Opacity/Placement

I am just making a menu page-thing here, I want to add tot he tutorial, but when i do, it gets undone. So i just decided to do one here, pay no attention to it.

I am in progress of making this fully 1.9

Pause Menu
The pause menu is accessed by pressing in-game.


 * Key

1. Back to Game 2. Achievements 3. Statistics 4. Options... 5. Open to LAN 6. Save and Quit to Title
 * Closes the pause menu and resumes the game
 * Opens the achievements menu
 * Shows how many times the player has completed certain tasks
 * Brings you to the options menu
 * Brings up the LAN menu
 * Quits game and brings you to the main menu

Achievements
Main article: Achievements

Clicking on the Achievements button brings you to the achievements grid. The next achievements to be earned have a green arrow pointing at them from the last earned achievement. Achievements earned say "Taken!". Far Future achievements will be grayed out and say "???". Future achievements will be lightly grayed out.

Options
See below

Open to LAN
Opens up a menu screen that sets the settings for players who join


 * Options

1. Game Mode 2.Allow Cheats 3. Start LAN World 4. Cancel
 * Can be set to Survival, Creative, Spectator, or Adventure
 * Turns cheats on or off for the joining players
 * Opens the world to other players
 * Brings you pack to the pause menu.
 * Other players can't join

Options
I decided to make this its own section because it is so expansive


 * Key

1. FOV 2. Difficulty 3. Skin customization... 4. Music and Sounds... 5. Video Settings... 6. Controls... 7. Language... 8. Chat settings... 9. Resource Packs 10. Snooper Settings 11. Done
 * Slider, from 30 to "Quake Pro" (110). Normal is 70
 * Stands for Field of View
 * If low, the screen is zoomed in, like with the slowness effect
 * If high, the screen is stretched outward, like with the speed effect
 * Sets the difficulty to Peaceful, Easy, Normal, Hard
 * Lock button
 * Locks the world at that difficulty, and gives a warning message before
 * Sets what parts of your skin are viewable
 * Adjust the volume of the game
 * Graphic options
 * View/change controls
 * Sets the language for the game
 * Settings for the chat and display
 * Choose the resource pack
 * Collects info "about your machine" so that Mojang can know where they can make improvments
 * Takes you back to the Pause Menu

Skin Customization

 * Key

1. Cape 2. Jacket 3. Left Sleeve 4. Right Sleeve 5. Left Pants Leg 6. Right Pants Leg 7. Hat 8. Main Hand
 * Turns your cape on or off
 * Only if you have a cape
 * Also turns off the elytra cape skins
 * Turns your Jacket layer on or off
 * Jacket is the second layer, over the torso of the player
 * Turns your left arm sleeve on or off
 * Left Sleeve is the layer over your left arm
 * Turns your right sleeve on or off
 * Right Sleeve is the layer over your right arm
 * Turns your left pants leg on or off
 * Left Pants leg is the layer over you left leg
 * Includes "shoe" area
 * Turns your right pants leg on or off
 * Right Pants Leg is the layer over your right leg
 * Includes "shoe" area
 * Turns the hat layer on of off
 * Hat layer is the layer over your head
 * Switches the main hand between left and right
 * Defaults to right

Music and Sounds

 * Key

1. Master Volume 2. Music 3. Jukebox/Noteblocks 4. Weather 5. Blocks 6. Hostile Creatures 7. Friendly Creatures 8. Players 9. Ambient/ Environment 10. Voice/Speech 11. Subtitles
 * Controls the over-all volume of the game
 * Controls the volume of the in-game music
 * Controls the volume of Jukeboxes playing music and Noteblocks playing notes
 * Controls the volume of weather (thunder, rain, etc.)
 * Controls the volume of blocks
 * Types of sounds include breaking or placing of blocks, pistons extending, doors, etc.
 * Controls the volume of Hostile mobs
 * Endermen, Spiders, and Cave Spiders all count as hostile, even though they are neutral
 * Controls the volume of passive mobs
 * Wolves count as "friendly", even though they are neutral
 * Controls the volume of other players
 * Controls the volume of ambiance and other things
 * A setting that can be used in the /playsound command as a source argument
 * Can be used in custom maps that have a resource pack with narration
 * Turns subtitles on and off

Video Settings

 * Key

1. Graphics 2. Render Distance 3. Smooth Lighting 4. Max Framerate 5. 3D Anaglyph 6. View Bobbing 7. GUI Scale 8. Attack Indicator 9. Brightness 10. Clouds 11. Particles 12. Fullscreen 13. Use VSync 14. Mipmap levels 15. Use VBOs 16. Entity Shadows
 * Fancy or Fast
 * Controls things such as leaf transparency
 * Slider
 * From 2 chunks to 32 chunks
 * OFF, Minimum, and Maximum
 * Controls the maximum amount of FPS
 * From 10 to Unlimited
 * Goes by increments of 10
 * Creates a red and blue layer to the graphics
 * Allows the player to see the game in 3D with red and blue glassses
 * OFF or ON
 * Controls whether the player slightly bobs when moving
 * Sets size of GUI
 * Can be set to Small, Normal, Large, and Auto
 * Auto adjusts to the size of the Minecraft window
 * Sets if/how you see the Attack Indicator
 * Can be set to off, Crosshair, or Hotbar
 * A slider that sets the brightness
 * From Moody(-1%) to Bright (100%)
 * Sets clouds settings
 * From off, Fast, and Fancy
 * Fast clouds are 2D
 * Fancy clouds are 3D
 * Sets what and how many particles you see
 * From All, Decreased, and Minimal
 * Sets the game to full screen
 * On or Off
 * On or Off
 * No idea what it does
 * Off to 4
 * No idea what it does
 * On or Off
 * No idea what it does
 * On or Off
 * Toggles whether entities have a shadow

Controls
Includes all the configurable controls on the Controls page. To set a control, click on the control you want to change. Press the button you want to change it to and it will set it. Click reset on the right of this button to change it to default.

Other buttons include 1. Invert Mouse 2. Sensitivity 3. Touchscreen mode 4. Done 5. Reset Keys
 * When on, switches the mouse's movement in the up and down directions
 * Default is off
 * Sets the sensitivity of the mouse
 * From *yawn*(0%), to HYPERSPEED!!!(199%)
 * The setting "*yawn* will still move the mouse, although very slowly
 * Toggles support for touchscreen monitors
 * Takes you back to the options menu
 * Resets all the controls to default

Language
Can choose what language you play the game in, including a few joke or fictitious languages such as Pirate Speak or LOLCAT. All languages are listed here.

Chat Settings

 * Key

1. Chat: 2. Colors 3. Web Links 4. Opacity 5. Prompt on Links Never open links from people that you don't trust!" From here you can click Yes, Copy to Clipboard, or No 6. Scale 7. Focused height 8. Unfocused Height 9. Width 10. Reduced Debug Info
 * Shown, Commands Only, or Hidden
 * Shown: Can see the chat and type into the chat, including commands
 * Commands Only: Can see the chat but can only type commands
 * Hidden: Cannot see the chat and cannot type normally or commands
 * Whether colored chat will be shown
 * On or Off
 * Whether you can click on links to a website
 * Sets how visible the chat is, when on Shown or Commands Only
 * From 10%-100%
 * 10% is almost invisible
 * 100% is the most visible with fully Opaque text and the least transparent background
 * On or Off
 * Prompts you when opening a link, if you have Web Links set to On
 * Says "Are you sure you want to open the following website?
 * Sets how large the chat is
 * A slider from OFF-100%
 * Not sure what it does
 * From 20px-180px
 * Not sure what it does
 * From 20px-180px
 * Sets how wide the chat is
 * From 40px-320px
 * On or Off
 * Not sure what it does

Resource Packs
Selects resource packs. Packs not currently in use will be on the left side of the screen. Packs in use are on the right. The resource packs at the top of the list are used first. If it cannot find a texture for something in there, it will use the pack below it. Here is an example. I have three resource packs, including Default. In order from top to bottom, they are "Example 2", "Example 1", and "Default". Example 2 doesn't have a texture for cows or sheep. Example 1 has a texture for sheep, but not cows. The game will use the Default texture for cows.

There is also an option to open the resource pack folder

More coming soon!