Minecraft Dungeons:Raid Captain

"Of course, there’s also plenty of free content and updates alongside the DLC release! Not only are there new enchantments, but there is also a brand-new feature called Raid Captains. Raid Captains are friendly tour guides that... wait, that’s not right. They’re super challenging new enemies that will change the way you play the game. That makes a lot more sense. Seek out Raid Captains where they lurk in the hidden corners of the world to add a new level of challenge (and new treasures) to your missions."

- Kelsey Howard

The term raid captain refers to a type of powerful illager found in various missions within Minecraft Dungeons. They can spawn in two variants.

Raid captain banner
When defeated, a raid captain drops one of two banners, either threat or mystery. Threat portrays the Bad Omen icon and mystery portrays a skull, and when picked up, the game is enhanced with modifiers (for example, enemies have boost). At the end of the level, an extra item is given in addition to the artifact chest. Also, the chance for it to be unique exponentially increases for every raid captain defeated after the first.

If all six raid captains have been defeated inside of a daily trial on Apocalypse + 25, the highest power level items in the game can be collected from the raid captain chest.

The ominous banner equips on raid captain chestplates slot as Minecraft:Bedrock edition instead of on the helmet slot as Minecraft:Java edition.

Known mystery banner modifiers

 * 30% of mobs have the enchantment.
 * 30% of mobs have the enchantment.
 * 20% of mobs have the enchantment.
 * 35% of mobs have the enchantment.
 * 35% of mobs have the enchantment.
 * 40% of mobs have the enchantment.
 * 50% of mobs have the enchantment.
 * 10% of melee mobs have the enchantment.
 * 30% of melee mobs have the enchantment.
 * 15% of melee mobs have the enchantment.
 * 10% of ranged mobs have the enchantment.
 * 20% of ranged mobs have the enchantment.
 * 30% of ranged mobs have the enchantment
 * 30% of ranged mobs have the enchantment.
 * 50% of ranged mobs have the enchantment.
 * 50% of ranged mobs have the enchantment.
 * Mob health is increased by 50-250%.
 * Mob damage is increased by 20-200%.
 * Mob speed is increased by 20-100%.
 * Player health is decreased by 20-75%.
 * Player damage is decreased by 20-60%.
 * 20-35% of melee mobs are replaced by creeper.
 * 15-40% of ranged mobs are replaced by pillager.
 * Night mode