Minecraft Dungeons:Jungle Abomination

The Jungle Abomination is a boss mob found in Minecraft Dungeons. It is found in the Sun Room within the Overgrown Temple. It is the final boss in Jungle Awakens.

Appearance
The Jungle Abomination appears to be a hulking beast composed of logs, dirt and stone, and has moss and vines growing on it. Its left arm has what appears to be a villager statue on the end, bound by its vines, and its right arm is a vine. It has glowing eyes similar to that of an enderman, as well as its mouth and a large flower on its torso where the shard is located. It is 7.2 blocks tall.

Story
The Jungle Abomination is the result of the shattered shard of the orb spreading its corruption across a jungle island where the story of the Jungle Awakens DLC takes place. The orb first took control of the island in the form of Quick Growing Vines and Poison-Quill Vines, as noted by the presence of purplish-pink streaks of energy around them. It then created the Jungle Abomination as a result of manipulating its environment, creating a "body" composed of leaves, branches, roots, and other objects. It can use this 'body' to protect itself and grow stronger, which resulted in the Abomination's creation. As a result, the Shard within the Abomination took full control of the island, as noted by the loud roars it emits throughout all levels. Its quest to regain its powers lead to the corruption of the Whisperer and the Leapleaf, but these plans were never fulfilled, as it, along with the shard within it was destroyed once and for all, and the island now recovers from the corruption caused by the Orb.

Behavior
The Jungle Abomination has four different behaviors. It is the slowest and one of the largest mobs in the game, but does not have the largest health pool.

Sometimes, the boss becomes vulnerable for 5 seconds if it takes too much damage, with its defense significantly reduced by 60%.
 * Vulnerable stun cycle

The Jungle Abomination attempts to crush the hero by using its left arm with the villager statue. The abomination cannot move or turn when using this attack.
 * Attack

The Abomination summons 4 Whisperers. When below half health, it can also summon 2 Leapleaves.
 * Summon

This attack involves the Jungle Abomination whipping its vine-like right arm into the ground and 4 to 10 Abomination Vines rise from the ground to attack the hero. This attack seems to be used when the abomination falls below half health and deals 40% of the melee's smash per vine.
 * Vine attack

Abomination Vine
Anabomination vine is a non-alive mob summoned by the jungle abomination when it uses the vine attack, which it uses only when it is below half health. These vines behave similar to the quick growing vines, but they are immune to all forms of damage and can do contact damage to the hero when they sprout up. The jungle abomination usually summons about 8 of these scattered in a large circle around itself, but can do a few other patterns such as just 4 of them in a small square around itself. Where the vines will sprout up from is signified by a brief purple crack coming out of a spot in the ground. They sink back down into the ground after a few seconds.

Health
The Jungle Abomination has 19,000 HP. On Default I, all mobs have 9.6% health and 12% damage of what is set in the code.

Drops

 * (Daily Trials) and its unique variant, the (Daily Trials)
 * and its unique variant,
 * and its unique variant,
 * and its unique variant,
 * and its unique variant, the
 * and its unique variants, and the
 * and its unique variant, the and
 * and its unique variant, the
 * and its unique variants, the and
 * Artifacts such as, and

Trivia

 * It is one of two DLC boss where it fights in an outdoor arena instead of inside unlike the, the and the  where they fight within an indoor arena. The other is the Vengeful Heart of Ender.
 * It has the second highest health out of all bosses with 19,000, after the with 25,000.
 * The Abomination Vine is known as the JungleAbominationVine in the game files.