Java Edition 15w42a

15w42a is the thirty-third snapshot released for 1.9.

Additions

 * Splash text
 * "Falling with style!"
 * "There's no stopping the Trollmaso"
 * "Throw yourself at the ground and miss"
 * Enchanting
 * "Treasure" enchantments
 * Can only be obtained from chest loot, fishing, or trading for enchanted books.
 * New "treasure" enchantment: Frost Walker
 * Creates frost blocks when walking over water.
 * Different tiers:
 * Level I creates a circle of frosted ice around the player with a radius of 2 blocks.
 * Each additional level adds 1 to that radius.
 * There are 2 tiers
 * You need to be on ground to initiate the freezing effect, while submerged in water or while in air, water does not turn into frosted ice.
 * Does not generate frosted ice if there is an entity submerged with that water block, such as a boat or a mob.
 * Flowing water will also turn into frosted ice, making one bucket of water enough to make an infinite water source. (You only need to walk on the same level as the flowing water to turn it into frosted ice and wait until it unfreezes.)
 * Cannot be combined with Depth Strider enchantment.
 * New "treasure" enchantment: Mending
 * Any experience collected while holding the item repairs it instead of going to the experience bar.
 * Mainhand, offhand, and armor slots all count as held.
 * If multiple held items have the enchantment, one will be chosen at random for each XP orb collected.
 * Repairs at a rate of 2 durability per XP.
 * If the amount of repair needed is less than the value of the XP orb, the extra XP will go to the experience bar.
 * Shields cannot be enchanted with mending using or a survival anvil.
 * Mending enchantment does affect the shield when using creative anvil or NBT commands.


 * Blocks
 * Frosted Ice
 * Created when using "Frost Walker" enchantment.
 * Cannot be obtained in inventory, neither with silk touch nor with commands. (Can only be placed using /setblock)
 * Despawn after a few seconds.
 * Despawning takes place in four breaking stages (blockstates: ). Still decay with randomTickSpeed set to 0, but a higher number will make them decay faster.
 * Despawns faster with a higher light level (doesn't despawn at night)

Changes

 * Anvil repairing
 * Renaming an item does not increase the repair cost for a future repair/rename anymore.


 * Boats
 * Improved speed and handling
 * All types of boats are now craftable.
 * Due to, the dark oak boat cannot be crafted.
 * Brewing Stand
 * Requires blaze powder to be able to use
 * One piece of blaze powder allows for 30 ingredients to be brewed in the brewing stand (tag: ).
 * To be exact, it removes 1 from fuel (1 blaze powder = 30 fuel) everytime you put an ingredient in. (If you take it out and put it back in, it takes another fuel)
 * Can be automated by putting a hopper feeding in the side of the block like water bottles


 * Elytra
 * You take damage by hitting walls while gliding with Elytra
 * If you die by hitting a wall, the death message will be: "PlayerName experienced too much kinetic energy".
 * Have a new animation when crouching


 * Enchanting
 * Enchantments with max 1 level will no longer display the level, e.g. "Infinity" rather than "Infinity I".


 * Splash text
 * Removed "SOPA means LOSER in Swedish!"