User:JKPwnage

How Did We Get Here?
Have every effect applied at the same time

Requirements: Have every status effect applied to the player that is obtainable in survival mode (with the exception of Saturation).

To get this challenge advancement, you need to be affected by all the following status effects at once:

Before attempting this advancement, you must have killed the ender dragon, so that you can reach the outer islands of the End.

First, find a naturally-generated sculk shrieker (such that its  property is   according to the targeted block info on the F3 debug screen) as close to an unexplored ocean monument (such that it still has at least one elder guardian). If you know your seed or are on a singleplayer world, you can use a seed map program like Chunkbase to look for a deep dark biome with a nearby ocean monument (note that, due to how the deep dark generates, it's impossible for a deep dark biome to be right under a deep ocean biome.)

Dig a simple 2x2 staircase down to near the inner horizontal edge of the deep dark biome to about Y=-51 and tunnel around inside the deep dark biome to look for a cave system with a shrieker in it. Use the F3 debug screen to confirm that the shrieker's  property is , then surround the shrieker with wool (optional) and start destroying any nearby sculk sensor s, followed by any sculk catalyst s. If there are any other shriekers nearby besides the one you intend to use, destroy those first. If shriekers are activated three times (such that one of the "Warden draws close" sounds plays), carefully leave the area and wait at least thirty minutes before continuing, as a fourth shrieker activation within ten minutes after the "Warden draws close" sound will summon a warden. When done, double check that there are no more sensors nearby by making some extra noise around the area, then remove the wool surrounding the shrieker, but put a bottom slab on top of it to prevent you from accidentally stepping on it.

Then, begin building the contraption around the shrieker as shown below. The stone bricks can be any full, solid block that blocks mob sightlines (including glass blocks), and the gold block can be any solid opaque block that can be powered by redstone. Note that all dispensers and observers are horizontal. The trapdoor on Layer 3 should be covering the adjacent dispenser face, and the trapdoor on Layer 2 should be covering the block under it so that the shulker minecart is raised slightly off the ground. When done, remove the bottom slab over the shrieker. The water column above the beacons should extend all the way up to sea level, and there should be no opaque blocks between the beacons and the sky (things like water and leaves are fine). The iron blocks can be any beacon-compatible mineral block, but iron is the easiest and fastest to obtain.

Once finished, place the spectral arrows in the Layer 2 dispenser and the splash potions in the Layer 3 dispenser and set the beacons to Strength I+Regeneration I, Haste II, Speed II, Jump Boost II, and Resistance II. Dig a simple tunnel at least 1 block wide and at least 2 blocks tall from the top of the water column (at sea level) to the ocean and fill it with at least 1 layer of water (keeping at least 1 layer of air). Find a dolphin (remember that they can spawn in all ocean biome types except frozen and cold) and lead it back to the tunnel and down to the room with the waterlogged chests, then tie it to the fence post there and put a nametag on it to prevent it from despawning. The waterlogged chests should prevent the dolphin from drowning while also allowing it to keep contact with water to prevent it from dehydrating.

From the rails on Layer 5, dig a staircase up toward the world spawn until you reach the surface. At that point, go to the world spawn and use a compass to find the specific location of the world spawn, which is (by default) the northwest corner of the chunk. Press F3+G (or equivalent on a non-QWERTY keyboard) to show chunk borders and use a compass to find the 1x1 block vertical column that the compass always points to as you walk around it. Make sure that there are no blocks over this block (including non-solid ones like flowers, grass, torches, and leaves), then surround the spot with glass and rails as shown below:

The netherrack shown above represents the world spawn, where entities show up when they come through the exit portal in the end.

Now begin running rails all the way from this spot to the staircase dug earlier, bridging over water if necessary. If possible, try to tunnel through hills rather than going over them, as the minecart could get stuck otherwise. It may take thousands of rails and bridging blocks to get from the world spawn to the build site, so it may be easier to simply bring a few stacks of logs and iron blocks with a crafting table to craft rails as you go. This is one of the most time-consuming parts of this advancement, but it's far more reliable than using a boat since boats can't be moved vertically up without a piston, riding a boat across water risks drowning the shulker if you move too quickly, and moving a boat across a bridge in the end risks having an enderman teleport and push the boat off the bridge and into the void. Using a minecart to carry the shulker, pushed by a furnace minecart, also allows the player to keep a healthy distance to avoid getting shot at by the shulker.

Once the rails are run all the way from the world spawn to the build site, double check that there are no gaps anywhere in the rail line, then break the most recently used bed and head into the end and find an end city with two shulkers still at the entrance. The city should be as close to an end gateway as possible, though exact distance is less important than how much bridging you'll need to do between the two. Again, Chunkbase can be used to find a suitable candidate. Enter through the opposite side from the entrance to prevent the shulkers from seeing you and place blocks as shown below to obscure the shulkers' vision and set up the rails which will eventually be used to pick up the shulker.

Now is the moment to start getting the effects: go to a pillager outpost and kill a captain to get Bad Omen, trigger a raid, defeat it and get Hero of the Village, then return to the outpost to get Bad Omen again. From now on you cannot enter any village. Make sure your hunger bar is at most 18/20 and prepare in your hotbar a pufferfish, a blindness suspicious stew (crafted with an azure bluet), a golden apple and a bucket of milk. Now get to your contraption, go over the trapdoor and open it to be in water (this will grant Conduit Power), as soon as the elder guardian curses you with Mining Fatigue eat the pufferfish, close the trapdoor to enter the crawling position, sprint swim towards the grindstones to get on top of the wither rose, as soon as you see the dolphin's grace icon in the top right corner quickly eat the suspicious stew and the golden apple. As both the shulker and the spectral arrow will have already hit you as you eat the golden apple you will be rewarded the advancement. Having all these effects applied at once can be dangerous so drink milk to get rid of them.

This is a hidden advancement, meaning that it can only be viewed when the player has completed the advancement.

Completing this advancement will reward the player 1000 experience, which is the equivalent of 26 levels if the player previously had no experience.