Bedrock Edition data values

These data values apply only to Minecraft Pocket Edition. For other versions of the game, see Data values and Data values (Classic)

Block IDs
{| style="background: #FFF; margin:2px; border: 1px solid silver; text-align: center;" ! Icon !! Dec !! Hex !! Block Type
 * height="27px" | Stone.png || 1 || || Stone
 * height="27px" | Grass.png || 2 || || Grass
 * height="27px" | Dirt.png || 3 || || Dirt
 * height="27px" | Cobblestone.png || 4 || || Cobblestone
 * height="27px" | Wooden Plank.png || 5 || || Wooden Plank
 * height="27px" | Sapling.png || 6 || || Sapling D
 * height="27px" | Bedrock.png || 7 || || Bedrock
 * height="27px" | Water.png || 8 || || Flowing Water (having it in slot 2 makes the icon in slot one bugged but it will still place correctly)
 * height="27px" | Water.png || 9 || || Stationary Water (also bugs other inventory icons)
 * height="27px" | Lava.png || 10 || || Flowing Lava (also bugs other inventory icons)
 * height="27px" | Lava.png || 11 || || Stationary Lava (also bugs other inventory icons)
 * height="27px" | Sand.png || 12 || || Sand
 * height="27px" | Gravel.png || 13 || || Gravel
 * height="27px" | Gold (Ore).png || 14 || || Gold Ore
 * height="27px" | Iron (Ore).png || 15 ||  || Iron Ore
 * height="27px" | Coal (Ore).png || 16 || || Coal Ore
 * height="27px" | Wood.png || 17 || || Wood
 * height="27px" | Leaves.png || 18 || || Leaves
 * height="27px" | Glass.png || 20 || || Glass
 * height="27px" | Lapis Lazuli (Ore).png || 21 || || Lapis Lazuli Ore
 * height="27px" | Lapis Lazuli (Block).png || 22 || || Lapis Lazuli Block
 * height="27px" | Sandstone.png || 24 || || Sandstone
 * height="27px" | Bed.png || 26 || || BedD
 * height="27px" | WebBlock.png || 30 || || Cobweb
 * height="27px" | Dead_Bush.png || 31 || || Tall Grass
 * height="27px" | White Wool.png || 35 || || Wool D B
 * height="27px" | Dandelion.png || 37 || || Yellow Flower
 * height="27px" | Cyan Flower.png || 38 || || Cyan Flower
 * height="27px" | Brown Mushroom.png || 39 || || Brown Mushroom
 * height="27px" | Red Mushroom.png || 40 || || Red Mushroom
 * height="27px" | Gold (Block).png || 41 || || Gold Block
 * height="27px" | Iron (Block).png || 42 || || Iron Block
 * height="27px" | Double Stone Slab.png || 43 || || Double Stone SlabD (has the top texture on all sides in inventory but places as a normal double stone slab)
 * height="27px" | Stone Slab.png || 44 || || Stone SlabD (use 44:1 to get Sandstone slabs)
 * height="27px" | Brick (Block).png || 45 || || Brick Block
 * height="27px" | TNT.png || 46 || || TNT
 * height="27px" | Bookshelf.png || 47 || || Bookshelf
 * height="27px" | Moss Stone.png || 48 || || Moss Stone
 * height="27px" | Obsidian.png || 49 || || Obsidian
 * height="27px" | Torch.png || 50 || || Torch
 * height="27px" | Fire.png || 51 || || Fire (No longer spreads since 0.3.3, can be hex edited in to inventory)
 * height="27px" | Wooden Stairs.png || 53 || || Wooden Stairs
 * height="27px" | Chest.png || 54 || || Chest (The chest does not have a large chest texture yet, so you cannot place 2 together to make a large chest.)
 * height="27px" | Diamond (Ore).png || 56 || || Diamond Ore
 * height="27px" | Diamond (Block).png || 57 || || Diamond Block
 * height="27px" | Crafting Table.png || 58 || || Crafting Table
 * height="27px" | Farmland.png || 60 || || Farmland (works just like desktop edition, saturating when near water as well as drying out back to dirt when away from water or when walked on too much; water flows down the sides of it if placed in water in a manner similar to what glass does; PE's autojump does not appear to work when colliding with farmland)
 * height="27px" | Furnace.png || 61 || || Furnace (inactive)
 * height="27px" | Furnace.png || 62 || || Furnace (active, the furnace looks as if it is in use and flame particles show, even though it may have no items smelting in it)
 * height="27px" | Wooden Door.png || 64 || || Wooden Door
 * height="27px" | Ladders.png || 65 || || Ladder
 * height="27px" | Cobblestone Stairs.png || 67 || || Cobblestone Stairs
 * height="27px" | Iron Door.png || 71 || || Iron Door (will not open or close, presumably due to the lack of redstone powering it)
 * height="27px" | Redstone (Ore).png || 73 || || Redstone Ore: and 4A (both seem to behave the same, giving off particle effects when struck but no light)
 * height="27px" | Snow.png || 78 || || Snow (snow cover)
 * height="27px" | Ice.png || 79 || || Ice (like desktop edition in pretty much every way; melts when near lava and turns to water source, slippery, etc.)
 * height="27px" | Snow (Block).png || 80 || || Snow Block
 * height="27px" | Cactus.png || 81 || || Cactus
 * height="27px" | Clay (Block).png || 82 || || Clay
 * height="27px" | Sugar Cane.png || 83 || || Sugar Cane
 * height="27px" | Fence.png || 85 || || Fence
 * height="27px" | Glowstone_(Block).png || 89 || || Glowstone Block
 * height="27px" | || 95 ||  || Invisible Bedrock (The block that surrounds the maps. When placed it is possible to see through walls, but it can not be destroyed because of it's lack of a hitbox. When held, the item texture looks like that of a stone-like item)
 * height="27px" | Stone Brick.png || 98 || || Stone Brick
 * height="27px" | Melon_(Block).png || 103 || || Melon
 * height="27px" | Glass Pane.png || 102 || || Glass Pane
 * height="27px" | Fence Gate (Closed).png || 107 || || Fence Gate D
 * height="27px" | Weird Glitch Block || use any unavaiable id like 106 || || Update! block: Only appears when the game doesn't recognize the ID of a block
 * height="27px" | Glowing_Obsidian.png || 246 || || Glowing Obsidian
 * height="27px" | Reactor_Block.png || 247 || || Nether Reactor CoreD
 * height="27px" | TNT.png || 46 || || TNT
 * height="27px" | Bookshelf.png || 47 || || Bookshelf
 * height="27px" | Moss Stone.png || 48 || || Moss Stone
 * height="27px" | Obsidian.png || 49 || || Obsidian
 * height="27px" | Torch.png || 50 || || Torch
 * height="27px" | Fire.png || 51 || || Fire (No longer spreads since 0.3.3, can be hex edited in to inventory)
 * height="27px" | Wooden Stairs.png || 53 || || Wooden Stairs
 * height="27px" | Chest.png || 54 || || Chest (The chest does not have a large chest texture yet, so you cannot place 2 together to make a large chest.)
 * height="27px" | Diamond (Ore).png || 56 || || Diamond Ore
 * height="27px" | Diamond (Block).png || 57 || || Diamond Block
 * height="27px" | Crafting Table.png || 58 || || Crafting Table
 * height="27px" | Farmland.png || 60 || || Farmland (works just like desktop edition, saturating when near water as well as drying out back to dirt when away from water or when walked on too much; water flows down the sides of it if placed in water in a manner similar to what glass does; PE's autojump does not appear to work when colliding with farmland)
 * height="27px" | Furnace.png || 61 || || Furnace (inactive)
 * height="27px" | Furnace.png || 62 || || Furnace (active, the furnace looks as if it is in use and flame particles show, even though it may have no items smelting in it)
 * height="27px" | Wooden Door.png || 64 || || Wooden Door
 * height="27px" | Ladders.png || 65 || || Ladder
 * height="27px" | Cobblestone Stairs.png || 67 || || Cobblestone Stairs
 * height="27px" | Iron Door.png || 71 || || Iron Door (will not open or close, presumably due to the lack of redstone powering it)
 * height="27px" | Redstone (Ore).png || 73 || || Redstone Ore: and 4A (both seem to behave the same, giving off particle effects when struck but no light)
 * height="27px" | Snow.png || 78 || || Snow (snow cover)
 * height="27px" | Ice.png || 79 || || Ice (like desktop edition in pretty much every way; melts when near lava and turns to water source, slippery, etc.)
 * height="27px" | Snow (Block).png || 80 || || Snow Block
 * height="27px" | Cactus.png || 81 || || Cactus
 * height="27px" | Clay (Block).png || 82 || || Clay
 * height="27px" | Sugar Cane.png || 83 || || Sugar Cane
 * height="27px" | Fence.png || 85 || || Fence
 * height="27px" | Glowstone_(Block).png || 89 || || Glowstone Block
 * height="27px" | || 95 ||  || Invisible Bedrock (The block that surrounds the maps. When placed it is possible to see through walls, but it can not be destroyed because of it's lack of a hitbox. When held, the item texture looks like that of a stone-like item)
 * height="27px" | Stone Brick.png || 98 || || Stone Brick
 * height="27px" | Melon_(Block).png || 103 || || Melon
 * height="27px" | Glass Pane.png || 102 || || Glass Pane
 * height="27px" | Fence Gate (Closed).png || 107 || || Fence Gate D
 * height="27px" | Weird Glitch Block || use any unavaiable id like 106 || || Update! block: Only appears when the game doesn't recognize the ID of a block
 * height="27px" | Glowing_Obsidian.png || 246 || || Glowing Obsidian
 * height="27px" | Reactor_Block.png || 247 || || Nether Reactor CoreD
 * height="27px" | Iron Door.png || 71 || || Iron Door (will not open or close, presumably due to the lack of redstone powering it)
 * height="27px" | Redstone (Ore).png || 73 || || Redstone Ore: and 4A (both seem to behave the same, giving off particle effects when struck but no light)
 * height="27px" | Snow.png || 78 || || Snow (snow cover)
 * height="27px" | Ice.png || 79 || || Ice (like desktop edition in pretty much every way; melts when near lava and turns to water source, slippery, etc.)
 * height="27px" | Snow (Block).png || 80 || || Snow Block
 * height="27px" | Cactus.png || 81 || || Cactus
 * height="27px" | Clay (Block).png || 82 || || Clay
 * height="27px" | Sugar Cane.png || 83 || || Sugar Cane
 * height="27px" | Fence.png || 85 || || Fence
 * height="27px" | Glowstone_(Block).png || 89 || || Glowstone Block
 * height="27px" | || 95 ||  || Invisible Bedrock (The block that surrounds the maps. When placed it is possible to see through walls, but it can not be destroyed because of it's lack of a hitbox. When held, the item texture looks like that of a stone-like item)
 * height="27px" | Stone Brick.png || 98 || || Stone Brick
 * height="27px" | Melon_(Block).png || 103 || || Melon
 * height="27px" | Glass Pane.png || 102 || || Glass Pane
 * height="27px" | Fence Gate (Closed).png || 107 || || Fence Gate D
 * height="27px" | Weird Glitch Block || use any unavaiable id like 106 || || Update! block: Only appears when the game doesn't recognize the ID of a block
 * height="27px" | Glowing_Obsidian.png || 246 || || Glowing Obsidian
 * height="27px" | Reactor_Block.png || 247 || || Nether Reactor CoreD
 * height="27px" | Glowstone_(Block).png || 89 || || Glowstone Block
 * height="27px" | || 95 ||  || Invisible Bedrock (The block that surrounds the maps. When placed it is possible to see through walls, but it can not be destroyed because of it's lack of a hitbox. When held, the item texture looks like that of a stone-like item)
 * height="27px" | Stone Brick.png || 98 || || Stone Brick
 * height="27px" | Melon_(Block).png || 103 || || Melon
 * height="27px" | Glass Pane.png || 102 || || Glass Pane
 * height="27px" | Fence Gate (Closed).png || 107 || || Fence Gate D
 * height="27px" | Weird Glitch Block || use any unavaiable id like 106 || || Update! block: Only appears when the game doesn't recognize the ID of a block
 * height="27px" | Glowing_Obsidian.png || 246 || || Glowing Obsidian
 * height="27px" | Reactor_Block.png || 247 || || Nether Reactor CoreD
 * height="27px" | Fence Gate (Closed).png || 107 || || Fence Gate D
 * height="27px" | Weird Glitch Block || use any unavaiable id like 106 || || Update! block: Only appears when the game doesn't recognize the ID of a block
 * height="27px" | Glowing_Obsidian.png || 246 || || Glowing Obsidian
 * height="27px" | Reactor_Block.png || 247 || || Nether Reactor CoreD
 * height="27px" | Glowing_Obsidian.png || 246 || || Glowing Obsidian
 * height="27px" | Reactor_Block.png || 247 || || Nether Reactor CoreD
 * height="27px" | Reactor_Block.png || 247 || || Nether Reactor CoreD
 * height="27px" | Reactor_Block.png || 247 || || Nether Reactor CoreD

Item IDs
All items have values above 255, making it easy to separate the Block IDs from the Item IDs.

The item IDs seem to correlate with item IDs from the desktop edition, based on experimentation by DanielMeltzer. This list is based on a list of all item variables in the Item class. More experimentation is needed to confirm that these IDs do match.

Some invalid item IDs (for example, 3000, 3440, or 1938) results in a placeholder item that takes its texture ID from the damage value; more research is needed on this effect.

Entity IDs
These are entity IDs found in the getEntityTypeId methods of both the disassembled Android libminecraftpe.so and decrypted iOS minecraftpe binary files.