Bedrock Edition 1.16.0

1.16.0 is an upcoming major update to Bedrock Edition that overhauls the Nether, set to release in 2020.

Blocks

 * Ancient debris
 * Can be found throughout the Nether at any altitude, though it is much more common at lower levels.
 * Can be refined into a netherite scrap by smelting in a furnace or blast furnace.
 * Same blast resistance as obsidian, but is movable with pistons.
 * Inventory item floats on lava.
 * Cannot burn in lava or fire.
 * A diamond pickaxe or better is required to mine it.
 * Always spawns covered by lava and/or blocks on all sides.


 * Basalt
 * Make up basalt pillars.
 * Generates in soul sand valleys.
 * Can be placed directionally, similarly to logs.


 * Block of netherite
 * Can be crafted with 9 netherite ingots.
 * Can be used to power beacons.
 * Inventory item floats on lava.
 * Cannot burn in lava or fire.
 * Same blast resistance as obsidian, but is movable with pistons.


 * : Polished Basalt
 * Can be crafted with 4 basalt.
 * Directional and purely decorative, like normal basalt.


 * Crimson and warped fungus
 * Generate in crimson and warped forests.
 * Can be placed on flower pots, dirt, coarse dirt, farmland, podzol, nylium, soul soil, and grass blocks.
 * Bone meal can be used on fungi to grow it into the respective huge fungi when placed on the same type of nylium.
 * Unlike mushrooms, fungi cannot spread.


 * Crimson and warped nylium
 * Resemble grass blocks.
 * Can be spread to netherrack by using bonemeal on a netherrack block next to a nylium block.


 * Crimson and warped planks
 * Does not burn.
 * Crafted from the respective stem.
 * Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors and trapdoors.


 * Crimson and warped roots
 * Foliage that generates in both crimson and warped forest biomes, as well as soul sand valleys.
 * Can be placed into flower pots.


 * Crimson and warped stems
 * Blocks that comprise the trunks of huge fungi.
 * Have animated textures.
 * Has a top texture similar to regular log blocks.
 * Can be placed directionally, similarly to logs.
 * Does not burn.
 * Have respective stripped variants.


 * Nether sprouts
 * Blue foliage that generates in warped forests.


 * Shroomlight
 * Emits a light level of 15, similarly to glowstone.
 * Can be mined with any tool, but axes and hoes are the most efficient.
 * Generate as a part of huge fungi.


 * Soul fire
 * Blue variant of fire.
 * Fire lit on soul soil turns into soul fire regardless of dimension.
 * Burns forever, similar to regular fire on netherrack and magma blocks.
 * Generates naturally in the soul sand valley biome in the Nether.
 * Deals damage at a rate of per second as opposed to the  per second of regular fire.
 * Does not extinguish when in the rain.


 * Soul fire lantern
 * Gives off a light level of 10.
 * Crafted similarly to a normal lantern, using a soul fire torch instead of a normal torch.
 * Have an animated texture.


 * Soul fire torch
 * Gives off a light level of 10.
 * Crafted similarly to a normal torch, with soul soil being placed under the stick.


 * Soul soil
 * Generates in the soul sand valley, alongside conventional soul sand.
 * Fire lit on soul soil is soul fire.
 * The player does not sink and is not slowed when walking in soul soil.


 * Target
 * Redstone component that can be activated by shooting projectiles into it.
 * Signal is stronger depending on how close the projectile is to the center of the block. The signal strength goes up to 15.
 * Can be crafted using a hay block and 4 redstone dust pieces.
 * Only available through Experimental gameplay.


 * Allow and Deny Blocks
 * Re-added and can only obtained by using the command.


 * Border
 * Re-added and can only obtained by using the command.

Items

 * Potion of Slowness IV
 * Can be brewed by adding glowstone dust to a regular potion of slowness.


 * Splash Potion of Slowness IV
 * Can be brewed by adding glowstone dust to a regular splash potion of slowness.


 * Lingering Potion of Slowness IV
 * Can be brewed by adding glowstone dust to a regular lingering potion of slowness.


 * Arrow of Slowness IV
 * Can be crafted by tipping an arrow in a cauldron filled with a potion of slowness IV, or with eight arrows and one lingering potion of slowness IV.


 * Netherite armor
 * Upgraded using a smithing table with a netherite ingot and the respective diamond item.
 * Does not burn in lava, as a dropped item or when worn (players equipping netherite armor, however, can still take burning damage).
 * Floats in lava.
 * Tougher than diamond armor.
 * Has higher durability and enchantability than diamond.


 * Netherite axe, hoe, pickaxe, shovel, and sword
 * Upgraded using a smithing table with a netherite ingot and the respective diamond item.
 * Does not burn in lava.
 * Floats in lava.
 * Has higher durability, mining level, breaking multiplier, and enchantability than diamond.
 * All items, except the hoe, deal 1 more damage than their diamond counterparts.


 * Netherite ingot
 * Created with 4 gold ingots and 4 netherite scraps.
 * Can be used to upgrade diamond tools and armor in a smithing table.
 * Floats in lava.
 * Cannot burn in lava.


 * Netherite scrap
 * Created by smelting ancient debris in a furnace or blast furnace.
 * Used to create netherite ingots.
 * Floats in lava.
 * Cannot burn in lava.


 * Spawn eggs
 * Added hoglin, piglin, and zombified piglin spawn eggs.

Mobs

 * Hoglins
 * Spawn in crimson forests.
 * Attack players on sight.
 * Drop raw porkchop and occasionally leather.
 * Have an adult and baby variant.
 * Can be bred with crimson fungi.
 * Are hunted by adult piglins.
 * Baby piglins are not hunted and do not hunt hoglins.
 * Avoid placed warped fungi.


 * Piglins
 * Spawn in crimson forests and nether wastes biomes.
 * Randomly spawns with golden sword or crossbow.
 * Adults are hostile; babies are passive.
 * Will not attack players wearing at least one piece of golden armor.
 * Adult piglins turn aggressive when a player is mining blocks of gold or opening chests, even if they are wearing gold armor.
 * The player can barter with them by right-clicking with golden ingots or drop them on the ground, which makes them drop at least one item or block.
 * Common barters ($40/417$ chance or about 9.59%): 4-16 soul sand, 1-5 fire charge, 8–16 gravel, 4–10 leather, 4–16 nether brick, 1 obsidian, or 1–3 crying obsidian.
 * Uncommon barters ($20/417$ chance or about 4.80%): 8–16 nether quartz, 5–12 glowstone dust, 2–6 magma cream, 4–8 ender pearl, or 8–24 string.
 * Rare barters ($10/417$ chance or about 2.40%): 9-36 iron nugget, 1 potion or 1  splash potion.
 * Very rare barter ($5/417$ chance or about 1.20%): 1 Iron Boots with Soul Speed.
 * Extremely rare barters ($1/417$ chance or about 0.24%): 1 netherite hoe, 1 Enchanted Book with Soul Speed.
 * Attack adult hoglins.
 * Baby piglins do not attack and adult piglins will not attack baby hoglins.
 * Baby piglins ride on the back of baby hoglins.
 * Adults attack wither skeletons.
 * Avoid soul fire, soul fire torches, soul fire lanterns, and zombie pigmen.
 * Can spawn with golden armor.
 * Will convert to a zombified piglin when in the Overworld.
 * Have an  data value that prevents them from zombifying in the Overworld.

World generation

 * Biomes
 * Crimson forest
 * A dense forest with huge crimson fungi. Nether wart blocks and fungi are found in patches on the ground and weeping vines are found under the trees and nether wart stalactites.
 * Zombified Piglins, piglins and hoglins may spawn here.
 * Soul sand valley
 * A vast grotto composed of uncovered nether fossils, soul sand, soul soil, large pillars made of basalt, blue fog, and soul fire.
 * Skeletons, ghasts, and endermen may spawn here.
 * Warped forest
 * A color variation of the crimson forest, but with somewhat different vegetation and blue particles and fog effects.
 * Only endermen may spawn here.


 * Structures
 * Basalt pillar
 * Floor to ceiling pillars of basalt that generate in soul sand valley.


 * Huge crimson fungi and huge warped fungi
 * New structure resembling trees found in crimson and warped forests, respectively.
 * Made of crimson and warped stem blocks as well as red nether wart blocks and warped wart blocks.
 * Can be grown from their respective fungi.


 * Nether fossils
 * New fossil structures have been added for the soul sand valley.
 * These fossils are different from the overworld fossils and generate with random pieces of basalt instead of coal ore.

Gameplay

 * Enchanting
 * Added Curse of Binding
 * Prevents the item from being removed from that armorslot until the player dies.
 * Cannot be removed with a grindstone.
 * Added Curse of Vanishing
 * Any item with this enchantment will disappear when the player with it dies.
 * The keepinventory gamerule prevents this.
 * Cannot be removed with a grindstone.

Blocks

 * Beacons
 * The beam color can now be mixed with several different stained glass colors.
 * Netherite blocks can now be used as a base for a beacon and Netherite ingots can now be used to power one.


 * Campfires
 * Sneaking no longer prevents damage.


 * Conduits
 * Now give Conduit Power to nearby players in rain.


 * Dispensers
 * Crafting it no longer requires a fully repaired bow.


 * Flower pots
 * Potted plants can now be removed from the pot by tapping/clicking on it.


 * Fence gates, pumpkins, and jack o'lanterns
 * Can now be placed without supporting blocks underneath.


 * Iron bars
 * Changed the inventory icon to match Java Edition.


 * Observers
 * No longer emit a redstone signal when placed.


 * Saplings
 * Oak and birch saplings that are grown within 2 blocks of a flower on the same Y-level have a 5% chance to have a bee nest.


 * Snow
 * Now drops itself when mined with a Silk Touch shovel.


 * Structure blocks
 * Added detect button for save mode.

Items

 * Items
 * Dropped items now transform into a 3D model and start spinning.

Mobs

 * Iron golems
 * Improved spawn rates.


 * NPC
 * Dialog and changeable skins have been readded.


 * Passive mobs
 * Llamas, horses, turtles, polar bears, and rabbits are now only able to spawn on specific blocks, such as grass blocks.


 * Pufferfish
 * Now semi-puff when a player approaches before they fully puff when a player is very close.


 * Squid
 * Improved spawn rates.


 * Villagers
 * Cured zombie villagers now offer trading discount.


 * Vindicators
 * Now are hostile if spawned from a mansion.


 * Wolves
 * Now spawn in forest and giant tree taiga biomes.


 * Enderman
 * Can no longer pick up netherrack, but can now pick up some of the newly added blocks.


 * Withers
 * Can now be summoned using soul soil in the base.

World generation

 * Trees
 * Large spruce trees now transform nearby grass blocks into podzol when they grow.

General

 * Character creator
 * Many updates and improvements to it.


 * Explosions
 * Now deal damage in water.


 * Particles
 * Changed the explosion particles of the eye of ender to match Java Edition.
 * Changed the particle color of Bad Omen from tan to dark green to match Java Edition.


 * Map making and add-ons
 * Most attack goals are now data-driven.
 * Added new documentation for new behavior fields.
 * Most Slime and Swim goals are now data-driven.
 * Added new documentation for new behavior fields.
 * Tree generation is now data-driven.
 * Wither skull attacks are now data-driven.
 * Item sprites are now data-driven.
 * Drowned mobs are now data-driven.

Fixes

 * Crashes
 * Game no longer crashes when the command is used while the dragon is respawning.


 * General
 * Corrected fishing rod's bobber movement.
 * Large quantities of snow no longer suddenly generates in chunks.


 * Gameplay
 * Knockback resistance is now a scale instead of a probability.
 * Entities now get pushed by flowing lava.
 * Minecart hoppers will now drop a hopper item when being destroyed by a ranged attack.
 * Placing a block against an interactive block while crouched no longer opens the UI.
 * Interacting with a minecart hopper now opens the hopper screen and no longer blocks other screens from opening.
 * Fixed Armor Stand and its contents dropping as items when broken when 'Tile Drops' rule is false.
 * Flying Players are able to return to the overworld if an end portal is on their spawn point.
 * Enchanted bows are no longer consumed when auto-crafting dispensers.
 * Players can no longer breathe underwater when swimming under blocks with a Turtle Shell equipped.
 * TNT no longer drops as an item when exploded.
 * /locate now correctly displays the nearest structure.
 * Players no longer teleport through partial blocks when relogging.
 * Tools now make noise when they break.
 * State of Creative flying now remains after accessing world setting.
 * Players no longer "swim" through the air after swimming in a bubble column.
 * Corals and Coral Fans now drop when mined with Axe or Shovel enchanted with Silk Touch.
 * Magma blocks now melt top snow sitting on it.
 * Mobs killed by lingering potions now drop XP and uncommon loot when the potion came from a player.
 * Shulker boxes can now be undyed in a cauldron.
 * Boats can now move and don't get stuck when on top of all partial block.
 * Boats no longer continue sliding on bottom half slab.
 * Fire charges are now consumed when used to light campfires.
 * Player is no longer displaced into solid blocks on respawn by non-solid blocks resulting in x-ray vision.
 * Kelp no longer stops growing at too low of a height.
 * Enchantment tables no longer display options with no attached enchant.


 * Graphical
 * Fire on half-slabs is now visible.
 * Changed Eye of Ender explode particles to match Java.


 * Mobs
 * Mobs now pickup items and equip armor.
 * Tamed horses can no longer be tempted by food that cannot be used to breed them.
 * Some mobs had a large delay for finding their nearest attackable target (Wolves attacking sheep).
 * Endermen can now pick up some of the new Nether blocks.
 * Endermen will no longer pick up Netherrack.
 * Squid will now spawn more frequently. Ocean cap is now 4 and river cap is now 2.
 * Iron golems will now ensure they can reach a target before choosing to attack it.
 * Jumping animation is no longer broken for horses.
 * Polar Bear no longer chases player on its two back legs.
 * Sheep no longer eat grass through partial blocks.
 * Fixed issue where Enderman would not attack the player when looked at.
 * Mobs no longer start shaking when entering minecarts.
 * Fish no longer spawn in flowing water.


 * Blocks
 * Walls do not have gaps anymore when stacked vertically.
 * Trapdoor collision now matches their visual shape.
 * Paintings can no longer be placed on top of item frames.
 * Cactus blocks now break when next to lava.
 * Flowers in snow now break properly and drop the correct item.
 * Falling blocks no longer break when falling on ice blocks and glass.
 * Falling blocks are now broken by partial blocks that are placed above piston arms facing up.
 * Mycelium no longer wrongly turns to dirt due to not having enough light.


 * Controls
 * Quality of life changes to the inventory screen when using a controller. Controls are now more user friendly and closer resemble the controls when using mouse and keyboard.
 * You can now strafe downwards in water while swimming by holding the sneak button.
 * Control profile will now properly switch to water controls when getting out of a bed underwater.


 * Sounds
 * Flying with elytra at high speeds no longer causes the sound to become jittery.


 * User interface
 * The player can no longer type beyond what can be seen in the Book and Quill.
 * Adjusted hover text position in inventory to respect input mode (controller mode should show hover text at the edge of the currently selected element).
 * Carve tooltip is now displayed when pointing shears at pumpkin.
 * Tooltip for leaving boat is now consistent across platforms.
 * Added Grow tooltip when pointing bone meal at compatible blocks.
 * Can no longer accidentally open keyboard when using book and quill with touch controls.

Trivia

 * Starting with 1.16.0, all version numbers will be the same for both the Bedrock and Java Editions.