Minecraft Dungeons:Tower

The tower is a mission that can be found within the camp of Minecraft Dungeons. It has a varying number of floors (usually 30, but can be lower during events) which contain arena battles or boss battles, which scale in difficulty, or a merchant. At the end of each floor the hero may pick from five pieces of gear/artifacts or simply choose to get an extra enchantment point.

Unlocking
The tower is unlocked after the hero completes the squid coast mission for the first time. The tower is accessible in a structure next to the mission select table within the camp. Its icon on the mission select map will appear above the squid coast and the adventure hub.

Tower Multiplayer
Tower Multiplayer is a mode that was added alongside the Fauna Faire seasonal adventure. Whether local or online, the tower multiplayer mode can allow up to a maximum of four heroes, placing an emphasis on team collaboration throughout the Tower run. The heroes have a shared pool of lives and the difficulty (mob health and mob count) is dependent on the number of heroes. Originally, it was singleplayer-only due to technical limitations.

Appearance
The tower consists of a varying number of different floors. The inside of each floor is built with unique environments from various locations on each floor, as well as floors that have a similar aesthetic to the outside of the tower. Its exterior looks like a large temple or mansion, with lots of pillars and balconies. The exterior is mostly made of white stone, with acacia plank roofs, and is decorated with iron, emeralds, and acacia wood.
 * Cloudy climb layouts

The tower has been shrouded in night and fog at the time of the luminous night. However strange it seems, the luminous night revealed much of the nature of the tower, including unveiling countless luminous symbols formed from ultraviolet paint that were invisible to the heroes during the day. Though their origin is unknown, these luminous symbols infest both the inside and the outside of the tower and can appear in many shapes and forms.
 * Luminous night layouts


 * Fauna faire layouts

Story
"THE TOWER – The Tower appeared mysteriously one day, as if it had somehow always existed and simply emerged from the clouds when it wanted to be found. An even stranger creature beckons you to enter and take on the challenges inside.

What awaits at the top? Only those who have bested the bosses within and survived the challenges can tell you. Will you join these elite heroes at the top of the Tower?

You know what they say, if you don't succeed at first try again... and again, and again."

- In-game story

Objectives
In the tower, the order of the objectives changes with each tower layout, which itself changes every two weeks. Though the order of floors is random, there are always three boss fights.

Tower floors
The tower floors of each section of the tower is made up of a variety of materials influenced by the various other missions of Minecraft Dungeons. There are five different types of tower floors.

Every layout of the tower includes an empty floor (basement), a combat floor, a merchant floor, a boss floor, and a roof.

Floor appearance
The many missions that the tower floors can be influenced by are listed as follows:



Basement
The basement, also known as the empty floor, is the bottom most floor which the hero enters upon starting a tower run. It has a fountain in the center and the door to the next floor always appearing on the left. No mobs will spawn here whatsoever and the hero will receive no gear for completing it.

Boss floor
Boss floors are a type of combat floor that spawns in either a boss or one to two powerful mobs, whom are summoned in by the tower keeper. Bosses/powerful mobs from DLC packs are included, which do not require the purchase of the corresponding DLC. The boss arena can have a couple of variations, but all of them are based on the tower's interior.

Combat floor
Combat floors contain a single arena battle, which will be initiated by the tower keeper once the hero heads into it. It can take on the appearance of a location from the Mainland, a DLC (the corresponding DLC pack is not required for it), or the interior of the tower.

Merchant floor
Merchant floors are floors in which one of three merchants can spawn. Either the gildsmith, powersmith, or the uniquesmith. Like with the basement, the hero will receive no items or enchantment points for completing this floor.

Roof
The roof, also known as the final floor, is the last floor of the tower situated at the very top. This floor is considered a boss floor, and therefore a boss or one to two powerful mobs will summon at the top. Upon completing this floor, the hero will have beaten the tower and will receive their completion rewards.

Structure
The Tower has had a total of 25 iterations since it addition to the game, 7 for the Cloudy Climb, 11 for the Luminous Night, and 7 for the Fauna Faire. The layout changed on a weekly basis. The layout affects the placement of the floors, merchants and bosses.

Cloudy climb layouts

 * Layout 1 (December 14, 2021 - January 3, 2022)


 * Layout 2 (January 4 - 24, 2022)


 * Layout 3 (January 25 - February 7, 2022)

'' Note that this specific tower version is a lot smaller, with only 21 floors instead of the usual thirty. All the floors on this version are exclusively related to the Creeping Winter missions to go with the wintery theme of the event. ''
 * Layout 4 (February 8 - 21, 2022) (Festival of Frost Layout)


 * Layout 5 (February 22 - March 14, 2022)


 * Layout 6 (March 15 - 28, 2022)


 * Layout 7 (March 30 - April 19, 2022)

Luminous night layouts

 * Layout 1 (April 20 - May 10, 2022)


 * Layout 2 (May 11 - 24, 2022)

'' Like with the Festival of Frost tower, this layout is a lot shorter than usual, with only 22 floors. There is no theme, unlike the former tower. The baby moobloom is the reward for completing this version. ''
 * Layout 3 (May 25 - June 14, 2022) (Second Anniversary Layout)


 * Layout 4 (June 15 - July 5, 2022)


 * Layout 5 (July 6 - 19, 2022)


 * Layout 6 (July 20 - August 2, 2022)


 * Layout 7 (August 3 - 16, 2022)


 * Layout 8 (August 17 - September 6, 2022)


 * Layout 9 (September 7 - 20, 2022)


 * Layout 10 (September 21 - October 4, 2022)


 * Layout 11 (October 5 - 18, 2022)

Fauna faire layouts
'' Note that this version lasted only 7 days instead of the usual 14 days. ''
 * Layout 1 (October 19 - 25, 2022)

'' Only has twenty-two floors. The phantom familiar is the reward for completing this version. ''
 * Layout 2 (October 26 - November 8, 2022) (Spooky Fall 2022 Layout)


 * Layout 3 (November 9 - 19, 2022)

'' Tower layouts from this layout onwards will now last 7 days instead of 14. ''
 * Layout 4 (November 20 - 27, 2022)


 * Layout 5 (November 27 - December 3, 2022)


 * Layout 6 (December 4 - 11, 2022)


 * Layout 7 (December 11 - 17, 2022)


 * Layout 8 (December 18 - 24, 2022)


 * Layout 9 (December 25, 2022 - January 1, 2023)


 * Layout 10 (January 1 - 8, 2023)


 * Layout 11 (January 8 - 15, 2023)


 * Layout 12 (January 15 - 22, 2023)

Native

 * Character


 * Passive


 * Non-attackable

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 * Hostile

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 * Powerful


 * Bosses


 * Other

Items

 * Consumables

Achievements

 * Cloudy Climb
 * Luminous Night

Data values

 * In the game files, the tower is referred to internally by multiple names.
 * The tower walls are referred to internally by the name.
 * The overall exterior of the tower is referred to internally by the names  and.
 * The outside balconies are referred to internally by the name.
 * The inside balconies are referred to internally by the names,  , and.
 * The tower keeper’s balcony is referred to internally by the name.
 * The clouds around the tower are referred to internally by the names,  ,  , and.
 * The windows within the tower are referred to internally by the name.
 * The ultraviolet paint is referred to internally by the name,  , and
 * The different ultraviolet colors are referred to internally by multiple names such as,  ,  ,  ,  ,  , and.
 * The ultraviolet symbols are referred to internally by multiple names such as,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,.