Bedrock Edition beta 1.11.0.3

Beta 1.11.0.3 is the second beta version for Bedrock Edition 1.11.0, released on February 28, 2019, which adds a raid bossbar and the command.

Gameplay

 * Raids
 * Added raid bossbar.
 * Are currently just a placeholder.

Command format

 * Enables or disables events such as raids, wandering trader spawn cycles, and pillager patrols.
 * Enables or disables events such as raids, wandering trader spawn cycles, and pillager patrols.

Blocks

 * Fletching tables, smithing tables and sweet berry bushes
 * Are no longer only available through Experimental Gameplay.


 * Grindstones
 * Now have the durability of a stone slab.


 * Hoppers
 * Can now be used to fill and empty composters.

Items

 * Splash water bottles
 * Can now be used to extinguish campfires.


 * Sweet berries
 * Are no longer only available through Experimental Gameplay.

Mobs

 * Cats
 * Now respawn based on the number of beds in the village.
 * One cat spawns for every four beds in the village.
 * Total caps at 10 cats per village.


 * Ravagers
 * Are no longer only available through Experimental Gameplay.


 * Trader llamas
 * Can no longer be bred.
 * Can no longer spawn as baby variants.
 * Now spit at mobs that are hostile to their owner.
 * Player damage triggers the llama to become aggressive, but does not cause the trader to hide.


 * New villagers
 * Are no longer only available through Experimental Gameplay.
 * Now heal when they wake up in the morning.


 * Wandering traders
 * Now drink an invisibility potion during dusk.
 * Now drink an invisibility potion to escape hostile mobs or when struck by projectiles and magic attacks.


 * New zombie villagers
 * Are no longer only available through Experimental Gameplay.

World generation

 * Pillager outposts
 * Are no longer only available through Experimental Gameplay.
 * Now generate with illager banners.


 * New villages
 * Are no longer only available through Experimental Gameplay.

Gameplay

 * Pillager patrols
 * Illagers now follow the patrol captain.


 * Raids
 * Players can now trigger a raid when entering a village with the Bad Omen status effect.
 * Players receive the Bad Omen status effect when killing an illager captain.
 * Raid states are saved and loaded between sessions.
 * Ravagers are sometimes ridden by a pillager or vindicator when spawning in a raid.
 * Raids now use the "dweller component" to track raiders, even when they are unloaded.
 * Pillagers, vindicators, witches, and ravagers spawned from a raid move toward their village dictated from the dweller component.


 * Status effects
 * Updated the Hero of the Village and Bad Omen effect artwork.

Fixes

 * Crashes
 * Fixed the crash that would occur when launching the game on Windows 10.
 * Fixed several crashes that could occur during gameplay.
 * Using pick block on a nether portal no longer causes the game to crash.
 * Giving the player a cobblestone wall variant no longer crashes the game.
 * Fixed a crash that could occur when signing in or out of Xbox Live on Xbox One.
 * Fixed a crash that could occur when resuming gameplay while connected to a server.
 * Fixed a crash that could sometimes occur when trampling on pumpkin and melon stems.
 * Fixed several crashes on Android when suspending and resuming the game.


 * General
 * Players on Xbox are no longer prompted to sign in to Xbox Live if they have already done so.
 * Players can no longer suffocate in the ground while spawning into the world.


 * Gameplay
 * Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues. ,
 * Berry bushes are prickly again. ,
 * Smooth stone can now be smelted again.
 * Smelting smooth stone now gives the player XP.
 * Fixed villages not registering beds that have slabs and stairs above them.
 * Players using VR controllers no longer fly after swimming.
 * Silk touch tools now work correctly right up to their very last use.
 * Fixed the pillager and vindicator captains not giving Bad Omen upon death.


 * World generation
 * More village generation fixes:
 * Lower ladder blocks are no longer missing in structures.
 * Basements no longer have broken structures and redundant dirt blocks inside.
 * Fixed igloo-like houses that would sometimes not generate correctly.
 * Floors no longer have missing blocks.
 * Animal pens no longer allow animals to escape.


 * Mobs
 * Villagers now use available job sites indoors when it rains.
 * Raiders no longer get stuck when trying to path find to a village.
 * Illager captains spawned in outposts no longer leave due to patrolling behavior.
 * The wandering trader now holds trade interest items the right way up.
 * Mobs now rotate correctly after exiting boats.
 * Drowned mobs converted from a zombie now attack players.
 * Villagers no longer get stuck on lanterns.


 * Blocks
 * Coral plants and seagrass now break when a supporting block is removed.
 * Armor stands and grindstones are now craftable again.
 * Smooth and chiseled quartz blocks no longer have directional placement.


 * Graphical
 * Fixed a rendering issue on the bell texture.
 * Wandering traders no longer have two right feet.


 * User interface
 * Items can now be split properly in the inventory and crafting grid.
 * The keyboard no longer obscures text entry when writing in a book on Xbox One.


 * Commands
 * Fixed the command suggestion icons being offset.


 * Add-ons and script engine
 * now takes selector arguments into account when replacing items in the offhand slot.