Commands/give

Gives an item to a player.


 * Syntax


 * Java Edition


 * Pocket Edition


 * Arguments


 * player (PE: player: target)
 * Specifies the target to give item(s) to. Must be a player name or target selector.


 * item (PE: itemName: string)
 * Specifies the item to give. Must be a valid item id (for example, ), or block id for which items exist. Numerical ids are unsupported.


 * amount (PE: amount: int) (optional)
 * Specifies the number of items to give. Must be between 1 and 64 (inclusive), but can be 64 even when that's more than one stack. If not specified, defaults to.


 * Item-specific stacking restrictions are ignored, for example: will give a stack of 5 iron swords, though normally the iron sword is restricted to stacks of 1.  The minimum of 1 and the maximum of 64 still apply.


 * data (PE: data: int) (optional)
 * Specifies the item data of the given item(s). Must be an integer between -2,147,483,648 and 2,147,483,647 (inclusive, without the commas), but values which are invalid for the specified item id revert to 0. If not specified, defaults to 0.


 * dataTag (optional)
 * Specifies the data tag of the given item(s). Must be a compound NBT tag (for example, )


 * "components" (optional)
 * Like DataTags but only supports   and   functions (for example,  )


 * Result


 * Fails if the arguments are not specified correctly, or if player fails to resolve to one or more online players.


 * On success, summons the specified item(s) at the location(s) of the target(s). If player resolves to multiple targets, each receives the specified number of items. If there is room in the player's inventory, or the player is in creative mode, the item entity summoned is "fake", with its PickupDelay tag set to 32767 and its Age tag set to 5999, which would normally make it impossible to pick up the item, and have it despawn within a tick. If the player's inventory is full and they are not in creative mode, the item entity's Owner tag is set to the target and its PickupDelay tag set to 0 so that it can only be picked up by that player until within 10 seconds of it despawning, at which time other players may pick it up.


 * Examples


 * To summon 30 blocks of spruce emerald at John's location with Lore that says "Wooden planks":


 * To summon a potion at John's location which has the Night Vision effect:


 * To give a Sharpness X Diamond Sword ("id" parameter taken from Enchanting/ID):


 * To give Block of Diamond that can be placed on dirt and can break quartz block that can be done in adventure mode.


 * See also


 * — summon any entity at any location