Java Edition 13w38a

13w38a is the fifth snapshot released for 1.7.2.

This version was previously removed from the launcher for some time, but was added back in September 2018.

Command format

 * Commands
 * Added /setidletimeout  to automatically kick idle players after some time.
 * Multiplayer-only command, can be used only by server operators.


 * NBT format
 * Added .dat files in data folder for storing structure data.
 * Contains .dat called Village.dat, Fortress.dat (Nether fortress), Temple.dat (Desert temple, jungle temple, and witch hut), Stronghold.dat, Mineshaft.dat, and others.
 * NBT structure consists of the individual parts of each structure, labeled "children," the chunk it originates in, a tag called BB, and an ID for what type of structure it is.
 * The children tags have information on each part of the structure and the type of part it is

General

 * Achievements
 * Added the achievement "Diamonds to you!", which is obtained by throwing diamonds at another player.


 * Lighting
 * The sky near the horizon now darkens when the player has blocks between them and the sky.
 * The greater the distance between the player and an area open to the sky, the darker the sky appears.

Items

 * Maps
 * Improved placing maps into Item frames.

Mobs

 * Zombies
 * Reduced lag from the zombies.

General

 * Achievements
 * Improved achievements.
 * When a player earns an achievement, it is now announced in chat.
 * This can be disabled on servers in the server.properties.


 * Options


 * Super Secret Settings
 * The button now applies different experimental shaders.
 * List of available shaders: antialias, deconverge, outline, art, desaturate, pencil, bits, flip, phosphor, blobs, fxaa, scan_pincushion, blobs2, green, sobel, blur, invert, wobble, color_convolve, NTSC.


 * Video Settings
 * Render distance is now a slider ranging from 2 to 16 chunks.
 * The sky is now visible on Short (4 chunks) render distance.
 * The chunks can now render past 12 chunks.
 * Max framerate is now a slider ranging from 10 to 250 fps, then unlimited.
 * Added mipmapping, anisotropic filtering, and FSAA (as a shader).
 * Mipmap levels setting is a slider ranging from off to 1 through 4.
 * Anisotropic filtering can be disabled or set to 2, 4, 8 or 16.
 * Post-Processing (shaders) can be toggled.
 * They now display on the whole block.