Java Edition 1.0.0

1.0.0 (known as 1.0 in the launcher) is the full release of Minecraft: Java Edition (also known as the second part of the Adventure Update), released on November 18, 2011, brewing, enchanting, the End, hardcore mode, breeding and more.

It was released during MINECON 2011, marking Minecraft (Java Edition) as officially released on that day, after two and a half years, or 916 days of development.

Initially named "Beta 1.9", Mojang instead opted to release this update under the name "Minecraft 1.0.0", but this decision was made after development versions tagged as Beta 1.9 were already released, so all pre-releases for this version are labelled as "Beta 1.9".

Blocks

 * Brewing Stand
 * Used for brewing
 * Enchantment Table
 * Used for enchanting
 * Nether Bricks
 * Nether Brick Fence
 * Nether Brick Stairs
 * End Portal Frame
 * Generates in Strongholds
 * Used to active end portal
 * End Stone
 * Similar to stone
 * Generates in The End dimension.
 * TNT resistance
 * Dragon Egg
 * Creates after dragon was killed

Items

 * Ghast Tear
 * Drops from Ghast
 * Blaze Rod
 * Drops from Blaze
 * Nether Wart
 * Can be used for brewing
 * Gold Nugget
 * Drops from Zombie Piglins
 * Glass Bottle
 * Can be used for brewing
 * Potions
 * Splash Potions
 * Spider Eye
 * Fermented Spider Eye
 * Blaze Powder
 * Magma Cream
 * Glistering Melon
 * Eye of Ender
 * Activates Ender portal frames.
 * Music Discs
 * Added 9 new

Mobs

 * Ender Dragon
 * Boss mob
 * Spawns only once in the End


 * Mooshroom
 * Variant of cows that only spawns in mushroom islands


 * Villager
 * Passive
 * Spawns in NPC villages


 * Snow Golem
 * Can be crafted by placing two snow blocks vertically and a pumpkin on top
 * Melts in hot biomes
 * Spreads snow around when it walks
 * Passive to the player, but throws snowballs at enemies


 * Magma Cube
 * Hostile Nether mob
 * Behaves similarly to slimes, but immune to fire damage


 * Blaze
 * Hostile Nether mob
 * Flies and throws fireballs at players
 * Immune to fire damage
 * Weak to water and snowballs

World generation

 * The End
 * New dimension
 * Replaces the previously planned Sky Dimension


 * Mushroom island
 * Very rare biome
 * Naturally generated huge mushrooms
 * Spawns mooshrooms


 * Nether Fortress
 * Generates in the Nether


 * End Portal
 * Generates in strongholds
 * At most 12 eyes of ender to activate
 * Takes the player to the End.

Gameplay

 * Status effects
 * Inflicts positive or negative effects on players and mobs
 * Strength and duration
 * Strength boosts effects
 * Duration controls the time of the effect


 * Item Repair
 * Two of the same tools/weapons that are damaged in crafting will create one repaired tool/weapon


 * Brewing
 * Produce potions


 * Enchanting


 * Breeding
 * Wheat attracts and feed animals
 * Feeding animals makes them enter "love mode"
 * Hearts will come out of animals while in love mode
 * Breeding will produce baby animals
 * Smaller versions of the parents with large heads that have faster movement and higher pitched sounds


 * End Poem/Credits
 * Appears after entering the Exit portal in the End

General

 * Hardcore mode
 * Locks the difficulty to Hard and forces users to delete the world's save data upon death
 * The health bar changes appearance to indicate the game is in Hardcore mode

Blocks

 * Doors
 * New sounds


 * Glowstone
 * Changed material type from "glass" to "stone".
 * A pickaxe is now needed to drop items.
 * Redstone, torches, levers, etc. can now be placed on the block.
 * No longer acts as a redstone vertical (downward) diode.


 * Water & Lava
 * If water or lava is above a ceiling that is a single block thick, particles of water or lava will drip through, provided the player is within 13 blocks of the ceiling


 * Flowing Lava
 * When flowing lava hits a water source directly from above, it creates stone
 * Previously, lava would flow through the water


 * Fence
 * Now connect to solid blocks
 * No longer blocks players from moving onto their space
 * Players can now stand next to them, similar to glass panes and iron bars


 * Block of Iron
 * Changed texture from Block of Iron JE2 BE2.png to Block of Iron JE4 BE4.png


 * Monster Spawner
 * Darkened texture


 * Blocks
 * Many blocks' mining time have been decreased (these are mostly blocks that used to take a long time to mine)
 * Redstone Ore
 * Mines at the same rate as most ores
 * Iron Doors
 * Wooden Door
 * Monster Spawner
 * Iron Block
 * Gold Block
 * Diamond Block
 * Stone Brick
 * Iron Bars
 * Furnace
 * Dispenser
 * Obsidian
 * From 15 to 10 seconds

Items

 * Tooltip
 * Labels for items have a blue border


 * Bow
 * Appears larger in third person view when held
 * No longer have an infinite number of uses (385 shots before breaking)
 * Damages in accordance with the charging time:
 * Full charged bows now deals
 * Critical full charge bows deal
 * Medium charged deals
 * Additional bow sounds


 * Ender pearl
 * Now able to be thrown
 * The player will teleport to the Ender pearl's impact location, but take 2 and 1/2 hearts of fall damage
 * Unable to be thrown in Creative mode.


 * Golden apple
 * Now glows purple in the inventory


 * Shears
 * Added shear sounds


 * Weapons and tools
 * Attack damage has been nerfed to make space for the increased damage enchantments (e.g. diamond swords do 3.5 hearts now instead of 5)
 * Tool breaking sounds

Mobs

 * Health & armor
 * Sheep now have
 * Ghasts now have
 * Zombies now have and


 * Endermen
 * Amount of blocks able to be carried by endermen is now limited (see here for the list of blocks)
 * True sounds of Endermen are added, and it’s zombie placeholder is removed.


 * Skeleton
 * Improved walking sounds


 * Slime
 * Big slimes (size +4 slimes) have deeper jump sounds


 * Silverfish
 * True sounds of silverfish are added.


 * Ghast fireball
 * Changed texture from Snowball.png to Fire Charge.png

Non-mob entities

 * Minecart
 * Added minecart sounds

World generation

 * Swamp
 * Adjusted to appear "swampier"
 * Darker grass
 * Darker water
 * Generate lily pads
 * Used to use the Forest color pallete


 * Stronghold
 * Random loot chests now generate

Gameplay

 * Experience
 * Can be used for enchantments
 * Each experience orb is worth one score point.


 * New achievements


 * Death
 * Amount of experience orbs dropped by players on death now limited.
 * A proper score is given based on how many experience orbs players have collected.


 * Armor system
 * New/improved armor system.
 * Increased armor durability.


 * Third-person view
 * Toggling twice now switches the camera to the front of the player, while it now takes a third press of  to switch back into first-person view.


 * Jumping
 * Slight delay between jumps when holding down the jump button.
 * Player no longer bounces between ceiling and floor in two-block-high spaces.


 * Blocking
 * Now moves the player's arm, rather than the sword floating right in front of the player.


 * Sun and moon
 * Now rise in the east and set in the west.
 * Added moon phases.


 * Rain
 * Changed sound.

Trivia

 * Originally, this update was planned to be released as Beta 1.9, but after a few pre-releases were pushed out, it was decided that 1.0.0 would be the version name, and to push the release date back to during MINECON 2011.
 * The 2014 April Fools joke references the version villagers were implemented in as Beta 1.9, even though they were technically a 1.0.0 implementation.
 * Aside from marking the "true" release of the game, this update is notable for being the last update to be developed by Notch before he left the Minecraft team.
 * This update breaks the naming conventions for top-level release updates. For example, were it to follow the same naming scheme as 1.0.0, 1.1 would be "1.1.0", 1.2 would be "1.2.0", etc. This format is, however, used in Bedrock Edition.