Talk:Iron Golem/Archive 2

Jack O'lanterns Cannot Be Used
Just trying to build iron golem today in 1.8 survival mode, and Jack O'lanterns did not work to build an iron golem (the wiki currently says they will work). Pumpkins worked just fine. –Preceding unsigned comment was added by 50.137.55.168 (talk) at 6:37, 14 April 2015 (UTC). Please sign your posts with
 * Will you read the article fully and find that it was deleted in 14w26c then readded in 1.8.1-pre1? &mdash; NickTheRed37 t/c (f.k.a. Naista2002)  06:44, 14 April 2015 (UTC)
 * It was 1.8.3 that I was using and it did not work with Jack O'lanterns, only with pumpkins. I have not tested it in 1.8.4 yet; have you done so and can you confirm that it still works? (i.e. in the current version, not 1.8.1-pre1) 50.137.55.168 05:11, 20 April 2015 (UTC)
 * I can't confirm either of that; I don't have Minecraft. &mdash; NickTheRed37 t/c (f.k.a. Naista2002)  11:25, 20 April 2015 (UTC)
 * It will work if you place it like the Wiki says but you need to have a block more underneath it. well it works for me in my skyblock on 1.8.8. Greetings Declan

Attacking in thunder?
Do Iron Golems attack you in thunder? I think one tried to attack me once in thunder just when it started, it ran towards me and all, acting like it was trying to attack me but couldn't. Probably a glitch, but I want to make sure. --Leskychuchu (talk) 23:49, 6 May 2015 (UTC)


 * I don't recall any different behavior related to thunder, and other mobs behavior are unaffected by thunder, so I assume the inability to attack you was unrelated to the thunder. – KnightMiner  t/c 02:48, 7 May 2015 (UTC)


 * Since Iron golems do not despawn on peaceful, they cannot hurt you, although they attempt to attack you (if you hit them). So maybe you hit a golem and you were on peaceful, but it was thundering during that time. Another theory may be that it was your own iron golem, and it looked like it was charging toward you, when it was actually a zombie about to kill you. Danny18078 (talk) 14:03, 31 July 2015 (UTC)
 * Golems can Hurt you on Peacefull. Them and Wolves are the only mobs like this. 66.85.148.50

Space needed to spawn?
I'd like to know how large a space a golem needs to spawn in. Judging by its size I'd guess 2x2x3. Is this right? If so, should it be in the main article? 87.243.221.168 19:23, 13 June 2015 (UTC) The BlobsPaper.png 21:29, 13 June 2015 (UTC)
 * It doesn't matter, as long as you can fit the structure used to make one (the golem is the same size)


 * Well, actually. Check the main Page for height-and-width (side-to-side).


 * BUT front-to-back, this Matters (because, like Many probably, I've made "lines" of "automatic-style assembly," in Creative Mode). When you put 3+ front-to-back Blocks in a-row - you think you'll get 3 Iron Golems - IF you Place the (Carved, now with 1.13 Update) Pumpkin atop the End-would be-Golems, First, it works.


 * They - plural - walk-away (if Four in a-row, One-walks-away, leaving another "Trapped"-inside, being-hurt until-Poof), leaving a "single-row" (if you do it Fast-enough) of un-Activated not-yet Iron Golem, just Blocks still-there. Which's better (than) when you get one (3 in-row) or two (5 in-row) "Trapped"-inside, taking-damage 'til Poof (because they're Not-just, 1-wide, front-to-back, and /or possibly they "just-'move'," When that Pumpkin's Placed, as-part of them being-Built).


 * So give it 2-Max., in a-row (2 "T's" of Iron in a-row). But they can of course touch-sideways, with the "arms" of potential other-"T's."  Yilante 2 /20 /19  3:36 p.m. 76.209.248.192 23:39, 20 February 2019 (UTC)

What is the vertical alignment of the spawning area?
Page is unclear about the vertical alignment of the 16x16x6 spawning area. The "centred between" part is ambiguous since it's not obvious whether it's referring only to calculating the centre of the village or whether the centre of the 16x16x6 box is also supposed to be the same point.

There are two main points that need clarification:


 * what is the y component of the centre of the village (call it vy)?
 * is the golem spawning box centred in the y direction (leading to possible spawns for -3 < vy - y < +3) or is vy the base (leading to 0 <= vy - y <= 5)?

For the first point, consider a flat village with doors built on top of a plane of blocks at y=0. Thus all doors exist at levels y=1 and y=2 (since they're 2 blocks high). Is the centre of the village at y=1 or y=1.5? Or is a floor/ceiling applied after averaging all the doors' y values?

Likewise, there would appear to be an open question as to whether the golem spawn locations that are generated are real (fractional) numbers or integers.

My guesses for all of this would be:


 * only the bottom parts of doors are counted
 * the floor function is applied to the average
 * spawns are considered at integer offsets of -2, -1, 0, +1, +2 and +3 from vy (and golem's feet would spawn at this y value if valid)

This would be in keeping with other parts of the game:


 * mob spawners can spawn mobs underneath the spawner
 * villagers can also look above and below their level to find doors

The tutorial on iron golem farming says the best versions "seem to be the ones that use two floors in the golem-spawning zone(16 by 16 by 6), and keep all doors and villagers outside the zone, either above and below the center or in an outer "ring" on the same level". It's not very clear what "on the same level" means in that case, but it would seem that it means that the floors should go at vy + 0 and (presumably, to give golem head space) vy + 4

Iron golem can be created on snow
On the creation tab, it is said :

"The air blocks are not optional. Note that they will not spawn if constructed on snow." Though I understand what the autor meant, the second sentence is technically false, and could be more informative. It could be replaced by : "The air blocks are not optional. Snow layer and tall grass will prevent spawning.

Golems don't attack Ghasts either
I only tested on PCPE bıt it looks like they don't attack ghasts either. I tried trapping Ghasts to the ground too. Can someone confirm and add to the list of mobs golem don't attack. 45.33.136.170 15:15, 30 November 2016 (UTC)


 * I cannot speak to Pocket Edition, but I can confirm that iron golems do attack ghasts in the Computer Edition. If others are able to confirm that this is different in Pocket Edition, then the differences between the versions should be stated on the page. – DelboyDylan (talk 15:21, 30 November 2016 (UTC)


 * Wierd, i got confirmation that they don't in 1.11 too from someone else. I'll ask how exactly he did and i'll try on PC too if i can find time. 45.33.142.203 18:33, 30 November 2016 (UTC)


 * Iron Golems don't attack Ghasts in PE, I can confirm. – Sealbudsman talk/contr 01:59, 1 December 2016 (UTC)


 * Got one attack to Ghast in PC edition. Looks like iti s just tricky to do but they attack. I'll try to do the same on PE. 78.163.68.85 09:51, 1 December 2016 (UTC)

New sound player
When you added the new sound player it added a file link for some reason, any idea why? jjlr (talk) 01:04, 11 May 2018 (UTC)


 * The death sound file seems to have an error and might have to be reuploaded (the old sound player also had this issue, it would only show a filelink and not the player only for that particular file). - Sonicwave ( talk &#124; edits )  01:07, 11 May 2018 (UTC)


 * Ok, so i guess i'll reupload the file in ogg format and see if it works. Thank you for the clarification i was worried it had something to do with the new player. jjlr (talk) 01:12, 11 May 2018 (UTC)

Solid Block Recognition in 1.13
It appears that 1.13 has changed the logic where iron golems can spawn on transparent blocks. My tests using the NimsTV iron golem spawner show golems spawning on top of glass blocks or even in mid-air. Others in the comments section appear to be having the same issues. 66.182.252.94

Attacking
How far away can an iron golem attack mobs/players? IndigoGolum (talk) 19:46, 26 September 2018 (UTC)
 * Iron golems will attack most hostile or neutral mobs within 32 blocks of them. 193.210.230.143 05:13, 29 September 2018 (UTC)

A Golem in every (New) Village? (with 1.14 Village & Pillage)
We might want to - since they'll be naturally Generated - add a section to Village, about how-to keep them from falling-into "holes" ( /Lava /Water), in naturally-Generated (1-0.5 Blocks, changes of space, Mostly) Terrain. To keep them (the "robots") "alive."

Heck, we Might-even want some kinds of Guides to Nether-Portaling Mobs (Building 4-wide interior Portals, seems to help me most, And-rooms even [as stuff seems to Despawn /get-destroyed by Mob-cramming against walls, otherwise]) - such as at-least Iron Golems (at 36 Iron, they're-Valuable enough-to sometimes) - and probably Horse-types, too. 4-high ceilings works for me - so 4 X 4's - of the latter. Yilante 2 /20 /19 3:22 p.m. 76.209.248.192 23:23, 20 February 2019 (UTC)

Attacking /being-attacked (and [negative, even] Popularity, too)
I could swear if one hits an Iron Golem - at all (does this go for other non-Villager Mobs, too?) - it attacks-back. Was that ever a thing?

We also might want to update the "Popularity" (which is how one figures-out why they'd attack the Player, otherwise) section within the Village section, over-to here, if they'll be more common. For naturally-Generated (with Villages) Iron Golems, of course. Yilante 2 /20 /19 4:41 p.m. 76.209.248.192 00:42, 21 February 2019 (UTC)

21 valid beds??
in this edit you added some text implying that an iron golem needs 21 valid beds in a village to spawn. Is that what you meant? Or does an iron golem still spawn based on doors? If it now requires beds, are 21 beds required? Most villages will not contain that many beds. Please clarify; your addition is confusing. Thanks. ~ Amatulic (talk) 23:37, 23 March 2019 (UTC)


 * Its for bedrock, as in latest java snapshot has different way to spawn iron golem, just place a tons of beds and many villagers then wait for iron golem which spawn near bell (no need of doors). ImakerB (talk) 02:42, 24 March 2019 (UTC)

New 3DS Edition natural village spawning?
Does anyone know for sure if iron golems are able to spawn naturally with at least 10 villagers and at least 21 doors in New 3DS Edition? If the mechanics are the same, it should be possible for only one at a time to spawn naturally, due to the 16 villager hard cap, but I can't seem to get one to spawn without building it myself.