Pocket Edition upcoming features

This page is about upcoming features for Minecraft Pocket Edition that have been announced by Mojang employees.

Alpha
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Upcoming changes
 * style="text-align: center" | 0.9.0
 * style="text-align: center" | 0.9.0

0.9.0
Additions: name="NetherStructure"> Tweaks: Bug Fixes: Other:
 * Advanced World Creation settings:
 * Option to generate Caves
 * Generates automatically on Infinite worlds; can be toggled during creation of finite worlds.
 * Option to generate Tall Grass
 * Generates automatically on Infinite worlds; can be toggled during creation of finite worlds.
 * Option to select the world's size
 * Legacy (256x256)
 * Small (864x864+)
 * Medium
 * Large
 * 10,000x10,000
 * Default size
 * Infinite (displays a warning when selected)
 * Reliable playing size is approximately 1,400,000x1,400,000 (+700,000 to -700,000), however a crash has been experienced at z=55,000. It is currently unknown whether the crashes become more frequent from +-55,000 to +-700,000
 * From about +-700,000 to around +-900,000, the world renders incorrectly and starts to become unplayable. The "jitteriness" gradually increases when the distance from the centre is increased
 * From about +-900,000 onwards, the world is unplayable, forming the "Stripe Lands"
 * Cannot be selected when creating a Realm (only finite options are available)
 * Option to select the world type
 * Default
 * Superflat
 * All superflat worlds will be generated with the Classic Superflat preset.
 * Option to input the world's Seed
 * Possibly an option to copy existing worlds
 * Mobs:
 * Passive:
 * Villagers
 * Have degraded AI and cannot be traded with
 * Ocelots
 * Mooshrooms
 * Neutral:
 * Wolves
 * Endermen
 * Enderpearls won't be implemented in 0.9
 * Hostile:
 * Slimes
 * Silverfish
 * World Generation:
 * Existing worlds can optionally become infinite
 * Port of Minecraft PC world generation, allowing for new generated structures and biomes
 * This may only apply to non-legacy new worlds. Older worlds can still become infinite, but may have the prior terrain generation. However, due to debate, the new generator will possibly be able to be used in expanded old worlds, displaying a warning when selected.
 * Generated structures:
 * Villages
 * Caves
 * Lava pools
 * Rivers
 * Abandoned mine shafts
 * Huge Mushrooms
 * Strongholds
 * Hard to find as Eyes of Ender have not yet been implemented
 * End Portal Frame
 * Possibly Ravines
 * Possibly a version-exclusive structure to replace the Nether Reactor<ref
 * Trees:
 * Jungle trees
 * Dark oak trees
 * Acacia trees
 * Naturally Generated Blocks:
 * Pumpkin
 * Tall Grass
 * Dead Bushes
 * Ferns
 * Biomes:
 * All biomes as of PC version 1.7.2 . Those that exceed the 128-block height limit will be shrunk to fit in it. This includes:
 * Jungles
 * Mesa
 * Plains
 * Roofed Forests
 * Savannas
 * Taiga
 * Extreme Hills
 * Mushroom Islands
 * Blocks & Items:
 * Monster Spawners
 * Emerald Ore
 * Emeralds
 * Hardened Clay
 * Stained Clay
 * Available in all 16 colors
 * Red Sand
 * Mycelium
 * Huge Mushrooms
 * Podzol
 * Packed Ice
 * Granite
 * Polished Granite
 * Andesite
 * Polished Andesite
 * Diorite
 * Polished Diorite
 * Wood Planks
 * Acacia Wood Planks
 * Dark Oak Wood Planks
 * Wood
 * Acacia Wood
 * Dark Oak Wood
 * Slabs
 * Acacia Wooden Slabs
 * Dark Oak Wooden Slabs
 * Stairs
 * Acacia Wooden Stairs
 * Dark Oak Wooden Stairs
 * Plants:
 * Saplings
 * Jungle Sapling
 * Acacia Sapling
 * Dark Oak Sapling
 * Flowers:
 * Poppy
 * Replaces the Cyan Flower
 * Blue Orchid
 * Allium
 * Azure Bluet
 * Tulips
 * Available in all 4 colors
 * Oxeye Daisy
 * Sunflower
 * Lilac
 * Rose Bush
 * Peony
 * Others
 * Vines
 * Lily Pads
 * Cocoa Pods
 * Double Tall Grass
 * Large Fern
 * Possibly End Stone
 * Possibly fish
 * Game Mechanics:
 * Taming
 * Particles:
 * Possibly Water Dripping Particles
 * Inventory/GUI:
 * Creative Inventory Additions:
 * Raw Beef
 * Bone
 * Bowl
 * Generated structures:
 * Cold-en oak trees will not generate in maps with the new terrain.
 * The Invisible bedrock barrier gets removed if a pre-0.9.0 world becomes infinite.
 * Oak trees now generate with different heights and structures
 * Blocks & Items:
 * New ways to obtain Nether-related items
 * Gravel no longer falls from spawn
 * Beds no longer restore health
 * Mobs:
 * Mob AI:
 * Improved hostile mob AI, matching that of the PC Edition
 * Spiders
 * Spiders are spawned by leaves, creating a higher spawning rate of spiders in forests at night
 * Textures:
 * Separate textures for the top of Birch, Spruce, and Jungle Wood
 * Jungle leaves will be permanently opaque
 * Biome-tinted blocks
 * Inventory/GUI:
 * A brand new organised layout for the crafting table and stonecutter
 * Crafting screen only shows craftable recipes
 * New layout for the survival inventory
 * Options:
 * In-game option to toggle a world's gamemode
 * Mipmapping makes fire look like a big orange blob
 * Minecart in multiplayer problems
 * The options.txt file now reads the render distance as raw blocks
 * Possibly support for immersive mode (hides the on-screen navigation bar) for devices running Android 4.4
 * style="text-align: center" | 0.9.1
 * style="text-align: center" | 0.9.1

0.9.1

 * Re-opening of Realms
 * The Far Biome, if not added in 0.9.0
 * style="text-align: center" | 0.9.x
 * style="text-align: center" | 0.9.x

0.9.x
This version refers to features that will be included in updates after 0.9.1 and before 1.0.0

Additions: Tweaks: Other:
 * General:
 * An in-game skin changer
 * May be delayed until 1.0.0
 * Improved Controls
 * The jump button will be on the other side of the screen
 * An interaction button, which, when tapped, performs certain actions such as entering minecarts and shearing sheep.
 * Possibly a milk button to get milk from cows and mooshrooms, replacing the "long press" action
 * Could possibly allow for Sneaking and Sprinting
 * Possibly implementation of commands
 * Biomes:
 * Possibly a new version-exclusive underworld biome
 * The Far Biome, a version-exclusive biome found at the edge of finite worlds
 * Serves as "an interesting limit before stuff becomes more wonky"
 * Support for more languages, including Korean
 * Possibly an animation for switching items.
 * Possibly adaptation for 64-bit hardware/software and/or the Apple A7 processor, potentially making the game faster for 64-bit users.
 * }

Beta
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Upcoming changes
 * style="text-align: center" | 1.0.0
 * style="text-align: center" | 1.0.0

1.0.0
Additions:
 * In-game music
 * Blocks and Items:
 * Varied Minecart types
 * Other:
 * Skins, if not implemented in 0.9.x, with three possible ways to obtain them:
 * Tied to Mojang account
 * Manually designed
 * Skin packs

Tweaks:
 * The Jump button will be on the other side of the screen (if not in 0.9.x)
 * Possibly OpenGL ES 2.0 or 3.0
 * This will allow for mipmaps on Android
 * It will allow for tinted lighting on the terrain like on PC.
 * It will allow for animated blocks with frame buffers.
 * This will make the game faster by 4-5%.
 * Android will have updated sounds
 * Mobs:
 * Zombie Pigmen will have the hat layer on their heads
 * Symbols
 * Possibility of adding “symbols”, which are functions that correlate with modding codes
 * style="text-align: center" | 1.x.0
 * style="text-align: center" | 1.x.0

1.x.0
 This version refers to features that have been specified to appear in either 1.0.0 or 1.1.0 but has not been decided which version to include which set of features.

Additions:
 * Blocks and Items:
 * Redstone
 * Some, if not all Redstone-related blocks and items
 * Boats
 * Game Mechanics:
 * Enchanting
 * Brewing
 * style="text-align: center" | 1.1.0
 * style="text-align: center" | 1.1.0

1.1.0

 * Possibly weather
 * }