Helmet

Helmets are a type of armor that covers the head of the player. There are six types of helmets: leather cap, chainmail helmet, iron helmet, diamond helmet, gold helmet and turtle shell.

Mobs
If a zombie, zombie pigman or skeleton is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) that the mob will drop a helmet upon death. It will usually be badly damaged, and may be enchanted.

Natural generation

 * Notes

Trading
Armorer villagers sell iron helmets for 4–6 emeralds as one of their initial tier trades, and chainmail helmets for 5–7 emeralds as one of their fourth tier trades.

Usage
Helmets can be placed in the top armor slot of a player's inventory for activation.

Defense points
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point will reduce any damage dealt to the player which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the amount of defense points added by helmets.

Durability
The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.

Repair
Helmets may be repaired by using them along with some of their crafting material (leather, gold ingots, iron ingots or diamonds) in an anvil. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material.

Enchantments
A helmet can receive the following enchantments:


 * Fire Protection (Max Lvl IV)
 * Projectile Protection (Max Lvl IV)
 * Blast Protection (Max Lvl IV)
 * Protection (Max Lvl IV)
 * Unbreaking (Max Lvl III)
 * Respiration (Max Lvl III)
 * Aqua Affinity (Max Lvl I)
 * Thorns (Max Lvl III)
 * Mending (Max Lvl I)
 * Curse of Binding (Max Lvl I)
 * Curse of Vanishing (Max Lvl I)

Status Effects
Equipping a Turtle Shell will Provide the Water Breathing Status Effect. The time that this effect lasts will not begin to count down until the player dives underwater, then the 10 seconds will count down. The effect will also immediately recharge after going out of the water.

Gallery
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