Commands/loot

Drops the given loot table into the specified inventory or into the world.


 * Syntax






 * Arguments


 * loot table
 * Specifies which loot table to use.


 * x y z
 * Specifies the position of a block or location in the world where the command should be executed. May use tilde notation to specify a position relative to the command's execution.


 * selector
 * Specifies one or more entities to modify. Must be a player name or target selector.


 * slot
 * Specifies the inventory slot to be modified. Valid values depend on whether a block or an entity is being modified.


 * For blocks, must be  (BE:  ) where slot_number or slotId: int is replaced with a number specifying the slot.
 * Chests, dispensers, droppers, hoppers, and trapped chests are numbered 0 for the top-left slot and then increase first horizontally, then vertically (so, for example, a chest's top row slots are numbered 0 to 8 from left to right). Double chests and double trapped chests are treated as two single container blocks.
 * A brewing stand's bottom slots are numbered 0 to 2 from left to right, its top slot is 3 and the fuel slot is 4.
 * A furnace's slots are numbered 0 for the input slot, 1 for the fuel slot, and 2 for the output slot.
 * Other blocks which hold items but don't have inventory GUIs (flower pots and jukeboxes) can only be changed with.


 * For entities, must be one of the following, where slot_number is replaced with a number specifying the slot:


 * {| class="wikitable" data-description="Slot information"

!Slot !Slot Numbers !Restrictions
 * rowspan=6|armor stands, mobs, and players only (though not all mobs will show or make use of the items)
 * align="center"|0–53
 * players and minecarts only
 * (BE: )
 * align="center"|0–26
 * rowspan=3|players only
 * (BE: )
 * align="center"|0–8
 * (BE: )
 * align="center"|0–26
 * (BE: )
 * horses, donkeys, and mules only; item must be a saddle
 * donkeys, and mules only; item must be a chest
 * (BE: )
 * horses and llamas only; item must be a type of horse armor (if a horse) or a carpet (if a llama)
 * (BE: )
 * align="center"|0–14
 * donkeys and mules with chests only
 * align="center"|0–7
 * villagers only
 * }
 * The inventory of an item frame can only be changed with.
 * players and minecarts only
 * (BE: )
 * align="center"|0–26
 * rowspan=3|players only
 * (BE: )
 * align="center"|0–8
 * (BE: )
 * align="center"|0–26
 * (BE: )
 * horses, donkeys, and mules only; item must be a saddle
 * donkeys, and mules only; item must be a chest
 * (BE: )
 * horses and llamas only; item must be a type of horse armor (if a horse) or a carpet (if a llama)
 * (BE: )
 * align="center"|0–14
 * donkeys and mules with chests only
 * align="center"|0–7
 * villagers only
 * }
 * The inventory of an item frame can only be changed with.
 * (BE: )
 * horses and llamas only; item must be a type of horse armor (if a horse) or a carpet (if a llama)
 * (BE: )
 * align="center"|0–14
 * donkeys and mules with chests only
 * align="center"|0–7
 * villagers only
 * }
 * The inventory of an item frame can only be changed with.
 * align="center"|0–7
 * villagers only
 * }
 * The inventory of an item frame can only be changed with.


 * item
 * Specifies the item. Must be an item id, or a block id for which an item exists (for example, ).


 * amount
 * Specifies the number of items. Must be between 1 and 64 (inclusive), even for items with a smaller stack size.


 * Result


 * Fails if the arguments are not specified correctly or the specified source entity doesn't have a loot table (for example, players do not have loot tables).


 * On success, returns if items were dropped onto the ground in the direction specified.


 * See also

— give specific items to players without specifying a loot table