Bedrock Edition beta 1.17.0.50

Beta 1.17.0.50 is the first beta version for Bedrock Edition 1.17.0, released on April 21, 2021, which adds amethyst, calcite, raw metal, spyglass, tinted glass and tuff

Blocks

 * Amethyst Bud
 * Grows from budding amethyst, which is found in amethyst geodes.
 * Starts out tiny, but grows into medium after a while, large after even more time, and eventually becomes an amethyst cluster.
 * Unlike crops, each growth stage is a separate block instead of a block state.
 * Drops only when mined with a Silk Touch pickaxe.
 * There is a total of 3 variants (stages).


 * Amethyst Cluster
 * The final, mature stage of the amethyst bud, which grows from budding amethyst in amethyst geodes.
 * Drops amethyst shards if broken, in an amount affected by Fortune, but can also be picked up with Silk Touch.
 * Breaking by hand, piston, or other means drops only 2 amethyst shards instead of 4 that would be dropped by using any pickaxe.
 * Emits a light level of 5.


 * Block of Amethyst
 * A decorative block found in amethyst geodes.
 * Unlike the Budding Amethyst, the Block of Amethyst can be obtained when mined.
 * Can also be crafted with 4 amethyst shards.


 * Block of Raw Metal
 * Raw copper, raw gold and raw iron can be crafted into the respective block of raw metal.


 * Budding Amethyst
 * Generates amethyst buds/clusters on any side that is exposed either to air or a water source block.
 * Cannot be obtained when mined, even with Silk Touch, and does not drop anything.
 * Breaks immediately if pushed by a piston or sticky piston.
 * Cannot be pulled by sticky pistons.
 * Generates in amethyst geodes.


 * Calcite
 * An off-white stone that generates in geodes, between smooth basalt and amethyst.


 * Smooth Basalt
 * A basalt variant that composes the outer layer of amethyst geodes.
 * Can be obtained by smelting basalt.


 * Tinted Glass
 * A black variant of glass that is transparent to players, but does not let light through.
 * Can be crafted with 4 amethyst shards and a glass block.
 * Stained glass cannot be used to craft tinted glass.
 * Drops itself if mined without Silk Touch or even by hand, unlike glass.


 * Tuff
 * A deep grayish stone that can generate in blobs between Y = 16 to Y = -64 of the world.

Items

 * Amethyst Shard
 * Obtained from breaking amethyst clusters.
 * The amount dropped can be increased with the Fortune enchantment.
 * Can be used to craft tinted glass, blocks of amethyst, and spyglasses.


 * Raw metal
 * Added raw iron, raw copper and raw gold.
 * Allows Fortune to have an effect on these ores.
 * Drop from their respective ore.
 * The ores can still be obtained with Silk Touch.
 * Can be smelted into an ingot.
 * Piglins attempt to pick up raw gold.


 * Spyglass
 * Crafted with 2 copper ingots and an amethyst shard.
 * When used, it zooms in on wherever the player is looking but limits their view to a square.
 * The scope texture is a glass square with a copper border.
 * The overlay that limits the view can be removed with a resource pack or by pressing.
 * There is a unique animation for using the spyglass, which is visible in a third-person perspective or by another player.

Blocks

 * Block of Copper
 * Copper surfaces now deoxidize in a more random pattern when struck by lightning
 * Horizontally placed Lightning Rods now interact properly with respect to de-oxidizing Copper Blocks
 * Copper Blocks struck by lightning now deoxidize even if there's no Lightning Rod present
 * Copper Stairs now produce their unique footstep sounds at positions below y=0


 * Deepslate
 * Cobbled Deepslate, Deepslate Bricks, and Deepslate Tiles now give experience from smelting in a Furnace
 * Cobbled Deepslate can now be used as crafting material for tools, furnaces, and brewing stands


 * Dripstone
 * Landing on Dripstone no longer deals fall damage when gamerule
 * Cauldrons fill slightly faster with water from dripping stalactites


 * Glow Item Frame
 * Glow Item Frame textures are no longer inconsistent between Bedrock and Java
 * Glow Item Frame now produces Redstone signal


 * Lightning Rod
 * Lightning Rod is now rendered correctly when held in hand
 * Throwing a Channeling trident at a rod during a thunderstorm now correctly converts nearby mobs
 * Blocks connected to a Lightning Rod now correctly conduct redstone signal when the rod is hit by lightning
 * Throwing a Channeling trident at a rod during a thunderstorm now correctly affects villagers


 * Pointed Dripstone
 * If a stalactite is hanging from a Dripstone block with a water source above, it will slowly grow both the stalactite from above and a stalagmite from below
 * Growth speed is random but very slow, a single growth step can take several Minecraft days
 * A stalactite will only trigger growth if it is max 7 in length, and if the stalagmite or floor is max 10 blocks below
 * If the stalactite tip is inside water it won't drip, and therefore won't trigger any growth
 * If the stalagmite tip is underwater it won't receive drops, and therefore won't be grown by a dripping stalactite. Same thing if there is any fluid between the two tips
 * A stalagmite or stalactite will never grow when submerged in fluid

Mobs

 * Axolotl
 * Bucketing an Axolotl no longer unlocks the "I am a Marine Biologist" achievement
 * Axolotls are now much more likely to spawn
 * Axolotls no longer grant themselves regeneration when killing their target

World generation

 * Mineshaft
 * Cobwebs no longer generate suspended in the air in mineshaft

Gameplay

 * Sounds
 * Added distinct damage sounds for burning, freezing and drowning
 * Walking sound will now play at positions below y=0

Fixes

 * Commands
 * Fixed issue where command is listed in the middle of both  commands
 * Fixed issue where the command crashes/freezes the game completely


 * Gameplay
 * Renamed Structure Blocks will no longer have the incorrect data mode on creation


 * Graphical
 * Cubemap no longer blinks when loading the game, loading into a world or leaving a world
 * Fixed Strider, Hoglin, Zoglin, Piglin, Piglin Brute Spawn Eggs turning red when quick-moved inside any Inventory in RenderDragon builds
 * Fixed enchantment glint shape of Charged Bow and Crossbow icons in RenderDragon builds


 * Items
 * Using an axe on Wood blocks turns them into Stripped Wood blocks
 * Fixed items playing “attack” and “using” animations at the same time on touch input


 * Vanilla Parity
 * Critical hit particles now generate around a mob instead of under it