Commands/effect

The effect command manages status effects on players and other entities.


 * Syntax


 * Java Edition
 * (removes all effects)
 * (gives an effect)


 * Pocket Edition
 * (removes all effects)
 * (gives an effect)


 * Arguments


 * player (PE: player: target)
 * Specifies the target(s). Must be a player name or a target selector ( is permitted to target entities other than players).


 * effect (PE: effect: string)
 * Specifies the effect to grant. Must be a status effect id (for example,  or  ).


 * seconds (PE: seconds: int) (optional)
 * Specifies the effect's duration in seconds. Must be between 0 and 1,000,000 (inclusive, without the commas). If not specified, defaults to 30 seconds.


 * amplifier (PE: amplifier: int) (optional)
 * Specifies the number of additional levels to add to the effect. Must be between 0 and 255 (inclusive). If not specified, defaults to 0. Note that the first tier of a status effect (e.g. Regeneration I) is 0, so the second tier, for example Regeneration II, would be specified by an amplifier level of 1.


 * hideParticles (PE: hideParticles: bool) (optional)
 * Specifies whether the particles and the HUD indicator of the status effect should be hidden. Must be either  or  . If not specified, defaults to.


 * Result


 * Fails if arguments are not specified correctly, if player fails to resolve to one or more valid entities (named players must be online), if seconds was specified as 0 and the target did not have the effect, or if no effects were removed in  mode.


 * On success:


 * — clears all status effects from the target(s).


 * effect — Adds the status effect to the target(s). If a target already has the status effect, a new status effect with the same amplifier will only override the old duration if it is longer, but a new status effect with a higher duration will override any previous duration. If seconds is set to 0, cancels the specified effect instead.


 * Examples


 * To grant a Speed II effect to the nearest player for 60 seconds:


 * To grant a Speed III effect to the nearest player for 60 seconds:


 * To clear any Haste effects from all players:


 * To clear all effects from all zombies: