Minecraft Wiki:Bedrock Edition flattening

??? modifies the values ​​of many blocks and items, as well as add and remove some block states. This process is known as "The Flattening." The contents of this page serve as a comparison between the identifiers of versions ??? and ???.

Particle IDs
Particle IDs became namespaced (
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Painting Motives
Painting Motives became namespaced (
 * Aztec.png
 * Alban.png
 * Aztec2.png
 * Bomb.png
 * Plant.png
 * Wasteland.png
 * Wanderer.png
 * Graham.png
 * Pool.png
 * Courbet.png
 * Sunset.png
 * Sea.png
 * Creebet.png
 * Match.png
 * Bust.png
 * Stage.png
 * Void.png
 * SkullAndRoses.png
 * Wither (painting).png
 * Fighters.png
 * Mortal Coil.png
 * DonkeyKong.png
 * Pointer.png
 * Pigscene.png
 * BurningSkull.png
 * }
 * Wanderer.png
 * Graham.png
 * Pool.png
 * Courbet.png
 * Sunset.png
 * Sea.png
 * Creebet.png
 * Match.png
 * Bust.png
 * Stage.png
 * Void.png
 * SkullAndRoses.png
 * Wither (painting).png
 * Fighters.png
 * Mortal Coil.png
 * DonkeyKong.png
 * Pointer.png
 * Pigscene.png
 * BurningSkull.png
 * }
 * Sea.png
 * Creebet.png
 * Match.png
 * Bust.png
 * Stage.png
 * Void.png
 * SkullAndRoses.png
 * Wither (painting).png
 * Fighters.png
 * Mortal Coil.png
 * DonkeyKong.png
 * Pointer.png
 * Pigscene.png
 * BurningSkull.png
 * }
 * Stage.png
 * Void.png
 * SkullAndRoses.png
 * Wither (painting).png
 * Fighters.png
 * Mortal Coil.png
 * DonkeyKong.png
 * Pointer.png
 * Pigscene.png
 * BurningSkull.png
 * }
 * Wither (painting).png
 * Fighters.png
 * Mortal Coil.png
 * DonkeyKong.png
 * Pointer.png
 * Pigscene.png
 * BurningSkull.png
 * }
 * Mortal Coil.png
 * DonkeyKong.png
 * Pointer.png
 * Pigscene.png
 * BurningSkull.png
 * }
 * DonkeyKong.png
 * Pointer.png
 * Pigscene.png
 * BurningSkull.png
 * }
 * Pigscene.png
 * BurningSkull.png
 * }
 * Pigscene.png
 * BurningSkull.png
 * }
 * BurningSkull.png
 * }
 * }
 * }
 * }

NBT Data

 * Items


 * in the root of the item data removed.
 * added in the  tag, only used for durability.
 * integer added in the  tag, for maps.
 * of Shields has the colors in the opposite order for consistency.
 * for enchantments got renamed to.
 * Enchantment Ids in  and   now use the string ids.


 * Entities


 * of Wolves has the colors in the opposite order for consistency.
 * and  of Endermen merged into.
 * and  of Arrows and Spectral Arrows merged into.
 * and  of Minecarts merged into.
 * and  of Falling Blocks merged into.
 * and   from Area Effect Clouds removed, merged with Particle (same formatting as in the command).


 * Blocks


 * Flower Pot Block Entity removed.
 * Note Block Block Entity removed.
 * and  of Moving Pistons merged into.
 * from Banners removed.
 * from Skulls and Heads removed.
 * of Banner’s and Shield's  has the colors in the opposite order for consistency.
 * of Jukeboxes removed.

Commands

 * argument removed.
 * argument merged with ID and no longer allows metadata.
 * argument merged with ID and no longer allows metadata.
 * and  arguments merged with ID and no longer allow metadata.
 * argument removed.
 * argument removed.
 * argument merged with ID and no longer allows metadata.
 * argument merged with ID and no longer allows metadata.

Loot Tables

 * function removed.
 * function removed.

Behavior Packs

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 * Filters
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Game Assets

 * Entity models
 * Renamed to use the new ids.
 * Textures
 * Renamed to use the new ids.
 * Language files
 * Block translation keys are now in the form of  instead of   (where "something" was an arbitrary name such as "leaves2.big_oak" for glowstone; for instance   has been replaced with  )
 * Item translation keys are now in the form of  instead of   (where "something" was an arbitrary name such as "skull.creeper" for glowstone dust; for instance   has been replaced with  )
 * Entity translation keys are now in the form of  instead of   (where "something" was an arbitrary name such as "MinecartRideable" for minecart; for instance   has been replaced with  )
 * Enchantment translation keys are now in the form of  instead of   (where "something" was an arbitrary name such as "waterWorker" for aqua affinity; for instance   has been replaced with  )
 * Effect translation keys are now in the form of  instead of   (where "something" was an arbitrary name such as "digSlowDown" for mining fatigue; for instance   has been replaced with  )