Talk:Red Dragon

Notch's Collision physics quote from Reddit
"Partly, yes. I've added the code for multiple segments for larger mobs so each part has its own collisions and physics. It knows if you hit it in the head or the left wing, and each part has individual player collisions, and so on. On a technical level, it works by letting each entity define a bunch of sub entities if it wishes to. The entity is fully responsible for all physics and saving and loading of the sub entities. It's working surprisingly well, and it appears to be working in multiplayer as well, although I haven't started testing the dragon in MP yet. Originally, it hit walls and couldn't move through them. It awkwardly turned around and changed direction. The player can easily create walls on their own, and trying to make an AI to properly navigate arbitrary terrain before the code freeze next tuesday isn't feasible when there's so much more we need to do. And since the dragon is going to start out as an overpowered boss enemy (I'm definitely adding less overpowered dragons for the main world after release), we don't want too many easy ways to deal with it, so we had a short design meeting and decided to make it cheat." --Ecksearoh 18:22, 12 October 2011 (UTC)

Unmerge
Since there are two (and possibly more) dragons, we need an unmerge of at least the history section of the dragon pages. (since both the Red Dragon and the Enderdragon have the exact same history information and it is redundant. Perhaps restore the dragon page to its original state and then delete the history sections off both this and the Enderdragon pages. --HexZyle 13:21, 13 October 2011 (UTC)

To whoever wrote that last sentence after "dragons have 6 limbs"...
I took the liberty of removing your post due to lack of citation and poor formatting, in addition to making references to a need for chain armor, which cannot be legitimately obtained. Cobalt32 17:29, 20 October 2011 (UTC)

Its added again. Someone thought it was really important to put this on the wiki Lynder 14:47, 15 April 2012 (UTC)

Red Dragon Texture?
I retextured the Enderdragon to look like a dragon that is red (maybe the Red Dragon), and acts like an Enderdragon though. I made a youtube vid of some pictures I took of the "Red Dragon". Wanna see? (As in the person who contributed most of the Red Dragon page?) :P

By the way, it's on my talk. alexkill51 - 31 October 2011 (Halloween)

Update
I tried to add this;

After Jeb took over the head of Minecrafts developement Team, Je was asked again if they will appear in a upcoming update. Jeb didn't seem to know Notch had promised them and admitted he did not know when they would happen.

Sadly for the second time I've been prevented makes to the way the wikia makes you do edits. You have to preview them first, which is nice except if you have external links, you find your stuck in a never ending ccircle of having to preview then haveing the save being cancelled by mathematics. 86.172.137.178 20:36, 13 January 2012 (UTC)

Ok, WHAT?
Could someone remove the "Look" section? Cobalt32 01:17, 3 February 2012 (UTC)
 * Done. It would be harder to catch false info/vandalism if people tried to make it sound believable. Orthotope 02:06, 3 February 2012 (UTC)

IKR? That guy failed the most at "Red Dragons are purple". Cobalt32 03:32, 3 February 2012 (UTC)

Dragons are already implemented in 1.1
reddit.com/r/Minecraft/comments/p9klh/dragons/

This shows two kinds of dragons, a red dragon and a white dragon spawned (I have tested this and have found more than two colours of dragons including a green one) in the normal world via commands. It shows the change of skins of dragons in the normal world.--2.30.43.219 15:34, 15 February 2012 (UTC)


 * Technically, it isn't implemented per se if it doesn't actually get used in the game. Cobalt32 15:40, 15 February 2012 (UTC)

Lairs implemented?
I never found a dead end in a cave with the size of an ender dragon which may be a dragon lair. Can anyone confirm that he did? Lynder 14:59, 15 April 2012 (UTC)