Talk:Tutorials/Creating behavior packs

Did some code formatting on page
Did multiple code edits. Possibly invalidated code with edit: please verify! Fixed most code sections: converted fancy quotes, trimmed unnecessary whitespace in examples, used tab size of 2 spaces for mobile-friendly viewing (whitespace is "insignificant" in those areas according to JSON specifications). CtrlAltCuteness (talk) 20:56, 19 December 2016 (UTC)
 * Great! Two spaces is a good standard, I carried that over to the Pocket_Edition_entity_components page as well. I verified that it was all good, straightened up the section headings, and I think it's all set at the moment. –  Sealbudsman talk/contr 22:03, 22 December 2016 (UTC)

New information to add, Update and Cleanup
this page is very much outdated. behavior packs alone (by this i mean without the support of a resource pack) can change loot table, change or add crafting recipies, modify mob behavior, add or modify villager trades, Modify mob spawn rules and to put it simply, they can do anything a datapack can. So first off, placing this as a follow-up to creating resource packs is a bit off, this page should have all the needed information in itself, not on another page, Second, the page says that it only supports adding, modifying or changing existing mob behaviors, which is nowhere near what a behavior pack can do. Although the style guide has no mention of it, I feel like making a full page as a continuation of another page does not fit with the style guide. any and all vital information coming from the creating resource packs page should be put on this page. this page should also most likely have links to the documentation pages. this page should be formatted similarly to the creating data packs page. Robonate135 (T C) 15:06, 27 May 2021 (UTC)