Talk:Door

Suggest removing old glitches that don't work, or dividing article up better to show what is current. --Zaneo 19:20, 7 July 2010 (UTC)

Iron door glitch?
If you place two iron doors next to each other and try to use triggers to allow both to open, one of them will default in the open state instead of closed. Is this intended somehow? Is there a way around it? Wasn't sure if I should add it as a glitch yet.--SirTapTap 23:34, 3 October 2010 (UTC)


 * Same thing happens with Wooden Doors. This video explains how you can get it to work.Toadbert


 * Doors are hinged at the corner. The two states the doors have are more accurately described as rotated clockwise and rotated counter-clockwise. The two states are not really opened and closed. Nekopeach 06:25, 1 December 2010 (UTC)


 * I personally think that this should be added to the page. Actually, I think that there should be a whole subcategory within the Doors page just for door glitches. Samness7 10:44, 15 May 2011 (UTC)

feature of glitch?
Doors being water-proof is possibly a feature for docks. Doors are needed to prevent mobs from pushing boats away. It's also possibly a feature that doors also function as locks for water transport (at least until Notch develop separate locks). Nekopeach 00:20, 1 December 2010 (CST)

Mob Trap
I suggest that the Mob Trap section be moved to a Tutorial Page for Mob Traps, because it doesn't fit into the scope of the article. Shay 21:22, 17 January 2011 (UTC)

Arrows fly through doors (glitch)
Found this glitch today while fooling around with my bow: firing arrows at a door from the inside, from certain distances, makes the arrows go through. It also works when firing at an angle as long as it is from the inside. I already added it to the article, but it would be better if someone else could try and reproduce this glitch on their side and also in SMP. Mokunen 20:32, 18 February 2011 (UTC)

Jumping glitch
Opening a door with a pressure plate on the other side, stepping on the plate, and jumping while still partially in the door's block will result in landing on top of the now closed door. TFgreg 05:51, 18 March 2011 (UTC)

It is an item?
Well the door is used as a block and not an item so why is it listed as an item if you look at the list of items at the bottom of the page of an item? SpaceX14 08:05, 30 March 2011 (UTC)


 * It's an item and a block. – ultradude25 ( T at 10:52, 30 March 2011 (UTC)

No pick needed
Apparantly if you just punch the top half of the door, it will drop the door for you to pick up. I havent tried this with the bottom half yet though.Toadbert

Interacting through doors
Well, if noone else did until now, I found out that you can place, use or dig items and blocks through a closed door. Just position yourself on the block the door is placed (because of this it only works from the side where you have to pull the door open) and watch through the upper half of the door. In the feature section it says that you can punch mobs and shoot arrows through the door from a certain distance. Well, it´s not the only possibilities. - AIAS-5 01:14, 26 April 2011 (UTC)

Crafting's images are lost
could anyone fix it? blocks in the table are invisible. There should be an animation of wooden planks and iron ingot, I think. (Jarv 10:09, 8 May 2011 (UTC))


 * And there is... – ultradude25 ( T at 11:08, 8 May 2011 (UTC)
 * well it's now displayed correctly on firefox... could be a bug of chrome. (Jarv 17:29, 8 May 2011 (UTC))

Additional use
I've found that when I'm building bunkers for Hard, placing two iron doors side-by-side a block above my standing height, then walling the window section on the outside creates a shutter system for an archer hold. Makes life simpler if you're out simply to kill monsters from the inside of your hole, and you can close the 'shutters' to wall off the outside. Blocking off the top block in front of the doors is important, or mobs will simply wander through and enter your pillbox. HoodedWraith 01:08, 10 May 2011 (UTC)

Additional use
I've found that when I'm building bunkers for Hard, placing two iron doors side-by-side a block above my standing height, then walling the window section on the outside creates a shutter system for an archer hold. Makes life simpler if you're out simply to kill monsters from the inside of your hole, and you can close the 'shutters' to wall off the outside. Blocking off the top block in front of the doors is important, or mobs will simply wander through and enter your pillbox. HoodedWraith 01:08, 10 May 2011 (UTC) Aidan C

New Bug!!
I have found a new bug having to do with doors. When you click on nthe pivoting side of the door to close it, the particles are "portal" particles. As in, the're purple 0_0? Prisma90 15:10, 30 June 2011 (UTC)prisma90

This only works on unpowered iron doors, in my experience.

Daimoth 14:37, 1 July 2011 (UTC)

Door Farming Possible Again
As of 1.7.2, there is still the possibility of door farming using pistons. Place a door down with a block on either side and then open the door. Place a piston behind the door and activate it while the door is still open and you are in front of the door. When done properly, the piston head should be invisible and a door will drop. Also, the bottom half of the door will still be intact, pushed one block out. This can be used to create half doors that you can shoot through. The half doors will break if a block next to them is activated and they do drop a door item. CertainlyNot 04:01, 2 July 2011 (UTC)

Punching Through Doors
I've had a skeleton come up to my door. (Yes it WAS facing the right way) However when I tried to punch the Skeleton through the door the door opened instead of attacking through the door. And if you wanted to know I was right up against the door. Can anyone confirm if this glitch still works, punching through doors? Waffleshark


 * To quote the Trivia section, "Before the 1.6 update, if you stood in the center of the tile you could hit things on the other side. Monsters, however, could not harm you from the outside." Verhalthur (talk)(contribs) 15:48, 28 July 2011 (UTC)