Java Edition Alpha v1.1.1

Alpha v1.1.1, also known as Seecret Saturday, is the tenth seecret update which added sneaking, new paintings and fishing rods. It was released with server 0.2.1 on September 18, 2010, and is the only Seecret Saturday update; all other seecret updates were released on Fridays. This version is notable for the gray screen bug caused by gamma slider debug code. This code would set the display's gamma and contrast values to zero, resulting in the screen going completely gray. This version also took a very long time to download.

Items

 * Fishing Rod JE1 BE1.png Fishing rods
 * Have no use.
 * Are stackable.

Non-mob entities

 * Paintings:
 * Added 5 new paintings:
 * Graham Painting JE1 BE1.png "Graham"
 * Creebet Painting JE1 BE1.png "Creebet"
 * Donkey Kong Painting JE1 BE1.png "Donkey Kong"
 * Skeleton Painting JE1 BE1.png "Skeleton"
 * Pigscene Painting JE1 BE1.png "Pigscene"

Gameplay

 * Sneaking Steve.pnging added

General

 * Added the ability to change mouse sensitivity
 * Added sliders to change volume of sound and music

Non-mob entities

 * Paintings
 * Two paintings have had their textures changed to their modern versions.
 * Changed Sea painting from Sea Painting JE1.png to Sea Painting JE2 BE1.png
 * Changed Stage painting from Stage Painting JE1.png to Stage Painting JE2 BE1.png

General

 * Option to toggle the debug menu in the options has been replaced with the key.  +  reloads all web-loaded resources.
 * Smoother day-to-night and night-to-day transitions.

Fixes

 * Infinite snowball glitch fixed where snow blocks (requiring 4 snowballs) would be crafted then broken, producing 4–6 snowballs back.
 * Solid snow blocks now only drop four snowballs.

Trivia

 * Despite this version being available for several hours, considerably longer than other archived versions such as pre-reuploads of Beta 1.1, there were no known archives of it. An archived copy was not found until June 25, 2021, when Twitter user LunaSorcery provided an archived jar file.
 * There was a bug with crouching that caused the outer layer of custom skins render as if the player wasn't crouching.