Minecraft Dungeons:Gold Room

A gold room is a sub-dungeon that can be found within the ancient hunts of Minecraft Dungeons. They are accessed by entering Hunt Doors that do not lead to ancient mob arenas.

Appearance
Gold rooms are small treasure-like rooms that are similar to the appearance of Bastion Remnants within the original game. These areas always generate in different sizes within a rectangular layout, with a gated retracted bridge. The rooms mostly consist of one or a few bridges, hallways made of blackstone, with a few gold blocks are seen scattered around them. Within the center of the room are one or two chests where heroes can obtain gold. Within certain corners, ambushes may trigger.

Description
The hero walks along a narrow hallway, away from the Hunt Door of entry, that descends to a corner containing two to three regular or large gold chests and an acceding branch pathway leading to the upper corners. The upper corners may contain one intractable ambush beacon or lever structure per corner that, after activation and overcoming a multi-part ambush, lowers the gates of a connected room containing a varying number of common chests, fancy chests, obsidian chests, regular gold chests, and large gold chests. A hidden fancy chest can occasionally be located at the upper branch of the top-left corner. The top-left corner connects to a staircase with a supplies chest and an intractable button that extends the gated bridge and lowers the bridge barrier gates, providing a shortcut back to the hunt door. No more than ten gold chests can appear in a gold room at any given time.

The initial corridor provides a little area to battle the mobs that lurk within them. Heroes can easily become overwhelmed if the mobs that reside are particularly formidable with enchantments. Gaps and pits are plentiful within gold rooms, careless rolling may lead heroes to fall off the traversable structure and take respawn damage.

Native

 * Due to the nature of ancient hunts, the following mobs and entities do not spawn along the initial hallway.:



with subtypes,  , and   respectively referring to small, medium, and large generation styles.