User talk:Majr/Archive 13

docTabs.js
Your docTabs script still has the /wiki/ usage in it. The tabs end up going to a blank page titled "Wiki/Template:Example/doc". 02:27, 3 December 2013 (UTC)


 * I swear I remember fixing that before... must've been a different script. –Matt ⎜ 04:30, 3 December 2013 (UTC)


 * It works great. Thanks. 05:38, 4 December 2013 (UTC)

Logo of MCWiki
Hi! Can I use your(?) logo of MCWiki with modification on minecraft-pl.gamepedia.com? Logo has only Mojang license so I want to ask you about it. There is a link: pl:File:Minecraft_Wiki_PL_header.png. It is probalby not a final version of modification. We want use it on home page (proposition of homepage: pl:Strona główna/propozycja. You allow us to use this on MCWikiPL? Sorry for my poor English :)  Lewandowski pl.Wiki Admin   talk  21:28, 10 December 2013 (UTC)


 * All language wikis here are part of "Minecraft Wiki" so any image you see here is freely usable and modifiable across all languages. In this case, I would at least link back to our logo in your image description.  22:02, 10 December 2013 (UTC)

Have you heard of stereotypes?
I made that edit so others wouldn't get confused. –Preceding unsigned comment was added by Boxesandmoreboxes (talk • contribs)&#32;03:26, 18 December 2013&#32;(UTC). Please sign your posts with

Block and mob renders
I've seen several block and mob renders and I was wondering how you made them, since I would like to make some of my own that look that good. --KnightMiner (talk 17:29, 21 December 2013 (UTC)


 * He uses Blender - it's on his userpage.  Meeples10 t ~ c 23:32, 21 December 2013 (UTC)

MediaWiki:Common.css/MediaWiki:Common.js
I don't know what you did, but it drastically changed my custom wiki skin. It wasn't like this before you changed the site CSS/JavaScript, so I think this is what caused it.  Meeples10 t ~ c 12:37, 24 December 2013 (UTC)


 * Ok? –Matt ⎜ 12:39, 24 December 2013 (UTC)

Apology
Dear Majr,

It's been a long month and I just wanted to apologize about the "persistent speculation and uploading of unwanted images". I wasn't trying to do anything wrong, I was only trying to help. I just wanted to make the pages look a little more formal and contribute to the wiki if I could. I didn't intend for any trouble. I'll try to make sure I don't upload any more unwanted images. Notify me if I make any mistakes in the future. Merry Christmas and happy new year.

Sincerely,

SquareMan –Preceding unsigned comment was added by SquareMan78649 (talk • contribs)&#32;15:32, 26 December 2013‎&#32;(UTC). Please sign your posts with


 * Do you want to be blocked again? You've come back and you're doing the exact same edits that got you blocked before... –Matt ⎜ 01:38, 27 December 2013 (UTC)

I, I, I don't know what to say. For some reason I just can't... I, I'm sorry. I don't know what to, to... I didn't mean for any trouble. I just wanted to help.

65.184.65.100 01:47, 27 December 2013 (UTC)SquareMan

Blocks 'n Stuff
Hey, i've seen you do images of blocks and stuff, and i know you use blender for like the chests and whatnot, but i was wondering, what angle of the camera is it? I have a wiki for my mod that i need better block images for the infobox off to the side of the block's page, and i was wondering the angles of the camera from blender. Thanks! --MCE626 (talk) 09:21, 31 December 2013 (UTC)


 * Use numpad 1 to reset the camera angle, then use the numpad arrows to move the camera at a set angle. It should be obvious once you reach the correct one. –Matt ⎜ 10:07, 31 December 2013 (UTC)
 * ok, thanks. And i was wondering about blocks with transparent textures... I have crops in my mod, and some other blocks that use transparency, and when i set the texture to the cube, it has the transparent part as white... --MCE626 (talk) 20:03, 31 December 2013 (UTC)


 * Select the A box in Shading > Material, I think. What you see is also different from how the render will turn out. Just because your do or don't see transparency, doesn't mean the render will or won't have transparency. They have separate settings, and I can never remember where they are. You should just google this stuff. –Matt ⎜ 05:17, 1 January 2014 (UTC)

Break tags
In reviewing the history of a page I was considering editing, I noticed that your bot is converting '''  tags to   '''. I'm curious as to why. The former is both HTML and XML (XHTML) compliant while the latter is only HTML compliant. I've searched the Wiki rules and your usertalk archives before asking. Thanks! Catch0x16 (talk) 13:09, 5 January 2014 (UTC)


 * is ugly, and we're using HTML5 so XHTML support doesn't matter. Even if we changed to using XHTML for some wierd reason the wiki would automatically convert the tag, so I prefer the shorter one. –Matt ⎜ 13:25, 5 January 2014 (UTC)

Cats
Hi, I'm trying to add an external link to the page, but I keep getting these "select cat images". Every time (it must have been around ten times now), I successfully select cat pics and upon clicking "Save page", asks me again. Is this deliberate to prevent spam, or is it a glitch? Phinbart (talk) 18:06, 15 January 2014 (UTC)


 * That is an anti-link-spam thing to prevent excessive links to other sites from automatic editing. If you don't select all the cat images it resets and asks you again. It is basically like those pictures with the distorted letters you must type into a text box. --KnightMiner (talk 18:10, 15 January 2014 (UTC)


 * No, I mean, is it a glitch that it keeps coming up? I've tried twice already, carefully selecting and deducing what is a cat and what is not, and it keeps resetting! Phinbart (talk) 18:19, 15 January 2014 (UTC)


 * It has been a bit annoying for me, with moving a link it comes up sometimes, and rarely it does not identify that I selected all the cats. --KnightMiner (talk 18:32, 15 January 2014 (UTC)


 * I've given up for now. I'm going to test it out again tomorrow. Phinbart (talk) 21:06, 15 January 2014 (UTC)


 * ASIRRA has been causing some issues for a while. If you're using IE, try it with something else. –Matt ⎜ 21:54, 15 January 2014 (UTC)

Lua
Scribunto seems to be installed now. --79.194.199.235 18:40, 20 January 2014 (UTC)


 * Ohh boy, there goes anything I had planned today! –Matt ⎜ 00:33, 21 January 2014 (UTC)

Module?
Can you tell us what it is, how to use them, and how to create? Ivan-r is admin in ru-MWiki 04:40, 21 January 2014 (UTC)


 * WP:Lua, mw:Extension:Scribunto. Module is where the lua scripts are kept, which will replace any templates that are too slow/unreadable. If Wyn hasn't installed the extension on the other languages, you'll need to go bug her about it.
 * Don't use any modules that I haven't yet replaced the original template with, as I haven't tested them yet. You should probably just wait a few days until I've finished messing around. –Matt ⎜ 04:46, 21 January 2014 (UTC)
 * I realized that this will speed up the loading/templates work, what have you still not ready to use so they are not necessary. In other words, I realized that we should ask again in a week. Translated through Yandex translate. Grid Diamond Sword.png Ivan-r is admin in ru-MWiki 09:51, 21 January 2014 (UTC)
 * Thanks for the Lua-Modules. We just finished applying the grid-part in the german wiki to get rid of the "unused files bug". :) --eagle3000 (D ~ B) 20:15, 21 January 2014 (UTC)

Bot
I saw a bot on another wiki that has a request feature. Shouldn't you add one for yours? -- tonkku107 « Talk Contribs » 17:05, 23 January 2014 (UTC)


 * It's AWB, not a fully automated bot. If you have a request, you put it here. –Matt ⎜ 02:20, 24 January 2014 (UTC)

New Template:Sprite
What new features does the new Template:Sprite, or Module:Sprite have over the old one? Is it just more efficient or does it offer new things that could not be done before? --KnightMiner (talk 16:04, 25 January 2014 (UTC)


 * Faster, creates much less HTML, mainly. There's a few things here and there but I haven't done anything with them yet. –Matt ⎜ 05:07, 26 January 2014 (UTC)


 * Any way to add a color filter feature? For potions, leather armor, and spawn eggs that would be useful, needing less images for colors. --KnightMiner (talk 03:29, 27 January 2014 (UTC)


 * I don't know what that has to do with lua. It doesn't have any access to images, and there's no colour filters in HTML. The best you could do is a transparent overlay image with a background color, but there's really no issue with having hundreds of images. That's what we have sprites for in the first place. –Matt ⎜ 06:12, 27 January 2014 (UTC)

Module:Grille at French Minecraft Wiki
Hi, I'm trying to update grid templates at the French wiki and I've installed the "grid" modules. Since the arguments "Output", "Fuel" and "Input" are translated respectively as "Résultat", "Combustible" and "Ingrédient" on every page, I would like to translate these args in the module to show the pictures, but the accents prevent me from making changes. I don't really want to change hundreds of pages ... So, is there a way to bypass this? Thank you —  Itouchmasterpro  d  c 20:27, 25 January 2014 (UTC)


 * Use bracket notation rather than dot notation, which only works with A–Z characters. –Matt ⎜ 05:04, 26 January 2014 (UTC)
 * Thank you very much, it works fine! ... But the numbers don't appear, because we use the old "|NR=%" on our pages. I want to change the Module:Grille so that this form works but the "|" prevents me from making changes (I tried to put brackets and/or apostrophes, but it still doesn't work). What should I do? Thank you! —  Itouchmasterpro  d  c 09:38, 26 January 2014 (UTC)


 * I made the cell function accept a number argument and made the craftingTable function send the NR argument for the output to it, which makes it work as it used to. But you really should get rid of NR or you'll never have full animation support. Most of it could be done with a bot. –Matt ⎜ 12:52, 26 January 2014 (UTC)
 * You say that the changes could be made faster with a robot? Indeed, that would save time! But I'm worthless in programming as you've noticed ^^ In any case, thank you for everything. —  Itouchmasterpro  d  c 13:02, 26 January 2014 (UTC)

Now I'm trying to set up Module:Sprite (and Module:Sprite/Bloc, Module:Sprite/Objet, etc.) but the sprites don't appear. Where is the problem? Also, i've the same problem as earlier: accents for certain words (Entité, Schéma) prevent me from applying changes in Module:Sprite. What should I do in this case? Thanks —  Itouchmasterpro  d  c 17:44, 26 January 2014 (UTC)


 * Where were you having issues? In imgClasses? Just use bracket notation for the names. The "name" parameter of the sprite is used as part of the class (but lowercase) as well as the page where it gets the IDs from. So make sure the name and the classname in Common.css match up. –Matt ⎜ 06:07, 27 January 2014 (UTC)
 * ok it works! thanks —  Itouchmasterpro  d  c 06:30, 27 January 2014 (UTC)
 * Sorry to disturb you again but a "spritelink" doesn't work because of a hyphen in the word. For example, because of the hyphen in "Lapis Lazuli," it holds "Lapis" and the link doesn't work. What do I do ? —  Itouchmasterpro  d  c 07:10, 27 January 2014 (UTC)


 * Everything before the first hyphen will be used as the link, this will be used in the future to make it simpler to link to the correct page.
 * Example: : . This automatically uses "Grass Block" as the link, without having to do all this:.
 * This should be fine since you'd never use the id as the link, because it wouldn't be an existing page. Show me an example where this isn't the case for you. –Matt ⎜ 07:32, 27 January 2014 (UTC)
 * (In Template:Bloc) this link . Look at http://minecraft-fr.gamepedia.com/index.php?title=Mod%C3%A8le:Blocs&action=edit. —  Itouchmasterpro   d  c 16:37, 27 January 2014 (UTC)


 * Alright, I've changed it to use the full link if an id is specified. I also changed the separator to . –Matt ⎜ 00:14, 28 January 2014 (UTC)
 * Module:Sprite doesn't seem to make the link between uppercase and lowercase special characters: É, é Œ œ. For example  should redirect to "Établi" page (the id is "établi"). Can you make it? —  Itouchmasterpro   d  c 07:10, 28 January 2014 (UTC)


 * How about now? –Matt ⎜ 07:18, 28 January 2014 (UTC)
 * It works, you're awesome! —  Itouchmasterpro  d  c 08:44, 28 January 2014 (UTC)

I can't use commas for numbers because I use them for animation, instead of semi colons. Unless we develop a robot that turns "|NR =" into "," and "," into ";", we are doomed to keep that. Accordingly, I've deleted the "Aliases" part from "Module:Grille" (not very useful) to have no problems because I've seen it used semicolons. What is the advantage of "aliases", how to use them? —  Itouchmasterpro  d  c 12:23, 1 February 2014 (UTC)


 * I'm running my bot to start converting "," to ";" and maybe change "|NR=", if I can figure out the regex. Aliases allow you to simplify adding ingredients. For example, you can type "Any Wood" to get every type of wood block. –Matt ⎜ 08:56, 2 February 2014 (UTC)
 * Oh thank you so much for the great help! It's so boring to spend time on that. —  Itouchmasterpro  d  c 09:25, 2 February 2014 (UTC)


 * That should be everything. –Matt ⎜ 10:49, 2 February 2014 (UTC)
 * Great! —  Itouchmasterpro  d  c 11:00, 2 February 2014 (UTC)

Templates
Hello! Could you make some templates for Mods/Thaumcraft? I asked you because you created Template:Grid and I have seen you modyfy other templates as well... -- tonkku107 « Talk Contribs » 10:52, 26 January 2014 (UTC)


 * Supply pictures of what you want. –Matt ⎜ 12:53, 26 January 2014 (UTC)


 * Pics -- tonkku107 « Talk Contribs » 13:10, 26 January 2014 (UTC)


 * Arcane Worktable is working. Not sure about the order of the aspects, and the aspect numbers don't show up correctly right now. –Matt ⎜ 07:49, 27 January 2014 (UTC)


 * Nice! Thanks! also the output is a little offset... Link to an image. The order of them is the same as in the first screenshot. They are empty if they are. -- tonkku107 « Talk Contribs » 13:56, 27 January 2014 (UTC)


 * So they always stay in that order? (I assuming it's ordered Aer, Ignis, Odor) –Matt ⎜ 00:19, 28 January 2014 (UTC)


 * I think so, but to make sure, editors can place them on the right spots. Here Terra, Perditio, and Aqua are not regocnised. Also the number of aspects is hard to see, It should be made smaller somehow, or make it have a little offset. -- tonkku107 « Talk Contribs » 16:56, 29 January 2014 (UTC)


 * I only moved the three aspects I was testing to the correct names. The numbers are now the same size as in the image and have a black outline. –Matt ⎜ 12:25, 31 January 2014 (UTC)


 * Looks good. And those weren't just used for grid but it's ok. Will you make the infusion template, witch will be the infusion page on the screenshot? -- tonkku107 « Talk Contribs » 13:11, 31 January 2014 (UTC)


 * Yes, but I'm having trouble understanding how it works. –Matt ⎜ 13:13, 31 January 2014 (UTC)


 * Youtube link explaining it -- tonkku107 « Talk Contribs » 13:16, 31 January 2014 (UTC)


 * Arcane Infusion is finally done. –Matt ⎜ 11:50, 3 February 2014 (UTC)

Thanks alot! Infusion template is missing the instability from the bottom and item names are in aqua. [instability.txt ] Then once I created the recipes page, I realised that we need Crucible and Mystical Construct templates. -- tonkku107 « Talk Contribs » 10:54, 9 February 2014 (UTC)


 * The Thaumonomicon seems to make all names aqua (including vanilla), which they're not in the inventory or other interfaces, do you still want them like that? –Matt ⎜ 10:52, 9 February 2014 (UTC)


 * Yes... It's how it works... -- tonkku107 « Talk Contribs » 10:54, 9 February 2014 (UTC)


 * Crucible and Mystical Construct are done. –Matt ⎜ 12:08, 13 February 2014 (UTC)


 * Thanks! -- tonkku107 « Talk Contribs » 11:23, 15 February 2014 (UTC)

Javascript and lua
On the last conversation, you suggested to wait for lua being implements, and now with lua, can you explain a bit how JavaScript parse a lua module? an example would be nice. —Powup333  ZH Admin  00:50, 31 January 2014 (UTC)


 * Lua replaces the JS. –Matt ⎜ 02:23, 31 January 2014 (UTC)


 * Okay, in that case, lua can access template just like normal pages does, right? —Powup333  ZH Admin  02:40, 31 January 2014 (UTC)


 * That's kind of the point of having it. –Matt ⎜ 02:41, 31 January 2014 (UTC)


 * Module:BlockGrid seems to have a script error on Template:BlockGrid/doc page. —Powup333  ZH Admin  23:49, 31 January 2014 (UTC)

I have a question about the lua script error, if the error stack traces include mw_main.lua and MWServer.lua, does that mean there is something wrong with the lua installed? —Powup333  ZH Admin  02:26, 10 February 2014 (UTC)


 * Only if that's one of the first things in the trace. The point of a stack trace is to go all the way up the code tree, so you can usually ignore everything but the first couple of entries as those are the actual modules. –Matt ⎜ 02:30, 10 February 2014 (UTC)

Module:Sprite
I've gone through the code from Module:Sprite but I can't find any reference to File:BlockCSS.png. How does the code know from which file they have to take the positions? --91.9.192.194 22:40, 1 February 2014 (UTC)


 * It doesn't. It's just a CSS class. –Matt ⎜ 03:18, 2 February 2014 (UTC)


 * Is it possible to use names with spaces? The old Template had this possibility as far as i know. I want to use like  which should then refer to the right ID at Module:Sprite/Item. At the moment it just displays the "unknown sprite" --79.194.212.50 13:23, 2 February 2014 (UTC)


 * Looks like it works fine to me: –Matt ⎜ 13:27, 2 February 2014 (UTC)


 * Okay, i found my error. Thanks anyway^^ --79.194.212.50 13:41, 2 February 2014 (UTC)

Armor page split
I'm thinking about doing the Armor page split that you suggested in April last year. Would you recommend me to have a page for each piece of armour (e.g. Diamond Helmet, Diamond Boots, Leather Cap etc. or just the 4 main armor categories (e.g. Helmet, Chestplate, Leggings and Boots? –Goandgoo ᐸ <small style=display:inline-block;line-height:1em;vertical-align:-1em>Talk Contribs Edit count 06:02, 2 February 2014 (UTC)


 * I'd recommend splitting by armour categories (with redirects for Cap, Tunic and Pants), but you should ask on the community portal first (Talk:Armor doesn't seem to be watched much). –Matt ⎜ 07:31, 2 February 2014 (UTC)

2 things

 * 1) What is the doc function in Module:Sprite used for? (beside finding the right sub page for the names/ids)
 * 2) I'm getting an error when I try to use "navbar" in a navbox.

--79.194.201.192 18:32, 3 February 2014 (UTC)


 * It's a little something-something that I'll make use of soon. ;)
 * The name parameter is required when using the navbar, always has been (it just used to display a broken template, rather than an error).
 * –Matt ⎜ 01:00, 4 February 2014 (UTC)

Minecraft Font File Usage
Hello, perhaps you are able to answer this question or know where to get this question resolved. I am interested in using three font files that are in-use on this wiki that are all named "minecraft" (.eot,.wof, and .ttf extensions) on another wiki source (http://hexxit.wikia.com) and wondered if there are licenses attached to those files that would prohibit me or if the sites CC-BY-NC-SA would permit it with their CC-BY-SA licensing. Or if there are any additional information that would cause this be a problem.

The three font files location, in question, are: http://hydra-media.cursecdn.com/hydra/fonts/minecraft.eot http://hydra-media.cursecdn.com/hydra/fonts/minecraft.woff http://hydra-media.cursecdn.com/hydra/fonts/minecraft.ttf

Thanks in advance. Kalbintion (talk) 21:49, 10 February 2014 (UTC)


 * I don't know if it can be licensed, because it's just simple geometry, otherwise while I did make the font from scratch, it's identical to Mojang's font spritesheet so it'd be under Mojang's license. –Matt ⎜ 02:45, 12 February 2014 (UTC)


 * I can't imagine Mojang has a problem with others using it non-commercially since they haven't taken action for it here. The primary reason I ask is because I'm an admin of the Hexxit Wikia (a modpack wiki) and wanted to include this as well. I figured the license used for here would apply for the font file at the very least, and I've attributed it as such but I'll contact Mojang to see what they say. Thanks for the response. Kalbintion (talk) 08:45, 15 February 2014 (UTC)

Edit Counter.js
Well, I've gotten the edit counter to work from loading yours, but I think I loaded it incorrectly, as the button appears in any userspace and gives an error in any non-userspace. Bit of help please? --KnightMiner (talk 05:01, 13 February 2014 (UTC)


 * You need to include the whole thing, not just the first part, and you either need the localLoad function or put the whole url in manually. –Matt ⎜ 05:52, 13 February 2014 (UTC)


 * Okay, all working now. --KnightMiner (talk 14:19, 13 February 2014 (UTC)

Module:Documentation at Russian wiki
Hello. There appears to be a problem with the translated version of this module. Links: Module:Documentation, Template:Documentation, Template:Documentation doc page. As you can see in pages above, the module works on the documentation page, but a template loop is created on the template's main page. Requesting assistance. --GreenStone (talk) 18:06, 13 February 2014 (UTC)


 * I've updated the module, so it should work better now. It now uses a separate template for the documentation page and dplvars instead of messing around trying to remove the template loop and manually parse the page, which also broke section editing. –Matt ⎜ 10:33, 15 February 2014 (UTC)
 * The DPL extension is not installed on the Russian wiki. Sending extension request. --GreenStone (talk) 11:04, 15 February 2014 (UTC)

navbox
I think something in your module is not so… Are you sure that the links on the template should be called? I always thought that they look better on the side of the name of… — Yandex translate. Ivan-r is admin in ru-MWiki 09:52, 15 February 2014 (UTC)


 * It was missing the div around it. –Matt ⎜ 10:36, 15 February 2014 (UTC)