Horse/DV

Horse entities have Type and Variant fields that determine the type and look of the horse. All normal horses are of Type 0, donkeys are of Type 1, mules are of Type 2, zombie horses are of Type 3, and skeletal horses are of Type 4. Below is a list of Variant values that determine the variant of Type 0 horses (horse entities of other types seem to ignore the Variant field).

Variant names taken from the names of the texture file they correspond to.

Summoning a Type 0 horse entity without specifying the Variant value will result in a white horse.

Using a Variant value that is not a true ID (all true IDs are displayed on the chart above) will result in an invisible horse.