Template talk:Block/Archive 1

I need help. how do I make it so, if no tool is specified, there is nothing that appears there? when editing a block and not adding a tool, it goes crazy and adds the full-size image of the block used above it as it's tool.--Kizzycocoa 10:43, 31 August 2010 (PDT)

Um, the last edit completely broke the tool section of the template.....--Kizzycocoa 08:44, 4 September 2010 (CDT)
 * nvm. working now.--Kizzycocoa 08:45, 4 September 2010 (CDT)

The tooltip for the various pickaxes always just says "Pickaxe" regardless of the type of pickaxe displayed. It'd be better if the tooltip said "Wooden Pickaxe" if the Wooden Pickaxe was displayed, "Stone Pickaxe" for the Stone Pickaxe, etc. This is easy to fix in the template but I don't have access to edit it. --Trifler 02:31, 13 November 2011 (UTC)

requirements
just gonna tell you a few more requirements, if you can add them in :3 "direct sunlight" (flowers) "next to water" (papyrus) "near water" (seed/crops) so, if you can add them, please do! =3 if not, nevermind ^^--Kizzycocoa 14:28, 5 September 2010 (CDT)

Add: Destroy Information
I've had a lot of people asking lately how to destroy things, and, when destroyed, whether you get the block back or not.

A good example of this is Pressure Plates and Stepping Stones. If destroyed by anything other than a pickaxe, you get nothing back...


 * Break the blocks under pressure plates to get them back.Toadbert


 * I think the tool slot in the block template generally fulfills that need. Starport592 06:09, 29 May 2012 (UTC)

Two images?
Can we update this block so that it can show two images? I'm thinking for the step/double step, furnace/burning furnace pages.. could also be used for Redstone ore/glowing redstone ore, redstone torch on/off, redstone wire on/off and so on. There's already the facility to show two data values (as on the furnace page), would make sense to be able to have two images. DannyF1966 10:36, 8 October 2010 (UTC)
 * Done! I also added a 36px image that I intend to be used as an image for when the block in in your inventory. The parameters are  and , respectively. Farvei 21:22, 11 October 2010 (UTC)
 * Also added a section for stackability of the item, parameter is . Farvei 21:30, 11 October 2010 (UTC)
 * Cool :-) Updated the Step page to use the new template. DannyF1966 22:27, 11 October 2010 (UTC)

New tool choices and text
Just to let everyone know, now when putting in a parameter for, the image (if there is one) will also be a link to the respective part of the Tools page, and will also give the name of the tool when you hover over the image. Also, I added a new option for, which is  , so if you put in  , the template will say All tools. It's for objects that don't get bonuses from any tool, like leaves and cloth. Farvei 02:18, 13 October 2010 (UTC)

Burn Time
Many things can be used as fuel in a furnace, and I think that an objects burn time should be represented in the template infobox. If this can be done,yay; if not, so be it. Thanks for your help. Mattokun 15:24, 14 October 2010 (UTC)

Minimum Tool
Can we add an optional "minimum tool required" bit to the template? 'Minimum tool' meaning minimum tool required to successfully extract the block. User:ConMan8

Tool
Currently in the source, it states that for the tool space, I could put both "All tools" and "none". From my understanding, there is no blocks that has more than one preferred tools, let alone all tools. I think the "all tools" should be removed as "none" makes more sense. --Scykei 08:43, 23 November 2010 (UTC)

Change the icons to my set of Generics?
I think that using diamond icons is a little too specific and may make people think you need an diamond tool to break it. Also, I think these would fit alot better. I made a set of Generic tool icons, here they are

Axe

Pickaxe

Spade

Hoe

Sword
 * I like it. Go ahead. Zaratustra 01:43, 14 January 2011 (UTC)
 * Done transitioning the icons. Green Cream Soda 23:10, 15 January 2011 (UTC)
 * Hm. Shouldn't we resort to using the proper tools when needed, though? Like, we could have an Iron Pickaxe with a + sign next to it on the Redstone Ore page. Just saying~ NeonJ 18:10, 20 January 2011 (UTC)

Could somebody add a section for miscellaneous notes?
It would be useful to have a small section in the template for notes (e.g., adding this to cake: "Heals for when used. Has 6 uses.") Chris3145 01:13, 14 January 2011 (UTC)
 * Like that? Zaratustra 01:43, 14 January 2011 (UTC)
 * But, why? The infobox is for generic information. Notes and usage is more appropriate in the article itself. --JonTheMon 03:30, 14 January 2011 (UTC)

Translation into french
Hello there, May I try to translate this infobox into french ? I don't know if i'll be able to do it but I'd like to try. I'll need to make many edit of the page as previews shouldn't work (as I need to publish the page to get the infobox to change). Thanks.--CarteRoutiere 20:52, 30 January 2011 (UTC)
 * I would wait with templates until we actually have a French language subdomain. While I know this makes some of the other page translation difficult, the French subdomain will do everything in french. This wiki will not recognize command level words in French. -- Wynthyst [[Image:User Wynthyst sig icon.png|19px ]] talk  20:57, 30 January 2011 (UTC)
 * Ok, okay, didn't know you guys wanted to wait a subdomain for french articles. This is going to be great, thanks. (Are you a sysop btw ?) --CarteRoutiere 21:00, 30 January 2011 (UTC)
 * I'm a representative of Curse.com that works as an advisor on this wiki. -- Wynthyst [[Image:User Wynthyst sig icon.png|19px ]] talk  21:04, 30 January 2011 (UTC)
 * In the meantime, you should be able to copy this template into your userspace (e.g. at User:CarteRoutiere/Block) and translate it from there. It should be enough, minimally, to just translate the labels (what actually gets displayed when the template is used), but you could translate parameter names as well; that may make use easier for French editors. 「 ダイノ ガイ 千？！」? · ☎ Dinoguy1000 21:49, 30 January 2011 (UTC)

Adding the ability to access the data fields in other pages
Hi all. I've been striving to come up with a way to use the data that's in the block's infobox header on other pages, in order to create pretty data tables and the like. For instance, wouldn't it be nice if Explosion kept itself up-to-date when the tntres value for a block is changed? If the two places aren't linked, they'll quickly get out of sync, because not everyone will remember to update all the places where the data is duplicated.

I think I finally came up with a way to do this that doesn't put up any barriers to editing and using the block pages in a normal, natural way. See Template:Block for an explanation of how it works. However, as Wynthyst rightly pointed out, I got a bit... overeager... in making these changes, so I'm cooling it for a bit, to see what everyone else thinks. So far most of the discussion has happened on Minecraft_Wiki_talk:Community_portal, probably best to chime in there. But I'm leaving this note here in case anyone is following this space and not the community portal.

Although nothing is broken at the moment, behind the scenes the block pages are in an inconsistent state, with a smallish fraction using the new scheme and the rest deriving the tntres value from a data table macro. That's not a good way to leave things, so I'd like to move forward in a day or two. (Note that "moving forward" in this case means "getting rid of the misguided data table thing, which I definitely should not have done without some community feedback".) D0sboots 00:45, 14 March 2011 (UTC)

Flamability
Hi, hope I'm doing this in the right place - can I make a suggestion for the flamability of blocks to be added to the template please? I'm assuming that's a "yes/no" thing but I can't see anywhere that confirms that blocks made from wood (like the workbench, chests) will or won't burn when they meet lava or fire? Many thanks! --Adje 12:14, 18 April 2011 (UTC)


 * Can anyone give a list of flammable blocks? (and yeah, I think this would be a reasonable addition to the infobox) 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 03:03, 19 April 2011 (UTC)
 * Can I bump this? I think every article has a mention of a block's flammability in its main description. A general rule is: Tree-type blocks incl. logs, leaves, planks etc. are flammable; as is wool. Netherrack burns indefinitely, TNT explodes on contact... all these can be worked in similar to how the Blast Res values are implemented. Kjhf 13:17, 25 May 2011 (UTC)
 * List of flammable blocks:

There may be more but that should be most of them. Starport592 06:05, 29 May 2012 (UTC)


 * Condensed your list to make it a bit more readable; all the data values of a block will have the same behavior. Looking at the 1.2.5 code, there are actually several mechanisms at work. BlockFire has a list of blocks it can spread to and burn up, each with a numeric ability to spread fire and tendency to catch fire. These blocks are: bookshelf, fence, leaves, planks, wooden stairs, tall grass, TNT, vines, wood, and wool; see table below for the data. I expect wood slabs and double slabs will be added to this list in 1.3 . The calculations are somewhat complex, so the spread/catch fire numbers are weighted values, not percentages.


 * Lava source blocks (but not flowing lava), on the other hand, can set blocks on fire if they are made of a flammable material; these materials are leaves, TNT, vines, wood, and wool. This discrepancy produces a number of blocks that will ignite if placed near lava, but are not consumed and fire does not normally spread to them (though they may be able to set other blocks on fire). These blocks are: bed, crafting table, chest, note block, jukebox, signs, wooden door, wooden pressure plate, fence gate, trapdoor, and giant mushroom.


 * Finally, there's the special case of fire on top of netherrack (or bedrock in the End), which will never burn out on its own. However, fire will not spread to it (if it did, the entire Nether would turn into an inferno).


 * -- Orthotope 08:20, 29 May 2012 (UTC)

Add a "first appearance" section
Almost every single article starts with "X is a block that was added in version Y". We should add a first appearance section to the block template to get rid of that. Tinaun 18:33, 7 May 2011 (UTC)
 * Sounds like a good idea. I'm all for it.--Quatroking -  MCWiki Administrator  18:49, 7 May 2011 (UTC)
 * Added it, thoughts would be great. A problem I can see is a way to show the first version of blocks with more then one version that they first appeared in, like saplings. --Tinaun 22:45, 7 May 2011 (UTC)
 * You just made a change, then reverted. Thank you for that, as I started to mass do them and I noticed that the ones I were working on broke *creeper* Cool12309(T 01:20, 8 May 2011 (UTC)
 * Finally added all first version's to all blocks on the block template, took about 1 1/2 hours. Should we do the same thing for items? Oh, and you really do need to readd that multiple releases... some of the things I added (wood and saplings, for example) have multiple release dates, and it looks very messy without it. Cool12309(T 02:48, 8 May 2011 (UTC)
 * Multiple releases didn't work for me, but I'll try again. Need autoconfirmed user to make a template.

--Tinaun 03:37, 8 May 2011 (UTC)

Old names/Alternative names
Hey, just got an idea. Instead of putting old names and alternative names in the page, put it at the top right, where the blast resistance and other things goes... What do you think? Discuss. C ali nou - talk × contribs » 18:22, 13 May 2011 (UTC)

Shears in Tool section
Hey, the page asks to get concenus before editing, so I wanted to ask if it is alright to add a "shears" entry in the tools section - as far as additional info, to do so all I'd need to know is the standard for images used for the section, and where to upload said image to (if there is some specific place aside from standard wiki database). Figure this should be added since leaves need it

--ccfRobotics 22:49, 1 July 2011
 * Done (it was easier to do it than to explain how to do it ^^"). I used the grid image for shears, as there is only one type of shears (while other tools have wooden, stone, iron, … types) – Scaler (t) 11:52, 3 July 2011 (UTC)

How do you Make a Block Image?
How does one make the 3D block image that's on every block page? Is there a tutorial? Program? What? Electrk 19:33, 13 October 2011 (UTC)
 * Have a look at User:Ultradude25's FAQ. --Barracuda 19:35, 13 October 2011 (UTC)

New type required for Thin blocks
There are now new solid blocks that are thin.

And I think we need new type value for it.

Blocks are: Glass Pane, Iron Bars and Fence (Fence Gate too, but seems they are bugged now and you cannot step next to them properly)

Doors I think are related to that type too. {0xE1 20:14, 27 October 2011 (UTC)}

Blast resistance
Since Blast Resistance Values is now up-to-date (as of 1.2.3), can we remove the [edit] link next to it? -- Orthotope 23:52, 12 March 2012 (UTC)


 * I suppose. – ultradude25 ( T &#124; C ) at 00:03, 13 March 2012 (UTC)

Blast Resistance Icons?
I think that we should make little icons next to the blast resistance of a block on it's own block page.

The reason I think this is because it would be a quick and easy way to verify the general blast resistance of the block without having to search through the wiki like I did to find out if a certain block is able to stand, say a ghast explosion.

Therefore, I say that if a block can resist an explosion from whatever would cause one, then it should get that icon next to the blast resistance.

For example: (Not in order of strength, mind you)

Just thought that this might be useful. At least I'd find it useful. Reply back whether you like the idea before I start changed all the pages and get marked with vandalism!

--Cheers!

Starport592 04:02, 29 May 2012 (UTC)

Shovel icons
Snow and Snow Block require a shovel to mine successfully, but the template will currently only display File:Use-spade.png. Could someone add this line to the tool fields? | wooden shovel  = -- Orthotope 18:44, 19 July 2012 (UTC)

Adding tooltips to tool icons
What do you think about adding tooltips to tool icons (that is shown when holding the cursor over an icon)? Something like this: --mgr 11:41, 16 August 2012 (UTC)
 * Grid Iron Pickaxe.png
 * Use-pickaxe.png

Line break for inventory icons
The line of inventory images such as at slabs is squishing the content too much. How about breaking them to a second row instead of having a huge row of images? --M0rphzone 04:28, 27 September 2012 (UTC)