User talk:Dhranios

Archives:
 * Archive 1

Your talk
Don't you think it would be better to provide a link to your archive on your talk page instead of just deleting it? I see you've already put one on your userpage. At the least, I would suggest blanking it instead, so that it's easier for new editors to view the history and start new topics, instead of thinking that it's a whole new page that has been deleted. Cheers, -- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 19:24, 5 December 2018 (UTC)


 * Fair enough. FVbico (talk) 19:27, 5 December 2018 (UTC)


 * Great, thanks.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 19:34, 5 December 2018 (UTC)

Generated Structures and Terrain Features
Hello, FVbico. Earlier today, I had created the Terrain Features page in accordance with the suggestions on Talk:Generated structures, seeing as those who had posted agreed that the proposal should be carried out. However, User:Marioprotvi reverted my changes, and you double reverted leaving no change from Marioprotvi's changes. In your summary of your last redirect on Terrain Features, you didn't think it was a good idea, so I was wondering if you could express your thoughts more fully on the division proposals on the talk page. Thanks. 216.125.251.116 23:41, 6 December 2018 (UTC)


 * I didn’t say it wadn’t a good idea, I said I wasn’t sure how I felt about these changes, I personally have a different vision of how the page should split up, but I have yet to read the discussion itself before I post my view.
 * Basically my view is:
 * 1. terrain features on a different page (what you did)
 * 2. each actual structure (with and without ID) their own page
 * and 3. generated structures being a disambiguation page for all structures and the terrain features and biomes pages
 * However, I have yet to properly finalize my view. FVbico (talk) 23:48, 6 December 2018 (UTC)


 * Thanks for responding, FVBico, and sorry for misinterpreting your actions. 216.125.251.116 17:06, 7 December 2018 (UTC)

Simplify subpage linking
Just so you know, you can use /Subpage/ instead of Subpage to link to a subpage of your userspace. – Nixinova   23:21, 17 December 2018 (UTC)


 * Didn’t know that, thanks! FVbico (talk) 23:23, 17 December 2018 (UTC)

Get consensus
How many people need to agree with a proposed edit in order to count as a consensus? an_awsome_person (talk) 03:45, 2 January 2019 (UTC)


 * There's not a set number but 3–6 is good. – Nixinova Grid Book and Quill.png Grid Diamond Pickaxe.png 06:24, 2 January 2019 (UTC)
 * How am I expected to get that many if even the most popular talk pages are so often dead? an_awsome_person (talk) 20:13, 2 January 2019 (UTC)


 * If no one responds on the article's talk page, you could try to post it at the community portal talk page (which is fairly active) or create a request for comment on the community portal page. – Sonicwave talk  20:27, 2 January 2019 (UTC)

Bit off topic, but I love how this is on my talk page, but I'm not participating because other people say exactly what I'm about to say :D FVbico (talk) 20:30, 2 January 2019 (UTC)
 * Now that you're all here, maybe I can just ask here. Would you guys be okay if the list of Blocks and list of Items were in alphabetical order instead of whatever order they're in now? an_awsome_person (talk) 02:56, 3 January 2019 (UTC)
 * I also suggested it for the data values page, but what you did for the blocks and items pages is different, which I don’t agree to; you made it basically a copy of the data values page, which is not the point of those pages. They shouldn’t have the full list of IDs. FVbico (talk) 09:56, 3 January 2019 (UTC)
 * So can I change them to a list that includes only the picture and name, but the names are in alphabetical order? an_awsome_person (talk) 14:24, 3 January 2019 (UTC)
 * Not yet, I'm only one vote, which is not a consensus. FVbico (talk) 16:08, 3 January 2019 (UTC)

Desert Pyramid
In https://minecraft.gamepedia.com/User:FVbico/Unintuitive_ID_List, you say that Desert_Pyramid is always referred to as temple. But the loot table for this structure is minecraft:chests/desert_pyramid 160.7.250.177 04:39, 4 January 2019 (UTC)


 * Ah, must’ve missed that one, changing it to lowercasing only then. Thanks. FVbico (talk) 07:28, 4 January 2019 (UTC)

Congrats!
Congrats on admin, FVbico! I'm happy to see that you're adminship discussion finally actually went somewhere. I hope you don't mind that I've removed your patroller and autopatrol rights, as they're redundant now that you're an admin. :)--Madminecrafter12 (Talk to me 14:28, 3 March 2019 (UTC)
 * Thank you, and yes, it was a slow progress. :/
 * I don’t mind, in fact, I’m always against redundancy. ;) FVbico (talk) 14:43, 3 March 2019 (UTC)
 * Also congrats from me, FVb! Good luck with you new position! :) – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 19:51, 3 March 2019 (UTC)

Texture Update sprites
Which direction are we gonna do for Texture Update sprites? There is this old discussion regarding of splitting template between the historical sprites and the up to date sprites. So when the new one comes, the old one goes into the historical template. I proposed this mainly because of the efficiency of adding new sprites, you must scroll through the long documentation to add and replace the new sprites, which is not favorable (at least for me). Also, the File:InvSprite.png is getting larger and larger and might be difficult to maintain the sprites in the future. – ItsPlantseed ⟨₰|₢⟩ 14:44, 20 April 2019 (UTC)
 * If we are gonna stay with Template:InvSprite at least backup some of my sprites I uploaded. I spent days making those. – ItsPlantseed ⟨₰|₢⟩ 14:49, 20 April 2019 (UTC)


 * All sprites should just go to the main InvSprite file, just rename the old sprites to "BLOCK Revision X" and move them to an "Outdated CATEGORY" section, kind of like how I started doing it for blocks.
 * No sprites will be removed, and your texture update sprites can just be moved/ported over to the InvSprite file (I won't delete your template until all sprites are ported). FVbico (talk) 15:09, 20 April 2019 (UTC)


 * Yeah.. looks like no one seems to care and there's no further discussion about this decision. You can delete it whatever you want I guess, I think I have most of the sprites here in my computer. – ItsPlantseed ⟨₰|₢⟩ 15:23, 20 April 2019 (UTC)


 * I'll wait until you put them in the InvSprite file still. FVbico (talk) 15:27, 20 April 2019 (UTC)

Sprites
Can you fix/add sprites to BiomeSprite biomes before beta 1.8, BlockSprites sprite of all tinted glass pane, and fix unimplemented table, he slightly raised Beardoxidinhajoey (talk) 15:21, 22 April 2019 (UTC)


 * I’m currently not working on sprites as I got a lot of work to do outside of the game. FVbico (talk) 15:44, 22 April 2019 (UTC)

Counter productive edit warring
Why you make Counter productive edit warring on Template:Blocks/content? If it again will be, your admin flag will be deleted. Beardoxidinhajoey (talk) 07:54, 15 May 2019 (UTC)


 * You're the one reverting the undo/changing things that were removed seveal times before without explenation. I already explained why it is not being done, you explained nothing as to why it should be the way you specify it.
 * I'm aware this is edit warring, but you should add edit sumarries, and explain your reverts, because right now, you're the one making the disruptive edits. FVbico (talk) 07:58, 15 May 2019 (UTC)

Pre-release survival test builds
This is something we are discussing in the OmniArchive discord, please do not revert my edits, for now they need to be there for MANY reasons. –Preceding unsigned comment was added by Tolerabledruid6 (talk • contribs) at 22:34, 26 May 2019 (UTC). Please sign your posts with
 * Yeah, I see your point. I feel like they should be documented a bit differently, but I'm not exactly sure what. I'll restore the pages; we have screenshots of 0.24 so I guess it's fine. – Nixinova Nixinova sig1.png Nixinova sig2.png 22:36, 26 May 2019 (UTC)


 * That discord says nothing to me, discuss your actions here before doing them again, or you will be temporarily blocked for edit warring. FVbico (talk) 22:38, 26 May 2019 (UTC)

Heads up for Survival Test development version pages
They have been re-created as part of a temporary solution to the dispute. Don't worry, User-12316399 and I are thinking of solutions.Tolerabledruid6 (talk) 22:46, 27 May 2019 (UTC)

Trading edit a while back
According to this, you stated the prices for enchanted books in Bedrock and java are the same. However, like this user, they do seem to be different in my experience. Is there a reason you combined these two or can we split them into separate notes again? -PancakeIdentity (talk) 02:20, 20 July 2019 (UTC)

Reverted edit on Stonecutter/ID
Where did you find a numeric ID for stonecutter_block? I've looked in the chunk data and at the item in inventory, and in both cases it's represented by its namespaced ID. The only place I know of where numeric IDs are still present is in chunks that haven't been upgraded to the current release format, and this is a new block in 1.12 so it couldn't be in one of those. – Auldrick (talk &middot; contribs) 13:26, 8 August 2019 (UTC)
 * Look at Bedrock Edition data values, they're still assigned. FVbico (talk) 13:28, 8 August 2019 (UTC)

Neutral Mobs
(sorry if there are any grammar mistakes xD)

Hi, I was looking at Mobs page and at the Neutral section, I wanted to overhaul it, but automated filter blocked me because i wanted to remove headline, i am new editor apparently. Anyway, i will tell you what i wanted to edit:

1) I wanted to edit out that neutral mobs are divided to Animals and Monsters. This has nothing to do with Neutrality and dividing mobs into Animals, Undead, Aquatic etc. is already bellow the list.

2) In describtion that neutral mobs are neutral, there is that mobs that attack in swarm have written *. First i found no dot at any of the listed mobs and also why it is even there. Mob swarm is more mobs attacking you, its not specific to neutral mobs, its specific to individual mobs. I wanted to edit that sentence out, so there is only that these mobs are neutral, because thats all we need to know about neutral mobs.

3) I wanted to remove Iron Golem from neutral mobs. Yes, he is neutral if naturally spawned, but if so, why isnt he also in Passive mobs when spawned by player? (i am being sarcastic, i dont want you to add him to passive section). Being neutral is part of his behaviour, but he is specially classified as Utility Mob, and in there he too have the tag that when spawned naturally, he is neutral. Why we have 2 Iron Golems in one list.

Hope you see it as i do. Anyway its on you now if you will add it or not.

Sincerely, Klusimo (talk) 11:10, 3 October 2019 (UTC)


 * Done. FVbico (talk) 13:31, 3 October 2019 (UTC)
 * Thanks Klusimo (talk) 18:25, 3 October 2019 (UTC)

Bedrock Edition flattening
I have heard that Bedrock Edition is to receive a flattening, similar to Java 1.13. Could you give more information? The BlobsPaper.png 00:59, 5 October 2019 (UTC)
 * Official pages/Bedrock Edition flattening, the page is not fully correct for bedrock yet, but it should contain most of the desired changes.
 * As with the java flattening, not all of said changes are confirmed, BUT would make it more in parity with java. FVbico (talk) 05:15, 5 October 2019 (UTC)

Chain armor images in the history
Sorry but my edit is correct with Revision 2 images. Check Java_Edition_removed_features for Revision 1. -    Lassebq    Talk  |  Contributions  15:04, 8 October 2019 (UTC)
 * Ah... the files should probably make that more clear... this is why revision files should note their history usage. FVbico (talk) 15:06, 8 October 2019 (UTC)

Data value page changes
I applied many changes to the entities section of this page Java Edition data values, some of them might be false, but are you sure non of them is helpful to this page? Luotiansha (talk) 06:51, 17 October 2019 (UTC)
 * Why not point out what are false so that I can remain the rest changes. Luotiansha (talk) 06:56, 17 October 2019 (UTC)
 * Aside from arrow and the non-dragon fireballs, all entities already follow the in-game names (they don't in order to make more clear what they are), and everything was ordered by ID in those sub-sections.
 * So aside from the renaming and moving around, the rest should be fine. FVbico (talk) 11:30, 17 October 2019 (UTC)
 * I see. Though there's still one thing: Items and Experience Orb are categorized into "Items" instead of "Miscellaneous", are you sure this is the correct way of arranging? Because in Template:Entities/content they are in "Miscellaneous". Luotiansha (talk) 14:30, 18 October 2019 (UTC)
 * That's also the case on chunk format. FVbico (talk) 16:00, 18 October 2019 (UTC)

About Consistency
Look, this wiki needs CONSISTENCY, be thoughtful before you undo someone else's editing. In pages about things that are both item and entities, there're some pages (like Eye of Ender) that has the ID section, and some (like Ender Pearl) doesn't. In order to achieve consistency they need to be either "all there" or "all not there". So I suppose you prefer "all not there"? How about I delete all ID sections in these pages (as long as they have Entity Data section below)? Luotiansha (talk) 16:13, 18 October 2019 (UTC)
 * The rule of thumb is if it has several different IDs, it should get an ID table, egg, ender pearl, etc. only have 1 ID which is the same for item and entity, thus it's not needed.
 * We're not doing a "all do or all don't" here, following the rule above, it already is consistent. Also, don't make assumptions. FVbico (talk) 16:29, 18 October 2019 (UTC)
 * Okay, now I see. Luotiansha (talk) 16:31, 18 October 2019 (UTC)

Possible false information on PlayStation 4 Edition 1.95
The IP 66.69.69.111 added these things to PlayStation 4 Edition 1.95:
 * "End portal and end gateways now appear in the correct location."
 * "Killing an illager captain no longer gives player Bad Omen, extending the raid waves."
 * "Mobs can now path find correctly over waterlogged blocks. "

The IP's edit history is all vandalism/false information and MCCE-10013 has nothing to do with what the line said, so I don't believe they are true and am requesting that they are removed. 98.21.106.252 17:35, 27 October 2019 (UTC)

Character Creator
Why was my edit reverted? --Macaronimaster5 (talk) 18:18, 30 November 2019 (UTC)
 * Opinions don't belong on the wiki. FVbico (talk) 18:21, 30 November 2019 (UTC)
 * But only bad people would think it's good! --Macaronimaster5 (talk) 19:13, 30 November 2019 (UTC)
 * Irrelevant and also plain false. FVbico (talk) 19:17, 30 November 2019 (UTC)

so now you're badmouthing me, huh? Very mature. Again, the edit was removed as the wiki is not a place for opinions, wether you think it's bad or not is an opinion, not a fact. And now, since you started badmouthing me I'm going to warn you only once, continue badmouthing users, and you will be blocked from editing the wiki. FVbico (talk) 20:57, 30 November 2019 (UTC)

Thank you! --Macaronimaster5 (talk) 22:17, 30 November 2019 (UTC)

PlayStation 4 Edition unptotect
Playstation 4 Edition was protected due discontinue information, but Legacy Console Edition is now past, and page needs to be updated, becouse now, it contains false info, so it will be better, if you unlock page (becouse you blocked it), or at least update it. --Rychlik (disc) 18:46, 10 December 2019 (UTC)

Bedrock NBT
I opened a world file in a text editor to alter the player data. I noticed that the inventory slots have additional information when containing a block instead of an item. They have the usual item data, plus  (the namespaced ID appears twice),   (which makes block states visible outside of the code), and   (not sure what this is for). This suggests that even in inventory, the game distinguishes blocks from items, which is likely why technical blocks are obtainable through editing only on Bedrock. While I could not deduce the exact NBT structure, I would recommend including this in your Bedrock NBT page. The BlobsPaper.png 04:47, 18 December 2019 (UTC)


 * I haven't looked at that page in ages, nor do I plan to keep the info in the manor it is now. I'll be sure to look at that again when I start on it again. FVbico (talk) 06:03, 18 December 2019 (UTC)

Data Values
Well, if they cannot be obtained by commands, then what’s the form of obtaining them? They are secret items so they can only be obtainable vía editors Javier leon9966 (talk) 23:33, 4 January 2020 (UTC)
 * Inventory editors or add ons, they are blacklisted in commands and cannot be obtained in vanilla. FVbico (talk) 23:35, 4 January 2020 (UTC)


 * Then, I can change the turtle egg for only obtainable with Enchants? That’s true because I tested that in my world. Javier leon9966 (talk) 23:40, 4 January 2020 (UTC)


 * You mean with Silk Touch? That should be correct, yes. FVbico (talk) 23:43, 4 January 2020 (UTC)


 * Ok, also the lava and water block can’t be obtained with commands, so they are false now? Because that still selected in only obtainable with commands. Javier leon9966 (talk) 23:44, 4 January 2020 (UTC)
 * Also the bee nest can only be obtainable with silk touch and the bamboo sapling cannot be obtainable with commands or in creative, the bamboo sapling is another block than bamboo. Javier leon9966 (talk) 00:00, 5 January 2020 (UTC)
 * I checked myself in the Bedrock Edition Data Values that the red color indicates that only obtainable with /give or vía inventory editors, so the ones that I changed was correct? Because the red also indicates via inventory editors. The “obtain=give” also applies for via inventory editors, so is not necessary for only with commands. Javier leon9966 (talk) 00:06, 5 January 2020 (UTC)
 * They all can't be obtained as items without inventory editing or ad ons, so perhaps the description of red should just be changed instead? FVbico (talk) 17:14, 5 January 2020 (UTC)