Module:Sprite

local p = {} function p.base( f ) local args = f	if f == mw.getCurrentFrame then args = require( 'Module:ProcessArgs' ).merge( true ) else f = mw.getCurrentFrame end -- Default settings local default = { scale = 1, sheetsize = 256, size = 16, pos = 1, align = 'text-top' }	local defaultStyle = default if args.settings then local settings = mw.loadData( 'Module:' .. args.settings ) if not settings.stylesheet then -- Make a separate clone of the current default settings defaultStyle = mw.clone( default ) end for k, v in pairs( settings ) do			default[k] = v		end end local setting = function( arg ) return args[arg] or default[arg] end local sprite = mw.html.create( 'span' ):addClass( 'sprite' ) sprite:tag( 'br' ) if setting( 'stylesheet' ) then sprite:addClass(			setting( 'classname' ) or			mw.ustring.lower( setting( 'name' ):gsub( ' ', '-' ) ) .. '-sprite'		) else sprite:css(			'background-image',			''		) end if setting( 'class' ) then sprite:addClass( setting( 'class' ) ) end local size = setting( 'size' ) local pos = math.abs( setting( 'pos' ) ) - 1 local tiles = setting( 'sheetsize' ) / size local left = pos % tiles * size local top = math.floor( pos / tiles ) * size local scale = setting( 'scale' ) if left > 0 or top > 0 then sprite:css( 'background-position', '-' .. left * scale .. 'px -' .. top * scale .. 'px' ) end if not setting( 'autoscale' ) and scale ~= defaultStyle.scale then sprite:css( 'background-size', setting( 'sheetsize' ) * scale .. 'px auto' ) end if size ~= defaultStyle.size or ( not setting( 'autoscale' ) and scale ~= defaultStyle.scale ) then sprite:css( 'height', size * scale .. 'px;width:' .. size * scale .. 'px' ) end if setting( 'align' ) ~= defaultStyle.align then sprite:css( 'vertical-align', setting( 'align' ) ) end if css then sprite:cssText( css ) end local root local spriteText if setting( 'text' ) then root = mw.html.create( 'span' ):addClass( 'nowrap' ) spriteText = mw.html.create( 'span' ):addClass( 'sprite-text' ):wikitext( setting( 'text' ) ) end if setting( 'title' ) then ( root or sprite ):attr( 'title', setting( 'title' ) ) end if not root then root = mw.html.create( '' ) end root:node( sprite ) if spriteText then root:node( spriteText ) end local link = setting( 'link' ) if link and mw.ustring.lower( link ) ~= 'none' then -- External link if link:find( '//' ) then return '[' .. link .. ' ' .. tostring( root ) .. ']'		end -- Internal link local linkPrefix = setting( 'linkprefix' ) or '' return  .. tostring( root ) ..  end return tostring( root ) end

function p.sprite( f ) local args = f	if f == mw.getCurrentFrame then args = require( 'Module:ProcessArgs' ).merge( true ) end local category = '' if tonumber( args[1] ) then args.pos = args[1] else local default = {} if args.settings then default = mw.loadData( 'Module:' .. args.settings ) end local name = args.name or default.name local ids = mw.loadData( 'Module:' .. ( args.ids or default.ids or name .. '/IDs' ) ).ids local id = mw.text.trim( args[1] or '' ) local pos = ( ids[id] or ids[mw.ustring.lower( id ):gsub( '[%s%+]', '-' )] or {} ).pos if not pos and not mw.title.getCurrentTitle.isSubpage then category = '' end args.pos = pos end return p.base( args ) .. category end

function p.link( f ) local args = f	if f == mw.getCurrentFrame then args = require( 'Module:ProcessArgs' ).merge( true ) end local link = args[1] if args[1] and not args.id then link = args[1]:match( '^(.-)%+' ) or args[1] end local text = args.text or args[2] or link args[1] = args.id or args[1] args.link = args.link or link args.text = text return p.sprite( args ) end

function p.doc( f ) local args = f	if f == mw.getCurrentFrame then args = f.args else f = mw.getCurrentFrame end local settingsPage = mw.text.trim( args[1] ) local settings = mw.loadData( 'Module:' .. settingsPage ) local idsPage = 'Module:' .. ( settings.ids or settings.name .. '/IDs' ) local body if args.refresh then body = mw.html.create else local spriteSheet = settings.image or settings.name .. 'Sprite.png' body = mw.html.create( 'div' ):attr( {			id = 'spritedoc',			['data-idspage'] = ,			['data-idstimestamp'] = ,			['data-spritesheet'] = spriteSheet,			['data-pos'] = settings.pos or 1,			['data-refreshtext'] = mw.text.nowiki( '' )		} ) end local data = mw.loadData( idsPage ) local sections = {} for _, sectionName in ipairs( data.sections or { 'Uncategorized' } ) do		local sectionTag = body:tag( 'div' ):addClass( 'spritedoc-section' ) -- https://phabricator.wikimedia.org/T73594 sectionTag:wikitext( ' ', sectionName, ' ' ) sections[sectionName] = { boxes = sectionTag:tag( 'ul' ):addClass( 'spritedoc-boxes' ) } end local nameKeys = {} for name in pairs( data.ids ) do		table.insert( nameKeys, name ) end table.sort( nameKeys, function( a, b )		return mw.ustring.lower( a ) < mw.ustring.lower( b )	end ) for _, name in ipairs( nameKeys ) do		local val = data.ids[name] local pos = val.pos local sectionName = data.sections[val.section] local section = sections[sectionName] local names = section[pos] if not names then local box = section.boxes:tag( 'li' ):addClass( 'spritedoc-box' ):attr( 'data-pos', pos ) box:tag( 'div' ):addClass( 'spritedoc-image' ) :wikitext( p.sprite{ pos, settings = settingsPage } ) names = box:tag( 'ul' ):addClass( 'spritedoc-names' ) section[pos] = names end names:tag( 'li' ):addClass( 'spritedoc-name' ):tag( 'code' ):wikitext( name ) end if args.refresh then return tostring( body ) end return f:callParserFunction( '#widget:Stylesheet', { page = 'SpriteDoc' } ) .. tostring( body ) end return p