Java Edition 19w36a

19w36a is the third snapshot for Java Edition 1.15, released on September 4, 2019, which adds many features originally from Bedrock Edition.

Command format

 * Gamerules
 * Whether phantoms can spawn in the nighttime.
 * Players respawn immediately without showing the death screen.
 * Whether the player should take damage when drowning.
 * Whether the player should take fall damage.
 * Whether the player should take fire damage.
 * Whether the player should take damage when drowning.
 * Whether the player should take fall damage.
 * Whether the player should take fire damage.
 * Whether the player should take fire damage.
 * Whether the player should take fire damage.

General

 * Tags
 * Added entity tag.

Blocks

 * Beds
 * Trying to sleep in a bed during the daytime will now set the player's spawn location to that bed.


 * Bee hives
 * When instantly in Creative mode, they will drop as an item.


 * Bells
 * Will now ring if powered with a redstone signal.


 * Dispensers
 * Firework rockets dispensed from a dispenser now travel in the direction they were fired.


 * Wet sponges
 * Now dry out when in the Nether.

Items

 * Honey bottles
 * Now restore 1.2 saturation instead of 9.6.

Mobs

 * Bees
 * Are now affected by the Bane of Arthropods enchantment.
 * Changed textures of nectar-covered bees to have consistent amounts of honey.

General

 * Modding
 * Obfuscation maps are now published with all future versions of the game, including this one.
 * Does not change the existing restrictions on what may or may not be done with game code or assets.
 * Links to the obfuscation mappings are included in the version's accompanying .json file.


 * Chunk format
 * Biome information now is stored in sixty-four 4×4 arrays, allowing biomes to be changed based on height; previously, biome values corresponded to only the X and Z coordinates.
 * The array in the  tag for each chunk now contains 1024 integers instead of 256. Each number in the array is the biome for a 4x4x4 volume in the chunk. These 4×4×4 volumes are arranged by Z, then X, then Y. That is, the first 4×4 values in the array are for the 16×16 chunk, at Y-levels 0–3, the next 4×4 is for Y-levels 4–7, etc.

Video
Video made by slicedlime: