Minecraft Wiki:Issues/Weekly 11w50a

Known bugs for Weekly Build 11w50a.

''' Use the |Discussion page first before adding any bugs onto this page. ''' Bugs can be confirmed by checking into the discussion page and make sure other people reply to your report and have the same problem.

Organization
'There is no need to place bullet points before issue labels. Use bullet points only for comments. Be sure to leave a single totally blank line before each new issue (but not before comments), unless the issue appears directly beneath a header.'

Please ensure that the bug is tested on a 'vanilla', installation of 11w50a with NO MODS installed

Please specify whether the bug was found on Single Player or Multi Player and Survival or Creative.

Please mark your issue with one of these issue labels: (listed from highest priority to lowest)
 * !! =  = Critical bug that can crash a Minecraft client or server.
 * ! =  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  = Major annoyance.  Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  = Minor bug.
 * a =  = Annoyance.
 * ? =  = Potential issue that you are unsure of or that the community (on |the discussion page) believes requires further vetting.  Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!].  Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)
 * sp =  = Single-player.
 * mp =  = Multiplayer.
 * su =  = Survival mode.
 * cr =  = Creative mode.

Labels for indicating that an issue is restricted to a particular OS:
 * =  = Mac OS
 * =  = Windows
 * =  = Linux

Labels that Mojang uses:
 * f = Bugs that have been fixed in the next update.
 * n = This is not a bug. (It is intended behaviour and will not be changed)
 * s = Bugs that will be skipped/ignored for now.
 * u = Bugs that Mojang tested but was unable to reproduce. Append this tag to the end of existing issue labels, instead of replacing them.

To produce these labels, use the following code:  c where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand  undefined .

''Be sure to sort issues by category, type, and priority: redstone issues go in the Redstone section, etc.; bugs go in the Bugs subsection, with major bugs listed before minor bugs, annoyances in the Annoyances subsection, with major ones before minor ones, and issues that Jeb has marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Jeb cannot reproduce, however, are to remain in their original place.''

Please sign all issue reports and comments by typing   (three tildes; tilde may be found above  on USA keyboards, and to the right of  on British keyboards).

'Finally, please do not spontaneously delete an issue report or comment, unless it is patent nonsense submitted by someone who has not logged in. If possible, contact the submitter by user-talk first and tell them about your concerns. They will almost certainly oblige. As always, assume good faith.'

Bugs
! When I download minecraft.jar and replace the old one, goto to minecraft and the screen turn white.

!!a! Minecraft Crashes on an Acer Aspire that esentially the same setup as an old dusty HP.. Got no darn idea why, have tested several versions 1.7.3~11w50 they say differnt things though. Minecraft has crashed! --

Minecraft has stopped running because it encountered a problem.

If you wish to report this, please copy this entire text and email it to support@mojang.com. Please include a description of what you did when the error occured.

--- BEGIN ERROR REPORT a1dce528 Generated 2011-12-20 23:23

Minecraft: Minecraft 11w49a OS: Linux (amd64) version 3.0.0-12-generic Java: 1.6.0_23, Sun Microsystems Inc. VM: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc. LWJGL: 2.7.1 [failed to get system properties (java.lang.NullPointerException)]

org.lwjgl.LWJGLException: X Error - disp: 0x2cf3b30 serial: 160 error: BadGC (invalid GC parameter) request_code: 60 minor_code: 0 at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:277) at org.lwjgl.opengl.LinuxKeyboard.nSetDetectableKeyRepeat(Native Method) at org.lwjgl.opengl.LinuxKeyboard.setDetectableKeyRepeat(LinuxKeyboard.java:152) at org.lwjgl.opengl.LinuxKeyboard.destroy(LinuxKeyboard.java:163) at org.lwjgl.opengl.LinuxDisplay.destroyKeyboard(LinuxDisplay.java:1061) at org.lwjgl.input.Keyboard.destroy(Keyboard.java:349) at org.lwjgl.opengl.Display.destroyWindow(Display.java:357) at org.lwjgl.opengl.Display.access$300(Display.java:67) at org.lwjgl.opengl.Display$3.destroy(Display.java:146) at org.lwjgl.opengl.Display.create(Display.java:864) at org.lwjgl.opengl.Display.create(Display.java:785) at org.lwjgl.opengl.Display.create(Display.java:766) at net.minecraft.client.Minecraft.a(SourceFile:230) at net.minecraft.client.Minecraft.run(SourceFile:642) at java.lang.Thread.run(Thread.java:679) --- END ERROR REPORT 52447d3 --

a since after 1.7.3, minecraft have become a bit more sluggish -- Notch, you should consider downgrade your computer a bit ;)

Sorry for spamming this page... Good nite, sir!

Bugs
mp ! When you do /time set 0 in your minecraft server the redstone torches acts weird and the most common pulse limiter does not work anymore until you restart the server but it is not guaranteed it will work after the restart (Bug was present in 11w49a as well)


 * This bug is there for a long time ago until beta 1.6
 * Can't reproduce it on other versions than 11w49a and 11w50a, it's only on those versions
 * Reproduced on 1.0.1 server --Sejsel 09:09, 18 December 2011 (UTC)

Bugs
If there are two mushrooms next to each other and you break one they both break.
 * this is in the wrong section and did you break them in the daytime?Doctursea 22:40, 18 December 2011 (UTC)
 * i think also that this was only a block update that causes the second to break too, this is normal behavior at light level 8+ --MG127 09:59, 21 December 2011 (UTC)

Bugs
! sp su There is a double trapdoor bug. This also happens with triple trapdoors. This bug is very similar to the now patched double door bug.

! Dispenser is not causing damage to player (when loaded with arrows).

undefined Farmland can still get Trampled when run over/jumped.
 * Please don't override this bug with your SMP one. This really happens and not visually. It's intended for farmlands to not trample as seen in 11w47a's and 11w48a's changelog
 * As far as I remember, farmland is supposed to get trampled when jumped on. --Gitterrost4

undefined When sheep eat grass from dirt blocks under snow, the snow doesn't disappear, but when you remove it, the grass is gone.
 * should be moved to animals. -93.106.42.37

undefined When you try to fill a glassbottle with water from a cauldron in creative mode, the bottle disappears.
 * should be moved to interface and marked creative. -93.106.42.37

X When you put it on a half slab, normal sized blocks float above the half slab.
 * This is intended behavior.

Annoyances
In SMP, if you log out with an enchanted item in your inventory, the enchantment is gone the next time you log in. This does not occur in chests though.

Bugs
undefined Pigs (maybe even other mobs) in "Minecarts" (even if they are on powered carts) that looped around in a circle disappeared along with the cart after I logged in and out through the period of several days. I have not scene this repeated again or have I retested it.

undefined You cannot enter the (pause menu?) by pressing 'ESC' in a nether portal. This is intended; Notch did this to fix several bugs that arose with entering nether portals.

Annoyances
a mp cr Creative Mode, after throwing a splash potion, it is no longer shown in the hot-bar, however, if you place a crafting bench and right click on it, the splash potion reappears. It would be nice if the potion was it always in the hot-bar, like eggs.
 * My analysis, it seems like splash potions were intended to be thrown infinitely in creative mode, but there exists a client-side glitch that can be cleared by showing the regular (non-creative) inventory. This behavior was present in 1.0.0, 11w48a, and 11w49a.--Inertia 05:22, 10 December 2011 (UTC)

this works with chests to. -ananimous

Bugs
[?] B button em debug mode, to change mode of game no more work?
 * Not a Bug... Although it would be great if it was left in (just for creative mode). --Gitterrost4
 * This should not be here... This is not even a bug. Actually changing gamemode WAS a bug... Do you guys thinking about deleting this article, or just leave? Kevin J Rattman 14:53, 24 December 2011 (UTC)

Annoyances
a Even after 1.0.0, there is a glitch where you save and exit a level and when you reload it, the redstone repeaters are stopped and sand is missing on pistons powered by a clock.

a mp When trying to use a spawner egg on my server, I always get disconnected. Please fix.
 * are you on a outdated server check then try again. Doctursea 22:41, 18 December 2011 (UTC)


 * It can't possibly be an outdated server. The spawner eggs were only added in 11w49a.

Bugs

 * In SMP, Mobs can't be hit under their waist.

Annoyances
a Wolves turn black a lot (water)
 * Present in lots of versions. Water lowers light by 3, not 1, so any mobs in the water will become darker. 71.46.222.254 13:25, 16 December 2011 (UTC)
 * And before someone else asks, the reason it happens in the rain as well is because the isWet function that determines if an entity is wet (for extinguishing fire, hurting Endermen, making Wolves' texture darker, etc) considers rain to be the same as a water block. The weird thing is, the darker texture only applies to Wolves; other mobs seem to be unaffected. 67.183.5.101 18:58, 16 December 2011 (UTC)

a Baby sheep eat an abnormal amount of grass.
 * Whoever delete my bug report last time please do NOT do it again without contacting me I'm sure if you have a problem Talk to me and don't wildly delete stuff.Doctursea 21:13, 17 December 2011 (UTC)
 * Sheep NOW EAT grass.
 * This is a intended feature. pwnedgod 14:58, 18 December 2011 (EST)
 * you seem to miss understand I don't mean they just eat grass i mean they eat A LOT of grass. The adult sheep eat 4-5 blocks of grass a day, baby sheep eat 30-40 a day. I think it is because the game sees baby sheep as always having no wool so they eat every time they get the chance, this is annoying when you're trying to make a farm under ground and 1 baby sheep all the grass. Doctursea 16:32, 18 December 2011 (UTC)
 * Jeb has said (On twitter, I don't have the link on me though) that baby sheep eat more grass than adults, I believe it is because they are growing. Either way, this is an intended feature, not a bug.  67.214.237.54
 * No it's not a bug its an annoyance witch is why it's here i know baby sheep are suppose to eat more than adults but it's ridiculous how much. Downgrade the post if you will i just needed a reason why. Doctursea 22:42, 18 December 2011 (UTC)

Bugs
When you go more than 45 blocks away from a mob they stop moving (this is an intended feature)
 * You can see it on Enderdragons because they are big and when you get too far away they will shake rapidly.

Annoyances
acr Spawner egg animals disappear after wandering away a long distance, making it hard to make farms, castle towns or zoos.
 * They will do that if you get to far but there does need to be some way of stopping the from happening. How about collars? Doctursea 22:43, 18 December 2011 (UTC)
 * Mobs always despawn if no-one is within 128 blocks of them. (or was it 120)

Bugs
undefined su cr By starting to break a block then switching while still holding attack will continue to show the animation paused.

Annoyances
A The player can't see the cracking animation or what block he is pointing at if he is above water and the block is under water (black lines are not visible). Screenshot
 * This is intended behavior.

A When the player enters the portal to leave the End and the credits appear onscreen, the background.png image appears upside-down while it scrolls down the screen (this is more noticeable if you put text or distinct images in it in the texture pack file)

Annoyances
a On all submenus before gameplay, a high frequency, low volume sound is emitted. (Personal?)


 * This is happening for all people, it is there since 1.2 (or it is maybe even older). It happens even if you have turned sound off on your computer. --Sejsel
 * That is just not true. It is not happening here. (And it is also the first time I heard of it.) --Gitterrost4
 * I've never noticed any noise while I was in a submenu, even when I have my speakers on really loud. I use a mac, what OS do you use? It may be OS specific.
 * I use windows and it is happening only in Multiplayer menu --Sejsel 15:41, 21 December 2011 (UTC)
 * A while ago minecraft used 100% cpu power when navigated to an empty world submenu. It caused an ungodly whine from my pc and upon further investigation I discovered the existence of the phenomenon known as "capacitor whine". It's not nearly as bad as it used to be, but the main menu still runs at something like 1000-4000 fps (depending on which sub-menu you're in) and I can still hear the whine. The only way to "fix" it is to add a frame limit to the main menu (optifine does this iirc).
 * Perhaps you could give us more specs on your computer so that we can try to see what part of the computer is causing the capacitor whine? This is actually the only time I've ever heard of it. It has never occurred on any mac's that i've used, but i have heard a strange noise coming from the PC's in my school's library when people are playing games on them. i think this has just explained what those weird noises are

Bugs
undefined There are various inappropriate translations in German language pack. Marcel083 17:28, 16 December 2011 (UTC)
 * I think it would be helpful, if you gave a list of what you think is inappropriate. --Gitterrost4
 * As I said, these aren't really wrong things, but for those people who have not played the English version, this might help for better understanding: "Dirt" schould be "Schmutz" or "Dreck" instead of "Erde", "Enderman" should be "Enderman" instead of "Endermann" (Spawn Egg), "View Bobbing" should be "Schrittbewegung" instead of "Sichtbewegung", "Coal Ore" should be "Kohleerz" instead of "Kohle", "Balze Rod" should be "Blaze-Stab" instead of "Glühender Stab", "Powered Minecart" should be "angetriebene Lore" instead of "Lokomotive", "Stone Stairs" should be "Steintreppen" instead of "Steinstufen". That's just my opinion though Marcel083 16:17, 21 December 2011 (UTC)
 * Same goes to any other language, they are poorly translated, and Portuguese (Portugal) has some bad spelling, example "connect" is "conexão" wich is wrong and should be "conecção", Im guessing its the Brazil version of spelling, but there is an option to choose Portuguese (Brazil), in other words, they google translated it all (also, most words on it sound sexual in many ways, thank god they got "hoe" right) 23:57, 21 December 2011 (UTC)

A! The Hebrew language pack has the letters and words ordered from left to right, not right to left, as it should be
 * I'd imagine that coding all UI text to display right-left would require another mod, rather than just the language pack. 68.8.52.208

undefined In the Spanish Latinoamérica version, "arena" (translation of sand) is written with lowercase, and the wooden door has been translated to "purta de madera" instead of the correct "Puerta de madera". Markoszarrate 17:30, 22 December 2011 (UTC)

Annoyances
A When using a Unicode language like Japanese, English characters are rendered too small. The most obvious effect is that stack size and other numbers are almost unreadable unless you play in fullscreen. Is it possible to only use the Unicode set for language-specific characters, and use the regular font/default.png for numbers and other untranslated text? Based on the new splashes (like "日本ハロー！"), it can already use two fonts simultaniously... 67.183.5.101 18:54, 16 December 2011 (UTC)