User:Dour1234/Dour1234’s Mob Page

There are several mobs exclusively found in Minecraft Dungeons that are not present in the base game, Minecraft.

User:Dour1234/Dour1234’s Careful Piecing Together of The Minecraft Dungeons Story

User:Dour1234/Dour1234’s New Mob Page

List of Mainland mobs
Mobs are listed and classified by their nature in regard to the hero as below. For more details on a particular mob, click and view their individual page.

Passive mobs

 * Classification: Animals


 * Classification: Golems

Camp NPCs

 * Classification: NPC Merchants


 * Classification: NPC Villagers


 * Classification: NPC Animals


 * Classification: NPC Animals
 * Classification: Piglins (genus)

Decorative pets
Pets that can be summoned by the player, but are non-attackable and passive mobs in-game. These pets cannot attack mobs, but they still take damage and are affected by player auras but they don't die.

Non-alive
Non-alive mobs are mobs that are not "living", but they can still interact with the player and they are in the game files as mobs.

Objective
Objective mobs are kidnapped passive or neutral mobs that the player need to save during a mission. When mobs become target mobs they become non-attackable.

Special mobs
The special mobs are unclassified. They have special spawn generations, or have the same behavior and appearance with other mobs to make players confused.

Removed mobs
Mobs that were once in the full game, but removed in an update.

Main boss

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List of Future mobs
Note: Those future DLC names are conjectural; an official name has not been established they may or may not be added.

Non-alive
Non-alive mobs

Hero Pass Exclusive
Players can upgrade to Hero Pass to collect the Baby Chicken, the only mob exclusive to a bundle.

Planned
The mobs only have their name in the game data file. Unlike unused mobs that have in-game textures, sounds, or appear in the official trailer. All of these mobs are based on mobs from various editions of Minecraft.

Drops
Most mobs always drops experience and souls upon death. They also have a few chance drops being:
 * Emeralds.
 * Food, Potions, Arrows or TNT.

Mobs also have a small chance to drop random rarity equipment based on the player's current level.

Minibosses always drop more emeralds upon death, as well as having a chance to drop high rarity equipment.

Boss mobs always drop emeralds and random rarity equipment upon death.

Ancient mobs always drop random rarity gilded items upon death.

Trivia

 * Some mobs from original games have new features $$. For example, many mobs have sound files for behavior animations named "Novelty".
 * All mobs except the Heart of Ender have animation when idle, though many don't tend to see them or document them.
 * When mobs die, their body turns gray then fades into dust and then the soul fly out of the body.
 * If the player's enchantment is used by mobs, some of the enchantment's effects would turn them purple in color..
 * Most mobs get stunned by normal attack when their health is lower, except certain mobs with stun resistance.
 * Ranged mobs tend to have more health then Melee mobs, this might be because their attack speed is very slow or their attacks deal little damage. They also tend to flee from the player when not attacking.
 * If any mobs were 32 blocks away from the player, their animation stops to prevent the game from crashing.
 * Most mobs are seen to have armored variants, with notable examples being the zombies, skeletons, vindicators, pillagers, mountaineers, and the piglins and zombified piglins to name a few. Most of these armored variants seem to have their armor made of materials seen in the base game. Some examples include:
 * Scale Mail and Reinforced Mail being made of iron and leather for the Zombies and Skeletons.
 * Gold and Diamond accents used in the Armored Pillager's helmets and shoulder protectors, and buttons for the Mountaineers and Vindicators.
 * Gold and netherite helmets, and guards and accents for the Piglins and Zombified Piglins.