User:Delvin4519

This is my userpage

Talk User Talk:Delvin4519

I have some project pages.

User:Delvin4519/Biome

User:Delvin4519/Minecraft PC version history

User:Delvin4519/Minecraft Bedrock Edition version history

User:Delvin4519/Data Values

Features missing from "Xbox One/Switch" legacy console edition compared to "Xbox 360, PS3, WiiU, PS Vita" legacy console edition


 * The Nightmare before Christmas Mash-Up Pack
 * From the Shadows Skin Pack
 * Pirates of the Caribbean Mash-Up Pack
 * Update Aquatic
 * Update Aquatic tutorial world and menu screen
 * Solo: "A Star Wars Story” Skin Pack
 * Super Cute Texture Pack

Console Edition DLC

Note the Festive 2016 Mash Up pack is Bedrock only


 * Mash Up Packs (contains skin packs)
 * Chinese Mythology Mash Up Pack
 * Fallout Mash Up Pack
 * Greek Mythology Mash Up Pack
 * Skyrim Mash Up Pack
 * Super Mario Mash Up Pack
 * Halo Mash Up Pack (Legacy Console Only)
 * Halo 5 Guardians Update (Legacy Console Only)
 * Mass Effect Mash Up Pack (Legacy Console Only)
 * Festive Mash Up Pack (Legacy Console Only)
 * LittleBigPlanet Mash Up Pack (Legacy Console Only)
 * Halloween Mash Up Pack (Legacy Console Only)
 * The Nightmare before Christmas Mash-Up Pack (not on XB1/Switch) (Legacy Console Only)
 * Pirates of the Caribbean Mash-Up Pack (not on XB1/Switch) (Legacy Console Only)
 * Texture Packs
 * Default Texture Pack
 * Plastic Texture Pack
 * Natural Texture Pack
 * Fantasy Texture Pack
 * City Texture Pack
 * Candy Texture Pack
 * Cartoon Texture Pack
 * Steampunk Texture Pack
 * Pattern Texture Pack
 * Super Cute Texture Pack (not on XB1/Switch)
 * Skin Packs
 * Biome Settlers Pack 1 Skin pack
 * Minecraft Story Mode Skin pack
 * Redstone Specialists Skin pack
 * MINECON 2016 Skin pack
 * Villains Skin pack
 * Campfire Tales Skin pack
 * Power Rangers Skin pack
 * Magic: The Gathering Skin pack
 * Chinese Mythology Edition
 * Fallout Edition
 * Greek Mythology Edition
 * Skyrim Edition
 * Adventure Time Edition
 * Halo Edition
 * Default Skin pack (Legacy Console Only)
 * Skin Pack 1 (Legacy Console Only)
 * Skin Pack 2 (Legacy Console Only)
 * Skin Pack 3 (Legacy Console Only)
 * Skin Pack 4 (Legacy Console Only)
 * Skin Pack 5 (Legacy Console Only)
 * Skin Pack 6 (Legacy Console Only)
 * Minecraft 1st Birthday Skin pack (Legacy Console Only)
 * Minecraft 2nd Birthday Skin pack (Legacy Console Only)
 * Minecraft 3rd Birthday Skin pack (Legacy Console Only)
 * Minecraft 4th Birthday Skin pack (Legacy Console Only)
 * Minecraft 5th Birthday Skin pack (Legacy Console Only)
 * Summer of Arcade Promotional Skin pack (Legacy Console Only)
 * Halloween Skin pack (Legacy Console Only)
 * Festive Skin pack (Legacy Console Only)
 * Battle & Beasts Skin pack (Legacy Console Only)
 * Battle & Beasts 2 Skin pack (Legacy Console Only)
 * Marvel Avengers Skin pack (Legacy Console Only)
 * Marvel Spider-Man Skin pack (Legacy Console Only)
 * Marvel Guardians of the Galaxy Skin pack (Legacy Console Only)
 * Doctor Who Skins Volume I Skin pack (Legacy Console Only)
 * Star Wars Classic Skin pack (Legacy Console Only)
 * Doctor Who Skins Volume II Skin Pack (Legacy Console Only)
 * Star Wars Rebels Skin pack (Legacy Console Only)
 * The Simpsons Skin pack (Legacy Console Only)
 * MINECON 2015 Skin pack (Legacy Console Only)
 * Star Wars Prequels Skin pack (Legacy Console Only)
 * Mass Effect Edition (Legacy Console Only)
 * Festive Edition (Legacy Console Only)
 * LittleBigPlanet Edition (Legacy Console Only)
 * Halloween Edition (Legacy Console Only)
 * Super Mario Edition (Legacy Console Only)
 * The Nightmare before Christmas Edition (not on XB1/Switch) (Legacy Console Only)
 * Pirates of the Caribbean Edition (not on XB1/Switch) (Legacy Console Only)
 * From the Shadows Skin Pack (not on XB1/Switch) (Legacy Console Only)
 * Solo: "A Star Wars Story” Skin Pack (not on XB1/Switch) (Legacy Console Only)

Render Distance

Xbox one 8-22 chunks (steps of 2)

Range depends on device (numbers with "chunks" worded" are present alwaus in that specific type of render distance slider, and numbers without the word listed can be additional steps in the slider)

number in parenthesis is number of blocks, bracket is number of region files (higher device range only)

Low end devices


 * 05 (080) chunks
 * 06 (096) chunks
 * 07 (112)
 * 08 (128)
 * 09 (144)
 * 10 (160)
 * 11 (176)
 * 12 (192)
 * 13 (208)
 * 14 (224)

Mid range devices


 * 06 (096) chunks
 * 08 (128) chunks
 * 10 (160) chunks
 * 12 (192) chunks
 * 14 (224) chunks
 * 16 (256) chunks
 * 18 (288)
 * 20 (320)
 * 22 (352)
 * 24 (384)

High range devices


 * 08 (128) chunks
 * 12 (192) chunks
 * 16 (256) chunks
 * 20 (320) chunks
 * 24 (384) chunks
 * 28 (448) chunks
 * 32 (512) {1.000}
 * 36 (576) {1.125}
 * 40 (640) {1.250}
 * 44 (704) {1.375}

Higher range devices


 * 08 (128) {0.25} chunks
 * 16 (256) {0.50} chunks
 * 24 (384) {0.75} chunks
 * 32 (512) {1.00} chunks
 * 40 (640) {1.25} chunks
 * 48 (768) {1.50} chunks
 * 56 (896) {1.75}
 * 64 (1024) {2.00}
 * 72 (1152) {2.25}
 * 80 (1280) {2.50}

Highest range devices


 * 16 (0256) {0.5} chunks
 * 32 (0512) {1.0} chunks
 * 48 (0768) {1.5} chunks
 * 64 (1024) {2.0} chunks
 * 80 (1280) {2.5} chunks
 * 96 (1536) {3.0} chunks

Simulation distance


 * 4 chunks
 * 6 chunks
 * 8 chunks
 * 10 chunks
 * 12 chunks

Status Effects and opposites

Some opposites shown here don't exist in game.

Preclassic to Infdev terrain generation
Preclassic: Caves added.

Revisions
Classic: An ocean now surrounds map.

Classic: Trees as stumps with a thin leaf layer are added.

Classic: Trees have a new shape.

Classic: Caves are bigger deeper and also added longer and narrower caves, rare surface lava lakes added.

Infdev: Trees readded

Infdev: Dungeons added.

Alpha 1.0 to Alpha 1.1 terrain generation
Retains previous terrain generation.

Revisions
1.0.1: Caves now can be far bigger and more expansive

1.0.4: Winter mode added, a grassy or a snowy theme is chosen when a world is created.

Alpha 1.2 to Beta 1.7/TU01 to TU04 terrain generation
1.2.0: Added biomes; they were rain forest, seasonal forest, forest, shrubland, taiga, tundra, savanna, plains, swampland, desert, and frozen desert. World saves remained unchanged, other than a change in the hue of the grass. If the player moves into ungenerated chunks, the new biomes would generate. Added the Nether and all Nether-related generated structures, except for nether fortresses.

Revisions
1.2.6: Added small lakes and rare lava pools, both on the surface and randomly in caves.

1.6: Added the Sky Dimension with its own biome. It could only be viewed through the use of mods and hacks.

Beta 1.8 to 1.1/TU05 to TU10 terrain generation
1.8/TU05: Removed all biomes from previous generation. Biomes generated now include Ocean, Plains, Desert, Extreme Hills, Forest, Taiga, Swampland, and Rivers. New Abandoned mine shafts, Strongholds, and Villages now spawn.

Revisions
1.0.0/TU9: The end and it's structures Obsidian pillars, Exit portals are added. Nether fortresss also spawn now.

1.2 to 1.6/TU11 to TU30/CU01 to CU18/1.01 to 1.21/WiiU 01 to WiiU 02 terrain generation
1.2.1/TU12/CU01/1.01/Patch 01: By this time, new beaches, Mushroom Islands, and Ice Plains now spawn. Taigas also have snow. Jungles are added as well as Desert wells. The Anvil file format is introduced and it allows for biomes to be stored in the world data. In contrast, the Region file format relies on the seed to dynamically calculate biome placement. This would cause biome placement in older worlds to change when the biome generation code was changed. With the current Anvil format, the biome data is stored along with the rest of the world data, meaning it will not change after the world is generated and can be edited by third-party map-editing tools. Furthermore, "edge" biomes allow for biomes to continue extend beyond the edge chunks of an old world. This allows for smooth transitions in world generation after the generation code changes in an update.

Revisions
1.3.1/TU14/CU01/1.04/WiiU 01: Forests and Deserts are taller, Desert temples and Jungle temples are added.

1.4.2/TU19/CU07/1.12/WiiU 01: Witch huts are added.

1.6.1/TU19/CU07/1.12/WiiU 01: Water lakes no longer spawn in deserts.

1.7 to 1.12.2/TU31 to TU68/CU19 to CU57/1.22 to 1.75/WiiU 03 to WiiU 37/Switch 1 to Switch 16 terrain generation
1.7.2/TU31/CU19/1.22/WiiU 03/Switch 1: Mesa, mega taiga, roofed forest, birch forest, savanna, extreme hills+, deep ocean and snowless taiga biomes were added as well as variations for many of the biomes. Biomes were also separated by temperature, and snowing was added to extreme hills. Biomes will attempt to avoid getting placed next to a biome that is too different from itself, temperature-wise. The frozen ocean and extreme hills edge biomes no longer generate naturally. Biome-hopping achievement "Adventuring Time" added, but it was broken until 1.8 making the goal of getting all achievements impossible in 1.7. Red sand now generates in mesa biomes and their variants. Savannas and roofed forest biomes now generate with new logs and leaves. Gravel beaches have been returned to the terrain. Mountains now generate as part of the "M" biome variants. The desert oases appear in the desert M biome. Moss stone boulders were added.

Revisions
1.8.0/TU31/CU19/1.22/WiiU 03/Switch 1: Ocean monuments are added. The End's biome name is now "The End" instead of "Sky". Adventuring Time is now available without commands. Before, the 38 biomes had to be visited without visiting any other biomes, which made the achievement unavailable because the End has to be visited for its prerequisite, The End?. The “no other biomes” restriction is now lifted. Visiting the frozen ocean and extreme hills edge biomes, which no longer generate since 13w36a, is no longer required for Adventuring Time. Changed generation of marsh-like areas in swamp biomes. Red sandstone now generates below red sand in mesa biomes and their variants.

1.8.1/TU31/CU19/1.22/WiiU 03/Switch 1: New witch huts can spawn witches Y 64 to 71. This allows for three spawning floors for witches.

1.9.0/TU46/CU36/1.38/WiiU 15/Switch 1: Igloos with a 50% chance of basements spawning, End Gateway Portals, and End cities now spawn. Add new biome "The Void", which is used in Superflat preset "The Void". Added the outer islands of the End. Added chorus trees.

1.10.0/TU43/CU33/1.36/WiiU 13/Switch 1: Plains and sunflower plains now have some trees (5% of chunks). 1⁄3 large oaks, 2⁄3 normal oaks. In mesa biomes, hardened clay and stained clay no longer generate more than 15 blocks deep, if the mesa is more than 15 blocks above sea level. In addition to the normal 2 veins of gold ore below Y=32, now attempts to generate 20 veins at elevations between 32 and 79. Also can generate dark oak abandoned mineshafts above ground. Added bone and coal ore fossils. Blacksmiths now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts. Zombie villagers generated in zombie villages no longer despawn. Wooden fences are now substituted with the correct wood type for the biome. Paths no longer replace most blocks, instead considering the blocks underneath, preventing them from generating in treetops or bridging ravines.

1.11.0/TU54/CU44/1.52/WiiU 24/Switch 4: Return portals that look like End gateways, but teleport you to the main island's spawn platform. These generate randomly throughout the End near End Cities. Added Woodland mansion that generates in Roofed Forest biomes, consists mostly of cobblestone and wood blocks.. These can be located with a woodland explorer map. They are home to the Illager and generate hree floors, where the bottom two are larger and the third is smaller. These use procedural generation and structure blocks for random layouts, because of this, some rooms may be completely surrounded by walls and have no entrance. NOTE ON CONSOLES RATHER THAN ADD RETURN PORTALS, THEY ADD BETTER CHANCES FOR TEMPLES/OCEAN MONUMENTS.

0.1.0 to 0.8.2 terrain generation
0.1.0: Added all biomes from Alpha 1.2.0.

Revisions
No terrain generation changes until 0.9.0

0.9.0 to 1.9.0 terrain generation
0.9.0: Added all biomes from PC 1.7.2 excluding Mesa Bryce, Jungle M, Birch Forest M, Extreme Hills M, and Extreme Hills +. Added villages, caves, lava pools, rivers, abandoned mine shafts, huge mushrooms, moss stone boulders, strongholds, ice patches, ice spikes, dungeons and desert wells.

Revisions
0.9.5: Added Mesa Bryce, Jungle M, JungleEdge M, Birch Forest M, Birch Forest Hills M, Extreme Hills +, Extreme Hills + M biomes.

0.10.0: Mesa biomes have gold at every elevation and can spawn Abandoned mine shafts on the surface. Water in swamps is tinted dark gray. Huge mushrooms spawn in swamps

0.11.0: Changed the default biome. Increased the amount of gravel on extreme hills M biome. Added Desert wells in deserts.

0.12.0: Added Nether biome. Added the Nether along with lava oceans, glowstone clusters, Nether Fortresses, soul sand beaches, hidden lava, gravel beaches, and Nether quartz veins. Leaves coloring shaders are now only used when the color for a biome actually changes.

0.13.0: Added Desert temples.

0.14.0: Added witch huts. Cauldron generates with random potion.

0.15.0: Added Jungle temples. Added savanna and taiga village variants. Villages can generate in cold taiga and ice plains biomes. Buildings are made out of spruce wood like taiga villages. Villages have a 2% chance to generate as village zombies. Buildings in zombie villages include cobweb and moss stone.

0.16.0: Added Ocean monuments. Biomes can be viewed by grass color on Maps

0.16.2: A chest generates in big houses of cold taiga and ice plain villages.

1.0.0: Increased building height from 128 to 256. Strongholds now generate randomly in new chunks. The level format is changed to store each subchunk separately as a different leveldb key. A chest may spawn in the back of large houses which contains farming equipment in villages. Added the end with Chorus trees, End cities (Banners are absent due to being unimplemented features.). Magenta Stained Glass still generates on end cities, but uses the normal glass texture because of issues with the rendering engine. End gateway portals generate randomly throughout the outer islands, similar to PC 1.11. Exit portals also generate in the end. Igloos are added.

1.1.0: Seeds which contain pre-generated structures such as ocean monuments & igloos may generate those structures in different places now. Igloo beds are white in ice spikes and brown in cold taiga. Woodland mansions added but with oak wood planks and without banners.

1.1.2: Underground fossils and natural magma block generation in the nether are added.

1.2.0: Ravines are added and Woodland Mansions now generate birch planks instead of oak planks.