Bedrock Edition beta 1.18.0.22

Beta 1.18.0.22 is the third beta version for Bedrock Edition 1.18.0, released on October 21, 2021, which adds new sculk blocks behind experimental toggle, introduces new music and fixes bugs.

Items

 * Music Disc
 * Added a new music disc from Lena Raine titled "otherside".
 * Can be found on rare occasions in stronghold corridor chests, or much more rarely in dungeon chests.

General

 * Experiments
 * Added new Vanilla Experiments toggle.


 * Music
 * Added new music to the Overworld (when playing in survival mode), distributed to the new biomes, and to the main menu.
 * By Lena Raine: "Stand Tall", "Left to Bloom", "One More Day", "Wending", "Infinite Amethyst":
 * "Stand Tall" plays in the snowy slopes, jagged peaks, frozen peaks and stony peaks biomes, as well as the menu screen.
 * "Left to Bloom" plays in the meadow and lush caves biomes, as well as the menu screen.
 * "One More Day" plays in the meadow, snowy slopes and lush caves biomes, as well as the menu screen.
 * "Wending" plays in the grove, jagged peaks, stony peaks and dripstone caves biomes, as well as the menu screen.
 * "Infinite Amethyst" plays in the grove and dripstone caves biomes, as well as the menu screen.
 * By Kumi Tanioka ( 谷岡 久美 ): "Floating Dream", "Comforting Memories" and "An Ordinary Day":
 * "Floating Dream" plays in the jagged peaks and lush caves biomes.
 * "Comforting Memories" plays in the grove biome.
 * "An Ordinary Day" plays in the snowy slopes, dripstone caves and lush caves biomes.

Items

 * Goat Horn and Sculk Sensor
 * Are now behind the Vanilla Experiments toggle again.

World generation

 * Ore distrubution
 * Increased top height limit of Badlands gold generation from Y=79 to Y=256, and increased the number of blobs.


 * Strongholds
 * Now try to generate fully encased in stone, or deepslate at low y-levels.


 * General
 * New random number generator is used for overworld generation.

General

 * World type
 * Removed old world type from the world creation screen.
 * Existing world will still be playable, but will not be updated with 1.18 features.

Experimental
These additions and changes are accessible by enabling the "Vanilla Experiments" experimental toggle.

Blocks

 * Sculk BE1.gif Sculk
 * Has an animated texture.
 * Drops only experience when broken without Silk Touch.
 * Sculk blocks grow underneath when a mob dies around a sculk catalyst.


 * Sculk Catalyst.png Sculk Catalyst
 * Spread Sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
 * Sculk Catalyst Activate Minecraft Live.gif Blooms when activated.
 * Drops only experience when broken without Silk Touch.
 * Emits light.
 * Emits soul particles after a mob dies and grows sculk.


 * Sculk Vein BE1.gif Sculk Vein
 * Can be placed in a layer on top of blocks and in all directions, like glow lichen.
 * Has an animated texture.
 * Drops nothing when broken without Silk Touch.
 * Some have parts that are transparent, allowing the player to see the block it is on top of.


 * Sculk Shrieker BE1.gif Sculk Shrieker
 * Has 2 soul-shaped patterns in the center.
 * Has the ability to 'shriek', emitting ring-like/sonic particles.
 * It is activated by the sculk sensor.

Gameplay

 * Effects
 * Darkness.png Darkness
 * A status effect triggered by the sculk shrieker block, causing the player's camera to dim in brightness, thus limiting vision.

Fixes

 * Blocks
 * Campfires no longer drop only one Charcoal when broken by a Piston or an explosion, instead dropping two units as expected.
 * Light blocks will now survive a TNT or Creeper explosion.


 * Feature Placement
 * Glow Lichen no longer generates at the bottom of the ocean.
 * Strongholds can no longer generate mid-air in large caves.
 * Underwater magma features are now placed on surfaces under water to allow exploration of underwater caves and aquifers.
 * Glow Lichen no longer generate above ground in Bedrock.
 * Village buildings now carve less terrain around them when placed.
 * Added feature placement distribution triangle", and changed all features that used "gaussian" distribution to now use "triangle".


 * Gameplay
 * Fixed Structure Void block forcing player to spawn above ground if they left in a cave filled with those blocks.
 * Fixed bug where players could create an x-ray vision effect when inside a block below y=0.
 * New random number generator used for overworld generation.
 * Fire Charge is not consumed anymore when used on lit Candles, Candle Cakes, Campfires, activated Nether Portals, or on other blocks that are already on fire.


 * General
 * Fixed issue where weather was not affecting or affected by blocks above y = 255.
 * Improved the error messaging in the Play screen when Microsoft Account permissions are set to block multiplayer.
 * Fixed an issue causing Paintings to break and drop when loading into worlds and Marketplace templates.


 * Vanilla Parity
 * Raid boss bars now decrease whenever a raider takes damage.


 * Villagers
 * Villagers will keep following their schedules in worlds that have been ticking for a very long time, and when game time is negative.


 * Graphical
 * Fixed a visual glitch where taking a plant from a Flower Pot would result in the plant still being rendered.


 * Mobs
 * The riding position of Llamas no longer shifts after being tamed.
 * Fixed an issue preventing Tropical Fish from spawning in Lukewarm Oceans.


 * Performance and Stability
 * Fixed several crashes that could occur during gameplay.
 * Fixed crash when loading certain LevelChunks.
 * Optimized the generation of ores in the world.
 * Fixed a crash that could occur when going through portals with tamed pets.
 * Fixed a soft lock that could sometimes occur when attempting to generate a world from a bad template.