User talk:Majr/Archive 10

archive
Hey There! Do you think it would be a good time to archive your talk page? –Preceding unsigned comment was added by 99.129.135.211 (Talk) 01:12, 1 January 2013 (UTC). Please sign your posts with


 * Well now you've gone and ruined it so I don't get a nice empty talk page. –ultradude25 ᐸ Talk Contribs 19:42, 2 January 2013 (UTC)


 * What did I do to mess up your page Matt???? 99.129.135.211 22:15, 7 January 2013 (UTC)


 * Hmmm, 2 things: 1: funny, this was just posted a minute ago, 2: I don't know what you are talking about 99.129.135.211. And 3: Who is Matt? ☎ &#34;Minepedia!? Да я чувак!&#34; (Spencer10APSC) 22:20, 7 January 2013 (UTC) EDIT: Okay, Creepy like a Creeper.
 * I think Matt is Ultradude. (But I am not sure). -Spencer, at the library. ☎ &#34;Minepedia!? Да я чувак!&#34; (Spencer10APSC) 22:37, 7 January 2013 (UTC) RE EDIT:
 * Okay, That was dumb of me. I did not see on Ultradude's main page that his E-mail is: "mcwiki@matt-russell.com". So never mind. ☎ &#34;Minepedia!? Да я чувак!&#34; (Spencer10APSC) 22:45, 7 January 2013 (UTC)


 * You posted on it before I archived. If you hadn't, my talk page would've been nice and empty when I did. –ultradude25 ᐸ Talk Contribs 00:42, 8 January 2013 (UTC)


 * I would just interpret it as good-natured ribbing, 99.129.135.211, and not worry about it. You couldn't have known that Ultradude was planning on archiving his talk page, or that your comment would make him have to change the way he did it. ;) 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 02:23, 8 January 2013 (UTC)

hey, somebody deleted the redstone comparator page 10.1.200.36 18:38, 17 January 2013 (UTC)

docTabs.js
Because I don't have a particularly large screen (1280x1024), the extra tabs this script adds tend to obstruct the Read/Edit/View history tabs. Is there any way to modify it to push those into the dropdown menu? -- Orthotope 11:18, 3 January 2013 (UTC)


 * Tabs with a class of "collapsible" will collapse into the menu automatically, however it's a bit buggy (sometimes you'll get an infinite loop where it can't decide if it should collapse or not, so the tabs wiggle around).
 * Would making the doc tabs use less text (like Doc and Doc Talk) allow it to fit? –ultradude25 ᐸ Talk Contribs 13:49, 3 January 2013 (UTC)


 * Abbreviateing it to 'Doc' should do it. Thanks. -- Orthotope 01:34, 4 January 2013 (UTC)


 * I also agree to abbreviating it to 'Doc' and 'Doc Talk'. I haven't really edited any templates since I started using that, but I've noticed, even on my large screen, the tabs get a bit crowded on templates. Also, slightly related, are your syntaxHighlight scripts the ones that make the links clickable in the header of editcounter.js? If so, the 'clickable' status stops past the second colon in the wiki page links.  01:42, 4 January 2013 (UTC)


 * Alright, I haven't changed it to "Talk" yet since we still use Discussion for the standard talk pages, and I think we should change that first, I'll put up a topic on the community portal about it.


 * The syntax highlighting script isn't written by me, and it does have some issues like that. The clickable links is one thing, another thing is any double forwards slashes on a line will make it highlight the rest of the line as a comment, even from the forwards slashes in http://.
 * I'll see if I can find the regex responsible, but I don't much understand the script. –ultradude25 ᐸ Talk Contribs 03:22, 4 January 2013 (UTC)


 * Maybe try replacing  with , so it won't match a double slash immediately following a colon? -- Orthotope 03:46, 4 January 2013 (UTC)


 * That wouldn't completely solve the issue since you can use // as the start of a URL so the browser will automatically use http or https depending on what the current page is using. –ultradude25 ᐸ Talk Contribs 03:51, 4 January 2013 (UTC)


 * Changes for the url matching worked like a charm. Thanks for your work!  05:08, 4 January 2013 (UTC)

how did you add/change your icon?
well... nothing else to put –Preceding unsigned comment was added by Knightwolf (Talk&#124;Contribs) 23:58, 4 January 2013‎ (UTC). Please sign your posts with


 * What icon? –ultradude25 ᐸ Talk Contribs 00:51, 5 January 2013 (UTC)


 * Signature? -- Anoymous712 07:45, 18 January 2013 (UTC)

I see you're working on the Sprite templates...
Hopefully you'll be able to, (or already have) fix the "too many loops" problem... while you're there, do you think you could add the other directions/corners for rails and redstone? Looking at the Sprite doc, it looks like you might need to square off the BlockCSS image anyway.... Alternatively, adding a "rotate" option to Sprite might simplify that, allowing you to name the rotated versions in BlockSprite. --Mental Mouse 22:29, 5 January 2013 (UTC)


 * Too many loops has nothing to do with the sprite templates, that's BlockGrid's issue.
 * You can rotate any block element using the css style "transform", but it's still vendor prefixed. I'll add the rotations anyway. –ultradude25 ᐸ Talk Contribs 22:45, 5 January 2013 (UTC)
 * Cool, thanks! How do you apply the "transform" when you're using it via BlockGrid?  Also, I don't quite understand what you mean by "vendor prefixed". --Mental Mouse 23:38, 5 January 2013 (UTC)


 * A CSS vendor prefix is just a tag prefixed onto a CSS property, if support for that property is still experimental, as is the case with many CSS3 properties. For example, when support for  was still experimental, browsers with support usually only supported a vendor-prefixed version: Firefox used   and Chrome and other Webkit browsers used  . There are a few other vendor prefixes as well; common ones include "-o" for Opera, "-khtml" and "-apple" as aliases for Webkit browsers, and "-ms" for Internet Explorer; there are several less common ones as well, and you can get a complete overview here. 「 ディノ 奴  千？！ 」? · ☎ Dinoguy1000 23:51, 5 January 2013 (UTC)


 * You wouldn't be able to use transform on an individual image in a blockgrid, you'd only be able to rotate the whole thing. –ultradude25 ᐸ Talk Contribs 00:39, 6 January 2013 (UTC)


 * Ahh. Thanks to both of you for the info! --Mental Mouse 02:08, 6 January 2013 (UTC)


 * Wouldn't rotating the image change the position value? Do you pre-calculate that in /pos or do it dynamically? &mdash;Munin295 &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 02:37, 6 January 2013 (UTC)


 * The transform property doesn't rotate the image (nor does it have anything to do with any template, it's a CSS property), it rotates the entire element.
 * Take this line of text for instance. The element itself has been rotated, which includes everything inside it. –ultradude25 ᐸ Talk Contribs 02:49, 6 January 2013 (UTC)

So you think its me?
You mean to tell me that he is useing my IP Too? I have heard of IP Hiders And Simaler Software. So you are telling me that he is also Impersonating my IP? This just is not my day. ☎ &#34;Minepedia!? Да я чувак!&#34; (Spencer10APSC) 19:23, 8 January 2013 (UTC)

Okay, I have calmed down, and Started Thinking: Let me think of what might be going on I will add more in a Sec... ☎ &#34;Minepedia!? Да я чувак!&#34; (Spencer10APSC) 19:24, 8 January 2013 (UTC)

1. Yes I do know Admids can do that. If that was realy me, why would I do it anyway? 2. It could be one of my Nabors. I have a few I have a hard time getting along with, and are capable of doing this. 3. Although I think its impossible, He/she is useing a IP Hider. I am being as honest as I can be.☎ &#34;Minepedia!? Да я чувак!&#34; (Spencer10APSC) 19:28, 8 January 2013 (UTC)


 * Sorry, Spencer. It is me. I just wanted you and the Other guy to talk again. You deserve it. Also as for Ultradude, yes it was actioly me MentalMouseGames!. Sorry, I on the other hand did not know you could do that. I don't even know what a IP is. Sorry sorry sorry. MentalMouseGames! 19:31, 8 January 2013 (UTC)


 * 1. A IP is like a Computer Town. Your IP Tells you what town you are in. 2. *Sigh* So it was you? Does that help? ☎ &#34;Minepedia!? Да я чувак!&#34; (Spencer10APSC) 19:33, 8 January 2013 (UTC)


 * Yes kind of. P.S. I am coming to your place. MentalMouseGames! 19:37, 8 January 2013 (UTC)


 * Okay. ☎ &#34;Minepedia!? Да я чувак!&#34; (Spencer10APSC) 19:39, 8 January 2013 (UTC)


 * So do you forgive me? MentalMouseGames! 19:40, 8 January 2013 (UTC)


 * What the heck? 1. you don't have to post it, I can see you. and 2. yes of course. you're my Friend. and 3. It's just a Mistake (We make those every day). 4. I would never let a mistake like that Ruin it for you and me man. 5 In Fact I think we need a good long brake from doing online editing. it, for you and me, is a lot of trouble.

6. Come on now. lets go to the park. :) ☎ &#34;Minepedia!? Да я чувак!&#34; (Spencer10APSC) 19:47, 8 January 2013 (UTC)


 * Okay, I am going to post this any way. Thank you! ya, lets go. So long suckers! MentalMouseGames! 19:48, 8 January 2013 (UTC)


 * Did you relay just do that? You know what, forget that. lets go now! ☎ &#34;Minepedia!? Да я чувак!&#34; (Spencer10APSC) 19:49, 8 January 2013 (UTC)


 * Okay. MentalMouseGames! 19:50, 8 January 2013 (UTC)


 * Are you done talking to yourself now? Or are you also going to claim MentalMouseGames!, MentalMouse42 and PizzaGuy1000 also happen to be using "IP hiders", as well as having the exact same OS and browser as you, and only editing close to when you edit? –ultradude25 ᐸ Talk Contribs 19:54, 8 January 2013 (UTC)


 * Haha. Yes and no. Yes that I knew about MentalMouseGames!, and PizzaGuy1000, but not the MentalMouse42 one. We took turns with the PCs. *Sigh*. I think editing is not right for me or my buddy. to many crazy folks. Besides, there is Still Dinoguy. if he wants to leave us. that's fine. At lest I actually know my Buddy Face to Face. I don't want to talk about this anymore. I am leavening. this is just not the right hobby for me. I am sad to go, But I feel there is something better then this. I love Minecraft, don't get me wrong. I guess its just People I don't know face to face. Sorry for the trouble we might have caused. just tell Mental Mouse to forget this. I think I need more time off in not ever. Again, Sorry. if you think I need to work this out (Probably not). Just tell me what I need to do. But intel then. So long. ☎ &#34;Minepedia!? Да я чувак!&#34; (Spencer10APSC) 20:07, 8 January 2013 (UTC)

Quartz Block
Hello Ultradude25, Mojang just released the new textures file for 13w02a. This file contains the textures for the new block, Block of Quartz. You can get this at file. The name of the .png-files are: "quartzblock_bottom", "quartzblock_chiseled", "quartzblock_chiseled_top", "quartzblock_lines", "quartzblock_lines_top", "quartzblock_side" and "quartzblock_top", which means that there are 3 different Quartz Blocks. contains the new Block of Quartz. Which means you can make a render of it already. --Dyon 18:32, 9 January 2013 (UTC)


 * I'm personally more excited about the lava and water textures. We'll finally be able to have them animated! –ultradude25 ᐸ Talk Contribs 20:50, 9 January 2013 (UTC)
 * True! I didn't know that, awesome indeed! But Block of Quartz is a new block, so I am personally more exited about that ;) --Dyon 21:28, 9 January 2013 (UTC)


 * So much to be excited about! Yay! =D 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 22:30, 9 January 2013 (UTC)

Moving "over redirect"
Yea, I found out about that function with the one edit and redirect when I noticed my phone didn't complete the main page move while I was submitting the revert and wondered why it went through anyways, so your delete summary is correct. I'll keep that in mind in the future. 22:07, 11 January 2013 (UTC)

Question
Hi, I'm wondering how you create categories which automatically look for templates. I'm thinking of adding a category called,"Pages with disclaimer tag" so editors can cross-check for mod pages without it and add it. Thanks! -- Anoymous712 05:45, 13 January 2013 (UTC)


 * Categories don't do anything but list pages with  in them. In this instance, you could make the disclaimer template add   to any pages it is transcluded on.
 * However, using a category would not be a good way to do accomplish what you want. A far better way would be to get a bot to check it (this is easy to do since all mod pages are under Mods/) and add it if it is missing. I'll have my account run a check once it is finished categorising all unlicensed images. (5000 pages to go...) –ultradude25 ᐸ Talk Contribs 06:07, 13 January 2013 (UTC)


 * Noted. Thanks. -- Anoymous712 06:11, 13 January 2013 (UTC)


 * So Category:Disclaimer would work, without need to change the disclaimer template (it's protected)? If so, I will still make the category just for reference. -- Anoymous712 06:16, 13 January 2013 (UTC)


 * Why would it? If it's not in the template, it's not going to be on any pages... –ultradude25 ᐸ Talk Contribs 06:21, 13 January 2013 (UTC)


 * I see, I thought it does a search for the template or something. Thanks again. -- Anoymous712 06:32, 13 January 2013 (UTC)


 * Like I said, all categories do is find pages that have  in their text. –ultradude25 ᐸ Talk Contribs 06:34, 13 January 2013 (UTC)

The bot has now added disclaimer to all sub-pages of mods that were missing it. (43) –ultradude25 ᐸ Talk Contribs 11:20, 13 January 2013 (UTC)

LOCKED CHEST  =
We need a render of File:LockedChest13w03a.png with the new missing texture words.

--007a83 (Talk&#124;Contribs) 23:50, 18 January 2013 (UTC)


 * Then I'll need the texture. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 00:08, 19 January 2013 (UTC)


 * It's at the root of .minecraft in either "stitched_items.png" or "stitched_terrain.png". — Hower64 01:10, 19 January 2013 (UTC)
 * Here it is.


 * --007a83 (Talk&#124;Contribs) 01:14, 19 January 2013 (UTC)

Deleting talk?
Why did you delete Age2empire2020's posts on Talk:Glowstone and Talk:Redstone Lamp? Although the forums are the place for such suggestions, these posts seemed in good faith and now a new user will find their first contributions simply gone with little to no explanation.

&mdash;Munin295 &middot;  &middot; 08:48, 21 January 2013 (UTC)


 * There's lots of people that do this, it's hard to be tolerant of them. It's an idea we've all heard a million times anyway. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 10:31, 21 January 2013 (UTC)


 * It might be our 1000th time, but it might be their first attempt at using a wiki (which can be scary, and shouldn't be discouraged if it's in good faith, only corrected). How about if we create a canned response template? No game requests? "The Minecraft Wiki exists to document Minecraft. Please use the forums to suggest game features." Not as fast as an undo, but more helpful to a potential contributor.
 * If it's all right with you, I'd like to reinstate the posts with a response.
 * &mdash;Munin295 &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 16:21, 21 January 2013 (UTC)


 * Or add it to the talk page editing banner, either is fine by me. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 01:52, 22 January 2013 (UTC)


 * I don't think game requests are unique to talk pages (and I'm not sure I know how to edit the talk page editing banner), so I've created the template and restored the posts. Thanks! &mdash;Munin295 &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 02:55, 22 January 2013 (UTC)


 * The template should probably be subst, btw. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 03:30, 22 January 2013 (UTC)

recent JS animation changes
Something seems to have broken Entity: animated images now ignore the size parameter, as seen at Pig and Wolf. -- Orthotope 20:27, 21 January 2013 (UTC)


 * I didn't update that template since I didn't realise it used animate. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 01:37, 22 January 2013 (UTC)

Isometrics Renders
Can you show me how to make the isometric block renders? I have Blender, but I have no idea what to do. --<font color="" style="text-shadow: 0px 0px 6px #00F7FF;"><font color="Black">Fusi0nSt0rm 13:50, 25 January 2013 (UTC)


 * You're better off learning by googling these things.
 * You use a UV Map to texture the block
 * Orthographic camera for the isometric prospective (check wikipedia to learn about isometric perspective and all the different terminology related to it)
 * I used a spot lamp for the lighting and just fiddled around with it until it looked right, probably better ways though
 * The block itself it just a standard cube mesh, however I scaled it to be 1.6×1.6×1.6, so each .1 relates to a pixel on the standard texture pack, makes it easier to model things around the texture
 * –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 23:31, 25 January 2013 (UTC)


 * Okay, thanks, but what if I want to render a non-solid block like the Comparator or a half block (slab)? --<font color="" style="text-shadow: 0px 0px 6px #00F7FF;"><font color="Black">Fusi0nSt0rm 08:28, 27 January 2013 (UTC)


 * Just resize the cube and UV Map. For things that aren't a singular cube shape, duplicate the cube and move the UV Map to the right part of the texture. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 10:26, 27 January 2013 (UTC)

Invisible bedrock
Damb you 'Ultradude25'! I already uploaded an image for Invisable Bedrock and you hid it from the wiki and changed it back to that stupid questionmark! I finally give the whole world of minecraft the answer to this mystery and you take it away! HOW DARE YOU!!! Now it won't let me reupload the image thanks to your evil doing! I will now ask you nicely to put the image back up for all to see, and replace that stupid questionmark picture. –Preceding unsigned comment was added by SquareMan (Talk&#124;Contribs) 23:32, 30 January 2013‎ (UTC). Please sign your posts with


 * Somebody500 removed the image from the page but the image still existed, but thanks for mentioning it, I've deleted that useless image now. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 01:27, 31 January 2013 (UTC)


 * To Ultradude25:
 * How dare you! I know it was you who deleted the file for Invisible Bedrock that I had uploaded a week ago! I had uncovered a mystery of what the texture of this mysterious block is, and you just go in and DELETE IT!!! Just who the hell do you think you are? All I want is to fill in all of the holes and try to figure out what the textures for these blocks are or should be, but I obviously can't do that if you keep coming in and deleting the answers to the mysteries! So I will now ask you nicely to put it back up, and maybe forget about this whole Invisible Bedrock incident. -- SquareMan 22:18, 30 January 2013 (UTC)


 * lmao –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 03:24, 31 January 2013 (UTC)


 * If that is the case then why don't YOU find a suitable texture for that block if you are too stubborn to let anyone else do it! SquareMan 22:58, 30 January 2013 (UTC)


 * It's invisible. There is no texture. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 04:28, 31 January 2013 (UTC)

Template help
Can you lend a hand to help fix SchematicSprite? Looking at page source code, it appears the wiki is turning <span class="schematic-sprite-image" into &amp;lt;span class="schematic-sprite-image" near the end of SchematicSprite/image layer, which FUBARs the CSS formatting. I can't figure out why it's doing that, though; there's no blatantly obvious reason Tidy is unhappy with that span, but doesn't touch the previous, nearly identical one. -- Orthotope 05:32, 1 February 2013 (UTC)


 * Nevermind, Munin got it working somehow. -- Orthotope 08:37, 1 February 2013 (UTC)


 * I just had an extraneous closing double bracket. Hard to find, even with my extravagant formatting style. But if anyone has any tips or links to good tutorials on editing/debugging templates, I'd welcome them. They seem very fragile, especially with the hidden pass through wiki interpretation.
 * I took it back out of the Template category until I've done some more error testing.
 * &mdash;Munin295 &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 16:05, 1 February 2013 (UTC)


 * Template coding tutorials? Ha! You'd be better off waiting for Lua templates to reach stable so that we can request them here. ;)
 * In all seriousness, though, AFAIK there really aren't any template coding tutorials worth much out there. MediaWiki.org has some documentation, but it's mostly written as a reference rather than a tutorial: the examples are all contrived and therefore not too easy to understand. No one else seems too interested in writing tutorial material, either, which doesn't help. The best advice I can offer is probably to have a good text editor at your disposal, that can match braces for you (I use Notepad++); if you have some code with mismatched braces (or even if you only suspect there are mismatched or misplaced braces), copy it to the text editor and start looking through one set of braces at a time. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 16:18, 1 February 2013 (UTC)

Xbox 360 wiki
I think u should make an xbox 360 wiki so that everyone can have the same experience on minecraft –Preceding unsigned comment was added by Sc00byD004 (Talk&#124;Contribs) 21:56, 13 February 2013‎ (UTC). Please sign your posts with


 * This wiki covers everything about Minecraft, therefore a whole wiki on just one different version of the same game is pointless. There is plenty of information on this site that pertains to just the Xbox 360 Edition, and if you find anything missing or something in an article that doesn't point out the differences, feel free to add it. One example is the Book page, where the Xbox 360 Edition still uses the old three paper recipe while the computer version uses three paper and a piece of leather.  05:41, 14 February 2013 (UTC)

Block
I would like to discuss the block that has happened on 7 February 2013. Listen, I am not by any means trying to vandalize anything, I am just trying to help. I understand that whole "Mushroom Block" incodent was taken to far, and I apologize for that, but I was just trying to say that the block itself is not actually called "Huge Mushroom", that is just the naturally occuring structure that the blocks make up. And I also understand that there are blocks with textures that have had unknown textures for years and I just wanted to try and fill in those holes and try to make some suggestions on the looks of the blocks. The final thing I would like to discuss is invisable blocks. When it came to the whole Invisable Bedrock thing, I shouldn't have put up the picture I did because the block wasn't fully invisable. In other words, you could still see it, but with air, there should be a picture of a totally invisable block. In other words, I am suggesting a blank white picture instead of a picture of clouds. I should probably be wraping up this discussion but just one more time, I am not trying to do any harm, I am just trying to help. Thank you for your time. SquareMan 06:40, 15 February 2013 (UTC)


 * Then maybe you should actually give a reason for constantly changing things instead of blindly reverting.
 * If it's just a blank white picture, then there may as well be no picture. Blank white on blank white equals empty space. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 00:48, 16 February 2013 (UTC)

Issue list template
The template seems to have stopped displaying issues. It still displays the page title/search term and gives a working link correctly, but expanding does nothing but add one space below it. 05:09, 20 February 2013 (UTC)


 * JIRA seems to be ignoring the jsonp callback now. We'll just have to hope they fix it. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 07:24, 20 February 2013 (UTC)
 * Found the reason: https://answers.atlassian.com/questions/138618/jira-rest-api-response-suddenly-stopped-sending-jsonp-getting-invalid-label-syntax-error –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 15:12, 20 February 2013 (UTC)

File:Withered Half Heart.svg
Hello! I see that you have the images uploaded for Wither hearts here. However, I do not have the opportunity to save. Svg files, because when I open an error message is displayed. Would it be possible that you upload the files mentioned above in the German Minecraft Wiki? Thank you! And sorry for my bad english! Im german. iLeon 19:59, 20 February 2013 (UTC)


 * Here's all the svg gui images I have. http://matt-russell.com/files/mcw-svggui.zip –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 05:55, 21 February 2013 (UTC)
 * Thanks! iLeon 13:16, 21 February 2013 (UTC)

"Reverted to last revision by..." how?
I occasionally see you and others reverting multiple edits by a vandal, with a log entry to the effect of "Reverted to last edit by...". How do you do this? I can't see any option on the history or change page for that.... TIA! --Mental Mouse 23:53, 20 February 2013 (UTC)


 * It's the rollback feature. See also here, where someone asked a very similar question. -- Orthotope 02:34, 21 February 2013 (UTC)
 * Ah, thanks. So it is (here) an admin-only capability.  Drat.  I was prompted to ask by YA sequential vandal -- what I've been doing in that case is just to edit and save the revision before the bad edits.  --Mental Mouse 03:09, 21 February 2013 (UTC)


 * I think any editor can effectively do this. Go to View History, choose radio buttons that encompass the numbers of edits you want to rollback, and hit the Compare Selected Revisions button. The resulting page will show you the difference across multiple edits and provide an Undo link at the top right next to the latest revision title. You don't get the fancy edit summary provided for you, but it will allow you to undo multiple edits at once.
 * &mdash;Munin295 &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 05:33, 21 February 2013 (UTC)

MC dev userlink icon CSS
Hey Ultradude, perhaps we'd like to add that CSS to Common.css? Seems like it'd be useful having official Mojangsta accounts being noted somehow. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 16:31, 27 February 2013 (UTC)


 * I suppose. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 19:43, 27 February 2013 (UTC)


 * Would it also be possible to publicly label Curse staff as well, or would that be too much? It makes sense to label Minecraft devs, especially since stuff like MarcWatson's contribution to Nathan Adams is referenced, but in terms of wiki management, I believe Curse should be labeled too. It feels like Wynthyst's call at that point, but just wanted to see what thoughts you have.  06:51, 28 February 2013 (UTC)


 * I don't really think it's necessary, and if we do we should at least label the admins too, but after having it for a while I think the icons make things look too cluttered. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 07:08, 28 February 2013 (UTC)


 * I personally like them, although my iPhone has an issue with properly sizing any pixel, or even em, sizes and the icons I have kind of half hide behind the first letter of the username, even though my computer's display has a decent space. I think, for you, it's because of the pickaxes. I use a diamond gem for en and gunpowder for other directors. The gunpowder was just to differentiate, but you should try the diamond. I also have IPs labeled and they're pretty non-intrusive as well, although I wish CSS selectors used actual regex instead of the simple ^*| stuff, since I can't 100% pin down only IPs. As for labeling admins, I was also thinking of that as well, but I was under the assumption that the general sysop attitude was the same, or similar, as Wikipedia's, where you guys are just contributors with extra tools and nothing special. I think that is sort of silly though.  07:18, 28 February 2013 (UTC)


 * Well I would agree that we're just editors with extra tools, but that seems like a good reason to have the icons. If you need to find someone who has those extra tools but you don't know who is who... well you should just go to the admin noticeboard, but you know how people are, so they could just look for someone with an icon and annoy them with requests. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 07:37, 28 February 2013 (UTC)


 * That has always been my attitude toward adminship, and indeed, if you look at my userpage, I never state I'm an admin here on it. ;) 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 16:55, 28 February 2013 (UTC)

Your Help, Our Wiki?
Hey Ultradude, since you don't know me, i'll introduce myself. I'm trdeathwing, official wiki developer of Divine-RPG. We kinda need help on our Crafting Table template, if you have free time, can you perhaps, contact me and you could either give tips or do it directly. Thanks, bro.

-trdeathwing (I'm not logged on, dang it!) –Preceding unsigned comment was added by 67.160.50.222 (Talk) 11:47, 4 March 2013‎ (UTC). Please sign your posts with


 * I don't have time to provide support for other wikis. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 23:25, 4 March 2013 (UTC)


 * Okay, thanks for answering though. –Preceding unsigned comment was added by 67.160.50.222 (Talk) 06:28, 6 March 2013‎ (UTC). Please sign your posts with

Download all the block renders and icons?
Hello,

My nickname is Ha3 (I don't think I need to introduce myself since I found some of your comments on YouTube), I am currently working on an ad-free non-commercial website, and I've been wondering if there is a location where I could download all block renders.

If you're curious enough, I'd gladly disclose the details of the project in private.--Ha3 15:46, 6 March 2013 (UTC)


 * I don't have the images, but I can offer the blend files for you to render the images yourself. Otherwise you'll have to go through this category. All the ones I've made should at least be in there. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 21:23, 6 March 2013 (UTC)

Recent category deletions
Some of the crap categories you deleted look like I was involved, more specifically the $1 category (looks like something from that HotCat script I ported from Wikipedia) and the screenshot and user image ones using ' + '. Did I accidentally make those or something? 13:22, 19 March 2013 (UTC)


 * They were all made by 007a83, who keeps making categories just because they're on the wanted categories list. However, the reason they're on there is because of your preset summaries script, or more specifically the custom summaries part. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 13:51, 19 March 2013 (UTC)


 * That's what confuses me. The custom edit summaries are only involved in edit summaries, unless MW looks for wanted categories in edit summaries and sees that category link before the script puts the link together. I have the ' + ' split there because during one of my early edit count script versions, the date parser function was ran while in the script, which was weird, so I assumed wiki links do the same thing and a script won't properly produce the link. Is someone copy/pasting these split category link codes or does MW see these in edit summaries?  14:32, 19 March 2013 (UTC)


 * It's nothing to do with the edit summaries themselves. Common.js is just a wiki page, so the links in your script are just like links on a page. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 15:03, 19 March 2013 (UTC)


 * Instead of making the categories links, you could just separate a bracket so the wiki just thinks it's text. '[' + '[Category:$1]]' –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 17:55, 19 March 2013 (UTC)


 * What's funny is that was exactly my first thought and I almost did that, but decided to just put a colon to link it. I also believe the whole ' + ' isn't really needed for wiki links and is only needed with parser functions, so later I plan on just removing that on all of the presets when I'm not on my phone.  18:52, 19 March 2013 (UTC)


 * It's not needed, but it'll stop them showing up as wanted pages (if they don't exist), or your script showing in what links here. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 19:31, 19 March 2013 (UTC)


 * I assume you were substing the date parser function? The reason that happened is subst is done in pre-save transform, so it converts it before you save the script to the database. The same would happen if you used the pipe trick or whatever else uses pre-save transform. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 19:39, 19 March 2013 (UTC)


 * Ah, using the colon would make my script show up in the WLH page, even though it's no longer in the wanted page. I'll go with the split brackets trick. Also, looking up what you said in your second paragraph, which was confusing at first, I understand. Here's the [ old revision] where it happened. It's in the timestamp variable. I just plopped the subst:time right in there and I didn't notice it saved as the date. Thinking of that behavior, I should've realized how subst worked before that from doing a few unsigned tags. Thanks for the clarifications.  21:12, 19 March 2013 (UTC)

Renders
Hey Ultradude25! Can you help me with block renders? when i tried it turned out like this:

RoelofButer 15:57, 22 March 2013 (UTC)


 * You didn't say what program you used so there's no way I could help you. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 20:55, 22 March 2013 (UTC)


 * Blender
 * RoelofButer 07:47, 23 March 2013 (UTC)


 * Set the camera to orthographic, use a spot light for lighting. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 07:52, 23 March 2013 (UTC)


 * oke!
 * i try it, and can you render a 3d player for me with this skin?


 * The skin
 * RoelofButer 07:58, 23 March 2013 (UTC)


 * File:Roelofsskin3d.png –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 08:13, 23 March 2013 (UTC)


 * Thanks! but i cant find the orthohrapic button.(edit: i found it! now the spotligth...)
 * RoelofButer 08:21, 23 March 2013 (UTC)


 * What are the settings for thespot ligth?


 * I did it! :) im so happy, and its my first render! You are the render-king!
 * RoelofButer 08:48, 23 March 2013 (UTC)


 * Hey, can i have your block and player .blend files?
 * i saw my spot light was wrong and if i have the file it would be easy!
 * (P.S. I changed the title to renders)
 * RoelofButer 08:05, 24 March 2013 (UTC)


 * http://matt-russell.com/files/Block.blend http://matt-russell.com/files/Player.blend –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 04:09, 25 March 2013 (UTC)


 * Its all smooth or blurry
 * RoelofButer 05:50, 25 March 2013 (UTC)


 * If it's just when you view it and not when rendered, then you probably have mipmaps enabled. You can turn those off in the System & OpenGL tab. –ultradude25 ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs 06:40, 25 March 2013 (UTC)