Bedrock Edition beta 1.19.0.20

Beta 1.19.0.20 is the first beta version for Bedrock Edition 1.19.0, released on April 6, 2022, which adds the mangrove swamp biome, mangrove wood, mud and its variants and fixes bugs.

Blocks

 * Mangrove Leaves
 * A new type of leaves.


 * Mangrove Log
 * A new type of log, as well as a stripped variant.
 * Can be used to craft mangrove woods and planks.


 * Mangrove Planks
 * A new type of planks.
 * Can be used to craft mangrove buttons, doors, fences, fence gates, pressure plates, signs, slabs, stairs, and trapdoors.


 * Mangrove Propagule
 * A new type of sapling.
 * Can be grown by bonemealing the mangrove leaves, grows from the exposed bottom of it.
 * Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves).
 * Have 4 stages to fully grown, can be accelerated by bonemealing.
 * Can break off a fully grown one, plant it to growing a mangrove tree.
 * Can be planted underwater.
 * Can be placed in flower pots.
 * Bees can pollinate them.
 * Bees follow players holding them and can be bred with them.


 * Mangrove Roots
 * A see-through block just like leaves, but can be waterlogged.
 * Water currently doesn't spread outwards like with other waterlogged blocks.
 * Mining faster when using axes.
 * Unlike leaves, it will not break when moved by a piston.
 * If the roots are waterlogged, the water will vanish.
 * Can be powered.


 * Mangrove Wood
 * A new type of wood, as well as a stripped variant.
 * Can be used to craft mangrove planks.


 * Mud
 * Can generate in the mangrove biome.
 * When walking on mud, entities sink down a bit.
 * Like soul sand, but without the slowdown.
 * Can be made by using a water bottle directly or through a dispenser on dirt, coarse dirt and rooted dirt.
 * Enderman holdable.


 * Mud Bricks
 * Can be crafted from 4 packed mud.
 * Can be used to crafted into mud brick slabs, stairs, and walls using a crafting table or stonecutter.


 * Muddy Mangrove Roots
 * Can be crafted from 1 mud and 1 mangrove roots.
 * Unlike regular roots, they are an opaque block that can't be waterlogged.
 * Mining faster when using shovels.


 * Packed Mud
 * Can be crafted from 1 mud and 1 wheat.

Items

 * Mangrove Boat
 * A new type of boat, crafted with mangrove planks.
 * Can be made into a mangrove boat with chest

World generation

 * Mangrove Swamp
 * A new swamp located in warmer and more humid places, a place which a swamp can be found often.
 * Contains Mangrove trees, a new type of tree. Currently, the logs are regular oak logs instead of mangrove logs
 * It has a chance to generate a bee nest.
 * Grows from mangrove propagules.
 * Naturally spawns warm frogs.
 * The floor is coated with a thick layer of mud.

General

 * Options
 * A new accessibility slider has been added in the options menu called “Darkness Pulsing”.
 * It controls how dark the Darkness effect gets when a Warden or Sculk Shrieker gives it to the player.

Blocks

 * Sculk Sensor
 * Can now detect more types of vibration, including:
 * Sneaking in water
 * Containers being opened/closed
 * Candles being placed, lit or unlit
 * Players eating food or drinking potions
 * Big Dripleaves changing state
 * Goat Horns being played
 * Projectile landing (unless the player is sneaking whilst shooting)
 * Falling in lava
 * Players sneaking on top of them

Mobs

 * Allay
 * Can now be leashed and nametagged if holding an item
 * Now have new sound effects
 * Now move slower when not attempting to follow its owner, and will only start following its owner from a further distance than before


 * Frog
 * No longer croak whilst eating mobs


 * Parrot
 * Can now imitate the warden


 * Wandering Trader
 * Can no longer open or close doors
 * Now randomly moves around
 * Changed drinking sound to match Java Edition
 * Added new sound effects for gaining and losing invisibility
 * Can now be named with a name tag, but this will not stop them from despawning


 * Warden
 * No longer gets angry at inanimate objects, such as minecarts, or other wardens
 * Can now preserve anger level towards despawned entities
 * Added new hurt, death and angry listening sound effects

Gameplay

 * Darkness effect
 * Updated to have a black distance fog, similar to Java Edition

Fixes

 * Wild Update
 * Allay can now be leashed if it is already holding an item
 * Allay can now be named by a Name Tag if it is already holding an item
 * Sculk Sensors can now detect players sneaking in Water
 * Sculk Sensors can now detect containers being opened or closed
 * Sculk Sensors can now detect Candles being placed, lit, or unlit
 * Sculk Sensors can now detect players eating food or drinking potions
 * Sculk Sensors can now detect Big Dripleaves changing their state


 * Mobile Touch Controls
 * Block highlights will no longer stay if players lift their block breaking finger off the screen while still using a second finger to move around with non-classic touch controls
 * Fixed issue where Boats were not controllable with new touch controls
 * Fixed issue where players were not able to descend while on top of Scaffolding
 * Removed inversion of movement when in front facing third-person camera


 * General
 * Fixed a bug causing the Parrot's head to always face the player while riding the player
 * Fixed bug causing player to take fall damage after getting into a Bed while falling
 * Fixed bug causing baby Llamas to fire llama spit from above their head
 * Fixed a crash when loading a Behavior Pack with non-JSON object in entity components, component_groups, and "add"/"remove" events
 * Fences and Walls no longer connect to Bells


 * Graphical
 * Fixed a texture bug in the Warden's bioluminescent texture where the right arm's bottom face didn’t have bioluminescent colors
 * Fixed a bug where the Trident, Bow, Spyglass, Crossbow, and Shield would not be visible when held by an Allay
 * Fixed a bug where the Trident, Bow, Spyglass and Crossbow would not render when picked up by a Fox
 * Mirrored the Spider's left legs
 * Mirrored the Wolf's left ear and left legs
 * Fixed a bug where the Brewing Stand's arms textures did not touch the base
 * Moved the Brewing Stand's base UVs and updated the base texture
 * Fixed the Brewing Stand's arms rotation
 * Created a better transition between the End Portal Frame side texture and the End Stone
 * Removed unused pixels in the End Rod texture
 * Updated the Mycelium's side texture to match other dirt-based textures
 * Fixed a bug where End Crystal beams would point far above their target blocks
 * Fixed a bug causing z-fighting to occur on bottom of player’s head while wearing a Skull


 * Wandering Trader
 * The Wandering Trader no longer opens or closes doors
 * The Wandering Trader now randomly moves around
 * The Wandering Trader now matches Java Edition's drinking sounds