Smoker/BE


 * Block entity data
 * : Number of ticks left before the current fuel runs out.
 * : Number of ticks the item has been smelting for. The item finishes smelting when this value reaches 200 (10 seconds). Is reset to 0 if BurnTime reaches 0.
 * : Number of ticks It takes for the item to be smelted.
 * : List of items in this container.
 * : An item in the smoker, including the slot tag: Slot 0: The item(s) being smelted. Slot 1: The item(s) to use as the next fuel source. Slot 2: The item(s) in the result slot.
 * : Which recipes have been used since the last time a recipe result item was manually removed from the GUI. Used to calculate experience given to the player when taking out the resulting item.
 * : How many times this specific recipe has been used. The recipe ID is the namespaced ID of the smelting recipe, as used in the  command.
 * : Which recipes have been used since the last time a recipe result item was manually removed from the GUI. Used to calculate experience given to the player when taking out the resulting item.
 * : How many times this specific recipe has been used. The recipe ID is the namespaced ID of the smelting recipe, as used in the  command.
 * : Which recipes have been used since the last time a recipe result item was manually removed from the GUI. Used to calculate experience given to the player when taking out the resulting item.
 * : How many times this specific recipe has been used. The recipe ID is the namespaced ID of the smelting recipe, as used in the  command.