User talk:LTK1

Decaying leaves
Leaves are specific to wood blocks. Quote from the wiki: In Beta, leaves decay according to a simple formula: leaf blocks decay unless they are within 4 blocks of a log block, and connected to the log by other leaf blocks. Thus, harvesting the wood from a tree will cause the leaf blocks to vanish randomly one by one.

With the different colors we can see which leaves are specific to a tree. At terrain generation the leaves should get an attribute with their parent wood so that the decaying algorithm exactly knows which leaves should be deleted. It's just a bad algorithm that causes this bug. But at least it's a bug (because it's an unlogical behaviour (that can even be easily avoided)). --Sworddragon 15:31, 30 April 2011 (UTC)
 * I'm not sure if such a design is feasible (or neccesary), but it might as well be listed then. LTK 70 22:16, 30 April 2011 (UTC)
 * It's surely feasible but this is one of the things that will maybe never fixed like the most other bugs in the list. But I think even such minor things should be listed there because Notch posted that he looks to the bug list on the wiki. He can decide then to fix this or not. --Sworddragon 23:10, 30 April 2011 (UTC)
 * As explained in my summary - this is not a bug. The game is following its programming correctly. That is, if a leaf block is supported by a log <4 blocks away, it will not decay. Since logs are not distinguished in the game (their species come from their damage value, the same principle as the wool colours and charcoal/coal), the leaves are able to grow and be supported from any tree.
 * Notch could 'fix' this, but it really would be an OCD fix, and one that is really not worth it. Kjhf 08:24, 2 May 2011 (UTC)
 * I'd agree with you there, but an omission can be a bug as well as a malfunction. Still, this change would be nothing more than cosmetic, and I doubt Notch will want to work on leaf decay for the fourteenth time. Do with it what you want. LTK 70 09:30, 2 May 2011 (UTC)