Talk:Spawn chunk

Console Edition
Just want to say that spawn chunks do exist on the 360 version –Preceding unsigned comment was added by 72.47.184.42 (talk) at 07:43, 27 September 2014 (UTC). Please sign your posts with
 * This is not a place to say this. If we do confirm this, we'll add that info to the main page. Other Console Editions exist, so instead of saying something like Xbox 360 Edition, just refer to the Console Editions overall. And, finally, please sign your comments with ~, this will allow to distinguish you from others . – Naista2002  ᐸ Talk Contribs  08:47, 27 September 2014 (UTC)

Potential inaccuracy of statement in Spawn chunks and other dimensions section
milkYw4iMC11 (of the ZipKrowd server) stated in the comments to this video:

https://www.youtube.com/watch?v=8aJ3GKjc1rM "...the spawn chunks are always loaded, but when there is no player in the overworld entities will not be processed anymore."

This contradicts the statement in the "Spawn chunks and other dimensions" section:

"All Overworld chunks (including the spawn chunks) are unloaded 60 seconds after the last player in the Overworld enters the Nether or the End."

Rather than posting a change which is reverted later, could this be confirmed and the section updated if found to be true?

75.80.152.20 18:54, 9 November 2014 (UTC)


 * What contradiction? If you mean the "entities" in milkYw4iMC11's statement, then that's either just his focus or inaccurate; all capabilities of the spawn chunks will end after 60 seconds, not just entity processing. Skylinerw (talk) 13:09, 10 November 2014 (UTC)

Keeping Chunks Loaded
Is it worth noting that it's possible to keep chunks loaded another way and a much simpler way as seen here.

https://www.youtube.com/watch?v=egqsmXD_oCM

I have not tested this myself! And I didn't want to add the information until it was verified but it seems like a good bit of information to add. T1Cybernetic (talk) 13:05, 21 March 2015 (UTC)

wrong spawn chunks volume?
In the wiki, spawn chunks are 16x16(17x17), however, i created a world in 1.8.4 and quit the game before exploring, then, in MCedit, i got an 25X25 area of loaded chunks and seems to be regardless of the spawn point(centered or not or even centered between chunks, not in the middle of one).

Is wrong the wiki information, or this does normally when you create the world and the spawn chunks are like said in the wiki?

Note: when i made the test, i put my render distance on minimum

Edit: it doesn't, i tested it

--LightningSh0ck (talk) 11:54, 29 June 2015 (UTC)


 * Spawn chunks are an area around the spawn point that are always kept loaded, no matter where you are in the world. This is different from the dynamic area loaded around the player, the size of which is determined by your render distance. With the default render distance, a 25x25 area of chunks will be initially loaded, but not all of them are spawn chunks. -- Orthotopetalk 14:27, 29 June 2015 (UTC)


 * I'm a bit confused by this statement since you refer to both the individual player's render distance and spawn chunks at the same time. If I place my player thousands of blocks away from the spawn chunks (well outside rendering distance), delete those chunks with MCEdit, and then load the game back up with my character still not at the spawn chunks, MCEdit shows that a 25x25 area is loaded. This also occurs for multiplayer, and I don't even have to enter the world on multiplayer for it to load them. Of course, there's seemingly nothing that players can do with those extra chunks anyway, but I personally have no idea why it does this if it's not related to a specific player's render distance. Skylinerw (talk) 18:57, 29 June 2015 (UTC)
 * I'm a bit confused by this statement since you refer to both the individual player's render distance and spawn chunks at the same time. If I place my player thousands of blocks away from the spawn chunks (well outside rendering distance), delete those chunks with MCEdit, and then load the game back up with my character still not at the spawn chunks, MCEdit shows that a 25x25 area is loaded. This also occurs for multiplayer, and I don't even have to enter the world on multiplayer for it to load them. Of course, there's seemingly nothing that players can do with those extra chunks anyway, but I personally have no idea why it does this if it's not related to a specific player's render distance. Skylinerw (talk) 18:57, 29 June 2015 (UTC)

How many spawn chunks are there?
I understand this:

"The spawn chunks usually consist of an area of 16×16 chunks centered as close as possible to the world spawn point."

But this bit is very confusing:

"Entities are only active if all chunks in an area of 5×5 chunks around them are loaded, limiting their activities to an area of 12×12 chunks."

So, is it 16x16, 5x5, or 12x12? --98.246.236.183 16:31, 17 August 2015 (UTC)


 * It means that an entity (such as a creeper) will only actually do anything if at least two chunks in any direction from it are loaded (meaning that entities will only actually move if they are within a 12x12 area of the spawn point). Blocks on the other hand only require their block to be loaded to function, hence the required distinction.
 * So effectively, 16x16 is the spawn chunks, 12x12 is the area of the spawn chunks for entities, and 5x5 is the area around an entity that must be loaded. – KnightMiner  t/c 17:04, 17 August 2015 (UTC)

vertical redstone limit
"The normal 128 block vertical transmission limitation on redstone signals is ignored in spawn chunks. That is, a redstone signal can be transmitted from bedrock up to the full build height of y=256."

I have never heard of such a limit. I checked the redstone and vertical transmission of redstone pages and didn't see any mention of such a limit. I made a tower of redstone back in 1.4 from bedrock to the sky limit and never had a problem with redstone signals not reaching the top. Was this ever a real limit?

76.119.152.249 15:02, 21 August 2015 (UTC)