Minecraft Wiki:Issues/Weekly 12w30e

Crashing/System
Bugs !! After closing and re-opening a world, Minecraft went to the dirt background and subsequently crashed. I've tried to reproduce but it doesn't seem to occur again undefined
 * I had a similar crash(during entering a server)--Fritzn undefined
 * I had a similar issue in w30c with creating a new world, however I can't repro it now:
 * undefined --Nathan2055 19:20, 25 July 2012 (UTC)

undefined I was doing a stress-test with 3000 XP orb entities (1 frame/5 seconds), and after they got insta-del by a cactus the framerate instantly topped back to 40 (the limit) but the game took 5 seconds to speed back up from a slow-motion sort of speed. During this time (at smooth framerate) the player moved very slowly, with low gravity, and the rest of the game world seemed to fast-forward (mobs, item decay, time of day).
 * How to reproduce: Build a glass cabin. Get Instant Health II splash potions, Zombie egg and Cactus. Remember to build it on sand. Next, get a macro-clicker because you'll need about 400 zombies, don't go any further risking a crash. Then, close the cabin up and kill them with the potion: this will prevent the orbs from coming to you as they spawn. Quickly collect the drops from inside the box, leaving the xp confined. Next, spawn a zombie beside you on the outside. Notice that the lag from the thousands of orbs is extreme with FPS nearing zero. Watch this zombie for two or three minutes, then break the glass and replace it with cactus. The XP orbs will be deleted by the cactus, then the zombie you just placed will speed up crazily and you will have moon jump for ~5 seconds.
 * Reproduced in 30e. --Steve G. Wood 14:41, 25 July 2012 (UTC)
 * I don't believe this is classifiable as a bug, as it is a scenario that can't be experienced in normal gameplay. Any game could crash under such a scenario. --Nathan2055 19:11, 25 July 2012 (UTC)
 * This is a major bug, since the speed goes so out of whack. While it cant be experienced in normal gameplay, anyone with a big enough mob farm meeting the circumstances could experience this ~Jamesoleruster
 * exp farm connected to two mob spawners and afking for a while can experience that scenario.

? Minecraft will not save world progress when reloading a world in some computers (such system include: 1.75 GB of RAM, 32-bit, 2.71 GHz, Windows XP SP3, Java 1.6). Example on a newly generated world: http://imgur.com/a/IodIc#0 --Manuelschi 14:52, 25 July 2012 (UTC)
 * Same bug filed on Tuesday, which was closed as unable to repro. --Nathan2055 19:11, 25 July 2012 (UTC)

undefined Game crashes to desktop with no stack trace printed 100% of all single player games. World is unsaved when returning. Affected versions are all week 13 snapshots since b (I didn't try a or the other weekly ones, 1.2.5 is ok). Eliminated dropbox stored saves, UAC, and Java environment as the cause. Any idea how I can force MC to generate a crash report?82.20.50.124 20:42, 25 July 2012 (UTC) undefined

undefined After several hours of uptime, random crash... --Inertia undefined

Annoyances a! When using a LAN world, I am not able to use the TAB function to see other players on my LAN world.--108.208.57.2 23:23, 25 July 2012 (UTC)

Fixed/Skipped

Gameplay
Bugs

! Traveling to the Nether still frequently drops the player out of the world, resulting in death and loss of items/xp. A first trip to the Nether usually functions normally, but repeat trips often result in said bug. 70.179.147.135 09:51, 25 July 2012 (UTC) [sorry, forgot to sign]
 * I have two portal in overworld that go to same portal in the nether. When I enter the nether through second portal and return, I fall out of the world. Maybe the chunk with primary portal is not loaded properly. If I save the game in nether, it works ok. 212.226.57.220 14:51, 25 July 2012 (UTC)
 * When this happens, you can quickly save&exit and reload. This often saves you from dying.
 * I tested in a superflat world. I created a portal, went through, built another portal next to it, and went through. No issues. --Nathan2055 19:28, 25 July 2012 (UTC)
 * It doesnt happen every time, but it happens enough to cause issues. I've seen it happen my fair share of times. 69.113.144.41 23:25, 25 July 2012 (UTC)

! The builtin "speedhack" detection breaks elevators and other legitimate piston contraptions that transport a player "too fast". It manifests itself as getting stuck in the device due to the movement, caused by the piston pushing the player, being denied by the server. This used to be an issue on MP only, but now that the client is effectively a server as well, it affects SP too. --Ntt 13:13, 25 July 2012 (UTC)
 * (Merged duplicate) pistons are allmost fixed but these piston elevator's still don't work properly. they push you up 5 block before you get stuck inside an extended piston arm.--League
 * Merged duplicates --freaktechnik (w 13:17, 25 July 2012 (UTC)
 * Upgrading to major per these criteria. --Nathan2055 19:28, 25 July 2012 (UTC)
 * (Merged from another report) - pistons are allmost fixed but these piston elevator's still don't work properly. they push you up 5 block before you get stuck inside an extended piston arm.--League 18:52, 25 July 2012 (UTC)

! After his death his spawn point changes, precluding the gameplay of some custom maps, and compass does not point to their spawn point. NOTE: also the definition Without the bed, the bed works, the problem is with the natural spawning
 * I believe you mean that the spawn is changed slightly sometimes upon death? I've noticed this, and I believe the cause involves water in the spawn area. --Nathan2055 19:31, 25 July 2012 (UTC)
 * I had several problems with compasses not pointing in the right diriction. Every time I log on my compass points in a different direction. One of the times I logged on it accted like I was in the Nether. Also the maps will occasionaly disapear from your invintory upon log off. Quite annoying. --Osiris08 of mcworldmap.com

a! After exiting boats, they tend to disapear and move the player over 3 to 5 blocks. Also if you are still in a boat when you save and exit, when you return you will be ejected from the boat and end up several blocks below water level.--Osiris08 of mcworldmap.com

undefined Sometimes, eating food once will result in it being eaten again, consuming another item, restoring health but showing no animations or particles. Elite6809 (talk) (forum) 10:01, 25 July 2012 (UTC)
 * I encountered this bug in w30c. It seems to occur when you open a chest quickly after eating, with food still in your hand. Upgraded to bug. --Nathan2055 19:31, 25 July 2012 (UTC)

undefinedmp Fishing rods can not hit or pull other players. Pvp was set to true in server.properties. Also, tried in 1.2.5 and you were able to hit the player, but not pull them 96.255.185.4 19:10, 25 July 2012 (UTC)
 * Upgraded to bug. --Nathan2055 20:15, 25 July 2012 (UTC)

undefined Sometimes leaving or entering the end will show that you have no xp however once 1 xp is gained the xp will be back. --Fluffyman24 10:18, 25 July 2012 (UTC)
 * This is a bug. Upgrading. --Steve G. Wood 00:51, 26 July 2012 (UTC)

Annoyances a! Numbers for changing quick-bar selection are not functional with Czech keyboard. Working on Windows without any problems. --Sejsel 10:09, 25 July 2012 (UTC)

a! Leaving the end with any potion effect removes the effect after spawning in the normal world. --Fluffyman24 10:18, 25 July 2012 (UTC)

a! Mobs spawn on non-natural occurring blocks Djerun 12:47, 23 July 2012 (UTC)
 * See discussion talk:Known_bugs/Version_12w27a --80.134.11.177 12:52, 23 July 2012 (UTC)

acr When flying at high altitude, or with a large drop below you, the double tap sometimes no longer lets the player fall, forcing you to either switch to survival mode to get to ground level or very slowly descend with shift. I know this is due to lag but is there some way to get around it? --SpokeHD 15:15, 25 July 2012 (UTC)
 * Testing this now. --Nathan2055 19:28, 25 July 2012 (UTC)
 * I've found its possible to avoid this by not looking down at the ground as you double tap. It starts for me at around y: 145, although I expect its related to lag so would be different for different specs. --SpokeHD 19:50, 25 July 2012 (UTC)
 * Unable to repro at y=127, will reattempt at y=145. --Nathan2055 20:15, 25 July 2012 (UTC)
 * Not being able to start/stop flying due to lag is one of the most annoying aspects of creative mode. I'd suggest replacing the double-tap behavior to a configurable key, like F. --Steve G. Wood 00:51, 26 July 2012 (UTC)

amp We started a server and decided we didn't want any user to be OP'd because we want pure survival, but because of spawn protection no one can edit the spawn area. I'd just like if you could add a toggle to turn off spawn protection in server.properties. --Pizza2004 17:14, 25 July 2012 (UTC)

amp When teleporting to the nether the server lags. A noticeable spike on the server client appears also. Screenshot: [] --derksthename
 * This is not a bug, downgrading to annoyance (there obviously will be lag, it's generating a new map). --Nathan2055 19:32, 25 July 2012 (UTC)

Fixed/Skipped

Blocks
Bugs undefined sp Logging off causes signs to go blank. Also happens when updating a world from an older version to a snapshot version. --Osiris08 of mcworldmap.com

undefined Can't place halfslabs between small gaps (12w30e)
 * Recreated in 12w30e. The empty spaces here show where half-slabs cannot be placed: http://i.imgur.com/Gkgt7.png -Debugman18
 * Testing now. (Also downgraded to minor bug.) --Nathan2055 20:28, 25 July 2012 (UTC)

undefinedRedstone circuits still freeze after returning to the scene after wandering away. The circuit needs a kick to start again, like you do with a BUD Video --ABrightmoore 11:50, 25 July 2012 (UTC)

undefinedHorizontal log has some transparent lines between the blocks. Screenshot. Vertical ones work properly. -- YSelf D de.MCWiki-Admin 13:01, 25 July 2012 (UTC)
 * Testing now. --Nathan2055 20:28, 25 July 2012 (UTC)

undefinedTripwire hooks makes randomly block updates. It can be seen when tripwire hooks are connected to blocks that BUD or TBUD check. I connected about nine tripwire hooks to TBUD and it triggered quite often. Screenshots of that "one bit random generator": Screenshot 1 Screenshot 2 Screenshot 3 Tripwire hooks are not connected to anything and there is no other tripwire hooks.
 * Could you explain what the problem is in more detail? Downgraded until then. --Nathan2055 20:28, 25 July 2012 (UTC)
 * TBUD should change its state in a case, for example when you add tripwire to that hook or when you add another hook in front of them. Not without any reason. BUD and TBUD see updates without any updates only cause tripwire hook is connected to it. Example: when you have a mashine that is controlled by tripwire and block updates it toggle or work without a reason (without block update nor stepping on tripwire). (sorry for my english)
 * Lone tripwire hooks cause block updates on a regular basis. People have used this behavior to create randomizers, i have built one myself and it happens pretty fast. --Steve G. Wood 00:59, 26 July 2012 (UTC)

?Redstone torches have a weird timing. See http://youtube.com/watch?v=1MFAt0yET8w --Thabubble 18:29, 25 July 2012 (UTC)
 * Please define weird. Everything looks fine to me. --Nathan2055 20:28, 25 July 2012 (UTC)
 * They both have a similar setup, one have 2 torches, the other have a 2 tic delay on a repeater, the timing are exactly the same. Yet the one with torches doesn't even get past pushing the first block. If you watch carefully you can actually see the second piston start to extend just when the other piston is almost retracted, yet when they hit it's not fully retracted and it fails not pulling it along the track. If all delays between the two are identical, shouldn't they both finish at the same time? It seems like it retracts sligthly slower than when extending when using redstone torches in that manner, so I made the conclusion it was due to the redstone torches. The same behavior can be seen north, west, east and south. --Thabubble 23:45, 25 July 2012 (UTC)
 * I realized now that the one with torches take 1 tick longer than the one without, but that still doesn't explain the messed up timings. --Thabubble 23:55, 25 July 2012 (UTC)

?When breaking the new rotated wood they are placed in your inventory rotated and always saying Oak Wood, though they have the correct texture. This appears to be purely aesthetics. see screenshot --Mag0ca 11:05, 25 July 2012 (UTC)
 * I could only reproduce this rotation in the inventory using silk touch enchant. Punching the block or using a normal tool, they stack on the appropriate texture stack.  http://i.imgur.com/gABlD.png
 * Downgrading per previous comment. --Nathan2055 20:28, 25 July 2012 (UTC)
 * Forgot to put that it was with silk touch. Didn't realize I didn't put that till just now --Mag0ca 22:10, 25 July 2012 (UTC)

? Pistons (sticky and normal) placed below a redstone torch (on or off) will always be extended and stay that way until the torch is removed.
 * Testing now. --Nathan2055 20:28, 25 July 2012 (UTC)
 * Couldn't reproduce --Crashty 21:21, 25 July 2012 (UTC)
 * Might be a new BUD design (aka intended behavior). --Steve G. Wood 01:02, 26 July 2012 (UTC)

Annoyances

a When Mob Spawners spawn FallingSand entities, they will often fail to place and instead drop as items. It might be beneficial to have an additional parameter dictating if a FallingSand entity should drop an item if it fails to place. --MegaScience 11:48, 25 July 2012 (UTC)

a Mob Spawners show rotating pigs after quitting and restarting world. User:Incelebrity 19:55, 25 July 2012 (UTC)

a String can be placed on top of strings, resulting in a string in mid air.

a When breaking doors in Creative Mode a door is dropped, assumming this is a mistake since in Creative most things just go away.
 * Technically, breaking the top door block causes the bottom block to drop a door. --Steve G. Wood 00:59, 26 July 2012 (UTC)

Fixed/Skipped

Items
Bugs !cr Creative mode, inventory, survival mode section: When shift-clicking on something in the hot bar: Expected result: put it into the storage section. Actual result: Poof/gone. --Keybounce 18:46, 25 July 2012 (UTC)
 * Reproduced. Upgraded to major. --Nathan2055 20:34, 25 July 2012 (UTC)

undefinedsu When the player right-clicks a stack of buckets to fill them, the number of buckets in the stack will not decrease until only one empty bucket is left. The buckets do not duplicate, it's just a graphical glitch. Elhessar 19:56, 25 July 2012 (UTC+1)
 * Testing now. --Nathan2055 20:34, 25 July 2012 (UTC)

Annoyances

a When writing in the Book and Quill, it is impossible to leave a line blank by pressing the return/enter key. However the "character" is still there and can be removed with backspace. --Razz 10:23, 26 July 2012 (AEST+10)

Fixed/Skipped

World Generator
Bugs undefined The world generator seems to generate "world cuts" more frequently than in previous snapshots. I created ca. 10 worlds and two of them contained abrupt transitions between biomes. (sorry for my English) --Pureprogger 15:14, 25 July 2012 (UTC)
 * Proof: Seed: 4670874119845276347; Large Biomes; x: -365, z: -119 --Pureprogger 15:20, 25 July 2012 (UTC)
 * I've noticed that as well, however I'm not sure if it occurs more often than in other patches. --Nathan2055 20:33, 25 July 2012 (UTC)

Annoyances a Sometimes there are cave entrances that are created in the the desert wich are made out of sand which is floating in the air... --201.229.35.75 13:35, 25 July 2012 (UTC)
 * That's been around for a while. It occurs occasionally with gravel too. Force a chunk update (place a torch) and it will fix. --Nathan2055 20:33, 25 July 2012 (UTC)

Fixed/Skipped

Mobs/NPCs/Animals
Bugs undefinedSlimes are taking over again in Flat worlds. The previous improvement to reduce their number in Flat worlds since 12w25a seems to have disappeared (at 12w30a or earlier).--Jovet 10:52, 25 July 2012 (UTC)

undefinedmobs still fall trough the ground a lot. mostly npc's who sink halfway through the ground.--League 09:56, 25 July 2012 (UTC)

undefinedmobs like cat's and wolf's get stuck inside blocks. my cat walked straight into a glass block.--League 09:56, 25 July 2012 (UTC)

undefinedzombies are much less persistent. one was following me. I ran into my house and closed the door. he started to destroy it. when it was allmost destroyed he just stopped and walked off. I was playing in survival mode on hard mode--League 11:39, 25 July 2012 (UTC)
 * Have a similar problem with creppers. If I was 5 blocks away they forgot about me in 5-10 seconds.(in creative mode)--Fritzn

undefinedsquid movement is very lagy. the way they randomly change directions and the way their legs flickre between open and closed position.--League 09:41, 25 July 2012 (UTC)

undefined There are different hights in the water. Only saving and reloading the world fixes that. Note that I have world from version 1.2.5! Maybe that's the reason.

undefined Not sure about this one, but chickens spawned with eggs or spawn eggs underwater don't float to the surface. This might be intentional but I thought chickens were supposed to float? --SpokeHD 17:53, 25 July 2012 (UTC)

undefined Very hard to color sheep in a pen.

Repeat by: Make a 4x4 pen; 4 grass blocks in the middle, 12 fences and fence gates around them.

Place 10 sheep in the pen (use spawn eggs). Get 10 dye. Attempt to color the sheep.

Expected result: They color. Actual result: Usually 8 or 9 will color easily; the 10th is a pain. --Keybounce 18:36, 25 July 2012 (UTC)

undefined Sheep leak out of the pen. Visual only so far. Not as bad as 125, but still definitely non-zero. --Keybounce 18:36, 25 July 2012 (UTC)

? Endermen when hit at night start vibrating weirdly, and their head pops up which shows a strange glitchy neck... it was hard to get a good screenshot but this was the best I got: Screenshot --SpokeHD 15:38, 25 July 2012 (UTC)
 * Not a bug, intentional. That's what an angry Enderman is supposed to look like, shaking with rage and all. --82.69.54.207 16:14, 25 July 2012 (UTC)
 * I guess I can understand the shaking, but the see-through glitchy neck looks really weird. Check the screenshot I linked or try it in game, its hard to describe. --SpokeHD 17:04, 25 July 2012 (UTC)
 * Yes, I've seen it in-game lots of times. I agree it's weird, but it really is intentional. Scout's honour! --82.69.54.207 17:20, 25 July 2012 (UTC)
 * No bug here. Endermen have always been like this. 69.113.144.41 17:27, 25 July 2012 (UTC)
 * Huh, well fair enough then. Sorry about that, never noticed it before. --SpokeHD 19:53, 25 July 2012 (UTC)

Annoyances

Fixed/Skipped

Graphical/Lighting
Bugs undefined Lighting bug occurs on some blocks if Smooth Lighting is disabled. Screenshot of the issue: i imgur com/6MP5P.png - Intel HD Graphics 3000, Windows 8 RC 64-bit. (note: link intentionally broken because the wiki fails to detect when I submitted the captcha properly.) --98.71.68.52 14:04, 25 July 2012 (UTC)
 * This is not restricted to normal lighting. --Steve G. Wood 14:45, 25 July 2012 (UTC)

undefined the warmer red torch-light and fire-light which was added in 1.8 doesn't work anymore on most laptop's. on my friend's computer it still works. But on my laptop the light aminating from my torch is just the normal sun-like light.--League 09:48, 25 July 2012 (UTC)

undefinedfast spinning spawners are still broken--League 10:02, 25 July 2012 (UTC)

undefined when you shoot an arrow at a mob or another player it doesn't stay stucked in the player. --League 09:51, 25 July 2012 (UTC)
 * This was removed a long time ago. -- Mustek 11:07, 25 July 2012 (UTC)
 * it's a shame but you're right, I hope they will re-add it one day.--League 12:29, 25 July 2012 (UTC)
 * It just so happens Dinnerbone tweeted about that the other day. Hopefully they will figure out a solution sometime beyond 1.3: dinnerbonetweet:227476750634979328 --MegaScience 13:35, 25 July 2012 (UTC)

undefinedarrows wich have been set on fire by shooting them trough lava don't set the mob they hit on fire anymore.--League 12:29, 25 July 2012 (UTC)

undefineds Inverted slabs with blocks above them STILL have incorrect lightning... (Screenshot) -- Mustek 14:30, 24 July 2012 (UTC)

undefineds Large areas of black shadow under overhangs, particularly in Extreme Hills biome. It goes away after a few seconds if you go near it. Screenshot 1 Screenshot 2 Screenshot 3 --SpokeHD 14:23, 25 July 2012 (UTC)

Annoyances a! XP Orbs will crowd around the camera while they are being collected. This is extremely annoying, especially with ghost orbs. [[media:Annoying_orbs.png]] --Steve G. Wood 14:43, 25 July 2012 (UTC)

a Items are invisible from behind. This means they can't be seen behind you when looking up or down. --Steve G. Wood 01:34, 26 July 2012 (UTC)

Fixed/Skipped

Sounds
Bugs

undefined there is still one nether portal sound missing. it's the sound you hear while transfering to another demension. this is what I mean. you hear the sound when it sais : entering the nether in the video.--League 09:53, 25 July 2012 (UTC)
 * Reproduced. It's an issue with the multiplayer merge. --Nathan2055 01:19, 26 July 2012 (UTC)

Annoyances a!mp Footstep sounds and possibly some other sounds like splashing into water - eating are delayed depending on the player's ping(server-sided) which is really annoying(This was in the older snapshots too) --Crashty 21:23, 25 July 2012 (UTC)

Fixed/Skipped

Menus
Bugs !cr in the potions part of the creative inventory, the healing and instant damage potions are missing. there are only their splash potions variants (this bug exists since the new creative inventory) --YellowMiner 14:57, 25 July 2012 (UTC)
 * Reproduced, upgraded to major. --Nathan2055 01:20, 26 July 2012 (UTC)

undefined The thread "LanServerDetector" still does not stop when the Multiplayer menu is left. It sits there until it finds a LAN server because there isn't a timeout on the scan and when the scan is running the thread cannot be interrupted. Screenshot --MWisBest 21:47, 25 July 2012 (UTC)

undefined Pause does not work, it was fixed in 12w22a but has since come back

Annoyances a!sp When loading or creating a new world, the loading screen with the dirt background says Loading chunks, adds Building terrain, then the main menu then flashes up, then goes back to the dirt background which briefly says Downloading terrain, then flashes the main menu up again, before showing the world. --SpokeHD 14:43, 25 July 2012 (UTC)

Fixed/Skipped

In-Game Interfaces/HUD
Bugs

undefined In creative mode in the survival inventory, the chest armor slot is moved and you can't put anything in it. Redstonehelper 11:19, 25 July 2012 (UTC)
 * In creativemode i can't interact with the chest armor slot.
 * Merged duplicates. It 's because there is a "ghost slot" over the chest armor slot. it only cover up to the 4/5 of the chest armor slot, so if you put your armor on the top of the slot, it works. --YellowMiner 14:54, 25 July 2012 (UTC)
 * undefined On this note, you also cannot shift-click armour into the slots in the creative inventory. Elite6809 (talk) (forum) 19:59, 25 July 2012 (UTC)

undefined A fuel-charged furnace with no fuel in its fuel slot will have the fire icon reset to 100% at chunk reload.The fuel indicator will be stuck at 100% until the last heat unit from the spent fuel piece, at which it will descend to zero percent. An invalid item in the fuel slot, like an empty bucket or other junk, will not make it display properly either. How to reproduce: Place a single piece of fuel & some input in furnace, log out or move away until chunk unloads,return and open up furnace interface.Cytokine 17:41, 25 July 2012 (UTC)

undefined This is old, and may be a limitation of java: If I click on a button in the menu, the mouse-down is recorded at the last place the mouse-move was seen. If I am alt-tabbing between apps, this is not where the mouse currently is.

Verified on Macs (both); not tested on wintel.

--Keybounce 18:33, 25 July 2012 (UTC)

Annoyances awhen you are writing a book and you notice you made an error a fiew sentences back. you have to delete all the sentences to fix your error. books should have a cursor which you can controll with the arrows.--League 09:34, 25 July 2012 (UTC) Fixed/Skipped

Language/Text Files
Bugs

Annoyances

Fixed/Skipped