Talk:Item repair

The Formula For Repairing
I did not want to make an edit just yet, but there has already been tweets from Notch about how repairing works.

You take the Item Durability that remains on both items, then add the bonus uses. The bonus uses is 20% of the combined remaining uses.

Here is the tweet in question: If item 1 has 10 uses left, and item 2 has 10 uses left, you'll end up with something like 25 uses in the final product.

http://twitter.com/#!/notch/status/118727507011837953

His math was off, as 20% of 10+10 is 4.

I have done two tests in 1.9b2, one test used two wooden axes both at 10 remaining uses. The result was 24 combined+bonus uses. The other test was on two Stone axes each with 32 uses remaining. The result of that was a Stone Axe with 76 use remaining.

There didn't seem to be any per-material bonuses as the current Wiki article suggests Macharborguy 02:22, 3 October 2011 (UTC)
 * Just to let you know, Notch said "Something like" - A statement like that is obviously an estimation and cannot be used in a mathematical formula --HexZyle 03:21, 3 October 2011 (UTC)

Craft Box
Like the image in the gallery for Item Repair, should there be a craftbox that animates each type of weapon/tool. Seems kinda pointless, but might fill the page out more. --Throex 02:25, 5 October 2011 (UTC)

Armor
Can you repair armors the same way as tools? --Throex 23:12, 7 October 2011 (UTC)

Enchantments
Not sure where to put this: Any Enchantments are lost upon repair regardless if one or both original items are enchanted. Only tested with two level 1 enchanted diamond swords maybe suffering from a penalty (maybe Repaired enchantment is average of two items less a penalty) --Fitzy 09:56, 10 October 2011 (UTC)
 * I think it's simply because the enchantment data isn't carried across to the new item due to an oversight in the code. Should be reported as a bug, because that is something that is not intentional --HexZyle 11:11, 10 October 2011 (UTC)