Talk:Llama

Space required is same as Player
At least as of 16w41a (pre-1.11, Exploration Update), Llamas seem to take up a 1 X 1, 2 tall Block space as a Player. The things learned for Animal Pens! And so they are about 2-4X as maneuverable in range of (random) motion, as Horse-types (which can be controlled, like Pigs). Yilante 108.215.209.201 22:00, 14 October 2016 (UTC)
 * Yeah, they're smaller than a 1x1x2 space, like the player is. If you hit F3+D, you'll see they're a bit bigger.  It would be nice if someone could get their exact dimensions...
 * So what do you mean when you say, 2-4x maneuverable in range of random motion as horses? – Sealbudsman talk/contr 22:34, 14 October 2016 (UTC)
 * Llamas in 16w41a are 0.9 wide and 1.87 tall. For comparison, pigs are 0.9 wide and 0.9 tall, cows are 0.9 wide and 1.4 tall, horses are 1.3964844 wide and 1.6 tall, and players are normally 0.6 wide and 1.8 tall. Anomie x (talk) 12:07, 15 October 2016 (UTC)
 * Great for finding that! hope it gets added to the Page!! As for "maneuverable," it requires thinking-diagonally.


 * I just realized today - thinking of that, already myself - we hardly ever get a chance, to think about diagonal movement, even just as Player-entities /our Avatars, in-Game. If we're "round things" going through a diagonal-movement (say through the corners of a 1 X 1 space - so technically a 3 X 3 space with 2 opposite corners removed - get the line between?), but Horse-type Mob need just-shy of 2 X 2 (instead of 1 X 1), then using ( a^2 + b^2 = c^2 ), 1.412 would be ratio'ned -up to ( sq. rt. of 8 = ) ( 2 * sq. rt. [of 2] ), or 2X that.


 * The "2-4X," comes from where we have the greatest flexibility, in MC movement, by going-(recti)linearly, and instead of a 4 X 4 square (with again 2 opposite corners, of 1 X 1 removed) needed to not-bump zig-zag walls, a Horse-type Mob would need a 6 X 6 square, for the same passage (within walls, included in the total size square needed, to at least make a "dual right-angle," or left /right else right /left, turn, to keep-coming -out, straight). But 4 x 4 Blocks = 16 Blocks of space, while 6 X 6 Blocks = 36 Blocks (more than 2X), of space (not to mention the height, factor being 1-2X (4 Blocks again -> 5-6 Blocks, this continues to add to the 3-D, Volume calculation), as much to not hit the head /be able to Dismount, without damage).


 * The kind of stuff you notice - attempting to - build Nether Portals for Riding use. /Abuse.. the Skeletal Horses seem to survive this - barely - the best... (and they all need extra both-sides of Portal, space) Yilante 108.215.209.201 06:23, 17 October 2016 (UTC)

Baby Llama pics?
Can someone work on isometric renderings of the baby llamas? I don't know what program/technique to do this with.--Sharpman76 (talk) 21:56, 20 October 2016 (UTC)

Should distinct carpet designs be noted?
The carpet-decorated llamas all follow the same basic set up with expected color schemes. However, there are a few distinct ones, such as: Creeper Face (Green) - Although the green is not the exact same as a creeper, this llama wears a green blanket with a black creeper face on the center (over the llama's back) Enderman Face (Purple) - This llama wears a very dark purple blanket with lighter purple specks, similar to various Ender color schemes and has enderman eyes on the center of the blanket (over the llama's back) Bandit mask (Grey) ''- The only llama that wears a mask. It has a black (very dark grey) mask over the eyes instead of ear scarves. Its decorations are black with red (or very dark grey with red, technically). Zorro, a famous masked figure, is sometimes depicted in black with red accents, not sure if that's related or not. Some have called these glasses, although personally I do not believe they are glasses because 1. they wrap all the way around the head and 2. they have thick, filled in areas on the sides of the head (that detail makes them look less like corrective glasses and more like wraparound sunglasses, and they are probably not sunglasses because there is a space cut out for the eyes)'' Bracelets (Light Grey) ''- The only llama that wears anything on the legs. This llama has 2 bracelets on each leg. Also, although it's carpet color is light grey, there is a strong magenta accent color used in the design. This llama also has nothing on the head. Less exciting, but technically just as distinctive as the Bandit Mask llama.'' All the other llamas follow a very predictable pattern of clothing with appropriate color schemes. Thus, the bandit and bracelet llamas stand out because of it. The creeper and enderman llamas do not stand out from afar, are the only ones to have patterns that are not just regular stripes, spots, etc. I was thinking that it would be good to put a little sentence under decoration mentioning these distinct looks. (Doesn't need to be detailed out.) 172.68.55.158 07:43, 16 November 2016 (UTC)

Really?
Llamas are supposed to be passive, although they spit at you once but it deals, not --65.23.255.61 18:03, 21 November 2016 (UTC)


 * CAN SOMEONE REPLY HERE?--66.50.41.11 15:34, 26 November 2016 (UTC)


 * Stop typing in all caps, and stop making demands. It's rude.
 * My reply: the above person (65.23.255.61) is wrong, llamas aren't passive. They're neutral, which means they can be provoked into attacking.  Passive means they cannot be provoked into attacking. –  Sealbudsman talk/contr 21:17, 26 November 2016 (UTC)

Variable Health
The article currently states that Llamas have a health of 22 (11 hearts), which is incorrect. I have seen as low as 16 (8 hearts), and as high as 28 (14 hearts). I don't know the proper way to add this sort of information, as there's probably a wider range than that. And, I don't know if the hearts offspring get work like horses either (because I haven't checked). ScatmanWeegee (talk) 08:00, 15 December 2016 (UTC)


 * I've taken a look at the source code, and llamas do not have their own max health definition. This is inherited from "AbstractHorse", and is therefore the same as horses. I've therefore copied this from the horse page. – DelboyDylan (talk 08:33, 15 December 2016 (UTC)

XP drop
Do llamas drop 1–3 experience when killed by a player or tamed wolf like other animals do? I couldn't find any information about that on the wiki. — Thomas645 (talk) 15:32, 28 March 2017 (UTC)
 * They do, yes. Thanks for catching that, I've updated the page. –  Sealbudsman talk/contr 16:09, 28 March 2017 (UTC)
 * Thank you for your quick answer and for updating all related pages. — Thomas645 (talk) 16:40, 28 March 2017 (UTC)

What do Llamas eat?
This page seriously needs improvement on taming. Claiming that they're tamed similarly to horses is not very helpful. Should explicitly state what foods, temperament, the actual act of taming. The fact that there's no section on feeding makes this especially confusing, as Llamas breed with Hay Bales, not golden carrots/apples like Horses. 70.176.94.191 06:27, 26 September 2017 (UTC)


 * --Pepijn (talk) 07:22, 26 September 2017 (UTC)

Temper really increases when tamed?
I'm wondering whether the word "temper" used in the explanation of taming Llamas really is correct. The explanation claims the temper keeps increasing and gives a greater chance for the taming attempt to succeed, but isn't this process somehow better explained by increasing "calmness"? An animal's temper logically decreases by the act of taming, as the process specifies that the animal is calming down. I'm not arguing about whether or not the "temper" is increasing or not, I understand the logic and it is correct to say the value keeps increasing until taming is successful. However I'm talking about the word used. The way I'm reading it, in comparison, is that to be able to descend a hill, you'd need to climb up first before you reach the lowest point, so instead in this phrasing "climbing down" should be used (if that makes you understand my logic better).

I think this is why people might not be understanding the temper increasing thing. Of course I can imagine the word might stem from the source code involving this mechanic, but that doesn't mean the word is correct. – [ Jack McKalling ] 15:08, 2 January 2018 (UTC)