Talk:Weapon

Hoe Damage
Could someone find out the damage that each level of hoe deals?


 * Actually, I did test hoes and they deal the same damage as a fist or any non-weapon block does. It didn't even lose durability, just as it doesn't when you mine something with it. That led me to believe that the only items that were weapons were also tools used for mining, even bows don't directly attack the enemy. --Nnelg 01:48, 4 November 2010 (UTC)

Spider Health?
The article mentions the health of various mobs, but neglects to mention the health of spiders. I'm pretty sure it's 10, just like the Skeletons, Zombies, and Creepers. Can anyone confirm this? -JC 22:19, 28 September 2010 (UTC)

Strikes to Kill
This is just a chart I made for handy reference. I don't know if it'd warrant any inclusion.


 * Well, a less organized version of this chart is how this page used to be, but including that wouldn't hurt. :) --Nnelg 01:48, 4 November 2010 (UTC)

Health of fhe new mobs
can we please have the health of the zombie pigmen and ghasts? thanks!
 * On hard, I took out a ghast with three arrows. I got it on video if you need proof. http://www.youtube.com/watch?v=9bDWtkHZfvw#t=2m33s Levy 21:18, 4 November 2010 (UTC)
 * however, you cannot determine they had full health. over half of ghasts I've met have scraped/got hurt by fire and lava, and as such, had lower health.--Kizzycocoa 16:20, 4 November 2010 (CDT)

Split into individual pages?
I think I'm going to split this page into a swords page and a bows page, it would be much nicer. MoonBeans 03:14, 13 January 2011 (UTC)


 * There is already a page for swords and for bows. I think we should keep all three pages and only have this page list the damage of all the different tools/weapons. I already got confused by the conflicting values of damage for the Sword page. Also, Gold tools are more powerful now, so I edited the page to equate them to iron for now, but the correct values still need to be confirmed. I'm going to try them out later.


 * Edit: It looks like gold tools don't actually do more damage, even though they break things faster. Reverted.LTK 70 14:41, 1 February 2011 (UTC)

fists = other
We should add that holding anything besides the weapons does the same damage as "fist". i've seen a few youtube vids where players seemed to feel that using a stick, for example, does more damage then just your fist.

Damage done has changed
For many of the weapons the damage done has changed. I don't have all the values but I can surely say that the D.Shovel kills a cow in 2 blows, making it's damage 2.5. Also, one blow registers as 5 damage (5 halfhearts) in the statistics. I have tested some weapons with this way and now I'm sure that the damage done for each weapon?tool is half of the value added to statistics after each hit. Here are some values:

D.Sword 5,5

Fists 1

D.Shovel 2,5

D.Pick 3

S.Sword 3,5

S.Shovel 1,5

--XarsYs MC 06:41, 23 April 2011 (UTC)
 * I think, the damage of all the tools was increased by 0.5 hearts, but I'm not sure. Test it and compare it with the datas in the German Wiki. -- LukiGamer 06:08, 26 April 2011 (UTC)

Misguided use of the word "tool"
Okay, that's a kind of misleading topic header. Anyway.

The "All tools can be used as weapons", doesn't seem right, as that link leads to a page that contains the clock, shears, map and compass. (flint & Steel, Bucket, and fishing rod can be used as indirect weapons)

How could this be worded to not confuse someone into thinking they can do more damage with a map, etc? (PAPERCUT!!!)

Also, can someone test (if it hasn't been tested already) if shears do more damage than fists? --HexZyle 17:30, 27 September 2011 (UTC)

Use of other items as weapons
What about using flint-and-steel, dispensers, TNT, fishing rods, buckets, etc as weapons? A dispenser is basically a cannon-type gun/shooter that actually shoots arrows instead of merely dropping them as with all other items. And a flint-and-steel is basically a flamethrower except that the flame can't be actually used on mobs. And the TNT can be used as a bomb with a fuse to activate. I think some of these items can be classified as weapons in certain conditions so these should be added as well. - Asterick6 05:29, 29 September 2011 (UTC)

Nerfed?
In 1.9 pre-release 3 it seems a lot harder to kill mobs. It took me three hits with a diamond sword to kill a blaze or a creeper and four to kill a zombie. It also seems to take two arrows fully charged to kill a ghast. Either weapons are weaker or mobs are stronger. Can anyone confirm please?--Lirtsi 09:27, 14 October 2011 (UTC)
 * For me I think it took more than one hit with a diamond sword to kill some (5 heart) peaceful mobs, while others only took one. Perhaps both mobs and weapons have had their values redone? --HexZyle 18:41, 14 October 2011 (UTC)

Yeah, I'll test different mobs life from scratch by punching them and then using swords. Thanks HexZyle.--Lirtsi 20:14, 14 October 2011 (UTC)


 * Post your Pre-release 4 (coz its most updated) results here please: (criticals in brackets)

if you make a change to a value already filled in, please bold it so it can be double checked This table has served its purpose and does not require any more information added

Using this table we should be able to figure out whether the weapons have been nerfed or the animals have been ramped up --HexZyle 01:53, 15 October 2011 (UTC)

The amount of hits it took to kill mobs with a fully charged bow varied. The bow doesn't seem to be capable of doing any more than 4.5 hearts...but i'll leave that up to the experts. -Hex

...no user contributions...it seems like I've ended up doing it all myself. Oh well :) --HexZyle 07:06, 15 October 2011 (UTC)

Known values:

Weapons: (not updated yet on their respective pages)
 * Fists =
 * Wooden Sword =
 * Stone Sword =
 * Iron Sword =
 * Diamond Sword =

Mob Health:
 * Chicken = (no change)
 * Cow = ?
 * Pig = (no change)
 * Sheep = (page updated)
 * Creeper = (no change)
 * Spider = (page updated)
 * Zombie = (page updated)
 * Skeleton = (no change)
 * Enderman = 20 x (page current)
 * Snow Golem = (no change)

Cows have got 5 hearts of health and gold swords deal 2 hearts. no change there. -Hex

The current table needs to be updated. Here is the updated version:

I've transferred the data onto the Weapons page, and each mob's infobox. I don't know where else the data appears and so if you see health/damage data elsewhere that is incorrect, please update it to these values (and leave a note saying its as of pre-release 3. 1.8.1 is still the current version, and that health data should remain on the page until the full version of 1.9 is released) --HexZyle 07:51, 15 October 2011 (UTC)

...Wow. Well done! I was just about to start when I saw it was already done. :). I also think some mobs have gotten more attack damage as well but really good job.Lirtsi 16:36, 15 October 2011 (UTC)
 * There are still some mobs which health i havent done (Blazes, ghasts, zombie pigmen) and i didnt check mob damage. I will get around to it, but i dont get much time on the weekends. You can fix it up yourself (posting the data here would be good, as ive linked various pages here for reference) or you can wait for me to get around to it (another 24 hours or so) --HexZyle 18:50, 15 October 2011 (UTC)

Blazes have 10 hearts, cows have 5, ghasts have 5 and zombie pigmen have 11.Lirtsi 13:38, 16 October 2011 (UTC)

I'm pretty sure the health of some mobs is no longer constantly the same. I've been fighting zombie pigmen in the Nether for quite a while now, utilizing only stone swords. Most of them died to four criticals, but in some rare cases, they already died to three criticals. Scoring two criticals and two normal hits will also sometimes kill them, and sometimes not. In the area I was fighting them in, there are no places where they could have taken falling damage before I got to them, and in fact I engaged most of them as soon as they even spawned (i. e. while having them in my view the whole time). 84.156.17.77 22:58, 16 October 2011 (UTC)


 * I've done a few critical tests. (with snow golems, 4 health) Sometimes i can kill them in 2 critical fists (rarely though), sometimes 3, sometimes 4. Similar results with swords and monsters with higher health. I think critical hits could be randomised, and not always do the 50% bonus that they are supposed to do. That could be why you are getting different results (because i did the fist test, that is where you punch a mob to death and count how many punches, and i got the same result every time) I've also noticed after shooting two fully charged arrows at a creeper (supposedly 5 damage each), the creeper doesn't die, and it takes an additional 1, 2 or 3 fist punches to finish it off. This indicates that the random critical damage also applies to charged arrows. (that's why I mentioned I can't seem to get 5 damage from a bow...but that was based off the fact that i couldnt kill 10 health mobs in two hits. Maybe it's possible the arrow does 5 damage, but unlikely so that its not very likely i kill a mob in two hits because of the chance of getting two 5 damage in a row is quite slim) --HexZyle 00:26, 17 October 2011 (UTC)
 * Ah, I hadn't considered the possibility of a change to how critical hits work... You may want to update the Critical Hit page then. This also explains why criticals suddenly are hardly more effective than normal hits at killing mobs at all. 84.156.17.77 01:09, 17 October 2011 (UTC)

I'm going to do some tests on how much damage mobs inflict on the player soon. It seems that the ghast fireball damage has been increased considerably and I can't seem to survive a creepers blast unarmoured no matter what i try, even on easy. --HexZyle 00:32, 17 October 2011 (UTC)

Should someone add the fact that there seems to be a totally different damage system to the upcoming features page? I'm not too sure how to.--Lirtsi 05:21, 17 October 2011 (UTC)
 * Done --HexZyle 06:15, 17 October 2011 (UTC)

I think there might be a possibility of headshots giving more damage? (probably unlikely and just randomized). Can some people check to see if this is a possibility? Also, do you guys want to mention skeleton arrow damages and maybe ghast/blaze fireball damages? Cause I found the number of hits to kill a skeleton with its own arrow. We could add another section to here, or the arrow page, or the skeleton page. It seems like an interesting thing.

Also when I was testing for the endermen, I couldn't really get an accurate hit count for the charged arrows since they keep teleporting away. We might have to box the endermen inside and then count the hits (do they teleport through solid blocks?). Maybe this should be made into a Project cause all this will take some time to do... - Asterick6 00:50, 18 October 2011 (UTC)


 * I will move this to a project page when i get around to it (sometime in the next 48 hours). Headshots do not deal more damage, there is just one hitbox for the whole mob and it doesn't differentiate between body areas. Critical hits seem to randomise now, despite showing sparks, they don't always do the 50% bonus as they should. The skeleton thing is interesting, I wonder if its damage to itself changes on difficulty. Endermen cannot really be hit by arrows (maybe there is a possibility) because I unleashed about 40 fully charged arrows on the one enderman and he never even got scratched. --HexZyle 01:12, 18 October 2011 (UTC)