Tutorials/Advancement guide

This guide is intended to show players how to obtain 69 (not all; the other 1 is a work in progress, which makes 70 (1 is Java Edition 1.16, which has a guide) total) advancements in Minecraft. For a more information about advancements in general, see the advancements page. For a tutorial on 's achievements, see the page Tutorials/Achievement guide.

Basics
Advancements are basically tasks to complete that will help guide you in advancing further into the game. Some of the more advanced advancements will also give you experience as a reward. Advancements are organized into 5 categories: Minecraft, Nether, The End, Adventure, and Husbandry.

Even though many advancements have parents and are parents of other advancements, it does not matter which order you complete the advancements; the parents of advancements are just a guide of the easiest order to work through the advancements. For example, the advancement "Husbandry" is the parent of "The Parrots and the Bats", but this does not mean that "Husbandry" must be completed before "The Parrots and the Bats". Each advancement is independent of one another, despite them having parents.

Minecraft
The heart and story of the game

Requirements: Have a crafting table in your inventory.

Get a crafting table in your inventory to get this advancement. This one is easy, but requires some prerequisites. First, just hold down the left-click on a wood block until it breaks, then collect the dropped block by walking over it.

Wood blocks are found on trees, which are very easy to find (as long as you didn't start out in an ocean or desert biome). Just look around.

Use the wood block you just got from the tree and open your inventory. You will see a grid near the top-right corner, place your wood block in any of those grids. Then, click on the wood planks that appear to obtain them.

If you turned on a bonus chest when you created your world, there is a good chance that it will contain either wood logs, wood planks, or both. If you have these, you probably won't need to get any wood to create a crafting table. However, it's good to collect some anyway, because you will need more in the future.

Finally, put one of the four wood planks you got into each container of your grid (a 2x2 square of wood planks). You can right-click to place a single plank into the grid, instead of all four. Once you get your crafting table, you should get the advancement.

Parent of: Stone Age

Stone Age
Mine stone with your new pickaxe

Requirements: Have a cobblestone block in your inventory.

First, place your crafting table on the ground by holding the crafting table in your hand and right-clicking the ground. Follow the crafting recipe below to make sticks (note that this can also be done in your inventory crafting grid):

Now arrange your sticks and some planks in the crafting table to make a wooden pickaxe:

Note that you may need to get extra wood in order to have enough to make a wooden pickaxe.

To get the actual advancement, you must find stone, and mine it with your wooden pickaxe to get cobblestone. Exposed stone can be found on the sides of hills and in ravines/caves. If there are no hills, ravines, or caves nearby, you can always find stone by digging down.

If you do find a cave, do not go deep into it, because you will encounter monsters. If a monster comes out of one, you should be okay if you just run away. Zombies and skeletons will burn in the sun, and most common monsters that are not zombies will not target the player if they are further than 16 blocks away.

Parent of: Getting an Upgrade

Getting an Upgrade
Construct a better pickaxe

Requirements: Have a stone pickaxe in your inventory.

You need to make a stone pickaxe to get this advancement. Using your wooden pickaxe, mine three stone blocks so you have three cobblestone blocks.

Now arrange your sticks and cobblestones in the crafting table to make a stone pickaxe:

Parent of: Acquire Hardware

Acquire Hardware
Smelt an iron ingot

Requirements: Have an iron ingot in your inventory.

This advancement is possible only after you've found iron ore (technically you don't have to, as iron ingots can be found in village blacksmiths and dungeon chests, to name two examples). It's easiest to find iron ore in caves, but because caves have monsters in them, they are not recommended to adventure into them until you have some armor and weapons. If you're lucky, you will find an exposed surface with iron ore. Otherwise, you can start a mineshaft. If you are feeling very daring and adventurous, make a stone sword and a few torches, and go ahead and search a cave. Torches can be made once you find coal, which is very common. You can usually find iron in caves very quickly, unless they are high in the air.

Once you find iron ore, mine it with your stone pickaxe. Then make a furnace and put the iron in a furnace, yielding an iron ingot:

You will get the advancement once you transfer the iron ingot from the furnace to your inventory. Iron ingots can further be made into many useful tools, weapons, and armor.

Parent of: Suit Up | Hot Stuff | Isn't It Iron Pick

Suit Up
Protect yourself with a piece of iron armor

Requirements: Have any type of iron armor in your inventory.

You need to collect at least four iron ingots.

Arrange the iron ingots in the crafting table to make at least one piece of the following armor:

You will get the advancement when you put one of the pieces of armor in your inventory.

Parent of: Not Today, Thank You

Hot Stuff
Fill a bucket with lava

Requirements: Have a lava bucket in your inventory.

Gather 3 more iron ingots, and arrange them in the crafting table to make a bucket:

Now, all you have to do is find lava and your bucket to fill it up. Lava lakes can be found in plains biomes or underground. However, the most lava is found at Y = 11 and below.

Parent of: Ice Bucket Challenge

Isn't It Iron Pick
Upgrade your pickaxe

Requirements: Have an iron pickaxe in your inventory.

This advancement can be achieved by making an iron pickaxe, which requires 3 iron ingots.

Arrange the iron ingots and 2 sticks in the crafting table to make the iron pickaxe:

Parent of: Diamonds!

Not Today, Thank You
Deflect an arrow with your shield

Requirements: Block an incoming projectile using a shield.

First, you need to craft a shield:

Then you need to find a skeleton, a pillager, a stray, a shulker, a blaze, another player to help you, or anything else that fires projectiles. Holding the shield, hold right-click, as they shoot at you.

Ice Bucket Challenge
Form and mine a block of Obsidian

Requirements: Have an obsidian block in your inventory.

Use three diamonds to make a diamond pickaxe:

You also need a bucket of water: find water and right-click it with your bucket.

Next, you need to go down to the bottom of a cave, at below Y-level 12. Find a lava lake, and pour the bucket of water next to the lava. An alternative method is to find a plains biome and search for a lava lake there, and do the same thing. The water should flow onto the lava, turning it into obsidian. If you find naturally occurring obsidian, that works as well. Mine the obsidian with your diamond pickaxe, and pick it up.

Parent of: We Need to Go Deeper

Diamonds!
Acquire diamonds

Requirements: Have a diamond in your inventory.

Get a diamond in your inventory to get this advancement.

First of all, you must find diamond ore. Diamond ore is very rare, but by either branch mining deep down in the world or exploring caves that go very low, you will eventually find one. Mine it with your iron pickaxe, and collect the dropped diamond.

Parent of: Cover Me With Diamonds | Enchanter

We Need to Go Deeper
Build, light, and enter a Nether Portal

Requirements: Enter the Nether dimension.

First of all, you will need to build a nether portal. For this you need 10 obsidian, an iron ingot, and a piece of flint. Make your Nether Portal using the obsidian like so (build it upright, or else it will not work):

Budget version

Alternatively, you could build it like this, but it uses up more obsidian:

Full version

Then, use your iron and flint to make flint and steel, and light your nether portal frame with it. Your portal will look like this now:

Or like this:

Once you go into it, you will be teleported to the Nether, and you will get the advancement. If you are not prepared to go into the Nether, go back to the Overworld the moment you set foot in the Nether.

Parent of: Zombie Doctor | Eye Spy

Cover Me With Diamonds
Diamond armor saves lives

Requirements: Have any type of diamond armor in your inventory.

Craft and equip any piece of diamond armor:

Enchanter
Enchant an item at an Enchanting Table

Requirements: Enchant a tool at an enchanting table.

To get this advancement, you must build an enchanting table and enchant an item:

Zombie Doctor
Weaken and then cure a Zombie Villager

Requirements: Turn a zombie villager into a villager.

Throw a splash potion of Weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the key with a golden apple in your hand). Then, wait a few minutes. Don't let the zombie burn in the daylight (a splash potion of fire resistance, something blocking the zombie overhead, or a helmet or cap to keep the zombie from not burning may be useful here).

If you don't have an igloo near your spawn, your best bet to gather these supplies would be to go in the Nether and gather ingredients for a brewing stand and then for a splash potion of weakness. If you have igloos near your spawn, about half of them have a basement underneath them, supplying not only all the ingredients needed to cure a zombie villager, but also a zombie villager itself.

Eye Spy
Follow an Eye of Ender

Requirements: Enter a stronghold.

Enter a stronghold to get this advancement. Strongholds can be found by using eyes of ender. Throw eyes of ender up in the air and following which direction they go. When you throw them and they go into the ground, dig where they went underground, until you reach stone bricks, which is the stronghold.

Parent of: The End?

The End?
Enter the End portal.

Requirements: Enter the End dimension.

Jump into an end portal, which is found in End portal rooms in strongholds. You will get the advancement before the actual terrain loads. Once the End's terrain loads, you will get "The End" advancement (the difference is the question mark). Make sure you come prepared before going to the End, because the only way out is to either defeat the ender dragon, or die in the attempt. In hardcore mode, to beat the ender dragon, you must not die otherwise you can't respawn.

Nether
Bring summer clothes

Requirements: Enter the Nether dimension (Same as 'We Need To Go Deeper').

To get this advancement, you will need to enter the Nether dimension. Do this by walking into a nether portal, and then you will appear in the Nether.

Parent of: Return to Sender | Subspace Bubble | A Terrible Fortress

Return to Sender
Destroy a Ghast with a fireball

'''Requirements: Kill a ghast with a ghast fireball. Other fireballs do not work.'''

Kill a ghast using its own fireball to get this advancement. When a ghast shoots a fireball at you, left-click it to send it flying back to the ghast and kill it.

Completing this advancement will reward the player 50 experience.

Parent of: Uneasy Alliance

Subspace Bubble
Use the Nether to travel 7 km in the Overworld

Requirements: Travel at least 875 blocks horizontally from your original Nether Portal in the Nether, and then create and enter another Nether Portal in that location.

To get this advancement, you will need to use the Nether to travel between two points in the Overworld with a minimum horizontal distance of 7000 blocks between each other.

Horizontal distances are scaled down in the Nether by a ratio of 8:1 for travel in the Nether. This essentially means that for every one block you travel in the Nether, you travel eight blocks in the Overworld. This also means that you must travel at least 875 blocks in the Nether in order to travel 7000 blocks in the Overworld.

Completing this advancement will reward the player 100 experience.

A Terrible Fortress
Break your way into a Nether Fortress

Requirements: Enter a Nether Fortress.

Enter a nether fortress to get this advancement. Look for a dark structure with many rooms and hallways, made of nether bricks. Sometimes one may have to travel a long way in the Nether in order to find a Nether fortress.

Parent of: Spooky Scary Skeleton | Into Fire

Uneasy Alliance
'''Rescue a ghast from the Nether, bring it safely home to the Overworld... and then kill it'''

Requirements: Kill a Ghast in the Overworld.

This advancement is rather difficult. However, it is possible. The hardest part is getting the ghast through the Nether portal. There are two main ways of doing this.

The first way is to use a huge nether portal. What you need to do is first of all, when you find a ghast, build a giant Nether portal, the bigger the better. Then, stand on the other side of the portal, and lure the ghast into the nether portal. However, this method costs a lot of obsidian, and is very difficult unless in Creative mode.

Another way is to use a fishing rod to lure a ghast through a nether portal. This requires a nether portal big enough for a ghast to fit through, but it does not have to be huge. Basically, launch a fishing rod towards the ghast repeatedly, and when it hits the ghast, move to the other side of the Nether portal, causing the ghast to go through. This method is cheap, but if the ghast starts shooting fireballs, the fishing rod will break. If you choose to complete this advancement this way, you must fish for the ghast very quickly.

Something to keep in mind is that ghast explosions can destroy nether portal blocks, so always have flint and steel with you.

Completing this advancement will reward the player 100 experience.

Spooky Scary Skeleton
Obtain a Wither Skeleton's skull

Requirements: Have a wither skeleton skull in your inventory.

Get a wither skeleton skull in your inventory. Wither skeletons, found in nether fortresses, have a small chance of dropping one upon death.

Parent of: Withering Heights

Into Fire
Relieve a Blaze of its rod

Requirements: Have a blaze rod in your inventory.

Acquire a blaze rod in your inventory to earn this advancement. Killing a blaze may drop a blaze rod when killed by the player.

Parent of: Local Brewery

Withering Heights
Summon the Wither

Requirements: Be in a 101×101×104 (approximate) range from a spawned wither when the wither explodes.

Create the wither boss mob. Place 4 soul sand on the ground in a T shape, and place 3 wither skeleton skulls on the top 3 soul sand. The wither will immediately spawn, but cannot deal any harm nor be done any harm for 10 seconds, until it explodes into its full self with full health. At this point, as long as you're within a 100.9 x 100.9 x 103.5 cuboid when the wither explodes, you will get the advancement. For more information on the wither, what to expect, what to prepare, and how to fight the wither, see "Wither" and "Tutorials/Defeating the wither".

Parent of: Bring Home the Beacon

Local Brewery
Brew a potion

Requirements: Have a potion (with effects) in your inventory that was brewed using a brewing stand.

Before beginning, you will need blaze powder (made from a blaze rod), glass bottles (made with 3 glass), and of course, a brewing stand, made like so:

In the inside of a brewing stand, there are three slots on the bottom with the outline of a glass bottle, and another slot on top, which is for the actual potion ingredient. There is also a slot in the top left with the outline of blaze powder.

Fill 3 glass bottles with water (from any water source or cauldron). With just 3 water bottles and a certain ingredient, you can brew awkward potions, mundane potions, or thick potions. Thick potions and mundane potions have no use, so it is better in the long run to brew awkward potions, because they are the basis potion for nearly all other potions.

To make an awkward potion, first put the 3 water bottles in the water bottle lined slots. Then, put 1 nether wart, which can be found in nether fortresses, in the top potion ingredient slot, and if you are playing the Java or Legacy Console edition, put 1 blaze powder in the top left slot. This should give you 3 awkward potions in replace of the water bottles and nether wart. Once you get the bottles into your inventory, you will get the advancement.

Awkward potions can further be used to make many other potions that can affect the player and/or other entities. Note that in multiplayer you can also get this advancement by obtaining a base potion from another player, and then brewing it into another potion.

Parent of: A Furious Cocktail

Bring Home the Beacon
Construct and place a Beacon

Requirements: Be in a 20×20×14 range when a beacon is activated.

This advancement requires being near a beacon when it is activated. First, you must craft the beacon, which requires the rare and precious nether star.

However, when you place a beacon by itself on the ground, it will not do anything. You need a pyramid of certain blocks, which include blocks of iron, gold, diamond, or emerald. When activated, beacons can give you special powers if you are a certain number of blocks from the beacon. Placing a beacon on top of the center of mineral blocks on a 3 x 3 layout will give the beacon a power level of 1. If you place mineral blocks in a 5 x 5 manner with the 3 x 3 layout and a beacon on top of that, the beacon with have a power level of 2. You can continue adding bigger pyramid layers up to level 4, of which the beacon and pyramid should look like this:

Layer 1 (highest): Beacon Layer 2: 3 x 3 layout of iron, gold, diamond, or emerald blocks Layer 3: 5 x 5 layout of mineral blocks Layer 4: 7 x 7 layout of mineral blocks Layer 5: 9 x 9 layout of mineral blocks

To get this advancement, it doesn't matter what power level the beacon as on. As soon as the beacon is activated, it will shoot a beam of light to the sky, and you will get the advancement. Also, if you right-click on a beacon, you can give the beacon iron ingots, gold ingots, diamonds, or emeralds to get a special powers. The higher-level beacon you have, the better powers you can get.

Parent of: Beaconator

A Furious Cocktail
Have every potion effect applied at the same time

Requirements: Have every status effect that can be obtained from a potion.

To get this challenge advancement, you will need to brew and use these 12 potions:

Optional: Tip: So that you don't have to spend a long time drinking every potion, turn each potion into a splash potion using gunpowder, and continuously throw each splash potion at the ground below you, to get all 12 effects quickly.
 * Extend using Redstone.
 * Use Beacons.
 * Eat Suspicious Stew.

Completing this advancement will reward the player 100 experience.

Parent of: How Did We Get Here?

Beaconator
Bring a beacon to full power

Requirements: Be in a 20×20×14 range when a beacon is activated with a pyramid of of height 4 (excluding the beacon itself).

Be near a beacon when it is powered by a full-size level 4 pyramid. To create this, place blocks of iron, gold, diamond, and/or emerald on the ground in a 9 x 9 layout. Place another layer of minerals blocks on top of that in a 7 x 7 layout, and another on top of that in a 5 x 5 layout. Finally, your final layer should be 3 x 3, and you can place your beacon on top of this. Once the beacon shoots its beam to the sky, you will get the advancement. A level 4 beacon can also give special and rare powers to the player, if opened and given a type of mineral.



How Did We Get Here?
Have every effect applied at the same time

Requirements: Have every status effect possible in survival mode without using commands or external software.

To get this challenge advancement, you need to be affected by the following status effects at once: Before attempting this advancement, you must have killed both the ender dragon and the wither, so that you can reach the outer islands of the End, get a wither rose, and craft a beacon. Also, you must obtain an enchanted golden apple, two bowls of suspicious stew crafted with a wither rose and an azure bluet, a pufferfish, a turtle helmet, a conduit, and spectral arrows, and you must brew a potion of Invisibility and extended potions of Strength, Weakness, Swiftness, Slowness, Leaping, Slow Falling, and Night Vision. (If you cannot find an enchanted golden apple, substitute it with a regular golden apple and extended potions of Fire Resistance and the Turtle Master. Similarly, the turtle helmet can be substituted with an extended potion of Water Breathing.)

First, find an unexplored ocean monument (such that it still contains elder guardians) that is near a stronghold. Make sure the stronghold's end portal is active, then build a nether portal nearby and test it to confirm the portal in the Nether leads back to the stronghold. Build a second nether portal near the ocean monument, then find the shortest route through the Nether to the stronghold portal (unless you were within 1024 blocks of the stronghold and appeared at the same portal in the Nether). Also, locate a populated village and a pillager outpost within a reasonable travel distance from the ocean monument.

Second, find an unexplored end city (such that it still has shulkers guarding the entrance) that is near an end gateway portal. Do not approach the shulkers, or they may accidentally attack each other while trying to attack you. Place a beacon on a level-1 pyramid next to the end city, then power it so it grants the Haste effect. Dig a hole nearby that is at least 3x3x3 and fill it with water source blocks. Place a conduit in the middle of the water and surround it with a ring of 16 prismarine blocks so that the conduit activates.

Third, you must transport a dolphin to the end city. Find a dolphin near the ocean monument, use a name tag on it so it won't despawn, and attach a lead to it. Guide the dolphin through the nether portals to the stronghold, making sure the dolphin goes first. Every once in a while, dump a water bucket onto the dolphin so it won't suffocate from being out of the water for so long. The water bucket will also help you to push the dolphin into the end portal and the end gateway portal. Once you've transported the dolphin safely to the end city, bring it to the pool with the conduit and remove the lead.

You may wish to back up your save file now, so that if you mess up or die during your attempt, you will not lose any consumables that were used up.

Start your attempt near the pillager outpost. Put on the turtle helmet so that Water Breathing will always be active while you are out of the water. Find a raid captain at the outpost, then kill it and trigger a raid in the village. Defeat the raid to earn Hero of the Village, then return to the outpost and kill another captain to be cursed with Bad Omen (both of these effects last for five in-game days). Proceed to the ocean monument without entering the village again. Drink the four extended potions which grant their effects for eight minutes (Strength, Speed, Jump Boost, and Night Vision). Approach the monument so that an elder guardian curses you with Mining Fatigue for five minutes. Use the nether portals to warp to the stronghold. Enter the end portal, then enter the end gateway portal that leads to the end city. Around this time, drink the three extended potions with effects that last only four minutes (Weakness, Slowness, and Slow Falling). Proceed to the end city, where the beacon will continuously grant you Haste as long as you remain within 20 blocks. Eat the enchanted golden apple to receive Regeneration, Absorption, Resistance, and Fire Resistance, then eat the pufferfish to receive Hunger, Poison, and Nausea. Hurry over to the shulkers guarding the end city and let them attack you to gain Levitation for ten seconds. Quickly eat both of the suspicious stews to receive Blindness and Wither for eight seconds. Throw an ender pearl into the water, where the conduit will continuously grant you Conduit Power as long as you are underwater. Keeping away from the dolphin, equip your bow and gently shoot the spectral arrow straight up so that it immediately falls back down and inflicts you with Glowing. Sprint swim so the dolphin will give you Dolphin's Grace, then drink the last potion to be granted Invisibility (the order is important here, as dolphins cannot give Dolphin's Grace when you are invisible). Assuming none of the effects have worn off yet, you will be rewarded with the advancement.

Note: This is a hidden advancement, meaning that it can only be viewed when the player has completed the advancement.

Completing this advancement will reward the player 1000 experience, which is the equivalent of 26 levels if the player previously had no experience.

The End
Or the beginning?

Requirements: Enter the End dimension (Same as 'The End?').

To get this advancement, you will need to enter the End dimension, by going through an end portal and letting the terrain load.

Parent of: Free the End

Free the End
Good luck

Requirements: Kill the Ender Dragon for the first time.

To get this advancement, you must kill the ender dragon. See here for a tutorial.

'''Parent of: The Next Generation | Remote Getaway | The End... Again... | You Need a Mint'''

The Next Generation
Hold the Dragon Egg

Requirements: Have a dragon egg in your inventory.

To get this advancement, you must get the dragon egg into your inventory. This is achievable after defeating the ender dragon. However, when you punch the dragon egg, it will only teleport. The easiest way for the dragon egg to drop as an item is to place a piston facing the dragon egg, with a lever behind it. Flip the lever to push the piston, which will make the dragon egg drop as an item. Alternatively, you may bring a torch (or something similar, such as string), dig one block under the block the dragon egg is sitting on, place the torch under, and break the block. The dragon egg will then drop as an item.

Remote Getaway
Escape the island

Requirements: Enter an End Gateway Portal.

To get this advancement, you must throw an ender pearl into an End gateway. This will teleport you to one of the outer islands in the End, which is the only place where End cities can be found.

Parent of: The City at the End of the Game

The End... Again...
Respawn the Ender Dragon

Requirements: Respawn the ender dragon using end crystals.

To get this advancement, you need to respawn the ender dragon. This is possible by placing end crystals on certain blocks of bedrock that surround the exit portal in the End. The exit portal is surrounded by three bedrock blocks on each side, with blocks connecting each of the sides, for a total of 16 blocks. Place an end crystal on the middle block of each of the sides. This will respawn the end crystals on the obsidian towers, as well as the ender dragon herself.



You Need a Mint
Collect dragon's breath in a glass bottle

Requirements: Have a bottle of dragon's breath in your inventory.

To get this advancement, you must collect dragon's breath. To do this, right-click the dragon's breath particles with a glass bottle, and you will get the advancement as soon as there is a bottle of dragon's breath in your inventory.

The City at the End of the Game
Go on in, what could happen?

Requirements: Enter an end city.

To get this advancement, you must walk into an end city. The only place in the game where you can find end cities are on the outer islands of the End, accessible through an end gateway portal, which generates when the ender dragon is killed. End cities contain lots of valuable treasure, along with many other things.

Parent of: Sky's the Limit | Great View From Up Here

Sky's the Limit
Find elytra

Requirements: Have a pair of Elytra in your inventory.

To get this advancement, you must get the elytra in your inventory, which can be found in end city ships.

Great View From Up Here
Levitate up 50 blocks from the attacks of a Shulker

Requirements: Travel 50 blocks vertically while being affected by Levitation.

To get this advancement, you must levitate at least 50 blocks vertically under the Levitation effect, which is acquired by getting hit by a shulker's projectile. Earning this advancement becomes significantly easier if you throw an ender pearl at an end city tower above you after gaining Levitation. To avoid dying from fall damage after the effect wears off, you can throw another ender pearl, glide down using elytra, try to position yourself just above a tower roof, place a water bucket where you intend to land, or wear iron or diamond boots enchanted with a high Feather Falling level.

Another way to complete the advancement is to make a 50 block tall tower. Place water at the top, and swim up once the shulker hits you.

Completing this advancement will reward the player 50 experience.

Adventure
Adventure, exploration, and combat

Requirements: Kill a mob or get killed by one.

This advancement is easily achieved; either by killing any entity or being killed by any entity. The easiest entity to find early in the game is probably squid, if you spawn near water. Otherwise, you can try to find animals to kill, or wait till nighttime to kill a hostile mob.

'''Parent of: Voluntary Exile | Monster Hunter | What a Deal! | Sticky Situation | Ol' Betsy | Sweet Dreams'''

Voluntary Exile
Kill a raid captain.

Maybe consider staying away from villages for the time being...

Requirements: Kill an illager captain, either from an illager patrol or a pillager outpost.

This advancement is rather easy. All you need to do is find a pillager outpost and wait for a raid captain to spawn in. Then you need to kill him in a 'direct' way like a sword or a bow. Once you kill him, you will get the advancement.

Alternatively, you could wait for an illager patrol to happen, and find the raid captain. Kill him and you will get the same result.

Parent of: Hero of the Village

Monster Hunter
Kill any hostile monster

Requirements: Kill any hostile mob.

You must kill a hostile mob to get this advancement. You can use any type of weapon, block, or your bare hands to kill the monster, but it is recommended to have a sword or an axe, to decrease your chances of being killed yourself.

Parent of: A Throwaway Joke | Take Aim | Monsters Hunted | Postmortal

What a Deal!
Successfully trade with a Villager

Requirements: Trade with a villager.

To do this, gather the item that the villager wants, right-click on that villager to access their trades, and put it in their trading slot. Then, put the item that they give you in return in your inventory.

Parent of: Hired Help

Sticky Situation
Jump into a Honey Block to break your fall

Requirements: Jump into the side of a honey block so that it slows you down as you fall.

Place a campfire beneath a beehive (dripping with honey) to get a bottle of honey. Repeat this three more times to get four bottles. Put them in a crafting table or the player's crafting interface to create a block of honey. Make a more than 3 block tall hollow tube and place the honey block in one of the walls. Jump into the top of the tube and run into the honey block as you fall.

Ol' Betsy
Shoot a crossbow

Requirements: Load (fire up) a crossbow, then shoot with it.

This advancement is achieved by simply firing a crossbow. Crossbows can be made with three sticks, two string, one iron ingot, and one tripwire hook. Crossbows can also be obtained from pillager drops.

'''Parent of: Two Birds, One Arrow | Who's the Pillager Now? | Arbalistic'''

Sweet Dreams
Change your respawn point

Sleep in a bed to change your respawn point

Requirements: Sleep in a bed.

This advancement is achieved by sleeping in a bed. Beds can be made with 3 wool and 3 planks, which is easy if players have sheep nearby.

Sleeping in a bed will reset their spawn point so that when they die, they will respawn next to their bed. Note that this advancement can only be done at night or during a thunderstorm.

Parent of: Adventuring Time

Hero of the Village
Successfully defend a village from a raid

'''Requirements: Kill a raid captain, enter a village and complete a raid.

First, kill a raid captain (which will award the "Voluntary Exile" advancement) and get the Bad Omen effect. Then, go to a village. You will see a bossbar labeled "Raid" and your Bad Omen effect will go away, indicating that the raid has started. There will be numerous amounts of waves of the raid based on the difficulty. There are 3 waves in Easy, 5 in Normal, and 7 in Hard.

Mobs that will spawn during the raid are: pillagers, vindicators, and ravagers, which spawn on difficulties Easy, Normal, and Hard. Evokers, vexes (summoned from evoker fangs), witches, and a pillager, vindicator, or evoker riding a ravager only spawn in the Hard difficulty. Illusioners are unused.

Once you have completed the raid (you have killed every illager in the raid), you will get the "Hero of the Village" advancement. You will also get the status effect of the same name of the advancement, Hero of the Village.

Completing this advancement will reward the player 100 experience.

A Throwaway Joke
Throw a trident at something.

Note: Throwing away your only weapon is not a good idea.

Requirements: Get a trident from a drowned and throw it at any entity.

First you need to kill a drowned. Drowned can be found in ocean ruins or underwater in light level 7 or less. Converted drowned do not spawn with a trident. Tridents are a rare weapon from them, so you may need to kill a few drowned to get this rare weapon. Now hold the right click button to throw the trident.

Tridents can be used as both a melee and ranged weapons. They have the same durability as an iron sword, so it is a good idea to save it for a special occasion.

Parent of: Very Very Frightening

Take Aim
Shoot something with an arrow

Requirements: Shoot any entity (with some exceptions) with a shot arrow (by using a bow or a crossbow with at least 1 arrow in your inventory)

This advancement requires a bow or a crossbow and one or more arrows to be crafted beforehand. You can also obtain the bow and arrow by killing skeletons, and get the crossbow from killing pillagers.

Once your bow and arrow are crafted, shoot any entity to get the advancement.

Parent of: Sniper Duel | Bullseye

Monsters Hunted
Kill one of every hostile monster

Requirements: Kill every hostile mob at least once.

Kill every type of hostile mob, and you only need to kill it once. Killing a type of hostile mob in your current world will be saved in the progress bar of this advancement. The 25 mobs you will need to kill include: Blazes, cave spiders, creepers, drowned, endermen, evokers, ghasts, guardians, husks, magma cubes, phantoms, pillagers, ravagers, shulkers, silverfish, skeletons, slimes, spiders, strays, vindicators, witches, wither skeletons, zombies, zombie pigmen or zombified piglins, and zombie villagers. , elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers, and zoglins are also required for this advancement. Possibly, the hardest mobs to kill for this challenge advancement is the ravager (very difficult to kill), evokers and vindicators (spawn only in woodland mansions and raids), strays (spawn only in snowy biomes), silverfish (found only in strongholds and infested stone variants), and cave spiders (found only next to spawners in mineshafts).

Completing this advancement will reward the player 100 experience.

Postmortal
Use a Totem of Undying to cheat death

Requirements: Take fatal damage while holding a Totem of Undying.

Before attempting this advancement, you must go to a woodland mansion or initiate a raid, and kill an evoker, which will drop a totem of undying. Then, if you take fatal damage while holding the totem of undying in either hand, you will not actually die; instead, your health will regenerate (due to Absorption and you gaining ) and you will get the advancement.

The status effects you will get from the totem of undying are: 40 seconds of II, 45 seconds of  II and 5 seconds of  II. The totem of undying will remove all of your current status effects and apply these instead.

Hired Help
Summon an Iron Golem to help defend a village

Requirements: Use 4 blocks of iron and 1 carved pumpkin to spawn an iron golem.

You must summon an iron golem to get this advancement, although summoning it in a village is not necessary. The first thing you must do is gather 36 iron ingots and a carved pumpkin. Use the iron ingots to make 4 iron blocks, and place them in a "T" shape on the ground. Place the carved pumpkin on top of the top middle block.

This should spawn an iron golem; therefore, you will get the advancement. Iron golems will kill any nearby monsters. Iron golems are considered neutral mobs when naturally generated (meaning they will attack you if provoked), but if the player summoned the iron golem, they will become passive towards the player.

Two Birds, One Arrow
Kill two Phantoms with a piercing arrow

Requirements: Shoot a crossbow with the enchantment Piercing at two phantoms with one arrow.

In order to unlock this advancement, two phantom entities must be simultaneously killed with a crossbow enchanted with any level of piercing.

Phantoms spawn after three in-game days wherein the player does not sleep, so the only way to unlock this advancement is without the use of a bed. Due to their health bar, phantoms cannot be killed in one shot with a crossbow. A fully charged crossbow does 11 hearts of damage, therefore requiring two shots. Wait until two already damaged phantoms line up one after another, and fire a shot traveling through both of them. This will complete the advancement.

Completing this advancement will reward the player 65 experience.

Who's the Pillager Now?
Give a Pillager a taste of their own medicine

Requirements: Kill a pillager using a crossbow.

First, you will need to obtain a crossbow. To do this, you have to either kill some pillagers, or craft one.

After you have obtained a crossbow, find a pillager (usually found frequently in pillager outposts and patrols), and kill it using your crossbow. You will need at least 3 arrows to do this. You will then be awarded the advancement.

Arbalistic
Kill five unique mobs with one crossbow shot

'''Requirements: Use a Piercing IV crossbow to kill any 5 different mobs with one shot. The mobs may be passive, neutral, or hostile mobs.'''

For this advancement, it is a good idea to use passive mobs, as it is easier to lead them, and far less dangerous than using hostile mobs.

First, prepare a 4x4 area, then place fences all around the perimeter. This area is where the mobs will be trapped in. Assuming that you are using passive mobs, this size should be sufficient to trap all 5 mobs inside without any problems. If you are using horses, llamas, or any other passive mob that has a larger size than a pig, cow, or the other normal-sized mobs, it is a good idea to make the fence area slightly larger. Now, prepare all of the passive mobs' breeding food, the food that is used to breed them, but lure them toward the trapping area. Leads are also a good option. Using rabbits may be tricky unless you have a carrot in your hand, because they will try to run away from you. Once you have all 5 passive mobs trapped in the same 4x4 area, you need to prepare a splash potion of Poison II. Throwing this at the mobs will allow them to be reduced down to 1 health point, but not fully kill them, which allows you to finish them off with the crossbow shot. You may want to bring a bucket of milk, just in case you poison yourself. After the mobs stop taking damage, it is time to line them up so you can kill all five with one shot. It is recommended to lure the animals closer together using their breeding food. Holding different types of breeding food in both hands is also a good option because it will lure more animals toward you (for example, holding a carrot in your off-hand while holding wheat in your main hand, will lure pigs, rabbits, sheep, and cows). Once they are lured, quickly switch to your crossbow shot and fire the arrow in the best possible angle so that all the mobs die at the same time. It is recommended to aim for the mobs which have the smallest hitbox first, like a chicken or rabbit's, because those are harder to hit, while mobs with larger hitboxes should be prioritized last, like a cow or horse's. If they all die after you fire the arrow, you should have been rewarded the advancement.

Note: This is a hidden advancement, meaning that it can only be viewed when the player has completed the advancement.

Completing this advancement will reward the player 85 experience.

Adventuring Time
Discover every biome

Requirements: Discover every biome in the Overworld, excluding Ice Spikes, Snowy Taiga Mountains, Gravelly Mountains and its variants, Taiga Mountains, Giant Spruce Taiga, Sunflower Plains, Flower Forest, Tall Birch Forest, Dark Forest Hills, Swamp Hills, Modified Jungle, Modified Jungle Edge, Shattered Savanna and its variants, Eroded Badlands, Modified Wooded Badlands, and Modified Plateaus

This advancement is achieved by setting foot in all 42 standard biomes in the Overworld (the Nether and the End are excluded). This includes the "hills" sub-biomes, as well as each variant of thick places the beach and river biomes. However, it is not necessary to visit the rare "mutated" biome variants, such as the flower forest, ice spikes, swamp hills, or gravelly mountains biomes.

Completing this advancement will reward the player 500 experience.

Very Very Frightening
Strike a Villager with lightning

Requirements: Hit a villager with lightning created by a trident with the Channeling enchantment.

For this advancement, you will need a trident, enchanted with Channeling. Wait for the weather to become a thunderstorm (rain and thunder). Then, find a village looking for a villager. Once you've found a villager, hit the ground next to the villager 3-4 blocks away with the trident. A lightning bolt should have struck the villager, turning it into a witch. As soon as this happens, you will be rewarded the advancement.

Sniper Duel
Kill a Skeleton from at least 50 meters away

Requirements: Go at least 50 blocks away from a skeleton, then kill it with an arrow shot with a bow.

What you need to do in this advancement is kill a skeleton with an arrow that you shot at least 50 blocks away from the skeleton. The best way to do this is to first trap a skeleton into a 1 block area, using fences, so that you don't have to deal with a moving target. Then, make sure you are at least 50 blocks away from the skeleton, and shoot your arrow at about a 45 degree angle towards the skeleton. It may take many tries to shoot correctly. You will get the advancement once the skeleton is killed by the arrow.

If you don't want to waste durability on your bow, you can hit the skeleton with another weapon for a certain number of times, until you can shoot the skeleton with one hit. You will get the advancement as long as when the skeleton is killed it was hit by your arrow. If you have an iron sword, diamond sword, or any type of axe, you can hit the skeleton twice with that weapon before shooting the skeleton with a fully charged arrow in one hit. If you have a wooden, stone, or gold sword, hit the skeleton three times with that weapon before shooting the skeleton.

Completing this advancement will reward the player 50 experience.

Bullseye
Hit the bullseye of a Target block with an arrow

Requirements: Hit the absolute middle of a Target Block and generate a power signal of 15.

To complete this advancement you need to craft a Target.

Then, place the Target Block on the ground. Now you need to get a bow and at least one arrow. Shoot on the bullseye (center) of the Target until you hit the bullseye and the advancement will be finished.

Husbandry
The world is full of friends and food

Requirements: Eat any item that can be eaten, and replenishes at least 1 hunger point.

Eat any type of food. It doesn't matter whether it's a pufferfish, golden apple, or bread; as long as it is a type of food, you will get the advancement.

Parent of: Bee Our Guest | The Parrots and the Bats | Best Friends Forever | Fishy Business | Total Beelocation | A Seedy Place

Bee Our Guest
Use a Campfire to collect Honey from a Beehive using a Bottle without aggravating the bees

Requirements: Place a campfire under a beehive or bee nest, then harvest honey from it.

First, craft a campfire. You will need 3 sticks, 3 logs, stripped logs, wood, stripped wood, stems, stripped stems, hyphae, or stripped hyphae.

Next, find a bee nest or craft a beehive.

Beehives are located in trees. They naturally generate along with 3 bees.

To craft a bee nest, you will need 3 honeycombs and 6 of any planks.

The third step is that you need to craft a glass bottle. To craft a bottle you need 3 glass.

Then, place the campfire under the beehive or bee nest. the bottle on the beehive/bee nest. You will get a honey bottle, and the player will get the advancement.

The Parrots and the Bats
Breed two animals together

Requirements: Give two of the same animals in a close proximity a food item that makes them go into love mode, and wait until a baby mob spawns.

Right-click on one breed-able animal with the item that they can breed with, and then right-click on another animal nearby with that item, and they will come together and make a baby. Cows, sheep, and chickens are probably the easiest animals to breed, because they don't require very expensive items. Cows and sheep breed with wheat and chickens with seeds.

Also, you can breed tamed wolves with any type of meat and tamed cats with any type of fish. However, wolves and ocelots are a little bit rarer than most animals.

See the chart under the advancement "Two by Two" for details on what item each animal needs to breed.

Parent of: Two by Two

Best Friends Forever
Tame an animal

Requirements: Give a tameable mob a certain amount of its respective food/item until hearts show up.

Tame one of the 5 tamable mobs in the game: horse, llama, cat, parrot, and wolf. Horses include donkeys and mules.

Parrots and can be found in jungles. They can be tamed by getting right-clicked with seeds.

Stray cats have a chance of spawning in villages. They can be tamed with any type of raw fish.

Wolves are found in forests, taigas, cold taigas, and mega taigas. Wolves can be tamed with bones. Beware that if you accidentally attack an untamed wolf, it and its whole pack will start attacking you.

Horses and llamas are tamed differently than other tameable mobs. To tame a horse or a llama, keep right-clicking them. The first few times, they will buck you off, but eventually, they will let you stay on and you will see their health. This means that you have tamed them successfully. Horses and donkeys are found in plains and savannas, and llamas are found in extreme hills and savanna plateaus.

Parent of: A Complete Catalogue

Fishy Business
Catch a fish

Requirements: Use a fishing rod and catch a fish in the water.

First, you need to craft a fishing rod, using this formation:

You can also find one in ruins chests, obtain one from a drowned, or buy one from a Journeyman-level Fisherman. Now find a body of water and throw the bobber in the water. There will be bubbles moving next to the bobber, indicating that something is in the water. Once the bobber dips in the water, quickly reel it in. To get the advancement, you need to catch a fish, not treasure/junk items (you can only catch treasure loot by fishing in open waters). If you didn't get a fish; try again.

Parent of: Tactical Fishing

Total Beelocation
Move a Bee Nest, with 3 bees inside, using Silk Touch

To complete this advancement, you will first need to find a naturally generated bee nest. All naturally generated bee nests have 3 bees inside. You will also need any type of tool enchanted with Silk Touch, although axes work the fastest and is recommended. When you break the bee nest with a tool enchanted with Silk Touch, it should drop as an item, and the bees should not be angry at you. Also, the bees will be inside the nest (as an item). If you don't break it with Silk Touch, the nest will drop nothing, and the bees will be mad at you. Once you break it, you will get the advancement.

A Seedy Place
Plant a seed and watch it grow

Requirements: Use a seed item on a farmland block to place a crop block.

Plant any type of seed on tilled land. The easiest seed to acquire is wheat seeds, which grow wheat, and can be harvested by punching grass or tall grass. The advancement is given as soon as the seed is planted; you do not have to wait for it to grow.

Parent of: A Balanced Diet | Serious Dedication

Two by Two
Breed all the animals!

Requirements: Breed all possible animals.

Like the in-game description says, breed all the animals! The advancement "The Parrots and the Bats" tells you how to breed animals. The 15 animals are chicken, cow, mooshroom, horse, llama, ocelot, pig, rabbit, sheep, wolf (dog), turtle, cat, panda, fox, and bees. In Java Edition 1.16, breeding hoglins are also required for this advancements. Here is a chart with what all the breed-able animals can be bred with:

Ocelots and Foxes will run away from the player, so bringing leads are recommended. Hoglin are hostile towards the player, making them difficult to breed. Trader Llamas don't count toward the advancements, only wild llamas do.

Completing this advancement will reward the player 100 experience.

A Complete Catalogue
Tame all cat variants!

Requirements: Tame all the 11 different cat variants.

You will need at least half a stack (but preferably a stack) or either raw salmon or raw cod, usually obtained from fishing. You then need to use it to tame all 11 cat variants in the game. To tame a stray cat, you have to hold the raw fish in your hand, then slowly approach it. Cats will flee from you if you get too close or approach too quickly, so sneaking toward it is a good approach. Eventually, the stray cat will start crawling slowly toward you. Once it comes to a stop in front of your feet, it with the fish several times until red hearts appear on top of the cat, showing that it is now tamed. Each cat variant has a different appearance, and a different name. They are: Tabby, Tuxedo, Red, Siamese, British Shorthair, Calico, Persian, Ragdoll, White, Jellie, and Black. Once you successfully tame all 11 cat variants, you will be awarded the advancement.

Completing this advancement will reward the player 50 experience.

Tactical Fishing
'''Catch a fish... without a fishing rod!'''

WIP

Requirements: Catch a fish with a water bucket.

A Balanced Diet
Eat everything that is edible, even if it's not good for you

Requirements: Eat every food item that can be eaten, and replenishes hunger points.

Eat everything that can be eaten (as a food item) in the game, excluding cake and milk. Here is a list of all of the foods needed to get the advancement:

''Note: This list is incomplete. It needs more specification and clarification, and there are many other different ways to get the specific food items other than those listed. Please help by expanding this list.''


 * Apple - breaking leaves without shears or silk touch, or trading with an apprentice-level farmer villager
 * Baked Potato - cooking a potato in a furnace, smoker, or a campfire
 * Beetroot - found in villages, and has light brown roots
 * Beetroot Soup - made with 6 beetroots and a bowl
 * Bread - made with 3 wheat in a straight line in a crafting table
 * Carrot - found in villages, shipwrecks, or as a rare drop from zombies
 * Chorus Fruit - found from chorus trees in the outer end islands
 * Cooked Chicken - cooking raw chicken in a in a furnace, smoker, or a campfire
 * Cooked Cod - cooking raw cod in a furnace, smoker, or a campfire
 * Cooked Mutton - cooking raw mutton in a furnace, smoker, or a campfire
 * Cooked Porkchop - cooking raw porkchop in a furnace, smoker, or a campfire
 * Cooked Rabbit - cooking raw rabbit in a furnace, smoker, or a campfire
 * Cooked Salmon - cooking raw salmon in a furnace, smoker, or a campfire
 * Cookie - crafted with three wheat and a cocoa bean
 * Golden Apple - crafted with 8 gold ingots and an apple, or found in loot chests
 * Enchanted Golden Apple - incredibly rare, and only have a 1.4% chance of spawning in an abandoned mineshaft chest, a 2.6% chance of spawning in a desert temple chest, and a 3.1% chance to generate in a woodland mansion or dungeon chest
 * Golden Carrot - can be traded with master-level farmer villagers, or crafted with 8 gold nuggets and a carrot
 * Dried Kelp - cooking kelp in a furnace, smoker, or a campfire
 * Honey Bottle - a beehive or bee nest with a glass bottle with a campfire underneath
 * Melon Slice - breaking a melon (without silk touch)
 * Mushroom Stew - crafted with a red mushroom, a brown mushroom, and a bowl
 * Poisonous Potato - 2% of potatoes harvested will be poisonous, and shipwrecks have a 44.9% that 2-6 poisonous potatoes spawn in a supply chest
 * Potato - obtained from chests in villages, shipwrecks, or as a rare drop from zombies
 * Pufferfish - obtained from killing a pufferfish
 * Pumpkin Pie - can be crafted with a pumpkin, sugar, and an egg, and can be traded from apprentice-level farmer villagers.
 * Rabbit Stew - crafted with a cooked rabbit, baked potato, mushroom, carrot, and a bowl
 * Raw Beef - obtained from killing a cow
 * Raw Chicken - obtained from killing a chicken
 * Raw Cod - obtained from killing cod, or from fishing
 * Raw Mutton - obtained from killing a sheep
 * Raw Porkchop - obtained from killing a pig
 * Raw Rabbit - obtained from killing a rabbit
 * Raw Salmon - obtained from killing a salmon, or from fishing
 * Rotten Flesh - obtained from killing a zombie, or from loot chests
 * Spider Eye - obtained from from killing a spider, a killing a witch for a 12.5% chance to drop the spider eye, or from loot chests
 * Steak - obtained from cooking raw beef in a furnace, smoker or a campfire
 * Suspicious Stew - can be crafted with a red mushroom, a brown mushroom, a bowl, and a flower, obtained from shipwrecks, which have a 57.4% chance that a supply chest will have one suspicious stew and milked from brown mooshrooms with a bowl having being fed a flower, and can be traded from expert-level farmer villagers
 * Sweet Berries - found in all taiga biomes, snowy taiga biomes, and giant tree taiga biomes, and can also be found taiga villages, with a 40.6% chance of having 1-7 sweet berries
 * Tropical Fish - obtained from killing Tropical Fish

Completing this advancement will reward the player 100 experience.

Serious Dedication
Completely use up a diamond hoe, and then reevaluate your life choices

Requirements: Use the final point of durability on a diamond hoe.

Make a diamond hoe (or buy one from a Journeyman-level Toolsmith), and keep it until it breaks. When it breaks, the player will get the advancement.

Completing this advancement will reward the player 100 experience.