Pocket Edition upcoming features

This page is about upcoming features for Minecraft Pocket Edition that have been announced by Mojang employees.

Alpha
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Upcoming changes
 * style="text-align: center" | 0.9.0
 * style="text-align: center" | 0.9.0

0.9.0
Additions: Tweaks: Bug Fixes:
 * New interact button (to make the game easier for new players).
 * Advanced World Creation settings:
 * Option to generate Caves
 * Generates automatically on Infinite worlds; can be toggled during creation of finite worlds.
 * Option to generate Tall Grass
 * Generates automatically on Infinite worlds; can be toggled during creation of finite worlds.
 * Option to select the world's size and type
 * Old (256x256, and will not include any new PC 1.7.2 biomes)
 * Superflat (Flat in-game on create world screen)
 * All superflat worlds are generated with the Classic Superflat preset and will be infinite.
 * Infinite (displays a warning when selected)
 * Reliable playing size is approximately 1,400,000x1,400,000 (+700,000 to -700,000), however a crash has been experienced at z=55,000. It is currently unknown whether the crashes become more frequent from +-55,000 to +-700,000
 * From about +-700,000 to around +-900,000, the world renders incorrectly and starts to become unplayable. The "jitteriness" gradually increases when the distance from the centre is increased
 * From about +-900,000 onwards, the world is unplayable, forming the "Stripe Lands", the Pocket Far Lands.
 * This world type can't be selected when creating a Realm (only the finite options are available)
 * Mobs:
 * Passive:
 * Villagers
 * Have degraded AI and cannot be traded with
 * Mooshrooms
 * Neutral:
 * Wolves
 * Endermen
 * Ender Pearls do not drop from Endermen
 * Hostile:
 * Slimes
 * Silverfish
 * World Generation:
 * Existing worlds can optionally become infinite
 * Port of Minecraft PC world generation, allowing for new generated structures and biomes
 * This may only apply to non-legacy new worlds. Older worlds can still become infinite, but may have the prior terrain generation. However, due to debate, the new generator will possibly be able to be used in expanded old worlds, displaying a warning when selected.
 * Generated structures:
 * Villages
 * Caves
 * Lava pools
 * Rivers
 * Abandoned mine shafts
 * Includes spider spawners rather than cave spider spawners due to lack of poison effects
 * Huge Mushrooms
 * Moss stone boulders
 * Strongholds
 * Hard to find as Eyes of Ender have not yet been implemented
 * Ice patch
 * Ice spike
 * Dungeons
 * Desert well
 * Trees:
 * Jungle trees (small and large)
 * Dark oak trees
 * Acacia trees
 * Version-exclusive "fallen trees"
 * 2x2 spruce trees
 * Savanna trees
 * Oak trees (swamp variant with vines and large oak variants)
 * Naturally Generated Blocks: (blocks that already existed in the game, but now spawn naturally)
 * Tall Grass
 * Dead Bushes
 * Ferns
 * Moss Stone
 * Jungle Wood
 * Jungle Leaves
 * Melons
 * Pumpkins
 * Structure specific
 * Stone Bricks
 * Cracked Stone Bricks
 * Mossy Stone Bricks
 * Stone Bricks Stairs
 * Stone Slabs
 * Iron Bars
 * Torches
 * Rails
 * Oak Wood Planks
 * Fences
 * Chests
 * Cobblestone
 * Glass Panes
 * Cobblestone Stairs
 * Oak Wood Stairs
 * Bookshelves
 * Black Wool
 * Farmland
 * Carrot Crops
 * Wheat Crops
 * Pumpkin Crops
 * Furnaces
 * Crafting Tables
 * Pressure Plates
 * Biomes:
 * All biomes as of PC version 1.7.2. Those that exceed the 128-block height limit are shrunk to fit in it.
 * Jungles
 * Mesa
 * Plains
 * Roofed Forests
 * Savannas
 * Taiga
 * Extreme Hills
 * Mushroom Islands
 * Flower Forest
 * Mega Taiga
 * Mega Spruce Taiga
 * Swampland
 * Desert
 * Forests
 * Frozen
 * Deep ocean
 * Blocks & Items:
 * Monster Spawners
 * Silverfish
 * Spiders
 * End Portal (block frame only)
 * Emerald Ore
 * Emeralds
 * Hardened Clay
 * Stained Clay
 * Available in all 16 colors
 * Red Sand
 * Mycelium
 * Huge Mushrooms
 * Podzol
 * Packed Ice
 * Granite
 * Polished Granite
 * Andesite
 * Polished Andesite
 * Diorite
 * Polished Diorite
 * Wood Planks
 * Acacia Wood Planks
 * Dark Oak Wood Planks
 * Wood
 * Acacia Wood
 * Dark Oak Wood
 * Slabs
 * Acacia Wooden Slabs
 * Dark Oak Wooden Slabs
 * Stairs
 * Acacia Wooden Stairs
 * Dark Oak Wooden Stairs
 * Leaves
 * Acacia Leaves
 * Dark Oak Leaves
 * Plants:
 * Saplings
 * Jungle Sapling
 * Acacia Sapling
 * Dark Oak Sapling
 * Flowers:
 * Poppy
 * Replaces the Cyan Flower
 * Blue Orchid
 * Allium
 * Azure Bluet
 * Tulips
 * Available in all 4 colors
 * Oxeye Daisy
 * Sunflower
 * Lilac
 * Rose Bush
 * Peony
 * Others
 * Vines
 * Lily Pads
 * Cocoa Pods
 * Double Tall Grass
 * Large Fern
 * End Stone
 * Cobweb
 * Game Mechanics:
 * Taming
 * Particles:
 * Water Dripping Particles
 * Lava Dripping Particles
 * Inventory/GUI:
 * Creative Inventory Additions:
 * Raw Beef
 * Bone
 * Bowl
 * More spawn eggs
 * Generated structures:
 * Cold-en oak trees will not generate in maps with the new terrain.
 * The Invisible bedrock barrier gets removed if a pre-0.9.0 world becomes infinite.
 * Oak trees now generate with different heights and structures
 * Spruce trees now generate with different heights and structures
 * Blocks & Items:
 * New ways to obtain Nether-related items
 * Beds no longer restore health in normal difficulty, making food a more reliable survival-needed resource.
 * Correct name for stairs, slabs and spawn eggs.
 * New falling mechanics for gravel and sand - they no longer fall from spawn
 * New insta ticking of water and lava.
 * Smooth lighting added for:
 * Beds
 * Fences
 * Walls
 * Cobweb
 * Chests
 * Leaves
 * Smooth lighting removed for:
 * Glowstone
 * Glass
 * Jack o'Lanterns
 * Improved performance of TNT.
 * Prettier clouds.
 * New culling of clouds.
 * The fog is darker underground.
 * Mobs:
 * Mob AI:
 * Improved hostile mob AI, matching that of the PC Edition
 * Spiders
 * Leaves will now release spiders, creating a higher amount of spiders in tree-rich biomes at night
 * Textures:
 * Separate textures for the top of Birch, Spruce, and Jungle Wood
 * Jungle leaves will be permanently opaque
 * New leaves rendering
 * Biome-tinted plants
 * Inventory/GUI:
 * A brand new organised layout for the crafting table and stonecutter
 * Crafting screen only shows craftable recipes
 * New layout for the survival inventory
 * Other:
 * The options.txt file now reads the render distance as raw blocks
 * Support for immersive mode (hides the on-screen navigation bar) for devices running Android 4.4
 * New leveldb based saving format.
 * New entity handling.
 * Remade network code (mostly the same packages but new system).
 * Tile entities are saved differently.
 * New culling algorithm.
 * Possibly an option to copy existing worlds
 * Mipmapping makes fire look like a big orange blob
 * Minecart in multiplayer problems
 * style="text-align: center" | 0.9.1
 * style="text-align: center" | 0.9.1

0.9.1
Biomes:
 * Re-opening of Realms
 * An in-game skin changer, with three possible ways to obtain them:
 * Tied to Mojang account
 * Manually designed
 * Skin packs
 * The Far Biome, a version-exclusive biome found at the edge of finite worlds
 * Serves as "an interesting limit before stuff becomes more wonky"
 * Possibly hardcore mode
 * style="text-align: center" | 0.9.x
 * style="text-align: center" | 0.9.x

0.9.x
This version refers to features that will be included in updates after 0.9.1 and before 1.0.0

Additions: Tweaks: Other:
 * Improved Controls
 * The jump button will be on the other side of the screen
 * An interaction button, which, when tapped, performs certain actions such as entering minecarts and shearing sheep rather than tapping and holding.
 * Possibly a milk button to get milk from cows and mooshrooms, also replacing the tap and hold control.
 * Could possibly allow for Sneaking and Sprinting
 * Possibly implementation of commands
 * Biomes:
 * Possibly a new version-exclusive underworld biome
 * Support for more languages, including Korean
 * Possibly an animation for switching items.
 * Possibly adaptation for 64-bit hardware/software and/or the Apple A7 processor, potentially making the game faster for 64-bit users.
 * }

Beta
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Upcoming changes
 * style="text-align: center" | 1.0.0
 * style="text-align: center" | 1.0.0

1.0.0
Additions: Tweaks:
 * In-game music
 * The Jump button will be on the other side of the screen (if not in 0.9.x)
 * Possibly OpenGL ES 2.0 or 3.0
 * This will allow for mipmaps on Android
 * It will allow for tinted lighting on the terrain like on PC.
 * It will allow for animated blocks with frame buffers.
 * This will make the game faster by 4-5%.
 * Android will have updated sounds
 * Mobs:
 * Zombie Pigmen will have the hat layer on their heads
 * Symbols
 * Possibility of adding “symbols”, which are functions that correlate with modding codes
 * style="text-align: center" | 1.x.0
 * style="text-align: center" | 1.x.0

1.x.0
 This version refers to features that have been specified to appear in either 1.0.0 or 1.1.0 but has not been decided which version to include which set of features.

Additions:
 * Blocks and Items:
 * Redstone
 * Varied Minecart types
 * Some, if not all Redstone-related blocks and items
 * Boats
 * Game Mechanics:
 * Enchanting
 * Brewing
 * style="text-align: center" | 1.1.0
 * style="text-align: center" | 1.1.0

1.1.0

 * Possibly weather
 * }