History of textures/Unused textures

Brick variations


At some point in Classic, there were four similar brick textures added with slight differences, hinting it might have been planned to add variations in textures.

Chairs and other furniture
In Indev 20100206 two textures were added that might be interpreted as a chair and a table (side and front). The actual purpose of these textures is unknown. The second texture could also be interpreted as the side view of a table. A duplicate of the planks texture was also added to terrain.png, which could also have been a top texture or something related. On Notch's blog, The Word of Notch, furniture, and more specifically chairs, are mentioned a few times. They were removed in Infdev 20100629.

If wheat crops with data values between 8 and 15 were placed in the world via map editors in versions with these textures present, two of these excessive wheat crop blocks would end up using the chair and table textures, and resultantly rendering as a (somewhat bugged-looking) chair and/or table:

Paeonia
Paeonias were an unimplemented block that was replaced by the two-block-high peonies.

There was only one screenshot of the block released by Jeb. When held in hand, its height was level to the player's shoulder. The texture for this block,, could still be found until it was removed in snapshot 17w47a for 1.13. In the first version of the Texture Update, another unused "flower_paeonia" texture can be found.

Unused white texture


In the 0.0.14a_08 texture files, there is a white texture that was not used in any in-game block. It was added in 0.0.14a and removed by 0.0.15a. It is speculated that it was planned to be cloud texture then scrapped.

Mirrored door textures


In Infdev's, two door textures could be found that looked exactly the same except the hinges and the handle were mirrored. In current Minecraft only one of the textures is used and is flipped when the hinges and handle are on the other side. The alternate door was overwritten with the iron door texture in Alpha v1.0.1. They were almost certainly used for a period of time in Infdev, although this requires confirmation.

Village border texture
A texture previously used to mark the borders of villages could be found in. The texture was removed in 1.5.

Duplicate cake texture
A duplicate cake texture could be found in. The duplicate texture was removed in 1.5.

Other snow texture?
An unknown texture, though it could be related to the snow weather effect, could be found. The texture was removed in 1.5.

Wax block texture
A texture for a wax block was added to the game files in 19w34a, but it was removed in 19w42a.

Crystallized honey texture
A texture for a crystallized honey item was added to the game files in 19w34a, but it was removed in 19w42a.

Angry villager head


In the particles sheet, there is an angry villager head that remains unused.

Since Java Edition 19w06a, particles are now broken up into individual textures files per frame rather than being in particles.png and angry villager head was removed.

Footstep particle


The footstep particle was introduced, but never used in-game. It was removed in snapshot 17w47a, as part of The Flattening. They were later added as an easter egg in the 20w14∞ April Fools snapshot with the namespaced ID of. It could be obtained in the "missing" dimension or using the command.

Fluff.png


In Infdev, a texture called  was added. It was used as a texture for clouds in Infdev, but was later removed in early Alpha.

waterterrain.png


In Infdev, a file similar to, referred to as  , could be found. It appeared to be some sort of arrow system, and it is possible this was used to test water animation.

Door entity


In the Infdev "item" folder (where signs, arrows, and minecarts could be found at the time), a file named  could also be found. It was most likely going to be used for the door animation Notch had been wanting to add. The texture was removed in 1.6.1.

Steve villager hybrid


After villagers were added, a strange file could be found in the mobs folder (outside of the villager folder) called. It appeared to be some sort of Steve villager hybrid. The file was removed in 13w24a during the texture pack reform. It did not match the villager model. If used for the villager model in a resource pack, it would look glitched.

Char_2.png
can be found in Indev 20100212-1's texture files. This was possibly another failed attempt at testing skins. There are two gold pixels on the top right of Steve's head and two layers of hair.

Strider's fin
Striders had a fin in their texture file. The fin wasn't visible in-game and was removed in 20w15a.