Java Edition 14w06a

14w06a is the tenth snapshot released for 1.8.

Additions

 * Commands
 * Syntax:
 * Functions the same way as or, but can only modify objectives with the   criteria (referred to as "triggers") and can only modify the score of the player running the command
 * Can be used by non-operator players
 * For a player to run this command, the trigger must be enabled for that player
 * will enable the specified player to use the specified trigger objective
 * Trigger availability is stored per player, per trigger
 * One trigger may be disabled for a player, but that player can use a different trigger
 * One player may be unable to use a trigger, but another player can use the same trigger
 * Disabled after the trigger has been used (must be re-enabled to use the trigger again)
 * Mostly for use with
 * Scoreboard
 * A new argument for :
 * Allows objectives to be reset one by one
 * Example:
 * New objective criteria for team-specific kills, e.g.:
 * New objective criteria:
 * Acts like the  criteria
 * Mostly for use with
 * The ability to iterate over every scoreboard player with
 * Data Tags
 * Allows placing of certain blocks against other blocks in adventure mode
 * Example:
 * Allows hiding of certain parts of the tooltip
 * Bit field of
 * Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to true to show, false to hide.
 * The number of ticks before an item entity can be picked up.
 * Setting to 32767 will prevent the duration from decreasing, thus making the item incapable of being picked up.
 * Achievement
 * New achievement Overpowered
 * Obtained by crafting an enchanted golden apple
 * Requires obtaining Getting an Upgrade first
 * Splash
 * 'Yay, puppies for everyone!"
 * New achievement Overpowered
 * Obtained by crafting an enchanted golden apple
 * Requires obtaining Getting an Upgrade first
 * Splash
 * 'Yay, puppies for everyone!"

Changes

 * Mobs
 * All mobs now use the 'new' AI
 * Slimes and magma cubes now swim, and randomly change direction every so often, reducing the chance of them getting stuck at walls or corners
 * Spiders and cave spiders no longer can draw line of sight through opaque blocks
 * Endermen and angry zombie pigmen now pathfind
 * Blazes will now shoot the player even if there are solid blocks between them
 * Armor on giants is now rendered
 * Slimes will now randomly despawn over time if no player is within a 32 meter range
 * Mobs now show a glow of a slightly different color when hurt
 * Mobs that can ride boats can now control the boats
 * Commands
 * Can now also specify whether particles are to be shown:
 * Usage:
 * Use 'true' to hide particles and 'false' to show; if value not given, defaults to false
 * Added the  particle
 * Uses the barrier item texture
 * Used for indicating barrier blocks
 * Spectator gamemode
 * An optional hotkey to show outlines on players whilst spectating
 * Can be color coded to teams
 * Can be set/canceled in Controls option
 * Outline seen when key is held down (like sneaking when shift is held down)
 * Data Tags
 * Setting Age to -32768 makes items which never expire
 * Block IDs
 * Statistics for items/blocks can now be referenced per name, instead of ID
 * Example:
 * Debug Screen
 * X, Y, and Z title has been changed from 'Feet' in the previous snapshot, to 'XYZ'
 * Day counter added
 * Increases by 1 every dawn
 * Now displays difficulty
 * Peaceful- 0.00, Easy- 0.75, Normal- 1.50, Hard 2.25 (but numbers slowly increase the longer you are in an area)
 * Now displays player rotation again
 * However now it displays it in degrees and quadrants
 * Barrier
 * Now becomes visible when a player in Creative mode is holding a barrier in their hand.
 * The block itself is not rendered, a particle appears in its place
 * Now uses block of redstone breaking particles instead of lava
 * Item animation
 * When items are collected, rather than "zooming" into the player's chest, it appears to move to the player's feet instead.
 * Resource packs
 * Block models in resource packs can now be customized
 * Replaces the files in /assets/minecraft/models/
 * After loading the resource pack, the game may have to be reloaded
 * '''Splash
 * Splash changed - "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"
 * Ender crystals
 * Now generate one block lower, without bedrock underneath
 * Entity hitboxes
 * Entity hitboxes now display entity eye level in red
 * Now generate one block lower, without bedrock underneath
 * Entity hitboxes
 * Entity hitboxes now display entity eye level in red

Fixes
32 bugs fixed

From released versions before 1.8
 * – Ghasts and witches do not aim properly
 * – While under the effect of a night vision potion, enemies no longer flash red upon taking damage
 * – Angry Zombie Pigmen usually won't jump over 1-high transparent blocks to get to enemies
 * – Witch hitbox
 * – TNT placed on fence / nether fence / cobble wall / mossy wall and ignited has TNT fall through floor
 * – Plants don't cause an update when the block beneath is broken / light level changed
 * – Attribute " " not working thoroughly
 * – Spiders (and some other mobs) are not affected by speed effects or  attributes
 * –  does not increment when game is closed
 * –  stat doesn't accurately measure distance
 * – Chicken jockeys with baby zombie pigmen do not work
 * – Blaze mobs attack creative mode player
 * – Crash on auto-complete name of scoreboard objective

From the 1.8 snapshots
 * – fails on strings containing spaces
 * – Sneaking while teleporting changes player position to face -z
 * – Hearts, food, armor and crosshair are the wrong color (overlay) when holding certain items
 * – Breaking barriers create lava and water particles
 * – Reticle (now hitbox) appears on tile entities in spectator mode
 * – Cannot open minecart with chest in spectator mode
 * – Texture issues with invisible slime
 * – Can control minecarts in spectator mode
 * – The head of the sheep is bugged
 * – When certain mobs take damage, the red damage indicator is not displayed properly
 * – Trapped chests display triple chests in spectator mode.

From the previous snapshot
 * – Item frames, knots and paintings displaying void particle
 * – " " flood in the dev console when flying in gamemode 1 and 3
 * – Spectating baby zombies has wrong eye level
 * – Item repair duplicating item
 * – Cardinal direction in debug screen change with mouse while spectating a mob
 * – Zombies and zombie pigmen do not show holding items
 * – Can see the item name when pressing hotbar shortcut key in spectator mode
 * – Attempting to use a post-processing effect crashes on old Mac hardware