Bedrock Edition 1.16.230

1.16.230 is an upcoming minor update to with an unknown release date, which will fix bugs.

Development phases contain some of the Caves & Cliffs features through experimental gameplay, which will not be included in the full release for this update but will be part of 1.17.0.

Technical

 * GameTest Framework
 * Added Dimension class
 * Added World.getDimension
 * Updated the GameTest Framework interface. See the list below for specific changes:
 * - Throws an Error if an entity matching the given identifier does not exist in the test region
 * - Prints the given text to the chat
 * - Throws an Error if the given entity is not present in the given block location
 * Removed  - Replaced by component function setTamed(showParticles : bool)
 * Entity
 * - Returns an array of supported components
 * - Returns the component matching the given identifier
 * - Returns true if the given component exists on the entity and is supported
 * - Returns the name of the entity (e.g. "Horse")
 * Components for color, health, leashable, and tamemount were added
 * - Kills the entity
 * World
 * - Registers an event listener for entity events Supported Events:
 * - Fires when an entity is created
 * - Fires when an entity definition event is triggered
 * Renamed to
 * The default value for the tag parameter is now.

Fixes

 * Android
 * Added mouse and keyboard support for Android devices that support it (Oreo and newer)
 * Certain Android devices no longer fail to perform multilingual input
 * Crosshair placement is no longer offset on certain Android devices
 * The game will no longer fail to properly shutdown on certain Android devices
 * Fixed resolution issues on certain Android devices
 * Fixed networking issues on certain Android devices
 * Going underwater on certain Android devices no longer makes the screen go pitch-black
 * Structure blocks can now be exported on Android


 * General
 * Fixed issue where smelting behavior for several fuel sources was broken
 * First person eating animation is now centered in the frame
 * First person main hand blocking animation now plays properly
 * First person main hand and off-hand shields are now symmetrical
 * Fixed an issue where patterns in the loom with different resolutions than Vanilla assets would not display correctly
 * Leads now correctly attach to Goats


 * User Interface
 * Fixed an issue where cancelling joining a world while generating it caused the user to get stuck in the progress screen


 * Technical
 * Several enums in ActorDataIDs were added by mistake, and are now being removed.
 * Catmull-Rom animations will no longer glitch if the time for a keyframe matches its value.
 * All functions run using the command now run from the origin they are supposed to, instead of from the server.
 * Replaced "Whitelist" language use to "AllowList". Dedicated server command "whitelist" changed to "allowlist". Dedicated server "whitelist.json" file changed to "allowlist.json" file. JSON format remains the same.
 * Fixed so that it is available to use when a data-driven mob is rendering in the UI ( returns true when the mob is rendering in the UI, such as in the inventory window).