File talk:TerrainGuide.png

Er, the blue square at the top is not an unused Water texture. That's an unused portal texture. Bellstrom 06:19, 23 April 2011 (UTC)

The label on the portal grid isn't the only error. The crying obsidian block is no longer crying obsidian. It was replaced by biome-compliant side-grass in 1.5. The grassy part should be converted to gray-scale but the dirt is a copy of the regular side-grass. This feature is only enabled when using fancy graphics. The other error I see is the transparent redstone overlay which should be right below the other redstone wire textures.Thepaan 04:15, 12 May 2011 (UTC)

This upload manager is giving me shite. Is it a caching problem that makes the image appear as the previous version aven after I have refreshed the page? Even on the Texture Pack page it appears still as the previous version....Thepaan 02:04, 13 May 2011 (UTC)
 * Give it some time. It takes a couple hours for it to show up as the thumbnail. Cool12309(T 02:33, 13 May 2011 (UTC)

The fire textur IS used

It is used to generate the the fire texture, try to change it and you'll see how the fire go wild. --Yurisho 19:12, 2 June 2011 (UTC)

Yes, patching the game using McPatcher and Fire set to "Not animated" makes it show. C ali nou - talk × contribs » 19:15, 2 June 2011 (UTC)
 * So, how about updating the picture? I can't because I know close to nothing about working with transparency.--Yurisho 21:44, 2 June 2011 (UTC)

The shrub entitled live shrub says "LIVE SRUB" whereas it should say "LIVE SHRUB". I do not know what font the picture uses so I cannot change it. Fudgyduff 23:39, 7 June 2011 (UTC)

What is the "Grass ?"-tile next to tall grass? --Pokeknight1989 10:33, 17 June 2011 (UTC)
 * Um... Grass? Weird duplication? edit the other and see? [[Image:TK.gif]]  | TheKax |   Talk   15:06, 8 August 2011 (UTC)

TerrainGuide.png does not update...?
I uploaded a fixed version yesterday, but it hasn't changed at all. Even the history shows the old pic... I'm 100% sure I uploaded the right picture, I don't even have the old one on my PC... Weird... | TheKax |  Talk   14:34, 9 August 2011 (UTC)
 * Wow, it just got fixed by itself. Maybe magic exists after all. [[Image:TK.gif]]  | TheKax |   Talk   14:16, 10 August 2011 (UTC)
 * The server can take 10-15 minutes to update to the new version. Happened to me, too.  Verhalthur (talk)(contribs) 14:39, 10 August 2011 (UTC)

Please add Nether Brick
This is a great resource. It's missing the Nether Brick tile, which is at x=0, y=1 from the lower left corner. Thanks. Erich666 21:14, 1 December 2011 (UTC)

It's also missing the Enderdragon Egg tile. Kasijjuf 02:17, 3 January 2012 (UTC)

Mislabeled Pumpkin Side
The pumpkin's side texture is incorrectly labeled as Pumpkin Top MattCatt 08:11, 8 January 2012 (UTC)

Bed Description
When placing the bed, the foot of the bed is front, so that would make more sense as the front. MattCatt 08:11, 8 January 2012 (UTC)

The bed (and the cake) are both on the wrong side. They must be at the bottom of the sprite. Maxum 20:49, 18 February 2012 (UTC)

incorrectly labelled
shouldn't the chest files be labelled as 'not used' and the web have the 'not used' label removed?

Missing nether wart
You've missed the nether wart, too. Maxum 01:30, 16 February 2012 (UTC)

Remake needed
The file needs to be remade.

Maxum 20:51, 18 February 2012 (UTC)
 * Working on it. A bit mind-numbing, since I can't find a font that's legible at that size. There are a few that I don't recognize, though:


 * the two between redstone wire and jungle leaves, labeled 'redstone overlay' currently; they seem to be entirely transparent
 * the one right of enchantment table top
 * the four between block breaking overlays and lava
 * Anyone know what these are? -- Orthotope 04:02, 19 February 2012 (UTC)

1. A part of the redstone wire that will keep its original color.

2. Ender egg's skin.

3. Ignore the other one; we'll never see it in the game anyway.

BTW: The "end portal frame under" is the end stone's texture too.

For the font: Maybe using MS Small fonts? Or making the image bigger?

Maxum 17:02, 19 February 2012 (UTC)
 * I'd like to label the last four for completeness; we don't see the fire or chest textures either. -- Orthotope 20:22, 19 February 2012 (UTC)

Yes, you see the locked chest texture while using Too Many Items.

The item exists in the game, but the code doesn't work, so it despawns when you're not looking at it (When it isn't on the screen).

And, the "Plant stem dead" isn't dead.

It is the pumpkin/melon stem that is attached to the pumpkin/melon.

Maxum 21:39, 19 February 2012 (UTC)
 * Already got the melon stems and end stone; you may have to clear your cache to see the latest version. -- Orthotope 22:06, 19 February 2012 (UTC)

THXSUVRYMCH!!! Maxum 02:32, 23 February 2012 (UTC)

New Blocks
Please add the stone brick and sandstone textures asap! Bell345 08:27, 6 March 2012 (UTC)
 * Updated. I'm waiting for official (or at least generally agreed-upon) names for the new sandstone/hieroglyph blocks. Still need names for the ones in the bottom row, if anyone has figured them out. -- Orthotope 09:14, 6 March 2012 (UTC)

Wooden Planks Variant
As of the 1.2.4 update, Tiles 199 + 215 (7th column, 3rd and 4th rows up from bottom respectively) appear to be variants of Wood Planks taken from Birch Trees and/or Dark Wood Trees.

3rd row up would be Birch, and 4th row up is assumed to be Dark Wood. - Vorinia 23:53, 24 March 2012 (UTC)


 * Updated. -- Orthotope 01:29, 25 March 2012 (UTC)

1.4
May I add some of the latest textures into this file? It's only to date with 1.3.2, which is currently an outdated version. I'll probably get to it later this thanksgiving, or somewhere after I finish my attempt for the Herobrine documentation video. #trigger_hurt (I 12:41, 19 November 2012 (UTC)
 * If you can match the style of the previous one, sure. Darkid 13:17, 19 November 2012 (UTC)
 * That won't be too much of a challenge, It's easy to just copy and paste individual letters as necessary, and I can use 7zip to extract my terrain.png, so I will know it is the correct one. I'll probably actually get to it later today. #trigger_hurt (I 14:32, 19 November 2012 (UTC)