Villager/ED


 * Entity data
 * : The ID of the texture used for this villager. This also influences trading options.
 * : Currently unused. Increases by the number of emeralds traded to a villager any time they are traded.
 * : The ID of this villager's career. This also influences trading options and the villager's name in the GUI (if it does not have a CustomName). If 0, the next time offers are refreshed, the game will assign a new Career and reset CareerLevel to 1.
 * : The current level of this villager's trading options. Influences the trading options generated by the villager; if it is greater than their career's maximum level, no new offers are generated. Increments when a trade causes offers to be refreshed. If 0, the next trade to do this will assign a new Career and set CareerLevel to 1. Set to a high enough level and there will be no new trades to release (Career must be set to 1 or above).
 * : 1 or 0 (true/false) - true if the villager is willing to mate. Becomes true after certain trades (those which would cause offers to be refreshed), and false after mating.
 * : Information about the villager’s type, profession, and level.
 * : The current level of this villager's trading options. Influences the trading options generated by the villager; if it is greater than their career's maximum level, no new offers are generated. Increments when a trade causes offers to be refreshed. Also used for badge rendering.
 * : A namespaced ID value indicating the villager's profession.
 * : A namespaced ID value indicating the villager's type.
 * : The last tick the villager went to their work station to resupply their trades.
 * : How much experience the villager currently has.
 * : Everything this villager has to keep in mind.
 * : The memories of this villager.
 * : Where this villager's meeting point is.
 * : The X Y and Z values of the meeting point.
 * : The dimension ID of the meeting point.
 * : Where this villager's bed is.
 * : The X Y and Z values of the bed.
 * : The dimension ID of the bed.
 * : Where this villager's workstation is.
 * : The X Y and Z values of the workstation.
 * : The dimension ID of the workstation.
 * : Each compound tag in this list is an item in the villager's inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together will automatically be condensed into one slot. If there are more than 8 slots, the last slot will be removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot will be present after the two other slots are combined.
 * An item in the inventory, excluding the Slot tag.
 * : Is generated when the trading menu is opened for the first time.
 * : List of trade options.
 * A trade option.
 * : 1 or 0 (true/false) - Whether this trade will provide XP orb drops. All trades from naturally-generated villagers in Java Edition reward XP orbs.
 * : The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.
 * : The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.
 * : The first 'cost' item, without the Slot tag.
 * : Optional. The second 'cost' item, without the Slot tag.
 * : The item being sold for each set of cost items, without the Slot tag.
 * : How much experience the villager gets from this trade.
 * : The multiplier currently applied to this trade's price.
 * : Optional. The second 'cost' item, without the Slot tag.
 * : The item being sold for each set of cost items, without the Slot tag.
 * : How much experience the villager gets from this trade.
 * : The multiplier currently applied to this trade's price.
 * : How much experience the villager gets from this trade.
 * : The multiplier currently applied to this trade's price.
 * : The multiplier currently applied to this trade's price.