Java Edition upcoming features

This page is about upcoming features that have been announced by Mojang employees.

Near future
{| class="collapsible wikitable" style="width: 100%" ! style="width:5em; height:3em" | Version ! Planned changes ! style="width:8em" | Planned release date
 * style="text-align: center;" | 1.8
 * style="text-align: left;" |
 * style="text-align: left;" |

General

 * Difficulty
 * Difficulty can be locked for each world.
 * This is so you do not open a Survival World on peaceful difficulty by accident.
 * Adventure Mode
 * Hitboxes of blocks appear in Adventure mode only if the block can be interacted with (chests, levers, etc.).
 * Commands
 * New command /blockdata. It will be able to modify NBT data at a specific coordinate. The  will merge with the block at that position.
 * Usage format: /blockdata    

Gameplay

 * Enchanting
 * Has separated XP level requirement, XP level cost and resource cost. For example, an enchantment may have a XP level requirement of 13, that is it will only become available for enchanting after reaching 13 levels of experience, but it will only cost 2 XP levels and 2 golden ingots
 * Currently the only (known) resource is gold ingots.
 * Enchantment names in English will appear when mousing over the enchantment in the enchantment table.
 * Only one (randomly chosen) enchantment will be displayed in the tooltip
 * Enchantments only cost 1-3 XP levels.
 * Each additional XP level adds a tier of enchantment.
 * The list of possible enchantments is not reset until you enchant an item
 * In multiplayer the individual player will have to enchant an item in order for his/her own enchantment list to update.
 * Levels are harder to obtain.
 * Anvils will be rebalanced to meet the new system.
 * Notably renaming costs only one level.

Blocks & Items

 * Doors
 * They are stackable up to 64
 * The crafting recipe for doors now gives 3 doors instead of one.
 * style="text-align: center;" | Snapshots in January 2014
 * }