Minecraft Earth:Inventory

The inventory $$ maintains all of the player's items that the player has crafted or collected from adventures and tappables.

Characteristics
Unlike regular Minecraft, $$ the inventory is effectively unlimited, both in inventory slots and the stack size of items or blocks. There is no inventory crafting grid, so it is not possible to repair damaged items by combining them. The inventory also has no armor slots.

Mobs can be collected in the inventory, and achievements are earned for collecting them. On rare occasions, a tappable drops a hostile mob that can be collected and placed on a build plate.

Adventuring
Minecraft Earth actually has two inventories; the main inventory and an adventure inventory.

During an adventure, the main inventory is inaccessible. The player may move items from the inventory into the hotbar at any time outside of an adventure and is given the opportunity to do so just before the adventure begins. During an adventure, opening the inventory shows the adventure inventory, which contains only those items collected during the adventure along with the contents of the hotbar.

Collecting items fills empty slots in the hotbar first. If the hotbar is full, subsequent collected items fill the adventure inventory.

If the player completes the adventure without dying (either because the adventure duration expires, or the player exits manually), all items in the adventure inventory are transferred to the main inventory. Items that collected in empty slots in the hotbar remain in the hotbar, and must be transferred manually to the main inventory the player desires.

If the player is killed during an adventure, the player's main inventory is retained. Only items in the hotbar and any items collected during an adventure are lost.