Calibrated Sculk Sensor

A calibrated sculk sensor is a modified sculk sensor. The same with the sculk sensor, It detects vibrations caused by actions and events but in a wider radius and emits a redstone pulse on its sides except for the crystallized side. Its crystallized side can be activated with a redstone pulse to disable its "sensors".

Breaking
Calibrated sculk sensors can be broken with any tool, but can be broken faster with a hoe. They drop experience when broken. When broken by an item that is enchanted with Silk Touch, a calibrated sculk sensor drops itself.

Usage
Unlike regular sculk sensors, there are a few differences:
 * Calibrated sculk sensors can detect vibrations up to 16 blocks away.
 * Calibrated sculk sensors have a cooldown of 1 second instead of 2 seconds.
 * Calibrated sculk sensors "Sensor" could be disabled by a redstone signal onto its crystalized side.

Redstone
The same with the sculk sensor, one side of the calibrated sculk sensor can receive a redstone signal as an input, and the strength of that redstone signal is the only vibration frequency the sculk sensor will listen to. The following list showcases (in order) a list of frequencies that the calibrated sculk sensor can listen for.


 * 1) Active Redstone Wire (NESW) (1).png Movement in any medium (land, water and air)
 * 2) Active Redstone Wire (NESW) (2).png Landing on any surface (land or water)
 * 3) Active Redstone Wire (NESW) (3).png Using an item (casting a fishing pole, throwing a snowball, etc.)
 * 4) Active Redstone Wire (NESW) (4).png Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
 * 5) Active Redstone Wire (NESW) (5).png Dismounting a mob or equipping gear
 * 6) Active Redstone Wire (NESW) (6).png Mounting a mob or interacting with a mob
 * 7) Active Redstone Wire (NESW) (7).png Mobs and players getting damaged
 * 8) Active Redstone Wire (NESW) (8).png Consuming items (drinking and eating)
 * 9) Active Redstone Wire (NESW) (9).png Blocks 'deactivating' (door close, chest close, button unpress, etc)
 * 10) Active Redstone Wire (NESW) (10).png Blocks 'activating' (door open, chest open, button press, etc)
 * 11) Active Redstone Wire (NESW) (11).png Blocks changing (adding food to campfire, etc)
 * 12) Active Redstone Wire (NESW) (12).png Non-wool blocks being destroyed
 * 13) Active Redstone Wire (NESW) (13).png Non-wool blocks being placed
 * 14) Active Redstone Wire (NESW) (14).png Mobs and players teleporting or spawning
 * 15) Active Redstone Wire (NESW).png Mobs and players dying or an explosion

Unique