Minecraft Wiki:Issues/Beta 1.9pre4

Fourth pre-release for Beta 1.9 has been recently released by Jeb.

''' Use the Discussion page first before editing any bugs onto this page. ''' Bugs can be confirmed by checking into the discussion page and make sure other people reply to your report and have the same problem.

= Bugs = ''Bug Labels: Major bugs will be labeled with [!] before it. Bugs that can crash Minecraft or a server will be labeled with [!!] before it. Minor bugs reports will be labeled with [X] before it. Possible bugs/features that you and the community (on the discussion page) are unsure about will be labeled with [?] before on this page. Bugs that Jeb tested but was unable to reproduce, he will label  [U] . Bugs that have been fixed in the next update are marked  [F] .''

Blocks

 *  [U]  Blocks are not always what they seem to be. For example a dirt block can look like a Stone block. If you destroy the block you get the dirt block. Placing a torch show you the real blocks.


 *  [F]  Whilst in the inventory, White Stone is called "Unnamed". The block Is now called End Stone


 *  [F]  Lily pads appear grey in your inventory instead of the biome shade.


 *  [U]  When a pressure plate is activated when logging in it will stay activated until you destroy it or quit.


 * [?] Lily pads can be gathered by placing a block directly beneath them.


 * [X] Lily pads appear inside of boats when you sail over them.


 *  [F] (?) The End portal blocks (the ones filled with stars) can be broken without the surrounding portal blocks disappearing. The expected result is either the portal block respawning, or the portal itself turning off.


 * [X] Two glass panes set beside each other will have a line dividing them on one side, but be clear on the other side.


 * [X] Moving water does not push Ignited TNT blocks. Or Minecarts.


 * [X] If you build a sand tower(<=12 blocks) on a piston, plugged to a clock, most of the sand will disappear after few cycles.


 * [X] Using an axe with the silk touch enchantment on a pine or birch tree will only drop oak wood (not pine or birch wood). The same happens when mining mossy and cracked stone bricks with silk touch - you get normal stone bricks. It seems that dropped item doesn't remember durability of the block mined.

Crashing

 * [!] After a crash, enchantments seem to disappear from all items in Inventory.
 * [!] [U]  Sometimes, the game crashes when player attacks a spider.


 * [!] [U]  Occasionally, the game displays switching worlds then crashes.
 * [!] [U]  Sometimes, when mining gravel with an enchanted pickaxe, the saving chunks crash happens.
 * [!] After a few minutes minecraft runs out of memory/ just freezes and has to be restarted to keep playing (since 1.8)

Files

 * [X] For new maps, the MB size in the world file under the Singleplayer menu will not change, it will stay at 0 MB. For existing worlds, the size in MB will not change when exploring new areas. TAG_Long("SizeOnDisk") in level.dat is not updated.

Gameplay

 *  [U]  An Eye of Ender will not always point to the nearest stronghold containing an Air Portal (confirmed on a map with a nearby stronghold). Probably occurs on maps generated with the debug stronghold located at (0, 0). When starting the game in pre-4, that stronghold doesn't "exist" any longer.
 *  [F]  Although, when picking up all the lost experience orbs after your death, you seem to get more points that you had before. This might be due a bug in the possible feature above.
 *  [F]  When brewing, swapping the ingredient at the very last second before it is applied will apply the ingredient you changed it to rather than restarting the brewing timer for the new ingredient -- Requires good timing.
 *  [F]  Mobs are not affected by the movement speed modifier of the "Splash Potion of Swiftness" rank one or two, players still function properly.
 * [X] [U]  When you plant 3 seeds in a row on a dirt block with water on the same level the seeds will disappear. ??? What game mode? SMP or SSP? SMP
 * [X] If you land on the bottom of the Void while in a boat in The End, the boat will disappear but may leave you perfectly safe to walk around. Any jumping will cause you to start taking damage normally.
 * [X] when you place a block next to a fence and stand directly on the new extended space and destroy the block next to it, you can walk inside the fence.
 * [?] You cannot create Splash version of Potion of Regeneration II (possibly a feature?) I can make splash potions with regeneration 2 just fine, at least with the 'correct' recipe /jeb
 *  [F]  When you drink a "Potion of Fire Resistance" and try to swim in lava, this does no damage to the player, as intended, but when you jump into a lava lake from a large height, the fall damage you would receive is saved up till you exit the lake. Death can probably be avoided with a ladder.
 *  [F]  If you place an enchanted item in a Chest or Storage Minecart and then break the chest/cart with a sword, your items will drop but all the enchantments will be gone.
 * [X] If you place an torch above a noteblock, the noteblock will not play. Empty space is required above note blocks.
 * [X] If you sit in a minecart on rails and save and quit to the title and play your world again, the minecart will duplicate on further down on the rails for a random number.
 *  [F]  After you enchant a sword in SMP, when you try to block, the sword will rapidly switch from the blocking stance to the normal position. It does not happen for normal swords. Thanks for this report! Was actually quite a severe bug causing this =) /jeb
 * [X] Redstone-triggered mechanisms such as Sticky Piston Doors don't operate properly returning to the Overworld from the Nether until redstone torches are removed and reset
 * [X] When making a sapling grow being next to a stone bricks wall some of their leaves will sometimes appear in the other side of it.
 * [X] Critical hits are done to minecarts when you punch one when your sitting in it.
 * [?] When using the Eye Of Ender to locate a stronghold, it doesnt break(return to the Ender),(this had happened to me once) Not a bug
 * [?] Ender pearls cannot be thrown in creative mode.
 * [?] Gathering a Monster Spawner via Silk Touch does not store the damage value (I presume) for the spawner, and thus it reverts to being a Pig Spawner on placement. Unknown whether intended, as this behavior existed prior to Silk Touch, but was not relevant.
 * [X] The inside corner of a corner fence block does not have the correct bounds like a normal fence block or the outer corner of said block.
 * [X] If you place a fence block under tilled farmland (or till dirt that has already been placed on a fence), the game registers you as walking on the fence, and subsequently does not damage the farmland because you "aren't" walking on it.

Graphical

 *  [F]  Holding an enchanted item turns the hotbar transparent
 * [X] While in front 3rd person view under the effects of a potion, the potion swirls are not visible around the player.
 * [X] Enchanted Items don't have the glowing effect in unlit areas.
 * [?] When the Graphics are put on fast, side-grass doesn't colour accordingly, creating awkward looking grass blocks.
 * [?] Cracking effect disappears when facing the block directly down.

Lighting

 *  [F]  The cut into Stone Brick Stairs, Nether Brick Stairs, and Brick Stairs is not rendered properly.


 * [X] Chests, Enchantment Books, and other objects have lighting issues dependent on the angle from which they are viewed, sometimes appearing black.
 * [?] Experience Orbs are black, unless in lit areas. (tested in End and Overworld)
 * [X] When wolves are wet, they turn black.
 * Newly generated terrain has dark spots. (See image on discussion page)

Maps

 * [X] After -3000 blocks on z-axis and x-axis, generates only endless ocean.

Mobs

 *  [U]  Sometimes mobs spawn in daytime above ground in the sunlight.
 *  [U]  Mobs will sometimes spawn in a well lit room.
 * [X] If you strike an Enderman in The End, no hit animation (Enemy turns red and is pushed back) is displayed. If you kill an Enderman in The End, It will only fall over and dissapear with no other animations.
 * [X] Mobs will not run away from you if they are in water if hit.
 * [?] Monsters don't spawn in hardcore mode if one switches from peaceful difficulty to a Hardcore world.
 * [X] Animal Mobs eventually escape when penned in by fencing. [multi-player and single-player]
 * [X] Chickens spontaneously die due to passing into blocks (presumably) - the only way to prevent this is to block the chicken into a 1-wide area of any length and height.
 * [X] Animals trapped entirely behind iron bars (full height to a roof) will somehow escape after a long enough period of time.
 * [X] Animals that are trapped anywhere will jump wildly, partially phasing through the ceiling. This can sometimes result in an escape, the death of the animal, etc. It can be avoided by making the ceiling of the area they are kept in abnormally high (5-7 high for cows, for example).
 *  [F]  When breeding in SMP, baby animals have the adult's model and sound effects rather than the smaller baby model. They still do not drop resources until they have become adults, but there is no visual change.
 * [?] Enderman can survive day -Intended
 * [X] Animal Mobs will only spawn on new generated blocks in an old map, which is not the case for Agressive Mobs
 * [X] When it rains, and Endermen are present on the surface, instead of teleporting underground they will often teleport to another location on the surface, sometimes repeating many times, causing the Enderman to appear to be flying wildly (and presumably killing it a lot of the time, as it seems Endermen affected continue to do this until death, but that's not confirmed).

Multiplayer Related

 *  [F]  [!] When you shut down a server, it does not wait for all data to be saved to disk. save-all does nothing. stop does not wait for data to be saved..
 * This would seem to be fixed after 1.9pre3
 * [!] Spawn gets reset every time the server is stoped resulting in a mcedit to fix.
 *  [F]  [!] Some chunks will not save the changes. When you leave and then return the area will be back to its original state. (Confirmed on two machines)
 *  [F] (?) [!] When a server is closed certain chunks do not save changes, restarting achieves nothing, appears to be the same chunks everytime that have problems, modifiying the chunks sing MCedit also achieves nothing - keeps reverting to a much earlier save.
 *  [U]  If you die, you respawn in the Sky Dimension
 *  [F]  Snowgolems are still invisible
 *  [F]  Animals spawn full sized animals after breeding instead of baby animals
 * [X] Chickens are taking random damage when touching walls or fences. It looks as if they are "sinking" in them. (tested in 1.9pre4 in SMP, in SSP seems ok)
 * [X] Endermen can place blocks in otherwise illegal positions. For example, an Endermen can pick up a cactus and later place it on a log block.
 *  [F]  The Eye of Endermen have a bugged animation when thrown.
 * (?) [!] On a new made server map huge gaps are formed. They go from the sky untill the void. At the other side you can see the landscape going on. It is looking like a giant square gap in the middle of the map, and you can jump into it, though you die.
 * Seems to be fixed with 1.9 pre4 or pre5
 * [X] When you log out with barely suffice headroom -- happens most often when you're in a 2 tile high location, but occasionally on 3 or more tiles high as well -- you may find yourself logging into a different place (typically on top of your old location, but not always the case).

Memory/CPU General

 *  [F]  [!] CPU usage is always 100% on server even without people playing.
 * [?] Appears to cause the FDIV on Pentium processors.

Sound

 * [X] There's (still) no sound when opening and closing a chest.
 * [X] There's no longer any sound when placing a door.
 * [?] The sound lags and distorts when you walk or do anything and play songs with your jukebox
 * [!] Rains don't have sounds.

Weather

 * [?] Rain splash animation (?) is not visible on all blocks. Seems to be random?
 *  [F]  It sometimes rains through the ceilings of buildings and through the ground into caves.

Lava

 * The Fall Distance variable does not get reset when a player steps into lava (Only tested with fire resistance potions, may not be the case sans potion) and as a result, when stepping out of lava, the player takes fall damage equal to the distance downwards they traveled. (This is not absolute distance traveled downwards: this is sum total of all downward motion. As such, bobbing up and down on the surface of lava will increment this value.) This also applies to mobs; the fireproof Zombie Pigman is known to "drown" in lava.

= References =