Advancement



Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the more simple system of achievements $$.

Obtaining
Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the command.

Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are currently 95 of them, 16 in the Minecraft tab, 24 in the Nether tab, 9 in the The End tab, 28 in the Adventure tab, and 18 in the Husbandry tab.

When advancements are obtained, a sliding notification displays in the top right corner and a message is displayed in chat. The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!" In addition, music plays and experience is rewarded when completing these kinds of advancements.

Interface


The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing (this can be changed in the in-game options menu).

The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs (which are defined by the root advancements). Tabs are not visible if no advancements in the tab have been unlocked. There are currently five tabs in vanilla Minecraft: aventure/op

! Completed
 * Advancement-plain-raw.png
 * Advancement-plain-worn.png
 * Normal advancement
 * Advancement-oval-raw.png
 * Advancement-oval-worn.png
 * Goal advancement
 * Advancement-fancy-raw.png
 * Advancement-fancy-worn.png
 * Challenge advancement
 * }
 * Advancement-fancy-worn.png
 * Challenge advancement
 * }
 * }

Extra advancements and tabs can be added and customized with the use of JSON files and data packs.

Trivia

 * Fourteen of the old Java Edition achievements were re-implemented as advancements: Benchmarking (now called Minecraft), Getting an Upgrade, Acquire Hardware, We Need to Go Deeper, The End?, Return to Sender, Into Fire, Local Brewery, The Beginning? (now called Withering Heights), Beaconator, DIAMONDS! (now called Diamonds!), Adventuring Time, Monster Hunter and Sniper Duel.
 * Six achievements from other editions were re-implemented as advancements: Body Guard (called Hired Help), Cheating Death (called Postmortal), Zombie Doctor, You Need a Mint, The End... Again... and Great View From Up Here.
 * The advancement Great View From Up Here requires 50 blocks of vertical movement; it doesn't specify in which direction. As such, it is very easy to get this advancement by allowing yourself to be hit by a shulker at the very top of a tall End City, and then throwing an ender pearl down to ground-level.
 * Though bearing similar names, Voluntary Exile advancement does not use Advancement/JSON format criterion trigger, unlike most other advancements.
 * As an, the snapshot Java Edition 20w14∞ added a new advancement called "Almost there," achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions."
 * The advancement is found in the "Adventure" tab and its parent is the advancement "Adventure." The advancement also has a flint and steel icon.
 * The advancement can be granted using.
 * The theme for completing a challenge advancement is used as Steve's victory theme in Super Smash Bros. Ultimate.