Texture pack

A texture pack is a file that is used to change the in-game textures of blocks, items, mobs and other things. They are usually zip files that have various PNG images in them and a pack.txt. The default resolution for packs is 16×16 (measured pixels in block height and width). Anything larger is called ‘HD’ and requires a patcher to run. Official support for texture packs was added in Alpha 1.2.2.



Installation
To install a texture pack, the file must first be obtained in a ZIP format. Without decompressing the file, place the ZIP file in: This path can be opened by using the Open Texture Pack Folder button from the game client.
 * Windows XP/Vista/7:
 * Linux:
 * Mac OS X:

Once a texture pack is installed, it can be selected in the Mods and Texture Packs screen accessible from the main menu (but not in-game). The texture pack list can be scrolled by dragging it up or down.

The Zipped Folder must contain the Files themselves, not another folder that contains the Files. If the Zipped does contain another folder, extract the files from the folder and place them into the Zipped folder. Once you have completed this the Texture Pack will work in the game.

Texture Pack Creation
To create a custom pack, the files you wish to modify must be extracted from minecraft.jar with an archiving or decompression program such as WinRAR or 7-zip. Both programs are free, but 7-zip's full version is free while with WinRAR you must pay for the full version. They can then be edited with any image editing program that can read/write the PNG file format and handle transparency. A good starter choice is the free Paint.net. Edit each PNG file as desired, using the alpha layer to trim away transparent parts. Save the PNGs as 32 bits, to preserve this transparency layer. When the images are zipped back into archive, names and folder structure must be maintained (with WinRAR, just drag and drop into the right places). For a complete list of files, go to this thread.

Video on how to make a 16px Texture Pack by RandomMac5



List of Modifiable Files
1 Due to a bug, changes to the clock dial and grass/foliage files do not affect their respective items/blocks when installed using the Texture Pack/Mod Menu. Direct installation into the minecraft.jar file can be done instead: open minecraft.jar and the texture pack with WinRAR, then drag and drop the contents of the pack into minecraft.jar. If you mess up, just delete .minecraft/bin and it will reload once you start up Minecraft.exe. After any update, you’ll need to reinstall the pack this way.

Native Resolution (16px)
ALL PACKS ARE TO BE SORTED BY ALPHABETICAL ORDER, AND ANY EDITS NOT TO UPDATE A PACK WILL BE REVERTED


 * Nethellus' Ancient Egypt Texture Pack
 * An amazing texture pack based on Ancient Egypt. Many textures are incredibly accurate!
 * V0.29
 * Forum
 * 315 KB
 * 315 KB

High Resolution (32px or more)
For a tutorial on installing high resolution texture packs go here

For a more complete list of texture packs, see the Texture Pack Central on minecraftforum.net.

Trivia

 * Prior to the Alpha 1.2.2 update, users would need to manually change the texture packs by overwriting their minecraft.jar files. This is still required for HD texture packs, unless you use a patcher, such as the one found with the mixcraft HD pack.
 * The selected texture pack is saved to the options.txt file in the .minecraft folder, so you can also manually change the "skin:" value to the name of the .zip

Resources

 * Vote for your favourite Texture Pack here.
 * The official, unofficial list of texture packs on the Minecraft Forum (over 150 textures)
 * How to make a texture pack at the default size of 16px

Texture Pack Pack de textures