Minecraft Wiki talk:Issues/1.0.0

Snow in Taigas
Although Tundras (ice plains) finally have snow again, Taigas (pine forests) still do not. It really is bad that you never see snow at high altitudes.Chezzik 19:58, 21 November 2011 (UTC)

Wood Blocks
If you stand on top of a wood block and try to break it, the breaking animation often will not play, sometimes only playing on half of the block.

Death
While in a boat on hardcore mode, a tamed wolf falling onto you will kill you. 0305 11-22-11 (CST)

Read the instructions sign
This should be red,orange or yellow to add contrast. --93.106.76.125 10:21, 22 November 2011 (UTC)

Piston cannot extend discussion
[X] If a piston is powered but cannot extend because of the amount or types of blocks in front of it, the piston will still not extend after the blocks have been removed, even if its power source remains. (this should become a large bug, not a minor, as it could mess with auto building bridges and other devices that use a max pistons push amount. This could break a lot of things!)
 * Absolutely not. This property is crucial for building legitimate BUD devices, and all sorts of existing creations depend on it.  Do not remove this feature!  (Instead, remove the Piston Quasiconnectivity Bug, which messes many more things up, and is a terrible abstraction.)  —Immute [talk]
 * That is true, but this is still a bug. Many devices that use BUDs can be built other ways that do not rely on the glitch. A possile fix to this bug may be to tell pistons to update if a block within thirteen blocks of its front side changes state.
 * That would require Minecraft to search 78 blocks every time another block changes, possibly involving loading extra chunks. It's also one of the easiest-to-understand piston glitches and allows some interesting behaviour - specifically BUDs - as opposed to the quasiconnectivity bug which is hard to understand. Immibis
 * It would only need to check eighteen blocks around the piston: one block on each of the five sides made of cobblestone and thirteen blocks on the side of the wooden arm. (Pistons can push up to twelve blocks so it would be important to keep track of the thriteenth block that might be preventing movement.) Also, anyone who has been using BUD devices should have known not to heavily rely on a bug that exists in a game that is in development. You should have been expecting bugs like this to be fixed eventually.
 * You don't understand how block updates works in minecraft. Immibis is right. T would need to update 78 blocks (13 in every direction) to make sure, that pistons, that can be there, update status. And this can accidently break some old-style BUDs (like a water which changes flow if block nearby is updated). — MiiNiPaaT
 * Actually it just could, first check what direction which piston is pointing, then check blocks there, resulting to check 14 blocks. --93.106.76.125 11:04, 22 November 2011 (UTC)
 * it is the other way around: if an Block updates this Block has to check 78 Blocks if they are Pistons and if they could extend towards this Block. if it would depend on the Piston you would have to check 14 Blocks - but per tick and per visible/loaded piston, which would be much more load on the CPU than checking the 78 Blocks per block update which is already multiple times more than currently 217.189.220.19 20:56, 23 November 2011 (UTC)
 * here is sample code :

metadata reading

case east -> 2 metadata checks

case west -> 2 metadata checks

case south -> 3 metadata checks

case north -> 3 metadata checks

case up -> 3 metadata checks

case down -> 3 metadata checks

thats 3 to 4 checks addition to checking the 13 blocks. EDIT:piston could do this check every let say like 10 ticks when it's in this specific state.

188.238.159.215 17:48, 24 November 2011 (UTC)
 * another possibility would be that server keeps list of chunks that are affected. and also in these list contains piston data (direction, extension state, EDIT: piston location). when block update happens (and it is block removal) in these chunks, then it checks did it happen on line of piston, then calculate how far from piston it did happen, if it happened enough close then piston pushes. EDIT2: however, even i dont want to get this bug fixed, because theres solution over come this issue. that is make piston power state change constantly when you want it to push blocks. 188.238.159.215 18:17, 24 November 2011 (UTC)

Entities

 * Wolves glitch out again like they used to and will be never be able to stand up, they also will attack there owners when glitched.
 * This also happens when you throw an EnderPearl at one. And also, the glitched wolves can stand, but only in water. Matt.B. 21:46, 24 November 2011 (UTC)


 * When a player is killed or disconnects on a server they will remain there, but they cannot be interacted with/ collided with.


 * Wolves will keep standing back up automatically in SMP (they are still sitting but there model stands up)

Crafting / Smelting
When using lava as a fuel source in furnaces, the bucket is no longer given back, but destroyed. Verified in all Game-modes. Is this the new intended behavior? AbyssalRequiem 03:19, 24 November 2011 (UTC)

Stronghold / Enderportal-Room
I've found in a Stronghold a Enderportal. But unfortunately crashes every time minecraft from when I enter the room. Even though I am in the vicinity of the room, the game crashes regularly (approx. 2 minutes).

my gamemode: SSP minecraft: 1.0.0

messages: _____________________________________________________________

xx:\xxxxxxxxx\xxxxx\Anwendungsdaten\.minecraft>java -Xmx1024M -Xms512M -cp minecraftproxy_1.4_1.jar net.minecraft.LauncherFrame MCPatcherUtils initialized. Directory xx:\xxxxxxxxx\xxxxx\Anwendungsdaten\.minecraft\. 27 achievements 174 recipes Setting user: Speedy1505, xxxxxxxxxxxxxxxxxxxxxxx Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin

Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http: // www.lwjgl.org) OpenAL initialized.

new silverfish model java.lang.ArrayIndexOutOfBoundsException: 10 at aih.drawNeedle(aih.java:176) at aih.a(aih.java:154) at zh.a(SourceFile:383) at net.minecraft.client.Minecraft.k(SourceFile:1338) at net.minecraft.client.Minecraft.x(SourceFile:705) at net.minecraft.client.Minecraft.run(SourceFile:658) at java.lang.Thread.run(Unknown Source) Stopping! Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException: component argument pData at sun.java2d.windows.GDIWindowSurfaceData.initOps(Native Method) at sun.java2d.windows.GDIWindowSurfaceData. (Unknown Source) at sun.java2d.windows.GDIWindowSurfaceData.createData(Unknown Source) at sun.java2d.d3d.D3DScreenUpdateManager.getGdiSurface(Unknown Source) at sun.java2d.d3d.D3DScreenUpdateManager.createGraphics(Unknown Source) at sun.awt.windows.WComponentPeer.getGraphics(Unknown Source) at java.awt.Component.getGraphics(Unknown Source) at sun.awt.RepaintArea.paint(Unknown Source) at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$000(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)

SoundSystem shutting down... Author: Paul Lamb, www.paulscode.com

_____________________________________________________________

xx:\xxxxxxxxx\xxxxx\Anwendungsdaten\.minecraft>java -Xmx1024M -Xms512M -cp minecraftproxy_1.4_1.jar net.minecraft.LauncherFrame MCPatcherUtils initialized. Directory xx:\xxxxxxxxx\xxxxx\Anwendungsdaten\.minecraft\. 27 achievements 174 recipes Setting user: Speedy1505, xxxxxxxxxxxxxxxxxxxxxxx Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin

Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http: // www.lwjgl.org) OpenAL initialized.

new silverfish model java.lang.ArrayIndexOutOfBoundsException: 10 at aih.drawNeedle(aih.java:176) at aih.a(aih.java:154) at zh.a(SourceFile:383) at net.minecraft.client.Minecraft.k(SourceFile:1338) at net.minecraft.client.Minecraft.x(SourceFile:705) at net.minecraft.client.Minecraft.run(SourceFile:658) at java.lang.Thread.run(Unknown Source) Stopping!

SoundSystem shutting down... Author: Paul Lamb, www.paulscode.com _____________________________________________________________

The End

 * When in the End if you slay the dragon and jump back into the portal they endermen seem to attack you and you cannot press Esc to skip the credits.
 * only im SMP i think, not tested it yet..
 * You take damage when you press "Esc" so i don't think it's the endermen that were attacking me.


 * In SMP in the end when you are respawning you just see the respawning... screen flashing and you hear yourself taking damage..

Major wolf bug
In 1.0.0, if you attack a sitting, tamed wolf, it will become hostile, but still have a collar! Look at the top one here: [] --Usyflad10 06:30, 25 November 2011 (UTC)

- It's a known bug. Even listed on the "Wolf" page on the wiki here. Andry 18:33, 5 December 2011 (UTC)

Ghast fireball
Ghast fireball do very small amount of damage (2 hearts when not wearing any armor) (possible only on SMP?)

Silk touch enchant
"Silk touch" no longer allows you to collect ice blocks

Magma cube hit box
Largest Magma cubes have very odd hit box. It is very hard to hit it. (possible only on SMP?)

Potion effect disapear after changing realms
When you have some potion effect (for example speed) and you go trough nether portal, you will loose a potion effect.

- Not sure, but I believe this is intentional. Andry 18:26, 5 December 2011 (UTC)

Enchantments

 * In SMP, had two stone pickaxes, both unused, one enchanted with efficiency level 1, and one normal. Creeper killed me.  Upon returning to collect my gear, I received two un-enchanted stone pickaxes.  Duplicated twice in SMP, but have not had the chance to test on picks of various material.   AbyssalRequiem 17:53, 26 November 2011 (UTC)
 * Also does this with EVERY enchanted item (maybe it was intended)


 * In SMP other players does not see that you have enchanted item (no glow). Potions have that glow, but not weapons, tools and armor

Multiplayer Inventory Selection Lockup

 * Not really sure if this is right place to post, new here and all, but I am running a server with a playerbase of about eight. Occasionally for users I am getting an issue where you are no longer able to "select" thing from an inventory. Clicking on an item from the hotbar will swap it straight back into the inventory, and clicking something in the inventory will deposit it straight back into the hotbar. When playing in creative mode on a multiplayer server, it does something similar, but if the inventory is full, it selects and allows you to pick up 64 blocks, but you cannot place any back.

To recreate, server V1.0.0, swap gamemode from survival to creative to survival again, and that has done it for me 9 times out of 10. If not, swap again, or build for about 15 minutes, and eventually the inventory will glitch. I would classify this as a MAJOR ANNOYANCE. Please let me know if there is a fix, or if it can be replicated and listed as a bug.

58.168.206.43 07:35, 29 November 2011 (UTC)

CapsLock + touchpad bug?
Not sure if this is some sort of conflict, but here goes:

When using a touchpad as a mouse to aim, (not tap-to-click), if I turn capslock off, the aim/view moves wildly, even though my touchpad finger is still. Fett0001 16:36, 1 December 2011 (UTC)

Out of memory crash when going through portals
Saw this once when going through a portal to the End, and once when returning from the Nether to the Overworld. Running on a 1.0.1 SMP server with 2 clients jumping into the End a lot as we were battling the dragon. Possible reproduction approach: Make a bed near an End portal, then just keep jumping through the portal and dying on the other side (similar to what I was doing). At least it was a friendly error message. :) Screenshot CeeeKay 17:33, 1 December 2011 (UTC)

Lighting Bug
If a sticky piston hooked up to a clock is pushing a block upwards and downwards(may not be needed but that's how I found it)is being pushed by another sticky piston above a very large hole, the middle will be pitch black and the light will not be smooth at all. It will flash light and dark(that's normal of course) but at the bottom, even when there is no light at all, it will also flash light. If you put water down there it will be light up and the light will depend on the time of the day. If nobody understands I will post pictures if nobody understands

Item Duplication Bug
Version 1.0.0 & 1.0.1

SMP

Windows Vista

Locally hosted server

Before: 2 stone pickaxes, an Iron pickaxe, and no experience.

I got exploded by a Creeper.

After: 7 stone pickaxes, and the Iron Pickaxe.

Fett0001 01:33, 3 December 2011 (UTC)

Sudden Biome Change
I opened my saved world (created in 1.0.0) last played the day before and some biomes just randomly changed. For example, my farm was completely on a "normal" grass biome, now it's split between grass, desert and ice plains. Entire chunks have completely changed biomes, usually not being altogether big. All from grass/forest biome. It's not just a graphical bug and grass color change, water freezes when on the "ice plains" biome. It might be because of some mods I used, but I doubt it since the day before I had the same mods and didn't notice any problem. Needs to be confirmed/tested, however I think my world is permanently modified. Andry 18:31, 5 December 2011 (UTC)
 * Looks like seed value got changed. Travel to ungenerated land, if there is harsh borber between previosly and newly generated chunks, that is the cause. If you got an old backup of the world, you can compare seed values. — MiiNiPaaT 18:39, 5 December 2011 (UTC)

Repeaters, not allowing proper current flow.
When a block is powered in the fashion shown in Image 1 and the power is then removed, the redstone does not change state (on to off) it instead remains powered (Image 2).

This could be just a case of a loop being created between the block and the wire. But Im fairly sure this wasnt a problem in earlier versions.

Fences attach to the front and back of Fence Gates
As you can see, Fences attempt to attach to the fronts and backs of Fence Gates. It ends up looking very awkward, even if this construction wouldn't likely be intended. Vote to add this as a Minor Annoyance? MegaScience 21:02, 6 December 2011 (UTC)

Fast Graphics Grass Biome Side Glitch
When you are on fast graphics, there is still the grass biome side texture, instead of the normal texture. The grass biome side texture is supposed to be there if you are on fancy graphics, but it is also there with fast graphics on. Not sure if it makes my Minecraft slower or not.

Trapped lava setting things on fire through glass?
Seems to happen randomly on my friend's MP Survival server, but I built a room of glass with lava surrounding the outside walls and under the floor, but normal dirt on the ceiling. Somehow, the trapped lava has been starting small, one block fires through the glass blocks.

Slow chunk loading when teleporting in SMP
This is more of an annoyance than a bug, but when using /tp command to teleport one player to another, chunks take an extremely long time to load for the teleported player. Its due to the order that chunks get loaded. Instead of loading the chunks that are closest to the player and then radiating out, it loads at an edge farthest from the player and loads towards the player. The work around is to exit the server and log back in, as logging in causes the game to load chunks properly. 98.246.24.75 18:33, 7 December 2011 (UTC)