Cave Spider

The cave spider is a neutral mob that can inflict poisoning.

Monster spawners
Cave spiders spawn from monster spawners in abandoned mineshafts.

Drops
They drop 0–2 string. They also have a $1/3$ chance to drop a spider eye if killed by a player. They drop 5 experience when killed by a player or tamed wolf.

Behavior
Cave spiders inherit most of their behavior from regular spiders:
 * They are pacified (made neutral) by bright light (daylight or light levels of 9 or higher) but will continue attacking regardless of light change once hostile. Subjecting them to darkness will render them hostile.
 * They can climb walls when needed.
 * They attack by leaping at the player.
 * They are unaffected by cobwebs or poison.
 * Can fit through a space that is 1 block wide and half a block tall.
 * Runs much faster than spiders.
 * Can go through the spaces between Nether Brick and Normal Fences.

Unlike regular spiders, they do not spawn with status effects.

Cave spiders can spawn spider jockeys.

Venom
When attacked by a cave spider on normal or hard difficulty, the bitten entity is inflicted with I. On normal difficulty, the poison lasts for 7 seconds and can cause up to  damage. On hard difficulty, it lasts for 15 seconds and can cause up to damage. Note that even on hard, poison damage is not taken when health is at.

Data values
Cave spiders have entity data associated with them that contain various properties of the mob. Their entity ID is.

Trivia

 * While a cave spider's hitbox is only 13.9% the volume of a normal spider's, its model's volume is 34.3% as large. The shadow is even larger: compared to the normal spider's shadow it has an area of 49%.