Java Edition 13w10b

13w10b is the fifteenth and final snapshot for Java Edition 1.5, and was released to fix some of the bugs and crashes in the 13w10a snapshot.

Blocks

 * Dispensers
 * Will now only fire once when the block receives a redstone signal.
 * To fire again, the signal must be turned off and on again. (Previously a dispenser would fire whenever it had a signal and a nearby block changed.)


 * Droppers
 * Will now only fire once when the block receives a redstone signal.
 * To fire again, the signal must be turned off and on again. (Previously a dispenser would fire whenever it had a signal and a nearby block changed).

Fixes
24 bugs fixed


 * From released versions before 1.5
 * – Pushing TNT with a piston and activating it at the same time duplicates it.
 * – Placing a solid block near TNT and above redstone torch won't update the TNT.
 * – Dispenser and dropper shooting out when updated.
 * – Long redstone wire does not update/behaves strange in newly loaded chunks.
 * – Server crashes if spaces are input on the console.
 * – Night Vision Potions that are edited to last longer create a potentially seizure-inducing flashing sky background.
 * – Animals can breed over distances up to almost 8 blocks when only separated by fences.


 * From the 1.5 snapshots
 * – Droppers and dispensers aren't triggered by 1 or 2 tick pulses.
 * – Comparator strings fail to transmit 1-tick pulses.
 * – Items disappearing of droppers in some situations.
 * – Furnace interface occasionally closes when adding fuel, deleting all items in the furnace.
 * – Named mobs don't have named babies.
 * – Scoreboard teams function does not accept @p or @r arguments.
 * – Comparators are still very inconsistent in 13w06a.
 * – Non translatable error message "Could not clear the inventory of, no items to remove".
 * – Getting into a minecart with a mob in it crashes minecraft.
 * – Comparator coming off of chests, droppers, hoppers ... behave strangely.
 * – Adding items to brewing stand using dropper does not change state of comparator.


 * From the previous snapshot
 * – 2 hoppers funneling unstackable items into a 3rd hopper at the same time cause the 3rd hopper to not funnel items into a container.
 * – Dispensers continually shoot/use certain items like water buckets and flint&steel.
 * – Comparators still giving off power when hopper inventory is empty.
 * – Message "THIS TOO" in console.
 * – Powered dispensers and droppers update when a normal chest is opened or closed within 2 blocks.
 * – Full hoppers feeding into full hoppers causes the forward hopper to stall.