Talk:Enderman

Anyone know when the "can't attack until you break eye contact" mechanic was removed?
Anyone know when the "can't attack until you break eye contact" mechanic was removed? If so please add it to the "history" section. WildBluntHickok (talk) 02:25, 1 June 2015 (UTC)

Enderman teleportation conditions
I have never, ever, seen an enderman teleport when not in daylight or taking damage. Is it true that they only teleport when taking damage or in daylight? If so, this should be added to the article. AwesomeMan31415926 (profile|contribs) 10:16, 10 June 2015 (UTC)
 * No, that's not true. They'll also teleport away from or closer to a targeted entity. Anomie x (talk) 11:24, 10 June 2015 (UTC)
 * It's still now before the 1.9 Combat Update. But, as of that, they - might, much of its GameMechanic s changes might themselves change further, with the Update and then time thereafter - no longer Teleport out of Water (which damages them to be in), when targeting the Player.


 * To me, this suggests a more formal way to combat them, than simply Placing (emptying) a Bucket of Water, at one's (nonexistent) feet, and getting them to with time de target, after first Teleporting away, enough. First, Place some Solid Block, one can stand on (and more specifically, Sneak walk to remain on the edge of), and then do that.


 * They'd still be damaged - might get Pushed away if the Water is Flowing enough (this also works to instead Burn them completely if Placing the Lava more specifically next to the Block, if with a Bucket of Lava) - meanwhile, it helps clear the area. Including of other Hostiles.  Yilante 108.215.209.201 21:48, 28 August 2015 (UTC)


 * So, does this mean that an enderman would not teleport if put in a cage underground and left unprovoked? 70.15.97.181 01:08, 16 May 2017 (UTC)

Eyes information
Does anyone know which update changed the Enderman eyes texture from looking like this:



to looking like this?:



The eyes are a lot lighter in color now. Enderizz (talk) 18:53, 6 May 2017 (UTC)
 * Eyes doesn't changed - their brightness depends on light level. Oakar567 (talk) 20:34, 6 May 2017 (UTC)

Sounds
In Bedrock Edition, when I kill an enderman, I sometimes hear a spooky long drawn-out howl after the enderman has disappeared, slowly rising in volume and then fading away. It's about as long as the "stare" sound in the article (which I've never heard in-game) but not quite the same. This isn't described in the article. Anyone knows what this is and why it occurs only sometimes? ~ Amatulic (talk) 20:58, 24 May 2019 (UTC)

Spawn conditions
Right now the page just says that the light level has to be below 8, but don’t they also require three full vertical blocks of air to spawn? Any other conditions? Would it be completely amiss to mention this as well? —Freso (talk) 15:30, 25 August 2019 (UTC)
 * - Good catch. I've made an edit accordingly. ~ Amatulic (talk) 17:05, 9 September 2019 (UTC)

picture with green background
can someone please remove that from the main picture.. it just looks horrible 82.17.190.1 22:00, 19 February 2020 (UTC)
 * It's awaiting a render, which should be done soonish. FVbico (talk) 22:47, 19 February 2020 (UTC)

Should we add official information about Enderman society?
I've been reading an interesting novel called "The End", which says "Mojang official" on the cover. The story goes into some depth about enderman society, such as: ... and so forth. Would anyone object to a brief, not-too-detailed section about this in the article? ~ Amatulic (talk) 22:09, 27 February 2020 (UTC)
 * how they breed - a fragment splits off an enderman and grows up into a new enderman. There are males and females but the book didn't go into how they mate, if at all. Both males and females identify as "enderman".
 * family relationships - children are called fragments, parents are hubunits, and living endermen so ancient that any other living endermen cannot trace lineage any further back are called cruxunits. There are other names for other relationships, like nubunits (I think) for siblings.
 * group term - endermen refer to a group of themselves as "an End of endermen" rather than "a haunting".
 * telepathic communication - represented by the purple sparkles surrounding endermen. While endermen have mouths for eating and can make sounds, they communicate telepathically and do not speak.
 * collective versus individual intelligence - an enderman without others nearby is basically unitelligent and animalistic, driven by instinct, fears, biases and hatreds drilled into them since birth. They become intelligent when telepathically linked to other enderman in close proximity; the more endermen in a group, the more intelligent each enderman becomes. Endermen gather into a more intelligent group to prepare for invasion when they detect an end portal about to open.
 * philosophy concerning Chaos versus Order - endermen worship chaos, and view humans as representing order, which is why endermen busy themselves rearranging blocks in human-made structures. The End Cities and End Ships were made by beings lost to history; even endermen don't know if these structures were uninhabited when endermen first arrived, or if endermen wiped out the original inhabitants.
 * attitude toward humans - endermen regard humans with fear, which leads to hatred. They view humans as murderers, monsters who butcher endermen indiscriminately and take their hearts (ender pearls) just to use as a conveyance. They know if a human wears a pumpkin, the human looks like another enderman to an enderman, and this is viewed as a threat due to the possibility of human spies undetected in their midst. Endermen are happy to avoid humans, but if a human tries to interact in any way (even by looking, which an enderman telepathically detects), the human must be killed.