Talk:Effect

"Corrupt"?
The article doesn't seem to explain what "corrupt" potions actually are, nor have I found it mentioned on other potion-related pages. I'm getting the vague impression that it refers to certain potions when an amplifier above 127 is used, but it's still rather confusing. - Krixwell, 89.162.42.181 17:12, 8 February 2015 (UTC)


 * That is correct, yes. It does need to be cleaned up so that definition is in one place, rather than the current use of two or three terms to mean that. – KnightMiner  (t·c) 22:13, 8 February 2015 (UTC)


 * That seems like a stupid way to put it, since what's really happening is that the byte integer is wrapping back around to a negative number.Firebastard (talk) 04:18, 6 August 2015 (UTC)

Mining fatigue
The slowness multipliers are miscalculated from 2 or 3 onwards. It should be:


 * 0 - 1 (100%)
 * 1 - 0.3 (30%)
 * 2 - 0.09 (9%)
 * 3 - 0.027 (2.7%)
 * 4 - 0.0081 (0.81%)
 * 5 - 0.00243 (0.243%)

and so on. 108.210.218.236 23:13, 23 March 2015 (UTC)
 * You're right that they were wrong (I had screwed up converting decimals to percentages), but you're wrong as to the correct values. The slowdown isn't calculated using the seemingly-obvious formula, it's done using hardcoded values for levels I to IV with all higher levels being equivalent to IV and level III really does jump to 0.27% rather than 2.7%. Anomie x (talk) 00:46, 24 March 2015 (UTC)

Coloured captions
About the coloured names under each effect icon, I think the red should be changed to something less bright, and less like a broken link, as it is misleading. Lennbot ( talk - contributions) 18:47, 22 May 2015 (UTC)


 * Purple could easily work there if you want to change it. I personally dislike the colors though, as they provide no new information, they just categorize effects in a way unlikely to be useful for anyone. (and they discriminate against zombies). – KnightMiner  t/c 04:07, 23 May 2015 (UTC)
 * I agree, useless. So I removed the colors. Anomie x (talk) 05:34, 23 May 2015 (UTC)