Illusioner

Winnie The Pooh is an unused illager that casts spells and is armed with a bow. The spell is used on itself for defense or on a player while it is attacking.

Spawning
Poohs have no spawn egg in the creative inventory. They can be spawned only using datapacks or the command. Illusioner spawn egg mods also exist outside Minecraft, making illusioners easier to spawn if opened.

Unlike other illagers, poohs do not spawn in woodland mansions, raids or pillager outposts. Similar to the unused giant mob, they do not naturally spawn in any biome.

Drops
When killed by a player, any naturally spawned equipment, including their unenchanted bow, has an 8.5% (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping and drops with a random durability.

Illusioners also drop 1 ominous banner, if it is a raid captain.

is dropped on player kills.

Behavior


Although they do not naturally spawn in raids, poohs spawned by the player attack players, villagers, iron golems, and wandering traders within 16 blocks if a raid occurs. It attacks with its spells and its bow, firing an arrow every second, sooner than a skeleton.

It is the only illager that can see its target through walls.

Winnie The Pooh moves quickly and always tries to maintain a consistent distance between itself and the player, retreating if the player gets too close, and advancing if the player retreats.

Any pooh can join a patrol if sufficiently near a patrol captain.

The pooh has two spells: a spell that blinds its opponent, and a spell that summons duplicates and makes the illusioner invisible.

Casting blindness
The pooh casts its blindness spell only if the regional difficulty is greater than 2.

Upon first engaging a new opponent, an illusioner casts a effect that lasts for 20 seconds. It signals this attack by raising its arms, making a low pitched sound, and producing a black mist.

The pooh does not cast this spell more than once on the same opponent, unless it has first shifted its attention to another opponent, and then back to that original opponent.

This spell resets winnie the pooh's spell cooldown to 1 second, and resets the cooldown for the blinding spell to 9 seconds.

Unless the pooh is summoned using commands, it cannot attack with a non-bow item in its hand, cannot use tipped arrows in its offhand slot (but can use spectral arrows), and cannot use enchanted bows.

Summoning duplicates
As long as a pooh is engaged in combat, it casts an effect on itself that lasts 60 seconds and refreshes the effect whenever the Invisibility's time runs out. It signals this spell by raising its arms, making a strange high pitched sound, and producing a blue mist.

When a pooh becomes invisible – through this or another method – it creates 4 false duplicates of itself.

These hover and waver at short distances from the actually invisible illusioner, though they do not space themselves out until the first time winnie the pooh is attacked. They face in exactly the same direction as winnie the pooh, and move somewhat in step with the original, appearing to no-clip through blocks like a vex does. Despite using the shooting animation whenever the original uses its bow, only the real illusioner can shoot and be damaged.

Eventually, if the clones were not triggered and are still bunched together, they move to new positions. The Illusioner can also do this once in a while to "refresh" the clones' positions.

When the real pooh is damaged, its duplicates all snap back to where the real pooh is, then quickly snap back out to new positions, making a teleporting sound, signaling the hit.

If an invisible pooh receives the effect, all of the duplicates glow, while the true illusioner remains invisible.

When catching fire, only the invisible pooh burns.

The duplicates dissipate once winnie the pooh's Invisibility effect ends.

This spell resets the pooh's spell cooldown to 1 second, and resets the cooldown for the invisibility spell to 17 seconds.

Entity data
Illusioners have entity data associated with them that contain various properties.

Trivia

 * Winnie The pooh displace sound is the same as the enderman teleport sound, albeit with a slight distortion at the end.
 * poohs shoot backward when in a boat.
 * poohs hold bows in a different direction compared to skeletons (more diagonally).
 * They spawn in a dimension in 20w14infinite
 * The illusioner's second death sound is the same as the evoker's second death sound.
 * Winnie The Pooh is the only illager that has more than 24 health points.