Talk:Husk

Dispensing armor still the case?
Is this "Dispensing armor on them doesn't work." still the case? If so, could somebody maybe report that to the bug tracker? FVbico (talk) 19:22, 14 July 2018 (UTC)


 * De-verified? Is that a word. But yeah, not true anymore at least. Just have to make sure their CanPickUpLoot is set to 1b, like with zombies and skeletons etc etc. --Pepijn (talk) 04:25, 15 July 2018 (UTC)

Variant
Could we please not write this article as if the husk is JUST a zombie variant. Treat it as its own mob, so don't say stuff like "They behave similar to regular zombies, with the following differences". When people read this article they should know everything about husks, not have to look up zombies first. --Pepijn (talk) 19:33, 14 July 2018 (UTC)

Spawning
The article says 20% of husks will spawn as zombies instead but on the zombie article it says 80% of zombies will spawn as husks. The actual desert spawn rates for zombies are 1% for zombie villagers, 19% for normal zombies and 80% for husks. Four fifths of all normal and zombie villagers that attempt to spawn in deserts will be replaced by husks. –Preceding unsigned comment was added by 80.44.50.16 (talk) at 19:06, 31 August 2018 (UTC). Please sign your posts with

Testing
How about adding a needs testing tag in the part that states that if the husk transforms into a zombie underwater, the zombie has to be underwater to convert to a drowned?--Delibirda (talk) 09:07, 22 September 2019 (UTC)
 * That's easily verifiable. Just place a husk egg on the ocean floor in creative mode and watch what happens. I know of no situation where a zombie underwater doesn't convert to a drowned. I don't believe that needs a testing tag. ~ Amatulic (talk) 06:06, 23 September 2019 (UTC)

Breaking down doors
Do zombies/husks and any other mobs attempt to break down doors if the door is not in a village? I built a house in a desert and put a door, and later when I opened it there was this husk standing there. I was in creative.

(playing in Minecraft China 1.15.) -sw9091 (unable to sign in) 27.156.180.91 07:17, 13 February 2020 (UTC)
 * Yes, but depends on difficulty setting. FVbico (talk) 08:29, 13 February 2020 (UTC)

Reinforcements
Since husks' AI was just copied and pasted over from zombies when they got their own ID, do they spawn reinforcements? ManosSef (talk) 19:17, 30 September 2020 (UTC)
 * Good question. I've never even seen zombies do this, but then I play Bedrock, so this may be a Java thing. Looking at the Zombie, it doesn't seem to be Java. One could probably test it in a flat world to see what happens. In daytime (so you don't get zombies or skeletons), don the best possible armor, hatch a husk spawn egg in creative, then switch to survival and hit the husk with your fists a few times to see if reinforcements come. ~ Amatulic (talk) 21:30, 30 September 2020 (UTC)
 * My testing gave me some interesting results. Zombies, husks, drowned and zombified piglins can actually spawn reinforcements, but these will always be regular zombies, regardless of what mob spawned the reinforcements. ManosSef (talk) 20:24, 6 October 2020 (UTC)
 * Interesting. Husks don't burn in sunlight. So, do they call zombie reinforcements who immediately start burning in the sun?
 * Are you testing in Java or Bedrock? Also, how did you conduct your tests? If you're using Java, I can try the same test in Bedrock. Amatulic (talk) 20:41, 6 October 2020 (UTC)
 * This is my testing process $$.
 * Create a superflat world with dirt layer raised to 38 or more.
 * Set game rules doDaylightCycle and doWeatherCycle to false.
 * Set time to midnight, because we need no light so as to spawn reinforcements.
 * Do not move after setting time to midnight, so that any mob that spawns will stay at bay.
 * Give yourself a husk spawn egg and two dirt blocks.
 * Set game mode to survival and pillar up with these two blocks.
 * Spawn the husk and change its zombie.spawn_reinforcements attribute to 1024 with the /attribute command (so the test might not work in Bedrock).
 * Punch the husk while in third person back mode to look around you and see if zombies are spawning close to the player.
 * ManosSef (talk) 18:20, 7 October 2020 (UTC)

You're correct, the /attribute command is unavailable in Bedrock. Also the flat world has no adjustment for the surface height, so I filled a 24x24 volume 40 blocks tall, stood in the middle of that at midnight, and spawned one zombie egg at a time in Hard survival mode, hitting the zombie with my fist as it approached. After about 20 eggs or so, I gave up. I didn't even try husk eggs. No reinforcements were ever called. I've added an "In Java Edition" tag to Zombie, because this seems to be a Java-only thing. Amatulic (talk) 06:17, 8 October 2020 (UTC)

Drops
Please add info about Husks droping sand when killed. Very useful information for skyblock maps.
 * They don't.--Hedvigsen (She/her) (talk) 11:56, 27 November 2020 (UTC)

"in place of 80% of all zombies spawned"
The article currently states "$$, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies spawned in desert biomes variants." This strikes me as probably not accurate since 1.11.

As I read that text, it says that 80% of attempted zombie spawns under sky are spawned as husks instead. Underground, they'd just spawn as zombies. Which IIRC is indeed how it worked in 1.10.

The way it actually works is that the spawn weighting in desert biomes is changed. Most biomes have 95/516-ish zombies and 5/516-ish zombie villagers, while in deserts it's 80/516-ish husks, 19/516-ish zombies, and 1/516-ish zombie villagers. The husk attempts still happen underground, but they'll fail so you'll wind up with proportionally more skeletons, creepers, and so on.

But I'm not having any good ideas as to how to word that for the article. Anomie x (talk) 23:27, 29 September 2022 (UTC)
 * Can we not just change it to "...husks spawn directly under the sky in groups of 4 in desert biomes." - AD OffKilter (talk) 04:54, 30 September 2022 (UTC)
 * Without mentioning the reduced rate of normal zombie spawns at all? Sure, that could work. Anomie x (talk) 19:35, 1 October 2022 (UTC)

Effect icon
I just fixed the links for the Hunger effect, so that they go to Hunger (effect) rather than Hunger (but with the text "Hunger", because the correct page is clear from the context); I did this for both the regular links and the link in the info box. However, the link in the info box is supposed to be special and display the Hunger effect icon (as is standard for links to effects in info boxes), but even though it uses the EffectLink template, the icon doesn't display, whether or not the id paramater (which is the parameter that controls the icon, according to the documentation) is present. Does anyone know how to fix this? – Unsigned comment added by All the cool isms (talk • contribs) at 19:32, 26 May 2023 (UTC). Sign comments with


 * Icons not showing in infoboxes seems to be a known issue (the "Desert" icon is also missing) since the MediaWiki software that the wiki runs on was updated recently. Fandom staff has been notified but I don't know when it will be fixed. – Sonicwave talk  21:50, 26 May 2023 (UTC)