Piglin Brute

A piglin brute is a hostile and stronger variant of piglins that appears in all types of bastion remnants. They always attack the player. They do not barter, they do not retreat, and cannot be distracted by gold.

Spawning
A small number of piglin brutes spawn in bastion remnants only upon generation and in some rooms. They do not have a baby variant.

Piglin brutes spawn with a golden axe, occasionally with enchantments. They never spawn with armor and do not equip armor from the ground, although they can still be equipped with armor via dispensers or commands.

Drops

 * A piglin brute has 8.5% chance of dropping a with a random item durability, increased by 1% with each level of Looting, with a total 11.5% chance with looting III.
 * experience points are dropped upon death if killed by a player or a tamed wolf.

Behavior
Piglin brutes attack players, wither skeletons, and withers within 16 blocks and are not distracted by golden items or blocks. They also attack any mob (except for goats) that attacks any piglin, or piglin brute, either by accident or purposefully. Examples include retaliation for attacks by snow golems and iron golems. Other mobs that accidently shoot another piglin or another piglin brute causes the piglin brute to become hostile toward that mob.

Piglin brutes, along with vindicators, deal the highest amount of raw melee damage of any monster in the game, inflicting an alarming points of damage on Hard difficulty. They pose a serious threat even to well-prepared and heavily-armored players. The only stronger mob is the iron golem, which deals up to melee damage, however it is unlikely for the iron golem to hit that much since its attack damage is random.

Piglin brutes spawn in all difficulty settings. In Peaceful difficulty, piglin brutes despawn in Java Edition or are passive toward players in Bedrock Edition.

Behaviors shared by both piglins and piglin brutes:


 * Can open wooden doors.
 * Call nearby piglins and other piglin brutes once attacked by a mob or a player, no matter whether the player wears golden armor or not.
 * Are not naturally immune to fire or lava.
 * Join in hunts.
 * Turns into a zombified piglin when in the overworld or the end for more than 15 seconds.
 * Attack nearby withers and wither Skeletons

Behaviors specific to piglin brutes:


 * Piglin brutes attack players on sight.
 * Piglin brutes do not retreat from soul fire items nor from zoglins or zombified piglins.
 * Piglin brutes do not do a "victory dance".
 * Piglin brutes are not alerted by opening/mining of containers or the breaking of gold-type blocks, or if the player doesn't wear gold armor.
 * Piglin brutes do not follow players that hold a gold item or a gold-related, unlike piglins. This includes holding a gold item in creative mode.
 * Piglin brutes cannot barter, as the player cannot use a gold ingot on them.
 * Piglin brutes pick up regular or enchanted golden axes only if walking over them. Unlike piglins, piglin brutes ignore all other golden items or gold ingots, meaning they cannot equip armor. However, they can still be equipped via dispensers or commands.
 * They do not have a baby variant, this also means they cannot ride hoglins.
 * They are incapable of using crossbows.
 * If spawned in bastion remnants during world generation they remember their home and attempt to return to it when not engaged in combat.
 * They do not join hunts and do not attack hoglins.

Like regular piglins, piglin brutes cannot swim; they sink in water and eventually drown. They also burn in fire or lava.

Zombification
When in the Overworld or the End, piglin brutes transform into zombified piglins after 15 seconds. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds. This Nausea effect is purely cosmetic. When turned into a zombified piglin, a piglin brute keeps its axe.

Piglin brutes summoned in the overworld with no AI do not zombify and do not pick up items.

ID




Entity data
Piglin brutes have entity data associated with them that contains various properties.




 * See Bedrock Edition level format/Entity format.
 * See Bedrock Edition level format/Entity format.

Trivia

 * Piglin brutes were created late in 1.16's development, so they were pushed to a minor release as the developers did not want to add a new feature so close to release.
 * The golden arm guard is meant to work as a "protection" and is the reason behind their high health.
 * Piglin brutes have no pupils, unlike Overworld pigs.
 * Sounds that are used by the piglins are lower-pitched when used by the piglin brute (like the sound).
 * Piglin brutes were made to trigger normal piglins when attacked, as to encourage players to avoid or maneuver around them.