Rabbit

Rabbits or Bunnies are passive (with one rare exception) mobs. They spawn in many different biomes and, unlike most other mobs, hop around instead of walk.

Appearance


Rabbits typically have one of 6 different skins:
 * Black
 * White
 * Black & white
 * Salt & pepper
 * Brown
 * Gold

Additionally, there are 2 rare variants:


 * A hostile rabbit named "The Killer Bunny" with white fur, bright red eyes (which are horizontal as opposed to the other rabbits' vertical eyes), a bright pink mouth, and paws covered with blood.


 * A rabbit named "Toast" textured like a black dutch, with a large black & white patch and more black fur around the face than the natural black & white spotted rabbit.
 * Unlike the other rabbits, a Name Tag is required to spawn Toast, or a rabbit Spawn Egg that has been named "Toast".

Behavior
Rabbits will spawn in almost any biome, except dry biomes. They generally hop around slowly and aimlessly, avoiding players much as ocelots do. Rabbits will approach players holding carrots, but will spook and run away if attacked by the player. They will turn to look at players from a much farther distance than other mobs.

They will also find and destroy mature carrot crops, requiring that your carrots be surrounded by fencing in biomes where rabbits spawn.

As a hostile exception, the Killer Bunny will not avoid players. Instead, if it finds any player within a ~15 block radius, it will hop very quickly towards the player, in a style reminiscent of a Spider. Once it closes in, it will lunge at the player, dealing a fair amount of damage. If the player strikes at the Killer Bunny, it will run away for a brief moment, then return to lunging at the player.

Wolves will track down and kill any rabbits, so it is best to keep your pet rabbits secured from these predators. Rabbits will quickly run away from all nearby wolves, including tamed dogs.

Breeding
Rabbits can be bred with the use of carrots, golden carrots, or dandelions. However, rabbits will only produce babies with the use of dandelions or golden carrots. The baby will have the same type of fur as one of the parents (typically, the one from which it spawns).

Drops
Rabbits have three drops. They drop rabbit hides, raw rabbit meat, and, rarely, a rabbit's foot. Therefore, rabbits are currently the only natural source of ingredients for a Potion of Leaping.

If they die while on fire, they will drop cooked rabbit meat instead of raw rabbit meat.

Killer Bunny


There is a 1 in 1000 chance that this hostile rabbit will spawn, and attack players who come within a ~15 block radius. This rabbit is referred to as "The Killer Bunny" in the player death screen.

The Killer Bunny used to be called the "Killer Rabbit of Caerbannog". This is a reference to the Rabbit of Caerbannog from the British comedy film Monty Python and the Holy Grail. In Peaceful difficulty the Killer Bunny will not despawn and will still try to attack players, but will do no damage.

The Killer Bunny can be summoned with the command. Likewise, a baby Killer Bunny can be spawned by typing.

Note that these rabbits are extremely dangerous, and can quickly kill an unarmored and unaware player, even on Easy mode. It would be wise to have Wolves around, whether they are tame or not, as they will help with attacking this rabbit.

Trivia

 * Rabbits can possibly be fed dandelions because Ryan Holtz fed a rabbit dandelion leaves while mini-golfing.
 * The rabbit "Toast" is the skin of Reddit user xyzen420's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.
 * Rabbits can see and run away from you, even when you've used a Potion of Invisibility.
 * The Biomes where Rabbits can spawn are: Plains, Extreme Hills, Forest, Taiga, Swamp, Jungle, Birch Forest, Roofed Forest, Cold Taiga, Mega Taiga, and Savanna.
 * It is impossible to have an upside down Toast rabbit, since having an upside down rabbit requires that the rabbit be named Dinnerbone or Grumm, instead of Toast.
 * The Killer Bunny was suggested by Twitter User @88bully
 * Killer Bunnies are always hostile towards the player.