User:Aeldrion/Projects/CVM/Mobs module

The Mobs module adds new Mobs to the game.

= Spawning =

Any new vanilla mob has a random chance of being transormed into a new mob. Multiple variables affect which mobs can or cannot be spawned, such as height, biome, weather, moon phase, time and dimension. Custom mobs can also be summoned manually with a function:

= Behavior =

Like vanilla mobs, CVM mobs are affected by the game's physics and have, for the most, their own AI and behavior.

= List of mobs =

New mobs are divided in Generations.