Talk:Texture Update

Opinions on the page so far
could i possibly get your opinion on this page, so far i think it looks ok but i just want to be sure before i continue. jjlr (talk) 08:42, 13 April 2018 (UTC)


 * Not sure why you want my opinion, but okay. Personally, I would reduce the number of cycling blocks, as it can be distracting. The crops are fine, but I'd split up the rest of the current blocks. Maybe add sub-sections for some of the more lengthy categories of similar blocks, such as (cobble)stone (brick) variants, or (red) sand(stone) variants. Also, I'd probably do this to make the crops growth cycle match better, instead of having wheat go through one cycle, while the other crops go through two:


 * - Princess Nightmoon (Splash Potions.gifLingering Potions.gif) 09:01, 13 April 2018 (UTC)


 * you were the only person i could tell was online, and as far as splitting the blocks up into there own areas go i was avoiding that because i thought it might make the page to long, but i can try it and see. And i do agree the crops look better that way so i will be changing it, thank you. jjlr (talk) 09:09, 13 April 2018 (UTC)


 * Any better now? jjlr (talk) 09:45, 13 April 2018 (UTC)


 * Looks good so far. Lit and unlit redstone lamp makes sense for animation, and the same would go for other blocks that toggle between two versions. Some names could use slight adjustments, but don't worry about that for now, it's not that important. - Princess Nightmoon (Splash Potions.gifLingering Potions.gif) 10:24, 13 April 2018 (UTC)

Jappa
Should the fact that Jappa is doing the textures be added to the infobox? or possibly the opening paragraph? jjlr (talk) 10:48, 13 April 2018 (UTC)
 * I think it's worth mentioning in the opening paragraph, yes. - Princess Nightmoon (Splash Potions.gifLingering Potions.gif) 11:12, 13 April 2018 (UTC)


 * I was thinking something more like this:

"WHAT IS JAPPA DOING TO MY MINECRAFT? Changing the textures! Except for a few, like the Creeper. Across all versions? YEP, both on Java and Bedrock. You cannot escape my sweet, sweet textures.  When? Soon! In the Beta Resource Pack, where all my beloved pixels live."

- Jasper "Jappa" Boerstra

along with a mention in the first paragraph. jjlr (talk) 23:25, 13 April 2018 (UTC)


 * Sure, add that too. - Princess Nightmoon (Splash Potions.gifLingering Potions.gif) 23:32, 13 April 2018 (UTC)

Needed Renders
Here is a list of all renders that need to be done with the latest beta texturepack, if anyone can please create these, upload them, and add the date you uploaded them to the tables below.

Here is a list of all needed block renders:

-jjlr (talk) 05:28, 14 April 2018 (UTC)


 * Horses, donkeys and mules are not changed in the latest version (Beta V2) of the pack; the texture files are identical to 1.12. Although, the new 1.13 models will eventually need renders for their own article. I'm going to compare some more textures to see whether they are actually changed or not. - Princess Nightmoon (Splash Potions.gifLingering Potions.gif) 06:54, 14 April 2018 (UTC)

Downloaded textures
Ok, this is probably a dumb question, but does the downloadable texture pack have all of the textures in Minecraft or just the ones that will be changed? I'm asking this because I looked closely at the comparison of the sword texture and the bow texture, and they seem to be identical in both.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 14:13, 15 April 2018 (UTC)


 * The pack does include every texture, including unchanged ones. However, there are also a few that look the same, but are actually ever so slightly different. For instance, the tools and weapons only have a few pixels changed, and the difference is extremely small, probably not even visible to the eye (I've used a program to compare textures). I think we do need to set some boundaries for what should be included and what shouldn't, but I'm not exactly sure where to place them. Pixel-perfect clones are obviously out (hence why I've thrown out horses/donkey/mule and bows already). - Princess Nightmoon (Splash Potions.gifLingering Potions.gif) 14:30, 15 April 2018 (UTC)


 * I have to say, I don't really understand why some of those changes were done. Most of them look like improvements, some are very subtle changes, and some just seem to make no sense &mdash; like the anemic breastplate and the pointy paddle on the boat; nothing was wrong with them before, what needed fixing? Amatulic (talk) 15:48, 11 June 2018 (UTC)

Instructions
– Nixinova   21:20, 15 April 2019 (UTC)
 * 1) Add the Texture Update file to the infobox.
 * 2) In the history section, add the image to both the java, bedrock, and ps4 sections, with this format:
 * 3) *Java: History
 * 4) *Bedrock: History
 * 5) *PS4: History

Change file names?
It would make much more sense in my opinion to have the new texture to be the basic name for the file. For example, "Iron ingot" should have the most recent texture, and the older version shoulder be "Iron Ingot Old" or something. Opinions? -PancakeIdentity (talk) 04:00, 29 April 2019 (UTC)
 * That is what will be done, but make sure to reupload the pre 1.14 file to "Item Revision N" and update any usages in history sections. – Nixinova Nixinova sig1.png Nixinova sig2.png 04:18, 29 April 2019 (UTC)
 * So, should I move the pages to rename them and then update the uses where need be? Also, should I just put "Old" on the end of all the old file names? -PancakeIdentity (talk) 04:23, 29 April 2019 (UTC)
 * Upload the existing file as "Item Revision N", where N is a counter of how many times the item has changed (e.g., "Block of Gold JE4 BE2.png"). Then, go into the History section of the page and changed all uses of, for example to Block of Gold JE4 BE2.png . Then reupload the texture update file over File:Block of Gold JE6 BE3.png. I've done the block of gold, and this is just an example; all other pages need to have this done. Thank you very much if you're willing to do this time-consuming task. :) – Nixinova Nixinova sig1.png Nixinova sig2.png 06:05, 29 April 2019 (UTC)
 * I can't promise I'll do much, but I've been kinda bored recently and tbh I love to just turn on music and so this kinda stuff. -PancakeIdentity (talk) 22:23, 29 April 2019 (UTC)

Make sure individual pages document changes
In my process of cleaning up the files, I've noticed a lot of item pages history sections are missing the 1.14 textures. -PancakeIdentity (talk) 05:40, 30 April 2019 (UTC)

Errors in the Images
Reading through the page reveals the image of the texture for old glass is the same as the new glass texture.

Devparapalli (talk) 05:58, 13 May 2019 (UTC)

Naming System
As we work to finally finish this up, I wanna define a new naming system. I propose putting the "[Item]_TextureUpdate_Revision_X" files into the normal naming scheme. So instead of Revision 1, Revision 2, TextureUpdate Revision 1, Revision 3, it would be Revision 1, Revision 2, Revision 3, Revision 4. -PancakeIdentity (talk) 18:25, 21 September 2019 (UTC)
 * Gonna go ahead with this. -PancakeIdentity (talk) 19:05, 29 September 2019 (UTC)

Splitting Texture Update page
The result of the discussion was do not split. Has no change to pass with this opposition. Also, no interest. --AttemptToCallNil (report bug, view backtrace) 18:28, 8 March 2020 (UTC)

Gonna start this by giving a. It just doesn't make sense. There were textures changed in most 1.14 snapshots, so we'd have tons of pages. The ones included in the final release are the final versions that represent the Texture Update. The intermediary revisions are documented in history sections. Splitting this page would be like having a separate page for every version of a new feature's behavior in the snapshots it was introduced in. -PancakeIdentity (talk) 22:06, 24 October 2019 (UTC)
 * splitting. Maybe cover intermediary revisions in the tables as well? --AttemptToCallNil (report bug, view backtrace) 23:58, 24 October 2019 (UTC)
 * Makes no sense whatsoever.--Delibirda (talk) 10:03, 5 December 2019 (UTC)

Idea
How 'bout also adding which textures DID NOT change? You may think it is obvious, but not everyone knows 'bout every item/mob etc.--Delibirda (talk) 10:00, 5 December 2019 (UTC)

Should we use APNG instead of GIF blocks texture image?
GIF images have a strong sense of sawtooth, and APNG (.png) can perfectly solve this problem, but APNG compatibility is not strong, and animation cannot be declared in thumbnails.

The File:Portal.png file is used in the Nether Portal (block) page, This is an APNG file.

This kind of file is also very useful in the "History" section. Should this file replace most GIF files?-- HlDorəmonWf (TAlK · C0NTR1BZ) 09:10, 1 March 2020 (UTC)
 * I, for this reason, plus it'll make everything be a little more consistent (all .pngs). Another example would be File:Water (animated).png.

We are doing this wrong.
The Texture Update refers to the replacement of the old (pre-1.14) textures by new ones, whose are only intended to replace them, and this means that future texture changes will not be related to this update. My proposal is that we have to do a new page called Texture Changes, where it would appear all texture changes ever made. Sorry for the bad english. RosilloGames (talk) 15:44, 26 February 2020 (UTC)

Too many images template
I am not sure that this is necessary because of the nature of the content Tutacat (talk) 12:27, 13 April 2020 (UTC)