Talk:Mob (entity)

spit page
i think this page should be split between hostile and human mob. reason: they where two separate entities --173.180.201.172 20:05, 31 May 2020 (UTC)

--173.180.201.172 20:05, 31 May 2020 (UTC)
 * ... This page is only about the human mob... that the behavior changed in versions is irrelevant, and still belongs on this page. FVbico (talk) 20:21, 31 May 2020 (UTC)
 * They look and are commonly called exactly the same, and when they were "split" between Mob and Monster they couldn't be spawned legitimately, so split is not warranted. Sagessylu (discuss | edits) 12:01, 11 August 2020 (UTC)
 * xrup (Talk) Magma Cube jumping.gif 10:38 4.3.2021

Replace hyphens (-) with dashes (–)
The page is protected, so I cannot make any edits to the page. Can an admin replace the hyphens with dashes in the See also section? Fadyblok240 (talk) 04:46, 24 August 2020 (UTC)
 * Just wait, the page is going to be unprotected in early sep.---HumiebeeDiscuss anything with me Look at my edits 20:16, 29 August 2020 (UTC)
 * Blockofnetherite Talk Contributions 17:25, 16 September 2020 (UTC)

Make sure vegeta does not come back

 * The following discussion about a vandal is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * This is just a conversation at this point.Humiebeetalk contribs 21:45, 30 December 2020 (UTC) 23:45, 7 January 2021 (UTC)

Now that this page is unprotected again, make sure that the vegeta troll does not start vandalizing here again. If you notice any vegeta accounts edit warring, than you might have to protect it again. James Haydon (talk) 21:41, 16 September 2020 (UTC)
 * Well, there are now grasp members (ex:markus rost, frisk, madminecrafter12) patrolling the page creation log and they also targeted the rana page, not this one :p---HumiebeeDiscuss anything with me Look at my edits 21:44, 16 September 2020 (UTC)
 * Oh god hes back now. James Haydon (talk) 22:01, 20 November 2020 (UTC)
 * He is unfortunately back.--ShaughnPlays14 (talk) 20:02, 1 January 2021 (UTC)
 * Can this page be protected again?--ShaughnPlays14 (talk) 20:02, 1 January 2021 (UTC)
 * This is so annoying. I am trying to revert the vandalism. Can someone rollback?  Talk with me  My edits  20:05, 1 January 2021 (UTC)
 * It got semi-protected for 6 months while the other pages they vandalized got a 1 month protection, so we are in the safe for now. James Haydon (talk) 21:42, 5 January 2021 (UTC)

Unfortunantly, semi-protection only protects against ip's. The vegeta guy makes accounts, bypassing semi-protection.Humiebeetalk contribs 22:41, 7 January 2021 (UTC)
 * That is a dissapointing fact but there recently has been an put in place that blocks users who tries to add the word vegeta to any page and that looks for accounts that are named vegeta, idk if its still active but it was effective in some way. James Haydon (talk) 22:46, 7 January 2021 (UTC)
 * True, abuse filter 53 is active and it says Block persistant vandal. It is private though but it probs is like block anyone with Vegeta as well as like implementing anything to the history page of Human (like human being added back) The abuse filter has blocked 2 vegetas so it is working and it is active :)Humiebeetalk contribs 22:50, 7 January 2021 (UTC)
 * They are also not smart enough to make accounts that are NOT named vegeta 🤣
 * Well, they tried a month ago by renaming their accounts to "BowsetteQueen" and "KurumiTomisaki" but the number spam in their usernames alerted us pretty quickly. They also made use of a bunch of IP's in their most recent spree. James Haydon (talk) 22:55, 7 January 2021 (UTC)
 * Really? They didnt make any edits or so it seems... I might make a whole subpage in my sandbox to count the sockpuppets in the block log.Humiebeetalk contribs 22:57, 7 January 2021 (UTC)
 * You should make that subpage lol, just to take count of how many sockpuppets they make. They are very dedicated at what they do lol. James Haydon (talk) 23:00, 7 January 2021 (UTC)

How about the more obscure socks like BowsetteQueen?Humiebeetalk contribs (UTC) 23:04, 7 January 2021 (UTC)
 * There is only one BowsetteQueen sock so far, same case with KurumiTomisaki. Guess they had to revert to old ways. James Haydon (talk) 23:05, 7 January 2021 (UTC)
 * I know but like are there anymore? I know there is 1 BowsetteQueen with that name but do you know anymore?Humiebeetalk contribs 23:06, 7 January 2021 (UTC)
 * You might have to search it up or look in the block log. James Haydon (talk) 23:08, 7 January 2021 (UTC)
 * I'm working on the subpage, here is an example of the block log right after the original account got blocked for breaking rule 3 (yes they did break rule 3 on my talk page)Humiebeetalk contribs 23:40, 7 January 2021 (UTC)

Can we please end this discussion? This is only giving the troll attention; tgat's what they want. Don't feed the trolls. Dhranios (talk) (Join the wiki videos project!) 23:42, 7 January 2021 (UTC)

Can someone revert the vandalism on this page?
Please.--ShaughnPlays14 (talk) 20:01, 1 January 2021 (UTC)
 * Done, and protected.  Nixinova   T   C   20:29, 1 January 2021 (UTC)
 * Thank you so much.--ShaughnPlays14 (talk) 20:30, 1 January 2021 (UTC)

Human mob behavior in Infdev 20100618 is different than described in the article
I had originally posted this in the official Minecraft Wiki Discord and it was suggested that I post it here.

The Wiki article states that the "Mob" version of the Human had no movement AI and thus could not move (except for looking around and rising in water) when they were made available again in Infdev 20100316. However, once hacked into the game using an NBT editor in Infdev 20100618 they don't exhibit the behavior described above. The "Mob" variant seems to be able to move around freely and does not attack the player, even when the difficulty setting is changed (makes sense, the "Monster" variant is documented as hostile).

Might need more testing.

Testing the behavior of the "Monster" variant of the Human mob is yet to be conducted.

NOTE: As another Wiki member has pointed out to me, the ability of the "Mob" variant to move might be due to the way I have spawned them. In order to spawn the "Mob" I edited the NBT data of another entity, in this case "FallingSand". Now, "FallingSand" doesn't possess certain NBT values, such as 'Death Time' and 'Health', but when the ID of the entity is changed the game seems to auto-generate those fields and correct itself, depending on the entity ID. This is heavily experimental and will be followed up with more testing.

Here is the link to a video I uploaded showcasing the behavior - https://youtu.be/9ptelnxkJrA

Now, I only tested this in Infdev 20100618 because it is the only Infdev version available in the launcher. I might test in other Infdev versions if I get my hands on them.

PetarKrešimirV (talk) 10:08, 9 April 2021 (UTC)