Giant

Giants are unused, over-sized undead mobs that look like zombies. They previously spawned naturally in Indev.

Drops
A giant drops when killed and has a chance of dropping some of its equipment if it has any.

Spawning
No biome includes giants on their spawn lists, so they can never spawn naturally. The earliest available Infdev build (June 18, 2010) does not include giants in the global spawn list, unless using mods.

Additionally, giants simultaneously require a light level greater than 11 and less than 8. This effectively makes it impossible to make them appear through mob spawners.

Commands
Giants can be spawned using commands such as.

Behavior
Giants are close to 12 blocks tall, and it uses a six-times-enlarged zombie model.

Giants are hostile to players, villagers, wandering traders, iron golems, snow golems and baby turtles.

Similar to zombies, giants convert into drowned when submerged in water.

If a villager is killed by a giant, it converts into a zombie villager.

Being an undead mob, they are:
 * damaged by the status effect and healed by the status effect ,
 * unaffected by the status effects and ,
 * ignored by the ,
 * affected by the Smite enchantment.

Giants are completely ignored by "Johnny" vindicators and  zoglins.

Giants are in, although they require external modifications for their spawn egg to be placed in the player's inventory, or world corruption.

Giants can move if ridden by another mob using NBT Tags.

Baby giants
Baby giants make up 5% of giant spawns. They behave similarly to regular giants, with the following differences:
 * They are much faster than the normal giants, yet they have the same health.
 * The noises they make are higher-pitched than adult giant sound effects.
 * Worn armor shrinks to fit their body size.
 * They are able to fit through 1×1 block gaps.
 * Unlike most other baby mobs, they remain babies indefinitely and never become adult giants.
 * They have a decreased hitbox size.

A baby zombie riding a chicken is known as a chicken jockey. There is a chance it could also be wearing armor, have a sword, or have both armor and a sword while riding a chicken jockey.

Entity data
Giants have entity data associated with them that contain various properties.

Issues
Giants are an unsupported mob and as such issues relating to them may not be fixed.

Trivia

 * Because giants need to have a light level both less than 8 and greater than 11 to spawn, they don't spawn from monster spawners. However, this spawn condition can be bypassed with a custom spawner, if it attempts to spawn an entity with valid spawn conditions riding a giant.
 * If the player names a giant using a name tag, its name appears inside its head.
 * Changes made to the zombie model (for example, using a resource pack) change the giant's as well.
 * Notch mentioned Giant Zombies as a suggestion for a prefix mob along with other examples: "Burning Spider" and "Cobble Creeper" in a Bro-craft stream.
 * Notch removed the giants spawning capabilities because "they are too overpowered". He did not remove them entirely because "they are just too cool to remove".
 * If a giant is riding a minecart, it hovers way above it.
 * If a mob is riding a giant, unless it's a large slime or magma cube, a ghast, or the ender dragon, it is hidden inside the giant's head.
 * Players are unable to attack a giant's head and torso unless they are positioned near the bottom of the giant. Projectiles such as arrows can hit these areas as normal.
 * Giants, being capable of dealing to, and having  health, are capable of killing players without armor in one hit even in Easy difficulty.
 * Killing a Giant cannot give the player the Monster Hunter Advancement.

Video
Obr Riese Gigante Géant Óriás ジャイアント 거인 Reus Gigant Gigante Гигант Dev Велетень 巨人