Biome



According to Wikipedia, biomes are climatically and geographically defined as similar climatic conditions on the Earth, such as communities of plants, animals, and soil organisms, and are often referred to as ecosystems.

In Minecraft, from the Halloween Update onwards, this means that different areas with varying heights, temperatures, humidity ratings and foliage colors are created.

Before the Halloween Update, when a map was generated it had either a Snowy or Grassy theme. But after the update, a single world includes all themes in a logical fashion determined from the biomes graph.

A demonstration can be viewed here.

Biome Types
Biome types may be easily distinguished by the differentiating grass and leaf colors in conjunction with the kind of blocks present, like cacti in deserts and pine trees in pine forests. They are randomly created during the generation of the world and are affected by the starting seed.

There were 13 biome types in 1.7: 10 in the overworld, 1 in the Nether, and 2 other unused ones that are in the code but aren't encountered in normal play.

A fourteenth biome, which includes huge mushrooms, was added to the overworld in 1.8, along with a true swampland biome, mountain biome, river biome and ocean biome. Biomes are often separated by a river. Notch has stated that a new rainforest biome (or changes to the current one), snowy biomes, as well as volcanoes (either as a biome or natural feature) are a possibility, but they have probably not been added yet.

Biome Screen-shots
The above screenshots were made by editing code in Minecraft's java files and creating worlds made of only one Biome. This was done consecutively with each Biome type and screenshots of each world are collated here. The original topic is on the Minecraft forum, here.



History

 * Biomes were added in Alpha 1.2.0, also known as the Halloween Update.
 * In Beta 1.8, biomes got an overhaul, removing some biomes and others replaced with nine fractal-based biomes - some old, some new.

Difficulty
It can be difficult to play and gather sufficient resources if one starts in the middle of a biome with no trees, such as the desert, ocean, savanna, or tundra.

There have been multiple reports of players spawning on these tiny islands in the middle of a vast ocean with no trees for several Minecraft days in any direction. It appears that these desert islands generate in the Ocean biome, where animals cannot spawn (on the water); sometimes the island spawns with no trees so players have to delete the world and start again, or swim great distances to a landmass. This is not quite as bad of a problem if one starts the map in Creative Mode since the player is able to fly, make a boat, or plant trees. It is still undetermined whether this feature is a bug or not (Notch didn't say it was a bug, but the community seems to think it is).