Bedrock Edition 1.16.220

1.16.220 is a minor update to released on April 6, 2021, which fixes bugs.

Development phases contain some of the Caves & Cliffs features through experimental gameplay, which were not included in the full release but will be part of 1.17.0 and 1.18.0.

Blocks

 * Signs
 * Sign text's color can now be changed with any of the 16 dyes to match Java Edition.

Technical

 * Map making and add-ons
 * Renamed all references of Actor to Entity.
 * Renamed 'BlockPos' to 'BlockLocation'.
 * Added 'startSequence' to GameTest, which allows finer control over advanced test sequences.
 * GameTest sequence callbacks no longer take test as a parameter as the initial test object now lives as long as the whole test.
 * Updated Behavior Packs to require explicit module dependencies when using other native modules.


 * GameTest framework
 * Updated Blocks shorthand helpers to be camel case.
 * Updated Blocks shorthand to only include vanilla blocks.
 * Added Blocks.get to fetch a block and return null if it doesn't exist.
 * Added BlockStates to enumerate all block states.
 * Added setState to Block to update its block state.
 * Added BlockPos class.
 * Added ItemStack class GameTest module.
 * Added Tags to enumerate all built-in tags.
 * Updated all methods that took x, y, z position to take a BlockPos.
 * Exposed padding when registering game test.


 * Movement prediction
 * Fixed projectiles on third-party servers ignoring server movement packets.
 * The server adjusts the player's fall distance to take into account the client player's position when a player movement correction or anomaly is detected.


 * Network packets
 * Changed cipher algorithm to AESGCM256 for UDP stream.

Fixes

 * Performance / stability
 * Fixed several crashes that could occur during gameplay
 * Fixed a crash that could occur when trying to rename a map on an anvil while its second slot was occupied
 * Fixed a crash when entering a Nether Portal and throwing a Bottle o' Enchanting at the same time
 * Improved input latency on Windows 10 when VSYNC is enabled


 * Gameplay
 * Fixed fog in Nether biomes not rendering properly in some Resource Packs
 * Players with Visitor permissions now drop inventory on death


 * Mobs
 * Fixed Drowned holding tridents backwards during attack
 * Drowned now swing their arms when throwing tridents
 * Zombie, Zombie Villager, Husk, Pillager, and Vindicator now use correct bone to attach shields
 * Mobs that pick up shields now place it in their off-hand
 * Non-persistent mobs no longer despawn immediately after loading into the Nether


 * Blocks
 * Projectiles now pass through Structure Void blocks
 * Improved placement rules for placing blocks on sides of stairs, slabs, and Top Snow blocks
 * Pistons and Sticky Pistons no longer appear black when Outline Selection is disabled


 * Accessibility
 * Enabled screen narration with touch input on the new achievements screen
 * Fixed a bug where the screen reader didn't read out default controller focus and checkbox state on the 'Online Play is not Rated' prompt
 * Fixed a bug where the screen reader would read the wrong text while using VR


 * User interface
 * Enabled "Find Friends" button on Xbox
 * Controllers are now able to select the "Button Mode" toggle in the Advanced Settings NPC screen in the Jurassic World pack
 * The "Results" field for search within the marketplace inventory now updates properly between different sections within the screen
 * The death screen is now visible when behind full-screen effects (on fire, standing in a portal, etc.) while playing in VR
 * Fixed translucent rendering of occluded UI elements, also when viewing menus near blocks while playing in VR
 * Selecting the featured offer on the profile screen now properly redirects to the complete list of featured offers
 * Made the Sign In button text fit the button in Portuguese-BR
 * The Storage menu on now uses lighter text color
 * Fixed an issue where button textures weren't scaled properly when applying Resource Packs
 * Enabled navigating to the Back button using only keyboard in some screens where it was not possible


 * Commands
 * Entity selectors no longer allow self-selection with cheats disabled
 * The '/clear' command now applies the correct "data" argument for the sapling item
 * Command blocks in a command block chain now list the correct amount of ticking areas when a new ticking area is added before listing
 * Title command no longer duplicates % symbols in message
 * Using teleport with the execute command now uses the dimension of the origin for its operations


 * Character creator
 * Steve’s Pants no longer change the color of the bottom of feet when no footwear is equipped
 * Fixed other players appearing as Steve in multiplayer
 * Changing skins while in split-screen now properly saves for all local players and update properly for remote players
 * Alex’s shirt no longer looks corrupted when equipped with different pants
 * "Hooray!" emote now displays in the emotes section if already owned.


 * Technical
 * Identifiers within "render_controllers" are now considered content errors if there is no render controller matching that name
 * Entity json before version 1.16.100 no longer gives a content error for the deprecated field "minecraft:foot_size"
 * modified condition in 'trident.animation_controllers.json' to allow mobs to enter  'wield_third_person_raise'
 * Fixed an issue where loading into a world would cause continuous MoLang errors around "unhandled request for unknown variable"
 * A black screen no longer covers the player icon in the pause menu in some worlds. Content creators no longer need to override both focus_border_frame.png and pause_screen_border.png for correct behavior
 * Items can now have the "transparentattachable" tag applied to make attachable items not render for the player wearing them in the first person perspective
 * Fixed an issue where V2 Villagers were not properly updating their MoLang variables on initialization.
 * Fixed issue where previous failed GameTest markers still show up in new worlds.