Talk:Fire/Archive 1

Add a table of which material burns quickest/slowest?--Trippledot 11:14, 11 March 2010 (UTC) Not a bad idea. We'd need to do some testing to figure out the burn rates tho.--Starshell 00:16, 12 March 2010 (UTC)

They seem to be random, ill drop 100 pieced of each kind 3 blocks away and time them one by one to get an average. --Trippledot

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If it doesn't have information, then add onto it. --99.231.201.18 23:10, 11 July 2010 (UTC)


 * Get an account. We don't want to see your IP address, only hackers and creepers do.  99seconds 23:33, 17 November 2010 (UTC)

Crafting with Fire
Apparently, fire can be used to craft chainmail armor. Use INVedit or a similar program to give yourself fire and craft armor as you would normally with any other material. Is this worth noting on the page?


 * Meh, use your hax/inventory editors all you want. It sorta ruins the gameplay. Unless you are building something like a linear subway that would otherwise take 8 hours to make, cause that much digging ruins gameplay.  Also, it is noted on the crafting page.  99seconds 23:33, 17 November 2010 (UTC)

Fall damage and fire
If you fall onto fire, you take no fall damage, just fire damage EDIT, I'm a little confused now, if you would take a small amount of fall damage (around 4 hearts), you would take the fire damage. with the extremes of fall damage, ie nearly killing you, you take the fall damage.

Probably because, if you go too fast, the game thinks you hit the ground before hitting the fire. Glitches like this happen a lot in games. That's the main cause of collision glitches.PurpleKiwi

And you can't take both fire and falling damage at the same time. (like hitting a mob with two arrows at once... only the first one does damage) PurpleKiwi

Eternal fire
I've added a section on how to make large blocks of eternal fire, but it is by no means perfect. I invite anyone with slightly pyromaniac tendencies to experiment with this and report your findings! Thanks!

Also, if the method is confusing or doesn't work like I described it, let me know so I can make a visual guide.

The method is based on these rules that eternal fire seems to abide to:


 * A block will burn continuously if the sides are covered with non-flammable blocks
 * A continuously burning block will keep burning when these blocks are mined away
 * A continuously burning block acts as a non-flammable block

LTK 70 20:43, 23 September 2010 (UTC)

I tried your eternal fire technique, i.e. lighting a piece of wood surrounded by dirt and it burned out. Has anyone else had this result?

matthewdev 10:30, 5 October 2010


 * Yes, i think notch fixed it a while ago.Toadbert

Is the entire part about eternal fire redundant then? and consequently should we remove the section about eternal fire? matthewdev


 * I have eternal fire in Alpha 1.1.2_01. Creating it only works some of the time, but once it's going, it never goes out so far. I use it to make a firewall around my house. -- Palmerj 03:48, 6 October 2010 (UTC)


 * The first time I tried it, it burned out almost immediately and I thought I'd done something wrong. Second time worked fine. (Quite a bit more than fine actually, as it started a forest fire outside my brick house??? Oh well, I didn't really like those trees there anyway. :)) I stuck another log right next to the first, and it took two tries for it to stick again. I was doing logs surrounded by bricks. - Zyzzyvette 02:36, 10 October 2010 (UTC)


 * You don't necessarily have to have non-flammable blocks adjacent to the log, just punch out the fires on the sides and bottom, leaving the fire on top, still works for me. -- Mrnicelupe 00:57, 25 October 2010 (GMT)


 * Use Netherstone. I know these comments were before Netherstone was implemented, but it works.  I've seen my friends use it in that exact way.  99seconds 23:33, 17 November 2010 (UTC)

Jumping the Gap
How big of a gap can fire jump? The rule of thumb for me seems to be "exactly one more than I thought it could". Blahpers 04:35, 16 December 2010 (UTC)