Minecraft Wiki talk:Issues/Beta 1.8pre2

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'''Attention to all posters: this page is for bug reporting and not a wishlist! Please only report things which are obvious mistakes, glitches in the code and not intentional and try to add them to the appropriate category, instead of making a new section.'''

= General Bugs =
 * If a muchroom is next to a sand block,i.e. they are both sitting on the same level but next to one another, breaking the sand block will pop the mushroom out as well. Does not work with dirt blocks, others have not been tested.
 * Items dropped on top of a cactus block are permanently destroyed without animation, as lava would do.
 * if you try putting something in a full chest the game crashes. (multiplayer)
 * In creative bedrock can be broken
 * Not a bug. Intel iX 20:14, 13 September 2011 (UTC)

^ Not a bug, this happens because as you remove the mushroom the blocks around it refresh their light levels and if it is too much for mushrooms to grow, they 'pop' out - MrLixivium.
 * I can't find any Red Flowers in any of my 1.8 Worlds.
 * Problems with sunlight and torchlight in caves. Don't really know how to describe, so I have made a video from this. Adversarius 19:30, 13 September 2011 (UTC)
 * Mobs, players, chests, signs, paintings, and more often turn black.
 * When placing a torch underwater in creative mode, the torch gets destroyed but the light stays.
 * Sometimes when hitting a mushroom clustered with other mushrooms, the whole cluster of mushrooms will be destroyed along with the one you were trying to destroy.184.5.128.143 19:15, 13 September 2011 (UTC)
 * Some times when placing a seed next to a other seed on farmland it will despawn the too of them
 * No way to switch between game modes in ssp, might be intended or gui button is just missing
 * Looking down causes your arm to become dark.
 * Trying to put items into Full chests give '''"Saving Chunks"
 * When you put place Jack-o-lantern underwater and destroy it, the light will not update.
 * Paintings are too dark.
 * Confirmed. Intel iX 16:04, 13 September 2011 (UTC)

^^uncooked foods stack, "cooked" foods do not. Since mushroom stew is the end produce of a bowl and two mushrooms, you can consider them cooked and thus shouldn't stack. --nl37tgt 19:47, 13 September 2011 (UTC) Cooked chicken, beef, pork, and bread all stack. If these shouldn't stack then they should be considered bugged. Tenlaven 20:14, 13 September 2011 (UTC)
 * Flint and tinder when used on ground acts like bone meal
 * Maps do not correctly display the direction the player is facing. (I can make the map pointer face up and slightly to the right, but when I move forward, the pointer moves up and slightly to the left.)
 * dying of hunger causes game to crash
 * Mushroom Stew still doesn't stack Not a bug. Intel iX 15:56, 13 September 2011 (UTC) <- Why no bug? Source pls.
 * Tundra/Taiga biomes still don't generate any snow. 13 September (Present in 1.8 Pre1)
 * Taking a screenshot in F3 mode crashes the game.
 * Maybe Not a bug (?): When the character Run/Sprint The arm no longer swing.
 * On some maps That I have played, there is no such thing as diamond ore , it only exists in dungeon chests.
 * signs are still sometimes black.
 * Mobs can be hit/killed with arrows through Glass Panes if a part of the mob is inside the Glass Pane Block. Although punching or swording the Mob does not work (Test it with a wall of Glass Panes, an angry mob that's following you on one side, you on the other)
 * In addition to the above bug, mobs can still be hit from 20+ blocks away, and can be hit through blocks. Tested with chicken through glass and dirt in creative mode.
 * Still getting the black screen when trying to access video options from main menu, from a fresh loading. Also from within a world, I get "Saving Chunks". Fett0001 17:07, 13 September 2011 (UTC) <- Used Optifine or other? Delete the settings file.
 * Lighting (any torch light stays after torch is removed) not updating on underwater sand from light sources other than the sun. Here an example with removed lava, before destroying sand and after destroying sand.
 * Ability to pass through blocks while sprinting. Confirmed with further testing. When sprinting into a 1x1x1 hole and there is a block 2 meters above the top of the hole, player will enter the next block.
 * Can't define functions for mouse's extra buttons (not exactly a bug, but could be changed)
 * Can't build a tower to the sky by using the old technique of looking down while jumping while holding the mouse button.
 * -Present in 1.8v1. Probably intentional. Skullmonkey 18:13, 13 September 2011 (UTC)
 * Not intentional, fixed in final release. Source; - Far


 * Relogging while signing out on a boat causes boat to dissapear
 * Shift clicking Bread into a Dispenser which already has some Bread in it causes the client to crash in SMP
 * Apparently shift clicking any item into a dispenser causes the client to disconnect / gives dirt screen or black screen


 * Shift Clicking In a Chest results to 'Saving Blocks' screen in SMP mode.

http://img11.imageshack.us/img11/6769/20110913154212.png -Kenso
 * When you press F3 during the game and then close it the bars are show in the main menu
 * Upon re-loading from a crash, world was turned opaque,


 * Memory leak in windows 7 64-bit. Minecraft constantly uses more memory until game crashes with "out of memory" error. -Korelik


 * Fence Gates don't trigger with left click, like doors, not sure if this is a bug. Tenlaven 20:14, 13 September 2011 (UTC)
 * TAB button still doesn't register on Mac OS. Can be repeated by attempting to press TAB in the change controls screen. - MrLixivium
 * Sometimes texture of the game breaks and when pressing f2 to take a picture, game is out of memory.
 * F8 No longer gives you a smooth camera.

= General Survival Bugs=

Animals

 * Cow doesn't seem to have any chance to NOT drop beef, and it's maximum drop of beef is 3, which makes cow "overpowered" against pigs, which drop 0-2, mostly 0 (getting easily full stack (64) of raw beef after killing some cows comparing to pigs). (Intended?)

'''-This could depend of a biome but it's still too much, I experienced like 50 cows in sight in savanna biome. Chevan 19:48, 13 September 2011 (UTC)Chevan'''
 * Not sure if it`s a bug but, sometimes there spawn about 200 animals in a area, so that u can`t walk because of Animals. Also u maybe walk about 20 min, and u don`t find any animals.

-Islands in the ocean don't seem to spawn any animals, however you can still find them by traveling to other biomes.--TheCheatIsNotDead 20:25, 13 September 2011 (UTC)


 * Getting beef from a cow doesn't give you the Cow Tipper achievement (although the achievement's description does say "Harvest some leather", but, it seems logical. ~Musketeer925

Biomes
According to what jeb_ said, snowy biomes are pushed to 1.9 Twitter Chevan 19:48, 13 September 2011 (UTC)Chevan
 * Snow is not present in Taiga/Tundra Biomes. All features of a Taiga Biome are present without a snow cover. (present in 1.8v1) Example:  Bloodyjabs 16:37, 13 September 2011 (UTC)
 * Red flowers won't be generated anymore in new chunks or worlds. You still can get them with bonemeal on grass.

Beds

 * In singleplayer survival beds seem to not work even though you have a fully complete house and the bed isn't close to any walls. It will spawn monsters next you you when you try to sleep. beds will also sometimes not reset the world to day it resets the world to midnight.
 * Beds will not reset the world to a correct morning time if you have already used F6/F7 to change the time of the day. This is a bug. Bloodyjabs 16:54, 13 September 2011 (UTC)


 * When going to bed on a bed facing east (with sun rising in the north) and a wall to the south you fall to the floor instead of sleeping on the bed.
 * If punching a placed bed, the color of the bed is turning brighter. When releasing left-click, the color of the bed is turning normal again.

Chests

 * The chests act like there is no light and are in-shadowed in black until you change the light level around it.


 * If you try to place an item in a filled chest (ex: with holding shift) the game will crash even if one stack is not a full 64


 * If you try to withdraw an item from a chest while your inventory (ex: with holding shift) is full (by shift+clicking) your game will crash (on SMP and single-player)


 * Damaging/Destroying a chest will not show a damage animation (present in 1.8v1) Bloodyjabs 16:57, 13 September 2011 (UTC)


 * chests, work benches, and furnaces all create extreme lag and a black back ground while in use, on occasion


 * When using the minecart with chest the chest isn't correctly placed on the minecart

Crafting

 * Shift-clicking while crafting now auto-creates as many of the item as possible. (Much like the Too Many Items shift-rightclick functionality.)
 * Probably intentional. Intel iX 15:53, 13 September 2011 (UTC)

Damage

 * Intentional? Jumping down a ravine doesn't kill (in about 20 blocks + leaves me with coupl'a hearts).
 * When a blue spider bites you, you don't get poisoned.

Bow

 * There is a problem when you shoot your bow at a mob your arrow doesn't stick it them anymore. It worked fine in Pre v1.

Hunger

 * hunger does not deplete while inventory is open.

= General Creative Bugs =
 * When going under lava, there is a moment when you can see clearly the blocks that are under the lava, it is as if the lava isn't there.
 * Sounds for breaking blocks are not present.
 * More information, works for me. Intel iX 15:52, 13 September 2011 (UTC)
 * -Works for me also. Skullmonkey 17:35, 13 September 2011 (UTC)


 * While cursor is on an item on the right side of the inventory, the text shown is partially hidden by the scroll button.


 * Unlimited fly height
 * Confirmed. Intel iX 18:37, 13 September 2011 (UTC)


 * TNT when destroyed drops a block, unlike all other blocks.

F6 and F7
The time change buttons F6 and F7 don't work anymore (maybe no bug?) -Does not work for me either. Skullmonkey 17:35, 13 September 2011 (UTC) '''It has to work in creative, not survival. Before worked in both (bug) now it doesn't work in both (bug too). Confirmed!''' Chevan 20:33, 13 September 2011 (UTC)Chevan

F8
F8 no longer gives you a smooth camera which was useful in youtube videos and used by many popular youtubers for cinematic views.

Stone Brick
In creative mode mossy stone bricks and cracked stone brick are only called stone bricks. so there are 3 types of stone brick now with the same name. -Same. Skullmonkey 17:35, 13 September 2011 (UTC)
 * Also, Stone Brick dropped by destroying Stone Brick Stairs doesn't stack with normal Stone Brick.

Boats
- INTENDED? You are able to enter a boat from an unlimited distance. BlackDragonIV 15:50, 13 September 2011 (UTC)
 * Does this happen outside of creative?

- Boats are a priority target, even if a block is between you and a boat, you will hit the boat (Or enter it if you right clicked) BlackDragonIV 15:50, 13 September 2011 (UTC)

- When boating, background under water flashes (alternately dark and light blue).

Pick Block
- INTENDED? Does not "pick" blocks that are not equiped on your hotbar BlackDragonIV 15:50, 13 September 2011 (UTC)
 * Are you playing in creative mode? No problem for me in survivial. --Leonick 17:49, 13 September 2011 (UTC)

Running and Flying
- When you start running then hit space bar twice to fly, you still are in running mode. This is done while holding the "W"(forward) key the whole time and not sure if you are going a little faster than regular flying. Also hitting space bar will not bring you out of running mode, but hitting shift or letting go of "W"(forward) key will bring screen back to normal. Midnightsrhythm 20:01, 13 September 2011 (UTC)

Colored Wool Won't Change
- INTENDED? Unlike other blocks when you click them in your inventory and then click a different block from the item selection list in creative and it'll change to the block you clicked, wool will not do that. For example, if you click an orange wool stack you have in your inventory, and wish to get a stack of black wool by clicking on it in the item list, it just adds another to the orange stack. (Hard to explain >_>) - Far

Underwater Grass
Grass Blocks placed underwater will not turn back to dirt. Intended?

= General Multiplayer Bugs =

When using a door, no sound effect is played if you have selected in your action bar.

Frozen Mob Models (SMP)
Saw this reported for 1.8v1 also. I found a zombie, two creepers in SMP. Looked like the client "forgot" to remove the models, the monsters just stand there, no animation, can walk through them and so on. Only found these when it stopped raining - not sure if this is relevant. Jmaasing 18:33, 13 September 2011 (UTC)

= OS-Specific bugs =

Linux Server

 * Running in Background mode "&" doesn't work. Number 161 and Achievments is shown. Press any key to stop the server from running
 * start like this: java -Xincgc -Xmx1G -jar minecraft_server.jar nogui&
 * 161 recipes
 * 17 achievements
 * [1]+ Stopped                 java -Xincgc -Xmx1G -jar minecraft_server.jar nogui
 * Not a minecraft bug. Has to do with operating system and such. Try nohup java -Xincgc -Xmx1G -jar minecraft_server.jar nogui & 0, tell me what happens. Intel iX 18:35, 13 September 2011 (UTC)
 * Work around with nohup fixes it. Still 1.7.3 doesn't need nohup. Thanks Intel iX. Helpded on centos 5 64bit.

= Unsorted =

Interface
When resizing the game window while creating a new map, the textbox for the name will change back to "New World", the textbox for the seed will return empty, and the option "World Type: Normal" will dissapear (from big to small window while in the seed menu)

bedrock
u can destroy the last layer of the map => way to die
 * Not a bug. In creative you can destroy all blocks. Intel iX 16:14, 13 September 2011 (UTC)

Torch
When the parrent block of a torch is destroyed it drops the torch item which you can pick up.

Not a bug. Been here for ages. 188.212.131.67 19:13, 13 September 2011 (UTC)

Torches placed underwater will leave light after they are destroyed.

Not sure how this happened but i think that when a item (happened to me with torch) has fallen on a block and then you place a block over that block it will duplicate itself constantly not sure how it happened.

House problems
Zombies and skeletons can spawn inside houses made with walls made up of a mixture of brick and wood. (maybe just wood or just brick as well?)
 * Not a bug. Make sure your house is well lit. Monsters spawn in dark places. Intel iX 15:57, 13 September 2011 (UTC)

Punch bug
The punch distance is still too big.
 * Not a bug. Feature for creative. Intel iX 15:57, 13 September 2011 (UTC)

Drowning animation
When you're underwater for too long in creative mode the drowning animation (bubbles) are showed.

Entities
When player in Creative mode kill a mob, it will drop items (entities). By clicking the 'drop' button too. Isn't that quite useless in Creative and just aimlessly slowing the game until they disappear?
 * Please explain properly. Intel iX 15:58, 13 September 2011 (UTC)

Mid mouse button
(?) Possibly not a bug. In MC Classic, player was able to use mid mouse button on a block that wasn't in shortcuts. It does not work in Creative. That would make building stuff faster
 * That's a feature request, though I don't know if it was intended to be added. Intel iX 15:59, 13 September 2011 (UTC)


 * Middle Clicking on a Grass Block moves to Dirt instead of Grass. ~Musketeer925

Inventory
Whenever you find a dungeon in the creative singleplayer, you can open it and place the items in your inventory. Even though you don't have an inventory.
 * I think you actually do have an inventory (just not reachable with the inventory button), go use a workbench and you'll probably see your inventory --Leonick 17:51, 13 September 2011 (UTC)

Right Click with sword
when i press the right-button and then left-click short it seems to dig but when i release right button, the normal leftclick animation shows up again

Sleeping in Beed
when you sleep in a beed you wake up and a Zomby attacks you
 * that is normal, just dont put your bed next to the wall. and if you still get attacked change the way the door is standing. (unsigned)
 * Not a bug. Intel iX 16:00, 13 September 2011 (UTC)

Survival multiplayer

 * There is now rain in caves and in houses. if blocks are changed, rain stops.


 * In the desert, some blocks hurt you like a bear trap of sorts when stepped on, perhaps invisible cactus? this has happened multiple times to me and other i know.


 * Endermen are not provoked by players looking at them in SMP and are passive unless attacked. They have zombie dying sound.

Feature, not bug. 188.212.131.67 19:18, 13 September 2011 (UTC)
 * Shift clicking items in the crafting window will cause all of the source item to be converted. Example: If you have some iron bars and some flint in the crafting window, shift clicking will fill your inventory with all as many flint and steel as possible.


 * Rarely, placing a wooden plank will consume the remaining stack, and instead of a plank, wooden stairs will be placed instead. This happened when placing planks in water.


 * Raw porkchop used on dirt (right click) near water turns dirt to sand.


 * If you die in multilayer and you are a high level you lagg out the server with the amount of exp orbs you have collected.


 * if in server.properties dificulty is diferent than 0, mob spawn if spawn-monster = true OR false

Redstone torches
i52.tinypic(dot)com/21dg0lf.png Knock out top torch. Side torch goes out? Bug!

Lava Coloring
When swimming in lava with your head under. The lava is a weird color

Lighting

 * Any sort of lighting that was once underwater will stay. Example: Placing a torch underwater; the torch goes away but the lighting stays (present in 1.8v1). Bloodyjabs 18:52, 13 September 2011 (UTC)


 * Some lighting isnt generated correctly, Most times just in nooks and crannys
 * Old bug. Been here long before 1.8.


 * Placing fire on sand then putting it out leaves the light


 * When mining redstone blocks in a mine/dungeon the room lights up slightly then dims back down to normal lighting level.

Redstone repeaters
Still not fixed
 * What exactly is the bug with Redstone Repeaters? Bloodyjabs 16:45, 13 September 2011 (UTC)
 * -When it gets dark out and they are on the 'off' state, they turn black in appearance. Skullmonkey 17:37, 13 September 2011 (UTC)

Abandoned Mine floating in air
Example: http:// c.j4k.be/A5pH
 * Confirmed. Have bug as well. Intel iX 16:02, 13 September 2011 (UTC)

Fullscreen mode and water

 * Using Alt+Tab or Windows key when the game is in the fullscreen mode causes the game to exit.
 * What operating system? Intel iX 16:03, 13 September 2011 (UTC)
 * Currently not present (for me) on Windows 7 64-bit Bloodyjabs 18:48, 13 September 2011 (UTC)
 * Not present on Linux either. Intel iX 20:10, 13 September 2011 (UTC)


 * Water Piotrek 15:03, 13 September 2011 (UTC)
 * Your picture will not show. Bloodyjabs 18:48, 13 September 2011 (UTC)
 * 403 Forbidden. Intel iX 20:10, 13 September 2011 (UTC)

Glass Panes
Possibly not bugs(?) When trying to place glass panes on the roof of building they don't go flat and act as a normal pane and keep the shape of a pane placed away from any walls.

When placing two rows of window panes for a window they meet in middle.

= General MOB bugs =

All mobs

 * You can attack mobs through blocks.
 * Probably a bug, but can't say for sure (unless it also happens in survival). Intel iX 16:16, 13 September 2011 (UTC)

You can attack farther away than normally.
 * Not a bug. Intel iX 16:16, 13 September 2011 (UTC)

The passive mobs show no way of renewing themselves. This will cause long term damage
 * Not a bug. Intel iX 16:15, 13 September 2011 (UTC)
 * My point still stands
 * This is NOT a bug. Mob "renewal" will be a new feature in the Adventure Update Part 2 (v1.9). Bloodyjabs 18:50, 13 September 2011 (UTC)


 * Mobs that die in lava may drop XP orbs which can cause lag, especially when players frequent an area on the surface where this happens underground.


 * When an animal is in water, upon attack they simply stare at you, instead of fleeing.


 * Since passive mobs no longer despawn, they will accumulate in water holes or caves. This also creates a shortage of food if many sheep spawn then move out to the ocean, as no other mobs spawn until those are killed.


 * Possibly not a bug (?), Passive Mob spawning is bugged, mobs spawn in very specific places in large groups (7-12 mobs per group spawned, all of the same type). Killing those mobs will likely spawn mobs of the same type again.


 * Possibly not a bug (?), Certain passive mobs will not spawn at all in some places. This can be seen in mountain biomes where only sheep will spawn.

-Passive mobs do not spawn at all on islands in the ocean. They can be found in other biomes however.--TheCheatIsNotDead 20:30, 13 September 2011 (UTC)

Chickens

 * Burnt chickens and cows do not drop cooked chicken/ cooked steak like pigs do, but drop their raw versions instead.


 * Possibly not a bug (?), Chickens rarely drop feathers.

Cave spiders/Spiders

 * Cave spiders appear to be incapable of passing through web blocks, or spawning in them, instead ending up spawning in rooms adjacent to the spawner "nest" (maybe intentional) or trapped behind web blocks, unable to move (much) or attack until you free them.


 * Cave spiders get stuck in a ceilings 1x1 hole, as they can get in but appear to keep jumping in and out of the hole, but instead are actually stuck. They also can get stuck at the ceiling layer if they are outside of a cobweb.


 * Occasionally a spider when suffering damage will glow much more brightly than normal. Textured spiders with transparencies also display a glow, but this is continuous.


 * Cave spider when biting, don't actually poison the player that was bitten.

Wolfs

 * When a wolf is in water its texture will become completely black (tested with a tamed wolf at night-time) and will stay black even once it has left the water. This can be fixed by making the wolf sit or reloading the world while the wolf is out of the water (in SMP reconnecting and in SSP clicking 'Save and quit to title' and reloading the world.

Squids

 * Squid do not drop experience points upon death.

Skeletons

 * Possibly not a bug (?), Skeleton are too hard to kill, especially when in "easy" mode.

Pigs

 * You don't get porkchops from pigs, killed about 3. Not present in 1.8pre v1.
 * -I am getting porkchops. Skullmonkey 17:52, 13 September 2011 (UTC)

Zombies

 * Nearly impossible to kill zombie in water.

Endermans

 * Enderman Do not always attack you when looked at and they see you. i have been able to walk right up to them and stare at them for a good amount of time and they look back but do not attack.
 * Did you look away first? Intel iX 16:00, 13 September 2011 (UTC)
 * Was this in SMP? Bloodyjabs 16:39, 13 September 2011 (UTC)*Cant kill Enderman with bare hands, but easy to do with Solid blocks.


 * Enderman survifes only 2 seconds in lava (with is normal) but he can live like 10 seconds in water
 * Not a bug. Just a difference in damage. Intel iX 18:32, 13 September 2011 (UTC)


 * Enderman remove blocks from trees. This cause very ugly landscape, seen that there are a bunch of trees without the middle blocks.
 * Not a bug. Endermans can pick up any block like the_player at any time and range. They also remove other parts of the tree.


 * If an Enderman carries a Grass block, said blocks textures are incorrect(showing the side texture on the top), presumably since their carried blocks show the same as blocks in the inventory.


 * Possibly not a bug (?), Endermen will destroy player-placed blocks in the same fashion as every other block; randomly. This includes chests. Endermen can even pick up obsidian, TNT and bedrock. These blocks are lost forever when they are killed.


 * If you look at an Endermen while in water, it just stands there even if you look away or go closer.
 * Sometimes Enderman(farlander), attacks you without you look at them.

Creepers

 * Creepers some time dont have fall damage.

Other

 * Npc villages are very rare.


 * I think they are supposed to be rare. (unsigned)

Major crash on inventory screen (OS X only?)
I get the "Saving chunks" screen followed by a crash every time I attempt opening the inventory, Survival and Creative. I play on OS X Lion, using external monitor, inventory key set to C. I will check if I have this in Windows soon and update this (to see if it's hardware related, which I doubt). 85.83.88.147 19:35, 13 September 2011 (UTC)
 * Try loading OpenJDK (I think it works) and see if you get the bug. Intel iX 20:12, 13 September 2011 (UTC)

This
Some biomes don't generate anymore: Seasonal Forest, Rainforest, Shurbland, Taiga, Tundra. Also, in the old worlds, grass and leaves are odd colored (ex. in an old rainforest biome, the grass can be yellowish). Can anyone confirm this? Intel iX 20:30, 13 September 2011 (UTC)