Talk:Tutorials/Door-based iron golem farming

Villagers
So how do I get any villagers to the "villager cups" in Survival? RandomBlank 16:36, 12 June 2013 (UTC) probably the time-honored and tedious practice of minecart transportation 173.74.138.33 20:14, 2 August 2013 (UTC)

Ok, what this is lacking is an explanation of how many villagers and doors that are required in a village to spawn Iron Golems. Superllamah (talk) 00:31, 30 September 2013 (UTC)

trunkz video
The video uses obscene language, so it should be reconsidered. Comedy99 (talk) 07:47, 12 March 2017 (UTC)

4x effecient iron trench design
DanielKotes has an excellent design showcase with download. However he hasn't made a tutorial for it yet. --Warion36 (talk) 01:39, 8 November 2013 (UTC)

Are you refering to the iron towers? I'd wait until the tutorial is released before adding to the page. 82.17.141.9 22:45, 7 June 2014 (UTC)

Auto Iron Farms working again in 14w04b
Jan 23rd saw 14w04b released, and it includes this note: "Iron Golems/Zombie Pigmen now drop items on normal kills"

I tested an iron golem in single player with both lava and straight suffocation, and both cases iron and flowers were dropped, so it seems like the issue with Golems needing to be killed by the player may only be a temporary issue. 24.154.173.47 14:17, 26 January 2014 (UTC)

Remove tower design tutorial
The tutorial for the tower design is now very outdated, JL's and Nim's designs are both cheaper and more efficient. Plus, they're actual videos. I recommend that the entire tutorial simply be deleted. I was okay with redoing Tango's stuff cause I wrote most of that originally but I have no idea who put up that tutorial and I don't wanna step on anybodies toes. –Preceding unsigned comment was added by Livefromhollywood (talk • contribs) at 18:09, 7 June 2014‎ (UTC). Please sign your posts with

Page overhaul
LauraFi@KnightMiner This page needs a complete overhaul, it mostly documents various designs than the actual parts of iron golem farms. Also, thanks to previous rewrites, Tango Tek's design is missing documentary on the technology he used (as does Panda4994's; not all can watch videos, and I care about that). I started the rewrite, can we continue it in a sub-section of Tutorials/Iron golem farming? -- Naista2002  ♦   13:07, 24 October 2014 (UTC)


 * This page should have only a few designs, not all. Laura Fidalgo  (Talk / Contribs)  13:15, 24 October 2014 (UTC)

Panda's can't work

 * 8. Place doors against the back of the indents. This is to make the villagers think these are homes.
 * it should look like this:

You cannot do this, at least not as of v1.8... The system does not allow the door to be against the back of the indent, and will place it only at the front of the indent. 23.126.204.186 15:58, 8 November 2014 (UTC)


 * OK, correction -- the doors are sideways, and in the open position as shown. This is hardly intuitive or obvious. Adding note to that effect on step 8. 23.126.204.186 16:06, 8 November 2014 (UTC)

1.10+ and Detailed Mechanics
Many know this phrase: "Give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime."

On this page there are videos with examples of iron farms and a tutorial on building one - these are "fish". What it lacks is a detailed description of the mechanics about WHY these models work as they do: Why do doors need to face North or some other direction? (Because that's where how the code selects them.) What is the rough timing for when a door becomes attached to a village? (About 6 seconds.) Why do the creators of some of these fine examples put 1 door here and 2 doors there? (Adds bias to one side to pull the village in a specific direction.) As examples, see Tango Tek's detailed explanation here in the Iron Trench video, and a 2013 update here. Unfortunately the first model no longer works in 1.8+ (so it was replaced by the Iron Titan where Tango provides more in-depth info). (And there was a 1.9 update to that). This is why I titled this section "1.10+ ...". We need to find a good explanation of how things work in v1.10+ so that people can create the next best thing rather than just copying a model. We know the old models were broke because of a fundamental change in the way doors are allocated to a village. What other tender/juicy tidbits of knowledge can we use to experiment with village manipulation.

Note that this isn't about "village mechanics" per-se. That's about how villagers breed and behave. I'm talking specifically about the mechanics necessary for building golem farms and nothing else. And for anyone who didn't want to click those links above, those specific videos DO have a lot of the info I'm talking about.

So where does this info come from? Who is well-versed in 1.10+ door/village mechanics? How can we assemble this info into a new section on this page? Thanks. KodeMonger (talk) 23:34, 2 September 2016 (UTC)

Reformatted page and added my design
I have reformatted the page for easier navigation, putting all farm designs under a major heading "Designs", with each as a subheading.

Also I noticed that several designs are impractical to build in survival mode, requiring a switch to creative. So I felt the page badly needed another 'survival mode' design. I added my own design that can be built easily in survival with minimal resources, without the need to transport villagers or lock them in cells. Amatulic (talk) 18:38, 23 May 2018 (UTC)