Minecraft Dungeons:Enchanting

Summary
Enchanting is a mechanic that augments weapons and armor, using to activate the enchantment, locking-in the choice.

Weapons and Armor each have up to three enchantment slots, with up to three random enchantments choices per slot. The number of available enchantment slots on collected equipment depends on the Difficulty and the Threat level the player is playing at. Unavailable enchantment slots or enchantment choices cannot be unlocked.

Enchantments behave independently when stacked. A weapon with two III, each having a 30% chance to occur, does not give a 60% chance to occur, but instead a combined 51% chance, including a 9% chance that the effect occurs twice.

Built-in enchantments
When dealing with equipment possessing a built-in enchantment, that enchantment is unavailable as an option to apply onto that particular piece of equipment, even if the built-in enchant is normally stackable. For example, a never has  as an option, a  never has  as an option, a  never has  as an option, and so on.

Built-in enchantments are shown as the enchantment icon with an orange border on the equipment's properties list and can be visible in-game through the enchantment notify icon, enchantment effects ,and the Status effect icon relating to the enchantment appears on the Heads-Up Display upon the use of non-enchanted equipment.

Soul Enchantments
Enchantments that involve souls occur only on weapons and armor that provide soul gathering naturally, such as the, , or and their respective uniques, not on equipment that has an enchantment built-in that provides soul gathering - ,  and  being notable examples.

Soul gathering equipment can possess non-soul enchantments the same as regular equipment.

,, and are Soul enchantments that occur on both melee and ranged weapons. and occurs for armor. also occurs on armor but does not increase soul gathering

Gilded Gear


Obtainable from defeating during s or though bartering with the  using, Gilded gear are s and Armors that possess an extra built-in enchantment at tier I, II, or III and costs more  to activate and upgrade the enchantments within the slots. These appear in the inventory with a gold background and a golden tag adjacent to the. . Gilded gear can be salvaged for ] rather than the usual with regular gear. do not allow gilded gear to be used as an offering.

Enchanted Mobs
Enchanted mobs are glowing, slightly larger mobs with 1 or more additional properties that make them more of a threat to players compared to standard mobs. Enchantments can be applied onto from an, the  or spawn with enchantments. Passive, such as, and neutral mobs can also appear with enchantments. Some of these enchantments, such as and  are exclusive to s and not available to players.

Ranged Weapon Enchantments
! rowspan="2" | In-game description ! rowspan="2" | Tier Text ! colspan="3" | Tier ! colspan="2" | Obtainablity ! rowspan="2" | Multiple per equipment ! rowspan="2" | Built-into ! rowspan="2" | !I !II !III !Players !Mobs
 * - id="Accelerate"
 * Accelerate.png
 * Accelerate
 * Increases attack speed for each consecutive shot. Resets one second after the attack.
 * increase per shot
 * 8%
 * 10%
 * 12%
 * style="background:#D9D9D9;" |Common
 * - id="Artifact Charge"
 * Artifact Charge (MCD Enchantment).png
 * Artifact Charge
 * Each soul absorbed grants a small amount of health.
 * of max health gained per soul
 * 2%
 * 4%
 * 6%
 * None
 * style="background:#D9D9D9;" |Common
 * - id="Bonus Shot"
 * Bonus Shot.png
 * Bonus Shot
 * Firing a shot also fires a second shot at a nearby enemy. The second shot has reduced damage.
 * damage per shot
 * 10%
 * 17%
 * 24%
 * style="background:#D9D9D9;" |Common
 * - id="Burst Bowstring"
 * BurstBowstring.png
 * Burst Bowstring
 * Shoots nearby mobs when the player rolls, costing one arrow per roll. Projectiles deal 40% of a charged shot's damage.
 * target
 * 1
 * 2
 * 3
 * None
 * style="background:#D9D9D9;" |Common
 * - id="Chain Reaction"
 * Chain Reaction.png
 * Chain Reaction
 * Has a chance to fire five arrows in all directions on impact.
 * chance to trigger
 * 10%
 * 20%
 * 30%
 * style="background:#F2C0D5;" |Powerful
 * - id="Cooldown Shot"
 * Cooldown Shot (MCD Enchantment).png
 * Cooldown Shot
 * Adds damage to the next attack after rolling.
 * damage
 * +X
 * +2X
 * +3X
 * style="background:#D9D9D9;" |Common
 * - id="Enigma Resonator"
 * Enigma Resonator.png
 * Enigma Resonator
 * Gives a chance to deal triple damage based on the number of souls the player has.
 * chance
 * 0-15%
 * 0-20%
 * 0-25%
 * style="background:#D9D9D9;" |Common
 * - id="Fuse Shot"
 * Fuse Shot.png
 * Fuse Shot
 * Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.
 * Every X shot
 * fifth
 * fourth
 * third
 * style="background:#D9D9D9;" |Common
 * - id="Gravity"
 * Gravity.png
 * Gravity
 * This effect pulls mobs in range towards the weapon's impact point.
 * second duration
 * 1.0
 * 1.5
 * 2.0
 * style="background:#F2C0D5;" |Powerful
 * - id="Growing"
 * Growing.png
 * Growing
 * The fired shot grows in the air, dealing extra damage to distant targets.
 * maximum damage
 * 25%
 * 50%
 * 75%
 * style="background:#D9D9D9;" |Common
 * - id="Infinity"
 * Infinity.png
 * Infinity
 * Chance to immediately replenish an arrow after shooting.
 * chance of arrow not being used
 * 16%
 * 32%
 * 48%
 * style="background:#D9D9D9;" |Common
 * - id="Multishot"
 * Multishot.png
 * Multishot
 * Grants the chance to fire five arrows at once.
 * chance to trigger
 * 20%
 * 30%
 * 40%
 * style="background:#D9D9D9;" |Common
 * - id="Multi-charge"
 * Multi-Charge (MCD Enchantment).png
 * - id="Piercing"
 * Piercing.png
 * Piercing
 * Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs.
 * Every X arrow
 * 3rd
 * 2nd
 * Every arrow
 * style="background:#D9D9D9;" |Common
 * - id="Poison Cloud"
 * Poison Cloud.png
 * Poison Cloud
 * Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds.
 * damage per second
 * X
 * 2X
 * 3X
 * style="background:#D9D9D9;" |Common
 * - id="Power"
 * Power.png
 * Power
 * Power boosts arrow damage.
 * damage
 * +10%
 * +21%
 * +33%
 * style="background:#D9D9D9;" |Common
 * - id="Punch"
 * Punch.png
 * Punch
 * Boosts arrow pushback.
 * knockback
 * 200%
 * 300%
 * 400%
 * style="background:#D9D9D9;" |Common
 * - id="Roll Charge"
 * Roll Charge.png
 * Roll Charge
 * After rolling the next shot is charged.
 * Charged Shot for X Seconds
 * 1
 * 2
 * 3
 * style="background:#D9D9D9;" |Common
 * - id="Shock Web"
 * Shock Web (MCD Enchantment).png
 * Shock Web
 * Beams of lightning connect the last few charged arrows fired, which deal lightning damage to enemies who touch a beam.
 * Up to X beams
 * 1
 * 2
 * 3
 * style="background:#F2C0D5;" |Powerful
 * - id="Radiance Shot"
 * T RadianceRanged Icon.png
 * Radiance Shot
 * Has a 20% chance to spawn a circular area that heals all allies within it.
 * health healed
 * X
 * 1.5X
 * 2X
 * style="background:#D9D9D9;" |Common
 * - id="Rapid Fire"
 * Rapid Fire.png
 * Rapid Fire
 * Increases attack speed.
 * attack speed
 * +10%
 * +15%
 * +20%
 * style="background:#D9D9D9;" |Common
 * - id="RefreshmentRanged"
 * Refreshment Ranged (MCD Enchantment).png
 * Small chance for arrows to ricochet off mobs.
 * chance to trigger
 * 20%
 * 40%
 * 60%
 * style="background:#D9D9D9;" |Common
 * - id="Supercharge"
 * Supercharge.png
 * Supercharge
 * Charged shots deal more damage and have more pushback.
 * increased damage
 * +20%
 * +30%
 * +40%
 * style="background:#D9D9D9;" |Common
 * - id="Tempo Theft"
 * Tempo Theft.png
 * Tempo Theft
 * Steals a small amount of a mob's movement speed and gives it to the player for four seconds.
 * stolen speed
 * 17%
 * 33%
 * 50%
 * style="background:#F2C0D5;" |Powerful
 * - id="Unchanting"
 * Unchanting.png
 * Unchanting
 * Projectiles deal more damage to enchanted enemies.
 * bonus damage
 * +50%
 * +75%
 * +100%
 * style="background:#D9D9D9;" |Common
 * - id="Wild Rage"
 * Wild Rage.png
 * Wild Rage
 * Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone.
 * chance to trigger
 * 20%
 * 30%
 * 40%
 * style="background:#D9D9D9;" |Common
 * }
 * Power boosts arrow damage.
 * damage
 * +10%
 * +21%
 * +33%
 * style="background:#D9D9D9;" |Common
 * - id="Punch"
 * Punch.png
 * Punch
 * Boosts arrow pushback.
 * knockback
 * 200%
 * 300%
 * 400%
 * style="background:#D9D9D9;" |Common
 * - id="Roll Charge"
 * Roll Charge.png
 * Roll Charge
 * After rolling the next shot is charged.
 * Charged Shot for X Seconds
 * 1
 * 2
 * 3
 * style="background:#D9D9D9;" |Common
 * - id="Shock Web"
 * Shock Web (MCD Enchantment).png
 * Shock Web
 * Beams of lightning connect the last few charged arrows fired, which deal lightning damage to enemies who touch a beam.
 * Up to X beams
 * 1
 * 2
 * 3
 * style="background:#F2C0D5;" |Powerful
 * - id="Radiance Shot"
 * T RadianceRanged Icon.png
 * Radiance Shot
 * Has a 20% chance to spawn a circular area that heals all allies within it.
 * health healed
 * X
 * 1.5X
 * 2X
 * style="background:#D9D9D9;" |Common
 * - id="Rapid Fire"
 * Rapid Fire.png
 * Rapid Fire
 * Increases attack speed.
 * attack speed
 * +10%
 * +15%
 * +20%
 * style="background:#D9D9D9;" |Common
 * - id="RefreshmentRanged"
 * Refreshment Ranged (MCD Enchantment).png
 * Small chance for arrows to ricochet off mobs.
 * chance to trigger
 * 20%
 * 40%
 * 60%
 * style="background:#D9D9D9;" |Common
 * - id="Supercharge"
 * Supercharge.png
 * Supercharge
 * Charged shots deal more damage and have more pushback.
 * increased damage
 * +20%
 * +30%
 * +40%
 * style="background:#D9D9D9;" |Common
 * - id="Tempo Theft"
 * Tempo Theft.png
 * Tempo Theft
 * Steals a small amount of a mob's movement speed and gives it to the player for four seconds.
 * stolen speed
 * 17%
 * 33%
 * 50%
 * style="background:#F2C0D5;" |Powerful
 * - id="Unchanting"
 * Unchanting.png
 * Unchanting
 * Projectiles deal more damage to enchanted enemies.
 * bonus damage
 * +50%
 * +75%
 * +100%
 * style="background:#D9D9D9;" |Common
 * - id="Wild Rage"
 * Wild Rage.png
 * Wild Rage
 * Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone.
 * chance to trigger
 * 20%
 * 30%
 * 40%
 * style="background:#D9D9D9;" |Common
 * }
 * style="background:#D9D9D9;" |Common
 * - id="Supercharge"
 * Supercharge.png
 * Supercharge
 * Charged shots deal more damage and have more pushback.
 * increased damage
 * +20%
 * +30%
 * +40%
 * style="background:#D9D9D9;" |Common
 * - id="Tempo Theft"
 * Tempo Theft.png
 * Tempo Theft
 * Steals a small amount of a mob's movement speed and gives it to the player for four seconds.
 * stolen speed
 * 17%
 * 33%
 * 50%
 * style="background:#F2C0D5;" |Powerful
 * - id="Unchanting"
 * Unchanting.png
 * Unchanting
 * Projectiles deal more damage to enchanted enemies.
 * bonus damage
 * +50%
 * +75%
 * +100%
 * style="background:#D9D9D9;" |Common
 * - id="Wild Rage"
 * Wild Rage.png
 * Wild Rage
 * Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone.
 * chance to trigger
 * 20%
 * 30%
 * 40%
 * style="background:#D9D9D9;" |Common
 * }
 * Unchanting
 * Projectiles deal more damage to enchanted enemies.
 * bonus damage
 * +50%
 * +75%
 * +100%
 * style="background:#D9D9D9;" |Common
 * - id="Wild Rage"
 * Wild Rage.png
 * Wild Rage
 * Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone.
 * chance to trigger
 * 20%
 * 30%
 * 40%
 * style="background:#D9D9D9;" |Common
 * }
 * Hitting an enemy has a chance to send it into a rage, making it hostile toward everyone.
 * chance to trigger
 * 20%
 * 30%
 * 40%
 * style="background:#D9D9D9;" |Common
 * }
 * style="background:#D9D9D9;" |Common
 * }
 * style="background:#D9D9D9;" |Common
 * }

Unobtainable Enchantments
Functioning enchantments scrapped or unavailable to players are listed below

History

 * Fixed launching defeated s, Poison-based damage not power scaling,   triggering after picking up

Trivia

 * It is possible to apply up to three of the same enchantment to an item if that enchantment appears multiple times on the same equipment.
 * Despite involving souls, it is not exclusive to soul gathering armor.
 * There are several items $$ that have unobtainable enchantments.
 * The possesses an unobtainable natural enchantment, known as JunglePoisonMelee , that only poisons one targeted enemy instead of a group. This can also the natural enchantment of Cave Spiders, Poison-Quill Vines, Mossy Skeletons, and Jungle Zombies which allows them to poison players. This unused enchantment is also known as Poisoning.
 * The and its unique variants feature two natural enchantments, HuntingBowEnchantment   and HuntingBowTaggedEnchantment , that work in tandem to create a target over the head of any struck mob.
 * The and its unique,, has the SlowBowEnchantment
 * The possesses an unused enchantment called Withering which allows Wither Skeletons and their ranged variants to inflict Wither.
 * The Unset  enchantment uses the icon for  Ranged.
 * Pain Cycle and Reckless are the only enchantments that also have a negative effect on the player.
 * All artifact-related enchantments aren't built into any equipment.