Bell

A bell is a transparent animated block entity that produces a sound when. Unlike most utility blocks, bells cannot be crafted.

Natural generation
Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.

Breaking
A bell requires a pickaxe to be mined or it drops nothing.

Trading
$$, apprentice-level armorer villagers have $1/3$ chance to sell a bell for 36 emeralds. Apprentice-level toolsmith villagers sell bells for 36 emeralds. Journeyman-level weaponsmith villagers sell bells for 36 emeralds.

$$, apprentice-level armorer villagers have a 50% chance to sell a bell for 36 emeralds. Apprentice-level toolsmith and weaponsmith villagers always offer to sell a bell for 36 emeralds.

Usage
When a bell is placed near a claimed bed, the bell is claimed, which is displayed by green particles appearing above the bell. A claimed bell defines a gathering site of a village.

When the side of a bell is, it produces a sound as well as a "swaying" animation. Bells can be rung using a redstone signal. They can be rung by any projectile by right clicking or dropping an item on it. Bells can be anchored to the side of blocks, ceilings, and floors. Also, if the player the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung only from certain angles; trying from an incorrect angle does not cause the bell to ring.

If a player rings a bell, even if there is no raid the villagers run to their houses.

Raid
When the bell is rung, villagers within a distance of 32 blocks run into their houses immediately. To state this another way, the covered volume for sending villagers to their home is a sphere starting from the bell's exact center with a radius of 32 blocks. This also defines the area within which the bell can be heard by the player.

When a raid's first wave appears, $$, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. $$, bells in the corresponding village ring automatically at the start of a raid, warning villagers to return to their houses.

Glowing effect
Additionally, $$, if a bell is rung and there is a raid mob within a 32 block spherical range, the Glowing effect is applied to all raid mobs within 48 blocks, and particles appear. It produces a resonating sound once this process is complete.

Piglins
Piglins admire bells as golden items. However, breaking a bell does not aggravate them.

ID




Metadata
$$, bells use the following data values:

Block data
A bell has a block entity associated with it that holds additional data about the block.




 * See Bedrock Edition level format/Block entity format.
 * See Bedrock Edition level format/Block entity format.

Trivia

 * $$, bells formerly had unused data values with only a side texture that was required to ring the bell.
 * $$, bells deflect any projectile that does not disappear when hitting a surface (arrows or tridents).
 * $$, when holding down right click while looking at a bell and holding an item with a right click action, the bell rings once and then the player uses the item.
 * Despite some villages generating with more than one bell, villagers need only one of them to meet and spawn iron golems.
 * If a villager tries to give another villager food near a bell, there is a chance it might hit the bell with the food and cause all the villagers to run, thrower included.
 * The bell's model uses textures from stone and dark oak wood planks.
 * In Bedrock Edition if you throw any item near a bell it will ring. This will not work in Java