Tutorials/Shelter types

For the sake of your survival, Get a shelter! (oh and you will need some tools along the way)

This page lists types of shelters.

Navigation Help
For ease of navigation, it is suggested that you use the "Contents" above to navigate through the shelters. This makes the page much easier to use.

Organization
These shelters are organized by how long it would take to build them. Obviously, these can vary, depending on how detailed you make them.

Note that a day only includes the daytime portion, not the night. Also, material collection time is not included.

Nomadic: The easiest type of shelter to build. Doesn't offer much protection, especially from creeper attacks. These are generally the type you would build while the sun is setting. Time: Almost none.

Easy: These usually work with the map. They offer some protection. Time: 1/2 day.

Medium: These are freestanding structures. They offer a good amount of protection. Time: 1 day.

Hard: These structures can be very time-consuming to make. However, they offer a great amount of protection. Time: 2-10 days.

Innovative: Although these structures are the toughest to build, they do not always offer the most protection. They focus on feats of engineering. Time: variable.

Add-ons: While not structures, they add important features worth mentioning.

Emergency shelter
Materials


 * None

Description

The simplest shelter can be made by digging 3 blocks straight down and then capping off the hole with some of the blocks of dirt. This requires only a few seconds. While digging down isn't normally recommended, it's extremely rare to run into a cave when digging 3 blocks from the surface. It is safe to expand the shelter from there on. This type of shelter can be done also when your base is already established but you are getting caught by the night while being far away from your base.

Location

On the ground level in a place with dirt.

Extras


 * Torches
 * Bed

Cliff-side Cave
Materials


 * None

Description

A cliff-side cave is probably the most popular shelter for the first night. It takes only a few seconds to make, and once inside, the creator is safe to expand it. It also offers good protection against most mobs (excluding creepers - they can blow up your rock walls). Since it's a structure inside the ground, building material will be gained instead of lost.

Location

The best part of this shelter is that you can build it anywhere there's a cliff. Make sure there's a solid wall (preferably straight up). Mining down does not usually make a good shelter. A cliff by a large body of water is preferred as hostile mobs cannot spawn in the water.

Construction Extremely simple. Mine a 2x2x1 hole in the wall. Then enter the hole and close it off. From there, you want to start mining deeper that way.

Extras


 * Torches
 * Mine extension
 * Link to an above-ground base

Pillar
Materials

Lots of dirt. Or lots of anything that is not an entity.

Description

A pillar of blocks, occupying an 1x1 space. Great when you have lots of one type of non-entity block. Only use a block that is affected by gravity, eg. Sand, Gravel; if you want to remove the pillar later on. Remember, not a short pillar. A cloud-level pillar.

Location

Anywhere! But preferably an open space.

Construction

First, equip your NON-ENTITY block. Then, point at the ground, hold your right-mouse button, and jump. Repeat until you are at cloud level, or any other level that Skeleton arrows cannot reach you. After that, it's all up to you on what you want to do with the shelter. For the Nomadic, just stay up there until the sun rises. Mine the blocks below you, until you reach ground level.

Extras REMEMBER!!! If you are planning on building a real shelter up there, do not build above layer 128.


 * Shelter (basic house)
 * Ladders

Watchtower
Materials


 * About 40 blocks of dirt.
 * A few torches.

Description

A good shelter should not only protect you from any type of hostile mobs during the night, but also prevent a surprise Creeper ambush in the morning. This shelter type achieves this without the need for sophisticated materials such as glass or doors, and can be set up pretty quickly.

The design is essentially a tower with a rim for nighttime protection, but with some gaps between the tower and rim to see what is going on below in the morning, and have a slash at any assembled hostiles before leaving the shelter.

Location

This shelter is best suited for wide open terrain or hilltops.

Construction


 * Build a simple 3x3x2 solid tower.
 * Add a single block atop each edge of the tower, then attach yet another one to the outside of each; remove the former blocks again, leaving the latter semi-free-floating. Atop these, build a 5x5 rim.
 * Add torches.
 * Dig a 2x2x1 shaft in the center of the tower. Wait for dawn down there.


 * At dawn, work your way back up out of your foxhole; have a thorough peek though the gaps between the tower and the rim, and finish off any assembled mobs before leaving the shelter. (Note that the rim will be just too high above ground to jump off safely.)

Open-Air
Not what you think.

Materials


 * Dirt, dirt, dirt!

Description

Sure, it might not stop invading spiders, but at least it works for the first night! The Open-Air is basically walls surrounding you. No roof. Feel free to add a roof, after you build the walls, if you want. But then it's not a Open-Air anymore. It's a house after the roof.

Location

Flat, open ground.

Construction

First, gather your dirt and basic necessities. Place your dirt in a (preferably, size is up to you) 5x5 area. Once you've built a 1-layer 'wall', build until you have a 3-layer wall. 4, if you really want the safety. By this time, it should be sunset. Again, the time will vary, depending on the number of layers on your wall. After you have built your wall, jump down to your 'shelter'. Done! Note that spiders will be able to climb over the walls and enter your shelter, but adding a rim will prevent them from invading your home. Enjoy your night. REMEMBER!!! Don't fill the area!

Extras


 * Torches
 * Roof (which will turn your Open-Air into a house, in which you're free on expanding)
 * Improved wall (Stone, anyone?)
 * Windows (which is highly recommended to be built only if you want to add a roof)

Treehouse
Materials


 * ~80 wooden planks

Description

Treehouses provide a high base. They are useful especially against creepers, because most are too high for a creeper's explosion to reach. They are often used with a bow and arrows, because they are excellent sniping spots. Another advantage to treehouses is that they are a great lookout point. They give you a good view of the map, helping you find the place for your next shelter.

Location

Treehouses are built in trees. The best treehouses are in the tallest trees - but be careful. The taller the tree you pick, the more stairs you will have to build in order to reach your shelter.

Construction

The first thing you will build when constructing a treehouse is the staircase. Without a staircase, you cannot reach the treehouse. The amount of stairs you build will vary depending on the height of the tree you are building in. Make these stairs and place them. Remember to place wooden planks under the stairs to support them. (Not only does this make them easier to build, it also makes the staircase look better.)

Now you should have a staircase that leads to the top of the tree. Climb this staircase and lay down a 4x5 base of wooden planks. One common practice is to remove a layer of leaves and then build the base. This maintains the same level as you would have had without a base.

Next, build a layer of outer walls. These should only cover the border. To be economical, you could skip the corners, as they are not necessary. Build two more layers on each of these.

Now you will construct a roof. You don't need to add another border level; this was compensated for in the last step. Instead, fill in the top border with wooden planks. This roof should block out most of the light - look in the "Extras" section for ways to counter this.

Extras


 * Staircase to top
 * Window
 * Treehouse link - Multiple treehouses linked together. Best if treehouse is built in a forest.

House
The expansion to the Open-Air, in detail.

Materials


 * See Open-Air, in the Nomadic section, for walls. For the roof, any non-entity.
 * Torches
 * Sand

Description

You've played the game with the walls, now play it with the roof! A basic house.

Location

Flat, open ground.

Construction

First, build a wall, just like the Nomadic Open-Air. After that, close the roof, add windows (smelt the sand with your furnace), and you're set for expansion!

Extras


 * Mine
 * Upper Levels
 * Lower Levels
 * Traps
 * a door

PS. This is basically the Open-Air WITH a roof.

Shallow Underground Home
A simple and easy to build home. Protects from all mobs.

Materials
 * Pick Axe (any kind)
 * Torches

Description A somewhat underground home. Very popular to me because of its usefulness and resistance to mobs.

Location Basically anywhere (even underwater in some cases)

Construction Dig a hole in any fasion, straight down isn't too risky near the surface, until you are at least 3 blocks below ground and the blocks one layer above and non-gravity affected. Hollow out a small room and light it up with torches. Now you have a home! Add a door/hatch to seal mobs out or block the entrance.

Extras
 * a bed
 * an interconnected mine

Cave Home
Materials


 * Fair amount of construction-type blocks(Cobblestone, Wooden Planks, Dirt all work fine).

Description
 * Ample supply of Torches.

A house constructed using a surface cave as its base structure. Can be dangerous due to it's initially dark state, but allows for easy expansion. Being a cave, contains a mine already within itself.

Location

This type of house can be built in any surface cave one finds. It is a bonus if you find one with Coal already in it, as you have your supply of torches supplied by your house. A cave with multiple surface entrances can be used, but may prove more difficult to secure.

Construction

Once you have found a suitable cave, the first step is to seal off the entrances. Use any building material to create a complete seal to keep out night monsters. A wooden door may be added if you have enough wood and time. Otherwise, just seal the entrance off completely(make sure to use torches first, or you may find yourself in the dark) leaving no gaps.

If you proceed deeper into your cave, and monsters are found, it would be wise to seal off the rear end of your cave as well. That is unless you are able to deal with the monsters.

After this, you can hollow out the cave to your liking.

Extras


 * Explore the entirety of your house/cave, and extract the riches hiding in your basement.
 * Add more rooms by hollowing out more of the cave. No materials required!

Freestanding
Materials

64-128 Wooden planks, Cobblestone, Stone

Description These Freestanding shelters are not usually the first shelter that the player builds, because it usually consumes the time fast. These shelters provide good protections against Mobs.(Creepers).(Watch out for creepers! They can spawn behind or on top of your house. Best way to make sure that creepers don't get on your roof is to put torches on it or make your roof from glass!)

Location You can build these type of shelters anywhere where there is flat ground. You can also clear out a flat area, but this will consume more time and leave you vulnerable in the night if you don't have your house built in time.

Construction The size of the shelter is decided by the player himself. The foundation can be any size you want, but bigger building takes more time. First make the foundation of the building and then you can make it wide as you want. Then you can make a wooden floor, or you can just keep the ground as your floor. Jump and place a block underneath you to make the shelter taller. When your shelter is complete, you can make an access to the rooftop if you like. Making a door is very important, because the aggressive mobs can come inside your house and kill you.

Extras

- Watchtower (used for sniping and looking for resources)

- Windows

- Greenhouse (See Farming)

Floating
Materials:
 * Plenty (at least 200) of cobble, planks, or other general building material
 * At minimum, 1 door
 * Other material needed for house additions

Description: A house that floats in mid-air! Protects greatly, as mobs can't get in and spiders have nothing to climb on. However, it can take a bit longer to start building than freestanding structures, about 1-3 days.

Location: A cliff face, preferably over water, is the best place to build the structure. Any large hill is a good starting point (this option is assumed for the construction section). With more work, however, it can be built anywhere, using a staircase for access.

Construction:
 * 1) Choose an elevation. Recommended height is over 10 blocks.
 * 2) Build a 1-block wide bridge out about 5 blocks from the hill, beginning the count from the furthest horizontal point on the hill within 3 blocks in any direction.
 * 3) If you want a house below the level of your bridge (a basement, perhaps), make a pillar from the ground up to the desired lowest elevation. Build around it to the desired foundation size. Remove the pillar when construction of the foundation is completed.
 * 4) From this base, build as usual, making sure to place a door at the level of the bridge, with an empty space above it so you can jump to and from the door. Don't forget you are still vulnerable to roof spawning if precautions aren't taken!
 * 5) Make a one or two block gap between the bridge and the door. This is the system that so secures the structure. Mobs coming to you will simply fall below if they attempt to reach you when the door is closed. It is unlikely that they would jump the pit, but it is still a possibility.


 * 1) Continue building. One great thing about this type of shelter is that you aren't nearly as hemmed in by hills or other terrain! Generaly, you can build in any direction for a great distance. The only concern is that you must build the new foundations, and therefore must use a few more materials.

Notes You may have some trouble getting into your house. One thing to make sure of is the door. Since the hinge area is solid even when open, you should jump to the door from the side opposite the hinge. Simply widen the bridge at the end to do so more easily. The area under the pit should ideally have some sort of fall-breaker in case misjudgment of the jump occurs. Once you are confident you can jump it consistently, you can build a mob trap for anything that approaches. Make sure that you can escape it if you DO fall, however.

Extras: These will be the same as a normal house- except anything to do with the underground. Just build that sort of structure on the area opposite the bridge/stairs. Even grass can be brought up with a stair of dirt. Do not use a full stair with lower support, as to prevent intrusion while you wait for the spread.

Hard
These homes are very complex and some may combine other shelters with large add-ons, making them different shelters like the ones below.

Underground Shelter
Description

These shelters are built entirely underground, usually at a depth of 15-25 blocks under the surface. They have the advantage of being difficult to detect from the surface and invulnerable to attacks from above-ground mobs. Disadvantages include difficulty of construction - usually involving committing the cardinal Minecraft sin of digging directly down - and the fact that it is difficult to escape if a mob -especially a creeper - managed to enter or spawn.

Necessary Materials

Torches

Ladders

Location

The entrances to this shelter can be anywhere, but in SMP, care should be taken to avoid making your location obvious to griefers or thieves. The top of a mountain, the middle of a desert, or even inside another, well-defended shelter are great locations to place the entrance.

Construction

Dig a 2x1 tunnel downwards, placing ladders on the walls every two blocks block, and Torches in small alcoves to the side. Once a suitable depth has been reached (20 blocks is reccomended, but anything below 10 is acceptable), hollow out a chamber. The size of this room is a matter of preference, but a 5x5x2 space is ideal. Light this area with torches, and your rudimentary shelter is complete. Add-ons can be expansions to the original chamber or separate "rooms" of their own.

Extras


 * An escape tunnel - Absolutely necessary, as mobs inside your house will spell doom otherwise.


 * Connection to mine


 * Subway/railway station


 * Farms (Make sure to have plenty of torches)

Underwater Shelter
Description

An underwater base for total protection from creepers and other mobs, along with looking good.

Necessary Materials

Any block (other than TNT; preferably glass).

Some form of light, glowstone, etc. if your house is made of glass, as torches cannot be placed on glass.

Location

In a deep lake or in the ocean.

Construction

Start by filling the space where you are going to build your house, then dig out the inside. Next start removing the wall and replacing it with the block of your choice. Then add your ceiling and replace the water on the top. You now have a "creeperproof" house. (Unless it blows up the water without being in it, although this has only been proved with TNT.)

Extras


 * An underground base below this base.


 * Glass walls and roofs, as the strength of the blocks doesn't matter.

Castles
Description

A castle capable of keeping out an army of monsters (excluding spiders)

Neccesary Materials

About 600 blocks of cobblestone.

Location

A large flat plains or a man-made flat area.

Construction

Take the cobblestone and made a 3 block wide, 1 block long, and 1 block high base. Continue across until the length streches all across your flat area. Then clear out a 6 block long section for a primary entrance. Make the walls about 20 blocks high and make ladders or stairs leading up. Make shelters and useless buildings inside the walls. Takes about 3-7 nights, depending on size.

Extras


 * Castle Forge


 * Castle Home


 * Bed


 * Treasury


 * Castle Mine


 * Blocks on outer layer of wall, covering every other slot as a reinforcment from spiders


 * Farmland

Innovative Dwellings
These types of dwellings are mostly to impress other players, or are amazingly dangerous to live in.

Description

This type of shelter can vary in location and security. For example, a innovative dwelling could be located within a double dungeon (with the spawners still there), built into the bottom of an overhang, or above a lava lake! Innovative dwellings are usually much more difficult to live in and build; however, they work with the map and are great for impressing other players.

Location

The location of this type of shelter can vary drastically, depending on the map, and on the player's preference.

Dungeons
Dungeon dwellings require very little setup on the part of the player. They are not very big, and there is also the risk of spawned enemies as well as caverns nearby. Many are located deep underground, so they can be relatively difficult to located and navigate to. Leaving the spawner in for decoration can serve as the player's death sentence. However, advantages of this type of home are little setup, free mob drops (if one decides to set up as a mob trap instead), and in SMP, difficulty by other players attempting to located the home.

Overhang Bases
These nifty bases are built into the underside of overhangs of mountains. Unfortunately, suitable overhangs and ones located in scenic or easy-to-defend places can be difficult to find. Building is another problem, as you would either have to pillar upwards to excavate the home or enter from the top and use water to build on the underside of the overhang. Sand or gravel is recommended, as removing pillars made out of these materials is much easier and can be done directly from the ground. As difficult as this setup may be, one can use this type of base as a stealthy reconnaissance outpost, by dropping lava, arrows or even TNT on unsuspecting players and/or mobs, or just for viewing epic scenery.

Lava Forts
These are arguably one of the most difficult bases to build, not only because aboveground lakes tend to burn wooden homes down, as well as the fact that returning home with a stash of diamonds could quite possibly be more risky than hugging a creeper on Hard difficulty. As the player must use nonflammable materials, such as cobblestone, players may not like how the home would look. On the other hand, the lava can protect against ninja creepers, assassin spiders, wall-hacking zombies, and quick-scoping skeletons, allow animal spawns, and is relatively easy to spot from a distance during the nighttime from a high perch.

Add-ons
"Forts"/Walls

These are often just normal on-ground homes with walls around them.

Description

These shelters ofter far higher protection, and if there in no dark places on the walls or inside, then you can roam freely at night without fear of mobs(as long as you are inside the walls), ofter a place to attack from, and allows you to build at night.

Location

A flat area, just like medium-sized houses.

Materials
 * A normal freestanding home.

Construction First pick a perimeter for the wall so you will have space to build in later on, then build a 1 block high wall there. After that keep making it higher and higher until you have the desired height. Then you will build a lip that is at least 1 block over on the top of the wall to prevent spiders and Spider Jockeys from climbing over.
 * As many blocks as you need (Cobblestone is suggested)to at least build a 4 block high wall around your home (preferably higher) and a lip on the edge (optional, but recommended).

Extras


 * Towers can be included on the sides to make it look better and give a better point to attack from.


 * A larger lip can be used to give a better point to attack from.


 * Windows can be added to allow you to see outside.


 * A ditch can be added to trap mobs, kill mobs with lava, or transport them to a lava pit.


 * Walls can be made thicker to resist explosions (not needed if the wall is made of Obsidian or Bedrock).


 * By building by the sea, part of the wall may not be needed.

Ports/Harbors

These are quite obvious additions if you are by the sea, and can be quite useful if you happen to have many bases and mines offshore.

Description

These are built next to water, by a natural sea or possibly a man-made channel, and allow the usage of boats to travel in and out of your base.

Location

Virtually anywhere there is water, most usefully if next to a sea.

Materials


 * Water(If an artificial inlet is to be constructed)


 * Any material,amount dependent on size of the docks


 * Doors(Optional, but very highly recommended to stop your boats from floating away)


 * Chests(Optional,used to store materials for voyages and spare boats)

Construction

First, pick a suitable area on the sea or dig a trench you can sail through and flood it. Once you have a waterfront ready, build as many units for boats as you wish. These are generally 2x2 squares that can be dug into land or built into the water, and usually have a double door at the front to stop boats from drifting out to sea. Place boats in each of these and make sure you can sail in and out easily. Place wool or stairs at the opposite side of the doors to stop high-speed boats from shattering when they hit the wall. Add storage, dispensers, or anything else you want.

Extras


 * You can build a redstone wire connected to a music block to be alerted whenever something is coming.


 * Dispensers can be built for boats instead of placing them in storage.


 * Towers can also be built instead as a lookout post.


 * Walls can be built on the sea with iron doors in the water to keep unwanted guests from getting into your harbor.


 * You can have several different sets of docks in a concentrated area, with buildings for whatever purposes in-between, to build an entire large-scale base around the harbor.

Anleitungen/Unterstände Tutoriels/Types d'abri