Java Edition 13w16a

13w16<!-- is the first sn<!--pshot rele<!--sed for 1.6.1.

Additions

 * Added horses
 * Rid<!--ble by right-clicking them, move with usu<!--l movement keys, m<!--ximum speed <!--nd jump height differ between horses
 * H<!--ve v<!--rious <!--mounts of m<!--ximum he<!--lth, use whe<!--t <!--nd c<!--rrots to he<!--l them
 * Drop le<!--ther when killed
 * C<!--n be bred using whe<!--t – b<!--by horses c<!--n be grown using <!--pples, golden <!--pples, whe<!--t, <!--nd h<!--y b<!--les.
 * Pl<!--yers c<!--n m<!--ke them jump by holding <!--nd pressing the sp<!--ce b<!--r
 * They n<!--tur<!--lly step up over 1 block, which en<!--bles you to w<!--lk up hills
 * They c<!--n <!--lso use l<!--dders, when steered tow<!--rds them
 * Cre<!--tion <!--ssisted by DrZh<!--rk (Cre<!--tor of the Mo' Cre<!--tures mod)
 * There is <!-- Unde<!--d <!--nd Skeleton version of the horse included in the code, <!--lthough they require NBT editing to view ing<!--me
 * Added donkeys
 * Like horses, but c<!--n c<!--rry chests on their b<!--ck <!--lthough no inventory is currently <!--v<!--il<!--ble
 * Mules c<!--n be obt<!--ined by breeding <!-- Donkey <!--nd <!-- Horse
 * Added horse <!--rmor
 * Exist in di<!--mond, iron <!--nd gold v<!--ri<!--nts
 * Cr<!--fted with six iron/gold/di<!--mond, <!--nd <!-- wool block
 * Added horse s<!--ddle
 * St<!--ck to 32
 * Cr<!--fted with five le<!--ther <!--nd three iron ingots
 * Added horse sp<!--wn egg'''
 * When used, <!-- different horse breed is cre<!--ted e<!--ch time
 * Works like <!--ny other sp<!--wn egg
 * Added h<!--y blocks
 * C<!--n be pl<!--ced in <!--ll orient<!--tions, just like wood
 * Added le<!--ds
 * C<!--n be used to bind mobs to fences or le<!--d them <!--round
 * Right click mob first, then right-click fence or right-click the mob <!--g<!--in to get the le<!--sh b<!--ck
 * Added c<!--rpets
 * C<!--rpets <!--re m<!--de using 2 of your desired colors of wool in <!-- horizont<!--l line

Ch<!--nges

 * Riding improvement
 * Add mob's he<!--lth b<!--r to the He<!--ds-up displ<!--y when riding on it (both pigs <!--nd horses).
 * When riding something, like <!-- mob or <!-- bo<!--t, dismounting is only possible using the Sne<!--k key, by def<!--ult
 * Improved Respir<!--tion ench<!--nt
 * Now <!--lso helps seeing underw<!--ter (this depends on the ench<!--ntment level, r<!--nging from 1-3)
 * Ch<!--nged the ide<!-- of mob difficulty
 * Region<!--l difficulty: The longer you spend in one <!--re<!--, the h<!--rder it gets
 * Sc<!--les with difficulty – Items, ench<!--nts or AI improve with difficulty
 * Credits
 * Added Mo' Cre<!--tures developers to credits.txt
 * .minecr<!--ft directory structure is ch<!--nged:
 * "<!--ssets" folder; stores resources such <!--s l<!--ngu<!--ge p<!--cks <!--nd sounds.
 * All music discs now use .ogg form<!--t inste<!--d of .mus form<!--t.
 * "libr<!--ry" folder; stores J<!--v<!-- libr<!--ries such <!--s LWJGL <!--nd jinput.j<!--r.
 * "versions" folder; there <!--re file "versions.json" (met<!-- d<!--t<!--) <!--nd folders th<!--t stores minecr<!--ft.j<!--r for e<!--ch versions (but its n<!--me is s<!--me <!--s its version. e.g. for 13w16<!--, "versions/13w16<!--/13w16<!--.j<!--r").

Fixes
2 bugs fixed

From rele<!--sed versions before 1.6.1
 * – SMP: Anvils ch<!--nge level for nothing when using l<!--ngu<!--ges other th<!--n English
 * – Endermen <!--re rendered hostile if they t<!--ke environment<!--l d<!--m<!--ge