Minecraft Dungeons:Raid Captain

A raid captain is a mini boss in Minecraft Dungeons. They spawn in locations as a mini boss such that when defeated, the mission has negative modifiers or a higher threat level, but the rewards throughout the level are better. They are the most common type of mini boss in Minecraft Dungeons.

Appearance
The raid captain is either a diamond armored pillager, a royal guard, or a diamond armored vindicator that carries an ominous banner on its back.

Behavior
The raid captain behaves like a normal illager, shooting the player with its crossbow or attacking with its mace or axe.

Drops
When defeated, they drop one of two banners, either threat or mystery. Threat portrays the Bad Omen icon and Mystery portrays a skull, and when picked up, the game is enhanced with modifiers (e.g. enemies have boost). At the end of the level, an extra item is given in addition to the artifact chest. Also, the chance for it to be unique exponentially increases for every Raid Captain defeated after the first.

Spawning
Raid captains spawn in any mission that has already been played by the player. They can spawn with a group of illagers around them, like vindicators, armored vindicators, pillagers, armored pillagers, mountaineers, armored mountaineers, and enchanters, or alone, like in the patrols of the base game.

Known mystery banner modifiers

 * 35% of mobs have the enchantment.
 * 40% of mobs have the enchantment.
 * 10% of melee mobs have the enchantment.
 * 30% of melee mobs have the enchantment.
 * 10% of ranged mobs have the enchantment.
 * 20% of ranged mobs have the enchantment.
 * 30% of ranged mobs have the enchantment.
 * 50% of ranged mobs have the enchantment
 * Mob health is increased by 140%.
 * Mob health is increased by 170%.
 * Mob health is increased by 230%.
 * Mob damage increased by 50%.
 * Mob speed is increased by 30%.
 * Mob speed is increased by 80%.
 * Player health is decreased by 20%.
 * Player health is decreased by 60%.
 * Player damage is decreased by 20%.
 * Player damage is decreased by 60%.
 * 30% of melee mobs are replaced with.
 * 35% of melee mobs are replaced with.
 * 15% of ranged mobs are replaced with.
 * 20% of ranged mobs are replaced with.
 * 25% of ranged mobs are replaced with.
 * 30% of ranged mobs are replaced with.
 * 35% of ranged mobs are replaced with.
 * 40% of ranged mobs are replaced with.
 * Night Mode