Java Edition 13w16a

13w16a is the first snapshot released for 1.6.1.

This version was previously removed from the launcher for some time, but was added back in September 2018.

Blocks

 * Carpets
 * Carpets are made using 2 of the player's desired colors of wool in a horizontal line


 * Hay Blocks
 * Can be placed in all orientations, just like wood.

Items

 * Horse armor
 * Exist in diamond, iron and gold variants.
 * Crafted with six iron/gold/diamond and a wool block.


 * Horse saddle
 * Stack to 32.
 * Crafted with five leather and three iron ingots.


 * Leads
 * Can be used to bind mobs to fences or lead them around.
 * Right-click mob first, then right-click fence or right-click the mob again to get the lead back.


 * Horse spawn egg
 * When used, a different horse breed is created each time.
 * Works like any other spawn egg.

Mobs

 * Donkeys
 * Like horses, but can carry chests on their back although no inventory is currently available.
 * Can be bred with horses to make a mule.


 * Horses
 * Ridable by right-clicking them, move with usual movement keys, maximum speed, and jump height differ between horses.
 * Have various amounts of maximum health, use wheat and carrots to heal them.
 * Drop leather when killed.
 * Can be bred using wheat – baby horses can be grown using apples, golden apples, wheat, and hay bales.
 * Players can make them jump by pressing and holding the space bar.
 * They naturally step up over 1 block, which enables you to walk up hills.
 * They can also use ladders, when steered towards them.
 * Creation assisted by DrZhark (Creator of the Mo' Creatures mod).
 * There is an undead and skeleton version of the horse included in the code, although they require NBT editing to view in-game.


 * Mules
 * Mules can be obtained by breeding a donkey and a horse.

Mobs

 * General
 * Changed the idea of mob difficulty.
 * Regional difficulty: The longer you spend in one area, the harder it gets.
 * Scales with difficulty – Items, enchants or AI improve with difficulty.

Gameplay

 * Enchanting
 * Improved Respiration enchant.
 * Now also helps seeing underwater (this depends on the enchantment level, ranging from 1-3).


 * Riding
 * Add mob's health bar to the Heads-up display when riding on it (both pigs and horses).
 * When riding something, like a mob or a boat, dismounting is only possible using the Sneak key, by default.

General

 * Credits
 * Added Mo' Creatures developers to credits.txt


 * Directory structure
 * .minecraft directory structure is changed:
 * "assets" folder; stores resources such as language packs and sounds.
 * All music discs now use .ogg format instead of .mus format.
 * "library" folder; stores Java libraries such as LWJGL and jinput.jar.
 * "versions" folder; there are file "versions.json" (meta data) and folders that stores minecraft.jar for each versions (but its name is same as its version. e.g. for 13w16a, "versions/13w16a/13w16a.jar").

Fixes
2 bugs fixed

From released versions before 1.6.1
 * – SMP: Anvils change level for nothing when using languages other than English.
 * – Endermen are rendered hostile if they take environmental damage.