Minecraft Wiki:Issues/1.3.1

Crashing/System
Bugs

!! OS X refuses to launch Minecraft with the following error:

“Minecraft.app” is damaged and can't be opened. You should move it to the Trash.

Specs: Mac mini (Mid 2010, server edition), OS X 10.8, Java SE 6 runtime (2012-004) automatically installed by the OS directly before the error. On my MacBook Air (Mid 2012), same OS and Java runtime, the launcher quits instantly (no error message) after being opened. —Fenhl 13:46, 1 August 2012 (UTC)


 * I tried following the instructions for using the jar from minecraft.net, which produced the following error in the terminal:


 * undefined


 * This is on both computers. —Fenhl 14:54, 1 August 2012 (UTC)


 * I've figured out how to fix the first error (with the error message), now the behavior is the same on both computers: launcher quits instantly. Error report on Console: —Fenhl 15:08, 1 August 2012 (UTC)


 * undefined


 * Grum and Jeb are working on this. —Fenhl 15:48, 1 August 2012 (UTC)

!! My Minecraft crashes when I choose Not Now to update and also Yes. Here is my error report that showed up on screen when I chose the Yes to update to 1.3:

undefined

I really want to play 1.3 so please help me.

! I get disconnected from the internal server about every minute or so, with an 'internal server error'. Here is the error output (game doesn't fully crash):

undefined REDX36 15:59, 1 August 2012 (UTC)

!! Minecraft Crashes while loading new chunks While loading new chunks minecraft crashes completly. It usually only happens while flying and sometimes only kicks me out to the main menu saying internal server error! it gives me the following error message when it crashes! (I can't seem to post the error message so just look at the source code to see it) undefined

Annoyances

Fixed/Skipped

Gameplay
Bugs

! Travelling between the Nether and the Overworld still regularly causes you to fall into the void and die, probably because of non loaded chunks. -- Tiax 13:50, 1 August 2012 (UTC)

Annoyances

a When being pushed into a corner by water, you take suffocation damage.

a! Villager trading is still very much imbalanced. Non-farmables are undervalued, e.g. 4-5 diamond must be sold for a single emerald. Meanwhile, farmable items are overvalued, e.g. 19-29 paper for an emerald. With a sufficiently large sugarcane farm, I have been able to earn around 7.44 stacks of emerald in an hour, and while this is not in and of itself bad, these emeralds can be spent of many diamond items. The net result is a far bigger earning from farming than the most efficient mining practices, even with Fortune III. In fact, just one harvesting of the farm nets a player several doublechests of diamond items, which is very overpowered. In addition, many prices are nonsensical, e.g. iron and gold are considered equal in value, and mundane items such as compasses are considered more valuable than diamond tools. Server administrators are considering disabling trading and villagers on their servers because of the current imbalance, so this is a major annoyance. --WolfieMario 21:27, 30 July 2012 (UTC)
 * To reduce page clutter, thislong discussion moved to Talk:Villager Trading Discussion II Will collect the other pertinent links (that I know of) there. --Simons Mith[82.69.54.207] 21:07, 30 July 2012 (UTC)
 * As a note to Mojang employees (Sorry, I'm just worried this'll get glossed over): the discussion contains various suggestions to help fix this issue. My own suggested fix is aimed at being fast enough to implement within a reasonable time frame before or after the release of 1.3 (basically just a switch from Jeb's original offer prices to player-created prices, without the addition or removal of any offers). --WolfieMario 21:27, 30 July 2012 (UTC)

Fixed/Skipped

Blocks
Bugs

undefined Mob spawners spin ridiculously fast. Observed in, but possibly not limited to, singleplayer creative.--PlNG 16:31, 1 August 2012 (UTC)

undefined When mined with a Fortune pickaxe, Emerald Ore acts like it is mined with a gold pickaxe. Everystat13 17:11, 1 August 2012 (UTC)

undefined When mined with a Fortune pickaxe, Emerald Ore does not give XP. Everystat13 17:11, 1 August 2012 (UTC)

undefined Any kind of leaves farmed with a tool having Fortune will drop as "oak leaves" even though they look normal (so spruce leaves look like spruce leaves but cannot stack with others and they are called oak leaves in inventory). When placing those false oak leaves and farming them with shears will drop the leaves they naturally come from (so even if you place spruce-looking oak leaves they will drop as spruce when mined with shears). -- ReLuLu 19:38, 1 August 2012 (UTC)

undefined When blocks are attempted mined from a certain corner, as seen in this video, the block hitbox disappears and the block is unmineable. Other angles work fine. http://www.youtube.com/watch?v=LspT7WQUaqM, further details in description. Tested on SMP. --Bilde2910 17:59, 1 August 2012 (UTC)

undefined If a Zombie trys to destroy a door and you kill him when his finished nearly, the mining texture stays there: Screenshot if you brake the door then, the texture is in the air: Screenshot--DaTom24 18:08, 1 August 2012 (UTC)

Annoyances

a Mushroom blocks can't be harvested or placed properly, reverting to damage/data value 0, a block which appears to use the mushroom pore texture on all six sides. This makes it impossible to use the red, brown, and white mushroom block textures in creations without using pistons to push blocks around. It is also inconsistent with the expected behavior of silk touch: if silk touch is capable of harvesting a block, it should not transform it upon harvesting. Transforming a block upon its placement (which happens when placing mushroom blocks of any damage value, obtained through cheats available in vanilla) is also completely illogical and a roadblock to making things from the mushroom blocks. Perhaps mushroom blocks could be made properly harvestable as "Red/Brown Mushroom Top", "Red/Brown Mushroom Edge", "Red/Brown Mushroom Corner", and "Red/Brown Mushroom Stem", where the edge and corner blocks would be placed in a directional manner similar to pumpkins (upside-down mushroom blocks would not be available, as this would require splitting the current two mushroom block data values into multiple). --WolfieMario 13:44, 12 July 2012 (UTC)
 * I like fix you suggested. Totally support. 93.106.164.34 13:38, 18 July 2012 (UTC)
 * This is intended behavior, and has been clarified by Mogang. -- Debugman18
 * Dinnerbone said it's not a bug, but said we can put it under annoyances. Intended or not, it is annoying. --WolfieMario 20:23, 31 July 2012 (UTC)
 * I think a better implementation would be to have the blocks respond somewhat as grass blocks, growing the appropriate skin if exposed to an air block on that side. -- Featherwinglove 12:37, 27 July 2012 (UTC)
 * Good idea. --Steve G. Wood 19:06, 28 July 2012 (UTC)
 * Wouldn't that make all faces of a mushroom block that aren't touching another block use the "outside" texture? I would think that would cause problems with huge red mushrooms. E-102 Gamma 22:06, 30 July 2012 (UTC)
 * Maybe use an algorithm similar to the one the villagers use to determine a valid door? If it's a top exposed to air, it gets a texture. If it's a side exposed to air, and there are no more mushroom blocks within, say, 2 meters, it gets a texture. Stems are a separate block so they won't be affected by this and will just get the non-top texture. --5thHorseman 22:21, 30 July 2012 (UTC)

a! Signs often don't load properly and appear blank (only tested on SMP). When logging into a multiplayer server where there are signs over a large area, only the signs in the same chunk that the player has logged in at load correctly. Any signs that are further away do not load correctly and will appear blank 99% of the time. If the player logs out in a different chunk and logs back in again, the signs will load for that chunk, and the previously loaded signs in the other chunk will unload again. --Userof2 14:18, 1 August 2012 (UTC)

Fixed/Skipped

Items
Bugs

undefined cr Ender pearls cannot be thrown -- Queegey 14:38, 1 August 2012 (UTC)

undefined Text on signs seems to disappear on servers, but only to certain people.

Annoyances

a Eating a food item (tried on bread and cooked beef) with almost full health results in actually eating two items from the stack, not one, which is unintended and slightly annoying. This happens even when the right mouse button is released very quickly, and doesn't happen if the health is low. I didn't have this problem in 1.2.5. 95.79.40.77 15:30, 1 August 2012 (UTC)

a!crWhen you are in the survival tab of the creative inventory, shift clicking armor deletes the armor, and does not put the armor onto the player.

Fixed/Skipped

World Generator
Bugs

undefined. Known in sp cr. Villages have generation issues, such as several halves of buildings in the area, or floating buildings, as well as floating gravel pathways (since they are generated floating, the remain so until they are broken), and floating farms. NINJAS KICK BUTT 15:17, 1 August 2012 (UTC)

undefined There might be some problem with the generation of structures. In the seed 6143255795800914827 at X: 174 Y: 74 Z: 534 it is possible to see that a Desert Pyramid spawned in a Jungle/River biome, as seen in the F3 menu.

Annoyances

Fixed/Skipped

Mobs/NPCs/Animals
Bugs undefined?Sheep appear to have no wool, save for their legs which appear in several different wool colors. 17:46, 1 August 2012 (UTC)
 * You have weird sheep. Seems perfectly fine to me (Screenshot). Added ?. Everystat13 17:57, 1 August 2012 (UTC)

Annoyances

Fixed/Skipped

Graphical/Lighting
Bugs undefined Strange transperant stripes in the water which look to act similar to the dark spot that appear randomly. [Screenshot needed]
 * Found one while on a multiplayer server: Screenshot --Bilde2910 17:14, 1 August 2012 (UTC)

Annoyances

Fixed/Skipped

Sounds
Bugs

Annoyances a -client doesn't download sounds until a few minutes after update is installed leaving people who fresh install without sound. Additionally after sound files are downloaded the client may still take a few minutes or completely fail to initiate sound. Fixed/Skipped

Menus
Bugs

undefined ? The stats menu doesn't contain any Emerald items.

--HDlowrider 16:03, 1 August 2012 (UTC)
 * I see them perfectly fine. Try going off creative next time. Added ? Everystat13 17:44, 1 August 2012 (UTC)

undefined In the Statistics, the Cocoa plant is shown with a bugged sprite (also shows bottom). Everystat13 17:46, 1 August 2012 (UTC)

undefined ? In the statistics menu, an unnamed Ink Sac can sometimes be found, with a 'Times Used' count. (Not sure if reproducable) Everystat13 17:49, 1 August 2012 (UTC)

undefined ? In the Statistics menu, dyes are not shown after being used on sheep. (Not sure if bug) Everystat13 17:52, 1 August 2012 (UTC)

Annoyances

I can't get onto any of the servers I am on. I don't know whether there is a bug with java but there is something wrong. --TemptingTemptress 13:49, 1 August 2012 (UTC)


 * The server hosts probably haven't updated to 1.3.1 yet. If they haven't, the client will refuse to connect to the server. otherwise, if they have updated, this could be a problem. -- Queegey 14:45, 1 August 2012 (UTC)

Fixed/Skipped

In-Game Interfaces/HUD
Bugs

undefined When right-clicking items from a 'held stack' to a hotbar slot one-by-one, the hotbar slot sometimes does the pickup animation. Everystat13 17:38, 1 August 2012 (UTC)

Annoyances

Fixed/Skipped

Chat/Commands
Bugs

undefined sp Sometimes cheats do not work. The world has to be deleted and a new one has to be made for the cheats to work again. Everystat13 17:14, 1 August 2012 (UTC)

Annoyances

Fixed/Skipped

Language/Text Files
Bugs

Annoyances

Fixed/Skipped