Piglin Brute

Piglin brutes are hostile mobs found in bastion remnants.

Spawning
Piglin brutes spawn in bastion remnants only upon generation. Similar to elder guardians and shulkers, they do not respawn once killed.

Piglin brutes always spawn holding a golden axe. They do not spawn with armor and never equip armor from the ground.

Drops

 * A, which has an 8.5% chance of dropping.
 * It has random durability.
 * / experience points are dropped upon death if killed by a player or tamed wolf.

Behavior
Piglin brutes harm players, wither skeletons, iron golems (if provoked), and withers, and are not distracted by gold-related items or blocks. Unlike piglins, they attack players even if they wear golden armor. $$ on peaceful difficulty, piglin brutes do not attack. $$, however, piglin brutes despawn immediately in peaceful difficulty. Piglin brutes do not retreat from soul fire related items, nor do they retreat from zoglins or zombified piglins. Unlike normal piglins, they do not attack adult hoglins, but they can join in if other piglins are hunting a hoglin. They also do not do a "victory dance".

Like piglins, piglin brutes can "hear" players through walls when they open containers (such as chests) and break gold-type blocks. They become hostile to these players, aggravating nearby piglins and other piglin brutes.

Like normal piglins, piglin brutes are not naturally immune to fire or lava.

Like villagers and piglins, piglin brutes can open wooden doors.

Piglin brutes do not pick up items off the ground, including armor and weapons. They also cannot be bartered with.

Zombification


When in the Overworld or the the End, piglin brutes transform into zombified piglins after 15 seconds. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds. This Nausea effect is purely cosmetic and has no impact on the behavior. $$, they keep their axes when turned into a zombified piglin. Besides wielding said axe $$, these zombified piglins behave the same as ones created or spawned from other sources.

ID




Trivia

 * Piglin brutes were created late in 1.16's development so they were pushed to a minor release as the developers did not want to add a new feature so close to release.
 * The golden arm guard is meant to work as a "protection" and is the reason behind their high health.
 * When a Bedrock Edition 1.16.0 client joins a Bedrock Edition beta 1.16.20.50 server, any piglin brutes in the world will be present. The piglin brutes will be invisible once spawned and have the same drops as normal.
 * Piglin brutes are stronger $$ due to axes dealing more damage than $$.
 * Unlike Piglins, Piglin brutes do not have a baby variant.