User:Sonicwave/suggestions

Suggestions of some features I would like to see in the game (primarily for Java edition, but can apply to other editions as well). All submissions to r/minecraftsuggestions are viewable here.

General

 * Option to disable fog in Vanilla (for people with lower-end computers)

Biome temperature

 * Fluctuates depending on daytime and weather (e.g. causing nights to be colder)
 * Affects things like ice melting and crop growth, instead of only affecting snowing

Snowfall

 * More varied snowfall (though maybe not as extreme as Bedrock's snowfall mechanics)
 * Snow tends to form thicker layers around walls/elevation changes
 * Small chance to stack to a maximum of 2 (or 3) layers

Status effects

 * "Shielding" effect that deflects projectiles, reduces knockback and deals knockback to all melee attackers (similar to deploying a shield, but no damage reduction)
 * Also causes an "aura" to appear around the player (similar to that of charged creepers)
 * Naturally applied by Totem of Undying, but can be given through commands
 * Charged creepers could also have a similar effect when spawned by lightning

World generation

 * Tall grass in snow biomes replaced by small patches of thicker snow

Rails

 * A "diagonal rail" item that allows rails (of all types) to be placed diagonally, instead of the current awkward "squiggly" rails

Redstone components

 * "Comparative" versions of certain components where different signal strengths change the output
 * Lamp: Brightness is equal to signal strength
 * Rails: Power levels closer to 0-7 decelerates minecarts (0 being strongest, 7 weakest). Levels 8-15 accelerate them (15 being strongest).
 * Pistons: Weakly powered pistons extend slower
 * Noteblock: Weaker signals decrease the volume/range.
 * Jukebox: Special redstone-activated version of Jukebox that stores the disk and plays it when activated by redstone, where signal strength affects volume sinilar to above
 * Hopper: Higher signal strengths slow the transfer rate, with 15 stopping it as with normal hoppers.

Fire charge

 * Can be thrown from the hand, but is affected by gravity and has a range similar to that of a splash potion

Totem of Undying

 * Gives aforementioned "shielding effect"

Creepers

 * Being on fire shortens their fuse from 1.5 to 1 second (but does not make it explode instantly)

Magma Cubes

 * Have 50-80% armor, but jumping reduces armor if attacked from the side
 * Set targets on fire for 2-4 seconds

Slimes

 * Apply Slowness to target (depending on its size)
 * Melee-attacking a slime would give Mining Fatigue

Parrots

 * Take regular Poison damage if fed cookie, instead of dying instantly regardless of health

Minecarts

 * When colliding with mobs, push the mob off the track instead of coming to a halt
 * Can be linked with leads; the frontmost minecart controls the acceleration of the entire train.
 * Have a solid hitbox (like boats)
 * Faster top speed; running into a sharp curve causes a speed penalty instead of derailing

Furnace Minecarts

 * Change to have a GUI and smelt items similarly to furnaces (as powered rails make their current function obsolete)