PlayStation 4 Edition 1.91

1.91 was an update to PlayStation 4 Edition released on June 3, 2019, which added the rest of the Village & Pillage features that were not added in the past three versions.

Blocks

 * Barrel
 * Acts as a storage block similar to chests.
 * Generates in village fisher cottages.
 * Can be opened in a one by one block space unlike chests.
 * Bell
 * Decoration block which produces sound
 * Play a shaking animation and a sound when right-clicked, hit by a projectile, or activated by a redstone signal.
 * Generates in village meeting points.
 * Blast Furnace
 * Block used for smelting ores twice as fast as a traditional furnace
 * Generates in village armorer houses.
 * Campfires
 * Act as a decorative fireplace without any fire spread.
 * Can cook up to four food items, but slowly (30 seconds).
 * Can be lit or unlit.
 * Acts as smoke signal when placed on top a hay bale.
 * Cartography Table
 * Found in villages, specifically cartographer houses.
 * Block used for cloning, expanding and locking maps.
 * Maps that are locked can't be modified.
 * Composter
 * Produces bone meal.
 * certain items on the composter has a chance to add 1 level of composting to the composter, up to 7 levels. After the composter reaches level 7, it will turn into level 8 which is the harvestable stage, yielding 1 bone meal when used.
 * Some composted items will be consumed without adding a level. The chance a level will be added depends on the quality of the item: larger or crafted items have a higher chance of adding a layer when used (e.g. Kelp has a low chance of about 10%, while pumpkin pie has a chance of 100%).
 * Fletching Table
 * Found inside fletcher houses in villages.
 * Player functionality will be added in a later update.
 * Grindstone
 * A new block that can be used to remove any non-curse enchantment(s) from an item.
 * Can repair items by combining them together
 * Generates in village weaponsmiths
 * Illager Banner
 * A unique banner variant found at pillager outposts or held by raid captains.
 * Smithing Table
 * Found inside Toolsmith houses in villages.
 * Player functionality will be added in a later update.
 * Smoker
 * Found in villages, specifically butcher shops.
 * Block used for cooking of foodstuff faster than the traditional furnace.
 * Stonecutter
 * Found inside mason houses in villages.
 * Used for crafting all stone-related items and blocks.
 * Sweet berry bushes
 * Found in Taiga biomes and their variants.
 * Can be planted from sweet berries.
 * Have 4 stages of growth: 'sapling', 'no berries', 'some berries', and 'full berries'.
 * Drop 1–2 berries in younger stage, 2–3 in full growth stage.
 * They slow movement of all mobs in all stages of growth.
 * Any mob can stand inside them, but they deal damage similar to a cactus if the mob isn't standing still, as long as the bush has grown past the 'sapling' stage.

Items

 * Sweet Berries
 * A new food item.
 * Found on Sweet Berry Bushes.

Mobs

 * Illager captain
 * Spawn in illager patrols and around pillager outposts
 * Are pillagers or vindicators that wear special illager banners on their heads.
 * Give the player a Bad Omen status effect when killed.
 * Ravagers
 * Large, hostile bull-like creatures equipped with armor and saddles.
 * Very tough.
 * Destroy crops and leaves.
 * Spawn in Raids.
 * Wandering Trader
 * A type of villager that will appear at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
 * Accompanied by two Trader Llamas.

World Generation

 * Bamboo forests
 * New biome variant of jungles.
 * It contains bamboo shoots, podzol, and pandas.
 * Pillager outposts
 * Generate in the same biomes as villages, and pillagers will respawn around the tower.

Gameplay

 * Raids
 * Triggered when a player goes to a village with the Bad Omen status effect applied to them.
 * A large group of illagers that come to attack villages and kill the villagers.
 * Mobs appear in waves – the amount of mobs and length of waves is 3 on easy, 5 on normal and 7 on hard.
 * A raid boss bar will show the player how many enemies are left.
 * A sound similar of a battle horn will play during raid waves, centered from raiding mobs.
 * Illager patrols
 * A group of 2–5 random illagers that spawn in the world.
 * One of the illagers will be a raid captain.
 * Status effects
 * Added and  effects.
 * Sounds
 * Added new sounds for lanterns.
 * Trading
 * Revamped the trading system and UI, and added villager restock functionality.

General

 * Trophies
 * Added Expansion Pack 10, which contains six new trophies:
 * Kill the Beast! - Defeat a ravager
 * Buy Low, Sell High - Trade for the best possible price
 * Disenchanted - Use a grindstone to get experience from an enchanted item
 * We're being attacked - Trigger a pillager raid
 * Sound the Alarm! - Ring the bell with a hostile enemy in the village
 * I've got a bad feeling about this - Kill a pillager captain

Blocks

 * Furnaces
 * Will now store experience from smelting items when emptied by a hopper.
 * Hoppers
 * Can now be used to fill and empty composters.
 * Lectern
 * Now emits a redstone signal when a page is turned.
 * Scaffolding
 * Increased the amount of scaffolding that can be placed out from its initial support from 4 to 6.

Items

 * Splash water bottles
 * Can now be used to extinguish campfires.

Mobs

 * Pillagers
 * No longer attack baby villagers.
 * Now drop special loot if spawned from raids.
 * Vindicators
 * No longer attack baby villagers.
 * Now drop special loot if spawned from raids.
 * Can now break down doors during raids.
 * Evokers and vexes
 * No longer attack baby villagers.
 * Iron golems
 * Now spawn in pillager outpost cages.
 * An iron golem now spawns in each village.
 * Improved pathfinding.
 * Cats
 * Now respawn based on the number of beds in the village.
 * One cat spawns for every four beds in the village.
 * Total caps at 10 cats per village.
 * Snow golems
 * They now take damage when walking over campfires.
 * Villagers
 * New villager behavior:
 * Implemented some of the new villager schedule behaviors.
 * Implemented new villager sleep behaviors.
 * Villagers may now wander to the village outskirts.
 * Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night.
 * Updated and improved pathfinding.
 * Villagers now have a visual based trading system, and will hold up the item they wish to trade.
 * Villagers have new clothing to indicate their level, profession, and biome.
 * Villagers will now mingle together around gathering sites in the village.
 * Librarians will inspect bookshelves.
 * Villagers can switch professions depending on the job site blocks available in the village.
 * Villagers now interact with beds and corresponding job site blocks.
 * Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions.
 * Old villagers in existing worlds will convert to new villagers.
 * Can now restore health by sleeping in beds.
 * Zombie Villagers
 * Now have new clothes to indicate their biome and profession.
 * Old zombie villagers in a world will convert to new ones.
 * Added new sounds.

World Generation

 * Note on World Generation: In order to deliver the coolest generated villages possible, some world seeds may have villages generate in different areas than they used to before this update
 * Villages
 * Have a new look, differing per biome.
 * Added village job sites and gathering sites.
 * Number of houses depends on beds.
 * Taiga villages are now more common.
 * Removed zombie villages, due to new village changes.

General

 * Options
 * How to Play section has now been updated with helpful Village & Pillage knowledge.
 * Updated the scaffolding guide in How to Play slightly, to change the diagram of how much scaffolding can be placed from its support.
 * Texture Update
 * Added even more new textures to blocks and items, including status effect icons.