Talk:Blaze/Archive 1

It drops blaze rods

Complete Immunity?
I know a potion of fire resistance will protect you from the fire attacks of a blaze, but does it also protect you from of you physically touch the mob as well?
 * No, touching it will still cause you to take damage. 84.156.17.77 00:58, 17 October 2011 (UTC)

Creepy
I think these things are human. Don't you think?
 * I think they're demons. I don't think a normal person could survive being on fire. --Trollrilla 08:54, 23 September 2011 (UTC)
 * I think that they're fire elementals, much like any other fantasy game. Zoythrus 16:36, 25 September 2011 (UTC)

Spawning
Hmm. How many spawn at once from their spawners? I have had one, three, and I think I saw four blazes spawn at once from a spawner. This should probably be put on the page, but more information would be needed. --KingBobson 02:52, 24 September 2011 (UTC)
 * Zombie/spider/skeleton spawners can also spawn up to 4 at once. They're probably all the same. Quiopz 09:37, 24 September 2011 (UTC)
 * I can confirm that they can spawn two at a time, but I've never seen a regular monster spawner create more than one of them at a time. Is this a recent addition? LTK 70 16:09, 5 October 2011 (UTC)
 * I've seen a (regular) spider spawner spawn two at once (in the 1.9 prerelease 3 update), but never more. Is there a different maximum spawning size for each mob? --KingBobson 22:35, 11 October 2011 (UTC)

Projectile Deflection
I thought that all projectiles can be reflected (some are just more difficult than others). Can we get some proof that you can't knock them back? Zoythrus 16:36, 25 September 2011 (UTC)
 * Arrows, snowballs and eggs can't be deflected as far as I know. I just went into Creative mode to find a Blaze spawner, and there is no way I can deflect their projectiles either, even with Creative's extended range. LTK 70 16:19, 5 October 2011 (UTC)

Flying
While I was mucking about in creative, I noticed something interesting about the blaze that were rather far away (I was outside their search radius so they did not see me) they were not flying! I watched them for a while and they acted just like normal mobs, even jumping around. As I went closer to them, they jumped up into the air and started flying. I tested this again and got the same results: when they were left alone they jumped and walked around but when they saw me they flew. Anyone else noticed this? -Lirsti--93.186.22.241 17:51, 5 October 2011 (UTC)
 * You're right, their passive state appears to be walking rather than flying, unlike the ghasts. I've been fishing for ghasts in the Nether, and while you can easily reel them in to within melee range, doing the same with a blaze that's near the ground will get you nowhere. I almost died trying. I'll edit the article accordingly. LTK 70 22:26, 6 October 2011 (UTC)

texture of blaze
its called "fire" ._. --Amigopen The Gemini! 11:17, 6 October 2011 (UTC)

Contact damage
I appear to take damage every time I walk into or touch these 'fire elementals'. Also, is "Blaze do not have a body unlike other mobs." A typo? Lirtsi 09:16, 8 October 2011 (UTC)
 * They meant body as in abdominal section. Meaning they meant it still has a head, not body as in "physical form". --HexZyle 20:18, 8 October 2011 (UTC)


 * Thanks but why "not" and "unlike"? (Double negative?)--Lirtsi 21:42, 8 October 2011 (UTC)


 * It's not a double negative. The two statements are attatched by the middle section. It could be "Blazes do not have bodies". Other mobs are not like (unlike) this". The two statements include negatives. But when combined, the statements do not conflict, therefore it isn't a problem. (what i just said there has two negatives, but it works fine) If you cancelled the negatives you would end up with "Blazes have bodies like other mobs". Doesn't work. --HexZyle 03:20, 9 October 2011 (UTC)

I'm going to edit in a comma to make it a bit more comprehensible.--Lirtsi 11:13, 9 October 2011 (UTC)

I thought it was rather ambiguous and could be changed to something a little less confusing but thanks. Anyway that was just a minor thing and I would mainly like to know if anyone else took damage from touching them. --Lirtsi 09:31, 9 October 2011 (UTC)
 * Touching them definitely causes the player to take damage, even with a potion of fire resistance active. On Normal difficuly without armor, it's 3 full hearts of damage. 84.156.10.77 00:59, 15 October 2011 (UTC)

So should I say "touching them causes unspecified damage"?--Lirtsi 11:41, 16 October 2011 (UTC)
 * It should probably be stressed that potions of fire resistance do not make them completely harmless, because of that touch attack. The exact amount of damage probably doesn't need to be mentioned until someone bothers to test how much damage the touch attack does on Easy and Hard. 84.156.17.77 12:26, 16 October 2011 (UTC)

On easy with no armour I seemed to take 2 hearts damage but my food bar was full so I'm not sure... Ah well, if someone wants to test it feel free to do it.Lirtsi 13:54, 16 October 2011 (UTC)

Conflict
The page contains a conflict: They drop Blaze Rods, and can spawn naturally or from a spawner in Nether fortresses tells me that they can spawn naturally, while Blaze do not spawn naturally, contrary to popular belief. (Trivia section) says that the above is wrong. Which of both statements is true?


 * Blazes are FORCE spawned from spawners. That means they have had their spawn check sped up and forced to go through with at a set time. Since the blazes spawn check does not occur anywhere else, it does not occur naturally. The Nether Ruins and Blaze spawners are generated naturally, but the blazes themselves aren't. So it should say:

"Blazes can only spawn from a blaze spawner, which are only found in Nether fortresses"


 * --HexZyle 08:19, 15 October 2011 (UTC)


 * Ok, this version would clarify the behaviour. I think you should add it to the article.


 * uh. I only get short periods to work on the wiki during weekends. I will get round to it, but not for another 24 hours or so. Feel free to change it before i get to it though --HexZyle 18:48, 15 October 2011 (UTC)