Weapon

Weapons are items that can be used to damage entities. They can take the form of a sword or bow or various other items capable of dealing damage.

There are various types of weapons:

Melee weapons can be held while punching to deal extra damage, but with a longer cooldown time than punching.


 * s are generally the most effective melee weapons due to their high damage per hit with a relatively short cooldown time compared to the other weapons while dealing the highest damage per second. They deal the most damage when unenchanted than any other weapon except for tridents.


 * s in Java Edition deal more damage per hit than a sword, but have a slow cooldown time. These can be advantageous when trying to disable an enemy shield (which can be more powerful with the cleaving enchantment) or in a situation where the player does not need to swing fast. In Bedrock Edition, axes deal one less damage than a sword. Note that axes, along with pickaxes, hoes and shovels use two durability when used to attack.


 * Other tools, like s, s and s can be used as emergency weapons, but they are not as effective as a sword or axe.


 * s can be swung or thrown, and can be used as a melee weapon, dealing higher damage than an unenchanted sword, but with a slower cooldown time. Unlike most other projectiles, are not slowed down in water, but beware that a thrown trident must be retrieved unless enchanted with Loyalty and can be stolen by an enemy.


 * Ranged weapons are not as effective in close combat, but they are effective at attacking enemies from a distance.


 * s are the most common ranged weapon, shooting s at enemies to deal damage. Bows have a charge up mechanic, similar to melee weapons, and arrows go the farthest and deal the most damage when shot from a fully charged bow.


 * s have a longer range than bows, and deal more damage, but take longer to charge when unenchanted. They can also shoot s to deal splash damage, but unlike the bow, crossbows cannot fire a partially charged attack; the player must fully charge a crossbow to load it and fire. Furthermore, a crossbow can be charged and put away to be fired later. However, the charging time can be reduced if said crossbow had the Quick Charge enchantment.


 * s cannot be launched by a player, but can be fired by a or shot from a  or  to explode and set its surroundings on fire upon impact. Ghast fireballs can also be used to damage terrain, but can be deflected. The Ender Dragon uses a special type of fireball that is purple and releases a purple lingering effect cloud similar to that of a Lingering Harming potion when it explodes. This particle cloud can be collected using a glass bottle to get dragon's breath.


 * s and s with the Poison, Wither (status effect) and Harming status effects can be effectively used to damage enemies. Giving them various other negative status effects using other potions can give the player the upper hand in a fight.


 * Non-damaging projectiles include s, which can be thrown from s, and s. These can damage armor on enemy players and also deal knockback, and unlike a bow, can be thrown quickly. However, they do not deal damage. s can be used in a similar fashion, but this is highly impractical unless the player needs to teleport to their enemy.


 * Other items listed below can be used as weapons but usually have other intended uses and should be used strategically.


 * can be used to set the ground on fire and damage enemies. A can also be used for this purpose.


 * A can deal serious damage to enemies and significantly slow them down, but it requires strategic placing. In certain situations, it can be used in conjunction with a  to suffocate the enemy in.


 * is an effective weapon against enemies, whether planted and ignited on the spot or buried beforehand and activated in a chase. The player can substitute this with a, an , a when used outside of the Overworld, and a  when used outside of the Nether.


 * Hostile mobs can be used as weapons when used strategically, but this can be hard to set up due to the fact that these mobs will also attempt to attack the player.


 * Redstone traps can be used to kill the enemy with all sorts of environmental damage, ranging from fall damage to suffocation to anything in between, but these must be prepared beforehand.


 * Certain blocks cause damage on contact, and can be used as barriers to mobs and players without the ability to break blocks. These include a, an , a , a and  (if the target isn't sneaking or wearing frost walker boots).

Zbraň (rozcestník) Waffe Armas (desambiguación) Armes (homonymie) Fegyverek 무기 Broń Armas (desambiguação) Оружие Зброя 武器