Java Edition 22w13oneBlockAtATime

22w13oneBlockAtATime (known as 22w13oneblockatatime in the launcher) is an April Fools' joke snapshot, supposedly the first and only snapshot for the "One Block at a Time Update", released on April 1, 2022. This version seems to be a fork of 1.18.2.

Blocks

 * How did we get here?
 * Used for items
 * Has texture of white wool
 * Has an "item" property with using /setblock which change the block texture (0-1104)
 * Has ID

Gameplay

 * Advancements
 * Added a new advancement:
 * Ride the End
 * Description reads "Extra Good luck"
 * Obtained for punching the Ender Dragon, causing the player to ride her


 * Player
 * Leaves a trail of footprints while holding anything.
 * When a player throws a block at another player, the receiving player will be damaged.
 * When a player throws a block at another player, there is a chance the block will go into the helmet slot of the receiving player. Taking damage will remove it.
 * When the block on the player's head is snow, a snow block, ice, packed ice, or blue ice, the player will begin freezing.
 * When the block on the player's head is a barrel, their vision is obscured, and their playermodel appears as just their legs sticking out of the barrel.
 * Sneaking while wearing a barrel will disguise the player as a barrel block.

General

 * Splashes
 * All splashes have been replaced with several variations of the phrase "One block at a time!".


 * Sounds
 * 2 new sounds were added
 * which is the intro sound.
 * Has 2 variations, one higher pitch and one lower pitch.
 * These sounds are located in the  folder.
 * which is the old hurt sound.
 * These sounds are bundled in the .jar file.

Blocks

 * Deepslate
 * When destroyed, it can turn into cobbled deepslate slabs, walls and stairs, or polished deepslate slabs, walls and stairs.


 * End Stone
 * When destroyed by any explosion, it turns into end stone bricks, end stone brick slabs, end stone brick walls and end stone brick stairs.


 * End Portal Frame
 * They can either be orientated vertically or horizontally, depending on how the block was placed in the first place.
 * Has an eye of ender in place at all times.


 * Stone
 * When destroyed, it can turn into cobblestone slabs, walls and stairs.

Items

 * General
 * All items can be placed on the ground as blocks.
 * When trying to place an item anywhere that's not a block, it is thrown instead.
 * Throwing wool at a sheep will shear it.
 * Throwing an item directly on the player's head will equip it in the helmet slot.
 * Throwing any smeltable item into lava or placing it near fire or lava will smelt it.
 * Items can be crafted by placing a recipe above a grid of crafting tables, throwing the last item.
 * Tools may be used but break with one use.


 * Ender Pearl
 * Can no longer teleport the player


 * Eye of Ender
 * Can no longer lead the player to the nearest stronghold.

Mobs

 * General
 * When trying to damage a mob, the player will pick it up instead.
 * When falling, the player holds onto the mob that they picked up.
 * Bees when held will cause the player to float slowly upwards.
 * Pigs when held will be upside-down and cause the player to float when below a block.
 * Chickens when held will cause the player to float down slowly after jumping.
 * Chickens when held allow the player to spam the jump key to float upwards.
 * Spiders when held allow the player to climb blocks vertically like spiders do.
 * Some mobs like the ender dragon behave like rideable entities.
 * Some mobs like the wither cannot be ridden or picked up.
 * To damage mobs, the player has to throw any block, item or entity at the mob.
 * Different blocks deal different amounts of damage based on their blast resistance; the formula seems to be the blast resistance times ten.
 * Some mobs like the ender dragon cannot take damage.


 * Enderman
 * Every single enderman is now holding a random item.
 * Each can have unique properties, such as being waterlogged.
 * All of them are stuck in a holding pose if not holding any blocks.
 * If an enderman holding a block attacks a player, the sound will play, and the block is given to the player.


 * Wolf
 * Naming a tamed wolf 'Mars' will give it a unique texture.


 * Explosion
 * Blocks that would be destroyed by an explosion are launched instead of destroyed.

Gameplay

 * Inventory
 * The inventory and hotbar have been removed.


 * GUI
 * Every single inventory for any kind of container block has been removed.

World generation

 * The End
 * The sky now is dark-gray.


 * Stronghold
 * The portal room no longer contains a end portal.


 * Chest loot
 * Explodes into items that would be found inside normally when picked up.

General

 * Debug screen
 * Mood in the debug screen has been changed to "Number of ghosts in world"


 * Loading screen
 * The loading screen has been changed.
 * Practically similar to 20w14∞'s loading screen, but with different textures.
 * Plays a sound saying "Mojang Studios", similar to 20w14∞ and 3D Shareware v1.34.

Trivia

 * This is the only version in which the player is able to truly hold blocks, rather than items corresponding to blocks. Endermen are the only mob to have this ability in normal versions.
 * When a spawner is picked up and placed back down, it will lose its block data and become a pig spawner.
 * With the help of a tamed horse, you can shift - right click it and you will see your inventory. You can put items in the slots with the help of offhand.
 * The player's usual  data is still accessible using commands like ,  , and  , but, apart from the armor slots, this data doesn't do anything.
 * Using the  command will always place items into the players hands. If the command is used while the player is already holding something, the new item will be thrown onto the ground (and place itself if it is a block).
 * The  command will claim that   even if the player is holding something, if they had empty   data.
 * The  command reveals that the hand slot is using the NBT tag , which is the same tag as for items held by Endermen and which will always be a   if the target player is holding something.