Commands/setblock

Changes a block to another block.


 * Syntax


 * Java Edition


 * Pocket Edition


 * Arguments


 * x y z (PE: position: x y z)
 * Specifies the position of the block to be changed. May use tilde notation to specify a position relative to the command's execution.


 * block (PE: tileName: string)
 * Specifies the new block. Must be a block id (for example,  or  ).


 * dataValue (PE: tileData: int) (optional)
 * Specifies additional data to further describe the new block. Must be between 0 and 15 (inclusive). If not specified, defaults to.


 * state (optional)
 * Specifies additional data to further describe the new block. Must be a valid state for the block specified in block.


 * oldBlockHandling (PE: oldBlockHandling: string or mode) (optional)
 * Specifies how to handle the block change. Must be one of:
 * — The old block drops both itself and its contents (as if destroyed by a player). Plays the appropriate block breaking noise.
 * — Only air blocks will be changed (non-air blocks will be "kept").
 * — The old block drops neither itself nor any contents. Plays no sound.
 * If not specified, defaults to.


 * dataTag (optional)
 * Specifies the data tag for the new block. Must be a compound NBT tag (for example, ).


 * Result


 * Fails if the arguments are not specified correctly, if tried to change a non-air block in keep mode, tried to replace a block with an identical copy in keep or replace mode, or if the coordinates are in an unloaded chunk.


 * On success, changes the block at the specified position.


 * See also


 * — modifies the data tags of a block
 * — copies blocks from one region to another
 * — fills a region with a block