Falling Block/ED


 * Dynamic block entity data
 *  (deprecated) : The Block ID. Not limited to only sand, gravel, dragon eggs, or anvils. Although deprecated, this value is always present.
 * : The Block ID, as above, but now supporting the 1-4095 range. Only prior to 1.8.
 * : The Block ID using the alphabetical ID format: minecraft:stone. Only in and after 1.8.
 * : Optional. The tags of the block entity for this block.
 * : The data value for the block.
 * : The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it will vanish if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block will instead be deleted, and the entity will continue to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
 * : 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn't have an item form with the same ID as the block won't drop even if this is set.
 * : 1 or 0 (true/false) - true if the block should hurt entities it falls on.
 * : The maximum number of hitpoints of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always.
 * : Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.
 * : Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.