Minecraft Dungeons:Enchanting

Summary
Enchanting is a mechanic that augments items, using enchantment points.

Players earn an enchantment point each time they level up. Weapons and Armor each have up to three slots for enchantments (you cannot increase/unlock the number of slots), with up to three random choices per slot. Spending enchantment points activates the enchantments, locking-in the choice. Enchantment points may be recovered from an item in three ways: Salvaging the item, which destroys the item, trading the item permanently to another character, or sending the item to the blacksmith to be upgraded.

Enchantments behave independently when stacked. For example, a weapon with two Chains III, each having a 30% chance to proc, does not give a 60% chance to proc, but instead a combined 51% chance, including a 9% chance that the effect procs twice. When dealing with a melee weapon, ranged weapon, or piece of armor with a built-in enchant, that built-in enchant is always at level 1, and you cannot find that enchant as an option to enchant on that particular piece of equipment, even if the built-in enchant is normally stackable. I.e. you will never find a Hawkbrand with Critical Hit as an option, a Diamond Sword with Sharpness as an option, a Firebolt Thrower with Chain Reaction as an option, etc..

Soul gathering items such as Soul Bow can generate with both soul and non-soul enchantments.

Trivia

 * It is possible to apply up to three of the same enchantment to an item.
 * The Vine Whip currently possesses an unobtainable unique natural enchantment that only poisons one targeted enemy instead of a group.

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