Minecraft Wiki:Issues/Weekly 12w41a

Crashing/system
Bugs !!smp Running a server with new anvil. Anyone that tries to rename or use the anvil crashes the server. Tested several times it seems that the crashing actually happens after deleting the last character on an item to rename it plus some other uses of the anvil. Further tests are needed. The crash report from server log reads as so --Gazeofdisaster 15:34, 11 October 2012 (UTC):
 * ! smp Getting same problem, but server does not crash. Just kicks out that one player that tried to rename an item.

undefined--MuttJunior 15:52, 11 October 2012 (UTC)

Annoyances a! Despite running a server with 3G of memory allocated (with only 1 person connected) the host will disconnect several times with connection lost errors for random reasons - especially in the nether/hell. Reasons are unknown except maybe a client memory issue. Server keeps running, client crashes. --Gazeofdisaster 15:35, 11 October 2012 (UTC) Fixed/skipped

Gameplay
Bugs

undefined Nether portals fail to transport certain entities which work fine through End portals. Minecarts, Storage Minecarts, and Lit TNT(pushed into the portal via piston) all tested and failed to go through. Arrows were iffy as well. Malsententia 14:53, 11 October 2012 (UTC)

Annoyances

Fixed/skipped

Blocks
Bugs undefined When dropping a damaged anvil, it get's fixed again. To recreate: Create dirt tower, put anvil on top, break top dirt and it's repaired. -- Mustek 14:28, 11 October 2012 (UTC)

undefined When an anvil falls and lands again it points to north/south even if you placed it east/west. --☺ Sven ? ! 14:41, 11 October 2012 (UTC)

undefined Digging straight down makes the player glitch into blocks. Digging down a dirt pillar with a "slow" tool causes momentary block glitches every now and then. Digging with Efficiency IV diamond shovel (single blocks at a time == short clicks) makes the player glitch into a block and keep spazzing until you relog. If you dig down while you are glitched, and then relog, you are (sometimes) standing on a floating dirt block after re-joining. So the block does not brake server-side, but it does brake client-side. Are these some kind of timing issues between the server and the client? --Masa 15:02, 11 October 2012 (UTC) Annoyances

Fixed/skipped

Items
Bugs

Annoyances

Fixed/skipped

World generator
Bugs

Annoyances

Fixed/skipped

Mobs/NPCs/animals
Bugs

undefinedZombie Pigmen spawned by portals in the overworld are immediately transported through the portal that spawned them. As a dramatic example, idling near this for an hour or two, will result in something like this when you go into the nether. Malsententia 14:55, 11 October 2012 (UTC)

undefined The villagers become invisible when they leave the village boundary (or change village?), while transporting them in minecarts. Relogging fixes it, or they may become visible on their own after some time. Also, transporting the invisible villager right back to his village made him reappear around the village boundary. --Masa 15:03, 11 October 2012 (UTC)

undefined A mob that has picked up items from the ground can still despawn like normal mobs, without even dropping the gear. Is this intended? It means that if you die and a mob picks up your armor and sword, you are most likely to lose it unless another player is within 32 blocks of that mob until you get back. This seems quite harsh as it can practically mean instant gear despawn instead of the 5 minutes it normally has left. --Masa 15:07, 11 October 2012 (UTC)

undefined Slimes sometimes have the wrong size hitboxes. It makes it sometimes very hard to melee a large slime. --Masa 15:22, 11 October 2012 (UTC)

undefined The side of a pigs face loses its texture when they take damage
 * I have noticed this as well since 12w40a. However, Since I run a HD resolution pack I figured that there were just new textures that the pack does not support. Are you running a resolution pack? I haven't tested if it happens without a res pack. --Gazeofdisaster 15:50, 11 October 2012 (UTC)

Annoyances

Fixed/skipped

Graphical/lighting
Bugs

Annoyances aThe debug menu key combination has been swapped. Pressing F3 will NOT show the graphs and Shift+F3 will.
 * Not a major bug at all, and I'd even think this was intended. -- Mustek 15:24, 11 October 2012 (UTC)

Fixed/skipped

Sounds
Bugs

undefinedsu The fire extinguish sound does not play in survival, it only works in creative. In survival you get the hitting a block sound for the block behind the fire. (bug present since 1.3 snapshots) --Masa 15:11, 11 October 2012 (UTC)

Annoyances

a Reducing the frequency of the level-up sound doesn't make it any less annoying when it does play. It just reduces the number of occasions on which it annoys you by a factor of five. It also introduces another problem - you only get a level-up sound every five levels. I want to know every time I go up a level, but without being irritated. The best way to do this is have a non-irritating level-up noise that plays once a level, OK? How about repurposing the level-up jingle so that it plays once whenever you pick up a mega-XP orb you get when you kill a boss? That would be a far more fitting use for it. --Simons Mith[82.69.54.207] 15:02, 11 October 2012 (UTC)
 * All we need is a simple *ding* one sound syllable - not a song. --Gazeofdisaster 15:54, 11 October 2012 (UTC)

Fixed/skipped

Menus
Bugs

Annoyances

Fixed/skipped

In-game interfaces/HUD
Bugs

! Removing all characters in Repair & Name will disconnect and throw an exception. – xPaw at 14:47, 11 October 2012 (UTC) undefined

Annoyances

Fixed/skipped

Chat/commands
Bugs

Annoyances

Fixed/skipped

Language/text files
Bugs

Annoyances

Fixed/skipped