Commands/summon

Summons an entity.

Syntax

 * Java Edition


 * Bedrock Edition

Arguments

 * Specifies the entity to be summoned. See all Entity ID
 * Specifies the entity to be summoned. See all Entity ID


 * Specifies the position to summon the entity. If not specified, defaults to the position of the command's execution.
 * Specifies the position to summon the entity. If not specified, defaults to the position of the command's execution.


 * Specifies the data tag for the entity.
 * Specifies the data tag for the entity.
 * Specifies the data tag for the entity.


 * Must be either a single word (no spaces) or a quoted string.
 * Specifies the in-game event for the entity. Should be a spawn event (event name for entities in behavior pack).
 * Specifies the in-game event for the entity. Should be a spawn event (event name for entities in behavior pack).


 * Must be either a single word (no spaces) or a quoted string.
 * Specifies the name of the entity.
 * Specifies the name of the entity.

Examples

 * To summon lightning 10 blocks west of the current position:


 * Java Edition:
 * To summon a charged creeper at the current position named "Powered Creeper":
 * NOTE: CustomName is a JSON text component
 * To summon a spider jockey:
 * To summon a villager that trades 1 dirt block in exchange for 1 diamond:
 * Bedrock Edition:
 * To summon falling block summon falling_block
 * To summon a patrol captain pillager at the current position:
 * To summon a dolphin with the name "Dolphin" in a golden color:
 * To summon falling block summon falling_block
 * To summon a patrol captain pillager at the current position:
 * To summon a dolphin with the name "Dolphin" in a golden color:
 * To summon a dolphin with the name "Dolphin" in a golden color:
 * To summon a dolphin with the name "Dolphin" in a golden color:



History
Befehl/summon コマンド/summon 命令/summon