Talk:Village/Structure/Blueprints

Mobil optimization
Please check your work on mobil platforms. All the plains small houses with images interfere with the blueprint layers. Either move them or get rid of them. Kennyp6 (talk) 03:32, 17 June 2019 (UTC)
 * I've fixed the plains houses images. – Nixinova Nixinova sig1.png Nixinova sig2.png 03:47, 17 June 2019 (UTC)

Template issues
After I made my most recent edit, the materials tables for the last few buildings on the page are not working properly, and neither are the sections to load the blueprints. However, they all work fine when previewing the individual sections. I'm guessing this is some kind of limit on the number of templates the wiki will render on a single page? If so, would the best solution be to move the material tables into lazy-loaded sections like the blueprints, or maybe split the page into separate pages per village type? -Aronson 1 (talk) 00:24, 4 July 2019 (UTC)


 * Agree with this (especially considering the issue below regarding CPU load). I favour giving each building a separate page, and maybe a master index page for each village type. 107.179.233.77 22:08, 14 July 2020 (UTC) A Limestone Builder


 * Why are the materials listed before the blueprints? This isn't the .../Materials (section), so the blueprint shouldn't be second class information on the page. As well, the template doesn't handle included images well on the Plains type section. If the blueprint are included above the materials, the image will float, but narrows the second table (materials) so the user has to scroll left-right. The materials table should just be force full width by the template maybe? I made an example of a suggested layout, but I think it is showing the problems that were reported in the 'Check mobil layout' section above. Village/Structure/Blueprints/plains small house 1 Limestonebuilder (talk) 23:38, 14 July 2020 (UTC)

Too much cpu usage
When I go on the page, the script seems to load all the blueprints at once, and I have to stop the script or else it freezes up and uses 25% of my cpu. Can the page be split into groups with their own pages so that I can actually view it? –Preceding unsigned comment was added by 199.87.1.251 (talk) at 23:01, 09 February 2020 (UTC). Please sign your posts with


 * Putting each blueprint on its individual page and transcluding them here might help with that? I'm not sure honestly. I thought I brought up something similar to this for another page, but I can't recall where. I agree that something needs to be done; I have a good computer and it takes me quite a while for this page or it's editing or history screen to load.--Madminecrafter12 (Talk to me 23:03, 9 February 2020 (UTC)


 * The blueprints themselves are already on subpages (e.g. Village/Structure/Blueprints/Plains tannery 1 blueprint), but we could move the tables into the blueprint subpages as well or split each village type into a subpage. Most of the slowness seems to be caused by BlockSprite rendering the images in the tables. – Sonicwave talk  23:31, 9 February 2020 (UTC)


 * Definitely favour refactoring the content _out_ of this page. I started a discussion on Village/Structure(talk) also, to link to the individual structure or structure(blueprint) pages. This page has got so bad that Firefox pops up a warning saying the scripts are taking too long and asks the user to Wait or Stop the page. Is there value in having every single structure image, resources and blueprint all loaded onto a single page? Certainly there's value in having an index, to make it easy to find the different structures, and a small image would be a good reference (to visually describe where the link will take the user), but if a person really needs to compare two structures, they can just open them in separate tabs/windows. This page is so big, it's not really useful for that comparison on a single page anyways. Transcluding all of the building pages onto a single master doesn't seem to provide value, but having this page as a reference linking to the pages is necessary for users to find the articles. 107.179.233.77 22:10, 14 July 2020 (UTC) A Limestone Builder


 * I can move the tables into the blueprint subpages with the blueprints, as I did on the fr wiki : Village/Plans, it works perfectly fine. Please say if you agree or disagree, I'll do it if there is no objection. Fusion thermonucleaire (talk) 19:56, 20 September 2020 (UTC)
 * Done. Fusion thermonucleaire (talk) 08:23, 1 October 2020 (UTC)

Possible new farm structure?
While exploring the "Vast Desert Oasis" seed (an old seed formerly among the choices in the Bedrock Edition seed picker, but no longer), I came across a tiny farm in a savanna village. The farm consists of only 8 blocks of farmland and 1 water block. Screenshot is on the right.
 * Seed: 961601796
 * Location: x=503, z=961

I have never seen a smaller naturally-generated farm. Is this a rare structure? Is there some way to find out? Amatulic (talk) 19:56, 13 May 2021 (UTC)

Fountain 1 or Fountain 01?
Hey, is it Fountain 1 or Fountain 01? 99.225.26.102 19:55, 18 January 2022 (UTC)

Possibly found Desert Farm 3
I was looking for a desert fishing structure because I wanted to double check part of the water pool, (the amount of cut sandstone blocks in the bottom didn't line up and it was bothering me) so I opened a creative world to look at naturally generated structures. Used the locate village command and got sent to a desert village with a farm structure unlike the other two on the blueprints page. Seed is -1444393725434051611 and the coords are -5194 68 6226. I also grabbed a few screenshots. Also, would like to apologize for the unverified account, I made one specifically for this.

-Edit: I just realized this is just the large farm and I apologize Meebeeb (talk) 06:05, 4 April 2022 (UTC)

Updated Desert Fisher 1
I know I just made another post, but I found a desert village with a fishing hut, and there's 3 extra barrels inside it than what the current blueprint has listed on it. Same seed at the Farm 3 post, but the coords are -4254 67 11123.