategically filled with certain items, like a water bucket and lava bucket, seeds, and so on.
 * The outline you wrote sounds like a real grind. While trying to get food, you gotta make a mob farm with nothing but wood and dirt. I'm trying to imagine how that would work without water. Probably one needs a checkerboard pattern of dirt and trapdoors on a sky platform while you gather loot from the mobs that fall through. And I know from experience that even in hard mode, even with a steady supply of zombies coming from a spawner, it takes forever (many hours) to accumulate enough iron equipment to smelt into nuggets for one iron ingot, let alone enough ingots for a bucket or cauldron. I don't believe it's feasible in Easy or Normal mode.
 * I'm at work now, taking a short break. I'll look for the video later. Amatulic (talk) 22:18, 16 May 2022 (UTC)
 * Sorry my bad I am actually Vwoot but I'm worried if my account gets hacked again because my main account got hacked and they got me banned. I don't have much time to work on this wiki so I thought you could help me work on the article.
 * About the flat survival you are right, it is a very interesting topic. I'm surprised you knew about because the checkerboard pattern because you are right about that as well as that is the only way to make a mob farm with dirt and wood that I know of. You will also need to shovel all grass within a 50 or 60 (I think) block radius to prevent mobs from spawning, with only wooden shovels. That alone will take many hours of grinding.
 * However you missed 2 crucial details. The first is that stone is not obtainable in flat, so you cannot make a furnace to smelt iron or gold tools and armor. The second is that zombies themselves have a rare chance to drop an iron ingot.
 * Anyways I gotta go now, thanks for your time helping me with the article and have a good day! BobJeffyJeff (talk) 11:43, 17 May 2022 (UTC)

(discussion continues on Talk:Tutorials/Bedrock Edition flat survival)

Regarding the "enchanted signs" edit on Java Edition 2.0
The zombies carry signs having the same rainbow effect as enchantments, which is why I wrote enchanted signs. I don't see a better way of describing this, and the information should be kept on the page, perhaps using another word for describing it. Timotai (talk) 22:05, 29 May 2022 (UTC)
 * Apologies for reverting you. A lot of people, especially new editors, insert fake information into articles and "enchanted signs" just struck me as too dubious to be credible. If that's actually a thing, perhaps describe it as "signs exhibiting an enchantment-like glow" or something similar to avoid introducing unanswered questions what enchantments are actually on the signs signs. Amatulic (talk) 04:24, 30 May 2022 (UTC)

About mountains
There are rare circumstances that terrain can be mountainous & jagged with a different biome (e.g. Badlands), that's why put in (mountain biomes only). – Unsigned comment added by ArcDusk (talk • contribs) at 09:39, 31 May 2022‎ (UTC). Sign comments with
 * The line about emerald ore was removed completely by someone else because it's outside the context of the terrain features article, and I think that's the best resolution. Amatulic (talk) 19:32, 31 May 2022 (UTC)

Tutorials/2520
Is this an actual tutorial? It should have "Pending deletion" if it's not needed/Minecraft or necessary. I can haz cheezburger (talk) 02:17, 1 June 2022 (UTC)
 * Well, it was just created today, but I tagged it for deletion. Amatulic (talk) 03:30, 1 June 2022 (UTC)
 * And it has been deleted. Amatulic (talk) 05:06, 1 June 2022 (UTC)

I keep blanking these random hoax pages.
The creator of the FAKE Pre-classic page creator is "Grand Sohn" these pages are not real versions of the game, if they are real, they have no proof of existing, long story short, I think they should be blocked, from what I can tell, they don't make very many constructive edits. DaBigLink1000 04:44, 11 June 2022 (UTC)
 * Go to MCW:ADMIN and click on "block requests" to submit a block request. I am not an administrator here. Amatulic (talk) 04:49, 11 June 2022 (UTC)

They created "Java Edition pre-Classic rd-270047" and "Java Edition pre-Classic rd-262133", they pages are not real versions of the game. DaBigLink1000 05:01, 11 June 2022 (UTC)

Admin discussion
Hello, just a courtesy notification so you're aware – I've started a discussion on the community portal about promoting more admins where I suggested you as a candidate. In the admin discussion last year you expressed that you were ok with being given admin rights, but if that's not the case anymore, please do let me know here or on the community portal thread. – Sonicwave talk  01:11, 15 July 2022 (UTC)

A question
Look from now on I will try to not add excessive videos to pages if it makes you happy. I am not trying to add lots of wattles videos (nor am I wattles) He has good videos that's all One question though, if I find a good wattles video, do i have to ask if I should post it on the page's talk page? --24.144.29.174 01:25, 15 July 2022 (UTC)


 * Hi, thank you for starting this discussion, and thank you for confirming that you're not Wattles.


 * My main objection to the way you add videos is that they are often added without context. So are many other videos, and that practice shouldn't be propagated by new editors who come in. Tutorial pages shouldn't serve merely as a directory of Youtube videos. It's OK to have a small collection of carefully-curated videos on pages, but when they are added merely for the purpose of attracting views (which many are), that's wrong. That is the impression you were giving me (you came across as having a conflict of interest), and I'm glad to know I was wrong.


 * Ideally, a tutorial shouldn't need videos at all. A description of mechanics, a few graphical illustrations. The tutorials I've written are mostly free of videos: Tutorials/Water-powered boat transportation, Tutorials/Axolotl farming, Tutorials/Zombie villager farming, and Tutorials/Flat survival don't have videos, and don't need them, the text and illustrations are enough. I also wrote Tutorials/Raid farming and Tutorials/Drowned farming, and while the article body of each is video-free, those tutorials have attracted lists of videos at the end.


 * So what I'm saying is, if you want to include a video, please also include a description of any unique mechanics described, or any innovative features. A reader shouldn't have to view the video to know what's in it. The accompanying text should make the reader curious to watch it. Just saying "An efficient farm by Wattles" isn't enough. What's special about it? Is it feasible in Survival mode? How does it work? A tutorial page should be able to stand on its own without Youtube, if possible. While not many videos have adequate descriptions at the moment, that isn't a reason to compound the problem further.


 * The best videos to include aren't ones that describe how to build something, but describe the mechanics of how things work. Have a look at the section Tutorials/Iron golem farming &mdash; those are excellent examples of the kind of videos that a tutorial should have.


 * Here's a "to do" list for ways editors can help out cleaning up the video mess in tutorials.
 * Remove out-of date videos. Particularly a lot of stuff from before 1.19 may not need to be in tutorials anymore, although some things from older versions of Minecraft are still applicable to the latest version.
 * Remove redundant videos. If a tutorial has two or three videos that describe more or less the same thing, then only one is needed. Pick one, describe it, and delete the others. I give preference to shorter videos and videos that explain mechanics, not simply show all the steps in building a structure.
 * As a corollary, if you add a video, can it replace one that's already there? And if so, is the video you're adding an improvement?
 * Add context to videos that remain. Summarize the video in accompanying text.
 * If a graphic or schematic can serve the same purpose, the video isn't needed and can be removed.


 * Sorry for the lengthy reply. I hope you know where I stand. And I hope you create an account and become a regular contributor here. Amatulic (talk) 02:03, 15 July 2022 (UTC)


 * Thanks for the tips! I will try to use them next time I edit a page!

24.144.29.174 17:25, 16 July 2022 (UTC)

Jungle temple
Regardless, it is a question that a lot of people have. – Unsigned comment added by Aceplante (talk • contribs) at 01:01, 5 August 2022 (UTC). Sign comments with

A MCD page that needs fixing
So I have recently began editing the Minecraft Dungeons wiki over the past couple of months, and I noticed that a lot of the pages there look way different then when I last remember them a year ago, and not in a good way either. One of the worst offenders in the category is the Minecraft Dungeons Mob Page. It became a complete mess and looks way different than both the regular mob page and the mob pages for Minecraft Earth and Minecraft Story Mode. This page definitely has to be violating the style guide, but I haven't the time to go and manually fix everything. I trust someone like you will be able to make this page consistent with the other mob pages. James Haydon (talk) 01:27, 16 September 2022 (UTC)
 * The people working on the MCD pages seem, for the most part, to be unaware of the style guide. I routinely correct capitalization errors, remove icon pollution from prose, fix poor grammar, remove trivia, remove tutorial advice, and so forth.
 * As for the mob pages, while the MCD presentation isn't consistent with the other pages, I cannot see how it violates the style guide, and I am not sure if it's better or worse.
 * If you haven't done so already, bring up your concerns on Minecraft Wiki talk:Style guide. Amatulic (talk) 17:13, 16 September 2022 (UTC)
 * Even if it doesn't violate the style guide the page still looks far different from the regular mob pages and definitely for the worse. I wanted to bring it up to you so you could help make it consistent. James Haydon (talk) 17:40, 16 September 2022 (UTC)
 * That's the problem I'm having: I cannot decide which format is better. That's why I suggested bringing the question to the community. The answer might well be to make the other two mob pages the same as the Minecraft Dungeons page. MCD:Mob started out looking a lot like Mob and MCE:Mob, but then someone evidently thought the presentation could be improved. MCD:Mob is formatted to impart useful information in a way that the old format could not, providing context about subtypes and whether the mob is exclusive to Dungeons. I'm not sure how you could go back to the old format while retaining that information. Amatulic (talk) 23:13, 16 September 2022 (UTC)
 * Well I know the dungeons exclusivity think may be useful, but I still am not a fan of the table format. It's not even centered correctly. I wonder where can I discuss this change so it reaches a wider audience. James Haydon (talk) 00:05, 17 September 2022 (UTC)
 * The tables shouldn't be centered on the page. They aren't in other articles. The content inside the tables is already centered within the cells, however.
 * The only way I can think of to avoid the use of tables would be a bullet list that collapses the "exclusive" data into a footnote, like this:


 * BlazeSpawnerFace.png Blaze Spawner - Golem
 * CaveSpiderFace (Dungeons).png Cave Spider - Animal


 * ....But then the icons all run together. One of the uses of a table is to separate the icons a bit.
 * Another alternative might be gallery images with captions.
 * I recommend you start a conversation on Minecraft Dungeons talk:Mob, and link to the discussion in Minecraft Wiki talk:Community portal to get a wider audience. Amatulic (talk) 03:13, 17 September 2022 (UTC)

Why did you do this?
I just noticed that you just added me to the autopatrol through the justification that I am active and I have experience. While I do try to be active, the problem lies in that I do not have enough experience and I do occasionally make mistakes in my edits. Is there any way that you could remove me from the autopatrol? Drour1234 (talk) 05:19, 18 September 2022 (UTC)
 * First, have a look at Autopatrolled to understand what this does. Page patrolling is more burdensome here than on the English Wikipedia, so it is in the community's interest to grant the autopatrol right to trusted high-volume users. On Wikipedia, it matters only for new pages. Here on the Minecraft Wiki, it matters for every single edit, which is more of a burden.
 * The purpose of that user right isn't to help you, but to aid page patrollers. I have been patrolling your edits for well over a year, and I am finding that your errors are so rare now that you can be trusted to edit without being manually patrolled. Having your activity always appearing in the unpatrolled edits list makes it harder to locate unconstructive edits and vandalism from those editors who truly haven't earned that right.
 * Everyone makes mistakes occasionally. I do, you do, every administrator here does. The fact is, you're an active editor, you know what you're doing, you're familiar with the rules, you're constructive, and nobody needs to patrol your edits anymore. Your edits still appear in watchlists, and I still look at them, but at least now a page patroller has the option to filter out your activity if they want to see only unpatrolled edits.
 * I can remove it if you insist, but retaining it will be a help to others. Amatulic (talk) 21:33, 19 September 2022 (UTC)
 * Maybe don't remove it, it was such a task having to go through his contrive logs and patrol all of his edits, especially seeing how active he can be at times. James Haydon (talk) 17:51, 23 September 2022 (UTC)

Hi, I am Fandom's new Senior Community Manager for Gaming
Hello there! My name is Jieyang and I'm going around saying hi to editors in the community. I joined about two weeks ago but you'll be seeing me around more in the future.

You can learn more about me through my blog. Feel free to drop me a message on Discord as well! Itsjieyang (talk) 18:03, 26 September 2022 (UTC)

About delete fabricated pages and speculate pages due to negligent rendering of cutscenes, and merge MCD:Tough mob or Elite mob pages.
Hi, I've recently verified a lot of Minecraft Dungeons content and made requests to delete or merge pages, since I heard that you don't own the Minecraft Dungeons game and not in the wiki discord group, So as a player, I'll show you the evidence I've collected. I hope you can make a corresponding judgment to decide these page should be stay or remove.

For the fabricated pages should be delete:
 * Minecraft Dungeons:Elite Stray
 * Minecraft Dungeons:Tough End Vindicator
 * Minecraft Dungeons:End Vindicator

The fact that Elite stray is fabricated is actually something I stumbled upon, when I was working on a mob rendering of Minecraft Dungeons Arcade, I found that the Frosted Fjord level in the game only has a large number of normal skeletons or melee skeletons equipped with armor and weapons, there is no elite stray in the whole level process, there are only a few stray with skeleton texture. For details, you can refer to the gallery of Minecraft Dungeons:Stray and one of the arcade "Frozen Fjord" gameplay video on Youtube.

And End Vindicator and Tough End Vindicator, these two are actually the most questioned and asked to delete pages on their talk page, they only appear for a few seconds in the cutscene, Someone create these page just because they don't have the weapon and there are some white texture on the body model and the wrong button color. Recently, I learned rendering from Director Oakar258. I found out that it was because the cutscene creator forgot to render the alpha channel of the mobs, resulting in the pixels not being transparent. The same mistake can be found on cutscene villager too. For details, you can refer to the gallery of villager and the talk page of end vindicator with many user reactions.

Finally, on the topic of "Armored mobs", I have already mentioned the relevant experiments to you, but I would like to briefly explain to you the history of "Armored mobs" in the past two years.

At first there was no clear idea of mob variant at the time, because in the game files these mobs were named "Variant1" or "Variant2", but those names didn't sound good so no one want to use them.

Regarding name determination, we prefer to use the names in the LOCRES file. The LOCRES file is used to display the text that the player sees in the game. There are 15 official translations of LOCRES files, so the LOCRES file has the highest priority. One example is when Iceologer's file was first discovered, everyone thought its official name was Chillager, because the file was named Chillager, and it was later found in the LOCRES file that its official name was Iceologer.

The strange thing is that even the LOCRES text file does not have the name of "Variant1" or "Variant2", for example, the names of the three vindicators after being enchanted are all "Enchanted Vindicator"

Armored mob was first mentioned in a book called Guide to Minecraft Dungeons: A Handbook for Heroes: "ZOMBIE – Slow and shambling, zombies are easily beaten with melee attacks. Be warned: the armored zombie requires many more hits to take it down."

- Guide to Minecraft Dungeons: A Handbook for Heroes

Unfortunately, this official book was not written by the game developers. So there are plenty of text and image errors, a few examples: the pillagers of the Fiery Forge loading screen are confused as vindicators in book; the vindicator chef and its weapon ladle are confused as illager chef and spatulas. In the early days, some editors moved these pages according to the content of the book, but they were corrected later, but the armored mobs were not corrected back and keep stay there.

After a while, I found an ID log list from the Chinese wiki group and shared it to English wiki: (News!) The List of Entity and mobs!

At this time, someone found that there is a type of mob whose ID is "Variant 0" on the list, and questioned the existence of armored mob. I was also one of those who questioned and [https://minecraft.fandom.com/wiki/Minecraft_Dungeons_talk:Mob/Archive_6#Armored_various_mob_page_should_be_move_into_their_original_mob_page. suggested merge them] (though due to my bad grammar and mistyped mob IDs "Various2" and "Various3"). At this point user Drour1234 objected and replied that they belonged to separate mobs, and the enchanted mobs would show "Armored", but it took me a long time to realize it was a lie. The LOCRES file does not have the word "Armored" at all, it is impossible to display the word "Enchanted Armored Vindicator" on the player's screen.

Luckily ,the whole farce was ended by the experiment done by user Minecraforever. We proved that the internal ID parameter of "variant 0" exists, and that the game treats variant0/1/2 as the same mob, not the separate mobs, and they have same parent ID parameter.

I hope the evidence information above can be useful.

This is my first time comment on your talk page. I am also very grateful for your continued maintenance of the wiki and for growing me up, without your teaching I would not be where I am today. Regards and wishes to you Alan (talk) 12:09, 18 October 2022 (UTC)