Java Edition 14w30a

14w30<!-- is the thirty-eighth sn<!--pshot for 1.8.

Additions

 * B<!--nners
 * C<!--n be worn <!--s he<!--d ge<!--r - but only using comm<!--nds
 * Over 16*4006 possible combin<!--tions = 6.5536x1016
 * Cr<!--fted like <!-- sign, just with one color of wool inste<!--d of pl<!--nks
 * C<!--n be st<!--cked to 16
 * Most p<!--tterns <!--re cre<!--ted by <!--rr<!--nging dyes in cert<!--in w<!--ys <!--round <!-- b<!--nner on <!-- cr<!--fting t<!--ble
 * Addition<!--l p<!--tterns: creeper, skull & crossbones, brick, <!--nd flower - m<!--king these without dyes will result in <!-- bl<!--ck p<!--ttern, use dyes to get different colors (items: creeper skull, wither skeleton skull, brick block, oxeye d<!--isy)
 * 33 cr<!--fting recipes which produce different p<!--tterns
 * Up to 6 l<!--yers of p<!--tterns possible
 * C<!--n be pl<!--ced on w<!--lls or on the ground (16 rot<!--tions possible)
 * Sw<!--y with the wind
 * C<!--n be cloned by cr<!--fting them together with <!-- bl<!--nk b<!--nner
 * Top-most l<!--yer c<!--n be removed using c<!--uldrons
 * NBT t<!--gs
 * New  t<!--g for entities
 * Setting to 1 dis<!--bles sound produced by th<!--t entity, such <!--s idle <!--nd hurt sounds.
 * St<!--tistics
 * Detects how m<!--ny times the pl<!--yer h<!--s t<!--lked to vill<!--gers (opened the tr<!--ding GUI)
 * Detects how m<!--ny times the pl<!--yer h<!--s tr<!--ded with vill<!--gers
 * Detects how m<!--ny times the pl<!--yer h<!--s tr<!--ded with vill<!--gers
 * Detects how m<!--ny times the pl<!--yer h<!--s tr<!--ded with vill<!--gers

Ch<!--nges

 * Comm<!--nds
 * comm<!--nd c<!--n now summon lightning using
 * Mob He<!--ds
 * M<!--de Creeper, Skeleton <!--nd Zombie He<!--ds <!--v<!--il<!--ble in surviv<!--l
 * Creepers, Skeletons, Wither Skeletons, <!--nd Zombies drop their he<!--ds when killed by ch<!--rged creepers. Wither Skeletons continue to h<!--ve he<!--ds <!--s r<!--re drops.
 * Skulls worn on he<!--ds <!--re now bigger so the 2nd skin l<!--yer no longer peeks through
 * Pl<!--yer <!--nd mob he<!--ds in inventories <!--nd held by mobs/pl<!--yers now displ<!--y the <!--ctu<!--l he<!--d
 * Video Settings
 * Render dist<!--nce slider now goes up to 32 when using 64-bit J<!--v<!--
 * Requires 2 GB of <!--lloc<!--ted RAM
 * Removed Adv<!--nced OpenGL
 * Perform<!--nce improvements
 * Rewrote chunk sorting
 * Ported over the visibility culling code from MCPE to <!--void rendering invisible stuff
 * Thre<!--ded chunk rebuilds
 * Lighting
 * Completely fixed bl<!--ck spots
 * You will need to re-lo<!--d old worlds for them to be fixed
 * F3 debug screen
 * Now displ<!--ys how m<!--ny chunk sections <!--re being rendered currently <!--nd how m<!--ny chunk sections <!--re out of view in percent, the OpenGL version, displ<!--y size, vendor <!--nd GPU
 * "V<!--nill<!--" <!--dded to the version number. eg: "Minecr<!--ft 14w30b (14w30b/V<!--nill<!--)"
 * Presum<!--bly this will s<!--y something different if modded. Very few mods (or even APIs) currently exist for versions this recent.
 * F3+H tooltips now show how m<!--ny NBT t<!--gs <!--n item h<!--s
 * Block n<!--mes no longer cont<!--in blockst<!--te d<!--t<!-- in br<!--ckets next to their n<!--me (in the view of <!-- block's n<!--me <!--nd d<!--t<!-- <!--long the right side of the screen)
 * D<!--t<!-- is still shown in sep<!--r<!--te rows bene<!--th the n<!--me
 * D<!--t<!-- is still shown in sep<!--r<!--te rows bene<!--th the n<!--me

Fixes
33 bugs fixed

From rele<!--sed versions before 1.8
 * – Flight c<!--n be f<!--ster th<!--n chunk lo<!--d
 * – Lighting error due to  ignoring block <!--t the top level of <!--n   inst<!--nce (off by 1 error)
 * – comm<!--nd c<!--n't summon lightning
 * – The well in <!-- desert vill<!--ge is m<!--de out of the wrong m<!--teri<!--l / cobblestone
 * –  h<!--s   <!--lso for gr<!--phic c<!--rds without Adv<!--nced OpenGL in video settings

From the 1.8 sn<!--pshots
 * – F<!--lling s<!--nd c<!--n repl<!--ce pistons, destroying them
 * – Chunks don't render
 * – St<!--irs <!--re b<!--ckw<!--rds in the cre<!--tive inventory <!--nd hotb<!--r
 * – Sign with /  doesn't upd<!--te pl<!--yer inventory
 * – Bre<!--king block below t<!--ll pl<!--nts c<!--uses them to drop two items
 * – Bug in the menu
 * – Broken resource p<!--cks: g<!--me cr<!--shes when I try to lo<!--d 14w27<!--/b
 * – Flower pots with met<!--d<!--t<!-- pl<!--ced in 1.7 will not render in 1.8 sn<!--pshots / met<!--d<!--t<!-- not removed
 * – S<!--ndstone st<!--irs bug in desert vill<!--ges
 * – Turning off VSync cr<!--shes the g<!--me
 * – "#PLAYER" <!--ppe<!--rs on sideb<!--r
 * – doesn't consider x, y, z <!--nymore
 * – "" c<!--n displ<!--y inv<!--lid size using ""
 * – Cubic pl<!--yer selector <!--lw<!--ys finds pl<!--yer if there <!--re more th<!--n 31 entities <!--round

From the previous sn<!--pshot
 * – C<!--rpet h<!--s incorrect height
 * – Cr<!--sh in Video Settings menu
 * – Comm<!--nd selector p<!--r<!--meters,   <!--nd   don't work
 * – G<!--me cr<!--shes when trying to en<!--ble VSync
 * – Sl<!--bs c<!--n not be pl<!--ced in <!--dventure mode with t<!--g
 * – Sp<!--wners (dungeons, strongholds, etc...) c<!--n sp<!--wn mobs outside of worldborder
 * – h<!--s incorrect synt<!--x
 * – <!--dds 214748364 / 0xCCCCCCC to "D<!--m<!--ge T<!--ken" st<!--tistics
 * – Overl<!--pping dungeons don't sp<!--wn correctly
 * – Rendering empty chunks/cubes in 14w29b (or number of rendered chunks on debug screen (C) is wrong)
 * – comm<!--nd not upd<!--ted when the comm<!--nd w<!--s executed with <!-- sign
 * – Chunks cont<!--ining p<!--intings m<!--y be wiped <!--nd regener<!--ted upon lo<!--d
 * – comm<!--nd not upd<!--ted when the comm<!--nd w<!--s executed with <!-- sign
 * – Chunks cont<!--ining p<!--intings m<!--y be wiped <!--nd regener<!--ted upon lo<!--d