Minecraft Dungeons:Wildfire

A wildfire is a powerful mob that is part of the luminous night seasonal adventure of Minecraft Dungeons.

Appearance
Wildfires are large mobs, similar to blazes in appearance. They possess four floating shields around them, a blaze rod like pillar underneath their head, and a helmet fitted with a small red gem. The four shields of wildfires happen to have their own model entity that is separate from wildfires. A wildfire is depicted as the central structure within the nether fortress.

Behavior
Wildfires are shielded mobs similar to royal guards, skeleton vanguards, and tower guards, where the mob's shield must be destroyed first. However, unlike most shielded mobs, wildfires have four shields protecting them, all of which must be destroyed before the hero can inflict damage, and the shields can also take multiple hits before breaking. When wildfires are low on health, they will retreat and heal itself within shield, but can also regenerate damaged and destroyed shields.

Wildfires will occasionally shoot a barrage of shield debris instead of fireballs at a hero.
 * Basic attack

Wildfires will slam the ground if a target gets too close, sending out a small shockwave, knocking back both heroes and mobs.
 * Shockwave attack

Wildfires are also capable of summoning one or two blazes to assist it.
 * Summon

Data values

 * In the game files, wildfires are referred to internally by the name, their shields are referred to internally by the name  , and their projectiles are referred to internally by the name.