Talk:Armor/Archive 1

Protection Enchantments and Durability
Does a Protection enchantment just make the armor absorb more damage, thereby reducing its durability?

I have done some tests with various armor pieces and it doesn't seem like it. Examples: Protection also doesn't take damage from sources armor normally doesn't take damage, like said on the page. It just gives you extra protection against hits. I really hope someone looks at the code or something so this argument could end. 18:57, 30 September 2012 (UTC)
 * Leather chestplate with and without protection IV: Both took 81 zombie hits to break.
 * Gold chestplate with and without protection IV and proj. prot. IV: All took 113 zombie hits and 113 skeleton arrows to break.
 * Iron pants with and without protection IV: Both took 226 zombie hits to break.

Question
MAybe someone can add the strength of each armor material? i would, but i cant seem to figure out how -brendanmint Proof Leather exists: http://www.echidnatribe.org/Minecraft/crafting.php 20:44, 19 February 2010 (UTC)
 * So it does, sorry about that. Though obviously cows/cow hides and such haven't been implemented yet. 23:33, 19 February 2010 (UTC)

Does anyone know whether a helmet only protects your head or your whole body? 14:31, 28 May 2014 (UTC)

NPC Armor?
What is that last bit? I've spent many hours (but only since late August) and I've never seen an NPC wearing armor. Does that part still apply to Alpha? 09:07, 18 September 2010 (CDT)
 * it's not in alpha-- 09:30, 18 September 2010 (CDT)

Armoured Zombies in Day?
The pictures at the bottom of the page show zombies wearing armour in the daytime. Do armoured zombies roam around in the daytime? Does the armour protect them from burning in the sunlight? 21:07, 4 October 2010 (AEST)
 * That is only in survival test, not Alpha. -- 20:30, 4 October 2010 (UTC)

Do they drop the armor when killed?

Nobody here knows, I don't think so. C ali nou - ×  » 17:12, 7 April 2011 (UTC)

Both Zombies and Skeletons had a chance of spawning with a random piece of armor in Survival Test. It was purely aesthetic (it did not make them resistant to damage in any way). 12:08, 21 April 2011 (UTC)


 * Sorry for the bump here, but I was back in Surv. test and I can confirm that mobs didn't drop their armour. -- 08:09, 30 January 2012 (UTC)

Spawned Zombies in Creative Mode during daytime to test this, and it would appear Zombies are spawning with Enchanted Golden Armor that is making them DayWalkers, Confirmation? B.B.R –Preceding unsigned comment was added by  02:10, 6 November 2012‎ (UTC). Please sign your posts with
 * This discussion is about the Survival Test version of the game (a long long long time ago). However, as of 12w34b, a wearing headgear will not burn up from daylight. -- 06:23, 6 November 2012 (UTC)

Ability to Repair Armor
It would be really great if armor could be repaired on the workbench using less raw material than it took to create it.

Not sure if it's been discussed in the "Tools" area. But it would be a great feature for tools as well.

As of Minecraft 1.00, Armor and tools are both repairable with other used armor and tools of the same kind, though enchanted materials will lose their ability and glow. -- 16:02, 26 November 2011 (UTC)

TNT
Does gold armor resist TNT?-- 16:58, 7 April 2011 (UTC)

It does like all armors. A leather/iron/diamond armor also protects you, but gold armor will not protect you 100% from the TNT/Creepers. C ali nou - ×  » 17:15, 7 April 2011 (UTC)

Beta 1.5 armor
I found "power.png" armor file from minecraft beta 1.5:s files. What is that? -- 13:58, 20 April 2011 (UTC) [EDIT] Problem solved, it's the file creepers use when one of them is hitted by lightning.

I think it is...it is 06:04, 3 May 2011 (UTC)

Pre-release 2
in the 1.9 2nd prerelase, the armor points are different.

leather gets 3.5 points gold gets 5.5 iron gets 7.5 And I assume diamond gets all 10

do we want to add this to the wiki, or wait until 1.9 comes out?

Diamond does get to all 10, and I have also noticed that wearing any armor piece(s) will give you the same amount of armor points no matter how used up they are, despite durability still being used up and protection still being given based on durability. I also noticed that as of 1.8, drowning damage is no longer protected by armor. leather cap: 0.5; leather tunic: 1.5; leather pants: 1.0; leather boots: 0.5; iron helmet: 1.0; iron chestplate: 3.0; iron leggings: 2.5; iron boots: 1.0 I haven't done gold or diamond armor, though. 11:50, 21 October 2011 (UTC) gold helmet: 1.0; gold chestplate: untested, would take 2.5 to reach 5.5 for the full set; gold leggings: 1.5; gold boots: 0.5; diamond helmet: 1.5; diamond chestplate and leggings: untested; diamond boots: 1.5. 07:33, 19 November 2011 (UTC)
 * Save it as a project page, and translude it when the update is released. Important information like this we wait until official release, or cram it into the Trivia or Future sections. -- 03:07, 9 October 2011 (UTC)
 * In case it is relevant, here's the exact amount of armor points each individual piece of armor I have worn seems to be giving:
 * My limited testing confirms those numbers; I also have (incomplete) numbers for gold and diamond, as follows:
 * I can confirm that your helmet no longer takes damage when you fall. Unknown if boots, body and leggings take damage, but my helmet was definitely fine from the fall. ::::

Lava Prevention
Does diamond armour prevent lava damage? I was running around on my SSP server testing some of the new damage point things that I read here, when I decided to go and test mon 'do it yourself' mob grinder. When I jumped in I was on fire, even though I was in water and the lava that I was also touching did not harm me or my diamond armour. I did this on Peaceful and Easy. After taking off my armour I did take damage.

Before anyone asks, I was using the TooManyItems mod and also coincidentally was recording it (for other purposes). Therefore, I could post a low quality video on Youtube, although I expect this to be resolved without need.-- 05:27, 21 October 2011 (UTC)

Infinite Health Glitch Help
I have the Too Many Items mod and I shift-clicked a peice of armour and put it on. Now I have infinite health and cant die.I is stuck. I tried food, falling, burning, water, restarting the computer, pretty much everything. If someone could help me that would be great.Thx.
 * make a server and move the world you're stuck in to replace the world folder in the folder the server.jar is in. login to it then type /kill to suiside. if that doesn't work, try uninstalling the mod then reloading the world you're stuck in (single player).  else hope someone else can help/suggest.  01:26, 22 October 2011 (UTC)

seriously? OK heres the problem:

shift click gives you infinite stack(111 is number) whuch means armor can't be broken. How to solve: take off armor,DERP

23:51, 17 July 2012 (UTC)

ID Numbers for armor?
Does anyone have a list of id numbers for the different armor types? I don't and came here looking for it. This is one of the few articles on this wiki that doesn't have the id numbers. -- 07:38, 21 November 2011 (UTC)
 * All ID numbers can be found in this image: http://www.minecraftwiki.net/images/3/33/ItemslistV110.png . That's how I had to look it up. I'm going to try to edit it into the page now. 16:15, 4 December 2011 (UTC)

1.0 Update
I've marked this for reorganization because much of the info was still outdated. While I've done my best to fix the majorly misleading material, it could still use some major technical expansion. Offhand, types of damage reduce by armor, the actual damage reduction procedure, and the mechanics of armor enchantement effects could conceivably fit here. — undefined 10:40, 22 November 2011 (UTC)
 * I tweaked the descriptions/page last night to include new armor values, but I would also like to see some better organization of the data in tables. Experimented with the table layout so that the armor icons were aligned, but undid it since it couldn't account for different font sizes. Would require a bit of an overhaul of the template.  Would also like to see durability listed next to each armor item, but I wasn't sure if the old data was still accurate.  Glad someone moved the old data to History from Trivia, I was too tired last night to fix that. Sorry if my first edit was bungled at all, I just couldn't stand having the old data glaring at me. -Wyrenth  16:12, 22 November 2011 (UTC)


 * BTW types of damage is accurate for 1.0, as of my edit last month. 07:15, 24 December 2011 (UTC)

The armour protection percentages on the main page don't line up with the current game mechanics in 1.0.0. I've done some testing and here is what I've confirmed. The amount of protection varies from one hit to the next. It does not vary randomly, the incoming damage follows a repeating sequence (which suggests to me the fractions are being accumulated somewhere and applied when they add up to enough).

It's possible using a plugin to estimate the armour protection percent. I've done this based on 10 points (5 hearts) of incoming damage. It would be possible to refine the percentages and make them more accurate by repeating the experiments with more incoming base damage (say 19). When the base incoming damage is low (say 3) the percentages break down and the damage applied to the player doesn't work very well (I consider this a minecraft bug). e.g For 3 damage (1.5 hearts) armour totals of 15, 19 and 20 are totally immune to damage but the other totals aren't.

The armour protection percentage appears to be based only on the armour total points (i.e the material the armour is made of doesn't make an additional impact on the protection over and above the fact that the better materials offer higher protection totals). Prior to version 1.0 we used to get 8% protection per point up to a maximum but this isn't the case anymore. The armour protection you get for a given armour total is not linear, as far as I can see having graphed the data, a second order polynomial appears to fit the curve quite well.

12:58, 14 January 2012 (UTC)

Looking for Armor, Weapons and Item textures.
I made a really nice Character file and I didn't really want to spend to much more time editing atm. I was wondering if anyone knew of any texture packs that had nice looking armor, weapons and items in it. RPG feel in 16x16 format. It can be single or contained in a pack I just just extract. Thanks for any help.

I apologize I forgot to sign this post. Also I got this worked out. I still would be interested in having another pack tho especially if someone is excited about it. Please message back to my talk page

–Preceding unsigned comment was added by (&#124;) 08:01, 30 January 2012 (UTC). Please sign your posts with


 * 1 - This should be on the forums, not the wiki.
 * 2 - I need more information. Are you into steampunk? Medieval? Gothic? Modern? Saying 'nice' isn't really a categorising theme. Please discuss on my talk page :) -- 08:07, 30 January 2012 (UTC)


 * I don't use them myself, but you could look on the forum here: --  08:18, 30 January 2012 (UTC)

Says you don't exist. Anyways I did post a more detailed version in forums. I was looking for something medieval. I can finish this in forums also thanks for the link.
 * I don't exist? Oh, dear. -- 11:37, 31 January 2012 (UTC)

Chainmail
No one seems to be talking about chainmail armor, so i'll just say this, it looks awesome, but made of FIRE which you can't get in survival, only creative or Too Many Items mod...that sucks

I'm pretty sure you can't even get fire in creative. You have to use TooManyItems, /give, or a third party inventory editing program. 22:06, 14 August 2012 (UTC)

Why do they bother to make chain mail armor when it's unobtainable in survival? Please give me your opinion. 00:30, 10 April 2013 (UTC)

First, you CAN get chainmail armor in survival (http://www.minecraftwiki.net/wiki/Armor#History). Second, chainmail armor looks awesome and is awesome, allbeit, not for protection. Third, Since it can only be obtained through villagers or gotten as a rare drop from mobs, it is mainly used to show off or impress other players. On servers, it is commonly used as a trade item or a reward since it is so hard to get. -- 00:42, 10 April 2013 (UTC)

Using Armor
I know this is a noob question, but there is nothing on the page to say how to actually put armor on, or take it off (and I don't know how). Can someone please do a Wearing section. 17:39, 16 April 2012 (NZST)
 * In the inventory screen when you have made your armor simply place it in the appropriate head, chest, leggings, boots slot that are next to a character portrait. They should be easy to see (Unless you're using a user unfriendly texture pack...) 18:40, 16 April 2012 (UTC)

Armour Efficiencies
I know this is sort of late, since the armour efficiency numbers aren't important in the newest version, but how exactly are these calculated? Consider this:

(Protection / Materials Used) * (Armour Constant) = Efficiency

To calculate the Armour Constant, you use the most efficient set: 9 Materials for twenty Protection points.

20/9 * AC = 1 therefore, AC = 9/20.

From this I get, for helmets, boots, leggings and chestplates, respectively, .27, .34, .39, and .45.

If anyone knows the original calculation used, I would be eager to know.

EDIT: someone thought it would be correct to use Protection / Materials used, which technically is incorrect as it does not yield an efficiency.

13:56, 20 April 2012 (UTC)

Armor enchantments effects and rule 13 (copyright)
My armor enchanments effects section was deleted, referring to "rule 13". But Rule 13 does not apply here, since I did not do no-trivial word-by-word copying. I did however use his facts, which is allowed by copyright law. 20:39, 29 May 2012 (UTC)

It goes that way?
Assume that player has 10 armor points, and Creeper explodes just one block away. That gives the maximum damage of. 20% of 49 is, as full armorr would block the remaining80%. Charged Creepers does the twice of damage,, which with full armor would be. Am I correct, or is it the other way? 14:00, 30 May 2012 (UTC)

EPF
If the way to calculate the EPF is: (6 + level * level) / 2 then shouldn't Level I be 3.5 and Level III be 7.5 or should it be changed to: (11 + (-1)^n + 2 * n^2) / 4

17:28, 4 June 2012 (UTC)


 * The calculation is taken from source code. It's done with integer arithmetic, so all fractions round down. I edited the page to make this clearer to non-programmers. -- 20:36, 4 June 2012 (UTC)

Chain/Chainmail
Someone mislabeled all chain armor "chainmail armor". I tried to fix it in this article, but it seems to occur in other articles too.-12.06.2012 7:29

Chainmail armor is another name for Chain armor, and you don't need to fix it. Maybe it's was chain armor name back in the old days? - 14:33, 1 April 2016 (UTC)

Dyed Armor
I uploaded a pic, but it didn't go to well. Can someone help? 16:18, 23 August 2012 (UTC)Creepergoboom64

Thanks whoever did this! (Leather-Chain armor)
Hello, i am Ldtvproductions (a.k.a KEKS!)

I wish to thank you whoever added Leather chain armor to the items category listing as unimplemented. I added that to the article before i even had an account, but people deleted it. Then, as evidence, i added a picture of the indev 0.31 items png to convince people it's true. Now, my trivia is finally accepted. THANKS MATES :D, 17:30, 15 October 2012 (UTC)

Add more armour
Seriously 23:47, 22 October 2012 (UTC)


 * Use the Forums.

Seriously. 15:02, 6 May 2013 (UTC)

I know.


 * Seriously. 18:27, 6 May 2013 (UTC)

good armor combination
how about chain helmet, iron chest plate, iron leggings and leather boots for cool medieval Armour. now equip an iron sword and build a small castle. then you'd have a good medieval mine craft. just thought id add this to show newbies a good mid way combination. 15:40, 24 October 2012 (UTC)

Leather Armour
I do not like the most childish thing you have done with the leather armour. The only thing I liked about the leather armour is that you can dye it I do not like the new texture for the leather armour because the stripe on the cap, knee pads, and boot soles stay brown. 23:03, 26 October 2012 (UTC)

Listen up, it's not childish. If anything YOU are the one being childish. Mojang doesn't run this website bro, the Minecraft community does. If you don't like the armor then go ahead and email jeb. 14:02, 4 November 2012 (UTC)
 * this is not the first time he abused the wiki. Not sure if trying or not. 19:07, 6 May 2013 (UTC)

Well, what about always falling over and skinning your knees? And the zombies scratching through your cap to get your brains? And the skeletons constantly shooting arrows at your chest? No, really. - 06:09, 7 May 2013 (UTC)

"On halloween"
A trivia says, "On Halloween, zombies, skeletons, zombie pigman, and wither skeletons have a relatively large chance of spawning wearing a pumpkin, and a smaller chance of spawning with a jack-o-lantern." I don't think this is true. Is it? 22:32, 30 November 2012 (UTC)Creepergoboom64
 * It is true. This was an Easter Egg (so to speak) in the Pretty Scary Update.  I saw the zombies and skeletons wearing pumpkins myself, but I was warned beforehand by people in earlier time-zones.  (It's keyed to the system clock's date being October 31st.) -- 22:42, 30 November 2012 (UTC)


 * Ohh! I see. I missed it. :( 23:03, 30 November 2012 (UTC)Creepergoboom64

"Prelude of the Chambered" Fact?
One of the trivia facts says that the leather sprites came from Notch's game in the 21st Ludum Dare competetion, right? Well, that competetion wasn't held until August 19th-22nd 2011, literally months before 1.0.0 was released. But leather armor has been around since alpha, wouldn't in be the other way around? Also, Prelude of the Chambered doesn't have leather armor that I know of anyway, Legend of the Chambered does.

00:17, 5 December 2012 (UTC)


 * I checked the files of both games, and you are correct; they're in Legend, and not in Prelude. Updated page accordingly. -- 05:04, 6 December 2012 (UTC)

Cleanup
This page doesn't mention anything about the armor items, it doesn't even have an infobox. In fact, the page probably needs to be split between armor pieces, with this page just providing info on how armor works and the split pages having the info on the armor items themselves. – ᐸ  11:04, 20 April 2013 (UTC)

Thornes enchantment
It is possible to get the Thornes enchantment using an enchantment table. I got 2 times Thornes II on an iron chestplate (plus Protection III and IV, respectively). In the wiki, I saw that it was impossible. So, I think it must be corrected.

-- 23:36, 20 April 2013 (UTC) I'm pretty sure that the enchantment table can only make a chestplate thorny, and the anvil does he rest. - 18:25, 6 May 2013 (UTC) It is still enchanting, no? 19:05, 6 May 2013 (UTC)

Please let there be!
Will there ever be Emerald Armor?


 * One, please sign your posts. Two, from what I hear, no. And three, this page is to discuss armor, not request a feature. Thank you. - 10:49, 4 June 2013 (UTC)


 * Creepergoboom is right. This page isn't to request features. Though I think I said this a little late... -- 03:21, 13 June 2013 (UTC)

Protection,Iron Chestplate Protection 1 vs Diamond Chestplate
I wanted to know how much damage does protection 1 protects you from.The EPF thing seems too complicated for me.Can you please explain?I still might not be able to understand,so can you answer this question.Is an Iron Chestplate with protection 1 better then a Regular Diamond Chestplate?(In reducing damage,I don't really care about durability.) –Preceding unsigned comment was added by ( • )&#32;20:17, 5 August 2013&#32;(UTC). Please sign your posts with


 * Each point of EPF reduces damage taken by 2-4%, which isn't as good as a point of armor (4% damage reduction). A diamond chestplate (8 armor points, 32% damage reduction) is better than a Protection I iron chestplate (6 armor points + 1 EPF, 25-27% damage reduction). -- undefined 03:58, 6 August 2013 (UTC)

Armor Protection Combinations
Is it better to have all protection 5 on your armor, or each piece of armor to have a different type of protection? Excluding Feather Falling, Aqua Affinity, and Respiration. johnreinker 08:29, 19 September 2013 (UTC)
 * Glancing at the table, it looks like the only case where one-of-each is better would be in the Nether, specifically Blazes and especially Ghasts. -- 13:10, 19 September 2013 (UTC)

Incorrect Chainmail Armour names
chain mail armor, when using the /give command (since values no longer work) is NOT chain_[bodypart].

It is actually chainmail_[bodypart]

for example,

/give [player] chain_leggings

WILL NOT WORK

however,

/give [player] chainmail_leggings

WILL WORK.

thought I might make that clear, but I dont have a Curse account –Preceding unsigned comment was added by &#32;03:46, 22 January 2014(UTC). Please sign your posts with


 * Fixed. -- undefined 05:36, 22 January 2014 (UTC)

Article Image
Would twenty different images for each armor piece, a animated GIF of all twenty images, or something be best for the article image? -- ( 03:32, 15 February 2014 (UTC)
 * I'd say a compromise -- an animation of five images depicting each full set. I'm not sure how useful a 20-image animation would be since you'd have to sit there for half a minute to see all the images.   05:01, 15 Feb 2014 (UTC)


 * Since this is going to be split up, I wouldn't do anything. I'll make renders once it's done. – ᐸ  ⎜ 08:31, 15 February 2014 (UTC)


 * Split into separate for each tier (gold, iron, ect) or separate for each type (helmet, boots, ect)? -- ( 14:25, 15 February 2014 (UTC)


 * . – ᐸ  ⎜ 14:30, 15 February 2014 (UTC)

Inconsistency?
In the "Defense points" section it says A full suit of diamond armor protects the player from 80% of damage. Then further down there is another table showing that 0 damage will be dealt to a player wearing a full suit of diamond, when struck by a wooden sword (which normally deals 5 points of damage). If a full suit of diamond reduces damage by 80%, shouldn't the damage dealt from being struck by a wooden sword be .2*5 = 1? –Preceding unsigned comment was added by  at 18:25, May 29, 2014‎ (UTC). Please sign your posts with

Information...
This site is a horrible abomination that gives me the formulas but doesn't show any pre-calculated examples so that I can make sure I actually understood things right. On top of that it leaves me with many questions. For example:

If a full set of diamond armor grants enough defense to protect the player with 80% against "all damage" then why the hell would I even need to enchant that armor any further ? As I understood it 80% damage reduction is the hard cap. Well fine - if that's the case then there's no need for protective enchants of any kind.

Also some people say this, others say that. Like Feather Falling: Does it either increase the amount of blocks I can fall without taking damage or just reduce the falling damage taken or both ? Where and when did anyone get this data and where's any proof for that ?

I also read somewhere else that the general protection vs everything enchant will always reduce the armor's durability if it reduces damage while specific protective enchants, like protection:fire will not ever cause damage to the armor while standing in lava / burning. A says this, B says that. Where's up to date proof of either one ?

Why can't there be tables with pre-calculated values of EPF and enchantment points lost due to floor ( value ) so that we can see which enchantment type on which level is utter crap ? This is an informative page, isn't it ?

How does defense and protection enchants even add up - if it does ???

So thanks for all the unanswered questions, more confusion, no proof and leaving me with all the paper work. This sucks. –Preceding unsigned comment was added by ( • ) at 15:00, July 5, 2014‎ (UTC). Please sign your posts with


 * (original commenter) and (recent contributor),
 * I looked at the page as it stood 2 summers ago, when this person commented, and found it easy to find answers to their questions (it was all in the enchantment section). Maybe a calmer, less scathing demeanor would have gotten a better response.
 * Because despite the tone, and the stuff that was already there, there were 2 legitimate suggestions on how the page could be improved:
 * How do defense and protection enchants add up (this was present last year, but is removed as of currently).
 * There isn't a table showing combined armor points and EPF, and how the cap works out, and I could see how that could be helpful. I'll demo something like that soon. – undefined/undefined 16:16, 9 March 2016 (UTC)

Leather-chain armor/studded armor
According to the edit summary here, the sprites were used in Notch's older game (Legend of The Chambered), and were called "Studded Armor", not "leather-chain armor". Since the name Leather-chain is likely coined by the wiki, would it be worthwhile to switch over to the name studded? -- ( 13:54, 10 July 2014 (UTC)


 * I'm fine with changing it. The information about those sprites was added here, but it's not clear where that user got the name from. I can't find many other references to leather-chain armor, and all of them seem to link back here. Studded armor is at least somewhat closer to an official name for it. -- undefined 16:02, 10 July 2014 (UTC)

Armor description
Does the armor crafting really need the information on the individual effects of each piece? It is already mentioned elsewhere on this article and does not relate to any pages it get transcluded unto from Crafting usage -- ( 18:10, 19 July 2014 (UTC)

Inaccuracy on diamond sword damage to full suit of diamond armor
Isn't the damage actually one heart, not half a heart? –Preceding unsigned comment was added by  at 23:52 22 July, 2014 (UTC). Please sign your posts with