Death messages

Death messages are broadcast to everyone upon the death of a player, and to the pet's owner upon the death of a pet wolf, cat, horse, donkey, mule, llama, skeleton horse, or parrot. These messages communicate how the entity died, and some are intended to be humorous.

Java Edition death messages

 * Arrows
 *  [player] was shot by Arrow
 * Appears when the player is killed by an arrow shot from a dispenser or summoned with.
 *  [player] was shot by [player/mob] 
 * Appears when the player is killed by an arrow shot by a player or mob using a bow or crossbow.
 *  [player] was shot by [player/mob] using [item] 
 * Appears when the player is killed by an arrow shot by a player or mob using a renamed bow or crossbow.


 * Cactus
 *  [player] was pricked to death
 * Appears when the player is killed because they were touching a cactus.
 *  [player] walked into a cactus whilst trying to escape [player/mob] 
 * Appears when the player is hurt by a player or mob then killed by touching a cactus.


 * Drowning
 *  [player] drowned
 * Appears when the player runs out of air underwater and is killed from drowning damage.
 *  [player] drowned whilst trying to escape [player/mob] 
 * Appears when the player is hurt by a player or mob then took drowning damage.

NOTE: Use to disable drowning damage.


 * Elytra
 *  [player] experienced kinetic energy
 * Appears when the player is killed by hitting a wall while flying with elytra on.
 *  [player] experienced kinetic energy whilst trying to escape [player/mob] 
 * Appears when the player is hurt by a player or mob then hit a wall while flying with elytra on.


 * Explosions
 *  [player] blew up
 * Appears when the player is killed by TNT activated by redstone mechanisms, fire, dispensed out from a dispenser or by an end crystal.
 *  [player] was blown up by [player/mob] 
 * Appears when the player is killed by an entity that exploded.
 *  [player] was blown up by [player/mob] using [item] 
 * Appears when the player is killed by an entity holding a renamed item that exploded.
 *  [player] was killed by [Intentional Game Design]
 * Appears when the player is killed by a bed exploding in the Nether or the End, or by a charged respawn anchor exploding in the Overworld or the End.
 * Includes a click-event link to.


 * Falling
 *  [player] hit the ground too hard
 * Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
 *  [player] hit the ground too hard whilst trying to escape [player/mob] 
 * Appears when the player is hurt by a player or mob then killed by one of the aforementioned fall damage types.
 *  [player] fell from a high place
 * Appears when the player is killed by a greater than 5 block fall.
 *  [player] fell off a ladder
 * Appears when the player is killed by falling and the block they were in when they died was a ladder.
 * Appears when the player is killed by falling and the last block they touched before reaching the ground was a ladder.
 *  [player] fell off some vines
 * Appears when the player is killed by falling and the block they were in when they died was a vine.
 * Appears when the player is killed by falling and the last block they touched before reaching the ground was a vine.
 *  [player] fell off some weeping vines
 * Appears when the player is killed by falling and the last block they touched before reaching the ground was a weeping vine.
 *  [player] fell off some twisting vines
 * Appears when the player is killed by falling and the last block they touched before reaching the ground was a twisting vine.
 *  [player] fell off a scaffolding
 * Appears when the player is killed by falling and the last block they touched before reaching the ground was a scaffolding.
 *  [player] fell while climbing
 * Appears when the player is killed by falling and the last block they touched before reaching the ground was a climbable block that isn't one of the aforementioned ones.

NOTE: Use to disable fall damage.


 * Falling blocks
 *  [player] was squashed by a falling anvil
 * Appears when the player is killed by an anvil falling on their head.
 *  [player] was squashed by a falling anvil whilst fighting [player/mob] 
 * Appears when the player is hurt by a player or mob then killed by a falling anvil.
 *  [player] was squashed by a falling block
 * Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
 *  [player] was squashed by a falling block whilst fighting [player/mob] 
 * Appears when the player is hurt by a player or mob then killed by a falling block modified to inflict damage.


 * Fire
 *  [player] went up in flames
 * Appears when the player is killed because they were in a fire source block.
 *  [player] walked into fire whilst fighting [player/mob] 
 * Appears when the player is hurt by a player or mob then entered a fire source block.
 *  [player] burned to death
 * Appears when the player is killed because they were on fire, but not in a fire source block.
 *  [player] was burnt to a crisp whilst fighting [player/mob] 
 * Appears when the player is hurt by a player or mob then killed because they were on fire.

NOTE: Use to disable fire damage.


 * Firework rockets
 *  [player] went off with a bang
 * Appears when the player is killed by the explosion of a firework rocket.
 *  [player] went off with a bang whilst fighting [player/mob] 
 * Appears when the player is hurt by a player or mob then killed by the explosion of a firework rocket.


 * Lava
 *  [player] tried to swim in lava
 * Appears when the player is killed because they were in lava.
 *  [player] tried to swim in lava to escape [player/mob] 
 * Appears when the player is hurt by a player or mob then entered lava.

NOTE: Use to disable lava damage.


 * Lightning
 *  [player] was struck by lightning
 * Appears when the player is killed by a lightning bolt.
 *  [player] was struck by lightning whilst fighting [player/mob] 
 * Appears when the player is hurt by a player or mob then killed by a lightning bolt.


 * Magma Block
 *  [player] discovered the floor was lava
 * Appears when the player is killed because they were standing on a magma block.
 *  [player] walked into danger zone due to [player/mob] 
 * Appears when the player is hurt by a player or mob then killed by magma block damage.

NOTE: Use to disable damage from magma blocks.


 * Magic (Instant Damage / Evoker Fangs)
 *  [player] was killed by magic
 * Appears when the player is killed by a potion of Harming shot from a dispenser, by Instant Damage given with or by an evoker fang summoned with.
 *  [player] was killed by [player/mob] using magic
 * Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, or by an evoker fang summoned by an evoker.
 *  [player] was killed by [player/mob] using [item] 
 * Appears when the player is killed by one of the aforementioned ways but the player or mob is holding a renamed item during the player's death.
 * death.attack.magic.player / [player] was killed by magic whilst trying to escape [player/mob] 
 * Appears when the player is hurt by a player or mob then killed by Instant Damage or an evoker fang that didn't originate from a player or mob.
 * This death message is untranslated due to.


 * Players and mobs
 *  [player] was slain by [player/mob] 
 * Appears when the player is hurt by a player or mob and killed.
 * This death message appears twice in the en_us.json file: as  [player] was slain by [mob] and  [player] was slain by [player] .
 *  [player] was slain by [player/mob] using [item] 
 * Appears when the player is hurt by a player or mob holding a renamed item and killed.
 * This death message appears twice in the en_us.json file: as  [player] was slain by [mob] using [item]  and  [player] was slain by [player] using [item] .
 *  [player] was fireballed by [player/mob] 
 * Appears when the player is killed by a fireball shot by a player or mob.
 *  [player] was fireballed by [player/mob] using [item] 
 * Appears when the player is killed by a fireball shot by a player or mob that was holding a renamed item during the player's death.
 *  [player] was stung to death
 * Appears when the player is killed by a bee (not from its poison).
 *  [player] was pummeled by [player/mob] 
 * Appears when the player is killed by a snowball, egg, wither skull or ender pearl shot by a player or mob. It works only with wither skulls, as snowballs, eggs and ender pearls don't deal damage.
 *  [player] was pummeled by [player/mob] using [item] 
 * Appears when the player is killed by a snowball, egg, wither skull or ender pearl shot by a player or mob that is holding a renamed item during the player's death.


 * Starving
 *  [player] starved to death
 * Appears when the player plays in hard or hardcore and is killed by hunger damage because their hunger bar was at 0.
 *  [player] starved to death whilst fighting [player/mob] 
 * Appears when the player plays in hard or hardcore and is hurt by a player or mob then killed by hunger damage.


 * Suffocation
 *  [player] suffocated in a wall
 * Appears when the player is killed because they were inside of a non-transparent block.
 *  [player] suffocated in a wall whilst fighting [player/mob] 
 * Appears when the player is hurt by a player or mob then killed by suffocation damage.
 *  [player] was squished too much
 * Appears when the player is killed by the maxEntityCramming gamerule.
 *  [player] was squashed by [player/mob] 
 * Appears when the player is hurt by a player or mob then killed by the maxEntityCramming gamerule.


 * Sweet Berry Bushes
 *  [player] was poked to death by a sweet berry bush
 * Appears when the player is killed because they were in a sweet berry bush.
 *  [player] was poked to death by a sweet berry bush whilst trying to escape [player/mob] 
 * Appears when the player is hurt by a player or mob then entered a sweet berry bush.


 * Thorns enchantment
 *  [player] was killed trying to hurt [player/mob] 
 * Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns.
 *  [player] was killed by [item] trying to hurt [player/mob] 
 * Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns and holding a renamed item.


 * Trident
 *  [player] was impaled by Trident
 * Appears when the player is killed by a trident shot from a dispenser or summoned with.
 *  [player] was impaled by [player/mob] 
 * Appears when the player is killed by a trident shot by a player or mob.
 *  [player] was impaled by [player/mob] with [item] 
 * Appears when the player is killed by a trident shot by a player or mob that was holding a renamed item during the player's death.


 * Void
 *  [player] fell out of the world
 * Appears when the player is killed by being below Y=-64 or by using.
 *  [player] didn't want to live in the same world as [player/mob] 
 * Appears when the player is hurt by a player or mob then killed by the void or.


 * Wither effect
 *  [player] withered away
 * Appears when the player is killed by the wither status effect.
 *  [player] withered away whilst fighting [player/mob] 
 * Appears when the player is hurt by a player or mob then killed by the wither status effect.


 * Unsendable messages


 *  [player] was killed by even more magic
 * Has a hover event, with text Actually, message was too long to deliver fully. Sorry! Here's stripped version: [message]
 * Appears when the regular death message is too large to send. This situation is almost impossible to trigger normally.

NOTE: These death messages appear only in the en_us.json file.
 * Unused death messages
 *  [player] was roasted in dragon breath
 * Appeared only in 15w31a and 15w31b, when the player was killed by the dragon's breath.
 *  [player] was roasted in dragon breath by [player/mob] 
 * Appeared only in 15w31a and 15w31b, when the player was hurt by a player or mob then killed by the dragon's breath.
 *  [player] fell out of the water
 * Is unused for now, but will get removed completely from the en_us.json file.
 *  [player] was doomed to fall
 *  [player] was doomed to fall by [player/mob] 
 *  [player] was doomed to fall by [player/mob] using [item] 
 *  [player] fell too far and was finished by [player/mob] 
 *  [player] fell too far and was finished by [player/mob] using [item] 
 *  [player] was stung to death by [player/mob] 
 * Even when the player is killed by a renamed bee, this message doesn't appear.
 *  [player] died
 *  [player] died because of [player/mob] 

Bedrock Edition death messages

 *  [player] was slain by Arrow
 * Appears when the player is killed by an arrow shot from a dispenser or summoned with.
 *  [player] was shot by Arrow
 * Appears when the player is killed by an arrow shot by a player or mob.
 *  [player] was pricked to death
 * Appears when the player is killed because they were touching a cactus.
 *  [player] drowned
 * Appears when the player runs out of air underwater and is killed from drowning damage.
 *  [player] experienced kinetic energy
 * Appears when the player is killed by hitting a wall while flying with elytra on.
 *  [player] blew up
 * Appears when the player is killed by TNT activated by redstone mechanisms, fire, dispensed out from a dispenser or by an end crystal.
 *  [player] was blown up by [player/mob] 
 * Appears when the player is killed by an entity that exploded.
 *  [player] hit the ground too hard
 * Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
 *  [player] fell from a high place
 * Appears when the player is killed by a greater than 5 block fall.
 *  [player] was squashed by a falling anvil
 * Appears when the player is killed by an anvil falling on their head.
 *  [player] was squashed by a falling block
 * Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
 *  [player] went up in flames
 * Appears when the player is killed because they were in a fire source block.
 *  [player] burned to death
 * Appears when the player is killed because they were on fire, but not in a fire source block.
 *  [player] went off with a bang
 * Appears when the player is killed by the explosion of a firework rocket.
 *  [player] tried to swim in lava
 * Appears when the player is killed because they were in lava.
 *  [player] was struck by lightning
 * Appears when the player is killed by a lightning bolt.
 *  [player] discovered floor was lava
 * Appears when the player is killed because they were standing on a magma block.
 *  [player] was killed by magic
 * Appears when the player is killed by a potion of Harming shot from a dispenser, by Instant Damage given with or by an evoker fang summoned with.
 *  [player] was killed by [player/mob] using magic
 * Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, or by an evoker fang summoned by an evoker.
 *  [player] was slain by [player/mob] 
 * Appears when the player is hurt by a player or mob and killed, or killed by a trident shot by a player or mob.
 * This death message appears twice in the en_US.lang file: as  [player] was slain by [mob] and  [player] was slain by [player] .
 *  [player] was slain by Small Fireball
 * Appears when the player is killed by a fireball shot from a dispenser.
 *  [player] starved to death
 * Appears when the player plays in hard difficulty and is killed by hunger damage because their hunger bar was at 0.
 *  [player] suffocated in a wall
 * Appears when the player is killed because they were inside of a non-transparent block, or because they drowned in lava with the Fire Resistance effect.
 *  [player] was killed trying to hurt [player/mob] 
 * Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns.
 *  [player] was slain by Trident
 * Appears when the player is killed by a trident shot from a dispenser or summoned with.
 *  [player] fell out of the world
 * Appears when the player is killed by being below Y=-64.
 *  [player] withered away
 * Appears when the player is killed by the wither status effect.
 *  [player] died
 * Appears when the player is killed by.
 * Also appears when player dies from Sweet Berry Bushes.

NOTE: These death messages appear only in the en_US.lang file.
 * Unused death messages
 *  [player] was shot by [player/mob] using [item] 
 *  [player] walked into a cactus whilst trying to escape [player/mob] 
 *  [player] drowned whilst trying to escape [player/mob] 
 *  [player] was fireballed by [player/mob] 
 *  [player] was fireballed by [player/mob] using [item] 
 *  [player] was killed by [player/mob] using [item] 
 *  [player] walked into fire whilst fighting [player/mob] 
 *  [player] tried to swim in lava to escape [player/mob] 
 *  [player] walked on danger zone due to [player/mob] 
 *  [player] was burnt to a crisp whilst fighting [player/mob] 
 *  [player] was slain by [player] using [item] 
 *  [player] was pummeled by [player/mob] 
 *  [player] was pummeled by [player/mob] using [item] 
 *  [player] fell off a ladder
 *  [player] fell off some vines
 *  [player] fell out of the water
 *  [player] was doomed to fall
 *  [player] was doomed to fall by [player/mob] 
 *  [player] was doomed to fall by [player/mob] using [item] 
 *  [player] fell too far and was finished by [player/mob] 
 *  [player] fell too far and was finished by [player/mob] using [item] 

3D Shareware v1.34
These death messages existed only in Java Edition 3D Shareware v1.34.
 *  [player] was too soft for this world
 * Appeared when the player was in Obligatory nightmare mode and was killed by the constant damage they took there.
 *  [player] was too soft for this world ( [player/mob] helped)
 * Appeared when the player was in Obligatory nightmare mode, was hurt by a player or mob and was killed by the constant damage they took there.

Falling death messages in 1.5 snapshots
In 13w02a-13w04a, a complicated system existed to show death messages for when the player fell to their death or fell and was killed by something else. There were two types of messages, " [player] " and " [player]  and ".

could be:
 * fell [off a ladder/off some vines/out of the water/fell from a high place]
 * was [shot/pummeled/blown/fireballed/knocked] [off a ladder/off some vines/out of the water/from a high place]
 * was [shot/pummeled/blown/fireballed/knocked] [off a ladder/off some vines/out of the water/from a high place] by [player/mob]

could be:
 * into a pool of lava
 * fell out of the world
 * into a patch of fire
 * into a patch of cacti
 * got finished off by [player/mob]
 * got finished off by [player/mob] using [item]
 * got finished off using [item]

There were 352 different death messages. (Well, technically there were 416 because the verb "blown" existed twice in the en_US.lang file.)

All fall death messages
 * [player] fell off a ladder
 * [player] fell off some vines
 * [player] fell out of the water
 * [player] fell from a high place
 * [player] was shot off a ladder
 * [player] was shot off some vines
 * [player] was shot out of the water
 * [player] was shot from a high place
 * [player] was pummeled off a ladder
 * [player] was pummeled off some vines
 * [player] was pummeled out of the water
 * [player] was pummeled from a high place
 * [player] was blown off a ladder
 * [player] was blown off some vines
 * [player] was blown out of the water
 * [player] was blown from a high place
 * [player] was fireballed off a ladder
 * [player] was fireballed off some vines
 * [player] was fireballed out of the water
 * [player] was fireballed from a high place
 * [player] was knocked off a ladder
 * [player] was knocked off some vines
 * [player] was knocked out of the water
 * [player] was knocked from a high place
 * [player] was shot off a ladder by [player/mob]
 * [player] was shot off some vines by [player/mob]
 * [player] was shot out of the water by [player/mob]
 * [player] was shot from a high place by [player/mob]
 * [player] was pummeled off a ladder by [player/mob]
 * [player] was pummeled off some vines by [player/mob]
 * [player] was pummeled out of the water by [player/mob]
 * [player] was pummeled from a high place by [player/mob]
 * [player] was blown off a ladder by [player/mob]
 * [player] was blown off some vines by [player/mob]
 * [player] was blown out of the water by [player/mob]
 * [player] was blown from a high place by [player/mob]
 * [player] was fireballed off a ladder by [player/mob]
 * [player] was fireballed off some vines by [player/mob]
 * [player] was fireballed out of the water by [player/mob]
 * [player] was fireballed from a high place by [player/mob]
 * [player] was knocked off a ladder by [player/mob]
 * [player] was knocked off some vines by [player/mob]
 * [player] was knocked out of the water by [player/mob]
 * [player] was knocked from a high place by [player/mob]
 * [player] fell off a ladder and into a pool of lava
 * [player] fell off some vines and into a pool of lava
 * [player] fell out of the water and into a pool of lava
 * [player] fell from a high place and into a pool of lava
 * [player] was shot off a ladder and into a pool of lava
 * [player] was shot off some vines and into a pool of lava
 * [player] was shot out of the water and into a pool of lava
 * [player] was shot from a high place and into a pool of lava
 * [player] was pummeled off a ladder and into a pool of lava
 * [player] was pummeled off some vines and into a pool of lava
 * [player] was pummeled out of the water and into a pool of lava
 * [player] was pummeled from a high place and into a pool of lava
 * [player] was blown off a ladder and into a pool of lava
 * [player] was blown off some vines and into a pool of lava
 * [player] was blown out of the water and into a pool of lava
 * [player] was blown from a high place and into a pool of lava
 * [player] was fireballed off a ladder and into a pool of lava
 * [player] was fireballed off some vines and into a pool of lava
 * [player] was fireballed out of the water and into a pool of lava
 * [player] was fireballed from a high place and into a pool of lava
 * [player] was knocked off a ladder and into a pool of lava
 * [player] was knocked off some vines and into a pool of lava
 * [player] was knocked out of the water and into a pool of lava
 * [player] was knocked from a high place and into a pool of lava
 * [player] was shot off a ladder by [player/mob] and into a pool of lava
 * [player] was shot off some vines by [player/mob] and into a pool of lava
 * [player] was shot out of the water by [player/mob] and into a pool of lava
 * [player] was shot from a high place by [player/mob] and into a pool of lava
 * [player] was pummeled off a ladder by [player/mob] and into a pool of lava
 * [player] was pummeled off some vines by [player/mob] and into a pool of lava
 * [player] was pummeled out of the water by [player/mob] and into a pool of lava
 * [player] was pummeled from a high place by [player/mob] and into a pool of lava
 * [player] was blown off a ladder by [player/mob] and into a pool of lava
 * [player] was blown off some vines by [player/mob] and into a pool of lava
 * [player] was blown out of the water by [player/mob] and into a pool of lava
 * [player] was blown from a high place by [player/mob] and into a pool of lava
 * [player] was fireballed off a ladder by [player/mob] and into a pool of lava
 * [player] was fireballed off some vines by [player/mob] and into a pool of lava
 * [player] was fireballed out of the water by [player/mob] and into a pool of lava
 * [player] was fireballed from a high place by [player/mob] and into a pool of lava
 * [player] was knocked off a ladder by [player/mob] and into a pool of lava
 * [player] was knocked off some vines by [player/mob] and into a pool of lava
 * [player] was knocked out of the water by [player/mob] and into a pool of lava
 * [player] was knocked from a high place by [player/mob] and into a pool of lava
 * [player] fell off a ladder and fell out of the world
 * [player] fell off some vines and fell out of the world
 * [player] fell out of the water and fell out of the world
 * [player] fell from a high place and fell out of the world
 * [player] was shot off a ladder and fell out of the world
 * [player] was shot off some vines and fell out of the world
 * [player] was shot out of the water and fell out of the world
 * [player] was shot from a high place and fell out of the world
 * [player] was pummeled off a ladder and fell out of the world
 * [player] was pummeled off some vines and fell out of the world
 * [player] was pummeled out of the water and fell out of the world
 * [player] was pummeled from a high place and fell out of the world
 * [player] was blown off a ladder and fell out of the world
 * [player] was blown off some vines and fell out of the world
 * [player] was blown out of the water and fell out of the world
 * [player] was blown from a high place and fell out of the world
 * [player] was fireballed off a ladder and fell out of the world
 * [player] was fireballed off some vines and fell out of the world
 * [player] was fireballed out of the water and fell out of the world
 * [player] was fireballed from a high place and fell out of the world
 * [player] was knocked off a ladder and fell out of the world
 * [player] was knocked off some vines and fell out of the world
 * [player] was knocked out of the water and fell out of the world
 * [player] was knocked from a high place and fell out of the world
 * [player] was shot off a ladder by [player/mob] and fell out of the world
 * [player] was shot off some vines by [player/mob] and fell out of the world
 * [player] was shot out of the water by [player/mob] and fell out of the world
 * [player] was shot from a high place by [player/mob] and fell out of the world
 * [player] was pummeled off a ladder by [player/mob] and fell out of the world
 * [player] was pummeled off some vines by [player/mob] and fell out of the world
 * [player] was pummeled out of the water by [player/mob] and fell out of the world
 * [player] was pummeled from a high place by [player/mob] and fell out of the world
 * [player] was blown off a ladder by [player/mob] and fell out of the world
 * [player] was blown off some vines by [player/mob] and fell out of the world
 * [player] was blown out of the water by [player/mob] and fell out of the world
 * [player] was blown from a high place by [player/mob] and fell out of the world
 * [player] was fireballed off a ladder by [player/mob] and fell out of the world
 * [player] was fireballed off some vines by [player/mob] and fell out of the world
 * [player] was fireballed out of the water by [player/mob] and fell out of the world
 * [player] was fireballed from a high place by [player/mob] and fell out of the world
 * [player] was knocked off a ladder by [player/mob] and fell out of the world
 * [player] was knocked off some vines by [player/mob] and fell out of the world
 * [player] was knocked out of the water by [player/mob] and fell out of the world
 * [player] was knocked from a high place by [player/mob] and fell out of the world
 * [player] fell off a ladder and into a patch of fire
 * [player] fell off some vines and into a patch of fire
 * [player] fell out of the water and into a patch of fire
 * [player] fell from a high place and into a patch of fire
 * [player] was shot off a ladder and into a patch of fire
 * [player] was shot off some vines and into a patch of fire
 * [player] was shot out of the water and into a patch of fire
 * [player] was shot from a high place and into a patch of fire
 * [player] was pummeled off a ladder and into a patch of fire
 * [player] was pummeled off some vines and into a patch of fire
 * [player] was pummeled out of the water and into a patch of fire
 * [player] was pummeled from a high place and into a patch of fire
 * [player] was blown off a ladder and into a patch of fire
 * [player] was blown off some vines and into a patch of fire
 * [player] was blown out of the water and into a patch of fire
 * [player] was blown from a high place and into a patch of fire
 * [player] was fireballed off a ladder and into a patch of fire
 * [player] was fireballed off some vines and into a patch of fire
 * [player] was fireballed out of the water and into a patch of fire
 * [player] was fireballed from a high place and into a patch of fire
 * [player] was knocked off a ladder and into a patch of fire
 * [player] was knocked off some vines and into a patch of fire
 * [player] was knocked out of the water and into a patch of fire
 * [player] was knocked from a high place and into a patch of fire
 * [player] was shot off a ladder by [player/mob] and into a patch of fire
 * [player] was shot off some vines by [player/mob] and into a patch of fire
 * [player] was shot out of the water by [player/mob] and into a patch of fire
 * [player] was shot from a high place by [player/mob] and into a patch of fire
 * [player] was pummeled off a ladder by [player/mob] and into a patch of fire
 * [player] was pummeled off some vines by [player/mob] and into a patch of fire
 * [player] was pummeled out of the water by [player/mob] and into a patch of fire
 * [player] was pummeled from a high place by [player/mob] and into a patch of fire
 * [player] was blown off a ladder by [player/mob] and into a patch of fire
 * [player] was blown off some vines by [player/mob] and into a patch of fire
 * [player] was blown out of the water by [player/mob] and into a patch of fire
 * [player] was blown from a high place by [player/mob] and into a patch of fire
 * [player] was fireballed off a ladder by [player/mob] and into a patch of fire
 * [player] was fireballed off some vines by [player/mob] and into a patch of fire
 * [player] was fireballed out of the water by [player/mob] and into a patch of fire
 * [player] was fireballed from a high place by [player/mob] and into a patch of fire
 * [player] was knocked off a ladder by [player/mob] and into a patch of fire
 * [player] was knocked off some vines by [player/mob] and into a patch of fire
 * [player] was knocked out of the water by [player/mob] and into a patch of fire
 * [player] was knocked from a high place by [player/mob] and into a patch of fire
 * [player] fell off a ladder and into a patch of cacti
 * [player] fell off some vines and into a patch of cacti
 * [player] fell out of the water and into a patch of cacti
 * [player] fell from a high place and into a patch of cacti
 * [player] was shot off a ladder and into a patch of cacti
 * [player] was shot off some vines and into a patch of cacti
 * [player] was shot out of the water and into a patch of cacti
 * [player] was shot from a high place and into a patch of cacti
 * [player] was pummeled off a ladder and into a patch of cacti
 * [player] was pummeled off some vines and into a patch of cacti
 * [player] was pummeled out of the water and into a patch of cacti
 * [player] was pummeled from a high place and into a patch of cacti
 * [player] was blown off a ladder and into a patch of cacti
 * [player] was blown off some vines and into a patch of cacti
 * [player] was blown out of the water and into a patch of cacti
 * [player] was blown from a high place and into a patch of cacti
 * [player] was fireballed off a ladder and into a patch of cacti
 * [player] was fireballed off some vines and into a patch of cacti
 * [player] was fireballed out of the water and into a patch of cacti
 * [player] was fireballed from a high place and into a patch of cacti
 * [player] was knocked off a ladder and into a patch of cacti
 * [player] was knocked off some vines and into a patch of cacti
 * [player] was knocked out of the water and into a patch of cacti
 * [player] was knocked from a high place and into a patch of cacti
 * [player] was shot off a ladder by [player/mob] and into a patch of cacti
 * [player] was shot off some vines by [player/mob] and into a patch of cacti
 * [player] was shot out of the water by [player/mob] and into a patch of cacti
 * [player] was shot from a high place by [player/mob] and into a patch of cacti
 * [player] was pummeled off a ladder by [player/mob] and into a patch of cacti
 * [player] was pummeled off some vines by [player/mob] and into a patch of cacti
 * [player] was pummeled out of the water by [player/mob] and into a patch of cacti
 * [player] was pummeled from a high place by [player/mob] and into a patch of cacti
 * [player] was blown off a ladder by [player/mob] and into a patch of cacti
 * [player] was blown off some vines by [player/mob] and into a patch of cacti
 * [player] was blown out of the water by [player/mob] and into a patch of cacti
 * [player] was blown from a high place by [player/mob] and into a patch of cacti
 * [player] was fireballed off a ladder by [player/mob] and into a patch of cacti
 * [player] was fireballed off some vines by [player/mob] and into a patch of cacti
 * [player] was fireballed out of the water by [player/mob] and into a patch of cacti
 * [player] was fireballed from a high place by [player/mob] and into a patch of cacti
 * [player] was knocked off a ladder by [player/mob] and into a patch of cacti
 * [player] was knocked off some vines by [player/mob] and into a patch of cacti
 * [player] was knocked out of the water by [player/mob] and into a patch of cacti
 * [player] was knocked from a high place by [player/mob] and into a patch of cacti
 * [player] fell off a ladder and got finished off by [player/mob]
 * [player] fell off some vines and got finished off by [player/mob]
 * [player] fell out of the water and got finished off by [player/mob]
 * [player] fell from a high place and got finished off by [player/mob]
 * [player] was shot off a ladder and got finished off by [player/mob]
 * [player] was shot off some vines and got finished off by [player/mob]
 * [player] was shot out of the water and got finished off by [player/mob]
 * [player] was shot from a high place and got finished off by [player/mob]
 * [player] was pummeled off a ladder and got finished off by [player/mob]
 * [player] was pummeled off some vines and got finished off by [player/mob]
 * [player] was pummeled out of the water and got finished off by [player/mob]
 * [player] was pummeled from a high place and got finished off by [player/mob]
 * [player] was blown off a ladder and got finished off by [player/mob]
 * [player] was blown off some vines and got finished off by [player/mob]
 * [player] was blown out of the water and got finished off by [player/mob]
 * [player] was blown from a high place and got finished off by [player/mob]
 * [player] was fireballed off a ladder and got finished off by [player/mob]
 * [player] was fireballed off some vines and got finished off by [player/mob]
 * [player] was fireballed out of the water and got finished off by [player/mob]
 * [player] was fireballed from a high place and got finished off by [player/mob]
 * [player] was knocked off a ladder and got finished off by [player/mob]
 * [player] was knocked off some vines and got finished off by [player/mob]
 * [player] was knocked out of the water and got finished off by [player/mob]
 * [player] was knocked from a high place and got finished off by [player/mob]
 * [player] was shot off a ladder by [player/mob] and got finished off by [player/mob]
 * [player] was shot off some vines by [player/mob] and got finished off by [player/mob]
 * [player] was shot out of the water by [player/mob] and got finished off by [player/mob]
 * [player] was shot from a high place by [player/mob] and got finished off by [player/mob]
 * [player] was pummeled off a ladder by [player/mob] and got finished off by [player/mob]
 * [player] was pummeled off some vines by [player/mob] and got finished off by [player/mob]
 * [player] was pummeled out of the water by [player/mob] and got finished off by [player/mob]
 * [player] was pummeled from a high place by [player/mob] and got finished off by [player/mob]
 * [player] was blown off a ladder by [player/mob] and got finished off by [player/mob]
 * [player] was blown off some vines by [player/mob] and got finished off by [player/mob]
 * [player] was blown out of the water by [player/mob] and got finished off by [player/mob]
 * [player] was blown from a high place by [player/mob] and got finished off by [player/mob]
 * [player] was fireballed off a ladder by [player/mob] and got finished off by [player/mob]
 * [player] was fireballed off some vines by [player/mob] and got finished off by [player/mob]
 * [player] was fireballed out of the water by [player/mob] and got finished off by [player/mob]
 * [player] was fireballed from a high place by [player/mob] and got finished off by [player/mob]
 * [player] was knocked off a ladder by [player/mob] and got finished off by [player/mob]
 * [player] was knocked off some vines by [player/mob] and got finished off by [player/mob]
 * [player] was knocked out of the water by [player/mob] and got finished off by [player/mob]
 * [player] was knocked from a high place by [player/mob] and got finished off by [player/mob]
 * [player] fell off a ladder and got finished off by [player/mob] using [item]
 * [player] fell off some vines and got finished off by [player/mob] using [item]
 * [player] fell out of the water and got finished off by [player/mob] using [item]
 * [player] fell from a high place and got finished off by [player/mob] using [item]
 * [player] was shot off a ladder and got finished off by [player/mob] using [item]
 * [player] was shot off some vines and got finished off by [player/mob] using [item]
 * [player] was shot out of the water and got finished off by [player/mob] using [item]
 * [player] was shot from a high place and got finished off by [player/mob] using [item]
 * [player] was pummeled off a ladder and got finished off by [player/mob] using [item]
 * [player] was pummeled off some vines and got finished off by [player/mob] using [item]
 * [player] was pummeled out of the water and got finished off by [player/mob] using [item]
 * [player] was pummeled from a high place and got finished off by [player/mob] using [item]
 * [player] was blown off a ladder and got finished off by [player/mob] using [item]
 * [player] was blown off some vines and got finished off by [player/mob] using [item]
 * [player] was blown out of the water and got finished off by [player/mob] using [item]
 * [player] was blown from a high place and got finished off by [player/mob] using [item]
 * [player] was fireballed off a ladder and got finished off by [player/mob] using [item]
 * [player] was fireballed off some vines and got finished off by [player/mob] using [item]
 * [player] was fireballed out of the water and got finished off by [player/mob] using [item]
 * [player] was fireballed from a high place and got finished off by [player/mob] using [item]
 * [player] was knocked off a ladder and got finished off by [player/mob] using [item]
 * [player] was knocked off some vines and got finished off by [player/mob] using [item]
 * [player] was knocked out of the water and got finished off by [player/mob] using [item]
 * [player] was knocked from a high place and got finished off by [player/mob] using [item]
 * [player] was shot off a ladder by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was shot off some vines by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was shot out of the water by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was shot from a high place by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was pummeled off a ladder by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was pummeled off some vines by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was pummeled out of the water by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was pummeled from a high place by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was blown off a ladder by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was blown off some vines by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was blown out of the water by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was blown from a high place by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was fireballed off a ladder by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was fireballed off some vines by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was fireballed out of the water by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was fireballed from a high place by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was knocked off a ladder by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was knocked off some vines by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was knocked out of the water by [player/mob] and got finished off by [player/mob] using [item]
 * [player] was knocked from a high place by [player/mob] and got finished off by [player/mob] using [item]
 * [player] fell off a ladder and got finished off using [item]
 * [player] fell off some vines and got finished off using [item]
 * [player] fell out of the water and got finished off using [item]
 * [player] fell from a high place and got finished off using [item]
 * [player] was shot off a ladder and got finished off using [item]
 * [player] was shot off some vines and got finished off using [item]
 * [player] was shot out of the water and got finished off using [item]
 * [player] was shot from a high place and got finished off using [item]
 * [player] was pummeled off a ladder and got finished off using [item]
 * [player] was pummeled off some vines and got finished off using [item]
 * [player] was pummeled out of the water and got finished off using [item]
 * [player] was pummeled from a high place and got finished off using [item]
 * [player] was blown off a ladder and got finished off using [item]
 * [player] was blown off some vines and got finished off using [item]
 * [player] was blown out of the water and got finished off using [item]
 * [player] was blown from a high place and got finished off using [item]
 * [player] was fireballed off a ladder and got finished off using [item]
 * [player] was fireballed off some vines and got finished off using [item]
 * [player] was fireballed out of the water and got finished off using [item]
 * [player] was fireballed from a high place and got finished off using [item]
 * [player] was knocked off a ladder and got finished off using [item]
 * [player] was knocked off some vines and got finished off using [item]
 * [player] was knocked out of the water and got finished off using [item]
 * [player] was knocked from a high place and got finished off using [item]
 * [player] was shot off a ladder by [player/mob] and got finished off using [item]
 * [player] was shot off some vines by [player/mob] and got finished off using [item]
 * [player] was shot out of the water by [player/mob] and got finished off using [item]
 * [player] was shot from a high place by [player/mob] and got finished off using [item]
 * [player] was pummeled off a ladder by [player/mob] and got finished off using [item]
 * [player] was pummeled off some vines by [player/mob] and got finished off using [item]
 * [player] was pummeled out of the water by [player/mob] and got finished off using [item]
 * [player] was pummeled from a high place by [player/mob] and got finished off using [item]
 * [player] was blown off a ladder by [player/mob] and got finished off using [item]
 * [player] was blown off some vines by [player/mob] and got finished off using [item]
 * [player] was blown out of the water by [player/mob] and got finished off using [item]
 * [player] was blown from a high place by [player/mob] and got finished off using [item]
 * [player] was fireballed off a ladder by [player/mob] and got finished off using [item]
 * [player] was fireballed off some vines by [player/mob] and got finished off using [item]
 * [player] was fireballed out of the water by [player/mob] and got finished off using [item]
 * [player] was fireballed from a high place by [player/mob] and got finished off using [item]
 * [player] was knocked off a ladder by [player/mob] and got finished off using [item]
 * [player] was knocked off some vines by [player/mob] and got finished off using [item]
 * [player] was knocked out of the water by [player/mob] and got finished off using [item]
 * [player] was knocked from a high place by [player/mob] and got finished off using [item]