Bedrock Edition beta 1.18.30.26

Beta 1.18.30.26 (Xbox, Windows, Android) or Preview 1.18.30.27 (Xbox, Windows, iOS/iPadOS) is the third beta/preview for Bedrock Edition 1.18.30, released on March 16, 2022, which adds the copper horn behind experimental gameplay, and fixes bugs.

Technical

 * General
 * Limited the number of elements in the field of the  to 64

Experimental
These additions and changes are accessible by enabling the "Vanilla Experiments" and "GameTest Framework" experimental toggle.

Items

 * Copper Horn
 * Crafted from a goat horn and copper ingots
 * Can play three different sounds, with additional sounds if the horn is crafted from a goat horn that is dropped by a screaming goat

World generation

 * Pillager Outpost
 * Goat horns and copper horns now spawn as loot in pillager outpost chests.

Items

 * Goat Horn
 * Can now be crafted into copper horns
 * Is now always dropped when a goat with at least one horn rams into stone, packed ice, iron ore, copper ore, emerald ore, or any wood log in the Overworld

Mobs

 * Goat
 * Now have a small chance of spawning with only one horn
 * Baby goats will always grow up to have two horns, however.

Technical

 * GameTest Framework
 * Added event, which is activated when a lever is toggled
 * Added an optional argument to to function addEffect.

Fixes

 * Gameplay
 * Fixed an issue where the hunger bar would not deplete on some Marketplace worlds
 * Fixed Bad Omen effect not being applied after defeating a Pillager Captain
 * Mob hurt and death sounds no longer overlap
 * Knockback resistance now dampens the vertical lift received from the Iron Golem attack
 * Save Structure Blocks now correctly detect Corner Structure Blocks at negative Y levels


 * Vanilla Parity
 * Nether Brick, Iron/Gold Nuggets, Red/Brown Mushroom Blocks, and Chorus Plant/Flower Blocks can no longer be used as fuel in Furnaces
 * Camera now shakes the same way it does in Java Edition when the player receives damage


 * Mobs
 * Fixed an issue where some large mobs in Marketplace maps could get stuck


 * User Interface
 * When using the new touch controls on mobile devices, the size of the thumbstick can now be adjusted with the Button Size slider in the settings screen
 * Fixed an issue in Pocket UI where items could be dropped unintentionally in blocks with custom UIs, and resized those screens to allow for dropping items on the sides instead
 * Improved contrast on multiple UI elements
 * Enabled the Behavior Packs tab in the new Create New World screen


 * Technical
 * Components
 * Fixed an issue in the Knockback goal where the incorrect owner was being passed into the filter evaluate function
 * Stability and Performance
 * Fixed a crash that could occur when loading entities in a chunk that contained entities pre-1.18.30