Minecraft Wiki:Issues/Weekly 12w34b

Crashing/System
Bugs

Annoyances

Fixed/Skipped

Gameplay
Bugs

! Nether Portals will sometimes sends you to weird locations. I created a new world, made a portal, went through and traveled a few hundred blocks. I wanted to try the new feature where you can send zombie pigmen through the portal, so I made one and it went through no problem. When I got through, however, i ended up inside stone. I was in creative mode, so I didn't suffocate. I then dug around me and looked for the portal and found it 22 blocks directly above my head. The portal placement seemed to be right (it was in a cave), but it was solid rock all the way up to the cave. I went through again and back, and then I ended up right next to the portal as I was supposed to. The zombie pigman rightly ended up in the cave the first time, though. 91.144.213.35 14:23, 24 August 2012 (UTC)

Annoyances a!the Shift-Click bug is still present in Minecraft. At random points, the game decided to act as if shift is held down, in relation to material transfers. crafting cannot be done at all, and basic inventory admining is exceedingly hard to do. solved by closing the launcher itself. doesn't get solved by leaving the MC game, then re-entering. This bug has been present for ages, back to the days of 1.0.0 --Kizzycocoa 17:41, 24 August 2012 (UTC) a In the new snapshot mobs can travel in the portal but they stay still in the same position
 * Downgraded to annoyance. This is due to the fact that only one dimension is loaded and being simulated at once. 91.144.213.35 14:39, 24 August 2012 (UTC)

[A] When you are invisable in minecraft villagers still see u and still stare at u in the newest snapshot 12w34b.

Fixed/Skipped

Blocks
Bugs

undefined When walking on ice and facing slightly to the left or right of any axis (e.g. 100 degrees instead of 90 degrees) you're not actually walking straight, rather you're almost following the axis. In the example of facing the direction of 100 degrees you're walking in the direction of about 91 degrees. It is clearly vissible in that you can see the crosshair sliding left/right on the landscape. EDIT: Interestingly, if you start on a block that is not ice it works just fine. 91.144.213.35 15:41, 24 August 2012 (UTC)

undefined Normal-sized mushrooms can't be planted outside at night outside of Mycelium. This is because the skylight level is always 15, even at night, and the reason for this is so crops and flowers don't uproot themselves every night. Perhaps there could be a workaround for this. It is intentional that they're not supposed to be planted outside in the daytime, but they don't even work at night. TorchicBlaziken 20:39, 5 July 2012 (UTC)

undefined su Harvesting a powered Redstone Lamp with Silk Touch will give you a powered Redstone Lamp. TorchicBlaziken 00:32, 24 August 2012 (UTC)

Annoyances

acr The bug where you can't fly as fast through water and lava was fixed, but cobwebs still slow you down while flying in Creative mode. TorchicBlaziken 20:07, 14 July 2012 (UTC)
 * I feel it should be like that because its realistic. 122.106.191.67 06:06, 14 August 2012 (UTC)
 * Isn't non-realism the whole point of Creative Mode? This is definitely annoying for anyone building with cobwebs. --Fperson1 06:37, 18 August 2012 (UTC)

a When placing Mushroom blocks of a damage value greater than 0, it will revert to 0 upon placing. This used to happen with Monster Eggs, before they were tweaked in 12w17a to prepare them for inclusion in the Creative Mode inventory. This should be changed because the damage values of mushroom blocks are now available using cheats. We should not have to rely on pistons to place these blocks in Creative. TorchicBlaziken 23:59, 2 June 2012 (UTC)

a Ender Dragons destroy End Portals, End Portal Frames, Dragon Eggs, Enchantment Tables, and Ender Chests, despite being made of materials they can't destroy, or being from the End. TorchicBlaziken 16:44, 24 August 2012 (UTC)

Fixed/Skipped

Items
Bugs undefined when placing down paintings, only 1x1 and vertical 1x2 will be available. Existing bigger paintings will be removed from the walls. Happenned in 12w34a as well. --Tbfdm 14:59, 24 August 2012 (UTC)
 * can easily get 2x2+4x4 paintings in 12w24b. --Kizzycocoa 15:40, 24 August 2012 (UTC)
 * I'm still only getting 1x1 and 1x2. Pteprocks 18:37, 24 August 2012 (UTC)

undefined Sometimes when eating food in a stack, you will involuntarily eat another unless you quickly switch to another item. Especially annoying with Golden Apples which can be eaten at any time.TorchicBlaziken 18:21, 9 August 2012 (UTC)
 * Are you saying it skips the animation? --Moxxy 06:13, 10 August 2012 (UTC)
 * That does sound to me like a better way of putting it, and matches well with what I see. Quickly switching to another item is my workaround too, but sometimes I'm not quick enough. --82.69.54.207 22:47, 10 August 2012 (UTC)
 * The animation doesn't player (because you're not holding the mouse down) but the sound plays and the server forces you to eat it. This often happens when you release the mouse button after eating with an odd timing and the server didn't notice you released the mouse.  LB ( T 23:09, 12 August 2012 (UTC)
 * It is also not directly a lag-related issue. In 1.3.2, I ate two grilled porkchops when I clearly did NOT hold down the right-click button, and has also happened at least twice, proving quite annoying when conserving food. I believe I was on LAN, but I don't think that factor matters. There may have been a super-quick lag spike that caused this, but it is too insignificant to be noticed. --Wormy14 19:44, 19 August 2012 (UTC)
 * I think this is a symptom of an issue not directly related to eating food - I have also seen something similar occur when placing blocks (right click once, two blocks are placed) and when digging with a high-efficiency tool (left click once, two blocks are dug out). In all cases, the effect is intermittent; I haven't found a way to reproduce it reliably. --Exasperation 19:28, 21 August 2012 (UTC)
 * This always happens when eating apples (I thought it might be the trackpad on my mac). If I am still hungry, I will consume another piece of food until the character is full. Androo123 04:12, 22 August 2012 (UTC)

!! mp lmp When you attempt to expand a map, the minecraft client crashes. Does not occur in SP, or on LMP host. Causes dirt screen as soon as the last ingredient for map expansion recipe is placed. Also does not crash/corrupt the server or world files, only the client. undefined --RedStoner 15:02, 24 August 2012 (UTC)

Annoyances

Fixed/Skipped

World Generator
Bugs undefined Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)
 * I think this is because strongholds generate before ravines so when the ravine generates it overwrites the stronghold blocks with air.
 * I still find this issue annoying, regardless of any intention. NetherrackCreeper (talk|contributions) 22:33, 19 August 2012 (UTC)

Annoyances a The Enchanted Golden Apple doesn't spawn in Dungeon chests, although the normal golden apple still does at the same ridiculous rarity. TorchicBlaziken 15:30, 18 August 2012 (UTC)

a Since the treasure room of Desert Temples has no torch in it, mobs spawn in it and set the trap off. TorchicBlaziken 19:55, 24 August 2012 (UTC)
 * I'd say this is a major annoyance (but I'm not one to judge). Not only does it set off the trap - the multiple TNT will destroy all evidence of the treasure and there's nothing you can do about it. If the guys at Mojang want there to be a chance of you not getting the loot, I'd much rather have the world simulate the explosion on generation for some of the pyramids - that way I'll know I'm not wasting time on the surface if there's a pyramid near me. It'd be more mystical, too, because it'll look like someone came down there a long time ago and set off the trap :) 91.144.213.35 21:33, 24 August 2012 (UTC)

Fixed/Skipped

Mobs/NPCs/Animals
Bugs undefined Mobs have the left part of the head black sometimes, at specific angle, also bows.

undefined Mobs, including the player outside of Creative Mode, can breathe under lava. TorchicBlaziken 23:22, 21 June 2012 (UTC)

undefined Sheep woll won't disappear with invisibility potion.

undefined Skeletons will still shoot arrows and won't do melee when not holding a bow. TorchicBlaziken 19:41, 24 August 2012 (UTC)
 * This is no longer exclusive to custom maps, now that they can pick up your items. TorchicBlaziken 21:24, 24 August 2012 (UTC)

undefined Villagers and animals can still breed when invisible. TorchicBlaziken 19:44, 24 August 2012 (UTC)

undefined Zombies will still be seen and attacked by iron and snow golems even when invisible

Annoyances

Fixed/Skipped

Graphical/Lighting
Bugs

Annoyances

Fixed/Skipped

Sounds
Bugs

Annoyances

Fixed/Skipped

Menus
Bugs

Annoyances

Fixed/Skipped

In-Game Interfaces/HUD
Bugs

undefined The "Downloading Terrain" screen appears when traveling between dimensions, instead of the "Entering the Nether" screen. The sound that played during that screen doesn't play either. TorchicBlaziken 19:48, 24 August 2012 (UTC)

undefined Ever since 1.3, Score doesn't work. No matter how much XP you collect, it will always be 0. This isn't just a problem with the death screen, either. Using mods for 1.3.2 that display your score always displays it at 0. TorchicBlaziken 19:53, 24 August 2012 (UTC)

Annoyances

Fixed/Skipped

Chat/Commands
Bugs

Annoyances

Fixed/Skipped

Language/Text Files
Bugs In all language except English, new items are to be translated.

Annoyances

Fixed/Skipped