Lingering Potion

Lingering potions are variants of splash potions that can be thrown to leave clouds with status effects that linger on the ground in an area.

Creating area effect clouds
Lingering potions are thrown, like splash potions, by them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown.

The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a $1/2$ block immediately, reducing the cloud's lifespan by 5 seconds.

For effects with duration, the duration applied by the cloud is $1/4$ that of the corresponding potion. For effects without duration such as healing or harming, the potency of the effect is $1/2$ that of the corresponding potion.

The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players.

Lingering potions can also be thrown out of dispensers like splash potions.

Lingering water bottle
Like the splash water bottle, a lingering water bottle puts out fire and damages endermen and blazes by. It creates no effect cloud.

Mud
Lingering water bottles can be on dirt, coarse dirt, or rooted dirt to turn it into mud.

Filling cauldrons
$$, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).

Uncraftable lingering potion
$$, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and splash potion forms, as well as for tipped arrows.

It can be obtained using the following command:. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Custom effects
$$, lingering potions can be obtained with any status effect using and the tag CustomPotionEffects, which is an array of effects for the potion. See Item format for more information, and status effect for a list of effects and IDs.

Sounds
Lingering potions use the Friendly Creatures sound category for entity-dependent sound events.



ID




Item data

 * : The item's tag tag.

ID




Entity Data
Lingering potions when thrown have entity data that define various properties of the entity.

ID




Entity data
The cloud that is created when: lingering potions are thrown; creepers with potion effects explode; dragon fireballs hit the ground, is an entity, which has entity data that defines the properties of the entity.