Minecraft Wiki talk:Issues/1.0.0

Snow in Taigas
Although Tundras (ice plains) finally have snow again, Taigas (pine forests) still do not. It really is bad that you never see snow at high altitudes.Chezzik 19:58, 21 November 2011 (UTC)

Death
While in a boat on hardcore mode, a tamed wolf falling onto you will kill you. 0305 11-22-11 (CST)

Read the instructions sign
This should be red,orange or yellow to add contrast. --93.106.76.125 10:21, 22 November 2011 (UTC)

Piston cannot extend discussion
[X] If a piston is powered but cannot extend because of the amount or types of blocks in front of it, the piston will still not extend after the blocks have been removed, even if its power source remains. (this should become a large bug, not a minor, as it could mess with auto building bridges and other devices that use a max pistons push amount. This could break a lot of things!)
 * Absolutely not. This property is crucial for building legitimate BUD devices, and all sorts of existing creations depend on it.  Do not remove this feature!  (Instead, remove the Piston Quasiconnectivity Bug, which messes many more things up, and is a terrible abstraction.)  —Immute [talk]
 * That is true, but this is still a bug. Many devices that use BUDs can be built other ways that do not rely on the glitch. A possile fix to this bug may be to tell pistons to update if a block within thirteen blocks of its front side changes state.
 * That would require Minecraft to search 78 blocks every time another block changes, possibly involving loading extra chunks. It's also one of the easiest-to-understand piston glitches and allows some interesting behaviour - specifically BUDs - as opposed to the quasiconnectivity bug which is hard to understand. Immibis
 * It would only need to check eighteen blocks around the piston: one block on each of the five sides made of cobblestone and thirteen blocks on the side of the wooden arm. (Pistons can push up to twelve blocks so it would be important to keep track of the thriteenth block that might be preventing movement.) Also, anyone who has been using BUD devices should have known not to heavily rely on a bug that exists in a game that is in development. You should have been expecting bugs like this to be fixed eventually.
 * You don't understand how block updates works in minecraft. Immibis is right. T would need to update 78 blocks (13 in every direction) to make sure, that pistons, that can be there, update status. And this can accidently break some old-style BUDs (like a water which changes flow if block nearby is updated). — MiiNiPaaT
 * Actually it just could, first check what direction which piston is pointing, then check blocks there, resulting to check 14 blocks. --93.106.76.125 11:04, 22 November 2011 (UTC)
 * it is the other way around: if an Block updates this Block has to check 78 Blocks if they are Pistons and if they could extend towards this Block. if it would depend on the Piston you would have to check 14 Blocks - but per tick and per visible/loaded piston, which would be much more load on the CPU than checking the 78 Blocks per block update which is already multiple times more than currently 217.189.220.19 20:56, 23 November 2011 (UTC)
 * here is sample code :

metadata reading

case east -> 2 metadata checks

case west -> 2 metadata checks

case south -> 3 metadata checks

case north -> 3 metadata checks

case up -> 3 metadata checks

case down -> 3 metadata checks

thats 3 to 4 checks addition to checking the 13 blocks. EDIT:piston could do this check every let say like 10 ticks when it's in this specific state.

188.238.159.215 17:48, 24 November 2011 (UTC)
 * another possibility would be that server keeps list of chunks that are affected. and also in these list contains piston data (direction, extension state, EDIT: piston location). when block update happens (and it is block removal) in these chunks, then it checks did it happen on line of piston, then calculate how far from piston it did happen, if it happened enough close then piston pushes. EDIT2: however, even i dont want to get this bug fixed, because theres solution over come this issue. that is make piston power state change constantly when you want it to push blocks. 188.238.159.215 18:17, 24 November 2011 (UTC)

Entities

 * Wolves glitch out again like they used to and will be never be able to stand up, they also will attack there owners when glitched.
 * This also happens when you throw an EnderPearl at one. And also, the glitched wolves can stand, but only in water. Matt.B. 21:46, 24 November 2011 (UTC)


 * When a player is killed or disconnects on a server they will remain there, but they cannot be interacted with/ collided with.


 * Wolves will keep standing back up automatically in SMP (they are still sitting but there model stands up)

Crafting / Smelting
When using lava as a fuel source in furnaces, the bucket is no longer given back, but destroyed. Verified in all Game-modes. Is this the new intended behavior? AbyssalRequiem 03:19, 24 November 2011 (UTC)

Stronghold / Enderportal-Room
I've found in a Stronghold a Enderportal. But unfortunately crashes every time minecraft from when I enter the room. Even though I am in the vicinity of the room, the game crashes regularly (approx. 2 minutes).

my gamemode: SSP minecraft: 1.0.0

messages: _____________________________________________________________

xx:\xxxxxxxxx\xxxxx\Anwendungsdaten\.minecraft>java -Xmx1024M -Xms512M -cp minecraftproxy_1.4_1.jar net.minecraft.LauncherFrame MCPatcherUtils initialized. Directory xx:\xxxxxxxxx\xxxxx\Anwendungsdaten\.minecraft\. 27 achievements 174 recipes Setting user: Speedy1505, xxxxxxxxxxxxxxxxxxxxxxx Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin

Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http: // www.lwjgl.org) OpenAL initialized.

new silverfish model java.lang.ArrayIndexOutOfBoundsException: 10 at aih.drawNeedle(aih.java:176) at aih.a(aih.java:154) at zh.a(SourceFile:383) at net.minecraft.client.Minecraft.k(SourceFile:1338) at net.minecraft.client.Minecraft.x(SourceFile:705) at net.minecraft.client.Minecraft.run(SourceFile:658) at java.lang.Thread.run(Unknown Source) Stopping! Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException: component argument pData at sun.java2d.windows.GDIWindowSurfaceData.initOps(Native Method) at sun.java2d.windows.GDIWindowSurfaceData. (Unknown Source) at sun.java2d.windows.GDIWindowSurfaceData.createData(Unknown Source) at sun.java2d.d3d.D3DScreenUpdateManager.getGdiSurface(Unknown Source) at sun.java2d.d3d.D3DScreenUpdateManager.createGraphics(Unknown Source) at sun.awt.windows.WComponentPeer.getGraphics(Unknown Source) at java.awt.Component.getGraphics(Unknown Source) at sun.awt.RepaintArea.paint(Unknown Source) at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$000(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)

SoundSystem shutting down... Author: Paul Lamb, www.paulscode.com

_____________________________________________________________

xx:\xxxxxxxxx\xxxxx\Anwendungsdaten\.minecraft>java -Xmx1024M -Xms512M -cp minecraftproxy_1.4_1.jar net.minecraft.LauncherFrame MCPatcherUtils initialized. Directory xx:\xxxxxxxxx\xxxxx\Anwendungsdaten\.minecraft\. 27 achievements 174 recipes Setting user: Speedy1505, xxxxxxxxxxxxxxxxxxxxxxx Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin

Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http: // www.lwjgl.org) OpenAL initialized.

new silverfish model java.lang.ArrayIndexOutOfBoundsException: 10 at aih.drawNeedle(aih.java:176) at aih.a(aih.java:154) at zh.a(SourceFile:383) at net.minecraft.client.Minecraft.k(SourceFile:1338) at net.minecraft.client.Minecraft.x(SourceFile:705) at net.minecraft.client.Minecraft.run(SourceFile:658) at java.lang.Thread.run(Unknown Source) Stopping!

SoundSystem shutting down... Author: Paul Lamb, www.paulscode.com _____________________________________________________________

The End

 * When in the End if you slay the dragon and jump back into the portal they endermen seem to attack you and you cannot press Esc to skip the credits.
 * only im SMP i think, not tested it yet..
 * You take damage when you press "Esc" so i don't think it's the endermen that were attacking me.


 * In SMP in the end when you are respawning you just see the respawning... screen flashing and you hear yourself taking damage..