Talk:Stairs/Archive 1

What happened to the half-blocks? ~Anon


 * They are called Steps --Olligobber 21:13, 22 October 2010 (UTC)

Stairs don't crash the client anymore (or at least not the Mac client)

Someone should add a section about the crazy stair alignment logic. I just avoid using these because I have no idea how to coax them into facing the right direction, unlike furnaces. 24.68.132.208 14:53, 13 July 2010 (UTC)

To me the logic seems over complicated what it needs is this.

When you aim is higher than straight ahead the block will spawn with the lowest part facing you. when your aim is lower than half way the taller part of the step will be facing you this will mean if you stand off to the side of the direction you want it to spawn it will spawn facing the direction you are facing.(well to the nearest 90 any way) This would allow the player to know where it will spawn instead of placing it and finding out that it has spawned and moved the 1 next to it 90 and they are now both facing the wrong way. I may make a video documenting the problem and how i would fix it. -- doomkid.

Just an observation, seems like stairs are affected by the presence of other stairs, and will preferentially point towards them. Possibly bears more investigation. Ninetailed 16:55, 13 September 2010 (CDT)


 * As mentioned under "behavior" I've been using dirt blocks to help aim stairs in the direction I like. It's just some spots where it gets tricky. http://www.youtube.com/watch?v=QKbuVLMZiXY It'd be nice if it was as simple as if the stairs simply faced you when you place the block. P1cwh0r3 12:18, 17 September 2010 (CDT)


 * Stairs will always face so the higher side is left in either of these arrays:

B S A

B B B

or

S A A

B S A

B B S

B = block s = step a = air --Olligobber 21:13, 22 October 2010 (UTC)

Deleting Stairs Simply place a block on top and dig both out. This stops the deletion from passing through --Olligobber 21:13, 22 October 2010 (UTC)