Talk:Tutorials/Wheat farming/Archive 1

Is anybody aware of which patterns make crops grow faster? Notch has said there are faster growing patterns, but I haven't noticed this in-game at all...

-buster2Xk

Plant Growth Rates
I wanted to kill some time so I decided to mess with the farming in a scientific setting. The results were quite strange. On a paradise, island, small, square map I found that crops grow at a variable rate. Two blocks of dirt set atop the InDev House next to each other. Two seeds in each. One will grow to wheat producing after 36 minutes while the other won't grow at all. Likewise I made pillars from the "ocean" floor to the top, then put a single block of dirt atop them. One crop would grow to full potential in about 36 minutes, the other barely past stage 2 until 47 minutes had passed.


 * So it seems that plants will grow at a varied rate. Kenji 03 12:17, 16 April 2010 (UTC)


 * It seems like this is still the case. I planted a section of hydrated field around a water block and am getting fully grown wheat in waves, and some is not maturing at all. I have torches set to allow crops light at night and am wondering if the torchlight is somehow cumulative with sun for purposes of determining plant growth. TheYeti 18:37, 23 July 2010 (UTC)


 * It appears that working around your crops - say by planting new ones, or tilling the area with a hoe - can directly trigger growth spurts in nearby plants, or speed up hydration. - Bomb Bloke 12:57, 9 October 2010 (UTC)

Harvesting Section Outdated
So I was doing some looking around and noticed that farms actually have a 7th step on which it is harvested. The harvesting section currently is misleading and I would take care of it myself but... It would seem weird to fix the text without updating the picture, and i don't have an updated picture.

Fields destroying themselves
So i'm trying to start farming to use a plot of land near my base, but my land which i've just ploughed keeps removing the plough state of itself and reverting back to dirt, is there any reason for this? Some of it stays ploughed and then becomes hydrated, but many of the unploughed land tiles will revert back to dirt after a few seconds. I'm rather irritated, is it a feature or a bug? -Ryan --92.3.8.140 22:10, 6 July 2010 (UTC)


 * It's a feature. If you walk over the plowed tiles, they have a high chance of turning back to dirt. The same is true if you walk over crops. Just quit walking on them (and keep mobs off of them), and it should be fine. --Coolpilot 18:44, 23 July 2010 (UTC)

Types of Farming
Is "farming" cacti and reeds considered farming as well? --DigiKep 18:50, 29 August 2010 (PDT)
 * No, I think that would be growing. --TomCatFort 18:45, 09 October 2010 (GMT+2)
 * I agree that wheat farming needs a page to it's self but there should be a page list all other types of farms every from trees to cobblestone. --Tnarg 11:04, 19 October 2010 (CDT)

Space above crops
I was wondering if anyone else noticed this;

I'm experimenting with underground farming, and I noticed that if you don't leave a block open above the crops, they don't seem to grow. I'm not certain of this (my computer actually crashed in the middle of experimenting...damn alpha), but i've tried it a few times with little success.

I was trying to get the farm set up so I cannot accidentally walk on the crops, so I was putting blocks over all the crops. That way I can walk through the paths w/o worry of trampling. But, I was not getting good results from the farm. The last one wasn't growing at all. So I removed a block over one to see what would happen and it started to grow.

If anyone else could experiment with this and confirm, I'd be appreciative. Pakratt0013 09:17, 22 October 2010 (CDT)