Talk:Skeleton

Please merge Strays with Skeletons
You're thinking "why not merge bows with arrows?" but they are quite similar. I'm excluding Wither Skeletons because they're too different (the drops, the height, the appearance, the weapon of choice, etc.) Otherwise, it would be a load to deal with. I realize that they were together a while back, but looking at the similarities (ranged weapon, drops, height, light level conditions, etc.) I believe we should "remerge" the two pages. 98.230.115.82 14:46, 15 March 2020 (UTC)


 * The stray is a completely different mob though, I don't think it should be merged for that reason. --Morpheus836 (Greymagic27) (talk) 14:50, 15 March 2020 (UTC)

Commands
If I spawn a skeleton with the command /summon skeleton, a normal skeleton would spawn. But if I spawn the skeleton with a custom name or even type in /summon skeleton ~ ~ ~ {}, the skeleton will hold air. If I spawn a mob riding a skeleton, or a skeleton riding a mob, the skeleton will be unarmed. The same thing happens with zombie piglins, and wither skeletons. Is this all a bug? 173.47.246.189 23:00, 18 February 2021 (UTC)

Skeleton Intelligence
If a skeleton sees a better bow on the ground will it pick it up trading out its other bow? –Preceding unsigned comment was added by 199.216.38.38 at 19:46, 9 March 2021. Please sign your posts with


 * Pretty sure. I did a an experiment where I put a large amount of skeletons in one spot, and threw in some diamond armor to see which one would pick it up, then, I threw a fully-enchanted bow at the skeleton that picked up the armor, and the skeleton picked it up. I then threw a weaker, non-enchanted bow at the skeleton, and it didn't pick it up. So it seems that skeletons that can pick up loot will pick up bows that are stronger than the one that they already have, but won't pick up bows that are weaker than the one they have. --Ultsppi (talk) 22:57, 9 March 2021 (UTC)