Java Edition Beta 1.5

Beta 1.5 added statistics and achievements, new types of rails and saplings, cobwebs and other changes and fixes.

Blocks

 * Birch saplings
 * Grows into birch tree.


 * Cobwebs
 * Cannot exist in the game without inventory editing until Beta 1.8.


 * Detector rails


 * Powered rails


 * Spruce saplings
 * Grows into spruce trees.

Mobs

 * Creepers
 * When struck by a lightning bolt, becomes charged and will have a much more powerful explosion.

When struck by a lighting bolt become zombie pigmen.
 * Pigs

Gameplay

 * Achievements
 * Now transferred between worlds.


 * Weather,
 * Added rain, snow, and thunderstorms

General

 * Controls
 * + clicking on something in a chest will immediately move the selected item(s) into the player's inventory and vice-versa.


 * Options
 * Ability to change GUI size (Small, Normal, Large, Auto).
 * Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it).


 * Statistics
 * Now transferred between worlds.

Blocks

 * Crying obsidian
 * Texture has now been removed in-game.


 * Grass blocks
 * The sides now use the same color as the top.


 * Ladders
 * Now produces 2 ladders to offset the fix of the staggered-ladder exploit when crafting.


 * Saplings
 * Can now serve as fuel in furnaces.
 * Have the same smelting time as sticks.


 * Redstone
 * Can now be placed on snow.

Items

 * General
 * Dropped items in flowing water move faster than before.

Mobs

 * Pigs
 * When killed by burning, now drops cooked porkchops upon death.


 * Wolves
 * Now more common, even in non-taiga/forest biomes.

World generation

 * Birch trees & spruce trees
 * Now drop birch saplings and spruce saplings, respectively.

Gameplay

 * Damage
 * Unarmed damage was increased from to.

General

 * Controls
 * Pressing will switch between input boxes.
 * + no longer creates a 36450&times;17700 screenshot.


 * Performance
 * Huge performance improvements for old and slow computers.

Fixes
15 bugs fixed


 * Players are only 'on' a ladder (can climb it/fall slowly) if the lower half is in the ladder block, rather than any part of the player.
 * It is no longer possible to climb with a one-block gap in a ladder, or a ladder that starts at eye level.
 * On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
 * Player movement through water has been fixed to previous speed.
 * Wolves' pathfinding now has a better understanding of doors. They will go through doors most of the time, but will sometimes get stuck on the 3-pixel thickness of the door.
 * The lighting on portals and ice has been fixed when using smooth lighting.
 * Stairs are no longer transparent to light.
 * On multiplayer, the health of wolves are now synchronized between server and client, causing wolves to only whimper when low on health, opposed to all of the time.
 * Redstone in off state is red again.
 * Fixed saplings occasionally growing trees that stretch to world limit
 * Crops hit with water now drop seeds and wheat, as opposed to just wheat.
 * Moving minecarts will continue to move if the world is closed.
 * The Mojang logo is the correct size when the client is maximized.
 * The exploit to make chests three or more side by side by placing a water source and placing a chest in that source has been fixed.
 * + doesn't attempt to create massive .tga screenshots, which are more than 1GB in size, anymore.
 * Sugar cane can no longer be placed on any block that is not dirt.

Gallery
Versionen/Beta Beta 1.5 Beta 1.5 Java版Beta 1.5