Minecraft Wiki:Parity issue list

General

 * Shared block spaces
 * Food can be eaten in Creative mode and Peaceful difficulty
 * Mentions of player names are highlighted in yellow in chat
 * Arm-throwing animation when throwing snowballs/potions
 * Players have an animation for eating food in third person
 * Player will slant along with the horse jumping animation
 * Villager trade tables are stored as JSON files
 * AI tasks are stored as JSON files
 * Entities can be remodeled
 * Ability to start swimming in 1-block deep water
 * Using overworld map in the Nether will show the corresponding location
 * Suffocating in a block will show the cube model of that block around the head, rather than only the block's side face spread across the screen

World generation

 * Fallen and dying trees
 * Huge mushrooms generate naturally in swamps
 * Igloos have white, magenta and brown beds, rather than red, have polished diorite instead of polished andesite, and packed ice instead of ice

Blocks

 * Snow affected by gravity
 * Snow melts in snowless biomes
 * Many more blocks can be waterlogged (Comparison list)
 * Enchanting tables emit light level 12
 * Leaves have snowy texture when snowed on
 * Melon drops 9 slices when mined with shears
 * Piston head model has more accurate "neck"
 * Pistons require 1 tick to retract
 * Pistons take longer to extend
 * Pistons finish extending before retracting
 * Redstone dust power transmittion is in a random order
 * Un-connected redstone dust is a plus, rather than a dot
 * Redstone dust connects to pistons
 * Glass panes and iron bars have 3D item model
 * Beds have 2D item model
 * Cauldrons can hold potions
 * Cauldrons are block entities
 * Water in cauldrons can be colored
 * Blocks that contain block entities can be pushed/pulled with slime blocks and pistons
 * (Ender/Trapped) Chest items look like a full block without openable latch (like the java chest model before 1.3)
 * Cannot open chest if there's an entity on top of it
 * Spawners in Creative mode inventory
 * Spawners are capable to contain no entity
 * Beds can set the spawnpoint of a player during the day
 * "Mushroom pores" block has an item form
 * Silk Touch makes grass path items drop
 * Water has the color red/purple in the Nether/the End
 * Item frame is a block instead of an entity
 * Bone meal can be used on sugar cane and kelp
 * Walls can be used to attach a lead
 * Conduits activated by 42 specified blocks will change its inside texture again
 * Conduits can be oriented in 16 different directions when placed (like standing signs, banners and heads)
 * Default command block name is "!" (instead of "@")
 * Cacti and Redstone torches render the back faces (you see the needles from the non-visible faces, for example)

Items

 * Leather horse armor
 * Potion, splash potion, lingering potion and arrow of decay
 * Book and quill and written book have 2 pages open at once
 * Fishing can give bamboo
 * Boats can smelt 6 items in furnaces
 * Bucket of tropical fish is named "Bucket of [ - []] "
 * This is implemented differently in Java Edition, to make it more translation-friendly
 * Maps show player heads instead of arrows
 * Teleporting with Ender pearls makes teleportation sounds
 * Ink sac, cocoa beans, lapis lazuli and bone meal can still be used as dyes

Entities

 * Baby squids
 * Salmon can spawn in different sizes
 * Parrots can dance on a player's shoulder
 * Spiders can spawn on leaves
 * Different Wither AI (summoning wither skeletons, charge attack, etc)
 * Minecart with command block uses repeating command block instead of impulse
 * Feeding mobs makes the corresponding food particles
 * Mobs can steer boats
 * Cave spider jockeys
 * Wither skeleton/stray spider jockeys
 * Naturally spawning baby animals
 * Second layer from players, drowned and zombie pigman is 3D
 * Drowned have glowing eyes and mouth
 * Drowned spawn in swamps during the day
 * Drowned holding tridents use melee attacks when within 3 blocks
 * Same posture as players when holding anything in offhand
 * Endermite attack endermen and golems without provocation
 * Witches attack golems without provocation
 * Ghasts have glowing eyes
 * Fishing bobber is 3D
 * Better leash knot physics
 * Iron golems can hurt players in peaceful
 * Baby zombies can ride many mobs other than just chickens
 * Pufferfish blow up when hurt
 * Villagers flee when hurt by player
 * Fireworks shot by dispensers travel away from the dispenser, instead of always upwards
 * Different pig boost mechanic
 * Villagers have an emerald above their head when opening the GUI
 * Armor stands have arms and change pose depending on the redstone signal or by right-clicking
 * Wool on the sheep head and sheared sheep wool patches follow the sheep's color
 * TNT exploding in water doesn’t hurt entities

Effects

 * Fatal poison
 * Given by pufferfish
 * Same icon as poison

Commands

 * Gamerules: drowningdamage

Sounds

 * Jumping sounds when jumping off of and landing on blocks
 * Silverfish and Endermites have walking sounds

General

 * Flattening (List for bedrock)
 * Blocks separated from fluids
 * 1.9 combat
 * Offhand slot can hold any item
 * Items with a right-click action can be used in the off-hand if the main hand has no right-click action
 * Advancements
 * F2 takes a screenshots
 * F3 shows up the debug screen
 * Spectator mode
 * Hardcore mode
 * All default villager trades give experience
 * Statistics
 * Turorial toasts for new players
 * Score on death screen
 * Water pushing strength is based on water height: a source block or high flowing water pushes players and mobs faster than shallow flowing water
 * You can jump in shallow water, instead of swimming up
 * Dark heart particles when dealing more that 2 damage to an entity (these were added to the legacy console edition, even though it didn't receive the combat changes)

World generation

 * Igloos always generate with a cleric zombie villager and cleric villager, rather than randomized.

Blocks

 * (Stripped) wood item forms
 * (Stripped) wood on x and z axis
 * Dead coral
 * Cave and void air
 * Beacon beam color mixes, rather than only existing in the 16 colors.
 * Pistons, droppers and dispensers have quasi-connectivity
 * Sticky pistons drop blocks when power is removed before it’s done extending
 * Conduits give the Conduit Power effect to players in rain
 * Mushroom blocks have all sides cap texture when placed, and change to pores texture when ajent to another mushroom block of the same kind
 * Wall torches have a rectangular model, rather than pipelined
 * Leaves only start decaying when 7 blocks away from logs/wood
 * Bell, fluit, chime, guitar and xylophone note block sounds
 * Redstone repeater and comparator can only be made with stone
 * Buttons on the ground/ceiling can face 4 directions
 * Levers on the ground/ceiling can face 4 directions
 * Powered levers emit redstone particles
 * Hitboxes and collision boxes for certain blocks are more accurate (e.g. chests, anvils, corner stairs, walls, hoppers, farmland, grass path)
 * Trapdoors can be climbed as ladders when placed on top of ladders
 * Scaffolding supports 6 blocks instead of 4
 * Podzol replaces dirt/grass when a giant spruce grows from saplings

Items

 * Shields
 * Spectral arrows
 * Debug sticks
 * Knowledge book
 * Minecart with furnace
 * You can add map markers by right-clicking a banner with a map
 * Teleporting with chorus fruit makes teleportation sounds
 * Durability bar has better visibility and brighter colors
 * Item frames can be placed on the ground or on ceilings
 * Bone meal generates coral only in warm oceans; in addition to coral, it can generate coral fans

Entities

 * Giants
 * Illusioners
 * Thrown/shot projectiles take thrower/shooter’s momentum into account (not always )
 * Mobs spawn with carved pumpkins and jack o' lanterns on their head, during halloween
 * Zombie pigman/drowned chicken jockeys
 * Spiders spawn with status effects on hard
 * Player model and hit box are slightly shorter when crouching
 * Slimes and magma cubes retain its name after getting splitted
 * Mobs have drop their exact equipment, rather than draw from loot table
 * Zombies, zombie villagers, husks, zombie pigmen, skeletons, strays, wither skeletons can pick up items from the ground and equip them
 * Skeleton AI is different and they drift when the player approaches them

Effects

 * Glowing
 * Dolphin's Grace
 * (Bad) Luck

Enchantments

 * Sweeping Edge
 * Working curse of binding and curse of vanishing
 * Curse of binding and curse of vanishing can be found and applied to items

Commands

 * NBT access
 * 1.13 commands
 * Block state access

Unsorted

 * Crossbow handling mechanics are different. In Java, the arrow will only load onto the crossbow when the mouse button is released; holding the right mouse button will then fire and charge the next arrow. In Bedrock, the crossbow will automatically load the arrow when finished charging; holding the right mouse button will then fire but not charge the next shot until the player clicks again; charging the crossbow will take an item damage.