Tutorials/Defeating a woodland mansion

Woodland mansions are dangerous for unprepared players, as they are inhabited by evokers and vindicators.

Finding a mansion
Locating the mansion can be difficult, as they are very rare and generate thousands of blocks away from the spawn point. Remember they only generate in roofed forest biomes, where it is dark enough for mobs to spawn. Bring at least 3 stacks of torches.

One way is to use a woodland explorer map, which will lead you to the mansion. Explorer maps can be bought from cartographer villagers for 16-28 emeralds and one compass.

Another way is to use the /locate command if cheats are enabled.

After getting the woodland explorer map, check for a small white dot on the edges of the map. If the dot is on an edge, travel the opposite direction. For example, if the dot is showing on top, travel South instead of North. It is the same with the dot on the corner; if it is in the north-east direction, move south west. The smaller the dot, the further away the mansion is located from the player.

Equipment

 * A few golden apples (optional)
 * A full set of diamond armor; preferably enchanted
 * Alternatively, iron armor (if very good at combat)
 * A diamond sword, preferably Sharpness III+, or Smite IV+ to deal with the large amounts of Zombies and Skeletons that spawn
 * Alternatively, an iron sword (if very good in combat)
 * An axe (any kind)
 * A shield
 * Some blocks (to build barriers); preferably easy to break
 * Lots of Food, preferably food restoring a lot of saturation. This includes:
 * Steak
 * Cooked porkchop
 * Golden carrot
 * Torches
 * A door or two (optional)
 * Wood (half a stack should do)
 * Potions (optional)
 * Strength
 * Invisibility
 * Remove armor when drinking and put it back on when potion wears off
 * Important note for invisibility potion users. Mobs will not attack you unless you directly touch them when using the invisibility potion. Also causes player model to disappear. If you wear any one piece of armour, mobs will be able to see you if you are at most 1 block away. For every additional piece of armour you equip, this distance will increase by 3, for a maximum view distance of 13 blocks if you are wearing a full set[1](compared to 16 blocks without the effect). Also, having a item in your hand counts as "armour" in this statistic
 * Healing
 * Regeneration
 * A bow and arrows (optional, if not using iron tools, arrows can be tipped or spectral)
 * A shulker box or two to hold loot in (optional)

Getting in

 * Method 1 - Entrance

Self-Explanatory. Go through the front door.


 * Method 2 - Breaking in

Use an axe to get in through a wall (or if you are feeling sneaky, go in through the floor!)

Getting around
When in a mansion, always watch your back. Preferably, take two players. The mobs spawning in a mansion will quickly kill a player who is not paying attention, even with good equipment. Vindicators have a powerful attack, Evoker's fangs are not affected by armor, and creepers can spawn in the ill-lit mansion. This makes awareness extremely important. There are two styles of advancing through the mansion, both of which are founded on good philosophy. The first method is to take the mansion floor-by-floor, killing all mobs and looting the chests, lighting up the way as you go. This method will reduce the spawning of hostile mobs in the first floor, which has no windows and therefore is subject to greater levels of darkness than other floors. Another good method is to immediately enter the second floor and find an evoker. Killing it will give you a totem of undying, and provide you with a bit more security. The best way to be prepared in a mansion is to look at each room before entering - what does it contain? The most dangerous room, by far, in a mansion is the conference room, a room with a U-shaped table. This room always spawns 5 vindicators and an evoker. The second is a map room, which consists of a large carpet art piece on a table resembling a map, surrounded by chairs. This room spawns 2 vindicators and an evoker. The two rooms previously mentioned only occur on the second and third floors.


 * Focus on the dangerous mobs. Kill any vindicators and evokers first, then kill any other hostile mobs.
 * Don't bother looking in the chests in storage rooms: they have nothing in them.
 * If you plan to make the mansion your home, be particularly careful not to light anything on fire or to accidentally let any creepers sneak up on you.

Vindicators

 * It is advised to attack them with a sword/axe and a shield. However, it is impossible to defend damage from an axe after 1.11.1.
 * Quickly attack them until they die.
 * They drop emeralds and have a chance of dropping the axe. In such a case, the dropped axe can also be used as a weapon.
 * However, if renamed to "Johnny", they will attack any mob in sight, making them useful for mob farms.

Evokers
Evokers have a specific fighting style. Upon seeing a player, they will run towards them until they are within 16 blocks of them. On getting within this radius they will most likely summon the offensive fang attack, summoning 16 fangs in a line towards the player. If the player moves towards them, they will cast a defensive fang spell if they have not attacked recently, otherwise they will run from the player. For this reason, it is best to use a bow in open space, and use a sword if the evoker is cornered.
 * Try to keep a fair distance between the player and the evoker. The evoker has a fang attack that acts in a small radius.
 * The evoker has a second fang attack, where it summons a line of fangs out of the ground.
 * It can also summon vexes, which makes killing him quickly important.

Vex

 * The vexes are summoned by evokers. To stop that, quickly kill the evoker, preferably from a distance.
 * Vexes should be killed first if dealing with evokers from a distance as they can pass through walls.
 * If in close contact with an evoker, kill the evoker first and then the vexes.
 * It is best to attack when they are charging toward you, as their movements are otherwise very unpredictable.
 * If the vex disappears, do not worry, as it will despawn within 2 minutes of its summoning.

Aftermath
After the mansion is looted, you may turn it into a home, burn it down, or use it for resources.

If you are turning it into a home, it is recommended to use a light source to light it up.