Mini games

In the Legacy Console Edition of Minecraft, in update TU36, the Mini Games option was added. Mini games are essentially servers, but for the Legacy Console Editions of Minecraft. They can be played in splitscreen, online with friends or random people, or with another console by an ad-hoc connection (on Vita and Legacy Switch Edition). The three mini games available are Battle, Tumble, and Glide. The Bedrock Edition, which has superseded the Xbox One Edition and the Nintendo Switch Edition, will not contain Mini Games. The closest equivalent is featured servers, which have their own minigames, but can only be played online and do not support splitscreen. All Mini games have match reports displayed after each round, showing the statistics for each player; and each player will be awarded medals for their achievements (or lack thereof) based on their performance.

Battle
Battle is a game very similar to the popular server game Hunger Games, often played on servers in other versions of the game. Battle has a variety of other differences as well, such as the following: a fifteen second grace period, chests can refill over time, armor will be automatically equipped when picked up, TNT will be instantly ignited once placed, after a certain point a "Showdown" mode will activate, as well as a timer at the top of the game is reaching its time limit. In addition, pressing the back button will view the players in the game, who is alive, and the number of kills each player got. A maximum of 16 players (8 on older-generation consoles, 4 on PlayStation Vita) can join a session, depending on the settings. If the game is public, people that are not friends with the host player can join the session. Offline games, however, can be only used for split screen (4 players). There are two types of games: Casual and Competitive. Casual games allow all player skins and some other features relating to spectators. Competitive games do not allow player skins that are smaller or do not display certain armor. Spectators are invisible in Competitive, but not in Casual, where they appear as bats and can squeak. Spectators cannot fly through blocks, but can fit through one block tall spaces and can watch any players still alive.

When a game first starts and after every round, all players will be teleported to the main lobby. In the main lobby, players will take no damage and have the opportunity to explore it. If they are lucky, they might be able to find the six Easter eggs as they explore, with each one rewarding them with a different mob (creeper, wither skeleton, skeleton, zombie, ender dragon) or player head for Battle (Tumble included).

As of TU50-52, a feature was added to differentiate between 8 or 16 player servers (Xbox One and PS4 Only).

As of TU60, the totem of undying can be found very rarely in the Casual and Competitive modes, commonly in the High Power mode, never in the Decayed mode, and in the starter chests occasionally in the Food Central mode.

Custom Mode
Custom is the third mode that allows the host to change how the Minigame plays out.
 * Random Chest Loot
 * Normal – A standard, balanced set of items.
 * Decayed – Similar to the Normal Chest Loot setting except armor and weapons are low on durability and the chance of high-power loot is reduced.
 * No Armor – All chests won’t have any armor items.
 * High Power – Weapons and armor are all at least iron and the food changes to rabbit stew and cooked mutton, instead of apples and porkchops.
 * Food Central – Only the central chests have food; the outer chests don’t have any.
 * Hunger
 * Normal – The standard hunger settings. Players will be able to heal and sprint even with low hunger, but can’t stand still without losing hunger points.
 * Anti-Camping – Slightly rebalanced hunger settings to prevent players from staying in one place.
 * Always Healing – Players will constantly regenerate health over time, but won’t be able to sprint if they’re low on hunger.
 * No Hunger – The hunger bar isn’t used at all; players will always be able to sprint, but will never be able to heal or starve.
 * No Starving – Players will never take starvation damage.
 * Fast Healing – Players heal faster than usual.
 * Lead Feet – Sprinting, jumping and swimming cause much more exhaustion than usual.
 * Always Hungry – Every action causes much more exhaustion than usual.
 * Spectating (Each of these different appearances also change the sound of the "squeak")
 * Bat – Default look for Casual.
 * Parrot – The only spectator look that has different color variants.
 * Vex – The only spectator look that portrays a hostile mob.
 * Player Head – The head that is displayed varies from what skin the player has equipped.
 * Invisible
 * Random Spawn – Either players spawn in the center or spawn where ever there is glowstone around the map.
 * Take Everything – If enabled, players will be able to empty a chest in one go.
 * Small Inventory – If enabled, only the hotbar, armor and offhand inventory slots will be available.

Loot
All Loot comes from the chests in the Battle Mini Game. In the beginning of every match, players can find items in the center chests in unique loadouts; and some of those loadouts have items that cannot be found anywhere else, like for example, the Damaged Diamond Sword listed below. Each loadout usually contains a mixture of weaponry, food, utility, and armor; and very few have some combination of all four. The following list shows all of the items you can find in a normal Casual or Competitive match, and all their possible Enchantments if the weapon or armor does have any. Since Minigames are exclusive to Legacy Console Edition, the damage points for Axe items are higher than they are in console, since the and the combat mechanics of the Combat Update are not in Legacy Console Edition. (Important Note: Not all Potion effects are accurate. For example, the Swiftness Potion only lasts 20 seconds in the Battle Mini Game, and not the 3 minutes it's shows)

Maps
Since TU49, there are 21 maps in Battle Mini Game. Each map comes with its own themed builds and music, often based on the texture pack used. (Note: You cannot change the texture pack or music you are using when playing Battle Mode). Players can only play on the first three maps mentioned unless they buy the Season Pass or other respective Battle Map Packs.


 * Cavern (Default): "This ancient looking underground structure is the perfect place to sneak up on your enemies!"
 * Cove (Default): "Try to survive in the pirate's hidden camp, full of shipwrecks and caves!"
 * Crucible (Default): "A world built deep in the Nether, with plenty of lava for your enemies to swim in!"
 * Lair (Fantasy): "Battle in the dragon's lair."
 * Medusa (Greek Mythology): "Don't look directly at her!"
 * Temple (Default): "This mysterious temple is set within the deepest jungle. Watch out for enemies lurking in the tree tops!"
 * Atlantis (Greek Mythology): "Deep beneath the ocean, a lost city lay in ruins. Atlantis awaits the battle."
 * Ruin (City): "Abandoned and left to ruin, there are still secrets yet to be found. Battle for the raining resources and survive this hazardous place."
 * Siege (Fantasy): "Brave the enemy walls or defend the keep. The siege is upon us."
 * Castle (Default): "Crown yourself in glory in the Castle's great halls."
 * Invasion! (City): "An alien attack has created a dangerous arena. Defend your rooftops but don't fall off!"
 * Shipyard (Steampunk): "A port in the sky away from the storm, but this arena is anything but calm."
 * Frontier (Default): "It's high noon! Things are about to get wild in the Old West, so grab a fistful of TNT, slap on a sou'wester and prepare for an almighty dustbowl dust-up between the good, the bad, and the ugly."
 * Dig (Default):"A snowbound excavation site lies deserted. What unspeakable things did the scientists discover beneath the ice? Find out for yourself, while battling against both the elements and each other!"
 * Shrunk (Plastic):"Are you tiny or is everything else just really, really big? Be careful not to lose your sense of proportion as you fight your way across this over-sized bedroom and tidy up the competition."
 * Halloween (Halloween):"Something wicked this way comes. Full of deadly thrills and sinister shocks, it will scare you off your Minecraft blocks!" (this map doesn't come in a pack)
 * Valley (Chinese Mythology):"Discover your inner self as you battle across this this ancient land of dragons! This battle map is exclusive to the Chinese Mythology Mash Up."
 * Festive (Festive) "Get together with friends and family for some Minecraft-style tussling in this special seasonal battle map. The more the merrier! Guaranteed to be more fun than pretending you like the socks your uncle gave you."
 * Atomics (Fallout) "Face the perils of the General Atomics Galleria! Will you dodge the traps rigged to blow?"
 * Libertalia (Fallout) "Battle through the troubled waters of Libertalia! Who will captain the seas in this watery graveyard of ships?"
 * Capitol (Fallout) "Clamber through the ruins of the Capitol! Who will rise from the rubble to battle their way through the wasteland?"

DLC packs

 * Battle Mode Pack Season Pass (grants access to all season one Battle Mode map packs DLC)
 * Battle Map Pack 1
 * Battle Map Pack 2
 * Battle Map Pack 3
 * Battle Map Pack 4
 * Festive Battle Map
 * Halloween Battle Map
 * Fallout Battle Map Pack

Tumble
Added in the August 30th, 2016, update, Tumble is more or less an official variation of the popular user-generated game "Spleef".

Much like Spleef, the object of the game is to be knock blocks out from under the other players while standing your own ground. The last person standing on the platform is the winner and the game cycles to the next map. In one mode of Tumble, players stand on a single, massive platform and attempt to destroy their opponents' footing with an iron shovel. In the other mode, there are three tiers of platforms which players must dig out from each other using snowballs.

Unlike traditional Spleef, the player must win three rounds to be sent back to the lobby to start the next round. Also, all blocks can be broken with one hit of a shovel (much like when in creative mode) or snowball – the sole exception being TNT blocks, which act as both pitfalls for unaware players as well as time-bombs which can be used to destroy the ground lower platforms (in snowballs mode).

Sixteen player multiplayer is not available for this game mode.

As of TU60, the custom setting allows the Standard defense, as well as fireworks and levitation potions.

Events
There are certain events that this mini game has. There are a total of two known ones that can be found. The first one was in Halloween where the maps would have their own distinctive layers and the Halloween 2015 Mash-up Texture pack was also used. This last one is only available for the Xbox 360, as this marked the 6th Birthday for Minecraft: Xbox 360 Edition. It used the Cartoon texture pack and nothing else changed either.

Glide
Added in the March 28th, 2017 update, Glide is an elytra race through tracks. There are two game modes, with one exclusive option:
 * Time attack
 * Score attack
 * Solo

There are currently 12 tracks for Glide:
 * 1) Cavern (Default)
 * 2) Kraken (Default)
 * 3) Yeti (Default)
 * 4) Temple (Default)
 * 5) Canyon (Default)
 * 6) Dragon (Chinese Mythology)
 * 7) Shrunk (Plastic)
 * 8) Body (Default)
 * 9) Mobs (Default)
 * 10) Icarus (Greek Mythology)
 * 11) Exalibur (Fantasy)
 * 12) Celts (Default)

Kraken, Yeti and Dragon can be used by buying the 'Beasts Track Pack'.

Celts and Exaclibur can be used by buying the 'New track Pack'.

Shrunk, Body and Mobs can be used by buying the 'Giants Track Pack.'

The 'Myths' track pack will release in TU57.

Cavern, Temple, and Canyon are free and get installed alongside the update they came in.

Sixteen player multiplayer is supported by this game mode.

History
Minispiel 小游戏