Java Edition 13w22a

13w22a is the tenth snapshot released for 1.6.1.

Mobs

 * Donkeys
 * New sounds implemented.


 * Horses
 * New sounds implemented.


 * Mules
 * New sounds implemented.


 * Skeleton horse
 * New sounds implemented.


 * Villager
 * Sounds implemented.
 * This includes several variants of idle, yes, no, haggle, and hit sounds, as well as a single death sound.


 * Zombie horse
 * Sounds implemented.

Items

 * Leads
 * Have a higher tolerance to stress, making it more difficult for leads to break.

Fixes
20 bugs fixed

From released versions before 1.6.1
 * – Sleeping while in a minecart produces a graphical glitch.
 * – Argument "team" do not work with "!" for other players.
 * – Scoreboard problem with "seeFriendlyInvisibles".
 * – Stacked entity spawner creating mass duplicate ghost entities.

From the 1.6.1 snapshots
 * – The horses do not make any sound but do open their mouths.
 * – Horse can climb ladders/vines.
 * – Horses graze on non-grass blocks, also underwater.
 * – Leashes break when riding a horse.
 * – Cannot tie wild horses and foals.
 * – Horse armor not keeping enchantments when dropping from a horse.
 * – Crash due to corrupt pack.png in texture pack.
 * – horses break lead when being lead when they stop to eat grass.
 * – Unable to move previously ridden horses after reloading the world.
 * – Opening inventory on wild horse allows you to saddle it up.
 * – Problem with horse movement.
 * – Horses not running fast in creative.
 * – Horse – shift key locking.
 * – Tamed donkey/mule drops 2 saddles on death.
 * – IllegalStateException: Server tried to update attributes of a non-living.
 * – Horse speed does not remain constant.