Jukebox

A jukebox is a block used to play music discs.

Breaking
A jukebox can be broken using any tool, but an axe is the fastest. Jukeboxes also drop all of their contents.

Playback
a music disc on a jukebox, or having a hopper insert a disc into one, inserts the disc and plays music corresponding to the type of music disc used. Pressing on the jukebox again ejects the disc and stops any music playing. Music discs play only once before they must be ejected and reinserted. Note particles emit out the top when sound is playing. The sound from the jukebox travels roughly 65 blocks in all directions. It supports all available music discs in the game.

Tamed parrots dance when near a jukebox that's playing a disc.

Looping
In the Bedrock Edition, jukeboxes disable adjacent hoppers when a music disc is playing inside them. Because the hoppers are re-enabled when the song ends, a system of hoppers can be used to automatically eject and reinsert the disc when it is finished playing, causing it to loop.

Redstone component
Active jukeboxes give off a redstone signal when a redstone comparator is placed directly behind it or through an adjoining block; its strength depends on the ID of the inserted disc. The following table shows the redstone strength output for each disc.

$$, they also emit a redstone signal when any music disc is played inside.

Fuel
Jukeboxes can be used as a fuel in furnaces, smelting 1.5 items per block.

Sounds
(not including music discs) $$:

$$:

ID




Block entity
A jukebox has a block entity associated with it that holds additional data about the block.

Trivia

 * C418 has the Steve skin with a jukebox for a head, likely because it was he who made most of the music for Minecraft.
 * Therefore, his head may be used as the MHF equivalent of the Jukebox.
 * The use of a diamond as part of the crafting recipe might be a reference to how Edison phonographs have diamond-tipped needles.