Talk:Minecart with Furnace/Archive 1

On-Off Toggling by Right Clicking
The following is no longer true in Alpha, I can stop a minecart by right clicking it, as long as I'm not holding coal. (Coal seems to ALWAYS toggle on). I have also noticed that the powercart will stop of it's own volition, seems to be when it's failing to push it will stall  and must be restarted by right clicking (but does not require more  fuel).

*Powered minecarts cannot be stopped by right-clicking them; be careful on longer tracks or you could have a runaway minecart.

I will need a bit more research and I will update the main wiki page describing this toggle feature. –Preceding unsigned comment was added by Zerohourrct (talk • contribs) at 21:12, 22 November 2010 (UTC). Please sign your posts with

Slopes
I've been reading everywhere, including here, that the powered minecarts will only push stuff up a 1/3 slope. However I've got one pushing 2 other minecarts (one with me inside) up a rather long and steep 1/1 climb from the bottom of a map to the surface without fault. Strange? --Cooldudetb 07:55, 31 July 2010 (UTC)


 * I also confirm this, and so do some youtube videos, it appears that if you have a powered cart pushing two or more other carts at the same time it can push you in one of them up a 1/1 slope due to the gaps between each cart bumping the other along. Llamageddon 9:20, 31 July, 2010 (GMT) Edit: Have now added this to important notes.


 * If it's due to bumping, I assume the extra cart has to be between you and the motor. Does it work the other way?  The article doesn't mention it. --Tyroney 20:25, 31 July 2010 (UTC)


 * This is due to bumping. You must other cart(s) between you and the power cart.  You can push up a 1/1 with other cars between you, and on a 1/2 slope.  1/3 is required if the only transportation is your cart and a powered carts.  Inertia is also a factor, which can allow you to push up smaller 1/1 and 1/2 slopes without (or with a small amount of help from) a power cart, although for continuous upward movement, 1/3 is needed if you are the only  cart traveler.  I assume having another cart in front of you in a 3-train would negate the bumping bonus, as the bumper carts serve as time padding, while a power cart cannot be pushed by other carts. --Arlnet 05:50, 1 August 2010 (UTC)


 * -? Why is there no mentions of the slope dynamics in the article? Can someone who knows these things add this please?

Power life
Once a powered cart has been started with some coal, will it eventually stop, or will it continue to move until stopped? –Preceding unsigned comment was added by 86.152.208.108 (talk) at 23:05, 1 August 2010 (UTC). Please sign your posts with


 * With only one coal, a Powered Minecart will run continually for around 4 minutes. This has been tested and there is a Youtube video on the forums... somewhere. –Preceding unsigned comment was added by 74.232.32.188 (talk) at 23:08, 1 August 2010 (UTC). Please sign your posts with


 * I ran that test tonight and got the same result, except I tried one extra bit, I threw two coal into the minecart right away then sat back, and it ran for just over 8 minutes. It was quite nice to discover this because I'm mining a ways from home and it's nice to not have the new cart get stuck partway back to me. For all I knew, the cart would have only run for 4 minutes regardless of any amount put in... Kanein Encanto 10:16, 25 November 2010 (UTC)


 * Thanks, I was hoping it would go forever so I could create huge circular tracks. Oh well –Preceding unsigned comment was added by 86.152.208.108 (talk) at 23:45, 1 August 2010 (UTC). Please sign your posts with


 * What you could do is have circular end points on each side of the track that keep the Powered Minecart at the other end. Then you can have one Powered Minecart on each end and always be able to get to the other side. Hope this helps :D --Mebibyte 02:23, 2 August 2010 (UTC)


 * Does anyone know the new cap for how long furnace carts can be powered as of 1.0.0? Like how many pieces of coal/charcoal until you get maximum run time? 71.59.187.20 10:14, 12 April 2012 (UTC) Jarb


 * There's no cap that I can find, aside from the size of an int (two billion ticks and change, about 600,000 coal). -- Orthotope 20:09, 12 April 2012 (UTC)

Wood Powered?
Since I find that Coal isn't a renewable recourse, wouldn't it be normal to make it so that you could power the minecart via wood, planks, sticks, etc. with the down side being that you might nee additional carts or essentially more wood to power them due to the fact that thye are obviously not as powerful. What do you guys think? Joshgt2 19:00, 1 September 2010 (CDT)

You use charcoal (which is renewable) on a powered minecart which is made by burning wood Chappens 02:54, 12 April 2011 (UTC)


 * I think you have no idea what the talk page is for. --Moxxy 17:44, 2 September 2010 (CDT)


 * (No, you don't moxxy.) I think the fuel system should work the same way as it works for the furnace, except without the other input. This would allow the player to input any type of fuel wanted, and fuel could be extracted and levels checked at will. An on/off switch would be nice also :P Kisss256 02:25, 21 October 2010 (CDT)


 * The wiki isn't the right place to be discussing this sort of thing. The suggestions forum would be better. The talk pages are for discussing the wiki. DannyF1966 15:23, 21 October 2010 (UTC)


 * Just make charcoal out of wood, problem solved. –Preceding unsigned comment was added by 96.54.101.83 (talk) at 17:56, 26 January 2012 (UTC). Please sign your posts with

Break or brake?
Regarding the word "break" in the last bullet of the Important Notes section: should it be brake (as in the brakes in a car), or break (as in break in pieces)? –Preceding unsigned comment was added by Crakdmirror2405 (talk • contribs) at 02:31, 20 October 2010 (UTC). Please sign your posts with
 * Well it doesn't do either, so both? – ultradude25 ( T 21:46, 19 October 2010 (CDT)

Trivia
Under trivia, the page currently says "Storage and powered minecarts are the first crafted items created from two separate crafted items." What about bookshelves? They're made from planks (crafted from logs) and books (crafted from paper, which is crafted from reed). Also signs (planks and sticks). And wood, iron, or gold tools (though I suppose iron and gold ingots are "smelted" rather than "crafted"). –Preceding unsigned comment was added by IsenMike (talk • contribs) at 03:28, 20 November 2010 (UTC). Please sign your posts with

Yes, but it could be that it was the first before the others. "are the FIRST crafted items" –The preceding unsigned comment was added by Imbloodless (Talk 05:09, 20 December 2010. Please sign your posts with   !


 * What? are you saying that that Powered and Storage minecarts came before pickaxes?  Or are you saying that they are the first other than the others?  It makes no sense to say "It was first except for the other things that were actually first."  If they're not the first crafted items out of crafted items, then by golly we shouldn't say they are! Jaeil 14:12, 19 December 2010 (CST)


 * I think what that line is trying to imply is that it's the first crafted item created from two separate crafted items that have a non-crafting use. Books and sticks are only used for crafting while furnaces, chests and minecarts are all useful on their own. RestfulMonad 04:05, 7 January 2011 (UTC)

Minecart with Furnace
Should this article be moved to "Minecart with Furnace" to accommodate its Beta name or is it fine as is? Also, the Storage Minecart is called "Minecart with Chest". Personally I think the real names for the items aren't as good as the article names, but I bring this up for the sake of accuracy. --Bippo Ernesti 02:15, 21 December 2010 (UTC)

different names
In the Inventory, the item is named "Minecart with Furnace". Any confirmation this is true? And if it's true, shouldn't we change the page name? --Yurisho 19:43, 12 May 2011 (UTC)

I've tried 4 or 5 days ago... No mods that alter language files. The tooltips are in the language file, en_US. C ali nou - talk × contribs » 19:53, 12 May 2011 (UTC)

Fixing them since 1.6.6 not intended ?
I find it so sad and even appalling that powered minecarts are useless since the bug in 1.6. They were supposed to be boosted in power for 1.6; from this I figure that as a game feature they are still intended to be in. And for balance I find them useful, too, as they are cheaper to build than powered rails.

Has anyone twittered notch / jeb yet as to whether they simply did not have time to fix this ? Or are they not even aware of them being broken ?! –Preceding unsigned comment was added by Missingpiece (talk • contribs) at 19:15, 30 June 2011 (UTC). Please sign your posts with


 * Yeah I'm getting really tired of useless minecarts. I usually set up a furnacecart system right away, but now I have to go collect tons of gold.  It's not fair. –Preceding unsigned comment was added by Emporis (talk • contribs) at 00:30, 18 September 2011 (UTC). Please sign your posts with

Increased fuel effectiveness
In 1.0.0 the duration of each coal has been multiplied by 2.25 (checked in the code). –Preceding unsigned comment was added by 217.210.189.212 (talk) at 18:51, 1 December 2011 (UTC). Please sign your posts with

Using sticky pistons to stop and start a running train
i've found a way to start and stop running powered trains. put sticky pistons so they pull part of the tracks away. when the pistons are retracted the train will come to a halt. when the pistons are extended the train will pop back on the tracks and run again. this should somehow be written into the wiki. 90.185.94.212 11:40, 29 December 2011 (UTC)
 * put it in the mechanics page –Preceding unsigned comment was added by 99.142.88.251 (talk) at 18:04, 16 January 2012 (UTC). Please sign your posts with

Future
In the future Mojang may make Minecart with Furnace much faster. I couldn't find any reference on the internet for this, so I deleted it from the page and put it here to avoid speculation. CrazyBliep ( NL Admin ) - 21 Februari 2012 13:56 (UTC)

Fuel Max
The article states that using two coal lumps on one furnace minecart gives you six minutes of run time. Can someone test (with a looped track) the effect of inputting 64 or 128 coals into the minecart, to see what the max is now? –Preceding unsigned comment was added by 121.45.253.7 (talk) at 15:45, 24 April 2012 (UTC). Please sign your posts with


 * As mentioned elsewhere on the talk page, there is no practical limit on how much fuel you can use. -- Orthotope 20:44, 24 April 2012 (UTC)

How to get onto the train
OK, early experiments: I put a MCwF and a regular cart on a track. I get into the regular cart. But now, how do I get the train moving so that the powered cart is pushing me? If I just click on the MCwF, it takes off away from me. :-( Do I need to set it going and then run after it? What if I stand on the MCwF while fueling it? Also, the main minecart article talks about combining minecarts -- can Furnace and Chest carts be combined with the regular sort?  --Mental Mouse 16:52, 12 May 2012 (UTC)
 * I would like to know this as well, I want to use my mine-cart to ride up a very deep mine and can't get it to go in the direction I want. How do I ride in one mine-cart while getting the other to go towards me instead of away?--174.101.226.137 21:02, 18 July 2012 (UTC)

Un-powered powered rails for stopping powered minecarts?
Can inactive powered rails be used to stop a powered minecart while they are moving under their own power? Brickticks (talk) 18:32, 5 December 2013 (UTC)

Cannot turn?
So I carefully read this article then made a 500+ rail system to my cabin by the woods only to find out that Minecarts with furnaces CANNOT TURN. Why was this not in the article on Furnace Minecarts, it would have saved me and many others much time.

So, Why is this page so out of date!!!!???
OK, this is the last straw, your page is way out of date. Firstly, Powered minecarts can't pull more than two cars at a time. Second, when doing so, if the cart hits a 90 degree corner while pulling, the cart that's at the back will be reversed at full speed and the cart next to the PM will be derailed. Third, going around any 90 degree corner will bring a fully powered minecart to a stop in less than 10 blocks of track, even if it's still powered. Fourth, the Powered Minecart, with corners in any part of the track, while neither pushing or pulling anything, and without and hills will stop long before the 600 meter mark. –Preceding unsigned comment was added by Brickticks (talk • contribs) at 21:29, 23 August 2015 (UTC). Please sign your posts with


 * Every article on this wiki is written and maintained by users such as yourself. If this article is outdated, go ahead and correct it. -- Orthotopetalk 05:54, 24 August 2015 (UTC)

Significant bugs in furnace carts, should this be mentioned in the page?
There are one or more significant bug with furnace minecarts (MC-51053) which effectively renders them near useless (They loose power after corners in most cases). Should there be some kind of indicator somewhere in the page that the feature currently has bugs? I know bugs should be reported to the bug tracker (which is is) but this bug is kind of significant so I believe it deserves a mention? I think it would be a good idea to indicate to users of the wiki that the minecart furnaces are significantly bugged but I don't know the preferred way of going about this. Would a note under the issues section suffice or should the page continue to let users build epic railway systems after reading the wiki only to find out they don't work as advertised?--89.168.215.59 22:22, 23 October 2015 (UTC)


 * , I think the way we usually do this is to document what the game does, bugs and all. We don't go out of the way to document all the little bugs, and I'm not sure where the line is, but I agree with the person above; the wiki shouldn't be saying something the game isn't doing, right?  What do people think? – Sealbudsman talk/contr 03:09, 24 October 2015 (UTC)