Chunk format/BlockEntity


 * : 1 or 0 (true/false) - set to true for an invalidated tile entity, and thus does not immediately place the block in a loaded chunk. If false, indicates a regular block entity.
 * : X coordinate of the block entity.
 * : Y coordinate of the block entity.
 * : Z coordinate of the block entity.
 * : Z coordinate of the block entity.