Experimental Gameplay

Experimental Gameplay (also known in-game as Experiments) is a game option exclusive to. When enabled, it allows players to test some unfinished or work-in-progress features that would eventually be released in future updates.

Toggling
Experimental Gameplay is found in the world options when creating or editing a world. Turning the option on does not disable achievements, however it can't be disabled after the world is created. Enabling it on an already existing world creates a copy called "[EX] World Name", or with an "Experimental" tag right next to the game mode name in the world menu. The original world without experimental gameplay can still be played, although progress does not transfer through the two worlds. Once the experimental world is created, it cannot be turned off again.

Warnings
The point of Experimental Gameplay is for the player to look at some not-quite-finished features, which could crash, break, or stop working at any point in future updates. When the player attempts to load the experimental world, it will show a warning message before loading it. Attempting to disable experimental gameplay toggle via external tools could also crash and break the world.

Features
There are 6 different toggles of Experimental Gameplay. These are:


 * "Caves and Cliffs"
 * Used to enable unfinished Caves & Cliffs features.
 * "Holiday Creator Features"
 * Used to enable add-ons features added on the holiday update and some further updates that include the creation of custom blocks and items, MoLang enhancements and the method.
 * "Creation of Custom Biomes"
 * Used to enable custom biomes by using add-ons.
 * "Additional Modding Capabilities"
 * Used to enable the old scripting features.
 * "Upcoming Creator Features"
 * Used for Volume Driven Fog and entity properties and permutations.
 * "Enable GameTest Framework"
 * Used to enable GameTest Framework automation tool feature.

As of, the following features are behind the "Caves and Cliffs" toggle in Experimental Gameplay:


 * Blocks


 * Sculk Sensor


 * Items


 * Goat Horn


 * World Generation


 * New cave generation
 * Consists of the noise caves such as "spaghetti" and "cheese" caves, and water and lava aquifers.
 * New ore distribution
 * Mountains sub-type biomes.
 * Consists of: Lofty Peaks, Snow Capped Peaks, Snowy Slopes, Mountain Grove, and Mountain Meadow.
 * Increased height limits to 384 blocks.
 * Naturally generated Lush Caves and Dripstone Caves.
 * New Mineshaft generation with chains and logs support.

History
Gameplay Expérimental 試験的なゲームプレイ Jogabilidade experimental Экспериментальный игровой процесс 实验性玩法