Protection

Protection is an enchantment applied to armor that increases the armor's damage reduction.

Usage
Protection has no effect on damage from the void, the command, or hunger. $$, protection does not reduce damage from status effects like poison or wither, nor does it reduce damage from suffocation. Otherwise, the damage is protected, even if armor normally would not protect against it (e.g. damage from harming potions). When enchanted armor reduces damage from a source that armor does not normally protect against, it does not lose any durability.

The formula for damage reduction is or  for each armor piece. Note that the actual amount of protection is capped at 80%. $$, a full set of armor with Protection IV is sufficient for this maximum protection.

Damage reduction from Protection, Fire Protection, Feather Falling, Blast Protection, and Projectile Protection stacks up to an upper limit cap (see armor enchantments).

The protection enchantment is applied after the armor's protection. For example, full diamond armor provides 80% damage reduction by itself. If the total protection enchantment levels give 40% damage reduction, the total damage reduction would be 88% (80% from the armor, then 40% of the remaining 20% from the Protection enchantment), leaving the total damage taken by the player at 12% of what was originally inflicted.

Incompatibilities
Blast Protection, Fire Protection, and Projectile Protection are mutually exclusive. However, if commands are used to have two or more of these enchantments on the same item, the effects stack.

ID