Talk:Bartering

Barter results
I'm not sure if this is going to be useful, but here are the items I have received while bartering: Magma Cream, Glowstone, Raw Porkchop, both types of mushroom, both types of fungi, shroomlight, leather, nether quarz, nether brick, rotten flesh, obsidian (1 piece, very rare), gravel, soul sand, enderpearl, fire charge.

If you prevent the piglin from moving, you can throw whole stacks of ingots at them and they will slowly barter them all. They will pick up anything made from gold, but only gold ingots seem to result in trades. CrCl3 (talk) 16:28, 14 February 2020 (UTC)

Created a talk topic here about the two bartering tables: Talk:Piglin --Morpheus836 (talk) 16:35, 14 February 2020 (UTC)

Nonsensical probabilities in bartering table
I don't understand the chances in the bartering table. 10/228? If you are guaranteed to get something in return for throwing a gold ingot at a piglin, shouldn't the probabilities add up to 100%? ~ Amatulic (talk) 01:42, 27 February 2020 (UTC)


 * The chance is for each item in that "category"; e.g. each item from "nether brick" to "shroomlight" has a 20/226 chance to be bartered. – Sonicwave talk  01:57, 27 February 2020 (UTC)


 * Yeah, what Sonicwave said. I started a topic below that may make this less confusing. -PancakeIdentity (talk) 04:19, 27 February 2020 (UTC)

Un-merge weight cells?
Should we un-merge the weight cells? It could easily read like each category has a weight of X, then, if that category is rolled, a barter is chosen randomly from the available options. This could easily confuse readers (as seen in the above discussion). Should we unmerge these cells so it's more clear? -PancakeIdentity (talk) 04:18, 27 February 2020 (UTC)