Talk:Door

Suggest removing old glitches that don't work, or dividing article up better to show what is current. --Zaneo 19:20, 7 July 2010 (UTC)

Iron door glitch?
If you place two iron doors next to each other and try to use triggers to allow both to open, one of them will default in the open state instead of closed. Is this intended somehow? Is there a way around it? Wasn't sure if I should add it as a glitch yet.--SirTapTap 23:34, 3 October 2010 (UTC)


 * Same thing happens with Wooden Doors. This video explains how you can get it to work.Toadbert


 * Doors are hinged at the corner. The two states the doors have are more accurately described as rotated clockwise and rotated counter-clockwise. The two states are not really opened and closed. Nekopeach 06:25, 1 December 2010 (UTC)

feature of glitch?
Doors being water-proof is possibly a feature for docks. Doors are needed to prevent mobs from pushing boats away. It's also possibly a feature that doors also function as locks for water transport (at least until Notch develop separate locks). Nekopeach 00:20, 1 December 2010 (CST)

Mob Trap
I suggest that the Mob Trap section be moved to a Tutorial Page for Mob Traps, because it doesn't fit into the scope of the article. Shay 21:22, 17 January 2011 (UTC)

Arrows fly through doors (glitch)
Found this glitch today while fooling around with my bow: firing arrows at a door from the inside, from certain distances, makes the arrows go through. It also works when firing at an angle as long as it is from the inside. I already added it to the article, but it would be better if someone else could try and reproduce this glitch on their side and also in SMP. Mokunen 20:32, 18 February 2011 (UTC)

Jumping glitch
Opening a door with a pressure plate on the other side, stepping on the plate, and jumping while still partially in the door's block will result in landing on top of the now closed door. TFgreg 05:51, 18 March 2011 (UTC)