User talk:Coolio12309

zombie siege
yes i did readd the zombie siege thing because i read some more stuff and thats what it said. :P P lawl sgtsupasaiyn 18:12, 22 April 2011 (UTC)

Thanks!
for helping get all the blocks correct dates!

--Tinaun 02:33, 8 May 2011 (UTC)
 * Oh yea no problem, I have more than enough time anyways ;D Cool12309(T 02:34, 8 May 2011 (UTC)

Jmb64 17:05, 10 May 2011 how would you have me prove that the blocks were generated there and were not placed?
 * You can't ;) Cool12309(T


 * Well, actually, he could provide a map seed and coordinates... ;) 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 21:11, 11 May 2011 (UTC)
 * Well I guess he could, but if the co-ords were thousands of blocks away, there is a much more slim chance of it being recreated exactly if he made it again. Seeds do help the map generation, but the farther away from spawn you go the less seeds affect generation (if you know what I mean) Cool12309(T 22:58, 11 May 2011 (UTC)
 * What makes you think that? The seed is used as the main random number seed in the terrain generation code, so it should have the same effect on generated terrain regardless of spawn location (I have noticed subtle changes in generated terrain when playing with map seeds, though, so there must be some other factor also being used as a random seed here). 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 23:01, 11 May 2011 (UTC)
 * That's what I mean, once I was trying out a seed to find a surface lava fall, that caused a fire. However, it did not spawn. I made another world, and it was there. It was about 500 blocks away from spawn, but you could easily see the lava fall if it was there, from the spawn. Cool12309(T 23:08, 11 May 2011 (UTC)
 * That's weird... Seeds produce always the same map, unless bugged. They are used to generate pseudo-randomness, which does not actually use anything really random, it just uses the x, y, z, and seed as constants for the pseudo-random calculation. This makes it look random, while it, in fact, is not. Sorry if you don't understand this, but I'm just saying they should give the same world every time. [[Image:TK.gif]]  | TheKax |   Talk   14:37, 9 August 2011 (UTC)
 * The further away from the spawn, the more randomness the world get's with the same seed. It's small though. Cool12309(T 20:54, 9 August 2011 (UTC)
 * The algorithm used to create the world is pseudo-random, which has been officially confirmed, so the world created is 100% same as another one with the same seed. Only possible, albeit really rare, difference could be a bug in the level generation, usually only caused by faulty HDD, faulty RAM, a virus, memory leaks, etc. So in general, there is no difference. If you have proof for your claim, I'd be happy to investigate it. [[Image:TK.gif]]  | TheKax |   Talk   11:43, 10 August 2011 (UTC)
 * You sure you were using the same version Cool? Gamerzap 10:59, 27 July 2012 (UTC)
 * This is such an old topic, I can barely remember, but I'm pretty sure I made a world, noticed no lavafall, made another world, and it was there. Cool12309(Talk 17:33, 27 July 2012 (UTC)
 * I've learned more since I commented in this topic, and what I've learned allows me to say that you were completely right when you claimed that you were getting slightly different features with the same map seed, Cool12309. While using the same map seed does result in maps with broadly similar features (often down to specific placement of stuff like cacti and trees, particularly near spawn), there is some variation that occurs due to the fact that floating-point numbers are not exactly deterministic. Basically, this means that if a program generates floating-point numbers, even if it always uses the exact same routines and settings, different numbers can be generated by different hardware, different computers with the same hardware, and even by different runs on the same computer. This behavior actually shows up everywhere that floating-point numbers are generated non-rigorously, but it becomes very obvious when you're comparing two maps generated with the same seed since you can compare visuals instead of numbers. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 18:45, 27 July 2012 (UTC)

Sugar cane.
On the edit you just did on the sugar cane page, well I agree that the correct capitalization is sugar cane, on the mouse popup they are called Sugar Cane. I think that both can be argued for reasonably in this situation. Timberdoodle 23:43, 11 May 2011 (UTC) Sorry wasn't looking at it thoroughly, its Sugar Canes. Timberdoodle 23:46, 11 May 2011 (UTC)
 * And I don't see your point with the in-game name relating to grammar? The in-game name is a title, meant to be capitalized. When used in general sentences such as the article, it shouldn't be capitalized. Cool12309(T 00:28, 12 May 2011 (UTC)

You're right, I didn't think of that, sorry for any trouble I have caused. Timberdoodle 11:38, 12 May 2011 (UTC)
 * Did you even look at what I changed? I only capitalized it to keep the capitalization somewhat consistant (because it was all over the place).  That's a *minor* part of the changes I made though - I don't even care what the capitalization of the thing is.  But thanks for acting like capitalizing "Sugar Cane" is the equivalent of spelling like a retarded 2 year old. -_-  --Warlock 14:18, 12 May 2011 (UTC)

You guys should be careful with the insults that you decide to throw around in your edit war. Kiwimango 01:58, 15 May 2011 (UTC)

Man made lake tutorial
I'm not pissed off by all that "deleting my tuto" thing yet, but could you at least point out what the grammar issues are ? Then i'll fix it and everybody will be happy. That would be much appreciated Kinperor 16:56, 21 May 2011 (UTC)

"X : Y or X :Y" Should be X: Y

"i or i'm" Should be I or I'm

"X.Y or X .Y or X . Y" Should be X. Y

"X?Y or X ?Y or X ? Y" Should be X? Y

There are various others, such as run-on sentences, spelling mistakes, incomplete sentences, etc. Cool12309(T 19:42, 21 May 2011 (UTC)
 * Alright, is it up to standards now? Kinperor 00:06, 22 May 2011 (UTC)

Removing comments
Is a NO NO. If the talk page is too big, archive it. You don't simply delete comments. Thanks. -- Wynthyst  talk  04:07, 8 June 2011 (UTC)

Moving images
I've properly moved the images this time, but don't do that ever again. Uploading it as a new image means its history and talk page is lost. If you REALLY need an image moved, get an admin to do it. Even then, it's extremely unnecessary (especially ones where you're just adding a space), and causes a lot of problems (the images are probably broken on the other wikis that share the database with us, meaning someone has to go fix all that now). – ultradude25 ( T at 05:57, 27 August 2011 (UTC)


 * Actually, images can be history merged in the exact same manner that normal pages can. That being said, image renames should not be performed by reuploading the image; that just adds to the work needed for the image to be properly renamed. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 06:04, 27 August 2011 (UTC)


 * I know that, but he was asking for the original images to be deleted in favour of the duplicate he's uploaded, which is a big no-no. – ultradude25 ( T at 06:08, 27 August 2011 (UTC)


 * Aah, I should have looked before I spoke, then. =) 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 16:26, 27 August 2011 (UTC)

Thanks so much
You really helped me get that link on the blue spiders to work. Thanks, I couldnt figure it out. –The preceding unsigned comment was added by MyCraftDev (Talk&#124;Contribs) Please sign your posts with
 * No problem. Cool12309(T 03:59, 28 August 2011 (UTC)

Blue Spider
Note that User:Shockman25 added that "Kizzy:" line on the blue spider page. Kizzycocoa hasn't said it's all good yet. He most likely will, but Shockman is now being arrogant. Please be cautious about this topic. Things do not end well when smart-alecs go up against admins. --HexZyle 01:05, 29 August 2011 (UTC)
 * I doubt anyone will think "TO Kizzy:" means that kizzy wrote it. Cool12309(T 01:06, 29 August 2011 (UTC)
 * I'm sure that if I didn't post that, the second kizzy would see the page, he/she would ban me and then deleted the page without looking at the discussion. It's just a note so kizzy will go to discussion first before deciding what he/she wants to do. Shockman25 01:08, 29 August 2011 (UTC)
 * I think putting this on his talk page will get his attention very quickly. Cool12309(T 01:09, 29 August 2011 (UTC)
 * Sorry, thanks for the clarification. I take back my comment. --HexZyle 01:08, 29 August 2011 (UTC)

Deletion tags
Is there some reason you are placing deletion tags on the redirected talk pages of the international admins? -- Wynthyst  talk  05:56, 29 August 2011 (UTC)
 * Because they lead to pages that don't exist. I found them in the Special pages: Broken redirects area Cool12309(T 20:06, 29 August 2011 (UTC)
 * Did you try going to any of them? If you had, you would see they lead to pages that very much do exist, they just exist on OTHER wikis, which is why they appear in the broken redirect list. You need to be more aware of what is happening around you :P It's much like the issue with images that appear on the unused file list. While the images may not be used on the English wiki any longer, it's very possible they are still being used on either the Dutch or German wikis since when they were first established, these three wikis shared a single image database. That's why you can't simply tag unused files for deletion. -- Wynthyst [[Image:User Wynthyst sig icon.png ]]  talk  21:31, 29 August 2011 (UTC)

oops
shouldn’t have judged you so fast: you are capable of seeing mistakes that you made, and so am I: sorry for calling you an idiot. – Flying sheep 15:48, 1 September 2011 (UTC)
 * ahh, so you were, in fact, not. so i take back the idiot and call you vandal. – Flying sheep 16:05, 1 September 2011 (UTC)

“alt” version of block images
i guess they are there because they look a bit nicer between the other blocks if they are vertically centered – Flying sheep 21:36, 1 September 2011 (UTC)
 * Makes sense, I saw the template after removing the alt and they do look lower. Sorry Cool12309(T 21:38, 1 September 2011 (UTC)

Template:Bug
Can you please make a Template:Bug/doc ? Thanks. -- { Fishrock123 } (Talk) 19:48, 3 September 2011 (UTC)
 * It's not done, when it's done I will. For now look at the talk page, it shows an example and the parameters. Cool12309(T 21:35, 3 September 2011 (UTC)

Blend files
Here. The 1.8 terrain.png should be packaged with them, if not find out how to select a different texture and replace it with one that's the same dimensions as the terrain.png. Please remember when uploading images made by these files (that doesn't include any custom models you make) to use license cc-by-nc and license Mojang and if anyone is asking to use a render (at least for commercial purposes), direct them to me to sort out. – ultradude25 ( T &#124; C ) at 02:04, 6 September 2011 (UTC)
 * Okay, thanks. Cool12309(T 00:39, 7 September 2011 (UTC)

STOP!
DO NOT ADD THE Entities TEMPLATE TO ANY MORE PAGES! Keep the mobs template.From Moi, Ajc_1254 00:07, 9 September 2011 (UTC)
 * Er, I think I already finished. Mobs were merged into Entities, so it should be removed Cool12309(T 00:08, 9 September 2011 (UTC)
 * To late, already reverted. I'm taht good, ain't I?From Moi, Ajc_1254 00:18, 9 September 2011 (UTC) P.S. I WILL report you if you don't stop.
 * Why don't you two discuss the reason why you are edit warring instead of mindlessly clicking the undo link? Discussion opens here: use followed by your argument if you think the template should become entity, and use  followed by your argument if you think it should stay as mobs. I'll start: --HexZyle 04:28, 9 September 2011 (UTC)
 * The mobs template is being merged with the entity template since the entity template already has a subcategory for mobs and there is no reason for them to be seperated as mobs are entities too 04:28, 9 September 2011 (UTC)
 * It includes the mobs and more. If you want separate things, go separate part of the items template. Cool12309(T 22:15, 9 September 2011 (UTC)

Delete
You're waaay too delete happy. How about fixing pages instead of just throwing a delete on there because you can't be bothered? – ultradude25 ( T &#124; C ) at 16:59, 18 September 2011 (UTC)
 * That's only 1 page. The rest are files (which are outdated and replaced with new ones (the Crafting square and Crafting output images moved to Grid)) or unused categories which also will probably never be used. Or something. Cool12309(T 17:02, 18 September 2011 (UTC)


 * There's been other times. You just seem to be recklessly putting the delete tag everywhere, without actually looking at the pages first (like the mobs template, which ended up adding about 15 other pages up for deletion because they were still including it). – ultradude25 ( T &#124; C ) at 17:12, 18 September 2011 (UTC)


 * I know I'm a bit late here, but bear with me. There is no reason to delete most redirects; the majority of them are harmless and in some cases (like with Template:Mobs), deleting them is actually harmful. There's a reason that the "Leave a redirect behind" box on Special:MovePage is checked by default for editors that have the suppressredirect user right. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 01:19, 2 October 2011 (UTC)

You have been selected...
You have been placed on the semi-serious Top Contributors to the wiki list. --HexZyle 16:05, 2 October 2011 (UTC)


 * I was hoping you were an admin and/or it was an official list, but whatever. Cool12309(T 00:12, 3 October 2011 (UTC)


 * Current admins can be viewed via Special:ListAdmins (a hand-maintained list can be found at Minecraft Wiki:Administrators). ;) 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 00:48, 3 October 2011 (UTC)
 * Hehe yeah that's why I only said "Semi-Serious". It's a project I'm working on because I'm bored and it's not like the egotistical "Really Awesome People" template that AJC and like 3 other people are a part of. --HexZyle 02:17, 3 October 2011 (UTC)

Random Chatter
I tried to check the diff record from that -110,000 byte edit on your user page but my web explorer refused to load the page and just kinda crashed, lol --HexZyle 03:19, 14 October 2011 (UTC)
 * It was -118,118. I used to have the hardware performance page on my user, and I was going to fix it up but it was too much work. Now it's just links. Cool12309(T 22:48, 14 October 2011 (UTC)

Main-Page discussion (?)
Hey! Yeah, I know that I've been around this on the Talk:Minecraft Wiki, but the discussion suddenly seemed to end single-handed, and 'stop'. It's about the picture-gallery-thing on the Main Page/editcopy. Do you think you could implement it (maybe give it a little tweak)? I'm just curious because it remains on the Main Page/editcopy. Fracq Grenade    |   talk    contribs  22:27, 21 October 2011 (UTC)
 * I don't think I can tweak it too much. I also can't move it; you need an admin to move it. Cool12309(Talk 16:42, 22 October 2011 (UTC)
 * Oh, sorry, thought you were an admin.  Fracq  Grenade    |   talk    contribs  17:43, 22 October 2011 (UTC)
 * Why? O_o Cool12309(Talk 22:54, 22 October 2011 (UTC)
 * I don't know. I guess I just thought that (I see it now on the admins noticeboard)... *awkward moment*  Fracq  Grenade    |   talk    contribs  05:55, 23 October 2011 (UTC)

Theoretical - edit on renewable resources
If the chance is so slim, its even rediculous considering it. a footnote should be enough, its a bit silly having its own section. --HexZyle 23:18, 28 October 2011 (UTC)
 * Well, it stops that argument on the talk page. Cool12309(Talk 23:28, 28 October 2011 (UTC)
 * That argument was resolved nearly three weeks ago, after the footnote was added, the argument stopped. --HexZyle 04:49, 29 October 2011 (UTC)

Nowiki
You need to close the nowiki tag on my talk page. I can't do it otherwise it'll parse the ~ from your message as my signature instead of yours. – ultradude25 ( T &#124; C ) at 02:12, 6 November 2011 (UTC)
 * Done; got any tips on the question I asked you? Cool12309(Talk 02:14, 6 November 2011 (UTC)


 * You'll find out now that I can edit the page. – ultradude25 ( T &#124; C ) at 02:15, 6 November 2011 (UTC)

Regarding the bug list
I posted a proposal regarding the bug list on its talk page; I think we should make a new page for 1.0, and maintain separate pages for all releases going forward, as we did for prereleases. Please take a look at what I have to say there. The best place to reach me is my talk page. Thank you very much! (BTW, I've already created a page to point to the latest bug list: Known bugs/latest.) —Immute [talk] 00:39, 21 November 2011 (UTC)

Also, I just noticed that your draft bug list uses bullet points before each bug. We moved away from that practice starting with either the 1.9pre6 list or the RC2 one (can't remember which), since the issue labels themselves ([X], etc.) already serve the visual purpose that bullet points would. Just a heads-up. :) —Immute [talk] 00:41, 21 November 2011 (UTC)


 * I'm not done yet. Right now, I'm putting things into Bugs or Annoyances. Then label fixes (which includes above), and then grammar fixes. It should be done by then, and I will merge the thing back to Known bugs. Cool12309(Talk 01:57, 21 November 2011 (UTC)


 * Apparently, there was a discussion about this issue earlier on the talk page, and there seemed to be a strong consensus in support of making a new list for each version, and for working from the RC2 list. —Immute [talk] 19:43, 21 November 2011 (UTC)
 * Also, a cursory scan of your current draft indicates that at least roughly half of the bugs and a quarter of the annoyances on it have been fixed, and few, if any, of the RC2 bugs have made it onto the list. —Immute [talk] 19:45, 21 November 2011 (UTC)

Redstone Circuits
A cleanup of the page text would be great. I'm working on generating new, consistent circuit diagrams, and getting rid of a few that don't work. Let me know if there are any you think can be removed for being repetitive, inefficient, etc.; we probably don't need 13 different T flip-flops. -- Orthotope 02:55, 13 February 2012 (UTC)

Little Mistake
¿A qué hera es/son...? should be ¿A qué hora es/son...? --☺ Sven Kein Schwein ruft mich an! 13:39, 18 February 2012 (UTC)