User:User-12316399/Technical changes/Further flattening

This page documents a proposed further flattening of Java Edition block IDs and block states similar to that of 1.13. This flattening will help to get rid of some potentially redundant and/or illegal block state combinations, as well as remove and merge just plain unneccesary block states, and in some cases also allow these blocks to show up in Statistics and potentially the creative inventory. Also listed are a few objects from Bedrock Edition which could be ported to Java Edition in parity interests.

This proposal deals with Java Edition, but much of this information could also apply to a theoretical Bedrock Edition flattening as well.

Block states
The cauldron change is to allow for cauldrons to remain pushable if Bedrock Edition cauldron mechanics are ported to Java Edition, as water cauldrons will likely require NBT data to define dyed water and potions. Potion cauldrons and lava cauldrons would have their own separate block IDs as well (the latter likely being pushable and usable for redstone contraptions).

Splitting potions
It may be worth splitting up potions into separate item IDs for each different potion. While this would result in an absolutely disgusting amount of new item IDs (over 170), it would also alleviate the problem with unique potions not showing up within the Statistics screen. Potions would as a result be able to be individually textured as well. A custom potion of each type which still uses NBT data to define effects, colours and the like would be kept, for use in mapmaking and other purposes.

Entity IDs
Numerous skin variants which require NBT data to fully define should be completely split out into different entity IDs (or partially, in the case of horses and tropical fish), analogously to how trivial "skin variants" of blocks were split in 1.13's flattening (such as the variants of planks or igneous stones and their polished variants receiving unique IDs).

As every single other object which comes in all different wood variants has been separated into different IDs for each wood type, boats should obviously follow suit.

Names
The nominal ID remains unchanged in these cases. wip

Other notes

 * unstable_tnt could be added to the Creative inventory.
 * oak_leaves, birch_leaves, spruce_leaves, jungle_leaves, acacia_leaves and dark_oak_leaves could be made pushable by pistons instead of disappearing like the tree variants, and also be immune to ravagers.

Other block state changes

 * waterlogged
 * Remove completely once fluids have been completely separated from blocks.