Talk:Zombie siege

Keep the info
Can people please keep the information on the page? I made this page to inform, not to be cut up by random editors. If you' re going to edit the page, stop taking away lines. Walrusninja 22:16, 12 February 2012 (UTC)


 * The wiki is for documenting the game, not suggesting new ideas - there's an entire section of the forum for that. See Rules 7A and 19. If Mojang has done anything to suggest that giants will be used, please provide a link to it. Sieges aren't officially confirmed aside from a couple of tweets by Jon, so anything about a release date or how they'll behave is pure guesswork. The 'giant spider' picture was a joke; the tweet was a reply to "@Jeb_ Do something that will amaze me, I'm bored.". -- Orthotope 22:57, 12 February 2012 (UTC)


 * In addition, this is not the place to post information and expect it to remain untouched. Every time you edit a page, underneath the "Save page"/"Show preview"/"Show changes" buttons, the very first bullet reads "If you do not want your writing to be edited mercilessly or redistributed by others, do not submit it." If you want a place to post stuff with the expectation that no one else will touch it, start a blog or website of your own. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 00:22, 13 February 2012 (UTC)

That attitude is all-fine -and-not -good, but "edited mercilessly" = Deleting all Completely? at least on this Game's wiki I Saw it again, in this (well, one of these) Discussion (where I could reply to someone's missing all the points that I-guess they saw fit to re-move, rather than remove); this is quite-the-opposite of "or redistributed by others," which I guess is ok, too, as long as they don't-try to claim complete credit. Yilante, June 6, 2012.


 * That "attitude" is standard for any publicly-editable wiki you'll find - Wikipedia and other Wikimedia wikis, Wikia, this and other Curse wikis, etc. - and definitely includes wholesale removal of additions.
 * As for a redistributor trying to claim credit for the work on the wiki, our content is licensed under CC BY-NC-SA 3.0 (which means reusers must release it under the same or a similar license and cannot profit from it), which requires proper attribution to accompany any reproduction. While this doesn't sound like much on the surface, Creative Commons licenses are legally binding (just like the GPL, GFDL, and other such licenses) and allow for legal prosecution of violators. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 00:25, 14 June 2012 (UTC)

Pack Size?
Anyone know the size of the siege? I once found two packs of 6 zombies each, attempting (I was on easy) to break down two doors. Was this a siege? Quietsamurai1998 21:53, 16 February 2012 (UTC)


 * The actual sieges itself haven't been implemented yet, due to the villagers' lack of defense. But yes, that was most likely an organized zombie spawn attack. They will spawn in tight packs in different parts of the village and usually stay together, kind of like a tower defense game. So look forward to sieges soon. Walrusninja 12:46, 17 February 2012 (UTC)

I've tended to assume they're in groups of 5, 10, 15; but hey, they Could be 6, 12, or even 18, I've no way to know, as for example counting More-than 15 is Very difficult (especially with Iron Golem[s] around, and /or Villagers you have to Save, to Save the Village). One thing I wonder is if post-Nether - away from the center of the Village, Possibly - vs. near-center spawns are similar in number of Z's (both numbers of packs and pack sizes). But I have definitely seen up to 3 groups of about 5+ in separate places - maybe they split up? I don't know? - at a time. Yilante June 6, 2012.

rename
It should be renamed to zombie siege remember that old gameplay named zombie siege? why not rename it to zombie SIEGE?!?!?!?! –Preceding unsigned comment was added by Mewtwa2 (Talk&#124;Contribs) 16:02, 17 February 2012 (UTC). Please sign your posts with


 * Zombie siege redirects here. There is no official name for this yet, just the broad name of Siege. 99.248.60.72 21:28, 17 February 2012 (UTC)
 * Thanks for pointing this issue out. I've added the Conjecture notice to the top so people will be informed about the name. - Asterick6 06:12, 16 March 2012 (UTC)

Trivia addition
I just added a piece of trivia "Similar to Blood Moons in Terraria". Is this allowed? Or do I have to link to Terraria or what???!??!?!?!?!!?!!!!!!?1/ –Preceding unsigned comment was added by 217.137.150.49 (Talk) 17:27, 1 March 2012 (UTC). Please sign your posts with


 * Try to include a citation or reference if possible. You should be allowed to add it. 99.248.60.72 20:05, 9 March 2012 (UTC)

Story
This section is irrelevant and looks like someone puked fanfiction onto the page. –Preceding unsigned comment was added by Piro (Talk&#124;Contribs) 18:51, 6 March 2012‎ (UTC). Please sign your posts with


 * Spoken truly like a person who spends their time and mind negatively criticizing other peoples' good effort. 99.248.60.72 20:05, 9 March 2012 (UTC)

Screenshots
What's with people using "custom texture packs" on the wiki?? Use the default texture pack. =_= --Shikamaru123 09:22, 13 March 2012 (UTC)


 * I didn't post the photos. Ask the guy who did. 99.248.60.72 17:08, 18 March 2012 (UTC)

Frequency of Sieges?
I'm not great at coding and I was just wondering, how often/what is the probability of a siege in a given night? I know enough about coding that no reasonable person would put just a "mathrandom" in the middle of the code, so there must be a range of numbers or a probability of the sieges for each night. Also I would be interested in knowing when the decision of whether or not it would be a siege night. Ex. determined at sunset: (2% probability for the night) No Siege tonight --Droid1134 02:33, 16 March 2012 (UTC)
 * That's hard to determine with in-game tests. You'll have to look into the game code to be sure, and considering you're knowledgeable in coding, it shouldn't be too hard (although the obfuscation can be a pain to decode). - Asterick6 06:12, 16 March 2012 (UTC)

"* Zombie sieges are more common when returning from the Nether and entering in a loaded game. This may be linked with chunk loading." I added: "(Confirmed as spending many Minecraft days near Bedrock, mining away-from a Village, upon surfacing once 3 Different groups of 5 Zombies, so Roughly 15 [some disappeared while pursuing others] spawned, a record for one player)." Yilante June 4, 2012. And also confirmed that it's the chunk loading, post-Nether, that's the issue more than the location: about a dozen Z's jumped Me (usually they're after Villagers) as I exited the Nether, in one corner of the Village; this was just-after I saw about 10 near the center of the Village. Yilante June 6, 2012.

Light surrounding area?
If I were to light up the entire area around a village, would zombies still spawn? Do sieges cause zombies to spawn regardless of light level?--108.76.103.35 02:16, 25 March 2012 (UTC)
 * Done some very short tests and torches does seem to prevent zombie sieges. I tried changing the difficulty but torches still seems to work.--108.76.103.35 14:08, 25 March 2012 (UTC)
 * Scratch that, I've had different results on a multiplayer server. This village had a higher population than my first test. 10+ zombies spawned right in the middle of the village.--108.76.103.35 20:16, 26 March 2012 (UTC)
 * Sorry for my bad english, but tell me please, how far may be a wall from the houses to prevent zombie's penetration inside such garrison if entire village is well lighted with a torches?

"* Lighting does not seem to have any effect on sieges." I added: "(Confirmed, both for lone Zombie sightings and the same Roughly 15 seen as of Snapshot 12w22a within basically the same small on-screen area)." I realize now that the above you folks have said is correct: in SMP, I tend to more-easily (more people working on it and /or Creative) create large-Population, NPC Villages. These seem to me to be more subject - both the SMP, and the MP Creative - as well as Survival SP, to larger and /or more-frequent sieges. And yes, at least 15 spawned nearish (like 25 blocks from, but my outer-walls - at 5 blocks outside of all Village features including roads - were relatively-far, out, so like 30+ blocks on average in each direction for walls) the center of the Village. Since this as I said in the quotes happened at first just for what looked like 1 Zombie, and then 15 the next time, in about the same place (within about 10 blocks), it seems to me that it's even possible that the spawn-point of a Siege is relatively-set, or at least not-far from the center of a Village. (Which personally, the "center" of the Village I define as relatively-close to the well, overall). Yilante June 4, 2012

About sieges
Zombies still seem to siege during day if you were to spawn any in Creative mode, they will chase Villagers, and once these Villagers reteat in their house, try to bust the door down. They sometimes kill 1-2 villagers before burning down --88.169.236.34 16:13, 12 April 2012 (UTC)

And ironically, once they get inside, they might survive (until natural /artificial ["killing" them] despawn), even if I don't know if they normally seek the shade, or just water; I don't know if seeking the shade, they would on-purpose bust down a door just to Get to it - see through the door, though they seem to have no problem gathering-around in multiples with Villagers behind them (otherwise getting stuck on a door is a 1 Z: 1 door thing) - or if again it's just-accidental, as with them trying to bust the door (and Sunlight makes no difference, if they continue, then). June 6, 2012 Yilante.

Villagers Extinction?
So what we know about villages: 1. Zombies try to kill villagers. 2. Villagers hide from zombies in houses. 3. Zombies break doors on Hardcore. 4. Villagers can NOT put doors back into frames. 5. To a Villager, a doorless house is not a house. 6. Ergo, the quantity of houses will DECREASE with every attack, due to the missing doors. 7. Villagers reproduction depends on the available doors. 8. Ergo, fewer doors mean fewer villagers. 9. Again ergo, after a few sieges the village may become EXTINCT. Not enough doors. So what could a player see when he comes too late? Empty village, broken doors and a lonely golem maybe. Dear admins, moderators, and anyone related to the Mojang, what if we suggest to Notch or Jeb or any other Minecraft developer to rewrite a few lines in a zombie AI code, making zombies NOT to break doors, but to OPEN them, and coming in for brains of poor Villagers. This way, Villagers will have the chance to REPOPULATE the village, because the doors will remain intact. And villagers CAN close doors. What do you think? P.S. I tried writing an email to Notch, he didn't reply =)

Is this really coded to do this?
I previously thought that this only happened when zombies naturally spawned in the village. I didn't realize that zombies will spawn just because the village exists. Because of this, I thought the "fact" that this can happen at any light level was just a myth. What is really true? HotdogPi Come to my page! 02:50, 4 July 2012 (UTC)