Commands/tickingarea

Add, remove, or list ticking areas.

Usage
Up to 10 ticking areas can be defined at one time.

Ticking areas typically load after the world is launched, unless it is marked with "preload". Ticking area thatm marked as preload will be loaded before loading other chunks when lanunching the world. This could be a useful tool to load some things orderly.

Syntax

 * Adds a ticking area consisting of all chunks that overlap any part of the rectangle.
 * Adds a ticking area consisting of all chunks that overlap any part of the circle.
 * Deletes the ticking area with that name is deleted.
 * Deletes all ticking areas that include the point at those coordinates.
 * Deletes all currently defined ticking areas.
 * Displays the ticking areas in the current dimension. If the optional  argument is specified, the list includes all ticking areas currently defined.
 * Queries, marks or unmarks the specified ticking area as "preload" or not.
 * Queries, marks or unmarks the ticking areas that include the specified position as "preload".
 * Deletes all currently defined ticking areas.
 * Displays the ticking areas in the current dimension. If the optional  argument is specified, the list includes all ticking areas currently defined.
 * Queries, marks or unmarks the specified ticking area as "preload" or not.
 * Queries, marks or unmarks the ticking areas that include the specified position as "preload".
 * Queries, marks or unmarks the specified ticking area as "preload" or not.
 * Queries, marks or unmarks the ticking areas that include the specified position as "preload".
 * Queries, marks or unmarks the ticking areas that include the specified position as "preload".
 * Queries, marks or unmarks the ticking areas that include the specified position as "preload".

Arguments
''A Y coordinate is not actually needed to identify a chunk, because a chunk spans the entire vertical height of the world. Nevertheless, a Y coordinate must be entered where shown in the arguments below. It can have any value, but is always stored as 0.''

and
 * Specifies the coordinates of opposite corners of a rectangular area used to define a loaded area.
 * For  and , numbers less than -30,000,000 or greater than 30,000,000 are treated as -30,000,000 or 30,000,000 respectively.
 * For  and , numbers less than -30,000,000 or greater than 30,000,000 are treated as -30,000,000 or 30,000,000 respectively.


 * Specifies the coordinates of the center point of a circular area used to define a ticking area.
 * For  and , numbers less than -30,000,000 or greater than 30,000,000 are treated as -30,000,000 or 30,000,000 respectively.
 * For  and , numbers less than -30,000,000 or greater than 30,000,000 are treated as -30,000,000 or 30,000,000 respectively.


 * Specifies the radius of a circular ticking area as the number of chunks from the center to the edge of the circle. It must be from 0 to 4.
 * It should be between 0 and 2,147,483,647 (inclusive).


 * Specifies an optional name for a ticking area.


 * If unspecified in  mode, queries the current preload value.


 * Specifies the coordinates of a point within the ticking area(s).


 * Must be, specifies whether the ticking area in other dimensions should be listed.

Examples

 * To define a rectangular ticking area covering the rectangle area from (280, 72, 105) to (328, 78, 130), enter either  or.
 * To define a circular ticking area named "Homebase" centered on the chunk you're currently in and extending 2 chunks in every direction, enter.
 * To remove the ticking area named "world spawn", enter.
 * To remove all ticking areas that contain the block at coordinates (-200, 72, 1000), enter.
 * To list all ticking areas defined in all dimensions enter:

History
Befehl/tickingarea 命令/tickingarea