Talk:Village/Archive 1

Sign your posts with ~ and always add new posts at the very bottom after previous sections.

For your consideration
I made some structures in Mine Craft that are built to be replicas of the structures that appear in the NPC village screenshot. If you want pictures of them for additional data, let me know. One of the structures is 8x10x9 on the inside (not including the walls, floor, or roof). This enormous interior suggests that a second floor could easily fit inside with 3 blocks of head room. (I can show you how big that really is on the inside.)

I also have the schematics of each building taken with MC Editor. Contrajoe 16:56, 22 July 2011 (UTC)


 * Ya I was thinking about how big some of those buildings really are and they must be massive inside. If you want you can post the picture of the interior of the replicas.  It would be good to show to people the true scope of those buildings.  We don't need a picture of the outside because we already have an official picture of that.  Also the schematics wouldn't be good to show on here because there to technical and aren't official.  Maybe when they actually come out and we see exactly how they work someone could put the real schematics up. Discount Flunky 17:16, 22 July 2011 (UTC)


 * I should inform you that the buildings I made contain only cobble stone (some of the official ones contain mossy stone) and that since I can only see one side, I had to guess about window placement on up to 3 sides of the building. If you are okay with that, I can go ahead and place screenshots of them. If not, I will need to add mossy cobblestone. Contrajoe 21:09, 22 July 2011 (UTC)


 * They don't have to be realistic, the pictures would just be to give example of how big the structures are. We don't have much info to go on so prefect replica would be impossible to produce anyway.Discount Flunky 00:38, 23 July 2011 (UTC)


 * I got the images uploaded, I just need to know how to post them here and to articles. If you want more, it's certainly available. Contrajoe 23:38, 23 July 2011 (UTC)


 * I got the images on the article. Hey could you design an Icon for the article?  It still needs one of those.  I'll figure out how to add once your done. Discount Flunky 06:15, 24 July 2011 (UTC)


 * Are there any standards I need to follow? Are there any guidelines? Are there any requirements/requests regarding it that you have (other than that I make it)?


 * I'm new here, so I will see what I can do, but those images and this talk page are the extent of my wiki-ing history. Contrajoe 22:13, 29 July 2011 (UTC)


 * You don't have to do it if you don't know how too. What I want is a picture for that little image that appears by the article's names on the template.  I honestly don't know how to add it if you where to make one, so it's not a high priority.  I've been seraching through the source code of many articles and I can't find the any coding that seems to be the tags for the icons.  It's ok.  I'm sure as soon as NPC's villages are added someone will make one.Discount Flunky 03:37, 30 July 2011 (UTC)

Is it worth mentioning in the article that "Village Barely Visible" has a very different appearance from what we've seen heretofor?Contrajoe 00:45, 14 August 2011 (UTC)


 * Ya, I would say that. I don't think that the normal buildings have changed much though.  There are rumors that they added more types of buildings to NPC villages then just normal houses.Discount Flunky 05:31, 14 August 2011 (UTC)

Just a note to people, hat films said that there would be no npcs in the village, at the moment. I don't post often but I did not see this fact anywhere.Newby_5719 Yeah the update was getting to big so they had to split it into two updates the second one will come later along with the NPC's placed in-Benawesome150

Reasoning for Article's Existence
I know that articles about NPC villages have been deleted berfore on the grounds that there isn't enough info about them to create one. I feel that there is enough info to warrent the creation of a NPC village article now. We have several statments form Notch saying that he will add NPC Villages in the adventure update, and he has released an official in game picture of NPC villages. I don't know what other details you need? People may be against any speculation that may appear in the article, but you have to agree that there should be an article in the first place. Discount Flunky 08:44, 2 July 2011 (UTC)

Old Interview of Notch
The section about an interview with Notch needs a source. Could someone please provide one?Discount Flunky 23:10, 2 July 2011 (UTC)

This Article needs an icon picture. How do you even add those? It's the one thing I can't figure out. Discount Flunky 20:51, 3 July 2011 (UTC)


 * Same here.I need help on just regular everything, like how to get stuff on templates and like the stats, like blast resistance, and stuff like that.Ajc 1254 12:12, 24 July 2011 (UTC)

New mobs?
Wow i just thought about something! this may be a little off topic but if they add more mobs ma maybe we could see a herobrine in this and it would do what people have rumored it to do except it's actually a mob! and he'd only have a 15% chance of spawning! you like the idea? --A Big Mojang Lover 13:23, 11 July 2011 (UTC)


 * 1%, like Spider Jockeys. Herobrine is a legend, he should at least spawn like one. --HexZyle 04:09, 12 July 2011 (UTC)

Well, in the Millenaire mod, there are NPC villages that build their own buildings, gather thier own resources, and similar player-like stuff. So, I think something like Herobrine is entirely possible for Notch (or a modder) to pull off.

Contrajoe 21:13, 22 July 2011 (UTC)

To add to that, enderman seems to be sort of like herobrine.

Contrajoe 12:13, 30 July 2011 (UTC)

I would think Herobrine would only spawn on the sunset and the sunrise and only 5% of the time to be fair and he would drop 3 golden apples and he would still appear on peaceful -Benawesome150

i think thathe could spawn on any diffculy but would behave diffrently on each like on peaceful he might act like an enderman mabye? heshould deffently be able to build though mabye he spawn's in the nether? mabye you need to build a nether portal before he can come to your world and i agree with the way hw would spawn --Thatssss a very nice ssssignauture you have there SSSSSSSssssss, Signed Wildfire 23:49, 15 September 2011 (UTC)

Pics with Enderman
How are we sure that is a NPC village? It's cobble stone and moss stone like in the official picture but it could also be something that was built. I mean I use moss for building all the time. I think we need more clarification before we state that it's a NPC.Discount Flunky 04:53, 4 August 2011 (UTC)
 * That's you.Plus, why would Notch take a pic outside his house when he knows we want pics of an inside of a building in a NPC Village. We got close to that. We can see(not very much) of an inside to the building. So, he has spoiled again.Ajc 1254 15:33, 4 August 2011 (UTC)
 * The buildup is exactly the same. Glass blocks (windows) are placed at least 2 blocks apart, Moss stone generates randomly up to 1 block above the glass blocks, wooden blocks used as the roof and is constructed in that exact manner --HexZyle 06:21, 5 August 2011 (UTC)

Town Borders
What about these town borders which have been mentioned in several tweets by notch and jeb? Not definite enough yet? --Viciarg 20:39, 5 August 2011 (UTC)


 * What Notch is talking about is that he wants the NPC villages to have some sort of fence or wall around them so they look more like a town. Though form what he says on twitter it sounds like he can't get them to work right.Discount Flunky 00:06, 13 August 2011 (UTC)


 * Of course, you can make a fence around the town yourself, to make it creeper-free. I'm sure Jeb will get this fixed.

Multiple NPCS?
is it possible that jeb is planning different types of villages with different mobs/npcs? i think it would be neat if some were human, some pigmen, and maybe even some hostile endermen

That would be amazing, but form what we've been hearing it looks like theirs only going to be one kind for now. O' just you know endermen are hostile NPC's normally.
 * That explains why they would carry blocks.Yours truly, Ajc_1254 23:25, 21 August 2011 (UTC)

trading and chatting
maybe the npcs in the second 1.8 relaese will be able to comminicate with the player via images and texts and you could trade with them or do jobs...just a thought--A Big Mojang Lover 23:26, 2 September 2011 (UTC)


 * Fact - Notch stated during the PAX livestream that Jeb wanted to be able to communicate with the NPC's, but Notch didn't really like that idea. He prefers if we couldn't. --HexZyle 03:33, 3 September 2011 (UTC)

We can't because Notch wants us to feel completely alone in a cold world with monsters surrounding us and only a sword to keep us company...Desacobose 21:59, 29 September 2011 (UTC)

Do you mind if your idea is used for a mod called "Village Advance" RAVEN MODS.

Citation 6
is incorrect, as the smithy (NOT SMITH, SMITHY IS A BUILDING) itself lit the villages on fire, not a smith NPC.

Not sure who wrote the above, but I also noticed this, and corrected the page Frymaster 23:21, 15 September 2011 (UTC)

No NPCs
I was so excited for NPCs to spawn but it looks like they aren't there yet :(
 * They will be added in 1.9. Shockman25 19:04, 10 September 2011 (UTC)

something strange happened
i was playing minecraft 1.8 with a newly geretaed map and set up a base in a ncp village after a while i realised that one of the house's had spawned IN THE GROUND WITH NO DOOR'S the seed i used was =p. No joke i'll upload pic's if you dont belive me there were also some other strange things in that town like 4 block's of grass inside a house? and a cave that spawned right under the path so the gravel fell into it --Thatssss a very nice ssssignauture you have there SSSSSSSssssss, Signed Wildfire 23:56, 15 September 2011 (UTC)

-different player post- I destroyed a part of a village and used the materials that I found to make a bigger house in the village, all this being on a private multi-player server. There was an abyss that also spawned in the village so we decided to take a look at it and go through it and try to find materials we could use. When i had returned, the house had been obstructed and the materials were unrecoverable. What had been missing: most of the walls (wood planks and wood), all of the ceiling (wood), 3 fences, 6 bookshelves. What remained: bed, floor (cobblestone), stone stairs, very few walls (wood planks), chest, crafting table, furnace, glass panes (airborne). My original thought was endermen came and destroyed the house but too many parts were missing for endermen to accomplish that.

... just something strange

Different post--

I went to that seed, and noticed tons of not right things, like massive floating trees, 1X2 holes straight thru mmountains, destroyed blocks with the drops on the ground everywhere. strange seed... –Preceding unsigned comment was added by 142.177.63.193 (Talk&#124;Contribs) 03:36, 10 March 2012. Please sign your posts with


 * Tested seed '=p' in 1.2.3, world is unremarkable, nothing out of the ordinary. -- Orthotope 07:42, 10 March 2012 (UTC)

HudsonEthan: I checked it out and near the spawn was a perfect half circle in the ground made from rock with iron too this seed is very strange... (3:37 PM)

HudsonEthan: i dug down in the hole and two blocks down was a perfect cave that looked man made it went almost straight and not to long walking it suddenly stoped in this dirt ending... (3:39 PM)

HudsonEthan: i dug Forward and Down and it was all rock going straight leading to bedrock... (3:42 PM)

HudsonEthan: i started to explore there are a desert plain dessert biome connected in a circle and all water is connected underground and above i also found in a forest an ancient ruin or something with an oasis that was beautiful. inside the ruins there was a bedrock jail containing blazes... i thought it was a glitch because those spawn in the nether... and so do ruins.... So i thought the nether and overworld glitch... so i supposed i should explore in the ruin was a tunnel going miles and miles under over right left you name it i eventually got lost. i tried to dig up but the tunnels were surrounded with lava... so i tried to get to the end or an exit. it was dark and i had ran out of torches exploring the tunnel... i was about to give up and save and exit. but then i saw a light about 2 minutes later... i went in and there it was. the tunnel suddenly ended and hung over an end portal... and a chest with endereyes so i activated it and jumped.and the ender dragon almost pushed me off the edge... but with my bow and 263 arrows i defeated him and got an achievement. Weirdest seed i have ever freaking seen... (4:01 PM)

Question: Building Descriptions
Sorry, I haven't yet created an account here but I figured I could help a bit. . . I have been checking out different seeded NPC Villages and compiling a list of rough descriptions for each building I've seen thus far. Would it be of interest to anyone who can flesh out the data properly to be added to the wiki? (I am terrible at this sort of thing, mind.)

If someone else is already working on this, I apologize for this comment. 75.53.100.127 02:28, 19 September 2011 (UTC)


 * How many types of buildings have you found? I reckon it would be useful in the future when npcs are created... --Sk9c00 23:53, 18 September 2011 (UTC)


 * Replying to above: I am not sure I've found them ALL yet, considering my samplying is only five villages large and some structures only appeared ONCE for me. Here's the small list.


 * 1) Small House
 * 2) Small "Cube" House
 * 3) Well
 * 4) Store/Tavern
 * 5) Crafting Shop
 * 6) Blacksmith
 * 7) Large House
 * 8) Wooden Guard Tower
 * 9) Stone Guard Tower (Also called "Church" by some)

Beyond those there are "Farms" which are very variable in form, and the torch-posts which aren't guaranteed to even be present. When a village spawns, it seems to generate at last 6 buildings, and other features (such as ravines) can intersect and totally ruin buildings. If they generate on the edge of a biome. . . weird stuff can happen; this is magnified if you are importing from a 1.7.3 map. (Biomes newly generated don't seem to have their Y values meet up smoothly, and sometimes just cut through an old biome completely like a knife edge.

Edit: Would people like me to add in more detailed descriptions of the specific buildings? Kereminde 22:24, 7 October 2011 (UTC)
 * Just screenshots. No descriptions are required. (Since we don't know anything about the buildings anyway, what their purpose truly is etc.) --HexZyle 03:53, 8 October 2011 (UTC)

Trivia
What does this mean?
 * NPC villages are optional.

How can an automatically generated feature be "optional"? Is there some word that there will be an option to disable them? If so, why? A little more information please.


 * Using the seed "Enderman", "gimmeabreak", "666", "cold", or "Lol" will spawn you near a village

Is this really necessary? Any number of random seeds could spawn you near a village. They don't seem to be that rare.

--64.149.42.238 04:55, 19 September 2011 (UTC)


 * I believe some seeds to use as references are a good thing, but perhaps placed elsewhere. I'm currently trying to find a 1.9 village seed to check out the new NPCs and haven't found one. --184.98.212.120 00:03, 23 September 2011 (UTC)

THERE IS A "GENERATE STRUCTURES: ON/OFF" BUTTON UNDER THE "MORE WORLD OPTIONS..." BUTTON UNDER THE "CREATE NEW WORLD" BUTTON.

Seriously? The seeds are there to help frustrated minecrafters out... --Sk9c00 05:17, 19 September 2011 (UTC)


 * My mistake, I just found the Generate Structures option myself. As for the seeds, listing one should be enough, right? --64.149.42.238 05:55, 19 September 2011 (UTC)

Better include a small list few so we can compare and look around different types without spending a whole day trying out seeds.

Also: the concept of the NPC villages is a bit weird. Why would any sane NPC start a town next to a plain that gets swarmed by horrible creatures every night, some of which can destroy a house in one blast and other just pull the stones out of the roads? Try living in one, after some time they'll look like a warzone. Also code '666' generates a village that's RIGHT ON TOP of a cave that spawns zombies all day long. No wonder everybody is dead. --86.80.116.169 17:17, 19 September 2011 (UTC)

Can you think of anywhere in minecraft where monster's dont spawn? no i thought not the only place that monster's wont spawn is where it is lit up it dosnt matter where you are they will still spawn so its not really that crazy that an ncp would chose that place as a home --Thatssss a very nice ssssignauture you have there SSSSSSSssssss, Signed Wildfire 22:44, 19 September 2011 (UTC)

In the latest Snapshots you can use the seed 'gimmeavillage'. --Tarper24 23:27, 23 February 2012 (UTC)

Found a Ravine Village
http://i.imgur.com/7qFqK.jpg

Seed: 658251448 Location: 238 81 315

This town has a Blacksmith shop, nearby is a desert sided mountain, and you spawn with tons of pigs and brown mushrooms for a pretty long distance. Those pigs must go crazy on the truffles. MegaScience 05:32, 21 September 2011 (UTC)


 * i get a 403 error,can't view it Bydolord 05:35, 21 September 2011 (UTC)


 * http://imgur.com/7qFqK Don't know why it's forbidden. There. MegaScience 06:05, 21 September 2011 (UTC)


 * ingur doesn't allow hotlinking, thats why — MiiNiPaaT 06:11, 21 September 2011 (UTC)


 * Just reload the page after you get the forbidden error and you should be able to see it. --Volkrov 22:52, 24 September 2011 (UTC)


 * http://i.imgur.com/./7qFqK.jpg <-- Putting ./ like that in the link is a simple way to see the image anyway. MegaScience 03:37, 25 September 2011 (UTC)

Patch 1.8 and your old Saves.
I Wonder if your old saves will also contain Villages... –The preceding unsigned comment was added by 84.90.212.34 (Talk 13:26, 2011 September 24 (UTC). Please sign your posts with


 * I tried a NPC Village from 1.8.1 on 1.9 Pre, and no NPCs spawned. They're part of the generation. MegaScience 19:43, 24 September 2011 (UTC)


 * I had a 1.8.1 world and found an empty village. When i updated I wanted to find some villagers so (on the same world) I went a looooong way away past the 1.8.1 generation area into the 1.9 generation area (the sheer cliff) and found another village with villagers. So yeah they're part of the 1.9 generation and won't appear in 1.8.1 villages. Moomoohk 20:05, 26 September 2011 (UTC)

Yeah, all of mine are empty as well... Is there any hope of them being 'fixed' to populate with peoples?--NinjaKitty 16:08, 28 September 2011 (UTC)

Biome spawn restrictions
Are there some biomes where NPC villages will spawn much more often than others or won't spawn at all? For instance, I see NPC villages most often in deserts, but I never see them in forest biomes or tundra. Maybe they spawn in deserts more because of the abundance of flat, unobstructed land, although they should spawn in tundra as well by that logic. Anyone have some harder data on this?--Volkrov 22:59, 24 September 2011 (UTC)


 * They might not spawn in Snowy Biome because of how snow cover works, and how it might apply incorrectly or kill crops. MegaScience 03:37, 25 September 2011 (UTC)


 * I've explored my map 3500 blocks in each direction and found a total of 17 villages, all of which where either in a desert or a grassland biome. So I guess they might be restricted to those two biomes. --Obi-Wahn 13:08, 2 October 2011 (UTC)

Agreed, I've only ever seen villages in plains and deserts. Coincidentally, I guess, the villages are almost always surrounded by mountains of some form. --Apocalyptic Builder 22:56, 27 February 2012 (UTC)

"Church" Buildings
Am I the only one that noticed the resemblance in shape between the big cobble tower buildings and the villager heads? Interesting... Moomoohk 20:05, 26 September 2011 (UTC)

save/seed?
can somethe seeds or a save with the village thats underwater?Desacobose 21:56, 29 September 2011 (UTC)

Libraries and Taverns
I have split the large homes on the main page into three. Since there are a librarian and a butcher listed as NPC villagers, there are probably also related buildings. However the building with the fenced off backyard may be called butchery, but to me it looks more like a tavern.

A note about wells
Not all villages have had a well with my experiences so far in 1.8.1; it may be possible there was a tweak to it in the 1.9 Pre-Releases. (I have not yet found one generated on a new seed.) Kereminde 22:24, 7 October 2011 (UTC)

Not only this, but in 1.0.0 I generated a new world and immediately cam across a village, but this one literally only had one small hut and a guard building (with the ladders leading up to a fenced-off roof). This means either that villages can actually just be lone huts, or it was a bug. --Apocalyptic Builder 22:51, 27 February 2012 (UTC)

Seed for Picture?
Can anyone post the seed for either of these two images with these captions: (This is the one at the top) "An overhead view of an NPC village" and to the right of the dungeon below the tavern "A picture of an NPC Village taken from above."

I have been looking for a village with every structure available but have had no luck. If someone could post the seeds and coords for one or both of them I would be grateful.

Two Story Wooden Building?!
When I spawned in the 1.0.0 gimmeabreak seed, I ended up INSIDE a small trap. After breaking my way out of the cobblestone, I found some wooden planks and broke them. Outside, the building was a TWO STORY WOODEN BUILDING! I had TooManyItems, and the save was called "Testificates". Seed? 1867169. Peenut2k7 16:22, 28 November 2011 (UTC)

Nether Villages?
Someone once claimed that villages made of Nether Brick can generate in the Nether. Is this true? (p.s. I doubt it)Cobalt32 21:39, 9 December 2011 (UTC)
 * Unless they were referring to Nether Fortresses (which are quite different), no. - Orthotope 03:20, 19 January 2012 (UTC)

I know a seed.
If you use the seed "Butterscotch", you spawn on a tree right next to a npc village. The next update is probally going to ruin this though.
 * Works in 1.1 . - Orthotope 03:20, 19 January 2012 (UTC)

Added: I know a seed that works in 1.2.4
 * 6103612204037817587

My favorite seed so far is "eager'. While you don't spawn in or next to a town, there is a small village on an island to the west of spawn. This island contains not only an small NPC village, but an easy to find mine shaft, pumpkins, reeds, plenty of trees, and some wild life - sheep, cows, pigs, and chicken. There are also two very easy to find strongholds nearby as well. - kenata

Found the word "bamarang" works as a seed in v1.2.5, I spawned on a path in a village that is fairly large (my spawn co-ordinates were x:-175, z: 252, at elevation y: 73. Tested it 3 times, same co-ordinates each time). The village is generated on very rough terrain so the paths are uneven, some doors aren't level with the ground and one large house had a wall of dirt inside separating the short section of the 'L' shape from the longer section. There were 8 farms, two of which were beneath the overhang of the hill I spawned on, suggesting the farms had replaced the dirt and stone the hill was made up of. Also: in the shallow water that's actually a flooded 'Desert' biome adjacent to the 'Plains' biome that the village spawned in, there is a large sinkhole caused by a dungeon spawning close to the surface, and in the same cave network there is another dungeon very close to the surface. Both of them had skeleton spawners in them each time I tested the map seed.

49.192.224.24 11:43, 14 April 2012 (UTC)MCplayerVitalani

SSP Commands for npc villlage
I have SSP Commands (Single player commands) And i wanted to know if anybody knew how to spawn them, "Spawnlist" Wont show Dager4 04:39, 25 January 2012 (UTC)


 * You can't spawn a village, because it is not an entity. --Ko0lst0rybro 01:19, 17 March 2012 (UTC)

Move to NPC Village
I propose that this page be moved to NPC Village. Firstly, from what I can tell, no pages are pluralized: Enderman, not Endermen, Stronghold, not Stronholds, Cactus, not Cacti/Cactuses, Abandoned Mine Shaft, not Abandoned Mine Shafts. This in turn affected the second reason: Easier linking. One can easily pluralize NPC Village without having to link to a redirect, (Just put s after the markup:  → NPC Villages) and without the link looking incomplete. Conversely, it is hard to singularize NPC Villages using a simple link: You must do  if you wish to avoid a redirect. PS, I have a personal prejudice against redirects =). Please put Move or Agree; or Don't move or Oppose (in bold) before your response/signature for a clear consensus. Kris159 16:57, 8 February 2012 (UTC)
 * --Moxxy 16:59, 8 February 2012 (UTC)
 * I'm not so concerned about links, but it's more consistent and logical to have page names in the singular. -- Orthotope 18:00, 8 February 2012 (UTC)
 * Page moved as per this 2+ day consensus, which was a unanimous, 3 versus 0 agreement. Kris159 21:35, 10 February 2012 (UTC)

"Some nights in villages will be worse than others."
what does it mean? Xeoxer 20:52, 16 February 2012 (UTC)

Orreven 22:36, 22 February 2012 (UTC)So far, in the newest snapshot, 12w07b, it would appear that on hard difficulty, zombies break down doors, as is mentioned in the changelog for this update. In normal difficulty, they stand at the entryway, making the "Breaking down a door" sound, but never getting through. I did a one-night experiment, and found that, on hard difficutly, it is nearly impossible to save the village. I did this in a large village, and by the end of the night, I was left with only 4 doors. In specific, zombies normally spawn, and target the nearest wooden door to them. They walk up to it, break it down, and are then able to target the NPC's inside. As far as the worse nights, there are occasionally "zombie waves". The game picks a place, for me, the wave started in a farm, and it then begins to spawn around 10-15 zombies in a few seconds.

--HavocWreaker 23:53, 11 March 2012 (UTC)

Found a great, simple way to save your villagers from those door bashing zombies in Hard mode. Villagers will return home at night. Once inside drop a block in front of the door (tuck them into bed!). Zombies will not bash the door down as they cannot get to it.

Way too many pictures
The gallery section is a mess. I'm going to start clearing it out. --Moxxy 20:14, 23 February 2012 (UTC)

Unfair NPC Villages
It seems to me that if you come across an NPC Village in survival, the game is set for you. With the Villages having Farms, Chests, and Protective Iron Golems, you can live there without a worry. I understand that they aren't the easiest thing to come across, but I feel like if someone found them and they were new to Minecraft, the expirience would get taken away. Without them, you have to do everything for yourself: Make a house, find resources, make a farm, fight mobs, and actually play Minecraft. I love NPC Villages as much as the next guy and enjoy their recent update in 12w08a. What I'm trying to say here is that there needs to be some sort of restrictions to make it harder to be able to live in the Village. Anyone else agree or disagree? Feel free to say your ideas and tell me your opinion. Sykar24 04:10, 24 February 2012 (UTC)
 * I agree. Iron Golems are the main concern here as wheat farms are extremely easy to set up. They definitely need a nerf; their health should be lowered to 50 (25 hearts), and their attack power about the same as an iron sword (they're made out of iron). -- Pickledineen 04:14, 24 February 2012 (UTC)

Good point, but I'm not one for nerfing (I hated the nerf on Golden Apples). Just a restriction or something else to effect the player more than the Villagers is what i was looking for. Sykar24 22:14, 24 February 2012 (UTC)

I disagree. I think NPC villages are perfectly fair. Unless you just scum random seeds until you find a village, they're rather hard to come by, and by that point you probably have a far better shelter than a wooden building in a desert. 76.17.185.176 11:03, 27 February 2012 (UTC)


 * First of all, save your whining for the forums please. MinecraftWiki is made for quick access to Minecraft info. Second of all, you need to keep building crap houses so there's enough villagers for golems to spawn in the first place...Mybabypetghast 23:36, 7 March 2012 (UTC)

Excuse me, but the discussion page in the MinecraftWiki is to discuss. There are a lot of other people on different pages who are talking about different subjects and aren't exactly giving 'quick access to Minecraft info.'. If your going to tell us that our discussion is whining, then you should go tell that to everyone who uses the discussion page. We have a valid point and would like to keep discussing it in peace and harmony, as that is what this page is for. I wish you and your incoherent responce a good day. Sykar24 05:09, 1 April 2012 (UTC)

Regarding Village Creation
I know that if i found a village and extended it, more villagers would appear. But what would happen if I built a village from scratch? Would villagers (and by extension, Iron Golems) spawn and act as normal?

I always thought villages as being an overlaid biome, like the slime layer, that produces only that specific mob in that place. Any thoughts?

Are you talking on Creative mode, because if you're talking about Survival mode, you would need some way to create the villagers.--Flames5123

Yes, I am talking about Survival mode. I'm using the TMI mod as well though and it seems to give you the option of Villager 'eggs'. I suppose that would help? On the other hand, on the Iron Golem page, it says that Iron Golems will not protect player generated villagers. I should probably do some testing to see what happens. (it says player generated villagers, but maybe it doesn't include player generated villager babies?)

I'm new to Minecraft and am playing with No Mods, Single Player Survival. I just found out about NPC Villages through this Wiki. Wanted to know the same thing. I've already started a massive project on a Castle out in a Swamp Biome directly connected to a Plains Biome. I wanted to possibly branch out and make my own village outside of the castle, but will Villagers appear if I create enough houses for them with now actual NPC Village nearby? Or can I find a NPC Village and build houses in a line back to my area, letting them Spawn along the way? Will that work? - Ixindor

Villagers will breed when there are enough rooms in the village area. At nightfall they will walk towards the next Room and try to enter, wich can be used to lead them whereever you want, although getting them to go upwards may be difficult. for a house a door, surrounded by walls and a roof will definitely suffice (2x1x2 room), while simply placing a door in front of a wall apparently will not. the roof does not have to de opaque. on a side note: i had a zombie wave spawn in my iron golem farm-village recently, although it was well lit with torches can anybody check this? (80-something room village, about 20 blocks above ground, with some 30 villagers i'd say, blueprints can be provided if requested. none of the blocks where zombies spawned fulfilled the light level requirement.) [version 1.2.5]--77.179.253.79 19:16, 6 May 2012 (UTC)

Are mines really a NPC Village structure?
On the page, it mentions mines. I cannot find any evidence that this exists. Should it be deleted?--Flames5123 23:41, 6 March 2012 (UTC)Flames5123


 * I would wait a while to see if someone can post a picture of one. I've seen maybe 10 villages but I haven't seen anything resembling a mine... Mybabypetghast 23:38, 7 March 2012 (UTC)


 * I have several worlds with NPC mines. They have lots of iron and coal and spider webs are everywhere. There are some areas lighted by torches and there are chests containing things like iron bars and diamonds. –Preceding unsigned comment was added by 122.57.113.45 (Talk&#124;Contribs) 06:56, 12 March 2012. Please sign your posts with


 * Sounds like an Abandoned Mine Shaft. They shouldn't be connected to villages, though, unless structure generation changed in 1.2 . -- Orthotope 07:55, 12 March 2012 (UTC)

NPC mines are going to be put in a mod called Village advances"

Structure Naming
Why are the names of all the structures stated as fact (i.e. the page on "Churches" stating "they are often 'mistaken' for watch towers and fortresses") when they have no standing as such? Can someone please get a link to someone from a MC developer stating this? Mybabypetghast 23:41, 7 March 2012 (UTC)


 * Answer:
 * When you first enter a village, certain villagers are inside buildings that are considered their "occupation". Librarians are inside libraries, blacksmiths are inside a smithy, butchers are inside taverns, and priests are inside churches. There are currently no "soldier" class villagers, although that would be cool. You can see all the information on villagers on the villagers page. Hope this helped! :D donthaveanaccount15:50, 4 April 2012 (UTC)

Villager Breeding
In the actual Village page, it says that for villagers to breed, a house is required; a solid roof (does not let light through), a door, and walls. Can there be windows? Will villagers still reproduce/ mate?

Yes you can have windows but you can't have skylights99.197.32.57 00:22, 18 March 2012 (UTC) TTT2114

that's not correct as of 1.2.5: my entire village has glass block ceilings, and they still reproduce. [they do however not fill the entire village, and stop breeding about halfway through, amassing in one part of the village] --77.179.253.79 19:05, 6 May 2012 (UTC)

"Stretched" Houses
On 1.2.3, I generated a world. I spawned right inside a jungle, directly next to an NPC Village. The thing is, one of the houses was built a lot higher than the others. As in, the door was 9 blocks off the ground and the little fenced-off yard out back was just fences floating in the air... --Apocalyptic Builder 00:37, 17 March 2012 (UTC)

That happened to me once.. --Minecraft Builder

Why so many doors in the Scrooge house?
A door takes 3 planks per space, whereas two planks would fill that space. So why does the Scrooge house design have 8 doors? Also the key says "Wood" and "Logs", whereas there is now no item called "Logs", there's just "Wood" and "Wooden Planks". "Wood" used to be called "Logs" so this is very confusing. PhilHibbs 18:49, 18 March 2012 (UTC)

Answer 1: Logs as in the wood that comes from trees.


 * The materials are arbitrary, you don't need to follow the design recipe exactly when it comes to the blocks that make up the house. You could make the Scrooge design with 12 doors and get 4 villagers out of it.  I've made the 8 door house scrooge house out of sandstone and it worked just fine.  As long as it follows or exceeds the bare minimum formula for expanding NPC villages, any design will work.  Also each door that is counted as a house also counts as 35% of a villager.  More doors registered as houses means more villagers.--PlNG 01:41, 4 June 2012 (UTC)

Evacuating Villagers
I built a huge house above an ocean biome and i'm planning to move all ten villagers from a nearby npc village into it. I would like to ask, once i do finish dragging a villager into my house, which is at least a 1000 blocks away, will they try to walk back to their village or would they actually accept my house and live there?

Answer: Since Villagers can detect houses, yes, they would, but they would still wander about. They won't go near their village though, and you might want to fence off your house if they wander a bit too far and find their village.

Village boundary and alternative transfer method.
I'd like to know how a village's "boundary" is defined. Is it just however far the farthest buildings are? I assume that wells are the "starting point" in a village's generation. Would the boundary be a certain distance from the well?

As for an alternative village transfer method without minecarts: -Make a chain of houses towards your destination. -Break the doors of the houses one by one such that the villagers will flee into the next house towards the destination. --108.76.103.35 02:37, 25 March 2012 (UTC)
 * Just did some very short tests in Minecraft 1.2.4, no mods, superflat. Had two NPC villages and tried to transfer a villager between the two using a chain of houses.
 * Some guesses based on the various things it says in this wiki:


 * Whenever I broke a door, it would take the villager a few seconds to detect the change and move out. He would walk towards his original village for about 5-10 blocks then try to detect another house which, according to the wiki, they search for in a 16 block radius.
 * The villager continued this pattern until he was at a house which seems to be about 40 blocks from the nearest house&door at the edge of his original village. After that, I assume he was 'detached' from his original village as he walked in no particular directions in the following houses of the chain.
 * I further assume that Minecraft keeps a list of 'villages': an entity that has boundaries, keeps track of houses/doors, village population, golem pop, etc. After the 40th block, the villager was no longer part of his original village so whenever he entered a new house, it would add another 'village' to the list with his new house as center. That is, until I break the door and force him down the chain to the next house. Which would then cause that house to be the center of a new 'village', and so on until I stopped breaking doors.--108.76.103.35 05:13, 25 March 2012 (UTC)

cobblestone
wouldn't cobblestone be a naturally occurring block since sometimes it can be found in the wild


 * "In the wild", you can find stone, not cobblestone. Cobblestone is only generated with structures (like dungeons), that aren't considered natural anyway. Lvxferre 19:34, 4 April 2012 (UTC)


 * It's nitpicky but chasms sometimes have lava and water flowing, and the water sometimes creates cobblestone against the lava naturally.
 * Actually, that doesn't make cobblestone anymore. Since when, IDK, but it's just stone now. So the only natural cobble is in Villages and Duengeons.It&#39;s ahme, AJC! 00:02, 30 May 2012 (UTC)

Actuly i still have cobblestone appear instead of stone. Truewolf12:minecrafter

Building Materials
What constitutes an unnaturally spawning block? Can someone get me a list, please?

Blocks you cant use are:air, stone, grass, dirt, bedrock, water, lava, sand, gravel, any ores, logs, leaves, sandstone, tall grass, dead bush, flowers, mushrooms, snow tiles, ice, cactus, clay, sugarcane, pumpkin, huge mushrooms, vines, mycelium, lily pad, end portal frame.[Warlord359] Luckily you haven't fell in the hole. Lukstarful359 Fell to his death


 * What about the logs for example in naturaly generated npc-buildungs? is it ok if only a part is made of logs or sandstone? --93.132.128.62 19:45, 21 April 2012 (UTC)

2 villager on same spot
I don't know how to put image in gallery, so here is an image of two villages spawning on top of each other.

I found a village seed! YAY!
So you know that seed on the wiki called "CREEPERCRAFT!!"

Yeah?

Well, I was the guy who found it.

68.33.40.99 22:50, 11 April 2012 (UTC) Luigi Fan 64 (Anonymous, soon to be member)

Oh no you didn't.

Village Seeds
Why do we have this section? Villages aren't rare and this section just invites people to add their "super awesome seed everyone should see". --Moxxy 19:40, 12 April 2012 (UTC)


 * I'm starting to agree with you on this. -- Orthotope 18:22, 17 April 2012 (UTC)

Natural blocks work fine in SMP for making new houses
I've expanded quite a few existing villages by simply building caves into cliffs and sticking a door on them. The villagers will use the cave as a 'house', and with enough of them to raise the villager limit, they'll start to breed with nothing but 'cave' houses added to the existing village - Xavori

Hardcore spawning certain village occupations
Is it possible to build a forge, church, etc, as seen on the wiki to spawn certain occupations. e.g. I found a village on hardcore yet it has no church, therefore no priest. Can I build a church to spawn some priests?

Did you look in the other houses?? Because of an update, Villagers can now open doors, so I expect the priest would maybe be in a different house.

Transplanted villager despawns
I've tried to make a new village, it's not remotely near any other villages. I used the trick with the minecarts to ship a villager from one village and into mine. It found a house, which it retreated to at night. It's walled off, solid roof and has a door, and is even lit up with torches.

While it seemed that the villager had found a house, it would soon despawn.

I've tried with 3 villagers now, and it all pans out the same. I've tried waiting in the village for about 3 days, and the villager will still be there, wandering about, but no new villagers will spawn.

Has anyone successfully started a new village this way? Anything special I need to consider?

--Melwil 13:29, 28 April 2012 (UTC)

It happened to me too. I built a village on peaceful mode on a snow biome and transplanted many villagers through minecarts. They find the houses, spend the night, sometimes even have childen, but soon after they just disapear. I looked all over the 40 blocks area for caves, holes or any other dangers that may be killing my villagers, but I couldn't figure what is happening. I'm thinking about building a wall around the village to keep them from wandering, so I'll be able to say if they are dying or despawning. Ziguirayou Update on that: I figured it out. There was actually a hole which was hidden by the angle I was looking at that area before. The hole had a small cave which trapped a lot of people inside. Why all villagers kept wandering inside this hole beats me, but that fact is that the transplantation worked. Ziguirayou --186.203.165.95 19:09, 7 June 2012 (UTC)

Spawning NPC's in user created village.
Does anyone know if using the spawn villager egg in creative mode on a town that the player has created will constitute as a "village" and the NPC will act normally, and mate?

player made nether villages
Is it possible to start a Npc village in the nether? Please tell me. I'm working on a Nether survival map that requires you to make a Npc village with two spawn eggs. Is this possible? Please respond A.S.A.P 108.232.104.226 01:41, 2 May 2012 (UTC)Nanu365 (a somewhat new player)

Don't think so. Villagers often spawn in the Overworld :)

No, houses need the roof to be open to the sky, which is impossible in the nether

Decent Seeds for Villages in 1.2.5
Typing "inb4villagers" or "inb4villages" both create villages near the spawn point, the first one being to the north east and second to the south south west of the spawn (Harder to find ans you have to battle some jungle). Both have some flaws but are average sized and have resources around. Hope it helps guys

Villagers not mating
Whenever I add a house, villagers don't mate. Before then they used to mate and have children but now it seems as if they don't anymore.. I put in a solid roof, door, and windows, but still no children..

Missygirl16 (soon to have account on MC)

Answer (StargateSG): You have to have made the house in a village for mating to occur. Anywhere else, and it won't work.

Village Boundaries
I am currently expanding an NPC village using natural buildings and seek eventually to expand it to a city with my own skyscrapers. Is it possible for a village to supersede its own boundary (make Testificates move outside)? Or, as was said above, does it just create a new village?

Thank you,

72.95.133.152 01:43, 12 May 2012 (UTC)
 * Assuming boundaries are defined by doors/houses, you'll need to place houses on the outskirts of the village for it to expand its boundaries. If you want to connect it to your city (with the village and city as one), that would mean at least a chain of houses.--108.76.103.35 00:09, 31 May 2012 (UTC)

Better Villager/Door Ratio
Ever had that when you built five hundred houses and only three Villager Babies? The 3 Doors = 1 Baby ratio sucks. Make it 1 Door (Maybe 2) = 1 Villager.

Village Suggestion
Since there's already a blacksmith, maybe there should be a potion brewer too. There should be a small hut-like house that has a bookshelf and a cauldron on the right, and a brewing stand in the middle. It's just a idea, so villages would be complete for life. I also think there should be a chest on the right with most of the potion ingredients.

I like that idea do you mind if it is used in a mod from RAVEN MODS in the village advance mod.

Only if you give me credit!

village suggestion
What would be great to be added along with the future villager trading system, is a Market place. It should be a large T shaped building with a front and back door. The back door will lead to a counter 8 blocks in length, 2 blocks in width. behind the counter a merchant villager should spawn with a red robe. The left side should have 2 large chests and the right side should have 1 large chest and a small chest. When you open the chests it should hold either food, blocks, tools, or weapons. The trading system should come up when you open the chest so you can trade with emralds for an item. Items you can buy should be lit and items you can't buy should be faded.NPC villager    74.130.19.218 22:26, 4 June 2012 (UTC)
 * First, this is not a forum. Take your ideas elsewhere. Second, the 'currency' is emeralds, not iron or gold. Third, why make a new villager model when there's an unused one? Fourth, You 'use' the Villager to trade, not chests, and there's tons of holes I could point out but I don't have enough time to point them out right now, so I will later as an edit to this post.It&#39;s ahme, AJC! 01:26, 5 June 2012 (UTC)

sorry, but thanks for telling me what i did wronge

do you mind if your idea is used for a mod called "village advances" from RAVEN MODS.

Building Materials
The article says new houses must have a roof made of solid blocks. Do slabs count for this purpose? Glowstone? --Rifflesby 19:18, 14 June 2012 (UTC)
 * Yes, Slabs, stairs and glowstone are solid. Villagers accept houses with roofs completely made of stairs. (The three named blocks are transparent, but that's a different attribute and does not count here). --Kumasasa 19:47, 14 June 2012 (UTC)

Space requirement inside house?
The article states that 3x3 space inside is required for a house to be registered. My testing on version 1.2.5 shows that no such thing is needed, a minimal house is simply a door and one block of solid roof. Please anyone confirm if I am right, then this statement should be removed. 78.26.128.163 19:41, 14 June 2012 (UTC)