Tutorials/Best enchantments guide

This guide will give you an explanation and walk-through of the best enchantments you can apply to everything that can be enchanted in the game.

For your armor, it is important to remember that some enchantments are to be avoided and some enchantments cannot be combined. The enchantments you should ideally avoid are Projectile Protection, Blast Protection, and Fire Protection. The reason why is there is one enchantment, called Protection, that is all of them in one. It protects you from almost everything, excluding fall damage.

For your sword, you should avoid the Bane of Arthropods enchantment. As you would expect, the Sharpness enchantment is just that enchantment and more. It applies more damage to all mobs, and not a specific group of mobs like spiders.

For any other tools, there aren't any enchantments the player should avoid, aside from curses.

To editors: put any notes that are next to enchantments in a small font.

Note: Do not attempt to add "Thorns III" it will only result "Too Expensive" upon putting all of the enchantments on helmet unless you are in Creative Mode.
 * Protection IV (any protection, plain, fire, projectile or blast)
 * Aqua Affinity
 * Respiration III
 * Unbreaking III
 * Mending


 * Protection IV (any protection, plain, fire, projectile or blast)
 * Thorns III (does use the durability up too)
 * Unbreaking III
 * Mending


 * Protection IV
 * Thorns III (does use the durability up too)
 * Unbreaking III
 * Mending


 * Protection IV
 * Feather Falling IV
 * Depth Strider III
 * Frost Walker II
 * Soul Speed III
 * Unbreaking III
 * Mending
 * Thorns III


 * Sweeping Edge III ( Java Edition only)
 * Knockback II
 * Fire Aspect II
 * Unbreaking III
 * Looting III
 * Mending
 * Sharpness V - (applies more damage for everything)
 * Smite V - (applies more damage to undead mobs)
 * Bane of Arthropods V - (definitely not recommended)


 * Sharpness V
 * Smite V - (allows 1-hit killing of most undead mobs)
 * Efficiency V
 * Silk Touch
 * Unbreaking III
 * Mending


 * Efficiency V
 * Fortune III (useful for ores) or Silk Touch (useful for Ice or Stone)
 * Unbreaking III
 * Mending


 * Efficiency V
 * Unbreaking III
 * Silk Touch
 * Mending


 * Unbreaking III
 * Efficiency V
 * Mending
 * Silk Touch


 * Power V
 * Punch II
 * Flame
 * Unbreaking III
 * Infinity or Mending


 * Multishot or Piercing IV
 * Quick Charge III
 * Unbreaking III
 * Mending

Note: Riptide cannot be combined with Loyalty or Channeling (although Loyalty and Channeling may be combined with each other)
 * Channeling
 * Impaling V
 * Loyalty III
 * Riptide III
 * Unbreaking III
 * Mending


 * Luck of the Sea III
 * Lure III
 * Unbreaking III
 * Mending


 * Unbreaking III
 * Efficiency V
 * Mending


 * Unbreaking III
 * Mending


 * Unbreaking III
 * Mending


 * Unbreaking III
 * Mending


 * Unbreaking III
 * Mending