Tutorials/Raid farming

Raid farming is a means to obtain items dropped by raid mobs (pillagers, vindicators, witches, evokers, and ravagers), as well as special items dropped by these mobs during raids: emeralds, enchanted books, iron tools, and iron armor (of which half has enchantments). Farms can be made from a village with a spawning platform for the raiders or be made at a pillager outpost (though in the latter only pillagers will spawn and there is no raid loot and no hero of the village).

In the Java Edition, getting hero of the village has the additional benefit of making some resources renewable, especially clay.

Mechanics
Broadly the components of a raid farm are:
 * a village (1 bed and 1 villager are sufficient)
 * a surface on which the raid is forced to spawn (the ground, or an isolated surface above)
 * a way to funnel or guide the raid mobs
 * a killing area; that is, mob grinder to kill the mobs, or a holding area for the player to kill them and earn experience as well as loot.
 * a way to get Bad Omen again, so that the next raid can start:
 * either a pillager outpost converted to a pillager trap to allow the player to kill Raid captain that spawn in the outpost,
 * or a way to force the Raid captains in the raid out of the raid context, so that they give Bad Omen when killed.
 * For a fully automatic option, the player can use pistons to push outpost captains into a small chamber containing a trident being pushed back and forth by two pistons. This will allow for a fully automatic farm, the only requirement being that the player must be within range of the Bad Omen effect.

Java Edition
教程/袭击陷阱