Talk:Horse Armor

So, I was noticing that Horse Armor only adds a Slight difference, in the number of times (until the fully 2X-Protection, Diamond Horse Armor) one "can hit a Horse with a Diamond Sword ('!' isn't it only about 2X, the Player can be hit with a D Sword, if unarmored?!) before it dies," (sic). I'm not sure about the details of this (whether that's a re-Bred Horse, which's [maybe] got extra Hearts in a descending generation [up to whatever Max.]), but it seems to me that if the full range of possibilities for a Horse are "Diamond Armor" to "no Armor," with the more-available than Gold, Iron Armor having again only 50%-greater, instead of the 200% greater Protection of Diamond, we can more-easily set priorities, for the "average" Horse.

This is aside form, er from looking good in whichever-color Armor, or there being no Durability limitations, to it (hence Gold Armor for example providing 100% more Protection, is a better deal, than usual Armor /Tool-using crafting recipes). I'm also not sure of the Exact details (in here I'll assume it's the Same as with Spider Jockeys: depending on careful aiming, you Can have a Horse and-rider, hit-separately, to the point that one can be killed Without even damaging, the other, depending on maintaining the targeting again; additionally, I'm pretty Sure there might be ways, that Only the Horse would be hit, as when for-example the rider has it in "Jumping," mode, or at least is at a diagonal vertical angle between the rider and an attacker.  Or of course only rider, hit), of Horse-mounted damage absorption, but so back to those rations, er ratios.

Assuming it's Survival, so materials are limited (and I get Many, Stacks of Iron Blocks but only several extra single Gold Ingots and /or Diamonds), while Horses can be Healed, slightly using "Wheat" it says in one place, "Carrots" in another place, I'll assume (Golden even) Apples if Wheat, anyway they're able to be sort of "repaired," heh (and Hay Bales might make this faster, let-alone help in Taming, them). Well, then When, exactly might one want to focus on Armoring, one's given Horse?

Again, the Sooner you Armor it, the longer it (theoretically, possibly) lives (just in combat); the higher the Armor's Protection, again only in-theory, same too. But it's really easy to Breed (if then Tame) new Horses, so if within-range of a given Base, in which one has both Horses to be Bred, and materials for Armor, it all comes down to comparing the Player's Hearts, to the Horse(s)'(s), the Player Armored, to the given Horse, Armored or Not: I'd say that while in the last 50% of the Horse's life, you'd definitely at least Want it to be Armored (assuming that involves combat; also, I do Not know if dying Horses drop Armor for re-use, though I'll assume they do), well, that leaves for again the "average" Horse (and if the same Hearts as the Player), some-time Before that, the first 50% of its life, it could get-Armored, at earliest, I'm assuming then say 25% (just as a vague guesstimate) into its use period;  not to beat a dead Horse. Yilante, 4 /19 /2013 9:30 am 108.228.150.192 16:34, 19 April 2013 (UTC)