Piglin Brute

A piglin brute is a hostile and stronger variant of piglins that appears in all types of bastion remnants. They always attack the player. They do not barter, they do not retreat, and they cannot be distracted by gold.

Spawning
A small number of piglin brutes spawn in bastion remnants only upon generation and in some rooms. They do not have a baby variant.

Piglin brutes spawn with a golden axe, occasionally with enchantments. They never spawn with armor and do not equip armor from the ground, although they can still be equipped with armor via dispensers or commands.

Drops

 * A piglin brute has 8.5% chance of dropping a with a random durability if killed by a player or a tamed wolf, increased by 1% with each level of Looting, with a total 11.5% chance with Looting III.
 * experience points are dropped upon death if killed by a player or a tamed wolf.

Behavior
Piglin brutes attack players, wither skeletons, and withers within 16 blocks and are not distracted by golden items or blocks. They also attack any mob (except for goats) that attacks any piglin, or piglin brute, either by accident or purposefully. Examples include retaliation for attacks by snow golems and iron golems. Other mobs that accidentally shoot another piglin or another piglin brute causes the piglin brute to become hostile toward that mob.

Piglin brutes, along with vindicators, deal a high amount of raw melee damage, inflicting points of damage on Hard difficulty. The only stronger mobs are the iron golem, which deals up to melee damage, and the warden, which deals up to  melee damage.

Piglin brutes spawn in all difficulty settings. In Peaceful difficulty, piglin brutes despawn $$ and become passive $$.

The detection range of piglin brutes is reduced to half of their normal range (17.5 blocks) when the player is wearing a piglin head.

Behaviors shared by both piglins and piglin brutes:


 * Can open wooden doors.
 * Call nearby piglins and other piglin brutes once attacked by a mob or a player, no matter whether the player wears golden armor or not.
 * Are not naturally immune to fire or lava.
 * Join in hunts.
 * Turns into a zombified piglin when in the Overworld or the End for more than 15 seconds.
 * Attack nearby withers and wither skeletons.
 * They cannot swim, sink in water and eventually drown.

Behaviors specific to piglin brutes:


 * Piglin brutes attack players on sight.
 * Piglin brutes do not retreat from soul fire items, zoglins, or zombified piglins.
 * Piglin brutes do not perform a "victory dance".
 * Piglin brutes are not alerted by opening/mining of containers or the breaking of gold-type blocks, or if the player doesn't wear gold armor.
 * Piglin brutes do not follow players that hold a gold item or a gold-related, unlike piglins. This includes holding a gold item in creative mode.
 * Piglin brutes do not barter, as the player cannot use a gold ingot on them.
 * Piglin brutes pick up regular or enchanted golden axes only if walking over them. Unlike piglins, piglin brutes ignore all other golden items or gold ingots, meaning they cannot equip armor. However, they can still be equipped via dispensers or commands.
 * They do not have a baby variant. This also means they cannot ride hoglins.
 * They cannot use crossbows.
 * They attempt to return to their spawn point (regardless of how they were spawned) when not engaged in combat.
 * They do not join hunts and do not attack hoglins.

Zombification
When in the Overworld or the End, piglin brutes transform into zombified piglins after 15 seconds. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds. This Nausea effect is purely cosmetic. When turned into a zombified piglin, a piglin brute keeps its axe.

Piglin brutes summoned in the Overworld with no AI do not zombify and do not pick up items.

Sounds
Piglin brutes use the Hostile Creatures sound category for entity-dependent sound events.



ID




Entity data
Piglin brutes have entity data associated with them that contains various properties.




 * See Bedrock Edition level format/Entity format.
 * See Bedrock Edition level format/Entity format.

Trivia

 * Piglin brutes were created late in 1.16's development, so they were pushed to a minor release as the developers did not want to add a new feature so close to release.
 * The golden arm guard is meant to work as a "protection" and is the reason behind their high health.
 * Piglin brutes have no pupils, unlike Overworld pigs.
 * Sounds that are used by the piglins are lower-pitched when used by the piglin brute (like the sound).
 * Piglin brutes were made to trigger normal piglins when attacked, as to encourage players to avoid or maneuver around them.