Husk

"I remember the first time I had the pleasure of meeting a Husk. I had gotten myself trapped in a sandpit of my own creation (as you do). Then, looking up, I saw a silhouette towering over me, lit up against the burning desert sun. “At last, my savior!” I cried, doing a little jig for joy. But then I heard that awful zombie screech, and I was thumped over the head."

- Emily Richardson

Husks are dried-out variants of zombies that spawn in deserts. Unlike zombies, husks do not burn in sunlight.

Spawning
Husks spawn at a light level of 7 or less in desert, desert hills and desert lakes biomes, mostly replacing zombies in these biomes.

$$, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies spawned in desert biomes variants.

$$, husks spawn on the surface and underground in groups of 2-4 in place of 70% of all zombies spawned in desert biomes.

Baby husks and chicken jockeys
$$, there is a 5% chance for husks to spawn as babies, and baby husks have a 5% chance to spawn as a chicken jockey. In Bedrock Edition, baby husks have a 15% chance of wanting to become a jockey when attacking a target. They can mount: • Adult chickens

• Adult ocelots

• Adult wild wolves

• Adult zombies

• Adult zombie villagers

• Adult husks

• Cows

• Pigs

• Sheep

• Horses

• Donkeys

• Mules

• Zombie horses

• Skeleton horses

• Mooshrooms

• Spiders

• Cave spiders

• Pandas

• Adult Stray cats Notes about all jockeys:
 * A jockey moves at the baby husk speed instead of the mob speed.
 * A jockey becomes hostile when riding a neutral mob, but does not anger other nearby mobs of the same kind.
 * A mob that is normally rideable by the player is not rideable after being ridden by a baby husk.

Behavior
Husks pursue the player, iron golems, villagers, baby turtles, and wandering traders on sight from 40 blocks away, as opposed to 16 blocks in most other hostile mobs. They attempt to avoid obstacles, including sheer cliffs, water and lava, and try to find the shortest path towards the player.

Husks apply to any player or mob it hits using melee attack. This effect lasts for 7 × floor (regional difficulty) seconds.

Unlike zombies, husks do not burn in sunlight.

Husks can break down doors successfully on Hard difficulty.

Husks seek out any nearby turtle eggs and trample them.

Husks can pick up items if the gamerule mobGriefing is set to true, and they do not despawn if left alone.

A husk that drowns in water converts to a normal zombie. If the zombie subsequently drowns, it converts to a drowned.

Drops
When they die, husks drop 0–2. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.

They can also drop an iron ingot, carrot, or potato when killed by a player or tamed wolf. This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:
 * $1/120$ (about 0.83%)
 * $11/600$ (about 1.83%) with Looting I
 * $17/600$ (about 2.83%) with Looting II
 * $23/600$ (about 3.83%) with Looting III

Any picked-up equipment has 100% chance of dropping and drops with the same damage level it had when picked up.

Unlike regular zombies, a husk does not drop its head if killed by a charged creeper explosion.

Naturally-spawned equipment

 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, with random durability. Each level of Looting increases the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, with random durability. Each level of Looting increases the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, with random durability. Each level of Looting increases the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, with random durability. Each level of Looting increases the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, with random durability. Each level of Looting increases the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, with random durability. Each level of Looting increases the chance 1 percentage point (11.5 % with Looting III).

Experience
Adult husks drop 5 experience and an additional 1–3 experience per naturally-spawned equipment. Baby husks drop 12 experience.

Halloween
If a husk wearing a pumpkin or jack o'lantern is killed using a weapon enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.

Data values
Husks have entity data associated with them that contain various properties of the mob.

Trivia

 * The Husk was created by Jason Mayer at a game jam and shown to Jens Bergensten.