Minecraft Dungeons:Weapon

Weapons are items in Minecraft Dungeons that are used to attack and defeat mobs in during Missions. The player can obtain new Weapons from opening chests, defeating mobs, exchanging Emeralds with the, or the  and from Gifts provided by other players through the. Weapons can have up to three player selected enchantments applied to alter the properties of the Weapon.

The obtainable Power level for weapons has a maximum of 256. Gilded Melee and ranged weapons can occur in Ancient Hunts

Melee weapons
Melee weapons are weapons that can be used to damage nearby entities. There are currently 66 known melee weapons, including 44 Uniques.

Close range combat is the player's unlimited and reliable source of damage output with no ammo requirement. However, the immediate proximity to mobs positions the player within melee mobs' attack ranges, risking loss of health and receiving negative status effects such as becoming. Ranged mobs will also take advantage of the time taken for the Melee player to approach them. Long ranged melee weapons such as can help keep a distance between the player and mobs or received damage can be mitigated and nullified by consistent healing with  on high speed weapons like the.

If no Melee weapons are equipped, the player's fists are used to inflict 1 damage point to mobs.

With correct equipment setup and a touch of experimentation, Melee weapons can be the devastator to the Arch-Illager's forces. Slow and hard hitting or rapid and unforgiving, Melee weapons should always be considered - even if the player prefers a Ranged approach.

Combos
Combo length is the number of different attack movements in a Melee weapon's attack sequence. The final attack of a combo triggers and  enchantments and inflict the maximum damage specified for the weapon in the inventory.

Ranged weapons
Ranged weapons are weapons that can be used to damage entities from a distance away. There are currently 55 known ranged weapons, all of which are obtainable. This includes 37 Uniques.

At the cost of 1 arrow per use and becoming stationary during aiming, ranged weaponry is the player's finite solution of outputting damage whist distancing themselves from mob onslaught, unless of course the player decides to utilise it at close range. Attacking at distance will not go unnoticed, mobs nearby to the damaged mob will be alerted and begin to target the ranged player. If ranged damage is not the player's focus, ranged weapons can fulfilled a utility role instead by applying enchantments such as, , or.

If no Ranged weapons are equipped, the game will notify the player through a sound cue upon pressing the Ranged Attack Button.

If an excuse to excessively roll, extra healing and distraction sources, or an emergency destroy all solution is demanded, players can have confidence that ranged weaponry can meet their needs - even for those preferring to slash, pummel and pierce through the Arch-Illager's army with Melee-based responses.

Ammo
The ammo number represents the number of arrows the player possess and is shown in the quiver slot of the Heads-up Display. When ammo number reaches zero, ranged weaponry cannot be used. Arrow stocks can be restored by collecting that drop from Chests, Mobs,  and. will provide a chance for arrows to not be consumed upon use whist, and  can project more arrows per arrow fired - especially formidable on ranged weapons that already fire multiple projectiles such as the  and. Arrows that hit a wall will disappear within 10 seconds.

Collected will reside in the quiver slot up to a maximum of 3 and prevents the use of ranged weaponry until the TNT has been thrown. , and  Artifacts places special ammo in the quiver slot that will be consumed before regular arrows are.

Bows
Bows are Ranged weapons that can fire a Charged Shot when the Ranged Attack Button is held and released. Charged Shots deal more damage to mobs than Uncharged or Partially charged Shots. Bows have access to Charge involving enchantments such as that do not appear on Crossbows.

Crossbows
Crossbows are Ranged Weapons that fire continuously when holding the Ranged Attack Button. Unlike Bows, Crossbows do not fire Charged Shots however, they do fire quickly. The lack of Charge Shots prevents them from obtaining enchantments involving Charging.