Bedrock Edition 1.17.10

1.17.10 is an upcoming minor update to with no set release date, which will add candles, bring additional parity with, and fix bugs.

Development phases contain some of the Caves & Cliffs: Part II features through experimental gameplay, which will not be included in the full release but will be part of 1.18.0.

Blocks

 * Candle
 * Crafted with honeycomb and string.
 * Comes with 16 dyed types and a yellowish non-dyed type.
 * Can be lit by any item that produces fire.
 * Up to 4 can be placed in a single block, similar to sea pickles, for a maximum light level of 12.
 * Only candles of the same color can be placed on the same block.
 * Only one can be placed on an uneaten cake and lit.
 * If any of the cake is consumed, the candle pops off.

Blocks

 * Azalea and Flowering Azalea
 * Can be placed inside flower pots.


 * Block of Quartz, Crafting Table, Polished Blackstone Bricks, Cracked Polished Blackstone Bricks, and Sculk Sensor
 * Changed the textures to match Java Edition.


 * Rooted Dirt
 * Rooted dirt texture is now randomly rotated, matching the behavior of the regular dirt block.


 * Signs
 * Glowing text on signs now has an outer glow, making text in dark colors more visible in the dark.

Items

 * Dried Kelp, Netherite Axe, Netherite Boots, Netherite Hoe, Netherite Ingot, Netherite Pickaxe, and Netherite Sword
 * Changed the textures to match Java Edition.

Mobs

 * Axolotl
 * When fed with a bucket of tropical fish, it will now return a water bucket instead of a bucket.
 * Axolotl's hitbox is now smaller to match the size of the mob.
 * Axolotls no longer move their tails while playing dead.


 * Goats
 * Tempted goats now move at the same speed as goats in Java Edition.
 * Goat fall damage reduction is now in parity with Java Edition. (-10 reduced fall damage)


 * Skeleton
 * Skeletons now turn into strays after 20 seconds inside powder snow, instead of 45 seconds.

Non-mobs entities

 * End Crystal
 * Changed the models to have three cubes again instead of two, and to match Java Edition.

World generation

 * Bastion remnants
 * Chest loot has been changed.
 * Loot overall was improved; rarer items had their weights increased and many item amounts were increased. Many pools had their rolls increased as well.
 * Removed all "empty" loot entries.
 * Most items with damage had their average durability increased.
 * Added enchanted golden axes, golden carrots, enchanted golden apple and blocks of iron to various loot tables.
 * Removed iron nuggets from treasure chests.
 * Unenchanted diamond armor in treasure chests is no longer damaged.

General

 * Settings
 * Added a new accessibility icon in the Settings menu.

Technical

 * General
 * Added - a query for determining whether or not the entity's bottom is rendered.
 * Added - a query for determining the elapsed ticks since a mob started dying.
 * Added - a math expression for minimizing the angle magnitude (in degrees) into the range [-180, 180].


 * Chunks
 * Limits writing of chunks unless necessary. Chunks upgraded from older formats will not automatically save when loaded, but when modified (Through blocks or actors, for example) they will be marked for saving


 * Gameplay
 * Loot chests with Seed = 0 now correctly randomize if placed on the same coordinates.
 * Note that pickblocking a Vanilla loot chest before opening it will now result in identical loot in each copy unless the player set the seed to 0 in the NBT.


 * Data Driven Mobs
 * Ender dragon and end crystal rendering and animations are now fully data-driven.
 * The horse rendering and animations are now fully data-driven.
 * This work supports all horse variants (horse, mule, donkey, zombie horse, skeleton horse) and all horse versions


 * Graphics
 * Graphics hardware that supports a maximum D3D11 feature level of 9_3 or below are no longer supported.


 * Stability and Performance
 * Added better error handling for JSON parsing. Also added several new content errors for item parsing as well as for loot tables.


 * Actors
 * Incoming client-sync properties for newly seen types will properly register with client-side Actor Property Manager groups.


 * GameTest Framework
 * Updates to how blocks are handled in APIs:
 * ,, and instances replace BlockState-based updating
 * Exposed chest block component and Container
 * Added location and velocity read-only properties to Entity
 * Creates an explosion
 * Provides additional configuration parameters for createExplosion
 * Triggers an event on an entity
 * Added to, which repeatedly calls the callback for the specified number of ticks
 * Triggers an event on an entity
 * Added to, which repeatedly calls the callback for the specified number of ticks
 * Added to, which repeatedly calls the callback for the specified number of ticks

Fixes

 * Vanilla Parity
 * Thunderstorms now happen as often as on Java Edition.


 * Axolotl
 * Guardians and elder guardians now attack axolotls on sight.
 * Drowned now attack axolotls on sight.


 * Azalea
 * Azalea can now be bone-mealed when placed on clay.
 * Using Pick Block on azalea leaves and flowering azalea leaves now results in the correct blocks being picked.


 * Copper Ore
 * Copper ore is now placed after other Overworld ores in the Creative inventory.


 * Deepslate
 * Deepslate is now placed after other stones in the Creative inventory.


 * Diamond Ore
 * Diamond ore now generates with the correct distribution again


 * Glow Item Frame
 * Glow item frame is now placed after regular item frame in the Creative inventory.


 * Glow Lichen
 * Glow lichen now only drops itself when broken with shears


 * Glow Sign
 * The text on glowing signs now has an outline
 * Black text on signs can be lit by using a glow ink sac
 * Tooltips are now present when holding ink sac and glow ink sac when using a controller
 * Ink sac and glow ink sac can no longer be used indefinitely on signs in Adventure mode
 * Player can no longer dye text on signs in Adventure mode


 * Hanging Roots
 * Hanging roots are now destroyed by water.


 * Lightning Rod
 * Lightning rod no longer breaks falling blocks that land on it.


 * Jukebox
 * Jukebox now only ejects disk into non-solid blocks


 * Goat
 * Goats can now continue ramming when on slime block and honey blocks


 * Strays
 * Strays no longer drop wither skeleton skulls when killed by charged creepers


 * Bastion
 * Bastion loot now closely matches Java Edition


 * Player
 * Players can no longer swim through the air under a platform.


 * Sea Turtles
 * Baby sea turtles no longer despawn after being hatched


 * Commands
 * now correctly clears the title and subtitle from the HUD.
 * Frosted ice can now be used in any command that accepts a block, such as and


 * Dressing Room
 * Profile screen reload button is now localized.


 * Gameplay
 * Fixed split-screen players not able to rename items on anvils.
 * Disenchanting an item using the grindstone once again resets the enchantment cost penalty correctly


 * Graphical
 * Projectiles such as snowballs and eggs no longer cast shadows.
 * Underwater fog is once again dependent on biome


 * Items
 * All dropped items now have a similar floating height.
 * Data-driven items now swing faster when not targeting blocks.
 * Firework rockets obtained from command now have a flight duration.
 * Firework stars obtained from command now have proper color values.
 * Pumpkins are once again accepted by farmer villagers regardless of their rotation when mined


 * Lush Caves
 * Small dripleaf now only drops itself when broken with shears.


 * Powder Snow
 * Burning mobs can no longer destroy powder snow when the Mob Griefing gamerule is disabled.


 * User Interface
 * Hotbar item tooltip duration now scales with the length of the tooltip's text.
 * The "Reset to Default" button in the Accessibility settings now resets the Text Background Opacity slider
 * Fixed a typo in the "Loom" section of "How to Play"
 * The counters on empty tabs of the Play screen now display zero instead of an empty, grey box.