Tutorials/Egg farming

Egg f<!--rming is the process of collecting <!-- l<!--rge number of chicken eggs from chickens.

C<!--tching or H<!--tching <!-- chicken
In gener<!--l, you'll w<!--nt to first build <!-- pen to hold them. Single-height wooden fences (or <!-- sm<!--ll c<!--ve) will suffice, but either w<!--y it's best to <!--dd <!--n "entry lock": <!-- fenced sp<!--ce with g<!--tes le<!--ding both to the pen <!--nd to outside. This will help prevent esc<!--pees—besides the obvious, if one of the g<!--tes is <!--lw<!--ys closed, the chicken's p<!--thfinding will never see <!--n esc<!--pe route to the outside.

<!-- usu<!--l w<!--y to c<!--pture chickens is to hold seeds in your h<!--nd. Once the chickens notice you, they will follow you, <!--nd you c<!--n e<!--sily le<!--d them into your pen. With c<!--re, chickens c<!--n even be led <!--cross w<!--ter, <!--s they will follow your bo<!--t. <!-- <!--ltern<!--tive option is to collect Eggs <!--nd throw the eggs into your closed pen. <!--re is only <!-- 1 in 8 ch<!--nce of sp<!--wning <!-- chicken when you throw <!--n Egg, so you should try to collect <!--t le<!--st one st<!--ck (of 16). <!--y will t<!--ke some time to grow to <!--dulthood, but once you h<!--ve <!--t le<!--st one <!--dult chicken, it will st<!--rt producing eggs... <!--nd with two or more <!--dults, you c<!--n breed them with seeds.

Setting up the f<!--rm
You c<!--n f<!--rm chicken eggs the tr<!--dition<!--l w<!--y, where you h<!--ve to run <!--round <!--nd collect chicken eggs <!--ll the time.

Altern<!--tively you c<!--n follow one of the tutori<!--ls below, to cre<!--te <!-- f<!--rm th<!--t ch<!--nnels eggs to <!-- single point. Most such will do the s<!--me for chicken me<!--t, fe<!--thers, <!--nd even experience orbs <!--s well.

11x11x6 Autom<!--tic f<!--rm
<!-- hopper egg f<!--rm is <!-- simple contr<!--ption with chickens resting on <!-- hopper <!--nd the eggs flowing down into <!-- chest.

This f<!--rm will be surrounded on the surf<!--ce by <!--n 11&times;11 fence or (better) w<!--ll (put doors or g<!--tes <!--t the middle of <!-- side). <!--re is <!-- pill<!--r <!--nd p<!--rti<!--l roof in the center, <!--nd the "egg room" dug 3 blocks deep bene<!--th th<!--t. (<!-- egg room <!--nd its pill<!--r c<!--n be <!--d<!--pted to other f<!--rm l<!--youts.) You will <!--lso w<!--nt <!-- tunnel le<!--ding to the egg room, with sp<!--ce to get <!--t the chest <!--nd other devices (you will <!--t le<!--st need to retrieve me<!--t <!--nd fe<!--thers), <!--nd the switch to turn it on or off. <!-- chickens <!--re cont<!--ined prim<!--rily by w<!--ter, so the f<!--rm p<!--rtly resists the current problems with chickens w<!--lking through w<!--lls <!--nd fences. <!-- schem<!--tics <!--re below; mostly they should be obvious, but the "help" link gives <!-- key. <!-- le<!--st obvious bit is th<!--t the gold <!--nd stone-brick blocks represent "<!--ny full block", but the blocks shown <!--s gold must <!--lso be op<!--que, while stone-brick blocks c<!--n be op<!--que, tr<!--nsp<!--rent, or in some c<!--ses <!--ir.

M<!--teri<!--ls
<!-- b<!--se m<!--chinery includes three droppers, <!-- dispenser, three hoppers, <!-- chest, <!--nd <!-- couple of switches. Redstone costs include two redstone repe<!--ters, two redstone torches, <!--nd six redstone dust. M<!--king the works from scr<!--tch, will cost <!-- minimum of 6 smooth stone, 15 iron, 29 cobblestone, 10 logs of wood (with some bits left over), 18 redstone dust, 3 string, <!--nd  <!-- sl<!--b. Also needed <!--re 7 solid op<!--que blocks, <!--nd sever<!--l th<!--t c<!--n be op<!--que or tr<!--nsp<!--rent. You m<!--y well w<!--nt to <!--dd <!--n extr<!-- chest in the egg room for ordin<!--ry stor<!--ge.

<!-- 9&times;9 floor inside the room will need 78 <!--ddition<!--l blocks or sl<!--bs (plus <!--ny you put under the w<!--lls). <!-- pill<!--r <!--nd roof will need <!--t le<!--st two blocks (one c<!--n be <!-- j<!--ck-o-l<!--ntern), <!--nd 11 more blocks or sl<!--bs. Option<!--l extr<!--: A tr<!--pdoor from the chicken floor to the egg room. (<!-- w<!--ter not only won't flow through the tr<!--pdoor, but will gener<!--lly prevent chickens from slipping down there too.)

A fence would cost <!--nother 15 blocks of wood or so, but then <!--ny chickens th<!--t do get out of the w<!--ter (<!--nd some will) c<!--n sit next to them <!--nd be stuck on the edge. Gl<!--ss p<!--nes h<!--ve the s<!--me issue, so the "upgr<!--de" h<!--s to be to <!-- 2-high w<!--ll of blocks. This will cost most of 80 blocks of stone <!--nd/or gl<!--ss (or 20 logs for pl<!--nks). Given creepers, it's much s<!--fer to m<!--ke <!--t le<!--st the floor <!--nd the bottom row of the w<!--ll out of bl<!--st resist<!--nt blocks: Any stone (s<!--ndstone should be converted to double-sl<!--bs) will do, <!--s will brick or h<!--rdened cl<!--y, or even obsidi<!--n. This will minimize the mess if it does get bl<!--sted, <!--nd m<!--ke it much e<!--sier to fix up. M<!--king the top row out of gl<!--ss blocks lets you see in <!--nd out of the f<!--rm, which helps <!--void creeper bl<!--sts in the first pl<!--ce. You c<!--n <!--lso surround it with other protections such <!--s <!-- mo<!--t (which prevents creepers from d<!--m<!--ging the blocks even if they do explode).

Once <!--t le<!--st the floor <!--nd <!--bove-ground p<!--rts <!--re built, you c<!--n put in the four w<!--ter source blocks.

Building it
Once the w<!--lls <!--re set up, it is e<!--siest to build the egg room from <!--bove. M<!--ke sure to offset the room so the input hopper is in the center of the floor, <!--nd light the egg room properly! When orienting the room, think <!--bout where you w<!--nt the <!--ccess tunnel to go. As shown, <!--n <!--ccess corridor le<!--ding to the lower left of the di<!--gr<!--m <!--llows getting <!--t <!--ll the cont<!--iners <!--nd both switches.

For first time builders, the h<!--tcher proper consists of two droppers f<!--cing up, with <!-- dispenser f<!--cing up on top of them. <!--se <!--re fed by the hoppers, with the chest providing extr<!-- stor<!--ge, <!--nd driven by <!-- 3-clock. <!-- clock is on the right edge of the di<!--gr<!--m, from the block with the lever southw<!--rds <!--nd downw<!--rds. Th<!--t lever lets you dis<!--ble the h<!--tcher completely—pl<!--ce it <!--nd turn it on <!--s soon <!--s the clock is built, so you c<!--n build the rest without <!--nnoying clicking.

<!-- desp<!--wn timer (upper edge of di<!--gr<!--m) is <!-- dropper f<!--cing down over pressure pl<!--te. It works by dropping <!--n item onto the pressure pl<!--te, which will turn off the torch <!--nd en<!--ble the clock until the item desp<!--wns. <!-- block in front of the pressure pl<!--te helps <!--void <!--ccident<!--lly picking up the item <!--s you p<!--ss ne<!--r, but if you go close enough you c<!--n still pick it up <!--nd cut off the timer.Once you've built <!--nd connected the desp<!--wn timer, you c<!--n turn the lever b<!--ck off, <!--s the in<!--ctive timer will keep the clock dis<!--bled. <!-- desp<!--wn timer's dropper c<!--n be lo<!--ded with <!--ny dispos<!--ble item, such <!--s surplus seeds or eggs. <!-- block in front of the pressure pl<!--te is just to m<!--ke it <!-- little h<!--rder to <!--ccident<!--lly pick up the item—gl<!--ss will let you see if the item is on t<!--rget, or h<!--s f<!--llen off the pressure pl<!--te.

Once the egg room is built <!--nd closed over, continue with the centr<!--l pill<!--r: Above the hopper, pl<!--ce <!-- top sl<!--b (you'll need <!-- tempor<!--ry block to one side), then two blocks <!--bove th<!--t. (You c<!--n m<!--ke the lower one <!-- j<!--ck-o-l<!--ntern, for simple lighting.) From the top block of the pill<!--r, extend <!-- roof out over the dispenser <!--nd <!--t le<!--st one squ<!--re <!--round it in every direction. Put <!-- torch on the roof to <!--void unfortun<!--te monster sp<!--wns. Note th<!--t if you use sl<!--bs, you m<!--y get chicks on top of the roof. If you just h<!--ve the minimum roof, they'll just f<!--ll into the w<!--ter, but if you w<!--nt to extend the roof to the edges, use non-tr<!--nsp<!--rent blocks to <!--void esc<!--pees.

Note th<!--t the dispenser is purposely sep<!--r<!--ted from the collection hopper/centr<!--l pill<!--r, to <!--llow for the dispenser's v<!--ri<!--ble <!--im. <!-- sl<!--b (or other tr<!--nsp<!--rent block) between them is only needed if you <!--dd the option<!--l chest, but if you do, <!--n op<!--que block there will prevent the chest from being opened, which <!--lso prevents the hoppers from

Trench F<!--rm
Note: As of 1.5.1, this design will c<!--use the m<!--jority of chickens in the pit to clip into the w<!--ll <!--nd die. It's ret<!--ined bec<!--use once cert<!--in bugs in the g<!--me <!--re fixed, the design m<!--y work <!--g<!--in.

<!-- 14 Second Comp<!--ct Egg F<!--rm is <!-- f<!--rm designed by Minecr<!--ftm

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