Commands/structure

Used to save and load structures without having to use structure blocks.

Syntax

 * Saves a structure.
 * Loads a structure.
 * Deletes saved structure file.
 * Loads a structure.
 * Deletes saved structure file.
 * Loads a structure.
 * Deletes saved structure file.
 * Deletes saved structure file.

Arguments

 * Should be in the format of  or  . If namespace is unspecified, defaults to
 * Should be in the format of  or  . If namespace is unspecified, defaults to

and (in   mode)
 * Specifies any two opposing corner blocks of the region to be saved.

(in  mode)
 * Specifies the lower northwest corner of the destination region.


 * Specifies the storage location.
 * Must be one of  and  . If not specified, defaults to memory.
 * saves the structure to the world database itself. After leaving and rejoining the world, the structure save files is still there.
 * only saves the structure in memery temporarily. When leaving and rejoining the world, the structure save files are gone.


 * Specifies whether including entities or not. If unspecified, defaults to.


 * Specifies the rotation when loading a structure. If unspecified, defaults to.
 * Must be one of,  ,  , and.


 * Specifies the axis of mirror flip when loading a structure. If unspecified, defaults to.
 * Must be one of,  ,  , and.


 * Specifies the animation to generate structures.
 * Must be one of  and.


 * Specifies the duration of the animation.


 * Specifies whether including blocks or not. If unspecified, defaults to.


 * Specifies the integrity (probability of each block being loaded). If 100, all blocks in the structure are loaded. If 0, no blocks are loaded. If unspecified, defaults to.
 * Should be between 0 and 100 (inclusive).


 * Specifies the seed when calculating whether a block should be loaded according to integrity. If unspecified, a random seed is taken.

History
命令/structure Команды консоли/structure