Talk:Block entity

Other blocks
Would Redstone wires/torches/repeaters, maps, doors, levers, buttons and pressure plates be considered tile entities as well? Monchoman45 22:21, 9 June 2011 (UTC)

No, redstone-related items' state is stored in their 4-bit data field, or even by changing block ID (torches do that). Maps are never blocks. Open up your world in the latest MCEdit and it will highlight everything that's a tile entity in yellow. —KPReid 22:48, 9 June 2011 (UTC)

Is it just me, or is this sentence's wording hard to follow? "End Portals have tile entity data, if the frame its if the eye of ender is in or not, if not its unsolved." --24.251.190.43 04:04, 28 November 2011 (UTC)

i agree, will attempt to make the sentence more readable, if i can discern its meaning√Onion&#61;Shallot 07:02, 12 April 2012 (UTC)

Wouldn't wheet have one aswell for which stage of growth it is at? Same with melon/pumpkin stems? Not %100 sure. Anyone know more?


 * No, they just have additional data as most blocks have. --☺ Sven ? ! 14:16, 2 July 2012 (UTC)

In the new snapshot cauldrons and End portal frames are Tile entities (the cauldron has been a tile entity before), so, soon there is a tile entity that can be pushed by a piston. --MinecraftChrizz 11:44, 20 June 2013 (UTC)


 * I cannot confirm this. What is the name of the tile entity for cauldrons? Cauldron is already being used by Brewing stands, and the end portal tile entities are useless (just a technical quirk).  LB ( T 02:11, 21 June 2013 (UTC)
 * Also, if a block moveable by pitons gets a tile entity, it will probably also automatically no longer be movable by pistons. Pistons check to make sure they're not about to move a tile entity.  LB ( T 02:13, 21 June 2013 (UTC)

There is a Tile-Entity-Update-Detector (BUD there's a link to a video in the last sentence.) It detects all placements and updates to tile entities. In 1.5 it detected all the items from the list. In 13w15c however it also detects the placement and updates to a cauldron and an End portal frame. --MinecraftChrizz 07:03, 21 June 2013 (UTC)


 * The TEUD is actually responding to block updates caused by redstone signals, not tile entities themselves. Cauldrons and end portal frames produce signals detectable by comparators, as do jukeboxes, note blocks, and all sorts of container blocks. Detector rails (redstone signal, no tile entity) also trigger this device, but monster spawners (tile entity, no redstone signal) do not. -- Orthotope talk 09:43, 21 June 2013 (UTC)

The TEUD detects both normal updates and Tile entity updates, this is why it also detects redstone signals. After some testing it seems that it only detects Tile entities that can update in-game (so it won't detect block like enchantingtable and enderchest) Anyway, I'm not 100% sure if the Cauldron and the end portal frame have tile entities now, but at least something changed, because in 1.5 the TEUD doesn't detect them and in the snapshot they do. Also it's not true that the TEUD only detects blocks that can be taken a comparatoroutput from, it also detects the placement of signs. --MinecraftChrizz 13:52, 21 June 2013 (UTC)


 * It doesn't detect cauldrons and end portal in 1.5 because they didn't produce a signal until 13w18a; see Redstone Comparator. I'm not sure why it reacts to the placement (but not removal) of signs. -- Orthotope talk 17:34, 21 June 2013 (UTC)

What I think is that the TEUD only detects blocks that can be changed in-game, also it's not a surprise that it detects detector rail, because you can take a comparator-output from it. (maybe detector rail is a Tile-entity as well or maybe it is an exception to all other blocks that you can take a comparator-output from) Anyway, I don't know how to check if something is 'officially' a Tile-entity, but I think my explanation makes sense. --MinecraftChrizz 18:38, 21 June 2013 (UTC)


 * You can check if it's officially a tile entity by making a superflat world that nothing else generates in (e.g. redstone ready with generate structures off) and place the block in question. Then save the game and open it with something like NBTExplorer, and search for a tag named "id" ("id" is used for both entities and tile entities, be careful) and check the coordinates.  LB ( T 20:55, 21 June 2013 (UTC)

Jukebox
The Jukebox now have tile entities? Was it changed with Beta 1.8 or was the old information just wrong? --☺ Sven Kein Schwein ruft mich an! 16:25, 21 September 2011 (UTC)

Yes. How the Jukebox play the specific music without it being a Tile Entity? 112.200.104.11 03:07, 16 June 2013 (UTC)


 * Jokeboxes have a tile entity to properly store the record and any proeprties (such as having been renamed with an anvil). See Chunk format and look at the information for RecordPlayer.  LB ( T 15:18, 16 June 2013 (UTC)

Blocks Moved By Pistons Error
The page says Every tile entity cannot be moved by Pistons. Blocks moved by Pistons are as usual, already moved by a piston.

Please correct it. 112.200.104.11 03:07, 16 June 2013 (UTC)
 * Block 36 just has the very unfortunate name of "block moved by piston". It actually just saves a moved block temporarily because blocks can't be moved like entities. Instead the block disappears and appears one block further away. --☺ Sven ? ! 09:57, 16 June 2013 (UTC)


 * Yes, as Sven said, that's just the name of the special block that Minecraft uses to create the visual of moving the block. It can not be moved by pistons, instead it is used by pistons to move other blocks.  LB ( T 15:18, 16 June 2013 (UTC)