Minecraft Dungeons:Gameplay

This is the page concerning information regarding the gameplay of Minecraft Dungeons.

Genre
The game is an action/adventure RPG.

Locations
Guide Level


 * Squid Coast

Main Level


 * Creeper Woods
 * Creepy Crypt
 * Soggy Swamp
 * Soggy Cave
 * Pumpkin Pastures
 * Arch Haven
 * Redstone Mines
 * Cacti Canyon
 * Fiery Forge
 * Desert Temple

Note: The upcoming levels are each part of the Arch Illager's Home; Highblock Castle


 * Highblock Halls
 * Underhalls
 * Obsidian Pinnacle

Secret Levels

???(Mushroom Islands)

Dlc levels
 * Jungle Awakens
 * Creeping Winter

Plot
Not much is known about the plot, due to the game not being released yet. What is known is that players will fight illagers and other enemies, led by the antagonistic Arch-Illager, to free the villagers from oppression.

Multiplayer
The game was originally going to be a small single-player campaign, but the development team thought they were "onto something so fun" that they decided to expand it to include up to four players. It can still be played as the single-player campaign, if wanted.

Classes
Even though the trailer suggests that players are constrained to a single class, that is not the case. Players can pick up different weapons and armor, enchant them, and then equip them to choose a different class.

Passive

 * Chicken
 * Bat
 * Key Golem
 * Wandering Trader
 * Villager
 * Bee
 * Parrot
 * Cat
 * Panda
 * Ocelot
 * Cow
 * Sheep
 * Rabbit
 * Fox
 * Horse
 * Polar Bear
 * Llama
 * Wolf
 * Iron Golem
 * Piggy Bank

Hostile

 * Zombie
 * Cave Spider
 * Vindicator
 * Phantom
 * Skeleton Vanguard
 * Enchanter
 * Silverfish
 * Slime
 * Summoner
 * Witch
 * Ravager
 * Armored Vindicator
 * Creeper
 * Ravager Jockey
 * Wraith
 * Chicken Jockey
 * Evoker
 * Vex
 * Royal Guard
 * Skeleton
 * Spider
 * Pillager
 * Spider Jockey
 * Redstone Golem
 * Enderman
 * Geomancer
 * Leaper
 * Whisperer
 * Armored Pillager
 * Icy Creeper
 * Jungle Zombie
 * Redstone Cube
 * Skeleton Trap
 * Jack O' Lantern
 * Frozen Zombie
 * False King
 * Chef Illager
 * Enchanted Mobs
 * Husk
 * Mossy Skeleton
 * Illusioner
 * Drowned

Bosses
This section refers to bosses that are generic, i.e. that you see multiple times as different entities.
 * Redstone Monstrosity
 * Jungle Abomination
 * Corrupted Cauldron
 * Mooshroom Monstrosity
 * Skeleton Horseman

Enemy Characters
This section refers to specific bosses rather than a generic type of enemy.
 * Arch-Illager
 * The Nameless One
 * Wicked Wraith

Items

 * Weapons
 * Claymore
 * Sword
 * Great Hammer
 * The Pink Scoundrel
 * Glaive
 * Rapid Crossbow
 * The Green Menace
 * Power Bow
 * Whispering Spear
 * Gauntlets
 * Diamond Sword
 * Firebrand
 * Red Snake
 * Highland Axe
 * Bonebow
 * Spirit Knife
 * The Last Laugh
 * Iron Axe
 * Frost Scythe
 * Light Feather
 * Iron Battle Axe
 * Axe
 * Sickles
 * Guardian Bow
 * Bow
 * Crossbow
 * Shortbow
 * Trickbow
 * Hawkbrand
 * Twin Bow
 * Soul Bow
 * Nightmares Bite
 * Soul Scythe
 * Feral Soul Crossbow
 * Elite Power Bow
 * Dark Katana


 * Armors
 * Mystery Armor
 * Champion's Armor
 * Thief Armor
 * Spelunker's Armor
 * Wolf Armor
 * Frost Bite
 * Hunter's Armor
 * Evocation Robe
 * Highland Armor
 * Souldancer Robe
 * Fox Armor
 * Plate Armor
 * Scale Mail
 * Artifacts
 * Boots of Swiftness
 * Light Feather
 * Torment Quiver
 * Corrupted Beacon
 * Creeper (Artifact/Cut)
 * Death Cap Mushroom
 * Fireworks Arrow
 * Fishing Rod
 * Flaming Quiver
 * Tasty Bone
 * Wind Horn
 * Soul Healer
 * Lightning Rod
 * Totem of Regeneration
 * Totem of Shielding


 * Consumables
 * Apple
 * Arrow Bundle
 * Bread
 * Pork
 * Shadow Brew
 * Strength Potion
 * Swiftness Potion
 * Tnt

Critical hits
Critical hits are dealt by an enchantment called critical hit.
 * Critical hits deal three times, this is, 300% more damage.
 * Has a 10% chance to be performed when attacking at level I, 15% for level II and 20% for level III.

Shockwave
Shockwaves are enchantments that are launched after the last attack in a melee combo, having a chance to occur and can be upgraded:
 * Deals at level I,  at level II and  at level III.

Leeching
This enchantment grants players a small portion of the mob's max. health as healing.
 * Level I adds 10% of mob maximum hp.
 * Level II adds 15%.
 * Level III adds 20%.

Descriptions when picked up

 * Apple
 * Heals 20% over 3 seconds.


 * Arrow Bundle
 * A small bundle of arrows.


 * Bread
 * Heals 100% over 30 seconds.


 * Pork
 * Heals 50% over 10 seconds.


 * Shadow Brew
 * Grants invisibility and boosts the player's next melee attack.


 * Strength Potion
 * Briefly boosts melee attack damage.


 * Swiftness Potion
 * Briefly boosts movement speed.


 * TNT
 * Explodes when thrown, damaging everyone in an area.