Talk:Zombie/Archive 2

No mention of Zombie Sieges on the Zombie page
This seems rather odd. Here's a link to the Zombie Siege page: http://minecraft.gamepedia.com/Zombie_siege –Preceding unsigned comment was added by WildBluntHickok (talk • contribs) at 04:18, 31 March 2015‎ (UTC). Please sign your posts with
 * Hmm, you're right. Added. Anomie x (talk) 11:14, 31 March 2015 (UTC)

Reinforcement spawn dependent on higher light level and villager presence
I found an nuance of reinforcement Zombie spawn behavior that doesn't seem to be fully documented on the wiki.

First, reinforcement Zombies spawn in light level 9 or lower instead of the normal 7 or lower. Second, suffocation and fire (sunlight) don't trigger reinforcements unless there is a villager in range (roughly 40 blocks). This is not siege related because I tested with a single villager and no doors.

The unfortunate consequence of this behavior is that if you have zombies spawn outside your base in the night, reinforcement zombies can spawn inside your base at sunrise in normally safe light levels of 8 and 9 if you have a villager anywhere near the outer wall, no player actions required.

To easily test this behavior you can use your favorite map tool to create a solid glowstone ceiling for a consistent light level, MCedit fill command for instance. You can change the ceiling height to vary ground level light level. Spawn zombies in center for testing, with player attack they spawn reinforcements around you only in light levels 9 and below. With environmental damage, such as sunlight, they spawn reinforcements only if a villager is nearby and only in light levels 9 and below.

TekSohpos (talk) 21:28, 14 May 2015 (UTC)
 * It's not exactly "only if a villager is nearby": part of the reinforcement test is that either the calling zombie needs to have a current target entity or the damage is sourced from a living entity. The newly-spawned zombie will be set to target that entity. Anomie x (talk) 01:07, 15 May 2015 (UTC)

Renders for new zombie villagers
BarracudaATA, Yetanotherguy, Majr, would one of you be able to create renders for the new zombie villager types? –Goandgoo ᐸ Talk Contribs 07:37, 29 August 2015 (UTC)


 * Pikminrock2 and Gootube2000, I noticed you guys rendered the shulker mobs, would you be able to render the new zombie villager types? –Goandgoo ᐸ Talk Contribs 10:06, 6 September 2015 (UTC)


 * I'd be happy to do it, but I'm not too sure how to upload it once it's completed. --Gootube2000 (talk) 04:39, 12 September 2015 (UTC)


 * These can be cycled through in the infobox, and placed within the content, similar to what is currently done on the horse page. –Goandgoo ᐸ Talk Contribs 05:02, 12 September 2015 (UTC)


 * Done. Although I'm not so sure how to handle the baby zombie villagers, scale-wise. --Gootube2000 (talk) 01:17, 20 September 2015 (UTC)


 * KnightMiner perhaps? –Goandgoo ᐸ Talk Contribs 12:45, 9 September 2015 (UTC)


 * With the renders I've made, they are either don't match in game angles perfectly (such as my skin render), or use Mineshot (which does not support 1.9 yet). I would just apply the new textures in 1.8, but zombie villagers also have a new model, making them more similar to the villager's model.
 * I might try throwing something together based off my skin model a little later (assuming no one else uploads before then), though the angles might be a bit off in the final product. – KnightMiner  t/c 14:05, 9 September 2015 (UTC)


 * Ok, I suppose we'll wait and see if any of the other users respond to this request in the meanwhile. –Goandgoo ᐸ Talk Contribs 12:06, 11 September 2015 (UTC)

Do Zombies prioritize Players over Villagers?
I had a test world called Villager AI with tests all aspects of the Villagers' Artificial Intelligence. In one of my tests, the Zombies when spawned will target the Player first, even when Villagers are closer to the Zombie than Players are. The environment of the test involved a platform with a bunch of Villagers on it with Zombie spawners on one side, and the Player in survival mode on Hard difficulty. In another test, when Zombies were attacking a Villager, sometimes, the stopped targeting the Villager and switched their focus to the Player. Could this suggest that Zombies will always attack the Player first, then target the Villagers? To do this yourself, 1. Make a superflat world with The Void preset and enable cheats. 2. Type the command: {/give minecraft:mob_spawner} and place the spawners on one side of the platform and right click them with a Spawn Zombie egg. 3. Proceed to spawn Villagers on the platform and get into survival mode. 4. Use this command: {/time set 13500}. You might be able to notice the behavior of the Zombies and they will always attack you first. I have not observed cases where the Zombie attacks a Villager, but if you see this, please report it here on the talk page. BrenBanStudios (talk) 22:56, 2 January 2016 (UTC)

Zombies attack animals
I have recently seen zombies occasionally attack cows, chickens, sheep, pigs, horses, rabbit and even wolves if the zombie has not seen the player yet. This page has not even the slightest mention of it whatsoever. I am not sure when this feature was added to the game. Try it out for yourself. KAT IN A BOWL (talk) 17:52, 7 February 2016 (UTC)


 * Not a feature present in vanilla. Disable any mods you have. That would be a serious issue and one that would have been widely known if it were in vanilla due to the repercussions it has. Skylinerw (talk) 18:32, 7 February 2016 (UTC)

Flight capacity
Has anyone else encountered baby zombies with the ability to fly in 1.9? I ran into one on a multiplayer server just now. The server owner assures me that they aren't running any mods, but I can't understand why this would be a part of normal minecraft. Firebastard (talk) 00:17, 1 March 2016 (UTC)

Merge proposal
I propose that we merge the Husk page with the Zombie page, similar to how the Stray, Wither Skeleton, and Skeleton pages are under question for being merged. We already have Zombies, Zombie Villagers, and Chicken Jockeys all on this page. They share many similarities, and the Husk already has a small section on this page. -PancakeMan77 (talk) 20:08, 20 May 2016 (UTC)
 * I this too. –  Sealbudsman talk/contr 20:18, 20 May 2016 (UTC)
 * Anomie x (talk) 20:44, 20 May 2016 (UTC)
 * . -BDJP (t 22:03, 20 May 2016 (UTC)
 * . – LauraFi - talk  02:08, 21 May 2016 (UTC)
 * Seems as if we have enough support. Can someone with more knowledge on the process of merging pages do it? Or do you just copy/paste the info into the Zombie page? -PancakeMan77 (talk) 00:57, 21 May 2016 (UTC)
 * . I have some plans regarding zombie pigmen, which are in nature the same zombies, just being apparently pigmen in the past. — <i class="nowrap" style="font-family: courier">NickTheRed37</b> (issues’ wall)</i> 16:54, 21 May 2016 (UTC)
 * Zombie Pigmen are IMO very different. Even Wither Skeletons are close to being different enough. Anomie x (talk) 18:49, 21 May 2016 (UTC)
 * I think putting Husks on the zombie page introduces very few places where we have to say "zombies do such and such ... except for husks". Whereas putting zombie pigmen in the page, it would be such a profusion of exceptions, their state and behaviors are so different, I think it makes sense to leave them separated. If you care to show a sandbox mockup of how it could be otherwise, I'm open to that of course. –  Sealbudsman <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">talk/contr 21:06, 21 May 2016 (UTC)
 * I agree with not putting pigment on the same page. They are so different from zombies and are not the same mob, whereas in the code Husks are the same mob as zombies, just with a different tag. 131.109.7.222 18:08, 23 May 2016 (UTC)


 * I have changed my mind, due to a discussion under the Nether Brick talk page. It is saying we shouldn't merge pages until the full release, because new features might have more behaviors implemented/discovered. -PancakeMan77 (talk) 21:22, 23 May 2016 (UTC)