Java Edition 1.19.3

1.19.3 is an upcoming minor update to with no set release date, which added some features scheduled for 1.20 and re-added bundles, both delivered using built-in experimental datapacks. The release also reorganizes the Creative inventory and fixes bugs.

Items

 * Spawn Eggs
 * Added spawn eggs for ender dragon, iron golem, snow golem and wither.
 * Ender dragon and wither spawn eggs will only be available through commands to prevent accidental destruction of player builds.

Gameplay

 * Game rules
 * Added,   and.
 * When set to, all blocks drop loot.
 * When set to, blocks drop loot randomly depending on how far from the explosion center.
 * Defaults to  for TNT,   for block and mob.
 * Added.
 * When it is snowing, this game rule determines the maximum number of snow layers that can be accumulated in each block.
 * Defaults to.
 * Set to  makes no snow form at all.
 * Set to  or above lets snow form up to the level of a full block.
 * Added  and.
 * When set to, allows new sources of that fluid to form.
 * Defaults to  for water and   for lava.
 * Added, controlling whether certain gameplay moments are heard by all players regardless of location, defaults to.

General

 * Chat
 * Added drafts for player reports, which can keep player reports temporarily while connected to a server.
 * When exiting the Player Reporting screen, the report can be either discarded or kept as a draft.
 * The draft will always be kept if the screen was forcefully closed (e.g. player dying).
 * Draft reports are kept until the player leaves the current server or world.
 * When leaving, the player will be prompted to either discard or finish and send the report.


 * Data packs
 * Added a subsection called.
 * Added a subsection called.
 * Contains Vanilla datapacks that enable certain features.
 * The Vanilla world generation datapack is now visible within the game's jar.
 * This means categories such as and  are now visible, along with their contents.


 * Feature Flags
 * Option to enable or disable certain groups of game elements (i.e. blocks, entities, and items).
 * Enabled via data packs.
 * New pack metadata section called, containing enabled feature flags in list named.
 * Game elements controlled by feature flags are hardcoded and stored per world.
 * Built-in datapacks now enable features and provide other things such as associated recipes and advancements.
 * Feature flags can affect:
 * Blocks
 * Disabled blocks are not recognized by commands, won't spawn in structures, won't be loaded as part of entities, and can't be interacted with by players.
 * Entities
 * Disabled entities are not recognized by commands, will not spawn or load in the world, and spawn eggs for disabled entities will not function.
 * Items
 * Disabled items are not recognized by commands, are hidden from the creative menu, can't be used by players for interacting or attacking, and recipes and loot tables cannot create disabled items.


 * Languages
 * Added Nahuatl.
 * Added Rusyn.


 * Options
 * Added a new "Panorama Scroll Speed" accessibility option.
 * Added Operator Items Tab option in the Controls menu, which is off by default.


 * Player
 * Added new default skins for offline players.


 * server.properties
 * Added and.
 * Allows for which packs to be selected to load during world creation.
 * contains a list of packs to be enabled (feature packs need to be explicitly enabled).
 * contains a list of packs that will not be enabled automatically.
 * Datapacks added after world creation will be disabled if they require features that are not enabled for the loaded world.


 * Splashes
 * Added the following splash texts:
 * "You are valid!"
 * "I'm glad you're here!"
 * "You are welcome here!"
 * "Your gender is valid!"
 * "Contains infinite genders!"
 * Many of these new splashes reference gender identity.


 * Tags
 * Added the item tag:
 * Contains.
 * Added the block tag.
 * Contains end portal and end gateway.
 * Added the block and item tags.
 * Includes all stripped logs and stems.

Blocks

 * Cartography table, fletching table, grindstone, lectern, smithing table, and stonecutters
 * No longer keep their custom names when broken.


 * Chorus flower
 * Mobs no longer spawn on this block.


 * Fence Gates
 * No longer provide center support beneath them.
 * For example, hanging signs cannot be placed under fence gates.


 * Invisible blocks
 * Barriers and structure voids no longer produce particles when broken, for consistency with the light block.


 * Scaffolding
 * Changed its texture.
 * Mobs no longer spawn on this block.


 * Shulker Box
 * Now will pop off blocks attached (such as torches) to the opened faces when opening.
 * While open, blocks which require support cannot be placed on these open faces.


 * Spawners
 * No longer have a default mob spawn type when placed by a player, which was a pig previously.
 * Will not emit fire particles when a mob spawn type has not been defined.
 * Renamed to Monster Spawner to match, and removed purple text color.
 * Pick-block now works for spawner blocks.
 * The mob type is now displayed in the hover description of a spawner item stack.
 * If a mob type has not been defined yet, the hover description will describe how to set it.

Items

 * Bucket
 * Water buckets can now be emptied into waterlogged blocks.


 * Spawn Eggs
 * Changed the colors of polar bear spawn egg, to distinguish it from the ghast spawn egg.

Mobs

 * Rabbits
 * Now always drop one raw rabbit when killed, or one cooked rabbit when killed by fire.


 * Turtles
 * Now have a 5 minute cooldown after breeding.


 * Vex
 * Changed its model and textures.
 * Retains a slightly oversized hitbox to make it easier to fight.

Non-mob entities

 * Minecart with Spawners
 * No longer have a default mob spawn type when placed by a player, which was a pig previously.
 * Will not emit fire particles when a mob spawn type has not been defined.
 * Renamed to Minecart with Monster Spawner.

World generation

 * Stronghold
 * The placement code has been changed to be more efficient, causing stronghold positions to shift.
 * They are still placed in concentric rings, but their positions in the rings may change by a few degrees.

Command format

 * Now has new arguments to enable commands and set the default game mode.
 * New syntax:
 * New syntax:

Gameplay

 * Advancements
 * The advancement "Birthday Song" is now a regular advancement instead of a challenge.


 * Creative Inventory
 * The ordering of tabs and the contents in the Creative Inventory have been tweaked to make the experience of finding relevant blocks and items easier.
 * Blocks and items have been moved into categories that fit them better.
 * Blocks are now ordered by their material as much as possible.
 * For example, all oak blocks and variants are now next to each other.
 * Some items can now be found in more than one tab.
 * Various tabs have been renamed or collapsed into others.
 * The new tabs for blocks are Building Blocks, Natural Blocks, Functional Blocks, Redstone Blocks, and Colored Blocks.
 * The new tabs for items are Tools & Utilities, Combat, Food & Drinks, Ingredients, and Spawn Eggs.
 * The search tab now lists items sequentially grouped by the other tabs.
 * For example, items found in building blocks will always appear before items in redstone blocks.
 * Changed the icons of creative tabs for better color coding as well as to show most iconic visuals.
 * Petrified Oak Slab has been removed from the Creative Inventory, but can still be accessed through commands.
 * Operator-only blocks and items can now be found in the Operator Utilities tab when a player has both the "Operator Items Tab" option in Controls menu set to  and the required operator permissions.
 * This includes the barrier, all variants of command blocks, debug stick, jigsaw block, light block (level 0-15), minecart with command block, structure void, and the structure block.
 * The tab is hidden if operator permissions are lost while inventory is open.
 * Tooltips for all items in Creative Menu outside single-category tabs will show categories where this item can be found.
 * Previously this only happened on the search tab.
 * The textures for the tabs are now skinnier.


 * Spectator
 * "Teleport to Team Member" option in spectator menu now only shows up for teams with viable target players.

General

 * Chat
 * Removed Chat Preview.
 * Chat messages deleted by server moderators will no longer be completely hidden, but rather replaced with text stating "This chat message has been deleted by the server."
 * Deleted chat messages will now be displayed in the chat window for at least 3 total seconds before being hidden.
 * The Chat Trust Status indicators have been tweaked:
 * The 'Modified' tag will no longer display for server-modified messages where only style has been changed.
 * The 'Modified' tag icon and indicator is now dark gray.
 * The 'Not Secure' tag is now light gray and does not have an icon.
 * Partially filtered chat messages now show the filtered text as gray hashes with a hover text saying that it was filtered.
 * The Chat Reporting screen now shows when the player being reported rejoined chat.


 * Multiplayer
 * Makes changes to the Open to LAN screen.
 * Now allows selecting the port on which to host the LAN world.
 * The game mode and allow cheats buttons are now initialized with the default values of the world.


 * Music
 * The Wild Update music has been tweaked to be slightly less loud.


 * Protocol
 * The network protocol now supports adding player entities to the world without being added to the 'tab' player list.
 * Servers can now lazily distribute players' profile public keys along with their first chat packet.
 * Message 'headers' within the Secure Chat protocol no longer need to be distributed when private messages are sent.
 * Contextual message references are now deduplicated for efficiency within the Secure Chat network protocol.
 * Profile public keys will now be refreshed without reconnecting.
 * Clients now reset their chat session on receiving a login packet.


 * Realms
 * The Realms News button will now show a confirmation screen before opening the link.


 * Recipes
 * Many recipe files were made to be formatted more consistently.
 * Blocks and items that are crafted using nine of a single item are now considered shapeless recipes, though this has no impact on gameplay.
 * Crafting book categories/tabs can now be controlled by recipe definitions.
 * Categories available for /  and various special crafting recipes:
 * (default)
 * Categories available for smelting,,  ,
 * (default)
 * Some crafting books collapse multiple categories into a single tab.
 * The exact mappings might change in the future.
 * (default)
 * Some crafting books collapse multiple categories into a single tab.
 * The exact mappings might change in the future.
 * Some crafting books collapse multiple categories into a single tab.
 * The exact mappings might change in the future.


 * Resource pack
 * The version is now.
 * Removed "fixers" for resource packs with versions  and   (pre-flattening).
 * The game will no longer try to adapt packs with those versions to the current version.


 * Sounds
 * Various wood types now have unique sounds when placed, broken, or walked on.
 * There are three sets of unique sounds: Overworld wood types, Nether wood types, and bamboo.
 * Step sounds can now be heard when walking on carpets, lily pads and small amethyst buds.
 * Step sounds can now be heard when walking through crimson roots, glow lichen, nether sprouts and warped roots.


 * Tags
 * Removed block tag.
 * Removed block tag.
 * Added crimson roots, glow lichen, lily pad, moss carpet, nether sprouts, small amethyst bud, warped roots and to the  block tag.


 * General
 * Migrated linear algebra types to Java OpenGL Math Library (JOML).

Blocks

 * Bamboo Mosaics
 * A plank variant exclusive to the bamboo wood set.
 * Can be crafted with 2 bamboo slabs arranged in a vertical strip.
 * The bamboo mosaic has its own stair and slab variant.


 * Block of Bamboo and Block of Stripped Bamboo
 * Two new log-like blocks.
 * Block of bamboo can be crafted from 9 bamboo and can be stripped like other wood logs.
 * Bamboo planks crafted from block of bamboo yield only 2 planks compared to 4 for wood logs.


 * Buttons, Doors, Fences, Fence Gates, Planks, Pressure Plate, Signs, Slabs, Stairs, and Trapdoors
 * Added their bamboo variants.
 * Bamboo planks can be crafted using 1 block of bamboo (stripped or unstripped) to craft 2 bamboo planks.


 * Chiseled Bookshelves
 * Can be crafted with 6 planks and 3 wooden slabs.
 * Can store up to 6 books, books and quills, written books, and enchanted books.
 * Interacting with the bookshelf while not holding a book will take the last book out of the shelf.
 * Books are directly added and removed, so there is no interface.
 * Can interact with redstone comparators (giving a signal strength matching that of the slot that was last interacted with).
 * Do not increase the power of enchanting tables.
 * Require a Silk Touch axe to mine.


 * Hanging Signs
 * A more expensive version of normal signs, which can be crafted with 2 chains and 6 stripped logs, resulting 6 of them.
 * Has a total of 10 wood variants: oak, spruce, birch, jungle, acacia, dark oak, mangrove, crimson, warped, and bamboo.
 * Can be hung up in the following ways:
 * Underneath a block that can provide support in the center, like a full block or a fence.
 * When the hanging sign is placed underneath a full block, the chains will be on parallel sides of the sign. Signs in this configuration can be placed in 4 cardinal directions (North, South, East, West)
 * When the hanging sign is placed underneath a non-full block, such as a fence, or when placed while sneaking, the chains will take on an upside-down v-shape. Signs in this configuration can be placed in 16 different angles.
 * Attached to the solid side of a block.
 * Attached to the side or underneath another hanging sign.
 * Cannot be placed directly on the ground without support from the side or above.
 * However, hanging signs that have a horizontal bar will not pop when the supporting block is removed.
 * If it is hanging off the side of a block and that block is broken, it will remain hanging in the air. But if it is hanging underneath of a block and that block is broken, it will also break immediately.
 * Unlike regular signs, the space available for text is much smaller.
 * Text can be dyed and tinted with glow ink sacs to make text glow.

Items

 * Bundle
 * Moved behind its own feature toggle.


 * Spawn Eggs
 * Camel Spawn Egg JE2 BE2.png Camel spawn egg.

Mobs

 * Camels
 * A rideable entity, which can be equipped with a saddle and ridden by two players.
 * Have health points.
 * Spawn naturally in desert villages.
 * Can be bred with cactus, and will follow players holding a cactus on hand.
 * Mobs that are 2 blocks tall and lower cannot reach the player (except spiders) when the player is riding it, due to its height.
 * Can walk over 1.5 block tall obstacles (such as fences and blocks with a slab on top).
 * Will randomly sit down.
 * While sitting, it is difficult to convince them to move.
 * Can either walk slowly or sprint quickly.
 * Can also dash forward (if the player uses the jump key while riding it) but will lose stamina for a while.
 * When it loses stamina, it cannot sprint or dash again for a few seconds.
 * A dash can extend more than 10 blocks when executed perfectly.

Non-mob entities

 * Boats and Boat with Chests
 * Added bamboo raft and bamboo raft with chest.
 * Can be crafted with bamboo planks instead.
 * They function the same as ordinary boats, but have a unique look to them.

General

 * Tags
 * Added the block tag.
 * Contains the tags.
 * Added the block and item tag.
 * Contains.
 * Added the block tag.
 * Contains all ceiling versions of hanging sign blocks.
 * Added the block tag.
 * Contains all wall versions of hanging sign blocks.
 * Added the item tag.
 * Contains book, written book, enchanted book, and book and quill.
 * Added the item tag.
 * Contains all hanging sign items.
 * Added, bamboo mosaic slab and bamboo mosaic stairs to the block tag.
 * Added crimson hanging sign and warped hanging sign to the item tag.
 * Added relevant bamboo blocks to the block and item tags.
 * Added relevant bamboo blocks to the block tags.
 * Added relevant bamboo items to the item tags.
 * Added bamboo fence gate to the new item tag, as the additional part when built-in datapack enabled.