Advancement



Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the more simple system of achievements $$.

Obtaining
Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the command.

Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are currently 69 of them (80 with Java Edition 1.16), 16 in the Minecraft tab, 13 (23 with Java Edition 1.16) in the Nether tab, 9 in the The End tab, 19 (20 with Java Edition 1.16) in the Adventure tab, and 12 in the Husbandry tab.

When advancements are obtained, a sliding toast notification displays in the top right corner and a message is displayed in chat. The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!" In addition, experience can be earned by completing advancements (only by unlocking challenge advancements, though).

Interface


The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing (this can be changed in the in-game options menu).

The advancement system involves several trees composed of advancements, each tree beginning with a root advancement and ending with goal or challenge advancements. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs (which are themselves advancements). There are currently five tabs in vanilla Minecraft (although more may be added ):


 * Minecraft: The heart and story of the game
 * Adventure: Adventure, exploration, and combat
 * Nether: Bring summer clothes
 * The End: Or the beginning?
 * Husbandry: The world is full of friends and food

Each tab has a different background with a repeating texture.

Advancement icons display a header name and description when hovered over. The advancement descriptions are a separate color than the icons themselves, with normal and goal advancements having green descriptions and challenge advancements having purple ones. They appear in a tree only when the advancement before it is completed, although, as stated before, advancements can be completed in any order. Up to two advancements are displayed ahead of a completed one. As more advancements are completed, new ones become available. Also, two advancements ("How Did We Get Here?" and "Arbalistic") are "hidden advancements", meaning that they can be viewed by the player only after completing said advancement.

If the player has not completed any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :(".

The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:

Extra advancements and tabs can be added and customized with the use of JSON files, as detailed below.

Trivia

 * Fourteen of the old Java Edition achievements were re-implemented as advancements: Benchmarking (called Minecraft), Getting an Upgrade, Acquire Hardware, We Need to Go Deeper, The End?, Return to Sender, Into Fire, Local Brewery, The Beginning? (called Withering Heights), Beaconator, DIAMONDS! (called Diamonds!), Adventuring Time, Monster Hunter and Sniper Duel.
 * Six achievements from other editions were re-implemented as advancements: Body Guard (called Hired Help), Cheating Death (called Postmortal), Zombie Doctor, You Need a Mint, The End... Again... and Great View From Up Here.
 * Though bearing similar names, Voluntary Exile advancement does not use Advancements/JSON format criterion trigger, unlike most other advancements.
 * As an, the snapshot Java Edition 20w14∞ added a new advancement called "Almost there", achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions."
 * The advancement is found in the "Adventure" category, its parent is the advancement "Adventure," and it has a flint and steel icon.
 * The advancement can be given using.

References to other media

 * The "Adventuring Time" advancement is a reference to the cartoon ''.
 * The "Withering Heights" advancement is a reference to the book '' by.
 * The "Isn't it Iron Pick" advancement is possibly a reference to 's '', or it is a pun on the word "Ironic," which sounds like "Iron Pick."
 * The "Very Very Frightening" advancement is a reference to 's ''.
 * The "Ol' Betsy" advancement is possibly a reference to 's.
 * The "We Need To Go Deeper" advancement is a reference to the film "," often used as an innuendo.
 * The "Not Today, Thank You" advancement is a reference to a quote by in the novel.
 * The "Spooky Scary Skeleton" advancement is a reference to the song of the same name by.
 * The "Bring Home the Beacon" advancement is a pun on the phrase "."
 * The "The Next Generation" advancement is a reference to the TV show,.
 * The "The Parrots and the Bats" advancement is a reference to.
 * The "Monster Hunter" advancement is a reference to the of the same name.
 * The "Bee Our Guest" advancement is a reference to the song "" from the movie.
 * The "Ice Bucket Challenge" is a reference to the.
 * The "Two by Two" advancement is a reference to the story of Noah's Ark.
 * The "The City at the End of the Game" advancement is likely a reference to the episode.
 * The "War Pigs"advancement is a reference to the song.
 * The "Country Lode, Take Me Home" advancement is a reference to the song.
 * The “Not Quite Nine Lives” is a reference to the belief of cats having nine lives.