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Player

One of the two default player characters. The player is the person that the user controls in the world. When the user starts a game, the player is put in a world, generated by a random or specified seed, with an empty inventory. If the bonus chest option is enabled, a chest filled with basic items generates near the player. The player has a health bar with 10 hearts, and can be damaged by falls, suffocation, drowning, fire, lava, lightning, cacti, sweet berry bushes, falling into the Void, falling anvils and being hit by mobs and other players. Damage to health can be mitigated by armor or Resistance potion and health can be restored by eating food and drinking specific potions, or if difficulty is set to Peaceful, health regenerates on its own. Hunger is also a factor if the difficulty is not set to Peaceful, depleting over time and even faster while sprinting, jumping or swimming. Food replenishes the hunger level; however, eating rotten flesh and raw chicken has a chance of giving the player a hunger effect. Depending on the difficulty level, a low hunger level depletes a player's health. A player can change their skin on the profile page of Minecraft.net or in the launcher. Blocks Main article: Block The