Bedrock Edition beta 1.16.220.52

Beta 1.16.220.52 is the third beta version for Bedrock Edition 1.16.220, released on March 18, 2021, which adds new lush caves blocks and changes the world generation downwards to Y=-64 behind experiments toggle.

Blocks

 * Azalea
 * Bush block which can be planted on dirt and grass blocks.
 * Has either no blossoms or purple blossoms.
 * Azalea can grow from moss blocks when bone meal is used.
 * Can be used as fuel.
 * Available under Experimental Gameplay.


 * Azalea Leaves
 * Has either no blossoms or purple blossoms.
 * Yield azalea and sticks on decay.
 * Available under Experimental Gameplay.


 * Cave Vines
 * A natural light source with a light level of 14 when it has berries.
 * Drop glow berries.
 * Berries appear using bone meal.
 * Berries can be harvested by with the vine.
 * Grow from glow berries when placed on the underside of a block.
 * Available under Experimental Gameplay.


 * Dripleaf
 * Allows an entity to stay on it for 1.5 seconds (30 ticks), before the entity will fall through it.
 * The tilt happens in 3 stages: unstable, partial and full.
 * All the stages are solid except the full stage, which is when the player falls through.
 * When nobody is standing on it, it is set to none stage.
 * Comes in two sizes: small and big. Small can be applied bone meal to grow into big.
 * Small Dripleaf can only be obtained with shears (otherwise breaks), and can only be planted on clay or underwater on clay and dirt blocks.
 * Big Dripleaf can be obtained with any tool or by hand as well as breaking it using projectiles and can be planted on grass and dirt blocks.
 * The tilt can also be triggered by hitting the plant with a projectile.
 * The tilt can be prevented by powering it with redstone, but hitting it with a projectile still tilts.
 * Available under Experimental Gameplay.


 * Hanging Roots
 * Decorative blocks that can only be placed on the underside of a block.
 * Obtained with shears, otherwise breaks.
 * Available under Experimental Gameplay.


 * Moss Block
 * An opaque block with a grassy texture on all sides.
 * Can be bonemealed to grow grass, tall grass, moss carpets and both types of azaleas on it and in its vicinity.
 * Available under Experimental Gameplay.


 * Moss Carpet
 * Uses the same texture as the moss block, but one pixel thick.
 * Crafted with moss blocks.
 * Available under Experimental Gameplay.


 * Rooted Dirt
 * Decorative block with roots on its texture.
 * Similar to coarse dirt, neither mycelium nor grass spread to it.
 * Using a hoe turns it into normal dirt and drops a hanging roots.
 * Using bone meal on some will grow hanging roots underneath.
 * Available under Experimental Gameplay.


 * Spore Blossom
 * Can only be placed on the underside of a block.
 * Sends particles downward and around the spore blossom when opened.
 * Available under Experimental Gameplay.

Items

 * Glow Berries
 * Can be eaten to restore.
 * Grow on cave vines.
 * Used to breed foxes.
 * Available under Experimental Gameplay.

General

 * Particles
 * Added the particles.
 * Available under Experimental Gameplay.

Blocks

 * Block of Copper, Cut Copper, and variants
 * Waxing the block emits yellow particles.
 * Axes can now be to scrape off wax and oxidation (one stage at a time).
 * Scraping off the wax from the block emits white particles.
 * Lightning now may clean oxidation, reverting the oxidation process by one or several stages.
 * Chances of cleaning and number of reverted stages are higher the closer to the struck block.
 * The Copper Block variant names are now changed to match Java Edition.
 * Renamed Copper Block to Block of Copper.
 * Removed the word "Block" from oxidized variants of Block of Copper, including waxed variants.
 * The IDs have also been updated.
 * Copper Blocks ID are no longer stored into block states and now split between waxed and oxidization stages.
 * Is now affected by the gamerule.


 * Copper Ore
 * No longer rotated vertically when placing.


 * Lightning Rod
 * Can now be waterlogged.
 * Now emits particles when in contact with rain.


 * Signs
 * Now has sounds for being dyed.

Mobs

 * Foxes
 * Eat glow berries.

World generation

 * Altitude
 * Generation range and build limits have been expanded by 64 blocks down, to a total range of 384 blocks.
 * To allow old world to generate with the new build limits, old chunks will generate Bedrock layers all the way to y=-64 to even out the bottom of the world.
 * Structures
 * Underground caves, canyons and structures generate all the way down to y -64

Fixes

 * General
 * Sign text is no longer invisible on older worlds
 * Ink sacs and dyes now make sounds when used on signs
 * Selecting featured offer on Profile Screen will properly redirect user to complete list of featured offers
 * Fixed non-guest split-screen players' lost data on Xbox
 * Made the sign-in buttons text fit the button in Portuguese-BR
 * Use lighter color for text in Storage menu on Settings screen
 * Fixed an issue where button textures were scaled wrong when applying resource packs
 * Enabled navigating to the back button using only keyboard in some screens where it was not possible
 * Fixed bug where switching between profile causes all other previewed profiles to be overridden by the initial one
 * command will apply the correct "data" argument for the sapling item
 * command will no longer remove an additional item from player's off-hand slot
 * Fixed a bug where if the view bobbing setting was disabled the player's hand would still bob
 * Fixed HudCursor not rendering inverted colors
 * Piston and Sticky Piston are no longer appear black when Outline Selection is disabled
 * Fixed fog in Nether biomes not rendering properly in some resource packs
 * Glitchy lines are no longer visible on signs with text
 * Fixed barrier bug where non full blocks were flashing due to barrier not writing the depth
 * Non-persistent mobs no longer despawn immediately after loading into the Nether
 * Drowned will now swing their arm when throwing tridents
 * Fixed crash when entering a nether portal and throwing a bottle o' enchanting at the same time.


 * Character Creator
 * Steve pants no longer color the bottom of appearance's feet when no footwear is equipped
 * Users in multiplayer games should no longer see other players using pieces on their appearance that they do not own as Steve
 * Changing skins while in splitscreen should now properly save for all local users and update properly for remote users
 * Alex shirt no longer looks corrupted when equipped with different pants
 * "Hooray!" emote will now display in the emotes section if already owned.


 * VR
 * The death screen is now visible when behind full-screen effects (on fire, standing in a portal, etc) in VR
 * Fixed translucent rendering of occluded UI elements, including when viewing menus near blocks
 * Item aliases do not show up in autocomplete for duplicate items but commands can still succeed if the user runs the command with aliases.