Minecraft Dungeons:1.10.2.0

1.10.1.0 (PS4/Xbox/Nintendo Switch/Windows (minecraftdungeons.net)) or 1.10.2.0 (Windows (Microsoft Store/Xbox app)) is a major update to Minecraft Dungeons released on July 28, 2021, which added the Echoing Void DLC, Gauntlet of Gales, new Enchants, and bug fixes.

Items

 * Backstabber (Melee)
 * Swift Striker (Melee Unique)
 * Void Bow (Ranged)
 * Call of the Void (Ranged Unique)
 * Shadow Crossbow (Ranged)
 * Veiled Crossbow (Ranged Unique)
 * Obsidian Claymore (Melee)
 * The Starless Night (Melee Unique)
 * Void Touched Blades (Melee)
 * The Beginning and The End (Melee Unique)
 * Entertainer’s Garb
 * The Troubadour (Unique)
 * Shulker Armor
 * Sturdy Shulker Armor (Unique)
 * Teleportation Robes
 * Unstable Robes (Unique)
 * Shadow Shifter
 * Tome of Duplication
 * Vexing Chant
 * Void Quiver

Enchantments

 * Ambush (Melee)
 * Dipping Poison (Ranged)
 * Levitation Shot (Ranged)
 * Shadow Blast (Armor)
 * Shadow Surge (Armor)
 * Void Strike (Melee and Ranged)
 * Shadow Shot (Ranged)
 * Shadow Barb (Ranged)
 * Shared Pain (Melee)
 * Swarm Resistance (Armor)

Mobs

 * A common enderling found in the End.
 * Blasts goo at the hero at a rapid rate.
 * The basic ranged enemy of the End.
 * A small mob similar to the Silverfish
 * Attacks by stomping the ground.
 * A powerful mob found in the End.
 * Usually attacks by smashing or swatting its massive arms at the hero.
 * Can summon watchlings.
 * Extremely powerful.
 * A defensive mob that lurks in cities.
 * Shoots shulker bullets at heroes, which causes a levitation effect.
 * A small mob found commonly in the Stronghold.
 * Attacks by biting the hero.
 * A common enderling found in the End.
 * Shoots snareling goop at the enemy, which can get the hero stuck.
 * After catching the hero, all in the area will slap their long arms at the hero.
 * The trapper mob of the End.
 * The final boss of the Ultimate Edition.
 * More powerful than the Heart of Ender
 * Can summon endermites.
 * A very common enderling found in the End.
 * Teleports behind the hero, then attacks.
 * The basic enemy of the End.
 * The final boss of the Ultimate Edition.
 * More powerful than the Heart of Ender
 * Can summon endermites.
 * A very common enderling found in the End.
 * Teleports behind the hero, then attacks.
 * The basic enemy of the End.
 * Teleports behind the hero, then attacks.
 * The basic enemy of the End.

Gameplay

 * Echoing Void DLC
 * Now available to the game.
 * A Mainland level that takes after the Gale Sanctum.
 * Grants a chance for free-to-play players to obtain Howling Peaks gear for their hero.
 * Grants a chance for free-to-play players to obtain Howling Peaks gear for their hero.


 * Achievements
 * Added 10 new achievements.

Enchantments
The following enchantments have expanded to the new weapon types:
 * Committed (Ranged)
 * Critical Hit (Ranged)
 * Exploding (Ranged)
 * Fire Aspect (Ranged)
 * Looting (Ranged)
 * Prospector (Ranged)
 * Soul Siphon (Ranged)
 * Smiting (Ranged)
 * Unchanting (Melee)
 * Weakening (Ranged)
 * Enigma Resonator (Ranged)

Gameplay

 * Mini Bosses can no longer appear as Bosses.
 * Flames of the Nether
 * Added story narration to the beginning of each Flames of the Nether mission.
 * Hidden Depths
 * Ancient Guardian becomes invulnerable to damage and can no longer be damaged when it leaves the arena.

Fixes

 * Gameplay
 * Bosses can no longer be instantly killed before they spawn
 * The Diamond Key Golem can no longer get stuck on the other side of the gate on Cacti Canyon
 * Arena battles can now be completed even if a mob has spawned or fallen underground
 * Emeralds can now be gathered by downed players


 * Ancient Hunts
 * Fixed an issue that could cause the exit door to not be opened at the end of Ancient Hunts
 * Ancient Mob icons on the Ancient Hunt screen are now revealed when they have been defeated
 * Fixed text alignment on Ancient Hunt screen
 * It is now possible to withdraw an item on the Ancient Hunt screen using a keyboard when playing on PC


 * Weapons, Armor, and Artifacts
 * Sponge Striker's special effect no longer deals enough damage to instantly kill the hero when hitting a mob enchanted with Thorns
 * Heroes can no longer use normal attacks while using Eye of the Guardian that was triggered by Final Shout
 * Windbow now pulls defeated mobs during multiplayer sessions
 * Stopped Heavy Harpoons changing size after hitting something
 * Crossbow arrows now despawn after hitting Geomancer walls
 * Fixed Soul Lantern and Wonderful Wheat artifacts showing zero summon damage in their item stats


 * Enchantments and Effects
 * Dynamo stacks are now removed upon hitting a mob with Fireworks Arrow, Torment Quiver, and Exploding Crossbow
 * The Dolphin's Grace effect now appears as a separate icon to Swiftness on the HUD
 * Luck of The Sea now appears on the HUD and added a visual effect to the hero when the enchantment is activated
 * Fixed Luck of the Sea enchantment causing Gilded Common items being incorrectly labeled as Unique
 * Fixed an exploit that caused Updraft Tome to be spammed repeatedly
 * Aborting Overcharge no longer leaves the Overcharge visual effects on the hero


 * Environment
 * Heroes no longer respawn inside the Nether portal room door after jumping off a ledge in the Camp
 * Fixed cactus blocks not having collisions
 * Fixed light from torches flickering during Night
 * Fixed heroes' shadows casting on surfaces they shouldn't, like under bridges
 * Fixed the force field effect still being present after gates were lowered on Nether Fortress


 * Hidden Depths
 * Turtle Armor and Squid Armor can now be sold by merchants in the Camp
 * Fixed a hole in Radiant Ravine that cause heroes to get stuck
 * Players can no longer destroy Ancient Guardian mines
 * Fixed the Conduit heart temporarily disappearing after death
 * Fixed corrupted graphics on the Conduit after walking away from it
 * Fixed the item description of the Trident to describe its actual ability
 * Fixed missing sound effects for Drowned Necromancer lightning strikes during multiplayer sessions
 * Pufferfish no longer inflate when other Pufferfish are nearby
 * Fixed delayed arena battles in Abyssal Monument
 * The gates no longer close and reopen in areas of Abyssal Monument
 * Tridents no longer look huge when they're stuck in Tropical Slimes
 * Characters in local co-op no longer continue walking and fall off the edge during the outro sequence on Radiant Ravine
 * Lightning strikes now deal area of effect damage during Night in multiplayer on underwater missions
 * Decreased the time it takes for mobs to disappear after being killed in underwater missions
 * The red vignette is now present during the Night in underwater missions
 * After attacking Squid, ink clouds now appear more consistently, in a slightly larger area, and last for 10 seconds
 * Fixed oxygen directional markers completely disappearing under the HUD
 * Fixed mobs appearing out of bounds on Radiant Ravine
 * Fixed heroes getting stuck behind the arena gate on Abyssal Monument
 * Fixed the camera becoming obscured in various areas on Abyssal Monument and Radiant Ravine
 * The "TNT Used" statistic no longer appears after underwater missions
 * The Snowball enchantment no longer targets Pufferfish


 * Creeping Winter
 * The intro narration to Lone Fortress now Properly refers to the Wretched Wraith
 * Added Mountaineer and Armored Mountaineer to Frosted Fjord and Lost Settlement
 * Added Witch to the forest segment in Lost Settlement
 * Rebalanced all mob groups in these missions
 * Added more hidden chests, substantially increasing the loot players can get from these missions


 * Jungle Awakens
 * Fixed untextured fence blocks in Jungle Awakens missions
 * Fixed Jungle Zombies not inflicting poison damage
 * Rebalanced all mob groups in these missions
 * Added more hidden chests, substantially increasing the loot players can get from these missions
 * Animals should now appear less frequently and not at all in arenas in these missions
 * Added Witches and large Slimes in Dingy Jungle for improved mob variance
 * Added Skeleton Vanguard and large Slimes in Overgrown Temple for improved mob variance
 * Added Skeleton Vanguard, Witches, and large Slimes in Panda Plateau for improved mob variance


 * User Interface
 * Fixed the Cloud Saves prompt appearing in the main menu every time a local P2 guest account left a session
 * Fixed multiplayer clients sometimes not seeing the damage they deal
 * Removed the cosmetic warning prompt that appeared when uploading a Hero that had Sinister Cape and/or Baby Pig cosmetics equipped, as these are available to all players
 * Fixed an exploit that allowed players to rejoin an online session after being kicked
 * "Raid Captain Bounty" text is now translated to all supported languages
 * After enchanting an Item, Screen Narrator can now read the requirements for another level of enchantment
 * Fixed the new character not being discarded if exiting the character creation menu with the Escape key