Minecraft Wiki talk:Issues

Merge
Could this not be merged with something? -- Zaneo 21:54, 27 July 2010 (UTC)
 * Why should it be? I asked Quatro before making this page and he said it is ok. --Nunuru 05:48, 31 July 2010 (UTC)

Sound bug?
After the 1.0.14 (July 30th) patch I've been having trouble getting the sound to work. I'm not sure what's wrong but most of the time when I start MC the sound doesn't work at all but at one point the sound started working last night and worked for the rest of the night. I don't know what triggers working sound.
 * Try holding down F3 and then hitting S, that's what works for me. --Aninimouse 15:59, 8 October 2010 (UTC)

Cacti destroying things
How is that a feature? It doesn't make the slightest sense for blocks that touch the Cacti to be destroyed. We have lava for that. --ultradude25 13:56, 1 August 2010 (UTC)
 * If we touch cacti, we get hurt. If mobs touch cacti, they get hurt. If items touch cacti, they get "hurt" (destroyed). It's a bit odd, but it makes sense. IChrisI 21:35, 1 August 2010 (UTC)
 * I understand it from a coding point of view, but for realism it's retarded. Please tell me how a block of stone can be destroyed by touching a Cactus? --ultradude25 06:17, 2 August 2010 (UTC)
 * It gets stuck inside the block where you can't get it (cactus knocks you away), so it may as well be destroyed if you can't get it. --Nahere 16:27, 30 August 2010 (PDT)
 * + I'm not entirely sure this game is centered around a sense of "reality". I mean, stone blocks can float around, trees down fall down when you cut the trunk, and you can pick up lava in a bucket. The cactus "issue", while not necessarily real, IS in keeping with the behaviors surrounding the cactus. MrMatthew 17:49, 7 October 2010 (UTC)

Frozen character
I've had this happen to me maybe four times in Alpha. So far it's only happened when I was digging around in a small space and my character suddenly stopped responding to movement keys. I don't appear to be stuck or anything, it's as if the game stops looking for key presses. Saving and exiting the game works as a fix.

Sluggish mouse
I've noticed that the mouse can pause for a 300ms or so when you haven't looked around (moved the mouse) in a while. After moving the mouse, it becomes smooth again. Can anyone else confirm this and the (Frozen character) bug above? --24.67.88.189 17:41, 2 August 2010 (UTC)

Future block
Look at this: http://www.minecraftforum.net/viewtopic.php?f=17&t=33907

I found why the game crashes in specific areas, could someone edit this in the known bugs page? Skunkie

Chest Bug
"Chests sometimes revert contents to previous configuration. Opening a chest, modifying the content, exiting, then going back in displays the items the chest had when it was first accessed. This causes newly placed items to be lost and removed items to be duplicated."

This is a questionable bug I added. I'm sure it has happened a bunch of times, and I just didn't accidentally drop items. I have rearranged all the blocks in a chest gone out ran to anther chest, come back to put something else in and all the items are back to where they were before. I've also lost a 64 count iron stack from this... Alpha ivan 19:27, 1 October 2010 (UTC)

Bug discussion
This might need it's own page, or be ignored entirely.


 * Arrows hitting doors can float if the door changes it's open/closed state.
 * Suggested fix? When the door opens the arrow is knocked off. Moving with the door doesn't seem feasible. Alpha ivan 19:27, 1 October 2010 (UTC)


 * Arrows can seem to be floating when hitting fences.
 * No idea how notch would fix this. The fence is a block, the arrow hits the edge of the block, the edge of the block just happens to be transparent. Alpha ivan 19:27, 1 October 2010 (UTC)


 * If there are too many mine carts in a world, the game will crash.
 * Exactly how many?


 * If you go under a water stream your boat will accelerate and rise towards the sky.
 * I think this should be considered a feature now.

More possible bugs
Some possible bugs I've noted:
 * If you save and exit the game while on a layer of glass, when you resume the world you may fall through the glass to whatever is below. (Happened once so far, haven't tried to replicate it).
 * In a winter world, only the top layer of water is frozen. I have not checked to see if any broken ice will re-freeze or not.
 * A related bug: If you dig under the ice and strike water you will get a bugged visual (the ocean water will be invisible, however any water streaming off of that water tile will be visible, leaving an odd missing square appearance).
 * If you stand in a square with a lava square diagonal from it but blocked from adjacent squares you can still get caught on fire (found that one out the hard way clearing some obsidian). IE from a top-down view something like below (with cobblestone being basically anything), you could be considered as hitting the lava if you press into the corner. --Lordebon 17:37, 7 October 2010 (UTC)

In winter worlds, only exposed water is frozen. It's not a bug. Also, the thing about lava affecting you through corners, the same thing happens with items. Sometimes lava burns items through corners. PurpleKiwi 01:41, 24 October 2010 (CDT)

Furnace broken in SMP?
While it doesn't seem to always be the case, I keep running into furnaces that delete the items I put into it - both the fuel and the item to be smelted, leaving me with nothing at all :/. And, the animation for the furnace continues on indefinitely. Is that something server-specific or are others getting that bug? Squarethoughts 19:10, 3 November 2010 (UTC)


 * We get this issue on my server as well. It seems to happen most if you disconnect/reconnect while something is inside the furnace.  If you disconnect then come back, the items will be gone most of the time.  There's about a 40% (present)/60% (missing) chance that the items will be there for a short window when you first open the furnace.  If you're quick you can pull them out before they disappear.  This is caused by the fact that we get a lag bug where being in the server for 5-20 minutes often produces unplayable lag, placed blocks will disappear then reappear, chat will take 30 seconds to a minute to register after being sent, etc (this is new after the boo update).  We notice the furnace bug usually when disconnecting/reconnecting to fix this lag problem.  Relatedly, furnaces often don't face the correct direction until you try to use them, at which point they suddenly turn to face you. --Neromir 00:00, 4 November 2010 (CDT)

Inventory Movement Bug
I've found that if I go into my inventory and press W just a half second later, my character will move in that direction without having to hold the W key. As in, identical to the chest glitch, but with the inventory. Zetal 21:26, 3 November 2010 (UTC)


 * Yup, I use this a lot to walk through long corridors. It happens because Minecraft sees the ButtonDown but not the ButtonUp. (in the programming)--PurpleKiwi 21:58, 3 November 2010 (UTC)

Lever Bug, related to Button Bug (SMP)
I've noticed that if you place levers in a 1x2 corridor (just enough space for you to walk in), the levers will sometimes switch onto the opposite block after they are activated by other players, and will then behave much like the button bug (can't take them off without destroying the mounting block). This seems to be a purely visual bug, as the redstone circuit depending on the levers still seemed to function normally. Seems to be a pretty similar problem to what was happening with doors before the boo update. --Neromir 00:07, 4 November 2010 (CDT)