Woodland Mansion

A woodland mansion is a massive systematically-generated structure found in dark forests and their hill variants, often far away from the world spawn point. A mansion is inhabited by evokers and vindicators, and is one of the few places where a totem of undying can be obtained. Besides the aforementioned illager mobs, a mansion's interior lighting is sufficiently low for other, common hostile mobs such as zombies and skeletons to appear.

Generation
Woodland mansions typically generate thousands of blocks from the spawn point. They can be located with woodland explorer maps, which are obtained from cartographer villagers, but a map may not always point to the nearest one. The nearest woodland mansion may also be located via the command enabled by cheats. A dark forest biome with a woodland mansion is rarer than a mushroom fields biome.

Like most randomly generated structures, woodland mansions can be found more frequently in a world using the Large Biomes world type, which has a greater chance of generating dark forests large enough for the required 32 blocks of dark forest to surround the center point of the structure generation.

Woodland mansions are the rarest generated structure in the game.

Once all the vindicators and evokers are killed in a woodland mansion, they do not respawn, unlike pillagers, who respawn when all of them are killed in a pillager outpost.

Mobs
A woodland mansion naturally generates vindicators and evokers inside the mansion, but because the entrance is open and most rooms in the woodland mansion are dark, hostile mobs such as zombies, skeletons, creepers, or spiders sometimes spawn in these rooms or come in from the entrance at night time. The number of vindicators and evokers depends on which types of rooms are in the mansion, some rooms generate vindicators and evokers, some don't. For example, If there are lots of conference rooms or triple bedrooms then there are more vindicators and evokers in the mansions because these rooms generate more vindicators and evokers than other rooms. Vindicators can also randomly generate in the hallways of the mansion, so the vindicators and evokers in each mansion is pretty random, and there's no exact number of how many vindicators or evokers are in each mansion.

Structure
Although their exact structure varies, all woodland mansions have some things in common: they all have three floors with a variety of rooms, and generate a cobblestone foundation underneath the entire structure. The top floor is about half the size of the lower floors, but the size of each top floor is pretty random for each mansion, depending on how many rooms are going to be generated in the top floor. Each mansion includes a large foyer that leads to the corridors connecting the rooms, the staircase doesn't have too much light.

Rooms
A woodland mansion contains many types of rooms. Because the layout is randomly generated, some room types may not be present. Furthermore, certain rooms within the mansion are not readily accessible – some may have sealed entrances, while secret rooms have no entrances at all.

One may access the individual structures of a woodland mansion by using structure blocks to manually load room structures from the  folder in minecraft.jar. To do so, set a structure block to Load mode, enter, and press LOAD. A list of possible rooms, the names of these structures, and small descriptions are provided in the table below. Note that the room names are conjectural.

Gallery
Waldanwesen Mansión del bosque Manoir Magione della foresta 森の洋館 삼림 대저택 Boslandhuis Leśny dwór Mansão da floresta Лесной особняк คฤหาสน์กลางป่า Лісовий маєток 林地府邸