Bedrock Edition 1.4.0

1.4, the first release of Update Aquatic, is an upcoming update to Bedrock Edition with no such release date, originally set to be released as 1.3. It will add the rest of the Update Aquatic features that have been added through experimental builds from 1.2. It will also add the experimental Plutonium Mode.

General

 * Plutonium mode

Blocks

 * Stripped Wood
 * Can be obtained by touching any log of any tree with an axe


 * Slabs and stairs
 * New slabs and stairs for all types of prismarine-related blocks


 * Conduit
 * Crafted using Heart of the Sea and a Nautilus Shell
 * Used to give the Conduit Power status effect


 * Coral blocks
 * Comes in 5 variants
 * Generates in ocean biomes.


 * Trapdoors, buttons and pressure plates
 * New variants based on separate types of wood.


 * Kelp
 * Generates much like sugar cane, but underwater
 * Can be smelted into dried kelp


 * Dried kelp block
 * Crafted from 9 dried kelp


 * Blue ice
 * Generates in icebergs.
 * More slippery than ice and packed ice.
 * Crafted using 9 packed ice.


 * Coral fans
 * Version exclusive : Can be placed on top of other blocks.
 * Come in 5 variants.
 * Version exclusive : Dead coral fans
 * Generate and function much like regular coral fans

Items

 * Trident
 * Drops from drowned
 * Thrown much like a bow, and can also be used as a melee weapon, dealing
 * Can be enchanted with 4 new enchantments


 * Heart of the Sea
 * Used to craft a conduit
 * Can be found in buried treasure chests


 * Nautilus Shell
 * Can be rarely dropped from drowned


 * Enchanted books
 * Added new books for enchantments used on tridents


 * Dried kelp
 * Obtained through smelting kelp
 * Restores.


 * Spawn eggs
 * New spawn eggs for drowned, dolphin and fish mobs
 * Version exclusive : The spawn eggs look like roe with the respective color

Mobs

 * Drowned
 * Is considered an undead mob
 * Has a chance to spawn with a trident
 * Spawns in any large body of water more then 3 blocks deep
 * Can also spawn if a zombie drowns underwater


 * Fish
 * Cod
 * Salmon
 * Pufferfish
 * Inflicts to the player if they get too close to it.
 * Tropical fish


 * Dolphin
 * Considered a neutral mob
 * Spawns naturally in ocean biomes
 * If attacked, will swarm with nearby dolphins and attack the player, like zombie pigmen and wolves.

World generation

 * Buried Treasure
 * Can be found using explorer maps


 * Shipwrecks
 * Version exclusive : Stripped logs generate as part of them.


 * Underwater ruins
 * Drowned mobs may spawn here


 * Icebergs
 * Generate in frozen ocean biomes


 * Coral reefs
 * Generate in warm ocean biomes

Gameplay

 * Status effects
 * Obtained from the Conduit
 * Grants the player enhanced underwater vision, mining speed and prevents drowning.
 * Grants the player enhanced underwater vision, mining speed and prevents drowning.


 * Enchantments
 * Channeling
 * Only has one level.
 * Used on tridents to summon a lightning bolt on impact with a mob during storms.
 * Requires the target mob to be directly under an open sky and in a biome where it is raining.
 * Impaling
 * Goes up to level V.
 * Used on tridents to deal more damage to sea creatures.
 * Loyalty
 * Goes up to level III.
 * Used on tridents to make it return when thrown.
 * Riptide
 * Goes up to level III.
 * Not compatible with Loyalty or Channeling
 * Used on tridents to launch the player when thrown while in water or rain. Riptide will not throw the trident, but instead launch you forwards
 * If the player is not in water and it is not raining, the player is no longer able to throw tridents enchanted with Riptide, but they still deal melee damage
 * Players display a spinning animation when dashing


 * Other
 * New swimming animation

Changes

 * Dolphins can now be given Raw Fish or Raw Salmon and will swim towards the nearest Ocean Ruins or Shipwreck
 * Undead mobs will now sink in water and can walk on the bottom
 * Husks that have sunk in water will now transform into Zombies and Zombies will transform into Drowned
 * Skeleton Horses can now be ridden underwater
 * Skeletons and Strays will switch from ranged to melee attacks while underwater and switch back when out of water
 * Changed the steering of Boats when using keyboard and mouse by pressing W to move forward and S to reverse
 * Tridents can now be enchanted with Mending and Unbreaking
 * Added an animation when using Riptide in first person perspective
 * Players can now ride the skeleton horses on the bottom of oceans
 * Drowned now spawn with a chance of holding a Nautilus Shell
 * Updated the Riptide spin texture