Villager

A Villager is a passive NPC that spawns and moves about in NPC Villages. Their characteristic look is dominated by their large, bald heads, unibrows, and long, protruding noses. There are different types, distinguished by their attire and signifying their role in the community. Some spawn around the village, although most spawn inside buildings and leave once the door is opened. They spawn at their respective buildings corresponding to the role they have.

Behavior
In Beta 1.9 Pre-release, NPCs act more like passive mobs. They will randomly look at the player, and wander the area of the village. They do not attack if attacked nor will they run away like other passive mobs, and aggressive mobs do not see them.

Professions

 * Butcher
 * Wears a white apron.


 * Farmer
 * Wears brown robe.


 * Librarian
 * Wears white robe.


 * Priest
 * Wears purple robe.


 * Smith
 * Wears a black apron.


 * Villager
 * Wears a green robe.

History
When Villagers were first introduced in Beta 1.9 pre-release 1, they had text above their heads, formatted like player names, that read “TESTIFICATE”; this was removed in Beta 1.9 pre-release 2. This may have been a placeholder for giving Villagers individual names.

Known bugs

 * In SMP, all Villagers appear as Farmers.
 * Villagers may be used as crafting tables

Trivia

 * In Beta 1.9 Pre-release's files, there is a texture for average Villagers, which wear green robes. However, this spot seems to be filled by the Farmer type instead, with no Villager types spawning at all.
 * Testificate is probably just a programmer colloquialism, the word 'test' with a conjunction of the suffixes 'ify' and 'icate', both of which imply 'doing'. It would appear that someone was doing some testing.
 * A texture in the main mob directory of Minecraft appears to be the default character texture reoriented to be a Villager texture. As is expected, applying it to the current Villager model produces a very broken look, as seen above.
 * Although Villager NPCs are currently as simple as other passive mobs, they appear to have very basic intelligent coding already implemented. If the player opens the door to their home and leave it open, they will likely soon move out the doorway. However, once outside, they may wander out into the wilderness.
 * Villager's arms are implied to be two parts to create folded arms.
 * Villagers currently have identical AI to a pig.
 * You can't open or close doors near Villagers. Most likely a bug.
 * Tame Wolves will attack Villagers in the 1.9 Beta Pre-Release