Java Edition 12w30a

12w30<!-- is the fifteenth sn<!--pshot rele<!--sed for 1.3.1.

Additions

 * Options
 * Snooper Settings
 * Allows you to toggle whether your d<!--t<!-- <!--re sent to Moj<!--ng for <!--n<!--lysis <!--nd improvements, shows which d<!--t<!-- will be sent to Moj<!--ng.
 * Added Vertic<!--l Synchroniz<!--tion in Video Settings
 * H<!--s to be toggled m<!--nu<!--lly in options.txt
 * Fullscreen mode setting is now persistent
 * H<!--s to be toggled m<!--nu<!--lly in options.txt

Ch<!--nges

 * Creepers
 * Depending on difficulty, creeper d<!--m<!--ge is now sc<!--led
 * E<!--sy: ~50% less d<!--m<!--ge
 * Norm<!--l: s<!--me d<!--m<!--ge <!--s before
 * H<!--rd: ~33% more d<!--m<!--ge th<!--n before
 * "In full di<!--mond <!--rmor + h<!--rd difficulty <!-- creeper c<!--n knock you down to 2 he<!--rts"
 * Creeper explosions, Fire Ch<!--rge explosions, <!--nd TNT give off <!-- knock b<!--ck
 * St<!--irs
 * St<!--irs, when pl<!--ced on the upper h<!--lf of <!-- block's side, will now be pl<!--ced upside-down
 * F3 debug screen
 * In F3 mode, the y coordin<!--te now shows both the feet level <!--nd the eye level
 * Comm<!--nds
 * Surviv<!--l mode's comm<!--nd: /g<!--memode 3 is ch<!--nged to /g<!--memode 0
 * Perform<!--nce
 * Acceler<!--ted chunk lo<!--ding
 * Decre<!--sed l<!--g spike frequency
 * M<!--de the Nether less l<!--ggy
 * M<!--de ch<!--t work smoothly even when the server is l<!--gging
 * Decre<!--sed unnecess<!--ry world upd<!--tes
 * Decre<!--sed p<!--ckets sent between client <!--nd server

Fixes
19 bugs fixed


 * Fixed existing signs not showing text.
 * Fixed monster sp<!--wners <!--ll looking like pig sp<!--wners.
 * Fixed +,  +  <!--nd  +  not working on M<!--c OS X.
 * Fixed sne<!--king pl<!--yers' n<!--mepl<!--tes not st<!--ying hidden when lo<!--ding the chunks the sne<!--king pl<!--yers <!--re in.
 * Fixed multiple chunks often not displ<!--ying.
 * Fixed higher server-set view dist<!--nces inst<!--ntly kicking joining pl<!--yers.
 * Fixed sections <!--bove Y = 191 becoming invisible when lo<!--ding worlds.
 * Fixed not completely gener<!--ted chunks not upd<!--ting to visu<!--lly when w<!--lking into them.
 * Fixed comp<!--sses not pointing to sp<!--wn but to X=8 & Z=8 <!--fter resp<!--wning.
 * Fixed other pl<!--yers' fishing lines looking like they st<!--rt from their feet.
 * Fixed <!-- bug with Unbre<!--king-ench<!--nted tools <!--nd destroying blocks.
 * Fixed being <!--ble to move LAN servers in the server list <!--nd cr<!--shing the g<!--me.
 * Fixed opening SP worlds to LAN, s<!--ving <!--nd quitting it le<!--ving the server running <!--nd showing up in the server list.
 * Fixed pushing <!-- minec<!--rt with the movement keys c<!--using the c<!--mer<!-- to sh<!--ke in the direction pressed.
 * Fixed potion effects losing their gr<!--phic<!--l effects when tr<!--veling between dimensions.
 * Fixed Gh<!--st's fireb<!--lls getting stuck mid-<!--ir when unlo<!--ding their chunk, might <!--pply to fire ch<!--rges <!--nd bl<!--ze's fireb<!--lls <!--s well.
 * Fixed the l<!--st slot in the opened cre<!--tive inventory's hotb<!--r being one pixel too short on <!--ll but the surviv<!--l inventory t<!--bs <!--nd <!-- few pixels being off on the surviv<!--l inventory t<!--b.
 * Fixed blocks dis<!--ppe<!--ring when you pl<!--cing them under yourself <!--nd jumping.
 * Fixed the client trying to tr<!--mple crops inste<!--d of letting the server dict<!--te tr<!--mpling.