Talk:Thorns

Level / formula
This enchantment deals Level × 15% chance of inflicting 1 (Half Heart.svg)-4 (Heart.svgHeart.svg) (or Level - 10 if Level > 10) Level of what? Character? Thorns? What formula? 9 level 9 * 15% = 135% - its 100% or 35% chance for damaged twice? 10 level (10-10) * 15% = 0 ??? 11 level (11-10) * 15% = 15%

2 level = 30%, 11 level = 15%. 2 level better then 11? 2405:8100:8000:5CA1:0:0:F5:476D 14:43, 15 May 2019 (UTC)


 * It's just the chance of success, >100% is treated the same as 100%. FVbico (talk) 14:47, 15 May 2019 (UTC)


 * Level of what? Character?
 * 2 have more chance for attack then 11?

2405:8100:8000:5CA1:0:0:F4:E969 14:52, 15 May 2019 (UTC)


 * Here's what makes sense to me:
 * In the context of this page, "level" refers to level of the enchantment, which is normally between 1 and 3. I think the "Level-10 if Level>10" applies if you use commands to increase the level, like other enchantments, although that isn't explicitly explained here. "Level-10" refers to the damage done at 100% probability, not the probability.
 * So for example, the maximum level 3 gives you a 3x15% chance (45%) of dealing 1-4 points of damage. If you use commands to increase the enchantment to level 12, then you have a 100% chance of dealing 12-10 (2 points) damage.
 * That's how I interpret it. ~ Amatulic (talk) 01:56, 16 May 2019 (UTC)


 * You cant enchant item higher than 3 lvl by command. I dont understand level of what and i dont understand why 11 lvl have less chance then 2 lvl by that formula. Any proof links on that information?


 * You can if you provide NBT data directly, not with /enchant, but you can with /give, /replaceitem, /summon, /setblock, /data, etc. FVbico (talk) 13:15, 16 May 2019 (UTC)


 * I also don't understand how this thing works. Where is the information about the level coming from, originally? 131.129.11.192 12:38, 19 May 2019 (UTC)

Regarding multiple equipped pieces, from reading this, I wasn't exactly sure of Thorn's relationship between durability loss and activation chance, so I tested it on 1.15.2 with F3+H in creative.
 * On durability, it seems the game uses the grand total of the extra durability loss and distributes it among all pieces at complete random. So if all 4 pieces have it, this total should be anywhere from 4-12 (depending if no pieces proc or all do). At the most extreme end, it can proc 4x and add this extra -12 to just one armor piece but it's usually balanced. Averaged out, Thorns III will degrade a piece at a 2.9x rate (55% chance for -2 durability, 45% chance for -4 durability).
 * For chance, it seems to multiplicatively stack. Chance of failure for one piece is 55%, while all 4 is less than 10%.
 * Comparing the DLR (durability loss rate) of a player with all armor pieces to the chance of activation would give the following figures for Thorns III when averaged out:
 * 0 Pieces: 1x DLR for 0% Thorns Chance
 * 1 Piece: 1.475x DLR for 45% Thorns Chance
 * 2 Pieces: 1.95x DLR for 69.75% Thorns Chance
 * 3 Pieces: 2.425x DLR for ~83.36% Thorns Chance
 * 4 Pieces: 2.9x DLR for ~90.85% Thorns Chance

There's always the chance I got something wrong and someone can test it further later on so I'll just leave this on the Talk page. 38.132.118.240 02:45, 14 March 2020 (UTC)