Talk:Sculk Shrieker

Broken Sound Table
I noticed that the sound table is broken. There is a bunch of text that says, " Bedrock Edition: |type=bedrock |sound=Sculk Shrieker Break1.ogg |sound2=Sculk Shrieker Break2.ogg |sound3=Sculk Shrieker Break3.ogg |sound4=Sculk Shrieker Break4.ogg |sound5=Sculk Shrieker Break5.ogg |sound6=Sculk Shrieker Break6.ogg |description=Once the block has broken |source=Blocks |id=break.sculk_shrieker |volume=1.0 |pitch=0.8 |nocat=}}

" And for whatever reason, the sounds are in the data values section. I tried fixing it, but I was unsuccessful. Could you try to fix it if you can? Minermatt122514 (talk) 20:50, 2 February 2022 (UTC)
 * I think I fixed the template. I have no idea why it shows up in the ID section, though.PegasusDust (talk) 22:07, 2 February 2022 (UTC)

Shriek Sounds
The shriek sounds for the Sculk Shrieker seem to be ripped from the trailer showcasing them instead of the game files. You can hear the Sculk sensors and low quality audio.

"Warning level" resetting
I don't understand how this works, but it's definitely more complicated than it's currently explained in the article.

It can be reset to 0 under some kind of circumstances. Things that might contribute:
 * Entering a different dimension.
 * Sleeping.
 * Leaving the area (hundreds of blocks).
 * Turning the game off and on.

I'm not completely sure, because it was at 2 yesterday and today it was at 0 again.

Also, when the warden has despawned (dug itself into the ground), it does not necessarily reset to 0. I just had an incident where the warden did exactly that and then, assuming that the area is safe, I returned, only to get him to appear again after only 1 shrieker activation. I had triggered multiple sensors leading up to that, but those had no shriekers with in range.

I'm on Java edition, if that matters. GMRE (talk) 12:40, 12 June 2022 (UTC)

Maybe there's a time limit? GMRE (talk) 12:45, 12 June 2022 (UTC)