Water



Water is a substance that cannot be placed by the player. On newly-generated maps, water is common at ocean level in the form of lakes. It also appears in pools underground and lakes above ground.

Water spreads horizontally and downwards by duplicating itself to empty squares. Water spreads faster than the speed of a walking player, and if left alone covers everything at or below the level the water started at if there is a direct connection. Water is transparent and slows down the player if it is moving through it. Water cannot spread within a five-by-five area of sponge (two blocks on each side, with the sponge at its center); this enables it to be cleaned up quickly using sponges.

The texture for water was changed in the 0.0.19a client update on June 20, 2009 and is now animated.

In Survival mode, water is much deeper and you start to drown after your 15-second air gauge is eliminated.

Though it cannot be placed by the player in single-player Creative or Survival mode, it can be placed in some multiplayer levels by typing the command /set w. There was also a water maker block in Indev mode, but has since been removed in newly-generated maps. However, they can still be placed in a map editor such as Omen.

=Management= Water tends to be harder to deal with on non-creative modes. The easiest solution on indev is to block the water's entrance and slowly drain the room. Although you can prevent the rooms from flooding entirely by using Airlocks