Bedrock Edition beta 1.11.0.5

Beta 1.11.0.5 is the fourth beta version for Bedrock Edition 1.11.0, released on March 14, 2019, which changes some textures and fixes bugs.

General

 * Options
 * Text to Speech now reads all dialog boxes and in-game notifications.


 * Raids
 * If all villagers are killed or if all beds are destroyed during a raid, all players in the village will now receive Bad Omen.


 * Texture Update
 * Added even more new textures to blocks and items, such as stained glass, grass blocks, and status effect icons.


 * User interface
 * Changed the user interface background from gray to transparent black.

Fixes

 * Crashes/performance
 * Fixed several crashes that could occur during gameplay.
 * Fixed a crash that could occur when importing a 1.10 beta world with Experimental Gameplay disabled.
 * Fixed a crash that could occur when villagers died.


 * Raids
 * Removed the placeholder explosion sound when a raid ends.
 * A directional horn sound will play to help find remaining raiders.
 * Fixed the boss bar not emptying when a raid wave was completed.
 * Fixed raids not starting on Android devices.
 * Raids no longer break when switching to Peaceful difficulty, then back to Normal.
 * Raiding mobs will now attack players that attack them.
 * Raiding mobs will now move through water to get to a village.
 * Raiding mobs can no longer spawn on leaves.
 * If all villagers are killed during a raid, all nearby players will now receive Bad Omen.
 * Ravagers can now spawn with evokers riding them during raids.
 * Witches now have a higher priority to move into villages during raids.
 * Removed particles around players that have Hero of the Village.
 * Improved spawn locations of mobs during raids.


 * General
 * Text to Speech audio prompts no longer overlap one other.
 * Text to Speech now properly reads controller bindings.


 * World generation
 * Fences generated in water in villages are now surrounded with water.
 * Trees will no longer spawn one block above the ground in village animal pens.


 * Mobs
 * Fixed some sleepwalking villagers.
 * Mobs can now path their way through waterlogged blocks, such as seagrass.
 * Wither skeletons and guardians once again spawn in the world.
 * Updated supply values for various villager trades.
 * Wandering traders no longer change their offers after exiting and re-entering a world.
 * Iron golems that spawn in a village now retaliate against attacking players.
 * Improved ravager pathfinding.
 * Villagers now take breaks every once in a while.
 * Pillagers no longer float in mid-air after killing a ravager with a riding pillager.


 * Blocks
 * XP can now be stored for auto smelters using blast furnaces and smokers.
 * TNT once again launches away from an explosion.
 * Added a placeholder sound for villagers interacting with the fletching table.
 * Happy villager particles now appear over a job site block when it is claimed by a villager or angry particles when a villager cannot reach the block.


 * Items
 * Maps once again show underwater terrain differences.


 * User interface
 * The output slot of the cartography table no longer overlaps the text field with Pocket UI on Android devices.
 * Selecting a trade on the left side of the trading screen with a controller will now complete a trade.
 * The outline of the saddle item on the horse inventory screen now matches the new saddle texture.
 * Fixed the lack of controller tooltip for interacting with the lectern.
 * The loom screen now displays banner patterns correctly when using HD texture packs.
 * Fixed overlapping boss bars when using touch devices.
 * Trades no longer auto-populate the trade input slot.
 * Villager trades that are locked no longer appear until the villager levels up.