Minecraft Dungeons:Jungle Abomination

The jungle abomination is a boss mob found in Minecraft Dungeons. It is the final boss of the Jungle Awakens DLC.

Story
The creation of the jungle abomination is the result of the shattering of the orb of dominance. One of the shards of the orb landed within the sun room of an overgrown temple and began to spread its corruption across the rest of the jungle island. The shard first took control of the island by corrupting quick growing vines and poison-quill vines. It then created the jungle abomination as a result of manipulating its environment, creating a golem composed of leaves, branches, roots, and other objects. It then used this overgrown monstrosity to protect itself and grow stronger. As a result, the shard within the jungle abomination took full control of the island, as noted by the loud roars it emits throughout all of the missions. Its quest to regain its powers lead to the corruption of the natives of the island: the leapleaves and the whisperers. It’s plans for the island were never fulfilled, as the jungle abomination, along with the shard within it was destroyed once and for all, and the island now recovers from the corruption caused by the shard.

Appearance
The jungle abomination appears to be an overgrown monstrosity composed of logs, dirt and stone, and has moss and vines growing on it. Its left arm has what appears to be a villager statue on the end, bound by its vines, and its right arm is a vine. It has glowing eyes similar to that of an enderman, as well as its mouth and a large flower on its torso where the shard is located. It is 7.2 blocks tall.

Spawning

 * (Boss)
 * (Boss)

Behavior
The jungle abomination has four different behaviors. It is the slowest and one of the largest mobs in the game, but does not have the largest health pool.

Sometimes, the boss becomes vulnerable for five seconds if it takes too much damage, with its defense significantly reduced by 60%.
 * Vulnerable stun cycle

The jungle abomination attempts to crush the hero by using its left arm with the villager statue. It does as much damage as a creeper explosion (300). The jungle abomination cannot move or turn when using this attack.
 * Attack

The jungle abomination summons four whisperers. When below half health, it can also summon two leapleaves.
 * Summon

This attack involves the jungle abomination whipping its vine-like right arm into the ground and four to ten abomination vines rise from the ground to attack the hero. This attack seems to be used when the abomination falls below half health and deals 40% of the melee's smash per vine.
 * Vine attack

Abomination Vine
An abomination vine is a non-attackable mob summoned by the jungle abomination when it uses the vine attack.

Spawning

 * Summoned by the jungle abomination

Behavior
These vines behave similar to the quick growing vines, but they are immune to all forms of damage and can do contact damage to the hero when they sprout up. The jungle abomination usually summons about 8 of these scattered in a large circle around itself, but can do a few other patterns such as just four of them in a small square around itself. Where the vines will sprout up from is signified by a brief purple crack coming out of a spot in the ground. They sink back down into the ground after a few seconds.

Health
The jungle abomination has 19,000 HP. It has 25,000 HP in The Tower. On Default I, all mobs have 9.6% health and 12% damage of what is set in the code. It has the second highest health out of all the bosses.

Drops

 * Armor
 * (Daily Trials)
 * (Daily Trials)


 * Artifacts


 * Melee gear


 * Ranged gear

Jungle abomination

 * Foley


 * Vocal

Trivia

 * In the game files, the abomination vine is known internally as the.
 * The Jungle abomination shares a physical resemblance to Groot. It is unknown whether this was intentional.