Minecraft Wiki:Issues/Weekly 12w34a

Bugs
undefined Normal-sized mushrooms can't be planted outside at night outside of Mycelium. This is because the skylight level is always 15, even at night, and the reason for this is so crops and flowers don't uproot themselves every night. Perhaps there could be a workaround for this. It is intentional that they're not supposed to be planted outside in the daytime, but they don't even work at night. TorchicBlaziken 20:39, 5 July 2012 (UTC)

stop posting the same bugs every snapshot please.

When they get fixed. :-)

Annoyances
acr The bug where you can't fly as fast through water and lava was fixed, but cobwebs still slow you down while flying in Creative mode. TorchicBlaziken 20:07, 14 July 2012 (UTC)
 * I feel it should be like that because its realistic. 122.106.191.67 06:06, 14 August 2012 (UTC)
 * Isn't non-realism the whole point of Creative Mode? This is definitely annoying for anyone building with cobwebs. --Fperson1 06:37, 18 August 2012 (UTC)

a When placing Mushroom blocks of a damage value greater than 0, it will revert to 0 upon placing. This used to happen with Monster Eggs, before they were tweaked in 12w17a to prepare them for inclusion in the Creative Mode inventory. This should be changed because the damage values of mushroom blocks are now available using cheats. We should not have to rely on pistons to place these blocks in Creative. TorchicBlaziken 23:59, 2 June 2012 (UTC)

Items
Bugs

undefined When holding a leather cap and going into F5 mode, the cap will be iron

undefined Sometimes when eating food in a stack, you will involuntarily eat another unless you quickly switch to another item. TorchicBlaziken 18:21, 9 August 2012 (UTC)
 * Are you saying it skips the animation? --Moxxy 06:13, 10 August 2012 (UTC)
 * That does sound to me like a better way of putting it, and matches well with what I see. Quickly switching to another item is my workaround too, but sometimes I'm not quick enough. --82.69.54.207 22:47, 10 August 2012 (UTC)
 * The animation doesn't player (because you're not holding the mouse down) but the sound plays and the server forces you to eat it. This often happens when you release the mouse button after eating with an odd timing and the server didn't notice you released the mouse.  LB ( T 23:09, 12 August 2012 (UTC)
 * It is also not directly a lag-related issue. In 1.3.2, I ate two grilled porkchops when I clearly did NOT hold down the right-click button, and has also happened at least twice, proving quite annoying when conserving food. I believe I was on LAN, but I don't think that factor matters. There may have been a super-quick lag spike that caused this, but it is too insignificant to be noticed. --Wormy14 19:44, 19 August 2012 (UTC)
 * I think this is a symptom of an issue not directly related to eating food - I have also seen something similar occur when placing blocks (right click once, two blocks are placed) and when digging with a high-efficiency tool (left click once, two blocks are dug out). In all cases, the effect is intermittent; I haven't found a way to reproduce it reliably. --Exasperation 19:28, 21 August 2012 (UTC)
 * This always happens when eating apples (I thought it might be the trackpad on my mac). If I am still hungry, I will consume another piece of food until the character is full. Androo123 04:12, 22 August 2012 (UTC)

undefined When using an invisibility potion, and using the Empty Map item (not sure about regular maps), I was able to see my arms (without any F5 mode on). Alexkill51 18:41, 23 August 2012 (UTC)alexkill51

! When you place an Item Frame in SMP, you get kicked with an Internal Server error message.

This is what the server says when it kicks you.

java.lang.NoSuchMethodException: kc. (vg, int, int, int, int) at java.lang.Class.getConstructor0(Class.java:2721) at java.lang.Class.getConstructor(Class.java:1674) at ru.a(SourceFile:43) at ru.a(SourceFile:28) at rz.a(SourceFile:94) at gz.a(SourceFile:246) at hd.a(SourceFile:372) at ej.a(SourceFile:58) at be.b(SourceFile:333) at hd.d(SourceFile:56) at he.b(SourceFile:35) at gb.b(SourceFile:30) at net.minecraft.server.MinecraftServer.r(SourceFile:449) at fx.r(SourceFile:222) at net.minecraft.server.MinecraftServer.q(SourceFile:380) at net.minecraft.server.MinecraftServer.run(SourceFile:313) at es.run(SourceFile:536) 2012-08-23 14:22:01 [WARNING] Failed to handle packet: java.lang.NullPointerException java.lang.NullPointerException at ru.a(SourceFile:31) at rz.a(SourceFile:94) at gz.a(SourceFile:246) at hd.a(SourceFile:372) at ej.a(SourceFile:58) at be.b(SourceFile:333) at hd.d(SourceFile:56) at he.b(SourceFile:35) at gb.b(SourceFile:30) at net.minecraft.server.MinecraftServer.r(SourceFile:449) at fx.r(SourceFile:222) at net.minecraft.server.MinecraftServer.q(SourceFile:380) at net.minecraft.server.MinecraftServer.run(SourceFile:313) at es.run(SourceFile:536)

bugs
Theres a bug with the skins and sometimes your skin wont show up its steve skin. and theres a bug were your minecraft randomly crashes in a server and singal player.

Annoyances
a The Golden Block Apple is supposed to be like the old Golden Apple, but it does not restore 5 hunger bars and 24 saturation like it used to. TorchicBlaziken 06:14, 3 August 2012 (UTC)

Bugs
undefined Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)
 * I think this is because strongholds generate before ravines so when the ravine generates it overwrites the stronghold blocks with air.
 * I still find this issue annoying, regardless of any intention. NetherrackCreeper (talk|contributions) 22:33, 19 August 2012 (UTC)

Annoyances
a The Enchanted Golden Apple doesn't spawn in Dungeon chests, although the normal golden apple still does at the same ridiculous rarity. TorchicBlaziken 15:30, 18 August 2012 (UTC)

Bugs
undefined While creepers' AI makes them run away from cats, it does not specifically prevent them from exploding when near a cat. So, sometimes creepers explode near cats. TorchicBlaziken 13:42, 18 August 2012 (UTC)

undefined You can still trade with a villager while you are invisible. In addition, if you are invisible, you can still lower your reputation with them. TorchicBlaziken 19:04, 23 August 2012 (UTC)

undefined Animals will still follow you when you are holding wheat while invisible. TorchicBlaziken 19:04, 23 August 2012 (UTC)

undefined Villagers will still run away from invisible zombies, and Iron Golems will attack invisible monsters. TorchicBlaziken 19:04, 23 August 2012 (UTC)

undefined Animals and villagers will still breed while invisible. TorchicBlaziken 19:04, 23 August 2012 (UTC)

undefined Zombies spawning with leather armor always have white armor. I think this come from a conflict with the dyable armor --YellowMiner 19:33, 23 August 2012 (UTC)

Unsorted
!! Trying to fish inside a nether portal crashes the game. Crash report here --Gmfreaky 18:32, 23 August 2012 (UTC)

Reloading a game save causes a java VM crash, not known if effects other windows OS than windows 7, Bow's are glitched timing is off from the client side, not known if effects other windows versions or OS

undefined Inside corner stairs have a minor lighting bug, causing the stair block next to them to become slightly brighter at the edge. 161.184.227.133 16:20, 23 August 2012 (UTC)

Creating colored leather armor with more than one armor piece in the same 3x3 (2x2) crafting slots creates a colored version of the last piece you put in, therefore destroying the other pieces. -Ryanster53

undefined Animals (and possibly other entities) instantly teleports back from the nether when the player follows them. I.e. the animal stays in the portal and returns instantly without having to leave the portal first. When the player returns to the overworld, the animal stands in the portal, but does not teleport back to the nether before it have left the portal and re-entered.

Held items viewed in the thirdperson while wearing dyed armor will appear to change color respective to the color of the armor, or combination of colors from different pieces of dyed armor. This does not seem to affect held blocks. Examples here

undefined When placing an item, that is in a stack, inside the item frames, it will use up the entire stack. When you break the item frames, you only get 1 of that item back and not the entire stack. -Efranklin42

Item frames placed in item frames sometimes don't become dropped when the item frame is destroyed.

undefined The head of the Player is glitch in 3rd person, when you open your inventory (reproducible when the camera is near the head of the player).

--186.106.66.255 16:53, 23 August 2012 (UTC)

undefined When a leather armor is reset to normal color (with a cauldron) and try to recolorate the armor, the result color when dying is now mix of the normal leather color and the dyes instead of instant change to the dye color (like if is a custom color).

--186.106.66.255 17:00, 23 August 2012 (UTC)

undefined Upon using the cauldron to remove the dye from the leather armor, and then dying it a different color, the leather armor will still have shades of the previous color. -Efranklin42

undefined When placing a water bucket in an item frame, the bucket goes into the frame fine but leaves a block of still water in the place of the frame. You can break the frame and then just have a block of still water floating. Also, if you bob up and down in these blocks, when you touch the ground you will receive fall damage based on how long you bobbed.

undefined When a mossy cobblestone wall is broken, it drops a regular cobblestone wall. -Josh

undefined Dying dog collars is buggy and sometimes duplicates dyes. Also, sometimes after dying two collars, the dye left in your hotbar cannot be shift-clicked back into the inventory.

undefined For some reason, I can't tame wolves (it just sits down, no smoke particles, no hearts, nothing). When I try to dye their collars (untamed, because I, once again, cannot tame them), they just stand up/sit down again.
 * Okay, nevermind, it fixed itself, must've just been lag.

undefined When a stair is placed upside-down it will not auto-locate the edges to form the new corner stair block, and instead act as normal.

undefined Colored armor does not render properly when dropped. (No dye colors)

undefined Zombies door breaking animation is broken (no pun intended :P). Sometimes there's a huge square (the size of a normal, non-transparent block) of the breaking animation left in mid air, sometimes even after the door is broken. I have a screenshot, but I don't feel like making an account on a photo-sharing 'site :P. Do a few tests, build a villager mating room, but fill it with zombies instead.
 * Also, on the topic of zombies and door breaking, don't baby zombies seem like they should be too small to do that? Just IMO.

undefined Expanded maps don't center on the previous map. 161.184.227.133 18:12, 23 August 2012 (UTC)

undefined When slowly rotating your view an itemframe will disappear/reappear before it's fully out of view. 161.184.227.133 18:14, 23 August 2012 (UTC)

undefined Hostile mobs can still see you when you're invisible.
 * Also, whatever you're holding/wearing when you go invisible is still fully visible.

undefined When invisible the item in the player's hand doesn't swing when mining or walking. --☺ Sven ? ! 18:41, 23 August 2012 (UTC)

a! In hard and hardcore difficulty, as fire spread really fast, small fires generated in forests, pine forests and jungles (because of surface lava lakes of lightning strikes) don't take much time to become gigantic, uncontrollable fires that would cause intense lags and annihilate all flammable blocks in a few minutes. Missingno 26 18:51, 23 August 2012 (UTC)
 * Even in easy a jungle fire can keep going for a long time, probably indefinitely. 161.184.227.133 19:00, 23 August 2012 (UTC)
 * Yes, you're right. Fire spread reasonably only on peaceful difficulty. Missingno 26 19:13, 23 August 2012 (UTC)

undefined While trying to obtain carrots and potatoes, I used my Zombie spawner, but I noticed very serious bug, which may be (or not) connected to the origin of zombies (the spawner): experience orbs do not drop from most zombies (only puff of smoke and nothing more), therefore to get from level 27 to 28 I had to kill almost hundred of them. Moreover, many of their other drops seem to disappear in the range of seconds --jenceslav
 * Does not happen with Zombie Pigman (naturally spawned in Nether)