Zombie Villager/ED


 * Entity data
 * : -1 when not being converted back to a villager, positive for the number of ticks until conversion back into a villager. The regeneration effect will parallel this.
 * : The UUID of the player who started curing the zombie, stored as four ints.
 * : Least significant bits of the Universally Unique IDentifier of the player who started curing the zombie, to be joined with  to form a unique ID.
 * : Most significant bits of the Universally Unique IDentifier of the player who started curing the zombie, to be joined with  to form a unique ID.
 * : Least significant bits of the Universally Unique IDentifier of the player who started curing the zombie, to be joined with  to form a unique ID.
 * : Most significant bits of the Universally Unique IDentifier of the player who started curing the zombie, to be joined with  to form a unique ID.