User talk:Majr/Archive 14

Stronghold Library deletion
Hi Majr, I worked really hard on the Stronghold Library page, but when you deleted it you mentioned that there was no content. I actually put a lot of time into the content I had on that page. It took me hours. I don't know if you can restore it, but I would appreciate it if you could. Anyone who wanted a tutorial on how to build a stronghold library will no longer be able to access that page. Anyways, I really did spend hours of my time working on that and was very sad to see it was completely gone with a note that it contained nothing. --Zephez1 (talk) 15:59, 4 June 2014 (UTC)
 * I had copied the contents of my page so I pasted it back up again. I'm not sure if it was deleted by someone else and then you had an issue with the link from Stronghold. Please let me know what the issue is.

Nav box "prevparent" for 1.7.4/5/6
So hey Majr, I'm pretty new here, and I wanted to get your input on why you did a thing a certain way.

On the 1.8 snapshot pages, even for those released prior to 1.7.5, you changed the Navbox field 'prevparent' to 1.7.5. My instinct is that the 'prevparent' for those older snapshots would be 1.7.4, but I may be misunderstanding what 'prevparent' means. Any advice on why it should be 1.7.5?

Naturally this has implications for whenever they release 1.7.6 as well, which is why it comes to mind now.

Sealbudsman (talk) 20:37, 3 April 2014 (UTC)


 * I see it as being in version order. All those snapshots are for 1.8, thus they come after any 1.7 versions, even if they were chronologically released before. –Matt ⎜ 01:15, 4 April 2014 (UTC)

Template Person - Adding Reddit field
Hey Majr,

I've been wondering if it would be worthwhile creating a field in the Template:Person for reddit accounts. Notch, jeb, Grum and Dinnerbone are extremely active on reddit and I've also seen TheMogMiner, Searge, Junkboy, Mollstam and Johan post there too. It may lead to the template becoming too cluttered on employees' pages though...

Maxamillion1998 (talk) 02:36, 9 April 2014 (UTC)


 * –Matt ⎜ 06:54, 9 April 2014 (UTC)

Block rendering
I've noticed that you seem to do a majority of the 150x150 images used on the pages for blocks to show what the block looks like. I'm guessing that this is done in a 3D application, and I wanted to ask if it would be possible to get the template for making my own? WiduX (talk) 16:58, 12 April 2014 (UTC)


 * You're not the first to ask; see User talk:Majr/Archive 10. -- Orthotopetalk 18:36, 12 April 2014 (UTC)

Updates to Template:Version
The links of the Playstation 3 and Xbox edition links need to both link to the Console Edition version history pages. Also, the Xbox version is now 1.6.1 (TU seems to be used interchangeably between both Playstation and Xbox360 editions) and the Playstation 3 version is now 1.05. –Goandgoo ᐸ Talk Contribs Edits 03:07, 14 April 2014 (UTC)


 * Are we not able to just have a single console version instead of separate ones? –Matt ⎜ 03:19, 14 April 2014 (UTC)


 * I suppose so, but the problem is that although the content in the 2 versions is exactly the same, they have different version numbers. Also, please update the version numbers in Template:Version - 1.6.1 for Xbox and 1.05 for Playstation. –Goandgoo ᐸ Talk Contribs Edits 03:55, 14 April 2014 (UTC)


 * What about the TU versions? –Matt ⎜ 04:09, 14 April 2014 (UTC)


 * I think TU versions should represent the overarching console edition version, while the individual version numbers are for the respective editions (1.6.1 for Xbox and 1.05 for Playstation). –Goandgoo ᐸ Talk Contribs Edits 05:29, 14 April 2014 (UTC)

Updates to Template:History
Hi Majr, would you be able to make it so that links in Template:History are changed from Xbox 360 to the Console version history page? Would it also be possible for you to change the headers to console edition and add arguments so that I can change any references of the xbox edition to console edition? Thanks –Goandgoo ᐸ Talk Contribs Edits 23:01, 17 April 2014 (UTC)


 * It uses verlink so the versions will already point to the right place. –Matt ⎜ 01:10, 18 April 2014 (UTC)

Vandalism on pages
If I see a user vandalising pages, and there doesn't seem to be an active admin online (as was the case half an hour ago with Crazyyayabananas), as a Wiki Guardian am I allowed to ban them? –Goandgoo ᐸ Talk Contribs Edits 10:46, 18 April 2014 (UTC)


 * You are an admin, the name difference is just some technical nonsense. If you weren't allowed to, you wouldn't have block privileges. –Matt ⎜ 10:48, 18 April 2014 (UTC)

A Pocket Edition development versions in Template:V?
It will be useful if we can show the newest development versions by Template:Versions. Pocket Edition version history/Development versions a20001017 Talk 04:23, 2 May 2014 (UTC)


 * Since both the development version and the release version have alpha in the name, the word "build" will be used to tell that it is a snapshot. –Matt ⎜ 09:40, 2 May 2014 (UTC)


 * "0.8.0 build 8" does not point to right place of the page. "#A8" should be "#0.8.0 alpha build 8".

:(
It appears I no longer exist. :( http://minecraft.gamepedia.com/index.php?title=User:Bob99090900&action=edit&redlink=1http://minecraft.gamepedia.com/index.php?title=User_talk:Bob99090900&action=edit&redlink=1 JK 23:31, 4 May 2014 (UTC)

Table CSS behavior help request
Collapsible sortable tables don't seem to be working properly. As far as I can tell, the  class is capturing mouse clicks, preventing them from reaching the hide/show button. Happens in every browser I've tried (Firefox/Opera/Chrome), and I don't know CSS well enough to figure out how to fix this. -- Orthotopetalk 19:23, 8 May 2014 (UTC)


 * It's nothing to do with CSS. The table sorter JS is preventing clicks from bubbling up, so it never reaches the collapsible table's delegated event which is bound to #mw-content-text. I guess I'll have to bind sortable tables directly. –Matt ⎜ 02:55, 9 May 2014 (UTC)

Pocket Edition versions
Would you be able to add the Amazon Fire TV to the Version template, and also make it display using a different version number on the home page? Thanks. –Goandgoo</b> ᐸ <small style=display:inline-block;line-height:1em;vertical-align:-1em>Talk Contribs Edits 07:32, 13 May 2014 (UTC) In addition, I replied to Maxamillion1998 on his talk page. –Goandgoo</b> ᐸ <small style=display:inline-block;line-height:1em;vertical-align:-1em>Talk Contribs Edits 07:56, 13 May 2014 (UTC)

Need Help fixing a mistake please.
Majr : sorry I was tired and accidentally used the wrong page to upload a picture for a forum post. How do I delete the file so it does not stay on this wiki where is does not belong? The file name is a picture titled Flooded Field.


 * You can use the following code at the top of the page:


 * &mdash; EthanCentaurai &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 17:51, 13 May 2014 (UTC)

A bit of help with DPL
Do you know of a way using Extension:DPL's  parameter to include check a specific unnamed parameter instead of all of them? Specifically unnamed parameter.

--KnightMiner</b> ( talk 21:22, 22 May 2014 (UTC)


 * You can use include to retrieve specific parameters from templates and then process the results; this is what I used for the crafting usage system. Since there's no DPL function in lua, I had to call the DPL parser function and then process the result manually into a table, but lua is so fast it's really not a problem. –Matt ⎜ 12:31, 23 May 2014 (UTC)


 * I mean using  as a filter to receive only templates with   equal to the string inserted. My problem was it checked both   and   for the result. I was wondering if you knew a way to fix that, or if I was better off using categories like you did with crafting usage. --KnightMiner</b> ( talk 03:28, 24 May 2014 (UTC)


 * includematch receives the template call, so you'd need to try to match the second anonymous argument, which isn't really doable without enforcing the template call to be written in a particular way. With a named argument it'd be easy. –Matt ⎜ 05:05, 24 May 2014 (UTC)


 * DPL seems overkill for this anyways, if I'm understanding the problem correctly; I would recommend just using . 「 ディノ 奴  千？！ 」? · ☎ Dinoguy1000 08:42, 24 May 2014 (UTC)


 * I think it would just be easier to use a category set to by the achievements template, and then load from the category. Any problem with that as long as I make them all  ? --KnightMiner</b> ( talk &#124; contribs ) 15:47, 24 May 2014 (UTC)

Curse contact
Now that we no longer have Wyn ( =, do you have any "main" contact in Curse? Getting another employee into her position would be helpful in the long term. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 08:43, 24 May 2014 (UTC)


 * Contact Game widow, or I can pass messages on. –Matt ⎜ 09:50, 24 May 2014 (UTC)


 * All right, thanks for the pointer. =) 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 17:31, 24 May 2014 (UTC)


 * Yep, i am your new point of contact. — Game widow (talk) 21:57, 25 May 2014 (UTC)

Load only one usage of a template
Hello, me again. I am wondering how you got DPL to load just the desired instances of the template. My test template is loading all usages of Template:Achievements if the category exists, instead of just the one with the category. --KnightMiner</b> ( talk &#124; contribs ) 13:59, 28 May 2014 (UTC)


 * I don't. I load them all and filter the results. –Matt ⎜ 14:06, 28 May 2014 (UTC)

Data values
Can you plz redo my first edit on PE data values the second one was accidental...? I don't really know how to revert it to the first one... Undo didn't work. –Preceding unsigned comment was added by Kurtbusch (talk • contribs) at 14:27, 29 May 2014‎ (UTC). Please sign your posts with

Template:Crafting and mods
Hello,

Does the new Crafting template support mods? -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  21:15, 30 May 2014 (UTC)


 * More so than the old template version. –Matt ⎜ 03:10, 31 May 2014 (UTC)
 * I don't see how to do this in the documentation page, how do I do it? -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  08:56, 31 May 2014 (UTC)


 * It works the same as all the grid-based templates. –Matt ⎜ 09:13, 31 May 2014 (UTC)
 * So I have to do something like


 * ?? -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  09:20, 31 May 2014 (UTC)


 * No, you use it the same as other grid-based templates, like Crafting Table.


 * –Matt ⎜ 09:26, 31 May 2014 (UTC)
 * Ok thanks, but a page like Wood Planks uses Crafting usage, where are those crafting recipes saved? -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  09:30, 31 May 2014 (UTC)


 * As the doc page says, the data is pulled from the recipe's page. That system isn't designed for mods, nor is it necessary. –Matt ⎜ 09:37, 31 May 2014 (UTC)
 * In Mods/Ex Nihilo/Items I would like to use little sprites just like Items, how should that be done? Is there already a system for mods in the normal ItemLink, ItemSprite etc. Or should new templates be created at Ex Nihilo ItemLink or ItemLink/Ex Nihilo or Mods/Ex Nihilo/ItemLink ? -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  11:22, 31 May 2014 (UTC)


 * Supporting mods for itemsprite doesn't make sense because the mod items will have entirely separate spritesheet and IDs, which is all there really is to the template. Use the latter name. –Matt ⎜ 15:24, 31 May 2014 (UTC)
 * Is there an easy way to get it to work, I guess it can use most of the Lua code of the normal templates. -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  15:49, 31 May 2014 (UTC)


 * From what I can tell, use  Then redesign Module:Mods/Ex_Nihilo/Sprite to be the same format of Module:ItemSprite --KnightMiner</b> ( talk 16:20, 31 May 2014 (UTC)
 * Like so? Template:Mods/Ex Nihilo/ItemLink, Template:Mods/Ex Nihilo/ItemSprite, Module:Mods/Ex Nihilo/Sprite, Module:Mods/Ex Nihilo/ItemSprite ? -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  16:27, 31 May 2014 (UTC)


 * Looks right. All that's left is to change parameters in Module:Mods/Ex Nihilo/ItemSprite. "name" is the name of your spritesheet " CSS.png", without the "CSS.png" and ids will become "Mods/Ex Nihilo/ItemSprite/IDs". You then make "Module:Mods/Ex Nihilo/ItemSprite/IDs" in the style of "Module:ItemSprite/IDs" --KnightMiner</b> ( talk 16:43, 31 May 2014 (UTC)
 * I did that, but it doesn't seem to work and in Template:Mods/Ex Nihilo/ItemSprite it uses the normal ItemCSS.png file. New pages: Module:Mods/Ex Nihilo/ItemSprite/IDs, File:Ex Nihilo ItemCSS.png -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  17:43, 31 May 2014 (UTC)
 * Thanks for fixing it, how do I set a default spriteimage, the question mark like in the normal BlockSprite and ItemSprite? it doesn't work for Template:Mods/Ex Nihilo/Blocks/content-- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  15:54, 1 June 2014 (UTC)

Set pos to the position of whatever sprite you want to be the default. –Matt ⎜ 16:00, 1 June 2014 (UTC)
 * Doesn't seem to work, or I missed something for the Template:Mods/Ex Nihilo/Items. Template:Mods/Ex Nihilo/Blocks is done though :) took a long time to make that Blocksprite.png file in photoshop... -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  00:11, 2 June 2014 (UTC)


 * Looks like it works to me. Did you clear your cache? –Matt ⎜ 02:28, 2 June 2014 (UTC)
 * I did, like 20 times yesterday with ctrl + r, normally works fine, this time it apparently didn't, but now, the next day it is all good. -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  05:54, 2 June 2014 (UTC)