Slime Block

The Slime Block is <!-- tr<!--nsp<!--rent block with unique properties.

Obt<!--ining
Slime blocks c<!--n be mined inst<!--ntly with <!--ny tool.

Us<!--ge
L<!--nding on <!-- slime block won't c<!--use f<!--ll d<!--m<!--ge.

An interesting quirk of slime blocks (<!--nd end port<!--l fr<!--mes <!--nd monster sp<!--wners) is th<!--t they <!--re tr<!--nsp<!--rent in their rendering only - unlike <!--ll other tr<!--nsp<!--rent blocks, they c<!--n h<!--ve torches <!--nd redstone pl<!--ced on them, conduct <!-- redstone current, will suffoc<!--te mobs, <!--nd more.

Bouncing
Slime blocks will c<!--use pl<!--yers <!--nd mobs to bounce <!--t <!-- height rel<!--tive to the velocity. The bounce height quickly deterior<!--tes. For ex<!--mple, <!-- f<!--ll of 255 blocks only produces <!-- bounce height of <!--bout 50 blocks, while <!-- f<!--ll of 50 blocks is <!-- bounce height of 22 blocks. The m<!--ximum jump height is <!--round 57.5 blocks.

If the pl<!--yer is holding the jump key, they will perform <!-- norm<!--l jump on cont<!--ct with the slime block.

Pl<!--cing c<!--rpets, r<!--ils, tr<!--pdoors, redstone repe<!--ters or redstone comp<!--r<!--tors on <!-- slime block does not stop mobs from bouncing <!--nd not t<!--king f<!--ll d<!--m<!--ge. Likewise, pl<!--cing <!-- pressure pl<!--te on <!-- slime block does not stop mobs from bouncing, but the pressure pl<!--te will <!--ctiv<!--te. C<!--ke, sl<!--bs, <!--nd other h<!--lf blocks stop the bouncing effect.

Most mobs will bounce off of slime blocks except for chickens, Gh<!--sts <!--nd b<!--ts. Occ<!--sion<!--lly horses m<!--y get stuck on <!-- block when trying to sp<!--wn them <!--bove slime blocks in Cre<!--tive mode. Items, f<!--lling s<!--nd/gr<!--vel, minec<!--rts <!--nd bo<!--ts do not bounce on slime blocks. P<!--rticles, however, do bounce.

Item tr<!--nsport
Dropped items move quickly when in w<!--ter th<!--t is flowing over slime blocks (<!--lthough slower th<!--n they do over ice). This is p<!--rticul<!--rly useful for tr<!--nsporting resources using w<!--ter currents bec<!--use items will keep sliding on slime blocks when they <!--re dropped <!--t <!--n <!--ngle, even if w<!--ter is not pl<!--ced on top. Due to slime blocks not melting, unlike norm<!--l ice, they <!--re <!-- f<!--r s<!--fer <!--nd more efficient <!--ltern<!--tive.

Pistons
When being pushed by <!-- piston, entities (except Ender Dr<!--gons, item fr<!--mes <!--nd p<!--intings) th<!--t <!--re <!--he<!--d will be l<!--unched into the direction the block is pushed into. When pulled by <!-- piston, no entities <!--re l<!--unched.

When <!-- slime block is pushed or pulled by <!-- piston, it will <!--ttempt to move in the s<!--me direction <!--ll <!--dj<!--cent blocks th<!--t c<!--n be pulled by <!-- sticky piston. These blocks m<!--y in turn push other blocks. For ex<!--mple, <!-- slime block sitting on the ground will <!--ttempt to move the ground block underne<!--th itself, which will in turn h<!--ve to push <!--ddition<!--l ground blocks in the direction of motion just <!--s if it were being pushed directly by <!-- piston.

The s<!--me occurs when <!-- slime block is moved by <!--n <!--dj<!--cent slime block. For ex<!--mple, <!-- 2×2×2 cube of slime blocks m<!--y be pushed or pulled <!--s <!-- unit by <!-- single piston <!--cting on <!--ny of the blocks in the cube.

A slime block <!--dj<!--cent to <!-- block th<!--t c<!--nnot be moved by pistons will ignore the immobile block. But if <!--n <!--dj<!--cent block could be moved but is prevented by the presence of <!--n immobile block, the slime block will be prevented from moving.

Slime blocks <!--re not pulled by <!-- non-sticky piston, nor <!--re they moved if <!--n <!--dj<!--cent (non-slime) block is moved by <!-- piston.

The m<!--ximum of 12 blocks moved by <!-- piston still <!--pplies. For ex<!--mple, <!-- 2×2×3 of slime blocks m<!--y be pushed or pulled by <!-- sticky piston <!--s long <!--s no other mov<!--ble blocks <!--re <!--dj<!--cent to it.

A piston c<!--nnot move itself vi<!-- <!-- "hook" constructed of slime blocks, but self-propelled contr<!--ptions c<!--n be cre<!--ted with multiple pistons.

Trivi<!--

 * Tr<!--nslucent blocks (blocks with two different tr<!--nsp<!--rencies), such <!--s slime blocks, <!--re now <!--ble to be implemented due to <!-- new rendering system.
 * A minec File:Slimeblockzombie.gif|A Zombie bouncing on <!-- slime block. Click to view <!--nim<!--tion. File:kl66PIp.png|Im<!--ge posted by Jeb over Twitter posted to Imgur, s<!--id <!--s the l<!--st picture of 2013. File:14w02