User:Aurelius10399

My PC specifications:

CPU              AMD Athlon 64X2 Dual 5000+ (2614) GPU              nVidia GeForce 6500 OpenGL: GeForce 6500/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation motherboard:     HP/Compaq name: Nettle-GL8E RAM              3 GB DDR2 DIMMS: 2 of PC2-5300 (667 MHz) + 1 of PC-6400 800 MHz OS               Windows Vista Home Premium 32bit; Disk:     250 GB SATA 3G (3.0 Gb/sec) 7200 rpm

java version "1.6.0_26" Java(TM) SE Runtime Environment (build 1.6.0_26-b03) Java HotSpot(TM) Client VM (build 20.1-b02, mixed mode, sharing)

Java command line used: java -Xmx768M -Xms768M -cp minecraft.jar net.minecraft.LauncherFrame

Benchmarks
Minecraft settings: Fast, Smooth=OFF, Short render, Music off, normal difficulty. Minecraft version 1.0.0 with Optifine mod for performance and to reduce lag spike of death framerate        15 to 90 using seed "debug" Fast Normal distance framerate        7 to 65 using seed "minecraft" Fancy Far distance

Framerate is highly dependent on map, coordinates, direction, time of day, terrain and mobs.

Benchmarks: seed: debug (cached at ), seed: minecraft

See my benchmark results for 1.5 and 1.6 at http://www.reddit.com/user/AureliusM

Canopy Carnage benchmark
Using Fancy Far distance with Advanced OpenGL Fast on Vechs' Carnopy Carnage super hostile map results in an unplayable 8 FPS and an eventual GL ERROR Out of memory:

@ Post render 1285: Out of memory
 * 1) GL ERROR ##########

Carnopy Carnage does not crash my minecraft when both Graphics and Advanced OpenGL set to Fast, with Normal render distance. FPS varies from 8 to 40. Combat is difficult at FPS around 15, but easier at Short render distance.