Player

The Player is the character users control. The default player is known as "Steve?" (Notch puts the question mark because the name "Steve" is still not confirmed to be his real name). The player's skin can be changed. The player appears to be right-handed, holding all items and blocks in his right hand.

Appearance
The default player's skin has brown hair and blue-purple eyes wearing a blue shirt, a pair of jeans and grey-black shoes.

History
Before Alpha 1.0.14, the walking animation for the player was different; the player swung their arms wildly to their sides while walking. This animation is still used in Classic.

After the Beta update, the default texture for the player was replaced with a beardless version. The bearded version is still obtainable by downloading the reference skin at minecraft.net/profile, and is still used in offline mode.

Before the Beta 1.8 update, the armor bar had appeared in the position that the hunger bar is currently at now.

The player can jump one block high, and two blocks long (in Classic, three blocks long). Since Beta 1.8 Pre-release 1, the player can jump 4 blocks horizontally if sprinting.

The player did not have an experience or hunger bar before 1.8 pre1.

Before Minecraft RC2, when the player was damaged, he would make a deep "Ooo!" sound. As of RC2, any physical damage will play a gory flesh impact sound, and damage from falling would play sounds like bones breaking.

Health
The player has 10 full hearts (even if he/she is in creative mode). The same goes for survival. When the player's hunger bar is at 9 points or higher, their health will slowly regenerate by half a heart every five seconds. The hunger bar depletes slowly when the player does things like running, sprinting, jumping, attacking mobs, and mining, and it can be refilled by eating food. When the hunger bar is down to 0 the player will start starving and losing health. Prior to Beta 1.8 Adventure Update, there was no hunger.

Movement

 * Note: the numerical values used in this section are approximations based on experimentation. Slight variation from true values is possible, based on human error, and so each value also lists an error range.

The player walks at a rate of 4.31(±0.01) blocks per second. This means that he can walk a total of 5160 blocks in one minecraft day.

As of Beta 1.8, the player is able to sprint, draining the food bar considerably (10×) faster than usual while doing so. The player is capable of sprinting approximately 5.55(±0.02) blocks per second, as opposed to the regular pace of 4.31. The player can jump four blocks horizontally when sprinting. The player cannot sprint if there are only 3 bars or fewer left in the hunger meter. Sprinting is activated by double-tapping the forward button (default is "w" key) then holding it.

In creative mode, the player flies at 10.88(±0.06) blocks per second.

Gameplay HUD
The onscreen, heads-up display (HUD) consists of the player's health bar, hunger bar, experience bar, and hotbar. The armor condition bar appears above the health bar if the player is wearing armor. The HUD also contains the reticule, version and if applicable, the unlicensed copy note. You can also remove the HUD by pressing F1 on your keyboard (and pressing F1 again to show it again).

Experience
Beta 1.8 introduced the ability to gain experience points via experience orbs when killing mobs. However, experience points and leveling was not yet utilized in the game until the fourth pre-release of version beta 1.9. Your level is indicated by a green number above your HUD, and your experience points can be used to enchant weapons and tools with different useful attributes and skills (see enchanting table.)

Your level increases by obtaining enough experience points, and you lose all levels and experience upon death.

Modes

 * In survival mode, The Player is able to place and destroy blocks, and use all tools available. The player has limited health, hunger, and oxygen (10 hearts/lambchops/bubbles) and it takes time to break blocks.
 * In creative mode, the player has the ability to fly by double tapping the space bar and to place infinite number of blocks, but with limited use of crafting and tools. The player has unlimited health and oxygen, and breaking blocks is instantaneous. Also the arm length is increased from 4 to 8.
 * In hardcore mode, you're playing survival, but you can't respawn and the difficulty level is locked on Hard.

Customizing
Users can change their character's skins; this can be done on the Preferences page of Minecraft.net by uploading a .PNG image file, which will then replace the default skin. For the website, see Minecraft Skins.

While you can use a female custom skin, there is only one player model. This is due to the fact that when creating a skin, you are only editing the textures of the player model, and not the properties themselves. There are currently no known official plans to implement female character models or sounds.

Trivia

 * The player's eye level (According to coordinates while pressing the F3 button) is 1.62 meters, if every block is assumed to be one meter tall. Using human head proportions and average sizes, this means that the player height is approximately 1.73m (5'8"). This seems to be confirmed in an old video by Notch, as it is stated he is 1.7 meters tall.
 * The player is capable of carrying in his inventory a total weight of 445,132,800 kg or 981,349,840.6 lbs (A stack of Gold Blocks in every slot of his inventory (plus a little more with golden armor on himself), assuming 1 block of gold is 1 cubic meter and the density of gold is the highest in the game, which is 193,200 kg/m³ in real life), although fictional items, like netherrack, could be even heavier.
 * In the Pocket Edition, The Player's default name is Stevie.
 * In the game Super Meat Boy, the player is named Mr. Minecraft.
 * If the player is in Creative Mode, they can still take damage and die in The Void.
 * Zombies wear the same clothing as Steve? but they seem to be ripped. This has led to the discussion whether zombies are actually the dead bodies of past Steves.
 * Steve seems to be ambidextrous, as he holds weapons, like swords, in his right hand, but holds the stock of a bow in his right hand as well, while if he was right-handed he would do this the other way around. An easy way of seeing this is by charging your bow and pressing F5.