Minecraft Dungeons:Raid Captain

A raid captain is a powerful mob in Minecraft Dungeons. They spawn in locations as a powerful mob such that when defeated, the mission has negative modifiers or a higher threat level, but the rewards throughout the mission are better. They are the most common type of powerful mob in Minecraft Dungeons.

Appearance
A raid captain is identifiable as an illager carrying an ominous banner on its back. Raid captains can either be a a diamond armored pillager, or a diamond armored vindicator.

Behavior
Raid captains behave like normal illagers, attacking with its axe, or shooting the hero with its crossbow. However, they deal increased damage and knockback. Raid captains can spawn only within missions that have already been completed once. Depending on the situation, there can be one to six raid captains in missions. They spawn with a group of illagers or illager allies around them, such as vindicators, armored vindicators, geomancers, pillagers, armored pillagers, mountaineers, armored mountaineers, wind callers, enchanters, royal guards, iceologers, and witches or alone, like in the patrols of the base game.

Although a "taunt circle" harms normal vindicators while making them more aggressive, it has no effect on vindicator raid captains.

Drops
When defeated, a raid captain drops one of two banners, either threat or mystery. Threat portrays the Bad Omen icon and mystery portrays a skull, and when picked up, the game is enhanced with modifiers (for example, enemies have boost). At the end of the level, an extra item is given in addition to the artifact chest. Also, the chance for it to be unique exponentially increases for every raid captain defeated after the first.

If all six raid captains have been defeated inside of a daily trial on Apocalypse + 25, the highest power level items in the game can be collected from the raid captain chest.

Known mystery banner modifiers

 * 30% of mobs have the enchantment.
 * 30% of mobs have the enchantment.
 * 20% of mobs have the enchantment.
 * 35% of mobs have the enchantment.
 * 35% of mobs have the enchantment.
 * 40% of mobs have the enchantment.
 * 50% of mobs have the enchantment.
 * 10% of melee mobs have the enchantment.
 * 30% of melee mobs have the enchantment.
 * 15% of melee mobs have the enchantment.
 * 10% of ranged mobs have the enchantment.
 * 20% of ranged mobs have the enchantment.
 * 30% of ranged mobs have the enchantment
 * 30% of ranged mobs have the enchantment.
 * 50% of ranged mobs have the enchantment
 * Mob health is increased by 50-250%.
 * Mob damage is increased by 50-200%.
 * Mob speed is increased by 30-100%.
 * Player health is decreased by 20-75%.
 * Player damage is decreased by 20-60%.
 * 20-35% of melee mobs are replaced by creeper.
 * 15-40% of ranged mobs are replaced by pillager.
 * Night mode

Data value

 * In the game files, the pillager raid captain is referred to internally as the.
 * In the game files, the vindicator raid captain is referred to internally as the.