Talk:Ocelot/Archive 1

Merging and cleanup
Ok, I have merged and redirected the pages from Cat. The text will need to be reorganized and possibly have 1 infobox, like the Wolf article, instead of 2. The History, Bugs, and Trivia section can be merged, but they can stay separate for clarity and to prevent possible confusion between different situations. The Trivia section also contains much info that is not trivia, and need to be moved into the main article. Please help with the merge process. - 21:52, 12 March 2012 (UTC)
 * Thank you for merging the pages. I will help in any way I can. 17:55, 25 March 2012 (UTC)
 * Looks great. -- 22:23, 25 March 2012 (UTC)

Awwwwwwwwwwwwwwwwwwwww!
That is all.

-- 22:41, 26 January 2012 (UTC)

/sign --undefined – ceterum censeo error quasi-connectivitatis pistonis delendam esse. 19:12, 27 January 2012 (UTC)

cur lingua mutationem generis de fatum? 16:24, 3 February 2012 (UTC)

Er...should I delete this... Hmph. I guess not, but this section is still useless. -- 00:28, 10 February 2012 (UTC)

Recreated
This page should be recreated, because Ocelots do exist now in Minecraft as of snapshot 12w04a. & 15:06, 26 January 2012 (UTC)

good to see someone unprotected the page. THIS is how a wiki should be. free of speculation until the reveal. -- 16:14, 26 January 2012 (UTC)

Breeding
can any variety of cat (not ocelot) breed with any other? How is the kitten's type determined? –Preceding unsigned comment was added by (&#124;) 22:21, 26 January 2012 (UTC). Please sign your posts with
 * Yes. I think it depends on how many kittens of each type you bred. If you bred many siamese, than bl/si and rd/si will have siamese kittens. Other is 50/50. — 15:10, 31 January 2012 (UTC)
 * It says under breeding that in SMP the owner of the kitten depends on the breed of the cat and who its owner is. What if both are the same breed who does the kitten belong to. Or is it the person that uses the fish on the cats. 11:48, 10 July 2012 (UTC)


 * Technically, one of the parents creates a kitten with the same color and owner as itself, then clears the love mode on both parents. It isn't obvious how the game chooses which parent will do this; it may be effectively at random. -- 18:40, 10 July 2012 (UTC)


 * I think I have noticed an interesting behaviour. When feeding two sitting cats, then telling one to get up, it will move to the other cat and will spawn a kitten whose color will always be the same as its own. There seems to be an active/passive role when breeding, so that a sitting cat is always passive and a standing cat active. I haven't tested this many times yet, so it needs a confirmation, but it could provide a way to get a kitten of a specific color. 08:30, 12 July 2012 (UTC)


 * I have tested this many times. I am assuming the game chooses the kittens color by using the parent's color who reached the other parent first. 04:55, 19 July 2012 (UTC)

Enchantment table
Are we sure the enchantment table behavior is a bug and not just what they do? Like a cat getting on a keyboard? 22:59, 26 January 2012 (UTC)


 * Although that would be be cool, cats do this on all no solid block, not just the enchantment table. Nice starcraft name btw. 16:32, 1 May 2012 (UTC)

Naming
What's that about Mojang calling them ozelots in-game? Egg description says Ocelot, savegame ID says Ocelot. Yes, the texture file is called "ozelot", but by that logic Blaze should be renamed to "Fire" and Mooshroom to "Redcow". There's a lot of people on the forums who didn't hear the word before and they make all types of mistakes when spelling it, and this renaming only increases the confusion. -- 01:24, 27 January 2012 (UTC)
 * Texture is Ozelot.
 * entity ID is Ozelot.
 * cat entity ID is Ozelot.
 * we follow Mojang's spelling. they are not german, so this is not a german thing.
 * ergo, we follow this spelling. I've been advised by higher-up moderators that this spelling is the spelling we should recognise officially. -- 01:47, 27 January 2012 (UTC)
 * I know this is an old discussion but seriously?? Mojang is Swedish so naturally they would use the Swedish spelling during the coding process. And this is the English wiki, NOT the Swedish wiki; why would we use the Swedish name when there is a perfectly regular English name for the Ocelot? ...at least try knowing your facts first... :/ You're an admin too (and I can't say but some of your logical reasoning isn't exactly very good...) :/ - 22:40, 4 March 2012 (UTC)

This is ridiculous. All of the English language translations call it an Ocelot. Yes, we do follow Mojang's spelling. We're also an English wiki. Therefore, we use Mojang's English spelling. If you want a good precedent of us using the ingame name as opposed to the in-code name, look at s (code: Mushroom Cow). Or (code: Yellow Dust). Or (code: Nether Stalk). Or (code: Reeds). Or one of the many other blocks, items, and entities that have been renamed or spelling-fixed since their introduction. There's no Z in ocelot. End of story. -- 01:58, 27 January 2012 (UTC)

The spawnegg name is Ocelot, right?
 * The spawn egg name follows the entity's ingame name. I went through the language files and compiled a list comparing which ones use Ocelot and which use Ozelot. Here's what I found.
 * Languages that call it Ozelot: da_dk, de_de, sv_se
 * Languages that call it Ocelot: af_za, ar_sa, bg_bg, ca_es, cs_cz, cy_gb, el_gr, en_ca, en_gb, en_us, es_ar, es_mx, es_uy, es_ve, et_ee, eu_es, fr_ca, fr_fr, gl_es, he_il, hr_hr, hu_hu, is_is, it_it, ja_jp, ka_ge, ko_kr, ky_kg, lv_lv, mi_nz, nb_no, nl_nl, nn_no, pl_pl, pt_br, pt_pt, qya_aa, ro_ro, sk_sk, sl_si, sr_sp, th_th, tlh_aa, tr_tr, uk_ua, vi_vn, zh_cn
 * So, on the majority of languages, yes, the spawn egg name is Ocelot. -- 02:14, 27 January 2012 (UTC)
 * Yes. This is ridiculous. The in-game name says Ocelot. Therefore the article should say Ocelot. 02:18, 27 January 2012 (UTC)
 * Also, if the description on the official release notes spell it as either "Ocelot" or "Ozelot", we should change it to the respective spelling. Also, the "Ozelot" thing may have been the programmer's spelling, and may not be the official spelling. 02:32, 27 January 2012 (UTC)

We're staying with Ocelot. Kizzy, they're called Ozelot in the code because that's swedish spelling; All other languages, including English, use Ocelot.-- -  MCWiki Administrator  13:51, 27 January 2012 (UTC)
 * I've seen so, and commented on my talk page.
 * I only thought it was with a z due to texture and ID. And after discussion with you in IRC, you agreed it was Ozelot, so I stuck by that, sure it was correct. It seems now it was not.
 * the language files are alien to me. The spawn eggs are only in creative, while I nearly exclusively use survival, the mode that makes minecraft an actual game. I cannot see what more I could have done to confirm the naming with these two things way into the back of my mind. In future, I shall look to the spawn eggs.
 * I am wrong, that I admit however, as an admin, I can only stand by my initial judgments on this, as I had both in-game and external advice for what to do. If spawn eggs and language files, two extremely new additions, were not in minecraft, Ozelot would be the naming on this page.
 * Also, I an not on any "side". I was only trying to follow procedures for naming. That is the only thing I was doing. It's just unfortunate that these new additions were not on my mind, and I was told that it should be Ozelot. -- 14:35, 27 January 2012 (UTC)
 * Sure dude, just mention that it's called Ocelot in the English language, next time.-- -  MCWiki Administrator  15:19, 27 January 2012 (UTC)
 * I had 2 things telling me ozelot, and 1 thing telling me ocelot. the texture and entity ID name, vs wikipedia. the other two, being language files and spawn eggs, I did not think of, as they were new. there was no way I could tell you it was in some text file that I still have no idea where it is, or how to read it, or anything really. it's just as foreign as the whole server/mod section of this wiki to me. -- 17:00, 27 January 2012 (UTC)
 * If you had checked the dictionary...you would have seen it spelled Ocelot. (And why the hell would the wiki use the Swedish name when there is already an English name??) Wikipedia is a lot more notable on real-life topics than an in-game code btw. - 22:45, 4 March 2012 (UTC)
 * To be a bit pedantic, Swedish isn't the only one that spells it Ozelot, nor is Ocelot the only alternative name regarding all languages. It's not particularly relevant on an English-language wiki, however, and only would be when/if Minecraft Wiki gets non-English versions. -- 19:50, 27 January 2012 (UTC)
 * The wiki already has many non-English versions. – (&#124;) at 00:54, 28 January 2012 (UTC)

I agree with renaming. It should be Ocelot. Either that or Mojang should fix the code to make it say "Ocelot". 03:12, 27 January 2012 (UTC)
 * There's plenty of names in the code that are not consistent with the actual in-game names. It really has no bearing on what this article or mob should be called; what's more, is that "Ocelot" isn't some made-up name, it's an actual, real life cat.  It would be completely ridiculous to title the article/mob "Ozelot" anywhere outside of a German/Swedish wiki (it being ozelot in swedish is the most likely reason that the code has it spelled as such anyway). -- 07:54, 27 January 2012 (UTC)

I agree. Aw. -- 03:23, 12 February 2012 (UTC)


 * This section is fine. We never delete things from the Talk page unless it's vandalism. This just shows that people think this mob is cute. - 21:34, 25 February 2012 (UTC)


 * The talk page is for editing discussion and editing discussion only. If you want to declare your adoration of cats, there's a little website called the Minecraft Forums. I suggest you visit it. 01:17, 2 March 2012 (UTC)
 * Make sure that^ is not addressed to me as I was only commenting on the policies here. I have no interest whatsoever in others' opinions. As for the policies here, himself says we do not delete information from the talk page UNLESS it is vandalism or disruptive edits. Ask him directly if you want. -  03:51, 4 March 2012 (UTC)


 * It was directed at the OP. Still, most wikis have my earlier stated rule for a very good reason. Imagine If there were about 100 "Awww" Topics exactly like this one distributed throughout the talk page, with the worthwhile topics mixed in. Unless you want to spend the rest of your life scrolling, you've gotta state why you don't just use the forums (most sane people should realize that a forum where you can edit everyone else's posts would be a very crappy alternative to a real one). It's a lot like spam, really. 02:25, 5 March 2012 (UTC)
 * Lol that's not much of a problem here. This wiki doesn't get the millions of traffic like Wikipedia does. But that's a good point. - 07:38, 7 March 2012 (UTC)


 * Ignoring the argument above (sorry but i hate arguing), i think the wild ocelots are actually cuter than its cat counterpart. 16:43, 15 March 2012 (UTC)

Bed Jumping
In the Trivia section, it says that cats love to jump on beds. But when i put a bed down, cats do nothing unnatural. Can someone confirm this? –Preceding unsigned comment was added by  00:14, 27 January 2012 (UTC). Please sign your posts with
 * I think it is due to "Similar to wolves, when Ocelots navigate onto non-solid blocks, they spin around on them. This is most likely a pathfinding AI bug. "When ocelots navigate onto bed,they spin around them. It looks like cats love to jump on bed. –Preceding unsigned comment was added by (&#124;) 13:40, 27 January 2012 (UTC). Please sign your posts with


 * Interaction with beds is back, but this time the cats are trying to sit on them, and chests too. In my opinion, they are way too eager to sit on things now, as can be seen in the screenshots. –The preceding undated comment was added on 17:04, 22 March 2012. Please sign your posts with

Orange gene not dominant!
The wiki states that if two cats are bred, and one is orange, the baby will always be orange. I bred an orange cat, and a grey cat, and the baby was grey. –Preceding unsigned comment was added by (&#124;) 04:05, 27 January 2012 (UTC). Please sign your posts with


 * This is not true. Orange color gene is indeed dominant, but a kitten of an orange cat will always be orange only if this orange cat is homozygous for the gene of orange color. –Preceding unsigned comment was added by  08:08, 27 January 2012 (UTC). Please sign your posts with


 * This is Minecraft. It's not the most advanced game in the world. If it was, you could retrieve glass panes and cats wouldn't be able to teleport to you. Unless there's specific proof from the coding, It shouldn't be stated that MC cats have virtual alleles. 01:21, 2 March 2012 (UTC)


 * I also have not found orange to be the most common color. Fresh with 1.2 release, I've gotten 1 orange, 2 black, and 10 grey form taming. (If it matters, spawned via eggs in SP creative). –Preceding unsigned comment was added by  03:11, 2 March 2012 (UTC). Please sign your posts with
 * Same here, I used ocelot spawn eggs and, after making about 70 ocelots and successfully taming less than half (skittish things), I only got two orange ones. –Preceding unsigned comment was added by  02:31, 4 March 2012 (UTC). Please sign your posts with

spawning
I realized that ocelot spawner won't spawn them under 70 depth (or sth like that). Other animals can be spawned on any depth. Similar thing is with squids, as they can only be spawned around 60 depth. 09:49, 29 January 2012 (UTC)

SMP cats fearing other players
I feel that this is not a bug, or at least an unintended feature. Some cats fear new people approaching them until the person proves that they are trustworthy. I don't play on SMP, but I would like to know if the other players then can "tame" the cat with fish? If so, I suggest that this be removed from the bugs list.

Fixed bug section
why is there a bug section that is fixed would that make it not a bug 16:21, 3 February 2012 (UTC)

Ocelot spawn egg
the minecraft wiki says that if you play in creative mode, it automatically gives you all spawn eggs. It gave me all of them except the Ocelot one. why? -*thispersonwithaface* –Preceding unsigned comment was added by  00:04, 4 February 2012. Please sign your posts with


 * Is your minecraft.jar at version 12w04a? 00:10, 4 February 2012 (UTC)Tom633


 * I had 12w04a, and it wasn't there. Then I got 12w05a, and it came back. Maybe a bug that's been fixed? 19:02, 4 February 2012 (UTC)


 * Where do you find that? I have Minecraft 1.1 but I don't know how to tell what snapshot I have. –Preceding unsigned comment was added by (&#124;) 22:16, 17 February 2012 (UTC). Please sign your posts with


 * It says on the main menu (after logging in) what snapshot version you have. As a general rule, if you haven't manually installed a snapshot yourself, you don't have one, since the loader doesn't install them for you. 「」· 16:25, 18 February 2012 (UTC)

In the trivia section
"In the snapshot 12w05a, creepers will run away from ocelots and cats, making them a great shield against creepers. They won't try to get closer, even if attacked and provoked by the player. This makes creepers the only mobs to have a specific weakness to something."
 * It's not the first that have a specific weakness : the blaze has a weakness to snowball. –Preceding unsigned comment was added by  18:57, 5 February 2012 (UTC). Please sign your posts with


 * Indeed. And to water. The assertion has been removed.  16:41, 8 February 2012 (UTC)


 * And to ! –Preceding unsigned comment was added by  (&#124;) 20:20, 1 April 2012. Please sign your posts with


 * Cats do not avoid fire, such as a lit Netherrack block. They will jump on the fire and die. –Preceding unsigned comment was added by   13:12, 13 June 2012. Please sign your posts with

add this?
should this be added as one of the bugs?

http://i.imgur.com/TcC0M.png

it seems to have been caused by getting stuck in my fence. -- 00:17, 9 February 2012 (UTC)

If you look it is a ocelot *cut* in half with no legs -- 21:01, 13 February 2012 (UTC)

Come on...bug ocelot FENCE -- 16:33, 16 February 2012 (UTC)

Breeding on their own?
On snapshot 12w06a I've just seen 2 grown up ocelots with 2 little ocelots, like a "family"? Is that possible? Is it a new feature? 11:27, 10 February 2012 (UTC)


 * Ocelots sometimes spawn with kittens. -- 14:07, 10 February 2012 (UTC)

Dirt turning into sand
"When spawning Ocelots with the eggs in creative mode near sand on dirt it will sometimes turn the dirt into sand."

Isn't this just a block update bug thats been in the game for a while and not associated at all with the ocelot eggs. I mean the right-click from spawning with the egg causes the update but it also happens with any update like a right-click while holding air. 22:43, 10 February 2012 (UTC)

Attack strength
Anybody know how much damage ocelots and cats do to chickens? –Preceding unsigned comment was added by  23:53, 10 February 2012 (UTC). Please sign your posts with

isn't in 1.1.0
Why aren't cats in 1.1.0? When I look on the bottom, cats are in the planned category. –Preceding unsigned comment was added by  21:54, 16 February 2012 (UTC). Please sign your posts with
 * Cats weren't implemented until snapshot 12w04a which was released after 1.1. You can see what should cumulatively be available (cats included) in 1.2 on the page.  00:03, 19 February 2012 (UTC)

WHERE IS IT?
My game crashed (out of memory problem) and when i came back my cat was gone! help! 08:23, 22 February 2012 (UTC)

The cat has miraculously reappeared after a LONG time. Bug? 16:27, 22 February 2012 (UTC)


 * If it is in an unloaded chunk, it has to be brought into a loaded chunk to come back to you. 04:01, 18 March 2012 (UTC)

Healing
Can you heal cats like you can with wolves? 01:22, 2 March 2012 (UTC)

--Same question. What do cats eat? -- 05:32, 4 March 2012 (UTC)
 * I believe it hasn't been implemented yet. - 06:32, 4 March 2012 (UTC)
 * Maybe try fish. I don't have a cat yet, but I read that you can tame them with fish, so that might heal them. Let's hope the feature is clear in the new update. ( 04:51, 9 March 2012 (UTC))
 * i tried it and it seemed to get them into "love mode"... 01:19, 10 March 2012 (UTC)
 * It doesn't heal them. It only tames an ocelot, which shows the heart animation, and can be confused with love mode. - 06:17, 11 March 2012 (UTC)
 * Edit: Actually, feeding cats raw fish will start the breeding process, but doesn't seem to change their health. - 06:29, 11 March 2012 (UTC)
 * Here is a Curse news video that shows the cat breeding process starting at 3:13. It seems that feeding a cat a raw fish starts love mode and breeding. - 06:44, 11 March 2012 (UTC)

Size Fix
I think cats should be fixed and made the size of ocelots, and that kittens should be the current size of cats. This is because whenever I find a picture with a kitten in it, it takes me a minute to realize the kitten is even there. -- 20:31, 12 March 2012 (UTC)

Mob type
Some reasons why I think Ocelots are in the hostile category in the code.

1. They don't spawn in peaceful.

2. They despawn.

3. There are only 15 passive mobs allowed, and assuming #2 was true and they were passive, they would not respawn and you couldn't find any unless they were generated with the chunk and you found it quickly. 17:11, 15 March 2012 (UTC)

Nine Lives
Perhaps it's a feature/a bug/a fluke, but on my 12w06a server, one has take three point blank explosions from  and not died. Any thoughts? 03:36, 16 February 2012 (UTC)

Well I am guessing the creepers were chasing you and exploded while you were near you cat. I think the reason for this might just be that the creepers naturally avoid cats, so the game probably decided to not count the cat in the explosion. Either that or your cat has healed from those. 20:09, 22 July 2012 (UTC)

SMP Drop
I created a server without any plugins except for MobControl (for getting rid of slimes since its flatworld), but when I killed ocelots, they dropped 0-2 pieces of leather. The first time I noticed this was when I was using a Looting III sword, but then the same thing happened with a normal sword. Cats didn't seem to drop leather, and when I tested it in singleplayer the ocelots dropped nothing, as expected. Someone please explain this. 20:12, 17 March 2012 (UTC)


 * This is (mostly) a Bukkit bug. In vanilla Minecraft, Ocelots do have leather as their drop item, but their 'drop items' function does nothing (i.e., they never drop anything). In Bukkit, they use the default function, which drops 0-2 items. -- 21:26, 17 March 2012 (UTC)


 * But if it drops 0 leather, it should drop 0-3 leather with Looting III. Looting increases the maximum number of drops by the looting level. 04:01, 18 March 2012 (UTC)


 * That would work, if the code said to drop 0-(0+Looting) items. This is the actual code:

protected void dropFewItems(boolean flag, int i) { }
 * The second argument is the Looting modifier, which, as you can see, is completely ignored. -- 07:18, 18 March 2012 (UTC)

Tips for Finding Ocelots
I'm not sure where this could be put, but the easiest way I've found to find and tame an ocelot is to have a raw fish out and stand completely still in the jungle. Seeking them out takes way too long and scares them too easily. I alt-tabbed out of the game while holding a raw fish and when I switched back a minute or two later 4~5 Ocelots were staring at me. –Preceding unsigned comment was added by  13:17, 19 March 2012. Please sign your posts with
 * Doesn't alt-tab enter the escape menu? The escape menu freezes the game on singleplayer, so this trick would only work on multiplayer. You could, however, open the inventory to leave minecraft, and that would work on singleplayer or multiplayer! 19:42, 1 April 2012 (UTC)

Cat label
Ok, there is a conflict over the inclusion of the Cat label. I think we should have the label since the tamed mob is known as a Cat, not an Ocelot. And we don't compare articles with one another, so don't try to compare with the Wolf page and say that it doesn't use this format. Read the for more about this. Comments and suggestions appreciated. - 19:01, 1 April 2012 (UTC) Edit: Nvm, maybe the label might be excessive, but please comment and explain your reasons anyways. - 19:11, 1 April 2012 (UTC)


 * Labeling both the untamed and tamed mob as Ocelots would be pretty silly in my opinion. To me, Ocelots and Cats are two different mobs with different behaviors - one being shy and living in jungles, the other being loyal to and living with The Player. And also, both names are officially confirmed. So why should Cats be labeled as Ocelots and not as Cats? 19:20, 1 April 2012 (UTC)


 * I think that both names should be present, as tamed Ocelots are generally thought of as Cats by most people, even those (like myself) who supported the merging. The mobs may be the same mob, but are regarded by most people as two different mobs. Calling cats "Ocelots" may be technically correct, but is a bit too awkward for me (and many others). 19:37, 1 April 2012 (UTC)


 * Look, this is like the merge all over again! And the name "Cat" is conjectural. You cannot spawn a cat. And, we do "compare articles". It's called a template. And, just because some people think something is one way or another doesn't mean we should comply. What about ? Some people call it Reeds or Papyrus. Or s? Some people call them Ducks. Etc. Etc. Point is, conjecture is not good. It's kinda like the Apple or Oak issue. We know what something is, but because some people are used to something, we just say "Oh well, better to have conjecture than change!". That's bad. Wikis are supposed to look for the most official name first. Not go for "There, there. It's all right. You're always right.". We don't cater to people like they're toddlers who stubbed their toes. 01:49, 2 April 2012 (UTC)
 * There's a difference between this case and other ones. The name "Cat" is not conjectural, it's officially confirmed. The 1.2 changelog says "Added ocelots" and "Added cats". In contrary to that, the name "Dog" for tamed wolves is not officially confirmed, therefore conjectural - like the name "Papyrus" for Sugar Cane and the name "Ducks" for Chickens are. 10:17, 2 April 2012 (UTC)
 * What I meant was, cat isn't an official mob name, you can't open SPC and type "/spawn cat". Also, Oak Tree is conjectural. -.- We still use that. Anyway, we don't have a separate page for cats. 21:32, 2 April 2012 (UTC)

Native Biome?
The article lists the Snow Biome as the native biome in several places. Am I missing something? Shouldn't this be the jungle biome?

Also, there is no "snow" biome, is there? Only taiga? 23:19, 15 April 2012 (UTC)


 * Vandalism. Fixed. -- 00:06, 16 April 2012 (UTC)

Apology
Sorry about the spam earlier. I forgot to log out of my account at school, then someone went on and spammed the page. Please don't ban me. 00:14, 18 April 2012 (UTC)

Ocelots DO Spawn In Peaceful!!
About 5 minutes ago I saw an Ocelot. I checked Options, it said I was on Peaceful. I went back, the Ocelot was still there!! Should I edit it, saying that they do spawn occasionally? –Preceding unsigned comment was added by (&#124;). Please sign your posts with
 * The spawning algorithm of Ocelots is kinda strange. I've tried to get Ocelots in Singleplayer and got none at all until I switched to a different difficulty. However, when I was on a vanilla server with Peaceful, I saw like 20 of them. I'll try some more maps, both Singleplayer and Multiplayer, because in my opinion it seems very strange that Ocelots do spawn on Peaceful on a vanilla server, but not on Singleplayer. 05:54, 23 April 2012 (UTC)
 * Okay, I've tested some more. I opened a vanilla (completely unmodified) server set to Peaceful difficulty and generated a brand-new world. I spawned directly in a jungle and could watch how the Ocelots spawned.
 * I also tried multiple maps on Singleplayer while being on Peaceful - no Ocelots spawned. However, you can spawn them with Spawn Eggs on Peaceful, and they won't despawn if the difficulty is set to Peaceful.
 * My guess therefore is that Ocelots are meant to spawn on Peaceful (like Tiny Slimes), but don't due to a game bug. I would like to take a look in the game data to proof my guess, but I don't know how to do that. I'd advice you don't change it yet, unless there's some good proof that it can happen at times, or that it's intended but not possible due to a bug. 13:20, 24 April 2012 (UTC)


 * Finally found the issue. Ocelots are added to the hostile mob spawn list instead of the passive mob list, preventing them from spawning naturally on Peaceful. I think this is a bug, as wolves are on the passive mob list. -- 10:26, 25 April 2012 (UTC)

Split
I know that you guys had merged this recently but Cats act so different from an Ocelot! -- 01:42, 14 May 2012 (UTC)


 * This article was merged because much of the content apply to "both" mob types. Even if the behavior may be different once tamed, they share the same Network/Savegame IDs, health, and experience. This is the same with tamed wolves, charged creepers, and colored sheep. The cat is a derivative of the ocelot mob and much of the background information is the same. Keeping the derivative mob type on the original mob article is less complicated and more organized than having an article on every single derivative block or mob type. This is why all the slabs are merged into one single article; this is why the article on wolves and tamed wolves is one article, the Piston is one article, as well as the wool colors, wood colors/types, tree types, grass types, etc. Splitting the article again is unnecessary and redundant, and creates multiple stub pages. I have removed the tag. - 03:47, 15 May 2012 (UTC)

THINK ABOUT THE SPLIT!!! C'MON! WHY DO WE HAVE THEN HUH?! Look on my page to see my cat page. -- 03:11, 16 May 2012 (UTC)

The helpful pet
I put cats out side and saw creepers but they did not want to come. I got wolves but they did not attack the creepers. good thing I had cats. XD –Preceding unsigned comment was added by (&#124;) 12:59, 19 May 2012. Please sign your posts with

Ocelot Spawning
On the page, it states they only spawn on Easy or higher. Well, I was on Peaceful, and I actually saw one walking around. I don't know if this may be just a glitch, but its something for sure. Someone please look into this. –Preceding unsigned comment was added by  01:46, 28 May 2012. Please sign your posts with

anyone know why creepers fear cats
I've played the game for a long time and i just want to know why creepers fear cats. 23:03, 31 May 2012 (UTC)


 * Because frankly cats don't do anything helpful IRL, may as well make them the bane of one of the most aggravating mobs in the game. 14:06, 13 June 2012 (UTC)

that's not true.cats usually kill small pests irl like mice and roaches.its that or I have pretty awesome cats.cats do kill the chickens don't they?

Memory loss
I left the game while being in the middle of an ocean with 4 tamed cats, I again joined the game a few days later and the cats don't seem to recognize me (they don't follow me, but wander in random directions). I can't get them to follow. Could you guys please try it out to confirm this bug, so that it could be added to the "list of bugs"?

Please try quitting the game and rejoining the game for at least 3 times, while in the middle of the ocean (not necessarily in the middle, but far away from land) without a boat. I had 4 tamed cats with me, but 1 should be fine to have the same effect.

-- 21:47, 11 June 2012 (UTC)

Rarity of Cats
Is there any evidence behind the "Siamese cats are fairly rare." statement? Is the rarity actually in the code or is it completely random. If anything, I've found that tabby cats are more rare. If it isn't actually in the code and this statement turns out to be a "punching leaves yields fewer saplings" myth, I request it to be removed from the page. - 21:31, 13 June 2012 (UTC)


 * The MCP 6.2 decompilation (1.2.5) isn't perfectly clear, but it looks like the types of cat are chosen with equal probabilities. -- 07:47, 14 June 2012 (UTC)


 * Fixed. Clear enough for me.

func_48147_c(1 + worldObj.rand.nextInt(3)); -- 14:37, 4 July 2012 (UTC)

Teleportation bug
Today two of my cats and one of my dogs teleported to me (after i told them to sit) while I was in a ravine, then almost a second later fell into lava and died.....FIX YOUR GAME JEB!!! lol, but, seriously, this is a major bug and annoyance. 00:51, 18 June 2012 (UTC)

Taming Ocelots with dogs present.
I got the idea that if I have cats and dogs I'd be harder to kill.but sense I didn't have any fish I told someone on a server and they said the dogs kept killing the ocelots. is it a bug because I looked through the wiki for it and didn't find anything about it. though IRL cats can be trained to like dogs and the other way around. anyone wanna test this and confirm?

well sorta, dogs will only attack if you hurt it 02:50, 30 July 2012 (UTC)