Skin

''This page is on the mechanics of skins. For usable uploaded skin textures and the like, see Skins (Gallery).'' Skin refers to the texture that is placed onto a player model or mob.

The skin is divided into areas that act as the surface area of the character (For example, the there's the front head area, left leg area, etc.). A skin will only allow solid color; transparency is not allowed on the skin file except on the second head area, which is transparent by default. The second head layer can be used to give the character to have glasses, caps or anything else you can think of (even a bigger head).

It is also possible to preview your custom skin and edit your skin with the community created Minecraft Skin Editor.



World Textures
A skin can also refer to other textures in the game, such as block textures, item sprites, mob skins etc. Modifying these requires editing your copy of minecraft.jar. One such example of the environment being skinned is the sun in this video.

It is worth noting that Zombie and Skeleton mobs can use typical player skins (and vice-versa).

Changing Player Skins
A player can change their character's skin if they purchased Minecraft. This is done on the Preferences page by uploading a valid .PNG image file, which will then replace the default skin.