Java Edition 18w14a

18w14a is the twenty-ninth snapshot released for 1.13.

Additions

 * General
 * Added 4 new advancements
 * Fishy Business: Catch a fish
 * Tactical fishing: Catch a fish... without a fishing rod!
 * A Throwaway Joke: Throw a trident at something.
 * Very Very Frightening: Strike a Villager with lightning


 * Items
 * Phantom membrane
 * Dropped by phantoms
 * Used to repair elytra
 * Can be crafted into potions of slow falling
 * Potion of Slow Falling
 * Brewed with phantom membrane
 * Gives the player the Slow Falling status effect for 1:30
 * Can be extended to 3:30 by brewing with redstone
 * Arrow of Slow Falling
 * Gives the player the Slow Falling status effect


 * Status effects
 * Slow Falling status effect
 * Causes the player to descend at a much slower rate, and not take any damage when hitting the ground
 * This allows the player to jump further than normal
 * If the player is sprinting while under the Slow Falling status effect, they will be able to jump across a gap of over 5 1/2 blocks, compared to 4 with normal sprinting
 * Crops will not get destroyed if the player lands on them with the Slow Falling status effect
 * Higher levels do not change the rate of decent


 * Debug screen
 * Holding for at least 10 seconds forces a debug crash.
 * Holding for at least 10 seconds forces a debug crash.

Changes

 * General
 * Optimized cloud rendering some more
 * Riptide enchantment
 * No longer compatible with Loyalty or Channeling
 * If the player is not in water and it is not raining, the player is no longer able to throw tridents enchanted with Riptide, but they still deal melee damage
 * Riptide will not throw the trident, but instead launch you forwards
 * Players now display a spinning animation when dashing


 * Blocks
 * New kelp textures


 * Items
 * Elytra now requires phantom membrane to be repaired


 * Mobs
 * Phantoms now drop phantom membrane instead of leather


 * World generation
 * Changed generation rules for kelp and sea grass
 * Kelp can't generate in warm oceans.
 * Sea grass can generate in rivers and swamps.