Talk:Bedrock Edition level format

mayBuild
Can this be confirmed? In 0.8.1 this attribute is not present in the file, and after adding it, it does not seem to have the desired effect. (I did not write this myself, I only took it out of the page because I think it should not be there but here) --Elike98 talk 14:01, 10 March 2014 (UTC)
 * ''1 or 0 (true/false) - true if the player can place and destroy blocks.

terrain.meta
Should info for the terrain.meta format be added? The file is unique to pocket edition, and could be useful for those adding new textures. It only handles texture UV information used in rendering though, and stores no data from the game. --Jocopa3 (talk) 22:18, 27 July 2014 (UTC)

v0.9.5 Comments
The main page indicates the following: "There's also the special key ~local_player for an entity data entry that holds the local player entity. If entity data exists here, it takes precedence over the player data stored in level.dat."

I believe this needs some clarification. The data contained in the ~local_player entry seems mostly different than the data contained in the level.dat file. The only overlap I've noticed is SpawnX, SpawnY, and SpawnZ.

Mcpemaniac (talk) 23:10, 11 August 2014 (UTC)

Flat World leveldb Key
There's also a special key (game_flatworldlayers) for flat worlds. Here's an example:

Key  (length=20): game_flatworldlayers

Value (length= 9): [7,3,3,2]

Mcpemaniac (talk) 04:41, 10 August 2014 (UTC)

Version 0.9.0 Log File
The main page mentions a log file as well as the leveldb implementation and the level.dat file. I believe the log file is part of the leveldb implementation and the separate section on the log file should be deleted.

Mcpemaniac (talk) 02:29, 12 August 2014 (UTC)