Mods/TrainCarts/Signs/Property

Introduction
Property signs can perform the same tasks as you can do through commands, but then automated. They require redstone power to function and ignore cart ownership, so if you only want it to target trains you own, combine it with a switcher sign checking for owners.

Syntax
Second line: property

Third line: the property name to change

Fourth line: the value to set the property to

Remote Control
You can remotely set properties on trains. Say your train is called train01, then you use the following on the sign:

Properties
The following properties can be set using both [cart] and [train]:

The following properties can only be set using [train]:

Set name
The name property alters the name of the train. To account for multiple trains being renamed, and because every train needs a unique name, the # value is added as a counter-based replacement. For example, the first train passing over the property sign with name value: Intercity#A would be named Interacity1A and the second Interacity2A, and so on. You can use this in conjunction with the spawner sign to spawn trains with a fixed naming system. This naming system can then be used for remote control to control all trains of a certain spawner or category.

Collision modes
The thing performed when a train collides with a player, mob, train, or other entity can be configured as well. The following modes are available: