Zombified Piglin/ED


 * Entity data
 * : Ticks until the Zombie Pigman becomes neutral. -32,768 to 0 for neutral Zombie Pigmen; 1 to 32,767 for angry Zombie Pigmen. Value depletes by one every tick if value is greater than 0. When the value turns from 1 to 0, the Zombie Pigman does not stop tracking the player until the player has exited the Zombie Pigman's detection radius. When hit by a player or when another Zombie Pigman within 32 blocks is hit by a player, the value is set to a random number between 400 and 800.
 * : The UUID of the last player that attacked the Zombie Pigman.
 * : Ticks until the Zombie Pigman becomes neutral. -32,768 to 0 for neutral Zombie Pigmen; 1 to 32,767 for angry Zombie Pigmen. Value depletes by one every tick if value is greater than 0. When the value turns from 1 to 0, the Zombie Pigman does not stop tracking the player until the player has exited the Zombie Pigman's detection radius. When hit by a player or when another Zombie Pigman within 32 blocks is hit by a player, the value is set to a random number between 400 and 800.
 * : The UUID of the last player that attacked the Zombie Pigman.
 * : The UUID of the last player that attacked the Zombie Pigman.