Java Edition Combat Test 4

Combat Test 4 is the fourth experimental version of a future combat revison. This combat experiment is a fork of the game at version 1.15-pre3,. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Gameplay

 * Enchantments
 * All damage enchantments can be applied to axes in the enchanting table.


 * Shields
 * Added an option to disable the use-shield-on-crouch.
 * Located in the Accessibility menu.

Combat

 * The attack timer now only resets when you actually perform an attack (it's unaffected by switching items).
 * Critical attacks (jump-attacks) will now trigger at 100% (no need to wait).
 * Knockback attacks (sprint-attacks) will now trigger at 100%.
 * Default attack reach has been decreased by 0.5 (to 2.5 blocks).
 * The full timer ("200%") attack now has +1.0 reach (was 0.5).

Items

 * Shields
 * Removed the option to hide the shield.


 * Snowballs
 * Now stack to 64.


 * Tridents
 * Tridents can be shot from dispensers.
 * Tridents with Loyalty that fall into the void will return to its owner.
 * Tridents with Impaler now deal enchantment damage to all mobs that are in water or rain.

Non-mob entities

 * Arrows
 * Arrow accuracy has been increased ("uncertainty" value decreased from 1.0 to 0.25).


 * Thrown snowballs
 * Now have 4-tick cooldown.
 * Not rendered for the first 2 ticks (to prevent screen flickering).

Video
Video made by slicedlime: