Minecraft Dungeons:Enchanting

Summary
Enchanting is a mechanic that augments weapons and armor, using to activate the enchantment, locking-in the choice.

Weapons and Armor each have up to three enchantment slots, with up to three random enchantments choices per slot. The number of available enchantment slots on collected equipment depends on the Difficulty and the Threat level the player is playing at. Unavailable enchantment slots or enchantment choices cannot be unlocked.

Enchantments behave independently when stacked. A weapon with two III, each having a 30% chance to occur, does not give a 60% chance to occur, but instead a combined 51% chance, including a 9% chance that the effect occurs twice.

Built-in enchantments
When dealing with equipment possessing a built-in enchantment, that enchantment is unavailable as an option to apply onto that particular piece of equipment, even if the built-in enchant is normally stackable. For example, a never has  as an option, a  never has  as an option, a  never has  as an option, and so on.

Built-in enchantments are shown as the enchantment icon with an orange border on the equipment's properties list and can be visible in-game through the enchantment notify icon, enchantment effects ,and the Status effect icon relating to the enchantment appears on the Heads-Up Display upon the use of non-enchanted equipment.

Soul Enchantments
Enchantments that involve souls occur only on weapons and armor that provide soul gathering naturally, such as the, , or and their respective uniques, not on equipment that has an enchantment built-in that provides soul gathering - ,  and  being notable examples.

Soul gathering equipment can possess non-soul enchantments the same as regular equipment.

,, and are Soul enchantments that occur on both melee and ranged weapons. occurs for armor.

Gilded Gear


Obtainable from defeating during Ancient Hunts or though bartering with the  using Gold, Gilded gear are Weapons and Armors that possess an extra built-in enchantment at tier I, II, or III and costs more  to activate and upgrade the enchantments within the slots. These appear in the inventory with a gold background and a golden tag adjacent to the Rarity. . Gilded gear can be salvaged for Gold rather than the usual Emeralds with regular gear. Ancient Hunts do not allow gilded gear to be used as an offering.

Enchanted Mobs
Enchanted mobs are glowing, slightly larger mobs with 1 or more additional properties that make them more of a threat to players compared to standard mobs. Enchantments can be applied onto mobs from an, the or spawn with enchantments. Passive, such as, and neutral mobs can also appear with enchantments. Some of these enchantments, such as and  are exclusive to mobs and not available to players.

Unobtainable Enchantments
Functioning enchantments scrapped or unavailable to players are listed below

Trivia

 * It is possible to apply up to three of the same enchantment to an item if that enchantment appears multiple times on the same equipment.
 * Despite involving souls, it is not exclusive to soul gathering armor.
 * There are several items $$ that have unobtainable enchantments.
 * The possesses an unobtainable natural enchantment, known as JunglePoisonMelee , that only poisons one targeted enemy instead of a group.
 * The and its unique variants feature two natural enchantments, HuntingBowEnchantment   and HuntingBowTaggedEnchantment , that work in tandem to create a target over the head of any struck mob.
 * The and its unique,, has the SlowBowEnchantment
 * The Unset  enchantment uses the icon for  Ranged
 * All Focus enchantments are powerful
 * Pain Cycle and Reckless are the only enchantments that also have a negative effect.
 * All artifact-related enchantments aren't built into any equipment.