Minecraft Wiki talk:Issues/1.2.2

Snow golems do not create snow layer
[X] Snow golems do not place snow when they are wandering around.

Top limit building crash
!! The bug from "Version history" page: "If a player builds to the height limit, and stands on top of that structure, the game will crash with a false "saving chunks" screen" also affects SMP. After crash, map (or chunk) seems to be corrupted. Server crashes with call trace: -03-01 19:23:19 [SEVERE] Unexpected exception a.lang.ArrayIndexOutOfBoundsException: 32768 at gd.b(SourceFile:2192) at gd.v(SourceFile:2076) at gd.k(SourceFile:1919) at gd.l(SourceFile:1958) at gd.h(SourceFile:1795) at net.minecraft.server.MinecraftServer.w(SourceFile:426) at net.minecraft.server.MinecraftServer.run(SourceFile:356) at dm.run(SourceFile:490) Please confirm.

[WARNING] Failed to handle packet: java.lang.ArrayIndexOutOfBoundsException: 16 java.lang.ArrayIndexOutOfBoundsException: 16 at mw.a(SourceFile:330) at gd.g(SourceFile:1149) at gh. (SourceFile:54) at je.a(SourceFile:162) at mk.a(SourceFile:568) at qi.a(SourceFile:28) at qo.b(SourceFile:273) at mk.a(SourceFile:53) at fj.a(SourceFile:108) at net.minecraft.server.MinecraftServer.w(SourceFile:435) at net.minecraft.server.MinecraftServer.run(SourceFile:356) at dm.run(SourceFile:490) every time I tried to respawn, restarted server, switched gamemode to fly back at tower, switched back, jumped down, died, respawned fine (no crash). 194.137.243.226 21:04, 1 March 2012 (UTC)
 * Tried ssp, seed "asd", gathered dirt, built tower, (no crash), falled down and died (maybe should have tried respawn EDIT:tried respawn, (no crash)). Then tried smp, seed "bug", used give command to get dirt, built tower, (no crash), falled down and died, tried to respawn crash appeared to server log

High enchanting levels hard to obtain compared to benefit
a! The enchanting system has always, and continues to be frustratingly unfair. sometimes producing Efficiency III when a level 50 enchant is used. Considering you need to kill NINE HUNDRED AND TWENTY FIVE zombies/creepers etc, to get to Level 50, users are naturally in consensus that, to quote Yahtzee Croshaw, the ratio of difficulty to find versus actual usefulness is completely arbitrary. While we respect the mystique Mojang have tried to create about enchanting, the numbers need serious review. Kizzycocoa

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