Bedrock Edition beta 1.5.0.0

Beta 1.5.0.0 is the first beta version released for 1.5, which added a few new features and fixed bugs.

Changes

 * Dolphins can now be given raw fish or raw salmon and will swim towards the nearest underwater ruins or shipwreck.
 * Undead mobs will now sink in water and can walk on the bottom.
 * Husks that have sunk in water will now transform into zombies and zombies will transform into drowned.
 * Skeleton horses can now be ridden underwater.
 * Skeletons and strays will switch from ranged to melee attacks while underwater and switch back when out of water.
 * Changed the steering of boats when using keyboard and mouse by pressing W to move forward and S to reverse.
 * Improved the player's swimming at the surface of water.
 * Tridents can now be enchanted with Mending and Unbreaking.
 * Added an animation when using Riptide in first person perspective.
 * Drowned are no longer behind the Experimental Gameplay toggle.
 * Drowned now spawn with a chance of holding a nautilus shell.
 * Nautilus shells are no longer behind the experimental Gameplay toggle.
 * Updated the Riptide spin texture

Fixes

 * Fixed several of the top crashes that occurred during gameplay
 * Fixed a crash that occurred when playing Truffletop Town and dying while using Elytra and Fireworks
 * Pick Block will now work in Survival mode
 * Players can once again resurface after tapping "fly down" arrow while swimming with touch controls
 * Breaking coral with a Pickaxe will now drop dead coral and will drop living coral when using Silk Touch
 * Fixed Dolphins getting stuck in their idle animation
 * Firework Rockets now appear in the Recipe Book when being searched for in Survival
 * Fixed fish not rendering when moving out of render distance and back
 * will now clear items properly
 * The first mouse click after re-mapping an action to a key is now recognized
 * Improved messaging when there are no Old Worlds to sync
 * Leads and Balloons can no longer be attached to Horses being ridden by players
 * Enchantment names can now be seen on the Enchantment Table screen with Pocket UI when using keyboard and mouse
 * Fixed helmets being visible after being destroyed by taking damage from a mob
 * Resource and Behavior Packs are now properly enabled/disabled on Realms when restoring backups or replacing worlds
 * Changes made to the 'Trust Player Permissions' setting during world creation will now persist after loading into the world
 * Fixed some visual issues with Kelp
 * Ladders no longer appear as invisible blocks with collision when placed using '/setblock'
 * The surface of water can now be seen when viewing from behind glass underwater
 * Sneaking and jumping into water no longer prevents jumping or swimming upwards
 * Double doors once again display correctly
 * Fixed the texture of Dark Prismarine Stairs
 * Banners are no longer consumed from the inventory when placed in Creative mode
 * Pick Block will now pick the proper variant of Buttons and Pressure Plates
 * Glass once again renders properly at further distances and certain angles
 * Zombie Villagers created during world generation are no longer super fast
 * It's once again possible to eat Raw Fish
 * It is no longer possible to refill breath by swimming against ice
 * Fixed a redundant gray line at the top of the Drowned's legs
 * The Trident will now be thrown the direction the cursor is pointing when playing in VR
 * Pressing the 'Default Settings' button will now only affect the control scheme that is selected
 * Personal Game Mode is now fully applied in Game Settings when switched from Survival to Creative
 * The Ender Dragon will no longer get stuck if the player moves too far away. Silly dragon!
 * Bone Meal is now depleted when used on Kelp from a Dispenser
 * Dropped items can once again pass under top slabs
 * Image thumbnails and game modes for worlds and world templates will now appear when searching on the Storage screen
 * The book on the Enchantment Table screen no longer overlaps the suggested enchantment's name
 * Tall birch trees will once again generate in Mutated Birch Forests
 * Mobs will no longer rotate their heads 360 degrees while in Boats
 * Fixed water not rendering when viewed at certain angles near the surface
 * Splash Water Bottles will now keep Dolphins hydrated on land
 * A controller tooltip will now appear when it is possible to place blocks underwater
 * All overhangs and floating islands will once again generate with grass or snow under them
 * Bryce Mesa biomes will now generate correctly
 * Fixed entering a Minecart from another Minecart
 * Players will no longer spawn on land in the swimming animation after swimming near land and exiting a world
 * Blocks can no longer be placed with no other block to support it when sprint-flying underwater in Creative mode
 * Riptide can no longer be used while riding a mount
 * Ice bergs, Sea Grass, and Kelp can no longer replace blocks of an Ocean Monument when generated
 * Fixed the glint on enchanted Tridents in first person
 * Fixed the rotation of Tridents while charging in first person