Module:Crafting

local p = {}

local i18n = { colored = 'Colored', coloredDyes = { 'Orange Dye', 'Magenta Dye', 'Light Blue Dye', 'Yellow Dye', 'Lime Dye', 'Pink Dye', 'Gray Dye', 'Light Gray Dye', 'Cyan Dye', 'Purple Dye', 'Blue Dye', 'Brown Dye', 'Green Dye', 'Red Dye', 'Black Dye', },	categoryIngredientUsage = 'Category:Recipe using $1', categoryRecipeType = 'Category:$1 recipe', itemBlockOfQuartz = 'Block of Quartz', itemBlockOfQuartz = 'Block of Quartz', itemBrownMushroom = 'Brown Mushroom', itemCharcoal = 'Charcoal', itemCoal = 'Coal', itemColoredDye = 'Colored Dye', itemDye = 'Dye', itemMushroom = 'Mushroom', itemQuartzBlock = 'Quartz Block', itemSmoothQuartzBlock = 'Smooth Quartz Block', itemRedMushroom = 'Red Mushroom', itemStone = 'Stone', itemWhiteDye = 'White Dye', moduleArgs = Module:ProcessArgs, moduleRecipe = Module:Recipe table, moduleSlot = Module:Inventory slot, stoneVariants = { 'Stone', 'Andesite', 'Granite', 'Diorite' }, type = 'Crafting', variantPages = { 'Andesite', 'Banner', 'Bed', 'Diorite', 'Firework Star', 'Granite', 'Pressure Plate', 'Sand', 'Sandstone', 'Shield', 'Slab', 'Stained Glass Pane', 'Stained Glass', 'Stairs', 'Wood Planks', 'Wood', 'Wool', }, } p.i18n = i18n

local slot = require( i18n.moduleSlot ) local recipeTable = require( i18n.moduleRecipe ).table local cArgVals = { 'A1', 'B1', 'C1', 'A2', 'B2', 'C2', 'A3', 'B3', 'C3' } p.cArgVals = cArgVals

function p.table( f ) local args = f	if f == mw.getCurrentFrame then args = require( i18n.moduleArgs ).merge( true ) else f = mw.getCurrentFrame end -- Automatic shapeless positioning if args[1] then args.shapeless = 1 if args[7] then args.A1 = args[1] args.B1 = args[2] args.C1 = args[3] args.A2 = args[4] args.B2 = args[5] args.C2 = args[6] if args[8] then -- ◼◼◼     ◼◼◼				-- ◼◼◼  OR  ◼◼◼ -- ◼◼◼     ◼◼◻				args.A3 = args[7] args.B3 = args[8] args.C3 = args[9] if args[9] then local identical = true for i = 1, 8 do						if args[i] ~= args[i + 1] then identical = false break end end if identical then args.shapeless = nil end end else -- ◼◼◼				-- ◼◼◼				-- ◻◼◻				args.B3 = args[7] end elseif args[2] then args.A2 = args[1] args.B2 = args[2] if args[5] then -- ◻◻◻     ◻◻◻				-- ◼◼◼  OR  ◼◼◼ -- ◼◼◼     ◼◼◻				args.C2 = args[3] args.A3 = args[4] args.B3 = args[5] args.C3 = args[6] elseif args[4] then -- ◻◻◻				-- ◼◼◻				-- ◼◼◻				args.A3 = args[3] args.B3 = args[4] else -- ◻◻◻     ◻◻◻				-- ◼◼◻  OR  ◼◼◻ -- ◻◼◻     ◻◻◻				args.B3 = args[3] end else -- ◻◻◻			-- ◻◼◻			-- ◻◻◻			args.B2 = args[1] args.shapeless = nil end for i = 1, 9 do			args[i] = nil end end -- Create recipe table, and list of ingredients local out, ingredientSets = recipeTable( args, {		uiFunc = 'craftingTable',		type = i18n.type,		ingredientArgs = cArgVals,		outputArgs = { 'Output' },	} ) local title = mw.title.getCurrentTitle if args.nocat == '1' or title.namespace ~= 0 or title.isSubpage then return out end local categories = {} local cI = 1 if args.type and args.ignoreusage ~= '1' then categories[cI] =  .. i18n.categoryRecipeType:gsub( '%$1', args.type ) ..  cI = cI + 1 end if args.ignoreusage ~= '1' then -- Create ingredient categories for DPL local usedNames = {} local function addName(name) if not usedNames[name] then -- redundant with most current code, but not with all, and might prevent other issues categories[cI] =  .. i18n.categoryIngredientUsage:gsub( '%$1', name ) ..  cI = cI + 1 usedNames[name] = true end end

for _, ingredientSet in pairs( ingredientSets ) do			for _, ingredient in pairs( ingredientSet ) do				local name = ingredient.name if not ingredient.mod and not usedNames[name] and name ~= title.text then -- List each dye individually as they have their own pages if name == slot.i18n.prefixes.any .. ' ' .. i18n.itemDye or name == slot.i18n.prefixes.matching .. ' ' .. i18n.itemDye or name == slot.i18n.prefixes.any .. ' ' .. i18n.itemColoredDye or name == slot.i18n.prefixes.matching .. ' ' .. i18n.itemColoredDye then if not name:find( i18n.colored ) then addName( i18n.itemWhiteDye ) end for _, dye in pairs( i18n.coloredDyes ) do							addName( dye ) end -- List stone variants individually as they have their own pages elseif name == slot.i18n.prefixes.any .. ' ' .. i18n.itemStone or name == slot.i18n.prefixes.matching .. ' ' .. i18n.itemStone then for _, stone in pairs( i18n.stoneVariants ) do							addName( stone ) end else -- Merge item variants which use a single page if name == slot.i18n.prefixes.any .. ' ' .. i18n.itemMushroom or name == slot.i18n.prefixes.matching .. ' ' .. i18n.itemMushroom or							name == i18n.itemRedMushroom or							name == i18n.itemBrownMushroom then name = i18n.itemMushroom elseif name == i18n.itemSmoothQuartzBlock then name = i18n.itemSmoothQuartzBlock elseif name == i18n.itemCharcoal then name = i18n.itemCoal elseif name:find( ' ' .. i18n.itemQuartzBlock .. '$' ) then name = i18n.itemBlockOfQuartz else for _, variant in pairs( i18n.variantPages ) do if name:find( ' ' .. variant .. '$' ) then name = variant break end end -- Remove prefixes for _, prefix in pairs( slot.i18n.prefixes ) do if name:find( '^' .. prefix .. ' ' ) then name = name:gsub( '^' .. prefix .. ' ', '' ) break end end end -- handle "A or B" names local orA, orB = name:match("(.-) or (.+)") if orA then addName( orA ) addName( orB ) else addName( name ) end end end end end end return out, table.concat( categories, '' ) end

return p