Talk:The Wild Update

Deep Dark Biome vs. City
According to various tweets and replies the Deep Dark is indeed a biome. The new Deep Dark City announced is likely a structure that is a main part of the biome. At least that's how I saw it. Given that Sculk growths were so irregular and scattered, including some Sculk Veins on the ceiling, it makes sense that it would be a biome of its own, just one that's strongly tied to a structure that will always generate. In Minecraft Live 2021 they actually refer to the cities as "one of the new things we have there". And they never refer to the Deep Dark itself as a structure, so there's nothing to conflict the knowledge that it's a biome. Wait a minute. Actually after rewatching the clip they actively CALL it as the Deep Dark BIOME. There is no debate about that; I'm editing this article to reflect that. Zegatrox (talk) 20:51, 16 October 2021 (UTC)
 * It was mentioned during Minecraft Live that the Deep Dark Cities will be added to the game in place of the deep dark biome. LucasGameszYT (talk) 22:14, 16 October 2021 (UTC)
 * Nobody ever said the "in place of" part. They said it is something new that will be ADDED TO the Deep Dark BIOME. They still call it a biome all the time. Literally go to 1:49:07. Zegatrox (talk) 22:35, 16 October 2021 (UTC)

Vandalism
https://minecraft.fandom.com/wiki/UserProfile:CrayonBoxxers This user is vandalising this page. Someone should stop this guy before he even ruin other pages. – Unsigned comment added by Slardna (talk • contribs) at 06:06, 17 October 2021 (UTC). Sign comments with

Deep Dark Cities vs Ancient City
I edited this to "Ancient City". In the livestream, they never called them "Deep Dark Cities" and also the name sounds really stupid. "Ancient City" flows better with the whole mysterie vibe in the new update. – Unsigned comment added by Jotarokuro1 (talk • contribs) at 15:40, 17 October 2021 (UTC). Sign comments with
 * Actually, both names were used by Mojang. Brandon Pierce called it an "Ancient City," while the text title called it a "Deep Dark City." I'm not confident which one will be the official name, though I do agree that the first one sounds better.PegasusDust (talk) 22:36, 18 October 2021 (UTC)

Missing Items
There is no version history window for either Java Edition or Bedrock Edition, like there is on the Caves and Cliffs update page. – Unsigned comment added by SirFox5 (talk • contribs) at 19:02, 17 October 2021 (UTC). Sign comments with

Unconfirmed Features
Should other features seen in the concept art be included, similar to the Lily? I'm speaking about the Tree Mushrooms on the Birch Trees, Birch Trees generating with one log sticking out at the top, and possibly the small flowers seen on the Birch ground? MarkAbernathy (talk) at 21:08, 17 October 2021 (UTC).

I added unconfirmed entries for the Violets, Pappus Plant, and Moss-Covered Log. Someone else noticed the fallen log appeared hollow, compared to a similar log block attached to the birch tree. I made that a line entry as well. Speaking of said tree, I added an unconfirmed "Birch Variant" since nothing generates in game with a block on the side to support the Beehive. MarkAbernathy (talk) 03:50, 18 October 2021 (UTC)

Mob Heads
So it looks like there may be mob heads spawning in the Ancient Cities. According to this warden and deep dark recap, go to 0:29 on the video and stop. You will see a skeleton skull. So I added "May have mob heads" to the Ancient City part of the Wild Update Page. Link to video: I hope all of you have a good rest of your day! 😁Brenty333 (contribs) (talk) 16:41, 19 October 2021 (UTC)
 * Yeah, I had already noticed that and that's why I put "Contains Candles and Skeleton Skulls" (may be these should be two bullet points). I think saying "mob heads" is too general. Since you've ellaborated perhaps the bullet point you made should be deleted since it is already covered. Thanks for your help regardless :) Zegatrox (talk) 19:33, 19 October 2021 (UTC)

Deep Dark Cities
Will there be maps leading to deep dark cities? – Unsigned comment added by Zachbarbo (talk • contribs) at 14:23, 4 November 2021 (UTC). Sign comments with
 * Maybe, since they would be nice to have. However, as it is just speculation at the moment, that isn't something that should be added to the main page. PegasusDust (talk) 16:43, 4 November 2021 (UTC)

Warden mind control?
In this tweet kingbdogz mentions the warden having some kind of mind-control or mind-altering ability. here is the tweet: https://twitter.com/kingbdogz/status/1320771734321000448 (you might have to scroll down a bit)--172.3.6.113 19:19, 4 November 2021 (UTC)
 * Yeah I've seen it before. The tweet is very obscure so we can't really say that the Warden will use any form of mind control on this wiki just based on that tweet. But it is a possibility. Not really much to be done with this on the page since the thread is already linked. Zegatrox (talk) 22:34, 5 November 2021 (UTC)

Warden
Will the warden be defeated by using fully enchanted netherite weapons?
 * I'm pretty sure that kingbdogs said that it would be very hard to kill it with fullly enchanted netherite.--172.3.6.113 19:27, 4 November 2021 (UTC)
 * What we know is that it's not designed to be fought against and would be incredibly hard to kill, to the extent were most people wouldn't bother. That's how it's meant to be; avoided rather than tackled. Zegatrox (talk) 22:31, 5 November 2021 (UTC)

Unconfirmed Features
Previously there have been unconfirmed features from concept art such as shelf fungi, the birch tree branch, pappus plants, and violets mentioned on this page. These have been removed due to the fact that just because something is in concept art does not mean it will be added. I beleive that at least some of these (especially the birch tree branch because its there for a reason) should be re-added.

Additionally, goat horns and archaeology have been removed from the unconfirmed features category. Should these be added back?
 * There is definitely a possibility that those things will be added, but it is still speculation. The other updates, like the Nether Update and even Caves & Cliffs, have concept art with features that were not added. At this point, they are just guesses, and even if they are accurate guesses, probably shouldn't be added to unconfirmed features.


 * It sounded like a developer confirmed that bundles and goat horns would not be added in the Wild Update, but goat horns are behind the Wild Update experimental toggle in Bedrock Edition. I'm honestly unsure how to react to that. However, archeology has been stated by multiple developers to be coming in a different update, so that should not be added back. PegasusDust (talk) 18:08, 3 December 2021 (UTC)
 * Pretty sure goat horns are still under the Vanilla Experiments toggle, not The Wild Update... --MetalManiacMc at your service fellow human! (talk) 20:45, 3 December 2021 (UTC)
 * I just checked, and you are correct. That makes much more sense! PegasusDust (talk) 18:43, 4 December 2021 (UTC)

(pre-release)
Are the new Sculk Shrieker texture and the bucket of tadpole from internal texture files? I know that these features haven't been added in Java Edition yet, but I wondered if they might have been added as textures, like in the caves & cliffs bedrock betas. However, if these textures actually haven't been confimed by Mojang, they should be removed. PegasusDust (talk) 19:02, 8 December 2021 (UTC)
 * The sculk texture have been in Bedrock for a long time, but the bucket of tadpoles haven't been added anywhere yet, only Tweeted by LadyAgnes... --MetalManiacMc at your service fellow human! (talk) 06:48, 9 December 2021 (UTC)