Formatting codes

Text in Minecraft can be formatted with the section sign (§).

Color codes


Messages sent from the server to the client can contain color codes, which allow coloring of text for various purposes.

A section sign (§) followed by a hex digit in the message tells the client to switch colors while displaying text.

displays as X Y, whereas   displays as X Y. Therefore, when using a color code in tandem with a formatting code, ensure the color code is used first and reuse the formatting code when changing colors.

can be used to reset all texts format beyond it, e.g.  displays as XXX YYY

Note: The random characters placed after  will always be the same width as the original characters, except if using   and. For example, any random character cycled through where the letter "m" would be wide characters while any random character in the spot an "i" would be narrow characters.

Example Text
The following text can be pasted into a Book and Quill to produce what is shown in the picture at the top:

§nMinecraft Formatting

§r§00 §11 §22 §33 §44 §55 §66 §77 §88 §99 §aa §bb §cc §dd §ee §ff

§r§0k §kMinecraft §rl §lMinecraft §rm §mMinecraft §rn §nMinecraft §ro §oMinecraft §rr §rMinecraft

Use in server.properties
Formatting codes can be used in the  line in a server.properties file, but the section signs must be escaped as. If a section sign is entered directly, the server will replace it with  (Â§); clients will display the \u00C2 character as a question mark. Delete the \u00C2 character in the MOTD if it comes with a bunch of question marks.

Here are a list of many Colours:

\u00A70 = Black

\u00A7c = dark_red

\u00A74 = red

\u00A72 = dark_green

\u00A7a = green

\u00A75 = purple

\u00A7d = lila

\u00A76 = orange

\u00A7e = yellow

\u00A77 = gray

\u00A71 = dark_blue

\u00A73 = dark_cyan

\u00A7b = cyan

§k = random charachters

§l = bold

§m = Hello

§n = Hello

§o = Hello

§r = a point

样式代码