Talk:Tutorials/Traps

Screenshots?
It would be good if we could get screenshots, or, even better, video examples for all or most of these. CruelNoise 22:06, 14 September 2010 (CDT)

On flooding - In the multiplayer server I'm on, doors block water whether open or closed. Disappointment. :'( CaptainGoodtimes 16:23, 24 September 2010 (CDT)
 * that is normal in single player too Soul4hdwn 15:30, 25 September 2010 (UTC)
 * Oh wait, SAND doors. DUUUMB, got it. CaptainGoodtimes 15:22, 27 September 2010 (CDT)
 * I can get you some screenshots? --Darkrille132 08:46, 23 November 2010 (CST)

Redstone Melting Ice
Redstone torches don't melt ice. I use them to light up my ice house. Was there a recent update that made them melt ice? (I use an old Minecraft.exe) EDIT:--PurpleKiwi 22:??, 27 October 2010 (UTC)
 * not sure, but I'd say so. I mean, they have a video of it, and you cannot link it to anything other than redstone. the interval was irratic, and it started/stopped at the times the switch was pulled. so, it seems impossible to not melt it.--Kizzycocoa 22:52, 27 October 2010 (UTC)


 * Forgot your sig there, PurpleKiwi. Also, yeah, I've done a test in which I left a redstone torch sitting next to an ice block for two minecraft days, the only place for water to flow was into the torch. When I came back the torch was still there. Even so, that video is pretty convincing. CyborgDragon 17:53, 27 October 2010 (CDT)


 * I have a winter world the current Alpha version (1.1.2_01) and redstone torches have not melted the ice. I've set them there for quite some time (~5 mins) surrounded by ice with no melting. The video shows 1.1.2 (no _01), is that a slightly older version that perhaps behaved differently? --Lordebon 18:35, 27 October 2010 (CDT)


 * I can now confirm that redstone torches do not melt ice, at all. It is the light levels that actually melt the ice, and the sky light, having it's own fancy light levels, won't, even though it's the brightest light. As for older versions with ice melting, no, they did not have ice melting from redstone torches. CyborgDragon 23:44, 27 October 2010 (UTC)

Traps That Don't Work D:
There were lots of traps here that didn't work. We should test out all of the traps before we use them. Maybe we can even have an efficiency rating for each one. Landmines aren't efficient at all, but you can make lots of them (and hide them easily) very quickly. Drowning traps are very efficient against mobs, but need lots of space. –The preceding unsigned comment was added by PurpleKiwi (Talk . Please sign your posts with   !


 * This would be very nice, and would be very useful for the newer users. Pictures would also be very useful.  Also, please write your signature by using 4 of these ~ Ok?  99seconds 06:39, 16 November 2010 (UTC)

Oops, I keep forgetting... --PurpleKiwi 08:06, 16 November 2010 (UTC)

Mob Tower Trap
The wording for this trap is hard to decipher and I can't watch the videos right now, but just the idea of an area of the map that spawns more mobs than any other area rings untrue to me. Should this trap design be allowed to stay? (the text would need cleaned up if it does stay) --DaMavster 20:40, 15 November 2010 (UTC)
 * It's true, there is a thread on the forum about it somewhere. at 17:39, 15 November 2010 (CST)

I have noticed that the mob tower is similar to the lava-retrieval one. It uses the same principle, but the tower is built around a spawner. Redundancy? 99seconds 00:36, 16 November 2010 (CST)

New landmine
The new landmine is kind of useless to add. It's the same principle in the video i linked. Shall it get deleted or shall it stay? --Darkrille132 15:03, 23 November 2010 (UTC)

There be confusion

 * "Created by attaching a Arrow Dispenser to a Clock Generator"

What the heck is a clock generator?

Deathgleaner 19:35, 15 January 2011 (UTC)