Talk:Java Edition 23w13a or b

Can we please move all the information for the /vote command to its own page? --XTAY-2 (talk) 15:10, 1 April 2023 (UTC)


 * Why though? The rules are the main part of the update, and they don't really warrant a page of their own. Plus, many people who play the update (like myself) would probably like to know what the rules actually do. In fact, I think we should focus more on describing all the rules. Spudpiggy (talk) 15:15, 1 April 2023 (UTC)


 * The table takes up a large portion of the page. And this page is only the overview for the update, so all new blocks, entities, dimensions, splashes etc. When one is iterested in the syntax tree of the command for /vote I think it is okay for them to go to another page. --XTAY-2 (talk) 15:20, 1 April 2023 (UTC)


 * The table is collapsible. Where is it? It's no longer on the page for me. On your point about 'this page is only the update overview', the update pages for April Fools updates usually detail changes because they're specific to that one update. The table should be re-added. Spudpiggy (talk) 15:23, 1 April 2023 (UTC)


 * I've just figured out why the table was broken and undone the offending edit. It should be visible again. Spudpiggy (talk) 15:33, 1 April 2023 (UTC)

Dream mode info
I am starting to look through what the dream_mode rule does, so far, it seems to greatly increase luck(times 1000), it also gives better enchantments. Phantoms spawn a bit more often, fall damage is cut in a third for all creatures. Ender eyes have a 100% chance to return to an item after use. Pink sheeps are less rare to spawn, and lastly skeleton horses are more likely to spawn. That seems about it... Some beach (talk) 17:22, 1 April 2023 (UTC)


 * Filled out the list of dream_mode effects after code analysis. There's a lot... Tis awesomeness (talk) 21:26, 2 April 2023 (UTC)

(RESOLVED) "181 Choices!" splash?
I've seen it on the title screen first time starting up the game, though I've looked through the version's splashes.txt file and haven't found any reference. If anyone could help verify this, I'd be grateful. ThatOneGuyWhoCantThinkOfAUsername (talk) 05:01, 2 April 2023 (UTC)


 * The game manually creates the splash after loading the splashes.txt file. Can confirm it appears in-game. Tis awesomeness (talk) 06:59, 2 April 2023 (UTC)


 * Probably a reference to the 181 rules. Some beach (talk) 12:29, 2 April 2023 (UTC)


 * Well I'd figured that much, I was talking about the origin of the splash ThatOneGuyWhoCantThinkOfAUsername (talk) 21:31, 2 April 2023 (UTC)

"Long String" seem not obtainable
I cannot get a "Long String" item with putting two strings in crafting grids. How can I get this "Long String"? -- Lxazl5770 zh.admin（ 论 ▪ 功 ） 05:56, 2 April 2023 (UTC)


 * Do you have the special_recipe rule that allows it to be crafated? As far as I know, you need to have the rule enabled to craft it. ThatOneGuyWhoCantThinkOfAUsername (talk) 07:23, 2 April 2023 (UTC)


 * Thanks! And I will add a description about how to obtain this. -- Lxazl5770 zh.admin（ 论 ▪ 功 ） 07:53, 2 April 2023 (UTC)

Version reupload
When was the version reuploaded and what changed in it?
 * I wasn't aware of a version reupload, but my copy finished downloading at 6:48 PM CDT (11:48 PM UTC) last night according to the JAR file's "date created" metadata tag. The version's JSON file has the timestamp 2023-04-01T12:52:18+00:00 near the end marked as "relaseTime", the "time" argument after it has data reading 2023-04-01T12:52:18+00:00. I don't know if it'll help, but I hope it does. ThatOneGuyWhoCantThinkOfAUsername (talk) 21:03, 2 April 2023 (UTC)


 * Color-based rules pull random colors from the rgb.txt file (pulled from here) bundled with the game JAR. However, that text file contained colors such as "baby shit" which would then display in vote proposals (see this PhoenixSC video). The reupload renames those colors from "shit" to "puke". Tis awesomeness (talk) 06:32, 3 April 2023 (UTC)

I listed some of the vote rules. Maybe you still need them.
Look at the raw text, the tab characters don't work otherwise. ID						Message																						Effects ai_attack				Replace player with advanced AI bot											- gives player a "[BOT] " prefix and sends the message "blip-blop" in the chat air_blocks				Unlock edible Air Blocks, Packed Air to survive moon and rideable baloon cows to get there	- you can ride cows and moon cows - unlocks minecraft:air and minecraft:packed_air crafting recipes always_flying			According to all known laws of aviation, there is no way a mob should be able to walk		- you constantly fly like with an elytra, when walking, you crawl/swim, rockets work - on the moon, due to lower gravity, you don't fall down and get stuck in mid-air (like when flying with an elytra when you have the levitation effect) anonymize_skins			Anonymize player skins																		- gives you a random default skin (Steve, Alex, Zuri, Sunny, ...) attack_knockback		Multiply knockback by %															- increases attack knockback (does not work with PVE, could not test PVP) auto_jump_alternatives	Auto jump? Yes																				- forces auto jump to be on Auto jump on. Also set default value of auto jump in vanilla to true						- Note: this sets your auto jump option to ON, even after leaving the world! Auto jump: true																				 when it's repealed (turned off), auto jump is set to OFF, even if you had it ON before! Auto jump on Auto jump? Of course basalt_gen_replace		Spawn instead of Basalt when lava interacts with blue ice							- sets instead of basalt when flowing lava touches blue_ice on soul_soil (see basalt generator) bed_pvp					Bed PVP																						- a explosion is created at the mob or player you attack with a bed of any color - beds have a text of "Highly explosive!" under their name when hovering the item in the inventory (even after the rule is repealed, might not be corelated) - beds deal 7 Attack Damage and have 1.6 Attack Speed, like Diamond Swords bedrock_shadows			Minecraft Bedrock Edition style entity shadows												- entity shadows are replaced by dodecagons (12 sided polygons) that change size when above ground (like in Bedrock Edition) instead of circles that change opacity when above ground also changes how shadows look when on a block edge beds_on_banners			Beds on Banners																				- replaces banner model with a bed on a post or a bed hanging from a wooden rod beeloons				Enable Beeloons																				- if you leash bees, you can jump higher, beware of fall damage! - if you leash 3 or more bees, they will drag you upwards indefinetely - if you leash 5 or more bees, you will fly up faster than the bees - can be used to reach the moon (and back) beta_entity_ids			Show id above every entity																	- shows a different number above every entity (like a name tag) - for entities with a name tag, it shows the id only when you don't look at it																													- id not to be confused with UUID big_head_mode			Big Head Mode																				- gives some entities with player-like or piglin-like heads bigger heads big_moon				Big Romantic Moon. Be careful what you wish for, our scientists have warned us about		- increases the size of the moon in the sky unintended consequences. - drags entities east-/westward depending on where moon is (ingame time) Buff the Moon to be even bigger and stronger! - only effective in the overworld MOON TO THE MAX! - not effect on moon gravity binary_gamerule_rule	Flip game rule ' '																	- enables/disables, but does not undo the change when repealed biome_fog_color			Set fog color in to 															- changes the fog color in said biome biome_foliage_color		Set foliage color in to 														- changes the color of leaves (except azalea and cherry) and vines in said biome biome_grass_color		Set grass color in to 														- changes the color of grass (blocks, short, tall, fern) in said biome biome_sky_color			Set sky color in to 															- changes the sky color in said biome biome_water_color		Set water color in to 														- changes the water color in said biome biome_water_fog_color	Set water fog color in to 													- changes the water fog color in said biome boat_collisions			Boats explode on high-speed collisions														- boats explode when colliding with blocks at high speeds (very small explosion) Boats break on high-speed collisions														- boats break when colliding with blocks at high speeds (boat drops, not planks + sticks) bouncy_castle			Super bouncy Slime blocks																	- slimes become so bouncy, they speed you up so much, each jump is higher than the last - can be used to reach the moon (if you reach y>=700 in the overworld) - effect is weaker on the moon (max. jump height is ~13) buff_fishing			Buff fishing																				- you no longer have to wait for a fish to bite, you just get spammed with loot buttons_on_things		You can place buttons (and much more stuff), on much more stuff								- you can place buttons and levers on more non-full blocks (like stairs and slabs) caep					Nya, nya, nya, UwU! - gives you a random special cape matching the message NO ROUND SHAPES ALLOWED! - cape IDs: nyan, no_circle, awesom, squid, veterinarian, blonk Give everyone an awesom caep Give everyone a squid cape squid all the animal lovers a veterinarian cape charged_creepers		All creepers are charged																	- all newly spawned creepers are charged, unless you specify Charged:0b cobblestone_gen_replace	Spawn instead of Cobblestone when lava interacts with water							- like basalt_gen_replace, but when flowing lava touches flowing water codepoint_replace		Replace with 																- replace char1 with char2, e.g. char1=e, char2=R; "Hello" -> "HRllo" - case sensitive (e.g. in the above ex., E stays E), unless char1=char2 codepoint_style			Send ' ' to dungeons																	- renders the char with the minecraft:illageralt font from Minecraft Dungeons Change ' ' to be magic																	- renders the char with the minecraft:alt font (Standard Galactic Alphabet) Change ' ' to be thin																	- renders the char with the GNU Unifont (not the opposite of thick!) Change '' to never render																	- no longer renders the char Blank ' '																					- no longer renders the char, but inserts a space as wide as the char instead Change ' ' to always render as 													- renders the char in (e.g. gold) Change ' ' to be thick																	- renders the char thick (bold) Strike ' ' under																		- underlines the char Strike ' ' through																		- applies strike-through style to the char ( through the letter) Change ' ' to a mess of pixels															- applies obfuscation to the char (constantly replaces it with another random char) Skew ' '																				- renders the char italic / cursive / titled to the right colored_light			Add colored light																	- changes the color of block light and applies tint to items and chat text copper_sink				Add Copper Sink																				- unlocks copper sink copy_skin				Everyone Copies ! - applies the skin of to everyone or resets everyone's skin to their own Reset all player skins damage_modifier			Multiply damage type ' ' by 														- multiplies damage type (e.g. falling_block) by x, x being a multiple of 2 (higher=rarer) day_beds				Bed skip days instead nights																- you can only sleep during the day, skipping ahead to 13000 (night) - even though the warning says you can sleep during thunderstorms, you can't day_length				Change day length from to 													- doubles or halves day length (default: 20:00, 20 minutes) - both before and after are timestamps in the format hh:mm:ss or mm:ss - seems to go from 00:04 (4.5 seconds) to 42:40:00 dead_bush_renewability	Dead Bushes are now renewable, but saplings need much more water not to dry out				- makes saplings of any tree and propagules turn into dead bushes instead of trees - azalea, flowering azalea, mushrooms and nether fungi are unaffected by this change - no amount of water (surrounding it, submerging it or raining on it) can stop the saplings / propagules from drying out default_sheep_color		Set spawn sheep color to 															- makes all naturally spawned (including with spawn egg) have that color - when the sheep would have normally been black, gray, brown or pink, a slightly altered color is used dinnerbonize			Dinnerbonize 																	- render all entities of said type upside down, like Dinnerbone (and Grumm) - renaming an affected entity "Dinnerbone" or "Grumm" will have no effect - renaming an affected sheep "jeb_" will cause it to both be upside down and rainbow disable_item_tooltips	Disable item tooltips																		- completely disables item tooltips (text would appear if you hover and item) - both the inventory and the chat are affected, but only item tooltips, not other hover text disable_shield			Disable shield blocking																		- disables shield blocking, making them effectively useless dream_mode				Life's a Dream																				- makes very light objects glow / bloom (e.g. snow, clouds) and seems certain aspects more smooth drink_air				Bottle of Void: obtained by drinking from empty Bottles. May have side-effects. - Glass Bottles are renamed to "Glass Bottles filled with Air" - You can now drink from empty bottles to get a bottle_of_void (does not work in creative!) --J0code (talk) 17:41, 2 April 2023 (UTC)


 * I wrapped it in  tags so it shows up correctly (although requires the expanded page width), thanks for adding this here. – Sonicwave  talk  20:30, 2 April 2023 (UTC)

Changes to Entity nbt data
It should probably be added that entities can be given a "visual" mob to render as within their nbt data, outside of the transform command. As long as entities have the nbt tag of ``{transform: {entity: {type: "minecraft:"}}}`` they can appear as the target entity.

Jjlrjjlr (talk) 20:31, 2 April 2023 (UTC)

Invisible Inventory Items
It's seems like all the items in your inventory are invisible, but despite that when you see it in your player hand or place it on the ground (if it's a block) it's visible.