Damage/Mobs

The damage mobs deal to players is affected by the difficulty of the game. The below values represent the amount of damage taken per hit.
 * This only applies to mobs attacking the player. Mobs attacking other mobs (wolves, iron golems, etc.) always deal the 'Normal' damage listed, regardless of difficulty.
 * Values for the creeper and ghast assume the player is directly adjacent to the explosion.
 * The damage of slimes and magma cubes depends on their size. Tiny-sized slimes, while hostile, are unable to do damage directly.
 * In contrast, the damage for an iron golem just has a large random factor.
 * Mobs deal no damage on peaceful, apart from the wolf.