Talk:Health

Uhh, we already have a health page. – ultradude25 ( T 07:19, 2 August 2010 (UTC)

Well that was really short and seemed to be more for the UI hearts, should we merge the two? I just don't feel like damage statistics should be in the UI category. New to this wiki btw. --Bdonski

I have found that falling from a fatal height will, no matter if you're on fire, kill you. I think this should be mentioned. - Tapakah121

New article for suffocation?
Maybe we should make a new article for suffocation. On this page it already has its own history, patches, and glitches sections. --SwiftShade 20:47, 23 December 2010 (CST)

Avoid Drowning
I found an interesting exploit on Minecraft. If you are carrying an empty bucket and take water from the block infront of you and you go through it, it will replenish your air count. This can be easily done over and over if you drop the water obtained on the bottom floor of the ocean/sea.

Article naming
"Health/damage" is a pretty poor name for this article, not to mention the wiki is treating it like a subpage. Surely this page should be moved to Health and damage/hazard information should be merged from Hazards into Damage? --Gnu32 22:58, 16 February 2011 (UTC)

I agree. This is not a good title because Damage? I think hazard is a better word... -LeopardStar the Leader –The preceding unsigned comment was added by LeopardStar (Talk . Please sign your posts with !

I disagree. I think it should stay this way. Health and Damage are related, and this is easier to find out, as damage relates to the taking away of health. I don't think hazard is a better word as hazard is referring to something that could hurt you. Please sign your posts with 4 tilde's (~) Stinkbug22 22:39, 28 March 2011 (UTC)

I disagree with Stinkbug22's and Gnu32's now because the / makes it look weird. Health/Damage? Health and Damage? Health and Hazards? I mean putting the / in there makes it look like we're lazy. LeopardStar The Leader 22:42, 28 March 2011 (UTC)

20 HP... Not 10...
"Hearts make up the health meter for the player and mobs in the Survival modes. Each heart represents one hit point, for a total of 10 hit points. Hit points are lost in multiples of 0.5."

it seems to me that players actually have 20 HP, not 10 as this suggests. Each half heart being equal to 1 hitpoint.


 * Those are both valid ways of considering the situation, but it seems likely that Notch wanted 10 HP with the minimum damage being .5 . Also, sign your posts with "~". Darkid 14:31, 8 March 2011 (UTC)

I see what you mean but it says after that that it goes down in multiples of 0.5 LeopardStar The Leader 22:35, 28 March 2011 (UTC)

In the statistics, my damage taken went up by 2 when I lost 1 heart, so it seems to be that a half heart is 1 HP. Daedalus733 21:58, 21 April 2011 (UTC)

Dog/Wolf
For the new 1.4 update, I think we may need to include numbers for damage regarding the wolves/dogs. Just putting it out there. (Unsigned)

- Done, as well as the health. I put question marks at the damage dealt by hostile wolves, since I don't know their strength on any difficulty. The page about wolves says that they deal 1/2 to 1 damage, but how that relates to difficulty is unknown to me. As in: I didn't put that to the test. Metonymia 13:30, 9 April 2011 (UTC) Metonymia

Someone update creepers damage
When I play on normal, without any armor and full 10 hearts, a creeper will kill me in one hit. It says creepers do 8 damage. I'd update it, but I don't know how to test if the creepers do more than 10 hearts, so I wont touch it.

Taking "no damage" from falling
It is possible, when falling 3.5 to 4 meters, to take "no damage" from falling. That is to say, your armor, which must be reasonably high, will degrade marginally but your health will not. Your health will flash, and the "oof" noise will play, but it will act much akin to taking 1/2 a heart on peaceful, that is it will not appear to move. Can anyone shed light on to (apart from the 3.5/4) when this happens, i.e. how much armor you need/health you need? Hell, can anyone else even confirm having noticed this? (Not that I condone throwing oneself off a cliff and attempting to take no damage.) Darkid
 * This effect can be mimicked by partial suffocation after getting out of a minecart in a 2-high ceiling. Darkid 23:26, 21 April 2011 (UTC)

Fall damage formula, longest possible fall
The armor article says that max armor will reduce damage by 80%, meaning to ⅕.

The fall damage formula is said to be FD = (number of blocks - 3) ÷ 2.

If we want to calculate how deep a fully armored miner can fall while taking 9.5 hearts damage, we get this: 9.5 = ⅕ (x-3) ÷ 2

It is solved to 2 · 9.5 · 5 + 3 = 98. Can somebody confirm this? It seems quite deep! –Flying sheep 23:52, 21 April 2011 (UTC)

Tested and confirmed. Full armor + 98 block fall = 9.5 hearts lost. It seems very weird (yet very cool) that it actually works! - Ickykid94 18:08, 9 June 2011 (UTC)

Falling in Minecart
The article claims falling minecarts will not hurt you, which was true for me, until i updated to 1.6.4. now i take the damage just as a would falling normally. can someone else confirm this?

Minecarts landing on solid ground will cause you to have full fall damage. I have tested it out and having the minecart land on a track and stopping while on the track or exiting the cart while in motion will still prevent fall damage. However, if the minecart rolls off the track after a fall but before it comes to a complete stop (or before you exit), you will still get full fall damage when the minecart rolls off. --BioHaZZarD99 02:45, 10 July 2011 (UTC)

Fire Damage
Fire damage (Half a heart per second for 15 seconds) is now under Lava, shouldn't it get it's own section?

Lethal Fall Damage
The page says a drop of 23 blocks or more will kill you, but it takes a drop of 23&frac12; blocks to deal the full ten hearts. Father Toast  22:07, 4 September 2011 (UTC)

Food changes all this
As of the pre-release. If you have a full bar of Food points it's pretty much impossible to die, the lowest you health will drop to is half a heart. --Ecksearoh 12:02, 10 September 2011 (UTC)
 * This is a false fact, that is sadly widely spread on discussion boards.--Deity Link 21:28, 14 September 2011 (UTC)

Changes to damage in 1.8
The damage table that lists the amount of damage done by various tools needs updating. 1.8 reduced the base damage dealt by all weapons by half a point as far as I'm aware; this means that Stone Swords, for example, only deal 3 damage now instead of 3.5; I cannot provide proof in the form of a video, but just try it for yourself - killing a hostile mob with a Stone Sword without critical hits or anything else that'd adjust damage takes four hits. If it'd still deal 3.5 damage per hit, it'd only be three. Arrows, in particular, no longer deal 2 damage. I'll leave the actual editing and the exact numbers to someone else, though. 84.156.2.234 17:33, 17 September 2011 (UTC)

Damage Nerf (Mass information change)
See Talk:Weapons. Sorted out most of the data, and figured out most of the damage and health and stuff there. There's no way I'll be able to transfer it all to this page and fix it all up by myself. Help please? --HexZyle 08:12, 15 October 2011 (UTC)