Cod

Cod are common passive aquatic mobs found in oceans.

Java Edition
Cod spawn underwater in normal, cold, and lukewarm oceans, and their deep variants, in groups of 3-6. Cod need 2 water blocks to spawn.

Bedrock Edition
Cod spawn underwater 12-32 blocks away from the player in normal, cold, frozen, lukewarm oceans, and their deep variants, in groups of 4-7. In addition, cod spawn only on the surface; that is, there must not be a spawnable block above the spawn location with a non-solid block on top.

Drops
Cod drop the following upon death:


 * 1 (1  if killed while on fire)
 * 1 (5% chance)
 * 1–2 s (25% chance)
 * experience when killed by a player or tamed wolf.

Behavior
Cod tend to swim in schools (a maximum of nine cod per school).

The player may collect a cod by a water bucket on it, which gives the player a bucket of fish. Cod placed with buckets do not despawn naturally. When that fish bucket is on a block, it empties the bucket, placing water with the cod swimming in it.

An empty bucket may be used as well.

Weaknesses
A cod cannot survive outside of water. Outside of water, they flip around on their sides like guardians for a while trying to get back into the water until, after 10 seconds of time, they eventually start taking suffocation damage and die like squid. $$, they rotate when flipping when out of water. They cannot swim or breathe in cauldron water. They can swim in, but cannot survive in waterlogged blocks, most noticeably waterlogged slabs and stairs.

$$, cod are vulnerable to weapons that have the Impaling enchantment, which also affects other fish and water/ocean mobs except drowned.

ID




Entity data
Cod have entity data associated with them that contain various properties.




 * See Bedrock Edition level format/Entity format.
 * See Bedrock Edition level format/Entity format.

Trivia

 * A cod in real life are any species of fish that belong in the genus Gadus, except for Alaska pollock which is the same genus but not called "cod".