PlayStation 4 Edition

Minecraft: PlayStation 4 Edition was the PlayStation 4 edition of Minecraft being developed by 4J Studios for Mojang Studios.

Minecraft: PlayStation 4 Edition was announced at Sony Interactive Entertainment's exhibit at Gamescom 2013. Like almost all other games that are released on the PlayStation 4, PlayStation 4 Edition can be played on the PlayStation Vita through Remote Play. It was released on September 4, 2014.

Compared to PlayStation 3 Edition, PlayStation 4 Edition included larger world sizes up to 5120×5120 blocks (36 times larger), 18 chunk render distance, amplified worlds, and enhancements offered by the PlayStation 4. PlayStation 4 Edition still has all of the Legacy Console Edition exclusive features, with the most notable being the built-in mini games. Because of licensing restrictions, some of PlayStation 4 Edition DLC is unavailable in Bedrock Edition, and some of it is not on the Marketplace and can only be obtained if it was bought for PlayStation 4 Edition.

When was released on December 10, 2019,  PlayStation 4 Edition was made unavailable for digital purchase on the PlayStation Store, but DLC is still available. Buying a retail version of the game is still possible. Bedrock Edition is an update for all owners of PlayStation 4 Edition. PlayStation 4 Edition is a separate game from Bedrock Edition and is still playable for anyone who owns it by selecting the "Editions" button on the title screen of Bedrock Edition. DLC for PlayStation 4 Edition can still be purchased, and most of it will carry over to Bedrock Edition. When selecting a world in Bedrock Edition, any world from PlayStation 4 Edition can be imported.

Controls
In default settings, the controls are always displayed on the HUD. The controls for PlayStation 4 Edition are similar to PlayStation 3 Edition.

Gameplay
The game is similar to PlayStation 3 Edition, but supports the enhancements offered by the PlayStation 4 (increased view distance, Small, Medium and Large worlds and DualShock 4 touchpad support). Worlds made on could also be transferred onto this edition, before April 15, 2020. This allowed players to expand the world size of a classic sized world (one map).