Talk:Creeper/Archive 2

Creeper spawning rate on forest biomes
Im talking about the "As of 1.2.4, Creepers seem to be spawning freely in forest biomes" thing, ive noticed a lot of times that this is caused by small areas of blocks, mostly underneath trees, being not lit by sunlight, an most of the times below light level 7 (even level 1 areas). pouring water, placing a torch or causing a block update on those dark spots will correctly lit the place again.

Creeper drops iron sword?
I just got blown up by a creeper and when I come back to pick up my items I got a iron sword in my backpack, can anyone confirm if a creeper drops iron swords or other drops?

I was playing singleplayer on easy and haven't crafted a iron sword so it must have come from the creeper, because I didn't see any other mobs nearby the creeper that it could have come from in the short millisecond before I was dead.

Sebbes333 14:54, 12 March 2012 (UTC)


 * Have a look at the shiny new Drops page for a list of all drops. Iron swords are rare drops from zombies, so you must have killed a zombie before the creeper got you. —kpreid 16:31, 12 March 2012 (UTC)

i saw a youtube vido and a gu got killed by a creeper no zombie behid him and a iron sword and didn't come back for his items--Creeper death 13:48, 8 May 2012 (UTC)

May 2011 Notch says creepers will be removed
"On May 12th, Notch said creepers would be removed in Minecraft v1.6"
 * He was joking. He also said in the same tweet that the top of the world would be dropped from 127m to 7m from bedrock, and all blocks would be changed into spheres.  Please stop "fixing" this article to insert this joke into the wiki. --Mozai 16:41, 13 May 2011 (UTC

You know, Notch may do all of those things for a later version as Easter Eggs, and, like the natural spawning chest of versions before, will be removed versions later, if not removed in the very next version. Pressthebutton 17:57, 26 December 2011 (UTC)

Indev vs. Alpha
"Unlike in Survival mode, the explosion caused by a creeper in Indev mode can destroy stone and other hard materials but the harder the material, the less effective the explosion."

I find this sentence a bit confusing. Does this just apply to Indev mode then? So, what can/can't be destroyed by a Creeper's explosion in Alpha? JaffaCakeLover 12:16, 9 November 2010 (UTC)
 * Creepers can explode all substances but obsidian, the effect of the explosion is how far into a solid layer of the substance it will break if it explodes directly next to it. The Creeper's explosion is almost identical to the TNT. ReubenHung 06:18, 9 November 2010 (CST)
 * If that's the case, the "Unlike in Survival mode" should be removed. I've only ever played Survival mode, but this sounds like Creepers function exactly the same in Indev. I'd make the change, but since I don't know Indev (read as: I'm not 100% certain) I won't. --DaMavster 08:31, 9 November 2010 (CST)
 * survival =/= alpha--Kizzycocoa 14:35, 9 November 2010 (UTC)
 * Man.. Just when I thought I had things figured out. According to the Minepedia page on Survival, it could refer to Alpha, Indev, Infdev, etc. But, since only Alpha is supported right now, does it make sense to remove the bit about "Unlike in Survival mode" and just let it stand as "The explosion caused by a creeper can destroy stone... less effective the explosion."? It'd be clearer that way since the term 'Survival' seems to be ambiguous. --DaMavster 14:48, 9 November 2010 (CST)
 * He has a point. adding information about indev, infdev and survival is confusing to many. I think minepedia should focus on modes that notch intends regular users to play, namely alpha and classic (currently). The others are discontinued test modes anyway, so whats the point? --BlueLegion 15:11, 9 November 2010 (CST)
 * history recording. basically, they can't destroy stone in survival TEST. so, it needs clarification.--Kizzycocoa 21:15, 9 November 2010 (UTC)


 * Maybe it would be best to add a "History" section to each article for the info on past things? --Fishrock123 16:14, 9 November 2010 (CST)


 * Good idea, Fishrock123. There should be a "History" section, especially for that Easter Egg of a natural spawning chest [I'm talking about that "Steve Storage Crate" that led to a fake store with a screamer].

To answer this (THE ORIGINAL) question, please refer to this. TNT Keep in mind that it is "Temporary health" which (from what I read) refills after the explosion. On another note, I find creepers akin to griefers. 99seconds 23:41, 17 November 2010 (UTC)

Electrified Creeper
An electrified creeper, as seen by Rzanio on reddit. I think it needs a special session describing it. We'll need to research his new explosive capabilities. --Alenonimo 04:58, 20 April 2011 (UTC)
 * I doubt he has more power than it's non-electrified counterpart. Cool12309(T 05:13, 20 April 2011 (UTC)

unusual behaviour
Superscript text i had a creeper stop moving his body but the creeper still moved along the ground and jumped is this normal 15:29, 29 December 2010 (UTC)~ –The preceding unsigned comment was added by Elliottskl2 (Talk&#124;Contribs)  Please sign your posts with

before the SSSSplosion
the creeper model inflates a little during the ssssound. –The preceding unsigned comment was added by Grhaal (Talk&#124;Contribs) Please sign your posts with

Music Discs
I have had a creeper drop a music disc before when it wasn't killed by a skelly. It was in a cave. I shot the creeper to death with my bow and the disc fell in the water current and burned in lava. The disc was gold. –The preceding unsigned comment was added by TheInspector (Talk&#124;Contribs) Please sign your posts with

Happened with me too. Except it was in my friend's mob trap and a skelly shot it. It dropped the green music disk.

"Neutral" creeper
Today, playing a save my friend sent to me, I happened to bump into a creeper in a mine. I was scared by its sudeen appearance and stabbed it with my (actually my friend's) iron sword and the creeper fled me and ran behind a block. Interested of its strange behavior, I followed it up, and it just stood still behind a stone block, looking around like zombie pigmen do. It didn't attack however close I went. I think I'm going to caapture this on film, so keep waiting for it. TheKax 15:11, 13 February 2011 (UTC)

EDIT: Nah, crap. Missed the chance to record it, since it just after about a half minute of me standing next to it, it started hissing and did the normal "blow up" -routine. Well, I'm still dumbfounded by its temporary pacifism... TheKax 15:16, 13 February 2011 (UTC)

I,ve had this happen to me too. user:tygor97
 * Just commenting to confirm that I've seen this happen too, but also to zombies and, rarely, spiders. I've never seen this happen with skeletons. Alphap 00:16, 5 March 2011 (UTC)

Me too, zombies and spiders and creepers. Probably just a bug. Or they're pretending to be friendly.JesusChrist666 00:30, 24 March 2011 (UTC)

EDIT: Skeletons too. JesusChrist666 00:49, 24 March 2011 (UTC)


 * You met Charlie the Gentle Creeper. This only happens in SMP. --R ocĸetor talk  06:16, 29 April 2011 (UTC)

Charlie the Gentle Creeper is not even a thing, not to rain on your parade or anything. 24.15.167.216 01:33, 16 April 2012 (UTC)

Creepers move to your left before exploding
As seen in this video creepers just move left (from your view when facing them) when they are about to explode just like skeletons walk to your left when starting to shoot at you. maybe it should be added to the article Djerun 23:34, 23 February 2011 (UTC)


 * I agree with you, I have noticed the same thing. This would be helpful information to fighting creepers, as you can bunnyhop backwards and to your right... I can't change it though, I'm very inexperienced in Minecraft Wiki... Stinkbug22-Putting STINK in STINKBUG 16:10, 27 March 2011 (UTC)

Fan interpretation of the Creeper and another fact
Well, everyone must know it, by popular fan-art like that : http://www.google.fr/imgres?imgurl=http://27.media.tumblr.com/tumblr_lcdtxnBT8W1qc9kq0o1_500.png&imgrefurl=http://blog.trinsec.org/&usg=__-qWtzhFPmvFGwFPm8PmLbtXeBlw=&h=500&w=500&sz=202&hl=fr&start=98&sig2=trqW1ji5Crvje73FVEAArA&zoom=1&tbnid=AuYvNKrepkYgSM:&tbnh=162&tbnw=163&ei=C7VuTf6ULIGaOu-x_eEI&prev=/images%3Fq%3Dminecraft%2Bcreeper%26hl%3Dfr%26biw%3D1916%26bih%3D848%26gbv%3D2%26tbs%3Disch:1&itbs=1&iact=rc&dur=137&oei=wLRuTYiSHIODswbtvfXxBw&page=3&ndsp=37&ved=1t:429,r:15,s:98&tx=86&ty=66 (sorry for the massive link, i'm a noob whit Google Images)

Some say they are griefers, due to their tendancy to blow up player's creations, or that they are habited by griefer souls (same thing)

And for the technic fact, it happened to me to strike him, run back, and then the creeper insta-exploding in my face once i try to strike again –The preceding unsigned comment was added by Dylanstrategie (Talk 21:24, 2 March 2011. Please sign your posts with !
 * Sorry bro, but the wiki's for facts, not fan based opinion or speculation. --Gnu32 22:38, 2 March 2011 (UTC)

cactus men?
someone changed the names to cactus men why? i will change it back i guess, but can someone tell me why it is called cactus men? (user;259tim march 25 2011) –The preceding unsigned comment was added by 259tim (Talk&#124;Contribs)  Please sign your posts with

No idea, but they probably thought they looked like cacti. Stinkbug22 22:51, 28 March 2011 (UTC)


 * I had a friend who was calling Creepers 'cactus boys' and 'cactus men' and he said 'It's so true, I'll add it to the internet!' I'll ask him when i get back to school if it was him. --R ocĸetor talk  12:05, 20 April 2011 (UTC)

Cactus kill
I've used this technique a lot and it works very well. Plant cacti in several locations around your house so that if you go outside and there's a creeper you ran run behind the cacti. The creeper will follow you and run into the cactus until it dies. This works for all hostile things (skeletons, spiders...) and most often the dropped items aren't destroyed by the cactus. <R ocĸetor talk  12:05, 20 April 2011 (UTC)

Charged Creeper
I got hit by a charged creeper in Easy difficulty, and with full hp but no armor, it hit me with a 10 damage KO. I wasn't very close, either. It seems charged creepers will deal about double damage. --R ocĸetor talk  12:05, 20 April 2011 (UTC)

Did you go back to the place where you were killed? because there might have been a second creeper behind you-Benawesome150

... If you're at the point where creepers are standing by your house, get armor... 24.15.167.216 01:31, 16 April 2012 (UTC)

I have seen a creeper turn into a charged creeper. It was awesome! Uthaty76 06:34, 17 April 2012 (UTC)

Comparing creeper explosions?
Should we compare the Destruction of a regular creeper, and a charged one?--"_"oyster"_" 19:00, 20 April 2011 (UTC) –The preceding unsigned comment was added by Oysterman (Talk&#124;Contribs)  Please sign your posts with


 * Can you? I've been very lucky to find a charged creeper and I haven't seen one since. --R ocĸetor talk  07:49, 21 April 2011 (UTC)

I've Found A Nice image of a charged Creeper explosion but I'm New here so I have no Idea how to upload it... Simply go to the lighting page look for a link to a reddit conversation, and there should be a link at the start of said conversation. -Skeptical Melon –The preceding unsigned comment was added by Skeptical Melon (Talk&#124;Contribs)  Please sign your posts with

Rocket,i would but I haven't even had a thunderstorm yet, so i guess we have to wait. ill get a regular creeper explosion.then charged creeper next.--"_"oyster"_" 16:08, 23 April 2011 (UTC) –The preceding unsigned comment was added by Oysterman (Talk&#124;Contribs)  Please sign your posts with

Okay, thanks. Also I suggest that you switch the 'wikitext' or 'raw signature' icon in your preferences, I think you forgot that when you were making your signature. Also make it link to your userpage. Thanks! --R ocĸetor talk  10:47, 24 April 2011 (UTC)

Ok, :P --&quot;_&quot;oyster&quot;_&quot; 12:38, 24 April 2011 (UTC)

Thanks who ever got the comparisons for the 2 explosions!---&gt;Oysterman&lt;- 22:52, 25 April 2011 (UTC)

Yep, thanks! --R ocĸetor talk  11:03, 26 April 2011 (UTC)

That Was the Lightning page, not the lighting. I Had A Spelling Derp.

About Charged Creepers
One thing to say to all: Video of the electrified creeper dealing more damage, or it never happened. Cool12309(T 22:26, 20 April 2011 (UTC)


 * When the lightning struck, it was close to me. Perhaps it was a mishappening of me getting hit by lightning and the creeper charging and exploding. --R ocĸetor talk  02:49, 21 April 2011 (UTC)


 * Anyone here know the ID number for the charged creeper? Drenay 22:09, 27 April 2011 (UTC)

If charged creepers didn't do anything, why would Notch add them in the first place? Mybabypetghast 21:23, 3 August 2011 (UTC)

Explosion cancellation glitch SSP
There was a creeper that saw me, but it was too low since my house is one block off the ground. When it jumped, it was about to explode, but then it hit the ground. I noticed that it was still swelled up and white. It then exploded the instant I hit it. This has happened twice. It seems like if the creeper's countdown begins and ends fast enough it may not restart the countdown. Or it might have something to do with it's vision of the player being cut off too fast for the countdown to restart. This was in single player, so it CAN happen in both current game modes. CactusTrio 05:08, 23 April 2011 (UTC)CactusTrio
 * I can confirm that, under most circumstances, the countdown timer stays idle for as long as you are out of line of sight of the creeper. This has been around since at least 1.3, and I've more than adapted to it since then. - Alphap T ~ C 05:12, 23 April 2011 (UTC)

Can creepers explode if they see u through the glass? Does any body know?
 * Nope. It's a solid block and thus obstructs "line of sight", even if they're looking right at you. - Alphap T ~ C 22:23, 23 April 2011 (UTC)

yep, they wont even explode if its a wall made of fence or a door--Higbey 00:21, 26 April 2011 (UTC)


 * Actually, they still explode if there is a fence. One decided to blow up my fenced-in minecart track yesterday. D: And yea, they sometimes hold the timer if they lose sight of you. Happens all the time on my SMP server, incredibly annoying. --Zkyo 13:22, 28 April 2011 (UTC)


 * A wall of fence, or just a single-block-high fence? Because yeah, over a plain fence they will happily explode you. Eggdropsoap 18:52, 28 April 2011 (UTC)

Charged creeper
I have a screenshot of a charged creeper, but I don't know how to put it on the page. –The preceding unsigned comment was added by TheRealFake19 (Talk . Please sign your posts with
 * There's already a screenshot of a charged creeper in the gallery. - Alphap T ~ C 20:53, 27 April 2011 (UTC)

Unsure what caused this in my house
I'm not saying this was a creeper; but I got home heard an explosion, lagged epicly and found this in my castle:

I have a password and secure login on my minecraft account. I also have no TNT. Does any of you's know what could cause this? --<font color="Red">R ocĸetor <font color="Black">talk  12:33, 28 April 2011 (UTC)

If it is in SMP, a griefer probably placed a bunch of TNT. Some people make hidden mob farms to collect gunpowder and make tons of TNT. If it was single player, maybe you are just incredibly unlucky and several creepers got struck by lightning. --Zkyo 13:18, 28 April 2011 (UTC)

If you "lagged epicly" then it was TNT. A few large explosions wouldn't cause that, but a large number of TNT blocks would. --Theothersteve7 14:00, 28 April 2011 (UTC)


 * Yeah, I was in SMP. It was probably a griefer, even though I was banished from their clan to fend for myself; ah well. Thanks people --<font color="Red">R ocĸetor <font color="Black">talk  06:12, 29 April 2011 (UTC)

Creepers and Cacti
Is it just me, or do creepers love killing themselves on cacti, even when they do NOT see you? I have a quarry right below a desert, and whenever i'm mining, I always hear creepers walking into cacti. I would understand if they just took damage once or twice, but i hear it repeatedly until they die (20 times). There aren't even that many cacti outside. There is a solid sandstone roof above the quarry, so they can't be following me and walking into the cactuses that way. I've also seen them doing that from the top of my watchtower (layer 120, ground is ~70). They follow their normal random path-finding at first. When they bump into a cactus, they jump back slightly, then repeatedly walk into it and get knocked back until they die. I've never seen any other mobs do that, just creepers. I've also seen one randomly blow up while doing that. My guess is that when a creeper gets damaged by a cacti, they see it as an enemy and attempt to blow it up. Has anyone else noticed this? --Zkyo 13:37, 28 April 2011 (UTC)


 * Creepers try to avoid people as mcuh as possible unless they're very close, so maybe they're running away from you; into a cactus. Also as all internet trolls know, creepers are related to cactuses and perhaps they are hugging the cactus since they haven't seen them for a long time. --<font color="Red">R ocĸetor <font color="Black">talk  06:14, 29 April 2011 (UTC)


 * Lol yeah, one of my friends used to make a comment that the creepers were f****** the cacti xD. --Zkyo 13:20, 29 April 2011 (UTC)

Creeper spawn rate
Do creepers really have a higher spawn rate on sand and gravel? I have forts which I've attacked creepers from in the dessert and on a gravel beech and I've never noticed a higher spawn rate then in my rainforest fortress. Woodcock 13:10, 8 May 2011 (UTC)

Item Drops
The article says that creepers drop 0-3 gunpowder. I have been playing since 1.3 however and found all of dropping 0, 1 or 2 gunpowder to be common, but I never saw one drop 3. So maybe it's incorrect or only true for older versions? Arovian 18:07, 8 May 2011 (UTC)

Creeper staying primed
I've experienced this at least three times now (my ears are still ringing) in single player: I make a 1 block high hole into an unlit cave with a creeper. The creeper makes a hissing sound and I back away. The creeper does not explode and usually would quickly return to normal, but somestimes it stays primed, making no cooldown sound and appearing almost white. The next time I enter its detonation radius, it immediately explodes. The primed creeper can also end up hidden behind a wall and the instant I punch another hole in the wall and it sees me from close enough, it detonates. So the block breaks BOOM with no delay. Did this happen to anyone else? Arovian


 * Happens to me all the time. Very annoying. It's already mentioned under trivia though. --Zkyo 19:46, 8 May 2011 (UTC)

This has been in the game for awhile, it has something to do with their sight and the countdown getting cut. The creeper doesn't restart since the cut happens so fast. Notch might have this fixed in 1.6 since he fixed a ton of bugs, but there's no clear evidence that it'll be gone anytime soon. CactusTrio 02:47, 20 May 2011 (UTC)CactusTrio

Latin name
I would like to add the latin name for the creeper; "Reptor inflammabilis" literally "flammable crawler" to the wiki. Also, the phrase HIC SVNT REPTORES is something I've seen on multiple servers. –The preceding unsigned comment was added by Herennious (Talk&#124;Contribs) Please sign your posts with
 * The wiki is for facts and occasionally, trivia. Obscure, player-made nicknames don't belong here. Also, please sign your name with the signature button. --ZEMEDELPHOS 08:49, 18 June 2011 (UTC)

Pursuit Through Glass in SMP
I don't have a program to take a video with but after some experimentation with a glass-walled building, I am 100% convinced that a Creeper can see through glass and probably through any solid block in SMP in at least some circumstances. Maloncanth 04:11, 3 July 2011 (UTC)
 * After some experimentation, I think I've figured out what's going on. I think the wiki should clarify the difference between a mob's pursuit mode and its wandering mode. –The preceding unsigned comment was added by Maloncanth (Talk&#124;Contribs)  Please sign your posts with

Well, if the creeper was already chasing you; then it can see through glass wall 1 block thick. However, if a creeper just wandered towards your glass wall, then it CANNOT see you. 115.137.188.140 08:26, 6 November 2011 (UTC)
 * Pursuit mode mobs can see you through any obstacle at the full range of their vision, not just the one block between you. Turboplant 22:39, 18 November 2011 (UTC)

Population on the Rise
For several Minecraft days now, the creeper population has been on the rise- on average, when I emerge, there are 1-3 of the things, but lately, I've found as many as six. Pikdude 20:17, 1 August 2011 (UTC)


 * Could possibly be coincidental. I have noticed larger amounts of creepers than that on unmodded servers before.  Verhalthur (talk)(contribs) 20:37, 1 August 2011 (UTC)

I think it might be on the rise I've been noticing that there are usually about 4 or 5 creepers wandering around when i leave my house and it sometimes seems like the follow me but aren't close enough to be pursuing.

Nah, that can't happen. I have noticed that during the day, Creepers will eventually wander off to a nearby cave. Pikdude 15:16, 4 August 2011 (UTC) P.S. That post above mine isn't mine.

Also, I've come up with another Creeper defense architecture- accessible roofs will allow the player to view if there are any creepers in the area. Pikdude 15:21, 4 August 2011 (UTC)

Creeper idle sounds
The "creeper1", "creeper2", "creeper3" sounds are only played when they are damaged. Try to stay 10+ minutes near them, and post a video for proof then. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 11:03, 17 August 2011 (UTC)
 * I've use Single Player Commands to spawn 10 creepers in a hole with nothing that could possibly hurt them. Every few minutes, I could occasionally hear a short hissing sound. I'll try again to see if they do have idle sounds. --Trollrilla 06:48, 18 August 2011 (UTC)
 * I built a cobblestone cube full of creeper spawners above the cloud layer where no other mobs could confuse me. I admit that all I could hear was footsteps and ambience. --Trollrilla 09:44, 18 August 2011 (UTC)
 * I have decompiled minecraft.jar and read through the mob classes. Unlike other mobs, creepers do NOT make idle sounds. --Trollrilla 01:00, 17 September 2011 (UTC)

Your kung-fu is best.
If you're bare handed or just don't have a decent weapon to fight them, two quick strikes to a creeper will cause them to fly rather far back. If you back step after landing the second blow, the combined space between the creeper flying backwards and you backing up is enough to prevent most if not all damage from an explosion. On top of that, the time it takes to hit the creeper twice ensures it will most likely explode just moments after the second strike.

This seems to be a somewhat effective way of mitigating a large chunk of damage you take from creepers if you see them coming, especially given their high 10 heart damage capabilities! Just remember they walk left when they're near you and be prepared to adjust your aim for the second attack. If you're really good, you can even use this trick to hurl creepers at other enemies and control their detonation to effectively protect yourself.

Riasiru 02:42, 22 August 2011 (UTC)

That is a good idea how did you come up with it? -Benawesome150 Wow, now i'll stop using my diamond sword on creepers if this works. 24.15.167.216 01:24, 16 April 2012 (UTC)

Charged Creeper Time
How long does it take for a charged creeper to become normal? Is it never? CCMM 06:22, 22 August 2011 (UTC)
 * Never i think, you have to kill him or let him despawn--Cby 07:06, 22 August 2011 (UTC)

ThanksCCMM 10:14, 22 August 2011 (UTC)

Fishing Rod
Okay, so do creepers explode in SMP when pulled by a fishing rod or not? Two say they do, two say they don't. Father  Toast  15:02, 30 August 2011 (UTC)
 * They do and they don't. They shouldn't explode just by being tucked with a rod, but the tuck will bring them usually close enough to a player to ignite. I think it works this way, or at least it has worked this way before, not sure... [[Image:TK.gif]]  | TheKax |   Talk   15:06, 30 August 2011 (UTC)


 * Nah, it definitely doesn't pull them that close; I have pulled a lot of creepers with fishing rods. During my recent SMP tests, it doesn't pull them at all, they just instantly explode (no hissing or animation). Father  Toast  18:34, 30 August 2011 (UTC)


 * I disagree. From my tests, the first click will lodge the fishing rod in the creeper, and a second click will pull him towards you. I did this multiple times and the creeper only exploded on the 4th time, because he got too close. I did this on a local server, so maybe you're just experiencing lag, and the creeper is actually close enough. – ultradude25 ( T at 22:12, 30 August 2011 (UTC)


 * The creeper is not close enough and it's not lag, otherwise there would be a crater near me and I would take damage; the explosion always happens immediately after the second click, no delay at all. I've also done this multiple times. Father  Toast  02:29, 31 August 2011 (UTC)


 * Well I don't know what to tell you. I simply can't replicate it. – ultradude25 ( T at 04:34, 31 August 2011 (UTC)

Help!!!
I'm only new and I am on my third day when a creeper comes. I am 1 string away from a bow and can even make ammo and I am only up to a cobblestone sword. He is standing right outside my door and will not budge. I currently cannot get any armour. PLEASE help.


 * There are some things you can do.
 * If you have a mine, try going to the bottom of it, if you are far enough away it will despawn
 * Set the difficulty to peaceful, this will remove all aggressive mobs.
 * Staircase mine down to bedrock than come back to see if it is gone, if not go back down and mine a tunnel in one direction, than come back and check if he is there, etc


 * Hope that helped --Cby 09:54, 12 September 2011 (UTC)

Thnks got it to despawn but I accidentally deleted it :( well I'll start a new one and take this into account. I really think this should be in the guide.


 * Happy to help, sorry about your world (That was what you deleted wasn't it?) and i'll see about putting it into a guide if it isn't already --Cby 10:19, 12 September 2011 (UTC)

My new worlds weird. I'm doing better but thats mainly because no attacking enemies spawn. I have been for about 4/5 days and no enemies have spawned at all yet. I am on an island map but at the start I had to swim across since my spawn point wasn't anywhere near any trees.


 * In the future, you can also dig a new doorway in the back of your house to escape; draw the creeper far away and then run back home, it'll lose sight of you and forget you ever existed. Father  Toast  16:52, 12 September 2011 (UTC)

The talk page is not a forum. Turboplant 23:00, 18 November 2011 (UTC)

Creeper in a minecart
Since I saw no references to it here, I made the edit. For those of you who want proof, I managed to get a screenshot of the event. The most annoying thing was that it destroyed my minecart in its explosion. The minecart started at the end of a tract, no stopping block, on normal rails. On the other end, there was one block air, and after that 3 unpowered powered tracks. I don't know how to add pictures, but the pic is at this link: i54dottinypicdotcom/34xj22hdotpng. Feel free to add it if you know how =D edit: can't place links without an account. Replaced the dot's(.) with the word dot

1.8
As of 1.8 I've been dying a lot to creepers. Server is still on easy, same as it always has been. They're only supposed to do 5 hearts damage, yes? That's what I remember, but now they're one-hit-killing me. Anyone think this is a bug, or have creepers been boosted and I missed the memo? --WizardStan 14:50, 19 September 2011 (UTC)


 * I, and my playerbase, have noticed the exact same thing. I have seen constant creeper kills, on experienced players that die maybe once per week normally.  I was hit by a :creeper (no charge graphic) at point blank range, and one-shotted.  I had ~40% iron armor, as well as full health.  My issue is that without the ability to modify this, or :change their countdown time, even minor lag makes them grossly overpowered. Tunnelrat 18:45, 23 September 2011 (UTC)


 * I noticed that creepers explosions are now [b]on par[/b] with TNT. I've also noticed that creepers seemingly die instantly at daytime. This may or may not be related to me living in a desert. (1.8.1) NeonJ 20:03, 25 September 2011 (UTC)

Unintelligible Wiki Entry
The last entry under "Defensive Measures" reads: "If hoist with their own petard, the player is advised to block off the hole and wait until past dawn or tunnel away."

If this made any possible sense, translated into generally accepted English, it would roughly read: "If throw with their own bomb, the player is advised to block off the hole and wait until past dawn or tunnel away."

I cannot, for the life of me, discern what the original poster's intent was with this. The "If hoist with their own petard" is simply gibberish, the only thing I can come up with is that this was a Babelfish product. The next statement "the player is advised to block off the hole and wait until past dawn or tunnel away." - If one assumes they are talking about being stuck near a creeper, "wait until past dawn" needs to be "wait until the creeper despawns" or "wait until past noon", I would imagine.

Unless someone can translate this and adjust, I recommend removal. Tunnelrat 18:55, 23 September 2011 (UTC)


 * "Hoist with their own petard" is a Shakespearean idiom that means "fell into his own trap". I agree that it needs to be changed to something simpler, as not everyone knows the origin of relatively obscure idioms.Christino 21:36, 25 September 2011 (UTC)


 * Wow!! Thank you for dispelling my ignorance!  I actually think that is great, maybe even just "If hoist with their own petard (falls into their own trap)" for simps like me =)  Now that I know what it means, I change my stance on it... that's pretty cool!  Tunnelrat 14:29, 28 September 2011 (UTC)

Creeper Proximity Entity Damage and Jumping
I am trying to confirm this, as I have only had one player test it and while he agrees, it's hardly scientific.

When I hear a Creeper going Chernobyl, I instinctively run forward (as they are at least behind me to some degree, out of my LOS) and jump right before they go off. The result is that you are pushed further from the blast (akin to a rocket jump in a lot of FPSs)

I believe that you take less damage when you do this... but I can find nothing on Creeper damage vs. Proximity in any searches (I am almost 100% sure that you take less damage the further away you are). I am trying to get a consensus on where or not this is true, and if so, some sort of test to find out exactly what the damage dealt is on a per-block (meter) separation basis. (Ex: point blank range of <1 block = 7 hearts, 1 block = 6 hearts, 2 blocks = 5 hearts, etc)

Then, trying it with a jump and see if that matters... does the "push" effect mitigate damage somehow? Does the last second jump give you a bigger boost away than simple continuing to run? If anyone can try this, or just add their own experiences (even if you don't know exact proximity effects) that'd be great! Tunnelrat


 * I think some of the answers you seek are on the explosion page. However, I don't know what the damage radii on (charged) creepers or TNT are. Father  Toast  18:04, 28 September 2011 (UTC)

Old (Survival Test) Creeper Texture
An image show the old creeper texture (http://www.minecraftwiki.net/images/6/6f/Old_Creeper.png) was removed from the history section back in June. Could someone better at editing than me please put it back in? Exovian 00:12, 29 September 2011 (UTC)

Block
Which block is first to be enough hard to resist explosion? It would be nice if someone would say what would resist both normal and charged creeper. 188.112.37.46 19:21, 13 October 2011 (UTC)
 * Blast Resistance a blast resistance of something about 40 is required to fully block an uncharged creeper blast. 20.17 is needed to prevent a ghasts attack. Not sure about exploding beds or charged creepers though. --HexZyle 03:30, 14 October 2011 (UTC)
 * Couple of blocks I recommend are Obsidian, Stone Bricks, and Bricks. I had a creeper go fzzzzzzz KABOOM in my house made of stone bricks and regular bricks. The exterior held, but the floor (dirt) did not. -Sandosius

Damage boost in 1.9pre4?
Did creepers receive another damage boost by any chance, or is there something fancy like ignoring armor/blocking going on that I'm missing, or am I simply imagining things? Because I have no other explanation for why I seem to be taking upwards of 4 hearts of damage from a creeper explosion even with a full iron armor set (7.5 armor points - 60% damage reduction, I believe?), while blocking with a sword (-> halved damage?), with a distance of roughly three to four blocks between me and the creeper upon detonation. On Normal difficulty. 84.156.12.4 10:41, 19 October 2011 (UTC)
 * I'm pretty sure blocking doesn't prevent explosion damage, and i think armour only protects against explosions if it is given an enchantment. Also, I think creepers have had a damage boost because on my server on easy difficulty, 95% of the time the creepers one-hit me (unarmoured) --HexZyle 03:37, 20 October 2011 (UTC)
 * Normal server running 1.9pre4 here. Creepers definitely got a boost.  One hit kills unarmored at almost any distance.  It's quite a pain.  Taedirk 04:43, 20 October 2011 (UTC)
 * Okay, after taking a look at the explosions page, it seems that creepers can deal a maximum of 24.5 hearts of damage (independent of difficulty?). While I'm not sure how recent this information is, it appears pretty accurate and mostly matches with my own observations. I'm not sure if it needs to be verified more, but I suggest updating the damage to this value - I'm sure everyone will be able to verify, at least, that a maximum 5.5 hearts of damage on Easy difficulty is no longer accurate in the slightest. 84.156.9.36 14:43, 20 October 2011 (UTC)

How much damage dose a creepers explosion do?
Lately I have been wondering how much damage a creepers explosion dose. On easy it is supposed to do damage but now it says x24.5. I changed it back to but now its gone back up. I hope you can help me out because I was on easy mode with full health when a creeper blew up and I died. Jeb was talking about "correcting" explosion damage in his twitter, though, so it might (hopefully) be reduced back to a reasonable value for Minecraft's full release. 84.156.12.26 19:27, 7 November 2011 (UTC)
 * If you have experienced first-hand that 5.5 damage is incorrect, why did you edit it back to that value in the first place? It's been updated for a reason. Currently, at point-blank, creeper explosions seem to deal 24.5 hearts of damage on all difficulties. This means that to survive at point-blank, you need to either wear full diamond armor, block with a sword while wearing iron armor, or have some (Blast) Protection enchantments on your armor.

Thanks.
 * I think it got nerfed in the full release; I've survived Creeper explosions in Iron armor. Cobalt32 23:51, 22 November 2011 (UTC)
 * Yes, they definitely got nerfed back to a more reasonable value; however, I'm not sure by how much exactly, and I don't have the means to reliably test explosion damage. Somebody with the necessary means to do so would need to perform some tests. 84.156.13.73 23:59, 5 January 2012 (UTC)

herobrine or bug?
i was playing minecraft 1.9. creative and i was minding my own biz and then the moon can up and then it was white on the inside but on the outline it was fat black!:O! is this a bug or is my world haunted with herobrine you vote in the comments

Do you know that it is moon phases in 1.0.0, dude?

All just moon phases. 24.15.167.216 01:27, 16 April 2012 (UTC)

Naree Pon
I noticed that creepers look like the mythical creature,Naree Pon,which can be seen here:http://destinationtruthblog.com/wp-content/uploads/2011/04/413-01.jpg. They're both crunchy like dry leaves,and also hiss, how is your reaction,other minecrafters?

~Karmacharged


 * Do they explode?Cobalt32 23:50, 21 November 2011 (UTC)

Stop plz
Somebody changed my "exploding monster" edit back into "kamikaze mob" Plz stop

Entity ID for Charged Creepers
In the page, it says that charged creepers have a different entity ID from normal ones, but no testing has been done to find this ID. I have three problems with this. First, I find it very highly unlikely that nobody would try to find the ID of charged creepers. Surely it would be necessary for some mod or custom map? Second, why and how would anybody find that the ID for charged creepers is different from the ID for normal ones without finding the actual ID? And third, I run Ubuntu and can't find a good NBT viewer/editor, but I unzipped Vechs' "Vechs Army - Supercharged Creeper x6.schematic" in the CTM Toolkit and looked at the contents as text, and saw "idCreeper AttackTime powered" in one place. I believe that this means that the entity ID is still Creeper, except creepers have another tag to tell whether they are charged or not. Pitzik4 23:46, 21 November 2011 (UTC)

I investigated this. I converted the nbt to yaml and got: Schematic: - Height: !short "3" - Length: !short "5" - Width: !short "5" - Entities: !list_compound - - Motion: !list_double - !double "-3.6062429333260465e-222" - !double "-0.078400001525878907" - !double "2.0752804498516867e-222" - OnGround: !byte "1" - HurtTime: !short "0" - Health: !short "10" - Air: !short "300" - id: Creeper - AttackTime: !short "0" - powered: !byte "1" - Fire: !short "-1" - FallDistance: 0.0 - Rotation: !list_float - -72.911697387695312     - -30.0    - DeathTime: !short "0" - Pos: !list_double - !double "1.5536774252656542" - !double "0.0" - !double "2.5030680356119532" - - Motion: !list_double - !double "-3.305611709196668e-221" - !double "-0.078400001525878907" - !double "1.3256718256353453e-221" - OnGround: !byte "1" - HurtTime: !short "0" - Health: !short "10" - Air: !short "300" - id: Creeper - AttackTime: !short "0" - powered: !byte "1" - Fire: !short "-1" - FallDistance: 0.0 - Rotation: !list_float - -119.19087982177734     - -30.0    - DeathTime: !short "0" - Pos: !list_double - !double "2.2747860951214278" - !double "0.0" - !double "3.434705726964026" - - Motion: !list_double - !double "-5.1506531581382778e-221" - !double "-0.078400001525878907" - !double "-8.2475851907374388e-221" - OnGround: !byte "1" - HurtTime: !short "0" - Health: !short "10" - Air: !short "300" - id: Creeper - AttackTime: !short "0" - powered: !byte "1" - Fire: !short "-1" - FallDistance: 0.0 - Rotation: !list_float - -16.300018310546875     - -30.0    - DeathTime: !short "0" - Pos: !list_double - !double "2.6470358805806526" - !double "0.0" - !double "1.4464940448313257" - - Motion: !list_double - !double "7.6755109622882323e-223" - !double "-0.078400001525878907" - !double "-4.6885852503331675e-222" - OnGround: !byte "1" - HurtTime: !short "0" - Health: !short "10" - Air: !short "300" - id: Creeper - AttackTime: !short "0" - powered: !byte "1" - Fire: !short "-1" - FallDistance: 0.0 - Rotation: !list_float - -43.579914093017578     - -30.0    - DeathTime: !short "0" - Pos: !list_double - !double "1.7861612406216523" - !double "0.0" - !double "1.6018765128269763" - - Motion: !list_double - !double "6.6930025290962575e-221" - !double "-0.078400001525878907" - !double "-1.202492111516539e-220" - OnGround: !byte "1" - HurtTime: !short "0" - Health: !short "10" - Air: !short "300" - id: Creeper - AttackTime: !short "0" - powered: !byte "1" - Fire: !short "-1" - FallDistance: 0.0 - Rotation: !list_float - -335.86160278320312     - -30.0    - DeathTime: !short "0" - Pos: !list_double - !double "3.3971111225261694" - !double "0.0" - !double "2.3014957720844365" - - Motion: !list_double - !double "-3.3629238843128646e-222" - !double "-0.078400001525878907" - !double "2.8564765517425656e-221" - OnGround: !byte "1" - HurtTime: !short "0" - Health: !short "10" - Air: !short "300" - id: Creeper - AttackTime: !short "0" - powered: !byte "1" - Fire: !short "-1" - FallDistance: 0.0 - Rotation: !list_float - -330.27822875976562     - 0.0    - DeathTime: !short "0" - Pos: !list_double - !double "3.148598581584146" - !double "0.0" - !double "3.2608891333309273" - TileEntities: !list_compound [] - Materials: Alpha - Blocks: !byte_array "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\   \0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\    \0\0\0\0\0\0" - Data: !byte_array "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\   \0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\    \0\0\0\0\0". If you look at that, you see there are creepers with the powered tag set to 1. They have the same ID. 71.227.233.120 01:45, 30 December 2011 (UTC)misson20000

Minecraft 1.0.0 music disks
Minecraft now has more music disks. So i went out and let some skeletons kill creepers so they would drop me disks.

I've noticed that they don't drop all the disks. I have 6 disks so far: 4x "cat" and 2x "13". Apparenlty only the old disks from the Béta release are dropped.

Has anyone else tried this? Or am I having some extreme luck?

Acctually yes... Untill the Minecraft 1.1.0 Updated, you could only get the disk's in dungen chests or in creative mode. When the new update came out they edited it so creepers can drop them all

Creeper looking around before attacking
On my second night of Minecraft, I found a creeper, so i froze, hoping it wouldn't be seen. The creeper walked forward, stopped, and then looked both ways before finally charging and exploding.

New explosion Behavior?
I noticed in the new snapshot(12w05a) the creepers, if they are killed whilst hissing, they will still explode. I played on creative mode, and killed several with a diamond sword w/ a looting 2 on it. I did some more testing, and after killing a creeper(with the same sword) as soon as it started hissing, I noticed it's body was still swelling before it disappeared. Can anyone else confirm this?

Creeper Tests
I was running some test in snapshot 12w4b and realized the following.


 * they treat lava/water as solid blocks


 * they treat vines as solid blocks so they will not try to walk through them on purpose


 * They pathfind around even when not in attack/hostile mode


 * will not try to climb vines


 * They can pathfind you through smaller mazes


 * they will not travel too far from the player when pathfinding you so even is their is a way around a wall if it is outside a certain radius (i dont know what it is yet)

'''Someone please add this to the main creeper page because i cant secret333'''

lightening creeper
charged creeper redirects straight to the charged creeper section (try for yourself if you don't believe me. lightening creeper redirects nowhere despite the fact that the page says "also known as lightening creepers" so could someone make lightening creeper redirect to charged creeper section? 66.30.253.244 19:43, 11 March 2012 (UTC)chargedcreeperwithTNT
 * Redirect created. Make sure you spell it correctly. -- Orthotope 21:09, 11 March 2012 (UTC)

Sizzle
I removed the trivia point that a group of Creepers is called a "sizzle", and it was added back by the same person again without comment. I haven't been able to find any documented occurrence of someone calling a group of Creepers a sizzle on the internet. All I found was an old thread asking what people thought it should be, with someone suggesting "sizzle". Manifold 04:13, 28 March 2012 (UTC)

I vote that a group of creepers will be called... [b]Creepers[b].

Creeper Hiss sound does not match the in-game sound
The TNT fuse and the creeper explosion use the same sound, but the creeper has it at a much lower pitch.

Can anyone change the sound to reflect this?

Mattpoppybros 21:46, 20 April 2012 (UTC)

does a creeper drop gunpowder on exsploshon
I was whaching my cuson logan on nomle then a creeper whent boom and survived and thare was gunpowder on the grond is it a bug or whut –Preceding unsigned comment was added by Creeper death (Talk&#124;Contribs) 23:46, 22 April 2012. Please sign your posts with


 * Please learn English, then rewrite your comment. -- Orthotope 08:26, 23 April 2012 (UTC)

Marshmallow Creeps
This deserves a mention somewhere. 173.165.239.237 14:43, 23 April 2012 (UTC)