Java Edition 1.0.0

1.0.0 (known as 1.0 in the launcher) is the full release of Minecraft: Java Edition (also known as the second part of the Adventure Update), and the last version of Minecraft Notch (Markus Persson) developed before he gave creative development to Jeb (Jens Bergensten). Minecraft 1.0.0 was released on November 18, 2011. It added brewing, enchanting, the End, hardcore mode, breeding and more.

It was released during MINECON 2011, marking Minecraft (Java Edition) as officially released on that day, after two and a half years, or 916 days of development.

Initially named "Beta 1.9", Mojang instead opted to release this update under the name "Minecraft 1.0.0", but this decision was made after development versions tagged as Beta 1.9 were already released, so all pre-releases for this version are labeled as "Beta 1.9".

Blocks

 * Brewing Stand (empty) JE1.png Brewing Stand (item) JE1 BE1.png Brewing stands
 * Used to brew potions.


 * Cauldron JE1.png Cauldron (item) JE1 BE1.png Cauldrons
 * Can be filled with a water bucket.


 * Dragon Egg JE1 BE1.png Dragon eggs
 * Generate after Ender Dragon is killed


 * Enchanting Table JE1 BE1.png Enchantment tables
 * Used to enchant tools, weapons, and armor.


 * End Portal.png End portal


 * When an entity makes contact with it, they teleport into the end or back to the overworld respectively.


 * End Portal Frame JE1 BE1.png End Portal Frame (Eye) JE1 BE1.png End portal frames


 * Generates in strongholds.
 * Used to generate end portals when activated.
 * Cannot be broken in survival mode.


 * End Stone JE1 BE1.png End stone
 * Similar to cobblestone, but more resistant.
 * Generates in the End dimension.
 * Cannot be destroyed by the ender dragon.


 * Lily Pad JE1 BE1.png Lily Pad (item) JE1.png Lily pads


 * Spawns in Swamps


 * Mycelium JE1 BE1.png Mycelium


 * Nether Bricks JE1 BE1.png Nether bricks, Nether Brick Fence JE1 BE1.pngr brick fences, and Nether Brick Stairs (N) JE1.png Nether brick stairs.


 * Makes up Nether Fortresses.


 * Nether Wart (item) JE1.png Nether wart
 * Generates naturally in Nether Fortress

Items

 * Blaze Powder JE1.png Blaze powder
 * Can be used to craft eyes of ender and magma cream.
 * Ingredient for brewing potions.
 * Crafted from blaze rods


 * Blaze Rod JE1 BE1.png Blaze rods
 * Drops from blazes.
 * Ingredient to brewing potions.


 * Eye of Ender JE1 BE1.png Eye of ender
 * Activates ender portal frames.
 * Can be used to find strongholds.
 * Crafted from blaze powder and ender pearls


 * Fermented Spider Eye JE1 BE1.png Fermented spider eyes
 * Ingredient for brewing potions.


 * Ghast Tear JE1 BE1.png Ghast tears
 * Drops from ghasts.


 * Glass Bottle JE1 BE1.png Glass bottles
 * Can be used to collect water, turning it into a water bottle.


 * Glistering Melon Slice JE1 BE1.png Glistering melon


 * Ingredient for brewing potions.


 * Gold Nugget JE1.png Gold nuggets
 * Drops from zombie pigmen.


 * Magma Cream JE1.png Magma cream
 * Drops from magma cubes.
 * Ingredient for brewing potions.


 * Music discs
 * 9 new music discs added.
 * Music Disc 11 JE1 BE1.png 11
 * Blocks
 * Chirp
 * Far
 * Mall
 * Mellohi
 * Stal
 * Strad
 * Ward


 * Nether Wart (item) JE1.png Nether warts
 * Can be used for brewing.


 * Water Bottle JE1 BE1.png Potions
 * Provide status effects after drinking.


 * Spider Eye JE1 BE1.png Spider eyes
 * Drop from spiders.
 * Ingredient for brewing negative potions.


 * Splash Potions
 * Created by brewing an existing potion with gunpowder.
 * Like potions, but can be thrown and have a splash effect after hitting something.

Mobs

 * Animals
 * Added new baby variants.
 * Baby Chicken JE1 BE1.png Baby chickens
 * Baby Cow Revision 1.png Baby cows
 * Baby Pig JE1 BE1.png Baby pigs
 * Baby White Sheep JE1 BE3.png Baby Orange Sheep JE2.png Baby Magenta Sheep JE2.png Baby Light Blue Sheep JE2.png Baby Yellow Sheep JE2.png Baby Lime Sheep JE2.png Baby Pink Sheep JE2.png Baby Gray Sheep JE2.png Baby Light Gray Sheep JE2.png Baby Cyan Sheep JE2.png Baby Purple Sheep JE2.png Baby Blue Sheep JE2.png Baby Green Sheep JE2.png Baby Brown Sheep JE2.png Baby Red Sheep JE2.png Baby Black Sheep JE2.png Baby sheep


 * Blaze JE1 BE1.png Blazes
 * Hostile Nether mob.
 * Flies and throws fireballs at players.
 * Immune to fire damage.
 * Weak to water and snowballs.


 * Ender Dragon.png Ender dragon
 * Boss mob.
 * Spawns only once in the End.


 * Magma Cube Revision 1.png Magma cubes
 * Hostile Nether mob.
 * Behaves similarly to slimes, but immune to fire damage.


 * Snow Golem JE1 BE1.png Snow golems
 * Can be crafted by placing two snow blocks vertically and a pumpkin on top.
 * Melts in hot biomes.
 * Spreads snow around when it walks.
 * Passive to the player, but throws snowballs at enemies.


 * Farmer.png Librarian.png Priest.png Blacksmith.png Butcher.png Nitwit.png Villager
 * They have basic mob AI.
 * They have professions.
 * Spawns in NPC villages.

World generation

 * Biomes
 * Frozen Ocean
 * Generates as an ocean with a solid layer of ice at the surface.
 * Frozen River
 * Only generates within ice plains biomes.
 * Ice Mountains
 * A mountainous variation of ice plains.
 * Ice Plains
 * Re-added into the game.
 * Same as old tundras, but now has a different name, and now contains tall grass and oak trees.
 * Mushroom Island
 * Very rare biome.
 * Naturally generated huge mushrooms.
 * Spawns mooshrooms.
 * Mushroom Island Shore
 * A variation of mushroom islands.
 * The End
 * New dimension.
 * Replaces the previously planned Sky Dimension.
 * Endermen and the ender dragon spawn there.


 * Structures
 * End Portal Room
 * Added to Strongholds
 * At most 12 eyes of ender to activate.
 * Takes the player to the End.
 * Nether Fortress
 * Generates in the Nether.
 * Blazes spawn here.

Gameplay

 * Breeding
 * Wheat attracts and feed animals.
 * Feeding animals makes them enter "love mode".
 * Hearts will come out of animals while in love mode.
 * Breeding will produce baby animals.
 * Smaller versions of the parents with large heads that have faster movement and higher-pitched sounds.


 * Brewing
 * Produces potions.


 * Enchanting
 * Can now give armor, tools, and weapons special properties.


 * End Poem/Credits
 * Appears after entering the Exit portal in the End.


 * Item repair
 * Two of the same tools/weapons that are damaged in crafting will create one repaired tool/weapon.

General

 * Achievements
 * Added DIAMONDS!, We Need to Go Deeper, Return to Sender, Into Fire, Local Brewery, The End?, The End., Enchanter, Overkill and Librarian.


 * Hardcore mode
 * Locks the difficulty to Hard and forces users to delete the world's save data upon death.
 * The health bar changes appearance to indicate the game is in Hardcore mode.


 * Options
 * Video Settings
 * Added "Clouds" setting, which can be used to enable/disable clouds.
 * Added "Particles" setting
 * "All", rendering all particle effects.
 * "Decreased", rendering half of all particle effects.
 * "Minimal", rendering no particle effects (except for those created when breaking blocks).


 * Server.properties
 * New settings:


 * Splash
 * Added new splashes:
 * "Made by Jeb!"
 * "Has an ending!"
 * "Finally complete!"
 * "Feature packed!"
 * "Boots with the fur!"
 * "Stop, hammertime!"
 * "Testificates!"
 * "Conventional!"
 * "Homeomorphic to a 3-sphere!"
 * "Doesn't avoid double negatives!"
 * "Place ALL the blocks!"
 * "Does barrel rolls!"
 * "Meeting expectations!"
 * "PC gaming since 1873!"
 * "Ghoughpteighbteau tchoghs!"
 * "Déjà vu!"
 * "Déjà vu!"
 * "Got your nose!"
 * "Haley loves Elan!"
 * "Afraid of the big, black bat!"
 * "Doesn't use the U-word!"
 * "Child's play!"
 * "See you next Friday or so!"
 * "From the streets of Södermalm!"
 * "150 bpm for 400000 minutes!"
 * "Technologic!"
 * "Funk soul brother!"
 * "Pumpa kungen!"

Blocks

 * Beds
 * No longer spawns monsters when the player is sleeping.
 * Instead, trying to sleep when monsters are around displays a message saying You may not rest now, there are monsters nearby.


 * Block of Diamond JE3 BE2.png Block of diamond
 * Texture changed from Block of Diamond JE2 BE1.png.


 * Block of Gold JE4 BE2.png Block of gold
 * Texture changed from Block of Gold JE3 BE1.png.


 * Block of Iron JE3 BE3.png Block of iron
 * Texture changed from Block of Iron JE2 BE2.png.


 * Bookshelves
 * When destroyed, drops 3 books.
 * Changed the top texture from Bookshelf JE1.png to Bookshelf JE2 BE1.png as a result of the new planks texture.


 * Bricks JE4 BE2.png Bricks
 * Texture changed from Bricks JE3.png.


 * Brick slabs
 * Changed texture from Brick Slab (centered) JE1 BE1.png to Brick Slab (centered) JE2.png as a result of the new bricks texture.


 * Coal ore
 * Can now be smelted to obtain coal.


 * Detector rails, powered rails, and rails
 * Are now mined faster using pickaxes.


 * Dirt JE2 BE1.png Dirt
 * Texture changed from Dirt JE1.png.


 * Doors
 * New sounds


 * Fence
 * Changed the texture from Oak Fence JE1.png to Oak Fence JE2 BE1.png as a result of the new planks texture.
 * Now connect to solid blocks
 * No longer blocks players from moving onto their space.
 * Players can now stand next to them, similar to glass panes and iron bars.


 * Fire
 * Fire above bedrock in The End will now burn forever.


 * Glowstone JE2 BE1.png Glowstone
 * Texture changed from Glowstone JE1.png.
 * Changed material type from "glass" to "stone".
 * A pickaxe is now needed to drop items.
 * Redstone, torches, levers, etc. can now be placed on the block.
 * No longer acts as a redstone vertical (downward) diode.


 * Grass Block JE7 BE2.png Grass blocks
 * Texture changed from Grass Block JE5.png.


 * Gravel JE3 BE1.png Gravel
 * Texture changed from Gravel JE2.png.


 * Lapis lazuli ore
 * Can now be smelted to obtain lapis lazuli.


 * Lava
 * When flowing lava hits a water source directly from above, it creates stone.
 * Previously, lava would flow through the water.
 * If lava is above a ceiling that is a single block thick, particles of lava will drip through, provided the player is within 13 blocks of the ceiling.


 * Spawner JE2.png Monster spawner
 * Texture changed from Spawner JE1.png.


 * Netherrack JE2 BE1.png Netherrack
 * Texture changed from Netherrack JE1.png.


 * Obsidian
 * To offset the advantage of pickaxes mining stone-related blocks faster, their "hardness" value has been changed from 10 to 50.
 * This means that their mining time has been decreased from 15 to 10 seconds.


 * Redstone ore
 * Can now be smelted to obtain redstone dust.
 * is now mined faster using pickaxes.


 * Sand JE3 BE1.png Sand
 * Texture changed from Sand JE2.png.


 * Stone JE2 BE1.png Stone
 * Texture changed from Stone JE1.png.


 * Tall grass
 * Every type of tall grass now have their own name:
 * The dead bush variant is now called "Shrub".
 * The fern variant is now called "Fern".
 * The normal variant keeps the same name ("Tall Grass").


 * Water
 * If water is above a ceiling that is a single block thick, particles of the water will drip through, provided the player is within 13 blocks of the ceiling.


 * Oak Planks JE4 BE2.png Wooden planks
 * Texture changed from Oak Planks JE3 BE1.png.


 * Wooden slabs
 * Changed texture from Oak Slab (centered) JE2 BE1.png to Oak Slab (centered) JE3 BE2.png as a result of the new planks texture.

Items

 * General
 * now plays when an item that can break, breaks.


 * Axes
 * Now break all (previously only a few) wood-related blocks faster than by hand.


 * Bows
 * Appears larger in third person view when held.
 * No longer need arrows for ammo in Creative mode.
 * No longer have an infinite number of uses (385 shots before breaking).
 * Changed how full charged bows behave.
 * Full charged bows now deals damage, with a rare chance of dealing.
 * Added additional bow sounds.


 * Ender pearls
 * Can now be used to craft eyes of ender.
 * Now are able to be thrown.
 * The player will teleport to the Ender pearl's impact location, but take 2 and 1/2 hearts of fall damage.
 * Unable to be thrown in creative mode.


 * Golden apples
 * Now has a glint in the inventory (Looks enchanted).


 * Milk
 * Is now drinkable.
 * Drinking milk resets all potion effects currently afflicted upon the player.


 * Pickaxes
 * Can now break all (previously only a few) stone-related blocks faster than by hand, including:
 * Block of diamond, block of gold, block of iron, dispensers, furnaces, iron bars, iron doors, monster spawners, obsidian, redstone ore, and stone bricks.


 * Redstone
 * Can now be used as a brewing ingredient.
 * Can now be brewed in a water bottle to create a mundane potion.
 * Now extends the potions of Fire Resistance, Slowness, Swiftness, Poison, Weakness, and Strength.
 * Redstone placed alone now have a "•" shape rather than "+".


 * Shears
 * Added shear sounds.


 * Shovels
 * Now mine soul sand faster than by hand.


 * Swords
 * Now deal less damage:

Mobs

 * Cave spiders
 * Now drop 0-1 spider eye.
 * Now have.


 * Endermen
 * Amount of blocks able to be carried by endermen is now limited (see here for the list of blocks).
 * True sounds of Endermen are added, and its zombie placeholder is removed.


 * Ghasts
 * Now have.
 * Can now be killed by their own fireballs.
 * Now drop 0-1 ghast tears.


 * Sheep
 * Now have.


 * Silverfish
 * True sounds of silverfish are added.


 * Skeletons
 * Improved walking sounds.


 * Slimes
 * Now spawn on levels 0-40 rather than 0-16, making them much more common.
 * Big slimes (size +4 slimes) have deeper jump sounds.


 * Spiders
 * Now drop 0-1 spider eye.
 * Now have.


 * Zombies
 * Now have and.

Non-mob entities

 * Ghast fireball
 * Changed texture from Snowball JE1 BE1.png to Fire Charge JE1 BE1.png.


 * Status effects
 * Entities under a status effect will produce swirl particles.

World generation

 * Biomes
 * Swamp
 * Adjusted to appear "swampier".
 * Grass color changed to have a darker texture.
 * Darker water.
 * Now generates lily pads.
 * Used to use the Forest color palette.


 * Structures
 * Stronghold
 * Random "altar" loot chests now generate.

Gameplay

 * Armor system
 * New/improved system.
 * Increased armor durability.


 * Blocking
 * Now moves the player's arm, rather than the sword floating right in front of the player.


 * Death
 * Amount of experience orbs dropped by players on death now limited.
 * A proper score is given based on how many experience orbs players have collected.
 * Old death sound removed
 * Experience
 * Can be used for enchantments.
 * Each experience orb is worth one score point.


 * Jumping
 * Slight delay between jumps when holding down the jump button.
 * Players no longer bounce between ceiling and floor in two-block-high spaces.


 * Third-person view
 * Toggling twice now switches the camera to the front of the player, while it now takes a third press of  to switch back into first-person view.

General

 * Debug screen
 * The version number at the top-left corner is displayed only in the debug screen again.


 * Inventory
 * Active status effects now appear in the inventory as sprites.


 * Item tooltips
 * Labels for items have a blue border
 * Font color for rare items (golden apples and music discs) are now pink.


 * Menu screen
 * "Mods and Texture Packs" button changed to "Texture Packs".
 * Added "Minceraft" easter egg.


 * Moon and sun
 * Now rise in the east and set in the west.
 * Added moon phases.


 * Splash
 * Changed some splashes:
 * "OpenGL 1.1!" to "OpenGL 1.2!".
 * "Coming soon!" to "It's here!".
 * "When it's finished!" to "It's finished!".
 * "That's not a moon!" to "That's no moon!".
 * "Absolutely dragon free!" to "Kind of dragon free!".
 * "Superfragilisticexpialidocious!" to "Supercalifragilisticexpialidocious!".
 * "Tyrian would love it!" to "Tyrion would love it!".
 * ""Noun" is an autonym!" to ""Autological" is!".


 * Texture packs
 * The player can reload the texture pack by pressing.

Trivia

 * Originally, this update was planned to be released as Beta 1.9, but after a few pre-releases were pushed out, it was decided that 1.0.0 would be the version name, and to push the release date back to during MINECON 2011.
 * The 2014 April Fools joke references the version villagers were implemented in as Beta 1.9, even though they were technically a 1.0.0 implementation.
 * Aside from marking the "true" release of the game, this update is notable for being the last update to be developed by Notch before he left the Minecraft team.
 * This update breaks the naming conventions for top-level release updates. For example, were it to follow the same naming scheme as 1.0.0, 1.1 would be "1.1.0", 1.2 would be "1.2.0", etc. This format is, however, used in Bedrock Edition.