Talk:Chest

Destroyed chests in Alpha multiplayer
"In Alpha multiplayer, items dropped from a destroyed chest block might not be able to be picked up." - I've never seen this happen, can someone confirm/give a source?

Madgeek 19:49, 18 October 2010 (UTC)


 * it happens often, sometimes you cant pick up items. Try placing a painting and breaking it.Toadbert


 * It's just server/connection lag. Just like it sometimes also takes a long time for you to see your own chat message. PurpleKiwi 17:44, 18 October 2010 (CDT)

Chests and Water


Not exactly sure whats causing this, any ideas? Hamiltond465 11:52, 20 October 2010 (UTC)
 * that's a bug with water. just cover the right hole, and it'll go away.--Kizzycocoa 12:32, 20 October 2010 (UTC)
 * Frankly, I care more about the hole on the left. The one on the right was made for comparison Hamiltond465 22:34, 20 October 2010 (UTC)
 * water does not flow outwards like that. say, if you have a waterfall. by logic, with your assumed physics, that waterfall would grow A LOT. a single 10-block high waterfall would be 21x21 at the bottom of that height. so, water falls down without going to the side, unless there is ground under, then it spreads. know what I mean?--Kizzycocoa 17:40, 20 October 2010 (CDT)
 * The movement of water seems very stange when you think about it, but as players get more experienced with water motion, it seems to make more sense. The issue here is that water, if placed between three blocks at the same level and a sudden dropoff, will spread towards the dropoff in a straight line, away from the flat edges. This explains the hole on the left. If all the areas around the spring drop down, then the water will spread evenly in all directions. This explains the hole on the right. Beefrocks 01:37, 29 May 2011 (UTC)

Chests and Glass
I just found out that if glass is placed above a chest, it does not stop it from opening. Confirmation from other people? Or is mine just a bug. ReubenHung 07:27, 11 November 2010 (UTC)
 * I just tested it, and it does work. I'd imagine it's not intentional, probably due to it allowing light in. -shrug- -- Toshu (talk) 07:35, 11 November 2010 (UTC)

Torchtrick
Hi, ive added a little trick i found by luck. And i moved the picture and versioninformations a little bit. Hope thats fine with you. Pls test that trick with the torch, and report if it works for you. --Cass 15:17, 11 November 2010 (UTC)


 * Also works the same way with half blocks instead of glass, and not just on a chest but almost any open-able block Adi Tetac 22:23, 23 November 2010 (UTC)

I also found a way to put a torch on top of a chest without using glass or anything. you put the torch on top of snow that would be on top of the chest. Short version: if there is snow on a chest you can put a torch on top of it. --Kenny 15:08, 8 April 2011 (EST)

Flammability
Hanging a chest above a fire will not burn it, as far as I tested. When placed next to lava random fires will start AROUND the chest, but the chest itself will never catch fire. The fires will start even on cobblestone and obsidian.

This might be something to add to the wiki page, as I first thought nothing would happen and then caught myself burning next to my chest for no apparant reason.

I only tested in survival, alpha 1.2.2, singleplayer


 * Just confirmed this in beta 1.2_02 when I accidentally dumped a bucket of lava that killed me before I could pick it up. Chests cannot be set on fire with lava. I'll start experimenting with the specifics now, but for the moment, I think it's safe to assume that chests cannot be set on fire.
 * ISmartMan 17:51, 29 January 2011 (UTC)


 * Okay, I'm ready to call it. I cannot find a way to destroy a placed chest block using fire or lava. I occasionally was able to get some flames to appear on the block by setting fire to adjacent blocks, but the fire would go out after a couple seconds and left the chest undamaged. Until someone can provide instructions on how to destroy a placed chest block with fire, I'm going to say it's impossible.
 * ISmartMan 18:34, 29 January 2011 (UTC)

double chest glitch
I found this wierd glitch with large chests: If you place a chest next to a large chest, it will try to "connect" with the big chest, giving it the texture of half a large chest. The big chest will not change, and they will still be seperate but the small chest looks really wierd.

New bug
Is anyone else experiencing a bag with the new Beta 1.2 update with chests where your character begins to move uncontrollably after opening a chest sometimes. Moving the mouse around causes you to seemingly randomly change direction and speed the bug will drag you around the map - the time I have got this I have stopped it by climbing a ladder. Also, I have experienced being constantly jumping after entering a chest and jumped manually to stop it. Not sure what's causing this... FragPl0x
 * I've personally expierienced something similar where when I open a chest my character will continue moving, though not too uncontrollably, as soon as I leave the window he always stops. It's fairly uncommon, but it is annoying. And unlike what the previous patches have done to ensure that if you walk away from your chest the window closes, it never does when it does this. -St. Fenix (User•Talk) 18:23, 14 January 2011 (UTC)


 * I've experienced something kind of similar; when I right click on a chest and press the 'w' key at the same time, it frequently maintains the forward movement that is normally caused by the 'w' key... even when I let go. If I move out of range of the chest the gui closes but the movement remains, I can regain control by pressing 'w' again after closing the chest screen.  Could this be related?  MadFencer 23:40, 25 April 2011 (UTC)

Westward Chests
It appears to me that any placed free-standing chest (including surrounds by half-steps) will face west. In case of an attached chest it will face South.

Also, if it is bordered on one side, it will face opposite that side. If it is bordered on two sides it will face South, if south is blocked it will face North, if North and South are blocked it will face West. If three sides are blocked it will face the fourth open side. If all four sides are blocked it will face South, although this is useless. Thus, the only way to make a chest face East is to have it against a single wall which is Westward of it.

If at any time you change the number of blocks bordering it it will revise direction accordingly.

Confirm/deny before I post this? Darkid 18:47, 12 February 2011 (UTC)

It does for me in SMP. C ali nou - talk × contribs » 19:14, 8 April 2011 (UTC)

Yes, this is true. Changing which side the latch on a chest is on also does not count as a block update, which I checked with the water flow trick.

Making chests larger than 2 chests no longer possible
At least, it is no longer possible to place a fluid block next to a double chest and then place a chest where the fluid block is to make a triple (or larger) chest. You can still place other blocks on top of the water, so my assumption is that the chest coding has changed. I also updated the chest page in the glitches section to reflect this (at the end of the last bulletin), but I don't know when this happened exactly. I'm certain it was still possible in 1.4.

Chest contents/direction
You have a double chest. Due to the fact that you obcessively re-arrange your supplies despite the fact that you can find them as it is, you've descovered that you only need one half of the chest now. You want to harvest the other half, but you're not sure which half is the one with the stuff in it. You need to know which half of the chest to harvest, so you pull up minecraftwiki and you look up "Chest." Do you get help? The answer is a resounding "no." Here's the information I've gathered:

Latch facing South: The left chest corresponds with the bottom half of the inventory. Latch facing West: The left chest corresponds with the top half of the inventory. Latch facing North: The left chest corresponds with the top half of the inventory. Latch facing East: The left chest corresponds with the bottom half of the inventory.

I think someone should incorporate this knowledge into the article, but I don't know enough about how wikis work to put this information in a place where it logically fits into the article. Can someone help me out here?