Talk:Fishing Rod

Boats
Do boats break if you draw it in and it lands in water?75.165.49.48 00:35, 1 February 2015 (UTC)

Pocket edition?
What about pocket edition? Fishing rods were added in 0.11.0. What are the chances for each catch in pocket? What has been removed?98.182.58.147 12:44, 6 June 2015 (UTC)


 * Exactly this. Can you also catch treasure/junk items? - MinecraftPhotos4U (talk) 21:24, 4 August 2015 (UTC)

But name tags aren't in pocket edition! Boorider7 (talk) 12:13, 7 September 2015 (UTC)


 * Name tags have since been added. LCSKID (talk) 00:11, 20 July 2016 (UTC)

I caught leather leggings in pocket edition.
Not sure if this is pocket edition exclusive or not. Can someone add this to the table? - MinecraftPhotos4U (talk) 18:05, 30 September 2015 (UTC)
 * Only leather boots can be caught in PC (just checked 15w40b to be sure). Anomie x (talk) 01:15, 1 October 2015 (UTC)

I fished them up too in pocket edition. I then renamed them in an anvil to for sale then put them in a chest, and put a sign saying "costs 8 emeralds." I then have people come to my world and say in chat "wanna buy these pants for 8 emeralds?" I don't know the probability yet though but they might be replacing tripwire hook. I don't know if there are other pocket exclusive things you can fish up though. Boorider7 (talk) 12:14, 4 October 2015 (UTC)


 * I have caught leather leggings too in Windows 10 Beta. I am thinking that they have now added this. Could some one do the tests so that we can have updated info on the page. LCSKID (talk) 00:14, 20 July 2016 (UTC)

Possible Incorrect Information Regarding Enchantment Probabilities
I've been doing a lot of fishing (thousands of catches) using a fishing rod enchanted with LotS III, Lure III, and Unbreaking III. According to the Catch Possibilities table on the Fishing page, the probability of catching junk should be zero with this rod. However, I've been catching far more junk than treasure! What gives? I should point out that I have been casting with the enchanted rod and reeling in with another (sometimes enchanted, sometimes unenchanted) rod. I thought that the enchantments of the rod you cast with were in effect even if you switch rods. Or is it only the Lure enchantment? I know for a fact that the Lure III enchantment is in effect because I sometimes have a wait time of zero before a catch spawns. I also know for a fact that the Unbreaking enchantment does NOT transfer, because when I use a second rod that does not have an Unbreaking enchantment, it is used up much faster than one with an Unbreaking enchantment. So what about LotS? Does that enchantment stay in effect even if you switch rods after casting? If so, why am I catching so much junk? Either I'm misinterpreting the information from the wiki, or the probabilities stated are incorrect. ChupadooDad (talk) 20:44, 5 February 2016 (UTC)


 * As far as I can tell, it checks for which enchantments are on the equipped rod when you reel it in, not when you cast it. While the line is out, it will check the currently equipped rod for Lure to reduce the wait time. Switching rods is useful for preserving one with Lure III, but you'll get no benefit from any other enchantments. -- Orthotopetalk 23:12, 5 February 2016 (UTC)

Something missing from the list...
Well I been playing Pocket edition for a while now and there's something missing from the list...enchanted Fishing rods (Lure I or II, Luck of Sea I,II or III, or unbreaking on it) Or all at once to make a Master rod (What I call them) ;)

Direct Exposure to Sunlight
How is this determined? It says that Glass doesn't block sunlight, but Leaves do. What about water? If there is water placed above a sign above the fishing pond, does that block sunlight for the purposes of fishing? 73.238.254.118 03:22, 11 May 2016 (UTC)

Hooking an item
, I was trying to test the 3 point damage while hooking an item, but couldn't hook an item, for the life of me, so I thought hooking an item was just something they removed. You can vouch that hooking an item is possible? – Sealbudsman talk/contr 01:17, 20 May 2016 (UTC)
 * I don't know if hooking an item is currently possible, but if you have MCP 9.24 you can see the durability difference clearly in the code in EntityFishHook.handleHookRetraction: . Anomie x (talk) 01:31, 20 May 2016 (UTC)
 * That part is true;
 * Although, being able to hook an entity appears (line 282 of EntityFishHook) to depend on this.canBeCollidedWith being true, and EntityItem doesn't override Entity.canBeCollidedWith, where it returns false. Looking for those that override it to true in some fashion, I find: EntityFireball, EntityShulkerBullet, EntityEnderCrystal, EntityDragonPart, EntityArmorStand (if not marker), EntityTNTPrimed, EntityMinecart, EntityFallingBlock, EntityBoat, EntityLivingBase and EntityHanging.  Not sure how you would hook a Dragon part, though.  I haven't been able to.
 * On another note, it appears by playing that you can't reel in Shulkers, hangables or ender crystals (of those above), but I haven't yet able to confidently decipher where that is decided in MCP. – Sealbudsman talk/contr 03:54, 20 May 2016 (UTC)