Talk:Spawn chunk

Console Edition
Just want to say that spawn chunks do exist on the 360 version –Preceding unsigned comment was added by 72.47.184.42 (talk) at 07:43, 27 September 2014 (UTC). Please sign your posts with
 * This is not a place to say this. If we do confirm this, we'll add that info to the main page. Other Console Editions exist, so instead of saying something like Xbox 360 Edition, just refer to the Console Editions overall. And, finally, please sign your comments with ~, this will allow to distinguish you from others . – Naista2002  ᐸ Talk Contribs  08:47, 27 September 2014 (UTC)

Potential inaccuracy of statement in Spawn chunks and other dimensions section
milkYw4iMC11 (of the ZipKrowd server) stated in the comments to this video:

https://www.youtube.com/watch?v=8aJ3GKjc1rM "...the spawn chunks are always loaded, but when there is no player in the overworld entities will not be processed anymore."

This contradicts the statement in the "Spawn chunks and other dimensions" section:

"All Overworld chunks (including the spawn chunks) are unloaded 60 seconds after the last player in the Overworld enters the Nether or the End."

Rather than posting a change which is reverted later, could this be confirmed and the section updated if found to be true?

75.80.152.20 18:54, 9 November 2014 (UTC)


 * What contradiction? If you mean the "entities" in milkYw4iMC11's statement, then that's either just his focus or inaccurate; all capabilities of the spawn chunks will end after 60 seconds, not just entity processing. Skylinerw (talk) 13:09, 10 November 2014 (UTC)

Keeping Chunks Loaded
Is it worth noting that it's possible to keep chunks loaded another way and a much simpler way as seen here.

https://www.youtube.com/watch?v=egqsmXD_oCM

I have not tested this myself! And I didn't want to add the information until it was verified but it seems like a good bit of information to add. T1Cybernetic (talk) 13:05, 21 March 2015 (UTC)