Minecraft Wiki:Issues/Weekly 12w07b

Organization of This Page & Instructions
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If you're unsure of an issue, it's good practice to post about it on the |talk page to see whether others can reproduce it. Make sure you're testing the bug in the correct version (for this page, that's weekly 12w07b) with no mods installed. Also, make sure to proofread your issue report before submitting it; unintelligible issue reports come off as inconsiderate and disrespectful. Finally, please determine which game mode(s) your issue appears in, and flag it with the appropriate label(s). (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and in both creative and survival modes, you should label it as a, not aspmpsucr.)

Be sure to sort issues by category, type, and priority: redstone issues go in the Redstone section, etc.; bugs go in the Bugs subsection, with major bugs listed before minor bugs, annoyances in the Annoyances subsection, with major ones before minor ones, and issues that Jeb has marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Jeb cannot reproduce, however, are to remain in their original place.

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Issue Labels
Please mark your issue with one of these issue labels: (listed from highest priority to lowest)
 * !! =  !!  = Critical bug that can crash a Minecraft client or server.
 * ! =  !  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
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 * undefined =  undefined  = Minor bug.
 * a =  a  = Annoyance.
 * ? =  ?  = Potential issue that you are unsure of or that the community (on the discussion page) believes requires further vetting. Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!].  Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)
 * sp =  sp  = Single-player.
 * mp =  mp </tt> = Multiplayer.
 * su =  su </tt> = Survival mode.
 * cr =  cr </tt> = Creative mode.

Labels for indicating that an issue is restricted to a particular OS:
 * =  </tt> = Mac OS X
 * =  </tt> = Windows
 * =  </tt> = GNU/Linux

Labels that Mojang (not you!) uses: (Please place these tags in front of existing issue labels; do not remove the existing labels.)
 * f = Issue for which a fix will appear in the next update.
 * n = Not a bug; intended behavior. By definition, this label is inapplicable to annoyances; annoyances are not bugs.
 * s = Issue that will not be fixed in the next update.
 * u = Issue that Mojang has tested but was unable to reproduce.

To produce these labels, use the following code:  </tt>c </tt> where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand  undefined </tt>.

Crashing/System
Bugs x (F3) "Chunk Updates" info is still often equals to "FPS" info. This just can't be true. Annoyances A! in multiplayer, the FPS is much increased, before 12w07a 8-12ms with one player on the server, now it is with one player 50-80. this is realy anoying.
 * That doesn't sound right, I would always approve of higher FPS :D do you mean latency? --GALAKTOSTalk – ceterum censeo error quasi-connectivitatis pistonis delendam esse. 19:26, 15 February 2012 (UTC)
 * I wouldn't doubt player ping would raise with the addition of more blocks to load. Was a good idea but bad at the same time... Kit Ballard 19:54, 15 February 2012 (UTC)
 * Its not just the addition of more blocks, it adds more overhead. You have to do more internally when you change it so chunks are split up instead of being in one single array. Servers are always going to be hardest hit when the map format changes as they have to hold more of the map/etc in memory than a client would. --Stucuk 21:40, 15 February 2012 (UTC)

Fixed/Skipped

Redstone/Pistons
Bugs Annoyances a The Boat track system (30m/s) from the last diamond stuff does not work.
 * How about a complete, coherent statement to clarify?
 * The system shown in this video : http://youtu.be/0svL9qW5W_E
 * clearly, the entities are no longer properly pushed by pistons.
 * Wouldn't be surprised if they fixed it since that was getting people banned from servers for speed hacking.Skaruts 18:45, 15 February 2012 (UTC)

a! Items can't be pushed by pistons.

a Redstone wire seems to flash as if it is slightly powered and hooked to a pulser, doesn't power anything, but is hard on the eyes.

a!Redstone/piston usage seems to horribly lag my game, i had about 45 fps then acivated a simple piston elevator to drop to around 1 - 5 fps on the way up. SSP (the same elevator barely had an effect on my fps on the previous snapshot). I'm using Annoyance as i can still play the game if i don't use redstone/pistons --Stewb83 21:31, 15 February 2012 (UTC)

Fixed/Skipped

Blocks
Bugs x When broken, powered redstone lamps drop a lit redstone lamp that doesn't stack with normal lamp blocks.

x I don't think it's normal that mini trees in the jungle have jungle wood + normal leaves.


 * Why not jungle wood + jungle leaves (or normal wood + normal leaves) ?

x Nether wart now requires light to grow or it will pop off Shikamaru123 20:35, 15 February 2012 (UTC)

x long grass and sugar cane spontaneously pop off, leaving seeds or cane on the ground Porrohman 2205 UTC 15 February 2012

Annoyances Fixed/Skipped

Crafting/Enchanting/Brewing/Interface
Bugs

undefined Fire charge is not in creative mode inventory Minecraft5025 22:24, 15 February 2012 (UTC)

Annoyances Fixed/Skipped

Achievements
Bugs Annoyances Fixed/Skipped

Gameplay
Bugs undefined/a Directional keys will get "stuck" and you'll continue in the same direction untill pressed again Kit Ballard 16:17, 15 February 2012 (UTC)

undefined cr The player still can fly upwards indefinitely in creative mode. Skaruts 18:47, 15 February 2012 (UTC)

undefined Lava does not set chests on fire. Minecraft5025 22:18, 15 February 2012 (UTC)

Annoyances a Lilly Pads break boats Kit Ballard 15:48, 15 February 2012 (UTC)

amp Beds work, but acts weird when sleeping. It's like you falling through infinity. --86.52.2.125 17:49, 15 February 2012 (UTC)
 * is this SSP or SMP? Lulloman 18:36, 15 February 2012 (UTC)

Fixed/Skipped

NPC/Animals
Bugs

undefined If you're in a 1x1x2 hole and a villager joins you, every blow you strike to try to dig yourself out hits the villager instead, even if you are facing the opposite way. AFAICS you have to kill the villager before you can dig again. 82.69.54.207

Annoyances a Animals are spawned "in" the leafs on the ground in Jungle Biomes. Only destroying the leafs can free them. Seems to spawn on Wood even if Leaf is above.

a If the player has a huge city with Villagers in it, they will repopulate at an uncontrollably large rate. Which can clog up the map with Villagers.

a Animals will still follow Wheat even when they have mated and are unable to eat anymore. This makes feeding a large amount of animals, difficult: as you get crowded by animals which are unable to mate stopping access and making it hard to keep track of the ones who still need to be fed.

aWolves are black at night/ in the dark... even glowstone is just weakly lighting him. --Locoloco 20:09, 15 February 2012 (UTC) Proof(with chicken for comparison):

aThe top of pink sheep is white, and the top of orange sheep is yellow

a Villagers still destroy their own farmland and crops. Minecraft5025 21:55, 15 February 2012 (UTC)

a Villagers sometimes fall into wells and cannot get back up Minecraft5025 21:59, 15 February 2012 (UTC)

a Some areas of NPC Villages are completely dark ( only moonlight ) Minecraft5025 22:07, 15 February 2012 (UTC)

a Crops are not lit by torches in NPC Villages. Minecraft5025 22:07, 15 February 2012 (UTC)

Fixed/Skipped

Mobs
Bugs

b Zombies will keep following their target when burning to sunlight. Even when they just came out of shadows, and could just retreat a few steps to safety. Skaruts 20:39, 15 February 2012 (UTC)

Annoyances a Creeper "fuses" seems to be closer then usual. Took down a creeper a sword's reach when they used to attempt to blow up at that range Kit Ballard 16:02, 15 February 2012 (UTC)


 * they did never explode *just* inside sword reach. in zisteau’s playthroughs, you can see him repeatedly killing creepers stuck behind a block with “the tip of his sword”. please confirm that this isn’t intentional ‒ ‒ flying sheep 17:32, 15 February 2012 (UTC)
 * That's behind a block. These guys are just about in my face when I'm out and about. Kit Ballard 19:50, 15 February 2012 (UTC)

a Tamed Ocelot (Cat) becomes frozen on server restart, but still make meowing and purring sounds. Unable to hit them or change their position and can still push them around. Not sure if is a problem, or just happens with some clients as it is annoying.

Fixed/Skipped

World generator
Bugs !although the nether has still a bedrock layer at 128, there's now air above, which means that there will spawn tons of zombie pigman and ghasts, but they are all unreachable unless you are in creative. this also means that there are a lot less monsters below, since the monsters above quickly fill up the mob cap. also sometimes mushrooms will grow on top.

! There are almost no trees in swamps, except on the water Skaruts 16:21, 15 February 2012 (UTC).

! Birch trees are not being generated. Skaruts 16:21, 15 February 2012 (UTC)
 * Wow, they weren't kidding: http://img207.imageshack.us/img207/7523/28040658.jpg Kit Ballard 16:11, 15 February 2012 (UTC)

! Branching trees not being generated.

! Entering the End crated NO End Stone. http://img835.imageshack.us/img835/523/88907417.jpg Kit Ballard 16:36, 15 February 2012 (UTC)

! There are no trees generated in taiga biomes.

! There are no caves generated in the world!

a! Jungle Biomes have some places with other colored regions. (Taiga, Tundra?) ! No Giant Mushrooms being generated. Giant Mushrooms cannot be grown (try seed lost, still works). DgnBiscuit 19:21, 15 February 2012 (UTC)
 * Mineshafts still generate luckly. Kit Ballard 16:21, 15 February 2012 (UTC)

a! Various "stone holes" in the bottom overworld bedrock layer. LukasNotLuke
 * confirmed the lack of generating mushrooms, but they can still be grown with bonemeal --MG127 22:46, 15 February 2012 (UTC)

aarea with changes biomes (caused by wandering or path-update?)sometimes won't create ice or snow layer in new tundra-biomes--Locoloco 20:15, 15 February 2012 (UTC)

Annoyances

a Villages still tend to generate houses buried. Kit Ballard 16:27, 15 February 2012 (UTC)
 * Villagers also spawn out side the buried house's door, covered by the ground. Found a group when I dug out the door. Kit Ballard 16:28, 15 February 2012 (UTC)

a Some houses in villages are still being generated with their entrance two blocks above the ground, and with no stairs. http://i.imgur.com/36YOo.jpg Skaruts 18:12, 15 February 2012 (UTC) Fixed/Skipped

Graphical/Lightning

 * Water is much more clear.
 * Don't see how this is a problem. Kit Ballard 16:38, 15 February 2012 (UTC)
 * May not be a problem, but it's not a normal feature. Skaruts 17:31, 15 February 2012 (UTC)
 * maybe a new feature? looks nice anyway. Affect only new worlds, not previously generated/converted ones Porrohman
 * If Water is directly below an Ice Block, the Ice Block is as clear as glass.

Bugs ! The new redstone lamp causes extrem lag when switched and in sunlight/moonlight, but it works fine when you switch it in the complete dark or when there is only blocklight. If you don't believe me just build this small setup and switch the lever:

a!Tunnels don't get dark during the day. You can see the light brightening as you dig. During the night they get dark, but not as much as they were supposed to. It's as if every block is affected by sun light, even though there's no direct or even indirect contact with it. http://i.imgur.com/sEs8P.jpg (please comfirm) Skaruts 17:37, 15 February 2012 (UTC)
 * actually it's even worse: every block light update in sun light causes massive lag, just press F3 and place a glowstone and you'll see a big spike in the lagometer
 * According to the profiler, the lag is caused by "root.tick.level.tickPending.checkLight.top < too" --Barracuda 16:57, 15 February 2012 (UTC)
 * To add more, this occurs in survival and creative. I really do not like this at all because this makes all light sources obsolete and a waste of crafting since it is bright everywhere. Mrarroyo 20:30, 15 February 2012 (UTC)
 * doesn't happen on converted maps, just newly generated ones Porrohman

a!Lava in the nether and in overworld ponds don't have any lightning after generation. --MG127 19:59, 15 February 2012 (UTC)

aBedrock fog doesn't seem to work. http://i.imgur.com/sEs8P.jpg (please comfirm) Skaruts 17:39, 15 February 2012 (UTC)
 * Not sure if they implemented this yet but it is not supposed to show in creative mode anymore. (I don't know what mode you are using because I cant get to pic)
 * I was in survival mode. But it turns out I was using 12w07a by mistake. It seems to work in 12w07b... Sorry for my mistake.Skaruts 19:13, 15 February 2012 (UTC)
 * Should I, or someone, delete this entry? Skaruts 22:13, 15 February 2012 (UTC)

a Snow isn't shown on the map.

undefined Text in the item screen overlaps item graphics http://img210.imageshack.us/img210/3937/11323001.jpg Kit Ballard 15:46, 15 February 2012 (UTC)
 * that bug is old, dunno when it appeared first but it was also in mc1.0 --MG127 19:59, 15 February 2012 (UTC)
 * That bug has been around for as long as the game has existed (or at least since Alpha 1.2.4, when I started playing). TLUL 20:43, 15 February 2012 (UTC)

undefined All torches that were previously placed or are currently placed in a 1 block large space above you creates a "dark" space. http://i.imgur.com/z1URb.png If you chip away at the adjacent block, this "dark effect" goes away. This never occurred prior to versions 12w07a / 12w07b. Eugeniusz 23:24, 15 February 2012 (CET)

Annoyances a Sky color changes slightly depending on what biome you are currently in (not verified in SMP). Aka: Desert is a yellower blue, Taiga is a pinker blue, River/Ocean is a bluer blue.
 * It's not a bug, it's a feature! TLUL 20:43, 15 February 2012 (UTC)

Fixed/Skipped

Sound
Bugs Annoyances a On peaceful when placing a Zombie egg you can hear the zombie but not see it.
 * That is also true for all other hostile mobs (including slimes).Skaruts 20:44, 15 February 2012 (UTC)
 * Enemy Mobs will de-spawn instantly on peaceful(So they are spawned but then removed instantly). --Stucuk 21:45, 15 February 2012 (UTC)
 * Indeed. They still have some effects on the game though, such as villagers momentarily fleeing from the zombies, or ghasts spawned right in front of you pushing you back a bit. I believe, if anything, these are the bugs instead. Skaruts 22:11, 15 February 2012 (UTC)

a Tamed Ocelots seem to make a lot of sounds, constantly. Might want to space it out as much as the wolves' sounds? Fixed/Skipped

Language
Bugs Annoyances Fixed/Skipped