Talk:Phantom

Spawning frequency /likelihood Stat's., Math-done
So if it's basically (n - 3) /n = the ratio ( = what you want to solve-for. For example, I put in "3 /4," to get 75% chance of Spawning, each time, got n = 12, with n being the number of days passed, 9 /12 = 3 /4 = 75% chance of successful Spawning). Here are some #'s yielded (avoiding the mid-night Math) :

4th 1 /4, 5th 2 /5, 6th 3 /6, 7th 4 /7, 8th 5 /8, 9th 6 /9 (66%), 10th 7 /10, 12th 9 /12 (3 /4 = 75%), 14th 11 /14, 16th 13 /16, 20th 15 /18 (5 /6 = 83.3%), 25th 22 /25 (88%).

And - apparently? - it can all be avoided, by for example getting under the Leaves of Trees. 108.215.209.201 19:52, 1 March 2018 (UTC) 19:49, 1 March 2018 (UTC) Yilante, 3 /1 /18 11:47 a.m.


 * Yes, those are the values for the first couple of nights. The sequence converges to 1 because the denominator is always larger than the numerator, but the difference between those two is decreasing constantly.
 * That phantom spawning is so easily avoidable is completely justified as they are mainly an annoyance without any real use and therefor shouldn't force any actual restrictions on to the player. – Fuzs 21:15, 1 March 2018 (UTC)

I edited the page as the damage has been changed again in snapshot 18w10d
As y'all know, The Phantom was nerfed, doing only 1 and half hearts of damage on hard.

In the latest snapshot, damage has been increased: 2 hearts on easy, 3 on normal and 4 on hard.

I then edited the page accordingly.

God, those things are gonna be annoying before you get iron armor.

151.21.220.65 19:47, 9 March 2018 (UTC)