Bedrock Edition exclusive features

This is the list of features exclusive to Pocket Edition.

General

 * Skins
 * Have extra pixels on the skin model.
 * Skin packs are available
 * Town Folk
 * City Folk
 * Halloween Costumes
 * Biome Settlers Pack 1
 * Holiday Skin Pack 2015
 * Journey To The West
 * Player can choose 'Steve' and 'Alex' models and can apply their own custom skin.
 * Interact buttons
 * Feed
 * Ignite
 * Shear
 * Milk
 * Tame
 * Board
 * Fish
 * Ride
 * Open
 * Health Bar
 * Is displayed at the top-left of the screen.
 * Hunger Bar
 * Is displayed at the top-right of the screen.

Splashes
There are many splashes exclusive to the Pocket Edition.

Graphics

 * The graphics are more vibrant and smoother than in PC.
 * Burning mobs emit large particles with fire's animation.
 * Shadows on entities move depending on the position of the sun.
 * At sunset, the clouds will turn pink.
 * Water has smooth lighting.
 * The water in swamp biomes is dark-grey.
 * Blocks that emit light, such as lit furnaces, lit redstone, glowstone or lava, have no shadows on their sides as normal blocks do.
 * Some mobs only have an attack animation.
 * Zombie pigman
 * Baby zombie pigman

World generation

 * Biomes that would exceed the 128-block height limit are shrunk to fit in.


 * Old world type
 * A finite, 256×256 world
 * Generates with a barrier world border
 * It generates modern structures.
 * Can be extended with the make infinite button.

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 * Superflat world type
 * Called Flat
 * Classic preset only, cannot be customized
 * Has no villages
 * Villages
 * Wooden roads generate over bodies of water, if any.
 * Blacksmith chests can have ink sacs and emeralds.
 * Generates grass path blocks instead of gravel paths.
 * Tables have carpets instead of pressure plates.


 * Huge mushrooms
 * Can be up to 13 blocks tall.
 * Will generate naturally in swamps.


 * Abandoned mine shafts
 * Will generate on the surface in mesa biomes.
 * These use dark oak planks and fences rather than oak


 * Witch Hut
 * Cauldron in Witch Hut filled by random potion
 * Chance of splash potion not reduced
 * 2/3 filled by potion

Blocks & Items

 * Invisible bedrock
 * Can act as an X-Ray machine
 * Projectiles can pass through it.
 * Leaves a shadow
 * Tagged as .name<
 * Looks like a sheet of stone in inventory


 * Jungle leaves
 * Opaque regardless of graphics settings


 * Stonecutter
 * Available in creative mode, used for decoration only.


 * Sugar canes
 * Can be fully grown with bone meal.


 * Flowers
 * Using bone meal on a one-block-high flower will cause dandelions or poppies to grow around it.


 * Ice
 * Opaque regardless of graphics settings


 * Snow layers
 * Builds up in height gradually through snowfall.
 * Are affected by gravity
 * Melts gradually in snowless biomes.


 * Podzol
 * Data value 243, rather than 2.


 * Leaves
 * In snowy biomes, such as cold taiga, they appear frost covered.
 * Only appears when snowing.


 * Monster spawners
 * Are available in Creative mode.
 * Take slightly longer to mine than in PC.


 * Grassless Dirt
 * Data value 1 is the grassless dirt from 1.7.


 * Water
 * Is affected by smooth lighting.
 * Most water in swamps has a dark-grey colour.


 * Gold ore
 * Will generate at all Y levels in mesa biomes.


 * Sponge
 * Non-functional and uses the old texture.


 * Boat
 * Crafting recipe includes a wooden shovel.
 * Emits smoke when destroyed.


 * Grass path
 * Replaces gravel paths in villages.


 * Redstone
 * When placed it is + instead of normal.


 * Obsidian
 * Requires 6.5 seconds to mine instead of 10.


 * Enchantment table
 * Provide light in the same manner as a torch.


 * Cauldron


 * Water colour can be changed by adding dyes.
 * Colours can be mixed.
 * Can be used to dye items (like leather armour).
 * Water bottles can be used to refill water.
 * Can store potions.
 * Will make an explosion sound if potions are mixed, and the potions will disappear.
 * Potions inside Cauldron have a bubbling effect.


 * Item frame


 * Uses BlockEntity instead of Entity.
 * Can't be placeable in blocks.


 * Map
 * Can be crafted using nine paper.
 * Compass must be added through an anvil in order to show the player's position.
 * Can be cloned using the anvil, instead of the crafting table.
 * Can be zoomed using the anvil, instead of the crafting table.


 * Clownfish
 * Cannot be used to tame ocelots.


 * Pufferfish
 * Cannot be used to tame ocelots.


 * Fishing Rod
 * Have cubic bobber.

Sugarcane

 * The block form can be obtained in Creative by middle-clicking.

Mobs

 * All mobs
 * Attacking burning mobs set fire to their victim


 * Baby zombies
 * They have a 15% chance to want to be a jockey. If they want to be a jockey, upon nearing the player or villager they will check for one of the following to mount prior attacking:
 * Adult chicken
 * Adult ocelot (hardly attack the player, due the ocelot constantly run away from him)
 * Adult wolf
 * Adult zombie
 * Cow
 * Pig
 * Sheep
 * Spider


 * Cave spider
 * Has a 1% chance of spawning as a Spider jockey.


 * Chickens
 * Baby chickens can spawn naturally.


 * Pigs
 * Baby pigs can spawn naturally.


 * Sheep
 * Colour around their faces and patches when sheared correspond to their wool color.
 * Baby Sheep can spawn naturally.


 * Snow golems
 * Can be built using a jack 'o' lantern as a head.
 * Will still show the regular pumpkin as the head.


 * Squid
 * Spawns version exclusive baby squids.
 * Produces a black cloud of "ink" when attacked.
 * Have bubbling particles.


 * Wolves
 * Puppies can spawn naturally.


 * Blazes
 * Glow in the dark.


 * Ghasts
 * Have glowing eyes.


 * Magma cubes
 * Cores glow in the dark.

History
Características exclusivas/Pocket Edition Pocket Edition/限定要素 Эксклюзивные нововведения (карманное издание) 携带版独有特性