Zombie/ZombieBase


 * : 1 or 0 (true/false) - true if this zombie is a baby. May be absent.
 * (only applies to zombie_villager ) : -1 when not being converted back to a villager, positive for the number of ticks until conversion back into a villager. The regeneration effect will parallel this.
 * : 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
 * (removed in 1.11) : 0: original zombie, 1: zombie farmer villager, 2: zombie librarian villager, 3: zombie priest villager, 4: zombie blacksmith villager, 5: zombie butcher villager, 6: husk (default value is 0).
 * (only applies to zombie_villager ) : 0: farmer, 1: librarian, 2: priest, 3: blacksmith, 4: butcher, 5: nitwit (default value is 0).