Bedrock Edition 1.18.30

1.18.30 is an upcoming minor update to with no set release date, which will add support for 64-bit world seeds, a new UI, balance the hunger system, fix damage, armor and protection calculations, and fix bugs. It also adds more platform support for RenderDragon.

Gameplay

 * Spectator
 * Now accessible by typing

Items

 * Armor
 * Added armor toughness to minimize the effects of the new armor penetration mechanics.
 * Diamond armor and netherite armor now have a toughness value of 2 and 3 respectively.
 * Netherite armor will now reduce more damage than diamond armor.
 * Tweaked armor reduction calculation to account for toughness.
 * Armor protects less due to the new penetration system.
 * Armor points count for less as the attack strength increases: each done by the attack reduces the effective defense points by, but not below 20% of the armor points. Each armor point now defends 0.8% to 4% instead of always 4%.
 * Lowered the amount of knockback resistance granted by netherite armor. Each armor piece gives 10% of knockback reduction instead of 22.5%, so a full set reduces 40% of knockback instead of 90%.


 * Boat
 * The item textures of spruce and dark oak boats have been changed from Spruce Boat (item) BE4.png Dark Oak Boat (item) JE2 BE3.png to Spruce Boat (item) JE3 BE5.png Dark Oak Boat (item) JE3 BE4.png.


 * Goat Horn
 * A sound now plays when a goat horn breaks off a goat.
 * An animation is now shown when using the goat horn in both 1st and 3rd person views.

Mobs

 * Cows, pigs, chickens, and sheep
 * No longer spawn in snowy taigas.


 * Magma Cubes
 * Tiny magma cubes now do slightly more damage, from to  on normal.


 * Shulkers
 * Now have a chance to spawn another shulker when hit by a shulker projectile.


 * Skeletons
 * The melee "short-ranged" attack does slightly less damage, from to  on normal.


 * Spiders
 * Now deal slightly less damage, from to  on normal.


 * Villagers
 * No longer share seeds and beetroot seeds.


 * Wolves
 * Untamed wolves can now be leashed.
 * Untamed wolves now deal slightly more damage, from to  on normal.


 * Zoglins
 * Baby zoglins now deal slightly less damage, from to  ($1/4$ of a heart) on normal.

Non-mob entities

 * Ranged attacks
 * Blaze fireballs, evoker fangs and shulker bullets now deal consistent damage across all difficulties.

Gameplay

 * Controls
 * Updated touch control schemes.
 * Can be enabled by navigating to Settings > Touch > Enable New Touch Control Schemes.


 * Enchanting
 * Protection now reduces damage from negative status effects like poison or wither.
 * Protection enchantments have been nerfed to match Java Edition. A full set of armor with Protection IV is not sufficient for a maximum amount of protection.


 * Hunger
 * It is now possible to tweak the rate of hunger depletion with behavior packs (add-ons).
 * Exhaustion levels (the rate that hunger decreases) have been changed to better match Java Edition, so players can now properly lose hunger when sprinting or swimming and lose significantly less hunger when jumping.


 * Trading
 * Updated villager trade tables for armorer, cleric, fisherman, and weaponsmith to match.
 * Fishermen boat trades now change wood type based on villager biome type.
 * Clerics now offer glowstone instead of glowstone dust.
 * Weaponsmith enchanted iron sword trade has been moved to Novice.
 * Armorer diamond trade has been moved to Journeyman.


 * Misceallenous
 * Fixed actor definition identifiers not being recognized if the item or block name contains "."
 * Damage is now calculated more accurately; the game now properly calculates and stores partial damage for larger damage.
 * Armor and protection reduction calculations have been made more accurate.

General

 * Create New World
 * The "Create New World" menu screen has been given a new design that is now available for some players.


 * Experiments
 * Removed "Additional Modding Capabilities" toggle.


 * Seeds
 * Non-numeric seed UI inputs now produce the same seeds as Java Edition.
 * Worlds can now be created with 64-bit seeds.

Fixes

 * Stability and Performance
 * Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room.
 * Fixed several crashes that could occur during gameplay
 * Fixed possible crashes on Android when suspending or resuming the app


 * Gameplay
 * Fixed fangs from the illager spells not being spawnable in blocks with no bounding boxes
 * Water and lava buckets can now be used on underwater blocks cohabitating with water, such as light blocks or big dripleaves
 * Players in Visitor Mode can no longer break paintings and minecarts
 * Teleporting vertically beyond the visibility distance now loads the terrain correctly
 * Improved accuracy of damage calculations
 * Fixed an issue where interacting with the bell while holding a chargeable item would not continuously ring it
 * Fixed a bug where the player could switch to gliding when riding in certain scenarios
 * Vertical field of view is no longer halved in horizontal split screen, making items such as book & quill easier to view when playing in split screen
 * Tweaked surrounding terrain for structures such as villages during world generation
 * TNT no longer disappears when ignited with the 'TNT Explodes' game rule disabled and the 'Fire Spreads' game rule enabled
 * Gravity affected blocks now fall on top snow when placed above it instead of hovering over it


 * Vanilla Parity
 * Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807) and those can be copied between Bedrock and Java to produce the same world
 * Player's arm no longer twitches while charging a bow
 * Falling blocks have full-block hitbox again
 * Fixed an error where Journeymen clerics would offer glowstone dust instead of glowstone blocks
 * Players flying in creative mode are no longer pushed by liquid current
 * Farmer villagers can now use bone meal on crops and can turn excess seeds into bone meal at their composter
 * Protection enchantment now properly works on most damage types
 * Fixed a desync issue that could sometimes cause health to regenerate only visually
 * Landing on a stalagmite is now properly considered fall damage
 * Fixed some issues in where damage invulnerability wasn't properly being applied
 * Fixed an issue where the Protection enchantments mitigated too much damage. This has been changed to match Java Edition
 * Absorption hearts no longer stay yellow while under the Wither effect
 * Lowered the amount of knockback resistance granted by netherite armor
 * Ravagers now attack wandering traders


 * Graphical
 * Fixed a bug in the glow squid's texture where the glow map in the alpha channel was incorrect, causing patches of non-glowing texture to be seen
 * Fixed the crosshair disappearing when Outline Selection for blocks is disabled
 * Players that are on fire now render fire in front of the player on the inventory screen regardless of in-game camera perspective
 * Fixed a highlight effect on leather armor appearing on paperdolls


 * Blocks
 * TNT blocks now correctly move in a random X/Z direction once lit
 * Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
 * Top snow no longer clips with the block beneath when falling


 * Items
 * Bucket of tropical fish no longer displays the incorrect name after catching a fish


 * Marketplace
 * The skin equip warning prompt once again appears when equipping a skin from a product page


 * Mobs
 * Mobs are now able to path over azalea blocks
 * Mobs are now able to path over dripleaf blocks and properly pathfind on top of them, when not fully tilted
 * Mobs are now able to path over pointed dripstone blocks and properly pathfind on top of them
 * Mobs can now move properly on top of solid partial blocks, like bells, brewing stands, and enchanting tables
 * Mobs can now jump from high enough solid partial blocks to full ones at a higher position
 * Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
 * Mobs can now move through less than half-block tall top snow even when the ceiling, if any, is as tall as the mobs themselves
 * Mobs can now move through coral and coral fans, as they do not consider them as solid obstacles anymore
 * Fixed an issue where players could not access a villager's trades while holding a spawn egg
 * Fixed an issue where witches spawned during village raids could despawn during the raid
 * Cod, salmon, pufferfish, tropical fish and dolphins once again spawn in deep variants of ocean biomes
 * Mobs spawned from a dispenser are now persistent
 * Shulkers no longer like to occupy the same block as another shulker
 * Shulkers now prioritize attaching to neighboring block faces before trying to teleport away
 * Shulkers now stay attached to the current attached blockface if it is valid, instead of switching to upright position


 * User Interface
 * Default tabs changed to "Craftable" on left side and to "Crafting" on right side of the Pocket UI inventory screen
 * Removed the question mark button on the Pocket UI inventory screen
 * Items requiring 3x3 recipes are no longer shown when the crafting table is not used
 * Players can now use auto-move to take off or equip armor in the crafting table menu while in Pocket UI
 * Updated generic controller face button icons on mobile
 * Control + Backspace will now erase the whole word before the caret
 * Control + Delete will now erase the whole word after the caret
 * Control + Left Arrow will now move the caret to the beginning of the word before the caret
 * Control + Right Arrow will now move the caret to the beginning of the next word after the caret
 * Fixed text in certain languages not being correctly rendered in the new Create New World screen


 * Villagers
 * Fixed an issue where villagers did not hold the item they would trade when presented with emeralds by the player
 * Villagers no longer avoid zombified piglins
 * Cartographers now always unlock woodland mansion explorer map trade


 * Commands
 * Correct error output is now displayed when attempting to use the /loot spawn command passing in the position of an unloaded area and there is 0 loot to drop
 * Added command insert loot and insert kill overload
 * Title commands fired before a client was done joining will now show instead of being ignored.

Trivia

 * Minecraft Preview development releases started with this version.
 * This also marks the first version where iOS/iPadOS players are able to test the preview version before release.