Talk:Mushroom/Archive 1

Mushrooms
Can you really not plant brown mushrooms? I would test it, but i dont find any right now Ivorforce 17:02, 1 March 2010 (UTC)

I found several brown mushrooms growing on the top of a tree. Kranchan 2:13AM, 28 July 2010 (EST)


 * Maybe you should be posting that in the bugs section then? :) – ultradude25 ( T 08:20, 29 July 2010 (UTC)

I also have found a number of mushrooms growing on trees (in daylight) in the current Alpha version. Yes, it was on Singleplayer, no hax, and I took a screenshot. Turtleey 04:55, 5 October 2010 (UTC)

I was just recently mining and found several brown mushrooms on rocks in caves. Mooingboog 15:28, 7 November 2010 (UTC)
 * I think it's been like that since... well, since mushrooms were added to Minecraft? – ultradude25 ( T 20:45, 7 November 2010 (CST)

I am currently going to try and "farm" mushrooms for the next few hours, I'm letting Minecraft sit in the background. I will be checking on it every half an hour to and hour, and posting updates.

http://oi52.tinypic.com/24ljuas.jpg This is my current set-up I will destroy the torch and block I am currently on and get the one to my right and click on a crafting bench.

I have 4 types of blocks to test, all in the least amount of light possible, with both types of mushrooms, 4 of each on each different block.


 * Tree leaves
 * Tree
 * Rock
 * Grass on Dirt

I may try this with a bigger room, and maybe separate the block types and mushroom types further if I get certain results that I am expecting.

Marslighthouse 01:09, 10 October 2010 (UTC)


 * Did you put water nearby? I don't think it would have any effect, but it's worth a try. PurpleKiwi 22:29, 11 October 2010 (UTC)

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Pigs Eating Mushrooms
I'm pretty sure they don't. I planted a patch of eight brown and eight spotted mushrooms (Alpha) in a enclosure full of pigs, and waited around until the pigs disappeared. They didn't eat any mushrooms. I then took a new batch of pigs and punched them all a few times so they would maybe eat mushrooms to regain health, but they didn't eat any. I'm removing the warning about pigs eating mushrooms. I'm also fairly sure sheep don't eat grass in Alpha either. At least, I have punched them in the interests of harvesting wool and never observed one regrow.JohnnyMadhouse 16:35, 7 November 2010 (UTC)

They didn't in Alpha, but in Survival Test pigs would each mushrooms and sheep grass. This information should be re-added and be specific enoguh that the user understands it is survival test and not alpha/beta. I would do it myself, but I don't have enough time right now.

Anybody thought of a multilayered forest for farming?
Basically, what one would do is make a large forest (say... 10 trees by 10 trees, destroying any large trees and mowing the top layers of the remaining trees so that they are level). Then, removing the top block from each (some would be the log block, others (depending on the heights) would be the leaf block over the log block) and replacing that block with dirt. Plant a sapling there, then repeat for one more layer (to add more darkness)

Dark on the bottom (dirt) layer, so shrooms shouldn't pop out of the ground, and should be decently dark on the second layer. This would also take advantage of the leaf glitch (say you dug pillars through at regular intervals to allow sunlight in, to help discourage mobs from hiding in the forest during the day), as the mushrooms should have plenty of darkness in the night to spawn on the leaves... Hmm, in fact, I'll test this once I commence planting the mega forest in my file, and get back to you with results -Icalasari 01:55, 10 November 2010 (UTC)


 * This contributor seems to have gone inactive since November, so if anyone would like to test this, feel free. If not I'll get rid of the comment. -St. Fenix (User•Talk) 21:05, 15 January 2011 (UTC)
 * PRAISE NOTCH I TESTED IT! IT IS AS IF MUSHROOMS WERE GIVEN THE SPREAD RULES OF WATER THEY SPREAD SO FAST! I mean... like.. uh... actually that is what I meant. Robstar14... anything but! 14:01, 6 May 2013 (UTC)

Growth Rules
I dont know em and i want to. Auto? Nearby? obviously not planting...
 * They just spawn in along with trees, at the first generation of the map, I've not noticed them come back, or grow brand new myself. -St. Fenix (User•Talk) 21:02, 15 January 2011 (UTC)
 * I have a forest which I chopped down for wood when I was just trying to survive and than replanted for aesthetics and I've found mushrooms there. Timberdoodle 11:38, 9 May 2011 (UTC)


 * I've looked at the source code, and the rules appear to be this:

1) Mushrooms can reproduce as far as 2 blocks away North, East, South, or West, as well as 1 block up and 1 block down.

2) Whenever given the opportunity, mushrooms will take a 1-in-24 chance to attempt a reproduction. As a reference, saplings use a 1-in-6 chance to grow at each opportunity. (I believe that these "opportunities" occur at the same rate for all blocks.)

3) The targeted block's light value must be less than 13, or it must be immediately above mycelium for the reproduction to try.

4) The mushroom will pick one spot within range. If that spot can be good for another mushroom, then a new mushroom is placed there. If the spot isn't good, then the mushroom will pick another, up to a total of four spots checked.

If anyone can confirm that that's what the source says, then please add the information to the article, as it desperately needs growing information.69.73.110.152 00:59, 8 January 2012 (UTC)

Stackable?
I notice there's nothing in the article about weather or not mushrooms can be stacked. I believe they can, so that should be added.

Since shrooms can stack, it is actually feasible to carry a stack of red, a stack of brown and a stack of bowls(since they stack) in your inventory with a workbench and it would be nearly as effective as carrying a stack of wheat, although not quite as efficient. I only mention this because Coestar found a whole bunch of mushrooms in his "Coe's Quest" lets play :)


 * It is definitely feasible though not very efficient, especially since some players may have quite a bit of trouble procuring them in amounts larger then just a few. I myself rarely find them and prefer to use them for decoration they are so rare in my map. The random chance thrown into it makes it less than optimal compared to wheat. -St. Fenix (User•Talk) 21:02, 15 January 2011 (UTC)

Light Level
Do Mushrooms still emit 1 Light? Or has this been fixed? -St. Fenix (User•Talk) 21:02, 15 January 2011 (UTC)
 * The article says that a current glitch means that squares with brown mushrooms on are pitch black, but I don't think that mushroom illumination is a bug, I believe it's to help you find them. That's not really based on anything other than that I've never heard of it as a bug before though. Troagador 18:37, 20 January 2011 (UTC)
 * I planted brown mushrooms under a cliff with torchlight, and whenever I leave and come back (the light level also changes usually), I notice that the block the mushroom occupies turns almost pitch black, even though the light level around it is higher from a torch. I think this is caused from the mushroom emiting a light level of one. If I place or remove a torch to change the light level around the mushroom it turns normal. O_o is this happening to anyone else or is this a bug?--Cornpopz 03:06, 30 January 2011 (UTC)
 * I see it all the time where brown mushrooms grow near a lava fall in the nether. They make the whole block pitch black until you force a block update. LB 01:53, 5 February 2011 (UTC)

Red less common?
It seems to me that red mushrooms are less common than brown ones. Can anyone confirm/disprove this? –The preceding unsigned comment was added by KKPie (Talk . Please sign your posts with !
 * Nope, I've tested. 7.png  02:14, 18 March 2011 (UTC)
 * Ok, thanks. KKPie 19:03, 18 March 2011 (UTC)

Mushrooms found when raining - "floating" when sunlight
I found a field (over 10) of brown mushroom growing on grass while raining, when it stopped raining they were detached from the ground (up floating). Is this a bug or a feature? ;)

The low light conditions of rain, and the fact that it can rain FOR A LONG TIME mean they could spawn then, when the rain stops, pop out due to the increase in the light conditions... Pureferret 09:45, 2 May 2011 (UTC)

Brown mushrooms not editable "since beta"?
Is it true that brown mushrooms haven't been edible since beta? I remember trying it in alpha, and I swear it wasn't possible back then either.

Picture for Mushrooms "Popped up"
I was reading over this page and saw the mention of popped up mushrooms, due to them spawning in the dark and daylight coming though. I've got a great picture of this that could be used, and the screenshot is from 1.5.01 so its a very recent picture. It shows red mushrooms that spawned in a pine tree, three of which have popped up and three of which are still planted. Its here if someone wants to add it to the page:. I didn't want to add it myself as I'd probably make the page look silly or format it wrong, so anyone who reads this can add it (or a picture of your own) if you like. Vicktor0 13:32, 6 May 2011 (UTC)

Mushroom on chest
Take a look on this picture. I found that in a dungeon some days ago. Is it worth to put this on the article? AIAS-5 21:33, 14 May 2011 (UTC)

Thats pretty intresting but i think it might be better in the dungeon article. YoshiRider9000 22:21, 14 May 2011 (UTC)

Really? Well, but I think that picture is more concerning mushrooms than dungeons, isn´t it? AIAS-5 22:48, 22 May 2011 (UTC)

It seems to me that this is more relevant on this page than on the dungeon one. Nbord 22:48, 31 May 2011 (UTC)

What light level makes mushrooms pop?
I'm working on a mushroom farm, and I'd like it to be light enough to not spawn mobs but dark enough for the mushrooms. What light level will make a mushroom pop out of the ground? Yomikoma 02:47, 27 May 2011 (UTC)

It seems to vary greatly from person to person, I recently planted several mushrooms in broad daylight and waited for several minutes yet none of them popped out, i noticed the same effect when i tested this by putting torches in a room full of mushrooms. I will be conductig more tests later to see if i can get them to pop out, but up till now i am not seeing any light sensitivity, maybe its a bug. --Blokeice 14:02, 27 May 2011 (UTC)
 * Don't quote me on this, but I believe they won't pop until their block is updated. So, using the example of them sticking around during daylight - if you were to place a block next to the mushroom, that would update the mushroom's block and it would pop out due to the light level.  --Warlock 14:59, 27 May 2011 (UTC)

I believe the light level must be 11(maybe even 12) or lower for mushrooms to not pop. I've seen them pop when they went into light levels of 13 (and maybe even 12, not sure) from torch light. Billsthename 23:28, 27 May 2011 (UTC) Yomikoma, a way to make it low light level yet not worry about mobs is to have a door and a small enough tunnel to the farm. Then before the door make a 1 - 3 holes to the very top of the surface and fill some of it in with glass. It works really well because when they spawn there they burn and drop items.

Mushroom spread rate testing
I decided to do this officially and in a controlled sort of way.

I started with a checkerboard grid of mushrooms and empty space
 * 1) A mix of mushrooms
 * 2) Mushrooms on smoothstone
 * 3) Dirt between them.
 * 4) The Room was very well lit
 * 5) I started with 77 mushrooms
 * 6) I pruned them new growth frequently
 * 7) Every mushroom had been in the ground for nearly 8 hours prior
 * 8) I waited an hour

I found that I got 38 new mushrooms, or on average a new mushroom grew every two hours.

That seems like a solid number for "very slow growth". I'm currently trying to duplicate my results. But any of several of my experimental procedures could modify the results, although I suspect none of them will:


 * 1) if one mushroom grew faster then the other, I wouldn't know. This needs to be tested
 * 2) If mushrooms spread faster based off of the material they are on, I wouldn't know. Probably not the case
 * 3) If mushrooms spread faster TO certain materials compared to others, I wouldn't know. Probably not the case
 * 4) If mushrooms spread faster in different lighting conditions I wouldn't know. This needs to be tested
 * 5) I think the scale was sufficient for my experiment.
 * 6) I think pruning was necessary to ensure there was space for new mushrooms
 * 7) It's possible mushrooms don't start spreading until they've been in the ground for X Hours, I wouldn't know, this needs to be tested
 * 8) I think my wait time was sufficient for my experiment.

Ideas/critiques? Thanks! Mason11987 13:12, 27 May 2011 (UTC)

Nice experiment... Did your area had lots of torches, or almost none ? C ali nou - talk × contribs » 13:44, 27 May 2011 (UTC)


 * Thanks, many torches. That is another factor though.  Just confirmed my original test though, got 36 new mushrooms. I think that 2 hours per mushroom is accurate at least under these conditions. Mason11987 14:22, 27 May 2011 (UTC)

I once planted a red mushroom on to dirt and it spread instantly. I think the mushroom spread is random or once you pick up a mushroom the timer on it pauses till you plant it back down. Billsthename 14:56, 28 May 2011 (UTC)

Comparing mushroom spread rates
Just planted 71 red mushrooms under the same conditions as above. Will wait an hour then test with brown. These are also newly planted, but both colors will be newly planted to remove that as a factor. Mason11987 14:41, 27 May 2011 (UTC)


 * Only got 25 out of this one... Perhaps there is a delay before mushrooms start growing at all?  A test with a huge amount of mushrooms getting nothing for 5-10 minutes before the first grows could confirm this.  Moving on to brown ones. Mason11987 15:46, 27 May 2011 (UTC)

Can anyone test to see if they can get mushrooms to grow at all in 1.9 Prerelease 3 Servers? I've left my client near them for hours and they haven't grown in absolute darkness. :\ LB 02:53, 11 October 2011 (UTC)

To where can mushrooms spread
I've confirmed they can spread diagonally and orthogonally on the same level, but not sure if they can spread veritcally any amount yet. I'll test that next. Mason11987 15:26, 27 May 2011 (UTC)


 * My little experiment had both red and brown mushrooms spread down one level. Setup is a room with a top of 5x7x2, next level 4x5x1, bottom 3x3x1 (like steps), with a door on the flat side wall. I filled every-other space on the top level with mushrooms, one room for red and an identical room for brown. Both rooms near pitch black.  My browns spread much more slowly than my reds. Alderin 04:08, 31 May 2011 (UTC)

Confirmed that they can spread two blocks orthogonally (diagonally not tested). Also they can spread through walls (is this a bug?) Opiaz 17:33, 28 May 2011 (UTC)

Why, though, wold you light the room? Such is unnecessary, and I think it's incorrect to say "Mushrooms spread at about a rate of 1 per 2 hours" because they don't. Check out http://www.minecraftforum.net/topic/344784-mushroom-farming-my-results/ on the Minecraft forums. Nbord 22:56, 31 May 2011 (UTC)


 * Correct. The "1 per 2 hours" claim was made above by someone using a checkerboard pattern, which halves the available spawning locations on the same level as the mushroom.  The spawning rate is roughly double what you'd see using such a pattern. --Euryleia 23:21, 1 June 2011 (UTC)

Mushroom farming--add new topic
With the 1.6 update, mushroom farms can be created on purpose. It should be discussed either on this page, or receive its own page like wheat or cactus farming. There, tips could be added to create the most productive farms.

Rudimentary mushroom farming page created. Could we please move ALL mushroom farming related discussion over there? I Make Things 08:20, 29 May 2011 (UTC)

Mushrooms on glowstones
I found several brown mushrooms growing on Glowstones in the Nether, is that normal? i did not take a screenshot because i cosidered it as being normal until i read about the trees

What can mushrooms grow on?
The above says glowstone is ok. How about glass? Ores? etc gracefool 18:59, 20 June 2011 (UTC)

Ores: yes. Glass: no, since it is a transparent block. Glowstone: no, since it emits light level 15, mushroom will decay. C ali nou - talk × contribs » 19:01, 20 June 2011 (UTC)

Heck, I found some Brown mushrooms on top of Gold Ore. Happiest day of my life. ^^ BlockBarracade 21:38, 19 October 2011 (UTC)

Growth in the Nether
I know that there are mushrooms in the Nether and that they spread there, but when you're not in the Nether, do they still spread around? I'll be testing this out. MinecraftFan1 01:54, 19 August 2011 (UTC)

Since the nether doesn't update while you're in the overworld, and vice versa, no. That said, the nether still makes a decent place to grow mushrooms, simply because of how much viable space there is.

Lots of fixes
Moving trivia to trivia. Fixing MANY mistakes. Linking vid to prove light level info. Removing reference to red mushrooms being able to grow on pumpkins being a bug. Pumpkins are a solid block, mushrooms can grow onto any solid block. Also including reference to the type of blocks mushrooms can grow on. TheCakeisAlive 10:50, September 7 2011 (UTC)

Gallery
Do we really need all of those images? There are 8 which show exactly the same thing; a lot of mushrooms found in caves. Surely one would suffice? --213.106.57.204 15:30, 11 September 2011 (UTC)

Growth in the Nether
I saw in the Trivia section of the Huge Mushroom article that mushrooms now require dirt to grow. If this is true, do they grow in the Nether any more? And if so, can they be turned into huge mushrooms in the Nether? I am unable to play the 1.8 update as of now, or I would test it myself. Verhalthur (talk)(contribs) 17:31, 18 September 2011 (UTC)

HUGE mushrooms require a single square of dirt to grow when you apply bone-meal, and adequate space. . Small mushrooms will spread on nettherrack just fine, including within the nether.

Spawning new mushrooms
i know you can spawn flowers with bonemeal but does it work with mushrooms? I need mushrooms and i wanted to know the easiest way to find the red ones. --Lazeman 03:44, 29 September 2011 (UTC)

Plant?
Because mushrooms aren't officially plants, but fungi, wouldn't you think that it doesn't belong in the Plants template (on the bottom of each page).

Just a little thing, maybe something to add to the trivia...


 * Totally agreed, mushrooms aren't plants and that's a fact.

--79.153.241.205 01:20, 25 November 2011 (UTC)

Well, the code says, and I quote, "BlockMushroom extends BlockFlower". Although it is true that, in real life, mushrooms are about as far from plants as can be, in Minecraft, they are nothing more than weird flowers that grow a lot when fertilized. So, it's a toss-up.69.73.110.152 21:34, 8 January 2012 (UTC)

Bug?
Believe it or not Toaster Head, I found a floating brown mushroom. I'll upload an Image as soon as I can BlockBarracade 21:34, 19 October 2011 (UTC)
 * I believe his name is "FatherToast", and the floating brown mushrooms are probably caused by mushrooms generating and then a lake generating underneath it and removing the blocks that the mushroom is sitting on. --HexZyle 05:10, 20 October 2011 (UTC)
 * Well, You are correct. The Mushroom was found above both Water AND Lava Source Blocks. Here's the picture:

BlockBarracade 20:05, 20 October 2011 (UTC)

Brown Mushrooms Glow?
As you can clearly see, in snapshot 11w49a, I have a glowing brown mushroom. I placed the red there as well, for comparison (It doesn't glow). I've run several tests, and its very subtle, as if its maybe a single light level higher, but its there. I found it especially obvious when in a pitch black area, and easy to pick out when I turned my video settings up to bright, but it works even in the regular settings...whats going on? Is this related to giant mushroom stalks glowing? Is it a glitch? Bluesly

Mushrooms On Nether Brick
I found some Brown Mushrooms growing on some Nether Brick in a Nether Fortress. I presume they got there via generation glitches, and it probably does the same with Red Mushrooms, though I have no proof. Could someone with better wiki skills than me add this to their Bugs/Glitches sections? 75.165.218.135 01:19, 23 December 2011 (UTC)
 * This is not a glitch. While it may be unintended, it is not a glitch as there is nothing in the code trying to prevent this. I'm pretty sure that this is perfectly normal.69.73.110.152 21:25, 8 January 2012 (UTC)

In the newest prereleases, mushrooms seem to glow. Not much, but it's easily visible.
--71.136.35.211 22:38, 12 February 2012 (UTC)

Brown mushrooms have always glowed with level 1 light. The info is in the Trivia section only, though. I think it used to be in the infobox. —kpreid 23:20, 12 February 2012 (UTC)
 * I've added a luminosity field into the Food template. Now it's updated and included. - Asterick6 04:20, 27 March 2012 (UTC)

Stop from spreading?
Hello! I have a small "sculpture" that involves two mushrooms, and they keep on spawning around it. Is there a way that I can add something that will stop them from spreading without ruining the visual appeal of the "sculpture"? Thanks! PS I have a picture but I'm not sure how to add it. :) Sambam124 04:11, 20 March 2013 (UTC)


 * Mushrooms can't grow where the light level is 13 or greater, or on top of blocks that are considered transparent (which includes slabs and stairs). -- Orthotope 04:46, 20 March 2013 (UTC)

Spreading doesn't cause block updates.
Mushrooms appearing from spreading seem to not cause block updates to adjacent blocks. I tried to create an automated mushroom farm using BUD switches attached to the blocks where the seed mushrooms would spread, waited awhile, then went into the machine to discover that mushrooms had spawned on the sensitive blocks, but had not triggered the BUD switches, which were hooked up to pistons to pop the mushrooms off. Tested with both types of mushroom. Is this something obvious and that everyone knows? Is this relevant information that should be added to trivia, perhaps? I think it's relevant, if only because it eliminates the possibility of creating a fully automated mushroom farm in this way. -- 173.184.24.189 22:31, 9 September 2013 (UTC)