Talk:Mob

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Mob sizes.
I personally think that, if we are truly to educate people on these creatures, we should include their sizes, rounded up to the nearest tenth of a block. This would probably be really helpful to some people and I know it would be important to me. The only problem is, I don't exactly know how to get these sizes. I tried measuring an elder guardian once, and it wouldn't hold still long enough for me to get the measurements. If this sounds like something interesting them maybe someone could help do it. Here, I'll start: Creeper: size: 2 blocks tall, 1 block wide, and 1 block long. I hope this helps. Please take this under consideration. (for reference, only mobs smaller than 1 block should be listed in tenths of a block, as other mobs at a larger scale would just be confusing at tenths, also multi-mob-mobs, like the spider jockey, should be listed for the size of each mob individually and their size together). Hope you like this. Brickticks (talk) 15:15, 6 February 2015 (UTC)

Mob Behavior
I found a new behavior of mobs and posted it on a different talk page, then was referred to here, please see the hyperlinked post.... AwesomeMan31415926 (profile|contribs) 09:34, 25 June 2015 (UTC)

Who is the little Troll guy
Was hanging out near the lava level and first I ran into a skeleton in gold armor,,,never seen one of them...... Ok ,saw the usual guys then I was attacked by this troll guy. Where did he come from? I kid you not. it was this little guy, short attacked me, but did not drop anything. any ideas?

--Kainewf19 (talk) 23:25, 9 July 2015 (UTC)


 * Baby zombie. -- Orthotopetalk 23:47, 9 July 2015 (UTC)


 * Might you have been under a mansion? It might have been a vex Namelessismyprice (talk) 13:53, 22 December 2018 (UTC)


 * This thread is from 2015, back when vexes weren't a thing. :-)-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 16:48, 31 December 2018 (UTC)

Video notes
Trying to set up video notes for this page, and it appears that I'm unable to. YAY! sarcasm totally intended BDJP (t 17:35, 13 July 2015 (UTC)


 * Why not? Page isn't protected, not seeing anything in the abuse filter log. -- Orthotopetalk 21:00, 13 July 2015 (UTC)


 * What I mean is that I'm not able to set up the video notes for the individual videos... BDJP (t 21:40, 13 July 2015 (UTC)

Upcoming
I´m sorry for editing rabbits, endermites, guardians and elder guardians to upcoming to console edition. I didn´t see the message that told me to not. But it is confirmed in screenshots so I don´t understand why we wouldn´t. –Preceding unsigned comment was added by Einusch (talk • contribs) at 21:08, 27 November 2015 (UTC). Please sign your posts with


 * MCT:Style guide. – LauraFi -  talk  21:21, 27 November 2015 (UTC)

Polar Bear
24.27.91.103 19:24, 5 October 2016 (UTC) Yes to the Polar Bear on Console Edition. Someone should edit –Preceding unsigned comment was added by 24.27.91.103 (talk) at 15:24, October 5, 2016‎ (UTC). Please sign your posts with
 * , thanks! – Sealbudsman talk/contr 19:36, 5 October 2016 (UTC)

Llamas and the current definition of neutral mobs
Should a mob which, when attacked by a player, performs a single hostile action against the attacker and does not change state (that's my understanding of how llamas work) be considered neutral or passive? Neither of the current definitions seems to apply. --AttemptToCallNil, previously known as GreenStone (report bug, view backtrace) 15:27, 15 October 2016 (UTC)
 * My view would be that any mob that attacks the player when attacked by the player (instead of simply running away) should be considered neutral. True, the single attack mechanic is a new behavior we haven't really seen before, but I think the current definition of neutral still stands. DelboyDylan (talk) 15:39, 15 October 2016 (UTC)

Killer Bunny in console?
As far as i know, the killer bunny IS in console, but can only be placed by hacking. RAINBOW LLAMA 15:26, 25 October 2016 (UTC)

Protected?!?!?!
I just wanted to edit that but it says View Source instead of Edit and Edit Source. Let everyone edit this page and Be happy, I know everyone will delete, vandalisim, etc. but someone added Baby Zombie! 65.23.255.61 13:12, 19 November 2016 (UTC)
 * That's a fair point about the baby zombie. I've now removed it from the page. – DelboyDylan (talk 13:23, 19 November 2016 (UTC)

Shulker
Shulker IS next to the Console Edition, i saw it on a page that is on TU46, 1.38, CU35 and Patch 15--66.50.41.11 21:27, 29 November 2016 (UTC)


 * Console editions don't have beta or snapshot releases; we must wait until the full release before making any changes to the wiki. – Sealbudsman talk/contr 22:35, 29 November 2016 (UTC)


 * Ok--66.50.41.11 17:19, 30 November 2016 (UTC)

Atmospheric mob
should we mentioned something about atmospheric mob? we know about it already but because jeb mentioned it here meet bat it's kinda official, also are squid and ocelot atmospheric? Afif Brika1 (talk) 06:27, 8 March 2017 (UTC)
 * Bats, squids and ocelots are already mentioned. The BlobsPaper.png 15:10, 8 March 2017 (UTC)
 * No, i mean are they already mentioned as atmospheric mob just like what jeb said Afif Brika1 (talk) 06:10, 9 March 2017 (UTC)

Skeleton Horse and the categories
So the skeleton horse is currently listed as a passive mob. Without commands it is indeed not possible to tame the mob, but it's still possible and it even happens in vanilla survival through skeleton horse traps (the horses are set as tamed when activated). I honestly think the categories could use some reorganizing. Currently combinations of mobs are listed (jockeys for example), there are too many "(exceptions)" to my liking (polar bears, iron golems, llamas). It just look like we've been trying to jam more complicated mobs into categories that were made for an older version of the game. --Pepijn (talk) 11:58, 18 July 2017 (UTC)


 * I always got the feeling that the terms "passive", "neutral", "hostile", "monster" or "animal" are ambiguous, and no more than community-invented terms from long ago; not really defined, and full of exceptions. Do you have any suggestions in mind, about the categories? –  Sealbudsman talk/contr 21:36, 18 July 2017 (UTC)


 * My (not super though out) suggestion is to first have a normal alphabetical list of all mobs. After that we could have categories consisting of common properties of mobs (basically expanding upon the current categories) but instead of trying to put a mob in one category we can put them in multiple:


 * Will never attack players :
 * Will always attack players :
 * Will attack players when provoked :
 * Can be bred :
 * Can be tamed :
 * Will burn in sunlight :
 * etc.


 * This might be a bit overcomplicated, but I think that there's a need for users to have a simple list of all the mobs that have a certain property. So just removing the categories all together is probably not be a good idea.
 * Alternatively, we can make a big table with all mobs and "yes"/"no" for certain properties. --Pepijn (talk) 22:41, 18 July 2017 (UTC)

Hello!
I think you can add the four new mobs in upcoming 1.14 that on the MINECON Earth for today! 22zhuyansong (talk) 02:46, 18 November 2017 (UTC)22zhuyansong


 * No, only the one mob that will be voted the most for, will be added to the game. We don't know which one it will be yet, but that's the one we could add to the page with upcoming note. – Jack McKalling (t • c • p) 10:28, 18 November 2017 (UTC)
 * Now the new mobs result is coming out: During Minecon Earth, the audience voted mob B: the flying ray-like mob to added to 1.14, also dolphin is one of the mob added to 1.14. If you guys have the dolphin's official picture then you can list in the mobs article! 22zhuyansong (talk) 05:45, 19 November 2017 (UTC)22zhuyansong

Mob Sounds
The article claims that "most mobs can be heard by players up to 16 blocks away". Why "most"? Which ones can't be heard up to 16 blocks away? 86.82.30.109 23:26, 3 January 2018 (UTC)
 * I don't know if there are any that are less than 16 blocks away, but I do know that e.g. ghasts can be heard from farther away, which I think is what that statement is referring to. --Pokechu22 (talk) 23:58, 3 January 2018 (UTC)

Slime sizes
The three slime sizes are big, small and tiny, not big, medium and small. 87.102.35.96 17:47, 20 March 2018 (UTC)

Amount of mobs
How many different types of mobs there are currently in Minecraft? (if counting all unused/Education Edition only mobs as well) 85.76.66.236 05:27, 29 April 2018 (UTC)
 * Could somebody please tell me the answer? 85.76.97.244 07:26, 7 May 2018 (UTC)
 * 77 including the upcoming and removed ones, and 64 not including upcoming and removed mobs. You know, you could have just counted the mobs listed on the page yourself. :)-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 12:12, 7 May 2018 (UTC)

Videos
&times; 4. The videos are hardly useful now. – Nixinova   06:33, 19 May 2018 (UTC)


 * , new videos should really be done for all the articles, rather than just adding on to them. jjlr (talk) 07:08, 19 May 2018 (UTC)


 * Yeah, I'm not sure what's the best thing to do about the videos. The last video by mcspotlights was made 3 years ago, and none of the features added after 1.8 have a video - and most of the other videos are outdated in someway, whether it's minor or major. If it's 1.25 and mcspotlights still isn't making new videos or rewriting old ones, the videos will likely not be very worth it anymore.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 12:17, 19 May 2018 (UTC)


 * So lets just get rid of the outdated videos? We're allowed to remove any outdated videos added prior to November 9th, 2016, and other outdated videos can be removed after a response from ben. In general having a videos section is outdated, curse videos usually go around the top of the article. –Majr ᐸ Talk Contribs 08:49, 21 May 2018 (UTC)

Passive Mobs taking damage (such as fire or suffocation) not reacting (compared to Player /Hostile Mob damage)
I feel like this should be mentioned somewhere on the Wiki. It's especially obvious when watching Bats in Air pockets Under-Water. I'm not faulting this Game Mechanic, just observing how-different it is. Yilante 6 /25 /18 5:52 pm 108.215.209.201 00:52, 26 June 2018 (UTC)

Shouldn't the SPAWNING section also mention despawning?
Came here looking to see if passive mobs despawning is Console Edition only or Console and Bedrock. No mention of despawning anywhere on the page, despite there being a spawning section. –Preceding unsigned comment was added by 70.67.123.123 (talk) at 5:24, 03 July 2018 (UTC). Please sign your posts with


 * The spawning section here links to the main spawning article, which includes a section on despawning. -- Orthotopetalk 05:32, 3 July 2018 (UTC)

New Mobs in 3DS
The Ender Dragon, Polar Bear, Shulker, Zombie Horse, and Endermite are all in 3DS edition –Preceding unsigned comment was added by 216.53.156.133 (talk) at 15:15, 04 October 2018 (UTC). Please sign your posts with


 * A user has now added that the Ender Dragon, Polar Bear, Shulker, and Endermite are in the 3DS Edition; thanks for reporting this!, do you by chance know if zombie horses are currently in the 3DS Edition as well? I noticed you didn't change "no" to "yes," for them when you changed everything else.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 12:37, 5 October 2018 (UTC)

Fox in 1.14
You need to add fox to upcoming mobs category. 180.155.180.172 05:24, 18 November 2018 (UTC)


 * "Upcoming" is only for features in snapshots, not just having been mentioned. – Nixinova  06:36, 18 November 2018 (UTC)


 * But year ago Pigman and Red Dragon were in "Upcoming" 58.35.196.73 11:49, 19 November 2018 (UTC)


 * Years ago, yes, but faulty as they were only mentioned, and as such shouldn't have been there to begin with. FVbico (talk) 11:53, 19 November 2018 (UTC)


 * So fox needs to be in "mentioned" 58.35.196.73 13:10, 19 November 2018 (UTC)


 * No, there's no "mentioned" section in any page, except for upcoming release pages (which is strictly for features mentioned during the development of that version), any other mentioned features go to the mentioned features page. FVbico (talk) 13:16, 19 November 2018 (UTC)

Are drowned hostile or neutral?
They're currently classified as hostile mobs, however (based on personal observation in vanilla survival worlds) if you aren't in water they will not attempt to attack you while it's daytime. I've also noticed in recent updates that you can be in water with them, it just has to be daytime, but this might be a glitch of some sort. Further evidence is that they'll sometimes come chill on land when it's raining, and won't make any moves to attack you. Is this some oddly consistent glitch, or should they be moved to the neutral mobs section? (Their rules of hostility seem to be similar to spiders, minus the water bit, which is my logic as to why they should go in that category instead instead) (edit 97.113.42.99 18:23, 25 May 2019 (UTC): trident drowneds are exceptions to the neutrality it seems, I forgot about that detail sorry : --97.113.42.99 18:16, 25 May 2019 (UTC)


 * That they don't come out of water in daytime is the same thing as zombies and skeletons going to shadow: preventing to get lit on fire. It doesn't make them neutral; move and they'll try to get close still.
 * The sameis true for the rain, rain during daytime makes them think they'll catch fire when they move. FVbico (talk) 18:35, 25 May 2019 (UTC)

Reworking of drops classification
I propose that we get rid of (or at least rework) the current drops classification, and implement a system that better reflects the loot table. Maybe something organized by pools? Take the elder guardian page, for example. One pool in their loot table is for the prismarine shards drop, another is for cod, crystals, or nothing, another is for the sponge, and the last is for the random fish. Although this information is all there, it doesn't do a great job of explaining how every drop is or isn't related to each other. Ideas? Thoughts? -PancakeIdentity (talk) 23:47, 6 June 2019 (UTC)
 * Good point. The elder guardian's drop section is a mess, I agree. Assuming all mobs drop loot according to a pool system, I don't think there is a problem with such organization.
 * I attempted a list-based reorganization on the elder guardian article. This may be suboptimal because it's hard to indicate that the mob drops all listed items rather than some of them. --AttemptToCallNil (report bug, view backtrace) 16:58, 12 October 2019 (UTC)
 * It looks good, though I wonder if a table that is organized by drop pools could maybe work better? I'm not sure. -PancakeIdentity (talk) 17:32, 12 October 2019 (UTC)
 * Didn't find a good way to make drop pools into a table. I am generally wary regarding tables because they tend to be not very well designed (lots of empty space and/or problems with narrow screens and mobile devices). --AttemptToCallNil (report bug, view backtrace) 18:21, 12 October 2019 (UTC)

Removed skeleton trap from mob list
I propose moving the skeleton trap from the mob list here. It doesn't even have its own page and more seems like a behavior of skeletons/skeleton horses. (I'd also be interested in discussing removing jockeys, but that's different enough to warrant its own discussion imo). Thoughts? -PancakeIdentity (talk) 22:45, 21 June 2019 (UTC)
 * Looks like the trap was already removed or renamed to "Skeleton Horseman". (Or is the title of this section already written with that in mind, given the past tense?)
 * Interesting point about combined mobs like jockeys (I presume skeleton monsters can be thought of to be in that class as well). I think they could be in their separate category.
 * As an additional note, I believe the page needs to move away from its centered galleries to left-aligned lists (probably with sprite icons). --AttemptToCallNil (report bug, view backtrace) 16:35, 12 October 2019 (UTC)
 * Yeah, as it is right now, the wiki seems to present jockeys (and etc) as separate mobs, when they're more just behaviors of existing mobs. I think moving them to their own category could be good. I also think there should be a discussion on removing the pages such as Chicken Jockey and incorporating the info into Zombie/Drowned/Zombie Pigman. Especially in this specific case seeing as how Bedrock has a much more extensive behavior for this specific jockey type.-PancakeIdentity (talk) 17:30, 12 October 2019 (UTC)
 * I opened a discussion for chicken jockeys, though given the rather understandable trend of splitting information (to avoid crowded or too long articles), the proposal to completely separate jockey information from zombie articles is probably more likely to be implemented. --AttemptToCallNil (report bug, view backtrace) 17:59, 12 October 2019 (UTC)

Minecraft dungeons mobs and give minibosses another category
Minibosses will include ravager, evoker, elder guardiam Therandomdudeman (talk) 00:15, 5 July 2019 (UTC)

The pointless proliferation of mob categories
This elaboration of mobs into a dozen categories is useless and has no basis in the game, as far as I can see. This is just something somebody made up one day, not information about the game itself. This page used to group mobs by how they affected/were affected by game mechanics, which was useful information everybody needs to know to thrive and make progress. It needed some work, because it didn't reflect Bedrock's category of Aquatic Mobs, but the way they're organized now doesn't accomplish that. I'd like to see the page returned to a more useful set of categories: basically, Passive, Neutral, and Hostile Mobs for Java, plus Aquatic Mobs for Bedrock, and get rid of the made-up ones like the "peaceful" versus "defensive" subcategories of passive mobs and the "tameable" and "trusting" categories. There are so many categories now that many mobs fit in more than one of them, and that makes them all seem less meaningful. – Auldrick (talk &middot; contribs) 17:29, 10 August 2019 (UTC)


 * I'd propose removing "neutral" entirely, as the game itself never uses it. The mobs in the neutral category pretty easily fit into "peaceful" or "hostile" anyway. Otherwise, I would only support removing Tameable, Trusting, and Ambient, as those are all more behaviors of mobs. The defensive category could also be removed, but if we're bent on keeping some sort of "neutral" classification, it could serve to fit that purpose. Though I'd also be fine if that was removed. I would oppose adding an aquatic mob section, as there's no real need for it. We don't have any other subcategory like that in this list, and they're listed later down the page anyway. Also, the aquatic classification is not unique to Bedrock. -PancakeIdentity (talk) 17:57, 12 October 2019 (UTC)

Rare Mobs
So I been reading the mobs list and found that they didn't mention the ilusive pink sheep, brown mooshroom, charged creeper, and enderman-made golem.

Anyone who doesn't know, the pink sheep is a pink wool sheep that spawns in nature.

A brown mooshroom is a normal mooshroom struck by lightning.

A charged creeper is a creeper struck by lightning.

And finally, an enderman-made- golem is a iron or snow golem made by an enderman {the enderman must place a carved pumpkin down where it must go to make a golem}

--205.235.33.196 02:05, 19 August 2019 (UTC)#st@rk1d--205.235.33.196 02:05, 19 August 2019 (UTC)


 * These are not unique mobs, they're just variations of existing mobs. The enderman-made golem doesn't even have anything unique about its appearance or behavior. -PancakeIdentity (talk) 17:59, 12 October 2019 (UTC)

Cave Spider Hostility
The cave spider will attack players without provocation. Currently the wiki has them under the 'monster' category which requires players to 1st attack. It's suggested that the cave spider is relocated to the 'hostile mobs'. Flippywhippykippy (talk)


 * The cave spider, like the spider, is neutral in high light levels. It's complicated enough that you're right, and the page is right, both at the same time; the terms 'hostile' and 'neutral' are community terms and not baked into the game, hence the bad fit. – Sealbudsman talk | contribs 16:27, 10 September 2019 (UTC)