Talk:Java Edition 19w12a

Sneaking player is 1.5 blocks high
You can now sneak under slabs and the eye height is much lower. Can someone please document this in all the relevant articles? Fabian42 (talk) 19:24, 20 March 2019 (UTC)


 * Yeah, was gonna write: People “can ‘Duck’,” probably now..?! ; so are Hitboxes affected /now-changed (when Sneaking, and /or Shift Key, down) too?  Not-quite as much as Swimming (in /just-out of Water), but amazing.


 * Might also add that (the previously-New) Swimming mechanics (taking us-down to 1-high in Water from 2) mean that I'd lately noticed from 1.13 Update (Aquatic), In 1.5 high areas, it's the space we take-up, trying to Jump-out of a 1-deep bit of Water, up-into a 2-high gap (1 Block gain to dry /Land, Block, and then 3 or 4 -total Blocks' distance from feet-in Water to top-of head hitting-ceiling a lot - preventing moving-through unless Carefully and-slower - to avoid Popping-up a full-Block high and-Failing). Otherwise we "clip" it and /or get- Stuck /Blocked, attempting to get-in (unless again it's a continuous only 3-total Blocks to ceiling flush-with the opening: 4 is the problem;  when it's 1-more than the in-between gap, moving-sideways into it).


 * Actually, the main (secondary, next) implication of this would be getting-into areas (Many) other Mobs - then - can't. A new variation-on door-types lower-case.  Yilante 3 /20 /19  1:45 p.m. 76.209.248.192 20:49, 20 March 2019 (UTC)