Chest

Chests are blocks that can store items. They have three texture faces - one on the top and bottom, one on the front, and one on the other remaining sides. A single chest can store up to 27 stacks of Items or Blocks. A large chest is created by placement of two adjacent chest blocks. Large chests have 54 storage slots and open as a single chest with six rows of slots. The top three correspond to the eastern or northern chest block and the bottom three to the southern or western chest block.

To open a chest, right-click on it. After opening a chest all items in a slot can be quickly transferred to and from a player's inventory by shift-clicking on the item—this will move all items in the slot to a free slot in the inventory and vice versa. For more control, all the items in a slot can be picked up with left-click, or half the items with right-click; then use left-click to place all items being moved, or right-click to place a single item at a time.

Destruction of a chest containing items will drop all of its contents in the surrounding area. If one half of a large chest is destroyed, the corresponding items from the destroyed chest block be dropped and the remaining chest block will continue to function as a small chest. The items in a large chest are organized so that the bottom half of the inventory is concentrated into the South or East side of the large chest, depending on how the chest is oriented.

Chests occur naturally in dungeons where they are guarded by a Monster Spawner, and from 1.8, in Abandoned Mine Shafts and Strongholds.

Before 1.8, the front of the chest (with the latch) faced away from any adjacent solid blocks, or face west if placed independent of other blocks. The viewpoint of players had no effect on the orientation of placed chests. However, this has been changed as of 1.8. Chests now face towards the player when placed down. Chests often change in appearance when surrounding blocks are added or modified; this does not affect the use of the chest.

Chests can be surrounded by other blocks on all sides, but the top must have a one block clearance (exceptions to this exist, see Bugs below). Chest blocks embedded directly into floors function normally.

Crafting
A chest is crafted from eight wooden planks, as shown below:

A chest can be combined with a Minecart to make a Storage Minecart, as shown below:

Bugs



 * In the 1.9 Prerelease, chests do not make any sound when opening and closing.
 * In 1.8, standing in a specific spot next to a chest would cause it go pitch black.
 * In 1.8, when opening a chest in rapid succession from closing it, the chest would remain open.
 * In 1.8, when shift+clicking objects from a chest into an already full inventory, or from the inventory to a full chest, Minecraft would crash. 1.8.1 was released solely to (somewhat) fix this bug, although it still happens.
 * Some chests in a 1.7 save file will turn black when opened in 1.8 but will still work, this can be fixed by placing a torch next to the chest, or opening and closing the chest.
 * Some chests from 1.7 will appear rotated, including inside a wall, when viewing them in 1.8. Recreating half the chest corrects this.
 * It is possible to attach torches above and to all sides of a chest, by attempting to place them on a piece of glass (or other block a torch cannot be placed on, such as a sign or another torch) above or under the chest. Since torches cannot be attached to glass, it gets moved to the nearest available block, onto the chest. The glass can be removed after the process.
 * Chests usually require a space of air above it to be used, as blocks directly above will prevent the chest from being opened. Certain blocks placed over the chest still allow the chest to open. These are:
 * Liquids: Water and Lava.
 * Plants: Leaves (On Fancy graphics), Cactus (With a water source block on top), and Farmland.
 * Translucent Blocks: Glass, Slabs, Stairs, Monster Spawner, Snow, Ice, Fence, Cake, and Beds.
 * Non-Blocks: Torch, Redstone Torch, Redstone Wire, Redstone Repeater, Pressure Plates, Lever, Ladders, Rails, and Sign.
 * In Beta 1.5_01, if you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.
 * In Beta 1.6.2, Beta 1.6.3, and Beta 1.6.4, when trying to shift-click an item stack into a filled chest, you'll get a dirt screen, with gray text saying "Saving Chunk", and eventually crashing the game.
 * When you re-enter the game, it seems as you've lost 2 hearts of life.
 * This glitch occurs with single and double chests.
 * Chests can be placed near lava and catch fire. However, they will not burn and after several seconds the fire will extinguish, leaving the chest intact.
 * When underground in near darkness, movement causes chests to flash into full brightness, then back to normal.

Trivia



 * A special version of the Chest, Locked Chest, was used as an April Fool's joke on April 1st, 2011. It was removed April 5, 2011.
 * Previously, if a chest was placed next to a large chest it would attempt to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they would still act like two separate chests, but as seen in the picture, you could connect multiple chests together and get a glitched "Huge Chest". Additionally, if one attempted to open a chest connected on all four sides, the game froze and the client crashed. This was partially fixed in Beta 1.1_02, however it was still possible if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid. The game would no longer freeze, but instead display a graphically glitched, fully functional chest screen. This bug was completely fixed in Beta 1.5, however any chest previously created in this way still functions.
 * Unlike most other wooden blocks, chests are not flammable.
 * In worlds generated in an Alpha version of Minecraft, chests placed by the player will have a different behavior than the currently known one in Beta. The chest will be placed facing towards the player (with the latch in front), instead of using the current algorithm being that the chest will face away from any adjacent solid blocks, or face west if placed independently of other blocks. This particular behavior takes place on any Alpha world, even if played on a Beta version of the game.
 * As of Beta 1.8.1 opening and closing a chest plays the same sound file as a door.
 * In 1.8.1 chests became smaller with a lock that sticks out, but still functioned the same way as a full block.