Target

A target is a block that provides a temporary redstone charge when hit by a projectile.

Usage
Targets emit a redstone signal when hit by most projectiles. This includes arrows, tridents, eggs, snowballs, splash potions, fire charges fired by a dispenser, and lingering potions, and, in turn, excludes bottles o' enchanting, ender pearls, and eyes of ender. The closer a projectile is to the center of the block, the stronger the redstone signal that is produced.

Signal
The target provides temporary redstone charges for 20 ticks, similar to buttons and pressure plates, if hit with one projectile, and for 8 ticks if hit with another. The strength of the signal depends on how close the projectile is to the center of the block, from 1 to 15.

Gallery
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