Talk:Commands

Split "Raw JSON text" section to a new page
This suggestion has been for a long time. That is: That is not just for commands and exists as section seems not proper. So I intend to split it to page Raw JSON text format. That's all. -- Icyphantom  TalkIContributions 11:06, 1 October 2019 (UTC)


 * I strongly agree. This will allow us to have a more clear description of the json structure of text, etc. liach (talk) 16:16, 9 October 2019 (UTC)


 * Not only it's not just for commands (as Icyphantom said), but it will also help shortening the page. 78.193.28.136 14:15, 19 October 2019 (UTC)
 * , it's not appropriate to make it a section of Commands. --SolidBlock (not good at English!) 01:34, 17 November 2019 (UTC)
 * icyphantom@liachmodded Is it ok to move now? --SolidBlock (not good at English!) 10:45, 14 December 2019 (UTC)
 * I think it's time: All comments until now are support, and it has been for a too long time.-- Icyphantom  TalkIContributions 09:02, 15 December 2019 (UTC)
 * that Bedrock Edition's page is Bedrock Edition raw JSON text format. For consistency, it might be better to split this to Java Edition raw JSON text format. It's also possible these could be merged onto the same page; however I don't know if that is a good idea. jahunsbe (talk) 15:30, 17 December 2019 (UTC)
 * per above, plus it's been months.-- LakeJasonFace.png Lakejason0  (Talk • Contribs) 12:56, 11 January 2020 (UTC)

Move /resupply?
Is there a good reason that /resupply isn't in the Removed Commands table? It was only ever in Bedrock, doesn't have a page, and is no longer in any version of the game. -- DigiDuncan! (talk) 06:41, 23 January 2020 (UTC)

--108.198.127.77 17:51, 16 September 2020 (UTC)

No command block
Which commands cannot be executed via the command block? (184.22.110.242 08:22, 13 March 2020 (UTC))

Code connection
I have no window10 so I have some question about commands for code connection.

Do /code, /move, /remove, etc. really not exist in minecraft for win10 with code connection?

If we haven't installed code connection, do these commands for agent still exist in EE or BE?--Chixvv (talk) 02:29, 5 May 2020 (UTC)

Shouldn't we say when commands were added/removed in the history?
Hello everyone, a little while ago, Thomanski "Removed all specific command history and kept the history about the command system overall" (I'm quoting from his edit summary) because subpages were created for each command.

While this certainly made sense for changes like the addition of /team modify displayName, I feel like it makes sense to at least say when entire commands were added/removed in the history, just to have an overview of that. What do you think about it? Sagessylu (talk) 12:14, 30 May 2020 (UTC)

Of corse we shoud!--108.198.127.77 17:27, 16 September 2020 (UTC)

Whitespace is sensitive in command files (teleport arguments)
I just dealt with a spurious "Cannot mix world & local coordinates (everything must either use ^ or not)" in a datapack. Turns out the problem was extra spaces among the arguments for /fill. Even spaces between the two coordinate triads triggers the message. Since all the visible arguments were caret refs, the only thing I can think is that it's taking the extra spacing as a null argument and defaulting it to (absolute) 0. BTW, this was in vanilla 1.16.3. --MentalMouse42 (talk) 12:54, 27 September 2020 (UTC)

Detecting a new player
So I was attempting (and also messing around) to make a parkour map. I obviously wanted to make it look cool by adding color text and everything. However, I wanted to make a welcome message appear when a new player joins the game. I'm not really familiar with commands, so is there any way to do this? Also, is there a video or website or something that explains how the commands work more simply that reading it off the wiki? Thanks, ChipsAndSalsa (talk) 02:31, 13 October 2020 (UTC)
 * The discord is probably a better place to ask about this; that said, you might try using two tags: "new player" and "welcomed".  First tag any player as new who hasn't been welcomed, then send the message to any player with the "new" tag, then replace the "new" tag with the "welcomed" tag.  Using the two tags should avoid atomic-operation problems when a bunch of players join at once. --MentalMouse42 (talk) 03:08, 17 October 2020 (UTC)