Vindicator

A vindicator is an illager equipped with an iron axe. Vindicators appear in woodland mansions and participate in raids, as well as pillager patrols.

Spawning
On Normal difficulty and Hard difficulty, vindicators sometimes spawn with a randomly enchanted iron axe: the chance is 0–25%, and is higher when the regional difficulty is higher.

Woodland mansions
Vindicators spawn during the generation of mansions, inside particular rooms. Some rooms contain 1, others contain 3, some contain 2 accompanied by an Evoker, and some can rarely spawn in the corridors and hallways.

They do not respawn after initially spawning. Vindicators generated with mansions do not naturally despawn (unless the world is switched to Peaceful difficulty.)

Vindicators are sometimes neutral if naturally spawned in a woodland mansion, which means that the vindicator does not attack the player on sight. Only when the vindicator is attacked it will fight back.

Patrols
Patrols consist of 2–5 Illagers, with all Illagers always being Pillagers on Easy difficulty and Normal difficulty. On Hard difficulty, 80% of them are pillagers and 20% of them are vindicators.

Raids
Vindicators can spawn during raids. They appear more frequently during later waves and at higher difficulties.

Vindicators can spawn riding Ravagers.

Java Edition
In Java Edition, if a player spawns a vindicator with a spawn egg or using a command, the vindicator has a chance of becoming a illager captain, with a Ominous banner sticking out of their back.

Drops
Vindicators drop loot only when killed by a player or tamed wolf. When they die, they drop :
 * and an additional per naturally-spawned equipment.
 * 0–1 when killed by the player. The maximum increases by 1 for every level of Looting, for a maximum of 0-4 with Looting III.
 * 8.5% chance of dropping their normal or enchanted, which increases by 1 percentage point per level of Looting.


 * 1 Illager Banner.png Ominous banner, if they spawn as a raid captain.

$$, if a vindicator spawns as part of a raid, it drops:
 * 0-1

Additionally, $$, vindicators have a 65% chance of dropping the following on Easy and Normal difficulties, and an 80% chance of dropping them on Hard difficulty:

Notes:
 * 0-1 ($$ chance)
 * 2-3 ($$ chance)
 * 4-5 ($10/39$ chance)
 * 1 ($5/39$ chance)
 * 1 ($2/39$ chance)
 * 1 ($2/39$ chance)
 * 1 ($5/78$ chance)
 * 1 ($5/78$ chance)
 * 1 ($5/78$ chance)
 * 1 ($5/78$ chance)
 * 1 ($5/78$ chance)
 * 1 ($5/78$ chance)
 * Iron equipment from raid drops always has a 50% chance of being enchanted with a random enchantment at level 5-19.
 * Iron equipment from raid drops is always damaged.
 * These drops are also affected by the Looting enchantment.
 * The enchanted book has a level 30 enchantment, may be treasure enchantment.
 * Emeralds are both a regular raid drop and an additional raid drop.
 * With Looting III enchantment, a vindicator spawned from a raid can drop up to 16 emeralds upon death, but the chance is 3.328% on Easy or Normal, and 4.096% on Hard.
 * It is possible for a vindicator spawned from a raid to drop both its naturally-spawned iron axe and a second iron axe from its additional raid drops (in Easy and Normal difficulty 0.3536% chance, 0.3952% chance with Looting I, 0.4368% chance with Looting II, and 0.4784% chance with Looting III, while in Hard difficulty 0.4352% chance, 0.4864% chance with Looting I, 0.5376% chance with Looting II, and 0.5888% chance with Looting III).

Behavior
Vindicators are hostile toward players, iron golems, adult villagers, baby villagers, wandering traders, and snow golems.

When attacking, a vindicator raises its main hand brandishing an iron axe. It moves sprinting. While not attacking, a vindicator crosses its arms similar to a villager and does not show the axe in its hand. A vindicator follows from up to 12 blocks away. If vindicators have no weapons, they still attack players, iron golems, villagers, wandering traders and snow golems.

A mob hitting a vindicator would provoke not only that vindicator, but also all vindicators around, similar to piglins, piglin brutes or zombified piglins.

During raids, vindicators can open doors, just as villagers do. They break wooden doors on Normal and Hard difficulties when attacking.

A vindicator disables the player's shield with its iron axe attack, even when riding a mob. For this reason, a player may not survive trying to land a melee attack on a vindicator that rides a ravager during a raid in Hard difficulty.

If raiding vindicators kill all the villagers in the village or all the beds are destroyed, vindicators celebrate cheering.

Like shulkers, and evokers, vindicators are passive in Peaceful difficulty.

Like most hostile mobs, vindicators despawn in Peaceful difficulty in Java Edition.

In Bedrock Edition, if you fight a pillager and a vindicator at the same time, the pillagers shoots an arrow at you while the vindicator is in front of you and chasing, acting as a human shield. The arrow can sometimes hit the vindicator and the vindicator retaliates on the pillager, whacking it repeatedly with its axe, then coming to kill their target. {Needs game testing}

Sometimes a vindicator is neutral if naturally spawned in a woodland mansion, causing it to not attack the player when the player looks at it or when it sees the player. When a player attacks the neutral vindicator, it attacks the player like a normal vindicator.

Vindicators look at the player in creative mode like villagers do, but they might break the line of sight with the player after looking for a while or when it sees a target.

"Johnny"
A vindicator named Johnny (using a name tag, named spawn egg, etc., or has its  tag set to  ) is hostile to every mob except:
 * Illagers
 * s
 * s
 * s
 * s
 * s
 * Other Vindicators
 * s
 * Players in Creative or Spectator mode

The hostility even extends to armor stands, Vexes and Ravagers.

All hostile or neutral mobs, except for Endermites, Elder Guardians, Phantoms, Guardians, Slimes, Magma cubes and Ravagers try to attack the Johnny vindicator in return.

The  tag overrides its name; the player can give the vindicator any other name and set the   tag to   and it remains hostile in the same way as described. Conversely, the player can name the vindicator Johnny and set the  tag to , causing the vindicator to act as a normal vindicator.

Naming a vindicator spawn egg "Johnny" and it on a spawner has no effect; normal vindicators spawn rather than vindicators named Johnny.

ID




Entity data
Vindicators have entity data associated with them that contains various properties.

Trivia

 * Naming a vindicator "Johnny" with a name tag causes the vindicator to become hostile toward most mobs, except other illagers and ghasts; a reference to The Shining.
 * Vindicators have blue eyes, unlike other illagers, who have green eyes. During the Texture Update, the eyes of vindicators and illusioners were changed to green, but in 18w47b, the color of the vindicator's eyes were changed back to blue.
 * The eyes on Bedrock Edition remain green.
 * Vindicators along with the Piglin Brute do the third-highest melee damage of all the non-boss mobs, first being the giant at 25 hearts, second being the iron golem at 7.5 hearts and fourth being the ravager at 6 hearts on normal difficulty.
 * Vindicators have an unused hat layer in their texture file, similar to the illusioner's hat.
 * The hat layer is also seen in the witch and evoker's texture file but unused.
 * The hat models also used to exist in the nitwit, librarian, and priest's texture before the Village & Pillage update.