Bedrock Edition removed features

Since the beginning of the development of, there have been a number of features that were removed from the game. These features may have been replaced, or a developer decided against the feature later on.

Note: This page only documents game features that were removed; features of an existing game element that were removed are noted in that element's history. See Bedrock Edition unused features for features that are still currently in the game.

Copper Horn


The copper horn was an item used to play sound, there were 10 variations of copper horns, and each of them played 3 different sounds: when looking up, crouching, or doing neither of those. In total, there were 30 different sounds that could be played using copper horns.

In the beta 1.19.0.24, the Copper Horn has been removed. Mojang in the Minecraft Feedback's Knowledge Base saids "the Copper Horn was a fun experiment that didn't quite live up to our design goals, so we decided to remove it".

Nether reactor


Prior to Pocket Edition v0.12.1 alpha, a Nether reactor could be activated by tapping its core, sending the client message "Active!". Immediately after activation, a massive 35×17×17 structure of netherrack with multiple rooms, unofficially referred to as a "Nether Spire", was generated around the reactor, then the cobblestone would turn to glowing obsidian and pigmen would start spawning along with nether related items such as quartz. Over time the reactor would cool, and once it diminished the glowing obsidian would turn into normal obsidian. The reactor was constructed by placing gold blocks, cobblestone, and a nether reactor core in the 3×3×3 arrangement shown below. The Nether Reactor's functions were removed after the Nether was added into Pocket Edition, but can still be obtained, without its functionality, using an external editor.

Powered rail
Prior to Pocket Edition v0.13.0 alpha build 1, any placed powered rail would be always active. This was because redstone mechanics did not exist at the time.

Splashes
When a splash is removed, the line it occupied in splashes.json is deleted, meaning the line number of all subsequent splashes lowers by one.

Sprinting in water
Prior to Bedrock Edition beta 1.2.13.8 the player could sprint in water. This feature was removed soon after due to the new swimming mechanic. In Mobile on Bedrock Edition however, you can still do that by sprinting first then hold sprint and one of the buttons that uses to go up in the water simultaneously.

UI
There have been many UIs that have been changed, such as the crafting table. The crafting table UI has changed since Bedrock Edition 1.2, but before that version, the crafting table had already previously been changed. Early UI for the crafting table had text showing item information could be crafted. This is similar to the stonecutter UI, which later changed in Pocket Edition v0.9.0 alpha. From v0.13.0, when the crafting table's UI was changed, the stonecutter UI was completely removed and its use was re-purposed to a decorative block. Also, the furnace text of output items and information of that item could be used.

UI text information
As the old UI was removed, text information showed in that UI was also removed.

Enhanced underwater visibility
Before Bedrock Edition 1.4.0, wearing an enchanted helmet with the Respiration enchantment would boost underwater vision. The higher the level, the better it improved the player's vision. This enhanced vision has since been removed, due to the water texture being changed and because the player can now see clearly underwater without effects or enchantments. However, Night Vision is still required for better visibility. Also, enhanced underwater vision is still obtainable from other methods, such as Conduit Power from conduits added in Bedrock Edition 1.5.0.

Full hotbar
Before the Better Together update, creating a world in Creative mode always had a full hotbar, which included oak saplings, bricks, oak planks, spruce planks, cobblestone walls, dirt, etc. (dependent on the sixth to ninth hotbar slots).

Tilling grass
In older versions, tilling a grass block with a hoe had a small chance of dropping wheat seeds.

Accidental Education Edition additions
Several features intended to be exclusive to were accidentally added in the first build of Pocket Edition v0.16.0 alpha, and were removed shortly after. Among these features were the Allow and Deny blocks, the chalkboard, the border block and the portfolio item. Some of these items were readded in 1.12.0, 1.13.0, and 1.16.0.

Instant chicken jockeys
Prior to Pocket Edition v0.14.0 alpha build 1, chicken jockeys had a chance of spawning from zombies, zombified piglins, and their spawn eggs. At that time, baby zombies and baby zombified piglins had a 5% chance to spawn as a chicken jockey. However, as of v0.14.0 build 1, chicken jockeys were partially removed and no longer spawn naturally, but baby zombies, baby zombie villagers and baby husks have a 15% chance to spawn as a jockey when trying to attack the player, villagers, iron golems or snow golems. Said jockeys will seek and mount nearby mobs that can be ridden, such as cows, zombie villagers, spiders, and horses. However, baby zombified piglins did not have the ability to mount nearby mobs, causing zombified piglin chicken jockeys to be completely removed.

Chickens spawning in the Nether
Due to the natural zombified piglin chicken jockey removal, chickens are no longer able to spawn naturally in the Nether, as zombified piglins will no longer spawn as zombified piglin chicken jockeys.

Hostile zombified piglin drops and behavior
Before Pocket Edition v0.11.0 alpha, zombified piglins dropped feathers as common drops and potatoes or carrots as rare drops. This was changed in v0.11.0 build 1; in this update, the zombified piglin's common drop was changed to rotten flesh and its rare drop was changed to gold ingots. In Alpha 0.12.1 build 1, gold nuggets were also added as common drops.

Before Alpha 0.12.1 build 1, zombified piglins were hostile mobs that burned in sunlight but were also immune to fire. However, during this time, fire particles would still be shown around them, even though the zombified piglins themselves did not take any damage. During this time, they also lacked a hat layer, moved slowly, and both of their hands did not draw up. In Alpha 0.11.0 build 1, they had a chicken jockey variant, but in v0.14.0 build 1, their chicken jockey variant was removed and prior to v0.12.1 build 1, the only way to make the variant spawn naturally was from an active nether reactor core. In v0.14.0 build 1, adult zombified piglins were mountable by the baby zombified variants. In v0.12.0, zombie pigmen had a small chance to spawn with armor but then removed.

Tamed ocelots
Ocelots were tameable by feeding them raw cod or raw salmon to transform them into cats. However, in Beta 1.8.0.8, ocelots and cats became separate mobs, and giving them any type of fish will just breed them and gain the trust of the player and increase baby ocelot growth speed by 10% rather than taming them.

Magma cubes taking damage when wet
Magma cubes previously took damage when they became wet, as the vanilla behavior pack had the magma cube's behavior  set to. Magma cubes would also take damage if exposed to sunlight or moonlight during rain and while in the water. However, as of an unknown build in 1.1, this feature was considered a bug and removed, as its vanilla behavior of taking damage when wet was set to  again.

Horses
When horses were added, they used an older model, which was replaced with a newer model in 1.2.6. In the earlier versions of v0.15.0 builds, horses could be tamed by feeding them food, although this feature was removed and now the player is required to mount the horse to tame it.

Breedable dolphins
When the dolphin was added in Bedrock Edition beta 1.2.20.1, it was breedable by feeding them raw cod or raw salmon. However, in beta 1.5.0.0, feeding a dolphin with raw fish will make it swim toward the nearest ocean ruins or shipwreck. Baby dolphins can only spawn naturally in the ocean and not via breeding.

Villagers avoiding monsters
At an earlier version where villagers were added to the game, they would avoid any type of monster, including neutral mobs such as endermen and spiders. However, in Pocket Edition v0.12.0 alpha, this feature was removed, as villagers now only avoid zombie variants and illagers as of Bedrock Edition 1.1.

Baby mobs with adult sounds
In earlier versions of Pocket Edition Alpha, all baby versions of mobs used the same sounds as their adult counterparts, rather than the high-pitched versions that they use now.

Burning attack
In Pocket Edition Alpha, if a mob that is set on fire attacks to another mob, the mob would always transfer its burning effect to the mob it attacked. For mobs that could fire a projectile, such as the Snow Golem, its projectiles would always be set on fire. However, as of an unknown update, burning attacks now depend on regional difficulty.

Mobs always dropping armor but not items
In Pocket Edition v0.12.1 alpha, mobs could spawn with equipment, but if the mob was killed, it would always drop its armor, even when killed from cacti, falling, drowning, or otherwise dying. However, they would never drop an item held in their hand (an exception was the witch, which would always drop whichever potion it was drinking upon death).

As of 1.2.0, this feature was removed, and now a mob with a weapon and/or armor equipped will drop any of its equipped items when killed by a player, and only at an 8.5% chance for each item. This includes potions dropped by witches.

Mobs breathing in lava
Previously, any mobs under the Fire Resistance effect could stay submerged under lava without suffocation. As of an unknown update, this feature was removed and only some mobs, such as the Blaze and the Ghast, are able to breathe in lava. Now, the player and most other mobs require either the Water Breathing or Conduit Power status effects in order to breathe in lava.

Guardians attacking fish
In beta 1.2.14.2, guardians were hostile toward cod, salmon, pufferfish, and tropical fish, but this feature was removed in the 1.6.0 betas due to a performance issue with low-end devices when the player is near a monument.

Particles
For testing purposes, some particles which couldn't generate naturally were added in several versions. However, these particles have since been removed.

Healing
Prior to 0.12.1 build 1, eating food would heal the player directly. With the addition of the hunger bar, this feature was removed.

Pufferfish
Before 0.12.1 build 1, eating pufferfish would not inflict the poison status effect.

Biomes

 * Biomes prior to Pocket Edition v0.9.0 alpha

Before Alpha 0.9.0, many biomes existed, most of which were removed. Biomes prior to Alpha 0.9.0 are identical to Java Edition's biomes between the Halloween Update and the Adventure Update, as well as Legacy Console Edition's biomes before TU5.

Biomes that got removed in Alpha 0.9.0:
 * Rain Forest
 * Seasonal Forest
 * Shrubland
 * Swampland (Older version)
 * Savanna (Older version)
 * Tundra
 * Beaches (Sand and Gravel, prior to Adventure Update).

Before Bedrock Edition 1.2.0, the extreme hills biome and its variants did not generate snow above Y=90.

Villages
Before Pocket Edition v0.11.0 alpha build 1, villages used gravel paths; however, this was changed and dirt paths are now used instead.
 * Gravel paths

Prior to Pocket Edition v0.15.0 alpha build 1, villages that would generate in savanna biomes used oak wood, oak wood planks, oak fences, and oak stairs, but this village was later replaced with the acacia village.
 * Oak savanna villages

Trees
The "cold-en" oak was a tree formed by a very rare glitch in older versions of Bedrock Edition prior to v0.9.0. It was a small tree with a shape identical to that of a small oak or birch tree that is generated on the border of a forest and a snowy area (one of which is usually mountainous). It was made of spruce leaves and spruce logs (seen in both the "lite" and paid versions prior to v0.9.0) or, rarely, oak logs (paid only). Its rarity is compared to the modified jungle edge.
 * "Cold-en" oak trees


 * Old oak trees

At the same time that cold-en oak trees existed, oak trees at the time would only generate with 2 logs in a canopy rather than 3.

Mineshafts
When mineshafts were added to Pocket Edition in v0.9.0 build 1, it would generate a spawner with a spider inside of it instead of a cave spider, which was because cave spiders didn't exist in Pocket Edition yet.
 * Spider spawners

Nether Spires
The Nether Spire was a huge structure consisting of netherrack that generated when a nether reactor core was activated. It would replace many blocks and started spawning multiple rare items and zombie pigmen. When the nether reactor core stopped working, all the reactor blocks that had already become glowing obsidian transformed into normal obsidian. The Nether Spire structure would start to break, causing holes to form on the outside. It also set the time to night. The Nether Spire consisted of many floors and would destroy many blocks in its path.

If the Nether Spire generated in a high place, the upper part of the nether spire would not generate properly and become cut off due to the then-128 block height limit. Activating the Nether Reactor Core at Y=1 would cause the bedrock to be replaced with netherrack (making it possible to fall into the Void if the player's difficulty was set higher than Peaceful).

Far Lands
The Far Lands was the area that formed the "edge" of the "infinite" map $$ versions prior to 1.17.30. They initiated approximately 12,550,821 blocks from the center of the world, at X/Z 0. The Far Lands had three variations: The Edge Far Lands, the skygrid, and nothingness.

The Edge Far Lands and the skygrid both featured extremely strange terrain. The Edge Far Lands formed a solid wall that extended up to Y=127, with extremely long, large holes perpendicular to the edge. This wall pattern continued below ground level to the bottom of the map. The Edge Far Lands became less dense as the player ventured further out, transitioning completely into nothingness by X/Z +12,758,545.

The skygrid consisted of a 3D pattern of surface layer blocks that extended from Y=127 to the bottom of the map. In later versions of the game prior to their removal, the skygrid only generated in the Nether and the End, with the same areas in the Overworld being occupied by nothingness.

In nothingness, terrain stopped generating entirely, with the only features being the ocean and the bedrock layer. Certain structures could still generate in this area, and the surface of the ocean was frozen in cold biomes.

The Edge Far Lands, the skygrid, and nothingness were all removed in Bedrock Edition beta 1.17.20.20.

Sounds
Many sounds were removed in Bedrock Edition, such as old footsteps, old breaking block sounds, old glass and metal block sounds, old sounds for cows, zombie villagers, husks, strays, explosion sounds, water, and squids, along with others.

"Old Hurt" still exists with the command.

Crying Obsidian texture
The old texture of Crying Obsidian was added in Pocket Edition v0.1.0 alpha with terrain.png what matches Java Edition Beta 1.3. It was removed in v0.2.0, due terrain.png has now been changed to match up with Java Edition 1.1.

As of 1.16, these blocks were added to the game. For Java Edition since 1.16 (20w10a), this texture was re-added in Programmer Art.

123123.png
123123.png was added to the game files in Pocket Edition v0.3.0 alpha with the last changed date April 5, 2012. Presumably, a screenshot from a test of Minecraft Advanced Touch Technology Interface System (MATTIS) crafting system, first publicly announced on April 17, 2012. It was removed in Pocket Edition v0.3.3 alpha.

/summon command
In v0.16.0, it was possible to summon fireballs, small fireballs, Wither Skulls and their dangerous variants. These were removed in 1.0.