Talk:Shaders/Before 1.9

Wobble shader image
Could someone please create a GIF of the wobble shader? Lennbot (talk) 14:07, 20 September 2013 (UTC)
 * And, while we're on the subject could the user who uploaded the images please do an image of "bumpy" that looks like it? (No offence) Lennbot (talk) 13:02, 21 September 2013 (UTC)
 * Oh sorry, it does look like it on the full resolution, but not on the 300px? Is there any way it can be fixed. Lennbot (talk) 13:06, 21 September 2013 (UTC)


 * Im the guy who uploaded the pictures. Do you want the seed and coordinates so whoever can make a gif of the same place? --Saanoth (talk) 20:37, 23 September 2013 (UTC)


 * Yes please, that would be good. Lennbot (talk) 16:59, 10 October 2013 (UTC)

Sincerely
What is, exactly, the real utility of Shaders? –Preceding unsigned comment was added by 189.40.65.38 (talk)&#32;12:37, 21 September 2013‎(UTC). Please sign your posts with


 * I'm not sure, but, like when portals were first introduced and could be spawned with a key, I think it's just a test and Dinnerbone will give them a purpose, but I don't know anything for sure. And remember to sign your comments with four tildes. Lennbot (talk) 12:56, 21 September 2013 (UTC)


 * Shaders are used for adding visual effects and fidelity to games. I have no idea as to what Mojang is going to do with them. I think the shaders in the snapshot (as in: the ones presented in this page) is more of a tech-demo ("look what we can do!") than a feature that is going in the final release (1.7, that is). If you want to know a little more about shaders and why shaders are awesome, check out this powerpoint-presentation from nvidia: developer.download.nvidia.com/assets/gamedev/docs/ShaderIntegration_China.pdf If you just want to check really fast why shaders matters, go to slide 4 (No Shaders vs Shaders). --MarkusIggy (talk) 02:03, 10 October 2013 (UTC)

Bigger resolution pictures
The difference between certain shaders are very precise, shouldn't they be at a higher resolution in the article? At least 400 or 500? --Saanoth (talk) 13:13, 21 September 2013 (UTC)


 * I agree. The Bumpy shader image could definitely do with that. At 300px it looks nothing like the original or the actual game! Lennbot (talk) 17:34, 21 September 2013 (UTC)


 * Alright I'm raising the level. It'll also fit the box a lot more snuggly! I'm thinking around 450px --Saanoth (talk) 17:40, 21 September 2013 (UTC)


 * Done and done. Whatcha think? --Saanoth (talk) 17:43, 21 September 2013 (UTC)

HELP!
For some reason, I can't get Minecraft back to default shade, does the game randomly choose a new shade when you hit Super Secret Settings, or is it sequential? I had to roll back to vs 1.6.4 to get it to go away. And the items are blurred in my inventory as well, I use a very HD resource pack, but this has never happened before. It was fixed when I rolled back. Weird. Mokiki (talk) 13:35, 22 September 2013 (UTC)
 * Hmm... I think mine went back when I logged out and in, but I also found that the "antialias" shader is close enough to normal to be playable. --MentalMouse42 (talk) 13:49, 22 September 2013 (UTC)

Location?
Where are the .json files for these shaders located? Can't find them.

Should really be on the main article.

DigiDuncan (talk)

How to create shaders
Does anyone have any idea about the code behind these? I've found the file location, but I can't figure out what any of the code means. If you find out this imformation, then I suggest adding it to the article. XxKingFlameTailxX (talk) 15:18, 24 September 2013 (UTC)


 * It looks like the code for the shaders are found in the minecraft.jar for the snapshots, under /assets/minecraft/shaders/program/. Fragment shaders in .fsh-files, vertex shaders in .vsh-files, and settings in .json-files. --MarkusIggy (talk) 02:17, 10 October 2013 (UTC)