Statistics

Statistics is a game feature that allows players to track certain tasks in the form of numerical data.

Statistics are divided into three sections:
 * General – The General screen displays a multitude of generic statistics that are listed in the table below.
 * Items – The Items screen displays the number of times different items and blocks have been depleted, crafted, used to destroy blocks, picked up and dropped.
 * Mobs – The Mob screen shows for each different types of mobs how many the player has killed, or the number of deaths caused by those mobs.

The buttons at the top of the Blocks and Items screens can be used to sort the list.

Statistics are present only in. has no equivalent of statistics in-game, but a part of statistics can be viewed on the Xbox Console Companion app.

Storage
Statistics are stored in .minecraft/saves//stats/.json ( /stats/.json on servers). They keep track of these stats. The file structure is JSON based and takes the following format:
 * : The root tag.
 * : The data version of the game version the file was last saved in.
 * : The tag that stores the actual statistics.
 * : A compound that saves all statistics of this namespace. For general statistics, this tag is called . For item statistics, it can be called ,  ,  ,  ,   or  . For mob statistics, it can be called   or.
 * : The value of the statistic specified in this tag's name.

For example, if a player was only walked one block (statistic ) and broken an oak log (statistic  ), their stats file will be this: {  "stats": { "minecraft:mined": { "minecraft:oak_log": 1 },     "minecraft:custom": { "minecraft:walked_one_cm": 100 }  },   "DataVersion": 2230 }

Statistics are stored in the stats-change section. All of these fields are empty unless they need updating. For example, until the player jumps, the number of times jumped is not recorded. Distance is stored in centimeters (where one block equals 100 centimeters), and time is stored in ticks (where one tick equals 0.05 seconds).