Minecraft Dungeons:Gameplay

This is the page concerning information regarding the gameplay of Minecraft Dungeons.

Genre
The game is an action/adventure RPG.

Worlds
Worlds are procedurally generated. World Seeds are being considered. There is a "Hub World". Levels take place both above and below ground.

The first level you play is called the Creeper Woods, though there is a tutorial level, Squid Coast. There are other levels as well, the order of which is unknown: The Fiery Forge,the Nameless kingdom, the Creepy Crypt, the Pumpkin pasture and the  Desert Temple.

Plot
Not much is known about the plot, due to the game not being released yet. What is known is that players will fight illagers and other enemies, led by the antagonistic Arch-Illager, to free the villagers from oppression.

Multiplayer
The game was originally going to a small single-player campaign, but the development team thought they were "onto something so fun" that they decided to expand it to include up to four players. It can still be played as the single-player campaign, if wanted.

Classes
Even though the trailer suggests that players are constrained to a single class, that is not the case. Players can pick up different weapons and armor, enchant them, and then equip them to choose a different class.

Passive

 * Chicken
 * Bat
 * Key Golem
 * Wandering Trader
 * Villager
 * Bee
 * Parrot
 * Player
 * Cat
 * Panda
 * Ocelot
 * Cow
 * Sheep
 * Rabbit
 * Fox
 * Horse
 * Polar Bear
 * Llama
 * Wolf
 * Iron Golem

Hostile

 * Zombie
 * Cave Spider
 * Vindicator
 * Phantom
 * Enchanter
 * Silverfish
 * Slime
 * Witch
 * Evoker Fangs
 * Ravager
 * Armored Vindicator
 * Creeper
 * Wraith
 * Chicken Jockey
 * Evoker
 * Vex
 * Royal Guard
 * Skeleton
 * Spider
 * Pillager
 * Spider Jockey
 * Redstone Golem
 * Enderman
 * Geomancer
 * Jungle Zombie
 * Redstone Cube
 * Frozen Zombie
 * Husk
 * Mossy Skeleton
 * Illusioner
 * Drowned
 * Jungle Zombie
 * Redstone Cube
 * Frozen Zombie
 * Husk
 * Mossy Skeleton
 * Illusioner
 * Drowned
 * Husk
 * Mossy Skeleton
 * Illusioner
 * Drowned

Bosses
This section refers to bosses that are generic, i.e. that you see multiple times as different entities.
 * Redstone Monstrosity

Enemy Characters
This section refers to specific bosses rather than a generic type of enemy.
 * Arch-Illager
 * The Nameless One

Items

 * Weapons
 * Iron Battle Axe
 * Axe
 * Sickles
 * Iron Battle Axe
 * Axe
 * Sickles
 * Iron Battle Axe
 * Axe
 * Sickles
 * Iron Battle Axe
 * Axe
 * Sickles
 * Iron Battle Axe
 * Axe
 * Sickles
 * Iron Battle Axe
 * Axe
 * Sickles
 * Iron Battle Axe
 * Axe
 * Sickles
 * Axe
 * Sickles


 * Armors
 * Mystery Armor
 * Champion Armor
 * Thief Armor
 * Spelunkers Armor
 * Wolf Armor
 * Frost Bite
 * Hunters Armor
 * Evocation Robe
 * Highland Armor
 * Souldancer Robe
 * Fox Armor
 * Artifacts
 * Arrow Bundle
 * Boots of Swiftness
 * Light Feather
 * Torment Quiver
 * Corrupted Beacon
 * Creeper (Artifact/Cut)
 * Death Cap Mushroom
 * Flaming Quiver
 * Tasty Bone
 * TNT
 * Wind Horn

Critical hits
Critical hits are dealt by an enchantment called critical hit.
 * Critical hits deal three times, this is, 300% more damage.
 * Has a 10% chance to be performed when attacking at level I, 15% for level II and 20% for level III.

Shockwave
Shockwaves are enchantments that are launched after the last attack in a melee combo, having a chance to occur and can be upgraded:
 * Deals at level I,  at level II and  at level III.

Leeching
This enchantment grants players a small portion of the mob's max. health as healing.
 * Level I adds 10% of mob maximum hp.
 * Level II adds 15%.
 * Level III adds 20%.

Descriptions when picked up

 * Apple
 * Heals 20% over 3 seconds.


 * Arrow Bundle
 * A small bundle of arrows.


 * Bread
 * Heals 100% over 30 seconds.


 * Pork
 * Heals 50% over 10 seconds.


 * Shadow Brew
 * Grants invisibility and boosts the player's next melee attack.


 * Strength Potion
 * Briefly boosts melee attack damage.


 * Swiftness Potion
 * Briefly boosts movement speed.


 * TNT
 * Explodes when thrown, damaging everyone in an area.