Talk:Tutorials/Creating a resource pack

This needs a paragraph on how to add sounds –Preceding unsigned comment was added by WildBluntHickok (talk • contribs) at August 18, 2017 (UTC). Please sign your posts with

Agreed. The sound directory tutorial points here stating it's safer to create a resource pack, but there's no information provided on how to do so. 106.70.83.197 13:22, 5 October 2019 (UTC)

Tutorial mistakenly recommends MS Paint.
MS Paint should never be used for texturing because it doesn't support transparency. Therefore items can't be edited, same with transparent blocks. It's recommended to use paint.net, Photoshop or GIMP, although any photo editing software that supports transparency should be good. –Preceding unsigned comment was added by 96.50.23.154 (talk) at March 19, 2018 (UTC). Please sign your posts with
 * Thomanski (talk) 17:58, 15 August 2019 (UTC)

1.14 is iffy
1.14 has different texture organizing (paintings, particles, etc) so i would just use 1.13 unless you can wrap your head around 1.14. –Preceding unsigned comment was added by 72.35.247.136 (talk) at 2:00, 21 April 2019 (UTC). Please sign your posts with
 * It's not that more complicated. The paintings and particles, which were originally just one-file folders, are now individual files. A new "mob_effect" folder has been added. Take a look in to see the structure. – Nixinova Nixinova sig1.png Nixinova sig2.png 02:26, 21 April 2019 (UTC)

My language pack does not work
If anyone knows how these resource packs help me, it is saying that my language pack is created for an older version of MC. I have entered the pack format as 5. So idk what's the problem.

Which version are you using? If you entered as a wrong number, this is expected. Umucraft (talk) 10:55, 3 January 2023 (UTC)

pack_format versions
I think this:

"pack_format" requires 1 in Java Edition 1.6-pre[verify]-Java Edition 1.8, 2 in 1.9 and Java Edition 1.10, 3 in Java Edition 1.11 and Java Edition 1.12, and 4 in Java Edition 1.13. (In pack format 3 and higher (1.11 and higher) all of the file names in the resource pack should have small letters only)

should be changed to this:

"pack_format" requires 1 in Java Edition 1.6-pre[verify]-Java Edition 1.8, 2 in Java Edition 1.9 and Java Edition 1.10, 3 in Java Edition 1.11 and Java Edition 1.12, and 4 in Java Edition 1.13 and Java Edition 1.14. (In pack format 3 and higher (1.11 and higher) all of the file names in the resource pack should have small letters only)

--79.130.98.174 16:12, 12 August 2019 (UTC)

What about 1.15 and 1.16? 83.142.57.33 21:37, 12 March 2020 (UTC)

Doesn't work
The pack is not showing up!

Make sure that your pack.mcmeta is not malformed and you put in the correct directory. Umucraft (talk) 10:53, 3 January 2023 (UTC)

the pack isn't changing type.
I don't know why but renaming the pack to a .mcmeta isn't actually changing the file type, It's just renaming it to pack.mcmeta.txt.

Make sure that you removed the .text before you right .mcmeta ;) WCDgamingYT (talk) 15:27, 5 November 2020 (UTC)

Textures for Named Items
What I am talking about is, say, take the "hypixel hq skyblock" packs, they have textures based on named items and their lore. Would it be possible to add a section that says how that is done, and if it is possible to do it for named items in normal survival. GaiaAlexF (talk) 17:25, 26 January 2021 (UTC)GaiaAlexF/GaiaBot

Textures based on item names and lores? They are probably using plugins + mods + resource packs + NBT tags to do it and this is irrelevant because this page is meant to provide information about only resource packs. Umucraft (talk) 10:52, 3 January 2023 (UTC)

How to create a resource pack that can make food?
I want to create my own custom food, with my own custom name, textures and models. How??

"Foods" are treated as normal items in assets, create a folder called the technical name of your mod. For models, modname:models/item/theitem.json, for textures, modname:textures/items/theitem.png (Do not name as "theitem" if your item is not "theitem", if it is "123", call it "123", not "345").