Host privileges

Host privileges are a option exclusive to the Console Edition, and the option enable the player to enable or disable daylight cycle, weather cycle, keep inventory, mob spawning or mob griefing, like enabling cheats (commands) in the Java, Bedrock and Education editions.

Note: Enabling the option deactivates achievements or trophies permanently on the world.

Daylight Cycle
Turns on/off the day-night cycle. Default to enabled.

Weather Cycle
If disabled, the weather won't change. If enabled, the weather will change into clear, rain, thunder or snowy (in cold biomes). Default to enabled.

Keep Inventory
If enabled, the player will keep their inventory while dying. If disabled, the player will drop the items in the inventory around their death site. Dropped items decay after. Default to disabled.

Mob Spawning
If enabled, mobs will spawn naturally. If disabled, mobs won't spawn naturally (except vindicators and evokers in woodland mansions, villagers in villages and elder guardians in ocean monuments) only spawn through monster spawners, spawn eggs, etc. Default to enabled.

Mob Griefing
If disabled, mobs won't change blocks (etc. Creeper explosions won't remove blocks and Sheep won't remove grass if eating grass/grass blocks.

Default to enabled.

In-game options
In game, the host player and players set to moderators can change all options listed above and some other options (See below).

Game modes
The player can change default gamemode or change themselves into other gamemodes (etc. Survival into Creative).

Difficulty
The player can change the difficulty to other difficulties (Example: Hard to Easy)

Weather
The player can change the weather into:
 * Rain
 * Thunderstorm
 * Clear
 * Snow (Only in cold biomes)

Time of day
The player can change the time of day into day or night (See below for information)

Day
Setting the time to 1000.

Night
Setting the time to 13000, and the moon is always full, and the moon phase cannot be changed.

Teleportation
In multiplayer, the player can teleport to other players, and only avaible on multiplayer.

Player Options
The host player and players set as moderators can enable/disable this options in the player menu. All players set as moderators must be allowed by the host or other moderator players to enable/disable this options. Moderator players can change this options on other players (except the host).

Disable Exhausion
If enabled, the bar never depletes by sprinting, attacking, mining etc., and the player can only heal health every 4 seconds, even if the  bar is  or below. But, if the player heal health, the bar will slowly deplete. If the bar is at  or below, the player will be able to sprint. If the  bar is empty, the player also won't take damage.

Can be enabled/disabled in all game modes except Creative.

Invisibility
The player can also enable invisibility, which allow the player to become fully invisible, and invicible.

Flying
The player can also enable/disable flying on all game modes except Creative.