Talk:Zombified Piglin

Will they ever add zombie pigman back to the game
--74.204.149.93 20:53, 12 August 2021 (UTC)

Leather
Do zombie pigmen drop leather? They dropped leather in my game, but it's not in the main page... 118.136.75.213 05:12, 31 May 2015 (UTC)
 * They don't in the vanilla PC version. And if it's not already on here it seems doubtful for Console or Pocket editions either. Anomie x (talk) 10:37, 31 May 2015 (UTC)

they Don't drop leather in my game--74.204.149.93 20:56, 12 August 2021 (UTC)

Something
Do this mob differ the Pig?--66.50.41.11 21:02, 2 December 2016 (UTC)

Spawning- Portal Block
I think Zombie Pigmen have the potential to spawn on top of portal blocks in the Nether as well. Working on a hub in the ceiling, so the pair in the pic clearly didn't drop in. 99.74.188.246 17:43, 16 September 2017 (UTC) 99.74.188.246 17:47, 16 September 2017 (UTC)


 * That's obsidian, not portal blocks. Portal blocks are the purple ones inside the portal. Pigmen can spawn everywhere in the Nether, and obsidian is a solid block that mobs can spawn on - you should've slabbed the top of the portal if you want no spawns there. --Hubry (talk) 17:59, 16 September 2017 (UTC)

Hostility
Wasn't the hostility behaviour seriously nerfed recently? They no longer infinitely anger each other. The other zombie pigmen just seem to ignore the angry ones nowadays. -Nyerguds (talk) 19:44, 28 September 2017 (UTC)

See this person's research. They observed the anger tag duration at 20-40 seconds, not 20 minutes as is stated here. I tested this (v1.14.4) by walking toward the hostile area until the pigmen were visible, but not into the 35-block alarm radius. After less than 10 minutes of hiding in this zone the group let me pass, somewhat confirming this theory that a full 20-minute wait in that range is not necessary. -71.237.92.44 (depw9992) 18:18, 9 October 2019 (UTC)
 * Sometimes the player has to wait even 26 minutes, see https://www.youtube.com/watch?v=jpBZs_4Lt6M Andreymal31 (talk) 03:38, 5 December 2019 (UTC)

Spawning-Possible Bug
I've been building Illmango's Pigman xp farm in 1.12.2. Like in the above post, I had pigmen spawning on the obsidian blocks of the portal, so I put upside down half slabs on top of it. More pigmen spawned on it. So I removed the half slabs and put 2 high glass blocks on every top block. Now I've got pigmen spawning IN the glass... Anyone else seen this?

I am using the Mo'creatures mod, so it could be a issue with how that mod handles mob spawning 64.91.112.125 17:07, 2 September 2018 (UTC)

History cleanup
The history section has been tagged for cleanup. Anyone know why? Bg samm (talk) 00:59, 7 October 2018 (UTC)


 * Removed for now. Anyone feel free to revert if I'm missing something.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 02:04, 7 October 2018 (UTC)

New pics
Can you try to get a pic of the zombified piglin Hazbo111 (talk) 18:28, 23 February 2020 (UTC)
 * It was already created, will be updated after they're changed in a snapshot -Hanzepic (talk) 18:36, 23 February 2020 (UTC)

Keep or redirct due to 20w09a rename
Should we keep this page or redirect it to zombie piglin? I'm for redirecting it as they got renamed in the 20w09a update --Morpheus836 (talk) 18:40, 26 February 2020 (UTC)


 * Probably wait for 1.16 Nether Update to be officially released before renaming article Just like Wall article was originally "Cobblestone Wall" before 1.14 Village and Pillage is officially released but it got renamed after 1.14 is released Ellaflowercutie (talk) 19:15, 26 February 2020 (UTC)

Move back to Zombie Pigman
The full Nether update is not out yet, it's just a snapshot for the Java Edition. Both in Bedrock and in the latest stable Java version, this mob is still known as "Zombie Pigman". This page shouldn't have been moved yet, especially with absolutely NO discussion and agreement beforehand.--Capopanzone (talk | contribs) 21:14, 26 February 2020 (UTC)
 * I moved the page back as is the standard. I guess it's appropriate of me to ask other users not to move the page to the new name until the general release of 1.16. --AttemptToCallNil (report bug, view backtrace) 21:42, 26 February 2020 (UTC)

Given range for aggression too high?
The article says 67×67×21 to 111×111×21. I had zombie pigmen in that range who didn't care about me after killing their friends with more than one hit. --Mfb0 (talk) 09:20, 16 March 2020 (UTC)

Moving renders proposal
Hey! The render files from the zombified Piglin and all it has gone through needs to be moved. This is my proposal:

I'm willing to move these files, if approved. --dr03ramos (talk) Admin wiki[pt] 16:51, 18 June 2020 (UTC)


 * As the main person behind the file moving effort for a while, I'd say this looks good. -PancakeIdentity (talk) 23:07, 18 June 2020 (UTC)


 * I'll move it now. --dr03ramos Piston.gif (talk) Admin wiki[pt] 21:49, 19 June 2020 (UTC)


 * . --dr03ramos Piston.gif (talk) Admin wiki[pt] 22:31, 19 June 2020 (UTC)

Why is the zombie pigman renamed?
Minecraft Legacy Console and Education Editions had not released the nether update yet. Why rename this to zombified piglins?
 * Minecraft Console Edition is dead (no longer updated) and Education Edition will likely come soon. 93.168.221.14 20:29, 25 June 2020 (UTC)

Request renders
Piglins (Brutes) will keep their original weapons (including no weapons baby) when zombified. The following needs to be rendered too:

Unarmed baby Zombified Piglin

Adult Zombified Piglin with Golden Axe 109.163.233.89 06:17, 4 July 2020 (UTC)

Oopsie!!
In Minecraft Java i have been constantly changing from survival to creative and vice-versa due to i hit one. Once i went to creative they were still hostile. HOSTILE TO CREATIVE PLAYER??? This does not happen on bedrock due to their identity do not exist in creative. 87.49.147.223 15:38, 5 July 2020 (UTC)

The Zombified Piglins are still growling at you when you switch from Survival to Creative. So, it's intended Thecreativesketchy 15:59, 5 July 2020 (UTC)

Will naturally spawning zombified piglin pick up things?
According to this paragraph, "up to 55% of zombified piglins pick up any armor pieces and swords better than their golden one" ,but I have done a series of tests showing that only transformed zombified piglins will pick up swords and armors.(In Java version) BYyehawl (talk) 20:48, 25 July 2020 (UTC)

The name before 1.16 needs to be corrected
name zombie pigmen to zombie pigman.--Duowan channel (talk) 20:09, 1 August 2020 (UTC)
 * What?--Hedvigsen (She/her) (talk) 12:01, 27 November 2020 (UTC)

Attenuation Distance of Anger Sounds
Despite being stated to have an attenuation distance of 16 blocks in the Sound section, I have seen firsthand that the "Zombified Piglin grunts angrily" sound can be heard from further away than that. I don't know how players being able to hear sounds based on attenuation distance is calculated, but I've done some quick testing and found that the attenuation distance for those sounds is around 30 blocks. I'd rather that someone more knowledgeable than me find the exact value and then add that to the Sound section. CaptainLandr0ver (talk) 18:52, 16 November 2020 (UTC)

Bedrock still has zombie pigmen
Bedrock got the nether update and it still has pigmen, even though it also has piglins. So technically pigmen are still used. 84.66.165.23 20:31, 13 December 2020 (UTC)
 * Where the heck did you pull that from?--Olivia Cliff (talk) 11:07, 14 December 2020 (UTC)

Mobile bedrock anyway, il put up a picture 84.66.165.23 20:46, 16 December 2020 (UTC)

Possible add to Spawning?
Can't find the correct info on this but I've been told that baby Piglins can actually spawn in a one block high gap in the nether. If that is correct, shouldn't that be added? ScreamingMonk (talk) 05:43, 28 March 2021 (UTC)

Are Zombie Piglins passive on Peaceful in Bedrock?
Someone wrote that they are passive on Peaceful in Bedrock Edition. Could anyone confirm that?--136.36.85.214 00:41, 9 August 2021 (UTC)


 * I can't even hatch a zombified piglin spawn egg in creative peaceful in Bedrock Edition. That suggests they don't exist in peaceful. Amatulic (talk) 02:30, 9 August 2021 (UTC)

Wrong information in "Hostility"
Hi, I was working on some gold farm and some information in the "Hostility" section seamed a by off, so I investigated and here what I think is wrong. All of it is only for the Java Edition.


 * The anger zone is always the same, and it is a rectangle of 74x22x74 centered around the triggering zombified piglin's feets. The rectangle is slightly of centered -36 and +37 in x and z, -10 and +11 in y, one more block in the positive direction. In the article, this range from 67x21x67 to 111×21×111 when the zombified piglin is hit, and is said to be a 40 blocks radius if sounding an alarm.
 * A zombified piglin will stay hostile indefinitely, if it has line of sight and is within 35 blocks of radius of its target. In the article, it is only stated that the zombified piglin must be in entity processing area.
 * If the target is further away than 35 blocks, the zombified piglin will stay angry 20 to 39 seconds randomly. This is his "forgiveness timer". The article erroneously state 20 seconds to 27 minutes.
 * If the target is within the 35 blocks, but out of sight of the zombified piglin, there is first a 15 seconds timer when the piglin keep looking after the target, and then it starts its forgiveness timer. This put the overhaul time to lose aggro between 35 and 54 seconds.
 * A hostile zombified piglin sound an alarm every 4 to 6 seconds randomly, as long as the target is closer than 35 blocks of radius and in line of sight. A zombified piglin will not trigger alarms outside the range. Entering the range will reset the timer.

I have come with those modifications by reading the code and checked in game. All of those are for Minecraft 1.18.1.

Timmypote (talk) 19:45, 23 December 2021 (UTC)

I have updated the above changes, with a modification of the first point as I was wrong, I only tested with one zombified piglin and the range change from piglin to piglin. The article was mostly correct, I just added the change to the height of the aggro zone. And some precision in commentary for any following confused editor like me :)

Timmypote (talk) 14:04, 26 December 2021 (UTC)





Hi, I've been running more tests for the horizontal range and realised there is still an error, as the behavior is a bit weird. The follow range, which influance the anger zone size (2 times the follow range horizontaly), is actually arround 35 blocks +- 5 blocks (99.5% of certainty). It's a gaussian so it is more probable to be close to 35 blocks. If the local difficulty is under 3 this is the end of the story, but if it is above there is a chance to have a bonus. Up to 33% chance if the local difficulty is above 4. This bonus is between 100% and 150% (not 0% and 50% as stated in the comment of the article). Which skyrocket the potential follow range to between 60 and 100 (99.5% certainty) and the anger zone to between 151x22x151 and 201x22x201.

Here are the estimated probability distributions that I calculated by spawning 10 000 zombified piglins and checking their follow range.

This would also apply to zombie by the way. However, I still need to check the behavior of other zombified piglins arround those super piglins, they would quickly loose aggro if the player is outside of their own range. Which would not make it very interresting to put this nuance in the article.

Timmypote (talk) 17:52, 30 December 2021 (UTC)