Module:EffectSprite

return { settings = { image = 'EffectsCSS.png', linkprefix = 'Status effect#', pos = 256, sheetsize = 288, size = 18, url = require( Module:Sprite ).getUrl( 'EffectsCSS.png', 'version=1523260616462' ), },	sections = { { name = 'Icons', id = 1 }, { name = 'Particles', id = 2 }, { name = 'Removed', id = 3 }, },	ids = { absorption = { pos = 40, section = 1 }, ['bad-luck'] = { pos = 39, section = 1 }, badluck = { pos = 39, section = 1 }, blindness = { pos = 22, section = 1 }, defense = { pos = 23, section = 1 }, fatigue = { pos = 4, section = 1 }, ['fire-resistance'] = { pos = 24, section = 1 }, fireresistance = { pos = 24, section = 1 }, glowing = { pos = 37, section = 1 }, haste = { pos = 3, section = 1 }, ['health-boost'] = { pos = 49, section = 1 }, healthboost = { pos = 49, section = 1 }, hunger = { pos = 18, section = 1 }, invisibility = { pos = 17, section = 1 }, jump = { pos = 19, section = 1 }, ['jump-boost'] = { pos = 19, section = 1 }, levitation = { pos = 36, section = 1 }, luck = { pos = 38, section = 1 }, ['mining-fatigue'] = { pos = 4, section = 1 }, nausea = { pos = 20, section = 1 }, ['night-vision'] = { pos = 21, section = 1 }, nightvision = { pos = 21, section = 1 }, ['old-absorption'] = { pos = 35, section = 3 }, ['old-health-boost'] = { pos = 35, section = 3 }, ['old-healthboost'] = { pos = 35, section = 3 }, ['particle-absorption'] = { pos = 44, section = 2 }, ['particle-bad-luck'] = { pos = 57, section = 2 }, ['particle-badluck'] = { pos = 57, section = 2 }, ['particle-blindness'] = { pos = 30, section = 2 }, ['particle-damage'] = { pos = 255, section = 2 }, ['particle-defense'] = { pos = 31, section = 2 }, ['particle-evoker-fangs'] = { pos = 50, section = 2 }, ['particle-evoker-sheep'] = { pos = 51, section = 2 }, ['particle-evoker-vexes'] = { pos = 52, section = 2 }, ['particle-fatigue'] = { pos = 12, section = 2 }, ['particle-fire-resistance'] = { pos = 32, section = 2 }, ['particle-fireresistance'] = { pos = 32, section = 2 }, ['particle-glowing'] = { pos = 46, section = 2 }, ['particle-harm'] = { pos = 255, section = 2 }, ['particle-haste'] = { pos = 11, section = 2 }, ['particle-healing'] = { pos = 254, section = 2 }, ['particle-health'] = { pos = 254, section = 2 }, ['particle-healthboost'] = { pos = 43, section = 2 }, ['particle-hunger'] = { pos = 26, section = 2 }, ['particle-illusioner-blindness'] = { pos = 53, section = 2 }, ['particle-illusioner-duplicates'] = { pos = 54, section = 2 }, ['particle-invisibility'] = { pos = 25, section = 2 }, ['particle-jump'] = { pos = 27, section = 2 }, ['particle-jump-boost'] = { pos = 27, section = 2 }, ['particle-levitation'] = { pos = 47, section = 2 }, ['particle-luck'] = { pos = 48, section = 2 }, ['particle-mining-fatigue'] = { pos = 12, section = 2 }, ['particle-nausea'] = { pos = 28, section = 2 }, ['particle-night-vision'] = { pos = 29, section = 2 }, ['particle-nightvision'] = { pos = 29, section = 2 }, ['particle-poison'] = { pos = 15, section = 2 }, ['particle-regeneration'] = { pos = 16, section = 2 }, ['particle-resistance'] = { pos = 31, section = 2 }, ['particle-saturation'] = { pos = 45, section = 2 }, ['particle-slow'] = { pos = 10, section = 2 }, ['particle-slowness'] = { pos = 10, section = 2 }, ['particle-speed'] = { pos = 9, section = 2 }, ['particle-strength'] = { pos = 13, section = 2 }, ['particle-swiftness'] = { pos = 9, section = 2 }, ['particle-unluck'] = { pos = 57, section = 2 }, ['particle-water-breathing'] = { pos = 41, section = 2 }, ['particle-waterbreathing'] = { pos = 41, section = 2 }, ['particle-weakness'] = { pos = 14, section = 2 }, ['particle-wither'] = { pos = 42, section = 2 }, poison = { pos = 7, section = 1 }, regeneration = { pos = 8, section = 1 }, resistance = { pos = 23, section = 1 }, slow = { pos = 2, section = 1 }, slowness = { pos = 2, section = 1 }, speed = { pos = 1, section = 1 }, strength = { pos = 5, section = 1 }, swiftness = { pos = 1, section = 1 }, unluck = { pos = 39, section = 1 }, ['water-breathing'] = { pos = 33, section = 1 }, waterbreathing = { pos = 33, section = 1 }, weakness = { pos = 6, section = 1 }, wither = { pos = 34, section = 1 }, }, }