Minecraft Wiki talk:Issues/Beta 1.9pre5

Pig Booster?
There is a very old booster bug that still works. Get a pig in a minecart, put a saddle on the pig, nudge the cart so it's moving in the direction you want to go and then hop on the pig to travel forever. There is an example here: --AISim 20:41, 27 October 2011 (UTC)

Non-pre-release bugs?
There's a feature freeze, and the implication is they're now attempting to squash as many bugs before the 'official' release of Minecraft as they can. Jeb HAS FIXED bugs that exist outside of the pre-release cycle (e.g. break a block with the last hit on a tool and you don't get the block is now fixed). However, most of the fixes seem to come from the pre-release pages. I can't help but get the impression that the assumption is that the preX bugs are the only few ones that exist, even though many of the bugs on the bugs page exist in the pre-releases as well. Should we be listing other bugs on these pre-release pages? Or instead of listing ALL bugs individually, maybe we can put a link at the top that simply says something like "All bugs in 1.8" with a link to the bugs page? Moleculor 17:40, 27 October 2011 (UTC)

Falling through blocks when walking on/near redstone repeaters
When walking parallel to a repeater, close to the edge, you will sometimes fall through the block you are on. Repeatable.

Also existed in Pre-4. Not sure about earlier than that. Jov_West 24.22.9.124 17:40, 27 October 2011 (UTC)

Camera Bug
Jeb just tweeted that he forgot to remove a debug tool. Pressing the F6 key causes the movement to be stuck with the camera, making it possible to walk into blocks. If you walk into a block with the camera, the game will switch to ego-perspective (if you're going in from third-person perspective) an the bedrock-texture appears on the whole screen till you walk out of the blocks. 91.21.83.198 16:02, 27 October 2011 (UTC)Centrophobia

Hand noclipping
You can hit though blocks and hit a animal in creative mode. I was trying to breed 2 wolves when I had them stuck in a pit. When I dug away some dirt the animal got hit even though it was protected.

I have not tried this in survival/hardcore and this was in SSP


 * thist i a bug that has existed since creative mode was added Quarg 16:15, 27 October 2011 (UTC)

Ocean Horizon Glitch
This bug makes the horizon flash when jumping in the ocean or in a boat. You can only see it when there is water on the horizon, not land. I believe it has to do with the lowered sea level and the background texture was never changed. Example
 * it's been like this since 1.8, from what I can tell I think it's because of the boat bobbing so you go from it being at the 'render ocean edge' threshold to the 'don't bother rendereing ocean edge' threshhold Quarg 17:15, 27 October 2011 (UTC)


 * It occurred in the 1.8 update because the water level was lowered one block. Previously, water level was at 65, now its at 64. This is evident when you are in pre 1.8 terrain, and new 1.8+ terrain generates, leaving a seam between bodies of water which are now one block lower than before. When you used to dive into water at level 65, the horizon would turn blue to create that underwater effect. But now when you dive at the new water level, the horizon still behaves as if the water level is still 65, causing that horizon glitch.

Doesn't the view distance in caves get shorter when below ocean height also? Drazong

Water block glitch
When a water block is placed with empty space underneath, a column of source block is created under the water block.
 * I'll confirm this, got the same thing. Could be a feature. Musketeer925 20:37, 27 October 2011 (UTC)

The End

 * When you enter the end all enchanted items have their enchantments removed
 * Maybe an intended feature?


 * On SMP, our portal to The End took us to an empty, single-layer obsidian platform in the middle of nowhere. Instead of (0,y,0), we ended up at (1440-ish, y, 0-ish).
 * Can be (semi-)confirmed by me: http://i.imgur.com/cD6Ku.jpg Drazong (I'm not sure if what shown in the picture is normal or not, I have always spawned on a larger land mass.
 * Image is 403'd. Cannot see it.


 * I see this imgur problem all the time. People claim its a 403 when clicking it.. If you would take the time to remove the "i." at the first part of the link. It would load fine.. :D Try it.. -- Throex  '''TALK 20:00, 27 October 2011 (UTC)

Food
I am hungy and can't eat anything, (playing on normal without mods) 82.113.99.49 17:37, 27 October 2011 (UTC)

I am immortal to, I switched from Creative to Survival. Thats the reason for all this

Performance
I observed extremely large fps drop - from more than 90fps to 15-20fps. On pre-4 version even with hd (64x64) texturepack i had better fps than now with default.--Neonidas1 17:50, 27 October 2011 (UTC)
 * edit - it looks that the new world is being generated for much longer. After a few minutes fps rate goes up to 40-45, but it's still much lower than in earlier version --Neonidas1 18:11, 27 October 2011 (UTC)

Pressure plates perma-activated (SP)
This bug was marked unreproducible by Jeb in the pre4 bugs: [U] If a pressure plate is activated when logging in, it will stay activated until you destroy it or quit. Just tested it. It's a SP-only bug. When you quit the world while a pressure plate is active, when you load the world again, the pressure plate will stay activated even when you go off it. It only turns off if you destroy it. Happens with both wooden (items, mobs, Steve) and stone (mobs, Steve) pressure plates.

Memory Deallocation Problems
Since 1.8, at the very least for Windows XP x86, Minecraft thinks it is deallocating memory when it is not: Compare the javaw.exe process (minecraft's instance of java) to minecraft's F3 memory usage. Minecraft almost continuously uses more RAM, never deallocating more than a few hundred KB. This causes javaw.exe to use more and more RAM until the game inevitably crashes. The issue is substantially more noticeable when using high resolution texture packs. //Minecraft just shows up its own memory usage. But external libraries, like LWJGL, Minecraft's Graphics Library, can take more RAM, that won't show up in F3-Stats. Also, java programs cannot deallocate memory. They cannot decide anything about memory-management in JVM. And since there is no support for hires-texture packs, this isn't Mojang's Problem. Give Minecraft more RAM if you use hires-packs. Just google about it - you'll find about that.

Fence Gate block are not thin as Fence block
Since "some" update Fence blocks became "thin" as Glass Pane and Iron Bars (why wasn't that mentioned in Versions?), Fence Gate seems was forgotten. {0xE1 20:24, 27 October 2011 (UTC)}

Creative inventory missing and unneeded items list
Missings

18:1 Spruce Tree's Leaves 18:2 Birch Tree's Leaves 18:3 Spruce Tree's Colored Leaves 31:0 Dead Bush placeable on dirt and grass 31:1 Tall grass 31:2 Fern 44:6 Alternate Stone Slab 52:* (Working) Monster Spawners 60  Farmland 78  Snow Plate 90  Portal 97:0 Silverfish Stone 97:1 Silverfish Cobblestone 97:2 Silverfish Stone Brick 99  Huge Red Mushroom 100  Huge Brown Mushroom 119  End Portal 120  End Portal Frame 263:1 Charcoal 2267  Music Disc C418 - where are we now

Unneeded

83  Sugar Cane Block - There's the "Sugar Canes" item (338) for that 92  Cake Block - There's the "Cake" item (354) for that

In which category should we add that ? "Gameplay" ?

Hit box in SMP
This bug has been around forever. But the hit box of mobs in SMP only works when you're at the right distance from them. So, if you're right next to a mob, but down a block from it, hitting its legs with a sword will do nothing to the mob at all.

Mobs in water glitch vertically in SMP
This bug has been around for a long time. Mobs moving in water that reach a dead end will glitch vertically up through many blocks, "jumping" and become unhittable by the player. Slimes are the biggest culprit of this vertical glitching bug, but any mob will do it in water.