Talk:Technical blocks

Page Removement
I think this page should be deleted and 2 more pages should be created. Block 34 should be renamed Arm and put next to Sticky Piston. I don't know what Block 36 should be renamed to, but it should be put next to Arm. I'm not demanding, but I think this would be better. Piber20 13:25, 6 July 2011 (UTC)
 * I wanted to make them separated, but there is just so little to say about them individually, so I combined them.--Yurisho 14:18, 6 July 2011 (UTC)

Reinforced Wood?
I tried using this machine and depending on which piston you put in, a glitch block comes out. Add please? Tehninjah 10:46, 10 July 2011 (UTC)
 * Problem is I don't know what is that, I guess it's block 34, but I cant be sure.--Yurisho 10:37, 10 July 2011 (UTC)
 * Might be a piston extension with no bit set for direction, so it thinks it's all directions? Tehninjah 10:46, 10 July 2011 (UTC)
 * that's what I think as well.--Yurisho 10:49, 10 July 2011 (UTC)
 * Here is a way to see if it's block 34 that I though of:
 * in the run command prompt write %appdata%
 * from there follow this path: /.minecraft/bin
 * open the minecraft.jar file useing zip-7, winzip, winrar or what ever program like this you have.
 * locate the terrain.png file and open it using a photo editor with alpha capabilities(Paint.NET, photoshop, but not MC paint).
 * backup the terrain.png file.
 * make the textures at row:11-12, col:7 transparent(the piston pushing part).
 * save and run the game.
 * activate you'r machine.
 * if you see 3 piston extension arms one inside the other where the glitch block should be - it's block 34.
 * at any case upload the photo of the result.--Yurisho 10:49, 10 July 2011 (UTC)
 * Nope, just an invisible, blank block. Tehninjah 11:01, 10 July 2011 (UTC)
 * did you have OpenGL turned off?--Yurisho 11:46, 10 July 2011 (UTC)
 * Yeah, and it being on or off makes no difference. Or fast/fancy. Tehninjah 11:50, 10 July 2011 (UTC)
 * Then as long as the piston extension arm's texture is not derived from the texture you made transparent, then the glitched block is not block 34, and thus has no place in this page.--Yurisho 11:56, 10 July 2011 (UTC)
 * I'll try with the sticky piston- if the arm IS derived from the normal piston end, the arms should be there- trying it now.
 * EDIT:nope, it's not 34. Any idea what it is? Tehninjah 11:59, 10 July 2011 (UTC)
 * Don't forget to return the normal piston end back to normal.--Yurisho 12:03, 10 July 2011 (UTC)
 * It sure seems like block 34. It matches my results when I tested the block. Just for final confirmation:
 * Can you remove it by right-clicking?
 * Can you walk into it?
 * Does it make stone stepping/breaking sounds when you jump into it/try to break it by holding the left mouse button?
 * Drenay 14:50, 10 July 2011 (UTC)
 * What you say describes block 34, are you sure it's true about block 34 as well? also did a bit of formating for your post no offence.--Yurisho 16:34, 10 July 2011 (UTC)
 * Sorry, that was a typo. I meant block 36. Drenay 19:04, 10 July 2011 (UTC)
 * No for all 3. You can't place torches on it, either, and there is a sticky version. Does anyone know of a tool that tells you what id a block is? That might work.-Tehninjah 16:00, 11 July 2011 (UTC)
 * Use the mod TooManyItems and scroll through the list. When you find something strange, note its id number and take a screenshot. Drenay 18:03, 11 July 2011 (UTC)
 * I've already tried 36 and 34, nothing else is glitchy. 36 is a grass block, 34 is the piston head.-Tehninjah 17:18, 12 July 2011 (UTC)
 * That's what block 36 looks like in the inventory, as told on the actual page. What you have is block 36. Of course, you can't place it. You can only hack it into the world with map editors, or let a piston, sticky or not, generate it. I think you didn't bother to read the article, or you skipped over that line. Drenay 18:08, 12 July 2011 (UTC)