Minecraft Dungeons:Daily Trial

A Daily Trial is a daily challenge $$ that alter the game mechanics to create a new environment for heroes to overcome and obtain exclusive equipment. They consist of existing locations with a set of positive and  negative modifiers. Daily trials rotate every day at midnight in local time.

An active internet connection and, for Nintendo Switch users, a connected Microsoft Account is required to fetch new trials every day upon logging into the game. Trials will not refresh until the game is reopened.

Accessible from the Mission Selection Map as green icons classified into I, II and III, two daily trials are available on the Mainland map per day and one per owned DLC on the Island Realms map. Daily Trials can be played in both Online and Offline Games, alone or with friends. They randomly appear in all levels except for and Each hero can complete a Daily Trial once per difficulty   (regardless of Threat Level), per day. Joining another hero that has not completed the trial or returning to camp before finishing the trial, will allow that trial to be played again.

Daily Trials drop and reward upon completion weapons, armor, and artifacts of higher power levels ranges than what would be available in regular gameplay and are weighted to higher rarities. The "early" increase in power can ease the initial difficulty spike when transitioning between, and  difficulties. In threat levels, Trials can prove particularity difficult with certain modifier sets combined with the vast abundance of.

A log page of Daily Trials since Sep 8 can be found at Daily Trials/Archive.

List of modifiers
All known modifiers that can occur on Daily Trials are shown below

Positive

 * Pet count is set to 2
 * Pet count is set to 3
 * Player damage is increased by 50%
 * Player health is increased by 20%
 * Player health is increased by 30%
 * Player health is increased by 100%
 * Players collect 4 times as many souls
 * Players collect 5 times as many souls
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the  enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Players have the enchantment equipped
 * Player speed is increased by 20%
 * The player only has
 * The player only has
 * The player only has
 * heal the player by 4 hp

Negative

 * 10% of melee mobs are replaced with
 * 15% of melee mobs are replaced with
 * 33% of ranged mobs are replaced with
 * 33% of melee mobs are replaced with
 * 33% of melee mobs are replaced with
 * 33% of mobs have the enchantment
 * 40% of ranged mobs are replaced with
 * 50% of melee mobs are replaced with
 * 50% of melee mobs are replaced with
 * 50% of melee mobs are replaced with
 * 50% of melee mobs are replaced with
 * 50% of melee mobs are replaced with
 * 50% of melee mobs are replaced with
 * 50% of melee mobs are replaced with
 * 50% of melee mobs are replaced with
 * 50% of melee mobs have the enchantment
 * 50% of melee mobs have the enchantment
 * 50% of melee mobs have the enchantment
 * 50% of melee mobs have the enchantment
 * 50% of melee mobs have the enchantment
 * 50% of melee mobs have the enchantment
 * 50% of melee mobs have the enchantment
 * 50% of mobs have the enchantment
 * 50% of mobs have the enchantment
 * 50% of mobs have the enchantment
 * 50% of mobs have the enchantment
 * 50% of mobs have the enchantment
 * 50% of mobs have the enchantment
 * 50% of mobs have the enchantment
 * 50% of mobs have the enchantment
 * 50% of ranged mobs have the enchantment
 * 50% of the melee mobs have the enchantment
 * 50% of the melee mobs have the enchantment
 * 100% of melee mobs are replaced with
 * 100% of melee mobs have the enchantment
 * 100% of ranged mobs are replaced with
 * 100% of the melee mobs have the enchantment
 * Game over if anybody dies
 * Initial life count is set to 1
 * Mob damage is increased by 50%
 * Mob speed is increased by 50%
 * Night Mode
 * Player health is decreased by 30%
 * Player health is decreased by 75%

Exclusive equipment and altered drops
There are a handful of weapons and armor that drop exclusively to Daily Trials and rarely available purchase from Camp's merchants and even as drops from Ancient Mobs.

Trials also permits other Mainland equipment to drop in locations where they would otherwise be unavailable at.

Seasonal Trials
A Seasonal Trial is a special variant of Daily Trials that are available for a limited time during a seasonal event. These are displayed as purple icons on the Mission Selection Map classified into I, II and III. Seasonal trials have special modifiers unavailable to regular daily trials that are usually themed around the event theme. They also can drop event-exclusive loot that is based on regular unique gear and has a special marker in the inventory. They usually appear around holidays, such as Halloween and Christmas. Seasonal trials can only appear in the mainland. There have been three events in Minecraft Dungeons so far that have featured seasonal trials, the Spooky Fall event, the Chills and Thrills event, and the Anniversary event.

There is also the upcoming Spookier Fall event.

A log page for the Seasonal Trials is available at Seasonal Trials/Logs.

Spooky Fall
The Halloween themed, Spooky Fall event seasonal trials featured the Night Mode modifier that works similar to the Night mechanic that happens when players die in multiplayer without the. The trials were first available from October 26th, 2020 to November 3rd, 2020. This is no longer available. Four exclusive equipment were introduced that can only be obtained through these spooky trials.

Chills and Thrills
The winter themed, Chills and Thrills event seasonal trials featured the mobs from the Creeping Winter DLC appearing in Mainland locations as well as the player receiving frost-related enchantments modifiers and mobs possessing the Invisibility modifier. The trials were first available from December 18th, 2020 to December 30th, 2020 though the trials were still available till January 2nd, 2021. Three exclusive equipment were introduced that can only be obtained through these frost filled trials, with no exclusive artifact being included. This is no longer available.

Anniversary Event
The birthday themed, Anniversary Event seasonal trials. First available from May 26th, 2021 to June 13th, 2021. The event features a progress bar visible on the Mission Selection Map that tracks the hero’s progress on completing 7 Anniversary season trails to obtain the reward.

Spookier Fall
Spookier fall is an event planned for October 2021. Not much is known about it at this time, except that it will be the sequel to the Spooky Fall event and feature new Daily Trials and new gear.

Trivia

 * Trials permits the spawning of mobs in Missions where they would not be able to spawn into normally such as s in, es in the and s in the.
 * Trials are classified into Hard (I), Harder (II), and Epic (III)
 * Despite the name, Seasonal trials are not available for a whole season.
 * The introduced in the Spooky Fall event is the first and only unique artifact in the game.
 * The introduced in the Anniversary Event is the first cape that requires completion of in-game events to obtain. It is also the first cape distributed through Daily Trials.
 * There are images in the game's files referring to Weekly Trials that take on an orange-yellow appearance.
 * The and  are the only locations that do not have a special drop.
 * In the files, there is text that references unused modifiers. These include:
 * Player Underwater.
 * Mob Underwater.
 * Player only has poison Arrows.
 * Player only has Heavy Duty Harpoons.
 * Player only has Void Arrows.
 * Artifact cooldown is increased by X.
 * Artifact cooldown is decreased by X.
 * Chance to spawn chests is X times higher.
 * Emeralds damage the player by X hp.