User:Simons Mith

My IP address is 82.69.54.207; I tend to do most of my edits without logging in unless I need to upload an image or something. 82.69.54.207 02:01, 21 April 2012 (UTC)

Passive Mobs Wishlist
An attempt to collate all the mob-related stuff that is somewhere on the borders between 'bugs' 'annoyances' and 'feature requests'.

For anyone inclined to take this too seriously, I also want a pony.

Mob Genders
All passive mobs in the game are of 'indeterminate gender'; any two of the same type can be mated to produce offspring. Where mobs have distinguishing features, they appear female - cows produce milk and chickens lay eggs, for example. Notch (or Jeb) is on record as saying it 'would be cool' if all mobs in minecraft came from eggs.

Nevertheless I would like to have male and female mobs. This slightly complicates breeding, but adds a bit more variety to the game. Roosters can crow, and bulls, boars and rams could be more aggressive than their female counterparts, possibly with wild ones having a tendency to attack the player.

Mob Activity at Night
Mobs are just as active (and just as noisy) at night as they are during the day. At night they should move less, make less noise, and, you know, sleep.

Mobs Heal Injuries
Would be nice if mobs healed injuries, and only bred if fed when on full health.

Mobs Flee Damage
Another reported bug. Sometimes mobs charge towards damage when they suffer it. Re-rerandomising the direction a mob flees whenever it takes additional damage should fix that, I assume.

Mobs Disturb Terrain
Especially when there's lots of mobs, they should tend to turn grass to dirt, dig up long grass, uproot the odd sapling or mushroom, etc. Dogs could dig the occasional hole in dirt or sand...

Mobs Avoid Other Non-Passive Mobs
Even though zombies and skellies don't currently attack them, I think animals should still be frightened of them.

Mobs should be less keen on water
The current mob wandering algorithm says 'move towards grass if there's grass nearby'. 'If there's grass all around, move randomly.' 'If there's no grass, move towards light.' So if there's light all around, but no grass (which commonly occurs in water), mobs will move randomly and may never get back to land again.

I would also suggest adding, 'if in water of a given depth, move to water of a lesser depth'. Also, why not give pigs and chickens a slight preference for forests, cows and pigs a preference for lower altitudes - height 50-100, say, sheep and chickens a preference for heights 75-150 or so?

Larger mobs should avoid steep drops
Perhaps cows should even suffer damage if they fall more than two meters.

Chickens
A reported bug is that chickens look up when they mean to look down and vice versa. Having them look down often appears to give them a rather cute fascination with Steve's shoelaces, which I like. When this bug is fixed, I would like it if chickens looked at the player's feet by default rather than his face. Presumably easy enough to do by subtracting one metre from the vertical look-at point.

Chickens should be shearable for feathers. And then should need to eat before they can do it again.

Chickens should avoid laying eggs on hard or cold surfaces or in water.

Pigs
Pigs should drop 1-2 meat when they die, not 0-2.

Possible risk of food poisoning when eating raw pork?

Cows
Like sheep needing to eat before they can be re-sheared, cows should need to eat some grass before they can provide more milk.

Sheep
Sheep should drop 1-2 mutton when they die.

Sheared sheep should not revert to the white 'sheared sheep' skin until they regrow their wool; each colour of sheared sheep should still be that colour when sheared.

KEEP: Dyed sheep colours being heriditary is a very useful shortcut. Please don't ever get rid of it.

Babies
I don't disagree with the principle of killing babies not dropping any resources at all. But... we do eat lamb, so if a patch came out allowing babies to be killed, I'm not sure I'd object.

Presumably ocelots and wild wolves have no such qualms?

Coding omissions: Baby sheep shouldn't be shearable (fixed) Baby pigs shouldn't be rideable (fixed) Baby cows and mooshrooms shouldn't be milkable Baby chickens shouldn't be shearable (placeholder)