Zombie Villager/ED


 * Entity data


 * : 0: farmer, 1: librarian, 2: priest, 3: blacksmith, 4: butcher, 5: nitwit (default value is 0).
 * : -1 when not being converted back to a villager, positive for the number of ticks until conversion back into a villager. The regeneration effect will parallel this.
 * : Least significant bits of the Universally Unique IDentifier of the player who started curing the zombie, to be joined with  to form a unique ID.
 * : Most significant bits of the Universally Unique IDentifier of the player who started curing the zombie, to be joined with  to form a unique ID.