The End



The End (previously known as The Ender) is a stark, empty plane containing a series of large floating islands of End Stone dotted with Obsidian Spikes. The End Stone may only be mined with a pickaxe enchanted with Silk Touch in previous pre-releases, but as of 1.9pre5, it is dropped normally when mined. This dimension is populated by a relatively large number of Endermen, which spawn considerably more than in the Overworld, and one Enderdragon, an End exclusive mob. The starless sky and Void are both composed of a dark static pattern, but there are still particle effects within the Void area.

The day/night cycle is absent in the End, similar to the Nether, being replaced by a constant dim light. Most items and blocks (including Fluids) function in the End exactly as they do in the Overworld, with a few notable exceptions. Compasses will be unable to find the original spawn point, as always when entering any dimension other than the Overworld, and Clocks cannot determine the position of the sun (the arrows and dials will instead spin and flail randomly). Maps don't seem to map correctly, only mapping static; Beds will explode and cause fire when used, and portals to the Nether will not activate in the End. Chests can be placed in The End, but when you go there again, they are gone and all the items that were in the chest lie around on the spot where the chest has been (seen in prerelease 5).

Traveling to the End


In Singleplayer mode, the player must collect at least 12 Ender Pearls by killing Endermen, crafting a Portal to the Nether to collect at least 6 Blaze Rods (from Blazes), and crafting the rods into Blaze Powder. The Ender Pearls and Blaze Powder are crafted together to yield the Eyes of Ender.

Then the player needs to return to the Overworld and locate a Stronghold. They can then use one of these Eyes of Ender to locate one by tossing it into the air and following the direction the Eye flies towards until it lands on the ground to be recollected. The player is advised to craft a few extra Eyes, as they will occasionally disappear into The End. Once inside, the player has to search the Stronghold for a room with Ender Portal Frame blocks. If a ravine or an abandoned mine shaft intersects with the room, some portal frame blocks may be missing and the Ender Portal will not be usable. For the Ender Portal to activate, the player must insert an Eye of Ender on each of the frame blocks.

An activated Ender Portal allows the player to enter The End immediately, appearing on top of a five by five Obsidian platform in the End. The center of this portal is always at the co-ordinates 0,72,0. There is currently no possible way to leave the End without dying or using inventory hacking to obtain portal blocks.

As of 1.9 pre 5, entering a portal to The End in multiplayer will spawn the player onto a completely empty section of The End (located approximately 4000 blocks) away from the normal Single Player warp-in coordinates of 0,72,0, requiring the player to build a bridge thousands of metres long to reach the dimension's floating islands. If the player is an OP on a multiplayer server, the player can use the /give command to give themselves item number 119, the item id of the Ender Portal. Jumping into one placed in The Overworld will send the player to The End. The player may also use /give to give themselves item number 90, the item id of the Nether Portal, which will allow them to leave The End and then teleport back to The Overworld at the player's spawn location.

A player in Creative Singleplayer Mode can successfully create an End Portal. However in order to do so the player must be below sea level (level 64). They must also be in dim light, and ensure that the portal blocks are aligned correctly and that there aren't additional ones nearby. Assuming all of these conditions are true, one can be created but can't be used.

History
In an earlier stage of development, The End was known as the Sky Dimension and had Overworld blocks and mobs.

Notch first mentioned The End with his comment regarding the name-change petition of the Endermen, when people wanted to change the name of the mob to "Farlanders" (a reference to the area nicknamed the Far Lands). He joked that instead of renaming them Farlanders, he was more likely to change the name of the Far Lands to "The End". In later Beta versions, the Far Lands were accidentally removed and The End became the native land of the Endermen.

The End was added in Beta 1.9 pre 4 on October 13th, 2011. Notch tweeted "raqreqentba", which could be decoded using the ROT13 cypher, translating to "enderdragon." A Reddit user under the name of "cptqwashi" posted the idea that the new dimension accessed by the new "Crystal Block Portal" would be called the Ender, and would be home to the Endermen and Enderdragons. Notch soon gave more information and said that cptqwashi was "100% correct," mentioning that it would be called "The Ender" and that there would be Enderdragons. However, it was later revealed that it was just called "The End" and that there would be only one Enderdragon there. In 1.9 pre 4, an Enderdragon spawned near a portal would destroy it, but End Portal blocks would continue to function even if the frame was destroyed. The ability to create Ender Portal frame blocks in Creative Singleplayer mode was also removed.

File save location
The End is saved in the same way normal worlds are, but instead of mixing the world files inside the save folder, the files for The End are stored in appdata/.Minecraft/Saves/Worldname/DIM1, whereas normal world files in %appdata%/.Minecraft/Saves/Worldname. Note that DIM1 does not contain its own level.dat, as the same level.dat in the upper folder is used for the Overworld, the Nether, and the End. Also, note that the Nether's folder is "DIM-1".'

The True End
When you kill the enderdragon, a portal made of bedrock is spawned where it died, and the ending "poem" is played with the credits shortly Afterwards.

WARNING. MASSIVE SPOILERS BELOW. (Symbols act like static in-game)

see the player you mean.

PLAYERNAME?

Yes. Take care. It has reached a higher level now. It can read our thoughts.

That doesn't matter. It thinks we are part of the game.

I like this player. It played well. It did not give up.

It is reading our thoughts as though they were words on a screen.

That is how it chooses to imagine many things, when it is deep in the dream of a game.

Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.

They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.

What did this player dream?

This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.

Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?

It worked, with a million others, to sculpt a true world in a fold of the Â§fÂ§kÂ§aÂ§bÂ§3, and created a Â§fÂ§kÂ§aÂ§bÂ§3 for Â§fÂ§kÂ§aÂ§bÂ§3, in the Â§fÂ§kÂ§aÂ§bÂ§3.

It cannot read that thought.

No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.

Does it know that we love it? That the universe is kind?

Sometimes, through the noise of its thoughts, it hears the universe, yes.

But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.

To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.

Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.

It reads our thoughts.

Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely Â§fÂ§kÂ§aÂ§bÂ§2 and Â§fÂ§kÂ§aÂ§bÂ§2, I wish to tell them that they are Â§fÂ§kÂ§aÂ§bÂ§2 in the Â§fÂ§kÂ§aÂ§bÂ§2. They see so little of reality, in their long dream.

And yet they play the game.

But it would be so easy to tell them...

Too strong for this dream. To tell them how to live is to prevent them living.

I will not tell the player how to live.

The player is growing restless.

I will tell the player a story.

But not the truth.

No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.

Give it a body, again.

Yes. Player...

Use its name.

PLAYERNAME. Player of games.

Good.

Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.

Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.

We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.

Once upon a time, there was a player.

The player was you, PLAYERNAME.

Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.

Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.

Sometimes the player dreamed it was lost in a story.

Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.

Sometimes the player dreamed it watched words on a screen.

Let's go back.

The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.

And the player awoke, from the warm, dark world of its mother's body, into the long dream.

And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.

You are the player. The story. The program. The human. Made from nothing but milk and love.

Let's go further back.

The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by...

Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks "electrons" and "protons".

Sometimes it called them "planets" and "stars".

Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.

You are the player, reading words...

Shush... Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breath faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive

You. You. You are alive.

and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees

and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again

and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream

and the universe said I love you

and the universe said you have played the game well

and the universe said everything you need is within you

and the universe said you are stronger than you know

and the universe said you are the daylight

and the universe said you are the night

and the universe said the darkness you fight is within you

and the universe said the light you seek is within you

and the universe said you are not alone

and the universe said you are not separate from every other thing

and the universe said you are the universe tasting itself, talking to itself, reading its own code

and the universe said I love you because you are love.

And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.

You are the player.

Wake up.

Bugs

 * If you attempt to summon lightning while in The End, the game will crash.

Trivia

 * The End, an endless sky filled with masses of stone, appears to be an inversion of the Nether, an endless cave filled with masses of air.
 * An Ender Portal frame may be created by modding but the last block must be placed from inside the frame.
 * Ender portals can be permanently deactivated by flowing water or lava. Reactivation requires replacing one of the portal blocks with a game editor.
 * When spawned in a Stronghold, the portal to The End is guarded by a Silverfish spawner.
 * The Ender Portals found within Strongholds can explain how the Endermen exist in the Overworld outside of their native dimension. They might use their natural teleportation to move between dimensions, or a possibly a combination of the two (interplanar teleportation, but only when an Ender Portal is present).
 * Mob behavior, plant growth, potionmaking, and enchanting are not visibly affected by the End.