Pocket Edition v0.14.0 alpha

Alpha 0.14.0, the first release of the Overworld Update, is a major update to Minecraft: Pocket Edition that was released on February 18, 2016. It added more redstone-related blocks, witch huts, maps, slime blocks, and a redesign of some menu interfaces.

The update was the first to receive a name in the history of Pocket Edition.

General

 * Replaced Pocket Edition start screen with new UI.
 * Added more Achievements. (Windows 10 Only)
 * Added Export button to pause menu. (Windows 10 Only)
 * Button generates file with suffix .mcworld.
 * Can be imported using the Import button.
 * Added Import button to world selection screen (Windows 10 Only)
 * Worlds can now be imported.
 * Can only import worlds from files with suffix .mcworld and must have valid world files in them.
 * Items now have an updated rendering system.
 * Creative mode
 * Added survival inventory tabs and crafting tabs.
 * Added the ability to put on armor in creative.
 * Added that when you turn the world to survival, you will keep your inventory.
 * Skin packs
 * Redstone Specialists skin pack.
 * Textures
 * Update texture of language button.
 * Looks more like Windows 10 Edition button.
 * Options
 * Change GUI size option.
 * New interact buttons
 * Open
 * Used when opening minecarts with chests and minecarts with hoppers.
 * Create map
 * Used when creating maps.

Blocks

 * Redstone-related blocks
 * Comparators
 * Dispensers
 * Version exclusive : Custom name does not appear in GUI.
 * Double trapped chests
 * Droppers
 * Version exclusive : Custom name does not appear in GUI.
 * Hoppers
 * Version exclusive : Custom name does not appear in GUI.
 * Repeaters
 * Locked Repeaters
 * New minecart variants
 * Minecart with chest
 * Version exclusive : Emits smoke when destroyed.
 * Version exclusive : Custom name does not appear in GUI.
 * Minecart with TNT
 * Version exclusive : Emits smoke when destroyed.
 * Minecart with hopper
 * Version exclusive : Emits smoke when destroyed.
 * Version exclusive : Custom name does not appear in GUI.
 * Cauldrons
 * Version exclusive : Water colour can be changed by adding dyes.
 * Version exclusive : Colours can be mixed.
 * Version exclusive : Can be used to dye leather armor.
 * Version exclusive : Water bottles can be used to refill water.
 * Version exclusive : Can store potions.
 * Version exclusive : Will make an explosion sound if potions are mixed, and the potions will disappear.
 * Version exclusive : Potions inside Cauldron have a bubbling effect.
 * Buckets can now be filled from a full cauldron.

Items

 * Item frames
 * Version exclusive : Uses BlockEntity instead of Entity.
 * Version exclusive : Can't be placeable in blocks.
 * Uses new sounds.
 * Maps
 * Version exclusive : Crafted using nine paper.
 * Version exclusive : Compass must be added through an anvil in order to show the player's position.
 * Version exclusive : Can be cloned using the anvil, instead of the crafting table.
 * Version exclusive : Can be zoomed using the anvil, instead of the crafting table.
 * Red sandstone
 * Red sandstone stairs
 * Red sandstone slabs
 * Chiseled red sandstone
 * Smooth red sandstone
 * Slime blocks
 * <font color='red'>Version exclusive : Added Camera back.
 * New texture
 * Now has a interact button
 * Can only be received through inventory editing.
 * Ender pearls
 * Can be only obtainable through mods only.
 * Spawn eggs
 * Witches

Mobs

 * Witches
 * Uses new sounds.
 * When more than 11 blocks from a target and lacking swiftness, 50% chance of drinking a potion of swiftness.

World generation

 * Witch huts
 * <font color='red'>Version exclusive : Cauldron contains random potion.

General

 * Graphics/Performance
 * Cleaned up textures.
 * Screenshots are full .png files.
 * Snow, carpet, and slabs now render faster.
 * Improved loading times.
 * Changed inventory button texture.
 * Creative mode
 * Chests, anvils, furnaces, droppers, dispensers, brewing stands, enchantment tables, hoppers and crafting tables can now be interacted with by Creative mode players.
 * You can now pick up 64 of a block in creative by tapping and holding.
 * Options
 * Broadcast to LAN is now grayed out during gameplay to indicate that it can't be changed.
 * Updated translations.

Blocks

 * Trapped chests
 * Will now form a double trapped chest when placed next to each other.
 * Pumpkins and mob heads
 * Can now be worn as armor by the player.
 * Double flowers
 * Will now spawn their respective items when bonemealed.
 * Flowers
 * The hitbox of flowers and similar is not the full block anymore.

Items

 * Leather armor
 * Can now be dyed.
 * Boats
 * Now appear exactly where the player has clicked/tapped.
 * Snowballs
 * Now spawn when breaking snow with a shovel.
 * Splash Water Bottle
 * It extinguishes any fire block that it's thrown at, as well as a maximum of five of them in the vicinity.

Mobs

 * Baby zombies
 * <font color='red'>Version exclusive : Now have a 15% chance to want to be a jockey. If they want to be a jockey, upon nearing the player or villager they will check for one of the following to mount prior attacking:
 * Adult chicken
 * Adult ocelot
 * Adult wolf
 * Adult zombie
 * Cow
 * Pig
 * Sheep
 * Spider
 * Blazes
 * <font color='red'>Version exclusive : Now glow in the dark.
 * Creepers
 * Are slightly shorter (1.7 blocks tall rather than 1.8).
 * Detection range for players wearing their corresponding mob head adjusted to be 50% of the normal range.
 * Explosions are now much stronger and consistent in power
 * Endermen
 * Drop the block they were holding when killed.
 * Ghasts
 * <font color='red'>Version exclusive : Now have glowing eyes.
 * Magma cubes
 * <font color='red'>Version exclusive : Cores now glow in the dark.
 * Villagers
 * Are slightly taller (1.95 blocks tall rather than 1.8).
 * Will now spawn a witch when struck by lightning.
 * Naturally spawned villagers will now have more variety of professions
 * Skeletons
 * Detection range for players wearing their corresponding mob head adjusted to be 50% of the normal range.
 * Are slightly taller (1.99 blocks tall rather than 1.95).
 * Zombies
 * Detection range for players wearing their corresponding mob head adjusted to be 50% of the normal range.
 * Cows
 * Are slightly taller (1.4 blocks tall rather than 1.3, with babies 0.7 blocks tall rather than 0.65).
 * Mooshrooms
 * Are slightly taller (1.4 blocks tall rather than 1.3, with babies 0.7 blocks tall rather than 0.65).
 * Squids
 * <font color='red'>Version exclusive : Now have bubbling particles.
 * Are slightly smaller (0.8 blocks square rather than 0.95).
 * Wither skeletons
 * Are slightly smaller (2.4 blocks tall and 0.7 blocks wide rather than 2.535 blocks tall and 0.72 blocks wide).
 * Iron golems
 * Are slightly shorter (2.7 blocks tall rather than 2.9).
 * Wolves
 * Are slightly taller (0.85 blocks tall rather than 0.8).

World generation

 * Abandoned mineshafts
 * Will now generate minecarts with chests.
 * Villages
 * Increased door to villager ratio in villages.
 * Double ferns
 * Now spawn in cold climates all over the world.
 * Moss stone boulders
 * Mega Taigas' moss stone boulders are rounder.
 * Huge mushrooms
 * No longer spawn in the water around roofed forests.

Fixes
79 bugs fixed


 * Trapped chest does not provide power to redstone repeater.
 * All clay types are displayed as grey blocks on the map.
 * Double fence gates don’t block user.
 * Player is unable to open minecart with chest and minecart with hopper.
 * Player can’t close the chest window.
 * Crash when a server kicks a player for inactivity.
 * Mechanisms are being powered by redstone dust that is not aligned with them.
 * Building massive world structures can lead to serious performance issues.
 * Crash when a farmer villager runs out of seed to plant.
 * Controller’s D-pad is inactive in brewing stand interface.
 * Backgrounds & buttons in asian languages are too short for longer phrases.
 * TNT minecart explosion on the curve does not destroy rail tracks under explosion.
 * Fixed most issues with chunks being sent multiple times.
 * Fixed server not running in the correct speed.
 * Amount of hits required to kill witch doesn’t vary with weapon.
 * Fixed out of bounds error in Inventory related to linked slots.
 * Player keeps all but armor in their inventory upon death.
 * Skeleton heads don’t look hollow from the bottom.
 * Fence gates weren’t restoring their open state correctly either. Same pattern was needed as DoorBlock and TrapDoorBlock.
 * Characters arms are in weird positions on Kindle and some iPads.
 * The player is not able to open the chest when character stands close to it.
 * Items from bottom half of the double chest disappear when the world is restarted.
 * Missing Feed button when holding any kind of meat in front of untamed wolf.
 * Missing Feed button while holding beetroot and potato in front of pig.
 * No sound of swimming underwater.
 * Player keeps moving after Player opens inventory screen with controller.
 * Slots on anvil not lined up.
 * Minecarts do not stack.
 * The terrain flickers invisible if too many chunks are updated at the same time.
 * Mushroom stew should not be poisonous.
 * The darkening underwater effect fails to occur if the user rides boat into a waterfall.
 * Flickering fence texture when it’s put underwater.
 * Clay generates instead of gravel.
 * It is no longer possible to stack beetroot soup.
 * Can not use colors in chat.
 * Mobs stay aggressive after switching back to creative.
 * Enderman glitches.
 * Fixed door textures
 * Fixed UI scaling issues
 * – Animals cannot walk through open doors
 * – You cannot bonemeal 2 high plants
 * – Animals and NPCs despawn randomly
 * – Invert Y-Axis cannot be turned on when using touch controls on any platform, but works as expected with controllers
 * – Auto-jump cannot be turned off when using touch controls on any platform, but works as expected with controllers
 * – The rain and snow cross the blocks
 * – Korean Translation Error In 0.11.0 & 0.12.1
 * – Nether portal facing the ocean won't show the water
 * – "Play" button not translating when you selected a different language
 * – The buttons are bigger in cellphones and 7 inches tablet
 * – Tapping D-pad arrows highlights block beneath
 * – Enchantment tables hurt iron golems
 * – Killing then healing peaceful mobs brings them partially back to life
 * – All mobs drop nothing unless killed by the player (or spawned or hurt by the player within 5 min of being killed)
 * – Boat doesn't travel for people on LAN.
 * – Tamed Wolves display button Sit or Stand instead of Feed when holding Rotten Flesh
 * – GUI Bug (in Japanese)
 * – Trapped Chests do not combine to form Large Trapped Chest
 * – Giant mushrooms are no longer spawned in terrain generation
 * – Milking a cow causes player to immediately drink the milk
 * – Lily pads not generating in Swamp biomes
 * – Ghast attack animation does not appear when Ghasts attack
 * – Opening Menu causes player to stop crouching or sneaking
 * – Iron golem takes damage by a cake
 * – Iron golem get hurt while standing in daylight sensor night/day
 * – Impossible redstone torch clock
 * – [0.13.1] Slim custom skin models are titled "skins.customSlim"
 * – Dog collars cannot display colours other than white
 * – [0.13.1] Held items do not move along with the arm
 * – [0.13.1] Player's arms do not move from the idle position when aiming a bow
 * – Inconsistent opaqueness of redstone lamp
 * – Zombie Pigman hat layer is missing
 * – Mushrooms are not converted into giant mushrooms
 * – Zombie villager's left leg is z fighting something.
 * – Fences are not connected to monster spawner
 * – Mooshrooms, Cows, Pigs, Sheeps and Chickens don't panic after being attacked by player
 * – Iron golem
 * – No Achievement for Rainbow Collection
 * – Background spinning camera at the language menu does not act same like the main menu
 * – Translation error Español (España)

Trivia

 * This is the first Pocket Edition update to receive an official name by Mojang.