Mods/Rift

Rift is a lightweight modding API and loader for Minecraft: Java Edition, Rift first snapshot was released on July 6, 2018.

Clean up needed for a look through information below towards citations, grammar/spelling and accuracy of such information due to some being general, experimentation/testing and more so information that could be found from either Curseforge's Rift page, Rift's GitHub page, Rift Discussion Section MCForum thread by SuntannedDuck2 due to very few threads or sources covering Rift in much depth besides the Curseforge page, and YouTube videos by smaller Youtubers covering tutorials or similar information or visuals to the screenshots provided in this wiki page. All information below was applied to update known information of installation instructions, contribution to Rift during the 1.13.2 Rift snapshot period until Runemoro released a GitHub Rift 1.13.2 version on January 1, 2019 compared to the 1.13.2 snapshot being released on December 2, 2018.

Background/General Information
According to a changelog under the Rift 1.0.0 SNAPSHOT on July 6, 2018, it is stated that it works with Pre-Release 5 of 1.13 Minecraft Java Edition snapshot, making it the start of 1.13 modding support not only for snapshots but also in general at that point (until Forge or Liteloader 1.13 comes of course) [needs clarification], but it has since then been available for Release 1.13 and 1.13.2 on CurseForge through a 1.13.2 snapshot by Chocohead (known contributor for the Rift project around 1.13.2 support besides Runemoro's release of a 1.13.2 Rift on January 1, 2018 being 1.0.4-106 only available on Github) and via Github.[2] [needs citation and clarification, some information isn't much more than general information rather than can be cited (contribution of Rift for 1.13.2 for example)]

But the later versions of Rift releases after the Rift 1.0.0 snapshot and 1.13 snapshot period, since followed for Release 1.13 as of July 23, 2018 & 1.13.2 with assistance by Chocohead on December 2, 2018 and as later releases came about support for 1.13 slowed down on Curseforge and latter access to the modloader updates have since been only available via Github with releasing around September 3, 2018 version 1.0.4-72 to even so recent as January 1, 2019 with version 1.0.4-105 for 1.13, and 1.0.4-106. [3] [needs citation or uses similar citation as those represented before]

After 1.13 releases were not appearing likely, continuation of the project has since been available to 1.13.2 with the assistance of Chocohead but Runemoro has released a 1.13.2 version on github since January 1, 2019, that being version 1.0.4-106, but most will acknowledge Chocohead as the contributor of 1.13.2 due to the 1.13.2 Rift Snapshots for download on Curseforge from mods such as Aquarius and VoxelMap being the two noticable releasing 1.13.2 Rift supported versions since December 2, 2018 exactly.

Due to lacking releases of Rift on Curseforge, certain mods like PGEG (Pretty Game Enhancing Gobblet) state they use Rift versions higher than 1.0.4-66 available on it's Curseforge mod page, a link to the Github page for Rift releases was available for a brief time on the same page PGEG is the source of on Curseforge but has since been removed as of an unknown date (same link on github is the one as the source listed to the right 'source available'). [4] [citations/clarification needed for source]

Many mods that have been supported from Liteloader like VoxelMap to others commonly on Forge have been ported to Rift or even Fabric, making up a small minority of mods appearing available for the modloader throughout 2018 and 2019, with some still being ported to Rift, only infrequently compared to the likes of Forge for 1.12.2, or Fabric's much brief exist in 2018 and 2019 whiche more developers are jumping to from Forge for the 1.14 snapshot 18w49a and 18w50a as of acknowledged snapshots able to run Fabric in favour compared to Rift. [5] (Mods/Fabric page needed to apply to such information, citation to clarify also needed: 1.Fabric Curseforge Page, Fabric Wiki, and other various details)

Rift's intentions as a modloader have been explained on the Curseforge page by Runemoro stating "The main object of Rift is to make a more modular and lightweight modding API for Minecraft Java Edition. Rift is not intended to compete with or replace Forge, but rather Rift and a set of optional community-made library mods is".[6] [citation needed or uses similacitrtion a as those represented before]

Rift has varying differences to Forge but similarities to Fabric Modloader for features players/users will notice. Rift has mods such as 'Rift Mod List' a mod that lists the mods for it compared to Forge having a 'Mod Options' button that users can use to view mods loaded, open the mods folder and access configs (which very few mods have configs for with Rift versions). Rift by default once installed allows users to view Rift mods in 2 ways, either by using the '/datapack list' command using the Minecraft command system, or viewing them with the Resource packs menu, but Rift mods aren't actually in the Resource packs folder however for this to happen, they must be in the Mods folder of the .minecraft instance the user has installed Rift to.

Known Installation Methods Of Rift
Rift has a variety of ways and launchers it can be installed to, 2 are currently well known due to the tutorials that currently exist, the two methods are the Minecraft launcher and MultiMC5.

Minecraft Java Edition Launcher Rift Installation Instructions
Rift Minecraft Java Edition installation is accomplished similar to how a user may install Forge, Rift can be acquired from Curseforge or Github for the Modloader compared to Forge's centralised site as Rift isn't known for having one like Forge or Liteloader. Fabric however differs as it has a centralised wiki with download instructions for the modloader while the Fabric API and mods are located on Curseforge.[7] [clarification needed/Fabric wiki evidence citation needed maybe?, also a need for the Mods/Fabric page required]

Once a user acquires Rift from their download source of choice, they are able to double click the Rift.jar like they would with Forge installing into the Minecraft Launcher. From there it will give the user a response/feedback window stating the user has successfully installed Rift into the launcher. [8] [Gallery citation needed]

After they have accepted the message's response, they can go to their Launcher to find either a profile created automatically or they need to create one themselves via the Launch Options tab, following up the creation of Rift's new profile/versions it has installed already, the user will have to create a new profile themselves using the Launch Options and selecting a Rift version for that profile if an automatic one is not created for them. [9] [Gallery citation needed]Rift can create it's own profile upon installing, but just like Forge it can if a profile is already created for that version it will not bother to create a one itself and act like it's updating that profile instead, or the user is able to update it themselves with the Launch Options tab and a version selection. But Forge seems to be more following this logic compared to Rift when using later/another version past 66 from testing (not accurate enough testing to go on), but for the sake of varied results it's best to say it's inaccurate information until proven.The user may be required if Rift doesn't automatically create a profile, for them to create a Rift one themselves and use the Launch Options tab and selecting a Rift versions that the 'versions' folder of the .minecraft instance recognises to get a Rift setup working. After the user has a Rift setup completed with these considerations all they need is some mods in the mods folder to test. Like with Forge if the mods folder doesn't exist, it is best for the user to create one themselves in the .minecraft folder to put mods in. Unlike Forge however, Rift will not understand mods in multiple folders. Forge can notice say a list of mods in 1.7.10 or 1.12.2 folders the user has create to separate them and allow for compatibility and less conflicts between what Forge is supposed to recognise, but Rift can't understand mods in any folders inside another folder. For example if the directory is .minecraft/mods/1.12.2 Forge will only look for mods in the 1.12.2 folder. Rift can't notice mods in the 1.13 or 1.13.2 folders, only the mods folder. Fabric works similar, but its hard to confirm this due to Fabric only being allowed for 18w49 snapshots and 18w50a, but due to not much more folders to test it with it is difficult to confirm this information. [citation or accuracy]



Like before, the user can use the /datapack list command in their chat/command line to find what Rift mods or datapacks are installed. This feature is available with Rift by default similar to the Resource Packs Menu. It is unknown why this is but it is assumed somewhere in the code of Rift it is possible to see mods available in these two ways. This is a good idea if a user doesn't have the Rift Mod List mod installed and wants to find out what's loaded and what's not. Preferably content providing mods compared to menu, tweak or otherwise purpose Rift mods. The /datapack list command only notices Rift mods with content/assets however, so no Rift Mod List, VoxelMap or Roughly Enough Items/Almost Enough Items, but others like Half Logs adding log stairs and slab options, or Ender Compass adding a compass to find the end will be acknowledged among other 1.13 or 1.13.2 datapacks. It all depends on the version and Rift instance as to the mods that are compatible. [accuracy/citation to be given]



The Rift Mod List mod will allow, like mentioned before, to state the mods listed, but there is a odd occurrence with it however. When using Optifine 1.13 version E4 (as E5 results in crashes of unknown cause with Rift or Rift mods), Rift Modloader won't be stating how many mods are loaded and only the 'Minecraft 1.13' text will appear, once Optifine is removed however (the Optifine extraction where it's accessed in the mods folder instead of it's own profile) Rift Mod List is able to state how many mods are loaded without conflicts of Optifine. [citation not likely but might still be needed]



Rift Mods can also be visible from the Resource Packs Menu similar to how it is the /datapack list command. It is unknown why it is able to do this, but it is a known 'feature' of Rift by default with any 1.13 or 1.13.2 version of Rift (not known if possible with 1.13 snapshot version of Rift). All mods have are visible when using this menu to tell what is installed correctly compared to the /datapack list command focusing on datapacks or assets/content mods. Mod Creators/Developers can add images to their mods if they so wish but mods on their own in the Resource Packs Menu appear with the greyed out icon by default if one is not applied to it. [citation not likely but might still be needed]

Extra Information
A MultiMC tutorial won't be applied until further notice.