Template talk:Schematic

This template looks like I good idea, and looks good so far. I do have some suggestions: Good work, in any case! --Mental Mouse 23:39, 21 March 2013 (UTC)
 * Don't use specific real blocks for "input", "output", "solid" and "mobile" (you also might want "transparent").  Create new sprites, and/or make them settable by parameters.  I know I find the gold and lazuli blocks quite distracting, and lapis especially is easily confused for water, which has potential uses in mechanisms.
 * More expanded names as aliases -- for example, "green-wool" or at least "wool-green".
 * A few missing things: bottom slab (both views), and for redstone dust you probably want a side view for looking along a wire, L-junctions to left and right, and at optionally a T- or cross-junction.  Also tracks and minecarts, but I assume you'll get to those eventually.


 * Thanks! Starting to get close to production quality, I think!
 * Although I'm using the sprites of real blocks, I'm deliberately using functional identifiers: e.g., "SB" for "stationary block" instead of GB for "gold block" or something. That way if the community decides to use some other sprite, all that has to change is the sprite position number that SB points to. Everyone has their own opinions on what blocks should be used in circuits -- I'm currently using the blocks from the style guide I've been expanding from initial work in the Redstone Circuits talk pages. Gold blocks were chosen because they most closely matched the typical yellow squares used in schematics, allowing screenshots to look more like the schematics of the same structure. Lapis Lazuli is my personal choice for moving blocks because they're very easily distinguishable from other blocks used in the circuit, etc.
 * Definite possibility. Writing up identifiers is surprisingly tiresome work, though … I've just concentrated on getting done the ones that I'll need to finally tackle the circuit pages (and I finished my short list today! yay!).
 * I can think of at least one mechanism that uses bottom slabs (chicken cookers) -- so you're right, I probably have to add them. And for side-views, I'm mostly limiting the ambitiousness to being able to represent 1-wide structures from the side -- once it starts getting more complicated, it should probably just be displayed as multiple overhead layers (and while dust would require only 11 more sprites, repeaters would require another 64, etc.). All of the side-view schematics I've seen display dust this way, so it's probably okay. But we'll see!
 * &mdash;Munin295 &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 00:59, 22 March 2013 (UTC)
 * Good point on the side views. For the solid (Moving, I/O) blocks  I would really prefer seeing a plain yellow square (that is, not resembling a particular block) rather than those distinctive gold blocks, and likewise non-block indicators for the other special roles.  (If nothing else, you're tying up two of the more popular wool colors, and people may want to use those for the diagrams).   Also, it occurs to me that non-generic blocks can be moved too.  Perhaps, along with using "darker" for "covered by a block not shown", we could use "lighter" for "block is mobile"?  For that matter, is it possible to make the "SB" etc. assignments overrideable by parameters?  That would squelch a lot of arguments up front!   --Mental Mouse 03:19, 22 March 2013 (UTC)