User talk:Amatulic

Drowned 1.14 tridents
Yes, I agree. It should be said in that way ShadowCooper78 (talk) 20:09, 30 May 2019 (UTC)

Regarding your edit to caves
To be clear, I have no idea how this works or if I'm even remotely doing this right. Feel free to blame me for being an idiot. It happens on the internet, I've gotten used to it. Also to be clear, when I changed the caves page on the 8th of July, it was because it was in such massive disrepair, no disrespect. It was worded poorly and informally. I rarely contribute to things like this, but it bothered me so much, I just had to fix it to the best of my ability. After I had done that, you went on to edit it once again, and you corrected some mistakes that I had missed when I went through it. Without fact checking, I think that the revision that I edited was primarily your product, although I could be wrong. I don't know. I just wanted to let you know that I agree with you on your most recent edit. –Preceding unsigned comment was added by 173.26.0.84 (talk) at 9:24, 10 July 2019 (UTC). Please sign your posts with
 * I thought your edits were fine, and no it wasn't primarily my product, I just happened to make an edit to that article before you did. ~ Amatulic (talk) 13:44, 10 July 2019 (UTC)

Thank you
Thanks for your good edits. itsMatyh (talk) 02:58, 23 October 2019 (UTC)
 * And thanks for yours too. ~ Amatulic (talk) 14:00, 23 October 2019 (UTC)

Tutorials/Turtle farming
Just wondering (because you created this and added most of the content), is there a specific reason why you would need to hunt for turtle eggs that have already been laid? Why couldn't you just breed any turtles you find and use those turtle eggs? At least that's what I did for my turtle farm in the current version. --Madminecrafter12 (Talk to me 12:58, 23 October 2019 (UTC)
 * The first time I set out to build a turtle farm, I found eggs before I found any turtles. In fact I was having trouble finding turtles, so at the time I figured it was easier to look for eggs on land (or mating turtles) than trying to find turtles in the water. That's probably why the tutorial seems biased toward hunting eggs.
 * I clarified the section on obtaining eggs to give more equal emphasis to hunting versus breeding. ~ Amatulic (talk) 14:07, 23 October 2019 (UTC)

Talk:Splash
Hello, I'm not sure your latest edit there was useful. That user evaded blocks and filters to keep on pushing their (questionable) point of view on the Splash article proper, which I believe is enough to consider their continued involvement unwanted. I understand you were acting in good faith, so this is not a warning or a moderative notice of any kind. Just sharing my thoughts on this. If you believe I or other admins should have done something differently, please let me or another admin know.

Discord is the platform that hosts the "server" used by editors for real-time text chat coordination. The wiki page about the server is linked from the sidebar. --AttemptToCallNil (report bug, view backtrace) 01:34, 20 September 2020 (UTC)
 * Thanks. I hadn't noticed that link. The meaning behind my comment on Talk:Splash was that one shouldn't assume things about others, and I used myself as an example of the anon's faulty assumptions. ~ Amatulic (talk) 03:17, 20 September 2020 (UTC)

Question about twisting vines
Hey User:Amatulic I noticed that you reverted my edit on Twisting Vines. I have some proof that twisting vines were meant to stop fall damage. Here is a video that shows this and an article to from the minecraft bugs that talks about that twisting vines are supposed to stop fall damage. Here is the pic: Here is the video at this link. https://www.reddit.com/r/Minecraft/comments/hawh11/you_can_place_twisting_vines_under_you_to_negate/ Talk to me back and if you approve I will re-add my edit. --Brenty333 (talk) 18:47, 10 December 2020 (UTC)


 * Hi I don't doubt the fact you were trying to convey. I reverted your edit primarily because mainspace articles are not tutorials, and the purpose of your edit seemed to be giving playing advice as if the article was a tutorial. Also, mainspace articles have a more formal tone than tutorials, so we avoid the pronoun "you" in articles.
 * Looking at the version of the article when you made that edit, I just now noticed that your edit wasn't necessary, because under the Twisting Vines section, the article already said what you wrote: "Twisting vines can also be used similarly to a water bucket, as it can prevent fall damage." So there isn't any need to add your text back in; it's basically already there. Amatulic (talk) 05:13, 11 December 2020 (UTC)

About the annoyance from 116.882.69
Regarding :

I have seen you have to constantly revert edits from this ip ever since September. Have you ever considered reporting them on the Admin Noticeboard, or warning them on their talk page. It must be hard having to constantly having to undo their poorly attempted edits such as their comparisons with random mobs and their tutorial-like edits all the time. This person has not learned even after i told them on their talk page so i am thinking a block (most likely Permanent) would be necessary. What are your thoughts? James Haydon (talk) 04:34, 14 December 2020 (UTC)
 * As I said on the IP's talk page, the fact that some edits are actually pretty good keeps me from requesting a block.
 * I feel that a temporary block to get his attention and get him to start communicating would be helpful.
 * I think the IP can be a good editor, he clearly isn't a vandal, he is acting in good faith. He just needs to listen to guidance and lose the fanboy perspective when editing and pay more attention to grammar and spelling.
 * The address is from Singapore, and having been there numerous times myself (including for my own wedding), I know everyone there is pretty fluent in English although they do have their own peculiar way of using English. Amatulic (talk) 16:07, 14 December 2020 (UTC)
 * Okay but them not responding to anything on their talk page and that they never summarize their edits will make it worse of them long term. I recommend they give a reason for this or stop. They could speak English very well as you mentioned so i don't get why they have not yet said anything. James Haydon (talk) 16:12, 14 December 2020 (UTC)
 * I have started a discussion at MCW:AN. Amatulic (talk) 03:30, 15 December 2020 (UTC)
 * Well it looks like they were never blocked and that discussion went nowhere so I guess we will have to wait even longer. James Haydon (talk) 20:14, 7 February 2021 (UTC)
 * That IP address has been quiet for a week. Either that person has taken a break or his ISP has changed his address. Amatulic (talk) 20:18, 8 February 2021 (UTC)
 * They actually created an account. TheGreatSpring (talk) 02:09, 9 February 2021 (UTC)

Which account?Humiebee (talk) 02:12, 9 February 2021 (UTC)
 * Their account is User:KieranHafiz. TheGreatSpring (talk) 03:34, 9 February 2021 (UTC)
 * If that's the same person, he's being unusually communicative in the comment section of his profile page. The IP address never once engaged in conversation on any talk page. Amatulic (talk) 04:37, 9 February 2021 (UTC)
 * One of my evidence that they are the same person is the videos. TheGreatSpring (talk) 04:46, 9 February 2021 (UTC)
 * My theory is that they didn't know how to use talk pages and thought that using profile comments are easier. But hey, at least we can finally talk to him. James Haydon (talk) 18:32, 11 February 2021 (UTC)

Regarding your undoing my edit to spawner
Opaque blocks block light, spawners don't, thus not blocking light is not a propertry of opaque blocks yet spawners have it, therefore my edit was not a contradiction. – Unsigned comment added by Cool amp (talk • contribs) at 13:42, 18 December 2020‎ (UTC). Sign comments with
 * Hi I didn't object to your addition of the fact that spawners don't block light, I objected to the fact that the sentence you wrote would sound like a contradiction to any casual reader unfamiliar with the Minecraft definition of opacity. I was hasty in reverting you instead of rewriting the sentence, and I apologize for that. I have attempted to reword it so it makes more sense. Amatulic (talk) 00:07, 19 December 2020 (UTC)

Boss Fight Music
I recently saw that you removed links to the boss fight music on all the mini-boss and boss pages for minecraft dungeons. I'm assuming this is because of copyright issues. If that is the case, maybe we can shorten these tacks to 30 seconds and upload them as sounds to the wiki instead. James Haydon (talk) 23:42, 21 December 2020 (UTC)
 * Yes, we should not link to copyright violations on youtube. And a youtube link is especially inappropriate in the lead paragraph of any article. The purpose of those links smelled like clickbait to me, a means to attract views to someone's personal channel. I have no objection to short sound clips uploaded to this wiki and embedded in the article. Amatulic (talk) 01:57, 22 December 2020 (UTC)
 * Also something similar happened with recently where he added one of his own YouTube videos to the Rampart Captain article in order to show off its health. James Haydon (talk) 05:18, 9 January 2021 (UTC)

Rampart Captain trivia
So on the Rampart Captain page, there is this one ip that keeps adding this trivia saying that it hasn't been confirmed by the devs if this a mini-boss or not. I was going to revert this to your version, but they seem really keen that they are correct. Is there a way to get in contact with the dungeons developers to discuss this? I know it seems stupid to confirm this but the dungeons development team hasn't went into detail why it has so much health. James Haydon (talk) 18:31, 11 February 2021 (UTC)
 * There are an infinite number of speculations that haven't been confirmed by the devs. There is no need to state the obvious about one specific speculation that hasn't been confirmed. One might just as wells say on the rabbit page, for example, "The killer bunny could be added to Bedrock Edition, but that has not been confirmed by the devs" and it would be just as meaningless. Amatulic (talk) 20:10, 11 February 2021 (UTC)
 * Okay they just seem to really want that trivia there. If this argument continues and they don't seek the talk page then semi-protection might have to be an option James Haydon (talk) 20:52, 11 February 2021 (UTC)
 * Another anon removed it completely. I just put it back. The trivia can be there, but it doesn't need the speculative qualifier that the IP wants to add. That's the best compromise, in my opinion. Amatulic (talk) 21:01, 11 February 2021 (UTC)
 * Okay just make sure of that. James Haydon (talk) 21:21, 11 February 2021 (UTC)
 * Just letting you know that they added it back with this reason: "I'm not saying this again, THIS. IS. BIASED. TEXT. You are saying it is not a Mini-boss based on the fact it doesn't have a boss bar. By that logic, I could give a zombie a boss bar without any changes to the zombies stats, and it would still be considered a boss. We don't have any word from the devs if it is a mini-boss or not so it is not fully confirmed if it is a mob or not."
 * I don't think it is a good enough reason but it does surely seem like they know what they're talking about. James Haydon (talk) 15:05, 16 February 2021 (UTC)
 * I'm fine with not mentioning a mini-boss at all. Someone just removed that, leaving it saying it's the strongest non-boss in the game, which is true and nobody could argue with it. Amatulic (talk) 17:21, 16 February 2021 (UTC)
 * That was that did that, the IP's edit got undone but the whole part about it technically not being a mini-boss was removed. I think that will hopefully prevent further speculation and end this silly dispute. James Haydon (talk) 17:25, 16 February 2021 (UTC)

Tutorials/Defeating a Nether fortress
On the Tutorials/Defeating a Nether fortress page there is a section devoted completely to potions. I suggest that we move that whole section on potions to the Potion page. I just wanted to check with you before I did anything. --Brenty333 (talk) 18:58, 12 February 2021 (UTC)Brenty333
 * Hi The section Tutorials/Defeating a Nether fortress contains mostly tutorial instructions. Main space articles like Potion are not tutorials, they are for providing factual information about the game and its mechanics, not "how to" instructions. The only thing I see that would be appropriate for moving over to the potion page is the very first sentence. Amatulic (talk) 19:58, 12 February 2021 (UTC)

Revert of an ip's edit on Spawner
I noticed that you reverted an edit that removed the dubious tag. Spawners with chicken jockeys do spawn $$ but not in $$. I'm pretty sure that ip meant. When you made that edit summary, I assume that you refer to, right?Humiebee (talk) 02:10, 20 February 2021 (UTC)
 * Thanks, I replaced the tag with one that specifies Java edition. This sort of thing should be done more widely, in my opinion. While stuff gets developed for Java Edition first, Bedrock Edition has the larger installed base. Readers will more likely be playing Bedrock than Java, so the articles here should be slanted more toward Bedrock by default, specifying Java where there are differences between the two. Amatulic (talk) 02:31, 20 February 2021 (UTC)

Three grammar error
Sorry, I'm russian and don't know english language very well. ;)Maksom4ik (talk) 22:07, 20 February 2021 (UTC)
 * That's quite all right. Your English is much better than my Russian! Amatulic (talk) 06:30, 21 February 2021 (UTC)

Moving names
Hello! I reverted your moves at Deepslate Tiles and Deepslate Bricks because those are their in-game names. Look at Stone Bricks for example. TheGreatSpring (talk | contribs) (Tagalog translation) 02:57, 25 February 2021 (UTC)
 * Woops, you're right. Thanks. Amatulic (talk) 03:34, 25 February 2021 (UTC)

Calcite edit
Rephrased my personal subjective speculation: "* Calcite is the primary mineral in marble." That good, bro? ——24.5.252.198 17:55, 27 February 2021 (UTC)
 * Better, but unnecessary and irrelevant to the page. Anyone who doesn't know what calcite is can always google it. Amatulic (talk) 19:06, 27 February 2021 (UTC)

Your recent edit to mcw:Style guide
In this edit you provided the edit summary "this guide advocates avoiding second person pronouns, so the guide itself should avoid doing so". Don't you think you're being a bit pedantic? The Style Guide is mostly instructions and guidance for writing articles; it's not an article itself. In fact, it's closer to a tutorial, and it makes a specific exemption for tutorials allowing second person pronouns. Your edit does no harm so maybe I shouldn't even have questioned it, but it followed hard upon another edit which you summarized as "grammar" and in which I counted 26 changes, not a single one of which I agree was a grammatical error under any but the most stringent of regimes. I sometimes trend toward the same degree of strictness when I'm feeling vexed or worried, so I'm not ripping on you, but if you're feeling uptight about something maybe it would be a good time to take a walk and relax for a bit. Please forgive me if I'm being too personal. — Auldrick (talk) 22:03, 28 February 2021 (UTC)
 * Hi Auldrick. Yes, I completely agree I was being pedantic. I also never claimed that my grammar changes were corrections. I consider them improvements. The grammar wasn't strictly wrong to begin with but I felt it could be improved. Style guides themselves are pedantic by nature, or there wouldn't be a point to them. Amatulic (talk) 22:07, 28 February 2021 (UTC)
 * (As for taking a walk... I truly wish I could. I broke my left big toe yesterday when a heavy object fell on it, and the best I can do today is hobble painfully.) Amatulic (talk) 22:10, 28 February 2021 (UTC)
 * OOOH, I'm terribly sorry to hear that, hope it heals quickly and completely. Thanks for being so gracious. — Auldrick (talk) 22:43, 28 February 2021 (UTC)
 * Well, X-ray confirms a fracture, and the front 1/3 of my toe is turning scary-black, so there's no hope of healing quickly, unfortunately. Because I can't move around much, I have few options other than to sit around and be pedantic. :) Amatulic (talk) 22:50, 28 February 2021 (UTC)
 * Though I'm sure your doctor told you what to do, I encourage you to consult them again if it gets terribly painful or the swelling gets worse. Clearly a blood vessel was broken, and if the vein is obstructed it could become serious, especially if the skin was broken. Good luck! – Auldrick (talk) 23:05, 28 February 2021 (UTC)
 * Unfortunately these sorts of things happen just before or on a weekend! The urgent care doctor referred me to a podiatrist to give a closer examination to the X-ray and advise me; in the meantime I'm trying to keep it immobile, put ice on it, walk (when I must) with a funny shoe that has a sole with only a heel and no toe, and take painkillers. I'll get it sorted out on Monday. The skin isn't broken; the injury is all internal. Amatulic (talk) 00:07, 1 March 2021 (UTC)
 * Feeling better now, I hope? — Auldrick (talk &middot; contribs) 00:38, 29 March 2021 (UTC)
 * Podiatrist said "let me remove that toenail, you'll feel better." Yeah, right. That was worse than the original injury; it ripped the nail bed completely off. Pain stopped after about 3 weeks, but at least it could drain. Flesh never fully skinned over but the toenail will grow over that. Amatulic (talk) 18:18, 26 May 2021 (UTC)

Forsen's Law Trivia
Okay someone added trivia about a twitch streamer to the End portal page, I am not a fan of this trivia at all, but they did leave a somewhat valid explanation for their addition. Let me know what you think, I am keeping it temporarily incase its useful for someone, but I don't think its all that necessary. I just came to notify you and see what you think about their reasoning about this. James Haydon (talk) 18:19, 5 March 2021 (UTC)
 * Okay I just saw you reverted it and gave a pretty good reason, hopefully they listen to your point and realize their mistake. But I won't be surprised if they revert your edit with the same nonsensical reason. James Haydon (talk) 05:26, 6 March 2021 (UTC)
 * The reference (Forsen's own video) is useless because doesn't validate the claim of this being a common joke. The whole thing is about a big speculation, and that has no place on this wiki, even in trivia. The OP is wrong in his edit summary: Trivia isn't "by definition" useless. See MCW:TRIVIA. It's meant for factual information about the topic that doesn't fit into the article. A fact about a fan's speculative experiment doesn't meet any criterion. Three different editors have reverted this trivia now. Amatulic (talk) 05:28, 6 March 2021 (UTC)
 * Okay if this trivia keeps getting added again repeatedly, then semi-protection will be necessary. This whole debacle reminds me a lot of the dispute that occurred on the Rampart Captain page, where poorly sourced speculative trivia kept getting added back with an unconcise/ignorant reason. I think I need to handle stuff like this better, but they get really defensive when you revert them. James Haydon (talk) 05:44, 6 March 2021 (UTC)
 * An admin generally wouldn't protect an article due to one disruptive editor. The solution would be to block that editor. Amatulic (talk) 05:50, 6 March 2021 (UTC)
 * Okay but it's just to prevent other ip users from adding that trivia back for some time. Considering on the rampart captain page, there was at least 3 ip addresses that added that speculative trivia there. James Haydon (talk) 05:53, 6 March 2021 (UTC)
 * And they added it back. Their edit summary being "Nice gatekeeping. The trivia stays, if you have constructive feedback on what an acceptable source is then provide it. Otherwise the page can easily be edited to remove other data without sources that doesn't fit your fast and loose rules." James Haydon (talk) 18:00, 10 March 2021 (UTC)
 * On Wikipedia, this would be considered edit-warring, and result in a block. Three different people have reverted that edit now. It's speculation, it doesn't belong, and the source cited doesn't support the assertion being made. I left a polite message on the IP's talk page, but I don't expect that it will be noticed. Amatulic (talk) 17:28, 11 March 2021 (UTC)

Sorry, I should have looked more closely
I apologize for being overly aggressive while undoing your edit today. I saw that the first instance was a hypothetical conditional, then checked that each of your remaining changes was changing future tense to present, and just assumed they were additional instances of the same. I'll be more careful in the future. (I did notice, incidentally, that you changed Copper to copper and left that one alone.) – Auldrick (talk &middot; contribs) 22:54, 28 March 2021 (UTC)


 * I wasn't upset or anything. I know we're all here trying to do our best to improve things, particularly the administrators. I have seen few instances in which future tense is necessary. Most of them are factual implications (zero-conditional assertions) describing objective rules, rather than hypothetical conditions.


 * By the way, maybe you can help me with something: I ported Template:Tree list over from Wikipedia, and it works except for the sub-Template:Tree list/branching, which requires Template:Tree list/styles.css (which was changed to the correct content type by another admin), but the tag Wikipedia uses to include a CSS sub-page isn't supported here. Do you know how that might be accomplished? Amatulic (talk) 23:10, 28 March 2021 (UTC)


 * I don't know anything about it myself, but see this MediaWiki documentation. It sounds like you would need an option to be enabled in MediaWiki, which might be something Dhranios could do or you might have to ask a Gamepedia/Fandom wiki manager for it. You could also copy the CSS code into a personal CSS page defined in your MCW preferences, but of course that would only work for people who take the steps to enable that. – Auldrick (talk &middot; contribs) 23:23, 28 March 2021 (UTC)
 * Thanks, I wasn't aware of that documentation. I knew I could use my own personal CSS page, but that wouldn't help anyone if I used a tree list in an article. I'll ask Dhranios first. Amatulic (talk) 00:29, 29 March 2021 (UTC)

About the images on your userpage
There's a section on your user page with images you uploaded to the wiki. However, two of the images have been replaced with renders, giving the impression that you can use rendering software. Do you mind if these images are removed, because those renders were uploaded by other users. The images I'm talking about are the Moolip image and the Jack o' lanterns disabling a Blaze spawner image. James Haydon (talk) 14:13, 10 May 2021 (UTC)


 * Done.


 * I have no idea why anyone would want to create an isometric render of the blaze spawner disabled by jack o' lanterns. My son and I came up with that by experimentation, and I added it to the spawner article as a counterpoint to what I considered needlessly elaborate examples on the page. It subsequently generated a bit of controversy after it was removed and added back, because this method apparently doesn't work in Java Edition, and even in Bedrock Edition it doesn't work in all cases (see Talk:Spawner). So I don't understand why someone would immortalize a rather obscure solution with an isometric view. Amatulic (talk) 16:29, 10 May 2021 (UTC)
 * Yeah that's odd. Should it still be removed from the page and deleted, even if it's an isometric render? James Haydon (talk) 16:32, 10 May 2021 (UTC)
 * I removed it from my page, but I think it should stay in the article, as it is a valid way to disable a blaze spawner. I added a clarifying note to the caption text. I just found it odd that someone would re-render it isometrically. In my opinion, articles should focus more on Bedrock-specific features when possible, because Bedrock Edition has the larger installed base. Amatulic (talk) 16:43, 10 May 2021 (UTC)

A user that adds unsourced info about Hidden Depths
There has been this one editor named that keeps adding unsourced trivia to the Hidden Depths page. Can you warn them on their talk page. They don't seem to be listening to any of my or your edit summaries seeing how they keep adding the same unsourced info without an explanation. They also can't seem to move pages seeing how they copy paste a page's content on to another's. I need someone that can knock some sense into this guy. James Haydon (talk) 01:27, 15 May 2021 (UTC)
 * I noticed it too, and I left a polite note on his talk page. He's acting in good faith, but seems unfamiliar with the rules. Amatulic (talk) 02:46, 15 May 2021 (UTC)

About Fall damage
A person named Zachbarbo removed this redirect and replaced it with a table. You said this table was highly inaccurate, so I want you to explain to Zachbarbo why their table is inaccurate and why they should just keep that page as a redirect. This table is also formatted incorrectly, being to the right as well as being highly unfinished. It's the same table you removed in this edit. James Haydon (talk) 15:24, 21 May 2021 (UTC)
 * For your convenience, this edit is what I'm talking about. James Haydon (talk) 15:30, 21 May 2021 (UTC)
 * I added a note to User talk:Zachbarbo. Amatulic (talk) 17:31, 21 May 2021 (UTC)
 * Hopefully he gets it by now. He ssems like a good faith person, but does need to see the Style guide, and maybe the Wiki rules. James Haydon (talk) 17:33, 21 May 2021 (UTC)

Renewable because of creative?
To my knowledge, the EDU toggle does not enable creative ( or even disable achievements ). Also, the article renewable resource literally says in survival and without commands. Enabling EDU does not require commands but creative does (if you don't use the settings button but that is just an easy . The article in renewable resource says this,

I don't know how creative is an argument as If you use the argument It can only be obtained in creative than bedrock, command blocks, structure blocks, structure voids, jigsaw blocks, and more commands/creative only items would be renewable. Humiebeetalk contribs 21:48, 30 May 2021 (UTC)
 * 1) It is a command.
 * 2) It needs to be in survival
 * 3) Education Edition toggle does not require creative.


 * Humiebee, I see your point... but I must ask, do you have Bedrock Edition? Enabling Education Edition requires that cheats be activated. The Education toggle isn't available unless you switch to creative or activate cheats. To get any of the features of Education Edition in a survival game, you must start out in creative. Features that are available only in Education Edition (such as the ability to create ingredients to craft things like balloons) must be obtained in creative mode, or they are not obtainable at all.


 * The renewable resource article is written from a Java edition perspective (as is most stuff on this wiki). That article's definition of "renewable" does not account for the fact that Education Edition is a unique game mode that has no analogy in Java Edition. That is a problem for the renewable resource article, which should be corrected.


 * Once you give yourself an element constructor and a compound creator (which are not available unless you are in Creative), you can switch to survival mode, and still use those things to create elements and compounds, and construct objects such as renewable balloons. If you don't have the element constructor or compound creator, it doesn't matter what the Education toggle is set to; you aren't playing Education Edition then. If you are using these in a survival game, then balloons are indeed renewable.


 * It seems strange to label something non-renewable when it clearly is renewable in the context of Education Edition. Amatulic (talk) 22:39, 30 May 2021 (UTC)
 * I have BE but not EE. To my knowledge, you do not spawn with an element constructer in EE. I get the point of not being EDU if you don't have those things. What I noticed is that the EDU toggle is meant for creative mode which violates the definiton for renewable resource (in a Java point of view?). Instead of looking at this with a BE perspective, maybe we need to look at this with an EE perspective. In an EE perspective, it is NOT renewable as you don't spawn with items when you load the world (I don't have EE but I have seen someone else use it before). So from a BE perspective, it might be renewable depending on how you look at it but in an EE perspective, it is not renewable. Also, the param will get removed (according to MCT:CP) so this discussion will become irrelevant once the change is eventually made. Humiebeetalk contribs 00:02, 31 May 2021 (UTC)
 * If you're referring to MCT:CP, that was my proposal, which ended up with people supporting removing that parameter. That's fine with me, because it doesn't make any distinctions between what is reasonably renewable, what is not reasonably renewable, and what is renewable in certain contexts. Amatulic (talk) 00:29, 31 May 2021 (UTC)

Regarding your edit to Fishing.
The previous editor (SirDaddicus) seemed to be asserting (based on their tests), that to catch treasure, the pool area must also be open to the sky (that is, underground pools are not only slower, but cannot catch treasure). I have not tested this myself, have you? --MentalMouse42 (talk) 01:36, 30 June 2021 (UTC)
 * Thanks. I replied on Talk:Fishing. Amatulic (talk) 02:12, 30 June 2021 (UTC)

Problem with the sounds in fandom mobile
there's a problem at sounds in fandom mobile. 105.186.80.156 12:17, 5 July 2021 (UTC)
 * I never use mobile devices for wiki work but I just tried accessing the creeper article. The sound icons are being compressed into a drop-down menu, which is correct behavior for small displays. However, when I tap on the menu item, it opens into a blank list. I can still tap blank rows in the list and hear sounds, but there are no icons. The best approach is to report it at Minecraft Wiki talk:Community portal. And include more detail. Amatulic (talk) 13:33, 5 July 2021 (UTC)

Why merge Dungeons piglin to Dungeons Piglin Mobs?
After you merge it, there are no sounds! And I am worried that the Piglin page is being merged to the piglin variants. Shagufta Arai (talk) 08:11, 18 July 2021 (UTC)
 * Minecraft Wiki:Style guide says that article titles should be singular, not plural. Because there was an article called "Piglin" and an article called "Piglins", this was confusing, so I merged them to the singular title. I had to go to sleep before I could finish. The sounds are there now. Amatulic (talk) 15:59, 18 July 2021 (UTC)


 * Is it okay for me to move the information on MCD:Piglin to MCD:Piglin (species)? My idea is to migrate the content currently on MCD:Piglin so that the Piglin can have its own page while no work made on the page is deleted and is instead given its own page since the other Piglin enemies get their own page. The last thing I would want to do to another editor is to remove or destroy their hard work and I apologize if I gave you the assumption. Perhaps we can lay down past mistakes and continue on better terms with one another? Aaron526 (talk) 02:37, 20 July 2021 (UCT)


 * I'm pretty sure that MCD:Piglin and MCD:Piglin (species) are swapped. Do not do copy-paste moves. TheGreatSpring (talk | contribs) (Tagalog translation) 02:45, 21 July 2021 (UTC)


 * Ah, OK, I get what you're doing now. Yes, I agree. The Piglin article can be about the regular piglin and Piglin (species) can be the disambiguation page, although it should probably be named Minecraft Dungeons:Piglin (disambiguation). "Species" isn't accurate though, as a species refers to one kind of animal. "Genus" would be scientifically accurate but kind of weird in a game wiki. Maybe Minecraft Dugeons:Piglin (race)? Amatulic (talk) 02:58, 21 July 2021 (UTC)


 * Piglin before the move was Piglins (the species). Piglin (species) before the move was Piglin (the mob). TheGreatSpring (talk | contribs) (Tagalog translation) 03:09, 21 July 2021 (UTC)
 * None of those are good disambiguating terms. Amatulic (talk) 03:10, 21 July 2021 (UTC)


 * Yes I know that they are not good disambiguation terms. TheGreatSpring (talk | contribs) (Tagalog translation) 03:14, 21 July 2021 (UTC)

Realms page Youtube links
I get that we cannot have unrelated Youtube videos linked everywhere, but without the links there is no (good) way for someone to find content that is no longer accessible via Realms. The Twitter links and minecraft.net pages won't help either (unless they just happen to have the youtube video embedded already), because those posts have no direct download links and only inform people that those maps were added to Realms (at some point).

If a user wishes to play a map that is no longer on Realms (due to being for older versions for example), these Youtube links would allow them to find the map.

Yes, for most other pages it wouldn't make sense to add user generated video content (bias, possibly wrong information, possibly alternative official content available etc.), but that section of the Realms page is literally about user generated content. It's on topic, it's not excessive advertising nor does it distract the user from the content of the page.


 * I'm having trouble understanding how content that is no longer accessible has any relevance to an article about a current feature in Minecraft. It seems to me like a maintenance burden that will grow without bound.
 * I also see no context surrounding the entries in the article. There is no way anyone would know that he "wishes to play a map" listed there. It looks like an indiscriminate list. Amatulic (talk) 20:09, 18 July 2021 (UTC)


 * The thing is this content was accessible, and people that have played these maps usually don't know that updates can break maps and hence are confused why they don't see the map they wanna play in the list anymore. So they might look in the wiki for the list of maps, find the map and would now be at a point where they'd have to google the map name and pray they find anything. If we have the youtube links (or other links that directly refer to the page where they can download it) they would have an easier time finding the map again (and also finding out if that was the map they were looking for in the first place). Dragonmaster95 (talk) 09:31, 20 July 2021 (UTC)'''

half private stuff of wandering trader
Hey, so I decided to not flood the wandering trader page with the half-private stuff but still answer your answer. The Minecraft Dungeons, I don't like this game. I buyed it but it isn't Minecraft anymore it's just Minecraft's visual style.

This style guide violations is good that you watch them. In fact you talking about this motivated me to read this and as such I have some questions: So first and most important: The style-guide says, you have to give sources for information that is not trivial. But looking at code is not trivial and source code is not an official source for information and therefore even if it is correct, because we tested it and we looked into the code -- like we did in the fishing article -- theoretically it is not allowed to post it into the article. How to get around this? How to give code as a source of information? I already asked this question into the german wiki (yes I'm a german) but I got no answer. And the second not that much important question is, does the style guide also apply for the talk pages? I'm interested in your answers.

For your remote island survival I find that interesting so how do you get wood? Can you plant trees? I cannot imagine playing minecraft without trees. Maybe I play this for my next world :-) Also what stops you from just swimming 1000 blocks to the next forest and get oak tree saplings and therefore villagers? Is it just forbidden?

For the monument It's interesting to play with the new axolotls. I never cleared myself a monument with them. Can you tell me how they are? I'm just curious. GuiTaek (talk) 21:40, 17 August 2021 (UTC)


 * Let me clarify that MCW:Style guide says that sources aren't needed if a fact is verifiable in game. If you perform a test that others can perform, if you look at code that others can look at, all that is verifiable and doesn't need sources. However, if you say something about a feature that doesn't exist yet, you had better provide an official source verifying the claim.
 * The Java Edition seed I suggested for island survival puts you on an island with two or three trees. The island I started on in Bedrock Edition (it's the "Ocean Monument Ahead" seed from the seed picker) puts you on a reasonably sized but cozy island with a small number of trees, but a nice variety: oak, birch, and acacia. You just need one tree to start with, and breaking all the leaves gives you at least one sapling to keep growing more trees. While trees are important, a source of food is more important, because you don't have a lot of land area to explore. You can swim after fish to kill them with a sword, you can harvest tall grass to get seeds to plant. You can also harvest kelp, a lot of kelp, but it doesn't last long as food. Once you have wheat and more seeds, if you have a couple of chickens you can breed them. And harvesting oak trees gives you apples. You don't want to kill off livestock unless you can breed them. Once you get two pieces of string, though, you are set for food because you can make a fishing rod, and get enough fish to last a long time -- and the fishing rod likely can fish up another rod that may be enchanted.
 * Wandering traders are always around, bobbing offshore. I used to kill them because I wanted the leads. I couldn't trade with them, so leads were the only thing they were good for. I eventually did trade with two of them after getting emeralds from some patrols that showed up.
 * Nothing stops you from swimming away from your island, but you can get attacked while swimming (drowned and guardians if you get close to a monument). The point of island survival is the challenge of surviving on an island and building up your resources so that you can venture out and explore safely. In my case there is no village within a day's journey from the island; I checked the same world in Creative and there's a village a couple thousand blocks away. Not interested. And my objective in this game is to take over an ocean monument, which happens to be right next to my island. I've been playing this world on and off for more than a year now. I've built an underground slime farm (that took months), a skeleton farm from a dungeon spawner, a zombie farm from a dungeon spawner (I'm using this as a slow source of iron; I've mined out most of the iron as far as I can tell), explored shipwrecks and found treasure, and I am about half done clearing out the water in the monument, all in Hard Survival mode. There are also two more monuments within sight of this one that I can tackle if I want. I doubt I'll ever need to go into the Nether, there's so much to do in the Overworld.
 * I'm breeding axolotls in one of my monument rooms that I have left filled with water. There's a warm ocean about 350 blocks away where I can catch tropical fish in a bucket to breed them. The axolotls cleared out the two elder guardians in the wings before I even realized there were axolotls around. I started this game in 1.14, axolotls were introduced in 1.17, guardians and elder guardians didn't fire lasers at axolotls, so a single axolotl could wear down an elder guardian to death. The axolotl would get stung, play dead and heal, then attack the elder guardian, get stung, heal, etc. until the elder guardian died. I just happened to kill the elder guardian at the top of the monument about an hour before the other two were killed by axolotls, without me knowing it. I didn't understand why I was suddenly no longer getting hit with Mining Fatigue. Then I realized axolotls must have killed the other two elder guardians.
 * That won't work anymore. In 1.17.10 the guardians started firing lasers at them, so you need a whole bunch of them to take down an elder guardian. So I haven't really needed the axolotls in this game (they did all the work without me knowing it) but I would need them if I took over another monument. Amatulic (talk) 03:21, 18 August 2021 (UTC)
 * Nothing stops you from swimming away from your island, but you can get attacked while swimming (drowned and guardians if you get close to a monument). The point of island survival is the challenge of surviving on an island and building up your resources so that you can venture out and explore safely. In my case there is no village within a day's journey from the island; I checked the same world in Creative and there's a village a couple thousand blocks away. Not interested. And my objective in this game is to take over an ocean monument, which happens to be right next to my island. I've been playing this world on and off for more than a year now. I've built an underground slime farm (that took months), a skeleton farm from a dungeon spawner, a zombie farm from a dungeon spawner (I'm using this as a slow source of iron; I've mined out most of the iron as far as I can tell), explored shipwrecks and found treasure, and I am about half done clearing out the water in the monument, all in Hard Survival mode. There are also two more monuments within sight of this one that I can tackle if I want. I doubt I'll ever need to go into the Nether, there's so much to do in the Overworld.
 * I'm breeding axolotls in one of my monument rooms that I have left filled with water. There's a warm ocean about 350 blocks away where I can catch tropical fish in a bucket to breed them. The axolotls cleared out the two elder guardians in the wings before I even realized there were axolotls around. I started this game in 1.14, axolotls were introduced in 1.17, guardians and elder guardians didn't fire lasers at axolotls, so a single axolotl could wear down an elder guardian to death. The axolotl would get stung, play dead and heal, then attack the elder guardian, get stung, heal, etc. until the elder guardian died. I just happened to kill the elder guardian at the top of the monument about an hour before the other two were killed by axolotls, without me knowing it. I didn't understand why I was suddenly no longer getting hit with Mining Fatigue. Then I realized axolotls must have killed the other two elder guardians.
 * That won't work anymore. In 1.17.10 the guardians started firing lasers at them, so you need a whole bunch of them to take down an elder guardian. So I haven't really needed the axolotls in this game (they did all the work without me knowing it) but I would need them if I took over another monument. Amatulic (talk) 03:21, 18 August 2021 (UTC)
 * That won't work anymore. In 1.17.10 the guardians started firing lasers at them, so you need a whole bunch of them to take down an elder guardian. So I haven't really needed the axolotls in this game (they did all the work without me knowing it) but I would need them if I took over another monument. Amatulic (talk) 03:21, 18 August 2021 (UTC)
 * That won't work anymore. In 1.17.10 the guardians started firing lasers at them, so you need a whole bunch of them to take down an elder guardian. So I haven't really needed the axolotls in this game (they did all the work without me knowing it) but I would need them if I took over another monument. Amatulic (talk) 03:21, 18 August 2021 (UTC)


 * @code: Ahh I see thanks for the answer.


 * @emeralds: I don't understand why you don't make villagers. They are a HUGE game changer. Probably want a challenge huh?


 * @spawner: I never found one in survival worlds but I don't like using the seed to find something.


 * @trees: probably a good idea to have not that small islands that there are no trees. I don't know about bedrock, but in java, you can find emeralds in ship wrecks so maybe it's possible to start without trees?


 * @axolotl: Haha I also don't find them very useful as the ocean monument and maybe a copper farm are the only things you would use them for. Interesting that they used to be strong against the guardians.


 * @nether: Oh really? I really don't like to convert villagers with witches it's so exhaustive.


 * All in all I really feel like doing such a world :-) GuiTaek (talk) 17:23, 18 August 2021 (UTC)


 * Um... how do you "make" a villager in Survival? Don't you need two villagers to start with for breeding? In Bedrock, switching to Creative (even for a moment) activates cheats, and then you don't get any achievements / advancements awarded to you from that point forward. So my survival worlds are 100% survival with no cheats.
 * When I play survival, I use the cards I've been dealt, so to speak. That said, after I've played in a survival world for a while, I may create a parallel world in Creative for the purpose of looking around and locating things that I missed. Pretty much all I look for are villages (too far in my island world) and spawners. That's how I found a zombie spawner, which I could then plan to attack in my Survival game.
 * I converted the zombie spawner into a drowned farm, but I find the zombie drops more useful (enchanted armor) than drowned drops. The drowned drop copper ingots occasionally. In Bedrock they also drop nautilus shells.
 * Early in-game, I was fortunate to stumble across a skeleton spawner on my own, near the surface under my island. This explained why I could never sleep in a bed, because there were always monsters nearby, but never on the surface! It also explained why monsters never spawned on my island: the spawner maxed out the mob cap. While mining, I stumbled onto it, and died a few times trying to clear the skeletons. Once I did, though, I could make a skeleton farm for an endless supply of bows and arrows. It was long after that that I decided to explore a parallel world in Creative to see if there were other spawners around. Zombie spawners are the most useful.
 * Getting emeralds from shipwrecks didn't occur to me. I know how to find the treasure map, but don't have enough underwater time to look for the other chests. Then again, all I could use them for is trading with wandering traders, and they never have anything useful to offer. I bought a couple of things (like a glowstone) just because I thought it was cool to have, and I had a couple of emeralds from patrols. Amatulic (talk) 18:53, 18 August 2021 (UTC)
 * Early in-game, I was fortunate to stumble across a skeleton spawner on my own, near the surface under my island. This explained why I could never sleep in a bed, because there were always monsters nearby, but never on the surface! It also explained why monsters never spawned on my island: the spawner maxed out the mob cap. While mining, I stumbled onto it, and died a few times trying to clear the skeletons. Once I did, though, I could make a skeleton farm for an endless supply of bows and arrows. It was long after that that I decided to explore a parallel world in Creative to see if there were other spawners around. Zombie spawners are the most useful.
 * Getting emeralds from shipwrecks didn't occur to me. I know how to find the treasure map, but don't have enough underwater time to look for the other chests. Then again, all I could use them for is trading with wandering traders, and they never have anything useful to offer. I bought a couple of things (like a glowstone) just because I thought it was cool to have, and I had a couple of emeralds from patrols. Amatulic (talk) 18:53, 18 August 2021 (UTC)
 * Getting emeralds from shipwrecks didn't occur to me. I know how to find the treasure map, but don't have enough underwater time to look for the other chests. Then again, all I could use them for is trading with wandering traders, and they never have anything useful to offer. I bought a couple of things (like a glowstone) just because I thought it was cool to have, and I had a couple of emeralds from patrols. Amatulic (talk) 18:53, 18 August 2021 (UTC)
 * Getting emeralds from shipwrecks didn't occur to me. I know how to find the treasure map, but don't have enough underwater time to look for the other chests. Then again, all I could use them for is trading with wandering traders, and they never have anything useful to offer. I bought a couple of things (like a glowstone) just because I thought it was cool to have, and I had a couple of emeralds from patrols. Amatulic (talk) 18:53, 18 August 2021 (UTC)


 * @villager: I never find a village for villager I always create a village it's a lot easier. See Curing. If you are not familliar with villagers I can tell you something it'd like to have known earlier: you can drop the price of nearly all trades to one emerald (at least in java) for ever by converting to a zombie and than curing 5 times.
 * @skeleton spawner: this seems to be lucky.
 * @"cards been dealt": A lot of player use for example chunk base to find slime chunks or something like a tnt-duper or build a gold farm
 * over the nether ceiling, I really don't like it. I always feel bad when I do such things. Of course I didn't meant you to cheat a ::::villager then it's getting really boring.
 * In java edition, it is possible to make some air bubbles under water. The most used strategy are wooden doors. They are really helpful but I think they don't work in bedrock edition. Maybe there is something else? If you would have gone to the nether I would say water breathing potion but I guess that's no option? What is about the enchantments or the turtle helmet? I guess you don't have a beach?
 * Yeah, in java edition you don't get emeralds from patrols unfortunately :-( GuiTaek (talk) 20:56, 18 August 2021 (UTC)
 * In java edition, it is possible to make some air bubbles under water. The most used strategy are wooden doors. They are really helpful but I think they don't work in bedrock edition. Maybe there is something else? If you would have gone to the nether I would say water breathing potion but I guess that's no option? What is about the enchantments or the turtle helmet? I guess you don't have a beach?
 * Yeah, in java edition you don't get emeralds from patrols unfortunately :-( GuiTaek (talk) 20:56, 18 August 2021 (UTC)
 * Yeah, in java edition you don't get emeralds from patrols unfortunately :-( GuiTaek (talk) 20:56, 18 August 2021 (UTC)
 * Yeah, in java edition you don't get emeralds from patrols unfortunately :-( GuiTaek (talk) 20:56, 18 August 2021 (UTC)


 * In an island survival game with no villagers around, you cannot get a villager from a zombie villager, at least not early in game, because there is no way to obtain a potion of weakness. Potions of any sort are out of the question. One can make a golden apple. I have also never seen a zombie villager spawn in my game, except from the zombie spawner, but then there are so many other zombies around that isolating the zombie villager for healing is near impossible. I could monitor the spawner and turn it on just long enough to spawn one monster at a time and then turn it off, then if it's a zombie villager I keep it otherwise I kill the zombie. But then there's still the problem of curing the zombie villager with no potion.


 * In Bedrock Edition, air bubbles are not possible in water source blocks. Everything is waterlogged. Only flowing water can be displaced by doors and other stuff. I have a gold helmet with Respiration III that I got from my zombie farm, and that has been a great help because it gives you a full minute underwater, but you pretty much have to know exactly where to go in a shipwreck in a deep ocean (which is all there is around me) and not spend time exploring the shipwreck.


 * In any case, I wanted the challenge of conquering a monument with the resources available. As I was mining under my island, I saw slimes, which meant I had a slime chunk, so I spent a long time converting it to a slime farm. That really helped with the monument because under constant mining fatigue, slime blocks are most useful for building temporary support structures and destroying them instantly.


 * Once I'm done with the monument, I have another seed that has a village on the edge of a canyon with a stronghold exposed in the canyon. That should be interesting to get into a stronghold early on in the game. I expect it would be easier than the ocean monument, because I don't have to contend with water, just bring a lot of torches and a good ranged weapon and a good sword, and make a careful map so I don't get lost.


 * Vindicators can drop an emerald in Java Edition, so I don't see why you couldn't get an emerald from patrols. Not all patrols have vindicators, and not all vindicators drop emeralds. But I have collected 10 ominous banners from patrols I've killed, and three of them got me an emerald. Amatulic (talk) 23:24, 18 August 2021 (UTC)