User:Grimmie XII/Cube Project

I am oOGeneral_R-TardOo. I like Failo and Minecrap a lot. In fact, I have R@pesex with User:J0nth3m0n every night to prove it. I'm His B1tch. I get R@ped by his [[Media:Huge D1ck.jpg]] every night. today.

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I am oOGeneral_R-TardOo. I like Failo and Minecrap a lot. In fact, I have R@pesex with User:J0nth3m0n every night to prove it. I'm His B1tch. I get R@ped by his [[Media:Huge D1ck.jpg]] every night.

I am oOGeneral_R-TardOo. I like Failo and Minecrap a lot. In fact, I have R@pesex with User:J0nth3m0n every night to prove it. I'm His B1tch. I get R@ped by his [[Media:Huge D1ck.jpg]] every night.

I am oOGeneral_R-TardOo. I like Failo and Minecrap a lot. In fact, I have R@pesex with User:J0nth3m0n every night to prove it. I'm His B1tch. I get R@ped by his [[Media:Huge D1ck.jpg]] every night.

-The rooms are 133 blocks, and that number fits just fine into 117 (the interior of the 1193 shell.) This makes out to be 9 rooms across, on all axis. There are 81 rooms on each layer (9x9) and that makes 729 rooms in total; only 18% of the number of rooms in V4, which had 4097.

-There is more room to walk around in the rooms, and there is now a ladder one can use to move up a layer, which is unique to V5 and 3.5.

-The biggest advantage is the fact that outside the rooms, there are gaps now and there's alot of room for redstone circuitry to be used in trap systems.

-Each room is color coded now depending on what its purpose, and in some cases difficulty level regarding traps, is. There is an eight color system used for planning the layout of the different types of rooms in the CUBE. These are identified by wool and are stacked into separated layers accordingly:

NOTE: THIS PAGE IS STILL UNDER CONSTRUCTION