Water

Water is a natural fluid.

Obtaining
Water itself cannot be obtained as item no matter what, but can be retrieved with a bucket.

Natural generation


Water naturally generates in the Overworld in oceans, lakes, rivers, springs, and village and desert wells.

Behavior
Players in water take 5 times the normal amount of time to mine blocks while grounded, or 25 times ungrounded.

Spreading
Water spreads across surfaces in a slightly more realistic way but cannot spread on top of another water block. Water source blocks create a spring which generates flowing or falling water. When a spring is destroyed, all flowing water created from it will slowly dry up. If there is a hole six blocks or fewer from the point of origin, the water will tend to flow in that direction. Source blocks and falling water that has landed on a solid block will always flow in at least one direction unless restricted. Water will travel a distance of 8 blocks with the counter resetting to 0 every time it lands on a lower level. If a block next to a water source block is destroyed, the water will immediately flow in that direction unless there was a block beneath the destroyed block. If a block next to water is updated, it re-calculates its flowth.

Spreading water will extinguish fire and wash out plants, snow, torches, carpets, tripwire, rails and cobweb (with them dropping as items) it flows into.

Water buckets
Water bucket is a variation of buckets that is filled with water.

To fill a bucket with water, it on a water source block. }}

{{History||1.8|Because of the change in how land is generated, if a player is in a world that was made pre-1.8 and travels into new chunks, there's a chance that a very, very large ocean may be formed as the ocean biome.

Trivia

 * While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light refraction.