Talk:Slime/Archive 1

Spawning algorithm
Does anybody have the spawning code for slimes? I've been wondering in what conditions they spawn for a slime spawning room. I know that they only spawn in some chunks, and below 16 on the y axis, at any light level, but how much room do they need? and how rare is it to find them in those certain chunks? Does the whole room need to be below 16 or just the floor? 05:17, 17 February 2011 (UTC)

Here it is (Beta 1.3_01):

Slimes are in the mob list with other monsters. As for other monsters, the same spawn procedure is taken for Slimes (other sources on this topic available). Again, as for other monsters and animals, a special check performed immediately after mob creation - if it passes, created slime gets added to the world and actually spawns:

check if(slimeSize == 1 OR difficulty > PEACEFUL) AND slimeRandom.nextInt(10)==0 AND chunkFancyRandom.nextInt(10)==0 AND slimePositionY < 16)

Simply put, only small slimes can spawn on peaceful, all slimes spawn below level 16, on any surface and with any lighting conditions. But chance of slime spawning reduced to 1/100 compared to other monsters, and additionally this chance is bound to the chunk in some fancy way:

chunkFancyRandom = new Random(WorldSeed +chnkX * chnkX * 4987142 + chnkX * 5947611 + chnkZ * chnkZ * 4392871L + chnkZ * 389711 ^ 987234911L)

One can probably create Java program that will take world seed and chunk coords and tell if this chunk can spawn slimes or not. I assume, roughly 1/10 of all chunks will be capable of slime spawning. -- 22:54, 17 March 2011 (UTC)


 * Perhaps I'm missing something because all the code isn't there, but the snippet you show doesn't seem to limit which chunks slimes spawn in. chunkFancyRandom is just a Random.  Those polynomials in chnkX and chnkZ are setting the seed, it still ought to have a 1/10 chance of returning a 0, to satisfy the test given, *unless* that Random is created each time exactly the same way and used, e.g, only once.  Is that what's happening, or is the chunkFancyRandom held onto while the server is running? If it's only used once, then the use of Random is just a fancy way of hashing the polynomial, and yeah only 1/10 of chunks will spawn slimes...  03:45, 22 June 2011 (UTC)

It appears as though they need a space of 4x4x4, although this is purely from personal experience. –Preceding unsigned comment was added by (&#124;) 05:52, 4 April 2011. Please sign your posts with

This may be new in Beta 1.4 but I was playing recently and discovered that medium slimes also spawn on peaceful. This happened three times. –Preceding unsigned comment was added by (&#124;) 17:07, 21 April 2011. Please sign your posts with


 * Many people have been reporting that for quite a while. I have a couple questions that might help narrow it down.  Thanks.  -- 17:55, 21 April 2011 (UTC)
 * Had you changed the difficulty recently?
 * SMP or SSP?
 * Running any mods? (probably irrelevant)

A little self-contradicting
I understand that this article is a little unstable due to the spawning being broken, but I think it kinda contradicts itself. For example, in paragraph 1, the article states "Small slimes apparently spawn in the peaceful difficulty.", yet in paragraph 6 it states "Currently, slimes cannot spawn naturally." Paragraph 5 ("There is currently a bug that causes slimes of any size to not be removed when switching to peaceful, unlike other hostile mobs. ") also feels a little awkward. This article seems to be providing information from when slimes spawned, as well as now that spawning is broken and this results in a little bit of contradicting information. Maybe I'm just making a big deal out of nothing, but what do you guys propose for fixing the article? -- 04:37, 25 November 2010 (UTC)


 * Fixed a bit of this, but can someone confirm the following:
 * Reports of slimes spawning in the upper layers of a snow biome.
 * Slime ability to climb ladders.
 * I've checked around GetSatisfaction but can't find anything and it's nigh impossible to find spawned slimes. -- 10:25, 28 January 2011 (UTC)


 * Now the page entirely contradicts itself
 * "Even as of Beta 1.3, Slime are able to spawn on peaceful(Glitch or bug maybe?). "
 * "They only spawn onward from easy to hard. They used to spawn on all difficulties, even peaceful. Later, this was fixed. "
 * Can someone check which it is? -- 07:24, 23 February 2011 (UTC)!

50 block slime
can someone add a pic of one? –Preceding unsigned comment was added by (&#124;) 01:15, 1 December 2010. Please sign your posts with


 * Sign your comments, Mr. No-name. And here is your 'pic' 02:54, 20 February 2011 (UTC)
 * and here is another great one: Godzilla Slime 03:25, 20 February 2011 (UTC)


 * "Mr. No-name."... good one. Im Tygor97.
 * PS. Thanks! –Preceding unsigned comment was added by (&#124;) 05:26, 23 February 2011. Please sign your posts with

32 health
How should we act on the 32 health issue we have with the big slime?-- 17:19, 22 December 2010 (CST)

Still Spawning?
I keep getting slimes spawning in this room even though it says slimes no longer spawn? Multiplayer, y coordinate of 7, and I don't think there's any mods. -- 02:51, 7 January 2011 (UTC)
 * I'm not sure if they can or cannot spawn in Multiplayer, but small slimes can spawn on any difficulty under y of 16, if I know correctly. 01:12, 27 March 2011 (UTC)


 * Slimes do spawn in SMP. 10:56, 8 May 2011 (UTC)


 * Slimes do spawn in smp i have seen one verry recently it was in a natural cave next to some lava, and if a chunk oncce spawned slimes then an update came out and now it says it doesnt spawn slimes i am shure it will still spawn slimes anyway i am shure it is still just a bug –Preceding unsigned comment was added by (&#124;) 20:25, 11 July 2011. Please sign your posts with

Slime released
Hello!! It's necesary to add the date/update when the Slime was released as a mob. (Ex.: Seecret Friday 7)

If is possible, please add it on this article.

Thanks!! Bye. 16:01, 14 January 2011 (UTC)


 * Done, and done. 16:05, 14 January 2011 (UTC)


 * Thanks. I would add the date (past), when I saw her in "Version History", but you added it. Thanks ;) 16:08, 14 January 2011 (UTC)

Citation for rare slime spawning
I don't know how to cite stuff, but I have it right here:

An employee said that slimes are back in the game but very rare. -- 22:00, 23 January 2011 (UTC)


 * Done. – ( at 22:07, 23 January 2011 (UTC)


 * can it be confirmed or is there a link/log of the cited employee saying this ? 05:26, 27 January 2011 (UTC)

We need some proof.
According to modders, slimes aren't in the mob spawn list, according to Mojang, slimes can spawn. It may be possible that slimes use a special way to spawn due to size,location restrictions. etc... but so far, nobody seems to have shown that slimes do actually spawn.. 11:25, 30 January 2011 (UTC)

so are slimes back?
it says slimes can spawn again but are very rare so i was wondering has any one actually seen one yet? –Preceding unsigned comment was added by (&#124;) 18:21, 30 January 2011. Please sign your posts with


 * I know right? I haven't seen one yet! I hope they make them more common. I want a little slime pet. I also want to put them in a big fenced off place and watch them while I'm waiting for day. --


 * triangle1: i found 2 the other day (huge slmes) –Preceding unsigned comment was added by (&#124;) 05:13, 9 April 2011. Please sign your posts with

Spawn
It says they spawn at level 16 or lower, does that mean light level or depth? –The preceding undated comment was added on 18:50, 5 February 2011. Please sign your posts with
 * Depth/Y Coordinate. 02:57, 20 February 2011 (UTC)


 * so then about the slimes on xbox how do you know exactly where to find them? ive tried a bedrock but so foar no slimes. –Preceding unsigned comment was added by  01:22, 19 June 2012. Please sign your posts with

Huge slimes
Iv been playing around with sing player commands and notice when spawning slimes iv only seen up to the size of large, are the huge slimes extremely rare, can anyone who has found a slime spawning spot take a look at this? 19:34, 7 February 2011 (UTC)


 * I don't know about their spawning code, but I'd venture to say that it may be because they need a lot of room to spawn. Just a guess though. 08:00, 1 March 2011 (UTC)!


 * I have a room that should be big enough for huge slimes to spawn (it's spawned 1x1 and 2x2 thus far), but no sign of them. ...  Hold up, this one is too big to fit through a set of double doors.  Is this a huge slime?  01:08, 23 March 2011 (UTC)


 * Large slimes can't fit through double door; each one needs 1 more space width and height than the smaller size. I've also never seen a huge slime spawn either, and I have a room where slimes spawn aplenty (enough to give me a box full of slime balls). Are they confirmed to spawn?  03:14, 1 July 2011 (UTC)

Slime Sizes
Exactly how big are these slimes normally? It says huge, big, normal, and small... but how do each of these measure in blocks? As a side note, they look just like Gelatinous Cubes from Dungeons & Dragons, I bet that was their inspiration. I'll add that to the trivia section. -- 00:36, 11 February 2011 (UTC)


 * I think that small is 1/2 block, medium is 1 block, and large is 2 & a half blocks. 05:19, 17 February 2011 (UTC)

Still spawning on peaceful
with beta 1.3_01 I have had slimes spawn on peaceful. Or at least, not despawn when switched to peaceful. The slimes that spawned were two of the big slimes and one of the normal slimes. It was in a very large room at bedrock. I can post a picture, but that wouldn't be proof that I was actually on peaceful. Can anyone else confirm this? If no one responds within a day or two, I will update the page to say "As of Beta 1.3 slimes can still sometimes spawn on peaceful, though whether this is due to special circumstances or a glitch is unknown." 22:05, 23 February 2011 (UTC)


 * They are most definitely spawning on peaceful for me. I have not switched off of peaceful and a normal slime spawned. 22:17, 23 February 2011 (UTC)


 * I just got threw playing, found some switched to peaceful and they stayed, even the two biggest ones, and they did damage, i would have video but i pressed stop recording instead of record on fraps. when i realised what i had just proven then lost the evidence i wanted to cry, i had buddys in single player but they all died, but ya they atleast stay after switching to peaceful and still do damage. 06:40, 27 February 2011 (UTC)

Spawning code?
I don't know how to obtain code from the jar file yet, would anyone mind finding(or telling me how to get) the code that controls slime spawning? 03:50, 24 February 2011 (UTC)

Slimes Do NOT Require Large Spaces
In fact, I've just confirmed they do not require any space at all. I had four small slimes (presumeably derived from a single suffocated medium slime) spawn INSIDE solid rock in a mining tunnel on an SMP server. They appeared at the corner of a turn in a 1x2 mining tunnel at level 10. The tunnel itself mines levels 11 and 12. They appeared as four numbers on F3 mode and were released when I dug down 1 space. They were arranged in a flat square, one of them on the corner, the others 1 tile away on the outside of the corner. Each one was inside solid rock and had to be pickaxed free.

Note that this was a mine designed explicitly to avoid the occurrence of slimes. There are no cave connections whatsoever and the mine is laid out so that no space is more than a single tile wide, including the staircase and landings.

06:30, 2 March 2011 (UTC)


 * It was likely a glitch with the server, but i could be wrong. i have been on servers where slimes randomly appeared at the bottom of the ocean 0.0 - –The preceding undated comment was added on 05:58, 4 April 2011. Please sign your posts with

Splitting info is wrong
I took out a slime with s, which do 2 hearts damage, and it split into subslimes. What's the actual damage threshold for whether a slime splits or not? 21:42, 16 March 2011 (UTC)


 * I can confirm this. Killing a normal or small slime with an iron sword causes enough damage for it not to split into more slimes, but killing a big one with an iron sword will cause it to split into four big ones. While it only takes one hit from an iron sword to kill a big, normal or small slime, it takes two hits from an iron sword to take out a huge one, which will then cause it to split. There seems to be a different damage threshold per slime based on their size size. I'll try and remember to test out the varying amounts of damage needed to cause each size of slime not to split later on today. 07:54, 12 April 2011 (UTC)


 * Great news! I've got it. Here are the results; "will/won't" = will/won't split into 4 slimes, wooden/stone/iron/diamond in the non-tool sections always = swords, 1/2/3 = number of hits.


 * Small
 * Anything kills, even a single punch or hit with a wooden shovel


 * Normal
 * 1 diamond won't - 3 heart overkill
 * 1 iron won't - 2 heart overkill
 * 1 stone won't - 1 heart overkill
 * 1 wooden will - 0 overkill


 * Big
 * 3 stone won't - 1 heart overkill
 * 2 diamond won't - 2 heart overkill
 * 2 iron will - 0 overkill
 * 1 iron then 1 diamond won't - 1 heart overkill
 * 1 diamond then 1 iron won't - 1 heart overkill
 * 1 diamond then 1 stone will - 0 overkill
 * 1 diamond then 2 wood won't - 1 heart overkill
 * 1 diamond, 1 wood then 1 stone won't - 2 heart overkill


 * Big, tools
 * 1 diamond sword, 1 wooden sword then 1 iron shovel won't - 0.5 heart overkill
 * 2 stone sword then 1 diamond pickaxe won't - 0.5 heart overkill
 * 1 iron sword, 1 wooden sword, 1 iron shovel then 1 stone shovel won't - 0.5 heart overkill


 * Normal, tools
 * 1 wooden axe then 1 wooden pick won't - 0.5 heart overkill
 * 2 punches then 1 wooden axe won't - 0.5 heart overkill
 * 1 wooden axe then 1 punch will - 0 overkill


 * Whether or not a slime splits when it dies is determined by how much damage you deal on the final blow. If you deal just barely enough damage to kill a slime without causing extra damage, it WILL split. If you deal even half of a heart more damage than necessary on the final blow, it will NOT split. 20:38, 12 April 2011 (UTC)

Slimes respawning
I am a bit confused as to how slimes respawn, exactly. Please let me know which of these, if any, are true: 1) Each slime only spawns once. (If you kill a slime, you cannot go find another unless you find a new spawn.) 2) Slimes do not disappear. (If you leave a slime in an enclosed area, it will stay there until killed.) I have an enclosed slime on ground level to test 2. I seem to have disproved 1 myself: after capturing the one slime, I killed all the others. Now there are more down in my mine in the same place where I found the originals. Does this mean that if a slime spawn is found, it will continue to provide slimes for eternity? 01:17, 23 March 2011 (UTC)


 * Slimes spawn at level 16 and below if there's room (or maybe room isn't needed). There's no such thing as a "slime spawn". 01:19, 23 March 2011 (UTC)


 * I think (correct me if I am wrong) that there are areas on a map in which mobs spawn more frequently? It may be totally random though, I'm not sure. 01:28, 23 March 2011 (UTC)


 * No, it's based on light level (except Slimes). 01:36, 23 March 2011 (UTC)


 * Above comment?? I have found slimes in only one place on my server, but found them there twice. The location is a cave about 6 blocks high and 8ish wide, at most 20 long, with a smallish (5x8) lava pool at one end. The first time I found slimes there, the entire room was filled with slimes of varying sizes. I flooded the chamber with lava and killed them all. A few weeks later, I just found one more big slime in the same exact chamber. It jumped into the lava pool trying to reach me and then split. They do split from lava/fire damage. So I guess this means the light in that chamber is perfect for them to spawn? Any other thoughts? 18:24, 1 April 2011 (UTC)


 * For slimes, the light level does not matter. 14:34, 5 August 2011 (UTC)

Slimes do currently despawn.
Tested by going to the Nether and back to the surface world from a different portal a very long distance away (saving and closing, then reopening the game), then returning back to where the slimes were enclosed. They were gone. –Preceding unsigned comment was added by (&#124;) 08:42, 29 March 2011. Please sign your posts with


 * That may be the nether switch mechanic, or the distance mechanic causing this. The "despawn" reference is referring to the fact that were you to sit and watch them they never go away. 11:17, 29 March 2011 (UTC)


 * slimes are common to spawn by lava –Preceding unsigned comment was added by (&#124;) 21:39, 31 March 2011. Please sign your posts with


 * In muliplayer, there was a small slime under the public mine (F3), i've dug, seen a Slime. Came yesterday and today, the small slime is still there. C ali nou - ×  » 08:02, 12 April 2011 (UTC)


 * Slimes do not currently *naturally* despawn like other mobs. There is some amount of confusion here, I suspect due to the fact that previous (more) buggy versions of the Slimes wouldn't despawn when killed. That bug, really a glitch on SMP servers due to client side issues, has been fixed. This may or may not be related to the fact that you can see slimes at distances greater than 72 units, unlike any other mob. It seems likely that this feature may have been due to a desire by the developers to have slimes remain present even when in confined spaces where they are unable to move, a state which would cause most mobs to be despawned at some rate. This leads to other downstream issues: as the slimes increase in number but never decrease naturally (or very rarely do), the number of hostile mobs that spawn on the surface or in caves diminishes to nothing. Perhaps (and this is an editorial suggestion) it might be better to include a separate count for slimes, limiting their number AND giving them a fixed lifetime, not a conditional one... 07:19, 13 April 2011 (UTC)

small slimes aren't harmless
Because slimes spawn near lava, even small slimes can be dangerous because it can push you into lava. I got killed like this ounce :< Maybe someone should add this info, im not good enough in english to make it good. -- 16:10, 2 April 2011 (UTC)


 * That's like saying tamed wolves/sheep/pigs/cows/chickens are harmful because they can push you. Only if the slime purposely pushes you in the direction of a hazard could it be considered worth mentioning. – ( at 22:46, 2 April 2011 (UTC)

Slime consistency
Just a small question- would slimes be essentially slick like water or Ice, or sticky like mud? If the former, a possible use of the slimeballs could be for greasing minecarts so that they move as if they were occupied while empty. Thoughts? 03:35, 27 April 2011 (UTC)


 * Errggh I wouldn't want slime to grease my minecarts, I'd rather use oil. Slimeballs could be used as blind balls which could impair movement to mobs, perhaps? -- 06:33, 27 April 2011 (UTC)


 * Notch has stated that slime is "bouncy," players have suggested slimeballs should be used through a furnace to become "sticky." Plus we now have powered rails for what you're asking. - 17:59, 15 June 2011 (UTC)

Is it safe to add crafting recipe for sticky piston?
Not sure if it's been brought up yet, but the new video shows how pistons/sticky pistons are created and I thought it would be worth noting on the Slime page. - 17:55, 15 June 2011 (UTC)


 * The page for the future item of Pistons already mentions that sticky pistons are the first use for slimeballs and links to the page. It think having this makes it important to add this information, at least as a link. - 20:02, 16 June 2011 (UTC)

Slime in mine
I got some slimes spawned in my mine (tunnels of 2x2 .. don't know exactly how long they are). See the two screenshots for detail (sorry if external images aren't allowed .. I'm not so fit in wiki stuff) - there's like 1 main tunnel with the ones going to the side where the slimes spawned (actually had 3 of them - I think medium ones.)

- the main tunnel

- one tunnel going to the side - this is the one, where the slimes spawned

So there is nothing even close to 9x9x4. I don't know if it was a bug or if slimes now spawn in 2x2x? rooms. Beta 1.6.6, 5 above Bedrock.

00:48, 16 June 2011 (UTC)

Ambiguous wording?
Does anyone know what this means (From the end of the first paragraph) Slimes are also only able to spawn in particular chunks and not in others. I have no idea what this means, what it's supposed to mean, or any citation for this. Does anyone else have an idea?- 20:05, 16 June 2011 (UTC)


 * Slimes can only spawn in certain chunks, which are decided by the terrain generator. 20:23, 16 June 2011 (UTC)

Terraria reference not needed
I feel this following sentence is not needed "Many players have reported Terraria, another indie game somewhat similar to Minecraft, used to have a very large Slime Spawnrate, when they were first introduced." It adds nothing to the article about slimes, considering its about minecraft, and not about Terraria. I have removed it. 15:29, 20 June 2011 (UTC)

Spawning Techniques and possibly an altered code soon...
I've recently been wondering; since the new update for Minecraft Beta 1.7 will include a use for Slime Balls for Sticky Pistons, does that mean that the spawn code for them will be altered for Slimes to where it will be easier for players to obtain Slime Balls, make it so that Slimes have a higher spawn rate, and people will be able to find them easier and make Sticky Pistons. I've only found ONE the entire two years playing Minecraft, and I blew my chance by punching it back into a lava pit and losing its drops. I was recently wondering (because I have a large, and I mean large, open mine at bedrock, stretching roughly 5 or so blocks high,) if there are any really easy ways to make Slimes spawn there. The only issue I think would be lighting since the walls are rather stretched in the mine itself, but I was wondering if I could hollow out small rows for lava trenchers covered by glass to make them have a high light level to spawn. Could anyone give me any videos, tips, or anything I'm missing to make this work, because I'm really excited for the new update and hope that I can mess around with the pistons a bit. 00:34, 21 June 2011 (UTC)


 * As For technique, I have started with a 9x9x4 high well lit room in multi-player, and then added water, it began spawning slimes. Also in a nearby room that had BOTH water, and lava Blocks in it, slime spawns were seen. I have also seen slime spawns in single-player but always near water, and mostly then flowing water. It is my thought that Slimes need at least water, but may also be affected by the presence of both flowing water, and lava. after expanding my spawner room to include the lava, and water area, I get more, and larger spawns of slime. so time for everybody to begin the experimenting of slime spawners.  15:11, 27 June 2011 (UTC)


 * I'm pretty sure the presence of water/lava doesn't matter. You just need to be near bedrock level. -- 15:20, 27 June 2011 (UTC)


 * @Warlock; I'm pretty sure that they need more than just bedrock. I've made mines at bedrock before that are large and spacious without torches. I think I'll try making little lava tubes with glass protecting them, along with a few smaller channels of water around the area so that I can see what helps more. I'm just wishing that Notch would finally add 1.7 for once so I can try out the new stuff. Thank you for all the response though. I'll go try out the lava and water method to see what happens.  12:00, 27 June 2001


 * Someone posted the spawning algorithm above. I doubt it has changed much since then.  It doesn't make any sense to check the surrounding blocks for anything - it just needs enough room to spawn and needs to be below layer 16.  I have a huge room that goes decently deep (not to bedrock but close) and slimes spawn in there all the time.  There is no flowing water or lava.  -- 19:36, 27 June 2011 (UTC)


 * Forgot to mention It was floored at bedrock, and it is just a theory... so the arguments have begun. There is a check of some sort in the code, and there might be more code behind it that we are not seeing. Test it and see if your spawns change, I was just sharing my thoughts on the issue, based on my game experience.  01:19, 28 June 2011 (UTC)


 * I seem to create slime spawning areas by mining out a 3 high cavern at level 12, usually with lava pockets around, although im not sure if they are needed as I have replaced a few with obsidian. Hope this helps with the spawning method. 18:54, 28 June 2011 (UTC)

Slime Spawn Locator Mod?
So I am one of those few players who does not wish to hack himself up some Slimeballs or Slimes. I'd rather find them myself. On the Slime page, it is mentioned that Slimes only spawn on "Special" Chunks, so I just wondered if there is a mod that will show me which Chunks are "Special", so that I can build a Slime Spawning room. Thanks everyone! (Also Posting this on Slimeball page's Discussion) -- 16:30, 29 June 2011 (UTC)

EDIT: I have found one (this is listed on the Slime's page, did not see it before). http://www.minecraftforum.net/topic/397835-find-slime-spawning-chunks/ -- 15:25, 1 July 2011 (UTC)

Slime Farming
Now that slimeballs are useful for sticky pistons, it might be worth discussing farming methods in the article. What I'll probably do is carve out the bottom 16 (17 actually) meters into 6 2-meter-high floors. I'd think this would at least be ideal for getting tiny slimes to spawn, but it's probably not a very fast way to get lots of slimeballs. Also, it might be worth coming up with designs for automatic slime farms, so you can go idle and rake in the balls. And is it just me or does this all sound really dirty? 16:25, 6 July 2011 (UTC)

"Huge" slimes and spawning on peaceful
First of all, particpating in wikis is new to me, so hopefully this topic appears where I want it ;)

I wanted to point out a few things on the page, that are as far is i know wrong.

Huge Slimes
There are only three slimes in the original non-modded minecraft.

Code:

int i = 1 << rand.nextInt(3); ...       setSlimeSize(i);

So only three slime sizes are generated, represented internally by integer values 1,2,4 (small, medium, big). Damage, splitting, size (0.6 x *integer value*) and maybe other things scale with that number, so it's easy to make mods for bigger slimes.

Spawning on peaceful
Not even small slimes spawn naturally on peaceful. It was probably intended, but the natural spawning algorithm for hostiles is completely ignored if you're not on peaceful. Thus the algorithm doesn't even get to the point where small slimes are handled differently. However, monster spawners get to that check. Thus they do spawn only small slimes on peaceful. –Preceding unsigned comment was added by (&#124;) 04:26, 8 July 2011. Please sign your posts with


 * I placed slime spawner via hacks and it DOES spawns tiny slimes on peaceful. 22:19, 25 July 2011 (UTC)


 * Yeah that's what I was trying to say. Naturally, they don't. Only with monster spawners and maybe other stuff you can get with mods/cheats. -- 23:13, 28 July 2011 (UTC)

Slimes can go through walls!
Yes, that's right, I experienced it several times that immediately after loading a game, one of the slimes passes through 1-block-thick glass wall and attacks me. It appears to be bug, as it only happens immediately after loading a level. I will check if 2-blocks wall solve the problem. 22:18, 25 July 2011 (UTC)

Sentient?
Calling slimes sentient seems to be a fallacious arguement, after all, they don't communicate, they don't construct art or even rudimentary defenses, they don't build weapons or armour, and as far as I know, Notch and the rest of Mojang have never said that they were sentient, when I added a tag to the article after the word "sentient", it was just removed.

Should we remove the word sentient from the article, or should we find a citation(or just leave it alone, although that just doesn't sit right with me)? -- 01:02, 8 August 2011 (UTC)


 * Sentient is probably a misuse of the term, but whoever used it most likely meant to stress its abilities relative to the average, immobile cube of gelatin. It works fine as a general term, but I'd suggest coming up with a better word, rather than trying to dispute its sentience or requesting a citation. 01:09, 8 August 2011 (UTC)


 * Perhaps, mobile or semi-sentient? -- 01:34, 8 August 2011 (UTC)


 * I believe “animate” is the appropriate adjective here. — 05:24, 8 August 2011 (UTC)


 * Should I add it then? -- 17:08, 8 August 2011 (UTC)

Larger slimes?
It says there are 3rd-party software that can spawn slimes larger than "Big", but I would like to know one/any/all/some/most/etc. of them. ( 00:24, 14 August 2011 (UTC)

Did I hit the jackpot?
One time I was mining, I heard a Slime's sound. It was not a tiny one, nor a Huge one. Does that mean I found the special chunk? Do note that I was playing on Peaceful. 13:39, 15 August 2011 (UTC)


 * If it was Peaceful, it would theoretically be a tiny slime, since switching to peaceful doesn't despawn them. Also, there's a decent chance that slime could have wandered out of its spawning chunk because they can't actively spawn on Peaceful. 01:34, 11 October 2011 (UTC)

Huge Slimes not mentioned?
I thought there were huge slimes in the game (You know, small, medium, big, huge). Where'd they go, were they removed?

If they were, I think there should still be a small topic about huge slimes here.. 04:35, 1 October 2011 (UTC)

Frequency
Hello all! I was wondering: what are the odds of a slime spawning chunk being in a randomly chosen 130x130 block space? Knowing would be very helpful. Thanks! 13:33, 4 October 2011 (UTC)


 * According to the page, it's close to 100%. 14:15, 4 October 2011 (UTC)


 * Experience confirms this. Thanks!  18:48, 4 October 2011 (UTC)

Spawn Distance
I have attempted to start slime farming, and have mined out an area, which I know to spawn slimes, 16 by 16 by 6 high. I have had limited success getting them to spawn, 2 in about 1 hour, and I have a feeling it has to do with my distance from this area. The wiki suggested between 25-34 meters spherically, but how many blocks would that be? And is that a correct distance to let them spawn? –Preceding unsigned comment was added by  01:09, 26 October 2011. Please sign your posts with


 * I have an area for farming slimes at about level 14, and I sit at level 39 to let them spawn. This seems to work fine. A block is one meter, so pick a spot about 25 blocks/meters above the middle of the area you want them to spawn in, and that should be a good distance to let them spawn in the whole area. 20:46, 29 November 2011 (UTC)


 * i found a slime in a stronghold –Preceding unsigned comment was added by (&#124;) 14:09, 9 December 2011. Please sign your posts with

1.9 PRE5 question
At what height do slimes stop spawning? I don't think that it's sea level, but it might be. –Preceding unsigned comment was added by  19:28, 28 October 2011. Please sign your posts with

PR 1.9.5 Spawning
I read on the PR 1.9.5 page that slimes are no longer limited to spawning in y-levels 16 or less. Is this true? Has anybody tested this? If it is true, It should be added to the tivia heading on the slime page and as of the full release the entire page will need to be edited. -- 22:50, 28 October 2011


 * So Far I have had them spawn as high as y:30, I think it may be max of 32 now. I havent had any appear in the room 10 above that one. 15:08, 29 October 2011 (UTC)

1.9 Pre 5 peaceful spawning
I was mining on peaceful, and I saw a small slime some distance down ravine I was in. I use no mods, and this was on single player.

proof: with menu showing: http://imageshack.us/photo/my-images/585/20111102132146.png/ without menu, too see slime better:  http://imageshack.us/photo/my-images/502/20111102132148.png/ –Preceding unsigned comment was added by  (&#124;) 17:36, 2 November 2011. Please sign your posts with


 * The jig is up. You have rotten flesh in your inventory. How would one obtain that on peaceful? -- 17:56, 2 November 2011 (UTC)


 * I don't play on peaceful all the time, I was killing some zombies in a dungeon earlier. –Preceding unsigned comment was added by (&#124;) 18:26, 2 November 2011. Please sign your posts with


 * They don't spawn peaceful, however they dont despawn when you change setting. Explains everything. –Preceding unsigned comment was added by  02:12, 11 November 2011. Please sign your posts with


 * They do despawn now on peaceful in 1.9 pre6, although slimes that are further than a certain distance away appear to will stay frozen in place until you go nearer to them. I don't know exactly how far away they have to be though. 23:38, 12 November 2011 (UTC)

Has the spawning algorithm changed for slimes?
I am on a server that started in 1.8.1 betaand we have updated to 1.0. Since then I have been looking for slimes and have not been able to find any. I have used the Minecraft Slime Finder with no success. I have gone to chunks that were rendered before and after the update. I have searched in levels below 40 and below 12. I have made rooms with a ceiling 5 high. Does anyone know if the algorithm has changed, or is there some problem to be expected with old maps? –Preceding unsigned comment was added by (&#124;) 18:11, 26 November 2011. Please sign your posts with


 * I had an area that was made for farming slimes in 1.8 and it still works in version 1.0. I have to wait in an area about 30 meters away for it and let them spawn though, they aren't just there as soon as I run in. Also it seems if too many other hostile mobs are spawned then they don't spawn at all. 20:51, 29 November 2011 (UTC)

Seeing Slimes and Magma Cubes through blocks
I am unsure if this is a bug any one else has encountered or not, but all squishy cubular mobs are appearing through blocks. Whenever I look down in my home I see it clearly as if the blocks weren't there, but everything else is opaque. From the ground, it appears very small, due to its distance, but when I get closer, it lags heavily to the point where I have to enter peaceful to make it go away. –Preceding unsigned comment was added by  20:58, 8 December 2011. Please sign your posts with

How can I find one
I cant seam to find any slimes. where do they spawn? –Preceding unsigned comment was added by (&#124;) 00:58, 9 December 2011. Please sign your posts with


 * http://www.minecraftwiki.net/wiki/Slime#Spawning 03:35, 9 December 2011 (UTC)

"Legit" spawning
Considering the number of chunks allowed to spawn slimes is around 10% (or 1 in 10 probability), it is advised the the cavern encompass a minimum of 10 chunks so that at least one will theoretically be allowed to spawn slimes.

Why is this advised? Nothing special happens at the 10th chunk. Hollowing out 9 chunks gives you a 61% chance of hitting one that will spawn slimes; the 10th chunk just raises this marginally to 65%.

Even one chunk can "theoretically be allowed to spawn slimes." There is no magic "minimum" number of chunks.

Maybe a table of probabilities would be more useful here. For instance, if you want a 50% chance of spawning slimes, you need to hollow out 7 chunks. If you want a 90% chance, you need to hollow out 22 chunks, etc.

19:50, 9 December 2011 (UTC)


 * On second thought, doesn't the entire paragraph (and the one before it) run afoul of #8?  03:11, 16 December 2011 (UTC)

Slime spawning in same place?
If a Slime spawns, then dies. Will another Slime spawn somewhere near that area? 02:17, 26 December 2011 (UTC)