Minecraft Wiki talk:Community portal



More Facts In Did You Know...
On the main page, the Did You Know... section always has the same 5 facts. I think it would be neat if there was a large pool of random facts and every time the page loads, it picks a random 5 from that list. Any thoughts would be appreciated! || Remember this thing? Because I do. --Ninji2701 03:17, 27 December 2020 (UTC)
 * The did you know relies on a certain template, Template:DidYouKnow. It does not always have the same facts, it refreshes every day. There are not 5 facts, here are all the facts. If you want to add more facts, you can add them in the editcopy. Keep in mind you can edit the editcopy and add what you think is good, but it will not show up on the front page until an admin decides they belong there. Blockofnetherite Talk Contributions 04:45, 27 December 2020 (UTC)
 * Oh, cool! I guess this topic is totally irrelevant then. || Remember this thing? Nether Reactor Core Revision 1.png Because I do. --Ninji2701 13:50, 27 December 2020 (UTC)

Repurpose
I personally think that the template should show more than 5 facts. It could show 7 facts instead of 5. The reason is that the Minecraft Wiki/editcopy page shows too few facts on the template, so if we increase a little bit the amount of facts this can be solved. Thejoaqui777 (talk) 23:12, 18 March 2021 (UTC)

Consistency in "Pre-Release" Capitalization

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * Article titles should follow the official name. Pre-release and Pre-Release spelling appear in different dates. However, feel free to create redirects from r -> R and vise versa.Humiebeetalk contribs 21:25, 10 January 2021 (UTC)

While editing the server.properties page, I noticed that there is considerable inconsistency in how "Pre-Release" is capitalized across the wiki. Some pages choose to uppercase the "R" in "Release", some do not. Some choose to redirect the opposite case, some do not.

For example, 1.14.4 Pre-Release 1 is an uppercase "R" and trying to navigate to "1.14.4 Pre-release 1" fails. On the other hand, 1.16.4 Pre-release 1 is a lowercase "r", and trying to navigate to "1.16.4 Pre-Release 1" similarly fails. Some pages (e.g. 1.15 Pre-release 5) have a redirect but many do not. The net effect of this is that editors have no idea which capitalization is "correct", or even which one will work correctly. It leads to overall inconsistency and unnecessary redirects across the Wiki.

My suggestion is for the Wiki to come to a consensus on which capitalization should be used. Personally, I feel that "Pre-Release" with an uppercase "R" should be preferred, as that is what Mojang uses in its official communications. Once consensus is reached, incorrect pages should be moved to the correct title, and any errant capitalization in article bodies fixed.

AMNOTBANANAAMA (talk) 23:48, 5 January 2021 (UTC)


 * The name of pre-releases follow the name in-game, so The Great Spring (talk | contribs) (Tagalog translation) 23:50, 5 January 2021 (UTC)


 * If the decision is to prefer "pre-release" as the page names I am fine with that, as long as it is consistent. The current inconsistency is my primary concern, ultimately which one is chosen is less important to me. AMNOTBANANAAMA (talk) 00:01, 6 January 2021 (UTC)

instead of "1.16.4 Pre-Release 1 (known as 1.16.4-pre1 in the launcher) is the first pre-release for Java Edition 1.16.4, released on October 15, 2020, which adds the social interactions screen and fixes two bugs." The Great Spring (talk | contribs) (Tagalog translation) 00:10, 6 January 2021 (UTC)
 * For example, if you want to put this at the start it would be "1.16.4 Pre-release 1 (known as 1.16.4-pre1 in the launcher) is the first pre-release for Java Edition 1.16.4, released on October 15, 2020, which adds the social interactions screen and fixes two bugs."
 * We follow the in-game names, so they are not to be moved. However, feel free to make redirects for the opposite capitalization. Dhranios (talk) (Join the wiki videos project!) 09:32, 6 January 2021 (UTC)

Splitting PS4 history
Recenty, splits the PS4 part from the LCE section without discussion. Can we split the PS4 part or not? Any thoughts? The Great Spring (talk | contribs) (Tagalog translation) 12:11, 6 January 2021 (UTC)
 * , while it is done the same with PE and bedrock, PS4 is a legacy console edition, as it was also replaced by bedrock. I don't see harm in doing it this way, nor harm in reverting it. Dhranios (talk) (Join the wiki videos project!) 12:13, 6 January 2021 (UTC)
 * PS4 is part of LCE, no reason to split its history.  Nixinova   T   C   19:29, 7 January 2021 (UTC)
 * I get your point, but the PS4 edition outlasted all the other Legacy Console editions, and was the only legacy console version to have the Texture Update. James Haydon (talk) 19:32, 7 January 2021 (UTC)
 * Barely, only for like 10 updates.  Nixinova   T   C   21:27, 10 January 2021 (UTC)
 * True, they only spanned 1.14, or 1.8.0 - 1.13.0.Humiebeetalk contribs 21:30, 10 January 2021 (UTC)
 * becuase of consistancy with pe and be but it is part of lce and is diffferent than pe and be as they are separated until the Better Together Update but ps4 IS part of lce. Idk, I would keep it though.Humiebeetalk contribs 21:45, 30 December 2020 (UTC) 22:21, 7 January 2021 (UTC)

Something discussing renewability of the Lava Bucket and other items that are not renewable in snapshots but are going to be in the full release
Yes, I know that the ip constantly got reverted for changing it, they did have a good point but the wiki uses current status, not upcoming status. The ip got reverted with understandable edit summaries and I personally would revert the ip. They were doing it in good-faith though. Something odd about that is that the template is the upcoming template, implying that the thing that is upcoming IS upcoming in. In the case of 1.17, the full release. Now the wiki trys to be as informative as possible and trys to give the reader a clear understanding. In my opinion, I am. It would be confusing for the reader if they watched like say for example, xisumavoid and went to the minecraft wiki. They would notice that the renewability of lava buckets would be incorrect, misleading the reader. Note that I mean No/Yes Any thoughts?Humiebeetalk contribs 22:35, 7 January 2021 (UTC)
 * The same can be said the other way around. If we end up saying yes in 1.17, while it's not in the snapshots yet, people who open the snapshots will be presented with misinformation.
 * It's better to stick with the current latest release and snapshot info, not the whole planned update. (Plans can change, after all...) Dhranios (talk) (Join the wiki videos project!) 23:33, 7 January 2021 (UTC)
 * True... but it would be more helpful in general becuase more players use Java Edition 1.16.4 than .Humiebeetalk contribs 23:37, 7 January 2021 (UTC)
 * For those people, those templates don't really concern them. When the update releases, they'll check the update page instead and go from there. Dhranios (talk) (Join the wiki videos project!) 23:40, 7 January 2021 (UTC)

Wanted Page: Moving minecart
The minecarts that move are supposed to be mobs / entities, right? -THENOMNOM (talk) 00:26, 11 January 2021 (UTC)
 * Yes. They are entities. TheGreatSpring (talk | contribs) (Tagalog translation) 00:28, 11 January 2021 (UTC)
 * Minecarts themselves are already entities. Moving minecrafts are no different, just that they are moving, similar to a player walking. So no need for a new pageHumiebee (talk) 00:39, 11 January 2021 (UTC)
 * Exactly, in the same way as evoker fangs. They only damage they player and have no real behavior nor do they interact with them. James Haydon (talk) 00:51, 11 January 2021 (UTC)

5000 content pages milestone
I just wanted to say that I noticed, as of now, Special:Statistics lists exactly 5,000 content pages on this wiki. Amatulic (talk) 03:00, 16 January 2021 (UTC)
 * I noticed that a few days back, so you aren't the first to see this. James Haydon (talk) 04:02, 16 January 2021 (UTC)
 * created the 5000th article yesterday. Also, does this also includes deleted pages? TheGreatSpring (talk) 04:22, 16 January 2021 (UTC)
 * It does not, hence why it has become this milestone several times already. Dhranios (talk) (Join the wiki videos project!) 05:53, 16 January 2021 (UTC)
 * Well there are subpages of articles which are not articles (many of them are templates only meant to be transcluded on one page) which are counted as articles, which means there are probably less than 5,000 "proper" articles. (Note that redirects, project pages, template pages, category pages, file pages, user pages, etc. are not counted as articles. )Fadyblok240 (talk) 17:36, 21 January 2021 (UTC)

Should Caves & Cliffs features in Bedrock Edition be considered from 1.17.0 or from 1.16.210 in history sections
There's a bit of a inconsistency with Caves & Cliffs features in added in the betas of 1.16.X in the form of Experimental Gameplay, for example, this is the history section for pointed dripstone: However, this is the history section for goats: Notice how the former shows the features as a part of 1.17.0, while the latter shows it as part of 1.16.200 and 1.16.210. I prefer the former option as the Caves & Cliffs features added in the betas of 1.16.X don't end up in the full release, but instead will be a part of 1.17.0.

– Unavailablehoax (talk) 23:36, 26 January 2021 (UTC)


 * I to use the first, because the features won't be part of 1.16.x releases, and it's more specific. Thejoaqui777 (talk) 23:54, 26 January 2021 (UTC)


 * They are part of the 1.16.210 betas, and it should be declared that way. Saying the beta is for 1.17 is false information. Dhranios (talk) (Join the wiki videos project!) 00:16, 27 January 2021 (UTC)
 * Should say 1.16.210, with "added under experimental gameplay", then 1.17 with "fully implemented".  Nixinova </b>  T </b>  C </b></b>  00:26, 1 February 2021 (UTC)

Proposal for a Crossovers page, replacing the current Smash page
I talk about this more on Talk:Super Smash Bros. Ultimate, but since that page doesn't get much traffic for obvious reasons, I thought I'd bring it up here.

My argument boils down to it making more sense than adding a new page for every game that references Minecraft, and being more consistent to what Wiki readers might expect and enjoy. Thoughts? -- DigiDuncan (talk) 00:14, 1 February 2021 (UTC)

Articles about Mojang employees: A proposal
Reviving both this discussion from 2015 and this discussion from 2019-2020, I feel like it should finally be time to take action regarding articles about Mojang employees, whether they are notable or not. I'm using the as a blueprint for this, so bear with me here.


 * We should try to include as much information on employees that is publicly available through reliable sources, whether it be through LinkedIn profiles, interviews with publications such as news sites, or simply through the Twitter accounts of the employees themselves. As long as the information is available publicly, it should be documented on the wiki, sourced back to the article or tweet in question.


 * However, there has to be a limit as to what information should indeed be allowed on here. Of course, its general understanding that emails, addresses, and phone numbers are never to be added to articles out of respect for privacy. In regards to concessions that have been made in the past, such as the situation with Ez, or retracting information that had been OK up until recently, such concessions should be reviewed as to whether they should remain as is, or be considered null and void pending as to when this policy does become active.

Understanding that this is a style guide policy, I figured it would be best to instead post it here, considering that this policy would cover several hundreds of employees of one company.

The proposed change to the policy is as follows, which would be separated from the "Notability" section and split into its own section (new additions in bold):

This is just a stepping stone. I am open to any additional input regarding any further changes to this. BDJP (t 19:19, 2 February 2021 (UTC)
 * I still think this should be taken further, and say that articles should only exist for notable employees where the majority of the content is about their work. We shouldn't encourage going into details about personal lives and such, which having all these stub articles does.  Nixinova </b>  T </b>  C </b></b>  19:29, 2 February 2021 (UTC)
 * Definitely keep the personal life stuff to a minimum at best. BDJP (t 20:42, 2 February 2021 (UTC)
 * In my opinion, we should keep any pages that have a lot of content (pages without stubs) but pages with stubs should be put into like a draft. Anyone is free to make a page but it needs more content. As for not having like personal details, I also support that but a notable exception would be Helen Zbihlyj as she directly put a little bit of her personal life on her user page as it is a primary and the most reliable source possible. I would like the employee pages to also have more about their work as well and all those stub articles can be clumped into an Employees article.
 * All in all, I keeping all pages which have enough content and  any pages with a stub and have no content (for instance, Peter Hont which is just one of the many pages that has no info, only saying that they work in .) For birth dates, I really don't see any harm if they posted it on  or some other social media thing. Also I wish to  all pages with no sources as well.Humiebee (talk) 21:35, 2 February 2021 (UTC)
 * I’ve created an example of how an expanded article would look here. BDJP (t 01:02, 9 February 2021 (UTC)
 * I the revised article.Humiebee (talk) 03:05, 15 February 2021 (UTC)
 * I'm going to wait on any further comments for a week, but if there are no further objections then I will implement this on the bio page. BDJP (t 14:36, 19 February 2021 (UTC)
 * Support the new proposal, but it would make absolutely no sense for the new guideline to be part of the style guide but not part of the notability guideline. What about splitting the notability guidelines from the style guide? Fadyblok240 (talk) 23:12, 19 February 2021 (UTC)

Request for a new page - but I need your help
I want to create a new page that lists from the longest name for an item to the shortest name, but I don't know how should I create it. I hope you can help me. - Melvintnh327 (talk) 05:04, 7 February 2021 (UTC)
 * It is unnotable to be given an article. TheGreatSpring (talk) 05:28, 7 February 2021 (UTC)
 * It is completely trivial information, so it doesn't belong anywhere on this wiki, except perhaps a subpage of your userpage. Fadyblok240 (talk) 05:40, 7 February 2021 (UTC); updated 06:12, 7 February 2021 (UTC)
 * Okay then...I guess I would not create it - Melvintnh327 (talk) 02:23, 11 February 2021 (UTC)

Are pufferfish passive, neutral or hostile
Personally, I think that pufferfish are passive because they can't chase you but some users change "Passive" to "Neutral" or "Hostile". Are pufferfish passive, neutral or hostile? TheGreatSpring (talk) 08:08, 7 February 2021 (UTC)
 * Per Talk:Pufferfish, we stated that they are passive, so I think that they should stay as Passive. Thejoaqui777 (talk) 22:55, 7 February 2021 (UTC)

What happened?
The wiki stopped working for some time. Why? Gameking1happy (talk) 16:40, 11 February 2021 (UTC)
 * Another glitch with UCP, this is the worst one so far. James Haydon (talk) 16:41, 11 February 2021 (UTC)
 * Fandom rolled out an update that broke the platform. They quickly rolled it back though.
 * While they were rolling it back though, Minecraft Wiki played the roles of: 1) London Bird Club Wiki; 2) Wookieepedia; 3) the Pixel Gun Wiki and the Game of Thrones Wiki simultaneously. Oh, and half the platform was the Raft Wiki for a few moments. --AttemptToCallNil (talk) 16:58, 11 February 2021 (UTC)
 * I don't think there even is a Game of Thrones wiki on Gamepedia because its not a game. So it also is affecting FANDOM wikis as well. James Haydon (talk) 17:01, 11 February 2021 (UTC)
 * Yes, it affected the entire platform, including all Fandom wikis. --AttemptToCallNil (talk) 17:04, 11 February 2021 (UTC)

Minecraft Story Mode NS
Hi

We already discussed about Minecraft Earth and Minecraft Dungeons namespaces, but i think we still miss "Minecraft: Story Mode" namespace. This namespace was already discussed in "Moving Minecraft Story Mode Wiki to this wiki", but as Minecraft Story Mode Wiki discussion was really not great, and it failed, we were exploring possibility of exporting articles from "Fandom's Minecraft Wiki". But unfortunately, these will also need rewrite. So, articles are created manually, as stubs, which will need to expand.

So, we have to create these articles by ourselves. Unfortunately, we won't be able to beat Minecraft Story Mode Wiki, until we will have own namespace, and own production of articles.

On Google, we ended really far from top, on 5th place. On Bing, we were more successful, reaching 3rd, but on both searches, MC Story Mode Wiki was on top.

So, should we create Minecraft Story Mode NS?--TreeIsLife (talk) 19:05, 13 February 2021 (UTC)


 * We have pretty bad situation, on Google, even Fandom's MCW has higher ranking, so we are in bad situation --TreeIsLife (talk) 19:05, 13 February 2021 (UTC)


 * . It has been some months since the discussion, but I think that we should contact first their admins. I don't want them to think that we try to compete with them, instead to colaborate. Your words look very competitive, which isn't how this wiki wants to get information. We talk with people, and try to get a deal with them to make both parts happy. So, I think that we should wait 2 months more at least to begin talking with them again, because they refused to merge due to bad communication. Thejoaqui777 (talk) 19:21, 13 February 2021 (UTC)
 * , I agree with, why are you making this a competition? MC wiki isnt a promotion wiki. Minecraft Story Mode is a WIP and the Minecraft Story Mode in FANDOM is fine, what makes you think that MC wiki is a promotional wiki? I also per my comment on the previous discussion. I'm fine with the namespace but not trying to outmanuver fandom, gamepedia is owned by fandom anywaysHumiebee (talk) 19:25, 13 February 2021 (UTC)
 * This, this, this, this, this, this and this. It's not a competition. This exact behavior is what made the initial merge proposal fail badly. Dhranios (talk) (Join the wiki videos project!) 19:33, 13 February 2021 (UTC)
 * to all. This is not about competition. We tried... but... it did not go well. Hummie may not know about that, but there is great server, called Minecraft Wiki Crossover, where we discussed future of MC Wikis (all of them). We had a big dream. 3 big wikis for everything Minecraft - Minecraft Wiki, Minecraft Community Wiki and Minecraft Mods Wiki. And, we wanted to start with merging of all wikis from "Minecraft Wiki Network" into this wiki. Anddddd... I created discussion post, and we had protest on that wiki. I was critized about how i wrote it, and that i wrote it into discussions. Then, i decided i will left server, and do discussion by myself. So great, i had another conflict on another wiki (double problem). Unfortunately, discussion just failed and that's it. And now everybody hates me 😔. That was joke, obviously, I said it was my fault, and we discussed we won't say nothing to community, until we will lock the wiki (meaning only discussing with admins). And now, let's say why i want to do this. Well, they are inactive and only 1 person said something, but his timestamp between answers were 1 week.--TreeIsLife (talk) 19:41, 13 February 2021 (UTC)

Minicraft?
There are 5 Minecraft games: Minecraft, Minecraft Story Mode, Minecraft Earth and Minecraft Dungeons and, Minicraft. They all have page(s) other than Minicraft witch only has 1 reference on the whole wiki. I think Minicraft should have a page, if not may pages for the things in the game (mobs, items, etc). --Gtbot2007 (talk) 22:22, 13 February 2021 (UTC)
 * this wiki is about Minecraft. TheGreatSpring (talk) 23:04, 13 February 2021 (UTC)
 * Well, 0x10c has its own wiki page, and yet it isn't a minecraft related game, it was developed by mojang, but wasn't really minecraft-like. James Haydon (talk) 23:23, 13 February 2021 (UTC)
 * But it was made by Notch, and has a lot of things from Minecraft (such as creepers), even the name is based on Minecraft --Gtbot2007 (talk) 23:53, 13 February 2021 (UTC)
 * Minicraft already has a page, but it is a redirect. Fadyblok240 (talk) 01:26, 14 February 2021 (UTC)
 * I guess because it wasn't developed by mojang unlike 0x10c and it wasn't nearly publicized as much. Makes sense why it doesn't have its own page. James Haydon (talk) 01:30, 14 February 2021 (UTC)
 * Redirects are pages too. Fadyblok240 (talk) 02:58, 14 February 2021 (UTC)
 * By page I meant articles, no need to correct me about that. James Haydon (talk) 18:41, 14 February 2021 (UTC)
 * But its a minecraft game unlike 0x10c
 * The reason I felt the need to create the 0x10c page is because, unlike other games made by Notch or Mojang, you can't actually play it because it never came out, and so it doesn't have a wiki of its own (not anymore anyway). Now, on the other hand, Minicraft is a game you can play and it does have its own wiki, but, keep in mind, it is technically an official Minecraft spinoff game, and all the other official Minecraft spinoffs get to be on this wiki, so why not that one too? Plus the Minicraft wiki is really messy and incomplete, so I definitely wouldn't be opposed to something better being added to this wiki. AlienAgent124 (talk) 03:08, 14 February 2021 (UTC)
 * This is what I mean --172.58.228.82 09:27, 14 February 2021 (UTC)

Pocket/Bedrock Edition version pages
As the title, the Chinese Wiki is also disussing the same problem. See here.

Here, the problem is slightly different. It's mainly about version nav.

The documentation doesn't mention the usage of parameter. The number filled in this parameter shouldn't called "Internal version no.", and it should be "Full version no.". The correct "Internal version no." is a long string of numbers in file  or in something else. "Full version no." is also in the file. For example, the Internal version no. of Pocket Edition 1.1.3 is 871010352 and the Full version no. is 1.1.3.52. Some of the pages on the Wiki need to split according to this, because we found that some apk files of very old version that shows the same Full version no. but they have different Internal version numbers.

About the articles, Style guide says that "naming specification is currently under discussion", but it was shelved obviously. Some version pages is different from the naming specification it stated. Also, MCW:SG/V needs to update.

In addition, The Chinese wiki is discussing renaming Bedrock/Pocket Edition version articles, and we are having an argument about if development versions should have "beta" or "alpha" on their names. Some people think that "the version number is for distinction", and they suggest to delete all the parts in the title that are not useful for distinction, include "alpha/beta" and "v" (the abbreviation of word "version"). Articles like "Bedrock Edition 1.16.210.59" or "Pocket Edition 0.10.0.b9" is enough to explain it's a development version, does not need to be like "Bedrock Edition beta 1.16.210.59" or "Pocket Edition v0.10.0 alpha build 9". The articles don't need to be exactly the same as shown in game, just like we don't name the page Java Edition 21w06a "Java Edition Minecraft 21w06a/snapshot".

If we changed the articles, the parameter and  of version nav also need to be changed. Do you think it's necessary?--  |  Talk · Contributions · Logs  08:00, 14 February 2021 (UTC)
 * Necessary, no, but it is a change I'd support. The only thing is that bedrock's beta builds aren't as distinguishable from the full build, compared to java's snapshots; betas only have 1 additional ".X", unlike snapshots which use a vastly different naming altogether. Dhranios (talk) (Join the wiki videos project!) 08:36, 14 February 2021 (UTC)
 * Oppose new naming scheme (the example given isn't actually relevant, the "/snapshot" isn't part of the version), and "beta" is useful for disambiguating. "The articles don't need to be exactly the same as shown in game"; they are though. Support parameter rename.  Nixinova </b>  T </b>  C </b></b>  18:55, 14 February 2021 (UTC)
 * Although the existence of "alpha/beta", "v" , parentheses and spaces have certain significance, it's not so significant as to benefit from changing the title. Now the whole title is long and scattered. According to what you said, "it is useful for disambiguating". But most of the time, the correct page cannot be found. In daily communication, few people would say "beta 1.16.210.59", most people would say "1.16.210.59" directly. Personally, I’m used to find pages directly with URLs instead of search functions. If the users who don’t know much about Wiki type an extra space or a wrong letter, and then find that the page does not exist, they won't know what to do (for example, I want to find "Bedrock Edition beta 1.16.210.59" but input "Bedrock Edition v1.16.210.59" or "Bedrock Edition 1.16.210.59"). If you ask "Why not use the search function?", if the title is changed to "Bedrock Edition 1.16.210.59", wouldn't the search function still be useful? Without various prefixes and suffixes, wouldn't the search efficiency be higher?--  |  Talk · Contributions · Logs  13:24, 16 February 2021 (UTC)
 * Word "alpha" was not shown since 0.14, can we recognize that versions from 0.14 to 0.16 belong the Alpha development stage? -- Lxazl5770 zh.admin（ 论 ▪ 功 ） 14:47, 17 February 2021 (UTC)

Some current issues
Even if there is no need to change the naming specification, some Pocket Edition/Bedrock Edition pages still have problems.


 * Bedrock Edition 1.2.13.60 and Bedrock Edition 1.2.16 are two different versions. They just updated the same things and are in the same changelog on the Minecraft feedback website. The correct process is: First, Mojang changed the version number in the source code to 1.2.13.60 and released a version. This version didn't compile for iOS. Then Mojang changed the version number to 1.2.16.3, and bumped another version. They just used the same protocol version so they were still multiplayer compatible with each other. In order to prove that they are two versions, let me give an example: if I made an add-on,  and   in the manifest.json are both , then the version on iOS (1.2.16) cannot load this add-on.
 * The arcticles of Pocket Edition Alpha Realms build 1, build 2 and build 4 are different from other Pocket Edition Alpha versions. What's the naming specification exactly?
 * Mojang's naming specifications are very messy. Sometimes the version numbers show in different places are different.
 * For example, Bedrock Edition 1.2.6.1 should be "Bedrock Edition 1.2.6.60". In Google Play changelog and Mojira's this page], Mojang said it's 1.2.6.1, but in game it displays 1.2.6. In source code and on Mojira it's 1.2.6.60. The full version no. of Bedrock Edition 1.2.6 is 1.2.6.55. We know that if you want to update an app, the version number must be higher than the original installed version. Otherwise, the update will fail. So the correct article is "Bedrock Edition 1.2.6.60". There was an argument about this on the talk page.
 * Nixinova@undefined Your statement is incorrect. This also shows that the version number displayed in the game is unreliable, and the articles must be named according to the source code.
 * We found some versions that you thought did not exist (e.g. 1.14.1.4). If you want, we can provide the original apk files. We made a table to show this:

Minecraft Dungeons
This section has been created to separate Dungeons wiki related topics and proposals from the sea of other topics in this portal, mainly for my own convenience. If this is of issue then please notify me of such so that I am aware to not do so in future. 🍍 Raybeano99 (Talk) 09:45, 16 February 2021 (UTC)

Extension to Style Guide

 * Related discussion in Wiki Discord (2021-02-14)

As the dungeons wiki continues to expand there has become a desire and a need for a Style Guide that caters specificity to aspects that likely are not evident in general MCW pages or MC and MCE wikis. WIth MCD:Flames of the Nether and a large free update rapidly approaching bring a large quantity of new content, I believe it would be beneficial if we had something to guide Dungeons editors, including myself, to ensure consistency, convenience, and quality of pages and files.

This specific style guide can touch upon image naming schemes for dungeons equipment images (See: User:Raybeano99/MCD_EquipStyle), common page layouts for general articles, equipment articles, mission articles ect., inform about commonly used templates and appropriate scale values for using them, and probably much ,much more that I, myself, have not even thought about. Preferably, this is to be viewed as an extension with tweaks upon the existing MCW:STYLE rather than a transcluded/duplicated page with some modifications. I have a few ideas on how this could be implemented:

Style 1 - Append onto existing MCW:STYLE page.
 * A new section could be created and enveloped within a distinctive #f4efe6 coloured box and text to ensure viewers recognise that the contained information is specific for the Dungeons WIki. Alternately, dungeons specific information are appended onto existing sections and subsections.
 * Clear that the information is an extension rather than a replacement or equivalent.
 * Centralised - Come one, come all, all ye need lies within a single page of wonderful info.
 * Most exposure to all editors of the wiki - More feedback, critique, and viewpoints from editors to ensure that the style guide is constructed up to a high standard. Also more users are likely to view it.
 * Flow, bit of a double edge - Centralised page would allow the whole MCW:STYLE to be read without trying to find other places for info. However, this may flow too well. Users may not recognise the section as dungeons specific, even with crystal clear visual elements and text, and apply the information onto non-dungeons pages, or miss/disregard the information altogether.
 * Expansion concerns - The existing style guide may become formidably long over time as the dungeons specific section expands and adds detail.

Style 2 - A subpage of MCW:STYLE.
 * A page to contain the dungeons specific information. linked by a visually-distinct hatnote on the MCW:STYLE.
 * Still clear that the information is an extension rather than a replacement or equivalent.
 * Expansion concerns are no longer a concern.
 * Flow concerns mitigated - Information not all in one place thus the distinction that the information is for dungeons specifically is more clear.
 * Moderate exposure to all editors of the wiki - Likely less exposure than style 1.
 * There must certainly be a clear negative somewhere but I am unable to think of one.
 * ,   perhaps?

Style 3 - A page within the Minecraft Dungeons namespace.
 * A page to contain the dungeons specific information close to home in the dungeons. linked by a visually-distinct hatnote on the MCW:STYLE.
 * Style - All the visual glory of the dungeons is applied onto the page.
 * Expansion concerns are no longer a concern.
 * Flow concerns mitigated - Information not all in one place thus the distinction that the information is for dungeons specifically is undoubtedly clear, especially with the dungeons namespace.
 * Least exposure to all editors of the wiki - Probably less exposure than style 1 or style 2.
 * Probably another negative exists but I am unable to think of one.
 * perhaps?

I have personal preference for the dungeons style guide extension to become its own page in some form that style 2 and  style 3 provides.

🍍 Raybeano99 (Talk) 09:45, 16 February 2021 (UTC)
 * 🤔 Would this lead to further specificity for other MCW pages such as the portal, tasks and projects? Would that be a concern? Could further pages make things more cumbersome and difficult?


 * Style 1
 * I don't fully agree with this approach. Pertaining to keeping different kind of information simultaneously can be difficult to navigate and may lead to some confusion. A similar problem to this is the difference of information between Java and Bedrock. So as to resolve, the community decided to use in/only whenever the provided information contain disparities. This solution should not be used in terms of information that are fundamental to the wiki, like style guides. Another solution such as adding a background color or new section wouldn't help as much. Furthermore, similar styling to background color has already been defined and it requires new knowledge for people to realize the distinction.
 * Style 2
 * I totally agree in separating the page from the main style guide. By separating the page, there will be more freedom for expansion whilst not polluting the current page with MCD guides. Regarding misdirections, they are enough to be resolved by using a hat note or message box. For page name, I would say that Minecraft_Wiki:Style_guide/Minecraft_Dungeons is good enough.
 * Style 3
 * It would be more appropriate to put meta information in the Minecraft Wiki namespace. As for MCD:Style, I guess it can be used as a redirect to the MCW namespace for shortcut. Also I wouldn't personally be bothered with the design aspect of the page.
 * In addition, I feel like the sidebar could have the style guide to link specifically when you are in the MCD namespace. Thus resolving the concern of exposure of the page, especially to MCD editors. Other maintenance/community pages like community portal, projects, etc. shouldn't be a concern, at least for now. – ItsPlantseed ⟨₰|₢⟩ 11:20, 16 February 2021 (UTC)


 * Having a dynamic sidebar that alters to suit the namespace the user is in would be a brilliant implementation and not just for the style guide exposure. I do recall a discussion in the discord where an issue that prevents namespace dependent sidebars from functioning was mentioned. I suppose until that is resolved, we can’t poke the sidebar in a dynamic fashion. Could have Dungeons Style Guide be under Style Guide until that fix arrives.


 * Style 1 could certainly end up becoming messy and unclear for all members involved, I agree with your views.
 * Style 2 & 3 design aspect is agreeably low priority and appropriate location should have possess weight. Some design aspects can be determined by the page through the source so things can be solved on that front.
 * with  and   as redirects perhaps? Maybe only the one redirect shortcut is required.  🍍 Raybeano99  (Talk) 14:55, 16 February 2021 (UTC)

Centralised Datapage

 * Related discussion in Wiki Discord (2021-02-04)

In the Dungeons namespace, there are multiple pages that duplicate the same information that must be kept updated, consistently styled, and worded correctly. For instance: Some of these pages present the information in different styles to match the context of these pages.
 * MCD:Enchanting, MCD:Weapon, MCD:Armor, and MCD:Artifact share the same information with the main pages for the individual pages of the specified thing (ie: MCD:Burning, MCD:Sword, MCD:Crossbow, MCD:Grim Armor) and, with respect to equipment, MCD:Drops, MCD:Daily Trials, the main page for a individual location (ie: MCD:Creeper Woods) and, in future, MCD:Difficulty to an extent.

To make numerous edits across multiple pages is tiring, time-consuming, introduces error, and new editors may be unaware of the different information location. A centralised place to edit this frequently used information will be immensely helpful. One edit to induce into many edits. I am unaware on how to construct such a thing and implement it in a way that is accessible to locate, trivial to edit, future-proof, and easy to implement into pages.

Please share your thoughts on this and how such a thing could be constructed. A dedicated Sandbox page with subpages could be created for testing purposes. 🍍 Raybeano99 (Talk) 09:45, 16 February 2021 (UTC)
 * UPDATE: Consideration for the use of Cargo. Discussed at Wiki Discord 2021-03-2021

Wiki channel in the Official Dungeons Discord
This is a thought that has been swimming around in my mind for some time. The Dungeons wiki does not have a huge quantity of editors that are immensely experienced with the game and its internals. There is also, unfortunately, a partial community consensus that any dungeons wikis are untrustworthy and information from them is to be treated with caution. This is something we need to resolve and gain the trust in the community. The Official Dungeons Discord hosts a large quantity (but not overwhelmingly large!) of experienced players that educate, advise, and guide others but are unfamiliar with wiki editing. I believe there to be a fiction when learning how to edit the wiki with there being a few places to learn such with huge exposure. This wiki, MediaWiki Wiki, Help Wiki and the MCW:Discord (side note: I am very glad the wiki hosts a Discord Server.) are all brilliant places to start learning how to wiki edit however, they are not frequently seen or you need to ask around and explore to find them.

As a moderator of the dungeons discord, I have been able to internally propose the idea of a wiki dedicated channel - a place for dungeons folk to comfortably discuss wiki pages and information without worrying about unintentionally misinforming other players or being disruptive to existing channels. Information and links directing to wiki rules, help wikis, frequently used templates, and some wiki editing tools (ie: the generate spreadsheet on User:Raybeano99 userpage) will be made available as a pinned message. Speculation and general chat will not be permitted in the channel and will be held to a high standard. Specialised roles have not been discussed and will be handled internally. The internal proposition was to gain feedback and thoughts from the rest of the admins and the moderators before establishing further communications. Unfortunately, the response turnout has been unexpectedly low however, none have made an explicit deny to the channel implementation. Hence me making communications here to gain your thoughts whether ye be a passer-by, an editor, admin or above to ignite the idea again. I am in belief that implementation would not immediately yield desired output... could be slow, could be nothing, maybe something worth the attempt. Can always be removed quicker than the time taken to make the channel. Reverting and backtracking is not a concern

🍍 Raybeano99 (Talk) 09:45, 16 February 2021 (UTC)
 * Exposure - More people experienced with the game will be informed of the wiki's existence and can contribute! This could also increase the frequency of disruptive, defacing edits.
 * New place to learn - Another place for editors to gain assistance from other editors.
 * Communication fragmentation - This, personally, is a huge concern. Could be mitigated by instructing users to provide the discord message link of the first substantial message in a conversation in the talk page of the page in discussion.
 * 🤔 What about Wiki Discord's #dungeons-wiki channel? - Something to be considered is if the implementation of a wiki channel on the official discord would have any impact on the existing Wiki Discord.
 * Neutral to weak oppose. Agree with the three points (except I'd say the first point is more positive than negative, rather than positive/negative to an approximately equal degree). I'd also like to add a fourth point (which is a rather major one for me). As I understand, the Dungeons server is run by Mojang, who may have a conflict of interest against the community in a number of aspects. As such, I'm not very positive about game developers controlling communities. Mojang in specific isn't a company I trust given some historical actions and additional information. --AttemptToCallNil (talk) 18:23, 8 April 2021 (UTC)

Tabbed Mob pages

 * Alt title: Merge “base” and “variant” mobs into a singular page.

Mobs $$ have different tiers (a term used by 1.8.0.0 patch notes referring to apocalypse plus changes) that exhibit the same behaviour but with, generally, increased statistics. For example. is tier I, the dagger variant of is tier II, and the sword variant of  is tier III.

Rather than visually appending the information upon the “base” mob (as it would encumber the page), or, what is currently the case, separate pages for Tier I and Tier II&III, a single page could implement a tabbed experience that would allow viewers to select which tier of mob they wish the page, section, or specific component to display.

Perhaps something similar to the infobox used at Terraria's Blue Slime but fashioned so it that would influence the information on the page. This could be under the page title, attached to each section, or applicable components such as tables.

Unsure on whether tabbed consolidation should include Jungle and Frozen variants of Zombie, Skeleton, and Creeper…these are tier I mobs but with additional and/or modified attacks. Could that be considered significantly altered behaviour? Also are charged creepers considered a higher tier of creeper? Also husks and drowned? Ancients?


 * Reduction of duplicated or fragmented applicable information.
 * Makes explicit that the mobs are related
 * 🟡 Less pages for near identical mobs and thus less entries on . Could possibly be beneficial?
 * Potential to decrease accessibility.
 * Likely to increase complexity of page source and hinder visual editors.

🍍 Raybeano99 (Talk) 17:34, 2 April 2021 (UTC)
 * Oppose, I don't think this is a useful way of using tabs. Tabs tend to cause accessibility and technical problems as you said (I'd also add that links to anchors in non-default tabs may not work). Fandom staff keep telling editors that research has shown tabs are not an effective way of conveying information as tabs other than the first will be ignored by a large portion of readers. I'm not sure about your third point, I'd say this isn't a factor at all. About the second point, is "fun related" a typo for "unrelated"? I'm not sure what "fun related" means. --AttemptToCallNil (talk) 18:29, 8 April 2021 (UTC)
 * Typo… not sure how fun got in there. Has been corrected.
 * Yeah I could envision folk not recognising the tabs as clickable and missing the information enclosed within them thinking about it more. Wondering if there are other ways that the merge could be achieved… or perhaps the standard information suffixing might not be as encumbering as initially imagined. Would love any different ideas. 🍍 Raybeano99  (Talk) 18:54, 8 April 2021 (UTC)

User page problem.
For any user page but mine it always says "This user has not filled out their profile page yet." I can tell this is a problem as while looking at the abuse filter, examining individual changes, when I go to a user page that the person edited and added stuff, it says this, and it says this in the for the page history too. Gameking1happy (talk) 19:15, 16 February 2021 (UTC)
 * Yes, it is showing, this is to prevent other people from editing their userpage. --TreeIsLife (talk) 19:18, 16 February 2021 (UTC)
 * That is nonesense. See my comment below. Dhranios (talk) (Join the wiki videos project!) 19:18, 16 February 2021 (UTC)
 * If correct, that was the reason --TreeIsLife (talk) 09:06, 18 March 2021 (UTC)
 * Known fandom problem, they're looking into it; you can still view the pages if you use visual editor. Dhranios (talk) (Join the wiki videos project!) 19:18, 16 February 2021 (UTC)
 * Yes, doesn't make sense why they would prevent others from viewing your userpage. I would get preventing editing, but viewing is obviously has no harm and is most likely a glitch on Fandom's part. James Haydon (talk) 19:20, 16 February 2021 (UTC)

Reinstate Tutorials/Obtaining discontinued blocks and items
Currently, Tutorials/Obtaining discontinued blocks and items is a page with no text other than a soft redirect to a Miraheze about discontinued blocks and items.

I am in favour of reinstating this page because it is useful, and has all the information needed on one page. Many players find it neat and challenging to grab all of these discontinued items and show them off to their friends. The page before it’s update was very helpful and detailed all of the blocks, plus a nice roadmap for gaining all of the blocks through their versions. The Miraheze page has all of the items on separate pages, no roadmap, and full of fluff that can be made into a short paragraph if rewritten. John502 (talk) 03:32, 18 February 2021 (UTC)
 * The reason why the migrate it is because maybe they feel it as an official wiki for obtaining discontinued blocks and items. TheGreatSpring (talk) 03:51, 18 February 2021 (UTC)
 * "All of the items on separate pages" because it's a wiki, "no roadmap" that's just not true, "and full of fluff that can be made into a short paragraph" no not at all, it says as much info as it can. Tho I may be biased because I made and own the bedrock edition version of that wiki --Gtbot2007 (talk) 15:26, 18 February 2021 (UTC)
 * "All of the items on separate pages" because it's a wiki, "no roadmap" that's just not true, "and full of fluff that can be made into a short paragraph" no not at all, it says as much info as it can. Tho I may be biased because I made and own the bedrock edition version of that wiki --Gtbot2007 (talk) 15:26, 18 February 2021 (UTC)

"all the information needed on one page" seriously? What existed on those pages was a tiny fraction of what has been obtainable throughout the game's history. - User-12316399 (talk) 19:38, 18 February 2021 (UTC)

Why are there no quotes?
The wandering trader used to have quote from "Meet the Wandering Trader", but that is no more. The same applies to other pages. Why?--Olivia Capucine Elisabet (talk) 16:13, 21 February 2021 (UTC)
 * Because there was a community decision about a year ago to scrap these, as they hogged page space while providing little to no useful information to the article. - User-12316399 (talk) 16:56, 21 February 2021 (UTC)
 * Yes I do think that having quotes on every page is stupid, especially if they aren't related to said thing but only mention it. The only exception is on pages for items and locations in Minecraft Dungeons since they have these quotes in-game rather than in a YouTube video. James Haydon (talk) 17:03, 21 February 2021 (UTC)

Apperance sections
Should we have them or not?--Olivia Capucine Elisabet (talk) 17:44, 21 February 2021 (UTC)

Signatures
I'm not sure if this is related to UCP but several signatures are resetting including mine, 's, and. Is their any fix to this, is it related to UCP?Humiebeetalk contribs 01:43, 22 February 2021 (UTC)


 * Hey Humie! I'd imagine it is related to UCP, since your userpage isn't showing up for me either, which is a "known bug" with UCP (this roll out is going great, huh?)
 * For what it's worth, I can see your sig right now.-- DigiDuncan (talk) 02:18, 22 February 2021 (UTC)
 * Don't call me humie I recently changed my signature to attempt to reverse the bug. This bug also happened before the user page bug.Humiebeetalk contribs 03:04, 22 February 2021 (UTC)
 * Sorry, didn't know about the name thing 😅 Wish I had more info, all I know is that this UCP rollout has messed up a lot, including my own personal Wiki and account, and many features of the platform. -- DigiDuncan (talk) 03:49, 22 February 2021 (UTC)

Old theme
Is there any way to go back to the theme before the UCP? The one that actually looked like Minecraft? I think they disabled the option to switch back, but it would be nice if someone managed to replicate it with CSS. Skywardthedragon (talk) 01:31, 30 April 2021 (UTC)

Securly for Chromebooks blocks part of content.
Securly for Chromebooks blocks part of content (right for Useful pages). I reached 400 edits! Android 1123581321 (talk) 12:55, 24 February 2021 (UTC)
 * Remove Securly if possible (I am assuming you can't). What is being blocked is Widget:Discord. It just seems like your school doesn't like Discord, and Widget:Discord uses discord's servers, and Securly blocks anything from discord's servers. You can also, if possible, use Tor(I am pretty sure Gamepedia unblocked it, I'll check it), a VPN, a proxy, or another computer. Blockofnetherite Talk Contributions 16:42, 24 February 2021 (UTC)
 * Can you take a screenshot of Widget:Discord with Securly disabled? I reached 400 edits! Android 1123581321 (talk) 09:17, 25 February 2021 (UTC)
 * I'm surprised that Gamepedia isn't (completely) blacklisted on Securly. Fadyblok240 (talk) 02:24, 26 February 2021 (UTC)

Page patrolling?!
I was looking at my wiki achievements and saw a whole group of achievements called "Page Patrolling," what does that mean? --Gameking1happy (talk) 19:57, 25 February 2021 (UTC)
 * It means that you go an edit and mark it as patrolled, which can be done by viewing the difference. Only admins and patrollers (myself included) have this ability, which is why you most likely don't know about it. James Haydon (talk) 20:59, 25 February 2021 (UTC)

Help with sorting my userboxes
On my page which has my userboxes, the boxes are randomly sorted, how could I make it in a scroll box where each box is on top of each other (no boxes to the right or left of each other)? Also, can I easily put it on my user page or do I have to do something, and is there a way I can put the distinguish template (to not have people confuse it for User:Gameking1happy/Userboxes) without it showing the template on my user page? --Gameking1happy (talk) 22:59, 27 February 2021 (UTC)
 * This is good now. --Gameking1happy (talk) 13:15, 28 February 2021 (UTC)

Need help with 2 things with my talk page and a "template" (which is a page to show userboxes).
Hello, can someone tell me how to: A, have my userboxes from the "template" (User:Gameking1happy/My Boxes) be on the right side, next to the part which shows subpages, and B, have it NOT show the template that is on the My Boxes page. Also am asking this on my talk page. --Gameking1happy (talk) 13:41, 28 February 2021 (UTC)
 * I found out about, now all I need is to get the template to the right side, is there something like the center template but instead of the going to the center it goes to the right?

Schematics don't display properly on Safari on iOS. I'm not sure this is the right place to put this... Please advise/edit/etc. Thanks! Grundlesalad (talk) 17:02, 28 February 2021 (UTC)
 * You forgot to make a section, when you are going to add a new topic press add section, don't press edit source and just add what you will say to the bottom of the page. --Gameking1happy (talk) 17:14, 28 February 2021 (UTC)

Want to know how to do something I saw people do.
I want to not need to use in my whole signature to make it at a reasonable size (as now the  text is a bit too small, but at normal size is too big), but need a HTML tag, what HTML tag allows you to put text on text, as I saw someone do this in their signature once. -- GK1H (PF/T/C/A/S/UB made/UB on UP/PJ) 13:45, 1 March 2021 (UTC)
 * I don't think it is a template as a few days ago I was looking for a template for something. -- GK1H (PF/T/C/A/S/UB made/UB on UP/PJ) 13:46, 1 March 2021 (UTC)


 * Refer to MCW:TALK again, your signature should not contain templates unless substituted. In other words, even if such a template existed, you are left with the same complex HTML after signing so might as well start with that. Plus, while you can make it visually shorter with different HTML tags, remember that markup length is a problem too, having to scroll past several lines of text for your signature is not ideal. Wikipedia limits to 255 characters. We don't have a strict limit, but I'd advise using close to 255 characters. KnightMiner (t/c) 15:42, 1 March 2021 (UTC)
 * Ok, I changed it to this as my made userboxes and sandbox can be found on my user page, in the subpages section, my userboxes and projects I am in can be found in other sections, and achievements can be found on my user profile and it isn't really necessary. --GK1H (P/T/C) 16:14, 1 March 2021 (UTC)

Template documentation project: Usage section style
Recently I opened a discussion regarding this at Minecraft Wiki talk:Projects/Template documentation cleanup.

The project aims to improve the templates documentation to make them clear to all users. The current way to do this is that big templates use a table to explain their parameters, while the small ones just use text. An example of a small template using a table to explain its parameters is at Template:Work in progress/doc/editcopy.

My goal is to make them consistent, but to do that we should either make all small templates have the same text style and all the big templates have the same table style, or make that both types of templates use tables to explain their parameters. You can discuss here first, and then add proposals on the link above. Thejoaqui777 (talk) 18:55, 2 March 2021 (UTC); edited 03:14, 3 March 2021 (UTC)
 * I would suggest smaller templates to just have a template data for summary and bigger templates to have both template data and detailed explanation of each parameters below it. TemplateData is necessary for visual editor, where it can provide a brief of explanation of each parameters. Table is inevitable as it's auto generated by TemplateData, though only if we are going to make every possible template to be visual editor-friendly.
 * Retrieved from Wiki Discord: "It seems that the way Wikipedia does this is with TemplateData on its own section. But since we are a very small wiki when compared to Wikipedia, using TemplateData should be enough for a brief summary of parameters.
 * If there are additional information or details that need to be addressed, then you may include them below the TemplateData (still within the "Usage" section), for example Template:Exclusive/doc has additional information regarding the "Editions" parameter.
 * Note that TemplateData description can't include links or other text formattings. So if one explanation has to contain lots of links, you may want to describe the information below the TemplateData (like the one on Template:Exclusive)." – ItsPlantseed ⟨₰|₢⟩ 19:14, 2 March 2021 (UTC)

Release date for versions
Now changed the Planned versions page to include that the release date of  to 2021. This was because of consistancy and because 1.17.0 releases after 1.16.210, therefore 1.16.210 releases in 2021. Personally, I don't like these odd release dates as they provide little info and are broad. Also, putting it as present day - June 2021 seems a little odd. I looked at the version histories for edition articles with no mentioned (but obvious) release date and the version history for planned versions. I noticed that there was an inconsistancy - one said no release date while the other said the obvious year. I the broad release dates. Any thoughts? Humiebeetalk contribs 03:14, 3 March 2021 (UTC).
 * Yeah, I wouldn't oppose getting rid of 1.16.210's listed release date at all. Listing 2021 as a release date because 1.16.210 will release before 1.17 is already kinda speculation anyways, and not providing a source for it just encourages further speculation – JEC</b> <sub style="color:#ff7f00">talk 03:44, 3 March 2021 (UTC)

Break row (or break line or whatever it is called) in visual editor.
How do I do  in the visual editor? --GK1H (P/T/C) 15:05, 3 March 2021 (UTC)
 * Never mind, found out it just makes formatting confusing as hell, I'll use the source editor for formatting in the visual editor section of my userbox testing page then. --GK1H (P/T/C) 15:22, 3 March 2021 (UTC)

Better moderation
on one of the talk pages on this wiki, i commented about an invalid template and how it should be removed, but then it got deleted.--Geniusrobot1 (talk) 17:47, 5 March 2021 (UTC)
 * Which talk page? What invalid template? Who removed it? Give some details, I see no record of such a comment in your contributions. KnightMiner (t/c) 17:52, 5 March 2021 (UTC)

Enabling discussions on the wiki
<div class="boilerplate discussion-archived" style="background-color: #efe; padding: 0 10px 0 10px; border: 1px dotted #aaa;">
 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * The Fandom Minecraft Wiki got archived as part of Project Crossover, but Fandom discussions won't be enabled on this wiki.

We discussed some details of upcoming Minecraft Wiki Crossover (which is between Fandom and Gamepedia), and we came to a topic of enabling discussions on this wiki.

If you did not know what discussions are, they are forum-like social space where community members can talk about the wiki's topic as well as the wiki itself. However, those are built on a different engine, than normal wikis are, so they don't support wikitext. Here are some PROs and CONs of it:


 * PROs
 * A forum-like place
 * Categories
 * Ability to report (for all users)
 * They may attract many people to the wiki
 * You don't need to add a signature
 * You can add images to the post and on the comments.


 * CONs
 * It may hurt the wiki's reputation (because it would be much more active, than wiki itself)
 * Hard to moderate (unless there will be Special:SocialActivity)
 * There may be need to hire new moderators (which may not be a problem)
 * We would need to have discussion rules (we can use Fandom's one)
 * IPs can't comment there, only accounts.

Discussions may help to have better crossover, with more people for crossover. What do you think? Do you support it, or not? --TreeIsLife (talk) 19:10, 5 March 2021 (UTC)
 * For an example of what Discussions looks like, see https://minecraft.fandom.com/f . For the guidelines that TreeIsLife mentioned, you can find a link at the top or on the side, which will take you to https://minecraft.fandom.com/d/g . Finally, if you want some general information on Discussions, check out Help:Discussions on Community Central. SLScool 19:20, 5 March 2021 (UTC)
 * On the Minecraft Wiki Crossover Discord the consensus was generally in favor of enabling discussions on the Gamepedia wiki. This allows the users of this feature to find their new home on the Gamepedia wiki as well, once the Fandom wiki gets locked. If the wider community consensus here agrees to enabling discussions as well, the planned timeline would be to enable discussions after the domain migration (this possibility is currently being looked into by staff, might have to wait with enabling discussions until the unified skin) and finish the Crossover with that, locking the Fandom wiki. -- 19:46, 5 March 2021 (UTC)


 * Support section
 * I (or maybe, because of the arguments below) this as it was already decided on the Crossover Discord. While wikitext is useful to show templates and things like that, actually we don't do that frequently, and an advantage of the discussions system is that you can share images on the comments, which is really useful to show what we should do on specific situations. That means that there will be more vandalizers. However, it will be easy to set a group of discussion moderators to prevent such things. Thejoaqui777 (talk) 21:40, 5 March 2021 (UTC)
 * I as I would like a place for discussion, and the cons don't seem too bad. --GK1H (P/T/C) 21:50, 5 March 2021 (UTC)
 * because I want a way to easily communicate with other wiki editors (i dont have discord).Humiebeetalk contribs 22:15, 5 March 2021 (UTC)
 * solely to unblock Crossover. The technology itself is not to the standards I'd consider required of any wiki technology (full histories, logs, no permanent deletion, moderator identity disclosure), so if it wasn't plausibly needed for Crossover, and if I had reasons to believe Fandom would refrain from forcing this technology on the wiki no matter its state, I would have opposed. --AttemptToCallNil (talk) 00:02, 6 March 2021 (UTC)
 * Just for unblocking migration. We can't risk crossover would fail even with this wiki, after the MCSM one. Many people will want this, may attract new editors, especially those, who are getting here from Minecraft Forums. On the other side, i understand people against this. --TreeIsLife (talk) 19:57, 6 March 2021 (UTC)
 * Discussion technology is ok, often overused as a chat platform rather than a forum which creates this weird environment since the technology itself is clearly not made with that in mind (show more button appearing every few posts). I generally don't expect a lot of meaningful discussion happening over there, I fully expect quizzes in type of "what is your favorite block" which is not something I'm interested in. That said, discussions could potentially be a good place for community to communicate with each other, I don't believe it's as good as current communication platform we use (Discord server) but it could be an option for those who don't want to use it. I think discussions present a better way to announce various changes on the wiki, with notification integration and nice formatting. The site notice is quite... Archaic and not pretty. As mc-pl admin I'm interested in turning Discussions on to see how it goes. Perhaps something similar could be suggested in here? Do a trial and see if that's something you'd like? Frisk (talk) 00:59, 7 March 2021 (UTC)


 * Oppose section
 * I . I believe talk pages are already sufficient and they allow anonymous contributors to chip in, even if it were to be only one. Discussions would hamper this. Furthermore, I am of the school of thought where on-wiki discussions should only be about the wiki itself (or the page in question; hence talk pages), not some chit-chat about the wiki's topic (in our case, Minecraft) even if guidelines or rules exist. Purpose-built forum websites (like the Minecraft Forums or r/Minecraft) and chat programs (like Discord) serve that purpose better. A wiki's speciality is to serve user-generated content about the wiki's topic in question, not to be a catch-all for whatever one may feel like posting. DarkShadowTNT (talk) 23:21, 5 March 2021 (UTC)
 * per DarkShadowTNT. BDJP (t 23:29, 5 March 2021 (UTC)
 * What's the point? If you want to discuss an article, you to the talk page; if you want to discuss the wiki, you come here. What would this add? It seems like a bunch of extra work for admins for no benefit at all. Looking at the link provided, 🤢🤮 this is not what a wiki is for.  Nixinova </b>  T </b>  C </b></b>  23:37, 5 March 2021 (UTC)
 * Talk pages have served the wiki just fine for the past over a decade, so there's absolutely nothing to benefit from switching over to this. Not to mention the proposed discussion feature simply looks far less professional and oversimplified. A no from me. - User-12316399 (talk) 00:10, 6 March 2021 (UTC)


 * – My main concern is how this would affect the wiki's reputation if we allow non-wiki discussion like the Fandom wiki currently does. While I don't mind the idea of social aspects within the wiki community, the Discord fills that purpose already and most of the active members there are editors; whereas with Discussions, there may be a substantial amount of people who are only active there and don't edit the wiki and vice versa (which seems to be the case on MCW Fandom). IMO, having two separate communities on the same site makes it harder to manage.


 * I am also not a fan of its general layout (e.g. lack of search-ability, displaying every post/comment on a single page), although UCP phase 2 may make some changes. I should also mention that a few Fandom wiki admins expressed support in the Crossover Discord for merging even if we decided against enabling discussions, so it might not be a blocking factor. – Sonicwave <sup style="color:#008FB2">talk   01:50, 6 March 2021 (UTC)


 * per above comments. TheGreatSpring (talk | contribs) (Tagalog translation) 02:24, 6 March 2021 (UTC)


 * Discussions doesn't belong in a wiki-like environment. Compared to talk page, it's not well-structured and also not archivable. It's poorly designed and doesn't give much to the wiki. It shouldn't ever be used for in-wiki discussions, because the lack of navigation and reliability. There are other places for general people to talk about the game like Minecraft Forums. So I don't see any "actual benefit" for us from having it here; just going to add more burden to moderation. – ItsPlantseed ⟨₰|₢⟩ 05:35, 6 March 2021 (UTC)


 * I, it's disorganised and messy, we are too much! MetalManiac at your service fellow human! (talk) 08:31, 6 March 2021 (UTC)
 * Changed to per above (I guess I just have to get discord).Humiebeetalk contribs 15:38, 6 March 2021 (UTC)


 * . I don't see the need to add DIscusions--Eduaddad (talk)  pt.Wiki Administrator  [[file:Fandom.png|55px|link=https://community.fandom.com/wiki/Community_Central:International|Helper]] 14:38, 7 March 2021 (UTC)


 * . When I look at the current discussions on the current Minecraft wikia, I don't think this is something that a wiki needs. That type of content fits way better on Reddit. Most of the things there don't even have anything to do with the wiki at all, they're just shitposts about Minecraft. | violine1101 (talk) 15:55, 10 March 2021 (UTC)

Discussion
I saw some people with argument against discussions, that was similar to - "Basically discussions are talk pages".

So, as i described, they are forum-like. But people said they are basically talk pages. Well now, i see people voting oppose will be even more mad, but discussions can be also named as - well- Minecraft Forum. They have some Wiki things, but other topics are allowed, such as creations, memes,... - based on wiki admins choice. Fandom's Wiki has sections like: "General, Poll, Creations, News (on Minecraft), Q&A or Minecraft Wiki.--TreeIsLife (talk) 20:16, 6 March 2021 (UTC)
 * I have changed my vote from to  to . I understand that it you want it to be a forum but i'm not exactly sure if we need this. All of this is usually documented on reddit OR MCW discord. I really think memes are not nessicary at ALL in this wiki. Creations might be helpful for tutorials and feedback could also be helpful so i'm  Humiebeetalk contribs 20:29, 6 March 2021 (UTC)
 * Well, this discussion/vote was suggested by Markus, and the inclusion of Discussions was by Fandom users.--TreeIsLife (talk) 20:49, 6 March 2021 (UTC)
 * Even still, I do not believe a wiki should be hosting things like memes, polls and creations (unless relevant for an article and placed only there where it's relevant). Like Humiebee said above and I in my vote, there are places already for this which serve such purposes better than a wiki could. If this would block the crossover, then so be it. I would still stand by my vote. Going by Sonicwave, not having Discussions might not be a blocking factor anyway. DarkShadowTNT (talk) 20:59, 6 March 2021 (UTC)
 * There is a lot of opposition to Discussions on the basis that non-wiki conversations are an integral part of the system and it's impossible to only have wiki-related posts. However, this is not actually the case. The rules can very easily be written to only allow wiki-related posts. For example: suppose this wiki allowed everyone to freely discuss the games on talk pages. You would see a lot of users using talk pages to discuss the game without editing articles/templates/whatever else; you would also see a lot of users editing articles et al. without using talk pages to discuss the game (which is what we currently have). However, this wiki does not allow that, so this only happens very rarely if ever. Similarly, if the rules on Discussions say that users can only discuss the wiki, you would see a lot of users discussing the wiki there without many users discussing the games themselves. While the design of Discussions might make it more likely for people to use Discussions for the wrong purpose than to use talk pages for the wrong purpose, it's still the same principle: whether or not users are allowed to discuss non-wiki matters is a choice that is entirely up to the wiki, regardless of whether it's in Discussions or on talk pages or in some other location. There are still other reasons to oppose discussions, but wiki-related vs. non-wiki-related shouldn't be. SLScool 23:59, 6 March 2021 (UTC)
 * If we only allowed wiki discussion posts, I don't think Discussions would be worth it over talk pages due to layout issues mentioned above. While they are more intuitive especially for new users, comments take up more space and you have to click multiple times to view all the comments on a long thread, it doesn't support "multi-level replies" like talk pages (or Reddit comments), and it's not searchable so decisions made there would be lost. The ability to add polls may lead people to use that for decision making, instead of forming a consensus as should be done on here. Plus, the very existence of another communication medium fragments wiki discussion further. It may work if we have a rule that important discussions should be taken to wiki talk pages (like with the Discord), but there wouldn't be much point in having it then. – Sonicwave <sup style="color:#008FB2">talk   05:05, 7 March 2021 (UTC)


 * The above discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.

making a prototype article for revolutionary traffic light sytems made when i taught myself how to do them
does anyone know how to create a new wiki page? i want to make a article for this and show my innovative ideas. here is how it goes so far and i would like improvement suggestions: Minecraft traffic signals have long been red green only or without advanced features such as left turn signals without alternative intersection designs such as the continuous flow intersection. but now the modular parts are here. while at the time, the page editor is working on actuated control, actuated signal control is finally a thing for smart intersections. here is a current list: 26 repeater 4 tick 2 phase yellow light included controller, kill switch comprised of 2 inverters. with a input in between the 2 inverters. this is also the base for the yellow light timer, containing 5 4 tick repeaters. and a actuated control max out timer. call prioritizors are being worked on. no progress has been made due to work on other devices related to actuated control. the next build on the line you can make yourself is the night flash controller. the how to's are somewhere else in the wiki if you look it up once these are created. but the last yet not least product of the line is the protected left turn silo for timing left turn intervals. a single controller may be used to control multiple junctions without building seperate controllers. this remote transmission is very useful. it should be cautioned that servers focusing on beauty and not functionality may not like these systems as wire sorting may make a redstone jungle near the intersection. how all of these work will be explained. first up is the 26 repeater fixed timing controller. it works as expected. a torch clock delayed with repeaters. the rows must be 5 blocks long for the output to work properly or the yellow light WILL be knocked out of tune causing the light to malfunction. the yellow light timer gives an all way yellow light or yellow lights only to the desired streets. only giving the yellow lights to certain streets is most desirable when a left turn signal exists. the actuated control max out timer MUST have a repeater delay where on circuit has a single repeater and the second circuit has a high amount of repeaters. this will prevent malicious users from making the traffic light have a sezuire and malfunction. this protection is required only on actuated control since as long as you keep fixed timers protected from vandals, the fixed timer controllers will not malfunction unless you have set up the controller wrong. left turn silos are a bubble stream based system where a single item is dispensed into the bubble stream. this unlocks the left turn output and activates the arrows. the amount of time that passes before the item returns to the dispenser determines the length of the left turn phase which is fixed. just put a roof o the silo or it will not work and the left turn arrow will be green for all eternity or until you fix the issue. that wil be all for now until i make more innovations on the new 2189 model traffic light controller system:New generation of innovation. the official name of this new system you may build on your world. also, i need help. how do i set up a schematic for redstone--A2189 (talk) 22:51, 8 March 2021 (UTC)
 * This should go in Tutorials/Traffic light or something. Click on the redlink and add whatever info you desire. Just make sure you look at other tutorials for formatting.Humiebeetalk contribs 02:29, 9 March 2021 (UTC)

Template:Unreleased feature
Unreleased feature leaves a bad taste. To me, it looks like its trying to circumvent article notability. If people want to create articles for unreleased features, why not use MCW:Sandbox? I don't like the idea of articles under redirect, both because its bad for usability, and because it brings back the exact same problem the original articles had which was a lack of proper article content. Warden is an example of that template's usage.

Alternatively, if people you want to keep using Unreleased feature, let make a proposal to amend the style guide to allow those articles to exist and remove the redirect. For instance, I'd be a lot more likely to support such an article if you had a clear expiration date before an unreleased feature gets downgraded to a section on mentioned features, along with some notability for which "unreleased features" are notable enough for their own article. We can discuss that under this topic if anyone has clear ideas.

From my point of view, Unreleased feature in its current form violates the style guide, so we need to either amend the style guide to state when its allowed or remove the usages. KnightMiner (t/c) 06:11, 11 March 2021 (UTC)
 * deleting the template outright. As for the proposal to amend the style guide to accept unreleased feature - there is too little information. What info is there on Warden that warrants its own page? With the exception of Warden, there are too little details on Caves & Cliffs to warrant an entire page. I would like unreleased feature to be in the redr template.Humiebeetalk contribs 23:28, 15 March 2021 (UTC)
 * Deleting it - If we deleted this template, use of redr won't be enough, and we won't be able to create these pages, as it would be violating much more, than it does now. We would have to say to people who do so "sorry, but you are directly violating our style guide". --TreeIsLife (talk) 07:33, 16 March 2021 (UTC)
 * That is exactly the point. If it is violating the style guide, why does adding a template make it not in violation? If you think using that template should be allowed, the style guide should be amended to say "articles about unreleased features are fine as long as they are marked with Unreleased feature and hidden by a redirect".
 * As it stands, the current wording of the style guide means if someone wants to create an article for an unreleased feature, you tell them it violates the style guide. You dislike telling people that? Make a proposal or agree with one to change the style guide. We could change the style guide to describe when unreleased articles are allowed, instead of circumventing it with secret articles. KnightMiner (t/c) 02:29, 17 March 2021 (UTC)
 * I am oppose of this due it will just start a domino effect. You will change this, style guide will probably change too, and based on how those changes will be (i saw more strict idea of style guide), it may even mean page like Warden won't exist, even when announced, but unreleased. Also, even when not in style guide, it became as a "hidden point", and if this template would be deleted, it would probably mean that point won't apply any longer.--TreeIsLife (talk) 07:32, 17 March 2021 (UTC)
 * So let me get this straight, you think we should leave this template (which violates the style guide) alone because you think the style guide is too strict, and yet do not want to change the style guide to be less strict to make the template be allowed? KnightMiner (t/c) 17:08, 17 March 2021 (UTC)
 * Yes. But probably when I see how other people are voting, i will probably have to accept its removation, and also style guide changes--TreeIsLife (talk) 08:33, 18 March 2021 (UTC)
 * deletion, and making the style guide more strict; these pages might just as well first be made in the userspace, rather than under the redirect. We have a bunch of stuff in the style guide that goes ignored, including the "page titles should be singular", which was brought up as adiscussion point on discord several times too. I'm getting tired of it just being me who follows the style guide more directly. Dhranios (talk) (Join the wiki videos project!) 09:02, 16 March 2021 (UTC)
 * deletion of the template. TheGreatSpring (talk | contribs) (Tagalog translation) 11:59, 16 March 2021 (UTC)
 * How exactly does this template violate the style guide? Fadyblok240 (talk) 01:50, 17 March 2021 (UTC)
 * The template is to be added to articles that are disallowed under the style guide, using the logic that since the article has a redirect making it hard to get to its okay. Its still an article, it is still about unreleased features, its just that most people won't find it. So maybe its better to say the template itself is not a violation, but using the template for its indented use is a violation. KnightMiner (t/c) 02:29, 17 March 2021 (UTC)
 * deletion: We already have various templates for marking new and changed behavior and items of upcoming versions, for example Drowned's upcoming switch from dropping gold to dropping copper.  Currently the changing drops for Drowned are simply noted within their page, and the Skulk Sensor has a page, but the Warden links to a paragraph in the upcoming version page.  I see no reason we shouldn't simply have properly-hatted articles (with whatever information is available) for items and/or mobs that have been confirmed as "upcoming".  --MentalMouse42 (talk) 12:04, 18 March 2021 (UTC)

All Wiki Tags on Main Page
All wiki tags are not listed on this wiki's main page. SpeedoThreeSixty (talk) 18:28, 12 March 2021 (UTC)

Navigation on FandomDesktop
As you may know, FandomDesktop will use the same navigation, as [ Oasis], therefore we would have to change this one. Unfortunately, this type of navigation would mean the uncollapsed "navigation" would be gone, and we would have to rework it entirely. What are your opinions on this?

Note: It is possible to add 3 layers into navigation --TreeIsLife (talk) 13:42, 16 March 2021 (UTC)

Mechanics/Redstone problem
<div class="boilerplate discussion-archived" style="background-color: #efe; padding: 0 10px 0 10px; border: 1px dotted #aaa;">
 * The following discussion &#32;of a proposal to move several redstone-related pages was closed. Please do not modify it. Make subsequent comments below this or make a new topic. 
 * . Pages were moved per this discussion. Thejoaqui777 (talk) 19:34, 6 April 2021 (UTC)

Currently, Mechanics/Redstone acts as a page that works like a short version of Mechanics/Redstone/Circuit and a list of Mechanics/Redstone/Components. The page needs to be rewritten to be transformed into a general article about all the redstone mechanics.

While Mechanics itself can be converted into an index page to list related articles, that isn't the actual problem. The problem is with the name of the page itself: Mechanics/Redstone and its subpages. Mechanics is a redirect to Tutorials/Mechanisms, meaning that we have subpages of a redirect. This means that the way of classifying them became more confusing and disorganized over time.

My proposal at Talk:Mechanics/Redstone is that it should be renamed to Redstone mechanics to be its own main article.

Now, adressing the discussion about Mechanics/Redstone/Circuit, it has been proposed to rename the page to Redstone circuits on its talk page. However, I don't think that is the only possible solution to this. Instead, I've proposed to rename it to Redstone mechanics/Circuit. It would still be a subpage, but a subpage of a complete article.

There is also an inconvenient: There exist pages like Mechanics/Redstone/Clock circuit, which use "circuit" on their names, and even have a lot of subpages. These ones should be renamed to Redstone mechanics/Circuit/Clock as an example.

Now, I'll show a table showing what we should do to solve this:


 * Proposal 1

What do you think of it? I think it solves the problem. Thejoaqui777 (talk) 02:05, 18 March 2021 (UTC)
 * Since subpages are inaccessible from Special:RandomRootPage, which is used by "Random page" in the sidebar, renaming the articles without using subpages might make them more visible to readers, which might help in improving the articles. Fadyblok240 (talk) 02:35, 18 March 2021 (UTC)
 * That's also why Redstone mechanics should have links to all its subpages, and the same for Redstone mechanics/Circuit. Thejoaqui777 (talk) 02:40, 18 March 2021 (UTC)
 * As I said on my own page, the information currently at Mechanics/Redstone is certainly needed, no matter what name it's accessed by. It's not an abbreviated version of the Redstone Circuits page, it's explicitly the extraction of the mechanics info from that page.  I purposely copied an abbreviated subset of that info back to the Circuit page, in the interests of readability/comprehension.
 * Turning Mechanics into an index page is a reasonable idea, and would go well with turning Mechanics/Redstone into a top-level page.
 * IMHO promoting the Redstone/Circuit page to a top-level "Redstone circuits" page would be better than making it a subpage of the new "Redstone mechanics" page -- it is a major topic in its own right, and the circuits already fit awkwardly under Mechanics. (They're equivocally "mechanical", but they're not really about game mechanics.)  Note that the general "Circuit" page already has links to the type pages; the Circuit page itself briefly explains the types and offers general info about making redstone circuits.
 * Regardless, the circuit-type pages should stay as become subpages to the "Circuit" page's new location. I think all the internal links within the subtrees are already relative, but if any aren't we can fix them easily enough.  Note that the type pages have more levels, notably the schematic breakout pages! (Those do need to be broken out of their respective "main" pages, due to the overhead and limits of the schematic system.)
 * It's also worth noting the index page Tutorials/Redstone, which mostly links to subpages of Tutorials/, but also has a few links into the Mechanics/Redstone tree.
 * --MentalMouse42 (talk) 03:20, 18 March 2021 (UTC)
 * That would make the proposal change from the original to this:
 * Proposal 2
 * {| class="wikitable"

! Original name ! New name ! Reason
 * Mechanics
 * Mechanics
 * It should become an index page like Tutorials/Redstone, to list related articles about mechanics. (Change already made, though it needs improvements)
 * Mechanics/Redstone
 * Redstone mechanics
 * It should be a general page for all redstone mechanics.
 * Mechanics/Redstone/Components
 * Redstone components
 * To become an article to list all the posssible components, being rewritten for better readability.
 * Mechanics/Redstone/Circuit
 * Redstone circuits
 * To become its own article, as it is really big to be just a subpage.
 * Mechanics/Redstone/Clock circuit Mechanics/Redstone/Pulse circuit Mechanics/Redstone/Transmission circuit Mechanics/Redstone/Memory circuit Mechanics/Redstone/Piston circuits
 * Redstone circuits/Clock Redstone circuits/Pulse Redstone circuits/Transmission Redstone circuits/Memory Redstone circuits/Piston
 * As they are specific circuits, it doesn't make sense to keep them separated as their own pages and not as subpages of the main article.
 * Example: Mechanics/Redstone/Clock circuit/Clock multiplier
 * Example: Redstone circuits/Clock/Clock multiplier
 * The subpages of the last ones should be converted to the new naming.
 * }
 * That would be another proposal. Which do you think it is better? Proposal 1 or proposal 2? For me, the 2 actually may work better, but it is still worth keeping the 1. Thejoaqui777 (talk) 04:22, 18 March 2021 (UTC)
 * for Proposal 2. The circuit type pages already have top-level redirects, those should be kept for indexing/search purposes. --MentalMouse42 (talk) 04:37, 18 March 2021 (UTC)
 * for Proposal 2. --TreeIsLife (talk) 08:20, 18 March 2021 (UTC)
 * for Proposal 2 based on my comments from .Humiebeetalk contribs 00:56, 19 March 2021 (UTC)
 * proposal 2. We do need consistency in naming. We have anvil mechanics already, and the redstone stuff should have the same hierarchy under Mechanics once that is changed from a redirect into its own page. Amatulic (talk) 18:16, 21 March 2021 (UTC)
 * }
 * That would be another proposal. Which do you think it is better? Proposal 1 or proposal 2? For me, the 2 actually may work better, but it is still worth keeping the 1. Thejoaqui777 (talk) 04:22, 18 March 2021 (UTC)
 * for Proposal 2. The circuit type pages already have top-level redirects, those should be kept for indexing/search purposes. --MentalMouse42 (talk) 04:37, 18 March 2021 (UTC)
 * for Proposal 2. --TreeIsLife (talk) 08:20, 18 March 2021 (UTC)
 * for Proposal 2 based on my comments from .Humiebeetalk contribs 00:56, 19 March 2021 (UTC)
 * proposal 2. We do need consistency in naming. We have anvil mechanics already, and the redstone stuff should have the same hierarchy under Mechanics once that is changed from a redirect into its own page. Amatulic (talk) 18:16, 21 March 2021 (UTC)

Convert the Tutorials pages into their own namespaces
I'm reviving Minecraft Wiki talk:Community portal/Archive 26

That discussion actually is worth of reopening. Tutorials are an important part of any game wiki, as it is a secure way to keep documentated facts that aren't able to be into normal articles.

This was opposed before mainly because (if I read the old discussion correctly) other namespaces couldn't be accessed with the "Random page" link. However, that is no longer the case, as now Minecraft Dungeons and Minecraft Earth articles can be accessed with the link.

If we do this, then we should do this (see the table):

The reason is that tutorials are an important part of the wiki. Though the Minecraft Wiki is meant to explain factual data about the game, it can't do that completely without the tutorial pages. Things such as redstone circuits, general farms, game quirks, functions, and information about the game's UIs all are stored within tutorials. This is factual evidence that can only really be given in a tutorial format, as the main articles oesn't alllow tutorial-like content.

Now I'll show another table showing the advantages, disadvantages and arguments for them: What do you think of this proposal?, as this really needed to be discussed again. Thejoaqui777 (talk) 00:03, 19 March 2021 (UTC)
 * I actually had forgotten for a while that they weren't a separate namespace. (Or did they used to be?  I honestly can't remember.)  In any case, Terraria Wiki uses a namespace for their equivalent Guides, so its feasibility is demonstrated by example. --MentalMouse42 (talk) 00:30, 19 March 2021 (UTC)
 * per my comment on .Humiebeetalk contribs 00:54, 19 March 2021 (UTC)
 * . I don't see how any of the four advantages are substantial or valid. Most visitors would get to tutorials from the search engine (not even the on-site search or the random page button), which means optimizing for the latter two ways should not be done at the expense of the first one, and page moves of any kind are harmful to search engine optimization, while the subpage structure is very well understood by search engines. So #1 is an advantage that will be targeted at the expense of the average reader. #2 is invalid, any policy can be changed to adapt to circumstances, and we shouldn't try to adapt circumstances to policy at substantial expense of user experience. The talk page issue doesn't seem problematic at all, at most weird for the more involved of readers (most of who won't even use talk pages). The namespace shortcuts are not going to be used by readers as they won't have any idea of them (and once again, they'll most likely be coming from search engines who at best won't care about shortcuts); in addition, the proposed shortcuts can conflict with potential "talk" shortcuts. --AttemptToCallNil (talk) 10:02, 19 March 2021 (UTC)
 * It is true. The policy can be changed so how to write tutorials should be explained better than how it is done now. The main reason of this is the point #1, which explains that subpages can't be accessed from the Random page link. If this can break the search engine, maybe we could find a solution to this. Subpages can't be shown easily, and that's another reason of why. Thejoaqui777 (talk) 13:15, 19 March 2021 (UTC)
 * - Namespace? No. I feel we should not make an soup opera from Namespaces. Namespaces are here to seperate functions between pages. All namespaces have purporse. With creating new, however, we should consider why it is needed to make a new namespace. For example, with Minecraft Earth and Dungesons - "Different games". Games, which are not 100%-ly Minecraft, but are from Minecraft Universe (Minecraft Earth, Dungeons, Story Mode) and have potential to have more content, yes. This doesn't. It may have more content, but it is really needed? No. --TreeIsLife (talk) 14:09, 19 March 2021 (UTC)
 * . Tutorials serve a very different purpose to definitive fact-based Minecraft Wiki articles, but are a necessary commodity for this Wiki to serve. (Is there anywhere close to as good a resource as we have here for Redstone logic gates? I don't think so.) New and old players utilize these resources, and they are key to this Wiki's helpfulness, while being very different from say, and article about a block or item. For this reason, and since most people find tutorials through the search bar anyway, and for categorization and organaiztion purposes, I dig this idea. --DigiDuncan (talk) 03:59, 21 March 2021 (UTC)
 * These pages have been in the mainspace for far longer than they should have been and are well overdue for being kicked out. The style guide specifically forbids tutorial info from mainspace articles, so why these insisted on remaining mainspace articles for a decade plus is beyond me. - User-12316399 (talk) 04:29, 21 March 2021 (UTC)
 * For the shortcuts, MCT is already used (Minecraft Wiki talk). Possibly MT and MDT/DT? (consistant) and the talk would be MTT and MDTT or DTT) Humiebeetalk contribs 14:05, 13 May 2021 (UTC)

Inconsistancy between Nether Update and Caves & Cliffs
In the page Nether Update, the Notable features section only contained the notable features. In Caves & Cliffs though, it shows every single feature. It also shows changes as well as having a much higher image rate (not in gallery). What style should be adopt, Nether Update or Caves & Cliffs?Humiebeetalk contribs 14:24, 20 March 2021 (UTC)
 * I'd say the newer page is just getting more attention as the game and wiki get bigger. I have no trouble with listing all the features, but it might be worth prepending a summary. --MentalMouse42 (talk) 16:17, 20 March 2021 (UTC)


 * As i said at least twice, Notable features should show notable features, not every feature. So Nether Update style should be adopted (for now).--TreeIsLife (talk) 07:52, 21 March 2021 (UTC)
 * I the usage of Nether Update's style to write general articles about updates, while Java Edition 1.17 and Bedrock Edition 1.17.0 should be the specific articles to document the information as it is, like with Java Edition 1.16 and Bedrock Edition 1.16.0. Thejoaqui777 (talk) 19:44, 21 March 2021 (UTC)
 * Fair enough.  summary articles for "named updates", detailed articles for specific version numbers. --MentalMouse42 (talk) 19:18, 22 March 2021 (UTC)
 * Huge for the idea of named articles for summaries and version articles for full changelogs. --DigiDuncan (talk) 21:14, 22 March 2021 (UTC)
 * I would agree with that, as the wiki has been extremely active lately in the past few months, way more than it was when the Nether Update was being developed. James Haydon (talk) 21:13, 22 March 2021 (UTC)

Flavors of "renewability"
I see a lot of infoboxes listing a resource as "renewable", and simply having a single label for everything renewable gives a false impression about practicality.

It might be useful to readers to have some distinctions between flavors of renewability. Logs are easily renewable by planting the saplings dropped from trees when harvesting them. While it's difficult to get a trident, the only way to get one is from a drowned. But is anybody really going to go through the agony of creating and defeating a wither just to get some coal? Technically coal is renewable, but practically it isn't, so it's kind of misleading to give it the same label as an oak log in terms of renewability.

Seeing "Renewable: Yes" in an infobox, therefore, is not useful information to me as a player. I'd like to see some qualifiers, like "Renewability: Easy/Moderate/Hard", indicating the effort and risk required to obtain the resource by means other than mining, in Survival mode.

Examples:
 * Bee nest: Renewability is easy, requiring a small amount of low-risk effort (albeit by grinding) to plant oak or birch trees near flowers.
 * Cobblestone: Renewability is easy, requiring resources to obtain a bucket for water and lava.
 * Iron ingot: Renewability is moderately difficult given that one generally needs several ingots. One can build a basic iron farm in survival mode, but it's a low risk activity that takes effort and time.
 * String: Renewability has variable effort and risk. Risk can be high (going to the Nether to barter, or hunting spiders) or time consuming (relying on chance from fishing, bartering, cat gifts). In my experience, string is one resource I'd like to have early in the game but in some games I have found it extremely difficult to obtain.
 * Sand: I'd say moderate; it's technically renewable by trading, but considering the value of emeralds it's a poor exchange, especially if you need a lot of sand and there is no village available.
 * Mob heads: Renewability is hard. This is something that is renewable more by accident than intentionally. Not practical at all.
 * Clay: Hard, high risk. The only renewable way to get it is to gain Hero of the Village, and then you can get it only if the village has a mason who survived the raid.

I realize there's a lot of subjectivity here, but maybe we could come up with more objective criteria. One idea might be to plot items on a grid with axes representing effort and risk or cost. Amatulic (talk) 18:57, 25 March 2021 (UTC)
 * , I have 1 problem, this is opinion based. Also, how do you even make a graph, a poll? At the very most, do something like biome where it shows only a few options, not something all out.Humiebeetalk contribs 19:08, 25 March 2021 (UTC)
 * , simply too subjective to implement; it's not a game definition, so it is entirely opinion based.
 * People can judge for themselves by reading the obtaining sections. Dhranios (talk) (Join the wiki videos project!) 19:21, 25 March 2021 (UTC)


 * making changes to the infobox field aside from possibly removing it. I agree that the current information isn't super useful (e.g. it's hardly practical to get renewable resources through the wandering trader), but classifying by cost or risk is subjective, and I can't think of many other classifications that would both be useful and clear enough to not warrant an explanation (which would be too much for an infobox field). I wouldn't be opposed to making a bigger deal on renewability in the obtaining sections, especially for items like concrete powder where it's not immediately obvious without reading the pages of its crafting ingredients. – Sonicwave <sup style="color:#008FB2">talk   20:18, 25 March 2021 (UTC)
 * moving the renewability out of the infobox and into obtaining. Dhranios (talk) (Join the wiki videos project!) 22:45, 25 March 2021 (UTC)
 * moving the renewability out of the infobox and into obtaining. It does require more explanation than a simple yes/no.  --MentalMouse42 (talk) 02:28, 26 March 2021 (UTC)
 * The general issue of difficulty in renewability is something that has come up before; the biggest factor in difficulty is actually gating. In general, an up-front investment can reduce the "cost" (time, effort) of most resources by at least one order of magnitude and sometimes more.
 * E.g., String is difficult to obtain in the early game, but once the player has iron armor and weapons, spiders are little threat... and once they can find and farm a spider spawner, it's trivial.
 * Likewise for iron -- early in the game it's just easier to mine for it, but once the player has enough resources to manhandle villagers and build an iron farm....
 * A similar pattern applies to tradeables in general -- initially subject to random chance, but once you invest the time and resources (cash-crop farms, a trading hall, cultivated trades), that gate is basically passed -- the emerald cost of something turns into "how many do you need?".
 * The wandering trader represents a slightly special case, in that you need to wait for a desired offer, and can only get a limited supply.
 * That said, there certainly are a few things where even farming leaves them pretty costly. Nether stars are the poster boy for those...
 * Even on smaller scales: E.g, I recently built a basic music disk farm, where I still need to wait for creepers to come by, lure them into the killing yard, then dodge arrows from my named skelly for a bit.  Way better than fooling around in the open night, but not quite trivial.
 * Witch farms probably qualify in this category too, in that the scaling basically means that you really do need to "go big or go home".
 * And when the effort for something is totally out of proportion to the value (e.g., the clay example), it might technically be renewable, but not in practical terms.
 * --MentalMouse42 (talk) 02:28, 26 March 2021 (UTC)
 * Addendum: Knowledge also matters a lot:  E.g., iron golem farms require a lot of technical knowledge (or exact adherence to a plan), witch farms a little less, and (pigman-based) gold farms a fair bit. --MentalMouse42 (talk) 02:52, 26 March 2021 (UTC)
 * removing from infobox and adding to obtaining. Also, string is definatly easier to obtain than bee nests.Humiebeetalk contribs 18:57, 26 March 2021 (UTC)
 * moving from the infobox to the obtaining section. Some items definitely need a more thorough explanation rather than a simple yes/no.--Capopanzo (talk) 00:08, 2 April 2021 (UTC)
 * moving from the infobox to the obtaining section. Some items definitely need a more thorough explanation rather than a simple yes/no.--Capopanzo (talk) 00:08, 2 April 2021 (UTC)

New Developementcategory.png
I think that the developement icon is kind of outdated. So I did a Roboto Mono version of it. – Unsigned comment added by Gugalcrom123 (talk • contribs) at 10:37, 31 March 2021‎ (UTC). Sign comments with

Adding edit requests on the wiki
Currently, it is relatively hard for editors to request edits to protected pages. I have created edit protected to facilitate such requests. There is even an edit request at MediaWiki talk:Protectedpagetext, which is essential to bring edit requests to the entire wiki. Please discuss any improvements or your opinion below. Fadyblok240 (talk) 16:13, 31 March 2021 (UTC)
 * So first, the type of sentence "Copy the contents of this into that" won't work, as changing MediaWiki page is not as easy, as changing module, template,...
 * Secondly, if correct, the page can't be even edited due Fandom's MediaWiki whitelist (aka Abuse problems), so this would need to be discussed by community, and then pass this to WR.

--TreeIsLife (talk) 17:36, 4 April 2021 (UTC)
 * I . While it is true that it is somewhat difficult to request an edit to be made on a protected page, we should instead make the Admin Noticeboard or the Community Portal have a section about that instead. Thejoaqui777 (talk) 19:28, 4 April 2021 (UTC)
 * Or better yet, on the page's talk page... Dhranios (talk) (Join the wiki videos project!) 19:36, 4 April 2021 (UTC)
 * I didn't say that all edit requests were going to be made on that particular page. In fact, the proposed template is designed to be placed on the corresponding talk page of the page to be edited. If you checked the wikicode of User:Fadyblok240/MediaWiki/Protectedpagetext, you would have noticed that. Fadyblok240 (talk) 00:37, 5 April 2021 (UTC)
 * How about we transfer the contents of some MediaWiki pages into templates, and fully protect these templates? If there is no cascading protection, then any administrator would be able to edit these templates to indirectly edit the MediaWiki pages. Only one edit to each MediaWiki page would need to be made, to make the page transclude the associated template. Fadyblok240 (talk) 00:37, 5 April 2021 (UTC)
 * Then why we even make these templates, when they will be fully protected? We can actually request few pages to be whitelisted, just you need to request that and say reasons why --TreeIsLife (talk) 09:28, 5 April 2021 (UTC)

Message box color criteria
Message boxes are the most used templates. And we defined recently a little criteria to see which templates should use a specific color. It was:

But it was changed to:

Which of the two should be the color criteria? The problem is the yellow and orange colors, so how should we use them?


 * What is style? That's the problem with the second one. Rewrite would be style or content? What about update? Thejoaqui777 (talk) 14:16, 16 April 2021 (UTC)
 * for the second one --TreeIsLife (talk) 13:23, 16 April 2021 (UTC)
 * Same. – Unsigned comment added by MetalManiacMc (talk • contribs) at 13:47, April 16, 2021 (UTC). Sign comments with
 * the second one because of above.Humiebeetalk contribs 15:25, 16 April 2021 (UTC)

User talk:Mr.Ymnik
User:Mr.Ymnik created 2 images (File:Vestnik08.jpg, File:Bandicam 2021-03-10 16-16-40-217.jpg) for the purpose of creating a story that breaks Wiki Rule 4 (use an online translator if you can't read Russian). Although articles in the "User" namespace are exempt from rules 4, this is in the talk page and does not contribute to any wiki discussion. Should the talk page and the associated images be deleted? ~DΦC (talk) 19:43, 19 April 2021 (UTC)
 * Maybe move the page to a subpage of User:Mr.Ymnik? Also, pages in user space should never be referred to as articles. Fadyblok240 (talk) 22:48, 19 April 2021 (UTC)
 * Gotcha. So, I move the page to something like User:Mr.Ymnik/Vestnik Error? ~DΦC (talk) 22:52, 19 April 2021 (UTC)

SVG files for blocks
User:Arrran-gpuser created a number of svg files for block renders back in 2018. Should these remain on the wiki or be deleted? They don't currently serve any purpose and the files are ~10x the size of their png counterparts, but they don't get pixelated. ~DΦC (talk) 01:29, 23 April 2021 (UTC)

ComputerCraftedu
We have pages for Minecraft edu items/blocks, so what about items/blocks from ComputerCraftedu a mod not made nor owned by Mojang but that was also part of Minecraftedu. Like it would be strange if we had ComputerCraftedu info on this wiki but it would be more staring to have Minecraftedu info but not ComputerCraftedu info. – Unsigned comment added by Lego Starwars Timeline (talk • contribs) at 00:03, 29 April 2021 (UTC). Sign comments with

Old Wiki theme
Is there any way to go back to the theme before the UCP? The one that actually looked like Minecraft? I think they disabled the option to switch back, but it would be nice if someone managed to replicate it with CSS.

Skywardthedragon (talk) 13:14, 30 April 2021 (UTC)
 * If you mean the old mobile theme, no, it's no longer available. The desktop theme should be the same for now (it's going to be changed later). --AttemptToCallNil (talk) 15:09, 30 April 2021 (UTC)

Minecraft plus exists
The screensaver collection `Minecraft Plus` is not mentioned on the front page of the Minecraft wiki. Even though it's free, and not a game, it's still part of the Minecraft brand so it should really be mentioned--TJC games (talk) 09:00, 1 May 2021 (UTC)


 * It is a joke feature 🙃 --TreeIsLife (talk) 15:28, 5 May 2021 (UTC)
 * Yes and there are no updates to it. By their logic, we may as well add 3D Shareware, Mine and Craft Leisure Device and Java Edition 2.0 to the front page, since they're all related to minecraft. James Haydon (talk) 15:21, 13 May 2021 (UTC)

RfC: More admins?
Currently, there are 5 admins with only 2 truly active ( and, Sonicwave mentioned in a comment that he wanted to reduce activity on the wiki, KnightMiner and Madminecrafter12 don't edit that much). I think we need more admins (For example, I noticed that Category:Pending deletion has more than 300 pages/files in it and Category:Pending speedy deletion even has more than 3 pages in it). Currently, there are 8 active patrollers (TheGreatFall, Magiczocker, PancakeIdentity, Amatulic, HaydenBobMutthew, NineTreyBlud, BJLP007301, and User-12316399) with 6 registering (shown in bold) before 2020 and one who is already a director (shown in italics). I also made this post because there has been a decrease in 2 admins within the past 6 months (Majr exactly 6 months ago and Dhranios about 1 $1/2$ months ago). I am no expert in this and I just created this because the amount of clutter in the wiki (pending deletion files and other things) were increasing a lot and I was worried that too little admins would result in a decrease in moderation and an increase in vandalism (yes, there is no vandalism that remains on the wiki today but it often takes days to weeks for an admin to respond in the Block requests and Protection requests. I also recall in the RfC: Appoint a new bureaucrat discussion said that 9 admins was too little. If 9 admins is too little, than 5 admins (and especially 2 active admins) is far too little.

All in all, Humiebeetalk contribs 17:29, 15 May 2021 (UTC)
 * 1) Do we need a new admin? (I feel that we do)
 * 2) If so, how many? (Probably 2 to replace the 2 that were demoted/self-demoted in the past 2 months)
 * 3) And who should it be? (A patroller, probably someone in bold)