User:Skylord wars/sandbox


 * Performance / Stability
 * Many optimizations to chunk rendering and game performance
 * Chunk generation is now prioritized first to the chunks closest to the player
 * Fixed several of the top crashes that occurred during gameplay
 * General
 * 'Delicious Fish' achievement can now be unlocked after cooking and eating Salmon
 * Disconnecting a controller while making input no longer continues that input until the controller is reconnected
 * Gameplay
 * Crops can now be harvested continuously
 * Fixed Villager trade items not being replenished
 * Fixed some Villager trades not granting XP
 * Bows will now inflict the same amount of damage to players and mobs
 * Protection enchantment no longer makes players immune to fire damage
 * Fixed fire spreading from covered lava
 * Fixed Pick Block replacing the currently selected hotbar slot, even if other slots were empty
 * The second player in split-screen can no longer die if their personal game mode is set to Creative
 * Experience can now be earned from cooking Porkchops in a Furnace
 * Players are no longer set on fire when walking on non-full blocks placed next to a lava source
 * Fixed player faces on maps so they no longer turn into arrows when they move too far from other players but will turn into arrows when close to other players
 * Fishing will now give the proper chance of catching a stack of 10 Ink Sacs
 * Items
 * Fixed items losing durability when used on other players and the PvP game rule is disabled
 * Enchanted Apples can now be found in loot chests
 * Name Tags can now be found from Villager trading and fishing
 * Diamonds will now appear in the loot chests of Jungle Temples and Strongholds
 * The starting maps for Old Worlds are now zoomed in to level 1/4
 * Maps will no longer show a green marker only for the last map that was placed in an item frame
 * Glass Bottles can now be filled from water sources in Creative mode
 * Pickaxes now break Stone Buttons faster than hands
 * Bows can no longer be used to mine while charging
 * Blocks
 * Extra blocks will no longer be placed when placing a block straight down
 * Glass Panes now align to Stairs
 * Increased the hitbox of Soul Sand
 * Grass blocks will now turn into Dirt if Grass Path blocks are placed above them
 * Fixed flowers that disappeared after being generated with Bone Meal
 * Vines can no longer be placed invisibly under leaf blocks
 * Leaves no longer cut through blocks when growing trees using Bone Meal
 * Anvils now drop as items when falling on Torches
 * Stone Slabs and Cobblestone Walls now have the proper blast resistance
 * Top Snow falling on a Top Snow Block no longer loses one layer
 * Breaking Cobblestone that is being pushed by a Piston no longer drops an invalid 'Update' block
 * Redstone
 * Automated Chicken cookers using slabs will now function properly
 * Fixed Redstone not powering horizontally adjacent blocks
 * Hoppers and Droppers can now only put Music Discs inside Jukeboxes
 * Minecart with Hopper and TNT will no longer shake on Activator Rails
 * Renamed Shulker Boxes no longer lose their names when fired from a Dispenser
 * Daylight Sensors can no longer generate power in the Nether
 * Undyed Shulker Boxes can no longer be placed inside other Shulker Boxes using Hoppers and Droppers
 * Mobs in Minecarts no longer activate rails next to them as they try to walk
 * Observers no longer visually cut Redstone Dust
 * Rails will now take block power into account when attaching to other rails
 * Dispensers, Droppers, and Redstone Lamps now activate properly when Redstone Dust is placed on top of them
 * Trapped Chests with slabs or stairs above no longer power Redstone Dust adjacent to the block below when the chest is open
 * Glazed Terracotta can no longer be pulled using Slime Blocks and Sticky Pistons
 * Minecarts no longer get stuck when passing through blocks on diagonal rails
 * Armor can now be equipped to an Armor Stand using a Dispenser
 * Mobs
 * Baby Chickens no longer get stuck in the corners of fences
 * Fixed mobs shaking while riding in Minecarts
 * Horses can no longer be steered in deep water
 * Llamas now form a caravan when following Llamas on a Lead instead of acting silly and running around in circles
 * Llamas can now be healed by feeding them Hay Bales and Wheat
 * Mobs no longer view closed doors as valid paths and shouldn't get stuck when trying to walk through them
 * Mobs can no longer spawn on carpet
 * Mobs are now able to spawn when the player is below a height of 30 blocks
 * Mobs will no longer spawn on transparent blocks like Glass and Fences
 * Rabbits will now follow players that are holding carrots and flowers in Survival mode
 * Elder Guardian and Zombie Villager spawn eggs can now be obtained with Pick Block in Creative mode
 * Smaller mobs can no longer trample farmland and crops
 * Fixed medium Slimes not dealing damage to players
 * Endermites will no longer suffocate when riding in Minecarts and Boats that are not on rails or in the water
 * Fixed Villager behavior when it's raining so they now disperse to separate houses
 * The Wither will now face the right direction when attacking
 * Pigs being steered using Carrot on a Stick will no longer jump up slab staircases and simply walk up them
 * Mob spawners will now stop spawning when there are 6 or more mobs in the vicinity
 * Zombies and Skeletons now burn during daytime in warm biomes when it's raining in other biomes
 * Fixed Witches not spawning inside Witch Huts
 * Wolves will no longer run from Llamas if they are out of sight
 * Increased the spawn rate of Slimes
 * Increased the spawn rate of Ghasts in the Nether
 * Increased the spawn rate of Ocelots
 * Spiders no longer give up so easily when attacking
 * Fire Resistance potions now protect Snow Golems from dying in warm biomes
 * Parrots will now properly dismount when the player it's riding dies
 * Parrots riding on players' shoulders will no longer hinder block placement while sneaking
 * Parrots will no longer leave player shoulders when boarding a Boat
 * Iron Golems will no longer turn hostile toward the player that spawned them
 * Iron Golems no longer spawn when Mob Spawning is disabled
 * When riding a boat and hitting a mob with the Knockback enchantment, the mob will no longer always be knocked toward the East
 * Zombies and Skeletons now burn in daylight while in boats
 * Crafting
 * Enchanted Apples can no longer be crafted (Golden Apples are still craftable)
 * Crafting items that used ingredients in the hotbar no longer causes the hotbar to get shuffled when using a controller
 * Mossy Stone Bricks can no longer be crafted from themselves and no longer results in loss of blocks
 * Bucket, Water Bucket, Lava Bucket, and Milk have been moved to the 'Items' inventory tab
 * Exploits
 * Players can no longer attack others with bows when Friendly Fire is disabled
 * Minecart with Hopper can no longer duplicate items
 * Items can no longer be duplicated using Item Frames and Hoppers
 * Exploding Creepers and Beds in the Nether can no longer ignite TNT in worlds that have 'TNT Explodes' turned off
 * Any item held by a player that is killed by Thorns armor will no longer be duplicated
 * Rails can no longer be duplicated when pulled by two pistons simultaneously
 * Breaking a Cauldron, Furnace, Banner, Beacon, Jukebox, or Daylight Sensor with Silk Touch no longer drops two of each item
 * Breaking an Ender Chest with Silk Touch will no longer drop Obsidian
 * Items can no longer be duplicated using Item Frames and Hoppers
 * Switching between bows while aiming will no longer transfer item durability
 * Players can no longer attack through walls in third-person perspective
 * Killing an animal attached to a Fence with a Lead no longer duplicates the Lead
 * Graphical
 * The line is now properly connected to the Fishing Rod and floater
 * Rain is now visible through glass
 * Sugar Cane now has proper biome coloring
 * Beacons will now shine through lava
 * Maps are no longer cut off when being held on vertical split-screen
 * Jungle Leaves now have transparency when held in-hand
 * Slimes now emit slime particles when jumping
 * Fixed a missing piece of the Hopper texture
 * Flickering no longer occurs when looking through leaves that are next to snow
 * Split-screen players will no longer share parts of the sky box backgrounds when they are in separate dimensions
 * Block breaking animation no longer goes out of sync when jumping or changing tools
 * Fixed the jumping animation for Spiders
 * Fixed shadow issues with Chorus Flowers when Smooth Lighting is disabled
 * Fire, Cobwebs, and Leaves can no longer be seen through blocks at certain distances
 * Jumping on a Horse, Donkey, or Mule while pushing against a wall with items attached to it no longer causes black blocks to appear around the wall
 * Fixed the Wither textures during spawning and death animations
 * Fixed the Axe not being attached to Vindicator's hand when attacking
 * Pistons and beds no longer have large visual outlines for a split second when being placed
 * Fixed being able to see through lava when Blindness effect is used
 * End Crystal beam is now centered at the Crystal and not at the fire base
 * End Crystal items now have the enchantment effect
 * Zombie Villagers now produce red particles while being cured
 * Resource Packs will now affect the look of the gamepad cursor
 * The moon will no longer graphically stutter when Do Daylight Cycle is disabled
 * TNT ignited by Redstone now shows the hopping animation
 * Items held by Zombie Villagers are now in the right position
 * Undyed Shulker Boxes no longer flash when being placed
 * Particles left after Dragon’s Breath attack and Lingering potions no longer leave visual artifacts
 * Smooth lighting will now be changed immediately after toggling in Settings
 * Fixed floating items that appeared after a player died and remained until they respawned when Keep Inventory was enabled
 * Chests are now placed in Item Frames with the proper rotation
 * Rain, smoke particles, and shadows are no longer visible through lava
 * Fixed a rare issue where rain and snow would fall through roofs
 * Disconnected water flows no longer visually show as connected
 * Farmland and Grass Paths no longer have water textures when seen underwater
 * Water source blocks surrounding Glass, Slime blocks, and Sea Lanterns no longer turn into flowing water blocks
 * Snow covered leaves no longer appear red when Smooth Lighting is disabled
 * Fixed the appearance of bubbles around the Guardian laser attack
 * Audio
 * Fixed the sound effect not playing when equipping armor from the hotbar
 * Fixed missing sound when moving through End Gateways
 * The proper sound effects will now play when using Ender Chests, Brewing Stands, Armor Stands, Furnaces
 * Thrown entities no longer play footstep sounds
 * Sound will no longer continue to play on the disconnect screen
 * Minecarts will no longer make walking sounds after being pushed off and back on to rails
 * User Interface
 * Fixed world names not being editable if they contained over 24 characters
 * The oxygen bar is no longer misplaced when getting out of a boat and diving underwater
 * Several improvements to navigating menus while using a controller
 * World save size is now properly reported immediately after saving and exiting
 * The number of worlds on the Worlds tab is no longer overlapped by the world icon
 * Changing Screen Safe Area size and GUI scale will now set the proper positions for the hotbar, health, hunger, and paper doll
 * Deleting a world with a colored name no longer has extra colored text in the confirmation prompt
 * The player model no longer appears in from the 'Choose New Skin' button
 * Disabling Controller Hints will now turn off hints on in-game menus
 * Fixed the Creative hotbar not always clearing when X is pressed on the controller
 * When editing a page in Book & Quill, pressing B on the controller will now quit page edit mode instead of the whole book screen
 * Items can now be dropped by moving them into the grey space of the Creative inventory screen
 * Fixed the gamepad cursor snapping incorrectly when highlighting the off-hand slot and clicking the Left Thumbstick
 * Fixed not being able to snap the gamepad cursor between the Furnace fuel slot and output slot
 * Fixed incorrect items appearing in Creative inventory searches
 * Shulker Box inventory tooltips are now properly translated to other languages
 * A loading screen will now appear when applying Global Resources
 * The Jukebox now has a controller tooltip for block use
 * Fixed a delay in the 'Boost' button appearing when mounting a Pig with Carrot on a Stick in hand
 * Fixed lowered frame rate when unfocusing from the Book & Quill
 * HUD opacity now affects Banners and mob heads in the hotbar
 * Fixed delays when typing in chat and other text fields
 * Sea Lanterns now appear in the proper category when searching the inventory
 * Fixed double notifications appearing when importing a world
 * A warning now appears instructing players not to close the game when exporting a world
 * Fixed some worlds not appearing on the Available Templates list when not downloaded
 * Navigating left or right on the Available Templates list will no longer move focus to the top of the list
 * Several translation fixes for Español (Mexico)
 * Cached Data now appears on the Storage screen
 * Commands
 * Cloned Banners no longer appear as blank black Banners
 * The "Facing" component of '/teleport' is no longer executed before teleporting a player
 * Redstone Dust can no longer be placed in air, or blocks not suited for it, using commands
 * Players can now be killed using '/kill' when they have a resistance effect of 4 or higher
 * Fixed repeating damage sound and animation when using '/effect' to get health and simultaneously taking damage
 * The screen will no longer shake when standing on Magma blocks after applying Regeneration effect of 255 or more
 * Teleporting entities to or from a ticking area no longer fail to render or be interacted with
 * Players will no longer receive an Unknown Map when using ‘/replaceitem’ command to place a map in the off-hand slot
 * Items will now be received immediately and correctly when using '/give' command with a Chain Command Block
 * Teleporting a horse while it's being ridden now works as intended
 * Buttons cloned in a "pressed" state no longer remain pressed forever
 * Repeatedly teleporting TNT vertically will no longer separate the visual block from its explosive location
 * Ocelots no longer spawn in groups when spawned using commands
 * '/clear' will now clear items held in hand when playing in Classic UI
 * Commands in chains of Command Blocks will now run sequentially when other chains are running nearby