Commands/give

Gives an item to one or more players.

Syntax

 * Java Edition


 * Bedrock Edition

Arguments

 * Specifies the target(s) to give item(s) to.
 * Specifies the target(s) to give item(s) to.


 * Specifies the item to give.
 * Specifies the item to give.


 * $$, it must be between 1 and 32767 (inclusive).
 * Specifies the number of items to give. If not specified, defaults to.


 * It must be between 0 and 32767 (inclusive).
 * Specifies the item data value of the given item(s). Values that are invalid for the specified item id revert to 0. If not specified, defaults to 0.
 * Specifies the item data value of the given item(s). Values that are invalid for the specified item id revert to 0. If not specified, defaults to 0.


 * Specifies the item components of the given item(s). Like data tags but supports only
 * functions (for example, )
 * The item taken using the following command is not lost when player dies ,
 * The item taken using the following command cannot be dropped or nothing can be crafted from it ,
 * The item taken using the following command cannot be dropped or nothing can be crafted from it and even it cannot be moved through slots ,
 * The item taken using the following command cannot be dropped or nothing can be crafted from it ,
 * The item taken using the following command cannot be dropped or nothing can be crafted from it and even it cannot be moved through slots ,
 * The item taken using the following command cannot be dropped or nothing can be crafted from it and even it cannot be moved through slots ,
 * The item taken using the following command cannot be dropped or nothing can be crafted from it and even it cannot be moved through slots ,

Result
On success, summons the specified item(s) at the location(s) of the target(s). If  or   resolves to multiple targets, each receives the specified number of items. If there is room in the player's inventory, or the player is in creative mode, the item entity summoned is "fake", with its tag set to  and its  tag set to, which would normally make it impossible to pick up the item, and have it despawn within a tick. If the player's inventory is full and they are not in creative mode, the item entity's tag is set to the target and its  tag set to  so that it can be picked up only by that player until within 10 seconds of it despawning, at which time other players may pick it up.

Examples

 * To give the nearest player a diamond sword with Lore that says "A legendary weapon":
 * To give all players a potion that has the Night Vision effect:
 * To give a random player a Sharpness X diamond sword:
 * To give the player executing the command a block of diamond that can be placed on dirt and can break quartz blocks, even in adventure mode.
 * To give all players a level 2 Wither Potion with Knockback X:
 * To give a random player a Sharpness X diamond sword:
 * To give the player executing the command a block of diamond that can be placed on dirt and can break quartz blocks, even in adventure mode.
 * To give all players a level 2 Wither Potion with Knockback X:
 * To give all players a level 2 Wither Potion with Knockback X:
 * To give all players a level 2 Wither Potion with Knockback X:
 * To give all players a level 2 Wither Potion with Knockback X: