Renewable resource

Renewable resources are resources that can be recreated indefinitely (as opposed to nonrenewable resources). While running out of resources isn't likely due to theoretically infinite (and still quite vast in practice) map generation, this is a list of resources that can be produced over and over without having to explore for more. However, running out of resources can be a bigger issue on Superflat worlds, where resources are less plentiful.

The listed fully renewable products are items which can be crafted or smelted using only renewable resources. Note that Dirt, Sand, and Netherrack are VERY plentiful, but just not renewable.

Fully renewable resources
These resources do not require any nonrenewable items in order to be collected.

Renewable, but require nonrenewable resources
These resources can be made infinitely, but require one use of a nonrenewable items/resources with a finite durability.

Renewable, but exhaust nonrenewable resources
These resources can be made infinitely, but to collect require nonrenewable items with limited durability.

Planned Renewable Resources
These Resources are found ingame, however, aren't completely Renewable until a Future update implements a way to make them renewable. These updates may be discussed in developer tweets/blogs/etc. or in prereleases.

{| class="wikitable" ! style="width: 10em;" | Resource ! style="width: 15em;" | Fully Renewable Products ! Method
 * align="center"| Cocoa Beans
 * align="center"| Cocoa Beans


 * align="center"|
 * Found in Dungeon Chests, however, they aren't replantable and are only a 1-use item. Jeb is trying to make a way where they can be farmable, like Wheat, and also considering having them drop from jungle trees.