Walking

Walking is one of the most fundamental methods of transportation in Minecraft, allowing for a reasonable movement speed avoiding sprinting's hunger impact, but without sneaking's fall safety mechanics.

Performing
Walking can be done completely regardless of hunger level, and can only be stopped via obstruction by solid blocks or with a sufficiently high level of Slowness. Walking forward can be done via the assigned forwards key, backwards the backwards key, and strafing left and right via those assigned keys. Multiple adjacent keys can also be used simultaneously to walk in a diagonal direction, but opposite keys cancel out.

The majority of land-based mobs move via walking.

Usage
Assuming a non-slowing surface, no active status effects, no active enchantments, and no item is currently being used, walking speed is approximately 4.3ms-1, which is around 30% slower than sprinting but almost three times that of sneaking.

Walking speed can be modified by several different factors. Blocks such as soul sand and honey blocks will slow down walking, as will being inside of cobwebs and sweet berry bushes, or fluids water and lava. Walking speed can be generally increased by the Speed effect, and is crippled to even halted by Slowness. The Soul Speed enchantment will increase movement speed at a durability cost for a player atop soul sand or soul soil, and Depth Strider likewise for being inside water. Blocking, eating, drinking, charging back a bow or using an eye of ender also slow down player movement.