Java Edition 15w33a

15w33a is the seventh snapshot released for 1.9.

Additions

 * Splash text
 * "More Digital!"
 * Lingering Potion
 * Thrown like a splash potion.
 * Leaves a bubble of the potion particle, where entities that walk into it get the effect
 * Has all the potion types, and works with potions whose effect are instant, like harming
 * Brewed with dragon's breath and a splash potion
 * Since splash potions cannot currently be placed into a brewing stand (MC-83658), lingering potions can only be made by leaving the splash potion in the stand after brewing it.
 * Data tags for cloud duration
 * Dragon's Breath
 * Found in the brewery section of the creative inventory
 * Can be used to brew lingering potions with dragon's breath and splash potion.
 * Can be obtained by right clicking with a glass bottle while the dragon breathes the item.
 * Stacks in the inventory
 * Statistics
 * Per-item statistics for number dropped and number picked up.
 * and

Changes

 * End Gateway block
 * Changed texture
 * Instead of each side having a texture, creating a weird effect, it is all one texture, not each individual side
 * Mobs
 * HealF NBT tag renamed to Health, replacing the long-obsolete integer-valued Health tag.
 * Ender Dragon
 * It now breathes the new Dragon Breath when hovering over the exit portal.
 * Now launches Ender Acid Fire Charges
 * On impact the it creates dragon breath
 * The Dragon Breath acts like a lingering potion, creating a cloud.
 * You cannot use this Dragon Breath to get it in the item form


 * It is invincible to arrows while at the portal
 * Arrows will bounce back and hold a flame as if they were shot using a bow that has the Flame enchantment
 * Potions
 * Extended potion of Poison, potion of Poison II, and extended potion of Regeneration durations reduced.
 * Potion of Strength changed from 130% bonus to damage to.
 * Potion of Weakness changed from reduction to damage to.
 * Throwable potions now behave like other projectiles when used in dispensers
 * Scoreboard
 * New objective types: armor and level