Java Edition 14w07a

14w07a is the twelfth snapshot released for 1.8.

Additions

 * Iron Trapdoor
 * Can be placed and powered like a trapdoor.
 * Cannot be opened on right click like an iron door.
 * Can be crafted with iron ingots in a 2x2 grid, which produces one.
 * New subcommands:  and
 * The  subcommand can apply arithmetic operation to scores (+ – * / %) and accumulate player scores
 * Example:
 * The  subcommand can be used to test if a scoreboard value is between a min and a max value
 * Example:
 * command, used to execute commands in the context and at the position of other entities or players
 * Example:
 * New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
 * Example:
 * command, to compare two areas of a map
 * Example:

Changes

 * Resource packs can now be bundled with a map, put it in the map save directory and name it "resources.zip"
 * Example:
 * The commands, and  can now test for partial matches of NBT lists
 * Example:
 * Scoreboard objectives for fake players with a name starting with # will never show up on the sidebar
 * Players in team can now have a team based objective shown on the sidebar, depending on the team color
 * Example:
 * While the debug overlay is on, looking at a block in the world will show the coordinates of that block
 * BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it’s placed
 * Example:
 * In creative mode, players can create a copy of a BlockEntity in their hotbar, including all NBT data, with ctrl+[PICK_KEY] (usually ctrl+middle mouse button)
 * Command blocks now show the entity (@e) parameter
 * The command can now insert values from scoreboards into messages
 * Example:
 * Dispensers will place a command block instead of dispensing it
 * Nametags for players in other teams can now be hidden with a team option
 * Example:
 * Updates to the block model format
 * Now less exploitable
 * UV has to be [0,1] (Textures can no longer be "borrowed" from neighbouring block textures)
 * Planes need to have 1 axis 'identical' (so aligned to either x,y,z)
 * Plane rotation can only be -45/45 on a single axis
 * From/to and uv coordinates are now in 'pixelspace' (multiples of 1/16th of a block)
 * Blaze rods are now held similarly to tools
 * Torches on walls are now rotated instead of using a different model
 * You can now share to lan for spectator mode only

Fixes

 * – doesn't clear weather for anywhere near the amount given
 * – doesn't kill ender dragons
 * – Chest not spawning in Monster dungeons
 * – Spectating a mob leaves you at two blocks tall view
 * – testfor NBT parsing error
 * – Standing under block with water / lava on top will apply blue / red filter.
 * – Items stacked with Items that have PickupDelay set to 32767 can no longer be picked up
 * – CanPlaceOn does not work with wooden doors
 * – Cannot place boats
 * – Items of the same type (IE, stone and stone) ignore datavalues and stack anyway
 * – The color of sugar canes doesn't change depending on the biome
 * – Boats appear to be sunken in water
 * – Hopper: java.lang.ArrayIndexOutOfBoundsException: 4
 * – torch causing missing texture when placed on bottom side of block
 * – Hopper: java.lang.ArrayIndexOutOfBoundsException: 3
 * - Leaves, Grass, and Tall Grass all have a more brightly coloured tint
 * – Baby Zombie Pigman Running with Strange Speed
 * – Ghasts do not despawn in Peaceful Mode
 * – Held Blaze Rod not in hand