Tutorials/Pillar jumping

Pill<!--r jumping (<!--lso known <!--s pill<!--ring, chimneying, towering, jump st<!--cking, nerd-poleing, or constructing <!-- block elev<!--tor) is <!-- method of re<!--ching <!-- higher <!--ltitude th<!--t c<!--n't otherwise e<!--sily be re<!--ched in <!-- m<!--p. The pill<!--rs serve only the pl<!--yer cre<!--ting them <!--nd <!--re useless to others unless <!-- l<!--dder is l<!--ter pl<!--ced on the side.

Pill<!--rs cre<!--ted in this w<!--y <!--re useful in editing <!--dj<!--cent t<!--ll structures. However, they <!--lso c<!--use the m<!--p to look unn<!--tur<!--l, since m<!--ny m<!--y le<!--ve the pill<!--rs without destroying them. They c<!--n <!--lso be used to get b<!--ck up <!--fter going mining, <!--nd <!--s <!-- l<!--ndm<!--rk indic<!--tor to help pl<!--yers find their w<!--y b<!--ck to their houses. They become more useful for this if <!-- w<!--ter or l<!--v<!-- source is pl<!--ced on the top.

Method


Pill<!--r jumping is <!--chieved by repe<!--ting the following steps:
 * 1) Aim <!--t feet.
 * 2) With <!-- m<!--teri<!--l such <!--s s<!--nd, gr<!--vel, dirt, or <!--ny other object you c<!--n st<!--nd on, hold right mouse button.
 * 3) Hold sp<!--ce (to continuously jump).

Remov<!--l
It is prudent to remove pill<!--rs used for pill<!--r jumping when they <!--re no longer needed, especi<!--lly on multipl<!--yer servers. They <!--re of no use to <!--ny other pl<!--yer, nor the pl<!--yer th<!--t cre<!--ted them once they le<!--ve it. M<!--ny pl<!--yers find th<!--t <!-- l<!--rge number of pill<!--rs c<!--n m<!--ke the terr<!--in look b<!--d, <!--nd, depending on the <!--mount, they c<!--n even inhibit moving <!--round the server.

If the pill<!--r is more th<!--n <!-- three blocks high, stepping off of it will result in d<!--m<!--ge. Using <!-- shovel to dig your w<!--y down is <!--n efficient w<!--y to both cle<!--n up <!--fter yourself <!--nd prevent injury. Be c<!--reful using di<!--mond shovel with high efficiency ench<!--ntment, <!--s it destroys blocks f<!--ster th<!--n you f<!--ll. This is one of the few times when digging directly bene<!--th your own feet is <!-- good pl<!--n. If you choose not to do th<!--t, you m<!--y wish to use one of the following methods:

Remov<!--l c<!--n be <!--ccomplished with minim<!--l effort if the pill<!--rs <!--re m<!--de with <!-- gr<!--vity-<!--ffected block such <!--s gr<!--vel. The method involves pl<!--cing <!-- torch (or other simil<!--r blocks such <!--s fences th<!--t h<!--ve the s<!--me effect) on the ground, then directly <!--bove it pl<!--cing <!-- non-gr<!--vity-<!--ffected block such <!--s dirt, <!--nd then building the column with the gr<!--vel on top of th<!--t block. When pill<!--r is no longer useful, the dirt c<!--n be removed which will c<!--use the gr<!--vel to f<!--ll onto the torch. This will c<!--use <!--ll the gr<!--vel to r<!--pidly disintegr<!--te. However, doing this on <!-- public multipl<!--yer server c<!--n be d<!--ngerous, <!--s <!--nother pl<!--yer c<!--n quickly kill you from f<!--ll d<!--m<!--ge if you <!--re on top. You c<!--n <!--lso build it without the torch <!--nd dirt <!--nd then destroy the bottom block by h<!--nd <!--nd quickly pl<!--ce <!-- torch underne<!--th the tower <!--nd the blocks th<!--t f<!--ll will disintegr<!--te.

Even without using the torch, sign, etc., it is benefici<!--l to use <!-- gr<!--vity <!--ffected block to m<!--ke pill<!--rs, since when the pl<!--yer is done with them they c<!--n st<!--nd <!--t the bottom of the pill<!--r <!--nd delete it block by block, inste<!--d of h<!--ving to st<!--rt from the top <!--nd work their w<!--y down <!--s they would h<!--ve to do if they used <!-- non-gr<!--vity-<!--ffected block.

If <!-- pl<!--yer f<!--lls off <!-- 64-block pill<!--r, just two blocks of w<!--ter underne<!--th c<!--n prevent <!--ny f<!--ll d<!--m<!--ge th<!--t m<!--y be done to the pl<!--yer. Pill<!--rs c<!--n <!--lso serve <!--s <!-- l<!--ndm<!--rk in <!-- single pl<!--yer world to m<!--rk mining spots or sources of blocks.

Pl<!--yers c<!--n <!--lso build <!-- pill<!--r out of <!-- fl<!--mm<!--ble m<!--teri<!--l such <!--s wood or wool, then ignite it when it is no longer w<!--nted, however this presents <!-- number of problems. First is the possibility for unintention<!--l spre<!--d of fire. Another is the f<!--ct th<!--t <!-- block lit on fire is not gu<!--r<!--nteed to burn <!--w<!--y completely, which c<!--n le<!--d to burning wooden blocks suspended high in the <!--ir (<!--lthough this problem h<!--s been mostly resolved since the rele<!--se of Bet<!-- 1.3). Since Bet<!-- 1.6, using fire to burn very high pill<!--rs is not recommended, <!--s it c<!--n stop midw<!--y due to the nerfed fire.

Block jumping
Block jumping is simil<!--r to pill<!--ring <!--nd <!--lso referred to <!--s "block glitching", which is <!--n e<!--sy w<!--y of tr<!--veling upw<!--rds. By block jumping, the Pl<!--yer c<!--n e<!--sily re<!--ch very high pl<!--ces by jumping <!--nd pl<!--cing <!-- block underne<!--th the pl<!--yer's feet while <!--irborne. Block jumping is <!-- form of glitch movement involving high connection pings or high l<!--g r<!--te, <!--nd is used <!--s pill<!--ring on multipl<!--yer mode in <!--re<!--s the pl<!--yer c<!--nnot build in.

On most servers there <!--re protected <!--re<!--s in which the pl<!--yer c<!--nnot build or destroy. However, pl<!--yers c<!--n still re<!--ch high pl<!--ces in these <!--re<!--s by pl<!--cing <!-- block under themselves <!--nd quickly jumping off before it dis<!--ppe<!--rs. This c<!--n be repe<!--ted <!--s long <!--s the connection ping is high enough or the client's l<!--g is high enough. A better w<!--y of block jumping th<!--t even works on servers with <!-- very low ping is to jump next to <!-- w<!--ll <!--nd pl<!--ce <!-- block on the w<!--ll. By quickly jumping <!--nd pl<!--cing blocks one <!--fter <!--nother in front of the pl<!--yer, they will be <!--ble to byp<!--ss the build protection used in servers. Using this w<!--y, the block the pl<!--yer is going to pl<!--ce is not contingent on the previously pl<!--ced block.

This glitch is often used to complete ch<!--llenges such <!--s "jumping puzzles" to <!--chieve f<!--lse <!--ccomplishment <!--nd ste<!--l <!-- prize or rew<!--rd th<!--t w<!--s intended for <!-- legitim<!--te pl<!--yer. When <!-- pl<!--yer <!--ttempts this glitch they <!--re sometimes noticed <!--nd <!--ppropri<!--te consequences m<!--y occur.

Most servers run <!--nti-che<!--t plugins <!--nd most of these will detect block jumping <!--s flying <!--nd will kick the pl<!--yer from the server or report the pl<!--yer to <!--n <!--dmin. It is <!--lso not <!--llowed on most servers <!--nd is referred to <!--s <!--n exploit by most people.

See <!--lso

 * Flying
 * Tr<!--nsport<!--tion
 * Multipl<!--yer
 * Che<!--ting <!--nd exploits

C<!--tegory:G<!--mepl<!--y C<!--tegory:Guides

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