User talk:Amatulic

drowned farm
On further consideration, I agree the prior video was more concise and it would probably be better to have the other drowned video in its own section for more ambitious survival players to have a look at. Both do seem to explain how to build them quite well though which is why I initially thought they were interchangeable haha
 * I watched the video all the way through. It isn't feasible in survival (in particular the recommendation to go swimming in a crowd of drowned to get tridents is way out of line, possible only in creative), and the river biome farm is already covered in a shorter video. There are tons of drowned farm videos on YouTube. If we choose to single out one of them, it should be due to being innovative or uniquely educational.
 * Farms that are fancy thought experiments don't really belong in a tutorial about how to make a farm. And tutorials should not be YouTube directories. Ideally, tutorials should be self-contained without needing to rely on videos at all. Amatulic (talk) 21:00, 30 October 2021 (UTC)

I'm not talking about the video by ianxofour (that one is pretty silly as you may as well just go to an ocean and do it that way), im talking about the tutorial by ncolyer, and if you watched that one through or read his pinned comment, he tells you that you can build the farm at any scale, so if you only have say an hour to make it, you just make a smaller version which takes up less of the river biome. And then if you want more tridents or more copper for whatever reason, you can just scale it up to your own needs. The main reason why I think this should be included is that it uses bubble columns which isn't used in any other videos and hence is "innovate and uniquely educational" (quoting from you here), it is educational as he spends the first 3 minutes of the video discussing the 2 main mechanics of the farm, bubble columns, and using scaffolding as a one way valve to allow spawned drowned to pop through from the bottom, but not be able to go back down so none of them get stuck.

And yes, I completely agree with tutorials being self-contained and not reliant on videos, but I know myself and plenty of other people benefit greatly from watching a short 5-10 minute video on a drowned farm for either inspiration or to just straight copy block for block from

Just read the undo notice on the drowned farm page and you mentioned a few points that I would like to rebut so we can see this more eye to eye -'unlimited obsidian' first of all as I mentioned earlier you can make this any size you want so you don't need as many resources, but also when was obsidian a problem? After 1.16 you can make a bartering farm for it or put a wither at the end platform and make an auto one from that, a good quality drowned farm comes after killing the ender dragon so it makes sense that you'd have this infrastructure before attempting a higher calibre project like this one - 'no soul sand' this one doesn't make sense to me, are you saying this because soul sand is hard to get? Because you can just gather it peacefully with a shovel in the soul sand valley, watch out for those ghasts tho. - 'diamond pickaxes' This one also doesn't make sense to me, anyone who is going to make a farm to get tridents should already have a diamond pickaxe, heck you need a diamond pickaxe to get an enchantment table to get some good use out of your trident anyways. Diamonds aren't too hard to get now with buried treasure and all that, and epically in 1.18 with those big caves there's heaps of diamonds - 'breaking bedrock' Ok so this one wasn't made too clear, but the farm doesn't need bedrock to be broken, that is just an additional step for crazy people. Even in the tutorial the person clarifies multiple times that you can either make the version in a big hole which requires at least alot of tnt dupers to make a perimeter, or you can make the version which is a bit slower (but still faster than anything else) that is in the sky and requires no bedrock or terrain removal - 'infeasible in survival and does not offer anything new' people have gotten the bedrock item in this game so to say a drowned farm like this where the hardest part of it is gathering resources is just disingenuous. The tutorial is clear and concise and meant not for beginners of course, but people playing late game looking to capitilise on their resources and farm a bit more copper or tridents. Also as i mentioned in my previous message this does offer 2 new innovative ideas, bubble columns and the scaffolding trick


 * The point is, the video is faulty and way too long for the couple of minutes of value it has. I wrote the tutorial to focus on early game builds, which should not need fancy items like diamond pickaxes and forays into the Nether to get soul sand. Anything innovative about it can be covered with a short paragraph and maybe a diagram. By the time you're ready to build that farm, you don't need it. There are easier ways to get tridents. Amatulic (talk) 02:36, 31 October 2021 (UTC)

This is a community wiki and you don't own it. This page is about drowned farming and should cover most if not all its aspects. To say that you wrote it so it can only cover things that you want it to, is like going into a library and stopping people from borrowing books you don't want. It's a wiki, if people find something to complicated they innately ignore it and look for something they understand. This link is hurting no one, its at the bottom of the document and can even be below all the other farms that you've put on a pedestal.


 * I never said I "own" that page. I feel that video is completely unnecessary and the ideas in it are more concisely presented in prose. If you want to get a consensus, why are you posting on my talk page? Use the article's talk page. There has been discussion elsewhere on this wiki that any additions of videos must be discussed first. You didn't do that, you simply added it. I didn't agree with its addition, so I removed it. It's that simple. Do you have any sort of connection with that video? Why single that one out above thousands of others? Is that really the best you can find? Amatulic (talk) 17:55, 31 October 2021 (UTC)

How did you make the hoverable text ?
How did you make the text when the mouse pointer is hovered it shows the block/item name and other stats.Give me the exact code ,I want to use it in another wiki.-- ABCXYZ1234    Wall   Contibutions  02:23, 12 February 2022 (UTC)
 * If you're going to migrate a feature to another wiki, you need to figure out how it's done on this one. Find the feature you want in the page source. Look at the source for that feature. You will likely eventually find a module written in Lua.
 * Spamming other people's talk pages with the same question isn't going to yield any fruit. Amatulic (talk) 16:44, 12 February 2022 (UTC)

About biomes players can spawn in
In this undo you stated that players cannot spawn in rivers or oceans. I just wanted to make you aware that this may or may not be true. I spawned at the bottom of a body of water (don't know if it was a river or ocean) the other day, which surprised me. It might have something to do with rivers being widened beyond their calculated boundaries after generation, which is something I've noticed recently (and which might be related to biome smoothing), or it might simply be a bug, I don't know. — Auldrick (talk &middot; contribs) 19:23, 16 February 2022 (UTC)


 * I spawned in a small-but-deep pond back in 1.16, which surprised me greatly, especially since the edge of the pond was 1 block higher than the water. A newbie player would have drowned drowned trying to get out! This was repeatable for that seed. The seed no longer generates the same terrain in 1.18.


 * Even if you can now spawn in rivers and oceans, it doesn't seem to be commonplace. The section I restored had been removed with an explanation that a player can now spawn in any biome. I am skeptical that is true. Even if it is, that doesn't warrant wholesale removal of the section. Instead, it should be updated to describe what actually happens, with probabilities. Even something as simple as "the nearest valid spawning biome to 0,0" is better than nothing at all. Amatulic (talk) 19:44, 16 February 2022 (UTC)


 * Oh, of course! I wasn't trying to imply that you shouldn't have undone the edit, just that you might want to fact check your statement before relying on it again. — Auldrick (talk &middot; contribs) 21:00, 16 February 2022 (UTC)


 * I'm just replying to say that I was surprised to get an email notification of your reply here. I don't recall that ever happening before. Something must have gotten fixed in the wiki software running on this site.
 * Now if only someone could get the ping and reply templates working. That is one useful feature on Wikipedia that is broken here. Amatulic (talk) 19:39, 18 February 2022 (UTC)


 * Yes, I miss ping. But I'm surprised you haven't been getting email notifications, I always get mine. I assume you know that if you're watching a page and get a notification for it, you won't get any more notifications for it until you either visit it or you reset your watchlist. When you edited this page, that automatically reset notifications for it. — Auldrick (talk &middot; contribs) 21:04, 18 February 2022 (UTC)

On the "bred with unstackable item" argument
Hi Amatulic, I'm sorry that I'm mentioning this a little bit too late. More than half a year ago, I added a trivia saying "Axolotl is the only mob bred with a non-stackable item" to the axolotl page. I added the trivia twice, and either time it was removed by you after a while. Your remarks on the trivia was "one rather obscure and useless factoid". Do you think this fact is not worth mentioning, or are there other reasons? The reason I addressed this is because of how difficult it is to breed axolotls, since you have to constantly switch inventory slots as you breed them. Windwend (talk) 01:05, 28 February 2022 (UTC)
 * Well, one can come up with all sorts of facts that don't really matter, like "witches are the only mob that has a pointed hat" or "axolotls are the only mob that fight drowned to the death". If it does matter to gameplay, then it should be in the article body and not in a trivia section. Amatulic (talk) 01:36, 28 February 2022 (UTC)

How do you patrol a page?
Yo Amatulic, long time no see. I recently found out I have the Pro status, and looking through my achievements, I still haven't patrolled a single page. I have no clue how to patrol a page, nor what it even is, so can you tell me what it is and how to do it? Vwoot (talk) 09:53, 8 March 2022 (UTC)
 * "Pro" is something that Fandom automatically designates if you exceed a certain threshold of activity here. All it does it put an icon next to your signature. Your activity is automatically checked periodically and the icon can disappear or stay, depending on activity.
 * Before you're a patroller, "autopatrol" is a user right that causes all of your edits to be marked "patrolled" automatically. Generally editors who have demonstrated efforts to combat vandalism and clean up pages to comply with this wiki's editorial guidelines can get the autopatroller right. It isn't automatic. It must be granted by an administrator. I occasionally go to the MCW:ADMIN page to request that autopatrol be given to certain high-volume editors that I don't want to see come up in my list of unpatrolled edits to check, because their appearance makes it harder to find vandals, and it's a hassle to mark their edits as patrolled.
 * "Patroller" is another user right that also must be granted by an administrator. When you view a diff, or view your watchlist, the edits are marked as patrolled or unpatrolled, and you can filter your watchlist to show only unpatrolled edits. This makes it easy to find vandalism, which are typically unpatrolled edits made by new or unregistered users. Good edits can be marked as "patrolled" so they don't appear in the list in the future. Amatulic (talk) 15:12, 8 March 2022 (UTC)
 * Ty Amatulic, but I still don't understand how to patrol a page. Vwoot (talk) 09:23, 9 March 2022 (UTC)
 * You patrol a page by viewing a diff and clicking on the "mark this page patrolled" link. Or if you have the popups extension installed so you can view diffs by hovering over links in your watchlist, the "mark patrolled" link is there too. That link appears only if an administrator has granted you the patroller user right. Amatulic (talk) 17:12, 9 March 2022 (UTC)

(Em português) perguntas em relação à página de uma artista gospel
Olá, boa tarde Amatulic. Me chamo Mateus e vim fazer um pedido de ajuda voltado à Wikipedia (no geral, na inglesa ou portuguesa). Me sinto incomodado quanto a pobreza da coesão nas minhas escritas em inglês, por isso, estou escrevendo na sua página de discussão na minha língua regional mesmo, uma vez que sou brasileiro e creio que a minhas perguntas serão melhor entendidas desta forma, quando se há maior naturalidade.

Eu gostaria muito de ser um editor construtivo na Wikipedia. Aqui no Fandom, eu administro as seguintes comunidades:
 * TV
 * TV Globo Wiki (https://en.wikipedia.org/wiki/TV_Globo)
 * Netflix Wiki


 * Anime
 * Kimetsu No Yaiba

Eu queria poder ajudar a Wikipedia e escrever o meu primeiro artigo. Eu gostaria de escrever sobre a artista de músicas gospel Nicoli Francini. No entanto, é observável que eu não a conheço pessoalmente e tampouco tenho conhecimento aprofundado sobre a vida dela. Sendo apenas um fã das obras dela, imagino que terei que basear meu conhecimento com a ajuda das fontes disponíveis na internet, aquelas que, com frequência, utilizamos a predefinição de citação "cite web". Há bastante informações online sobre ela, ela já pode ser considerada famosa no meio religioso e artístico.

Eu queria que você me ajudasse, se estiver disponível, a escrever e revisar um esboço que eu escreveria sobre ela a fim de que o rascunho se torne um artigo na Wikipedia inglesa disponível para o público. Assim, poderíamos vencer minha dificuldade com o idioma inglês e garantir que o artigo esteja bem escrito, formatado e com o ponto de vista neutro e imparcial que a Wikipedia exige.

Fico feliz que as pessoas que contribuem a Wikipedia levem seus trabalhos com carinho, profundidade e seriedade. Quero participar dessa comunidade que agrega muito na vida das pessoas que buscam o conhecimento. Estarei disponível pra te ouvir, querido. Cuide-se!  Matyh talk  17:05, 9 March 2022 (UTC)


 * Olá. Eu não entendo português, então devo usar translate.google.com. Qual é o seu nome na Wikipédia? Por favor, continue esta conversa na minha página de discussão da Wikipedia: https://en.wikipedia.org/wiki/User_talk:Anachronist


 * Wikipedia Articles for Creation (AFC) tem um botão para criar um rascunho, que você pode enviar para revisão. Eu posso trabalhar com você nisso. Amatulic (talk) 17:22, 9 March 2022 (UTC)


 * Hello, I created my account and did my first edit (https://en.wikipedia.org/w/index.php?title=Big_Brother_Brasil_21&oldid=1080677588). My username is Melinahsz.‬ I will keep editing and learning more there, I'm sorry for the delay. I will try to use my user's sandbox as well. I'll call you on the talk page as soon as I feel ready  Matyh talk  18:54, 2 April 2022 (UTC)

Why did you delete so many pages?
I kinda understand why you deleted most of the pages but bruh why did you delete light suppression and getting to the worldborder we need that Vwoot (talk) 19:06, 15 March 2022 (UTC)
 * I didn't delete anything, I am not an administrator and I don't have the ability to delete articles. I simply proposed some tutorial pages for deletion, and in some cases I even started a talk page discussion. An administrator apparently agreed with the rationale and deleted them later. These were pages that violated the video policy because the only substantive content in them was a youtube video. A tutorial shouldn't be a youtube directory; in fact ideally a tutorial should exist as a stand-alone piece without any youtube links.
 * I advise you also not to list any tutorials on the Tutorials page or in Template:Tutorials until they are actually fleshed out enough to teach something. I removed links for a few that I found that were essentially content-free one-liner placeholders. Amatulic (talk) 06:04, 16 March 2022 (UTC)

Types of distance
In reference to Talk:Tropical_Fish, cylindrical distance is very much a thing in this game XD like for instance random block ticks in Java, which are only sent to blocks whose parent chunks' centers are less than 128 blocks from the player horizontally, aka a "chunky cylinder". By my count, there are at least 7(!) different distance measurements used in different parts of the game: cylindrical/horizontal/circular/2D distance, spherical/3D/"Euclidean" distance, 3D taxicab distance (redstone dust block update?), horizontal taxicab distance (simulation distance on bedrock?), horizontal square distance ("Chebyshev"? "chessboard"? like simulation distance on java, or the shape of the spawn chunks which is a square region with 11 chunk radius), 3D boxy distance (range of raid activation?), and "AABB inflated bounding box-to-bounding box" distance.

Even with Euclidean distance, sometimes it's from center-of-feet-to-center-of-feet, other times it's from center-of-eyes-to-center-of-eyes, and one time in the source code I even found a center-of-eyes-to-center-of-feet calculation! I am perpetually confused whenever somebody says "*this* range" or "*that* distance" and doesn't specify which type XD Or worse, writes "24 cylindrical" here or here, when they either made a mistake with testing, or there is a difference between Java and Bedrock for no reason, or the algorithm changed in some random snapshot. I think it is extremely valuable to always clarify (if known) whether the distance is spherical or cylindrical or boxy, even if this is not "proper" english prose :D I am open to using other particular phrasing if you prefer, as long as it retains the distinction between the 7 distance types. 193.32.127.213 10:09, 27 April 2022 (UTC)


 * I completely agree that it's important to know whether the distance is a horizontal radius, a sphere radius, a box, or taxicab. I don't believe we need to make a distinction, however, between eye-to-foot, foot-to-eye, or foot-to-foot distance; for the purpose of an article the difference between eye-to-eye and eye-to-foot becomes negligible for distances greater than 3 or 4 blocks, so these distinctions don't matter.


 * When I was testing the range at which lightning rods divert lightning (which produced File:Lightning distribution BE.png, I didn't expect to discover that simulation distance in Bedrock Edition is taxicab, but the image is unmistakable, and resulted in my writing the taxicab distance and simulation distance articles. I assume the Bedrock simulation distance is purely a horizontal distance and not a 3D taxicab octahedron because I was floating high up enough above the lightning rod to affect the simulation distance if it were 3D and not horizontal.


 * I saw your edits to the various fish articles and they looked good. Amatulic (talk) 18:20, 27 April 2022 (UTC)

spectator mode on bedrock
In an undo on Gameplay, you reversed my edits as to how spectator mode is not on Bedrock. However, it is on Bedrock in both the beta and full release, and can be accessed by /gamemode 6. – Unsigned comment added by Gamma Eaglit (talk • contribs) at 13:49, 27 April 2022‎ (UTC). Sign comments with
 * I honestly never noticed that! Thanks for the correction. I'll have to check it out. I have reverted my revert of your edit. Amatulic (talk) 18:24, 27 April 2022 (UTC)

Hi I'm new to this wiki
Can you help me expand this article: https://minecraft.fandom.com/wiki/Tutorials/Flat_survival There is a vid by ibxtoycat that can help – Unsigned comment added by BobJeffyJeff (talk • contribs) at 18:16, 16 May 2022‎ (UTC). Sign comments with
 * New? You said earlier that you are User:Vwoot. You've been here over a year!
 * In any case, I think flat survival in Bedrock Edition is an interesting topic. Every time I've done it, playing with my son, we always start out with a chest that's strategically filled with certain items, like a water bucket and lava bucket, seeds, and so on.
 * The outline you wrote sounds like a real grind. While trying to get food, you gotta make a mob farm with nothing but wood and dirt. I'm trying to imagine how that would work without water. Probably one needs a checkerboard pattern of dirt and trapdoors on a sky platform while you gather loot from the mobs that fall through. And I know from experience that even in hard mode, even with a steady supply of zombies coming from a spawner, it takes forever (many hours) to accumulate enough iron equipment to smelt into nuggets for one iron ingot, let alone enough ingots for a bucket or cauldron. I don't believe it's feasible in Easy or Normal mode.
 * I'm at work now, taking a short break. I'll look for the video later. Amatulic (talk) 22:18, 16 May 2022 (UTC)
 * Sorry my bad I am actually Vwoot but I'm worried if my account gets hacked again because my main account got hacked and they got me banned. I don't have much time to work on this wiki so I thought you could help me work on the article.
 * About the flat survival you are right, it is a very interesting topic. I'm surprised you knew about because the checkerboard pattern because you are right about that as well as that is the only way to make a mob farm with dirt and wood that I know of. You will also need to shovel all grass within a 50 or 60 (I think) block radius to prevent mobs from spawning, with only wooden shovels. That alone will take many hours of grinding.
 * However you missed 2 crucial details. The first is that stone is not obtainable in flat, so you cannot make a furnace to smelt iron or gold tools and armor. The second is that zombies themselves have a rare chance to drop an iron ingot.
 * Anyways I gotta go now, thanks for your time helping me with the article and have a good day! BobJeffyJeff (talk) 11:43, 17 May 2022 (UTC)
 * Ugh. I forgot about not being able to smelt. If you actually have to wait for ingots, it's even more of a grind! Those drops are extremely rare.
 * It is possible to get stone, but relies on even more rare chance of a fox spawning with an emerald in its mouth, and you use the emerald (if the fox drops it) to buy obsidian from a wandering trader, and this must happen enough times to build a portal to go to the Nether, where you can get some lava to make a cobblestone farm. I am aware of a fox spawning in a flat world but not in the most recent version of the game. Amatulic (talk) 14:44, 17 May 2022 (UTC)
 * Oh, wait. It seems wandering traders don't sell obsidian. I thought they used to. Amatulic (talk) 14:46, 17 May 2022 (UTC)
 * Bear in mind that once you get villagers, flat survival becomes much easier. You can trade with villagers to get emeralds and many other things you can not get otherwise, such as enchanting books, diamond armor and tools. You can therefore trade with the wandering trader to get saplings, flowers, dripstones, sand, etc. You can also make an iron farm with enough time and patience which can allow you to get anvils, hoppers, and lots of other stuff that are almost impossible to get other than spending days grinding for iron from zombies.
 * With the nether portal paradox, as far as I know, in 1.18 there is no possible way to go to the nether without downgrading your world, which is impossible in Bedrock edition. The only possible way to go to the nether is to create the world on beta 1.9 pre-release 3, which will give you a stack of obsidian (according to a video I saw by Mellow), and then you are stuck with the problem of lighting it. There is no way to get gravel in flat, so the only other way to light the portal is to use woodlighting, and there is no lava. I only know one method, which is to update the world to at least 1.17, and craft a lightning rod. Surround the lightning rod with wood and build a portal next to at least one of the pieces of wood, and on the other side of the portal place wood as well. Then you will need to wait for a thunderstorm to come and lightning to strike the rod and create fire, which will light the portal. So yeah, a bit complicated.
 * I think Mojang should add a way to get to the Nether in flat. The more obvious idea is having a wandering trader that sells lava buckets or obsidian. However, a more subtle idea is with lightning. You see, when lightning strikes a villager, it turns it into a witch and not a zombie villager, so it makes sense that pigs should turn into piglins instead of pigmen/zombie piglins. A piglin has 30 seconds before it turns into a zombie piglin, so within that time you can trade with the piglins and pray to get obsidian.
 * Something I've noticed is that you renamed the article to Bedrock Edition flat survival. I think it is unnecessary to have Bedrock Edition because there is a big difference between flat and superflat, and you can play flat on Java. Flat (not superflat) survival itself is barely different on Java then Bedrock, so it makes more sense to just make one article for both.
 * Anyways, that's just my thoughts on flat. BobJeffyJeff (talk) 20:23, 17 May 2022 (UTC)
 * I found toycat's video. He didn't get as far as even getting enough iron for a bucket in the video I saw (2 hours long). Most of the videos I found about flat survival all involved setting yourself up with some key resources up front, like a lava bucket and cauldron.
 * Anyway, I fleshed out the tutorial a bit with my thoughts.
 * Because Java flat allows for structures, I felt it was appropriate to rename, but if there's no difference (I don't play Java so I don't know) it can be renamed back. An administrator needs to do that though, because the original name is now a redirect.
 * Can you think of any way to get more lighting besides the four initial torches? Amatulic (talk) 21:37, 17 May 2022 (UTC)