Java Edition upcoming features

This page is about upcoming features that have been announced by Mojang employees.

Near future
{| class="collapsible wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Planned changes ! style="width:10em" | Planned release date The World Generator Update
 * style="text-align: center;" | 1.7:
 * style="text-align: center;" | 1.7:

World Generation
Additions


 * New Biomes
 * Clay Canyon biome, jokingly referred to as "Disco Mountains".
 * Composed of multiple colored hardened clay.
 * Dead bushes spawn in this biome.
 * Redwood Forest biome.
 * Contains 2x2 Spruce trees.
 * Will have a grass block variant known as Podzol.
 * Currently obtained only by the silk touch enchantment.
 * Contains dirt blocks that do not allow grass to grow.
 * They have a data value of 1.
 * Only obtainable with because there is no visual difference.
 * Moss Stone "boulders" are scattered around in this biome.
 * Dead Bushes, Mushrooms, and Ferns spawn in this biome.
 * A cliff technical biome.
 * Main block is stone.
 * Like Steep hills, not completely vertical.
 * Various other new biomes.
 * Possibly a Skylands-like world type.
 * A reddit user who went to V&A in London has stated Jeb has revealed tons of more stuff about biomes, but its unknown if this is true or not, but the least would be Savannah Two variations of taiga (snowy and non-snowy) Mesa Birch forest Redwood forest Black Forest. Black Forest has extremely dense trees and leaves, so that it is dark and dangerous under the canopy even during the day. Each biome has a rare "special" version which will be different from the usual version of the biome in various ways.

 Improvements & Changes 


 * Changes to oceans.
 * Oceans are smaller and take up much less of the map.
 * Biomes have been put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will attempt to avoid getting placed next to a biome that is too different to itself.
 * Most biomes have uncommon/rare variations.
 * Spruce Trees will generate in Extreme Hills biomes or a variant of them.
 * Snow may now generate depending on Y level, with noise variation.
 * Biome dependent.

Gameplay
 Improvements & Changes 
 * Changes to fishing mechanics.
 * Can now find other items other than fish by fishing, including enchanted fishing rods, name tags, Lilypads or boots.
 * Up to 15 different items can be caught including new fish types.
 * Many new particles.
 * Redoing the achievements and statistics system.
 * Will be per world/server.
 * New scoreboard functions.
 * Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements).
 * This is the reason why statistics/achievements were changed to be stored per world/server.
 * Falling now has particle effects.

Blocks & Items
 Additions   Improvements & Changes 
 * New trees.
 * Possibly Cherry Trees added by Patrick Geuder.
 * They vary "seasonally" by having leaf blocks change color every fourth day for three minutes.
 * Contain pink saplings.
 * New Flowers
 * Sunflowers
 * Typically face East.
 * Can be grown, unlike Roses and Dandelions.
 * What appears to be Lavender.
 * Grown up to two blocks in height.
 * Pink Paeonias, called Paeonia.
 * Several colors of Tulips.
 * What appears to be two block tall grass.
 * Written Books can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps.
 * Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
 * Item Frames
 * Now drop the item inside them when punched, then drop themselves if they are punched when empty.
 * Will display the name of the item they hold (if it is custom named) when looked at up close.

Miscellaneous
 Additions 
 * Community Feature
 * The ability to select multiple resource packs at once.
 * Resource packs at the top take precedence over those below.
 * Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.

 Improvements & Changes  Bug fixes:
 * Several lighting issues fixed.
 * A lot fewer "black spots" in the terrain generator.
 * Torch bugs in strongholds and mineshafts have been fixed.
 * Rewrite of several option screens.
 * A completely new main options menu.
 * A new "Select Resource Pack" menu.
 * Rewrote Key Config.
 * Function and sprint keys can be changed.
 * Smooth mouse, formerly available by pressing F8, will now use F4 by default.
 * The volume of in game music, Jukebox and Note Block music, hostile mobs, passive mobs, players, weather, blocks/environment, and the master volume can now all be modified separately.
 * - Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
 * - Incorrect usage string for `/scoreboard teams empty`
 * - when a pig gets struck by lightning it spawns without a sword
 * - Sometimes Water flows out of newly generated Village Farms
 * - RCON and Scoreboard Command Output Formatting
 * - Missing usage string commands.scoreboard.players.list.usage
 * - Scoreboard team join command fails on invalid team name
 * - Scoreboard option seeFriendlyInvisibles not listed in usage
 * - the letters for the 'off' setting on smooth lighting aren't capitalized
 * - "Reached end of stream" messages in Minecraft server terminal when client pings the server
 * - Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
 * - /spreadplayers confirmation text is wrong


 * style="text-align: center;" | Unknown
 * style="text-align: center;" | Launcher Updates
 * Multiple Minecraft copies per Mojang account.
 * "Make it prettier".
 * Add the possibility to play Indev and versions of Cave Game.
 * style="text-align: center;" | Unknown
 * }
 * style="text-align: center;" | Unknown
 * }