Tutorials/Your first 10 minutes

This tutorial will teach the player the basics of surviving in the first ten minutes of playing the game. Note that this guide does not go into much detail about the definitions or functions of blocks and items.

Dawn
Once the player spawn in the world and look around, the player will notice many different landscapes all the way around them. Their goal is to gather all the resources the player need before nighttime comes and monsters can spawn.

Minute Zero
It is best to create a temporary landmark to indicate the spawn location before the player moves at all. This might help the player in the future, so mark it in whichever way they can. If the player spawn on land, the easiest way is to dig the blocks adjacent to the block the player are standing on and then place them one top of the other to form a pillar below their feet. See pillar jumping for more detail. Next, look around, take note of their surroundings. See if there are any trees around the player. There is a spawn chunk region and they will spawn anywhere within that region if they die. This region has special importance in the game and the player want to lay down enough markings to be able to identify it later. (Pro tip for direction finding: the player are always facing north at the start of the game. Pressing to open the debug screen will also tell the player where they are facing.)
 * 0&#58;00–0&#58;15

Walk towards trees. If the player do not see any trees, pick a random direction and walk. If the player are on an island, surrounded by water, swim towards land. Throughout the first day, it's recommended to hit any tall grass they come across as wheat seeds are going to come in handy later on. If the player are in the jungle, keep an eye open for a big green melon and punch it if the player see one. In addition, take note of food sources such as animals, as well as small caves as shelter, as they will be useful later on. If the player have spawned in a plains, desert, or taiga biome, they may come across a village. Villages house villagers that can be used for trading with later on and they may contain basic food supplies such as wheat seeds, carrots, potatoes and beetroots, as well as a blacksmith building that contains a chest with a good chest loot.
 * 0&#58;20–1&#58;00

Minute One
If the player still does not see trees, then start collecting sand (as much as they can get) for 20 seconds, then move on. If the player are still swimming, keep at it. If they do see a tree, cut it down by holding down and collect all of the log. They do not need to destroy the leaves, as they will decay automatically, but collect the saplings and apples that drop from the leaves, if there are any.
 * 1&#58;00–2&#58;00

The player should keep their eyes and ears open for animals such as chickens, cows, sheep, pigs, and especially wolves, which can be domesticated at a later point in time. They don't want to punch them by accident. If they do, wolves will become hostile. The player will need to find some animals in a couple minutes. Take note if there isn't any water in sight.

Achievements

Minute Two
The next to step is to make a crafting table. To do this, the player will first need to open their inventory by pressing. Put one piece of log anywhere in the 2&times;2 crafting slot and the player will see near the top of their inventory. In the output box to the right of that, the player will see 4 planks. Take the planks, and put 1 in each slot of the crafting area. The output should now be a crafting table.
 * 2&#58;00–2&#58;10

Put the crafting table anywhere in their hotbar (the 9 slots at the bottom of their inventory), and place it down with a right-click, and right-click again to open it.

Make a wooden pickaxe. First, they will need to make sticks. (1 log = 4 planks = 8 sticks)
 * 2&#58;10-3&#58;00

Advancements

Achievements

Minute Three
Dig down or into hills using the player's fist on the dirt, and then use the pickaxe to gather at least 19 blocks of stone, which will drop as cobblestone when mined.
 * 3&#58;00–4&#58;00

This hole can be their shelter if they want, so pick a suitable place. Remember to never mine straight down. Once the player have cobblestone, they can also look for a cave opening. These are quite easy to find, occurring in every biome, and they contain ores, which are necessary in survival. However, do not venture far into one this early in the game. If the player see a monster in one, retreat right away, as the player currently don't have any weapons or armor.

With cobblestone, make a stone axe, a stone pickaxe, and a stone sword. The player may have to convert more wood into sticks.

It never hurts to get more log, so try to have at least 10 logs for the night. It's okay if the player don't get enough. The player can collect more in the morning.

Break the crafting table, collect it, and remember their spawn point. (If the player have the Rei's Minimap mod, put a spawn point where they spawn by pressing "C" then typing "Spawn")

Advancements

Achievements

Minute Four
Now that the player have a sword, start killing animals with it, and then collecting all their drops. Collect at least three pieces of meat, exactly six is best. Go after sheep if they're available because they drop wool, which is needed for a bed, and mutton for food. If the player see a horse then do not kill it. Leave it alone for now — it won't drop anything useful, and taming it is pointless until the player find a saddle. So don't waste their time if they are behind. Don't bother attacking wolves, as they don't have any item drops, are rather dangerous if they attack when starting out, and can be tamed into dogs using bones dropped by skeletons that will protect the player. If they are lucky enough to run into cats, then don't kill them either, or even scare them away, as they can scare away creepers and can also be tamed with raw fish. Also, always make sure to leave at least 2 of every animal, so that you can breed them for later.
 * 4&#58;00–5&#58;00

Try to find coal and a place for their first shelter. Hillsides are best for both. If the player do not see coal, collect at least sixteen more logs (and craft an axe if they skipped that earlier). Their shelter site must be within 100 blocks of water.

Advancements

Minute Five
Walk around, looking for an ideal place for a shelter.
 * 5&#58;00–6&#58;00

If the player see sheep, kill 3 of them to gather 3 blocks of wool. If the player want to have an easier time later on by breeding sheep, don't kill sheep unless there are 5 or more around or if the player still need food, as sheep drop mutton. (It is still advised to kill sheep whenever the player find them until they have three blocks of the same color of wool to make a bed.)

Minute Six
Clear the area for the new shelter.
 * 6&#58;00–7&#58;00

Players can make an easy shelter by digging into a hill or digging steps downwards into the ground (called a "dugout" or "hideyhole"). Don't get fancy if there isn't any water (or land), animals, or trees in sight because the player won't be using it for more than one night. (An especially desperate shelter is a 3&times;1 hole in the ground with one block covering the top.) If the player find a village, the player could stay in one of its houses. Be careful if they are on easy to hard difficulty, as the player may have to deal with zombies or husks if they are in a desert.

Minute Seven & Eight
Build a basic shelter (worry about size and looks later, focus on functionality). For now, build it with dirt, planks, or sandstone (if the player have spawned in a desert biome and collected sand during Minute One).
 * 7&#58;00–8&#58;00

After shelter, the player highest priority on day 1 is a source of light. With light, the player can work usefully during their first night. Without light, they will huddle in the dark, worrying about strange noises.

If the player found and mined coal, craft some torches to light up the shelter.

If the player did not have coal, make some charcoal. This is a higher priority than food, as they shouldn't get too hungry until later in the game. However, they should avoid excess sprinting and jumping.

Place the crafting table and make a furnace.

If the player didn't see coal, make their first charcoal by smelting a log in a furnace.

Use this charcoal to cook up to 8 more logs. The player can keep using this method to get charcoal until they find coal ore. The charcoal will be used to make torches in the absence of coal (see the earlier torch recipe.) On advanced survival maps, such as Skyblock, the player will never find coal (because the player will spawn on an island well above the altitude coal ore spawns), so charcoal is required for maps like Skyblock.

Make some torches as per the preceding section. Once the player have a source of light, they can stop worrying about the impending darkness and do other tasks all night long.

Earlier, the player hopefully collected some meat by killing animals – "...at least three pieces of meat, exactly six is best." Now, it's time to cook it in a furnace with some planks:

If the player spotted coal earlier, go and mine it while waiting for the meat to cook.

A furnace batch always takes ten seconds to complete. Coal and charcoal last 80 seconds, and so do 8 batches. Planks last 15 seconds, so two can do three batches. This is consistent for all furnace recipes, even ones late in the game.

See Smelting for the details.

If the player have additional wood, make a wooden door. Zombies have the ability to break doors on hard mode, but if they are a beginner, they shouldn't be playing on hard mode anyway. Please keep this in mind when building their entrance/exit to their shelter. Place the door outside and place it to outer side of the block of their entrance to the shelter.

If the player are out of wood, just place a couple of cheap blocks in the doorway until morning. They can make a door tomorrow.

Advancements

Achievements

Minute Nine
Get ready for the night and craft a bed if the player gathered wool. The player will have to get three wool blocks of the same color.
 * 9&#58;00–10&#58;00

While the player have this extra time, it would be a good idea to craft a chest to store unwanted and unnecessary items to carry around at all times such as seeds, eggs, leather, and extra food (meat).

Minute Ten
Go to bed. If the player have not gathered enough wool for a bed or do not want to use one, first check to see if their base is secure (is lit, has all four walls, and has a roof. It is not recommended to add decorations to their house on the first day).
 * 10&#58;00

If the player don't have enough wool then what the player need to do is start to make a mine. From mines the player can get lots of useful items such as iron, coal, redstone, gold, lapis lazuli, diamond, and emerald. Never dig straight down, as it is very dangerous. The player could fall into a mob-filled cave, into lava, or fall into a large ravine. Mines are also a good way to find caves.

If the player don't have enough coal to make many torches for the mine, they can organize their items and house to make finding and moving easier. Also, if the player managed to gather some leather (at least 4 pieces) by killing cows, they might craft some leather armor. It's weak but better than nothing.

Advancements

Dusk
If the player decide to start making a mine, there are many methods to dig for resources. While a safe method would be simply to dig a large room, lighting it up as the player dig while looking for ores, a more profitable (and risky) decision would be to look for a cave and start spelunking. If they decide to find and explore caves, a sword, food, enough wood (20 to 30 logs) and a light source (presumably torches) are absolute necessities. If they come across any ore other than coal, get an iron pickaxe before the player mine it, as using an inferior pickaxe will not only take longer to mine it, it will break the ore without dropping the resource. The player will need ladders and a crafting bench just in case they have find a good cave and decide to stay underground for long.

If the player run short on food, they can survive on rotten flesh dropped by zombies, but it is not as nutritious and can poison the player with hunger for 30 seconds. If the player are living on rotten flesh, it is best to wait until the hunger bar is low and then eat multiple rotten flesh in quick succession, because the hunger penalty doesn't stack up per.

Be prepared for hostile mobs, as it is a common but fatal mistake for starters to think that the moon spawns hostile mobs, and not simply darkness. If the player come back with enough iron, they will be able to experience many more features of Minecraft, mainly redstone, pistons, diamond, and much more. The player have started on their path to their success in Minecraft, whether they have found iron or not.

Other options
One good idea is to chop extra log and burn it for charcoal. With practice, the player can start a new game and as long as they are near trees when they spawn, the player should be able to make basic tools, a furnace and have enough wood for torches before midday.

Often people would rather use up wooden tools before switching to their newly made stone tools, but the stone tools really are better — if you don't want to "waste" the wooden tools, you can use them as fuel to smelt single items.

If possible, and if the player can spot a position where they would like to build a house when they spawn, try to gather the resources from nearby, and only dig where they would otherwise dig to construct their house to save time later. Replant all saplings (which have a chance of falling when tree leaves are mined) as soon as they fall if this is the case so that you have less distance to walk later.

If the player are more adventurous, find an ocean. As soon as the player have a lot of wood blocks, build the crafting table and wooden axe as above, then build 3 or 4 boats and go sailing. Spend nights at sea while perusing the coastline for a nice place to make their base. Once they do, put ashore at dawn and proceed with the guidelines above.

Video
Návody/Vašich prvních deset minut チュートリアル/最初の10分 튜토리얼/마인크래프트의 첫 10분 Tutoriais/Os seus primeiros dez minutos 教程/你在Minecraft中的首个十分钟