Bedrock Edition version history

A (?) denotes version's info here is guess-work, possibly incorrect. Known bugs in the latest stable version can be reported on the official Issue tracker.

Alpha
{| class="collapsible wikitable" style="width:100%" !width="75"|Version !width="90"|Date of Addition !Additions Summary




 * 0.8.0 || December 12, 2013 ||

0.8.0
Additions:
 *  Blocks: 
 * Birch and Spruce Wood Planks, Slabs, and Stairs
 * Block of Coal
 * Carpets
 * All 16 colors in creative mode
 * Only red carpets in survival mode
 * Cobblestone Walls
 * Hay Bales
 * Iron Bars
 * Jack O' Lantern
 * Rails
 * Powered Rails (always powered)
 *  Creative-Only: 
 * Jungle Wood, Leaves, Wood Planks, Slabs, and Stairs
 * Sponge
 * Dead Bush
 * Mossy Cobblestone Walls
 * Cobwebs
 * Crops:
 * Beetroots
 * Although Beetroots will be a source of red dye, Red Mushrooms still will give red dye when smelted.
 * Carrots
 * Rarely dropped from Zombies
 * Potatoes
 * Rarely dropped from Zombies
 * Pumpkins
 * Items:
 * Beetroot Seeds
 * Have a 1/15 chance of popping out from grass when hoed
 * Clocks
 * Compasses
 * Minecarts
 * Pumpkin Seeds
 * Obtained from the Nether Reactor like Melon seeds
 * Redstone (cannot be placed as Redstone Dust until 0.9.0)
 * Ink Sac (currently unobtainable in survival mode)
 * Cocoa Beans (crafted from Orange dye and Ink sac)


 * Foods:
 * Beetroots
 * Beetroot Soup
 * Carrots
 * Potatoes
 * Pumpkin Pie
 * Baked Potatoes

Tweaks: Other:
 * Blocks/Items:
 * Bone Meal
 * Nerfed like in the PC edition
 * Can grow Ferns and Tall Grass in survival and creative
 * In creative, players stop being on fire as soon as they exit fire/lava
 * Now grows Sugar Cane to maximum height (exclusive to MCPE)
 * Pumpkin and melon stems only grow by one when bone meal is used
 * Flowers now spawn other flowers when Bone Meal is used
 * Fire and lava now ignite TNT.
 * Redstone Ore now drops Redstone when mined
 * Sideways pointing wood blocks
 * New bow rendering & animated items
 * New fire animation
 * Remade painting rendering
 * Thrown eggs now spawn baby chickens
 * Wooden tools can now burn
 * Lava buckets can now be placed in furnace to smelt items (100 items)
 * Improved Signs and Chests synchronization lag in multiplayer
 * Sand and Gravel now spawn resources when falling on torches, etc
 * Flowers
 * Position is now randomized
 * Graphics:
 * 3D Clouds with new tessellation algorithm
 * Held items are now rendered in 3D, and bob up and down slightly when idle and sway to the side when turning.
 * Lighter colored Water, Sky, and Grass
 * Water fades to non-transparent in the distance (iOS only)
 * Mipmaps (iOS only)
 * Refactored most of the rendering to use indexed VBOs
 * Remade arrow model
 * Inventory is now rendered using cached VBOs
 * New sky rendering using a triangle fan
 * Separated far and near chunks in two queues for performance reasons
 * Fog only on far chunks
 * Transparency only on near chunks
 * Alpha-test-only layers are hidden in far chunks
 * Lighting:
 * Stencil Shadows
 * Dynamic PC-like lighting on entities
 * Ambient light tinting on entities
 * Light direction depends on sunlight direction on entities - affects shadows (exclusive to MCPE)
 * Inventory/GUI:
 * Creative Inventory Additions:
 * Flint and Steel
 * Ice
 * Snow (cover)
 * Bedrock
 * Shears
 * Dyes
 * Tall Grass and Ferns
 * New Creative Inventory, with four item categories
 * Hotbar now saves on Creative worlds
 * Items being moved to/from a chest is now correctly rendered.
 * Transparent hotbar
 * Tapping the  will close the inventory while open
 * Craftable recipes are shown first in the crafting screen
 * If there is 99+ of an item in the inventory, it now shows the actual amount in crafting table, rather than 99+
 * When selecting an item in the inventory it replaces the one in the selected slot
 * Changed the flow of Inventory for the Armor/Crafting screens so that the back button goes back to Inventory
 * Moved Grey Wool in the right inventory slot
 * Ice is not transparent anymore in the hotbar
 * Mobs:
 * Breeding
 * Improved Mob AI System (Mobs swim over deep water, and hostile mobs are now more intelligent)
 * Baby animals follow the adult animal of thier species
 * Animals follow the player when holding wheat (cows and sheep), seeds (chickens) or Potatoes/Beetroot/Carrots (pigs)
 * Sheep when sheared have the color overlay of its wool (iOS only).
 * New defaults and changed options:
 * Added far (256) and farthest (400) rendering distances
 * Removed smooth lighting (now always on)
 * Fancy is now default on
 * Default rendering distance is now far
 * Textures:
 * Brought all textures from PC
 * New texture atlas and texture generator script
 * New app logo.

Notable Bugs:
 * There is no animation for picking up items
 * When putting a stack of 64 items to/from a chest, one of the items briefly stays in the slot.
 * When holding two stacks with different quantities, one being 64, the other appears as a duplicate of the aforementioned stack.
 * The circle that appears when destroying blocks unnexpectedly disappears, only reappearing when the game is force closed.
 * Igniting a certain amount of TNT in creative occasionally drops recources for blocks that otherwise wouldn't.
 * In the inventory, clocks always appears as noon and compasses always points down.
 * Beds have white texture underneath.
 * No realm support for iOS


 * 0.7.6 || Android - October 11, 2013  iOS - October 16, 2013 ||

0.7.6

 * Realms Fixes
 * Crash bug fixes
 * New app logo (iOS only?)
 * New keyboard design for iOS 7 (iOS only)

Tweaks:
 * Realms servers are now displayed in alphabetical order.
 * An "Invited to Realms Alpha?" option which moved the login button to the options menu.
 * The 'Disconnected from server' kick message has been replaced with a proper kick screen.

Bug Fixes:


 * Players can now throw eggs on Realms.
 * Trapdoors fixed.
 * Doors fixed.

Notable bugs::
 * Bows look like they are about to shoot in hand.
 * Throwing eggs,snowballs,or using a bow or eating in survival requires tapping and holding on a reachable block.




 * 0.7.5 || Android - September 4, 2013  iOS - September 12, 2013 ||

0.7.5

 * 0.7.4|| August 31, 2013 ||
 * 0.7.4|| August 31, 2013 ||

0.7.4
Additions:
 * Added an "External" button in the edit section of world create menu, for IP-connecting to servers.
 * Added a very faint sound when tools break, as well as a sound when flint and steel is used.
 * Tapping and holding Flint and Steel on a Creeper will cause the creeper to start explosion countdown.
 * The Splash now changes every time a world is quit.
 * Added commands, however when attempting to use any command "Error: Command not found" displays.
 * Added chiseled quartz to survival mode.
 * The moon now has different phases.

Tweaks:
 * Fire now has idle sounds when the player is within proximity.
 * Clouds are now slightly darker, to correspond to the cloud color in PC.
 * The orbit size of the sun and moon around the player has been increased, fixing a sun and moon size problem, as well as the sun appearing in front of the clouds.
 * The sun now dissappears during night and vise-versa, fixing.
 * After eating food, a burp can be heard.
 * Flint and Steel now produces different sound when it comes to burn something.
 * Eggs can be thrown rapidly if you keep on tapping and holding the screen in both creative and survival.
 * Fire now has a different sound when burning.
 * Each message displayed by the server now has a tag (eg. 'Disconnected from server' now reads ' Disconnected from server').


 * 0.7.3|| August 15, 2013||
 * 0.7.3|| August 15, 2013||

0.7.3
Additions: Tweaks:
 * Sun, Moon, stars, sunrise and sunset.
 * Improved title screen
 * Splashes
 * Animated background
 * Pocket realms improvements:
 * Realms can be reset
 * Double Chests
 * When Chests are put together, if you had items in the left chest they will appear at the bottom, not the top. Items from the right chest will also appear on the top. Make sure there is nothing in the chests, it may cause you to lose items.
 * Chests now have an open/close animation.
 * The Player can open chests in creative, but not look inside; they will immediately close.
 * Quartz slabs
 * Added more friction when flying in Creative Mode (iOS).
 * Wooden slab material changed to wood instead of stone. Wooden Slabs stored from before 0.7.3 are tagged as Fake Wood Slab and drop regular wooden slabs when mined.
 * Mobs now light on fire under sunlight.
 * When creating a new world,the default name shows "My World".
 * 0.7.2|| July 4, 2013||
 * 0.7.2|| July 4, 2013||

0.7.2
Additions:
 * Nametags for multiplayer
 * Player List
 * Pressing "Edit" on the world selection screen now shows world seeds.

Tweaks:
 * Chat is easier to use (Unicode support)
 * Note: typing an Emoji causes the game to crash.
 * Slight GUI change
 * Added more friction when flying in Creative Mode (Android).
 * Added new sound to Zombie Pigman.
 * Added symbols in Minecraft font to use in chat.
 * Sleeping now takes a shorter time (equivalent to PC).
 * The multiplayer servers now show up at the top of the play menu, rather than the bottom.


 * 0.7.1|| June 7, 2013||
 * 0.7.1|| June 7, 2013||

0.7.1
Additions:
 * The logo appears to have an updated look on the title screen.


 * 0.7.0|| June 5, 2013||
 * 0.7.0|| June 5, 2013||

0.7.0
Additions:
 * Pocket Realms (Alpha Stage)
 * World creation is disabled until June 10.
 * This feature isn't available on iOS devices.
 * Ingame chat
 * Blocks:
 * Fire
 * Items
 * Buckets
 * Empty Buckets
 * Water
 * Lava
 * Milk
 * Spawn Eggs
 * Chicken
 * Sheep
 * Pig
 * Cow
 * Food
 * Eggs
 * Milk
 * Cakes

Tweaks:
 * Lava Texture is now animated.
 * The size of the circle that appears when destroying blocks is adjustable along with the adjusting the D-pad size.
 * Connecting players inventory is now saved on server.
 * Revamped Menus
 * New title screen with Play, Play on Realms and Options buttons.
 * In the Play section you can play in your world locally.
 * In the "Play on Realms" section you can play online by creating or joining a Pocket Realms server (you have to be invited by the host).
 * The Options section, which can also be accessed ingame, and has four subsections.
 * Game
 * Ingame username, difficulty (peaceful or normal are the only options at the moment), 3rd person view & local server multiplayer
 * Controls
 * Sensitivity, invert Y-axis, lefty, play with touch, D-pad size, split controls & vibrate when destroying blocks
 * Graphics
 * View distance, fancy graphics, beautiful skies, animated water, smooth lighting, & hide GUI (The equivalent of pressing F1 on Minecraft Pro)
 * Sound
 * Volume
 * Not all options are available on all devices


 * 0.6.1 || Android - January 31, 2013 iOS - February 2, 2013 ||
 * 0.6.1 || Android - January 31, 2013 iOS - February 2, 2013 ||

0.6.1

 * 0.6.0 || January 30, 2013 ||
 * 0.6.0 || January 30, 2013 ||

0.6.0
''Notice for Android users: Starting with this update, Minecraft Pocket Edition requires Android 2.3 or later. This means the game no longer supports Android 2.1 or 2.2, but you will still be able to play older versions of Minecraft Pocket Edition.''

Additions:
 * Baby animals
 * Baby animals only spawn in new worlds.
 * The Sky and Clouds (Appearance varies between fast and slow devices)
 * Improved D-pad
 * Design is more blocky and less rounded
 * When in flight mode, there is a "wing" icon on the jump button
 * Blocks:
 * Signs
 * Netherrack
 * Nether Brick
 * Block of Quartz
 * Chiseled Quartz Block (creative only)
 * Pillar Quartz Block (creative only)
 * Cracked Stone Brick (creative only)
 * Mossy Stone Brick (creative only)
 * Stonecutter
 * Chiseled Sandstone
 * Smooth Sandstone
 * Stairs:
 * Nether Brick Stairs
 * Sandstone Stairs
 * Stone Brick Stairs
 * Quartz Stairs
 * Slabs:
 * Sandstone Slab
 * Stone Bricks Slab
 * Items:
 * Armor
 * Applying process is similar to smelting: choose from armour on the left and see a preview of the player on the right
 * Nether Brick (item) (smelted from netherrack and crafted into nether brick tile)
 * Nether Quartz
 * Upside-down stairs, corner stairs
 * Slabs can be placed in up position (needs testing on small screens).
 * Sand and Gravel are affected by gravity.

Tweaks:
 * Recipes for crafting slabs give 6 slabs instead of 3 (as in PC version).
 * Nether Reactor spawns Netherrack blocks instead of Obsidian.
 * The fog and sky color have changed.
 * Sheep look different.
 * Sheep can be colored with dyes.
 * The Nether Reactor now spawns more items.
 * Cows drop Leather.
 * When holding a slot in the hotbar, to toss an item out, the frame of the bar turns green as well.
 * Melons can be crafted with 9 melon slices.
 * (For some Android devices only) The way to go to the pause menu, is to use (<-) instead of (|=|)


 * 0.5.0 || November 15, 2012||
 * 0.5.0 || November 15, 2012||

0.5.0
Additions:
 * Blocks
 * Melons
 * Paintings
 * Glowstone
 * Nether Reactor
 * Glowing Obsidian
 * Nether Reactor Core
 * Mobs
 * Zombie Pigmen

Tweaks:
 * Food heals more health
 * - Food not restoring the right number of hearts
 * Easier to get out of bed
 * - Bed: Respawn at the wrong height?
 * - You can't exit your bed with Split Touch controls
 * Sleeping now restores health
 * Health bar is now displayed at the top-left of the screen and not above the hotbar anymore
 * The game is less foggy
 * When jumped on, crops turn back to dirt.
 * Sugar Cane can now be grown on sand.
 * - Sugarcane is unable to be placed on sand
 * Mushrooms can now be farmed.
 * The name of a selected item or block is displayed over the hotbar.
 * New animations for Zombies, Skeletons and Zombie Pigmen


 * 0.4.0 rev 2 (iOS) ||September 14, 2012||
 * Added support for iPhone 5 resolution
 * Added support for iPhone 5 resolution




 * 0.4.0 || September 6, 2012 ||

0.4.0
Additions:
 * Blocks & items
 * Chests (cannot make double chests yet)
 * Beds to skip night and setting your spawn point
 * TNT
 * Flint and Steel
 * Mobs
 * Creepers
 * Food
 * Apples
 * Bread
 * Mushroom Stew
 * Raw Beef
 * Chicken
 * Raw Porkchop
 * New crafting recipes
 * Wool
 * Green wool
 * Stone Bricks
 * Peaceful mode option for Survival without monsters and automatic healing.
 * Farming
 * Wheat
 * Seeds
 * Hoe (wheat seeds obtained by using hoe on grass blocks)
 * Additions to creative inventory:
 * Moss Stone
 * Redstone Ore
 * White wool
 * Trapdoor
 * Red dye can be obtained by smelting red mushrooms
 * Added several more dyes (crafted from primary dyes).

Tweaks:
 * Zombies now drop feathers.
 * Made the day longer
 * Limited the total number of a given monster type.
 * When using an item, the player’s movement speed is decreased.
 * Snowballs can now be thrown.
 * Animal spawning (being worked on)




 * 0.3.3 || August 9, 2012 ||

0.3.3
Additions:
 * Mobs
 * Skeletons
 * Spiders
 * Items
 * Bow
 * Arrow
 * Bone Meal
 * Flint

Tweaks:
 * Item decay time extended to 5 minutes
 * 6 slot hotbar for all devices
 * Improved brightness
 * Falling from certain heights plays a bone breaking sound.




 * 0.3.2 || July 16, 2012 ||

0.3.2
Additions:
 * Furnaces
 * Every available block and item can now be gathered, crafted or smelted into (no more unlimited items).
 * Saplings
 * Glass Panes
 * Slabs in different materials
 * Gold Ingots
 * Gold Ore
 * Gold tools
 * Block of Gold
 * Iron Ingots
 * Iron tools
 * Block of Iron
 * Diamonds
 * Diamond Ore
 * Diamond tools
 * Block of Diamond



Still Called 0.3.0 in the changelog
 * 0.3.0 (Android) || April 24, 2012 ||
 * Fixed Icons Bug
 * More inventory space
 * Smaller GUI


 * 0.3.0 || April 24, 2012 ||

0.3.0
Additions:
 * Crafting - Minecraft Advanced Touch Technology Interface System (MATTIS) crafting system
 * Mobs
 * Cows
 * Chickens
 * New sounds
 * New inventory
 * Blocks
 * Crafting Table
 * Iron Ore (obtainable, but invisible in inventory)
 * Brick Slabs
 * Brick Stairs
 * Cobblestone Slabs
 * Wooden Slabs
 * Items
 * Snow
 * Sticks
 * Dandelion Yellow
 * Bowls
 * Sugar
 * Books
 * Paper
 * Coal
 * Tools
 * Wooden Axe
 * Wooden Shovel
 * Wooden Pickaxe
 * Wooden Sword
 * Added bookshelves to Survival Mode

Tweaks:
 * All items need to be gathered, except Shears, Bricks & Glass
 * Cameras are now obtainable via inventory editor.




 * 0.2.1 alpha2 (Android) || March 17, 2012 ||
 * Major bug fix for some tablet devices and smart Phones in which the game was unable to open.
 * Acer Iconia Tab A500 fixed


 * 0.2.1 || March 14, 2012  ||

0.2.1
Additions:
 * New controller option – Split Touch Controls
 * This option may be more suitable for devices with larger screens. The cross hair is in the right half of the screen.
 * Mobs
 * Pigs
 * Added bookshelves in Creative mode.
 * Sugar cane is now infinite (unable to collect them).

Tweaks:
 * Flying is changed; ascend/descend by sliding from the center button to the up/down button.
 * Bigger screens have more hotbar icons.




 * 0.2.0 (Android) || February 11, 2012 ||

Still Called 0.2.0 in the changelog


 * 0.2.0 || iOS - February 17, 2012 Android - February 11, 2012 ||

0.2.0
Survival Update

Additions:
 * New Game Modes
 * Creative (All worlds created before alpha 0.2.0 will be in creative)
 * Flight ability - Tap the jump button twice to initiate flight. From there, double tap and hold up or down to ascend or descend respectively.
 * Survival
 * Crafting not yet available.
 * Because of this, stone shovels, stone pickaxes, stone axes, shears, stone swords, ladders, torches, wooden doors, fences, fence gates, wooden planks, Bricks, stone and wooden stairs, stone slabs, and 13 of the 16 colored wool blocks (excluding light gray, magenta, and orange), glass, and leaves are included in survival mode
 * Day-night cycle
 * Although it is Survival, the user can still see the blocks as though in Creative mode, but cannot use them unless having gathered the respective material.
 * This effectively works as the Inventory, but lacks to standard 2x2 crafting grid from the original inventory.
 * Some materials (Tools and anything that can not be naturally acquired) are in infinite stacks which is indicated by ∞ (infinity) symbols.
 * When an item that has not been gathered is selected, the player's fist is shown.
 * Added Hitpoints Bar same as computer version (health will slowly regenerate, similar to peaceful difficulty in the computer version).
 * Added Oxygen bar when under water, adding the ability to drown and die.
 * Added Death with options to respawn or go to main menu.
 * Zombies spawn at night.
 * When breaking materials, any material can be gathered regardless of what tool is used.
 * For example, stone can be broken with your hand and receive cobblestone, though using a pickaxe is still faster.
 * Mobs
 * Sheep
 * Pig
 * Zombie
 * Blocks
 * Fence
 * Fence Gate
 * Wooden Door
 * Cactus
 * Oak wood is unobtainable and trees now spawn with Dark wood
 * Tools
 * Stone Shovel
 * Stone Pickaxe
 * Stone Axe
 * Stone Sword
 * Shears
 * Shearing a sheep requires tapping and holding on the sheep, similar to breaking a block. Simply tapping on it hurts the sheep and eventually kills it (8 hits).




 * 0.1.3 (iOS) || December 14, 2011 ||

0.1.3 (iOS)

 * Fixed bug with opening dialogs after closing the options menu
 * Improvements in network chunk loading
 * Added an "Update game!" block used as placeholder for not yet supported block types


 * 0.1.3 (Android) || December 3, 2011 ||

0.1.3 (Android)

 * Better tablet support
 * Less oversized ingame UI elements
 * Performance improvements, especially in Non-Fancy graphics mode
 * Added cacti to deserts
 * Added Turn Sensitivity setting
 * Improvements in network chunk loading
 * More sounds in J-version




 * 0.1.2 (iOS) || November 17, 2011 ||

0.1.2 (iOS)

 * First release for iOS devices
 * iOS exclusive controls.
 * Cacti, Iron Ore and other ores can be found in the game files, but are unobtainable.


 * 0.1.2 (Android) || October 13, 2011 ||

0.1.2 (Android)

 * Third person view for all devices
 * Mirrored controls for left handed players
 * In-game sound toggle
 * Help text if license verification fails


 * 0.1.1 (Android) || October 8, 2011 ||
 * Fixes Xperia PLAY controls


 * 0.1.1 (Android) || October 7, 2011 ||

0.1.1 (Android)

 * First release for all Android devices
 * Auto-Jump feature
 * Adds touchscreen controls
 * Breaks Xperia PLAY controls


 * 0.1.0 (Xperia PLAY) || August 16, 2011 ||

0.1.0 (Xperia PLAY)

 * Randomized worlds
 * Placing and destroying blocks
 * 36 blocks
 * Ladders that work like before Beta 1.5 for PC
 * Blue and yellow Flowers
 * Red and brown Mushrooms
 * Sugar Cane
 * Dirt
 * Gray, Pink, Lime, Yellow, Light Blue, Blue, Purple, Cyan, White, Red, Green, and Brown Wool
 * Wooden and Cobblestone stairs
 * Stone slabs
 * Sand
 * Sandstone
 * Leaves
 * Glass
 * Stone
 * Cobblestone
 * Wood Planks
 * Wood
 * Gold, Iron, and Diamond blocks
 * Bricks
 * Unavailable (These blocks are in the game generator, but not in the inventory management screen):
 * Pine and Birch wood
 * Ores
 * Gravel
 * Bedrock
 * Clay
 * TNT (Block exists but cannot be selected ingame)
 * An unused file for a Camera
 * Ability to invite and play multiplayer on a world (wireless local area network)
 * Save multiplayer worlds on device
 * There is a file that is able to run on Android called minecraftpe.apk on the Minecraft Assets: minecraftpe.apk


 * Pre-release || Date unknown ||
 * The game looked exactly like the old Classic build on PC (bright green grass/leaves, no birch/pine trees).
 * There were clouds/sky in the game.
 * Inventory hotbar had smaller look and could handle 9 items.
 * Placeable Pumpkin and TNT blocks (TNT was able to explode).
 * Some Wool blocks had color from the Classic build.
 * The Rose was going to be a block, but was replaced with the Cyan Flower due to hardware issues.


 * }