Minecraft Wiki talk:Issues/Weekly 12w27a

Various issues seeking confirmation
Hi there, I am brand new to the newest snapshot, so I'm not sure if this is normal, or.... I was exploring a cave and came to a lava lake underground. However, unlike any I had seen before, part of this one had a weird, inconsistent 'fire' sort of animation above it. It didn't hurt me, but it did persist when I turned it into obsidian with water. Also, when my dog walked over that area, he began glitching in and out the obsidian, and looked as if he were attempting to swim in lava (maybe underneath?). He still didn't take any damage though, thank goodness. While attempting to reproduce this, I walked into a corner of the obsidian (so the dog would walk over it), and while he didn't glitch again, when he got to me I began taking heavy damage. Couldn't reproduce that, either. There was no fire animation, but I think that it has to do with lava...anyone else seen anything like this? I can produce a picture of the weird fire if needed.

--- Hi, I want to see somebody confirm first. But I had a few issues.

1) I found water flowing underground with no water source block. When I placed a block, it updated and the water disappeared.  I could give seed and coords and it should be reproducible:
 * Seed: -908895685616615920
 * Coords: x=0, y=12, z=267

2) When I opened up a hole underneath a lake, water was flowing around me. Then suddenly I started taking hit damage very rapidly and I was not underwater.  Not sure what happened, but it was very bizarre behavior I've never seen before.  Basically I was going in and out of being underwater, but never went below 3/4 air bubbles.  And it wasn't normal underwater damage behavior, because it would be 1/2-heart per second, then suddenly i lost 1 1/2 hearts really fast.

Update: I figured it out. Whenever flowing water is pushing you against a wall, you take damage. Is that by design?

3) Found another thing I wanted to check. I thuoght I remembered in previous versions, that if you shift-walk (sneak) to the very edge of a block, then let go of shift, you fall down to the next block.  In the newest snapshot, this does not happen, you actually do not fall even if you are as close as possible to the edge when you stop sneaking. --Mellamokb 18:21, 5 July 2012 (UTC)


 * I tried the seed, When I created the world I crashed. When I relogged, I went a few steps and crashed again. Just to be sure- Do you spawn in a Taiga? This happens when I goto X:0. It doesn't even show a crash report, just automatically crashed.Harrison1220 01:52, 6 July 2012 (UTC)Harrison1220


 * I tried the seed also and nothing crashed. I see the source of water, however i am not able to use bucket on it. It is strange. It is a bug i think. --velvetpro 02:48, 8 July 2012 (UTC)


 * Please next time don't write in Talk first, because it makes disorder. Please move it to Bugs page. --velvetpro 20:08, 8 July 2012 (UTC)
 * On the contrary, we should encourage people to write in the talk page first to get confirmation of bugs they are not sure about. See the instructions --Mattrition 11:11, 9 July 2012 (UTC).

--- Hey, I'm new to the Wiki and I don't know if I'm supposed to do this. Anyways..

I was playing on the 12w27a update, And I third party program to get a Pig Spawner (AKA mobspawner 52)then I placed it. I placed it down in a desert, hopefully I could change the spawner, because I heard about something about changing the spawner too a ElectroCreeper. I couldn't figure out how too, but then when it was about to spawn, The pig went really fast instead, rapidly. Can anyone one of you guys try it? I want to see if it's just me. And also, Everytime I walk away from the spawner, I disconnect saying "Internal Server Error".

Harrison1220 01:47, 6 July 2012 (UTC)Harrison1220

Pink sheep
undefined There's a layer of white wool clipping through the top of pink sheep. -- Mustek 15:34, 5 July 2012 (UTC)
 * Screenshot please? Dinnerbone 15:36, 5 July 2012 (UTC)
 * Nathan asks, I gives: Pink left, lime right -- Mustek 15:52, 5 July 2012 (UTC)
 * That looks pink to me, although it would be a lot clearer as pink if it was a couple of shades darker. (Similarly I find the orange sheep very hard to distinguish as orange.) I think it's your monitor that's at fault. --82.69.54.207 16:21, 5 July 2012 (UTC)
 * Does this still look pink? -- Mustek 16:37, 5 July 2012 (UTC)
 * I'm colour blind to reds, and therefor seeing pinks is quite a challenge sometimes, but that looks pink to me. Just very very light. Play with your monitors colour values if it looks 100% white. Dinnerbone 16:58, 5 July 2012 (UTC)
 * Yes, I still see that far sheep as light pink too. The near one's white. I definitely think the top colour for pink sheep is too light a shade of pink, because even in controlled circumstances like your screen grab it's hard to tell, and out in the game, it can be harder still. --82.69.54.207 17:34, 5 July 2012 (UTC)
 * When the sheep looks up, the color on his head turns to a darker pink (Like this -- Mustek 18:26, 5 July 2012 (UTC)
 * I also see a very light shade of pink on the top of the back and head where the rest is a shade darker. I believe they where substantially darker pink before, seeing the difference between white sheeps was alot easier. 87.213.196.80 18:42, 5 July 2012 (UTC)
 * The game code is working properly, lighting the back in the pink sheep to values like #E0D7E0 and #EBE2EB (very, very light magenta/pink tones); if it was a white back, the values would be like #E0E0E0 or #EBEBEB (very light gray). So, I suggest changing this to an annoyance, since it's clearly not a bug. Lvxferre 20:25, 5 July 2012 (UTC)
 * It is pink,I see pink on your screen, and everything looks okay in the background. Either it's the monitors problem or something else. Harrison1220 02:07, 6 July 2012 (UTC)Harrison1220
 * If I can contribute, I've seen this since a very long time, and at least for me, the color of the top layer of the pink sheep looks too white (but not white-only). Tried on many monitors. Just an annoyance, though, at least for me. --Asmcsl 02:44, 6 July 2012 (UTC)
 * Discussion moved to talk. Main issue 'not a bug' - changed to annoyance. --Simons Mith 09:26, 6 July 2012 (UTC)

Enchanting max levels?
I thought with the new enchantment system we couldn't get level 5 enchantments anymore, but I recently got Bane of Arthropods V on an iron sword. Are they just much more rare? LB 23:31, 6 July 2012 (UTC)

They're just very, very very rare- I got protection V on diamond leggings in creative. (Might've been in 12w26a. but...) --98.193.111.129 21:24, 8 July 2012 (UTC)

Mob spawners
I just started a test world in 12w27a and noticed a buried mob spawner not too far from spawn. i dug down and found that it was a skeleton spawner, but it displayed a pig. also the pig inside was spinning much more rapidly than in 1.2.5. --98.117.6.138 01:28, 8 July 2012 (UTC)
 * It is known bug. It will be resolved: https://twitter.com/Dinnerbone/status/220892547847954433 --velvetpro 02:50, 8 July 2012 (UTC)

Fishing Line, Graphical Glitch
When launching a fishing line, there is a brief moment where the line appears to be shooting off-screen to the left (a horizontal line), before it corrects itself: Screenshot. This seems to depend in part on what direction you are facing -- in some directions it works fine, and in others it produces this glitch. This may or may not be related to the Z-fighting already reported (also visible in the lower left on my screenshot). Is this issue distinct enough from the reported z-fighting issue to warrant its own report? --Vapidincrnate 18:18, 8 July 2012 (UTC)

Pistons in Creative
I was using this new snapshot and was messing with redstone. I was in creative on singleplayer, and when I destroyed the extended arm of a piston, it dropped the piston, but when I destroyed the base while the arm was extended, it was just destroyed as normal. Not a huge bug, just a little annoying. ADunadan 7:45 PM, 9 July 2012 (UTC)

Blocks not burning
a The following blocks do not burn (add more if I missed some): --93.106.71.228 12:18, 7 July 2012 (UTC)
 * Sign
 * Ladders
 * Crafting Table
 * Jukebox (would waste diamond)
 * Bed
 * Wooden Pressure Plate
 * Wooden Door
 * Note Block
 * Trapdoor
 * Chest (would be terrible if it did)
 * I'd like these to catch fire from a 'realism' point of view, but given some of these blocks' wide use in mechanisms I think it might be a grave error to change them. And if you don't change the pure wood ones - ladders, signs, doors, pressure plates in particular, what's the rationale for changing the others? Burning them in furnaces, I'd be a bit more liberal. --Simons Mith 19:17, 7 July 2012 (UTC)
 * Well I didn't expected everyone of them made able to catch fire, obviously. But ones that I really liked to burn are Sign,Ladders,Crafting Table,Bed,Wooden Door,Trapdoor. Some of them don't have critical function. Bed is destroyed by blast anyway. Doors can be bashed by zombies (or least some point could). Wooden Door has iron alternative. Maybe ladders and trapdoor should too (however trapdoor recipe isn't straightly compatible). House that has Wooden Door, if it's from stone, only door would be flammable, if it's wooden house, what protection would be left anyway if it burned down. --93.106.71.228 20:37, 7 July 2012 (UTC)
 * Many people use signs/ladders to hold up lava. This would break many contraptions that use lava blades or similar applications. Shadowx4ffc 14:06, 8 July 2012 (UTC)
 * Looked at this lava blades contraption. Found that it wouldn't break. Look at construct, there is no air where flame would appear. Same goes if surround lava with wood, wood doesn't burn. It will if there's air inside where lava is (sign or ladder doesn't count as air).

http://www.youtube.com/watch?v=9GoDyie9XmQ my example: l=lava x=burning block layer1 xxx xxx xxx layer2 xxx xlx xxx layer3 xxx xxx xxx I admit tho, there might be some contraptions that will brake. --93.106.36.217 09:42, 10 July 2012 (UTC)