User talk:Dinoguy1000


 * Archives
 * Beginning–2011

Template testcases/sandboxes
Alright, I can understand not categorizing them with the other templates, but then where would you categorize them? Does the proper category even exist yet? Eearslya ( talk | contribs ) 03:00, 17 October 2011 (UTC)


 * Probably not. I need to copy over and  from Wikipedia and add them to the pages in question (I would suggest you don't copy these here yourself, since they will need to be modified a bit to work properly here); the copied templates will then auto-categorize the pages into the proper categories. 「 ディノ 奴  千？！ 」? · ☎ Dinoguy1000 06:00, 17 October 2011 (UTC)

Cleaning up common.js
I did a bit of a cleanup, however there is one thing I'm not sure about, the edittools javascript loader.

It doesn't seem like we're actually using any javascript for the edittools, so that script isn't actually doing anything for us, and should be removed. Can you confirm? – ultradude25 ( T &#124; C ) at 08:37, 8 November 2011 (UTC)


 * Also, the extra edit toolbar options, aren't those in by default now? – ultradude25 ( T &#124; C ) at 08:39, 8 November 2011 (UTC)


 * The extra buttons aren't in yet. We should really be using the new toolbar, but it's not a part of mw:Extension:Vector like I thought it was and I can't figure out how to get it activated.
 * The edittools script is useless since we don't have mw:Extension:CharInsert installed. Even with the extension, the script only serves to make the edittools more usable (really, the functionality it provides needs to be added to the extension proper). 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 08:58, 8 November 2011 (UTC)


 * Alright I've removed the edittools script. I'll do some digging around and see if I can find something about the newer toolbar. – ultradude25 ( T &#124; C ) at 09:12, 8 November 2011 (UTC)


 * Think I found it. mw:Extension:UsabilityInitiative – ultradude25 ( T &#124; C ) at 09:24, 8 November 2011 (UTC)


 * Yeah, that's it, though for the new toolbar we'd want mw:Extension:WikiEditor now. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 17:30, 8 November 2011 (UTC)

Grid rewrite
So I pretty much finished the grid re-write a few days ago, I believe there is still one bug left but I don't remember what it was, and it doesn't support animation (I can't even begin to understand what's going on in those animation templates, especially since the animations are actually broken in firefox. Note to self, that needs to be fixed too... :P)

However I'm pretty happy with how it is now. As you can see, it's made the layout templates nice and simple, and since animation support will be added to the base template, they will stay just as simple even while supporting animations (well, they should if it works how I think it'll work). I managed to replace the background with CSS as well, so that's two less images we'll be needing. It even works properly on IE, which surprised me.

Incidentally, while I was playing around with this, I believe I found the thing causing Firefox and IE to move the relative positioned elements out by 1px up or down, it appears the line height is being calculated slightly different depending on what elements are above the relative element. So setting line-height: 0 in the template seems to have removed all issues, plus it (somehow) doesn't affect the line-height of the text that it is inline with so it doesn't break any thing (so far).

If you have some time, it'd be nice if you could give it a look over and see if there's anything you can improve on, perhaps add that animation support if you understand how it works. Thanks! – ultradude25 ( T &#124; C ) at 01:13, 13 November 2011 (UTC)


 * Nothing jumps out at me based on a quick glance other than bits of CSS simplification; I'm not familiar enough with CSS positioning to say whether the templates could possibly be simplified further along that line, and for the most part, the actual template logic all looks straightforward with only a spot or two where it could be simplified. I may have a closer look later if I have the time, but it probably won't happen in the next couple of days. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 03:55, 13 November 2011 (UTC)


 * So it's been almost a month now, I guess you've been pretty busy. I just made a few tweaks which fixed a little linking bug I was having in the brewing grid template, and also fixed an IE bug in said template which was causing the path image to be thrown out. Turns out, IE ignores the padding of a table within a table, even if the padding is set to !important, so I had to move the styling to an already existing div that was around the table (this bug is present on all the other grid templates, but it doesn't cause any design issues within the template, they simply don't have any padding around the sides, so since it's such a minor error, I can't really be bothered fixing them).


 * Basically, unless someone can manage to break it, the template is done and ready to be deployed. Except for the fact that animation isn't done, but it's really out of my area of "expertise" so I'm at a stand still here.
 * Personally, I feel the whole animation system needs to be redone. Especially the javascript portion, it's un-readable (although this is coming from someone who can barely understand javascript in the first place), and the animations do not work at all in firefox. – ultradude25 ( T &#124; C ) at 16:57, 10 December 2011 (UTC)


 * Yeah, sorry about that, RL has been crazy busy for me the past few months (and doesn't look like it'll let up for the next few weeks at least, either). =/
 * I agree, the animation system currently used is not that good. It would help if we could get the original, unminified code for it; that at lest would let me see what's going on and if there is anything I could fix or improve upon. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 18:11, 11 December 2011 (UTC)


 * That's alright, there's not a huge hurry to get this re-write deployed, as from an editor's point of view, there's not going to be much difference (although template editors should see quite a benefit), and users probably won't even notice.


 * Also about the animations, I tested it out on a copy of Firefox I have on another computer and the animations work fine, so it is actually a problem on my end (although it works on the copy of Chrome and IE I have installed here, so I might just need to re-install Firefox). Still, I would at least like to have the un-minified javascript, as well as have the animation template laid out in a more readable way at some point. – ultradude25 ( T &#124; C ) at 23:55, 11 December 2011 (UTC)


 * Aha, found the issue. For some reason, adblocking the sidebar twitter script was preventing it from working. I have no idea how they're related, but the animations work now after disabling that rule. – ultradude25 ( T &#124; C ) at 00:18, 12 December 2011 (UTC)


 * Maybe we'll be able to figure it out with the unminified code; there's no reason one should affect the other in any way whatsoever. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 02:19, 12 December 2011 (UTC)

Blaze change
Someone changed the Blaze page to read totally opposite of what it should be. I'm not experienced enough to trust changing it back, but I thought someone should know. –Preceding unsigned comment was added by 71.81.133.40 (Talk&#124;Contribs) 01:28, 3 December 2011. Please sign your posts with


 * You're going to have to be more specific; what information is wrong? 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 01:37, 3 December 2011 (UTC)

One word says it all
Archive -- Wynthyst  talk  11:40, 10 December 2011 (UTC)


 * Nah, this is nothing. =D 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 15:00, 10 December 2011 (UTC)


 * I don't care what may or may not be acceptable on Wikia. Here, I would like to not have to scroll for 10 minutes to get to the bottom of an admin's talk page. :P -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  23:31, 11 December 2011 (UTC)


 * I agree that you should at least archive the page at the end of this year. It's a shame the "page is too large" notice was removed in the latest mediawiki version. It was a good prompt to remind me to archive. Usually I'd archive ever few months, but because the notice is gone I only just recently remembered to archive (although I'm delaying until the end of the year) and now the page is 125KB. D: – ultradude25 ( T &#124; C ) at 23:41, 11 December 2011 (UTC)


 * Ooh, you're being serious... I though you were being a bit tongue-in-cheek (as I was). =S
 * Wikia leaves that type of stuff up to individual communities to decide upon; the YGO Wikia doesn't have any real guidelines, though I do try to archive my talk page once a month or so there (but because I don't archive stuff that hasn't been resolved, and I tend to keep a lot of stuff going on at a time, archiving usually only reduces its length there to about 100KB). I'll archive this one in a bit.
 * That being said (not that I'm arguing! please don't think I'm arguing! =D ), there are alternatives to scrolling: pressing the "End" key should take you directly to the bottom of the page, "Pgdn" and "Space" both scroll the page one screen's height at a time, and if you're looking to start a new section, I personally prefer people use the [ Add topic] link in the tabs at the top of the page (and there's also the scrollbar, TOC, and "Ctrl" + "F"). ;) 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 02:18, 12 December 2011 (UTC)
 * Thank you Dino. While I agree you should not archive "live" discussions, one thing that archiving accomplishes like nothing else, is allowing some topics to just die a natural death, rather than prolonging things by keeping them "in your face" for random comments months after the subject has run it's course. And yes, some of it was tongue in cheek, but as an administrator, it's also up to you to set a good example for the community, and judiciously archiving old topics is one way to do that. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  07:39, 12 December 2011 (UTC)

Cauldron Edit
my edit is said to be "Useless" because on the cauldron page the description of the cauldron is labeled Bugs. may I fix it? –Preceding unsigned comment was added by Blaze of Glory (Talk&#124;Contribs) 21:28, 10 December 2011. Please sign your posts with


 * Try to make the edit again; it should go through now. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 18:15, 11 December 2011 (UTC)

Known bugs
I was actually avoiding moving that to a template until the issues project is done, since now the template also has to be moved, and the pages updated with the new name. – ultradude25 ( T &#124; C ) at 21:35, 15 December 2011 (UTC)


 * Oh, sorry, I didn't know - "Known bugs" is one of the pages that was in my backlog of unread email until just recently, so I'm not up-to-date on all the goings-on surrounding it. =/ 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 03:21, 16 December 2011 (UTC)


 * It's fine, I just wanted to save a bit or work. But then again, I was expecting the issues thing to be done by now, but I guess Immute has been busy with something else. – ultradude25 ( T &#124; C ) at 18:24, 16 December 2011 (UTC)

Editing Save / Preview Loop.
Hi, I'm trying to edit the existing mods section with all of my mods, and after previewing and clicking save, it needs the answer to a simple sum, as a for of captcha, but after typing in the correct answer it goes back to before the preview, and then after clicking preview, and save it asks for another sum. It loops around like this forever, and I can't see a way of actually saving something. Am I doing something wrong, or is it broken? Sorry if this is a silly question. ~lun3x –Preceding unsigned comment was added by 86.16.62.105 (Talk&#124;Contribs) 16:06, 16 December 2011. Please sign your posts with


 * It's just broken. ;) Unfortunately, most of us aren't in any position to do anything to fix it, since it requires server-side access to do so. AFAIK the Curse technical staff is aware of the problem, though; hopefully they can get it fixed at some point. =/ 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 16:49, 16 December 2011 (UTC)


 * We are? -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  17:01, 16 December 2011 (UTC)


 * Well, now you should be. ;) Thanks for calling me out there. =D 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 17:17, 16 December 2011 (UTC)

Minecraft has to be downloaded each time I visit it
I have purchased Minecraft, but have to download it each time I turn on my computer ... is this common? Can you help me keep it in my computer?

Many thanks in advance,

Susan Nicol –Preceding unsigned comment was added by 173.48.65.114 (Talk&#124;Contribs) 21:12, 19 December 2011. Please sign your posts with


 * Hi, Susan! The wiki generally doesn't have anything to do with the actual day-to-day of Minecraft, but I may be able to help you out some (if not, I'd suggest asking over on the forums): for starters, can you tell me exactly how you access Minecraft to play? Give me a step-by-step, telling me exactly what you click on and everything (but not your Minecraft username or password! those are useless to me, and would just let someone else steal your account!). Also, it'd help some if you could tell me what operating system your computer uses, and what browser you use. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 21:23, 19 December 2011 (UTC)

doggey75 = spammer
and I have been cleaning up his mess, might wanna ban him.

Greetings,

Anonymous do-gooder –Preceding unsigned comment was added by 194.78.66.68 (Talk&#124;Contribs) 13:44, 21 December 2011. Please sign your posts with


 * Thanks for telling me, but it would be better to post this to the admin noticeboard instead of hoping one particular admin happens to be around when you report it. ;) In this case, Citricsquid already blocked the guy, so there's not much else for me to do. =) 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 18:03, 21 December 2011 (UTC)

@import
Does @import not work in wiki stylesheets? I'd rather have the code for the skin I'm making kept in a separate file for now, but it won't load. – ultradude25 ( T &#124; C ) at 11:53, 2 January 2012 (UTC)


 * It should work if you use the full URL:  Personally, though, I've never done much with @import; I prefer just using importStylesheet in Javascript. 「 ディノ 奴  千？！ 」? · ☎ Dinoguy1000 17:23, 2 January 2012 (UTC)


 * Nope, doesn't work, nor does the javascript. I think it has something to do with that resource loader thing. I guess I'll just have it in the same file. – ultradude25 ( T &#124; C ) at 19:37, 2 January 2012 (UTC)


 * The Javascript, at least, should work fine; that function is part of the core MediaWiki JS... Does your error console show anything of interest? 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 20:19, 2 January 2012 (UTC)


 * Now that I see how you tried importStylesheet, I guess I should have told you that it works identically to importScript - instead of a full URL, you just give it a pagename and it automatically loads from the correct URL (so  *should* work). 「 ディノ 奴  千？！ 」? · ☎ Dinoguy1000 20:22, 2 January 2012 (UTC)


 * Ah, that works. It's a shame @import doesn't work, using javascript to import css causes a horrible page jump. – ultradude25 ( T &#124; C ) at 19:17, 3 January 2012 (UTC)


 * I *have* seen @import used successfully elsewhere, but as I recall, it requires some very specific treatment or something - as I said above, I've never really played with it (on wikis or elsewhere), so I don't really understand just how it works. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 20:04, 3 January 2012 (UTC)


 * I know that @import has to be at the top of the page. Not even comments can be above it. Maybe the wiki is fussy about the syntax as well. I'll try using identical syntax to that wiki and see what happens. – ultradude25 ( T &#124; C ) at 20:37, 3 January 2012 (UTC)


 * There we go, that works. It was the brackets that it wasn't liking. Many thanks! :D
 * Now I can easily show off the skin that I was working on. It's based on the minecraftforum.net skin.


 * The forum skin was a bit difficult to fit into Vector, (I have to use Vector since there's 0.1% chance that Curse will accept a custom mediawiki skin, due to it making updating more difficult. So I'm restricted to only what I can do with a stylesheet, if I want any chance of it becoming the wiki's default style.) but I chose it because 1) The wiki will eventually use the universal Curse login like the forum does, and having similar themes makes the sites feel more networked; and 2) I could never think up an original skin myself. If someone gave me a mockup skin, I probably wouldn't have much trouble actually making it, (I've been experimenting with CSS layouts for quite a few years now, so as long as it doesn't require me to make complex images or use javascript, then I should be able to create it.) but thinking up the design myself just isn't happening, so since minecraft.net's skin is boring and ugly, I went with the forum's.


 * If you wish to give it a try you can put  in your vector.css. (please note that the images are currently hosted externally, and aren't compressed or optimised at all, so they may take a bit longer to load than normal)


 * Alternatively, take a look at this preview image. (default skin for comparison) – ultradude25 ( T &#124; C ) at 21:32, 3 January 2012 (UTC)


 * Purty! A custom skin would definitely be preferable to hacking up on the Vector skin (since new versions of MediaWiki may change the Vector skin in ways that break the custom styles), but maintainability on Curse's end is definitely a valid concern.
 * How much testing and tweaking have you done for stuff like page histories and various special pages? How about the edit page, for that matter? 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 00:55, 4 January 2012 (UTC)


 * The skin only edits everything around the content area. I haven't decided what to do for the content area it self. One thing I'd like to change is the headings in Special:SpecialPages, they look very out of place, even for standard vector. – ultradude25 ( T &#124; C ) at 13:05, 4 January 2012 (UTC)

CSS inquiry
Hello, Dinoguy. I'm not sure how flexible this wiki's community is with custom CSS, so I'll just suggest a small modification. In stead of having the small avatar in the upper right by the user links, I feel as if this wiki might enjoy having it changed to a pickaxe. The code is below, and would be universal if placed in Common.css.

li#pt-userpage { background-image: url(http://i852.photobucket.com/albums/ab82/KRCCFNF/items.png) !important; padding-left: 14px; }

Thanks. The Inexistent 01:57, 5 January 2012 (UTC)


 * That's not up to any one admin... I would suggest asking about this at Project talk:Community portal and seeing what sort of feedback you get. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 03:14, 5 January 2012 (UTC)


 * Alrighty, thanks. The Inexistent 04:13, 5 January 2012 (UTC)

Move it please
Could you move the Known bugs page [but not any subpages of it] to RubyRed/Archives/Known bugs? If it's deprecated, I'd like it for my archives. –Preceding unsigned comment was added by RubyRed (Talk&#124;Contribs) 19:14, 5 January 2012. Please sign your posts with


 * we admins demand to know why before even considering the impossibility of doing this. --Kizzycocoa 19:20, 5 January 2012 (UTC)


 * If the admins aren't using it, it's value changes from informative value to historical. –Preceding unsigned comment was added by RubyRed (Talk&#124;Contribs) 19:21, 5 January 2012. Please sign your posts with


 * that has no bearing on why you want us to move a large very historical article into your personal userspace on this wiki. --Kizzycocoa 19:23, 5 January 2012 (UTC)


 * It's not that it isn't used any more - all the content on Known bugs should already have been copied to various subpages. In addition, nothing from the page is actually gone; the contents prior to blanking are still visible when you [ edit the page], and all prior history is available in the [ page history]. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 19:26, 5 January 2012 (UTC)

Block dosen't add it is appears as a 3D small block
Hi paid for Minecraft game downloaded it and played it without problem first time,then it the block went small 3D not adding it. Took laptop to get checked the guys explained that the laptop is fine the game however he explained has a software problem. My son really wants to play again please help.

Thanks ak –Preceding unsigned comment was added by 90.220.154.23 (Talk&#124;Contribs) 14:27, 11 January 2012. Please sign your posts with


 * Hello there, we don't have anything to do with the Minecraft game proper; we're just a fan wiki. The Minecraft Forums would probably be a better place to ask for help. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 17:48, 11 January 2012 (UTC)

Sorry for inturupting
um, on the griefing page some one put down:

"Tools to make griefing more interesting

1. Lava buckets- Put this on wooden buildings in populated area to cause a huge mess. 2. Weapons- Griefers often run into conflict with people fighting back so at least a stone sword,etc. should be used. 3.TNT- Dig under populated area put TNT under and blow the place sky high. This works well if the server used towny. Then you can destroy plots so no one can build and/or the town is destoryed. 4. Flint and Steel- My personal favorite when griefing. This can be easily made and used to burn down forest,towns,buildings, and even cities. 5.Water Buckets- Flood towns and buildings which will create a real mess but it easy to fix. This is reusable though so you can continue your attacks. 6.Starvation- I know what your thinking but starvation is a tool since you can kill off mobs in the area that can be used for food, You can also destroy grass and crops making it so people starve more often and food is more expensive but this will only work on a survival server where bonemeal is extemely hard to obtain. 7. Wood- On a server where block protection is on you can easily destroy homes and turn them into cubes and even suffocate people to death. "

Was it written by a griefer? Thanks from raltshugger, my minecraft account name. Sorry to take your time.


 * No idea, I don't follow the griefing page. I do, however, definitely have reservations about advertising griefing methods - the whole thing smells a bit like beans to me. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 09:16, 13 January 2012 (UTC)