Renewable resource

A renewable resource is a resource that can be recreated indefinitely without exploiting glitches (as opposed to a non-renewable resource). While running out of resources isn't likely to be a factor due to theoretically infinite (and still quite vast in practice) map generation, this is a list of resources that can be produced over and over without having to explore for more. However, running out of resources can be a bigger issue on Superflat worlds, where resources are less plentiful.

The listed fully renewable products are items which can be crafted or smelted using only renewable resources. Note that TNT and arrows are crafted from a combination of renewable and non-renewable resources (sand and flint).

Renewable resources
Resources that can be obtained indefinitely. Some require non-renewable materials in their production, but the process will never consume those materials.

Rare drops
These items are only occasionally dropped by monsters, so getting them quickly or in quantity is normally done by mining, then smelting/crafting non-renewable resources (mob farms being an option).

{| class="wikitable" ! style="width: 10em;" | Resource ! style="width: 15em;" | Products produced ! Method to Obtain
 * align="center" | Bows
 * align="center" |
 * Bows are rarely dropped by skeletons, and can be enchanted with Power I. Usually, one would rather craft a bow with renewable sticks and strings.
 * align="center" | Gold Nuggets and Gold Ingots
 * align="center" |
 * Nuggets are dropped by killed zombie pigmen, ingots as a rare drop.
 * align="center" | Gold Swords and Gold Helmets
 * align="center" | —
 * Rare drop of killed zombie pigmen. These swords can be enchanted with any power I and some power II sword enchantments.
 * align="center" | Iron Ingots
 * align="center" |
 * Dropped by killed iron golems and rarely dropped by killed zombies.
 * align="center" | Iron Helmets, Iron Swords, and Iron Shovels
 * align="center" | —
 * Rare drops of zombies.
 * align="center" | Music Discs
 * align="center" | —
 * Dropped only when a skeleton kills a creeper. It doesn't matter who dealt most of the damage, as long as the final blow is dealt by the arrow of the skeleton.
 * align="center" | —
 * Rare drops of zombies.
 * align="center" | Music Discs
 * align="center" | —
 * Dropped only when a skeleton kills a creeper. It doesn't matter who dealt most of the damage, as long as the final blow is dealt by the arrow of the skeleton.
 * Dropped only when a skeleton kills a creeper. It doesn't matter who dealt most of the damage, as long as the final blow is dealt by the arrow of the skeleton.

Tradable
Resources that in normal circumstances would be non-renewable, except that they can be obtained through trading with villagers.

Renewable, but consume non-renewable resources
These resources can be made infinitely, but require one use of a non-renewable items/resources.

Planned renewable resources
These items are renewable, however, they are only in snapshots and prereleases. An official update has yet to display them.

Erneuerbare Ressourcen Ressources renouvelables 재생되는 자원 Zasoby odnawialne Возобновляемые ресурсы 可再生资源