Mods/The Aether

The Aether Collaboration is a content mod which includes the Aether realm, several new blocks, mobs, and items, as well as a whole new accessory system.

Installing
In order to install the Aether Collaboration you will need three pre-existing mods: ModLoader, AudioMod, and ShockAhPI. Installing these in the wrong order may cause your game to crash. Always make sure that you install Modloader first, and the Aether collab after AudioMod and ShockAhPI.

Installation is easy, just make sure you create a backup copy of your minecraft.jar file in the bin folder before you start. Then just copy the contents of the mods into their respective folders.

In some cases the order of installation does not matter, I suggest that you only change the order if You are re-installing The Aether mod.

If you are having issues, install each mod one at a time, restarting Minecraft and loading a world after each mod to see if each works. This way you can see where your issue comes up. Make absolutely sure you have downloaded the recommended version of each mod, and check the troubleshoot installation page to learn how to resolve some common installation issues.

Patch 1.01
This patch was directed towards bug fixes. The contents of the patch is as follows:


 * /Moa/s were untamable/unfeedable. This has been fixed, with Blue Moas requiring 3 Aechor Petals, White Moas requiring 4 Aechor Petals, and Black Moas requiring 8 Aechor Petals. You still need to wait for the Baby Moa to "digest" its food before feeding it again.
 * There was an Overpopulation/Underpopulation of Mobs (e.g. Too many /Zephyr/s, very little Aechor Plants, occasionally no Swets, etc.). This has been fixed, by scaling down the Zephyr spawn-rate a lot more.
 * Golden Oaks were minable effectively with a Pickaxe instead of an Axe. You should now be able to gain Golden Amber/Skyroot Logs from Golden Oaks with Axes.
 * You could not craft Zanite armor, as only the gloves were craftable. This has been fixed, with all recipes added.
 * Non-generated Quicksoil was still returning drops with a Skyroot Shovel. This exploit has been patched.
 * Icestone used to freeze not only the source block but the stream also. When the source was frozen the stream would stay behind and doesn't go away. This has been fixed so that the source blocks are frozen instead, and the streams disappear afterwards.
 * Zephyrs used to drop Gunpowder. This has now been changed so that they drop a large stack of Cold Aercloud.

The spawn rate issues, however, don't seem to be fixed after the v1.01 update. (also see Current Known Bugs).

Aether 1.01 modifications
The modder Doug Benham created a mod which contains several fixes and changes related to the Aether mod. It is called Aether 1.01 Modifications.

The individually selectable changes are: (Nested items are dependent on the selection of their ‘parent’ items)
 * Beds work in the Aether
 * …during the day, too
 * Aechor Plants never despawn
 * Moas don’t despawn if saddled
 * Enchanting of darts and poison buckets enabled
 * Mob spawn rates are changed (e.g. /Zephyr/s and /Aerwhale/s spawn much less)
 * Notification upon /Aechor Plant/s spawning
 * Halfed poison duration
 * Items are retained after death

Aether realm
The Aether is a realm in the sky. Its main features are floating islands and formations of solid clouds.

Normal torches and Fire cannot be used in the Aether, although water brought from the normal Minecraft dimension works properly. beds from 1.01 will explode if the player tries to sleep in one, beds from 1.02 don't. When a player falls from the Aether, they'll be spawned from the sky of the normal overworld, usually on top of their original portal, unless they fell too far away from their original Aether spawn. Therefore normal worlds be used to cover distances from the Aether rather quickly.

A player will then usually fall to his death, unless they're playing on peaceful, riding a moa or flying pig, has a Cloud or Golden parachute in his inventory, or falls into water. Sometimes a falling player may re-appear standing on a tall mountain.

The sun in Aether realm will not move. The rain or snow are also absent although the sky dims slightly like in desert biomes of the overworld. Same applies to thunderstorms: sky dims a lot but precipitation and lightning don't show up. If you defeated the Gold Dungeon Boss, the aether can become night. The Aether "day" is as long as three Earth days. If it begins raining in the real world, the sky in the Aether will darken accordingly albeit without rain or snow.

Tools
Skyroot tools: Yield double the amount of drops from the respective blocks that are not placed by player (with the exception of the axe with sapling-generated trees).

Pickaxe: Gives double drops from holystone and ambrosium blocks.

Shovel: Gives double drops from aetherdirt and quicksoil.

Axe: Gives double drops from skyroot and golden oak logs. Note that double drops also apply to trees grown from saplings, not just to initially generated trees.

Sword: Increases drops from enemies. Deals 2.5 hearts damage (the same as wood).

Skyroot Bucket: Works similarly to the normal bucket, but can't pickup lava. It CAN, however, pick up poison and remedy.

Holystone tools:Hitting the blocks with gives a small chance of these dropping ambrosium shards.

Pickaxe: Works on holystone, ambrosium and zanite blocks.

Shovel: Works on aetherdirt and quicksoil blocks.

Axe: Works on skyroot and golden oak blocks.

Sword: Works on enemies. Applies to each time enemy is hit. Deals 3.5 hearts damage (the same as stone).

Zanite tools: Zanite tools get more powerful as they become more used.

Pickaxe: Works on the above plus gravitite blocks.

Shovel: Works on the above.

Axe: Works on the above.

Sword: Deals a minimum of 4.5 damage (as iron).

Gravitite tools: Gravitite tools have a special ability of making blocks float up in the air although at the expense of durability.

Pickaxe: Works on the above plus aerogel.

Shovel: Works on the above.

Axe: Works on the above, able to get Golden Amber from Golden Oaks.

Sword: Deals 5.5 hearts damage (the same as diamond) in addition to launching the target high into the air, potentially causing fall damage.

Darts: There are three types of darts, fired from a corresponding Dart Shooter. Unlike arrows, darts do not curve to gravity so they are ideal for killing enemies like Zephyrs. Additionally, there is no invincibility frame should a mob be hit by a dart unlike an arrow, allowing for very quick kills. Poison and Enchanted Darts may be found in Dungeon chests as well.

Golden Darts: The basic form. Requires access to Zanite and Golden Oaks. They do 2 hearts damage (the same as arrows).

Poison Darts: Add a poison effect which causes recurring damage (and stun, as if being attacked) for a time. Made from the products of Aechor Plants.

Enchanted Darts: Deal extra damage (3 hearts). Enchanted Darts and Shooters are made by enchanting other darts and shooters, but this is not available on v1.01.

Armor
Zanite Armor: Armor that gets stronger with use. By default, iron-level protection.

Gravitite Armor: When the full suit is worn, the player is capable of jumping 6 blocks high, and takes no fall damage, even when they fall back down to the Overworld. Diamond-level protection.

Neptune Armor: A full suit allows the player to go through water at maximum speed. Diamond-level protection.

Phoenix Armor: Full suit grants complete immunity to lava and fire damage, but clutters the HUD with flames. If the player enters water, the armor will quickly cool into Obsidian Armor. Diamond-level protection.

Obsidian Armor: Extremely durable armor. 33% stronger than even diamond armor.

Dungeons
Dungeons in Aether are much more complex than in normal world. Each of them will have a boss which has to be defeated to get the key required to open the grey chest located inside the dungeon boss room. Blocks which make up the main structure of the dungeon cannot be destroyed or obtained until the boss of the dungeon is defeated.

Bronze Dungeons
The entrance of bronze dungeons are located on the sides of normal islands. Bronze dungeons can have a varying number rooms. Non-boss rooms contain sentries which try to kill the player, and sometimes have chests on 4x4 tables. Some of these chests are mimics, however. The boss of this dungeon can't be attacked with a sword. He can take damage from any tools (pickaxe,shovel,etc.). 9 blocks on the floor of each antechamber aren't minable at all. The boss room's walls are only minable once the boss is dead.

Silver Dungeons
These dungeons are located within Parthenons in the sky. These have multiple floors, typically 3, each with multiple rooms. Most rooms have chests inside them, and while the majority of the chests are fake (Mimics), others contain some items. Silver dungeons are inhabited by Valkyries, which only attack when the player attacks them. When playing on Peaceful, Valkyries still appear, but will teleport away when you try to attack them. Killing a Valkyrie yields a single Victory Medal. The boss of this dungeon can only be attacked by presenting it with 10 of the medals, which can be done by right-clicking on it with the medals in hand. The Silver Dungeon boss can be attacked with any weapon.

Gold Dungeons
Gold Dungeons are located within spherical islands with lots of Golden Oak trees growing on top of them. This dungeon normally will only have the boss room in it, with no treasure/mob rooms beforehand. The boss cannot be killed by attacking it directly and must be killed by hitting the white object he throws back at it multiple times. Every time it is hit with the white object, it sends out a smaller version of itself to kill you.

Allied

 * /Moa/ (tamed)
 * /Phyg/ (tamed)

Passive

 * /Aerwhale/
 * Phyg
 * Moa
 * /Sheepuff/

Neutral

 * /Mimic/
 * /Valkyrie/
 * /Slider/ (Bronze dungeon boss)
 * /Valkyrie Boss/ (Silver dungeon boss)
 * /Sun Spirit/ (Gold dungeon boss)

Aggressive

 * /Aechor Plant/
 * /Cockatrice/
 * /Sentry/
 * /Swet/
 * /Zephyr/

Current Known Bugs

 * Aerwhales tend to get stuck in the terrain all the time.
 * If a player's game crashes or logs out during a dungeon boss fight in either a bronze or gold dungeon, upon logging back in the boss may have vanished and the room remain sealed permanently off. Without a method of killing themselves available, players who find themselves in this position may be forced to use SPC to break through or create a new map (confirmed for bronze dungeon situationally).
 * Spawn rates are a little off for Zephyrs and Aerwhales still in 1.02, due to having just far too much space to spawn (Anywhere in the air).
 * While indestructible by ordinary means, dungeon chests are susceptible to explosions.
 * Occasionally multiple bronze dungeons can spawn together. When you kill a boss, sometimes the blocks in the dungeon you beat the boss in can't be destroyed and instead make a nearby dungeon have breakable blocks (which can cause the boss to get loose by making giant holes)

Compatibility with other mods
The Aether Collaboration attempts to achieve maximum compatibility by using as many libraries as possible. Because it uses ModLoader, Audiomod and ShockAhPI, the Aether Collaboration itself doesn't edit any of minecraft's main classes. Most mods wich make use of Modloader and/or ShockAhPI will therefore be compatible with the Aether Collaboration.

Known to be incompatible with

 * Industrial Craft
 * Mystic Ruins
 * iPixeli's Female Gender Option
 * Minecraft Forge, and any mod that uses it
 * Portals++
 * Uranium Mod

Patches needed for

 * Scottools API; Only needed for battling the Bronze Dungeon Boss with a pickaxe or for Nethercraft compatibility.
 * Single Player Commands (requires this patch, courtesy of Meiskam)

Known to be compatible with:

 * Aether Extended/Artefacts/Fixes for 1.02 by Penumber
 * Apothecarium (ModLoader version)
 * Balkon's WeaponMod
 * BetterBlocks
 * Connected Textures Mod
 * Coro's Move Plus
 * DaftPVF's Heal on Easy
 * DaftPVF's Treecapitator (only works with normal axes on normal trees tho)
 * Dragons WIP v2.3
 * Dynamic Lighting
 * Elemental Creepers
 * Eloraam's RedPower - Integrated Redstone v1.5 (later ones not compatible due to MCForge)
 * Equivalent Exchange (MCExtended and IDresolver required, will break saves with custom blocks made prior)
 * Flan's Planes, WW2 Guns, and Vehicles Mods
 * Fairy Mod v6
 * Fossil/Archaeology Mod
 * Inventory Tweaks
 * Freerunner's mod- Climbing Glove
 * Friend Mod
 * Grove Sprites
 * Helicopter Mod
 * Humans+ 2.2
 * IDResolver (Of course)
 * Inventory Mods by Penumber
 * Kaevator's Super Slopes (Requires ID Resolver)
 * Koda's Clay Soldier Mod
 * Millenaire - Obviously, villages won't take Aether items.
 * Minecraft Extended
 * Mo' Creatures with Kitties, mice and rats
 * ModLoader MP for CraftBukkit and Canary (Still can't go to multiplayer with Aether though)
 * MoreCreeps and Weirdos
 * Multi-use Doors
 * MyCraft (Aether have modded GuiMainMenu.java that MyCraft use so you cant access MyCraft menu and fly mod doesnt work although other mods will work)
 * Nethercraft (Requires Scottools/SAPI merge, MCExtended, ID Resolver MCE edition)
 * OptiFine HD_G (FPS Boost)
 * Optifog+Optimine
 * Pokemobs
 * Portal Gun Mod
 * Scokeev9's Randomite
 * Recipe Book Updated
 * Rei's Minimap
 * The Seasons Mod
 * Smart Moving
 * Somnia
 * Spawner GUI (New Mobs are included)
 * TehKrush's Mods - Timber! (including Hidden Doors and PlasticCraft)
 * TooManyItems - Note that you can not get dungeon items with this. (Unless you change TMIhidden to false in the config file)
 * Wireless Redstone
 * Wild Grass
 * WorldEdit
 * Zan's Minimap
 * The Zeppelin Mod - (Must use IDResolver to change the Controller/Quicksoil Glass ID to one not already used)
 * Zipline
 * Zombe's Modpack (must set Aethermenu and Worldmenu to false in Aether.cfg file), and the death mod causes inventory issues