Fishing Rod

Fishing rods are tools whose primary purpose is fishing.

Crafting
A fishing rod can be crafted from three sticks and two pieces of string in a fishing rod position.

Fishing
Enchanted fishing rods can be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item.

Trading
Fishermen villagers sell one enchanted fishing rod for 7–8 emeralds as their second tier trade. The enchantments will be the same as might be obtained from an enchantment table at levels 5–19.

Natural generation

 * Notes

Carrot on a Stick
If a carrot on a stick is totally used so that its durability hits zero, it turns into a fishing rod.

Mob Drops
The drowned mob has a 2% chance or 0.85% of spawning with a fishing rod equipped. If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.

Fishing
The fishing rod's main use is for fishing. Catching an item costs 1 durability, reeling in while the hook is on the ground costs 2 durability, and reeling in while in water does not reduce durability.

Hooking mobs and other entities
The fishing rod can be used to hook mobs, items and some entities, and even players. The fishing rod can then be reeled in, which drags them towards the player and dealing no damage. Reeling in a mob or entity will cost 5 points of durability, and reeling in an item will cost 3 points. Reeling a mob will pull them towards the player with the speed of distance between mob and player divided by 10.

Besides mobs and items, entities that can be reeled in include boats, minecarts of any type, armor stands, shulker bullets, ghast fireballs, shot fire charges, primed TNT, and any falling block such as sand, gravel, dragon eggs or anvils.

Some entities can be hooked, but cannot be reeled in: mobs riding/being ridden by other mobs, paintings, item frames, lead knots, end crystals, and shulkers. Attempting to reel in said entities still costs durability to the rod.

The rest of the entities cannot be hooked at all: thrown eggs, snowballs, eyes of ender, ender pearls, potions or bottles o' enchanting, dragon fireballs, wither skulls, firework rockets or arrows in flight, area effect clouds, or xp orbs.

Use on a villager will lower the player's popularity and cause any naturally-spawned iron golem nearby to attack.

Hooking an entity mounted on another entity will break the connection between the rider and its ride.

Fuel
A fishing rod can be used as fuel in furnaces, smelting 1.5 items per fishing rod.

Other usage
The hook can also be used to activate wooden pressure plates or weighted pressure plates.

Enchantments
A fishing rod can receive the following enchantments:


 * Lure
 * Luck of the Sea
 * Unbreaking
 * Mending
 * Curse of Vanishing

Fishing Bobber
Fishing hooks have entity data associated with them that contain various properties of the entity. Their entity ID is  or

Before version 1.13, if found by a target selector (i.e. /say @e[r=100]), it is displayed as 'unknown'.

Trivia

 * The maximum distance the player can get between the bobber and themselves is 33 blocks.
 * Skeletons can be pulled into their own arrows.
 * When casting the rod into a portal, the bobber may stick to it like a normal block, go through and travel in the nether, or stop on the next block behind the portal.
 * If the player stands directly in front of a column and casts their line onto a block above them, the line will fall downwards.
 * If the bobber hits a painting, the painting will break.
 * If the player casts the line into an End portal, the line and bobber will disappear.
 * The player can get into bed after casting a line, and the line will remain in the water until the player wakes up and reels it in.
 * In Bedrock Edition, the fishing rod's bobber has a 3D model.