Bedrock Edition 1.16.230

1.16.230 is an upcoming minor update to planned to release in 2021 (this could change at any time), which will fix bugs.

Development phases contain some of the Caves & Cliffs features through experimental gameplay, which were not included in the full release but will be part of 1.17.0 and 1.18.0.

Blocks

 * Structure Block
 * Added placement animation options in Load Mode, similar to the functionality.
 * There are three animation mode options: None, Place by Layer, and Place by Block.
 * These animations can be adjusted by time in seconds.

Gameplay

 * Chat
 * Added a warning message when attempting to place blocks at the minimum height limit.

General

 * Controls
 * Added mouse and keyboard support for Android devices.
 * Only supports Android Oreo and higher.

Technical

 * GameTest Framework
 * Added Dimension class
 * Added World.getDimension
 * Updated the GameTest Framework interface. See the list below for specific changes:
 * - Throws an Error if an entity matching the given identifier does not exist in the test region
 * - Prints the given text to the chat
 * - Throws an Error if the given entity is not present in the given block location
 * Removed  - Replaced by component function setTamed(showParticles : bool)
 * Entity
 * - Returns an array of supported components
 * - Returns the component matching the given identifier
 * - Returns true if the given component exists on the entity and is supported
 * - Returns the name of the entity (e.g. "Horse")
 * Components for color, health, leashable, and tamemount were added
 * - Kills the entity
 * World
 * - Registers an event listener for entity events Supported Events:
 * - Fires when an entity is created
 * - Fires when an entity definition event is triggered
 * Renamed to
 * The default value for the tag parameter is now.
 * GameTest
 * - Asserts that the given condition is true for all entities of the given type at the given location
 * - Spawns an item at the given location
 * - Asserts that the block at the given location is waterlogged
 * - Asserts the redstone power level at the given location
 * Added Commands.run
 * New Effect APIs on the Entity Type
 * - Gets the effect's amplifier level
 * - Gets the effect's remaining duration
 * - Adds an effect to the Entity
 * - Gets an effect from the Entity
 * Updated constructor to ItemStack
 * Updated ItemType
 * - World coordinate
 * - gets the item's name
 * Added new enumerations: Minecraft.Effects & Minecraft.Items

Fixes

 * Android
 * Added mouse and keyboard support for Android devices that support it (Oreo and newer)
 * Certain Android devices no longer fail to perform multilingual input
 * Crosshair placement is no longer offset on certain Android devices
 * The game will no longer fail to properly shutdown on certain Android devices
 * Fixed resolution issues on certain Android devices
 * Fixed networking issues on certain Android devices
 * Going underwater on certain Android devices no longer makes the screen go pitch-black
 * Structure blocks can now be exported on Android


 * General
 * Fixed issue where smelting behavior for several fuel sources was broken
 * First person eating animation is now centered in the frame
 * First person main hand blocking animation now plays properly
 * First person main hand and off-hand shields are now symmetrical
 * Fixed an issue where patterns in the loom with different resolutions than Vanilla assets would not display correctly
 * Fixed a bug where the screen reader did not read the focused button on some screens
 * Fixed a bug where English screen reader pronounced "A button" as "a button", now saying "Button A" instead
 * Trident in Players' and Mobs' hands are now correctly positioned in all perspective modes
 * Trident raising animation modified for first person to more closely match the previous version
 * Water Buckets can now be used to pick up fish
 * Fixed a bug where if the view bobbing setting was disabled, the player's hand would still bob.
 * Zombie Villagers properly shake while being cured.
 * Fixed player spawning in unsafe locations when entering a random world for the first time.
 * Fixed a crash that could occur during gameplay.
 * Fixed a crash that occurred when curing a Zombie Villager in another dimension if the player had not travelled back to the Overworld since entering the World.
 * Fixed a crash that occurred when generating jungle biomes when the Caves and Cliffs experimental toggle was enabled.


 * Mobs
 * Rabbits can now raid carrot crops
 * Animals can no longer be fed infinitely until they are bred
 * Striders shake properly when out of lava again


 * Graphical
 * Charged creeper aura is rendered correctly in most cases now
 * Ray tracing specific textures will be allocated/deallocated when toggling ray tracing on/off.


 * Items
 * Switching between some items (bow, trident, crossbow, shield) in your main hand will no longer skip animation.


 * Gameplay
 * Underwater visibility has been improved
 * Underwater color has been tuned to better match Java Edition with a richer blue tint


 * User Interface
 * Fixed an issue where cancelling joining a world while generating it caused the user to get stuck in the progress screen


 * Character Creator
 * Fixed a crash that could occur when switching between owned and non-owned Character Creator items.
 * Fixed an issue with Character Creator items not applying properly to characters.


 * Technical
 * Several enums in ActorDataIDs were added by mistake, and are now being removed.
 * Catmull-Rom animations will no longer glitch if the time for a keyframe matches its value.
 * All functions run using the command now run from the origin they are supposed to, instead of from the server.
 * Replaced "Whitelist" language use to "AllowList". Dedicated server command "whitelist" changed to "allowlist". Dedicated server "whitelist.json" file changed to "allowlist.json" file. JSON format remains the same.
 * Fixed so that it is available to use when a data-driven mob is rendering in the UI ( returns true when the mob is rendering in the UI, such as in the inventory window).