Java Edition removed entities

This page documents a list of entities, mobs and related features which no longer exist in current versions of Java Edition.

Indev MD3 mobs
Beast Boy, Black Steve, Steve, and Rana were human mobs originally used as tests during the Indev phase. They were made by Dock, one of Minecraft's past artists. After Dock left the Minecraft development team, these MD3 mobs were cut from the game. These mobs had no animation and glided around in the same pose. Notch also tested some other MD3 models that weren't going "into the final game."

Human


Humans were passive mobs who took the form of clones of the default skin. In Classic, humans could be spawned by pressing and would run around aimlessly. From Classic 0.24_SURVIVAL_TEST and onward, there was another mob called "Monster" that looked like a human but would attack the player. This "Monster" was the result of trying to spawn the base class for hostile mobs as an actual mob, a similar situation would later occur for humans too. Notch also used the name "monster" for the green humanoids in his unfinished game: Legend of the Chambered. The entity IDs, for humans, and  , for "Monster", existed until 1.11, in which entity IDs were converted to resource locations.

Zombie drops
Prior to Beta 1.8, zombies dropped 0-2 feathers, which were replaced by 0-2 rotten flesh.

Zombie pigman drops
Prior to Beta 1.8, zombie pigmen dropped 0-2 cooked porkchops, which were replaced by 0-1 rotten flesh and 0-1 gold nuggets.

The main idea of nether mobs dropping porkchops were implemented into hoglins.

Zombie Pigman Texture


The Zombie Pigman was what the Zombified Piglin was known as before the Nether Update. The Zombie Pigman was retextured, remodeled and renamed to Zombified Piglin when the Nether Update was released. However, the mob itself was not removed as Zombie Pigmen spawned before 20w09a does not despawn upon updating and retains their NBT data and equipment.

Mobs running from creepers
In 1.8, mobs ran away from creepers that were about to explode. In 1.8.1-pre1, this feature was removed because every mob that had the ability to run from a creeper was looking for an exploding creeper every tick, degrading performance.

Old walking animation for mobs
In Survival Test, mobs (pigs, sheep, skeletons, zombies, spiders and creepers) had different walking animations.

Creeper melee attack
In Survival Test, creepers did melee damage to the player. In Indev 0.31, this feature was removed. The damage was 4.