Wither

The Wither is a huge, floating, three-headed mob with a skeletal appearance. It is the second boss mob introduced in Minecraft.

Spawning
A Wither can only be spawned in game using methods similar to spawning utility mobs. By placing soul sand in a T shape (as shown in the image), and putting 3 Wither Skeleton heads on top of each three upper blocks, the Wither can be created. Similar to all utility mobs, a Wither cannot be created by pistons. Also, the last block placed must be one of the three Wither Skeleton heads; it will not spawn if the final component placed is soul sand.

When spawned, the Wither will temporarily flash blue and grow larger in size as its health bar fills from half to full. While in this state, the Wither cannot move or attack and is immune to all damage. When this state ends, the Wither will create a very large explosion centered on itself, destroying nearby blocks. This explosion does not damage itself, but it will damage any nearby mobs. It is recommended for the player to walk away from the Wither at this state to avoid the explosion and to prepare for battle.

A ghastly sound is played when the explosion occurs. This sound is not centered around the Wither, instead it can be heard equally from all areas of the map.

Behavior
The Wither is hostile to the player and all mobs except undead mobs (skeletons, zombies, Zombie Pigmen, Wither Skeletons and other Withers). When provoked by a skeleton or another Wither, they will only remain hostile toward each other for a moment before returning to friendly status. If spawned in the End, it will prefer to attack any nearby Endermen, but will attempt to pursue and attack the Ender Dragon if there are no nearby targets.

The Wither can move very quickly. Upon noticing a mob, the Wither attacks them with a projectile called the “Wither Skull”. Wither Skulls move slowly and inflict a status effect called "Wither" on Normal and Hard difficulties. This effect is similar to poison, except that it can kill the player and turns the health bar black, making it difficult to tell at a glance how many hearts are still full.

Each head fires individually, allowing a Wither to attack up to three different mobs at the same time. Withers need at least 5 block high airspace to fit, but as of snapshot 12w41b, they can no longer be trapped (and suffocated) in smaller rooms. Every few seconds, the Wither will break any block that comes into contact with it, except bedrock and end portal frame.

The Wither has an ability to destroy blocks, similar to the Ender Dragon's ability. When near any block that can be destroyed by a player, it will produce an audible smashing sound. For example, this could happen by having the Wither on one side of a wall, and the player on the other, so it would have to make a path through the wall to attack. The Wither will then instantly destroy a 3x3 hole in the wall to pass through it. The Wither also destroys a 3x3x4 space around itself 20 game ticks (1s) after being harmed.

The Wither's boss health bar is only shown when a player is looking in a direction of a Wither, and it can also be seen through walls when the player is looking in the Wither's direction. When reaching half health, the Wither will gain the "Wither Armor" effect, which makes it immune to arrows and potions, as well as having a visual effect surrounding it, similar to that of a Charged Creeper. While in this state, the Wither cannot fly. The Wither, when calm, cannot fly; it simply hovers above the ground and cannot "jump" up one block. When angered by the player, the Wither will fly at the same height as the player. Like other undead mobs (zombies, skeletons, etc.), the Wither is harmed by Potions of Healing and healed by Potions of Harming. It also regenerates over time ( every 20 ticks (1 second)).

In certain instances, the Wither has been seen to seemingly "eat" torches that have been placed by the player. A loud bite sound will play, and the light provided by the torch will disappear. Torches are not recovered once the Wither is killed.

Wither Skull


The Wither shoots Wither Skulls, which look like extra heads of itself launched as projectiles and it can keep up a fairly constant barrage of them. Upon contact, a Wither Skull will explode, although with a blast radius much smaller than that of TNT or a Creeper. If the explosion of a Wither Skull damages a mob or a player on Normal or Hard difficulty, it inflicts the wither effect, draining their health and turning their hearts black. If the skull hits a mob or player directly, it will also heal the Wither for health. There are two types of Wither Skulls: a fast moving black one, and a slow moving blue one. Both have an explosion power of 1, the same as Ghast fireballs; however, the blue skull has special properties.

The black Wither Skull has a normal blast, which cannot break blocks with a blast resistance above 20. Thus, cobblestone and other Ghast-proof blocks will resist this blast. The blue Wither Skull is shot only if the difficulty is set to normal or above, when the Wither is idle, meaning the player is not within its aggro range. Although it nominally has the same explosion strength as the black Skull, it treats all blocks (except bedrock and End Portal frame) as having a blast resistance of no more than 4. This makes it much more destructive to the terrain, and lets the Wither blast away obsidian traps or shelters from a distance. The wither can even unintentionally blast at faraway objects with the Blue, because if it misses, it will continue going until it hits a target, and may go on forever. A Blue may be seen later if it flies into an unrendered chunk, and that chunk is entered by the player after killing the Wither.

Combat
Because the Wither inflicts a great deal of damage, the best equipment for combat is a diamond sword (Preferably enchanted with Smite. The best sword for the fight is one enchanted with Smite V and Knockback II) Instant Health II Splash Potions, Strength II Potions, one or two enchanted gold apples, a Bow (Preferably enchanted with Power, the best bow for the fight would be Power IV or V, Punch II, and Infinity I) and Diamond Armor (Blast Resistance IV resists the explosions, but Protection IV protects from the withering effect as well. The 'Thorns' enchantment may also be an advantage, but it is expensive and not as important as proper protection). Make sure to bring about a stack or two of arrows if you don't have the Infinity enchantment. Fire enchants do not work on the Wither. Smite is better than Sharpness, but a high level Sharpness should be good enough.

Bringing or summoning allies (Wolves, Snow Golems and Iron Golems) may or may not be advantageous: on one hand, they provide a diversion and will cause damage to the Wither: on the other hand, they may die easily because of the explosions and get affected by the Withering effect, healing the boss far more than they damage him. If you create the Wither in a small and completely enclosed underground area that isn't too large (three blocks tall), three Iron Golems are sufficient to kill one without aiding them. Spawn the Wither, and quickly run away as far as possible, putting a large distance between you and the Wither. Do not stand near the Wither when it is growing into its normal size. It will create a massive explosion when it is finished, much larger than that of TNT or a (charged) Creeper. When it is finished, walk back and shoot at the Wither, and occasionally use your Instant Health II Splash Potions and at some point, eat your Enchanted Gold Apples. When the Wither drops to 50% health, use your Strength II Potion and hit the Wither with your diamond sword until the Wither is defeated. This is a very effective way to beat the Wither, defeating it in less than five minutes with not too much struggle.

An extremely easy way of beating the Wither is to dig out a 10x10 by 3 tall room and spawn 30 or so Snow Golems. The Golems act as a target for the Wither, as well as attacking it. Accompany this with your best sword (preferably with Smite and Fire Aspect enchantments), armor, and potions and you can beat him in under a minute taking little or no damage.

A tactic that is relatively easy to pull off is to dig down near bedrock, and dig a long 1x2 tunnel (Longer than 30 blocks). At the end of the tunnel, construct a small room. Spawn the Wither in this room, then run back into the tunnel. Occasionally pop out and shoot an arrow or two at the Wither. As the Wither crunches its way towards you, just walk backwards through the tunnel. Once the Wither has reached its "Armor" stage, jump out and begin hitting it with a diamond sword. As long as you frequently throw down splash potions of instant healing, you should be able to survive even with iron armor.

A more advanced tactic that is very rewarding would be to construct a cobblestone generator-powered grid above the player, spawn the Wither about 15 blocks away, and stand under the grid. The Wither will fly towards the player, but it would be kept at the edge of the grid, constantly being pushed back by the cobblestone which is generating faster than what the Wither can break. This allows the player to stand still and shoot the Wither without retaliation, until the Wither is at half health, where it will fly towards the player through the grid, allowing the player to easily kill the Wither with a sword. In addition to that, the player can rig dispensers about 15 blocks away to periodically shoot splash potions of health, which heal the player and damage the wither. This tactic is explained in greater detail in this video.

It is also possible to kill the wither with a fully automatic machine, requiring no combat from the player. The most conventional design suffocates the wither with a cobblestone generator, as demonstrated in this video or this video.

Bugs

 * The Wither is not visually affected by the lighting level of the area, it always appears fully lit. (Possibly not a bug.)
 * In invincibility mode, the shield is not correctly surrounding the left and right head.
 * The Wither can “crunch” through fluids, creating a whirlpool.
 * If the wither is spawned in an enclosed environment, it can attempt to fly through bedrock, resulting in it being stuck in the bedrock, but it will not take suffocation damage.

Trivia

 * The Wither is 4 blocks tall, 3 blocks wide, and 1 block thick.
 * The Wither heals with Instant Damage Splash Potions
 * The Wither does not spawn in 12w34a and 12w34b because it can crash the Java Virtual Machine.
 * If the Wither has nothing to shoot at, it will stay still, moving very rarely.
 * The Wither can be damaged by the explosions of its own projectiles.
 * Dying from the Wither effect has its own death message: [playername] withered away.
 * Withers are unaffected by fire and lava, similar to Nether mobs. The Wither will not take drowning damage if somehow submerged in water for too long.
 * The Wither will take block suffocation damage. After the first tick of damage, it will destroy the blocks suffocating it if mobGriefing is turned on.
 * The command will give the desired amount of mob eggs set to spawn a Wither, but nothing happens when the player attempts to use it.
 * It is possible to just walk forward constantly and the Wither's skulls won't hit the player, as it is constantly adapting its speed to its target.
 * The Wither Armor glows red when it gets hit.
 * The sky in the overworld will turn slightly reddish when you look at the Wither.
 * The Wither Skull explosions can even break obsidian. At its high blast resistance of 6000, it's a block known for its hardness and explosion resistance to TNT.
 * The only blocks the Wither cannot break are air, (due to its indestructibility) End Portal block, and bedrock (its blast resistance being 18,000,000 and hardness being -1), probably to prevent holes in the lowest bedrock layer which would give an access to the void.
 * The Wither drops 50 experience, only 25 more than the max drop for the Magma Cube, but beaten by the Ender Dragon.
 * The Looting enchantment does not affect the Wither's Nether Star drop.
 * The Wither attacks all living mobs, including living hostiles like Creepers, Spiders, Ghasts, Endermen, and the Ender Dragon.
 * The Wither has its own painting that has instructions on how to build it.
 * Although the Ender Dragon was meant to be the final boss, The Wither is far harder to kill if it is out in the open. If it's trapped, it can easily be killed.
 * It also has 100 more health (50 hearts) than the Ender Dragon
 * Although the Ender Dragon's attack strength is much larger.
 * It can also destroy more blocks than the Ender Dragon can.
 * Unlike Ghast Fireballs, Wither Skulls cannot be hit or shot with an arrow to be redirected. If they’re shot with arrows, they will be explode on contact, destroying the skulls and arrow.
 * In many foreign language translations, Wither is translated to a portmanteau of "Skeleton" and "Cerberus". This is due to the fact that it has three heads.
 * The Wither can still see you when you are using the invisibility potion and will not turn invisible when hit by an invisibility potion.
 * Wither explosions are not affected by the "Deadening effect" that water has on TNT and creepers.
 * Because it is undead, Splash Potions of Healing will damage it, but Splash Potions of Harming will heal it.
 * What looks like the vertebral column of the Wither is not exactly centered relative to the other part of its body : it is shifted by a half pixel on its right side.
 * Only 2 other mobs do more damage than the Wither: the Ender Dragon and Charged Creeper, which can kill any mob in one explosion in Hard difficulty or Hardcore gamemode.
 * If the Wither is fighting passive mobs and an Iron Golem is present, the Wither will stop and start attacking the Iron Golem. Probably because the Iron Golem's purpose is to defend from hostile mobs.
 * In Spanish (Espana) Wither will be called Eustaquio and his own kill message will be translated to "[playername] sufrio una witherhostia" (Translated as "[playername] got witherpounded"). It's yet unknown if it is a Mojang joke, or one of the translators just trolled Mojang.
 * If the Wither is attacking a Bat, it will never kill it unless the Bat is stuck somewhere cause the bat's speed is faster than the wither skull speed.