Talk:Effect

Buff Tips
To get the buffs working on food items (For modders!)

''' 1/ Open Potion.java to find the functions there.

2/ Add .func_35425_a(potion.field_35670_H, X, X, XF) after (new ItemFood(109, 2, 0.3F, true)) "X indicates numbers"

3/ Put the buff function before .field_35670_H or you will get errors

4/ Compile and Enjoy! –The preceding unsigned comment was added by 85.210.166.138 (Talk

Potion effects image
Jeb just tweeted a potion effects image here. And this is the image here. It shows potion effects, potion levels, and potion duration, as well as potion bottles. --Ecksearoh 14:29, 27 September 2011 (UTC)

Working?
So has anyone gotten these potions working to know if the effects are correct? --Anthrophobic 15:17, 27 September 2011 (UTC)
 * potions 1, 2, 3, 6, 7, 10, 17 and 19 are tested and works. Others I didn't test — MiiNiPaaT 15:21, 27 September 2011 (UTC)
 * Thanks for clearing that up, also the effects.. like "poison", "Given from a Cave Spider's attack", what exactly is that? Does that mean that some are not potions, just labeled as a potion that comes from certain things? I am a little confused at the effects..--Anthrophobic 15:23, 27 September 2011 (UTC)


 * These "potions" are not the potions in common sense. They are more like "effects" or "buffs". When you draw the bow, the potion.moveSlowdown effect will be applied to your character and your FOV will shrink, and speed decrease. When you let go right mouse button, this effect vanish. Same to other. Some of the time they time based, some will affect you till you stp doing something. — MiiNiPaaT 15:31, 27 September 2011 (UTC)


 * So in the future, some potions will be in bottles that you drink and others are effects/buffs that happen automatically, like pulling back your bow? ---Anthrophobic 15:42, 27 September 2011 (UTC)


 * Yes, I think. — MiiNiPaaT 15:47, 27 September 2011 (UTC)

Effects?
Look at #1, So, you gain this potion from sprinting? and it turns the FOV upside down? The entire list of effects and how to obtain them confuse the crap out of me. Also look at #19, its the same way. You obtain it from being attacked by a cave spider? --Anthrophobic 15:27, 27 September 2011 (UTC)
 * potion.moveSpeed
 * Expands FOV and increases walking speed
 * Increases both effects, stronger levels turn the FOV upside down and reverse controls
 * Sprinting
 * All I see are things that have been implemented into the game and we have them. But they are labeled as "potions". Like #2, holding your bow will slow your movement down..we know that. So whats with this potion stuff?
 * It's just the java name that Notch has given it. It is an effect, not a magical concoction. --HexZyle 17:08, 27 September 2011 (UTC)

Status Effects
I think the page might need to be renamed to Status Effects. Because the effects we are seeing in-game as of Beta 1.9 Pre-release 2 are not all caused by potions. --Ecksearoh 17:03, 29 September 2011 (UTC)
 * The code calls the effects "potion.blah" regardless of the source. --Wizjany 17:06, 29 September 2011 (UTC)