Bedrock Edition beta 1.11.0.7

Beta 1.11.0.7 is the fifth beta version released for 1.11.0.

General

 * Skin packs
 * When choosing a skin from a skin pack, the selected skin will now roam between Bedrock devices using the same account.

Blocks

 * Cartography Table, Smithing Table, and Fletching Table
 * Changed crafting recipe.

Gameplay

 * Trading
 * Right-clicking on a trade will now auto-trade items.


 * Raids
 * A message will now display if a raid expires after two in-game days.
 * Vindicators can now break doors during raids.


 * Status effects
 * Added new animation popups when acquiring Bad Omen and Hero of the Village.

Fixes

 * Crashes/Performance
 * Fixed several crashes that could occur during gameplay
 * Fixed a crash that could occur when stepping into a nether portal the same time as a phantom
 * An evocation fang without an owner no longer crashes the game when it tries to deal damage
 * Downloading missing resource packs when creating a new world no longer makes the game unresponsive
 * Improved performance on the villager trading screen


 * General
 * Fixed a lot of accessibility features and text to speech issues
 * Disabling the Multiplayer Game setting will now apply when the world is packaged as a world template


 * Gameplay
 * Fixed players falling through blocks at around 65K blocks on the X or Z axes
 * Raid loading is no longer canceled if a player saves and quits
 * Ringing a bell will no longer lock players out of trading with villagers


 * Mobs
 * Reduced the range of drowned attacking the nearest player
 * Villagers heads no longer clip through walls while sleeping.
 * Adjusted some incorrect prices for villager trades
 * Patrols can no longer stack up in the same spawn area
 * Patrols will now avoid spawning near players if they are in a village
 * Villagers no longer lose their job site association with smokers and blast furnaces while they are smelting
 * Ravagers now move faster when moving into a village during raids
 * Ravagers can no longer deal damage to villagers and other mobs from behind walls
 * Pillagers can now spawn inside the pillager outpost structure


 * Blocks
 * Fixed particles not appearing while mining blocks
 * Cobblestone slabs are no longer slabs and blocks at the same time
 * Lingering potions no longer cause bells to repeatedly ring
 * Composters can no longer drop an endless amount of bone meal when pushed by pistons


 * Items
 * Fixed some items having invisible bits when placed in item frames
 * Damaged tools can once again be smelted to recover gold/iron ingots
 * Cacti can once again be smelted into green dye


 * User Interface
 * Updated the How to Play page on scaffolding to show the change to length of scaffolds


 * Add-Ons / Script Engine
 * Fixed inconsistent spawn eggs for villagers and zombie villagers for template worlds that require the original entities
 * Fixed pivot point changes to Endermen made with Add-ons