Bedrock Edition unused features

Since the beginning of Minecraft's development, there have been a number of features added to the game that have no actual use in Survival or in Creative. Some of these features are leftover from removed features, or simply placeholders for new features.

Note that this page only documents unused features that are currently in the game. See Bedrock Edition removed features for features previously in the game that are no longer available.

Chiseled Purpur
This block is unused and is only obtainable through inventory editors.

reserved6


reserved6 is an unused block with a completely off-white texture present in Bedrock Edition. It acted as a placeholder block for Fire between Alpha 0.3.3 and Alpha 0.6.1, due to a bug in fire spreading mechanics that caused fire to spread to any block. Before becoming unused, the block was called .name and it had the texture of a stone block. In, fire returned with fixed spreading mechanics, replacing reserved6. Its data value, however, changed to ID 255. Currently, it can only be obtained through inventory editing, however in, the texture of reserved6 was completely removed and was shown as info update block.

Paintings
There are four 2×2 tile paintings with no clear purpose or use. Using IDA and the Android  file, it has been found that the paintings are referenced from the game code, particularly in the   method (get all paintings), but the   method excludes them as possibilities for a random painting. The artist and purpose of these paintings are both unknown.

info update


info update blocks are a set of two similar placeholder blocks present in Bedrock Edition. These blocks are placed in the world when the game detects an invalid block ID. (this means it is the substitute to the black-magenta checker block that appears in java edition.) They take the appearance of a dirt block with the text "update!" and "ate!upd", which would form a readable word when placed next to each other. They were introduced in Alpha 0.1.3. Shovels are ineffective against this block despite the dirt sounds and texture.

As of an unknown update, the latter block renders "update" as in the first block. If a block is missing a texture for its respective block particle, the particles will appear with this texture.

Petrified Oak Slab
Before unique slabs corresponding to different wooden planks types were added, oak wooden slabs were treated like other stone-type slabs. They required a pickaxe to break, had a blast resistance greater than normal planks, and had stone sounds. They are still obtainable in worlds, which had them in it previously. They are tagged as Wooden Slab, reflecting on the fact oak was the only wood type in plank form. In Pocket Edition, until Alpha 0.11.0, they are tagged as Fake Wood Slab, and will drop normal oak wood slabs when broken. This slab is still obtainable with commands, with damage value 2 and block type wood_old. It has a missing texture in the inventory. These were never truly exclusive to the Bedrock Edition, as they are essentially a parallel to the block in the Java and Legacy Console editions – only the name and the block drop are unique.

Double Slab Block
Double Slab Blocks drop 2 corresponding slabs when broken, most of them look identical to their full block variant. These blocks can be obtained using inventory editing or commands. The blocks are: There is also a double slab that is unused;
 * Double Brick Slab
 * Double Oak Slab
 * Double Birch Slab
 * Double Spruce Slab
 * Double Jungle Slab
 * Double Acacia Slab
 * Double Dark Oak Slab
 * Double Stone Slab
 * Double Sandstone Slab
 * Double Red Sandstone Slab
 * Double Cobblestone Slab
 * Double Stone Brick slab
 * Double Nether Brick Slab
 * Double Quartz Slab
 * Double Purpur Slab
 * Double Prismarine Slab
 * Double Dark Prismarine Slab
 * Double Prismarine Brick Slab
 * Double Fake Wooden Slab - which shares some similarities with its single slab version.

More Explorer Maps
Despite Ocean explorer maps, Woodland explorer and buried chest maps being the only explorer maps that can be obtained in game, other explorer maps actually exist in the game files, and can only be obtained via inventory editing. These maps being:
 * Village Explorer Map: Shows nearest village, the reason why this map is not obtainable is because it sometimes shows the nearest village from player, and is sold by the cartographer villager, who also spawns in the village, this explorer map essentially useless, as it shows the current location of the village that the player just found.
 * Mineshaft Explorer Map: Shows nearest abandoned mineshaft, for normal or mesa variant.
 * Temple Explorer Map: Shows the nearest of one of these structures:
 * Jungle Temple
 * Desert Temple
 * Igloo
 * Witch Hut
 * Stronghold Explorer Map : Shows nearest stronghold, this explorer map will often lead the player to a village, because strongholds in Bedrock Edition have a high chance to generate underneath a village’s well. This can be an alternative way to find strongholds beside using an eye of ender.
 * Ruins Explorer Map : shows the nearest underwater ruins.
 * Shipwreck Explorer Map : shows the nearest shipwreck.
 * Fortress Explorer Map : shows the nearest nether fortress. Unlike other explorer maps, this map uses the Nether map layout, instead of explorer map layout, which is static gray color with destination pointer that stays in place, but spinning wildly like the player pointer.
 * End city Explorer Map : shows nearest end city. Unlike other explorer maps, this map uses the End map layout, instead of the explorer map layout.

These explorer maps, named Unknown Map, have the same scale as woodland and ocean explorer map, however when held by hand, its name is changed to Map 0, and they use a green triangle to mark the destination structure. These explorer maps have a normal map texture, but have same layout as a woodland and ocean explorer maps, which is brown and striped for bodies of water, and a sort of tan-ish color for land mass. However, unlike woodland and ocean explorer maps, these maps can be zoomed in by using paper, as opposed to most other maps where paper is instead used to zoom out. If the player obtains these unused explorer maps in an incorrect dimension, ex: obtaining fortress explorer map in the Overworld will cause the game to freeze and/or eventually crash.

Structure Block
Structure blocks were added in 1.0 alpha 0.17.0.1, but they have missing functions in some device platforms.

Potions and Tipped Arrows
Some potions are unobtainable in normal gameplay, they appear in 3 different types, being: Drinkable potion, splash potion, and lingering potion, each potion also has its own respective tipped arrow variant, they are:
 * Potion of Haste
 * Potion of Dullness
 * Potion of Blindness
 * Potion of Resistance
 * Potion of Absorption
 * Potion of Health Boost
 * Potion of Confusion

Tipped Arrow
Besides the tipped arrows that are created from unused potions, some tipped arrows are also unused. These tipped arrows do not give any status effects when shot at an entity. These arrows are tipped arrows from base potions:
 * Arrow of Water
 * Arrow of Mundane
 * Arrow of Long Mundane
 * Arrow of Thick
 * Arrow of Awkward

Bell
Bell has unused variant which has side texture of granite, polished granite and diorite rather than stone. These bell can be obtained using the commands or  with data value 1–3.

Texture
There are no items, or any place able blocks/spawnable mobs for these, as they only appear as textures, meaning they are currently without use in game. Note that some of these are from the Education Edition of Minecraft, which their textures still exist in Bedrock Edition.

Barrel
There are 2 unused texture of barrel, one is fish barrel while another is empty top barrel.

Border
Border was a red block in cobblestone wall shape, however its texture is shown as full red block.

Allow and Deny
Allow and Deny Blocks' textures still remain, despite them no longer existing as blocks.

Chalkboard
Chalkboard comes in 3 variants: Slate, poster, and board.

Camera
Camera's texture still remains, despite it no longer existing as blocks.

Item form for Education Edition
Items that were added during the 0.16.0 development version:
 * All Chalkboards
 * Slate
 * Poster
 * Board


 * Camera
 * Camera Front
 * Camera Back
 * Camera Side
 * Camera Top


 * Border Block


 * Build Allow block


 * Build Deny Block

Portfolio
Portfolio is an item that can save photos that were taken with the camera.

Chalkboard
Comes in all 3 variants: Slate, poster, and board.

Spawn Mask
Currently, only the mask spawn egg is available while the mob, itself, doesn't exist.

Minecart with Furnace
The Minecart with Furnace exists on Java and Legacy Console Editions.

Quiver
Not completely removed.

Ruby
Unknown item.

NPC
Appear on all 10 textures.

Agent
When it was added to the Bedrock Edition, this texture was named learntocodemascot.

Camera
Only unused texture with 3 types of textures, being: block, item, and entity.

Gray Tabby Cat
In the default resource pack, a texture file for a gray tabby exists. However, it is completely unused and cannot be spawned in-game.

Status effects
Some of the status effects in Pocket Edition are unobtainable and can only be obtained using inventory editing.

Blindness
Blindness was added to the game in 0.12.0 development version. It creates a black fog around the player. It currently has some rendering issue with moving objects and colored text. However, it can still be obtained by using commands.

Health Boost
Health Boost was added to the game in Alpha 0.12.0. It gives extra health that can regenerate.

Saturation
Saturation was added to the game in Alpha 0.12.0. It used to be only be obtained using commands. Now it can be obtained using food until the hunger value is 20.

Nether in Old World Type
Nether Portals cannot be activated in the Old world type unless converted to infinite world type.

As of update 0.16.0 build 5, commands can be used by players to access the Nether in the Old world type without converting it to Infinite by using commands or  with the Nether Portal.

The Nether in the Old world type looks like the normal Nether with the exception that is it is limited in size. It is the same size as the Overworld, which is 256&times;256 with 128 block height. However, the Nether and the Overworld may have the same size, but traveling 1 block in the nether will still be equal to traveling 8 blocks in the Overworld. This is a problem that can make the game freeze or crash, which is the reason why the nether can't be accessed in the old world type. When the player goes to the nether, a new Nether portal will generate naturally in the Overworld, because a portal placed with command isn’t counted. However, the player cannot make a nether portal normally.

End in Old World Type
The End Dimension was added, and alongside the End in old world type. The End cannot be accessed because strongholds never generates in the Old world type and building an end portal also won’t work and the only way to access it is via block-placement commands such as and.

Unlike the Nether in old worlds, which can generate all structures, The End in the Old only generates the main island and doesn’t generate the outer islands, due to the size limit of 256&times;256.

However, sometimes The End in the Old world type doesn’t generate properly, resulting in the central island not generating due to the border.

If this happens, the ender dragon may get stuck in mid air at the border and the exit portal only generates cut in half or even not generating at all, and the End gateway portal won’t work, due to the size limit. This problem is the reason why the End dimension can’t be accessed normally, as the only way to go back to the Overworld is via cheats or dying.

Generic Villager and Generic Zombie Villager
Generic villagers have existed in Bedrock Edition from earlier versions alongside its zombie villager version, but remain unused. His texture exists still in the game's files. They cannot be summoned using the command, but still can be spawned using outside programs.

Armed Zombie Villager
The zombie villager was added, but cannot spawn with armor equipped. However, armed zombie villagers are still spawnable via mob editing. If zombie villager wearing armor, helmet will struck through head, chestplate and leggings can only be seen through holes in their clothes, while boots look normal.

Wither Skeleton Archer
If a wither skeleton is equipped with a bow, it will use it as a ranged weapon, and arrows shot will always be set on fire regardless of what enchantment it has, or if it has an enchantment. However, wither skeleton archers cannot spawn naturally.

Wither Jockey
Spiders spawned in the Nether have a 1% chance of spawning while being ridden by a skeleton, which have an 80% of being a wither skeleton and a 20% of a normal skeleton. However, since spiders cannot naturally spawn in the Nether, this mob is unused. Wither jockeys also have cave spider variant.

Zombie Horse
Zombie horse can only be spawned from spawn egg or from summon command as it cannot spawn naturally

Zombie Horse Jockey (and Variants)
These jockeys (see below) are unused because zombie horses cannot spawn naturally.
 * Zombie horse jockey
 * Baby zombie riding zombie horse
 * Husk zombie horse jockey
 * Baby husk riding zombie horse
 * Zombie villager zombie horse jockey
 * Baby zombie villager riding zombie horse

NPC
The NPC was removed in Alpha 0.16.0 build 2, but it was re-added again in Beta 1.8.0.8.
 * Unlike in 0.16.0, the current NPC can only by summoned using commands, doesn't have a yellow "NPC" above its head and it's missing a talk button.

Camera
Camera was re-added in Beta 1.8.0.8, but it requires mob editing to summon it or using an NBT editor to get its spawn egg.
 * Unlike in 0.16.0, the current camera doesn't have a "Take Picture" button and sometimes appears with a completely white texture.

History
Bedrock Edition/未使用の要素 Неиспользуемый контент (Bedrock Edition) 基岩版未使用特性