Allay/ED


 * Entity data
 * : 1 or 0 (true/false) – true if the allay can duplicate. This is set to when the allay duplicates, and  when  reaches 0.
 * : The allay's duplication cooldown in ticks. This is set to 2400 game tick when the allay duplicates.
 * : List of items the allay has picked up. This list can contain at most one compound tag. The item given by the player to the allay is stored in its tag, not here.
 * An item, excluding the tag.
 * : The vibration event listener of this allay.
 * : Nonnegative integer.
 * : Optional.
 * : Nonnegative integer.
 * : A resource location of the game event.
 * : Three doubles representing the X, Y, and Z coordinates.
 * : Optional. The projectile owner's UUID. The 128-bit UUID is stored as four 32-bit integers, ordered from most to least significant.
 * : Optional. The source entity's UUID. The 128-bit UUID is stored as four 32-bit integers, ordered from most to least significant.
 * : Nonnegative integer.
 * : Nonnegative integer.
 * : Nonnegative integer.
 * : Position source.
 * : A resource location of the position source type.
 * For type
 * : X, Y, and Z coordinates.
 * For type
 * : The entity's UUID. The 128-bit UUID is stored as four 32-bit integers, ordered from most to least significant.
 * For type
 * : The entity's UUID. The 128-bit UUID is stored as four 32-bit integers, ordered from most to least significant.