Commands/entitydata

Modifies the data tag of an entity.


 * Syntax




 * Arguments


 * entity
 * Specifies the entity(ies) to be modified. Must be an entity UUID or the  target selector.


 * dataTag
 * Specifies the data tag elements to be added to, or overwrite elements of, the specified entity (data tags cannot be removed and strings cannot be set to a null value). Must be a compound NBT tag (for example, ).


 * Result


 * Fails if the arguments are not specified correctly, or if entity fails to resolve to one or more non-player entities (players cannot be changed).


 * On success, modifies the data tag of the targeted entity(ies).


 * Examples


 * To prevent all current zombies from picking up loot:

History
Befehl/entitydata 命令/entitydata