Server.properties



server.properties is the file that stores all the settings for a multiplayer (Minecraft or Minecraft Classic) server.

When editing server.properties, it is important that the same structure as the original is used, although the order of the lines is arbitrary. The text before the equal sign is the key, which should not be changed. The text after the equal sign is the property's value, which can be edited. Lines that begin with  are comments – altering or removing these lines has no effect on the game.

After changes are made to the server.properties file, the server must be restarted for them to take effect. Another option is to use the /reload command in the server console, which will also allow changes to be made.

If the server.properties file does not list all properties (such as if a new version of the server adds new properties, or if the file does not exist), then on startup, the server rewrites the server.properties file with the new properties listed and set them to their default values.

Java Edition
This file is automatically generated upon the first start of the server (if it doesn't exist).

Bedrock Edition
This file is downloaded with bedrock_server.exe

server.properties
These are the default settings for a newly installed Minecraft server:

Java Edition

 * 1) Minecraft server properties


 * 1) (File creation timestamp)

spawn-protection=16

max-tick-time=60000

query.port=25565

generator-settings=

sync-chunk-writes=true

force-gamemode=false

allow-nether=true

enforce-whitelist=false

gamemode=survival

broadcast-console-to-ops=true

enable-query=false

player-idle-timeout=0

difficulty=easy

broadcast-rcon-to-ops=true

spawn-monsters=true

op-permission-level=4

pvp=true

snooper-enabled=true

level-type=default

hardcore=false

enable-command-block=false

network-compression-threshold=256

max-players=20

max-world-size=29999984

resource-pack-sha1=

function-permission-level=2

rcon.port=25575

server-port=25565

server-ip=

spawn-npcs=true

allow-flight=false

level-name=world

view-distance=10

resource-pack=

spawn-animals=true

white-list=false

rcon.password=

generate-structures=true

online-mode=true

max-build-height=256

level-seed=

prevent-proxy-connections=false

use-native-transport=true

motd=A Minecraft Server

enable-rcon=false

Default as of 20w14a.

Bedrock Edition
server-name=Dedicated Server


 * 1) Used as the server name


 * 1) Allowed values: Any string

gamemode=survival


 * 1) Sets the game mode for new players.


 * 1) Allowed values: "survival", "creative", or "adventure"

difficulty=easy


 * 1) Sets the difficulty of the world.


 * 1) Allowed values: "peaceful", "easy", "normal", or "hard"

allow-cheats=false


 * 1) If true then cheats like commands can be used.


 * 1) Allowed values: "true" or "false"

max-players=10


 * 1) The maximum number of players that can play on the server.


 * 1) Allowed values: Any positive integer

online-mode=true


 * 1) If true then all connected players must be authenticated to Xbox Live.


 * 1) Clients connecting to remote (non-LAN) servers will always require Xbox Live authentication regardless of this setting.


 * 1) If the server accepts connections from the Internet, then it's highly recommended to enable online-mode.


 * 1) Allowed values: "true" or "false"

white-list=false


 * 1) If true then all connected players must be listed in the separate whitelist.json file.


 * 1) Allowed values: "true" or "false"

server-port=19132


 * 1) Which IPv4 port the server should listen to.


 * 1) Allowed values: Integers in the range [1, 65535]

server-portv6=19133


 * 1) Which IPv6 port the server should listen to.


 * 1) Allowed values: Integers in the range [1, 65535]

view-distance=32


 * 1) The maximum allowed view distance in number of chunks.


 * 1) Allowed values: Any positive integer.

tick-distance=4


 * 1) The world will be ticked this many chunks away from any player.


 * 1) Allowed values: Integers in the range [4, 12]

player-idle-timeout=30


 * 1) After a player has idled for this many minutes they will be kicked. If set to 0 then players can idle indefinitely.


 * 1) Allowed values: Any non-negative integer.

max-threads=8


 * 1) Maximum number of threads the server will try to use. If set to 0 or removed then it will use as many as possible.


 * 1) Allowed values: Any positive integer.

level-name=Bedrock level


 * 1) Allowed values: Any string

level-seed=


 * 1) Use to randomize the world


 * 1) Allowed values: Any string

default-player-permission-level=member


 * 1) Permission level for new players joining for the first time.


 * 1) Allowed values: "visitor", "member", "operator"

texturepack-required=false


 * 1) Force clients to use texture packs in the current world


 * 1) Allowed values: "true" or "false"

content-log-file-enabled=false


 * 1) Enables logging content errors to a file


 * 1) Allowed values: "true" or "false"

compression-threshold=1


 * 1) Determines the smallest size of raw network payload to compress


 * 1) Allowed values: 0-65535

server-authoritative-movement=true


 * 1) Enables server authoritative movement. If true, the server will replay local user input on


 * 1) the server and send down corrections when the client's position doesn't match the server's.


 * 1) Corrections will only happen if correct-player-movement is set to true.

player-movement-score-threshold=20


 * 1) The number of incongruent time intervals needed before abnormal behavior is reported.


 * 1) Disabled by server-authoritative-movement.

player-movement-distance-threshold=0.3


 * 1) The difference between server and client positions that needs to be exceeded before abnormal behavior is detected.


 * 1) Disabled by server-authoritative-movement.

player-movement-duration-threshold-in-ms=500


 * 1) The duration of time the server and client positions can be out of sync (as defined by player-movement-distance-threshold)


 * 1) before the abnormal movement score is incremented. This value is defined in milliseconds.


 * 1) Disabled by server-authoritative-movement.

correct-player-movement=false


 * 1) If true, the client position will get corrected to the server position if the movement score exceeds the threshold.

Java Edition
In versions prior to Java Edition 1.12, the announce-player-achievements boolean property (default true) was used to toggle whether achievements were broadcasted to all players. This property no longer exists, but if it is set, the  gamerule is automatically updated to match, and the property is removed.

History
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