Talk:Map

Video should be removed?
The map video is outdated, and since a ton of map features have been changed, I tihnk it should be removed or at least updated. Suggestions?

Blank map?
I've already used the map before and i load a few more using empty maps, then the maps just stop working after a while. Why is this? (DarkWolfInsanity)


 * I have the same issue: Maps become empty. Only solution is to make a new map of the corresponding area. 94.4.98.97 21:35, 10 April 2013 (UTC)


 * In single player, if you save and quit to title, and then load the world, the map comes back.--76.21.7.30 03:24, 12 April 2013 (UTC)


 * We have a similar problem on a server. The maps are crafted, explored and working a while, than suddenly they behave like they would be of an entirely wrong area which isn't explored at all. Maps in item frames seems partially immune to this. And I couldn't figure out, where this maps "belive" to be centered on yet. - Greand
 * Update: The maps all become centered on 0/0. I didn't realize this earlier, because the white dot, telling me in which direction I am off the map, points in the wrong direction. (Example: If I am at 1000/1000 it indicates, that I would be north-west of the mapped area.) The dot still vanishes, if I move further than +-2559, as it should, for a map of this size at 0/0.

Drellgor 06:37, 21 August 2013 (UTC) I've got the same issue. Anyone know how to resolve this on SMP? Any assistance is greatly appreciated.


 * It does help to delete the height, width and dimension tags from the corresponding map file in " \data" with the NBTExplorer. With this, you don't have to change the damage IDs of your maps in player inventories, chests, item frames, blabla. You will need to reexplore the maps area, though. Link to the NBTExplorer: http://www.minecraftforum.net/topic/840677-nbtexplorer-nbt-editor-for-windows-and-mac/ -- 92.252.48.161 15:53, 10 September 2013 (UTC)

Map not working
I push the right click button but still is not working and i have moved a lot it was created on earth nut not working on earth. Is it my controls? And i have restarted so it is ticking me off this is 1.6.2

Yes, it's not right-click, it's Use Item/Place Block. Note to all editors: When players redefine Use Item/Place Block, it does not affect GUIs. When you put "right-click" in a page, players who have redefined that control will open their inventories, right-click, and get confused when nothing happens. The same goes for left-click and the Attack/Destroy control. For example, I've been playing Minecraft for four or five years now, and I've redefined those controls since the beginning. There's not really any chance of me automatically thinking "use item key" when I read "right-click". -- eekee -- 86.31.233.90 13:38, 27 August 2014 (UTC)

This also occurring to me.

This is also occurring for me, this feature is basically so broken you may as well remove the Wiki page - unless there's something I've missed. This feature appears gone. I have a world I've been building since 2008, I thought I'd replace a couple of map chunks from a museum I have (documents the world) and was horrified by what I found:


 * If you use the 'standard' maps have always been created by placing a compass in the middle and surrounding with paper you get a blank map
 * Blank maps do not fill in ever, they will always remain blank and there will never be a player location shown on them
 * Pressing the 'use' key causes it to draw a completed map (zoomed out) without any need to move around, and it's always the same map, centred on the origin of the world, it never follows the player.

So unless I've missed something - this feature is now basically gone? thefraj

Map Stops Updating
I'm having maps stop moving the player marker or update to show new exploration after awhile, only recourse seems to be throw them away and start a new one?

Map not centered when created
Is this a bug? the area that i want to map is entirely at the corners of four maps no matter how many i make. 1.6.2 96.61.160.59 00:55, 14 July 2013 (UTC)


 * Yeah this happens to me as well if it is intended I hate it if its a bug i hope it gets fixed cause it should be centered and then expand on all sides equally when adding more pages to it to make it bigger, tho when made into the max size it will be centered but who want all there maps max size only to be centered. Like I said really annoying if its not a bug and should be fixed if it isn't a bug as well. --Rocket611 02:47, 1 August 2013 (UTC)


 * amh11706 on Youtube has a nice description of 1.6 map behavior. This is not a bug, just another 'feature' to make things simpler. 71.61.72.9 22:41, 2 August 2013 (UTC)


 * This is indeed a feature, it is used to help make maps "connect" to each other, unlike how prior you had to get to an excact coordinate to extend the map without zooming. This was used to make maps larger as well, by putting them in item frames.--173.59.207.252 14:10, 14 December 2013 (UTC)

Thanks for the Video post, I'll check it out. Meanwhile, I'd Hope that this aspect of Maps' inherent "behavior," then would help find-edges, to make connecting-edges of different Maps (at the same Zoom level, of course), easier, as opposed to a Very careful matter probably involving the F3, Debug screen info. to get- co-ordinates, before-Crafting, Every single intended New, Map area to border any-other Map, and seamlessly- overlap And /Or connect 50.1.134.10 01:27, 14 December 2013 (UTC) Yilante.
 * You said 'connect' and I've seen this used elsewhere. is this something one can do to maps if you make 9 maps and stitch them together?????Clonemonkey (talk) 12:48, 29 September 2017 (UTC)

It appears that zoomed maps were changed in the snapshot 14w31a such that they will all snap to a grid. Someone created a ticket in the bug tracker (MC-64909) but there is no mention of the change in the snapshot descriptions or here on the wiki. There are comments in the bug tracker suggesting this is an intentional change. Can someone update the wiki so that we have documentation or an explanation on how the grid is laid out and where to find its edges? Zmcminer (talk) 16:13, 3 September 2014 (UTC)

After a bit of experimenting I think it works as follows: The first zoom 0 map is centered at 0,0 so it's edges are at +-64,+-64. The top left corner of this first map is at -64, -64. This becomes the "most important point" for mapping. It will be the corner point for all 4 maps to the NE, SE, NW, SW of it *at all zoom levels*. So to start mapping, make 4 maps at level 0. One at -60 -60, one at -70, -60, one at -70, -70, and one at -60, -70. Then enlarge these to the sizes you want. From there it should be more obvious how to proceed. One caveat is that out of habit I always make my first map at exactly 0,0. So it's possible that this could effect things. This is all with the latest stable 1.8 version. --Ntriplett (talk) 19:38, 6 September 2014 (UTC)


 * I think this is correct except, (I haven't tried this yet) I believe the level 4 map will start at the top left corner at 0, 0 as well. The graphic that someone posted is mostly correct except for this point.  I did create a map at 0, -2048 and this is the case for it--each subsequent map when created at that point, showed me closer and closer to the top left corner.Zmcminer (talk) 15:50, 18 September 2014 (UTC)

How does the NEW map work? I can not enlarge it or zoom it or anything???
Wiki does not help!!

If you are zooming out, and take the zoomed out map out of the crafting table WITH a shift click, it will stay the same. Basically wasting 8 paper. Picking the map up with the cursor seems to be the solution.

Other point, maps do not save info on zooming out. You will have to explore again.--83.117.55.184 07:37, 23 April 2014 (UTC)

Sheets over pieces
I know this is minor, but I do believe we should stick to calling them "sheets" of paper. Hope nobody thinks I'm being too nitpicky.--GmMkr (talk) 19:02, 20 June 2014 (UTC)

Zooming a map breaks clones
I made a map in SSP and zoomed it out three times, to make it a level 3 map. Then I made two clones of it, and they all correctly showed shared explored area. But when I then zoomed out one of them again to make it a level 4 map, all maps behaved as individual maps from then on. Both clones of the original map were also not connected to eachother anymore. Every map kept it's own map data, and exploring new areas had only effect on the map I was holding, eventhough they were clones before. Does this mean zooming out breaks clones, or is this a bug (if so, is this something they will fix)? Can I get around this problem, or do I have to avoid zooming out cloned maps for now? I wanted to add a note to the page, but I wasn't sure about this. Thanks – [ Jack McKalling ] at 89.98.217.183 15:34, 11 August 2014 (UTC)

The type
Someone reverted my edit when I categorized the crafting recipie as "tools" to add it to Crafting/Tools. Why aren't maps tools?67.160.25.176 22:03, 20 May 2015 (UTC)


 * We use the same categorization as the Creative mode inventory. -- Orthotopetalk 00:38, 21 May 2015 (UTC)

Orientation of New Map
It appears that when a player creates a new drawn map, south is on top? East is to the left, West is to the right, and North is the bottom, as the character holds it. Is this correct? If this is the case, should this be noted on this page? In US, North is usually at the top of any RL map, not sure about maps in other countries. ---AlfredCloutiertalk 13:31, 6 July 2015 (UTC)


 * North is up, according to the debug screen. It's possible Console-edition maps work differently. -- Orthotopetalk 15:02, 6 July 2015 (UTC)


 * Yes, you are correct. Thank you for clearing that up--my spatial sense was off. ---AlfredCloutiertalk 17:11, 6 July 2015 (UTC)

Could someone add the map color shematics?
Could a new section "color shematics" be added? It lists what color the map will display in accordance with the block. For example, leaves are displayed in dark green, grass blocks are displayed in light green, myceliums purple, stones grey... 101.5.125.204 12:43, 13 October 2015 (UTC)

PE zooming and indicators
So I uploaded File:Map PE Zoom.png and File:Map PE Put Indicator.png, with the hopes that it'll help with adding those in, but i gotta go for now, bye – Sealbudsman talk/contr 20:59, 10 April 2016 (UTC)

Overworld Maps in Nether in Bedrock Edition
It seems that in the Bedrock Edition, if you have an Overworld locator map out in the Nether, a red marker will show your relative location in the Overworld as you move around in the Nether. Perhaps this behavior should be noted. I'm not good with the words and stuff. --73.225.24.71 01:48, 8 November 2017 (UTC)

Markers and Maps in Touch devices
I don't consider that documenting that Markers don't work at all in touch devices is documenting a bug, since it is not a bug. It just has not been implemented, as has been explained in the bug report. Thus, it should be documented here, or the wiki will contain deceptive and misguiding information, and touch device users may lose time trying to make Markers work when they will not work at all. --85.155.120.227 21:17, 17 April 2018 (UTC)


 * The section about map markers is marked with the tag, but I guess an  tag could be applied to make it clearer since it wasn't immediately apparent. – Sealbudsman talk | contribs 23:52, 17 April 2018 (UTC)

Is a disambiguation page necessary?
Comments are requested on the idea of replacing the Map (disambiguation) page with an expanded About template at the top of this page. Please discuss at Talk:Map (disambiguation). – Auldrick (talk &middot; contribs) 16:49, 25 April 2018 (UTC)

Pointer maps. What are they?
So while I was reading about the cartography block in the wiki, the usages said something about pin pointing stuff on a map. Now, I keep reading and I see nothing related to that. What is it? And how do you do it?

Note: I’m on IOS bedrock edition.

--Lule345 (talk) 00:12, 30 March 2020 (UTC)Lule345 / DrLule

Map draw radius
I think the update radius is wrong. It's not 128 from my (fully-zoomed-out) experiments, it's 64. Though the fuzzy parts may continue for a few pixels... So uh, the update *diameter* was displayed. Which isn't really quite as useful IMO. More importantly it's misleading to call it the radius.
 * What is your simulation distance? That may have something to do with it. Amatulic (talk) 17:31, 26 October 2020 (UTC)

Why was my edit reverted instead of moved?
If the edit belonged on the tutorial page (which I don't believe it does; we can discuss that here if desired), then it should have been moved there, not just removed.

So, please do one of the following:

SirDaddicus (talk) 21:17, 12 January 2021 (UTC)
 * Undo the revert.
 * Migrate the text of the edit to the Tutorials page.
 * With this, please explain WHY it belongs on the tutorial page instead of here.
 * Explain why it was removed rather than moved.


 * This is an article, not a tutorial. The intent is to present objective knowledge about elements in Minecraft and the game's mechanics. Your text was pure tutorial advice and subjectivity: "make sure you move...", "appears to be", "seems to be", etc. We also avoid the pronoun "you" in article prose, but not tutorials. That edit was inappropriate for an article and shouldn't be restored. It may be appropriate for a tutorial page if a suitable one exists.


 * As to why it was not moved: It was your edit, and you are responsible for finding the correct place for it if you think it needs to be said. That burden isn't on anyone else to move it just because you put it where it doesn't belong. When you get notified of a revert, it's your choice what to do about it. Initiating a discussion on the talk page is one good choice, so I thank you for that. Amatulic (talk) 04:42, 13 January 2021 (UTC)


 * That's acceptable. I am kind of new to this wiki. However, I did look at putting it on the tutorial page, and it didn't seem like a proper fit to me. But, your argument is sound. I'll add the text there.


 * Thank you for this discussion! Jim SirDaddicus (talk) 14:49, 13 January 2021 (UTC)


 * On the English Wikipedia, WP:BRD (bold, revert, discuss) is a good practice on any wiki, and you followed it above: be bold and edit, and then if you are reverted, discuss it. There's also a mechanism on a "diff" page to thank an editor for reverting you if you agree with the reasoning in the edit summary, and then there's no need for discussion. Amatulic (talk) 18:53, 13 January 2021 (UTC)

Bedrock multiplayer player marker colours
when playing on a multiplayer realm with near 10 players, a locator map shows more marker colours than listed in this page. they include an normally functioning orange marker, a cyan marker, and a pink marker [almost visually similar to the magenta marker used for the end]. Should we update the image and the page to include these new colours of markers? – Unsigned comment added by A2K the DeltaWolf (talk • contribs) at 08:15, 24 January 2021 (UTC). Sign comments with