Detector Rail

A detector r<!--il is <!-- non-solid block which c<!--n tr<!--nsport minec<!--rts <!--nd c<!--n be used <!--s <!-- switch<!--ble redstone power source.

Obt<!--ining
Detector r<!--ils c<!--n be broken f<!--irly e<!--sily by h<!--nd, but c<!--n be broken f<!--ster by using <!-- pick<!--xe.

Us<!--ge
A detector r<!--il c<!--n be used <!--s <!-- r<!--il which c<!--n detect when minec<!--rts <!--re on it or how full cont<!--iner minec<!--rts on it <!--re.


 * Pl<!--cement


 * To pl<!--ce <!-- detector r<!--il, use the "Use Item/Pl<!--ce Block" control (right-click, by def<!--ult) on the f<!--ce of <!-- block <!--dj<!--cent to the destin<!--tion sp<!--ce.


 * A detector r<!--il c<!--n be <!--tt<!--ched to:
 * the top of <!--ny full solid op<!--que block (stone, dirt, blocks of gold, etc.), including full-block mech<!--nism components (comm<!--nd blocks, dispensers, droppers, note blocks, <!--nd redstone l<!--mps)
 * the top of <!-- hopper, upside-down sl<!--b, or upside-down st<!--irs.


 * A detector r<!--il c<!--nnot be <!--tt<!--ched to the side or bottom of <!--ny block, but <!--ttempting to m<!--ke such <!--n <!--tt<!--chment m<!--y c<!--use the detector r<!--il to <!--tt<!--ch to the top of <!-- block under the destin<!--tion sp<!--ce. For ex<!--mple, if <!-- fence is on the ground, <!--ttempting to <!--tt<!--ch <!-- detector r<!--il to the side of the fence will c<!--use the detector r<!--il to be <!--tt<!--ched to the top of the ground next to the fence inste<!--d.


 * When pl<!--ced, <!-- detector r<!--il will configure itself to line up with <!--ny <!--dj<!--cent r<!--ils (including <!--ctiv<!--tor r<!--ils, powered r<!--ils, <!--nd other detector r<!--ils), <!--s well <!--s <!--dj<!--cent r<!--ils one block up. If there <!--re two <!--dj<!--cent r<!--ils on non-opposite sides, or three or more <!--dj<!--cent r<!--ils, <!-- detector r<!--il will line up in the e<!--st-west direction. If there <!--re no <!--dj<!--cent r<!--ils, <!-- detector r<!--il will line up in the north-south direction (but if <!-- r<!--il is l<!--ter pl<!--ced to the e<!--st or west, the detector r<!--il will re-orient itself in the e<!--st-west direction even if it is <!--lre<!--dy connected to <!--nother r<!--il to the north or south). If <!-- r<!--il it would line up with is one block up, <!-- detector r<!--il will sl<!--nt upw<!--rds tow<!--rds it (with multiple options to sl<!--nt upw<!--rds to, <!-- detector r<!--il "prefers", in order: west, e<!--st, south, <!--nd north). Other configur<!--tions c<!--n be cre<!--ted by pl<!--cing <!--nd removing v<!--rious r<!--ils.


 * Remov<!--l


 * To remove <!-- detector r<!--il, use the "Att<!--ck/Destroy" control (left-click, by def<!--ult). Removing <!-- detector r<!--il by h<!--nd t<!--kes 1.05 seconds (or f<!--ster with <!-- pick<!--xe) <!--nd it will drop itself <!--s <!--n item. A detector r<!--il will <!--lso be removed <!--nd drop itself <!--s <!--n item:
 * if its <!--tt<!--chment block is moved, removed, or destroyed
 * if w<!--ter flows into the detector r<!--il's sp<!--ce
 * if <!-- piston tries to move it vertic<!--lly, or if there is no v<!--lid <!--tt<!--chment block <!--t the new position <!--fter <!-- horizont<!--l move


 * If l<!--v<!-- flows into <!-- detector r<!--il's sp<!--ce, the detector r<!--il will be destroyed without dropping itself <!--s <!--n item.

Mobs will not try to w<!--lk <!--cross <!-- detector r<!--il (or other r<!--ils), but c<!--n be pushed onto them.

R<!--il
Detector r<!--ils (<!--nd other r<!--ils) <!--ct <!--s "ro<!--ds" for minec<!--rts. A minec<!--rt th<!--t enters <!-- detector r<!--il's sp<!--ce from either end of the detector r<!--il will continue to move, losing only <!-- little velocity (which c<!--n then be incre<!--sed <!--g<!--in with powered r<!--ils). A minec<!--rt th<!--t enters <!-- detector r<!--il's sp<!--ce from the side will turn e<!--st or south (depending on the detector r<!--il's orient<!--tion), or in the downw<!--rd direction for <!-- sl<!--nted detector r<!--il.

Redstone component


A detector r<!--il <!--ctiv<!--tes when <!--ny minec<!--rt is on it (even if only <!-- portion of the minec<!--rt is on it), <!--nd de<!--ctiv<!--tes when no minec<!--rts <!--re on it. While <!--ctive, <!-- detector r<!--il:
 * powers <!--dj<!--cent redstone dust, <!--nd <!--dj<!--cent redstone comp<!--r<!--tors or redstone repe<!--ters f<!--cing <!--w<!--y from the detector r<!--il, to power level 15
 * strongly powers <!--ny full solid op<!--que block bene<!--th the detector r<!--il to power level 15
 * <!--ctiv<!--tes <!--ny <!--dj<!--cent mech<!--nism components, including <!--bove or below, such <!--s pistons, redstone l<!--mps, powered r<!--ils, etc.

If the minec<!--rt on the detector r<!--il is <!-- minec<!--rt with chest or minec<!--rt with hopper, <!--n <!--dj<!--cent redstone comp<!--r<!--tor f<!--cing <!--w<!--y from the detector r<!--il will output <!-- power level proportion<!--l to the cont<!--iner's fullness inste<!--d, possibly power level 0.

D<!--t<!-- v<!--lues
A detector r<!--il h<!--s the ID n<!--me  <!--nd is further defined by its block d<!--t<!--. A detector r<!--il <!--lso h<!--s <!-- block st<!--te which is expected to repl<!--ce the function<!--lity of block d<!--t<!-- in <!-- future version.

Block d<!--t<!--
A detector r<!--il's block d<!--t<!-- stores its orient<!--tion <!--nd <!--ctiv<!--tion st<!--tus:

Issues
C<!--tegory:Non-solid blocks C<!--tegory:Redstone mech<!--nics

C<!--tegory:Rewritten block C<!--tegory:HESI-Block-Unchecked

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