Talk:Structure

Are fossils structures or terrain features?
Fossils are hardly artificial... I think they should go in terrain features.73.208.227.101 17:46, 10 November 2019 (UTC)


 * Hm. I can see both sides of this. They, like most other generated structures, use structure blocks and no terrain features use structure blocks. However, they aren't exactly artificial. But, they do stand out a lot from the terrain, unlike most terrain features. I'd personally lean towards keeping them here, but I'm not set on that. -PancakeIdentity (talk) 20:05, 10 November 2019 (UTC)


 * Weak oppose keeping them here. Unlike any other structure listed on the page, they are not artificial. Some entries on the Terrain features article are likely artificial, specifically those relating to the End. If, however, we consider primary structure generation depending on world generation, and fossils do generate based on that configuration, they should be kept; though I'm not certain it's a good idea to rely on technical classification. --AttemptToCallNil (report bug, view backtrace) 23:35, 10 November 2019 (UTC)

Confirmation
In bedrock edition, /locate Won't let you locate igloos Hazbo111 (talk) 14:33, 17 February 2020 (UTC)
 * They're included under Temple, see . FVbico (talk) 14:34, 17 February 2020 (UTC)

missed structure
https://i.postimg.cc/rwmMKG0t/pi-Zstructure-Zmis-ZXwiki.png

Irvnriir1578 (talk) 18:41, 20 February 2020 (UTC)
 * That's an ocean ruin that spawned above the water level. FVbico (talk) 18:46, 20 February 2020 (UTC)

the page appears bugged!
I’ve seen this page a thousand times, but now is messed up, with the stronghold and mineshaft ocupying much more space that what should do. –Preceding unsigned comment was added by 81.41.143.88 (talk) at 06:28, 30 July 2020 (UTC). Please sign your posts with


 * The page was vandalized, but the vandalism has since been reverted and the page is normal now. – Sonicwave talk  18:45, 30 July 2020 (UTC)

Subjective rarity values

 * I notice you corrected the rarity of several structures. That's fine.

My problem with it is, some seem to be made up. Rarity applies to items, blocks, and advancements. Not structures. Calling something "epic" is meaningless in the context of generated structures. Are there corresponding enumerated values for rarity of generated structures in the Minecraft game code, or are these terms just made up?

It would be better if instead of subjective terms, that the actual probabilities of generating were displayed in the tables. ~ Amatulic (talk) 01:41, 23 September 2020 (UTC)