User:Reverse88/Minecraft community

This article is about everything related to the community created around the minecraft video game.

Definitions
1). Conglomerate of people who collectively contribute in one way or another to the permanence of the Minecraft video game in the collective imagination, especially on the internet, by generating new content beyond the official media of the company that owns the game.

2). Group of people whose particular taste for videogames encourages them to act as a community to generate and share content related to the common theme.

Something in common
The huge popularity of the game has caused an immense number of people of different nationalities, ages, and identities to participate more or less actively in the community, the way in which they generate said contribution varies enormously from one individual to another, since the amount of content that can be created from the main theme is inexhaustible.

Virtually all minimally popular products have a fan base or a community that intends to devote some of their time to that product or its fandom, but few can boast such a sizeable following.

Projects
As stated before, members of the community are constantly producing a vast amount of various content, much of which also exists in most other communities on internet:

On mod creation:
Early on, a sector of the community was committed to developing free modifications for the game, developers or groups of developers who are dedicated to creating their own additions to the game, some consistent with the aesthetics and main theme of the game, others not so much, what is a fact is the immense variety of works that the community has created by these means.

In many cases these projects are maintained thanks to donations made by other players, many of these teams or developers usually have their own spaces to give news and updates about their project, such large and recognized platforms have been created on this idea like forge, a page for the publication of mods that has its own section for minecraft, this is where many moders establish the development of their projects, the program has a list of mod version history, the number of downloads and a space for comments, among other really useful sections.

The amount of things that these mods cover is also unmentionable by its quantity, but if we reduce it it would be possible to categorize it, so we know that independent developers take pains to add:

Some mods grow enormously in popularity until they are known practically by the entire community, others are constant and with small niche groups, many are based on different elements, for example, some are created from existing concepts in series, movies or other video games, others are the product of the imagination of their author or group of authors, aspiring to do things that they always wanted to see implemented in the game but that the official developers never implemented.
 * New creatures.
 * New mechanics.
 * New tools.
 * New biomes.
 * Performance improvements.
 * New decorative blocks.
 * New customization systems for the aesthetics of the game.
 * A lore.
 * New mechanics for multiplayer.
 * Nuevas mecánicas para el multijugador.

In the same way, some mods become known for the relentlessness of their mechanics and development, even standing out before the official developers themselves, they exist.

Of course Forge is not the only platform nor the only launcher modifier for mods, it is definitely the best known, although others are not far behind, having fabric as a great example, so much so that at a certain point the community speculated that the latter would outperform forge.

The mods usually advance with the development of the game itself, but not at the same rate, highlighting that many players remain in old versions for convenience or because their favorite mods got stuck in some version already outdated, currently we can highlight three versions that represent very well this point, 1.12, 1.16 and 1.18, about the first, many high quality but old generation mods ended up getting stuck in this version, either because the project was abandoned or due to technical limitations, other mods remain in this version same version to this day, but its development is not frozen and they wait to be updated to more recent versions, something similar happens with 1.8, where many mods seem trapped in a limbo from which many do not escape and are forgotten, then we have the 1.16 mods, these are under active development but not looking to upgrade to newer versions all at once or simply looking to stay in the current version, it is not easy to give specific figures, but it would not be strange to suspect that the vast majority of mods oscillate between staying in this version or advancing to 1.18, finally, the aforementioned version, being the last one, is in the where the latest generation mods are found, adapted to all recent developments, most of these are still under development and plan to be extended to future versions.

History
In the distant 2010, Markus Persson undertook the design of his new video game, new users regularly came to the forums where Notch made updates about his project, the number of interested parties increased proportionally to the progress of the game, every day there were more who came to make requests, suggestions or simple questions, thus establishing a good relationship between developers and players.

To a certain extent, the relationship between gamers and developers continues in some way to this day.