User:Jonnay23/TotemQuest

= TotemQuest =

Totemquest is a Meta Game imagined by Falcord. The basic goal of Totemquest is to live a nomadic life, collect enough materials to build a totem pole worthy to the gods.

From the creator:
 * My point when designing Totemquest was doing my best to keep alive the sense of survival and thrill that dies so easily in "normal" survival mode as soon as you build a shelter. While Totemquest doesn't focus in creativity as you're unable to build things, it still makes use of the amazing depth of Minecraft in many other aspects. Also, I try to offer replayability in the shape of a choice at end-game. In this mode, players have the choice to finish the game preemptively when they fulfill the basic objectives or keep on playing and going for harder secondary achievements. The score, as you will see, can be kept in the shape of a beautiful souvenir =P.

What do you need to Play Totemquest
A vanilla Minecraft client. That's all that is needed. Mods can make the game more interesting. In particular Cryect's Handheld Torch Light Mod (or others like it) would make the game easier.

How many can Play?
Solo, or in 2 or more teams. It doesn't matter. If you play Multiplayer, you can play on the same SMP server, or everyone plays the same world on their own machine by copying the world directory around, or even everyone plays their own world. Obviously if everyone plays a different world, then they are at the whim of the random generation algorithm.

Restrictions

 * 1) A Nomad may not play any object or block that constitutes an obstacle.  This is any cubic-shaped block, as well as fences, doors, stairs, or tangible items.   Items such as Laddres, Torches, Redstone, Signs, etc. that a player can walk through are permitted to place.  Boats and Minecarts are allowed as long as they are not exploited to constitute a barrier.
 * 2) * Planting trees are allowed.
 * 3) * Using buckets to generate blocks directly, or indirectly through the properties of fluids is allowed.
 * 4) * There are 3 exceptions to this rule
 * 5) *# Furnaces and Workbenches may be placed. A stricter rule states that they must be  direct substitution of another block (you must break a block, and immediately afterwards place the furnace/workbench)
 * 6) *# You can replace any block with Dynamite, as long as the substitution is immediate
 * 7) *# When Ready, a Nomad can start the Totem Building phase of the game. (see below)
 * 8) Nomads cannot spend more then one night under the same shelter.  If a Nomad gets disoriented and reaches an area he visited previously, he must abandon it, and seek new horizons.

Losing
If you die, you die. You cannot re-spawn and continue the game. If your entire team dies, your team defaults.

Totem Building Phase
To win Totemquest, the team must decide to build a totem. When the totem is built, take a screenshot (or otherwise record it). The hight, materials, and placement of the totem all affect the final score.

The Rules of the Totem Building Phase are:


 * 1) The totem must be completely vertical, without any branches.  Standing on the totem dishonours the Totemic spirits, as well as building from the top down.
 * 2) * Optional: Allow branches in the Totem, and give points for creativity.
 * 3) *# The length of a branch can only be 1/10th of the total height of the totem.
 * 4) *# Branches can be made of different material.
 * 5) *# Standing on the branches also dishonours the spirits.
 * 6) The Totemic spirits are impatient, and therefore the Totem must be built in one sitting.   Once you start building a Totem you must not gather any more materials.
 * 7) Totems must have at least one of the Divine Blocks.  Any Totem without a Divine Block is considered a Profane Totem, and must be destroyed.  The Blocks of Divinity are:
 * 8) * Cactus
 * 9) * Clay
 * 10) * Obsidian
 * 11) * Mossy Cobblestone
 * 12) * Pumpkin
 * 13) Totems must contain distinct blocks.  No two blocks of the same material. In particular, every block must be visually different.
 * 14) You are still subject to the Building restrictions when making the Totem, with exception to the totem itself.  i.e. it is not permitted to build a structure/scaffold to stand on.

Scores and Achievements
The scoring and Achievements are meant as a guide. Just make sure that everyone agrees on the scores/achievements before starting in a multiplayer game.

For each block of height on the totem, the team gets one point. If you are playing with the optional branching rule, then each horizontal branch could be worth a half point. A 12 block high totem would be worth 12 points. A 10 block high totem, with 1 left branch in the middle and one right branch in the middle would be worth 11 points.

Original Achievements

 * Bling!: The Totem has a full Gold block: +3 points
 * Pretty!: The Totem has a full Diamond block: +5 points
 * Spiritual Conquest: The Totem lays on top of a mob spawner. +15 points.
 * Cunning like the Devil: The Totem has a Lightstone block (yes, it's doable within the rules, be imaginative!). +15 points.
 * Goddamn Algorithms: The Totem crosses the Cloud Height level. +15 points
 * Innocence: At the moment of the screenshot, the Totem has a Neutral creature on top. +10 points
 * Corruption: At the moment of the screenshot, the Totem has a Hostile creature on top. +20 points
 * What are the odds of this?: At the moment of the screenshot, the Totem has a Slime on top. +30 points

Expanded Achievements

 * Leaf: The totem uses a natural leaf block in its construction. +10 poings
 * Note: the standard rules around block destruction still count.