Music

Minecraft contains many music tracks, which play at various points in game, including the main menu, in Creative mode, in the Nether, in the End, and during the credits. In the mobile versions of, music is classified as free DLC, downloaded from the Marketplace.

Playing
Music tracks can play at various points during gameplay. Some types of music are triggered by events, while others play randomly while certain criteria are met. The song "Alpha" always plays instantly during the credits, and the song "Boss" always plays instantly while the player is in the End if the ender dragon is undefeated or resummoned. Both of these tracks start playing in place of any already playing music. If the player is in the End and the ender dragon has been defeated, the normal End track plays 5 to 20 minutes after any currently playing tracks are finished.

If the player is underwater in an ocean or river biome, random underwater tracks play randomly 10 to 20 minutes after any currently playing tracks are finished.

If none of the previous criteria are met, but the player is in the Nether, a random general Nether track or a Nether biome-specific track plays, except warped forests, which don't have any music. If the player is not in the Nether and is currently in Creative mode, a random track plays (Creative only on Bedrock). If the player is not in Creative but is currently playing (i.e., not on the menu screen), a random general track plays. These tracks all play 10 to 20 minutes after any currently playing tracks are finished.

If the player is on the menu screen, a random menu track starts playing after 1 to 30 seconds.

Menu music stops playing $$ when the player leaves the main menu and stops playing $$ when a loading screen finishes. Game music stops playing when the player quits the world. When the game is paused $$, game music also pauses and resumes when the player exits the pause menu. $$, this is not the case because the game does not pause.

Overworld music
These music tracks are played when the player is in the Overworld.

Underwater music
These music tracks can be heard while the player's head is submerged in water in any river or ocean biome.

Nether music
These music tracks play while the player is in the Nether.

End music
These music tracks play while the player is in the End.

Unclassified music
These music tracks do not play in-game, but rather in the Menu screen and during the End Poem specifically.

Composers
All music in Minecraft was originally composed by C418. However, as the game got more popular (specifically starting with the Update Aquatic, according to Mojang ), others started to produce music and soundtracks for the game. Nether Update tracks (including Pigstep) were composed by Lena Raine, and Samuel Åberg composed many recent ambient sounds. Some of the mash-up packs created by 4J Studios and certain songs that play during Minigames on Legacy Console Edition include music by Gareth Coker. The soundtracks for Minecraft Story Mode and Minecraft: Story Mode - Season Two were composed by Antimo & Welles. Music $$ is written by Shauny Jang, and music in Minecraft Dungeons was made by Peter Hont, Johan Johnson, and Samuel Åberg.

Trivia

 * The End track is "Calm1" echoed and samples from the original Minecraft - Volume Alpha distorted.
 * "calm3.ogg", or "Sweden", is a Passacaglia, with a changing melody over a repeated bass line.
 * On April Fools' Day 2014, Mojang played a bunch of villager themed pranks on the players, including temporarily replacing the track "hal1.ogg", or "Subwoofer Lullaby", with a version that had a villager singing along, as well as temporarily replacing all the menu songs with the villagers singing the Game Of Thrones theme song. This was reverted on April 2, 2014.
 * hal3.ogg (Haggstrom) is in septuple time (precisely 7/4 time).
 * The word "Shuniji" ( しゅにじ, 主虹 ) means "primary rainbow" in Japanese.
 * According to C418, the track "Mice on Venus" (game filename is piano3.ogg) was originally a short piano solo, but was then changed later in Minecraft's development and an addendum was added, which made the track that we have currently.
 * The title of the track "So Below" is a reference to "As above, so below", a phrase heavily associated with Hermeticism that is derived from a passage from the Emerald Tablet of Thoth . The Emerald Tablet is widely associated with the secrets of creating the philosopher's stone. The choice to use the "so below" part of the phrase was meant to be evocative of the underworldly nature of the Nether.
 * The word  is Latin for "redness". The term was adopted by alchemists to refer to the final stage of creating the philosopher's stone. It is also likely associated with the red-colored environment of the Nether.
 * The word  ( χρυσοποιία ) is an alchemical term that describes the creation of the philosopher's stone, or the transmutation of a given object into gold.
 * $$, due to the fact that the river biome is considered plains, underwater music might also play in plains and flat biomes, provided that the pool is big enough and has underwater blocks (for example, corals).
 * The Warped Forest is the only biome in the game devoid of music. However, $$, a sound event (, empty by default) exists nonetheless.