Bedrock Edition beta 1.18.30.20

Beta 1.18.30.20 (Xbox, Windows, Android) or Preview 1.18.30.21 (iOS/iPadOS, Xbox, Windows) is the sixth beta/preview for Bedrock Edition 1.18.30, released on March 3, 2022, which makes changes to the sculk shrieker, nerfs armor protection and fixes bugs.

Items

 * Armor
 * Added armor toughness to minimize the effects of the new armor penetration mechanics.
 * Diamond armor and netherite armor now have a toughness value of 2 and 3 respectively.
 * Netherite armor will now reduce more damage than diamond armor.
 * Tweaked armor reduction calculation to account for toughness.
 * Armor protects less due to the new penetration system, armor points count for less as the attack strength increases: each done by the attack reduces the effective defense points by, but not below 20% of the armor points. Each armor point now defends 0.8% to 4% instead of always 4%.
 * Lowered the amount of knockback resistance granted by netherite armor. Each armor piece gives 10% of knockback reduction instead of 22.5%, so a full set reduces 40% of knockback instead of 90%.

Gameplay

 * Enchanting
 * Protection now reduce damage from negative status effects like poison or wither.
 * Protection enchantments have been nerfed to match Java Edition. A full set of armor with Protection IV is not sufficient for a maximum amount of protection.

Technical

 * General
 * Removed from data-driven blocks


 * Graphics
 * Testing RenderDragon on all Android and iOS devices


 * Behavior
 * behavior is now correctly affected by mob effect


 * Block Components
 * Fixed a case where experimental did not allow partial specification

Experimental
These additions and changes are accessible by enabling the "Wild Update" and "GameTest Framework" experimental toggle.

Blocks

 * Sculk Shrieker
 * Now listens to the tendril clicking of the sculk sensor.
 * The threat level that causes the warden to spawn (to be added in a future beta/preview) will now be decreased over time.

Technical

 * GameTest Framework
 * Removed property
 * World additions for music management:
 * Added JS class with volume,  and loop properties
 * Added event, which fires when an entity takes damage
 * Removed 'Minecraft' and 'GameTest' imports
 * and are now used.
 * Added JS class with volume,  and loop properties
 * Added event, which fires when an entity takes damage
 * Removed 'Minecraft' and 'GameTest' imports
 * and are now used.

Fixes

 * Stability and Performance
 * Fixed several crashes that could occur during gameplay.
 * Fixed possible crashes on Android when suspending or resuming the app.


 * Gameplay
 * Vertical field of view is no longer halved in horizontal split screen, making items such as book & quill easier to view when playing in split screen.
 * Tweaked surrounding terrain for structures such as villages during world generation.
 * TNT no longer disappears when ignited with the 'TNT Explodes' game rule disabled and the 'Fire Spreads' game rule enabled.
 * Gravity affected blocks now fall on top snow when placed above it instead of hovering over it.


 * Vanilla Parity
 * Players flying in Creative mode are no longer pushed by liquid current.
 * Farmer villagers can now use bone meal on crops and can turn excess seeds into bone meal at their composter.
 * Protection enchantment now properly works on most damage types.
 * Fixed a desync issue that could sometimes cause health to regenerate only visually.
 * Landing on a stalagmite is now properly considered fall damage.
 * Fixed some issues in where damage invulnerability wasn't properly being applied.
 * Fixed an issue where the Protection enchantments mitigated too much damage. This has been changed to match Java Edition.
 * Absorption hearts no longer stay yellow while under the Wither effect.
 * Lowered the amount of knockback resistance granted by netherite armor.
 * Punching deals less damage now, to better match the Java Edition.


 * Graphical
 * Fixed a bug in the glow squid's texture where the glow map in the alpha channel was incorrect, causing patches of non-glowing texture to be seen.
 * Fixed the crosshair disappearing when Outline Selection for blocks is disabled.
 * Players that are on fire now render fire in front of the player on the inventory screen regardless of in-game camera perspective.
 * Fixed a highlight effect on leather armor appearing on paperdolls.


 * Items
 * Bucket of tropical fish no longer displays the incorrect name after catching a fish.


 * Marketplace
 * The skin equip warning prompt once again appears when equipping a skin from a product page.


 * Mobs
 * The ravager now targets and attacks the wandering trader.
 * Mobs spawned from a dispenser are now persistent.
 * Shulkers no longer like to occupy the same block as another shulker.
 * Shulkers now prioritize attaching to neighboring block faces before trying to teleport away.
 * Shulkers now stay attached to the current attached blockface if it is valid, instead of switching to upright position.


 * User Interface
 * Fixed text in certain languages not being correctly rendered in the new Create New World screen.


 * Villagers
 * Cartographers now always unlock Woodland Explorer Map trade.


 * Commands
 * Correct error output is now displayed when attempting to use the command passing in the position of an unloaded area and there is 0 loot to drop.
 * Added command insert loot and insert kill overload.
 * Title commands fired before a client was done joining will now show instead of being ignored.