Minecraft Wiki:Issues/Weekly 12w15a

Organization of This Page & Instructions
'This page is for bugs that occur in the client or server of an unmodified'' Minecraft game. Even if you are sure a bug you have found in a modded version is not the result of the mods you have added, please be sure to reproduce it in an unmodded game before posting it here, or it will be removed.'''

When reporting or commenting on a bug or annoyance, please sign your remarks with  ~ . This is a deliberate exception to the usual wiki conventions; normally you should only add signatures to content on talk pages.

Please do not spontaneously delete an issue report or comment unless it is patent nonsense submitted by someone who has not logged in. Try to contact the submitter by user-talk first and tell them about your concerns. Almost all genuine, active submitters will be co-operative. Always assume good faith.

If you're unsure of an issue, it's good practice to post about it on the |talk page to see whether others can reproduce it. Make sure you're testing the bug in the correct version (for this page, that's weekly build 12w15a) with no mods installed. Also, make sure to proofread your issue report before submitting it; unintelligible issue reports come off as inconsiderate and disrespectful. Finally, please determine which game mode(s) your issue appears in, and flag it with the appropriate label(s). (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and in both creative and survival modes, you should label it as a, not aspmpsucr.)

Please make sure issues are given the correct category, type, and priority: redstone issues go in the Redstone section, problems with mobs go into the Mobs section, and so on. List crash bugs !! first, then major bugs !, then minor ones undefined. Annoyances go into the Annoyances subsection, with major ones A! before minor ones A. Issues that have been marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Mojang cannot reproduce should be left in their original place.

Please sign all issue reports and comments by typing   (three tildes; tilde may be found above  on USA keyboards, and to the right of  on British keyboards).

There is no need to place bullet points before issue labels. Use bullet points only for comments. Be sure to leave a single totally blank line before each new issue (but not before comments), unless the issue appears directly beneath a header.

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Issue Labels
Please mark your issue with one of these issue labels: (listed from highest priority to lowest)
 * !! =  !!  = Critical bug that can crash a Minecraft client or server.
 * ! =  !  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  a!  = Major annoyance. Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  undefined  = Minor bug.
 * a =  a  = Annoyance.
 * ? =  ?  = Potential issue that you are unsure of or that the community (on the discussion page) believes requires further vetting. Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!].  Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)
 * sp =  sp </tt> = Single-player.
 * mp =  mp </tt> = Multiplayer.
 * su =  su </tt> = Survival mode.
 * cr =  cr </tt> = Creative mode.

Labels for indicating that an issue is restricted to a particular OS:
 * =  </tt> = Mac OS X
 * =  </tt> = Windows
 * =  </tt> = GNU/Linux

Labels that Mojang (not you!) uses: (Please place these tags in front of existing issue labels; do not remove the existing labels.)
 * f = Issue for which a fix will appear in the next update.
 * n = Not a bug; intended behavior. By definition, this label is inapplicable to annoyances; annoyances are not bugs.
 * s = Issue that will not be fixed in the next update.
 * u = Issue that Mojang has tested but was unable to reproduce.

To produce these labels, use the following code:  </tt>c </tt> where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand  undefined </tt>.

Bugs
!! Resizing the GUI in the options menu will cause the game to crash.

!! When 2 TNT are placed on top of each other and ignited simultaneously with repeaters the game will crash.

!! Having a minecart dispense from a dispenser onto powered rail causes the game to crash.

Couldn't reproduce Bubblesses 18:14, 13 April 2012 (UTC)

!! When a Detector Rail is placed in front of a dispenser containing Minecarts and set to be repetitively activated, there is the possibility of crashing the game. The map can be reloaded safely after several attempts.

!! Using the pick block button on the enderdragon will cause the game to crash. Anoymous712 23:05, 13 April 2012 (UTC)

!! Using the pick block button on an extended piston arm will cause the game to crash.

!! mp Using the pick block button on other players in creative multiplayer will cause the game to crash. --Anoymous712 02:05, 15 April 2012 (UTC)

Bugs
! mp Eating food in multiplayer takes significantly longer than normal, up to over a minute. (eating animation time + additional duration due to lag) Singleplayer is uneffected by this. For some reason this is not happening when the player is in water.

! mp Can't eat while standing still. It's possible to eat normaly while walking. Probably same bug as above.

! mp Knockback and damage screen calculation is often wrong in multiplayer, actually dealing knockback when it shouldn't (like drowning or being on fire).
 * Not sure what you mean by knockback here. When you're drowning or on fire the player is "knocked back" but that's completely intentional. --Mattrition 14:55, 15 April 2012 (UTC)

! Dropped stacks of blocks or entities with different damage IDs merge into one. This affects many different combinations of drops; drop a selection of different dyes together, and they will tend to become e.g. squid ink (dye, damage value zero), coloured wools tend to become white wool (damage value zero) etc. A quick way to reproduce is put 3-5 blocks each of several different wool colours, or dyes, (or mob eggs, passive mob eggs, leaves, wood, saplings...) in a chest, then break the chest, and you will find some of the items have disappeared. It's a bit unpredictable what will be left because that seems to depend on how they scatter as they fall out. By putting the items back in a chest and re-breaking you can get more and more items to merge until only one id remains. Simons Mith 19:54, 15 April 2012 (UTC)

undefined mp Occasionally, if you right-click a bed while being 2-4 blocks away from it, you will not sleep (even if it is night).

undefined mp Arrow shooting is buggy and sometimes "resets" the charging progress.

undefined mp Flaming arrows have strange physics. They fall down very quickly sometimes.

! Not sure what happens, but when harvesting trees there seems to be a bug that crashes my game with "Saving Chunks," similar to the falling sand bug. I think it has something to do with leaf decay, someone please look into it.

Annoyances
a! The enchanting system has always, and continues to be frustratingly unfair. sometimes producing Efficiency III when a level 50 enchant is used. Considering you need to kill NINE HUNDRED AND TWENTY FIVE zombies/creepers etc, to get to Level 50, users are naturally in consensus that, to quote Yahtzee Croshaw, the ratio of difficulty to find versus actual usefulness is completely arbitrary. While we respect the mystique Mojang have tried to create about enchanting, the numbers need serious review. Kizzycocoa

a mp The "/" key for opening the chat box in multiplayer is still not working properly in some keyboard layouts such as Portuguese Brazilian, where it is triggered by the ";" key.

a When huge mushroom blocks are mined with silk touch, the damage value will always be zero regardless of the damage value of the block that was mined.

a When a tool or sword is used to break an item that is destroyed in one punch, the durability still goes down. This is incredibly annoying when doing something such as trying to kill a chicken in tall grass. I have tested some coding which fixes this, which is implemented by going into the classes ItemTool and ItemSword, going to onBlockDestroyed and adding the variable "Block par7Block", and putting the following code after the first bracket: if (par7Block.getHardness == 0.0F) { 	return true; } TorchicBlaziken 00:17, 14 April 2012 (UTC)
 * This is for reporting bugs. Not telling them how to code... --Moxxy 01:29, 14 April 2012 (UTC)

a In the creative inventory, selecting a new item while holding another item no longer disposes of the old item; Leaving no way to dispose of unwanted items. Not sure if intended or not, if this is intended behavior perhaps a trashcan should be added?
 * You can put it in a blank slot. But I agree, it is annoying to have to scroll all the way down. TorchicBlaziken

a! There is no color-blindness support. For protanopes in particular, it is hard to tell apart the sprites of: I have read that Cobalt has color-blindness support, but I do not know the nature of this. TorchicBlaziken 23:58, 14 April 2012 (UTC)
 * Coal and Redstone Ore
 * Diamond and Stone Tools
 * Iron and Diamond Armor
 * If you weren't a regular contributer I would think this was a joke. Is this really an honest complaint?! --Moxxy 03:54, 15 April 2012 (UTC)

Annoyances
a Golden apples are outclassed by Potions of Regeneration, especially since they were nerfed to give less hunger than cooked chicken. They're rather pointless now. If they were the ingredient for that potion instead of the Ghast Tear, then they wouldn't be outclassed by it. TorchicBlaziken 21:55, 15 April 2012 (UTC)
 * This has been discussed to death already. They can be obtained much earlier and easier than potions. Of course they are weaker. This is a really picky annoyance. --Moxxy 23:15, 15 April 2012 (UTC)

a Wooden tools can't be used as fuel in a furnace. TorchicBlaziken 21:55, 15 April 2012 (UTC) a If you have a wheat farm you will often end up with lots of extra seeds that you don't need and that you have no way to get rid of except destroying them. TorchicBlaziken 21:55, 15 April 2012 (UTC)
 * How is it a bad thing you get extras?! If they dropped less or the same it would be a pain to make a farm. --Moxxy 23:15, 15 April 2012 (UTC)

Bugs
! Ghast's Fireball do not explosion damage.

! mp Slimes and Magma Cubes randomly warp up and down when they have a ceiling above them.

x cr When using dyes on sheep, or raw fish on wild ocelots in Creative Mode, they are depleted. TorchicBlaziken 22:10, 15 April 2012 (UTC)

x Entities can breathe in lava. This is probably not intended behavior and most likely an oversight. This can be fixed by adding this code to onEntityUpdate in EntityLiving:
 * whilst its probably a bug, its not one that will affect a great deal in the game, so I've downgraded it to minor --Mattrition 15:51, 13 April 2012 (UTC)

undefined When a Spider Jockey climbs up a wall, it can suffocate the Skeleton in the ceiling. TorchicBlaziken 23:08, 12 April 2012 (UTC)
 * While attempting to fix this myself with MCP, I tried adding code that raised the spider's size (setSize) if it has a rider, but this only resulted in the skeleton floating in mid-air above the spider. So, I think that this bug is because the collision boxes of entities are unaffected by the entity being ridden, which is the same reason you can ride a minecart, boat, or pig in a one-block-high space. TorchicBlaziken

undefined cr When multiple types of Spawn Eggs are placed inside a dispenser, furnace, or chest and the container is destroyed, or when multiple spawn eggs are dropped by the player, some of the spawn eggs will become invisible and change type. If for example if 1 each of squid, zombie, slime, and blaze spawn eggs are dropped, the player might receive back 2 squid eggs and a 2 blaze eggs. Bubblesses 18:23, 13 April 2012 (UTC)
 * I think this is a damage ID issue. Try with a selection of different dyes and wool blocks, and see if they merge together in the same way.Simons Mith 19:57, 15 April 2012 (UTC)

undefined cr When dropping multiple spawn eggs the coloured dots on the eggs will not correctly align with the egg dropped. (Floating on their own)
 * I upgraded it, since it is a bug after all, although a minor one. TorchicBlaziken

undefined mp Not able to breed chickens and only able to breed some cows and sheep.

undefined mp Having trouble making dogs change from sitting position.
 * This is unhelpful. We need more information on why you are having trouble and what happens otherwise I will remove this report for being a bit useless. --Mattrition 14:55, 15 April 2012 (UTC)

Annoyances
a mp cr When multiple types of spawn eggs are dropped near each other, by the player, or from destroying a chest, dispenser, or furnace containing eggs, some will become invisible. They can still be picked up, but are just transparent. Bubblesses 18:23, 13 April 2012 (UTC)

a When using mob-eggs to spawn mobs in creative mode, any mob that doesn't have a 'baby' mode will not display.
 * What difficulty were you playing on? NetherrackCreeper (talk) 13:01, 13 April 2012 (UTC)

a Squid will sometimes glitch, and appear floating high in the sky. Bubblesses 18:23, 13 April 2012 (UTC)

a sp Sometimes the Fire Charger entity can get stuck in mid-air when shot from a dispenser and you leave the world. I haven't found a way to make them disappear, reloading the world doesn't work.

Annoyances
a The game can incorrectly create river biomes inside of other biomes, such as swampland. [[Media:River_glitch.png]]
 * Why is this a bug? Rivers are allowed in all biomes... --Mattrition 14:55, 15 April 2012 (UTC)
 * Downgraded to annoyance. This behaviour is intended, but still looks ugly at times. --Trinistr

Bugs
! crPick block still picks technical blocks for some items, for example: Tell me if you find any more :) NetherrackCreeper (talk) 12:33, 13 April 2012 (UTC)
 * Sign
 * Redstone Wire
 * Double slabs (will always give a stone one)
 * Ferns and long grass (will give a form that looks like a dead bush)
 * You get diffrent types whether you target an free-standing or an Wall Sign. They don't stack. 84.180.234.17 15:31, 15 April 2012 (UTC)
 * Crops 84.180.234.17 15:31, 15 April 2012 (UTC)
 * Farmland 84.180.234.17 15:31, 15 April 2012 (UTC)
 * This also happens to snow layers, but I'd hate for that to be fixed because it is so useful to be able to place them. (Snow Golems are not good for this since they melt in some biomes, don't spread snow in others, and wander in their own directions.) TorchicBlaziken 00:05, 14 April 2012 (UTC)

Bugs
undefined mp The anti-spam does not really prevent spam.
 * I can type 4-5 messages a second as non-op and I do not get kicked. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 23:43, 24 February 2012 (UTC)

Annoyances
a mp Instead of saying "Outdated Server!" when going on a 1.1 server, it says:" Internal Exception: java.net.SocketException:Connection reset"

a mp When connecting to an outdated server/client, protocol version/game version should be shown.

a mpThe 3 second invincibility on reconnection can be exploited to be invulnerable to falls/lava/PvP/.

a mpThe new Shift-Click things (armor, brewing stand, etc) don't work in 1.2.5 servers

Bugs
!mp A few graphical elements are missing:
 * Fishing rod "line".
 * Fishing rod "line" in held item. It shouldn't appear when the line is casted.
 * Other Player breaking animations.
 * Magma Cube animations.
 * Other Player enchanted gear glow.
 * Wolves tilting their head when a player nearby holds a bone or meat.

undefined mp Arrows "warp up" when shot on walls. They also disappear and become impossible to collect when shot on ceilings.

Bugs
!mp Several sound instances do not play:
 * Chicken egg laying sounds.
 * Pressure plate, lever, button sounds.
 * Mob/Other Player stepping sounds.
 * Other Player mining sounds (the sounds playing before the mining is finished - see Obsidian or Bedrock for examples).
 * Fishing rod sounds (reeling should not make a sound).
 * Slime and Magma Cube sounds.
 * Hoe breaking sounds.
 * Armor breaking sounds.

undefinedmp Cave sounds are not synchronized between players.