Talk:Biome/Archive 4

Anvil File Format
In my opinion, this page should give an explanation of the Anvil format. The Anvil format allowed for biomes to be stored in the file, not completely relient on the seed! Allowing for new biomes to be added, while not messing up older worlds! Actually, I think I'll add that. See ya! Djc1999 04:37, 15 March 2012 (UTC)

No-Seed-Tell
In the page, I see others post seeds for rare biomes such as the Mushroom Biome, or for new biomes, such as the jungle. I think it's great to share seeds, but not in this page. It's extra information that doesn't go well with the main point of these biomes. I think it would be better off in the Seed (Level Generation) page, or even some sort of its own little section. Perhaps an external link that contains many seeds, such as this website? What do you guys think?

Basins
Are basins their own biome? If not, then they belong on the generated structures page.

Editing Biomes
is there any way of editing which chunks biomes are in? I want to make it snow at christmas --Cyberjacob 07:17, 8 December 2011 (UTC)

Description
Should we add a description and picture for each of the biomes and maybe a heading for each? F1racer101 19:08, 29 October 2010 (CDT)
 * Yes, we should. Oa10712 18:17, 30 October 2010 (UTC)

This page still references the Slip as "Hell".

Biomes
The Seecret Friday Update for 10-29-10 has added biomes and pumpkins.

No, the Halloween Update 2010 released those things... F1racer101 00:14, 2 November 2010 (UTC)

The Nether
The Nether doesn't fit in on the list of biomes, or on this page for that matter. It is a biome, in the real world definition of the word, but in Minecraft terms, it is a separate plane. I think it should be removed from the list. Kmach 23:52, 30 October 2010 (CDT)
 * I clarified this next to the bullet for The Nether, I don't know if it's enough though. --UncleRuckus 00:24, 2 November 2010 (UTC)
 * Technically it is a biome as it can be found, albeit extraordinarily rarely, in the normal world, evidenced by the picture I uploaded. --SuperStalin 00:01, 7 November 2010 (UTC)
 * I can confirm that it is found on the normal world. It also generates in SMP. -F1racer101 19:17, 6 November 2010 (CDT)
 * We may need an outside link, once someone can actually show that a Nether Chunk was in their save file and they actually recorded it. So far I haven't seen anything of the sort, and none of the save files I load contain it (even with the extremely low chance). If Notch has fixed the "Nether IRL" glitch, then can somebody remove the note about it being extremely rare? --Alanydor 22:15, 16 January 2011 (UTC)
 * Here you go. LB 02:28, 15 March 2011 (UTC)

Wood/Forest/Seasonal Forest
What's the difference? I'm guessing a forest is a medium amount of trees with nothing else notable, while the seasonal forest is a snowy but otherwise identical forest, and the woods might be a very thick forest, different from the rain forest because there's not tons of water? Any input is appreciated, as there's really no way yet to assign names to biomes without guessing the contents from the name. --TheToast7 21:52, 2 November 2010 (CDT)
 * I'd think the only differences between them is grass color? I mean, it's usually given that Woods and Forests are practically identical, but other than that, there's no basis for there being multiple biome systems. --Alanydor 22:18, 16 January 2011 (UTC)

Seasonal forest is not snowy in a real world setting but rather tropical-subtropical with a very pronounced dry season (and dry season deciduous trees). Rain forest, of course, is normally a tropical environment with a few cases of temperate rain forests scattered around the world which could account for some kind of temperate forest in minecraft, although the forests would only be forests with 100% tall trees and a closed canopy. Woods I have never found although they would make more sense if they were some kind of open woodlannd. --wgart2 13:37, 20 September 2011

Trees per chunk
I think we should clarify that more and explain (at least give a link to) what chunk is so new people won't get confused. Groshi 12:35, 4 November 2010 (UTC)

Different "types" of trees
I noticed that there are (rare) different ways the leaves can grow on a tree now. So far, I've seen:
 * Normal trees, with leaves going outward
 * Fully covered trees, with leaves going down to the ground
 * Trees shaped like mushrooms

Has anyone else seen weird trees? --PurpleKiwi 16:48, 4 November 2010 (CDT)
 * For sure, especially trees stretching all the way to the ground. Probably has something to do with different biomes. -F1racer101 01:50, 15 November 2010 (CST)

Yes, it can also depend on the surrounding ground. For example, if the tree is spawned in a small whole the leaves are more likely to reach the ground. -- Superninja1027

Pre-Emptive Splitting
Okay, guys, I know that at this point in time it is not neccessary, but seeing as Notch plans to make the biomes more distinct in the future, I think that we should split each Biome into its own page to prepare for this. We already have excellent pictures for each one courtesy of the Biome Science thread, the pics are already on the biome page. Again, we don't need to yet, but it wouldn't hurt to be prepared. --DStecks 19:09, 5 November 2010 (CDT)
 * for now, I think it should be left as-is, but I can perform another major split when the time calls for it ^^--Kizzycocoa 00:15, 6 November 2010 (UTC)
 * Yeah, It's not time yet Groshi 06:44, 7 November 2010 (CST)

Forest Biome
The Forest Biome is a biome composed of mainly flat land, only very rarely containing mountains, and two types of trees (birch and oak). In this biome, it is common for the larger version of the oak tree to spawn. This makes forest biomes suitable for collecting wood, or for creating houses which are difficult to find in SMP. The Forest Biome, however, is usually scarce of any food source apart from oak leaves, which have a 1/200 chance of dropping apples; but this is an inefficient way to obtain food and it's easier to travel to another biome. Wolves can spawn in forest, and most passive mobs have a small chance of spawning there.

Wildgrass tends to grow in Forest Biomes, and is sometimes accompanied by yellow flowers or roses. Pine trees do not grow in forests, instead in Taiga forests. Forests are normally a bad place to search for caves, as the trees keep them hidden and they aren't overly common anyway. As far as I'm aware, ravines do not spawn (or very rarely) in forests, either. Blakbewwy 12:36, 4 January 2012 (UTC)

ATTACK PAGE
When logged out, I saw an attack page. Admins please see this. Minecraft wiki appears to have been attacked.. Also, my IP was blocked somehow. I had to use a proxy to add this info. I don't know why my IP seems to be shared with the person who added the attack page. Ruan942 13:05, 24 November 2010 (UTC)
 * it needed deleting/recreating. I fixed it. please report any other pages to me.--Kizzycocoa 07:27, 24 November 2010 (CST)
 * Uh, are you sure it needed that? Like, using a custom action like purge might have fixed the page w/o killing all the history (which I think you should restore, if you can). --JonTheMon 14:56, 24 November 2010 (UTC)
 * it did. the actual history timeline was courrupted slighlty. it's like a second edit was made after a revert, bot only for users. I saw no other choice.
 * Can you go to the undelete/delete page and restore older revisions? --JonTheMon 15:05, 24 November 2010 (UTC)
 * I'll leave it for now. let the attack reports die down/be dealt with. I have no idea what could happen if I undelete it. the error could happen again.--Kizzycocoa 15:07, 24 November 2010 (UTC)
 * Afaik, you can choose not to undelete the attack/remove attack revisions, just everything before. --JonTheMon 15:09, 24 November 2010 (UTC)

Before biomes
Don't really know how to explain this but here goes...

Before biomes there was only one foliage and grass color. Do any of he current biomes have these colours? So what I'm asking is, has the world before biomes been made into a biome, and if so, which one?


 * I believe the rain forest uses this shade of green. --SpootKnight 22:28, 27 November 2010 (CST)

No, it's no longer present since the Biomes appeared. Calinou 14:27, 1 April 2011 (UTC)

So what kind of Biome is the terrain generated before the biomes update? Does it also matter if the world was "Winter Mode" or not? Wolves spawn here, so maybe its a forest biome? BlazinH 00:09, 10 April 2011 (UTC)

Wolves never spawn in non-biome worlds, even if iit's a winter map. The old grassy biome is "exclusive". C ali nou - talk × contribs » 19:07, 2 May 2011 (UTC)

Strange biome
My friend got Minecraft yesterday,and i was watching him play. When he loaded into a world for first time, he was standing on a small sand island. The another side had water,it was likely an ocean,and the another side was ice. Quite odd IMO--J4ff4c3ks1 09:23, 10 December 2010 (CST)


 * This is likely just the border between a cold and warmer climate. --Cooldudetb 10:30, 10 December 2010 (CST)

Nether biome
I dont really understand why people call it a biome, its really just one chunk that was misplaced by the generator.Toadbert
 * Because Notch considers it as one. Before the Halloween update, Notch announced that there will be eleven biomes in total on his Twitter, causing people to wonder why there are only ten when they play the game. Then, he realizes that eleven was including The Nether. In The Nether, the game will only generate that one kind of biome. --Scykei 10:05, 13 December 2010 (UTC)

There is supposed to be a biome called Ice Desert LOLCaatz 03:57, 28 May 2011 (UTC)

Biomes Chart
I just wanted to clarify with everyone here that Notch didn't create the chart he used for determining biomes. I remember learning that exact chart for grade 11 Geography except he's swapped a couple names (otherwise it's identical) Stylius 16:51, 27 December 2010 (UTC)

I would like to add that the charts are not entirely accurate in terms of Minecraft biomes. Using the code from the BiomeGenBase class (MCP name), I produced the following chart. I'll also post the code used to generate the map.



The x-axis is temperature increasing from left to right (0 to 1), and the y-axis is rainfall increasing from bottom to top (0 to 1).

Colors used:
 * Tundra - 0xFAFAFA
 * Savanaa - 0xE1E1E1
 * Desert - 0xC8C8C8
 * Swampland - 0xAFAFAF
 * Taiga - 0x969696
 * Shrubland - 0x7D7D7D
 * Forest - 0x646464
 * Plains - 0x4B4B4B
 * Seasonal forest - 0x323232
 * Rainforest - 0x191919

--Grinde 21:29, 27 July 2011 (UTC)


 * Hmm. Where does the Ice Desert biome fit into the code?  I am very sure of its existence, and I believe that it is impossible to find in unmodified Minecraft, so there is much less information about it.  It does occur at no precipitation and the lowest temperature (tested with the Pheonix Terrain Mod having only modified those two variables).  Verhalthur (talk)(contribs) 15:41, 28 July 2011 (UTC)


 * There is no Ice Desert biome. What you're seeing is a corner case (in the most literal sense of the term) when both temperature and precipitation are 0; otherwise, it's just Tundra (and, indeed, tundra is a type of desert - deserts are determined predominantly by precipitation, not temperature). 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 08:54, 30 July 2011 (UTC)

Reeds & Sugar Cane
Just a heads-up: I went and changed "Reeds" in the Swamp Biome to "Stalks of Sugar Cane" due to the impending newbie swarm whining about "THERE'S NO SUCH ITEM AS A REED WAH WAH" or anything like that. It still links to Reeds/Sugar Cane; it is just so younger players don't get confused. --Alanydor 22:22, 16 January 2011 (UTC)

Pineaiga
No, this is real whoever undid this. --"OLOLOLOLOL" -YaYa 16:34, 17 January 2011 (UTC)


 * Are you sure that's not an existing biome (Taiga maybe?) that now spawns trees differently since multiple tree types were introduced? In fact, taiga is by definition characterized by coniferous forests (pines, firs, cedars, etc. -- trees that look like the ones in that image). --Lordebon 16:58, 17 January 2011 (UTC)
 * It's only found with snow. So thats why its basicly a biome. --"OLOLOLOLOL" -YaYaBinksMinecraft 19:31, 21 January 2011 (UTC)
 * Do you even listen to others? They added pine trees. Pine trees grow in Taiga. Taige is an established biome. Pinetaiga or whatever your made-up name is doesn't exist. --JonTheMon 19:48, 21 January 2011 (UTC)
 * Lapis Lazuli is found in caves now. Let's call caves Lapisaigas now. SteveZombie 20:36, 21 January 2011 (UTC)

Mountain Biome??
What kind of biome would this be?? LB 03:18, 7 March 2011 (UTC)

My guess would be a Seasonal Forest. What is that seed btw, i love that world. <3 --Zkyo 17:33, 2 May 2011 (UTC)

Volcanoes?
I heard Notch will be add volcanoes can someone prove this to be right/false?

i didn't hear it.


 * There's a thread about it on getsatisfaction. Last time I checked, it was still undecided. Linkyu 21:11, 15 July 2011 (UTC)

Woods picture
The woods biome needs a better picture. Intel iX 13:45, 1 April 2011 (UTC)

Yeah I agree, but I don't know how to generate a world with only one biome. Also, other screenshots should be remade with Smooth Lighting on and fancy graphics... Calinou 14:30, 1 April 2011 (UTC)

Is there really a Woods biome? Looking at Minecraft's source all I see are Rainforest, Swampland, Seasonal Forest, Forest, Savanna, Shrubland, Taiga, Desert, Plains, Tundra, and Ice Desert --31stCenturyMatt 08:26, 14 April 2011 (UTC)

I think shrubland is woods. C ali nou - talk × contribs » 19:08, 2 May 2011 (UTC)

Shrubland is not woods: shrubland has less trees than "woods"LOLCaatz 03:56, 28 May 2011 (UTC)

RealLife Biome Chart
I wasn't sure if we should include, at least in the gallery, the real life biome chart.

Figured I'd run it by you guys first. By Malde37, at 19:05, 15 April 2011 (UTC)

Updated Pictures
We need to upload some new pictures of biomes since the ones we have currently are a tad outdated. It would be nice to have pictures that show some sort of difference between biomes like adding sugar canes and small pool for swamps, adding mushrroms and flowers for rainforests etc.--Pikimon 17:44, 20 April 2011 (UTC)

Problem with biome graph
In biomesgraph.png, the second image on the page, the axes would lead the reader to think that in biome triangles, like the one shown on the third image on the page, the temperature and rainfall are mapped out in a 2 dimensional Cartesian coordinate system. Interpreting the graph this way causes problems though, because it is triangular. For example, what biome/color would appear at 0 temperature and 100 rainfall? If you follow the axes as shown, you wind up outside of the triangle. But according to Notch's diagram, the first image on the page, this would be tundra. It seems evident that however temperature and precipitation are mapped to the biome triangle, it is not simply a rectangular coordinate system. Yossage 17:23, 2 May 2011 (UTC)


 * Perhaps the real-life one, made of hexagons, might do the trick? [[Media:IRLBiomes.png|Real Life Biome Chart]]
 * By Malde37, at 18:56, 3 May 2011 (UTC)

Biome color file
in this thread is inside information how grass colors and biomes are calculated by temperature and moisture information:

this graphic shows how biome-grass is colored: http://dl.dropbox.com/u/107712/biome-labels.png

the information used to draw the graphic comes from the following code:

This code shows how biomes are calculated:
i’m sure we should put SOME of this information in. – Flying sheep 18:36, 15 May 2011 (UTC)
 * You could likely but information on the fact that there are two requirements for deciding what biome type is created, e.g. moisture and tempurature. No clue as to how to work that in, however I'd discourage putting actual code into the main wiki pages. Darkid 18:42, 15 May 2011 (UTC)

Trees per chunk as compared to woods
Some biome descriptions are listed as being +2 or +5 trees per chuck as compared to woods. The picture for woods is taken from above due to the extreme foliage (20 trees per chunk). Thus, it feels unlikely, especially due to the pictures, that these chunks are *more* dense than woods. Is it possible that they should be less dense? If this is not the case, then the pictures should be clarified. (This is specifically referring to the Seasonal Forest and Forest.) Darkid 18:48, 15 May 2011 (UTC)

I dont get why all the biomes has that "five more trees per chunk than woods". Why just dont write how many instead of how many relative to woods? Taurentius 11:05, 28 May 2011 (UTC)

1.6 additions
We should research in which biomes tall grass, shrubs, and their dead variation occur –Flying sheep 12:25, 26 May 2011 (UTC)

Remake of the Biomes table
I have seen the list of biomes and it seems to be lacking a lot of information.

I am making a slightly different format in my sandbox if anyone wants to contribute.

I'm debating whether to include weather as a separate column. Verhalthur 21:42, 3 July 2011 (UTC)


 * Right, I'm just going to be bold and add it, then. Verhalthur (talk)(contribs) 18:47, 27 September 2011 (UTC)

The nether
I have lost the source a very long time ago but prior to the Halloween Update, Notch mentioned that there were eleven biomes but it turns out that there was only ten. Notch then said the eleventh biome was the terrain type in the Nether. Down there, the game only generates one type of biome right now but future versions of the game, there might be more biomes might be created specifically for the Nether.

So it should be listed somewhere in the article about the current nether being a biome too. --Scykei 05:22, 8 July 2011 (UTC)

Moving your world save out of a biome using a map editor?
Hey guys my favorite world got hit by some stupid blizzard when biomes were first added which really sucks -.- I did my best downloading a map editor (MCedit) and successfully removing all of the snow. I tried it with the ice however and at first it worked but as soon as I logged into my world it all regenerated.. At a remarkably fast pace! I am so fed up with this ice and it was suggested to me that I move my save out of the snowy biome. Can someone please tell me how to do this? It would be much appreciated if you could. --Ofgs2 12:44, 12 July 2011 (UTC)


 * Biomes are generated on-the-fly from your map's seed, so the only way to change biomes is to change the seed. If you're looking to move your base, you'll just have to experiment with the various selection tools in whatever map editor you're using; anything underground (particularly if it's built into existing caves) will probably have to be left in place, though. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 01:12, 20 July 2011 (UTC)

Changing biome
So, after our server crashed twice in a row, it appeared that some chunks' biome changed from desert or rainforest to snowy biomes. That was pretty good news to us, since we like snow better than rain, until we realized the ice was spreading really far and transformed our tropical-like ocean to a nordic sea, covered in frozen water. Ah well.

It's most certainly due to a bug, but I thought it was interesting enough to be said, as "It can happen, guys. It happened for me.", or something like that. Linkyu 21:02, 15 July 2011 (UTC)


 * Sounds like the seed got reset on the map. You can use a map editor to change it back, assuming you know what the original seed was or have a pre-crash backup of the level.dat file you can get the seed from, but there's no way to prevent the ocean from freezing other than that. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 01:09, 20 July 2011 (UTC)

ash, volcanos, and dragons! oh my!
this is about wastelands. i imagine a minecraft wasteland as an ash riddled land kinda like snow with ash falling from the sky with ash blocks just like snow. there will be volcanos. dragons will be the only mob that will set foot in the wasteland! although, if a zombie is dumb enough to venture into a wasteland at night, it will burst into flames. however, you wont. –The preceding unsigned comment was added by Reallitup2 (Talk&#124;Contribs) Please sign your posts with You found my volcanoes as dragon lairs suggestion on the FORUMS didnt you...Desacobose 12:55, 18 October 2011 (UTC)

Change in Biomes?!
In a server I play in, I built my house in a forest with the bright green grass of forest biomes. Recently, the grass has turned into the ugly savannah color. All the trees have been cut down in that area though, could that cause a biome to change? As with all servers, we see chunk loading errors A LOT. So could that be the cause of a biome change? Everything we built is still there, it's only the grass, and the lack of wolves that changed. --Thek826 15:28, 2 September 2011 (UTC)

Also, someone had drained out all the ponds in that area, and rain gets turned off quickly by moderators and admins because it causes lag. Could a lack of moisture return a forest into savannah? --Thek826 15:30, 2 September 2011 (UTC)


 * Biomes are generated on-the-fly by the game based on the map seed; no modifications done in-game can change a given area's biome (so you could, for example, fill a snowy biome with lava, and it would still snow in that biome and water exposed to the sky (given enough distance from other sources of light) would still freeze). More than likely, the map seed was reset (this is a known bug that happens a lot on server maps). 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 19:13, 2 September 2011 (UTC)

Should oceans be listed on the biomes page?
With the upcoming patch, oceans will be much larger. With that in mind, should oceans be listed under Biome Types? Either way. I believe oceans and rivers on that page should be a tad more prominent.


 * Oceans are already mentioned in the trivia section as an upcoming biome in 1.8. There's no reason for them to not be added to the official list when the update comes out. - Shadowx4ffc 00:54, 4 September 2011 (UTC)


 * in 1.8 oceans are a biome. - User:makuta1000

Lack of Old Biomes in 1.8
I think I know why the most of the old biomes (Rainforests, Tundra, Taiga, ect) are absent from the 1.8 leak. Mojang is creating a totally new biome code, so they must have scrapped the current one, along with all the biomes, to create the new one. So far, they must have only recreated Deserts, forests, and plains, whilst adding the new biomes; Mountain, Swamp, Ocean, and the snowless taiga biome. The old ones will probably be reintroduced later. Liquid Ink 09:02, 12 September 2011 (UTC)
 * I thought so too (because Notch said there would be 6 biomes in 1.8) but i didn't want to overhaul the biome page because it would have been far to large an edit than I'm capable of... --HexZyle 04:30, 14 September 2011 (UTC)
 * Some people won't update to 1.8 so it might be a good idea to have a section for the old biomes. -- AzemOcram 03:23, 15 September 2011 (UTC)
 * Yes Mojang only released the 6 biomes that were completed by the time 1.8 was released. The other 6 biomes will be added in 1.9 (along with the mushroom biome) so restoring the older list of biomes would be a good idea. --Delta64 15:15, 16 September 2011 (UTC)

Clay is abundant in swamps
I often found clay in shallow water in swamp biome. Is clay more likely to generate in swamps or i'm just lucky? — MiiNiPaa (talk) 09:13, 12 September 2011 (UTC)
 * The code for clay makes it so that it commonly generates below shallow water. -- AzemOcram 03:23, 15 September 2011 (UTC)

trivia
delete trivia please. 1.8 is already released

Mob Spawning by biome
In several newly created 1.8 worlds, I've noticed that I tended to find a lot of chickens in the mountains, and a lot of sheep in the grasslands. Is there any alteration to the mob spawning code that gives certain mobs spawning preferences in certain biomes? Or am I simply strangely lucky? Faren22 05:50, 20 September 2011 (UTC)
 * I think this must be true. I spawned on an island where sheep refused to spawn. I even spread the dirt blocks out (enlarged the island) and let grass grow on them, and still nothing. --Buddy13 19:54, 21 September 2011 (UTC)
 * I have a base built in a swampland on my 1.8 world, and there seems to be an overabundance of creepers. (I have a screenshot of 11 on one side, just standing on my lookout.) It definitely seems that biomes affect the mob spawns. Frjam 22:41, 6 November 2011 (UTC)

Tundra
Tundra's are back for 1.9, relatively flat land with scares trees covered in snow and ice. --24.14.81.152 18:38, 22 September 2011 (UTC)

Mushroom Biomes in 1.9
Are mushroom biomes ultra-freaking rare or is it just me? I explored a radius of over 2000 metres from the spawn point and found nothing.

They are EXTREMELY rare and are only spawned on specific mushroom islands in the middle of oceans. I had to Google a seed (4504911559719506496) and coordinates (X: 520, Z: -470) to find one. Verhalthur (talk)(contribs) 02:32, 23 September 2011 (UTC)

They are very rare but don't only spawn on islands. I've generated a few test worlds now and one of them had a mushroom biome bordered by desert.

One note for Mushroom biomes: I'm currently playing around in one and noticed that hostile mobs *will* spawn normally on structures that I place in the biome. I think that normal spawning is disabled for the natural terrain (including underground in the biome), but as soon as you add something to the area you can get spawns. I believe this is why you also can grow trees in the biome after placing blocks. More research is needed before the article is updated, however. DgnBiscuit 19:43, 2 December 2011 (UTC)

Does anyone think it is possible to prevent spawns in of this biome by keeping every block you have placed down very much lit? Also, considering the fact that the biome prevents mobs from spawning (Other than Mooshrooms), shouldn't the biome stay rare? As it not like any REAL biome in life and if it was common, A new player could find it and use it like a safe haven instead of building a shelter. Sykar24 06:15, 16 January 2012 (UTC)

Taiga missing in 1.9
Apparently taiga isn't generated anymore. In the pine forest there is no snow, but when will rain, there will be snow and will that be the taiga?


 * I have seen a snow biome in my 1.9 pre release... Have you explored much? Verhalthur (talk)(contribs) 02:31, 23 September 2011 (UTC)


 * Yes, snowy biome like tundra, a lot of snow and few threes, but not a lot of threes covered by snow. Have you seen that in your snowy biome? –The preceding unsigned comment was added by  (Talk)  Please sign your posts with


 * Oh, good point. Tundra seems to exist, but not Taiga.  Huh.  Verhalthur (talk)(contribs) 19:24, 25 September 2011 (UTC)

What does "As of 1.8, it is most likely to spawn in one of there biomes." mean? If anyone knows what it's supposed to be, it may be good to change it to something that makes sense.

Endless Oceans
Anybody know if this is a confirmed bug? I noticed that a Youtuber spent 40 minutes at sea and still hasn't found land. --68.123.154.173 09:41, 23 September 2011 (UTC)


 * Yes, it's confirmed, and no, it's not a bug. Notch replied to someone on Twitter that ocean biomes can extend for tens of thousands of blocks. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 02:43, 26 September 2011 (UTC)


 * Source please? Because we shouldn't spend 40 minutes pressing the 'W' key when we could be playing. --68.123.154.173 23:11, 30 September 2011 (UTC)


 * Played the map again and I think it's fixed. --68.123.152.155 11:56, 7 October 2011 (UTC)

The Shooting Star reference?
I've registered to this great wiki to point out something: are the Mushrooms Biomes a reference to The Adventures of Tintin: The Shooting Star ? See or. To me, there's almost no doubt. You can realise better if you actually read the comic. Plus it might have something to do with the release of the movie...--Loadingue 11:16, 24 September 2011 (UTC)


 * I rather doubt it. At any rate, regardless of how certain you are, it's speculation unless Notch or Jeb explicitly confirm it. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 02:42, 26 September 2011 (UTC)

Mountains
The new mountains are dull and booring, they require some trees and foliage. They should occur in every biome except swamp.

--Osku 15:18, 25 September 2011 (UTC)

NPC Villages?
Didn't Notch say he would make them their own separate biome? If they are defined as such in the code, why is there no NPC Village biome on the page? Verhalthur (talk)(contribs) 20:13, 25 September 2011 (UTC)


 * Villages are considered as natural generated structures, like strongholds or abandoned mine shafts and only generate on flat surfaces. You can take for example [[Media:Npcvillage in water.png|that picture]] of a village generated on the border between an ocean biome and a grassland (also quite a rare curiosity).--Pauolo 22:24, 29 September 2011 (UTC)


 * Definitely an interesting seed. I hope RusskayaZemlya has it saved somewhere.  Anyway, it seems similar to the Mushroom biome in that it is not dependent on temperature or rainfall to generate.  The wiki may have put them as naturally generated structures, but they are likely defined in the code as a biome (I am not a code guy), and if so, should be added to the page.  Verhalthur (talk)(contribs) 19:34, 30 September 2011 (UTC)

Actual Biome names
I'm certain that the names on the article right now are not the actual biome name-strings used internally. This could confuse programmers. Grabbing the strings out of vh.class from v1.8.1, I found these biome names: --Mozai 04:29, 2 October 2011 (UTC)
 * Desert, Extreme Hills, Forest, Hell, Ocean, Plains, River, Swampland, Taiga
 * That is correct. Changing the page to match would be advisable --HexZyle 06:28, 2 October 2011 (UTC)


 * Biome names have changed over the versions, so the old pictures are not necessarily represented correctly by the new names. --Wizjany 06:42, 2 October 2011 (UTC)
 * Biome code has been completely revamped. "Old Pictures" means old outdated images of what biomes there were before the biome update, and are therefore obselete. (Plains biome in 1.8 has almost no relation to Plains biome before 1.8) --HexZyle 06:56, 2 October 2011 (UTC)

I added Extreme Hills, Plains, and Swampland. Ocean and Desert were already there, but what are Forest, Hell, River, and Taiga? My best guesses are: Forest is Pine Forest, River is Mixed Forest, and Taiga is Tundra, and Hell is the Mushroom biome. I could be wrong, seeing as Hell would most likely be the Nether, seeing as River would most likely be a river. Can anyone look farther into the code to see what spawns in these Biomes? We could figure it out that way. 50.132.2.24 01:13, 9 October 2011 (UTC)

I count 20
I have found out 20 different biomes. –The preceding unsigned comment was added by (Talk)  Please sign your posts with
 * Rainforest
 * Mixed Forest
 * Seasonal Forest
 * Pine Forest
 * Swampland
 * Extreme Hills
 * Desert
 * Grass Desert
 * Plains
 * Shrubland
 * Savanna
 * Ocean
 * Tundra
 * Taiga
 * Woods
 * Hell/Nether
 * Ice Desert
 * Cave/Cavern (Yes this IS a biome in real life).
 * Ravine (And so IS this one).
 * Mushroom Land


 * Biomes are defined in the code, not in real life. Therefore, Caves and Ravines are generated features.  Many of the others do no appear in Minecraft at all anymore, ie. Rainforest, Seasonal Forest, Grass Desert, Shrubland, Savanna, Taiga, Wood (That was never a biome anyway), and Ice Desert, which was never generate-able without mods.  Verhalthur (talk)(contribs) 11:51, 6 October 2011 (UTC)
 * Ice-desert? Please do explain :D --HexZyle 01:33, 8 October 2011 (UTC)


 * The Ice Desert was a biome in the code before 1.8 that was generated at maximum coldness and dryness. It was sand with snow on top of it and had snowfall and ice.  Not too exciting. :T  Verhalthur (talk)(contribs) 01:41, 8 October 2011 (UTC)

Basically Antartica :) 217.164.86.20 06:28, 22 February 2012 (UTC)

Can mobs spawn UNDER Mushroom Biomes?
Just curious.


 * A biome reaches from sky limit to bedrock. That is why on multiplayer if you are digging under at bedrock level sometimes the blocks keep appearing because you are attempting to dig underneath the spawn chunk. (which is protected against any non-OPs) Whether non Mushroom mobs can spawn on grass blocks in mushroom biomes and Mooshrooms can spawn on mycelium outside mushroom biomes is yet to be discovered. --HexZyle 04:25, 10 October 2011 (UTC)

No. At least not that I've seen. See my comment in the Mushroom Biome section of this for more information. DgnBiscuit 19:47, 2 December 2011 (UTC)

Biome Science
This thread appears to be removed from the forum. So, the link to it is useless. Should it be removed or does anyone know another location for the information? I've tried searching and can't find it anywhere. Zer0ce 03:43, 11 October 2011 (UTC)

No more spawning on beaches?
I've seen more recent ideos and spawned some new worlds, and I haven't spawned on any beaches like in old times. I mostly just land in a stupid swamp, pine, and grassland mix and I cant find any good mountains. Also, how come it's uncommon now to spawn in a place that's relatively clear and flat, but has several cliffs and trees dotting the land? I find it extremely hard to find any of this type of land, though it was much more common before the adventure update. –Preceding unsigned comment was added by 66.153.160.150 (Talk) 21:08, 17 October 2011. Please sign your posts with

Did Notch make a big mistake with the Biome-Code?
The 1.7 World-Gen was: ...and much more...
 * More interesting
 * Mixed
 * Realistic

i really hate 1.8 Biomes, and i think many others do. The whole Adventure-Update made an awesome indie-game to a boring adventure-game! Notch, please mix the biomes again, use the old Biome-Gen and even more Improve it if you want, but that's such a big mistake! Notch, why would anyone play that? –Preceding unsigned comment was added by Riegel2222 (Talk&#124;Contribs). Please sign your posts with

I agree, mostly I just find dull pine forests and endless stretches of grassland. Seriously, what was he thinking?

I totally agree with you there. Before the 1.8 update, I had a nice forest/plains/hills/ no snow area. As soon as 1.8 hit, BOOM! Snow as far as the eye could see! Please please please go back to the old Biome Code!

Well, biomes have gone a long way, and I think with the path it's going, all seems to be great, for now. :) However, it would be nice if there was a world type option to bring the Pre-Halloween Update world generator for the nostalgia players...

No mention of removal from 1.7 to 1.8
There seems to be no mention of the removal/replacement of a lot of biomes in the 1.8 "adventure" update (not on this page nor the version history (also posted there)), nor why they were removed. I have not taken up writing it myself as I do not have sufficient knowlege. Personally, although this is rather insignificantly on such a website, I miss them, and feel it was a mistake that they were removed. Kris159 17:41, 31 October 2011 (UTC)
 * I don't know enough about the biomes either in 1.7 to write up an article on them, but also neither do many other people. The wiki is a collaborative work of a community of people, if you step out and be courageous and start the section with as much info as you know on it, we'll all contribute and make it better. And no, it wasn't insignificant, it was a large part of the pre-1.8 game. --HexZyle 02:22, 1 November 2011 (UTC)
 * Alright I have started the page at Pre-Adventure Update Biomes. Deletion of notable information is one of the worst things that can happen on wikis, and I do not want information to disappear or be deleted. We should ALWAYS document the history of events, and changes such as this (the biomes in MC) can be documented in an individual page to prevent the loss/forgetting of notable information (which is never a good thing). Next time whenever any person sees something like this happening, please create a new page to document it and the history. It doesn't matter how less info is on there; all that matters is that the info gets transcribed to a stable place, so you can even copy-paste it just to preserve the info. - Asterick6 09:43, 4 November 2011 (UTC)

Artificial Biomes
Should we write a section on 'biomes' made by players? They have their own features that distinguish from other biomes. For example, grasslands where there is only one block of grass, then underneath is sand or water. This doesn't spawn naturally, but are made by players. This could feature in a "SMP Biome" section, as then players will know where a biome is generated or artificial (and thus where they may encounter cleverly hidden traps). Grind3r 13:47, 5 November 2011 (UTC)
 * Sorry, I don't think these kinds of pages are for player-created content. For player-created content, please use the Tutorials section or something. - Asterick6 02:18, 8 November 2011 (UTC)

Seasons in Biomes
Would be pretty cool to have seasons, to affect crops, weather, mobs (neutral and monsters), etc.

New biome color scheme
I noticed that after 1.8 the game changed the way it picks colors from grasscolor.png and foliagecolor.png so I tried until I found how. I made a new example graph, you can find it here: http://www.minecraftforum.net/topic/786656-biome-colors-graph-for-18/

If it's ok I could include it in this page, it should be very useful for texture pack makers (as I am).--Wedhro 23:34, 13 November 2011 (UTC)

mixeed biomes?
so i made this world of my little brother. inside the world it seems before 1.0.0 he was in a pine forest/ taiga biome. so it was all good. then 1.0.0 came up and all of the sudden it snows half the time. now everything is under snow! i am aware that in 1.8 snow biomes stopped producing snow but the problem here is that it is not a snow biome it looks more like the pine forest biome on the biome page of this wiki. which that is exactly what it is but with snow falling! so i would like to know if this is a glitch or if snow does fall in taiga biomes. now that i did a little more exploring in his world i have noticed that there is a long river running through it which is all covered in ice. which i am not sure if rivers should spawn in a snowy biome. and then i went more down the river and i encounter a swamp biome! and guess what. it was covered in snow. o yeah a signature. well i have no idea how to officially add one or what i should put for one but my ingame name is " MrAwesomeLuis

found seed that gives you an mushroom biomi
if you use the seed "lost", then you wil get an mushroom biomieFerry 11:11, 3 December 2011 (UTC)

Article readability
The content inside this article is great, but the way the table is formatted makes the descriptions of each biome hard to read because the column is too narrow. Does anyone know how to fix that?

Mushroom Biomes not so rare
From mapping seeds what I noticed was large oceans outside large landmasses holds many Mushroom Islands all near each other. Unfortunately you have to be in a large ocean and not a sea sized ocean, ie ones that are inside large landmasses. Also unfortunately land masses are usually large and take a while to find ocean oceans where you can find around 7-15+ mushroom biomes 68.161.160.213 02:16, 27 December 2011 (UTC) ArcaneExplosion

RIVER BIOMES
Have you ever seen a river? That is a different biome. It seperates biomes from each other. SinglePlayerCommands even says and that uses game coding.

Rainy desert
In my single-player world, I built my home at a desert oasis (a small patch of grassland surrounded by sand). It is very rare for it to NOT be raining in my desert. Perhaps the wording should say that it is normally uncommon for there to be rain in the desert? -Smbarbour 18:14, 9 January 2012 (UTC)

Apply SinglePlayerCommands, then do /biome. it should tell you.

Am looking at code right at this moment, it has a call from the desert biome declaration to a no rain function. If you have updated then possibly a change to the world gen code makes Minecraft see your desert as another biome (my forest biome on my server turned into a ice biome).


 * I experience the same problem on our server - since 1.0.1 there seems to be a change in biomes. My Pirate Bay (warm climate) is frozen on one side and it's snowing. Seed didn't change though, I checked the backups. I don't like it... -- M3tal_Warrior [129.187.43.227]

Hell and End
According to SPC (which uses game coding), Hell and End are different biomes. And end is actually called sky and tundra is called ice plains.

Frozen River
I used spc and a river next to a tundra is called a frozen river, a different biome.

New "Lake" Biome?
Since the terrain generation tweaks in 1.1, there have been lakes popping up, most noticeably in swamps, that use a different part of the grasscolor and foliagecolor pngs and are not effected by the hard coded swamp overlay, which is my main reasoning for why I think they are a biome and not just a generated structure. Or it could be an attempt to add more water to swamps that didn't quite work out 100%. Since they only seem to be in swamps.--24.14.81.152 22:06, 16 January 2012 (UTC)


 * Most 'lakes' are just shallow rivers. Even if not, lakes have been generated since classic. Brickman2011 23:07, 8 February 2012 (UTC)

2 more biomes
I have found two more biomes: Forest Hills:
 * Forest_Hills_Word.png
 * Forest_Hills_Biome.png

and Extreme Hills Edge:
 * Extreme_Hills_Edge_Word.png
 * Extreme_Hills_Edge.png

Should these two be added? Kmatt17 03:44, 19 January 2012 (UTC)

I tested and found that there is also DesertHills and TaigaHills. Beaches are also a new biome. Goregue 04:40, 19 January 2012 (UTC)


 * I believe those are subcategories from the main types of biome, they are just affected with natural structures such as hills and cliffs, or even ravines. Still, it's interesting to notice that, as it may help to improve the generated structures page. Could you please try to dress a list of each of those specific biomes?
 * --Pauolo 16:18, 19 January 2012 (UTC)


 * There is also Ice Mountains, Frozen Rivers, Frozen Oceans, and even Mushroom Island Shore!
 * Kmatt17 03:44, 19 January 2012 (UTC)


 * Can you take a screen from each (no need to have the name marked on, just a view) and make a list of them, depending on the biome they come from? So far, there are:


 * Forest Hill - Forest
 * Extreme Hills Edge - Mountains
 * Desert Hills - Desert
 * Taiga Hills - Taiga
 * Ice Mountains, Frozen Rivers, Frozen Oceans - Toundra
 * Mushroom Island Shore - Mushroom Island


 * I believe we can dress a list and upgrade the biome and generated structure pages with such informations. But still, I'd like to find a file in the game's programs with the complete list. Might be possible to find since your program show their names.
 * --Pauolo 00:25, 20 January 2012 (UTC)

The biomes page lists biomes based on the way features are treated in the code. You need to confirm that Minecraft treats these features as biomes and not features of a biome or generated structures.NighttimeDriver50000 04:26, 21 January 2012 (UTC)

Size of Oceans
I set off to find one of the new rainforest biomes in 12w03a, and I found an ocean and decided I'd traverse it. I set off with a NE bearing and have so far travelled 40,000 blocks on both axes. The only land I've seen is two mushroom islands. How big can these things be? NighttimeDriver50000 04:20, 21 January 2012 (UTC)
 * Use AMIDST and check your seed or file. You can look at the MC world 2 ways, it's either one large ocean with small islands (about 10k in size) or a large continent with a lot of interconnecting lakes (again 10k or more in size).--Sxerks 05:25, 21 January 2012 (UTC)

NPC Villages
They should really be added to this list. Although they are in reality structures like dungeons or strongholds, technically we still need to mention NPC Villages in the biome list, because they really are biomes.
 * They actually aren't biomes, but like mineshafts, caves, etc. just added on top of a biome (either Plains or Desert currently). I believe it's mentioned on the page that they will eventually become their own biome to sort out problems, like hills, etc. Pickledineen 10:00, 21 January 2012 (UTC)

Ice Mountains?
I remember hearing that there was a biome that wasn't allowed to generate called the Ice Mountains. Should that be added here?


 * I've seen them. Like yesterday. As in April 27. –Preceding unsigned comment was added by 68.149.106.6 (Talk&#124;Contribs) 15:52, 28 April 2012‎. Please sign your posts with


 * The Tundra's hills tend to be mountainous, according to the page. There's a technical biome in the code called "Ice Mountain" which I would assume the page considers a sub-biome of the tundra. Laogeodritt [ Talk 17:12, 28 April 2012 (UTC)

General Overview of Biome Generation
This page is still based on the way Notch used biomes, that is, for having different weather effects and tree types/densities. Jeb uses biomes for this reason, but also for features within traditional biomes. Additions of these types of biomes began in 1.8 with rivers, but 1.1 added tons of these biomes. This will explain the new biomes and changes in the generation of the traditional biomes.

Rivers
River biomes have three kinds of instances. The first is in rivers, the second is almost anywhere any other biome (excluding the edge biomes) meets an Ocean biome (so that the shore spawns correctly), and the third is in small ponds in Swampland and Jungle biomes. FrozenRiver biomes are a separate biome that exist wherever a River biome touches a Frozen Plains (Tundra) biome.

Oceans
Unlike most biomes, the Ocean biome appears to have little size constraint with a huge range of sizes, and can spawn as small as 100 blocks wide and as large as 10,000 blocks wide. They also tend to spawn right next to each other, creating huge oceans. FrozenOcean can occur in extremely small areas on the coast of Frozen Plains biomes

Biomes that Spawn Within a Specific Biome Type
These biomes spawn within a specific parent biome type.

Hills & Mountains
These biomes generate hills (or mountains, in the case of Ice Mountains) in their respective parent biomes, and are very small, since they only create a single feature. ForestHills, TaigaHills, DesertHills, Ice Mountains, and JungleHills

Mushroom Islands
Mushroom Islands spawn within ocean biomes. They are actually composed of two different biomes, but I'm not sure of their names.

Forests
Very small Forest biomes can spawn in Plains biomes.

Edge Biomes
These biomes are very thin and provide transition between certain biomes.

Beaches
Beach biomes spawn wherever an Ocean biome meets a land biome and there is no River biome buffer. Mushroom Islands have their own special beach biomes.

Extreme Edge
Extreme Edge biomes provide transition between Extreme Hills(Mountain) biomes and every other biome except River biomes.

Biome Size
Most traditional biomes are about 1000 blocks wide, but Frozen Plains biomes can be several times wider. Traditional biomes are the biomes currently shown on the page. NighttimeDriver50000 03:20, 22 January 2012 (UTC)

Idea of Biomes Page
BIOME TYPES

Main Biomes:

Forest

Taiga

Swampland

Extreme Hills

Desert

Plains

Ocean

Tundra

Mushroom Island

River

Beach

End

Hell

Sub-Biomes:

Forest Hills

Taiga Hills

Frozen River

Ice Mountains

Desert Hills

Frozen Ocean

Mushroom Island Shore

Extreme Hills Edge

Future Biomes:

Jungle

Removed Biomes:

Savanna

Shrubland

Rainforest

Seasonal Forest Kmatt17 09:22, 23 January 2012 (UTC)

Sub Biome Images
Forest Hills and Extreme HIlls Edge are a few posts up.



Removal of the Table
The removing of the table made the article look ugly. I fixed it, however, I lost some of the work. I'm in too much of a rush to fix it, so can someone help me?
 * Revised version has better organization, such as a separate section for technical sub-biomes. I think it flows better without all the tall and narrow table cells. The formatting can be adjusted if necessary. -- Orthotope 17:28, 29 January 2012 (UTC)
 * I still think the table makes it looks more organized... Why not just have a table for technical and normal biomes? Is the Cake Really a Lie?
 * Okay, go ahead and make tables if you think it's that much of an improvement. -- Orthotope 11:51, 30 January 2012 (UTC)

Seed for lots of biomes and no trivia?
There is a seed called 'Microsony' which has the desert, snow, forest & swamp biome all in one world right on the spawn. I would have put this into the trivia but there isn't any? And what's wrong with the References section?
 * That wouldn't be relevant. There are better sites for you to list your seeds - this is not one of them. StTheo 01:38, 16 February 2012 (UTC)

Need a place for Strongholds and....
My phone apps like Minecraft Canary and and Minecraft Pro are listing Strongholds, Abandoned Mine Shaft, Caverns, Dungeons and maybe one more as biomes. Here they are called structures I guess and there was really no easy way of finding them. Can we add links to them off of [Biomes] or change the name of [Generated structures] page to "Structures" and if that isn't added here can both Biomes and Generated structures be added to the main page. Thanks --BornAProphet 01:10, 5 February 2012 (UTC)
 * Those aren't biomes. They're generated structures. StTheo 01:36, 16 February 2012 (UTC)

Purple Swamps?
In one of my maps I found a swamp that had a small area of it coloured in a vivid purple. Is this a glitch? The purple was much deeper and darker than that of Mycelium so it wasn't a very tiny mushroom biome.

Could you post a picture?217.164.86.20 07:47, 22 February 2012 (UTC)

Unused Snow Mountain Biome?
I have heard of an unused biome hidden in the code. Is this in fact true? I must know!71.187.77.109 02:11, 12 February 2012 (UTC)

Real Biomes
i've yet to see a real spherical biome, all i see are hills, valleys, and mountains of different climates and geography.

Technical Biomes
I don't think "technical biomes" belongs on this page since they are not biome sized, and are already on the "generated structures" page. Also I think the table view looked 10x better.

Temperature, Humidity, and Code
I don't really like this page as it is - too many images, generic descriptions. Can we put in exact details with respect to temperature and humidity? StTheo 01:35, 16 February 2012 (UTC)
 * If you can find a way to extract them from the code, sure. I'd be interested to know what effect they have on gameplay, as well. -- Orthotope 03:02, 16 February 2012 (UTC)
 * I decompiled the .class files of the most recent weekly build into .java files, and luckily all I had to do was search for a specific biome name "SWAMP" to find the right .java file. Phew. It looks like each biome has 4 numbers associated with them; 2 for temperature/moisture and 2 for min/max height. Beyond that, I have no idea.StTheo 21:50, 20 February 2012 (UTC)

Shouldn't there be a number for natural light level? there is a noticeable difference in lighting when moving between biomes.217.164.86.20 07:46, 22 February 2012 (UTC)

More realism?
Wouldn't it be nice to have more realistic transitions between biomes? I spawned in a small grassland are, with a desert to the west, snow/mountains to the east, and a swam to the north. that just doesn't happen (although it is rather convenient) 217.164.86.20 06:36, 22 February 2012 (UTC)

TNT seed
the seed tnt spawn you in a jungle.

Possible 12w08a biome?
Ya, I think There may be a new biome in snapshot 12w08a: Swampy plains or Marshlands or just marsh

here are a few photos:

This post was unsigned. Please sign your posts with ~. This post has been edited for compactness. The original post is here.

There was a bug in 12w08a that caused no swamp trees to spawn. And yes, there is a technical biome that spawns mountains in jungles.  N i g h t t i m e D r i v e r 5 0 0 0 0  22:15, 16 March 2012 (UTC)

Vertical Biomes
We should also have biomes that only extend to a certain depth: like have an underground glowing mushroom biome, like terraria, or a rare underground nether-like biome.

Biome numbers
I generated a table of ALL the biome numbers from 0-255 by making a map with a custom tool and walking through it ingame. (See my profile for further details.) All values not in this table presented here are not used and default to 'Plains'.

--Djdanlib 05:00, 1 March 2012 (UTC)

Possible Desert Additions?
Note before reading this is just speculation based on the newly added textures and wells.

Since there has been the addition of villages and their upgrades (villagers, iron golems, sieges, etc.), and now the addition of new sandstone textures and desert wells, I am thinking that things like desert towns might be added, ie massive Pyramids (which I believe what the new sandstone textures will be for). Any thoughts? 67.182.166.113 17:25, 1 March 2012 (UTC)

I think that having more variety to the types of villages that spawn would be a great idea. For instance, You could have villages made of walkways and platforms in the jungle biomes.  N i g h t t i m e D r i v e r 5 0 0 0 0  22:00, 16 March 2012 (UTC)

Jungle biome Misconception
It says under jungle that they are only generated in 1.2.1 and afterward. This isn't true, I am currently playing on a Betaa 1.7 world and found a jungle. With ocelots. –Preceding unsigned comment was added by Tom633 (Talk&#124;Contribs) 03:51, 3 March 2012. Please sign your posts with
 * You may have originally created the world in Beta 1.7, but whenever the game needs to load new chunks, it generates them according to the current version's algorithm. Long-lived worlds have sections generated in several different versions. The history is accurate. -- Orthotope 04:06, 3 March 2012 (UTC)

Ruins Biome
I removed the subsection titled "Ruins Biome" as it appeared to be a prank. It stated they generated in 1.0.0, despite the screenshot showing iron golems and the new stone brick, which are both exclusive to 1.2. If anyone is willing to prove me wrong though, go ahead. Ancientpower 16:49, 18 March 2012 (UTC)

secret jungle cave?
i was testing a texture pack,and found a jungle,and filled a lake with tnt. when it exploded,i found a cave.. full of vines! is this a new dungeon or something?

1.2.4: Taiga/Wolves:
Regarding Taiga: The page currently states:
 * Wolves are found in this biome more commonly than in others.

I suspect this is misleading; at least in 1.1, wolves were ONLY spawned in Taiga, just like 1.2 only spawns ocelots in jungles.

If this is still accurate in 1.2 then the page needs updating.

Keybounce 18:54, 3 April 2012 (UTC)

Missing removed world type from before biomes where added
According to the page, there used to be only Grassy and Snowy, but I specifically recall playing back and Alpha and getting Desert lands, which is just all desert forever (and it was very hard to find tree and grass patches).

Move to biome
I am proposing that this page be in singular form for several reasons: Please prepend your response with either  or   for a clear consensus. Kris159 14:59, 15 April 2012 (UTC)
 * The Wikipedia article is in singular form
 * Most other pages on this wiki are in singular form (Enderman, not Endermen; Abandoned Mine Shaft, not Abandoned Mine Shafts)
 * It's easier to link to ( to biome,   to biomes)


 * This sort of change has been made on other pages as well, such as Spider Jockey. -- Orthotope 00:04, 16 April 2012 (UTC)


 * as per 11 day consensus Kris159 16:21, 28 April 2012 (UTC)

"Green sky" in Jungles
It is mentioned under the jungle section that "when inside a jungle, the sky will become noticeably greener", but I am not noticing this effect. Could the person who wrote this have been using a HD texture pack which supports biome-dependant lighting (the tint of fog and the sky is changed depending on the biome the player is in)?

Can anyone confirm that the sky does turn green without a texture pack, or should it be edited out?

@whoever posted the previous statement: Sorry for posting without logging in, but try going from Ice-Mountains to Desert and look at the sky, it goes from purple-blue to light-blue-cyan, a noticeable difference. I don't know about jungles, but at least at maximum graphics settings, un-modded minecraft clients on SSP or SMP can see some biome transitions in the sky, some of these changes may be subtle or require good vision to notice though, and not all biome sky-colors are necessarily unique.

New Biome?
I was exploring a new world i created and found this.File:Earth nether.png I pressed F3 and it said "wastelands". Then i went to the nether and pressed F3 and it said "hell". Did Notch add this and didn't tell us? If you can't see the photos, sorry, i don't know how to upload them and the biome looked like the nether was on the overworld only with small water springs and without the upper laver of bedrock –Preceding unsigned comment was added by Dstar (Talk&#124;Contribs) 01:47, 18 April 2012‎. Please sign your posts with
 * I believe there was a bug in some version in which the Nether biome could generate in the Overworld. It's also possible for mods to do this. As for screenshots, you were close, just missing the .png extension. -- Orthotope 06:38, 18 April 2012 (UTC)