Talk:Tick

Tick inconsistency
Article Mob spawner declares that the tick concerning spawning mechanics is 1/20 seconds, whereas this article uses the term tick for a 1/10 second period. I think something should be changed, anyone has any ideas on the subject? | TheKax |  Talk   15:45, 7 August 2011 (UTC)


 * A 5-clock ticks on once per second, so 5 ticks on and 5 off, totaling at 10 ticks in a second. Unless there's a new definition of a tick, I'd say to change Mob Spawner. Purtip31 23:54, 8 August 2011 (UTC)


 * Well actually... there is the game definition of a tick. That definition is used by both redstone and mob spawning and almost any other in-game check. A true tick takes 1/20th of a second, and each "redstone tick" is in-fact two true game ticks. This is unfortunately very confusing and I should probably go and edit the page. *sulks off, muttering*. Also, because the tick governs more than just redstone, though it is most noticeable in that application, it should not be merged with redstone circuits just yet.  | Akyute |  02:38, 13 September 2011 (UTC)

Merge With Redstone Circuits
Merge - Redundant article is redundant. Ajax2422 04:53, 4 December 2011 (UTC)

Do Not Merge - Ticks don't necessarily have anything to do with Redstone, and renders them a completely different subject, that subject being the physical game engine. Jononon 6:09, 2 March 2012 (PST)

Merge - Merge the small part pertaining to redstone with the redstone article: Ticks can be used to measure time.