Minecraft Dungeons:1.17.0.0

1.17.0.0 is a major update to Minecraft Dungeons released on November 30, 2022 which adds balance changes to the enchantsmith and ancient hunt gold rewards, and fixes bugs.

Gameplay

 * Tower
 * As of November 20th 2022, the Tower rotates weekly on Sundays.
 * Gear from previous seasonal events can now be obtained as rewards from playing the Tower.


 * Ancient Hunts
 * Changed the amount of gold received upon completing an Ancient Hunt from 10 to 30
 * Gold Chest
 * Min Gold from 2 to 4
 * Max Gold from 5 to 6
 * Rare Gold Chest
 * Min Gold from 4 to 8
 * Max Gold from 7 to 10

Mobs

 * Enchantsmith
 * Base charge (Item level 1) from 100 to 20
 * Price increase per re-roll from 5% to 10%
 * Item power scaler from 1 to 0.65
 * Maximum re-roll price from 250 to 100

Weapons

 * Many unique variants of weapons have been brought in line with their non-unique selves after the previous balance patch including:
 * Sun’s Grace
 * Flail
 * Shrieking Crossbow
 * Bone Cudgel
 * Sponge Striker
 * Sponge Striker now correctly scales damage with difficulty
 * Sponge Striker now deals damage as a cleave applied to the last arc of an attack combo, rather than only applying to the initially targeted enemy

Enchantments

 * Gravity
 * Gravity affecting players now lasts for 1 second instead of 4 seconds
 * Ranged attacks with the Gravity enchantment will now trigger the Gravity FX in the correct location, making it easier to see what is being affected and from where

Fixes

 * Performance / Stability
 * Fixed a crash that could occur when visiting the Powersmith and quickly going up to the next Tower floor
 * Fixed a soft lock that could occur when dying in the Tower after resuming a Tower run
 * The game no longer soft locks on the Floor reward screen when accessing a Settings submenu while other players move to the next floor
 * Fixed a crash that could occur on Xbox when switching profiles
 * Fixed a crash that could occur in the Tower by requiring all players to be loaded into the game before moving to the next floor


 * Gameplay
 * Fixed an issue with client power levels being sometimes read incorrectly that could lead to low level items in merchant storefronts
 * This can still rarely occur if a new merchant was just rescued during the previous mission
 * Enchantsmith can now replace an enchantment with a stackable enchantment if it already exists on the item
 * Fixed falling blocks not falling for players other than the host when playing online multiplayer
 * Fixed an issue that could sometimes cause the chosen Tower difficulty to not correspond with the actual difficulty during gameplay
 * Players can now progress through the door to the next Tower floor if another player is frozen in ice
 * Fixed a Tower floor issue that prevented Shulkers from respawning and blocked progression
 * Fixed missing background music in the Camp
 * The Endermite pet no longer uses Baby Pig idle sound effects


 * Gear
 * Exploding Crossbow and its variants no longer apply enchantments on splash damage
 * The Ghost Kindler item description is no longer overridden by Cloaked Skull's description
 * Added missing descriptions for Gift Wrap and Baby Moobloom on the cosmetics screen
 * Fixed Bonehead Hammer particle effects freezing on the inventory screen in multiplayer games


 * Missions
 * Completing the mini boss at the end of Treetop Tangle now counts as a "boss" for purposes like Apocalypse Plus requirements
 * Fixed semi-transparent background scenery appearing on Windswept Peaks when playing on Nintendo Switch


 * Accessibility
 * The Screen Reader option is now properly reset when restoring default settings


 * Localisation
 * Fixed the translation on the 'freeing villagers' prompt in several languages
 * Added missing localized text for the Tower floor reward timer in all supported languages
 * Fixed incorrect context of "Gift Wrapping" translation in Polish
 * Fixed the "picked up" item prompt not being fully displayed in Korean
 * Fixed End Portal "Travel" prompt not being localized in all supported languages


 * User Interface
 * Fixed item comparison stats showing inaccurately on the Tower reward screen
 * Players other than Player 1 can no longer open the Adventure Hub from the mission select screen
 * Fixed the selected item in the Storage Chest snapping back to the first slot when transferring items
 * The cursor no longer snaps to the first slot of enchantments after re-rolling with the Enchantsmith
 * Fixed the cursor snapping back to the first slot of the current screen after claiming an Adventure Hub reward
 * Fixed a scrolling issue in the Storage Chest that prevented items from being visible on-screen
 * Fixed the cursor not moving correctly when using keyboard arrow keys on the Change Skin menu
 * Fixed an issue with the Tower floor cleared timer staying on the screen after opening the inventory, which prevented mouse inputs from registering
 * The name of the mission no longer appears on the voting pop up when selecting Random Mission in an online multiplayer session
 * The New Missions prompt no longer appears on the map screen while the Tower is selected
 * The Season Rank prompt on the main menu now fits properly when the language is set to Polish
 * Fixed the alignment of the 'Threat Increased' modifier on the HUD after picking up a raid captain banner
 * "Left Stick" and "Right Stick" are now referred to properly on the HUD and in Settings
 * Fixed incorrect button prompts for navigation appearing after opening the inventory
 * Fixed navigation button prompts on the Storage Chest screen not fitting within screen boundaries in several languages