Experimental Gameplay

Experimental Gameplay is a game option exclusive to. When enabled it allows players to test some unfinished or work-in-progress features. It does break your game after an extended amount of time.

Toggling
Experimental Gameplay is found in the world options when creating a world. Turning the option on does not disable achievements, however it can't be disabled after the world is created. Enabling it on an already existing world makes a copy called "[EX] World Name". The original world without experimental gameplay can still be played, although progress does not transfer through the two worlds.

Features
The point of Experimental Gameplay is for the player to look at some not-quite-finished features. There are 5 different toggles of Experimental Gameplay. These are:
 * "Holiday Creator Features"
 * "Creation of Custom Biomes"
 * "Additional Modding Capabilities"
 * "Caves and Cliffs"
 * "Enable GameTest Framework”

As of Bedrock Edition beta 1.16.230.50, the following features are behind the "Caves and Cliffs" toggle in Experimental Gameplay:
 * Blocks
 * All Copper Block variants
 * Azalea
 * Azalea Leaves
 * Big Dripleaf
 * Cave Vines
 * Copper Ore
 * Dripstone Block
 * Glow Lichen
 * Hanging Roots
 * Lightning Rod
 * Moss Block
 * Moss Carpet
 * Powder Snow
 * Pointed Dripstone
 * Rooted Dirt
 * Sculk Sensor
 * Small Dripleaf
 * Spore Blossom
 * Ore texture changes on Iron Ore, Coal Ore, Emerald Ore, Diamond Ore, Gold Ore, Lapis Lazuli Ore, and Redstone Ore


 * Items
 * Copper Ingot
 * Glow Berries
 * Glow Ink Sac
 * Glow Item Frame
 * Goat Horns
 * Powder Snow Bucket


 * Mobs
 * Glow Squid
 * Goats


 * World Generation
 * Mountains sub-type biomes
 * Lofty Peaks, Snow Capped Peaks, Snowy Slopes, Mountain Grove, and Mountain Meadow
 * Increased height limits to 384 blocks

History
試験的なゲームプレイ Jogabilidade experimental Экспериментальный игровой процесс