Minecraft Dungeons talk:Mob

Stone Cart
In the area in colossal rampart level that has the tnt minecarts, occasionally a minecart filled with stone can be seen. i found it when the map extended to the southeast. can that be added to the .gif file? 173.67.181.186 03:20, 23 May 2021 (UTC)
 * I would like it to, but it's texture is nowhere to be found within the files, so a recreation would be necessary. In order to recreate it, a somewhat good quality image of said minecart would be needed. Can you maybe try finding that secret area in the rampart and getting a screenshot of said stone minecart? If you can, maybe crop it so that only the stone minecart is visible. James Haydon (talk) 02:36, 24 May 2021 (UTC)
 * IDK how to take screenshots in dungeons. Sorry. 173.67.181.186 17:32, 24 May 2021 (UTC)
 * If you find the secret room that is mentioned in the Colossal Rampart Trivia section, there is an elevated track very early in. I can't tell you if it does more damage, because again, it is on an unreachable track. However, I know it is DEFINETLY NOT a static level decoration, because it doesn't disappear when you behind it.173.67.181.186 17:39, 24 May 2021 (UTC)
 * Okay. If you're using a windows computer, you can take screenshots using the game bar, which can be accessed by pressing the and  keys at the same time. It's kind of cumbersome as you can't access your game while your in the bar, but you can still see your screen. I'll use that method for taking an image of it if I ever find it. James Haydon (talk) 01:34, 25 May 2021 (UTC)
 * K. You have a chance of finding it if you take the left/ NW path after the Outpost section. That might not be the place where is all the time, but is is where I found it. 173.67.181.186 19:44, 25 May 2021 (UTC)
 * edit: outpost section as in, the area with the key golem door and three doors that you have to press three buttons to disable the walls. 173.67.181.186 19:46, 25 May 2021 (UTC)
 * So basically that place with all of those TNT minecarts and the Evoker boss. Okay got it. James Haydon (talk) 03:05, 26 May 2021 (UTC)

Barnacle
Was there info somewhere that it was planned to exist at all?
 * It is highly likely that the Barnacle was originally planned to be in the Hidden Depths DLC as its now-official name was found in the files of the DLC. User:Aaron526 (talk) 12:01, 24 June 2021 (UTC)
 * Maybe we should add it in the Planned Mob section. Alan (talk) 20:43, 23 August 2021 (UTC)

Melee Armored Skeleton & Variants
Hello once again fellow authors, I bet I can safely speak for all of us that we’ve been very busy in the months following the Hidden Depths DLC for Minecraft Dungeons and the release of Caves and Cliffs Part I for Minecraft. Anyways, I am back here again on the Minecraft Dungeons talk: Mob page for your input and advice. If it is not already known, Minecraft Dungeons Arcade (MCDA) has been released in Australia for almost a month now and provided us full gameplay footage. (It’s how I was able modify and complete the Minecraft Dungeons Arcade page) To get back on topic of my goal here, after I watched through several walkthrough videos of MCDA, I have found no in-game traces of the Melee Armored (Mossy Skeleton, Skeleton or Stray)’s unarmored counterparts. I could really use your help on informing me what to do. Should I reassign the non-armored title to the weaker-tier Melee Armored (Mossy Skeleton, Skeleton and Stray) as they have the same amount of health as a Zombie, or should I just get rid of those pages as even though they are as strong as a normal Zombie, they still wear Scale Mail chestplates which are also worn by other weaker-tier armored mobs, thus making the mob “armored”. User:Aaron526 (talk) 12:10, 24 June 2021 (UTC)

Redstone Sentry & Woodland Sentry
Second time visiting the talk page in a day, I must be setting a record for myself! Well I’ll try to be much shorter with this inquiry. I would like to ask if we could combine the pages of the Redstone Sentry and the Woodland Sentry into one page as both objects serve as parts for a single machine. The Woodland Sentry is the tripwire that alerts the Sentry to the presence of a player while the Redstone Sentry is the dispenser that the tripwire triggers. Would it make more sense to combine the two pages as it is more like a single contraption than two separate mechanisms? User:Aaron526 (talk) 12:24, 24 June 2021 (UCT)

specualtion.
what is interpret as specualtion on the unseen mobs page has been added. I would like to delete the page but don't know if i have permission not having an account, so if any body else thinks this is could you delete it please? Also i dont know who added it if at all important. 107.3.11.168 02:12, 26 June 2021 (UTC)
 * it's not speculation, they are mentioned on the item description of the Splendid Robe, Jailor's Scythe and Truthseeker respectively--Mr. trex 2021 (talk) 14:48, 26 June 2021 (UTC)Mr. rex
 * "May appear in future DLC's"? sounds like specualtion to me. (note: on illager warrior page not mobs in general page) There was also on the warrior page something about the unnamed dlc, but that got removed. Also, if you are going to add the other unseen mobs, add the general from the Heartstealer desc. . 107.3.11.168 16:12, 26 June 2021 (UTC)
 * Sorry to reopen this conversation, but do you think that that unknown illager cutscene mob could be the illager warrior? It does have a very similar appearance to an evoker. 107.3.11.168 20:28, 3 August 2021 (UTC)
 * No, I think these pages are not all speculation, but parts of them are, like the unofficial renders. Maybe they should all be moved to a Mentioned Mobs page and the renders removed.--172.3.6.113 22:28, 27 August 2021 (UTC)

Sub pages discussion
I think that it is beneficial to have sub pages. Every update adds new mobs to Minecraft. We can’t keep having a single mob page as pretty soon, there is going to be trouble loading the page due to the amount of information of it. I am talking about all three mob pages (vanilla, dungeons, and earth). The reason I am putting this here is because the vanilla mob page has grown too large with information for me to load it on mobile. Also, the mob page for dungeons is easier to navigate on mobile with my proposed layout. Drour1234 (talk), 9 August 2021 (UTC)

Page Layout
I feel that this page is organized in just about the least efficient way possible. The mobs are split up into so many sub-categories that several of these sub-categories only contain a single mob each. It’s like if we organized the vanilla mob page by update and thus had to repeat the sub-categories for Passive, Neutral, Hostile, etc. for every single vanilla update; it just makes the page unnecessarily long and less convenient to navigate.

If we insist on organizing the mobs by location, could we at least simplify it to region? Meaning, we have three main sections; one for the Mainland, one for the Island Realms, and one for the Other Dimensions, and then each of these three sections has its own Passive, Neutral, Hostile, etc. sub-sections? I really don’t think it’s necessary to specify them down to the specific island, especially when the Island Realms mobs’ theming is so closely tied to their respective biome that it’s quite obvious from the outset which island they belong to. -RySonic (talk) 16:52, 10 August 2021 (UTC)
 * I liked it best when it was "Passive, Neutral(if there are any), Mob-like, Hostile, Mini-Boss/Sub-Boss, Boss. It is just way too confusing with subcatagories for EVERY SINGLE DARN MOB IN THE ENTIRE GAME. I kinda liked the idea of ancients on the page, but then again they have their own section on the ancient hunts page, and the page of the mob that they are, so it just seems unnessacary. As for the islands thing, that would actually make it more confusing, because then you would have to have, say in island realms, sub catagories for all the dlcs in island realms. So i think the reigons should stay as they are, and the passive, neutral, etc., should be as i mentioned earlier. 69.160.252.248 23:38, 11 August 2021 (UTC)

About the Layout Issues
I think here is the issues:
 * There are too many Block-like mobs or the features that originally belonged to "Entity" in vanilla Minecraft. Making readers confused to understand. (Environment, Non-attack, Non-alive, mob-like feature) However, the developer just classified them to "Mob".
 * Too many "Main Article" and sub-categories waste a lot of page space and make it too long and difficult to read.
 * Some mobs have multiple classification. For example, panda can be Passive, Objective, Non-attackable mob.
 * The mobs appear in official novel, item lore or cutscene but not appear in game battle. (Walda the Evoker, End illager, Jailor.)

There are just my personal suggestions. I think just create a category to replace the "Main Article" and put the same type mob in it. Illager mobs to Illager category, Undead mobs to Undead category, and keep the "List of Mainland mob" with the merchants, target dummy and pigs in it. Then we create a section call "Mob feature" or whatever name. And put all the mob-like creature, Environment in it. It would be more clearly to read.Alan (talk) 22:11, 18 August 2021 (UTC)
 * Just what I was thinking. This page should be like the mobs page for vanilla Minecraft, where it is efficiently categorized and easy to understand. Like, what if somebody who didn't know much about minecraft dungeons looked at this page to read up on mobs? They might think that mobs like The Jailor and the End Illager are actually ingame. To solve this problem, it seems very necessary that mobs like enviroment mobs, Non-alive, and mob-like feature should be moved to an enities page of their own, like this mob page but for the aforementioned categories of mobs, and mobs such as "unseen mobs" and "cutscene mobs" should all be moved to a mentioned features page like the ones for Java and Bedrock edition of normal minecraft, because they are not mobs, they are mentioned mobs, not actually ver appearing ingame or in the games code.--172.3.6.113 22:28, 27 August 2021 (UTC)

Edit Copy
I have created an Edit Copy of the page for edit ideas, so that the original page doesn't become chaotic with many different edits. Feel free to use it for edit ideas. M3FF1N (talk) 19:28, 10 August 2021 (UTC)

Armored various mob page should be move into their original mob page.
Since the page of Summons mob is unified to Artifacts page, we should also unified the armored various mob page into their non-armored various page.

In the in-game ID, they are "MobVarious2" and "MobVarious3". Not the separate variant like the related between Zombie, Husk, Jungle zombie, Frozen zombie and other zombie (Not only the names are different. Jungle zombie can deal the poison damage but the zombie can't.) For the Armored mob, they are just a mob that has increased their base health and damage. (Well diamond armored vindicator and pillager gained low health stun resistant but the mountaineer haven't. Not sure it is a bug or a feature.) So I think we should merge the pages of armor zombies and zombies, also other mobs and its armored various. 3 various in 1 page. Alan(talk) 17:17, 22 August 2021 (UTC)
 * I disagree. The armored mobs are separate mobs in game. They are the same mobs in the game files because they use the model of the regular variant. The same is true about the Skeleton Horseman. It uses the models of the Skeleton horse and the Skeleton rather than its own. Drour1234, 22 August 2021 (UTC).
 * Yes, but I think we should not use the "Jockey" page standard to measure "Armored mobs". On the other hand. As far as I know that “Armored" mob is unofficial name. Or maybe someone took the texture file and name it as armored mob. If so, that means piglin(netherite various), armored drowned and armored sunken skeleton can't be armored. In fact if we merge the page we can't fixed this issues too. Such as "The word 'Armored' is missing from Enchanted mob", "Piglin Brute arguing" and "Where is drowned and sunken skeleton's armor?" some kind of confusion. Alan(talk), 23 August 2021 (UTC)
 * I disagree. The armored mobs are separate mobs in game. They have armored in their name when they have the enchanted mob bar. Drour1234, 15 September 2021 (UTC).

Small suggestion
This is just a minor thing. The “Llama (summon)” link should possibly be just “Llama.” Also, in the game files, Wind Callers should be categorized as Non-Illager allies because they are not classified as Illagers within the game files. Drour1234, 22 August 2021 (UTC).
 * Is Wind Caller won't gets any extra damage as Ravager from Illager Bane enchantment? If so, I think Wind Caller issue should be report to MCD bug tracker and see how the developer answer. Also the Ravager, because the mojang team has not given a clear answer to Ravager family type. In vanilla JE they're not illager but BE they are. Maybe they forgot to add illager on its data. Alan (talk) 23 August 2021 (UTC)
 * Oh nevermind this issue was reported as a bug: . Alan (talk) 28 August 2021 (UTC)

DLC mobs
Is splitting mobs into DLC and non-DLC really necessary? Mobs from Flames of the Nether are present in Ancient Hunts, as are mobs from Howling Peaks and Creeping Winter in Gauntlet of Gales, so there's no need to buy any DLC to encounter them. Creeping Winter mobs are present in all Howling Peaks levels, and Iceologers are also in the End levels. Speaking of the End, Mountaineers and their armored variants can be found in this dimension as well, and almost every Drowned can be found in the Stronghold. These mobs require DLC to fight them, but not specific DLC. And there's other question: is the division of mobs into Mainland, Island Realms and Other Dimensions also needed? Most of them appeared in at least two regions. Also note that all mobs can be found in Daily Trials and Ancient Hunts. You can't fight them all without DLCs, but you can, for example, fight Jungle Zombies in the Nether. Just because some mobs were added in a particular DLC doesn't mean they are only available in that DLC, so the list of Mainland mobs, the list of Island Realms mobs and the list of Other Dimensions mobs should be combined.
 * Exactly! This seems necessary to remove confusion and to keep the wiki accurate to the game.

"Sounds not playing when clicked" is not a problem with the wiki
It is just because, for some reason apple devices cannot play that kind of sound file.--172.3.6.113 22:34, 27 August 2021 (UTC)
 * Although I am not sure which sounds file you are referring to. If you are referring to the issue like Enchanter hurt 3 .ogg[[File:sfx_mob_enchanterHurt-003_soundWave.ogg]], it is not just for the Apple system. The Android system and the Windows also cannot be played or can only be played once. I think we need to ask wiki technicians to fix these issues. Alan(talk)21:55, 28 August 2021 (UTC)

Current Dungeons Mob Page Layout
To me, the current layout is very confusing. Some mobs are non-attackable and should be categorized as such and some mobs are mobs that are categorized as things that are not mobs. Minecraft Dungeons is more complex than regular Minecraft and the mob page should reflect that. The page length should not be an excuse to cut things from the page as the way it stands currently, the page involves very much a sense of confusion. Drour1234, 15 September 2021 (UTC).
 * Yes, not only can we not use vanilla minecraft's mobs to define MCD mobs, we have to refer to the layout of other game wikis page to get the clearest page. However, the files in the game are so messy that only Mojang developers can understand. So that why we need to find a clear layout to simplify the Minecraft Dungeons mob page instead of picking the ALL the details. But if you wanna sort it out, I suggest create a brand new template for Minecraft Dungeons mob. Such as making some kind of the spirit icon or colors labels of "classification" and mark it under the name of the mob. It would better than bunch of "Main Article" of non-attackable mob and multiple family.Alan(talk), 13:54 September 2021 (UTC).

Ghast
He is mini-boss