Talk:Bedrock Edition Far Lands/Archive 2

Is there an image showing the black sky and glowing clouds?
i cant find one on google images. is there even any proof that this does exist? 208.96.99.76 14:13, 5 April 2015 (UTC)

It does exist, it is just impossible to screenshot it in Minecraft as it freezes so much at X/Z: 9,223,372,036,854,775,807. The only way there could be a screenshot of the 64-bit limit would have to be on a separate device (e.g iPhone), then uploading it. --MarioProtIV (talk) 15:08, 19 June 2015 (UTC)

You can print screen it and then paste it into paint and then save the image and upload it Whitedog15 (talk) 20:11, 21 September the 2015 (UTC)

The glowing clouds don't exist. It has been proven fake. I seen a video of someone teleporting to the 64-bit limit successfully (his computer is literally the best in the world) and nothing happened. Even if it did, the clouds disappear at 25,769,803,000. 173.183.148.104 23:48 12 January 2017


 * Glitches may differ depending on the version. Was this a video of Pocket Edition? The BlobsPaper.png 04:09, 13 January 2017 (UTC)

The video was the Java version. In Pocket Edition, the game crashes at 2,147,483,647. The person who made the video is "Booin Muffin" and it was on a Macbook. There's 2 videos of it because the first one didn't show F3 coordinates. 173.183.148.104 02:57 19 January 2017


 * When trying to teleport to 9,223,372,036,854,775,807, Minecraft takes up to 30% of my CPU usage (priority set to High). – Dentedharp90041tce 13:13, 12 September 2017 (UTC)

Mention arm64 in the "Pocket Edition" subject.
I believe that new iPhones have arm64 processors. Would the far lands be at the 64-bit limit? --Misero36 (talk) 20:22, 3 December 2015 (UTC)Misero36
 * Minecraft BE uses 32-bit to generate terrain, so 64-bit on iPhone won't help. Lê Duy Quang (Make some words | Contributions) 04:40, 24 June 2018 (UTC)

Far Lands Confusion
Normally I have a framerate of around 30, when I was in the Far Lands, my framerate was normally above 60, sometimes peaking above 80! Does anyone know why? -wwei23 –Preceding undated comment was added at 2:18, 26 January 2016 (UTC). Please sign your posts with


 * I really cannot see why unless the number was showing incorrectly or something shut down (like maybe entities stopped responding). I suggest you take this to the forums if you want a better answer, as wiki talk pages are for discussing the article rather than experiences/issues with the topic. – KnightMiner  t/c 15:19, 26 January 2016 (UTC)

Cubic Chunks 1.7.3
Not sure if this is merited in the article itself as it involves modded content, but using Robinton's Cubic Chunks with the Terrain Generator, the Far Lands start around 8367210 meters instead of 12550000+. Said stone wall going as high as 2560m even though build height is much greater. - –Preceding unsigned comment was added by 108.81.144.148 (talk) at 12:30, 25 January 2017 (UTC). Please sign your posts with


 * Seems pretty interesting. What happens if you double that number? - MinecraftPhotos4U (talk) 10:56, 27 January 2017 (UTC)

32,000,000 vs 33,554,432
Saw a minor edit war occurring about these coordinates. Can someone confirm which is correct with screenshots? - MinecraftPhotos4U (talk) 10:56, 27 January 2017 (UTC)


 * I can’t, but I saw a few videos on YouTube confirming that it is 32 million (AntVenom’s investigations come into mind). — NickTheRed37 (issues’ wall) 13:35, 27 January 2017 (UTC)


 * 33554432 is definitely correct on the pocket edition, can confirm. PC probably has differences. - MinecraftPhotos4U (talk) 13:38, 27 January 2017 (UTC)


 * When referring to the PC Far Lands, since it is a "removed feature", the article is now describing how it was before it was removed, right? Does this mean it's describing how things were as of Beta 1.7?  Or does it describe things how they were the last time it was possible to teleport out that far, in 1.8.x? –  Sealbudsman talk/contr 16:07, 27 January 2017 (UTC)
 * By themselves Far Lands were last seen on PC in Beta 1.7.3, so, yes, we should probably stick to that date. Meanwhile Far Lands still exist in PE. In the current state the article may appear like a mish-mash of obsolete PC and actual PE information. Either way, current status of the PC world’s edge already has its own article, World boundary. —  NickTheRed37 (talk) 16:47, 28 January 2017 (UTC)

Generated structures in stripe lands
It says that in the stripe lands, only water, bedrock and ice is generated however generated structures such as desert temples generate there with other blocks. --Thespaghetti42 (talk) 00:20, 9 April 2017 (UTC)

Update needed
This page needs to be reformatted towards Pocket Edition (the edition that currently has this feature), moving all the Java Edition specifics to the history section. --Pepijn (talk) 05:08, 1 July 2017 (UTC)
 * But the Java Edition's Far Lands info is even larger than the Bedrock Edition's. That would be a huge mess to compact in order to fit in the History. Lê Duy Quang (Make some words | Contributions) 04:43, 24 June 2018 (UTC)

this isnt outdated. This is really important and needs to be added to the page, with alot more research
if you put 360287970021900 into coordinate scale in customised worlds, you get a new farlands, with repeating chunks. the biomes and trees change, but im yet to find a structure. /locate got me nothing... anyway, it does exist now. I dont know much about it, but the floating point errors are gone. if you try combining this with the sky farlands, tons of monoliths pop up, and biomes become one chunk, exluding ocean. none of these will have any structures, but when the monoliths end, there arent any either, but it still gives a location with /locate the monoltish are one per a chunk, and the chunks are divided on the x-axis by an empty section, filled with water. if you go to far enough out, you find the new farlands converging with the sky farlnds. this does bassicaly nothing, except now the chunks are grids, and new terrain is created. snow layers destroy the block over them when they are orrginaly created there is more i dont know, please explore this someone Nexinex7829 (talk) 23:36, 3 July 2018 (UTC) should this be a new page? is it still the farlands? also i forgot to credit the place i got the number from. i multiplied the number this guy had by 2147483647 https://www.reddit.com/r/Minecraft/comments/2su65c/i_resurrected_the_far_lands_in_181/ Nexinex7829 (talk) 23:41, 3 July 2018 (UTC) im going to add all the info i can here about what ive found at the corner, it becomes a grid, with emptiness, and not even a full grid. later, on an angle from the corner, you can find a thicker grid. if you set the coordinate scale to 1.55 and 24 zeroes, you get some bizzare stuff. you get sections of regular terrain, and then it opens out into only ocean and bedrock. can anyone help me research this? now i will try 5.71 with 48 zeroes. it is fully regular terrain. nothing is wrong somehow, it fixes itself. maybe it has to do with the last farlands, where pockets of normal terrain exists. im going to make the other farlands clash with sky farlands 64 bit intger limit is just normal sky farlands. needs more testing could be seed dependant we need to find where the open emptiness of the ocean meets new, regular terrain normal sky farlands. maybe i went to a higher skyfarlands level oh well. i will research this more later. Nexinex7829 (talk) 00:28, 4 July 2018 (UTC) I have to do this to edit Nexinex7829 (talk) 02:07, 4 July 2018 (UTC) Nexinex7829 (talk) 14:54, 4 July 2018 (UTC) intrestingly if you input 360287970021800 into height and coordinate scale, you will get infinite ocean. due to how spawning works, you will always spawn on ice. monuments do exsist and arent overwritten. villages also spawn Nexinex7829 (talk) 22:19, 4 July 2018 (UTC)

Chunk Overwrite Limit (X/Z: >±34,359,738,368)
I added a verify tag to this section, and it was removed, due to it being a "clear fact". If this is so, where is the evidence? How are we expected to believe chunks get overwritten after this limit, without any examples of it happening? The following research would greatly benefit this section.


 * Which chunks are being overwritten?
 * What data is the chunk overwritten with?
 * What do these overwritten chunks look like, via ingame, or external editor?

While it IS true that the chunk coordinate would exceed the 32 bit signed integer limit, that doesn't necessarily mean that the chunk data will get overwritten. Without any evidence supporting this claim, there is not much reason for anybody to believe it. Looking forward to hearing about this.

76.95.1.128 03:01, 12 August 2018 (UTC)