Tutorials/Traps

This is a list of traps for creatures or players. Add your own, if you have created a different one.

Pitfall
This trap has three variants:


 * Simple pit
 * The walls are two blocks or more tall to prevent NPCs from escaping.


 * Deep pit
 * Kills victims with falling damage (Dangerous to the player).


 * Lava pit
 * Lava at bottom kills victims quickly.


 * Player-triggered Sand-hatch pit
 * A sand floor held up by torches falls when a player removes a block or torch.

This trap is essentially a hole. Enemies can only jump as high as you do, so a simple 1x1x2 (1 block area, 2 blocks deep) will capture any enemies who walk over it. However, spiders can jump over pits as wide as two or three blocks.

By strategically placing these pits at the entrances to your base, you can ensure entire areas are off-limits to monsters while retaining your ability to access them (via small jumping puzzles)

Video example with a way to deal with NPCs stuck in the trap.

Explosive Arrow
This trap consists of a TNT Box covered in arrows, then set off to pepper the surrounding landscape with deadly projectiles

Video example

Drowning
This trap uses the removal of a block as a trigger to release sand doors, and open a water pipe, causing a room to become closed off and filled with water.

A problem with this trap is that it has to be below sea level, and that the sand doors have to be either very tall, or very many, in order to prevent the player from simply digging his way out. The use of sand wires instead of water channels would make the doors closing instantaneous.

Video example (slow, escapable)