Template talk:InvSprite

Animated sprites
What happened to the animated sprites (prismarine, sea lanterns, command blocks)? Any plans to bring them back? —Fenhl 21:10, 27 August 2015 (UTC)


 * Well, command blocks never had an animation uploaded, but I am unsure of why the others were removed, as fire's animation was kept.
 * As for bringing them back, mentioned that he has plans to implement a better way to add animated images, as right now they are added via a fallback to a redirect. – KnightMiner  t/c 23:12, 27 August 2015 (UTC)


 * It's more the fact that they weren't removed, so the fallback to the animated gifs wasn't used. They automatically get converted to static pngs when added to the sprite sheet, and I didn't notice those were animated. –Majr ᐸ Talk Contribs 06:58, 29 August 2015 (UTC)

Spritesheet
Where the sea lantern block? The sea lantern replaced on Elytra. GRAND RADION (talk) 08:35, 21 October 2015 (UTC)


 * Sea lanterns are animated, so they're not on the sheet. See File:Grid Sea Lantern.gif. —Fenhl 08:47, 21 October 2015 (UTC)

Resolution
, a friendly reminder that sprites for this sprite sheet are 32x32, and not 16x16. : ) – Sealbudsman talk/contr 11:05, 11 April 2017 (UTC)


 * Ah yes! just realized. Thanks for the reminding. - ItsPlantseed.png ItsPlantseed | Book and Quill.png 12:56, 11 April 2017 (UTC)

1.13 blocks
The new 1.13 blocks are differnt in a few pixels than all the other blocks in File:InvSprite.png. Same with the new trapdoors, buttons and pressure plates. They are diffrent to the old oak variant. Maybe someone can fix them. MarkusRost (talk) 12:31, 29 November 2017 (UTC)

Split dyeable stuff into a new template with identical functionality
The size of this template and spritesheet seems to be causing many problems, causing it to become uneditable under certain circumstances. It seems as though splitting this template into two identically-functioning templates would help to cut down its size and postpone the problems considerably. Since it seems like a majority of the sprites present are of dyed items, splitting these off specifically would give the most even division.

The sprites split off would be as follows:


 * Wool (including pre-1.12)
 * Carpets (including pre-1.12)
 * Dyed terracotta
 * Dyed shulker boxes (including pre-1.12 and pre-1.13)
 * Glazed terracotta (including racist designs)
 * Concrete powder
 * Concrete
 * Banners (thank god)
 * Beds
 * Stained glass (including panes, all hardened variants and old tinted variants)
 * Coloured shields
 * Firework stars

The split would not include the following:


 * The old banner item sprite
 * Dye items (not sure about this one though)
 * Regular glass
 * Undyed terracotta
 * Undyed shulker box
 * Corals
 * Plain shields
 * Cookies, dark prismarine, lapis lazuli blocks, bone blocks and other recipes which only work with specific dyes

Thoughts? - MinecraftPhotos4U (talk) 23:22, 16 June 2018 (UTC)


 * Or split old things with new things? Since there are much old things too. Old things would be named  or   – ITechieGamertce 06:16, 17 June 2018 (UTC)


 * Possibly, but that way the split wouldn't be quite as major and as effective. - MinecraftPhotos4U (talk) 10:42, 17 June 2018 (UTC)


 * Would be best to wait until InvSpriteTextureUpdate is finished. Since mostly all the current sprites at InvSprite will be deprecated. – ItsPlantseed ⟨₰|₢⟩ 15:41, 17 June 2018 (UTC)