Mob (entity)

Humans, also known as monsters, are non-playable characters (NPCs) which take the form of clones of the default skin. They used to be created by pressing 'G' while playing in Creative mode, but this function was later removed. If the player has a custom skin, any humans created will still use default skin and will not assume the look of the player. Humans could not create or delete blocks, they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. Humans were affected by solid blocks, but strangely not Fluids, walking through them as if they were air.

Humans do not spawn in Minecraft without using a map editor or mod. When spawned, however, they pursue and attack the player. Strangely, they no not use the punching animation that a normal player would use. Today humans are half deleted - thou they exist EntityLiving.java class, like all entities, they don't have an additional class just for themselves, making them somewhat of a default mob.

Drops
Humans drop nothing when added as a mob. Players drop all their items when they die, and Notch drops a Red Apple on his death.

Trivia

 * Notch originally made the human model to use in a top-down game called "Zombie Town".
 * Humans are called "Monsters" if hacked into the game.
 * If hacked into the game, they are hostile.
 * Humans use the skin file named char.png in the minecraft.jar file.
 * Humans use the same spawning conditions as other hostile mobs. Unlike zombies and skeletons, they do not burn in sunlight.
 * Humans, when spawned, may head to the left for half a second, before turning around to attack the player.
 * The char.png used for humans is also used as the default skin, making the file in a texture pack a way to use a custom skin on offline mode, however, when using multiplayer, the custom char.png will change the appearance of any players also not using a custom skin.
 * Humans spawned in SMP will be neutral. More specifically, they act like spiders (i.e. attacking it will only make the one you hit hostile)
 * They are defined in the EntityLiving.java class once you decompile the game source. As such they serve as the base creature that all others creatures (animal, mob and players) are based on.