Hunger (effect)

Hunger is a status effect which causes the hunger bar to deplete faster than normal.

Effect
Hunger increases food exhaustion by 0.005 × level per game tick (removes per 80/level seconds if target has no saturation). It also turns the hunger bar a yellow-green color. Negative levels decrease food exhaustion, although they do not increase saturation or the hunger bar.

The status effect does not decrease hunger level on Peaceful mode, although it does re-color the hunger bar.

Hunger inflicted by eating rotten flesh, raw chicken or by being attacked by a husk adds 3.0 to the player's exhaustion level over the course of 30 seconds, draining × $3/8$ (if target has no saturation). When a pufferfish is eaten, 4.5 exhaustion points are added over the course of 15 seconds, draining × $9/16$ (if target has no saturation).

Immune mobs
Only boss mobs are immune. Only players are affected, as all other mobs do not have hunger.

Data values




History
饥饿（状态效果）