Minecraft Wiki:Issues/Weekly 12w26a

Crashing/System
Bugs !! Publishing a world to LAN results in the game crashing for me. --Nathan2055 18:59, 27 June 2012 (UTC)
 * No Java crash log. The world returned the published message, but Java stopped responding. --Nathan2055 19:02, 27 June 2012 (UTC)
 * Try launching Minecraft from command prompt.  Maybe command prompt shows something. Use   if you have java 1.6. if you have x64 os and 32bit java, then use   instead.  --188.238.133.80 20:21, 27 June 2012 (UTC)
 * Not sure if this is the right place: Minecraft will not load at all under jre7. I get the launcher, log in, then black screen forever. I have to right click the jar then choose to open it with jre6. I'm on Ubuntu 11.04. 208.107.42.228 20:55, 27 June 2012 (UTC)

undefinedWhenever you try to connect to a LAN world running on a PC, you get a message saying "Unknown Host". If you connect to a MAC from a PC, it works fine, so it can't be that they just are not compatible. 76.119.224.99 14:46, 27 June 2012 (UTC)
 * Upgraded issue -- Mustek 14:48, 27 June 2012 (UTC)
 * Someone test it to see if you can connect to one PC from another PC, if you can, then it is an issue in the MAC version, if not, it is an issue in the PC version. --Stephen82298 15:27, 27 June 2012 (UTC)
 * Yes, connecting from MAC to PC don't work. PC to PC works.

undefinedsp7 64bit Minecraft now and then freezes a few seconds and then again runs normal. I don't know if this happens in MP. I couldn't detect a schema. I start minecraft with the normal launcher. Java is 7u5 64bit and my computer has 8GB Ram. This happened in 12w25a too. --reptile311 Annoyances a! From the moment you start playing Minecraft, you memory usage starts going up. The more you move around and load more chunks, the faster it goes up. So you basically have a time limit before the game begins to lag out and crash. It sometimes (not often) goes down a bit, but then starts going right back up, so sooner or later your game will crash. 76.119.224.99 15:07, 27 June 2012 (UTC)
 * Seems normal to me. --66.133.216.4
 * Ok, you lost me there with all that code. Stephen82298 15:15, 27 June 2012 (UTC)
 * Assigned 1 gig of ram, goes up to around 600MB, then drops to 250MB. -- Mustek 15:33, 27 June 2012 (UTC)
 * How do you give it one GB of RAM? --76.119.224.99 17:55, 27 June 2012 (UTC)

a This snapshot gives me around 23 fps which is half of what I got in last week's snapshot (anywhere from 45-60). 208.107.42.228 16:45, 27 June 2012 (UTC) Fixed/Skipped Pausing doesnt work

Gameplay
Bugs

undefinedwhen a zombie is following you and you walk into a house and close the door. he looks at you for 3 seconds and then he walks of.--League 16:54, 27 June 2012 (UTC)

undefinedPistons have lost their full ability to push since SP and MP have merged. because of that these piston elevators notch retweeted don't work anymore. I did found out that it works with sheep and cows. but only if you place them exactly in the middle.--League 16:43, 27 June 2012 (UTC)

undefined Drinking a potion and then entering the nether removes the potion effects.
 * This has been reported before. Are you sure it removes the effects for you, or does it just remove the swirly bubbles even though the potion is still working? --82.69.54.207 16:48, 27 June 2012 (UTC)

Annoyances

Fixed/Skipped

Blocks
Bugs !! Placing and removing a piece of string on the sandstone slab in this setup will crash the game with "Disconnected by Server - Internal server error". Redstonehelper 15:27, 27 June 2012 (UTC)

!sp Some blocks display incorrectly when revealed. Revealed blocks often display as stone but when punched/broken change to the block they "really" are and drop accordingly -- Ellbristow 14:42, 27 June 2012 (UTC)
 * (Merged Duplicate) Placing some blocks intermittently places the wrong thing (i.e. dirt block places long grass) -- Ellbristow 14:13, 27 June 2012 (UTC)
 * Can't reproduce, are you sure it's dirt you're placing? -- Mustek  14:08, 27 June 2012 (UTC)
 * It's intermittent and I'm having trouble finding steps to reproduce, but it's definitely dirt blocks.. it seems to be linked to placing on grass blocks -- Ellbristow 14:13, 27 June 2012 (UTC)
 * This is possibly linked to the bug above. Blocks are being incorrectly reported between "server" and client in SP mode
 * It is, merged it. -- Mustek  14:20, 27 June 2012 (UTC)
 * Altered the original bug report to be more accurate -- Ellbristow 14:42, 27 June 2012 (UTC)
 * Very old bug. See this video
 * Yes but this is in SP, not SMP! -- Ellbristow 15:19, 27 June 2012 (UTC)
 * Doesn't matter. SSP is now basically SMP under the hood. --66.133.216.4
 * I think this issue has been happening more often since the SP/SMP merger. There's always a variation of this report on every bug list --Mattrition 15:26, 27 June 2012 (UTC)

! Thin glass, fence, ironfence do not connect correctly to stairs and steps. See here. --Freakedenough 20:19, 27 June 2012 (UTC)

!mp(possibly sp) In some cases (it seems to be random) just-planted seeds on farmland disappear, and you can't fix this (apparently) even if you destroy the farmland block and then put it back (using dirt + hoe). Also, this effect extends itself, tagged as major because this. --Asmcsl 14:40, 27 June 2012 (UTC)
 * In some cases the planted seed could take a few time to dissapear. Also, the seed can stay, but never grows. --Asmcsl 15:26, 27 June 2012 (UTC)

undefined Occasionally, placing signs with text results in a blank sign. -- Robertoccu 15:51, 27 June 2012 (UTC)
 * This happens for about 1 in 20 signs for me. Edited report to reflect this --Mattrition 14:14, 27 June 2012 (UTC)

uundefinedcr? Pick block cannot be used on End Portal block. -- Robertoccu 15:51, 27 June 2012 (UTC)
 * Are you 100% sure you're on 12w26a? Dinnerbone 14:24, 27 June 2012 (UTC)
 * Seems to work for me. -- Mustek  14:28, 27 June 2012 (UTC)
 * Excuse me, I referred to the block 'End Portal', no to 'End Portal Frame' -- Robertoccu 15:51, 27 June 2012 (UTC)
 * You can't 'pick' the netherportal either because you can't place them down. -- Mustek 16:36, 27 June 2012 (UTC)

undefined Snow Layers cannot be placed on Upside-down slabs/stairs. -- Robertoccu 15:51, 27 June 2012 (UTC)

undefined Beds cannot be placed on snow

undefined The birch/spruce/junglewood stairs do not burn. -- Mustek  14:26, 27 June 2012 (UTC)

undefinedThis (Don't Know how to describe) -- AndyPala 14:40, 27 June 2012 (UTC)
 * Tested in Multiplayer an Singleplayer -- AndyPala 15:12, 27 June 2012 (UTC)

undefined Piston at head-level doesn't push the player if standing against it. -- Mustek 14:42, 27 June 2012 (UTC)

undefined cr? Using the pick block key on grass blocks gives you dirt. Stephen82298 15:14, 27 June 2012 (UTC)
 * It gives grass, you sure that you're in the snapshot? -- Mustek 15:31, 27 June 2012 (UTC)

undefined Tripwire hooks can activate and change data values on non-string blocks from wires that are not connected to them, see this comment on reddit. Redstonehelper 15:20, 27 June 2012 (UTC)

undefined If you use piston to break redstone signal that powers another piston, signal goes away but piston does not retrac. --188.238.133.80 16:53, 27 June 2012 (UTC)

Annoyances a What about Obsidian and Stone stairs/steps? Don't forget to include them with the next release! --Freakedenough 20:19, 27 June 2012 (UTC)

a Its not possible to place torches onto the backside of stairs. --Freakedenough 20:39, 27 June 2012 (UTC)

a Can't place lever on bottom of normal slabs. -- Mustek  14:27, 27 June 2012 (UTC)
 * It was never possible to place levers on the bottom of blocks. --F1lmboy
 * It is possible. Sice 12w24a or 12w25a I believe. --☺ Sven ? ! 19:55, 27 June 2012 (UTC)

acr When the hotbar is full of tools or weapons, the pick block doesn't work on any block -- AndyPala 14:58, 27 June 2012 (UTC)
 * Probably to avoid accidentally getting rid of a tool. -- Mustek 14:59, 27 June 2012 (UTC)
 * Yep, it's clearly intentional and a good feature. Changed to annoyance --Mattrition 15:02, 27 June 2012 (UTC)

Fixed/Skipped

Items
Bugs undefined When shift click creating maps they count twice amount of made to the id counter. They should not anything to id counter. This happens: "map_0, map_1, (create 3 maps with shift click),map_8" This should happen: "map_0, map_1, (create 3 maps with shift click),map_2" --188.238.133.80 16:25, 27 June 2012 (UTC)

Annoyances acr Sponges does not suck up water.~Archus
 * Changed to annoyance. -- Mustek 16:22, 27 June 2012 (UTC)
 * Confirmed on SP. 188.238.133.80 16:25, 27 June 2012 (UTC)
 * Removed feature: MinecraftWiki Sponge article --Asmcsl 16:29, 27 June 2012 (UTC)
 * Just to clarify, it has been removed for many updates now. The above update will tell you exactly when.

Fixed/Skipped

World Generator
Bugs undefined Old bug still applies. Chunk generation error, chunk seems flipped. Seed "bug" (without ") location 41x,-381z. I did further ivestigation and theres cave in 51.5,-369.5. This cave doesn't seem flipped. If you go corner of this error 72.5,-368.5, that is exactly at chunk change if my calculations are correct. PICTURE 188.238.133.80 16:36, 27 June 2012 (UTC)
 * This is not a bug. it's normal. see Generated structures --YellowMiner 18:34, 27 June 2012 (UTC)
 * That isn't just a basin. Look at the strong horizontal lines occurring at 16-block spacings. It looks to me like part of the world is flipped (grass/sand) and part isn't (stone/water). —kpreid 19:58, 27 June 2012 (UTC)

! Bonus Chests can't be opened in creative mode, and don't drop anything when broken. --Nathan2055 18:57, 27 June 2012 (UTC)
 * Are you sure that it isn't lag? --Manuelschi 20:33, 27 June 2012 (UTC)

Annoyances

Fixed/Skipped

Mobs/NPCs/Animals
Bugs undefined Mobs/Animals can push each other through wall, then they seemingly appear where they actually aren't. You can boost this effect, by making small quarters, on animals wielding wheat, and on mobs aggravating them. Maybe it's caused by pushing speed value added after animals/mobs speed value has been clamped by walls, when pushing speed value should've been added before clamping. --188.238.133.80 16:09, 27 June 2012 (UTC)

undefined One of my wolves is perpetually darker than her sisters under the same lighting conditions. The other wolves sometimes have lighting glitches too. I've had them running around in a desert temple and sometimes they are extremely dark other times more or less normal. This screen grab is the most extreme case I've seen so far.--Simons Mith 19:40, 27 June 2012 (UTC)

Annoyances a Ocelots don't run away from villagers.

a Mobs and players appear in front of moving vehicles -- Mustek 14:03, 27 June 2012 (UTC)

a Zombies sometimes break doors even when there is nobody in the building 80.223.159.19 18:31, 27 June 2012 (UTC)

Fixed/Skipped

Graphical/Lighting
Bugs undefined Inverted slabs still have incorrect lighting... (IMG) -- Mustek 14:00, 27 June 2012 (UTC)

undefined Pink sheep's wool has white wool clipping through it -- Mustek 14:00, 27 June 2012 (UTC) If you mean at the front that is true with all sheep, and is not a bug Gmanizer 21:18, 27 June 2012 (UTC)

undefined Other player fishing line looks like it starts from from player feet. --188.238.133.80 19:51, 27 June 2012 (UTC)

Annoyances a The space with a torch in a 1-wide column is unlit. (IMG) -- Mustek 14:05, 27 June 2012 (UTC)
 * For clarity, the torch needs to be at the top of a closed-off column. -- Mustek 15:06, 27 June 2012 (UTC)

a This is a long-standing bug: Shading is inconsistently rendered by the client. Blocks appear dark and update when you interact (or sometimes when you get close) -- Ellbristow 17:36, 27 June 2012 (UTC)

Fixed/Skipped

Sounds
Bugs undefined Sounds seem broken to me, many of them only play the beginning (e.g. the Chest). --Galaxy_2Alex (Talk)

undefinedRain in Extreme Hills doesn't create sound. --Asmcsl 14:58, 27 June 2012 (UTC)
 * Confirmed single player. Thunder does play. -- Mustek 15:02, 27 June 2012 (UTC)

undefinedRain sound doesn't reproduce when particles setting is set to minimal. --Asmcsl 14:58, 27 June 2012 (UTC)
 * Maybe intended? --Galaxy_2Alex (Talk)
 * Whops! I thought I wrote "(intended?)" also, but it seems I forgot. Yep, I think it's possibly intended, but it can also occur because the rain particles on the blocks aren't displayed, and the game "thinks" that it's not raining. I don't know really, if anyone can help here please... --Asmcsl 15:58, 27 June 2012 (UTC)

Annoyances

Fixed/Skipped

Chat/Commands
Bugs

Annoyances

Fixed/Skipped f undefined /kill Command doesn't work

Menus
Bugs

Annoyances

Fixed/Skipped

In-Game Interfaces/HUD
Bugs

undefined In the Creative inventory, unless on the survival inventory tab, the last hotbar slot is one pixel too short, as demonstrated here. Redstonehelper 15:13, 27 June 2012 (UTC)

Annoyances

a You can't shift-click into villagers' trading slots. Redstonehelper 15:15, 27 June 2012 (UTC)

a cr Even though we can now access our inv while in creative, shift-clicking deletes the item, not sends it to your inventory/hot-bar. Probably intended, but still an annoyance. --Stephen82298 15:24, 27 June 2012 (UTC)
 * Maybe Destroy Item slot could function as toggle button between survival behavior and creative behavior. --188.238.133.80 17:32, 27 June 2012 (UTC)

a Maps show grey for chunks containing sandstone. Should really be yellow, shouldn't it? -- Ellbristow 17:38, 27 June 2012 (UTC)

Fixed/Skipped

Language/Text Files
Bugs

Annoyances a In the french translation "Français(Français)", the "Done" buttons are still misspelled : it says "Terminén", where it should be just "Terminé". Just have to update the language file. -- Anadeidra, 27 June 2012 Fixed/Skipped