Bedrock Edition beta 1.14.0.2

Beta 1.14.0.2 is the second beta version for Bedrock Edition 1.14.0, released on October 15, 2019, which fixes bugs.

Blocks

 * Honey block
 * Changed the texture to match Java Edition.
 * Now don't stick to slime blocks.


 * Honeycomb blocks
 * Are now crafted with 4 honeycombs instead of 9.

Fixes

 * Crashes/performance
 * Fixed several crashes that could occur during gameplay.
 * Fixed a crash that could occur when breaking a crafting table.
 * Fixed a crash that could sometimes be triggered by certain honey block states.
 * UI textures now load in more quickly when joining and leaving a world.
 * Fixed a crash that could sometimes happen after pressing any button during chat UI closing animation.


 * General
 * The main menu background (cube map) now matches that in the Java Edition.
 * Bee nests now spawn in more types of tree, as they do in the Java Edition.
 * Fixed a bug that could cause some models to appear incorrectly in the character creator.
 * Various tweaks and fixes to the character creator.
 * Fixed an issue that would sometimes cause the loading screen background to not show correctly when joining a split-screen multiplayer game.
 * Fixed a navigation issue that could cause an incorrect focus change when choosing an option from the pause menu.
 * Slime block textures are now the same on Java and Bedrock.
 * Fixed an issue that was causing worn items to transfer between character creator models unexpectedly.


 * Gameplay
 * Breaking a beehive while in creative mode will no longer drop the block as an item.
 * - The honeycomb block now uses the stone block sound instead of the slime block sound.
 * Green particles are now shown when crops get pollinated by bees.
 * - Pillager patrols no longer spawn in the End or Nether dimensions.
 * Mob behavior when jumping on honey blocks is now more consistent for all mobs.
 * Slime blocks and honey blocks no longer stick to each other when interacting through piston-mechanics.
 * - Fixed an issue that could sometimes cause touch screen controls to become inverted.
 * - Pick plock now works correctly on bees.
 * - Fixed the held item bobbing animation when moving in first person view.


 * Mobs
 * Reduced the time that bees take to search for a new hive when a hive is full.
 * Bees no longer try and find their way home if they end up in the Nether or the End dimension.
 * Bees can now be tempted and fed with two-high flowers.
 * Bees will now attack if a player harvests honey from the hive at night.
 * Fixed a bug that was causing bees to not get angry when their hive was harvested.
 * - Bees now escape from the hive when it is on fire.
 * Changed return-to-home priority so that bees are more eager to go home when it's raining.
 * Bees no longer clip inside honey blocks when flying near them.
 * Bees now spawn only in blocks the player can move through (instead of getting stuck inside leaves, for example).
 * Bees are now able to gather nectar from flowers that have been placed in the Nether.
 * Bees now hover correctly over flowers, instead of beside them.
 * If a bee's home hive is blocked, it will no longer hover endlessly outside the hive.
 * Fixed an issue that was sometimes preventing bees from entering hives that are not full.
 * - Baby pigmen now hold their swords in their hands, rather than around their necks.


 * Items
 * - Dragon heads now appear at the correct height.


 * Graphical
 * - Fixed a bug that was sometimes causing chests to become invisible.
 * Held items no longer render incorrectly in front of the worn pumpkin vignette.
 * The block breaking animation will again show if a block is below water when the player is above.
 * - The player's hand no longer disappears when gliding with elytra.


 * User interface
 * Fixed an issue that could cause some UI flickering when navigating through the character creator.


 * Add-ons and script engine
 * Fixed an issue with entity geometry that was causing some custom mob models to break.
 * Fixed an issue with particle billboarding that was causing them to appear flipped in the wrong direction.
 * Fix for scaling item in hand rendered items when the mob scale is non 1.0.
 * Fixed an issue with pivot points for custom geometry cube models.