Java Edition 18w14a

18w14a is the twenty-ninth snapshot released for Java Edition 1.13, which added phantom membrane and the potion of slow falling.

Items

 * Phantom membranes
 * Dropped by phantoms.
 * Used to repair elytra.
 * Can be used to brew potions of Slow Falling.
 * Potions of Slow Falling
 * Brewed with phantom membrane.
 * Gives the player the Slow Falling status effect for 1 minute and 30 seconds.
 * Can be extended to 4 minutes by brewing with redstone.
 * Brewing it with gunpowder or dragon's breath will create a splash or lingering potion, respectively.
 * Arrows of Slow Falling
 * Effects the shot mob with the Slow Falling status effect.

Gameplay

 * Status effects
 * Slow Falling
 * Causes the player to descend at a much slower rate, and not take any damage when hitting the ground.
 * This allows the player to jump further than normal.
 * If the player is sprinting while under the Slow Falling status effect, they will be able to jump across a gap of over 5.5 blocks, compared to 4 with normal sprinting.
 * Crops will not get destroyed if the player lands on them with the Slow Falling status effect.
 * Higher levels do not change the rate of descent.
 * Advancements
 * Added 4 new advancements:
 * Fishy Business: 'Catch a fish'
 * Tactical fishing: 'Catch a fish... without a fishing rod!'
 * A Throwaway Joke: 'Throw a trident at something'
 * Very Very Frightening: 'Strike a Villager with lightning'
 * Added three new advancement triggers
 * minecraft:fishing_rod_hooked triggers when a player reels in an item or entity.
 * minecraft:channeled_lightning triggers when a player uses the Channeling enchantment to strike a mob.
 * minecraft:filled_bucket triggers when a player fills a bucket.

General

 * Debug screen
 * Now gives a warning before forcing a debug crash.
 * Now gives a warning before forcing a debug crash.

Blocks

 * Kelp
 * Changed texture.

Items

 * Elytra
 * Now requires phantom membrane to be repaired instead of leather.

Mobs

 * Phantoms
 * Now drop phantom membrane instead of leather.

World generation

 * Kelp and sea grass
 * Changed generation rules:
 * Kelp cannot generate in warm oceans.
 * Seagrass can generate in rivers and swamps.

Gameplay

 * Enchantments
 * Riptide
 * No longer compatible with Loyalty or Channeling.
 * If the player is not in water and it is not raining, the player is no longer able to throw tridents enchanted with Riptide, but they still deal melee damage.
 * Riptide will not throw the trident but instead launch the player forwards.
 * Players now display a spinning animation when dashing.

General

 * Optimizations
 * Optimized cloud rendering.

Video
Video made by slicedlime: