Minecraft Wiki:Issues/Weekly 12w22a

Crashing/System
Bugs

!! AWT on SMP error regardless of nogui flag. Takes about five minutes to happen, then the server becomes unresponsive.

undefined
 * Note, prior to 12w16a, SMP worked fine on the same platform. --Inertia

!! Minecraft crashes with "Internal Server Error" when attempting to destroy an Ender Crystal with an exploding bed. When relogged, the crystal is gone and the bed is dropped as an item. A similar situation occurs with TNT. It explodes then locks up the world. Upon relogging the crystal is gone.
 * Can you post a crash report if you can find one? --Mattrition 10:52, 1 June 2012 (UTC)

! A bug occurs that causes Minecraft to use up more memory - might be a memory leak. Evidence:
 * Can confirm. Allocated memory doesnt decrease while switching worlds. --Manuelschi 19:00, 31 May 2012 (UTC)

! sp Since the single player server update (12w18a ahead) single player is unplayable at low-end computers (32-bit processors and less than 2 GB of RAM which would be playable at 20 fps in previous versions). I'm able to play for at most 10 minutes before world stops responding. --Manuelschi 21:33, 31 May 2012 (UTC)
 * This could be related to the bug above. --Mattrition 10:52, 1 June 2012 (UTC)
 * No, this is due having a computer not powerful enough to host a server. --Manuelschi 17:58, 1 June 2012 (UTC)

x Keybinding for reloading chunks ("F") activates even if "F" is bound to another key. --Logician 02:49, 1 June 2012 (UTC) (Edited for conciseness by author.)
 * (Merged Duplicate) The world is re-rendered every time inventory is opened. --Txtsd 12:35, 31 May 2012 (UTC)
 * Is your inventory key 'F' by any chance? - Mustek 12:48, 31 May 2012 (UTC)
 * Yes, that would explain it, except Fog Distance was remapped to F3+F, so it's still a bug. This doesn't happen in 1.2.5 --Txtsd 12:56, 31 May 2012 (UTC)
 * It's confirmed as a bug by Jeb in this tweet. -- M u s t e k  13:09, 31 May 2012 (UTC)

Annoyances

Fixed/Skipped

Gameplay
Bugs

!! After some minutes of gameplay, any spawned mobs will freeze, entities like minecarts and boats will disappear, i am unable to fire arrows or throw potions, breaked blocks will not be dropped as a resource, i cannot use or open chests, workbenches, ect., priming TNT will make the block disappear, and mobs will no longer spawn. In general, entities are erased from the game.
 * It happened with me when I've put Ender Crystal on fire with enchanted bow. After world reload, entities have unfrozen. --IntKecsk 09:46, 3 June 2012 (UTC)
 * P.S. there also was a crash report, appearing to be related to this error: undefined

! I cannot skip the end credits after leaving The End and the credits never stop, even after quitting the game and restarting I'm still at the credits rendering the game totally unplayable - G8ball1511
 * This is consistent. Happens for every world

! Superflat is still a slime hell: slimes spawn in huge numbers, stopping other hostile mobs from appearing. The only workaround is changing difficulty to peaceful, but this is not possible if you're testing hostile mob behaviour or in hardcore. Lvxferre 21:49, 1 June 2012 (UTC)
 * An easy way to fix that would be to change to ground level in superflat to 64. Or add options how the world should generate (height, blocktype). --Panda4994 14:32, 3 June 2012 (UTC)

! Fishing does not work. The hook of the fishing rod goes underwater, but when you pull, you get no fish. -- Chromer

undefined Using TNT-Cannons or entering the end from a self placed portal sometimes kicks the player with the message "You moved too quickly :( (Hacking?)". It can even happen to OPs or in single player. You can get kicked from your single player world! There should at least be an option to turn it off in the server.properties.

undefined Please answer instead of ignoring, the bug where redstone lines dont work after longer distances anymore. Has this been acknowledged? will anything be done or will it simply be covered up and ignored?
 * Are you talking about just straight redstone with no repeaters? Redstone is only supposed to travel 15 blocks and then it becomes un-powered, you will need repeaters. If you are talking about it not working in unloaded chunks I thought they fixed that in one of the snapshots.
 * Im talking about with repeaters and thank you for your reply, with repeaters the max travel distance has been halved in these snapshots from 280 blocks to 150 blocks.
 * This bug page is not for provoking comments from the developers. It is for submitting a list of bugs to Mojang so that they have one place they can go to for find bugs to fix. You posted this report already. Great. It's on the list. In no way are you entitled to any sort of response. Mojang and choose what they want to respond to fix in their own game. Please remove this report once you've read it and sign any other reports that you make, preferably using a registered account. --Mattrition 11:01, 1 June 2012 (UTC)
 * No it isnt, its for reporting and acknowledging bugs. Looking at most other bug reports a lot of them are getting attention as if something will be done. I reported this in the last snapshot and nothing was done about it not even a reply, ironically the bug still exists in this snapshot. How am i supposed to assume something is being worked on if no one replies, how do you know its on the list? - Chris
 * I'm sorry but you've got the wrong end of the stick. Pretty much all comments are made by other users, not Mojang staff. All we are trying to do here is compile a list of bugs found by the community. It's up to Mojang what they acknowledge and how, and most of the time they go ahead and fix stuff without any kind of feedback on this page. I haven't removed this report because I need you to see these comments, but could you please do so yourself because the actual report is a duplicate of your own posted further down the page. Please also re-read the instructions at the top. You need to be signing using ~ so that people can easily contact you by your own talk page --Mattrition 14:00, 2 June 2012 (UTC)

undefined You can't throw a potion if you are looking directly at an iron golem.
 * Also, you can't eat when looking directly at an animal (tested with bread and cows). That is odd since cows don't eat bread. 91.144.213.35 15:18, 1 June 2012 (UTC)

undefined When you respawn your game view will go crazy for 2~4 seconds and after that you'll respawn as expected. --mkbu95 17:34, 31 May 2012 (UTC)

undefined Sometimes when shooting with a bow just above (when facing them) a small or medium slime causes the arrow to drop the ground, causing no damage to the slime. It appears more prevalent when only charging the bow about halfway. --Flapjacksmike 16:20, 31 May 2012 (UTC)

undefined If you are flying when you go into the end portal, you get disconnected from the server with the message "You moved too quickly :( (Hacking?)".--Flapjacksmike 21:08, 31 May 2012 (UTC)

undefined Rain doesn't put out fires, at least the fires from thunder that was noticed in an extreme hills biome. --MtDRelapse 3:02, 1 June 2012 (UTC)
 * This is interesting, because rain doesn't make any sound or produce particles when it meets ground in this biome (bugs are mentioned further down the page). It seems like the rain seems to just pass straight through. --Mattrition 14:11, 2 June 2012 (UTC)

undefined If you get disconnected from the server while entering the end, you will spawn in the void when you re-enter the world. (This can occur, for example, when you fly into the end portal) --Flapjacksmike 21:11, 31 May 2012 (UCT)

undefined Every time I fire an arrow, it appears in mid-air, drops to the ground and sticks there, but then it suddenly moves to where I shot at. I have noticed this in a superflat, creative world. --109.70.151.47 16:11, 1 June 2012 (UTC)

undefined Redstone torches can burn out randomly and will continue burning out even when you replace it. Reloading will fix the issue. Tried reproducing it but I haven't been able to since it happened once.
 * Occurs after using /time set - after 15 switches the torch burns out, regardless of triggering method or ticks between switches. 4C51 05:45, 3 June 2012 (UTC)

undefined I've died in hardcoremode as i open an iron door with a button and want to go out. If you are not fast enough you are "glitching" in the wall. Deathscreen says in german "Playername wurde lebendig begraben" - i dont know what it says in english - maybe "buried alive". Flagged as Minor-Bug cause it seems not often to happen - but in hardcoremode one time is not funny... --Kranseier 20:10, 3 June 2012 (UTC)kranseier

Annoyances

a! Emerald Ore only generates in Extreme Hills/Extreme Hills Edge biomes. Once this gets released for SMP people are going to fight over the land/chunks, causing a lot of headache for the poor server admins.
 * As stated by Jeb, emerald ore is supposed to be super rare, as the primary resource of it is through selling to NPCs. They're just there as a little extra. -- Mustek  14:14, 2 June 2012 (UTC)

a! Trading is sometimes underpowered. Buying 3 glowstone with 1 emerald just doesn't sound right. C ali nou - talk × contribs » 11:53, 31 May 2012 (UTC)
 * Are these Glowstone blocks or Glowstone dust ? Missingno 26 13:19, 31 May 2012 (UTC)
 * Blocks
 * So I don't think it's underpowered, I think it's overpowered ! Missingno 26 15:25, 31 May 2012 (UTC)
 * Overpowered?!?! Are you serious? 3 glowstone blocks are almost nothing, it's much better to take a minimal risk and mine them in the Nether. C ali nou - talk × contribs » 19:40, 31 May 2012 (UTC)
 * Well, I think it's just the fact of being able to get Glowstone without risking you life in the Nether that annoy me ... Missingno 26 19:55, 31 May 2012 (UTC)
 * Actually, glowstone is one of the most valuable thing in most servers. Just after diamonds. 1 Emerald, however, IS nothing at all.
 * Glowstone isn't that risky to mine in the Nether... use dirt/cobble pillars; it doesn't have much value (not much possible uses, like gold). However, emeralds are rare and cost a lot of resources sometimes. C ali nou - talk × contribs » 09:59, 3 June 2012 (UTC)

a! Mining coal gives a seemingly disproportionate amount of EXP as opposed to, for example, mining diamond or emerald. This, the size of normal coal veins, and their frequency to generate leads to extreme amounts of level gains in very little time.
 * Certainly it is a feature, because I often ignore coal ores when I don't need them. Seems to be a way to make mining more attractive. By the way, you also get EXP for putting out smelted items from your oven. Even though I admit you are right: coal ores spawn too many EXP. Sorry for my English --91.49.40.83 05:12, 1 June 2012 (UTC)
 * Yes, this was clearly intended, so its more if an annoyance than a bug. --Mattrition 11:01, 1 June 2012 (UTC)

a! Ender dragon gives over 1200 levels upon death. Which means over 40 max levels enchantments, equivalent to 5 full sets of armor and tools. WAY overpowered for what it takes to defeat the dragon.

a I think that "buying" diamond tools/diamonds is a bit too overpowered. I'd suggest making the villagers ONLY sell gold and iron tools. Stone and wood isn't something to waste emeralds on.. - KrisEike
 * It is fine in my opinion, it should stay, maybe diamond tools should be a tad more expensive. <font color="#cccc00">C <font color="#00aaaa">ali <font color="#0000aa">nou - talk × contribs » 20:00, 31 May 2012 (UTC)

a Enchanting is way too overpowered, giving Fortune 3 + 2 more enchantments when spending 30 levels. - KrisEike
 * Moving discussion to talk page. Significant gripes include:
 * 'Underpowered'
 * 'Overpowered'
 * '[Still] too random'
 * 'Loss of previously available high level enchantments'
 * 'Too easy to farm XP levels, given that XP farms are generally geared up for the old 50-level system'

a When trading a diamond sword with a villager you'll get an enchanted version. When putting this enchanted version back in the trading slot and adding the emeralds required, you can trade. However you'll get the same sword back, but you'll lose your emeralds. --Roenmane

a Player can be spawned in the water.

a Book and Quill - Can't insert blank spaces into book. Doesn't seem to be a way to indent text. Hitting Enter does not create a new line if there is no text on the current one. Can't indent text by pressing the tab button or spacebar.
 * Current workaround: paste "§r" before attempting to indent, and also before hitting enter on blank lines. This is the reset formatting code, and will not show up in the text. Other formatting codes can also be used for this purpose. --WolfieMario 23:17, 31 May 2012 (UTC)

a Only 15 Bookshelves are needed to get the max level of 30, Should be changed in line with max level to keep it at 30 bookshelves -hghgnghd
 * Seeing as how bookshelves now cost three lether, too (one for each book), I think the total cost to set up a full enchantment table is good. It gives the player a lot more control over how you want to place them. With 30 bookshelves you hardly have anything to work with. 30 would be fine though, if the radius was increased. 91.144.213.35 11:05, 1 June 2012 (UTC)

a Weird boats behaviour. --194.85.161.2 10:50, 1 June 2012 (UTC)
 * Please provide more information. This is a very unhelpful report and will be removed if you don't --Mattrition 11:01, 1 June 2012 (UTC)
 * The angle of rotation is discrete. Sometimes empty boat pops one block up and floats in the air. --194.85.161.2 15:17, 1 June 2012 (UTC)

a Problem viewing all whitelisted players. I can type "/whitelist list" and see 14 of about 19 players. I've tried "/whitelist list 2", but it just ignores the 2 and lists the same players. Not sure how to view all of them. Keithicus420 05:37, 2 June 2012 (UTC)
 * I think thats a bug not annoyance Darkmtbg2 09:29, 3 June 2012 (UTC)

a Sending a 1-tick pulse to a sticky piston results in unreliable behaviour. The block attached to the piston will randomly disappear and reappear.

a After filling out a sign and "finalizing" the text, the sign remains blank.
 * This might happen if to close to the spawn chunk i came across that too Darkmtbg2 09:29, 3 June 2012 (UTC)
 * Maybe. I noticed that this problem only happens when I play in single player. When I tried a sign on my server (it's running this version too) the sign worked fine. Although I will note that I don't think I'm anywhere near the spawn chunk.

Fixed/Skipped

Blocks
Bugs ! Sometimes redstone torches will burn out until a game/server restart. It seems like it get caused by the "/time set" command.
 * I can confirm this, it seems that if a torch burns out, you'd have to move the torch to occupy a different block for it to not just stay off when the torch is toggled off. Even then, the torch seems to burn out again after being toggled a few times, with the bug again occurring, even if it would normally work and not be burned out. This bug will stay even on reloading the world, and you have to quit the game completely and relaunch it for the bug to disappear. However, I do recall using /time set at least once, so it could possibly be related to that function, which effects may carry over upon reload. This would be classified as a major bug, for it breaks all redstone circuitry. I'll try to get more accurate details of this issue when I investigate this more. Any proper help or further analysis would be greatly appreciated! --Wormy14 07:14, 29 May 2012 (UTC)

! Blocks placed in empty chunks in the end are invisible until reconnecting. It's almost impossible to build in the end because of that.

! There seems to be cases in which dirt blocks will be loaded as stone blocks. Found the error in an extreme hills biome. The blocks had the stone texture as well as its durability, but when broken dropped dirt instead. Reloading minecraft caused the blocks to load properly. For purposes of trying to reproduce the bug, the seed and coordinates are as follows: Seed: -1535938722 | x: -121 | y: 78 | z: 101

! Mushrooms cannot be planted outside at night except on Mycelium. This is because the moonlight is considered 15, which is used by other crops so that they CAN grow outside at night. TorchicBlaziken 23:59, 2 June 2012 (UTC)

undefined When collecting Mushroom blocks with Silk Touch it will not preserve the damage value. TorchicBlaziken 23:49, 2 June 2012 (UTC)

undefined When placing Mushroom blocks of a damage value greater than 0, it will revert to 0 upon placing. This used to happen with Monster Eggs, before they were tweaked in 12w17a to prepare them for inclusion in the Creative Mode inventory. TorchicBlaziken 23:59, 2 June 2012 (UTC)

undefinedeven though dinnerbone stated it was fixed. repeaters still get stuck. when flying away so a chunk gets unloaded, and then returning to that chunk will result in the repeaters being frozen.

undefined When you are around 65 blocks away from a chest it will be invisible (only tested on singleplayer). --Swekob 2 June 2012

undefinedfire caused by lighting strikes doesn't go away. you need to place a block to destroy it
 * Changed to a minor bug since it's not really affecting the gameplay. --Panda4994 16:16, 03 Jun 2012 (UTC)

undefined When placing a wire from a tripwire on the ground and placing another one ontop of that one and removing the bottom one, you have a flying tripwire. When placing a block under it, the tripwire wire drops itself.
 * See this screenshot: - Mustek 12:42, 31 May 2012 (UTC)
 * Floating tripwire is not a bug; dinnerbone has stated tripwire is meant to be able to float. Breaking when a solid block is placed under it, however, is a bug. --WolfieMario 23:22, 31 May 2012 (UTC)

undefined If a player dies on a tripwire with hooks on both ends the tripwire stays turned on even if there is nothing there. Only tested in sp. --Dan211

undefined Tripwire will not connect together when some of the string is on solid blocks and some is not. All of the string must either be floating or on solid blocks in order for a functioning tripwire connection to form.

undefined When flowing liquids hit a tripwire, it turns into a source block.
 * The string or the liquid? --96.227.79.49 12:26, 31 May 2012 (UTC)
 * Water breaks the string, then forms a new sourceblock on that location. -- <font color="FF0000">M <font color="FF2200">u <font color="FF4400">s <font color="FF6600">t <font color="FF8800">e <font color="FFAA00">k  13:24, 31 May 2012 (UTC)
 * (Merged duplicate) When you have an area filled with trip wires that are connected to trip wire hooks and you place a bucket of water on the trip wire, each string block is replaced with a source block of water. --2weird4u 23:35, 1 June 2012 (UTC)
 * (Merged duplicate) When you walk over tripwire that is connected to two dispensers four blocks away with lava buckets inside of them, the lava comes out and flows on top of the wire and somehow creates a third lava source block.

undefined When you push a tripwire with a piston, the piston's head disappears.
 * It transforms into a piston facing downwards --RedMser 10:25, 31 May 2012 (UTC)
 * Seems to be the block transmutation bug. -- <font color="FF0000">Mustek  14:17, 2 June 2012 (UTC)

undefined Tripwires aren't activated when a minecart or boat goes THROUGH (not under) them. --Sanoth 21:15 31 may 2012 (CET)

x Text from signs disappears when clicking done (if longer than 1 line)
 * (Merged duplicate) Whenever I place a sign the text seems to disappear. About a one out of four chance that the text will stay. --Minetropolis 08:40, 2 June 2012 (UTC)
 * (Merged duplicate) When you write on a sign, it will disappear after you press enter.

undefined If a piece of string from a tripwire is destroyed and quickly replaced with a block, its 'off'-pulse will replace the placed block's extra data value with 0, enabling a similar exploit to the block transmuter. Demonstration video -- Defmenge 11:10, 31 May 2012 (UTC)
 * Here's an example using a piston head. —Fenhl 21:39, 31 May 2012 (UTC)

undefined When breaking a furnace with smelted items in, the player receives no experience.
 * Can you clarify on this? Experience only drops when a player kills a mob or a player dies.42.2.111.6
 * Nope! You now get XP when smelting Iron Ore or Gold Ore in a furnace aswell if you mine any ores other than Iron Ore and Gold Ore! You get the XP when you take the Iron or Gold Ingot out of the furnace. --RedMser 12:19, 31 May 2012 (UTC)
 * Please, do not post comments like this if you didn't try the new snapshot.

undefined When in the new adventure gamemode, you can still trample wheat when jumping on it, but of course not replant it. This might be intentional, though it still allows for individuals to still "grief" a map.

undefined Filling or emptying buckets, and filling bottles within the spawn protection does not work. It creates ghost items in your inventory that are removed upon clicking. --96.227.79.49 12:21, 31 May 2012 (UTC)

undefined Mining any ore block will not drop experience. Coal ore is the only exception to this. --Cpt_Ezz 12:46, 1 May 2012
 * (Merged Dupicate) Iron and Gold ore does not yield XP when mined. The Fortune enchantment does not work on them either. - KrisEike
 * have you tried to smelt them ? Missingno 26 15:29, 31 May 2012 (UTC)
 * Seems to be intended: You get one XP per resulting item, either by mining (Coal, Diamond, Emerald) or by smelting (Iron, Gold). Not a bug. --Kumasasa 05:59, 1 June 2012 (UTC)
 * You cannot get XP from Gold/Iron ore because you re place them and RE MINE THEM. Diamond/Redstone/Lapis Lazuli has no reason to be mined without getting XP

undefinedStrange behavior for placing/removing water blocks, but only in some locations - found this in my world, which was created back in Minecraft beta. Noticed this in 12w21b, still exists here. Copy of my world:  (1) Go into the wheat field and use a water bucket to place a water block atop the half-block at x-25,z=24; bucket empties, no water visible, but right-clicking with the bucket in that spot retrieves the water. Placing the water on a half-block further down the field works as expected. (2) Placing the water on a wheat block near that first location appears to replace the wheat with water, but it doesn't flow; on retrieving the water block, the wheat reappears. (3) Try removing/placing water in the pook at x=23, z=13, aiming first at the half-blocks in the bottom of the pool and then at the sides of the pool. --TheSHAD0W 12:46 01 Jun 2012 MDT
 * Is this in single or multiplayer? It might be the spawn protection causing this. -- <font color="FF0000">Mustek  01:24, 3 June 2012 (UTC)
 * Single-player, but it's definitely spawn-protection related. Checked in another world.  I haven't tested in a world created in 12w22a yet, I'd have to play it long enough to get a bucket...--TheSHAD0W 18:30, 3 June 2012 (UTC)
 * This must be because the spawn Protection i almost set my base up really close to the spawn i got the same problem (Single player) lava havent i tried yet Darkmtbg2 09:40, 3 June 2012 (UTC)

undefined (In SSP) A desert well that was generated incompletely caused damage when I approached it (specifically, when I was in the spaces where the missing blocks would be). When I placed sand sand in the spots that caused damage, they turned into sandstone & sandstone slabs (whatever was missing). Also, in the desert there were a lot of "floating" sand blocks. EDIT: It seems as if some stacks of cactus are "invisible"; that might have been what caused the damage.

undefined you cannot place redstone dust on top of the up half of a slab.
 * I don't think that was ever possible (just tried on 12w21b). This isn't really a bug, it is a feature request. --Flapjacksmike 19:33, 31 May 2012 (UTC)
 * It is a bug, as it is not intended behavior. Why would it be? <font color="#cccc00">C <font color="#00aaaa">ali <font color="#0000aa">nou - talk × contribs » 20:15, 31 May 2012 (UTC)
 * This is not an intended behavior, but it's not a bug either. slabs are transparent blocks such as stairs and you cannot place redstone on them. and it always have been like this.
 * If you do not work for Mojang, please do not use the F, N, S, or U tags. Read the directions at the top of the page before making any further posts. The incorrect use of tags cause difficulty and confusion for everyone. I have removed the improper tag use. CaMoreno3 07:29, 1 June 2012 (UTC)
 * no, you guys don't understand what I mean. look you can place 2 slabs on top of each other right? well, what I mean is. a fiew weeks ago the feature was added that you could place not only the normal slab, but also the upper half of the slab. by clicking on the block that was above. now what my bug is, is that on top of the UPPER slab, you cannot place redstone. you can place every block on top, but no redstone.
 * Yes, they do understand, but the current behavior *is* intended and will most likely remain the same. Regdoug 17:43, 3 June 2012 (UTC)
 * ok explane to me, why is it intended that I can place a block of opsidian on top of the upper half of a slab, and not intended that I can place a piece of redstone?

undefined Redstone circuits become unreliable over a certain distance. For example in 1.2.5 the max distance was 280 blocks, now its 150 blocks. I have a city on my server and this bug has caused rail way switching systems to stop working. It would be even better if the circuit distance could be expanded beyond 280 blocks, not halved. --crisss994
 * ok this has been moved to the fixed/skipped section, it better be fixed because this bullshit bug is pissing me off. whats the point of a update if its gonna screw my world ffs
 * The point of an update is to add a bunch of awesome new features. The reason the redstone doesn't work for you is because nobody is in the chunks of your server. Redstone doesn't travel into unloaded chunks and so your redstone won't update if no player is in the chunk. If 1 person is standing at the end and 1 at the beginning the redstone will probably travel the whole way.
 * I love new updates but when they cause my world to malfunction something ive been working on for a long time its frustrating. your right they work when others are near the other end though it worked way longer distances before this snapshot without others on the other end, its been halved now.

x cr Some blocks still drop their items such as tnt, paintings, and blocks destroyed by explosions.

Annoyances

a The huge mushroom blocks are not in Creative. It would be possible to include every damage value variant of those blocks. TorchicBlaziken 23:38, 2 June 2012 (UTC)

A The hitbox for placed string is very large. It should be scaled down to fit the actual size of the item, similar to fences.
 * It's intentionally large to help you build from the sides of it. It scales down to the real size when the wire is hooked up in both sides. If it always used that normal hitbox, it'd be extremely frustrating to build with. Dinnerbone 11:26, 31 May 2012 (UTC)
 * Vertically, yes, it does scale down, but in my opinion, it should also scale down horizontally. One is able to set off the tripwire by occupying the same block even if the actual wire isn't stepped on. The large horizontal size also makes it harder to jump over.
 * It actually doesn't scale down as shown in this screenshot. - Mustek 12:40, 31 May 2012 (UTC)

A Getting XP from Coal Ore is unbalanced : as deposits of coal are commun and usually large, the amount of XP you can expect a single deposit of coal is really high. Similary, as Iron deposits are commun in caverns, Getting XP by smelting iron is also unbalanced. These are even more unbalanced if you consider that maximal level enchantment is now 30 instead of 50. That's why I suggest apply this XP drop feature only on Rare Ores (Emeralds, Diamonds, Lapis-Lazuli and Redstone and smelted Gold). Missingno 26 14:13, 31 May 2012 (UTC)
 * I disagree. I think it's a great idea that all of these actions drop XP, however they may drop too much XP. Perhaps the amount of XP dropped per event should be lowered, and, if not already, scaled by the rarity of each resource, i.e. coal drops very little xp while diamond drops a greater amount.
 * Well ... I guess if Coal dropped 1 XP and Iron dropped 2 XP then it would be OK.
 * Are you kidding? Should be more like a 1 in 10 chance of dropping experience. I found myself jump 10 levels from just two pockets of coal. Top tier enchantments should be something you need to save for.

a When scooping up water/lava with stacked buckets and a full hotbar, the filled bucket goes into inventory and the stacked ones stay in the hotbar. It is rather annoying when you need the liquid immediately after scooping up it. 42.2.110.225
 * But VERY convenient if you want to get 16 water buckets very fast. It act just like bottles.

a Cauldrons "fill" with rain water in the desert when it is stormy despite the fact that it doesn't rain in the desert -- Espatross 01:38, 2 June 2012 (UTC)

a Getting XP from ores etc. is annoying because of the colorful particles and the "bling" sounds. These effects are okay for killing mobs but don't make much sense for destroying ore. It also destroy the atmosphere of a dark, silent, creepy cave etc. if it constantly makes these sounds and generates these colorful particles. Perhaps you should just get XP without spawning these orbs. -- JonHa97 06:19, 1 June 2012 (UTC)

a You can't place a bed on half slabs, but you can place, for example, a fence. The fence does hover in mid-air, but at least you can place it. The apparently arbitrary restrictions on what you can and can't place are needlessly confusing. --Simons Mith 16:15, 1 June 2012 (UTC)

a Abscence of smooth stone stairs. (UTC)
 * More a like a Feature request But i agree we need them Darkmtbg2 09:46, 3 June 2012 (UTC)

? third-person view treats a sugar cane as a full block. Anyone can comfirm? Darkmtbg2 16:36, 3 June 2012 (UTC)

a When you break a furnace with smelted items you do not get the experience from the smelted item within. --ZuppaHD 19:25, 3 June 2012 (UTC)

Fixed/Skipped

Items
Bugs

! When trying to pick up lava/water with a bucket, the lava/water block will disappear but the bucket item will not become a lava/water bucket. When you relog the block will reappear but the bucket still will not have lava/water in it. Same issue when placing lava/water. This seams to depend on location.--Cpt_Ezz 1:33am, 1 May 2012
 * Was this in creative? If so, an empty bucket is used to pick up liquids, so it would not change states to a water/lava bucket. --Flapjacksmike 19:39, 31 May 2012 (UTC)
 * I have the same issues with placing water in my SSP worlds. --208.107.42.228 20:21, 31 May 2012 (UTC)
 * This was in a new, 12w22a, world in survival mode. --Cpt_Ezz, 12:24, 1 May 2012
 * Have the same problem Survial single player. Windows vista. around 20 to 40 Fps and near the orgin spawnDarkmtbg2 13:46, 1 June 2012 (UTC)

! Connected tripwire hook detect standing on tripwire in all directions top wiew: - | =tripwire < > ^ V =tripwire hook facing one of direction |         |          |
 * 1) =anyblock

Both horizontal and wertical tripwire will detect player even if the second is not connected in both edges.

x Standing on top of items and unable to pick them up. Examples in images to the right. --Verifex 19:12, 31 May 2012 (UTC)
 * Could you elaborate what mode this happens in, or other details? This way the issue can be better defined. --Flapjacksmike 19:39, 31 May 2012 (UTC)
 * Yes, I was playing single player with the latest un-modded snapshot, I was digging down into a cave, found a stream of water bordered by lava. I got killed by a skeleton knocking me into the lava and I was unable to reach the water in time, when I died my armor fell on the ground there as you see it.  When I respawned, I was unable to pick it up, I tried digging below it, letting it fall, walking into it from underneath and overhead.  I noticed that it was odd that I could actually place blocks and make it pop up, but if I placed blocks next to it, then on top of it, the iron helmet would stay embedded in the blocks, not pop up like it should.--Verifex 19:59, 31 May 2012 (UTC)
 * I see this with saplings too. They also sometimes spring up and down as the leaf blocks above them randomly decay, and you can usually pick them all by by the time the last leaf block from a harvested tree has disappeared, but it's the same issue as described above. Is it possible that entities that happen to land exactly on a block edge are the ones with this problem? --Simons Mith 16:19, 1 June 2012 (UTC)

X User cannot swap same items with different durabilities within inventory. (Ex: Swapping a new Iron Pickaxe with one that is about to break)
 * Indeed, it's pretty annoying especially since the introduction of the item repair feature. Missingno 26 05:37, 1 June 2012 (UTC)
 * This is not a bug from this snapshot, but should be fixed for the next version.

undefined Crafting wood into stairs will always result in oak wood stairs, regardless of the type of wood used to craft them. Cobble seems to work fine. --99.109.103.40 03:31, 3 June 2012 (UTC)
 * This is because The ohter types of Stairs isent implented yet Darkmtbg2 09:52, 3 June 2012 (UTC)
 * Oh whoops, thought that the sandstone stairs were birch stairs... x( But yea Mojang should definitely implement this. --99.109.103.40 14:30, 3 June 2012 (UTC)

Annoyances

a Shift clicking armor from any part of the inventory screen in creative game mode makes the item disappear.
 * You don't really need armor in creative, so I don't see the point here. -- <font color="FF0000">Mustek  13:38, 31 May 2012 (UTC)
 * Some people routinely switch back and forth from survival to creative for testing and such. One use could be an adventure map creator checking how much damage is dealt through parts of the map based on armor given to the player. They can then adjust the difficulty accordingly. Also, this should be fixed for consistency. Just because you don't personally see a point does not mean there isn't one.

a Stairs still have a incorrect hitbox
 * Incorrect as in, you can't hit through the transperant space? -- <font color="FF0000">Mustek  13:36, 31 May 2012 (UTC)
 * Yes

a Lily pads are a grey color on the bottom when viewing in (I'm Sorry I dont know what its called but its whatever view mode you go into when pressing F5 twice from first person mode.) -2mak07 a when in creative mode, sticky pistons (maybe normal as well) when in the hotbar will have there arm flicker in a way so that sometimes you can see it and sometimes you cant. It is a very fast flickering and this might just be coincidental but it seems that it happens most near anything redstone (on or off). -2mak07

Fixed/Skipped

World Generator
Bugs

! As with prior snapshots, there are massive chunk errors in the generated maps; especially in "large biomes" mode. Those mostly are quickly found already near to the spawn point and often cross through the whole biome with another one with a flat border as typically for this. (Vanilla with snapshot-JAR only.) Before last final (1.2.5) these are not seen at any time for me (of course, there was no "large biomes" mode back then and this means in "normal" mode for that case).

! Pyramids can generate in jungles. Screenshot (Seed: divinecomedy)
 * The same thing happened in a plains biome: Screenshot Seed: -1105909183526117424

undefined When a river is created within a desert biome and rain or a thunderstorm starts, it will rain above the river only wich looks really strange. This is because it will never rain in desert biomes (as far as i know) and the river is another type of biome/area wich may have rain. However, all other aspects of weather effects, besides the rain (like dark skies and monsters spawning), apply also to the desert.

undefined Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)

undefined Ever since Minecraft 1.1, surface strongholds can no longer generate because the part that goes above ground is deleted. I think this is a bug because a surface stronghold was featured in Jeb_'s first screenshot of strongholds which leads me to believe that surface strongholds are an intentional feature of the game that was accidentally removed.

undefined There is no Bonus Chest in some worlds (seed, for example: JUNGLEHUNT). You only loot the items. Click
 * This is the bug that allows the chest to be overwritten by blocks such as leaves and snow layer. --Mattrition 11:15, 1 June 2012 (UTC)

undefined In ocean biome boundary with another biome, it is possible that the water that connected within the other biome's chunk will remain floating in air, placing any item will cause the water flow down on it, example seen with torch (placing one and water removes it) Boundary Torch being added Water flows and removes the torch Whole underground look. realoding (F) ingame doesnt help. seed is: -1180266242698054280, and the coords are on the screenshots if you'd like to try. Tested on multiplayer only. Edit:Tried to re-put the seed in single player, the map regenerates differently... --RonAsor 23:57, 2 June 2012 (UTC)

Annoyances a Naturally spawning gravel in nether sometimes is left floating. Proof --Flapjacksmike 18:58, 31 May 2012 (UTC)
 * Gravel and sand often generates floating. -- JonHa97 16:17, 2 June 2012 (UTC)

a Cacti can now be generated 6 blocks high. I don't know if this is a bug or intended behavior. LMNSA 17:15, 31 May 2012 (PST)

a Since they were implemented, strongholds and mineshafts are sometimes generated extremely huge making it nearly impossible to discover everything without getting lost. Also they look pretty much the same everywhere. It would be much better if they were generated (much !) smaller and with more interesting features. -- JonHa97 16:17, 2 June 2012 (UTC)

a In contrast to "natural" caves, ravines often look very similar to each other and often make the surface look ugly by causing huge open cracks everywhere. I think they could have been improved by generating them in more variable sizes and shapes (smaller for example). Also surface ravines should look more like they are affected by rain, erosion etc. so they should be smoother, filled with water or dirt and not as deep and steep as they currently are. -- JonHa97 16:17, 2 June 2012 (UTC)

undefined Sometimes the World Generation of Superflat will get mixed up with normal worlds. --SpadeMan 16:06, 3 June 2012 (UTC

Fixed/Skipped

Mobs/NPC/Animals
Bugs

undefinedmp since sm and mp have merged. sp mobs had the same lag as multiplayer mobs. mojang has made that smoother so they walk normal again. but multiplayer mob movement is still very lagy. even if your server is localhosted and you're the only one online.

undefinedsquid movement is very laggy, the way they move, the way their arms move. in single and multiplayer.

undefined If you trade-enchant an already enchanted axe, you will lose the old enchantments. Minecraft5025 14:43, 3 June 2012 (UTC)

undefined Mobs, including the player, can breathe under lava. TorchicBlaziken 20:41, 1 June 2012 (UTC)
 * I think it have been like that for ages, not only this version.-- Sks0315
 * I am aware of this. It is a very old oversight that has existed for as long as lava has and it is surprising that it still has not been fixed yet. TorchicBlaziken 20:59, 2 June 2012 (UTC)

undefinedVillagers (and perhaps other mobs) take a few seconds to become visible upon loading the world.

undefinedIf you hit a wolf and there is another wolf next to it, they will both start to attack then after about 2 secs the wolf you hit will stop attacking but the other one will continue to attack

undefinedspIt is possible that, when loading a world, a mob may load before any blocks and fall a metre or two, causing them to be stuck underground where they will suffocate unless you dig them out fast enough. (Only observed happening to villagers.)

undefined Some mobs may fall through blocks and turn black when being pushed off of something.

undefined Villagers no longer reproduce and seem to ignore buildings.

undefined Villagers can be right clicked on after killing them while their body remains, and the trade interface will remain open and usable.

Annoyances

a Most of the Mobs which deal food (Pigs, Cows, Chickens etc.) do not spawn much on some biomes. (since 1.8 animals do not spawn in an already loaded chunk). This makes dealing with hunger be harder.
 * I think this is intended and should not be changed for realism purposes.
 * Animals do still spawn in generated chunks but the spawning is at a much lower rate. See Animal Spawning --Mattrition 14:26, 2 June 2012 (UTC)

aMobs seem to glitch through fences more often than previously. Appears to be just graphical but they can be outside their pen for a significant length of time before jumping back in.
 * is this on SMP or SSP?
 * My friends and I noted this in our SMP server we were running, though it got more severe when mobs began to not only phase through graphically, but completely phase through fences.

aIron golems will happily walk through/over cacti without worrying about the fact that they are getting hurt. This wasn't such a problem before, but it can become pretty significant in desert villages.

aMy NPC villagers duplicated(2 NPC villagers with the same trades), and then they all disappeared.
 * Same happened to me.

aLong-standing issue I wish would be fixed; villagers don't understand double-doors, and will leave one side open.--TheSHAD0W 18:16, 2 June 2012 (UTC)

Fixed/Skipped

Graphical/Lighting
Bugs

undefined Pumpkins equipped in the helmet slot will be side-ways [discovered in creative]
 * Confirmed in single player ---RedMser 10:05, 31 May 2012 (UTC)
 * Confirmed in multi player ---VonFrank 1:07, 1 June 2012 (UTC)
 * (Merged duplicate) Snow golems' pumpkins face their left side instead of front,players' pumpkin hats face their right side instead of front.

undefined Torches at the top of a 1x1 vertical shaft are still bugged. TorchicBlaziken 20:36, 1 June 2012 (UTC)

undefined While chunks are generated (especially when loading a world), rendering sometimes "misses" some spots and leaves them in a "seethrough" kind (inwisible); often it is necessary to walk near theam or inside them to make them appear. Technically they exist because entities (like animals) can be seen on/in them, walking "in the air". This was only a problem with lighting before (and for many past final versions of the game already also). This behaves the same way but affects terrain this time.

undefinedThe magma cube's jumping animation is missing.
 * Is this only occuring in SMP?
 * Since SSP is a single player local server now, I don't think there's a difference between the two anymore. -- <font color="FF0000">Mustek  12:47, 1 June 2012 (UTC)
 * Or if there are is it rarely Darkmtbg2 09:59, 3 June 2012 (UTC)

undefinedWhen there is a thunderstorm the sky does not darken.

undefinedWhen rain/snow starts, then no starting animation is done. For reference, in 1.2.x single player downfall starts by slowly fading in. The same applies when weather stops.

undefined Slabs still have faulty lighting when placed upside down under blocks. Example. This has been a bug since they were implemented. - Mustek 12:46, 31 May 2012 (UTC)

undefined sp When going from a used world to another world(w/ an empty first slot inventory), if you have something in your hand (active slot from the used world) it will show up for a split second then disappear (when loading the other world). For example, Survival-Diamond Sword (current active slot) -> loading a (empty first slot in inventory) hardcore world -> Hardcore - Diamond Sword (appears then disappears from player's hand, not visible in inventory slot) --Flapjacksmike 16:05, 31 May 2012 (UTC)
 * This has been present for several versions, possibly back in Beta or earlier. It shows the past item for one frame since it's already been rendered and the game is spending time loading chunks. The bug is more apparent in slower computers. 71.53.159.212 21:15, 31 May 2012 (UTC)
 * I've seen it since Beta 1.6, a while now. -RyanDolan123

undefined Z-Fighting on primed TNT.

undefined Rain doesn't make sound or particles inside Extreme Hill Biomes. 96.252.161.72 01:06, 1 June 2012 (UTC)

undefined Ghost boats that glitch through block if constantly be pushed by current --Sks0315

Annoyances a sp When creating any type of world (survival, creative or hardcore), the game holds to the brown dirt screen for a while then flashes up the main menu screen just before showing the newly created world. --Flapjacksmike 15:48, 31 May 2012 (UTC)

a The grown pumpkin/melon stalk appears to have part of the half-grown pumpkin/melon texture overlapping it.

a Lighting on a snow layer when there is a block immediately above it looks unnatural, and unlike regular blocks. Screenshot

a Foliage and grass colors no longer have a smooth transition based on temperature and rainfall, but instead are colored by biome. See http://imgur.com/a/penVC First image was from 1.0.0 and has smooth transitions, and the grass stays quite green several blocks into the desert biome. Second image is from 12w22a and transitions are quite abrupt and the tall grass has absolutely no color smoothing between biomes. BFeely 13:51, 3 June 2012 (UTC)

Fixed/Skipped

Sounds
Bugs undefined There is no sound for lava, fire or running water.

undefinedthunder/lightning sound doesn't play, regardless of the biome(in my case plains). you see the flickering and the lightning but no sound

undefinednoteblock sounds don't play when only 10 blocks away.

undefined There are no rain or lightning sounds when in extreme hills biomes.

undefined Rain sounds prevent note blocks from making sound.

undefined Nether portal sounds don't play - neither the sounds you're supposed to hear when near a portal nor the sounds when the loading screen is on.

undefined TNT explosions can not be heard out of a 16-block range

Annoyances

Fixed/Skipped

Menus
Bugs

undefined when you change the name of a world, then shut down minecraft. the next time you start up minecraft. the world will have it's old name again.

Annoyances a Tooltips in statistics show up on the last pixel line of the columns. Example -- <font color="FF0000">M <font color="FF2200">u <font color="FF4400">s <font color="FF6600">t <font color="FF8800">e <font color="FFAA00">k  13:12, 31 May 2012 (UTC)
 * It's more visible on the item statistics (tested on a 1080p monitor) -- <font color="FF0000">M <font color="FF2200">u <font color="FF4400">s <font color="FF6600">t <font color="FF8800">e <font color="FFAA00">k  13:13, 31 May 2012 (UTC)

a Text inside buttons are not responsive to translated text. List of some of the text errors: List--Flapjacksmike 16:34, 31 May 2012 (UTC)

a The Done button on the options menu shares the same space as the save and quit button, meaning if you're not careful when leaving options, you might accidentally quit your game. 96.252.161.72 23:27, 31 May 2012 (UTC)

Fixed/Skipped

In-Game interfaces/HUD
Bugs

! After typing 19 characters in a line in a book, a Section Sign (§) appears at the end of the line, and the next line starts flashing 0 and 7 instead of the cursor. Example gif --Txtsd 08:44, 1 June 2012 (UTC)
 * Same for me when creating a cover. VERY annoying.

! Whenever opening a Book & Quill to write something, everything in the game freezes. Even when you close the book, everything will freeze, rendering the game completely unplayable until you "Save & Quit," but your game will NOT save. Everything will be the same as before you opened the book. EDIT: Only happens when you have an internet browser open. Still want this fixed, I want to listen to music while I'm playing D: --Stickguy1234
 * Cannot reproduce. Sounds like you have low RAM. --Txtsd 17:40, 2 June 2012 (UTC)

undefined Whenever opening a book an quill to write something, the GUI is not there. All there is is the page number at the top and and a gray page with the word 'MISSING' on it. You can still type on it and turn the page, but the arrow icon is not there, making it difficult to write in books. However, it is still possible. Tested on a Powermac G5 and an iMac. Tested on SMP only. This ONLY happens on 32-bit computers. Book and quills work fine on 64-bit computers.

undefined cr You don't need levels to enchant in Creative, but if you have levels it will still spend them anyway.

n undefined In the cheats menu, the game doesn't pause
 * "Cheats menu"? I'm going to need clarification here. Dinnerbone 11:27, 31 May 2012 (UTC)
 * When cheats are enabled and you press "T" I mean't --RedMser 12:22, 31 May 2012 (UTC)
 * You mean the chat then. - Mustek 12:23, 31 May 2012 (UTC)
 * Intentional behaviour for the chat to not pause your world. If it did, you wouldn't get chat autocompletions. Dinnerbone 12:26, 31 May 2012 (UTC)

undefined cr Sometimes tabs in the creative inventory will darken randomly.

undefined cr In Creative Mode, the Destroy Item tooltip appears when mouse is over the end of the scroll bar. --Txtsd 11:33, 31 May 2012 (UTC)
 * Screenshot: - Mustek 12:22, 31 May 2012 (UTC)

undefined When trading with the priest villager, it will ask for weapons/armor to enchant. You can place already enchanted weapons/armor into the initial slot even if it's the same enchantment that you get from the trade. I don't think this is intended behavior. --Shikamaru123 14:25, 31 May 2012 (UTC)

undefined If you leave items in the second slot while trading you lose them after you closed the menu (finished trading).

undefined You can right-click items in the trade output slot to receive only half of them, you will lose the rest then.

undefined Dyeing wool using the crafting table does not work.

undefined If you interact with a villager while holding a usable item, it will use the item. This can be problematic when you are holding a bow.

undefined When shift-clicking crafting output into your inventory, it is only checked if there is space for one of its kind. Crafting recipes that give multiple items, like torches, will be partially lost when the inventory can't take all of them.

undefined Im not sure if this is intentional, or a bug, but in creative, if you use the mini crafting table and close the menu with items still inside, it will drop the original quantity of items, eg if you were breaking down a 2 emerald blocks, and you broke one, leaving one in your crafting slot, closing the menu will drop 2 blocks. This does not work in survival mode, and its not game breaking in anyway, just inconsistent. --Alphasite 09:36, 2 June 2012 (UTC) (I need to make an account).

Annoyances a I liked the way how you could search without beign in the search item tab, now to search you need to enter the search item tab
 * Pressing whilst in the creative inventory will put you in the search box, it was a bigger annoyance when it launched on every key typed. - Mustek 12:20, 31 May 2012 (UTC)
 * Not just T, but any key bound for Chat. --Txtsd 12:24, 31 May 2012 (UTC)
 * Edited for clarity. - <font color="FF0000">M <font color="FF1C00">u <font color="FF3800">s <font color="FF5500">t <font color="FF7100">e <font color="FF8D00">k  12:56, 31 May 2012 (UTC)

a Holding backspace to clear characters doesn't work in the inventory search box. Mustek 12:20, 31 May 2012 (UTC)

a Shift-clicking does not work in the villager trading UI.

a While in adventure mode (if you have cheats, type "/gamemode 2"), you can still pick up items which cannot be placed. Since you can't place blocks, you shouldn't really be able to pick up those items. For example, creeper explosion leaves a pile of dirt blocks and the items are picked up, but are not placeable. --Flapjacksmike 19:19, 31 May 2012 (UTC)
 * You can still craft though, so blocks that can be crafted into items (wood, cobblestone, etc.) should still be picked up. Besides, you can just throw the unusable blocks out again if you want. 71.53.159.212 21:20, 31 May 2012 (UTC)
 * Adventure mode involves not placing any block, so crafting is worthless as the item cannot be used anyways. The player can really only eat and interact with the already created environment (for example, an adventure map). --Flapjacksmike 02:30, 1 June 2012 (UTC)
 * What about wood or cobblestone to craft tools?
 * You can use swords against mobs. Redstonehelper 21:16, 1 June 2012 (UTC)

a Exceptions to the Can't Place Or Remove Blocks rule in Adventure Mode: Some of the Tools don't work. Currently in 12w22a, the player cannot place lava or water from a bucket. Players also cannot light fires using flint and steel. These are technically blocks, but this functionality would be useful in adventure mode. (Should fire burn wool? Maybe Fire-Spreading should be off.) Fishing rods work normally (I tested this), Shears *should* be able to cut tripwires (I did not test), and Swords *should* be able to break cobwebs (I did not test). (Should torches be placeable?) Etcetera. Think ZeldaCraft. Dsmith77 17:37, 3 June 2012 (UTC)
 * Since survival mode is far from finished, I'm sure those things will be looked at. -- <font color="FF0000">Mustek  01:34, 3 June 2012 (UTC)
 * True, Mustek, but I thought it would be good to go ahead and begin a list. It will be a useful reference point later. Dsmith77 17:37, 3 June 2012 (UTC)
 * Additionally, Vine-Growth should probably be turned off whether cutting vines is allowed or not. Since players can collect wheat, Farmland-Trampling should be disabled and players should be allowed to replant seeds. Ditto collecting Watermelon Slices from blocks. Food-Management will be a necessity unless Hunger is turned off. Dsmith77 17:37, 3 June 2012 (UTC)
 * And then there's TNT... Most players use it as a Tool but it's a block. We routinely have TNT Cannons in maps, but once lit they become entities. I think placing TNT should be allowed but explosions (from any source: creepers, ghasts, TNT, fire charges, etc.) should harm entities ONLY and not destroy blocks to prevent cheating. Note that Adventure Mode Mapmakers can't simply exclude the block since it's crafting recipe includes gunpowder (creepers and ghasts) and sand which should be common in Adventure Maps. Dsmith77 17:37, 3 June 2012 (UTC)
 * (Note: I edited the attribution to be me instead of the IP address.) Dsmith77 17:37, 3 June 2012 (UTC)

Fixed/Skipped

Chat/Commands
Bugs

undefined mp /say followed by a one-letter word is considered invalid usage of the command, but only if the one-letter word is the first word in the message. For example, "/say I love you" causes the error, but "/say I'm a banana" does not.

undefinedworld's that are created before the snapshot which added cheats. are all converted into worlds with cheats.

Annoyances

a Typing a command in SSP still doesn't pause the game, even though going to the menu screen does.

a When typing the "/kill" Command in Creative, you will get the message:"Player fell out of the World"
 * thats because the only way to die in creative is falling into the void.
 * I believe this is the default reason for an unknown death cause, Suicide isn't exactly a term you want in a game. - <font color="FF0000">M <font color="FF1C00">u <font color="FF3800">s <font color="FF5500">t <font color="FF7100">e <font color="FF8D00">k  12:57, 31 May 2012 (UTC)
 * If that is true, it should probably be changed to "The player died". --Mattrition 13:00, 31 May 2012 (UTC)
 * That's one option. -- <font color="C84000">M <font color="C8B400">u <font color="53C800">s <font color="00C744">t <font color="00C4C8">e <font color="004CC7">k  13:05, 31 May 2012 (UTC)
 * I think it should say "%%PLAYERNAME%% took their own life" Minecraft5025 14:47, 3 June 2012 (UTC)

a While playing in single player, you can be kicked by spamming chat or commands.

a Commands are case sensitive. For example, typing "/TIME SET 0" won't do anything.

a Cheats must be enabled to show the level seed.

a After leaving the area, a chunk by my house keeps reseting to the original blocks of the seed. This has happened twice now.

a In an older map, like one from 1.1, the /gamemode command doesn't work.

Fixed/Skipped

Language/Text Files
Bugs undefined In Australian English, Emerald Ore, Spawn Pig, Spawn Spider, Furnace, Boat, Lava Bucket, Raw Chicken, Cooked Chicken, Spawn Wolf, Spawn Ocelot and Music Disc are labelled as Ender Chest, Spawn Mutant Kangaroo, Spawn Deadly Spider, Stove, Surfboard, jarate (IDK what this means), Raw Cockatiel, Barbecued Cockatiel, Spawn Dingo, Spawn Wild Cat and Didgeridoo respectively. I think this maybe a joke but that's for Mojang to decide.
 * Correcting this in the translations. I've also reported these 'griefers' on the platform. - Mustek 12:27, 31 May 2012 (UTC)
 * So, does that mean Australian English isn't another one of those joke languages like pirate or klingon? :p --Mattrition 17:25, 31 May 2012 (UTC)
 * The person who submitted these was clearly trolling (as in, posting "Mamma mia" in an Italian Game Over translation. -- <font color="FF0000">Mustek  01:28, 1 June 2012 (UTC)
 * I think this is another of the joke translations, making fun of the often deadly Australian wildlife ect. As British/American English modes are good enough for us Australians, it should be considered a feature and left as it is.
 * Yes, this was my point. I wonder whether the australian language was created solely for a joke translation. However, if these translations were just down to one guy who also preyed on the Italian translation (which clearly should be a serious language) then maybe not. Its for Mojang to decided anyway. --Mattrition 11:20, 1 June 2012 (UTC)
 * Also, awkward potions are called pre-pubescent potions in Australian English
 * Jarate is a Team Fortress 2 reference from the snipers jar of piss and karate (which he calls jarate).
 * Most is fixed, but there are I think two string with Australian slangs and I don't know if it should be kept that way. --mkbu95 04:22, 3 June 2012 (UTC)

Annoyances a Slabs crafted from cobblestone are called "Cobblestone Slabs", but stairs crafted from cobblestone are called "Stone Stairs".
 * Is this from the US English language files or another language type? --Flapjacksmike 19:44, 31 May 2012 (UTC)
 * US English language file. Redstonehelper 21:12, 1 June 2012 (UTC)
 * True. But isn't this on purpose? -- mkbu95 21:23, 31 May 2012 (UTC)
 * I'm pretty sure they didn't use two different words for the same block (CobbleStone) on purpose.
 * I thought that because sometime ago Diamond was named Emerald on source code `-`. However you have a point, and this should be taken to the staff IMO         mkbu95 16:55, 1 June 2012 (UTC)
 * Diamond is called Emerald in the source code because it was called Emerald in indev.

aIn Canadian English, Emerald Ore is called "Emerald Ore Eh?"
 * Done by the same guy who did the above translations. -- <font color="FF0000">Mustek  14:24, 2 June 2012 (UTC)
 * Please don't use the f tag, this is only for mojang to use. -- <font color="FF0000">Mustek  10:29, 3 June 2012 (UTC)

Fixed/Skipped