Talk:Transportation/Archive 1

I think your calculation is wrong for the time a boat takes to hit full speed. Check it out:

Consider the boat with no running start. t = the time spent accelerating to top speed, s = top speed

For the first t seconds, the boat travels at an average speed of s/2 (starts at 0, ends at s, linear acceleration). For the rest of the trip (20.93 - t seconds) it travels at speed s. So with your numbers,

(s*t)/2 + (20.93 - t)s = 100

Multiply both sides by -(2/s) then add 41.86 to get

t = 41.86 - (200/s)

Which with your figure of 6.16 m/s for top speed gives t = 9.39 seconds. If your data is correct this should be the time it takes to hit top speed in a boat, not 4.7 seconds. -74.131.49.101 20:17, 22 July 2010 (UTC)


 * 4.7 seconds is the time you loose while reaching full speed. Pystro 04:29, 20 June 2011 (UTC)


 * Even though it takes 4.7 seconds longer to travel 100 metres without a running start, that does not mean it takes 4.7 seconds to reach top speed. Consider a car that has a top speed of 10 m/s, which it can reach in 10 seconds (it's a very old car). Assuming the acceleration to be linear, the car has an acceleration of 1 metres per second squared. If the car were to start at top speed, it could travel 100 metres in 10 seconds. Starting at rest, it would travel 50 metres in the 10 seconds it takes for the car to reach top speed (using the formula for linear acceleration s= 1/2*a*t^2, where s is distance travelled, a is acceleration and t is time). At top speed, the car would cover the final 50 metres in 5 seconds. This means that a car starting at top speed could cover 100 metres in 10 seconds, while a car starting at rest could cover the same distance in 15 seconds. The time difference between starting at rest and full speed is only 5 seconds, although it takes 10 seconds for the car to reach full speed! Mr.doom 06:26, 15 July 2011 (UTC)

Boosters and boat teleportation
I think it would be good to mention that you can easily go faster uphill with minecarts and boosters than with boats. Would also be good if someone could compare this with boat teleportation.

Unconventional/Conditional travel methods
I think there should be a section (Not necessarily in the page part of the article, possibly here in the discussion page) about unconventional (Boat/minecart teleportation, simple boat roads) and conditional (EATS [A conditional complex boat road, that only works if certain conditions are met] and Warp speed [A method that uses the power of 50+ mobs bumping you all at once, but not being able to hit you, sending the player falling, but moving at a very high lateral speed], both invented by Youtube user Ethoslab, along with other, more common and well-known devices, such as the boat elevator, and the vertical player cannon) transportation methods, but not necessarily complete data on these, as a slight change in game mechanics could change everything, and simple differences in SMP/SSP game mechanics could make some work, and others not work. For example, one of the key components to EATS' instant speed only works in SSP due to a slight change in game mechanics, and the fact that most of these things are quite variable- how you set it up will change how well it works. Also, all unconventional/conditional transportation in it should work in Vanilla minecraft- no mods.

P.S. I am NOT etho! I just like his designs and such.

99seconds 07:40, 29 January 2011 (UTC)


 * Minecart with running start is also missing. Should be the same as Boats. And when comparing to things like boat teleport and mob bumping "warp speed", you should also compare to flying by canon. Pystro 04:29, 20 June 2011 (UTC)

Swimming
How fast do you go when you're swimming or being carried away by water or under a waterfall? I think those should also be on this page, I just don't have/ want to get the data for that. JesusChrist666 02:39, 3 March 2011 (UTC)JesusChrist666

How Long are the Distance?
It would have been better it the distance are shown and given to make comparison much easier.


 * It says 100 meter ramp in the image description. Pystro 04:29, 20 June 2011 (UTC)

Transportation methods
These transportation methods should be also added to the page, as they all have their speeds. If they haven't been done by the time I come around again, I'll probably do some tests and add them myself:


 * Saddled Pig in Minecart
 * Flying
 * Walking + Potion of Swiftness
 * Walking + Potion of Swiftness II
 * Sprinting + Potion of Swiftness
 * Sprinting + Potion of Swiftness II
 * Swimming horizontally
 * Swimming up
 * Sinking
 * Being pushed by water flow, horizontal
 * Walking against a water flow, horizontal
 * Falling down a waterfall, vertical
 * Swimming up a waterfall, vertical
 * Swimming through lava
 * Climbing up a ladder
 * Sliding down a ladder

--HexZyle 14:08, 13 October 2011 (UTC)

Sprintjumping
What about jumping while sprinting and same with 2 blocks high roof?Peti0010 16:09, 14 October 2011 (UTC)
 * That's more of a bug rather than a legimate method of transportation and should be left in the bugs/trivia section, just like boosted minecarts. --HexZyle 01:40, 15 October 2011 (UTC)

Things that Should Be in Minecraft
First of all, Horses. If there were horses in Minecraft, there could be another use for saddles besides saddling Pigs. It would be a controllable, faster method of traveling on land off tracks. And if horses would ruin the points of parts of the game, why not just make them rare? They could spawn only in the plains, and be rare even there,so at least you can get lucky by finding them and being able to travel faster. And it could be made so that an unsaddled horse will go in random directions when ridden. When saddled, and not being ridden, they could follow you around or be tied to a fence (with rope that should be added, see what I wrote in the discussion page for string,) to make sure they stay put. They could eat grass like sheep when injured. And they could be attached to a storage minecart to pull items along. That's why I think horses should be added.

Second, Cars. Cars could also be used as faster transportation on land and off tracks. A car in Minecraft could be made with a powered minecart, a Redstone dust, a saddle, an iron ingot and a glass pane. It would be powered like a furnace, with objects like coal, lava buckets, etc. It would eventually stop moving when out of fuel, which is when you would get out of the car and right-click it with a fuel of some sort to get it moving again. When you are out of the car and it is fueled, it would not move at all until you get back into it. When in the car it would not move until you pressed one of the WASD keys. It would make travel much easier, but would be harder to make than most traveling methods. When in the car, there would be an F/E fuel meter to tell you when it was running low on fuel. It would be entered by right-clicking it when it has fuel in it. It would "jump" up onto a 1 block high incline when the space bar is pressed while inside it. It would break when in water. It could be able to be broken and picked up to move it somewhere else, but if it still had any fuel in it, the fuel would still be in the car when the car is placed. Cars would make Minecraft much nicer.