Pocket Edition upcoming features

This page is about upcoming features for Minecraft Pocket Edition that have been announced by Mojang employees.

Alpha
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Planned changes
 * style="text-align: center" | 0.9.0
 * style="text-align: center" | 0.9.0

0.9.0
Additions: name="NetherStructure"> Tweaks: Bug Fixes:
 * New World Options:
 * Option to generate Caves
 * Option to select the world's size
 * Legacy (256x256)
 * Uses old terrain generation to maintain compatibility for older devices
 * Medium
 * Large
 * Infinite (displays a warning when selected)
 * Cannot be selected when creating a Realm (only finite options are available)
 * Possible finite sizes are 1,000x1,000 and 10,000x10,000
 * Superflat world type
 * All superflat worlds will be generated with the Classic Superflat preset.
 * Mobs:
 * Villagers
 * Endermen
 * Slimes
 * Wolves
 * Ocelots
 * Silverfish
 * World Generation:
 * Existing worlds will optionally become infinite
 * Port of Minecraft PC world generation, allowing for generated structures and new biomes
 * This may only apply to new worlds. Older worlds will still expand/become infinite, but have the prior terrain generation.
 * Due to debate, the new generator will possibly be able to be used in old worlds, displaying a warning when selected.
 * Generated Structures:
 * Caves
 * Lava Pools
 * Mineshafts
 * Possibly a version-exclusive structure to replace the Nether Reactor<ref
 * Trees:
 * Cold-en Oak Trees will not generate in maps with the new terrain.
 * Jungle Trees
 * Dark Oak Trees
 * Acacia Trees
 * Biomes:
 * Most biomes as of PC version 1.7.2, excluding ones that exceed the 128-block height limit.
 * Mesa
 * Jungles
 * Roofed Forests
 * The Far Biome, a version-exclusive biome found at the edge of finite worlds
 * Blocks & Items:
 * Hardened Clay
 * Stained Clay
 * Red Sand
 * Possibly other blocks from the new biomes
 * Plants
 * Jungle Sapling
 * Dark Oak Sapling
 * Acacia Sapling
 * Lilypads
 * Vines
 * Wood
 * Dark Oak Wood
 * Acacia Wood
 * Possibly End Stone
 * Game Mechanics:
 * Taming
 * Particles:
 * Possibly Water Dripping Particles
 * Blocks & Items:
 * The Invisible bedrock barrier around worlds will be moved if the size of a pre 0.9.0 world is changed (if infinite is chosen, it will be removed completely)
 * New ways to obtain nether-related items
 * Gravel no longer falls from spawn
 * Mobs:
 * Mob AI:
 * Improved hostile mob AI
 * Textures:
 * Separate textures for the top of Birch, Spruce, and Jungle Logs
 * Jungle leaves will be permanently opaque
 * Biome-tinted blocks
 * Inventory/GUI:
 * Creative Inventory Additions
 * Raw Beef
 * Mipmapping makes fire look like a big orange blob
 * style="text-align: center" | 0.9.1
 * style="text-align: center" | 0.9.1

0.9.1

 * Re-opening of Realms
 * style="text-align: center" | 0.9.x
 * style="text-align: center" | 0.9.x

0.9.x
Additions: Tweaks: Other:
 * General:
 * An in-game skin changer
 * Brand new controls
 * Could possibly allow for Sneaking and Sprinting
 * Possibly implementation of commands
 * Possibly In-game music (if not, will be added in 1.0.0)
 * Items:
 * Possibly Boats
 * A brand new organized crafting system
 * Support for new languages, including Korean
 * Possibly an animation for switching tools.
 * New survival inventory
 * Possibly adaptation for 64-bit and/or A7.
 * }

Beta
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Planned changes
 * style="text-align: center" | 1.0.0
 * style="text-align: center" | 1.0.0

1.0.0
Additions

Tweaks
 * Blocks and Items
 * Redstone
 * Some, if not all Redstone-related blocks and items
 * In-game music (if not added in 0.9.x)
 * Possibly OpenGL ES 2.0 or 3.0
 * This will allow for mipmaps on Android
 * It will allow for cheap tinted lightning on the terrain like on PC.
 * It will allow for animated blocks with frame buffers.
 * This will make the game faster from 4 to 5%.
 * Placeable Redstone
 * }