Talk:Java Edition upcoming features

To do
Okay. When I proposed this page, I had something very great in mind but this article feels very lacking. I do not have the time and dedication to do it right now but I thought I should leave some hints on how this page should be. An example is in the RS Wiki: http://runescape.wikia.com/wiki/Upcoming_updates

The reason I wanted this page was so that the semi-confirmed upcoming updates, which might have very little information on how it will turn out and without a good timeframe. Some of these pages are Adventure, Zombie Siege, Capture the Flag, Realistic Mode, Pigman, Trap Block, Scarecrow and Lantern. This will avoid useless stubs which might be left in this Wiki forever if they are not implemented at all.

Also, there should be a more specific mob section, where we can then take them out from the mobs page, instead of just a general "More mobs" statement. Updates which have been implemented should be removed, instead of letting them linger around here.

This is just a suggestion, and hopefully someone with enough dedication will make this article turn into something great. --Scykei 09:46, 26 February 2011 (UTC)

Wolf
Are you sure the release date is April 1st? I hope nobody's lying. I'll blow up like a Creeper if anyone's lying. R ocĸetor talk  06:30, 28 March 2011 (UTC)

Ssssssssssssss...... R ocĸetor talk  05:24, 29 March 2011 (UTC)

*flees* :O Yea, the date seems to have been removed. I really hope they fix the 2-5 minute SMP delay in the next update... It makes SMP nearly unplayable :( --Zkyo 13:11, 29 March 2011 (UTC)

That's alright. An extra two days is fine at the max. R ocĸetor talk  05:54, 30 March 2011 (UTC)

Note: Sorry Zkyo, they are pretty much only focusing on Singleplayer. R ocĸetor talk  06:02, 30 March 2011 (UTC)

Inventory default key
It will take a 100 years to get used to the new key.

So change it in the controls menu ._. --Zkyo 13:08, 29 March 2011 (UTC)

Pistons
I was watch a YouTube on the Mincecraft modification 'Pistons', which allows the player to shoot eachother or sand and gravel into the air. With floating blocks, it will push the block up one and leave it there. Now the creator of this mod was asked by Jeb_ if he would like to post it for future ideas. So the creator did this, and since Jeb_ asked him to submit it, it may well be a candidate for a future update. --R ocĸetor talk  20:26, 6 April 2011 (UTC)

Booster Tracks
Jeb tweeted that Booster Tracks will be added to the game today. I wanted to add this to the page, but I don't know how to quote a single tweet. Somebody help me out please! Metonymia 20:22, 9 April 2011 (UTC) Metonymia

Occlusion Culling?
What is occlusion culling and what effect would it have in game?


 * Occlusion culling is basically one method for not rendering stuff that isn't seen (because it's behind other stuff that *is* seen). It should speed up the game by a decent amount (in theory, at least). 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 04:21, 15 April 2011 (UTC)

At far and normal viewing distances, It doubles your FPS! The disavantage is that if you turn rapidly your mouse, you may see "empty" zones.

refereces
I know how to make references, but how do i make those big tweet page references? like ? how do i get the link? --R ocĸetor talk  01:57, 20 April 2011 (UTC)

Hotdogs
Okay, hotdogs are OBVIOUSLY not going to be in the game. Notch was clearly re-trolling when he clarified that he was joking with his first tweet. Can we agree to remove references to hotdogs?--Rockerest 16:01, 25 April 2011 (UTC)

im just happy no one took the hydra-pig joke seriously either.--Higbey 16:04, 25 April 2011 (UTC)

Apparently, you haven't looked at the page recently *facepalm*--Rockerest 16:07, 25 April 2011 (UTC)

oh for the love of creepers....--Higbey 21:03, 25 April 2011 (UTC)

When pigmen come out, i bet they will get electrocuted into zombie pigmen and pigs that get struck by lightning will turn into hydra-pigs. --R ocĸetor talk  21:47, 25 April 2011 (UTC)

Whatever Does This Mean???
"Notch has stated several times on Twitter that he intends to add some way to display items such as armor and weapons"??? What? Can't we already see armour and weapons in your inventory and on other players? Is this a residue from older versions? Vincent2128 04:56, 27 April 2011 (UTC)


 * No, I added it fairly recently. It refers to a display case or rack block that can be placed like other blocks, and would "hold" otherwise-unplaceable items such as armor or weapons/tools. It's a popular request, and I've seen several tweets in Notch's feed stating that he intends to add such a block at some point. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 04:59, 27 April 2011 (UTC)


 * There are already mods that do this, such as the shelf mod, which is why Notch probably wanted to add it. --R ocĸetor talk  06:29, 27 April 2011 (UTC)

Notch likes to prank us
"...removing creepers, making all blocks spherical, and limiting the map height to 7." Cool12309(T 02:05, 15 May 2011 (UTC)


 * You don't say... 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 18:51, 15 May 2011 (UTC)

Gates

 * Didn't notch say he was adding fence gates? Nosrepa 02:41, 20 May 2011 (UTC)


 * He has said that, though I seem to recall him saying more recently that he was rethinking it or something. I really wish I knew an easy way to search old tweets. =/ 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 07:41, 20 May 2011 (UTC)


 * They are in the leaked version of 1.8 as item number 107. See 5:45 in this video.  bit.ly/rsMCUr Regdoug 17:51, 11 September 2011 (UTC)

Water Ladders Post 1.6
"Fixed entities reaching water through wall corners " Why do I get the feeling that this might be the final nail in the coffin for Water Ladders? Well, we'll find out after wednesday/thursday for sure. Rage 12:17, 24 May 2011 (UTC)


 * I thought the same thing when I read it. This would only affect invisible water ladders though right? TheTexasHammerMC 22:29, 25 May 2011 (UTC)
 * It depends... If it just fixes corners, then yes, but it could be larger, to take sides into account too. Then they would all break. -- TheKax 16:19, 18 June 2011 (UTC)
 * I checked it. Water ladders do not break, but climbing them is only as fast as climbing normal ladders :( Raymaniak 22:02, 20 June 2011 (UTC)

"It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)"
Is this a bug or a new feature? user:tygor97
 * It's a bug fix (or more accurately - a measure to fix several bugs related to the top layer of the map). --Warlock 14:39, 24 May 2011 (UTC)


 * Hopefully, though, it won't do anything to blocks that are already on the top layer... 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 17:00, 24 May 2011 (UTC)
 * Definitely a fix. I still get nightmares of doors and beds placed on top block. -- TheKax 16:17, 18 June 2011 (UTC)

Ether/Aether
Doesn't the PC gamer article and Notch's subsequent twitterings effectively confirm this is coming? Would add news/an article to this effect myself, but being a new contributor thought I would ask here first!

Infirm 17:15, 24 May 2011 (UTC)


 * They confirm that a Sky Dimension is coming, not the Aether. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 17:26, 24 May 2011 (UTC)


 * OK, I was searching under the wrong terminology. I still think the Sky Dimension is worth adding to the future section on the front page however. Infirm 17:53, 24 May 2011 (UTC)


 * It's right there, at the bottom. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 18:35, 24 May 2011 (UTC)

Reorganize
What about putting the two tables together, and just add TBA for the versions of those from the second table? Sbares 11:05, 29 May 2011 (UTC)

Game content section
How would we integrate this? http://twitter.com/#!/jeb_/status/77324091174035456 Drenay 22:44, 5 June 2011 (UTC)
 * I thought about adding it, but to be honest he didn't particularly promise the feature. Someone said "It would be cool if..." and he responded "Yup!"  So really it could go either way.  Maybe he wants to add it, or maybe he's just agreeing that it would be cool (even though it's too hard to add, or it would take too much time, or _insert some other reason they aren't going to do it here_).  It may be worth referencing the Tweet under the "more mobs" listing or something though. --Warlock 23:49, 5 June 2011 (UTC)
 * I went ahead and added it as a reference there (especially since it had a for some reason). --Warlock 23:55, 5 June 2011 (UTC)

Undocumented blocks
What is the policy for blocks or other Minecraft related stuff that is not yet in the game, nor is known if it ever will be? Watching the 20-ish minute Documentary of Mojang (the link is somewhere in the references for this page), I saw a few items that are not in the game, nor have been talked about in twitter as far as I know. The "Obsidian Chest" is an example, and can be seem in the full video. Just wondering if stuff like that deserves a page or a mention at least on the site or not. &mdash; Neithan Diniem   †  15:16, 7 June 2011 (UTC)

Labels for Items?
What do you mean Labels for items? The tweet was in "secret pirate language" so I can't get more information from that. What does it mean?


 * 1: Sign your posts with ~.
 * 2: I think it will probably bee like if you hover over a wood pickaxe, it will say 'can mine stone and coal faster by hand'. Wood Shovel: 'can dig dirt faster than by hand' etccc --<font color="Red">R ocĸetor <font color="Black">talk  21:39, 13 June 2011 (UTC)
 * 2: I think it will probably bee like if you hover over a wood pickaxe, it will say 'can mine stone and coal faster by hand'. Wood Shovel: 'can dig dirt faster than by hand' etccc --<font color="Red">R ocĸetor <font color="Black">talk  21:39, 13 June 2011 (UTC)

In the EN-US.LANG file, there are a bunch of empty strings (for example, cobblestone.desc). This might be what they're for. FelixGriffin 17:57, 14 June 2011 (UTC)

I hope I'm not restating what was said by Felix Griffin above, but I noticed in the statistics that labels didn't display when you hovered over an icon. This was in 1.6.6. | JSan 20:51, 16 June 2011 (UTC)

Scary Mob speculation?
Anyone else remember that Notch said that the Halloween update would include 'scary' fish? TurtleMiner 15:41, 11 June 2011 (UTC)


 * Yes. Probably will be piranhas. --<font color="Red">R ocĸetor <font color="Black">talk  21:34, 13 June 2011 (UTC)
 * Didn't he say somewhere that, after seeing the sharks added by some mod, he felt that having aggressive mobs in the water was too difficult or something along those lines? &mdash; Neithan Diniem   †  14:49, 14 June 2011 (UTC)
 * Maybe putting them into just really deep water and unable to attack boats? That would finally give at least some use to the boats. (Now they're just pretty much for waterslides and long water trips, because water elevators got nerfed) -- TheKax 16:15, 18 June 2011 (UTC)
 * I don't know about you, but I use boats for faster movement over water. Also don't forget EATS roads. &mdash; Neithan Diniem   †  02:00, 19 June 2011 (UTC)

New Half Blocks
By "New features in the terrain generator; things which will only appear in new worlds/new generated areas.", do you mean the strange half / less than half blocks that can be seen in the screenshots notch has uploaded? http://i.imgur.com/q0YzL.jpg (look at the middle bottom of the picture) http://i.imgur.com/GWfJR.png (look at the right of the picture) Blay09 17:20, 14 June 2011 (UTC)
 * I am not seeing what you're talking about here... --Warlock 17:24, 14 June 2011 (UTC)
 * I'm not seeing anything - I get a 403 Forbidden message on both pictures (this seems to happen for me with a lot of links to imgur, and I have no idea why). 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 17:28, 14 June 2011 (UTC)
 * Hmm... It seems that hitting "refresh" is enough to display the images. A weird problem... =/ 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 17:30, 14 June 2011 (UTC)
 * Uploaded it on another hoster and marked the blocks: http://s7.directupload.net/images/110614/maapr3z4.png http://s1.directupload.net/images/110614/ycrutkbz.png Blay09 17:32, 14 June 2011 (UTC)
 * That's a normal block. It's slightly higher so it obscures some of the block below it. --Warlock 17:35, 14 June 2011 (UTC)
 * Oh! Alright, I'm seeing that now. But what about the second picture? :/ Blay09 17:37, 14 June 2011 (UTC)
 * I guess I was just tricked by the perspective. Notch mentioned that there are spoilers on these pictures, so I tried finding them :P Blay09 17:40, 14 June 2011 (UTC)
 * I can't see anything on the nighttime one (at least on this monitor) so I can't comment, though I assume it's the same deal. But yeah, I don't know what Notch was really talking about there.  The only thing I noticed that seemed out-of-the-ordinary on those pictures were the obvious lighting differences with the nighttime/torches, and that the ocean color actually seems slightly different.  I suppose maybe notch added water colors to biomes and that was the big change he was talking about?  Or it could just be an artifact of the new lighting system... --Warlock 17:44, 14 June 2011 (UTC)
 * There are no new lower blocks round there. I think the only spoiler on these pictures is this strange light color. Raymaniak 22:02, 20 June 2011 (UTC)

Experience
It seems pretty likely that 1.7 will include experience orbs. http://www.reddit.com/comments/i08ae/the_hidden_stuff_has_been_found_notch_twitter/

Brick texture change?
In the video, the brick texture looks changed.

What it looks like in video: http://i.imgur.com/sRwNY.png What it looks like in game: http://i.imgur.com/Xho5D.png Then again, it could be the videos quality. --Peturd158

Video's quality. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 18:13, 18 June 2011 (UTC)

Also the Cobble texture is different in the video made by Jeb, very different --Fummy

Jeb tweeted this. http://twitter.com/#!/jeb_/status/85688617967685632 It says that the brick texture is changed. Guess I am correct. --Peturd158

Fence blocks made opaque?
As we can see from the video, torches can be now placed on fences. AFAIR, torches cannot be placed on transparent blocks. And then there's one thing I thought about, that vid has a lot of stacked fences, and fences aren't placeable on eachother as well. So maybe Notch just made fences opaque blocks? OR made it somehow that it's not the transparency that decides what can be placed on what... Of course, pure speculation. --HTMLCoder.exe 23:35, 16 June 2011 (UTC)


 * Fences can already be stacked, but torches cannot be placed on them. Father  Toast  18:32, 17 June 2011 (UTC)
 * Yeah, they can be stacked, but the process needed currently to do it is time-consuming and annoying IMO. If you just could stack them the way you could stack, say, cobblestone, that would be great. -- TheKax 16:12, 18 June 2011 (UTC)

TheKax: bukkit plugin exists for that. I think Notch made an exception, otherwise fences would have a strange look.

Guns, DRM, MMO?
Hey guys, from readying Notch's twitter; he's adding guns, DRM (?), some pre order DLC things and making Minecraft an MMO. Is this supposed to be like a joke or something? I'm confused. Nanosoldier 17:14, 17 June 2011 (UTC)


 * Obvious joke is obvious ;) --Lordebon 17:53, 17 June 2011 (UTC)

Supposed 1.7 updates
Two items in the wiki are linked to an interesting post by Notch. It goes as follows: Poperorfofekoktot! Jojagog fofixoxadode coclolayoy-bobugoggogenon, soskoka lolägoggoga totilollol lolabobelolsos popå itotemomsos nonu This seems rather useless as a reference link, and thus it seems likely that "the clay bug will be fixed" and "labels for items will be added" are likely. Also, it should be noted that "labels for items will be added" is rather odd, as there already are text labels for items. If there is an intelligible explanation, please reference that rather than this tweet. Darkid 14:24, 19 June 2011 (UTC)
 * Can't somebody simply translate it and put somewhere (forums?)? Raymaniak 22:02, 20 June 2011 (UTC)

Redstone fixes
With the redstone/repeater connection fix coming (THANK THE LORD!!!), can we expect similar fixes for redstone/note blocks in the near future? Any tweets? Weckar 04:04, 20 June 2011 (UTC)
 * Nothing for now. Raymaniak 22:02, 20 June 2011 (UTC)
 * Yay, it always forced me to make bigger circuits because of not connecting --TakeruDavis 16:40, 21 June 2011 (UTC)

Release date for 1.7
Why not simply change it to TBA with proper [29] and [30] references? Current version is slightly outdated and unnecessary. Raymaniak 22:02, 20 June 2011 (UTC)

Outdated announces
Some of the announces are very old. I think the oldest is the "More underwater content!" announce from the main page, which refers to the tweet from... 04.02. Maybe really somebody will consider making a page for the things that "maybe may be in game"? Raymaniak 22:02, 20 June 2011 (UTC)

Leaves....
How do yout hink will Leaves placed(without adding wood) after cutting them behave? I hope they dont decay as they do now when you cut wood from tree. --TakeruDavis 16:58, 21 June 2011 (UTC)

Curved World??
The reference is to Notch's twitter post here:, and presumably he's talking about this image:. I see nothing to indicate a curved world; instead, I see the camera POV getting distorted due to the wide angle of the MC window. You can replicate this effect by running MC windowed, and shrinking it vertically. Instead, this screenshot tells me that Miner Steve's true identity is actually none other than Luke Skywalker. Sandwich 17:43, 26 June 2011 (UTC)

I agree, no world curvature. Put back the "flying" description. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 19:20, 26 June 2011 (UTC)

The world is definitely NOT curved in that image-- just the normal distortion. We don't even know for sure notch posted that. He could have been trolling and sombody else took advantage of his vague statement to post that. Eleazzaar 11:04, 28 June 2011 (UTC)

"World curvature" - what? No, that's just the 3D
Obviously in the picture the 3D makes the world 'look' curved. Just open Minecraft, go into any world, and look on the edge of the screen - it's all stretched. Obviously the real thing is flight, unless everyone is blind? LB 21:46, 26 June 2011 (UTC)

1.7 update to be just Pistons
Correct me if im wrong, but didnt notch say it was going to be ONLY pistons?


 * Yes, Notch stated on tumblr than 1.7 will only contain pistons and possible bug fixes. Yandols 07:16, 28 June 2011 (UTC)

Yeah, but then Jeb_ threw in shears at the same time--DarkAuk 15:52, 1 July 2011 (UTC)

Physical Copy?
The "Full Version" 1.0 description says that a physical copy of the game will be sold. I've never heard of this before, and it seems mighty unlikely that it will be released on a physical disk. Has anyone got an actual source for this, or should it be removed? IVI4tt 21:16, 29 June 2011 (UTC)
 * It has been listed on there for quite awhile now with the tag and no one has added a source.  I'm guessing someone made an personal assumption that retail=physical :P --Warlock 21:28, 29 June 2011 (UTC)

Features not in 1.8
On notch's blog he says "To come is more interesting farming, bigger incentives to explore, and npc villages." He says "To come" after he talks about whats in 1.8, suggesting these features won't be in 1.8 and instead will be later.
 * "Already implemented are new complex terrain features, at least one new mob, some interesting new combat mechanics, a new lighting engine, and some experimental new gameplay ideas. To come is more interesting farming, bigger incentives to explore, and npc villages."


 * He's listing what he has already done first, and what he plans to do second. Seems pretty self-explanatory to me. Shellface 18:50, 30 June 2011 (UTC)


 * Yes but remember, he hasn't finished 1.8 yet, or else he would of released it within 1.7. The "to do's" are things he hasn't finished for 1.8 not for a later update ~Enjoy Life 18:55, 30 June 2011 (UTC)

Quivers for Bows
I found proof that quivers will be in 1.8



If you look third row down (The one with all the pants), 7th object in (past the gold pants, next to the arrow), there's a quiver, in plain view. --KuroSnow 21:11, 30 June 2011 (UTC)


 * Oh wow, really? That's been there for years. How have you only just noticed it? – ultradude25 ( T at 23:40, 30 June 2011 (UTC)

Ruins Screenshot: Another New Block?
So in the Ruins Screenshot released by Jeb on his Google+ page, I think I see another new block not mentioned yet. On the right side, seperating the right "room" and the middle area, there appears to be a barred doorway or grate of some kind. I'm not seeing things am I? --Warlock 15:34, 1 July 2011 (UTC)

Good eye, I didn't notice that until you made note of it. A dungeon variation, perhaps? --DarkAuk 15:51, 1 July 2011 (UTC)
 * My personal guess is that Ruins will be generated similar to dungeons, but largely on the surface. Hopefully they will be more complex as well (based on the screenshot it looks that way :) --Warlock 15:54, 1 July 2011 (UTC)

Google+ screenshot deleted?
The screenshot of jeb_, posted on google+ is a 403 Forbidden error for me. Could someone reupload it to the wiki? --freaktechnik (w 20:10, 1 July 2011 (UTC)
 * Aaand fixed it :) --freaktechnik (w 20:15, 1 July 2011 (UTC)
 * Yeah may have been an issue with their site, I got the same thing but it's working now. --Warlock 20:17, 1 July 2011 (UTC)
 * No, the link here pointed to a png instead of jpg :) --freaktechnik (w 20:18, 1 July 2011 (UTC)
 * The png link works just fine for me. --Warlock 20:20, 1 July 2011 (UTC)
 * But It doesn't for me. -- { Fishrock123 } (Talk) 21:26, 1 July 2011 (UTC)

1.7.3
It is possible that a new update will come to fix some piston dupe glitches according to Jeb. Is it worth it to add it in the article? Fwd 12:46, 2 July 2011 (UTC)

Watermelons? Keep on trolling.
Jeb is trolling, that's obvious. Fwd 11:44, 4 July 2011 (UTC)

Now, actually, it's been changed to melons. Someone has to constantly update this wiki or it will be outdated.Ajc 1254 12:24, 21 July 2011 (UTC)

Something strange on stronghold pictures
On a pictures Notch posted on Google+, you can see zombie standing next to kind of a lake. At the left side of a zombie, there is... what? There is a strange brown thing, which looks for me mostly like broom lying on the floor. Anybody knows what this thing is? EDIT: It appears to be a dying Skeleton. Look at it closely.PS why would it be dead?Ajc 1254 18:49, 12 July 2011 (UTC) Raymaniak 15:00, 11 July 2011 (UTC)


 * It's a dead skeleton that had a Meta glitch, or the guy taking this picture had good timing (probably Notch). It probably attacked the zombie, and the zombie killed it. But if its something new, we'll find out. &#124; JSan 15:38, 15 July 2011 (UTC)

Mob spawn change?
I herd that mobs will no longer spawn randomly? How will they spawn then?

Window Block in 1.8
jeb_ has released a screenshot of windows in 1.8.



I tried to squeeze as much info out of him as possible :D 

All I got :( Man, they are keeping this secret.

RROD 10:21, 20 July 2011 (UTC)

Stained Glass
Unfortunately I have no way of backing up this claim at the moment with sufficient evidence, but I have reason to believe that the introduction of glass panes are part of an effort to bring in colored or stained glass into Minecraft. This feature has been hinted at through some of Notch's posts and comments regarding a new lighting engine and specific color hues now being emitted by objects in the game (ie torches giving off orange light). Placing a light source behind these colored panes may give off a similar colored light that can be manipulated by melting sand with the appropriate dye somewhere in the glass-making process (creating glass through a new process is not too hard to digest, and it seems there has to be a new way to make glass to even manufacture glass panes). Again, I have no way of proving that this will be added, but if someone were to prod about and question Notch regarding the technical aspects of the new lighting engine, I'd be more than willing to bet he'd provide some solid evidence on this matter. --Sandman 04:40, 21 July 2011 (UTC)
 * If you were looking for some "disproof", here you go: Jeb_'s twitter Cool12309(T 04:55, 21 July 2011 (UTC)
 * Ah, I wasn't aware Jeb had made that comment, thank you for finding that. That rules out the colored light theory, but it is still possible that there may be standard colored glass in the future (which I personally doubt now, as my suspicions for the presence of colored glass were based entirely off of talk of the new lighting engine). --Sandman 05:31, 21 July 2011 (UTC)

Spikes
Ok, so in the 1.8 section of the Upcoming Features, There is new combat mechs. So, why does it say Spikes under that as a sub-topic? I tried to delete it because I saw Spikes somewhere else on the page. Can some one delete it?

EDIT: Wait, I deleted it. But if it comes back, then someone delete it.

5 New Food Types
There will be 5 new food types in 1.8: And it is listed that raw chicken is one of them where I am sure it isn't. Meaning that there is Chicken, Cow (beef) and Melon (possibly) so there is 2 more new food type.
 * Actually, 1. Raw Chicken, Cooked Chicken, Steak, Possibly Melons, and one untold one.Ajc 1254 12:07, 22 July 2011 (UTC)
 * The last one may be chocolate bars. It would make sense because cocoa plants may be implemented. That's just speculation on my part. &#124; JSan 13:09, 22 July 2011 (UTC)

New Mob Screenshot
In the New scary mob screenshot you can see it holding a block! Plus, there is a huge mushroom in the right side, looks like a tree.

Organization of the Upcoming features page
Mad props to Kroc for the revamping of the 1.8 features list. I come daily to see new changes.

Shooting the moon debate
Why don't you let that comment there? The guy says "probably" anyway. Sakishrist 17:53, 29 July 2011 (UTC)
 * I'm afraid some people just plain refuse arguments. brb, reverting. Shellface 17:57, 29 July 2011 (UTC)
 * IMO, as long as it says "probably" it's fine - Notch said it was something he wanted to do. It might not happen - maybe he can't get it to work, but I see no reason to remove it as long as it's indicated that it's not definite. --Warlock 18:00, 29 July 2011 (UTC)
 * I agree. Sakishrist 08:29, 31 July 2011 (UTC)
 * Add that its reference to 'terminator: future shock game' - you was able to shoot down the moon there too. (1996-1997)--Smoke th 16:10, 15 August 2011 (UTC)
 * Could it be a Portal 2 reference - where you shoot a portal at the moon to create a vacume? --83.67.148.246 20:28, 7 September 2011 (UTC)
 * Fine idea! I think you are right!--Bloodhit 21:58, 7 September 2011 (UTC)
 * Or maybe it's exactly what Notch said - he kept getting the urge to try to shoot the moon with an arrow as a direct result of adding the then-new variable power system, and jokingly suggested adding an achievement for doing so. =P 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 21:10, 7 September 2011 (UTC)

Clouds not able to go trough buildings
Well I added the info to this link and to be honest I just waited for it to be reverted. I don't know why, but I felt it. Maybe the source isn't really trusted or it is because it's german. But the key info is english. Well ok, it sounds unrealistic. Because colliding clouds would use a lot of ressources. There was a discussion about that on GetStatisfaction. So Notch could have moved the clouds in fancy graphics over the top layer of the map. Well... one more thing... this fact is on the german upcoming features page. so if it's beeing removed here, it should be removed there too.--freaktechnik (w 19:14, 2 August 2011 (UTC)


 * I did notice that it is marked as implemented in the Get Satisfaction English page Verhalthur (talk)(contribs) 20:09, 2 August 2011 (UTC)

Dead leaves and arrow physics?
http://www.minecraftforum.net/topic/520582-18-updates-endermen-or-farlanders/page__pid__6861551#poll_16565

This picture has two things that might be new.

1.There are brownish leaves in the distance, close to the center of the picture.

2.That zombie has arrows stuck in it. That means it was shot and yet the arrows didn't disappear.

These could be some potential new features.


 * The dead leaves look more like birch leaves to me. Remember the picture was brightened. The arrows, maybe.--Cby 06:41, 3 August 2011 (UTC)

Birch trees have white-ish logs... And about the arrows, that's quite unlikely, would require alot of work, especially in multiplayer. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 07:05, 3 August 2011 (UTC)

Spoiler
Notch recently gave us a spoiler. Well I managed some encodeing. Original message: I think V is for I(i) and y is for l(L). --freaktechnik (w 17:19, 4 August 2011 (UTC)
 * Decoded. the key is  So the message says: I told you not to read spoilers! Just go play the game. Go on. I'll wait here. --freaktechnik (w 17:29, 4 August 2011 (UTC)
 * Good work! Wanted to find out what that said DrKlozer 02:22, 5 August 2011 (UTC)
 * it was easy enough. First guess:

$ python >>> "V gbyq lbh abg gb ernq fcbvyref! whfg tb cynl gur tnzr. Tb ba. V'yy jnvg urer.".decode("rot13") u"I told you not to read spoilers! just go play the game. Go on. I'll wait here." >>>
 * – Flying sheep 18:05, 16 August 2011 (UTC)

new portal features
on twitter evil notch stated that notch would make portals "corrupt" the surrounding area, has notch or jeb confirmed this? And if so someone should update the wiki.


 * It was GelgoogJager that suggested it, and Notch seemed enthusiastic enough about the idea. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 07:43, 6 August 2011 (UTC)

World Seed viewable in F3?
The list of features includes information about the world seed being viewable when the debug screen is toggled. No reference has been listed next to it. Can someone confirm that this is true or not? Personally, I think that this would be a great achievement for the Seeds forum on the Minecraft Forums. MinecraftFan1 06:29, 17 August 2011 (UTC)

http://pastebin.com/idCKSUXU There you go. This "MCF" user is me, Opeth just relayed the info. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 10:59, 17 August 2011 (UTC)

This is wonderful! Now, when people nag for the seed of an awesome world on the forums, you can just press F3 and the seed is there! MinecraftFan1 21:35, 17 August 2011 (UTC)

bump phisics
I believe I read on the wiki (I can't remember where) that 1.8 would disable minecarts ability to push another minecart on a parallel and and adjacent track. is this true? and if so will it carry over into pushing another minecart on the same track? –The preceding unsigned comment was added by Thebrineishhero (Talk 07:57, August 19, 2011. Please sign your posts with
 * This happened in 1.6.--Yurisho 06:09, 19 August 2011 (UTC)

1.8 and Pax
...Can someone that is going to PAX get all the information about 1.8 that they can and then put it on the wiki? Things like camera photos or something would work too. Cool12309(T 01:35, 20 August 2011 (UTC)

Pocket edition?
is it out or not? Darthzues 04:51, 20 August 2011 (UTC)
 * Yes.8-16-11.Yours truly, Ajc_1254 12:29, 20 August 2011 (UTC)

Villages will contain an NPC smith, who will own a forge that uses lava.
The current source for "Villages will contain an NPC smith, who will own a forge that uses lava." does not say that Jeb was talking about an NPC smith. It could easily have been a smithy that he built himself, then accidentally burned it down. Verhalthur (talk)(contribs) 19:17, 25 August 2011 (UTC)
 * this one does imply this better: https://twitpic.com/6butu5 – Flying sheep 14:50, 28 August 2011 (UTC)

Haven't i seen this somewhere before?
"Kill a skeleton with an arrow at 50 meters" Red Dead Redemption Achievement come to mind? (With an arrow as oppose to an Tomahawk?)--Neil2250 22:52, 25 August 2011 (UTC)

Collateral Hit [1.8 update notes]
(I would watch the video to double check this but my internet blows and I have a bandwidth limit)

Can someone explain wtf a "Collateral Hit" is? source: "Performing a collateral hit on any mob will cause 'sparks' to fly"

Thanks. Markus 21:14, 26 August 2011 (UTC)
 * Someone changed it after I added it somewhat like "Hitting a sheep(any mob?) with a pickaxe (any tool?) will cause sparks to fly" Cool12309(T 00:40, 27 August 2011 (UTC)

Abandoned Mines
Abandoned mines confirmed for 1.8

http://www.youtube.com/watch?v=9gijFbPc64g

--Sandman 00:32, 27 August 2011 (UTC)

Enderman Diamonds
Hey guys, i know that a diamond dropped from the enderman in the 1.8 demo, but Notch said it was just a placeholder, so hsouldn't we just delete that info? Khosumet 13:32, 27 August 2011 (UTC)


 * Where did he say it was a placeholder? 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 16:35, 27 August 2011 (UTC)


 * Protato twittered that it is only temporary: https://twitter.com/Protato_/status/107222177169936384 --Yogu 22:27, 29 August 2011 (UTC)

Nightly builds
What are nightly builds?--Cby 12:13, 28 August 2011 (UTC)

IGN Video interview with Notch on Beta 1.8
See: http://www.ign.com/videos/2011/08/27/pax-minecraft-new-updates-commentary -- { Fishrock123 } (Talk) 22:40, 29 August 2011 (UTC)

new FOV option?
go here and look at 3:53   link:  http://au.ign.com/videos/2011/08/27/pax-minecraft-new-updates-commentary       what could the new option do? ~Njpa~

Proper udders
Cows have always have those, that's why I removed it from this article too(I removed it from the article "cow"). I can give you proof. [] Isn't it also in the cows textures?

Tugut888 09:14, 3 September 2011 (UTC)

Can we take out more records?
On the home page under upcomeing features it still says more playable records for the juke box. In the 1.8 textures there's still only green and gold discs.
 * So? Please direct our eyes to where it was ever stated that 1.8 would have more records. Shellface 17:36, 3 September 2011 (UTC)
 * It was mentioned by Notch in a tweet that there are now 18 slots for records. I think it was 18, anyway. but yes. that's what he said.


 * Edit : there was NO mention of them being in 1.8 though. however more sounds are confirmed. case and point, Endermen will make sounds.--Kizzycocoa 17:47, 3 September 2011 (UTC)


 * It's also worth noting the distinction between the addition of more slots for records, and the addition of more records themselves. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 21:36, 4 September 2011 (UTC)

"Released jar"?
In one of notch's recent tweets, he said something about the leaked 1.8 jar. Logging into minecraft didn't say anything, and I'm wondering where this is. Cool12309(T 22:23, 9 September 2011 (UTC)
 * It's buggy-ish. Search for it, make sure it's from minecraft.net. It does exist, because I'm running it right now. -- { Fishrock123 } (Talk) 22:44, 9 September 2011 (UTC)
 * Yea, I found it very quickly. It spread to google quite fast... but it was under a youtube video (it's a blog post, though...). Everyone can find it, it's quite obvious what to search for. Cool12309(T 22:47, 9 September 2011 (UTC)

1.8 Pre release
Should we remove the 1.8 area on this page because of it's release? I don't mean delete it totally, just "vacant" it to be like the other hidden type of builds. Cool12309(T 05:06, 10 September 2011 (UTC)


 * No, because it hasn't been formally released. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 05:58, 10 September 2011 (UTC)

Critical Hits
Critical Hits are said to be gotten while "jumping". This is actually false- it is while Falling that one can crit (Which makes more sense anyway when you think about it, as you would have more force). I can go list this in the bugs if you want, but I don't think it's a bug as much as a misconception. --DwarfWoot 16:58, 10 September 2011 (UTC)
 * I've scored critical hits while standing still and not falling at all. So, I'm going to guess that you have a higher chance to crit when falling, not that you can only crit will falling. ~Markus talk 02:45, 12 September 2011 (UTC)

"more mob-to-mob interactions"
hehehe

that sounds so dirty

-deividas58


 * Keep everything relevant please. &#124; JSan 15:28, 12 September 2011 (UTC)

HD Texture Packs
Hello, just before I logged in I added HD texture support to 1.8 changelist, because I found I could use the 32x32 johnsmith pack without mods. TY

Gareth422 00:16, 12 September 2011 (UTC)


 * You can use any size texture pack without patching, it just causes graphical errors. I don't recall ever hearing that any of the MC devs had added, or planned to add, proper HD texture support.  I may be wrong though. ~Markus talk 02:46, 12 September 2011 (UTC)


 * HD texture packs still aren't supported. Go find some pumpkins, or look at water/lava/fire, they'll all be broken. – ultradude25 ( T &#124; C ) at 02:56, 12 September 2011 (UTC)

1.8 release date?
Release date is today.. its allmost midday was it the last quarter of today or early?

12 september .. right now its 17:07 i imagine about 11 am in us


 * This is an estimated release date. It is not set in stone. &#124; JSan 15:26, 12 September 2011 (UTC)

1.8 Pre-release mob IDs
I noticed in the 1.8 pre-release that you can no longer see mobs' ID numbers above their heads when using F3. Should that be added to the change list?

Looks like we just got access to nightly builds
An update to pre-release will be released soon http://twitter.com/#!/jeb_/status/113343463705165825 I wonder whether this trend will continue... — MiiNiPaa (talk) 06:18, 13 September 2011 (UTC)

1.8 Update
You can remove it, as it is released.

More game modes? Food for thought.
''First of all, let me clarify this up: The thing I'm going to say next is not proof of more new game modes. Just a hint towards it. NOTHING OFFICIAL. Refrain from speculating too wildly, especially outside the talk pages.''

Now, to the point. In the new 1.8 beta release, creative mode was added to the game. The mode currently in use must be stored somewhere. Now, as usual, the level.dat is used, just like for health and spawn point. And now, the funny thing: level.dat is saved in NBT format. NBT is not like the average text file: every value must have a preset size limit. That, no more, no less, memory is allocated to the value. The amount is calculated in bits, and the maximum size thus being 2bits allocated. Now, a "boolean" is 21, which equals two, and thus, a single bit can hold values 0 and 1 (since we start counting from 0). This is well enough for values like whether it's thundering (0 for no thunder and 1 for thunder). You would expect the game mode is stored in a "boolean", in a single bit, since it only uses two possible values? Wrong. A whole 32 bits are used (that is, an "integer"). That means it can potentially store up to 232 (=2147483647) different values. This would hint that there might be more than two game modes, eventually. No, not 2147483645 new game modes! Just that, because it's not possible to allocate any arbitrary number of bits, only certain amounts are allowed (like 1 and 32). But still, it's enough (actually "too much") for more than two modes. This is no proof, just a hint. I just wanted to hear what you think of it. | TheKax |  Talk   16:04, 14 September 2011 (UTC)