Talk:Monster Spawner/Archive 2

Blaze spawners have a glitched active range.
I have confirmed in 1.6.2 on SMP and SSP, that blaze spawners are not always active when within 16 blocks of the spawner block. The cage will light on and spin correctly when in that range, but does not necessarily spawn new mobs. The horizontal range seems to act correctly, but vertical distance is glitched. You need to be about 14.5 blocks below the spawner, or 17.5 blocks above the spawner for it to make new mobs.

It appears that the 16 block radius is shifted focus above the actual spawner. This only affects blazes and I can confirm that my distances are correct, because I used a mini map way-point.--71.185.114.250 15:10, 24 July 2013 (UTC)


 * This bug has been on the tracker for a while now: MC-13381. It seems to me that visual spawner activity (light, spinning) is determined by your head's distance from the spawner block, while its generation of mobs is triggered by your feet being within range (the F3 screen gives you both). Thus, it does kind of matter horizontally (see screenshots in the bug report). Plus, I suspect that this is an issue with every type of spawner; at least it is easily reproducible with a pig spawner in creative single player. It's most annoying with blazes, because of the funnel-shaped XP farm design ... Thilo77 22:55, 22 August 2013 (UTC)

yeah i've noticed that after i've built the grinder - they aren' spawning at 16 blocks below in 1.7.294.143.240.176 12:50, 18 February 2014 (UTC)

The spawning range seems to be 16 blocks from the center of the spawner block, so spawning can only be expected when the player's feet are no more than 15.5 blocks below the bottom of the spawner block. BTW, the bug mentioned above seems to be fixed in current snapshots (14w04a and later) - now the spawner's visual activity and the generation of mobs seem to be consistent (the feet pos, now the only player coordinates available in the F3 screen, triggers both). This doesn't make an actual difference for the generation of mobs, but players are no longer lured into waiting endlessly for blazes (too far) below a visually active blaze spawner. --Thilo77 (talk) 21:41, 21 February 2014 (UTC)

Monster spawned on PE
I just got the update and was messing around with monster spawners. If one of the mobs is spawned on top of the spawner, they all will be at that same level. I don't know if this is a bug only on PE or in all of the games. 50.80.134.121 07:11, 11 July 2014 (UTC)

Changes in 1.8
I've heard in a 1.8 review that not only the exclusion zone was reduced, but the spawning zone was also increased to 9x9. --Morenohijazo 21:26, 6 September 2014 (UTC)


 * The exclusion zone was fixed to allow Y values to be set by the range, rather than always being 4. As for the spawning zone, there was a bug fixed that would seem to change that, but it does not seem to be true. --KnightMiner  (t 20:17, 6 September 2014 (UTC)


 * I take that back, in my spawner test area I found zombies within a 9x9 area, it seems that was fully fixed. --KnightMiner  (t 20:25, 6 September 2014 (UTC)
 * The exclusion zone was reduced horizontally from being twice the spawn range to being the same as the spawn range; the Y change came later. The spawning zone was adjusted to be horizontally centered on the center of the block rather than on the northwest corner, so instead of being -4 to +3 (8 blocks) it's -3.5 to +3.5 (still 8 blocks, but "rounds" to 9). Anomie x (talk) 22:12, 6 September 2014 (UTC)

Squids!
How do you get other spawners like squid or Iron Golem? I saw it in a map. Hehe, you need a WorldEdit program like MCEdit. Follow this tutorial: http://www.youtube.com/watch?v=8dRidXHMYRE --NecropoGames 13:36, 16 August 2013 (UTC)

Bro... c'mon. You can just right click a spawner with a spawn egg and it becomes a spawner of that mob. Iron golems... I dunno though. There's probably commands for it, I don't think you need MCEdit to do it. At least what I'm talking about works in Pocket Edition, mob eggs and stuff. Bubblespluscream (talk) 01:53, 3 October 2015 (UTC)
 * I'd don't think iron golem spawners can be created without mods. The BlobsPaper.png 01:57, 3 October 2015 (UTC)

Nah, you can do it with very specific commands, I used to code maps and I used to make mob spawners that would spawn a chicken riding a skeleton with a pumpkin head or whatever. If you know the commands, you can do just about anything. This one places one below you /execute @p ~ ~ ~ /setblock ~ ~ ~ mob_spawner 1 0 {EntityId:VillagerGolem} --Hambo325 (talk) 18:25, 20 October 2017 (UTC)