Commands/dialogue

Used to open the NPC dialogue to the player and change the dialogue displayed by an NPC.

Arguments



 * Specifies the target to open a NPC menu from.
 * Must be a target selector for an entity type that has the  component.




 * Specifies the target(s) to display the NPC menu.
 * Must be a player name or target selector of player type.
 * Must be specified in  mode. In   mode, all players are affected if not specified.




 * Must be either a single word (no spaces) or a quoted string.
 * Specifies what scene to show from the dialogue folder in a behavior pack from the  property.
 * Must be specified in  mode. In   mode, the last dialogue shown will be used if not specified.

History
Comandos/dialogue 命令/dialogue