Shulker/ED1


 * Entity data
 * : The owner of this ShulkerBullet.
 * : Least significant bits of the Universally Unique Identifier of the bullet's owner, to be joined with  to form the owner's unique ID.
 * : Most significant bits of the Universally Unique Identifier of the bullet's owner, to be joined with  to form the owner's unique ID.
 * : X block coordinate of the owner.
 * : Y block coordinate of the owner.
 * : Z block coordinate of the owner.
 * : The UUID of the entity that fired this shulker bullet, stored as four ints.
 * : How many "steps" it takes to attack to the target. The higher it is, the further out of the way the bullet travels to get to the target. If set to 0, it makes no attempt to attack the target and instead uses TXD/TYD/TZD in a straight line (similar to fireballs).
 * : The target of this ShulkerBullet.
 * : Least significant bits of the Universally Unique Identifier of the bullet's target, to be joined with  to form the target's unique ID.
 * : Most significant bits of the Universally Unique Identifier of the bullet's target, to be joined with  to form the target's unique ID.
 * : X block coordinate of the target.
 * : Y block coordinate of the target.
 * : Z block coordinate of the target.
 * : The UUID of the target of this shulker bullet, stored as four ints.
 * : The offset in the X direction to travel in accordance with its target.
 * : The offset in the Y direction to travel in accordance with its target.
 * : The offset in the Z direction to travel in accordance with its target.
 * : The offset in the Z direction to travel in accordance with its target.