Healing

Healing is the mechanic of regaining lost health.

Natural regeneration
Natural healing can be deactivated using the command or from the world option.

Hunger
Whenever a player's hunger is or higher, they regenerate  every 4 seconds. This increases the player's exhaustion by 6, of which 4 cost hunger. If existing, the player's saturation is used up first.

Saturation
If the player's hunger bar is completely filled and they have left over saturation, this saturation gets drained, healing at a rate of every second. Just as with the hunger-based regeneration, every regenerated deducts 1.5 saturation. With the maximum amount of 20 saturation, the player can rapidly regenerate up to.

Peaceful difficulty
When the difficulty is set to Peaceful, the player regenerates at a standard rate of per second, additionally with  every 4 seconds as the player's hunger bar is filled. Chorus fruit, golden apples, and honey bottles can be eaten even when the hunger bar is full, can increase the player's regeneration even further. On the other hand, this also causes the player to lose saturation even when they change from other difficulty levels to Peaceful mode.

Potions
The player can drink a potion to immediately or over time regain health.

Potion of Healing
The potion of Healing instantly regenerates. If it gets amplified with glowstone, this value increases to.

Brewing scheme:

It can also be turned into a lingering potion that heals up to when the player is inside an area effect. Glowstone amplifies healing up to.

Brewing scheme:

Potion of Regeneration
The potion of Regeneration heals every 2.5 seconds over 45 seconds, resulting in  in total. Amplifying the potion with glowstone increases this rate to every 1.25 seconds for 0:22 seconds, whereas redstone increases the duration to 1:30/2:00 minutes, restores  /

Brewing scheme:

$$ Adding gunpowder to make splash potion decreases its duration, making healing less effective. Splash potion of regeneration heals every 2.5 seconds over 33 seconds, resulting in  in total. Amplifying the potion with glowstone increases this rate to every 1.25 seconds for 0:16 seconds, whereas redstone increases the duration to 1:30 minutes, restores.

Adding Dragon Breath on splash potion to make lingering potion. Lingering potion of regeneration heals every 2.5 seconds over 11 seconds, resulting in  in total. Amplifying the potion with glowstone increases this rate to every 1.25 seconds for 0:5 seconds, whereas redstone increases the duration to 0:22 / 0:30 seconds, restores.

Tipped Arrow
Tipped arrow shot from bow, crossbow, or dispenser may inflict arrow damage + status effect. Arrow of healing gives same effect as its potion ( for arrow of healing and for arrow of healing II), but arrow damage often decrease health recover. Arrow of regeneration has shortened duration. Regular is 0:05 seconds (restores ), extended is 0:11 / 0:15 seconds (restores / ), arrow of regeneration II give regeneration for 0:02 seconds.

Golden apple
A golden apple can heal the player in different ways:
 * Both golden apples refills hunger.
 * It provides 9.6 saturation, which can be drained for quickly if the player's hunger bar is filled.
 * Similar to a potion, a golden apple provides the Regeneration status effect. A normal golden apple gives Regeneration II for 5 seconds, and an enchanted golden apple for 20 seconds, resulting in regenerated from a normal golden apple and  from an enchanted one. $$, enchanted apple gives regeneration V for 30 seconds, which enough to recover full health in few seconds. The enchanted golden apple also gives the status effects Fire Resistance and Resistance.
 * A normal golden apple can be crafted by 8 gold ingots, and a regular apple. The enchanted golden apple cannot be crafted, and are mainly found in generated chests.

Totem of Undying
When used, a totem of undying prevents the player's death and provides Regeneration II for 45 seconds, restoring. It also gives 40 seconds of Fire Resistance II and 5 seconds of Absorption II.

Suspicious Stew

 * Suspicious stew refills hunger.
 * It provides 7.2 saturation.
 * If made from oxeye daisy gives 8 seconds of regeneration I(restores ).

Beacon
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Mob healing
In contrast to the player, most mobs don't heal by themselves. Nevertheless, there are several ways to heal animals and monsters.

Potions
Most mobs are healed by potions of Healing and Regeneration just like the player.

On the other hand, undead mobs take damage from these potions, and healing them requires a potion of Harming. Potions of Regeneration or Poison don't affect undead mobs at all.

Regeneration
Rideable animals like horses, donkeys, mules, skeleton horses and llamas automatically regenerate at a slow rate of about per minute.

Spider
$$, spiders on Hard difficulty can spawn with permanent positive status effects, which can include regeneration, making the spider gradually recover health.

Villager
Villagers gain 10 seconds of regeneration when new trades are unlocked. Additionally $$, villagers recover health when waking up from bed every morning.

Villagers are also healed when they have bread in their inventory.

Iron Golem
Iron golems can be healed using iron ingots by right-clicking on them, restoring their health by 25% per cracked state. This cannot be done using iron nuggets or iron blocks.

Witch
Witches use potions of Healing to heal themselves. Additionally, witches throw splash potions of Healing or Regeneration at illagers during raids.

Feeding
Some animals can also be fed in order to recover a set amount of hitpoints. The following animals can be fed: Feeding wolf pups not only restores lost health, but can also increase their total health from the usual up to a maximum of.

Ender dragon
The ender dragon gets healed by the end crystals on the obsidian pillars in the End. If a crystal gets destroyed during the healing phase, though, the dragon takes damage instead.

Wither
The wither permanently regenerates its health. If an undead mob (including a wither) gets hit by a blue wither skull, they also get healed by the provided Wither effect.

History
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