Riptide

Riptide is an enchantment exclusive to tridents, which hurls the user in the direction the user is facing, but only when they are wet.

Usage
Tridents enchanted with Riptide can be thrown only when a player stands in water or when exposed to rain. In those situations, a thrown trident launches the player with it. Players can reach greater heights by throwing a Riptide trident straight upward, and travel further distances by throwing it from a higher altitude.

The formula for the number of blocks the trident throws the user is (6 × level) + 3 when in rain or standing in water, and (4 × level) + 3 while underwater.

Riptide cannot be used in biomes (or altitudes) where it cannot rain, even if the current weather in these locations is snow or overcast.

If the player collides with a mob or another player, the trident deals throwing damage, including critical damage if the player is falling. Throwing a Riptide trident consumes 1 durability. In this situation, a Riptide trident can bypass the defense of a shield. Colliding with a mob to deal damage consumes 1 durability regardless of version, which means a collision on Java Edition damages the trident twice. If the Riptide trident is in the offhand, damage is dealt with the item in the main hand. A thrown Riptide-enchanted trident can hit multiple targets.

Elytra
A Riptide trident can be used to propel a player with a pair of elytra, in rainy weather or in a body of water. This allows the player to reach speeds as high as 125 blocks per second, much faster than the 33.5 blocks-per-second speed achieved using firework rockets.

Incompatibilities
Since a Riptide trident never leaves the player's hand when used, Loyalty cannot be used, and because of that, the two enchantments can't be combined. Channeling is also mutually exclusive with Riptide, both because the trident never really lands anywhere, and because it would strike lightning at the player's own position.

If combined using commands, Riptide takes priority over Loyalty and Channeling.

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