Chest

Chests are placeable blocks that can store items. They have three texture faces - one on the top and bottom, one on the front, and one on the other remaining sides. A single chest can store up to 27 stacks of Items or Blocks. A large chest is created by placement of two adjacent chest blocks. Large chests have 54 storage slots and open as a single chest with six rows of slots. The top three correspond to the eastern or northern chest block and the bottom three to the southern or western chest block.

Destruction of a chest containing items will drop all of its contents in the surrounding area. If one half of a large chest is destroyed, the corresponding items from the destroyed chest block be dropped and the remaining chest block will continue to function as a small chest.

Chests can occur naturally in dungeons and are often guarded by a Monster Spawner. In rare instances, chests can also occur inside walls and under floors in dungeons. The contents of these hidden chests are similar to naturally occurring dungeon chests.

The front of the chest (with the latch) will face away from any adjacent solid blocks, or face west if placed independent of other blocks. The viewpoint of players has no effect on the orientation of placed chests. Chests often change in appearance when surrounding blocks are added or modified; this does not affect the use of the chest.

Chests can be surrounded by other blocks on all sides, but the top must have a one block clearance (exceptions to this exist, see Glitches below). Chest blocks embedded directly into floors and function normally.

After opening a chest, items can be transferred to and from a player's inventory by shift-clicking on items. This will move the item to a free slot in the inventory and vice versa. This shortcut also works on stacks of items.

Crafting
A chest is crafted from eight wooden planks, as shown below:

Glitches

 * It is possible to attach torches above and to all sides of a chest, by attempting to place them on a piece of glass (or other block a torch cannot be placed on, such as a sign or another torch) above or under the chest. Since torches cannot be attached to glass, it gets moved to the nearest available block, onto the chest. The glass can be removed after the process.

As of Beta 1.1_02, this is still possible; however, chests cannot be placed horizontally adjacent to a large chest unless placed in the location of any fluid, including flowing fluids. They can still be placed above or below it, and this still prevents the bottom one from opening. Unlike the previous patched glitch, if one attempts to open a chest connected on all four sides the game will not freeze nor the client crash, but instead display a graphically glitched, fully functional chest screen.
 * Previously, if a chest is placed next to a large chest it will attempt to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they will still act like two separate chests, but as seen in the pictures below, you can connect multiple chests together and get a glitched "Huge Chest". Additionally, if one attempted to open a chest connected on all four sides, the game froze and the client crashed.


 * Chests usually require a space of air above it to be used, as blocks directly above will prevent the chest from being opened. Certain blocks placed over the chest still allow the chest to open. These are:
 * Liquids: Water and Lava.
 * Plants: Leaves (On Fancy graphics), Cactus (With a water source block on top), and Farmland.
 * Translucent Blocks: Glass, Slabs, Stairs, Monster Spawner, Snow, Ice, Fence, Cake, and Bed.
 * Non-Blocks: Torch, Redstone Torch, Redstone Wire, Redstone Repeater, Pressure Plates, Lever, Ladders, Rails, and Sign.

History

 * Chests were introduced in Indev 0.31.
 * After Alpha 1.0.14, a chest could be combined with a Minecart to make a Storage Minecart.
 * A special version of the Chest, Locked Chest, was used as an April Fool's joke on April 1st, 2011.