Talk:Model

Random Model Selection Method
I've done some testing, and the random block models are based on the co-ordiantes of the block. For example, if you have a 1 in 1000 chance that sand will have a shell drawn on it, and you find a block of sand using the shell texture in your world, all sand blocks ever placed at those co-ordinates will use the shell texture, regardless of seed. I'm not entirely sure how to word that succinctly or fit it into the article, but it seems like it should be mentioned. Cultist O (talk) 07:02, 3 July 2014 (UTC)


 * For the most part, anything in minecraft that is "random" either runs off the seed or the coordinates, and I have noticed the same thing.
 * I have a random hopper model, and the same variant is in the same spot every time (a red "down" hopper is replaced with a red "north" hopper).
 * Anyways, it might be worthwhile to note in trivia.
 * --KnightMiner  (t 15:35, 3 July 2014 (UTC)