Java Edition version history/Beta

A (?) denotes version's info here is guess-work, possibly incorrect.

The Beta development phase started on December 20th, 2010 and ended on November 18th, 2011. It was preceded by Alpha and followed by the official release of Minecraft.

Version
{| class="collapsible wikitable" style="width:100%" !width="75"|Version !width="90"|Date of Addition !Additions Summary
 * The "Sound Update"|| November 13, 2011 ||
 * The "Sound Update"|| November 13, 2011 ||

Sound Update
This update brought additional and changes to sounds within the /.minecraft/resources folder; the client was not updated.

Sounds implemented in all versions: Sounds implemented in Minecraft 1.0 RC1 and beyond:
 * New explosion sounds
 * New Door, Fence Gate and Trapdoor sounds
 * New Bow shooting sounds
 * Proper Fishing Rod sounds
 * Proper Experience Orb sounds
 * Proper Chest sounds
 * New arrow hit sounds
 * New Player damage sounds
 * Proper Enderman sounds
 * Sounds for Blaze
 * Sounds for Magma Cubes
 * Sounds for Silverfish


 * 1.8.1 || September 15, 2011 ||
 * 1.8.1 || September 15, 2011 ||

Beta 1.8.1
Bug Fixes: New Bugs:
 * +clicking into a full chest/inventory crashing the game was fixed.
 * +clicking items in and out of a dispenser crashing the game fixed.
 * Pumpkin Seeds no longer generate in Abandoned Mineshafts' chests.


 * 1.8 (Adventure Update)|| September 14, 2011 ||
 * 1.8 (Adventure Update)|| September 14, 2011 ||

Beta 1.8

 * New Mobs.
 * Enderman
 * As a placeholder, Endermen used Zombie sounds.
 * Silverfish
 * Cave Spiders
 * New Blocks
 * Stone Brick
 * Stone Brick Slabs
 * Stone Brick Stairs
 * Brick Slabs and Brick Stairs
 * Fence Gates
 * Glass Panes
 * Iron Bars
 * Melons
 * New Creative game mode.
 * New features in the terrain generator.
 * Optionally generated structures
 * NPC Villages
 * Strongholds
 * Abandoned Mine Shafts
 * Ravines
 * New, fractal-based biome code; added and removed some biomes while making all of them more vast than before.
 * Rivers flowing through/in between biomes.
 * Ocean Biomes, that are deeper and much more vast than before.
 * Mountain biome
 * Swamp
 * snow in Taiga and Tundra biomes do not generate for technical reasons. They return in Beta 1.9.
 * New ocean floor; random mix of sand, dirt, and clay.
 * Because of this, clay is much more common.
 * New combat Mechanics.
 * Hold-to-charge bows.
 * Critical hits.
 * Players can parry with a sword by holding
 * Hostile mobs perform attack animations.
 * Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
 * New Food System.
 * There is now a food meter.
 * Food no longer heals directly but indirectly: if the food meter is above 90%, heals about every 5 seconds.
 * All food (except Mushroom Stew) are now stackable.
 * Food takes 1.6 seconds to consume, accompanied with an animation.
 * 5 new food items.
 * Melons.
 * Raw Chicken.
 * Raw Beef.
 * Cooked Chicken.
 * Steak, which has Cooked Porkchop's old texture. Cooked Porkchops' new texture is a tan shade of the same sprite.
 * Eating any raw food or Rotten Flesh has a chance to give the player food poisoning which makes the Hunger bar decrease three times as fast.
 * New seeds for farming: pumpkin seeds and melon seeds that produce Pumpkins and Melons respectively.
 * A new achievement: "Kill a skeleton with an arrow at 50 meters".
 * Added Sprinting
 * Added Ender Pearl
 * Mob changes
 * Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
 * Zombies drop Rotten Flesh instead of Feathers.
 * The snout on pigs now protrude from their head.
 * Skeletons now hold full-size bows.
 * Player-to-mob damage decreased by half a heart.
 * Arrows that hit a mob visually "stick" into the mob rather than just disappear.
 * Skeleton arrows originate from about their eyes to the bow, instead of above the head.
 * Animals no longer despawn which makes it possible to capture them.
 * Shears can now collect Tall Grass and the new Vine
 * New improved lighting
 * Day/night cycles no longer require chunk updates and is a smooth transition
 * The lighting on a block is given a tint based on the most prominent source of light
 * Redish from Non-sunlight light sources
 * Blue from Moonlight
 * Total darkness keeps the same black tint
 * Sunlight gives the same white tint
 * Non-sky based light now gives a very subtle 'flicker'.
 * New Mojang logo splash screen
 * Main Menu/Options changes
 * The Main Menu's background is now an animated scene.
 * The version tag is now displayed on the bottom-left rather than the top-left
 * New sliders for Field of View and Brightness
 * 4 new entries in control list
 * "Attack", "Use Item", and "Pick Block" can now be remapped.
 * Player list in SMP, defaults to.
 * The 'Multiplayer join screen' has been improved, mainly with a server list.
 * New texture for Moss Stone to match Cobblestone's.
 * Improved sunrise and sunset.
 * Clouds change color during sunrise and sunset to match the sky color.
 * Horizon, specifically haze changes color more vividly during sunset and sunrise.
 * New particle effects.
 * Performing a critical hit on any mob will cause 'sparks' to fly.
 * Explosion particles are now shockwaves instead of smoke.
 * Tiny stationary bubble particles can be seen when underwater.
 * Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
 * Changes with debug-view
 * Mobs are no longer visibly labeled with their entity ID
 * The world's numeric seed is displayed in a field below player position.
 * Changing fog by hotkey now requires debug-view to be open in addition with pressing.
 * +Clicking the output item in a crafting square will craft all the items at once, and automatically places them in the inventory.
 * The version tag appears in-game again.
 * User-placed leaf blocks no longer decay.
 * Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
 * Cloud movement syncs with the game's time.
 * Rain and snow both render faster
 * Armor bar moved to above hearts, due to food bar.
 * Both Wooden and Stone pressure plates can now be placed on fences.
 * Improved chest model with a 3D lock.
 * Players with the OP position on a server can switch back and forth between survival and creative mode.
 * The game's coding now allows for mods to more easily change the(map) height.
 * Holding the left mouse button with a weapon will now only swing once.
 * Holding the right mouse button to place blocks is slightly slower than before.

Bug Fixes:
 * The +Click crash bug from 1.8 pre2 is fixed.
 * Fixed Redstone circuits not working after /time set x glitch is now fixed in SMP.
 * Destroying boats and minecarts now creates particles.
 * Ghast attack sounds are fixed in SMP.
 * The Far Lands had been removed; there is now only ocean.


 * 1.7.3 || July 8, 2011 ||
 * 1.7.3 || July 8, 2011 ||

Beta 1.7.3
Bug Fixes: New Bugs:
 * Corrected a block duplication bug when using pistons.
 * Corrected a redstone torch duplication bug when using pistons.
 * Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign.
 * Ice blocks are now pushed without causing water streams breaking everything.
 * Powered Rails are no longer being powered magically without a power source.
 * Pistons connected to the end of a piston transistor via redstone are now properly closed when the power goes out.
 * Doors no longer create purple particles.
 * Hacking clients can no longer edit texts of placed signs in multiplayer.
 * Changed so that paintings pushed by pistons will pop off.
 * When two lines of pistons push sand blocks against each other, a duplication bug occurs.
 * 1.7.2 || July 1, 2011 ||
 * 1.7.2 || July 1, 2011 ||

Beta 1.7.2
Bug Fixes:
 * Crashed worlds now work again.
 * Disappearing piston fixes.
 * Pistons that caused crashing for multiplayer servers fixed.

New Bugs:
 * When the player opens the inventory while sleeping, the player appears sideways. (When the prior bug was pointing from the camera)


 * 1.7_01 || June 30, 2011 || 
 * 1.7_01 || June 30, 2011 || 

Beta 1.7_01
Bug Fixes:
 * Fixed piston bug. Blocks that used to make the game crash in 1.7 now just get removed by the piston.
 * Fixed right clicking on a sheep empty-handed causing game to crash.
 * Worlds crashed are now loadable again.


 * 1.7 || June 30, 2011 ||
 * 1.7 || June 30, 2011 ||

Beta 1.7
New Bugs: Bug Fixes:
 * Added pistons.
 * Fixed clay generation.
 * Flint and Steel or redstone is now required to trigger TNT.
 * Fences can be stacked.
 * Added Shears.
 * Redstone wire now will connect to a repeater.
 * Shears can be used to pick up leaf blocks.
 * Shears can be used to shear sheep without hurting them.
 * Sheep no longer drop wool from being punched, only from being killed when they are unsheared.
 * New textures for Cobblestone and Brick blocks.
 * Silverfish skin was added (for Beta 1.8).
 * When pressing in-game, a value ("F") from 0 to 3 will appear to indicate direction.
 * The gray textures in the breaking animation have been replaced with opacity.
 * Squid can now despawn.
 * Single slabs now use the bottom half of the full block's texture.
 * Cobweb now requires shears or a sword to be broken properly, and drops 1 string when destroyed.
 * The bed side texture has been moved in the texture pack file, as well as the cake texture.
 * Pushing leaves, water, lava, levers, tall grass, flowers, mushrooms, saplings, dead shrubs and sugar canes with a piston causes the game to crash. In SMP the server crashes and restarting it doesn't necessarily fix the problem.
 * Right clicking sheep while holding nothing causes the game to crash.
 * When placing a block, it may be placed invisible, with only its border showing up. The same may happen when removing block, only its ghost will stay. Both these bugs result in crash.
 * 1.6.6 || May 31, 2011 ||
 * Bonemeal can grow tall grass and flowers on grass blocks.
 * Added Performance in Video Settings, Options Menu. Can be set to Max FPS, Balanced or Power saver.
 * Glowstone Changes
 * Changed the material of Glowstone from "glass" to "stone". This means you need a pickaxe to get resources from it. This also means you can now place redstone, torches, levers, etc. on them.
 * Made Glowstone drop more loot (2-4 Glowstone Dust).
 * Made the recipe sizes for creating Wool and Glowstone smaller (2x2 instead of 3x3).
 * Removed humans(?) (mentioned as Herobrine in Notch's patch notes as a joke).
 * The Minecraft: Xbox 360 Edition started from this version's features.
 * The Minecraft: Xbox 360 Edition started from this version's features.
 * Fixed beds not working very well in SMP.
 * Boat Fixes
 * Destroying a Boat will no longer spawn the player too low, causing them to sometimes fall through the ground.
 * Boats float up to the surface quicker.
 * Boats falling down into water lose their vertical momentum much faster.
 * +clicking a tool into a chest no longer restores it to new.


 * 1.6.5 || May 28, 2011 ||
 * Advanced OpenGL re-added. (Still with same Toggle bug as of 1.5)
 * Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS. Except for the 40 FPS setting, the framerate will only be capped when there are any chunk updates.
 * +clicking an item in the crafting window now only moves the crafted item into the player's inventory.
 * Version number no longer displayed while playing. Still visible on title screen and debug screen.
 * Players riding anything or sleeping in anything will stop doing so when they leave the game now.
 * Sneaking effect got decreased. The character's feet looks like it's in the air.
 * It is now possible to climb stairs and slabs while sneaking.
 * It is now possible to climb stairs and slabs while sneaking.

Bug Fixes:
 * 1.6.4 || May 26, 2011 ||
 * 1.6.4 || May 26, 2011 ||
 * Attempted fix for CPU usage issue on singleplayer and multiplayer.


 * 1.6.3 || May 26, 2011 ||
 * The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
 * The "limit framerate" option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
 * The "limit framerate" option has been reset to "off" for all players, enable it again if you want it.
 * 2 blocks deep water doesn't prevent you from fall-damage anymore. You need at least 3 blocks deep water to fall in.
 * 2 blocks deep water doesn't prevent you from fall-damage anymore. You need at least 3 blocks deep water to fall in.

Bug Fixes: New Bugs: Bug Fixes:
 * Fixed some block updates not updating lighting properly under some circumstances by reverting the "don’t always send block data" fix in 1.6.
 * Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
 * Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.
 * FPS limiter limits FPS to 41 instead of 40.
 * The fix for the CPU load issue is not working, and still starves all other threads.
 * 1.6.2 || May 26, 2011 ||
 * 1.6.2 || May 26, 2011 ||
 * Fixed new item duplication bug

Bug Fixes:
 * 1.6.1 || May 26, 2011 ||
 * 1.6.1 || May 26, 2011 ||
 * Fixed item bug when picking up an item with a full inventory causing an infinite number of item pickup animations to play.
 * 1.6 || May 26, 2011 ||
 * Added Nether support to multiplayer.
 * Added craftable Maps.
 * Added trapdoors.
 * Added Tall Grass in certain biomes.
 * Seeds are now found in tall grass; using a hoe on the ground no longer yields seeds.
 * Added Dead Shrubs in Deserts.
 * Mushrooms now spread, albeit slowly.
 * New settings in Server.properties:
 * view-distance
 * allow-nether
 * The lighting on block icons in the inventory has been changed to appear brigher.
 * The record player now supports more than 15 different music disks; no additional music disks were added until Minecraft 1.0.
 * Ice now regenerates regardless of whether it’s snowing or not.
 * Blocks destroyed by other players in multiplayer now show the breaking block particle effect.
 * Doors make sound for other players in multiplayer.
 * Activated dispensers make sounds and trigger particles in multiplayer.
 * Players stuck in walls will slide towards the nearest gap if there is one.
 * +clicking while crafting makes as much as possible and moves it straight to your inventory.
 * +clicking something in your inventory will push it directly in your hot bar and vice-versa.
 * Trying to sleep in the Nether causes the bed to explode.
 * Temporarily disabled Advanced OpenGL due to bugs until 1.6.5.
 * It’s no longer possible to build solid blocks on the top layer of the map.
 * Booster tracks are now speedier to offset the loss of glitch-boosters.
 * Fire has been severely nerfed so it spreads slower, and doesn’t spread infinitely.
 * Compressed network traffic more aggressively.
 * Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now.
 * Arrows shot by one player can now be picked up by other players.
 * Minecarts and boats can go through portals, empty or occupied.
 * Water below a layer of source blocks no longer behaves like source blocks.
 * Water below a layer of source blocks no longer behaves like source blocks.

This was a server-only update, 1.5_01 remained the current client version
 * 1.5_02 || April 20, 2011 || 
 * 1.5_02 || April 20, 2011 || 

Bug Fixes:
 * Game no longer crashes from "internal server error" created by bugs in 1.5_01's Server in SMP
 * Players no longer get the Saving Chunks screen when taking something out of the Crafting Table

Bug Fixes:
 * 1.5_01 || April 20, 2011 || 
 * 1.5_01 || April 20, 2011 || 
 * Blocks can now be placed on snow.
 * Rain no longer goes through translucent blocks.
 * Pumpkin and Jack-O-Lantern inventory texture now correctly faces forward.
 * Pumpkins are no longer worn backward on the player.
 * Game no longer crashes when rails are placed next to detector rails, or vice versa.
 * Wolves are less common than in 1.5, but still more common than in 1.4.
 * Blocks cannot be placed back into the output slot of furnaces, thus fixing the statistic exploit.
 * If Minecraft detects a broken save file, it will attempt to recover the world.


 * 1.5 || April 19, 2011 ||
 * Added Weather, including Rain, Snow, and Thunderstorms
 * Pigs struck by lighting become a Zombie Pigman.
 * Creepers struck by lightning become electrified and will have a much more powerful explosion.
 * Added Statistics and Achievements.
 * New Blocks
 * Detector rail and Powered Rail
 * Birch and Pine/Spruce Saplings
 * Web
 * Cannot exist in the game without inventory hacking until Beta 1.8
 * New settings in options:
 * Ability to change GUI size (Small, Normal, Large, Auto).
 * Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it)
 * +clicking on something in a chest will immediately move the selected item(s) into your inventory and vice-versa.
 * Birch and Pine/Spruce trees now drop Birch and Pine/Spruce saplings, respectively.
 * Pigs that die by burning now drop cooked porkchops upon death.
 * Huge performance improvements for old and slow computers.
 * Crafting a ladder now produces 2 ladders to offset the fix of the staggered-ladder exploit.
 * Saplings can now serve as fuel in furnaces; they have the same smelting time as Sticks.
 * Dropped items in flowing water move faster than before.
 * Redstone dust can be placed on snow.
 * Wolves are more common, even in non-taiga/forest biomes.
 * Unarmed damage was increased from to.
 * Pressing will switch between input boxes.
 * Pressing will switch between input boxes.

Bug fixes:
 * 1.4_01 || April 5, 2011 || 
 * Removed the April Fools' joke. However, the locked chests are still obtainable by inventory editing or SMP /give command. They will disappear after a while.
 * Removed the April Fools' joke. However, the locked chests are still obtainable by inventory editing or SMP /give command. They will disappear after a while.
 * Beds now act as a respawn point as intended.

New bugs:
 * Although this has been fixed for most players, in certain cases the bed may still fail to save the default spawn point.
 * A glitch is present where using a pickaxe on a Mac could crash the game.
 * 1.4 || March 31, 2011 ||
 * New Minecraft logo (no longer 3D cobblestone blocks).
 * Added wolves that the player can tame, or kill for no loot.
 * Added Cookies which heal the player for 0.5 hearts.
 * Sleeping in a bed now resets your spawn position, though does not work for most users. Apparently, at the moment the spawn point unintentionally only changes if "Leave bed" is clicked and the function is limited to SMP.
 * Sneaking while climbing will hang on to the ladder, thus being a handy cave tool.
 * Spiders will no longer trample crops and have walking sounds removed.
 * Sheep can now spawn in Pink and Brown (however rarely)
 * Cocoa Beans can be found in Dungeon chests.
 * Wheat grows more quickly compared to 1.3_01
 * The new default hotkey for the inventory is.
 * Added new block, Locked Chest, which was an April Fool's gag. It linked to the 'Minecraft Store', but now it has been removed.
 * SMP servers can now have a new world seeded with an option in the Server.properties file.
 * Lots of infrastructure for Statistics lists and Achievements have been implemented.
 * Scale of UI may now be changed in options.txt located in the .minecraft folder.
 * On a fresh install, modded blocks are removed from the map. This excludes modded blocks that are placed into chests.
 * On a fresh install, modded blocks are removed from the map. This excludes modded blocks that are placed into chests.

Bug fixes:
 * Zombies and Spiders now hurt you in all instances (previously could only hurt you if they were 1 block above your location).
 * Client-sided slime spawn on SMP has been fixed.
 * Arm no longer swings when you cannot place a block.
 * Opening and closing the inventory quickly while swinging no longer removes the character 'swinging' animation, which previously made destroying blocks faster (SMP only).

Bug fixes:
 * 1.3_01 || February 23, 2011 || 
 * 1.3_01 || February 23, 2011 || 
 * Dependencies on Java 1.6 are gone
 * Fixed the recent issues on some Macs in which the game would crash when "Singleplayer" button was clicked on
 * Able to connect Client to Minecraft Server 1.3
 * Fixed item duplication glitch
 * 1.3 || February 22, 2011 ||
 * New blocks/items (Redstone Repeaters, Beds)
 * Added three new half-size blocks (Wooden Slab, Cobblestone Slab, Sandstone Slab)
 * Breaking a block made of two slabs now drops 2 slabs.
 * Slimes have a higher spawn rate
 * New Mojang logo splash screen
 * Graphics settings screen
 * Ability to toggle between classic lighting and "smooth" lighting
 * Worlds now use a generic McRegion chunk save format, with built-in auto conversion
 * While starting a new world, players can choose the world's name and seed to generate the world from.
 * More than 5 Worlds possible
 * Scrollbars added in both the texture pack list, and in the map selection screen
 * Added whitelisting to the server. To use, enter whitelist </tt> where cmd is on</tt>, off</tt>, add </tt>, remove </tt>, list</tt> or reload</tt>
 * and are now toggled when pressed.
 * When is toggled on, mobs display their unique entity ID numbers over their heads.
 * toggles mouse smoothing
 * In 3rd person mode, character can be visibly seen to bob side to side when you walk (only when View Bobbing is enabled).
 * Sandstone is now found at the bottom of naturally generated sand.
 * All pressure plates now require two of its materials, instead of 3. Stone slabs are now created by using 3 of the materials (see specific block pages for further information)
 * Mine time for Sandstone decreased.
 * Redstone Wire will get darker the farther away it is from a source of power.
 * Fewer passive Mobs when on harder modes.
 * Deleting world confirmation changed slightly.
 * Sulphur renamed back to Gunpowder
 * Sulphur renamed back to Gunpowder


 * Client/Launcher Update || February 21, 2011 ||
 * Updates now voluntary
 * Official Links added
 * Community Links added
 * Command line support added
 * Twitter Links added
 * Ability to choose Minecraft directory location - Edit: Ability to open minecraft directory, the ability to change it, has yet not been implemented, though it was predicted.
 * 1.2_02 || January 21, 2011 || <span id="1.2_02">
 * Skins are now downloaded from Amazon S3 instead of minecraft.net
 * Lapis Lazuli Ore now drops 4 - 8 Lapis Lazuli per block mined (increased from 1) on single player only (Minecraft beta servers have not been affected yet).
 * Lapis Lazuli Ore can be found at bedrock level.
 * Ink Sacks have been renamed to "Ink Sacs".
 * 1.2_01 || January 14, 2011 || <span id="1.2_01">
 * Fixed various blocks acting really weird when placed (rails, torches, and more)
 * Optimized performance
 * Added a new painting that was not added in version 1.2
 * Reduced spawn rates a bit
 * Fixed a whole pile of lighting bugs
 * No more ghosts at night
 * Added a temporary fix to get rid of chunk visibility errors.
 * Splash text on the Main Menu returned to normal. (No longer constantly shows the quote "Finally beta!")
 * Slimes were re-added to the game with a very low spawn rate.
 * 1.2 || January 13, 2011 ||
 * New addition charcoal
 * Note Blocks (right click to tune, trigger to play)
 * 15 wool dyes
 * A new passive water-dwelling mob (Squid), which drops the new item Ink sac
 * New tree types (Birch, Pine)
 * Reeds retconned into sugar canes. They still make paper.
 * A bunch of new crafting recipes
 * One secret useful block (Dispenser)
 * One secret pretty block (Lapis Lazuli)
 * Cake
 * Sugar - Crafted from Sugar Cane
 * Default furnaces given new look
 * Bones added to the drop table, exclusively for skeleton archers.
 * Bones can be crafted into Bone Meal.
 * New gray, light gray, and black sheep. Drop correspondingly colored wool.
 * Tools made out of wood, stone, iron, and possibly diamond have increased durability.
 * Gold tools can remove blocks like stone and wood much more quickly than their diamond counterparts, with the same durability and restrictions as before 1.2.
 * Sandstone
 * Spiders can climb up walls.
 * Mob Spawners again show a rotating model inside of what they spawn in single player.
 * Wheat Seeds might be harvested more often when plowing grass blocks.
 * Included the FastRender mod by Scaevolus.
 * Screenshots can be taken using the key without having to first hold down the  key.
 * Iron, diamond, and coal are found in larger amounts (at least) in caves.
 * Wheat Seeds might be harvested more often when plowing grass blocks.
 * Included the FastRender mod by Scaevolus.
 * Screenshots can be taken using the key without having to first hold down the  key.
 * Iron, diamond, and coal are found in larger amounts (at least) in caves.


 * 1.1_02 || December 22, 2010 || <span id="1.1_02">
 * Fixed the chest not opening with empty hands bug.
 * 1.1_01 || December 22, 2010 || <span id="1.1_01">
 * Added a missing font file in the package build.
 * 1.1 || December 22, 2010 ||
 * Fixed "fancy" characters not working in the game by detaching font resources from the code.
 * Rewrote leaf decay.
 * Fixed FPS drops in single player.
 * Fixed players getting spammed with data and getting disconnected in SMP.
 * Fixed the item dupe bug in SMP.
 * Fixed FPS drops in single player.
 * Fixed players getting spammed with data and getting disconnected in SMP.
 * Fixed the item dupe bug in SMP.

Persistent/New Bugs: New Bugs:
 * A few special events happened on the following specific days (according to system time):
 * On the date of Christmas Eve to Boxing Day:
 * The quote on the main menu said, "Merry X-mas!"
 * All players wore a Christmas themed cape.
 * On the date of New Year's Eve:
 * All player wore a purple cape with an 11 on it to celebrate the coming year.
 * On the date of New Years Day:
 * The quote on the main menu said, "Happy New Year!"
 * 1.0.2 || December 21, 2010 ||
 * Fixed problem where game wouldn't run on Macs plus possibly other unknown fixes.
 * 1.0_01 || December 20, 2010 || <span id="1.0_01">
 * Fixed double chest bug.
 * Fixed rare crash on level load bug.
 * Fixed double chest bug.
 * Fixed rare crash on level load bug.
 * Frame rate/performance issues not fully fixed.
 * Disconnects from multiplayer servers due to overflow.
 * Crashes after login on GNU/Linux
 * 1.0 || December 20, 2010 ||
 * Working server-side inventory. And as a result of that, a whole pile of bugs and issues got fixed.
 * Made SMP servers save chunks way less often in most cases. Chunks don’t resave if they got saved in the last 30 seconds.
 * Moving too far away from a chest, or having it blow up, closes the inventory screen.
 * Fixed /kill</tt>.
 * Introduced leaf decay again. It acts differently from before.
 * You can now throw eggs.
 * Throwing an egg has a chance of spawning a chicken.
 * Added super exclusive clan cloaks for Mojang Employees.
 * ...and something else, which is even more rare (DeadMau5 skin only in use on Deadmau5's server).
 * Tooltips in inventory - When you mouse over an item, its name appears.
 * You can't store things in the inventory crafting fields anymore.
 * Dungeons are more common (?)
 * New constant splash text on the main menu: "Finally Beta!"
 * New constant splash text on the main menu: "Finally Beta!"
 * When looking in a double chest you can't do anything with the two bottom rows in your inventory.
 * Players get disconnected after a short while on local Minecraft servers.
 * Game starting problem for some people (especially Mac).
 * Item duplication bug.
 * watercolor.png is unused.
 * }
 * }