User talk:Pmw57

Aether images
Why are you uploading all the grid images blurry? –ultradude25 (T&#124;C) at 12:17, 22 July 2012 (UTC)


 * Currently only 16x16 versions of the images exist for the Aether. I've been instructed by the main dev (Kingbdogz) to upscale them to 32x32 for the crafting grid. He doesn't know if they'll have 32x32 ones at any stage for the mod. Pmw57 12:39, 22 July 2012 (UTC)


 * But why make them blurry? Use nearest neighbour when resizing. –ultradude25 (T&#124;C) at 12:46, 22 July 2012 (UTC)


 * Good idea - I'll make use of that now instead of the bicubic one. Pmw57 12:55, 22 July 2012 (UTC)

Custom Aether grids
I know the enchanter needs one, and I'll make that one if you want, but are there any other Aether GUIs that need one? –ultradude25 (T&#124;C) at 16:14, 24 July 2012 (UTC)
 * Fortunately the altar (formerly enchanter) and the freezer use the same grid as the furnace, just with a custom fuel usage icon. The incubator does have a different layout though, being all vertical without the arrow or output part Pmw57 16:28, 24 July 2012 (UTC)


 * Ok, it's done, I just need to know what cell is for so I can give them appropriate names.
 * Also, this is the image I was going off of for the enchanter. Is this completely out of date? Or is it that, but with a different name? –ultradude25 (T&#124;C) at 16:44, 24 July 2012 (UTC)
 * Yes, they look different now, like this shot of the enchanter, although it is in recent updates called an altar, instead of an enchanter now.
 * About the most difficult one to deal with could be this inventory image, due to the additional armor and accessory slots. This shot of the incubator screen is relatively tame compared to that.Pmw57 17:13, 24 July 2012 (UTC)
 * Ah ok, the incubator is easy, but is it needed? It basically just spawns animals according to the egg you put in right? You wouldn't actually need to show it on any pages. I don't think the inventory needs to be done, because you don't use it to make anything that needs to be displayed on each item's page (and the 2x crafting grid is just the default minecraft one moved around a bit, and we've got the crafting grid for anything that could be made there). –ultradude25 (T&#124;C) at 17:35, 24 July 2012 (UTC)
 * that's right, it's just the furnace variation that is wanted for the altar and the freezer. Images can suffice for the others. Pmw57 00:50, 25 July 2012 (UTC)

Moving pages
For future reference, any (autoconfirmed) user can move pages; the link is under the downward-pointing arrow to the right of the Read/Edit/etc navbar tabs. An admin is needed only when the destination page has already been created and isn't just a redirect to the existing page. -- Orthotope 08:55, 25 July 2012 (UTC)
 * Thank you for that advice. I was looking at that downward panel a few days ago wondering why it was so empty. Cheers Pmw57 09:00, 25 July 2012 (UTC)

Aether block images
Do you want proper renders for those block images? If you give me a zip of all the textures I can get the standard block sized blocks done pretty fast.

Also, I noticed that a lot of the grid images you uploaded aren't in the Grid mods category. I can probably get my bot to go through and do that if you don't want to. –ultradude25 (T&#124;C) at 21:52, 29 July 2012 (UTC)


 * That would be brilliant thanks. Here are the textures that are used, and in case it's wanted, the 32 and 150 images we've been working from thus far.
 * The bot work is would be appreciated too. I'll try to avoid such additional work for you now. Pmw57 22:42, 29 July 2012 (UTC)


 * Part of the bottom row of textures is cut off (from that large tree sapling, to the blue tree sapling). –ultradude25 (T&#124;C) at 23:33, 29 July 2012 (UTC)


 * Of these block textures? I'm sorry but I fail to understand what is being cut off, or what problem that is causing. Pmw57 23:45, 29 July 2012 (UTC)


 * Yes. The bottom row of pixels is missing. It's easiest to see on the chest top texture. http://matt-russell.com/images/sharex/2012/SS_07-30_10-04-17AM.png –ultradude25 (T&#124;C) at 00:06, 30 July 2012 (UTC)


 * Ahh, someone doing the pre-release seems to have mucked up there. Here is a fixed version of the texture. Pmw57 00:18, 30 July 2012 (UTC)


 * Ok, I've done and uploaded all the standard blocks for the textures I had. Don't know if the names are correct, so just request file moves on any that are wrong. –ultradude25 (T&#124;C) at 00:38, 30 July 2012 (UTC)
 * Thank you very much for those. I'll start incorporating them right away, and get in touch about others at some later stage. Pmw57 00:59, 30 July 2012 (UTC)

Whirlwind Face
Hey, I noticed you through the Aether Project you started. I tried doing something similar a while back, but I never made it official, nothing came of it, and I was gone for a while. So, I'm glad someone else is working on this! Today I uploaded a better looking version of the mobs section in an attempt to make it look more like the vanilla page. I have icons for the faces already uploaded and looking fine, save for the Whirlwind, which obviously doesn't have a real face. I don't really know what to do about that, so I'm wondering if you've got any ideas? --TheUltamate 05:28, 26 August 2012 (UTC)
 * Good effort there, although the images should follow the naming standard on this wiki for mod images by putting the name of the mod in parenthesis at the end of the filename, such as "Valkyrie Face (The Aether).png". I've put in a move request for these images, so that they follow the same consistent naming standard that this wiki uses for mod images.
 * For the whirlwind, I think that a side-on view of a whirlwind might work well. I've updated the mobs section with a whirlwind that we can use in the meantime.
 * You may also be interested in our Projects page where we try to keep track of work that needs to be done on the wiki for the mod. Pmw57 22:42, 26 August 2012 (UTC)
 * Noticed the name changes there. I'm still learning the standards and everything around here, so bear with me if I keep making mistakes. Thanks for calling that out for me, though. I've put my name on the project page, so hopefully I can help out a little more. At the moment I'm on a personal quest to put achievement information where it belongs.
 * The Whirlwind: is there a way we could use the particle effects it uses? We could place a few of the particles on a transparent background and we'd have a pretty good face image, I think.
 * --TheUltamate 02:14, 27 August 2012 (UTC)
 * There is indeed. I've taken several in-game screenshots of a whirlwind in action, and from the most appropriate one have edited out the background, so we now have a good representation on the mobs section now.Pmw57 10:13, 30 August 2012 (UTC)
 * Alright, that looks pretty good. Is there a way we can get it on the AetherCSS so we can use it in the navbox? I don't know how those work, so I don't really know what to do about it.
 * Well, now that that's cleared up, is there any specific project part you'd like me to start working on?
 * --TheUltamate 17:03, 30 August 2012 (UTC)

This could be a good chance for you to do something with the Aether sprite sheet. I see that there are several types of Moa that are used on there. Would you like to see which of them is the least used, or not used at all, so that it can be replaced with the whirlwind one instead? Pmw57 03:20, 31 August 2012 (UTC)
 * Well, by the looks of it, we'd either replace the armored or the orange moas. Beyond them, there's an item sprite of some sort between the flowers and the generic ? icon that looks like a part of the Shield of Repulsion. I haven't seen it around anywhere, and we could replace that instead, keeping the armored and orange moa heads. That would be a little weird from an organization standpoint, but probably the most efficient. Thoughts?
 * --TheUltamate 04:09, 4 September 2012 (UTC)
 * My suggestion is that sprites at 181 (the torch) and 224 be swapped, so that the one at the 181 location can then be used for the whirlwind instead. What do you think? Pmw57 07:32, 4 September 2012 (UTC)
 * The 181/224 swap would work pretty well for the meantime, before you do what ultradude suggested. No matter what, trimming some of the unused textures (chest sides, present sides, Sun Altar sides) would probably be a good idea to keep the sheet clean, since they don't seem to be used for anything anywhere.
 * --TheUltamate 18:21, 4 September 2012 (UTC)


 * If you're looking for extra space, you can get rid of the block textures that wouldn't be used for anything, for example the chest side texture. Or make the spritesheet bigger of course. –ultradude25 (T&#124;C) at 09:33, 4 September 2012 (UTC)
 * Yes, I do plan to extend the width from 15 to 16, sometime over the next week or so when my sanity can handle reorganising everything :) Pmw57 14:17, 4 September 2012 (UTC)