Minecraft Dungeons:Daily Trials/Archive

Current Daily Trial-Exclusive Things:
 * Power Level 114-118 Items
 * Burst Crossbow & Unique Variants
 * Ghostly Armor & Ghost Kindler
 * Beenest Armor & Beehive Armor

= September = Creeping Winter Release.

Sep 8
RELEASE DAY!

Arch Haven and Underhalls just after launch got the daily trials. But both of them where glitched, so it got switched.

Creeper Woods
Hard Challenge (1, I)

Modifiers
 * Player health is increased by 20% (Positive)
 * Players have the Final Shout enchantment equipped (Positive)
 * 50% of melee mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Fiery Forge
Epic Challenge (3, III)

Modifiers
 * 50% of melee mobs are replaced with Vanguard (Negative)
 * Players have the Multishot enchantment equipped (Positive)
 * 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Overgrown Temple
Harder Challenge (2, II)

Modifiers
 * Player speed is increased by 20% (Positive)
 * 100% of melee mobs are replaced with Skeleton (Negative)
 * Players have the Punch enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Lone Fortress
Hard Challenge (1, I)

Modifiers
 * Initial life count is set to 1 (Negative)
 * Players have the Critical Hit enchantment equipped (Positive)
 * 50% of mobs have the Deflect enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Sep 9
Creepy Crypt Daily Trial was bugged. If you had already unlocked Creepy Crypt, it would not be unlocked. I made a new account to counter this problem.

Creepy Crypt
Harder Challenge (2, II)

Modifiers
 * Pet count is set to 3 (Positive)
 * Mob damage is increased by 50% (Negative)
 * Players have the Radiance enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Redstone Mines
Epic Challenge (3, III)

Modifiers
 * Player speed is increased by 20% (Positive)
 * Players have the Ricochet enchantment equipped (Positive)
 * 50% of melee mobs have the Freezing enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Dingy Jungle
Epic Challenge (3, III)

Modifiers
 * Initial life count is set to 1 (Negative)
 * 33% of melee mobs are replaced with Creeper (Negative)
 * Players have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Lost Settlement
Epic Challenge (3, III)

Modifiers
 * Player health is decreased by 30% (Negative)
 * 50% of melee mobs are replaced with Redstone Cube (Negative)
 * Players have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

= Used modifiers =

Positive:
 * Pet count is set to 3 (Positive)
 * Player health is increased by 20% (Positive)
 * Players have the Critical Hit enchantment equipped (Positive)
 * Players have the Final Shout enchantment equipped (Positive)
 * Players have the Food Reserves enchantment equipped (Positive)
 * Players have the Leeching enchantment equipped (Positive)
 * Players have the Multishot enchantment equipped (Positive)
 * Players have the Punch enchantment equipped (Positive)
 * Players have the Radiance enchantment equipped (Positive)
 * Players have the Ricochet enchantment equipped (Positive)
 * Player speed is increased by 20% (Positive)
 * Player speed is increased by 20% (Positive)

Negative:
 * 33% of melee mobs are replaced with Creeper (Negative)
 * 50% of melee mobs are replaced with Redstone Cube (Negative)
 * 50% of melee mobs are replaced with Vanguard (Negative)
 * 50% of melee mobs have the Echo enchantment (Negative)
 * 50% of melee mobs have the Freezing enchantment (Negative)
 * 50% of melee mobs have the Weakening enchantment (Negative)
 * 50% of mobs have the Deflect enchantment (Negative)
 * 100% of melee mobs are replaced with Skeleton (Negative)
 * Initial life count is set to 1 (Negative)
 * Initial life count is set to 1 (Negative)
 * Mob damage is increased by 50% (Negative)
 * Player health is decreased by 30% (Negative)