Java Edition version history

A (?) denotes version's info here is guess-work, possibly incorrect.


 * 0.31 - Old mobs in MD3 format added.
 * 0.31 - Flint and Steel available from mobs, need pickaxe to mine rock, harder materials require better tools.
 * 0.31 - Tools take damage, better tools last longer, title screen, water texture seen while underwater, support for old mob models, minor bug fixes.
 * 0.31 - Craftable Bowls, Mushrooms, arrows, bow, TNT, Workbenches, chests, golden tools, emerald now diamond, many other crafting recipes.
 * 0.31 - Crafting, right clicking drops one of a stack, Sticks, Pickaxes, torches, Swords, Axes, MD3 mobs roam land, smelt ore by lighting fire to dropped blocks, craftable gold and iron blocks, emerald ore.
 * 0.31 - Items have 3D likeness.
 * 0.31 - Spawn in a Mossy Cobblestone house with chests full of nearly every block and all available tools, Gears seen.
 * 0.31 - Block particles, explosions lose power when going through stronger materials.
 * 0.31 - Chest blocks, arrow sound effect, now drop whole stack of items instead of one at a time.
 * 0.31 - Liquid spawner in level generator, fluids can spawn above sea level, on floating islands, less flooded caves, working Bow and Arrow, local saving and loading, better explosions, can place blocks on resource items, resource items will be pushed off.
 * 0.31 - Finite water, always drains from highest remove location, oceans have infinite water, water doesn't move on surface it's on, won't spread out over unfilled water surfaces, if has an empty space next to it, will evaporate (2/3 propability) or copy (1/3).
 * 0.31 - Fullscreen mode accessible via F11.
 * 0.31 - Lava sets fire to flammable materials, all items and mobs can catch fire, (iron) shovel, pickaxe and axe gather different materials 400% faster, Red Apples, Flint and Steel now places fire, islands have more sand.
 * 0.31 - Fire added, light reaches farther, torch slightly dimmer.
 * 0.31 - Deep floating maps have layers of islands, Level theme selection (Normal, hell).
 * 0.31 - Level type selection (Island, floating, flat, original), level shape (square, long, deep), level size (small, normal, huge).
 * 0.31 - New sound engine.
 * 0.31 - Isometric level rendering screen shot added, inventory screen, functionless non-block items, items lying on ground, can drop items and blocks, can pick up items and blocks.
 * 0.31 - Leaves give shadow, grass grows in slightly lit areas, Torches.
 * 0.31 - Indev released- is creative mode with Rana and dynamic lighting.
 * 0.30 - Dynamic lighting test.
 * 0.30 - Player shadow test, Rana first seen, wall hack protection.
 * 0.30 - MD3 player model test.
 * 0.30 - Sheep in public survival mode, hitting an active TNT block defuses it and lets you pick it up, no more online saving for free accounts.
 * 0.29_02 - Fixed bug that caused most people in server to disconnect.
 * 0.29_01 - Rain toggle in creative multiplayer, "no more arrows in singleplayer", fixed bug where bedrock was impossible to destroy, tree growing switch in server properties, opping/deopping a player makes changes instantaneous instead of having to relog, you can build through players, names don't appear over players unless mouse is on them, names no longer hidden in terrain.
 * 0.29 (?) - TNT doesn't work in creative, can pick up a hit TNT block by clicking it.
 * 0.28/0.29 (?) - Bug fixed where players could "kill" each other as if they were mobs.
 * 0.28 (?) - Creative mode update, left click removes block, right adds block, players push each other when standing next to one another, all new block types added.
 * 0.27  SURVIVAL TEST - Sheep drop white cloth instead of red, eat grass, drop mushroom when killed.
 * 0.27  SURVIVAL TEST - Sheep added.
 * 0.27  SURVIVAL TEST - Spider released to public, mining rock drops cobblestone, mining ore gives the block corresponding with it, instead of the ore block, mining coal gives half blocks, F5 toggles rain, switch for frame rate limiting, player starts with 10 TNT blocks.
 * 0.26  SURVIVAL TEST - Mossy Cobblestone, TNT, Iron, Bookcase, Birck, new Gold texture and Gold ore recolor.
 * 0.26  SURVIVAL TEST - Spider test, mushrooms only spawn underground now (?).
 * 0.26  SURVIVAL TEST - Half block nearly finished.
 * 0.26  SURVIVAL TEST - Inventory screen test (link).
 * 0.26  SURVIVAL TEST - Thinner rain.
 * 0.26  SURVIVAL TEST - Half sized dirt block test, rain.
 * 0.26  SURVIVAL TEST - Creeper explosions no longer destroy stone or stone like blocks, explosions leave smoldering,
 * 0.25 - Mobs "more dangerous", pigs drop mushrooms, arrows deal more damage, limited amount of arrows, skeletons fire arrows, killing skeletons makes arrows drop, able to save and load files, mobs respawn over time, lone mobs die over time, monster in fighting (Skeleton shoots something, they battle to the death).
 * 0.24 - Faster rendering, mobs and player jump back when taking damage, Creeper mobs, mushrooms regain health, arrows, enemies fall over when killed.
 * 0.24 - Players arm appears when nothing selected, blocks and arm swing when mouse pressed, mobs take damage, harsher falling damage,
 * 0.24 - New level generator, more cliffs, longer and narrower caves, flowers and mushrooms, spawned on map, surface lava possible but unlikely, bigger caves the deeper you go, viewport bobbing, currently selected block shows up in view, leaves drop saplings, saplings grow into trees, mobs spawn in groups, mobs and player can push each other around, breaking wood drops 3-5 plank blocks, can hold breath underwater up to 15 seconds, lava damage.
 * 0.24 - Pig mobs.
 * 0.24 - Droppable signs with preset text, health bar blinks when damage recieved, after being hit invulnerable for a few seconds, low health makes bar shake.
 * 0.24 - Health bar, fall damage
 * 0.24 - Zombie mob, Skeleton mob, each with random armor, mouse button held down to break blocks (cracks cover the sruface until it busts), gathering resources has a animation of block bobbing up,
 * 0.24 - 3d analglyph mode test, mob armor test.
 * 0.24 - Resource management, start with nothing, breaking blocks allows you to pick them up and place them, thus adding and removing from inventory.
 * 0.0.23a_01 - version system changed, now 0.23_1
 * 0.0.23a - Clicking a players name under the tab menu pastes their nick into chat, new button graphics, options page, custom keymappings.
 * 0.0.22 - Ogg vorbis multiple sounds for blocks. (?)
 * 0.0.21a_01 - Hang bug fix.
 * 0.0.21 - "Hang bug" cause determined.
 * 0.0.20a_2 - Better fps, players able to break bedrock bug fixed. (?)
 * 0.0.20 - /solid command makes Bedrock, only admins can break bedrock, 16 colored Cloth blocks, Flower blocks, Mushroom blocks, Gold block, player inventory can be accessed by pressing B (lists all blocks and can pick which go into the box at the bottom).
 * 0.0.19a_06 - Sponges don't decay, new glass texture (?).
 * 0.0.19a - Sponge and glass released, animated Water and Lava textures, better ui, limited frame rate, better player avatars
 * 0.0.18a_02 - Glass and Sponge test. (?)
 * 0.0.18a_02 - Unstable fps problem fixed, made font differentiate "l" and "I" and characters for "|", "@", "$", made "{" render correctly.
 * 0.0.18a - Custom skins released. (?)
 * 0.0.17a - Custom player skin test.
 * 0.0.17a - /setspawn command, banip command fixed, server flood exploit prevention, chatlog when typing, list logged in players when [Tab] is pressed, no level generation or loading.
 * 0.0.16a_2 - /broadcast command changed to /say. (?)
 * 0.0.16a(?) - Multiplayer released.
 * 0.0.15a - Multiplayer - Admin commands, reduced bandwith usage, other minor bug fixes.
 * 0.0.15a - Multiplayer - Players name shows above their head, chat added.
 * 0.0.15a - Multiplayer test.
 * 0.0.15a - Leaves have new texture, trees have new shape.
 * 0.0.14a_08 - C418's sound test
 * 0.0.14a_04 - Spawn point saving and reloading.
 * 0.0.14a - Scrollwheel block picking support, mobs saved in level data.
 * 0.0.14a - Random offset test (feature not implemented in final version).
 * 0.0.14a - Huge levels, faster water flowing.
 * 0.0.14a - Sand, Gravel, Gold ore, Iron ore, Coal ore, trees (made up of Trunk and Leaves), Clouds, controller support.
 * 0.0.13a_03 - Sapling added. (?)
 * 0.0.13a_02 - Level saving for players with accounts. (?)
 * 0.0.13a - ?
 * 0.0.12a_03 - Fixed bug where some players had trouble selecting tiles.
 * 0.0.12a_02 - Game runs "smoother than ever".
 * 0.0.12a_01 - "Resetting mobs on level restart. There’s no way of killing the mobs now." unknown meaning
 * 0.0.12a - New level generator, Water and Lava created, fog distance option, ocean around map.
 * 0.0.11a - First single player creative mode release, stability increase.
 * 0.0.9a - First named version (?)
 * Pre 0.0.9a - Simple level generator, support for different block types, block particles, support for dynamic tiles, grass made to live on dirt under light
 * Pre 0.0.9a - Human mobs, block picking, placing and destroying, Dirt, Planks and Cobblestone created, the name "Minecraft" chosen (?)
 * Pre 0.0.9a - Physics created, Stone and Grass created