Minecraft Wiki:Issues/Weekly 12w19a

Crashing/System
Bugs

!!For the last four dev builds (ever since 12w16a) after about 5 minutes of being connected, the server disconnects the client and creates a crash report. After this, the server becomes unresponsive over the network, but still responds to console commands.

!! When you die from a dispenser then the game crashes. Dinnerbone had fixed this in Bukkit by making it say "shot by Herobrine", but no fix has been added to vanilla. TorchicBlaziken 01:12, 15 May 2012 (UTC)

undefined


 * I also consistently get a disconnection after about five minutes, but on my iMac (2.5GB 2.16GHz Intel Core 2 Duo running OS 10.5.8) it's harmless. I can just reconnect and continue. 82.69.54.207 18:35, 10 May 2012 (UTC) My "Relevant Details" (cut and pasted from a different crash) are:

undefined

!sp When attempting to enter a world it displays the following text: "Failed to connect to the server Connection refused:connect" ~Flyingwalrus33
 * Usually that issue is accompanied by an error report logged in your .minecraft/server folder either in a server.log file or in its own file. Could you check for it and post it here? Mojang said they had fixed this issue so its probably quite important. --Mattrition 08:33, 11 May 2012 (UTC)
 * They need to change server so players can join before it has loaded/generated level. I think what happens is it tries to connect before loading/generating is done. --188.238.193.231 10:02, 12 May 2012 (UTC)

!sp There is an allocation bug between the client and the new "Listen" server. Allocation of Ram can be applied to the client without any problems.. The real problem is that the allocation is not bound to the "Listen" server. Whenever you enter the new Singleplayer and the "Listen" server is started up, (If it was run from command line) it will display the error message of "[Warning] To start the server with more ram, launch it as Java -Xmx1024M -Xms1024M -jar minecraft_server.jar"  Then the following messages might be displayed. "[WARNING] Can't keep up! Did the system time change, or is the server overloaded?" Therefore, users may experience unnecessary server sided lag which can be prevented. A simple fix, if possible, would just be to bind the allocated ram to the "Listen" server as well. Dedicated servers work as normal with/without allocation. --JDos17

Annoyances a When playing Minecraft on a Mac, the Minecraft server shows up on the dock as a generic Java program named "net.minecraft.server.MinecraftServer". TorchicBlaziken 20:47, 10 May 2012 (UTC)

a! The Singleplayer mode acts as multiplayer without other players; therefore if there is no internet, you can't connect.Cube1234567890 20:26, 12 May 2012 (UTC) Fixed/Skipped

Gameplay
Bugs undefined sp Time occasionally slows, including mobs, etc. When it does, it takes around 5 seconds for a mob to take damage when hurt. It takes 5 seconds for the player to take damage when hurt. Also, there are 2 bars out of 5 when viewing the list of players in singleplayer.

undefined sp Boats fall slower than in 1.2.5. This bug was also in 1.2.5 SMP.

undefined Time does not pause in Single Player when using the console or main menu. --Techokami
 * Not a bug, SP is server-like
 * It is a bug. --- User42 (talk)
 * I do believe Mojang stated they'd do this on purpose.
 * this is a bug and it's going to be fixed. want proof? go to dinnerbones twitter account to may fourth. you will see this: Nathan Adams ‏ @Dinnerbone
 * "The #1 complaint about the new singleplayer that I've noticed is the lack of pause. We *are* adding it back! Maybe for multiplayer too."

undefined When the Bonus Chest is enabled, if Minecraft populates that block space with another block, the chest is destroyed and the items in it become drops. This is especially susceptible to snow cover and jungle undergrowth. I can't give you a seed, because the f3 feature shows seed no longer
 * I'm not able to check if it still works, but the seed "walruswalruswalrus" used to be a good example of a snow biome preventing chest placement. --Mattrition 10:42, 11 May 2012 (UTC)
 * Bonus Chests also don't always spawn all four torches when potential spot is occupied or is lacking a surface below it. --Breyyne
 * "Torchwood" Large Biome seed gives example of both instances.

undefined When spawned on ocean biome you spawn in the bottom of the sea --Jimakis98
 * Upgraded to bug. Pretty sure this is not supposed to happen. --Trinistr

undefined The "Logoutivator" bug: it is possible to teleport the player from the caves deep below all the way to the surface using a trapdoor. All that is required is to put a trapdoor at the waist level in a room with two high ceiling, open it, step inside, close it and log out while player is "inside" the trapdoor. Logging back in, the player will be teleported to the first empty space above the ceiling, which is usually the surface of the world. This was previously a bug only encountered in SMP, but now it can be reproduced in single player as well. --Kcin 19:59, 11 May 2012 (UTC)
 * This also happens when using sand/gravel, or doors, or any other solid block. C ali nou - talk × contribs » 21:24, 11 May 2012 (UTC)

undefined If you play offline and you enter your single player world, your inventory and spawn will be reset. --Kcin 12:11, 13 May 2012 (UTC)

Annoyances a! The enchanting system has always, and continues to be frustratingly unfair. sometimes producing Efficiency III when a level 50 enchant is used. Considering you need to kill NINE HUNDRED AND TWENTY FIVE zombies/creepers etc, to get to Level 50, users are naturally in consensus that, to quote Yahtzee Croshaw, the ratio of difficulty to find versus actual usefulness is completely arbitrary. While we respect the mystique Mojang have tried to create about enchanting, the numbers need serious review. Kizzycocoa
 * Use a level ~30 enchantment. You'll get stuff like Fire Aspect, although not as high-leveled.
 * The solution is not to go lower for enchantments. if so, there's no point in the higher enchantments. --Kizzycocoa 23:11, 10 May 2012 (UTC)

a Pick block doesn't select water buckets when the player picks water. Also for lava. Instead, it picks the block the player is looking at though the water, if it is close enough to be picked.

a Flaming arrows do not create fires on wood, activate TNT, or burn the player when the rested arrow is stepped on.

Fixed/Skipped

Blocks
Bugs

undefined Although it has been marked as fixed, redstone updates still don't propagate through unloaded chunks. undefined If you sleep in a bed with an inverted staircase above, when you wake up you can clip (harmlessly) into the staircase block. (I was using stone brick stairs and a ceiling height of 2 at the edge of the room, 3+ in the middle. Bed at edge of room.) 82.69.54.207 23:45, 10 May 2012 (UTC)

undefined (SSP) Sometimes, when pistons move too fast like in a BUD switch, the block seems to be on the retracted piston but serverside is pushed away. When relogging you can see the real block. This can get you stuck until relogging if you walk over the invisible block.

undefined ? Normally, when you place a block, you place a block. I've just started noticing that if you place a block close in front of you (possibly inside one block's range), you place it and pick it up again in the same instant. I've seen this for sure with stone, glass panes, fences, and a bucket of water. When I did it with the bucket, the bucket graphic changed to empty, and the water disappeared without trace - no flowing water in the world at all, although it still repelled a hostile Enderman. But right-clicking retrieved the water from whatever limbo it was in, possibly only because I hadn't moved in the meantime. The water symptoms seemed a bit like server lag, but I'm playing single player, and no matter how long you wait the water never shows, even though you can retrieve it by right-clicking in/on the right place. 82.69.54.207 13:17, 13 May 2012 (UTC)

undefined If you put a block on a grass block in a jungle biome near the coast, the grass turns into sand when you remove the block placed on it.

undefined Blocks placed in empty chunks in the end are invisible until reconnecting.

Annoyances

a wooden stairs blocks are still only available in the original wood colour, and dont have matching counterparts for the other types of wood like halfblocks do
 * That is on the Upcoming_features page (under 'Eventual Features, Items, and Blocks'), so it should come someday. 82.69.54.207 23:05, 14 May 2012 (UTC)

Fixed/Skipped

Items
Bugs

undefined Crafting a map results in a map_0 heldplayer 18:07, 10 May 2012 (UTC)
 * Most definitely not a major bug. Please brush up on your bug classifying skills. --Mattrition 20:08, 10 May 2012 (UTC)
 * Not really sure but doesn't that classify as a fundamental part of the game not working? I will comply if it isn't though heldplayer 13:13, 11 May 2012 (UTC)
 * What exactly do you mean? The first map you create is supposed to be map_0, the second is map_1, etc... Regdoug 22:00, 12 May 2012 (UTC)
 * I tried crafting multiple maps, they all ended in a map_0 heldplayer 16:31, 13 May 2012 (UTC)
 * I suspect user error: maps auto-draw themselves centred on the crafting table where they were created. (You also have to have them as the selected in-hand item to actually make them auto-draw.) If you created several at once, they'd all be centred on the same spot, so in single-player the duplicates aren't much use. But place crafting tables in a series of new locations, create maps there, and you should get map_1, map_2 and so on. 82.69.54.207 12:47, 14 May 2012 (UTC)

undefined Books seem to have new limitations on spacebar and enter usage, reducing the ability to be creative within them.

undefined The section sign (§) cannot be typed into a book even with the proper shortcuts, and must, annoyingly, be pasted in from the clipboard.
 * I think Mojang should add ASCII code support in Minecraft...  07:53, 13 May 2012 (UTC)

undefined The directional arrow on maps is misaligned. For example, when facing north, the arrow will point north-northeast. TorchicBlaziken 21:04, 10 May 2012 (UTC)

undefined If one drops a block/item then builds with a transparent block (glass, leaves, farmland...) on the dropped block/item, the drop will be pushed upwards, but cannot be collected. --Calinou

undefined Sometimes, dropped items/blocks turn invisible. --Techokami
 * Upgraded to minor bug. E-102 Gamma 21:35, 10 May 2012 (UTC)

undefined Arrows jump to the top of a block on impact, sometimes making it impossible to collect the arrow. - Mustek 14:22, 10 May 2012 (UTC)
 * Upgraded to minor bug. E-102 Gamma 21:36, 10 May 2012 (UTC)
 * This is related to the local-hosted server transition, this always occurred on servers. Is still an annoying bug. 23:49 10, May 2012(UTC)

undefined Water sometimes will not appear when poured from a bucket in survival.

x? In the latest snapshot (12w19a) mushrooms cannot be placed or turned into giant mushrooms, even at night.
 * This is since 1.2.4 and it's a feature. Jeb made it so that you aren't able to place mushrooms in a light level that's over 7. Plus, make sure that they have enough space to grow. See Giant Mushrooms. Since this is not a bug, I'm downgrading it to annoyance.  09:52, 11 May 2012 (UTC)
 * I'm not sure that the current behavior is intended. I am of the opinion that the inability to grow mushrooms at night is a bug.  The light level in a pitch dark plain is calculated by the game to be 15, which seems like a bug to me.  I'm not going to upgrade to a bug just yet, but if anyone agrees with me feel free to upgrade this to a bug. Regdoug 19:01, 11 May 2012 (UTC)
 * Looks like I didn't read the last part... ಠ_ಠ anyway, not being able to place them during night time IS a bug. 
 * Not a bug. Indeed the ability to place and grow of mushrooms at daylight level on gras was a bug. For balancing reasons the placement is not allowed at night. To grow giant mushrooms either make an underground mushroom farm or place the mushrooms on Mycelium, because that is possible even at daytime. Downgraded and move to Skipped. -- Kumasasa 09:02, 13 May 2012 (UTC)

Annoyances

a When destroying a block with 0.0F of hardness, it still deducts durability from your sword or tool. These are blocks such as torches, tall grass, flowers, saplings, mushrooms, and crops. This makes it so that you always have to switch to something else before breaking these blocks or else your tool or sword will suffer needless damage. Usually, this is just a minor nuisance, but it gets extremely annoying when there is a chicken in tall grass and you want to kill it. You can't just use your bare hands because then you wouldn't kill it in one hit, and the chicken would run away. Also, the chicken is one block tall so you often accidentally use it on tall grass, wasting your sword. It doesn't cost durability to put out a fire, so why should it cost durability to break something that you could destroy instantly with your bare hands?TorchicBlaziken 20:47, 10 May 2012 (UTC)

a The growth rate of Cocoa Beans is too overpowered: I got in 45 minutes 2 and a half stacks out of only 9 beans. --Galaxy_2Alex (Talk)

a The maps fill very slow when exploring new areas.
 * This doesn't seem like a bug to me, more of an annoyance. downgrading. Regdoug 22:00, 12 May 2012 (UTC)

aThe section sign cannot be pasted onto Signs, with no apparent reason.

a When bone meal is applied to planted cocoa beans, the plant matures, but if the player is holding down the mouse button, bone meal can continued to be applied, although it doesn't affect the cocoa bean plant. Inconvenience occurs when the player is growing multiple cocoa bean plants and is growing them all with bone meal to quickly harvest a lot of cocoa beans, and bone is used up much quicker than necessary.

Fixed/Skipped

World Generator
Bugs ! When going into the End in Large Biomes it is completely empty. TorchicBlaziken 22:55, 12 May 2012 (UTC)

undefined Extending Abandoned Mineshafts generates new support structures & cobwebs, many of which often are destroyed w/out interference soon after generation. screenshots

undefined Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)

undefined Patches of ground tend to render without snow or vegetation on them. This screenshot shows a snow-less/tree-less line in a taiga biome (Big biomes). The objects are actually there server-side, since walking across the patch causes the player to glitch out Mustek 14:15, 10 May 2012 (UTC)
 * Maybe a monster went through the Taiga biome? Lol, probably a bug in the coding of world generation. --Firefox4 18:54, 10 May 2012 (UTC)
 * Looks like a bug to me. Upgraded. E-102 Gamma 21:39, 10 May 2012 (UTC)
 * Had the same issue on a local SMP server in a jungle biome. Reconnecting fixed this, so I think this may be caused by the world being send over the network before trees, snow etc. generate. Note that in the "gap" also the trees seem to be missing, but they are still there because when you walk into them, you glitch out. There are even some half trees on the border of the gap. -- JonHa97 05:00, 11 May 2012 (UTC)
 * Excellent deduction! I've updated the bug to be more general. --Mattrition 10:47, 11 May 2012 (UTC)

Annoyances a Deserts have an unrealistically large amount of lakes and rivers in them. They seem to have more lakes and ponds than any other biome. TorchicBlaziken 00:30, 11 May 2012 (UTC)
 * Agreed ! Missingno 26 10:04, 12 May 2012 (UTC)

Fixed/Skipped

Mobs/NPCs/Animals
Bugs

undefined The tail joint on the Ocelot model is wrong. Jon pointed it out in his Reddit AMA and he wants it to be fixed. http://www.reddit.com/r/Minecraft/comments/s7ri6/i_am_jon_k%C3%A5gstr%C3%B6m_developer_of_minecraft_ask_me/c4bs4vh TorchicBlaziken 21:30, 12 May 2012 (UTC)

undefined Passive mobs can move about while sunk into the ground, before popping up again after a few moments as if nothing untoward had happened. Seen so far with chickens (I think), adult pigs, baby cows. 82.69.54.207 00:11, 11 May 2012 (UTC)

undefined Passive mobs are ridiculously aquatic. I bred a moderate number of cows, sheep, pigs and chickens (30-40 or so) and left them to their own devices on a smallish island. (About 50x40 blocks in size, just inside an ocean biome). After a time I found that at any time around 90% of the mobs would be swimming about in the sea and only 10% of them would be wandering on land. The other way around would be fine... 82.69.54.207 22:42, 10 May 2012 (UTC)
 * I am almost positive this is just the mobs randomly moving around. Because you only had a small bit of land and a lot of water, they simply formed a uniform distribution from the point where you kept them. Vote to remove. --Mattrition 08:37, 11 May 2012 (UTC)
 * See Talk. I'm pretty darn sure this is an unintended bias in the mob movement algorithm.82.69.54.207 11:54, 11 May 2012 (UTC)

undefined Mobs when crowded seem to glitch through walls and fences. This is especially noticeable when you have a small fenced area filled with cows (or sheep). Occasionally you will notice cows out of their pens. Also, logging out while mobs are glitching through walls may cause them to take damage. It is often noticeable that cows are missing and there is beef and leather on the floor inside the cow pen. This was previously a bug only encountered in SMP, but now it is quite annoying in single player as well. --Kcin 19:56, 11 May 2012 (UTC)
 * this bug has been around way to long! I love you if you fix this jeb/dinnerbone

undefined When the player logs out, all entities will dismount the entity they are currently riding. TorchicBlaziken 21:25, 12 May 2012 (UTC)

undefined Entity collision does not take into account the dimensions of the entity who is riding it, meaning that spider jockeys and players in minecarts can fit into one-block-high spaces but suffocate. TorchicBlaziken 21:25, 12 May 2012 (UTC)

undefined Frozen creeper http://www.youtube.com/watch?v=_DUNvm1Dei4&feature=plcp. i know when i enter the world again it fixed its self. it was hard mode single player mac.

Annoyances

a The missing collision between players is rendering my one-person-at-a-time entrances to stadiums and some other stuff completely useless. - Floedekage
 * Not to mention it completely ruins some PvP games, like "King of the Ladder". Quite annoying. --Kcin 20:41, 11 May 2012 (UTC)

a Mobs and other living entities do not suffocate in lava because the oxygen meter doesn't take effect. This can be noticed when under the effects of a Potion of Fire Resistance, or on Nether mobs. TorchicBlaziken 20:47, 10 May 2012 (UTC)
 * That has always been the case, (temporary) downgrading to annoyance. 178.84.63.89 18:03, 13 May 2012 (UTC)
 * I don't think that always being the case makes it not a bug, it just makes it an oversight that has been in the game for a very long time. TorchicBlaziken 21:27, 13 May 2012 (UTC)

a Endermen are occasionally exceptionally hard to kill because they teleport a lot, their health is high, and you may or may not even get an Ender Pearl.

Fixed/Skipped

Graphical/Lighting
Bugs ! "Phantom" skylight occurs in places where there should be complete darkness. This breaks many maps that many people consider fun and it looks awkward when a zombie starts to combust in a cave. This bug has existed ever since anvil was created. You should be able to reproduce it by building a light blocking structure high over the ground.
 * I should point out that there's actually a mod that fixes this bug, so at least we know it's possible to fix. TorchicBlaziken 20:31, 11 May 2012 (UTC

undefined Special monster animations are missing. (Magma cube's springy jumping, endermen's mouth and shaking) - Mustek 14:20, 10 May 2012 (UTC)

undefined Some item textures are offset, such as steak, raw beef, cactus green dye... --Calinou

undefined Many items textures is 1-3 blocks up like it is in older versions --Jimakis98

undefined Connected ice texture problem (has some very very light blue strips) --Jimakis98

undefined A torch placed at the top of a vertical shaft will be dark in that block space. This bug has existed since Anvil. TorchicBlaziken 21:56, 12 May 2012 (UTC)

undefined Player's custom skin reverts to default "Steve" skin after dying --asmcsl undefined A fairly common lighting glitch that incorrectly illuminates a few blocks is much more recurrent in 12w19a (default). --tikex

undefined When there is a thunderstorm in multiplayer the sky does not darken. heldplayer 13:22, 11 May 2012 (UTC)

undefined When rain/snow starts, then no starting animation is done. For reference, in single player downfall starts by slowly fading in. The same applies when weather stops. heldplayer 13:22, 11 May 2012 (UTC)

Annoyances

a The glistering melon texture is horizontally flipped. --Calinou
 * This is intended. Donwngrading to Annoyance.  19:06, 10 May 2012 (UTC)
 * Intended? Proof, please. :P C ali nou - talk × contribs » 21:27, 11 May 2012 (UTC)
 * It's flipped so it cannot be confused with the regular melon.10.120.3.108 22:05, 11 May 2012 (UTC)

a Stairs placed in f: 1-3 direction have textures misaligned by half of a block. Stairs placed in f: 0-2 direction have properly aligned textures. This is easily noticeable by examining the stone brick stairs, due to their regular texture, but it is the case with all stairs, just not very noticeable on wooden and cobblestone stairs. It is an old bug. --Kcin 20:09, 11 May 2012 (UTC)
 * Not a bug. The stair textures act like the textures on a block. Imagine doing this with actual Stone Bricks. It would look weird if ALL the blocks actually faced the direction you placed them from. They would look tiled and ugly. Looks like an Annoyance to me. Downgrading.  08:05, 13 May 2012 (UTC)

a The fishing rod is flipped by the coding when held. It should be rotated in the items.png as it looks weird that way. <MCKMan> 19:25, 10 May 2012 (UTC)

a Shears should probably be horizontally flipped in hand (so you're not cutting/shearing things with the blunt edge). --Calinou
 * Use an image editor to flip the shears in items.png. It's not that hard you know? <MCKMan> 10:07, 11 May 2012 (UTC)
 * Not everyone wants to use an image editor you know. 10.120.3.108 14:38, 11 May 2012 (UTC)
 * Yeah, then the shears are also rotated in inventory... I don't want this. <font color="#cccc00">C <font color="#00aaaa">ali <font color="#0000aa">nou - talk × contribs » 21:27, 11 May 2012 (UTC)

a Squid have odd animation and movement; they twitch and change direction wildly, sometimes going in the wrong direction from where they are facing. --Techokami

Fixed/Skipped

Sound
Bugs

Annoyances

a The eating sound is not played when eating Cake. This isn't a multiplayer bug, it was always this way. TorchicBlaziken 01:49, 12 May 2012 (UTC)
 * You don't eat cake the same way. Not a bug. --Moxxy 18:22, 13 May 2012 (UTC)
 * OK, then I'll move it back to annoyances. Someone else must have moved it to bugs. TorchicBlaziken 21:28, 13 May 2012 (UTC)
 * It was probably moved to bugs because you hadn't tagged it with an [A] to start with. --Mattrition 08:49, 14 May 2012 (UTC)

In-Game Interfaces/HUD
Bugs ! Shift-clicking a stack of any item/block into an Enchantment Table depletes almost the whole stack, leaving only one of that item in the Entantment Table while the rest is gone for good and impossible to recover. 91.144.213.35 09:04, 11 May 2012 (UTC)

Annoyances

asp The seed is no longer shown in singleplayer. - Mustek 14:16, 10 May 2012 (UTC)
 * This is due to that fact that (technically) there is no Single Player in this snapshot. SP is now a locally hosted server, just like if you ran a server and connected to it on the same computer.

asp when in creative mode the xp bar is not visible but the level number is displayed. --tikex 7:07am, 12 may 2012 (UTC)
 * I believe this is intended, since levels don't matter in creative. - Mustek 12:50, 14 May 2012 (UTC)
 * I think the point is more that the level number is still displayed. --Mattrition 13:07, 14 May 2012 (UTC)

Fixed/Skipped

Menus
Bugs undefined You cannot rename single-player worlds in this snapshot. It will show the new name after you have renamed it, but upon restarting the game the name will have reverted to what it was previously. - Measly 23:57, 7:58, 10 May 2012 (UTC)

Annoyances

a When you have an item in your hotbar selected (other than the item in slot 1) and you enter the Nether, that item is no longer selected. It always defaults back to the item in slot 1. DetachableMonkey
 * Yeah... So? It may come in handy for some people.<MCKMan> 19:03, 10 May 2012 (UTC)

Fixed/Skipped

Chat/Commands
Bugs undefined When playing Minecraft on a Mac, using Tab for commands doesn't work, and pasting with CMD-V doesn't work, either. (Although CTRL-V does.) Dinnerbone already knows about this but he can't test it because he doesn't have a Mac. TorchicBlaziken 20:47, 10 May 2012 (UTC)
 * The tab key only works in full screen mode.200.118.159.239 17:00, 13 May 2012 (UTC)

Annoyances

a commands don't work when it is in capital letters, i'ts just annoying that the command failed because i knocked the caps lock key. - Simonki2

a when entering a command to give you 0 of an item as in /give 4 0 then a ghost block will drop that cannot be picked up and will disappear at the same time as a normal drop would.
 * Why would you want 0 of an item in the first place?Cube1234567890 20:28, 12 May 2012 (UTC)
 * I was curious as to what it would do. nevertheless, it is a bug, and it is sort of annoying.      legolover11--71.126.246.51

a? The talk function no longer appears to be working in single player to allow the creative world to be switched from survival to creative from 12w18a update 21:06, 12 May 2012 (UTC)
 * ಠ_ಠ Are cheats enabled? <MCKMan> 07:48, 13 May 2012 (UTC)
 * Can anyone else confirm that this doesn't work? --Mattrition 13:10, 13 May 2012 (UTC)

a The section sign (§) cannot be pasted into chat, with no apparent reason given. Due to the new colour filters now in place, logically, this should now be allowed.

Fixed/Skipped

Language/Text Files
Bugs

!! If you set the language to Español (Mexico) and click Opciones then Controles, the game crashes. This bug has existed since languages were first implemented. NetherrackCreeper (talk|contributions) 09:44, 12 May 2012 (UTC)

Annoyances

a! Russian language is far from perfect. ru.minecraftwiki.net - Preparing a good translation, and wants to help in future translations.

a There is a hyphen in the names of the wooden slabs that does not exist in the names of other wooden things. TorchicBlaziken 20:31, 11 May 2012 (UTC)
 * Discussion moved to Talk. (Current suggestions are 'make hyphenation consistent', 'rename Oak to Apple', and 'drop the word 'Wood' entirely, hypenated or not') 82.69.54.207 10:27, 12 May 2012 (UTC)

Fixed/Skipped