Tutorials/Player versus Player

PvP, formally Player versus Player, is a multiplayer combat aspect of Minecraft in which players fight other players. Whether working together with others or fighting solo, this is the second hardest nut to crack to many players.

Note that this guide will cover only Vanilla Minecraft plus plugins that are recognized by the community in a near-complete consensus.

PvP is dependent on a variety of factors. First of all, one must have a firm grasp of the mechanics of:


 * Damage
 * Armor
 * Potions
 * Enchanting
 * Crafting

(Disclaimer: This guide will therefore not address how to enchant weapons and armor, how to get said weapons or armor, or the statistics of said weapons and armor. It will also not address how to get potions. It WILL address the tactical uses of the above.)

Morals of PvP
When you go onto a server to PvP, remember that the administration of the server may have specific rules for PvP. Realize that, as it is not your server, you should not violate any rules set down. If you disagree with the administrator's rules for PvP, leave the server. In PvP, you also should not modify a client to gain an unfair advantage, as this skews the level playing field all players have.

Because some servers endorse building and adventuring cooperatively, while others are PvP-oriented, servers will usually have a "terms of service" that include whether or not PvP is allowed in that particular server. ALWAYS check whether PvP is allowed on a particular server before fighting with others. Also, fairness is not a rule. Unless you and another player agree on a set of principles to which you will both adhere to, any tactic within the boundaries of the client is fair game.

Equipment
Being properly equipped is very important if you're entering into organized PvP, or even simply being prepared for unexpected attacks. All this is guaranteed to kill monsters and players if applied effectively.

Offensive
Sword

Use this as a melee primary weapon. The range of a sword is approximately 2.5 blocks, so keep a ranged weapon to hit opponents beyond the sword's reach.

Bow

This is the primary ranged weapon available. It is powerful, and should used in tandem with a sword to pressure opponents at any distance.

TNT

TNT can be useful in PvP, though it will not work most of the time or even at all. Most all PvP servers disallow the use of TNT at spawn because it can be used for griefing. Some servers disable it entirely. Players with or without speed potions can outrun TNT, so it is not recommended.

Flint and steel

Similar to TNT, Fire and Flint and Steel is usually always disabled in server spawns or disallowed to avoid griefing. A lot of times outside of spawns Flint and Steel can be useful for catching your opponents on fire. Most all of the time players will have enchantments that reduce fire damage or even fire resistance potions, but it still obstructs their view!

Fishing rod

This deals no damage to players, but it does deal a small amount of knockback to the player. This unexpected diversion may allow you to hit them, and you have a good chance of getting a 2-3 hit combo on your enemy. It's a very good tactic for breaking their armor or annoying them in general if you're saving your arrows.

Axe

Axes do 1 less damage than a sword, but on many servers using plugins like McMMO, Axes can have awesome abilities like extra armor damage and extra base damage. If you are at your house and don't have a sword, an axe is the second best weapon.

Defensive
Armor

Armor allows you to absorb some of the damage dealt to you. Armor is vital for PvP and you will die in seconds without it. If you are PvPing and you don't have armor then I don't know what you are even doing...

Beacon

While useful, it is only good if you are sure you will have an advantage. Remember that they will be affected as well! A good example use of beacons is to give Strength II to any players within the effect region, while you don't have them and other players do, to make you relatively stronger because your opponents would "normally" have strength potions as well.

Food

Always make sure to have full food during a fight! If your food goes below 9 bars,you will not regenerate health, and if your food gets below 3 bars, you cannot sprint. Golden apples are best because they heal you at the same time, but any other food works.

Milk

Milk eradicates all status effects, buffs or debuffs. Milk can get rid of weakness and poison but will also remove your golden apple effects!

Tactical
Potions

Potions can do a variety of effects, all of which can be used in PvP.

Ender pearls

When thrown, it teleports the user to the place it lands. Useful for getting over walls. Do note that using ender pearls can inflict damage on you. You can also damage opponents by hitting them with an enderpearl, though it is not recommended for damage purposes. You can hit someone with a pearl if they are escaping.

Water bucket

Water slows movement, allowing for a quick escape. It also puts out fires. Do be warned that blocks, including water and lava, can usually not be placed at server spawns.

Lava bucket

Lava is the ultimate barricade. You can use lava to greatly slow your enemies and damage them a lot if they don't have potions or great enchants. Do be warned that blocks, including water and lava, can usually not be placed at server spawns.

Snowballs or eggs

While it deals no damage to a player (excluding the egg), it has a high rate of fire, allowing you to knock people off cliffs. They only damage other players if there is a plugin for the server that gives the ability of harm for these. Most players will not expect an egg to be used as a weapon, and therefore it can be very effective and surprising. It damages armor, making it a mass-producible armor killer.

Horses

Horses give you a speed advantage, which can be used for a chase, an escape, or tactically by strafing. You can also use horses to jump up to hard to reach places.

Golden apples

These are very useful in PvP. They give you Regeneration II for 0:05 seconds and Absorption for 2:00 when you eat them.

Enchanted golden apples basically make you invincible!

Offensive
Fire Aspect and Flame
 * Ability: Damage over Time, Higher levels make fire damage last longer.
 * Highest Level: II (2)
 * Used on: Sword (Fire Aspect), Bow (Flame)
 * Notes: This effect goes right through all kinds of armor, however it doesn't always work reliably: don't try to attack someone with orange particle effects or a full set of enchanted armor. Chances are, they have fire resistance on them.

Sharpness and Power
 * Ability: Deals a random amount of extra damage, damage limit is increased by higher levels.
 * Used on: Sword (Sharpness), Bow (Power)
 * Highest Level: V (5)
 * Notes: The additional damage bypasses armor protection, so your enemy's diamond armor won't protect them that much from your Sharpness V (5) iron sword. The damage dealt isn't constant, so fighting isn't a just a matter of who strikes first or who has better armor and Weapons, but how much damage is dealt.

Thorns
 * Ability: Wearer has a chance to reflect taken damage back at opponent. Higher levels offer higher chance to reflect damage.
 * Used on: All armor pieces
 * Highest level: III (3)
 * Notes: Be wary of the extra durability damage your armor takes. If you combine Thorns and Protection, then your armor will break very, very quickly, unless it has Unbreaking.

Knockback and Punch
 * Ability: Knocks target back farther. Higher levels will increase distance.
 * Highest Level: II (2)
 * Used on: Sword (Knockback), Bow (Punch)
 * Notes: These enchantments should be preferably used against players with Strength on them (surrounded by dark red swirl particles). If you knock them away, they won't be able to use their Strength to its full extent, as it only affects Melee combat. On the other hand, if you know someone has a Power V (5) bow, but only a wooden sword, then maybe keeping them close will be a better strategy.

Armor
Protection
 * Ability: Additional protection against everything except Void damage. Higher tiers offer greater protection from damage.
 * Used on: All armor pieces.
 * Highest level: IV (4)
 * Notes: This is one of the better armor enchantments. It protects against everything you would usually worry about in the battlefield. It only is a small percent worse than the "specific" enchantments (ex. Fire Protection).

Blast Protection
 * Ability: Additional damage protection against explosions. Higher tiers offer more protection from explosions.
 * Used on: All armor pieces.
 * Highest Level: IV (4)
 * Notes: A full set of Blast Protection IV (4) armor should protect you well from explosions, and is the preferred armor of choice against Weapons of Mass Destruction (see bottom of page).

Fire Protection
 * Ability: Additional damage protection against lava, catching fire, and standing in fire. Higher tiers offer more protection from fire.
 * Used on: All armor pieces.
 * Highest Level: IV (4)
 * Notes: Two Fire Protection IV (4) and two Protection IV (4) gives the highest fire protection possible with the most other protection as well. Having at least one Fire Protection IV (4) is always a good idea.

Projectile Protection
 * Ability: Additional damage protection against fired arrows, as well as Ghast and Blaze fireballs (impact only). Higher tiers offer greater protection from projectiles.
 * Used on: All armor pieces.
 * Highest Level: IV (4)
 * Notes: This should be the armor of choice if you need to get past dispenser traps. Since many dispenser traps involve projectiles, this enchantment will protect greatly against it.

Feather Falling
 * Ability: Additional protection against fall damage. Also protects against Ender pearl damage. Higher tiers offer better protection.
 * Used on: Boots only.
 * Highest Level: IV (4)
 * Notes: Even though falling from a distance that would usually hurt you gets completely nullified by the boots, it will still make the sound of bones cracking, and alerting those nearby to your presence.

Respiration
 * Ability: Wearer can breathe underwater for longer, when suffocating there is more time between loss of health. Higher tiers let you breathe underwater for even longer, and give more time between taking suffocation damage.
 * Used on: Helmet only.
 * Highest Level: III (3)
 * Notes: This enchantment is rather useful for Recon: you can spend more time hiding underwater in the enemy moat.

Weapon
Infinity
 * Ability: Fire unlimited arrows, but at least one must be in your inventory.
 * Used on: Bow
 * Highest level: I (1)
 * Notes: Infinity is a good enchantment for spamming arrows, and Archery at all. You don't need to worry about wasting all your resources on a 64 stack of arrows, only to use them all in less than half an hour, and you don't need to keep running back to base to get more Arrows. Bow durability, however, is still an issue.

Unbreaking
 * Ability: Lengthens the durability of the armor/weapon in question. Higher tiers offer longer durability.
 * Used on: All armor and weapons
 * Highest level: III (3)
 * Notes: Although you need to go through more of a hassle to get Unbreaking on your items, it can be worth it. Prolonged engagement in combat means that even your diamond gear will break rather quickly, especially if your armor has Thorns or Protection on it. Try to get Unbreaking on your gear as soon as possible for maximum effectiveness.

Locations of PvP
In PvP, the fighters will have to fight in some setting, whether it be a custom-designed arena, normal terrain, or in a challenge map.

Normal Terrain
This is when two players fight in the naturally generated terrain of Minecraft. In this type of fighting, players simply decide on a designated area or may be unexpectedly attacked (ex: underground, in a cave, on a cliff, in a stronghold).

Challenge PvP
This is PvP that takes place in a unique area or challenge map. Players that are friends may decide to create or use a challenge map that facilitates PvP. The players may choose to divide themselves into multiple groups, enjoy a free-for-all, or any other distribution of players that fight amongst one another.

Arenas
Players may prefer to build an arena for the sake of organization or aesthetics.

Types:


 * SPAWN (Most Common): Many servers have a PvP area at spawn or even around it!  Be warned though, because you usually can't place or break blocks.


 * Ancient: Build a Colosseum inspired by the ancient Romans with fights against animals and perhaps some blood (redstone) on the floor (not historically accurate however) — use stone or all the kinds of stone brick for walls, grass as the floor (sand also looks very nice) and wood for decoration and breaking the stone or stone brick up.


 * Hunger Games: HUGE arena that‘s in a dome and often has multiple biomes incorporated into it. The walls must be obsidian, bedrock or barrier. Supporters and spectators can send in messengers with food, armor etc. The battle goes on till only 2 are left who then need to go to the starting spawn point and fight to the death! Winner gets a good prize, losers don't.


 * Maze: Build the walls and seats so the spectators can watch the combatants run around scared mind-less as they fear a creeper around the next corner.


 * Multi-leveled: Have several floors on the arena with random holes; make sure the sides are made of glass so spectators can see all the gravitational action.


 * Nether Arena: Note: It doesn't actually have to be in the nether. Make a 3 block high nether brick wall around the wanted arena area, and cap it with nether brick fences. Use a piston door with pressure plates on the entry side. Then, make a spectator booth that rises above the walls with nether brick stairs on one side. The arena floor should be netherrack with glowstone in the middle and even some lava dotted around (give players anti-lava protection to make things fairer). You can light some of the netherrack if you want. Have fun!


 * Spleef Twist: Who says you have to do the dirty work? Let lava below the map do it for you (tell combatants before the match to avoid having to pay compensation)! Run around stabbing your opponent whilst removing the floor from beneath their feet.


 * Sky: Build the arena in the sky and use piston traps to make random holes appear. Gravity is now your best friend and worst enemy.


 * Gimmick: create your arena as uniquely as possible — make pistons push from the floor to give some players a height advantage, use stairs to stimulate a slanted room to confuse anyone, or use water to slow everyone down and render sprinting useless. The possibilities are endless.


 * Raining Lava: Once the start lever is pulled, opening the combatant entrances, a redstone repeater delay is all that's stopping lava from pouring from the ceiling. Using pistons and a two minute delay, make lava pour from the ceiling and kill all remaining combatants! (or make it so they have to dodge lava 'raindrops'. (Remember: Don't use flammable materials!)


 * Dome: create a giant sphere out of glass so spectators can spectate


 * 'Sea battle' Put a pool of water in a glass bowl and give each player a boat, first to sink loses, or continue until someone dies.


 * 'TNT FIELD' Put TNT in random place and activate it. It will now cause a crater. Put multiple TNT to make crater bigger. Now put fences around it and let the battle begin!


 * 'Natural Lava Arena' Find a naturally-generated lava. Get lots of golden apples and/or fire resistance potions. Hop in, you will be burnt during the battle. More excitement and difficulty!


 * 'Mob Attack': Fill the arena with hidden monster spawners. Watch as the players get attacked by  both  monsters and other players!


 * 'Sky Blocks' have a 40×40 square up with a 50 block drop, have water at the bottom. Make multiple layers of having 1 block of air between the next block, so no blocks are actually touching each other. Make multiple layers with 2 blocks between, so players who fall down the first fall won't die, but continue. To add to the fun, do it while invisible in the dark, but make sure everyone is wearing a chestplate so it's still possible to play.


 * 'Trap Arena': Make an arena that is mostly stone with glass peepholes for spectators. It will have traps involving pistons, lava, fire, arrows, and more! Don't forget to make the glass parts near the traps for maximum fails! Also, have a few traps without glass in case if a combatant develops the idea that glass signals a trap. Add extra glass for this reason. The combatants should be in Adventure Mode.

Combat Itself
This is an overview of various types of PvP. Further sections may take this into greater detail.

Friendly PvP
Friendly PvP is when two or more players agree to PvP for friendly practice and training ONLY. Friendly PvP is great to play on LAN. It is the least hostile option for PvP as it:

A) Avoids grudges.

B) Stops property loss from thieving player drops.

C) Encourages cooperation.

D) Allows players to use any type of weapon without worry (ex: fists, shovels, axes ... )

Organized PvP
In organized PvP, players agree on the circumstances of their fight, and then battle. The victor may be agreed to receive anything, from diamonds to proven superiority to nothing at all.

This type of PvP can be highly competitive and players may need an impartial judge to enforce the rules.

Combat Time!
Time to battle, you can fight them sword to sword, bow to bow, bombard them with potions, or run around like a headless chicken and hope they starve first. Whatever you do, make sure you win!

Dodge his attacks with your lightning reactions (or butter fingers) and stab by rapidly clicking your mouse's left click button. Use your right mouse button to block attacks, sprint at opponents and hit whilst falling for critical hits! (Tip: If you are not touching the block under you, and you are in a cobweb, you count as falling, giving you critical hits! Then again, it is also hard to move when doing this, so keep that is mind.) Spamming block and hit at the same time will hit and block at the same time, enabling you to deal damage while taking less, at the cost of reduced mobility. If you practice, practice, and practice, nothing will stop you and a well equipped character!

Spin in circles around the player rapidly hitting them, they'll never be able to hit you! This is called strafing. Or try a direct approach and spam left click and W to create a combo. It is also an advantage to get them stuck on a wall and strafe around them, they will be blown up into the air and it is harder to hit someone below you rather than at the same height.

If you are in a tight place where strafing does not work, try to spam right and left click. This will reduce the damage you get, but still allow you to damage your opponent.

Unorganized PvP
This is when someone surprise attacks you without any warning. Keep your weapons ready for this!

Fight Back!
If you have better equipment than your attacker, you will likely be able to kill them. At this point, there is no better time to give it your all. Utilize anything and everything at your disposal to destroy your opponent - any method that Minecraft provides, you should exploit. (Combat-logging, hacking, and other out-of-game methods are unacceptable.) Always carry extras. You never want to be stuck in battle without a weapon. Therefore, extensive measures must be taken to ensure that equipment can be readily replaced in a fight, such as enchantments, extras, and consistent resupplying.

Tip: Hitting an opponent, or any player in general, directly on the head with three splash potions of Instant Harming II will, without exception, kill them.

Flee!
Run if there is almost no chance of victory, using ender pearls and hopefully a Speed Potion. While running does carry an inherent danger to it, it is probably your only hope at that point.

If you are in your base, consider whether running will be a good strategy,as then they will most likely raid and pillage your base, and come back repeatedly to continue their pillaging. (Unless Factions is on your server)

Get mixed in Pig's Food…
Get eaten by the pigs.

This may sound confusing, but say that you are attacked. If someone intervenes in your fight, and attacks the enemy, then you and the new fighter can kill the enemy. When that is finished, then you will fight the new opponent and possibly lose. That is why it is called Pig's Food, because instead of possibly losing to your hated foe, you chose to possibly get eaten AKA defeated by the person intervening, who is the pig. However, if the "Pig" does not attack you, you now owe a debt to that person, which is also a way to get "eaten"-through the need to repay them. Also you may have a chance to "clean up" the player that won the fight between the 2 when he/she is low on health.

Don't Give Up
Now this may sound like a weak statement, but hear this. Suppose someone attacks you, and there is no escape possible for you. You hate the guy who is killing you and the fact that you aren't combat savvy enough to fight back. If there is honestly no escape, try to hit your would be assailant. Hey, at least you hurt him, right?

Also, never underestimate the power of snowballs.

Even though they deal no damage at all, snowballs are powerful weapons in PVP. If you happen to be low on health and another player with a good sword is coming after you, pelt him with snowballs to keep him away. You might be able to knock him off a cliff or into lava. Maybe you could even break his armor for an easy kill. This does not work in 1.8+.

What's next?

 * Tournaments: Get a few players together: about 10+ is good, then put them two at a time against each other. If you win, you fight another winner; if you win again, you fight another winner again and again until you lose or there is only one winner left. You never fight a loser; if they lose they are out, except perhaps for a battle for third place.
 * Free-For-Alls/Last Man Standing: 10+ players fight against whoever they want in the arena at the same time. Maybe there is someone who is annoying or swears too much — who wouldn't want to try killing them…?
 * Team: 10+ players on equal teams. The team with the most players left alive at the end wins.
 * Un-official Duels: You have a person who you really hate, but you have more TNT than him? Call him on and if he says yes, start the battle. Uh oh, there is going to be a lot of fouls (like lava pouring, TNT and flint and steel burnings) but, this is why it is called Un-official duels, as they don't yet count.
 * Survival: Make about 10+ players and make monster spawners in the arena. Give all the players wooden swords. There should be no creepers. Last person standing wins. Players can attack their rivals to kill them or team up and share the victory.

Attack Related
Practice. Whether or not it's in Multiplayer; practice shooting moving targets. This can train how well you hit, strafe and can sharpen your reflexes.
 * Trigger Happiness.

When engaging in a fight, the regular reflex? Charge the enemy, spam that mouse. Now, this is pretty average, but there is a smarter way to do this. Go in a circle; w a s d w a s d. Simple, but effective as a tactic. This should reduce the damage you take by quite an amount, while still being able to deal sufficient damage to your opponent.
 * Round and Round

Equipment saves lives, mostly your own. Keep some snowballs with you to knock enemies back. It MIGHT give the impression they are being attacked. It also knocks them back and gives you more space from him. Most of them will try to use their oh-so-powerful sword and charge you, back off (skirmish). Take note that snowballs will also damage armor, so if you see someone in full Gold Armor for its Enchantibility, don't be afraid to pelt them with Snowballs.
 * Snowballs

Tip: Snowballs are cheap, easy-to-mass-produce armor killers! Do not pass up this attack! Keep snow golems in your base for this! Unfortunately… it takes a little less than 4 chests of them to destroy diamond armor. The value of this on gold armor, however, is amazing.

PvP isn't exactly always standing still in one spot while hitting someone with a sword, and never really should be. Circle strafing around your foes can really save your bacon, especially if they have diamond weapons. Because the player attacking you needs to aim ahead with the bow, since there is a delay before the arrow strikes, it can disorient them and you can avoid hits much easier. To make it even harder for your opponent to hit you, use potions of speed. However, this should be avoided as much as possible when near obstacles like walls, or hazards like lava or cactus. Most people don't strafe, that's your advantage.
 * Strafing Tactics

If you are with a group or faction of people and have a reputation on the server, use this to your advantage. Create a fake base near the spawn (Be sure to make it look convincing, like a low sky base or an obsidian above-ground base). Do not store anything in this base and make a trap inside the base, like a Piston Pitfall trap or Button-activated trap. People will come for this base assuming it is your real base (It may not always work. This works mainly on faction servers, but if you are good enough at designing these you can make it compatible with a non-Faction PvP server). Once they fall in the trap and die, you are able to take their items. This is a great source of money, items, and PvP supplies.
 * Deploy a Decoy.

Most PvP servers are unruly and free-for-all situations. Now what's the best thing you can get? Victory and Survival! What's the best tool? Juggernaut-like armor (and some brains mixed in)! First, you'll need to find iron or diamonds. Watch out for people, because they'll most likely be on the same track. Second, brew potions such as strength, health, regen, and invisibility. Third, enchant everything. Enchant the armor for maximum Protection. Enchant the sword to maximum power with Fire Aspect, Knockback, etc. Remember, Sharpness is the only generic damage booster. Smite and Bane of Arthropods V may seem impressive, but in a PvP situation they are useless. A useful PvP only fighter is the Juggernaut Supreme build with a powerful bow and a few arrows.
 * Punish as the Juggernaut.

If you have 15 players on your team you can use roman techniques like the one below. note - represents one player. use this when attacking a base. The reasoning for this technique is that the enemy will believe that the middle is a weakness therefore do an attack towards the middle giving. When they do you can surround them.

Defense Related
Redstone is a vital skill to learn. The ability to make unseen and creative traps allows for the killing of enemies whose diamond-plated armor might be otherwise unstoppable. For example, the first thing enemies would normally do is take out the water around the base and replace it with lava. If that happens, and you have a bud to confirm that water is still there, TNT is supposed to be set off under a pile of sand, with water to block out the damage to the environment (be careful using it without water, you'll probably get more damage done than you bargained for) and torches to break the sand. Maybe even not add torches to suffocate the enemies, but the explosion will be reduced. Another use is emergency switches. Set your faction's spawn point in a 2×2 hallway. Put an emergency button to pull in the blocks under you with sticky pistons and the enemy will fall into lava. Note that this is guaranteed to waste the enemy's armor, not to kill him. Use a button, not a lever! Stay around to ensure that the enemy cannot teleport to his faction home.
 * Make a trap!


 * Extremely thick walls. For the paranoid. Make walls 20-40 layers deep if you want. This is not a death trap. This is meant to give you enough time to escape. Though, most players will be weakened/don't want to take the trouble after 3-6 blocks, determined people will go somewhere around 10-15, and only madmen will mine through all 20-40 blocks.


 * Secret switches. Not always will enemies come via broken brick walls. They might just come through the front door. Hide your entrances and fool enemies with fake entrances. Make sure all your team knows of them.


 * Spleef o' Death. Dudes in diamond might come and kill you and raid your chests. You are in iron, huh? Shovels are your weapon here. Put snow blocks as the one layer floor block, dig all the way to bedrock, lay TNT everywhere (just make sure it is out of reach from your base), and depending on how strong they are or how much you hate your enemy, put a manual switch or lay tripwire to automatically blow them up. Note that you might not get their loot.


 * Gas Chamber. Cram dispensers in the walls of a tight hallway, load them with damage potions, lead a rapid clicker to them, place a switch to restrain it, and then put sticky pistons in the walls to trap people in separate rooms. Nothing, not even Heavy weapon dudes with so much as Protection X (not that that enchantment is available without editing the NBT file) can survive.

You can melee other players, but you'll need a fast clicking pace and some conditions to fight. Keep your distance! An enchanted bow is the best against an armored player. Regular bows work as well. The only case where you have no choice but to melee is when you're out of ammunition or if marksmanship isn't your thing. Even at point blank range, a bow could be a better choice, fully charged it sends a critical hit the power of a diamond sword!
 * Keep your distance

Whilst in the middle of a multi-player PVP standing around and checking out the loot from the guy you just killed is just being a burden on your group, having to protect you and in most cases they won't protect you, most likely getting you killed and losing the loot you just got and your original possessions. Although a bit of scenario analysis is also needed (i.e. take this advice with a pinch of salt).
 * Your money won't save you

Although an escape tunnel is a great idea, your enemies might follow you through. To combat this, you should have a lot of dirt at hand. Simply block up the top part of the tunnel. Don't block the bottom, as placing blocks on the bottom lets your enemy shoot arrows. (NOTE: The tunnel must be 1×2 to make it easier.) It usually takes longer to dig through the dirt than placing it. Plus, this can easily frustrate your enemies heavily. An alternative is to have dirt ceilings in the tunnel with sand or gravel on top, so if someone comes, you can break the dirt to drop the gravel or sand, which can be much easier. Using torches to support multiple columns with one block is suggested, as it can take 1 block broken to cause a huge blockade. Alternatively, make a 1-block deep ditch in the ground. When your enemies come, fill the pit with soul sand or water, slowing their. Again, this will create an ENORMOUS amount of rage in your opponents, as they usually will have to get through a long period of block removal before they mobilize. But, this can make your enemies more enraged and chase you harder.
 * Tunnel Escape Route Tactics

If someone is pummeling you with arrows and you cannot dodge them, block them by right click holding your sword. This will reduce incoming damage by half. Block in between shots while trying to get closer to them.
 * Block


 * Keep armor and a sword on you at all times

You might have iron armor and a pickaxe mining in a well known mine, but you're not very hard to defeat against someone without armor but a stone sword, which is the first weapon people settle for. Keep a sword on you at all times and hopefully you can retaliate, plus, keep armor, even if it is basic leather or even the fragile gold armor, so if someone does attack you, you can still live to turn around and kill your attempted killer.

When you are using lava or TNT, bring some obsidian and/or a water bucket. This will protect you from explosions and burning.
 * Safety first

On a PvP server, you never know where people are. Even if you are far away from spawn someone may be spying on you, stalking you, waiting to attack or worse. Never think you are alone, always assume someone is near you and will attack you. Keep your fingers ready to whip out your sword.
 * Be Vigilant

Don't Trust Anyone
Prime rule. Do not trust anyone. If there is an online map, use it to track locations of people. Stay away from other guys. If they offer to let you in their faction just if you do something very simple for them, there may be something underhanded about the deal. They might kick you out or even kill you immediately if they give no notice they want you (on servers with the Factions plugin for Bukkit). Be ready for that just as ready as when attacking. Assume that everyone will stab you in the back. Also on some servers there are teleport commands. On a PvP server, if you get a random teleport request from someone you don't know, never accept it! They only randomly teleport to look for a victim to raid and kill. Also, don't accept it if you think you have better stuff, you may not know what they have in their arsenal and also on some servers there is a /back command. Even if you kill them, they can teleport back and camp there. If someone wants to fight in a 1-versus-1 face-off, be careful if you accept. They may bring someone along to "watch." Take this advice with care, since putting too much trust in even your best combatant might get you in an irreparable situation.

Wolves are your Friends
Usually you'll die alone from fighting a player with a better advantage than you, but this can be a different story altogether if you have wolves or golems with you. Wolves will follow and protect you, and unless your enemy is smart enough to set up a hidden advantage or just blatantly stupid, will not bother attacking you because most know they will die from a pack of wolves attacking them. Even though a wolf has no armor and only has an attack strength of 4 life points, a pack of them can still pack a punch. Iron golems are a good choice as well as your attacker might accidentally hit the iron golem, in which case it will attack them, and even diamond equipment is second to the strength and health of an Iron Golem. After one of the Golems attacking, the enemy will have to retreat. You do not have to worry about aggravating the iron golem if it is made by you, as Iron golems will never attack their creator. Using snow golems to damage armor excessively also is effective.

Note: Iron golems are neutral mobs and do not attack players unless provoked, and remember to take rotten flesh to heal your wolves.

Humiliation
If you really hate someone, make a place near their base/main spawn. Then expose yourself. In that place, you need to leave TNT or whatever will kill the enemy. It kills you as well, but it's for your enemy. If you are slightly less suicidal, such as on a hardcore (death-ban / death-temp-ban) server, make the same sort of house, make it plainly visible to them, but design it to kill them and leave you standing. This can be efficiently done by filling the walls, floor, and ceiling with TNT, and making a small room, not very visible, deep inside, make it out of solid obsidian, but leave the entrance clear, put a lever triggering the traps(TNT, preferably some lava, too. wait inside for them to come in, once they do, get in the obsidian room (cost=4×3×3-4=32 blocks of obsidian) then use the remaining 2 in your inventory to patch it closed, it should be wired with a lever to activate the traps, hopefully killing anyone else in the home.

Suggestions for PvP Setup
It is recommended to have the best armor, weapons, and items you can in any fight, in order to maximize chances of victory. However, be sure to be as minimalist as possible; doing so will allow for easier inventory management and weapon changing. Put Unbreaking III on anything you can. This is a good rule of thumb for PvP and Minecraft in general. Make sure your sword has enough durability, or bring a spare. Having your sword break is just downright terrible, especially in a tense match. Put Infinity I on your bow or bring 32-128 arrows. Bring the bow!

Strategic Tactics
In general, don't go charging at someone before you plan every single step you take.

The following factors are of immense strategic value:


 * A map. Not only it will help you see the environment around you, but it will also indicate where other players are.
 * Fully Functional, Armed, and Finished Base: A base is always a good choice in PvP servers. To make sure that nobody will find your base try and base it in an ocean biome, underground. Or…
 * Skybase: A base floating in the air is difficult to access, especially if it is built above an ocean. It will be difficult to locate and difficult to break into, as long as it is fortified with obsidian. Best when used on factions servers especially, but only if you are smart about laying out land. Just make sure you can access it.
 * The best equipment possible.

Or live on the run, without a home base or faction. Raid any unoccupied bases you see and never stop, apart from the evenings when therefore you hide out in somebodies' base when you can find it. There is no problem with living on the run as you can never really be targeted as they do not know where the target is (unless they have a map) and you can get free loot from raided chests.

Keep in mind that small tactics like this are quite fruitful!

Switch Tactics
You may be pretty powerful with your not-inconsiderable Protection IV diamond armor and Sharpness V Knockback II and Fire Aspect II sword. However, as diamonds are not exactly impossible to find and more people will attempt diamond swords and enchants, staying with this setup is not recommended. Sooner or later, their sheer number will make your PvP a button mash while surviving in a free-for-all becomes luck-based. Therefore, keep different weapons on you. Here's some ideas:


 * 1) Poison them.
 * 2) Use a fire charge to burn them.
 * 3) Use snowballs or eggs; these are cheap rapid-fire armor breakers.
 * 4) Use Punch II bows to knock them back.

All this is vital, as the once invincible enchanted diamond armor is now commonplace for any serious PvP player.

Use monsters to your advantage
Let's say you're in a small guerrilla faction. Your members in your faction aren't half bad. However, the only problem is that there are a few people. They don't mine or gather too much, although they are quite skilled. The problem here is that even if they don't die much, they still do. Instead of using people that need supplies, why not make an army that purely just spawns with them? An army of skeletons is best, although zombies work too. If you can, try to get your hands on wither skeletons, that can attack with their stone swords and still give the Wither effect, or better yet, give them bows long forgotten and unneeded so that they can shoot fire arrows and set the enemy on fire, although this may take more time to wait for them to spawn and transporting them is more difficult. Find a skeleton monster spawner, set up a network of water transportation (if you are using wither skeletons, try using lava), bring them to a certain room, with someone in there. Then, when the time comes and somebody comes to raid the base, unleash them. Such an army does not mine diamonds for you, but even so they're useful by the fact that they're easy to find and easily replaceable.

Organized PvP
"Organized PvP" would be a non-free-for-all and small-amount-of-factions PvP. Suppose there are only like 2 factions,one is evil and one is good (or they are neither). Below are some tutorials for if there are only about 2-4 factions (recommended for only 2 factions) and is very organized player versus player. This could be useful if there happens to be a ranking system on the server. I was very creative with this and is also recommended if lots of players play at once. I would love for you to put your own ideas on here. It would be good to mark the team your on on your structures so you don't accidentally wander into an enemy's ship and get yourself killed.

Structures
A base made of cobblestone with several chests and beds for allies. A base made of 3 layers of cobblestone like 50 beds and over 100-150 chests. Recommended to have a tree farm. A huge sky base with 200 beds,200 chests and made of stone bricks with people monitoring the outside with Dispenser turrets and other advanced weaponry. The only way for it to be destroyed fast would be lots of TNT. If you wish to mass-produce these,you really should build a Cobblestone farm. A medium sized sky base with enough space for 100 troops and lots of storage and requires lots of Cobblestone. A Redstone turret with a Redstone clock and a rapid fire Redstone gun that shoots about 3 arrows/second. Recommended for the guns to be high and blocked off. Recommended to mass-produce everything above. Creates cobblestone with Lava and Water.
 * Standard Base
 * Heavy Base
 * Destroyer
 * Battlecruiser
 * Turret
 * Cobble Farm

Troops
A troop with Iron Armor and a Bow enchanted with Infinity I and Unbreaking and 1 arrow Commands troops with the number depending on the rank you give him Has Enchanted Iron Armor and Enchanted Iron Sword plus Bows with Infinity and Unbreaking with 1 arrow. Has Chain Armor plus his weapon of choice and operates Redstone turrets Has Iron Armor and watches your Destroyers (see above) Has Iron Armor enchanted to the max and Diamond Swords. Guards you and prison cells (if you happen to capture your enemies)
 * Standard
 * Officer
 * Commando
 * Gunner
 * Monitor
 * Guard

Ranks
NOTE: Only if server has ranking system Commands an entire faction Commands about 250 troops Commands about 125 troops Commands about 62 troops Commands about 31 troops
 * Chief/Emperor
 * General
 * Command
 * Captain
 * Sergeant

Faction Wars
This can be done with a Factions plugin or through other means. This is when a group attempts to irreparably exterminate members on another group and later destroy or loot all property of said group. These can range from a surprise attack to a formal challenge of two armies, and can have up to hundreds of warriors on either side (though this is extremely rare and may cause lag). In some servers you may be asked to pick a team without knowing who is on it.

Sabotage
If you can't hurt them from the outside, hurt them from the inside! If possible, join your enemy faction while you are still able to. If you get into their base as a faction member, wait until the faction moderators are all offline. This is the best time to strike. Take their best valuables, then break the furnaces, chests, and burn the items with a flint & steel. If they have a water mine, block the water. If they have a staircase mine, put a lava or two at the top. Go the "f home' and dig a hole. Put lava in it, from the ceiling and make a wall so as soon as they "f home" they will constantly respawn in lava. If you have spare lava, fill the place with it! Make sure that there aren't any hidden chests, and destroy the farms if no one in the faction catches on. If possible, if they don't know you griefed/raided them, wait until they repair their bases with more food/loot and restart the process! Remember to give loot to your actual team after each raid.

Infiltration
In most, if not all faction servers, there is a plugin that allows factions to claim chunks of land. If you are raiding a base, there is a 99% chance that they have claimed their base. So how do you get in? Here's how.

1. Scout out weaknesses: Occasionally, your enemy may have carelessly built part of their wall in unclaimed territory, allowing you to simply mine away the wall. They could have also left a hole or entrance connection their base to the outside, negating the need for you to make your own entrances. Finally, a wooden base is incredibly flammable and there is a flint and steel you can craft...

2. Use a TNT cannon: Any block except obsidian or bedrock will break down with a couple of well-aimed TNT blasts. Set up your cannon and fire away until the walls comes tumbling down.

Do note that certain servers have plugins that enable obsidian to be destroyed by a sufficient amount of TNT. If that's the case, then set up your TNT cannon and blow up a hole in it. There are bases that have obsidian covered in water, you CAN TNT-cannon in, but before that, either you have to turn that water to cobblestone or you have to fire sand in using the TNT cannon. Then after you've covered the water, fire your TNT in, now you have a hole to enter their base. If these servers do not have these modifications, on servers with the essentials plugin (Basically every factions server), if you sethome in a "dangerous" thing, such as lava and water, it will teleport you to the safest place. Abusing this glitch to get into bases where they have water underneath them or on top of them to prevent from being exploded, you can sethome at the side of the base in the water, walk away and use your command to go to that home, usually you will be teleported inside of the base, but a way to counter this is to layer your base twice, what this means is you put a second layer around your base that can fit a player on all sides, then create a box inside of there, then even if someone glitches in, they are stuck in the outside layer and cannot get to your chests.

3. Ender Pearling: If you throw an ender pearl up at a roof, your head will get stuck in it, and if you throw another ender pearl up while in that state, the ender pearl will go through the roof. A way to combat this is to make your ordinary floor, dig 1 block below each block of your floor, and fill it with lava. Note : Some servers prevent you from enderpearling right next to a block.

Raiding
If you intend to explore the full tactical armory of PvP, then a helpful one and likely the first is the raid.

Simply put, a raid is the theft of materials from the property of another player and killing enemy team members. Raids have a pro and a con.
 * It drains the resources that can be used against you and increases your own resources.
 * It increases your priority on their hit list.

There are two different types of faction raids:

1: TNT raid. Most of the time, nobody in a faction is online. In this case, simply bash the walls with TNT and then steal everything from the chests. This is very difficult on underground and obsidian bases though, which is why usually you will do a…

2: Claim raid. This means that you will simply kill players in the opposing faction when they are online and claim their land. This is the only way to raid factions with huge obsidian walls.

Generally, raids are worth the risk. There are two objects that are absolutely necessary if you want the raid to be effective and efficient.
 * Lots of food.
 * An Efficiency IV diamond pickaxe.(as of 1.4+, you can combine two Efficiency IV enchanted books in an anvil or put one of the Efficiency IV enchanted books on the Efficiency IV pick to get an Efficiency V Pick)

The first is always needed since this may take some time. However, you may wonder why the list contains an enchanted diamond pick. It's because you can break almost anything fast. Without a powerful pick like this, the odds are that the owner will have mowed you down before you could even get inside their base! Therefore, you must be fast.

Choosing a base is easy, and really, an unmanned base is a dead base. When a minimal amount of people are manning the base, then you can strike. Steal all goods. Remember that your point is sabotage, and so you should dispose of all you didn't steal. If you really want to damage them, clog all entry points. Don't stay around too long, though. Take a minute longer and they might be online and hunting you down, in the end you're just wasting your time.

Some tips:


 * 1) If it's reinforced with obsidian, even so it's likely they'd leave a door or something for ease of access. Enter there if necessary.
 * 2) If you just want the enemy's equipment, then do it when nobody's around the base.
 * 3) Creepers will be easier to control than TNT since you can lure them to the enemy's walls. Just be sure to wear some armor.
 * 4) To find some bases, you can just randomly teleport to some people in the server, if there is a teleport trap where you cannot get out, usually you can sethome in that place as you are dying, come back with new gear and go try to kill them as they open it up to get the items, if it is a hole trap where they just hit you try to enderpearl out, people mostly idiotically make these smack dab in their base, so now you can get all of their items, setting home in a base is a very effective way to raid, as you can raid while they are offline, if it is an enemys territory, it is not known commonly that you can do /esethome and you can sethome in an enemy base.
 * 5) If you know the base coordinates, go into the Nether. Walk/teleport to your enemy's coordinates divided by eight. Build a portal, and when you go back to the Overworld, you will be in the enemy's base.

Tactical Planning
Keep in mind that faction wars are not always about combat. It's about preparations and knowledge in order to turn the tide exponentially in your favor, such as how you can slay a guy in diamond armor with only iron armor and win a battle before going out to war. You can't rush into an attack, you need to plan it.

First of all, PvP is clearly about fighting and killing your enemy before he kills you. Here's the lowdown on your armor.

If someone has Protection III diamond armor, it takes without them healing…
 * 172 hearts (344 health) from bow or sword damage
 * 34 hearts from fire or falling
 * 10 hearts from potions, drowning or suffocation
 * Tossing them in the Void somehow is a certain death.

Now say a new enemy has come and he has Protection IV armor, with a Sharpness V sword, and an obsidian base. Attacking him would be suicidal in a fair fight (unless you have better equipment). First, send someone to scout his base while you prepare a full assault. TNT his base and ruin the defenses.This allows you to eliminate his source of power. Then, send someone to cause a diversion to distract him. He'll be chased all the way until he comes back and finds the smoldering ruin that was his home. Lead him to a terrain useful to you,such as a cliff where the wall is shaved clean for at least 64 blocks with a diamond block next to the edge. By the time he realizes you were invisible behind him with a Punch II bow, it's too late. A plan like this might be hard to follow, but brains beats brawn. You may also fake running away and at the last second, strafe around and hit him with a knockback II sword, its usually certain death if you can find the right cliff.

Always make sure every fight is strongly in your favor. Go to reasonable lengths to ensure you can attack but he cannot retaliate, or sacrifice to gain power, such as you losing 5 hearts though snowballing him but in the process breaking his diamond armor.

Behind Enemy Lines
As stated earlier, faction wars are not always about fighting. Although the point of a Faction War is to demolish, a clear assessment about the other side is very helpful in doing so. Let's go into another scenario. Another faction is the strongest faction but is secretive, stealthy, mean, and very rich. Your faction has never liked them, and in fact, hated them. But in terms of pure force, your faction is outclassed. They need you. Now, they equip you with invisibility potions, a diamond sword, a bucket of milk to wear off the effects of a splash potion of poison and 3 of harming, a bow with 128 arrows, and 32 pieces of pork. Throw in some Fireworks for distractions, and you're ready to go. The whole faction depends on you!

Now, as a spy, don't ever alert them to your position, because even if they don't know who you are, you are someone sneaking around their base, and they will pursue. To do that, you must follow some steps.

Make note of everything. Don't write on a book and quill, write it on pen and paper to avoid being exposed, but write it on an in-game book later. This intelligence is most important, and can get you one step closer to victory. Do not forget that secrecy is required. Report back to your base once you think you have more than enough information on the enemy and that is when you can declare war. Another trick is to (if in a faction server) station your teammates nearby. (Say, a mountain bunker in the distance) That way, if you are caught and running for your life, you can send a distress signal signal or flares (The most obvious thing would be fireworks).
 * 1) Leave an object to hold Shift to sneak and make it so that nobody sees your nametag. You don't have to sneak if you are invisible, but you will leave particles if you run. Don't run ever.
 * 2) Make no noise, under any circumstances. To recap: no noise ever!
 * 3) If they catch you, they will certainly declare war. Kill yourself with permission from the faction leaders unless in hardcore to escape discovery if they are closing in. Be warned that you must use fire or risk your item drops being seen. Alternatively, if the server allows it, teleport out using /tpa . You may also use the command /espawn if you are in enemy territory.
 * 4) Even if you know you aren't in reach of one, setting off a trap gives you away! Even if you are safe from it, setting it off may also alert whoever is in the control room. Take alternate routes. The only reason to try to defuse a trap is if there is no other way. Or if there is no other way because of people blocking you, you can set off the trap on purpose to direct attention to hide and kill anyone who comes to check the trap out.
 * 5) Always have an escape route. (ex. Ender Pearls, /spawn or /tpa, etc.…) If enemies have set their particles to "all" in the options, they CAN see potion particles emanating from your invisible character and you need a way to avoid being discovered.

One other trick is to pay attention to what you hear. Say you are in the base, and you hear someone munching on food. Avoid them as quick as you can. If you hear a nether portal, then your team may be able to build a corresponding portal in the Nether and invade through the enemy's portal.

Base Building
Building a base to protect yourself from the diamond swords and the arrows? Good work! Here are some tips to help you make your base even more efficient: (Note that the marvelous Multiplayer PvP Bases guide is also useful.)

1: Size Bigger may not be better, as a visible structure gains visibility the larger it is, and leaves more space unguarded. On the flip side, big bases are very good for large amounts of people that are working on something together, and can hold more munitions. A small base is also dangerous, because it will be very easily demolished.

2: Type One effective type of base is a base that is deep underground. Here enemies will take days to hunt you down, while you survive on a farm and branch mine for diamonds.

Another base, meant for continuous habitation, is far above the world. Therefore enemies will be required to build up to it. Unless a prohibitively expensive defensive structure is used to get up, they can be easily pummeled with arrows, a single one of which could send them falling to their death or at least making them restart. For sky fortress builders, the most important rule is to not have any spots that is out of the fortresses' archers' line-of sight. Try building the bottom floor in a "multiple ring" shape to do this.

Also make a disabled nether portal that will upon activation become an escape (disable it to ensure that it cannot accidentally link up to another portal). Bases in mid-air are effective during a raid, when manned, as entry is all but impossible. Again, this base type is best for continuous habitation, but it is only slightly more protected than a house on the ground if nobody is manning it. Also make sure to put cobwebs all over the bottom to stop ender pearl glitching.

3: Defenses Every good base needs traps and defenses! First of all, we have the wall. A good wall should contain at least one obsidian or water layer to shield explosive force, and require at least one minute to mine through with an unenchanted diamond pickaxe. To further prolong base penetration, chessboard wood and cobble to force players to slowly break wood or switch from axe to pick. Traps are great defenses to surprise enemies that make it through the wall, but are generally not infallible.

Note that self building walls can be useful during an attack to repair severe damage (aka the TNT equivalent of a bunker missile). However, remember that a trespasser will not simply pound at the wall forever (unless they are monotonously dedicated to it). Eventually,they will most likely climb it with blocks, or disable it by destroying the mechanism.

4: Allies This is one of the great secrets to PvP mastery! Trustworthy allies can be useful in many tasks, from grunt work to being the safe keeper of your gold. Be careful whom you choose for an ally, as treachery or lack of skill can easily hamper or destroy your attempts to thrive in PvP. Haste in that aspect is generally a waste.

5: Tough Base with a Factions Plugin If the server you're playing on has the Factions plugin, you can create an impenetrable base with water and cheap walls. To do this, dig a hole along the border of claimed land (INSIDE your faction land, otherwise it can be blocked up or destroyed) all the way to bedrock. Next, cover your base with water, including the sides and roof, and let it flow down to bedrock. Make sure TNT cannot land anywhere in the base. There should be no blocks connecting your base to the wilderness. The water acts as a shield, making your base invulnerable to TNT, and impassable by enemies. The only way to counter this is make a sand/gravel cannon (a TNT cannon that shoots the falling gravel/sand instead).

Skybase

Gather enough dirt to build to the build limit (about 3 stacks). Then pillar jump with all of it, or until you reach the build limit. Then dig 17 blocks down. Place 1 obsidian by pillar jumping with it, mark that corner, then build a 12×12 obsidian platform. (Set home to platform if /home is enabled!) Then find the corner you marked, dig down, (you should see dirt, and not fall), dig 2 more dirt down, replace the obsidian, and coat the bottom with lava. (Fire Resistance is highly recommended) Enderpearl down, dig the bottom block of dirt, and dig a 12×12×2 trench where the lava lands. Then teleport up, either with an enderpearl (may take multiple tries) or /home. You can now add necessary items to your new base as needed. And finally, add redstone blocks around the edge, and build rings around the platform at a lower level for archers and potion lobbers to walk on.

Security
Building a base? Smart. However, check that your seemingly secure base is not vulnerable. Time to troubleshoot!

Solution: Reinforce the walls with rings of obsidian embedded in it to break TNT impact and deter speedy tunneling, and coat with water. To prevent glitching in, create two layers, the first layer is one that someone can teleport into with the teleport glitch (explained earlier) with a place on every side that a player can get into, then create a box in the middle, the second layer so that the person who glitched in cannot get to your chests, put two coats of obsidian on this layer so that the person cannot block glitch into your chests. Solution: Build tall ladder shafts around the perimeter so that you can climb them and shoot off the enemy. Solution: Put lava falls to help deter them and have archers constantly patrolling the walls. Solution: The Nether is there for open use. Solution: Dig a long 1 block wide trench all around your base beyond the walls all the way to bedrock. Occasionally look down it, and if you spot any gaps in the "canyon" in the form of tunnels, ladder down and attack. Solution: Find a way to put an inactive nether portal to another dimension in your base so you can portal away, or build your base around an end portal, or build tunnels.
 * Problem: Enemies can easily blow up walls and tunnel through them.
 * Problem: An air based attack gets you quite often.
 * Problem: Enemies eventually get through your walls.
 * Problem: Don't have any lava.
 * Problem: Enemies tunnel under your base.
 * Problem: You have bricked yourself in.

Self-Destruct and Escape!
If the base is being raided, and your hand is forced, activate the self-destruct on your base. It is very important to keep one on hand at all times and also have an escape. The self-destruct must be designed to overwhelmingly destroy all life inside the base and the base itself but also be well-hidden. This is hard and so you should experiment. In times of need, start the lethal countdown and escape. Ender chests are good for these kinds of bases, as they don't drop their content and it can be accessed anywhere as long as you have another one.

Escape pods are essential for above-ground bases as they will drop you deep underground into a water spot, where you can dig (possibly minecart) yourself up to the ground and escape with your friends (if you have more than just one pod) to far away from the base. You can lock the escape pods with pistons when attempting to escape.

Keep In Touch
Not all of your faction skirmishes in the PvP world will be set up beforehand. Organize raids with your faction. Find some server to host a voice chat box with your teammates. This will allow you to coordinate your attacks on hostile bases and their creations. The more connected you are with your fellow faction members, the more likely you are to emerge victorious. Keep in touch with them and increase your odds of success.

Keep Your Own Bases
Let's say that you have just moved in with your awesome new faction. They have diamonds, dozens of anvils, and general awesomeness. Now, a faction war has started, and you have no base, no food, nothing except what the faction gave you. This is dangerous. In the event the faction fails you are defenseless. Trust nobody and keep a secret base all to yourself. Put a home there and be safe from pursuers and spawncampers. Be ready! If you need to and fear that the faction is about to fall, steal some items and leave the faction when necessary.

Mass Battle
PvP in large factions can include multiple scenarios, from individual murders or attempts to murder, to entire factions battling it out with lines of defense, barricades, and tunnels.

Open-Field Battle
To make it brief, an open field battle is the combat of multiple factions in an open area. This can cause chaos and may lead to a slaughter in the right conditions. Be sure to be well-stocked for this.

First of all, the open field battle playstyle is to have minimal life lost on your side no matter what, even above the victory itself. Why? Because of damage distribution and momentum.

Think about it like this. With lots of people on one side, as well as regeneration from a full hunger bar slowly healing each player (and health potions), the whole army in general is almost continuously regaining health. (If your army's hunger bar isn't full, you shouldn't be in a battle!) Since all the opponent's damage is not placed in a concentrated area, every person alive is in a sense helping heal others. When someone dies, their regeneration and health is lost. So is their ability to fight, and the formation they were in is weakened, so momentum in terms of a steady advance is lost. Therefore minimal life loss is the goal throughout the battle.

There are four major melee builds, which will be discussed more in depth later. They are:
 * The juggernaut. These are heavily enchanted soldiers. Highly costly to make!
 * The infantry. These are normally armored soldiers without enchantments. They are cheap on everything but Iron.
 * The murderer. Extremely expensive and overpowered. Can kill a diamond armored juggernaut in one hit! Requires cheats to make!
 * The exotic. These are users of exotic weapons with varying armor levels. They are not very difficult but suicidal hard in certain cases. Not very costly, but takes time to make.

It is tempting in an organized battle to do one of two things:
 * 1) Charge the enemy.
 * 2) Run from the main areas of combat to camp the areas nobody goes to.

Charging the enemy is a waste of time and durability due to damage distribution. It is also near suicidal due to the large amount of weapons present. Running wastes time as well and is both cowardly and counterproductive, as then damage distribution will be far less useful.

Instead, have all your soldiers in a group and have a continuously switching front line.

The first situation is if the enemy has large numbers of archers. Send a wave of soldiers charging in, with moderate armor, a few Instant Damage II potions, and some skill.

If they don't have archers, they will run or charge. If they run, have archers retreat to the back lines and then have the whole army sprint, bunching Juggernauts close to the front line while staying together, for maximum impact.

If they charge, stop their forward momentum with arrows, shooting when they are 10–15 meters away. Then the infantry should then fight for a bit, while juggernauts and potion lobbers move in at sprinting speed to surge into enemy lines and later replace the infantry and slaughter anyone that was engaging the infantry. Make sure that the juggernauts and potion lobbers do this carefully, as the enemy infantry may have lethal potions.

However, in general the enemy can do little versus Juggernauts and potion lobbers coming in from a flank as well as a defensive row of Exotics to stop enemy Juggernauts from advancing effectively.

However, if you are on the attack, there are some threats to your advance you must take into account.
 * A massed force of archers or snipers (These can really break a big section of the front line off. Terminate them as soon as possible.)
 * A hardened, continually blocking front line (These are really hard to fight by, but you can bait them just by having a player sprint near them and run away.)

Then charge with infantry, followed immediately by exotics. The juggernauts among you should flank around and smash the enemy infantry after a few seconds of fighting. The Exotics should only engage juggernauts in combat, and only with superior numbers. In this situation, have archers aim for infantry advancing toward the fight, NOT the enemy front line, where you could shoot one of your own men.

Never have everyone charge at once. They will lose momentum and a solid position, while also becoming less cohesive which causes less damage distribution. Retreat, while also dangerous, is far safer.

The next problem is the murderer. This solder uses server perks/commands to defeat you. They can also kill you in one hit. It's almost impossible to defeat him.

If a murderer is chasing you, then in order to kill him, you will need to be as smart as possible. Remember that 3 Instant Damage II Potions in the face will kill any type of player. However, do be aware, because the radius of the splash potion, you might kill yourself. But running after downing a few Swiftness II potions may give you enough room to get out of there. (Note, if dealing with a hacker may give himself/herself a Swiftness III, IV or V buff, but will likely overshoot you because of the high speed.)

This tactic is very bad to use on Murderers since they have Protection X diamond armor and they have access to many commands. The best way to kill it is with a power V bow. Make sure you're in a sturdy and hidden shelter so you can kill him. After you weaken him with a bow and arrows, then finish him off with a juggernaut sword. Make sure you have lots of golden apples and water with you because, the fire effect a long while and he is very powerful. Also, use TNT since it will inflict loads of damage.

If possible, lure a charged creeper at him to blow him up and inflict very high damage. Best to do on hard. Use the wither to distract him and retreat quickly or the wither will kill you to.

An suggested tactic for mass-team retreat: have one or more people providing cover with bows to prevent too much damage being dealt to your team. the reason is to cause as much knock back rather than damage to the enemy team so you have a chance- albeit a slim one if it's a team of murderers- to retreat and give an more effective retaliation strike.

Typical Inventories
Juggernaut: The Juggernaut is very expensive and dishes out major damage by sweeping away lesser infantry and archers. Typically dominating the battlefield, they usually cause a huge morale drain on enemies, as their high-tier equipment makes them superior to almost anyone in one vs. one combat. Due to that, it is reasonable to say that your leader should be one. However, no matter their superiority, putting these guys as your front line is a no-no. Their strength will easily present a target, and they will probably be gutted alive, spending most of their time blocking to defend line 2, and be occupied trying to fight enemy Juggernauts. However, on line 2, they can flit in and out without constraint and deploy more stealthily.

We recommend:
 * Diamond armor with protection enchantments on at least some of it (Respiration III helps when fighting near water).
 * A diamond sword with at least Sharpness II (Sharpness IV would be far better) and Fire Aspect II.
 * The most enchanted bow they can afford.
 * At minimum 32 arrows (or 1 if the bow has Infinity).
 * Potions of Instant Health II or Regeneration II.
 * Possibly some harmful potions.
 * Stat-buffing potions, particularly Strength II.
 * Basic tools (pickaxe, axe, possibly shovel).
 * One or more Ender pearls for a quick escape or charge.
 * Fire resistance potions extended.
 * Water breathing potions extended.
 * A stack of cobblestone.
 * A stack of combat-ready food (such as meat, potatoes, particularly golden carrots)
 * If possible at least 1 enchanted golden apple, this will allow them to evade death if being mobbed.
 * At least one bucket of milk.
 * At least one bucket of lava.

Melee Infantry: The bulk of an army, deal a lot of damage quickly due to their numbers and weaponry, and are fairly tough to beat in a fair fight. They also cost mostly iron and little else. As the base of an army, with their standard equipment and cheapness, they can easily be molded into many types of soldiers, such as the aqua trooper, mole, and siege trooper, below.

We recommend:
 * Iron armor, lightly enchanted.
 * An iron or diamond sword, best if it has Sharpness, Fire Aspect is not as useful as they will be engaged in quick, constant melee.
 * Possibly a bow and arrows, but don't make it their primary weapon unless they are fully an archer as well.
 * Possibly Potions of Instant Health II or Regeneration II.
 * Possibly some harmful potions. Tell them not to throw them at non-juggernauts unless they will injure multiple enemies.
 * Possibly stat-buffing potions, particularly Strength II.
 * Basic tools (pickaxe, axe, shovel).
 * A stack of cobblestone.
 * As much as possible of combat-ready food (such as meat, potatoes, particularly golden carrots).

Archer: Deal damage at range and rarely receive it unless their army loses, which case they are likely to be smashed while trying to run for their lives. Fairly cheap material cost (a bow, arrows, light armor and food) but the most well-equipped archers cost many levels worth of enchantments as well.

We recommend:
 * Iron armor. Give it as high a level of projectile protection and fire protection as available. When in a high perch with a backstop for falling avoidance, a great spearhead.
 * A sword, just in case, preferably an iron one.
 * A bow, every enchantment is beneficial, and depending on the enemy, they may need large numbers of arrows, multiple stacks each. Every bow enchantment is good, but Power or Flame are preferable. They should fire at low-armor enemies who can't escape or heal themselves.
 * Possibly some harmful potions. Tell them not to throw them at non-juggernauts unless they will injure multiple enemies.
 * Basic tools (pickaxe, axe, shovel).
 * Possibly an Ender pearl for a quick escape.
 * A stack of cobblestone.
 * 3 stacks of arrows or one arrow and an Infinity bow.
 * A bucket of liquid, preferably lava to slow and kill more powerful melee-enemies.
 * As much as possible of combat-ready food (such as meat, potatoes, particularly golden carrots)

Sniper: Picks off and wears away valuable targets from a high and protected perch. They are unlikely to need a sword.

We recommend:
 * Iron armor. Give it fire protection and/or projectile protection if you can afford it.
 * A bow, Punch will be useless at this range, Flame can be very deadly, but only if they don't extinguish themselves or drink potions of fire resistance. Power is necessary to have at high-level to kill juggernauts. Power V, and Infinity, plus Unbreaking if possible.
 * Possibly potions of fire resistance.
 * Basic tools (pickaxe, axe, shovel).
 * Possibly an Ender pearl for a quick escape.
 * A stack of cobblestone.
 * A stack of arrows.
 * Possibly a bucket of liquid, preferably lava to slow and kill more powerful melee-enemies.
 * Some food, it is unlikely they will need to eat it quickly, and they will be away from battle most of the time anyway. Even cakes or cookies work.

Exotic: Carry everything people forget about, potions galore, multiple buckets of lava, Ender pearls, a flint and steel and more. Cheap and powerful in factions with potion-making technology, but much less effective before that level of technology. They are what the smarter juggernauts dread, as their weaponry cuts through any one Juggernaut almost as effectively as it does armorless archers. A smart way to combat this as a Juggernaut is to back off and let them overextend (or as a leader assign one sniper/archer to support every Juggernaut, in which case the Juggernaut can just say to the archer,"shoot that menacing exotic". Then close them off and fight them, as exotics carry AoE weapons, and in close quarters can either hurt themselves or not fight at all.

We recommend: This will be 32 inventory slots, it is recommended that they carry an empty bucket to auto-stack empty milk and lava buckets into. Also note that the invisibility potion users should always have one empty slot on their hot bar, as swords can be seen even under the potion effects. They should be used to teleport on or over the walls while invisible to allow the heavy troops to come in safely.
 * Iron armor, to prevent easily getting killed.
 * A sword if possible, Knockback and Fire Aspect are extremely valuable. Better wood with Knockback I and Fire Aspect I than diamond without.
 * A bow, every enchantment is good, but punch and flame are extremely important.
 * Flint and steel.
 * 1-16 Ender pearls.
 * Buckets of lava, at least 2.
 * Buckets of milk, at least 2.
 * A fire resistance potion, or perhaps 2.
 * 2-3 invisibility potion extended.
 * A 22-second regeneration II potion, or perhaps 2.
 * 4 splash potions of Instant Healing II. If you have a medic, specially one for yourself, then these are not required.
 * 13 splash potions of Instant Damage II.
 * A stack of golden carrots. The hunger bar will drop the slowest if you only eat golden carrots.
 * A stack of cobblestone.
 * A shovel
 * A stack of arrows.


 * Basic tools.


 * a stack of cobblestone.


 * food.

PvP better
Many people think Minecraft PvP is "just clicking with a sword". Learning how to PvP may seem simple, but takes days, weeks, even months to completely master PvP.

Getting killed? With this guide and some practice, you will be killing diamond people with iron! First off. Swords are everything. Kill your enemy, and he won't hurt you anymore. Unless you are a tank and have some kind of lucky-level-30-enchanted sword, always remember that swords will save your life any day.

Leather armor The weakest armor, full leather armor will shield you for 28% of damage taken. If anyone has full leather armor, the thing that they will likely be able to get(and because risk of death is high), is an iron sword because leather is just about as easy to farm as iron is to find. If you ambush them with an iron/stone sword, you should be able to get about 2 or 3 critical hits in most cases. Each critical hit should be able to do 6 to 7 damage (♥♥♥-3.5 hearts.) Please note that they will likely start running. The best thing to do is to cut corners, meaning if he's waiting to see a wall to turn, turn right when he turns, that way you will get to him because you're both at the same place and he has traveled the most. Jump whilst sprinting to get to your enemy if you have the hunger to spare.

Gold armor Many people don't use this armor, and it shields for 44% of damage, if fully worn. A diamond sword critical hit will do ♥♥♥ hearts on it.

Chain armor This is the least used armor because it is so hard to get. Protecting for 48% of all damage, it is about as effective as gold armor.

Iron armor The second best armor and one of the most effective sets of armor (due to iron being easy to find) iron armor seems fairly weak to be the second best armor. It protects for 60% of damage taken. A stone sword will do 1 full heart of damage against it with no buffs. A critical hit with a diamond sword will do 1.5-♥♥ hearts of damage, and if that is Sharpness I then it will do ♥♥ to 2.5 hearts of damage.

Diamond armor The strongest armor. It withstands a lot of punishment. Even a Sharpness V (5) sword will only do ♥ to 1.5 hearts of damage. It protects against 80% of damage taken. If fully enchanted with Protection IV (4) then a Sharpness V sword will only do 0.5-♥ hearts of damage.

Now that we have described all armor, we will now give you a guide on how to PvP. our If you see a strong enemy heading for you, if you have one, drink a Potion of Strength II. As of Minecraft 1.6.1, they increase your damage by a whopping 260%! Even if they have full Protection IV and you have Sharpness III, you still stand a chance because you do ♥ to ♥♥ damage every hit! Note that ♥♥ can only be obtained by critically hitting. If the server has a plugin that shows the health of the enemy, even better!

Practice all the time with a sword against other players, if they allow you, or do it on LAN. Bows are not as useful at close range, depending on the skill of the player, medium-long is usually best. Jumping while shooting while fighting other archers will decrease the chance of getting hit, but only do this if your skill in aiming is good.

Always keep splash potions of Speed II in your hotbar. If you get a hit on your opponent, best with a knockback sword, you can throw the potion (make sure your enemy(s) get as little or none of the potion at all), and start running for your life. This can also be used against someone that loves to run. Remember! You should never jump while sprinting if you have Speed 2! (Jumping too much will cause you to not be able to take advantage of the Speed potion".

If you are in water, always go under your opponent! Be sure not to drown, though. This also applies when you're trying to hit someone and they're up on a mountain! That way, unless they are cheating, you will easily be able to knock them up on the mountain, plus your hits will make them unable to sprint, due to the fact that they are hit against a block. In water fights, you should always keep lily pads and jump off one while looking down and holding right click, so the lily pad will be placed right when you are about to hit the water, and so you will basically be able to walk on water. This works if you want to run, or if your opponent is running, because in water your speed is so low and the knockback is so high that you will only be able to get 2-4 hits on them before they are 10 blocks away. Note that ping affects this.

If you are somewhere where strafing is impossible and you are not in water or hitting someone up a mountain, then jump, hit, and block at the same time. Spam the right and left click buttons at the same time. This will make you take a lot less damage while still dealing good damage to your opponent. If you are on a mountain and someone is repeatedly hitting you, you should jump over them, and then they will be at a higher elevation, so the fight will be turned in your favor.

If you are in water and someone is under you, wait until you get knocked back, when you do you have time to go down in the water, and then you will be at a lower elevation and the fight is turned in your favor. Be sure not to drown though!

On flat ground, you should always sprint after one second of getting hit, if possible. This will eliminate the possibility of the sprint glitch. Note that since 1.7, you can press CTRL to sprint. When sprinting, you will do major knockback, and this will allow you to get free hits on your enemy.

The preceding part is incomplete, please complete: "PvP Better"

How to snipe
Sniping and using a bow can be difficult for some but for others it's their natural talent. Some people have many styles of shooting such as jumping and shooting, aiming upwards and strafing to the right/left or by simply hammering people with spam shots.

Some basics

In order for you to support your team as an archer/sniper you need:


 * as many arrows as you think you need unless you have Infinity on your bow
 * armor, unless suicide mission
 * food (doesn't have to have high saturation foods since you should be far away from getting hit)

Also it is recommended that you strafe from left to right when shooting and you should also know when the right time it is to shoot another person. A good scenario is that your in battle with another person, and he's a good few blocks away cocking his bow up and you just started cocking your up, what do you do? Well, first of all you release it halfway there then strafe so that when he shoots, you have the advantage of shooting back at him dealing more damage to the enemy. To hit moving enemies, lead the arrow ahead of them some blocks depending on their distance.

Sniping

When sniping, you must calculate some possibilities that may happen and you must aim high for long range shots. e.g.: 80-150 blocks away First you find your target then you use the crosshair to point your bow at the target and then you move it higher like say 60 degrees high(it depends on how far your target is). You may miss your target but keep trying and you may eventually get him. Try to shoot where you think your target will be, take note that arrows travel fast, but won't hit an opponent as soon as you release it because of range.

Shooting styles

Many people who shoot have developed their own style of shooting such as:

Strafing

People who strafe just simply move in one direction while shooting the target and occasionally take cover when getting pinned down. So when shooting you have to aim slightly above your target's head before shooting for a larger hit rate.

Spam shooting

Spam shooting is being very close to a charging target and lightly cocking the bow and shooting the target. This is a risky style you can do but the risk fades if you shoot the target off a high place like a cliff. Note that when encountering another spam shooter, you have to strafe to avoid getting hit by it. Another easy way to kill a spam shooter is to sprint, then jump, this takes advantage of the fact that you can't be hit while your character turns red, and are immune to damage in that short time. This will be more than enough time to spam-click the person do death (however, this is ineffective and it was proven on actual PVP servers).

This concludes the How to shoot from far away.

Less Typical Inventories
Juggernaut Supreme: The title says it all. You are the breaking point, the tip of the spear, the delayer and slayer of many. Setting up this formation on someone is almost impossible, because almost no faction would be nuts or truly powerful enough in order to invest such severe amounts of effort into one possible betrayer or poorly skilled player,and so you must get the equipment and enchants yourself, assuming you think you can live up to your role. There should be 3 max in an entire army.

You will need:
 * Protection IV & Feather Falling IV diamond boots
 * Protection IV & Thorns III diamond Leggings
 * Protection IV & Thorns III diamond chestplate (Note: you only need thorns on one armor piece because minecraft picks the highest thorns when calculating this.)
 * Protection IV & Respiration lll & Aqua Affinity l diamond helmet
 * Sharpness V + Knockback II + Fire Aspect II  diamond sword
 * 6 potions of Healing II
 * 6 splash potions of Healing II
 * 64 steaks
 * 64 obsidian
 * 4 splash potions of Instant Damage II
 * 4 splash potions of Poison II
 * 2 potions of Fire Resistance Extended
 * 2 potions of Invisibility Extended
 * 2 potions of Strength II
 * 2 potions of Regeneration II
 * 2 potions of Swiftness II
 * 32 Ender pearls
 * 1 Efficiency IV-V diamond pickaxe

Note that anything that you can enchant wit h Unbreaking III, you should.

Now you may be very confused by the lack of bows, an entirely full inventory, and lack of flint and steel, snowballs, fire charges, and other odds and ends. However, this army leading paladin of doom is solely here in order to charge and break lethal formations of enemies while weathering the basic full force of an opposing army. While it does demolish anything that comes near, it generally needs backup to create a lethal movement, including 2 tough, inexpesive guards and many archers to stave off foes so that the Juggernaut Supreme will be able to reasonably handle the flow of enemies. When playing this, take your potions!

mob herder

These guys take mobs into battle. Advisable mobs (carefully researched) are: Keep these guys 20+ blocks from the main army. Give invis and snowballs to goad mobs.
 * spider/cave spider
 * witch
 * killer bunny, if you can get one

quickbuilder

You will need: These are for insta-cover. Useful in an open-field battle that's a little too open-field, or defending aboveground fortresses. OK for sieges too.
 * Leather armour dyed with a good camo color
 * Diamond or iron shovel with as high Efficiency as affordable
 * Diamond pick with as high Efficiency as affordable; Make it higher than the shovel unless both are max
 * 3-5 stacks dirt
 * 3-5 stacks sand
 * 3-5 stacks cobble
 * 1-2 stacks obsidian (If so, pick MUST be Efficiency IV or V)
 * A few lava buckets
 * 1-2 stacks of a material that blends into the battlefield
 * Map (For spotting locations that need cover)
 * iron/stone sword (Just in case)
 * TNT and flint and steel (Optional)
 * If in 1.8, give a few of them banners if seige/open battle, not if stealth mission, obviously.

Ender Exotic

Now say you want a base in the end, or to attack someone elses. But every time you go in, one of your players looks an enderman in the eye, and you have to retreat before you even reach the enemy base. Enter the ender exotic. These specialist troops are best deployed in groups of five for stealth, and up to fifteen for attack, and perfect for any activity involving the end you could care to think of.

You will need:
 * 5 stacks of ender pearls
 * a pumpkin (not good for camouflage. use only in enderman numbers are high).
 * 5 stacks of snowballs (for clearing endermen without provoking them)
 * an UNENCHANTED bow
 * a stack of arrows
 * an efficiency V diamond pick
 * lightly enchanted diamond armour. If stealth is your goal, instead use purple and light green leather armour (only the boots should ever be light green). Whichever you choose, feather falling boots are COMPULSORY!
 * 3-5 water buckets
 * for endermite clearance, 2-3 splash potions of harming II
 * possibly 1-4 potions of jump boost II
 * a stack of ladders
 * 1-3 stacks of food
 * an iron sword, just in case. For a stealth mission, it should at most have sharpness I. If it is a combat mission, up to sharpness V and knockback II.
 * finally, you must be able to remember the golden rule: naturally, the end is very dark. DO NOT USE FIRE OR LIGHT SOURCES! EVER! (this includes underground as bugs can allow the light to shine up).

Plunderer

You know the problem, everyone has full inventories during battle and all the enemy drops despawn. Enter the plunderer. These guys need a couple guards, but pay for themselves in a single battle, usually. Pre-battle, craft as many chests as possible and put them down. Deliver stuff to the chests.

You will need:
 * 10-12 stacks logs, because planks take up more space (For chests)
 * leather armour
 * Weak sword (He can use a plundered one later)
 * 4-5 other plunderers
 * 2-3 guards
 * Ender chest (Have a guy at base with another ender chest grabbing the most valuable loot in case you lose)
 * Lava bucket (Commit suicide if it's hopeless -- You lose your loot, but the enemy doesn't get it back. Also use to dispose of useless loot)

Spelunker: Cave bases. Those are relatively common in mountainous servers. These are relatively hated. From their almost-impregnable bases, they can send hordes of marauders to harass your troops as they search around for the well-hidden base. But let's say you found the cave that holds the base. Sending a massive army into a cave isn't really a good thing. Lack of visibility, ravines, purposely set traps, etc. Enter the Spelunker. The Spelunker is specifically trained to search out enemy bases with the appropriate gear, find said base, and make a successful raid on that base. Basically, cave commandos.
 * Diamond sword, Sharpness I
 * Fire Resistance Potions ( x 6 )
 * Full iron armor( with feather falling boots )
 * Night Vision potion ( x10 )
 * Diamond pickaxe with Efficiency
 * ( in real life ) pencil and paper

Pig rider Use as a prelude to any powerful attack. Minimal equipment, as their purpose is to disorganise the enemy battle line. Hard to get people (except noobs) to play as the risk of death is MASSIVE. give these:
 * carrots on sticks (if you are entering an extended battle, two)
 * leather cap and tunic ( unenchanted )
 * a stone sword

Minecart Charger
 * 2-3 minecarts
 * Diamond or Iron armor, lightly enchanted if  enchanted.
 * Diamond or Iron sword with as high Knockbac k as you can get.
 * Bow with as high Punch as you can get.
 * A  stack of arrows (or just 1 arrow if the b ow has Infinity)
 * A stack of snowballs or eggs.
 * A stack of  battle-ready food

The Minecar t Charger is for keeping momentu m. It pushes back enemies and can pierce holes through enemy lines, then should retreat and let heavy troops through before punching another hole.

Berserker got someone crazed with battle lust? send them in and let them go crazy! all they need to remember is to constantly sprint-jump. Have them fill their hunger bar before the battle with high saturation foods ready for this. best in groups of 1-5, spread out so they do not injure each other. Very good vs cavalry. They should have:
 * full leather armour. Give it projectile protection and dye it in combos of red and black.
 * axes. these have a higher random crit chance than swords, and should be enchanted with sharpness and knockback, as well as fire aspect.

Harlequin

The counterbalance to the berserker, these warriors MUST be expert strafers. They are designed to charge and destroy large infantry formations. Their skill, gaudy outfits and calmness in the face of overwhelming power is simply terrifying! To be one of these requires not just skill but an ability to control both your fear and anger.

You will need:
 * leather armour, with feather falling and combos of red and light green, orange and blue or yellow and purple. This distracts the enemies eye. Even better, field three, each one having a different colour combo! this works with any other multiple of three too.
 * diamond swords, with sharpness, knockback and fire aspect as high as you can get them.
 * three extended potions of jump boost, swiftness and strength

Mixed:
 * Full Juggernaut armor
 * A good enchanted sword
 * Three or five potions, splash and regular
 * Power IV bow

From this you'll get a very mixed inventory. If you happen to get the inventory filled with random items, the best thing to do is to keep away from the initial battle, as staying in the center of it will mean that the enemy will likely loot your stuff upon death. Mixed inventories are better when you don't have a restrictive inventory like a Sniper, and in 1v1 duels.

Boat Troopers: These trained troops are your infantry in sea! Better than Aqua Troops, and Boat Troopers strike in numbers of usually 2-6, so enemy forts can be attacked and taken by boats. Footnote: Boat Troopers, like Infantry, are semi-expendable and easily replaced.
 * 10-20 boats
 * At least iron sword, enchanted if possible
 * Iron to diamond armor
 * Bow with 64-128 arrows (or one arrow for infinity enchanted bow)
 * Potions of healing (8-16)

Spy This is ultimate for assassination and scouting the base, but quite useless in meat shield ops.
 * Full UNENCHANTED leather armor
 * Diamond sword with Sharpness V
 * Three stacks of steak
 * 1-12 potions of Invisiblity
 * Bow with Infinity I enchant
 * 5 potion of Swiftness II
 * An arrow
 * Basic iron tools with Unbreaking & Efficiency III
 * Book and quill (pen and paper are more foolproof from losing what you just have written in your book and quill)

This is the best way to take out pesky snipers. Also for stealing things from other people and destroying traps such as self-destruct devices activator, or the entire redstone system in the whole base. It's highly not recommended to carry book and quill, because... umm... Ok let's just say you're in the enemy base, and you saw a hole in their wall. You will write that in your book and quill. Now some of the enemies has noticed you where you are and what you're doing. They'll catch and kill you and they see the book and quill on the floor what you dropped. They will read it and realize that there's a hole in the wall. See? Its more wise to write all that thing into your nice real live paper! Note: You'll NEED to leave some space in your inventory if you're destroying something.

Cheat User there are only three ways to get one of these: a bug in the anti-cheat software, them being an op or admin or the server allowing anyone to use cheats (very rare). But ok, however its happened, you have one. Heres how to use him.
 * you know those fantasy books where the wizard cannot wear armour because it "dulls his magical senses"? well, how wrong can you get? give this guy maxed out gold or diamond armour. the only thing you should leave out is thorns.
 * at the start of the battle, build, or get him to make appear, a defended tower. it should have no way up,except tp, and be made of obsidian. from there, he can throw thunderbolts at people and set them on fire(the top room should be made of glass allowing him to see). it should go up 60+ blocks.
 * another thing which should be noted is that if he switches to spectator mode, he makes a great spy. how best to discover your enemy generals top secret invasion plan? possess the enemy genral!

Builder: If you get the role of a Builder, you are probably the one that stays behind to repair castle walls and to build last-minute fortifications. If you do get stuck with this job, you better know how to build a somewhat decent fort, or be good at Redstone. If not, the tables will turn. You should get:


 * At least 256 redstone dust.
 * At least 64 repeaters.
 * At least 64 redstone torches.
 * TNT (Use in quick TNT cannons and destruction of buildings for fear of them being in enemy hands).
 * One or two stacks of stone or stone-based materials (cobblestone, stone bricks, mossy cobblestone, etc.).
 * Ladders.
 * Basic tools (pickaxe, shovel, axe).
 * Obsidian (If so, get a diamond pickaxe).
 * Sand or gravel (Somewhat better than stone-based blocks, as walls of sand will continuously fall every time someone tries to break it, but less as sand is less blast resistant and is mined faster than stone).
 * 7 lava buckets.
 * 1 donkey with a chest containing an Ender chest inside.

Mechanist -Creates slime block mechs and missiles, used to either destroy a target with great intimidating force or just for mass destruction and intimidation as well This class is a technical class that can be used in 1.8 servers but however, it may cause lots of lag(recommended for an entrance into the battlefield or for breaching a hole). It is crucial you understand the full mechanics of the slimeblocks otherwise, you'll fail the raid and be hunted down along with your crew. This class is useful for raiding skybases because of that fact that the missiles are flying. This class can also bring rise to the kamikaze which is quite effective. This class isn't for everyone.
 * 4 stacks of slimeblocks
 * 2 stacks of pistons or more
 * 1.5 stacks of sticky pistons or more
 * 2 stacks of redstone blocks
 * boats
 * Knowledge on how to build mechs, bombers and missiles

Weapon Team want an artillery system that is easier to understand than a TNT cannon, but can still do damage? The weapon team is for you! it consists of a dispenser filled with fire charges, arrows or splash potions, attached to a lever.

It should have two crew members, a rapid clicker (loops make the machine too hard to transport) and one redstone expert. They should be armed the same as warriors, but with bows instead of swords.

Saboteur: Slightly worse than Spy, since this guy has no armor and iron sword. Note: if you upgrade the gear this could be a great assassain.
 * 1 iron sword (Sharpness I or II is recommended)
 * 3 Invisibility potions (extended)
 * Lots of food
 * Bow (Power I or II and Punch I is recommended)
 * A stack of blocks (cobblestone, dirt)
 * 2 buckets of lava
 * Bucket of water
 * As much TNT as possible
 * Flint and steel
 * No armor
 * 2 of each potion: Instant Health, Swiftness (Splash is not recommended)
 * 1 stack of arrows
 * 1 or more stacks of Ender pearls
 * 1 stone pickaxe

The saboteur can be a deadly class if correctly used. The key to becoming good saboteur is always running away at the slightest sign of danger and always killing the enemy when they are not looking. As they have no armor they die quite easily and are extremely vulnerable when not invisible, but if they have armor, then they are even more vulnerable if they have armor, since the enemy can spot then, even if they are invisible. Remember, a saboteur's goal is to inflict the highest damage as possible and then to run away. (Do not bring diamonds on a saboteur mission as the risk of death is high.

Medic:
 * 15-17 Splash Potion of Healing II
 * Iron sword, slightly enchanted
 * Bow
 * 32 arrows
 * Iron armor enchanted with Protection I
 * 64 steak

Not quite good in this example, but useful for healing your friends (be aware of saboteurs and spies because when they're trying to backstab you, you can accidentally heal them).

Siege Trooper:
 * Iron sword
 * If using armor, gold to iron
 * Bow (Optional)
 * A few arrows (Optional)
 * Lots of cobblestone
 * Some redstone
 * Lots of levers
 * Lots of sand
 * Lots of TNT
 * Lots of redstone repeaters

This class is used for, well, as the title says, laying siege on overground fortresses. They are used to build TNT Cannons, Flying Machines, battering rams (Close-to-the-ground flying machines with TNT on the front) etc. Good for castles, towers, and sometimes sky bases, but useless against underwater and underground bases.

Mole:
 * Efficiency IV pickaxe (diamond, or even better, gold with Unbreaking III)
 * Iron sword
 * 1-3 potions of Night Vision ext
 * 1-3 potions of Fire Resistance ext
 * If any armor, iron
 * 4-5 TNT + Method of lighting (flint and steel, lever, redstone torch etc.)

This class is used, unlike the above, to raid underground bases. Dig around a base to find weak points, then blast them with TNT. By no means a solo worker, this class will need a couple of infantry and at least 1 more Mole to work well. In an field battle, send a team of Moles with maps along with a couple if Juggernauts underground to go to the second or third enemy line, then quickly come out and slaughter unsuspecting players. After the alarm is raised, they should go back to the front lines, as once the alarm is raised, the enemy might foolishly send their front-line solders to kill the now-nonexistent infiltrator, leveing the enemy front line weak.

Aqua Trooper:
 * Iron sword, best if it has Sharpness or Knockback. Fire Aspect is useless in water.
 * A bow with Power lll to V Punch lll and Infinity l (along with an arrow)
 * Leather cap with as high Respiration as you can get, dyed blue
 * Rest of armor leather, also blue dye
 * 2-5 stacks of snowballs or eggs
 * A lot of water breathing and night vision potions extended.
 * A couple of boats for escape

This class is used for fighting in water. It can kill almost anyone by sinking under them, then, as they pursue, surfacing and pinning the enemy down with snowballs or eggs. Since armor does not block drowning, this is a good way to kill juggernauts.

Nether Exotic: For Nether-based operations.


 * Gold or iron sword, Knockback+Fire Aspect crucial
 * Red dyed leather armor (or better). Feather Falling is good, fire protection is mandatory unless using potions of fire resistance
 * 3 buckets of lava, plus several extra for picking up lava from lava seas
 * 3 buckets of milk
 * 1-2 stacks of snowballs or eggs
 * 3-5 splash potions of Instant Damage II
 * 2-4 splash potions of Poison II
 * 5 splash potions of Instant Health II
 * 2 flint and steels
 * Lots of fire resistance potions (ext)
 * Possibly some TNT
 * 16 Ender pearls
 * Flame+Power bow and 64 arrows (or 1 arrow and Infinity)
 * Fishing Rod (for pulling enemies into lava)

Jungle/Forest Exotic


 * Lime or Green dyed Leather armor with Protection/Projectile Protection, 2 to 5 Thorns on the chest, and Feather Falling 4 on the boots
 * Iron or Diamond sword any enchantment, fire aspect is preferred.
 * Bow, with any enchantment.
 * Splash Potions of Instant Damage, Poison, and/or Slowness
 * Potion of Fire Resistance, Instant Health, Regeneration, and/or Strength
 * Flint and Steel

Used in teams of 1-4 if battling in a jungle and/or forest.

Urban Soldier Pretty much any class can be used once you're fighting urban warfare, from juggernauts to cataphracts. But for specialized urban warfare, ( think: a battle set in a urban setting, with lots of cover zones and places to hide ) you need the urban soldier. An archer and soldier rolled into one, the urban soldier can fight and shoot whenever needed.
 * Iron armor, Protection III, Fire Protection III, and Unbreaking I
 * Diamond sword, Sharpness II and Unbreaking II
 * Bow, Power III-V, Flame, Infinity, and Unbreaking II
 * Healing II potion ( x5 )
 * Arrow

Sky Archer

This is it. You are the ultimate sniper/archer, the top warrior in your faction. Your base was raided maybe once? The enemy never saw you coming.

33 Instant Damage II Potions
 * Iron sword or better with Knockback II (Sharpness not required)
 * Iron armor with Protection II at least
 * A Super bow (Power V, Flame I, Punch II, Infinity I, Unbreaking III) and 1 arrow

You may be confused about all the potions, but your skybase should have a brewing stand, with a melon farm and a pigman/creeper grinder for all the potions. They really make a difference.

Mage:This is an class that is good for not very good pvpers, and deals extreme damage if used correctly. It uses potions and severely enchanted armors and swords. it can easily kill an juggernaut, with Harm potions. Is better to equip gold or diamond armor and swords, because of their high enchantments. Its expensive, but less expensive than a juggernaut, their main drawback is that their need to go alone, because the de-buff potions can kill several allies very easily.


 * Sword (if diamond, bring one, if gold, bring three) enchanted with Fire Aspect, Sharpness, knockback (to push away strong players that managed to reach close)


 * Armor (if diamond, brings only one set. if gold, brings two sets) enchanted with protection, thorns, and feather falling.


 * Potions. bring at least 10 harm II potions, 5 poison, some slow (3, or 4) to slow down other players using speed potions, and buff potions in general.


 * Cobwebs. slow down heavy armor players to kill them with your enchanted blade.

Wolf Commander This guy will attack in group of 2-4. The wolf commander can also tame other wolfes found from other place.
 * Full iron to diamond armor, not enchanted
 * 6-20 wolves
 * Iron sword, lightly enchanted
 * Two stacks of bones (for wolf taming)
 * Two stacks of rotten flesh (for wolf healing)
 * A stack of roast chicken
 * Bow
 * Two stacks of arrows

Skirmisher When you are trying to raid an enemy-controlled village, or even the village of a small faction, you'll need a bunch of infantry and Skirmishers. These chain dudes can accompany the soldiers to the target, and while the infantry is raiding and wrecking, well, the village defenses are going to arrive. That's what the skirmishers are for. Attacking and holding off defenders. Skirmishers also can function as light cavalry, supporting attacks on enemy flanks.
 * Chain armor, Protection II
 * Iron sword, Sharpness III
 * Bow with Infinity I and Flame I
 * 1 arrow
 * 10 healing potions
 * Horse
 * Iron horse armor, Protection I

Charger: The basic cavalry of an army, these troops rely on brute force and Skirmishers to prevent them from getting into massacres. Chargers are pretty hard to defeat, as from an infantry's point of view, a solid line of iron-armored troops on iron-armored horses charging towards the infantry. They're also good at charging, hence the name.
 * Iron armor, Protection II and Unbreaking II
 * Iron sword, Sharpness II, Unbreaking II
 * Horse
 * Iron horse armor, Protection II
 * 15 healing potions
 * 34 wheat, for healing horse during a pitched fight

Knight: Heavy chargers, the knight is a force to be reckoned with. Much more cheaper to build than the formidable cataphract, the knight is still a versatile soldier and can break the lines of many infantry.
 * Iron armor, Protection IV and Unbreaking III
 * Iron sword, Sharpness IV, Unbreaking III
 * Horse
 * Iron horse armor, Protection III
 * 15 healing potions
 * 34 wheat for healing horse

Cataphract Basically a juggernaut on a horse, the cataphract was an eastern cavalry type. Apparently some faction servers have adopted the cataphract as its supreme warrior. More deadly than juggernauts, the cataphract is usually deployed against important targets. However, this unit is weak against aquatic soldiers, so beware. Cataphracts are expensive to field, so you should only have a few.
 * Protection IV diamond boots
 * Protection IV diamond leggings
 * Protection IV & Thorns III diamond chestplate (Note: you only need thorns on one armor piece because minecraft picks the highest thorns when calculating this.)
 * Protection IV & Respiration III & Aqua Affinity diamond helmet
 * Sharpness V + Knockback II + Fire Aspect II  diamond sword
 * 10 potions of Healing II
 * 10 splash potions of Healing II
 * 1 bow, Infinity I, Power V, and Flame
 * 64 steaks
 * 1 horse
 * Diamond horse armor, Protection II, Unbreaking II
 * 4 splash potions of Instant Damage II
 * 4 splash potions of Poison II
 * 5 potions of Fire Resistance Extended
 * 5 potions of Strength II
 * 5 potions of Regeneration II
 * 5 potions of Swiftness II

Slaves

So when you raided that last base, you took some slaves hey? Well put them to tood use in battle. They are great for absorbing firepower. give them one "slavemaster" to every 2-3 slaves. Keep the slavemasters out of combat as their weapons are designed for goading slaves forward, not doing damage. Also, clear their inventories after each battle (or if you can't, kill them). You never know what they might have picked up! Slavemaster should have: Slaves should have:
 * full iron gear, lightly enchanted
 * sticks enchanted with knockback
 * snowballs enchanted with punch
 * an iron sword with sharpness I, just in case
 * a lead and fence to recapture any deserting slaves
 * Unenchanted leather armour. Dye it bright colours if you want them to be arrow magnets.
 * unenchanted stone or iron swords
 * maybe a bow and half a stack of arrows

Remember to be merciful to your slaves. I set mine free and they join my army as melee troopers if they survive four battles, or manage to kill something big like a juggernaut supreme. Feed them well, give them shelter, and don't just kill them for fun. A friend of mine once did that, and his slaves revolted. To his credit, his ten faction members lasted three whole (minecraft) days before they were overwhelmed by about ten times their number. I was on that server too, and I went to check out the remains once all the slaves had moved back to their faction lands, and what they left of his fort couldn't be described as a ruin. In general, follow the advice above, and ensure the number of slaves your faction owns never exceeds double the actual number of faction members. If you get too many, well, you can always just sell them to other factions!

Armored Archer: The armored archer is also another deadly class. Traditionally, archers have been lightly armed, but the armored archer is new. Heavily armored, and possessing some serious firepower, the armored archer does not have much melee however. Since the armored archer is an unorthodox class, the way these troops are also deployed is also unorthodox- armored archers are deployed in actual combat, filling enemy soldiers with arrows. Do not mass your armored archers with your main army, because, chances are, when you're surveying a battle, some of your troops will go up in flames, often ignited by the closeness of those troops with the armored archers. Rather, have them be at least 6 blocks away from the main army, protected by squads of 5-9 melee infantry, firing their arrows away at enemy formations. As with the mixed archer, a less expensive version of this troop, a person going for Armored Archer needs PERFECT aim and quick reflexes to fill in this versatile, deadly role. Footnote: Can be used in boats. Best used in large-scale raids.
 * Projectile Protection IV and Fire Protection IV full diamond armor
 * A diamond sword with Unbreaking III and Sharpness I-III
 * 10 Splash potions of healing
 * A bow with Infinity, Power III-V, Unbreaking II, and Flame
 * 1 arrow
 * 5 splash potions of poison extended
 * 5 splash potions of Fire Resistance extended
 * 1 splash potion of regeneration
 * 5 ender pearls for emergency teleportation

Mixed Archer An inexpensive variation on the armored archer, this class is best used in small, spread-out groups. You need PERFECT aim, yes, PERFECT aim for this class. Most effective for players having excellent skill with aiming & bows.


 * Iron Helmet with Protection III/IV
 * Diamond Chestplate with Projectile Protection III/IV & Thorns II(I)
 * Iron Leggings with Projectile Protection III/IV
 * Diamond Boots with Protection III/IV & Feather Falling II-IV
 * Super bow (see Sky Archer) & 1 arrow
 * Iron Sword with Sharpness II+ & Knockback II
 * 1 Invisibility (8:00) Potion for emergencies/stealth
 * 2 Ender Pearls for emergencies

You must be calm, cool, and collected for this class to go your way. Practice lots.

Wallbreakers Based off the Clash of Clans troop... Best used against aboveground fortresses with TNT-destroyable walls. The Wallbreaker is used when troops are exhausted and dozens of sieges have failed. Have this guy run up to enemy walls under the cover of nightfall and an invisibility potion, and place TNT around an area. Then, the Wallbreaker lights the charges. Leaders can have the Wallbreaker die with his explosives, or be the first unit inside the fortress.
 * Invisibility potion
 * 2 stacks of TNT
 * Flint and steel/redstone torch

Pyroshock This is the last say in most operations. Don't make your entire army out of them, though.
 * Diamond sword with Fire Aspect II
 * Iron to diamond armor with Protection II at least, plus Feather Falling
 * Bow with anything you can get on it, Infinity required
 * 1 arrow
 * Lava bucket
 * 2 Potion of Fire Resistance 8:00
 * 3 Potions of Swiftness II 4:00
 * 16 Ender Pearls
 * 1 Splash Potion of Invisibility 8:00
 * Diamond Pickaxe with Efficiency IV and Unbreaking

Not recommended inventories
Distractor These could be useful as they are simply equipped with cheap items and will most likely not be looted after death. Sending storms of them with Juggernauts and Diamond Legion soldiers mixed within them could be some form of protection for the highly equipped Juggernauts. 70 or so of them could be sent on a raid, most likely most of them would've been killed during it but would provide some distraction.
 * A wooden or stone sword, lightly enchanted
 * Leather armor, lightly enchanted
 * Some food
 * Optionally a fishing rod to reel people in
 * Optionally a bow with Punch I or power I
 * Optionally some invaluable potions
 * Optionally for raids some flint and steel, TNT and redstone torches

drop-distractor
 * arrow-magnet leather armor (yellow, red, or whatever color stands out against the battlefield
 * as many stacks of dirt/other useless stuff
 * maybe some diamond-colored wool to disappoint enemy plunderers
 * Can be used to fill plunderer inventories, or to create strategic lag.

Bare Skirmisher These expendable units are used when an army is defeated in a strategic or decisive battle. The vanguard is sent out to stave the enemy while the bulk of the faction escapes. It consists of: 30 infantry, 15 archers, and... 16 Bare Skimishers! Skirmishers are good for holding off enemies ( note: most will die ), but do not use them in open battles or they will get killed, easily.
 * Iron sword, Sharpness I or II
 * Horse
 * 2 potions of healing
 * Lightly enchanted Leather Tunic

Light Skirmisher This is what happens when a bare skirmisher gets some armor. Much more harder to kill than an unarmored horse dude. Mostly applied when the escaping faction wants to make sure that the enemy is halted. A bit more expensive than the bare dudes, these are some efficient stoppers and stavers. However, never use in open combat, as they will die.
 * Leather or gold armor, Protection I
 * Iron sword, Sharpness I or II
 * Iron horse armor
 * Horse

Typical Mixed
 * A stone/iron sword
 * Some cobblestone
 * Some wood
 * A little dirt
 * Iron pickaxe
 * Stone/iron axe
 * Leather/partially completed iron armor
 * Food
 * Bow
 * Less than 32 arrows
 * Saplings


 * This is most players inventory when they get ambushed.

Starter:
 * Nothing
 * Spawns in world and gets killed.

"I just only started!"

Noob:
 * Leather armor
 * A wooden sword
 * Sand
 * Dirt
 * Rotten flesh
 * Dead bushes
 * They enter battle and get killed
 * Noobs are useful for stalling enemy attacks at least, though less than a Typical person.

Fisherman
 * 1 Stone sword
 * 2 fishing rods
 * Leather boots and pants
 * A stack of cooked fish
 * All it does it reels people in to kill them
 * Fishing in players gets useless, they get killed

Hogger Full inventory, then get killed
 * Full gold armor
 * 27 wood swords
 * A stack of dirt
 * 8 stacks of flesh
 * All of factions loot

Jungle or Urban warfare
When two factions encounter each-other like this, stealth and vigilance play huge roles, so:


 * Crouch if you are not in a hurry.
 * Everyone should have a bucket of lava.
 * Everyone should have a fire resistance potion or water bucket.
 * Everyone should have some kind of bow to kill enemies that would take too long to reach.
 * Everyone should have several potions of invisibility just so that players can run around with out their nameplate sending everyone after them
 * Nobody, not even juggernauts should go alone for fear of being mobbed by enemies, because what if an enemy juggernaut you are feared of battles against you? Then you will get killed easily, even if you are a juggernaut. Don't do this not even if you are a murderer. The murderer can kill a player in one hit, but can get smacked by some splash harming ll like every one else. Recommended groups are 3.
 * Battle-Archers should go to areas of the battlefield that are generally not easily accessible and a good perch.

As with any other battle, potions still beat heavy armor, heavy beats melee, and melee beats potions. Archers beat everything more than 12 blocks away, but rarely deal the damage necessary to kill heavy armor. All could get slaughtered by invisibility potions. Exotics should keep invisibility and fire resistance in an easy to access area of their hotbar, but travel in company of infantry or archer groups.Snipers should get somewhere were they can see but not be seen, preferably a jungle tree or a tall tower.

Cavalry is not a good choice in jungle and urban warfare ( however, in cities with wide streets, a group of cavalry will be a formidable force ). This is said because cavalry usually are good for raiding or fighting on wide, open, spaces. Not good for enclosed spaces, as their high perch will be shot at. Nevertheless, if cavalry is used in jungle warfare, try to surround them with infantry. The infantry will act as cannon fodder, allowing the cavalry to escape.

TNT landmines are not actually very effective in most cases, as enemies hear it and run away.

TNT cannons are impractical to make and shoot more than a few times, they also take extensive knowledge and excessive time to aim and fire.

City Assaults
In a city assault, you attack a walled fortification with civilians inside.

First off, here are the general setups.
 * Archers will be on the wall.
 * The entrance will be heavily guarded.
 * Walls will be reinforced with some obsidian or water.

Do not ever stand idle in range of arrows. Set up camp a little while away.

Don't waste arrows in a literally up-hill battle against archers on the walls. (unless it's meant as a distraction or cover) Unless hardcore mode is enabled or beds or /homes are disabled, killing beds and raiding chests is extremely important.

You cannot starve them out, they can mine and farm just as easily when you are there as when you aren't. Tunneling in is probably best. If that is not possible for some reason such as bedrock or plugins, let them get tired out trying to scare you away, running out of arrows, then send in someone invisible with an ender pearl to dig a small hole in the wall. At this point, simply charge juggernauts into range and kill enemies, while sending all melee infantry through the breaches in the walls. All exotics should teleport in with ender pearls, wreaking havoc with TNT and lava while invisible. They should probably get on top of roofs or the like to avoid detection, then spam potions on to the faces of any juggernauts trying to escape or stop your infantry. Once the walls are relatively free of enemies, have a few snipers climb up. They can make short work of enemies near the breach. If you have the Diamond Legion, use those to clear the walls and make marauding assaults

If you will it, you can use a wither, as they are localized weapons of mass destruction, but you risk your own troops in the frenzy.

If you have a large force, you can attack multiple points of the city, and overextend their forces around the city

Exotics should be modified to carry TNT, redstone torches, etc. as opposed to so many health potions.

About 1/3rd of Exotics should also search out enemy chests and beds immediately, this will stop the enemy from respawning in the city and getting powerful gear again.

A possible city assault plan should go as such:

1: send a spy or two to gauge weakness in the design. If possible you could use suicide bombers and saboteurs to use TNT to explode key buildings and defences.

2: Build a major, somewhat safe siege tower/ about 800 blocks away with 8-20 ender pearl cannons at least.or dig under and swarm in. 2.5 : Use Diamond Legionnaires, if you have them, to assault the enemy and draw their fire.

3: Have all Juggernauts teleport into the city with the cannon, after the exotics drink an invisibility potion and secure the area.

4: Order at least 6 ladder shafts into the city and flood in.

5 : send a "drone" infantry or spawned mobs team to combat or distract the bulk of the enemies. Then the juggernauts and heavy attack squads can sneak up behind and kill them from behind as either way they face they are attacked.

6: Have the invading Juggernauts sprint directly toward the center and place obsidian above any chests.

7: Through all ladder shafts, have infantry continue assault and destroy everything that is not a chest and breakable with their tools. This IS war!

8: Seize all chests, destroy all of the city remains, and plant trees or lava over the rest to ensure they cannot EVER recover. Or just slaughter the citizens and either dismantle the city and use the materiels salvaged to build more weapons and forts. Or you could do the same thing but keep the city intact and use it as a base in enemy territory. If the destroy option is done then use multiple TNT cannons, mortars and dismantleing squads to turn the remains and everything in a 20 block radius of it into a crater. Then add lava to the hole and pull out.

Sky Castle Assaults
A fully manned, well built sky castle is the most formidable fortress possible in Minecraft (that is not one of those ridiculous bedrock-to-sky solid 1000*1000*252 obsidian boxes that take forever to make with a ton of dispensers and lava) as a single unarmored archer on the defense platform could send a dozen undefeatable juggernauts plummeting to their certain death, even if they all pillared up at the same time with a semi-defensive structure and attempted to get in with Ender pearls. Assaulting a sky castle is a dangerous and difficult attack, as an attacking army 10 times as numerous as that of the defenders can be easily destroyed without ever even causing damage if they do not carefully plan their assault.

For the defenders:
 * Build it at least at y=180 for the bottom.
 * Put pressure plates all over the floors to nail invisible exotics and assist in hearing where everyone is not to mention to make any traps harder to spot
 * Have a nether portal, but keep it turned off unless it is in-use.
 * Make two or more rings around the bottom of the castle which allows archers to move around and fire at things straight below them with relative ease.
 * Farm everything you can in the castle, food, chickens, pigs, cows, sheep, creepers, skeletons, spiders, witches, and trees are a must.
 * If you have a bigger sky castle you can make a villager trading hall providing but not limited to diamond/iron gear, enchanting services, arrows, apples, porkchops, saddles, redstone, glowstone, and glass.
 * try making mob containers with droppers ready to dispense diamond/iron gear at a switch that allows diamond equipped skeletons/zombies, a few witches, and a dozen or so creepers to drop onto the attacking force.
 * If the server lets players set their homes ask them to make it far away and near the items below
 * There are some items that are difficult to farm on a castle, stock up on them:
 * Ghast-tears: for potions, just in case.
 * Iron: for buckets. (Unless you have an iron golem farm)
 * Gold: For potions.
 * Lava: for dropping on people.
 * Ender pearls: for abandoning ship or surprise-attacking the juggernauts (often a suicide mission)

Server War
This is a rather rare type of PvP. It is not friendly at all. It is just like a real war. Two parties fight for power or resources on a server.

Server Wars happen when one party, typically griefers, organize into an army and invade or attack a certain area or group of people on a server.

This attacking party is typically very organized and very well armed. They launch an attack big enough to cause a disturbance on the server. Another party, typically admins, retaliate against this attack. If the retaliating party is composed of admins, it will typically resort to Intel and the power to ban players. However, admins will counterattack with weapons in the process of banning the attacking players. Unless they allow griefing of course.

In an all out server war,you have two choices: you can either fight for one of the two parties, or you can flee to safety and let the admins sort it out.

Most players decide to fight for their server, however, players who have a lot of resources like diamond, might feel the need to protect their precious resources and flee to safety. If you decide to join the party that is defending the server, you don't really need to worry about firepower since you will probably be armed by fellow soldiers.

If you join the attacking party, you should equip enchanted weapons with high damage. It is also good to equip weapons of mass destruction such as TNT, fire charges, lava buckets, etc. You should do everything in your power to keep your nametag hidden if you don't want to be banned. Being banned means you are out of the server, and out of the war. You can no longer fight alongside your comrades.

When you are fighting with the attacking party, you typically want to destroy as much as possible and invade as much of the server as you can.

Remember, the retaliating party doesn't always win even though they seem like the "underdogs". Server wars are won with great soldiers, and most importantly, great leaders. You don't have to be a "grizzled" war veteran to be a great general, a great general is someone who is smart and fights alongside his/her soldiers. Remember, great generals take point, they don't watch from a safe distance and bark orders while watching their fellow players get slaughtered.

Also, if the server has mods equipped, especially mods like "flans mod", "flintlock weapons mod", or "Mo' explosives mod", use that to your advantage!

Because of the nature and the danger of these wars, I feel the need to explain the mechanics of these "groups" of people that are attempting to overthrow the server.

Generally, the group may know each-other personally. If three friends chose to do this, and each friend tells two of their friends, then we already have nine people ready to attack. Doing this makes it easier to create order and hierarchy. This is also done to deter any traitors or turn coats in the group. Some of these groups go into faction servers, claim land, and make a legitimate faction. They will probably use the faction as a temporary "bank" for what they steal and make. They will build a secondary base, and will use this when they attack. They are highly armed, and are equipped with heavy enchants, potions, lava buckets, redstone, TNT, and whatever the Modifications on the server make available. They disband the faction, and move to the other base and create a new faction, (if they make one at all) and begin their attack.

As I said, there is a hierarchy involving the status and rank of the players usually, there are generals of the troops that go to battle. They are on the battlefield. And they command the players to attack. But these generals get their orders from one player. This player is the equivalent to the "god father". He is never seen, and is in the game, but never comes out of his "hideaway" the godfather is confined in a room that usually made of obsidian. And is hidden either under the ground, or in the sea. IT IS NEVER BUILT IN THE SKY. You can never expect to find it 10,000 blocks from spawn. (Unless the leader is an absolute idiot) usually it is built 15,000 blocks from spawn. Sometimes even farther. The leader stays in his box and commands the army and never leaves because he can't afford to be seen, or banned. There is no door, and it is only accessible to the leader and a select few. The location or coordinates are usually corrupted.

Several of these groups have primarily PvP champs, but some of them have hackers, x-rayers, cheat mods, and whatever they chose. Most times the hacker is the godfather. And if he isn't, he is very close to the top. They also have spies and intel groups. This is not the most usual case, but there are exceptions.

Some of them have strategies that they commonly use. Some are griefing, personal raids, and singling out a player. For example, if they know that a player has valuables (diamonds,enchanted books, etc.) and they don't know where it is hidden, they may grief and threaten the player.

PvP Behind The Scenes
Player-against-player combat is far more advanced than it may look. With it said, it's best to know what people can encounter in a so-called "behind the scenes" stage.

Be Popular and Revered
If you want griefers or spawnkillers on your side, be really nice to them. Most of them are notoriously good at PvP from practice, and giving them a reason to be on your side through making sure they never have to worry about starving or being hunted by others is a good way to avoid alienating them. Ironically, this may be the most effective way to make allies with random people, giving them full access to all of your resources and your considerable efforts to be hospitable will generally remove any want to take your items. (As always, this may backfire).

Keep up the map
If a server has an online dynamic map or if Rei's minimap is allowed (most likely), USE THEM. Rei's minimap helps you understand what structures are ahead of you, and Online maps show everything and also show locations of players. Use them to your advantage.

Participate in Server Events
Whether it'd be a Drop Party or an organized PvP match, participate in server events and you'll be known by most members in the server. This means people will have second thoughts of attempting to kill you.

Defending Your Base
Let's say you're on a faction server and you have many enemies. Your base has not been found until now. Two guys each holding a Sharpness V, Fire Aspect II, Knockback II sword and wearing Protection IV armor are directly outside your base setting up a TNT cannon.

You should always have defenses that are innately active, such as obsidian and water to negate explosions and if available, a spawner that can funnel out mobs on command (go exploring for spawners) to distract and dangerously deter, or snow golems to break armor.

If you have these, don't jump down and PvP. Wait for the spawning mobs to break their armor, or call for your faction members and allies to assist in defeating the enemy.

In these cases, booby traps are good, so set up booby traps everywhere where the enemy can't find them. In fact, make some that are meant to make the enemy know about the traps but it itself is a trap. These work as warnings and signals. Use tripwires and wool under them to use as signals for example.

Hate the Spawn
If you're building a massive fortress near the spawn, a griefer or simply a plain idiot might run behind you and kill you, disassemble your fortress and run off with your materials. Well, the easiest method to prevent this is to build your house away from spawn and try to survive a good distance away from spawn. It is usually a good idea to use the /sethome command around this area where you wish to live, as if it is a long way away from spawn and you die, it's a long walk, or mad chase if there are spawnkillers with diamond armor and enchanted diamond swords. Using the /home command if you used /sethome cuts the time getting to your safe zone drastically, usually having the spawnkillers and griefers be dazzled in confusion.

What about my valuables?
The best way to keep your most precious valuables is put them in an ender chest. Then put a chest in your house with basic invaluable items in it (with a few valuables mixed in to help fool them), and bury a chest with 8 obsidian, an eye of Ender, a crafting table, and other less semi-valued objects in it a short way away from your house.

Even if your entire house is a crater and the ender chest you placed is destroyed, the chest you buried will still be safe, and your can craft an Ender chest with what is in it to access all your valuable items and loot in there, as well as the loot in your actual chest.

Basic PvP supply setup
The following is a step-by-step tutorial on how to survive while being new to a PvP server. Follow in this order:
 * Go solo for now. If the server you play on has Factions, make one to protect your stuff. Be sure to walk at least 5500 blocks. Using a boat is a good idea as you do not need food and can travel at night.
 * Go in the opposite direction people are moving toward. This prevents you from being noticed.
 * Make sure it is far away from anything. There's nothing more horrifying than your mortal enemies being your next-door neighbors.
 * Make a small, undetectable base. Underground is the least noticeable around layer 10 is ideal, putting you near good materials and hiding your nameplate on the surface.
 * Cheating is something that undermines every setup. Step carefully!


 * Start gathering immediately. Do them in this order;
 * -Get wood.
 * -Make a bed to set your new spawn point (unless your server is customized).
 * -Make chests and protect them.
 * -Build a farm.
 * -Find coal and iron.
 * -Look for diamond. Layer 12 eye position is the best, but look for caves especially.
 * -Mine obsidian and reinforce the walls of your base.
 * -Make a portal to the Nether in order to find blazes and nether wart.
 * -Once you have a blaze rod or two, start hunting for Endermen.
 * -Make an ender chest.
 * -Start brewing potions.
 * -Find leather and sugar canes.
 * -Make an enchantment table if you have the tools to and keep it well concealed.
 * -Make an anvil to combine enchantments.
 * -Enchant your diamond armor and sword.
 * -Tip: Enchant Some leather armor with Protection IV if possible and a stone or wooden sword with extreme enchantments. This will trick players into thinking "That guy is terrible and doesn't even have good armor". Then sneak and follow them (use an invisibility potion if you have one), and they may end up revealing a base or hidden valuables. If you know you can beat them then go for it. Big tip: use potions always!

Tip: You must have fallback in your base in the case of hard times. This means:


 * A renewable source of food,
 * A renewable source of wood, and
 * A set of stone tools to restart the gathering of supplies.


 * To make raids against you rare, it is recommended to live in the Nether (but not the End since it's highly coveted) where people normally don't go. It's dangerous, but not as dangerous as living in the overworld. Keep in mind, if you have a mining base, that too must be defended as since raiders can get there via the portal.

-Note to do this when only a few people are online to make sure that nobody else is there to make you enemy (if you're lucky). (Factions is a Bukkit plugin and is not part of a vanilla server.)
 * Make a faction and start recruiting.

That's it! Not too long ahead, you should become good enough to last through most attacks... eventually.

Getting Loot Quickly
A lot of times in single player survival minecraft you are going to need something. In factions you are going to need it a lot more because you are competing with other people for it. I have found some ways to get it faster


 * selling- in many faction servers you can sell, auction, and buy stuff. Check and see what you can sell. Most Faction servers allow you to sell cobblestone and dirt, quick ways of getting money.


 * Teleport killing- In the chat bar you see a new guy and you want to take his stuff. He doesn't have any faction, so you tell him "Teleport to me and you can join my faction" as soon as he arrives mercilessly slaughter him. (Note that this can create a bad image for you on the server and could potentially get you banned, so only do this on servers that this is allowed or you don't value).

Lag creates opportunities.
Despite lag making people randomly visually act, cause injury because of damage just showing up, and crash the server, it may still be useful instead of a nuisance if you know how to control it to your advantage. Whenever you hit someone under the effects of a lag spike, there is a chance that they won't be hurt and can escape. You can use this time to run when a lag spike comes, therefore you may escape if necessary. Keep in mind, lag also delays redstone machinery, meaning if there's a staircase that only activates when you're on a pressure plate, you can get up easier.

Mistakes
Ambushing someone is good. Its even better when he/she turns around to attack you with the wrong item! (e.g. a cooked chicken) This makes an easy kill. Take this advantage. And try to make sure this does not happen to you. If it does, it can cost you everything you have on hand!

Weapon training
Always carry potions of damage and poison on you. You'll never know whether you're fighting a guy with a stone sword in gold armor with minimal enchantments or if you're face to face with a full armed juggernaut carrying what people consider as "God Equipment." This is the most efficient way of disposing of anybody.
 * Be a grenadier!

You may be a fast clicker with a powerful sword and you may have a large chest's worth of damage potions, but without training these aren't of any use. Train yourself to arch with a regular and enchanted bow so that you are so good at it that people accuse you of having an aimbot (don't shoot people constantly or you might get banned mistakenly). Get it in your mind to strafe around the enemy and jump to get critical hits and get an edge over your opponent. Train to throw potions so well that you don't wound yourself and get direct hits for maximum effectiveness.
 * Train yourself with weaponry.

You see some guy mining some diamonds, and the only weapon he has is a bow. You decide to kill him. It seems like a great idea, especially when you have armor, until you get close to him and he starts rapidly shooting arrows. Some players have an uncanny ability to shoot arrows very fast at low charge. They may only deal 1/2 heart of damage, but they will knock you back, and enough of them will kill you. If someone starts using this tactic on you, do not rush them! It will most likely lead to your death. Fall back behind some cover, and if you have a bow, start shooting back at them. Stay far away, because while they are amazing at close range, they usually aren't very good at hitting those far shots (there are exceptions). Finally, Almost no amount of spam shots can stop a sprint-jump attack, Ender pearl charge or splash potion, so if ranged combat is not your strong suit either, hit them with a critical attack or potion, this will usually cause them to run, then be slaughtered by your melee strikes. Remember though; you could do this as a tactic too!
 * Rapid fire!

Who says you need normal weapons to beat a strong enemy? Nobody, that's who! The truth is, using weapons that your enemy doesn't even think about will make you more probable to beat your enemy. If you know how to use them, that is. For instance, if you are fighting a juggernaut, there are few weapons usable against him; Potions harm and distort the enemy, making them the most effective against especially such people with Protection IV armor. Snowballs and eggs will knock the enemy back. You can project him into lava or a pit, and as part of a bug in the game it damages armor as well because it technically harms the player pummeled by it. Always try to find a way around normality!
 * Creative Tactics and Weapons
 * 1) Potions (most effective)
 * 2) Snowballs and eggs (to knock him back)

Good Philosophy for Fights
There is that one case of being Left for Green. This means that your squad disbanded, you are out, all alone with maybe a few enemies a kilometer or two behind you looking for you, and you're starving. Be independent. What if nobody is there to help you? What if your leader takes all the valuables and leaves his troops out to die? You must gather resources, get help of any kind, whether it be a lone man just with a stone toolkit or a juggernaut in Protection IV armor, and you must be careful and start your own faction. Tip: Since anyone can be bought…eventually, keep your own secret, hidden, well guarded bases. Never tell anyone about it. It is for you and only you.
 * "Only the dead have seen the end of war."


 * Watch videos and tutorials on how to build traps, and be smart with what you learned. Many people know how to make traps. That is good on one hand, but on another they might not know how to use their knowledge to their advantage. Combine traps and improvise offline.


 * Don't overkill yourself. Think first before charging ahead to do something. Think first of the necessities, which are supplies, and deal with the secondary needs after.


 * Don't be scared to act like a coward. If you stand no chance, save what you can save and run! If you're nearly killed, and have no hope of victory? Run! And don't let yourself be lured into 1-on-1 PvP unless you can win this: use your mind over your in-game muscles! Preferably, use both! Most important is: use your environment wisely. For example: if your in a jungle biome, run into the trees and attack your foes! or maybe: if your in a big NPC-village with iron golems: make your foe hit the Iron Golem, then run of and snipe the foe! if your on a small island in an ocean biome: run into the ocean with a boat, sail a little away, and use your bow to take down that diamond-armor juggernaut! It will all be yours if you succeed! Your sword might be a strong weapon, but your bow is even stronger if you use your mind. Also, don't be scared to use potions: they can give you a great advantage over your non-potion using foes.


 * Evaluate your position. In other words, take into account all your advantages, all their advantages, and weigh the options. Sometimes, you need to guess and check. The most important ones are your advantages or disadvantages in:
 * 1) Armor and armor enchants
 * 2) Swords and sword Enchants
 * 3) Bows and bow Enchants
 * 4) Ender pearl or portal availability
 * 5) Potions, skill, and hunger

The most iffy is skill. Some people are so good with their timing that they can calmly mine and take their diamond ore, then swing around and shoot just as soon as you are within a block of them!

In fact, who says you need better equipment to win? Let's say that your base is in the sky with a public chest containing some equipment. Then, all of a sudden, you come down with one teammate and realize that the base is being raided! In the chest, you find some string and cobblestone. The enemies are in iron armor, but enchantments are unknown due to this being before the 1.3 update. Now, if the raider's armor was not enchanted, then you're in luck. A stone sword against iron armor with no buffs deals a full heart of damage. A fully charged bow does about as much damage as a diamond sword. Even if you have no armor, you still somewhat stand a chance against those two since it's you and your teammate fighting them. You do not need to be the same size as long as you can beat them. (Fun fact: This was a true story and the contributor who wrote this probably would have repelled the raiders if he had known this earlier!) If you and your team mate are strategic, let's say they stick together, and your enemy doesn't, then you are almost guaranteed to kill them, that is if both of you have at least stone swords and he is alone with an iron sword and full iron armor. If you got lucky enough to mine a diamond sword, bring that out too: if you can, enchant with even just Sharpness I, which will do about 1.5-2.5 hearts every hit. If you somehow have gotten a Strength II potion, maybe by buying it on a server, then DRINK IT! It will multiply your damage by 3.6, so that 2.5 hearts, if you make that a critical hit (by falling when attacking) (will do 3.0-3.5 hearts) WITH Strength II, then you just might have killed your opponent in one or two hits.

You may be thinking that people who have lost so much that their anger is uncontrollable are going to go psycho to win and when people come with supreme equipment you should be scared out of your wits, since that "causes" adrenaline. No! Anger and fear are both factors to defeat. When either happens, whether it be an attempt to kill a guy who has diamond armor with your fists or combat logging just because you are so scared that you have to go to the bathroom of fear of peeing in your pants, you will most likely forget all the tips you have learned until you get back to your senses. Avoid that. Now, you must stay calm. Run for cover, and don't stop to watch the deaths of your teammates. If you have one, drink a Potion of Swiftness (second tier is highly recommended), and keep running. Do not turn back, do not look back, do think of what's back there, and do not stop. Just keep running until you reach safety, whether it be allied or peaceful territory, or a secret place. Don't stop. Stay sharp. (If you can, bring a fat friend along with you and hope the lethal enemies kill him and not you.)
 * Get to your senses.

Remember what's been said about not trusting anyone? Your turn to chip in to taking a stab at backstabbing. Create peaceful factions for your team. Their only purpose is to earn supplies while being impossible to touch.
 * Peace, dude.

If two guys in diamond with enchantments come and raid your base, and you're 4 people in iron, and only you have a full set of diamond equipment, do not bring it out! It is obvious you don't stand much chance as you are overpowered. You do, however, need to keep potions. They should consist of the following:
 * Diamonds aren't the key to victory.

Poison+Damage+Speed+Health+Invisibility

Also, keep flint and steel, along with fire aspect swords and bows, along with you. And if you find generation errors that create gateways to the Void, use them. Don't forget to keep your dispensers loaded and ready to fire with arrows, damage splash potions, and fire charges. The reason why this equipment and these traps can beat people in diamond is because they go right through their armor. Nothing, not even diamond armor, can resist their effects (except for arrows. Fire, potion effects and Void damage are the only lethal things unaffected no matter what kind of armor.). Also, a potion of invisibility will mean no one will know where you are attacking from!

Also, remember the gift of decoys. Say you have nothing at all and you were just a guy that started in a faction war faction. Use your expendable condition. Say there is a hall of traps designed by a redstone scientist. Throw yourself at the traps, run like a madman, break those hidden redstone clocks, and just kill your player on those lethal traps so your faction can zip in and break a hole in their obsidian shield. To victory!

Trick the enemy
It being said above regarding running in traps (refer to "Diamonds aren't the key to victory") being a tactic that will fool the enemy, this makes it a rather effective attack. Always use psychology as a weapon! When running into a row of tripwires, the enemy might find it as a suicide attempt and not as a double trap, although not very likely since most people will tend to just chase you. However, if you have a circuit that makes it so that the first time somebody runs through it, there is a chance your enemy may think that it's a dud or just a scare for the raiders. Once they step over it, though, the trap activates. This makes it useful since it can make the enemy think you are intending to run away when you're instead luring them into a death trap. If you have any type of invisibility potion or maybe you are just very good at not being noticed, you can easily lure the enemy away from your actual position, then jump-attack them when they are least expecting it. This can be the key to a neck-and-neck battle, where your enemy's equipment is as good as yours.