Bedrock Edition 1.18.10

1.18.10 is an upcoming minor update to, with no set release date, which will fix bugs and bring more parity with.

Items

 * Banner patterns
 * Added a new "Globe" banner pattern.

Command format

 * Re-added to the game.
 * Re-added to the game.

General

 * Experiments
 * Added new "Wild Update" toggle.

Blocks

 * Anvil
 * Slightly changed the hammer texture on its GUI.


 * Big Dripleaf
 * Restricted big dripleaf placement to clay, coarse dirt, dirt, farmland, grass blocks, moss blocks, mycelium, podzol and rooted dirt.


 * Carrot
 * Texture of crop  was changed from Carrots Age 3 JE2 BE2.png to Carrots Age 3 JE3.png, removed an extra pixel.


 * Cartography Table
 * Texture was changed from Cartography Table JE2 BE1.png to Cartography Table JE3.png, to match the dark oak planks texture after being updated a second time in the Texture Update.


 * Cave Vines
 * Changed cave vines plant texture from to.


 * Cocoa Beans
 * Textures of cocoa pods ( and  ) were changed.


 * Dirt Path
 * Side texture was changed to better match its top texture.


 * Door
 * Changed spruce door's model, to fix top/bottom texture.
 * Changed textures of oak doors and iron doors to remove a horizontal line.


 * Glass Pane
 * Top texture was changed to better match its side texture.


 * Lectern
 * Base texture was changed to match the oak planks texture after being updated a second time in the Texture Update.


 * Logs
 * Changed the top texture of dark oak log.
 * Changed the side texture of stripped dark oak log, to match the color of its top texture.


 * Redstone Comparator
 * Changed the base texture of lit comparators from Powered Redstone Comparator (S) JE4.png Powered Subtracting Redstone Comparator (S) JE5.png to Powered Redstone Comparator (S) JE5.png Powered Subtracting Redstone Comparator (S) JE6.png.


 * Stained Glass
 * Changed textures of blue stained glass and red stained glass, to match transparency of other types of stained glass.

Items

 * Beetroot Seeds and Melon Seeds
 * Textures were moved down by 1 pixel.


 * Campfire and Soul Campfire
 * Changed the item textures from Campfire (item) JE1 BE1.png Soul Campfire (item) JE1 BE1.png to Campfire (item) JE2.png Soul Campfire (item) JE2.png.


 * Wooden Doors and Iron Door
 * Changed the item textures of all doors except crimson and warped from Birch Door (item) JE3 BE1.png Spruce Door (item) JE3 BE1.png Jungle Door (item) JE4.png Acacia Door (item) JE3 BE1.png Dark Oak Door (item) JE3 BE1.png Iron Door (item) JE2 BE2.png to Birch Door (item) JE4.png Spruce Door (item) JE4.png Jungle Door (item) JE5.png Acacia Door (item) JE4.png Dark Oak Door (item) JE4.png Iron Door (item) JE3.png.


 * Item Frames and Glow Item Frames
 * Changed the item textures from Item Frame (item) JE2 BE2.png Glow Item Frame (item) JE1 BE1.png to Item Frame (item) JE3.png Glow Item Frame (item) JE2.png.


 * Signs
 * Changed the item textures from Oak Sign JE2 BE2.png Spruce Sign JE1 BE1.png Birch Sign JE1 BE1.png Jungle Sign JE1 BE1.png Acacia Sign JE1 BE1.png Dark Oak Sign JE1 BE1.png Crimson Sign JE1 BE1.png Warped Sign JE1 BE1.png to Oak Sign JE3.png Spruce Sign JE2.png Birch Sign JE2.png Acacia Sign JE2.png Jungle Sign JE2.png Dark Oak Sign JE2.png Crimson Sign JE2.png Warped Sign JE2.png.

Mobs

 * Axolotl
 * Texture of the wild axolotl was changed.


 * Evoker, Vindicator and Witch
 * Removed hoods in their textures.


 * Parrot
 * The bottom texture of all parrots' wings has been flipped.


 * Slimes
 * Now attack snow golems again.

Iron Golem


 * Now cracks when it recieves damage.
 * Can be healed with iron ingots.

Non-mob entities

 * Armor Stand
 * Smooth stone outline texture was changed.

World generation

 * Deepslate
 * Now the gradual transition from stone starts at height between Y=0 to Y=8, rather than Y=-8 to Y=0 previously.


 * Fossils
 * The fossils in the deepest part of the underground generate with Deepslate Diamond Ore instead of Coal Ore.

General

 * Splashes
 * The splash "[this splash text has been delayed until part 2]" has been changed to "[this splash text is now available]".
 * Added the "Don't feed chocolate to parrots!" splash text.

Fixes

 * Gameplay
 * Fixed the food cooldown visual not being semi-transparent on the HUD
 * Ruined Portals under Ocean and Swamp biomes are no longer waterlogged and will spawn dry
 * Primed TNT will no longer explode when spawned using '/summon' and the TNT Explodes game rule is disabled
 * Capped the freezing range of the Frost Walker enchantment to 8 blocks to avoid server unresponsiveness
 * Farmer Villagers now do not pick up more than 8 stacks of items
 * Offset Maps held in hand relative to the screen's aspect ratio so it always stays close to the screen's edge and remains fully visible
 * Fixed Monster Spawners that sometimes stopped spawning mobs when the chunks they were placed in were reloaded
 * The 'Iron Belly' achievement can once again be unlocked
 * Fixed Structure Blocks infinitely spawning the same entities when loading a structure
 * Players can no longer be hurt by their own armor enchantments such as Thorns
 * Food once again applies effects when eaten


 * Blocks
 * Water blocks near edges should now flow properly
 * Fire can no longer be placed on top of Lightning Rods
 * The width of Walls connecting to Candles is now correct
 * Improved the animation of falling blocks entities (e.g. Sand and Gravel)
 * Big Dripleaf, Amethyst Buds, and Amethyst Clusters no longer break in Structure Blocks
 * Amethyst Clusters are now properly destroyed when the supporting block is destroyed
 * Copper Blocks and variants now oxidize in the Nether
 * Big Dripleaf placement has been restricted to Clay, Grass, Dirt, Farmland, Moss, Rooted Dirt, Podzol, and Mycelium
 * Pointed Dripstone can now only be placed on full faces of blocks
 * Glow Lichen is now oriented the correct way when placed
 * Magma Blocks no longer deal damage when FireDamage gamerule is set to false
 * Player can now use emotes on scaffolding
 * Players no longer have problems moving after respawning or getting out of bed


 * Mobs
 * Villagers, Rabbits, and Foxes spawned in the Frozen and Jagged Peaks biomes now spawn as their respective snowy variants
 * Goats now spawn in the Jagged Peaks and Frozen Peaks biomes


 * Graphical
 * Fixed a camera issue when entering a Bed while still in glide mode
 * Fixed lighting bugs when removing light sources after returning to the Overworld from other dimensions
 * Updated textures for multiple blocks and items to remove bugs and achieve parity between Bedrock and Java Edition


 * Marketplace
 * Fixed coin purchases not updating displayed coin amount until after relaunching the game


 * User Interface
 * Fixed the Achievements button not being accessible when scrolling up on the Pause Screen
 * "Invite to game" and Crown buttons on the Pause Screen now have a white border when focused with custom resolution
 * Fixed the height of the scrolling content panel on the Marketplace sidebar navigation to display the scrolling bar for varying device resolutions
 * Fixed a redundant " - " beside the player's username being seen after adding them to friends


 * World Generation
 * Fixed Mesa and Frozen Ocean biomes having inconsistent generation on Realms
 * The old Bedrock layer between y=0 and y=4 in old chunks is now replaced with Deepslate when upgrading old worlds
 * Copper Ore can now generate in Deepslate variant in Dripstone Caves


 * Vanilla Parity
 * Adjusted the "otherside" music disc to give off a Redstone signal of 14 to match Java Edition
 * Adjusted the "Pigstep" music disc to give off a Redstone signal of 13 to match Java Edition
 * The Bow’s shaking animation now only appears when the Bow is fully drawn


 * Commands
 * The '/effect' command no longer has the redundant argument 'empty'


 * Performance and Stability
 * Added log messages to help identify the cause of the BDS crash.