Minecraft Wiki:Issues/Weekly 12w19a

Crashing/System
Bugs

!!For the last four dev builds (ever since 12w16a) after about 5 minutes of being connected, the server disconnects the client and creates a crash report. After this, the server becomes unresponsive over the network, but still responds to console commands.

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 * I also consistently get a disconnection after about five minutes, but on my iMac (2.5GB 2.16GHz Intel Core 2 Duo running OS 10.5.8) it's harmless. I can just reconnect and continue. 82.69.54.207 18:35, 10 May 2012 (UTC) My "Relevant Details" (cut and pasted from a different crash) are:

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!sp When attempting to enter a world i displays the following text: "Failed to connect to the server Connection refused:connect" ~Flyingwalrus33 167.102.86.23Nilxchaos
 * Usually that issue is accompanied by an error report logged in your .minecraft/server folder either in a server.log file or in its own file. Could you check for it and post it here? Mojang said they had fixed this issue so its probably quite important. --Mattrition 08:33, 11 May 2012 (UTC)
 * They need to change server so players can join before it has loaded/generated level. I think what happens is it tries to connect before loading/generating is done. --188.238.193.231 10:02, 12 May 2012 (UTC)
 * undefined

!sp When attempting to enter a singleplayer world it displays a text demanding to download the server version.
 * The server and client version are now linked; singleplayer is now a local host, to host it you need the server installed too. borisadg --178.84.98.139 12:39, 12 May 2012 (UTC)--

Annoyances a When playing Minecraft on a Mac, the Minecraft server shows up on the dock as a generic Java program named "net.minecraft.server.MinecraftServer". TorchicBlaziken 20:47, 10 May 2012 (UTC)

Fixed/Skipped

Gameplay
Bugs

! There is an allocation bug between the client and the new "Listen" server. Allocation of Ram can be applied to the client without any problems.. The real problem is that the allocation is not bound to the "Listen" server. Whenever you enter the new Singleplayer and the "Listen" server is started up, (If it was run from command line) it will display the error message of "[Warning] To start the server with more ram, launch it as Java -Xmx1024M -Xms1024M -jar minecraft_server.jar"  Then the following messages might be displayed. "[WARNING] Can't keep up! Did the system time change, or is the server overloaded?" Therefore, users may experience unnecessary server sided lag which can be prevented. A simple fix, if possible, would just be to bind the allocated ram to the "Listen" server as well. Dedicated servers work as normal with/without allocation. --JDos17

undefined sp Boats fall slower than in 1.2.5. This bug was also in 1.2.5 SMP.

! At the ends of the Minecraft world past the Outer Ocean, terrain seems to generate normally, but at this point block physics break down completely and you will just phase through the blocks. Instead of this, there should be an invisible wall like in Pocket Edition and Xbox 360 Edition, and this false terrain should not be rendered. TorchicBlaziken 21:50, 11 May 2012 (UTC)

undefined Time does not pause in Single Player when using the console or main menu. --Techokami
 * Not a bug, SP is server-like
 * It is a bug. --- User42 (talk)
 * I do believe Mojang stated they'd do this on purpose.
 * this is a bug and it's going to be fixed. want proof? go to dinnerbones twitter account to may fourth. you will see this: Nathan Adams ‏ @Dinnerbone

The #1 complaint about the new singleplayer that I've noticed is the lack of pause. We *are* adding it back! Maybe for multiplayer too.

undefined When the Bonus Chest is enabled, if Minecraft populates that block space with another block, the chest is destroyed and the items in it become drops. This is especially susceptible to snow cover and jungle undergrowth. I can't give you a seed, because the f3 feature shows seed no longer
 * I'm not able to check if it still works, but the seed "walruswalruswalrus" used to be a good example of a snow biome preventing chest placement. --Mattrition 10:42, 11 May 2012 (UTC)

undefined Bonus Chest doesn't always spawn all four torches when potential spot is occupied or is lacking a surface below it. --Breyyne
 * "Torchwood" Large Biome seed gives example of both instances.

undefined When spawned on ocean biome you spawn in the bottom of the sea --Jimakis98
 * Upgraded to bug. Pretty sure this is not supposed to happen. --Trinistr

undefined Endermen seem to survive to light -- Glxblt76
 * This is intentional. Endermen stopped burning in Beta 1.9. -- 71.224.211.217 15:54, 12 May 2012 (UTC)

undefined When eating a stack of mushroom soup, the entire stack is consumed and refills the value of one mushroom soup.

undefined The "Logoutivator" bug: it is possible to teleport the player from the caves deep below all the way to the surface using a trapdoor. All that is required is to put a trapdoor at the waist level in a room with two high ceiling, open it, step inside, close it and log out while player is "inside" the trapdoor. Logging back in, the player will be teleported to the first empty space above the ceiling, which is usually the surface of the world. This was previously a bug only encountered in SMP, but now it can be reproduced in single player as well. --Kcin 19:59, 11 May 2012 (UTC)
 * This also happens when using sand/gravel, or doors, or any other solid block. C ali nou - talk × contribs » 21:24, 11 May 2012 (UTC)

Annoyances a! The enchanting system has always, and continues to be frustratingly unfair. sometimes producing Efficiency III when a level 50 enchant is used. Considering you need to kill NINE HUNDRED AND TWENTY FIVE zombies/creepers etc, to get to Level 50, users are naturally in consensus that, to quote Yahtzee Croshaw, the ratio of difficulty to find versus actual usefulness is completely arbitrary. While we respect the mystique Mojang have tried to create about enchanting, the numbers need serious review. Kizzycocoa
 * Use a level ~30 enchantment. You'll get stuff like Fire Aspect, although not as high-leveled.
 * The solution is not to go lower for enchantments. if so, there's no point in the higher enchantments. --Kizzycocoa 23:11, 10 May 2012 (UTC)

a The eating sound is not played when eating Cake. This isn't a multiplayer bug, it was always this way. TorchicBlaziken 01:49, 12 May 2012 (UTC)

Fixed/Skipped

Blocks
Bugs

undefined If you sleep in a bed with an inverted staircase above, when you wake up you can clip (harmlessly) into the staircase block. (I was using stone brick stairs and a ceiling height of 2 at the edge of the room, 3+ in the middle. Bed at edge of room.) 82.69.54.207 23:45, 10 May 2012 (UTC)

undefined (SSP) Sometimes, when pistons move too fast like in a BUD switch, the block seems to be on the retracted piston but serverside is pushed away. When relogging you can see the real block. This can get you stuck until relogging if you walk over the invisible block.

Annoyances

a wooden stairs blocks are still only available in the original wood colour, and dont have matching counterparts for the other types of wood like halfblocks do

Fixed/Skipped

Items
Bugs

undefined Crafting a map results in a map_0 heldplayer 18:07, 10 May 2012 (UTC)
 * Most definitely not a major bug. Please brush up on your bug classifying skills. --Mattrition 20:08, 10 May 2012 (UTC)
 * Not really sure but doesn't that classify as a fundamental part of the game not working? I will comply if it isn't though heldplayer 13:13, 11 May 2012 (UTC)

undefined Books seem to have new limitations on spacebar and enter usage, reducing the ability to be creative within them.

undefined The directional arrow on maps is misaligned. For example, when facing north, the arrow will point north-northeast. TorchicBlaziken 21:04, 10 May 2012 (UTC)

undefined The maps fill very slow when exploring new areas.

undefined If one drops a block/item then builds with a transparent block (glass, leaves, farmland...) on the dropped block/item, the drop will be pushed upwards, but cannot be collected. --Calinou

undefined Sometimes, dropped items/blocks turn invisible. --Techokami
 * Upgraded to minor bug. E-102 Gamma 21:35, 10 May 2012 (UTC)

undefined Arrows jump to the top of a block on impact, sometimes making it impossible to collect the arrow. - Mustek 14:22, 10 May 2012 (UTC)
 * Upgraded to minor bug. E-102 Gamma 21:36, 10 May 2012 (UTC)
 * This is related to the local-hosted server transition, this always occurred on servers. Is still an annoying bug. 23:49 10, May 2012(UTC)

Annoyances

a In the latest snapshot (12w19a) mushrooms cannot be placed or turned into giant mushrooms
 * This is since 1.2.4 and it's a feature. Jeb made it so that you aren't able to place mushrooms in a light level that's over 7. Plus, make sure that they have enough space to grow. See Giant Mushrooms. Since this is not a bug, I'm downgrading it to annoyance.  09:52, 11 May 2012 (UTC)


 * I'm not sure that the current behavior is intended. I am of the opinion that the inability to grow mushrooms at night is a bug.  The light level in a pitch dark plain is calculated by the game to be 15, which seems like a bug to me.  I'm not going to upgrade to a bug just yet, but if anyone agrees with me feel free to upgrade this to a bug. Regdoug 19:01, 11 May 2012 (UTC)

a When destroying a block with 0.0F of hardness, it still deducts durability from your sword or tool. These are blocks such as torches, tall grass, flowers, saplings, mushrooms, and crops. This makes it so that you always have to switch to something else before breaking these blocks or else your tool or sword will suffer needless damage. Usually, this is just a minor nuisance, but it gets extremely annoying when there is a chicken in tall grass and you want to kill it. You can't just use your bare hands because then you wouldn't kill it in one hit, and the chicken would run away. Also, the chicken is one block tall so you often accidentally use it on tall grass, wasting your sword. It doesn't cost durability to put out a fire, so why should it cost durability to break something that you could destroy instantly with your bare hands?TorchicBlaziken 20:47, 10 May 2012 (UTC)

a The growth rate of Cocoa Beans is too overpowered: I got in 45 minutes 2 an a half stacks out of only 9 beans. --Galaxy_2Alex (Talk)

Fixed/Skipped

World Generator
Bugs undefined Extending Abandoned Mineshafts generates new support structures & cobwebs, many of which often are destroyed w/out interference soon after generation. screenshots

undefined Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)

undefined Patches of ground tend to render without snow or vegetation on them. This screenshot shows a snow-less/tree-less line in a taiga biome (Big biomes). The objects are actually there server-side, since walking across the patch causes the player to glitch out Mustek 14:15, 10 May 2012 (UTC)
 * Maybe a monster went through the Taiga biome? Lol, probably a bug in the coding of world generation. --Firefox4 18:54, 10 May 2012 (UTC)
 * Looks like a bug to me. Upgraded. E-102 Gamma 21:39, 10 May 2012 (UTC)
 * Had the same issue on a local SMP server in a jungle biome. Reconnecting fixed this, so I think this may be caused by the world being send over the network before trees, snow etc. generate. Note that in the "gap" also the trees seem to be missing, but they are still there because when you walk into them, you glitch out. There are even some half trees on the border of the gap. -- JonHa97 05:00, 11 May 2012 (UTC)
 * Excellent deduction! I've updated the bug to be more general. --Mattrition 10:47, 11 May 2012 (UTC)

Annoyances a Deserts have an unrealistically large amount of lakes and rivers in them. TorchicBlaziken 00:30, 11 May 2012 (UTC)
 * Agreed ! Missingno 26 10:04, 12 May 2012 (UTC)

Fixed/Skipped

Mobs/NPCs/Animals
Bugs undefined Mobs and other living entities do not suffocate in lava because the oxygen meter doesn't take effect. This can be noticed when under the effects of a Potion of Fire Resistance, or on Nether mobs. TorchicBlaziken 20:47, 10 May 2012 (UTC)

undefined Passive mobs can move about while sunk into the ground, before popping up again after a few moments as if nothing untoward had happened. Seen so far with chickens (I think), adult pigs, baby cows. 82.69.54.207 00:11, 11 May 2012 (UTC)

undefined Passive mobs are ridiculously aquatic. I bred a moderate number of cows, sheep, pigs and chickens (30-40 or so) and left them to their own devices on a smallish island. (About 50x40 blocks in size, just inside an ocean biome). After a time I found that at any time around 90% of the mobs would be swimming about in the sea and only 10% of them would be wandering on land. The other way around would be fine... 82.69.54.207 22:42, 10 May 2012 (UTC)
 * I am almost positive this is just the mobs randomly moving around. Because you only had a small bit of land and a lot of water, they simply formed a uniform distribution from the point where you kept them. Vote to remove. --Mattrition 08:37, 11 May 2012 (UTC)
 * See Talk. I'm pretty darn sure this is an unintended bias in the mob movement algorithm.82.69.54.207 11:54, 11 May 2012 (UTC)

! Mobs when crowded seem to glitch through walls and fences. This is especially noticeable when you have a small fenced area filled with cows (or sheep). Occasionally you will notice cows out of their pens. Also, logging out while mobs are glitching through walls may cause them to take damage. It is often noticeable that cows are missing and there is beef and leather on the floor inside the cow pen. This was previously a bug only encountered in SMP, but now it is quite annoying in single player as well. --Kcin 19:56, 11 May 2012 (UTC)


 * this bug has been around way to long! I love you if you fix this jeb/dinnerbone

Annoyances a The missing collision between players is rendering my one-person-at-a-time entrances to stadiums and some other stuff completely useless. - Floedekage
 * Not to mention it completely ruins some PvP games, like "King of the Ladder". Quite annoying. --Kcin 20:41, 11 May 2012 (UTC)

Fixed/Skipped

Graphical/Lighting
Bugs ! "Phantom" skylight occurs in places where there should be complete darkness. This breaks many maps that many people consider fun and it looks awkward when a zombie starts to combust in a cave. This bug has existed ever since anvil was created. You should be able to reproduce it by building a light blocking structure high over the ground.
 * I should point out that there's actually a mod that fixes this bug, so at least we know it's possible to fix. TorchicBlaziken 20:31, 11 May 2012 (UTC)

undefined Special monster animations are missing. (Magma cube's springy jumping, endermen's mouth and shaking) - Mustek 14:20, 10 May 2012 (UTC)

undefined Some item textures are offset, such as steak, raw beef, cactus green dye... --Calinou

undefined Many items textures is 1-3 blocks up like it is in older versions --Jimakis98

undefined Connected ice texture problem (has some very very light blue strips) --Jimakis98

undefined Player's custom skin reverts to default "Steve" skin after dying --asmcsl

undefined Lighting bugs are much more common. --tikex
 * That's not a bug report. Its an anecdote about bugs in minecraft. What bugs are you talking about? Explain them. Give us screenshots. --Mattrition 09:25, 11 May 2012 (UTC)
 * I believe he is referring to common lighting errors-random splotches of incorrect lighting.10.120.3.108 14:38, 11 May 2012 (UTC)
 * This has occured for me ever since the Beta 1.8 update, it is quite annoying for me to have to fix them. --Wormy14 19:43, 11 May 2012 (UTC)
 * I am referring this kind of lighting glitch. --tikexversion 12w19a.png

undefined When there is a thunderstorm in multiplayer the sky does not darken. heldplayer 13:22, 11 May 2012 (UTC)

undefined When rain/snow starts, then no starting animation is done. For reference, in single player downfall starts by slowly fading in. The same applies when weather stops. heldplayer 13:22, 11 May 2012 (UTC)

undefined Stairs placed in f: 1-3 direction have textures misaligned by half of a block. Stairs placed in f: 0-2 direction have properly aligned textures. This is easily noticeable by examining the stone brick stairs, due to their regular texture, but it is the case with all stairs, just not very noticeable on wooden and cobblestone stairs. It is an old bug. --Kcin 20:09, 11 May 2012 (UTC)

Annoyances a The glistering melon texture is horizontally flipped. --Calinou
 * This is intended. Donwngrading to Annoyance.  19:06, 10 May 2012 (UTC)
 * Intended? Proof, please. :P C ali nou - talk × contribs » 21:27, 11 May 2012 (UTC)
 * It's flipped so it cannot be confused with the regular melon.10.120.3.108 22:05, 11 May 2012 (UTC)

a The fishing rod is flipped by the coding when held. It should be rotated in the items.png as it looks weird that way.  19:25, 10 May 2012 (UTC)

a Shears should probably be horizontally flipped in hand (so you're not cutting/shearing things with the blunt edge). --Calinou
 * Use an image editor to flip the shears in items.png. It's not that hard you know?  10:07, 11 May 2012 (UTC)
 * Not everyone wants to use an image editor you know. 10.120.3.108 14:38, 11 May 2012 (UTC)
 * Yeah, then the shears are also rotated in inventory... I don't want this. C ali <font color="#0000aa">nou - talk × contribs » 21:27, 11 May 2012 (UTC)

a Squid have odd animation and movement; they twitch and change direction wildly, sometimes going in the wrong direction from where they are facing. --Techokami Fixed/Skipped

In-Game Interfaces/HUD
Bugs ! Shift-clicking a stack of any item/block into an Enchantment Table depletes almost the whole stack, leaving only one of that item in the Entantment Table while the rest is gone for good and impossible to recover. 91.144.213.35 09:04, 11 May 2012 (UTC)

Annoyances asp The seed is no longer shown in singleplayer. - Mustek 14:16, 10 May 2012 (UTC)
 * This is due to that fact that (technically) there is no Single Player in this snapshot. SP is now a locally hosted server, just like if you ran a server and connected to it on the same computer.

asp when in creative mode the xp bar is not visible but the level number is displayed. --tikex 7:07am, 12 may 2012 (UTC) Fixed/Skipped

Menus
Bugs undefined You cannot rename single-player worlds in this snapshot. It will show the new name after you have renamed it, but upon restarting the game the name will have reverted to what it was previously. - Measly 23:57, 7:58, 10 May 2012 (UTC)

Annoyances a When you have an item in your hotbar selected (other than the item in slot 1) and you enter the Nether, that item is no longer selected. It always defaults back to the item in slot 1. DetachableMonkey
 * Yeah... So? It may come in handy for some people.<MCKMan> 19:03, 10 May 2012 (UTC)

Fixed/Skipped

Chat/Commands
Bugs ! When playing Minecraft on a Mac, using Tab for commands doesn't work, and pasting with CMD-V doesn't work, either. (Although CTRL-V does.) Dinnerbone already knows about this but he can't test it because he doesn't have a Mac. TorchicBlaziken 20:47, 10 May 2012 (UTC)

Annoyances a commands don't work when it is in capital letters, i'ts just annoying that the command failed because i knocked the caps lock key. - Simonki2

Fixed/Skipped

Language/Text Files
Bugs

!! If you set the language to Español (Mexico) and click Opciones then Controles, the game crashes. This bug has existed since languages were first implemented. NetherrackCreeper (talk|contributions) 09:44, 12 May 2012 (UTC)

Annoyances a! Russian language is far from perfect. ru.minecraftwiki.net - Preparing a good translation, and wants to help in future translations.

a There is a hyphen in the names of the wooden slabs that does not exist in the names of other wooden things. TorchicBlaziken 20:31, 11 May 2012 (UTC)
 * Discussion moved to Talk. (Current suggestions are 'make hyphenation consistent', 'rename Oak to Apple', and 'drop the word 'Wood' entirely, hypenated or not') 82.69.54.207 10:27, 12 May 2012 (UTC)

Fixed/Skipped