Talk:Torch

as of 1.7.2
do not seem to be able make torches wit charcoal?86.23.66.30 17:00, 27 October 2013 (UTC)

There are a lot of old comments here. Should this page be cleaned up? -PurpleKiwi 23:23, 26 October 2010 (CDT)

Non-permanent torches
Have we got any proof of Notch having said this or is it an unsubstantiated rumour? If we do, can it be added to the page, please?

Xf merc 02:59, 27 September 2010 (UTC)
 * Check the Halloween Update if you haven't already. Sadly, this is true. -Funkadacious

It says about it being lit with flint and tinder, I strongly diagree with that, one misclick in a wood house ... Nekosune 13:17, 29 April 2011 (UTC)
 * LOL i never thought about that part... --Zkyo 13:21, 29 April 2011 (UTC)
 * haha you should right click it with a piece of coal so it has more fuel to burn longer... The big un 22:20, 9 June 2011 (UTC)

How do you use this block?
How is this block used/activated/lit? I can't get mine to produce light.

Right click to place it and it will automatically produce a small amount of light. --Jomskylark 20:45, 2 December 2010 (CST)

whats indev?
Indev, or /indev/, refers to the in development version playable by users who have paid for the game. The torch block is only available in this version.

-buster2Xk

Environmental trigger error
An error in this article: water interacting with torches is not the only environmental trigger. Daylight on mushrooms or day/torchlight on flowers holding up sand is another. More detail on the airlock talk page.

Build
so how they are build?


 * Do you mean "built"? If so, then see crafting. --Zaneo 01:44, 23 July 2010 (UTC)

Torches: Temporary lighting!
With the new update coming out, torches (the primary form of lighting things) will become a temperary light source, only lighting things for a certain amount of time before burning out. How will people be able to light their homes without permanent torches? There are many ways, such as:

-Lava Skylights/Floorlights: Dig a hole at least 2 blocks deep into the ceiling or floor (or even the wall). Then, place glass so that the lava does not escape when placed. After glass is placed, place as much lava as you please inside, illuminating a fair amount of space, and it looks impressive to boot!

-Fire: Burn things! Be careful though, fire may spread depending on what materials you built your home/building out of.

-Skylights/Windows: Replace parts of the ceiling or wall with glass, allowing sunlight to penetrate into the room. Be careful though, it does not work at night.

-Keeping Flint and Steel on hand: Relighting your torches as they go out is a simple way of adding light to your home. May be tedious after a while, but it works!

-Lanterns: When the Halloween Update comes out, lanterns provide permanent lighting. Craft a load of these, and not worry about lighting again!

Any other ideas on how to create light for ones home? Please respond with your own ideas! -Funkadacious


 * Burning "helldirt" could be used as a torch, as it will burn forever unless put out


 * If Notch doesn't fix the eternal fire glitch, we could just burn logs. PurpleKiwi 23:23, 26 October 2010 (CDT)

Light radius
Shouldn't something be added explaining the radius of light that is generated by torches and its tie in with monster spawning? Niksko 21:36, 28 October 2010 (CDT)
 * light radius is explained more in the Light article.Toadbert

Unlit torch image
I noticed there is a tile of an unlit torch in terrain.png. I don't know how long its been there but with all the talk of torches eventually going out, would it be prudent for someone to add this image to the page? --XipXoom 10:38, 1 November 2010 (UTC)
 * No, that is an unlit Redstone Torch. – ultradude25 ( T 10:45, 1 November 2010 (UTC)
 * Then unlit redstone torches have two different tiles? I'm referring to the tile just below the lit torch tile, not the one just below the lit redstone torch tile.  Are they both for redstone?  --XipXoom 05:49, 1 November 2010 (CDT)
 * That would be a lever... – ultradude25 ( T 07:09, 1 November 2010 (CDT)
 * Hah, so it is. I am all sorts of fail today apparently.  Thanks for setting me straight.  --XipXoom 12:14, 1 November 2010 (UTC)

Torch placement
I'd like to start a "torch placement" section or page that lists A) blocks torches can be placed on top of, and B) blocks torches can be placed on the side of. The overview part will also talk about how in any cube meter, there can only be one torch (i.e., no two wall torches in the same block on the two sides of a 1-block-wide corridor). I'll start on this later today if no one else does, or points me to an existing place with all that info. --meioziz 16:06, 11 November 2010 (UTC)
 * Well, I haven't gotten around to testing this with every block yet, so if anyone wants to take a crack first, please do. Otherwise this will just have to come later. --meioziz 17:24, 19 November 2010 (UTC)
 * Got the blocks torches can be placed on in a table, needs some sorting (like place-able, not place-able, and special placement) and corrections though Adi Tetac 23:04, 23 November 2010 (UTC)
 * New glitch in the 1.2 update I think. I just was able to place a torch on a block of air, but it appears to actually be attaching itself to the BOTTOM of a dirt block in the cave I'm in... Dargus 22:59, 13 January 2011 (UTC)
 * [[Image:Torchesglitch.png|left|300px]] ^_^ Dargus 23:07, 13 January 2011 (UTC)

Torches vanish on contact with water?
I was testing a tree growth alarm, and I found that in 1.2_02, torches no longer simply drop off the wall on contact with water - they vanish entirely! I have seen videos (http://www.youtube.com/watch?feature=player_profilepage&v=HdzpaLxAjIU#t=96s) that show this working, but I can't seem to get a torch to drop a resource - they just vanish. Is this a part of a new update, or am I doing it wrong? :) Bigreader 22:18, 30 January 2011 (UTC)

Torch/es
I found a page called Torch/es, which, I don't understand why there's a slash between the "torch" and the pluralization, but it seems to be in another language. If someone could translate it and add it to the main Torch page, I think we'd all appreciate it. Thanks :) Ztheripper 23:09, 23 March 2011 (UTC)


 * The creator forgot to put the project tag. – ultradude25 ( T at 00:09, 24 March 2011 (UTC)

skylights?
in the article it says torches can be used to stop skylights snowing over. however sing a skylight is almost certainly made of glass, possibly ice, neither of which snow settles on, shouldn't this be removed? unless there is another block used as a skylight. The big un 22:25, 9 June 2011 (UTC)

Torches on farmland blocks?
According to the table on this page, torches can be placed on farmland blocks. The Farmland page says "You cannot place torches onto a farmland block either from the top or sides." under trivia. I've tested this myself, and it seems you cannot place torches on farmland blocks. Can anyone confirm this? 76.20.86.182 12:25, 5 October 2011 (UTC

Confirmed!! Also true for Grass Path --Clonemonkey (talk) 11:46, 23 June 2017 (UTC)

torches creates fire on flammable blocks?
I made my whole house covered in torches but I'm getting hurt while sleeping in peaceful (not waking up) is it possible for a house to catch on fire from a torch? Killrbladez 09:37, 21 October 2011 (UTC)

You probably get suffocation damage from low ceiling. - Atanar

standard cave signs and language
In order to find my way around caves, I've developed an extremely basic language for myself, to know where I'm going and how to get back out of caves. i figure i'm not the only one who does this, seeing as it's nearly impossible to find your way back out without using some sort of signage that lets you know if you're heading towards the exit.

]/ torch on left wall of the cave - going away from the exit

\[ torch on right wall of the cave - going towards the exit

_I_ single torch on ground - no bearing, just for lighting

_II_ two torches on ground - denoting an otherwise hard to notice tunnel

darkness or 4 torches in a square pattern - an unexplored region ahead

i also use a lattice of cobblestone or dirt covering a cave to denote a dead end

and above ground, a pillar of dirt with torches on top means there's a cave entrance a few blocks away

i suppose a person could use braille for more complex ideas like water, lava, diamonds, etc.; but it might be easier just to use a sign

i've also found that if you're trying to remember the layout of a certain area, it helps to use signs and name different spaces and formations.

--Tulae, Nov. 30, 2011

Torches and mobs
Will a hostile mob like a Skeleton or Zombie receive damage if they approach a torch? I know that torchlight inhibits mob spawning, but does the light of the torch also do damage to them like the sun does? 66.159.173.147 05:46, 1 January 2012 (UTC)
 * No. --☺ Sven Kein Schwein ruft mich an! 12:39, 17 February 2012 (UTC)

Bug as of v1.2.3?
I updated my Minecraft install today and loaded one of my worlds. I noticed when it loaded that, in some tunnels I have torches placed in one-tile openings in the ceiling - the torch hangs on one of the four vertical sides of the 'empty tile', and the bottom of the tile is open to the tunnel below, while the top is blocked. I noticed that with this setup, the area immediately surrounding the torch appears not to be lit up, to where you cannot even see that there is a block above the 'empty tile'. I tried restarting and adjusting my graphics settings; has anyone else encountered a similar issue? I hadn't yet updated to 1.2 before today, so the bug showed up somewhere between 1.2 and 1.2.3. -- 174.53.145.165 01:36, 3 March 2012 (UTC)

upside-down Half slab and stair placement
First and foremost, if you place a half-slab in the upper half of the block, or likewise place a stair in such a fashion that it appears upside-down, torches may be placed on top of it (only top, not sides). The section listing where torches can be placed simply lists them as a flat-out no, so maybe this should be denoted with a 3rd footnote.

Not sure if this was not yet included since these are fairly new features.

Also, I see no mention of Nether Brick or Nether Fences, although they may just be lumped in together with Brick and Fence (since Nether Fence behaves like normal Fence) 173.62.201.234 18:23, 14 September 2012 (UTC)

New 1.4.4 possible bug: flame animation
After this update, I've noticed something strange. Whenever there's a torch on screen, and especially when there's several, torch flames will flash around the screen constantly. I'd put up a screenshot but it happens so quickly I can't get a shot of it. Is anyone else getting this? 76.246.17.247 05:46, 15 November 2012 (UTC)

Yes, I noticed this too. Tried screenshots by pressing F2 every half second. Here is an example: https://lh4.googleusercontent.com/-vz2apbD69B4/UKU1vgKjNAI/AAAAAAAAAEA/zHLjo-j5VUg/s687/2012-11-15_19.06.54_2.png

https://lh4.googleusercontent.com/-vz2apbD69B4/UKU1vgKjNAI/AAAAAAAAAEA/zHLjo-j5VUg/s687/2012-11-15_19.06.54_2.png

Greets Mike --134.3.113.132 18:38, 15 November 2012 (UTC)

Torches can't be broken with swords?
It seems that whenever I try to break a torch with a sword of any type, it doesn't break. Is this a normal feature? Or a bug? If it happens for any of you I suggest removing the "Torches can be broken by anything" line. –Preceding unsigned comment was added by 172.68.58.139 (talk) at 12:42, November 23, 2016‎ (UTC). Please sign your posts with


 * A sword never breaks anything in Creative mode, that's by design, so you don't insta-break blocks accidentally when you're trying to damage mobs.
 * In Survival, a sword breaks torches as usual. – Sealbudsman talk/contr 18:28, 23 November 2016 (UTC)