Talk:Pillager

Firing Range?
So I was considering designing "catwalks" between "safe houses," and wondered how far-apart to make those safer sites. And realized that while Skeletons (yes!) have been updated (16 Blocks, I guess) on the Wiki, I didn't know Pillagers'. Yilante 3 /27 /19 12:20 p.m. 76.209.248.192 19:21, 27 March 2019 (UTC)

5 in-game days starting when?
Under Illager Patrols it says something about they can spawn after 5 in-game days. 5 days after what? Does the player have to stay put for 5 days before there's even a chance of a patrol? That seems unlikely, and prompts the question of how far the player can move and still be counted as "staying put". I presume somebody got this out of the code in Java, but what evidence is there that Bedrock includes such a rule? – Auldrick (talk &middot; contribs) 15:49, 28 April 2019 (UTC)


 * In Bedrock, spawn rule is minecraft:pillager_patrol spawn after world age is 6000. 6000 second equal to 100 minutes then delay start count down for 5-6 minutes with 20% chance of successful (80% fail) and delay again, but you need to wait longer due higher chance of fail. Player not actually need to wait 5 in game days. i don't know if whether or not this spawn rule also in java. ImakerB (talk) 23:03, 28 April 2019 (UTC)

Real time vs. In-game time
Text in the Bad Omen section now says 100 minutes but doesn't specify "real" minutes. Both real and in-game times should be stated. Jim the Otter (talk) 17:43, 13 May 2019 (UTC)


 * Real and in-game times are the same. facepalm -BDJP (t 18:34, 13 May 2019 (UTC)


 * Um, no. 100 minutes of real time = 5 days of in-game time.  In-game time happens 72 times faster than real.  Granted, minutes are usually not used to measure in-game time (because 1 in-game minute = 5/6 of a real second), so I guess it was kind of obvious, but I think it's good form to include both times or at least say whether the time is real or in-game.    I was on my phone earlier so I didn't want to try editing the page, but I'm on my desktop so I'll make the edit now. Jim the Otter (talk) 00:21, 14 May 2019 (UTC)

Spawning in pillager outposts
Pillagers respawn in pillager outposts after you kill them, but how does that work? Do they just spawn outright or does is have to be dark? Do they only respawn in the building?73.208.227.101 17:27, 20 June 2019 (UTC)

Can a pillager "Pick Up" the banner and become a Captain?
I killed a patrol of pillagers the other day and killed the captain also. The banner dropped and another pillager with a crossbow walked over it and I think he picked it up and became a Captain. I believe when I killed him, that I had Bad Omen at 2nd level, because the raid that happened after my return to my base village was tremendous, with two Ravagers in the last wave.

Do the pillagers pick up weapons/items and banners? –Preceding unsigned comment was added by 134.134.139.74 (talk) at 6:31, 23 June 2019 (UTC). Please sign your posts with

Which blocks can pillagers spawn on?
When pillagers spawn in a pillager outpost, they can't spawn on certain blocks, like dirt or podzol. They can spawn on sand, grass, cobblestone, and acacia planks I think. Can anyone check this? ShadowCooper78 (talk) 17:35, 26 July 2019 (UTC)

Trivia
Is the trivia correct? The trivia mentions that a pillager's crossbow can break if it uses it enough. -EatingSilencerforBreakfast (talk) 02:24, 12 October 2019 (UTC) Yes, it does, but only on Java. The pillager's crossbow can burn through around 2.5 shields before breaking, afterwards it is passive and can't pick up other weapons. 114.72.13.21 06:50, 26 January 2020 (UTC)

Early Concept Pillager
In the most recent video of the “Ten Things you probably didn’t know about Minecraft”, a few renders of a early Pillager design were added. Can someone add this to the gallery please? Here’s the picture:

Bestgamereveryt (talk) 00:21, 28 December 2019 (UTC)

Oops it’s actually here Bestgamereveryt (talk) 00:22, 28 December 2019 (UTC)

Why are we using Wayback Machine?
Why is the link to the meet the pillager artical using Wayback Machine? Is the link broken or something?－74.119.146.37 14:58, 13 January 2020 (UTC)


 * Or the link is already broken or it'll crasj someday and Wayback Machine was used by security. --dr03ramos Piston.gif (talk) Admin wiki[pt] 15:25, 13 January 2020 (UTC)


 * The original article is gone for some reason, probably because Per Landin was dead in the pillager raid, hence the last line of the article "Per Landin was never heard from again."


 * Meh, just kidding.--116.241.171.151 05:59, 24 January 2020 (UTC)

Invisibility bug bedrock edition.
I had invisibility and i approach a pillager but it does not attack me and it even looked me in eyes. This could be reported because no matter how close i get it's neutral. 188.120.87.87 08:22, 16 May 2020 (UTC)

Illager patrol neutrality
Pillagers (and vindicators) that are part of a patrol have a different behaviour, in which they will only attack targets if damaged by them or if they get too close. However, keep in mind their detection rate is still very great and can acknowledge players/villagers from plenty afar, in which case they will always watch them, as if they were waiting for them to do their first move (or maybe they are giving the player a chance to turn back). (As a side note, if a patrol member spots the player, they will alert the rest of the members, in which case everyone in the patrol will start watching the player).

Should this be considered neutral behaviour and added as such to the article? They are still very hostile mobs, however patrols have a more neutral behaviour. User-100126180 (talk) 13:04, 9 July 2020 (UTC)
 * Pillagers also become passive once their crossbow breaks, though this only exists in the Java edition. Would this make them neutral mobs? 72.219.72.215 01:18, 16 July 2020 (UTC)


 * Despite the fact they can be neutral or passive I strongly advise against classfying them as neutral mobs.
 * Firstly only a very small amount of pillagers can be considered neutral (those that are patrolling). Most of them however will be met in outposts and raids, and those are always hostile. Secondly pillagers, unlike the neutral mobs, cannot go back to a neutral state once they engaged a target.
 * For example a hostile piglin can become neutral again if you wear gold or a hostile spider can become neutral if the area becomes bright. Pillagers (and all illagers actually) however will never return to a neutral state once they pursue a target.
 * The way it works is that if they are in a patrol they will watch the player from afar but not attack despite being aware of the player. This neutrality can be broken by either getting too close or attacking, and in both cases the whole patrol is alerted User-100126180 (talk) 05:17, 19 July 2020 (UTC)