Talk:Java Edition version history/Development versions/Archive 1

New page for the Pre-Releases
Following some talk on the talk:version_history page, I took it upon myself to make a new page to house the info for the pre-releases. If you see any wikisyntax errors, please do fix them, and discuss any opinions on if this was a great or a bad idea. UGoBoom 18:49, 2 October 2011 (UTC)
 * So happy to see that PR's have their own page now. Makes more sense considering they are not final versions and can not be the "version history" at that time. --Throex 21:02, 2 October 2011 (UTC)

Design
Whats with the design of this page? Looks like crap..


 * Someone removed most of the 1.9 table; I just reverted their edit. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 20:52, 4 October 2011 (UTC)

Hardcore Bug
Difficulty of hardcore is determined by previous game setting. If you set the game to peaceful in a creative mode game, exit, and enter an hardcore world, no monsters will spawn. This can be corrected by quitting the hardcore game and entering creative and setting the game to either easy, normal or hard. With those 3 settings monster spawn in hardcore, but they never spawn if the previous game were on peaceful.

Removed "access to Ender"
Since the portals don't actually have an active use yet, I feel its inappropriate to list access to new realms on the version history, and near as I can tell the "skylands" area is a bug and shouldn't be considered a new realm or biome. And its certainly not the Ender. Schizmo 04:16, 8 October 2011 (UTC)

Purple border correction
In the 1.9pre3 page it says that purple borders have been added to item labels. This was added in 1.9pre2 not 1.9pre3. Please correct me if I am wrong. EnderCreeper 13:35, 8 October 2011 (UTC)
 * You were right. Nice catch; some people here just do not know what they are talking about... UGoBoom 02:43, 9 October 2011 (UTC)

Ok I made the change I was talking about it should be fixed now. EnderCreeper 03:51, 9 October 2011 (UTC)

Baby Animals
Should they be considered a new mob (they are listed as that now)? I don't consider them a new mob, but a new feature. Just because they are a baby cow, or pig..they are still the pig/cow mobs we have now just babies. --Throex 18:29, 10 October 2011 (UTC)

UI disappears after F5
In 1.9pre4, the block palette UI is missing from the regular game screen after pressing F5 to cycle the third person views. The UI is missing but dimmed as usual when the inventory is visible. Was this in creative? In survival if this means the scrolling item selection ui this does not happen for me. -java 1.7 x64


 * I don't understand the "-java 1.7 x64" part and it seems your grammar is troubled. And why did you ask a question?. Also, did you accidentally hit F1? Do you have mods on? Head over to the forums if you still have trouble. Also, please sign your comments. DantonDamnark 22:42, 14 October 2011 (UTC)

Fortune enchantment only affects some block types
In 1.9pre4, according to Enchantments, Fortune seems to work only if the block would drop a different item type upon being mined. eg coal, diamonds work, ore blocks do not.

Items
Arrows shot with a fully charged bow into Enderman in The End will cause the game to crash. This breaks the world How does this happen? endermen now dodge any arrow shot at them!


 * 1. Please sign all your comments.
 * 2. Please refer any bugs/glitches to the Minecraft Forums, in the appropriate thread of coarse.
 * DantonDamnark 22:27, 14 October 2011 (UTC)

Request for lock
We need a page protection on this page due to vandalism and lower-quality content additions that I've seen by IPs, not accounts. The same protection as Version History will be fine. UGoBoom 00:25, 12 October 2011 (UTC)
 * I agree and support this notion. More so after seeing the previous 3 topics (above this one) are unsigned and not very well written. DantonDamnark 22:23, 14 October 2011 (UTC)

Ghast buff
Were ghasts made stronger during one of the 1.9 prereleases? --Flajuram 23:11, 15 October 2011 (UTC)
 * Not likely, I think weapon damage was reduced instead.LTK 70 17:22, 29 October 2011 (UTC)
 * Did Ghasts become rarer at some point in 1.8 or 1.9? --Flajuram 08:50, 1 November 2011 (UTC)

Pre-release links
Is it possible to make pre-release labels in the left column of the table be links to download that pre-release (or to the site where this can be done?). Would allow for more people to easily use them and help test them for Mojang.

New Prelease coming?
http://twitter.com/#!/jeb_/status/128464871271575553 Jeb talks in a reply on twitter that there will be a new pre release before minecon. "most likely.." -- Throex  '''TALK 03:33, 25 October 2011 (UTC)


 * More proof of a PR5 or Release Candidate 1..

http://twitter.com/#!/jeb_/status/128857738330648576 -- Throex  '''TALK 15:50, 25 October 2011 (UTC)

New Camera Angles
This new feature in pre release 5 with "Y", "H", "N" and "M" (I know there are others) seem to be confusing? I know jeb has stated that they were not meant to be there and is probably for bug testing on his part. But why would he need that feature to bug test? I think it was a test of his for upcoming features.. I see no other reason why he would need it. Any one else got ideas? -- Throex  '''TALK 19:58, 27 October 2011 (UTC)

Slimes in pre5
I went from meeting exactly one slime in prereleases 2 through 4 to killing them by the dozen in pre5, all in the same (hardcore) world. I don't know if they were made more common, or if it was a bug that got fixed. Can someone confirm? LTK 70 17:23, 29 October 2011 (UTC)

1.0 RC1
It seems we may get a RC1 before the full release according to Notch, though the tweet is not completely clear on if that's internal or once again public: http://twitter.com/#!/notch/status/134618389040726016


 *  : : S A R A T J E  : :[[File:Diamondapple.png]]  : :T A L K :C O N T R I B U T I O N S

Doors
I opened one in prerelease 6 with a pressure plate. So that means it can be openened without Redstone right?-- End erd ude   ( T  •  C  ) 16:29, 11 November 2011 (UTC)
 * pressure plates provide a redstone signal, which opens the door. Perhaps better wording would be "Wooden doors cannot be opened without a redstone signal", but basically it's the same thing.
 * Unless Redstone and Redstone signals are the same thing, not really, acceptable wording compromise though. 86.174.121.204 14:16, 12 November 2011 (UTC)
 * Still, on the other hand, it assumes that everyone will know that levers etc. produce redstone signals, which I doubt is the case. Far better is just Wooden Doors cannot be open directly, which is what I had anyway, I'll just go back to that. 86.174.121.204 15:06, 12 November 2011 (UTC)
 * K.-- End erd ude  [[Image:EndermanFace.png|19px]] ( T  •  C  ) 15:06, 12 November 2011 (UTC)

Credits
A Ending exist, get it after kill Enderdragon and jump in the back Portal. (I do it in Creative Mode, it would be takes too long in Survival) I made 3 Screenshots of it.. 1 from End of the Ending, one is the beginning of Credits, and one is the last little text. After it you leaving the End and you are at the spawn: MFG --Criddle98 16:49, 11 November 2011 (UTC)

So why would you lose all exp and levels after killing the dragon? What would be the point of killing it and gaining all the exp? -- Throex  '''TALK 19:00, 11 November 2011 (UTC)

Can't place torches?
Why is it listed in the version history of prelease 6 that you can't place torches, levers and glowstone anymore? I can place them just fine. -- Throex  '''TALK 19:07, 11 November 2011 (UTC)

1.9pre6 Cannot open wooden doors without redstone
You can open wooden doors by lever, button, pressure plate etc. in addition to wiring up redstone. I tried changing the entry, but it has been changed to say only redstone will open a wooden door again. 86.184.4.40 00:39, 12 November 2011 (UTC)


 * Lever, button, pressure plates ARE redstone. – ultradude25 ( T &#124; C ) at 06:47, 12 November 2011 (UTC)


 * No they aren't, nor do they require redstone. Nothing on Minepedia supports that. 86.174.121.204 14:13, 12 November 2011 (UTC)


 * What do they give out? A redstone signal, thus they are just as "redstone" as wire and torches. – ultradude25 ( T &#124; C ) at 16:16, 12 November 2011 (UTC)


 * Hmm, how to put it? If levers are redstone because they both give out a redstone signal, then pigs are cows because they both chase after player-held wheat.  The definition of Redstone isn't *just* "gives off a redstone signal", that's just (part) of what it does, it's also, well, everything else in the Minepedia article.  Things can share properties or effects and still be seperate distinct things.  If not, levers et al. would simply redirect to the redstone article.


 * If you say something is redstone, then it means it gives of a redstone signal. It's just a lazier way of saying it, simple as that. – ultradude25 ( T &#124; C ) at 16:38, 12 November 2011 (UTC)


 * "Redstone power", "redstone signal", "power", "redstone", community uses all these words to describe one thing. I prefer "redstone signal". — MiiNiPaaT 16:42, 12 November 2011 (UTC)


 * Well, according to Minepedia, redstone (disambiguation) neither refers to redstone signals (article not found), nor levers. If the community does indeed use redstone as a noun to refer to redstone signals then it should say so, and the same if the comminity does indeed use redstone to mean levers, buttons, etc. 86.174.121.204 17:07, 12 November 2011 (UTC)


 * ps. Never heard anyone ever describe a lever as redstone! 86.174.121.204 17:11, 12 November 2011 (UTC)


 * This is a wiki, we wouldn't use shortcuts, just because the community does. So of course it doesn't show it here. – ultradude25 ( T &#124; C ) at 21:21, 12 November 2011 (UTC)

Source for isometric previewer left in 1.9pre6 jar
In the 1.9pre6 jar, isom/ contains IsomPreview.java, IsomPreviewApplet.java, Zone.java, and ZoneRenderer.java, which are source for the now removed Infdev/Alpha isometric previewer applet. Http500 04:11, 12 November 2011 (UTC)

B1.9.6 overall performance
minecraft always was laggy for me, and with laggy i mean often not playable on when monsters are near because it was hard to fight them. but pre-release 6 seems to have changed overall performance a lot for me. It's faster than any version i played before and gets even better when i change the new particle option. anyone else having a similar approvement in framerates? --Wally