Minecraft Wiki:Issues/Weekly 12w23b

Crashing/System
Bugs

!! ? Using the pick block feature on ice causes the ice to make its breaking noise and the game crashes without any error report. --50.47.95.30
 * Doesn't seem to happen in creative mode. Can you confirm the gamemode please? -- Mustek  13:38, 7 June 2012 (UTC)
 * I am not sure what other gamemode this could be from :s ... --Mattrition 13:41, 7 June 2012 (UTC)

!!AWT on SMP error regardless of nogui flag (same as 12w22a, issue still present even though it was marked fixed). Takes about five minutes to happen, then the server becomes unresponsive.

undefined
 * Note, prior to 12w16a, SMP worked fine on the same platform. --Inertia

!! Running Minecraft SMP on OpenJava 7, the server starts then crashes after a while. Here's what happens in the console:

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And here is the crash report: undefined

!! If you die in hardcore mode, and click the 'delete world' button, the game crashes without a crash report. --177.3.48.101

! sp Minecraft is still unplayable in single player on low-end computers (32 bit processor and less than 2 GB of RAM) since 12w18a. Exploring the world leads to no response or after 10 minutes alone. --Manuelschi 17:19, 7 June 2012 (UTC)

Annoyances

Fixed/Skipped

Gameplay
Bugs

undefined You can't use an item with right-click if you are looking directly at a mob. --Mattrition 21:00, 7 June 2012 (UTC)

undefinedwhen you enter a nether portal, the second you arrive in the nether/overworld the portal starts moving your screen again to send you back. In 1.2.5, when you arrived you first had to step out of the portal and then enter it again before it sent you back --League

undefined Respawn point is not the same. After dying (if you didn't sleep in bed yet) you'll respawn near the old respawn point, but not the same place (is this working as intended?). --Mkbu95 21:35, 7 June 2012 (UTC)

Annoyances

a cr Fired arrow entities can not be picked up. Can be seen at 1:35 in this video. --Nathan2055 18:29, 7 June 2012 (UTC)
 * This only happens in creative mode. Dinnerbone has tweeted that it is intentional. Changing to annoyance --Mattrition 19:02, 7 June 2012 (UTC)

acr Explosions don't knock you back in creative Darkmtbg2 12:45, 7 June 2012 (UTC)
 * Big question here is, should this happen? -- Mustek  13:58, 7 June 2012 (UTC)
 * Maybe, some people want to launch themselves from the TNT cannon. --IntKecsk 14:35, 7 June 2012 (UTC)
 * A better solution might be to negate explosion physics when the player is flying. -- Mustek  14:59, 7 June 2012 (UTC)

a Superflat worlds are annoyingly full of slimes. --IntKecsk 15:02, 7 June 2012 (UTC)
 * Although "slime hell" is a lovely way to put it, I altered the report for clarification :) --Mattrition 15:08, 7 June 2012 (UTC)

a When donwgrating back to minecraft 1.2.5, you are moved down 1 block and therefore suffacate. Fixed/Skipped

Blocks
Bugs

undefinedredstone cannot be placed on top of the upper half of slabs. For clarity look at this picture. As you can see I can't place dust on the middle one --League
 * Redstone also cannot be placed on upside down stairs. --CaMoreno3 12:51, 7 June 2012 (UTC)

undefinedsp Buckets still don't pick up or place water within the spawn protection. BFeely 12:44, 7 June 2012 (UTC)
 * What game mode are you playing on? This is normal on multiplayer, but should not happen in single-player. --CaMoreno3 12:46, 7 June 2012 (UTC)
 * Playing on single-player. Updated bug tag to reflect that.  BFeely 13:05, 7 June 2012 (UTC)

undefinedTripwires don't register entities (items,blocks) if thrown between the the hitboxes. Darkmtbg2 13:09, 7 June 2012 (UTC)

undefinedTripwires on the side of connected hooks still trigger those hooks. Bottom wire is not connected, still triggers -- Mustek  13:50, 7 June 2012 (UTC)

undefinedTripwires can be piled and don't drop when you break the underlying wire, being stuck in mid-air-- Scipio 89.202.137.241 14:58, 7 June 2012 (UTC)
 * This is intentional. -- Mustek  15:00, 7 June 2012 (UTC)
 * Are yous sure ? Because, if so, why would the rope break when you break the block underneath and not when you break the wire underneath ? -- Scipio 80.236.119.167 20:16, 7 June 2012 (UTC)
 * Because it shouldn't break when the block underneath is broken. That was confirmed to be a bug. --Moxxy 21:05, 7 June 2012 (UTC)

undefined Switching tools while mining blocks creates visual mining that is not player controlled, video. It is difficult to tell if this is related to the new breaking animation or if it was always this way and just never noticed. LB 19:45, 7 June 2012 (UTC)
 * Pretty sure this is a new bug. Couldn't reproduce on 1.2.5. 69.113.144.41 20:55, 7 June 2012 (UTC)

Annoyances

a Once connected to tripwire hooks, the string hitbox should scale down horizontally to better represent their actual size, similar to levers, buttons and fences. As of now, their hitboxes are probably 8 times what they should be. A smaller hitbox would also make them more difficult to see, as a player simply looking down while walking will see the change from the grass hitbox to the string one. A smaller one might circumvent that. --CaMoreno3 12:09, 7 June 2012 (UTC)

a You can't see the end portal if you're under it. --Mkbu95 21:39, 7 June 2012 (UTC)

Fixed/Skipped

Items
Bugs undefined When switching to a map whilst in a boat, the left arm appears over the map.-RabidOwl
 * screenshot --Mattrition 19:48, 7 June 2012 (UTC)

undefined cr If you try to shift-click armor into the survival inventory in creative mode it just disappears. -anomaly452

undefined Emerald ore doesn't smelt in furnaces.-irunor, 19:47, 7 June 2012 (UTC)
 * Fixed as per information provided byUser:Trecongs --Moxxy 21:05, 7 June 2012 (UTC)

Annoyances

a A golden apple made from gold ingots should exist for consistency's sake. Obviously, they would be powered half way between the gold nugget apple and gold block apple.--CaMoreno3 12:12, 7 June 2012 (UTC)
 * Seems like it's not going to happen according to this tweet by dinnerbone. -- Mustek  13:55, 7 June 2012 (UTC)
 * Yeah, I was the one that asked him. I'm still keeping my fingers crossed though! --CaMoreno3 13:57, 7 June 2012 (UTC)
 * This is a feature request. Could you please remove this? --Moxxy 21:05, 7 June 2012 (UTC)
 * I will not. I believe consistency is important enough to warrant that this annoyance stays. --CaMoreno3 21:42, 7 June 2012 (UTC)

Fixed/Skipped

World Generator
Bugs

Annoyances

Fixed/Skipped

Mobs/NPCs/Animals
Bugs

undefined su If you hit a wolf and there is another wolf next to it, they will both start to attack but after about 2 seconds the wolf you hit will stop attacking. The other wolf will continue to attack. --Mattrition 21:10, 7 June 2012 (UTC)

undefinedOcelots don't run away from you and ignore your fish when they are standing in tall grass

undefined Sometimes NPC villagers disappear and don't spawn back --JerryLT
 * confirmed, my npc was in a house and suddenly it was gone. it hadn't been killed. --League

undefined Zombies and Creepers (not Skeletons) are less persistent than used to be. They stop tracking target if it is not in the line of sight. Video showing the difference
 * I noticed this too, but it only happens in creative mode. not is survival/hardcore
 * It happens for me in survival mode too

undefined When creating a new world, occasionally Ocelots or wolves will spawn in large numbers infinitely and follow you about the world. It is so far unreproducible and independent of the world seed or game mode. This has been happening to a few people since the last real release. One example is this reddit post. --Mattrition 20:23, 7 June 2012 (UTC)

Annoyances

Fixed/Skipped

Graphical/Lighting
Bugs

undefined When respawning after death, the player's skin reverts to the default skin. This is fixed by exiting and re-entering the world. --Mattrition 19:37, 7 June 2012 (UTC)
 * confirmed in single and multiplayer

undefined When respawning after death, the player's view can go crazy for 1 to 2 seconds. This is characterized by the view zooming in and out quickly and the lack of block rendering. --Mattrition 21:16, 7 June 2012 (UTC)

undefined Upside-down slabs with blocks on them still have incorrect lighting. Example -- Mustek  13:35, 7 June 2012 (UTC)

undefined in single and multiplayer, mobs/villager/animal/other players seem to walk in front of their minecart while riding one. --League
 * Picture of this with a pig for clarity:  -- Mustek  13:41, 7 June 2012 (UTC)
 * thanks, yeah that's what I mean.

undefined Graphical glitches related to placement of bottom-half and top-half slabs. The image here shows bottom-half slabs with a "curb" of top-half slabs. Block updates nearby cause graphical glitches and invisible surfaces on neighboring blocks. --Mattrition 12:59, 7 June 2012 (UTC) via this reddit post (further description there)

undefined Some chunks do not render even when you are close to them in singleplayer. Happens when both walking or flying around. Pic when flying
 * They should update when close to them. Darkmtbg2 11:57, 7 June 2012 (UTC)

undefined When firing a fully charged arrow long distances, the arrow and the fully charged "spark animation" seem to go at different trajectories. --CaMoreno3 17:45, 7 June 2012 (UTC)
 * I can't say I notice this issue when I do it myself. Maybe its more obvious if you are watching someone else firing an arrow? --Mattrition 19:37, 7 June 2012 (UTC)
 * Try building a tall column, fire at it from a large distance and watch where the "spark animation" lands, then approach the column to see where the arrow actually landed. This is easier to do in creative mode. --CaMoreno3 21:41, 7 June 2012 (UTC)

Annoyances

Fixed/Skipped

Sounds
Bugs undefined The following sounds do not play: --CaMoreno3 13:39, 7 June 2012 (UTC)
 * Water flowing
 * Lava popping
 * Fire
 * Nether Portal
 * Thunder
 * Rain in extreme hills biome --Kumasasa 17:53, 7 June 2012 (UTC)

Annoyances

Fixed/Skipped

Menus
Bugs undefined World entries in the world selection menu show not the current game mode, but the game mode selected when the world was created. (Game mode was changed via \gamemode) --IntKecsk 13:02, 7 June 2012 (UTC)

undefined After changing the default gamemode in the server prompt. the next time the server is started, the default gamemode has reverted to the old gamemode.

Annoyances

Fixed/Skipped

In-Game Interfaces/HUD
Bugs ! After typing 19 characters in a line in a book, a Section Sign (§) appears at the end of the line, and the next line starts flashing 0 and 7 instead of the cursor. Example gif
 * Additionally, typing only 17 characters on the first line shifts the entire line to the next line. --Txtsd 18:21, 7 June 2012 (UTC)

undefinedcr The "destroy item" tooltip appears on other pages in the creative inventory. Example -- Mustek  13:43, 7 June 2012 (UTC)

undefinedcr Can't hold to erase the search in the creative inventory. -- Mustek  14:27, 7 June 2012 (UTC)

Annoyances

awhen you are writing a book and notice that a few lines back you made an error, you need to delete everything in order to undo the error.

Fixed/Skipped

Language/Text Files
Bugs

Annoyances a The options.farWarning2 line in en_US.lang reads "for 'Far' render distance (you have 32 bit)". In American English, apostrophes are not used as quotation marks. TorchicBlaziken 21:38, 7 June 2012 (UTC)

a Australian English contains the following (possibly racist) incorrect translations: --CaMoreno3 14:31, 7 June 2012 (UTC)
 * All oak items are called "Eucalyptus"
 * "Furnace" is translated as "Barbie"
 * "Minecart" is translated as "Holdenn"
 * "Minecart with Chest" is translated as "Holden Ute"
 * "Minecart with Furnace" is translated as "Minecart with Barbie"
 * "Spawn Cave Spider" is translated as "Spawn Funnel Web"
 * "Spawn Squid" is translated as "Spawn Blue-Ringed Octopus"
 * "Food" is translated as "Tucker"
 * "Fish" is translated as "Barramundi"
 * "Shovel" is translated as "Spade"
 * "Leather Tunic" is translated as "Leather Jacket"
 * "Leather Pants" is translated as "Leather Trousers"
 * "Leather Boots" is translated as "Leather Thongs"
 * All chain items are called "Chainmail"
 * "Chain Chestplate" is translated as "Chainmail Chest"
 * "Golden Helmet" is translated as "Golden Cork Cap"
 * "Default" is translated as "Same Same"
 * "Superflat" is translated as "Real flat"
 * "Statistics" is translated as "Check ya stats?"
 * This is someone's attempt at creating a joke language akin to Pirate or Klingon by using Australian slang. I don't think Australian players seriously require a language other than English. Whether its an acceptable joke language is another question --Mattrition 14:36, 7 June 2012 (UTC)
 * I'm of the opinion that both Australian and Canadian English should be removed. Though they may be jokes, some may still take offence to them as they target a specific group of people. Pirate Speak does a good example of a tasteful "joke language" as it is (more or less) a universally recognized dialect that does not specifically target any real people.  --CaMoreno3 14:46, 7 June 2012 (UTC)
 * Having only one english language and only one french language (and removing all the double-triple languages as well) could be an idea. Since they pretty much are the same so far (despite the racist contents added weekly by griefers). If the Australian English is a "joke" language, I totally don't find it any funny and I'm not even from Autralia. This problem seems occur only with canadian/australian english. Most of the other languages haven't been reported.

Fixed/Skipped