Talk:Commands/bossbar

Planned in bedrock?
Are you sure that this isn't planned for Bedrock Edition? Because this is what i found in the en_US.lang file: commands.bossbar.add.success=Created custom bossbar [%1$s] commands.bossbar.add.failure.invalid=Invalid bossbar ID. IDs should be of the form namespace:id or id (defaults to minecraft namespace). commands.bossbar.add.failure.exists=A bossbar already exists with the ID '%1$s' commands.bossbar.description=Creates and modifies boss bars commands.bossbar.get.max=Custom bossbar [%1$s] has a maximum of %2$d commands.bossbar.get.players=Custom bossbar [%1$s] has %2$s players currently online: %3$s commands.bossbar.get.players.none=Custom bossbar [%1$s] has no players currently online commands.bossbar.get.players.one=Custom bossbar [%1$s] has 1 player currently online: %2$s commands.bossbar.get.value=Custom bossbar [%1$s] has a value of %2$d commands.bossbar.get.visible.true=Custom bossbar [%1$s] is currently shown commands.bossbar.get.visible.false=Custom bossbar [%1$s] is currently hidden commands.bossbar.list=There are %1$s custom bossbars active: %2$s commands.bossbar.list.none=There are no custom bossbars active commands.bossbar.list.one=There is 1 custom bossbar active: %1$s commands.bossbar.notFound=No bossbar exists with the ID '%1$s' commands.bossbar.remove=Removed custom bossbar [%1$s]

It might be planned. 188.120.85.151 17:16, 29 November 2020 (UTC)
 * The wiki documents the game as is, not as it might be in an unknown future. The translation strings being ported doesn't mean it's getting added. Bedrock copy pasted strings before, without adding their corresponding usage. (The old locked chest string exists...) Dhranios (talk) 17:47, 29 November 2020 (UTC)