Bedrock Edition 1.19.60

1.19.60 is a minor update to released on February 7, 2023, which brought more parity with Java Edition, adds new spawn eggs, and fixes bugs.

Items

 * Spawn Eggs
 * Added new spawn egg items for ender dragon, iron golem, snow golem, and wither mobs in Creative mode.
 * Ender dragon and wither spawn eggs will only be available through commands to prevent accidental destruction of player builds.

General

 * Particle Effects
 * Added support for mixed color blending on particle effects.

Blocks

 * Buttons
 * Updated sounds are now played by default without experimental toggle on.


 * Campfire
 * Campfires no longer set players and mobs on fire.


 * Dispenser
 * Dispensers can now equip saddles and horse armors to tamed horses.
 * Dispensers can now equip saddles and chests to tamed mules and donkeys.
 * Dispensers can now equip carpets and chests to tamed llamas.
 * Dispensers can now equip saddles to pigs and striders.
 * Shears in a dispenser will now only shear one sheep at a time.
 * Shears in a dispenser will now shear snow golems and mooshrooms.


 * Doors, fence gates and trapdoors
 * Updated sounds are now played by default without experimental toggle on.


 * Pressure Plates
 * Updated sounds are now played by default without experimental toggle on.

Items

 * Spawn Eggs
 * Polar bear spawn egg colors have changed to distinguish it from the ghast spawn egg.

Mobs

 * Donkey, Mule, Skeleton Horse, and Zombie Horse
 * Changed their textures.
 * Enderman
 * Now only spawn at light level 7 and below in the Nether, instead of 11 and below.
 * Skeleton and Wither Skeleton
 * Now only spawn at light level 7 and below in the Nether, instead of 11 and below.
 * Vex
 * The texture of the vex has slightly changed.

Gameplay

 * Sound
 * Updated unique wood type sounds are now played by default without experimental toggle on.

General

 * Particles
 * Beacon and conduit particles are now translucent, instead of opaque.

Fixes

 * Stability and Performance
 * Fixed a potential crash when gliding through an End Gateway
 * The game no longer crashes when killing an entity with invalid conditions, functions, or pools entries in its loot table
 * Fixed multiple crashes that could occur when players died while affected with Withering
 * Fixed a crash on Xbox when the Edit World Button on the Select World Screen had quick successive selections
 * Fixed a bug that caused players to desync from multiplayer games if they saved and quit after dying and rejoining a game
 * Fixed a crash that could occur when teleporting players to other dimensions using commands
 * Fixed a crash that could occur when using the “instant_despawn” component
 * Fixed a crash that could occur when loading actors


 * Gameplay
 * Fixed a bug causing players’ hitboxes and nameplates to be unaligned when rejoining a world after dying and returning to menu without respawning
 * Raids now trigger properly when the player with bad omen enters a village while riding/gliding
 * Fixed an issue where players could fall out of moving blocks when pushed upwards
 * Fixed an issue where night was being incorrectly skipped if the last player in a game was in the Nether or End
 * A player entering the Nether or End will now trigger a night skip if all players left in Overworld are sleeping
 * Fixed a bug where dropping an item and sleeping at the same time would cause the server to hang
 * Orbs spawned within the same block will merge and combine XP values until orb limit is reached


 * Mobs
 * Vex hitboxes are now vertically centered with their models
 * Vex and Allay now sit properly in Boats and Minecarts
 * Fixed Vex texture disparity between Bedrock and Java
 * Slimes and Magma Cubes no longer spawn in spaces that are 2 blocks tall or less
 * Glow Squid now emit particles when spawned outside of water
 * Using a Saddle on a tamed Horse, Donkey, or Mule now results in it being equipped
 * Using Horse Armor on an unarmored, tamed Horse now results in it being equipped
 * Using a Carpet on a tamed Llama now results in it being equipped
 * Dispensers can now equip Saddles and Horse Armors to tamed Horses
 * Dispensers can now equip Saddles and Chests to tamed Mules and Donkeys
 * Dispensers can now equip Carpets and Chests to tamed Llamas
 * Dispensers can now equip Saddles to Pigs and Striders
 * Shears in a Dispenser now only shear one Sheep at a time
 * Shears in a Dispenser can now shear Snow Golems and Mooshrooms
 * The Wandering Trader no longer has a chance to offer duplicate Seed trades
 * Endermen, Skeletons, and Wither Skeletons now only spawn at light level 7 and below (instead of 11 and below) in the Nether
 * Updated the Skeleton/Zombie Horse's and Donkey/Mule's saddle and chest textures
 * Villagers will now ensure that rain can pass through the block above them before launching Fireworks when celebrating after a raid victory
 * Axolotls no longer tick their dry out timer when unloaded
 * Husks can now fit in a two blocks high space and baby Husks in a one-high space
 * All mobs are now able to path through Wither Roses
 * Entities no longer disappear when sent through End Gateways
 * Ravagers are now able to attack when standing on various partial blocks like Mud
 * Vex now use a separate charging animation when empty-handed
 * Vex now render offhand items
 * Fixed the Vex being incorrectly lit in dark surroundings
 * Players can no longer see through terrain by riding a Horse, Mule, or Donkey at the edge of a 2-block-tall space
 * Villagers will now take damage from lightning bolts on Peaceful difficulty, like other mobs
 * Tropical Fish no longer use surface density limit when spawning underground
 * Evokers now play a ‘sit’ animation when riding a mount or vehicle


 * Blocks
 * Crimson and Warped block sets now have a unique set of sounds
 * Campfires do not set players and mobs on fire anymore, but still inflict damage
 * Campfires do not destroy Minecarts and Boats anymore
 * Bamboo plant placement now behaves the same way as Java Edition; it will no longer grow by clicking on the side of a Bamboo plant with a Bamboo item in-hand
 * Bamboo sapling no longer replaces double plants when placed
 * Pumpkins and Melons can now grow on Mycelium and Moss blocks
 * The Sculk Shrieker block's shriek sound can now be heard at the longer distance of 32 blocks
 * Respawn Anchor no longer retains its charges if mined with Silk Touch or picked
 * Beacon effect particles are now transparent
 * Conduit effect particles are now transparent
 * Redstone Dust now emits a sound when placed on the ground
 * Wooden Doors, Iron Doors, Wooden Trapdoors, Iron Trapdoors and Fence Gates now use the same opening and closing sounds as Java Edition
 * Updated Pressure Plates to have different sound pitches based on their behaviour to match Java Edition
 * Added a unique click sound for Wooden Buttons to match Java Edition
 * Changed Frogspawn map color to match Java Edition
 * Change Bed block map colors to match Java Edition
 * Changed various blocks’ Map colors to appear correctly match Java Edition
 * Entities no longer get pushed out by Doors activated by Redstone signals
 * Using the Pick Block functionality on Fern and Grass now selects the correct item in the inventory instead of the first one between them
 * Using the Pick Block functionality on Acacia Leaves and Dark Oak Leaves now selects the correct item in the inventory instead of the first one between them
 * Hoppers no longer fail to collect items when trying to pull in multiple item types
 * Prevent Pistons from re-creating moving blocks that were destroyed mid-move
 * Blocks that require supporting blocks now appear properly on a Map when placed on partial blocks or above air
 * Scaffolding now displays particles and produces vibrations when the block under it is destroyed
 * Stone Walls are now placed correctly in a line when continuously placing them
 * Levers now produce the same sound effect as Stone Buttons


 * Items
 * Fixed item degradation when rapidly attacking mobs
 * Fixed an issue that prevented some Tripwire Hooks from being valid trades when trading with a Fletcher Villager
 * Ender Pearls will no longer teleport a sleeping player


 * Touch Controls
 * Fixed a bug that prevented items from moving indirectly between Creative Mode inventory and players' extended inventory in Pocket UI
 * Fixed a problem where the touch d-pad's forward button was not functional when holding the strafe left/right button
 * The inventory tab will now reset its hover state if the player uses a second input method and hover on another tab
 * Fixed a bug where players couldn’t interact with toast notifications in Joystick and Crosshair touch controls
 * The pressing direction of the build button in touch controls will now be visually clicked down instead of up when being pressed
 * Fixed an issue where players could not remove items by clicking on the inventory items in Classic profile
 * The touch focus circle has been reactivated with the new touch controls (not in Crosshair mode)
 * Resolved an issue that pressing the inventory button could interact with the world instead of opening the inventory on some devices
 * Fixed an issue that players couldn’t scroll the inventory screen when one row was appearing off-screen
 * Added several levels of intervals for repeat crafting when holding on the crafted items
 * Removed the camera movement delay when the player swiped from the attack and build buttons in crosshair mode
 * Fixed inventory screen touch interactions not working properly on Nintendo Switch
 * The correct tip for dismounting Boats and Minecarts now appears when not using classic touch controls
 * Toast notifications can now be swiped away on touch devices in-game
 * Touch Control settings section is no longer visible on Xbox


 * Graphical
 * Highlight selection no longer highlights the entire card for transparent objects like saplings
 * V-sync settings are now properly configured in options (non-ARM devices)


 * Accessibility
 * The new Create New World screen is now available for text to speech users. We'd be happy to receive your feedback on it here: aka.ms/cnwnarration
 * Fixed text to speech enumeration for world on the Play screen, select language in settings screen, select controls in settings screen, and friends in invite friends screen when there are a large number of items in the list


 * User Interface
 * Fixed a bug where the mouse cursor was visible and is no longer usable to control the player camera on the HUD screen after exiting the menu screen with a touch while moving the mouse around
 * Fixed text being slightly off-centered to the left for Furnace, Blast Furnace, and Smoker screens
 * Feedback button on the main menu will now prompt the player with a modal before redirecting to their web browser
 * Fixed an issue where text fields would not regain focus after being deselected with a gamepad
 * Text fields are no longer deselected with second click on them once they are selected
 * Fixed an issue where user interface elements on the Achievements screen and the new Create New World screen didn't properly trigger sound effects
 * Added a missing error screen that displays when attempting to create a world with too little available disk space
 * Fixed the quality of the Mojang Studios logo loading screen on Xbox
 * Removed extra space around the "open chat" message that appears when entering a world
 * Fixed an issue that caused the Wandering Trader's trade window to show a profession
 * Resource packs will now be applied to the world after navigating to another screen before creation
 * Fixed an issue where some resource packs prompted an error after being downloaded


 * Android
 * The screen will no longer automatically turn off while a world is loaded when playing on Android devices
 * Updated splash screen to be consistent between Android 12+ devices and older devices
 * Fixed controller input sometimes getting stuck when a controller was disconnected on Android devices
 * The UI no longer flickers on Android when the on-screen keyboard appears


 * Realms
 * New Realm button on the two player Realm info screen now activates correctly
 * Added a highlight to Realms terms and agreements checkbox when the UI is hovered
 * Redirect players back to the world selection screen if they choose to leave on the Download Resource Packs prompt
 * Fixed a bug where the option "Require players to accept resource packs to join" did not reflect the actual state
 * Fixed erroneously showing previously applied packs on Realms settings screen after a Realm reset
 * Updated error message for failing to join an owned Realms server that is out of date. New messaging now describes the issue and provides steps to resolve issue