Talk:Beacon/Archive 1

Recipe
Currently the recipe is:

Glass Glass Glass

Glass Nether-Star Glass

Obsidian Obsidian Obsidian

88.64.208.35 12:35, 6 September 2012 (UTC)


 * You do realize that the crafting recipe is already shown, right? Trigger hurt 15:35, 1 October 2012 (UTC)

"Aura Block" would be a better name
Shouldn't we name this "Aura Block" ? It's true we can see it from far but it's not really it's main function. Algent 01:57, 11 August 2012 (UTC)
 * Beacon Block is the official name. Ask Jeb if you want it changed. whizzer0 16:12, 20 September 2012 (UTC)

Beacon redstone
since the glass does not stop the power of the beacon block, we can use pistons and glass to make redstone systems, with hidden pyramids. –Preceding unsigned comment was added by Jpgar (Talk&#124;Contribs) 18:04, 11 August 2012 (UTC). Please sign your posts with

Is there a way to force light beam to render
On computers which don't show light beam –Preceding unsigned comment was added by 68.231.126.31 (Talk) 05:30, 13 August 2012 (UTC). Please sign your posts with


 * No. Iyeru 15:48, 22 August 2012 (UTC)


 * Unless you can't see lightning, I may know what's wrong with your pyramids. I have a similar bug. when making a pyramid, if you are within one block of the beacon block when placing it, the lightning will not render and the GUI will be empty, until you get out of it's range, then you will see the lightning, and the GUI will have the effects it is supposed to. If it STILL doesn't render, check to make sure lightning doesn't either, because the beam uses the same rendering as lightning bolts do, just without the whole lighting the whole world thing. –Preceding unsigned comment was added by 128.109.18.42 (Talk) 14:49, 7 September 2012 (UTC). Please sign your posts with

-FelitonC-184.167.222.195 17:54, 20 April 2014 (UTC)

Effects
I suppose the regen and speed effects are just like potion effects, just not temporary. However, what does "Haste" do? There's not a potion that has that effect. –Preceding unsigned comment was added by 87.205.160.203 (Talk) 09:20, 13 August 2012 (UTC). Please sign your posts with


 * For sure there is a potion named that, see Potion effects. --80.134.13.237 09:39, 13 August 2012 (UTC)


 * I would assume from the picture that it makes you mine (or similar things) faster –Preceding unsigned comment was added by 184.157.215.153 (Talk) 16:53, 23 August 2012 (UTC). Please sign your posts with

Light beam
Why isnt a light beam showing up above my beacon block? I have the pyramid exactly right and it's not showing anything above it. Can someone help? –Preceding unsigned comment was added by 118.210.94.14 (Talk) 11:17, 15 August 2012 (UTC). Please sign your posts with


 * If the beacon GUI doesn't show any powers, you did something wrong. Otherwise your computer is not good enough to render the beam. In any case, you should give us a screenshot for questions like these.--Johnfaber 10:47, 20 August 2012 (UTC)


 * Ah, I just heard you probably need to update your OpenGL.--Johnfaber 12:13, 20 August 2012 (UTC)


 * OpenGL is updated through the drivers/GPU, not you; it's not a runtime that the consumer installs manually like DirectX. Iyeru 15:49, 22 August 2012 (UTC)

DEM PYRAMIDS
I know this is inappropriate on a wiki discussion, but I really need to say it.

This block is AWESOME!!

This is exactly the block I have needed for my hidden pyramid.--85.27.161.163 19:19, 31 August 2012 (UTC)

I think this will be primarily for creative mode.
Aside from the overall cost, the big reason I'm thinking "adventure mode" is because both pyramid and "fees" seem to make no distinction between iron, gold, diamond, and emerald. That just doesn't make sense in anything but creative or adventure modes, the value range is just too wide. Even for advanced play in survival, there'd have to be some benefit to using something besides iron. A big pyramid of diamond or emerald blocks would represent the total contents of an ungodly amount of territory -- for diamond, I get 492 chunks, or a square around 400m on a side.) (re-added item relevant part of deleted article) --Mental Mouse 00:59, 3 September 2012 (UTC)

I agree. It also doesn't give you anything terribly useful for endgame content; By the time you get the beacon, you're very likely to already have all the potions you could ever use. The only useful one is Haste, but the 50 block limit makes it effectively useless unless you want to completely strip away everything in a 50 block radius for some reason. 67.166.112.4 23:07, 15 July 2014 (UTC)

Incorrect values?
One thing i noticed that with this new beacon block there is no effect on what block type you use or what pay, it still always lasts 8 seconds and regens right when it reaches 4. I think that the length of the potion effect it gives you should be affected by what offering you give it, whether that be an iron ingot, gold ingot, diamond, or emerald. I also think that the strength of the effect should be affected by what type of blocks the pyramid is made of. If not then reversed effects where the block tells how long the effect is as this can be more configurable by placing different kinds of blocks in one pyramid, for example different layers. Say i used iron for the bottom of a large pyramid, since it would and should be weaker than the rest, then gold above it, then diamond, then emerald for the top 9. That probably would equal a configuration that is right in the middle, since the lower level the block is, the more blocks needed to be equivalent to a higher level, which therefor says that having the bottom iron has the same time effect as having emeralds in only 9 on the top, compared to the total of 49 block of iron to be an eqivelent. What I'm trying to say here is that pyramids should be able to tell what kind of block they are made of. I also think that they should add lapis luzuli blocks to the mix, as a kind inbetween emerald and diamond

If anyone can give this to Notch and/or Jeb as a request that would be great. I, and many other people should believe this whole block mis-match a BUG

I am aware that the post above is similar, but the lapis block idea is totally legit. :P Trigger hurt 15:20, 30 September 2012 (UTC)


 * A bug is a fault/error that causes unintended results. Your opinion that what block type used should effect the beacon doesn't make it an unintended result. Also, if you want to tell people about your ideas, I suggest the forums; the talk pages are not the place for general discussion. -- Hower64 15:52, 30 September 2012 (UTC)


 * Actually, your statement is incorrect. This is a bug, as it wastes resources to use any better blocks, which is unintended. Also it gives no purpose to use any better materials, which is also unintended. Good enough for you? Trigger hurt 21:13, 30 September 2012 (UTC)


 * If you still don't get it, here is an example: If a diamond pickaxe did the same thing as a wooden pickaxe, what would be their purpose? To waste those hard found resources? Or another one: if iron armor was as good as leather armor, it would be wasting your materials crafting it. Same basic concept. Trigger hurt 21:18, 30 September 2012 (UTC)


 * How does that make it unintended? Your proof is essentially "I wouldn't have done it that way, so it must be a bug". The only proof I'd accept where if Mojang where to actual come out and say it was a bug. You may classify this as an annoyance but it is nothing more. Also it doesn't belong in the trivia section because it's clearly stated already. -- Hower64 03:01, 1 October 2012 (UTC)
 * You are saying it is clearly stated, but (or any combination of the 4) doesn't sound clear to me. Think about it: why add something that requires more, but does not do more? True, it is based off of opinion, but seriously, if it isn't a bug, why can it not be trivia? it is a fact about it that is NOT clearly stated in the main article. Trigger hurt 13:14, 1 October 2012 (UTC)

Miscalculation
In the trivia section, it states that "The most efficient design allowing for all powers to be activated at the highest level requires 244 blocks". Since regeneration and each of the other 5 effects at tier 2 require a full size pyramid, I believe the actual number of blocks is 284 - 164 for the first pyramid and then 24 additional blocks (9+7+5+3) for each of the 5 subsequent ones. Am I missing something? –Preceding unsigned comment was added by 94.9.220.177 (Talk) 12:38, 9 September 2012 (UTC). Please sign your posts with


 * You're assuming the beacons are placed in a straight line, right? If they're instead arranged in a circle/square (or rather, as close as you can get considering the number of beacons required), they shouldn't require as many additional blocks per beacon. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 20:13, 8 September 2012 (UTC)


 * Yep, that's my problem, thanks. Knew it would be something obvious. –Preceding unsigned comment was added by 94.9.220.177 (Talk) 12:38, 9 September 2012 (UTC). Please sign your posts with

A pyramid level does not work if y=0
I noticed that the beacon doesn't "read" a pyramid level if it is on the last layer before the void (y=0) --93.58.67.206 09:52, 9 September 2012 (UTC)
 * I think this is primarily because you cannot legitimately find a large enough hole in the ground to make a layer of pyramid, unless you made the hole back when it was possible. Trigger hurt 20:12, 18 September 2012 (UTC)


 * This matters to players using superflat.
 * I am talking about a hole to the void, since y=0 when you are at the bottom most level of bedrock, which is literally impossible (without mods) to get a big enough hole for a pyramid to use. Trigger hurt 21:15, 30 September 2012 (UTC)

Update sentence
"The beacon block has a small bedrock "slab" beneath it, possibly because the crystal within reuses the model of the Ender Crystal."

Concerning the last sentence in Trivia, this doesn't seem likely because 1. the sentence sounds unsure 2. the texture doesn't exhibit this anymore. If not removed, vote for editing. --Keithicus420 05:35, 21 September 2012 (UTC)

Part is out of date
Part of this article suggests that the light beam can travel through pistons. In my testing, it cannot. Should this be corrected? 69.234.185.204 05:31, 28 September 2012 (UTC)
 * No. Your testng is flawed and incomplete.  Beacon does indeed travel through pistons. (Verified SP)

Picture
As for 12w40a beacon looks different. The picture is old and I don't know how to change it so please change it. 86.58.59.249 11:14, 12 October 2012 (UTC)

Combined beacon...
The picture of a combined beacon shows a 3-level beacon, but using the same principle for a four-level one, I get 284 blocks. I may well be confused here, but can someone put in a plan or spec for that 244-block combo that produces all 6 powers at max effect? --Mental Mouse 22:00, 26 October 2012 (UTC)
 * Having a 4x5 top and a 10x11 base gives you all 6 effects and 244 blocks. Funky3000 23:35, 26 October 2012 (UTC)
 * Ahh, thanks.  --Mental Mouse 15:43, 27 October 2012 (UTC)

B.T.D.5 Awesomeness
I used two of these blocks in my new B.T.D.5-based map. The map is based off a mission from that game called "The Crucible". You have two megaliths that you can place towers on. When you do so, they become insanely powerful: Camo Detection, Insane popping power, insane speed, insane range! Of course, The Crucible: Minecraft Edition is a bit different: You stand on a megalith, and you get TII Strength if on one, and TII Resistance if standing on another. Awesome, right? 98.220.146.138 20:32, 28 October 2012 (UTC)

Texture Change Suggestion
I like the texture of the 12w38a Beacon, and the bouncing Nether Star animation of the 12w36a Beacon, so, if any Mojanster is reading this, could you change it to a combination of the 12w36a and 12w38a Beacons, with the 12w40a-onward beam? That'd look awesome.EnderdragonMadness 20:32, 31 October 2012 (UTC)
 * I don't think anyone from Mojang actually visits this wiki. Also, it's kind of a rule that you're supposed to post suggestions on the forums, not the Wiki itself. Cobalt32 22:17, 31 October 2012 (UTC)

"Mojanster"? Like a boss Blehmann1 (talk) 22:15, 15 May 2014 (UTC)

Beacon Beam
The wiki mentions at one point that the beam is visible even in unloaded chunks. I dont know if that was true for the first versions of 1.4, but thats not the case now. Is it a bug or is the wiki just not uptodate? 85.182.85.125 20:18, 3 November 2012 (UTC)


 * I'm not sure, but it's not working for me, either. On normal render, it stops rendering at around 115 blocks away, about the time that the chunk is unloaded, and around 155 blocks on Far render. 70.35.98.102 13:05, 27 January 2013 (UTC)