Camel

Camels are passive mobs that can be ridden using a saddle.

Natural generation
Camels spawn in desert villages. Only one camel will spawn per village, and it will always appear by the village center.

Drops
Upon death, camels drop:
 * when killed by a player or tamed wolf.
 * a saddle if the camel was already equipped with one.

Upon successful breeding, is dropped.

Killing a baby camel yields neither items nor experience.

Behavior
Camels wander aimlessly avoiding hazards and obstacles, and they can sit for two to seven seconds, before eventually getting up. They will get up and flee after taking damage. Camels have the unique ability to automatically "jump" up 1.5 block-high walls without actually jumping. Compare this to a horse, which can only automatically "jump" up 1 block without using the jump function. This allows camels to step onto fences and walls, among other things.

Riding
Camels can be ridden by placing a saddle on it. The saddle can be placed on the camel by holding it and then it on the camel, or by accessing its inventory. A camel's inventory can be accessed by riding it and opening the player's inventory or by ing and then pressing the "open inventory" button, just like a horse. Camels only have one slot in their inventory, to put the saddle on it.

Up to two players can ride one camel. Camels can walk slowly and sprint somewhat faster. Camels can do a "dash"; it will launch several blocks forward. The dash has a 2.75 second cooldown before it can be used again and can reach a distance of 12 blocks. This dash also gives the camel some height, up to maximum of just under two blocks. Camels are tall enough that some hostile mobs can't reach players to attack them. While riding, the player in the back seat can't hurt the player driving, and can't hurt the camel either.

Breeding
Camels will follow the player if they have a cactus in their hand, but will stop following the player if they are separated from the player by at least six blocks. Sitting camels will not follow the player. Adult camels enter love mode and breed to create baby camels after they are each given a cactus. Camels have a cooldown of five minutes before they can breed again.

Healing
Camels are healed by health points each time they are fed a cactus. Camels also heal on their own over time.

Sounds
Camels use the Friendly Creatures sound category for entity-dependent sound events.



ID




Entity data
Camels have entity data associated with them that contain various properties.






 * See Bedrock Edition level format/Entity format.

Trivia

 * Minecraft's camels are more specifically based on the dromedary, a kind of camel that only has one hump on its back.

Dromedar Dromedario Camel Dromedário 骆驼