Wolf

Wolves are a type of mob that can be allied with the player once tamed (fed bones). They are agile creatures, as they jump and run on land and swim in lakes and oceans. They will shake themselves dry when they reach the shore after a swim or if drenched by a rainstorm. Wolves are 1 block in height, 2 in length, and 1 in width (1 x 2 x 1).

Wolves are not impervious to drowning, suffocation, falling (from heights greater than 3 blocks), contact with cacti, or lava, and will actively take damage from being set on fire or contact with hostile mobs.

Wolves will spawn in all difficulty levels (including peaceful), and have a higher chance of appearing in Forest and Taiga biomes.

=Behavior= Depending on if and how they are interacted with, wolves can be in one of three states: wild (untamed), hostile, or tamed.


 * Wild wolves are neutral towards the player and spawn untamed in packs of 1-8, occasionally attacking nearby Sheep while roaming around. Randomly dropped blocks of Wool (especially in a Forest or Taiga biome) are a good indicator of their presence. Untamed wolves will tilt their head to the side to indicate their interest in a bone or porkchop held by a nearby player.


 * Hostile wolves will coordinate their attacks on a target (sheep or a player that has injured a wild wolf in the pack) and will not revert from this state once aggravated, attacking any and all players in range. These wolves can be distinguished from their constant growling and appearance: the eyes become red and the contrast level of the fur increases, revealing dark patches of bristling hair and a mouth line raised in a slight snarl. Note that a wolf hooked with a fishing rod or hit by a thrown snowball will also become hostile.


 * Tame wolves can be distinguished from untamed or hostile wolves from their eyes as they change to look less aggressive (two white pixels and one black pixel). Friendly wolves will also bark occasionally at any nearby players. When standing, these wolves will engage any mob the player hits with melee attacks (the notable exception being creepers). Sitting wolves will idly observe their surroundings and will not attack anything unless the player is hit, in which case they will engage the player's attacker in defense. Like their wild counterparts, tamed wolves will tilt their head to beg for a porkchop held by a nearby player.

Taming
First, find an untamed wolf or wolf pack. Each individual wolf can be tamed by feeding (right-clicking) it bones until a puff of hearts appears and the wolf sits down. Once tamed, a wolf will not accept any more bones. It will also gain a red collar to indicate that it has been tamed. Note that the number of bones required is random - some wolves respond to a single bone while others require more to tame. At the moment, there is no limit on the number of wolves the player can tame, but de facto limit is 15 because this is the maximum number of neutral mobs (including new wolves) that can spawn naturally - thus, the more tamed wolves a player has, the less other passive mobs spawn.

Benefits
When told to sit (right-clicking), tamed wolves will remain in place while the player is free to move around. Sitting wolves will never despawn, no matter how far away the player wanders, and will resume following the player when he/she returns and tells them to stand up again.

Tamed wolves (when standing) always follow the player around the Overworld, teleporting to him/her if they become too distant. They will attack any non-environmental entities that injure the player - even idle sitting wolves will stand up and descend upon an attacker to defend the player when he/she is hit by someone else or a hostile mob. When the player hits a mob with melee attacks (non-arrow), tamed wolves will engage in combat with it, focusing on one target at a time and switching to another only when the first has been killed.

The notable exception to the rule is the Creeper. Tamed wolves will never engage a creeper even if the player hits it or is injured by an explosion.

Care and Feeding
A wolf's tail will rise and lower depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health the wolf has (100 degrees for 100%, or 10 hearts, 90 degrees for 90%, etc.). Health can be restored by feeding wolves cooked or raw pork chops. Wolves can eat other kinds of food, but only pork chops will have any impact on their health ( hearts). Although cooked naturally heal 4 hearts, they only heal 1.5 hearts to wolves. This is possibly a glitch.

Since wild wolves have a maximum health of 9001 hearts, their tails will always remain significantly lower than those of tamed wolves, which gain 100% health (10 hearts) instantly upon being successfully tamed.

Movement
In general, tame wolves follow the player in a wandering manner (as opposed to walking directly towards him/her) to avoid fall damage, but will continue to jump and move around even if the player stands still.


 * Wolves have extreme difficulty walking through open doors. The best workaround is to install "doggie doors" by destroying a single block to the bottom left/right of a Door.
 * Tamed wolves will attempt to walk through obstacles to attack mobs, but will not find a way around them.
 * Because they are continually moving, wolves can receive fall damage when the player travels near cliff edges or gradual descents.
 * They will not actively avoid lava, cacti, or fire - even if the player navigates around these hazards, tamed wolves can be killed or severely injured en route to him/her.
 * Wolves will stand up and follow the player if pushed into water or injured while sitting.
 * Wolves can navigate and turn around in 1 x 1 horizontal tunnels.

Teleportation
Tamed wolves will teleport to the player if a large enough gap (roughly a 20 x 20 x 10 block area) is created between them and the player with a few exceptions.


 * Teleporting resets the focus of a tamed wolf, so if a wolf is attacking a mob and teleports beside a player, it will resume following him/her.
 * It is possible for tame wolves to teleport to an inaccessible location (i.e under ice) and be injured or die of suffocation as a result.

A wolf will not teleport:
 * if the wolf has been ordered to sit or is in a moving minecart
 * if the player is in a minecart or swimming underwater
 * if the player is standing on ice (but they will teleport as the player approaches land)
 * if the player enters a portal and travels to the Nether (the wolves will remain in the Overworld until the player returns)

=History= Wolves were first introduced in Beta 1.4 on March 31, 2011.

Notch confirmed their addition after having breakfast with an idol of his (likely Peter Molyneux). Jeb posted a videopreview of the wolves he was working on on March 18th, 2011.

= Gallery =

= Bugs =
 * If you save while your wolves are sitting, they may never stand up again. To fix this, get something to damage you (spider, skeleton, zombie, etc.) This can also be fixed by dumping water on them. If they still do not stand, try playing in offline mode.
 * Wolves don't stand up if you are playing in offline mode if the game was saved while in online mode, as well as the reverse instance of saving while offline and playing online. However, doing the above may fix the problem.
 * If you carry your save data in a flash drive, and play on a computer you didn't start the world on, your wolf will not stand up at all.
 * Although wolves are meant to spawn in Taiga and Forest biomes only, they can (sometimes) be found elsewhere.
 * If Minecraft crashes, the number of tamed wolves you have may increase. However, some might also disappear.
 * There is a glitch that when a tamed wolf is inside a minecart (standing), if you go too far away from your wolf, the wolf will teleport to you and it will immediately fly back into the minecart, this will happen repeatedly. This can be fixed by destroying the minecart.
 * If a wolf is swimming, Minecraft will sometimes play the "shaking" sound.
 * If you tame a wolf while it's in the middle of jumping, the wolf will go into a "sitting" pose, but continue to bounce up and down indefinitely. This can be fixed by making the wolf sit.
 * Wolves can push you out of your bed, but you will still sleep.
 * In SMP, a player who logs in will see all sitting wolves as standing until they are removed and put back into position.
 * Tamed wolves can teleport inside transparent blocks such as slabs. This can mean they can get stuck, or not follow you.
 * It is possible to push a wolf into a block and therefore suffocate it, done by having two wolves sit, and then pushing one wolf by the other into a solid block. Wolves lose health while in the block, so make sure to be careful!
 * A rare glitch has been known to occur when you save while a tamed wolf is sitting. When you come back to the game and make it stand up, then just right after you've clicked (you need to be very quick), hold up a porkchop, and the wolf will run towards you in sitting position.
 * A tame wolf will attack you if you shoot yourself with an arrow.
 * If a tamed wolf attacks a mob and you right-click on the wolf, it jumps towards the mob in sitting position.
 * Sitting tamed wolves, that were tamed before 1.5_01, that are pushed into water, or that water runs over, will start to jump in place, keeping the sitting stance, and are no longer able to be told to stand, thus continuing to do this until hit, which will cause them to attack you until death on either side. This can be fixed by killing the wolves off and taming new ones.
 * Dumping water on wolves that were tamed before 1.5_01 and left sitting, will cause them to stand up, shake off the water and go back into the sitting position.
 * Wolves can be found in the "Shrubland" biome which can only be found in maps prior to the 1.2 (Alpha) update.
 * Trying to get a wolf to stand up if it was tame before 1.5_01, will cause it to attack you if you dealt it damage, just as a hostile wolf, however it will still have the friendly appearance. it will begin to bounce and attack you. even if you walk away, then walk back you will be dealt damage, even if the wolf is not looking at you.
 * Tamed wolves count against the passive mob limit. In SMP, an individual player with an excessive number of tamed wolves can prevent ALL players on the server from encountering passive mobs regardless of type (cows, chickens, pigs, etc.)

= Trivia =
 * When wolves attack a big (2 ) slime, they simply push the slime around.
 * With 2.5 times the health and double the attack power, tamed wolves are 5 times stronger than wild ones, and can kill 4 one at a time without dying.
 * Wolves cannot go into the Nether unless hacked in and behave no differently than if they were in the normal world.
 * Wolves are the first official tameable mob in Minecraft.
 * Jeb has said that wolves may have color variations, but he "would have to run that through Notch".
 * Wolves do not trample crops. They will also not make step sounds, or make quieter ones than default.
 * If a hostile mob (besides a creeper) attacks a player, the wolf will react and attack the mob to defend the player, even if the wolf was told to sit. This means that they will attack the player if the player injures himself, i.e. through shooting oneself with arrows. This can be extremely useful if the player is trying to sleep and is attacked in their sleep, as it's more than likely the wolves will be beside the player at the time.
 * If you attack another player on SMP, even if PvP is off, a tamed wolf will attack the opposing player.
 * Similarly, if a player attacks a tamed wolf that isn't their own, then the wolf will attack.
 * If a wolf is in a downward water current, they will not float, and if not removed will drown.
 * Wolves and Slimes are the only mobs that can be hostile to the player on peaceful mode.
 * Judging by the color of its coat and the biome in which it spawns, the wolf in Minecraft seems to be based on the gray wolf.
 * Hostile wolves respond similarly to zombie pigmen, as attacking one will make the whole pack attack you.
 * If you attack a mob, then order a wolf that is pathing to attack the mob to sit, the wolf will attack the mob by bouncing toward it while sitting.
 * Wolves can teleport into transparent blocks. Therefore, it is not recommended to bring a wolf underground or or near lava/fire.
 * Water breaks have no effect for falling from high drops for wolves.
 * There is a glitch in which a tame sitting wolf will attack its master, still in sitting position. The cause is unknown, but can usually be fixed by logging out and back in, switching to "fast" graphics, or allowing the wolf to kill you and then returning to the death point.
 * Prior to 1.5, wolves continuously made whimpering noises even when they were at full health in SMP because Jeb mistakenly used client-side health instead of synced health.
 * If you use inventory hacks to get more than 64 bones onto the same inventory square, and then use them to tame a wolf, the whole pile is consumed in one go, but the wolf will act like only one bone was given.
 * Wolves swim by jumping through the water. This can inadvertently lead to their death by drowning.  If you have any sort of room that is "floating" on water and you try to bring wolves through the open door sometimes they will miss the jump into the room and on the downward half of the jump will wind up under water and trapped under your building and will drown if not teleported or simply pushed out from underneath.
 * Even if provoked, a tamed wolf will never attack the player.
 * When a wolf is in sit mode in your house(some use them as furniture)and you are very far away, the wolf will not stand up or teleport, but rather stay sitting.
 * If you have any mods that allow you to fly, then while flying, you right-click on a wolf, you will actually be able to ride it, and control it. It is not known if this is a glitch, or intended.

= References =

Wolf Wilk Wolf Loup Волк