User talk:Kkkllleee

Show preview
Please use the show preview button to preview your changes rather than making many edits to a page. –Majr ᐸ Talk Contribs 08:19, 2 May 2015 (UTC)
 * There also may be a Preview tab. You can use it too, although it is more or less experimental. &mdash; Grid Command Block.png NickTheRed37 (talk&#124;contributions) 08:35, 2 May 2015 (UTC)
 * The preview tab works fine, and I use it all the time, although sometimes I miss click when I meant to show preview it saves the changes and it's so annoying.--Kkkllleee (talk) 14:56, 2 May 2015 (UTC)


 * Once again, a reminder to try and condense your edits (i.e. instead of doing 5 small edits, do a larger edit). –Goandgoo ᐸ Talk Contribs 11:03, 31 May 2015 (UTC)

Commas
Just a friendly note, only since I see it in some of your recent edits: Commas don't precede verbs, including helping verbs such as do, don't, could, would, etc. ...unless the comma is doing another special job like: – Sealbudsman (Aaron) t/c 03:03, 3 May 2015 (UTC)
 * for instance, not here: (dirt and gravel in a 2×2 checkered pattern, yields four coarse dirt)
 * and not here: (Block states of the block being looked at, will now be displayed on the F3 menu)
 * setting apart a clause along with another comma: (...a command block that, when placed, will automatically signal..)
 * creating a list of verbs: (...if the player jumps, falls, crouches or walks...)
 * preceding a command/instruction: (To use, press create new world then ‘world type: customized’)
 * Thank you for the tips, I for some reason always had trouble with the comas in english. Do you think I should keep trying to improve? Whart do you think of the changes so far?

--Kkkllleee (talk) 03:22, 3 May 2015 (UTC)
 * I like your changes so far, keep it up, definitely! Is your first language Spanish? It says Mexico City on your profile. Are commas used differently in Spanish, I guess? – Sealbudsman (Aaron) SealbudsmanFace.png t/c 13:18, 3 May 2015 (UTC)

Concerning Command/NBT Edits
Just need to clarify a few things.

The "xp" statistic tracks total experience points. The "level" statistic tracks the total experience level. They are two different methods of tracking experience gain.

CommandStats are a hefty and complicated mechanic. The only automated triggers are  and. is not automatically determined. If it can track something new, it is crucial to state that it can (and the same goes for  and  ). If there are exceptions to the automated triggers, then those exceptions should also be stated (none so far in 1.9 though).

The example for the CommandStat is correct. In the source, running that specific command returns a  value, which it would not have been automatically capable of doing like the automated triggers. It is not feasible to write a tutorial on the changelog about how to use CommandStats as it would be far too long. The example assumes the reader knows how to use CommandStats, especially since all information necessary has been given (the "QueryResult" phrase as well as the command to trigger said "QueryResult"). Please do not remove the example, because without it, the statement about CommandStats is useless. The statement is specifically referring to that command example.

The  tag in 1.8 is stored as a Short tag on all mobs including the player. The  tag was also stored as a Float. In 1.9,  is completely removed from the game while   has changed from a Short to a Float. is still applied to everything extending the "Living" class, which includes mobs and players. It is not exclusive to any particular entity nor was it an Integer tag.

The  is the entity that is created by the ender dragon when it breathes ender acid. There is no "ender acid" entity at all. I recommend looking at the Chunk Format page concerning the entity.

Skylinerw (talk) 05:54, 17 August 2015 (UTC)