Talk:Redstone circuits


 * I put forth a suggestion that all the images should be like the XOR gate, I find it totally easy to understand with the top down view, and I think the other examples would benefit from a likened image. It also helps if all the images are the same style, and I find the style of the XOR gate and the RS NOR Latch images present the necessary information in an easier to understand method then the other images on the page do.--99.159.20.67 12:24, 7 July 2010 (UTC)


 * I just like screenshots better because they "proofs" that the circuits works. (The topdown torch could also be misunderstood in the topdown view images) And did you remove the RS NAND by accident? --Samonite 15:28, 7 July 2010 (UTC)


 * I added a master diagram containing most of the basic logic gates I could think of in the top down perspective, and gridded to show total area. It's under the "Gate Logic" header and spaced accordingly. Image is titled [[Media:StandardLogicGates.png|Standard Logic Gates]]. --Mwr247 21:20, 7 July 2010 (UTC)


 * That diagram is awesome! But there is no such thing as a "RS XOR Latch". Its called "RS NOR Latch" :P You also have to change that circuit to the updated version I uploaded. It fix a serious bug in the latch(A signal was sent back to the inputs). --Samonite 21:34, 7 July 2010 (UTC)


 * Bah, I wasn't thinking when I resized the text, accidentally typed it out wrong since it was right after the XOR's haha... I'll get that fixed, and update the layout to the working version as well. --Mwr247 21:37, 7 July 2010 (UTC)
 * You might also want to change the switches to arrows(green) and add output arrows(red). You also need letters of the different in/output of the latches(I suggest an in/output arrow with the letter in it). --Samonite 21:42, 7 July 2010 (UTC)
 * I just discovered another small error. Clocks aren't timers (http://en.wikipedia.org/wiki/Clock_signal). Therefore they should simply be called "XX-Clock" and not "XX-Clock Timer". I'll also rename the "Clocks" section to "Clock generators".--Samonite 21:59, 7 July 2010 (UTC)
 * Alright, I've fixed the XOR-NOR typo, updated RS NOR Latch diagram, removed "timer" from the clock, added green and blue colors for output and inverse output, and updated the legend to reflect this. Thanks for your help :) Regarding the input image: the switch implies any sort of input (as it says in the legend), be it wire or actual switch of some sort, and makes for a nice visual cue. Regarding lettering: I feel this overcomplicates the purpose of the diagram, which was to demonstrate how to construct the gates. While I agree with the indication of outputs and inverse outputs, they can simply construct the gates themselves to figure out which switch triggers what output, or refer to the alternative demo image in it's respective section of the article. If you still insist I'll do it though, since it's good either way I suppose. --Mwr247 22:39, 7 July 2010 (UTC)


 * Should the pictures of the gates be in right or the left side? --Samonite 15:31, 7 July 2010 (UTC)


 * They should be balanced out. Until enough combinations exist and we get a table set up (which I doubt will happen soon), most should be on the right.  The RS content should have left-based images. --Arlnet 16:32, 7 July 2010 (UTC)


 * Should something be mentioned about it actually taking time for the "electricity" to travel through wires, this can cause desynchronization in more complex structures, such as a JK flip flop or a seven segmented display.--Zaneo 18:15, 7 July 2010 (UTC)


 * I thought it was just my client lagging behind, if this is legitimately the case then a bolded (or highlighted in some other fashion) text somewhere before the gate section begins should mention this. --Arlnet 18:24, 7 July 2010 (UTC)


 * I think this kind of information should be mentioned together with Clocks. (And instead of saying "electricity" I like to use the word signal) --Samonite 18:29, 7 July 2010 (UTC)


 * I think it might be reasonable to change any references of 'electricity' to 'magic', considering that according to notch, that's exacly what it is, not electricty, magic. (I'm a bit too busy at the moment to find the exact postings, if anyone has them off hand, would they mind quoting them here?)--155.43.28.48 18:33, 7 July 2010 (UTC)
 * Lifted from another page.


 * A2:16:12  it is NOT copper, it is NOT thermite
 * A2:16:27  i can confirm it's magic


 * A2:16:35  Hey Notch, will we get electricity-operated trapdoors/hatches and arrow/object shooting blocks?
 * A2:16:37  and I haven't seen anyone say that the ore glows in the dark when you hit it
 * A2:16:50 Notch, it's been noted, actually.
 * A2:16:59  oh great. =)
 * A2:17:05  there will not be electricity
 * A2:17:27 Notch, what you've created is, by all discernable definition, electricity.
 * A2:17:54  electricity most certainly do not have free not gates. ;)
 * Although both are apperntly from IRC, so I have no idea if there would be any records of that for reference.


 * The quote from 155.43.28.48:
 * I think the Redstone Dust (which is, and always has been[*] the official name for the red stuff) fits fairly well with the pseudo fantasy theme of Minecraft, and it will certainly have more uses in the future, mainly for alchemy and possibly other forms of magic.
 * Yes he does mention magic, however "other forms of magic" was VERY likely to be referencing "alchemy" and not the redstone itself. Besides, pressure plates and buttons and levers do not sound like magical items by any means. --Arlnet 18:38, 7 July 2010 (UTC)

Does repeater deserve it's own picture/sub heading? --Zaneo 21:55, 7 July 2010 (UTC)