Talk:South-east rule

A little more than necessary?
Seems kinda redundant to list every single trivial pattern that can be found on the textures of blocks. Is there a purpose behind it that I'm missing? Alphap 20:08, 28 February 2011 (UTC)


 * Orienting yourself... Yes it's a bit extensive... but it's a project ;P
 * It doesn't come under the South/West rule. Texture orientation & the south-west quirk are two different things - the only thing they have in common is the fact that they are both related to compass directions. Features on the texture of a block only orient to a certain direction because that is how the artist who created the textures made them. Please move it to a different article. Kookas 21:16, 16 March 2011 (UTC)
 * The South/West rule applies to such things as contact with liquids. If there should be a list of texture quirks for orientation, that should probably be its own "Orientation" page. This page is for the South/West rule only.  Verhalthur (talk)(edits) 17:29, 6 July 2011 (UTC)

Present in other games...?
A "bug" similar to this is present in a few other Java games, i.e. RuneScape. In RS, a monster that takes up more than one square will always drop the item on the most southwest square. Perhaps it's just something in Java? Megabobster 03:37, 6 April 2011 (UTC)