User:Sealbudsman



Watchlist | Contributions

“Ja, man wird schliesslich, um die biologische Bedeutung der Spiele in ihrer ganzen Grösse zu würdigen: vielleicht ist die Einrichtung der Jugendzeit selbst zum Theil um der Spiele willen getroffen; die Thiere spielen nicht, weil sie jung sind, sondern sie haben eine Jugend, weil sie spielen müssen.” “Yes, one finally appreciates the biological significance of the Game in its full magnitude: perhaps the institution of Youth itself is made partly for the sake of the Game; the animals do not play because they are young, rather they have their Youth because they have to play.”  &mdash; Karl Groos, 1896

“Gross well says that children are young because they play, and not vice versa; and he might have added, men grow old because they stop playing, and not conversely, for play is, at bottom, growth, and at the top of the intellectual scale it is the eternal type of research from sheer love of truth.” &mdash; G. Stanley Hall, 1904

LootChestItem table test
Ok please nobody actually use this module or overwrite the first one, until it's got the chest-table functionality too.

Todo list:
 * 1) better table intro. the French one doesn't have an intro anyway and it's fine.
 * 2) finish importing the chest data in the new data structure.
 * 3) make the chest-table thing work with the new data structure.
 * 4) the headers should get the same columns and hover-text as the chest tables. it's misleading to just show the stack size : (
 * 5) there needs to be a way to differentiate between console-nonexistent and console-unknown. 🤔

TODO list

 * Bedrock CodebaseWIP page (2633 daysd)
 * Entity
 * adding new entities from the ids table
 * verifying gravity/drag/acceleration
 * add new entities also to the Fishing Rod page, which doesn't include spit or fangs
 * Map_item_format
 * Correct the block entries for each color (starting at 6)
 * Template, showing color in maybe the infobox?
 * Bring altitude to current
 * Reupload the sprite sheet (somehow?) to include glinttalk (2786 daysd)
 * enchanted golden apple, enchanted book, end crystal, bottle o' enchanting, potion, splash potion, lingering potion, written book, nether star
 * Page about glint
 * A section on each page about how the recipe is unlockedtalk (2613 daysd)
 * Minecraft_Wiki_talk:Community_portal/Archive_20

Busy work

 * Sprites
 * Category:Pages_using_deprecated_sprite_names –
 * Category:Pages_with_missing_sprites – (ignoring 2)
 * Tags
 * Category:Pages_using_a_raw_Tag_Template –
 * Category:Citation_needed –
 * Category:Dead_links –
 * Category:Conjecture –
 * Category:Information_needed –
 * Category:Testing_needed –
 * Category:Verify –
 * Category:When –

Investigations

 * Category:Unknown_version_history –
 * When was the PE red-mushroom --> rose-red smelting recipe removed?
 * when was removed? talk (3342 daysd)
 * After July 25, 2010 (after Seecret Friday 6, singleplayer survival).
 * Before Nov 5, 2010 (1.2.1, multiplayer survival) and before Nov 9, 2010?
 * what is the deal with the singleplayer cheat commands from 12w16a? talk (3340 daysd)
 * ,, , , and
 * when was removed?
 * when in 1.6.1 was changed?
 * when in 1.3.1 was added?

Versions for reference

 * http://assets.minecraft.net/1_5/minecraft_server.jar
 * https://mcversions.net
 * https://sites.google.com/site/luigi2600sgamehackingsite/minecraft-the-lost-versions

Ideas

 * Use column-width rather than column-count in Reflist, for better readability talk, admin talk (3272 daysd) – User:Majr is handling this
 * Version history highlights talk‎ (3082 daysd)
 * New module for mob drops talk‎ (3061 daysd)
 * Tutorial page for head items? talk (3012 daysd)
 * Bring Chunk format into consistency with class inheritance talk (2984 daysd)
 * Left-right infobox image layout talk (2941 daysd)
 * Left-right infobox image layout talk (2941 daysd)

Bug tracking

 * How to get old snapshots running:
 * https://mcversions.net/ jars, 1.5.2-.json, 1.6.1+.json
 * Tutorials/How to install a snapshot

Worldgen

 * – Cave/tunnel generation may cut tunnels a bit too soon (fix included)
 * – Chests in jungle temples have a wrong orientation.
 * – Cave generator won't cut through snow blocks or red sand
 * – Bonus chest floating above lake
 * – Obsidian pillars generate all the way down to y=0
 * – Math error (random generation of zero) causing map gen to fail
 * – Trees generating in backyard of butcher village house awaiting reponse
 * – Bonus Chest setting is not copied when re-creating world
 * – Cactus generation checks are always the base block instead of offset blocks
 * – Underground lily pads

Spectator

 * – Mining a block in Survival, then changing to Adventure creates a breaking animation and sound
 * – Sprint particles in spectator mode
 * – Spectator mode particles and sounds computed from where you have been before
 * – Spectator block breaking graphical glitch
 *  – Spectator block breaking particles, short-lived

Block updates

 * – Some events do not trigger observers

Fire

 * – Several blocks made of wood (Signs, Ladders, Chests, Trapdoors, Doors...) won't burn. postponed
 * – Zombies and skeletons mobs catch fire and endermen teleport when next to light sources in the End.
 * – Lava cannot ignite coal blocks / hay bales / dried kelp blocks / 1-block flowers
 * – Blocks burn faster in humid biomes

Boundary conditions

 * – Unable to right click the top face of blocks placed at y=255
 * – Can place/take water/lava/lilypads outside worldborder and inside spawn protection
 * – Worldborder set to a small number causes respawn on top of worldborder
 * – Some blockstates appear twice in a debug world

Boats

 * – Sprinting while riding a horse / using a boat / using a minecart changes FOV
 * – When sitting in boats mob legs penetrate the hull
 * – Passenger head keeps rotating after player gets out of a boat
 * – Boats and minecarts not picking up armor stands
 * – Boat paddles in inventory look the same (all oak), but on the ground look of the respective type of boat
 * – Boats retain their momentum after exiting a moving boat and re-entering

Crashes

 *  – Crash when attempting to auto-save the game on an encrypted drive

Other graphical

 *  – When loading a world, the held item from the previously loaded world is briefly visible
 * – Glitchy lines below player head model caused by second head layer or helmet
 * – Client rendering other player or mob holding compass influences compass of user
 * – Top color of some dyed leather armor are using the old color code

Other behavioral

 * – Whether or not a player experiences some effect is calculated based on the block under the center of the player
 * – Customized World Preset Biome ID >= 8 adds 2 postponed
 * – Certain subtitles ignore distance/range
 * – Fire charges no longer immediately detonate minecart TNT in 1.12
 * – Guardians render outside of their hitboxes when they look up or down
 * – Possible travel exploit - enderpearl stasis
 * – Eye level does not match visible eye position for some entities