Minecraft Dungeons:Arena Battle

An Arena Battle (or ambush for short) is a battle between mobs and players.

Locations
Arena Battles occur in every location in the game except. Some locations have boss ambushes which spawn bosses. Those locations include the, , , , , , , , , , , ,,

Behavior
Arena Battles behave differently from Boss Fights. First of all, Arena Battles spawn a lot more weaker mobs than one insanely strong mob. Second of all, the battle format differs from boss fights. They usually spawn in waves (like the one in Pumpkin Pastures). The battles usually start out as several weak mobs. Over time, the mobs the waves spawn get stronger until the battle ends, or the boss is spawned. No matter what, battles always spawn mobs that the level that it takes place in spawns.

There are similarities between arena battles and boss fights. They are both triggered by certain events like players entering the Arena (like the Redstone Mines battle) or by pressing a trigger (like the bell in the Pumpkin Pastures). Some other triggers include Buttons, Levers and Pillars.

There is a chance for these ambushes to have mini bosses, although these mini bosses are treated as Bosses (i.e. they have the same boss bar as bosses). There are three levels where ambushes spawn two bosses: the Basalt Deltas (DLC), the Crimson Forest (DLC) and the Woodland Mansion (Secret, Ancient). So far, it's not possible to have arena battles that spawn three bosses (apart from Ancient Hunts). Another similarity between Arena Battles and Boss Fights is that they have their own special music. They can also both be started by the Arch-Illager, Jungle Abomination, Wretched Wraith, Tempest Golem, and Ancient Guardian. Each of them have their own summoning animation. The Arch-Illager will teleport in, summon an ambush, and then teleport out. The other bosses will just roar to summon an ambush, producing their own effects while doing so.

Battles are also usually announced by the game, like boss fights. When arena battles end, they usually spawn chests that contain the loot, whereas when boss fights end, their loot drops directly from the boss' corpse.

Mainland and Hero Pass DLC's

 * arena1 (Arena Music for the Creeper Woods, Pumpkin Pastures, Redstone Mines, Cacti Canyon, Obsidian Pinnacle, all Jungle Awakens levels, and all Creeping Winter levels)


 * arena2 (Arena Music for the Squid Coast, Desert Temple, Fiery Forge, Highblock Halls and the Underhalls)


 * Invocation (Arena Music for Woodland Mansion and Woodland Prison Ancient Hunts)


 * Roof (Arena Music for the roof section of Woodland Mansion Ancient Hunts)


 * Menta Menardi (Arena Music for Spider Cave Ancient Hunts)

Howling Peaks

 * Ascension (Arena Music for first Arena Battle in Windswept Peaks)
 * Summit (Arena Music for Windswept Peaks)
 * Flurry (Arena Music for Colossal Rampart)
 * Squall (Arena Music for Evoker Boss Ambush and the beginning Ambush in Colossal Rampart)
 * Rush (Arena Music for Gale Sanctum)
 * Scud (Arena Music for Gale Sanctum, Unused)

Flames of the Nether

 * Routers (Arena Music for Nether Wastes, Nether Fortress)


 * Metaluna (Arena Music for Warped Forest, Soulsand Valley)


 * Torn Acinder (Arena Music for Basalt Deltas)


 * Kermetic (Arena Music for Crimson Forest)

Hidden Depths

 * Swashes (Arena Music for Abyssal Monument)
 * Nematocyst (Arena Music for Coral Rise)

Trivia

 * There is one arena battle that behaves exactly like a boss fight: in the Redstone Mines. This spawns a Redstone Golem immidiately.
 * If the player escapes the arena while the music is playing, the music will keep going until another ambush is cleared.
 * The toughest ambush in the game is found in the Highblock Halls.