Minecraft Wiki talk:Issues/Weekly 12w08a

Some maps cannot be migrated to Anvil?
A friend sent me one he cannot migrate and I tried too. Seems minecraft stucks with this map. Here

Fix for golem textures
Look guys, some people may have experienced the same problem with the aether whales. That happens because of the texture dimensions, being not a "pure" multiple of 16, like 32, 64 or 128. The iron golem texture is 96x96.

So, if you change the texture to something like 64x64, or 128x128, it will work. 128 looks better. Here's the texture with 128x128. try it, it will probably work. You can put in a texture pack or replace in the minecraft.jar file, directory "mob".

http://img854.imageshack.us/img854/875/villagergolem.png

BTW, the name of the image must be "villager_golem.png", without the quotation marks.

bugged golem: http://img256.imageshack.us/img256/1888/20120224090441.png 64x golem: http://img16.imageshack.us/img16/1560/20120224090345.png 128x golem: http://img851.imageshack.us/img851/1861/20120224090408.png

I'll try to improve the 128 texture a little bit.

PS: This seems to happen mostly on computers with a poor graphics adapter, most likely the Intel VGA Chipset

Slow performance due lighting?
I don't know about anyone else, but week 8 snapshot is extremely laggy for me. I suspect it is due to the lighting changes and stuff, but I have no idea how to test it. (12w8a is pretty much unplayable...) -- (Talk)(c) 17:16, 23 February 2012 (UTC)
 * Haven't had any real problems besides redstone circuits. Setting Smooth lightning to on made it run faster by the way. Getjack 21:57, 23 February 2012 (UTC)


 * Twice my entire system (Windows 7) froze for 60 seconds or so, possibly while creating and rendering chunks, then just snapped back to normal. The second instance was accompanied by the sort of bugged lighting that tends to appear when generating chunks too quickly.  I haven't seen this behavior in a few months, so I think it's something changed in 12w08a. Pareidolon 05:32, 24 February 2012 (UTC)


 * My problem is when I enter the villages in FL. I freeze, but if i focus to the ground, or something like that, I'm fine. Is it the over-population in the towns or is it something else? The villages In Flatland (FL) are overpopulated. Corkei 13:45, 24 February 2012 (UTC)

Personal opinions and ideas
Lately there are many ideas for MC that are listed under annoyance, however, there is no rule against it. In my opinion they are mostly unrelated to 1) the snapshot or 2) the working game and are more of a personal nature of what could be changed. My question is how to deal with that as a user? Delete them, contact a mod or - if possible - send a message to the "owner of the bug"? Usually i'd say "contact a mod" but with things like the "block for redstone"-discussion those edits could become unnecessarily large. Getjack 21:53, 23 February 2012 (UTC)

For those discussions becoming large, maybe there should be new practice. Before commenting any bug, discussion label is added as comment, then actual comments there. EDIT: But absolutely not moving these things to forums, because many users does not have account and never will, I am one of those people. And I think many times the discussion is very important for the bug when it reveals new dimensions about the bug, or specifies more precisely how bug is caused or expands the bug. As for the annoyances discussion, it is also relevant, it tells how people think about annoyance (is it annoyance or not major or not). And suggestions about fixing the problem maybe relevant too, especially when there are consensus how it should be fixed. 109.240.64.8 12:43, 24 February 2012 (UTC)

While I think much of the commentary on this article page raises good points, we should reserve pages like Known bugs/Version 12w08a for problems introduced, re-introduced, or exacerbated in Version 12w08a. Issues like enchantment balance or cobweb harvesting, which have been unchanged for several game versions, should either be discussed at their version of introduction, or in a space created for ongoing problems and bugs. Pareidolon 05:15, 26 February 2012 (UTC)

Latest weekly page is guaranteed to be read, but other pages would not be. Maybe some of them haven't changed for long time. Still this could be due "Haven't found reasonable solution yet." or "I've not convinced yet to change it.". [same guy as 109.240.64.8] 188.238.218.170 09:36, 26 February 2012 (UTC)

Mob Hitboxes in SMP?
I never got an answer for this in the last snapshot -- did the bug where mobs can't be hit in the legs in SMP get fixed? I can't test for it myself, because the server I play on isn't updating until 1.2. --72.208.204.70 13:41, 24 February 2012 (UTC)
 * I dont think it got fixed, but I will be looking out for this bug in 12w08a. Ill report back here if I find out it's not fixed. 109.240.64.8 16:32, 24 February 2012 (UTC)

It got fixed. :) C ali nou - talk × contribs » 20:36, 24 February 2012 (UTC)

Minor annoyance
Is anyone else having trouble taming ocelots? So far, I've only been able to do it in Creative by spawning one inside of a closed room and standing still for upwards of 10 minutes. AND they sprint away if I feed them fish but it doesn't tame them immediately (if it takes more than one fish). Does anyone else think cats should have a separate spawn egg? If so, I'd like to add that to the main page here. --King Starscream 15:00, 24 February 2012 (UTC)
 * I had no trouble taming the ocelot, once I found one. Had to look around for 15mins~ to find. It just takes skill to tame, and it's good that way, so it isn't same as taming/capturing any other animal. Makes it more realistic. Wild cats in real world are hard to tame too. 109.240.64.8 16:30, 24 February 2012 (UTC)
 * I've got no problem with it being harder/different. What's the formula to determine when/if they approach you, though? --King Starscream 20:15, 24 February 2012 (UTC)

Arrows dosent stick to mobs any more
I seen that arrows was able to stick into mobs but i havent seen it for a long time --Darkmtbg2 16:42, 24 February 2012 (UTC)

Coal/Charcoal/Redstone storage block
a There is no storage block for redstone, coal or charcoal. It is annoying how there is a storage block for the rarest material (diamond) but not for the most common ones which often clog up a player's inventory. So I demand obsidian stairs, glass stairs, dirt, grass, soulsand and other stairs to be added or existing stairs be removed. All or Nothing! :) --— MiiNiPaaT 08:11, 25 February 2012 (UTC)
 * I think the Diamond Block isn't intended as a storage block but rather a building block for bragging rights. --10.0.0.123 00:28, 13 February 2012 (UTC)
 * That's beside the point: it is useful for storage, as that guy brought up, and there are storage blocks for gold, iron, and lapis lazuli. I have several stacks of iron blocks I got from searching for diamonds. Why not redstone, coal and charcoal as well? Redstone DUST in particular, that sounds like something that could be easily made into a block. 192.168.70.95 13:02, 13 February 2012 (UTC)
 * If we have storage block for diamond, it doesn't make slightest sense to not have storage block for coal. In my opinion, there either should be no storage blocks or all storage blocks. If it was up to me, there would be storage block even for redstone, maybe this could function as vertical redstone wiring. Rate this is major annoyance, if there is consensus, I favor. 88.194.240.185
 * >In my opinion, there either should be no storage blocks or all storage blocks.
 * I second it. Redstone takes up so much space, and redstone - for quite a number of players, actually - is only useful in huge amounts. The ability to craft blocks of redstone could also add some mechanics that Minecraft desperately needs, like if you left click/right click/step on a block of redstone it would send a signal (the latter differs from a regular pressure plate in that a piston could extend over the block with no pressure plates popping off the ground). Or maybe a block of redstone would send a signal if it detected a block update - that way we could make some really interesting circuits without utilizing bugs or giant BUD switches. 91.144.213.35 20:20, 16 February 2012 (UTC)
 * I agree that this is an annoyance. That said, it's not all too difficult to simply build another chest or four. 72.39.232.254 03:04, 16 February 2012 (UTC)
 * You can't carry a chest full of redstone with you, though. Whereas you can carry a stack of 64 blocks of iron that you can craft into 9 stacks of iron ingots. It would be very helpful if you could do this with coal and redstone as well. 108.85.91.228 05:28, 18 February 2012 (UTC)


 * In addition to storage there are good ideas for how we could use a redstone block in circuits, and even a mod or two for it. Coal also could have use as a block, such as long fuel times or persistent burning (like netherrack).  I don't think it's realistic to crush rocks and dust into a compact block, but there's certainly precedent and potential. Pareidolon 06:42, 26 February 2012 (UTC)

High enchanting levels hard to obtain compared to benefit
a! The enchanting system has always, and continues to be frustratingly unfair. sometimes producing Efficiency III when a level 50 enchant is used. Considering you need to kill NINE HUNDRED AND TWENTY FIVE zombies/creepers etc, to get to Level 50, users are naturally in consensus that, to quote Yahtzee Croshaw, the ratio of difficulty to find versus actual usefulness is completely arbitrary. While we respect the mystique Mojang have tried to create about enchanting, the numbers need serious review. Kizzycocoa
 * This is quite true. I just used 45 levels to get efficiency 2 unbreaking 1. I was hoping for at least fortune 1. We need some way to decide what enchants we get beforehand, rather than relying 100% on luck. Maybe decide what enchants we get, and have the ranks decided by our level, the more enchants we choose, the lower the ranks are(based on your level, of course) -Amd4700
 * i agree that there should be a way to not get like only unbreaking III on lv 50. but the numbers are ok, cause we have an fast xp farm on our server^^!
 * I have to disagree. even with farms, it takes a long time to get to 50. and many users, myself including, have no idea how to even make an XP farm, as they all abuse gravity glitches and water/sign glitches. to penalise the XP system because of those who cheat it, rather than reward those who, however the hell they manage it, go out and kill these 925 zombies, it is not acceptable. bear in mind, to legitimately get all that XP, you need to hit zombies 3 times with a diamond sword. 925x3=2775 hits. diamond swords can only hit for 1562. so basically, if you FULLY wear out a diamond sword without dying, you're still no-where near 50. you're actually just above HALFWAY. to destroy two diamond sword, and preserve your life so long, just to get Unbreaking III to commend your work. the whole system needs desperate revamping. --Kizzycocoa 12:35, 24 February 2012 (UTC)

Still agree to this as usual... I always get disappointed when using level 10. 15. or 20 enchantments. XP should also be gained from mining/building/crafting, we are playing Minecraft. C ali nou - talk × contribs » 20:38, 24 February 2012 (UTC)

Lighting
anyone else notice that light seems to transmit all the way to bedrock? i enclosed myself in a small room with no torches and can see everything without issue. holdover from 12w7? --nl37tgt 20:23, 24 February 2012 (UTC) -- double checked my setting, fancy/far/openGL, lighting set to moody at layer 10 in a 1x2 room with no torches, i can see. this is on a newly created 12w08a world. lighting seems ok on a converted 1.1 world. --nl37tgt 20:29, 24 February 2012 (UTC)

Water + lava = No cobblestone
Have a look at this picture: http://i40.tinypic.com/9026q1.png The water and the lava were generated and NOT place by myself.
 * The water has no idea how to react because the lava is too low for it to generate an entire cobblestone block. -Amd4700