Bedrock Edition beta 1.10.0.4

Beta 1.10.0.4 is the second beta version released for 1.10.0.

Changes

 * Updated Smithing Table texture

Fixes
“createEntity” documentation calls out the created entity type and identifier
 * Fixed a crash that could occur when spawning near new Villages on mobile devices
 * Hills in tall birch forests now generate at the correct height again
 * Scoreboards now work correctly with custom named entities
 * Scripting Documentation Tweaks and Fixes:
 * Removed extra spaces from the Scripting documentation to allow scripts to be copied and pasted more easily
 * Adjusted Scripting documentation to use lower case letters for position parameters in “minecraft:pick_hit_result_changed”
 * Updated the scripting documentation to show how to better use “initialize” function
 * There is now documentation for the manifest file
 * Tabs are now converted to 2 spaces when printing examples as HTML
 * “SpatialQuery” documentation now mentions that the 3 optional parameters are all or nothing
 * Fixed a bug with scripting level component documentation not generating
 * Fixed a scripting crash that could occur when using “SpawnParticleInWorld” events
 * Scripting “isValidEntity” now correctly checks for valid entities only
 * Fixed incorrect results for “hasComponent” on some entity components
 * Fixed an issue where terrain is often not adjusted to generated structures in Villages, causing floating platforms
 * Fixed an issue where redundant dirt blocks could generate inside Village structures
 * Fixed a crash that could occur when launching the game
 * Fixed a crash that was preventing iOS players from accepting game invitations
 * Ender Dragon is no longer invisible when respawned. (MCPE-41377)
 * Lectern models now support higher resolution textures
 * Custom entity spawn eggs now work correctly in dispensers (MCPE-40408)
 * Custom entities can now be used with the [type=] command argument
 * Fixed the Pillager spawn egg texture when it is placed in an item frame (MCPE-39530)
 * Players can no longer respawn with shields in their hands
 * Shields now appear correctly when being rapidly raised and lowered in third person view
 * Shields now always shake when blocking damage
 * Activated shield now animates properly when holding a crossbow (MCPE-41255)
 * Fixed a crash that could occur when spawning in a custom entity
 * Fixed a z-fighting texture issue on the Zombie Horse mane
 * Endermen no longer look like they're always holding something when attacking
 * Fixed a crash that could occur when adding a resource pack with a missing pack icon
 * Fixed a crash that could sometimes occur when loading in some resource packs
 * Baby mobs no longer briefly appear adult-sized when being leashed
 * Worlds now appear in the correct order on * Xbox one after restarting the game
 * Breeding animals no longer spawns two baby mobs
 * Fixed a crash that could occur on Xbox when copying worlds
 * Fixed a bug that prevented items from being crafted from the recipe book if the all items option was toggled
 * Fixed another issue that could cause the game to sometimes not load past the * Minecraft splash screen on some devices (MCPE-35078)
 * The Wandering Trader Llama no longer renders with incorrect textures (MCPE-41162)