Bedrock Edition beta 1.18.20.21

Beta 1.18.20.21 is the first beta version for Bedrock Edition 1.18.30, released on January 27, 2022, which tweaks world seeds, frogs, and fixes bugs.

iOS/iPadOS would also receive this version on January 31, 2022, as Preview 1.18.20.22.

Mobs

 * Wolves
 * Untamed wolves can now be leashed.

Gameplay

 * Trading
 * Updated villager trade tables for armorer, cleric, fisherman, and weaponsmith to match.
 * Fishermen boat trades now change wood type based on villager biome type.
 * Clerics now offer glowstone instead of glowstone dust.
 * Weaponsmith enchanted iron sword trade has been moved to Novice.
 * Armorer diamond trade has been moved to Journeyman.

Command format

 * Target selectors
 * Added the  filter for target selector of entities.
 * Allows the player to target entities based on the items that have in their inventory or are wearing.

General

 * Create New World
 * The Create New World screen has been given a new design that is now available for some players.


 * Experiments
 * Removed "Additional Modding Capabilities" toggle.


 * Seeds
 * Worlds can now be created with 64-bit seeds.


 * RenderDragon
 * Re-enabled on Android devices.

Technical

 * General
 * A world with "StorageVersion" 8 or lower will be increased to 9 and have its "RandomSeed" upgraded from using only the lower 32 bits of a 64-bit number to using the full 64-bit range while still representing the same number.
 * This is only relevant for negative 32-bit seeds, which need a sign bit extension.

Experimental
These additions and changes are accessible by enabling the "Wild Update", "Upcoming Creator Features", and "Enable GameTest Framework" experimental toggle.

Command format

 * Used to create, remove, and list volumes in the world.
 * Used to create, remove, and list volumes in the world.

Blocks

 * Frog Spawn
 * Renamed from "Frog Egg".
 * Texture was slightly changed.
 * The time to hatch into Tadpoles has been increased.

Mobs

 * Frog
 * Frogs now jump more frequently.
 * Frogs in Meadow biomes are now of the temperate variant.
 * Tweaked frog's jump and tongue animations.


 * Tadpole
 * Tadpole hitbox is now larger.

Gameplay

 * Animation
 * Cleaned up the frog animation, entity and controller files.
 * Changed frog water and swim animations from linear to smooth.

Technical

 * GameTest Framework
 * Added a mojang-minecraft-ui module with API structures for creating simple dialog boxes:
 * Added ActionFormData/ModalFormData/MessageFormData types in the mojang-minecraft-ui namespace.


 * mojang-minecraft module
 * World
 * Updated property directionto blockFace in world.events.beforeItemUseOn and world.events.itemUseOn
 * Added event World.event.beforeDataDrivenEntityTriggerEvent
 * Fires before the data driven trigger is applied
 * Added event World.event.dataDrivenEntityTriggerEvent
 * Fires after the data driven trigger is applied
 * For the above events, each accept an optional
 * EntityDataDrivenTriggerEventOptions
 * (Breaking Change) property entityremoved
 * Added property entities: Entity[]
 * If specified, will restrict to just the specified entities.
 * Changed return type of function getPlayersto PlayerIterator
 * EntityDataDrivenTriggerEventOptions
 * Inherited from EntityEventOptions
 * property eventTypes: string[]
 * If specified, will restrict to events with the specified name (I.E minecraft:ageable_grow_up)
 * (Inherited) property entities: Entity[]
 * If specified, will restrict to just the specified entities
 * (Inherited) property entityTypes: string[]
 * If specified, will restrict to entities with the specified type (I.E minecraft:creeper)
 * DefinitionModifier
 * read only property componentGroupsToAdd: string[]
 * List of component groups that will be added as part of this modifier
 * read only property componentGroupsToRemove: string[]
 * List of component groups that will be removed as part of this modifier
 * property triggers: Trigger[]
 * List of triggers that will fire as part of this modifier
 * Trigger
 * property eventName: string
 * Event name of the trigger
 * DataDrivenEntityTriggerEvent
 * read only property entity: Entity
 * Entity that the event triggered on
 * read only property id: string
 * name of the event
 * BeforeDataDrivenEntityTriggerEvent
 * read only property entity: Entity
 * Entity that the event triggered on
 * read only property id: string
 * name of the event
 * property modifiers: DefinitionModifier[]
 * List of modifiers that will be applied when the event triggers
 * property cancel: bool
 * If true, the event will not be triggered
 * EnchantmentType
 * Added EnchantmentType class
 * Read-only property id: string
 * The name of the enchantment type
 * Read-only property maxLevel: int
 * The maximum level this type of enchantment can have
 * EnchantmentInstance
 * Added EnchantmentInstance class. This represents a binding of an EnchantmentType and level that can be added to an item
 * Constructor EnchantmentInstance(type: EnchantmentType, level : int)
 * Read-only property type: EnchantmentType
 * The enchantment type of this instance
 * Property level: int
 * The level of this enchantment instance
 * EnchantmentSlot
 * Added EnchantmentSlot enum. This enum represents the item slot or type that an enchantment can be applied to
 * EnchantmentList
 * Added EnchantmentList class. This class represents a collection of enchantments that can be applied to an item
 * Constructor EnchantmentList(slot : EnchantSlot)
 * Read-only property slot: EnchantSlot
 * The item slot/type that this collection is to be applied to
 * Read-only property allEnchantments: EnchantmentInstance[]
 * All enchantments as part of this enchantment collection
 * Method canAddEnchantment(instance : EnchantmentInstance): bool
 * Returns whether or not the provided EnchantmentInstance can be added to this collection
 * Method addEnchantment(instance : EnchantmentInstance): bool
 * Attempts to add the enchantment to this collection. Returns true if successful
 * Method removeEnchantment(type : EnchantmentType)
 * Removes an EnchantmentInstance with type type from this collection if present
 * Method hasEnchantment(type : EnchantmentType): int
 * If this collection has an EnchantmentInstance with type type, returns the level of the enchantment. Returns 0 if not present
 * ItemEnchantmentComponent
 * Added ItemEnchantmentComponent Item component class.
 * ItemStack
 * Property enchantments: EnchantmentList
 * Gets a copy of the current set of enchantments on this ItemStack. Or allows the user to set the EnchantmentList for the ItemStack
 * Method removeAllEnchantments
 * Removes any enchantments that might be present on this ItemStack
 * Added function setLore(loreList: string[]): void
 * Sets the lore text for the item
 * Added function getLore: string[]
 * Gets the lore text for the item

Fixes

 * Vanilla Parity
 * Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807) and those can be copied between Bedrock and Java to produce the same world
 * Non-numeric seed UI inputs now produce the same seeds as Java Edition
 * Player's arm no longer twitches while charging a bow
 * Falling blocks have full-block hitbox again
 * Fixed an error where journeymen clerics would offer glowstone dust instead of glowstone blocks
 * Untamed wolves can now be leashed


 * Blocks
 * TNT blocks now correctly move in a random X/Z direction once lit
 * Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
 * Top Snow no longer clips with the block beneath when falling


 * Gameplay
 * Fixed fangs from the illager spells not being spawnable in blocks with no bounding boxes
 * Water and lava buckets can now be used on underwater blocks cohabitating with water, such as light blocks or big dripleaves
 * Players in Visitor Mode can no longer break paintings and minecarts
 * Teleporting vertically beyond the visibility distance now loads the terrain correctly
 * Improved accuracy of damage calculations
 * Fixed an issue where interacting with the bell while holding a chargeable item would not continuously ring it
 * Fixed a bug where the player could switch to gliding when riding in certain scenarios


 * Mobs
 * Mobs are now able to path over azalea blocks
 * Mobs are now able to path over dripleaf blocks and properly pathfind on top of them, when not fully tilted
 * Mobs are now able to path over pointed dripstone blocks and properly pathfind on top of them
 * Mobs can now move properly on top of solid partial blocks, like bells, brewing stands, and enchanting tables
 * Mobs can now jump from high enough solid partial blocks to full ones at a higher position
 * Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
 * Mobs can now move through less than half-block tall top snow even when the ceiling, if any, is as tall as the mobs themselves
 * Mobs can now move through coral and coral fans, as they do not consider them as solid obstacles anymore
 * Fixed an issue where players could not access a villager's trades while holding a spawn egg
 * Fixed an issue where witches spawned during village raids could despawn during the raid
 * Cod, salmon, pufferfish, tropical fish, and dolphins once again spawn in deep variants of ocean biomes


 * Stability and Performance
 * Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room.


 * User Interface
 * Default tabs changed to "Craftable" on left side and to "Crafting" on right side of the Pocket UI inventory screen
 * Removed the question mark button on the Pocket UI inventory screen
 * Items requiring 3x3 recipes are no longer shown when the crafting table is not used
 * Players can now use auto-move to take off or equip armor in crafting table's menu while in Pocket UI
 * Updated generic controller face button icons on mobile
 * Control + Backspace will now erase the whole word before the caret
 * Control + Delete will now erase the whole word after the caret
 * Control + Left Arrow will now move the caret to the beginning of the word before the caret
 * Control + Right Arrow will now move the caret to the beginning of the next word after the caret


 * Villagers
 * Fixed an issue where villagers did not hold the item they would trade when presented with Emeralds by the player
 * Villagers no longer avoid zombified piglins
 * Villagers no longer share seeds and beetroot seeds.