Java Edition exclusive features

This is the list of features that are available exclusively to the. Bear in mind some of the exclusive features may be added to the eventually.

Blocks

 * Chest
 * Bonus chest will always contain the same items.
 * The top three rows for a large chest correspond to the western or northern half and the bottom three to the southern or eastern half.
 * Holding and double-clicking while holding an item will move all items of the type clicked on in or out of the chest, to the extent that space is available for them.
 * A chest can be "locked" by setting its Lock tag using the command. If a chest's Lock tag is not blank, the chest cannot be opened except by players holding an item with the same name as the Lock tag's text. For example, to lock a chest at (0,64,0) so that only players holding an item named "Player's Key" can open the chest, use.
 * On December 24-26, chests, large chests, ender chests and trapped chests have their textures changed to "Christmas chests" which look like wrapped Christmas presents.


 * Cobweb
 * Paintings can be placed on their sides.
 * Jumping will vibrate the player, similar to jumping in a 2-block-high space.
 * Primed TNT can pass through cobwebs without slowing down if shot through fast enough.


 * Dispenser and Dropper
 * Support quasi-connectivity.


 * Farmland
 * Transparency: Partial (Blocks light)
 * Mobs smaller than 0.512 cubic block cannot destroy farmland. This includes parrots, rabbits, chickens, bats, ocelots, wolves, cave spiders, endermites, silverfish, baby mobs, small slimes, and small magma cubes.


 * Furnace
 * The lit furnace block cannot be obtained, even with commands.
 * Fuel last differently, see Furnace/table.


 * Grass Path
 * Doesn't drop itself when broken with a Silk Touch tool.


 * Monster Spawner
 * When obtained as an item and placed, it will spawn pigs by default. It is not available in the creative inventory.


 * Piston and Sticky Piston
 * Cannot push or pull certain blocks (those with block entities):
 * Sticky pistons drop blocks when a single redstone tick pulse occurs, rather than retracting them.
 * Redstone wire runs next to pistons instead of curving into them.
 * Support quasi-connectivity.
 * Sticky pistons drop blocks when a single redstone tick pulse occurs, rather than retracting them.
 * Redstone wire runs next to pistons instead of curving into them.
 * Support quasi-connectivity.
 * Sticky pistons drop blocks when a single redstone tick pulse occurs, rather than retracting them.
 * Redstone wire runs next to pistons instead of curving into them.
 * Support quasi-connectivity.
 * Sticky pistons drop blocks when a single redstone tick pulse occurs, rather than retracting them.
 * Redstone wire runs next to pistons instead of curving into them.
 * Support quasi-connectivity.
 * Sticky pistons drop blocks when a single redstone tick pulse occurs, rather than retracting them.
 * Redstone wire runs next to pistons instead of curving into them.
 * Support quasi-connectivity.
 * Redstone wire runs next to pistons instead of curving into them.
 * Support quasi-connectivity.


 * Redstone Comparator
 * If the solid block is powered to signal strength 15 the comparator will output 15 no matter the fullness of the container.
 * Can't lock redstone repeaters.


 * Sign
 * Can have colored text using dyes.


 * Slab
 * Wooden slabs can be used as a fuel in furnaces, smelting only 0.75 items per slab.


 * Wool
 * Wool can be used as fuel in furnaces, smelting 0.5 items per wool block.

Items

 * Bow
 * Bows can be used as fuel, smelting 1.5 items per bow.


 * Bone Meal


 * Has a 5% chance of being dropped by any kind of fish.


 * Button
 * Wooden buttons can be used as fuel in furnaces, smelting 0.5 items per button.


 * Carpet
 * Carpet can be used as a fuel in furnaces, smelting 0.335 items per carpet.


 * Dyes
 * Leather armor can be dyed by crafting dyes with a piece of leather armor.


 * Fish
 * Raw cod can be used to feed ocelots, get cats off of chests, beds, etc., breed cats, and make baby cats grow up faster by 10% of the remaining time. Raw salmon, clownfish and pufferfish will also work.


 * Knowledge Book
 * A utility item that reveals crafting recipes to the player when used.


 * Ladder
 * A ladder can be used as fuel in furnaces, smelting 1.5 items per ladder.


 * Lingering potion
 * What makes it a lingering potion as opposed to a splash potion is that their  tag stores a   item.


 * Map
 * The name for "Empty Locator Map" (requires compass) in Java Edition is called "Empty Map", which is different from the "Empty Map" that uses no compass in Bedrock Edition.


 * Spawn Egg


 * Each spawn egg has a different id.
 * Trader Llama spawn egg is available.

Mobs

 * Creeper
 * The detection range of creepers is reduced to half of their normal range (8 blocks) when the player is wearing a creeper mob head.


 * Elder Guardian and Guardian
 * Drops 0-1 if killed by fire.


 * Enderman
 * Endermen cannot normally be attacked with projectiles (including splash potions of harming), as they will always teleport away just before being hit.
 * However, they will not teleport if positive potions are thrown at them, including splash potions of regeneration and strength, and will not teleport away from poison potions either.
 * If all available blocks within teleport distance are removed or unable to be transported to, it is possible to hit endermen with a projectile, though arrows tend to bounce off dealing no damage on occasion.
 * Even though rare, endermen can create iron and snow golems.
 * There are some blocks that enderman can pick up:


 * Giant
 * A giant-sized zombie.
 * Has no AI.
 * Can only be summoned via commands.


 * Illusioner
 * An unused hostile mob.
 * One of the four illagers.


 * Killer Bunny
 * A hostile bunny based on the movie Monty Python and the Holy Grail.
 * Will attack players.
 * Can only be summoned via commands.


 * Skeleton
 * The detection range of skeletons is reduced to half of their normal range (8 blocks) when the player is wearing a skeleton mob head.
 * Skeletons holding tipped arrows in their offhand will shoot that type of arrow; these arrows are not consumed.
 * Skeletons can animate their bow; they pull it out when becoming hostile and draw it back to fire arrows.


 * Squid
 * Squid can drown in lava.


 * Zombie
 * Zombies will automatically hold any item they come across (except jack o'lanterns).
 * Zombies can spawn naturally with a carved pumpkin or a jack o'lantern on Halloween, or if the computer's calendar is set to October 31st.
 * On Halloween, if a zombie wearing a carved pumpkin or jack o'lantern is killed using a weapon enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the carved pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.
 * The detection range of zombies is reduced to half of their normal range (20 blocks) when the player is wearing a zombie mob head.


 * Zombified Piglin
 * Non-hostile zombified piglins will not prevent a player from sleeping in a bed.

Non-mob entities

 * Item
 * Items take damage from fire and lava.


 * Arrow
 * Arrows can get visually stuck in players.
 * Includes Arrow of Luck.
 * Includes Spectral Arrows, imbues the Glowing status effect for 10 seconds.


 * Boat
 * Doesn't need a shovel to be crafted.


 * Minecart with Furnace
 * A self-propelling minecart with furnace inside. This can only also be found in the Legacy Console Edition.


 * Minecart with Spawner
 * A combination of minecarts and monster spawners.
 * Can only be obtained via commands.
 * When summoned, it will spawn pigs by default.

World generation

 * General
 * 64-bit world seeds.
 * Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hard coded 30 million block limit is removed).
 * Terrain can generate above y=128.


 * Biomes
 * Badlands and Eroded Badlands
 * Red Sandstone can generate in regular Badlands and Eroded Badlands.
 * Forest and Wooded Hills
 * Wolves can spawn in Forest and Wooded Hills biomes.
 * Giant Tree Taiga and Giant Tree Taiga Hills
 * Black rabbits can spawn in Giant Tree Taiga and Giant Tree Taiga Hills biomes.
 * Jungle
 * Has more jungle trees.
 * Plains, Savanna and variants
 * Generate a lot more grass.


 * Buffet world type
 * A world type which consists of only a single biome. There is also an option to choose between Surface, Floating Islands or Caves.


 * Debug Mode world type
 * A world type used to test block states, block models, and textures.


 * Igloo
 * If the player smelts a number of items in the igloo furnace, light generated by it will melt the igloo window, turning the ice into a water source block.
 * Igloos always generate with a villager without profession.


 * Jungle pyramid
 * Can generate in Bamboo Jungle and Bamboo Jungle Hills.


 * Large Biomes world type
 * A world type which has its biome scale set to 6.


 * Spawn chunk
 * Chunks found in the world spawn point which are not unloaded from the memory, unlike normal chunks.


 * Stronghold
 * They generate in rings with the strongholds evenly spaced around the circle until the total of 128 is reached.
 * The 1st ring has 3 strongholds within 1408–2688 of the origin.
 * The 2nd ring has 6 strongholds within 4480–5760 of the origin.
 * The 3rd ring has 10 strongholds within 7552–8832 of the origin.
 * The 4th ring has 15 strongholds within 10624–11904 of the origin.
 * The 5th ring has 21 strongholds within 13696–14976 of the origin.
 * The 6th ring has 28 strongholds within 16768–18048 of the origin.
 * The 7th ring has 36 strongholds within 19840–21120 of the origin.
 * The 8th ring has 9 strongholds within 22912–24192 of the origin


 * Superflat world type
 * Superflat worlds also allow the player to access the End, which generates as in a normal world, by finding a stronghold or by creating an end portal in Creative Mode.
 * Villages can generate in superflat worlds.


 * Trees
 * Oak and Spruce Trees can generate in Mountains and Gravelly Mountains biomes.
 * Oak Trees can generate in Snowy Plains biomes.


 * Village
 * Taiga village armorer generate armor stands.


 * World boundary
 * By default, a customizable world border will appear to prevent players passing through.

Gameplay

 * Advancements
 * Uses the advancement system instead of the achievement system.
 * Can be used to gain experience.


 * Breaking
 * The range of breaking blocks is 5 blocks in Creative mode, and 4.5 blocks otherwise.


 * Brewing
 * The Potion of Luck cannot be brewed, and can only be obtained by commands such as, or through the creative inventory.


 * Chat
 * Is uncensored.


 * Combat
 * The "attack strength" combat mechanic.
 * A meter shows up after switching items or attacking.
 * Damage done depends on the fullness of the meter, with a quadratic reduction (attack does 20%–100% of normal damage as the meter fills).
 * Fills at different rates depending on the new attack speed attribute (see table on the changes to gameplay section for a complete list).
 * The effect will cause the meter to fill faster.
 * Can be displayed next to the hotbar (left or right based on the player's main hand), under the crosshair or turned off.
 * Looks like the icon for the old effect icon on the side of the hotbar, or like a dagger under the crosshair.
 * This is controlled in video settings.
 * A cooldown animation is displayed of the tool slowly being lifted up, when either first switching to it or after attacking.
 * Play sounds when attacked strongly and weakly, as well as sprint-knockback attacks, sweeping attacks, and critical hits.


 * Damage
 * When the player is in third person while suffocating, the view will automatically switch to first person.
 * The player will take damage from falling in the void, even in Creative Mode.


 * Debug screen
 * It shows the chunk cache, the memory usage, various parameters, the player's map coordinates and a graph that measures the game's current frame rate.


 * Enchanting
 * The player can enchant any item with any enchantment in creative mode with enchanted books, allowing any applied effects to exhibit themselves.
 * Sweeping Edge enchantment.
 * Increases sweeping attack damage.


 * Hardcore mode
 * In this mode, the world is locked to hard difficulty and the player has only one life. Cheats and the bonus chest are unavailable.


 * Health
 * For players, a "You died!" screen (or "Game over!" in Hardcore mode) appears that displays the player's score.
 * Death messages are broadcast to everyone upon the death of a player, and to the pet's owner on the death of a pet wolf, cat, or parrot.
 * Death message: " fell from a high place," caused by a fall greater than 5 blocks.


 * Screenshot
 * Screenshots are images taken in-game by pressing the (by default) key  or  for Macs and some other keyboards.


 * Spectator mode
 * A game mode which allows the player to fly around and observe the world without interacting with it in any way.
 * Spectator mode can be entered by using the command, dying in hardcore mode, or using , or.


 * Status effect
 * Summary of effects:


 * Subtitles
 * A feature which display text for sounds in game.


 * Trading
 * Has different trades than in Bedrock Edition.


 * Tutorial hints
 * They are meant to guide newer players who may not know the controls.

Command format

 * Data Tag
 * Data tags are used in commands to specify complex data for players, entities, and some blocks.


 * Namespaced ID
 * The identifiers are namespaced and all have the "minecraft:" prefix, except when they're modded, in which case it'll have a "modid:" prefix.


 * Target selector
 * Most selector arguments were renamed and remade, and some behave differently. Others, like  and , support a range (  is exactly one,   is one or more,   is one or less, and   is between one and ten, inclusive).

Commands

 * Gives, removes, or checks player advancements.
 * Gives, removes, or checks player advancements.


 * Adds player to banlist.
 * Adds player to banlist.


 * Adds IP address to banlist.
 * Adds IP address to banlist.


 * Displays banlist.
 * Displays banlist.


 * Modifies the data tag of a block or entity.
 * Modifies the data tag of a block or entity.


 * Starts or stops a debugging session.
 * Starts or stops a debugging session.


 * Sets the default game mode.
 * Sets the default game mode.


 * The maximum experience that the player can earn from the command is 2,147,483,647 levels.
 * The maximum experience that the player can earn from the command is 2,147,483,647 levels.


 * Removes entries from the banlist.
 * Removes entries from the banlist.


 * Opens single-player world to local network.
 * Opens single-player world to local network.


 * Gives or takes player recipes.
 * Gives or takes player recipes.


 * Saves the server to disk.
 * Saves the server to disk.


 * Disables automatic server saves.
 * Disables automatic server saves.


 * Enables automatic server saves.
 * Enables automatic server saves.


 * Displays the world seed.
 * Displays the world seed.


 * Sets the time before idle players are kicked.
 * Sets the time before idle players are kicked.


 * Stops a server.
 * Stops a server.


 * Sets a trigger to be activated.
 * Sets a trigger to be activated.


 * Manages server whitelist.
 * Manages server whitelist.


 * Manages the world border.
 * Manages the world border.

General

 * Light
 * Smooth Lighting has three settings: minimum, maximum, or off, and can be changed by accessing Video options from the Options menu.


 * Minecraft Launcher
 * Uses a special Minecraft Launcher.
 * Able to load the user's skin on the launcher.
 * This launcher is able to play previous editions of Minecraft all the way back to 2009 (That is, if the player downloads the old launcher due to a lack of sound support in the new launcher).
 * Able to load up custom/modified versions of Minecraft such as Optifine, and Forge.


 * Particles
 * The types of particles and their technical names are displayed below. Particle names in italics are shown when using the "Minimal" particles setting.


 * Recipes
 * To save space, some recipes in the recipe book are grouped together and can be selected by pressing the right button on the mouse.


 * Statistics
 * A game feature that allows players to track how many times they have completed certain tasks.

Java Edition/限定要素 Эксклюзивные нововведения (Java Edition) Java版独有特性