Minecraft Wiki:Projects/Screenshot Fixing

Why?
The current situation shows a lot of different texturepacks and custom UI's being used in screenshots, which leads to confusion under the large amount of readers.

People involved

 * Quatroking -  MCWiki Administrator  15:43, 21 March 2011 (UTC)
 * ultradude25 ( T at 22:02, 21 March 2011 (UTC)
 * MoonBeans (u-t-c) 22:08, 21 March 2011 (UTC)
 * 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 (provisionally, at least) 06:15, 23 March 2011 (UTC)
 * Calinou 19:44, 27 March 2011 (UTC)
 * Barracuda 20:59, 27 March 2011 (UTC)
 * Edenapple 11:06, 28 March 2011 (UTC)
 * DrKlozer 00:21, 6 April 2011 (UTC)
 * Chrunchstick 06:56, 6 April 2011 (UTC)
 * minepro97 20:11, 12 April 2011 (UTC)

Aims

 * Provide a uniform standard for screenshots
 * Replace existing screenshots with ones that match this standard

Uniform standard

 * 1) All screenshots must be saved as .png.
 * 2) All screenshots must be made with a vanilla install (no custom texture packs, mods or custom skins).
 * 3) No nighttime pictures.
 * 4) Fancy graphics, smooth lighting on, the GUI removed (via F1) and first person only.
 * 5) No screenshots with other players in the shot.

Exceptions will be made for screenshots specifically demonstrating the feature or characteristic.

How to help
Go through the screenshots on the wiki and add the category(s) appropriate to the image. Each policy has its own category to make things easier, and they are all in the Screenshot Fixing category.

If you are in the mood for replacing some images in Minecraft, look through the categories below for any images you want to do. Upload your new image over the original by clicking the "Upload a new version of this file" link on the original image's description page (do not use the "Upload file" link in the sidebar). Once you've uploaded the new image, remove the screenshot fixing categories from it.

For technical examples, a diagram is preferred to a screenshot.

Screenshots that need replacements
Click the [+] to expand a category and show the files in it.