Talk:Horse/Archive 2

Confirm
Jeb has confirmed horses for 1.6. The template says something other. ILeon 16:11, 6 April 2013 (UTC)


 * For some reason, I thought there was no template for middle ground between presented and snapshot. I completely forgot about future lol.  16:21, 6 April 2013 (UTC)
 * I thought that too, I've changed it on the dutch wiki too :)
 * Ftwgameshd 17:58, 6 April 2013 (UTC)


 * Does hinting at something qualify it as confirmed? He may well be trolling, especially as both Dinnerbone and Notch have clearly stated that horses will not be added. Sedrick Stevenson 23:53, 6 April 2013 (UTC)


 * Since it's not April Fools' and it was a rather special occasion (10m sales), I see no reason for Jeb, who is the head of the dev team, to be joking.  23:55, 6 April 2013 (UTC)


 * I really don't think he was trolling since he has released another picture of him on a horse, also he tweeted that he has been talking with the maker of the mo' creatures mod all day, because he is going to assist him with that. Ftwgameshd 23:57, 6 April 2013 (UTC)


 * Giving Apples to small horses make them grow. BRDominik 20:28, 18 April 2013 (UTC)

pig horse and cow horse?
why has jeb added in limited edition 2.0 a cow which looks like a horse but cannot be ridden and a pig which looks like a small horse and can be ridden both with similar textures? –Preceding unsigned comment was added by 94.192.11.220 (Talk) 16:37, 7 April 2013 (UTC). Please sign your posts with
 * Minecraft 2.0 was an april fools joke.
 * And don't forget to sign your messages.
 * Ftwgameshd 16:39, 7 April 2013 (UTC)

Jeb didn't have time to make a whole new Horse model.

Mavik 16:41, 7 April 2013 (UTC)
 * Who says that? ILeon 17:29, 7 April 2013 (UTC)
 * The magical unicorn did --Ftwgameshd 17:31, 7 April 2013 (UTC)

I think Jeb did. I don't know. Just roll with it Mavik 17:33, 7 April 2013 (UTC)

It looks like the armoured horse is updated anyway. I wonder if string will be used to tie up horses or a new item. It also looks like the saddle is updated (or can be dyed) it is now 3D. I wonder if you will have to craft horse armor and if is can be diamond. -- | Atlas |   Talk  02:47, 11 April 2013 (UTC)

Speculation
On this page you will see this line "Based on the two screenshots released by Jeb it seems like there will be different breeds of horses, similar to the different breeds of cats, though this has not been confirmed yet."

This is a speculation so does this belong on the page? or only on the talkpage Ftwgameshd 18:54, 11 April 2013 (UTC)


 * It's borderline; I think the first part is okay, since it's a logical conclusion drawn from looking at the released screenshots. Might be worth poking Jeb on Twitter to see if we can get official confirmation of this. -- Orthotope 19:20, 11 April 2013 (UTC)

It could be they just changed the texture

Mavik 00:59, 12 April 2013 (UTC)

Oblivion Reference?
Not sure at what point this would be added, or if I'm just the only one to think of it, but isn't the whole horse armor think a bit of a shameless plug at Oblivion's horse armor DLC? 04:07, 18 April 2013 (UTC) ArcHorizon 22:05, 17 April 2013


 * Parthians and Byzantines used heavy armored horses 2000 years before Oblivion's DLC release date. Plagiarism anyone? --190.173.223.134 20:12, 18 April 2013 (UTC)
 * Horse armor was not invented by Bethesda Softworks. --87.82.207.195 22:04, 18 April 2013 (UTC)


 * Everything anyone ever does is a remotely vague reference to everything else. Have you seen that one Jim Carrey movie, The Number 23? You see references everywhere. Buzz Lightyear also mentions references, references everywhere.  22:19, 18 April 2013 (UTC)
 * ^I see what you did there. Zoythrus 20:11, 19 April 2013 (UTC)

Undead horses
seeing as there seems to be no way to tame these, I'd like to share my speculation that mobs will spawn riding them. Just a thought as to what they could be for. Firebastard 03:06, 19 April 2013 (UTC)


 * Would be neat. Time will tell. - DarkAuk 03:23, 19 April 2013 (UTC)

Horses, Donkeys, Undead Steeds; Articles for Each
While information is rather scarce at the moment, I do suggest we make separate articles for the three (four?) different varieties down the road. Technically, horses have breeds like cats (different skin textures), but the donkeys and undead seem to be different altogether. Thoughts? - DarkAuk 03:22, 19 April 2013 (UTC)


 * Horses and donkeys (and mules) share enough behavior (spawning, taming, riding, breeding) that I think it makes sense for them to share a page. The only differences so far are the ability to wear armor and (currently useless) chests. If the undead varieties are used as hostile mobs, they could be split into another article. -- Orthotope 03:43, 19 April 2013 (UTC)


 * The undead variants are technically still the same as the other horse entities. Even if mobs are to ride them, they are essentially the same exact thing. Firebastard 09:56, 19 April 2013 (UTC)


 * They are leftovers from the conversion from Dr. Zhark's "Mo' Creatures" mod into the base game. Given the fact that normal horses do not spawn yet, it is too early to say whether or not Mojang intends to have the hostile horse mobs spawn or not. - 66.232.192.235 16:09, 19 April 2013 (UTC)
 * And ditto for the donkeys and mules. The fact that chests do not give them an inventory could be either that it's not implemented yet or that they are not fully deleted yet. Again, it's too early to say either way. - 66.232.192.235 16:12, 19 April 2013 (UTC)
 * The fact that donkeys spawn from the horse spawn egg and mules can be bred by breeding a horse and donkey makes me think that they will probably be in the game. But then again, I would be inclined to think that because the undead variants are in the game they would stay; if they weren't going to why import the textures? Firebastard 08:22, 20 April 2013 (UTC)


 * Looking at the code, there's a reference to a 'chrystal' armor, which I'm guessing is leftover from the mod; the corresponding texture file is not present. The skeleton and zombie horses are named in the language files, so I think they are intended to be in the game. Of course, almost everything about them is speculation at this point. Until a snapshot is released in which they can be spawned in-game and behave differently from regular horses, I think they should remain on this page. -- Orthotope 08:35, 20 April 2013 (UTC)

Horses!!!!!!
Horses!!! Yay!!! I've been waiting forever! I can't wait!!!! 70.181.68.226 04:10, 19 April 2013 (UTC) 70.181.68.226 09:51, 19 April 2013 (UTC)


 * By the way, Aerbunny (:D), if you get version 13w16a from the Development versions page, you can actually play Minecraft with horses. :P (But you can't play Project Ares). -- Numbermaniac  - T  - C 07:37, 20 April 2013 (UTC)

Breeding
People keep talking about horses/donkeys breeding. How exactly do we start this procedure? Zoythrus 14:09, 19 April 2013 (UTC)
 * I didn't play with the horses during the brief period of time I played the snapshot, but it's likely mushroom soup or a pumpkin to get them into breeding mode. These are p. much the horses from Dr. Zhark's popular "Mo' Creatures" mod with a few changes at this point and that is how you get them to breed in that mod. Other things of note, all from the mod:
 * The horses need to be left alone for half of a Minecraft day
 * The horses need to be within 4(?) blocks of each other
 * The horses need to be at least 8 blocks away from other horses.
 * I know it seems obtuse and strange, but the breeding system was in place LONG before Mojang officially added a breeding system to the game, and although Zhark did update it a bit it's still not in the same style as the breeding that was added to Minecraft. -66.232.192.235 16:07, 19 April 2013 (UTC)
 * I've tried, and apparently you can only breed unarmored horses. They enter their "breeding mode" when you feed them wheat while riding them. 80.35.86.27 17:55, 19 April 2013 (UTC)


 * Click them with wheat while riding them. That's it. You have to dismount from both, or they won't do anything. Firebastard 08:17, 20 April 2013 (UTC)