Minecraft Dungeons:Mob

There are several mobs exclusively found in Minecraft Dungeons that are not present in the base game, Minecraft.

List of Mainland mobs
Mobs are listed and classified by their nature in regard to the hero as below. For more details on a particular mob, click and view their individual page.

Passive mobs

 * Classification: Animals


 * Classification: Golems

Camp NPCs

 * Classification: NPC Merchants


 * Classification: NPC Villagers


 * Classification: Piglins (genus)

Summonable

 * Classification: Animals


 * Classification: Golems


 * Classification: Ghosts

Decorative pets
Pets that can be summoned by the hero, but are non-attackable and passive mobs in-game. These pets cannot attack mobs, but they still take damage and are affected by hero auras but they don't die.
 * Classification: Animals

Non-attackable
Non-attackable mobs are mobs that are not attackable by any means, but they can still behave like mobs, interact with the hero, and are listed in the game files as mobs.
 * Classification: Non-Illager allies


 * Classification: Animals


 * Classification: Villagers


 * Classification: Undead

Mob-like
A feature that looks like a mob, but the in-game data doesn't note that this is a mob. Examples include statues or entities that only act as ambience in a mission.
 * Classification: Animals


 * Classification: Animals
 * Classification: Undead


 * Classification: Ghosts

Hostile mobs

 * Classification: Undead


 * Classification: Undead
 * Classification: Ghosts


 * Classification: Undead


 * Classification: Undead
 * Classification: Animals


 * Classification: Animals


 * Classification: Animals
 * Classification: Natural mobs


 * Classification: Natural mobs


 * Classification: Natural mobs
 * Classification: Non-Illager allies


 * Classification: Non-Illager allies

Classification: Ghosts
 * Classification: Non-Illager allies


 * Classification: Non-Illager allies
 * Classification: Golems


 * Classification: Illagers

Ancients

 * Classification: Undead


 * Classification: Undead

Classification: Ghosts
 * Classification: Undead


 * Classification: Undead
 * Classification: Animals


 * Classification: Animals


 * Classification: Animals
 * Classification: Natural mobs


 * Classification: Natural mobs


 * Classification: Non-Illager allies

Classification: Ghosts
 * Classification: Non-Illager allies


 * Classification: Non-Illager allies
 * Classification: Golems


 * Classification: Illagers

Mini bosses

 * Classification: Illagers


 * Classification: Non-Illager allies
 * Classification: Golems


 * Classification: Undead


 * Classification: Ender

Bosses

 * Classification: Illagers


 * Classification: Non-Illager allies
 * Classification: Golems


 * Classification: Golems


 * Classification: Undead


 * Classification: Ender

Special mobs
The special mobs are unclassified. They have special spawn generations, or have the same behavior and appearance with other mobs to make heroes confused.
 * Classification: Undead

Unseen
Mobs that are mentioned in items, missions, or descriptions.
 * Classification: Illagers

Scrapped
Scrapped mobs are mobs that were in the beta version but possibly scrapped mid development or were planned but not actually added, and are not planned to be added.
 * Classification: Natural mobs


 * Classification: Villagers

Mentioned
These mobs can be found in trailers or in other media, but are not in the game files and never spawn in any mission and cannot be spawned in even with hacks.
 * Classification: Animals

Passive mobs

 * Classification: Animals

Decorative pets

 * Classification: Animals

Non-attackable

 * Classification: Natural mobs


 * Classification: Animals

Hostile mobs

 * Classification: Natural mobs


 * Classification: Natural mobs
 * Classification: Undead

Ancients

 * Classification: Natural mobs

Bosses

 * Classification: Natural mobs
 * Classification: Golems

Passive mobs

 * Classification: Animals

Decorative pets

 * Classification: Animals

Non-attackable

 * Classification: Animals


 * Classification: Natural mobs

Neutral mobs

 * Classification: Animals

Hostile mobs

 * Classification: Undead
 * Classification: Natural mobs


 * Classification: Natural mobs


 * Classification: Illagers

Ancients

 * Classification: Illagers

Mini bosses

 * Classification: Illagers

Special mobs

 * Classification: Illagers

Bosses

 * Classification: Undead

Classification: Ghosts

Unimplemented
Unimplemented mobs are mobs that are available in the game files, but do not appear anywhere in the game.
 * Classification: Villagers

Passive mobs

 * Classification: Animals

Decorative pets

 * Classification: Animals

Non-attackable

 * Classification: Animals

Neutral mobs

 * Classification: Animals

Hostile mobs

 * Classification: Illagers


 * Classification: Non-Illager allies
 * Classification: Golems

Ancients

 * Classification: Animals

Bosses

 * Classification: Non-Illager allies
 * Classification: Golems

Scrapped

 * Classification: Illagers

Passive mobs

 * Classification: Animals


 * Classification: Natural mobs

Decorative pets

 * Classification: Animals

Non-attackable

 * Classification: Animals


 * Classification: Natural mobs

Mob-like

 * Classification: Animals

Neutral mobs

 * Classification: Animals

Hostile mobs

 * Classification: Natural mobs


 * Classification: Natural mobs
 * Classification: Undead


 * Classification: Undead
 * Classification: Natural mobs

Ancients

 * Classification: Undead

Mini bosses

 * Classification: Undead

Scrapped

 * Classification: Animals

Decorative Pets
Classification: Ghosts

Non-attackable

 * Classification: Natural mobs

Mob-like

 * Classification: Animals

Hostile mobs

 * Classification: Piglins (genus)


 * Classification: Piglins (genus)
 * Classification: Animals


 * Classification: Piglins (genus)
 * Classification: Undead


 * Classification: Undead


 * Classification: Natural mobs


 * Classification: Golems

Ancients

 * Classification: Golems


 * Classification: Piglins (genus)
 * Classification: Animals

Mini bosses
Classification: Ghosts

Summonable
Classification: Ghosts

Decorative pets

 * Classification: Ender
 * Classification: Animals

Cinematic mobs

 * Classification: Illagers


 * Classification: Animals


 * Classification: Villagers

Non-attackable

 * Classification: Ender

Hostile mobs

 * Classification: Ender
 * Classification: Enderlings


 * Classification: Ender


 * Classification: Ender
 * Classification: Animals


 * Classification: Animals

Ancients

 * Classification: Animals


 * Classification: Ender
 * Classification: Enderlings

Mini bosses

 * Classification: Ender


 * Classification: Ender
 * Classification: Eyesent

Bosses

 * Classification: Ender

Unimplemented

 * Classification: Animals


 * Classification: Villagers

Summonable

 * Classification: Animals

Hostile mobs

 * Classification: Undead


 * Classification: Undead


 * Classification: Undead
 * Classification: Animals


 * Classification: Illagers

Bosses

 * Classification: Animals


 * Classification: Illagers


 * Classification: Non-Illager allies
 * Classification: Golems

Hero Pass exclusive
Heroes can upgrade to the Hero Pass to collect the Baby Chicken, the only mob exclusive to a bundle.


 * Classification: Animals

Planned mobs
The mobs only have their name in the game data file. Unlike unused mobs that have in-game textures, sounds, or appear in the official trailer. All of these mobs are based on mobs from various editions of Minecraft.

Mob drops
Most mobs always drops experience and souls upon death. They also have a few chance drops being:


 * Emeralds
 * Food
 * Potions
 * Arrows
 * TNT
 * Tridents.

Mobs also have a small chance to drop random rarity equipment based on the hero's current level.

Minibosses always drop more emeralds upon death, as well as having a chance to drop high rarity equipment.

Bosses always drop emeralds and random rarity equipment upon death.

Ancient mobs always drop random rarity gilded items upon death, and other Ancient Hunt mobs may drop Gold.

Trivia

 * Some mobs from the original game have new features in Dungeons. For example, many mobs have sound files for behavior animations known as "Novelty".
 * All mobs have special animations when they are idle, some of these animation files are also known as "Novelty".
 * When mobs die, their bodies turn gray, flailing around before fading into dust. After that, the mob’s soul leaves it’s body. If mobs die underwater, Their body will float for a short time before disappearing quickly.
 * In Minecraft Dungeons Arcade, mobs fall down instead of flailing.
 * Most mobs have two armored variants. These armored various seem to have their armor made of materials seen in the base game.
 * In fact, armored mobs are classified as "MobVarious2" or "MobVarious3" of a mob instead of "Armored mob" in the game ID. However, in-game, they are separate mobs as seen whenever they spawn enchanted.
 * If a hero's enchantment is used by a mob, some of that enchantment's effects would turn them purple..
 * If any mob is thirty two blocks away from the hero, their animation stops to prevent the game from crashing.
 * Unlike the original game, the value of mob damage depends on mob data instead of weapon data. The ranged and melee weapons used by mobs are only a part of render and decoration, and does not cause additional damage to mobs and heroes.
 * Bows and crossbows used by mobs do not have the draw bow animation when used. However, heroes have a draw bow animation.