Player.dat format/Potion


 * : The custom potion effects (status effects) this potion or tipped arrow has. A potion getting its effects from this tag will be named "Water Bottle".  A tipped arrow will be named "Arrow of Splashing".
 * One of these for each effect.
 * : The numeric ID of the effect.
 * : The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
 * : The duration of the effect in ticks. Values 0 or lower are treated as 1.  Optional, and defaults to 1 tick.
 * : 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.
 * : 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.
 * (since 15w31a): The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag will be named with the proper effect.
 * : The item uses this custom color, and splash and lingering potions use it for their splash particle effect. It is also lost when a tipped arrow is fired; the retrieved arrow will have no custom color. The numeric color code are calculated from the Red, Green and Blue components using this formula:  Red <<16 + Green <<8 + Blue . For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.