User talk:Pneuma01

Desert Zombie Villager renders
Please select the correct license when you upload the images. - Magiczocker (talk) 14:29, 9 July 2019 (UTC)
 * Ok. Thank you. I'm forget. Pneuma01 (talk) 15:23, 9 July 2019 (UTC)

Horse renders
Can you compress the images, with a tool like, before uploading them. (The images I tested got reduced by half the size) - Magiczocker (talk) 12:34, 16 July 2019 (UTC)
 * Oh! I didn't know that tools. Thank you for teach me. Pneuma01 (talk) 13:01, 16 July 2019 (UTC)

Invicons
Could you please add your Invicon images to InvSprite using the 'Edit Sprite' button? This way there are no Invicon images present besides the absolute necessary ones, like those which require animating (for example sea lantern and magma block). — DarkShadowTNT  ( t  ♦  c ) 20:19, 16 August 2019 (UTC)
 * Thank you for teaching me. I challenged editing InvSprite for the first time. I'm very nervous ...Pneuma01 (talk) 20:42, 16 August 2019 (UTC)

Minecon coral blocks
You made renders for the coral blocks from the Minecon so could you please add these textures to the File:BlockCSS.png? --Lassebq (talk) 16:50, 20 September 2019 (UTC)
 * added those images    Pneuma01 (talk) 17:25, 20 September 2019 (UTC)

Sitting Stray file
I think base texture for File:Sitting Stray.png is wrong. Looks like you used normal skeleton, instead of stray texture. Oakar567 (talk) 19:33, 20 September 2019 (UTC)
 * Thank you. I didn't think that. Pneuma01 (talk) 19:36, 20 September 2019 (UTC)

Piglin beast file
Hello, look at the talk page of File:Piglin Beast.png, looks like you did small mistake with eyes position, compare your file with this screenshot: File:PiglinBeast.png. Oakar567 (talk) 18:53, 29 September 2019 (UTC)
 * Yes. I know, but in the second half of the video, the scene of fighting with Piglin had Beast's eyes in the same position as this image. So I didn't change it because I don't know which is the new version. Thank you.Pneuma01 (talk) 21:57, 29 September 2019 (UTC)
 * Ah, I see, maybe these clips are from different states of mob development. Oakar567 (talk) 10:35, 30 September 2019 (UTC)

Re-render
Can you re-render File:Skeleton.png and File:Skeleton Aiming.png? Bottom side of the body should be dark Oakar567 (talk) 18:55, 2 November 2019 (UTC)
 * re-uploaded. So the mob lighting is difficult. Pneuma01 (talk) 01:21, 3 November 2019 (UTC)

RE:Ominous Banner animation
Dun Oakar567 (talk) 13:15, 4 November 2019 (UTC)
 * Thank you !! Pneuma01 (talk) 13:18, 4 November 2019 (UTC)

SimpleModelRenderer.png file
Please select the correct license when you upload the images. On File:Pneuma01 SimpleModelRenderer.png -Andrew36903690 (talk) 04:54, 18 November 2019 (UTC)
 * I didn't know which license was right for this, but for the time being I chose "CC By 3.0". Thanks. Pneuma01 (talk) 06:41, 18 November 2019 (UTC)

zombified piglin texture
i found the currently unused zombified piglin texture in the game file. should we put it on the wiki?

https://i.imgur.com/HCv4MGh.png

185.159.156.20 06:02, 15 February 2020 (UTC)
 * It is already rendered. See File:Zombified_Piglin.png Pneuma01 (talk) 07:10, 15 February 2020 (UTC)

Textures
Hey I noticed that you are recreating the texture for Minecraft Earth's mobs (also I noticed that you are nowhere to be found on Discord), so here are the true textures I extracted from the apks: download. – ItsPlantseed ⟨₰|₢⟩ 11:00, 14 March 2020 (UTC)
 * I renderd now. but I think it's not current texture. Pneuma01 (talk) 11:17, 14 March 2020 (UTC)
 * Hmm yeah, honestly I couldn't see what it would look like from the texture itself, but at least it can be used as a reference. – ItsPlantseed ⟨₰|₢⟩ 11:30, 14 March 2020 (UTC)
 * Yup. I recreated again by replacing it with the pixel colors of the texture. Thank you. Pneuma01 (talk) 11:35, 14 March 2020 (UTC)
 * Ooh, I think I found the newer version (or not), but might be worth rendering. – ItsPlantseed ⟨₰|₢⟩ 11:40, 14 March 2020 (UTC)
 * Oh! this is ..! It was helpful. Thank you very much　:) Pneuma01 (talk) 11:52, 14 March 2020 (UTC)

renderer
how do you make mob renders? what app do you use? 116.90.74.243 06:31, 21 March 2020 (UTC)
 * I render using Javascript and Three.js. Here is sample: https://codepen.io/pneuma01/pen/NWPQGNY Pneuma01 (talk) 07:11, 21 March 2020 (UTC)

Hi there
Well hello there! I miss you so much. Please let me know if you'd like to talk. ([-[User talk:Azophi|talk]]) 6:40, 25 March 2020 (UTC)

Lava static render question
Hello, I would like to ask which frame of the lava animated texture you used in this render File:Lava.png? It's definitely not the first one from the top of the texture.If possible, I would also like to know the reason of choosing one of the mid frames instead of the first one. Oakar567 (talk) 17:37, 10 May 2020 (UTC)
 * I read lava.mcmeta and the first frame was 0. So my LAVA image isn't correct. I re-read my own source code. I found that the y of the first lava_still is 0.5. I think this is probably due to copying parts of Fire's source code. Also, some of the APNG generators I've created, such as Fire and Magma, have a glitch and the first frame is the second frame. Of course, in that case, the final frame is the first of the texture. Pneuma01 (talk) 18:41, 10 May 2020 (UTC)
 * Oke, thanks for the info ^^ Oakar567 (talk) 00:46, 11 May 2020 (UTC)

About my change to the image
Hello pneuma, emm, I just want to know what does mean "trimming" on spanish (I speak spanish, so sometimes some words are confusing). I wanted to make the baby zombie Pigman riding an adult Zombie Pigman image to the same size than the another images on the gallery of Zombified Piglin. So, sorry if I was doing something bad. Thejoaqui777 (talk) 05:01, 28 July 2020 (UTC)
 * I'm sorry my English is hard to understand, because it's not my first language either. I used "trimming" to mean "removing extra space". That image is from one of the Bedrock series of baby zombies riding other mobs, and it's set at 800x800 so that it can be used in animate templates. But on second thought, it's an outdated image. Never mind. Pneuma01 (talk) 08:55, 28 July 2020 (UTC)

Render for a Piglin sitting
Hello Pneuma. Emm, could you do a render of a Piglin sitting (and probably a baby Piglin too). I would like to update the Sitting article, and put the adult render on it. Thejoaqui777 (talk) 05:04, 28 July 2020 (UTC)

Render Requests
Dunno if multiple requests are allowed but can you do renders of the following? This is because I was thinking of adding these to the Animation page. Chilly Bean BAM! (talk) 15:04, 19 September 2020 (UTC)
 * Worried panda during a thunderstorm (.gif)
 * Redstone Bug (.gif)
 * Untamed wolf shaking off water (.gif)
 * Angry wolf shaking off water (.gif)
 * I think the Worried panda animations are necessary, but I don't think the other gifs are as high a priority. I also think humanoid animations like zombie/skeleton/etc. idle animations should be given more priority, but no one needs them. Also, I don't need the Animation page and it's a pain for me. It lists many of the things I've made in the past, but I didn't create them for the purpose of listing them. That's going to be necessary if there are a lot of creators involved. But since there are so few authors, I don't think we're at that stage yet. Pneuma01 (talk) 07:15, 28 September 2020 (UTC)

pre release turtle
could I have the pre release turtle texture Tirdul (talk) 02:03, 7 November 2020 (UTC)
 * Please here. http://www.mediafire.com/file/qmspc5tas2npiml/turtle_old.zip/file However, this cannot be applied to the turtle in the game, as the model is different from the current tortoise. Pneuma01 (talk) 05:42, 7 November 2020 (UTC)

Minecraft Earth glowing squid texture
Hello! Happy New Year and all stuff! As I understand, you've recreated animated texture of glowing squid, could you please provide it? I've wanted to use it in my resource pack, for only private usage. --Captain YoRw (talk) 08:23, 31 December 2020 (UTC)
 * Hi! A Happy New Year. That is probably actual in-game texture. That was shared with me by someone. The actual one doesn't glow, But I just processed it into a glowing animation. https://www.mediafire.com/view/sgl3qqweo75osvq/glow_squid.png Pneuma01 (talk) 12:49, 31 December 2020 (UTC)
 * Thank you very much! I appreciate it a lot :D Happy New Year! Captain YoRw (talk) 18:47, 31 December 2020 (UTC)

Blockbench model loader
Hi! Is your bb model loader working? (https://codepen.io/pneuma01/pen/GRRQyzR) The page is blank, and it would help a lot with various types of renders. L7876 (talk)
 * That pen is just a page that is called and used by other pens. Here is a simplest example. https://codepen.io/pneuma01/pen/PowqRwQ Pneuma01 (talk) 23:35, 4 January 2021 (UTC)

Request of texture, Minecon Honey Block
Hi! I am making a resource pack that features very old textures of each thing in the game, and I now hit the Honey Block, I am trying to get the texture that looked like Slime Block in Minecon, you made a render of it, and I would like to know if it's possible for you to send me the texture? if you would like credit for the texture, I would happily give it, have a nice day :)
 * Hi. I uploaded as sprite. Use this: Pneuma01 (talk) 23:55, 2 February 2021 (UTC)

Render Request
Can you please make a render of my skin? Thank you. VillagerCraftMC (talk) 16:44, 12 February 2021 (UTC)
 * User_VillagerCraftMCSkinRender.png Hi. Here is rendered. Is it okay? Pneuma01 (talk) 04:51, 13 February 2021 (UTC)

Thank you so much! VillagerCraftMC (talk) 14:59, 13 February 2021 (UTC)

Blaze Spawner Request
Hello I have seen your render for the Mob Spawner in Minecraft Dungeons. I am wondering if you can make a version for the blaze spawning variant of it. has already made a render and face for it, but the coloring as well as some parts of the texture are completely off.

Here's the renders Oakar made:







The skull's eyes on the Spawner need to be red, not pinkish red, which can be fixed with increased light strength. And there is also a missing skull on the corner facing the front. On the face, the coloring or the bars may be off somewhat.

Any way you can fix his render? James Haydon (talk) 18:00, 27 March 2021 (UTC)