Template talk:Health

Notag
Notag is the same as just using the original template instead of this one, what's the point? –ultradude25 (T&#124;C) at 23:30, 2 June 2012 (UTC)

Broken?
Currently seems to be broken due to a server misconfiguration causing pages to be shown with the following text overlaid onto itself in a single line:

7 ( Error creating thumbnail: Unable to create destination directory Error creating thumbnail: Unable to create destination directory Error creating thumbnail: Unable to create destination directory

(interesting note however, while writing this up and previewing it, it seems to have fixed itself o.o)

108.71.38.67 23:01, 7 September 2012 (UTC)

Riddable mob hearts
Do we have the new heart sprites in 1.6 for mobs when players ride on them? If so, where can we find them? If not, could someone add them then? Thanks. --ThingStuffObject 01:00, 10 June 2013 (UTC)


 * –ultradude25 ᐸ Talk Contribs 02:12, 10 June 2013 (UTC)


 * Thanks <3 loves and kisses --ThingStuffObject 04:46, 10 June 2013 (UTC)

Absorption hearts
Hey again... more new hearts for 1.6. The "absorption" heart sprites are added in, and of course, you get them when you have the new absorption effect. They look gold, here's a link:. Sorry, but can someone add them again? Thanks. --ThingStuffObject 21:37, 17 June 2013 (UTC)


 * –ultradude25 ᐸ Talk Contribs 23:05, 17 June 2013 (UTC)


 * Thanks <3 <3 loves and hugs --ThingStuffObject 23:13, 17 June 2013 (UTC)

Idea: Empty hearts - a Maximum Health parameter
Perhaps a parameter can be added for "maximum": if the actual health is less than the maximum, the remaining are rendered as empty hearts. If the actual health is greater than the maximum, only the maximum would be displayed (just as it works in-game when your health surpasses its max).

Samples:

(player with 5/20 health)

(damaged mob)

(currently used in the Status Effect article to represent the empty base health the Health Boost status provides) --WolfieMario 02:58, 18 June 2013 (UTC)


 * , however it doesn't work if the value is 0, and the iconbar template is too much of a mess for me to want to fix it. –ultradude25 ᐸ Talk Contribs 03:45, 18 June 2013 (UTC)


 * I'm interested in why you think Iconbar is a mess, ultra... Certainly, it's a bit hard to follow, but that's because the logic is by necessity complicated (the required behavior and functionality is complicated, after all), and in its current form, it's quite a bit simpler than it was before I rewrote it. (Feel free to respond on my talk page if you'd prefer to keep the discussion off this talk page.) 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 05:41, 18 June 2013 (UTC)


 * It's a template, so is a mess by default. I've been spoiled by JS and lua. –ultradude25 ᐸ Talk Contribs 14:44, 18 June 2013 (UTC)


 * Aah, of course. I wasn't thinking in the context of "real" programming languages. =) 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 20:37, 18 June 2013 (UTC)

Other fractions of a heart
Any chance we could add support for fractions as small as 0.25 ( × ⅛), even if that meant using modified icons? That'd make it easier to visually display things like the 6.25 ( × 3⅛) damage that Sharpness V adds to a sword. Seahen (talk) 01:30, 6 June 2014 (UTC)
 * No, that's not how it's represented in-game. 108.210.217.204 02:19, 29 December 2015 (UTC)

Change max to 10 hearts
I think the maximum number of displayable hearts should be 10 (20 HP). That way your player's health can be fully represented as it is in the game. 108.210.217.204 02:19, 29 December 2015 (UTC)