Boots

Boots are a type of armor that covers the feet of the player. There are five types of boots - Leather Boots, Chain Boots, Iron Boots, Diamond Boots and Gold Boots.

Mobs
If a zombie, zombie pigman or skeleton is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) that the mob will drop boots upon death. It will usually be badly damaged, and may be enchanted.

Natural generation
Iron boots can be found in village chests.

Trading
Emeralds can be traded with armorer villagers in exchange for chainmail boots.

Fishing
Leather boots can be caught when fishing.

Usage
Boots can be placed in the 4th armor slot of a player's inventory for activation.

Defense points
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point will reduce any damage dealt to the player which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the amount of defense points added by boots.

Durability
The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure.

Enchantments
Boots can receive the following enchantments:


 * Fire Protection*
 * Projectile Protection*
 * Blast Protection*
 * Protection*
 * Feather Falling
 * Unbreaking

Note: Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive

Through an anvil, boots can receive the following enchantment:


 * Thorns