Texture pack



A texture pack was a collection of files that were used to change the in-game textures of blocks, items, mobs and the GUI. They were .zip files that had various PNG images in them and a text document named pack.txt. The native resolution of Minecraft's textures were 16×16 (measured pixels in block height and width). 32×32, 64×64, 128×128, 256×256, 512×512, and 1024×1024 textures were referred to as 'HD.'

In 1.6.1, texture packs were replaced with resource packs, which provided more control over textures and other game features.

Installing a texture pack

 * 1) Download a texture pack from the site of your choice. Most texture packs are in ZIP file format, but as long as it has the necessary files (Pack.txt), Minecraft will recognize a folder as a texture pack. If you create your own textures, you can ZIP them if you feel it is necessary. For in-depth instructions on obtaining the files to make your own custom texture pack go to Tutorials/Custom texture packs. However this is not necessary, as of snapshot 12w23a, for as long as pack.txt exists, it will be recognized as a texture pack.
 * 2) Run Minecraft. If you already have Minecraft running, make sure you save and quit the world: you need to at least be in the main menu to continue.
 * 3) Click Texture Packs button. (If you do not see it, go to Options)
 * 4) Click Open Texture Pack Folder button; this will open the folder where Minecraft stores all texture packs. If nothing happens, you need to find the folder manually. Depending on your operating system it is:
 * Windows XP/Vista/7/8/10:
 * GNU/Linux:  (This folder may be hidden in the Home folder)
 * macOS:  (This folder may be hidden)


 * 1) You do not have to have Minecraft closed to place the texture pack in the opened folder.
 * 2) In a few seconds the texture pack will appear in Minecraft. Select it and click "Done". The texture pack is now applied, you may load your world and see the difference. If Minecraft did not update, simply exit and reopen the texture packs screen.

Installation tips
Current versions of Minecraft support higher resolutions of texture packs. Traditionally, textures in-game work on a 16×16 block. Bigger texture packs can go all theway up to 512×512 (32×, 64×, 128×, 256×) but require more PC horsepower to play smoothly.
 * Texture packs may redesign only some textures. So if the main menu looks the same after you select a pack, it doesn't mean the pack is not working. If you feel the menu needs to be changed, contact the author of the texture pack, unless you have created it, in which case you will need to modify the textures yourself.
 * You may install many texture packs. The texture pack list can be scrolled by dragging the scrollbars up or down.
 * Minecraft may lock the currently used texture pack (for example, if the pack contains custom textures for user interface), so the file can't be overwritten. If you need to update the pack, you may need to temporarily switch to the default pack and then overwrite the file.
 * To get an unzipped directory to show as a texture pack in Minecraft, that directory needs a pack.txt in it. This, however, did not work prior to 12w23a.
 * Keep in mind that, if you downloaded a texture pack in ZIP form, it may contain another folder inside of it that has the texture pack's title, this is the actual texture pack. In this case, you will need to either copy, cut, or drag this folder to the texture packs folder.
 * If you have an older version of Minecraft (1.2.5 for example) and you install a Texture pack for a newer version, the texture pack will still run properly, and will ignore the unused items or blocks.
 * An editor is a great way to make a texture pack.
 * If you have a recent version of minecraft and you use an older texture pack, then the newer blocks and items will show "missing texture" because the texture pack isn't made for newer versions.

Converting texture packs to resource packs
Converting texture packs can be done with Mojang's converter tool (called "texture ender"). Converting texture packs from before 1.5 is a two-step process, requiring a converter to convert it to 1.5 first (called the "unstitcher") then the converter from 1.5 to 1.6. Links to both Mojang files are below:
 * Unsticher
 * TextureEnder

Trivia

 * The selected texture pack is saved to the options.txt file in the .minecraft folder, so you can also manually change the "skin:" value to the name of the .zip. This can be useful if the texturepack crashes the main menu, thus making impossible to change the pack using the texture selection screen. Simply erase the pack name and it will be reset to default.
 * Changing the dimensions of FoliageColor.png, GrassColor.png, or WaterColor.png (found in the 'misc' folder) will cause a severe loading issue that causes world generation to be corrupt and switching to any other texture pack to cause a "saving chunks" crash.

Resources

 * An unofficial list of texture packs on the Minecraft Forum (over 150 textures)