Smoker/BE


 * Block entity data


 * : An item in the smoker, including the slot tag: Slot 0: The item(s) being smelted. Slot 1: The item(s) to use as the next fuel source. Slot 2: The item(s) in the result slot.
 * : Number of ticks left before the current fuel runs out.
 * : Number of ticks the item has been smelting for. The item finishes smelting when this value reaches 200 (10 seconds). Is reset to 0 if BurnTime reaches 0.
 * : Number of ticks It takes for the item to be smelted.
 * : N is the number of the recipe, starting at 0. The recipe name that has been used, used to calculate experience given to the player when taking out the resulting item.
 * : N is the number of the recipe, starting at 0. How many times recipe N has been used, used to calculate experience given to the player when taking out the resulting item.
 * : How many recipes have been used, creates corresponding RecipeLocationN and RecipeAmountN tags, used to calculate experience given to the player when taking out the resulting item.
 * : N is the number of the recipe, starting at 0. How many times recipe N has been used, used to calculate experience given to the player when taking out the resulting item.
 * : How many recipes have been used, creates corresponding RecipeLocationN and RecipeAmountN tags, used to calculate experience given to the player when taking out the resulting item.