Pocket Edition v0.15.0 alpha

v0.15.0, the first release of the Friendly Update, was a major update to Minecraft: Pocket Edition that was released on June 10 and 13, 2016. It added many new features such as pistons, horses, the full implementation of Realms, name tags, achievements, jungle temples, carrots on sticks, and many other new additions and changes.

During the Friendly Update development, Pocket Realms was essentially finished but still had to be beta-tested – three builds were released to the public to test. Unofficially, these builds were referred to in-game as "Alpha 0.15.0" (only the first one), but the developers had stated they did not contain the new features yet. Afterward, regular beta builds for the full update were rolled out like normal, and the full implementation of Realms came in the official release of 0.15. This version dropped support for Android 2.3 Gingerbread and iOS 6.

Blocks

 * Observer
 * Ported from the Pocket and Windows 10 Editions.
 * May have slight behavior differences due to how redstone works in the Java edition compared to Pocket and Windows 10 Edition.
 * Outputs a redstone signal when it detects a block update.
 * Normal BUDs still remain.


 * Pistons and sticky pistons
 * Can push blocks when powered by redstone.
 * Sticky Pistons can also pull the blocks
 * : New animation; piston arm is visibly thicker at the bottom.
 * : Can push block entities such as chests.
 * : Block entities that stick to walls (such as levers) can now be placed on pistons or sticky pistons.

Items

 * Raw mutton
 * Drops from sheep.
 * Restores and 1.2 saturation.
 * Can be cooked into cooked mutton.


 * Cooked mutton
 * Restores and 9.6 saturation.


 * Fire charges
 * Produces fire when.
 * Can be fired out from dispensers.


 * Spawn eggs
 * Horse
 * Zombie horse
 * Skeleton horse
 * Mule
 * Donkey
 * Stray
 * Husk
 * Wither skeleton


 * Name tags
 * Name it in an anvil, then right-click a mob to name it.


 * Leads
 * Can be used to bind mobs to fences or lead them around
 * Right-click mob first, then right-click fence or right-click the mob again to get the leash back
 * Crafted with 4 string and 1 slimeball, yields 2 leads


 * Carrot on a stick
 * Used to control pigs
 * When held, it dictates the direction pigs players are riding will head in
 * Nearby pigs flock towards players holding it
 * Pigs start slow but end up going about 5 blocks per second
 * Slowly loses durability when riding pigs
 * The pigs 'eat' the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding
 * Can be to give the pig a short speed boost
 * This takes up a chunk of the durability
 * To craft, the carrot must be placed at a diagonal below the fishing rod


 * Tipped arrows
 * : Made with potion cauldrons.


 * Horse armor
 * Exist in diamond, iron, gold and leather variants
 * Leather armors can be dyed using a cauldron.
 * Leather armors can be crafted with leather.

Mobs

 * Horse
 * Creation assisted & inspired by DrZhark's Mo' Creatures mod
 * To tame, ride them, and get thrown off a few times until hearts appear
 * Can be bred using Golden Apples & Golden Carrots
 * Drop Leather when killed
 * Health can be restored using Bread, Sugar, Hay Bales, Wheat, Apples, Golden Apples & Golden Carrots
 * Baby Horses can be grown the same way
 * Players riding saddled Horses are granted full control over the Horse's movement
 * Color, style, maximum health, jump height, and speed vary between Horses
 * Open your inventory, right-click a Horse, or press the inventory key while sneaking and looking at a Horse to access their inventory to deal with their storage, armor, and saddle
 * Rarely spawn in small groups


 * Skeleton horse traps.
 * Introduced as the code of the normal Horse, although require third-party modifications to be used in the game. There is no current use of it at this time.


 * Donkey
 * Like horses, but smaller and gray, and can carry chests with 15 slots on their saddles.


 * Mule
 * Obtained by breeding a horse with a donkey
 * Can wear chests on their saddles, just like donkeys
 * Not breedable with horses, donkeys, or other mules


 * Husk
 * 80% of zombies spawned above ground in desert, desert hills and desert biomes will be Husks.
 * All spawns where the zombie does not have a view of the sky will be normal zombies or zombie villagers.
 * Behaves mostly like a regular zombie
 * Its  tag is 6.
 * Does not burn in sunlight.
 * Can spawn as a baby or as a chicken jockey.
 * Applies hunger when attacking, duration depends on raw regional difficulty.
 * Duration is 7 × floor (RegionalDifficulty) seconds
 * Hunger is only applied if the Husk has an empty hand.
 * Visually 2 pixels taller than a zombie, but has the same hitbox.


 * Stray
 * 80% of skeletons spawned above ground in ice plains, ice mountains and ice plains spikes biomes will be strays.
 * All spawns where the skeleton does not have a view of the sky will be normal skeletons.
 * Spiders spawned in cold biomes have a chance of having a stray riding them.
 * Acts mostly like a regular skeleton.
 * Its  tag is 2.
 * Drops are the same as skeletons, but also have a 50% chance to drop 1 tipped arrow of when killed by the player. With looting, chance increases to $2×level+1/2×level+2$.
 * Shoots tipped arrows of Slowness (0:30) at the target.

World generation

 * Jungle temple
 * Built out of various kinds of cobblestone.
 * Contain multiple tripwire traps triggering dispensers filled with arrows.
 * Loot chests include bones, rotten flesh, gold ingots, iron ingots, diamonds and emeralds.


 * Villages
 * Added new village types
 * Taiga village
 * Uses spruce wood instead of oak.
 * : Ice plain village
 * Uses spruce wood instead of oak.
 * : Cold taiga village
 * Uses spruce wood instead of oak.
 * Savanna village
 * Uses acacia wood instead of oak.
 * Cobblestone is not replaced with acacia wood.
 * Zombie village
 * : Buildings generate with mossy cobblestone floors and cobwebs.
 * Spawn zombie villagers instead of normal villagers.
 * The village generates without any doors or torches.

Gameplay

 * Achievements
 * Now working on iOS and Android
 * : More achievements.


 * Interact buttons
 * Boost, used when riding a pig with a carrot on a stick.
 * Name, used for name mobs using name tags.
 * Leash, used for leashing a mob with a lead.
 * Take Picture, used for taking pictures with a camera (currently not available in-game, but in the files).


 * Pig riding
 * Possible with Carrot on a Stick
 * Should using Saddle
 * : New sound when accelerates.

General

 * GUI
 * Moved hunger bars and health to above the hotbar (Large devices only)


 * Resource packs
 * Some resource packs aren't complete.
 * In the game and the options menu, they are referred to as texture packs, but in the game, when you manage the available resource packs from the options menu, there are options to move them around and select multiple resource packs, like in the PC version. Also, there is a folder called resource_packs, where the resource pack files are stored in the files.


 * Sounds
 * : Added sounds for jumping on blocks.


 * Splash
 * : Added "BAYKN" splash


 * Title screen
 * Skins button
 * Is now an icon.
 * New Store Button
 * Used for buying skin packs and resource packs.


 * Other
 * Online multiplayer with Xbox Live friends.
 * New UI for the main menu, shared with the Windows 10 Edition.
 * New UI for the skins menu. It has a skin selection carousel that is similar to Console Edition.
 * : Added eating animation for animals when feeding them.

Blocks

 * Trapdoors
 * No longer require supporting blocks.


 * Paintings
 * Now have sounds when placed and broken.


 * Nether reactor core
 * Different texture due to bug switching its texture with the Plastic resource pack (if you use the Plastic resource pack, the original texture is then shown on the block). It is still unobtainable.


 * Rose bush
 * Texture is ported from Console Edition


 * Peony
 * Texture is ported from Console Edition

Items

 * Shears
 * Now lose durability when breaking any block.


 * Map
 * Can now be crafted with eight papers and a compass. The option to use nine papers still exists.

Mobs

 * All Mobs
 * When named to "Dinnerbone" or "Grumm" make mobs upside-down.


 * Skeletons
 * Added animation for shooting arrows and recharging bows.


 * Wither skeletons
 * Added animation when walking with a sword.


 * Rabbits
 * When renamed to "Toast" they change their texture.


 * Sheep
 * When named to "jeb_" have rainbow effect on skin.


 * Enderman
 * Can now rarely spawn in the Nether with a 1⁄153 rate.
 * Compared to 100⁄153 for zombie pigmen.
 * Can now naturally pick up netherrack.

World generation

 * Desert temples
 * Now generate enchanted books in chests.

General

 * Added title screen
 * Added new scroll bar
 * Online play uses less bandwidth.
 * Note blocks are louder.
 * When player's name is Dinnerbone or Grumm, the player's model changes to an upside-down model.
 * Drops iOS 7 and earlier support; iOS 8 or later required
 * Removed some splashes:
 * "Notch <3 ez!"
 * "Seecret Friday update!"
 * Changed some splashes:
 * "Uses C++!" to "Made in C++!"
 * "minecraftApp!" to "MCPE!"
 * "The Work of Notch!" to "The Work of Many!"
 * "Play minecraftApp, Watch Topgear, Get Pig!" to "Play Minecraft, Watch Topgear, Get Pig!"
 * Inventory button
 * Now is more transparent.

Fixes

 * 29 bugs fixed
 * Fixed a lot of crashes.
 * Fixed a couple of bugs causing data to be lost or world corruption.
 * A whole bunch of redstone fixes from the community feedback.
 * Lots of multiplayer desynchronization fixes.
 * Less flickering of the block selection highlight.
 * Glass doesn’t become green anymore.
 * Fixed chests generation in dungeons and desert temples.
 * Walking far from spawn generates a lot less jittering now.
 * – Can't see water under ice.
 * – When red sand falls on torches it turns into regular sand.
 * – Cactus on hotbar has broken texture.
 * – Chests in desert temple generation bug.
 * – Note Block's audio is too low.
 * – Incorrect position when fence gate is opened.
 * – Fly and Sneak float (touch input).
 * – Desert temple generation glitch.
 * – Cobblestone wall are connected to sideways fence gate.
 * – Items and yourself cannot fall into cauldrons.
 * – Hopper texture bug.
 * – Angry Wolf texture missing.
 * – Nether Wart block has wrong shape when placed at soul sand.
 * – Paintings not adhered to the wall.
 * – Cannot Shift + place containers whilst flying.
 * – Lava rendering issue as seen in the Nether.
 * – The player can put torches, ladders, and vines in pressure plates and daylight sensor.
 * – Redstone does not align correctly when "cut" by farmland block and grass path block.
 * – Fences and Cobblestone Wall placed in Item Frames are invisible.
 * – Colored armor doesn't show color when in hotbar, but does when you tap inventory button.
 * – Crash.

Trivia

 * This update had the shortest amount of development builds to date for a major update, with 3 (6 if Realms is included) builds being released in the timespan of only 10 days.
 * This update was the second to have an official name.
 * This update had the most minor versions of any Pocket Edition update, with 10.