Tutorials/Building a metropolis

So you have a stack of diamonds, 15 full stacks of wood, and a huge storage room only for cobblestone, you may have even defeated the mighty Ender Dragon. Already crafted the beacon? Made a mob grinder? Have an elytra? So what do you do now? Try building a metropolis! A metropolis is a large city with many tall buildings and people. You will probably want flat land to start off with. There are flat areas in normally generated worlds (like Plains and Savannahs), but use Superflat if you want a bigger city. However, you can also use mods, plugins, or programs such as WorldEdit, MCEdit, VoxelSniper, BuildCraft and WorldPainter to clear land, or you can use a custom superflat preset to build your city in. It is recommended that you use creative mode to build your metropolis.

So where do you start? That's up to you!

Note


 * 1) When you are finished, you can upload your world to a server, as many of the suggestions are best suited for multiplayer (or just spawn in a lot of villagers!).
 * 2) This tutorial should only be a reference, not a step-by-step lecture, make up your own ideas along the way.
 * 3) When editing, keep the buildings list in alphabetical order.
 * 4) This tutorial aims mostly to modern metropolis builders. If you are planning on making a fantasy or medieval one, try searching for another one.

Getting started
Before you can build your city, you'll need to find a spot to build it. A forest or flatland with some trees is probably a good place to build. For some of the suggestions on the list, you'll need a river, or even an ocean to build, so building near water is always a good idea. If you want to get the best result, you might want to use worldpainter to terraform your world before actual building. It is practical if you make it in survival to make a beacon in the first building so you can have Haste, Speed, etc.

Note: If your server has very few people, try recruiting your friends to be members, or use villager spawn eggs! In addition, the city will no longer be empty.

You can then choose the gamemode that the players will be in. Commonly, people use Survival or Adventure mode. If so, players should get a starter kit of 32 emeralds, leather armor, 6 steaks, and a wooden set of tools.

To start your city, you'll need to go to your selected building place and start building the first structure. Any sort of building will work, but you'll probably want to make it the center of your city, so keep this in mind while you build it. (Or just skip to building up)

Note: If you are building a metropolis in survival, it's very likely that you will need an inventory editor or a massive cache of resources to build the metropolis in a timely manner. Depending on the size of the city, it may also be ideal to use more than one person.

If you are doing a roleplay style town, you could use MCEdit or commands to spawn villagers with custom trades.

Recommended Materials
There are a few different blocks recommended for use in building:
 * The 1.12 Concrete works well for just about everything. Walls, roads. Mix designs with hardened clay for best effect.


 * All stone materials (cobblestone, stone brick, etc.)


 * Wool (carpeting, fake grass, etc.)


 * Wood (house/building interiors)


 * Logs (supports/floors/interior walls)


 * Glass, glass panes, stained glass, or stained glass panes


 * Any half-slabs


 * Double slabs (with smooth side-faces)
 * Note: No longer obtainable in vanilla without third party programs or /setblock


 * Signs (Street Signs, Boards)


 * Nether quartz (Can be used in place of marble, or white painted blocks)


 * Hardened clay


 * Glazed Terracotta (Use in bright modern cities for vibrant billboards or screens.)
 * Bricks or stained clay
 * Bricks or stained clay


 * Bedrock or Obsidian (place between two walls of blocks for extra protection, or decoration)
 * Note: Bedrock is not obtainable without cheats or creative


 * Granite, Andesite, and Diorite blocks (both smooth and regular these look good as floors (smooth) and paths (regular), diorite can be used in place of marble, can be used in place of full slab blocks


 * Prismarine variants


 * Banners (flags/signs)


 * Glowstone, Sea Lanterns (lighting)


 * Rare and hard to acquire blocks such as emerald, gold, and diamond should be used sparingly, otherwise the buildings will look overdone. Use them on "punch-points" designed to draw attention, like spires or corners on rooftops in luxury or governmental buildings. Or, if you're using a mod, you can use ruby, sapphire, amethyst, et cetera. Note: It would be a good idea to protect precious blocks from players in survival mode, as they can easily be mined and crafted into their components with an iron pickaxe.

Building Up
Now you have the start of your town. The suggestions in this list are helpful if you aren't satisfied.

It is time to turn your building into a city. Depending on the size of your central building, this could take a long time, or be pretty fast. If you have a very large central building, make the others around the same size (but not too big.) If you have a small central building, consider taking off the roof and adding more floors on top. You'll need a few buildings for people to live in. If you plan on making a very big city, you'll need to make a lot of housing. This will probably be the most time consuming part of your city.

Note: If you are building your city in multiplayer with practical intentions, try to make it suitable for a base of a decent or of a certain size. If you are making a very large city, make it capable of holding 300+ players, counting jobs and housing.

Residential Zone
To get a nice and large, yet organized, residential zone, do this:


 * 1) Build a long road (somewhere between 30-200 blocks) coming from each direction out of your central building. Build the road out of any material. Some recommendations are cobblestone, coal blocks, obsidian, gravel, stone, sandstone (for desert cities), Nether brick, or stained clay (cyan stained clay used too be only gray block in the game with smooth coloring, other than smooth stone, but now we have concrete, and that works much better.). You may also use black and yellow blocks, to make it look like a city road.
 * 2) Now add more roads branching off of them, with spaces between 8-20 blocks between each branch-off.
 * 3) In the space left, build houses on each side of the road. These houses should have some furniture, like lights, a bed, or maybe a chest with some things in it. If you have the Redstone Update, you can use the daylight sensor for a nice effect. Or, if you are feeling evil, do not give them the stuff mentioned above (they have to buy it!). You can make a complicated house market if you think it will improve your city, but that means a lot of work towards infrastructure and a strong economy.
 * 4) You can build houses of different zone densities. Low density counts as one occupation homes, Medium density counts as one to ten occupation buildings, and high counts as eleven+ occupation buildings. Note: do not build low density houses close to apartment buildings for privacy. You can place the house a street away though.

General advice: Large apartment buildings would go well mixed with shops as less effort is required to walk or transport to stores.

Note: The alternative to building houses is to simply section off land and allow other players to build their own homes, which is preferred by most.

Commercial Zone
Now that you have places for people to live, check that everything is in order, and then begin.
 * 1) Continue the road for at least another 30 blocks.
 * 2) Place a marker on the road, and continue extending it for about another 50 blocks.
 * 3) Once you have done this, start branching off from the side of the marker that is farther away from the residential zone. Start building stores, restaurants, and other services.
 * 4) You can have different commercial densities as well as residential densities. Low has one shop selling a small variety of items, Medium can have 2-10 business, high can be a sky scraper for large industries. Note: It is good to mix low and high density commercial buildings if organized. (one way is to line streets with low density buildings and have high density buildings behind them)

General advice: Many commercial enterprises are associated with trade. If the city is ancient to medieval, this is especially true.

Transportation Center

 * 1) Make a branch of of the main road going through the commercial zone.
 * 2) Make stations, vehicle repair stations and the like.

Industrial Zone

 * 1) Extend the road the same way you did for the Commercial Zone.
 * 2) Branch off, but not as often, and make factories and other buildings.
 * 3) You can have different densities of industrial zones. Low creates simple or small items like high tech farms or cheap mob farms, medium has more advanced low density structures, High density has large mass-produced items and super mob and plant farms.

General advice: Nobody likes to have a house with cluttered views of smog-belching factories, nuclear waste containment plants, bark dust manufacturers, coal-fired power plants, quarries, giant steam-powered looms, unstable science labs, or anything of that sort. Make sure your industrial zone is not next to any nicer houses, and preferably none that are owned by those who don't work in the industrial zone. Plan a green area in the 100 blocks, or maybe a river.

Note that if your city has a hostile/war theme, maximize the size of this zone with war factories and ammunition storage buildings.

Rural Zone

 * 1) Extend the road the same way you did for the Commercial Zone.
 * 2) Grow a farm that suits your place.
 * 3) Build houses that suit your style. (Just one will work too, but for best results you'll want several.)
 * 4) Add some extras to your house. (Examples include furniture, carpeting, etc.)
 * 5) At the very end of the road, build farms.

Urban Zone

 * 1) Make a wide road, with many lanes for pigs or horses.
 * 2) Make ramifications (framework) for tall buildings. If your city isn't modern or has a specific no-skyscraper rule or something, then instead make ramifications for buildings that are semi-tall and quite large horizontally.
 * 3) Make skyscrapers with offices owned by a rich company, or multiple companies. If your city is medieval, ignore this part.
 * 4) If you find building skyscrapers too tedious, there are several ways to get around this, Structure Blocks can be very useful for this job and there are plenty of tutorials on YouTube if you want to check them out.
 * 5) Try making one or two universties, maybe even a building academy
 * 6) Also, try to connect your urban zone with your high density commercial zone, or even make this PART of your high density commercial zone.
 * 7) For added detail, light the buildings with Redstone Lamps. Again, ignore this in medieval cities.
 * 8) If desired, make a Wonder, such as a giant statue or mosaic, in the center of your urban zone.

Capital

 * 1) Make a road like the urban one.
 * 2) Build important administration buildings like embassies, city councils, job centers, real estate centers, and Town Hall.
 * 3) Build large, luxurious houses for the elite citizens of your city.
 * 4) Build very important buildings here, such as a Capitol, and put shops with very high-priced goods here too!
 * 5) Put a statue of the leader there if you want to, which looks good made of gold. You could also make it out of a lighter green block, such as hardened clay, to make it look like an old, copper statue.
 * 6) For a modern suggestion, have skyscrapers made of mostly glass, concrete, quartz and other blocks beside bricks, cobble, netherrack, and of course dirt.
 * 7) For a more advanced city, build highways and tourist attractions such as museums.
 * 8) Make an over-sized (or big) mansion that no one can live in, unless they are the mayor/king/queen/emperor/empress.
 * 9) Make shops or stores around your city or town for look and purchases.
 * 10) You can build it on an island, put guards, build a big gate and let only authorized people enter.

Port

 * 1) Build a road heading towards an ocean (or a river connected to an ocean).


 * 1) Build a large dock with boats of various sizes, as well as spots where people can get boats (entity, not structure) to use.


 * 1) Consider shops related to the ocean, like fishing poles, fish and other stuff that can be fished up, or ocean fortress stuff.


 * 1) If you want, you can build some warships. These can be used as your city's navy/army base, you could arm your ships with TNT cannons and aim them toward the ocean.


 * 1) If desired, build a shipyard! You can hire people to build ships here, and then if you have WorldEdit or cheats enabled, you can relocate said ships to the water easily. (Or you can just put completed and unfinished ships in there for eye candy purposes only.)

Tropical island

 * 1) Build your highway (or road, if you don't have a highway) towards a nearby island.
 * 2) Start building a beach with floor games, towels, umbrellas, and boats.
 * 3) Build many hotels, fast food places, maybe an amusement park, and other tourist attractions.

These can have any color carpet:

Floor mats (top view)

Umbrellas (side view)

Umbrellas (top view) (the fences are underneath the middle white carpet)

Ski Hill

 * 1) Build a road about 30-50 blocks and build some Mountains.
 * 2) Build hotels, log cabins, modern houses (For VIPs, elite citizens etc.), rescue shelter (on top of a hill).
 * 3) You can use Mo' Creatures mod to be more realistic.
 * 4) Add chairlifts, snowboard/ski ramps, snow forts, snowmen.

Note: This idea will can to take a lot of time. It is better to build it in MCEdit or in Multiplayer.

Trash System
Here's a trash system you can add to the Industrial Zone.

Bin
Place trash into the bin(Chest) and it will be taken away without doing anything else, using a Redstone Repeater. The Hopper will empty the chest into the Dropper then the Dropper, facing down, will empty the trash into the Disposal Pipe and the pipe will transport it with Water to a Incinerator. To start up the Redstone Repeater, place a Lever at one of the corners then press the Lever and quickly remove it. Then you should see the Redstone Repeater pulse and repeat.

Disposal Pipe
The hole is for the Dropper to empty trash into the pipe. The water should flow down and push the items left into another Hopper and Dropper to drop into either the Incinerator or Recycling Center. You can skip this part and build a Incinerator underneath the Dropper. The Hopper leads to the Incinerator/Recycling Center.



Side View:

Incinerator
A simple cost-effective Incinerator. The hole is for the Dropper to empty trash into the Incinerator. You can also recycle some of the items. See next part, the Recycling Center.

Basic Recycling Center
(Note: Can someone create a item sorter here? This needs more work too.) The Recycling Center gives the workers in the Center items to join together to make new blocks/items.

Suggestions
Here's some ideas to get you started on your city!

City Themes
Make a city in the Ancient Greek style! Instead of using residential, commercial, industrial, etc. try using Ancient Greek zoning (public, private and sacred). Use lots of marble i.e., Concrete, quartz or sandstone, or if you have a mod installed, you could use actual marble. Remember to put a city wall around the town, and build lots of temples in the Acropolis.
 * Ancient Greece:


 * Animal Town: Build buildings out of dirt and grass or wood for houses. Build stables and grazing fields so animals can eat and have shelter from the harsh weather. Have a breeding station and a shearing station for sheep. Build a station for saddling pigs and horses. Build a slaughterhouse, and other things you would find in a town of animals. Make all the citizens animals, and to prevent them despawning, name them with a name tag; this also adds some fun to your animal city!
 * Alley City: Make your city in an alleyway! Sports will be restricted to bowling and paved alleys are illegal. Make everyone have a "poor person" skin or any other kind of rugged skin. Be sure to use lots of sand and dirt!


 * Artistic City: Make everything artsy! Put up lots of statues and paintings, and if you want, have a central mural or statue. Homes can be built out of anything, but one law will be that every building must have a painting and a crafting table. If you want, you can even have a school teaching arts n' crafts (crafting). For guards, use snow golems and player-made iron golems. Putting up new paintings or statues is perfectly legal, and is rewarded with more materials and honor from all the citizens. Taking down paintings or damaging statues is illegal, and the punishment is banishment from the city unless if it is their painting. No one will ever get bored in this city!


 * Atlantis: Make a city on the ocean floor, with nothing separating your city from the water! However, you and all of your inhabitants will have to be on creative mode, because if they are on survival, hardcore, or adventure mode, they will drown unless they have the Water Breathing status effect on. You could also download a mod to make it so that the players in your city are mermaids and mermen! Make buildings out of sponges, diamond blocks, gold blocks, and/or glass blocks, put cauldrons on the floor and fill them up for a water floor, and use iron doors to get in the buildings! Maybe you could sort out an ocean monument and have it as your town hall.


 * Beanstalk: This city is a combination of a sky city and a vertical city. First, build a very tall tower completely out of leaves or green wool (or both). Use vines to get up, and add buildings sticking out of the tower. Once you get above layer 127 (the cloud layer), change your buildings materials from leaves/green wool to normal wool or snow. You can make the buildings out of either wool/snow or wood planks and stone (normal building materials). You can even build an enormous capitol and spawn a giant to run the city. If you do spawn a giant for your mayor, also get a civilian of your city to be an offering; that is, they are fed to the giant. (Of course, you'll need the command to let you spawn a giant, and it'll take some coaxing to get someone to commit suicide at the hands of a giant.)


 * Big Boomer: Build your city out of TNT (apart from light sources. They don't have to be made of TNT) and make the whole population of your city creepers, Ghasts and Blazes. Don't let grievers get to it! Make sure you do not use Redstone or pressure plates anywhere in your city. This will keep you from creating Minecart railways (Except for deep underground or if you're using coal power) and many other buildings, so travel will be limited to pigs, horses, boats, or walking. Glowstone is best for lighting, as torches cannot be placed on TNT. If part of your city accidentally blows up and leaves a massive crater, simply rebuild your city in the crater. To make it possible to have ladders etc. in your city, use bricks for staircases or use more TNT for jump-staircases. Make your city as big as possible quickly, since if it blows up and the game crashes, the city will be saved.


 * Big Rooms: Enclose your city in a big room, so it would be a gargantuan room with four huge rooms inside it, one for Industrial, one for Commercial, one for Residential, and finally one for other stuff, such as farms. They would then contain smaller rooms, with finally house — sized rooms.


 * Bridge: You can create a nice-sized bridge over a decent-sized river, and then build houses on the bridge and maybe add some stuff on either shore, such as shops, since most of the population of your city will be on the bridge itself. Having a residential zone, industrial zone, commercial zone, etc.… will be impossible very difficult due to the layout of the city. This could also be built over an ocean that is not very wide.


 * Candy is Dandy: Make the entire city out of pink, white, and red wool (placeholders for nonexistent candy blocks), and cake. Make sure people wear red and green leather or candy skins, as part of the dress code. The food shop should sell buckets of milk, pumpkin pie, cake, and of course, cookies. It is good to note that on the console and pocket editions, there is a candy texture pack you can purchase.


 * Castle: Build a castle in your town and surround the whole city with a big stone wall.


 * Cat City: Make the houses cat sized. Make shops selling fish and other cat themed items. Make tripwires and glass panes for cat toys. Make the entire population cats and ocelots (Use name tags to prevent despawning). Users can only visit. Outlaw wolves and dogs.


 * Caveman City: No proper buildings will be made. Anything that requires a crafting table or mining is prohibited. Only pig and tree farms are allowed which are not fenced in. Only sticks and objects found in village chests can be used as weapons. This must be built into a mountain or cavern, and each mountain/cavern is considered a different territory. The leader can be chosen by whoever has the most sticks, or whoever has the biggest cave (assuming you have that type of government for this city). Any nearby metropolises must be destroyed!


 * Christmas Town: Build a festive town with a Christmas theme! Build a huge Christmas tree in the middle, a Santa's Workshop, candy shops, toy stores, and many more Christmas-themed buildings. The city would be populated by snow golems. Build most of the city out of Christmas colors, such as red and green. There is also a Christmas Mash-Up on consoles that includes a Christmas world, if you are lazy.


 * City of Gold: Make a city entirely of gold! Roads of gold blocks and sandstone slabs (A placeholder for gold slabs, which don't exist.) and make constructions like concrete out of gold ore or blocks. You can enhance this city theme by making all 7 cities of gold or an empire. (During the Age of Exploration − the 15 century − there was a legend of 7 cities of gold in Mesoamerica (Central America today).


 * City of Green: Make roads out of green wool or stained clay, buildings out of emerald blocks, green stained clay, and melon. Make sugar cane farms, cactus farms, melon farms, and add lots of lime colored and green colored sheep. To really cap it off, make your whole population creepers, zombies (possibly wearing green leather armor) and if you have mods to let you do this, green-robed villagers, or, if on multiplayer, establish a dress code involving green leather or green skins.


 * Cliff: Carve your city out of a cliff, or build it hanging from a mountain overhang.


 * Crafty: Make your city out of different colored wool, iron blocks, diamond blocks, huge mushrooms, and other creative materials. Make the city hall of your city out of the most creative materials you can think of. If you want, you could make a Nether Portal a door for the city hall, and you can make your city hall in the Nether. Be careful as mobs can travel through portals and make a big mess!


 * Crazy Castle: Same as castle except build the castle asymmetrically and add lots of turrets and spires and towers and bridges and such sprouting out of the sides.


 * Cloud City: Build your city on a (or multiple) platform(s) made of snow or wool. You can make rooms in the cloud (if up to 5 layers tall), of cloud material, or every house is on a cloud. Lastly, make paths surrounded with iron bars, glass panes, or fences.


 * Dead City: Make a city look...dead. For an ancient look on your buildings, use cobblestone and/or moss stone. Make all the citizens zombies, zombie villagers, baby zombies, chicken jockeys, zombie pigmen, skeletons, wither skeletons, spider jockeys, and ghasts. If you want, you can even spawn a wither or two, just make sure they don't obliterate you. For a more "dead" feel, make a cemetery nearby. And put lots of graves.


 * Desert Village: Find a desert and put your city in it. Make it out of sandstone and use irrigation to make farms. Also add some acacia trees for palms but if you want palms, make birch wood with jungle leaves. A really nice touch is building it near a desert temple or building a replica or lookalike of a desert temple nearby.


 * Diseased City: Make everything look..... diseased. Red and yellow wool / hardened clay do the trick for buildings or statues. All food is either rotting flesh, poisonous potatoes, spider eyes, or similar foods. Negative splash potions are the currency, and are used by throwing it at your receiver. You may choose which effects are more valuable than others, and if crafting is legal. One thing that is illegal, though, are golden apples (both kinds), or any other kind of positive effect boosters (Even normal food, although poisonous food is legal). Remember, someone can "just give you all of their money" on the street. Killing people with payment is legal, and is rewarded with a full health and hunger bar, and a bucket of milk (The only legal way to obtain this). Witches cannot be killed, and killing one is punishable by death. Guess which mob will be in abundance...
 * Dome City: Build your city completely out of glass domes in the sky. Connect the domes with bridges, and make each house a small dome made out of any material, preferably glass or stained glass.
 * Underwater Dome City: Build a glass dome underwater and then add houses and other buildings (shops, government buildings, etc.). The industry food industry should be dominated by markets that sell fish from local piers. You could make the piers fully exposed to the water if you have Water Breathing potions, but if not you could make a 2x2 hole in the dome with pressure plates and trapdoors to stop the water from entering, which you could fish through. The entrance should be waterproof, possibly made with doors or trapdoors. You could also import land animals and grow trees in the dome.


 * Draconic City: Everything is touched by dragons in some way. Modded blocks such as Magical Wood, Brass, and Bronze blocks work well, but in vanilla, you can use black, blue, green/light green, red, and white colored blocks for an evil draconic city, or mineral blocks (Mods work well for this part, especially for brass, bronze, silver and copper), for a good draconic city. In vanilla, use gold, iron (for silver), redstone (for copper), a mix of gold and redstone (for brass), and a mix of lapis lazuli and redstone (for bronze). You could even invent a dragon (a whole new category of wood dragons, for instance). Statues of dragons work well for city centres. Draconic cities have banks filled with diamond or gold blocks, as they are very rich. Signs can be in strange combinations for words (" ]'[/; -;>,}" could be "Town Hall"). The rest of the features are due to the dragon's type: red, gold, and brass draconic buildings are decorated with fireplaces and other flames, white and silver draconic buildings are cold and wintery, green draconic buildings might be poison or potion shops, blue and bronze draconic buildings are light by lightning-style blocks, and copper and black draconic buildings are acidic in some way.


 * Dwarven City: A complex network must be built inside of a large mountain. Only registered traders (trading with members of the Elven City, mentioned below) may leave the mountain at any time. This and mining are the only professions allowed. All "Dwarves" are not registered guards, but may take unofficial shifts guarding entrances or other dwarves. Materials must be shared with the Elven City.

Livess there is wealthy. Use iron doors with pressure plates or buttons to open them. Have a large, well fortified, and carefully guarded entrance. Have a deep hole for a mine, and have may Dwarfs working there. Build many forges, or one gigantic one, with lava to melt the ores. Trade with an Elven/Elvish City for vegetables, and wood. Note: These ideas are meant to be interchangeable with the ones in the Dwarven City.
 * Dwarvish City Mine out mazes of tunnels underground, and light your city with torches. Make the houses small caves, comfortably furnished if the citizen who


 * Ecumenopolis: Turn the whole world into a ecumenopolis (read: an extremely big city), stretching from bedrock level to the world height limit. At the top, there could be high-rise penthouses with panoramic windows, while at the bottom, there are slums and gang headquarters.


 * Egypt: You could build your city like ancient Egypt. To do this, build it in the desert. Make buildings out of sand, sandstone, orange wool in geometric designs, and blue wool as a centerpiece. If you want, find a desert temple, unearth it, don't take anything from it, and use it as a central building. Feel free to add tombs, pyramids, the Sphinx, and add a gigantic river to be the Nile! The Nile is the center of life in your city as water is scarce in the desert, so build your buildings around it. Have farms for sugar cane and cactus and Parchment.


 * Electric City: Use nothing but redstone! Build out of redstone blocks and use iron doors. Also use lots of complicated redstone machines, like doorbells, elevators, and flashing indicator lights. Try using redstone for defence too, like hooking up dispenser machine guns and "spike traps" made by arrows shooting out of the ground. Tech mods like IndustrialCraft2, EnderIO, Applied Energistics 2, and Thermal Foundation/Expansion/Dynamics also can enhance this city.


 * Elven City: All blocks must be wood, and the city must be in the trees or under the trees in a roofed forest. The only legal weapons are bows, and really crazily-named swords. You may not kill or injure other members, which is punishable by banning. You may not have animal farms, and can only eat products of normal farming. Only green and white colored leather armor is legal, and one can only obtain it through fishing (although, if a fish is picked up, one must return it into the water). Only hostile mobs can be killed, and dogs are highly respected. This is only possible with the Dwarven City nearby, in order to obtain materials from underground in exchange for food.


 * Elvish City (An alternative to the Elven City) It is recommended to build this city high in the boughs of a forest. Either build structures in the trees, or hollow the trees themselves out. Have wooden bridges running between trees, and have your citizens wear shades of green or brown. Have a clearing to practice archery, and if you opt for an army, have the majority be archers. If you use swords, you could possibly give them names in Elvish. Build a stable to house many horses, and have any Elf who isn't kind to animals punished. Build a huge tree for the main building, with winding stairs. Use glowstone hanging from the trees for lighting, to give your city a mystical look. Eat more vegetables than meat, and trade with the Dwarven/Dwarvish cities for metals. Elvish smiths are allowed, but you can also trade for weapons from the Dwarfs. Have your citizens wear skins with pointed ears. Note: these ideas are meant to be interchangeable with the ones in the Elven City.


 * End City: Build your city in the End, and make it out of end stone and obsidian. Use Ender chests for storage. Make sure to kill the Ender dragon first or use the  game rule. However, this does not prevent damage from the ender dragon on survival.


 * End Fortress: USE 1.9 FOR THIS! Build a massive End City/Nether Fortress mashup in the End using End Stone Bricks and Purpur. Build rooms with an ender theme, such as long, purple beds in houses. Inhabitants should either have black and purple clothes or just be Endermen. Add a Chorus farm, and use Purpur Pillars surrounded with End Rods for lighting (think of the human spine). If you want, you could even make some prison cells and stuff them with Guardians! Outlaw water, and if your rules ever require executions, do it by knocking people into the Void!


 * English Colonies: Make a city like the original English colonies in America. Build a British town, then build 13 towns like the colonies. (This will take some time.) For a more realistic flair, tax imported goods like paper, wool, etc. For a more dramatic spark, build near a body of water, then build 3 replicas of ships, then build many chests and fill them with liquid (potion, water, milk). Hand mob heads and armor to the citizens, then have them take all the liquid and throw it into the water to mimic the Boston Tea Party. This will take a while.


 * Empire: Combine several different cities into one gargantuan Empire! It is recommended that you determine the culture of your original conquering nation so you can alter other designs to match. Make sure to take any wanted resources from conquered cities. If you want, add battle damage or wipe entire cities off the map with TNT. Make sure that it looks very militant.


 * Empire (Alternative): Make one large city of any variety in a normal world. Once it is built. Choose one of the four main directions, e.g. north. Head in that direction with the view distance set to 8 or 12 chunks, and build a tower as far away from the city or the last tower as possible, while still in sight range. Do this for 4 towers or until you find an interesting Biome. There, build a fort of some kind. After repeating for all 4 directions, you can start building villages at each tower or at the fort at the end of the chain. You can also make more towers in other directions from the existing towers, forming a grid in a certain radius out from the city.


 * Flame City Make a town and set it on fire. Netherrack is good for this purpose. Next, make a well, but fill it with lava. Coat everything in lava or set everything on fire (lava is recommended). Walking is recommended for transportation. Make the population blazes. Possibly, you could also allow players with Fire Protection armor or ample fire resistance potions to visit from time to time. You can also use mycelium instead of grass so it gives a more "nether" feel.


 * Floating: Make a city on the water. The houses are boats, and the main building is a big flagship.


 * Futuristic Skyscraper All-In-One (aka The Arcology): Best for any biome, just need place for pillars. Preferred for creative. A massive, costing... and perhaps ugly structure. If you want your inhabitants to feel like being sheltered or compressed together, this is the best solution. It's designed as a heavy skyscraper with many districts and zone scattered trough it. You can build it of any form - Just remember to be futuristic and realistic. It can be a real maze with multiple layers and floating parts or a simple big prism with many corridors. For extra effect, try to make it feel as if a nuclear disaster fell on the world and the ground-level towns are infected by zombies and that the toxic air obliterated the open-air districts. Your "roads" may be accessible by walking, and may be built with glass cover. They can pass through plazas like some kind of highroads. They can give rapid access to certain parts of the skyscraper because it is divided by many areas. You can have some layers, some "zones" restrictions and much more. Remember to have solid, hard pillars made with obsidian or iron blocks to sustain your maze of hallways protuberances. The pieces may be linked together by growing onto sides of roads.

Examples of layers or "zones" include :
 * Level 0 to 4 = Death zone. Only access to the outside. Everything, except authorized military patrols with radiation suits, (Armour of your choice.) will be flagged an infected entity and will be killed.
 * Levels 5 to 22 = Military zones. Access restricted for armed soldiers or highly authorized federal agents, scientists, test subjects or politicians.
 * Levels 23 to 64 = Heavy industrial zones. Big factories with high polluting. Laboratories. Sewers. Redstone power lines.
 * Levels 65 to 80 = Average to poor zones. Homes for the less fortunate apocalypse survivors. Basic services.
 * Levels 80 to 85 = Luxury zones. Lots of homes for rich people who can afford to live far away from the apocalypse. In order to build this high, you must be on classic flat and have the bottom two levels be built into the ground, OR you can mod your game to let you build higher.
 * Roof = Communication zone. Things such as a network of hoppers for transporting books or a post office.


 * Think about a futuristic city built in one huge building with floating parts, all of these linked together. Try combining with Ruins or Steampunk city type for best effect. Note* this doesn't HAVE to have 85 levels, this is just an example.


 * Giant City: Make a gigantic city! Build giant buildings, preferably skyscrapers, and have sugarcane, cactus, and tree farms. To cap it off, have the whole population be Endermen, and, if you have cheats enabled, giants. (Be sure to have high entryways so your residents can get in and out.)


 * Giant Village: Make a village or find one and expand it into a sprawling metropolis inhabited by countless villagers. Bring plenty of villager spawn eggs. Easy to make on Superflat.


 *  Gold City:In the middle of the city you can build a statue of gold. All you really use is Gold, Glowstone for light and Gold ore for floors or whatever you want. But you would have to do so on creative mode. Just remember it's a gold city so it should be mostly made of gold.


 * Hanging: You could build your city on the roof of a cave. Have "cables" hanging from the ceiling to (supposedly) keep your city from crashing down onto the cave bottom.


 * Herobrine's City: Remember to make this creepy! Make buildings out of Netherrack, Nether brick and other spooky materials. Add shrines and dungeons and maybe right in the middle of the city you could add Herobrine's castle! If you are bad at building castles, just make a giant statue of him! The undead are the citizens and the sky is always dark, you could do /gamerule doDaylightCycle false when it's night and let the spooky times begin!


 * Hidden Volcano City: Make a volcano with a city hidden inside it. Have a hidden button which causes an entrance to appear. Have a button that you can press to have lava drip down the sides. (Make sure you have a way to remove and restore it!)


 * Hole/Cliff City: Make a deep and 1×1 wide hole to the bedrock. Next, fill it with the TNT and detonate it. You will create a very deep hole. Make buildings on the hole's walls and bridges to transport from house to house. Note: Hostile mobs can spawn in this city, as it can be dark. It is recommended to do it on superflat preset Tunneller’s Dream)


 * Hostile Hub: Build a city with hostile and neutral mobs as residents. Get rid of all the pretty things and passive mobs (although if you're going to have zombies, you can build your city near a village because zombies can infect villagers, making them zombie villagers), and put in hostile mobs. Build homes out of monster eggs, soul sand, and other spooky things. You may use the command at night, and have monster spawner’s in each of the houses. Make guard towers, and put skeletons and/or ghasts and/or blazes. Killing the residents is illegal, and the punishment is being trapped in the city forever! (If you're going to do this, be sure to have a bedrock wall and guard towers.)

Be wary when spawning these mobs:
 * Skeletons: You may never know when you'll get a surprise attack from them.
 * Creepers: They can and will explode, possibly destroying the houses and/or killing the residents
 * Endermen: They will attack residents when they look at them
 * Spiders: They are very fast
 * Silverfish: Hit one, and you have lots to deal with
 * Ghasts and Blazes: They are deadly, both to you and the residents. They may blow up homes, or force residents to evacuate netherrack houses when they burn
 * Wither skeletons and the Wither: They inflict the Wither status effect on you (but not the wither on easy). Also, if a mob is hit with a wither skull, they will have Wither.

Another thing is be careful when entering the city; you don't want your first visit to be your last. Speaking of being careful, don't make the houses too inquisitive.


 * Hyrule: Make a world based on The Legend of Zelda video games! As the land of Hyrule isn't very advanced, do not have a lot of redstone contraptions. The most advanced it can get is having minecarts for transportation. (To represent trains from the Legend of Zelda: Spirit Tracks.) Build with old-fashioned materials like cobblestone and wooden planks. Name your central city Hyrule Castle Town, and have a castle near it. This town would be ruled by a princess (Princess Zelda), or possibly a king (King Daphnes Nohansen Hyrule). Use Emeralds as currency, and for an extra Zelda-y touch, you could use an anvil to name them Rupees. Have a marketplace where citizens can buy, sell, and trade their goods. You could also build a Mask Shop (it would sell mob heads and/or helmets). The shop could hire townspeople to then sell its masks to others, then they would come back to the shop and repay the amount of money that the mask sold for. You could build a smaller town named Kakariko Village, too. For attire, you could have the population wear green leather hats and tunics, white or beige pants, and brown boots, or skins with pointed ears. (Hylians have pointed ears, similar to Elves.) Have a large river that comes from a specific source called Zora's River, and name the source Zora's Domain, which would be the home of the Zoras, aquatic fish-like people. Also, you could find or build a mountain, and christen it Death Mountain. Have Gorons live here. (Gorons are a people who are strong and tough and also eat rocks.) You could have special shops at these two places, which sell items that you can't buy anywhere else.


 * Igloo Village: Make a village out of snow. Ice can also be used, but it will melt in light. Make all of the buildings dome-shaped, and place snow golems around the village for protection. This is a very easy village to build and gather resources for, but it is vulnerable to mobs. You could also use packed ice, as it will never melt. If you are using creative mode, the "Snowy Kingdom" Superflat preset with a few extra layers of stone is ideal.


 * Invisible City: Make everything in your city made of glass blocks, glass panes, barriers, and/or ice, with no doors for your buildings. However, leave the ground grass, snow, or whatever block it already is. Building an invisible city is pretty risky though, as you can't use any lights, so zombies, skeletons, creepers, etc. can spawn in your city.


 * Island: Make a coastal city with miles of beaches and beautiful scenery, try imitating palm trees with mods, and above all, make thousands of tourist hotels!


 * Island (Alternative): Find an ocean in the middle of nowhere, or just use the water world in Superflat and reduce the amount of water! Then start building an island and make the buildings look like you would see them at a real city on an island!


 * Jungle Tree: Build your city in houses that wrap around the trunks of the tall trees. Use wooden bridges with wooden fences to get from building to building, or use minecarts on wooden bridges to get around the city if you want a more modern look. It can be hard making a path up the trees in survival.


 * Magic City: Make every building in your city have at least 1 brewing stand, 1 cauldron, and 1 enchantment table, and make stores. Magic cities only sell potions, potion ingredients, enchantment tables, brewing stands, cauldrons, enchanted armour, bottles o' enchanting, ender chests, and enchanted books. Also, place ender chests instead of regular chests. Use witches for inhabitants on single-player for fun, but they will kill you on survival. Magic mods like Thaumcraft, Botania, and Witchery work very well in this theme.


 * Mario World: Make this city revolve around the Mario games, comics, and media. Build houses in huge mushrooms (to represent Toad Houses) and with the colors of the Mario characters: red, blue, green, pink, etc. Build giant statues of the characters, and put up a Donkey Kong picture. As part of a dress code, inhabitants must wear blue leather tunics with red or green helmets and pants, and normal shoes. Also, because there are no weapons in the Mario games (for obvious reasons), you must fight enemies with your bare hands. If you have a roleplay server, you could have each citizen pick a character from the Mario series to mimic. For a more "Mario-y" feel, find or make a monster to be "Bowser," and fight him. (Note: If you choose to fight "Bowser" you will need to spawn a new monster every time the old one dies.)


 * Maze: Make your city a maze, that is, make it hard to go through without getting lost. Make your city hall/capitol in the middle of your maze city.


 * Mechanus: Have this city be absolute order, with complex gears grinding above it. No building can be chaotic in any way, and they are all in mint condition. Otherwise, this can follow any other type except ones that are inherently chaotic, such as an Elven city. The government is a very strict hierarchy.


 * Medieval: A town with medieval architecture such as lots of cobblestone and/or structures of stone bricks. This place has to have a king or queen, no questions asked. Hire trusted players as knights. Suggested amenities include a market as opposed to a line of indoor shops, taverns/inns, a smithy, and other such medieval buildings.


 *  Mineral:  Create your city using only iron, redstone, lapis lazuli, gold, emerald, diamond, and quartz blocks. But you don't have to only use those blocks. Expand a little by using obsidian, stone, or some brown colored block like brown wool, or jungle wood.


 * Modern: Just build your city like a city you would see in real life today. Make skyscrapers, train stations, apartments, office buildings, cars, and more!


 * Monster Village: Make a village out of bedrock, obsidian, monster eggs and other creepy stuff, with LOTS of monsters. If you have mods, make spawner's hidden in "tombs" and have the difficulty on hard. Definitely a creative-mode city to build. Be creative and make stuff like huge haunted houses, mob farms and mob arenas. If you're feeling really creative, you could make a villager prison. You could use during the night. (For best results, do on a full moon at midnight.)


 * Mountain (Dwarven) City: Find a mountainside, and create a metropolis of rooms and chambers. All builders are replaced with miners, whose job it is to excavate rooms and, sometimes, to mine for minerals. For an extra futuristic approach (not recommended for dwarves cities), add a semi- floating plaza to act as the common, and also to provide an access point for the outside world, glowstone is recommended for all lighting, and rich people may even be able to afford a chamber (house) on the side of the mountain, where you could have windows!


 * Movie Town: Make a city/town/village based on a place in your favorite movie or a movie that you liked. It can also be a place from a video game, TV show, or book. Here are some ideas to get you started:
 * Bricksburg: Everything is awesome here! Place signs everywhere to tell people what and what not to do. Have security cameras to keep an eye on everyone, and if citizens see anything weird, they should report it immediately! Use a LEGO resource pack to make things look as though they're 100% LEGO brick. If you REALLY want to get into The LEGO Movie spirit, put in a big, black thing that blocks out the sun, with Tentacle Arm Kragle Outside Sprayers that freeze players in place, or even have "Everything is Awesome!" playing throughout the city using noteblocks!
 * Futurama: Build a city based on the old TV show Futurama! Build in a retro-futuristic style and have the "old city" in the sewer system. Have potion-powered robots (potion-powered due to Minecraft's lack of alcohol), flying machines in lieu of wheeled vehicles (this basically means no minecarts), and also the occasional head that can be engaged in a conversation with players (this can be done using command blocks). Please note that this would be intended for older players, as sitcoms can be a bit...mature.
 * Robot City: Not to be confused with the Robot City below, this city is based off Robot City from the 2005 film Robots. Have a high-end district where residents are rich, famous, and shiny (this can be done by wearing iron armor), and buildings are shiny and futuristic; a combustion district where there are numerous "rust spots" and residents are rusty (have players wear colored leather armor to achieve this effect); and an steam district where some parts resemble the machines of the Industrial Revolution, with broken things everywhere, and a "Chop Shop" where players caught by "sweepers" (minecarts) are put on a conveyor belt, damaged, and eventually incinerated.


 * Multi-Biome City: When you make your city have sections for each biome. Sections could be snowy, desert, forest, swamp, jungle, savanna, or mesa. Have buildings built out of the native materials in each biome, e.g. build houses out of stained clay.


 * Mushroom: Build your city like the Treetop city, only use huge mushrooms instead of jungle trees. Difficult to build, but worth it.


 * Mushroom Village: Make every house a huge red mushroom!


 * Native American Village: Make a city of villagers (perhaps with a special texture pack) and, depending on the biome, tepees, igloos (see above), clay huts, etc. Feel free to use hardened clay. You could also create farms on the roofs of large dirt huts. Make sure to adjust all architecture to fit better with the tribe or nation you've chosen to base your metropolis on!


 * Nether City: Build your city in the Nether, and make it out of Nether brick, soul sand, and Netherrack.


 * Noah's Ark City: Make your city look like a giant medieval ship, and fill it with animals.


 * East Asian City: Base your domain around Asian architecture. An East Asian-style dragon there a statue here and some ships in your harbour. Make sure to style your city around the East Asian region or nation you've chosen to base your metropolis around!


 * Panem: Hunger Games! Have a city with separate districts for each industry (e.g., mining, lumber, crafting, fishing) and one rich city to rule over them. Every once in a while, have two people from each district fight to the death while the rich city watches.


 * Panzerstadt/War Machine: build your city with many military buildings and factories then use a highly resistant block(bedrock,obsidian etc.) and cover the outer city with it.Then build some TNT cannons to fire at hostile mobs or destroy player bases.Also you could add a 'police force' of iron and snow golems.

You could try to build it on tiers like this:
 * 1-4 Civilian and poor housing. Add a lot of TNT cannons so the population is well defended.
 * 5-7 Factories and middle class housing. A few TNT cannons would be useful about.
 * 8-10 Rich houses and maybe PvP or mob vs player arena.
 * 11+ Your choice!


 * Peaceful Place: Make a city with passive mobs. Put pretty things like flowers, and make the whole population passive mobs. You can build homes out of whatever you want. You can decide whether other players can live there, and if shearing sheep is legal. One thing that is illegal, however, is killing anything in the town. If a player does this, they must find or create a new mob of the same type. (If you have any dogs and they kill the mob, you still have to find a new one to replace it.) Taming is legal, and is rewarded with cooked meat, the only legal way to obtain this. Note: Do not build this near a hostile hub! Build a high wall, about 4+ blocks high, to keep them out. Also, is a wild wolf is hit, the smacker must lead it back into the wild or into a hostile hub (since it's now technically a hostile mob). It is recommended dividing the Peaceful Place into two parts; one for the hunters (wild ocelots and wolves) and one for the mobs that will never attack (chickens, tame dogs (unless you smack a mob), rabbits, etc.). That way, you won't have to deal with your residents being killed.


 * Planet City: For a cool twist, make spheres somewhere in the sky with a world-editing tool, and then build your buildings on the top! Be sure to only make one building per planet, though, as it is difficult to make multiple buildings on a planet. Bridges or teleportation hubs are recommended. If you are in singleplayer, make a moon of end stone and slimes as aliens!


 * Pumpkin Town: Make roads, buildings, and "stairs" out of pumpkins, use jack o'lanterns for lighting, and wear pumpkins for helmets. The only farms you can have in a pumpkin city are (obviously) pumpkin farms. Have iron golems and snow golems scattered throughout your city.


 * Rainbow City: This could be made in the sky and should be a lot of different colors, also you could put "rainbow bridges" to get from one cloud to another. Stained glass works well for this. Any sheep you may have should be dyed rainbow colors as well. Have different sections in your city, such as Red Area, Green Area, etc.


 * Robot City: Make a futuristic city out of Iron blocks and fill it with iron golems and redstone mechanisms.


 * Ocean Platform: Make your city on the middle of the ocean, you can build it any way you want, but everything must be on a large platform on the top layer of water, so it looks like it is floating on water. For transportation, you could build a Nether Portal in the city, build another Nether Portal on the mainland, and in the nether, build a railroad there to the other portal.


 * Rome: Make a huge city in the image of Rome! Use Lots of quartz, smooth sandstone, paintings (maybe the Romecraft Texture Pack), iron golems, and red blocks for roofing. Add an arena, baths, aqueducts, guard towers, and city walls.


 * Rough/1984/Dictatorship City: Your city would have a nice, big and rich place in the middle where people can get anything they want for much pretty free. The rich part of town would have a high wall protecting it. The rest of the city would be for the poor. Its inhabitants work very hard for little pay and would be kept under close guard, being treated like animals, and having its children used as spies, even on their own parents. You could even have walls around this part of the city to keep people from running away. For a more dramatic flair, spark a rebellion in the poor part of the city and watch its dictator topple. This type of city would be best created if you have read George Orwell's book 1984 so you know what it feels like.


 * Ruins: Make the ruins of a once great city and add small shelters scattered around the city. Keep only the shelters lit, and keep the rest of the city dark so that hostile mobs will spawn. Use TNT to put holes in streets and buildings to make it seem like they are falling apart. Place chests around town and put weapons and valuable items inside. Pretend that the players are the only survivors in the city and you must scavenge food to fill up your hunger bar. Fight off any monsters that assault your base, and do anything else you can think of. Keep the difficulty set to hard to keep it realistic.


 * Seaport: Think back to the time of pirates and sea shanties, and build off of that. Be sure to add ships off in the distance, lighthouses, docks, and a tavern or two.


 * Shire: For Lord of the Rings fans, you could build your buildings out of dirt, grass blocks, and entire trees to make Hobbit-holes! Build it either in the plains or a forest. Make sure to add lots of foliage, because in every film depiction, there is flowers all over the place. Make the inside of your Hobbit-holes very cozy, but not too elaborate. Be sure to make windows and doors round, and ceilings low! Small hills work best for building Hobbit-holes.


 * Sky: Build your city in the sky. Use snow or wool for buildings and use glass for the street. You can build the ground out of white blocks to look like clouds, or actually build it at cloud level. (Another option is to use mods that adds actual cloud blocks.)


 * Space: Build your city at layer 200 and make the roads obsidian and the buildings iron blocks and stone slabs. Add a lot of redstone circuits to your city. You can also add wormholes (Nether Portals) and lasers (flowing lava) to your city. To make it more space-like, you can surround your city in black wool. Go through at least one of your "wormholes" into the Nether, and then expand your city into the Nether! It will look like space at night, as because of a glitch the sun will appear opposite the moon! You can also use minecarts, rails, powered rails, detector rails, cobwebs and command blocks so it can stay night time. You could also get the Galacticraft mod and build your city on other planets!


 * Spooky: For a good setting, build your city in the middle of a very large swamp, killing all peaceful mobs and getting rid of cave openings, beaches, or anything that doesn't have mushrooms, ugly swamp trees, vines, grass, tall grass and water with dirt, sand, and clay. You should use false, and then set the time to night, it looks even better if it happens to be a full moon or new moon. Your buildings should be built out of bricks, stone bricks, logs (Dark Oak and Spruce are the darkest), cobwebs, mossy cobblestone or anything that you can use to make them look dilapidated. It is even better if you use stairs and slabs to make it all look like broken masonry. The town should not be very big, and buildings ought to be small. There could be several graveyards (with spawner’s under tombstones if you want), flooded houses, trampled farms, or anything that would make the place look really creepy. You could inhabit it with hostile mobs (preferably overworld; undead mobs, spiders, and witches).


 * Steampunk: Make a flying city which is "supported" by giant fans, use lots of iron blocks and have factories with cobwebs coming out of chimneys for smoke. Spruce wood and gold blocks also look steampunk-esque.


 *  Stronghold: Make a Tunneller’s Dream superflat world, with only strongholds enabled, then use Eyes of Ender to find one and enlarge it! Have towers coming out of the ground, have plenty of farms of all sorts, only make the rooms out of stone bricks. Have hunting parties go out at night and kill monsters! You could also find villages and make stone brick walls around them, then put a tower in the middle so you can go outside and trade. Make it feel like a huge disaster just happened and armies of the undead roam the landscape. You can have monster spawners, but only drowning or lava traps — no redstone (besides potions), no cobwebs, (the place is actually being inhabited).


 * Teeny Town: Make a little, tiny town! Make the whole population one-block-tall mobs and cave spiders, spiders, small and/or tiny slimes, small and/or tiny magma cubes, and silverfish. Make small houses (you may even think of putting the dragon egg as a roof) out of fence, slabs, pressure plates, and carpet, using fence gates as doors. Use ferns and dead bushes for a touch of plant life. You can also use saplings, but be sure to put them in flower pots, or they'll grow into trees, which are far too big for a town of this scale, unless you want a giant redwood forest. If you want to add a touch of Dr. Seuss, place down some alliums to represent Truffula trees. (Whilst being named in The Lorax, they can also be found in some of his other books.) Don't put tall mobs in! Tall mobs are mobs that are at least 2 blocks high, and that includes the player. Coincidentally, as of 1.8 on the PC edition, the spawn on the seed "Tiny Town" is perfectly suited for such a town. Forge Microblocks is a great mod to help detail this city.


 * The Settlement: Make log cabins, and instead of shops have general stores and saloons! Another idea is to build a jail for grievers and ride only horses!
 * TNT City: Build a city out of TNT! Make TNT roads, buildings, etc. (Warning: Griefers may destroy the city with Redstone/Flint and Steel, so ban any firestarters (Lava, Flint and Steel, Redstone items, etc.)


 * Town of Food: Make a city out of food! Build out of melons and pumpkins, and grow sugar cane. Cocoa plants make good stairs, and use jack o lanterns for lighting (they aren't food but they are pumpkins!) Cake can be used for the floor! Easiest in creative mode.


 * '"Trap City:'" Fill your city with traps!They can be literal (traps you) or not. Make the population mobs (optional). Here are some example traps:1.An iron door with a pressure plate on only one side.2.A tripwire with an dispenser filled with arrows behind it.3.The classic! A pressure plate with TNT under it!(make sure this doesn't blow up your city). You can add more traps, these are just suggestions.
 * Treetop Town: Build a town high in the treetops. Use vines for climbing up, and use green or brown wool or stained clay, or use leaves or wood for homes. You may also have a dress code, which is green or brown leather armor, or have brown robed villagers as residents. You may also have a central tree house. Cutting down these trees is illegal, and you choose the punishment. Use wooden doors to get in the houses, and maybe use green wool, stained clay, or stained glass to get from tree to tree. Note: Be careful of spiders and spider jockeys! Spiders may be as harmless as kittens in the daytime, but they are ruthless at night (and as for spider jockeys, they are especially bad).


 * Twin Cities: Have two cities next to each other. They could be deadly enemies, or a city where the rich live and one where the poor live. Alternatively, they could be opposites, like a Electric and Magic city, an Evil Draconic and Good Draconic city, or an Elven/Elvish and Dwarven/Dwarvish city.


 * Underground: Build your city in a cave and hang glowstone from the roof for lights.


 * Underground (Alternative): Clear out a huge space underground. Fill it like you would with another city, just all underground. You will need lots of lights for this and daylight sensors would work great with redstone lamps. If the city is close enough to the surface, make skylights out of glass to let sunlight in.


 * Underwater: Build your city in a giant underwater glass dome. Another way to do this is to build lots of small domes, connected with clean-looking/transparent blocks. (Not recommended for people just beginning to build cities.)


 * Underwater (Alternative)/Rapture: Create several skyscrapers underwater like you would a normal city, only be sure to keep water from flooding them, connect them with glass walkways and or tunnels along or beneath the ocean floor. Add lots of large farms for any plants that you can, since you will hurt for resources under the sea. Respiration and Aqua Affinity enchantments are recommended in survival, for obvious reasons.


 * Upside-Down: Forget logic! Make your city upside down! Make a giant ceiling, then construct the buildings literally from top to bottom. Have all decorations, such as chairs, tables, or TVs upside down. As for the roads, you can use over-hanging bridges to connect the buildings, or you can use a Railway system. If you can fit creatures inside your upside down houses you can rename them with a "Dinnerbone" name-tag and they will be upside down! Use the flip shader for help. Careful- it's crazy upside-down!


 * Utopia/Amaurot The opposite of the 1984 city! Build in a square formation, with wide streets. Have all the houses be flat-roofed and uniform enough that a side of a street looks like one house, with lush, fruitful gardens behind each house. Fortify the city with walls and outside the walls put ditches filled with cactus. Divide the city into four sections, with a marketplace in the middle. Have places outside the town for slaughtering animals and washing. Put meeting halls equidistant from each other on the streets, with distinct names for each one. Have four hospitals outside the city walls, one on each side, to take care of injured or sick people. It is suggested that one reads Saint Sir Thomas More's Utopia to better understand how the city is run.


 * Venice: Make your city have canals of water (or lava) for roads. Add bridges as well. Boats will be used for transportation, but don't use boats in lava, or else they will burn up!


 * Vertical: Build a huge tower out of any material you want. Then, use ladders to travel across the city and make the buildings stick out of the tower. Make this tower very tall and wide.


 * Void: Create a superflat world with only one layer of block. Build a tall structure and then blow up the ground, exposing the void. Then use the tall structure to build blocks off of and make an awesome Void city! Alternate Strategy: Create a completely empty superflat world and use to add a block to build off of.


 * Wanderin' in the Wilderness: Find a jungle and build your city in it! Make homes out of wood and put vines on it. Perhaps make the roof out of leaves! Pretend that ocelots are endangered and make laws protecting them, e.g. don't make ocelots pets. Maybe you can have name tags to prevent despawning. If you want, find or make a jungle temple or build one and make it a central building.


 * Western: Build a Wild West-type city in a desert! This is even better if you have a Wild West texture pack. If you have mods, you could have an Wild West railroad using the Traincraft mod or even have shootouts using mods with guns. Make a saloon with potions inside, make a bank to keep valuables, have a jail to keep outlaws, and put in other wild west buildings. If you are doing this on a server, you could have someone be a sheriff and other people be outlaws.

Transportation
You need a method of transportation for your city to get around. Here are some ideas:'


 * If in creative, you could make a series of TNT launchers to work as elevators to higher levels of your city (remember to make with bedrock or obsidian)

and make wool pillars in the water (buoys) with signs directing people to other harbors. You can also have canals, but these might get in the way of your construction.
 * Boats: If your metropolis is spread across several islands, then build a boat network. Have harbors at every island


 * Cars Using command blocks, you can place minecarts on normal blocks and drive them like cars. Saddled pigs and horses act like cars too, and if you have a car mod, you could use that.


 * Ferry: If you have plugins/mods, instead of boats you could have a ferry over small/medium-sized oceans.


 * Flying: Warning, this will need either command blocks or an admin. Basically, have an "airport" where command blocks and/or admin will give players creative (or spectator) mode so they can fly from new airport to another. Must have very good security, or else people will start to abuse their creative mode.


 * Horse: Build a stable to keep them in. You could create separate horse lanes on your roads, maybe marked with a slightly differently material than your normal road block. At your gas stations sell saddles, horse armor, wheat etc.

Note: Assuming RailCraft is installed, you can make separate high-speed and low-speed railways to further differentiate a class system in your metropolis.
 * Minecart: You can make a subway or overground railway to get people around. See Tutorials/Train Station for more information. Set up ticket booths and charge people, allowing them to drive the minecarts once they pay. As well, if you have a mod that adds literal trains (i.e. RailCraft or TrainCraft), you can use those instead.


 * Pigs: Pigs can be controlled using carrots on a stick, allowing you to have "cars". You could add "gas" stations selling carrots on sticks.


 * Sea Roads: Build a small road across the oceans if your city spreads across a few small islands. Half blocks are recommended here, stone and cyan stained clay look nice.


 * Ships and Planes: If you have plugins or mods such as Flan's mod, you can use commands or special items to move your ship/plane. It will be useful if you build an airport or a port.


 * Teleporting: You can now create redstone circuits which activate console commands with command blocks. Build "stations" with command blocks in them, which have the command " /tp @p  " to teleport the nearest player to the command block to the specified co-ordinates. You could also have various chests with Ender pearls inside, although this only works in survival.


 * Buses: You can name a horse or pig 'Bus' and have 'bus stops' along the road. You grab a bus and ride it to the bus stop nearest your destination. Variation: Use command block teleporters.


 * Walking: The most common way is by walking, so build nice wide roads out of stone and pavements out of stone slabs or other materials (See the Roads section below for more details). Rest stops are optional but may be useful for players wishing to log off or stop for a moment without being attacked.

Buildings and Structures
This is for if you have an Ancient Greek city, find a hill, then permeate it with temples, religious complexes, etc.
 * Acropolis:


 * Airport Build an airport and add a runway to "fly" planes off of. If you have a mod or plugin, you can actually make the plane realistically fly! Some interesting things to have in your airport are:


 * Baggage Claim: This is where players get their items after getting off their flight. You could have chest minecarts continuously go around a little track to imitate the conveyor belts where luggage is retrieved.


 * Security Checkpoint: Have a long line made with fences leading to a body scanner and an ice conveyor belt that players put their items on. If you want, have a contraband list of things you cannot bring through security, like TNT, firework stars, fire charges, lava buckets, swords, bows, and arrows, and use command blocks with the clear inventory command to execute.


 * Check-In: Where players can check-in their luggage and present their "boarding pass."(This could be a piece of paper or a gold nugget or something else not extremely valuable, because airplane tickets are expensive in real life)


 * Food Court: Nobody wants to wait for a flight with an empty stomach! Have a large room with lots of tables and restaurants to get food from.
 * Think of a good name like "When Pigs Fly", and for extra detail every two minutes push a pig off a tall structure and have it fall to its death, dropping pork chops.(you don't have to do this)


 * Departure/Arrival Gates: Where to wait for and board your flight. Have lots of benches and a desk. (See this page for furniture types)


 * An example of a baggage holding area:
 * BHA for BAM.png


 * Most importantly a runway and aircraft! You can have a mod for planes that can taxi but you can use command blocks, aircraft made of blocks (build some in the air), and a connector. Make the command blocks teleport players to an aircraft in the air and after a few minutes, teleport the passengers to another airport (must be the requested one). Build different types of aircraft classes. Aircraft will be listed from slowest and least capacity to most. (Safe to add) You could have windows in a non-moving airplane and using pistons, make wool flash by as if the plane were moving. With the new slime blocks, you can make a moving aircraft. (See the page about flying machines)


 * Passenger: Most commonly for millionaires and wealthy businesses. Travel time can be every 30 meters every minute. Carries: at max 4 passengers and 2 pilots.


 * Mini Air Cruiser: A mini four-engine craft. Contains 1-3 rooms with six passengers each. Holds a kitchen near the end of the craft, containing a large chest and four furnaces. Carries 1-2 cooks. Also carries three pilots. Travels 40 meters per minute


 * Small Airliner: A small three-engine craft. Contains 2-4 rooms with ten seats each. Holds a kitchen containing two large chests and eight furnaces. Employs two cooks. Contains 4 pilots. Travels 50 meters per minute. Also has a 4 seat 1st class room.


 * Casual Airliner: A normal two-super-engine craft. Contains 3-5 rooms with twelve seats each. Holds a kitchen containing four large chests and six furnaces. Has three cooks. Also holds four pilots. Travels 55 meters per minute. Contains a five-seat first-class room


 * Large Airliner: A large two-super-engine craft. Contains 5-7 rooms with thirteen seats each. Holds a kitchen similar to a casual's kitchen but with four cooks. Holds 4-5 pilots. Travels 56 meters per minute. Contains a six-seat first-class room


 * Jumbo Jet: A 2 story large airliner. Holds 2 super engines and in rare cases, 4 mini-engines. Has 6-7 rooms containing thirteen seats each. Also has a second story room containing 15 seats. In the front of the second story room lies a door to the pilot room. Has a cook room identical to a large jet's holding 4 cooks and 5 pilots. Flies 59-60 meters in one minute.


 * Flying Cruise Ship: A gigantic fortress in the sky. Build on layer 200-220. It has six super-engines and flight turbines (large two-block-high circular tubes with glass on the bottom layer and water filling the top layer) and contains many restaurants, lots of glass, and 3-6 floors. Has 20-60 rooms carrying, average, 4 people each, a few decks, a two-story kitchen in which one floor has chests full of food and the other floor has furnaces. Carries large turbines filled with lava, and pilot sections containing fifty pilots, navigators, etc. It travels 25 meters per minute and usually returns to same airport, traveling for at least one Minecraft day.


 * Ender Cruiser. Most commonly used for traveling long distances in the End. (If you have many faraway islands or use Ender mods). It is smaller than the large airliner and holds 2 high-tech jets and a plasma turbine (an iron, gold, and diamond box with water or lava filling the middle hole.) Has four rooms with ten seats each and travels 50 meters per minute twice (when close to airports) and goes into hyperdrive, traveling 120 meters per minute.


 * Amusement Park Technically, this isn't one building, but multiple buildings. You can build roller coasters made of wood and stone, ticket booths and small shops around the park, and a Ferris wheel. You can make the park small or large. You could even build a water park!


 * Aqueducts Aqueducts are bridges for conveying water across gaps such as valleys, rivers or ravines. Not only is it an aqueduct to supply your town with water, but you can also have a nautical highway.


 * Armour & Weapons shop - Use the city's currency (e.g. emeralds, nether quartz, diamonds) to buy weapons and armor.


 * Arcade Build a building and make the walls out of colorful blocks and fill it with fake games made of iron, paintings, and signs. You could even get/make a texture pack that makes the painting "screens" look like real games!


 * Arena A player arena and a mob arena in one! You can make it look nice-ish on the outside, but the inside should be bedrock. Have torches and glowstone, and mob egg dispensers/mob spawner’s for the arena. Have plenty of temporary weapons for rent in the "arena store" or whatever you want to call it. Be creative.


 * Army Outpost A place where your army is held until they go to war. It may be built out of something strong to keep your army safe. You may keep armour in it, as long as weapons and beds are inside for the army.


 * Armoury: A place where weapons and armor are stored. This would be a building under heavy guard, with chests filled with swords, bows, arrows, and armor, all of various tiers. If there are mods installed that add new weapons, fill chests with them, too.


 * Guard Tower: Put guards up here with bows and arrows, swords, and sets of armor. Place these near the walls to protect the outpost.


 * Walls: Surround your outpost in a wall of strong material (Like obsidian) to prevent those with malicious intents from getting in. For extra security you could place Guard Towers nearby to prevent people from scaling the walls.


 * Area 51 A place for admins to manage private matters. Make a small building far from the city and hire guards to kill intruders on sight. Add lots of rooms for top secret projects and make sure there are no windows at all. Fill the interior with command blocks with levers and buttons attached, and useful notes.


 * Auditorium A place for people to gather and watch something, like a concert, speech, etc. It should be able to seat a lot of people. Can be placed in the Town Hall.


 * Apartments/Hotel Build a tall building out of bricks and fill it up with rooms with a single bed and small chest in each. People rent the rooms for whatever you are using as currency and can store their stuff there and sleep.


 * Bakery Make a building with a baker (Player) who sells bread, pumpkin pies, and cakes. If there are mods that add more baked goods, have the baker sell those too. Could be attached to the cake factory. Make a pumpkin, wheat, chicken, cow, and sugarcane farm.


 * Bank People go here to store their money. Have a trusted person work there and have vaults deep underground to store their gold and diamonds. Only let the trusted person and the owner of the vault into it. You can use piston doors on the vaults that need a special "key" (Lever) Variation: Use /blockdata ~ ~-1 ~ {Lock:keyname} when standing on a chest. Then give a player an item named 'keyname' or whatever you typed in the command.

More complex version: Have people have a simple account by giving access to an ATM (ender chest). People can also send a request to have a personal vault underground by writing a book with their name and requested combination and putting it into a minecart chest along with their items, and sending the minecart into the main facility. Then, the owner (with redstone knowledge), can build a working vault with combo lock and message the player when they have finished, so the player can access their vault. NOTE: This method will take up a lot of space, build it preferably underground (Think Gringotts!)


 * Bar Make a store that only sells negative-effect potions, like poison. You can make chairs, brewing stands, and Note Blocks or other music generators. This can be combined with the dance floor to make a night club. If you have IndustrialCraft 2 or GrowthCraft installed, you can instead actually brew drinks in the bar.


 * Bookstore/Library Fill a shop with bookshelves. Have a librarian villager work there and have authors write in books and quills to buy/borrow. If the building is a library, fine players for not returning a book on time, or "damaging" it (losing it or destroying it). Have a minecart with chest connected to a minecart train filled with books. Also to make citizens happy, let them write their own books with book and quills.


 * Breeder Make an Industrial Farm and agricultural rooms with chickens, pigs, etc., and when necessary, kill them for meat.


 * Butcher's Shop Make a building with the front having a counter, and in the back have furnaces to cook meat. Have a butcher villager worker there and sell the meat. You could also have hunters to go hunt the meat for the butchers, again, just an idea.


 * Cake Factory Build a factory that makes cakes. You could connect it to the bakery. Have a chicken, cow, sugar, and wheat farm under it, with automated egg, sugar cane, and wheat harvesting.


 * Campground Somewhere far from your city, you could make a campground! A campground is a place with many sized "campsites" that customers can set up "tents" (triangular structures made out of wool) on. This is a very nice alternative to a large hotel if you want to save time. On each campsite, don't forget to create a fire pit with logs on every campsite (players who stay would have to buy logs from the service or somewhere else), enough space for at least a medium-sized tent, and maybe add some trees here and there, and to add nice detail, put trees everywhere as if it's in a forest. Add a gravel path connecting the campsites, and perhaps a shack for restrooms, a lake or pond (if you're building by water), a playground, and if you wanted to make it very sophisticated, you could make a number of tents that visitors could have on a campsite, and you could even make it in a State/National Park if you don't want visitors cutting down trees for wood.


 * Capture the Flag Arena Have a 41 by 20 area split in the middle with a wall using pistons. Add 2 chests with 3 stacks of 20 arrows. Also have 3 bows. Have 2 trapped chests with your "flag". If someone is shot, they are out. Have a dispenser that shoots fireworks connecting to both trapped chests. The fireworks should be different. This lets people know who won. To make this, you'll need some redstone knowledge. You'll need: 20 wool, 2 dispensers, 20 pistons, 4 trapped chests, 4 chests, and a lot of redstone. Or, instead of just shooting people, you could have to kill them to get them out. And, since 1.8 has banners, you can use those as flags.


 * Casino Have a big fancy building with minecart w/chest slot machines (minecart in, random items out) or pig slot machines (using random pig movements.) Make it out of gold and diamonds. In survival, make it out of lots of fancy wool and obsidian.


 * Cemetery Build a cemetery building. You could use iron bars to make a fence, and an iron door to enter. Then add graves inside. Make tombstones out of stone bricks and dig holes under them. If you have access to a world editing tool, you can place zombie or skeleton spawner’s under them.


 * Church/Cathedral Have a big building to worship in. Add stained glass windows for an old-fashioned look. If you want this building to look like, say, it was built in the 11th century, it is suggested that you hide any redstone. You may also put a cross made out of gold in or on top of the cathedral (or both!) to make it look even more original!


 * Cinema/Theater Build a large building with a ticket counter and a hallway leading to the screen rooms.Try to use carpet (recommended for 1.6) and/or wool for the floor. If you have the Web Displays or the ComputerCraft mod installed it would be good for a player starting the films within a certain schedule. Try to have different types of screen like 'low class', ' medium class' 'high class' and (possibly) IMAX (huge proportions!).


 * City/Town Hall Have a huge building for the mayor, his assistants, and the people in charge of certain things (such as law enforcement, health and welfare, ...) A good place to put this is the very heart of your city. Be sure to make it out of diamonds or something else expensive. This will make your city look way more attractive. You could even build a huge political complex around it with a secret service headquarters, embassies for mobs or other cities or servers, and of course, parking for everyone.


 * Clothes Store Make a lot of leather armor, dye it custom colors, and put it on armor stands for people to buy/trade. You could arrange by color, arrange it in outfits, or whatever other way you come up with. To look extra authentic, either put the armor on armor stands, or add "models" by luring a skeleton or zombie into a glass case and give it the armor. Make sure that the people who are in your city can't release the monsters!


 * Cobblestone Plant Make a factory that produces cobblestone by the thousands!


 * Dance Lounge Have a multi-colored wool for a dance floor, and use redstone lamps (whatever you want to do with it). You can use obsidian for walls. You'll have a blast! Have note blocks and music discs for the DJ to use.


 * Department Store/Mall Make a huge building with many floors that sell different items. Have a floor for blocks, armour, food, and mob drops, etc., for different prices. In a mall, have each store in a separate room.


 * Some stores to add to your Mall would be:
 * Building Shop: This shop sells common and exotic building materials such as stone, cobblestone, brick blocks, glass, glass panes, netherbrick blocks, obsidian, wood, wood planks and bookshelves.
 * Clothes Shop: This shop only sells armor in it. Dye leather armor and sell it as "designer" armor! If you are feeling creative, put a zombie or skeleton in a glass case and put armor and clothes on it, or use armor stands as a safe alternative. If you are in creative mode, you can put a human head on as well to make a realistic model!
 * Daycare: When the younger users' parents log off, send the kids to daycare! You can build it out of something pretty and place things you may find in a daycare: beds; a chest filled with toys; a chest with food; a door and windows, of course; and optionally a painting and jukebox. You can build daycares for baby animals and villagers (although it'll be hard to get villager kids to settle down). Be sure to have plenty of light!
 * DIY(Do-it-yourself) store: A place where you can buy things that are, DIY related. You could have kits to build either type of golem, materials to build your own thing in your house, and you should be allowed to order things too.
 * Enchantments Shop: - A place where you pay someone to enchant your tools/weapons/armor.
 * Exotic Shop:' 'This shop sells items that are a little more difficult to find such like glowstone, lapis lazuli, blaze rods, ender pearls, gold nuggets, apples, golden apples, music discs and eyes of ender.
 * Food Market – A place where you can buy any kind of food.
 * Forge – Charge people to craft a tool or smelt a block.
 * Furniture Shop - A place that sells furniture like tables, (pistons), chairs (stairs), chess tables, showers, and that build in your home!
 * Garden Shop – this shop will sell flowers, flowerpots, saplings, bone meal, water buckets, dirt/grass blocks, sand, cactus, nether wart, all varieties of seed, melon, pumpkin, hoes, red and brown mushrooms, lily pad, vines, sugar cane and any other farming resources that exist.
 * Hospital - A place where people go if they have lost hearts and are given "casts" (leather armor) so they don't lose any more hearts. Players are given "medicine" (healing potions) if they have a "virus" (poison or any other bad potions).
 * Junk Food Shop - A junk food shop will sell cake, cookies, pie, and burgers (steak + 2 bread). Make sure no healthy food goes in!
 * Local Shop – Sells everything but junk food (cake or cookies, maybe pie). May also sell tools and armor but probably nothing past iron. (may also have a higher price than specialized shops).
 * Music Shop- Sell rare music discs and jukeboxes for a high price.
 * Pharmacy - A shop with potions (but only good ones) and all foods except cake, cookies, rotten flesh, spider eyes, poisonous potatoes and all raw meats and fish.
 * Potions Shop – A place where you can buy all kinds of potions.
 * Redstone Outlet - A shop which sells all things having to do with redstone. Have some examples of redstone going underground like a piston lift, a piston clock or an automatic farm/cobblestone generator.
 * Scrap Shop - Where players trade in beaten armor, damaged tools and blocks they have no use for, then the owner sells them to people who can't afford full grade armor.


 * Dog Pound Fill a building with wild wolves in cages and sell them to people. Give them bones until the dog is tamed. Smacking wolves is forbidden and anybody who does will be sent to jail or possibly have to be killed by the wolves it hit. And they should NOT get their items back!


 * Dump A place to place all your junk in, Place double chests in a small shack inside the dump where you can store your old tools and junk, And add an area to place your useless blocks in. And when its full have workers collect the blocks and make them into something new or just throw the blocks in a lava pit. Put a few around the town for citizens to give there old, useless junk. If you have mods such as Tinkers Construct or Twilight Forest, you can also recycle junk, and then sell the products to factories or shops.


 * Dungeon Arena A dungeon that a player goes into to fight hostile mobs and travel through Nether Portal. You could go into the Nether and slay Nether Mobs and the wither to find the end of the dungeon, and bunker containing a prize and a portal back to the Overworld. Inspired by Take 'Em All On in The Legend Of Zelda: Spirit Tracks. An example of a dungeon is:


 * Room 1: 5 Zombies


 * Room 2: 5 Skeletons


 * Room 3: 5 Hostile Wolves


 * Room 4: 3 Creepers


 * Room 5: Mini-boss: Endermen


 * Room 6: 3 Medium slimes


 * Room 7: 1 Large slimes


 * Room 8: Mini-boss 2: Spider Jockeys


 * Room 9: Resources and Portal


 * Nether Room 1: 5 Zombie Pigmen


 * Nether Room 2: 3 Medium Magma Cubes


 * Nether Room 3: 1 Large Magma Cubes


 * Nether Room 4: 3 Blazes


 * Nether Room 5: 3 Wither Skeletons


 * Nether Room 6: Mini-boss 3: Ghasts


 * Nether Room 7: Boss: Withers


 * Nether Room 8: Return Portal


 * Prize Room: Reward for finishing is inside of a chest or dispenser, and the exit.


 * Prize Ideas: Nether star, swords (iron to diamond), gold ingots, etc.


 * During a game, no one else can play. Make sure to have mobGriefing turned off, or mobs will destroy the dungeon. Learn more at the Zelda Wiki.


 * Editorial A place where people create several books on guides, tips, crafting recipes, etc.


 * Embassy Make other peoples' voices heard! Build offices that represents another server, a nearby city, or even mobs like villagers, creepers (build its walls out of obsidian, or they will blow up the rest of your city), or Endermen! Also remember to build them next to your city hall.


 * Enderman Art Show Put Endermen in a room of blocks they can pick up. After a set amount of days, see how they changed it! Players can bet on certain blocks being moved. Make sure that the Endermen are kept in a glass cage, though, or players might look at them and make the police come in! Make the room out of bedrock, as Endermen cannot teleport through them, and the glass only 2 blocks high as Endermen cannot teleport through blocks that are shorter than them. Also remember that Endermen can despawn over time, unless they are named with a renamed Enderman spawn egg.


 * Execution Zone- If somebody cheats or griefs, then you could have them put on trial and if found guilty, exile them, make them fight in the arena, or publicly carry out the death sentence in this place (Makes the most sense if it's a dictatorship OR medieval.)


 * Farm Have wheat, melons, pumpkins, and sugar cane growing. Raise and breed cows, chickens, pigs, and sheep. Sell the food and wool you get from the farm for iron and gold. Sell animals for gold.


 * Fire Station Griefing protection is first and last, but your wood constructions need a plan B. Fill a house with water buckets, armor enchanted to fire protection, and minecarts ready to move out in maximum speed. As an extra measure, you could have a button in all of the houses to call the fire station, connected with redstone. In the fire station you could have a wall of redstone torches, corresponding to the town's buildings, so when someone presses a fire button, the corresponding torch would turn off. Just an idea. Another way is to have a button in the fire station over the redstone torch that will flood the house with water. This is not a very good idea, since it will wash away all most redstone and decoration blocks, but it will save your city from burning to the ground.


 * Fountain – An aesthetic addition to any city. Hugely customizable, with many unique designs. Fountains can be used as a centerpiece, on roads, in buildings etc. You can also add a beacon it to give players extra strength.


 * Garden Make a big grassy area in the center of the town full of trees, flowers, and tall grass. Use street lights along a road to keep hostiles from spawning. If you feel creative, constructed a lookout tower with a spiraling staircase up to the top, which has a view of the whole city. You could also add attractions such as caves filled with ores and charge people for a guiderd tour. Be creative with it, but don't go too far.


 * Gas Station A place to buy minecarts, carrot on a stick, and 'snacks'. Make a duty so players must show what they're carrying. Pay 1 emerald for 64 items or if you're very greedy, to get 32. Build 'pumps' where you can get food for your horses, pigs, etc., (transport). This could be further enhanced with a car mod. For extra decor you could even build a car wash at the gas station!


 * Glass Factory A large room with small rooms with many furnaces and glass manufacturing workers, and if you have already downloaded the Redstone Update, you can make automatic glass manufacturing with chests, hoppers and furnaces.


 * Greek-style Theatre build the half-stadium like theaters just like in Greece and Rome, and use it to hold plays, speeches, and even executions. Be sure to make it out of clean-looking stone material.


 * Great Under-Tier: This should be built at the very bottom of the city. Add lots of factories, refineries, et cetera. This place is likely to be heavily polluted and can have many workers. Add large "disposal pipes" that eject waste or slag (unwanted trash like smelted stone) either out of the city or into lava pools and fires/incinerators. Build large disposal furnaces that you can burn waste (or execute players) in.


 * Gym This is where you could work out. Have a practice fighting area and a parkor challenge. You could connect it to the swimming pool and other arenas.


 * Hall of Crafting Create a large building with displays of crafting recipes.


 * Hair Salon Make a place with chests and fill them with hair salon tools such as swords for scissors, water bottles as hair gel, etc. Use wool to make "chairs" and make people who work there wear hair stylist suits. Add glass as mirrors so people can see how they look, and black died armor (or any color) as the capes that keep your clothes from getting "hairy"


 * Harbor Can only be built if your town is near the ocean. It will be useful if your town is spread across several islands. Craft boats and build giant ships. Charge money to rent a canoe or rowboat and charge even more if it breaks. You could also have a fishing area with shops selling fish and fishing rods.


 * Hardware Store Build a big building and fill it up with hardware materials such as wooden planks (in all colors), cobblestone, stone, etc., make the shelves high and use ladders to get to them easily. Have many checkouts with people manning them.


 * Highway System Make a highway system in your city! Make exits and entrances in the highway. If your city is a big one, you can make several highway roads around your city and you can have them connected to each other. These can also be used to connect two or more cities. A beltway would be useful for navigating around the city's outskirts.


 * Hospital A place to care for injured players. Free beds and healing potions for everybody! Some players had a bad night, so they need some refreshing. Make a BIG house with a red cross on it, and fill it with beds, healing potions, surgery rooms, and so on. Hire "doctors" and get them to wear nurse and surgeon skins. You can even sleep in one of the beds there, and you will wake up peacefully after a bad episode!

Extra tip: This will likely be the most visited building in your city and therefore you may want to hire security to take care of griefers/troublemakers.


 * Hotel Where players can sleep, among other things. Make it as luxurious as possibly-no one wants to sleep in a grimy motel!


 * Food Bar: Where hungry players can get something to eat. Remember to have both junk food and healthy food. If you want you can have a "Food of the Day" or "Food of the Week", and maybe specials for the different times.


 * Rooms: Obviously, the hotel rooms! Put in "dressers" (see Tutorials/Furniture for how to do that), chests for guests to put their luggage, a TV, some couches, perhaps a bathroom, and, never forget, the beds. Add an Iron Door to the entrance and put a cobblestone wall around it with a stone button so players can access a room with an authority. Don't forget to put an obvious button/lever/pressure plate on the inside of the room, or players won't be able to get out without an authority. You can also add "pro lighting" By adding Redstone lamps instead of torches/jack-O-lanterns.


 * Swimming Pool and Spa: Where players of all ages can go to have a good time. For the pool, remember to have a shallow end (players can touch the ground without going underwater), a drop-off (where the water gets deeper), and a deep end (not for the faint of heart or the poor swimmers). For a hot tub, remember to have a seat along the edge and water with no current. This is where players can go to relax.

Remember to also put structures in the hotel.


 * Minecart with Chest: Some players are willing to carry their luggage all the way to their rooms, but others, well, others don't want to haul their luggage around. Place a few minecarts with chests between the 2 entrances in the hotel. Have an authority send the minecart that leads to your room out. After all, only they know which minecart leads to your room.


 * Stairs: Make stairs leading to the floors. You can do simple stairs, or you can do fancy spiral staircases. Make sure to add railings-the last thing you want is for your first customer to be your last customer because of falling to their death at the hotel!


 * Elevators: If you're an elderly user or are just too lazy to use the stairs, you can just hop onto an elevator. It can be a series of pistons, for example, so the only walking you'll have to do is from one piston to the next.


 * Ice Rink Only possible in creative mode, unless you are willing to spend lots of experience trying to get Silk Touch on a pickaxe. Place ice on the ground inside of a building and skate around on it. Have contests to see who can skate the fastest or spin the longest. Keep fire, glowstone, and light sources far away from the rink, or it will melt! Alternatively, use packed ice for a skating rink that will never melt!


 * Incinerator Build a chamber open in the front and add lava at the top, or light Netherrack at the bottom, then, allow citizens to throw their unwanted items (64 or if you are greedy 32) at the cost of 1 emerald into it so it can be incinerated. Best placed on highly polluted areas like dumps and manufacturing districts. For some extra realism you could add a chimney with burning Netherrack near the top so that smoke comes out.


 * Inn This is best to be built on creative. It needs an elevator, rooms, bathrooms, a lobby, even some misc. rooms. Make sure that you have some chests, furnaces, a fridge, a crafting table, and maybe even other items. Use this for passerby who stay for the night. As an added bonus, you can endorse free passage into the Nether.


 * Jail When people break the rules, send them to jail! Build lots of cells inside of a big building and lock people inside. Make sure an admin changes them to Adventure Mode! Bedrock and lava is another great idea! If you don't want a jail, you can fine people instead if you are using money.


 * Surveillance Room/Security Office Get somebody to explore the whole city with a large map. Then, put the map in an item frame, and you will be able to see where other players are! Tip: Hide this room.


 * Stadium Have a big stadium where players can compete in sports such as spleef and paintball. Add lots of seating for people can sit and watch.
 * For extra fun, install some mods that add variants of sports (i.e. paintball, as mentioned above).


 * Silo Build a large warehouse-like building and add ladders and chests for you to store the output from factories and it can double as a store of waste to be taken to incinerators or a contraband destruction facility.


 * Tattoo Shop A place where you can change your skin. (Note: Only possible in console edition.)


 * Temple Though it may seem similar to a church, it isn't the same thing. You can make a humongous temple, or a little tiny shrine the size of a sandstone well. You can have an area for training in magic (if appropriate), a way to sacrifice, a table, lava, bottomless pit, etc. And make sure the temple makes sense; for instance, put a god of shadows underground,and a god of time and space with things such as end stone and other mysterious things. Gather priests and give them cows and pigs to sacrifice. Or if you're slightly more brutal, and if you have captured players/criminals, you could sacrifice them to the gods.


 * TP Hub: Use Command Blocks with the /tp [coordinates] command to make a TP Hub for fast travel. A cheap alternative to making a massive minecart railway system.


 * Town Hall This is probably the first building players usually make when building a Metropolis. Use stone bricks or quartz for pillars. Inside, add bookshelves, a stage and a few seats, and on the top floor, make the mayor's room.


 * TV Studio Pointless but it gives people something to do such as filming soap operas or winning gold and diamond on a game show. Hire directors, producers, actors and actresses, build TV show sets, have pretend ratings etc. This could provide a lot of fun for players on a server. OR you can have someone be a recorder and download a computer recorder like Bandicam and post these "Shows" on YouTube.


 * Upgrade Shop A place where people can upgrade their tools or armor for a price that depends on what level of armor you're upgrading from.


 * Water Treatment Plant Make all of your city's waste and sewers run into it. If you want to be inventive, make it spooky and creepy.


 * Wood Factory A place with a room full of trees, and above a glass ceiling to grow, also plenty of axes and bone meal. You can be creative and make redstone mechanisms. (If you have the Forestry mod installed, you can set up multi-farms as another option.)


 * Zoo Try to get one of each mob in a chamber where players can look at them. Be careful with the hostiles as they might despawn or escape and harm players, and make mini-biomes resembling a mob's home. Be careful if putting hostile mobs on Survival because you might have trouble with spiders.

Government
Note: If you don't want to have a jail, if people break the rules, then fine them! (Only if you are using money). If you are not using money, you can use a server ban.

Government Buildings

 * City/Town Hall Have a huge building for the mayor, his assistants, and the people in charge of certain things (such as law enforcement, health and welfare, city expansions, etc.) You could even build a huge political complex around it with a secret service headquarters, embassies for mobs or other cities or servers, and of course, parking for everyone.


 * Embassies Make other people's/mobs' voices/sounds heard! Think that pigs have a bad deal being ridden all over the place? Set up an embassy of pigs with other pig lovers to convince the government to stop the abuse. You could also create embassies for servers, mods, or even items! The possibilities are endless!


 * House of Representatives / National Embassy This is a building that lets different faction leaders and operators to discuss and resolve server issues. Have government embassies in each faction base. This is perfect if you have multiple cities as there can be a capital and every city can express their concerns and request aid.
 * Treasury/National Bank Holds valuable items or currency for the government. Would be similar to Fort Knox. These could also be the warehouses used in the communism system.

Government Systems
Public authorities include:
 * Republic: A democratic style of government where presidential elections are made.


 * Power of rights, which are as a judiciary. They indicate the arrest warrants and control griefing and attack when just spawn.
 * Power of choices: Responsible for making choices for President.
 * Bank branch: This is a bank that manages the city's economy.

A system much like the government practiced by the English in the late medieval period. There is one King, that king makes all the decisions. He has to abide by a document much like the real life Magna Carta. If the king does not follow the rules, one of the nobles takes his place.
 * The Magna Carta:


 * The Panzerwar A cross between crime city and dictatorship. The army will usually go running around killing possible criminals. Plus it's likely that there will be a lot of riots, murders and executions. It is likely that there will be rebellions and the regime will quickly change all the time as the current dictator is overthrown and expect there to be a fair few wars as the ruler makes enemies. The chance of civil war is likely.


 * Plutocracy: Special privileges to the rich while the poor don't get good treatment
 * If you are the leader, award the richest server members with more riches.
 * If someone has low amounts of money, force him into work.
 * Everything is expensive.
 * If a rich player becomes poor, he/she joins the many other poor in the outskirts of the city where he/she is forced into work.
 * Hold banquets everyday.
 * Anyone who revolts will be heard by spies and killed.


 * Semi-Republic: Same as Republic, but the President doesn't change, but a vice-president can change and takes the president spot if he leaves the server or is on vacation, or if the President dies.


 * Dictatorship/Oligarchy: There is one player (the owner for example) or a small group that controls everything. Some things dictators do are:
 * Has all power to him/herself and takes away the freedom of the public.
 * Sends people that doubt him/her into prison. If legal in your city, force them to work in the mines! (Yes, it is rather harsh.)
 * Get rid of any opposition (imprison other political parties for example).
 * Rebellions start frequently in this system.


 * Kingdom: One king/queen (the owner for example) who rules everything
 * Has an army under his/her control
 * Lives in an enormous palace
 * Has a private chef, chauffeur etc.
 * Is wealthy
 * Is the commander of the army


 * Communist: A good policy if your city is already rich with nearly-infinite resources
 * People work not for themselves, but for the community.
 * Wealth is collected by the government from the citizens and is spread evenly among the population (For example, there are 16 citizens who, in total, mined 64 blocks of cobblestone. The government gives each citizen four blocks.)
 * The fruits of work should be kept in a national treasury and shall be distributed among the citizens when the need arises. (From each according to his abilities, to each according to his needs)
 * If you want something, just say it and the admins will give it to you from the treasury (if possible)
 * Workers are very respected
 * Not allowed to get all the good stuff yourself, share it
 * If you didn't get enough stuff yet, work hard to get the needed stuff
 * People must not be selfish and must work toward the greater good of the metropolis
 * Works best in a world rich in resources to facilitate the even spread of commodities to the masses.
 * Many different types of Communism to choose from: Leninism, Marxism, Stalinism, Trotskyism, Maoism, etc.


 * Tribal Rule
 * A group of respected players vote on decisions.
 * Works best with tiny towns
 * Can be cruel or fair
 * Lots of feasts & holidays
 * Community shares one religion


 * Democracy
 * No government
 * People vote on what is best.
 * The people make the choices
 * The whole of the population decides on things
 * Warning: This can cause wars over what should be done!


 * Winner Takes All
 * Whoever assassinates the king is the king
 * Causes complete anarchy
 * Leads to totally different governing styles over short periods of time
 * Lots of people will be trying to hire assassins or even kill the king themselves, so be careful if you are the ruler!


 * Netherworld Style
 * A similar government system to Winner Takes All.
 * More or less the same concept, except that it's not a case of whoever kills the last king, it's the case of who's the strongest.
 * For instance, the person with the most diamond equipment could be considered the strongest, but this can also be extended to control of territory, influence over the population, etc.
 * Besides the constantly changing leader, the government should follow a system listed here (besides Winner Takes All of course).


 * Total Anarchy
 * There will be no government.
 * People will do whatever they want.
 * There will be much crime — griefing, trapping, murder etc.
 * The city will have no organized roads — people will build wherever they want!


 * Easy System
 * One of the best government systems
 * There is only one higher power, a mayor/king/emperor or whatever.
 * Everyone must trade for stuff or get it themselves
 * Jails are a must have here because an admin may not be on if something happens so the police will have to do some work there. Bans only if they do things like griefing, hacking etc.
 * The mayor/king/emperor has only a few higher powers over the town, such as giving a yes/no to house building
 * No one cares if you have many diamonds or none, you are respected for who, not how wealthy you are.
 * People build their own houses rather than having diamond fewer people build them for them so that cobblestone/wooden planks they've obtained have an actual purpose


 * High Life
 * The wealthy enjoy a live of luxury and the poor...not so much
 * People with more than a certain amount of money (like d≥5 diamonds, for example) live in a palace, and do not work
 * The poor are slaves and are forced to work in mines or other dirty jobs, and sent to jail if they show dislike of the system.
 * Warning: Jails may overflow under this system, given a lot of people will hate this system.
 * Warning: Frequent rebellions will take place; make sure you have a loyal, committed, and powerful army.
 * Warning: This is a really bad system unless you want people to hate you


 * Clan Battle
 * Have groups together under a clan leader, ideally with same color skins or types.
 * Wage war with the other clans on sight!
 * The clan leader may be dethroned by a stronger one, and battles will be held to see who is the strongest.


 * End of Minecraft:
 * It is the same as anarchy but with a few tweaks
 * Griefing is not allowed
 * Keep all hostile mobs away from the city
 * Recommended for post-apocalyptic cities
 * Every player for his/herself unless a major event (i.e. mob raids, war)


 * Crime City
 * Strictly enforced rules by police and admins.
 * Anyone caught committing a crime will be sent to one half of the city, while everyone else lives on the other side of the city. Separated by a wall.
 * Poorer people have to live close to the wall, while higher class people get to live in the nicer part of the city away from the wall.
 * Note: If you felt that you put too much work into your city to have riots, crime, and griefing on one half of it, this style of government is not ideal.


 * Stuff City
 * The ruler is a group of three people that can build with whatever they want.
 * Everyone else in the city can only build with one material, depending on where they live.
 * This is only good if it is in creative because of the limits of some materials. Some non-creative materials could be dirt, cobblestone, and all kinds of wood.


 * Feudal System
 * There is a single king, he/she rules everything.
 * There are 9 to any number of lords that rule smaller sections.
 * Each of the lord areas are divided into nine sections, each of which is ruled by a knight who rules over one or two villages. Everyone that rules a smaller section is under the rule of the people that rule over the larger sections.


 * Constitutional Technocracy
 * Note: like communism, this requires a high level of initial resource investment.
 * The map is divided into public, private, and free zones.
 * In free zones, the only rule is "No explosions." Blocks in the free zone cannot be broken by TNT, creepers, etc.
 * Private zones are regions that only designated users are allowed to edit, place/break blocks, use TNT, etc.
 * Public spaces are maintained by dedicated admins and special server rules.
 * Public spaces contain resource-production facilities like cobble generators, farms, etc., that are free for anyone to work at. These facilities are surrounded by walls made unbreakable by the server rules.
 * Access into a public facility is free; but access also binds the user and takes away most of the user's privileges, such as the right to place blocks. (Only the privileges needed to use the facility remain available to the user.)
 * In order to have most of their privileges restored and leave the facility, the user must do something to repay whatever cost they incurred while using the facilities. (For example, if a person harvests 45 carrots by breaking 20 carrot plants at a public carrot farm, they must "pay" 20 carrots back to the facility by planting carrots in farmland somewhere within the farm. If they cut a tree, they have to plant a new one. They keep only their profit. Until they pay, users will be prevented by server rules from performing basic tasks like placing blocks, opening gates, etc.)
 * Even if a person manages to escape a facility, they will not be able to do much of anything; this will discourage people from attempting to cheat the system.
 * Facilities will be compartmentalized by chunks and only one user at a time will be allowed to use a given facility.
 * The reason for this is that if a user tries to grief by bailing (for example, if they harvest all the carrots and then disconnect from the server without either leaving or replanting the field) then the chunk will be automatically restored from backup and all the user's privileges of interaction will be automatically revoked. When the user reconnects, they will be asked to speak with an admin. If it is determined that they acted in good faith (i.e., if the disconnect was unintentional) then they will be required to turn in all harvested supplies and try again.
 * Resisting arrest after being detained on suspicion of griefing and/or cheating will result in account termination.
 * Ultimately, the admins are expected to rule themselves to uphold the constitution and the server. All admins have the power to veto a potential new admin. It's a technocracy mostly because the server rules do all the real work of governing.


 * My Way
 * Presidential elections are made, this means that everyone that is allowed to vote has to vote on the day.
 * Bans are only for awful things such as griefing.
 * The president must give written permission to the person if he/she wants to build something.
 * There is only one ruler.
 * There is no admin or mod ranks, just owner, president and citizen (the owner can double as the president, but this tends to make players unhappy)
 * The president decides whether or not taxes are paid and how much the taxes cost.
 * Wars can last anywhere from a single minecraft day to 3 real life years if you really wanted!
 * A minimum amount of mods and/or plugins


 * Anarcho-capitalism
 * There is no government; rather, corporations make all decisions, and enforce them with privately funded police forces.
 * Taxes are not necessary as all money will already be going to the government.
 * Any businesses or trades between players not authorized by the corporation is considered the black market.
 * It is recommended to put a highly secured wall around the city to prevent people from leaving the city to trade in order to avoid getting arrested
 * The corporation is able to make prices as low or high as they want, since they have an absolute monopoly.
 * Warning: Prices that are too high may cause riots unless you pay people lots of money as well.


 * Socialism
 * Everyone is employed by the government
 * The government owns all industry, which means that all profits go to the government.
 * The profits are split equally between citizens.
 * There are no classes, since everyone makes the same amount of money.
 * The government does not tax the citizens, rather it takes a small percentage of the profits.
 * All land is owned by the government, including homes.
 * Leaders in the government should decide where to build new structures (ie. houses, farms, banks).
 * Leaders can be chosen in any way you want (e.g. parliament, republic, dictatorship); socialism is merely an economic system.
 * Many confuse socialism with fascism; this is not the case (see below)


 * TPK-Style Government
 * The server owner is the leader
 * You have the rights of all things except crime of any kind.
 * Trading is rewarded with money, if used.
 * The army/bodyguards are highly respected positions.


 * Constitutional Monarchy
 * A mixture of a republic and a kingdom.
 * There is a king/queen, but their position is largely ceremonial and their powers are limited by law, whether that be to a smaller or larger degree.
 * There is a parliament/congress/assembly that is democratically elected and they debate and vote on issues.
 * Depending on what you want, the monarch may be little more than a figure he'd with the assembly holding all the power, the assembly may have little power and the monarch be most important, or the two could have separate but relatively equal authority and they have to work together for the good of the people or city.


 * Safe Clans
 * Based on the game Clash Of Clans.
 * No griefing.
 * No clanmate against clanmate wars.
 * There are 4 ranks: Member (first), Elder, (Second), Co-Leader (Third), Leader (Last).


 * SPQR Style
 * There is a group of players (the senate) that make the decisions.
 * The Senate Chooses two players as their leaders (The Consuls) they only serve their position for a fixed term.
 * If the city is in a crisis The Senate and The Consuls can choose a dictator, he will only serve until the crisis is resolved, he has absolute power.
 * Deny the public services to anyone not having a citizenship.
 * Only the Citizens can ocupy any high position while the non citizens can only be workers.


 * Syndicalism*
 * A more workable way of anarchy, as practised in Spain during WWII.
 * No central government, no banks, no money (players will have to find a way to trade!).
 * The economy is run by a council consisting of players representing every part of the economy (potions, farming, cobblestone, etc.); these council members are democratically chosen and represent their industry's workers, but have no more power than the average member of the community.
 * No one "owns" any land, not even the council members. Since there is no government, there's no police force to protect private property.
 * Players are free to go anywhere they want, write anything they want, and say anything they want. Disable the chat censor and allow swearing (make the server 18+!), but have admins ban in case of repeated racist/sexist speech.
 * There are no laws, only common sense. However, banning is still an option in case of hacking, etc.
 * If anyone doesn't like the city, they can just leave, since there is no government.
 * Do anything possible to make sure that no one player has more influence than any other (no social or economic hierarchy), but always have the ban hammer at hand to keep things from getting out of control.


 * Fascism*
 * As described by Mussolini himself: "a union of corporation and the state".
 * Business leaders own the government and decide the laws; there can be no democracy anywhere.
 * Sentence any dissidents to hard labor, no matter who they are (even the elites!). Ban all political parties except for the one party.
 * There must be intense nationalism. Create a national anthem, and force the players to type it out every time they log on the server. Let there be a ridiculous penalty for anyone who sings it wrong.
 * Spend tax money on infrastructure designed to make business easier for the CEOs who own the government. Consistently keep a strong military to silence dissent, and to attack neighboring settlements and turn them into colonies (imperialism rules!).
 * There should be three tiers of society: the ruling business elites (whom we just talked about, the citizens (who own decent property and have decent jobs, but no political rights), and a randomly chosen group of "undesirables" (these you can treat as harshly as you wish and send them to concentration camps).
 * Let there be a server-wide contest regularly to pick out the strong from the weak; the weak are demoted to "undesirable" status (to model eugenics).
 * Fascism: another take
 * One person rules over all, the people are usually very divided on how much they like their ruler.
 * Some businesses or industries are operated or owned by the state like in socialism (see above). The land is owned by the state and players/businesses have to pay to u se it.
 * Businesses are allowed to exist but have to follow strict rules. Some examples include having to treat their workers well, not being allowed to make their prices too high, not being allowed to sell certain items, not being allowed to damage the environment too much, etc.
 * The state or nation rules supreme. The good of the nation is more important than individual players or businesses and your people are very patriotic/nationalistic.
 * Punish dissidents harshly! Exile them from the city, imprison them, force them to do manual labour, etc. You will need a strong police force.
 * Maintain a strong military to crush your enemies and even invade or conquer over cities.
 * Fascism was invented by a former socialist (Benito Mussolini) which is why it is similar.
 * Slave Lake Make everyone your slave! Make them farm, mine, and vote for you! A downside is they may turn on you. This is great for a lazy person!
 * Darkened Summer
 * There are 2 seasons, Summer, and Winter, Summer is eternal night, while Winter is eternal day.
 * They are controlled by the King of Fevers and the King of Chills.
 * Whoever has more power will have their associated season go into effect.
 * Run it with any other kind of government. Strength is determinable by anything, from the amount of popularity, to the area that they control, etc. etc.
 * Nightmare City
 * This is meant for large populations, and it's where every single thing is wrong.
 * Basically, everything that's bad about many of these government systems are the only rules here.
 * Total Anarchy is another option, for those who want absolutely no rules.
 * Theocracy
 * A form of government in which a god or deity is recognized as the state's supreme civil ruler. Since said god or deity is usually absent from decision making, a self-appointed or elected leader or leaders of the religion of said god or deity will rule instead through personal interpretation of the laws commanded by the god in that religion's written law.
 * You could use real gods or deities, or make up your own! (Example: make the citizens believe in the religion of Apollo, or the religion of Intreksino)
 * Dalekism
 * there is a group of supreme players who rule, and the others
 * the supreme's goal is to  EXTERMINATE  the others or convert them (optionally)
 * the supremes are chosen by a yearly pvp battle between all the members of the server, the last 10 remaining are the supremes and they take all the loot of the others and  EXTERMINATE  them
 * based on the daleks from doctor who
 * Dalekism, another take There are two side - by - side cities, whimsy city, and  EXTRRMINATION  city, whimpy city's job is to defend themselves, while  EXTERMINATION  's job is to  EXTERMINATE  whimpy city.
 * Containment
 * Useful if your country is in anarchy or high unrest. There are several "safezones" in the city/country.
 * The safezones are controlled by the police/army.
 * If you want, you can quarantine them. This means making it impossible or hard to get in or out.
 * The places which are NOT safezones, are anarchy, (civil) war, apocalypse, etc.
 * Those are not controlled by the government and you can do whatever you want there.
 * Capitalist Paradise
 * You need to pay for nearly everything, which means the rich can do whatever they want.
 * The middle-class can afford basic to good life and may or may not want changes.
 * The poor-class players live in poor districts where everything costs less.
 * The government wants only one thing: More resources and profit!
 * Colonialism
 * Only works if you have multiple cities.
 * The people who live in the capital opress the other cities (colonies), they are mostly first class.
 * Aristocrats (first class citizens) have the power in the smaller cities. They can make buildings, factories, shops, and thus provide work.
 * The people in the smaller cities need to listen to the aristocracy, or they will have no job and thus no income.
 * Usually pretty harsh for the poor citizens.


 * If you can think other systems of government, feel free to put them here! (Tip: Put the suggestions above this line, not beneath it.)

More Ideas
Any ideas that don't fit into the other categories


 * Building Contest Hold a contest to build... really anything. Flying machines, houses, etc. Include various prizes, such as rare blocks, and make sure to have a few judges. (At least two recommended). After it's over, winners' entries stay up (and, if you have WorldEdit, you can even move them somewhere else), while the losers' entries can be taken down.

Ideas : Add mobs, bounty hunters and guards and turn it into a "game". Relatives of the criminals can send in healing potions and food and other supplies. If (somehow) they survive then either 1: give them a reprieve OR, 2: make them fight in the arena
 * Deadly Labyrinth Use the general maze building idea but only add lethal traps and dangerous mobs. Add viewing windows and station armed and armored guards at each exit and window. Only throw criminals + griefers in. Make the walls as strong as possible.


 * Defense Don't let the monsters take over the city! Make sure you have walls around your metropolis. You can put cacti on top of the wall to keep spiders out. You can also add archer towers if you want. Just make a 3×3 square on the wall with ladders to get up to them. Add moats with lava for death of your enemies. Just be creative!


 * Field Trip Hold field trips for the kids at school! You can take them to a museum, or even pay a visit to a nearby NPC village and give them a small lesson on trading.


 * Fire Hydrant In every important building, put a water bucket in an item frame so that if a fire somehow starts it can be removed simply by a left click.


 * Fireworks Show Use a bunch of redstone, dispensers, and different types of fireworks to make a special firework show!


 * Games Build an area where players can play games like:


 * Target Time!' A game where a bow is used to shoot a wool target. It can be more of a challenge when the wool is moving around.


 * Pork Pusher!: A game that includes a big, black, hollow box with a glass pane screen representing a TV. The inside is decorated colorfully. Outside, by the screen, are 3 levers representing joysticks on video game controllers. The levers operate 3 pistons, inside the TV. The player attempts to push a pig around as many times as they can. If the player makes 20 successful pushes, they push a button that drops a cooked pork chop on them. If the player fails, they push a button that opens a pit below them, leading to their death.


 * Wolf-run!: A game where there are wolves. Hit and run and see who can survive the longest. 2+ players.


 * Graveyard: A Graveyard with spawners under graves. Hide chests with armor and weapons. 4+ Players.


 * Pig Hunt: Build an arena with pig spawners in the middle and a colored pit at the corners. Players get One carrot and abduct pigs. Can be done with zombies for DEATH!


 * Spleef: Make a large, flat-topped arena (dirt) and have two teams try to dig under each other! Last player standing wins!


 * Drop Party: Players are put in a room while the admin drops items like pistons and sugar and lava and nether portal blocks (Random stuff) these can be taken home later.


 * Night Fight: Not so much a game as the ultimate survival training exercise. give each player a set of leather armor, a stone sword, a bow with ten arrows, and five carrots. Put then all into a big desert or plains biome and put a few zombie, skeleton, creeper, spider, and silverfish spawners at the edges. Make a big fence around the perimeter. Turn off PvP, and mobGriefing so that creepers don't blow the plains or desert up, and turn the contestants to adventure mode so they can't break the spawners. At evening, bring in the contestants. Everyone alive at sunrise gets a prize and gets to keep the mob and player drops.


 * Paintball: Players are put in an arena. They are given bows and arrows then fight but remember winner takes all. There are multiple variations like Cap the Block, Domination, President and Regular. For additional accuracy, give players colored leather armor with only 1 hit point left, so that it will break upon receiving damage from a bow shot.
 * President: A member of both teams is given a leather cap (the "president"), then first team to kill the others "president" wins.
 * Cap the Block: A game where a dirt block is placed in the arena then players have to retrieve the block and place it in their base.
 * Domination: Same as Cap the Block but there are multiple blocks in the arena. The first team to get the most wins.


 * Grand Theft Egg!: Put an Enderdragon egg in a big dungeon with hostile mobs and traps. If a person or team manages to get the egg and back out they win.


 * Pressure-plate Fishing: Put a 3×3 chamber with a hollow tube in the middle. Create multiple of these, and remove the middle walls. Then, put a hole in the front, middle, top section of chamber and cover the tops of the chambers. Wire the pressure plate to redstone. The player uses a fishing rod to try to hit the pressure plate.


 * Puzzle House A series of rooms that require the user to use logic in order to move on to the next room such as a hidden door behind a painting or a code written on signs needed to find the correct sequence of levers to pull. Leave it for someone to figure out. You could also charge people admission and add a time limit. Whoever gets out before the clock stops gets a prize. Here are some challenges and puzzles that you could add.


 * Maze For fun you could build a giant maze, or a labyrinth filled with zombies and skeletons. Make it as dark as possible with traps and pits. Or a lovely pink one with plenty of light. Maybe a hedge maze is to your taste. Possibly a neat, complex forest maze will satisfy your hunger for something to do. Or you can be cruel to your test subjects and use pistons and timed randomizers to make an ever-changing puzzle.


 * Trick or Treat: Make a large room with a "town" in it. Inside the buildings there will either be another player which will give you prizes, a villager which you can trade with (via a chest full of emeralds inside the building), or a dangerous mob. The dangerous mobs will either be zombies, skeletons, cave spiders, hostile wolves, silverfish, or blazes. The buildings are made of nether brick, with gravel roads and cobblestone stairs.


 * Super Tamer: Have lots of players get a stack of bones and have them tame as many dogs as they can. They may not want the dogs, so they may kill ones they don't want. Can be done with ocelots for an extra challenge.


 * Abeggtion: It is played in the Nether. The goal is to run around stealing dragon eggs (placed by admins) while avoiding lava and ghasts, and navigating floating platforms.


 * Capture the Block: Have one chosen player, have a randomly chosen item or block, the goal of the game is to get that block and keep it at all costs (if you want you cannot tell who has the block and have other players try to find the one item/block).


 * American Football:' Hold your own Superbowl, or just a little one-on-one in a field not unlike the football field of today. You could have the teams wear tinted leather armor, and your football could be a diamond. Just be sure to have all your players empty their inventory into a chest or two. The rest is up to you.
 * Trade hall: Put villagers in cages in a room. Have players trade with them. Add decoration!
 * Dodgeball: Have players divide into two teams, each having sixty four snowballs. When you say go, the two teams will start throwing and dodging snowballs.


 * Ghastbusters Gather up some players to go to the nether and fight ghasts and blazes. Give them fire resistance potions and enchanted bows and watch the ghast tears pile up!


 * Historical District Make this part of your city more historical such as medieval buildings, Victorian buildings, any old fashioned era you can think of! Make sure there's a good few museums around here. You can even go back to the time of the Neanderthals!


 * Holidays Have special days to celebrate. They can be real or fictional, just have fun!


 * Hunger Games Make 24 players fight to the death in a large arena and add game changers. Add a large base of supplies at the spawn, then let them loose!.


 * Interior Design Nobody wants to live in a house without furniture! In every house you build (you should end up building a lot of them) add special furniture. Use pistons or fences with pressure plates for tables, stairs and signs for chairs, and bookshelves to decorate your houses. Try making a computer with an iron block and a painting, plus redstone and a lever to be a mouse.


 * Mob of Honor Why not have a mob that your city honors? Choose any animal or monster to pay tribute to. You can hold festivals, build statues and memorials, or you can even make the citizens in your city that kind of mob!


 * National Park Close off an area of your metropolis and leave it how it is, with forests, caves, NPC Villages, plains, deserts, taigas, tundras, oceans, rivers, temples, abandoned mineshafts, strongholds, dungeons, jungles, etc. Make a Leave No Trace rule here (e.g., if someone builds something, they have to take it down once they are done using it, they have to replace blocks they destroy with the same block, they have to use spawn eggs to replace anything they kill, etc.), and if they do not follow it, they will go to Minecraft prison (which is mentioned above). While constructing your national park, make cabins for guests to stay in, with a few bedrooms, a bathroom, a living room, a kitchen, a balcony, etc., and use gravel roads to connect them. If there is a stronghold located within your national park, you can dig down until you get to the stronghold and then add ladders or stairs so people can get there. It is also advised to activate the End Portal. National parks can also be made in The Nether, with the same rules as Overworld national parks.


 * Nether Access Build a portal and let people get to the Nether. Even better, if it spawns you right next to a Nether fortress, then you can make a tour and block off dead ends. Or just make a netherrack mine. Build a nice nether-style building around the portal so people can easily see where it is. Cannot be made in End or Nether cities, consider "Overworld Access" there.
 * Olympic Games Build a massive stadium with different racing and hurdles events. Outside the stadium you could build a massive spleef and archery arena. Where contestants can compete against each other.


 * Parkour Area Test your parkour skills out! Place hard-to-jump to blocks, and place them in random areas. Also make more challenges, like nausea for the whole course.


 * Pest Patrol When annoying mobs invade, call the pest patrol! Remember to include tamed wolves,tamed ocelots, iron and snow golems. Don't forget weapons and armor! Have a chest for them to put mob drops in.


 * Pet Show For both cats and dogs. Have events like cats scaring creepers into a pit, and dogs killing as many mobs as they can. WARNING: The animals might die, so be careful! Have pets enter 1 at a time, and heal them between rounds.


 * Playground Square off an area and build a jungle-gym for the little ones! This creation can include slides, ladders, bridges, huts, and other things like that. Be creative! Also make sure you build a nice sitting area for the parents to relax!


 * Public Park Set aside a large grassy area with lots of trees. A lake or a river would look nice, so try to build it near on of these. If players are caught dropping unwanted items on the ground, charge a fee for littering. Fountains, statues and other decorative things can be used to make it more attractive.


 * Races This would be an arena that is long and has seating on the sides (they could be going up like a slope) dig a 1+ block deep canal in the middle and have it at least 5-6 blocks wide. Fill it with water source blocks. Put some turns and obstacles in it and you can have boat races! Or, instead of using water, keep it dry and race on pigs or on foot, with speed potions in the latter case.


 * Redstone Build weird mechanisms with redstone in your buildings or make areas full of them that makes your city look more advanced. You can do things such as wiring all the buildings so they have electric lighting. Or make a clock tower, or track your resident's movements, or have streetlamps that turn on at night.


 * Religion You can make up your own religion that you want your citizens to follow. This religion can include myths and legends about things such as the Ender dragon!


 * Rubbish Bins In the streets of your city, you could have chests simulating rubbish bins. Purely decorative. Better with resource packs. You could even have a sanitary system, and use these "bins" for things you don't want, like rotten flesh. You could (PC only) add hoppers beneath and add a water flow/minecart so it goes to a disposal centre or Lava.


 * Save the Mobs When passive mobs invade the streets, call a group to keep mobs from making traffic jams and put those mobs in a farm where they belong. Better established if a group would previously dispose of other mobs killing the passive mobs.


 *  Spawn Base build a big building as a set spawn building for people to spawn in. Put a gate, command give items, and city law and rules to show to city noobs.


 *  Training Make a massive training area that teaches the player every single trick in the book of Minecraft. From splash potion jumping, to sniping with the bow and arrow. If you think that the player is experienced (both in terms of skill and actual XP points) enough, then it is possible you can recruit them for a guard.


 *  War Minecraft has never been peaceful (unless you play peaceful) and never will be. Build forts, bunkers and wage war against castles full of traps, monsters (creepers are not recommended), other player, and challenges. Build TNT cannons and build an army. Award loyal soldiers with positions like general or lieutenant.


 *  Weapons License In a peaceful city, players shouldn't be running around murdering people! You can set up a system where anybody holding a weapon without a license is thrown in jail. Set a price and expiration date and only let trusted citizens own them.


 * WMD Lab If you have nuclear war/bacteria mods then you can use this as an animal breeding ground or assembly base. Make a big, multi-level building, add iron doors and branch off into smaller labs. Add crazy experiments and (if legal) you can use POW's (prisoners of war) as test subjects. Make sure there are no windows. Security is likely to be tight.


 * Carpenter Have a carpentry where you can purchase expansions onto your house, as well as have houses built or destroyed. Make the currency to purchase not too cheap, but not to expensive, for example, 5 emeralds for a room 5×9, or whatever you decide. Another example could be 10 emeralds for a 12×12 garage with a fully openable door with redstone. Or you can do other things like make the price cheaper if they give the carpenter some items to build with, if not free, if all needed items are given.


 * Factions Make factions for small groups like warriors, miners, lumberjacks, knights, farmers, et cetera.


 * Foreign trade Make a foreign trade where only the governmental workers are able to trade out some of the tax "money" they receive to purchase items not available in their region.


 * Law enforcement Add a set law enforcement such as regular police, FBI, or CIA, for example. Make the tasks as in real life. Regular police patrol streets and do normal desk work, FBI do even more desk work and some light crime investigation, and CIA does most of the crime investigation.
 * Protocals Have protcals! Invite your citizens to the protocal and talk about government changes, e.g., higher taxes. No, not taxies, taxes!

Currency
Try having a currency so people can buy and sell things in your city. Good currency is usually something with practical value that follows a non-finite standard to prevent inflation. Therefore, great currency to use are emeralds and emerald blocks (which are worth 9 emeralds each). This has the added benefit of allowing you to make villager shops with no difficulty. Another good currency would be Brick = €1, Iron = €10, Gold= €25, Diamond = €50, and Emerald = $1. If you have a mod that adds more minerals to your game then use those too.

You could find a plugin that is for money and use that for currency. It could involve transactions etc.

If you are good with redstone, you could set up a system with command blocks that tracks a player's "money" without it being easily hackable with creative mode server builders.

Roads
Roads are present in virtually every city, but making them look nice is actually more complicated than one might expect.

To start, roads tend to be direct, fast, smoothly curved routes. Certainly any road that isn't at least about 7 meters wide shouldn't have 90 degree bends that are intended to be ran without stopping.

Roads also tend not to be steep, in real life, anything over 1/2 block up or down for ever 6 blocks horizontally would be considered moderately steep. Anything more than about 1/2 block up for every 3 blocks horizontally for long sections would be considered very steep, and other than in mountainous terrain, be limited to residential streets.

In Minecraft, terrain tends to vary on a smaller scale than in real life, and be much steeper as well.

Usually, long, wide "highway" type roads are as straight as possible, as cheap as possible, and require the least amount of terraforming possible. If there is a 30-meter-wide circular crater, sweeping around it smoothly is usually better than bridging it.

If there is a tall mountain in the way, going straight up it is not likely to be cheap to make or easy to travel. Go slightly up and around, if there needs to be a route to the top, make it connect to the main road and spiral up the mountain.

There are also multiple scales and types of roads with different qualities.


 * City Street:
 * Recommended material, gray/black concrete and yellow stained clay
 * Should have clear lanes.
 * Should have a lot of intersections and traffic lights.
 * Should be 3-9 blocks wide.
 * Should have many branch-offs.
 * Should cut through any obstacle that can be removed in less than a minute.
 * Should not be too steep.
 * Should wind around any other obstinate that is too big to remove.
 * Dirt/sand/terrain path:
 * Recommended material: Dirt, sand, grass path or podzol
 * Should wind around any obstacle, even small trees.
 * Should be 1-3 blocks wide.
 * Can be any reasonably walk-able steepness (up to 1/2 slope, otherwise, it is more of)


 * Gravel/partial cobble path:
 * Recommended material: Gravel, or gravel with some cobblestone mixed in
 * Should wind around anything that can't be altered with a shovel or axe in less than a minute, and certainly shouldn't bridge anything unnecessarily. (So bridging a small river or stream would be fine, but lakes, not so much.)
 * Should be 2-3 blocks wide.
 * Can be any reasonably walk-able steepness (up to 1/2 slope)


 * Cobble/Stone brick path:
 * Recommended material: Cobblestone or stone bricks
 * Should wind around anything that requires more than a small amount of pickaxing to destroy. These generally should not be connected to any large long bridges, only small stone or wood ones with no extra support needed.
 * Should be 2-3 blocks wide.
 * Can be any reasonably walk-able steepness (up to 1/2 slope)


 * Small rural gravel or partial-stone road:
 * Recommended material: Gravel or stone
 * Should wind around any natural structure or well-established construction. Feel free to cut away absolutely any plant life, but limit pickaxes to flattening hillsides for road to be placed on. (This doesn't mean flattening mountains — just small hills.)
 * Should be 3-7 blocks wide.
 * Should generally be under 1/3 slope.


 * Small rural stone-material road:
 * Recommended material: Stone, cobblestone, stone bricks
 * Should wind around any natural structure or well-established construction. Feel free to gouge out rock-formations, place support-beams, etc as needed for road to be placed on.
 * Should be 3-7 blocks wide.
 * Should generally be under 1/3 slope. But avoid sloping in general as long as it doesn't mean tunneling through mountain-ranges or bridging valleys.


 * Small downtown street:
 * Recommended material: Stone, obsidian, or some other road-like material (IE basalt pavers from RedPower, if you have it installed)
 * Keep it as straight as possible, even if terraforming is needed.
 * Keep it as flat as possible, even if terraforming is needed, it may be small, but remember, thousands of people, rickshaws, pigs, horses, cars, chariots, carriages, magic carpets, elephants or pod racers use it daily.
 * Should generally be the equivalent of 1-2 lanes with 2 sidewalks, this could be anywhere from 5-17 blocks wide if sidewalks are included.


 * Small commuter street:
 * Recommended material: Stone, obsidian, or other road-like materials.
 * Should be direct, efficient, but cost-effective as well, tunnels and bridges are fine, but only if they are needed. Preferably at most 1/4th slope. Small to large stores can be nearby.


 * Large downtown street:
 * Recommended material: Stone, obsidian, or other road-like materials.
 * Terraform any and all hills, this should absolutely be no more than 1/6th slope with very few bumps.
 * Don't put these in on a mountainous city unless they are being supported on columns, they look silly when they are super steep. These should also be fairly straight, and never next to houses. Put large buildings near these.


 * Large commuter street:
 * Recommended material: Stone, obsidian, or other road-like materials.
 * Should be direct, efficient, but cost-effective as well, tunnels and bridges are fine, but only if they are needed. Preferably at most 1/4th slope with very few bumps. Medium to large stores can be nearby.


 * Suburban street:
 * Recommended material: Stone, cobblestone, or stone bricks
 * 1-2 lanes equivalent, a small sidewalk or possibly not, purely houses nearby. Can be up to 1/3, or possibly even 1/2 slope. Should do as little earth-moving as possible and doesn't need to be very efficient as a through street. Typically 3-11 blocks wide


 * Intercity Highway:
 * Recommended material: Stone, obsidian, or other road-like materials.
 * Curves around things, but avoids sharp curves at all costs. Generally stays flat and direct with no stopping areas. Only becomes steep to go through mountain passes. Does not dodge light construction, simply tramples straight through it. Bridges anything but moderate-sized oceans. Typically 15-23 blocks wide, but may be smaller in pre-industrial societies.


 * Mega-Highway:
 * Recommended material: Pretty much anything road-like you can get your hands on.
 * Goes nearly straight, never exceeds about 1/8th slope, obliterates or bores through anything necessary excluding centers of cities or enemy territory (then wars are fought over its construction) Cities are literally built around it. Typically at least 31 blocks wide, but may be smaller in pre-industrial societies. May literally bridge medium-sized oceans in order to cut down on travel-time. Designed to carry any and every road-travelling land-vehicle made by the society building it. No bridge type or tunnel is too expensive or extravagant for something like this.

Speciality Roads

 * BOOM! Road:
 * Recommended material: TNT
 * Make a road similar to the musical road (a little down) but instead of note blocks, use TNT under the plates! More like a military mine field.

Diamond road:
 * Recommended material: Diamonds

Made out of diamond ore/blocks. Probably only for creative mode only.

The Tube:
 * Recommended material: Iron or any other metal

Make a road 3-7 blocks wide and add minecarts and rails (powered or regular) then surround it in a circular Type of tube and add torches or glowstone on fences.stack the fences 2 up then put the glowstone/torches on it.


 * Clay Road:
 * Recommended material: Clay or hardened clay
 * Make a road that is 3-7 blocks wide, keeping turns and slopes at a minimum. If you must go over a hill, gently slope the road with stone slabs. If the incline you encounter is more than 1 block up for every 5-7 blocks horizontally, use stone brick stairs or change to a similar type of road. The middle block use redstone. For an automatic lighting system connect a daylight sensor to a NOT gate, and then a redstone lamp. This road type can bridge moderate gullies, ponds, valleys, and small pits, is good for rural areas, and works well in flat areas. Decorative stone brick guardrails are acceptable.
 * Musical Road:
 * Recommended material: Note block, wooden pressure plate
 * This road type is actually a feature that can be applied to just about any moderately sized road. Dig out a 1 block wide trench along the middle or side of your road, and place note blocks (with the desired material underneath, see Note Block) in this trench. Adjust the pitches as necessary, and fill in the spaces between note blocks in more complicated melodies. Lastly, place wooden pressure plates on top of the note blocks, and now you can ride along the road and listen to music at the same time!


 * Netherbrick Road:
 * Recommended material: Nether brick, Netherrack, glowstone
 * Create a 5 block wide road of Nether brick, leaving holes 2 blocks long and separated by one block of Nether brick along the entire stretch of road. In the first empty space of every hole place a block of Netherrack, and in the second space place a block of Glowstone (these two can be interchanged). In the style of a Nether fortress, this road type is perfectly straight and level, bridges all gaps with huge support columns and bores through any material, using the terrain as the roof and possibly walls of the tunnel. In 1.10 you can add magma blocks under glass for lighting rather than glow stone.


 * Redstone Ore Road:
 * Recommended material: Redstone ore, stone bricks
 * It's not cheap or easy to get, but if you have a silk touch-enchanted pickaxe or a large amount of redstone ore on hand, you can use it to make a road that lights up wherever you walk (or be boring and place redstone torches underneath to make it perpetually lit). A stone brick curb is eye-pleasing, although the continuous redstone ore may become monochromatic and dull after a while, in which case you could introduce a creative design down the middle of the road. The downside of this road type is that the redstone ore could give away your position to other players on a multiplayer server, even if you are invisible.

Freeways
(Warning! Don't build this if you don't know how to!)

A Freeway is a road with signs and exits. Make sure you have a name for it! Have locations like:


 * Mineland


 * John's town


 * Or even, near a village

No freeway is complete without number shield. A number shield is a number like M90 or H3. Some are national routes. However, typing a national route is very time and space consuming. Don't forget to add some bridges! Add tolls as well so players can pay for e-tags (1 diamond) and day passes! Cost for e-tag: 10 emeralds Cost for day pass: 2 emeralds Don't forget to add for poles and you look out for any speeding players to fine them! Fine: 50 emeralds. Don't forget to fine players without e-tag or day pass! Fine: 70 emeralds. Don't forget to put them into jail when they don't have enough! Alternatively, "smash" (or kill) their "car" (or pig)! A good old fashioned griefer's trick is to add TNT traps under toll posts!

General Block Palette
It is often strongly advised that, for a specific type of construction, you stick to a specific palette of block-types. This makes your city more organized.

Minecrafter: cobblestone and wood.

Advanced Minecrafter: Stone brick roofs, brick, birch plank and/or spruce plank walls.

Nether: nether brick detailing like window boxing, lava, and magma blocks for lighting.

Futuristic Type 1: Use plenty of quartz and glass blocks (basically anything white).

Futuristic Type 2: Use plenty of mineral blocks (iron, diamond, gold, redstone, etc.) to represent plasma. Use this to cover frames.

This helps other builders, and yourself, to make creations that "fit" together, instead of a random mix. (It also helps the build stay consistent!)

Jobs
Job Search Center: A place that helps those new to the server to find work. (Salary paid per day.)

After you have built your city, every citizen should have work
 * Attorney: Also called a lawyer, this person can do one of two things: defend a convicted person, or convict a convicted person (no pun intended). The system works like this: a judge, two attorney teams (prosecution or defense), at least two witnesses, and of course, the criminal in question, go to a court room. The attorneys each give out evidence that their way is the most constitutional. Then, the judge decides who is the winner, and that team gets their wish, either for the criminal to be convicted, or freed of all charges. In this system, the salary goes to the team who wins. Salary: 120 emeralds per team (they chose how to split it up between themselves).


 * Philosopher: Thinks about stuff like metaphysics, ethics, mathematics, theology, logic and philosophy of science. Often gives advice to rulers . Salary: 50 emeralds.


 * Knight: An elite warrior who follows the code of chivalry. Salary: 70-80 emeralds.


 * Dancer: dances. Dependent salary.


 * Thief: Steals stuff. Salary: Loot stolen.


 * Magician: Enchants items and makes potions. Salary is dependent upon skill.


 * Merchant: Buys things from the people that make them and sells them to the public. Salary: Profit made from selling said items.


 * Fence: Buys stolen goods and sells them. Salary: Profit from selling said stolen items.


 * Author: Writes books and trades them to librarian villagers or sells them to players. Salary: Paid per book sold.


 * Actor/Actress: Works in television shows and plays. Salary: Paid by the show's tickets.


 * Animal Pro: Works with pigs, wolves, and ocelots. Also works at the pet store and dog pound. Salary: 12 Emeralds.


 * Apothecary: Makes positive (sometimes negative) potions and sells to players. Salary: 30 Emeralds.


 * Assassin: Kills off political or highly placed people for cash. Can be sent from enemy forts or cities attempting to shift the balance of power. Salary: Depends how much the hirer pays; beware as they could double-cross you.


 * Army: Uses weapons for hunting rogue players, mob armies or even enemy armies! Should have stone to diamond ranged items. Salary: Varies by ranking


 * Banker: Works with player's money in vaults. MAKE SURE THEY ARE TRUSTED, OR YOU COULD LOSE LOTS OF MONEY! Salary: 80 emeralds


 * Bar Tender: Serves drinks to players at a bar. Salary: 9 Emeralds.


 * Blocks Builder: Creates all types of blocks to sell at retail, or use them to build. Salary: Sales profit.


 * Body disposal units: If a citizen dies or a test subject is terminated then these people take the equipment they drop and send it to a processing center. Any unused bits can be incinerated or stored. Salary: Depends on items collected


 * Bodyguard: Hire people to be your bodyguards. Make sure you can trust them. Salary: 30 Emeralds.


 * Broker: Sells used goods for fair prices, and accepts anything worth putting a price tag on. Salary: Sales profit.


 * Builder: Someone who builds buildings and shops. Salary: 45 Emeralds.


 * Building Master: Someone who builds very big buildings, like malls, mansions, etc. Salary: 50 Emeralds.


 * Butcher: A person who sells meat and kills pigs. Don't have this in the Peaceful Place. Salary: Depends on the meat and how much is sold.


 * Cashier: The cashier of a store. Salary: 12 Emeralds.


 * Condo Chief: A person who owns a building, and receives the rent. They would have someone make the building and they would take care of any issues. Salary: Rent.


 * Cook: Someone in a restaurant kitchen. Salary: 40 Emeralds.


 * Council Member: Part of a group that rules the city or advises the leader. Salary unknown.


 * Demolitionist: Someone who destroys unwanted buildings. This is definitely a job for people who like to destroy things! (NEVER use TNT for this job!) The salary depends on the size of the job.


 * DJ: Someone who works at a disco and is in charge of the music. Salary: 20 Emeralds.


 * Doctor: Looks after injured or poisoned people in the hospital. Salary: 40 Emeralds.


 * Emperor: Rules an empire - lives in the capital. Salary unknown.


 * Executioner: Someone who executes condemned players and mobs in public. Salary varies by notoriety of criminal. Example: murderer - 30 emeralds; thief- 10 emeralds; etc. Should try and wear dark clothes or a hood to avoid avenging relatives of the executed victims.


 * Factory Worker: Someone who works in a factory (above). Salary: 15 Emeralds


 * Farmer: Raises crops and farm animals, and sells to villagers or store owners. Salary: Unknown


 * Farm Hand: Helps a farmer raise crops and farm animals. Salary: 10 Emeralds


 * Gladiator: Battles mobs or other players in the arena. Salary: 40 Emeralds.


 * Golem producer: Produces auxiliary iron golems and snow golems for either the Army or police force. Salary depends on size of contract.


 * Grinder operators: If you've built a mob or iron golem farm then these people can (if not automatic) collect the drops and put them on a transport minecart train. Make sure they're trusted or the drops may end up on the black market or get sold to another city to help their arms production. Salary: 30 Emeralds.


 * Grocery Owner/Worker: Works at the Grocery Store. Salary: (?)


 * Head of Public Power: A person who manages a public authority. This is a very important job. Salary: 100 Emeralds


 * High Miner: Mines only above layer 31. Salary: 8 Emeralds.


 * Hired Killer: Not very legal. Hire them with diamonds to make them kill political enemies or terrorists! You can also hire them to do in mobs that got their hands on your Protection IV diamond armor and Sharpness V sword. They get the XP from mobs and targets, and you get the XP from item rescue missions. Salary: Depends.


 * Job Center Employee: Report offers available jobs, scheduling interviews, job offers add more to the list, etc. Salary: 21 Emeralds.


 * Job Center Director: Manages the Job Search Center. Salary: 90 Emeralds.


 * Lab workers: Experiment on test subjects in the labs with potion effects and redstone contraptions. Use healing potions as much as possible on the subjects. If subjects die during testing call in body disposal units. Salary: 40 Emeralds.


 * Landscaper: A person who is hired to make your lawn look nice. Salary: Varies by job.


 * Low Miner: Mines only below layer 32. Salary: 13 Emeralds.


 * Minecart Remover: If you have an underground railway then you do not want carts all over the place. This is usually a part-time job, but not always in a large city. Salary: 6 Emeralds.


 * Mayor: Governs usually ¼ or ½ of the city, receives a great salary, and lives in a Big House. Salary: 100 Emeralds.


 * Nurse: Helps doctors and tends to patients when no doctors are open. Salary: 30 Emeralds.


 * Personal cook: A cook who works for important people or the ruler of the city. Make sure they are trusted or they could try to poison the ruler.


 * Pilot: Sits in the front seat in an aircraft. Also tells passengers the remaining wait time and talks to the airport lander for accuracy, etc. Salary: 30 Emeralds.


 * Police Chief: Runs the police force. Salary: 90-95 Emeralds.


 * Police Officer: People who fight the night crime and stop griefing. Salary: 30 Emeralds


 * Police Officer K-9: Just a police officer except they work with their dogs. (Note: requires your dog.) Salary: 40 Emeralds.


 * Pork Salesman: Sells pigs and carrots on a stick for all your transportation needs. Saddles included, of course. Salary: 15 Emeralds.


 * President: Normally the ruler in his city. Doesn't necessarily have to be an administrator, and can even be the person who runs the server. Salary: (?)


 * Professor: Someone to teach techniques in mining, construction, redstone, etc. Salary: 45 Emeralds.


 * Real Estate Agent: Buys and sells houses. Salary: 30 Emeralds.


 * Real Estate Boss: Controls the management of the sale of properties, commands the Real Estate agents, etc. Salary: 90 Emeralds.


 * Redstone Technician: Someone who builds many mechanisms with redstone. Salary: 25 Emeralds.


 * Repairer: Someone who repairs weapons and tools. Salary: Charges by weapon


 * Scientist: Makes potions, tests things, etc. Salary: 60 Emeralds.


 * Smelter: Someone who is paid to smelt materials. Salary: Depends on amount smelted.


 * Snow Shoveler: Uses shovels to clear snow off of roads. Mainly used in taigas or tundras. Salary: Varies by size of road and amount of snow.


 * Spawner Safety Guy: Travels through the Nether and Overworld encasing spawners in protective shields that make them safe to farm. Generally works on private jobs. Salary: Varies by job.


 * Spy/Private Investigator: Uses invisibility potions to spy and looks through the chat, to find out about a player for another player. Salary: Varies by job.


 * Store Owner: Someone who bought a field, and is actually a store owner. Salary: (?)


 * Teacher: Someone who teaches students in schools about mining/crafting/brewing/building etc. Salary: 30 Emeralds.


 * Terraformer: A person who clears large areas and makes it flat for buildings, clears water, makes or removes caves and decorates areas or removes tall grass. Salary: Pays by job.


 * Toy Maker: Would make levers, buy string to sell it, make miniature Minecraft toys made out of sticks, wool and diamond. Salary: Sales profit.


 * TV Broadcaster: Puts videos of the TV shows that the actors and actresses put on. Salary: 40 Emeralds.


 * Vicar/Priest: Runs the church or temple. Could be another religion too. Salary: (?)


 * Priest-King: Religious and political leader. Salary depends.


 * Wholesale Dealer: Buys items and sells them to stores buy stack or chest. Salary: Sales profit.


 * Judge: Sorts out lawsuits and picks the punishment for criminals. Salary depends.

You can also tell the workers to use skins suitable for their jobs, or you can use mods to make these jobs even more realistic!

Houses
Houses are possibly some of the most important buildings in a city. They house most of its population, and are usually used for social gatherings as well. In war-zones, houses may act as or be mixed with defensive fortifications as well.

Houses are rarely just dwellings with a bed, chest, furnace, table and door. They have multiple rooms, possibly multiple stories, and are often designed to accommodate between two and five times the number of people who are intended to live there for short periods (e.g., as long as they brought their own beds / sleeping bags, there are enough chairs at the tables, etc., to support them).

House types
Tutorials/Shelters

Minecrafter House
These houses are wooden style, and simple to make in survival, capturing the essence of a Minecrafter more. They look like the NPC village Building

Realistic House
Use blocks like stained clay and bricks to make a house that looks like a house in real life. You could even add complicated furniture!

Note: It is advisable to add a variety of buildings to make your city look varied and fun, add a lot of variety, and especially not limited to the list below!

Airy home A home typically made of glass, or mostly glass, with lots of light. A good home for those who do not mind not much privacy/low security.

Home-Shop: A shop on the other floors above inhabits the owner.

Hotel: A place in which many people take refuge, about 2 floors and small rooms in which people live, only to extremely poor. This building is the ideal start to your life on the server.

Custom House: Be Creative! Wooden planks grip and start building, give an empty lot to a person who can get along.

Shack or hut: a small structure meant to barely / almost accommodate the basic needs of one dead-broke family or individual. NPC-village huts and swamp-huts both fit in this category. Lots of land nearby, but rarely does the resident officially "Own" it. They're typically make from wood, and are usually single-story structures that aren't very large.

Minecrafter House 2: A one floor house, but very broad and square, consists of 1 bathroom, 2 bedrooms, 1 hall, 1 basement, 1 dining room and kitchen. It has a Roof Terrace on the roof.

Minecrafter House: A two-story house with a porch, automatic parking of pigs, as L. It has a guest room and all the basics.

Pied-a-terre for poor: A place of 5X5. Far from the city, made ​​of wood, and square, studio style. You can add a bathroom.

Pied-a-terre small: the same as a pied-a-terre for poor, only with second floor.

Small Shed: An ideal home for the rural area of 5X9. Very humble. Includes Basement. Usually this consists of: 1 Bedroom, 1 Kitchen, Basement Cellar, 1 Corral Pig, and a Mini-crop field.

Average shed: Like a small shed, only with a 2nd Floor, a breeding area, a porch, and generally just bigger. Also typically has an additional stable.

Coastal Department 1: Make a building between 12 and 24 floors, L-shaped Each apartment has 3 bedrooms, 1 bathroom, living room and make sure that the apartment has many windows overlooking the sea. Each floor has 1 Department of 15x16 blocks.

Coastal Department 2: Make a big building shaped H. has 20-30 floors. Contains only large separate kitchen and the same as the previous building departments.

Shed 3 story: As the name implies, with another barn.

Farm house: A house that's about 16x9, 2 stories, plus a basement, and a room with about 5 or 6 pens, for animal keeping.

Pied-a-terre Normal: a rectangular space with bedroom and living-kitchen.

Pied-a-terre big: L-shaped house with bathroom, mini-kitchen and living room. You can have a fireplace.

Pied-a-terre Cozy Large: A pied-a-terre in the form of L, 2 story, Fireplace, 2 Balconies, Carpet, dog door, special lamp, living room, large kitchen, 3 bedrooms, 1 bathroom and a library. Here lives the middle class.

Rural house: Often big, but made of poor-quality materials, and rarely have much structure above the second story. Typically has one or two stories, with a fairly large (up to 20 x 15) exterior, as well as various features such as bedrooms, a kitchen, a dining room, bathrooms, etc. Can have yards or farms surrounding the house, usually very big.

Minecrafter Mansion: A big house, fireplace, living room, 3-5 bedrooms, 2-4 bathrooms, 1 Kitchen, Crafting, Bodega, Mine Private, large garden, etc. Also two towers. Normally 3 Floors, with a quarter of stairs, also an automatic parking of Pigs or horses.

Comfy Home: Build a large house, preferably in a tundra biome. Make the house mainly out of oak planks. Make sure that the hallways are narrow and compact. If you have the time and resources, add a brick fireplace (Be absolutely sure that the wooden planks are not close enough to catch on fire!), add note blocks, bookshelves, paintings, tables, chairs, and other furnishings. This type of construction is best built when you have completed the majority of the more advanced necessities of Minecraft (ex. Obtaining more than 8 diamonds.) Use this home as a getaway from your regular home. Spend your vacation in your library writing the memoirs of your adventures.

Wooden Panel Home: Dig a 5x5 hole in the ground that is one block deep. Fill the hole with the wood planks of your choice (You might want to pick a type of wood you can get easily, as you'll be needing a lot of it). On each corner of the wood plank square, create a pillar of wood logs facing upwards (Use the same type of wood that you used before. E.g. if you used Birch Wood Planks, use Birch Logs). Make the pillar at least four blocks high. Then connect all the pillars at the top with the same log type, facing sideways. You now have the frame of your house!! Fill in the empty spaces with glass and wood planks in whatever design you prefer. Add a door and glowstone for lighting. Repeat this 4 more times, adding one more room on each side, and making your house in the shape of a "+". You now have a comfy, five-roomed wood panel house!! Fill the rooms with anything you want, and add a second floor if you please. Note: Due to the need for much glass, glowstone, and many, many, wood logs and planks, this is not a good house to make until you have amassed a good amount of resources Cost:

Minecrafters building types:

Departments A: A 3-story building in a shape of two L's stuck together, with a mini plaza. Each department is approximately 5X6, with all the basics, chests, beds, mini-kitchen.

Departments B: A 4-story building in L shape, with two apartments on each floor. Each department is 12X10, with all the basics and a mini-dining.

Departments C: A 9-story square building, with one apartment on each floor of 9X6. All the basics and Balcony.

Departments D: A rectangular building of 6 floors with one apartment on each floor. Each department is 19X9, all the basics and Balcony. There is a mini plaza below.

Departments E: A square building 10 floors, with 2 or 4 apartments on each floor. Each department measures 10X12 and includes all the basics plus a library-office.

Departments F: Rectangular building 8 floors and 2 apartments on each floor. Each department measures 8x8 and has all the basics and Balcony.

Skyscraper A: A giant skyscraper with an elevator and about 30-60 floors. Square shaped, with a large luxury apartment with balcony and several bedrooms. Haves 1 departament in each floor. Be creative at the top of this building, and creative cusps make this skyscraper.

Skyscraper B: A skyscraper with elevator and 60-80 floors. L shaped with penthouse apartment on top floor and 2 apartments on the other floors. the first floor has a reception area.

Other Homes and buildings
These buildings are sometimes very aesthetic and colorful.

 Modern home: A modern house is mainly used in the richer parts of cities, or you could make small ones for main homes (takes a looooong time!) make them out of lighter materials, and add dashes of color if necessary. The floor looks awesome with cyan wool (Cyan carpet in 1.6) and be sure to add mini floors! (mini floors are stories of a modern home that are up near the ceiling and have glass panes for fences) add smaller rooms off of the bigger ones.

Tudor Style House: Pick out a 6x6 area, and mark each corner with spruce logs. Fill in the walls with snow or white wool. Use spruce wood stairs to make the roof. Now add the essential furnishings and voila, a small yet beautiful Tudor style house.

Duplex: A two-story house, separated. Each apartment can accommodate 2 people. In short, a two-story mini. Suggested size is around 14x14, with a kitchen, a living room, some bedrooms (at least one or two per floor), and a balcony. They can be made with things like bricks, wood, etc.

Suburban house: At least moderate-sized, usually gets a little bit of all mid-quality materials. Rarely very unique and often very squashed outside, but comfortable interior with at least 2 bedrooms. Should generally have 2 or more stories, being usually up to 15x15 in size, and having a small yard. These should also have at least two bathrooms.

Town-house: Usually 3 stories of roughly equal size with essentially no yard. Rarely over 8x10 wide, and placed in rows within 5 feet of each other. As Suburban house but more like 120–240 meters ^2 area. And only poor to just above average residents.

Slum apartment: Never over 60 meters^2 area (external, 45 internal), always single-story. Terrible living conditions, cramped, little to no decoration that isn't purely sentimental. 1-3 rooms, 0-1 bathrooms, 1 bedroom. Only the poor live here.

Tent: Very small, made of wool, or if you're evil dirt! Starter materials inside {e.g. bed, crafting tables, a furnace, and stone or wood tools. Only for people that are new to city.

Average apartment: Apartment with 1-2 bedrooms, 1-2 bathrooms, a kitchen, and at least one other room. Typically 80-150 meter^2 exterior.

Penthouse apartment: Singular or nearly singular nice apartment on the top floor of a high-rise building. Easily over 200 meter^2 exterior with at least 1 bedroom per couple/individual and many additional rooms of all sorts. Anyone who lives here is likely the equivalent of a millionaire. At least.

Big House: A beautiful house with rather expensive materials (such as quartz). It's big, and ideal for people who work for the president and the government. These should have around 2-3 floors (but you can go higher if you want), with a decently-sized kitchen, a dining room, at least two bathrooms, multiple bedrooms (including a master bedroom if so desired), a garden, and a living room. Optionally, you can add a mini-office and library, as well as other extensions.

Mansion: Any house which is unique and singular within a large area, much larger than necessary to support the people inside, extremely nice, has more area than any conventional home, and has more than 1000 m^2. Only used by nobles, the extreme-rich, and those given them as gifts by kings, politicians, celebrities, etc.

Millionaire Tower: a gigantic tower in the city center, about 50 floors, with departments. Beautiful decoration for celebrities, presidents, mayors, governors, a large park, almost impossible to build in survival. A large patio, roof made ​​of diamond and emerald blocks, glass walls.

Departments, and the apartments should probably have a couple bedrooms, an office, a kitchen, and a bathroom or two. 19x19

Suites, if you make any, can have multiple bedrooms (3 or more), a large kitchen, a dining room, an office, a balcony (either hanging out the side or hanging over an indoor plaza of some sorts), a jacuzzi, and a couple bathrooms. 39x39

Larger or Presidential Suites can have all the features of a standard Suite, a private pool if you're ambitious enough, a guest room, a bar, and generally just very expensive and luxurious. 59x59

As one more option, you can also add a Mega Suite at the very top — two floors, maximum security, sparing no expense. Somewhere where only some billionaire or major figure would be able to stay. 101x101

Hotel House Can be used for extremely rich players, who need to spend their large amounts of Gold, Emerald, and Diamonds.

Presidential House: A Giant House 3 Floors, of 62X72, much more than is necessary to survive. You can make it using Quartz or any other material, with windows going from floor to ceiling, etc.

Other type of houses that don't fit in these categories: There are many, in fact, countless types that don't fit very well into any category mentioned above. Examples include: Towers, tree-houses, mass-living areas, sleep-tubes, house-boats, converted asteroids, cave-homes, continuous mazes of rooms of all types, bridge-homes, general store-homes, gas station-homes, motor-homes, space-module houses, worker barracks, wall-houses, hive-apartments, bunker-houses, manor houses and even some more unusual builds.

Factories: Structures that produce items for your city to thrive

Farms: Farms can grow and harvest crops to contribute to their city. Plant farms grow fruits, vegetable, and mobs.

Last Note
Whatever you decide, this is your city. These are just suggestions. Be creative and do whatever you want with it. You can use all the suggestions on this page or you can ignore everything and build the best city Minecraft has ever seen! It's your call, so get building!

教程/大都市