Vines

Vines are non-solid blocks, $1/16$ of a block in thickness that can be placed only against a vertical side of a solid block. They also can be placed beneath a solid block ceiling if adjacent to a solid vertical wall.

Natural generation
Vines are naturally generated in jungles, swamps and lush caves. Jungle trees of both sizes have vines on their trunks and canopy edges, and vines grow on the sides of jungle terrain. Vines are also naturally generated in oak trees in swamps. They are found in jungle temples and woodland mansions allium room. Vines can also generate on dying oak, spruce, jungle and dark oak trees. Vines can generate in watchtower walls in pillager outposts.

Breaking
Vines can be destroyed with anything, but $$, using shears is the only way to collect them while also allows the use of an axe with Silk Touch. Shears enchanted with Efficiency are more efficient when used on vines; Efficiency II and above allows vines to be instantly broken. Using an axe on vines can also increase efficiency, but does not allow for collection in Java Edition, whereas it does in Bedrock Edition. If multiple vines exist within the same block space, breaking one of them breaks all of them instead of just the one targeted and results in only a single vine dropping.

Trading
Vines are sold by wandering traders for an emerald.

Behavior
On each block tick, the vine block has a 25% chance to spread in a randomly selected direction. Vines spread to adjacent blocks under certain conditions:


 * Downward:
 * If the block below is air, each side (north, south, east, and west) with vines has a 50% chance to spread downward.
 * If the block below is a block, each side of that block with vines on the ticked block has a 50% chance of gaining vines.


 * Upward:
 * If the block above is air and there are fewer than 4 other vine blocks in a 9×9×3 area surrounding the ticked vine block, each side (north, south, east, and west) with vines has a 50% chance to spread upward if that side is backed by a block that vines can be placed on.


 * Horizontally:
 * If the current vine block isn't covering the target direction and there are fewer than 4 other vine blocks in a 9×9×3 area surrounding the ticked vine block, then:
 * If the block in the target direction is air, then it tries:


 * If the vine block has vines to the right and that side of the air block is backed by something vines can be placed on, spread to the right side of the air block.


 * If the vine block has vines to the left and that side of the air block is backed by something vines can be placed on, spread to the left side of the air block.


 * If the vine block has vines to the right, and that side of the air block is backed by another air block, and the right side of the vine block is backed by something vines can be placed on, spread around the corner.


 * If the vine block has vines to the left, and that side of the air block is backed by another air block, and the left side of the vine block is backed by something vines can be placed on, spread around the corner.


 * If the air block in the target direction has something vines could be placed on above it, spread to the top side of the air block.
 * If the block in the target direction is opaque and fills its whole cube, spread to that side of the ticked vine block.

Vines cannot be grown using bone meal.

Vines do not need light when growing.

Usage
Vines can be placed on the side of any block that fills its whole cube and blocks entity movement. They can also be placed on the bottom side of a block (although not the bottom side of another vine - this was programmed intentionally ). However, a vine block without vines on any of the horizontal sides disappears if it gets an update from a neighboring block. Vines attached to the bottom of stairs are completely deleted by any block update.

Several vines can be placed in the same block space, as long as they are facing different directions.

Vines can be climbed by standing next to them and holding the jump key. If there is a solid block behind the vines, the walk forward key can also be used.

Vines cancel a sprint if the player is sprinting, slowing the movement speed.

Vines absorb all fall damage, even without a solid surface nearby. on vines causes the player to hang, even if the vines are not adjacent to any surface.

Blocks can replace vines if placed within the same block space. However, item frames and paintings cannot.

Composting
Placing vines into a composter has a 50% chance of raising the compost level by 1.

Java Edition
Hard-coded Color


 * In the Inventory, Vines have a color:.

Biome Colors

These values are generated by the biome dyeing algorithm. See Biome colors for more information.

ID




Metadata
$$, vines uses the following data values:

Note: Vines gain the ceiling vines if there's a block above, metadata doesn't change.

History
{{History||1.17|snap=21w03a|Vines now use a multipart model, rather than each combination of vines having a unique model which would be rotated accordingly. As such, vine blocks with an upper vine present will no longer rotate with certain state changes, and vine blocks with no vines present are once again invisible. {{History|||snap=21w05a|Vines now have unique sounds. {{History|||snap=21w10a|Vines can now generate in lush caves.}} {{History|||snap=21w13a|The model of the vines has been changed that the backside texture is corerctly mirrored again. }}
 * Shears enchanted with Efficiency now break vines faster.}}

{{History|pocket alpha}} {{History||v0.9.0|snap=build 1|{{verify|Is this model accurate for this edition?}} Added vines.}} {{History||v0.15.0|snap=build 1|Vines now generate naturally in jungle temples.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Vines now generate in woodland mansions.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Vines can now be used to make border patterns on banners.}} {{History||1.10.0|snap=beta 1.10.0.3| The texture of vines have now been changed. {{History||1.11.0|snap=beta 1.11.0.1|Vines can now be used to fill up composters. {{History||1.16.20|snap=beta 1.16.20.50|Vines now play sounds when climbed.}} {{History||1.17.0|snap=beta 1.16.230.52|Vines can now generate in lush caves.}}
 * Vines can now be used to craft bordure indented banner pattern.
 * Vines now generate in pillager outpost watchtowers.
 * Vines are now sold by wandering traders.}}
 * Vines can now be climbed by without supporting block.}}

{{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|{{verify|Is this model accurate for this edition?}} Added vines.}} {{History||xbox=TU9|Vines are now climbable provided they are climbed against a solid block.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none| The texture of vines have now been changed.}}

{{History|new 3ds}} {{History||0.1.0|{{verify|Is this model accurate for this edition?}} Added vines.}} {{History|foot}}