Talk:Sapling

Space for Growth
The article does a good job explaining how much space each sapling needs above in order to grow. Don't saplings also need a certain amount of space around? -98.246.128.140 05:28, 28 July 2017 (UTC)

This sentence doesnt make any sense to me: ".. spruce can also grow on farmland, and 2×2 trees check for dirt or grass only under the northwestern-most sapling." 178.155.238.164 18:24, 16 May 2020 (UTC)

That means that you can plant saplings in a 2x2 space, instead of just 1 sapling, uses 4 in total. Normally, saplings require a certain block type to grow into a tree. If you do 1 sapling, it needs dirt or grass under it. If you grow them in a 2x2 grid, it only checks under the northwestern most (face North in game, and look at the sapling on the far left, that is Northwest) sapling. Presumably, the block under that sapling and only that one needs to be dirt or grass for the entire 2x2 tree to grow. If it isn't clear after that, idk how else to explain it. 32.212.102.239 06:16, 22 January 2021 (UTC)

Maximum distance from a player
In 16.1, when creating a superflat creative world with a layer of oak saplings and flying up vertically, I found that the trees formed a smooth circle that didn't extend out to the full render distance, and didn't have the jagged edges we'd expect if it were based solely on chunk loadedness. So there must be a maximum distance from the nearest player, beyond which saplings don't grow. Should the article indicate what this distance is? (With acacia, dark oak and birch saplings, the circle does seem to follow chunk edges; jungle and spruce saplings won't grow if they fill the entire layer, nor will crimson or warped fungi.) Seahen (talk) 00:57, 23 July 2020 (UTC)


 * Yes, it should. I came here specifically looking for this information. JadedDragoon (talk) 07:19, 7 October 2020 (UTC)
 * No, that distance is for random ticks in genral, look up the gamepedia page for randomticks for that stuff.--80.101.24.9 16:57, 22 October 2020 (UTC)Boas

The Sapling Converting to different saplings.
I think I know why saplings change, but here's a quick list of things that have to happen: 1. The world has be loaded in Beta 1.4_01 or older. 2 Saplings have to exist on the ground, chest, inventory, or furnace. And the converting reason is probably because the saplings used to share the similar item id (ex. 4/0 4/1 4/2 4/3, where as an example the items are 4/0 = White Wool, 4/1 = Red Wool, 4/2 = Purple Wool, and 4/3 = Black Wool) saplings did this. Another note is if the world is loaded too fast like loading a Beta 1.6.5 world in 1.13 converting will not happen. Anyways, the item ids most likely are the reason the sapling change from older worlds. Iuyfgdejkourfychnm (talk) 22:12, 23 May 2022 (UTC)

Saplings of dark oak in the chest of a woodland mansion
It would be necessary to clarify the information about 28 seedlings in the natural generation section and transfer it to the chest loot table

Split mangrove propagule
Mangrove propagules are obtained in a fundamentally different way from other saplings, and they are also grown differently (they can be waterlogged, they create muddy mangrove roots, and they have 4 growth stages instead of 2). What makes even less sense is to put propagules in the sapling page, but have a separate page for azaleas, along with the fact that mangroves have a separate page from trees. I propose that we have 3 separate sapling pages: sapling, azalea, and mangrove propagule. Edit: The alternative is to merge azalea, but I'm not really in favor of this. Blobs2 (talk) 01:42, 28 June 2023 (UTC)