Minecraft Wiki:Issues/Weekly 11w49a

Known bugs for Weekly Build 11w49a.

''' Use the |Discussion page first before adding any bugs onto this page. ''' Bugs can be confirmed by checking into the discussion page and make sure other people reply to your report and have the same problem.

Organization
'There is no need to place bullet points before issue labels. Use bullet points only for comments. Be sure to leave a single totally blank line before each new issue (but not before comments), unless the issue appears directly beneath a header.'

Please ensure that the bug is tested on a 'vanilla', installation of 11w49a with NO MODS installed

Please specify whether the bug was found on Single Player or Multi Player and Survival or Creative.

Please mark your issue with one of these issue labels: (listed from highest priority to lowest)
 * !! =  = Critical bug that can crash a Minecraft client or server.
 * ! =  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  = Major annoyance.  Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  = Minor bug.
 * a =  = Annoyance.
 * ? =  = Potential issue that you are unsure of or that the community (on |the discussion page) believes requires further vetting.  Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!].  Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)
 * sp =  = Single-player.
 * mp =  = Multiplayer.
 * su =  = Survival mode.
 * cr =  = Creative mode.

Labels for indicating that an issue is restricted to a particular OS:
 * =  = Mac OS
 * =  = Windows
 * =  = Linux

Labels that Mojang uses:
 * f = Bugs that have been fixed in the next update.
 * n = This is not a bug. (It is intended behaviour and will not be changed)
 * s = Bugs that will be skipped/ignored for now.
 * u = Bugs that Mojang tested but was unable to reproduce. Append this tag to the end of existing issue labels, instead of replacing them.

To produce these labels, use the following code:  c where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand  undefined .

''Be sure to sort issues by category, type, and priority: redstone issues go in the Redstone section, etc.; bugs go in the Bugs subsection, with major bugs listed before minor bugs, annoyances in the Annoyances subsection, with major ones before minor ones, and issues that Jeb has marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Jeb cannot reproduce, however, are to remain in their original place.''

Please sign all issue reports and comments by typing   (three tildes; tilde may be found above  on USA keyboards, and to the right of  on British keyboards).

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Bugs
a When placing a block above an opened door, the door closes -- 222.152.29.64 a Wolves are colored darker than normal when the game considers them wet (they remain dark until they shake) - GhengopelALPHA ? Opening your inventory changes the game mode. Doing so on a server and then changing your gamemode manually crashes your client and possibly also the server.
 * Existed in 11w48a. - GhengopelALPHA
 * Existed in 1.0.0
 * I doubt thats a bug because when white or gray material gets wet in real life it becomes darker. - AUS_Doug
 * * remap your invertory key away from "B". It's debug feature. — MiiNiPaaT

!! You are able to connect to a 1.0.0 server without getting an error message a On some languages in the Options menu, the text sometimes flows over the textbox. (See gallery)

a When right clicking on a mooshroom with a stack of bowls, the whole stack changes to a single bowl of stew.


 * Do you not want extra stew? Bowls are only for stew, so if you had extra bowls, why would you not want to fill them all? Plus, it saves inventory space. --CreeperCraftSss 02:26, 10 December 2011 (UTC)
 * Read the bug again, if you have a stack of bowls, and you right click a Mooshroom with them, you will lose 63 bowls and only gain ONE bowl of soup. -IPeer 04:35, 10 December 2011 (UTC)

a Running a boat into a lily pad breaks the boat. !! Attempting to respawn crashes the game (tested in SMP) !! Typing /gamemode [player] 1 crashes the game (tested in SMP) ! You can be killed in Creative Mode (tested in SMP)
 * only after hitting B (debug mode change). -IPeer 04:35, 10 December 2011 (UTC)

undefined When the timer activates and deactivates Redstone, I can not write anything on the sign. It looks like if I writing, push the backspace.

You cannot activate a nether portal if there's an obsidian block in front of where you lit flint and steel.

undefined NPCs can walk over fences in SMP.

undefined TNT Exploding Over Skylimit Blows up Anything Near Bedrock (Including Bedrock)in SMP

undefined Snow naturally generated on lava in SMP.

undefined Floating snow naturally generated in snow biome.

undefined Lakes can spawn inside of oceans, causing a frozen ocean to have "craters" of ice.

undefined Many times mobs and animals spawn on trees or IN an normal block ( the block cant be destroyed and the mob cant be killed ).

undefined Minecart with Chests switch sides whether are in a rail or not.

undefined Minecart with Chests don't have the opening or closing animation and the opening or closing sound.

a Experience Orbs seem to count Ice blocks as non-solid, and will fall through them.

undefined When stepping from a transparent block onto soul sand with nether wart growing on it, the character will occasionally fall through.

This happens for 2 adjacent blocks of soul sand when they are sprinted into in a 2 block high space

undefined The backside of a Mooshroom is not textured correctly when using a texturepack, the texture appears upside down.


 * I think that's just your texture pack. This would be a Minecraft bug if all texture packs have this bug, not just one. Is it one pack or more? --CreeperCraftSss 02:34, 10 December 2011 (UTC)

a In the Hungarian translation fermented is translated to 'zavaros' which means disordered. The correct translation is 'erjesztett'. Also Enderman is translated to 'Végember' which is just simply the translation of 'Endman'. I think that's incorrect, because Ender is not equal to the word end.


 * The fermented translation is probably wrong, but I'm pretty sure there is no "Ender" in Hungarian. The Endermen come from The End, so "Endman" is close enough. Can you provide a better translation? --CreeperCraftSss 02:34, 10 December 2011 (UTC)

undefined Opening the right door on a double door from the "inside" (or the left door on the "outside") opens the other door first.
 * Possibly not a bug. It has always been like this and is an issue of redstone logic. SwissTHX11384EB 20:55, 9 December 2011 (UTC)

? When playing a game originally created on Survival, if you set it to Creative mode and exit the game while in the air, the next time you play that world, you will be on Survival mode again and you will be falling much faster than normal, possibly being killed. If you do die you will respawn at your original spawn point/bed. This is extremely annoying (even when on Creative) if you were far away from your spawn point. ~Puzzlepro97~

a In SMP, Creative Moe, after throwing a splash potion, it is no longer shown in the hot-bar, however, if you place a crafting bench, the splash potion reappears. It would be nice if the potion was it always in the hot-bar, like eggs.
 * My analysis, it seems like splash potions were intended to be thrown infinitely in creative mode, but there exists a client-side glitch that can be cleared by showing the regular (non-creative) inventory. This behavior was present in 11w48a and 1.0.0.--Inertia 05:22, 10 December 2011 (UTC)