User:Dour1234/Dour1234’s New Mob Page



There are several mobs exclusively found in Minecraft Dungeons that are not present in the base game, Minecraft.

List of Mainland mobs
Mobs are listed and classified by their nature in regard to the hero as below. For more details on a particular mob, click and view their individual page.

Cosmetic pets
Pets that can be summoned by the hero, but are non-attackable and passive mobs in-game. These pets cannot attack mobs, but they still take damage and are affected by hero auras but they don't die.
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Non-attackable
Non-attackable mobs are mobs that are not attackable by any means, but they can still behave like mobs, interact with the hero, and are listed in the game files as mobs.

Mob-like
A feature that looks like a mob, but the in-game data doesn't note that this is a mob. Examples include statues or entities that only act as ambience in a mission.

Special
The special mobs are unclassified. They have special spawn generations, or have the same behavior and appearance with other mobs to make heroes confused.

Unseen
Mobs that are only mentioned in items, missions, or descriptions.

Unused
Unused mobs are mobs that were in the beta version but possibly scrapped mid development or were planned but not actually added, and are not planned to be added. Mobs that can be found in trailers or in other media, but are not in the game files are also included.

Passive mobs

 * Classification: Animal

Cosmetic pets

 * Classification: Animal

Non-attackable

 * Classification: Animal


 * Classification: Natural

Neutral mobs

 * Classification: Animal

Hostile mobs

 * Classification: Undead
 * Classification: Natural


 * Classification: Natural


 * Classification: Illager

Ancient

 * Classification: Illager

Powerful

 * Classification: Illager

Special mobs

 * Classification: Illager

Bosses

 * Classification: Undead

Classification: Ghost

Unimplemented
Unimplemented mobs are mobs that are available in the game files, but do not appear anywhere in the game.
 * Classification: Villager

Passive mobs

 * Classification: Animal

Cosmetic pets

 * Classification: Animal

Non-attackable

 * Classification: Animal

Neutral mobs

 * Classification: Animal

Hostile mobs

 * Classification: Illager


 * Classification: Non-Illager ally
 * Classification: Golem

Ancient

 * Classification: Animals

Special mobs

 * Classification: Illager

Bosses

 * Classification: Non-Illager ally
 * Classification: Golem

Scrapped

 * Classification: Illager

Passive mobs

 * Classification: Animal


 * Classification: Natural

Cosmetic pets

 * Classification: Animal

Non-attackable

 * Classification: Animal


 * Classification: Natural

Mob-like

 * Classification: Animal

Neutral mobs

 * Classification: Animal

Hostile mobs

 * Classification: Natural


 * Classification: Natural
 * Classification: Undead


 * Classification: Undead
 * Classification: Natural

Ancient

 * Classification: Undead

Powerful

 * Classification: Undead

Scrapped

 * Classification: Animal

Cosmetic pets
Classification: Ghost

Non-attackable

 * Classification: Natural

Mob-like

 * Classification: Animal

Hostile mobs

 * Classification: Piglin (genus)


 * Classification: Piglin (genus)
 * Classification: Animal


 * Classification: Piglin (genus)
 * Classification: Undead


 * Classification: Undead


 * Classification: Natural


 * Classification: Golem

Ancient

 * Classification: Golem


 * Classification: Piglin (genus)
 * Classification: Animals

Powerful
Classification: Ghost

Summonable
Classification: Ghost

Cosmetic pets

 * Classification: Ender
 * Classification: Animal

Cinematic

 * Classification: Illager


 * Classification: Animal


 * Classification: Villager

Non-attackable

 * Classification: Ender

Hostile mobs

 * Classification: Ender
 * Classification: Enderling


 * Classification: Ender


 * Classification: Ender
 * Classification: Animal


 * Classification: Animal

Ancient

 * Classification: Animal


 * Classification: Ender
 * Classification: Enderling

Powerful

 * Classification: Ender


 * Classification: Ender
 * Classification: Eyesent

Bosses

 * Classification: Ender

Unimplemented

 * Classification: Animal


 * Classification: Villager

Summonable

 * Classification: Animal

Hostile

 * Classification: Undead


 * Classification: Undead


 * Classification: Undead
 * Classification: Animal


 * Classification: Illager

Bosses

 * Classification: Animal


 * Classification: Illager


 * Classification: Non-Illager ally
 * Classification: Golem

Cosmetic pets
Heroes can upgrade to the Hero Pass to collect the Baby Chicken, the only mob exclusive to a bundle.


 * Classification: Animal

Planned mobs
The mobs only have their name in the game data file. Unlike unused mobs that have in-game textures, sounds, or appear in the official trailer. All of these mobs are based on mobs from various editions of Minecraft.

Mob drops
Most mobs always drops experience and souls upon death. They also have a few chance drops being:


 * Emeralds
 * Food
 * Potions
 * Arrows
 * TNT
 * Tridents.

Mobs also have a small chance to drop random rarity equipment based on the hero's current level.

Minibosses always drop more emeralds upon death, as well as having a chance to drop high rarity equipment.

Bosses always drop emeralds and random rarity equipment upon death.

Ancient mobs always drop random rarity gilded items upon death, and other Ancient Hunt mobs may drop Gold.

Trivia

 * Some mobs from the original game have new features in Dungeons. For example, many mobs have sound files for behavior animations known as "Novelty".
 * All mobs have special animations when they are idle, some of these animation files are also known as "Novelty".
 * When mobs die, their bodies turn gray, flailing around before fading into dust. After that, the mob’s soul leaves it’s body. If mobs die underwater, Their body will float for a short time before disappearing quickly.
 * In Minecraft Dungeons Arcade, mobs fall down instead of flailing.
 * Most mobs have two armored variants. These armored various seem to have their armor made of materials seen in the base game.
 * In fact, armored mobs are classified as "MobVarious2" or "MobVarious3" of a mob instead of "Armored mob" in the game ID. However, in-game, they are separate mobs as seen whenever they spawn enchanted.
 * If a hero's enchantment is used by a mob, some of that enchantment's effects would turn them purple..
 * If any mob is thirty two blocks away from the hero, their animation stops to prevent the game from crashing.
 * Unlike the original game, the value of mob damage depends on mob data instead of weapon data. The ranged and melee weapons used by mobs are only a part of render and decoration, and does not cause additional damage to mobs and heroes.
 * Bows and crossbows used by mobs do not have the draw bow animation when used. However, heroes have a draw bow animation.