Advancement



Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the more simple system of achievements $$.

Obtaining
Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the command.

Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are currently 80 of them, 16 in the Minecraft tab, 23 in the Nether tab, 9 in the The End tab, 20 in the Adventure tab, and 12 in the Husbandry tab.

When advancements are obtained, a sliding notification displays in the top right corner and a message is displayed in chat. The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!" In addition, music plays and experience is rewarded when completing these kinds of advancements.

Interface


The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing (this can be changed in the in-game options menu).

The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs (which are defined by the root advancements). Tabs are not visible if no advancements in the tab have been unlocked. There are currently five tabs in vanilla Minecraft:


 * Minecraft: The heart and story of the game
 * Nether: Bring summer clothes
 * The End: Or the beginning?
 * Adventure: Adventure, exploration, and combat
 * Husbandry: The world is full of friends and food

Each tab has a different background with a repeating texture.

Advancement icons display a header name and description when hovered over. The advancement descriptions are a separate color than the icons themselves, with normal and goal advancements having green descriptions and challenge advancements having purple ones. They appear in a tree only when the advancement before it is completed, although, as stated before, advancements can be completed in any order. Up to two advancements are displayed ahead of a completed one. As more advancements are completed, new ones become visible. Three advancements, "How Did We Get Here?," "Hero of the Village," and "Arbalistic," are hidden advancements, meaning that they cannot be viewed by the player until said advancement has been completed.

If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :(."

The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:

Extra advancements and tabs can be added and customized with the use of JSON files and data packs.

Trivia

 * Fourteen of the old Java Edition achievements were re-implemented as advancements: Benchmarking (now called Minecraft), Getting an Upgrade, Acquire Hardware, We Need to Go Deeper, The End?, Return to Sender, Into Fire, Local Brewery, The Beginning? (now called Withering Heights), Beaconator, DIAMONDS! (now called Diamonds!), Adventuring Time, Monster Hunter and Sniper Duel.
 * Six achievements from other editions were re-implemented as advancements: Body Guard (called Hired Help), Cheating Death (called Postmortal), Zombie Doctor, You Need a Mint, The End... Again... and Great View From Up Here.
 * Though bearing similar names, Voluntary Exile advancement does not use Advancement/JSON format criterion trigger, unlike most other advancements.
 * As an, the snapshot Java Edition 20w14∞ added a new advancement called "Almost there," achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions."
 * The advancement is found in the "Adventure" tab and its parent is the advancement "Adventure." The advancement also has a flint and steel icon.
 * The advancement can be granted using.
 * The theme for completing a challenge advancement is used as Steve's victory theme in Super Smash Bros. Ultimate.

References to other media
Please note that, unless stated otherwise, these references are speculative. Advancement names may also draw from multiple different sources.


 * The "Suit Up" advancement is possibly a reference to putting on his . It can also be a reference to Barney's moto "Suit up!" in a TV show How I Met Yout Mother.
 * The "Hot Stuff" advancement is a reference to by.
 * The "Isn't it Iron Pick" advancement is possibly a reference to 's "."
 * The "Not Today, Thank You" advancement is a reference to a quote by in the novel.
 * The "Ice Bucket Challenge" is a reference to.
 * The "We Need To Go Deeper" advancement is a reference to the film "."
 * The "Return To Sender" advancement is a reference to the song by.
 * The "Those Were the Days" advancement is possibly a reference to the song, or it is likely a reference to the soundtrack of the game.
 * The "War Pigs" advancement is likely a reference to the song.
 * The "Country Lode, Take Me Home" advancement is a reference to the song.
 * The "Spooky Scary Skeleton" advancement is a reference to the song of the same name by.
 * The "Withering Heights" advancement may be a reference to the book '' by, or the of the same title by singer-songwriter.
 * The "Beaconator" advancement is a reference to "The Baconator," a bacon hamburger sold at the fast food chain.
 * The "The Next Generation" advancement is a reference to the TV show,.
 * The "The City at the End of the Game" advancement is likely a reference to the episode . It is also possibly a reference to the book  by.
 * The "Monster Hunter" advancement is a reference to the of the same name.
 * The "Ol' Betsy" advancement is likely a reference to 's.
 * The "Adventuring Time" advancement is a reference to the cartoon ''.
 * The "Very Very Frightening" advancement is a reference to 's ''.
 * The "Bee Our Guest" advancement is a reference to the song "" from the movie.

Miscellaneous references

 * The "Minecraft" advancement is a reference to the game's name. The crafting table is also one of the main blocks in the game.
 * The "Isn't It Iron Pick" advancement is a pun on the word "Ironic," which sounds like "Iron Pick."
 * The "Who is Cutting Onions?" advancement references the fact that onions, when cut,.
 * The "War Pigs" advancement is also possibly a reference to when piglins become aggressive when the player opens a chest.
 * The "Cover Me in Debris" advancement is a reference to the advancement "Cover Me With Diamonds." Notably, this advancement also rhymes.
 * The "Not Quite "Nine" Lives" advancement is a reference to the superstition that.
 * The "Bring Home the Beacon" advancement is a pun on the expression "."
 * The "Bullseye" advancement refers to hitting the.
 * The "Two by Two" advancement is a reference to the story of.
 * The "A Complete Catalogue" advancement is a joke stemming from the fact that the word "catalogue" includes the word "cat".