User:DarthKeidran/TestPage1

DAWPAD Elevator (1.13+ only)
The Delayed Action Water Powered Ascent-Descent Elevator (DAWPAD Elevator) for short, is designed to allow an individual to rapidly ascend or descend large distances while remaining scalable to a person's needs.

The design allows an individual to change the directional flow of the water for a set amount of time whilst also providing the added benefit of an air source due to the Bubble Columns generated by the Magma Block and Soul Sand, which themselves can be swapped with each other given the need. Bubble Columns transport entities that are not swimming with or against the flow vertically at approximately 15 blocks per second.

It can also be easily converted to run off of a lever, where one position is down, the other position is up by removing or bypassing the timing circuit and implementing an inverter or two.

Piston Assembly
There are two basic methods to move the Magma Block and Soul Sand.

A Single-Piston design that fits in a 3l x 1w x 2t space, (5l and 3w if you factor in air blocks to prevent the slime blocks from grabbing something) and has a survival cost of 1 Soul Sand, 1 Magma Block, 3 Planks, 4 Cobblestone, 1 Iron Ingot, 1 Redstone, and 19 Slimeballs.

Or A Double-Piston design that fits in a 5l x 3w x 2t space, and has a survival cost of 1 Soul Sand, 1 Magma Block, 6 Planks, 8 Cobblestone, 9 stone, 2 Iron Ingots, 9 Redstone, and 2 Slimeballs.

Both designs have their advantages and disadvantages.
 * The Single-Piston swaps the Soul Sand and Magma Block faster and more reliably, costs less in Redstone and Manufactured or SilkTouch mined materials, but costs 19 slimes, which can be difficult to come by if a swamp biome is nowhere nearby.
 * The Double-Piston design is more practical when slime is not readily available, but costs significantly more in redstone and other materials and can seize up if the timing is wrong for the repeaters.

Timed Delay Circuit
The YouTuber "CobblestoneAndDirt" developed a very compact method of extending the length of a redstone signal. Every item placed into the uncovered hopper increases the length of the delay by .4 seconds (4 redstone ticks), barring lag, meaning that the 16 blocks used adds 6.4 seconds to the length of the redstone signal.

Troubleshooting Delay Circuit
Under the right circumstances (namely stress testing it), the item placed in the Dropper may get stuck in the upper Dropper, or alternately the items placed in the Hoppers for timing are get stuck in the covered Hopper.

To reset, first try sending a signal through again. If that doesn't work, you will need to check the Droppers and Hoppers.

Pulling the items out of either object should reset it, however the resetting the Droppers are more reliable at resetting the circuit as a whole.

DAWPADE
The DAWPADE is designed to be practical for survival mode, including survival servers.

DAWPADE 2.0 Compact
The Compact DAWPAD consumes significantly more slime than the normal one, 19 slime balls, however utilizes far less Redstone and other materials

Pre-Build Excavation

The Schematic shows how deep from the surface to mine the foundation. This will leave very little room to maneuver, but doesn't require as much repair if water gets spilt into it. Alternately, dig the area flat and place down blocks where needed.

Slice 1 (Surface -4)

The Dropper needs an item placed in it.

The North facing (bottom of schematic) hopper must have at least one item inside it for the elevator to work.

Barring Lag, each item placed in the hopper adds .4 seconds/4 Redstone ticks delay.

Slice 2 (Surface -3)

Slice 3 (Surface -2)

Slice 4 (Surface -1) At this point, you can fill in the dirt/grass/etc. around the elevator's perimeter.

Slice 5 (Surface 1)

Slice 6 (Surface 2)

The choice of button doesn't make much of a difference. Due to a 5 Redstone Tick difference between Stone and Wood, there can be performance differences, although I use wood.

Slice 7 (Surface 3)

Slice 8+ (Elevator Shaft)