Statistics

Statistics is a game feature that allows players to track certain tasks in the form of numerical data.

Statistics are divided into three sections:
 * General – The General screen displays a multitude of generic statistics that are listed in the table below.
 * Items – The Items screen displays the number of times different items and blocks have been depleted, crafted, used to destroy blocks, picked up and dropped.
 * Mobs – The Mob screen shows for each different types of mobs how many the player has killed, or the number of deaths caused by those mobs.

The buttons at the top of the Blocks and Items screens can be used to sort the list.

Statistics are present only in. has no equivalent of statistics in-game, but a part of statistics can be viewed on the Xbox Console Companion app.

List of general statistics
{| class="wikitable" style="width:100%" data-description="Compound criteria" ! Criteria Base Name ! Description ! Can be Modified? ! Number of sub-criteria




 * minecraft.custom:minecraft.
 * Base criterion for all those related to a player's statistics. Player scores increment automatically for a player when they perform the action relevant to the sub-criterion.

These criteria follow the complete format, where   is an item from the list: Note that "damage_dealt" does not track damage caused by player projectiles.
 * style="text-align:center" | 69
 * style="text-align:center" | 69




 * minecraft.crafted:minecraft.
 * Sub-criteria include ID for craftable or smeltable blocks and items (e.g. "minecraft.crafted:minecraft.stone"&mdash;Note that both "minecraft." are required). Scores under these criteria increment by an amount equal to the number of items crafted or smelted, upon removing a block or item from the output of a furnace, crafting table, or the 2x2 inventory crafting grid.

These criteria follow the complete format, where   is an item or block from the list:


 * style="text-align:center" | 263
 * style="text-align:center" | 263


 * minecraft.used:minecraft.
 * Sub-criteria include ID of "usable" blocks and items (e.g. "minecraft.used:minecraft.stone"). Most blocks and items are accepted, except various blocks which do not have an item form. Scores under this compound criterion increment when a player uses a block or item. "Use" is defined as when:
 * A shovel, a pickaxe, an axe, flint and steel, shears, a hoe, a bow, or a sword would normally consume durability
 * Score values do not increment when armor consumes durability.
 * Score values increment even if no durability is consumed, like when a torch is destroyed with an item that takes the key to use (e.g. pickaxes).
 * For fishing rods and carrots on sticks, score values increment when the key is used.
 * A block is placed
 * A painting, item frame, snowball, egg, spawn egg, any type of minecart or boat, eye of ender, ender pearl, bow, any type of throwable potion, Bottle o' Enchanting, or fishing rod spawns an entity
 * A cocoa pod is planted on a jungle log, or bone meal is used to grow plants like crops, grass, and saplings
 * A potion, bucket of milk, or any food (save cake) is consumed
 * An empty map, empty bucket, lava bucket, water bucket, milk bucket, book and quill, or potion turns into a new item
 * Score values do not increment when a bowl becomes mushroom stew or a bucket becomes milk.
 * A music disc is placed in a jukebox
 * Note that each record has a unique sub-criterion.

Score values do not increment when items are used on mobs&mdash;whether to name, tame, feed, breed, saddle, leash, shear, dye, milk, or gather stew from&mdash;when armor is equipped directly with, when leather armor is washed in a cauldron, and all instances mentioned above.

Of all the items attainable in Creative Mode (without the use of commands), there are 357 that can be applied as sub-criteria and 195 that cannot (This is including blocks with similar ID but different number values).

These criteria follow the complete format, where   is a block from the list:
 * style="text-align:center" | 318
 * style="text-align:center" | 318




 * minecraft.broken:minecraft.
 * Sub-criteria include ID of items with durability (e.g. "minecraft.broken:minecraft.bow"). Player scores increment when a player runs the durability of one of these items negative. Durability runs negative when the item's durability loss–condition is met and the item already has a durability of 0.

These criteria follow the complete format, where   is an item from the list:


 * style="text-align:center" | 52
 * style="text-align:center" | 52




 * minecraft.mined:minecraft.
 * Sub-criteria include ID of blocks (such as "minecraft.mined:minecraft.stone"). Most blocks are valid, except for various indestructible or technical blocks. Player scores increment when the player mines a block. To "mine" is defined as destroying a block in a way that could/would drop an item, unless the block doesn't drop an item like glass or ice mined with an unenchanted tool. The value still increases if the doTileDrops gamerule is false, and it never increases for a player in Creative Mode.

These criteria follow the complete format, where   is a block from the list:
 * style="text-align:center" | 676
 * style="text-align:center" | 676




 * minecraft.killed:minecraft.
 * Sub-criteria include entity types. Any entity type is valid, although many such as "egg" don't seem to do anything.

These criteria follow the complete format, where   is a valid type of entity.
 * style="text-align:center" | 43
 * style="text-align:center" | 43




 * minecraft.picked_up:minecraft.
 * Sub-criteria include ID of blocks and items (e.g. "minecraft.picked_up.minecraft.stone"). Player scores increment when the player picks up a dropped item.

These criteria follow the complete format, where   is a block or item.
 * style="text-align:center" | 392
 * style="text-align:center" | 392




 * minecraft.dropped:minecraft.
 * Sub-criteria include ID of blocks and items (e.g. "minecraft.dropped:minecraft.dirt"). Player scores increment when a player drops an item by using the key.

These criteria follow the complete format, where   is a block or item.
 * style="text-align:center" | 392
 * style="text-align:center" | 392



Note that if the name of a passive mob or non-damaging entity is named, like an armor stand, player scores never increase; exceptions are rabbits and chickens if they are the Killer Bunny or a chicken jockey.
 * minecraft.killed_by:minecraft.
 * Sub-criteria include types of entities. Any entity type is valid. Player scores increment when the player is killed by an entity of that type.

These criteria follow the complete format, where   is a valid entity type.
 * style="text-align:center" | 43
 * style="text-align:center" | 43


 * }

Storage
Statistics are stored in .minecraft/saves//stats/.json ( /stats/.json on servers). They keep track of these stats. The file structure is JSON based and takes the following format:
 * : The root tag.
 * : The data version of the game version the file was last saved in.
 * : The tag that stores the actual statistics.
 * : A compound that saves all statistics of this namespace. For general statistics, this tag is called . For item statistics, it can be called ,  ,  ,  ,   or  . For mob statistics, it can be called   or.
 * : The value of the statistic specified in this tag's name.

For example, if a player was only walked one block (statistic ) and broken an oak log (statistic  ), their stats file will be this: {  "stats": { "minecraft:mined": { "minecraft:oak_log": 1 },     "minecraft:custom": { "minecraft:walked_one_cm": 100 }  },   "DataVersion": 2230 }

Statistics are stored in the stats-change section. All of these fields are empty unless they need updating. For example, until the player jumps, the number of times jumped is not recorded. Distance is stored in centimeters (where one block equals 100 centimeters), and time is stored in ticks (where one tick equals 0.05 seconds).