User talk:Sealbudsman

Pocket Edition data values
I'm currently collecting PE ID values for a personal project. While working on it I happened to notice that some entries in the Block IDs table don't have the "S" superscript where I would have expected it: I would update the table but I'm not entirely sure that having an associated DV is the sole criterion for the "S" superscript, especially for the Nether Reactor where to most readers the DV variants are more states than block type differences. Since you seem to have done mass updating of this table I thought I'd ask you first: Should I tag these "S"? – Auldrick (talk &middot; contribs) 18:19, 22 January 2017 (UTC)


 * Having different DVs which make a difference is the sole criterion, yes. According to the key above the table anyway. I have done some updating to the table, but I don't have access to the data values from the game -- except for that file Jocopa3 maintains -- so I probably wasn't good at keeping the letters up to date, at the time. As for how users interpret it, states versus types, I think the key at the top would make it pretty clear that it's really neither of those, it's just internal numbers. –  Sealbudsman talk/contr 18:32, 22 January 2017 (UTC)


 * I'm also using Jacopa3's file. I'm doing a thorough reconciliation so I'll probably catch any other errors on the page as I go, for whatever it's worth. Thanks for the quick reply, and have a nice day! – Auldrick (talk &middot; contribs) 18:58, 22 January 2017 (UTC)

NBT tags for boats
I'm just wondering: were any boat-related NBT tags other than  added in 1.9? VeenM64 (talk) 16:37, 9 February 2017 (UTC)


 * No. The unabridged History section clearly shows that it's only  that was added. Removing that from History would cause your question to be difficult to answer. There is no reason to remove factual historical information from the History section (with the exception being bugs, outlined at Minecraft_Wiki:Style_guide/Features). Skylinerw (talk) 19:06, 9 February 2017 (UTC)


 * You're probably forgetting something. If you want to be absolutely sure, just look on the 1.9 page to see if there's anything missing from the so-called "unabridged" history section. I'm going to go do that now. VeenM64 (talk) 19:18, 9 February 2017 (UTC)


 * I called it "unabridged" in reference to your insistence of removing historical information. If you removed NBT data from history, your question of NBT data cannot be answered using that history. It literally cannot be unabridged if you keep removing that history. If something is missing that aligns with the style guide, then feel free to add it. But deleting real history because the list is 'too long' is not appropriate.


 * Your initial question concerns NBT data for boats in 1.9; the history section is unabridged in regards to that.  is the only boat-specific tag added in 1.9. Skylinerw (talk) 20:08, 9 February 2017 (UTC)

Blast Resistance
I'm not good at wikis; sorry if I leave this message wrongly. I noticed you add a Blast Resistance of 7 for Glazed Terracotta. It's probably a mistake, but I don't know how to decompile snapshots to check myself. (I only know how to use MCP, which is only updated for Minecraft 1.10.) The values to setResistance are 1/3 of the actual blast resistance, so if you saw a 7, the value for the table is 21.

I believe I found some other old errors in the table also. Stained and regular Hardened Clay should be 21, and Hoppers should be 24. But I'm going to try confirming this with gnembon's carpet mod, or personal testing, before I edit it. Morsker (talk) 19:51, 9 February 2017 (UTC)


 * Oh that's fine - so for reference, the raw hardness values in the decompiled jar are: concrete = 1.8, glazed terracotta = 1.4, and concrete powder = 0.5. Those we being run through a method that set those as the hardness values, and in addition, set the blast resistance to 5 * that value. There IS a method that sets the blast resistance to the given value * 3, but, these three blocks don't use that method. It was totally confusing, and I don't know why they did it that way, but anyway.. I'd welcome any double checking you can do, I could always been doing it wrong. Thanks! – Sealbudsman talk/contr 20:01, 9 February 2017 (UTC)


 * Oh, if they were using the 1/5 method and not the 1/3, I no longer have any reason to think it's a mistake. What made me think twice was that 7/3 isn't a clean number in floating point, and also I'd just found that Stained Hardened Clay is actually 21. But 7/5 is 1.4 like you said, and makes sense. And thanks also for the pointer to jd-gui. It's been years since I used Java, and I don't know any of the tools anymore, so this is a big help. If I can get time, I'll try writing a tool to dump the whole table. Morsker (talk) 20:30, 9 February 2017 (UTC)

To decompile a jar, I use jd-gui. You kind of have to search for string literals to find what you want, because all other names are obfuscated. Luckily in this case it's easy to find the Block class where you'll find the hardness values, by searching for the string "terracotta", it's only one of 3 results. – Sealbudsman talk/contr 20:05, 9 February 2017 (UTC)

Slicedlime's "real name"
Are you sure Mikael Hedberg is Slicedlime's real name? The only reason why I'm asking this question is for two reasons:


 * 1) The name was added by an IP address (actually, multiple IP addresses) well known for vandalism (unfortunately, it can't be blocked due to it being a Cloudflare IP) . Never mind the stroken-through words. Just realized the IP address in question and the one I linked to are completely different.
 * 2) No sources have been provided to support that it is indeed his real name.

-BDJP (t 20:28, 16 February 2017 (UTC)


 * That's a good question ... I did google "Mikael Hedberg slicedlime" and found quite a bit of online presence that all corroborate each other pretty well: github page, facebook page, google+ page, slideshare presentation -- and they also corroborate what slicedlime has put on his twitter bio. I just realized it doesn't have to be a maze of inferences (though I thought it was a pretty strong maze of inferences), there's a clear source:
 * In the info section below this video, https://www.youtube.com/watch?v=CdCsXuKeOn4, he introduces himself by name and as slicedlime, and corroborating that, he uses the first person to suggest we follow him on twitch, and links us to the same twitch that is linked on @slicedlime twitter. – Sealbudsman talk/contr 20:50, 16 February 2017 (UTC)
 * I can also confirm that Mikael Hedberg is his real name. --HelenAngel (talk) 20:40, 2 May 2017 (UTC)

Programs to automate wiki tasks
I'm currently working on a suite of programs to automate common tasks on the wiki. Currently, I'm almost done with a program which can generate the PE and PC data value charts from JSON files with some additional customization options to add new sections and obtain methods. However, I'm wondering if there are other tasks, like images that are frequently updated, that could also be automated. For example, I may make a program that creates renders of blocks and entities given their JSON model data and textures. If there's anything that comes to mind, I'd be interested to know! Jocopa3 (talk) 16:13, 9 March 2017 (UTC)
 * If anything comes to mind, sure! How do you plan to make these available to the wiki community?  –  Sealbudsman talk/contr 18:50, 11 March 2017 (UTC)
 * I'll be maintaining a GitHub repository containing both the source code and compiled tools. Anyone can simply download the repo as a .zip and run the compiled tools. The tools require Java, but since most contributors to this wiki own/play Minecraft, they should have Java installed anyway. I've just uploaded the DataValuesChart generator as well as a working JSON file to generate the Pocket Edition chart. Jocopa3 (talk) 18:50, 13 March 2017 (UTC)

Chat forum for this wiki site?
Sorry for barging in, but I see that you are an active user. Could you please guide me towards an online forum/chat/discord/slack/... related to minecraft.gamepedia.com?

The reason I'm asking is that I'm wondering on some specific topics related to MCPE and redstone pages, and version marking of pages.

Holroy (talk) 13:17, 13 April 2017 (UTC)
 * Hmm, I'm not aware of any forum about this wiki that's external to this wiki. Usually you would ask your questions on the community portal talk page. There's an "add topic" button at the top of the page. –Preceding unsigned comment was added by Sealbudsman (talk • contribs) at 15:26, 13 April 2017 (UTC). Please sign your posts with

Game mode capitalisation
Sorry about that, I incorrectly thought game modes were lowercased. I'll remember that for the future.

―HalfOfAKebab (talk, contribs) 00:30, 2 May 2017 (UTC)

Casing of "end stone"
Why is "end" in "end stone" lowercase? It's named after the dimension, so why should it be lowercased while the dimension itself is capitalised?

―HalfOfAKebab (talk, contribs) 00:33, 2 May 2017 (UTC)


 * Well .. I don't really know, because the style guide looks like it leaves it open for interpretation. I think of it as being okay to leave it lowercase because while it's named after a dimension, it still isn't a dimension. I used to capitalize it, but people started lowercasing it so I came to just accept it as prevailing convention.
 * Want to raise a topic on the style guide talk pages (or better: search the talk and archives and see if it's been settled yet) and see if there's a better answer? – Sealbudsman talk/contr 00:46, 2 May 2017 (UTC)


 * I'll look into it there.
 * ―HalfOfAKebab (talk, contribs) 03:06, 2 May 2017 (UTC)
 * ―HalfOfAKebab (talk, contribs) 03:06, 2 May 2017 (UTC)


 * I found two discussions (1, 2) in the archives (and none in the current talk page). However, neither come to an actual conclusion - they're both just filled with people giving their opinions on the matter, and it seems everyone has a completely different opinion.
 * Should I make a new topic?
 * ―HalfOfAKebab (talk, contribs) 03:20, 2 May 2017 (UTC)
 * ―HalfOfAKebab (talk, contribs) 03:20, 2 May 2017 (UTC)
 * ―HalfOfAKebab (talk, contribs) 03:20, 2 May 2017 (UTC)


 * Sure! – Sealbudsman talk/contr 15:53, 2 May 2017 (UTC)

Where to put Minecraft satellite office employees?
Not sure where else to bring this up but I'd like to also list the folks who wouldn't mind being listed on the wiki who work in the Minecraft studio satellite offices in Redmond, UK, Tokyo, China, etc. I'm not sure where to put them though. There's not enough folks in the satellite offices to have a page for each of them (as there's only 2 in Tokyo, 5 in the UK, etc.). They fall under the Minecraft studio, not Microsoft Studios as we discussed before. What do you suggest? --HelenAngel (talk) 03:12, 6 September 2017 (UTC)


 * Hmm. Do you think it would be proper to have a separate page for Minecraft Studios?  Then some of the Mojang content, plus what you describe above, would have a more natural home.  –  Sealbudsman talk/contr 18:43, 11 September 2017 (UTC)


 * Or, do you think it would be proper to put the UK, Tokyo, Redmond and China employees in subsections under the Mojang page, under an "Other Minecraft Studios Employees section? – Sealbudsman talk/contr 18:48, 11 September 2017 (UTC)

Previous Notes

 * Congratulations on the upcoming new addition to your family! :) I just saw your note that you have a little one due in June on your profile page.
 * Could we get the domain aka.ms whitelisted for the wiki so it doesn't show up in the spam filter? This is a URL shortener owned by Microsoft- only people who work for a MS subsidiary and/or MS itself can create links with that domain. Tyty! --HelenAngel (talk) 20:40, 2 May 2017 (UTC)
 * Thanks ^_^ ... bracing myself for lots of sleepless nights which will slowly evolve into lots of fun, if the first one was any indication.
 * I'm a regular editor with no privileges, but that's nice of you to ask, though. I will rubberstamp your request. : P
 * You may ask on the admin noticeboard, because that's either an admin function or a Curse function, I don't know which. – Sealbudsman talk/contr 21:21, 2 May 2017 (UTC)
 * , did you ever get that aka.ms thing taken care of? – Sealbudsman talk/contr 22:00, 18 May 2017 (UTC)


 * I added the domain to the whitelist, but I couldn't find it in the local or global blacklist, so I don't see how it would get caught in the first place. –Majr ᐸ Talk Contribs 10:47, 21 May 2017 (UTC)


 * The blacklist has a generic rule that catches anything of the form xxx.xx; that's probably what had blocked it. -- Orthotopetalk 18:41, 21 May 2017 (UTC)

Re:About baby villager
I'm working on cleanup the dublicates, then i will re-render used villagers files to look like in-game. Oakar567 (talk) 12:54, 24 May 2017 (UTC)

About the map Zoom
Based on the /Map page, Zoom details section, It was said :"That means zooming out any map in a specific area covered by that map will always have the same center, regardless of where the map was originally centered.", so I believe that which means it doesn't matter which original (low level) map I'm using, the new (high level) map only choose center point based on my current location. Am I correct? I'm using computer version 1.8.1, I found it was very strange that when I zoom to level 2/4, 3/4 and 4/4. my location was always display as a circle not a arrow, which means the map consider my location was out of the map. Does this means there was some difference in the version 1.8.1? or my understanding about the zoom function was incorrect, it's choose center point based on the original map?

Thx in advance –Preceding unsigned comment was added by Lijunduke (talk • contribs) at 0:00, 26 May 2017 (UTC). Please sign your posts with
 * When you zoom out a map, it doesn't move the center so it's near your location. It keeps the original center. – Sealbudsman talk/contr 00:21, 26 May 2017 (UTC)


 * So that's means each time zoome a map, my current location will not affect it. and the game have some pre-defined grid for each level of the map, when zoom out, it only try to find out a suitable high level grid, am I correct?--Lijunduke (talk) 00:41, 26 May 2017 (UTC)


 * That's right! – Sealbudsman talk/contr 01:04, 26 May 2017 (UTC)


 * thx alot--Lijunduke (talk) 01:42, 26 May 2017 (UTC)

Thank you for catching my mistake...
...on Sun. You're right, that was pretty much what I meant to do. A few months ago, when I first started editing the wiki, I updated a handful of articles that didn't acknowledge MCPE's northern sunrise. When I saw that they had fixed the disparity in 1.1, I went back to reverse my changes using my User Contributions list. In the other articles there had been additional work, so I had to construct custom edits for those, but for this one I could simply Undo my earlier edit. Since it was just an Undo (and I have some vision problems) I didn't check my work as carefully as I usually do, and I must have crossed my eyes and clicked the wrong Undo link. So I'm sorry for messing up, and thank you for being so generous. – Auldrick (talk &middot; contribs) 20:52, 1 June 2017 (UTC)
 * Sure! And incidentally I bet people's scenic sunrises and sunsets are all up in the air, now! Although it absolutely had to happen, so sooner rather than later I guess. –  Sealbudsman talk/contr 21:25, 1 June 2017 (UTC)

PE fishing loot
In your to-do-list, you mentioned asking a person for what the PE fishing loot is, and tho I'm not that aforementioned person, I do know what this is, and what I can tell you is that PE fishing loot is identical to PC fishing loot, except for the fact that instead of having 10 ink sacs with a weight of 1, it has 1 ink sac with a weight of 10.(seemingly the same as what it used to be on PC before 16w38a) I don't know how this information should be added to the page, but hopefully you do. : ) LevitatingSheep (talk) 12:02, 17 June 2017 (UTC)


 * Oh yeah! I figured out how to check PE loot tables, it's easy. Before that, I knew Jocoba as someone who could use a disassembler to discover stuff, which is why I have him mentioned. Yeah that ink sac stuff should be on the fishing and ink sac pages.
 * Incidentally do you happen to know what the monster_room loot table is? –  Sealbudsman talk/contr 14:16, 17 June 2017 (UTC)


 * Pardon my butting in. (This page is still on my watchlist from a previous exchange with you.) My guess is it's for the contents of dungeon chests, equivalent to the simple_dungeon loot table. – Auldrick (talk &middot; contribs) 14:44, 17 June 2017 (UTC)


 * The monster_room loot table appears very similar to the simple_dungeon loot table, but doesn't include all the items from the simple_dungeon loot table. My guess would be that it had previously been used for dungeons but has been replaced by simple_dungeon LevitatingSheep (talk) 15:01, 17 June 2017 (UTC)

Structure Block
Hi. KKMNNOIR said, "As a result of actually verifying, the mode was managed by data value was only 1.9." I recommend you to talk with KKMNNOIR. (But please do not worry because I am not angry :))--Beans1512 (talk) 11:23, 10 July 2017 (UTC)


 * Hmmm. Does this mean KKMNNOIR has checked and this block does not use data values in 1.12? Usually these would be block states, of course, but unless they have changed the game already, we should still find that block data in the following places:
 * all items: Damage tag
 * piston_extension: BlockData tag
 * enderman: CarriedData tag
 * arrow: InData tag
 * Since you have mentioned KKMNNOIR here, I hope they will come and explain. :) Thanks! – Sealbudsman <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">talk/contr 11:34, 10 July 2017 (UTC)


 * You're welcome, thank you!--Beans1512 (talk) 11:36, 10 July 2017 (UTC)
 * Hi. I heard from Beans1512 that you are waiting for my reply. :) From 1.9.2 to 1.12, I actually used the /setblock and /give command. Furthermore, as a result of using the /testforblock command, this block seems to use data values, but the mode does not change except for 1.9. (perhaps a remnant of 1.9) :( The mode change is by block entity.--KKMNNOIR (talk) 16:11, 10 July 2017 (UTC)


 * Interesting. Okay, do the data values make any difference with the item Damage tag, or enderman CarriedData tag? In those situations there is not a block entity so I would expect it would use a damage value? – Sealbudsman <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">talk/contr 16:40, 10 July 2017 (UTC)


 * They are same. Enderman's carriedData tag is specified by the data value of the block, so there is no particular difference.--KKMNNOIR (talk) 13:02, 11 July 2017 (UTC)


 * Do you mean the enderman can use the data values of the structure block, 0, 1, 2, 3, and it will show save, load, corner and data blocks? If that is true, I think the data values are still relevant on the page? – Sealbudsman <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">talk/contr 13:52, 11 July 2017 (UTC)


 * Although this is speculation, probably "it looks like that", I think that there is not much meaning.Certainly, when Enderman carries this block, this is displayed as if it had changed the mode, but even if we actually specify the data value, the mode will not change. --KKMNNOIR (talk) 16:33, 11 July 2017 (UTC)


 * What shall we do? It will generate misunderstanding as it is. Personally I would like to delete the data value part(As other languages ​​do) or add some annotation.--KKMNNOIR (talk) 04:26, 15 July 2017 (UTC)


 * If you want to delete data values on pages, as a general rule, because they're "outdated", i would raise an issue on the english community portal. However they're still used in commands and possibly in the save format, so i doubt you'd get traction, as they're still a relevant part of the game, in the places i described in the bullet points above.
 * For example, {{cmd|summon enderman ~ ~ ~ {carried:structure_block,carriedData:1}} and {{cmd|summon enderman ~ ~ ~ {carried:structure_block,carriedData:2}} and so on. You were telling me it made no difference. It certainly makes a difference. –  Sealbudsman <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">talk/contr 05:14, 15 July 2017 (UTC)
 * Then, do you add notes etc instead of deleting? For example, "actual mode is -tag preference". The point is that you do not have to misunderstand such as using /setblock ~ ~1 ~ minecraft:structure_block 1 command when installing in load mode. By the way, I also tried other commands. Apparently what you told seemed to be only part of the entity, it was seen even in Minecart and FallingBlock (only when falling down). At least, when used as a block, the data value did not affect how.--KKMNNOIR (talk) 12:03, 16 July 2017 (UTC)


 * I see what you mean, and how it would be confusing. I would be in favor of a note, yes! Something placed at the top of the "data values" section on each block page, saying which tags and which entities use those data values. I think a person who uses a bot could help install those notes everywhere. What do you think? – Sealbudsman <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">talk/contr 15:44, 16 July 2017 (UTC)


 * Does that mean that you add notes not only to the structure block but also to all other blocks? If so, I think that it is not necessary to do so. I am sorry if I am wrong.--KKMNNOIR (talk) 16:12, 19 July 2017 (UTC)


 * Oh, now I understand. This is really only a problem because those data values appear to duplicate what the block entity NBT already does. I checked all the block entities, and yes, this is the only block where that happens.  So yes, a note would be good!  Sorry for misunderstanding and taking up your time. –  Sealbudsman <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">talk/contr 17:34, 19 July 2017 (UTC)


 * Oh, please don’t worry. :)--KKMNNOIR (talk) 16:11, 21 July 2017 (UTC)

You have one error.
See Trident page. 180.190.43.234 09:39, 3 March 2018 (UTC)


 * I've made an error on the Trident page? I don't remember editing it much.  If you can correct the error or tell me what it is, please do. –  Sealbudsman <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">talk/contr 13:35, 3 March 2018 (UTC)

rows-sorting button in another line in Module:LootChest
As said in the title, the sorting button is a bit annoying and occupying significant space. However, I can't programme actual Lua code so I wish you could do this. Details in Help:Sorting#In_a_narrow_space:_sorting_buttons_in_a_separate_row.a20001017Talk 10:17, 4 April 2018 (UTC)


 * I do see what you're saying. On that page you linked, I can't help notice there's an accessibility notice on the section.  I'll bring it up on the community portal, however, and see what people think about it. – Sealbudsman talk | contribs 15:57, 11 April 2018 (UTC)