Minecraft Dungeons:Enchanting

Summary
Enchanting is a mechanic that augments items, using enchantment points.

Players earn an enchantment point each time they level up. Weapons and Armor each have up to three slots for enchantments (the number of slots is fixed), with up to three random choices per slot. Spending enchantment points activates the enchantments, locking-in the choice.

Enchantment points may be recovered from an item in three ways: Salvaging the item, which destroys the item, gifting the item permanently to another character through the, or sending the item to the to be upgraded.

Enchantments behave independently when stacked. For example, a weapon with two III, each having a 30% chance to proc, does not give a 60% chance to proc, but instead a combined 51% chance, including a 9% chance that the effect procs twice.

When dealing with a melee weapon, ranged weapon, or piece of armor with a built-in enchantment, that built-in enchantment is always at level 1, and that enchantment is unavailable as an option to apply onto that particular piece of equipment, even if the built-in enchant is normally stackable. For example, a never has  as an option, a  never has  as an option, a  never has  as an option, and so on.

If the enchantment icon, enchantment effects or the Status effect icon relating to the enchantment appears upon the use of non-enchanted equipment, it can be determined that the enchantment is built-into the equipment. For instance, the does not possess  as the enchantment icon does not occasionally occur on the side of the screen during use and can obtain the enchantment in the enchantment slots.

Soul Enchantments
Enchantments that involve souls occur only on weapons and armor that provide soul gathering naturally, such as the, , or , not on equipment that has an enchantment built-in that provides soul gathering - ,  and  being notable examples. Soul gathering equipment can possess non-soul enchantments the same as regular equipment. ,, and are Soul enchantments that occur on both melee and ranged weapons. , and occur for amour.

Trivia

 * It is possible to apply up to three of the same enchantment to an item.
 * There are several items $$ that have unobtainable enchantments.
 * The Vine Whip possesses an unobtainable natural enchantment that only poisons one targeted enemy instead of a group.
 * The Hunting Bow and its Unique variants feature two natural enchantments that work in tandem to create a target over the head of any struck mob.

History
ja:MCD:エンチャント pt:MCD:Encantamento ru:MCD:Зачаровывание zh:MCD:附魔