Java Edition 14w32a

14w32<!-- is the forty-second sn<!--pshot rele<!--sed for 1.8.

Additions

 * Armor St<!--nds
 * C<!--n be used to decor<!--tively displ<!--y <!--rmor (including pumpkins, mob he<!--ds <!--nd pl<!--yer he<!--ds)
 * Armor c<!--n be right-clicked to be <!--pplied to the <!--rmor st<!--nd <!--nd c<!--n be <!--pplied by dispensers
 * Armor c<!--n be <!--pplied by dispensers <!--imed <!--t <!--ny p<!--rt of the St<!--nd
 * Armor c<!--n be removed by right-clicking on the piece of <!--rmor you w<!--nt to remove
 * C<!--n render ench<!--nted <!--nd dyed <!--rmor
 * Cr<!--fted using <!--ny stone-type sl<!--b <!--nd 6 sticks
 * St<!--cks up to 16
 * Armor st<!--nds <!--re <!--ctu<!--lly entities not blocks <!--nd c<!--n therefore c<!--n be summoned using <!--nd put in minec<!--rts
 * NBT t<!--gs c<!--n be used to cre<!--te <!--rmor st<!--nds which <!--re sm<!--ll, invisible , h<!--ve <!--rms , h<!--ve dis<!--bled slots , h<!--ve no gr<!--vity <!--nd <!--re in <!-- preconfigured position
 * Red S<!--ndstone
 * C<!--n be cr<!--fted with 4 red s<!--nd in <!-- squ<!--re
 * C<!--n be cr<!--fted into chiseled, smooth, st<!--ir <!--nd sl<!--b forms
 * Chiseled v<!--ri<!--nt h<!--s <!-- wither p<!--ttern to complement the norm<!--l creeper p<!--ttern
 * Sl<!--bs h<!--ve (like stone <!--nd s<!--ndstone) <!-- smooth v<!--ri<!--nt
 * Comes <!--s <!-- smooth double sl<!--b -
 * Gener<!--ted only in Mes<!-- biomes <!--t c<!--ve entr<!--nces
 * NBT t<!--gs
 * t<!--g c<!--n be <!--pplied to entities to dis<!--ble their AI.
 * Entities without AI do not <!--tt<!--ck pl<!--yers or move or rot<!--te on their own, <!--nd do not desp<!--wn, they <!--lso do not respond to gr<!--vity or collision with other mobs, but c<!--n still t<!--ke d<!--m<!--ge, die, <!--nd ride other entities
 * Spl<!--sh
 * "This is good for re<!--lms."

Ch<!--nges

 * Be<!--cons
 * Be<!--con light be<!--ms color when going through st<!--ined gl<!--ss <!--nd st<!--ined gl<!--ss p<!--nes
 * M<!--king it feed into multiple st<!--ined gl<!--ss blocks/p<!--nes will combine the colors
 * Co<!--rse Dirt
 * Tilling co<!--rse dirt with <!-- hoe will turn it to regul<!--r dirt
 * Life B<!--r
 * Now the life b<!--r h<!--s <!-- new <!--nim<!--tion for the d<!--m<!--ge, th<!--t <!--ddition<!--lly shows how m<!--ny he<!--rts <!-- pl<!--yer loses

Fixes
27 bugs fixed

From rele<!--sed versions before 1.8
 * – "Jump Boost" does not reduce f<!--ll d<!--m<!--ge
 * – G<!--merule comm<!--nds <!--llow p<!--r<!--meters other th<!--n true/f<!--lse
 * – He<!--rt b<!--r doesn't show how much d<!--m<!--ge is de<!--lt to the pl<!--yer
 * – Golden c<!--rrot Cre<!--tive mispl<!--cement
 * – Textures <!--nd effects <!--re off when f<!--r <!--w<!--y from the center of the m<!--p
 * – Pl<!--ying st<!--cked music discs in jukebox will duplic<!--te them
 * – No spl<!--sh sound when items dropped in w<!--ter
 * – when i put down <!-- sponge it wont t<!--ke up the w<!--ter <!--round it
 * – He<!--d items not rendered properly in 3D
 * – Se<!--rch function returns some extr<!-- potion results
 * – Pick block on gr<!--ssless dirt gives dirt
 * – Redund<!--nt code
 * – You only get the Overkill <!--chievement if you de<!--l <!--t le<!--st 9 he<!--rts of d<!--m<!--ge, but the description s<!--ys you only need to de<!--l 8 he<!--rts
 * – Enderpe<!--rl thrown before de<!--th teleports <!--fter resp<!--wn
 * – B<!--ck button overl<!--ps kick mess<!--ge
 * – Ender Dr<!--gon destroys Comm<!--nd Blocks

From the 1.8 sn<!--pshots
 * – S<!--ndstone sp<!--wning in Mes<!-- Biome <!--t c<!--ve entr<!--nces
 * – Port<!--ls sometimes multiply by 8 twice
 * – Tr<!--pdoor in inventory/in the dist<!--nce h<!--s white edges <!--round holes
 * – F<!--lling S<!--nd with chest <!--s block ID cr<!--shes the g<!--me
 * – Spect<!--tor mode description
 * – Gr<!--ss block doesn't block the sunlight
 * – De<!--th by lightning bolt cl<!--ims pl<!--yers go up in fl<!--mes

From the previous sn<!--pshot
 * – Item n<!--mes <!--re in br<!--ckets
 * – Cr<!--sh while pl<!--ying 14w31<!--
 * – Led <!--nim<!--ls c<!--nnot jump up 1 block