Pocket Edition v0.9.0 alpha

v0.9.0 alpha added new blocks, mobs, generated structures, infinite worlds as well as other features, changes and fixes.

Gameplay

 * : New interact button
 * Ignite button for creepers, shear button for sheep, milk button for cows and tame button to tame animals.
 * : 512-block view distance (certain supported devices only)
 * Advanced World Options:
 * Option to select the world's type
 * : Old
 * 256×256
 * Superflat (Flat in-game on create world screen)
 * All superflat worlds are infinite and by default generates with the Classic Superflat and can only be changed by editing the options.txt file.
 * Infinite
 * Not recommended for low-supported devices (iOS 5.x and below).
 * Reliable playing size is 65,536x65,536 (+32,767 to -32,767)
 * After going pass ±32,767, the world renders incorrectly and gradually starts to become unplayable. The "jitteriness" gradually increases when the distance from the center is increased every power of 2, as well as frequency of crashes and other glitches such as expanding flower.
 * Eventually, the world becomes unplayable, and natural phenomena such as the "Stripe Lands" and Far Lands occur.
 * The outer limits of the world appear to be different for some players - a grid-like formation, black visual stripes (the "Stripe Lands") and even the Far Lands (at the same location as in Java Edition) have been observed.
 * Game Mechanics:
 * Taming
 * Zombie sieges

Mobs

 * Endermen
 * Do not drop Ender pearls
 * Villagers
 * Cannot open doors or trade yet.
 * Slimes
 * Do not drop slimeballs.
 * Wolves
 * Silverfish
 * Changed AI.
 * Mooshrooms

World generation

 * Port of Minecraft Java Edition world generation as of JE version 1.8, allowing for new generated structures and biomes
 * Generated structures:
 * Villages
 * : Houses have brown carpet tables, instead of pressure plate tables.
 * Caves
 * Lava pools
 * Rivers
 * Abandoned mineshafts
 * Includes spider spawners rather than cave spider spawners due to lack of poison effects
 * Huge Mushrooms
 * : Can be up to 13 blocks tall
 * Moss stone boulders
 * Strongholds
 * Hard to find as Eyes of Ender have not yet been implemented.
 * : Has bigger chance to spawn under villages.
 * Ice patch
 * Ice spike
 * Dungeons
 * Desert well
 * Trees:
 * Jungle trees (small and large)
 * Dark oak trees
 * Acacia trees
 * : Fallen trees
 * 2×2 spruce trees
 * : Oak trees (swamp variant with vines and large oak variants)
 * Naturally Generated Blocks (blocks that already existed in the game, but now spawn naturally):
 * Tall Grass
 * Dead Bushes
 * Ferns
 * Moss Stone
 * Jungle Wood
 * Jungle Leaves
 * Melon
 * Pumpkins
 * Structure specific
 * Stone Bricks
 * Cracked Stone Bricks
 * Mossy Stone Bricks
 * Stone Bricks Stairs
 * Stone Slabs
 * Iron Bars
 * Torches
 * Rails
 * Powered Rails
 * Oak Wood Planks
 * Fences
 * Chests
 * Cobblestone
 * Glass Panes
 * Cobblestone Stairs
 * Oak Wood Stairs
 * Bookshelves
 * Black Wool
 * Brown Carpet
 * Farmland
 * Carrot Crops
 * Wheat Crops
 * Potato Crops
 * Furnaces
 * Crafting Tables
 * Cobweb
 * Biomes:
 * All biomes as of JE version 1.7.2. Those that exceed the 128-block height limit are shrunk to fit in it.
 * Jungles
 * Mesa
 * Roofed Forests
 * Savannas
 * Extreme Hills
 * Mushroom Islands
 * Flower Forest
 * Mega Taiga
 * Mega Spruce Taiga
 * Swampland
 * Deep ocean

Blocks and items

 * Monster Spawners
 * Silverfish
 * Spider
 * Zombie
 * Skeleton
 * The type of mob spawner can be changed using a spawn egg.
 * : Is available in creative inventory.
 * Monster Eggs
 * End Portal Frame
 * Emerald Ore
 * Emerald
 * Block of Emerald
 * Hardened Clay
 * Stained Clay
 * Available in all 16 colors
 * Saddles
 * Not functional yet.
 * End Stone
 * Red Sand
 * Mycelium
 * Huge Mushrooms
 * Podzol
 * Packed Ice
 * : Grassless Dirt
 * Granite
 * Polished Granite
 * Andesite
 * Polished Andesite
 * Diorite
 * Polished Diorite
 * Wood Planks
 * Acacia Wood Planks
 * Dark Oak Wood Planks
 * Wood
 * Acacia Wood
 * Dark Oak Wood
 * Slabs
 * Acacia Wooden Slabs
 * Dark Oak Wooden Slabs
 * Stairs
 * Acacia Wooden Stairs
 * Dark Oak Wooden Stairs
 * Leaves
 * Acacia Leaves
 * Dark Oak Leaves
 * Plants:
 * Saplings
 * Jungle Sapling
 * Acacia Sapling
 * Dark Oak Sapling
 * Flowers:
 * Poppy
 * Replaces the Cyan Flower
 * Blue Orchid
 * Allium
 * Azure Bluet
 * Tulip
 * Available in all 4 colors
 * Oxeye Daisy
 * Sunflower
 * Lilac
 * Rose Bush
 * Peony
 * Others
 * Vines
 * Lily Pads
 * Cocoa Pods
 * Double Tallgrass
 * Large Fern
 * Foods
 * Cookies
 * Creative Inventory Additions
 * Includes all new blocks and items added in 0.9.0
 * Raw Beef
 * Bone
 * Bowl
 * Spawn Eggs
 * Villager
 * Wolf
 * Mooshroom
 * Creeper
 * Enderman
 * Silverfish
 * Skeleton
 * Slime
 * Spider
 * Zombie
 * Zombie Pigman
 * Chiseled Stone Brick

Other

 * Particles:

World generation

 * Cold-en oak trees will not generate in maps with the new terrain due to their rare glitch being fixed.
 * Oak trees now generate with different heights and structures.
 * Spruce trees now generate with different heights and structures.
 * Old terrain was removed now using Old world type.
 * Removed Gravel Beaches.

Blocks and items

 * Jungle wood planks can now be crafted.
 * Gray dye and light gray dye can now be obtained in survival.
 * Beds no longer restore health in normal difficulty.
 * Snow is now craftable.
 * Correct name for stairs, slabs and spawn eggs.
 * Gravel no longer falls from spawn.
 * All carpets can be obtained in Survival.
 * New insta ticking of water and lava.
 * Smooth lighting added for:
 * Beds
 * Fences
 * Cobblestone Walls
 * Cobweb
 * Chests
 * Leaves
 * Smooth lighting removed for:
 * Glowstone
 * Glass
 * Jack o'Lanterns
 * Lit Redstone Ore
 * Improved performance of TNT.

General

 * Prettier clouds.
 * New culling of clouds.
 * The fog is darker underground.
 * Textures:
 * Separate textures for the top of Birch, Spruce, and Jungle Wood
 * : Jungle leaves will be permanently opaque.
 * New leaves rendering
 * Biome-tinted blocks
 * Inventory/GUI:
 * World list now displays the storage size of each world.
 * A brand new organised layout for the crafting screen
 * Only shows craftable recipes.
 * New layout for the survival inventory
 * Each device now has its own limit for view distance.

Mobs

 * "New" mob spawning algorithm
 * Lighter color when the mobs are hurt
 * Passive mobs now spawn in little groups.
 * Zombies
 * Zombie AI and mechanics changed, made much more horde-like.
 * When damaged, zombies have a low chance to spawn more zombies.
 * Spiders
 * Now spawn from leaves, creating a higher amount of spiders in tree-rich biomes at night.
 * Animation is now twice as fast.
 * Improved AI.
 * Creepers
 * Now walk faster.
 * Improved AI.
 * No longer float two pixels off the ground.

Other

 * The options.txt file now reads the render distance as raw blocks.
 * Support for immersive mode (hides the on-screen navigation bar) for devices running Android 4.4.
 * New Leveldb based saving format.
 * New entity handling.
 * Remade network code (mostly the same packages but new system).
 * Tile entities are saved differently.
 * New culling algorithm.
 * Removed the Camera entity
 * Updated light generation
 * No more client side messages when a player joins

Fixes
4 bugs fixed

From released versions before 0.9.0


 * Mipmapping makes fire look like a big orange blob
 * Minecart in multiplayer problems
 * Glitched name and description for baked potatoes
 * Crafting signs only giving one unit