Husk

A husk is a variant of a zombie that spawns in deserts. Unlike zombies, husks do not burn in sunlight.

Spawning
Husks spawn at a light level of 0 in the desert, mostly replacing zombies in these biomes.

$$, husks spawn directly under the sky in groups of 4 in place of 80% of all zombies spawned in desert biomes variants.

$$, husks spawn on the surface and underground in groups of 2-4 in place of 70% of all zombies spawned in desert biomes.

Baby husks and chicken jockeys
$$, there is a 5% chance for husks to spawn as babies, and baby husks have a 5% chance to spawn as a chicken jockey.

$$, baby husks have a 15% chance to become a jockey when it tries attacking a villager, player, or golem. They can ride: • Adult chickens

• Ocelots

• Wild wolves

• Adult zombies

• Adult zombified piglins

• Adult zombie villagers

• Adult husks

• Cows

• Pigs

• Sheep

• Horses

• Donkeys

• Mules

• Zombie horses

• Skeleton horses

• Mooshrooms

• Spiders

• Cave spiders

• Pandas

• Stray cats Notes about all jockeys:
 * A jockey moves at the baby husk speed instead of the mob speed.
 * A jockey becomes hostile when riding a neutral mob, but does not anger other nearby mobs of the same kind.
 * A mob that is normally rideable by the player is not rideable after being ridden by a baby husk.

Behavior
Like zombies, husks are hostile toward the player, iron golems, villagers, baby turtles, and wandering traders and pursue those mobs on sight from 40 blocks away, as opposed to 16 blocks in most other hostile mobs. If any other mob attacks a husk by purpose, all other husks and zombie variants (except zombified piglins) within a 67×67×21 to 111×111×21 area become hostile towards the attacker. They attempt to avoid obstacles, including sheer cliffs, water, and lava, and try to find the shortest path to the player.

Husks apply Hunger to any player or mob they hit using a melee attack unless the husk is holding an item in its main hand or the player blocks the attack with a shield. This effect lasts for 7 × floor (regional difficulty) seconds.

Husks can break down doors successfully on Hard difficulty.

Husks seek out any nearby turtle eggs and trample them.

Husks can pick up items if the game rule mobGriefing is set to true, and they do not despawn if left alone.

A husk that is submerged in water for 30 seconds converts to a normal zombie, which in turn may become a drowned by staying submerged for an additional 30 seconds.

Drops
When they die, husks drop 0–2. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.

They can also drop an iron ingot, carrot, or potato when killed by a player or tamed wolf. This drop has a 2.5% chance of occurring, increasing by 1% per level of looting. Individual items have the following chances of dropping:
 * $$ (about 0.83%)
 * $$ (about 1.17%) with Looting I
 * $5/600$ (1.5%) with Looting II
 * $7/600$ (about 1.83%) with Looting III

Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.

Unlike regular zombies, a husk does not drop its head if killed by a charged creeper explosion.

Naturally-spawned equipment

 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, with random durability. Each level of Looting increases the chance 1 percentage point (11.5% with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, with random durability. Each level of Looting increases the chance 1 percentage point (11.5% with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, with random durability. Each level of Looting increases the chance 1 percentage point (11.5% with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, with random durability. Each level of Looting increases the chance 1 percentage point (11.5% with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, with random durability. Each level of Looting increases the chance 1 percentage point (11.5% with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, with random durability. Each level of Looting increases the chance 1 percentage point (11.5% with Looting III).

Experience
Adult husks drop and an additional  per naturally-spawned equipment. Baby husks drop.

Halloween
If a husk wearing a pumpkin or jack o'lantern is killed using a weapon enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o' lantern, up to a maximum of a 3% chance of a drop.

Sounds
Husks use the Hostile Creatures sound category for entity-dependent sound events.

ID




Entity data
Husks have entity data associated with them that contains various properties.




 * See Bedrock Edition level format/Entity format.
 * See Bedrock Edition level format/Entity format.

Trivia

 * The husk was created by Jason Mayer at a game jam and shown to Jens Bergensten.
 * Husks are a slightly taller than regular zombies.
 * Their hitbox is ever so slightly higher than 2 meters in Bedrock but is exactly 2 meters in Java