Talk:The Nether/Archive 1

I don't get how the Hell dimension should be fast travel... I think Redstone teleporters would be more cooler :P


 * I think it's a reference to Doom III... In that game, teleporters were developed on Mars. It was eventually discovered that they worked by redirecting matter through Hell itself. - Bomb Bloke 01:39, 13 October 2010 (UTC)
 * Fix for the great justice - Doom 1,2 had the same concept, so it's reference to Doom series. - HYBRID-BEING 12:42, 22 October 2010 (CDT)
 * I think it's a reference to The Ways in the Wheel of Time series. You can "fast travel" along The Ways, but you also have to watch out for the Black Wind (which you don't want to meet). Hell in Minecraft seems similar, only with Ghasts. - DaMavster 15:55, 22 October 2010 (EST)

I think the only thing annoying about the fast travel is that I don't want the fast travel all the time. Maybe I just want to run into hell, grab some dirt and "australium" (awesome referance by the way) and run back, without being teleported super far away. ...Maybe this is what compasses are for? -Funkadacious

I can think of some bad situations that might occur in Hell if you lose your entry portal. Creating an exit will require Obsidian (Is there obsidian in hell? Did you remember your diamond pick?), and a flint and steel (Is there iron ore, flint, and coal in hell? You'd need coal to burn iron ore, to get the ingot to make a flint and steel). -jonfitt

When you exit is the map between your entry and exit generated, or just the region around your exit? If it generates a path between the two, travelling far in hell could result in large map size increases. -jonfitt