Fishing Rod

A fishing rod is a tool used primarily for fishing.

Fishing
Enchanted fishing rods can be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item.

Trading
Journeyman-level fisherman villagers sell enchanted fishing rods for 6 emeralds. The enchantments are the same as the ones obtained from an enchantment table at levels 5–19.

Carrot or warped fungus on a stick
If a carrot on a stick or a warped fungus on a stick is used to the point of zero durability, it becomes a normal fishing rod.

Mob loot
$$, the drowned mob has a 3.75% chance of spawning with a fishing rod equipped. $$, naturally-spawned drowned has 0.85% chance to spawn with fishing rod, while converted drowned has 1% chance to spawn with it. If killed, they have an 8.5% chance of dropping this fishing rod. That chance increases by 1% for each level of Looting applied to a weapon (up to 11.5% chance). The dropped item is damaged and never enchanted.

Fishing
Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approach the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item.

Hooking mobs and other entities
The fishing rod can be used to hook mobs, items and some entities, and even players. The fishing rod can then be reeled in, which drags them toward the player and deals no damage. Reeling in a mob or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of $1/10$ the distance between mob and player.

Besides mobs and items, entities that can be reeled in include:
 * s
 * Minecarts of any type
 * s
 * s
 * Shot fire charges
 * Primed TNT
 * Any falling block
 * Such as, , s or s.
 * Such as, , s or s.

Some entities can be hooked, but cannot be reeled in:
 * Mobs riding/being ridden by other mobs
 * s
 * s
 * knots
 * s
 * s

Attempting to reel in said entities still costs durability to the rod.

The rest of the entities cannot be hooked at all:


 * Thrown eggs
 * Thrown snowballs
 * Thrown ender pearls
 * Thrown eyes of ender
 * Thrown potions
 * Thrown bottles o' enchanting
 * Dragon fireballs
 * Wither skulls
 * Firework rockets in flight
 * Arrows in flight
 * Area effect cloud

Using it on a villager lowers the player's popularity and cause any naturally-spawned iron golems nearby to attack.

Reeling in an entity mounted on another entity will pull it off its ride.

Fuel
A fishing rod can be used as fuel in furnaces, smelting 1.5/1 items per fishing rod.

Other usage
The hook can also be used to activate wooden pressure plates or weighted pressure plates.

Enchantments
A fishing rod can receive the following enchantments:

A fishing rod with the Mending enchantment has infinite durability if used for fishing only. The rod incrementally repairs itself using the experience gained each time a player reels in a fish, even if starting from nearly 0% durability. Players wearing damaged Mending armor have a lower average rate of repair, because the mending mechanic can ignore damage to the rod while repairing armor instead. Unbreaking III can nearly guarantee that the rod does not break, unless it's already at low durability.

Fishing Bobber
Fishing bobbers have entity data associated with them that contain various properties of the entity. They also appear to despawn after a while.

ID




ID




Trivia

 * The maximum distance the player can get between the bobber and themselves is 33 blocks.
 * Skeletons can be pulled into their own arrows.
 * When casting the rod into a portal, the bobber may stick to it like a normal block, go through and travel in the Nether, or stop on the next block behind the portal.
 * If the player stands directly in front of a column and casts the line onto a block above the player, the line falls downward.
 * If the bobber hits a painting, the painting breaks.
 * The player can get into bed after casting a line, and the line remains in the water until the player wakes up and reels it in.