Chest/BE


 * Tile entity data
 * :  (chests and trapped chests have the same tile entity ID)
 * : X coordinate of the Tile Entity.
 * : Y coordinate of the Tile Entity.
 * : Z coordinate of the Tile Entity.
 * : Optional. The name of this chest, which will display in its GUI where the default name ordinarily is.
 * : Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
 * : List of items in the chest (large chests are simply two Chest tile entities next to each other).
 * : An item, including the slot tag. Chest slots are numbered 0-26 with 0 in the top left corner.
 * See Item Format.