Minecraft Wiki:Issues/Beta 1.9pre4

Fourth pre-release for Beta 1.9 has been recently released by Jeb.

''' Use the Discussion page first before editing any bugs onto this page. ''' Bugs can be confirmed by checking into the discussion page and make sure other people reply to your report and have the same problem.

= Bugs = ''Bug Labels: Major bugs will be labeled with [!] before it. Bugs that can crash Minecraft or a server will be labeled with [!!] before it. Minor bugs reports will be labeled with [X] before it. Possible bugs/features that you and the community (on the discussion page) are unsure about will be labeled with [?] before on this page.''

Terrain Generation

 * [?] Small chance of abandoned mineshaft generating on top of stronghold. Can lead to a buggy stronghold.

Blocks

 * [?] Blocks are not always what they seems to be. For example a dirt block can look like a Stone block. If you destroy the block you get the dirt block. Placing a torch show you the real blocks.


 * [?] When ever moving a mouse over mycelium and some other blocks it says unnamed then their ID number.(It only does it to new blocks)


 * [X] When in inventory White stone is Unnamed.


 * [X] Lily pads appear grey in your inventory instead of the biome shade.


 * [X] When a pressure plate is activated when logging in it will stay activated until you destroy it or quit.


 * [?] Lily pads can be gathered by placing a block directly beneath them.


 * [X] The End portal blocks (the ones filled with stars) can be broken without the surrounding portal blocks disappearing. The expected result is either the portal block respawning, or the portal itself to turn off.


 * [X] Two glass panes set beside each other will have a line dividing them on one side, but be clear on the other side.


 * [?] Moving water does not push Ignited TNT blocks.


 * [X] If you build a sand tower(<=12 blocks) on a piston, plugged to a clock, most of the sand will disappear after few cycles.


 * [X] Using an axe with the silk touch enchantment on a pine or birch tree will only drop oak wood (not pine or birch wood)

Crashing

 * [!] Occasionally, the game displays switching worlds then crashes.
 * [!] After a crash, enchantments seem to disappear from all items in Inventory (needs more testing)
 * [?] Sometimes, the game crashes when player attacks a spider.
 * [!] Sometimes, when mining gravel with an enchanted pickaxe, the saving chunks crash happens.

Files

 * [X] For new maps, the MB size in the world file under the Singleplayer menu will not change, it will stay at 0 MB. For existing worlds, the size in MB will not change when exploring new areas.

Gameplay

 * [X] An Eye of Ender will not always point to the nearest stronghold containing an Air Portal (confirmed on a map with a nearby stronghold).
 * [?] As your experience increases, gaining additional experience becomes more difficult (Possibly a feature)
 * [X] Although, when picking up all the lost experience orbs after your death, you seem to get more points that you had before. This might be due a bug in the possible feature above.
 * [X] When brewing, swapping the ingredient at the very last second before it is applied will apply the ingredient you changed it to rather than restarting the brewing timer for the new ingredient -- Requires good timing.
 * [X] Mobs affected by the "Splash Potion Of Fire Resistance" still catch fire, although this does no damage, it persists when the mob exits the lava (which is contrary to the player where the fire goes out when you exit the lava), additionally if the effect of the potion wears off when the mob is still on fire, it begins to take damage. Lastly passive mobs that run such as sheep will still attempt to flee even though the Fire/Lava is doing no damage.
 * [X] Potion of Harming's text "Instant Damage" is missing the "I" at the end (Instant Damage I) to represent that it is level 1, however It's level 2 variant's title is correct (Instant Damage II)
 * [X] Mobs are not affected by the movement speed modifier of the "Splash Potion of Swiftness" rank one or two, players still function properly.
 * [X] Poisons not dealing killing blow to non-player mobs (Possibly Intentional)
 * [X] In creative mode there is no leveling, but if you try to enhance you can but you must have min. lvl 1+ (There is leveling system but you don't see it)
 * [X] When you plant 3 seeds in a row on a dirt block with water on the same levell the seeds will disappear.
 * [X] If you land on the bottom of the Void while in a boat in The End, the boat will disappear but may leave you perfectly safe to walk around. Any jumping will cause you to start taking damage normally.
 * [X] when you place a block next to a fence and stand directly on the new extended space and destroy the block next to it, you can walk inside the fence.
 * [?] You cannot create Splash version of Potion of Regeneration II (possibly a feature?)
 * [?] When you drink a "Potion of Fire Resistence II" and try to swim in the lava, this does no damage to the player, but when you jump in a block you receive all the damage not received when swam in lava. This happened in the Nether. (Since Pre3; 1.9 Pre3 list, Gameplay #2)

Graphical

 * [X] Holding an enchanted item turns hotbar transparent
 * [X] While in front 3rd person view under the effects of a potion, the potion swirls are not visible around the player.
 * [X] Enchanted Items dont have the glowing effect in unlit areas.

Lighting

 * [X] The cut into Stone Brick Stairs, Nether Brick Stairs, and Brick Stairs is not rendered properly.


 * [X] Chests, Enchantment Books, and other objects have lighting issues dependent on the angle from which they are viewed, sometimes appearing black.
 * [?] Experience Orbs are black in The End, unless in lit areas.
 * [?] Experience Orbs are black in The Overworld, unless in lit areas.
 * [?] When wolves are wet, they turn black.

Maps

 * [?] After -3000 blocks on z-axis and x-axis, generates only endless ocean.

Mobs

 * [X] Sometimes mobs spawn in daytime above ground in the sunlight.
 * [X] Mobs will sometimes spawn in a well lit room.
 * [X] When looking at a Endermen, as long as you have your cursor on them you will have infinite reach on them.
 * [X] If you strike an Enderman in The End, no hit animation (Enemy turns red and is pushed back) is displayed. If you kill an Enderman in The End, It will only fall over and dissapear with no other animations.
 * [X] Mobs will not run away from you if they are in water if hit.
 * [?] Monsters don't spawn in hardcore mode if one switches from peaceful difficulty to a Harecore world.
 * [X] Animal Mobs eventually escape when penned in by fencing. [multi-player and single-player]

Multiplayer Related

 * [!] When you shut down a server, it does not wait for all data to be saved to disk. save-all does nothing. stop does not wait for data to be saved..
 * [!] Some chunks will not save the changes. When you leave and then return the area will be back to its original state. (Confirmed on two machines)
 * [!] When a server is closed certain chunks do not save changes, restarting achieves nothing, appears to be the same chunks everytime that have problems, modifiying the chunks sing MCedit also achieves nothing - keeps reverting to a much earlier save.
 * [X] If you die, you respawn in the Sky Dimension
 * [X] Snowgolems are still invisible
 * [X] Animals spawn full sized animals after breeding instead of baby animals
 * [X] Endermen can place blocks in otherwise illegal positions. For example, an Endermen can pick up a cactus and later place it on a log block.

Memory/CPU General

 * [!] CPU usage is always 100% on server even without people playing.
 * [?] Appears to cause the FDIV on Pentium processors.

Sound

 * [X] There's (still) no sound when opening and closing a chest.
 * [X] There's no longer any sound when placing a door.

Weather

 * [?] Rain splash animation (?) is not visible on all blocks. Seems to be random?

It sometimes rains in caves and in houses even through 64 blocks.

Lava

 * The Fall Distance variable does not get reset when a player steps into lava (Only tested with fire resistance potions, may not be the case sans potion) and as a result, when stepping out of lava, the player takes fall damage equal to the distance downwards they traveled. (This is not absolute distance traveled downwards: this is sum total of all downward motion. As such, bobbing up and down on the surface of lava will increment this value.)

= References = Gameplay