Talk:Ocelot/Archive 2

Merge with Ocelot
{| class="collapsible collapsed" style="background-color: #F3F9FF; margin: 2em 0 0 0; padding: 0 10px 0 10px; border: 1px solid #AAAAAA;" ! style="font-weight: normal; text-align: left" | ''The following discussion is an archived debate of the proposed merging of the article below. Please do not modify it. Subsequent comments should be made in a new section. No further edits should be made to this section.'' The result was merge. - 21:52, 12 March 2012 (UTC)

I think this should be merged with the as of the Cat and the Ocelot is the same thing. It it like the wolf that have 3 different modes: hostile / passive / friendly. - 20:57, 26 January 2012 (UTC)


 * I initially thought so too, but Cats have completely different behavior than Ocelots, and their model is different size/shape. Wolves stay with the same model, just different textures; their only difference being their hostility level. Cats and Ocelots haven't been fully completed yet either, so I'd wait until 1.2 comes out to even think about a merge. -- 21:14, 26 January 2012 (UTC)
 * I agree that a merge would be a good idea. At the moment, we've got two small pages. It confused me a bit at first, as I initially expected to redirect to . However,  does have a point. The state of the page(s) before the feature in question is even added to Minecraft is not that important, as long as it is up to Wiki standards. --  22:39, 26 January 2012 (UTC)
 * Ocelots and cats both have the same ID (Ozelot) and it's like making separate article for tamed wolves, because they act differently (they don't attack player, they attack hostile mobs, they have more max health, they can be healed, the can be ordered to sit etc.) 15:58, 27 January 2012 (UTC)
 * Ocelots and cats have the same ID, are implemented by the same class, and use the same model, only resized and retextured. -- 20:32, 27 January 2012 (UTC)
 * Will somebody merge eventually?? 16:36, 28 January 2012 (UTC)
 * Cats do have the same ID, but they are completely different. Besides, putting Cat and Ocelot information together would have a messy, confusing, and very large page. 00:23, 4 February 2012 (UTC)
 * This wiki is designed to document current features. As it currently stands, Cats are not different from Ocelots enough for them to deserve their own page: The Tamed Wolves section on is bigger than this page. A merge would also allow easier stats comparison.  16:37, 8 February 2012 (UTC)
 * While I do agree that a Cat is like a Tamed Wolf, and if we kept this page we would have to make one for tamed wolves, well, not really. Unlike Tamed wolves, Cats have a totally different skin and behavior than Ocelots. -- 00:25, 10 February 2012 (UTC)
 * They share the same Network/Savegame IDs, health, and experience. They have similar behavior. You could section off Wild and Tamed phases with headers, but totally separate articles for what is essentially and literally the same mob is well... dumb. 12:45, 11 February 2012 (UTC)
 * - I agree. The two mobs are exactly the same thing. As I said below, the changes between Cats and Ocelots versus the changes between tamed wolves and normal wolves are practically the same. 22:49, 1 March 2012 (UTC)
 * These two mobs are different. they should be kept separate. especially how messy merging them would be. even wolves, I believe, should be split. -- 13:07, 11 February 2012 (UTC)
 * Cats are no doubt very different and distinguished from Ocelots, and I can't really see how they will merge together like cream and cake. They have different names, different behaviors, and different textures. Wolves and tamed ones have little difference other than their behaviors, but Cats and Ocelots are two completely different species. I like it how it is now already. -- 03:20, 12 February 2012 (UTC)
 * - Cats are actually the same mob as Ocelots. They have the same savegame ID, as well as the same network ID. The only differences are the behavior and skin. They are, actually the same species. Feeding a Ocelot fish would not alter its DNA, were this real, nor does it alter anything but a few features in Minecraft. Not merging them would be like giving a page of their own.  22:49, 1 March 2012 (UTC)
 * Cats and Ocelots are way different from each other, if they were prefix mobs, it would be different --
 * Cats behavior is very different compared to an ocelot. Ocelots are shy, cats are social. Ocelots can run away from mobs, cats do not. Cats actually scare away creepers, too. 15:26, 13 February 2012 (UTC)
 * Please DO NOT! Wolves can be in one page, but cats and ocelots is a completely different thing! -- 08:13, 24 February 2012 (UTC)
 * - No, they're not. Ocelots and Cats are the exact same thing, just like wolves and tamed wolves. The changes are the same, as well: the behavior, texture, and tail were all changed. To give Cats a separate page from Ocelots would be quite weird, as they are exactly the same mob. (See their savegame ID and their network ID.)
 * Wolves when tamed have their texture changed, and their hostility is lower. If this also happens with cats, they should keep the merging –Preceding unsigned comment was added by (&#124;) 10:19, 25 February 2012 (UTC). Please sign your posts with
 * - Cats are tamed from ocelots. Dogs are tamed from wolves. Instead of making each "tamed" version have its own page, we can make it less complicated and more organized by merging them to the original mob page with additional tamed section for the different behavior/look after taming. This way, we can compare between them, and also stay in the same page for both the wild and tamed versions of the same mob type. Two articles are unneeded for essentially the same mob, although they do attain different characteristics after taming. - 20:42, 25 February 2012 (UTC)


 * - this issue seems pretty split. 7 for merging, 8 for not merging. I don't think it's likely we're going to get a consensus here. I shall have a discussion with admins on what to do, should there continue to be a, more or less, 50/50 split.-- 20:52, 25 February 2012 (UTC)
 * You forgot to include the OP's opinion. It's 8 vs. 8, which is indeed 50/50. I still think it's less "confusing" or to have them on the same page, not to mention that the article would become a regular length article, instead of a semi-stub. - 21:19, 25 February 2012 (UTC)
 * ah, I see. there was no bolded text, so I did not see. so it is a dead-even split. -- 21:24, 25 February 2012 (UTC)
 * Yea, people normally forget about the original proposal since all the subsequent opinions are usually more prominent (especially since I added the icons..lol). - 21:34, 25 February 2012 (UTC)


 * We can easily fit the special behaviour of cats into one section (or maybe two sub-sections) on the Ocelot page, the cat page is basically a stub in terms of actual information. The rest is all duplicate information, or bugs. – (&#124;) at 22:39, 25 February 2012 (UTC)
 * I think we have a consensus here. Merge now then? - 07:41, 7 March 2012 (UTC)
 * The amount of repeated information is many times greater than the amount that's unique. They change skins just like wolves do and they don't have separate pages. -- 22:44, 25 February 2012 (UTC)


 * Cats are tamed ocelots. 14:38, 26 February 2012 (UTC)


 * It's the same thing with charged creepers, tamed wolves and coloured sheep. Cats aren't separate mobs. --☺ undefined 15:37, 26 February 2012 (UTC)


 * I think merging makes sense, they are essentially the same mob. Behavior makes no difference. If it did, shouldn't we have 2 wolf pages? Wild Wolves are neutral, don't follow you, and you can't make them sit. Tamed Wolves are passive, follow the player, can sit, can attack mobs other then just sheep, etc. -- 5:29, 1 March 2012 (EST)


 * Put a link near the top of the page saying something similar to "Can be tamed using to create a friendly ." or "Found by taming an  using a ." Then you can have two nice clean articles and avoid any confusion because anyone looking for the opposite thing to what they found has a link under their nose. There is enough information on each page to warrant keeping them separate.  00:31, 2 March 2012 (UTC)


 * They should be merged because, for one thing, most of the information is spread out and very confusing. For example, I went to the cats page to find out how to tame cats, obvious decision right? but the information is not included there, it is on the Ocelots page. If we merge it, it would not seem messy, it would seem much more user-friendly and less confusing. It's tedious to jump back and forth between two pages when you could just read up on one. 01:15, 2 March 2012 (UTC)


 * I believe they should be merged. Even though they have different characteristics, Cats and Ocelots are very closely related, as cats can only come into existence by taming an ocelot. As says, they are essentially the same mob, and behaviour makes no difference.  03:43, 2 March 2012 (UTC)


 * Merge or at least leave some kinda link like on the wolfs page  11:03, 2 March 2012 (UTC)


 * Cats are a mob you get when you tame an, so they are completely different and that is why they shouldn't be merged! -- 00:27, 4 March 2012 (UTC)
 * No, Ocelots take on a cat skin when tamed. They are the same mob, even if you look at the code. They have the same Savegame ID, as well as the same Network ID. They are, literally, the same mob. 01:32, 4 March 2012 (UTC)


 * If different behavior or a changed skin is enough to justify a separate article, then we need three pages for wolves (neutral, hostile, and tamed) and two for iron golems (village spawn vs player created). If anything, there's a stronger argument for splitting wolves, as their health and damage changes when tamed. As several people have mentioned, cats and ocelots are almost identical on a technical level. -- 02:30, 4 March 2012 (UTC)


 * It's like wolves and tamed ones. They are a mob that comes from a mob, and therefore I agree with the fact these two pages need to be merged. 07:10, 6 March 2012 (UTC)


 * I say keep them separate, they may have same id and base stats but they are incredibly different otherwise. Just put something at the top that says cats come from ocelots! -- 22:25, 9 March 2012 (EST)


 * I actually think they ARE different, kinda like charged creepers, but not enough to warrant a new page. So, MERGE. 07:18, 11 March 2012 (UTC)


 * They're almost exactly like angered, tamed, & neutral wolves, Endermen before/after being viewed, or Spiders of day/night.
 * 18:11, 11 March 2012 (UTC)


 * If we have separate pages for subtypes of the same entity, for consistency we would need to have separate pages for wolves, dogs and angry wolves; for every color of sheep; and even for every dropped item. Oh, and cats store the name of the owner, so we would need to have pages like "[PlayerName]'s Black Tamed Cat"... 19:22, 12 March 2012 (UTC)


 * It seems we have a general consensus as well as admin support in favor of the proposal. The reasons given for the proposal are valid and reasonable. There is more than twice the support for merging than for not merging. If we go by votes, it's 24 for merging with 11 not for merging. Considering this proposal has been going on for almost 2 months, and there is a general consensus in favor of the merge, I will go ahead and proceed with the merge. - 21:28, 12 March 2012 (UTC)


 * ''The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made in a new section. No further edits should be made to this section.


 * }

Since it seems that the merge in question has been agreed to, and has been completed, is there a reason for the merge message to still be on the page? 16:15, 2 April 2012 (UTC)

But what does it do?
Do cats attack mobs like Wolves do, or are they just vanity pets? Frankly, it wouldn't surprise me if this was the case because cats in real life are kind of like that. 00:43, 27 January 2012 (UTC)


 * Well, as of the new snapshot, 12w05a/b, they can ward off creepers. –The preceding undated comment was added on 21:18, 2 February 2012. Please sign your posts with


 * They don't attack anything, except apparently Chickens. It doesn't happen to me... but they say it does. They don't attack creepers either, to the best of my knowledge. Creepers just get scared by them. 06:17, 18 February 2013 (UTC)

Cats try to dig under fences
In my 12w08a world, I've noticed that next to a chicken coop, my cat tries to 'dig' under the fence (dirt particles appear). Has anyone else noticed this?

-- 04:40, 11 March 2012 (UTC)


 * Are you sure he wasn't sprinting? 07:19, 11 March 2012 (UTC)


 * Well, I'm not certain, but the cat was at a 90-degree angle to the coop, and did this multiple times. I do not think the cat was sprinting.
 * -- 18:20, 25 March 2012 (UTC)


 * The cat was probably trying to sprint to the chicken behind the fence, but failed to acknowledge that the fence was in its way and keeping it from reaching the chicken. 18:47, 25 March 2012 (UTC)


 * Cobalt32 is right. The cat isn't digging; it's sprinting towards the chicken, even though there's a fence in between. 07:54, 14 February 2013 (UTC)

My ocelots are freezing.
So I'm in the jungle biome, and I see an ocelot, which is pretty big news to me because I never see ocelots. I go up to the ocelot, right-click on it with a raw fish, and nothing happens. I try attacking it, and I can't touch it (it doesn't turn red, it doesn't run) and I just start digging at the block past the ocelot. Why is this happening? Is it a new bug?

How do you change a baby ocelot into a kitten?????
my little brother was playing the game and he was taming kittens. well i tried to but it wont work they just won't change. though whenever my little brother tries it always works. HELP!-- 01:57, 4 November 2012 (UTC)


 * If you were taming the baby ocelot in an enclosed space of less than 7x7, it won't work. It has to be able to roam in an area larger than 7x7. 07:46, 14 February 2013 (UTC)


 * A faster way to do this is get some full-grown cats and breed them. It is easier to turn a full-grown ocelot into a cat than a baby. 00:08, 6 March 2013 (UTC)

Not able to tame?
I don't know why, but I can't tame ocelots in creative mode. And that's that.

-Skystep


 * You can't bury them in a ditch of any sort. They must be in an area of at least 7x7, otherwise they cannot be tamed. 07:47, 14 February 2013 (UTC)


 * My bug sort of goes along with this; when I try to tame an ocelot by feeding it fish, it goes into love mode. I've gone through 9 fish with one ocelot. This is with 1.3.1. 17:47, 24 February 2013 (UTC)Aaron


 * You may need several fish. Feeding it 9 and not having it tamed is just unlucky. If you find another one, try it again. It will show love hearts, until it turns into a cat. 06:47, 25 February 2013 (UTC)


 * I kinda hve this problem....I hve Minecraft 1.4.7,and,ocelots dunt seem 2 exist anymore.Only when I spawn them,and,they wunt turn into cats!:c                                                                      06:41, 1 March 2013 (EST)Jennica


 * They won't spawn in superflat, and they only spawn in jungles. I don't get why you can't tame them. Make sure they have at least a 7x7 space to roam, and make sure they are coming towards you first. 01:54, 2 March 2013 (UTC)


 * @Numbermaniac Nvm,I spawned a couple of ocelots in a jungle biome on Minecraft and they had a kitten. I deleted tht server btw,and I tamed 2 more ocelots on the other,1 wuz a Siamese and 1 wuz an Orange Tabby (and the kitten they produced wuz a Siamese,and tht wuz the server I had the 4 dogs on) so nvm,I might've been doing it wrong be4,idk rlly. But now,all I care is tht my ocelots r tamed and a new kitten wuz added to my life on tht Minecraft server :3 02:13, 28 June 2013 (UTC)X3MinecraftWolfLuverx3 (It's actually: 10:13 PM, 27 June 2013 [EST]where I live :P)


 * I corrected the spelling mistakes there. Don't feel bad, I have a problem with spelling. My solution? Keep a dictionary on hand. 17:28, 7 May 2013 (UTC)


 * @Robstar14 I know how to spell (see???) <--- anyway,I'll use my best spelling since you really want me to <. @Numbermaniac So,now I have Minecraft 1.5.2,and ocelots don't seem to spawn in jungle biomes anymore? It must be a new update that ocelots don't spawn in jungle biomes anymore....and can't be tamed!!! Does it really have to be an ocelot from a jungle biome? Because I can't find one ANYWHERE in ANY jungle biome.I tried spawning an ocelot from a 'Spawn Ocelot' egg in creative into an exactly 7x7 fenced in area (I fenced in the area so the ocelot wouldn't run away from the area)and,yes,I tried to tame it with fish in the area.It had hearts above it's head and it was like standing right infront of me,not trying to run away or anything.But still,no matter how many times I tried,it still won't tame! No,I didn't try to tame an ocelot in superflat.I killed many wild ocelots and tried spawning many other wild ocelots,and they STILL wouldn't tame!! Does it work if you have dogs? Because if it doesn't...then that's might've what I did wrong there....because I own 4 dogs on the Minecraft singleplayer server that I tried to tame the wild ocelots on.I still don't get it! In many Minecraft videos I clearly see players taming wild ocelots.But,those were from jungles....did Notch remove ocelots and cats? Just not the 'Spawn Ocelot' egg in creative....yeah,I've tried many times on different Minecraft singleplayer servers to tame a wild ocelot from a 'Spawn Ocelot' egg,but it still wouldn't work.I also tried searching through many jungle biomes in many different Minecraft singleplayer servers,still wouldn't work.So...what do I do now?>.< 15:23, 20 June 2013 (UTC)


 * Also, MinecraftWolfLover, ocelots don't spawn in peaceful mode. Just a note.
 * -- 16:18, 4 August 2013 (UTC)

HELP!
My cat wont sit,move,or tp to me. what should i do? 16:17, 1 December 2012 (UTC)


 * I'm a different user with the same problem, converted ocelot to a cat, it just sits there. I can push it, but otherwise it just sits there.  Far too similar to my real cat.  03:51, 24 March 2013 (UTC)Chris P


 * If you want advice on that, you'll need to give more detail.
 * Perhaps it's trying to imitate your real cat. Just joking, but I'm not definitely sure. However, if you play the game with one username, tame the cat there, then use a different username, the cat will ignore you. The cat belongs to a different username, and therefore wouldn't respond to you. -- 04:48, 24 March 2013 (UTC)

Ocelots seem to only spawn with "spawn monsters" on
On my server, both vanilla and craftbukkit, ocelots only spawn when I turn on "spawn monsters". This includes 1.4.5 02:59, 14 December 2012 (UTC)


 * Ocelots are added to the hostile monster spawn list, rather than the passive animal one. This appears to be the intended behavior, though you'd have to ask Mojang why they decided to do it that way. -- 03:04, 14 December 2012 (UTC)

Minecart glitch doesn't happen anymore.
The article states that when you put a cat into a minecart, it causes this massive image glitch. I tested this in 13w06a, and it doesn't happen there. I added a comment due to this, asking if anyone could test to see if this still happens in 1.4.7. Would someone please be able to do that? Thanks. 07:53, 14 February 2013 (UTC)

Cats not killing chickens?
Hi,

My pet orange cat doesn't seem to kill chickens that go nearby. Does anyone know why? I'm using 13w07a. 01:54, 17 February 2013 (UTC)


 * Cats don't kill chickens, only ocelots. 00:11, 6 March 2013 (UTC)


 * Yeah only ocelots 22:20, 10 May 2014 (UTC)

History Table?
What happened to the history table on this page? why is it just all plain text? 06:15, 18 February 2013 (UTC)


 * The was not made when most articles started years ago. Because of this, there's still a few article history sections that don't use the template, notably articles that predate the template or new articles that really never got it. Over time, a few users have cleaned up article history sections.   06:23, 18 February 2013 (UTC)


 * Oh ok. I did not know that. Thanks. 07:52, 18 February 2013 (UTC)

Are Ocelots/cats in the Xbox 360 version of Minecraft?
I was wondering if they were in the Xbox version, but I haven't see any since I've played. Maybe they'll come in the next update? I am unable to play Minecraft on PC, or Android, so will they come to Minecraft Xbox 360 later on(or have they already been added)?


 * Does the article say anything? If not, explore the jungle on easy or higherand check if they exist. -- 21:14, 27 March 2013 (UTC)

Baby ocelots occur naturally
Am I right in thinking they're the only mob (except villagers, which 'breed' in a different way to other mobs) which can as babies without being bred by the player?

Do baby ocelots spawn or do wild ocelots breed naturally? And if the former, is it random whether they spawn as babies or adults or do they always spawn as babies and then grow up, and why/how do the babies usually seem to be following an adult?

Does anyone know? 15:21, 4 April 2013 (UTC)


 * They don't breed on their own, as far as I can tell. Each ocelot spawned either naturally or from an egg has a 1/7 chance of spawning with two babies. -- 18:34, 4 April 2013 (UTC)

unused sound + difficulty restriction
I've been peicing things together and I have come to a near conclusion. Ocelots may have been, early on, or may be in the future, hostile. The hissing sounds and the fact they don't spawn on peaceful... I don't know... This sounds like a thing for the forums but... I just... I don't know... 17:38, 7 May 2013 (UTC)
 * They are on the "hostile" monster list. That's why they don't spawn on peaceful. It could be they are or were planned to be dangerous, although I wonder if it's because they have an antagonistic relationship with the player - they run away rather than attack, but all the other passive or neutral mobs are indifferent unless you attack them. So you could argue that they are hostile. 21:35, 16 May 2013 (UTC)

Breeding sitting cats
I edited the page a while back (as a different IP) to clarify about breeding sitting cats. It said (correctly) that they will go into love mode if fed while sitting, but then said that "they cannot breed until released from the sit".

I changed this to "...at least one of them is released..." and added a sentence about choosing the kitten's colour.

I see that the piece about colour-choosing has since been deleted and the line about breeding while sitting changed to an assertion that "they cannot breed while sitting" (emphasis in original).

The original explanation was unclear, but this is simply incorrect. I have bred many cats, on single-player worlds and multiplayer servers, and I always breed with one cat sitting, as it make it easier to control them. It works without fail, and the colour-selection works without fail as well. I have also repeated the experiment today to make certain that it wasn't changed in a recent update: I fed raw fish to a standing siamese cat and a sitting ginger, the siamese ran straight to the ginger, and a siamese kitten immediately materialised.

I have no wish to edit-war, but unless someone has some evidence that my copy of Minecraft is broken or I'm hallucinating these cats, I would like to change it back to a correct statement and include what I feel is a useful and relevant piece of information about selecting a kitten's colour. 14:55, 15 May 2013 (UTC)


 * Well, it's been nearly a week so I'ma go change it. 21:42, 21 May 2013 (UTC) (Same person, different IP)
 * Someone already did. Adding the bit about colour selection to Trivia. 21:46, 21 May 2013 (UTC)

Cannot Tame
My cats are in a 7x7 space and I am 5 blocks away but I still cannot tame them. What can I do? Please tell me. -- 18:07, 15 June 2013 (UTC)

My Cats Hate Me!
So I have 3 cats, and they seem to hate me. They don't like to follow me, they meow all the time, they don't scare creepers at all and they don't go inside my house! Also, one of my cats sat down, and he won't stand back up! Another one ran into a fire and committed suicide! Why do my cats hate me so much!? (I mostly want them to come into my house so I can keep them there.) ~AlaskanKyle

Try giving them more raw fish. That might help. And sorry about the loss. 02:01, 27 January 2014 (UTC)Titanicmaynard

Stupid cat
I went AFK near my industrial smelter. I had a cat guarding the entrance, and the interior was overly lit up (was trying to prevent zombies from spawning everytime I killed a baby zombie who wandered in during the day). I had told the damned cat to sit, and went back to the smelter output chest. I went afk to make dinner (I had a lot of netherrack going through the system). When I got back, apparently the cat decided to sit on a chest (it was about 12 blocks away), allowing a creeper to come in, blow up next to me and the chest. By the time I had come back, every item had despawned (except what was still in the hoppers), and I had to redo some of the smelting system.

Why'd the cat abandon his post? The Wiki says the cats will stay put unless there's a chest within 5 blocks, and the chest was much further than that.

This is very strange, but was your cat sitting on the furnace, and was it standing before? What might have happened was that your cat was walking around, and it decided to "sit" on the furnace without you clicking on it for it to sit, like cats can do. You may have mistaken that for him being told to sit, and thought he would stay there. But they can get right up again when they do that!

OR... maybe the wiki was wrong, and the chest can be further away... -- 17:53, 4 August 2013 (UTC)

Ocelots not in peaceful
it says minecraft 1.6.2 now allows for ocelot spawning in peaceful, no such thing happens as ocelots did not spawn in my jungle until peaceful was set to easy mine doe's and im in pc 1.8 21:58, 7 November 2014 (UTC)

Strange or what?
One day I was taking my beloved cat and wolf Silverclaw and Silverfang out for a walk and when I walked near my boat that is in the one block deep water,and suddenly,My cat AND wolf AND me were all on the boat!Me and my wolf were normally riding that boat but my cat was STACKED on top of Silverfang!I looked down.I almost got a heart attack.The boat was floating,whirring around,spinning and stuff.After a few minecraft days that I patiently sat on the boat,unable to dismount(as I never mounted it) or move,My cat flew off.FLEW off.Like the flying squids.She got off from the wolf's head then walked in midair and turned back to an ocelot.Yeah,and after that that boat dropped.I died,Silverfand died,and the ocelot NEVER came back to the ground.What happened?I'm scared right now.Oh,I forgot to tell you,I'm from Hong Kong and playing the English version of minecraft.Does that matters? –Preceding unsigned comment was added by ( • ) at 10:58, 27 August 2013‎ (UTC). Please sign your posts with

only one of your dogs died what happened to your other dog -- 18:58, 12 January 2014 (UTC)

There was only one dog. Silverclaw was the cat. 17:19, 22 November 2014 (UTC)

Bow chicka hey now.
I apparently got an ocelot pregnant. My skin is a tiger, but jeez. I just wanted to be friends! Saw one at a distance in the jungle, trapped in leaves. Snuck up to it holding a fish. Its face was sticking out of the leaves and the hitbox indicated it was targetable (I was not able to tame one earlier that came to me but was in a tall grass sprite, so I couldn't target it. Rightclicking broke the grass and scared the ocelot) so I bopped it with a fish. Love hearts!...more love hearts... still love hearts... pop! Baby ocelot, no more love hearts, adult flees. Baby comes to me so I wallop it with a fish, smoke poof. Hit it with my last fish, and it turns orange tabby, now I have a kitten. =O.o= -- 12:45, 1 September 2013 (UTC)

Kittens? That's cute. I might try that next time I play. 02:05, 27 January 2014 (UTC)Titanicmaynard

Tip Removal?
I added a note that ocelots can be tamed on a lead, because they CAN, and it was removed. I have tamed several ocelots this way, placing them on a lead and then tying them to a post and then just waiting for them to come to me with fish. They can still move to the extent of the lead (10 tiles, I think, so more than the 7x7 required). This works in 1.6.4 and I don't see that it's a bug since they have more than 7x7 to run, and you do still have to let them come to you to give them the fish. I don't know how to cite this as, um, it happens in my game, and it's one heck of a lot easier than trying to follow them through the jungle - do you need me to make a video and put it up on Youtube to prove it or something? - Topsy, too lazy to register to add one tip


 * The thing is, we are naturally suspicious of "new and surprising information" from anonymous IPs. If you look through the history logs, you'll see a fair number of reversions noting "misinformation".  Sometimes the misinfo edits were obvious, sometimes... not so obvious.  A bit later today (I haven't had breakfast yet) I'll try to test this out, and see if I can confirm it. --  11:38, 12 October 2013 (UTC)
 * And... confirmed. Sorry about the mistaken revert.  To clarify my above comments, some of the "misinfo" edits are things that seem plausible, they just aren't so.  If those don't get reverted quickly, they're liable not to get reverted, and then they linger on as false information in the Wiki.  I'll also note that at least in my superflat lab world, getting close enough to the ocelot to attach the lead was non-trivial. --  13:27, 12 October 2013 (UTC)

Creepers & Cats
GLASS: I have a lot of glass in my house. Several different times, I have noticed that creepers do NOT seem to be afraid of cats. It seems that creepers can see* me through glass, but cannot "see" cats. Can someone confirm this and add it to the wiki? Also, if this is true, it would be important to find out what other types of special blocks have this effect - fence, for example? To protect their house, a person might place a cat in a fenced area - but not realize that the creeper cannot "see" the cat behind fence.


 * I know on the glass page, it says mobs like the creeper cannot see through glass - but I don't really trust this. In creative mode, I created a "zoo" of tagged monsters so that I could test out different texture packs. It is very noticeable that the creeper, turns its head, and then its body to look at me when I walk up to the glass cage it's in. Perhaps it doesn't see me in a way that it would bother to pursue, but it does look at me. It is easy to observe its behavior change from random standing and looking around, to turning both head and body to face the player shortly after you get close and look at it. It is very similar to what sitting dogs and cats will do when you walk near them. 

A CORNERED CREEPER WILL STILL RUN TOWARD CATS: In creative, if you trap a creeper in a small room (I used glass) and then create an opening (the only possible exit), and approach with a cat... the creeper will clearly attempt to flee from the cat (it stops meandering randomly and suddenly speeds up) - until it runs out of room and then it will run TOWARD you and your cat . It will run through the opening/exit which you and your cat are standing in, presumably so that it can then escape the cat. So the creeper seems to be programed to simply "keep a certain distance from cats". So being 1 block away from cats is probably not programed to be any worse than being 10 blocks away. Thus the creeper has no problem using a path which takes it closer to cats in order to keep its programmed objective. I haven't tested this a lot, but if you can confirm it, it's an interesting point you might want to warn people about.

LINE OF SIGHT: How exactly does a creeper "see" a cat (to initiate running away)? Is it a line of sight from the creeper's head to the cat? Is it just magically "aware" of the cat, the same way they are aware of the player within a certain distance? Does "sight" actually consider the face? Or a line from the head (any side) to the cat/player? If I placed a sitting cat in a 1 block hole in the floor, would a creeper approaching "see" it as if it were directly on the floor? Or would the solid floor blocks around the cat "hide" the cat until the creeper got really close? What if a slab were placed in the hole? (Then the cat would be half below the floor level and half above.) Can creepers "see" a player/cat directly above or below them? Can anyone explain exactly how this works?

Thanks 07:03, 20 January 2014 (UTC)

Not Teleporting
My ocelot witch I fully tamed will not follow me or teleport how do you do this.

Is your ocelot standing up or sitting down?Ocelots may be the same as wolfs and only teleport when standing up.Try this and if it won't then maybe try it on another cat and see if it works.Hope this helped22:12, 18 July 2014 (UTC)Gemma

Incorrect information
I've corrected the following: HTH. 18:44, 10 May 2014 (UTC)
 * Ocelots don't care if you look at them, and mostly don't care if you move too quickly. But they will run away if you get too close.
 * Ocelots don't care about pets or wild wolves, either. They only run away from humans. I had one staring at me begging for fish with tamed wolves bumping it all over the place.
 * Tamed cats don't attack chickens. I don't see any evidence that they ever did.
 * The thing about a 7×7 space for taming is simply not true; I tamed an ocelot just now with both of us standing in a 2-deep 1×3 ditch.
 * As for the "If the player is within 6 blocks when the ocelot starts begging, it is likely to decide the player turned too quickly and stop begging on the next game tick" thing, it seems like a bug. Each tick, if the player is closer than 6 blocks it looks if the location changed more than 0.1 block from the saved location or either the pitch or yaw changed by more than 5 degrees from the saved pitch/yaw, and stops begging if so; if the player is more than 6 blocks away, it updates the saved location instead. Then it updates the saved pitch and yaw. The bug is that when the ocelot first starts begging, it updates the saved location but not the saved pitch and yaw, so the first check will be comparing to whatever old pitch and yaw are stored from the last time it successfully passed the check.