Creative

Gameplay
In Creative mode, players have no health or hunger bar to hamper their building (though it is still possible to eat). Creative mode allows players to destroy all blocks instantly (including normally-indestructible blocks such as bedrock and end portal frames), provided they are not holding a sword, trident or debug stick. However, these blocks are not dropped and must be obtained by the creative inventory.

Creative mode gives players the ability to fly. To activate flying, double-tap the key. Use the jump key to go up and the key to go down and the movement keys, the default is  to move. The player can disable flying in mid-air by double-tapping again, causing them to drop to the ground. Touching the ground when flying disables flying $$, but not $$. Getting into a minecart or bed does not disable flying.

Players in Creative mode are unable to receive damage. However, going too far into the Void still kills the player (in Java Edition, while in Bedrock it is possible to stand on it), but the player can fly around in the Void provided they do not descend below Y=-64. This, the command, and external editors are the only way to die in Creative mode. Creative players $$ are completely invulnerable, just like in spectator mode.

Mobs still spawn as they do in other game modes (including from spawners), but all are passive toward the players and do not attack (even if they stare at the player in strange ways). If the player enters the End while in Creative mode, the ender dragon still attempts to attack the player, but cannot cause any harm. Zombies summoned by others calling for backup attempt to attack the player, but they still cause no harm, and they stop attacking after several seconds. The player can still ignite creepers with a flint and steel.

Once a world is created, if cheats are enabled, the game mode can be manually changed to Creative (or other game modes) with the command, specifically by typing. In multiplayer, players can be individually changed between game modes with the command available to operators. This means that individual players can play creative mode (at the operator's discretion) on a survival map, or vice-versa. The default game mode for new players can also be changed with the command.

If it is possible for the game to determine that a block was broken by the player, it does not drop (exceptions being shulker boxes and beehives if they have non-default NBT data). If the game cannot unambiguously determine how a block broke, the block drops. Mobs killed by the player in creative still drop items, but most other entities do not.

$$, creating a new Creative world or opening an existing world in Creative permanently disables achievements, trophies, and leaderboard updates for that particular game, but has no other effects on gameplay. In other words, achievements, trophies and leaderboard updates work only in games that have always been in survival.

Creative inventory


In Creative, the normal inventory screen is replaced by the item selection screen, which contains almost all blocks and items (with some exceptions) in a tabbed interface. There is also a search feature. One tab provides a survival-like inventory, including armor slots, but is missing the crafting grid (except for if Classic Crafting is enabled). Other tabs include foodstuffs, building blocks, decoration blocks, etc. Some items and blocks are available only in Creative mode, such as spawn eggs. Likewise, some blocks can be only in Creative, such as command blocks and structure blocks.

Some items behave differently in Creative mode. Items do not disappear or lose durability when d. Empty buckets can be filled on a mobile device but simply makes liquids disappear $$. Putting an item in an item frame or on an armor stand does not cause it to disappear from the player's hand. Instead, the item is duplicated. It is the same for putting on armor by right-clicking it from the player's hotbar.

Items can be picked up by the player, but if the hotbar is already full, the items go into the Survival inventory.

Pick block
The player can obtain items using. Unlike survival, the block selected appears in the player's hotbar even if the block is not already in the hotbar or in the survival inventory. If it is in the inventory, then the block moves out of its former slot and replaces the block/item in the active hotbar slot, with the size of the stack preserved. If the hotbar is full then the selected block replaces the block/item in the active slot.

Most blocks give the player a copy of itself when using. Using it on an item frame gives the player the item held inside. Using it on a mob gives the player a spawn egg of that mob. Using it on a mob head gives the mob type that it is; using it on custom heads gives only the mob type that was used in the command, not the custom skin.

If the player holds and press, in addition to obtaining the item, it also preserves the block's NBT tags, allowing the player to place an identical copy of the block.

The only exception to the use of the is the monster spawner.

Unavailable blocks and items
There are several blocks and a couple of items that do not appear in the Creative inventory. They can be obtained with the command, and can be manually placed using  command, using the IDs provided in the table below. Additionally, using on these blocks also give them, except where noted. Technical blocks, such as portals and off-state redstone torches, do not have corresponding inventory items, and thus cannot be legitimately obtained.

Representation in level.dat
Creative mode is represented as  in   in the level.dat file; to manually change the , the file must first be opened with an external NBT editor.

Note: Singleplayer worlds do not use this field to save the game mode the player is currently in.