Minecraft Wiki:Issues/Weekly 12w36a

Crashing/System
Bugs

undefined Random client crash after logging into SMP.--Inertia 01:08, 7 September 2012 (UTC)

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 * You should update to Java 7 194.51.78.65 06:17, 7 September 2012 (UTC)

! sp Minecraft will STILL fail to save the world properly. A bug noted by many in the 1.3.1 update, still present in 1.3.2 and the current snapshots ocurring in some systems. This bug leads to progress made in worlds go to waste. --Manuelschi 18:13, 7 September 2012 (UTC)

!! When creating a zoomed-out map, if instead of using 8 paper you use 16+ paper and place the output in the crafting grid, the game will crash. Here is the crash report:

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!!Client crash and Server needs restart to join again: Sometimes same problem without crahs-log but with: Internal exception Java.io.IOExpetion Band packed id 255

[Short version of Crash-log, because it was to big to post] undefined

Annoyances a Sometimes villages spawn with split doors,one in the front of the door way with no top,one in back with no bottom.12w36a only.

Fixed/Skipped

Gameplay
Bugs

! There seems to be a lighting/graphical bug and a mob collision bug. Minecarts have a graphical glitch (one side is black from absence of light), boats continue moving on the ground after being spawned while the player is moving forward. When spawned onto ground, boats often phase/noclip into the ground and disappear from sight or have the black texture lighting glitch. This may be related to the pig riding bug (pig noclipping into the ground while being controlled). (Bugs observed while in creative with cheats enabled). --M0rphzone 03:19, 7 September 2012 (UTC)
 * Update: Riding pigs in minecarts makes things even worse. The pig seems to be attempting to spawn/exit the minecart, and it "teleports" a few blocks away from the minecart (similar to players exiting carts/boats), but remains stuck in the minecart with the image of the pig constantly shifting outside and then being pulled back inside. If the rails are broken while the cart is in motion, the cart seems to perpetually move in the direction that it was last moving to when it exited the rail. The cart continues to move on the ground (no rails), and only stops once it hits a solid block. --M0rphzone 03:40, 7 September 2012 (UTC)
 * I've noticed that riding a pig in a minecart speeds it up without the need for powered rails, but I haven't tested on the ground with out any rails. --Keithicus420 14:47, 8 September 2012 (UTC)

undefinedIf you get out of a minecart on a track next to a wall of iron bars or glass panes, you can end up on the other side of the wall depending on which side of the track the wall is. --Thorny 02:02, 7 September 2012 (UTC)
 * same goes for cobblestone walls and (maybe) fences

Annoyances a!Lightning can cause MAJOR fire damage all over the map in Hard. In multiplayer especially, this seems exceptionally unfair to players, who weren't even online to be able to do anything about their burning homes and constructs. a different way to control fire spread, perhaps specifically for Multiplayer, would be very much appreciated. As of right now, my own server is still on hard, but fire does not tick, as per the recent Gamerules. Lighting however has still littered the landscape with fire. I had to rollback three times to fix the world causing carnage. --Kizzycocoa 15:39, 6 September 2012 (UTC)

a In Adventure mode a player can break an item frame and steal it and the item. They can also rotate the item in the frame.
 * Certainly not a major annoyance, please check with the rules at the top of the page. Perhaps this is intended. --Keithicus420 14:42, 8 September 2012 (UTC)

a It is not possible to place Redstone underneath an upside down slab of any kind.
 * Of course not. An upside down slab is occupying the entire block, just as redstone dust occupies the entire block it's in. Downgraded. --Keithicus420 14:42, 8 September 2012 (UTC)

Fixed/Skipped

Blocks
Bugs

! Timing on NOT gates (redstone torches) seems to be broken. I would expect them to act as a one tick inverting repeater but they seem to require a three tick pulse to activate and then only emit a two tick pulse. This effects any circuit that depends on timing, pulse length, or short pulses. A full explanation of the problem can be found here: Video The video was recorded in V1.3 but the bug is the same in 12w36a --Innovate.Invent 05:49, 7 September 2012 (UTC)

! End Portals can be destroyed by Withers. The list of blocks that Withers can't break should include any block with a negative hardness value. TorchicBlaziken 00:19, 7 September 2012 (UTC)

undefined Bug existing since 12w32a, some aspect of the bug have been fixed, but it is still present : Some blocks can be seen through the "light ray" block when you place a lot of Beacon Block close together. Not sure if this should be in the "graphical bugs" section or here... List of the blocks visible : Water, Ice, Nether Portal, Enchantment Table (book only), Screenshot 12w36a ~Geneosis 13:30, 6 September 2012 (UTC)
 * it is probably because they have 3d textures (not just a 6 sided block) or transparency. same happens when you look through a water stream, except opposite. you cant see water or ice or nether portals.

undefined The books on Enchantment Table are blurry. Proven by Screenshot. jozzamay 15:17, 6 September 2012 (CET)

undefined Most paintings over 2x2 blocks seem to fall off the walls after loading. You can't seem to replace them, either. I've noticed this since 12w34a.
 * I can't place paintings that large at all. They always come out 1x1 or 1x2, and all my other sized paintings flew off the walls when I first loaded 12w34a. --Pteprocks 01:58, 7 September 2012 (UTC)

undefined If you die by multiple zombies, they can pick up the item and upon their death drop multiple, duplication bug.

Annoyances

a The Beacon Block can be harvested with bare hands. --M1n3r2011 11:31, 7 September 2012 (UTC)

a Repeat of older bug, plus new info: Glass panes join to leaves, which is illogical in my view, but won't join to step blocks, which is a pain, especially when you're trying to put windows in a roof. Glass panes also join to bookshelves - also illogical. I don't think glass should join to dirt, sand or gravel either. How would you get a seal on such a join? Fences, OTOH, could be dug into the sand (or whatever) and could reasonably expect to find themselves placed next to sand, dirt etc. under normal circumstances. It seems that what joins to what needs to be hand-tweaked slightly; a simple 'joins to any full-sized block, transparent or not' algorithm (which is what glass currently seems to do) produces some odd results. --82.69.54.207 01:34, 7 September 2012 (UTC)
 * This isn't a bug, downgrading. If in your opinion the game shouldn't do something it is, that's an annoyance. I agree that it could be an inconvenience when putting glass next to steps, but it's the way the game is, and everything can't just be changed for what you feel glass should and shouldn't join to. Bookcases are whole, opaque blocks, so there's really no reason for it not to connect to them. --Keithicus420 14:53, 8 September 2012 (UTC)

Fixed/Skipped

Items
Bugs undefined Placing paintings still only results in 1x1 and 1x2 paintings regardless of space available. --Pteprocks 19:18, 6 September 2012 (UTC)

undefined Duplication bug: Send a Minecart Chest with an item through an End Portal. The Minecart Chest will break and drop its items. If the player goes through the portal, The Minecart chest appears in the End, and has all of its items still in it. The items in the chest can somehow be duplicated infinitely, and in the case of blocks, can be placed and crafted. In some cases, tools will instantly break. It is much easier to explain with a video, so here is a link: http://www.youtube.com/watch?v=Br4N-tZIFP8 --Lapppy 02:17, 7 September 2012 (UTC)

undefined Mousing over a really old map with F3+H on causes the game to crash.
 * Happens consistently for me when trying to get my nether map that is from when maps were first added to the game out of a chest.
 * This is a bug, not an annoyance, since it actually causes a game crash. Moved. --WolfieMario 21:46, 7 September 2012 (UTC)
 * undefined

undefined Duplication bug: When surrounding more than one map with paper, the crafting output slot presents as many maps as are in the input slot. When these maps are taken from the output slot, only one map is removed from the input slot. For example, if you attempt to zoom a stack of 64 maps using the crafting recipe, you will get 64 zoomed maps, and keep 63 of the original map, at the cost of 8 paper. Thus you essentially almost double the amount of maps you have. --WolfieMario 21:46, 7 September 2012 (UTC)

undefined Drinking a potion of invisibility while on the back of a pig causes the player to remain visible until dismounting. Inversely, if you are invisible and drink milk, the player remains invisible (until dismounting) --Cuulcars 22:33, 7 September 2012 (UTC)

undefined The enchantment effect 'Unbreakable' on tools seems to cause a weird phenomenon. When the tool breaks the usual 'break' sound sometimes cannot be heard. In such cases the item seems to be gone from the inventory at first (both the players hand and the tools inventory slot is empty), but upon clicking the now seemingly empty slot, or placing something else there, will pick up the previously broken item (with the minimal possible durability left). The 'revived' tool can be used again, and it can break several times before it breaks for good (when that happens, the 'break' sound is played properly). I think the item is saved this way when the 'Unbreakable' effect kicks in on the last bit of durability. --213.222.155.169 13:07, 8 September 2012 (UTC)

Annoyances

a When a map is placed on an item frame, the location of the frame is denoted with a green cursor if the frame is within the mapped region. However, if the frame is off-map, then it is denoted as a white circle, the same symbol used by players off-map. Perhaps a green circle should be added to reduce confusion? --WolfieMario 21:46, 7 September 2012 (UTC)

Fixed/Skipped

World Generator
Bugs

undefined Villagers often can't get back into their own houses. This image is a mild example; my record so far (and this excludes chasm villages) is a church with an eleven block drop in front of the door. Can we have a bit more terraforming for villages, so that their paths aren't quite so higgledy-piggledy (and/or underwater), there aren't villager-swallowing gaping pits in the middle of the high street and house doors aren't inaccessible? I appreciate this is a well-known problem, but I feel it's overdue some attention. --Simons Mith[82.69.54.207] 23:30, 7 September 2012 (UTC)



Annoyances

Fixed/Skipped

Mobs/NPCs/Animals
Bugs

!! When riding a pig if you enter a End Portal then the client will crash. --Zzzaaaccc13 17:05, 6 September 2012
 * Could you post a crash report? --Coupon22 22:38, 6 September 2012 (UTC)

undefined Unable to breed pigs with wheat. They will not eat it and do not follow you around. Cows and sheep are fine.-Porrohman
 * Intended behavior, I believe. Pigs use carrots now, and chickens use seeds. --Pteprocks 06:53, 7 September 2012 (UTC)

undefinedWhen you are in singleplayer pushing a mob/animal through a portal. the moment you spawn in the other demension you push the mobs back in causing them to travel back--League 19:32, 6 September 2012 (UTC)

undefinedAnimals/mobs still sink through the ground. this happensa especially often when they just came out of a nether portal.--League 19:31, 6 September 2012 (UTC)

undefinedWhen riding a pig through a nether portal won't send the pig, nor you through the portal--League 19:31, 6 September 2012 (UTC)

undefinedEntity's lose their momentum while travelling through nether portals.--League 19:31, 6 September 2012 (UTC)

x When mobs are in a cart being pushed they look as if there are trying to go straight back to where the cart was before you push it. once the cart has stopped being pushed the flashing graphics of the animal goes back to normal --Fluffyman24 13:03, 6 September 2012 (UTC)
 * Changed from A! to undefined. If this is purely a graphical glitch should it be moved? --82.69.54.207 15:03, 6 September 2012 (UTC)

undefined Animals walk straight through half slabs, causing them to glitch through the block below the slab. --88.104.177.194 16:30, 6 September 2012 (UTC)

x Chickens can be breed using any type of seeds (Melon, wheat, pumpkin) but will follow you only if you have wheat seed. --Achille 16:45, 6 September 2012 (UTC)

undefined Pigs have two bugged legs, being black when walking and lime when hit.
 * Could you post a picture? --Coupon22 22:38, 6 September 2012 (UTC)

undefined Pigs may glitch/noclip into blocks (and flash black) while being ridden. May have been caused by multiple right-clicks while using the carrot on a stick, or from the pig entering water and exiting. --M0rphzone 03:00, 7 September 2012 (UTC)

undefined Pigs do not respond to carrots on a stick once they enter water (can't control them while in water). --M0rphzone 03:04, 7 September 2012 (UTC)

undefined The head of the Wither Skeleton isn't included in their hitbox. 122.151.153.85 10:05, 7 September 2012 (UTC)

undefined When riding a pig it rapidly blinks. --Trinistr 10:43, 7 September 2012 (UTC)

undefinedZombies are not affected by splash potions of weakness or healing (and some other splash potion effects). This means Villager zombies cannot be healed using the potion of weakness, golden apple technique. --82.46.25.220 20:28, 7 September 2012 (UTC)

Annoyances aWhen you breed pigs with carrots, the hearts over their heads don't appear.

a On Hard mode, zombies always (100%) turn villagers into more zombies. On easier mode they may just kill them. But that means a village is in greater danger of becoming depopulated on easier game modes, which seems like a perverse result. On the hardest mode, with work you could theoretically trap all the zombified villagers and cure them (repeatedly) every time they get zombified, thus maintaining the village population. --82.69.54.207 15:03, 6 September 2012 (UTC)
 * I believe this is intended behaviour. --Kizzycocoa 15:40, 6 September 2012 (UTC)
 * It makes sense in that zombies can only break down doors on hard difficulty. On easy/normal difficulty only a few villagers would die during a zombie siege - if any at all. On hard difficulty there's a good chance they'll all get killed. 91.144.213.35 20:51, 6 September 2012 (UTC)

a Wolves do not listen you if you tamed them when playing online/offline then playing offline/online. (Perhaps make an exception for localhost games?) 131.191.86.130 03:52, 7 September 2012 (UTC)
 * This happens because the wolf store the owner of it by recording the tamer's username. Online: stored with your username/ Offline: stored as "Player". Yet it's still an annoyance if not a bug. --Manuelschi 19:57, 7 September 2012 (UTC)

a Wither Skeleton Skulls are the only obtainable head in survival mode. This is a real shame, as the item has some nice building potential, and it doesn't make sense that ordinary skeletons can't drop their skull. While there may not be a reasonable way for the human head to be added to survival, perhaps skeletons, zombies, and creepers can drop their heads at the same rate as wither skeletons? --WolfieMario 21:53, 7 September 2012 (UTC)

a Zombies will not equip any of the given Heads found within the game, nor will they Equip pumpkins. Not sure if this is a Bug or not, but I do find it annoying. --NomFRENCHTOAST 13:54, 8 September 2012 (UTC)

a A Whither will still attack you if you have used a potion of Invisibility on yourself - Not a bug, intended behavior.
 * This is the post that was in the bugs section, but it says intended behavior, so I corrected the tag and moved it here. --Keithicus420 15:06, 8 September 2012 (UTC)

aWhen you are controlling a pig, it doesn't jump over blocks.--League 19:31, 6 September 2012 (UTC)
 * I don't think that is a bug, so I downgraded it to annoyance. Riding a pig doesn't deplete your hunger bar at all, and if the pig could jump over blocks you could essentially travel anywhere you want with no food. 91.144.213.35 20:51, 6 September 2012 (UTC)
 * That makes no sense, there are already boats and minecarts which don't deplete hunger, and by the time you get far enough along to be able to ride a pig, you probably won't have any shortage of food anyway-- the purpose of being able to ride a pig is to get to places faster. It's kind of pointless having to dismount your pig, lead him up a hill, and get back on to keep going. Therefore, since I highly doubt it's intended behavior, upgrading back to bug. --Pteprocks 01:53, 7 September 2012 (UTC)
 * Vote to downgrade to annoyance. Mojang is working on this, and this is not a bug: Just simply not worked on. --188.251.31.167 14:25, 7 September 2012 (UTC)
 * Vote to downgrade to annoyance as well. You can place either half slabs or stairs where the pig will travel and it will go uphill. 69.204.41.246 06:39, 8 September 2012 (UTC)
 * Multiple votes for downgrade, so I corrected. Controlling pigs is brand new to the game, so please be patient while the Mojangstas work out the kinks. --Keithicus420 15:06, 8 September 2012 (UTC)

Fixed/Skipped

Graphical/Lighting
Bugs undefined When looking at a map inside an item frame the map will light up every time the player hovers the cursor over an item in the inventory. --☺ Sven ? ! 19:15, 6 September 2012 (UTC)

undefinedtorches that were generated don't always emit light. tested in newly generated map.--League 19:25, 6 September 2012 (UTC)

undefined The item sprite for heads/skulls is slightly off centre.--Stickman5758 15:31, 7 September 2012 (UTC)

undefined Another graphics glitch, this time on a door, provoked by placing that torch above the door block. Cleared by logging out and in again, as usual. I would love to have saloon doors in-game, though. --Simons Mith[82.69.54.207] 23:21, 7 September 2012 (UTC)

Annoyances

Fixed/Skipped

Sounds
Bugs

Annoyances aWhen the Ender Dragon's feet touch a material that it cant break, the walking sound is played. 69.204.41.246 07:09, 8 September 2012 (UTC)

Fixed/Skipped

Menus
Bugs

Annoyances

Fixed/Skipped

In-Game Interfaces/HUD
Bugs

Annoyances

a! Lack of in-game feedback about the current difficulty level is annoying. I spent some time in a game wondering why no mobs were spawning, then eventually realised that I'd set the difficulty to Peaceful while playing another world. Just an indicator of the current difficulty setting on the game load screen would be sufficient. Grrr. --82.69.54.207 19:50, 6 September 2012 (UTC)
 * Actually, changed my mind and upgraded to a bug, because changing the difficulty setting in one world shouldn't affect the difficulty in another, separate world.
 * I completely agree with you. It doesn't make much sense and it is annoying. Nevertheless, it is not a bug, and thus it should not be marked as one. On a quite similar note, it would be nice if stats and achievements were saved on a per-world basis as well. This issue is the one reason I don't want to ever make a creative world - the stats get completely messed up, and if I forget to set the difficulty back to what it was I may end up doing a ton of caving before I realise it was on peaceful all along and I feel like a cheater! Very, very annoying. Changed to major annoyance. 91.144.213.35 21:05, 6 September 2012 (UTC)

a Unable to get seed in single player, especially when you were able before (pre 1.3) (Perhaps make an exception for localhost games?) 131.191.86.130 03:52, 7 September 2012 (UTC)
 * The command /seed works, even if cheats are not allowed. So it is possible in singleplayer to get the seed.

Fixed/Skipped

Chat/Commands
Bugs

Annoyances

Fixed/Skipped

Language/Text Files
Bugs

Annoyances

Fixed/Skipped