Potion/Before 1.9

Witches
Witches drop Potions of Healing, Fire Resistance, Swiftness and Water Breathing, but only when they die while drinking that potion.

Fishing
Water bottles may be caught as junk when fishing.

Filling bottles
Using a glass bottle on water source block or a cauldron will turn it into a water bottle. Using a glass bottle on a cauldron will also lower the water level of that cauldron by 1/3.

Brewing
Almost all potions can be obtained by brewing, starting with the water bottle as the base.

Usage
Potions have a different effect according to their damage value, with the exception of reverted potions being identical to their base potions.

Potions can be used by pressing and holding, similarly to eating food. Upon using, they will apply the corresponding status effect to the player.

Tiers
Potions have four tiers, those being base, extended, level II, and reverted. On most potions, extended is obtained by adding a piece of redstone to the potion in the brewing stand, while level II requires a glowstone dust. If an extended potion receives a glowstone dust, or a level II potion receives a piece of redstone, it will change to the other effect if available, or become a reverted potion.

Most potions can also be "corrupted" using a fermented spider eyes, which usually inverts the effect (for example: Swiftness to Slowness). Corrupted potions have the same four tiers as normal potions, and tiers are usually kept after corruption.

Base potions
Base potions are potions that are created first to brew into other potions. Base potions have no effect when you drink them.

Primary potions
Note, that the duration of tier II potion is always half the duration of its base potion, and the duration of extended tier I potion is 8/3 the duration of base.

Unbrewable potions
This class of potions exist in the game code and are functional, but cannot be brewed. They are extended and empowered versions of existing potions, but the brewing process normally only allows for one of the two to take precedence. Thus, these potions result from custom data values that place both effects on the potion. The data values for these potions are essentially the values of the original potions added by 96 (e.g. the data value for Potion of Strength (8201) + 96 = 8297 (the data value of Potion of Strength II (extended))) See the table below for the complete set of what is included.

Unused potions
There are 30 unused potions that were left behind in. All unused potions have no effect and appear to be re-textures of other potions. Below is a list of their names and values.

These potions can only be obtained by using the command {{cmd|give ? minecraft:potion 1  at the end of the command.''

{{-}}

Custom effects
Potions can be obtained with any status effect using and the tag , which is an array of effects for the potion. See Item format for more information, and status effect for a list of effects and IDs.

Data values
Potions have a data value of 373, and an ID name of. They use their item data to determine which potion effect is applied.

Item data
(r) = Reverted Potion


 * Bits 0-3 (1, 2, 4 and 8) determine the potion effect. The highest legitimately available is currently 14 decimal = 1110 binary.
 * Bits 0-5 (1, 2, 4, 8, 16, 32) determine the potion's name.
 * Bits 5 (32) and 6 (64) determine the potion's modifier.
 * If bit 5 is true, the potion is a level II potion (or, in some cases, a reverted potion).
 * If bit 6 is true, the potion is an extended potion (or, in some cases, a reverted potion).
 * Potions with bits 5 and 6 set to true cannot be brewed, but if obtained through commands or other means, will appear and function as level II and/or extended, depending on which modifiers the effect supports.
 * Bits 13 and 14 (8192 and 16384) determines whether the potion is a drinkable potion or a splash potion. If bit 13 is true, it's drinkable. If 14 is true, it's a splash potion.
 * Potions with bits 13 and 14 set to false cannot be brewed, but if obtained through commands or other means, they will appear and function as drinkable potions.
 * Bits 7-12 and 15 are ignored, thus many potions with distinct data values will have the same properties.