User talk:Majr/Archive 9

Block Rendering
Hey! I was looking at the block renders and I really like them.

I mean I'm not sure how good this method would be for say animated images, but for the images that are not animated, I think this method would make providing a render much easier.

That way, we would only need 1 image, 4 at most. And the block would be formed with the css. This method is supported on all browsers and would establish uniformity throughout all pages without having to worry about certain images not looking the same as the others.

Although you do a very good job at doing just that. This was kinda more for me lol. MAYBE I COULD MAKE AN ONLINE TOOL FOR MAKING BLOCK RENDERS >=D

What say you? Please reply.

http://www.w3schools.com/css3/css3_2dtransforms.asp

Starport592 06:35, 29 May 2012 (UTC)


 * An interesting idea. I'm not sure how well it would work though. As discussed a few topics up, vector type things don't seem to work very well for very pixel perfect 3D things like cubes. In the SVG version I attempted, you would always get visible seams between the faces of the cube, and I would think the same might happen here.


 * Also, transforms are not supported in IE8, which would need some way to fall back to plain images, so we'd have to render the images either way.
 * I'd actually like to try an online tool for creating basic block renders, so it'd be easy for mod authors, etc. to render their block textures (or so someone can easily render an official block if I'm not around). –ultradude25 ( T &#124; C ) at 07:09, 29 May 2012 (UTC)


 * A few potential issues: Does a skew transform actually generate the same results as a proper render? (Possibly a stupid question, I'm not too familiar with 3D rendering.) Also, can CSS change the brightness of the different faces of the cube? With Netherrack, for example, it would be very hard to distinguish the faces if they were all at the same brightness. If we'd have to upload three versions of each texture to make a CSS-based render look good, that's more effort than it's worth. -- Orthotope 08:54, 29 May 2012 (UTC)


 * Can't say, as I've never bothered with them. The font rendering of (3D) transformed elements are too buggy looking (on Firefox). –ultradude25 ( T &#124; C ) at 00:23, 30 May 2012 (UTC)


 * Yeah, I've given up on the CSS thing. The shading wouldn't be there without me having to spend more time on it.  I really think it's all just positioning.  That CSS plus some javascript and you could make a working browser render.  Of course, seams may pop up and whatnot, but that's only if you don't align the images nice and snug.  Scaling the image should not be a problem.  I was able to get a nice smooth skew with these methods and they didn't look too bad.  But then again.


 * Would it be too much to ask if you maybe made a template so that everyone could make these renders? Or maybe if someone made like a flash program that people could get to on the Wiki like a tool?  I know that a page here that rendered blocks would be a huge asset on the Wiki, at least to me.  idk about other people =P.  I've seen people make minecraft skin creators out of flash, so this shouldn't be too hard.  But that's only if you knew how to do this kinda stuff.


 * I know this is kinda a large request, so I'll back off of that. It's like that mansion on my Christmas list.  Would it be really awesome to have?  Yeah.  But I don't need it.  Just a template maybe.  I'd be happy with that.


 * I have blender and it's confusing. =P


 * Again, thanks for looking into my online render idea. I don't know enough to make a nice webpage renderer, just a proof of concept.  But if you could provide like a template that would be amazing.  That way I don't have to guess what angle and size and whatever.  =D


 * Starport592 04:57, 30 May 2012 (UTC)


 * I did upload some old blend files that someone requested ages ago, however that was before my site crashed so the link is dead now. I could upload all my blend files, but they're pretty messy and inconsistent. Often times I've updated an image, rendered it, but then forgot to save the blend file, so they're out of date.


 * Not sure how well I'd be able to make an online tool (and I have heaps of things that should probably get done before I put much time into it), I only know some basic stuff with JavaScript, and I don't know any Actionscript (I also really hate Flash in general, so it's not something I'd be willing to learn). I may be able to work something out with PHP, but it probably wouldn't be very good. Also, it would probably have to use SVG, which doesn't seem to work very well for this. We'll see. –ultradude25 ( T &#124; C ) at 05:26, 30 May 2012 (UTC)

Move File:TripWire.png
Hey Ultradude, Can you move File:TripWire.png to File:Gird_TripWire.png? --Dyon 20:39, 29 May 2012 (UTC)


 * –ultradude25 ( T &#124; C ) at 21:25, 29 May 2012 (UTC)

Overwatch AI feedback
Heya

I noticed your bot making a change that actually introduced an error:


 * It changed ...when you place it it will... to ...when you place it is will.... While 'it it' most often is a typo for 'it is', if the word after the second 'it' is a verb, then the sentence is probably correct and shouldn't be touched. e.g. If you set fire to it it burns with a blue flame is clearly correct. Dunno if the bot gives you enough context to tell when an 'it it' is actually correct.


 * It also changed 'the exact same' to 'exactly the same'. That usage is informal rather than incorrect, so it's perhaps a rather nit-picky thing to change considering some of the other errors that get left untouched.

There's a good collected list of common errors here: http://public.wsu.edu/~brians/errors/errors.html#errors --Simons Mith 00:59, 30 May 2012 (UTC)


 * The typo list is just a bunch of regexes, so there's no way for it to know. However, "it it" is incorrect grammar anyway. It should be "it, it", which also wouldn't try to be corrected by the bot and would prevent this happening. –ultradude25 ( T &#124; C ) at 02:10, 30 May 2012 (UTC)


 * Thanks for the link - I've flagged it as an error on Wikipedia too, and provided a couple of other example sentences where 'it it' is legit. (For sentences where the comma is definitely incorrect, rather than merely debatable, see cases such as 'Is it him? Is it her? Is it it?', or 'Was it it that did that?') So I'm pretty sure they'll change it. Further, if you know that 'it it' should be corrected either to 'it is' or to 'it, it', then it's a case that that bot shouldn't be touching, because it may introduce errors by making its change. --82.69.54.207 11:32, 30 May 2012 (UTC)


 * A very quick response on Wikipedia - they're not going to change it because there are several (comma-less) combos it could be, viz. 'it it', 'it', 'it is', 'is it', 'if it' and even 'it if'. Definitely a change to approach with caution. --82.69.54.207 13:34, 30 May 2012 (UTC)


 * Not surprised. I would've thought something like that would've been picked up much earlier and discussed. Since this is for a manual bot; you're expected to check the edits before saving, so they have to go with the most often correct correction, and hope the users of the bot will fix up the edge cases. However it's quite a small change, so it can easily be missed in between all the other changes. –ultradude25 ( T &#124; C ) at 20:46, 30 May 2012 (UTC)

Locked Chest [[File:Grid_Locked_Chest.png]]
In 12w21a (?) is the old-chest texture removed. Now it is the 'Glitch Block'/Purple Texture. I think the Locked Chest needs a purple render. ^^ --Dyon 11:09, 30 May 2012 (UTC)


 * What a shame, now it looks real stupid. –ultradude25 ( T &#124; C ) at 00:28, 31 May 2012 (UTC)


 * Now, check the 12w22a one... [[File:Grid_Locked_Chest.png]] Goodluck! Also, everyblock is mirorred in 12w22a... I think I can do the most 'File:Gird_[Name]' things and the 'File:DataValuesBeta.png' (Like always). Goodluck on all the block renders! --Dyon 10:12, 31 May 2012 (UTC) ^^


 * Hmm, I wonder if we should leave the chest on it's original texture, and just count it as removed. Mojang aren't acting like it is still a block in the game.
 * The rotation might be accidental. I think I'll wait until full release before I redo everything, again. –ultradude25 (T&#124;C) at 11:26, 31 May 2012 (UTC)


 * About the block rendering, it's your choice. I'm working on the Grid images right now (Maybe did you notice already). --Dyon 11:44, 31 May 2012 (UTC)
 * Ok we need a render of the new locked chest with the Emerald texture on the top and bottom. --007a83 (Talk&#124;Contribs) 21:00, 8 August 2012 (UTC)

White Stone
Can you rename File:Grid_White_Stone.png to File:Grid_End_Stone.png Thanks --Dyon 16:26, 31 May 2012 (UTC) ^^


 * Put move on pages you want moved instead of asking me, someone else might be able to do it before I'm available. –ultradude25 (T&#124;C) at 06:23, 1 June 2012 (UTC)

Substituting templates
Ultradude, can you run your bot to automatically substitute Unsigned and UnsignedIP templates? Thanks - Asterick6 (talk) 06:23, 6 June 2012 (UTC)

Oh, and maybe the verlink/Version link template should also be substed on article pages? (not mainpage), so that editors can just quicklink the template instead of typing out the full link with piping, etc. Does the server gain better performance if these (unsigned/verlink) templates are substituted, or is substituting not necessary? - Asterick6 (talk) 06:28, 6 June 2012 (UTC)


 * The performance difference is only when the page isn't loading from cache (someone edits a page or the template or uses the purge action). –ultradude25 (T&#124;C) at 06:38, 6 June 2012 (UTC)


 * Ok, then no subst needed? I thought these types of templates should always be substituted anyways (forgot to subst them myself when using them). - Asterick6 (talk) 06:42, 6 June 2012 (UTC)


 * Only unsigned templates are subst because they are used a lot. The initial transclution is quite slow, even for blank templates.
 * Only simple templates with no logic can be subst anyway, because subst just copies the whole template to the page, it doesn't work out what needs to be shown. –ultradude25 (T&#124;C) at 08:20, 6 June 2012 (UTC)

Old Locked Chest texture
Ultra, can you upload the old texture for Locked Chest before 12w21a? It should be displayed on the article as comparison, etc. I'm not even sure if we need to show the blank/purple "texture"; how about just use the old texture instead of no texture? - Asterick6 (talk) 06:40, 6 June 2012 (UTC)


 * You can get it from history.
 * I think we should just use the original texture, since this seems like an oversight on Mojang's part, and since the block is basically removed anyway (it deletes itself when updated), I don't think we should count changes to it any more. –ultradude25 (T&#124;C) at 08:20, 6 June 2012 (UTC)


 * Ok, then I'll revert it to the original. - Asterick6 (talk) 23:02, 6 June 2012 (UTC)
 * Or maybe not, cause I don't think I'm reverting it correctly. File:Grid Locked Chest.png also needs to be reverted. - Asterick6 (talk) 00:07, 7 June 2012 (UTC)


 * Reverting is broken right now. You have to save the image and upload it again. –ultradude25 (T&#124;C) at 02:46, 7 June 2012 (UTC)


 * Ok, done. - Asterick6 (talk) 01:16, 8 June 2012 (UTC)

Crafting grids
Isn't the alternating grid more concise? I don't think readers get confused between what is the "ingredient" and what is product. These types of reversible crafting processes shouldn't cause any confusion. They should know what a diamond/emerald/iron bar/gold bar looks like, right? So I think the alternating grid can represent it in a smalelr/more compact form. - Asterick6 (talk) 04:39, 9 June 2012 (UTC)


 * You need to show how to craft an item first, that's the most important. Then you show any things you can craft with the item. It's like the see also of crafting recipes.
 * Having them mixed together is confusing, because you will see something you can craft with the block, but not how to craft the block, until the animation cycles through to it. –ultradude25 (T&#124;C) at 05:46, 9 June 2012 (UTC)
 * The animation cycles through in 1-2 seconds... These types of crafting recipes are reversible. I don't see how they can be confused, but if the reader might get confused, then nvm. - Asterick6 (talk) 21:05, 9 June 2012 (UTC)

How would I be able to fix this code?
The code Gives me

Arrran Weeviling 13:33, 9 June 2012 (UTC)


 * You can't do that. –ultradude25 (T&#124;C) at 14:07, 9 June 2012 (UTC)


 * Thanks, I just thought about adding a Achievement Template, that uses the item/block, the background and text. Bg here: File:AcievementForTemplate.png –Preceding unsigned comment was added by Arrran Weeviling (Talk&#124;Contribs) 14:45, 9 June 2012‎ (UTC). Please sign your posts with


 * ^This should be moved to a name like File:TemplateAchievementBackground.png since it's misspelled. - Asterick6 (talk) 21:03, 9 June 2012 (UTC)


 * We already have an achievement template? –ultradude25 (T&#124;C) at 05:00, 10 June 2012 (UTC)


 * How does that template work with a bg of the acievemnt so it is more real to minecraft Arrran Weeviling 16:31, 10 June 2012 (UTC)


 * It doesn't, but it could be added. –ultradude25 (T&#124;C) at 10:07, 13 June 2012 (UTC)

Archiving talk pages
Ultradude, should we archive pages by moving them? I was thinking that for talk pages where many comments are unsigned, we should just move the page to archive in order to allow attribution for the comments, and then recreate the talk page. - Asterick6 (talk) 06:36, 10 June 2012 (UTC)


 * If the whole page is being archived I guess. –ultradude25 (T&#124;C) at 06:46, 10 June 2012 (UTC)

Ok, and I have a suggestion for the known bugs articles. Right now, we are creating a new page directly at "known bugs/development versions/xxxx" or "known bugs/1.2.5", etc. The known bugs page right now is useless and people continue to add comments to the talk page. How about making the Known bugs page the current bug recording page for the current official release version, and then when a new official version is release, move the old version to the specific version that is was for. Example: Right now it is 1.2.5 so the "Known bugs" article is used for recording the 1.2.5 bugs. When 1.3 is released, we move "Known bugs" to "Known bugs/Version 1.2.5" without redirect and create a new page for 1.3 at "Known bugs" again. This way, we can ensure that all relevant comments made in the talk page stays with the version at that time, and we can automatically archive all talk page comments made to the known bugs page with the version it was for.

Also, shouldn't the snapshot releases be titled "Snapshot 12wxx" instead of "Version 12wxx"? How about titling it "snapshot" for future releases (and also renaming the existing ones)? - Asterick6 (talk) 07:27, 10 June 2012 (UTC)


 * That sounds like a good idea, however it's a big change so you should be asking everyone and not just me. If we do change this, it might be a good chance to change all the pages to issues, which was decided on ages ago (and was also going to get rid of /Version), and then never happened. –ultradude25 (T&#124;C) at 10:01, 13 June 2012 (UTC)


 * I posted this on the community portal as well. Thanks - Asterick6 (talk) 01:25, 15 June 2012 (UTC)


 * And mabye when we have updates like the 1.3 update, we archive the previous updates version of the items away into archives. Like cocoa beans rareness from 1.2.5 could be archived away when 1.3 comes out, making cocoa beans more common in 1.3. TexasMike10 –Preceding unsigned comment was added by TexasMike10 (Talk&#124;Contribs) 08:20, 30 July 2012‎ (UTC). Please sign your posts with

File:Stairs.gif
The texture of the Stone Brick Stairs is incorrect. Take a look at it and you'll notice it ;) --Dyon 11:51, 12 June 2012 (UTC) ^^


 * I think all the stair texture layouts were changed at one point, since I had to change the texture layout when I did sandstone stairs. –ultradude25 (T&#124;C) at 10:02, 13 June 2012 (UTC)

Proper file move
Ultradude, can you delete File:Grid Chiseled Stone Brick.png, and then move File:Grid Circle Stone Brick.png over to the correct name? (to preserve file change) - Asterick6 (talk) 01:17, 15 June 2012 (UTC)


 * Nope, moving files breaks everything ever. –ultradude25 (T&#124;C) at 08:46, 15 June 2012 (UTC)


 * They're the wrong names... and File:Grid White Stone.png also needs to be moved as well. Is there something wrong with the wiki servers? You can move them properly after the issues are fixed, right? - Asterick6 (talk) 01:00, 18 June 2012 (UTC)


 * Doesn't matter, images can't be moved without breaking other languages and it's not something that can be fixed. –ultradude25 (T&#124;C) at 01:37, 18 June 2012 (UTC)

Locked Chest Render
Hey ultradude, would you be able to render the new look of the locked chest in your spare time? There's a bit of a debate going on in the grid image, and having an actual render for the new look would solve that. --Ivysaur1996 02:09, 16 June 2012 (UTC)
 * How would that solve anything? An in-game screenshot shows it quite fine. –ultradude25 (T&#124;C) at 20:52, 17 June 2012 (UTC)

Rename articles
It's been bugging me for some time, but I'm pretty sure it's ladder (singular form), not ladders. Can you move the pages accordingly, and fix the links as well (probably using your bot)? Thanks - Asterick6 (talk) 05:54, 16 June 2012 (UTC)


 * What about music discs, wooden planks, paintings, pressure plates and slabs? Hower64 06:13, 16 June 2012 (UTC)


 * Music Discs also needs to be renamed. I think wooden planks is the actual name because the block is a group of planks. Paintings, pressure plates, and slabs (and also doors, technical blocks, flowers, saplings, screenshots, potions) are only in plural form because there are multiple types, but if we want to be consistent, all articles should be in singular form. This issue has been bugging me for too long. (I've added this as a suggestion to the style guide as well). - Asterick6 (talk) 22:11, 16 June 2012 (UTC)


 * The page names are all over the place, we need a proper guide and rules (e.g. when to not use the in-game name) before we should do any moving or it'll just get even messier. –ultradude25 (T&#124;C) at 20:52, 17 June 2012 (UTC)


 * Can you (and other admins) help establish the guidelines then? - Asterick6 (talk) 02:21, 19 June 2012 (UTC)


 * Others maybe, I'm not bothered by the page names really. –ultradude25 (T&#124;C) at 05:03, 20 June 2012 (UTC)


 * Main reason for having all singular forms is to maintain consistency and to make linking to the articles simpler and easier to do. - Asterick6 (talk) 23:33, 20 June 2012 (UTC)

Tweet link
Ultradude, there isn't a link (4JStudiostweet:) for 4JStudios yet. Can someone implement it? Also, should we be using this link, or using the regular http ref link? What's the difference/why do we have this type of link (for tweets/word of notch)? - Asterick6 (talk) 20:24, 17 June 2012 (UTC)


 * Interwiki links are used because it's less to type, same as for things like . –ultradude25 (T&#124;C) at 20:52, 17 June 2012 (UTC)


 * Yea that makes sense for things we have to type out... but tweets and non-wiki links are generally copied directly (from the address bar). It kinda takes more work to change them to this shortcut link, and people generally don't type out a tweet url with all the numbers, but this at least standardizes the (http/https/status/etc.) syntax. - Asterick6 (talk) 01:00, 18 June 2012 (UTC)


 * Then leave them as they are? You're not forced to use interwiki links just because they exist.
 * Personally, I think a template would be better, then it can display as a normal link (interwiki links don't look nice, especially in refs). –ultradude25 (T&#124;C) at 01:37, 18 June 2012 (UTC)

Mob name capitalization
Ultradude, can you help decide at the style guide talk page on which mobs should be capitalized or not? Thanks - Asterick6 (talk) 01:21, 21 June 2012 (UTC)

New stairs
Could you make block renders of the new wood stairs and move Grid_Wooden_Stairs.png to Grid_Oak_Wood_Stairs.png? YetAnotherGuy 02:56, 22 June 2012 (UTC)


 * Render yes, move no. –ultradude25 (T&#124;C) at 10:00, 22 June 2012 (UTC)


 * Looks like you mixed up Spruce Wood Stairs and Jungle Wood Stairs.YetAnotherGuy 15:57, 22 June 2012 (UTC)


 * lol fixed –ultradude25 (T&#124;C) at 22:02, 22 June 2012 (UTC)

Regarding your removal of my suggestion
Hi Ultradude25, Regarding your removal of my suggestion on the Community Portal; the suggestion of a server scraper. I understand that it may not have a place on the wiki, but I'd like to say that I don't see why it isn't possible, the wiki is grabbing the Mojang devs' tweets pretty well? -- JISHAXE · TALK  · CONTRIBS  08:32, 22 June 2012 (UTC)


 * What has that got to do with scraping data from other websites? The Twitter feed is done by JavaScript accessing the Twitter API, the wiki doesn't even do anything aside from initially sending the JS to the client.
 * Scraping data is an entirely different matter and is incredibly slow and resource intensive in comparison. –ultradude25 (T&#124;C) at 09:58, 22 June 2012 (UTC)
 * Ah okay, I'm sorry, I was under the impression that it wouldn't be that difficult. I was just curious :)
 * -- JISHAXE · TALK  · CONTRIBS  10:37, 22 June 2012 (UTC)

IPs to ban and user to correct
IPs to ban: 75.167.179.86 and 216.161.136.101

New user to correct: Hunterboerner

--MegaScience 00:06, 26 June 2012 (UTC)

Troubleshooting
May I gain some advise about creating a troubleshooting section. Recently the #minecrafthelp channel was added to the community page on minecraft.net, and we have been having a busy time of things there.

What kind of management issues do we need to be aware of, for us to make available common "getting minecraft to work" situations. We find that we are repetitively helping people with common issues. Is there a way to provide such solutions more publicly via the wiki, while staying on the good side of management here as well? Pmw57 14:31, 28 June 2012 (UTC)


 * You might be able to have it as a tutorial if you have tutorial type information, otherwise if you really want it in a wiki instead of a forum, keep it in your userspace and direct people there. –ultradude25 (T&#124;C) at 04:47, 29 June 2012 (UTC)

Thanks =)
Thanks for helping on my new page. SwissTHX11384EB 23:48, 5 July 2012 (UTC)

Andreas Jörgensen?
Hello, i am trying to make pages for the broken links in the "Mojang" tag, and i saw you remove Andreas Jörgensen and before remake the page. Ian 00:07, 6 July 2012 (UTC)


 * Because the page was basically empty. –ultradude25 (T&#124;C) at 01:36, 6 July 2012 (UTC)

Lock Down
Seems like it's time to lock your pages again. Unless you have already perma banned that guys IP that is. --Ichi (Talk) 20:07, 6 July 2012 (UTC)


 * There's no point in locking my user page if I leave my talk and sub-pages open, and locking my talk page obviously isn't an option. –ultradude25 (T&#124;C) at 21:06, 6 July 2012 (UTC)
 * Very true. But the ban hammer seems to work well (even if it does only work for a little bit). --Ichi (Talk) 21:29, 6 July 2012 (UTC)

Roblox
Why'd you delete it if it has parts relevant to the wiki? –Preceding unsigned comment was added by Tables (Talk&#124;Contribs) 02:21, 11 July 2012‎. Please sign your posts with


 * Because it's completely unrelated. –ultradude25 (T&#124;C) at 02:30, 11 July 2012 (UTC)

Re:Signature
Better? --  Ender      Man51     (talk · edits) 09:54, 11 July 2012 (UTC)


 * All you've done is remove a couple of the images. It's still massive. –ultradude25 (T&#124;C) at 11:22, 11 July 2012 (UTC)

Advertising on the data values page
Seriously, this community has a hard time receiving community dev. I am maintaining a list of data values in JSON format so other programmers can have direct access to them and skip the trouble of transcribing them into database format. It's free as a side effect of a project I'm doing so I decided to share. This is not a money making endeavor, there aren't even advertisements. Why on earth would that be bad?

Here's the JSON link since you didn't bother to investigate before removing the link.

http://api.mineverse.com/q.php?key=5005c40973db6&request=itemdata

I'm going to restore the link in an hour, unless you've got a good argument for why the community wouldn't want a useful free resource. --Mineverse 14:09, 19 July 2012 (UTC)


 * I would think since the API is part of your fan community, so that would still count as advertising it. –ultradude25 (T&#124;C) at 14:28, 19 July 2012 (UTC)


 * I'm not registering a new domain to share the api. It's a different subdomain with literally zero links back to my community. It's simply free access to the api. It's a little insulting that this is how draconian editors here feel they must be to stop community devs from helping each other out. I've seen time and time again different devs having to make their own item database from scratch, and this would really help everybody out. --Mineverse 14:31, 19 July 2012 (UTC)


 * The rules really aren't clear on this. I think it should be allowed since it's useful, but I don't know what the legal issues are with this sort of thing.
 * Need other's opinions on this really. –ultradude25 (T&#124;C) at 14:39, 19 July 2012 (UTC)


 * While I do agree that it's a useful resource, I do not like the fact that it requires registration. If you want to share your api, then provide it to the public and not to members of your community alone.--Quatroking -  MCWiki Administrator  15:34, 19 July 2012 (UTC)
 * I must add, I have huge reservations about how it is worded. it is worded as an official outlet for "developer access" to minecraft, rather than a resource. You will need to reword it, as well as carry out the above, if you wish to link to it on the wiki page. Until then, I have deleted the section. --Kizzycocoa 15:40, 19 July 2012 (UTC)

[minecraft.jar] jar icon
This was just supposed to be a joke :) (I know .jar files doesn't have any specific icon) --Gravgun 17:26, 20 July 2012 (UTC)

Deleted page
from user: seikokai : WHY DID you delete my page you have no right to do that i was suggesting to notch –Preceding unsigned comment was added by Seikokai (Talk&#124;Contribs) 00:15, 21 July 2012. Please sign your posts with


 * A wiki is no place for suggestions, Mojang don't read the wiki and Notch doesn't even work on Minecraft! –ultradude25 (T&#124;C) at 20:59, 21 July 2012 (UTC)


 * Ultra! Notch still works on Minecraft a bit! He just gave role of head of Minecraft devolopement to Jeb or Jens Bergenstein. It looks like you don't know much abut Notch. What nationality is Notch? What is his real name? Who did he found Mojang with? Answer those questions without internet help. Oh and it is not Mojang don't read it is Mojang doesn't read the wiki. And Mojang might read the wiki. TexasMike10 July 30 2012 2:49 AM


 * Whether he is officially "assigned" to Minecraft is irrelevant. He doesn't work on it any more because he's busy with scrolls and that stupid 0x10c thing. I don't particularly care about Notch's personal information. Mojang certainly don't read the talk pages, which was the implied context of "the wiki". I doubt they would look at articles either, since you'd expect them to already know about Minecraft... –ultradude25 (T&#124;C) at 08:04, 30 July 2012 (UTC)

Hasty blocks
Your blocks are a little too hasty, as you blocked an IP forever. A reasonable block would be one or two years. Can you make blocks easier for people, depending on their condition, especially IPs? Thank you. Webtv7 20:14, 21 July 2012 (UTC)


 * There's quite a few permabanned IPs, y'know. Most of them aren't by me either... –ultradude25 (T&#124;C) at 20:56, 21 July 2012 (UTC)


 * Can't view list due to drugs and violence. Webtv7 02:36, 22 July 2012 (UTC)


 * Say what? –ultradude25 (T&#124;C) at 12:14, 22 July 2012 (UTC)


 * Have a virus protector that refuses to view pages with inappropriate content to prevent a virus, which includes the forums. Webtv7 19:49, 22 July 2012 (UTC)


 * How are you viewing this page, but not that one? It's just a page on this wiki... (also inappropriate content doesn't cause viruses) –ultradude25 (T&#124;C) at 20:24, 22 July 2012 (UTC)

Minecraft Wiki:Sandbox/HOG
Hiya ultra. I'm just here to explain a recent undeletion I have done.

I have undeleted that page, as the project is meant for such community pages. I have run this project past a bureaucrat-level user (Wyn), and it has been approved so long as it's handled properly.

As said on the page:"This User-Wiki experiment is to allow us to review our own rules based on the community, and to allow pages that normally would be shot down, to try to stand, based on community interest."

There is a deletion process, which I am personally following for each page. basically, if it's not got enough content to be considered "in time"(I personally am choosing a month), I delete it, and add the reasons to a log of deleted pages, linked to in the project's main page.

So, basically, if anything contains "Minecraft Wiki:Sandbox" at the start, then it's ok to stay, and I'll have my eye on it. unless it's obvious spam/vulgar topics.

This project was created in part due to repeated requests to open up the wiki, as well as the widespread community acceptance, but wiki rejection, of the herobrine page. It is not however a tool to perpetuate childish memes, and I too will be looking over these pages to ensure this space is not abused.

For more information, please, feel free to visit or modify the Minecraft Wiki:Sandbox. --Kizzycocoa 15:38, 25 July 2012 (UTC)

Broken items
Do you know how to fix the line of code? |  ||
 * Redstone Sword Arrran Weeviling 18:21, 27 July 2012 (UTC)


 * Again, you have pages outside of the noinclude... so as you'd expect, it's included. –ultradude25 (T&#124;C) at 21:37, 27 July 2012 (UTC)


 * Thanks Arrran Weeviling 23:43, 27 July 2012 (UTC)

Nice Renders
Could you do a Render of Texture #79 if it takes not much time to do so? Arrran Weeviling 23:42, 27 July 2012 (UTC)


 * [[Media:Arrran Weeviling - Un-Named Technical block.png]]. –ultradude25 (T&#124;C) at 23:50, 27 July 2012 (UTC)


 * Thanks a bunch once again!!! I added the old portal blocks and the new wood stairs and slabs, hope you like Arrran Weeviling 14:28, 28 July 2012 (UTC)

Nice Renders 2
Would you be able to do two Renders of A Playing Jukebox and A Empty Jukebox Facing the Frount? (ie.81,104,105 / 82,104,105) like a chest as it is not a full block? If this takes too long do not bother, i will understand, it's like that for me sometimes with textures anyways, if you can do it fast and simple do so, if not, you don't have to. Also do you reply to covorsations after the thanks? Arrran Weeviling (talk · edits) 16:07, 28 July 2012 (UTC)


 * That texture is a different size to the chest, and as there's no actual in-game model to go off of, no.


 * Also that signature is unacceptable. The general rule for the visible signature is if it changes the line-height, it's no good. I changed it to be an acceptable height (and removed some pointless code), you might not want the image when it's that small though. –ultradude25 (T&#124;C) at 22:06, 29 July 2012 (UTC)


 * Oh Ok, sorry about the signiture Arrran Weeviling 08:17, 30 July 2012 (UTC)


 * By Chest i meant, it is slightly smaller than a block Arrran Weeviling 13:35, 30 July 2012 (UTC)


 * I know. It's the top part that's the problem. It's a different shape. –ultradude25 (T&#124;C) at 14:10, 30 July 2012 (UTC)


 * I'll give you a copy of it when i fix it! [[File:Musicchest_temp.png]] < Here, I forgot about size, i play too much portal 2, size doesn't matter there Arrran Weeviling 14:38, 30 July 2012 (UTC)


 * Is the latch supposed to be 3D like a chest? –ultradude25 (T&#124;C) at 14:40, 30 July 2012 (UTC)


 * If you can, Try it. if you can't, Don't Bother. Arrran Weeviling 14:43, 30 July 2012 (UTC)


 * Is it supposed to look like this? –ultradude25 (T&#124;C) at 14:46, 30 July 2012 (UTC)


 * Can you make the white gap in the glass white on the sides, does it support transparency? Arrran Weeviling 14:54, 30 July 2012 (UTC)


 * The white parts become transparent when rendered. –ultradude25 (T&#124;C) at 14:58, 30 July 2012 (UTC)


 * All Good, You may proceed! Arrran Weeviling


 * File:Arrran Weeviling - Jukebox Playing.png File:Arrran Weeviling - Jukebox Empty.png –ultradude25 (T&#124;C) at 15:04, 30 July 2012 (UTC)


 * Nice job, couple of issues, but mostly ok!
 * also btw could you do a render of my skin ArrranHDskin.png? Arrran Weeviling 15:09, 30 July 2012 (UTC)


 * File:Arrran Weeviling - HD Skin Render.png –ultradude25 (T&#124;C) at 15:19, 30 July 2012 (UTC)


 * Thanks Arrran Weeviling 15:20, 30 July 2012 (UTC)

Protection and deletion
Hey, ultradude, I saw that you protected and deleted stuff for weird reasons. Protecting somthing because of a s- war. what war. The war in Iraj? That probably won't do anything to minecraft. And deleting a wiki only a few minutes after it's made because of speculation? That is just... just... okay there is no word for it. I can feel it, but can't describe it. Please respond.

P.S. How do you protect something?

P.P.S. or P.S.S. or P.P.S.S. what does P.S. stand for?

TexasMike10 July 30 2012 2:32 AM


 * I can't see anything in the protection log about s- war. Your page had speculation on it (about when 1.4 would be released and what would be in it), how recent the page was made doesn't bar it from speculation rules...


 * You don't.


 * Post script. It would be P.P.S (Post Post Script). –ultradude25 (T&#124;C) at 07:39, 30 July 2012 (UTC)


 * The s- is stupid. stupid war. And why delete speculaton? TexasMike10 –Preceding unsigned comment was added by TexasMike10 (Talk&#124;Contribs) 07:55, 30 July 2012 (UTC). Please sign your posts with


 * There's nothing about a stupid war in the protection log.
 * Because this is a wiki, and if you'd bothered to read the rules you'd know it isn't allowed. –ultradude25 (T&#124;C) at 08:04, 30 July 2012 (UTC)


 * I never knew the wiki had rules... Look at this! we are headed into another topic: wiki rules. the stupid war is for the mobs wiki 1 to 2 years ago. TexasMike10 –Preceding unsigned comment was added by TexasMike10 (Talk&#124;Contribs) 08:14, 30 July 2012‎ (UTC). Please sign your posts with


 * Mobs wiki? I don't have control over other wikis. –ultradude25 (T&#124;C) at 08:19, 30 July 2012 (UTC)


 * Weird. It sad you protected a wiki because of a stupid war. TexasMike10 –Preceding unsigned comment was added by TexasMike10 (Talk&#124;Contribs) 08:24, 30 July 2012‎ (UTC). Please sign your posts with


 * You can't protect a whole wiki... that doesn't even make sense. –ultradude25 (T&#124;C) at 08:27, 30 July 2012 (UTC)


 * Very odd. It said you did it and only logged in users could edit it. TexasMike10 –Preceding unsigned comment was added by TexasMike10 (Talk&#124;Contribs) 08:34, 30 July 2012‎ (UTC). Please sign your posts with


 * I think he means these two bits of ancient history. Temporarily protecting pages is a fairly common response to persistent vandalism or edit wars. Also, there's a link to the rules in the left sidebar on every page. -- Orthotope 09:18, 30 July 2012 (UTC)


 * Ahaha, calling a page a wiki? I don't even. –ultradude25 (T&#124;C) at 09:21, 30 July 2012 (UTC)

Scripting
I though of using a simular mechanic from the blocksprite where the numbers overlap the image when hovered on, I made some button sprites and would like them to turn red when hovered on (i have red versions of the sprite), is this possible easily? Arrran Weeviling 11:19, 31 July 2012 (UTC)


 * Hover states can only be done in stylesheets. –ultradude25 (T&#124;C) at 04:39, 1 August 2012 (UTC)


 * Could you assist me with that? Great if you could! Arrran Weeviling 10:06, 1 August 2012 (UTC)


 * The only stylesheet you have access to is your user one, so there's no point, only you will see it. –ultradude25 (T&#124;C) at 10:34, 1 August 2012 (UTC)


 * Oh ok, could you render this in 3d please->2dArrranCo.png, the top is stonebricks entierly, i did not want to fill up the wiki server with a 312x312 (i think) picture of the same stonebricks! Arrran Weeviling 09:36, 2 August 2012 (UTC)


 * File:3dArrranCo.png –ultradude25 (T&#124;C) at 10:09, 2 August 2012 (UTC)


 * Thankyou Ultradude25, your the best Arrran Weeviling 10:18, 2 August 2012 (UTC)

Block renders
Thank you for your efforts in providing renders of some blocks. You asked if I could let you know about any remaining ones, so here they are. Blue Aercloud, Holystone Brick, Enchanted Gravitite, Zanite Block. If some rendered images for those can please be arranged, that would be wonderful. Pmw57 11:50, 3 August 2012 (UTC)


 * Sure. I need the textures since those weren't in the texture zip you gave me.
 * Also I wasn't sure about the blue aercloud (since there's only the white one in the texture, it and the gold one has to be tinted by hand from the inventory image), in the inventory image it looked like the top was white, but the sides were blue. Is that just bad lighting? Or is it actually like that? –ultradude25 (T&#124;C) at 11:54, 3 August 2012 (UTC)
 * It shouldn't be like that, no. Can I get more details on which one appears to have a white top and blue sides?
 * The mechanism of the coloring is to tint them from within the game. The gold is tinted as 0xffff80, the blue as 0xccffff, the enchanted gravitite as 0xffaaff (using the iron block texture), and the zanite block is similar, using a tint of 0x9999ff Pmw57 12:03, 3 August 2012 (UTC)


 * [[File:Grid Blue Aercloud (The Aether).png]] The top is completely white, like the default aercloud.
 * I'll have to leave them till tomorrow, since the tinting will take longer. –ultradude25 (T&#124;C) at 12:32, 3 August 2012 (UTC)
 * Thanks - that seems to be a minecraft rendering issue, where the brightness of the top is blowing out any subtleties. We've lowered the blue aercloud tint down to 0xaaffff which fixes the color from getting blown out to white, so we have a better looking inventory icon now. Thanks for spotting that.  Pmw57 13:11, 3 August 2012 (UTC)


 * Well I've done them, although I'm not sure the colours came out correctly. It looks a bit too light. –ultradude25 (T&#124;C) at 10:39, 4 August 2012 (UTC)


 * Thank you sir. I've boosted the color saturation on them and they've come out great. Nice work there. Pmw57 13:27, 4 August 2012 (UTC)

Page Editing Window
It seems that the shortcut buttons for the editing window are broken. I have used Mozilla FireFox and Google Chrome, both seem to have the same problem with the shortcut buttons. Can you take a look when ever you can. --Ichi (Talk) 21:23, 4 August 2012 (UTC)


 * Curse recently redirected all the images to an external CDN, and some of the images haven't been uploaded to it. It should still work fine, it just doesn't look nice. –ultradude25 (T&#124;C) at 00:47, 5 August 2012 (UTC)
 * Ok thanks for the heads up man. --Ichi (Talk) 16:43, 5 August 2012 (UTC)

House
Can you create the page "House" with a redirect to mob AI? Minecraft5025 18:28, 7 August 2012 (UTC)


 * Why? 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 00:35, 8 August 2012 (UTC)
 * That's what I want to know myself o.O --Ichi (Talk) 00:54, 8 August 2012 (UTC)

Infobox animations
Hey Ultradude, any thoughts on replacing the infobox animations with the animation JS setup we've got for crafting tables/furnaces/etc.? 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 19:48, 10 August 2012 (UTC)


 * I... hadn't actually thought of it. I need to add some generic styling so it will work, but otherwise it should be pretty simple, unless we want to go for comma separated instead of separate parameters, then we'd need to copy the grid template's stuff over. Starting to think we need a comma splitting template if we're going to use these everywhere. :P
 * The biggest issue with using separate parameters is we may not want everything in one animation (e.g. redstone repeaters), or we may not want an animation at all. Comma separated gives you full control over that, but there's a lump of code that has to come along with it. –ultradude25 (T&#124;C) at 21:23, 10 August 2012 (UTC)


 * That's one thing I love about SMW, it gives you a wonderful little PF called, which is basically a  /  function that operates on the entire input, instead of one specific delimited chunk. So you can just do something like   (I'm not sure how you would apply that to Grid, though, since it has to step through two list parameters simultaneously; it would work by changing the parameter structure, though (e.g. instead of  , it would be something like  , then you'd just #arraymap on the semicolon and split each match on the comma if it's there, and off you go)). 「 ディノ 奴  千？！ 」? · ☎ Dinoguy1000 21:43, 10 August 2012 (UTC)


 * Also, if this requires adjusting the script at all, it wouldn't hurt to look at adding pause/step functionality to it. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 21:45, 10 August 2012 (UTC)


 * Well you can already "pause" it by simply changing the class to something other than 'animated', then it won't find the element on the next interval and won't advance it to the next frame. This is what's already done on the GUI grid templates (try hovering over one).
 * I assume by "step" you mean pressing a button to advance it? That could be added (just copy the same thing but stick it in a click event, instead of an interval; although reversing would need a bit of modification), not sure what we'd need it for though. –ultradude25 (T&#124;C) at 00:30, 11 August 2012 (UTC)


 * Oh, I didn't know about hovering over them.
 * Stepping would be useful if you're looking through an instance with a million frames to cycle though, if you're looking for a specific one (of course, in such a case it would probably be better to look at reducing the number of frames, but we can't expect random reader 642125 to have any idea about that, much less the technical knowhow to do so, or the spare time and patience to acquire said knowhow). 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 02:00, 11 August 2012 (UTC)


 * Well... we're never going to have that many frames. I doubt we'd ever use more than 30.
 * I wanted to improve the mod support in the grid templates, and try to clean up the linking a bit, so since I'll be breaking everything anyway, I think I'll change the syntax to the one you had above; use semi-colons between frames, and commas for numbers (and defining mods will use colons, so different mods and vanilla items can be in the same animation). I think it'll be less confusing having the numbers together with the image (no more needing to do weird looking 3,3,3,3,3 sort of things). mods= will be changed to be a "default", so if you don't put a : name, it'll use that mod; vanilla will then be able to be selected like mods, (e.g. vanilla:Grass, probably with a v: alias too).
 * Then once all that's done, I can copy over the relevant splitting bits for the infoboxes. –ultradude25 (T&#124;C) at 04:53, 11 August 2012 (UTC)


 * I was using "a million" as hyperbole, there'd be something very very wrong if any page on the wiki ever even came close to just a thousand frames in a single instance! In practice, "around 30" fits quite well for what I was getting at when I said "a million". ;) 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 07:06, 11 August 2012 (UTC)

Blender Block Rendering Help
I see that you render most (is not all) of the blocks with blender. I am having trouble rendering blocks. If you could make a tutorial or a preset layout. That would be nice, so I can make the blocks instead of asking people to do it. you could also give tips or pointers. This will help with adding 3d block pictures to my mod website.

Thanks 97.71.118.61 19:45, 14 August 2012 (UTC)

Wow, you would think it would block my edit.
I was adding a delete tag before you moved it. Can't believe it just remade the page when I was editing a page that was moved. --Moxxy 03:15, 15 August 2012 (UTC)