Minecraft Wiki talk:Community portal/Archive 19

Console buttons and controls
I just got done creating Wiibutton and the graphics for it.

Do we know if the controls are different from Xbox 360 to Xbox One, or from PS3 to PS4? If so, we should upload new buttons and document those differences using both the old and new buttons, and update our s page. If not, maybe we could simply update the Xbutton and Psbutton graphics themselves to reflect the new console buttons?

Also, does anybody know the controller configuration for any of these systems (including the WiiU) independently of what's documented here, or, how to find that out? – undefined/undefined 02:21, 1 July 2016 (UTC)


 * I have a "Xbox 360" and i would be happy to help. |  09:10, 1 July 2016 (UTC)
 * Oh nice - One thing that would be helpful would be, can you verify that the xbox controls at are correct?  Then another person could verify whether it's still all correct for the Xbox One. –  undefined/undefined 12:08, 1 July 2016 (UTC)


 * Xbox 360 works perfectly. Its actually quite cool and a bit hard to control looking around. |  15:12, 1 July 2016 (UTC)
 * Very nice, thanks. Hey, how do you look up, in Xbox 360?  I think the controls page doesn't say that. –  undefined/undefined 16:17, 1 July 2016 (UTC)


 * Up and Down analog stick. Why would it not be that? |  17:03, 1 July 2016 (UTC)


 * "Up and Down analog stick. Why would it not be that?" Uh oh, I'm just an idiot: I was looking at the rows where it showed L and R analog stick, and thought they were L and R buttons, and was wondering how the description could possibly make sense.  Ignore me please.  And: I was assuming you had an Xbox controller on an Xbox. So you're saying you've been testing that controller on the PC?  That's interesting. –  undefined/undefined 18:24, 1 July 2016 (UTC)


 * It sure is |  19:05, 1 July 2016 (UTC)

Official Wiki badge
Does anybody know how Curse assigns the Official Wiki badge that we see in the top-left corner? – undefined/undefined 22:20, 1 July 2016 (UTC)
 * It's Curse-controlled I'm pretty sure. If you want, you can probably hide it or modify it in the CSS with the ID "OfficialWiki".  23:46, 1 July 2016 (UTC)
 * I was more curious how this wiki got its 'official' status; who requested it, how do those badges get given out, what does 'official' mean, etc. – undefined/undefined 00:22, 2 July 2016 (UTC)


 * Say someone cloned this wiki, and called it minecraftwiki, it wouldn't be the official wiki would it? (I think this is right). |  12:26, 2 July 2016 (UTC)


 * Any wiki that is officially endorsed by the game's developer. – ᐸ  08:06, 4 July 2016 (UTC)

Script for grid to blockgrid
Hey all, I've just completed a script to convert grid to blockgrid. If you want me to convert any pages, add them to my list on my talk page. There is a few bugs in the script so by tonight I should have fixed them. |  16:01, 4 July 2016 (UTC)

I've now fixed all bugs in the script and its ready to go. |  17:17, 4 July 2016 (UTC)

Edit Counter
Can someone explain what each section on the edit counter table means? Thanks in advance! |  13:25, 7 July 2016 (UTC)


 * They are each for a specific wiki namespace. The final section is for overall amount. —   14:43, 7 July 2016 (UTC)

But what do they mean? |  15:36, 7 July 2016 (UTC)


 * A namespace is a way of organizing things, a way (in this case) to categorize page types. 'Main' refers to 'normal' pages, like  or .  The other namespaces are part of a page's address, separated by a colon, for instance, , , , , , , ,  and so on.  Talk pages for each namespace are their own namespace as well.
 * pages are about how to use the wiki, Minecraft Wiki pages are more just for-reference pages that refer to the wiki itself, Templates are pages meant to be transcluded into other pages, Modules are scripts written in Lua, Category pages are pages that display what other pages are in a particular category, Files are generally images, Special are usually dynamically-generated pages like Recent Changes or User Contributions, MediaWiki pages are sort of like Templates, I think, but are admin-level, and are things like interface messages or skins. – undefined/undefined 16:16, 7 July 2016 (UTC)


 * Thanks! Your (nearly) always the first one to help! BTW thanks for answering NickTheRed, but it wasn't the answer I was looking for. |  17:39, 7 July 2016 (UTC)
 * Much obliged. – undefined/undefined 18:19, 7 July 2016 (UTC)

Wacom test
I tried a Wacom in Minecraft (just for fun) in the case of someone not having a mouse (highly unlikely). It was slightly too sensitive but it was actually quite cool. Controls: Keyboard+Wacom |  19:09, 7 July 2016 (UTC)

My aim is to test various controllers in Minecraft. Tested: XBox 360 controller, Wacom. |  19:13, 7 July 2016 (UTC)

BlockGrid door not showing
When a door is added to a blockgrid, it doesn't show up: |   10:09, 11 July 2016 (UTC)

Also, the door has to be wooden (to match structure) |  10:12, 11 July 2016 (UTC)


 * You can always check out what the name of a blocksprite is, by checking here: . In this case, the name uses the pattern door-oak-bottom and door-oak-top. –  undefined/undefined 12:27, 11 July 2016 (UTC)

Structure Blueprint Project
Hi all! We need help in the finding seeds and coords of some structures. If anyone finds a structure, please add it to the list on the Main Page of the Structure Blueprint Project and you can also add yourself to the "Contributors" list at the bottom of the page. Thanks in Advance! |  10:58, 11 July 2016 (UTC)

Uploaded file error
Can some admin delete 4 pictures I've uploaded by accident while testing the MsUpload? Thanks in Advance and sorry for the trouble. |  14:35, 11 July 2016 (UTC)


 * If you put a delete template on those files, it'll go into, which admins check periodically. – undefined/undefined 15:23, 11 July 2016 (UTC)

Structures created in Blender
Who are the users that create structure pictures in Blender? I've done it myself (in Structure Blueprint Project) but I'm interested in finding out who those users are. I found that Majr was answering a question about them here: |   16:15, 11 July 2016 (UTC)


 * The people I pinged there ( Majr, Yetanotherguy, BarracudaATA and BadPiggies2003 ) are all the users who have ever uploaded structure renders, as of that conversation -- I'd checked at that time. – undefined/undefined 16:23, 11 July 2016 (UTC)

What I do is find the structure in Minecraft, then export to .obj using Mineways then import into Blender and split all layers then document. |  16:39, 11 July 2016 (UTC)


 * That's cool, the way I did it on End Ship was to take slices from top-to-bottom, in-game, by ing air. – undefined/undefined 17:08, 11 July 2016 (UTC)

Page Patrolling
How can I patrol a page? | ( 16:13, 16 July 2016 (UTC)


 * Patrolling is limited to administrators as a way for them to check which edits have been reviewed by another administrator. Plus there really isn't a need to do it if you are not an administrator. <span class=nowrap>– · 16:32, 16 July 2016 (UTC)

Redstone machines and Mechanisms
What's the difference between and ? Shouldn't they be merged? | ( 20:54, 16 July 2016 (UTC)


 * Err, is a redirect to, and apparently has been since it was created by a move in 2010.   11:54, 17 July 2016 (UTC)

Sure. But shouldn't there only be ONE link on the Tutorials page? | ( 11:56, 17 July 2016 (UTC)

Actually, lets just cut this thread. I get what you mean. | ( 12:02, 17 July 2016 (UTC)

Proposal to restrict bureaucrats’ rights
Right now, a special administrator group, have rights to assign users absolutely all or resign them. Somebody could think this is great, and this could help in case of an incideny (like accidental assigning by Curse, which has, of course, a low chance of actually being a case), but this allows to do things which appear to be nonsense, like assigning someone Curse status, which is only meant for employees of the same-named organization which keeps this wiki project. Following the, I suggest to discuss replacing the  bureaucrats’ right, which allows to change user rights, with a more rational set of rights, :
 * Add groups:, , ;
 * Remove groups:, , ,.

Yes, the list appears to be quite short, but that’s the most needed groups. I adhered to the following statements when chosing the groups:
 * s have rights to see users’ confidential information. This is Curse (as said by Russian administrator ) doesn’t want the right to be available widely. Gamepedia wiki projects are not anywhere near the scale of Wikimedia projects, and so Curse employees are enough to check the users. If a local check user ever becomes needed, it could be assigned by Curse employees, like the on Wikimedia wikis, but the user needs to possess juridical responsibility, and, probably, even disclose private data to Curse; I don’t exclude that an age limitation like one used on Wikimedia (no younger than 18 years, unless the legal age in the country the user lives in comes from the later age) won’t be bad. But that’s a different story.
 * The “widget editors” user group is also not of high requirement; [ widgets themselves are not numerous — there are only 3 of them]. Administrators already have the right to edit them, so the user group isn’t needed yet.
 * The “wiki guardian” user group is connected to the mechanism. When a wiki project doesn’t have any administrators that are active for some time, the “Claim This Wiki” button becomes available. An active non-admin user can press it, where they can describe themselves to Curse. If the user is sought fitting by Curse, he or she gets special “wiki guardian” status. This is similar to administrator status, but, according to hearsays, has slightly less rights (the missing ones are probably not of high importance; we really need to thoroughly compare the statuses). It is not of use for bureaucrats, who can assign normal administrators which effectively don’t differ much. But I suggest that bureaucrats should have ability to turn a wiki guardian into a full administrators. If we’re going to have that feature, bureacrats shouldn’t have ability to assign the right, but should be able to remove it.
 * The status of bureaucrats itself implies a high level of responsibility, since ’crats are responsible for assigning statuses to users; one should have specific qualities to become a bureaucrat. I think they should have rights to assign others of their kind for simplicity’s sake, although I’m not fully sure. But what about resigning the status? This is a more difficult problem. Even Wikimedia projects differ in that . The thing is that resigning such high statuses is specified to the so-called, which can change any rights on any Wikimedia wiki and correspond to the Gamepedia’s Curse usergroup in this sense. I don’t see reasons behind this policy, but probably there is sense to stick to it. This is the most difficult point.
 * The usergroup is only composed of Curse employees. There is no sense to assign normal users there. Resigning that status isn’t possible either; part of the reason is that the status isn’t specific to a wiki, it’s global.
 * There are also Curse_Admin and Cursebot rights. They also should be only left to Curse: the first is some mysterious subgroup of system administrators, the second is the group of Curse employees’ bots.

Someone could here see a pointless waste of time, but someone could see strengthening the wiki’s security. It’s not up to me to decide it, but the problem appears to be interesting. —  </i> 14:36, 17 July 2016 (UTC)

Sound not working in 1.8 - 1.9 - 1.10
Here's the error from log (1.10): Missing sound for event: minecraft:ambient.cave | ( 15:17, 18 July 2016 (UTC)


 * We’re not the bug tracker. Please report game issues here. —  </i> 15:28, 18 July 2016 (UTC)

Solved it myself. Could not get: https://launchermeta.mojang.com/mc/assets/1.10/d3bfc4ffba1ea334c725dd91eaf4ecd402d641f7/1.10.json | ( 16:04, 18 July 2016 (UTC)

1 million edits!
About 3 hours ago the Minecraft Wiki reached 1 million edits! The 1,000,000th revision was made by on one of his user pages, which was deleted at his request since he didnt need the page anymore. But anyway its nice to see the wiki reach 1 million edits! -- 18:34, 18 July 2016 (UTC)


 * Go us! – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 18:43, 18 July 2016 (UTC)

YAY! We are a good team! | ( 18:58, 18 July 2016 (UTC)
 * Number of edits counted by is . Ehm?   21:04, 18 July 2016 (UTC)


 * Your right 758,685 | ( 21:06, 18 July 2016 (UTC)


 * Still !YAY! THIS WIKI IS AMAZING and so are some users. | ( 21:07, 18 July 2016 (UTC)


 * You guys are silly :P  21:36, 18 July 2016 (UTC)


 * I know. Were having a little fun. | ( 21:43, 18 July 2016 (UTC)

How did get this wrong? All he had to do was check this page: |  ( 10:56, 19 July 2016 (UTC)


 * Likely he was looking at 'oldids': look through and mouse over the links that say 'diff', and you'll see the links are of the form https://minecraft.gamepedia.com/index.php?title=Water/cz&curid=33496&diff=1000301&oldid=1000297 .  The 'diff' parameter is the current revision, and the 'oldid' parameter is the id of the revision before it was changed.  It looks like it's an incrementing number – but very often it increments by more than 1, which is why it's already at a million. I'm surprised myself that it works like this, I'm not sure what's going on with that. –  <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 12:12, 19 July 2016 (UTC)


 * Several actions - particularly moving and protecting pages, and uploading files - increase the revision ID counter, but not the page edit counter. Uploading a new file generates two revisions: one for creating the file description page, and another for the file itself. So the number of revisions tends to be significantly higher than the number of page edits, but there's no easy way to find the nth page edit, while it is easy to find an arbitrary revision. -- undefined 17:41, 19 July 2016 (UTC)


 * This shows we should always check the facts. ;) | ( 18:06, 19 July 2016 (UTC)


 * Damn now I feel embarrassed >.> anyways when hits 1 million edits then ill celebrate for sure lol --  19:00, 19 July 2016 (UTC)


 * :"When hits 1 million edits then ill celebrate for sure". LOL. Me too :) |  ( 19:13, 19 July 2016 (UTC)

Assets directory
Which website does the launcher download the assets folder from? "If you accidentally edit or remove the file from the original directory, the launcher will automatically re-download it again the next time you launch the game. (You must be connected to the Internet when you launch the game. If not, then the sound directory will not be reset and could potentially lead to errors." | ( 16:30, 19 July 2016 (UTC)
 * For assets, maybe http://resources.download.minecraft.net/ ; I got that from the LauncherConstants class, the string URL_RESOURCE_BASE. Beyond that, I believe you'd have to know the particular directory, as the root directory is locked down. –  <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 17:04, 19 July 2016 (UTC)


 * The website isn't even accessible. I want to download the assets folder. My launcher isn't downloading 1.10's assets. | ( 17:21, 19 July 2016 (UTC)


 * I assume it's not meant to be accessible to the public, and given a hashed name, and everything. – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 17:50, 19 July 2016 (UTC)

5000 articles on Russian Minecraft Wiki
Beware, we’re slowly but surely crouching on you: Russian Minecraft Wiki now has 5,000 pages defined as “articles” (the 5,000th page is, about , written by me), whereas your wiki has 5,081. A difference of mere 81 articles. Only 20 articles were made in the last 10 days on the Russian wiki, however, although rate of article writing in your wiki. But anyway, even then you have hundreds of, so the Russian wiki was the biggest since a long time ago, although most articles need reworking.

Please take this just as mere rivalry ;) —  </i> 15:15, 31 July 2016 (UTC)


 * Hmmm. <span style="color:silver"> What is defined as "articles"?  Image files?  Templates?  Modules?  Talk pages of any kind?  Also I know the English wiki has a few hundred pages dedicated to some old mods as well, so depending how you count things (I don't count those) that would make our count less as well, and it depends whether the Russian wiki has those as well.  Where would we go to look at page counts and page listings?  I love a good rivalry : D  –  <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 17:18, 1 August 2016 (UTC)


 * (I answered my own question.) So,  and  tell us that we are comparing content pages, not files, templates, modules, redirects, etc.  That makes it interesting.  I agree, for the sake of comparing, we might also toss out things like the translation articles and the issues articles from the English count.  Does the Russian wiki have more tutorial articles, mod articles, or subpages like  or ?  –  <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 17:45, 1 August 2016 (UTC)
 * They have a lot of mod documentation. There's some mod documentation here, but this isn't really used as a mod wiki, whereas the RU wiki is. If you considered the FTB Wiki to be the "modded wiki" counterpoint, and if you combined the article counts of this wiki and that wiki, you could say there are a total of 17.8k English articles covering the total modded and not modded worlds (although that still includes translation on both wikis).  20:49, 1 August 2016 (UTC)

Redirect cleanup thingy
There's a lot of unneccesary redirects clogging up the wiki, which isn't necessarily bad, but the search bar returns a lot of results pointing to essentially the same subject. For example:

I'm mainly doing this job by myself, but decided to advertise it here to get it done quicker. So here's a few guidelines:

Redirects to delete


 * Misspellings (e.g. Emrald, Daimond)
 * Plurals formed simply by adding a suffix (e.g. Sticks, Ink Sacs – but not e.g. Blocks of diamond, Cacti)
 * Capitalization other than what is necessary to conform to (e.g. Block Of Coal, Cracked Stone bricks – but not e.g. Block of coal, Cracked stone bricks (all lowercase is valid in these cases))
 * Spacing differences (e.g. Abandoned Mine Shaft, Endcity)
 * Unneccesary bracketed terms (e.g. Diamond (Gem), Redstone (Dust))
 * Unneccesarily bracketed terms (e.g. Gold (Ingot), Glowstone (Dust))
 * Combinations of these (e.g. Iron blocks, Cracked Stone (Bricks))
 * Redirects that are not linked to anywhere
 * Redirects that are only linked from user pages, talk pages, pages in other languages, or a combination of these

Redirects to not delete


 * Variations of items using the actual in game names (e.g., )
 * Variations of item names in other English dialects (e.g., )
 * Certain commonly used terms (e.g., )
 * Game version names (e.g. )
 * Enchantment names (e.g., )
 * Villager professions (e.g., )

As always, remember to check the WhatLinksHere page and change any links linking to the death row redirect to the actual page. Sometimes this can be a simple as changing something like to s. Talk pages can be left as is, user pages can be either fixed or left for the user to clean up, and foreign language translations can be left to the translators (why would they be linking to an English language page anyway?)

-  16:42, 8 August 2016 (UTC)


 * I am on board with all of this, except that I'm not too keen on getting rid of 'capitalization differences', or getting rid of plurals that aren't formed by adding an 's' (e.g. ). Those are in place so the wikilink can be nicer:  rather than    Do you think we can, for now, leave those, and then see where we are after that? –  <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 17:10, 8 August 2016 (UTC)
 * That makes sense, changed. -  17:23, 8 August 2016 (UTC)


 * Block of coal too. What I mean is, I think it would be better to leave it so you can type   in lowercase prose, rather than having to put in a pipe link. –  <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 17:32, 8 August 2016 (UTC)


 * I updated the specs (above) to illustrate what I mean.
 * Are we keeping Mashed up Mushrooms because of how awesome it is? : P – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 21:41, 8 August 2016 (UTC)


 * Exactly. -  22:21, 8 August 2016 (UTC)


 * There are certainly some redirects that aren't needed, but keep in mind that just because there are no internal wiki links to a redirect doesn't necessarily mean it's unused. For example, the server download page at minecraft.net has a link to ; that link would break if we removed the redirect. -- undefined 20:49, 8 August 2016 (UTC)


 * Is there a way to check for links like these? -  22:21, 8 August 2016 (UTC)


 * Lets start a project and actually decide what redirects aren't necessary before we go breaking loads of useful links... <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 07:01, 9 August 2016 (UTC)


 * . <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 09:41, 9 August 2016 (UTC)


 * “Mashed up Mushrooms in a bowl” Are you serious? :) —  </i> 16:36, 17 October 2016 (UTC)


 * and it's gone. y u do dis? -  09:11, 19 November 2016 (UTC)

Translation projects
It appears like the translation projects have very low activity. Most, if not all translation articles appear to be utterly outdated, some use some very old technologies that were phased out a long time ago. But we have around a thousand of such articles. There are clearly not enough users to keep that up to date. There are already talks about the Czech translation being moved to a separate wiki, but that’s a rare exception since that project is quite developed.

Also, I don’t think basing the new wikis from the English section is good. The main problem is that not everything may be the best in this wiki project — the Russian wiki, for example, contains a few tutorial articles on buying the game, and also an overview on the history of textures. Another problem is that these articles are in the main namespace, which results in the exaggerated article count, with all deriving consequences. It might also be possible that the difference in writing systems may pose problems.

This language section isn’t really needed to make the translations work; Russian and Polish wikis were originally created independently, only later did they join the international project. An initial load of articles may be created elsewhere (perhaps an “incubator” of some sort?), then exported to a newly-created language section.

Here comes the question: do we really need unfinished translations on this wiki? If yes, should we create a separate “incubator” wiki to create new projects? —  </i> 12:02, 10 August 2016 (UTC)


 * I'm not sure what the best solution is for future translations, but certainly I'd like to delete the many inactive translations we have cluttering up the wiki. If there hasn't been any significant progress for over a year, I think it's safe to call the project dead. We can always restore the pages should someone like to pick up the project in the future. <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 04:51, 27 August 2016 (UTC)


 * Agree; and if you're counting 'significant progress for over a year,' be sure to not count any of my edits; I mostly stepped into those pages to fix sprites and things like that.
 * What does restoring deleted pages practically mean? Do you have the capacity to pull deleted pages from the trash? Or do you mean you would move them to some other namespace / other name, then move them back? –  <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 19:41, 28 August 2016 (UTC)


 * Mediawiki doesn't tend to delete things the way files on your computer are deleted; instead, articles (or specific revisions) are essentially hidden from ordinary users. A user with the correct permissions (typically an admin) can still view and un-delete those articles. -- undefined 21:23, 28 August 2016 (UTC)


 * Nick, I think you make good points; From time to time I've wondered about the technological innovation, organizational insight, or even simple facts that are present in the other language wikis, that because we're separate communities with language barriers, we are just not aware of -- the articles from the Russian wiki that you mention, about the history of textures, and about buying the game, are great examples of things that by and large, the English speaking editors just have not been aware of.
 * I am not sure that moving projects to a separate namespace within the English wiki is any less messy: it seems to me a single project would really need a full set of namespaces, because it would be those namespaces which would be picked up and set down into the new wiki -- but unless there were some cleaner way of doing it, every single reference to a template or module or file, etc, would have to first set up to work correctly within that framework here on the English wiki, then, rewritten to work correctly in its new location, once it was in its own wiki. I think a bot could probably handle the rewriting, but then I am not sure really what a bot can do, or what all the issues would be.
 * I am not sure an "incubator" wiki wouldn't suffer from the same problems. Have you seen an "incubator" wiki successfully working somewhere on the web?
 * Would it be possible to just give all these projects their own wikis, unfinished and outdated as they may be, and let that be that? Although that feels somehow a low-quality way of doing it...
 * are you familiar with the history of these translation projects -- I'm curious how many separate wikis have actually springboarded from the translation projects, and how many have come about through other means. – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 20:07, 28 August 2016 (UTC)


 * You can see on the projects page the completed projects. I think there might have been some earlier ones which were deleted when they were completed too. <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 00:39, 29 August 2016 (UTC)

Based on no actual significant translation activity (from users listed as involved in the project, doesn't include non-translation edits) for a year, I propose we delete (or "archive") the following translation projects:

The following projects have had some edits in the past year, but nothing more recently, so they seem to be on their way out:

I'll ping all the users listed as involved in these projects here so they have an opportunity to return to revive their projects: (hopefully this actually works with this many users...) <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 01:39, 29 August 2016 (UTC)


 * I would actually agree with inviting bilingual people from all over the world, tell them how wikis work, and let them work with the translations. But, once again, a separate wiki would be a better solution. I think a revised (with probable rename, as it would actually become not just a help wiki) would fit, but that needs conference with Curse.
 * , Wikimedia . Although I’m not aware how it actually progresses. —  </i> 11:08, 2 September 2016 (UTC)
 * Depending on this discussion, should I await correcting or extending the Norwegian translation? I'm a Norwegian myself, and I was contemplating on doing this translation every now and then.  19:10, 13 April 2017 (UTC)

PE 0.16.0 block, item and entity name ids
It would be great if people could help out with the ! – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 18:18, 31 August 2016 (UTC)


 * I'm a bit late, but I've got a test page which includes Pocket Edition 1.0 Id's as well as all Education Edition Id's which can be found . I plan on replacing the official page with that version once 1.0 is released.  14:45, 19 November 2016 (UTC)

My Acount is not working it switched to demo please help me!
So i went on minecraft yesterday and it was working fine but when i logged on today i knew something was up when it had me put in my email and password again then when i logged in it said i could only play demo version if you can help please do! –Preceding unsigned comment was added by. Please sign your posts with
 * This is not a place for support. Go here instead.  01:00, 4 September 2016 (UTC)
 * The bug tracker is a wrong place either; it discusses bugs in Minecraft itself. You should go here instead; it shows information about common issues, plus there is a contact link in the bottom. —  </i> 07:15, 4 September 2016 (UTC)

Wiki info videos
I've noticed that most of the videos for various things are outdated, is there any chance help is needed making new ones or is there a reason they aren't being updated as much? 10:11, 6 September 2016 (UTC)
 * From what I've heard, the original video makers have actually quit. -  12:19, 6 September 2016 (UTC)
 * If someone put in the time to make new videos would they be updated? I don't know the Wiki's standards of videos... Text I understand at least.  12:43, 6 September 2016 (UTC)


 * If it was up to me, I'd get rid of the videos entirely. They're useless. <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 13:13, 6 September 2016 (UTC)
 * I'd be fine with that, they really are just there, I'll bet not even a good percentage of Wiki-goers even watch them.  16:45, 6 September 2016 (UTC)

What happened to image schematics?
When I used this wiki years ago I remember there being lists of schematics for things like redstone clocks, farms, mob farms, etc. They all had simple, convenient images separated into layers. Now I can't find those anywhere. In fact, for most things I can only find pages like which do little other than link to random YouTube videos. That's just useless; if I wanted to browse random YouTube videos on how to do things, I would go to YouTube. There are still a few schematics in some pages, but they're few and far between and seem to almost all use different formats. It's like the quality of the wiki has dropped to 10% of its old self. 22:38, 8 September 2016 (UTC)


 * We use plenty of on the redstone related pages, e.g:  (although this uses an outdated format of keeping the schematics in separately loaded galleries, due to performance issues with the original schematic template). The tutorials section is the last place to look for quality, it's mostly trash. Just pretend the Tutorials/* pages don't exist. <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px>  03:50, 9 September 2016 (UTC)

Remove extra pace from ads
Is there a way I can edit my css to make the content fill the full width of the screen and also to get rid of the space above the content where the advert would have been? See http://imgur.com/a/MxcZS. <span class=nowrap>– ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em"> 04:03, 8 October 2016 (UTC)


 * Of course, you can do anything in CSS. I doubt Curse would like me to tell you how to hide ads though. The official way is to edit Gamepedia wikis frequently enough that you get Gamepedia PRO (which removes the ads, and gives HTTPS) for free, or just buy it. :) <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 04:14, 8 October 2016 (UTC)


 * Ah no worries, what's the frequency required to get the Gamepedia PRO for free? <span class=nowrap>– ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">  04:27, 8 October 2016 (UTC)


 * 500 gamepedia points per month. <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 23:49, 8 October 2016 (UTC)

Just a question
Are we allowed to make bots here? 07:33, 24 October 2016 (UTC)
 * Yes, but this wiki isn't a good place to test a bot. If you have a particular bot task you want to be done, then it's probably better to request it than to make a bot for one occasion. If you want to play with/test a bot, https://test.wikipedia.org or https://meeseeks.gamepedia.com/Meeseeks_Wiki are probably better places.  11:26, 24 October 2016 (UTC)
 * I don't mean testing one. I mean getting it to do tasks  18:17, 24 October 2016 (UTC)
 * Like, what do you want to do? You won't get "botted" if you're just "going to do tasks" :P  19:34, 24 October 2016 (UTC)
 * I want to make it tell other people if they haven't signed their posts, over-edited a page and made any uncategorised pages or files.  19:43, 24 October 2016 (UTC)
 * Do I start creating the bot?  08:56, 29 October 2016 (UTC)


 * There's no need for a bot for unsigned posts as users are already warned about that when trying to save, and their edits tagged if they ignore it. As for the other things: how does the bot decide that a page is "over-edited" (are you talking about too many consecutive edits, too much changed in a single edit, overlinking, or something else)? It's quite valid for a page not to be directly categorised, as it is done by a template (especially files). <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 09:09, 29 October 2016 (UTC)

Random page for desktop
Even though you can get sent to translation pages, it is not that common, and there is a link to the base page as shown in the picture. We should add the random page link. <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 15:43, 26 October 2016 (UTC)


 * Perhaps try looking in the sidebar... <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 00:25, 27 October 2016 (UTC)


 * Thank you <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 04:18, 27 October 2016 (UTC)

Changing weather with Xbox 1S Minecraft Bundle
I recently bought the XBox 1s Minecraft bundle, and is there an option to change the weather? Because my friend has the regular xbox 1, and can change the weather in host options. But I don't have that option. –Preceding unsigned comment was added by  at 09:59, October 27, 2016‎ (UTC). Please sign your posts with

Curse Video Style Guide Proposal
We've been reviewing the current policy regarding Curse videos on the wiki and looking at plans for the future. Based on that, we've developed a change to the that would allow for the removal of old and out-dated videos, allow for the addition of relevant newer videos in better placements, and create a system for community members to bring out of date videos to our attention to be reviewed. Our hope is that this will ensure only useful and relevant Curse video content is remaining on wiki pages. The full proposal/discussion can be found over at. -  15:59, 3 November 2016 (UTC)

History section banners
I personally think that a more grouped/organised history section should be out in place. I don't really know how to put this in words, but we should we should have a slightly larger banner saying something along the lines of PC/Mac Edition, followed by Classic, Alpha, Beta, etc. Same goes for the pocket edition, which could say Pocket/Windows 10 Edition. Saying this mainly because pocket edition is going into alpha and I feel that all of these banner things having the exact same size looks slightly confusing at least to me. -  09:16, 19 November 2016 (UTC)
 * I'm not sure if this is a good idea. It works better to show the version right with the release (like Pocket Edition Alpha). <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 14:15, 19 November 2016 (UTC)


 * I think it would be a good idea to have larger edition banners as some history tables are becoming quite long. I remember there being some tests to provide coloured headers as well for the different editions, I think this might've been 's doing? <span class=nowrap>– ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">  06:48, 24 November 2016 (UTC)


 * It wasn't, but it's an idea I agree with. <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 08:26, 24 November 2016 (UTC)


 * I've got some mockups at . Test 1 shows the Pocket Edition category only having one sub-header (is this a problem?) Test 2 has larger text for the edition compared to Test 3, I'm personally inclined with Test 2. <span class=nowrap>– ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">  11:35, 24 November 2016 (UTC)

Merge salmon with fish
<div style="background-color: #efe; padding: 0 10px 0 10px; border: 1px dotted #aaa;">

The result of the discussion was Merge all six types of fish.

I think should be merged with, and  should be merged with. They share the following things in common: Note that I would not support merging clownfish and pufferfish, as they do not meet these conditions. What do other users think? <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 01:24, 24 November 2016 (UTC)
 * They can be caught in the fish category when
 * They can be obtained as rare drops from s and s
 * They are dropped by s
 * They can be cooked in a
 * They can be used to tame and breed s


 * Makes sense, support. -  08:42, 24 November 2016 (UTC)


 * I agree that salmon is basically an alternate skin for the generic "fish", but I think merging one type of fish but not the others would just be confusing. I think it's an all or nothing choice. <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 09:38, 24 November 2016 (UTC)
 * I suppose we could merge clownfish and pufferfish. Even fish and slamon have a few things that are not in common (trading with a fisherman to cook fish does not apply to salmon). We have some between the different types of slabs as well. <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 16:54, 24 November 2016 (UTC)


 * I'd support merging them all, over merging just those two. I agree with Majr's all-or-nothing approach: there are examples on the wiki where appearing to combine things but keeping one thing separate can confuse editors (beetroots vs beetroot seeds/crops, I see it most often).
 * We have all the flowers on one page, and it seems to work just fine.
 * Can someone put together an example page for us to see? – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 02:52, 30 November 2016 (UTC)
 * The German page is completely merged already: . | 18:29, 30 November 2016 (UTC)
 * (I really like the winter skin!) In my opinion that page is pretty good and I'd be fine with following that example. – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 19:00, 30 November 2016 (UTC)
 * I have created . Please check it for anything that should be changed. <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 03:26, 1 December 2016 (UTC)
 * Is there anything that should be changed? <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 15:27, 11 December 2016 (UTC)
 * It generally looks great but, you wouldn't consider merging them all, as in those other language wikis? – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 00:16, 12 December 2016 (UTC)
 * There has been an earlier discussion on merging raw food with cooked food, and it didn't pass. However, I could try merging both of them, and other users can see how it would work.<span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 03:10, 12 December 2016 (UTC)
 * I have added the merge to . It worked out fairly well; it was not to hard to start by copy and pasting the raw fish section. Note that the page is missing some things from the food section, and possibly from the history section.
 * Also, if we are to merge raw and cooked fish, we should . <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 04:15, 12 December 2016 (UTC)
 * It's missing the Trading section, and probably some History as you say, but otherwise it looks good to me. I wouldn't stand in the way of your initial proposal, to merge it to a Cooked page and an Uncooked page, however. I realize this one-page-merge thing is a bit of a side-track, and has its own issues. – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 16:24, 12 December 2016 (UTC)
 * I added them in. Please check the page again. Before merging, we should confirm whether we should merge raw and cooked food. <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 02:56, 13 December 2016 (UTC)
 * I added . I think we have enough users to authorize a merge. Should we proceed? Should we wait until there is further input on raw and cooked food? <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 02:02, 12 January 2017 (UTC)
 * I merged the pages.
 * Can one of you delete ? <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 16:06, 18 January 2017 (UTC)

Raw and cooked food
Please post any comments here. <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 04:15, 12 December 2016 (UTC)

The closed discussion about raw / cooked food, for reference
 * Personally I'm not opposed to it; I generally fall into NickTheRed37's camp of feeling that it's "basically just a different state of food". Similarly to how I voted to merge wet and dry sponge, during .  Although, I think the consensus there was built not from my more broad principle, but built mostly from KnightMiner's more narrow/specific interpretation of sponge's two-state nature, so I'm not sure that could be applied here ... –  <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 16:24, 12 December 2016 (UTC)
 * I used merge on, and the template should perhaps go on other cooked food pages. have bots, so they can make sure that no pages are missed. <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 03:34, 13 December 2016 (UTC)


 * The issue is the line between same topic and different is very vaguely defined right now, there was a time when articles were getting merging and splitting discussions every other week, which really does not benefit the end user as the content is constantly moving around. Before that starts up again, I would encourage adding something to the style guide describing exactly what makes article eligible for merging and splitting rather than having basically the same conversation again and again.
 * As for the specific case, I am mostly neutral. One one hand, their primary usage is basically tied in each other and the obtaining would benefit from saying the dropped meat is cooked, but on the other hand as far as behavior the only thing really similar is being food, which just about every food shares. I guess it comes down to how much duplicated information is there between the two articles compared to the different information.
 * Blobs2@undefined I recently switched computers and never got around to setting up my bot on my new computer, so for now KnightBot is not really running. I might bother to set that back up if I have some free time, but my activity on the wiki recently has been very limited. <span class=nowrap>– · 22:41, 14 December 2016 (UTC)
 * It works fine in . <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 23:04, 14 December 2016 (UTC)
 * I would not support merging with, as one is a building material and the other is a magical food. <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 14:44, 21 December 2016 (UTC)


 * merging raw/cooked fish. —<span style="font-family:Georgia"> ( •  •  ) 16:45, 11 January 2017 (UTC)


 * We can add a . Each subpage would be a different type of food. <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 18:59, 11 February 2017 (UTC)
 * For some types of meet, such as beef, it is currently just a redirect page. However, for rabbit, there is already a content article about the mob. The item could be named one of the following:
 * Rabbit (item)
 * Rabbit Meat
 * I like the second one better because it is more specific; the other name could refer to . <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 15:49, 1 March 2017 (UTC)

Add-ons page
I was thinking it would be a good idea to set up a page at or  (I think Add-on to keep with the singular form of other pages such as ), with links to the minecraft.net add-on page (https://minecraft.net/en/addons/), info about the add-ons and upcoming plug-ins as well as migrating the historical information into a History section from  (as it ultimately appears these add-ons/plugins will be the future of the Plugin API). In addition, this would provide a better link to the recent from  as well as the  page. <span class=nowrap>– ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em"> 06:45, 24 November 2016 (UTC)
 * I like this idea, though we'll eventually be introducing plug-ins as well (add-ons are one part of plug-ins). So maybe a larger catch-all page? I defer to your wisdom. :) -- 00:59, 29 November 2016 (UTC)


 * True regarding future plugins, perhaps there could be a separate page or the page could be renamed should it become an issue. <span class=nowrap>– ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">  09:23, 29 November 2016 (UTC)

ElytraPronunciation.ogg
Can anyone make a that contains the pronunciation, for use on the  page, similarly to how  is used on the  page? I notice that the Herobrine file is a text-to-speech and is GNU licensed, but I'm not sure what GNU licensed text-to-speech software is out there. – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 23:46, 26 November 2016 (UTC)


 * . created with GNU 3.0 Licensed eSpeak (found here). The author of HerobrinePronunciation.ogg may have used another GNU Licensed program to create that file, but I did my best to use the same format and speaking rate. As always, someone could always update the file with a newer and more accurate version, but I think this will do for now.   00:08, 7 December 2016 (UTC)


 * Very nice, thanks! :thumbs-up: – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 04:25, 7 December 2016 (UTC)
 * I put the image in the page. I intended to put it in the infobox, but this did not seem to work. If you can, please do. <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 04:36, 7 December 2016 (UTC)


 * (Just to follow up, on this thread) – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 16:04, 12 December 2016 (UTC)

Winter style
First, on the German and then Russian wiki has a new gadget. This gadget will include winter style some design items. For the English wiki better suitable option from the Russian wiki. I suggest export it hither. . —  ru.Wiki Admin 17:27, 3 December 2016 (UTC)
 * – ( 17:54, 3 December 2016 (UTC)
 * The Russian Wiki looks amazing with the winter theme. Add me to the list!   19:01, 3 December 2016 (UTC)
 * too! – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 19:15, 3 December 2016 (UTC)
 * Then you have to wait when administrators export/import gadget and will correct the description (translated by Yandex.Translate) —  ru.Wiki Admin 20:09, 5 December 2016 (UTC)
 * . <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 10:34, 12 December 2016 (UTC)
 * Thank you! —  ru.Wiki Admin 19:48, 15 December 2016 (UTC)

Pocket Edition tipped arrows
According to and, tipped arrows will be craftable like in the PC version, but still obtainable through cauldrons. However, according to the history sections in and  pages, the old method will be removed. Which is correct? <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 19:33, 4 December 2016 (UTC)

Tipped arrows are still craftable by means of a cauldron. Tested in Build 3 (1.0.0.0). -- 00:59, 7 December 2016 (UTC)SamGamgee55

Pocket Edition version names
The boss and ender update page names indicate that it is Pocket Edition. Is this really necessary? Would there be any confusion about which version it is? <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 02:32, 11 December 2016 (UTC)

Unable to create an account because of IP issues
I went to register and was told that I was unable to create an account because my IP address has had three accounts created in the last day which is the maximum allowed. Awesome! I haven't registered at all, yet I can't register. So I looked up the IP address and found that it lists it as Comcast.net. Hmmmm.... So if I have Comcast out of Flint, Michigan, then I cannot create an account unless I'm one of the three people creating it before 11am? I guess you don't want my feedback. –Preceding unsigned comment was added by  at 11:45, December 14, 2016 (UTC). Please sign your posts with


 * Unfortunately we get bogus account creation pretty frequently on this wiki, so your situation (three bogus signups plus one real attempted signup in one day) was probably bound to happen. Try again soon!  Hopefully there'll be a 24-hour period soon where the filters allow you.  Or alternately, try creating an account from a different location (library, friend's house, mobile device over the cell network, etc.).
 * "I guess you don't want my feedback"
 * It's nothing personal, please be assured. It's a necessary filter, but imperfect. –  <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 17:50, 14 December 2016 (UTC)

Version ID in items
Just a suggestion... I was looking something up and it mentioned a SHIELD. So I clicked on shield and was redirected to the page. AWESOME! However, it didn't state a specific version, so I assumed that my Windows 10 edition could make it. I tried and could not make a shield. So I am wondering how much work it would be to add a version ID stating that this item can be used in these versions. Most of the topics have something similar so I didn't quite understand why I couldn't create a Shield until I researched it. Thanks....! –Preceding unsigned comment was added by  at 11:49, December 14, 2016 (UTC). Please sign your posts with


 * That is a good idea, actually. Probably something that would go in the infobox at the top.  Right now the information is technically there, but you have to infer it from the History section at the bottom. I'll submit a request for comment on this topic, maybe we'll hear some other ideas on how to present this information. –  <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 17:50, 14 December 2016 (UTC)
 * There is a similar discussion at . So far, we have narrowed down to adding something to infoboxes, or putting only in introductions. I would prefer only. <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 16:06, 11 January 2017 (UTC)

Merging Dirt, Coarse Dirt and Podzol
I think we should merge, and  together as they are all dirt and very similar. They also share the same data value thing but with different numbers, just like prismarine. 20:28, 16 December 2016 (UTC)
 * Dirt and coarse dirt were once merged. A year ago, there was to split them. Now that I think about it, merging the pages would add fairly different things to the obtaining, usage and history sections. Merging in podzol would add even more features that are not in common with not very many things that are in common. <span class="nowrap" style="background-color:#000;border:1px dotted #FFD">undefined 22:20, 16 December 2016 (UTC)


 * The different types of prismitine just has a different texture and block id. The types of dirt, however, have different behaviors (e.g coarse dirt will never turn into grass, mycelium will turn any dirt blocks near it into mycelium, grass blocks can be turned into grass paths by a shovel, and so on).-- 18:57, 17 December 2016 (UTC)SamGamgee55

Why can't I upload images?
I got lots of fun facts about removed files,(similar to the removed fluff.png, I know a ton others that used to be in the game) and also some neat renders of blocks that i would like to add but I keep getting some wierd error message, what is this? Do I not have the right to upload images as I am relatively new or? Any help on figuring out this issue is highly appreciated  20:47, 19 December 2016 (UTC)


 * What's the error message? -- undefined 20:56, 19 December 2016 (UTC)


 * I can copy paste, but it's really long. EDIT: Nevermind, now it lets me! O.O  21:01, 19 December 2016 (UTC)

Gear VR Edition should have its own page, & the terminology used to refer to MCPE should be reconsidered
Hi, I'm SuperGeniusZeb, a moderator of the MCPE bugtracker. I have 2 important things to discuss regarding the organization of info concerning MCPE.

Firstly, the Gear VR problem. You see, the Gear VR Edition is SEPARATE from Pocket, and is a separate purchase that is bought on the Oculus Store for Gear VR.

oculus.com/experiences/gear-vr/1046887318709554/

This is in contrast with using the Oculus Rift with the Windows 10 Edition, which doesn't require the purchase of another edition. (Hence why you've never seen "Oculus Rift Edition" used anywhere... because it doesn't exist.

oculus.com/experiences/rift/741306562635466/

I think the Gear VR Edition needs its own separate article, and should be moved out of the Windows 10 Edition article (which is where it currently resides), because first of all, it is a separate edition (like the Apple TV Edition or Windows 10 Edition, both of which have their own articles), and second, the Windows 10 Edition CANNOT be used with the Gear VR anyway.

The Gear VR Edition is a distinct edition that is separate from both Pocket & Win10, and should not be confused as just being Pocket Edition or Win10 Edition being compatible with it... because they aren't.

This change would mean that the Gear VR Edition is listed on all the areas where the various other editions are listed separately, like the section on the home page that shows the latest versions for the various sub-editions of Pocket Edition (Android, iOS, etc.), as well as Windows 10 Edition, & Apple TV Edition.

And now the other problem: The organization in-general regarding MCPE is somewhat out-of-date and at this point kind of incorrect.

For example, I think the "Minecraft by Mojang AB, 4J Studios and Telltale Games" link-box template at the bottom of various pages should be changed so that the Versions->Pocket->(insert MCPE edition here) is changed to Versions->C++->(insert MCPE edition here) or Versions->Innovation Codebase->(insert MCPE edition here) or Versions->MCPE->(insert MCPE edition here). Using the umbrella term "Pocket" to refer to editions that are obviously not for "pocket" devices such as Apple TV, Win10, & Gear VR seems a little silly.

The C++ term is used semi-frequently by the community to refer to these editions, and it makes sense, as this variant of the game is written in C++. However, the Console codebase is ALSO written in C++, so this may not be the most intuitive choice.

MCPE is another option that is even more commonly used to refer to the family of editions (this terminology is even used by the devs at times), but there is the problem that MCPE is still an acronym referring to the Pocket Edition, so it isn't really all that intuitive. But it would definitely be better than the current "Pocket".

The 3rd choice, "Innovation Codebase", is the official name used internally to refer to the edition family comprised of Pocket Edition, Windows 10 Edition, Gear VR Edition, & Apple TV Edition. It isn't nearly as well-known as the previous 2 names, but it is possibly the most intuitive choice.

I also noticed that Education Edition (another MCPE-family edition, albeit with some alterations) is absent from the list.

And just in general, I think a reorganization should be considered for articles about MCPE. Before Win10 Edition happened, it made sense to refer to all information regarding it as "Pocket Edition". But now there are 3 MCPE editions that are NOT Pocket Edition, and pages like "Pocket_Edition_data_values" are no longer named appropriately, because the information no longer applies to just Pocket Edition.

You know the Console_Edition page? ...I think there should be a page like that for MCPE. What to call it... I'm not sure. "C++ Edition"? "Innovation Codebase"? "Innovation Codebase Editions"? Whatever the case, there should be a page for general information regarding the MCPE edition family, and the Pocket Edition page should be re-purposed to only have information regarding JUST Pocket Edition, much like the Xbox 360 Edition page.

So what do you think?

EDIT 12-21-2016: I've talked with the devs about it, and they couldn't come up with any names better than what I suggested, and basically said that "Pocket" is what they use most internally, so I guess the Pocket terminology will stay... so that just leaves the Gear VR problem... does anyone oppose that proposal?

20:10, 20 December 2016 (UTC)SuperGeniusZeb


 * Oh, I stuck "Pocket" in there. Oddly enough, they were grouped under "Console" before that. Temporary term until a discussion like this popped up, as I'd hoped. I'm not so sure about "C++ Edition", but for all my dislike of MCPE (prefer it spelled out), I support it. for "MCPE" over "C++ Edition". Thanks, <span style="font-family:Times New Roman"> ( •  • ) 20:27, 20 December 2016 (UTC)


 * I've separated my replies into two sections:




 * I do agree that the Gear VR Edition should have a separate article and moved out of the Windows 10 article altogether for the exact same reasons as you stated.




 * However, I strongly disagree that the Gear VR Edition is separate from Pocket Edition (talked about further down below).


 * I strongly oppose to any change involving changing Pocket Edition to any term that I would consider to be even more confusing than the one we have now. C++ is code, MCPE is just an acronym, and that last term, "Innovation Codebase", clearly looks like something that was made up overnight by a person who got dizzy after trying out Minecraft for Gear VR.


 * I also oppose to Education Edition being added to the list, as it isn't really a "MCPE-family edition" because you can only use it at an educational facility.


 * I strongly oppose reorganizing any article regarding Pocket Edition. SuperGeniusZeb, your claims that there are editions that are not explicitly Pocket Edition, and that there are articles on this very encyclopedia that are not named appropriately, have already been invalidated twice over the past one-and-a-half years for the following reasons:


 * They all share the same version.
 * They all share the same features (most of the time).


 * Heck, there are even two quotes from Mojang (or Mojang employees themselves), once again, invalidating your arguments. Tomasso Checchi stated that Windows 10 Edition is, and I repeat, is Pocket Edition! Literally a day ago, Mojang announced that the Apple TV Edition would be getting the Ender Update, which was also the exact same update released on iOS, Android, FireOS, Windows Phone, Windows 10, and Gear VR. This also goes to show you that the Windows 10 Edition, Apple TV Edition, and Gear VR Edition are basically just ports of Pocket Edition for those respective platforms.


 * Finally, I also strongly oppose any change to Console Edition, and I also strongly oppose creating a page for general information for Pocket Edition for the reasons as stated above.


 * - ( 22:49, 20 December 2016 (UTC)


 * When did I say making any change to the Console Edition page? I'm not saying Win10 Edition or Gear VR Edition aren't the same game as Pocket Edition, I'm saying that the umbrella term of "Pocket Edition" is incorrect, because "Pocket Edition" is a name that only refers to the version of MCPE that is sold on Google Play, the iOS App Store, the Amazon Apps store for Fire OS, & the Windows Phone 8 Store. Pocket Edition is the name of ONE of the subeditions of the C++ Edition or whatever it should be called, just like Windows 10 Edition is also a subedition of the same thing. Yes, Pocket Edition is the same as Windows 10 Edition, but at the same time, the Xbox 360 Edition is pretty much the Xbox One Edition, with platform-specific changes. But you don't call all console editions "Xbox 360 Edition" do you? Even though it was the first & only console edition for a long time, it would be incorrect to refer to all console editions by the name of just one. They all share a common codebase, but they are technically different and are all separate purchases, and are labelled as separate "editions". I can confirm that, like the various Console Editions, the MCPE/C++/whatever editions all have platform-specific features/differences, such as Win10 Edition using DirectX shaders & various Windows 10-specific files & assets. Before 1.0, Windows 10 Edition had exclusive GUIs, and Gear VR Edition & Windows 10 Edition have VR support that is NOT in Pocket (and presumably Apple TV) Edition. They are the same game, with the same core codebase, but referring to them all as "Pocket" is confusing, and far worse than using "MCPE" or "C++ Edition", which I've at least seen the devs use to refer to the MCPE family. They definitely don't use "Pocket" to refer to all the MCPE editions. If you're going to have a "Console Edition" page for info regarding the console editions in general, and not use the Xbox 360 page for that, then there should likewise be some page (whatever it is called) used for info regarding the C++ Edition/MCPE/Innovation Codebase/(insert a better name here), instead of using the Pocket Edition page for that. Also, the Innovation Codebase came from a mention during a Minecon 2016 livestream on Beam in a Minecraft quiz about which language that codebase was written in. Here's a comment I made about it a while back: reddit.com/r/Minecraft/comments/54k59f/c_plugins_coming_to_pocketwin10_edition_confirmed/d82jehn/ ...unfortunately it looks like the Beam stream is no longer archived, so it isn't watchable. Regardless of whether the name sounds dumb or not, it's the best there is without using something like C++ Edition (which is unintuitive since the Console Edition codebase is also written in C++), or MCPE (which is unintuitive because it is an acronym for "Minecraft POCKET Edition").


 * I will say one thing about the C++ Edition title not being so bad. Being an MCPE bugtracker moderator, I have special contact with the devs, and they seem to constantly refer to the original edition of Minecraft as the "Java version" or "Java", and the term "Java Edition" seems to be gaining popularity lately, since calling it the "PC Edition" is unintuitive since Windows 10 Edition can also be played on PCs. But again, there is still the problem that the Console Editions also happen to be written in C++, so there's that.


 * So my argument is essentially that the MCPE situation is the same as the Console one. The Console Editions share a common codebase, and are all technically the same, and get the same updates as well, but are called different things and have some platform-exclusives/differences. MCPE/C++ Edition/Innovation Codebase/whatever is the same way. It is a common codebase that exists as several editions with platform-specific changes, and needs a name to refer to the whole edition family as a whole. Call it "Cross-Platform Edition" or something, but don't call it all "Pocket". That's like saying that Playstation 4 Edition is the same as Xbox 360 Edition, and therefore all console editions should be considered as "Xbox 360 Edition". It doesn't make sense to do it that way. PS4 Edition & 360 Edition are technically the same, but you can't just say that the original edition is the umbrella term that should be used for the others... especially when it obviously doesn't fit them all, like "Xbox 360" or "Pocket".


 * EDIT 12-21-2016: I've talked with the devs about it, and they couldn't come up with any names better than what I suggested, and basically said that "Pocket" is what they use most internally, so I guess the Pocket terminology will stay... so that just leaves the Gear VR problem... does anyone oppose that proposal?


 * 05:06, 22 December 2016 (UTC)SuperGeniusZeb


 * with SuperGenusZeb. If we did your proposed changes, everyone would think that GearVR is not PE, which is false. Also how is Education edition even related to MCPE? Just because they tested some Education edition items in Pocket doesn't mean they are related.--  03:15, 21 December 2016 (UTC)SamGamgee55


 * Gear VR Edition is the same as Pocket, but so is Win10 Edition. So why does Win10 Edition have its own page? And why does Apple TV Edition have its own page? It's because, although they all share a common codebase, they are all somewhat different (like the various Console Editions), and have their own names to distinguish them. The Gear VR Edition is a SEPARATE edition with its own separate title and separate purchase and separate store you buy it from. (You buy it from the Oculus Store for the Gear VR.) It is only related to Pocket in the same way that Win10 Edition & Apple TV Edition are.


 * As for the Education Edition, it DOES share the same core codebase as Pocket, Win10, etc.


 * REDACTED - wasn't supposed to tell people about this :P


 * As you can see, Education Edition, Apple TV Edition, Windows 10 Edition, Gear VR Edition, and possibly even some in-development editions that haven't been officially revealed are ALL branches of the same codebase. The reason why 0.16 beta build 1 had Education Edition features in it was because the devs forgot to remove the Education Edition files from it... see: minecraft.gamepedia.com/Pocket_Edition_Alpha_0.16.0_build_1


 * 05:15, 21 December 2016 (UTC)SuperGeniusZeb


 * I believe Zeb is not saying that certain editions are not Pocket Edition, but rather: that the current umbrella term for Pocket plus all those McPE ports that aren't for portable devices (Apple TV, win 10, EE) are called Pocket confusingly.
 * I would personally defer to Zeb's expertise in the area of knowing names like Innovation Codebase, and the organisation of MCPE itself, seeing as he has access to mod discussion channels with the devs. In other words if he says it is so, I believe it.
 * That said, I think it would be prudent to get some citeable source for exactly the things above which seem to be points of disagreement, before thinking about how to respond with any reorganization or other action.
 * a separate VR article,
 * naming education edition among the MCPE ports. I disagree that because it is only available to educational facilities, that it becomes disqualified from being listed among the PE ports.
 * for the term Innovation Codebase and also EE's place in the scheme of things, since these are not commonly known or agreed upon matters
 * from Mojang/Minecraft team members for the umbrella term we should use for the MCPE family of editions.


 * – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 02:13, 21 December 2016 (UTC)


 * I've talked with the devs about it, and they couldn't come up with any names better than what I suggested, and basically said that "Pocket" is what they use most internally, so I guess the Pocket terminology will stay... so that just leaves the Gear VR problem... does anyone oppose that proposal?


 * 04:45, 22 December 2016 (UTC)SuperGeniusZeb


 * Minecraft Education edition isn't really a MCPE port, Mojaing only tested some stuff in PE before fully implementing it in minecraft Education edition. Can you crossplatform in Education edtion to another tablet/phone/win10 pc/andoid tv/apple tv/ios device? You most likely can't. As for the Apple tv, the Apple tv runs iOS. All what they did was make it compatible with it.--  03:15, 21 December 2016 (UTC)SamGamgee55


 * REDACTED - wasn't supposed to tell people about this :P


 * As you can see, Education Edition, Apple TV Edition, Windows 10 Edition, Gear VR Edition, and possibly even some in-development editions that haven't been officially revealed (hint hint macOS) are ALL branches of the same codebase. The reason why 0.16 beta build 1 had Education Edition features in it was because the devs forgot to remove the Education Edition files from it... see: minecraft.gamepedia.com/Pocket_Edition_Alpha_0.16.0_build_1


 * Education Edition is essentially Windows 10 Edition but with some features removed/disabled and some exclusive features added for education purposes. It IS technically in the MCPE family, albeit lacking the cross-platform play capabilities of the other editions. (Because you don't want students playing the game with their friends on Pocket/Win10 since it has nothing to do with education.)


 * 05:15, 21 December 2016 (UTC)SuperGeniusZeb


 * True... I see that I am mistaken. But I don't agree using a different name for MCPE.-- 18:00, 21 December 2016 (UTC)SamGamgee55


 * I've talked with the devs about it, and they couldn't come up with any names better than what I suggested, and basically said that "Pocket" is what they use most internally, so I guess the Pocket terminology will stay... so that just leaves the Gear VR problem... does anyone oppose that proposal?


 * 04:45, 22 December 2016 (UTC)SuperGeniusZeb


 * . While "Pocket Edition" is not the most technically accurate, it is the commonly used name to refer to the C++ fork. Just like how it'd be better if we could call the original Java version the "PC edition", but PC has become the common name for a computer running Windows, rather than including Linux and Mac computers (as it should), thus we had to make up the less accurate "Computer edition" to refer to it. <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 02:14, 22 December 2016 (UTC)


 * I've talked with the devs about it, and they couldn't come up with any names better than what I suggested, and basically said that "Pocket" is what they use most internally, so I guess the Pocket terminology will stay... so that just leaves the Gear VR problem... does anyone oppose that proposal?


 * 04:45, 22 December 2016 (UTC)SuperGeniusZeb


 * I support the changes for Gear VR. <span style="font-family:Times New Roman"> ( • • ) 12:39, 22 December 2016 (UTC)

Proposal - Template:Close discussion
I propose a new template. I think its main use will be on user talk pages, but it could also see use on regular talk pages as well. If this proposal reaches consensus, I will move it from my userspace to template namespace, under Template:Close discussion. The proposed template is not very different from, with the exception that the wording focuses on closed discussions between users for archiving purposes. I've prepared an example with documentation at User:Maethoredhel/Templates/Template:Close discussion. I will await feedback on the matter before taking any action, and I will gladly answer any questions set forth. Thanks, <span style="font-family:Times New Roman"> ( • • ) 00:26, 22 December 2016 (UTC)


 * Is there ever a need to close a general discussion? If you just want to archive an old discussion, the common method is to move it to an archive sub-page. <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 02:15, 22 December 2016 (UTC)


 * In a plain answer, no. I defer to your wisdom concerning talk page archiving, as I haven't been around nearly long enough to warrant a change such as the creation of such a (rather useless) template. Thanks, <span style="font-family:Times New Roman"> ( • • ) 02:26, 22 December 2016 (UTC)