Bedrock Edition beta 1.18.10.27

Beta 1.18.10.27 is the sixth beta version for Bedrock Edition 1.18.10, released on January 11, 2022, which fixes bugs.

General

 * Options
 * Added "Thumbstick Opacity" option to the touch controls settings.

Items

 * Boats
 * Changed item textures from Oak Boat (item) JE4 BE3.png Spruce Boat (item) JE2 BE3.png Birch Boat (item) JE2 BE3.png Jungle Boat (item) JE2 BE3.png Acacia Boat (item) JE2 BE3.png Dark Oak Boat (item) JE2 BE3.png to Oak Boat (item) BE4.png Spruce Boat (item) BE4.png Birch Boat (item) JE3 BE4.png Jungle Boat (item) JE3 BE4.png Acacia Boat (item) JE3 BE4.png Dark Oak Boat (item) JE3 BE4.png. The paddles now represent their respective wood color (except spruce) and the inside rims of the boats are darker.
 * The new item texture for dark oak boat has been changed in texture file, but it's not visible in the game.

Mobs

 * Cats
 * Untamed Cats can now be leashed.

Technical

 * Stability and Performance
 * Reduced memory and load times for ticking areas.

Experimental
These additions and changes are accessible by enabling the "Enable GameTest Framework" and "Enable Molang Features" experimental toggle.

Technical

 * GameTest Framework
 * Added function  - Sets the velocity of this entity.
 * Added property  - Represents the direction that the entity is looking, as a vector.
 * Added property  - Represents the location of the head of the entity.
 * Added property  - Represents the body rotation of the entity as a float (in degrees).


 * Molang
 * Added alland  and   to check if a value matches all or any of the following values.
 * Added  check if a value is in the (inclusive) range between a min and max value.
 * Added  to check if a value is in the (inclusive) range between a min and max value.

Fixes

 * Experimental
 * Frogs no longer eat Goats.


 * Blocks
 * Cocoa Pods placed on chunk borders don't break anymore upon reloading the World.
 * Structure Block structures now correctly transform (rotate and/or mirror) multiface blocks (e.g. Glow Lichen).


 * Gameplay
 * Fixed Observer block retaining its lit state while in the inventory if destroyed while blinking.
 * Fixed a bug where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches.
 * Pillager Outposts now spawn the correct number of Pillagers and Golems.


 * Graphical
 * Boats will no longer disappear when getting out of them after a long ride.
 * Boat oars now have the same color as the Boat.


 * User Interface
 * The Construction tab on the inventory screen now has the correct color when using Pocket UI.
 * Fixed an issue with missing Inventory slots when using Pocket UI.
 * Fixed an issue with blank inventory slots in the creative inventory, which could cause interaction issues in the world.


 * World Generation
 * Chests and Monster Spawners now spawn correctly in structures.


 * Animation
 * Fixed a bug where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total "animation_length".
 * Fixed an issue where event times were not considered within the animation length calculation that happens when "animation_length" is not explicitly specified.


 * General
 * Fixed an issue that caused format_versions that are declared as numerical values rather than strings to be parsed properly.
 * When creating a flat world from a template that has a base game version from before the Caves and Cliffs update, the layers will no longer be 64 blocks in the air.