Bedrock Edition 1.13.0

1.13.0 is a major update to Bedrock Edition released on October 23–29, 2019. It focuses on adding several missing features that were not included in previous updates, along with some other features, including a character creator, and makes even more improvements to map-making and commands.

Blocks

 * Dead coral
 * A dead variant of coral that is made when coral is placed on the surface or does not have water.
 * Can be placed on top of blocks.


 * Flowers
 * Added the wither rose.
 * Drops from mobs killed by the wither.
 * Inflicts the Wither effect to nearby players and mobs.
 * Can be crafted into black dye.


 * Light blocks
 * Are only available with commands.
 * Supports auxiliary data from 0 to 15 for light level.


 * Note blocks
 * Added 11 new note block sounds:
 * = Xylophone
 * = Bell
 * = Flute
 * = Chime
 * = Guitar
 * = Iron Xylophone
 * = Cow Bell
 * = Didgeridoo
 * = Bit
 * = Banjo
 * = Pling


 * Structure void
 * It is an intangible block used to indicate to the structure blocks that certain air blocks can be overridden by previously existing blocks in the destination.
 * Intended to be a replacement for the function barrier blocks used to convey (during early development), so they can form part of the structure itself.
 * They are invisible and have a small hitbox.
 * They are only visible when they are inside a structure being saved by a save structure blocks and the toggle option "show invisible blocks" is true.
 * Additionally, any placed structure void will instantly become visible when the player holds the item in their hand, similar to the barrier.
 * Allows for empty spaces in a structure.
 * Unlike air, it will not overwrite blocks where it is loaded.
 * Example: If the player loads a 2 block high structure with air at the top and a structure void at the bottom into a 2 block high area of stone, the top block will become air but the bottom will stay as stone.
 * : Has a different texture than Java Edition.

Items

 * Suspicious stew
 * Can be crafted, milked from brown mooshrooms, found in shipwreck supply chests, or bought from farmer villagers.
 * When consumed, gives a status effect depending on what flower it was made from, or a random effect if found in a shipwreck or bought from a farmer villager.


 * Spawn eggs
 * Added fox spawn egg.

Mobs

 * Brown mooshroom
 * A variant of the mooshroom that spawns when a red mooshroom is hit by lightning.
 * Can be fed flowers then milked for a suspicious stew.


 * Foxes
 * Spawn as red foxes in snowless taiga biomes, and as snow foxes in snowy taiga biomes
 * Can be bred with sweet berries.
 * The newborn fox will trust the player and defend them.
 * Can pick up and carry items in their mouths.
 * May eat and drop what they are carrying.
 * Wolves and polar bears will attack them.

World generation

 * Villages
 * Readded abandoned (zombie) villages, but with Village & Pillage architecture.

Command format

 * Added tab-complete for writing coordinate commands.
 * Added new PersistComponent command for mob persistence.
 * Improved many map-making commands.

General

 * Character creator
 * Allows the player to personalize their avatar in many ways, including body size and shape, limb replacement and tweaking of eyes, mouth, hair styles and colors, facial hair, and skin tones
 * More than 100 items are available for free. There is also a range of custom accessories available for purchase
 * Traditional custom skins can still be imported as before on Windows 10 and mobile.


 * Accessibility
 * Accessibility settings can now be accessed from in-game chat and has been revamped.
 * Added a new option in Accessibility settings that allows users to not auto-enable Text-To-Speech when their platform has it enabled.


 * Chat
 * Added the ability to disable the chat prompt after entering the world.
 * Added the ability to change chat color and font.


 * Fonts
 * Changed the font of menus.


 * Credits
 * Added game credits.
 * These can be viewed after defeating the ender dragon, and also through a new button found in the Settings menu.


 * General
 * Added PlayStation-related assets and translation strings into the game files.

Blocks

 * Coral
 * Can now be placed on surface air, but will turn to dead coral if it has no water.


 * Grass path
 * Can now be found in the Creative inventory.


 * Item frames
 * Can now be placed on the top and bottom of blocks.


 * Structure blocks
 * Added Save and Load behind the Experimental Gameplay toggle.
 * Added new textures and other functionalities.

Items

 * Armor
 * Worn armor no longer turns red when a player or mob takes damage.


 * Camera
 * Can no longer be obtained with the command.
 * Added functionality. Screenshots took by the camera can now be saved into the folder.


 * Turtle eggs
 * Now have 2D textures in the inventory.


 * Maps
 * Locked maps now have a unique inventory icon.

Mobs and Entities

 * Armor stands
 * Now have a smoother animation when changing poses.


 * Illager captains
 * The player now correctly receives the Bad Omen effect whenever the illager captain dies in combat with the player.


 * Players
 * Are now 1.8 blocks tall..
 * Can now blink.


 * Squids
 * Can now spawn in rivers.


 * Villagers
 * Can now heal if they have bread in their inventory.
 * Master-level farmers can now sell suspicious stew..
 * Cartographer trade now requires 11 glass panes instead of 10.
 * Villager trade levels now match Java with 5 profession level badges, rather than 3 level badges.

General

 * Players that attempt to sleep on villager-occupied beds will now succeed, kicking the villager off.
 * Improved performance.
 * Added a message that informs players whether a Marketplace pack is compatible with their version of Minecraft (specifically if it includes blocks from a newer version of the game).
 * Minecraft on iOS will no longer show the "Do you want to Close Minecraft?" pop-up since iOS doesn't support that app behavior.
 * Map-making and add-on improvements.


 * How to Play
 * How to Play menu improvements.
 * Added a how to play section for structure blocks.


 * Menu screen
 * Replaced the hanger button with a "Profile" button.
 * Moved the "Achievements" button to the "Profile" screen.


 * Render Dragon
 * Xbox One now uses the new rendering engine Render Dragon.


 * Raids
 * Villagers and illagers now celebrate upon failure/completion of a raid, respectively.
 * The player no longer receives Bad Omen when all villagers die or all beds are destroyed during a raid.


 * Pillager patrols
 * Can now spawn in any biome except for mushroom fields.
 * Delay for patrols to spawn increased to 10-11 minutes, from 5-6 minutes.
 * Now attack in swarms.

Fixes

 * Crashes/performance
 * Fixed several crashes that could occur during gameplay
 * Fixed inconsistent crash while navigating the game's UI
 * Fixed a crash related to cached resources that could sometimes occur
 * Improved graphics rendering performance
 * Improved world launch time by optimizing network and resource tasks
 * Fixed a crash that could sometimes occur when launching the game on Oculus Rift
 * Fixed a crash that could sometimes occur when exiting the game on Windows 10
 * Fixed a crash that could sometimes occur when resuming the game on Oculus Rift
 * Fixed a freezing issue that could sometimes occur when resuming the game on Windows 10 Mobile
 * Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied
 * Fixed a crash that could sometimes occur when exploring world templates
 * Fixed a crash that could sometimes occur when launching the game on Xbox
 * Fixed a crash that could occur when launching the game on Xbox
 * Fixed a crash that could occur when typing some characters onto a sign
 * Fixed a crash that could occur when playing the Inspiration Hub World
 * Fixed a crash that could sometimes occur when trying to create a new world or when joining a multiplayer game
 * Fixed a crash that could sometimes occur when signing into Microsoft account
 * Fixed a crash that could sometimes occur when choosing certain skins
 * Fixed a crash that could occur when creating a new world using some marketplace packs
 * Optimized grass growth block ticking
 * Fixed a crash that would happen when typing certain characters into chat
 * Fixed a crash that could occur when switching profiles on Xbox One
 * Fixed a crash that could occur when breaking a block underneath Detector Rail blocks
 * Fixed a crash that could occur if a split screen player leaves the game while an execute command targets them in a function
 * Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo
 * Fixed a crash that could occur after a player leaves on 3-4 player split screen on the "Wildlife: Jungle" map


 * General
 * Beacons no longer play conduit ambient sound, but play the correct beacon ambient sound now
 * Tweaked the "How to play" section so that it specifies carved pumpkins should be used as protection from endermen
 * Tweaked the wording in the raids "How to play" section
 * Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen
 * Players can now switch between user accounts on Xbox One without restarting the game
 * Fixed the messaging when trying to import a world template made in a newer version
 * Leads now connect to mobs at the correct position
 * Updated the information about repairing elytra in the How To Play section, which now describes using phantom membranes to repair them instead of leather
 * The world loading screen now closes if acceptable amount of chunks loaded
 * (Partial fix for, the issue with chunks sometimes not loading in correctly is still being worked on)
 * Furnaces now play all applicable sounds, and at the correct pitch
 * Recently viewed skins now appear in the correct order in the Skin Picker menu


 * Gameplay
 * Equipment on armor stands now renders correctly if the armor stand is affected by the invisibility effect
 * TNT no longer falls through blocks when lit
 * Using pickblock on lit redstone now gives the player the correct block
 * Equipment on armor stands and mobs now renders correctly as dyed color
 * Updated stone mason trades
 * Splash water bottle now deals damage to blaze and enderman mobs again
 * Split-screen players that join a world will now spawn in the correct safe place and no longer spawn in the void
 * Arrows will cause sand and gravel to fall again
 * Fixed pitch issue with the camera that caused the player to walk backwards when looking straight up
 * The camera will now rotate correctly when in third person view
 * Changed how the bell item is held in the player's hand, so that it is held with an item rather than a weapon
 * Damage sound is no longer heard when a player falls or lands in creative
 * Camera is no longer present in creative inventory without "Education Edition" toggle being turned ON
 * Players in water are now knocked back by TNT explosions
 * Fire charges launched from dispensers will now ignite minecarts with TNT
 * Using bone meal on a flower now generates more flowers of that type around it, rather than just dandelions and poppies
 * Shulker boxes can no longer be placed in the same space as the player
 * Standing in a cauldron of lava now deals the correct amount of damage to players
 * Using 'Place All' (Y) on the cartography output slot only crafts as many of the shown result possible
 * The player now correctly receives the bad omen effect whenever the illager captain dies in combat with the player
 * Mobs will no longer break turtle eggs when mob griefing is disabled
 * Falling snow can no longer replace other blocks
 * Loyalty tridents now return to the correct player after bouncing off a shield
 * Nether portals now spawn zombie pigmen in easy difficulty
 * Fixed issue of riptide tridents not propelling players forward correctly
 * Balanced enchants on books - those with 3 or more enchantments no longer always have Feather Falling IV and/or Blast Protection IV
 * Campfires can be doused with splash water potions only, to match the Java Edition
 * Explosions no longer destroy and drop end gateway blocks
 * Fixed creeper farms by adjusting mob height spawning logic
 * Lava now correctly affects mobs that come into contact with it


 * World generation
 * Chests that generate in desert temples now face the correct way


 * Mobs
 * Iron golems are no longer pushed back by explosions
 * Ravagers will now pathfind through water
 * Fixed sitting position for baby zombie jockey
 * Fixed the death animation for Spiders
 * Lazy pandas no longer float above the ground when lying on their backs
 * Baby pigs turn into baby pigmen when struck by lightning
 * Fixed player alignment to bed when sleeping
 * Zombies can no longer break iron doors
 * Village mobs (such as iron golems and cats) no longer spawn inside of blocks (such as grass path and farmland blocks)
 * Mobs can now path find correctly through waterlogged blocks
 * Mobs can now path find correctly on unlit campfire blocks
 * Mobs no longer attempt to path find over 1.5 block high obstacles
 * Villagers will now all go to sleep correctly when the night comes
 * Strays and Skeletons now show enchanted bows when held
 * Villagers now show angry particles when hit by a player, even if they haven't been traded with yet
 * Mobs now attack the player correctly while standing on soul sand
 * Villagers now close doors that have been opened by a player or Redstone
 * Fixed the "Toast" rabbit easter egg


 * Blocks
 * TNT no longer falls through blocks when lit
 * Using pickblock on lit redstone now gives the player the correct block
 * Frosted ice no longer causes lag when it is waiting to melt underground
 * Wood blocks now have directional placement
 * Granite, diorite and andesite can no longer be smelted into smooth stone
 * Coarse dirt is no longer replaced with dirt when a tree is grown on top


 * Items
 * Buttons no longer appear rotated in the player hotbar
 * The durability bar for shields now update correctly when sustaining damage


 * Graphical
 * Pistons now have the correct textures when placed in any direction
 * Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android
 * Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue
 * Invisible bedrock no longer emits stone particles when fallen on
 * Tweaked first-person hand attack animations
 * Fixed hand animation when switching to empty hand from held item
 * Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game
 * Fixed some graphical errors when launching the game on Oculus Rift
 * Fixed trident position issues when being held and thrown


 * User interface
 * The background tint of the player coordinates is now consistent with the chat background
 * Tweaked the controller cursor position when auto crafting with a full inventory
 * Players using touch screen can no longer break blocks when using touch-and-hold to use fishing rod


 * Commands
 * Execute detect command now uses local coordinates correctly
 * Modified CommandPosition so that an optional offset can be specified to move the rotation point in case of a local coordinate
 * Fixed the ExecuteCommand detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets


 * Add-ons and scripting engine
 * Fixed MoLang scripting errors that were being logged for older content
 * Endermen with modified behavior can now be shot and damaged with projectiles
 * Entities crossing chunk boundaries can no longer get corrupted due to the move
 * Fixed humanoid eating animation
 * Fix issue of the mini bows rendering on all mobs other than players in scripting packs
 * The "has_equipment" filter work correctly with damageable items
 * Loading packs with lots of custom items now works correctly
 * Creating new end gateway portal in the "Abstraction Cubes" marketplace map now works correctly
 * Particle UVs no longer include lines of textures next to the selected UV
 * Custom entities using the "nearest_attackable_target" now re-evaluate current target validity

Trivia

 * 1.13.0 has the most beta versions of any update to Bedrock Edition, with a total of 11 beta builds.