Mods/Mo' Creatures

Mo' Creatures is a mod created by DrZhark. It was created on November 17, 2010. It provides a bunch of new animal and monster mobs, as well as the ability to tame and ride some of them.

Dependencies

 * Modloader
 * AudioMod
 * Spawnlist
 * GUIApi

Incompatibilities
As of 2.7 there was a known bad interaction between Mo' Creatures and Humans+ where too many Pirates would spawn, causing serious lag. It is unknown whether or not this is still going on with the latest versions of both mods. (Can someone confirm?) Still seriously lag when you are at the beach, but no lag when you are not on the beach.

Friendly mobs

 * Horses: Horses do not attack you, but they can still hurt you . When killed, they drop leather and can be breed and tamed (check breeding/taming details) also, the pegasus can fly. They will not despawn when tamed, they also have health, which they can recover from being fed.
 * Foxes: Foxes do not attack you, but they will attack small mobs such as birds. They will only attack you if you attack them.
 * Birds: Birds have 5 different types, Dove, Crow, Blue Gross Beak, Cardinal, Canary and Parrot, each one with a different sound. Birds can be fed with seeds (by throwing them) and they drop seeds when killed, they can also be tamed and won´t despawn once tamed.(see breeding/taming details)
 * Rabbits: Rabbits only jump around aimlessly. Right Clicking on them will place them on your head. Right clicking them once they are on your head again will make them get off of you.
 * Dolphins: Horses of the sea! Tamable and Rideable!

Passive mobs

 * Bears: At day, bears don't attack the player unless the players goes near or harms the bear in easy difficulty or higher. Bears usually prefer hunting other mobs, but they will hunt the player at night. They drop leather.
 * Boars: Similar to pigs. Boars are brown and will attack the player if harmed or if the player gets to close. They deal around 2 hearts of damage.
 * Lions: These attack other mobs and players if they get closer than 7 squares. They drop leather.
 * Wolves: These will not attack the player unless they are harmed or if it is night. They drop leather.

Aggressive mobs

 * Sharks: These were recently added,they will kill anything that falls on the water except for squids, for breeding/taming details check mob details. They drop 10% shark egg/ 60% shark teeth.
 * Male Lions: Can be recognized by their manes, these will attack the player on sight, they are extremely dangerous. They drop leather.
 * Polar Bears: Only spawn on snow and will attack the player on sight. They drop leather.

Humanoid/Demon Mobs
The most darkest and dangerous mobs of the mod, players must take extreme precautions when dealing with them.


 * Wraith: Can fly and will attack the player on sight, and they drop gunpowder.
 * Fire Wraith: Can also fly and will throw fireballs at the player if they are at a close distance,it can be seen from far away because of the flames that engulf his body,it drops redstone, it only spawns in hard difficulty.
 * Werewolf: At day, its a person that shouts, "Help me!". At night, it transforms into a horrible beast. They can easily be harmed with gold tools (imagine it´s silver). Other weapons take a lot of hits to kill them. They have the ability to sprint while walking on four legs.
 * Ogres: Extremely dangerous and will attack on sight. They destroy blocks by smashing them with their big hands. There are 3 types of ogres.

Ogres
These are the only mobs that can destroy blocks in the mod. They stomp and smash with fury and with a level of strength that varies according to each type of ogre. The ogres are twice the size of the player and are very dangerous.


 * Ogre: Most common ogre. It drops Obsidian.
 * Fire Ogre: Have a bigger area of effect and sets the ground on fire when it stomps. Only spawns on hard difficulty and drops Fire.
 * Cave Ogre: Only spawn underground and have the biggest area of effect. They drop Diamonds. They spawn on hard difficulty only.

Horse Saddle
This is a different saddle from the Saddle that is found inside of dungeons. The Dungeon saddle will only let you ride pigs, whereas this saddle will only let you ride horses.

You can also craft Horse saddles from regular Saddles

Sugar Cube
A Sugar Cube used to tame Horses or to restore health

Taming
All tamed animals will not despawn.

Sharks
Taming sharks is easier than taming horses. In order to tame a shark, you will need to start with a baby shark from an egg. Sharks have a 10% of dropping an egg when killed. To hatch the egg, you need to throw it into the water which will generate a friendly-baby shark. After it grows big enough, it will be able to attack other mobs (like squids).tamed Sharks will not attack other sharks or the player.

Birds
You can tame birds by giving them seeds (throwing them), once tamed they will not run away from you and will not despawn, even though you can´t do anything with them.

If too many birds are tamed, then it could cause problems with the mod. (Someone please confirm this?)

Horses
Taming horses is a complex process. Before you begin taming, you must put a saddle on the horse by holding the saddle and right clicking on the horse. Next you must feed them to reduce their temper. Each type of horse has an amount of temper that must be removed before it is considered tame. Different foods will reduce temper by different amounts. Here are all foods that can currently (V2.7) be used to reduce temper. Once tamed a horse will not despawn. To feed a horse hold the food you with to feed it then right click on the horse. As of V2.7 and earlier there is a bug that causes you to eat a sugar cube when feeding it to a horse, using 2 sugar cubes per right click. After reducing temper to 25 or lower the horse must be ridden to complete taming. It is recommended that you reduce temper as much as possible before attempting to ride a horse. To ride a horse right click it while not holding food. While being tamed, horses will buck you off, possibly several times, doing damage to you.

Types of Horse
There are currently (V2.7) 8 different types of horse with different speeds, hit points totals, temperaments, and chance to spawn in the wild. In the mod's options it is possible to raise the spawn chance of Pegasus from 1/100 to 10/100. This also lowers the chance of other horses spawning. Pack Horses, Nightmares, and Black Pegasus can not be found in the wild and must be bred. When any horse spawns in the wild there is a 1/5 chance it will be a foal (baby horse).

Breeding
(There is no graphic depictions of Horse Breeding)

To breed horses you will require:
 * 2 pumpkins/mushroom soup
 * 2 non-sterile horses
 * A place where they are within 4 squares of each other and 8 squares minimum away from you and other horses
 * 5 minutes or half a Minecraft day

To breed horses you need to give each of the them a pumpkin or mushroom soup. One of the two that you feed the pumpkin/soup to will become sterile and not be able to breed again unless "Easy Breeding" is on in the mod's options when the foal is born. Turning Easy Breeding on after a horse becomes sterile will not allow it to breed. After about 5 minutes there will be a third horse. There is a 1/3 chance of this horse being a rare breed unless using "Easy Breeding" in which there is a 100% chance. The exact type of rare breed is determined by the total genetic value (TGV) of the parent horses. Note that the total genetic value must EQUAL these numbers. If the value is 13 or higher it cannot produce a Black Pegasus. If the TGV cannot produce a rare breed you will get a random horse with genetic value 1-5. Also two Packhorses, although their TGV is 12, does not produce a Black Pegasus.

Before you can put a saddle on the new horse it must be fully grown. This happens naturally over the course of several minutes. To speed up the growing process feed the horse (this may not count towards reducing their temper).

Rare Breeds
As explained before, some horses can only be obtained with breeding.


 * Packhorse : You can give this horse its own inventory by right clicking it while holding a chest. To access its inventory right click it while holding a stone shovel.
 * Nightmare : Fireproof and blazing fast, you can activate their superpower by feeding them redstone, this will make them lit fire wherever they step.
 * Black Pegasus : The best of horses: fireproof, flying, tied for fastest speed, and able to have its own inventory. Truly a peerless steed.

Proper Storage And Care Of Your Horse
Horses have a tendency to wander so if you want to keep track of them, it's important that you contain them properly. It's important that there be no grass in their enclosure as predator mobs may spawn. While horses normally require a 2*2 space to move through, it's possible for them to glitch through smaller gaps so eliminating gaps in their pen is a must. If your horse becomes injured simply feed it in the same manner as you tamed him to restore his health.

Dolphins
New in 2.8 are Dolphins, the horse of the sea. Dolphins can be tamed and bred similarly to horses. Currently (2.8) there is only one food that can reduce their temper

Dolphins do not require a saddle to be ridden. Dolphins are fed and tamed in the same manner as horses

Types of Dolphin
There are currently (V2.8) 6 different types of horse with different speeds, temperaments, and chance to spawn in the wild.

All dolphins have 30 health

Breeding
Dolphin breeding works rather differently than horse breeding.

To breed horses you will require:
 * 2 cooked fish
 * 2 dolphins
 * (assumed)A place where they are within 4 squares of each other and 8 squares minimum away from you and other dolphins
 * (assumed)5 minutes or half a Minecraft day

To breed dolphins you must give each a cooked fish. Unlike horses dolphins cannot become sterile and may breed indefinitely.After 5 minutes there will be a 3rd dolphin.If the two donphins are of the same breed they will always have a baby of that breed, otherwise their Total Genetic Value (TGV) determines both the chance of getting a certain breed and which breed will be gotten.

If their TGV is less than 5 and they are of different breeds there is a 1/3 chance of breeding a dolphin whose genetic value is equal to the TGV. If TGV is 5 or 6 and they are of different breeds there is a 1/10 chance of breeding a dolphin whose genetic value is equal to the TGV. If the breed is not determined in this manner it will be dertermined as for spawning a wild dolphin.