Pillager

Pillagers are hostile illagers armed with crossbows.

Patrols
$$, 5 pillagers spawn in each patrol, with one spawning as a patrol captain. Patrols occur after 5$1/2$ in-game days, any time and independently of structures, which means they still spawn in a world without generated structures.

$$, each patrol spawns 2 to 5 pillagers on Easy and Normal difficulty, whereas on Hard difficulty, 80% of illagers spawned are pillagers and 20% are vindicators. One of these illagers is a patrol captain. After 5$1/2$ in-game days, patrols appear 24 to 48 blocks away from the player, at a light level of 7 and below on Easy or any light level on Normal and Hard difficulty.

Outposts
Pillagers continually spawn in a 72&times;54&times;72 block area centered on the top floor. They may spawn on any valid opaque block as long as the sky light level is 11 or lower, and the block light level is 8 or lower, but can also spawn on grass or sand blocks regardless of block light level.

$$, pillagers spawn at or below a particular location in the outpost, choosing the highest opaque block with a non-solid block on top and spawning on the northwest corner.

Raids
Pillagers are more common in the earlier waves, and decrease in number as the waves progress. Despite this, they still constitute the majority of raiders in total. One pillager spawns riding a ravager in the fifth wave. $$, one of the ravagers is ridden by a pillager instead of a vindicator on the seventh wave.

Behavior
Pillagers are hostile towards players, iron golems, snow golems, wandering traders, and villagers. They attack by shooting arrows from their crossbows every 3 seconds up to 8 blocks away, and pursue their targets over a long distance of 64 blocks. Taking into account their fast walking pace, they are extremely difficult to shake off as such. Pillagers never retaliate against other pillagers or illagers. On a more interesting note, they will always seek their assailant when attacked from any distance, unlike most other mobs.

If raiding pillagers kill all the villagers in a village, they celebrate their victory by jumping and laughing. $$, pillagers wave their arms about as well when cheering.

$$, a pillager's crossbow eventually breaks with repeated use, unlike weapons wielded by other mobs. Unarmed pillagers $$ are passive, but still frighten villagers and iron golems are hostile towards them.

$$, pillagers utilise melee attacks while underwater.

Drops
$$, pillagers spawned in raids drop:
 * 8.5% chance for a (loaded or unloaded) when killed by a player or tamed wolf; drop chance increases by 1% per level of Looting.
 * The crossbow is of a random durability and has up to a 10% chance of being enchanted at level 5-19, depending on regional difficulty.
 * and an additional per naturally-spawned equipment when killed by a player or tamed wolf.
 * 1 Illager Banner.png ominous banner/illager banner, if spawned as a captain.
 * 0–2 s . Each level of Looting increases the maximum number of arrows dropped, up to 5.
 * 0–1

$$, raiding pillagers also have a 65% chance on Easy and Normal, or 80% chance on Hard difficulty, to drop these:
 * 0–1 ($10/39$ or 25.6%)
 * 2–3 ($20/78$ or 12.8%)
 * 4–5 ($5/39$ or 5.1%)
 * 1 ($10/78$ or 5.1%)
 * 1 ($2/39$ or 6.4%)
 * 1 ($4/78$ or 6.4%)
 * 1 ($2/39$ or 6.4%)
 * 1 ($4/78$ or 6.4%)
 * 1 ($5/78$ or 6.4%)
 * 1 ($5/78$ or 6.4%)
 * 1 ($5/78$ or 6.4%)
 * 1 ($5/78$ or 6.4%)

Notes:
 * Iron equipment drops have a 50% chance to be enchanted at level 5-19. Said equipment may also have enchantment combinations that cannot be normally obtained, such as Blast Protection and Fire Protection on the same pair of boots.
 * Iron equipment drops are always of 30 to 90% durability.
 * These drops are affected by the Looting enchantment.
 * Enchanted books have level 30 enchantments, which can also be treasure enchantments.

Bad Omen
If the player kills a pillager captain, which wears an ominous banner on its head, they receive the Bad Omen status effect. The effect lasts for 100 minutes (5 in-game days) and can be removed by drinking milk. When a player afflicted with Bad Omen enters a village, a raid will commence in said village, bringing about waves of illagers that seek and try to eliminate all villagers in the village.

Each patrol spawn one captain, while outposts can continually spawn pillager captains, both of which beset the player with one level of Bad Omen upon death. Note that raid captains do not inflict Bad Omen when defeated. $5/78$, killing multiple captains in succession raises the Bad Omen level to a maximum of V, increasing the chance of pillagers and vindicators in the resulting raid wielding enchanted weapons. As long as the Bad Omen level is higher than I, the resulting raid includes an additional wave with a raider composition identical to that of the last wave.

ID




Entity data
Pillagers have entity data associated with them that contains various properties.

Trivia

 * $5/78$, an unarmed pillager walks at random similarly to passive mobs, but always faces any player in its field of view.
 * $5/78$, due to a bug, unnarmed pillagers can still shoot arrows rapidly, about 1 every 0.75 second.
 * The command:  summons a passive pillager that does not attack anything.
 * In the Buzzy Bees trailer, a hidden pillager can be seen watching over the villagers. In the same trailer, a pillager comically flees from the bees.
 * Pillagers are the first mobs to wield a crossbow, the second being Piglins.
 * Pillagers are slightly taller than their other illagers and other villager like mobs. (Excluding Witches, who have a hat).
 * They are the only illagers that do not fold their arms.
 * An original design of the pillager made it look more like a pirate wearing an orange vest. However, Mojang's mob designers changed the mob's design to look more like brigandine armor (notice the resemblance of plates on the armor).