Chicken Jockey

A Chicken Jockey is the fairly rare appearance of a baby zombie or baby zombie pigman riding a chicken.

Spawning
Each baby zombie or baby zombie pigman that spawns has a 5% chance to spawn riding a chicken (including baby zombie villagers). There is an additional 5% chance of it mounting any existing chicken within a 10×6×10 box centered on the baby zombie's spawn location. In a chicken-free environment, this gives each spawned zombie a 0.25% chance of becoming a chicken jockey; if chickens are present, the chance increases to 0.4875%.

Chicken jockeys may spawn with items equipped. Baby zombie pigmen versions of the chicken jockey will always have their golden sword equipped. Provoking the zombie pigman chicken jockey will cause it to attack, like a normal zombie pigman.

Chicken
Chickens drop 0-2 feathers, 1 raw chicken (1 cooked chicken if killed while on fire) and 1-3 experience if killed by a player or tamed wolf.

Baby zombie
Baby zombies drop 0-2 rotten flesh, and rarely carrots, potatoes and iron ingots.

Baby zombies also have a 8.5% chance each of dropping their iron shovel, iron sword or any equipped armor that they spawned with. The chance of each can be increased by 1% per level of Looting, up to 11.5% chance. The equipment will usually be badly damaged, and may be enchanted.

If killed by a charged creeper, it drops a zombie head.

They drop 12 experience when killed by a player or tamed wolf, +1-3 extra experience if the zombie has equipment.

Baby zombie pigmen
Baby zombie pigmen drop 0-1 rotten flesh, 0-1 gold nuggets and rarely a gold ingot.

Baby zombie pigmen also have a 8.5% chance each of dropping their golden sword. The chance of each can be increased by 1% per level of Looting, up to 11.5% chance. It will usually be badly damaged, and may be enchanted.

Like baby zombies, they drop 12 experience when killed by a player or tamed wolf.

Halloween
If a baby zombie/zombie pigman wearing a pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.

Behavior

 * Chicken jockeys run around, behaving like the zombie, instead of using the chicken AI.
 * The chicken does not lay eggs.
 * Chicken jockeys do not take fall damage, as the chicken flaps its wings quickly, slowing the falling speed.
 * The chicken moves at the speed of the baby zombie, which is much faster than a normal chicken.
 * Chicken jockeys can track the player over a very large distance as they run very fast.
 * Like zombies, Chicken Jockeys will also track villagers.
 * Although a Chicken Jockey's hitbox is 2 blocks tall, the chicken can still run through 1 block high gaps. If the above block is solid, the Baby Zombie will suffocate.
 * Chicken jockeys can pick up/equip items.
 * When a chicken jockey's baby zombie is killed, unlike normal chickens, the chicken will despawn if the player moves too far away, like with all other hostile mobs.
 * Chicken jockeys won't attack players if the chicken notices him/her holding seeds, and will follow like a normal chicken.
 * Chicken jockeys will not hurt a player in water.
 * Chicken jockeys in flowing water will be separated into their individual mobs.
 * Due to zombies having armor points, they have an 8% of damage reduction from most sources.

Trivia

 * The baby zombie's hitbox is larger than the chicken's.
 * Attacking the chicken may harm the zombie instead, unless the player carefully attacks its feet.
 * If the chicken moves too close to a wall two blocks high, the zombie will take suffocation damage unless the upper block is transparent.
 * Since pigman chicken jockeys spawn in the Nether, chickens can now as a result spawn in that dimension. This means that feathers and raw chicken can be obtained in the Nether.
 * When a splash potion of harming is tossed at a chicken Jockey, the chicken dies, but the baby zombie gains some health. Vice versa, if a splash potion of healing is thrown at a chicken jockey, the chicken is healed, but the baby zombie takes damage.
 * Chicken jockeys, like spider jockeys, cannot pass through portals.
 * It is possible to have a pigman chicken jockey in the Overworld by having a portal with a chicken near it.
 * It is also possible to have a generic chicken jockey in the Nether by killing a zombie pigman, spawning in normal zombies.
 * If the zombie happens to be a zombie villager, curing it will separate the cured villager from the chicken.
 * Unlike ordinary chickens, the chicken from a Chicken Jockey can despawn.
 * Using name tags to prevent despawning can be used to gather chickens for chicken farming, if chickens do not naturally spawn in an area.
 * Chickens bred from two chickens spawned as parts of chicken jockeys do lay eggs, however. They also do not despawn.
 * Chicken jockeys can spawn from zombie spawners.
 * The baby zombie riding the chicken cannot catch fire from daylight, nor can it catch fire when it's not on the chicken because of the baby zombies AI.
 * The wither will attempt to attack the chicken being ridden by the zombie, however the zombie will also take damage even though it is an undead mob.
 * Adult zombie and zombie pigmen can also control the chicken while riding on it, though they do not naturally spawn on chickens.