User:Capopanzone/Block

Blocks are the basic units of structure in Minecraft.

Behavior
Blocks are arranged in a grid, each cell of which is 1 cubic meter, and are snapped to it, which means a block cannot be in more than one cell. There might seem to be exceptions, such as beds and falling sand, however, a bed consists of two blocks, each making up one half of it, and when a block of sand falls it converts to an entity instead.

Together, blocks and fluids build up the in-game environment and can be harvested and utilized in various fashions. Some blocks, such as dirt and sandstone, are opaque, while other blocks, such as glass and ice, are transparent.

Some blocks, such as torches and glowstone, will emit light. The amount of light they emit varies widely; see this table of light values for further information. Opaque blocks completely block light, while transparent blocks either have no effect on light or merely weaken it.

Almost all blocks will ignore gravity, with the exception of sand, red sand, gravel, anvils, dragon eggs, concrete powder, scaffolding, and snow.

Mostly, only one block can occupy a single grid cell at a time. The only exceptions to this are snow layers, which can combine with each other up to eight in a cell, and water, which can combine with most non-full-size blocks using a game mechanic called waterlogging.

Block height
Most solid blocks are 1 meter high (3.28084 ft), but certain blocks (especially slabs and stairs) have non-standard block heights.

A player can automatically step up from a lower to a higher height if the difference is at most 0.6 ($3/5$) of a block, or 1.9685 feet.

Also the world height limt is 256 blocks/meters (839.895 ft).

Textures
The textures on the faces of blocks are 16×16 pixels. Most blocks are proportionately one cubic meter by default, but their shape can be changed using models. Most blocks also have static textures, though water, lava, Nether portal, End portal, End gateway, fire, sea lantern, command block, prismarine, and magma blocks are animated.

Using resource packs, the player can change the textures and resolution of blocks, including whether their texture is animated. They can also change the shapes of blocks using models and the size of blocks to any size with equal width and height, though sizes that are a power of two tend to work better.

List of blocks
Blocks are listed alphabetically.

Java Edition only
The following blocks only exist in Java Edition.

Bedrock Edition only
The following blocks can only be accessed in Bedrock Edition. In this version, item frames are blocks instead of entities. Glowing obsidian and nether reactor core are unused and can only be accessed by inventory editing.

Removed/Unimplemented blocks
Removed blocks no longer exist in current versions of the game. Unimplemented blocks are mobs that were planned for a previous version but were never added.

Technical blocks
Technical blocks are blocks whose main functions are strictly tied to the usage of other blocks. They cannot be acquired through normal gameplay, most of them cannot be obtained with commands and even external editors, but other ones require commands or mods to obtain. They serve various purposes during events within the game. If acquired, they will usually have a missing texture.

Many of these blocks have different representations in the inventory; flint and steel is used to place fire, water and lava can be placed with their respective buckets, and blocks such as beds, doors, cake and flower pots have separate inventory items.

Trivia

 * Certain blocks may interpret positions they cannot be placed in by normal means as a valid position. For example, a sign placed in midair via or through  will remain in midair even when updated, until either it is broken, or a block is placed below it and broken.