Mods/Thaumcraft/Aspects

Aspects are the "flavors" of magic, the forms of ../vis/ that can be absorbed into wands, captured in jars, and used in various pursuits. There are 6 Primal aspects, which combine in various ways to produce 44 Combined Aspects, for a total of 50.

Here is a spoileriffic list of the aspects and their compositions.

Uses
The Primal aspects of vis can be drawn into wands and stored. Once in the wand, these can be used in various magical craftings. With ../warded jar/s, vis of combined aspects can also be stored for use. Vis cannot be combined aspect-wise (for example, you cannot combine Terra and Aqua vis to make Victus), but with appropriate devices (../crucible/ or ../centrifuge/, a combined aspect can be broken up into its components. Vis can be drawn from nodes and various devices, but small amounts are also scattered every time a mob is killed -- if a nearby player has a wand in their hotbar, the wand will try to absorb these, subject to its capacity.

In addition to vis, the Aspects also affect research -- research points are gained in particular aspects (mostly from the ../thaumometer/), and can be combined into more advanced aspects, or used to research things relevant to their nature. In contrast to the magical use, research points for compound aspects cannot be separated, but points can be combined aspect-wise.

Here is a spoileriffic routine for discovering all the aspects, and an extensive guide to research.

Aspects and Items.
Each item (also mobs, blocks, and perhaps entities) also has one or more aspects. These can be converted to vis by a cauldron or arcane furnace, then used for other processes.

Here is a list of the best items to get aspects wholesale. Some entries also mention a type of essentia they can be centrifuged from, which is itself easy to get.

Tip for tools, boats and other things that don't stack: The arcane workbench holds items in place even when the GUI is not open. Arrange enough items for the desired quantity, take as many as your inventory will hold, load them into a hopper connected to the arcane furnace, and keep collecting from the workbench as you free up inventory space.

All types of essentia can also be obtained from mana beans and, to a lesser extent, ethereal essence.


 * Aer: sugarcane, feathers
 * Alienis: ender pearls
 * Aqua: sugarcane, clay, boats, Gelum
 * Arbor: all wooden things
 * Auram: ethereal essence
 * Bestia: eggs, raw meat, spider eyes
 * Cognitio: paper, zombie brains
 * Corpus: rotten flesh, all meat
 * Exanimis: zombie brains, ghast tears
 * Fabrico: crafting tables
 * Fames: melons, cooked food
 * Gelum: snowballs
 * Granum: seeds, eggs, saplings
 * Herba: cactus, sugarcane, netherwart, mushrooms, other plants, Arbor
 * Humanus: rotten flesh, Fabrico, Instrumentum, Messis
 * Ignis: coal, gunpowder, blaze rods, Potentia
 * Instrumentum: axes, shovels, flint, Fabrico
 * Iter: boats, ender pearls, fence gates
 * Limus: tainted goo, slimeballs
 * Lucrum: gold swords, gold armor, gold ingots, emeralds
 * Lux: torches
 * Machina: wood buttons, redstone
 * Messis: wheat
 * Metallum: metallic loot, metal nuggets
 * Meto: hoes
 * Mortuus: bones
 * Motus: trapdoors, Iter, Volatus
 * Ordo: silverwood logs, Gelum, Potentia
 * Pannus: string, wool, leather
 * Perditio: cobblestone, cactus, gunpowder, Vitium
 * Perfodio: picks
 * Permutatio: quicksilver, hoppers
 * Potentia: coal, Praecantatio
 * Praecantatio: netherwart, greatwood logs, blaze rods, potions, Vitium
 * Sano: healing/regen potions
 * Saxum: cobblestone, flint
 * Sensus: cactus green, ink, other dyes, carrots
 * Spiritus: ghast tears, soul sand, Sensus, Cognitio
 * Telum: swords, bows, arrows
 * Tenebrae: mushrooms
 * Terra: dirt, potatoes, Saxum
 * Tutamen: all armor, defensive potions
 * Vacuos: bowls, chests
 * Venenum: spider eyes, quicksilver
 * Victus: eggs, raw meat, Fames
 * Vinculum: amber, soul sand
 * Vitium: tainted goo
 * Vitreus: glass, emeralds
 * Volatus: feathers, bows

Everything on this list is renewable, except for the following: quicksilver, flint, redstone, soul sand, amber, glass and dirt. All entries (except Vinculum) contain at least one renewable object.