Minecraft Wiki:Issues/Weekly 12w38b

Crashing/System
Bugs

Annoyances

Fixed/Skipped

Gameplay
Bugs undefined Pistons still don't have their complete push ability back. Because of this piston elevators don't work anymore.

undefined When mobs go into the nether, the moment you follow them in and spawn on the other side, you push them back in--League 16:12, 20 September 2012 (UTC)

undefined When mobs are inside minecarts they will stay in the right place for 3 seconds then they will wildly glitch to a place they were previously and back again. Then after 3 seconds they will go back into the minecart again. This will happen continuously.--League 16:15, 20 September 2012 (UTC) Annoyances

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Blocks
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Fixed/Skipped

Items
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Fixed/Skipped

World Generator
Bugs

Annoyances undefined The Nether often won't generate if you travel to it from The End using a placed portal block, the only way to leave the End without killing the ender dragon or yourself. You have to quickly log out, then back in to avoid falling into the void. --83.31.26.93 16:04, 20 September 2012 (UTC) In vanilla minecraft you aren't supposed to be able to place nether portals in the end, downgraded.

Fixed/Skipped

Mobs/NPCs/Animals
Bugs undefinedSquid movement is extremely laggy. It looks unnatural and completely broken--League 16:03, 20 September 2012 (UTC)

undefinedBats hanging on the ceiling will fly away when the player gets close but when other animals/mobs get close they will ignore those.--League 15:59, 20 September 2012 (UTC)

undefined The AI defaults to considering Cobblestone Walls as normal blocks. As such, when mobs attempt to path beyond them, they may path through them. This is significantly noticeable with Villagers. If a Villager attempts to path to a house or elsewhere when a cobblestone wall blocks this path, they will run into the wall, attempting to jump over it, and not repath around it. This is incredibly troublesome in cases where cobblestone walls attach to sides of houses - a Villager can become trapped against the Cobblestone Wall throughout the night and likely killed by a Zombie, since the AI believes it is still taking a valid path to the door. I've also just noticed Iron Golems having the same problem, not to say this isn't universal. --MegaScience 15:57, 20 September 2012 (UTC)

undefinedPigs' heads will constantaniously turn invisible for fractions of seconds while being ridden.--League 15:49, 20 September 2012 (UTC)

undefinedBats will see you when they are hanging on the wall even though you used an invisibility potion.--League 15:52, 20 September 2012 (UTC)
 * This sounds like more of a feature: They have echo location, so of course they could see invisible players. --MegaScience 15:57, 20 September 2012 (UTC)
 * Please see my other bug report two reports above this one. :)--League 16:07, 20 September 2012 (UTC)

Annoyances

Fixed/Skipped

Graphical/Lighting
Bugs undefinedIn this snapshot lava has a very thin white line between the blocks. It's very anoying to look at.--League 15:57, 20 September 2012 (UTC)

undefined Witches dont have skin for me --nnnn20430 Annoyances

Fixed/Skipped

Sounds
Bugs undefinedMoo sounds and endermen sounds (probably others too) are cut off too early--League 15:48, 20 September 2012 (UTC)

undefinedThe nether portal traveling sound is still missing since 1.3 was released. Now that you guys are redoing the whole sound system you might want to fix that bug.--League 16:02, 20 September 2012 (UTC)

undefinedSquids make water sound all the time, even underwater.--League 15:48, 20 September 2012 (UTC)

Annoyances

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Menus
Bugs

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Fixed/Skipped

In-Game Interfaces/HUD
Bugs a! Dragging items in your HUD results in losing their shading. 96.51.52.25 16:06, 20 September 2012 (UTC) Annoyances

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Chat/Commands
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Language/Text Files
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