User talk:Gimlao

Re: Fake mobs
As long as there has been SMP, there has been the problem of mobs sometimes being seen on a player's client and not existent on the server. Here's a video showing it in Alpha. http://www.youtube.com/watch?v=_5fG1XSwOHY

Also, due to client/server issues, mobs can appear to move and exist where they do not. This is caused by the client trying to show where a mob could be located from the information it is receiving from the server. Nothing demonstrates this more than an exp farm where mobs are grouped together on one central spot and they appear to phase through the walls when they are actually all still gathered on that one spot in the server.

So if the sheep was moving, it was probably a sheep that phased through a wall and your client was disagreeing with the server on its location. Although this is a bug, is has existed in previous versions, at least as far back as Beta 1.8. If it was not moving, then it is the rare phantom mob bug that has existed since mobs have been in SMP.

"Maybes" do not belong on the version history either way. If you know it is a bug that is not mentioned in the known bugs list and you can repeat it, then add it. If you did neither, then don't add it. Levy 19:19, 4 March 2012 (UTC)

These are not fake mobs, so this is not the same issue. These are sheep that have been penned up, dyed and sheared previously. Prior to this version there were no issues regardless of how often the server was saved and re-started. As of 1.2.3, when logging back in several (not all) of the sheep cannot be interacted with. After awhile they become interactive again. They never disappear. This is a completely new bug and should be documented as such. WaxxyOne

Dinnerbone marked it as fixed now. Gimlao