User:Munin295/Minecraft 2.0

Like everyone else, I've got my own ideas about how Minecraft could be improved.

Enchanting
Everyone hates the randomness of enchanting. Let's replace the randomness with recipes:

An enchantment recipe consists of three elements:


 * Enchantment Level Ingredients
 * Blocks of ore yields, intended to be a time/resource cost


 * Almost all enchantments are re-scaled to go from level 1 to 5.


 * Enchantment Effect Ingredients
 * Symbolic items representing the intended enchantment. Although some effect ingredients might be considered "expensive", that isn't the intention except for some "high-value" enchantments (Protection, Sharpness, Power).


 * The item to be enchanted
 * A level 2 enchantment requires an item with an appropriate level 1 enchantment, a level 3 enchantment requires an item with an appropriate level 2 enchantment, etc.