User:JEC6789/Blue sandbox

Welcome to my blue sandbox! This is where I dump data that I currently don't know where else to put. 

Items in Pocket Edition per version
The use of is recommended to search for content. {| class="wikitable" ! Version ! items.png ! Added textures/version implemented ! Added: obtainable ! Unobtainable → obtainable ! Added: unobtainable ! # of implemented items (obtainable) !
 * - style="vertical-align:top" |


 * 201108040915 items.png

!
 * colspan="3"
 * 0 (0)
 * - style="vertical-align:top" |


 * rowspan="6" | 201112060917 items.png

!
 * 6 items:
 * Shears
 * Stone Axe
 * Stone Pickaxe
 * Stone Shovel
 * Stone Sword
 * Wooden Door
 * ? items:
 * Arrow
 * Bone
 * Book
 * Bowl
 * Brick
 * Clay Ball
 * Clock
 * Compass
 * Diamond
 * Diamond Axe
 * Diamond Pickaxe
 * Diamond Shovel
 * Diamond Sword
 * Feather
 * Glowstone Dust
 * Gold Ingot
 * Golden Axe
 * Golden Pickaxe
 * Golden Shovel
 * Golden Sword
 * Gunpowder
 * Iron Axe
 * Iron Door
 * Iron Ingot
 * Iron Pickaxe
 * Iron Shovel
 * Iron Sword
 * Leather
 * Paper
 * Slimeball
 * Snowball
 * Stick
 * String
 * Sugar
 * Sugar Cane
 * Wheat
 * Wooden Axe
 * Wooden Pickaxe
 * Wooden Shovel
 * Wooden Sword
 * ? (6) +? (6)
 * - style="vertical-align:top" |
 * - style="vertical-align:top" |

!
 * rowspan="5"
 * 3 items:
 * Coal
 * Dandelion Yellow
 * Lapis Lazuli
 * 11 items:
 * Book
 * Bowl
 * Paper
 * Snowball
 * Stick
 * Sugar
 * Sugar Cane
 * Wooden Axe
 * Wooden Pickaxe
 * Wooden Shovel
 * Wooden Sword
 * ? items:
 * Bone Meal
 * Cactus Green
 * Charcoal
 * Cocoa Beans
 * Cyan Dye
 * Gray Dye
 * Ink Sac
 * Light Blue Dye
 * Light Gray Dye
 * Lime Dye
 * Magenta Dye
 * Orange Dye
 * Pink Dye
 * Purple Dye
 * Rose Red
 * ? (20) +? (14)
 * - style="vertical-align:top" |

!
 * ? items:
 * 19 items:
 * Brick
 * Cactus Green
 * Charcoal
 * Clay Ball
 * Diamond
 * Diamond Axe
 * Diamond Pickaxe
 * Diamond Shovel
 * Diamond Sword
 * Gold Ingot
 * Golden Axe
 * Golden Pickaxe
 * Golden Shovel
 * Golden Sword
 * Iron Ingot
 * Iron Axe
 * Iron Pickaxe
 * Iron Shovel
 * Iron Sword
 * ? items:
 * ? (39) +? (19)
 * - style="vertical-align:top" |

!
 * 2 items:
 * Bow
 * Flint
 * 5 items:
 * Arrow
 * Bone
 * Bone Meal
 * Feather
 * String
 * ? items:
 * ? (46) +? (7)
 * - style="vertical-align:top" |

!
 * ? items:
 * Apple
 * Bed
 * Bread
 * Cooked Chicken
 * Cooked Porkchop
 * Diamond Hoe
 * Golden Hoe
 * Flint and Steel
 * Iron Hoe
 * Mushroom Stew
 * Raw Beef
 * Raw Chicken
 * Raw Porkchop
 * Steak
 * Stone Hoe
 * Wheat Seeds
 * Wooden Hoe
 * ? items:
 * Cyan Dye
 * Gunpowder
 * Light Blue Dye
 * Lime Dye
 * Magenta Dye
 * Orange Dye
 * Pink Dye
 * Purple Dye
 * Rose Red
 * Wheat
 * ? items:
 * Egg
 * - style="vertical-align:top" |
 * - style="vertical-align:top" |

!
 * ? items:
 * Melon Seeds
 * Melon Slice
 * Painting
 * ? items:
 * Glowstone Dust
 * ? items:
 * Sign
 * - style="vertical-align:top" |
 * - style="vertical-align:top" |

2 items: v0.6.0: !
 * 201301181025 items.png
 * Nether Brick
 * Nether Quartz
 * ? items:
 * Diamond Boots
 * Diamond Chestplate
 * Diamond Helmet
 * Diamond Leggings
 * Golden Boots
 * Golden Chestplate
 * Golden Helmet
 * Golden Leggings
 * Iron Boots
 * Iron Chestplate
 * Iron Helmet
 * Iron Leggings
 * Leather Boots
 * Leather Cap
 * Leather Pants
 * Leather Tunic
 * Nether Brick
 * Nether Quartz
 * ? items:
 * Leather
 * Sign
 * ? items:
 * Chain Boots
 * Chain Chestplate
 * Chain Helmet
 * Chain Leggings
 * - style="vertical-align:top" |
 * - style="vertical-align:top" |

4 items: v0.7.0: ! colspan="3" | Total unique items in Pocket Edition v0.7.6 alpha: ? ! colspan="2" | Obtainable: ? ! colspan="2" | Unobtainable: ? ! Version ! items-opaque.png ! Added textures (version implemented) ! Added: obtainable ! Unobtainable → obtainable ! Added: unobtainable ! # of implemented items (obtainable) !
 * 201304221142 items.png
 * Spawn Chicken
 * Spawn Cow
 * Spawn Pig
 * Spawn Sheep
 * ? items:
 * Bucket
 * Cake
 * Lava Bucket
 * Milk Bucket
 * Water Bucket
 * ? items:
 * Egg
 * ? items:
 * Saddle
 * Spawn Chicken
 * Spawn Cow
 * Spawn Pig
 * Spawn Sheep
 * - style="vertical-align:top" |


 * V0.8.0 alpha build 3 items-opaque.png

!
 * ? items:
 * Baked Potato
 * Beetroot
 * Beetroot Seeds
 * Beetroot Soup
 * Carrot
 * Minecart
 * Potato
 * Pumpkin Pie
 * Pumpkin Seeds
 * Redstone Dust
 * ? items:
 * Clock
 * Compass
 * ? items:
 * - style="vertical-align:top" |
 * - style="vertical-align:top" |


 * V0.9.0 alpha build 2 items-opaque.png


 * ? items:
 * Cookie
 * Emerald
 * ? items:
 * ? items:
 * Spawn Creeper
 * Spawn Enderman
 * Spawn Mooshroom
 * Spawn Silverfish
 * Spawn Skeleton
 * Spawn Slime
 * Spawn Spider
 * Spawn Villager
 * Spawn Wolf
 * Spawn Zombie
 * Spawn Zombie Pigman
 * }
 * }

Bugs from v0.8.0 alpha development builds
Noticed the fix versions listed in the bug tracker for at least some of the 0.8.0 development build bugs aren't correct, so I'm gonna do something about it. Bugs that started occurring before the 0.8.0 builds will not be included here. Bugs with marked fix versions of 0.11.0 or later are completely accurate as far as I can tell.

Chunk rendering in v0.8.0 alpha
The Google+ changelog for Pocket Edition v0.8.0 alpha build 2 had the following text listed in it:

Far/near chunk determination is calculated based on the distance between the player's head and the exact center of a chunk section. An of major semiaxis length $$0.7r$$ and minor semiaxis length $$0.35r$$, with $$r$$ being the distance between the player's camera and the render distance limit, is rotated on the Y-axis around the player's head, resulting in an. A chunk is considered "near" if its center is inside this spheroid, or "far" if its center is outside the spheroid.

Far chunks are not able to render while the player is underwater. Fog is also only able to be applied to far chunks, which can result in sharp borders in the fog between near and far chunks, especially if the render distance is set to a lower value. In build 1 through build 3, this resulted in a glitch where water fog was never visible and lava fog only rendered on far chunks, giving the player much more visibility than intended.

The following blocks are rendered differently depending on if they are in a near or a far chunk: Most of the listed blocks become invisible when located in a far chunk, but leaves, cacti, and sugar cane are exceptions to this when fancy graphics is on. In build 1, these blocks have transparent regions of their textures filled in with black, while in build 2 and later, transparent regions are filled in based on the colors of surrounding pixels.
 * Saplings
 * Oak, spruce, birch
 * Leaves (fancy graphics only)
 * Oak, spruce, birch, jungle
 * Glass
 * Flowers
 * Dandelions, roses
 * Mushrooms
 * Brown, red
 * Fire
 * Crops
 * Wheat, carrots, potatoes, beetroots
 * Doors
 * Ladders
 * Rails
 * Regular, powered
 * Cacti
 * Sugar cane
 * Beds
 * Grass
 * Grass, ferns
 * Dead bushes
 * Trapdoors
 * Iron bars
 * Glass panes