Talk:Tutorials/Traps

Screenshots?
It would be good if we could get screenshots, or, even better, video examples for all or most of these. CruelNoise 22:06, 14 September 2010 (CDT)

I agree that there should be screenshots because it would be easier for some of the minors that play to have a visual or video like with the piston pitfall trap. Milkman9 15:54, 27 August 2011 (CDT)

On flooding - In the multiplayer server I'm on, doors block water whether open or closed. Disappointment. :'( CaptainGoodtimes 16:23, 24 September 2010 (CDT)
 * that is normal in single player too Soul4hdwn 15:30, 25 September 2010 (UTC)
 * Oh wait, SAND doors. DUUUMB, got it. CaptainGoodtimes 15:22, 27 September 2010 (CDT)
 * I can get you some screenshots? --Darkrille132 08:46, 23 November 2010 (CST)
 * I've got a great screenshot but I don't know how to post it. It's of the Door Trap. It can be found here: http://www.facebook.com/album.php?aid=47167&id=100001022670619&l=d600476e4b, the first picture. I give you permission to post it on the wiki. Squeakmush 21:52, 29 March 2011 (UTC)

Redstone Melting Ice
Redstone torches don't melt ice. I use them to light up my ice house. Was there a recent update that made them melt ice? (I use an old Minecraft.exe) EDIT:--PurpleKiwi 22:??, 27 October 2010 (UTC)
 * not sure, but I'd say so. I mean, they have a video of it, and you cannot link it to anything other than redstone. the interval was irratic, and it started/stopped at the times the switch was pulled. so, it seems impossible to not melt it.--Kizzycocoa 22:52, 27 October 2010 (UTC)


 * Forgot your sig there, PurpleKiwi. Also, yeah, I've done a test in which I left a redstone torch sitting next to an ice block for two minecraft days, the only place for water to flow was into the torch. When I came back the torch was still there. Even so, that video is pretty convincing. CyborgDragon 17:53, 27 October 2010 (CDT)


 * I have a winter world the current Alpha version (1.1.2_01) and redstone torches have not melted the ice. I've set them there for quite some time (~5 mins) surrounded by ice with no melting. The video shows 1.1.2 (no _01), is that a slightly older version that perhaps behaved differently? --Lordebon 18:35, 27 October 2010 (CDT)


 * I can now confirm that redstone torches do not melt ice, at all. It is the light levels that actually melt the ice, and the sky light, having it's own fancy light levels, won't, even though it's the brightest light. As for older versions with ice melting, no, they did not have ice melting from redstone torches. CyborgDragon 23:44, 27 October 2010 (UTC)

Traps That Don't Work D:
There were lots of traps here that didn't work. We should test out all of the traps before we use them. Maybe we can even have an efficiency rating for each one. Landmines aren't efficient at all, but you can make lots of them (and hide them easily) very quickly. Drowning traps are very efficient against mobs, but need lots of space. –The preceding unsigned comment was added by PurpleKiwi (Talk . Please sign your posts with   !


 * This would be very nice, and would be very useful for the newer users. Pictures would also be very useful.  Also, please write your signature by using 4 of these ~ Ok?  99seconds 06:39, 16 November 2010 (UTC)

Oops, I keep forgetting... --PurpleKiwi 08:06, 16 November 2010 (UTC)

Unescapable Door Trap
I tried to make this trap in SMP, but I didn't succeed. The best I could get is the trap, but it would be always closed and when you manage to get in, and step on the pressure plate, it opens... After that I got half the thing working, but not as described. A vid showing the door trap would be nice.

Driehoek 20:29, 29 Januari 2011

I made a cool door trap in SMP!

Basically, what I had was a long underground hallway that had a metal door on one end. Beside the door was a lever, supposedly to open it. However, the lever actually set off the 16 pieces of TNT under the floor. Nice trap or what?

DuncanD 02:44, 28 February 2011 (UTC)

Mob Tower Trap
The wording for this trap is hard to decipher and I can't watch the videos right now, but just the idea of an area of the map that spawns more mobs than any other area rings untrue to me. Should this trap design be allowed to stay? (the text would need cleaned up if it does stay) --DaMavster 20:40, 15 November 2010 (UTC)
 * It's true, there is a thread on the forum about it somewhere. – ultradude25 ( T at 17:39, 15 November 2010 (CST)

I have noticed that the mob tower is similar to the lava-retrieval one. It uses the same principle, but the tower is built around a spawner. Redundancy? 99seconds 00:36, 16 November 2010 (CST)

New landmine
The new landmine is kind of useless to add. It's the same principle in the video i linked. Shall it get deleted or shall it stay? --Darkrille132 15:03, 23 November 2010 (UTC)

There be confusion

 * "Created by attaching a Arrow Dispenser to a Clock Generator"

What the heck is a clock generator?

Deathgleaner 19:35, 15 January 2011 (UTC)
 * Look at Redstone --T4b 17:47, 20 January 2011 (UTC)

| Art of War
This minecraftforum topic contains many useful anti-player traps, including tnt under minecart tracks, tnt in trees, false hallways with empty chests and tnt under floor, etc. But I'm not sure, that I can post his traps here.DiEvAl 19:51, 23 February 2011 (UTC)

Trap Depictions
Would it be prudent to have all trap depictions have a set legend for less confusion? I see a lot of #'s and W's and L's, but many people use either O's or blank spaces for air.

Possibly:

Blank = Air

W = Water

+ = Stone

L = Lava

i = Torch

C = Cactus

Other more diverse block types could be explained within a post. Anything missing?

First person writing
Make sure you edit out anything first person. Like people saying "my trap" or "what I do is" or "the trap I made" and so on...not the correct way to write an article.

ManillaFace 03:09, 25 March 2011 (UTC)

traps for players
With The Traps For Players, there should be a separate headline with all the traps made for luring players, so people wouldn't get confused.

--Amigopen The Gemini! 08:06, 9 May 2011 (UTC)

Lava Retrival traps
I Realy don't under stand how to make one. Could you make a video to demonstrate this?
 * Done, thanks for the suggestion :) Connor4312 07:20, 22 June 2011 (CDT)

Cost/Effectiveness
Added a table a guideline for computing cost/effectiveness. I only did the first few but will try to do more later. Please help with it!

Piston Traps
I will periodically be adding new piston based traps. The first, Crushing Trap has been added, and video will follow shortly. DownwardlyMobile 06:27, 4 August 2011 (UTC)

Major Rewrite and Merge
I just merged the two traps pages and did a major clean-up in formatting. I removed many designs that I felt were too poorly documented for me to expand/keep. Traps were merged and reworked where necessary (notable the arrow dispenser traps). I extracted the mob grinders and made a new page for them, which helped reduce the length of the page. I've tried my best to use simple English, consistent terminology and grammatically correct scentences, a practice that I would like to see maintained as new traps are added. I've also written up a quick guide for how we select videos for these tutorials: Videos should ideally use the default texture pack, no mods, and have clear commentary and/or well written text boxes. The length should be as concise as is required to convey the trap. It should be recorded in daytime or with abundant lightinging and have balanced audio levels (and let's stay away from 200bpm music). If I removed a trap that you designed, please don't take offense.Qcdynamics 23:09, 14 August 2011 (UTC)
 * Embed a video only if the trap is sufficiently complicated. If it can be clearly expressed in words and images/diagrams, it's not that complicated.
 * Link a video if the video directly relates to the building and demonstration of a trap.

Floating Glass Canals
The other day I was here and there was something about a giant glass structure that used canals to bring enemies to the center and drop down, but it's missing now. Why? I didn't personaly see what you are talking about but it sounds like that is some sort of mob grinder. so it might have been moved to a page about that Sickma 23:15, 11 December 2011 (UTC)Sickma

New type of motion sensor!
I think someone should add something about this:

http://www.youtube.com/watch?v=QAlBT7M0X5c&list=FLQ2BjncDXagyIEZnXHLZ-1w&index=3

I saw it today and thought that it was a revolutionary new type of trap!

Unknownthingamabob 21:43, 4 October 2011 (UTC)

Fence Trap
I recently added a new type of trap that I call a fence trap. It works by making a fenced-off area and then adding dirt around the perimeter. It works because mobs cannot jump fences. I'm honestly suprised that it wasn't on the page. It's simple and works well. Thoughts? Sandosius 9:35, 23 October 2011


 * Actually, it was on the page. Here. Father  Toast  18:16, 23 October 2011 (UTC)

slpash potion traps
wiring a pressure plate to a dispenser that launches a harmfull/helpful splash potion works pretty well against mobs or players. i know i'm not the first to think of this but its not on here Sickma 03:40, 11 December 2011 (UTC)Sickma


 * The setup is basically the same as an arrow dispenser trap, except the dispenser must be somewhat close and rapid firing isn't favorable. Father  Toast  18:54, 11 December 2011 (UTC)

Dark room with Drowing room
I dont understand the tutorial for this trap, it has a large Dark room, drowning room and optional collection area. I dont understand the tutorial and the instructions on how to make this, It says the steps are from a side view but they are too confusing. Is there someone who does know how to build this structure edit the wiki to make it easier to follow.

Thanks

Minecrafter

Guest edit: 3:46 December 12, 2011

Idea
Okay. Heres my idea: Make a roller coaster. At the end, a iron door closes, and lots of falling gravel falls BEHIND you. Then there is a sign that says:

Chose your path wisely.

Okay, so they walk down a path for a bit. Then they drop down. At the end of the fall, there          are 3 pathes. All have trapdoors, which lead to lava at the bottom. -unsigned


 * Break the door, or don't walk on the trapdoor. Trapdoors dont activate themselves, and a trap      that gives the victim time to react is a trap that will never work. Most servers have /warp                  functions, so if you don't kill a victim before they can mine or tp out you lose.


 * Also, the gravel would break on the cart track.


 * Plus, "chose wisely?" really?


 * More effective would be a code oriented track - red stone can change the orientation of curves, so a pass code could determine whether you go to a base or get tossed straight into a pit of lava (in the cart, into a pit. No cliche business). -75.150.194.197 16:06, 18 January 2012 (UTC)

Not serious and engaging
The guides feels like they are not serious (even if the traps might work) and like a children have wrote them. The first thing I see is like "this is the best trap ever! just watch this video and see!". Further more is seem like the writers are trying to engage people to actually build the traps and even more trap other people. Trapping other people is like grieving in my option and it is not fun for the one being trapped. - CheatCat 08:24, 23 January 2012 (UTC)


 * Agreed, could use a rewrite. Trapping people is not grieving when used to defend yourself in a PvP server. Either way, some servers allow/encourage grieving, so player traps should be kept for completeness (similar to the avoiding traps tips). Father  Toast  16:34, 23 January 2012 (UTC)

Fixing the page soon
Many traps here are redundant, combining similar lures / trigger methods / kill methods in different ways when breaking up the three parts of a trap into their own mini-section would be easier to read and vastly more compact. Traps are also used as often by map makers, to great effect, making the exclusion of things like proximity detectors and the main page description a bit off. If anyone thinks I am off, you fix the page before I get to it. I'm working for nothing here buddy, lol :) TheCakeisAlive 03:20, 4 March 2012 (UTC)