User:Clonious

Clonious are a type of mob that can be allied with the player once befriended (exchanged Idle talk). They are rare creatures, as they only appear on a spacific server. They can be seen building structures out of many different materials. Clonious are 2 block in height, 1 in length, and 1 in width (2 x 1 x 1).

Clonious are impervious to drowning, suffocation, falling, contact with cacti, or lava unless it's god mode is disabled, and will usually take no damage from being set on fire or contact with hostile mobs.

Clonious will spawn in all difficulty levels (including peaceful), and have a higher chance of appearing in Forest and Taiga biomes.

=Behavior= Depending on if and how they are interacted with, Clonious can be in one of three states: passive, passive agressive, or befriended.


 * Passive Clonious are neutral towards the player and spawn one at a time, usualy not at the same time, occasionally attacking nearby mobs while roaming around. Randomly dropped stacks of items (usually dirt or cobble) can be good indicator of their presence. Passive Clonious will be interested in what a nearby player is doing, but will often lose interest and fly away.


 * Passive aggressive Clonious will ignore and aviod the target as much as it can, only ever asociating with the target when it's programming requires it too (IE. When the player has a question or problem). May become partilly or fully aggressive when angered enough. Clonious will revert from this state once he bans the player from playing on the server, or if an understanding is made. This rare state of Clonious can be distinguished from it's speech, ranging from Using capital letters and periods constantly, to uppercase letters and insults (though this is very rare). Note that a Clonious is immune to most forms of blatiant trolling, spamming and and flamming, as it will usually prevent the player from talking for a short period of time.


 * Befriended Clonious can be distinguished from Passive or Passive aggressive Clonious from their attitude twards the player, usually talking at ease, using emotes (usually ":P"), and helping players with builds and build ideas if asked. Befriended Clonious will also talk occasionally to any nearby players. When befriended, Clonious will engage any mob that hits the player with melee attacks (the notable exception being creepers). Thinking Clonious will idly observe their surroundings and will not attack anything unless disturbed, in which case they will engage the attacker in annoyance. Like their passive counterparts, befriended Clonious will welcome you whenever you log in, however warmer.

Befriending
First, find a passive Clonious. Each individual Clonious can be Befriended by feeding (typing messages at it) it idle chat or lies until a puff of hearts appears and the Clonious starts using smiles. Once Befriended, a Clonious will gladly accept more talk (unless busy thinking). It will also add a small favor point towards the player. Note that the amount of talk required is random - some Clonious's respond to a few sentences while others require more talking.

Benefits
When told to help out (asking nicely), Befriended Clonious will stand at the ready while the player works on the build. At-the-ready Clonious will never despawn.

Befriended Clonious (when standing) may follow the player around the Overworld, teleporting to him/her if they become too distant. It will attack any non-environmental entities that injure the player if necessary - even idle thinking Clonious will stand up (when not too deep in thought) and descend upon an attacker to defend the player when he/she is hit by someone else or a hostile mob. When the player hits a mob with melee attacks (non-arrow), Befriended Clonious will allow the player to take care of the target, unless the player takes enough damage.

Care and Feeding
A Clonious's complain-O-meter will rise and lower depending on its health, when not in god mode. The exact health of a Clonious can be determined by measuring the amount of Complaining. The amount indicates the percentage of health the Clonious has (zero complaining for 100%, or 10 hearts; 10% complaining for 90% health, etc.). Health can be restored by feeding Clonious any type of food.

Movement
In general, Befriended Clonious will follow the player in a wandering manner, and (much like Passive and Passive-aggressive Clonious) will fly around to avoid tediously climbing around the landscape and/or Aggressive mobs, and will continue to fly and move around even if the player stands still.

Teleportation
Befriended Clonious will teleport to the player if a large enough gap (roughly a 200 x 200 x 100 block area) is created between them and the player with a few exceptions.


 * Teleporting resets the focus of a Befriended Clonious, so if a Clonious is attacking a mob and teleports beside a player, it will resume following him/her.
 * It is possible for Befriended Clonious to teleport to an inaccessible location (i.e under ice) and be annoyed a little as a result.

A Clonious will not teleport:
 * if the Clonious has been told not to follow the player
 * if the player is AFK
 * if the player is associating with another player

=History= Clonious was first introduced in Early Beta, in the month of February, 2011. He joined Milg8's PvP survival server and has been playing there ever since. He is currently a [Snr Mod] on the server.