Minecraft Wiki talk:Issues/1.2.4

I had an internet disconnection while editing this page and it suddenly disappeared. If this caused the page to be removed by accident, my apologies.BrickVoid 00:43, 23 March 2012 (UTC)BrickVoid

White-List not working
Someone who is definitly not whitelisted could get on my server Oo

Game Crash, that causes saves to stop working.
No idea what is causing this bug. Where can I find the log files? Syntoms: -Allows gameplay, for roughly 5 seconds, then crashes, to the point where I have to either ctrl+alt+del and end the java process, or reboot the computer, if ctrl+alt+del will not appear.

This was happening in 1.2.3, and I was hoping the update would fix this. I've tried complete re-install of both Minecraft and Java 32bit and 64bit. I've tried the windows and java executibles. --TLangas 01:27, 23 March 2012 (UTC)


 * While playing I noticed a message in the options that render distance 'far' should not be used when using java 32-bit. quickly reinstalled java 64-bit. I then lowered all video options, I was still having freezes. Then I got my first crash error, from my Nvidia driver.
 * The NVIDIA OpenGL driver lost connection with the display driver due to exceeding the Windows Time-Out limit and is unable to continue.
 * The application must close
 * This was very odd, I've been playing since Minecraft 1.6 and never had this issue, but decided to upgrade video card drivers(Nvidia Quadro 4000). Game started running to run smoother, but I still experience the same crashing. I've been loading my world in MCEdit and saving it, to make the world return to the save list.
 * Are there log files, that I can look at, to help narrow down the cause? --TLangas 04:55, 28 March 2012 (UTC)

Cannot use forward slash as jump key anymore
With the 1.2.4 update, the forward slash key can still be set as the jump key, but pressing it now causes chat to appear with a forward slash in it, as if I were about to enter a command, instead of jumping. Prior to this release, setting the forward slash key as jump would cause game to execute jump when pressed, as expected. While this is a nifty feature, when you set "slash" as jump key you should jump instead of causing chat to appear with forward slash in it.

--User:Zootal 03:48, 23 March 2012 (UTC)

cant connect
I'm trying to connect to my brothers server (version 1.2.4) but it keeps saying connection timed out or connection refused or cant connect. even if i direct connect.

--Did it work before 1.2.4? Did your brother update his server to 1.2.4? Is your client 1.2.4? Did your brother open up the port in his firewall/router (25565) ? (apologies if this is not the correct way to respond to these things - this is talk, after all :) ) --User:Zootal 23:11, 23 March 2012 (UTC)

Treegrowing
is this a feature or a bug that normal trees (not birch, not pine, not jungle) grow everywhere when you grow them with bonemeal. beside that, there is a bug, when they grow the leaves destroy halfsteps, fence, stairs and some other block types. this bug is in mc since a few versions (dunno when it first occured) --MG127 20:12, 23 March 2012 (UTC)

-Bonemeal: feature -Destroying items: i have tried it before, where the leaves destroyed a chest and all the items fell out (I think its a bug). Ive also seen that some mobs spawn in leaves (jungle biome), is this a bug?

Sticky pistons incorrectly retracting blocks [SMP]
In SMP, sending a 1 tick pulse to a sticky piston with a block on it will sometimes cause it to pull the block back in, rather than leaving it behind as it should. This creates a fake "duplicate" block that has collision and can be pushed, but will disappear upon right-clicking or reconnecting. This happens more frequently when powering multiple pistons.  The wool marked by torches are in the wrong position. If a block is placed on top of them they will be removed and appear 1 block above. Tested on a vanilla 1.2.4 server, not sure if it's a connection issue.--4338A

Annoyance: Forward slash for SMP chat
When you use forward slash to open the text bar, the bar opens with a slash already written. So if the chat button is, say, any letter, the chat box opens regularly and you can just start typing. If forward slash is used as the chat key, the chat box opens with a forward slash already in the text bar. Very annoying getting an 'unknown command' message every time I forget to press delete after opening chat to speak.
 * Just don't use the forward slash button when you just want to send a message. Use the normal talk button: "t". Pressing forward slash is a shortcut for typing out a command so that you don't have to press "t" and then forward slash to start the command. --Mattrition 09:49, 25 March 2012 (UTC)
 * But I agree this is an annoyance. I had my sneak key as this (/) ever since I have played minecraft. signed by Brickman2011  04:39, 29 March 2012 (UTC)

sapling drops
i dont know what is specifically causing this or if this is just really bad coincidence but exactly 73 trees were destroyed, in the process i only got 41 saplings (2/3 sapling per tree) this is in smp, and other people in the server seem to be seeing the same problem

Mac: Java Folder Doesn't Let Me Update [1.2.4]
Beatsolos 00:46, 24 March 2012 (UTC) '''Every one please read! ''' So I saw that the new minecraft update (1.2.4) came out. so I click to update and in the middle of updating My screen says this:

Fatal Error (4): /User/[User]/Library/Application Support/Minecraft/Bin/Minecraft.jar            Retrieving: lwjgl_until.jar 20% 21.97 KB/sec

So I went to my finder and through all it told me to. When I went into the minecraft.jar folder, the lwjgl_until.jar folder wasn't located in there. It was actually located in the Bin. At First I thought I have to place that .jar floder in the minecraft.jar. so I tried it again and it still said the same thing. So I got a bit worried that i thought i would never be able to update my minecraft. So what i did was delete minecraft then re download it. I did it and since it still had the same files, It still wasn't working. I really need help I dont know if this has happened before but I need answers! Also My minecraft was working just perfect before and also it updated normally. Then one day it randomly started asking me if I wanted to update it but there was no update so i ignored it and said 'Not Now'.

I also wanted to say that I do have a few mods downloaded [Capes Mod, TooManyItems Mod, and SinglePlayerCommands Mod]

And remember I am on a MacBook Air.

Please help and thank you :D Beatsolos 00:46, 24 March 2012 (UTC)

Snow Blocks
The recipe for Snow blocks currently does not work, (Can't produce snow block)

Please Confirm/Help
 * It works fine. (In MP at least.) --Rifflesby 02:33, 26 March 2012 (UTC)
 * I am unable to as well. Is the recipe still 4 by 4 snowballs?
 * 2x2. On the main page, it was reported as a Bukkit issue. Has your server upgraded to the newest build? --Rifflesby 10:31, 31 March 2012 (UTC)

High-Y Mob Spawners and Render Distance Bug
I built a high-Y mob trap and noticed nothing was spawning. After much trial and error, I noticed my render distance was on short. I moved it up to normal and I got a few mobs, then I moved it to far and got a very large amount. It would appear that there is a bug concerning high-Y mob spawning and render distance. Will anyone check or confirm this? I'm on 1.2.4 on 32 bit.

Need help with double-clicking issue
Recently I have been experiencing trouble with placing blocks. I click once, it places it twice. I spend double the time destroying blocks I never intended to make. It's not the mouse I'm using. It started recently and has progressively gotten worse to the point of every other block is placed twice. This is incredibly frustrating as you can imagine, and if this is my fault please explain a way to fix it.
 * I have the same problem and it is annoying. I wish I'd know why... Also, my mouse is very high-tech. Its confusing. signed by Brickman2011  04:41, 29 March 2012 (UTC)

Nether Fortress not generating
I made a world in 1.2.3 and when I updated to 1.2.4, I decided to make a Nether portal. I searched around for about 5 minutes without finding any sign of a Nether Fort. There was obviously enough room for one, it just didn't spawn. Seed is 32159913.

They are generating, however I have a similiar problem: I can run around for days in the nether and I don't find any nether fortresses (vanilla multiplayer). The algorithm to generate the fortresses needs to be revised. C ali nou - talk × contribs » 11:17, 28 March 2012 (UTC)

Villager reproduction
A Villagers reproduce way too much, I have a house in a village and it is very hard to get around the village during the day, and houses are crammed at night. About 3/4 of the villagers are children. They seem to be randomly reproducing even if no other house is made.


 * I wish I had this issue, I am lucky if my villagers live 1 night, I am not even on hard difficulty! What difficulty are you on? I wonder if it matters. Needing to kill villagers is better than none at all. Strangly, on the known bugs and issues page, I have posted my issue about no spreading of villagers, and so did someone else, but I can't find those anymore, someone deleted them, I wonder why? Super Templar 16:39, 26 March 2012 (UTC)


 * Sorry about how my response looks, it is messed up for some reason. Super Templar 16:39, 26 March 2012 (UTC)
 * You added spaces before your bullet point. :p --Mattrition 12:19, 1 April 2012 (UTC)

That's what you get for invading a village!

Creating new world Black screen

 * Second time I have posted this, someone removed it for some reason
 * Not getting this error --Sejsel 18:06, 22 March 2012 (UTC)
 * Neither am I. --[User:Sanoth|Sanoth]] 18:18, 22 March 2012 (UTC)
 * Unable to reproduce this too. Any error log or cmd report? -EvilSeph 18:49, 22 March 2012 (UTC)
 * No error log, Minecraft just sits on a black screen until you close it. Happened on two different machines both running Windows 7 Pro 64Bit with latest Java 7 - Lucifer_LLS 18:55, 22 March 2012 (UTC)
 * I have Windows 7 Ultimate 64 bit, Java 6. Unable to reproduce. I bet this is a java 7 issue.
 * Upgrading to the newest Java is not always the best idea. Try it with Java 6 and report back
 * Unable to reproduce. With Windows 7 Pro 64Bit, Java 7. Maybe you're also naming the worlds something in particular, or have certain security settings? 69.116.205.16 01:06, 23 March 2012 (UTC)
 * Tried even on a fresh install of Minecraft. I do have Java 7 JDK installed rather than just JRE. Does MC use the server compiler if its available? Maybe that's the difference - Lucifer_LLS 01:29, 23 March 2012 (UTC)
 * I was getting this also; seemed to be a terrain generation glitch. Forcing an update seemed to solve it. Sangheili1024 06:27, 23 March 2012 (UTC)
 * This happened to me. I made a new world in creative and the game crashed before I even got a chance to spawn.  I re-entered the world and flew around until 10 minutes later when a Saving Chunks screen appeared followed by a crash. For those of you who are wondering, I have Windows Vista 32-bit, Java 6.0.310.5, if this helps. - AGSizzler 11:10, 24 March 2012 (UTC)
 * I am having this periodically in Java 6.0.310.5 and Java 7 in Windows 7 32 and 64 (laptop desktop). - Nicholasiv 10:49, 24 March 2012 (MDT)
 * I have this happen all of the time. I usually go through and just look at different seeds, restarting minecraft along the way and deleting old worlds. Sometimes it crashes, right as it saves chunks. I have a Radeon HD 68XX series graphics card, and the latest version of Java. I run windows 8 (and, surprisingly enough, my graphics card has an update just for W8). Even so, I think it might be a graphics card issue. Maybe if people can list those along with their reports? ((sorry for not making an account, un is sarydactl elsewhere)).
 * I can get the same behaviour on on a Mac. I have two hardcore games at present, and if I try to create a Creative mode game I get a black screen before the new world displays. Quitting Minecraft and restarting it allows me to enter the new world as if nothing had happened. 82.69.54.207 16:53, 26 March 2012 (UTC)
 * How strange, last time I looked this was marked [F]. I take it it's not been fixed and is just an intermittent issue? - Lucifer_LLS 11:13, 28 March 2012 (UTC)

[MP] hunger bug on water
maybe it is in mp-vanilla, maybe only on bukkit servers: when you stand a while on a lily pad your hungerbar drops rapidly and this continues until you relog. could someone test this please? --MG127 20:39, 25 March 2012 (UTC)
 * Can't reproduce in Vanilla. --Rifflesby 02:32, 26 March 2012 (UTC)

Nether portals and Overworld maps
[1.2.4] After building a Portal inside of the Nether and traveling back to the Overworld via this portal, all maps crafted in this new location are copies of map_0. If I travel back through the portal, through the Nether, and back up to the "original" Overworld, maps behave normally. 71.180.134.94 02:05, 26 March 2012 (UTC)

Annoyances need to be moved/removed
Right now the Annoyances are less helpful suggestions and more whining about every tiny little they don't like about the game. Everyone will always have dozens upon dozens of grievances this page doesn't and can never do anything to help that. This http://www.minecraftforum.net/forum/1-suggestions/ is the forum for suggestions, we don't need to make a forum out of this page. Please, can we remove annoyances and just keep this page on actual bugs. --Moxxy 03:09, 27 March 2012 (UTC)
 * There's no way Mojang can be expected to sift through that forum searching for the rare gems buried in the nonsense. They'd have to hire a guy just for that. I 100% agree with you that this isn't the place for e.g. "I don't like how the cat texture looks", but there are plenty of non-bug grievances, like the click-click-click enchanting interface or the fragility of boats, that are just as important to be brought to Mojang's attention as many of the bugs listed here. You could think of them as bugs in design instead of in code. The problem is, how to decide where to draw the line between valid and trivial, how to teach users the difference, and who gets to be the judge. --Rifflesby 01:41, 28 March 2012 (UTC)
 * Completely agree that a lot of these annoyances need to be removed. The usual wikipedian way is to discuss them on the talk page, prefereably with the OP, have a vote, and then allow an authoritive member to do the removal.--Mattrition 12:18, 1 April 2012 (UTC)

Broken Seed/Seed will crash the game
i have posted this before, but it got removed for some reason. So, i will say it simply, when creating a new world (with the seed: yeah baby) the game will get stuck in saving chunks screen for a while, then a message shows up and the game goes black before you even can read it (i got a screenshot of it, it says Minecraft has crashed!). Why is this happenning? --89.150.136.59 13:19, 27 March 2012 (UTC)

Portal Assignment
Nether Portals seem to not like linking to Overworld Portals if those are higher than 128 Blocks. Just an assumption after having problems in SMP with an Overworld Portal on y=204, needs to be checked. Thanks. --10.0.0.123 00:20, 28 March 2012 (UTC) P.S.: The Nether Portal is on y=106. --10.0.0.123 00:21, 28 March 2012 (UTC)

Squids & Feature Removal (cut from main page)
a Squid serve no purpose besides offering black dye, which is hardly needed being that we're able to commonly find black sheep anyway. Not only are squid useless, they're possibly the most buggiest mob in the game. Black dye should instead be created from oak galls which would drop from oak tree leaves. (Trenix 06:53, 27 March 2012 (UTC))
 * Personally, I think the squid are awesome. Rather than remove a cool and funny feature simply because it doesn't have a lot of practical value, it would be better to think of some ways in which it could be made more useful. --Rifflesby 00:57, 28 March 2012 (UTC)
 * The only good thing about squid is that they're the first water mob. Yet, I do not see any potential for them, besides having them only spawn in ocean biomes for obvious reasons. Minecraft is a sandbox game, everything requires a purpose. As I mentioned, you never have to go in contact with a squid because there are better ways to obtain their resources. You also can't keep them as a pet since they will eventually respawn. (Trenix 01:37, 28 March 2012 (UTC))
 * I disagree that everything needs a purpose. Or, to put it another way, the purpose of squid is that they're fun. They're cool to see, and hilarious when they appear in unexpected places. Regardless of their practical mechanical value, many players would be sad if they were taken away. If you aren't one of them, well, you can suggest improvements, or you can ignore them. But they aren't hurting you, and removing them from the game would only generate ill-will. --Rifflesby 02:05, 28 March 2012 (UTC)
 * Squids appearing in unnatural locations is unappealing and a flaw. I highly doubt people would care much if squid were removed, mainly cause they don't offer anything. It hurts me having to deal with these mobs when they spawn in areas I don't want them in. They also are another thing I must load. They could easily be replaced with fish, which is a higher demand than squid. Last time I remember, squid don't live in fresh water or random ponds anyway. (Trenix 04:18, 28 March 2012 (UTC))
 * You're basing their value solely on their functional utility. While that's valid as far as your personal views, it would be a mistake to ascribe that view to the playerbase as a whole. I can't speak for everyone either, but I'm sure I'm not the only player who finds the proposition "squid = awesome" to be axiomatic. You're also suggesting Mojang just throw away the time spent modelling, texturing, and coding them, which doesn't sound likely to be well-received. Now, if you wanted to change your stance to the idea that they should be restricted from spawning in pools of less than X contiguous blocks, or some method of preventing them from spawning where you don't want them, or some kind of improvement to make them more meaningful, I wouldn't fight you on that. But as it stands, you're suggesting that they entirely remove a cool, fun animal from a game that is largely about playing with cool, fun things. I guarantee you all my co-workers' kids would be upset about that. --Rifflesby 08:06, 28 March 2012 (UTC)
 * You really need to stop adding annoyances that only you care about Trenix. Right now you've added more annoyances than anyone else on these pages and rarely does anyone ever agree with you. Mostly because they are just complaining about realism. Snow not under fences, Oak trees dropping apples, wood not being exactly 4 times more useful than wooden planks, the list goes on and on and on. I'm going to be blunt, nobody gives a ****. This is a page for helping mojang fix bugs and annoyances that the community mostly agrees on. This page isn't a soapbox for you to stand on and complain about every little teensy thing that bugs you. --Moxxy 18:08, 28 March 2012 (UTC)

Mushroom Stew (moved from main)
a Mushroom stew still doesn't stack. (Previous reason for non-stacking stew made sense once upon a time when it was a healing food, but this is no longer the case).
 * How do you stack Mushroom Stew in reality without pouring it out? Or Soup? Or Cornflakes? Why shoud work that in MC, when it's incredible in reality? It's not a bug and also not an annoyance!--Locoloco 09:52, 24 March 2012 (UTC)
 * Yes, realism is everything. Obviously so, because in reality, Steve would be perfectly capable of carrying around almost 45 million kilos of gold blocks. (/sarcasm) In reality, this doesn't matter much because you can easily carry around a stack of bowls and a stack of each type of mushroom, and craft your stew in the 2x2 crafting square whenever you want. Stew is a shapeless recipe. 75.64.176.235 17:20, 28 March 2012 (UTC)
 * Because Minecraft is the epitome of realism. A more feasible explanation is that with the addition of giant mushrooms, it's incredibly easy to get lots of mushroom stew. So if you could stack it, one could have tons of a reliable food source to carry around with very little effort.
 * Drop the bowl after eating it. Then Mushroom Stew can be stackable. HotdogPi Come to my page! 14:55, 24 March 2012 (UTC)
 * Realism isn't a concern with MC, and stacking stew would put it back in line with other similar foods such as cooked meat which does stack. As for giant mushroom farming, the latest changes in 1.2.4 will make that far less convenient, requiring a large shelter or overhang before it will plant.
 * 1.2.4 didn't really change mushroom farming to any significant degree. Giant mushrooms can easily be grown just about anywhere large enough in the nether. Getting large amounts of shrooms is still rather trivial. 75.64.176.235 17:26, 28 March 2012 (UTC)
 * Large enough cave rooms are also readily available in the regular world, and if you don't have one naturally, a minute's work with a pick will make you one. My own mushroom farming hasn't been slowed in the least. --Rifflesby 21:44, 28 March 2012 (UTC)
 * Such a statement assumes that mushroom farming is the point. I just bury mushrooms in the corners of caves to let them grow in passages while I'm busy working nearby. Not everyone uses them the same way. Overworld bonemeal induced giant mushrooms are a handy emergency shelter, and also handy for covering over area's in taiga biomes so that ice won't refreeze under. I don't mind mushrooms popping in daylight but they should stick for at least 10 seconds or so to give a chance for bonemeal to be applied. Restricting their planting altogether is overkill and breaks the uses for giant mushrooms in the overworld.
 * ? We're discussing mushroom farming in the context of mushroom availability balancing the unstackableness of soup. Nobody here is arguing that the new inability to plant mushrooms outside shouldn't be fixed. --Rifflesby

Changing Blocks
Ran into a bug today on a friend's SMP seed. Was branch mining and I found a cave. While exploring it, I placed a torch on the wall and the stone block underneath it turned in a lapis block. The block next to it did the same thing. Further in the same cave, stone turned into gravel. This has, so far, only happened when placing a torch down. While stone, it appears to follow all the rules of a stone block. Will edit after asking friend for the seed so others can test. XYZ as follows: 798, 14, -460. -- Conflcl 14:23, 29 March 2012 (UTC)
 * I had a similar experience on our brand-new server when 1.2 came out -- when placing fences in a field, a short line of the dirt blocks underneath the fenceposts turned into water blocks. There was a small pool of water a few blocks away, but not contiguous with the changed blocks. I wish I'd played with it some more, but I hadn't yet fallen into this bug-reporting community we've got here, and I didn't think much about it, just filled in the holes and moved on. I haven't seen it happen since. --Rifflesby 09:51, 30 March 2012 (UTC)