Template:Sound table/sandbox

{{#if: {{#var: dungeons|}} ||{{#ifeq: {{{sound|}} | - || The sound event itself also specifies some values. The {{#if: {{{sound2|}}} |sounds have|sound has}} volume(s) {{{soundvolume|?{{#ifeq: {{#var: nocat | 0 }} | 1 || }}}}}, pitch(es) {{{soundpitch|?{{#ifeq: {{#var: nocat | 0 }} | 1 ||}}}}}{{#if: {{#var: bedrock|}} ||, attenuation distance {{{sounddistance|?{{#ifeq: {{#var: nocat | 0 }} | 1 || }}}}}}}, {{#if: {{{sound2|}}} |are|is}} {{#if: {{{soundstream|}}} ||not}} streamed from file {{#if: {{{bedrock|}}} |and {{#if: {{{sound2|}}} |are|is}} {{#if: {{{soundpreload|}}} ||not}} loaded into memory on low memory devices|and {{#if: {{{sound2|}}} |are|is}} {{#if: {{{soundpreload|}}} ||not}} loaded into memory before being played}}.}}}}{{#if: {{{foot|}}} | {{#vardefine: soundstable|}}{{#vardefine: nocat|}}{{#vardefine: bedrock|}}{{#vardefine: dungeons|}}{{#vardefine: bedrockordungeons|}}{{notelist|sound}}}}