Rabbit

A rabbit is an uncommon passive mob. Rabbits are a source of rabbit's foot, rabbit hide, and rabbit meat.

Spawning
Creamy rabbits are common and are found only in deserts and in their variants with oases.

Other rabbit colors are rarer and found in flower forests, taigas, and snowy biomes.

In all these places, groups of an adult and one to two kits spawn.

Rabbits spawn on either Grass Block, Snow, or Sand.

In flower forests from Bedrock Edition, up to three kits spawn and are common. Also for this game version, rabbits spawn in frozen watery biomes: snowy beaches, frozen oceans, and legacy frozen oceans.

For Java Edition, rabbits are also found in giant tree taigas.

In taigas, wolves and foxes are also found. If left alone, these may quickly kill rabbits, so rabbits are generally more plentiful in the desert, flowery, and icy biomes.

The Killer Bunny does not spawn naturally and must instead be spawned using the command, although it is exclusive to.

Drops
When killed, an adult rabbit drops:
 * 0–1 . The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
 * 0–1 ( if killed while on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
 * There is a 10% chance of dropping a upon death when killed by the player or a tamed wolf. The chance can be increased by 3% per level of Looting, up to a maximum chance of 19% with Looting III.
 * upon player kills.
 * Upon successful breeding, is dropped.

Behavior
Rabbits hop around aimlessly instead of walking. They slowly approach players holding carrots or dandelions within 8 blocks. Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts). They also avoid wolves within 10 blocks.

If is , rabbits find and eat mature carrot crops. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0.

Wild wolves, foxes, and stray cats track down and kill any rabbits.

In Bedrock Edition rabbits do not hop and baby rabbits follow adult rabbits.

Breeding
Rabbits can be bred with carrots, golden carrots or dandelions. Rabbits can be bred approximately once per minute.

Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots; each use reduces 10% of the remaining time to grow up.

Despite its hostile nature, killer bunnies can breed with other rabbits and with each other, having the usual chance of creating a baby killer bunny.

A rabbit does not produce a Toast rabbit baby, however.

Variations


Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (albino), black mottled fur, black and white spotted fur, gold (cream) fur, and salt and pepper fur. The biome determines the skin used:
 * Rabbits in snowy biomes have 80% white fur and 20% black and white fur.
 * Rabbits in deserts have 100% gold fur.
 * Rabbits in other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.
 * Rabbits with specific skins can be spawned using.
 * While it is possible to go above 5, this results in rabbits with skins identical to RabbitType: 0, with the exception of RabbitType: 99, The Killer Bunny.

There are two special variants of rabbits:

The Killer Bunny
"Once upon a build, the Killer Bunny was a natural and terrifying feature of the Minecraft overworld. Identifiable by its red horizontal eyes, burning with hate, the Killer Bunny moves faster than normal rabbits and will set upon players and wolves dealing an impressive amount of damage."

- Marsh Davies

The killer bunny (previously known as The killer rabbit of caerbannog, a reference to Monty Python and the Holy Grail) is an aggressive variant of the rabbit exclusive to  that is hostile to all players. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes. It can be spawned only by using the command. It appears with a nameplate over its head reading "The Killer Bunny".

If the killer bunny finds any player within a 16-block radius, it hops quickly toward the player, much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. Killer bunnies are immune to the Thorns enchantment.

If it cannot find a player, the killer bunny actively seeks out and attack any foxes or wolves as well, including tamed wolves. These wolves, in return, attack the killer bunny, leading to a vicious fight.

On peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves and tamed wolves, but not the player.

The killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature.

Toast


Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural black and white spotted rabbit. Other than its name and skin, Toast behaves exactly like it would if it were unnamed. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally.

This rabbit is the skin of user xyzen420's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.

ID




Entity data
Rabbits have entity data associated with them that contain various properties.

Video
Note: this video is outdated as rabbits can no longer be tamed, rabbits are smaller now, and the killer rabbit is now called the killer bunny.

Trivia

 * The Killer Bunny is a reference to the Killer Rabbit of Caerbannog from the British comedy film Monty Python and the Holy Grail, which it was formerly named.
 * The Killer Bunny was suggested by Twitter user @88bully.
 * Rabbits do not jump on slime blocks.