Java Edition Indev 0.31 20100130

A version of Indev 0.31 was released on January 30, 2010, at 1:22 UTC.

Blocks

 * Crafting Table JE1 BE1.png Workbench
 * Pressing on a workbench will open a 3×3 crafting grid.

Items

 * Golden Sword JE1.png Golden Axe JE1.png Golden Pickaxe JE1.png Golden Shovel JE1.png
 * Golden swords, axes, pickaxes and shovels.


 * Bowl JE1 BE1.png Bowl
 * Used to make mushroom stew.


 * Mushroom Stew JE1 BE1.png Mushroom stew
 * New food item.
 * Restores health.


 * Gunpowder JE1 BE1.png Gunpowder


 * String JE1 BE1.png String


 * Feather JE1.png Feather

Mobs

 * Beast_Boy.png Beast Boy
 * Has HP
 * No in-game animations.
 * Drops 0-2 feathers when killed.

Blocks

 * Chest (S) JE1.png Chests
 * Can now be crafted.
 * Plants
 * Now display similarly to items in the inventory (just like today).

Items

 * Animated textures (currently Fire and Gears) now display in the inventory.

Mobs

 * Black_Steve.png Black Steve
 * Now drops 0-2 gunpowder when killed.


 * Steve_(mob).png Steve
 * Now drops 0-2 string when killed.

World generation

 * Removed all Indev House chests.
 * Re-added the Infinite Lava Sea at the bottom of the map
 * This time it is infinitely deep.

Gameplay

 * Crafting
 * There are now 36 recipes.
 * Added 2x2 crafting grid to the player inventory.
 * Removed 3x3 inventory crafting grid by pressing.

General

 * Score
 * Removed the scoreboard in the top right of the screen.


 * Statistics
 * Player statistics are now removed from the inventory.

Fixes

 * From 20100122
 * Fixed an infinite reach bug.
 * From 20100128
 * Fixed graphical glitch with using swords.
 * From 20100129
 * Dropped stacks of items will now smelt as seperate items (previously only 1 item would smelt and the rest disappeared).
 * Right-clicking on stacked crafted items takes out all of them instead of just one.

Bugs

 * The number on hotbar items also pulses when new items are picked up.
 * The XRay effect caused by having the player's head in a block is now permanent as long as the player stays in a block.