User:Cultist O

I primarily aim for accuracy and consistency both within and between pages and have been known to fix grammar mistakes as well. Relevance and formatting (other than consistency or major issues) are not things I usually watch for in other peoples work.

I gather the minecraft related evidence for my edits through testing, or asking other credible sources, and tend to verify grammar issues before fixing them. I do not have access to the source code.

I apologize for my Canadian spelling (which is very poor, but I am saved by spell check).

If I have edited something you have done, please do not be offended, I am merely attempting to collaborate, and if you feel it was not an improvement please do bring it up on the subjects talk page, or mine if it has been a while. (I follow all pages I edit for quite some time, but can't be expected to do so forever.)

Cultist O 05:56, 6 July 2012 (UTC)

=Non-Renewable Resources=

This page describes inventory objects that exist in vanilla minecraft, but are not renewably attainable in vanilla survival mode (given a finite, initial set).

Math
Feel free to check my work: My understanding that villager priest enchanting works the same as regular enchanting, but with a base enchantment level of 5-19 instead of one based on book shelves. Using this, I've determined that iron tools have enchantability of 14, iron armour 9, and diamond stuff 10. Deviding this by four, rounding down, and multiplying by two, we get IT=6, IA=4, D=4 If we add one to this, allong with our 19, then multiplying it by 1.15 and rounding down again will give us our max modified enchantment level. To get our minimum, use 5, add 0 (enchantability) and 1, and multiply by 0.85 and round-down to get 5 in all cases. Finally it's a matter of taking the table from Enchanting/Levels, and shading the cells whose ranges overlap both the diamond and iron ranges. (It turns out that there are none that only overlap one.) Ignoring the enchantments that cannot be applied to chestpieces, tools, and swords (as that's all they will enchant.) I've also expanded it to cover the rare mob drops, I've done this based on information from the drops page.
 * Iron Tools: 5-29
 * Iron Armour: 5-27
 * Diamond Stuff: 5-27

In case anyone finds it useful I have included the enchantment level ranges for each material using standard enchanting, based on the same calculations as above, but using 30 rather than 19.

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