Talk:Trading

Note has incorrect grammer
The first word in the note in the section "Stone Mason (black gloves with black apron)" shouldn't be there. 141.157.12.10 00:32, 16 March 2019 (UTC)

No trades left
What happens if you trade with a villager until they cannot be traded with anymore?67.160.25.176 23:44, 2 March 2015 (UTC)


 * You can no longer trade with them? I don't see what information you are trying to get.
 * For the most part though that will not happen, as trading unlocks old locked trades. – KnightMiner  t/c 23:55, 2 March 2015 (UTC)
 * I mean if you can no longer trade for the last offer, you can no longer reunlock trades.67.160.25.176 00:00, 3 March 2015 (UTC)


 * Did you read the article? Any offer now unlocks locked trades (since 1.8). – KnightMiner  t/c 00:21, 3 March 2015 (UTC)
 * And if you manage to be so unlucky that all trades are locked, then you're just out of luck with that villager. Anomie x (talk) 01:45, 3 March 2015 (UTC)

20% chance to reactivate locked trades
Just wanted to clarify what the 20% chance to reactivate locked trades means. For example, I am trading with a farmer villager who has locked trades, and he has a trade where he will give me an emerald for 8 pumpkins. If I have 64 pumpkins to trade, does this mean that if I trade all 64 pumpkins in one trade, there is only a 20% chance for the locked options to unlock, or does that mean there's a 20% for each 8 pumpkins I trade, even if I trade an entire stack at once (so 20% chance * 8 trades of 8 pumpkins for 1 emerald)? If it's the former, does this mean I have to trade 8 pumpkins at a time, or trade 8 pumpkins, close and reopen the trade window, and trade another 8 repeatedly to make the offers unlock? –Preceding unsigned comment was added by Ons96 (talk • contribs) at 14:33, 31 March 2015 (UTC). Please sign your posts with


 * When you trade a stack of 64 pumpkins for an 8 pumpkin trade, it is counted as eight separate trades, so the 20% chance is done eight times. Separating the trade into multiple times or combining it should have no effect on the chance. – KnightMiner  t/c 14:48, 31 March 2015 (UTC)


 * Thanks for the clarification. Ons96 (talk) 17:54, 8 April 2015 (UTC)

Message?
I've got a message that told me I should put something here, instead of putting it where I was trying to, but I cant even edit this page. so, can someone help me? (Pika Party) 98.216.47.99 20:58, 28 July 2015 (UTC)
 * What do you want to do? Also, please use "Add topic". The BlobsPaper.png 22:06, 28 July 2015 (UTC)
 * I was trying to add something for history about Villagers offering something new on console, so then I did it. But then I went back to the page and it was gone, So I tried again like five times and then a message appeared saying that I should add it on the trading page, but I can't. And also, thanks for letting me know about "Add Topic" I didn't see that there. :( (Pika Party) 98.216.47.99 22:39, 28 July 2015 (UTC)
 * Create an account to edit the page. The BlobsPaper.png 02:43, 29 July 2015 (UTC)


 * Due to excessive amounts of vandalism, the page has been protected so only autoconfirmed users can edit it. Also, IP addresses may correspond to multiple users; if you check contributions for your IP address you'll see that it made some edits in January and had no major activity until July. Assuming that you weren't editing on that same IP back in February, it is likely that the message was intended for the previous user. - Sonicwave ( talk &#124; c )  03:15, 29 July 2015 (UTC)


 * I assume you mean librarians offering name tags? If so, then . Why did you wait so long to request the edit though? That happened back in Januray. – KnightMiner  t/c 03:54, 29 July 2015 (UTC)


 * Don't know why I waited so long, but I edited the door page but they didn't take my edit away. How come? (Pika Party) 98.216.47.99 21:16, 29 July 2015 (UTC)

Chain Mail
Trading is not the only way to get chain mail armor in vanilla. It is dropped, though rarely, by hostile mobs who happen to be wearing it. 72.47.105.5 19:00, 18 November 2015 (UTC)

Profession and offer choice
I didn't see it on the page and it seems to be worth mentioning: I found that when villagers spawn, their profession and first trade offer are only chosen (based on their robe colour) after you interact with them. Meaning that if you have two different saves with the same villager, his profession will not be the same if you have not right-clicked on him before. For instance, a black apron villager will not be a tool smith or a weapon smith until after you have opened the trading GUI. Can anyone confirm this? 78.213.9.41 09:37, 30 November 2015 (UTC)

Enchanted books
I need details on what Note 2 means ("The enchantment is chosen randomly, with equal chance of any enchantment type occurring and equal chance to get any level of it, so higher-leveled enchantments are as likely to get as low-leveled enchantments."). Does it mean that the algorithm for enchantment picking picks first an enchantment (1 out of 27) then picks the level of the enchantment (I up to V depending on the enchantment) or picks simultaneously the enchantment and its level (so 1 out of 82 I think)? For instance, is Unbreaking III as likely to get as Mending? Thomas645 (talk) 14:13, 7 May 2016 (UTC)
 * It first picks an enchantment then picks the level of the enchantment. Anomie x (talk) 20:43, 7 May 2016 (UTC)
 * Okay, thank you. Thomas645 (talk) 10:02, 8 May 2016 (UTC)

Cartographer trades
Hi, what's the story with cartographer's exploration-map trades? Are there two ways to get those maps -- one with just emeralds, and one with emeralds + a compass? I am having trouble interpreting what you've put in the Price and Quantity columns. – Sealbudsman talk/contr 16:45, 30 September 2016 (UTC)
 * Fixed. I copy-pasted and didn't update the columns correctly. Anomie x (talk) 13:29, 1 October 2016 (UTC)

Article request/Verify
Can someone verify the following: Cartographers will not sell exploration maps in worlds that do not have the corresponding structures. Tested in superflat, not sure about Customized. If so, can you add it to this article somewhere (likely as a note by the cartographer's trades...)? -172.68.58.123 22:05, 8 October 2016 (UTC)


 * Anyone? -172.68.58.123 20:42, 10 October 2016 (UTC)


 * Interesting. From what I see, that only happens in superflat.  If you do it in Customized, or in regular with generate structure = off, two things: the /locate command works (but leads you to nothing) and the cartographers will sell you maps (which lead you to nothing). –  Sealbudsman talk/contr 21:11, 10 October 2016 (UTC)

Request for edit
Remove "and damaged tools cannot be traded in place of fully repaired tools." There is nothing with durability that a player can trade with a villager. /82.145.222.118 17:37, 16 February 2017 (UTC)

Error in image
In VillagerTradeChart.png there is a line missing for the librarian trades. There is a lock after the first two trades in that list, not after five. /83.255.21.112 14:21, 22 April 2018 (UTC)

Error in trading
Librarians no longer buys written books 199.7.156.137 16:56, 12 August 2018 (UTC)

Proposed alternative to the trade tables
Here. Any comments? --AttemptToCallNil (report bug, view backtrace) 17:06, 2 February 2019 (UTC)
 * Anything is better than what is currently on the page. – Nixinova Nixinova sig image 1.png Nixinova sig image 2.png 18:33, 2 February 2019 (UTC)

Translation problem
I can see a new section called "Economic Trades". We are debating about the accurate translation of word Economic. Can anyone give a hint for us? Endless thanks.-- Lxazl5770 （ 论 • 功 ） 03:22, 17 March 2019 (UTC)


 * Not sure if this debate is still relevant, but it essentially means the trade prices are dictated by the current economy. Like, if you sold a lot of chicken to a butcher, they would raise their prices on that trade because they already have a lot and would like you to trade other items. -PancakeIdentity (talk) 19:46, 19 May 2019 (UTC)

Trades in 19w13b
Someone made a list of trades in the latest snapshot, but didn't share it here: https://cdn.discordapp.com/attachments/173877869640941568/561885208874319872/trades_1.txt Can someone please compare it with the wiki page and correct everything that's wrong? Fabian42 (talk) 13:17, 31 March 2019 (UTC)

Moving outdated information
Hello. I suggest that the sub-section "Prior to Village And Pillage" should be moved to Trading/Before Village and Pillage, like Trading/Before 1.8. User-26266344 (talk) 04:00, 24 April 2019 (UTC)


 * , as It still used in Legacy Console Edition. ImakerB (talk) 05:02, 24 April 2019 (UTC)


 * It's a lot of information that shouldn't simply be deleted, as some people may still be using older versions etc, but the page right now is really cluttered and confusing. Cultist O (talk) 22:15, 1 May 2019 (UTC)


 * Completely agree. Having outdated info mixed in with current info on such a long page makes it very difficult to use without making mistakes. 12.221.73.178 03:22, 3 May 2019 (UTC)


 * per above opinions. – Sonicwave talk  03:45, 3 May 2019 (UTC)


 * , We should contribute to a paragraph that involves the trading changes that are involved when converting to 1.14. I have noticed that unless you traded with pre 1.14 villagers they will lose their professions and become unemployed.  Even though this is a good thing that they have kept their ranks they are unable to restock their supplies since they are not linked to job site blocks.  I have also noticed that on trading with villagers that were converted to 1.14 that some of the new items like lanterns and village bells are missing even though they have kept their high ranks.  These new items can only be unlocked with new professional villagers. 98.65.234.40 19:03, 4 May 2019 (UTC) and 98.65.234.40 18:34, 5 May 2019 (UTC)

Having seen nothing but support for nearly a month, I've gone ahead and made the new page. Please peruse it and verify that everything is as it should be. Assuming no objections, I will attempt to remove the outdated information from this page over the next day or so. (Also, I'd love it if someone more familiar could add the paragraph about how existing villagers react to the update.) Cultist O (talk) 07:32, 19 May 2019 (UTC)

Economic Trades Inaccuracies
Some of the trades listed in these tables are inaccurate. Farmers possess a trade for whole melons as of 1.14.1 which is not listed. I have not checked for any other inaccuracies. Frankward (talk) 17:28, 17 May 2019 (UTC)

Shepherd Apprentice trades
I'm trying to figure how the Shepherd picks its trades at the apprentice level as it seems to follow a different system than randomly picking between the options. Through my basic testing, it seems that the villager first picks randomly between a wool or carpet trade, then picks randomly between any trade. I've never seen an apprentice shepherd with 2 dye trades, it always has at least one wool or carpet trade. Does anyone have any knowledge on how the game internally picks its trades? -PancakeIdentity (talk) 05:38, 19 May 2019 (UTC)

Wandering Trader table
We need to figure out a good way to display the Wandering Trader's trades. I made a decent table for Java, but Bedrock is harder since I can't split the table up evenly like I did for Java. The current system is super messy and confusing. It takes up way too much vertical space. Anyone have any ideas? -PancakeIdentity (talk) 23:32, 24 May 2019 (UTC)

Regeneration
Does leveling up really cause regeneration, or only a particle effect that looks like regeneration? an_awsome_person (talk) 01:52, 30 May 2019 (UTC)
 * It's been tested, it causes regeneration. At least in Java. -PancakeIdentity (talk) 01:55, 30 May 2019 (UTC)

Leveling up
When a villager levels up, does ze still offer trades from lower levels, or only trades from hir current level? For example, would apprentice level librarians still buy paper? The BlobsPaper.png 00:50, 18 June 2019 (UTC)
 * They offer all past trades. -PancakeIdentity (talk) 01:42, 18 June 2019 (UTC)

Incorrect emerald prices and price multiplier for enchanted books
The price of enchanted books from the librarian in the java edition is incorrect. The note concerning it states: "The possible values are 15 – 19 emeralds for Lvl I, 18 – 32 for Lvl II, 21 – 45 for Lvl III, 24 – 58 for Lvl IV, and 27 – 71 for Lvl V. [...] Note that the cost is capped to 64, meaning that for example Lvl V books truly range from 27 - 64 emeralds with costs at the upper end of the range being more common.". However, see f.e. the first image. The same applies for all over levels and for treasure enchantments too. The above snippet should be changed (at least in the Java edition) to: "The possible values are 5 – 19 emeralds for Lvl I, 8 – 32 for Lvl II, 11 – 45 for Lvl III, 14 – 58 for Lvl IV, and 17 – 71 for Lvl V. [...] Note that the cost is capped to 64, meaning that for example Lvl V books truly range from 17 - 64 emeralds with costs at the upper end of the range being more common." This actually was in the wiki as a separate note for Java edition, until the revision from 14:15, 7 June 2019, where user FVbico merged the notes together, stating that they said the same.

The price multiplier for enchanted books is wrong too, it should be 0.2 instead of 0.05: See f.e. second image. The price multiplier of 0.2 was also used here: https://www.reddit.com/r/Minecraft/comments/biisll/when_you_cure_a_blacksmith_then_save_him_from_a/em1n0rg/

--Sirsiros (talk) 16:16, 24 June 2019 (UTC)


 * I've updated all price multipliers for 1.14.4, so they should all be accurate. I contacted FVbico about the merge of the prices. -PancakeIdentity (talk) 02:22, 20 July 2019 (UTC)


 * Oh **** I read the notes 5 times when I made that edit, and now again 7 times, and only now I actually notice the difference; though in my defence, the notes wereextremely similar.
 * I don't have the time to properly revert only that part of my edit right now, so ifsomebody else is willing, go agead. FVbico (talk) 05:28, 20 July 2019 (UTC)


 * Fixed. -PancakeIdentity (talk) 17:22, 20 July 2019 (UTC)

How are economic trades calculated?
I can't find anywhere that details exactly how economic trades are calculated. I've been trying a few methods myself, but none seem to work. I assume it uses the price multiplier and demand NBT, but I'm not sure exactly how. -PancakeIdentity (talk) 00:03, 18 July 2019 (UTC)


 * I don't have any sources, but playing around in creative:
 * /data get entity @e[type=minecraft:villager, limit=1, sort=nearest] Gossips
 * Will tell you what gossip the villager has. I haven't figured out anything but types 'major_positive' & 'minor_positive' yet.


 * You can set it using:
 * /data modify entity @e[type=minecraft:villager, limit=1, sort=nearest] Gossips[0].Value set value 100


 * They seem to generate a discount using this formula (presumable type trade works similarly, and the negatives are probably the same in the other direction):
 * minor_positive * priceMultiplier + major_positive * 5 * priceMultiplier


 * At least by curing, major_positive can't go higher than 100, minor_positive can't go higher than 200. major_positive is permanent, minor_positive decays over time.


 * I'm afraid I don't know how demand fits in.
 * --174.86.255.132 08:32, 26 November 2019 (UTC)


 * Yay, necroposting! Here are all of the formulas for villager prices. They use the following variables:
 * - Reputation is player-specific, it's determined by gossip and can range from -700 to +725, but realistically you'll never need more than 500. Trading and curing gives you good rep, hitting and killing villagers gives you bad rep. Curing is the only way to get permanent reputation (up to 500). //edit: my bad, it's 500, not 100
 * - Price multipliers are item-specific and can take only two values: 0.05 for regular items and 0.2 for "rares".
 * - Demand is also item-specific and reflects how many times the trade was used during the previous trade cycle. Uses are reset to 0 during restocking.
 * - Base cost is, well, the base cost of an item.
 * So the price calculations go as follows:
 * 1) demand = demand + uses - (MaxUses - uses); //updated during restocking
 * 2) playerSpecialPrice = -floor(reputation * priceMultiplier); //the rest is updated when you open the trading interface
 * 3) HeroAmplifier = 0.3 + 0.0625 * (badOmenLevel - 1); //for Hero of the Village
 * 4) HeroDiscount = -floor(baseCost * HeroAmplifier);
 * 5) playerSpecialPrice = playerSpecialPrice + HeroDiscount; //the result should be negative if your rep is good
 * 6) demandBasedCost = floor(baseCost * demand * priceMultiplier);
 * 7) price = baseCost + demandBasedCost + playerSpecialPrice;
 * I've omitted some checks for borderline values like 1 or a stack size, but this is the gist of it. Sithoid (talk) 10:56, 17 August 2020 (UTC)

Level-up experience values
The total experience counts required to level up in JE are 10, 70, 150, 250 as determined by testing with /data. However, the villager XP bar does not visually reflect these values, due to MC-156866. Should this be reflected with a note near this section? Chips (talk) 01:35, 20 July 2019 (UTC)


 * Go ahead and add it. -PancakeIdentity (talk) 02:15, 20 July 2019 (UTC)

Java Trade Chart available
I uploaded the latest revision of which may be useful for inclusion in the page, possibly in 'Gallery'. I'm not seeking credit or recognition - I just wanted it available for use since a Google search returns an outdated version. Please let me know if there are categories that it should be added to (and how) and what license setting is appropriate. Miss lauralot (talk) 07:03, 24 July 2019 (UTC)

Legacy Console Edition has Village Pillage update! Where are the trades? Wheres the guides?
I mean the update was fairly recent and it was implemented in PS4! Why do we have to be put under the list of Un-updated villagers? As soon it was released as an update we got it. Domioncon (talk) 16:42, 29 August 2019 (UTC)

Incorrect Note
Someone needs to edit the Notes section. "27 - 64" should be "17 - 64" under note #7. I've tried for over 15 minutes and can't effing figure out how to edit this garbage for the life of me. See: https://i.imgur.com/yi82HcD.png On top of all of the extreme bugs mentioned in that screenshot and many others I'm not even going to get into, at the time of writing, attempting to save any changes to the page results in an "HTTP 413" error. Googling revealed that the cause of this is the page being larger than 512 KB in size. I am SO done wasting my time on all of this. –Preceding unsigned comment was added by PilesOfCats (talk • contribs) at 20:15, 30 August 2019 (UTC). Please sign your posts with
 * Note 7 refers to Java Edition and says that the minimum is 17 emeralds. Note 9 refers to Bedrock Edition and says that the minimum is 27 emeralds. Which edition were you playing? The BlobsPaper.png 20:37, 30 August 2019 (UTC)


 * PilesOfCats@undefined You edit the note where it is used in the article, not where they are collected in the notes section. VE: https://i.imgur.com/zpqOXyr.png, source editor: https://i.imgur.com/bzgZ6y2.png. I fixed the bug with the drop down menus being under the dialog, and the saving error was probably related to one of the nodes being unhealthy, which has since been restarted and seems to be working now. –Majr ᐸ Talk Contribs 12:25, 5 September 2019 (UTC)

Mistakes in trading tables.
-The stonemason offers 4 colored terracotta for an emerald instead of only 1. I have multiple stonemasons currently trading a variety of colored terracotta. (1.12.1)(BE)

-The wandering trader offers 3 coral blocks for 1 emerald, unlike in Java Edition. (1.12.1)(BE) This was not the case in 1.11 though. Did the 1.13 snapshots revert this change? –Preceding unsigned comment was added by 62.205.120.72 (talk) at 13:19, 17 October 2019 (UTC). Please sign your posts with
 * , stone mason trades are correct as it already 4. ImakerB (talk) 13:45, 17 October 2019 (UTC)

-Sorry, misread the stonemason table.134.58.253.56 09:48, 18 October 2019 (UTC)

-The wandering trader table is still incorrect though. It still says 3 coral blocks cost 3 emeralds. This was changed in beta 1.12.0.3 to 3 coral blocks for only 1 emerald. This is quite different in java, where it is nine times as expensive.134.58.253.56 09:57, 18 October 2019 (UTC)


 * Thanks for correction, should now. ImakerB (talk) 10:54, 18 October 2019 (UTC)

Village Offers section change request
-In the long list of profession tables in the Village Offers section, it's simply too easy to be looking at a given profession and not realize you're memorizing the wrong edition (Java vs Bedrock) because the only mention of edition is at the beginning of the section, which again is very long. Not to mention, when you click a link on some other page, like "Leatherworker", and it relocates to this 'Trading' page, you're not aware of what edition you're looking at and a new user might be clueless to the Java vs Bedrock issue. Please put the edition name beside each profession. "Leatherworker (Java Edition)" and "Leatherworker (Bedrock Edition)" or something so the user has a clue about what table they're seeing and that they could be looking at the wrong information. –Preceding unsigned comment was added by 174.96.103.20 (talk) at 16:09, 23 November 2019 (UTC). Please sign your posts with
 * I agree that the tables should be re-organized. What if instead of having one Java section and one Bedrock section, we first organize by profession. This would look like Armorer (Java Edition), Armorer (Bedrock Edition), Butcher (Java Edition), Butcher (Bedrock Edition), etc. This would allow readers to first scroll to the profession of choice, then scroll to the right edition. The BlobsPaper.png 16:15, 23 November 2019 (UTC)
 * I think that approach (which is the current state) makes it more likely to have readers picking the wrong table. If all professions of one edition are grouped together then scrolling doesn't end up at the wrong edition so easily. The tables can still mention which edition they refer to everywhere. Mfb0 (talk) 02:18, 8 February 2020 (UTC)
 * As people are usually only playing one edition (at a time), I would prefer a separate section for Java edition and Bedrock edition trades, to avoid scrolling to the 'next' profession, and finding yourself in a Bedrock table while looking for Java information. If nothing else, to prevent a lot of scrolling past irrelevant tables. Attasked (talk) 07:58, 7 June 2020 (UTC)
 * Suggested approach: list of villager professions and job sites with image. Links from each individual profession to "Bedrock trades" and "Java trades" lower on the page. Retain the Bedrock/Java edition tag on individual professions, so you don't lose track of which edition you are looking at. Add a link to the other table, in the event you are comparing editions. The use case here is that you are in the game looking at a villager, you go to the wiki to see what kind of villager this is and what job site block it uses, you click on the link to see the villager's trades for the edition you are playing, scroll as necessary to see other villager trades, then click the link for Bedrock trades to see what those look like. Trade tables should be in the same order for both editions, and each table should be labelled with the type of villager and the edition with a link to the same villager's table on the other edition. I'm willing to do the grunt work on this if there's general approval. Cdarklock (talk) 20:11, 14 July 2020 (UTC)

What does "Price Multiplier" mean?
The page never explains what the price multiplier means. I assume it has something to do with how much the price of an item can vary, but since the article never explains it I don't know.
 * Price multipliers are only used in calculating reputation-based and demand-based price fluctuations: "rare" items with p=0.2 change their cost more drastically both ways than "regular" items with p=0.05. My table for zombie discounts reflects one of the most common instances when this comes into play. Sithoid (talk) 09:32, 13 September 2020 (UTC)

Librarians keep their enchantment?
I got multiple mending books from one. Do they determine what to sell once and then keep that forever? If yes that would be important information. If they change it then it would be important to mention when they change it. Mfb0 (talk) 02:13, 8 February 2020 (UTC)
 * Yes, they do. For example, people sometimes talk about a "Mending villager". Similarly, enchanted tools and weapons keep the same enchantments permanently. The BlobsPaper.png 16:00, 8 February 2020 (UTC)
 * Clarity - a villager with 0 experience (who has never been traded with) changes trades every so often; I am not sure how frequently. Once you trade with a villager, however, the trades are "locked" and do not change again. I agree this belongs in the wiki and will try to find a suitable place for it. Cdarklock (talk) 20:14, 14 July 2020 (UTC)

Inconsistency in the placement of the tables
With most of the villagers on this page, it starts with bedrock edition trades first. However, in the case of the wandering trader, the java edition trades are placed first. In order to make this page less cluttered and in a more coherent format, either the wandering trader's trades section should have bedrock first,   or the other villagers should have java first. The inconsistency here does not help the readability of the page. Slashertor (talk)
 * Why is it even like this in the first place? Surely the typical use case is "show me the villager trades on this specific edition," not "show me the difference in villager trades between editions." It seems to me that virtually everyone reading this page wants all the bedrock trades in one section, and all the java trades in another section... not bedrock, java, bedrock, java all the way down the page. Cdarklock (talk) 19:57, 14 July 2020 (UTC)

Enchanted Books Cost
librarian villager enchanted book trades are supposed to coat more than 15 emeralds, but in my survival world I found a librarian with a sharpness 2 book that costs 11 emeralds. "The price in emeralds depends on the enchantment level and "treasure" status. The possible values are 15 – 19 emeralds for Lvl I, 18 – 32 for Lvl II, 21 – 45 for Lvl III, 24 – 58 for Lvl IV, and 27 – 71 for Lvl V." Also, I found a librarian with depth strider 2 for 29 emeralds in a creative mode world. (I am a bedrock edition player) Update: I found a villager selling infinity for 17 emerald (which is normal), and a villager selling feather falling 4 for 17 - 22 emeralds (forgot the exact number) and a villager selling power 4 for 17 emeralds. the values seem to match up with java edition.

Farmer Suspicious Stews
If an Expert Farmer offers trades for cake and Suspicious Stew (which is always the case in BE), do any stews purchased from that Farmer have the same effect? Similarly, if an Expert Farmer offers two suspicious stew trades (only in Java), does the first stew listed always have the same effect, and likewise the second stew? Do the two stews always have different effects from each other?

In other words, is the effect chosen when the trade item is created or when an instance is purchased?

The Farmer trade tables should clarify this. -- Arkaenum (talk) 20:19, 4 September 2020 (UTC)


 * In Java, the effect is chosen when the trade is created, and I believe the current page formatting reflects this (by listing all stews as separate trades). If this is the case in Bedrock, I agree that the page should be changed accordingly, but I'm not competent enough in BE to make that change. Sithoid (talk) 09:27, 13 September 2020 (UTC)