Java Edition Classic 0.24 SURVIVAL TEST

0.24_SURVIVAL_TEST was a version of Classic and the first version of Survival Test, released on September 1, 2009, at 16:54 UTC.

Entities

 * Oak Standing Sign.png Signs
 * Added as an entity.
 * Can be spawned by pressing.
 * Can not be edited.
 * Always say "This is a test of the signs. Each line can be 15 chars!"

Items

 * Arrow JE1.png Arrows
 * Can be shot by pressing.
 * Took 7 shots to kill mobs. Deal damage.

Mobs

 * Creeper JE1.png Creepers
 * Are a lot darker than normal.
 * Return to normal when hit.
 * Explode on death.
 * Deal to  damage upon hit and up to  damage upon death in its explosion.


 * Pig JE1.png Pigs


 * Skeleton Revision 1.png Skeletons
 * Deal to  damage.


 * Zombie Revision 1.png Zombies
 * Deal to  damage.

Gameplay

 * Survival mode


 * Score
 * Score can only be seen after death.
 * Killing zombies give 100 points.
 * Killing skeletons give 100 points.
 * Killing creepers give 250 points.
 * Killing pigs give 10 points.


 * Armor
 * Visual feature only; provides no protection.
 * Can only be worn as a helmet or chestplate by zombie and skeletons.

However it is worth noting in early c0.24 versions, survival did not had hearts and still had the creative or build inventory which in this case because of testing block/item dropping entities.
 * Particles
 * Readded sapling particles, although they are now darker than before.

General

 * Options menu
 * Bobbing and the View Bobbing option added.
 * 3D anaglyph added.
 * Level size options under "Generate New Level" are now closer together.

Mobs

 * General
 * Mobs and players jump back and flash white when taking damage, and have a dying animation.
 * Enemies fall over when killed.


 * Human
 * Changed skin from Steve Revision 1.png to Steve.png, removing the beard.
 * Can no longer be spawned by pressing.

Gameplay

 * Controls
 * Right-click to build and left click to mine.
 * The player can autojump again.


 * Block outline
 * White block selection box removed
 * As a result of this, saplings and flowers no longer disappear if selected in darkness.

Items

 * Mushrooms
 * Brown mushrooms heal when eaten.
 * Red mushroom deplete when eaten.
 * Mushrooms no longer decay in darkness.

World generation

 * General
 * New level generator.
 * More cliffs.
 * Longer and narrower caves.
 * The deeper down in the world, the bigger the caves are.
 * Surface lava is possible, but unlikely.

General

 * Performance
 * Faster rendering.

Bugs

 * "Load Location" and "Save Location" no longer work.
 * If a creeper blows up a liquid, the liquid will drop itself.
 * Cracking animation only shows on one side of a block.
 * Skeletons can enter 1-block-high holes.
 * Invalid value bug.
 * Arrows do not deal damage after flying for more than 1 second.
 * Middle-clicking a block (pick-block) adds it into the player's inventory even when they do not yet have that block.
 * Placing a block at build limit will consume the block, destroying it without placing anything.
 * Looking at glass no longer makes glass textures directly behind it disappear.
 * Walking on the very edge of a block will cause the amount of sounds required to play to build up. Once you stand on a block, those sounds play every 0.125 seconds.

Removed

 * Removed creative mode.
 * Removed liquid raising, although sand and gravel will still fall through liquids.