Tutorials/Egg farming

Egg farming is the process of collecting a large number of chicken eggs from chickens.

Catching or Hatching a chicken
In general, you'll want to first build a pen to hold them. Single-height wooden fences (or a small cave) will suffice, but either way it's best to add an "entry lock": a fenced space with gates leading both to the pen and to outside. This will help prevent escapees—besides the obvious, if one of the gates is always closed, the chicken's pathfinding will never see an escape route to the outside.

The usual way to capture chickens is to hold seeds in your hand. Once the chickens notice you, they will follow you, and you can easily lead them into your pen. With care, chickens can even be led across water, as they will follow your boat. The alternative option is to collect Eggs and throw the eggs into your closed pen. There is only a 1 in 8 chance of spawning a chicken when you throw an Egg, so you should try to collect at least one stack (of 16). They will take some time to grow to adulthood, but once you have at least one adult chicken, it will start producing eggs... and with two or more adults, you can breed them with seeds.

Note that Chickens are currently very buggy (1.5.1). They clip into walls and then proceed to suffocate. Chicks drown in water within minutes of being born. One must remember these while building the pen. -[May 3, 2013]

Chickens can also clip through fences and glass panes and escape the pen in Minecraft 1.5.1. -[May 4, 2013]

Setting up the farm
You can farm chicken eggs the traditional way, where you have to run around and collect chicken eggs all the time.

Alternatively you can follow one of the tutorials below, to create a farm that channels eggs to a single point. Most such will do the same for chicken meat, feathers, and even experience orbs as well. A hopper can be placed to collect the items (though not the orbs) and channel them to a chest, and the collection chest can even be hooked up to a dispenser to automatically hatch the chickens. However, note that leaving a such a full-automatic system running for too long will produce "Chickmageddon" -- in sufficient numbers, the chickens will overflow any enclosure, and huge numbers will cause the game to lag badly.

Trench Farm
Note:' As of 1.5.1, this design will cause the majority of chickens in the pit to clip into the wall and die. It's retained because once certain bugs in the game are fixed, the design may work again.

The 14 Second Compact Egg Farm is a farm designed by Minecraftmaximizer for the Minecraft 1.5 release which takes only 14 seconds to build. It costs 8 logs of wood, 10 ingots of iron, two arbitrary blocks, and an optional ladder.

This farm is begun by digging a hole 3 deep, by 4 long, by one wide hole. The chests and hoppers are placed on the bottom (a double chest on one side, two hoppers feeding into it on the other.) The ladder can go over the chests. Two blocks then go over the hopper next to the chest, to keep the chickens in place. Then you can hatch chickens over the exposed hopper, and eventually collect eggs from the chest.

Because it has a volume of only twelve blocks, this farm is one of the most compact farms possible, especially with the inclusion of hoppers. A video demonstrating it and a schematic:

Design 6
More space efficient design: put a 2x2x2 water pool, with no downward flow, and have a 2x2x2 collection area under the water. Use signs to keep the water from entering the collection area. Put glass around the water and above it, to keep the chickens from suffocating each other in large quantities. There should be a 1 or 2 tall gap above the water for the chickens to breathe in. After this is constructed, eggs can be thrown directly up from the collection area. The chickens will float on the water and their eggs will drop to the floor for easy collection, where they can be thrown back to hatch more chickens. An almost infinite amount of chickens can be contained in the farm with a 100% drop rate. When meat or feathers are needed, a sword can be used to pick off chickens from below.

A cross section side view of each segment:

[ ] = glass [x] = any block S = sign on the wall [W] = water CCC = lots of chickens [G] = Grass

[ ][ ] [ ]     [ ]      [ ][ ][ ][ ] [ ]CCCCCC[ ]      [ ][ ][ ][ ] [ ][W][W][ ]     [ ][ ][ ][ ] [ ][W][W][ ]     [ ][ ][ ][ ] [x]S   S[x]      [x]      [x] [x]     [x]      [x]      [x] [x][x][x][x]     [x][x][x][x] Center two rows  Front and back

A water flow can be placed in the collection area to bring the eggs to one block, but this makes throwing eggs and collecting meat or feathers more difficult. Another advantage of this method is that the bottom layer of water can be used as an infinite water source.

Design 7
The second design (below) has a 100% collection rate and produces Eggs far faster than the first design. The first design also causes some eggs to get stuck above the signs causing them to stay there rather than meet at a collection point.

[ ]     [ ] [ ][ ][ ][ ]      [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] [ ]                                                [ ]       [ ]        [CCC]                       [CCC]       [ ] [ ][W]                                         [W][ ] [ ][G][G][G][G][G][G][G]S   S[G][G][G][G][G][G][G][ ] [x]     [x] [x][x][x][x] Center two rows

Note that after a while, the game will get very laggy after use of these 2 variations of chicken egg farms. Therefore, it is necessary to occasionally harvest meat and feathers. For a simple tutorial of this, click here

Design 8
Begin with a 4x4 chicken pit with water sources in all the corners. This will create flow towards the square formed by the middle four blocks. See figure one. Knock out these middle blocks to let the items fall.


 * NOTE!** You will need to build the sides of the 4x4 higher than shown or the chickens will escape. Also if you plan to have very high density of chickens, use glass for the walls of the enclosure, to prevent suffocation.

If you would like to funnel the eggs/chicken meat to a single collection point instead of to a 2x2 square, place ladders under the 2x2 hole to stop the water from falling. Enclose the 2x2 below the collection hole and knock a hole down through one corner. This will lead to your collection point. In the corner diagonally opposite the hole, place a water block or let the water fall from above. (fig 2 and 3)



Design 9
This is a video of an egg farm made in 1.8. It uses glass blocks, glass panes, and water. The eggs go to a collection point for easy grabbing.

Concept: The chickens swim in the water in the 3rd level. When they drop eggs (or you need meat and decide to annihilate the chickens), they will fall through the glass panes into the bottom layer with the help of the flowing water. The water in the bottom layer will now push the items to the collection point.

Layout:

Automatic Collection
Putting a hopper below the output of an egg farm automatically collects the eggs for you. Add a chest below that to store the eggs, or, if you are feeling creative, add an automatic dispenser below to turn the eggs back into chickens. Then you can wait for the chickens to age and then kill them, automatically or manually.

11x11x6 Automatic farm
This farm will be surrounded on the surface by an 11&times;11 fence or wall (put doors or gates at the middle of a side). There is a pillar and partial roof in the center, and the "egg room" dug 3 blocks deep beneath that. You will also want a tunnel leading to the egg room, with space to get at the chest and other devices (you will at least need to retrieve meat and feathers), and the switch to turn it on or off. The chickens are contained primarily by water, so the farm partly resists the current problems with chickens walking through walls and fences.

Making this plan from scratch, with wooden fences, but cobble pillar and roof) will cost a minimum of 31 cobblestone (and a slab), 3 smooth stone, 15 iron, 26 logs of wood, and 8 redstone dust.

Variation: The problem with fences is that any chickens that do get out of the water can sit next to them and be "stuck" on the edge. Glass panes have the same issue, so the "upgrade" has to be to a 2-high wall of blocks. This will reduce the wood cost to 12 logs or so (3 hoppers, 1 chest, 2 doors, and some sticks), but of course it will cost most of 80 blocks of stone or glass.

Once the fences are set up, it is easiest to build the egg room from above. This 3&times;4&times;3 mechanism of the base can be adapted to other farm layouts. When orienting the room, think about where you want the access tunnel to go! It's easiest to just build the clock first, fill in that wall, and continue in a 3&times;3 space. You might want to dig out a few extra spaces for a despawn timer (see below).

Once the egg room is built and closed over, continue with the central pillar: Above the hopper, place a top slab, and two blocks above that. (You may want to make one of them a jack-o-lantern). From the top block of the pillar, extend a roof out over the dispenser and at least one square around it in every direction. Put a torch on the roof to avoid unfortunate monster spawns. Note that if you use slabs, you may get chicks on top of the roof. If you just have the minimum roof, they'll just fall into the water, but if you want to extend the roof to the edges, use non-transparent blocks to avoid escapees.

Place buckets of water in each corner; they will flow to the central pillar. Load up your chest with eggs (or lead in some chickens), and set it running until you have enough chickens for your taste (or they overflow into the landscape). Then turn it off and let the eggs accumulate.

Note that the dispenser is purposely separated from the collection hopper/central pillar, to allow for the dispenser's variable aim. The top slab (or other transparent block) is only needed if you add the optional chest, but if you do, an opaque block there will prevent the chest from being opened, which also prevents the hoppers from adding or removing eggs from it.

Turning on the lever disables the clock. With the clock disabled, incoming eggs etc. will fill first the bottom dropper, then the bottom hoppers, then the chest, and finally the intake hopper. This gives a total of 52 stacks storage, or 79 with the optional second (large) chest. (A lever on or next to any of the hoppers, will let you turn off the flow there, if you want.)

Note that 79 stacks of eggs will produce an average of 163 chickens, which may be enough to seriously lag the game when you are nearby. Worse, if you leave the hatcher running more than a day or so, you'll be dealing with exponential growth, which can quickly get completely insane.

Variation: A simple despawn timer will let you hatch 500 eggs at a time (about 31 stacks), which may be more manageable. To set this up, expand the egg room a bit, and place a redstone torch to power the clock (disabling it). (You will then be able to get rid of the lever, or save it for an emergency cutoff.) Place a wooden pressure plate and redstone dust leading to the torch, then place a dropper to toss items onto the pressure plate. You may need some surrounding blocks to make sure the item lands on the plate, and you want blocks or distance between you and the plate, so you don't accidentally grab the item. Load up the dropper with disposable items (surely you have plenty of eggs now) and put a button on it. When you push the button, an item will land on the pressure plate, disabling the torch and letting the clock run. The hatcher will run until the item despawns 5 minutes (300 seconds) later. Since the clock has a period of .6 seconds, that will get you about 500 cycles. If you want more chickens, pressing the button at any time will reset the timer to 5 minutes.

Anleitungen/Eierfabrik