Module:LegendsEntitySprite

return { settings = { image = 'LegendsEntityCSS.png', linkprefix = 'MCL:', name = 'LegendsEntity', sheetsize = 80, stylesheet = true, url = require( Module:Sprite ).getUrl( 'LegendsEntityCSS.png', 'version=1682520201897', 'legendsentity-sprite' ), },	sections = { { name = 'Friendly', id = 3 }, { name = 'Units', id = 2 }, { name = 'Categories', id = 5 }, { name = 'Hostile', id = 4 }, { name = 'Uncategorized', id = 1 }, },	ids = { ['???'] = { pos = 1, section = 1 }, action = { pos = 6, section = 3 }, allay = { pos = 15, section = 3 }, badger = { pos = 39, section = 3 }, ['big-beak'] = { pos = 22, section = 3 }, ['blaze-runt'] = { pos = 33, section = 4 }, ['brilliant-beetle'] = { pos = 23, section = 3 }, chicken = { pos = 40, section = 3 }, ['cobblestone-golem'] = { pos = 2, section = 2 }, creeper = { pos = 3, section = 2 }, first = { pos = 29, section = 5 }, ['first-of-brick'] = { pos = 4, section = 2 }, ['first-of-diorite'] = { pos = 5, section = 2 }, ['first-of-oak'] = { pos = 7, section = 2 }, ['first-of-stone'] = { pos = 8, section = 2 }, foresight = { pos = 16, section = 3 }, fox = { pos = 41, section = 3 }, frontline = { pos = 30, section = 5 }, ['gather-allay'] = { pos = 15, section = 3 }, ['great-hog'] = { pos = 18, section = 4 }, ['grindstone-golem'] = { pos = 9, section = 2 }, horse = { pos = 24, section = 3 }, knowledge = { pos = 17, section = 3 }, ['mace-runt'] = { pos = 34, section = 4 }, ['magma-cube'] = { pos = 28, section = 4 }, ['mossy-golem'] = { pos = 10, section = 2 }, ['piglin-builder'] = { pos = 36, section = 4 }, ['plank-golem'] = { pos = 11, section = 2 }, ranged = { pos = 31, section = 5 }, ['regal-tiger'] = { pos = 25, section = 3 }, seeker = { pos = 37, section = 4 }, skeleton = { pos = 12, section = 2 }, special = { pos = 32, section = 5 }, ['spore-medic'] = { pos = 35, section = 4 }, ['the-beast'] = { pos = 19, section = 4 }, ['the-devourer'] = { pos = 20, section = 4 }, ['the-unbreakable'] = { pos = 21, section = 4 }, turtle = { pos = 27, section = 3 }, villager = { pos = 26, section = 3 }, warboar = { pos = 38, section = 4 }, warrior = { pos = 13, section = 2 }, zombie = { pos = 14, section = 2 }, }, }