Talk:Zombie/Archive 2

No mention of Zombie Sieges on the Zombie page
This seems rather odd. Here's a link to the Zombie Siege page: http://minecraft.gamepedia.com/Zombie_siege –Preceding unsigned comment was added by WildBluntHickok (talk • contribs) at 04:18, 31 March 2015‎ (UTC). Please sign your posts with
 * Hmm, you're right. Added. Anomie x (talk) 11:14, 31 March 2015 (UTC)

Reinforcement spawn dependent on higher light level and villager presence
I found an nuance of reinforcement Zombie spawn behavior that doesn't seem to be fully documented on the wiki.

First, reinforcement Zombies spawn in light level 9 or lower instead of the normal 7 or lower. Second, suffocation and fire (sunlight) don't trigger reinforcements unless there is a villager in range (roughly 40 blocks). This is not siege related because I tested with a single villager and no doors.

The unfortunate consequence of this behavior is that if you have zombies spawn outside your base in the night, reinforcement zombies can spawn inside your base at sunrise in normally safe light levels of 8 and 9 if you have a villager anywhere near the outer wall, no player actions required.

To easily test this behavior you can use your favorite map tool to create a solid glowstone ceiling for a consistent light level, MCedit fill command for instance. You can change the ceiling height to vary ground level light level. Spawn zombies in center for testing, with player attack they spawn reinforcements around you only in light levels 9 and below. With environmental damage, such as sunlight, they spawn reinforcements only if a villager is nearby and only in light levels 9 and below.

TekSohpos (talk) 21:28, 14 May 2015 (UTC)
 * It's not exactly "only if a villager is nearby": part of the reinforcement test is that either the calling zombie needs to have a current target entity or the damage is sourced from a living entity. The newly-spawned zombie will be set to target that entity. Anomie x (talk) 01:07, 15 May 2015 (UTC)