Module:EffectSprite

return { settings = { image = 'EffectsCSS.png', linkprefix = '', pos = 256, sheetsize = 288, size = 18, url = require( Module:Sprite ).getUrl( 'EffectsCSS.png', 'version=1551174305317', '' ), },	sections = { { name = 'Icons', id = 4 }, { name = 'Icons (pre-texture update)', id = 1 }, { name = 'Particles', id = 2 }, { name = 'Removed', id = 3 }, },	ids = { absorption = { pos = 40, section = 1 }, ['absorption-revision-1'] = { pos = 35, section = 3 }, ['absorption-texture-update'] = { pos = 64, section = 4 }, ['bad-luck'] = { pos = 39, section = 1 }, ['bad-luck-texture-update'] = { pos = 65, section = 4 }, ['bad-omen'] = { pos = 63, section = 4 }, ['bad-omen-revision-1'] = { pos = 62, section = 3 }, blindness = { pos = 22, section = 1 }, ['blindness-texture-update'] = { pos = 66, section = 4 }, ['conduit-power'] = { pos = 55, section = 4 }, ["dolphin's-grace"] = { pos = 58, section = 4 }, ['dolphins-grace'] = { pos = 58, section = 4 }, ['fatal-poison'] = { pos = 7, section = 1 }, ['fatal-poison-texture-update'] = { pos = 67, section = 4 }, ['fire-resistance'] = { pos = 24, section = 1 }, ['fire-resistance-texture-update'] = { pos = 68, section = 4 }, glowing = { pos = 37, section = 1 }, ['glowing-texture-update'] = { pos = 69, section = 4 }, haste = { pos = 3, section = 1 }, ['haste-texture-update'] = { pos = 70, section = 4 }, ['health-boost'] = { pos = 49, section = 1 }, ['health-boost-revision-1'] = { pos = 35, section = 3 }, ['health-boost-texture-update'] = { pos = 71, section = 4 }, ['hero-of-the-village'] = { pos = 89, section = 4 }, hunger = { pos = 18, section = 1 }, ['hunger-texture-update'] = { pos = 72, section = 4 }, ['instant-damage'] = { pos = 61, section = 1 }, ['instant-health'] = { pos = 61, section = 1 }, invisibility = { pos = 17, section = 1 }, ['invisibility-texture-update'] = { pos = 73, section = 4 }, ['jump-boost'] = { pos = 19, section = 1 }, ['jump-boost-texture-update'] = { pos = 74, section = 4 }, levitation = { pos = 36, section = 1 }, ['levitation-texture-update'] = { pos = 75, section = 4 }, luck = { pos = 38, section = 1 }, ['luck-texture-update'] = { pos = 76, section = 4 }, ['mining-fatigue'] = { pos = 4, section = 1 }, ['mining-fatigue-texture-update'] = { pos = 77, section = 4 }, nausea = { pos = 20, section = 1 }, ['nausea-texture-update'] = { pos = 78, section = 4 }, ['night-vision'] = { pos = 21, section = 1 }, ['night-vision-texture-update'] = { pos = 79, section = 4 }, ['village-hero'] = { pos = 89, section = 4 }, ['particle-absorption'] = { pos = 44, section = 2 }, ['particle-bad-luck'] = { pos = 57, section = 2 }, ['particle-blindness'] = { pos = 30, section = 2 }, ['particle-conduit-power'] = { pos = 59, section = 2 }, ["particle-dolphin's-grace"] = { pos = 60, section = 2 }, ['particle-dolphins-grace'] = { pos = 60, section = 2 }, ['particle-evoker-attack'] = { pos = 50, section = 2 }, ['particle-evoker-summon'] = { pos = 52, section = 2 }, ['particle-evoker-wololo'] = { pos = 51, section = 2 }, ['particle-fatal-poison'] = { pos = 15, section = 2 }, ['particle-fire-resistance'] = { pos = 32, section = 2 }, ['particle-glowing'] = { pos = 46, section = 2 }, ['particle-harming'] = { pos = 255, section = 2 }, ['particle-haste'] = { pos = 11, section = 2 }, ['particle-healing'] = { pos = 254, section = 2 }, ['particle-health-boost'] = { pos = 43, section = 2 }, ['particle-hunger'] = { pos = 26, section = 2 }, ['particle-illusioner-blindness'] = { pos = 53, section = 2 }, ['particle-illusioner-mirror'] = { pos = 54, section = 2 }, ['particle-instant-damage'] = { pos = 255, section = 2 }, ['particle-instant-health'] = { pos = 254, section = 2 }, ['particle-invisibility'] = { pos = 25, section = 2 }, ['particle-jump-boost'] = { pos = 27, section = 2 }, ['particle-levitation'] = { pos = 47, section = 2 }, ['particle-luck'] = { pos = 48, section = 2 }, ['particle-mining-fatigue'] = { pos = 12, section = 2 }, ['particle-nausea'] = { pos = 28, section = 2 }, ['particle-night-vision'] = { pos = 29, section = 2 }, ['particle-poison'] = { pos = 15, section = 2 }, ['particle-regeneration'] = { pos = 16, section = 2 }, ['particle-resistance'] = { pos = 31, section = 2 }, ['particle-saturation'] = { pos = 45, section = 2 }, ['particle-slow-falling'] = { pos = 47, section = 2 }, ['particle-slowness'] = { pos = 10, section = 2 }, ['particle-speed'] = { pos = 9, section = 2 }, ['particle-strength'] = { pos = 13, section = 2 }, ['particle-swiftness'] = { pos = 9, section = 2 }, ['particle-unluck'] = { pos = 57, section = 2 }, ['particle-water-breathing'] = { pos = 41, section = 2 }, ['particle-weakness'] = { pos = 14, section = 2 }, ['particle-wither'] = { pos = 42, section = 2 }, poison = { pos = 7, section = 1 }, ['poison-texture-update'] = { pos = 67, section = 4 }, regeneration = { pos = 8, section = 1 }, ['regeneration-texture-update'] = { pos = 80, section = 4 }, resistance = { pos = 23, section = 1 }, ['resistance-texture-update'] = { pos = 81, section = 4 }, saturation = { pos = 61, section = 1 }, ['slow-falling'] = { pos = 56, section = 4 }, slowness = { pos = 2, section = 1 }, ['slowness-texture-update'] = { pos = 83, section = 4 }, speed = { pos = 1, section = 1 }, ['speed-texture-update'] = { pos = 84, section = 4 }, strength = { pos = 5, section = 1 }, ['strength-texture-update'] = { pos = 85, section = 4 }, swiftness = { pos = 1, section = 1 }, ['swiftness-texture-update'] = { pos = 84, section = 4 }, unluck = { pos = 39, section = 1 }, ['unluck-texture-update'] = { pos = 65, section = 4 }, ['water-breathing'] = { pos = 33, section = 1 }, ['water-breathing-texture-update'] = { pos = 86, section = 4 }, weakness = { pos = 6, section = 1 }, ['weakness-texture-update'] = { pos = 87, section = 4 }, wither = { pos = 34, section = 1 }, ['wither-texture-update'] = { pos = 88, section = 4 }, }, }