Talk:Transportation/Archive 1

I think your calculation is wrong for the time a boat takes to hit full speed. Check it out:

Consider the boat with no running start. t = the time spent accelerating to top speed, s = top speed

For the first t seconds, the boat travels at an average speed of s/2 (starts at 0, ends at s, linear acceleration). For the rest of the trip (20.93 - t seconds) it travels at speed s. So with your numbers,

(s*t)/2 + (20.93 - t)s = 100

Multiply both sides by -(2/s) then add 41.86 to get

t = 41.86 - (200/s)

Which with your figure of 6.16 m/s for top speed gives t = 9.39 seconds. If your data is correct this should be the time it takes to hit top speed in a boat, not 4.7 seconds. -74.131.49.101 20:17, 22 July 2010 (UTC)

Boosters and boat teleportation
I think it would be good to mention that you can easily go faster uphill with minecarts and boosters than with boats. Would also be good if someone could compare this with boat teleportation.

Unconventional/Conditional travel methods
I think there should be a section (Not necessarily in the page part of the article, possibly here in the discussion page) about unconventional (Boat/minecart teleportation, simple boat roads) and conditional (EATS [A conditional complex boat road, that only works if certain conditions are met] and Warp speed [A method that uses the power of 50+ mobs bumping you all at once, but not being able to hit you, sending the player falling, but moving at a very high lateral speed], both invented by Youtube user Ethoslab, along with other, more common and well-known devices, such as the boat elevator, and the vertical player cannon) transportation methods, but not necessarily complete data on these, as a slight change in game mechanics could change everything, and simple differences in SMP/SSP game mechanics could make some work, and others not work. For example, one of the key components to EATS' instant speed only works in SSP due to a slight change in game mechanics, and the fact that most of these things are quite variable- how you set it up will change how well it works. Also, all unconventional/conditional transportation in it should work in Vanilla minecraft- no mods.

P.S. I am NOT etho! I just like his designs and such.

99seconds 07:40, 29 January 2011 (UTC)

Swimming
How fast do you go when you're swimming or being carried away by water or under a waterfall? I think those should also be on this page, I just don't have/ want to get the data for that. JesusChrist666 02:39, 3 March 2011 (UTC)JesusChrist666

How Long are the Distance?
It would have been better it the distance are shown and given to make comparison much easier.