Stray

Strays are variants of skeletons that spawn only in frozen, ice, or snowy biomes.

Naturally
80% of skeletons spawned directly under the sky in Snowy Plains, Ice Spikes, Frozen River, Frozen Ocean, Deep Frozen Ocean and Legacy Frozen Ocean biomes spawn as strays.

Strays do not spawn naturally from monster spawners $$. $$, 1% of spiders and cave spiders can spawn as a spider jockey with 80% chance to be a stray spider jockey or stray cave spider jockey.

The stray has its own spawn egg in the creative inventory.

Conversion
When a skeleton is kept inside powder snow for 7 second, it begins shaking. After another 15 second it becomes a stray. The stray appears with full health even if the previous skeleton did not. Items being held or worn by a skeleton when it becomes a stray remain unchanged.

Drops
Strays drop:
 * 0–2 s. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
 * 0–2 s. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.
 * 0–1 (if stray was killed by a player or tamed wolf). Each level of Looting increases the chance of this drop by 50% of the previous chance, resulting in a maximum of 93.75% with Looting III.
 * Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
 * Any naturally spawned equipment (including the bow) has an 8.5% chance of dropping (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It is usually badly damaged and has a chance of being enchanted.
 * Strays drop when killed by a player or tamed wolf, and an extra, if the stray has equipment.

Behavior
Strays behave the same as normal skeletons. However, they shoot tipped arrows that inflict for 30 seconds on any target that they hit. When strays are underwater, they do not shoot arrows. Instead, they use melee attacks that inflict Slowness. Strays themselves are not immune to Slowness inflicted on them.

Strays make similar noises to skeletons, with an echoing effect.

Strays don’t take damage from freezing in powder snow.

Sounds
Strays use the Hostile Creatures sound category for entity-dependent sound events.



ID




Entity data
Strays have entity data associated with them that contains various properties.




 * See Bedrock Edition level format/Entity format.
 * See Bedrock Edition level format/Entity format.

Trivia

 * When explaining the origin of the stray, Jeb stated, "They’re based on a concept that emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft - whatever they wanted. Jason Major made a bunch of cool mobs and I thought these particular ones fitted [sic] really well with what we were already planning."
 * Strays and other variants of a skeleton do not know how to use a crossbow, despite the same using method as a bow.
 * In their texture, strays appear to be wearing a diamond pendant around their neck, but they do not currently drop diamonds.
 * According to the official Minecraft website, slowness arrows are actually ice-tipped arrows that freeze on impact.
 * The stray's fourth ambient sound is the skeleton's second ambient sound but partly edited.