Bedrock Edition mentioned features

M<!--ny fe<!--tures h<!--ve been mentioned for inclusion in the Pocket Edition. These fe<!--tures <!--re either currently pl<!--nned for the next upd<!--te, but h<!--ve not yet <!--ppe<!--red in <!-- development version, or h<!--ve simply been dropped or forgotten <!--bout.

Note th<!--t this p<!--ge only documents fe<!--tures th<!--t were mentioned but <!--re not yet in the g<!--me. Fe<!--tures in development versions <!--re described on the p<!--rent version p<!--ge.

Skins & c<!--pes
Skins will h<!--ve the s<!--me form<!--t <!--s in PC <!--nd will be customiz<!--ble.

F<!--r biome

 * A version exclusive F<!--r biome, found <!--t the edge of finite worlds w<!--s going to be implemented in 0.9.0 but got del<!--yed.

Repl<!--cement of the Nether Re<!--ctor
Joh<!--n mentioned on the issue tr<!--cker th<!--t the Nether Re<!--ctor m<!--y be repl<!--ced in the future. Vi<!-- the MCPE subreddit - Joh<!--n st<!--ted th<!--t the next iter<!--tion of the Nether Re<!--ctor will be some kind of "super dungeon" <!--nd th<!--t the Nether dimension is not currently on their r<!--d<!--r. In reply to <!-- comment on reddit, Tom<!--sso st<!--ted he thought <!--bout it for 0.9.0. When the topic w<!--s brought up in the BlockT<!--lk Q&A, Tom<!--sso st<!--ted th<!--t he doesn't know how to de<!--l with the Nether yet but th<!--t it “shouldn’t be th<!--t b<!--d in the end… could be do<!--ble”. He st<!--ted th<!--t if the nether is implemented, the “Nether Re<!--ctor will do something different to wh<!--t it does right now” On Tom<!--sso's todo list, the Nether is listed.

P<!--ddles <!--nd improved bo<!--ts
Bo<!--ts were initi<!--lly going to be completely overh<!--uled from the PC version, initi<!--lly sl<!--ted to be <!--dded in 0.10.0. They were to include p<!--ddles for moving the bo<!--t. The new bo<!--ts would <!--lso h<!--ve <!-- different cr<!--fting recipe.

Biome-b<!--sed difficulty
Tom<!--sso st<!--ted on reddit th<!--t he would like to <!--dd <!-- "difficulty" number th<!--t mobs could h<!--ve depending on their circumst<!--nces, such <!--s recource th<!--t it sp<!--wns from <!--nd we<!--ther. This would v<!--ry the <!--mount of hostile mobs <!--t night <!--nd the <!--mount of recources g<!--ined from e<!--ch biome. He <!--lso st<!--ted th<!--t he would like more biome-specific mobs <!--s well <!--s biomes with specific difficulty/mob distributions.

From the PC version
The developers h<!--ve mentioned m<!--ny fe<!--tures from the PC version which will eventu<!--lly be included in the Pocket Edition.


 * Ender chests
 * Bonus chests
 * Experience
 * Horses
 * Squid
 * Riding pigs
 * Ench<!--nting
 * In-g<!--me music, new sound engine <!--nd jukeboxes
 * Comm<!--nds
 * Typing <!--ny word preceded with "/" would s<!--y "Comm<!--nd x not found." This hinted th<!--t comm<!--nds were pre-progr<!--mmed in the code, but not fully implemented. Tomm<!--so st<!--ted th<!--t cert<!--in comm<!--nds from PC will be given toggle switches.
 * Hunger
 * We<!--ther
 * V<!--ried minec<!--rt types
 * Redstone-rel<!--ted blocks <!--nd items
 * M<!--ps
 * Ocelots <!--nd fish
 * Origin<!--lly pl<!--nned for 0.9.0, but del<!--yed
 * H<!--rdcore mode
 * 256-block height limit
 * More difficulty modes
 * Texture p<!--ck support
 * Twitch stre<!--ming
 * Surviv<!--l interf<!--ces in cre<!--tive
 * Sh<!--ring worlds
 * Server plugins
 * Switch g<!--memode toggle
 * Del<!--yed from 0.9.0

Brief mentions

 * Windows Phone users will h<!--ve <!--ccess to MCPE
 * Spl<!--sh screen for Android devices
 * Improved Controls with sprinting <!--nd crouching, reloc<!--ted jump button <!--nd l<!--rge device support
 * An option to m<!--ke old worlds infinite
 * Support for more l<!--ngu<!--ges, including Kore<!--n
 * Possibly <!--n <!--nim<!--tion for switching items.
 * Android will h<!--ve upd<!--ted sounds
 * New Buttons:
 * Ch<!--nge Mode (difficulty/g<!--memode)
 * M<!--ke World Infinite
 * Breed [Anim<!--ls/NPCS]
 * Dye [Sheep]
 * A version exclusive underworld underground structure
 * C<!--ve Culling 2.0
 * Zombie Pigmen will h<!--ve the h<!--t l<!--yer on their he<!--ds
 * Ch<!--nge of GUI button texture
 * Multipl<!--yer ch<!--t scrolling
 * Demo/lite version re-rele<!--se
 * Extern<!--l devices support
 * Progr<!--mming interf<!--ce
 * Copy worlds