Piglin Brute

Piglin brutes are hostile mobs found in all types of bastion remnants.

Spawning
Piglin brutes spawn in bastion remnants only upon generation. Piglin brutes do not have a baby variant and do not respawn once killed.

Piglin brutes spawn holding a golden axe which may be enchanted. They do not spawn with armor and never equip armor from the ground.

Drops

 * A, which has an 15.5% chance of dropping.
 * It has random durability.
 * / experience points are dropped upon death if killed by a player or tamed wolf.

Behavior
Piglin brutes attack players, wither skeletons, and withers within 16 blocks and are not distracted by golden items or blocks. In Peaceful difficulty $$, piglin brutes do not attack the player, but still attack wolves, snow golems or iron golems when provoked by them. They despawn in Peaceful difficulty $$.

Like piglins, piglin brutes open wooden doors and are not naturally immune to fire or lava. Piglin brutes can detect players through walls when they open containers (such as chests) or break gold-type blocks. They become hostile to these players, aggravating nearby piglins and other piglin brutes. Unlike normal piglins, piglin brutes will attack players even if they wear golden armor. They do not retreat from soul fire related items nor from zoglins or zombified piglins. They do not attack adult hoglins, but they can join in if other piglins are hunting a hoglin. They also do not do a "victory dance" or pick up any items off the ground, except for golden axes and their enchanted variant. They do not get distracted by them; they only pick them up if they happen to walk across them.

Nearby piglins and other piglin brutes also become hostile if a piglin brute targets a player, even if the player wears gold armor.

Despite being living mobs, piglin brutes sink in water. This is intentional behavior.

Zombification


When in the Overworld or The End, piglin brutes transform into zombified piglins after 15 seconds. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds. This Nausea effect is purely cosmetic and has no impact on the behavior. $$, they keep their axes when turned into a zombified piglin. Besides wielding said axe, these zombified piglins behave the same as normal.

ID




Entity data
Piglin brutes have entity data associated with them that contains various properties.

Trivia

 * Piglin brutes were created late in 1.16's development, so they were pushed to a minor release as the developers did not want to add a new feature so close to release.
 * The golden arm guard is meant to work as a "protection" and is the reason behind their high health.