Pocket Edition v0.14.0 alpha

v0.14.0, the first release of the Overworld Update, is a major update to Minecraft: Pocket Edition that was released on February 18, 2016. It added more redstone-related blocks, witch huts, maps, slime blocks, and a redesign of some menu interfaces. The update was the first to receive a name in the history of Pocket Edition.

Blocks

 * Comparators
 * Based on the idea of the capacitor mentioned at Minecon 2012.
 * The crafting recipe is 3 On Redstone Torch (texture) JE1 BE1.png redstone torches, 1 Nether Quartz JE1 BE1.png nether quartz and 3 Stone JE2 BE1.png stone.
 * It is the same as a repeater, but with 2 inputs.
 * If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B, so this can be used as an easier way make redstone contraptions like piston doors.
 * Output is toggleable by right-clicking.
 * If input A is weaker than input B, then there is no output.
 * All containers output a redstone signal when a redstone comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in a jukebox.
 * This works with trapped chests as well, meaning it can provide two redstone signals with different causes at the same time.


 * Dispensers
 * Crafted from cobblestone, a bow and redstone.
 * : Custom name does not appear in GUI.


 * Droppers
 * The crafting recipe is 7 Cobblestone JE3 BE2.png cobblestone and 1 Redstone Dust JE1 BE1.png redstone.
 * Places items in containers in front of them, if there is no container it will dispense the item without using it.
 * A dispenser "shoots" items at the player, while a dropper "throws" items at the player.
 * Can face all 6 directions, with a different texture when facing up or down.
 * Needs redstone signal to drop items.
 * Fires once when the input becomes powered.
 * Redstone signal emitted when a redstone comparator is placed against it directly - signal length depends on its fullness.
 * : Custom name does not appear in GUI.


 * Hoppers
 * The crafting recipe is 5 Iron Ingot JE2 BE1.png iron ingots and 1 Chest (S) JE1.png chest.
 * Places and takes out items in hoppers, chests, furnaces, minecart with chests, minecart with hoppers, dispensers, droppers, and brewing stands.
 * Allows for the automation of many processes collecting drops.
 * Powering the hopper stops it from taking in items and releasing them.
 * Redstone signal emitted when a redstone comparator is placed against it directly - signal length depends on its fullness.
 * 1 item will give a signal strength of 1, a third of a stack (21 for items which stack to 64) gives a signal strength of 2.
 * The number of full stacks × 3 = Signal strength.


 * Repeaters
 * Crafted from stone and redstone.


 * Minecart with chest
 * : Emits smoke when destroyed.
 * : Custom name does not appear in GUI.
 * Minecart with TNT
 * : Emits smoke when destroyed.
 * Minecart with hopper
 * : Emits smoke when destroyed.
 * : Custom name does not appear in GUI.


 * Cauldrons
 * Can be filled with a water bucket.
 * : Water color can be changed by adding dyes.
 * : Colors can be mixed.
 * : Can be used to dye leather armor.
 * : Water bottles can be used to refill water.
 * : Can store potions.
 * : Will make an explosion sound if potions are mixed, and the potions will disappear.
 * : Potions inside cauldrons have a bubbling effect.
 * Buckets can now be filled from a full cauldron.


 * Red sandstone
 * Red variant of sandstone


 * Slime blocks
 * Crafting recipe: 9 slime balls.
 * Can be crafted back into 9 slime balls.
 * Players and mobs that land on their top side bounce, like on a trampoline.
 * This negates all fall damage.
 * Holding negates the rebound, and does not negate the fall damage.
 * Bounce rebound velocity is scaled by impact velocity.
 * Height can reach up to 60% of initial height, which implies a great restitution coefficient.
 * Does not affect falling item entities.
 * Walking on it is slower than walking on soul sand and close to one's speed while sneaking.
 * The placing/breaking sounds use the hurt sounds of slimes.
 * Can be mined with only one click, without any tools in survival.
 * Slime blocks push and pull each other, along with adjacent blocks, when at least one of them is moved by a sticky piston.
 * Normal pistons have the same effect, except that they fail to pull even a single slime block.
 * Coded by KaboPC and Panda4994. Follow all the existing rules that pistons followed:
 * A chain of slime blocks and its adjacent blocks connected to a piston, in any arrangement, can be moved as long as the following conditions are met:
 * The piston is not moving more than twelve blocks at a time.
 * Non-movable blocks are not obstructing the path.
 * Not a single slime block in the chain is attached to the piston itself.
 * Allows for moveable contraptions.
 * Extending a piston with a slime block attached propels adjacent entities (mobs, players, items, launched arrows, etc.) in the appropriate direction.

Items

 * Maps
 * Lets the player scope out different biomes.
 * : Crafted using nine paper.
 * : Compass must be added through an anvil in order to show the player's position.
 * : Can be cloned using the anvil, instead of the crafting table.
 * : Can be zoomed using the anvil, instead of the crafting table.


 * Ender pearls
 * Used for teleport
 * Can only be obtained through mods.


 * Spawn eggs
 * Witch

Mobs

 * Witches
 * Looks like an offshoot villager
 * Throws splash potions of poison, slowness, weakness, and instant damage at players
 * Holds a potion and wiggles its nose when attacking
 * Has a hat, which sometimes emits particles
 * Drinks potions of instant health and fire resistance to defend themselves in combat
 * Is immune to 80% of splash potions' effects
 * Drops sticks, glowstone, redstone, gunpowder, sugar, spider eyes, and glass bottles when killed
 * Has a chance to drop the potion it is holding if killed by players
 * Spawn exclusively in Witch Huts in swamps
 * Uses new sounds.
 * When more than 11 blocks from a target and lacking swiftness, 50% chance of drinking a potion of swiftness.

Non-mob Entities

 * Item frames
 * All items and blocks can be framed
 * Clocks, compasses and maps function - Maps show only one marker, the frame itself
 * Mounted maps are marked on copies of the map
 * Using pick block on it gives the framed item/block
 * : Uses BlockEntity instead of Entity.
 * : Can't be placed in blocks.
 * Uses new sounds.

World generation

 * Witch huts
 * Generates in swamps
 * : Cauldron contains random potion.

Gameplay

 * Creative mode
 * Added survival inventory tabs and crafting tabs.
 * Added the ability to put on armor in creative.
 * The player now keeps their inventory when changing a world to survival.

General

 * Replaced Pocket Edition start screen with new UI.
 * Added more Achievements. (Windows 10 Only)
 * Added Export button to pause menu. (Windows 10 Only)
 * Button generates a file with suffix .mcworld.
 * Can be imported using the Import button.
 * Added Import button to world selection screen (Windows 10 Only)
 * Worlds can now be imported.
 * Can only import worlds from files with suffix .mcworld and must have valid world files in them.
 * Items now have an updated rendering system.
 * Skin packs
 * Redstone Specialists skin pack.
 * Textures
 * Update texture of language button.
 * Looks more like Windows 10 Edition button.
 * Options
 * Change GUI size option.
 * New interact buttons
 * Open
 * Used when opening minecarts with chests and minecarts with hoppers.
 * Create map
 * Used when creating maps.

Blocks

 * Added Camera back.
 * Has a new texture
 * Now has an interact button
 * Can only be received through inventory editing.


 * Trapped chests
 * Can be doubled just like regular chests
 * Will now form a double trapped chest when placed next to each other.


 * Pumpkins and mob heads
 * Can now be worn as armor by the player.


 * Double flowers
 * Will now spawn their respective items when bonemealed.


 * Flowers
 * The hitbox of flowers and similar is not the full block anymore.

Items

 * Leather armor
 * Can now be dyed.


 * Boats
 * Now appear exactly where the player has clicked/tapped.


 * Snowballs
 * Now spawn when breaking snow with a shovel.


 * Splash Water Bottle
 * It extinguishes any fire block that it's thrown at, as well as a maximum of five of them in the vicinity.

Mobs

 * Baby zombies
 * : Now has a 15% chance of being a jockey. If they want to be a jockey, upon nearing the player or villager, they will check for one of the following to mount before attacking:
 * Adult chicken
 * Adult ocelot
 * Adult wolf
 * Adult zombie
 * Cow
 * Pig
 * Sheep
 * Spider


 * Blazes
 * : Now glow in the dark.


 * Creepers
 * Are slightly shorter (1.7 blocks tall rather than 1.8).
 * Detection range for players wearing their corresponding mob head adjusted to be 50% of the normal range.
 * Explosions are now much stronger and consistent in power


 * Endermen
 * Drop the block they were holding when killed.


 * Ghasts
 * : Now have glowing eyes.


 * Magma cubes
 * : Cores now glow in the dark.


 * Villagers
 * Are slightly taller (1.95 blocks tall rather than 1.8).
 * Will now spawn a witch when struck by lightning.
 * Naturally spawned villagers will now have more variety of professions


 * Skeletons
 * Detection range for players wearing their corresponding mob head adjusted to be 50% of the normal range.
 * Are slightly taller (1.99 blocks tall rather than 1.95).


 * Zombies
 * Detection range for players wearing their corresponding mob head adjusted to be 50% of the normal range.


 * Cows
 * Are slightly taller (1.4 blocks tall rather than 1.3, with babies 0.7 blocks tall rather than 0.65).


 * Mooshrooms
 * Are slightly taller (1.4 blocks tall rather than 1.3, with babies 0.7 blocks tall rather than 0.65).


 * Squid
 * : Now have bubbling particles.
 * Are slightly smaller (0.8 blocks square rather than 0.95).


 * Wither skeletons
 * Are slightly smaller (2.4 blocks tall and 0.7 blocks wide rather than 2.535 blocks tall and 0.72 blocks wide).


 * Iron golems
 * Are slightly shorter (2.7 blocks tall rather than 2.9).


 * Wolf
 * Are slightly taller (0.85 blocks tall rather than 0.8).

World generation

 * Mineshafts
 * Will now generate minecarts with chests.


 * Villages
 * Increased door to villager ratio in villages.


 * Double ferns
 * Now spawn in cold climates all over the world.


 * Moss stone boulders
 * Mega Taigas' moss stone boulders are rounder.


 * Huge mushrooms
 * No longer spawn in the water around roofed forests.

General

 * Graphics/Performance
 * Cleaned up textures.
 * Screenshots are full .png files.
 * Snow, carpet, and slabs now render faster.
 * Improved loading times.
 * Changed inventory button texture.


 * Creative mode
 * Chests, anvils, furnaces, droppers, dispensers, brewing stands, enchantment tables, hoppers and crafting tables can now be interacted with by Creative mode players.
 * The player can now pick up 64 of a block in creative by tapping and holding.


 * Options
 * Broadcast to LAN is now grayed out during gameplay to indicate that it can't be changed.
 * Updated translations.

Fixes
79 bugs fixed
 * Trapped chest does not provide power to redstone repeater.
 * All clay types are displayed as gray blocks on the map.
 * Double fence gates don’t block users.
 * Player is unable to open minecart with chest and minecart with hopper.
 * Player can’t close the chest window.
 * Crash when a server kicks a player for inactivity.
 * Mechanisms are being powered by redstone dust that is not aligned with them.
 * Building massive world structures can lead to serious performance issues.
 * Crash when a farmer villager runs out of seed to plant.
 * Controller’s D-pad is inactive in the brewing stand interface.
 * Backgrounds & buttons in Asian languages are too short for longer phrases.
 * TNT minecart explosion on the curve does not destroy rail tracks under explosion.
 * Fixed most issues with chunks being sent multiple times.
 * Fixed server not running at the correct speed.
 * Amount of hits required to kill witch doesn’t vary with the weapon.
 * Fixed out-of-bounds error in Inventory related to linked slots.
 * Player keeps all but armor in their inventory upon death.
 * Skeleton heads don’t look hollow from the bottom.
 * Fence gates weren’t restoring their open state correctly either. The same pattern was needed as DoorBlock and TrapDoorBlock.
 * Character's arms are in weird positions on Kindle and some iPads.
 * The player is not able to open the chest when the character stands close to it.
 * Items from the bottom half of the double chest disappear when the world is restarted.
 * Missing Feed button when holding any kind of meat in front of an untamed wolf.
 * Missing Feed button while holding beetroot and potato in front of a pig.
 * No sound of swimming underwater.
 * Player keeps moving after Player opens inventory screen with controller.
 * Slots on anvil not lined up.
 * Minecarts do not stack.
 * The terrain flickers invisible if too many chunks are updated at the same time.
 * Mushroom stew should not be poisonous.
 * The darkening underwater effect fails to occur if the user rides a boat into a waterfall.
 * Flickering fence texture when it’s put underwater.
 * Clay generates instead of gravel.
 * It is no longer possible to stack beetroot soup.
 * Cannot use colors in chat.
 * Mobs stay aggressive after switching back to creative.
 * Enderman glitches.
 * Fixed door textures.
 * Fixed UI scaling issues.
 * – Animals cannot walk through open doors.
 * – You cannot bonemeal 2 high plants.
 * – Animals and NPCs despawn randomly.
 * – Invert Y-Axis cannot be turned on when using touch controls on any platform but works as expected with controllers.
 * – Auto-jump cannot be turned off when using touch controls on any platform but works as expected with controllers.
 * – The rain and snow cross the blocks.
 * – Korean translation error in 0.11.0 & 0.12.1.
 * – Nether portal facing the ocean won't show the water.
 * – "Play" button not translating when you selected a different language.
 * – The buttons are bigger in cellphones and 7 inches tablet.
 * – Tapping D-pad arrows highlights block beneath.
 * – Enchantment tables hurt iron golems.
 * – Killing then healing peaceful mobs brings them partially back to life.
 * – All mobs drop nothing unless killed by the player (or spawned or hurt by the player within 5 min of being killed).
 * – Boat doesn't travel for people on LAN.
 * – Tamed Wolves display button Sit or Stand instead of Feed when holding Rotten Flesh.
 * – GUI Bug (in Japanese).
 * – Trapped chests do not combine to form a large trapped chest.
 * – Giant mushrooms are no longer spawned in terrain generation.
 * – Milking a cow causes players to drink the milk immediately.
 * – Lily pads not generating in Swamp biomes.
 * – Ghast attack animation does not appear when Ghasts attack.
 * – Opening Menu causes the player to stop crouching or sneaking.
 * – Iron golem takes damage by a cake.
 * – Iron golem get hurt while standing in daylight sensor night/day.
 * – Impossible redstone torch clock.
 * – [0.13.1] Slim custom skin models are titled "skins.customSlim".
 * – Dog collars cannot display colors other than white.
 * – [0.13.1] Held items do not move along with the arm.
 * – [0.13.1] Player's arms do not move from the idle position when aiming a bow.
 * – Inconsistent opaqueness of redstone lamp.
 * – Zombie Pigman hat layer is missing.
 * – Mushrooms are not converted into giant mushrooms.
 * – Zombie villager's left leg is z-fighting something.
 * – Fences are not connected to monster spawner.
 * – Mooshrooms, cows, pigs, sheep, and chickens don't panic after being attacked by the player.
 * – Iron golem suffocates on non-full blocks.
 * – No Achievement for Rainbow Collection.
 * – Background spinning camera at the language menu does not act the same as the main menu.
 * – Translation error Español (España).

Trivia

 * This is the first Pocket Edition update to receive an official name by Mojang.