Template talk:Items

items-individual pages?
I believe the items should have individual pages. there simply too many items to group in tools, materials etc. thoughts?--Kizzycocoa 08:27, 9 November 2010 (CST)
 * I agree, if there's enough to say about an item to warrant its own page. Some of them might only be a line or two of text? DannyF1966 08:37, 9 November 2010 (CST)
 * The lack of information for each tools (we really can't have dozens of pages with barely any lines of text) is an issue here. I think we should clean up the existing pages instead, i.e. add links to related pages and such.--Quatroking - Garble Garble! 14:39, 9 November 2010 (UTC)
 * My suggestions:
 * Coal needs its own item page. It currently redirects to the ore block page.
 * Record should be split up into Gold Record and Green Record, it is very likely that there will be more record types available with future updates (See Tutorials/Minecraft Sound Directory)
 * Same with Apples: Red Apple and Golden Apple
 * Not sure about Armor, but it would make sense, too.
 * --Barracuda 14:50, 9 November 2010 (UTC)

--- What about flint?

Records/Music section?
I think it would be best to have Records in their own section; they are an item with a specific use. Plus, there is likely to be more of them in the future. --Fishrock123 08:45, 10 November 2010 (CST)
 * Forgot Signature. --Fishrock123 08:45, 10 November 2010 (CST)
 * I think this would be a good idea now, as notch confirmed in his blog that there will be 15 music discs in the next beta version, 1.6 Piber20 00:19, 26 May 2011 (UTC)
 * He never said that; he said that the record player will support more than 15 different songs in 1.6. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 06:07, 26 May 2011 (UTC)

Template with images available for review
As with the Blocks template, I've put a version of this template on my user page so that people can see what it looks like and decide if we want to include the images. DannyF1966 04:23, 10 November 2010 (CST)
 * It looks amazing. ADD IT :P--Kizzycocoa 10:24, 10 November 2010 (UTC)
 * Aaaand done :-) DannyF1966 05:11, 10 November 2010 (CST)
 * Looks great, but I'd use the iron version of the weapons, armors and tools. I think it will then look more decent and neutral, compared to the current "look here, diamond!" style :D --Barracuda 13:13, 10 November 2010 (UTC)
 * I used the diamond ones because the infoboxes show diamond tools as well, feel free to change it if you think it'll look better though :-) DannyF1966 07:53, 10 November 2010 (CST)
 * I added diamond ones as obsidian required it. an iron pick was misleading for putting onto the obsidian page.--Kizzycocoa 08:01, 10 November 2010 (CST)
 * The side-effect it that it looks like you need a diamond shovel to dig dirt.. maybe the infobox template needs updating to show different coloured tools as necessary (i.e. wood shovel for dirt, iron pickaxe for diamonds) DannyF1966 08:07, 10 November 2010 (CST)
 * The gist I got when I suggested that was no-one could be asked to do it. and I too could not be asked XP mainly due to editing the block template. god, that's a pain I broke it 9+ times.--Kizzycocoa 14:10, 10 November 2010 (UTC)
 * I could give it a go :-) Is the "tool to use" section supposed to be the minimum tool or the recommended tool? Because the minimum tool for some blocks is actually the player's arm! DannyF1966 14:12, 10 November 2010 (UTC)
 * the reccommended tool.--Kizzycocoa 14:17, 10 November 2010 (UTC)
 * In that case it's best left as is, because diamond is the best tool for the job if you've got it. I don't want to fall into the trap of recommending a stone tool for something and then have someone else argue it should be iron or diamond. DannyF1966 14:24, 10 November 2010 (UTC)
 * I was looking at the Template:Items and Template:Blocks and they look GREAT. As far as the tool topic, what about updating it to list all levels that work, so Obsidian would only have diamond, but dirt could list them all, but ores would only list iron and up, so that as people look at it they know all the tools that work, since some have a minimum of something other then wood (or even arm).  Just an idea, but I know when I first started out, what the minimum tool needed was something I messed up sometimes.  Rafiki2085 22:34, 11 November 2010 (CST)

Are Reeds an item?
Would Reeds be considered an item? I know it is placeable as a block, but it has an item-esquire Inventory/Held render. --Fishrock123 09:06, 10 November 2010 (CST)


 * Seeds, too.


 * Frankly I reckon it'd be best just to merge this template with the blocks one, as nearly all blocks can be held as items - therefore, you've got "place-able items" (blocks), and "non-place-able items" (as contained in this template). Can't speak for other users, but if I see something like Wheat in a template area, I expect easy access to something like Crops (and Seeds!) as well.


 * Which is why I've added grilled fish, gold apples, and arrows. Yes, these items are covered on other pages already linked by the template, but users don't have psychic powers in order to know that - plus the use of image thumbnails make the page links look like they lead to specific articles (as opposed to ambiguous groups of items). - Bomb Bloke 01:22, 12 November 2010 (UTC)


 * Merging the items template and the blocks one will make it too big, in my opinion. And it's only going to get bigger as the game is developed and more objects are added to it. --DannyF1966 03:09, 12 November 2010 (CST)


 * Perhaps, then, a page that shows both templates, which is also linked by both templates? Eg, "All Objects"? - Bomb Bloke 04:52, 12 November 2010 (CST)

Another row?
Me and some friends all agree that the Raw Materials row on this template should become 2 rows so you don't have to scroll to the right to see everything (when using a small monitor, laptop, etc), and it'll look neater anyway. What do you all think? EDIT: sorry, forgot sig! Chris32 19:59, 27 February 2011 (UTC)


 * It should wrap to prevent horizontal scrolling - it does for me, at least, regardless of how much (or little) room it has. What browser and OS are you using, and what is your screen resolution? 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 20:28, 27 February 2011 (UTC)


 * My screen is set to 1680x1050 and i am using the latest Internet Explorer 9 release canidate. Chris32 01:55, 2 March 2011 (UTC)
 * This template does not cause scroll at any resolution. The Raw materials is two rows. This is a problem with your browser, or configuration, not the template. It is most likely because you are using a beta of IE. -- Wynthyst [[Image:User Wynthyst sig icon.png ]]  talk  02:04, 2 March 2011 (UTC)
 * Well you see IE9, while having a slightly nicer UI and being very fast for rendering, is still just as crap as every other IE released before it. Do yourself a favour and download Firefox or Chrome so the half the Internet doesn't show up broken for you. – ultradude25 ( T at 02:54, 2 March 2011 (UTC)


 * To their credit, Microsoft does seem to have finally stopped pretending they own the internet and have actually made some good strides towards improving standards compliance in IE. It's just a shame it's too little too late; there are plenty of IE hacks we'll have to live with for the next 20 years because of how ubiquitous IE 6, 7, and 8 are (and the fact they decided to drop support for XP in IE 8+ certainly doesn't help matters any).
 * All that being said, I just checked myself, and can confirm that this template (and Blocks) is definitely broken in IE; this is because these templates rely entirely on hardcoded CSS for their appearance, instead of having the appropriate styles in MediaWiki:Common.css. I understand why you don't like IE, Ultradude, but your disdain is no excuse to alienate those users who do use IE for whatever reason (remember that many of them may not have a choice in the matter). 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 04:18, 2 March 2011 (UTC)

Where's your sign?
I noticed the items template lacks signs, which I think qualify as items. The template itself even appears on the 'sign' page. Should they be placed in the template under decorations? I think that best describes them. B0Boman 05:52, 17 March 2011 (UTC)


 * I noticed the entire 'Decorations' category doesn't make sense. Beds and doors are very much on the useful side of things. Also, the page it links to, Decorations_(creative), is about 2d intersecting sprites. It covers flowers and mushrooms and saplings extensively -- these things aren't even in the Decorations category. So there's a disconnect that can either be resolved by changing the "Decorations" page, or creating a new one that covers the current set of 'Decorations', or by renaming the category to describe the contents of said category...like Miscellaneous, or something. -- Minerspec 02:52, 1 April 2011 (UTC)

Map icon
A map icon exists. Will the blank one in the template for Map be changed? Dunny 07:40, 7 May 2011 (UTC)
 * Good question - I'd fix it if I had any clue how :) --Warlock 22:02, 10 May 2011 (UTC)

IE9 Problem with Template
The scaling doesn't work on IE9 for some weird reason. It just barely fits the screen at 1920x1080 resolution. --KaizenNeko 23:48, 19 May 2011 (UTC)


 * See above. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 05:42, 20 May 2011 (UTC)

Items vs. Blocks
So looking at both of these templates, I'm wondering if several entries are in the correct template. Someone just reverted Trapdoors being under Template:Items, and yet Doors are still there. Some appear on both templates (ex: Signs, Torches, etc). Some that maybe should be blocks (they take up physical space in the world) only appear under items (ex: Beds, Paintings, etc). So what's the deal? What is considered "correct?" --Warlock 22:03, 26 May 2011 (UTC)

The distinction of "items" vs. "blocks" is unfortunately mostly clear-cut but shows some implemementation details.

From an implementation perspective, a "block" is a resource that, when you are holding it, has the same internal numeric ID as when it is placed in the world (see data values), whereas an "item" is a resource that has an ID which cannot be a block ID (>256). However, some items can be placed and then create blocks. This is usually when the item takes some extra action (redstone updating) or creates a multi-block shape (doors and beds), and such items are marked with I on the data values table.

So, this mostly corresponds to a user perspective that blocks are things that can be placed in the world and items are things that can't. Thus the possibility of dispute or confusion. Doors are technically items, but trapdoors are not (presumably because they only occupy one block). —KPReid 00:59, 27 May 2011 (UTC)