Talk:Redstone circuits/Pulse

Three different sections on one and the same thing? Pulse generators, pulse limiters and edge detectors
I'm just wondering, why are there three different sections on one and the same type of circuit. They all send short pulses and do so only when their input changes from either ON to OFF or vice versa. How about merging these sections into one? Lego 19:50, 11 November 2012 (UTC)
 * Because they have subtle but important distinctions as to exactly what they do to the pulses, and how they respond to various input behavior. The differences may not matter much when you're hacking together a track switch, but I'd bet they're critical for folks building more complex circuits.  There's certainly overlap, but that's why they're all gathered onto the "Pulse Components" page. --Mental Mouse 20:50, 15 December 2012 (UTC)

Figure A non-working
Just a note that in the latest version (1.4.7) figure A in the pulse generator section no longer works - it requires at least a single repeater in the feedback loop.--86.221.119.5 01:35, 14 January 2013 (UTC)
 * In 1.4.7 it works if the torches are facing south or west. In 13w02b it works only when the torches are facing east. But that's still definitely a good point to raise. We're going to have to re-test a lot of these circuits after 1.5 is stabilized. &mdash;Munin295 &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 02:55, 14 January 2013 (UTC)