Minecraft Wiki:Issues/Weekly 12w24a

Crashing/System
Bugs

!! Crash report below. undefined
 * Probably it's your Java version (I don't know if Apple provides more java updates to 10.5, for me on Lion, it does) --83.38.243.162 15:51, 14 June 2012 (UTC)

undefined Always when I'm push the open texturepack folder button minecraft freeze. I have to use the taskmanager to stop minecraft. Then the windows message appears java se binary don't react anymore (I think so, because my message is in german). This happens also in a new fresh installation of minecraft 1.2.5 and in all snapshots later. My system is Win 7 64 bit with the newest oracle java sdk 7u5 64 bit (not updated, new installed) and a fresh minecraft 1.2.5 installation. I have tested all java 64 bit versions since 7. Please don't write that it work for you, because I heard this before. I don't understand why this happens on my computer, I have a new Dell XPS Laptop and all programs fresh installed. --reptile311
 * As much as I'd love to help, I can't reproduce this on 1.2.5 or any snapshot that follows. I have a Dell Inspiron N5030 with Windows 7 Ultimate and Java JDK 7u5 64-bit. --CaMoreno3 16:45, 14 June 2012 (UTC)
 * Can it be a thing with the rights in Win 7? I have the minecraft launcher in a folder in the standard download folder from user (Hubertus, my username). Only the launcher .minecraft is in the roaming folder.

undefined Error messages in the console when players attempt to log into a 12w24a server with a 1.2.5 client. undefined
 * This has always happened for every version of Minecraft. --easton39 11:54, 14 June 2012 (CST)
 * That may be a bug of the 1.2.5 client, not the 12w24a server. --Kumasasa 17:51, 14 June 2012 (UTC)

!! Crash when typing /time set day undefined --Manuelschi 17:47, 14 June 2012 (UTC)

Annoyances

a Some systems may experience a FPS drop since 12w18a varying from 10 to 3 fps when in 1.2.5 average was of 10-30 fps (My system specs: 32-bit processor, less than 2 GB or RAM, 512 MB Video Card, Windows XP SP2). --Manuelschi 17:22, 14 June 2012 (UTC)

a User death messages are displayed in chat but not recorded in the server.log file. This can make it tricky to settle disputes on vanilla servers. --Darkinnit 20:22, 14 June 2012 (UTC)

Fixed/Skipped

Gameplay
Bugs

undefinedyou can still look trough the ground way too often because the world is generating too slowly.--League 20:30, 14 June 2012 (UTC)

!susp Mobs and entities are still periodically freezing. Exiting the world to main menu resolves this, but any progress made up to the point of freeze is not saved. This is an issue that has persisted for the last several snapshots. It keeps being marked as fixed, but obviously it is still there. --71.61.206.196 19:49, 14 June 2012 (UTC)

!crsp The End is completely empty (no obsidian platform, no island) for the first time traveling there. Endermen and me falling into the void. When travelled the second time through the same portal, everything was ok. The ender dragon was already defeated in that world. That end dimension was created 12w23b. Could reproduce twice by quitting and restarting the game. --Kumasasa 17:46, 14 June 2012 (UTC)

undefinedwhen you publish a server the kick and ban command don't work anymore for the publisher. --League 18:25, 14 June 2012 (UTC)

undefinedwhen you place a texturepack in the texturepackMP folder and publish your server. the player who joined doesn't get the message: this server reccoments the use of a certain texturepack. do you wish to install it automagically? --League 18:26, 14 June 2012 (UTC)

undefinedwhen you click publish and someone joins your world and the one who published the server leaves. the one who joined gets the message ... left the server. the hoster who left the server is still there but it doesn't move. also the redstone freezes and levers don't work anymore. you can still delete blocks but the next time the hoster opens the world the damage is gone. --League 18:26, 14 June 2012 (UTC)

undefinedwhen you publish a world and people join your world. the tab button (show players online) doesn't work. the one who just joined your world however. can use the tab button. --League 18:26, 14 June 2012 (UTC)

undefined If the player exits the world while riding boat/minecart, after reloading the world he turns out to be outside it. --IntKecsk 15:25, 14 June 2012 (UTC)
 * I'm not sure this is a bug, I mean, what should happen if the minecart is pushed/removed? if your'e doing it on multiplayer, people may mess with your spawn location. --RonAsor 17:35, 14 June 2012 (UTC)

x Some players may experience an insane amount of lag! Fixed by restarting minecraft. --sergnoff
 * Vote to downgrade, as I don't think this is a problem with Minecraft itself. It may be your machine/java version/OS/anything, I don't experience much lag on my Windows 7 laptop with latest java. --CaMoreno3 16:04, 14 June 2012 (UTC)
 * I also vote to downgrade, I have about no lag on MC. --easton39 16:56, 14 June 2012.
 * Downgraded. --CaMoreno3 17:08, 14 June 2012 (UTC)

x Minecarts placed on powered rails will sometimes start moving on there own without any outside interaction. They seem to stop after sometime even when on powered rails. This seems to happen when a large amount of minecarts are near by.
 * Vote to downgrade. They will start moving on their own because the other Minecarts will push others, thus causing some to start moving "on their own". --easton39 5:03, 14 June 2012.
 * This user may be talking about a single minecart. --CaMoreno3 17:08, 14 June 2012 (UTC)
 * Downgraded. Please read the top of the page for instructions on reporting bugs. Also see this page: Classifying bugs. --CaMoreno3 17:08, 14 June 2012 (UTC)

x Chunks that have absolutely no block in them will not display blocks you place in them until you reload the world.

x Holding the jump key in flowing water under a block (or just up to a certain height) like in this picture will kill players, even though to it looks like they are not underwater to them. Redstonehelper 19:10, 14 June 2012 (UTC)

Annoyances

a The player cannot swim out of downward flowing water while drowning. The damage taken produces a small amount of knockback, which in combination with the flow, keeps the player from swimming out of the water. --CaMoreno3 15:16, 14 June 2012 (UTC)
 * This is different from the behavior in 12w23b, as the player was unable to swim out of water (while drowning, regardless of flow) or lava at all. The player can now swim out of lava regardless of flow. The change leads me to believe that this annoyance has been addressed. Is the inability to escape downward flowing water intentional? --CaMoreno3 15:16, 14 June 2012 (UTC)

a Flowing lava does not push the player in the same way that flowing water does. --CaMoreno3 15:16, 14 June 2012 (UTC)

a When respawning, the view goes crazy. -- Mustek  14:46, 14 June 2012 (UTC)
 * Replicated, Windows 7 Home Premium Java version 1.7.0_01 with 3584 MB allocated. The view is rapidly moving side to side for about 3 seconds, then fixing itself. --easton39 5:08, 14 June 2012 (UTC)

a When opening a world, the game first shows you the main menu screen or the chose world menu screen momentarily.--sergnoff
 * That's not momentarily, that's for a few seconds - quite distracting. --Kumasasa 18:04, 14 June 2012 (UTC)

a If a dispenser has both a lava bucket and a water bucket inside occasionally one will overwrite the other. (e.g. Lava bucket dispensed, then water bucket dispensed leaving water dispensed and two empty buckets.) -- LilDaveyP

Fixed/Skipped

Blocks
Bugs

undefined The following items cannot be placed on upper slabs or upside-down stairs, Example: --CaMoreno3 14:51, 14 June 2012 (UTC)
 * Snow Layer
 * Bed
 * Lever
 * Wooden Pressure Plate
 * Stone Pressure Plate
 * Wooden Door
 * Iron Door
 * Redstone
 * Redstone Repeater
 * Rail
 * Powered Rail
 * Detector Rail
 * String (floats above upper slabs or stair blocks when placed)
 * Torches (including redstone torches) are placeable on stairs but not slabs, which is needlessly inconsistent.


 * That is intended, stairs and slabs are non opaque blocks, so you cannot put blocks which are dependent on a solid block. This should be a minor annoyance.EmanP 18:19, 14 June 2012 (UTC)
 * I disagree completely. This seems like more of an oversight than intention. Why are double slab blocks solid while Upper slabs and upside-down stairs are not? Both of these blocks are flush with all other blocks and should have the ability to have these items placed on them. The only reason they are transparent is for lighting, and even still lighting is buggy with them. This needs to be fixed for the sake of consistency. --CaMoreno3 18:28, 14 June 2012 (UTC)
 * this is a bug guys and dinnerbone allready tweeted me he would fix it in one of the upcoming snapshots so Eman please no unnecisary discussions.--League 18:31, 14 June 2012 (UTC)

undefined Tripwires on the side of connected hooks still trigger those hooks. IMG. -- Mustek  15:07, 14 June 2012 (UTC)

undefined Can't plant mushrooms at night -- Mustek  15:11, 14 June 2012 (UTC)

undefined Blocks broken below string causes the string to break(still), only works if string below string is broken -- Queegey 16:26, 14 June 2012 (UTC)

undefined This piston setup doesn't move the player. Example -- Mustek  15:23, 14 June 2012 (UTC)
 * Pistons at head level don't move the player either. -- Mustek  15:24, 14 June 2012 (UTC)

a You can still walk off an Ender Portal Frame if you hold shift. Only the idiots can notice an idiot. 18:51, 14 June 2012 (UTC)

Annoyances

a Hooks make randomly blocks updates.

Fixed/Skipped

Items
Bugs

undefined Maps other than map_0 don't appear to save data correctly.

Annoyances

Fixed/Skipped

World Generator
Bugs

undefined Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)

Annoyances

Fixed/Skipped

Mobs/NPCs/Animals
Bugs

undefinedin all gamemodes mobs are much less persisten. the new zombie ai is allmost completely gone. a zombie was chasing me so I ran to my 4x4 house. instead of walking around my house and destroying my door. he just stopped. waited for a second and walked away. (this happened in survival mode) --League 20:01, 14 June 2012 (UTC)

undefined mobs often glitch trough 1 blocks which have 1 block of air beneath them. I build a dirt platform directly on top of the ocean with npc's and cows on it and they glitch every now and then trough the floor. not completely, just about half of the npc's body--League 18:34, 14 June 2012 (UTC)

undefined When a creeper explodes while standing on snow, it only deals 1/2 to 1 heart damage to the player. DetachableMonkey
 * Seems like it counts snow as a full block between itself and the player. -- Mustek  15:16, 14 June 2012 (UTC)
 * It could be an unintended feature, the snow softens the landing, and creates a vacuum that ruins the explosion -- EmanP 18:14, 14 June 2012 (UTC)

undefined When a huge(x>30) amount of minecart is driving, in an area of 10X10 then nonplayable character, no matter if pet or monster or whatever, gets vacuumated into a cart. KellOggz 16:04, 14 June 2012 (UTC)

Annoyances a! Cows have a tendency to weird out, ignoring some collision. (Falling threw blocks with pressure plates, and going inside walls) They also seem to walk around and then suddenly move back to there previous location. This may work with other mobs (untested)

a Sometimes slimes seem to fall through the ground. They reappear seconds later.

Fixed/Skipped

Graphical/Lighting
Bugs

undefined Upside-down slabs with blocks on them still have incorrect lighting. (example) - -- Mustek  14:44, 14 June 2012 (UTC)

undefined Nether portal animation starts when arriving in the nether, yet it doesn't send you back until you leave & enter again. -- Mustek  14:59, 14 June 2012 (UTC) undefined Strange, moonlight lighting of the Nether's upper bedrock layer. --IntKecsk 16:19, 14 June 2012 (UTC) -its not just bedrock. i see this in feilds of sousand and netherrack all the time.

Annoyances

a Mobs and players appear ahead of moving vehicles while riding in them. -- Mustek  14:47, 14 June 2012 (UTC)

Fixed/Skipped

Sounds
Bugs

undefined the normal nether portal sound is fixed. the one you hear when you are near the nether portal. but there is still 1 sound missing. it's the sound you heard when the screen said: entering the nether. for clarit, here is the sound I mean --League 18:35, 14 June 2012 (UTC)

undefinedwhen you are 5 blocks away from noteblocks you can't hear them anymore. this wasn't in 1.2.5. this is very frustrating since making a song with noteblocks isn't possible anymore because after 6 blocks the sound is gone.--League 18:38, 14 June 2012 (UTC)

undefined While most of the missing sounds are fixed, there is still no rain sound in extreme hills biome. --Kumasasa 20:00, 14 June 2012 (UTC)

Annoyances

a Can't hear tnt if it's more than 16 blocks away. -- Mustek  14:51, 14 June 2012 (UTC)

Fixed/Skipped

Menus
Bugs

undefinedwhen you rename a world, you play that world or another world. when you click save and quit and go to singleplayer worlds again. the world will have it's original name again. very frustrating when you have like 4 world's called new world or just world.--League 18:49, 14 June 2012 (UTC)

undefinedWorld entries in the world selection menu show not the current game mode, but the game mode selected when the world was created. (Game mode was changed via /gamemode) --IntKecsk 15:51, 14 June 2012 (UTC)
 * I think this is intended to be so, since using /gamemode only changes the players mode, but not the worlds'. Same on SMP, if you change 1 person to creative, the world will still be Survival. To change it "permanently" use /defaultgamemode. --MegaCamu 17:12, 14 June 2012 (UTC)
 * that has a bug too. when you do defaultgamemode creative. then save the server and then shutdown the server, the next time you start the server the defaultgamemode will be survival again.--League 18:47, 14 June 2012 (UTC)

Annoyances a When resizing the window while in the Create World menu in More World Options, wrong buttons are shown. Example --Pzyko 15:49, 14 June 2012 (UTC)

Fixed/Skipped

In-Game Interfaces/HUD
Bugs

Annoyances

a It takes a few seconds until a villager shows its swirls and new trade option. -- Mustek  14:54, 14 June 2012 (UTC)
 * Vote to downgrade to minor annoyance. I do not believe this is more intrusive than a minor bug. Classifying bugs --CaMoreno3 15:48, 14 June 2012 (UTC)
 * I agree. --83.38.243.162 15:56, 14 June 2012 (UTC)
 * Downgraded. --82.69.54.207 19:56, 14 June 2012 (UTC)

a When trading with villagers, if you access a villager's second or third trade and put in items from a past trade that are not required in the current trade, you can still trade for the item that corresponds with the trading item you put in.
 * Not a bug. This is intended, see comment from Jeb in Known_bugs/Version_12w23b. Vote for removal. --Kumasasa 18:10, 14 June 2012 (UTC)

aSince the world seed has been removed from the debug display and the /seed command requires cheats to be enabled, there is no way to view the world seed on non-cheats-enabled singleplayer worlds.--League 18:44, 14 June 2012 (UTC)
 * Workaround: Either use a mod to turn cheats on, or get into the habit of choosing a seed of your own whenever you create a new world. [I use the Mojang splash texts.] --82.69.54.207 19:59, 14 June 2012 (UTC)
 * just the fact that you know a solution to this problem doesn't mean it's not a bug. It should be fixed. but anyway. thanks for your temporary sugestion. --League 20:06, 14 June 2012 (UTC)
 * In my eyes that is absolutely intended to prevent publishing the seed of non-cheat worlds. Think of upcoming adventure worlds where the seed should be kept more or less secret to prevent cheating. As long as we don't have a clear statement of the developers if that is intended, it is just an annoyance, not a bug. --Kumasasa 20:19, 14 June 2012 (UTC)

a The /publish command has no description (even when doing /help publish).
 * Downgraded to annoyance. The /publish command is still very new and experimental. As Jens said on Mojang.com, "This is still very much work in progress...Also, the “/publish” command is temporary..." I'm sure in 1.3 this feature will have a much more user-friendly GUI. --CaMoreno3 15:48, 14 June 2012 (UTC)

athere is no way to turn publish of.--League 18:41, 14 June 2012 (UTC)

a When you are writing a book and notice that a few lines back you made an error, you need to delete everything in order to undo the error.--League 18:41, 14 June 2012 (UTC)

Fixed/Skipped

Language/Text Files
Bugs

Annoyances

Fixed/Skipped