User talk:Mcpantsonfire/New-ideas

I'm gonna start this off with some of my ideas that I have put on other pages before I made this one:

Ocean temple/Atlantis - I think there should be a temple for an ocean-biome. To see the picture, click this link: Ocean temple

Ocean mob - I also think there should be another water mob. There's all these ground mobs and only one water mob. (not counting fish which aren't physical) There should be a shark or maybe a whale if the waters deep enough.

Pressure Plates - There are only two pressure plates in the game. One of them is wooden. I think there should be wooden pressure plates of all types of wood. Also there should be a sandstone pressure plate, for hidden traps, Desert Temples, and just plain out desert stuff.

So that's all for now but I will probably add on later and I hope other people do too!

Mcpantsonfire 00:34, 24 September 2012 (UTC)mcpantsonfire

Mobs
Giants: I Like The concept of this (Currently Unused) mob. Personally, I would change the texture of the mob so it's not a giant-zombie it's a giant... giant.

Horses: I Like the concept, but wouldn't that kind of ruin the fact that you can saddle and ride pigs? Especially since they are just coming out with a way to control the pig while you ride it? Being a horse it kind of makes sense though.

Ogres: Would reside in swamp/marshlands biomes. I just think that it would be cool.

Trolls: A lot like ogres but in forest biomes. Troll Example

Phoenix: There is only one flying mob per world type, (Overworld, Nether, End) and there's only one bird, which can't fly. (Chicken) So I think it would be cool to have one more bird + flying mob in a world type. Phoenix Example

Mcpantsonfire 22:25, 24 September 2012 (UTC)mcpantsonfire

Biome
There should be a Volcano Biome which, (of course) would have a big volcano as the main part, cobblestone or stone would be the main ground, and have lava lakes. (rivers too?) There might also be obsidian patches somewhere, like at the base of the volcano, inside the volcano, or just small patches in place of the ground. Having the lava lakes all over the place, it would be wise to bring water buckets pour on the lava to make obsidian.

Any other biome ideas???

Mcpantsonfire 22:46, 24 September 2012 (UTC)mcpantsonfire

Block
They need to add some way to get the giant mushroom blocks in survival. Make it like glowstone: you break the block but only get dust,but you craft the dust into a block. How about a 9x9 of either mushroom to get that mushrooms block and for the stem a 1x3 if either mushroom to get the stem block.

I also think they should add a way to get the Chiseled Stone Brick other than the Jungle temples. Plus the Mossy Stone could be crafted by crafting stone bricks and grass or vines.

Ideas? Anyone?

Mcpantsonfire 22:02, 2 October 2012 (UTC)mcpantsonfire
 * I got an idea: QUICKSAND. It would make being in a desert more dangerous, there is a mod already, but it does not generate in deserts -.- and the quicksand is slightly darker than the default sand, therefor making it easy to spot. Trigger hurt 15:50, 7 October 2012 (UTC)
 * But then there would be a neat addition: sinking blocks. By that i mean that if you built a house over quicksand it would start to sink into it. Not sure how they would implement this without getting quicksand inside a solid structure, since when going into the quicksand it would have to be an entity... But it would still be a neat feature nonetheless. Of course there is the law of displacement... Trigger hurt 15:52, 7 October 2012 (UTC)
 * in fact, try using the zeppelin mod with the quicksand mod, make a house, then make it an elevator house, so it will go up and down. I would try this myself, but unfortunately i can't get ahold of a pc right now that can play it. Trigger hurt 15:54, 7 October 2012 (UTC)
 * If you are too lazy to make a house you could find a small testificate house Trigger hurt 15:55, 7 October 2012 (UTC)


 * I like the idea and maybe even add it in jungles too because you know in all the movies they're treking through the jungle and someone lands in quick sand. Really it could be just like water but look like sand. Mcpantsonfire 21:47, 8 October 2012 (UTC)mcpantsonfire
 * I can see how that would work, but that also means that jungles need to generate with random sand patches too otherwise they will be easily avoidable. But, then for practical purposes, in deserts quicksand is a block, and has only a very slightly darker texture than sand, almost unnoticeable. The reason for being a block would be to make it blend in with the environment. That would be a really neat block and liquid to add. But as far as the liquid sand, how fast and far should it flow if it were to be placed? Should it be like lava and only spread a few blocks? Trigger hurt 22:55, 8 October 2012 (UTC)


 * That is a good point. So what i meant by "act like water", I meant that you would sink the same speed as water or probably slower. My opinion would be that it would flow like lava vs. water, because if it would to flow like water it would go 7 blocks in all four directions while lava only goes 3. Mcpantsonfire 23:25, 8 October 2012 (UTC)mcpantsonfire
 * Good point, probably slower than in water, like in cobwebs. but either way since liquids are 2 pixels short of a block, then in deserts they need to be a block instead of a liquid that may or may not spread, otherwise you could spot it in a heartbeat. But it would make sense in jungles for them to be a liquid because in a jungle it is less noticeable than in the open desert. Trigger hurt 00:01, 9 October 2012 (UTC)


 * I'm assuming you would drown if you stayed under it too long same as water. Now, what about getting out? Would it be jumping repeatedly until out or what? (I don't think it should spread but it would fall) Mcpantsonfire 20:43, 10 October 2012 (UTC)mcpantsonfire
 * Well, in the mod version you cannot escape, it is like cobwebs, and you take suffocation damage because it is a solid non-transparent block. But i think that they would need to add something like a grappling hook or some stronger force to help you escape, otherwise it should be something like when you get close enough to an edge it helps you get out. In the mod it also sinks, and since falling sand and other falling blocks are entities, making a tower of quicksand and breaking the second to bottom one would cause alot of entities to sink through it. One thing that would be an awesome feature is if all blocks (besided bedrock) including obsidian and other unusual blocks could sink into it, and it would detect other blocks (besides world generated blocks) adjacent to it, much like the Zeppelin mod, and transform them into entities, they would probably need to borrow the code from the mod creators to do so. But there is still the thing of tile entities, like chests, since they use tile data to store what items exist inside of them. But i think that should not be much of a problem. Trigger hurt 23:02, 10 October 2012 (UTC)


 * This is probably gonna sound stupid but, maybe instead of making a grappling hook you could just use a fishing rod. Because I really think you should be able to get out of the quicksand, otherwise you'll just die and lose everything. (I'm assuming your drops would be lost in the quicksand.) I also think you shouldn't be able to break it but use a bucket since it's liquid... kinda.

[You know it is getting hard to count how many colons we place, i'm gonna just start from the beginning] Hmmn, either that or just make blocks like dirt and sand be able to be picked up by buckets. But i don't think using a fishing rod is bad, considering that you can pull mobs a great distance towards you. In all likelihood, if the quicksand block is not a liquid but a block, then items would float to the surface, but if it were liquid then they would probably just sink. It should be able to be picked up with a bucket.

As a total side idea: Item sifting. I hate digging, and it brings almost no benefit, except in mines, and it's time consuming. then i though of something: SIFTING. Basically, stone related blocks need to be crushed, but dirt related blocks can be sifted. An item's rarity depends on if it will come out or not. Harder blocks may contain more vintage items, such as a damaged diamond sword, or some near dead armor. But the catch is that they come in greater chance and quantity, such as instead of a 2% chance to find a diamond sword, there would be more of a 18% chance, and up to 3. enchanted items would come from obsidian only, obsidian is used to craft an enchantment table. Also there is a greater chance to return obsidian than other blocks. End stone has a high chance for an enchanted item that is of a higher tier, the minimum tier items found in end stone is iron; since most people came a long way to fight the ender dragon, noone is going to have leather armor and a wooden sword (unless they are a pro, you need to be one hell of a dummkopf to do that... {No i am not German, i just like the word :D}).


 * If it were to be added, you would need to add a sifter for sifting and a hammer for crushing. But getting diamond swords 18% of the time, you could just dig down to bedrock and up and get a couple. Mcpantsonfire 22:46, 12 October 2012 (UTC)

New Mob Drops
The new passive-bat mob should drop leather when killed. Also the witch mob might drop black wool and potions. Maybe there should be a way to befriend it so you can trade with it to get potions.

Mcpantsonfire 00:16, 6 October 2012 (UTC)mcpantsonfire

Grappling hook
So a grappling hook would let you reach new heights by shooting it a block up to 5-10 up. The crafting would look like this...

- T - - S - I R I

T = tripwire hook/fishing rod S = string I = iron R = redstone

or

I S I - S - I R I

(same key)

Idea started by Trigger Hurt.