Fox/ED


 * Entity data
 * : The players that the fox trusts. For a list with more than 2 elements, only the first and the last are considered.
 * : The UUID of each trusted player.
 * : Least significant bits of the UUID of the friend, to be joined with  to form the friend's unique ID.
 * : Most significant bits of the UUID of the friend, to be joined with  to form the friend's unique ID.
 * : The players that the fox trusts. For a list with more than 2 elements, only the first and the last are considered.
 * : The UUID of each trusted player, stored as four ints.
 * : 1 or 0 (true/false) – Whether the fox is sleeping.
 * : Which type of the fox this is.
 * : 1 or 0 (true/false) – Whether the fox is sitting.
 * : 1 or 0 (true/false) – Whether the fox is crouching.
 * : 1 or 0 (true/false) – Whether the fox is sitting.
 * : 1 or 0 (true/false) – Whether the fox is crouching.