Talk:Water

Re-worded to disambiguate oceans and lakes. SteGriff 16:20, 11 July 2009 (UTC)


 * I think we should have some kind of mention about Still Water, and maybe even the old infinite water block from Indev.Toadbert

I added a sub-section describing how to create an infinite pool of still water. Although this is likely a glitch and it may or may not be fixed in the future, I felt it deserved to be included as it is a very, very handy mechanic. If it is fixed at some point in the future, I will remove the section if I remember to. Aeltrius 13:06 EST, 22 Sept 2010

DEC/HEX Values
Values for water are wrong, instead of 35 (which is some form of cloth) it should be 8 (Running Water) and 9 (Still Water)

Running Water - 8 / 0x008 Still Water - 9 / 0x009


 * I don't know why there's a discussion on this, when the information provided is obviously incorrect, and after having tried this myself, I can confirm 8 is indeed Water. Gonna write 8 as the value for now, if anyone thinks 9 is more appropriate (or if there's a proper way to show there's more than one value) feel free to edit. Noroom 19:50, 22 September 2010 (UTC)

Bucket as usable tool
If a bucket isn't a tool, I don't know what it is. It should be allowed in the Block template as a tool, maybe even showing the image. It can be used for lava and water blocks. Can someone please take care of that? Noroom 19:50, 22 September 2010 (UTC)

Questions - Flow Noise - Direction and distance?
I'm looking for information about the flow noise you hear when water is nearby. Has anyone done any testing as to how far away you can hear it? and whether the noise is directional at all? I may do some testing - would the water page be the correct place to document the results? Subbob 14:22, 4 November 2010 (UTC)

Duplication of source tiles over depths greater than 1
Or, more generally, source block mechanics. I understand that any block that has two adjacent sources and is empty will source itself (though I'm almost positive that there are exceptions), however, I disagree with the claim that there is no way to duplicate water over depth. I made a waterfall skylight in one of my mines, only dropping in two source blocks in the top 2x3x1 indentation. I then modified the inside to lead to water ladder. When swimming up and down the main waterway I discovered that several meters of water had turned still, and that the determining factor seems to be whether or not the water is completely surrounded. Jshep 20:22 (PT) 12 November 2010

Springs on Glass
I've been playing on a vanilla 1.3 server today, and wanted to test something regarding placing water springs on the sides of a glass block. When that worked, I tried to put one on top, and it has continued to spew water for the last hour. Anyone have an idea if this has been changed or if I'm just seeing a really weird bug? Sunflash Rune 22:47, 22 February 2011 (UTC)

Spawning near Water
Are monsters able to spawn near by water? --Jippiedoe 20:29, 16 March 2011 (UTC)

They can't spawn IN water of any depth, they can "near". Calinou 10:33, 6 April 2011 (UTC)

Minimum depth for no fall damage?
Is it really true that it is 3 blocks? I seem to remember it as 2 blocks.--Isakcool 09:22, 6 April 2011 (UTC)

3 blocks are needed, already dead from 2 blocks. Calinou 10:34, 6 April 2011 (UTC)

Actually I've found that the minimum for no damage from any height is 4 blocks of water, this is from the top of the map right to the bottom. However, 3 blocks does stop most drops, two blocks for the lesser drops (maybe 30 blocks or less?). ---Baka 11:53, 15 April 2011 (UTC)