Mineshaft



Abandoned Mine Shafts are a type of structure added in Beta 1.8, along with Strongholds and NPC Villages.

Structure
The Abandoned Mine Shaft consists of: The starting point, a large room with a flat dirt floor, an arc ceiling and up to four exits (one in each direction); 3×3 block corridors featuring supports made from Fences and Wooden Planks (sometimes complementary with torches), crossings (wooden pillars), stairs, chests (containing resources such as Gold and Iron ingots, ores, food, seeds, diamonds or pickaxes), Cave Spider spawners surrounded by cobwebs. More miscellaneous cobwebs and broken minecart tracks are found throughout the mineshafts. The generator continues to add pieces on to an exit until it reaches a "depth" of 8 (eight pieces from an exit), meaning a maximum of twenty-four (24) pieces.

Abandoned Mine Shafts are generated before chunk features such as ores. Corridors carve out blocks rather than placing a border around, often resulting in floating features, such as inside a ravine. Jeb stated at MineCon that he will fix this. As of pre-release 12w05a, floating corridors will spawn on top of bridges made of wooden planks.

Since they generate large amounts of wood and cobwebs, as well as produce more abundant ores relative to normal caves, it is easy to craft essentials such as torches, beds (from string to wool) and powerful tools.


 * Obtainable items:
 * Diamond
 * Coal
 * Lapis Lazuli
 * Redstone Dust
 * Iron Ingot
 * Gold Ingot
 * Melon Seeds
 * Pumpkin Seeds
 * Wheat
 * Bread
 * Rails
 * Iron Pickaxe
 * Golden Apple
 * Wood planks
 * Fences
 * String
 * Cocoa Beans
 * Saddle

Exploration
Mine Shafts can be easily found in ravines or large caves, where it is likely that a mineshaft will intersect them. In Ocean biomes it is possible to find the upper part of the shaft complex exposed to water at some of the sections.

Abandoned Mine Shafts may be large and be akin to mazes, making it difficult to keep bearings. The venomous Cave Spiders are common and make exploration dangerous unless prepared. However, due to automatically placed torches, the presence of other mobs is much lower, making areas aside from the Spider spawners safer than caves. Gravel sometimes collapses into shafts, making them appear to be dead ends. Dig a few blocks past gravel walls to check if the shaft continues or not.

Using the large amount of resources found in Abandoned Mine Shafts, the player may cut down cobwebs, take out wood from the supports, and create a safe room with a bed within the shafts to work out of. This makes exploration easier, although becoming lost means losing resources within the room and possibly death from the Cave Spiders or other hazards within the elaborate structure. One should put caution before anything else when exploring these locations. If the need of food arises, melon seeds and wheat are found in loot chests and water can be found in caves around the mine. It is also likely to find bread in the chests as well.

This can also be a good source of rails, for anyone who wishes to make Minecart Tracks, it can help people who ran out of pickaxes, by crafting a Crafting Table, Sticks, and using the resources found during the mine expedition and Spider Spawners are a good place to make Mob Grinders. Mine Shafts, although dangerous due to the presence of Lava Lakes and mobs, also contain a lot of ore, diamonds and treasure.

Sometimes there is a staircase(without stairs, just blocks), 3wide and 3 tall that goes down for a few blocks, at the end there is a wall, there is rumor that if you dig through you will often find diamonds. This is not true. The odds of diamond being generated there are no different then of anywhere else at the current depth.(This is actually true so do not listen to the other person who wrote that.)

Bugs

 * Due to a world generation glitch, parts of an Abandoned Mineshaft may be floating in the air. This is most noticeable when an Abandoned Mine Shaft intersects an underground ravine, whereas the wooden supports for shafts can be found floating. Chests, spawners and mine cart tracks are also included in this. This bug has been fixed as of snapshot 12w05b.
 * If an Abandoned Mine Shaft intersects a Dungeon, it may destroy the dungeon's chests, causing the contents to fall to the ground.
 * When the Mineshafts are being generated, there is likely to be a spot where two shafts are generated on top of each other creating a very annoying obstacle if you are attempting to traverse the top shaft.
 * Sometimes some of the randomly placed torches will not give off light, but still give off flame particles.

Trivia

 * In the 1.8 Pre-Release 1 and 2, support beams in mines were only made of planks. Fences were added later in the 1.8 version.
 * Entrances to mine shafts can also appear underwater, causing the mineshaft to flood.
 * Sometimes lava will be found near an Abandoned Mine Shaft, which can make the Shaft's fence blocks and wood planks burn and disintegrate.
 * Torches can't be found in chests but are placed randomly around the shaft
 * Sometimes torches may not be attached to blocks but still give off light.