Minecraft Wiki talk:Projects/Structure Blueprints

Nether spire
Does anyone have the blueprints for the Nether Spire? It was an old thing in Minecraft pocket edition. Yekul10 (talk)

Yes, I’ve just created the article with the structure blueprint of the Nether Spire. :) However, I don’t have the alpha versions of Minecraft: Pocket Edition that featured the Nether Spire and so I based the blueprints on other available sources: videos and screenshots posted on the internet, and so I’d very much appreciate if someone could personally verify my analysis of the available footage and pictures. — Mbalicki (talk) 14:14, 7 November 2019 (UTC)

Grid
can someone add a grid to the site it would make it so much easier

Structure worlds
Sigma90 has discontinued his Ocean Monument project so I had an idea: Why don't we all share the worlds we found the structure in so if one of us discontinues one of our projects, another user can continue it? Or is there another way?


 * – Like, share the seed and coordinates? – Sealbudsman talk/contr 13:32, 3 July 2016 (UTC)


 * Wow, even I didn't think of that. That's perfect. Because you thought of the idea, you can start a list of the seeds and coords. | AndrewAB (talk) 13:37, 3 July 2016 (UTC)


 * Sure, the next time I work on this project I'll do that -- it might be me who does it first, it might be you, it might be a third person. – Sealbudsman talk/contr 20:19, 3 July 2016 (UTC)

Orientation
Hey all, can we agree on how to document orientable blocks? Here's what I've used (Taken from Igloo Structure): Chest = West -- Stairs = Flipped and facing Slab | AndrewAB (talk) 17:50, 8 July 2016 (UTC)

Here's one of my ideas. If you have 2 of the same blocks, you can distinguish between both using coords. A table (remove all for use):


 * In the End Ship page, I ended up just trying to use a verbal description. For instance:
 * The pillars are oriented front/back.
 * The stairs outside the ship are upside-down, facing the ship.
 * I think it might be a bit more intuitive than working with coordinates, though maybe it's just how I would build, and not everybody? – Sealbudsman talk/contr 21:18, 10 July 2016 (UTC)

End city
''"At the top of the End City, there is a gateway type of thing hanging in mid air and leading to nothing. What is it? Interesting fact: The End City is ~73 blocks tall!" -- User:AndrewAB

(moving this part of the discussion here from User talk: Anomie x)''
 * That gateway, I suppose it's open to interpretation, but I tend to think it's intended to look as if the flying ship is about to moor there, like a zeppelin on the top of the empire state building would have.
 * The end city is procedurally generated, each one has its own height.
 * As for reading the NBT file, I think you would need to

It may be possible to use a structure block to load those files, though you might want to thoroughly read the structure block page as to how. I couldn't be of any help there (just yet), it's new tech I haven't looked at. Good luck! – Sealbudsman talk/contr 17:41, 15 July 2016 (UTC)
 * 1) open it in a hex editor to read what numbers are represented in there,
 * 2) decipher what the numbers mean (we have pages on the wiki on NBT, for starters) and how they relate to the blocks layout
 * 3) hooray you've deciphered it.
 * 1) hooray you've deciphered it.

I'll just use the Structure Block. | AndrewAB (talk 17:45, 15 July 2016 (UTC)

Template for compacting and improving visualisation of blueprints
I created layered blueprint, which displays all the blueprint layers on top of one another, allowing the user to select which layer is displayed, with lower layers displayed partially transparent. –Majr ᐸ Talk Contribs 11:44, 17 July 2016 (UTC)


 * Very interesting. How about you make the lower layers shaded? | AndrewAB (talkAndrewAB.png 11:45, 17 July 2016 (UTC)


 * There's no way to apply styling to layers under the current one, only ones above (which is used to hide them). –Majr ᐸ Talk Contribs 12:13, 17 July 2016 (UTC)

Wow, Majr! Its better than I imagined! | AndrewAB (talk 12:25, 17 July 2016 (UTC)

Nether fortress
The page for the Nether Fortress is Lacking in info, with 3 of the 4 bridge designs, and the first terribly simplistic. also, the "living" half should be a separate tutorial. I suggest DanyBoi1986's video on the topic. UPDATE: I (numberguy6) just added the Cauldron Room blueprints for the Nether Fortress.


 * Problems solved. Danyboi's videos were very helpful, thanks!
 * Gregatron6000 (talk) 08:00, 17 January 2017 (UTC)

Woodland mansion
Sence all rooms in a mansion are diffrent, it would be a good idia to make a page for showing how to build it. –Preceding unsigned comment was added by 172.68.55.156 (talk) at 14:13, 11 November 2016 (UTC). Please sign your posts with


 * Great idea! I've started work on it!
 * Gregatron6000 (talk) 08:02, 17 January 2017 (UTC)

Woodland Mansion Structure
The mansion rooms can individually be spawned using structure blocks, but the mansion itself has a set size. This is like an ocean monument (set size and random rooms) with the convenience of an End city (structure blocks). Therefore, there should be a set seed for mansions, just like there is a set seed for ocean monuments, and the blueprint should cover the entire mansion. Preferably, this mansion should have at least one of every room.

Gregatron6000 (talk) 09:55, 29 December 2016 (UTC)
 * While there is a specific size, there are also specific rooms. To recreate this, the first thing you do would be to make the boundary in the appropriate size. Then, you can make rooms. The BlobsPaper.png 16:35, 29 December 2016 (UTC)


 * I was wrong. As I came to find out in one of my survival worlds, woodland mansions can have a different size. In the page, I'm going to have the blueprints for each room individually. Not sure what to do about the walls, hallways, or roof…
 * Gregatron6000 (talk) 08:06, 17 January 2017 (UTC)

Links from mainspace and (mostly) completed articles
I discovered a link to MCW:Projects/Structure Blueprints/Village from the mainspace article Village via a [ redirect]. The redirect was created when Village Blueprints was moved from the mainspace to this project. It didn't seem right to me to be linking from the user-facing wiki into what I call the "background machinery", so I searched for prior discussion but didn't find any. What I did find was that the redirect has been maintained by none other than, which made me question whether I'm being too strict about such links.

So I looked at all the other 51 blueprints in this project to see if any other links from mainspace articles exist. There is only one other, from Tutorials/Nether fortresses to MCW:Projects/Structure Blueprints/Nether Fortress. This raises 2 questions: Please discuss. --– Auldrick (talk &middot; contribs) 15:48, 17 October 2017 (UTC)
 * 1) Should these mainspace articles retain the links to the blueprint pages herein? If not, do we resolve it by
 * 2) removing the links, or
 * 3) moving the linked pages into the mainspace and fixing the redirects?
 * 4) What about all the other completed and mostly-complete blueprints? They seem like valuable information that's currently inaccessible to our readers. Shouldn't they be moved to the mainspace and linked appropriately?


 * "none other than" -- do I have some notoriety I am unaware of? : P
 * In what sense was I "maintaining" those links? I don't have any memory of favoring or disfavoring them, at this late date.
 * I'm treating them as main space content, and moved, though that would require probably some cleanup. I think getting the blueprints into the main space was always the intention of the project, but I may have just assumed that.
 * – Sealbudsman talk/contr 16:03, 17 October 2017 (UTC)


 * "None other than" because you're an administrator and second only to Majr in contributions, so it can be assumed you wouldn't make [ this edit] without noticing its oddness. --– Auldrick (talk &middot; contribs) 16:14, 17 October 2017 (UTC)


 * I'm not an administrator, but yeah, my edit count is up there. That edit was purely for the sake of fixing a double redirect, i.e. page A was redirecting to B which was redirecting to C, in which I edited A to instead point to C.  I didn't intend for that edit to imply taking a position on mainspace linking to the project. –  Sealbudsman talk/contr 17:21, 17 October 2017 (UTC)


 * First of all, the reason of movement of these mainspace articles to this project is due to the organization of blueprints. This means that mainspace redirects to their respective blueprint must not be retained, and must be deleted, because only less than 5 pages link to their mainspace redirects. This also means that they should not be moved to mainspace articles. Note: these are just my opinions! – Dentedharp90041tce 16:49, 17 October 2017 (UTC)


 * I'm assuming you don't mean they should never be moved to mainspace, since if that were the plan there would be no purpose in them existing. But I don't see why perfectly good articles that have been marked "Completed" on the project page should be held back from our readers for an indeterminate amount of time. What purpose does that serve? Organization doesn't explain it to me, since a list of links is organized the same whatever namespace they point to. --– Auldrick (talk &middot; contribs) 01:03, 18 October 2017 (UTC)


 * How about we put in an “extra notes” annotation in the structure mainspace articles that they correspond to? For example, the mainspace article on woodland mansions can have a link to the project on mansion blueprints. Maybe?


 * Gregatron6000 (talk) 05:31, 18 October 2017 (UTC)


 * So you're advocating adding more links from mainspace to the "background machinery"? I'm against such links. I think a normal reader who followed one could end up confused and lost. --– Auldrick (talk &middot; contribs) 15:41, 18 October 2017 (UTC)


 * Or, after the project has been completed, the blueprints will be moved to Tutorials/Structure Blueprints. – Dentedharp90041tce 11:31, 18 October 2017 (UTC)


 * And when will that be, another two years? Sequestering pages, especially completed pages, violates a core wiki principle and hides information from the people who need it. I'm fine with leaving them here if it serves some purpose important enough to override policy, but "due to the organization of blueprints" is vague and doesn't explain anything to me. Virtually all projects work from a list of links to pages in mainspace. Why should this one be different? --– Auldrick (talk &middot; contribs) 15:41, 18 October 2017 (UTC)

Add or don't add moss stone boulders
I'm not currently a part of this project, but I may be a part of it in the future. I just wanted to note about something on the to-do list - should we really have blueprints for moss stone boulders? Moss stone boulders vary greatly with their sizes and shapes - they almost generate in a random shape. In addition, most structures that are as insignificant as moss stone boulders have not been created and aren't on the to-do list either. For example, other small structures, such as mineral veins and lava springs, are not listed for this project. If someone does decide to add moss stone boulders, I would love to contribute, but it may take a while to list every single possible combination for shapes.--Madminecrafter12 (talk) 14:44, 12 January 2018 (UTC)


 * Majr once has put the overall necessity of blueprint projects in doubt. He thinks that the colossal work required for doing these projects isn’t paid off by their significance and usage.
 * As for the moss stone boulders, their shape may very well be random, and they are composed of one type of block (same with veins, although some common shapes are known to occur). I don’t think these should be ever considered. —  BabylonAS (talk | ru.Wiki Admin) (fka NickTheRed37) 16:52, 12 January 2018 (UTC)
 * It was apparently added by the IP address 74.78.98.73. In the same edit, this user added glowstone clusters and chorus trees to the list. Both of these were removed, but moss stone boulders weren't, even though moss stone boulders seem to generate just as randomly as glowstone clusters and chorus trees. It appears that every generated structure that does not generate in random shapes, has been completed or is in progress.--Madminecrafter12 (talk) 19:44, 12 January 2018 (UTC)


 * Can I remove moss stone boulders from the list?--Madminecrafter12 (talk) 15:57, 20 January 2018 (UTC)


 * I have now removed it-- Madminecrafter12 Talk • Contributions 16:56, 12 February 2018 (UTC)

Indev House
Can blueprints for each iteration of the Indev House be added? - MinecraftPhotos4U (talk) 23:45, 30 April 2018 (UTC)

Yes, go ahead and do it. But which version of the house should be created? Wood or Moss Stone? I would suggest Moss Stone because it's the latest version. Skylord wars (talk) 00:02, 1 May 2018 (UTC)


 * Nope, wood is newer. There's also different iterations of the moss stone house with different chest placements. - MinecraftPhotos4U (talk) 07:16, 1 May 2018 (UTC)

Pages exceeding template include size
Many of the pages in this project exceed the maximum template include size, causing several further templates on the page to fail to load. See Minecraft_Wiki:Projects/Structure_Blueprints/Shipwrecks for example. What would be a good solution to this? Bg samm (talk) 19:32, 26 August 2018 (UTC)
 * What about moving the blueprints (in your example) to e.g. /With mast, /Right side up, {[code|/Sideways}}, /Upside down subpages and using LoadPage to lazily load the content upon request? – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 15:49, 4 September 2018 (UTC)

How to add new pages to this project?
I don't know how to add new pages top this project, and I would create an page for Illager Outpost, but how to make new page for this project? User-26266344 (talk) 11:39, 16 February 2019 (UTC)


 * Hey, and thank you for your interest! The page can be created at Minecraft Wiki:Projects/Structure Blueprints/Illager Outpost. There aren't specific guidelines on how to make the page layout, but generally there's a material section, describing what materials are needed to duplicate for the structure and how many, as well as a blueprint section which uses the template layered blueprint to visualize the structures. There's also generally a section briefly describing what the structure is. Using the layered blueprint is probably the hardest part. I would suggest looking at the various structures for which the blueprints have already been completed and use that to figure out what you need to do. If you need help with anything specific, let me know. I'd be happy to help lay down the foundation of the page.--Madminecrafter12 (Talk to me 15:50, 24 February 2019 (UTC)

Move to mainspace
These pages are really useful and I think they should be moved to subpages of Tutorials/Structure blueprints. – Nixinova   03:56, 17 June 2019 (UTC)
 * , moving them will make them easier to find. 46.132.188.41 06:32, 7 July 2019 (UTC)


 * I totally agree. And it will be much easier to find. --AndrewAB (talk 11:40, 5 September 2019 (UTC)

Wrong tamplate calls
First of all, I really like the project, congratulations for the idea.

But there is one problem. This project contained many wrong layered blueprint calls. When the name of block is typed wrongly, sometimes the template shows the block on the layer but the link is wrong and it creates many red links on wanted pages. I repaired it in ~40 of your pages, but here are your mistakes (please pay attention to these):

• Putting '-' or '+' between words in block name e.g. "|f=potted-cactus" instead of "|f=Potted Cactus".

• Putting '-' between block name and "top", "bottom" etc. e.g. "Jungle Door-bottom" instead of "Jungle Door+bottom"

• Putting '+' between block name and "rot90", "rot180", "rot270". e.g. "torch+rot180" instead of "torch-rot180"

Also please start every word in block name with a capital letter and put an enter between defined blocks. It's just more clear and looks better. --BeetMacol (talk) 21:04, 19 July 2019 (UTC)

Move Desert pyramid to Desert Pyramid
Should we move Desert pyramid to Desert Pyramid to match the rest of the pages (capitals in each word)? --AndrewAB (talk 18:03, 12 September 2019 (UTC)


 * 1. Wrong place.
 * 2. We follow the in-game display name, if there is any, desert pyramids only have an ID, which is not a display name, as such it is sentence case.
 * This is in the style guide, so there's no discussion here, unless you suggest to change the style guide, for which, again, this is the wrong place. FVbico (talk) 18:07, 11 September 2019 (UTC)


 * How is it the wrong place? I meant this page from this project of which the Talk page we are on:
 * https://minecraft.gamepedia.com/Minecraft_Wiki:Projects/Structure_Blueprints/Desert_pyramid
 * If you look at the rest of the pages under Completed, they all have words beginning with a capital letter. Just to match the style, I was thinking of moving the page to Desert Pyramid --AndrewAB (talk 18:03, 12 September 2019 (UTC)


 * Ah, thought you mant the actual article about the pyramids.
 * Project pages generally have immunity regarding capitalization, but sentence case is still prefered. FVbico (talk) 19:05, 12 September 2019 (UTC)