Talk:Java Edition version history

Halloween Update
Can anyone add the Halloween Update on this page?

We'll probably have to edit it once the update actually does come out, though. Turtleey 06:47, 6 October 2010 (UTC)

Beta?
Is the beta heading really necessary to have before we've reached beta? Seems to me an empty heading is pretty pointless and should be removed until there's something to actually put in it. --Yourself 19:35, 31 October 2010 (CDT)

Clarity
I'm trying to work out when Rana and the MD3 mobs were in the game, and the table is proving tricky to read. Instead of listing the "eras" as "post Indev" etc, why not just "Indev"? JaffaCakeLover 17:09, 6 November 2010 (UTC)
 * ctrl + f = friend... Fright01  × 20:37, 30 January 2011 (UTC)

Sunrise
The sunrise got a red glow somewhere around the halloween update. I believe it should be mentioned. (I dont know the exact update it came on, actually. I didnt even notice it myself) --BlueLegion 21:52, 7 November 2010 (UTC)
 * I'm pretty sure it came in with version 1.2.0 DannyF1966 22:20, 7 November 2010 (UTC)

Split
This page is really long and is growing with each update. I propose a subsection for each category. It will probably make this page easier to read and less of a memory hog for older computers. --Scykei 13:57, 19 November 2010 (UTC)
 * Split is ok, but I think the most recent updates (either the whole Post Alpha Multiplayer Survival Release page, or just the last couple of months) should always be on the version history page, with older updates archived into their own pages. --DannyF1966 16:34, 20 November 2010 (UTC)

Why the split?
This page is pretty f**king useless atm, tbh. Why was the patch history page split again? How could anyone looking for the latest updates, already *know* what they apply to? Per example, I just started Minecraft and found out there was an update. How should I know if it's for MP or SP? Please, let the powers that be reinstate the Patch History. --Nao 5.11 13:44, 25 November 2010 (CST)
 * Basically if multiplayer is already implemented, it is post multiplayer release. Metalhannes 19:48, 25 November 2010 (UTC)
 * OhdearGod, you know I never actually read it like that. I thought the divisions were instated in the way that all updates pertaining to single-player mode, and all updates pertaining to multi-player mode were on separate pages. Which would be dumb... Thanks for letting me see the proverbial light. --Nao 5.11 13:48, 25 November 2010 (CST)
 * If only all problems could be solved so quickly :D . Metalhannes 13:56, 25 November 2010 (CST)

Reverting split
I recall there being a page that listed changes to minecraft in chronological order, and for a few minutes I could not find it. I did find several pages that seemed to list server, or smp, or ssp changes in chronological order. Or maybe they were general chronological changes, it was hard to tell until I found out for certain. How many people actually know that indef comes before or after infdev? I certainly had problems finding the latest version changes, which in the past were right on top.

This page is called a changelog, or a version history. Here are some examples of similar pages, from google:


 * http://growl.info/documentation/version_history.php
 * http://www.winamp.com/help/Version_History
 * http://php.net/ChangeLog-5.php
 * http://www.virtualbox.org/wiki/Changelog

These pages are huge, but this is ok, because a changelog is supposed to be huge. It's supposed to contain all that information in precisely one place, so that people wouldn't have to go through the individual version changes searching for the information. In particular, a changelog needs to make the latest change as easy to find as possible. So there's a reason "changelog" is not plural. (Though see the virtualbox changelog for a way to break up a truly huge changelog. You put the old stuff into a different page, keep the new stuff, and you make sure that the old pages have a natural numbering scheme.)

The minecraft changelog isn't that big. It's 95kb when turned into html. The minecraft homepage, http://minecraft.net is 25kb. I know that the wiki software "warns" us that the page is getting to big. Ignore the warning, it doesn't apply to us. Anyone who meets the system requirements for running minecraft almost certainly meets the system requirements for a) rendering this page and b) editing this page. Furthermore, even if the page crashed that person's (old, unreliable) computer, this is no reason to make the page substantially less clear for everyone else.

Electronic 18:50, 30 November 2010 (CST)
 * I'm neutral on this. Not to say anything, but http://www.virtualbox.org/wiki/Changelog archives their older versions in a different page. Look below. Besides, Minecraft is supposed to get "weekly updates" so the changelog should get pretty long. I dunno :P --Scykei 19:50, 30 November 2010 (CST)

Latest Update / Portals
After creating a new portal to the nether after the latest update was released, I found that it seemed to work in a more logical manner; when I reentered the portal I had emerged from in the nether, it took me back to my original portal in the overworld.

Is this part of the update? Did notch fix portals?

possible 1.2.6 change
i noticed that when i got the 1.2.6 update i started to see small caves filled with water. which i have never seem before. was that just added or am i just crazy?

Why my edit got undoed?
I edited this page day ago and now information of the newest update added by me is gone? Why it got deleted? --NEG4tive 15:14, 17 December 2010 (UTC)
 * My client still reports itself as 1.2.6 - not 1.2.7. That said, there HAS been an update as of the last few days... Seems Notch has changed the program without bumping the version number up to match. Or maybe he changed it up then back down? I dunno. - Bomb Bloke (Talk/Contribs) 21:45, 18 December 2010 (CST)
 * There hasn't been an update to the client, there was an update to the website, and because some of the files were moved around the client thought it was a new version and re-downloaded it. Version 1.2.6 is the same as it's always been. --DannyF1966 10:56, 19 December 2010 (UTC)
 * Ah, thanks for the clarification. - Bomb Bloke (Talk/Contribs) 12:32, 19 December 2010 (UTC)
 * Yep, thanks. --NEG4tive 10:21, 20 December 2010 (UTC)

Sand/Gravel in Beta update
It appears the sand and gravel now falls correctly when it's unsupported like single player instead of disappearing and reappearing in the lower slot?
 * I can confirm that this is correct. -F1racer101 23:22, 20 December 2010 (CST)

Version Beta 1.0.2 is out
Literally just came out as I opened the game. --Homfrog 03:01, 21 December 2010 (CST)
 * strange... Notch wouldv'e just woken up. I wonder what could possibly have changed? -F1racer101 09:24, 21 December 2010 (UTC)
 * No, the time in Sweden should be 10:00 Metalhannes 03:25, 21 December 2010 (CST)
 * Yeah, Notch usually wakes up at 10:00. Then he's got to get to the office... plus, he hasnt blogged or tweeted about it. Maybe it was a mistake? -F1racer101 03:30, 21 December 2010 (CST)
 * Being your own boss == waking up at 10am so awesome :D . Well there was an error in a previous alpha update where the content on the webite got renewed and it triggered hte version number to go up. Probably something like that. Metalhannes 03:35, 21 December 2010 (CST)
 * Yes I know about that incident, it updated the game but didn't raise the version number like this time. Notch should let us know what happened soon, we just have to wait. -F1racer101 03:38, 21 December 2010 (CST)
 * It's a fix for Mac users, as indicated by Jeb's comment here --DannyF1966 04:06, 21 December 2010 (CST)
 * Oh, I see. Thanks. -F1racer101 10:19, 21 December 2010 (UTC)

--CorneliousJD
 * So why can't we edit this page anymore? I could yesterday...?
 * Somewhere in this update (possibly the last one) they quietly fixed a bug where firing arrows rapidly allowed you to end up with more than you had initially. This might be a side effect of new client/server communication code. Ghost2 01:10, 23 December 2010 (CST)

"...and something else, which is even more rare."
Since the actual page seemed to be locked, I'll just leave this info here for the time being. The secret rare addition for the beta was a custom skin for Deadmau5; Notch just confirmed it on Twitter. We actually already saw a picture of it in that one blog post. --FactoidCow 21:34, 21 December 2010 (UTC)

Beta 1.1_01 is out

 * Could a Mod update the page? --Coupon22 07:04, 22 December 2010 (CST)

Un-protect!
This page has been falling further and further behind. Please unprotect it so that we can help. -F1racer101 13:06, 22 December 2010 (UTC)

Beta 1.0_01?
I don't remember that. - TyrannoFan • TF's Talk • Contributions - 13:18, 22 December 2010 (UTC)
 * Must've missed it. And it seems the list is now up to date. - TyrannoFan • TF's Talk • Contributions - 14:44, 22 December 2010 (UTC)

Christmas Update
I've started up the game to find that it did not download an update, yet the splash was changed to read "Merry X-mas!" instead of the Beta message. After playing around, I checked my inventory screan and noticed something odd behind the player model, that I hadn't added. Going to third-person mode revealed this: Image:Christmas Cape.png

It still read as being Version 1.1_02, so would this be content that was added into that update, to activate on Christmas? If so, that should be mentioned in the section for it. --Valos 17:24, 24 December 2010 (UTC)
 * Check the gallery of new files next time, there is already an image. – ultradude25 ( T at 22:58, 24 December 2010 (UTC)
 * I agree, there shouldn't be a separate mini-update section, I think the code for this must have already been in the Beta version before 24 December. --DannyF1966 11:37, 25 December 2010 (UTC)
 * The code for the cloaks was added with the update that added the cloaks for the Mojang employees. The cloak works much like the player skin, if it receives a file from Minecraft webserver, it displays it, otherwise it doesn't. As for the Merry X-mas message, Notch implemented an override of some sort a few versions back, at least as far back as Beta 1.0, that also talks to the Minecraft webserver, and allows it to override the display text. So, I agree, as well, there should not be a separate mini-update section. CyborgDragon - It&#39;s dangerous to go alone! Take this. 11:01, 25 December 2010 (CST)

WTH
Why do you guys keep putting the Christmas cape thing in 1.1_02? For the last time, these small patches _01 and _02 are released only five minutes after each other because of bugs. I was monitoring Notch's Twitter a few days ago. I know what happened. These updates are only done in the main update, beta 1.1. I hope you guys understand. --Scykei 06:11, 2 January 2011 (UTC)

Who gets a cape is handled by the minecraft (web)server. Once support for capes was added to the client (in beta 1.0!), changing who has a cape just needs a change on the web server, and not to the client. So really it's independent from the client versions entirely. Moo 11:59, 2 January 2011 (UTC)

Mob Spawner
Didn't the mob spawner already have a rotating model in it? --SeanEBlog 22:02, 13 January 2011 (UTC)
 * It did, but it got removed sometime in the past. It was reimplemented in this recent update. I am glad too because ever since buying the game in August, I've never seen the rotating mini-mob. Levy 14:18, 14 January 2011 (UTC)

ink sack "mistakenly" renamed to ink sac
Why does it say that it is mistakenly renamed? Ink sac is the correct spelling and the renaming is not a mistake by any means.

Duplicate pages?
Can someone explain why Version history/Post Alpha Singleplayer Survival Release, Version history/Post Classic Multiplayer Creative Release, Version history/Post Classic Singleplayer Creative Release, Version history/Post Indev Release and Version history/Post Infdev Release exist? They seem to be duplicating content here. --Gnu32 09:08, 27 January 2011 (UTC)
 * Left overs from when the page was merged back together. I'd rather have this page split again, just needs to be done better, that last way was too confusing. – ultradude25 ( T at 09:27, 27 January 2011 (UTC)
 * How were you doing it before? were you transcluding each of those sub-pages into the main version history page? --JonTheMon 13:34, 27 January 2011 (UTC)
 * I think this page acted as a disambiguation page and linked to all those pages or something like that. – ultradude25 ( T at 13:57, 27 January 2011 (UTC)
 * Here's an initial, very rough version of what I was thinking you could do:User:JonTheMon/Version_history What would be needed to change would to to have noincludes added to those sub pages, and have a page for beta made. Also, there needs to be an easy way to edit each of the individual pages from the main page (edit sections or whatever). --JonTheMon 14:44, 27 January 2011 (UTC)
 * Hmm, it'd be easier to keep everything in one page. If you needed to edit a section, using the section edit link would suffice. What benefit would off-shoot pages bring? --Gnu32 08:04, 28 January 2011 (UTC)
 * Less scrolling, faster page load time, faster edit box loading and it's more organised. – ultradude25 ( T at 11:21, 28 January 2011 (UTC)
 * Edit box load time is negligible with section editing as it only loads the picked section. Otherwise, hmm. What about the section/page names, "Post Multiplayer Survival Mode Release" sounds weird, or is there a reason for that? (sorry if i'm coming off as nit-picky, just curious) --Gnu32 13:40, 28 January 2011 (UTC)
 * I didn't make it. Which is why if it is done again, I'd rather it be done with better names so it makes more sense. – ultradude25 ( T at 13:56, 28 January 2011 (UTC)

Lapis Lazuli Ore server drop
The article specifically says this- "Lapis Lazuli Ore now drops 4 - 8 Lapis Lazuli per block mined (increased from 1) on single player only (Minecraft beta servers have not been affected yet)."

I'm pretty sure that on servers it drops 4 - 8, but I'm not completely sure. Has anyone else experienced this? –The preceding unsigned comment was added by MisterMunchie (Talk 21:24, 13 February 2011. Please sign your posts with !
 * Some servers may have mods to fix the number of drops. This might be the case in your experience. --Gnu32 21:28, 13 February 2011 (UTC)

Possible changes of Beta 1.3?
Weeeellll after waiting for Notch to come back and such, I decided to make a list of things that I'm almost positive will be fixed in Beta 1.3. This isn't me being a weirdo and using this as a suggestion/complaints thing, this is me compiling a list of things I have seen references to being fixed ~ for fixes, + for new features

~ fixing weird choppy chunk generation

~ increasing spawn rate of lapis lazuli

+ changing the way save files work!

+ new launcher

(EDIT: Changed fixes from * to ~ as * kind of makes it look weird...)

This is all for now, but as people see fit, reply to this and I'll edit the list here. I think there's one or 2 that I've forgotten.... --Megabobster 06:43, 14 February 2011 (UTC)

Sorry, there were a few others that I remembered but I couldn't put on because I was on a winter retreat with my youth group (it was fun!). However, seeing as Beta 1.3 is out now (yay!), it doesn't matter much. --Megabobster 21:01, 22 February 2011 (UTC)

No Updates (1.2_02)
Since Beta 1.2_02, Notch hasn't updated MineCraft in a long time. Maybe he's planning something big, or just being lazy, but can someone tell me what's going on? --Eldonman101
 * http://notch.tumblr.com/post/3308331384/notch-is-back-in-the-building-for-two-weeks pretty much explains it. The team have been working on new things during his vacation, however. See metal detector and Diode/Repeater/Delayer. --Gnu32 01:40, 17 February 2011 (UTC)

Update?
I think it may have now updated for two reasons. My mods have suddenly stopped working, and there is snow on a floating island and not on the surrounding terrain (I've seen talk about elevation-based snow). testing more 'planned updates' now.
 * Nope. – ultradude25 ( T at 10:30, 22 February 2011 (UTC)

Map gen
shouldn't someone put that that the map generation is a lot more smooth. before you could find random splotches of sand in the middle of a field. as far as i can tell they fixed that

Beta 1.3 seems to jack up map generation
I have found floating sand more often than sand in water. What's up with that?

Some screenies on dropbox: https://www.dropbox.com/home#:::34307853
 * Your dropbox link is private and requests a login. --NipplesOfTheFuture 20:15, 22 February 2011 (UTC)

This page is getting trolled.
Beta 1.3 is here, false info and stuff like "F3 toggles Shitty >:(" stuff appears here. Someone, sysop, please protect? Ju ze  20:12, 22 February 2011 (UTC)

Quick Click Mining Method Removed?
Before the 1.3 Beta update, it was possible to mine blocks more quickly by holding the mouse button and releasing immediately following the destruction of the block. This seems to have been removed (fixed?) in this update. Can anyone confirm that this was an intentional bug fix and if so add to the changelog. --NipplesOfTheFuture 20:17, 22 February 2011 (UTC)


 * No, I can dig dirt exactly as fast as I walk with this method still, where holding down to dig takes 50%ish longer. Why even bring this up without testing? Dctrjons 20:46, 22 February 2011 (UTC)
 * I get the same problem when I am playing on SMP, it feels like a bit of lag creeps in and makes it, for lack of a better word, glitchy. While it is still possible for me to mine quicker, something was changed that makes block removal feel a lot less smooth, especially the animation. Hydryad 22:17, 22 February 2011 (UTC)


 * I actually did discover this through testing and it appears that this change only applies to SMP. This leads me to believe that this fix is part of the server-client sanitizing to protect against speed hacks.--NipplesOfTheFuture 22:16, 22 February 2011 (UTC)
 * That sounds reasonable, I haven't personally tested it in SSP, but it does feel like a latency issue, as it isn't constant at all. Hydryad 22:18, 22 February 2011 (UTC)

Items go under the GUI text.
As far as I know: this isn't a new bug, this exists for me since 1.2, if I remember right. But not really shure, I think notch then cleaned up something with the containers, when he had the doubblechest bug. --freaktechnik (w 21:10, 22 February 2011 (UTC)

Java Error Spam
The bug fix listed as (need someone with more knowledge) No longer getting Java Log error spam. is about the fact that once Minecraft closed a notepad file would appear on the desktop that listed an error code for java. (first post, not sure how to go about getting the information out there otherwise.)
 * Noticed the bug fix, but wasn't sure how to describe it 'correctly' since I didn't know what the actual bug was. Meaning I didn't know if this was tied to another bug that was fixed and mentioned, or if it was its own little gremlin.Dctrjons 00:36, 23 February 2011 (UTC)

"New" bug is not actually new
In the 1.3 bug list, "If debug screen is toggled on in a world and you save and quit to title screen, the graph stays on the screen." This bug existed in previous builds too (confirmed in 1.2_02). In earlier versions you could hold down F3, do something to lose focus to the minecraft window (like Windows Key + R) and the debug info would stay without holding F3. Then returning to the menu, the graph would still be there. It may be a bug, but is is NOT newly added to 1.3, and I simply wanted to clarify that. LB 01:28, 23 February 2011 (UTC)

Also in the 1.3 bug list, "Large chests that contain items from mods may cause crashes when opening them", isn't new and should be expected if the mod isn't compatible or installed, Mod Safety. Coryf88 08:26, 23 February 2011 (UTC)

I added the bug. I knew it was probably a previous bug, but to try and reproduce the bug in previous versions, I deemed that it was a bug experienced by very few. With the addition of F3 toggling, it is much more prominent and will be experienced by far more people; meaning it fits best in the 1.3 buglist. UGoBoom 20:13, 23 February 2011 (UTC)

I agree with UGoBoom. When I saw this on the "new bugs" list, it occurred to me that while it's not a new bug, it wasn't easily reproduced until the debug screen was toggleable. So I do agree that it should be kept as a new bug. –The preceding unsigned comment was added by NipplesOfTheFuture (Talk 04:59, 24 February 2011. Please sign your posts with !


 * But... it's not a new bug. Like Cory and UGoBoom said, it was previously reproducible. The fact that it's easier to run into it now doesn't make it worth listing as a "new" bug in the list. --Gnu32 05:11, 24 February 2011 (UTC)


 * Well unless you can find the exact version that this bug was introduced, I think it's safe to call it a new bug as of 1.3 Beta. You also have to remember that the F3 debug screen was togglable at one point but was then reverted until now. The bug could very well have existed then, but was not documented at the time. --NipplesOfTheFuture 09:49, 25 February 2011 (UTC)

Anyone else?
Hello, with this update and the conversion of my file, many of my changes have been reverted back to a previous date. For example, there's a room in my house with furniture and checkered carpet, and now it's reverted back into an empty stone room. I had a backup save (I make these before every update) but loading it up had the same problem. It might be because I'm using Optimine and MCRegion and those aren't current with the update (AFAIK). Is anyone else having similar problems? Jax-Kenobi 13:26, 23 February 2011 (UTC)
 * MCRegion is almost certainly the culprit here, it uses a different save file format. If you read the MCRegion instructions and convert the backup save from MCRegion format to "old" Minecraft format, then uninstall MCRegion and use Minecraft 1.3 to convert the old format to new format, that might work - or at least that's my guess. --JellyfishGreen 14:46, 23 February 2011 (UTC)

Paintings in 1.3
When I walked through a secret passage I noticed that paintings now have a backside. Elch 14:34, 23 February 2011 (UTC)

they have had backs TheMummy 14:51, 23 February 2011 (UTC)


 * Yeah I'm a moron. I forgot to enable my texture pack where paintings have no back. Elch 15:06, 23 February 2011 (UTC)

Worlds Getting Deleted
I would like to put forward a confirmation about worlds getting deleted. This happened to me and two of my friends. Also, I am not using client mods of any kind, so it is not dependant on there being client mods installed. MadManMarkAu 15:56, 23 February 2011 (UTC)

The momentum of a Minecart get lost
Since I Updated to 1.3 it seems that the momentum of a Minecart get lost on loading the Level (Startup or from Nether). Before 1.3 my Booster was working, now all Minecarts stands still

Can anyone confirm this? LordJakson 16:02, 23 February 2011 (UTC)

Floating snow
Is snow supposed to be able to float above blocks that do not have snow? E.g. [dirt no snow] [air with snow on top] --Kris159 18:35, 23 February 2011 (UTC)
 * Nope, but it is not a Beta 1.3 bug, if you were thinking. --Seandewar5 18:40, 23 February 2011 (UTC)

Beta v 1.3 Slimes SMP
It appears that the "small" and "normal" slimes are immune to EVERYTHING, lava, user action, drowning. but I have been able to kill a "Large" slime and break it into smaller ones and drop 10 slime balls... Can someone get into an SMP and see if they can confirm this?

Also, it appears that slimes are client dependent, IE if a server is up, one player will be able to see the slimes, and another not.

Tested setup: client on computer with server could not see slimes, but client on a different computer could. Client on the computer with the server logged off and on to try and re-fresh data, and they did not appear.

EPhantom

Walking on water
Is this a new bug? I don't remember being able to walk on water by jumping before. Ing 23:17, 24 February 2011 (UTC)

Can you please elaborate? While it's not possible to walk on water without mods, you can stay above the water while holding the jump key; you'll simply bob up and down while swimming. --NipplesOfTheFuture 09:52, 25 February 2011 (UTC)


 * Yeah, that's what I meant. So it has been possible before, I just hadn't realized. I just thought that it was strange because I didn't think it should be that easy to cross seas. Ing 13:54, 25 February 2011 (UTC)

Slower mining
Using MCP, I managed to fix this problem in my own client, so I can now mine blocks in SMP in the same speed as I could before this update. In PlayerControllerMP, there is a line "field_9440_i = 5;", from which I figured that there is a forced delay of 5 game ticks each time, which is just really, really, really bad, because it makes diamond tools practically useless. Removing or commenting that line out and recompiling and re-obfuscating and putting back the respective class file fixes it.

-Shrinker, 2011-02-25