Minecraft Dungeons:Tempest Golem

The Tempest Golem is a boss mob in the Minecraft Dungeons DLC Howling Peaks and is found within the Tempest Chamber within the Gale Sanctum. It is the ancient protector of the sanctum according to the Gale Sanctum description.

Appearance
The Tempest Golem is a colossal golem-like mob. It is made of stone, has a golden back, and has windmill-like poles. Its head is square with a purple stud on its forehead, small eyes, and a big jaw. Jade banners can be seen hanging below the Golem's chin, and its front body possesses intricate etched lines and 4 jade blocks on each end of its body. Both of its arms possess giant gold swords with purple stripes going down the middle, plus its forearms are larger than its upper arms. The Tempest Golem also has a large purple button on its chest, which is covered by two jade-colored panels with a swirl symbol on them. These two panels are considered its shield, and it protects its large button with them, where the shard could be located. The golem appears to be 10 to 12 blocks tall (20 to 24 blocks tall in the artwork), which would make it the tallest boss or mob in the game.

Story
Upon the arrival of the shard to the island where Howling Peaks takes place, it takes control of a Squall Golem which turned it into the Tempest Golem, changing its body into a bigger, more destructive form capable of manipulating winds. The golem sits within the Tempest Chamber in the Gale Sanctum in which it was whipping up a huge storm that was determined to destroy all known life in the overworld, in which the player must stop it from happening. How it came within the Gale Sanctum is unknown, possibly it was carried by the locals into the temple or transformed within the temple itself and getting stuck in the Tempest Chamber due to it lacking properly functional legs to move. After making it to the Tempest Chamber where the golem resides, the player activates the 2 wind pillars, which awakens the golem. After deactivating the pillars and damaging the golem several times, the shard shatters, therefore destroying the golem and hindering it of life, stopping the storm and ending the story of Howling Peaks.

Behavior
The Tempest Golem never moves from where it spawned, always remaining immobile similar to the Corrupted Cauldron. It has 4 different attacks. Chilling, Satchel of the Elements, and other freezing abilities will not affect the Tempest Golem's attack speed (However, it does work on the other DLC bosses).

These attack names are conjectural; official names have not been established.

If a player goes to either side of the Tempest Golem, it will smash the ground with one of it's sword arms, creating a small shockwave around it and deal some or a bit of damage to the player.
 * Golem Blades (Basic Attack)

If a player goes in front of the Tempest Golem's body, it will quickly open its two shield panels, dealing little damage and knocking them away. It then closes them shortly after.
 * Golem Shields

Occasionally, the Tempest Golem summons a lightning bolt to attack a player. This is signified by a blue square on the ground which follows the player for 5 seconds. After 5 seconds, lightning will strike down on that square, dealing heavy damage.
 * Tempest Thunder

After the Tempest Golem is stunned and gets back up, or when it is initially activated, 2 random Squall Golems from the back of the area will awaken and assist the Tempest Golem. There are a total of 8 Squall Golems in its arena.
 * Awaken Golems

Stunning the Tempest Golem
As well as those four attacks, there's a way to stun the Tempest Golem. There are two pillars that spawn in both sides of the Tempest Golem's arena. Having the Tempest Golem attack the pillars will make them forcefully deactivate. Deactivating both pillars will cause the Tempest Golem to become stunned for a short amount of time. It will open it's lower shields, allowing it to take more damage.

Trivia

 * The Tempest Golem is the first DLC boss that does has its own boss track instead of reusing one from another boss. The Jungle Abomination and Wretched Wraith use the Corrupted Cauldron’s theme and the Illusioner uses the Evoker’s theme.
 * While the Tempest Golem doesn't have the most health of all bosses, it can last longer than any other mob or boss in the game if it never gets stunned.
 * The Tempest Golem's melee, shield, and lightning attacks can knock away other mobs, but not damage them.
 * Being corrupted by the Orb of Dominance's shard doesn't make the Tempest Golem's attacks stronger. In fact, all of its 3 attacks deals less damage than the Squall Golem.
 * Like the Jungle Abomination and the Wretched Wraith, the Tempest Golem emits powerful roars to create ambushes to stop the player. Unlike the other two, the Tempest Golem does not create ambushes on its own Level, but it does create ambushes in the Colossal Rampart.
 * It is one of the two DLC bosses that can be enchanted by the Enchanter along with the Wretched Wraith, increasing its size from 12 to 15 blocks when enchanted.
 * In the poster art, The Tempest Golem has a slightly different appearance. It is lighter and shinier, and has smaller pink pupils, a more bluish body, and shorter eyebrows.
 * There is an unused PreSpawn sound effect for the Tempest Golem when producing an ambush. The old PreSpawn sound effect was alot more creepier as compared to the other two PreSpawn sound effects used today.
 * The Tempest Golem has cracks all over it's body unlike the Squall Golem. It also has a scar on one of its eyes. However, it does not have it in the poster art of Howling Peaks.

Gallery
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