User:Humiebee/Sandbox/Red



Note:All these features (with the exception of the biome changes) may come in 1.20. 1.20, the first release of an unknown update, is a major update to with no set release date. It revamps combat, adds new blocks and items, and revamps several biomes.

Blocks

 * Palm Logs
 * Can be crafted into wood, planks, and all the other things that overworld wood can craft.
 * Palm Leaves
 * Spawn in Palm Trees.
 * Baobab Logs
 * Can be crafted into wood, planks, and all the other things that overworld wood can craft.
 * Generate with 4×4 trunks and have branches, similar to acacia trees.
 * Home to termites.
 * Baobab Leaves
 * Spawn in Baobab Trees.


 * Planks
 * Added palm and baobab mangrove planks.
 * Wood
 * Added palm and baobab mangrove wood.
 * Slabs
 * Added palm and baobab mangrove slabs.
 * Stairs
 * Added palm and baobab stairs.
 * Fences
 * Added palm and baobab fences.
 * Fence Gates
 * Added palm and baobab fence gates.
 * Signs
 * Added palm and baobab, signs.
 * Buttons
 * Added palm and baobab, buttons.
 * Doors
 * Added palm and baobab, doors.
 * Trapdoors
 * Added palm and baobab, trapdoors.
 * Termite Block
 * Block that makes up the termite mound.


 * Clay Pot


 * Uses the texture of clay.
 * Ceramic Shards can be incorporated into an unfired pot.
 * Can be fired by lighting fire under the pot.
 * Pot can fit up to 8 Ceramic Shards.


 * Painted Clay Pot


 * Uses the texture of terracotta.
 * Created by firing a clay pot.
 * Upon firing, any placed Ceramic Shards become permanently incorporated on to the clay pot.
 * Flowering Cacti
 * A variant of the cactus that spawns in badlands.
 * Has "branches" similar to acacia trees.
 * Processing rubble


 * A technical block associated with archaeology.
 * At least comes in dirt and gravel variants.
 * Created upon using a brush on what appears to be normal dirt or gravel.
 * Has 16 layers.

Items

 * Brush
 * Used to sweep away debris from archaeological items.
 * Sweeps debris off archaeological items one layer at a time. If interrupted, the block it was being used on simply disappears, and does not yield custom block heights.
 * Also comes in a blue-green variant: Brush 2.png


 * Ceramic Shards
 * Obtained with a brush at archeological sites.
 * Come in different colors and different designs, each depicting a different picture, such as an ender dragon, a cow, Alex, a skeleton, a tree and a vindicator.
 * Can be placed/customized on clay pots.
 * Currently using placeholder art, according to Jasper Boerstra.

Mobs

 * Termites
 * Spawn in s, specifically in Baobab trees.
 * Most likely passive.
 * Ostriches
 * Spawn in s.
 * Meerkats
 * Spawn in s.
 * Most likely passive.
 * Enjoy fish and can possibly be bred with them.
 * Vultures
 * Spawn in.
 * Are attracted to items.
 * Do not take damage from cactus.

Non-mob entities

 * Tumbleweed
 * Spawn in.
 * Roll around randomly.
 * Boats
 * Added palm and baobab boats.

Gameplay

 * Attributes
 * Enchantments
 * Cleaving.
 * Shields
 * New shield indicator.
 * Sneaking, by default, automatically activates the shield.
 * Archaeology
 * Archaeology


 * The player can find items and blocks in gravel and dirt inside the dig site structure by using the brush.
 * Possible items shown in the preview footage include:
 * Ceramic shards of varying color that depict different images.
 * Diamond blocks and emerald blocks are probably not a part of this list and serve as a placeholder for something else.

Structures

 * Termite Mound
 * Made of termite blocks.
 * Spawn near baobab trees.
 * Contain termites.
 * Excavation Site
 * Seen during the Minecraft Live 2020 stream.
 * Consists of wool tents and a large pit containing rubble.

Terrain features

 * Trees
 * Added palm and baobab trees.

Items

 * Bows
 * Arrows shot from bows become less accurate if held drawn for longer than 3 seconds.
 * This also cancels out "critical arrows".


 * Axes
 * Increased attack speed for all axes to 2 (0.5 seconds), was 0.8 (1.25 seconds) for wooden and stone axes, 0.9 (~1.11 seconds) for iron axes, and 1 (1 second) for gold, diamond, and netherite axes.
 * All axes are weaker and deal more damage than their sword counterparts.
 * Wooden and gold:, was.
 * Stone:, was.
 * Iron:, was.
 * Diamond:, was.
 * Netherite:, was.
 * Always disable shields for 1.6 seconds, instead of having a 25% chance to disable them for 5 seconds.
 * Now use 1 durability when attacking instead of 2.
 * Can no longer receive combat enchantments such as Sharpness, Smite and Bane of Arthropods without using an anvil.
 * Nerfed attack reach 2.5, was 3.
 * Are now able to receive the Sweeping Edge enchantment, to perform sweep attacks.
 * All tools can now have Sweeping Edge with commands or creative mode, but axes can get it in survival by using an enchanted book and an anvil.


 * Eggs
 * Now have a cooldown of 4 ticks.


 * Hoes
 * Changed the attack speed for most hoes:
 * Wooden: 2 (0.5 seconds), was 1 (1 second).
 * Gold: 3.5 (~0.29 seconds), was 1 (1 second).
 * Stone: 2.5 (0.4 seconds), was 2 (0.5 seconds).
 * Diamond and netherite: 3.5 (~0.29 seconds), was 4 (0.25 seconds).
 * Changed the attack damage for all hoes:
 * Wooden, gold, and stone:, was.
 * Iron and diamond:, was.
 * Netherite:, was
 * Buffed attack reach to 3.5 blocks, was 3.


 * Pickaxes
 * Increased attack speed for all pickaxes to 2.5 (0.4 seconds), was 1.2 (0.83 seconds).
 * Changed the attack damage for some pickaxes:
 * Wooden and gold:, was.
 * Reach nerfed down to 2.5, was 3


 * Shield
 * Now only blocks up to of attack damage.
 * Removed warm-up delay from shields (0.25 seconds activation cooldown).
 * Crouching player can't perform "charged" attacks.
 * Now only block 50% of knockback when attacked by a weapon.
 * Due to a bug shields block more knockback.
 * An empty hand or non-tool items will still negate all knockback.
 * The arc of available protection has been decreased to 100 degrees from the previous 180 degrees.
 * Now block 100% of explosion damage, if it isn't caused by the player.


 * Shovels
 * Increased attack speed for all shovels to 2 (0.5 seconds), was 1 (1 second).
 * Decreased damage for all shovels.
 * Wooden and gold:, was.
 * Stone:, was.
 * Iron:, was.
 * Diamond:, was.
 * Netherite:, was.
 * Reach nerfed down to 2.5, was 3.


 * Swords
 * Increased attack speed for all swords to 3 (0.33 seconds), was 1.6 (0.625 seconds).
 * Decreased damage for some swords.
 * Stone:, was.
 * Iron:, was.
 * Diamond:, was.
 * Netherite:, was.
 * Reach is unchanged.


 * Trident
 * Increased attack speed to 2 (0.5 seconds), was 1.1 (~0.91 seconds).
 * Decreased melee damage from to.
 * Buffed attack reach to 3.5 blocks, was 3.
 * Can now be shot from dispensers.
 * Tridents with Loyalty that fall into the void will return to its owner.
 * Tridents with Impaling now deal enchantment damage to all mobs or players that are in water or rain.


 * Snowballs
 * Now stack to 64.
 * Now have a cooldown of 4 ticks.


 * Potions
 * Can now stack up to 16.
 * Splash and lingering potions are not included.

Non-mob entities

 * Projectiles
 * No longer trigger a player or mob invulnerability timer, which means that Multishot can hit and deal damage to the same mob with all three arrows.


 * Arrows
 * Arrow uncertainty value has been decreased from 1.0 to 0.25, increasing accuracy.
 * Instantaneous effects on tipped arrows are now scaled by 1/8, just like the duration of other effects. For example, instant harming I arrow will deal additional magical damage.


 * Players
 * Are now knocked back by < 1 damage hits, including 0 damage hits such as snowballs and eggs.

Gameplay

 * Combat
 * The attack cooldown is now only 4 ticks (200ms) when an attack is missed.
 * Attacking is no longer possible until the weapon is recharged.
 * There is a longer "charged" attack that gives a bonus reach of +1 meters.
 * Weapons with shorter cooldowns give victims a shorter attack invulnerability time (invincibility frames).
 * The key can be held down to automatically attack at the next available moment.
 * Has a +1 tick (50ms) penalty, making it less effective than optimal timing or clicking.
 * Entities with bounding boxes smaller than 0.9 block (such as rabbits and bats, for example) now have them inflated to that value.
 * This means that they still have smaller hitboxes than 0.9 block, but now can be attacked outside their hitbox within a range of 0.9 block.
 * The attack timer is now unaffected by switching items, only resetting when the player performs an attack.
 * Entities can now be hit through transparent blocks like grass or vines, without destroying said block.
 * Changed the swing animation to "emphasize the rhythm of the attacks".


 * Eating
 * The eating and drinking animations are interrupted and reset when being hit by a player/mob or a projectile throw from one.
 * Liquids (such as stews, honey, milk, and potions) are consumed faster (20 ticks, was 32 or 40 ticks)


 * Hunger
 * High saturation no longer gives a fast regeneration boost.
 * Saturation is not used when healing damage, and is only relevant as a "pause" until food drains because of other factors (sprinting, jumping...)
 * The player now naturally regenerates health down until a hunger level of instead of the previous 18.
 * The player now naturally heals every 40 ticks instead of every 80 ticks.
 * Natural healing drains food points half as fast.


 * Critical Hits
 * Can now be performed with sprint-knockback hits (the first hit dealt by a sprinting player), as it was in older versions and Bedrock Edition.


 * Sweep attack
 * Is now only performed by a weapon enchanted with Sweeping Edge.
 * Requires a fully charged attack to activate.
 * Is now activated regardless of whether or not an entity is hit.
 * The Sweeping Edge enchantment itself has been nerfed. It now does 25%/33%/37.5% percent of sweeping damage per level instead of the previous 50%/66%/75%.
 * All tools can now perform the sweep attack if they have the Sweeping Edge enchantment.
 * Sweeping Edge cannot be applied to non-sword tools in survival, except for axes and pickaxes.


 * Enchantments
 * Weapon enchantments are now included in the base damage when calculating critical hits and potion effects.


 * Attacking
 * Attacking with the player's bare fist now deals instead of, to match the behavior $$.


 * Status effects
 * Healing now heals per level, up from, similar to before 1.6.1.
 * Strength was changed, it increases at levels I/II +20%/+40% of the total damage (was /  damage).

Structures

 * Shipwrecks
 * Now contain palm and baobab logs and planks.

Biomes

 * s
 * This biome is from MINECON Earth 2018 and was stated to be added later.
 * Will have palm trees, meerkats, and oasis.
 * s
 * This biome is from MINECON Earth 2018 and was stated to be added later.
 * Will have baobabs trees, termites, and ostriches.
 * This biome is from MINECON Live 2019 and was stated to be added later.
 * Will have tumbleweeds, vultures, and a flowery cactus.
 * Will have tumbleweeds, vultures, and a flowery cactus.

Blocks

 * Furnaces
 * Now accept palm, baobab, and mangrove wood types (planks, slabs, buttons, etc).

Announcement
1.20 will be announced in 2023 at Minecraft Festival in Orlando, Florida.

Fixes
Note:This fix version is 1.20+ meaning they may be fixed in 1.20, 1.20.x, 1.21, 1.22.x, or even later though highly unlikely.