Talk:Technical blocks

Should we add these?
"Technical blocks are blocks that cannot be achieved legitimately and serve a purpose during events within the game."

Do you guys think the block 43 (double slabs block), portal block, diamond ore, coal ore, farmland, and Redstone Repeater ("on" state) count as a technical blocks? Jtlcr777 23:26, 3 August 2011 (UTC)
 * I believe that RS repeater on state and lever on state should be added, and I wanted to add them for some time now, but was too lazy.
 * About the rest...when I said "serve a purpose" I didn't mean that they are created in an event, but are used in the event itself, i.e block 36 only exist during the piston extension, but ore blocks don't only exist during world generation. so the only arguable block here is the portal block, on which tbh...idk...--Yurisho 05:53, 4 August 2011 (UTC)


 * This page seems to have the purpose of storing blocks that don't have a page, but are still present in the game for either mechanical or aesthetic purposes. The portal block would fit, but it does already have its own page, which seems to be the right place for it.  Verhalthur (talk)(contribs) 13:19, 4 August 2011 (UTC)

Page Removement
I think this page should be deleted and 2 more pages should be created. Block 34 should be renamed Arm and put next to Sticky Piston. I don't know what Block 36 should be renamed to, but it should be put next to Arm. I'm not demanding, but I think this would be better. Piber20 13:25, 6 July 2011 (UTC)
 * I wanted to make them separated, but there is just so little to say about them individually, so I combined them.--Yurisho 14:18, 6 July 2011 (UTC)

Reinforced Wood?
I tried using this machine and depending on which piston you put in, a glitch block comes out. Add please? Tehninjah 10:46, 10 July 2011 (UTC)
 * Problem is I don't know what is that, I guess it's block 34, but I cant be sure.--Yurisho 10:37, 10 July 2011 (UTC)
 * Might be a piston extension with no bit set for direction, so it thinks it's all directions? Tehninjah 10:46, 10 July 2011 (UTC)
 * that's what I think as well.--Yurisho 10:49, 10 July 2011 (UTC)
 * Here is a way to see if it's block 34 that I though of:
 * in the run command prompt write %appdata%
 * from there follow this path: /.minecraft/bin
 * open the minecraft.jar file useing zip-7, winzip, winrar or what ever program like this you have.
 * locate the terrain.png file and open it using a photo editor with alpha capabilities(Paint.NET, photoshop, but not MC paint).
 * backup the terrain.png file.
 * make the textures at row:11-12, col:7 transparent(the piston pushing part).
 * save and run the game.
 * activate you'r machine.
 * if you see 3 piston extension arms one inside the other where the glitch block should be - it's block 34.
 * at any case upload the photo of the result.--Yurisho 10:49, 10 July 2011 (UTC)
 * Nope, just an invisible, blank block. Tehninjah 11:01, 10 July 2011 (UTC)
 * did you have OpenGL turned off?--Yurisho 11:46, 10 July 2011 (UTC)
 * Yeah, and it being on or off makes no difference. Or fast/fancy. Tehninjah 11:50, 10 July 2011 (UTC)
 * Then as long as the piston extension arm's texture is not derived from the texture you made transparent, then the glitched block is not block 34, and thus has no place in this page.--Yurisho 11:56, 10 July 2011 (UTC)
 * I'll try with the sticky piston- if the arm IS derived from the normal piston end, the arms should be there- trying it now.
 * EDIT:nope, it's not 34. Any idea what it is? Tehninjah 11:59, 10 July 2011 (UTC)
 * Don't forget to return the normal piston end back to normal.--Yurisho 12:03, 10 July 2011 (UTC)
 * It sure seems like block 34. It matches my results when I tested the block. Just for final confirmation:
 * Can you remove it by right-clicking?
 * Can you walk into it?
 * Does it make stone stepping/breaking sounds when you jump into it/try to break it by holding the left mouse button?
 * Drenay 14:50, 10 July 2011 (UTC)
 * What you say describes block 34, are you sure it's true about block 34 as well? also did a bit of formating for your post no offence.--Yurisho 16:34, 10 July 2011 (UTC)
 * Sorry, that was a typo. I meant block 36. Drenay 19:04, 10 July 2011 (UTC)
 * No for all 3. You can't place torches on it, either, and there is a sticky version. Does anyone know of a tool that tells you what id a block is? That might work.-Tehninjah 16:00, 11 July 2011 (UTC)
 * Use the mod TooManyItems and scroll through the list. When you find something strange, note its id number and take a screenshot. Drenay 18:03, 11 July 2011 (UTC)
 * I've already tried 36 and 34, nothing else is glitchy. 36 is a grass block, 34 is the piston head.-Tehninjah 17:18, 12 July 2011 (UTC)
 * That's what block 36 looks like in the inventory, as told on the actual page. What you have is block 36. Of course, you can't place it. You can only hack it into the world with map editors, or let a piston, sticky or not, generate it. I think you didn't bother to read the article, or you skipped over that line. Drenay 18:08, 12 July 2011 (UTC)
 * I read, just didn't think it would be that. Technically then, using a furnace in my machine would make the top/front of the furnace on all sides! Testing, this machine could be a nice aesthetics function. EDIT: no blocks with different sides output with one side, so only pistons work. --Tehninjah (Tehninjah99) 16:48, 31 July 2011 (UTC)
 * It would help if we had a diagram of the machine you used to produce it. That way, some of us could replicate the production of the block and be able to gather the information ourselves.  Right now, all I can see is a very dark, very unclear screenshot of what looks like a simple contraption.  Verhalthur (talk)(contribs) 21:46, 31 July 2011 (UTC)

Block 36
Hi, I'm from the German wiki and I want to put the informations of this page into it but I didn't unterstand the reason of Block 36. I've understood the text but I don't know why this block is there. What's the function of Block 36 (except for setting down the light level)? I hope my english isn't too bad.--Sven 13:04, 27 July 2011 (UTC)
 * It's a block that's used for the pistons to store the block being moved; so if you save half-way through a block being pushed, the block is stored and pushed next time you load. And your english is great! --Tehninjah (Tehninjah99) 16:43, 31 July 2011 (UTC)
 * Thank you! --Sven 17:08, 31 July 2011 (UTC)

Possible Additions?
Should these be added as well?


 * Primed TNT
 * Air

I choose these, since Primed TNT is an altered form of TNT you cannot legitimately obtain through inventory hacking. Air could possibly be added, but it's technically not a block but a space filler. MinecraftFan1 11:16, 8 August 2011 (UTC)
 * Primed TNT is not a block, it's an entity, and of desiccation. Air is not taking part in an event.--Yurisho 11:23, 8 August 2011 (UTC)

Gotcha. Thanks for the info. MinecraftFan1 03:43, 10 August 2011 (UTC)

Added a third possible addition: Block 68 (Wall Signs). MinecraftFan1 11:19, 8 August 2011 (UTC)
 * IDK if it should be added TBH.--Yurisho 11:23, 8 August 2011 (UTC)

Possibly more?
Here is some possible technical blocks:
 * On state Redstone Repeater.
 * On state Redstone wire.
 * On state Pressure Plate.
 * On state Button.
 * Flowing Water.
 * Flowing Lava/Magma.

I think some of these are likely candidates. Spartangold125 17:58, 8 August 2011 (UTC)


 * On state Redstone Repeater - indeed, was planed from the start, I'm just lazy.
 * On state Redstone wire - indeed, was planed from the start, I'm just lazy.
 * On state Pressure Plate - This is not a different block, it doesn't have a different ID.
 * On state Button - This is not a different block, it doesn't have a different ID.
 * Flowing Water - indeed, was planed from the start, I'm just lazy.
 * Flowing Lava/Magma - indeed, was planed from the start, I'm just lazy.--Yurisho 20:12, 8 August 2011 (UTC)


 * *On state Redstone Repeater
 * *On state Redstone wire
 * *Flowing Water
 * *Flowing Lava/Magma Verhalthur (talk)(contribs) 13:51, 10 August 2011 (UTC)


 * Should someone add Power Rails On? And don't Detector Rails have an on/off state or is that just me bothering not to look at Detector rails? &#124; JSan 20:09, 23 August 2011 (UTC)
 * No, when Powered rails change state they don't change a block, it's always the same block, the same with detector rails.--Yurisho 07:15, 24 August 2011 (UTC)