Talk:Shaders/Before 1.9

Wobble shader image
Could someone please create a GIF of the wobble shader? Lennbot (talk) 14:07, 20 September 2013 (UTC)
 * And, while we're on the subject could the user who uploaded the images please do an image of "bumpy" that looks like it? (No offence) Lennbot (talk) 13:02, 21 September 2013 (UTC)
 * Oh sorry, it does look like it on the full resolution, but not on the 300px? Is there any way it can be fixed. Lennbot (talk) 13:06, 21 September 2013 (UTC)

Sincerely
What is, exactly, the real utility of Shaders? –Preceding unsigned comment was added by 189.40.65.38 (talk)&#32;12:37, 21 September 2013‎(UTC). Please sign your posts with


 * I'm not sure, but, like when portals were first introduced and could be spawned with a key, I think it's just a test and Dinnerbone will give them a purpose, but I don't know anything for sure. And remember to sign your comments with four tildes. Lennbot (talk) 12:56, 21 September 2013 (UTC)

Bigger resolution pictures
The difference between certain shaders are very precise, shouldn't they be at a higher resolution in the article? At least 400 or 500? --Saanoth (talk) 13:13, 21 September 2013 (UTC)


 * I agree. The Bumpy shader image could definitely do with that. At 300px it looks nothing like the original or the actual game! Lennbot (talk) 17:34, 21 September 2013 (UTC)


 * Alright I'm raising the level. It'll also fit the box a lot more snuggly! I'm thinking around 450px --Saanoth (talk) 17:40, 21 September 2013 (UTC)


 * Done and done. Whatcha think? --Saanoth (talk) 17:43, 21 September 2013 (UTC)

HELP!
For some reason, I can't get Minecraft back to default shade, does the game randomly choose a new shade when you hit Super Secret Settings, or is it sequential? I had to roll back to vs 1.6.4 to get it to go away. And the items are blurred in my inventory as well, I use a very HD resource pack, but this has never happened before. It was fixed when I rolled back. Weird. Mokiki (talk) 13:35, 22 September 2013 (UTC)
 * Hmm... I think mine went back when I logged out and in, but I also found that the "antialias" shader is close enough to normal to be playable. --MentalMouse42 (talk) 13:49, 22 September 2013 (UTC)