Pocket Edition upcoming features

This page is about upcoming features for Minecraft Pocket Edition that have been announced by Mojang employees.

Alpha
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Upcoming changes
 * style="text-align: center" | 0.9.0
 * style="text-align: center" | 0.9.0

0.9.0
Additions: name="NetherStructure"> Tweaks: Bug Fixes: Other:
 * '''Options
 * 512-block view distance
 * New World Options:
 * Option to generate caves
 * Generates automatically on Infinite worlds; can be toggled during creation of finite worlds.
 * Option to generate tall grass
 * Generates automatically on Infinite worlds; can be toggled during creation of finite worlds.
 * Option to select the world's size
 * Legacy (256x256)
 * Small (864x864+)
 * Medium
 * Large
 * Infinite (displays a warning when selected)
 * Cannot be selected when creating a Realm (only finite options are available)
 * Possible finite sizes are 1,000x1,000 and 10,000x10,000
 * Superflat world type
 * All superflat worlds will be generated with the Classic Superflat preset.
 * Possibly an option to copy existing worlds
 * Mobs:
 * Passive:
 * Villagers
 * Ocelots
 * Neutral:
 * Wolves
 * Endermen
 * Hostile:
 * Slimes
 * Silverfish
 * Possibly Ghasts
 * World Generation:
 * Existing worlds will optionally become infinite
 * Port of Minecraft PC world generation, allowing for new generated structures and biomes
 * This may only apply to new worlds. Older worlds can still become infinite, but may have the prior terrain generation. However, due to debate, the new generator will possibly be able to be used in expanded old worlds, displaying a warning when selected.
 * Generated structures:
 * Villages
 * Caves
 * Lava pools
 * Rivers
 * Abandoned Mineshafts
 * Possibly a version-exclusive structure to replace the Nether Reactor<ref
 * Trees:
 * Jungle trees
 * Dark oak trees
 * Acacia trees
 * Naturally Generated Blocks:
 * Pumpkin
 * Tall Grass
 * Dead Bushes
 * Biomes:
 * All biomes as of PC version 1.7.2 . Those that exceed the 128-block height limit will be shrunk to fit in it. This includes:
 * Jungles
 * Mesa
 * Plains
 * Roofed Forests
 * Savannas
 * Taiga
 * Extreme Hills
 * The Far Biome, a version-exclusive biome found at the edge of finite worlds
 * Blocks & Items:
 * Hardened Clay
 * Stained Clay
 * Available in all 16 colors
 * Red Sand
 * Mycelium
 * Podzol
 * Packed Ice
 * Granite
 * Polished Granite
 * Andesite
 * Polished Andesite
 * Diorite
 * Polished Diorite
 * Wood Planks
 * Acacia Wood Planks
 * Dark Oak Wood Planks
 * Wood
 * Acacia Wood
 * Dark Oak Wood
 * Slabs
 * Acacia Wooden Slabs
 * Dark Oak Wooden Slabs
 * Stairs
 * Acacia Wooden Stairs
 * Dark Oak Wooden Stairs
 * Plants:
 * Saplings
 * Jungle Sapling
 * Acacia Sapling
 * Dark Oak Sapling
 * Flowers:
 * Poppy
 * Will replace Cyan Flower
 * Blue Orchid
 * Allium
 * Azure Bluet
 * Tulips
 * Available in all 4 colors
 * Oxeye Daisy
 * Sunflower
 * Lilac
 * Rose Bush
 * Peony
 * Others
 * Vines
 * Lily Pads
 * Cocoa Pods
 * Double Tall Grass
 * Large Fern
 * Other:
 * In the options.txt file block distance is now rendered in block distance, instead of levels 1,2,3 or 4. Allowing users to modify their view distance to over the far view distance.
 * Possibly End Stone
 * Game Mechanics:
 * Taming
 * Particles:
 * Possibly Water Dripping Particles
 * Inventory/GUI:
 * Creative Inventory Additions:
 * Raw Beef
 * Bone
 * Blocks & Items:
 * The Invisible bedrock barrier around worlds will be moved if the size of a pre-0.9.0 world is changed (if infinite is chosen, it will be removed completely)
 * New ways to obtain Nether-related items
 * Gravel no longer falls from spawn
 * Cold-en oak trees will not generate in maps with the new terrain.
 * Mobs:
 * Mob AI:
 * Improved hostile mob AI, matching that of the PC Edition
 * Textures:
 * Separate textures for the top of Birch, Spruce, and Jungle Wood
 * Jungle leaves will be permanently opaque
 * Biome-tinted blocks
 * Mipmapping makes fire look like a big orange blob
 * Minecart in multiplayer problems
 * Possibly support for immersive mode (hides the on-screen navigation bar) for devices running Android 4.4
 * Possibly release on Windows phone
 * style="text-align: center" | 0.9.1
 * style="text-align: center" | 0.9.1

0.9.1

 * Re-opening of Realms
 * style="text-align: center" | 0.9.x
 * style="text-align: center" | 0.9.x

0.9.x
Additions: Tweaks: Other:
 * General:
 * An in-game skin changer
 * Improved Controls
 * The jump button will be on the other side of the screen
 * An interaction button will be added, which, when tapped, performs certain actions like entering minecarts and shearing sheep.
 * Could possibly allow for Sneaking and Sprinting
 * Possibly implementation of commands
 * Biomes:
 * Possibly a new version-exclusive underworld biome
 * Items:
 * Possibly Boats
 * A brand new organized crafting system
 * Support for new languages, including Korean
 * New layout for the survival inventory
 * Possibly an animation for switching items.
 * Possibly adaptation for 64-bit hardware/software and/or the Apple A7 processor, potentially making the game faster for 64-bit users.
 * }

Beta
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Upcoming changes
 * style="text-align: center" | 1.0.0
 * style="text-align: center" | 1.0.0

1.0.0
Additions

Tweaks
 * Blocks and Items
 * Redstone
 * Some, if not all Redstone-related blocks and items
 * In-game music
 * The Jump button will be on the other side of the screen(if not in 0.9.x)
 * Possibly OpenGL ES 2.0 or 3.0
 * This will allow for mipmaps on Android
 * It will allow for tinted lighting on the terrain like on PC.
 * It will allow for animated blocks with frame buffers.
 * This will make the game faster by 4-5%.
 * Placeable Redstone
 * }