Giant

Giants are unused, over-sized mobs that look like zombies. They previously spawned naturally in Indev.

Drops
A giant drops when killed and has a chance of dropping some of its equipment if it has any.

Spawning
No biome includes giants on their spawn lists, so they can never spawn naturally. The earliest available Infdev build (June 18, 2010) does not include giants in the global spawn list, unless using mods.

Additionally, giants simultaneously require a light level greater than 11 and less than 8. This effectively makes it impossible to make them appear through mob spawners.

Commands
Giants can be spawned using commands such as.

Behavior
Giants are close to 12 blocks tall, and it uses a six-times-enlarged zombie model.

Because giants are not actually undead, they do not burn in sunlight and they are damaged by potions of harming. Iron golems attack giants as they attack other hostile mobs.

Giants also do not convert into drowned when submerged in water. Instead, they slowly suffocate and die.

Giants currently have no AI. The consequence of this is that they always face south when summoned, and they always stay that way, never wandering. They can only turn their head, chase the player, or respond to damage. A giant can never receive knockback. A giant's viewing direction can be changed only with commands or by shoving it into a minecart that faces a different direction.

Giants are in, although they require external modifications for their spawn egg to be placed in the player's inventory, or world corruption.

Giants can move if ridden by another mob using NBT Tags.

Entity data
Giants have entity data associated with them that contain various properties.

Issues
Giants are an unsupported mob and as such issues relating to them may not be fixed.

Trivia

 * Because giants need to have a light level both less than 8 and greater than 11 to spawn, they don't spawn from monster spawners. However, this spawn condition can be bypassed with a custom spawner, if it attempts to spawn an entity with valid spawn conditions riding a giant.
 * Iron golems have the same HP as these mobs.
 * If the player names a giant using a name tag, its name appears inside its head.
 * Giants share the exact same model as the zombie. This means that changes made to the zombie model (for example, using a resource pack) change the giant's as well.
 * Notch mentioned Giant Zombies as a suggestion for a prefix mob along with other examples: "Burning Spider" and "Cobble Creeper" in a Bro-craft stream.
 * Notch removed the giants spawning capabilities because "they are too overpowered". He did not remove them entirely because "they are just too cool to remove".
 * If a giant is riding a minecart, it hovers way above it.
 * If a mob is riding a giant, unless it's a large slime or magma cube, a ghast, or the ender dragon, it is hidden inside the giant's head.
 * Giants have the same hurt sound as the player does.
 * Players are unable to attack a giant's head and torso unless they are positioned near the bottom of the giant. Projectiles such as arrows can hit these areas as normal.
 * Giants, being capable of dealing to, and having  health, are capable of killing players without armor in one hit even in Easy difficulty.
 * This was found by looking through the Attributes data.
 * This also means they can OHKO piglin brutes in Normal difficulty.
 * Giants may spawn naturally in some dimensions from the Java Edition 20w14∞ snapshot, as well as Illusioners, this is due to the fact that the multiple dimensions from this snapshot have random mob spawn properties.
 * Killing a Giant cannot give the player the Monster Hunter Advancement.

Video
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