Bedrock Edition beta 1.17.20.22

Beta 1.17.20.22 is the third beta version for Bedrock Edition 1.17.20, released on July 14, 2021, which made mob spawning changes behind experimental toggle, and fixes bugs.

Blocks

 * Light Block
 * Light blocks now reveal a particle when the player is holding the item.
 * Unlike in Java Edition, the respective item texture is used as the particle instead of four yellow stars.

Mobs

 * Axolotls
 * Axolotls now spawn only where there's a stone block less than 10 blocks below the spawning space.

General

 * User Interface
 * Slightly changed the Minecraft logo of the loading screen.

Technical

 * Commands
 * Target selectors and  now support wrapping around north
 * Spawning
 * Similar to the, the specifies a list of blocks and a distance.
 * The mob can then spawn only if the nearest block within the specified distance below the desired spawnpoint is in that list (water and air not included).

Experimental
These changes are accessible by enabling the "Caves & Cliffs" and "Enable GameTest Framework" experimental toggle.

Blocks

 * Glow Lichen
 * Can now generate below Y=0 to Y=-64.

Mobs

 * Axolotl
 * Now only spawn in lush caves.
 * Can now spawn below Y=0 to Y=-64.


 * Glow Squid
 * Can now spawn below Y=0 to Y=-64.


 * Goat
 * Now only spawn in mountain meadow biome.


 * General
 * Hostile mobs will only spawn in areas where the light level is equal 0.
 * This change only affects block-light and not sky-light.

World generation

 * Dripstone Cluster
 * Can now generate below Y=0 to Y=-64.


 * Dripstone Caves and Lush Caves biome
 * Can now generate below Y=0 to Y=-64.

Technical

 * GameTest Framework
 * Renamed class to
 * Renamed class to
 * Renamed class to
 * Events
 * Added read-only property currentTick to tick event - Returns the current server tick
 * Renamed event to
 * Renamed event to
 * Renamed event to
 * Renamed event to
 * Renamed event to
 * Renamed event to

Fixes

 * Stability and performance
 * Fixed several crashes that could occur during gameplay


 * Blocks
 * Amethyst cluster block can no longer be placed on grass path.
 * Corrected deepslate lapis lazuli ore block name from deepslate lapis ore.
 * Dispensers now remove bubble columns when removing water.
 * Sea pickles now change light depending on being in water or not.
 * Snow layers are now melted by light from torches, etc..
 * Vanilla parity: falling gravity blocks will no longer break when landing on certain blocks.


 * Gameplay
 * Vanilla parity: using bone meal on moss blocks now also replaces tuff blocks.
 * Vanilla parity: fixed light block not being displayed correctly when being held.
 * Fixed held items not disappearing visually to other players after a player dies when the keep inventory gamerule is enabled.
 * Nether portals placed between chunks no longer break when leaving the Nether.
 * Shears now correctly cut vines and glow lichen faster.
 * Weeping and twisting vines now grow correctly after the player breaks them.


 * Graphical
 * Adjusted padding for HD textures in mipmaps level 1 in texture atlas to fix texture bleeding.
 * Half of the enchantment table book doesn't render dark anymore.
 * Blocks moved by a piston are no longer white while moving.


 * Mobs
 * Axolotl spawns only when there is stone up to 10 blocks under them, and not in bubble columns.
 * Armor stands now drop equipped items when destroyed by fire or lava.
 * Limited the maximum number of phantom mobs that can spawn.
 * Goats now play their "impact 3" sound.


 * User interface
 * Recipe book crafting estimates no longer differ from the actual results.
 * Experimental warning message is no longer displayed inconsistently when loading beta worlds.
 * Cursor items no longer count towards recipe ingredient in recipe book.
 * Selected recipe is now deselected when the player runs out of ingredients.
 * Non-craftable recipes no longer displayed in recipe book when search mechanism is used.
 * Nether blocks now appear in the crafting grid if any other ingredient is unavailable.
 * Fixed a wireless network connection error message that appeared when players were connected via a wired network.
 * Fixed various spelling errors in character creator.
 * Hover of widget buttons were showing corrupted appearance before full load was complete.
 * Fixed a legibility issue with some Japanese font characters.
 * Riding an animal now displays the correct tooltip term when played on a non-touch screen.


 * Technical
 * Killing a custom mob with an unknown loot table entry type will no longer cause a crash, and will now throw a content error.
 * Rabbit with initialEvent specified now scales properly to adult rabbit size.