Bedrock Edition exclusive features

This is the list of features that are available exclusively to the Bedrock Edition.

General

 * Add-ons
 * Used to change the way things look in-game.
 * Behavior packs, used to change behavior, loot, equipment, and spawn rule of entities.
 * Can be used to replace entities, or add new ones. The latter is still limited to experimental gameplay.
 * Resource packs have the same usage as they do in Java Edition. They can be used to change entity models and add custom particles, but cannot be used to change block models.
 * World templates can be used to import a world from outside.


 * Block Selection
 * Has two types of block selection: Highlighted Color and Show Block Outline.


 * UI
 * Two UIs: Pocket and Classic.


 * Education Feature
 * Education Edition Feature from Chemistry Update.


 * Minecraft Marketplace
 * Minecraft Coins
 * Official Community Creations


 * Skins
 * Have extra 3D pixels on the skin model.
 * Skin Packs are available:
 * Campfire Tales Skin Pack
 * City Folk
 * Coral Crafters Skin Pack
 * FINAL FANTASY XV Skin Pack
 * Halloween Costumes Skin Pack
 * Holiday Skin Pack 2015
 * Journey To The West Skin Pack
 * Lunar New Year Skin Pack
 * Magic: The Gathering Skin Pack
 * Mighty Morphin Power Rangers
 * Strangers - Biome Settlers 3
 * Town Folk Skin Pack
 * Other community skin packs


 * Worlds
 * Purple Parrot Party Palace
 * Inspiration Island
 * Other community worlds

Full button/key mapping for keyboard & mouse + controller + touch. World Options
 * Settings
 * Profile
 * Change Gamertag
 * Manage Account
 * Manage who can send you invites
 * Sign Out from Xbox Live
 * Auto Updates Unlocked Packs
 * Off
 * On with Wi-Fi Only
 * On with Wi-Fi or Mobile Data
 * Use Cellular Data
 * Require Encrypted Websockets
 * Video
 * Camera Perspective (For easy access on mobile devices)
 * Screen Animations
 * Screen Safe Area
 * Outline Selection
 * Fancy Bubbles
 * Beautiful Skies
 * Fancy Graphics
 * FOV Can Be Altered By Gameplay
 * UI Profile (ONLY on mobile devices)
 * Pocket
 * Classic
 * Anti-Aliasing
 * Particle Render Distance
 * Texel Anti-Aliasing
 * Other
 * Make old worlds infinite
 * Global Resources
 * A menu that enables the user to customize their main resource packs that will be activated across the entire game.
 * Storage
 * Menu that displays devices's storage of various data, including:
 * Behavior Packs
 * Cache Data
 * Resource Packs
 * Worlds
 * World Templates
 * Broadcast
 * Uses Mixer Create to create built-in livestreams with viewer contributions using commands.


 * Particles
 * Some of the particles have a different name compared to Java Edition.
 * Exclusive particles:


 * Sounds
 * Other exclusive sounds are listed on the Bedrock Edition sound_definitions.json.


 * Armor defense
 * Damage taken only depends on the number of defense points.
 * Each armor point gives 4% damage reduction.

Commands

 * Has more game rules:
 * Has more game rules:


 * Sets the maximum number of players allowed to join a multiplayer game.
 * Sets the maximum number of players allowed to join a multiplayer game.


 * Transfers player to another server.
 * Transfers player to another server.


 * Replaces the functionality of spawn chunk in Java Edition.
 * Replaces the functionality of spawn chunk in Java Edition.


 * Used to connect to a WebSocket server which uses command messages to communicate with clients.
 * Used to connect to a WebSocket server which uses command messages to communicate with clients.


 * Command Format


 * A user interface layer to easily set the teleport, time and weather commands.
 * is now its own separate command.

Splashes
There are many splashes exclusive to the Bedrock Edition.

Graphics

 * Graphics are more vibrant and smoother than in Java Edition and Legacy Console Edition.
 * Burning mobs emit large particles with fire's animation.
 * At sunset and sunrise, clouds and ambient lighting will turn pink.
 * Slabs, stairs and farmland do not block light.
 * Suffocation animation is different.
 * Animation for entering a Nether portal is different.
 * Player burning animation is different.
 * Lava has a different animation when flowing.
 * Eating animation for animals when feeding them.
 * Some mobs only have an exclusive attack animation.
 * Zombie pigman and baby zombie pigman.
 * Drowned and baby drowned.
 * Explosion particles are more pixelated.

World generation

 * Buried treasure
 * Can generate in stone shore biome at high altitude.


 * Desert pyramid
 * If generated in a ravine or river, the temple’s floor will be replaced by the bottom of the ground in a ravine or river, rather than just one block from a TNT shape.
 * If generated in stripe land, it has very tall foundation to bedrock layer, unlike in desert that never has tall foundation if generate with air in the bottom.


 * Far lands


 * The infinite worlds generate Far Lands since X/Z: ±12,550,821, like prior to Beta 1.8 on Java Edition.
 * However, the BE Far Lands generate different structures and biomes.
 * The Stripe Lands are mostly a graphical glitch, however this area has distorted physics:
 * Players next to water are teleported into the Void.
 * Starts to generate at X/Z: ±16,777,216 and continues until the game's limits.
 * Terrain will be completely ocean with very deep water until bedrock layer.
 * Generated structure can still generate, with tall foundation.
 * Exceptions are desert wells, woodland mansions, dungeons and mineshafts.
 * Igloos will generate at ocean floor.


 * Huge mushrooms
 * Will generate naturally in swamps.


 * Igloo
 * The beds in the igloo are white, magenta or brown, depending on the biome, never red.
 * Polished diorite replace position of polished andesite.
 * Generate with packed ice instead of ice.
 * If generate in stripe lands, it will generate underwater at bedrock layer on the ocean floor, cutting some bedrock around it and replace bottom bedrock at y=0 by stone brick.
 * Oddly, the bed is magenta, instead of white and brown as if generate in snowy tundra and snowy taiga.
 * Villager and zombie villager spawn in igloo basement is random instead of priest.


 * Desert Well
 * 2 Desert Well can commonly generate in the same chunk


 * Old world type
 * Finite, 256&times;128&times;256 world.
 * Biomes are shrunken to fit more biomes.
 * Generates with an Invisible Bedrock world border.
 * Village and desert well are the only buildings which can generate in this world type.
 * Tall Grass, fern and large fern are generated less.
 * Can be extended with the "make infinite" button.
 * Nether portal can't be activated.
 * End portal can't be activated.
 * The Nether and the End can only be accessed from portal using or the  command.
 * Both Nether and End also bordered with size 256&times;128&times;256.
 * The Nether still generates normally, but the 8:1 travel ratio is maintained, meaning that returning to the Overworld may cause the player to become stuck (due to the Overworld being only 256&times;128&times;256 in size).
 * Despite Nether Portal can’t be activated, return from Nether to Overworld will cause newly activated Nether portal to generate in the Overworld (this is due, Nether portal placed with command not counted in the Overworld).
 * The End only generate central island and sometimes end fountain didn’t generate and ender dragon sometimes stuck at border, also end gateway didn’t work here.
 * Unlocking last tier trade of Cartographer will freeze all mobs in the world and the game will stop ticking.


 * Stronghold
 * Prison room doesn't generate an iron door or a stone button.
 * Has larger chance to generate under village wells to easily detect without an eye of ender, even when the eye of ender has been added.
 * Number of strongholds able to generate per world is random instead of 128 per world
 * 3 Stronghold generate in a ring centered at 0,0 and other strongholds generate randomly around the world.


 * Superflat world type
 * Called Flat.
 * Classic preset only, cannot be customized.
 * Has no villages nor mineshaft generated.


 * Villages
 * Blacksmith chests can have ink sacs.
 * Churches and blacksmith buildings in desert villages generate using sandstone instead of cobblestone.
 * Village meeting point generate with various type bell.


 * Swamp hut
 * Cauldron is filled by a random potion or splash potion.
 * 1/3 or 2/3 of the cauldron is filled with a potion.


 * Pillager outpost
 * Can generate with tall foundation.
 * Generate with black banner instead of illager banner.


 * Nether Portal
 * If generate in mid air, netherrack generates as part generation, even on Overworld.


 * World Seed
 * Only 4,294,967,296 possible seeds can generate a world, this is unlike the Java and Legacy Console Editions’s 18.4 quintillion (264) possible seeds.
 * Uses 32-bit variant of Mersenne Twister PRNG to generate seeds instead of 64-bit.

Blocks

 * Barrel
 * Has exclusive unused textures


 * Bed
 * A brown bed will generate in an igloo generated in taiga, a white bed will generate in ice plains igloos and a magenta bed will generate in an igloo generated in stripe land at far lands.
 * Appear in 2D model in inventory.


 * Beacon
 * The light only takes the color of the highest stained glass and colors cannot be mixed.


 * Bell
 * Have 3 exclusive side texture.


 * Chest
 * Generates naturally inside large houses in a village which contain farm loot.
 * Has outdated closing sound.


 * Door
 * Doors are able to be waterlogged.


 * Enchanting Table
 * Gives off a light level of 12.


 * Glowing Obsidian
 * Can only be obtained through inventory editing.
 * Glows at light level 12.
 * Can only be mined using a iron or diamond pickaxe with Silk Touch enchantment.
 * If mined without a iron or diamond pickaxe, it will drop nothing.
 * If mined with a iron or diamond pickaxe without Silk Touch enchantment, it will drop normal obsidian.


 * Ice
 * If ice is placed below soul sand, it just making it slippery.‌
 * Attempting to set ice on fire with a flint and steel will decrease durability by 1.
 * Ice does not conduct redstone in because It is classed as a transparent block.


 * Packed Ice
 * Packed ice generate as window in igloo.


 * Invisible Bedrock
 * Projectiles can pass through it.
 * Leaves a shadow.
 * Looks like a sheet of stone in inventory.


 * Leaves
 * In snowy biomes, such as snowy taiga, leaves lose their biome dependant colour shade so they appear frost covered when snowing.
 * Leaves may spawn one spider provided that there are 3×3×2 spaces around it.


 * Melon Block
 * Breaking a melon with shears will produce the full 9 slices of melon.


 * Spawners
 * Take slightly longer to mine than in Java Edition.


 * Slabs
 * Cut sandstone slab and Cut Red Sandstone slab.
 * Regular sandstone and red sandstone slab can only be crafted using regular sandstone or red sandstone, no variants.


 * Stairs
 * Regular sandstone and red sandstone stairs can only be crafted using regular sandstone or red sandstone, no variants.


 * Nether Brick Block
 * Has a brighter texture.


 * Nether Reactor Core
 * Can only be obtained using inventory editing.
 * Can only be mined using pickaxe with Silk Touch enchantment.
 * If mined using a pickaxe without Silk Touch enchantment, it will drop 3 diamonds and 6 iron ingots.


 * Observer
 * Unlike in the Java and Legacy Console Editions, observers in Bedrock Edition have some blocks that cannot be detected when they receive a block update.
 * Can't detect redstone update.


 * Obsidian
 * Requires 6.5 seconds to mine instead of 9.4.


 * Piston and Sticky Piston
 * Requires 1 tick to retract instead of retracting instantly as they do on other versions of Minecraft.
 * Have a thick, broader neck.
 * When powered with a 1-tick pulse, a sticky piston will not leave the block it is pushing in front.
 * Takes longer time to extend.
 * When depowered while extending, pistons will continue to extend and then retract.
 * Quasi-connectivity (BUD powering) does not exist.


 * Planks
 * Are named Wood Planks


 * Podzol
 * Block ID 243, rather than ID 3 with data value 2.


 * Glass Pane, Stained Glass Pane and Iron Bars
 * Have 3D inventory icon


 * Redstone Dust
 * When placed, it has a + shape instead of • even if it is not connected to another redstone component.
 * Does not have quasi-connectivity, meaning many contraptions for the Java Edition and Console Edition have to be altered.
 * Connects to pistons.


 * reserved6
 * Can only be obtained through inventory editing.


 * Sign
 * Can be used to safely demolish cacti by clicking on the side of it.


 * Snow layers
 * Melts gradually in snowless biomes (except in extreme hills).
 * Called "Top Snow" in the inventory.


 * Stonecutter
 * Uses old texture.
 * Appear as full block.


 * Stripped Log
 * Called as Stripped Wood.


 * Update Game Block
 * Block obtained from inventory editing.
 * Can be mined with bare hands (similar to dirt).


 * Water
 * Has a gradient.

Items

 * Boat
 * when used as fuel, can smelt 6 items.


 * Book and Quill
 * Can hold two pages at the same screen
 * Edit button to change the words per page


 * Enchanted Golden Apple
 * Called "Enchanted Apple" in inventory.


 * Empty Map
 * Can be crafted using nine paper in addition to the recipe used in other versions of the game.
 * An empty map can be used to clone a map in the anvil as well as in the crafting table.
 * Empty maps with compasses have been renamed to Locator Map, to distinguish between empty maps without compasses.


 * Bucket of Fish
 * Bucket of Tropical Fish called Bucket of 'Tropical Fish name'.


 * Map
 * Does not show the player's position until a compass is added using an anvil or a crafting table(when using classic UI).
 * Has different color in different biomes.
 * Zooming out is done using an anvil. Additionally, zooming out can also be done in a crafting table when using classic UI.
 * If a map placed in an item frame is cloned, the location of the map placed in the item frame appears as a green marker whereas the location of the player appears as a white marker when the cloned map is viewed.
 * Player heads appear on maps.
 * Map 0, also called unknown map can generate in stronghold library and shipwreck map chest.


 * Melon Slice
 * Is called "Melon"


 * Minecart with Command Block
 * Has a repeating command block in it instead of impulse command block.


 * Steak
 * Called "Cooked Beef" in inventory.

Mobs and entities

 * All feedable mobs
 * When feeding them, particle effects corresponding to food will appear.


 * All undead mobs
 * Do not have a chance to spawn wearing pumpkin and jack-o-lantern during Halloween


 * Blazes
 * Search radius of 16 blocks.


 * Boat
 * A sunken boat will float again when it emerges from the current or the waterfall that is keeping it down.
 * Boats emit smoke when destroyed.
 * Mobs can be 'picked up' by riding a boat near them, and a mob can drive the boat without the aid of the player.


 * Camera
 * Camera spawn egg can only obtained through nbt editor.
 * Has missing functionality.


 * Cave Spider
 * Has a 1% chance of spawning as a spider jockey.
 * If in the Nether, they have a 1% chance of spawning as a wither jockey.
 * This makes it more dangerous, because if the player is attacked, the player will get the Poison effect from the cave spider and the Wither effect from the wither skeleton.
 * If an abandoned mineshaft generates in a snowy biome with a cave spider spawner in view of the sky, cave spiders have a chance to spawn as a cave spider jockey with a stray instead of a skeleton.


 * Chicken Jockey
 * Doesn't have a drowned and pigman variant (a baby drowned or baby zombie pigman riding an adult chicken).
 * Ordinary chicken jockeys (a baby zombie riding an adult chicken) or its variant chicken jockeys (baby husk, and baby zombie villager riding adult chicken) will not spawn as a jockey, but have a 15% chance to want to be a jockey when trying to attack a player, villager or golem.
 * Normal chicken jockeys have a higher chance to spawn in Bedrock Edition because a baby zombie has 15% chance to want to be a jockey rather than the 5% chance to spawn as one in Java Edition.
 * If the adult chicken that the baby zombie or husk is riding dies or despawns, the baby zombie will not attack the player and will run to the nearest mob that can be ridden to be a jockey again rather than continue attack the player, villager or golem as on other versions of Minecraft.


 * Chickens
 * Baby forms can spawn naturally.
 * Can't spawn naturally in Nether via chicken jockey.
 * Spawn in groups of 2-4.
 * Doesn't has higher spawn rate in jungle biome and variants.


 * Cows
 * Spawn in herds of 2-3.
 * Baby form can spawn naturally.


 * Drowned
 * Has smaller chance to spawn holding Fishing Rod.
 * Has larger chance to spawn holding Nautilus Shell
 * Doesn't has chicken jockey variant (Baby Drowned riding Chicken).
 * Has the same posture as the player when holding a nautilus shell or anything else in its offhand.
 * Use a swimming animation similar to the player.


 * Elder Guardians
 * Is considered a boss mob.


 * Endermite
 * Attack endermen without provocation.
 * Have walking sounds.
 * Attack snow golems and iron golems without provocation.


 * Fishing Rod
 * Has a cubic bobber.


 * Ghasts
 * Have glowing eyes.


 * Iron Golem
 * Iron Golem spawn egg can only obtained through inventory editing.
 * Can damage player on any difficulty including Peaceful.


 * Item
 * 2D items do not spin.


 * Leash Knot
 * Has better physics


 * Magma Cube
 * Smaller magma cubes will be ejected at high speed.


 * Minecart with Command Block
 * Has a repeating command block in it instead of impulse command block.


 * NPC
 * Can only be spawn using /summon command.
 * NPC spawn egg can only obtained through nbt editor.
 * Lack of Function.


 * Panda
 * Baby form can spawn naturally.


 * Parrot
 * Parrots can dance on a player shoulder


 * Pigs
 * Have changed sound when accelerated.
 * Piglets can spawn naturally.
 * Spawn in herds of 1-3


 * Polar Bear
 * Spawn in group of 1-2.


 * Pufferfish
 * Will instantly puff up to their fullest form after taking any kind of damage.
 * Will puff up when near most hostile mobs.


 * Rabbit
 * Have an exclusive texture.


 * Sheep
 * Color around their faces and patches when sheared correspond to their wool color.
 * Baby sheep can spawn naturally.
 * Spawn in flocks of 2-3


 * Slime
 * Smaller slimes will jump very fast.


 * Skeleton
 * If a player shoots a skeleton outside its detection range, then it will temporarily hold up its bow in a shooting position.
 * Damage is not based on difficulty, but closer target make arrow deal less damage but shoot faster.
 * Doesn't avoid player when player is too close from skeleton.
 * Spawn in group of 1-2.
 * Underwater skeletons can only use a melee attack to attack the player and cannot use their bow.


 * Snow Golems
 * Snow golem spawn egg can be obtained, but only obtained through inventory editing.


 * Spider
 * Never spawn with status effect on hard difficulty.


 * Spider Jockey
 * Has more variants:
 * Spider Jockey: Skeleton riding Spider (ordinary spider jockey).
 * Wither Jockey: Wither Skeleton riding Spider.
 * Stray Spider Jockey: Stray riding Spider.
 * Cave Spider Jockey: Skeleton riding Cave Spider.
 * Wither Cave Spider Jockey: Wither skeleton riding Cave Spider.
 * Can only be spawned using a cave spider spawn egg or /summon command in the nether, due to the cave spider having a 1% chance to become a cave spider jockey and skeleton having a 80% chance become wither skeleton.
 * Because of this, this mob is unused as it never spawns naturally. Also it's only spider jockey variant which is an unused mob.
 * Stray Cave Spider Jockey: Stray riding Cave Spider.
 * Baby zombie Spider Jockey: Baby zombie riding Spider.
 * Has 15% chance to mount spider when try attacking villager, player or golem.
 * Baby husk Spider Jockey: Baby husk riding Spider.
 * Has 15% chance to mount spider when try to attack villager, player or golem.
 * Baby zombie villager Spider Jockey: Baby Zombie Villager riding Spider.
 * Has 15% chance to mount spider when try to attack villager, player or golem.
 * Baby zombie Cave Spider Jockey: Baby zombie riding Cave Spider.
 * Has 15% chance to mount cave spider when try to attack villager, player or golem.
 * Baby husk Cave Spider Jockey: Baby husk riding Cave Spider.
 * Has 15% chance to mount cave spider when try to attack villager, player or golem.
 * Baby zombie villager Cave Spider Jockey: Baby zombie villager riding Cave spider.
 * Has 15% chance to mount cave spider when try to attack villager, player or golem.


 * Squids
 * Spawns version exclusive baby squids.
 * Spawn only in ocean and beach variant biomes.


 * Tropical Fish
 * Has different natural variants:
 * Blue Dory : Gray-Sky SunStreak.
 * Tomato Clown : Red-White SunStreak.
 * Some name are different:
 * White-Gray Brinely are called Butterfly Fish.
 * White-Orange Clayfish are called Ornate Butterfly.
 * Lime-Sky Brinely are called Queen Angel Fish
 * Teal-Yellow Dasher are called Yellowtail Parrot


 * Turtle
 * Baby form can spawn naturally.


 * Villager
 * The generic villager (Green Robed Villager) or nitwit villager are unused.
 * Will run away when attacked by player.
 * Babies have bigger head.
 * If willing, villagers will mate as long as the population is less than 100% of valid doors, rounded down.


 * Witch
 * Attack snow golems and iron golems without provocation.


 * Wolves
 * Puppies can spawn naturally.
 * Can hurt player on Peaceful difficulty.
 * Spawn in regular taiga and snowy taiga biome only.


 * Zombie Villager
 * Zombie villagers wearing armor or holding tools or weapons can't spawn naturally and can only be spawned using mob editing and/or the /replaceitem command.
 * Nitwit zombie villager are unused (green robed zombie villager).

Achievements
Some achievements are only available in Bedrock Edition.

History
Características exclusivas/Pocket Edition Fonctionnalités exclusives/Bedrock Pocket Edition/限定要素 Exclusividades da Bedrock Edition Эксклюзивные нововведения (Bedrock Edition) 携带版独有特性