Armor Stand/ED


 * Entity data
 * : Bit field allowing disable place/replace/remove of armor elements. Given the armorPos value: 0 for Hand, 1 for Feet, 2 for Legs, 3 for Chest and 4 for Head, flag 1<<armorPos will disable remove of armorPos, 1<<(armorPos+8) will disable replace and remove of armorPos, and 1<<(armorPos+16) will disable place of armorPos. For instance the flag 2039583 will disable all possible interactions with the ArmorStand. Flag 1 is a special case: it will disable the removing of all parts and the placing of Hand. As of 1.9 1 << slot = disables all interaction, 1 << (slot + 8) = disables removing and 1 << (slot + 16) = disables placing.
 * (deprecated since 1.9): The list of compound tags of the equipment the stand has. Each compound tag in the list is an Item without the slot tag. All 5 entries will always exist but may be empty compound tags to indicate no item.
 * 0: The item being held in the entity's hand.
 * 1: Armor (feet)
 * 2: Armor (legs)
 * 3: Armor (chest)
 * 4: Armor (head)
 * : The list of items the stand is holding in its hands. Each compound tag in the list is an Item without the slot tag. Both entries will always exist but may be empty compound tags to indicate no item.
 * 0: The item in the stand's main hand.
 * 1: The item in the stand's off hand.
 * : The list of items the stand is wearing as armor. Each compound tag in the list is an Item without the slot tag. All 4 entries will always exist but may be empty compound tags to indicate no item.
 * 0: Boots slot
 * 1: Legs slot
 * 2: Chest slot
 * 3: Head slot
 * : 1 or 0 (true/false) - if true, ArmorStand's size will be set to 0, have a tiny hitbox and disable interactions with it. May not exist.
 * : 1 or 0 (true/false) - if true, ArmorStand will be invisible, although items on it will display.
 * : 1 or 0 (true/false) - if true, ArmorStand will not display the base beneath it.
 * : 1 or 0 (true/false) - if true, ArmorStand will not fall if in the air.
 * : Rotation values for the ArmorStand's pose.
 * : Body-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Left Arm-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Right Arm-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Left Leg-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Right Leg-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Head-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : 1 or 0 (true/false) - if true, ArmorStand will display full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
 * : 1 or 0 (true/false) - if true, ArmorStand will be much smaller, similar to the size of a baby zombie.
 * : 1 or 0 (true/false) - if true, ArmorStand will be much smaller, similar to the size of a baby zombie.