Renewable resource

A renewable resource is a resource that can be recreated indefinitely (as opposed to a nonrenewable resource). While running out of resources isn't likely to be a factor due to theoretically infinite (and still quite vast in practice) map generation, this is a list of resources that can produced over and over without having to explore for more.

The listed fully renewable products are items which can be crafted or smelted using only renewable resources. Note that TNT and arrows are crafted from a combination of renewable and non-renewable resources (sand and flint).

Fully renewable resources
These resources do not require any nonrenewable items in order to be collected.

Renewable, but require nonrenewable resources
These resources can be made infinitely, but to collect require nonrenewable items/resources with infinite uses.

Renewable, but exhaust nonrenewable resources
These resources can be made infinitely, but to collect require nonrenewable items with limited durability.

Planned Renewable Resources
These Resources are found ingame, however, aren't completely Renewable until a Future update implements a way to make them renewable. These updates may be discussed in developer tweets/blogs/etc. or in prereleases.

{| class="wikitable" ! style="width: 10em;" | Resource ! style="width: 15em;" | Fully Renewable Products ! Method
 * align="center"| Cocoa Beans
 * align="center"| Cocoa Beans


 * align="center"|
 * Found in Dungeon Chests, however, they aren't replantable and are only a 1-use item. Jeb is trying to make a way where they can be farmable, like Wheat, and also considering having them drop from jungle trees.
 * align="center"| Iron Ingots
 * align="center"| Iron Ingots


 * align="center"|
 * Dropped by killed zombies in 12w06a. In 12w08a, if a village does not have an Iron Golem, whether it was killed or wandered away from the village, another one will spawn if enough villagers are present. Iron Golems drop Iron Ingots when killed, but are very formidable opponents.