Java Edition Beta 1.6.5



Beta 1.6.5 added minor changes and fixed some of the bugs and crashes in Beta 1.6.4.

Blocks

 * Slabs and stairs
 * It is now possible to climb the blocks while sneaking.

Gameplay

 * Riding and sleeping
 * Players who are riding anything or sleeping will stop doing so when they leave the game now.


 * Sneaking
 * Effect has been decreased.
 * The player's feet look like they're in the air.

General

 * Controls
 * + clicking an item in the crafting window now only moves the crafted item into the player's inventory.


 * Frame rate
 * Frame rate cap can now be changed, with toggles of 40 FPS, 90 FPS, and 200 FPS.
 * Except for the 40 FPS setting, the framerate will only be capped when there are any chunk updates.


 * Options
 * Advanced OpenGL re-added (still with same Toggle bug as of 1.5).


 * Version number
 * No longer displayed while playing.
 * Still visible on title screen and debug screen.

Fixes
13 bugs fixed


 * Player indicator on maps now points in the same direction as the player, instead of being rotated slightly.
 * Dropped equipment no longer breaks on the first use (in some cases it still will).
 * Objects will now be pushed out if they are within a block.
 * Lighting acts normal again when placing/removing torches.
 * The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa.
 * Fixed CPU issue on multiplayer.
 * Saving while crouching no longer consistently teleports the player into blocks above or below when loading the save.
 * Exiting a minecart or moving from one minecart to another will no longer bump the original minecart and make it move.
 * Fixed the players health appearing to be full when entering/exiting the Nether.
 * Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so).
 * Fixed the server sometimes thinking the player hit a corner when walking when they didn’t.
 * Fixed the achievements window rendering some graphics outside the clip window.
 * Fixed a couple of instances where beds would act strange in multiplayer, primarily the "already occupied" bug.