Talk:Difficulty

Hit Points
Does anyone know what the difference is in hit points for each mob on each difficulty level? The mobs page states a hit level value but this page says it's different based on difficulty level... --DannyF1966 14:41, 19 November 2010 (UTC)


 * As far as I know, It only changes how much damage they deal to you, not how much health they have. --Fishrock123 10:03, 19 November 2010 (CST)


 * It doesn't change health. However, if you're talking about damage, if a mob does 2 damage on normal, they will do 1 on easy and 3 on hard. --Joejr50 23:07, 29 December 2010 (UTC)

Spawning
I removed the part saying difficulty affects spawning. This is false. Mobs spawn on all difficulties, including peaceful. They are simply killed instantly on peaceful mode. IKaleb 23:14, 11 February 2011 (UTC)

Item gathering
The article states that you cannot get all items on peaceful mode, though sulphur, string and other items can be obtained in dungeons. maybe mention this in the main article? --Melzardust 13:50, 21 February 2011 (UTC)

Realistic Mode
It says that you need to eat every MC week 140 mins, i understand, drink ever MC day, 1 hour, i understand, but shouldn't you need sleep? sleep should be added on Realistic Mode, just saying D3l1n 16:23, 3 March 2011 (UTC)D3l1n
 * I agree too, but the wiki isn't the best place to make suggestions; Mojang probably won't read these talk pages. You could try getsatisfaction or the forums however. Alphap 19:38, 3 March 2011 (UTC)

Difficulty in Nether
Does Peaceful prevent mobs spawning / (or as I read upper) kill them on spot while I am in Nether? Or is Nether still dangerous (I mean except for lava) to explore? --TakeruDavis 18:28, 21 March 2011 (UTC)
 * Ghasts won't spawn/are removed on peaceful. Not sure about zombie pigmen, but since they're neutral I'd assume they will still spawn. Alphap 08:37, 22 March 2011 (UTC)

Mob spawn rate?
How does changing the difficulty level affect the spawn rate of mobs? this was added by Deathgleaner on 06:36, 25 March 2011 please sign with four of these ~ The difficulty level does not affect mob spawns at all. Woodcock 17:45, 26 April 2011 (UTC)

Mobs Attacking While Sleeping Safely!?
Does anyone have been experiencing night assaults in any difficulty?

I believe that when it is on Hard Difficulty, it also creates a probability that when a player sleeps, there may be a mob that will attack you in his/her sleep. Luckily though, I only have experienced being attacked by Zombies and Skeletons (a much worse situation).

Perhaps there may be a flip coin chance of being attacked in sleep, while everything is closed, in Hard Difficulty? –The preceding unsigned comment was added by Johnnycake92 (Talk . Please sign your posts with !
 * You can be attacked while sleeping if:
 * A mob spawns in an area within your house that isn't adequately lighted.
 * A mob gets within two blocks of the bed. This means you should not place your bed against a wall.

I've never seen a mob wake me up under any other condition. - Alphap T ~ C 22:00, 2 April 2011 (UTC)

drop rate
Does the difficulty have any affect on the drop rate of items?--Lazeman 18:19, 17 April 2011 (UTC)
 * Don't think so. The item drop code for each individual mob is just a solid "pick a random number from 0 to 2" in most cases. - Alphap T ~ C 18:29, 17 April 2011 (UTC)

06:36, 25 March 2011 Deathgleaner

Difficulty in SMP?
What difficulty level is SMP? AFAIK there is only one setting, spawn_monsters={true|false}. I'm under the impression that creepers seem to be far more aggressive (read: harder to evade) than in SSP. Maybe somebody has already collected more data? Fischertechniklas 17:45, 18 August 2011 (UTC)


 * See Server.properties. As of 1.8 there is a “difficulty” setting. Hawk777 23:32, 2 October 2011 (UTC)

Needs editing.
Some things in this article need to be looked at and rewritten. The tweet for Realism shows that he thought about but doesn't list details. We need another source. Also we need a source to show that Notch got an idea for an hardcore mode from the article. Currently it just show the existance of the article. Also drumsticks in the screen grab are for 1.8. Need to edit that. Also "Difficulty does not affect hostile mob spawning in any way." True but it should be noted that it kills them instantly. (I know this is elsewhere in the article but still should be noted. And lastly Notchs' tweet should be listed as a source not as an external link. SirDaveYognaut 18:50, 13 September 2011 (UTC)
 * There also seems to be a Difficulty setting in the server.properties for 1.8 multiplayer. This needs to be investigated and added. - 130.194.76.210 03:59, 15 September 2011 (UTC)

Hardcore Mode
Is Hardcore Mode listed as a "future difficulty" because it's only available in prereleases and not officially? Or was it just not edited? --XZippy 20:47, 21 October 2011 (UTC)

Peaceful
In the article it says you may not eat in peacful difficulty, In my game, on pre5, I can eat as long as there is half a drumstick gone.

Hard Mode
Just now, after a while in AFK on Hard mode, I came back and saw a Creeper in the middle of the day walk up to my house, step on the pressure plates in front of the door, and walk inside. Luckily, I switched back to Peaceful mode, but somebody needs to post something about Creepers spawning in broad daylight, then stepping on a pressure plate to get in a player's house. Because I know for a fact that mobs can't do that in Easy mode.

Small slimes and peaceful
I have not seen any evidence that small slimes stay around on peaceful; they seem to go poof just like the medium and larges.

Can someone else confirm what actually happens in 1.2 and later with slimes? Keybounce 04:45, 2 April 2012 (UTC)


 * Now that you mention it, there's a bug here. Slimes are allowed to spawn on Peaceful if their size is 1 (tiny). But when they update, on Peaceful they despawn if their size is greater than 0, which is always true. (If you made a size 0 slime, it would have 0 health and die instantly anyway.) -- Orthotope 05:09, 2 April 2012 (UTC)