Bedrock Edition beta 1.15.0.51

Beta 1.15.0.51 is the first beta version for Bedrock Edition 1.16.0, released on February 12, 2020, which adds several features from and fixes bugs.

Blocks

 * Allow and Deny Blocks
 * Can be obtained by again.


 * Border blocks
 * Can be obtained by again.

Items

 * Potion of Slowness IV
 * Can be brewed by adding glowstone dust to regular potion of slowness
 * Splash Potion of Slowness IV
 * Can be brewed by adding glowstone dust to regular splash potion of slowness
 * Lingering Potion of Slowness IV
 * Can be brewed by adding glowstone dust to regular lingering potion of slowness
 * Arrow of Slowness IV
 * Can be crafted by tipping arrow to cauldron filled by potion of Slowness IV

Gameplay

 * Enchantments
 * Added Curse of Binding.


 * Emotes
 * Hidden base code added. Currently can only be activated by external programs or add-ons.

Blocks

 * Beacons
 * The beam color can now be mixed with several different stained glass colors.


 * Conduits
 * Now give Conduit Power to nearby players in rain.


 * Dispensers
 * No longer require a fully repaired bow to be crafted.


 * Fence gates, pumpkins and jack o'lanterns
 * Can now be placed without supporting blocks underneath.


 * Flower pots
 * Potted plants can now be removed from the pot by tapping/clicking on it.


 * Iron bars
 * Changed the inventory icon to match Java Edition.


 * Structure blocks
 * Added detect button for save mode.


 * Saplings
 * Oak and birch saplings grown within 2 blocks of a flower on the same Y-level have a 5% chance to have a bee nest.


 * Snows
 * Now drops itself when mined with a Silk Touch shovel

Items

 * Items
 * Dropped items now turn into a 3D model and spin.

Mobs

 * Passive mobs
 * Now spawn on blocks they are supposed to.


 * Iron golems
 * Improved spawn rates.


 * Pufferfish
 * Now semi-puff when a player approaches, and fully puff when a player is very nearby.


 * NPC
 * Dialog and changeable skins have been readded.


 * Wolf
 * Now spawn in forest and giant tree taiga biomes.

World generation

 * Trees
 * Large spruce trees now transform nearby grass blocks into podzol when they grow.

General

 * Particles
 * Changed the particles of the eye of ender to match Java Edition.
 * Changed the particles of Bad Omen from tan to green to match Java Edition.
 * Character creator
 * Player in dressing room now has animation.
 * Added new cape.


 * Map making and add-ons
 * Most attack goals are now data-driven.
 * Added new documentation for new behavior fields.
 * Most slime and swim goals are now data-driven.
 * Added new documentation for new behavior fields.
 * Tree generation is now data-driven.
 * Wither skull attacks are now data-driven.

Fixes

 * Crashes
 * Fixed several crashes that could occur during gameplay.
 * Fixed a crash that could occur when clicking 'Read More' on certain resource pack screens.
 * Fixed an issue with invisible shulker boxes which could cause a crash when trying to open or break them.
 * Fixed a crash that could happen when dispensing bone meal into a grass block.
 * Fixed a crash caused by fire spreading to beehives.


 * Accessibility
 * Fixed a bug that could cause the narrator to read text twice on Xbox One.


 * Gameplay
 * Added the missing text for locked maps in the cartography table.
 * Players can transition from swimming to running on land more smoothly now.
 * Casting a fishing rod whilst running no longer slows the player down.
 * The 'Sound the Alarm' achievement is now only triggered by hostile mobs and not players.
 * The player's hitbox is now correctly reset when unequipping elytra mid-flight.
 * The correct amount of berries can now consistently be collected from sweet berry bushes.
 * Using shift/sneak will now allow the player to move downwards correctly when swimming.
 * Fixed the respawn location so that players no longer wake up with their head in a block after sleeping.
 * The raid bar will now appear correctly when returning to an active Raid from another dimension.
 * Fixed a bug that would prevent Redstone power from passing through barrels after reloading a world.
 * Falling blocks (such as sand) will no longer break when falling onto retracted pistons.
 * TNT no longer drops as an item when exploded.
 * Fixed trapdoor collision shape.
 * Prevented elytra gliding rotations on the player when in first person view
 * Explosions can now deal damage in water
 * Flying with elytra at high speeds no longer causes sound to become jittery.
 * Mobs are now damaged and items are destroyed when on top of Cactus blocks.


 * Mobs
 * Increased Iron Golem spawn rate and modified spawn rules.
 * Fixed the jumping animation of tamed horses.
 * Fixed Blaze path-finding and navigation.
 * Fixed a bug that allowed Ghasts to exist when the difficulty was set to Peaceful.
 * Fixed an issue that was preventing Pillager Captains from being hostile.
 * Fixed an issue that was allowing fish to spawn in flowing water above ice blocks.
 * Small mobs will no longer get trapped in gaps created by stair blocks.
 * Villagers no longer run around inside their houses when being raided.
 * Mobs no longer start shaking when entering minecarts.
 * Guardians and elder guardians will no longer float in the air as they try and reach water.
 * Tweaked squid spawn rate and cap.
 * Drowned can no longer drop tridents without having them equipped.
 * Fixed a bug that prevented cats from sleeping on a bed with the player
 * Snow golems can now try and shoot snowballs at mobs when it is behind a fence block
 * Fixed a bug that allowed zombie villagers to break iron doors.
 * Sitting mobs will no longer slide around and breed.


 * Items
 * Unloaded crossbows no longer display the incorrect icon in inventory.


 * Graphical
 * Stopped offhand shield animation and bow animation from playing at the same time.
 * Fixed a bug that was preventing the cubemap from rendering correctly on Xbox One consoles.
 * Items held by Baby Foxes now render correctly.
 * Stained glass now has the correct colors on maps.
 * Enchanted elytra will now show the enchanted glow when equipped.


 * User interface
 * Fixed a bug that could sometimes prevent the loading screen tips from showing correctly
 * Entities and blocks are now shown consistently in the structure block's preview.
 * The tooltip for leaving a boat is now consistent across platforms.
 * The "grow" controller tooltip will now show when pointing bone meal at grass block or blocks underwater.


 * Commands
 * Updated the grammar in the command description to make it consistent with other commands.
 * Instant effects now use ticks instead of seconds when used with the command.


 * Add-ons
 * Implemented a fix to ensure the player's mount updates all riders to ensure consistent smooth rotation for all riders.
 * The behavior no longer causes mobs to freeze when they lose their target.
 * Item tags can now be toggled in the UI using.
 * The event is now triggered correctly when unleashing from a fence.
 * The 'Create New World' button text is now using the global color component.


 * Character creator
 * Fixed an issue that could cause the wings costume piece to disappear with certain hairstyles.
 * Fixed the default player model to overcome some texture issues that could be seen when choosing different heights and sizes in the character creator.
 * Various user interface fixes.
 * The Achievements screen can now be viewed through the character creator dressing room.