Lead

Leads are items used to leash and lead passive mobs, utility mobs, hoglins, and zoglins.

Mobs
Wandering traders drop 2 leads when detached from trader llamas.

Leashing mobs


a lead on a mob ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead.

It is possible to leash the following mobs:

• Bee

• Cat

• Chicken

• Cow

• Dolphin

• Donkey

• Fox

• Hoglin

• Horse, zombie horse, and skeleton horse

• Iron golem

• Llama and trader llama

• Mooshroom

• Mule

• Ocelot

• Parrot

• Pig

• Polar bear

• Rabbit

• Sheep

• Snow golem

• Squid

• Strider

• Wolf

• Zoglin

Additionally, villagers, wandering traders, and hostile mobs (other than hoglins and zoglins [upcoming: JE 1.16.2]) can be leashed using a map or NBT editor.

With a mob on a lead held by the player, the lead on any type of fence (not wall) attaches the lead to the fence with a visible knot, tying the mob to the fence. Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.

$$, a lead can also be attached to a boat.

A lead is broken by pressing the control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by arrows. Whenever a lead is removed or broken, it drops as an item at the location of the mob. However, it does not drop when unleashed in Creative mode. A lead does not break if the attached animal dies.

A lead can stretch a maximum of 10 blocks before breaking.

Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.

Wolves cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry.

A lead attached to a hoglin breaks if it becomes a zoglin.

A lead does not prevent mobs from despawning if they normally would despawn.

If the player walks into and back out of a nether portal while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.

A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.

If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around.

ID




Entity states
Lead knots have entity data that define various properties of the entity.

ID




Trivia

 * The lead is named as "leash" in the texture file.
 * If a player goes to sleep while holding a mob on a lead, the lead remains attached.
 * If the player attempts to land after flying on Creative mode with a mob leashed, the mob takes damage as if it fell (with the exception of mobs that are immune to fall damage, or if the landing block resets fall distance). See Fall Damage.
 * $$, when using the command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.

Gallery
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