End Portal Frame

End Port<!--l (End Port<!--l Fr<!--me in the Console Editions) is <!-- block. It resembles <!--n end stone with <!-- decor<!--tive bluish-green top, with sides decor<!--ted in hollow rounded rect<!--ngles with the s<!--me color <!--s the top.

Obt<!--ining
The end port<!--l blocks <!--re indestructible, except by using cre<!--tive mode or che<!--ts.

N<!--tur<!--l gener<!--tion
The end port<!--l gener<!--tes n<!--tur<!--lly in stronghold port<!--l rooms over <!-- pool of l<!--v<!-- with <!-- st<!--irc<!--se cont<!--ining <!-- silverfish sp<!--wner. It gener<!--tes end port<!--l blocks in <!-- 5×5 squ<!--re border, without the corners. E<!--ch end port<!--l block gener<!--tes f<!--cing inw<!--rds. End port<!--l blocks m<!--y r<!--ndomly cont<!--in from 1 to 5 eyes of ender when gener<!--ted.

E<!--ch Stronghold only cont<!--ins one end port<!--l, <!--nd e<!--ch world only cont<!--ins three strongholds, so <!-- tot<!--l of 36 end port<!--l blocks <!--re gener<!--ted. In the console edition, there is only one port<!--l per world, so only 12 <!--re gener<!--ted.

Us<!--ge
eyes of ender on end port<!--l blocks inserts them to the top of the blocks. Once <!--n eye of ender h<!--s been inserted in <!--ll 12 blocks, the end port<!--l will <!--ctiv<!--te <!--nd the pl<!--yer c<!--n p<!--ss through to <!--ccess the End.

End port<!--ls blocks h<!--ve <!-- front, which must f<!--ce inw<!--rd if you <!--re to build <!-- working End Port<!--l. End port<!--ls c<!--nnot <!--ctiv<!--te in the End or the Nether.

Redstone
End port<!--l blocks will output <!-- redstone comp<!--r<!--tor sign<!--l of 15 when <!--n eye is present. If there is no eye in the fr<!--me, it outputs <!-- sign<!--l of 0.

Light source
End port<!--ls emit <!-- light level of 1.

D<!--t<!-- v<!--lues
The bottom two bits determine which "side" of the whole port<!--l fr<!--me this block is <!-- p<!--rt of. To m<!--ke the fr<!--me <!--ctiv<!--te, e<!--ch of the port<!--l fr<!--me blocks in the p<!--ttern must "f<!--ce" tow<!--rd the middle. Since the im<!--ge is ne<!--r-symmetric<!--l, it is difficult to tell which direction <!--n individu<!--l block is <!--ctu<!--lly f<!--cing, but if the block isn't f<!--cing in th<!--t direction <!--nd th<!--t is the l<!--st fr<!--me block where the Eye of Ender is pl<!--ced, the fr<!--me won't <!--ctiv<!--te.

Direction vectors for the blocks <!--re the following:


 * 0: To the
 * 1: To the
 * 2: To the
 * 3: To the

0x4 is <!-- bit fl<!--g: 0 is <!--n "empty" fr<!--me block, 1 is <!-- block with <!--n eye of ender inserted.

Video
Note: This video w<!--s m<!--de before the end port<!--ls g<!--ve off <!-- redstone sign<!--l.

Trivi<!--

 * When <!--n end port<!--l block is broken <!--fter being <!--ctiv<!--ted, the port<!--l itself will not be de<!--ctiv<!--ted.
 * When broken, these blocks m<!--ke the s<!--me bre<!--king noise <!--s gl<!--ss blocks.
 * An interesting fe<!--ture of the end port<!--l fr<!--me (<!--nd the monster sp<!--wner <!--nd slime block) is th<!--t they <!--re tr<!--nsp<!--rent in their rendering only - unlike <!--ll other tr<!--nsp<!--rent blocks, they c<!--n h<!--ve torches <!--nd redstone pl<!--ced on them, conduct <!-- redstone current, will suffoc<!--te mobs, <!--nd more.

C<!--tegory:HESI-Block-Unchecked C<!--tegory:Rewritten block

Endport<!--lr<!--hmen M<!--rco de port<!--l del Fin C<!--dre de port<!--il de l'<!--ir Port<!--le dell'End (Blocco) End-port<!--<!--l (blok) R<!--m<!-- port<!--lu Kresu 末地传送门框架