Pig

A pig is a common passive mob found in most grass biomes. Pigs are a source of porkchops and can be equipped with a saddle to be driven.

Spawning
5% of pigs spawn as piglets, and 95% of pigs spawn as adults. Pigs cannot spawn naturally with a saddle.

Villages
In villages, pigs spawn in animal pens, stables and in butcher house backyards.

Java Edition
Pigs spawn in groups of 4 above grass blocks at a light level of 9 or more in any grassy Overworld biome except in snowy plains, meadows and wooded badlands. Individuals rarely may spawn on grass after the world generation.

Bedrock Edition
Pigs spawn in groups of 1-3 above grass blocks at a light level of 7 or more in any grassy Overworld biome except in snowy tundras and wooded badlands plateaus. Individuals regularly spawn on grass after the world generation.

Drops
An adult pig drops:


 * 1–3 or  if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 1-6 with Looting III.
 * 1 if saddled
 * if killed by a player or tamed wolf
 * upon breeding

Killing a piglet yields no items nor experience.

Behavior
Pigs oink and typically roam the Overworld in small groups avoiding hazards and harmful falls. Like other passive mobs, pigs flee for a short time when attacked.

When a pig or piglet is struck by lightning, it transforms into a zombified piglin or baby zombified piglin, respectively. If the pig was equipped with a saddle, the saddle is lost and the player dismounts. If lightning strikes a pig in peaceful difficulty, the pig does not transform but takes normal damage from the strike.

Breeding
Pigs follow players within six blocks using carrots, potatoes, beetroots, or carrots on a stick. Pigs can be bred using carrots, potatoes, or beetroots.

After breeding, the parents have a cooldown of 5 minutes before they can breed again. Piglets mature in 20 minutes and stay near their parents. Feeding them reduces the remaining time to maturity by 10%.

Riding


It is possible to ride a pig by using a saddle on it. When a saddle is used on a pig, the pig might stare at the player for a few seconds. Saddled pigs are controllable with a carrot on a stick. They start slow but accelerate to 5.20 blocks/s. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. the carrot on a stick while riding a pig makes it run faster at the cost of 7 durability. If the pig and rider fall, then fall damage is taken by the pig, without causing any knockback or slower movement speed. Piglets cannot be saddled nor ridden.

A player can travel through a space 1 block high by riding a pig.

Sounds
Pigs use the Friendly Creatures sound category for entity-dependent sound events.



ID




Entity data
Pigs have entity data associated with them that contain various properties.






 * See Bedrock Edition level format/Entity format.

Trivia

 * The Pig appears as a DLC costume for the Mii Brawler in the crossover fighting game Super Smash Bros. Ultimate.
 * Regular Minecraft pigs somewhat resemble the Yorkshire, which is a common, pink breed of pigs.