Bedrock Edition mentioned features

Many features have been mentioned for inclusion in the Pocket Edition.

Note that this page only documents features that were mentioned but are not yet in the game. Features in development versions are described on the parent version page.

Far biome
A version exclusive Far biome, found at the edge of finite worlds was going to be implemented in 0.9.0 but got delayed.

Biome-based difficulty
Tomasso stated on reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather. This would vary the amount of hostile mobs at night and the amount of recources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions.

Other world sizes
Tomasso stated on reddit that there may be other limited world sizes in addition to the current "Old" world type (256x256). These world sizes could be 1000x1000 and 10000x10000. When Realms is re-added, it may have a limit of 10000x10000.

Pocket Realms
Minecraft Realms for the Pocket Edition was included as a trial, but was removed. It was supposed to be added again in Alpha 0.9.1 but has been delayed for unknown reasons.

When it was mentioned at MineCon 2015, the response was that it should be in this year.

From the PC version
The developers have mentioned many features from the PC version which will eventually be included in the Pocket Edition.
 * Ender chests
 * Bonus chests
 * Banners
 * Item Frames
 * Riding pigs
 * New sound engine, note blocks , jukeboxes and music discs
 * Varied minecart types and redstone-related blocks and items - should be this year
 * Maps
 * Mobs AI, like the PC version
 * 256-block height limit
 * More difficulty modes and Hardcore mode
 * Stained Glass
 * Texture pack support
 * Twitch streaming
 * Survival interfaces in Creative
 * Sharing worlds
 * Server plugins
 * Wither

Brief mentions

 * Controller support
 * Splash screen for Android devices
 * Improved Controls with sprinting and crouching, relocated jump button and large device support
 * Possibly an animation for switching items
 * Android will have updated sounds
 * Creative Inventory, like the PC version.
 * New Buttons:
 * Breed [Animals/NPCS]
 * Dye [Sheep]
 * A version exclusive underworld underground structure
 * Cave Culling 2.0
 * Change of GUI button texture
 * Multiplayer chat scrolling
 * Demo/lite version re-release
 * External devices support
 * Programming interface
 * Copy worlds
 * Tommaso mentioned adding 3-D grass on grass blocks; although he decided against it as it was expensive and clashes with the style.