Minecraft Dungeons:Undead

Undead mobs are mobs that have risen from the dead. Unlike in the base game, undead mobs do not burn in sunlight, but are still affected by Smiting. Mobs classified as undead include:


 * &mdash; A more defensive and different-skinned variant of the . Appears in the Hidden Depths DLC.
 * &mdash; An armored variant of the that attacks via melee instead of snowballs. Found exclusively in Minecraft Dungeons Arcade.
 * &mdash; An armored variant of the that appears in Arcade with increased health and defense thanks to its armor.
 * &mdash; An armored variant of the that has increased defense. Found exclusively in Minecraft Dungeons Arcade.
 * &mdash; A skeleton wearing to boost its health and uses a  or.
 * &mdash; A heavily-infested variant of the that attacks with either a  or an, as well as having increased defense thanks to the heavy coral growth.
 * &mdash; An defensive ranged variant of the that possesses both ranged capabilities and increased defense.
 * &mdash; An armored variant of the that possesses increased defense. Found exclusively in Minecraft Dungeons Arcade.
 * &mdash; A zombie wearing either or  to boost its health. Is either equipped with  or a.
 * &mdash; A baby variant of the drowned that act similarly to the land-based baby zombie, being speedy.
 * &mdash; A baby variant of the zombie that has more health and deals less damage but has a faster movement and attack speed.
 * The Tiny Scourge (Ancient Baby Zombie)
 * &mdash; A baby zombie riding a chicken.
 * &mdash; Similar to the chicken jockey but with 5 baby zombies stacked on top it. The zombies will split up when it is attacked.
 * The Tower (Ancient Chicken Jockey Tower)
 * &mdash; A zombie variant native to the Hidden Depths DLC that attack players via melee. They possess ranged variants and defensive variants.
 * &mdash; An underwater and undead variant of the that attacks via raining trident strikes on the player and assists by summoning drowned. Found in the Hidden Depths DLC.
 * &mdash; A zombie variant native to the Creeping Winter and Howling Peaks DLCs that freezes players by throwing s.
 * &mdash; A desert variant of zombie that is stronger and has more health.
 * &mdash; A zombie variant that is native to the Jungle Awakens DLC that poisons players.
 * &mdash; A melee and defensive variant of the that attack with either a  or a single . Found exclusively in Arcade.
 * &mdash; An armored variant of the that attacks via melee instead of ranged. Found exclusively in Minecraft Dungeons Arcade.
 * &mdash; An armored melee variant of the that attacks via melee instead of ranged. Found exclusively in Minecraft Dungeons Arcade.
 * &mdash; A moss covered skeleton in the Jungle Awakens DLC that shoots poisonous arrows.
 * &mdash; A large skeleton and a more powerful variant of the Necromancer that can summon a wall of 7 s and fires large green projectiles. Can summon duplicates like the.
 * &mdash; A large clothed skeleton that wields a staff that it uses to summon the undead and fire blue magical projectiles.
 * Haunted Caller (Ancient Necromancer)
 * &mdash; An unattackable mob that only spawns during Night after the timer goes out.
 * &mdash; A ranged mob made of bones that attacks players with its.
 * Barrage (Ancient Skeleton)
 * &mdash; A environmental mob whose sole behavior is being ridden by the . The only proof of it being a separate mob is it’s texture in the game files.
 * &mdash; An armored skeleton riding the . Uses a as its weapon.
 * &mdash; An mob variant of the that attacks with a . Found exclusively in Minecraft Dungeons Arcade.
 * &mdash; A special kind of skeleton that wears and wields a  and a wooden shield. Are the guards of the Nameless One.
 * Cursed Presence (Ancient Skeleton Vanguard)
 * &mdash; An ice covered skeleton in the Creeping Winter DLC that shoots arrows that inflict freezing.
 * &mdash; A coral-infested skeleton found in the Hidden Depths that will attack players with a unlike normal land skeletons.
 * &mdash; A ranged variant of the that attacks via ranged with s. Found in the Hidden Depths DLC.
 * &mdash; A black variant of the skeleton found in the Flames of the Nether DLC that uses a stone sword to attack players, can apply the Wither effect upon hit.
 * &mdash; A ranged variant of the that attacks the player using a  that fires black arrows that inflict Wither.
 * &mdash; An uncommon undead ghost-like mob with a blue hood that summons blue fire that looks similar to.
 * Ancient Terror (Ancient Wraith)
 * &mdash; A large variant of the Wraith that has an ice crown and ice tipped hands. It can shoot ice and powerful orbs at the player. It can also teleport and summon 2 s and a . Is the final boss of the Creeping Winter DLC.
 * &mdash; A green skinned mob that will approach players slowly before hitting them with both of their hands.
 * Grim Guardian (Ancient Zombie)
 * &mdash; An armored variant of the Zombified Piglin. It has two variants, one is armed with a and one armed with a gold axe.
 * &mdash; An armored zombified variant of the that possess two armored variants, both of which attack the player with a.
 * &mdash; A zombified variant of that lob blue fungi projectiles that poison the player.
 * &mdash; A zombified variant of in the Flames of the Nether DLC. Attacks the player with a gold sword.
 * &mdash; A zombified variant of the that attacks the player with a