User:MentalMouse42/Sandbox/Misc Diagrams 1

Tiny Charcoal Generator
Source]

It's supposed to feed its product back into the furnace to fuel itself. However, it was an April 1 (2013) posting, so it warrants testing. At first test: Looks like it will not accumulate any charcoal in the chest until both the furnace and the hopper feeding it fuel (level 2) are full. The hopper can be "stuffed" with four non-fuel items in its last four slots, as long as you leave the first slot open for fuel. Then the chest will start getting charcoal after two stacks of charcoal are produced, which will require 2-$1/4$ stacks of wood.

If more than 5-6 stacks of wood are available, another chest can be placed atop the upper hopper.

As usual, using a hopper to take product from a furnace forfeits any experience from the smelting.

Chicken Farm
This 3&times;4&times;3 mechanism can be set into the floor of an egg farm that feeds to a single point. Design 8 above works well. The topmost hopper should be at the collection point, under a half-slab and pillar to keep the chickens out. You would then extend a roof from the top of the central pillar, over the dispenser with a block or two to spare.

Turning on the lever disables the clock. With the clock disabled, incoming eggs etc. will fill first the bottom dropper, then the bottom hoppers, then the chest, and finally the intake hopper. This gives a total of 52 stacks storage, or 79 with the optional second (large) chest. (A lever on or next to any of the hoppers, will let you turn off the flow there, if you want.)

The dispenser is purposely separated from the collection hopper/central pillar, to allow for the dispenser's variable aim (and hopefully cut down on chickens in the hopper).

Making this base from scratch will cost 22 cobblestone, 3 smooth stone, 15 iron, $10 1/2$ logs of wood, and 8 redstone dust.

A good farm to put above this is as follows: Place fences in an 11&times;11 square, that is 9&times;9 space within. Fence gates should go in the middle of a side. Your floor is the top level of the above schematic, with the hopper going in the exact middle, and the dispenser separated by one square. Above the hopper place a top slab, with two blocks above that. (You may want to make the bottom one a jack-o-lantern).

From the top block of the pillar. extend a roof out over the dispenser and at least one square around it in every direction. (You can put more if you like, but you need something to stop the eggs.) Put a torch on the roof to avoid unfortunate monster spawns. Note that if you use slabs, you may get chicks on top of the roof. If you just have the minimum roof, they'll just fall into the water, but if you want to extend the roof to the edges, use non-transparent blocks to avoid escapees.

Place buckets of water in each corner; they will flow to the central pillar. Load up your chest with eggs (or lead in some chickens), and set it running until you have enough chickens for your taste (or they overflow into the landscape). Then turn it off and let the eggs accumulate.

Hopper T Flip-flop
The A variant has a size of 1&times;2&times;3. The B variant puts the input and output inline, but changes the footprint to 2&times;2&times;2, or 4&times;2&times;2 if you want fully powered input and output. Its major drawback in survival mode is requiring a comparator, meaning Nether Quartz (it also costs 5 iron, 9 redstone, and some wood and stone). The B design can also be tiled in line, side by side, and even (by reversing alternate rows) vertically. Once built, place a single item inside any of the containers and it will work as a T Flip-flop, with the item cycling between the two droppers. The core has a 1 tick delay between input and turning off or on, but the optional repeaters can raise this to 3.

First known appearance: 23 March 2013 on this forum thread.