Minecraft Dungeons:Mob Spawner

A mob spawner is a hostile monster factory mob that spawns zombies $$. It has a variant in the Flames of the Nether that spawns blazes.

Appearance
The mob spawner's appearance $$ is similar in color to its normal counterpart with a few differences, instead of having the skull in the middle, the one $$ has its skull design near the base. Unlike its default counterparts, the mob spawner $$ is capable of movement via twitching and is seemingly able to control the flame inside it when summoning mobs, seemingly aware of its environment.

Spawning

 * (Secret area)
 * (Secret area)
 * (Secret area)

Behavior
Mob spawners behave in a similar vein to the spawners in the main game, but light doesn't affect the spawn rate. It produces a crackling sound while idling. They have possibly the highest health of any regular mob. They can also spawn enchanted with any melee enchantment as any other melee mob. But, they can also have ranged enchantments. Both of these are useless, as mob spawners don't actually do damage to the hero. However, defensive enchantments still work. Even though the Spawner itself does not move, the Gravity enchantment can cause it to (except Nintendo Switch version).

Mobs are produced in huge waves whenever the hero is within a certain distance from it. Mob spawners can currently spawn two mobs: zombies and armored zombies.
 * Summon

Health
Mob spawners have 380 HP in the code. On Default I, all mobs have 9.6% health and 12% damage of what is set in the code.