Java Edition 14w10c

14w10c was released to fix some of the bugs and crashes in the 14w10a and 14w10b snapshots.

Changes

 * Iron Bars
 * now render their top/bottom texture even when connected to other iron bars from above or below

Fixes
34 bugs fixed

From released versions before 1.8
 * – Iron Bar hit-boxes misaligned
 * – lighting cocoa | glowing when hit
 * – Models improperly shaded at certain angles
 * – New Mob AI doesn't take world limit/Void into account for pathing
 * – Items in Item frame get dark when rotated (fast graphics)
 * – Iron bars texture gap
 * – Back of ladder missing - stronghold generation
 * – Mobs (Endermen) don't flash red when hit in the end
 * – glass pane z-fighting with itself
 * – Zombie pigmen villagers are missing their inner head when spawned with

From the 1.8 snapshots
 * – Grass blocks don't mipmap
 * – Cake's Hitbox is Off
 * – Summon Command Leash Knot crash
 * – Fences connects to Barrier block
 * – Block drops appear in wrong location or behind walls
 * – Dropped items also have red lines
 * – Slimeblocks dark texture
 * – "Slightly Damaged Anvil" Faces the wrong way in Inventory
 * – Exception on server start "Name and ID cannot both be blank" when started with
 * – End Portal Frame Texture Bug

From the previous snapshot
 * – Planted Nether Wart appears as purple and black checkerbox
 * – Missing cauldron inner side
 * – Player data cleared after switching to 14w10b
 * – Cobblestone wall not stacking correctly / Missing Post / Floating Torch
 * – Pressure Plates use the "pressed down" graphic for their inventory icon
 * – Fences partialy lose texture when connected to stonebrick
 * – Double Sandstone Slab texture broken
 * – Model Warning Console Spam When Switching Resource Packs
 * – Cactus Rendered Too Bright
 * – Can't model top and bottom half of doors separately
 * – Tile Entities in a CLONE … REPLACE FORCE region are replaced by barrier blocks on the second clone operation
 * – Rails are floating above the ground
 * – Server crashing
 * – Cobblestone wall connecting with Barrier blocks