Talk:Superflat

woodlandmansion not in the game code
I have no idea how the structure generation option " " made it into the wiki, but it is not in the game's code of 1.12.2. Just generate a world with biome id 29 and try Here is also the portion of the code that's responsable for testing the structure options:

if (generateStructures) {       Map> map = this.flatWorldGenInfo.getWorldFeatures; if (map.containsKey("village")) {           Map map1 = (Map)map.get("village"); if (!map1.containsKey("size")) {               map1.put("size", "1"); }           this.structureGenerators.put("Village", new MapGenVillage(map1)); }       if (map.containsKey("biome_1")) {           this.structureGenerators.put("Temple", new MapGenScatteredFeature(map.get("biome_1"))); }       if (map.containsKey("mineshaft")) {           this.structureGenerators.put("Mineshaft", new MapGenMineshaft(map.get("mineshaft"))); }       if (map.containsKey("stronghold")) {           this.structureGenerators.put("Stronghold", new MapGenStronghold(map.get("stronghold"))); }       if (map.containsKey("oceanmonument")) {           this.structureGenerators.put("Monument", new StructureOceanMonument(map.get("oceanmonument"))); }   }    if (this.flatWorldGenInfo.getWorldFeatures.containsKey("lake")) {       this.waterLakeGenerator = new WorldGenLakes(Blocks.WATER); }   if (this.flatWorldGenInfo.getWorldFeatures.containsKey("lava_lake")) {       this.lavaLakeGenerator = new WorldGenLakes(Blocks.LAVA); }   this.hasDungeons = this.flatWorldGenInfo.getWorldFeatures.containsKey("dungeon");


 * Someone probably saw the other structures and added woodlandmansion without checking and it went under the radar. It happens.
 * It's removed now, thanks for bringing this to out attention. --Pepijn (talk) 13:19, 18 October 2017 (UTC)