Java Edition 16w06a

16w06a is the fifty-fourth snapshot released for 1.9.

Changes

 * Riding entities such as boats, horses, minecarts and saddled pigs, are now run by the client instead by the server.
 * The elytra texture now defaults to the cape texture if no custom texture is uploaded and the player owns a cape.
 * In addition to previous patches of the 1.9 snapshots, more sounds have been modified.
 * Most entities in the game should now move much more smoothly.
 * Tipped Arrows are now crafted by 8 arrows surrounding a lingering potion of that type, yielding 8 of them.
 * Can no longer be obtained by splashing down a lingering potion first, then shooting regular arrows through that cloud.
 * This new method can even create Tipped Arrows from a custom lingering potion using commands, but the Tipped Arrow will say "Arrow of Splashing" if it is custom-made.
 * Maximum radius for Frost Walker is now 16 blocks (i.e. levels over 14 don't increase the range).
 * Stronghold placement has changed (to a formation/pattern of rings):
 * There are 8 rings (confirmation needed if this is the limit). The number of strongholds per ring is equal to X^2+3x+1 (X= the ring number). The ring diameters are 1280 blocks, while the distance between rings is about 1792 blocks.
 * The 1st ring has 3 strongholds distanced 1408–2688 blocks from the origin.
 * The 2nd ring has 6 strongholds distanced 4480–5760 blocks from the origin.
 * The 3rd ring has 10 strongholds distanced 7552–8832 blocks from the origin.
 * The 4th ring has 15 strongholds distanced 10624–11904 blocks from the origin.
 * The 5th ring has 21 strongholds distanced 13696–14976 blocks from the origin.
 * The 6th ring has 28 strongholds distanced 16768–18048 blocks from the origin.
 * The 7th ring has 36 strongholds distanced 19840–21120 blocks from the origin.
 * The 8th ring has 45 strongholds distanced 22912–24192 blocks from the origin.
 * The Player's body, hand and held item is now rendered while sleeping in bed.