Talk:Advancement

Specific Data On Advancements / Upcoming Data
I've got a post on reddit (can't post link figuring I'm technically a new user) wherein I'm doing some investigation into what Advancements are currently capable of, and what they might do in the future. Does anyone have any interest in getting this info on the Wiki, and if so, how do you want me to go about it? It's all hyper-technical info, so should it go on another page? Calmbit (talk) 22:43, 31 March 2017 (UTC)
 * Go ahead, put the link. If it doesn't let you, just put it as plaintext, and leave off the Reddit.com part.
 * The more the merrier. Although we can't have speculation on the wiki. But hard knowledge of what's possible, and syntax, and existing advancements, that would all be welcome. Give us a link and then let's discuss. – Sealbudsman talk/contr 23:36, 31 March 2017 (UTC)
 * Here's the link to the post: https://www.reddit.com/r/Minecraft/comments/62ie4k/17w13a_advancements_infodata/
 * No speculation, mostly raw discussion and dissection about the syntax of the advancements JSON files. – Calmbit (talk) 01:38, 1 April 2017 (UTC)


 * In addition, has some great info on the new advancements in his post on the Forums: http://www.minecraftforum.net/forums/minecraft-discussion/redstone-discussion-and/command-blocks/2809368-1-12-custom-advancements-aka-achievements - it would be great if this wiki page could be fleshed out more.  –Goandgoo ᐸ Talk Contribs 10:43, 2 April 2017 (UTC)

About the meanings of "Advancement"
Mojang changed "Achievements" to "Advancements", and the Chinese translator team is having trouble deciding the translation of the new name. So I figured I'd ask for you guys' ideas on this change - What is the subtle difference? Just talk about it English-wise, it can help us determine the Chinese translation. JackAlpha26 (talk) 07:05, 9 April 2017 (UTC)
 * If I had to guess, "advancement" is meant in terms of progress, like "technological advancement" 73.225.24.71 07:20, 9 April 2017 (UTC)
 * OK thank you. More people come in and discuss plz? I would like to collect some more thoughts. JackAlpha26 (talk) 07:26, 9 April 2017 (UTC)
 * If I achieve something, it has a connotation of hard work, and completion.
 * If I advance, it simply means I've moved forward. – Sealbudsman talk/contr 15:20, 9 April 2017 (UTC)


 * OK! Two answers suggesting the same meaning now. Also our own discussion led to the same preference earlier today. Thanks all, hopefully we can figure out a name soon : ) ——JackAlpha26 (talk) 15:56, 9 April 2017 (UTC)
 * &#x1f44d; I don't know any Chinese, but if you can share the results in any meaningful way, I'd be interested! – Sealbudsman talk/contr 17:23, 9 April 2017 (UTC)
 * Sure! Currently the majority of us are tending towards a word close to "progress". I'll keep track of further discussions, and when we make advancements I can tell you about it :D This kind of game feature names need to be translated carefully, can take some time ——JackAlpha26 (talk) 04:20, 10 April 2017 (UTC)

Advancement "Serious Dedication" bug.
The current requirement for "Serious Dedication" is to break any tool. This is considered a bug however and will be fixed on release (https://bugs.mojang.com/browse/MC-117001). Should this be mentioned on the page or should we wait till it has been fixed? --PepijnMC (talk) 19:01, 8 May 2017 (UTC)
 * Sure! I put it in. – Sealbudsman talk/contr 22:25, 8 May 2017 (UTC)
 * Just an update, the bug in question has been fixed. --Pepijn (talk) 22:40, 11 May 2017 (UTC)

Conditions
The condition list is lacking a lot of stuff but it will become a mess if we list every possible conditions with all its "sub-conditions" (Like a real mess, see https://pastebin.com/zjJZsmNY ). So what do you people reckon would be the best solution?--Pepijn (talk) 22:53, 10 May 2017 (UTC)


 * If someone could make a mockup of a wiki-formatted, comprehensive condition list, we could start thinking/talking about ways to present it better. It's a distinct possibility that there are potential presentations that could commnicate all of the necessary information without being an unusable mess. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 00:01, 11 May 2017 (UTC)


 * This is what I have so far https://pastebin.com/F6wr0Zeg. I think it includes everything, but I could have made some mistakes of course just because of the sheer quantity of text (and the fact that I made it late at night).--Pepijn (talk) 03:17, 11 May 2017 (UTC)


 * As you can see there's a lot of repeating parts, so maybe it's an idea to only specify those parts once and refer back to them? --Pepijn (talk) 22:36, 11 May 2017 (UTC)


 * I went ahead and updated the list and just made it collapsed for now. If someone has a better idea, please let us know (or just go ahead and change it of course). --Pepijn (talk) 17:08, 15 May 2017 (UTC)


 * Is there a way we can make a treeview with multiple collapsible branches instead of just the entire thing collapsing? Oozebull (talk) 21:08, 15 May 2017 (UTC)


 * Yes, loadpage'd sections are used extensively on chunk format (and any page involving NBT inheritance). It looks not too difficult to modify collapsible to support lists too (collapsible table rows are already supported, which basically works the same as nested lists). –Majr ᐸ Talk Contribs 12:27, 16 May 2017 (UTC)


 * I've updated the condition list to include nbt inherited sections now. --Pepijn (talk) 12:44, 7 June 2017 (UTC)

Tamable mobs
, If we could use Category:Tamable mobs to DPL-generate the list, it would be more maintainable. I was just thinking if they change the requirements of the food advancement, for instance, it's obvious and someone will update this page immediately. But if they add a tamable mob, we'll probably forget to update this -- if it's a static list. That's all I was thinking. – Sealbudsman talk/contr 01:32, 11 May 2017 (UTC)

Advancement Rewards
How should we show that an advancements grants rewards? For most advancements this isn't an issue, but this new one "How Did We Get Here?" added in 1.12-pre2 currently has a reward of 100 experience. This might be the only one that currently grants a reward, but there might be more in the future. - Oozebull (talk) 15:59, 11 May 2017 (UTC)
 * Another column in the table? – Sealbudsman talk/contr 16:08, 11 May 2017 (UTC)


 * Someone will have to edit the advancement template. https://minecraft.gamepedia.com/Template:Advancements. --Pepijn (talk) 18:07, 11 May 2017 (UTC)


 * I can take a look at that once i'm done slogging though what i'm currently doing --Oozebull (talk) 18:08, 11 May 2017 (UTC)


 * . I've added it to the table. – ItsPlantseed ⟨₰|₢⟩ 08:49, 12 May 2017 (UTC)

"Prerequisite" term in header is misleading
"Prerequisite" implies that it is required in order to get the advancement, when in fact advancements can be obtained in any order regardless of parenting. As such, I propose that some more accurate word be used instead. Maybe "Parent"? Qwertyuiopthepie (talk) 10:45, 12 May 2017 (UTC)


 * 'Parent' sounds good to me. Pepijn (talk) 11:27, 12 May 2017 (UTC)

Load advancements pointless empty categories fixed
Before the templates can read categories for each advancements properly, they won't be shown in pages other than Advancements (regardless of their namespaces). a20001017 Talk 08:07, 14 May 2017 (UTC)

What will happen with an old (pre 1.12) when this is updated?
There is missing some text about how this will deal with an older saved file. Perhaps should we add the "advancement revoke everything" as a suggestion for anyone wanting to wipe clean and try this after update? /83.255.21.112 20:42, 30 May 2017 (UTC)


 * Advancements are a completely new system, old worlds from 1.11 or below will have no advancements completed. The command to revoke every advancement is already mentioned on Commands anyway. I don't think specfific information like this is necessary here. --Pepijn (talk) 21:08, 30 May 2017 (UTC)

Hidding part of the condition tree
There's a lot of conditions available and the tree is too big. Isn't it possible to hide compound's content by default? It allows people to only see full data of specific conditions without having to scroll forever. I tried something on my personal page, but there may be better solutions. --Mlakuss (talk) 09:13, 2 June 2017 (UTC)


 * See Talk:Advancements. --Pepijn (talk) 11:35, 2 June 2017 (UTC)

Trigger and conditions list
Currently, the triggers are displayed in a table and the conditions are listed in a huge pile even though not all conditions can be used at once but depend on which trigger is used (which also changes the description of conditions such a distance). I suggest to change the table and the list of conditions to a section for each trigger with its description and an available condition list (an example can be seen on my userpage). --Pepijn (talk) 13:15, 7 June 2017 (UTC)


 * I think you make a good case. – Sealbudsman talk/contr 18:41, 7 June 2017 (UTC)


 * The only problem I see is that it adds a bunch to the "table of contents". I don't know if it's considered a major problem or if it can be "fixed". --Pepijn (talk) 18:52, 7 June 2017 (UTC)


 * If you wanted to hide the headers from the TOC, you can do the semicolon trick, like .  On the other hand, having a TOC that includes that, I think that's appropriate, except definitely floated to the right, using  .  –  Sealbudsman talk/contr 20:01, 7 June 2017 (UTC)