Talk:Guardian

Split
Should the page be split into a page for the Guardian and the Elder Guardian? At the moment it seems like a mess of information intertwined for both. –Goandgoo ᐸ Talk Contribs Edits 07:58, 19 June 2014 (UTC)


 * Yes. –Matt ᐸ Talk Contribs ⎜ 11:01, 19 June 2014 (UTC)
 * I don't think it is a good idea. The Elder Guardian and the normal Guardian have too much in common. The pages are identical. —  Itouchmasterpro  d  c 12:53, 19 June 2014 (UTC)
 * Could we factor out the duplicate information, and just describe how the Elder is different from the regular Guardian, and make it clear at the top that's what is going on? – Sealbudsman (Aaron) (talk) – 16:19, 19 June 2014 (UTC)

Raw fish- both common and rare drop?
OK, stupid question here: In the "Drops" section of the guardian the raw fish is listed under both common and rare drops, and in the edit page there is this comment next to it: "The guardian has raw fish as both a common drop *and* a rare drop.". Can somebody shed some light on this? –Preceding unsigned comment was added by 92.80.146.185 (talk) at 05:33, 20 June 2014 (UTC). Please sign your posts with
 * The "common drops" function is called on every death, and drops 0-2 Prismarine Shards (max increased with Looting), 1 raw fish (33% chance, chance improved with looting) or 1 Prismarine Crystal (33% chance if the fish drop failed, chance improved with looting), and 1 sponge if it was an Elder and registered as a player kill. The "rare drops" function, which is only called 2.5% of the time (improved with Looting) on player kills, does basically the same thing that a fishing rod does when you're catching a fish (not junk or treasure). Anomie x (talk) 17:24, 20 June 2014 (UTC)

texture
When I open up the texture files in paint.net, the word "jeb" is in the bottom right corner. Should that be added to trivia? PlasmicPyrotechnic (talk) 01:26, 30 June 2014 (UTC)

Guardian Spawning
It is said on this Wiki that the Guardians only spawn in the Ocean Monuments, but I know of one instance where they spawn otherwise. See Etho's SSP LP https://www.youtube.com/watch?v=dho3KHcerYs. He has a River biome that he's building up a Guardian Farm. The way he talks about it, it sounds as though there's certain chunks that spawn them. Any verification for this? ~ChaseNetwork –Preceding unsigned comment was added by 70.180.229.81 (talk) at 01:05, 27 July 2014 (UTC). Please sign your posts with


 * I watched the video, and it actually seems he is in old 1.6 terrain, and he is in the location where a ocean monument would be in 1.8. For some reason, it may not load the ocean monument based on the new structure code, or it just adds it upon starting the world, instead of adding it from generation. He even refereed to the area as a temple --KnightMiner  (t 02:02, 27 July 2014 (UTC)


 * Do these spawn only in water source blocks, or will they spawn in downward-pouring water as well? --72.223.80.114 01:09, 23 September 2014 (UTC)


 * Based on several farm designs I've seen, they will spawn in downwards flowing water. --KnightMiner  (t 01:17, 23 September 2014 (UTC)

So Dungeons (this was once speculated to be /work like a "Water Dungeon," then briefly referred to as an "Ocean Temple") have less Spawning, themselves, when their given Monster Spawners are exposed to Light of any kind. It's only Some, Undead, which Burn in the Sunlight (making Guardians definitively not Undead, even if Withers too don't Burn).

Ocean Monument Spawning, then depends on absence of Sunlight - sort of - actually based on exposure to any sky over y = 63 (sea level within that Block height /level), for new Guardians, to Spawn mainly inside - but also under, I've heard of some designs, using - that large, area as (see above on Spawning Water of probably all types) basically a "Fish tank" /Aquarium.

Except, you know, an artificial enclosure /habitat, which actually encourages "reproduction" (we have no way, they being Hostile, to Breed them). In effect, Guardians are Deep, Water producers of Fish and various marine type Blocks, also yielding some Ink Sacs as pseudo harvesters - they have some things in common with Farmer (Farmer would give relatively easily renewable stuff, like Ink Sacs, Fishermen would in turn Trade Fish for Fish, Shepherds for - colored even - Wool [like Prismarine types], and Clerics for Glowstone, which's like Sea Lanterns) Villagers, in that way - and the only way to completely exclude them re Spawning would be to empty also the area Above the Ocean Monument they mainly inhabit (which would take a Lot of filling, as Sponges alone can't cover a wide enough area, to do more than a Chunk or so at a time, I'm finding, in width).

For this reason, In My Opinion, like a Village, it makes a bit more sense to Protect it from excess destruction /Griefing, and use it to produce renewable stuff. Besides, even if you Destroy the entire O M, as far as I can tell, the Guardians will still re Spawn there, making life miserable around it, including for killing any number of them, for their difficultly, then probably re gathered drops, safely. ~ Yilante 216.7.78.195 13:27, 23 October 2014 (UTC)