User:Chello1801/Sandbox/Portal 2 Techno-Tick Mod

Beta Pre-release0.1

 * Every BEE2 item included into the normal editor

Beta Pre-release0.2

 * Added Russian and German translations
 * Reorginized Items
 * Changed types option of objects:
 * Gel: Repulsion, Propulsion, Conversion, Cleaning, Reflection
 * Fizzler: Normal, Laser, Absolute, Solid, Physic, Smoke, Deflection, Inquisition, Bullet Detector, Life, Sensor, Death, Paint
 * Aerial Faith Plate: Normal, Large
 * Observation Room: Half, Normal, Large
 * Retractable Buttons: Button, Cube, Sphere
 * Logic Gates: OR, AND, NOT
 * Triggers: Once, Multiple, Autosave
 * Light Strips: White, Orange, Blue
 * Square Lights: Warm, Neutral, Cool
 * Coop Checkpoints: Normal, Seperate
 * Fixed Portals: Orange, Blue
 * Portal Guns: Orange, Blue, Both
 * Light Tile: Warm, Neutral, Cool
 * Windows: Low, Middle, Full
 * Seperated the antline router strip from the light stripes

Beta Pre-release0.3

 * Redesigned the cube deflector
 * Right-clicking on items now shows a description of the item, along with the author
 * Added new chamber options
 * Added styles, voices, music, elevator videos and skyboxes
 * Added compile settings and voices
 * Player model can be changed to None, Bendy, Chell, Atlas and P-Body (these only work in singleplayer)
 * Fixed antline router strip not working

Beta Pre-release0.4

 * Configure voices
 * Added Stylevars and Itemvars
 * Fixed Overgrown style using clean corridors
 * Fixed nodraw textures in clean style
 * Fixed Caroline's voice not playing
 * Fixed two textures on one panel glitch
 * Fixed name of items not appearing
 * Fixed Reflection Gel dropper model not working in Old Aperture style

Beta Pre-release0.5

 * Added Polish and Japanese Translation
 * Added order items option
 * Improved Glass Holes in editor mode
 * Timer of the bomb cube can be changed
 * Removed unlock default items stylevar
 * Fixed a lightning glitch
 * Fixed restart when reaching exit stylevar not working

Beta Pre-release0.6

 * Added more corridors for all styles
 * The bomb cube timer can't be changed to infinite anymore
 * Palette icons change upon selecting another style
 * Changed all pallete icons to be more smoother
 * The large observation room can now be deleted
 * Fixed glass holes not appearing in preview mode
 * Fixed Door Camera options not working for Clean, Clean Original and Overgrown styles
 * Fixed Cube Coloriser not working
 * Fixed Observation Rooms not emiting light
 * Fixed Signage not having overgrown styled palette icon
 * Fixed Overgrowth Sunlight skybox not working

Beta Pre-release0.7

 * Added cutout tiles
 * Changed Overgrown style
 * Added plants decorations
 * Debris can randomly be found in the chamber
 * Cutout tiles emit sunlight when placed onto the ceiling
 * Test chamber doors malfunctioning
 * Security cameras are inactive

Beta Pre-release0.8

 * Fixed another lighting glitch
 * Fixed nodraw triangle on texture brushes
 * Fixed massive lag spikes causes by cutout tiles
 * Fixed plants spawning on floor buttons in Overgrown style
 * Fixed Debris generating on glass in Overgrown style
 * Fixed doors not making sounds

Beta Pre-release0.9

 * Changed the palette icon of the slim wall
 * Changed the look of the slim wall in editor mode
 * Changed the palette icon of the Paint Fizzler in Old Aperture styles
 * Half Observation Rooms can be angled to the left, the middle and the right
 * Made Wheatley's voice a bit more quiet
 * Fixed crash bugs
 * Fixed Physics Repulsion Fields not working properly in Co-op mode

Release 1.0.0

 * Added Large Glass Panels
 * Added glass panels types: 1x1, 1x2, 1x4
 * Fixed Whealtey voicelines not playing at all when using P1 style

Release 1.0.1

 * Map Thumbnail can be changed now
 * If Portalgun On/Off Buttons are present in the map, Absolute Fizzlers will be added into SP Chamberlocks
 * Fixed elevator video bug
 * Fixed Absolute Fizzlers showing up as errors in editor mode
 * Fixed more than one Fizzler can be placed in one tile

Release 1.1.0experimental-1

 * Implemented prototype Adhesion gel
 * Implemented skull types for cubes and switches from Portal: Still Alive
 * Implemented fire sprites
 * Implemented bombs



Release 1.1.0

 * Finished and added fire sprites
 * Finished and added bombs
 * Finished and added skull cubes
 * Removed Adhesion gel
 * Removed skull types for switches
 * The timer of the bomb cube can now be changed
 * Fixed fire causing massive lag spikes
 * Fixed bombs antline visible
 * Fixed switches not activating bombs



Release 1.1.1

 * Added overgrown Portal On/Off Buttons
 * Added overgrown palette icon for the angled panel
 * Added overgrown conductive plate
 * Added overgrown high energy pellet styles
 * Added overgrown futbol
 * Added overgrown bomb cube
 * Added overgrown rocket turret
 * Fixed rocket turrets not shooting when on black ceiling
 * Fixed bomb cube not working when timer over 10 seconds

Release 1.1.2

 * Itemvar for rocket turrets shooting through gratings
 * Removed surface marker
 * Removed any Art Therapy style references
 * Surface Marker can now be toggled when pressing M
 * Fixed overgrown bomb cubes not making any sounds
 * Fixed rocket turrets not emitting any light
 * Fixed logic gates invisible in editor mode
 * Fixed flickering excursion funnel stylevar in Overgrown style
 * Fixed Coop elevator videos not working

Release 1.2.0experimental-2

 * Implemented unfinished radio
 * Implemented Schrödinger's Cubes
 * Implemented unfinished Adhesion gel
 * Changed the look of Fixed Portals in editor mode
 * Fixed surface marker also working on non-portal surfaces
 * Fixed rocket turrets can shoot through glass when rocket turrets shoot through gratings itemvar is enabled
 * Fixed lightning in editor mode
 * Fixed game crashing when placing fire in a fizzler

Release 1.2.0

 * Added and finished radios
 * Removed Schrödinger's Cubes
 * Removed Adhesion gel again
 * Radio music can now be turned on and off in editor mode
 * Fixed a few more lightning bugs
 * Fixed exit corridors for coop not working
 * Fixed voicelines not playing

Release 1.3.0

 * Added three-quarters Observation Room
 * Puzzle Budget bar is now enabled by default
 * Implemented experimental Schrödinger's Cube and Adhesion gel
 * Changed the look of delayers in editor mode
 * Changed the overgrown palette icon of the water fountain
 * Fixed radio music being too loud
 * Fixed P1 GLaDOS voicelines not playing
 * Fixed angled panel not showing up in editor mode
 * Fixed Portal Gun On/Off Buttons not rendering

Release 1.4.0

 * Added Schrödinger's Cube
 * Three-quarters Observation Rooms can now be angled to the left, the middle and the right
 * The Budget bar is now colored
 * Styled Frankenturrets, Redirection Cubes and Schrödinger's Cubes for the Old Aperture style
 * Overgrown textures now more detailed
 * Fixed fire not showing in editor mode
 * Fixed maps not loading
 * Fixed portals not working on portalable piston platforms in P1 style
 * Fixed maps with Adhesion gel not saving

Release 1.5.0

 * Added Behind The Scenes style
 * Added Half Piston Platform
 * Added experimental Angled Piston Platforms and Digital Timers
 * Made Signage Selection easier
 * Removed Laser Collision text at the start of chambers
 * Fixed Old Aperture Frankenturrets not making any sounds
 * Fixed some maps not loading
 * Fixed map does not restart when reaching exit
 * Fixed Schrödinger's Cubes converting to Redirection Cubes upon compiling

Release 1.6.0

 * Added Adhesion gel
 * Half Piston Platforms can now be toggled to be non-portalable
 * Option to display a custom text at the start of a chamber
 * Test Chamber number can be changed
 * Fixed angled panels not working in Behind The Scenes style
 * Fixed Adhesion gel not getting washed away by water
 * Fixed many bugs with Angled Piston Platforms
 * Fixed nodraw textures in Clean Original style

Release 1.6.1

 * Redesigned the bomb cube
 * Removed the option to display a text at the start of a chamber
 * Fixed palette icons not loading in Overgrown style
 * Fixed Coop exits not working
 * Fixed Retractable Items not working properly
 * Fixed overgrown plants on crushers
 * Fixed crushers clipping into objects

Release 1.7.0

 * Added pink light strips
 * Added Angled Piston Platforms and Digital Timers
 * Fixed Digital Timers not visible in editor mode
 * Fixed players getting stuck in entry doors
 * Fixed textures for Behind The Scenes style not loading
 * Fixed music not playing
 * Fixed Bendy player model not showing
 * Fixed player model not saving anymore
 * Fixed fire not fizzling cubes anymore

Release 1.8.0

 * Added doors
 * Added security door
 * Added Incinerator
 * Security cameras can now enabled to be on black tiles
 * Added Stylevar to replace goo with bottomless pits
 * Styled Sendificators for Behind The Scenes style
 * Fixed Behind The Scenes style not playing voicelines
 * Fixed Overgrown Monitors already broken
 * Fixed Digital Timers not working when connected with a delayer
 * Fixed Cube Deflector not accepting Schrödinger's Cubes

Release 1.8.1

 * Incinerators now also destroy pellets and futbols
 * Fixed Incinerators not accepting button inputs
 * Fixed chamber numbers always set to one
 * Fixed bottomless pits killing the player instantly

Release 1.8.2

 * Variated Non-portalable tile textures in Behind The Scenes style
 * The Behind The Scenes button now uses it's own model, instead of the Old Aperture Button
 * Added stylevar for corner lightstrips in P1 style
 * Fixed custom ButtonTypes text not working in Old Aperture styles

Release 1.9.0

 * Added Text Pop-Up Trigger, Death Trigger, Player Spawn
 * Added Circuit Breakers, Overrides
 * Added ambience selection meu to chamber options
 * Debris don't spawn in Overgrown style anymore
 * Updated Old Aperture door models in editor mode
 * Updated style-based textures in editor mode
 * User-Created Packages are now supported
 * Fixed coop exits not working in Behind The Scenes style
 * Fixed camera screens still on connected monitors when knocked off a wall
 * Fixed custom FizzlerTypes text not working at all

Release 2.0.0

 * Added defective, sideways, friendly turrets
 * Added HEP Redirection Cubes
 * Added unfizzable cubes
 * Added Wall Debris and Floor Debris
 * Added vertical door
 * Added broken and instable glass
 * Renamed some items
 * Added Portal Gun design to map settings
 * Fixed ALOT of bugs (man that was alot of work)

Release 2.0.1

 * PotatOS voicelines can be enabled and configured (only if PotatOS Gun is enabled)
 * Piston Platforms can now start activated
 * Vertical doors now destroy cubes when closing
 * Added itemvar for Absolute Fizzler to destroy unfizzable cubes
 * Added new turret droppers for the new turrets
 * Fixed HEP Redirection Cubes not destroyed by Absolute Fizzlers
 * Fixed PotatOS Portal Gun not working
 * Fixed fire not visible when placed in Floor Debris
 * Fixed walls behind Wall Debris still usable
 * Fixed instable glass not broken by BumbleBalls
 * Fixed instable glass not broken by futbols
 * Fixed vertical door animation bugs in Behind The Scenes style

Release 2.0.2

 * Clean, Overgrown, P1 variants for Circuit Breakers and Overrides
 * Overgrown variant for the Digital Timer
 * Old Aperture, P1 variants for instable and broken glass
 * Overgrown, Old Aperture, P1 variants for the HEP Redirection Cube

Release 2.0.3

 * BumbleBalls now have their own dropper
 * Updated every object model in editor mode
 * Fixed User-Created Packages not working on Linux
 * Fixed HEP Redirection Cube droppers using the clean droppers in Behind The Scenes style
 * Fixed instable glass not breaking in P1 style

Release 2.1.0

 * Added the texture selection tool
 * Added Confetti Droppers
 * Added Voiceline Trigger
 * Aperture Paint Guns can now be used without the Aperture Tag mod
 * Nigel's voicelines can now be used without the Aperture Tag mod
 * Replaced antlines when connecting catwalks or vactubes with their models
 * Fixed BumbleBalls not falling out of droppers in Behind The Scenes style
 * Fixed PotatOS voicelines not playing
 * Fixed Half Piston models using error models in editor mode
 * Increased the maximum entity count up to 16384 entities (can cause massive lag)

Release 2.1.1

 * Cutout tiles and the custom textures can now be combined
 * Fixed Aperture Paint Guns using Portal Gun designs
 * Fixed Voiceline Trigger not playing P1 GLaDOS voicelines
 * Fixed dark catwalk models

Release 2.2.0

 * Added Glass-Protected Laser Emitters
 * Added P-Body and Atlas Portal Gun pedestals (only working in co-op mode)
 * Added computer screens
 * Added new style: P1 Behind The Scenes
 * Added new voicelines for P1 GLaDOS
 * Standing and reclined fizzlers are now resizable
 * Fizzler ends cannot be placed in an Angled Block anymore
 * Fixed cutout tiles on modified textures causing leaks
 * Fixed fizzler ends going into Flat/Partial blocks

Release 2.2.1

 * Added wiring to Overgrown style
 * Added Companion Cube signage
 * Removed the texture selection tool
 * Computer Screens can now be angled to the top, middle and bottom

Release 2.3.0

 * Added water
 * Added hanging gratings
 * Added the Prototype Portal Gun from Portal Stories: Mel to the Portal Gun designs
 * Added itemvar for moving portals
 * Added stylevar to toggle cameras being knockoffable
 * Added music tracks from Portal 1
 * Surface Markers styled for P1 style and represent a red X
 * Fixed antlines going through angled, flat and partial blocks

Release 2.3.1

 * Portal Gun design option now works in Co-op
 * P1 Behind The Scenes variant of Hanging Gratings
 * Removed wiring from Overgrown style
 * Fixed player dying in co-op mode when being shot by a turret while in water
 * Fixed Prototype Portal Gun replacing the Paint Gun
 * Fixed P1 Behind The Scenes styled maps not working when containing water
 * Fixed water creating leaks in P1 style
 * Fixed missing Blue/Orange Only Prototype Portal Gun models
 * Fixed un-knockoffable cameras in P1 style using clean black tile textures
 * Fixed fire placed in Incenerators
 * Fixed german translation bug

Release 2.3.2

 * Surface Marker variant for Behind The Scenes
 * Fixed Surface Markers not working in Old Aperture styles
 * Fixed PotatOS voicelines not playing in co-op mode

Release 2.3.4

 * Added loading screen settings
 * Replaced the P1 style co-op spawn with normal co-op droppers
 * Surface Markers on the floor now change to gray and white colored tiles
 * Cleared up alot of the games code. Alot of things arent hardcoded anymore, opening more possibilities.
 * Fixed missing model for Hanging Gratings in Old Overgrown style
 * Fixed custom fizzler models

Release 2.4.0

 * Added Motion Detectors
 * Added Wall Text Signs, Aperture Science Sign and Relaxation Vault Table
 * Added co-op loading screens
 * Speed of Conveyor Belts can be changed in the itemvars
 * Fixed players stuck in P1 co-op droppers
 * Fixed Surface Markers not accepting fixed portals
 * Fixed missing Overgrown Loading Screen assets
 * Fixed players not able to jump on Reflection Gel
 * Fixed lighting in P1 Behind The Scenes style
 * Fixed lighting in editor mode
 * Fixed polish object translation not working
 * Fixed tips not showing
 * Fixed exit doors can be removed
 * Fixed PotatOS Portal Gun animations not working

Release 2.5.0

 * Added World Portals
 * Added Retractable Glass
 * Added Mel player model
 * Added Player-Only mode for the Motion Detector
 * Platforms under certain objects can be disabled in the itemvars
 * Fixed P1 Behind The Scenes ambience not working
 * Fixed co-op loading screens not showing up
 * Fixed Motion Detectors not detecting futbols, bombs, glass being broken, auto-portals generating, droppers opening and fizzlers deactivating

Release 2.5.1

 * Fixed World Portals not teleporting futbols
 * Fixed World Portal models in editor mode
 * Fixed Mel player model using error model in Overgrown style
 * Fixed Retractable Glass not receiving Conductive Plate signals
 * Fixed water killing players in P1 Behind The Scenes style

Release 2.6.0

 * Added Reconstructing style
 * Added fall damage itemvar
 * Improved Lightning in editor mode
 * Partial, Flat and Degreed blocks now change their editor mode models, depending on portalability
 * Combined Adjustable and normal Pedestal Buttons
 * Removed sideway turrets
 * Fixed blocks Z-fighting with goo
 * Fixed lighting from cutout tiles in Overgrown mode

Release 2.6.1

 * Added Old Aperture variant of the radio
 * Added Fire Instant Death itemvar
 * Warning messages for Co-op Portal Gun Pedestals in singleplayer maps
 * Observation Rooms placed on the floor now also change to spotlights

Release 2.6.2

 * Added itemvar for portals under floor debris
 * Added "Taste Of Blood" Portal 1 soundtrack
 * Flickering light strips can be enabled in the Overgrown stylevars
 * Door Cameras can now also be turned on in Overgrown and Reconstructing styles
 * Removed Bottomless Pits from the Overgrown style
 * Fixed fall damage still appealing when landing in water
 * Fixed Reconstructing style using normal Overgrown corridors
 * Fixed quarter tiles rendering completly black
 * Fixed Reconstructing ambience using Overgrown ambience
 * Fixed Conveyor Belts not making any sounds
 * Fixed Conductive Plate antlines not visible in editor mode

Release 2.7.0

 * Added Fire Cubes and Ice Cubes
 * Added Test Chamber Screens
 * P1 Stylevar to enable Portal 1 Particles
 * Re-added the unused puzzlecraft tips
 * Fixed Skull Cubes using Companion Cube Textures
 * Fixed portals placed under large floor debris
 * Fixed Taste Of Blood not playing in Reconstructing style
 * Fixed radios not playing music in Old Aperture styles
 * Fixed Conveyor Belt Speed not working
 * Fixed bottomless pits not working
 * Fixed Angled, Partial, Flat Blocks & Wall Tiles not moving in selection mode

Release 2.8.0

 * Added Laser Deflected Fields
 * Added Antline Connectors
 * Test Chamber Screens placed in the chamber now replace the ones in the entry corridors
 * P1 variant for the Schrödinger's Cube
 * Improved P1 GLaDOS voicelines
 * Sendificator Antlines are now displayed white in editor mode
 * Fixed Sendificator triggers not showing in developer mode
 * Fixed partial block editor models not working
 * Fixed Aerial Faith Plates placed in partial blocks
 * Fixed Fire and Ice Cubes not passing through Compressed Smoke Fields
 * Fixed Ice Cubes stuck in dropper sometimes
 * Fixed Test Chamber Screens not displaying Testing Elements and Hazards
 * Fixed Unfizzable Cubes fizzled by Death Fizzlers
 * Fixed Standing/Reclined Fizzlers not changing fizzler types
 * Fixed Wheatley voicelines not playing in Reconstructing style
 * Fixed Puzzlecraft tips not displaying
 * Fixed game crash when compiling map with bottomless pits
 * Fixed Sendificator FX not working

Release 2.8.1

 * Added item categories
 * Added output signals
 * Fixed players no-clipping through catwalks
 * Fixed observation rooms not emitting light
 * Fixed pink light strips emitting blue light
 * Fixed panels in Reconstructing style not moving

Release 2.9.0

 * Added Cube Magnets, Cube Catchers and Cube Holders
 * Added Light Source item
 * Added "All Items" category
 * Fixed antline connectors not working with Quarter Tiles
 * Fixed logic category showing all items instead

Release 3.0.0

 * Added the Teleporter
 * Added Contraption Cubes and Contraption Cube Buttons
 * Added pillars and shredders
 * Added the Old Aperture Behind The Scenes style
 * Lighting color variants for the Light Source item
 * Renamed Co-op portal gun pedestals
 * Objects can now be favorited and are displayed in the "Favorites" category
 * Fixed Cube Catchers not closing when an unfizzable cube falls into it
 * Fixed Cube Holders not holding unfizzable cubes
 * Fixed Light Sources not working when placed in goo
 * Fixed Cube Magnet flying glitch
 * Fixed portals placed under Cube Holders
 * Fixed water replaced with bottomless pits
 * Fixed logic items not showing up in the all items category

Release 3.0.1

 * Added small and big angled blocks
 * Added middle and lowered walls
 * Added single and uplifted partial blocks
 * Added more floor debris types
 * The amount of cubes that fall out of a dropper can now be changed
 * Laser Catchers now have more positions

Release 3.0.2

 * Antlines of Teleporters are now also white
 * Cube Colorisers don't affect Bomb Cubes anymore
 * Fixed Teleporters not teleporting BumbleBalls
 * Fixed cube colorisers not working on BumbleBalls
 * Fixed Contraption Cubes passing through the Physics Repulsion Field
 * Fixed Contraption Cube Button also activated with BumbleBalls
 * Fixed pillars portalability textures missing
 * Fixed portals placed underwater
 * Fixed Old Aperture BTS using clean button models
 * Fixed Cold Light Sources emitting warm light
 * Fixed antline connector antlines not showing up in editor mode
 * Fixed more than 3 BumbleBalls in a dropper being stuck
 * Fixed portals placed under stone debris
 * Fixed portals not placing on small angled blocks
 * Fixed player not being able to jump on BumbleBalls
 * Fixed player glitching out of the map in all Behind The Scene styles

Release 3.1.0

 * Added red and green light strips
 * Added spikes
 * Added P1 portal gun stylevar for P1 BTS style
 * More voicelines for the Announcer
 * Renamed Covered Angled Panel to Retractable Angled Panel
 * Fixed Bomb cubes not pressing cube buttons
 * Fixed bomb exploding in bomb dropper
 * Fixed no decoration in Reconstructing style
 * Fixed P1 styles not playing music

Release 3.1.1

 * Added BTS variants for pillars
 * Stylevar for Metal Scaffolds
 * Control Tutorials can be enabled in the map settings
 * Changed Textures of Surface Markers in BTS styles
 * Changed look of Angled Panels in Overgrown & Reconstructing styles
 * Compressed item packages for better game performence
 * Fixed red and green light strips emitting cold light
 * Fixed spikes placed in deadly goo caused a map leak
 * Fixed P1 Portal Gun FX not working
 * Fixed Announcer voicelines replaced by PotatOS voicelines
 * Fixed plants not spawning in Reconstructing style
 * Fixed cubes stuck in cube buttons
 * Fixed cube button model in Overgrown style

Release 3.2.0

 * Added Locked Doors and Motion Doors
 * Added Laser Protection Glass & Grating
 * Added Pneumatic Diversity Vent elevator video
 * New item icon for the teleporter
 * Removed Computer Screens
 * Relaxation Vault Tables can now spawn with equipment
 * Renamed Instable Glass into Breakable Glass
 * Fixed Energy Pellets passing through light bridges
 * Fixed Sendificators not teleporting
 * Fixed co-op maps with teleporters not compiling
 * Fixed teleporters not teleporting high energy pellets
 * Fixed Standing Fizzlers rendering as error models
 * Fixed Reconstructing Half Panel variants not working