Java Edition 1.14

1.14, the first release of the Update Aquatic, is an upcoming major update set to be released in Q2 2018. It will focus on making the ocean livelier.

Gameplay

 * Enchantments
 * Loyalty
 * Can be applied to tridents causing them to come back after thrown
 * Impaler
 * Slipstream Dash
 * Will make the player leap forward
 * Only works in water or in rain

World generation

 * Shipwrecks
 * Will contain chests with loot in them
 * Were shown primarily composed of dark oak wood planks and dark oak fences




 * Icebergs
 * Consist of packed ice, snow layers, and snow blocks.
 * Generate on the surface of frozen ocean biomes.
 * Can generate with tall columns and tunnels.


 * Ocean biomes
 * Addition of more ocean variants, including warm and cold versions.

Blocks

 * Coral
 * Available as block, slab, stair and plant
 * 5 colors have been shown
 * Textures will be replaced


 * Kelp
 * Grows up from the bottom of the water in tall pillars
 * Generates in a type of ocean biome that is separate from the one coral generates in

Items

 * Tridents
 * Can be thrown at enemies or used as melee weapon
 * Can be enchanted with new enchantments Loyalty, Impaler, and Slipstream Dash

Mobs

 * "The Monster of the Night Skies" (Mob B)
 * Was voted in by viewers of MineCon Earth
 * Spawns at high altitudes, and swoops down in groups of around 3 or 4 to attack players that have not slept in a long time.
 * The player must be above sea level


 * Dolphins
 * Will often jump out of the water and land back in
 * Will lead players to sunken treasures
 * Will not drop anything upon death


 * Fish
 * Come in several different colors and/or types
 * Can be picked up in a bucket and placed back down. When this is performed on the fish, it will no longer be able to despawn.


 * Turtles
 * Water mobs which will make nests on shorelines throughout various biomes.
 * They will have a baby variant, which will move into water when born.

General

 * Water will be able to flow through semi-transparent blocks such as fences and slabs.
 * Items placed in flowing water will move through semi-transparent blocks the water flows through, instead of colliding with them as expected as if the water was not there.
 * Items in water will float upwards.

Blocks

 * Magma blocks placed under water will produce bubble columns that reduce the water's buoyancy.
 * Magma blocks will spawn in ocean ravines.
 * The bubble columns will make the player's boat shake when the player sails near them, until the player sinks with the boat.
 * Bubble columns will also cause items that are in the water near them sink too.
 * The player will be able to breathe while in the bubble columns.