Villager

A Villager (also called a Testificate from a temporary name tag in Beta 1.9pre1) is a passive NPC (Non-Player Character) that spawns and moves about in NPC Villages. They spawn around the villages and inside the buildings. They spawn at their respective buildings corresponding to the role they have.

Appearance
Their characteristic look is dominated by their large, bald heads, green eyes, unibrows, and long, protruding noses. Villagers' arms are implied to be jointed, with two parts each to create folded arms. The arms are tucked inside the sleeves, with the sleeves touching at the seam in the middle.

There are different types, distinguished by the color of their robes, which signify their role in the community. There are 6 unique skins for the villagers which are found in the minecraft.jar file, but one is not used in the game on normal maps. Hood texture files are also present, but no mesh currently exists to display them.

Behavior
Hints for when you first arrive at your village: -put doors in all houses which don't have doors! -place a lot of torches on the building and some on the surrounding area, so less monster/zombie spawn. -close over the next days possible earth holes, so villagers don't run accidently down, they will not find back on their own! Generel hints for more villager breeding: -Build more houses -Build more doors into excisting houses (like a backdoor) -expand the village (houses further away from each other) over 60-100 tiles. -Build your own house close to the village so your house count's for them too -secure them a bit with fences, walls, so they have a area where they live in. Makes it easier to controll breeding too. -repair village -Villager kids appear in brown robe only after birth till the first save/quit. After the next load their profession will be updated and they get their final robe. Hints to secure your village population and letting them stay in your village: -force 2 villager on a roof, or build one cellar and place 2 there, or place them in a cauldron. With this you have allways 2 villager secured which breed back the population if yours get lost. -Although villager tend to go where other villagers are duo to their socialise behaviour! So if you let some stay in a certain area, other villagers will try to stay near them and don't wander so far of anymore. What is a house: Here some samples of houses. Spoiler:

Hints for houses: -Be carefull when designing the "roof" of the house. If left and right from a door, the roof is equal long (like 5 blocks left and 5 right) it is not a house anymore. Any solid (not transparent) counts. -spread them more out in your village area! This raises the general population grows. -You can place easily a lot of doors on the existing house walls outside to raise fast the villager population -double doors or doors which are connected to other doors are all seperated doors(houses) For small villages here some special hints because villager can easily wander off: -FENCE in or wall in the villagers or better the whole village -Build fast more houses to increase the village size -create more spaces which villagers can reach and travel back and forth(roofs, cellar, even save caves) -secure at last 2 of the villages by confining them somewhere. Different village sizes and population grows ratio: -Small village under 40 tiles wide or long (Villager tend to wander off and it becomes easy a ghost town if you don't help them) (population is around 1 house = 0.35 Villager) -Normal villages around 60 tiles wide or long (Population is around 2 houses = 1 Villager) -Big village around 60-100 tiles wide or long (Population is around 3 houses = 2 Villager or infinite) -HUGE village around 100+ tiles wide or long (Population growth is easily infinite) Spreading villager over your villager with "hotspots"! (to prevent clustering a bit on one spot): Because the social behaviour let them go to where others are! Spoiler:

You still can't get golems or villager to breed? Post a screen of your village, and say how many houses you have and population. I will look on it and help. Please use spoiler tags for your picture. You can do them with [.spoiler]picture [./spoiler] without the dot. If your Village population gets too high and you don't want to kill them off with tnt because you like your village, here some funny solutions! Because sometimes hundreds of villager are just to many! Lot of people complain about lags because of them. Suicide bungee jump tower and Crematory 2.0 solution: http://minecraftforu...6#entry13205746 Pillow suffication station 1.0 solution for daytime suicide: http://minecraftforu...1#entry13254271 Villager Death Parkour 3.0 solution for daytime and nightime use, villager killing each other: http://minecraftforu...1#entry13341601 Golems spawning requirement: -minimum 16 villager (generated or natural doesn't matter) for a chance to spawn one, the next on 32,48 etc. -They sometimes need just a lot of time to spawn, this means maybe some mc days. -Houses: At least 21 "houses"(doors that count as houses) must be in the village. -They spawn randomly in a 16x6x16 area around the center of the village (center is the average coordinate of all houses, not villagers) -A higher golem limit doesn't effect the spawn rate. The spawnrate is a fix value regardless on how high your limit is. Your village died out or you created your own village, what now? -Build it up a bit more if it's died out and use the above hints to secure a living area for the future villager Now you have 2 options. -Get 2 villager, or more from a other village and repopulate your village -or use a mod and spawn 2 -Here a thread how to transport villager to your own village, they doesn't care if the village they live in is a natural or a generated by you http://minecraftforu...port-villagers/ Minecraft wiki for villager and golem (beware it's not all 100% right there and not everything is stated there too). http://minecraftwiki..._and_Population http://minecraftwiki...wiki/Iron_Golem Useful Mods related to Villager, Villages, houses and Golems: -[SSP] Villager Info by trunkz gives various information about the village you are currently in, like villager, houses, golem count, the size of a village and the center of a village. It's ideal for checking if you fullfill conditions for breeding or golem spawning. http://minecraftforu...p-village-info/

Have fun!

Mating and Population


Villagers will mate depending on the number of valid doors. A valid door is any door (within the city radius) where the number of "outside" spaces within 5 blocks (in a straight line) on one side of the door is not the same as the number of "inside" spaces within 5 blocks on the other side of the door. A space is considered to be "outside" if it is hit by the sun during the day, i.e. it is transparent, and has nothing but transparent blocks above it all the way to the sky. Notice that a door is not a valid door without a roof on one side, or with equal amount of roof on both sides. Sometimes the villager AI (such as mating and housing) doesn't behave as expected until the game is restarted (as in save and quit, then reload the world).

Once housing has been established, villagers will then mate until the number of adult villagers equals 35% of the number of doors. Any remaining children will grow up as usual, resulting in a total number of adult villagers somewhere above one third of the number of nearby wooden doors. The type of villager that the child is doesn't depend on what type the parents are, e.g., two farmer villagers can have a child that is any of the occupations. Unlike other breed-able mobs, the parents and child have no personal interactions other than socializing.

The game engine periodically takes a census to determine the current population of the village. All villagers within the horizontal boundary of the village, and within 5 vertical blocks of the center will be counted as part of the population to determine if continued villager mating is allowed. However, any villager within a vertical distance of 32 blocks of the center of the village will attempt to enter mating mode as long as there is at least one villager within the boundary. Therefore, it is possible to create an unlimited population by holding a single villager within the village boundary and forcing all other villagers outside the 5 block vertical range of the census. The villagers on the "outskirts" of the town will periodically enter mating mode in an attempt to mate with the villager that is still within the boundary. If two villagers on the outskirts simultaneously enter mating mode while they are close to one another, they will mate with each other and produce a child.

Villager children will sprint about, entering and leaving houses at will. The villager children will also chase each other around the village to simulate that they are playing tag. These children will sometimes stop sprinting to stare at an Iron Golem. If the Iron Golem is holding a rose, the children will cautiously take the flower from its hands. Although children look smaller than adult villagers, their hitbox is the same size. Villager children can be infected by Zombies. Zombie children will not burn in daylight and run faster. as of 1.4.4, villager children can be spawned if a villager is right-clicked with a villager spawn egg.

Professions
Each villager's profession can be identified by its clothing.

(Note that all villagers have brown clothing under their robes/aprons.)

*Note: Generic villagers do not spawn naturally, nor with a Spawn Egg and Zombie Villagers have a 1 in 10 chance of spawning instead of a normal Zombie.

Trading


The trading system is a gameplay mechanic that allows players to trade emeralds for items (and vice-versa) with NPC villagers.

Right-clicking a villager will allow a player to trade with them. Villagers will make offers based on their profession, and will only make trades based on whatever offers they are making. Different offers may be viewed by pressing the left and right buttons next to the currently displayed offer. Most offers involve emerald as a currency, and some item pertinent to the villager's profession. Trading allows the acquisition of uncommon items that would otherwise be fairly difficult to obtain. It is also the only legitimate method of acquiring chain mail and Bottle o' Enchanting in Survival mode. when villagers get a new trade, purple particles and green cross particles appear.

Zombie Villager

 * Zombie Villagers can be cured by throwing a Splash Potion of Weakness at it, feeding the villager a Golden Apple, and then waiting for a certain period of time until the villager turns back into their normal state. A villager who was infected and cured will not lose their profession.
 * When villagers turn into Zombie Villagers, they become less reminiscent of an actual Villager and more Zombie-like, with their normally wrapped-up arms now held outwards, much like an actual Zombie.
 * Villagers have robes and aprons but when infected, they will change their attire to a regular zombie's clothing.
 * Villagers will normally take between 180s and 192s but they will be cured faster when there are beds or iron bars nearby. The speed at which they cure is proportional to (the number of these blocks in a 7*7*7 cube around their feet) * 0.3 + 1. This seems to be to encourage people to put zombie villagers in some sort of prison cell.

Bugs

 * Villagers will generally try to enter the south-west most house in a village at night, often leading to crowding of a single house and a lack of use of all the other houses.
 * Sometimes when there is a zombie outside, a villager might still open the door resulting in a "suicide".
 * If trading is opened with a villager and they die before it is closed, trades can still be made.
 * When a villager is cured after being infected by a Zombie, they change roles and trades.
 * In man-made villages, some villagers will not be able to get into houses if the village is an "apartment" style.
 * Villagers sometimes crowd an undersized house, like above. You may wind up with 50 villagers at the same door.
 * Baby Villagers are treated by the game to be the same height as an adult. Therefore, they can not fit in 1.5 tall spaces (half slab upside down above air).
 * Baby Villagers, despite having the same height as an adult can fit into cauldrons, while adults cannot. During this action, they appear to fall into the cauldron just as if they would fall into a 1x1 space. The villager children can jump out of the cauldron just like the 1x1 space.
 * Sometimes Villagers will fall through a block and will be in the ground. This is not just a visual glitch as an attempt to trade or hit the Villager with the cross hair where the head should be will not result in anything.
 * Sometimes in SMP, villagers will not have kids, but the particles will show.
 * In a Waterworld superflat world preset,villages will still spawn, but under water. Above all buildings, there will be air.
 * Baby Zombie Villagers, despite normal conditions, do not burn up in sunlight.
 * In 1.4.2, Villagers being pushed onto stairs/slabs tend to bob up and down, although this is only visual.

Trivia



 * The villagers were inspired by the shop keepers in Dungeon Master 2.
 * Villager breeding results in random types, not depending on the couple.
 * Due to their peculiar look, villagers have been compared to Squidward from SpongeBob SquarePants or Bert from Sesame Street. Notch himself agreed they look like "Caveman Squidwards".
 * Since the villagers introduction, there has been a texture in the game files indicating a standard villager type due to their filename. However, this role seems to be filled by the Farmer type instead, with no villager of this type ever spawning.
 * A texture in the main mob directory of Minecraft appears to be the default character texture ("Steve") reoriented to be a villager texture. As is expected, applying it to the current villager model produces a very broken look, as seen to the side.
 * Villagers can climb ladders if they are in their path, like other mobs.
 * Villagers and squid are the only mobs in the game that don't have any sound effects.
 * Sometimes, when children are playing tag, a child may grow up and still be playing tag until the villagers stop for a break. The adult will then continue with a normal life.
 * Originally, the mobs populating villages were to be pigmen.
 * Green villagers only have two trade options: They will either buy 8 or 9 gold for one emerald.
 * Flaming villagers will ignore the fact that they are on fire and may even continue to stand in it.
 * Swirls are emitted when a choice is going to be added.(Tested with 3-4 villagers)
 * As of 12w32a, Villagers have a chance to emit green stars when traded with, and emit lightning cloud particles when hit.
 * Villagers treat Zombie Pigmen as Zombies, running from them.
 * C418 is currently working on sounds for Villagers.
 * On superflat, when there are slimes in the village, the villagers will sometimes follow medium slimes and watch them bounce, to a sometimes humorous glitch where the heads are rapidly bobbing up and down; but this is uncommon.
 * Villagers will commonly stare at random mobs, and certain blocks. Villagers will also rarely stare at zombies through doors or glass panes.
 * Despite the fact it doesn't rain in deserts, villagers will sometimes still go indoors if it is raining in other biomes.