Talk:Bedrock Edition data values

Camera Entity ID
I am having difficulty getting the image to appear when trying to add the camera. It's id is now 439. Will someone more 'pedia-savvy please check this? 12.54.94.110 17:28, 23 March 2016 (UTC)

I can't seem to find this info anywhere. What is the entity ID for the camera. I know its been removed now, but it would be good to get it on record while we still can. Laige 10:12, 10 August 2014 (UTC)

-I found this from google search forum discusion Seems to be the only discusion about the entity ID out there. Laige 10:49, 10 August 2014 (UTC)

move request
I don't think this page should be moved, it's worthy to be in the main space, because the survival data values are also main space, and because you'r not going to put every thing in Pocket edition under the Pocket edition page--Yurisho 21:12, 16 October 2011 (UTC)

Entity IDs
Does anyone know the entity ID for primed TNT? I know it's not legitimately available, but if you hack it in it explodes. 66.50.245.137 20:15, 21 February 2012 (UTC)

Item IDs 248 and 249: 'update' blocks
I was looking through some if the unused blocks on the Xperia Play version of Pocket Edition, and stumbled upon these two blocks, they look like dirt blocks but with odd green pixels on it, which make letters. 248 has 'upd' on the top and 'ate!' on the bottom. 249 has the same letters but the other way around, 'ate!' at the top. When placed side on with each other they spell out 'update!' They dont seem to do anything else and drop the same block when destroyed. Anyone else found these?

Thanks, Sonikemon 16:45, 7 June 2012 (UTC)
 * I found an answer to this. I was looking through the version history. Those blocks where added in Alpha 0.1.3 as a place holder for not supported block types

Mudssun 22:29, 19 September 2012 (UTC)

Trap door ID?
It's 96 and I don't know anything else (sorry I'm new to this) Mudssun 14:16, 9 September 2012 (UTC)

Not in Demo
How about if we get rid of the "Not in Demo" color, as the demo version does not seem to be supported and it prevents people from seeing if certain blocks are available in Survival or not? 173.76.25.25 21:42, 30 January 2013 (UTC)

v0.6.0 Data Values
The data values from v0.6.0 have yet to be added to this page. Fix this please.

It's done now. Luitenant Tank

Re add the orange and teal colour sections!
This would help others to discover any hidden blocks that aren't in the pocket upcoming features page, and makes the page look better and more informative. Please delete the green 'not in demo' bit as well as the newer, yet to be released features. Thanks, Luitenant Tank.

Cite Sources for Upcoming Features
I think there should be cites next to the upcoming features, as a lot of it could just be speculation. I wouldn't want people believing a certain item or block is absolutely going to be in the next version when it may or may not be. Jocopa3 (talk) 01:30, 24 December 2013 (UTC)

Blocks not listed here
Large Fern: 0xAF Acacia and Dark Oak trunks: 0xA2

More as I find them. Greymalkin32 (talk) 04:01, 30 December 2014 (UTC)


 * Does anyone know the ID for "Dirt with snowcover"? Babyrabbit (talk) 19:12, 16 July 2015 (UTC)

Biome ID's
What are the biome ID's in pocket edition? 67.160.25.176 23:47, 26 January 2015 (UTC)


 * It is currently not known what the biome IDs are in Pocket Edition. – JEC6789  [ Grid Book and Quill.png | Grid Map.png ] 23:56, 26 January 2015 (UTC)

Move
The result of the discussion was move.

I think this page should be moved to Data values/Pocket Edition. – LauraFi -  talk  16:49, 14 May 2015 (UTC)
 * . I have nothing against the rename, but we should really decide whether to use parentheses for such articles' names or subpages. &mdash; Grid Command Block.png NickTheRed37 (talk&#124;contributions) 07:54, 15 May 2015 (UTC)


 * For consistency with other titles, Pocket Edition data values should be used instead, as the only case where we use subpages for similar topics are for historical information (eg, Trading/Before 1.8 or Data values/Classic). – KnightMiner  t/c 17:12, 15 May 2015 (UTC)


 * . – LauraFi -  talk  00:44, 17 May 2015 (UTC)

Podzol
Is the value for podzol really 243? Besides, it's in the creative inventory. 108.216.29.126 19:05, 2 June 2015 (UTC)

Also, dye is NOT Creative-only. I'm starting to doubt the accuracy of this article. 108.216.29.126 19:08, 2 June 2015 (UTC)


 * This article is kept up to date by users just like you. If you see something wrong, fix it. (and make sure to use an edit summary, especically if changing things related to numbers or removing information) – KnightMiner  t/c 19:42, 2 June 2015 (UTC)

Grass path obtainable.
Silk touch works on grass path in pocket edition. Should be light green instead of red. I'm too lazy to do it so somebody else should do it. Boorider7 (talk) 13:24, 24 December 2015 (UTC)


 * . – LauraFi -  talk  13:42, 24 December 2015 (UTC)

Full List of all Block/Item/Entity ID's
I wrote a script for IDA to extract Block/Item/Entity ID's in 0.15.0 and print them to a file and uploaded it to pastebin. The list contains all blocks and block variants (except for directional blocks), as well as all items and entities. This page should be updated to reflect the ID's in the list. I can update the list as needed for each new major update of the game.

List: http://pastebin.com/be3dwGFA

Jocopa3 (talk) 10:07, 8 June 2016 (UTC)


 * Very cool, thanks. Block page is now updated.. – Sealbudsman talk/contr 17:46, 9 June 2016 (UTC)
 * ... and items and entities. – Sealbudsman talk/contr 18:28, 9 June 2016 (UTC)


 * Updated the list for 0.16.0: https://gist.github.com/jocopa3/f8c9f9158ede0e9d057781188ba440f5
 * I'm currently working on updating the block chart using the list, so it'd be awesome if someone could help update the main page as well! Jocopa3 (talk) 04:26, 27 October 2016 (UTC)

Data values for some blocks with no PC counterpart
There are some blocks in Pocket Edition that have data values that aren't found in PC edition. Most of these special-case blocks internally implement the `MultiTextureBlock` class or another block with multiple textures, and thus inherit data values that aren't used but are still valid nonetheless. For example, the "smooth stone bricks" block technically exists in PE and has an ID:Data value of 98:4; this block can be obtained via `/give`, and can be retextured using resource packs. However, smooth stone bricks don't exist in PC. Given that this page links to the data values for PC edition, should these version-specific data values be mentioned on the wiki, and if so, how?

I don't have a a fully comprehensive list of these special data value blocks since they're tricky to track down, but here are the ones I know of so far:

One thing to note: purpur blocks implement the quartz block class in MCPE, thus any data value that's valid for quartz blocks is also valid for purpur blocks.

Another thing to note: While both the Quartz block 155:3 and Purpur block 201:3 exist, they don't have a unique name and thus can't be retextured; they will have the same texture as the default quartz/purpur block. The only reason those two blocks exist at all is because the game does a bitwise AND on the data value with the number 3, so data values 0-3 are valid; however, the game only assigns a name to quartz/purpur blocks with data values 0-2, and a data value of 3 will have the same name as the default data value (screenshot of assembly code: http://i.imgur.com/BcRSfRt.png). Jocopa3 (talk) 01:14, 15 November 2016 (UTC)

Should "planned features" be mentioned in the data values page?
Currently this page has listed "planned features", many of which which have never been mentioned as planned at any point by the developers and are likely just assumptions. Since these planned blocks/items/entities don't exist in the game and thus don't have official data values, should they still be included on the data values page or moved to another more appropriate page? Jocopa3 (talk) 10:45, 18 November 2016 (UTC)

Should data values for Education Edition objects/mobs be listed?
Pocket Edition and Education Edition are essentially the same exact game with slightly different features. In-fact, Education Edition can be enabled in Pocket Edition with mods, proving the two versions are the same exact game with the only difference being that certain features are disabled. In my opinion, this page would be the most appropriate page to list Education Edition data values. They could even be separated into their own table under the main ID tables to reduce confusion about which version of the game they can be found in. Jocopa3 (talk) 11:18, 18 November 2016 (UTC)

Update picture
A note for someone that can do this

Note : Can someone plz add the 0.16.0 or 1.0/0.17.0 items and blocks to the Data Values PE Picture Reference plz BC idk how to do it. Thx if you do this. –Preceding unsigned comment was added by 172.68.58.163 (talk) at 23:49, November 27, 2016 (UTC). Please sign your posts with


 * Meaning, the image File:DataValuesPE.png – Sealbudsman talk/contr 15:54, 28 November 2016 (UTC)


 * I can start updating the chart, but it may take a day or two to complete. Jocopa3 (talk) 18:02, 28 November 2016 (UTC)

Purpur pillar (202)
, in PC the ids for Purpur block and Purpur pillar are 201 and 202 respectively. Is this true also in PE? – Sealbudsman talk/contr 18:24, 30 November 2016 (UTC)


 * Purpur blocks use the same class as the quartz block and thus inherit its data values. So purpur block is 201:0 (Id:Data), chiseled purpur (which is unused) is 201:1, and purpur pillars are 201:2. Jocopa3 (talk) 19:40, 30 November 2016 (UTC)


 * Very interesting, thanks. – Sealbudsman talk/contr 20:09, 30 November 2016 (UTC)

Elytra Wings
Also, Jocopa3, can you double check that in PE the Elytra Wings are in fact 444, because in PC the Elytra item is 443. – Sealbudsman talk/contr 18:35, 30 November 2016 (UTC)


 * Elytra's use Id 444; Id 443 is unused. If you'd like, I dumped all the data values directly from the game code (both PE and Edu editions) into one big list, and I keep this list up-to-date: https://gist.github.com/jocopa3/f8c9f9158ede0e9d057781188ba440f5 Jocopa3 (talk) 19:45, 30 November 2016 (UTC)


 * Thanks, very nice! – Sealbudsman talk/contr 20:09, 30 November 2016 (UTC)


 * The entity IDs in that list: Are those the same names you would use in the  command?  I see a difference in, for instance, guardian.elder (which it says on the Elder Guardian page) and your file which says ElderGuardian My phone touchscreen is really bad, or I would check myself.  I started to use the list to fill in infoboxes in Item (entity) and TNT and a few more, but I paused because I wasn't sure. –  Sealbudsman talk/contr 20:29, 30 November 2016 (UTC)


 * They're not the same; those are the names of the classes used in the code rather than the name used in the command. I should change it since the  names would be more useful to people. Jocopa3 (talk) 20:38, 30 November 2016 (UTC)


 * Or put both in your file, if you find the class names are useful for your own purposes. – Sealbudsman talk/contr 20:43, 30 November 2016 (UTC)


 * I never needed the entity class names, I just used them for readability. I found the function the game uses to initialize entities and their names, and I've updated the list to use those names as well as included a few entities I missed (Lingering Potion and Area of Effect entities). Jocopa3 (talk) 01:33, 1 December 2016 (UTC)


 * Areaeffectcloud is different from lingeringpotion? Can you elaborate on what the difference is? – Sealbudsman talk/contr 02:06, 1 December 2016 (UTC)


 * Lingeringpotion is the entity that appears when the player throws a lingering potion, while areaeffectcloud is spawned when a lingeringpotion projectile hits the ground and is used for collision detection with the player and to spawn particles. Jocopa3 (talk) 02:22, 1 December 2016 (UTC)