Bedrock Edition 1.10.0

1.10.0, the third experimental release for Village & Pillage, is a major update to released on March 19, 2019. It adds some more features of Village & Pillage that were not added in either 1.8.0 or 1.9.0, such as shields, pillager outposts, new types of villagers, new textures and more.

Blocks

 * Composters
 * Currently have no functionality.
 * Available through Experimental Gameplay.


 * Campfires
 * Currently have no functionality.
 * Available through Experimental Gameplay.


 * Jigsaw blocks
 * Currently have no functionality, and can only be obtained via an inventory editor.


 * Lecterns
 * Placing a book and quill or written book on the lectern allows multiple players to read it together.
 * A book and quill can be read, but not edited when placed on a lectern.


 * Looms
 * Used to easily make patterns for banners.


 * Stonecutters
 * New stonecutters are only available through Experimental Gameplay.
 * Still have no functionality.
 * Old stonecutters are still available via an inventory editor.


 * Sweet berry bushes
 * Can be found in and  biomes.
 * Can be planted from sweet berries.
 * Have 4 growth stages.
 * Drop 2-3 sweet berries when harvested.
 * Available through Experimental Gameplay.

Items

 * Banner patterns
 * Made with the Loom.
 * Can be added to banners to apply designs.
 * 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.


 * Spawn eggs
 * Added illager beast and wandering trader spawn eggs, available through Experimental Gameplay.


 * Sweet berries
 * Collected from sweet berry bushes.
 * Can be eaten or planted into bushes.
 * Can be planted into the ground and grown into sweet berry bushes.


 * Shields
 * New tool that can be used to block most incoming attacks.
 * Sneaking or mounting a mob activates the shield when equipped in either hand.
 * Crafted with 6 planks and 1 iron ingot.

Mobs

 * Wandering traders
 * A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
 * Accompanied by two custom llamas.
 * Available through Experimental Gameplay.


 * Illager beasts
 * Available through Experimental Gameplay.
 * Currently only have the basic AI.
 * Drop a saddle when killed.


 * Cat
 * Added a new skin: Jellie, the community cat contest winner.

World generation

 * Pillager outposts
 * Generate in the same biomes as villages, and pillagers respawn around the tower.
 * Available through Experimental Gameplay.
 * Can generate with tall foundation.
 * Generate with black banners, instead of illager banners.

Gameplay

 * Achievements
 * Added a new achievement:
 * Fruit on the Loom - Make a banner using an Enchanted Apple Stencil (20G)

Blocks

 * Barrels
 * Still under Experimental Gameplay and cannot be opened.
 * Added crafting recipe.


 * Bells
 * Still under Experimental Gameplay.
 * Improved and added placement features.


 * Blast furnaces and smokers
 * Still under Experimental Gameplay.
 * Added crafting recipe.


 * Cartography tables
 * Still under Experimental Gameplay.
 * Added crafting recipe.


 * Chorus flowers
 * Now break when shot with an arrow.


 * Crops
 * Now have placement sounds.


 * Dead bushes
 * Can now be used as fuel.


 * Dispensers
 * Dispensers with shears in them can now shear sheep.


 * Grindstones
 * Still under Experimental Gameplay.
 * Added crafting recipe.
 * Updated texture.


 * Lanterns
 * Are no longer only available through Experimental Gameplay.
 * Can now be properly attached to the bottom or top of blocks.
 * Now have animated textures.
 * Added crafting recipe.


 * Leaves
 * Now have a chance to drop 0–2 sticks when decaying.


 * Logs and stripped logs
 * Have been renamed from "Wood" and "Stripped Wood".


 * Smithing tables
 * Still under Experimental Gameplay.
 * Updated texture.


 * Wet sponges
 * Now dry out immediately when placed in the Nether.


 * Wood and stripped wood
 * A log block with the bark texture on all 6 sides.
 * Are no longer unused, and can now be crafted with 4 logs or stripped logs.


 * White carpets and undyed glass panes
 * Can now be dyed directly in the crafting table.

Items

 * Beetroot soup and Rabbit stew
 * Now have shapeless crafting recipes.


 * Crossbows
 * Are no longer only available through Experimental Gameplay.

Mobs

 * Cats
 * Feeding cats raw cod or raw salmon now replenishes their health.


 * Creepers
 * Now have a chance to drop a music disc when killed by a stray, as well as a skeleton.


 * JSON
 * Mob events and behavior can now be scheduled using JSON.


 * Pillagers
 * Are no longer only available through Experimental Gameplay.
 * Added new sounds..


 * Villagers
 * Have been split into two mobs:
 * New villagers spawn in new villages.
 * Available through Experimental Gameplay.
 * Old villagers still spawn in igloo basements.
 * New villager behavior:
 * Implemented some of the new villager schedule behaviors.
 * Implemented new villager sleep behaviors.
 * Villagers may now wander to the village outskirts.
 * Villagers attempt to find a door when it rains during the day, but navigate to their bed at night.
 * Updated and improved pathfinding.
 * Villagers now have a visual-based trading system, and hold up the item they wish to trade.
 * Villagers have new clothing to indicate their level, profession, and biome.
 * Villagers now mingle together around gathering sites in the village.
 * Librarians inspect bookshelves.
 * Villagers can switch professions depending on the job site blocks available in the village.
 * Villagers now interact with beds and corresponding job site blocks.
 * Added mason, green-coated (nitwit), and unemployed (no-overlay) villager professions.


 * Zombie villagers
 * Split into 2 different mobs
 * New zombie villagers have biome-specific and profession skin layers.
 * Available through Experimental Gameplay.
 * Old zombie villagers still spawn in igloo basements.

World generation

 * Villages
 * Have a new look, differing per biome.
 * Added village job sites and gathering sites.
 * Number of houses depends on beds.
 * Taiga villages are now more common.
 * Removed zombie villages, due to new village changes.
 * Available through Experimental Gameplay.
 * Can be located with both and .  is not always guaranteed to locate a village, while  always point to villages.
 * No longer generate in Old world type.
 * Meeting points generate with various bell types.
 * Job and gathering sites, that villagers mingle around together, generate in villages.
 * Job sites can be built by players by placing job site blocks in village boundaries.


 * Strongholds
 * Most strongholds no longer generate under village wells - they now generate under village meeting points.
 * Available through Experimental Gameplay.
 * Reduced the chance of strongholds generating under villages.


 * Igloo
 * Now always generate with a red bed, regardless of the biome.

General

 * Texture Update
 * The new vanilla textures are now set as the default pack.


 * Data-driven animation
 * Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
 * Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
 * Converted sheep and pigs to the new animation system.
 * Move locators to bones.
 * Blend state transitions.
 * Removed cod lead locator.
 * Renamed.
 * Initial poly mesh support.
 * Added TextureMesh geometry.
 * Flipping data-driven entities test to enable new entities to use.
 * Events now have defined data objects containing all event data.
 * Added new villager animations.


 * Data-driven models
 * Added default parenting to the evoker nose, in line with over villager-derived mobs.


 * Entity scripting function
 * Is no longer behind Experimental Gameplay.


 * Help
 * Pressing help button links to the relevant how to play section.
 * Updated the how to play section.


 * Particles
 * Can now be edited using standard JSON formatting.
 * Renamed some particles include prefix to.
 * Removed and.


 * Permissions
 * Improvements to the operator status and permission settings, with the added option to enable cheats or not.


 * Resource packs
 * Are now separate from world templates and can be updated independently in existing worlds.


 * Scripting system
 * Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
 * Updating a player's position with scripting now correctly syncs with the player.
 * Creating actors via script now avoids the spawning logic.
 * This prevents hard-coded logic like ocelots spawning along with baby ocelots.
 * Improved the message wording for players who get disconnected due to unsupported scripts.
 * Allow events to fire without a defined event data object.
 * Renamed Views to Actor/Entity Queries.
 * Added sound events to the scripting API.
 * Add Event Data to.
 * Custom UIs can now be made like regular in-game UI screens.
 * Added 'Global Objects' to the scripting API.
 * Refactored JavaScript object registration.
 * Added the ability to enable and disable scripting error and warning logging.

Fixes

 * Crashes/performance
 * Fixed several crashes that could occur during gameplay.
 * Fixed several crashes that could occur when loading the game.
 * Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game.
 * Fixed a crash that could occur when rejoining the game in the End dimension.
 * Fixed a crash that could occur when entering a portal on some servers.
 * Resource packs that are nested in an extra folder no longer cause the game to crash.
 * Fixed a crash that could occur when adding a resource pack with a missing pack icon.
 * Stacking slabs to make a double slab no longer crashes the game.
 * Fixed a crash that could occur on Xbox One if a player was not signed in correctly.
 * Fixed a crash that could occur when closing a world and reentering it on Xbox One.
 * Fixed a crash that could occur when using a jukebox on Nintendo Switch.
 * Fixed a crash that could occur when downloading or copying a large world on Nintendo Switch.
 * Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices.
 * Fixed a crash that could happen after running scripts for a long period of time.
 * Fixed a crash that could occur when loading large world templates.
 * Optimized particles to improve performance.
 * Looping UI animations no longer increase memory usage over time.
 * Removing ticking areas from the game now correctly frees up used memory.
 * Fixed a scripting crash that could occur when using '' events.


 * General
 * Fixed another issue that could cause the game to sometimes not load past the Minecraft splash screen on some devices.
 * Players are now informed if they are disconnected from Xbox Live when the Xbox One console is resumed from standby.
 * Various fixes and improvements to the Marketplace sorting and search results.
 * Fixed an issue on Xbox One that would disable LAN games when the player did not have multiplayer permissions.
 * Fixed a bug with converted worlds on Nintendo Switch that prevented cross-platform multiplayer.


 * Gameplay
 * Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues as a result.
 * Player position is now accurately saved when exiting and rejoining a world.
 * Lightning no longer has a downward area of effect when hitting blocks, so no longer strike mobs sheltering underneath blocks.
 * The descend button now works correctly when underwater and using touch controls.
 * Fixed a bug where players could respawn some distance away from their beds.
 * Fixed a bug where lava could hurt a player through block corners.
 * The re-center button on Minecraft VR has been mapped to Y now instead of X.
 * Players using Oculus Rift can no longer fly in Survival mode after swimming.


 * World generation
 * Trapdoors in shipwrecks are now correctly rotated.
 * Snow layers generate around grass and flowers again in snow biomes.
 * Strongholds now generate with the correct stair variants again.
 * Mutated birch forest biomes now generate with extra tall birch trees again.
 * The correct amount of white terracotta now generates in mesa biomes.


 * Mobs
 * Reduced the number of drowned mobs that can spawn in an area.
 * Passive mobs now spawn on the correct block types.
 * Turtles no longer levitate above the ground.
 * Damage cooldown no longer hinders other mob attacks.
 * Wither skeletons and vex mobs can now be renamed with nametags.
 * Fixed the pathfinding for zombies chasing villagers inside buildings.
 * Fixed the wither's ranged and swoop attacks.
 * Skeletons once again attack iron golems.
 * Cats are no longer tempted by food when they are too far from the player.
 * Fixed an issue with the sword held by the vex mob.
 * Fixed sleep goal so mobs can get in beds that have blocks on the sides.
 * Mobs can no longer destroy paintings if Mob Griefing is disabled.


 * Blocks
 * Bamboo saplings no longer destroy blocks above them as they grow.
 * 'Monster Egg' blocks are now named 'Infested' blocks to match Java Edition.
 * Infested bricks mined with silk touch now drop as its non-infested variant.
 * It is now possible to climb through snow layers placed on top of scaffolding.
 * Hanging banners no longer show as floor standing banner variants.
 * Scaffolding no longer gets left hanging unsupported when being placed rapidly.
 * Horizontal scaffolding extensions can now be placed over non-solid blocks correctly.
 * Fixed a bug where kelp would grow in horizontal flowing water.


 * Items
 * Items can no longer be duplicated in the crafting grid.
 * Fixed an exploit that allowed players to gain unlimited items from the recipe book.
 * The new dye types can now be used to dye shulker mobs.


 * Graphical
 * Players on split-screen no longer have limited visibility underwater.
 * Fixed a bug that could cause missing textures if the player suspended the game while it is still loading.
 * Fixed an issue that could cause lighting issues in chunks when flying around.
 * Pandas eating bamboo now show correctly colored food particles.
 * Food held by pandas is now sized, positioned, and textured correctly.
 * Upside-down shulkers now have the correct opening animation.
 * Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch.
 * Colored beacon beam textures no longer appear compressed.
 * Mobs no longer spawn with heart particles.
 * Weapons held by armor stands are now the correct size.
 * Fixed skeleton melee attack animation.
 * Firework stars no longer appear black in the Creative inventory.
 * Fixed animations for cow and parrot mobs.
 * Ender dragon attacks now show a particle trail.
 * Cornflowers now render correctly in item frames.
 * Existing armor stands no longer turn white.
 * Fixed the spider leg animation in the Dwarven Mining Company marketplace map.
 * Fixed wither skeleton model geometry issue that was affecting some Marketplace content.
 * Fixed the head rotation of pigmen when non-standard texture packs are used.


 * User interface
 * Menu buttons no longer stay highlighted after being selected
 * Worlds no longer show singleplayer only warning message when multiplayer is enabled
 * Texture packs applied to a freshly created world are now displayed in the active list
 * Global resource packs no longer show in the active packs list if they are not applied to a specific world
 * The 'Unlock Template World Options' popup no longer has a placeholder message
 * Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace
 * Players are prompted to redownload packs if they have been applied to a world but removed from the cache
 * Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen
 * Fixed an issue that could cause the player to get stuck on the 'Converting World' screen if the game is suspended
 * Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected:
 * Controller sensitivity setting (touching the screen no longer interferes with controller movement)​.
 * Removed increased build distance in creative including place/mine tooltips​.
 * When the last hotbar slot selected, touching the screen no longer switches to 8th slot.
 * Fixed the ability to unblock players from Realms on the members list for pages two and above.


 * Commands
 * Giving a cobblestone wall variant with commands no longer crashes the game.
 * Chest minecarts now drop their contents if destroyed with the command.
 * Multiple commands run from Functions now run from the correct point of execution.
 * Players no longer receive command feedback when cheats are disabled.
 * Fixed an issue related to scoreboard not showing the correct entries.
 * Using scoreboard selectors no longer adds extra characters to player names.
 * Scoreboards now work correctly with custom-named entities.
 * Scoreboard data is now saved more accurately when exiting a world.
 * Various fixes and improvements to the function.


 * Add-ons / script engine
 * Renamed blocks in resource packs now keep their custom names.
 * Packs missing '' don't allow loading UI anymore.
 * Script queries no longer show error messages when detecting dropped item entities.
 * '' component now has consistent naming between scripting and JSON.
 * The scripting event '' now fires correctly.
 * Fixed an issue with the scripting event '' not working as expected.
 * Fixed the '' scripting component that was not working as expected.
 * Scripting can now be used to attach particles to mobs correctly.
 * Fixed issue of region filters not working if inside a custom spawn event.
 * Renamed the  scripting event to .
 * Scripting '' now correctly checks for valid entities only.
 * Fixed incorrect results for '' on some entity components.

Video
Video made by slicedlime:

Trivia

 * With only two beta versions released for it, 1.10.0 has the least number of beta versions across all major Bedrock Edition updates.