Talk:Bedrock Edition Far Lands/Archive 2

Is there an image showing the black sky and glowing clouds?
i cant find one on google images. is there even any proof that this does exist? 208.96.99.76 14:13, 5 April 2015 (UTC)

It does exist, it is just impossible to screenshot it in Minecraft as it freezes so much at X/Z: 9,223,372,036,854,775,807. The only way there could be a screenshot of the 64-bit limit would have to be on a separate device (e.g iPhone), then uploading it. --MarioProtIV (talk) 15:08, 19 June 2015 (UTC)

You can print screen it and then paste it into paint and then save the image and upload it Whitedog15 (talk) 20:11, 21 September the 2015 (UTC)

The glowing clouds don't exist. It has been proven fake. I seen a video of someone teleporting to the 64-bit limit successfully (his computer is literally the best in the world) and nothing happened. Even if it did, the clouds disappear at 25,769,803,000. 173.183.148.104 23:48 12 January 2017


 * Glitches may differ depending on the version. Was this a video of Pocket Edition? The BlobsPaper.png 04:09, 13 January 2017 (UTC)

The video was the Java version. In Pocket Edition, the game crashes at 2,147,483,647. The person who made the video is "Booin Muffin" and it was on a Macbook. There's 2 videos of it because the first one didn't show F3 coordinates. 173.183.148.104 02:57 19 January 2017


 * When trying to teleport to 9,223,372,036,854,775,807, Minecraft takes up to 30% of my CPU usage (priority set to High). – Dentedharp90041tce 13:13, 12 September 2017 (UTC)

Mention arm64 in the "Pocket Edition" subject.
I believe that new iPhones have arm64 processors. Would the far lands be at the 64-bit limit? --Misero36 (talk) 20:22, 3 December 2015 (UTC)Misero36
 * Minecraft BE uses 32-bit to generate terrain, so 64-bit on iPhone won't help. Lê Duy Quang (Make some words | Contributions) 04:40, 24 June 2018 (UTC)

Far Lands Confusion
Normally I have a framerate of around 30, when I was in the Far Lands, my framerate was normally above 60, sometimes peaking above 80! Does anyone know why? -wwei23 –Preceding undated comment was added at 2:18, 26 January 2016 (UTC). Please sign your posts with


 * I really cannot see why unless the number was showing incorrectly or something shut down (like maybe entities stopped responding). I suggest you take this to the forums if you want a better answer, as wiki talk pages are for discussing the article rather than experiences/issues with the topic. – KnightMiner  t/c 15:19, 26 January 2016 (UTC)

Cubic Chunks 1.7.3
Not sure if this is merited in the article itself as it involves modded content, but using Robinton's Cubic Chunks with the Terrain Generator, the Far Lands start around 8367210 meters instead of 12550000+. Said stone wall going as high as 2560m even though build height is much greater. - –Preceding unsigned comment was added by 108.81.144.148 (talk) at 12:30, 25 January 2017 (UTC). Please sign your posts with


 * Seems pretty interesting. What happens if you double that number? - MinecraftPhotos4U (talk) 10:56, 27 January 2017 (UTC)

32,000,000 vs 33,554,432
Saw a minor edit war occurring about these coordinates. Can someone confirm which is correct with screenshots? - MinecraftPhotos4U (talk) 10:56, 27 January 2017 (UTC)


 * I can’t, but I saw a few videos on YouTube confirming that it is 32 million (AntVenom’s investigations come into mind). — NickTheRed37 (issues’ wall) 13:35, 27 January 2017 (UTC)


 * 33554432 is definitely correct on the pocket edition, can confirm. PC probably has differences. - MinecraftPhotos4U (talk) 13:38, 27 January 2017 (UTC)


 * When referring to the PC Far Lands, since it is a "removed feature", the article is now describing how it was before it was removed, right? Does this mean it's describing how things were as of Beta 1.7?  Or does it describe things how they were the last time it was possible to teleport out that far, in 1.8.x? –  Sealbudsman talk/contr 16:07, 27 January 2017 (UTC)
 * By themselves Far Lands were last seen on PC in Beta 1.7.3, so, yes, we should probably stick to that date. Meanwhile Far Lands still exist in PE. In the current state the article may appear like a mish-mash of obsolete PC and actual PE information. Either way, current status of the PC world’s edge already has its own article, World boundary. —  NickTheRed37 (talk) 16:47, 28 January 2017 (UTC)

Generated structures in stripe lands
It says that in the stripe lands, only water, bedrock and ice is generated however generated structures such as desert temples generate there with other blocks. --Thespaghetti42 (talk) 00:20, 9 April 2017 (UTC)

Update needed
This page needs to be reformatted towards Pocket Edition (the edition that currently has this feature), moving all the Java Edition specifics to the history section. --Pepijn (talk) 05:08, 1 July 2017 (UTC)
 * But the Java Edition's Far Lands info is even larger than the Bedrock Edition's. That would be a huge mess to compact in order to fit in the History. Lê Duy Quang (Make some words | Contributions) 04:43, 24 June 2018 (UTC)

this isnt outdated. This is really important and needs to be added to the page, with alot more research
if you put 360287970021900 into coordinate scale in customised worlds, you get a new farlands, with repeating chunks. the biomes and trees change, but im yet to find a structure. /locate got me nothing... anyway, it does exist now. I dont know much about it, but the floating point errors are gone. if you try combining this with the sky farlands, tons of monoliths pop up, and biomes become one chunk, exluding ocean. none of these will have any structures, but when the monoliths end, there arent any either, but it still gives a location with /locate the monoltish are one per a chunk, and the chunks are divided on the x-axis by an empty section, filled with water. if you go to far enough out, you find the new farlands converging with the sky farlnds. this does bassicaly nothing, except now the chunks are grids, and new terrain is created. snow layers destroy the block over them when they are orrginaly created there is more i dont know, please explore this someone Nexinex7829 (talk) 23:36, 3 July 2018 (UTC) should this be a new page? is it still the farlands? also i forgot to credit the place i got the number from. i multiplied the number this guy had by 2147483647 https://www.reddit.com/r/Minecraft/comments/2su65c/i_resurrected_the_far_lands_in_181/ Nexinex7829 (talk) 23:41, 3 July 2018 (UTC) im going to add all the info i can here about what ive found at the corner, it becomes a grid, with emptiness, and not even a full grid. later, on an angle from the corner, you can find a thicker grid. if you set the coordinate scale to 1.55 and 24 zeroes, you get some bizzare stuff. you get sections of regular terrain, and then it opens out into only ocean and bedrock. can anyone help me research this? now i will try 5.71 with 48 zeroes. it is fully regular terrain. nothing is wrong somehow, it fixes itself. maybe it has to do with the last farlands, where pockets of normal terrain exists. im going to make the other farlands clash with sky farlands 64 bit intger limit is just normal sky farlands. needs more testing could be seed dependant we need to find where the open emptiness of the ocean meets new, regular terrain normal sky farlands. maybe i went to a higher skyfarlands level oh well. i will research this more later. Nexinex7829 (talk) 00:28, 4 July 2018 (UTC) I have to do this to edit Nexinex7829 (talk) 02:07, 4 July 2018 (UTC) Nexinex7829 (talk) 14:54, 4 July 2018 (UTC) intrestingly if you input 360287970021800 into height and coordinate scale, you will get infinite ocean. due to how spawning works, you will always spawn on ice. monuments do exsist and arent overwritten. villages also spawn Nexinex7829 (talk) 22:19, 4 July 2018 (UTC)

Chunk Overwrite Limit (X/Z: >±34,359,738,368)
I added a verify tag to this section, and it was removed, due to it being a "clear fact". If this is so, where is the evidence? How are we expected to believe chunks get overwritten after this limit, without any examples of it happening? The following research would greatly benefit this section.


 * Which chunks are being overwritten?
 * What data is the chunk overwritten with?
 * What do these overwritten chunks look like, via ingame, or external editor?

While it IS true that the chunk coordinate would exceed the 32 bit signed integer limit, that doesn't necessarily mean that the chunk data will get overwritten. Without any evidence supporting this claim, there is not much reason for anybody to believe it. Looking forward to hearing about this.

76.95.1.128 03:01, 12 August 2018 (UTC)

No credit given
I personally believe that AntVenom should be credited with the discovery of the farther lands because even though a user in his discord theorized it, he made it happen and credit should be given where credit is due. --207.177.113.207 17:24, 21 August 2018 (UTC)
 * He wasn't the first one to discover the Farther Lands, so no. Lê Duy Quang (Make some words | Contributions) 06:01, 9 September 2018 (UTC)

I actually noticed them, named them and found out where they start I posted my findings in ants discord and another user later brought it up again and Ant thought he found it. I have the original screenshots if you want me to dig them up. JX_man

"Credit" isn't something that should be fought over on a game wiki page. – Nixinova   07:36, 16 January 2019 (UTC)

aint askin for credit, just stating facts, were keeping track of the history behind the farlands here. Lets at least get the details right. JX_man

Opinions about splitting the Farther Lands
Recently Jx man suggested on Leduyquang753's profile page:

That means the Edge Farther Lands that border the Corner Far Lands would be named the Corner-edge Farther Lands and if border the Edge Far Lands it would be called Edge-edge Farther Lands.


 * I think the content of the Far Lands is already complicated now, splitting the Farther Lands would make it even more confusing to people. Lê Duy Quang (Make some words | Contributions) 06:14, 9 September 2018 (UTC)


 * I didn't say anything about the Edge-edge Farther Lands, I just said Corner-edge Farther Lands because it is a mix of the Corner Far Lands and the Edge Farther Lands. Jx man 07:06, 9 September 2018 (UTC)

No caption on illustration
In the Bedrock Edition section there is an image named File:EdgesPE.png. It doesn't say whether it is for the Windows 10 Edition Xbox One Bedrock port, Nintendo Switch port, etc. Which is it? FCould someone please add a caption? 76.216.220.191 08:39, 8 January 2019 (UTC)


 * There is no caption as it’s meant to describe how the “Far Lands” generate for all ports of the Bedrock Edition. -BDJP (t 08:45, 8 January 2019 (UTC)

Split/cleanup
To be a bit blunt, this page is very messy and all over the place right now. The first half of the article is completely outdated and is just historical information, and then the section post-Beta 1.8 isn't accurate anymore after 1.13. And then most of the rest of the article is about the Far Lands in the Bedrock Edition. The page is quite long and cluttered, and I think we need a solution.

Therefore, I propose to split this article. Keep all of the up-to-date info on this page. This should be all of the info about the current Bedrock Edition and any relevant Java Edition info that still applies currently, which should be very little or nothing (we could add a section for Java Edition that only contains something like "The Far Lands do not exist anymore in Java Edition without mods, please see this page for what the Far Lands were like before 1.13 and before Beta 1.8"). We would still keep the Cause section on this page as long as the info is relevant to the current Bedrock Edition. Then, we would have another page called Far Lands/pre-1.13 or something, containing the pre-Beta 1.8 section with all of its subsections and the post-Beta 1.8 section with all of its subsections. The BE page would be considered the "main" page because that would be the up to date one, as the style guide says that articles should be kept up to date.

I think definitely something needs to be done about this page, and if this proposal won't work for some reason I'd be happy to see what other ideas others may have. But currently this page needs a large amount of cleanup and just seems all over the place, and I definitely think that splitting the page will help solve this problem at least a little bit.--Madminecrafter12 (Talk to me 15:44, 12 February 2019 (UTC)


 * Any opinions?--Madminecrafter12 (Talk to me 14:39, 18 February 2019 (UTC)


 * Agreed, and for splitting pre-1.13/1.8 and bedrock info. FVbico (talk) 14:41, 18 February 2019 (UTC)


 * I think all the effects associated with travelling far from the origin (possibly including the Far Lands) should be split into a separate page and the Far Lands Page should be entirely about the abnormal terrain generation in more detail and how and why the Far Lands generate. Fadyblok240 (talk) 15:12, 18 February 2019 (UTC)


 * Here's what I'm thinking:


 * (suggestion by Nixinova: )
 * (suggestion by Nixinova: )
 * (suggestion by Nixinova: )
 * (suggestion by Nixinova: )

- User-12316399 (talk) 10:50, 24 February 2019 (UTC)


 * Anyone else have an opinion?--Madminecrafter12 (Talk to me 14:19, 26 March 2019 (UTC)


 * the above pages (added alternatives to the Pre/Post Java links). – Nixinova Nixinova sig1.png Nixinova sig2.png 03:32, 14 July 2019 (UTC)
 * I support the split. The Distance effects in Bedrock Edition page is well established, and it would be consistent to have more separate pages.
 * Nixinova@undefined I support naming the pages "Before" and "After" rather than "pre" and "post", respectively. However, I think these pages should specify java edition beta 1.8. Although Bedrock Edition never had a beta 1.8 (besides development versions of 1.8) leaving the edition blank implies that java edition is the default edition. This is obviously not true, since Bedrock is the edition that is just called Minecraft and has more players (In my opinion, Bedrock Edition should be considered the default version). The BlobsPaper.png 03:33, 15 September 2019 (UTC)
 * I think the Distance effects in Bedrock Edition page is fully fledged and could be split from this page. The distance effects in Java Edition could be added to the World boundary page, since there are not very many effects anymore. This leaves information about the Far Lands itself and the distance effects before Java Edition beta 1.8. The BlobsPaper.png 02:14, 24 November 2019 (UTC)
 * All pages should be split now. I would also propose splitting the Stripe Lands. Their only similarity with the Far Lands is that they happen at excessive coordinates. Their own page would make more sense than cramming the information into the Distance effects in Bedrock Edition page. The BlobsPaper.png 02:28, 24 January 2020 (UTC)

I used to have this rare glitch in older versions of Pocket Edition
this glitch occurred with infinite worlds, where they were mixing with old world types and getting Far Lands borders, but as the topic says, it was rare and didn't happen very often, but when it did happen, it occurred before I loaded up the affected world, and it would then appear as a mix between the infinite and old world types and have Far Land borders, plus they were flooded at the bottom, and sometimes one of the four sides of the border would have an ore embedded in them that I could mine. As of late with the newest versions of Minecraft, the glitch has seemingly been patched because throughout the times I've loaded up my only world on my phone, not once has it appeared as a mix between the infinite and old world types or have Far Land borders. Is this weird or what? I unfortunately don't have a screenshot of it(or at least I don't think I do), so I cannot share what this looked like. All I can say is that my reaction every time was "ok, what the heck?" --107.203.165.32 22:46, 15 March 2019 (UTC)LunalaMoone(please call me that seeing as I don't have a Twitch account and am too lazy to make one)

Negative Corner Far Lands
Negative Corner Far Lands Picture https://m.imgur.com/zUd2Kp6 103.6.158.174 17:39, 9 April 2019 (UTC)

Java Stripe Lands
The stripe lands on Java platforms have not been confirmed. Could someone see if this is real? –Preceding unsigned comment was added by Innapropreatek (talk • contribs) at 20:12, 04 June 2019 (UTC). Please sign your posts with

about the mcpe far lands
i managed to glitch myself beyond 30 million blocks using commands.

here's how to do it:
 * 1) Using a world editor, move yourself to 16777216, 128, 1.
 * 2) Type.
 * 3) Profit.
 * 1) Profit.

ibb.co/album/c9q51F

43.224.156.148 07:22, 22 September 2019 (UTC)
 * If you used a third-party editor, the information does not belong here. Such tools can teleport you directly to any distance within the 32-bit limit, which is much farther than 30,000,000 blocks. The Blobs

Paper.png 13:29, 22 September 2019 (UTC)
 * You do not have to use a third-party error, this glitch also appears when trying to teleport to 16777216, 128, 1 but can also happen when trying to teleport as near as 4194303, 128, 1.
 * If needed, i'm using 1.12 (NOT 1.12.1).-43.224.156.137 16:24, 22 September 2019 (UTC)
 * Try investigating this further; How far can you teleport, and when can you exceed 30,000,000 blocks? Once you fully understand it, report this on the bug tracker. The BlobsPaper.png 16:43, 22 September 2019 (UTC)
 * I managed to teleport up to -82 million blocks, i will check if i can teleport farther than that.
 * It happens randomly.
 * "If needed, i'm using 1.12 (NOT 1.12.1)."
 * 43.224.156.139 11:02, 23 September 2019 (UTC)
 * Again, bugs are generally not reported here, as most of us are not Minecraft developers. Instead, go to the bug tracker.
 * I have put a note on the Distance effects in Bedrock Edition page, in the "Hard limits" section. Feel free to edit it once you fully understand the glitch; I don’t think it’s "just random" unless you repeat the same procedure twice and get different results. Also, do not edit until you have updated to the latest version, in case this was just a 1.12.0 glitch. The BlobsPaper.png 14:08, 23 September 2019 (UTC)
 * 3 things,
 * i'm using cracked minecraft
 * 1.12.1 was a minor update, so i'm not updating until 1.13.0 comes out.
 * if you cant reproduce it, try using mega.nz/#!2uY0GSBR!fXkd7qkpE7LWM2cAaw6m_wzoAX9CglwL84vCJpTaGF4 this map, it worked for me on that map.
 * 43.224.156.135 06:02, 6 October 2019 (UTC)

How is the land solid at x/z 1,500,000,000 in the article's TNT animation?
how? -Raginghippo2 (talk) 13:18, 10 January 2020 (UTC)
 * It is not normally possible to exceed 30,000,000 blocks in Java Edition; see the World boundary page. However, this boundary can be altered through mods. Chunks becoming non-solid was due to chunks not properly generating, but they do generate in this case. The BlobsPaper.png 15:03, 10 January 2020 (UTC)

Java +Y Far Lands
Where is the information about the sky far lands that were possible to generate in the customized world type that existed from Release Java 1.8 until the customized game mode was removed in Java Release 1.13 by manually typing in a large enough value. I know this article is about the far lands in Bedrock, however the other article is only about the Farlands pre-Beta 1.8 and with that doesn't cover the sky far lands either.--95.91.248.56 21:25, 25 March 2020 (UTC)
 * The Far Lands/Java Edition and Far Lands/Java Edition before Beta 1.8 are separate pages. The former has the information you are looking for. The BlobsPaper.png 02:16, 26 March 2020 (UTC)
 * Ok, though that article then should be linked somewhere because as it is now Template:Environment/content (under removed java only features nonetheless), same with Customized, when it mentions the sky far lands and also the article about the Far Lands/Java Edition before Beta 1.8 all only link to this article and this article only links to Far Lands/Java Edition before Beta 1.8, with no link to Far Lands/Java Edition that I could find anywhere. --95.91.248.56 12:42, 26 March 2020 (UTC)
 * I added a link. The BlobsPaper.png 16:24, 26 March 2020 (UTC)

Split into Stripe Lands - discussion
Personally I think that Stripe Lands should be be considered a distance effect, as their existence is due to floating point breakdown and not terrain generation issues. - User-12316399 (talk) 16:38, 31 March 2020 (UTC)