Pocket Edition upcoming features

This page is about upcoming features for Minecraft Pocket Edition that have been announced by Mojang employees.

Upcoming Features
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Upcoming changes


 * style="text-align: center" | 0.10.0
 * style="text-align: center" | 0.10.0

0.10.0
The official changelog can be found here.

Additions: Tweaks: Options: Bug Fixes
 * General
 * Day/night cycle in creative
 * Adaptation for 64-bit hardware/software, making the game faster for 64-bit users.
 * Support for the resolutions of the iPhone 6 and 6 Plus
 * Blocks/Items
 * Fences and fence gates: Spruce, Birch, Jungle, Acacia, Dark Oak.
 * Terrain:
 * Version exclusive : Mineshafts now spawn at the surface in mesas.
 * Version exclusive : Gold ore can generate at any level in mesa biomes.
 * Graphics:
 * Shaders
 * Rounded, PC colored fog
 * The Sun is now slightly larger.
 * Clouds and entities are now affected by lighting.
 * Version exclusive : Smooth lighting on water
 * Version exclusive : New swamp water color
 * OpenGL ES 2.0
 * Tinted lighting from PC
 * Mipmaps on Android
 * Added falling particles on unstable sand and gravel
 * Version exclusive : Huge mushrooms now spawn in swamps.
 * Version exclusive : Added dust particles falling from unstable Dirt and Sand.
 * Optimized chunk rendering
 * The time of day is now more accurately synced in multiplayer.
 * Graphics
 * Brightness
 * Bugs from the 0.9.x update sequence
 * Game freezes when an alert or different UI is opened (iOS)
 * "Sim City" village bug causing too many villages in the same place.
 * Fixed a crash when rendering monster spawners.
 * Fixed a possible crash when selecting double chests.
 * Fixed holes appearing in the clouds.
 * Fixed a random crash in multiplayer.
 * Fixed a brown artifact appearing on the bottom of minecarts.
 * Fixed a crash when creating lava during world generation.


 * style="text-align: center" |0.11.0
 * style="text-align: center" |0.11.0

0.11.0
Additions
 * Blocks/Items
 * Boats
 * Larger in size
 * Crafting recipe may require 5 wood logs rather than wooden planks
 * Will not be as good in this version but will be better in the next one
 * Version exclusive : Paddles
 * Required to move boats


 * style="text-align: center" | 0.1x.0
 * style="text-align: center" | 0.1x.0

0.1x.0
 This version refers to features that were initially stated to appear in a prior update, but now have no known date as they were pushed back to later versions.

Additions Tweaks:
 * General
 * Windows Phone users will have access to MCPE
 * May take some time before release
 * Added splashscreen for Android devices
 * Enchanting
 * In-game music
 * New Sound Engine
 * Improved Controls
 * Sprinting, Crouching along a new interface
 * The jump button will be on the other side of the screen
 * Possibly implementation of commands
 * Possibly weather
 * Textures
 * Skins
 * Same format as in PC and will be customizable.
 * Capes
 * Options
 * An option to make old worlds infinite
 * Possibly hardcore mode
 * New Buttons:
 * Change Mode (difficulty/gamemode)
 * Make World Infinite
 * Breed [Animals/NPCS]
 * Dye [Sheep]
 * Terrain:
 * Version exclusive : Possibly an underworld underground structure
 * Generates between layers 0-50
 * Version exclusive : Far Biome, found at the edge of finite worlds
 * Cave Culling 2.0
 * Will make terrain generation much more faster and more reliable
 * The Nether
 * Blocks/Items
 * Varied Minecart types
 * Some, if not all Redstone-related blocks and items
 * Maps
 * Support for more languages, including Korean
 * Possibly an animation for switching items.
 * The Invisible bedrock barrier gets removed if a pre-0.9.0 world becomes infinite.
 * Android will have updated sounds
 * Mobs:
 * Zombie Pigmen will have the hat layer on their heads
 * }