Java Edition 1.6.2 (pre-release)

1.6.2-pre is the pre-release for Java Edition 1.6.2.

Mobs

 * Horses
 * Now remember who tamed them.


 * Zombies
 * Now have a chance to spawn as babies.


 * Zombie pigmen
 * Now have a chance to spawn as babies.

Fixes
71 bugs fixed

From released versions before 1.6.2
 * – Powered pistons drop as items in creative.
 * – Inventory problems both survival and creative.
 * – Exception in server tick loop :: ConcurrentModificationException.
 * – Renaming items with anvil is case insensitive.
 * – Player's and horses head while riding having strange behavior when looking at the skin in the inventory.
 * – Minecraft runs out of memory when you switch a lot between worlds.
 * – '  ' borks on multiple spaces.
 * – Zombie villagers curing in Minecraft do not jitter.
 * – Save is not really complete when says "Save complete."
 * – mobs dont get pushed by blocks on sticky pistons.
 * – When putting a sign in front of water it keeps running.
 * – Command block messages are cut short in multiplayer, but not singleplayer.
 * – CustomName tag loaded for entities (not Mobs) but not saved.
 * – Trapped chest looks like regular chest in inventory/item frame.
 * – The lightning's light illuminates deep caves.
 * – Blazes glitch while riding a minecart.
 * – Communication error when same hostname in se.rver list.
 * – playerKillCount, totalKillCount always assigns the kill to the person, that did a first hit a player, even if he has been killed by someone else.
 * – Jittery animation when walking.
 * – Attacking wild wolves with any kind of projectiles (arrows, snowballs, potions) will cause any nearby tamed Wolves to attack their owner.
 * – Ghast fireballs when stacked clip through ground; client-server issue.
 * – Reloading a world while player is in moving minecart or riding a horse is glitchy in F5 mode.
 * – Horses can be pushed into blocks and then take suffocation damage.
 * – Ctrl+Click = Right Click on Mac not working.
 * – Leads attached to mobs drop as items when right clicked in creative.
 * – Direct Connect does not remember port.
 * – Hay blocks can not be crafted back into wheat.
 * – Gliding crosshair when on a saddled horse.
 * – Unable to rename items back to default name.
 * – Background of horse U.I. flips upside down when saddled.
 * – Baby zombies are far too fast.
 * – Cannot change horse armor like player armor by clicking with another armor piece on slot.
 * – Dispensed renamed container minecarts do not remember the name.
 * – Sprint does not happen straight away.
 * – Comparator/hopper chaos.
 * – Health boost resets additional health every 30 seconds.
 * – 1 tick redstone repeater visual bug [FIXED].
 * – Demo crashes when unable to find 'name' of a bound mousebutton.

From the 1.6.1 snapshots
 * – Numlock enter not recognized as return.
 * – rope part of the leash turns invisible in some angles.
 * – custom health doesn't work anymore for custom spawners.
 * – "Nether-fortress-only" mobs no longer spawning in previously generated fortresses.
 * – Sound resets to 27%.
 * – Unarmored horses appear as wearing diamond armor.
 * – Distorted fonts when using a converted texturepack on startup.
 * – Breaking sound and particles appear when placing water/lava into another source block.
 * – Objective health doesn't show the correct health when you wear armor.
 * – The "clear" command is causing a player in creative mode to be unable to move items in their inventory.
 * – Taking dragon damage causes the player to leave GUI of an object.
 * – /clear command causes problems with animations of held items.
 * – Signs placed on fences don't have text.
 * – Health regenerates slower on peaceful when riding an entity.
 * – Trying to jump on an unsaddled horse, then equipping it with a saddle makes the Horse jump automatically.
 * – 1.5.2 clients show server 1.6.1 as 1.3 in Multiplayer screen.
 * – Servers have connection errors.
 * – the /playsound command does not work with @a when >1 player passes the query.
 * – Minecraft 1.6.1 demo has crashed.
 * – Missing library starting the game.
 * – Resourcepack crashes.
 * – Nested colors in json chat don't work.
 * – Mob's bame is not translated in death messages (fixed only on LAN).
 * – Game unplayable / development console getting spammed with Stacktrace.
 * – Cannot pick block lead in creative.
 * – My tamed dog attempts to kill my horse.
 * – No animals are present in new chunks in 1.6.1 or an old map.

From the same version (reupload)
 * – Item frame with clock breaks upon entering world.
 * – Chat and Scoreboard showing the team name instead of player names.
 * – Only baby zombies spawn.
 * – Default vanilla font has certain broken characters when italic, such as /\xkQ48%^.
 * – English UK translation contains vulgar language for sponge.

Reuploads
The 1.6.2 pre-release server version was reuploaded later on July 5, 2013 to fix the server.jar and to fix an issue with paintings and item frames.

The 1.6.2 pre-release server version was reuploaded again later on July 5, 2013 to fix more issues with the server.jar.