Minecraft Wiki:Issues/Beta 1.9pre6

The sixth pre-release for Beta 1.9 has been recently released by Jeb.

''' Use the Discussion page first before adding any bugs onto this page. ''' Bugs can be confirmed by checking into the discussion page and make sure other people reply to your report and have the same problem. Please specify if the bug is in singleplayer, multiplayer, or both.

Organization
Please ensure that the bug is tested on a 'vanilla', installation of 1.9pre6 with NO MODS installed

Please specify whether the bug was found on SSP, SMP or Creative and if it is repeatable on other modes.

Please mark your issue with one of these issue labels: (listed from highest priority to lowest)


 * !! = Critical bug that can crash a Minecraft client or server.
 * ! = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! = Major annoyance. Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * x = Minor bug.
 * a = Annoyance.
 * ? = Potential issue that you are unsure of or that the community (on the discussion page) believes requires further vetting. Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!].  Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode:
 * sp = Single-player.
 * mp = Multiplayer.
 * su = Survival mode.
 * cr = Creative mode.

Labels for indicating that an issue is restricted to a particular OS:
 * = Mac OS =  
 * = Windows =  
 * = Linux =  

Labels that Jeb uses:
 * f = Bugs that have been fixed in the next update.
 * s = Bugs that will be skipped/ignored for now.
 * u = Bugs that Jeb tested but was unable to reproduce. Append this tag to the end of existing issue labels, instead of replacing them.

To produce these labels, use the following code:  c where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand  undefined .

''Be sure to sort issues by category, type, and priority: redstone issues go in the Redstone section, etc.; bugs go in the Bugs subsection, with major bugs listed before minor bugs, annoyances in the Annoyances subsection, with major ones before minor ones, and issues that Jeb has marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Jeb cannot reproduce, however, are to remain in their original place.''

Please sign all issue reports and comments by typing   (three tildes; tilde may be found above  on US keyboards).

'Finally, please do not spontaneously delete an issue report or comment, unless it is patent nonsense submitted by someone who has not logged in. If possible, contact the submitter by user-talk first and tell them about your concerns. They will almost certainly oblige. As always, assume good faith.'

Bugs

 * undefined When a repeater powers redstone dust, blocks placed to the left or right of the redstone dust (with the repeaters direction being "up") are not powered. http://imgur.com/ZPNuI.png (New in 1.9p6)
 * x 1.9pre5 1clock piston bug.png Piston can "burn out" in a state simultaneously powered and un-powered. The image shows two different 1-clocks (powered by the same torch). If you attach a piston and block to the right 1-clock, it works fine. If you attach a piston to the left 1-clock, it works fine until you add a block—then it "burns out" in a state that appears to be both powered and un-powered. It's then actually possible (in Cr at least) to reset the piston by destroying the extended arm (without destroying the piston). --Munin295
 * To reproduce:
 * Create this BUD flip flop: http://i.imgur.com/Ns86B.png
 * Place a block here: http://i.imgur.com/KEZFB.png
 * The piston will now be in a bugged state: http://i.imgur.com/HISgo.png


 * ? If a piston interacts with a vine, the vine completely disapears, along with these other blocks: sapling, dead bush, fern, grass, (Please help test more of these blocks) -InspiredNoob


 * ? Pistons cannot interact with enchantment tables. -InspiredNoob


 * x A trap door is able to remain even after the block it was placed on is separated by retracting the trapdoor with a sticky piston. -InspiredNoob

Fixed/Skipped

 * !s Piston Quasiconnectivity Bug A piston can be powered by a block that is not directly adjacent to it, but diagonally above or 2 blocks above. However changes to these blocks will not propagate updates to the piston.  However, when the piston is caused to update by other means, it will take into account the state of these nonadjacent blocks. This list seems to have originated from this image:
 * People keep reposting this bug here, unaware that it had been addressed in the 1.9pre5 list. I'm copying it over so that everyone is aware of its status.  Please don't remove. —Immute [talk]

Bugs

 * ! Wooden doors can no longer be opened by left-clicking or right-clicking on them, however they can still be opened by using Redstone. Jeb already is aware of this.


 * x Glowstone can be broken again with the fist, and then getting the dust back


 * x You will now longer suffocate if you are in Glowstone

Bugs

 * undefined You can't hold down the left mouse button to break a minecart anymore; instead, you have to click it repeatedly.


 * undefined Getting in/getting out of a boat/minecart will make you use whatever item you're holding (If you hold a bow and try to get out of a boat, you will shoot it as you leave the boat)

Bugs
java.lang.ArrayIndexOutOfBoundsException: -98 at org.lwjgl.input.Keyboard.getKeyName(Keyboard.java:421) at gp.a(SourceFile:262) at abc.f(SourceFile:64) at ot.b(SourceFile:57) at tr.d(SourceFile:118) at zw.A_(SourceFile:278) at wh.A_(SourceFile:196) at uy.a(SourceFile:1299) at uy.f(SourceFile:1275) at uy.m(SourceFile:1201) at net.minecraft.client.Minecraft.k(SourceFile:1580) at net.minecraft.client.Minecraft.x(SourceFile:696) at net.minecraft.client.Minecraft.run(SourceFile:649) at java.lang.Thread.run(Unknown Source)
 * !!mp When inventory key is set to Button 3 (middle mouse button), causes client to crash on joining a server/loading a world.

Bugs
x Instead of rotating about its center, a dropped chest now rotates about its left top corner.

x In the end credits, Patrick Geuder name under Number crunching and statistics is grey instead of white like the other names.

xmp Magma Cubes don't show their "accordion" jump animation in multiplayer.

xmp All mob spawners show a rotating pig instead of the correct mob in multiplayer.

Annoyances
a In the menu, when you try to press any button you get an error saying "You haven't bought Minecraft. Please purchase at www.minecraft.net and then try again"

a In the Video Settings menu, the warning message that appears when you select Far render distance on weaker computers is obscured by the Particle options.

a During the credits, the name "Patrick Geuder" is not the same color as the other names.

a In the ending, there is a typographical error: "...the player started to breath faster and deeper and realised it was alive..." The text uses the noun "breath" instead of the verb "breathe".

Bugs
! Smooth lighting is not applied to both still and flowing fluid blocks. Instead the fluid will have blocky lighting.

x Light does not pass through the gaps in slabs, and creates this weird light setup

x If there is a block directly behind glass, it appears dark even though light should pass through the glass. 

x Light "leaks" through the corners of stair blocks: example image

x Light "leaks" through the corners of piston blocks: example image

x Swimming 1-block high mobs are very dark. Totally black at night. The lighting flicks between light & dark as they bob in the water.

Annoyances
cr End Portal frames are destructible in Creative Mode, but are not in the item selection. End portals themselves are also destructible in Creative Mode, however, that would not matter if the portal frames were available, as they could easily be rebuilt.

a! End Portals are permanently destroyed when water is poured on them. Doing this to the exit portal out of the End will make it impossible to leave the End without dying.

cr When shooting an Enderman with arrows in Creative Mode, in the End, they disappear after getting hit. Possibly teleport far away.

Creative mode

 * cr Ender Pearls cannot be thrown in creative.


 * cr Minecarts will drop a minecart when destroyed in creative mode. As a result of this minecarts tend to quickly fill up the player's inventory in creative mode.


 * cr When you destroy the block underneath redstone dust in creative mode, the redstone dust will drop as an item.


 * cr Many blocks are missing from the item selection in creative mode. Including but not limited to ender portal frames, mob spawners, and silverfish bl|crocks. As a result the creator of an adventure map for instance needs to rely more heavily on mods and third party programs.


 * x Breaking a TNT block in creative still drops the TNT block.


 * undefined Cr If you try to destroy a powered piston or sticky piston in Creative by clicking on the extended arm, the piston drops as an entity instead of being destroyed. --Munin295

Bugs
! Oceans will spill into cave systems.
 * Do you mean right away, or after sand falls? —Immute [talk]