Fishing Rod

Fishing rods are tools whose primary purpose is obtaining fish.

Crafting
A fishing rod can be crafted from three sticks and two pieces of string in a fishing rod position.

Fishing
Enchanted fishing rods can be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item.

Trading
Fishermen villagers sell one enchanted fishing rod for 7–8 emeralds as their second tier trade. The enchantments will be the same as might be obtained from an enchantment table at levels 5–19.

Carrot on a Stick
If a carrot on a stick is totally used so that its durability hits zero, it turns into a fishing rod.

Fishing
The fishing rod's main use is for fishing. Catching an item costs 1 durability, reeling in while the hook is on the ground costs 2 durability, and reeling in while in water does not reduce durability.

Hooking mobs and other entities
The fishing rod can be used to hook mobs, items and some entities, and even players. The fishing rod can then be reeled in, which drags them towards the player and dealing no damage. Reeling in a mob or entity will cost 5 points of durability, and reeling in an item will cost 3 points.

Besides mobs and items, entities that can be reeled in include boats, minecarts of any type, armor stands, shulker bullets, ghast fireballs, shot fire charges, primed TNT, and any falling block such as sand, gravel, dragon eggs or anvils.

Some entities can be hooked, but cannot be reeled in: mobs riding/being ridden by other mobs, paintings, item frames, lead knots, end crystals, and shulkers. Attempting to reel in said entities still costs durability to the rod.

The rest of the entities cannot be hooked at all: thrown eggs, snowballs, eyes of ender, ender pearls, potions or bottles o' enchanting, dragon fireballs, wither skulls, fireworks rockets or arrows in flight, area effect clouds, or xp orbs. Use on a villager will lower the player's popularity and cause any naturally-spawned iron golem nearby to attack.

In Pocket Edition, hooking an entity mounted on another entity will break the connection between the rider and its ride.

Fuel
A fishing rod can be used as fuel in furnaces, smelting 1.5 items per fishing rod.

Other usage
The hook can also be used to activate wooden pressure plates or weighted pressure plates.

Enchantments
A fishing rod can receive the following enchantments:


 * Lure
 * Luck of the Sea
 * Unbreaking
 * Mending
 * Curse of Vanishing

Data values
Fishing hooks have entity data associated with them that contain various properties of the entity. They have no entity ID whatsoever in the computer edition; however, you can identify them because their name is defined as "unknown". In Pocket Edition, their entity ID is.

Trivia

 * The maximum distance you can get between the bobber and yourself is 33 blocks.
 * Skeletons can be pulled into their own arrows.
 * When casting the rod into a portal, the bobber may stick to it like a normal block, go through and travel in the nether, or stop on the next block behind the portal.
 * If you stand directly in front of a column and cast your line onto a block above you, the line will fall downwards.
 * If the bobber hits a painting, the painting will break.
 * If you cast the line into an End Portal, the line and bobber will disappear.
 * The player can get into bed after casting a line, and the line will remain in the water till the player wakes up and reels it in.
 * The fishing rod's bobber entity is named "unknown."
 * The fishing rod's bobber has a 3D model in Pocket Edition.

Gallery
Angel Caña de pescar Canne à pêche Horgászbot Canna da pesca 釣竿 낚싯대 Vishengel Wędka pt-br:Vara de Pescar Удочка 钓鱼竿