Minecraft Wiki:Issues/Beta 1.8

This page's purpose is to list all the bugs players have come across in version 1.8. They pertain to the unmodified, unhacked game. Most of the single-player bugs also apply to multi-player.

Version history also contains newer bugs that may not be listed on this page at the moment.

Bugs and feature requests can now be logged at Get Satisfaction: Mojang.

- Seeing as this page and the Discussion page for this are very unorganized, I've taken it upon myself, Nbord, to fix things. I ask that you post all bugs on the Discussion page, and I'll add them all eventually and remove the discussion topic once I've added them. Thanks!

Survival Single Player 1.8 (SSP)
Unconfirmed / unproven bugs have a (?) next to them.

General

 * (?) Hitting a dirt block with a sword in Survival causes a "Saving Chunks" crash.

Boat

 * Occasionally, boats are unresponsive and do not move when the player turns.

Beds

 * Using a bed in survival will occasionally cause it to skip to sunset instead of sunrise.

Doors

 * (?) For some players, doors do make a sound when left clicked

Lava

 * (?) Swimming in lava causes the screen to become black.

Mobs

 * Endermen make sounds identical to those of a Zombie. It is unknown if this is an intentional placeholder or not.

Combat and Mobs

 * Upon shooting an arrow using a bow when in creative mode, you lose the arrrow.

Graphics

 * Trying to change visual settings in the main menu will provide an error message and a black screen.
 * All mobs can have lighting issues.
 * All light-emitting blocks can cause odd lighting flickers on surrounding blocks.
 * Steps placed perpendicular to blocks create an odd shadow on the block
 * If you walk into or near to a wall that is next to iron bars or glass panes your view slips into the wall and goes black
 * Paintings are not properly lit
 * If you mine, the blocks get a brownish tint, and when you place a torch in the brownish tint, the sides mess up
 * Placing a torch underwater will cause a warm light to be left behind, even after the water breaks the torch.

Smelting

 * When a furnace starts or stops smelting, the game saves the world and crashes.
 * Sticks act as infinite fuel (?)

Minecart

 * There are some instances of floating minecart tracks in strongholds.
 * Storage Cart model has the chest in the wrong place

Terrain Generation

 * Grass blocks appear in the sky
 * Floating pumpkins may spawn
 * Pockets of air generate in oceans
 * Mobs may become trapped in a tree's leaves when they spawn
 * Tundra biomes appear to no longer generate
 * In NPC Villages, houses' doors can be generated buried by other blocks, even the gravel roads.
 * In NPC Villages, torches don't emit any light unless taken down and replaced
 * When generated in/near ravines or caves, abandoned mineshafts are generated in awkward ways (i.e. floating support beams, floating tracks, etc.)

Crafting

 * Putting items in a crafting table and hitting Esc will make the items double, you can only pick up the amount you put in but the stack is now infinite.

Building

 * Holding the right mouse button will not continue to place blocks
 * When in classic if you break a block with redstone on it the redstone will drop and mess up your inventory if picked up.
 * You cannot open doors in creative mode as they get destroyed upon your click.(fix: right click)
 * Iron Bars, Fences, and some other items can now be placed on top of tall grass.

General

 * Servers may experience lag upon the death of a player who is carrying many experience orbs.
 * Servers still running pre-1.8 maps may experience major lag
 * (?) Some people are unable to eat food.
 * (?) Some people's Hunger Bar never diminishes.

Mobs

 * (?) Endermen are unresponsive and do not interact with the player.

Flying

 * If a player is flying and then is moved from Creative to Survival he/she will not be able to stop flying until moved back to Creative.
 * While swimming water may act weirdly

Smelting

 * Upon smelting anything the server crashes.

Teleporting

 * Upon teleporting, a player will get stuck in the target's character until disconnecting and reconnecting.