Java Edition 1.16

1.16, the first release of the Nether Update, is a major update to announced at MINECON Live 2019 and released on June 23, 2020. This update overhauls the Nether by adding four new biomes, four new mobs (the piglin, hoglin, zoglin, and strider), and a multitude of new blocks, including many variants of blackstone as well as the respawn anchor used to set the player's spawnpoint in the Nether. It also adds a new netherite tier of equipment, obtained through ancient debris found rarely throughout the Nether.

1.16 was reuploaded around 6 hours after release to fix an issue with the Realms menu which prevented clients from viewing and connecting to Realms. The changes were only to the client, and the server jar files are functionally identical. This hotfix was unsuccessful, and 1.16.1 was released the next day.

Blocks



 * Ancient debris
 * Can be found throughout the Nether at any altitude, though it is much more common at lower altitudes (Y-levels 8–22).
 * Can be refined into a netherite scrap by smelting in a furnace or blast furnace.
 * Same blast resistance as obsidian, but is movable with pistons.
 * Inventory item floats on lava.
 * Cannot burn in lava or fire.
 * A diamond or netherite pickaxe is required to mine it.
 * Always spawns covered by lava and/or blocks on all sides.


 * Basalt
 * Makes up basalt pillars.
 * Generates in soul sand valleys and basalt deltas.
 * Can be placed directionally, similarly to logs.
 * Has a polished variant, obtained through the stonecutter or crafted from in a 2×2 grid, similar to other polished blocks.
 * Generates whenever lava touches blue ice while flowing over soul soil.


 * Blackstone
 * Generates in basalt deltas.
 * Has a regular, polished, chiseled polished, polished brick and cracked polished brick variant.
 * Has regular, polished and polished brick slab, stair, and wall variants.
 * Has polished button and pressure plate variants.
 * Work like their stone counterparts.
 * Can be used as an alternative in place of cobblestone for crafting furnaces and stone tools.


 * Block of netherite
 * Can be crafted with 9 netherite ingots.
 * Can be used as a beacon base.
 * Item entity floats on lava.
 * Cannot burn in lava or fire.
 * Same blast resistance as obsidian, but is movable with pistons.


 * Chain
 * Generates in bastion remnants.
 * Crafted using 2 iron nuggets and 1 iron ingot in a vertical line formation.


 * Chiseled nether bricks
 * New variant of nether bricks.
 * Crafted from 2 nether brick slabs.


 * Cracked nether bricks
 * New variant of nether bricks.
 * Obtained by smelting nether bricks in a furnace.


 * Crimson and warped fungi
 * Generate in crimson and warped forests.
 * Can be placed on dirt, coarse dirt, farmland, podzol, nylium, soul soil, and grass blocks, and can also be placed in flower pots.
 * Bone meal can be used on fungi to grow it into the respective huge fungi when placed on the same type of nylium.
 * Unlike mushrooms, fungi do not spread over time.
 * Can be used in composters.


 * Crimson and warped nylium
 * Resemble grass blocks.
 * Can be spread to netherrack by using bonemeal on a netherrack block next to a nylium block.
 * Can be right-clicked with bone meal to generate roots, nether sprouts, and fungi.


 * Crimson and warped planks
 * Wooden planks that don't burn.
 * Crafted from the respective stem.
 * Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors and trapdoors.
 * Cannot be used as furnace fuel, since they do not burn.


 * Crimson and warped roots
 * Foliage that generates in both crimson and warped forest biomes, as well as soul sand valleys.
 * Can be placed into flower pots.
 * Can be used in composters.


 * Crimson and warped stems
 * Blocks that comprise the trunks of huge fungi.
 * Have animated textures.
 * Have a top texture similar to regular log blocks.
 * Can be placed directionally, similarly to logs.
 * Does not burn.
 * Have respective stripped variants.


 * Crying obsidian
 * Used to craft respawn anchors.
 * Can be found in ruined portals and bastion remnant loot chests.
 * Can be obtained by bartering with piglins.
 * Has a light level of 10.
 * Emits purple particles, resembling tears.
 * Has the same blast resistance as obsidian.
 * Programmer Art texture is the old texture from 2011.


 * Gilded blackstone
 * A variant of gold ore found in bastion remnants.
 * Variant of blackstone.
 * It has a chance to drop 2–5 golden nuggets when mined with a pickaxe.
 * If does not drop gold nuggets, then it will drop itself.
 * As with the drop chance of flint from gravel, the Fortune enchantment does not increase the amount dropped, but increases the chance that gold nuggets will drop.
 * Pickaxe without Fortune – 10% chance to drop 2–5 gold nuggets.
 * Pickaxe with Fortune I – 14.29% (1⁄7) chance to drop 2–5 gold nuggets.
 * Pickaxe with Fortune II – 25% chance to drop 2–5 gold nuggets.
 * Pickaxe with Fortune III – 100% chance to drop 2–5 gold nuggets.
 * Silk Touch – always drops the block itself.


 * Hyphae
 * A variant of stems with the bark on all 6 sides.
 * Also has a stripped variant.


 * Lodestone
 * Crafted with a netherite ingot and chiseled stone bricks.
 * a compass on one creates a lodestone compass, which points to that lodestone block.
 * Its functionality applies in all dimensions.


 * Nether gold ore
 * A variant of gold ore found in the Nether.
 * Drops 2–6 gold nuggets when mined.
 * This is affected by Fortune the same way other ores are, for a maximum possible drop of 24 golden nuggets with Fortune III.
 * Nether gold ore, obtained with Silk Touch, can still be smelted into a single gold ingot.
 * Can be mined with any pickaxe.
 * Also drops experience orbs.


 * Nether sprouts
 * Foliage that generates in warped forests.
 * Resembles grass from the Overworld.
 * Requires shears to be obtained.
 * Can be used in composters.


 * Quartz bricks
 * Crafted from four blocks of quartz.
 * Used as a decorative block.


 * Respawn anchor
 * Crafted with 6 crying obsidian and 3 glowstone.
 * Can be used to set spawn points in the Nether, using glowstone as charges.
 * A maximum of 4 charges can be set at once, and one charge is depleted with each respawn.
 * Redstone comparators can track how much it is charged.
 * Emits a slight amount of light, which gets stronger for each charge added.
 * Using it in The End or the Overworld causes it to explode and set fire to surrounding blocks similar to beds in the nether/end.
 * Can be charged using a dispenser.
 * The portal animation on the top texture is inverted from the nether portal texture.
 * Has an advancement called Not Quite "Nine" Lives. To complete, a respawn anchor must be charged to its maximum (four).


 * Shroomlight
 * Emits a light level of 15, similarly to glowstone.
 * Can be mined with any tool, but hoes are the most effective.
 * Generate as a part of huge fungi.


 * Soul campfire
 * Soul variant of the normal campfire.
 * Has a blue flame instead of orange.
 * Gives off a light level of 10, with the normal campfire giving off 15.
 * Hay bales can increase smoke particle height.
 * Deals double damage compared to the normal campfire.
 * Crafted with soul sand or soul soil instead of coal.
 * Piglins are repelled by soul campfires.


 * Soul fire
 * Blue variant of fire.
 * Fire lit on soul soil or soul sand turns into soul fire regardless of dimension.
 * Burns forever, similarly to netherrack and magma blocks.
 * Generates naturally in the soul sand valley biome in the Nether.
 * Deals damage at a rate of per second as opposed to the  per second of regular fire.
 * Does not extinguish when in the rain.


 * Soul lantern
 * Gives off a light level of 10.
 * Crafted similarly to a normal lantern, using a soul torch instead of a normal torch.
 * Has an animated texture, just like its overworld counterpart.


 * Soul torch
 * Gives off a light level of 10.
 * Crafted similarly to a normal torch, with soul soil or soul sand being placed under the stick.
 * Gives off a lower light level than a normal torch.


 * Soul soil
 * Generates in the soul sand valley, alongside conventional soul sand.
 * Fire lit on soul soil is blue, and is called soul fire.
 * The player does not sink and is not slowed when walking in soul soil.
 * Considered a full block, unlike soul sand.
 * Can be used to summon the wither.


 * Target
 * Redstone component that can be activated by shooting projectiles into it.
 * Signal is stronger depending on how close the projectile is to the center of the block. The signal strength goes up to 15.
 * Can be crafted using a hay bale and 4 redstone dust.
 * Can be mined with any tool, but hoes are the most effective.
 * Does not need a redstone comparator to send a signal strength.


 * Twisting vines
 * Generates in the warped forest.
 * Is placed on top of a block and grows upward, like kelp.
 * Can be climbed, like normal vines.
 * Growth can be accelerated with bone meal.
 * Can be used in composters.


 * Warped wart block
 * A variation of the nether wart block, but cannot be crafted.
 * Generates as a part of huge warped fungi. Sometimes generates in the ground replacing the warped nylium in the warped forest biome.
 * Can be used in composters.


 * Weeping vines
 * Generates in the crimson forest.
 * Is placed on the bottom of a block and grows downward.
 * Can be climbed, like other vines.
 * Growth can be accelerated with bone meal.
 * Can be used in composters.



Items

 * Lodestone compass
 * Created by right-clicking a lodestone with a compass.
 * Will point towards that lodestone.
 * Will keep them stacked.
 * Entering another dimension other than the one containing the right-clicked lodestone will cause the compass to shake uncontrollably.


 * Music discs
 * Added the "Pigstep" music disc, composed by Lena Raine.
 * Can only be found in bastion remnants.
 * Has a red disc color instead of black.
 * When played in a jukebox, a redstone comparator output will produce a signal strength of 13.


 * Netherite armor
 * Upgraded using a smithing table with a netherite ingot and the respective diamond item.
 * Does not burn in lava, as a dropped item or when worn (players equipping netherite armor, however, can still take burning damage).
 * Floats in lava.
 * Tougher than diamond armor.
 * Has higher durability and enchantability than diamond, but not higher enchantability than gold.


 * Netherite axe, hoe, pickaxe, shovel, and sword
 * Upgraded using a smithing table with a netherite ingot and the respective diamond item.
 * Does not burn in lava.
 * Floats in lava.
 * Have higher item durability, mining level, breaking multiplier, and enchantability than diamond, but not higher than gold.
 * All items, except the hoe, deal 1 more damage than their diamond counterparts.


 * Netherite ingot
 * Created with 4 gold ingots and 4 netherite scraps.
 * Can be used to upgrade diamond tools and armor in a smithing table.
 * Floats in lava.
 * Cannot burn in lava.


 * Netherite scrap
 * Created by smelting ancient debris in a furnace or blast furnace.
 * Used to create netherite ingots.
 * Floats in lava.
 * Cannot burn in lava.


 * Snout banner pattern
 * New pattern for banners, the Snout.
 * Used in the loom to apply the Snout pattern to the banner.
 * Can be found in bastions.


 * Spawn eggs
 * Added hoglin, piglin, strider, and zoglin spawn eggs.


 * Warped fungus on a stick
 * Crafted with a fishing rod and warped fungus.
 * Can be used to control striders in the same way as a carrot on a stick controls pigs.
 * Right-clicking while riding a strider will temporarily boost its speed, similarly to riding pigs, taking 1 damage whenever the strider's speed is boosted.
 * Has 100 durability as opposed to the carrot on a stick’s durability of 25.
 * Mending and Unbreaking can be applied using an anvil.

Mobs

 * Hoglins
 * Have health.
 * Spawn in crimson forests.
 * Are a hostile mob.
 * Drop raw porkchop and leather.
 * Have an adult and baby variant.
 * Can be bred with crimson fungi.
 * Are hunted by adult piglins.
 * Baby hoglins are not hunted and baby piglins do not hunt hoglins.
 * Avoid placed warped fungi, nether portals and respawn anchors.
 * Will convert into zoglins when in the Overworld or the End.
 * Have an  data value that prevents them from zombifying in the Overworld.


 * Piglins
 * Have health.
 * Spawn in crimson forests and nether wastes biomes.
 * Randomly spawns with golden sword or crossbow.
 * Adults are hostile; babies are passive.
 * Will not attack players wearing at least one piece of golden armor.
 * Adult piglins turn aggressive when a player is mining blocks of gold or opening/breaking chests, even if they are wearing gold armor.
 * The player can barter with them by right-clicking with gold ingots or dropping them on the ground, which makes them drop at least one item or block in return.
 * Attack adult hoglins.
 * Baby piglins do not attack and adult piglins will not attack baby hoglins.
 * Up to 3 baby piglins can ride on the back of baby hoglins.
 * Adults attack wither skeletons on sight.
 * Avoids soul fire, soul torches, soul lanterns, soul campfires, zombified piglins, and zoglins.
 * Can spawn with golden armor.
 * Will convert to a zombified piglin when in the Overworld or The End.
 * Have an  data value that prevents them from zombifying in the Overworld.


 * Striders
 * Have health.
 * A passive mob that spawns in the Nether on lava oceans.
 * Drops strings.
 * Can be saddled and controlled with a warped fungus on a stick.
 * Moves in and out of lava.
 * Shivers and turns blueish-purple when out of lava.
 * Moves significantly slower out of lava.
 * Is damaged by water and rain.
 * Has a baby variant.
 * Can be bred using warped fungi.
 * Adults can spawn with baby striders riding them.
 * Can spawn with zombified piglins riding them.
 * If they spawn with a zombified piglin, they will also have a saddle equipped.


 * Zoglins
 * Have health.
 * A zombified variant of the hoglin.
 * Created when a hoglin is brought into the Overworld.
 * Unlike hoglins, they cannot be bred or fed, and they do not flee from warped fungi.
 * Attack most mobs on sight, except for creepers and other zoglins.
 * Drops rotten flesh.
 * Takes more damage with Smite, as it is considered an undead mob.

World generation

 * Biomes


 * Basalt deltas
 * A volcanic biome in the Nether. Filled with pillars of basalt and large areas of blackstone. The air is filled with a light gray ash-like particle.
 * Ghasts, magma cubes, and striders may spawn here.


 * Crimson forests
 * A dense forest with huge crimson fungi. Nether wart blocks and fungi are found in patches on the ground and weeping vines are found under the trees and nether wart “stalactites”. Fog effects are very similar to the Nether wastes biome.
 * Zombified piglins, piglins, and hoglins may spawn here.


 * Soul sand valleys
 * A vast grotto composed of uncovered nether fossils, soul sand, soul soil, large pillars made of basalt, blue fog, and soul fire.
 * Skeletons, ghasts, and endermen may spawn here.


 * Warped forests
 * A blue color variation of the crimson forest, but with somewhat different vegetation and blue particles and fog effects.
 * Endermen and striders may spawn here.


 * Structures
 * Basalt pillars
 * Floor to ceiling pillars of basalt that generate in soul sand valleys.


 * Bastion remnants
 * Generate in all Nether biomes, except basalt deltas.
 * Four types of structures generate; Bridge, Hoglin Stable, Housing Units, and Treasure Room.
 * Are the only source of the "Pigstep" music disc.
 * Piglins and hoglins spawn here.
 * Spawners that spawn magma cubes can be found in bastion remnants.
 * Piglins have more gold armor parts if spawn here.


 * Huge crimson fungi and huge warped fungi
 * New structures resembling trees found in crimson and warped forests, respectively. They resemble trees in the Overworld.
 * Made of crimson and warped stem blocks as well as nether wart blocks and warped wart blocks. Resembles leaves in Overworld.
 * Can be grown from their respective fungi.


 * Nether fossils
 * New fossil structures have been added for the soul sand valley.
 * These fossils are different from the overworld fossils and generate random pieces of basalt instead of coal ore.


 * Ruined portals
 * Shattered remains of nether portals.
 * Generate in both the Nether and the Overworld.
 * Can be buried underground or underwater.
 * A loot chest can be found beside the portal.

Command format

 * Used to get, set, or modify attributes.
 * Possible syntax: Parameters:
 * – get total value of attribute
 * – sets base value
 * – get base value
 * – adds modifier (fails if modifier is already present)
 * – removes modifier
 * – get value of modifier
 * – single entity (note: only players, armor stands and mobs have attributes)
 * – name of attribute (like )
 * – string (in optional quotes) describing human-readable name of modifier
 * – floating point value (note: Certain attributes have limits on final value, so the change might not be noticeable)
 * – floating point value (note: Certain attributes have limits on final value, so the change might not be noticeable)


 * Used to locate specific biomes.
 * Used to locate specific biomes.


 * Makes angered neutral mobs stop being angry when the targeted player dies nearby.
 * Enabled by default.
 * Enabled by default.


 * Makes angered neutral mobs attack any nearby player, not just the player that angered them. Works best if  is disabled.
 * Disabled by default.
 * Disabled by default.

Gameplay

 * Advancements
 * Added 11 new advancements:
 * "Bullseye"
 * Hit the center of a target block from at least 30 blocks away.
 * "Hidden in the Depths"
 * Obtain ancient debris.
 * "Cover Me in Debris"
 * Get a full suit of Netherite armor.
 * "Country Lode, Take Me Home"
 * Use a compass on a lodestone.
 * "Who is Cutting Onions?"
 * Obtain crying obsidian.
 * "Not Quite "Nine" Lives"
 * Fully charge a respawn anchor.
 * "This Boat Has Legs"
 * Ride a strider with a warped fungus on a stick.
 * "Hot Tourist Destinations"
 * Explore all Nether biomes.
 * "Those Were The Days"
 * Enter a bastion remnant.
 * "War Pigs"
 * Open a chest in a bastion remnant.
 * "Oh Shiny"
 * Distract an aggressive piglin with any item piglins "love" while not wearing any golden armor.
 * All of these advancements are located in the "Nether" tab, except "Bullseye", which is located in the "Adventure" tab.
 * "Bullseye", "Cover Me in Debris", and "Hot Tourist Destinations" are challenge advancements, while the others are "normal" advancements.


 * Added a property to the  trigger which checks if the location is closely above a campfire.
 * Added advancement trigger.
 * matches the thrown item which was picked up.
 * matches the entity which picked up the item.
 * Added advancement trigger.
 * matches the resource location of the generated loot table.
 * Added advancement trigger.
 * matches the location at the center of the block the item was used on.
 * matches the item used on the block.
 * Added  advancement trigger.
 * matches the item which was in the player's hand during interaction.
 * matches the entity which was interacted with.


 * Bartering
 * Added new bartering mechanic, through which the player can trade items with piglins.
 * Bartering is done by right-clicking piglins with gold ingots or dropping them on the ground, which makes the piglin drop at least one item or block in return, with different blocks and items having varying rarities.


 * Death messages
 * Added a new death message for being killed by another player's firework using a crossbow.
 * "[player] went off with a bang due to a firework fired from [item] by [player/mob]"


 * Enchanting
 * Added the Soul Speed enchantment.
 * A new treasure enchantment only obtainable via bartering with piglins or in chest loot found in bastion remnants.
 * Only available on boots.
 * Allows faster walking on soul sand and soul soil.
 * There is a 4% chance that the durability of the boots goes down for each soul sand or soul soil block stepped on.
 * Cannot be obtained from enchanting tables, fishing, or trading.


 * Loot tables
 * Added a loot table for the nether portal block.
 * Fire now also has a loot table


 * Materials
 * Added seven new material colors:


 * Recipe book
 * Added recipe book unlocks for smithing tables.


 * Sounds
 * New unique block sounds for most of the newly added blocks have been added.
 * Some blocks already in the game such as netherrack, bone blocks, and nether bricks sounds have been changed.


 * Statistics
 * Added a statistic for distance by strider.

General

 * Accessibility
 * Chat line spacing can now be adjusted.
 * A chat delay can be set between 0 (default) and 6 seconds.


 * Ambience
 * Added new ambient sounds to the Nether.
 * Different sounds play in each Nether biome.
 * Added 3 new soundtracks to the Nether, composed by Lena Raine: "Rubedo", "Chrysopoeia" and "So Below".
 * "Rubedo" plays in the nether wastes biome.
 * "Chrysopoeia" plays in the crimson forest biome.
 * "So Below" plays in the soul sand valley and basalt deltas biomes.


 * client.json arguments
 * Disables the receiving and sending of online chat.
 * Disables the Multiplayer and Minecraft Realms buttons.
 * Disables the Multiplayer and Minecraft Realms buttons.
 * Disables the Multiplayer and Minecraft Realms buttons.


 * Customized worlds
 * Added experimental support for new custom worlds.
 * The "Edit World" menu now has an option to export world settings to a JSON file.
 * Previously exported world settings can be imported during world creation.
 * Many new parameters are exposed but marked as experimental, meaning they can be used but may later be removed.




 * Data packs
 * Added a new "Data Packs" button on the "Create World" screen.
 * Allows the player to select datapacks to be enabled in the world.
 * Supports drag-and-drop.
 * Dimensions and custom dimension types can now be added and changed by data packs.
 * Smithing recipes can now be added and changed by data packs.


 * Now has properties, which match the vehicle or the entity targeted by a mob.
 * Now has properties, which match the vehicle or the entity targeted by a mob.


 * Game mode toggling
 * Added quick game mode switching functionality using the debug key.
 * Hold and press  to open the menu. Pressing  or using the mouse will cycle the game mode. Release  to apply.
 * The last game mode is remembered and will be the first selected option, so it is possible to quickly toggle between two game modes with a single press of.
 * now toggles between spectator mode and the previous game of the player.


 * Graphics
 * Added new "Fabulous!" graphics option
 * Uses per-pixel blending layers for some transparent elements.


 * Options
 * Added an "Entity Distance" scale option ranging from 50% to 500%.
 * Sets the distance at which mobs render into the frame.


 * Particles
 * Added particles.
 * Added three particles for crying obsidian:.
 * Added a new particle type:.
 * Used when walking on soul sand or soul soil when wearing boots with the new Soul Speed enchantment.


 * Settings
 * Added functionality to import/export world settings.


 * Shaders
 * Added.


 * Splash
 * Added new splashes:
 * This parrot is no more! It has ceased to be!
 * Honey, I grew the bees!
 * Find your claw!
 * Everybody do the Leif!
 * <3 Max & 99 & Ducky!
 * Bushy eyebrows!
 * Edit is a name!
 * From free range developers!
 * Music by Lena Raine!
 * Aww man!
 * #minecraftfarms
 * And my pickaxe!
 * Envision! Create! Share!
 * Fabulous graphics!
 * Also try Minecraft Dungeons!
 * Vanilla!
 * May contain traces of citrus!
 * Zoglin!?


 * Sound events
 * Added a new sound event for foxes teleporting after eating a chorus fruit.


 * Subtitles
 * Added a subtitle for traveling through a nether portal, "Portal noise fades".
 * Added a subtitle for activating a nether portal, "Portal noise intensifies".
 * Added a subtitle for cat purring, "Cat purrs".
 * Added a subtitle for donkey eating, "Donkey eats".
 * Added a subtitle for fox teleporting, "Fox teleports".
 * Added subtitles for mules neighing and eating; "Mule neighs" and "Mule eats", respectively.
 * Added subtitles for parrots imitating hoglins, piglins, and zoglins; "Parrot growls", "Parrot snorts", and "Parrot growls", respectively.
 * Added subtitles for zombies attacking and breaking wooden doors; "Door shakes" and "Door breaks", respectively.
 * Added subtitles for using cartography tables, looms, and stonecutters; "Map drawn", "Loom used", and "Stonecutter used", respectively.
 * Several of these subtitles do not show up in game, but are specified in sounds.json.


 * Tags
 * Added block tag.
 * Contains block of diamond, block of emerald, block of gold, block of iron, and block of netherite.
 * Controls what blocks can be used to build a beacon base.
 * Added item tag.
 * Contains diamond, emerald, gold ingot, iron ingot, and netherite ingot.
 * Controls what items can be used as payment in a beacon's GUI.
 * Added block tag.
 * Contains campfires and soul campfires.
 * Bees, parrots, and turtles will view blocks in this tag as dealing fire damage and pathfind accordingly.
 * Campfires use this tag to determine if they are lit or not.
 * Flint and steel & fire charges use this tag to determine if they can light campfires.
 * Added block tag.
 * Includes ladders, scaffolding, twisting vines, vines, and weeping vines.
 * Used in mob pathfinding and to determine what blocks the player can climb.
 * Added item tag.
 * Contains all music discs except "Pigstep".
 * Used to determine what music discs creepers can drop.
 * Added block and item tags.
 * Contains crimson stem, stripped crimson stem, crimson hyphae and stripped crimson hyphae.
 * Added block tag.
 * Contains all 8 fence gate types.
 * Added block tag.
 * Contains fire and soul fire.
 * Used in defining various fire-related behaviors, such as mob pathfinding and splash water extinguishing.
 * Added item tag.
 * Contains blackstone and cobblestone.
 * Items in this tag can be used to craft furnaces and will unlock the recipe in the recipe book.
 * Added block and item tag.
 * Contains gold ore and nether gold ore.
 * Many recipes use this tag.
 * Added block tag.
 * Contains container blocks such as (barrels, chests, ender chests, the  block tag, and trapped chests), as well as gilded blackstone, gold blocks (blocks of gold, and the   block tag).
 * Piglins will become hostile towards a player that destroys a block in this tag.
 * Added block tag.
 * Contains nether portals, respawn anchors, and warped fungus.
 * Hoglins will avoid blocks in this tag.
 * Added entity tag.
 * Includes the arrows tag, dragon fireballs, eggs, fireballs, small fireballs, snowballs, tridents, and wither skulls.
 * Used to determine what entities will break chorus fruit when hit.
 * Added block tag.
 * Contains the block tag as well as bedrock.
 * Fire will burn infinitely on blocks in this tag in the end.
 * Added block tag.
 * Contains the block tag.
 * Fire will burn infinitely on blocks in this tag in the nether.
 * Added block tag.
 * Contains netherrack and magma blocks.
 * Fire will burn infinitely on blocks in this tag in the overworld.
 * Added block and item tag.
 * Contains the block and item tags, respectively.
 * Added block and item tag.
 * Contains crimson and warped stems, hyphae, planks, and other woodblocks, as well as stripped variants where applicable.
 * Items in the item tag cannot be used as fuel in a furnace.
 * Added block tag.
 * Contains crimson nylium and warped nylium.
 * Added item tag.
 * Contains gold ingots, gold tools, gold armor, golden apples, enchanted golden apples, golden horse armor, golden carrots, blocks of gold, the item tag, gilded blackstone, light weighted pressure plates, bells, glistering melon slices, and clocks.
 * Piglins "love" items in this tag, meaning they will actively seek them out. They will also view players holding an item in this tag as holding a "loved" item.
 * Used in the "Oh Shiny" advancement.
 * Added block and item tag.
 * Contains soul campfires, soul fire, soul lanterns and soul torches.
 * Piglins will avoid, and will not attempt to pick up, blocks and items in this tag.
 * Added block tag
 * Contains light and heavy weighted pressure plates, as well as the  and   block tags.
 * Added block tag.
 * Contains the  block tag.
 * Mobs cannot spawn in blocks in this tag.
 * Added block and item tag.
 * Contains soul sand and soul soil.
 * Determines what blocks can support soul fire.
 * Items in this tag can be used to craft soul campfires and soul torches and will unlock the recipes in the recipe book.
 * Added block tag.
 * Contains soul sand and soul soil.
 * The Soul Speed enchantment uses this tag to test for which blocks will increase speed.
 * Added block tag
 * Contains stone and polished blackstone pressure plates.
 * Added item tag.
 * Contains cobblestone and blackstone.
 * Items in this tag can be used to craft stone tools and will unlock the recipes in the recipe book.
 * Added block tag.
 * Contains lava.
 * Unless a strider is in a block in this tag, it will turn purple and shiver.
 * Added block tag.
 * Contains the block tag.
 * Blocks in this tag cannot support lanterns or bells on their bottom side even if they would otherwise be able to.
 * Added block tag.
 * Contains banners, pressure plates, redstone torches,, soul torches, tripwire, and torches.
 * Controls what non-solid blocks can transform walls into their pillared block state.
 * Added block and item tags.
 * Contains stripped warped hyphae, stripped warped stem, warped hyphae and warped stem.
 * Added block tag.
 * Contains nether wart block and warped wart block.
 * Added block tag.
 * Contains soul sand and soul soil.
 * Controls what blocks can be used to build a wither.


 * Text
 * Added text which was missing for two death messages and were displaying raw translation strings.


 * World creation
 * Difficulty and game rules can now be changed from the "Create World" screen.

Blocks

 * Bamboo saplings
 * Renamed to "Bamboo Shoot".


 * Beacons
 * Netherite blocks can be used as the base of a beacon.
 * Netherite ingots can be used as fuel for a beacon.


 * Bells
 * Now rings when hit by any type of projectile.
 * Now follow the same placement rules as lanterns when being placed on the undersides of blocks. As a result they can now be hung from the bottom of the following blocks:
 * Anvils (all stages)
 * Brewing stands
 * Chains
 * Chests
 * Ender chests
 * End rods (facing up or down)
 * Fences (all types)
 * Flower pots (including potted objects)
 * Glass panes (including stained)
 * Grindstones (ceiling attached)
 * Hoppers (downwards facing)
 * Iron bars
 * Mob heads
 * Pistons (sideways facing extended)
 * Trapped chests
 * Walls (all types)


 * Bone blocks
 * Generate as part of nether fossils in soul sand valleys.
 * Now have their own sound, instead of using the default stone sound.


 * Campfires
 * Can now be crafted using crimson and warped stems.
 * Now ignites when hit by any burning projectile.
 * Now drop food being cooked when put out with a shovel or water bottle.


 * Composter
 * Now allows for fungi, nether sprouts, nether wart, nether wart blocks, roots, twisting vines, warped wart blocks, and weeping vines to be composted.


 * Dispensers
 * Can now saddle pigs, striders, and tamed horses, donkeys, and mules.
 * Can now put horse armor on tamed horses.
 * Can now put carpets on tamed llamas.
 * Can now put chests on tamed llamas, donkeys, and mules.
 * Can now shear mooshrooms and snow golems.


 * Fire
 * Now has a proper hitbox ($1/16$ blocks).
 * Cannot be put out by swords or tridents in Creative mode, akin to other blocks, and can be modified via the debug stick.
 * Now has loot tables.


 * Flower pots
 * Has a bottom texture when empty.


 * Furnaces
 * Can now be crafted with blackstone.
 * Breaking a furnace will now give the experience for the smelted things inside.


 * Gravel and soul sand
 * Generate in the new soul sand valley biome.


 * Jigsaw blocks
 * Can have one of 12 orientations.
 * Added new property to describe if attached piece can be rotated  or not.
 * NBT field has been renamed to.
 * has been split into (on parent block) and  (on child block).
 * Added a button in the GUI that generates a jigsaw structure starting from the jigsaw block, using a given generation depth.
 * Added a new "Keep Jigsaws" option that controls whether jigsaw blocks in the resulting structure after using "Generate" will remain jigsaw blocks or be replaced by their "Turns Into" block.
 * Defaults to "ON".


 * Lava
 * Now pushes entities.
 * Now has a proper hitbox, making flowing lava blocks not full blocks anymore.
 * Visibility under lava is now slightly better when under the effect of Fire Resistance.


 * Nether Portal (block)
 * Now has an associated loot table.


 * Netherrack
 * Using bone meal on netherrack adjacent to nylium converts it into nylium.
 * If two nylium blocks of different types are present, it chooses the type at random based on how many blocks of each type are around it.


 * Nether wart blocks
 * Generate as a part of huge crimson fungi. Sometimes generates in the ground replacing the crimson nylium in the crimson forest biome.
 * Texture changed from Nether Wart Block JE2.png to Nether Wart Block JE3 BE2.png.
 * Changed the texture to match the texture $$.
 * Can now be used in composters.


 * Observers
 * Now allow the placing of ladders and tripwire hooks.
 * The back texture while powered on has been changed.


 * Pistons and sticky pistons
 * Hardness has been increased to 1.5.
 * Pickaxes are now more effective on pistons.
 * Pistons can now support non-solid blocks on its top face without them popping off when the piston retracts (Torches, levers, buttons, etc.).


 * Potted cactus
 * Top face now uses the top texture of cactus, rather than the side texture.
 * Now no longer contains dirt.


 * Purpur pillars
 * Changed the top texture to match the texture $$.


 * Redstone blocks
 * Now allow the placing of ladders and tripwire hooks.


 * Redstone dust
 * Now has a bottom texture.
 * A single redstone wire is now represented as a cross.
 * Right-clicking an isolated redstone toggles it between a cross and a dot.
 * A dot of redstone does not power surrounding blocks, and a cross does.
 * Redstone which is connected to anything is not toggleable.
 * Redstone will provide power to blocks on sides it shows a visual connection to, and not do so on those sides without a visual connection.
 * A wire on top of a block, which is redirected from below, will now power the sides it is redirected to.
 * Wires that redirect upwards to wires on non-conductive blocks used to only be redirected visually, now this redirection applies to their behavior as well.
 * A wire that is redirected to go over a block will now always provide power to the block. This is most noticeable when the wire has signal strength 1.
 * Redstone dust's hitbox now better adjusts to its shape.
 * Now visually connects when traveling up soul sand, 8-layer snow stacks and the back of upside-down stairs.
 * Particles are now generated across the entire area of the redstone wire; previously they only appeared at the center.
 * This now causes the particles to appear at the incorrect positions when millions of blocks away from the spawn point, due to precision loss (see Java Edition distance effects).


 * Signs
 * Changed the capitalization of "Edit sign message" to "Edit Sign Message" in the sign GUI.


 * Smithing tables
 * Added functionality: it is used to upgrade diamond items into their respective Netherite variations.
 * Enchantments on the diamond item are preserved when upgrading into Netherite.


 * Smokers
 * Can now be crafted using crimson or warped planks.


 * Smooth quartz
 * Renamed to "smooth quartz block".


 * Snow
 * Buttons, doors, pressure plates, rails, redstone dust, and torches can now be placed on a full-block of snow layers.


 * Soul sand
 * Soul sand with a rail on top no longer slows down minecarts.
 * Buttons, doors, pressure plates, rails, redstone dust, and torches can now be placed on it.
 * Walking/running speed on soul sand now can be sped up if wearing Soul Speed boots.


 * Structure blocks
 * Expanded the maximum size per axis from 32 to 48, to accommodate the new Piglin Bastion Remnants.


 * TNT
 * Now ignites when hit by any burning projectile.


 * Vines
 * Now play a sound when climbed.


 * Walls
 * Walls in the middle of a row have longer pillars when stacked vertically.
 * Block state now uses for  directional values.
 * Will now connect to the bottom and sides of glass panes and iron bars.
 * Will now connect to the bottom of sea pickles.
 * Will now change into posts when pressure plates and banners are placed on them.

Items

 * Bone meal
 * Can now be used to grow kelp, twisting vines, and weeping vines.
 * Fungi, nether sprouts, and roots now grow on nylium if bone meal is used on a nylium block.


 * Charcoal
 * Can now only be smelted from items in the block tag.
 * This change does not affect gameplay, as the new tag only contains items charcoal could be smelted from.


 * Clay
 * Renamed to "Clay Ball".


 * Compass
 * Can now be enchanted with Curse of Vanishing
 * Can now be used on the new Lodestone Block as a waypoint.
 * The compass now has,  , and   data fields. If   is zero, the game will skip checking for a lodestone in the specified position.


 * Diamond axe, diamond boots, diamond helmet, diamond hoe, diamond leggings, diamond pickaxe, diamond shovel, diamond sword, golden hoe, golden pickaxe, wooden hoe, and wooden pickaxe
 * Changed their textures slightly.


 * Food
 * Can now be placed on unlit campfires.


 * Hoes
 * Can now be enchanted with Efficiency, Fortune and Silk Touch.
 * Now mine sponges, wet sponges, dried kelp blocks, nether wart blocks, targets, shroomlights, leaves, and hay bales faster than other tools.
 * Mining with a hoe does not cause leaves to drop like mining with shears does.
 * As hoes can now be enchanted with Fortune or Silk Touch, these enchantments will now affect leaves when mined with a hoe.


 * Each tier has different speed at which hoes mine blocks they are effective against.


 * Maps
 * Map making sounds are now same as when using cartography tables.


 * Spawn eggs
 * Using a spawn egg on a mob that does not have a baby variant now spawns an adult of that mob type.


 * Stone axes, hoes, pickaxes, shovels, and swords
 * Can now be crafted with Blackstone.


 * Water buckets
 * Can now be obtained in Creative mode when an empty bucket is used on water.
 * If a bucket of water is in the player’s inventory already, no additional water buckets are added when an empty bucket is used on water.


 * Zombie pigman spawn eggs
 * Renamed to zombified piglin spawn egg.

Mobs

 * General
 * Now will avoid walking on magma blocks and lit campfires.
 * Mobs except wither skeletons can no longer spawn within blocks occupied by a wither rose.
 * Spawning has been tweaked to more closely follow mob caps.
 * Mobs in soul sand valleys and warped forests will create a radius around them that prevents other mobs of the same type from spawning, which gets bigger as more mobs spawn.
 * Players can no longer mount another entity when the crouch key is held down.
 * The neutral mob NBT tag  is now used when the mob is angry at any entity, not just players.


 * Bees
 * The maximum distance a bee can wander away from its home hive when randomly wandering has been reduced to around 22 blocks.
 * Now grow up and count down their breeding cool down when inside a beehive.


 * Cows
 * Can now be milked in Creative mode.


 * Endermen
 * Now spawn in soul sand valleys and warped forests.
 * Can now pick up nylium, roots, and fungi variants.
 * Will no longer pick up netherrack.
 * No longer despawn when holding a block.


 * Fish
 * Now despawn when they are further than 64 blocks away from the closest player.
 * Does not apply to fish placed or named by the player.
 * Now have their own mob category and mob cap.


 * Ghasts
 * Sounds are now heard at a shorter range.
 * Now spawn in soul sand valleys and basalt deltas.


 * Mooshrooms
 * Can now be milked in Creative mode.
 * Mushroom stew and suspicious stew can now be obtained in creative mode.


 * Iron golems
 * Villagers can now spawn iron golems regardless of their profession status or latest working time.


 * Magma cubes
 * Now spawn commonly in basalt deltas.


 * Parrots
 * Parrots imitate hostile mobs less often.
 * Parrots do not randomly imitate hostile mobs when the gamemode is set to peaceful difficulty.


 * Shulkers
 * Shulkers with can now be summoned with rotation.


 * Skeletons
 * Now spawn in soul sand valleys.


 * Skeleton horses and zombie horses
 * Can now be leashed with a lead.


 * Snow golems
 * Shearing a snow golem drops the pumpkin.
 * Now take damage from splash and lingering water bottles.


 * Villagers
 * Farmer villagers now put excess seeds in their composter.
 * Will use the bone meal received from the composter to grow crops.
 * Farmers can now share excess wheat to other farmers, allowing them to make bread.
 * Villager workstation logic changes.
 * Villagers no longer try to work at the same workstation.
 * When a workstation is placed, the most experienced nearby villager for that corresponding profession will get the workstation.
 * Villagers now have to walk to and reach the workstation before they can acquire the profession/work there.
 * Villagers will check and make sure their workstation is valid at all times of day as long as they are within 16 blocks of their workstation.
 * Villagers can no longer claim workstations/professions during raids or night time.
 * The experience bar now accurately reflects how much experience villagers have and need.
 * Clocks and compasses no longer function in the villager trading UI.


 * Witches
 * When a villager is struck by lightning, the witch it converts to will no longer despawn.


 * Withers
 * Can be summoned using soul soil as the base.


 * Wither skeletons
 * Now attack piglins on sight.


 * Zombie pigmen
 * Renamed to "Zombified Piglins", and given a new model and texture.
 * Now spawn in crimson forests.
 * No longer attack players who have not attacked a zombified piglin.
 * Now will stop being angry if the targeted player dies nearby.

Non-mob entities

 * Item frames
 * Have two new data tags:
 * – makes item frame invisible (item inside frame remains visible).
 * – prevents item frame from breaking and the item inside from being removed (it does not prevent item rotation).


 * Minecarts
 * Now check dismount position height against entity height.

World generation

 * Ceiling
 * Alongside mushrooms, huge crimson and warped fungi can generate over y=128 in the Nether.


 * Floating Islands
 * Guardians and pillagers now spawn correctly in floating islands worlds.


 * Nether biome
 * The old "Nether" biome is now called "Nether Wastes".


 * Structures
 * Shipwrecks and ocean ruins are now less common.
 * Fossils will no longer overlap desert temples.
 * Intersecting dungeons will no longer replace spawners with cobblestone.
 * Fossils, ocean ruins, and dungeons will no longer overlap end portals.


 * Villages
 * "Jellie" cats now spawn naturally in villages.


 * World types
 * Buffet worlds can no longer be created from server.properties.


 * Zombie villages
 * The zombie villagers that spawn in zombie villages will no longer despawn.

Command format

 * General
 * The message shown when running an unknown/incomplete command has changed.


 * now works with items in the inventory crafting grid.
 * now works with items in the inventory crafting grid.


 * Changed the chat output when enabling/disabling a datapack from "Enabled/Disabled data pack . This means progress in this advancement is not kept when upgrading to this version.
 * Changed the description of "Sweet Dreams" from "Change your respawn point" to "Sleep in a bed to change your respawn point."
 * Changed the description of "Not Today, Thank You" from "Deflect an arrow or trident with a shield" to "Deflect a projectile with a shield."
 * Changed the description of "Ice Bucket Challenge" from "Form and mine a block of obsidian" to "Obtain a block of obsidian."
 * Changed the description of "Sky's the Limit" from "Find Elytra" to "Find elytra."
 * Elder guardians, ender dragons, endermites, hoglins, piglins, vexes, withers, and zoglins can now be killed for the "Monster Hunter" advancement, and they are now required for the "Monsters Hunted" advancement.
 * Breeding hoglins and striders can unlock now "The Parrots and the Bats" advancement, and are required for the "Two by Two" advancement.
 * The advancement "Two By Two" now requires donkeys and mules as well.
 * This advancement now checks the child resulting from breeding.
 * Obtaining blackstone now also counts for the "Stone Age" advancement.
 * Removed the advancement trigger as it was made redundant by.
 * Added player check to every trigger (except impossible).
 * Due to addition of, existing contents of , , , can now be placed in  field instead of top-level object.
 * Old syntax is still supported, but deprecated.
 * Entity checks in triggers can now use loot table condition syntax.
 * All conditions in top level array must be met for whole condition to trigger
 * To access new functionality, top level element must be JSON array
 * JSON objects are interpreted as old notation
 * Full list of extended triggers:
 * New field in every trigger
 * New field in every trigger


 * Ambience
 * New mood detection algorithm for cave sounds.
 * Aims to make ambient cave sounds play at more appropriate moments.
 * Mood increases the longer a player remains underground.
 * Mood increases the longer a player remains without or in the low sky light or block light.
 * Mood decreases and eventually resets the longer a player is neither underground nor in the absence of light.
 * The player can check the percentage of the mood in the sounds info section in the debug screen.
 * When the mood percentage reaches 100%, an ambient cave sound will play.


 * Death messages
 * Added a new death message for being killed by an entity's wither skull projectile, " was shot by a 's skull".


 * Debug Messages
 * Changed the description of the F3+N shortcut in the F3+Q output from "F3 + N = Cycle creative <-> spectator" to "F3 + N = Cycle previous gamemode <-> spectator".


 * Debug screen
 * Added a new line detailing mob spawning.
 * represents the number of chunks in which mobs can spawn. It is the same value given in debug reports as.
 * represent the number of mobs for each group that contribute to that group's mob cap. The groups are . They're also in debug reports.
 * In the Targeted Block and Targeted Fluid fields, the coordinates of the targeted block or fluid are now shown as well.
 * The "Looking At" field has been removed in favor of this.


 * Dual wield
 * Item can be swapped into the off-hand from any open inventory, instead from only the hotbar.


 * Enchantments
 * If the player has the Mending enchantment on any items, XP will now always go to healing the items before going to the XP bar.
 * Before, the enchantment would randomly choose an item when XP was received. If the item was fully healed, the XP would go to the XP bar.


 * Fishing
 * When fishing, treasure loot can now only be obtained by fishing in open waters.
 * A fishing location is considered to be open water if each layer in the 5×4×5 area around the bobber meets one and only one of the following criteria:
 * Have only water source blocks, waterlogged blocks without collision, or bubble columns.
 * Have only air or lily pads.
 * Lily pads are now considered junk fishing loot rather than treasure.


 * Knockback resistance
 * Is now a scale of the amount of knockback taken instead of a probability to take no knockback.


 * Patrols
 * Patrols no longer spawn when the player is close to any intact village.


 * Recipe book
 * The cartography table recipe now unlocks with paper instead of string.
 * Stained glass pane recipes now only unlock when the player has the same color of stained glass in their inventory.
 * Charcoal now unlocks using the item tag.
 * Clocks and compasses no longer function in the recipe book menu.


 * Repairing
 * Blackstone can now be used to repair stone tools.


 * Sounds
 * Updated block sounds for bone blocks, netherrack, nether bricks (and variants), nether quartz ore, nether wart blocks, and soul sand.
 * and sounds are now part of the "ambient/environment" sound category adjustable in options.
 * Shearing sound category was changed from "friendly creatures" to "players" for players using shears and to "blocks" for dispensers using shears.


 * Spawn
 * Players can reset their spawn point using a bed when hostile mobs are near, although players still cannot sleep when hostile mobs are near.


 * Subtitles
 * Changed the subtitle for zombified piglins angry grunts from "Zombified Piglin angers" to "Zombified Piglin grunts angrily".
 * Changed the subtitle for zombie villagers converting from "Zombie vociferates" to "Zombie Villager vociferates".
 * Changed the subtitle for zombie villagers being cured from "Zombie snuffles" to "Zombie Villager snuffles".
 * Changed the subtitle for stripping logs and wood from "Debarking log" to "Axe scrapes".
 * Changed the capitalization of "Blast furnace crackles" to "Blast Furnace crackles".
 * Changed the capitalization of "Enchanting table used" to "Enchanting Table used".
 * Changed the capitalization of "Turtle egg breaks" to "Turtle Egg breaks".
 * Changed the capitalization of "Turtle egg cracks" to "Turtle Egg cracks".
 * Changed the capitalization of "Turtle egg hatches" to "Turtle Egg hatches".
 * Removed the subtitle "Horse lands".

General

 * Animations
 * Hand animations have been added for the following:
 * Entering a boat
 * Shearing sheep (a regression from 1.15.2).
 * Feeding a brown mooshroom.
 * Using a spawn egg on a mob to spawn a baby variant, if there wouldn't also be a block within reach through said mob.
 * Hand animations for the following have been removed:
 * Targeting a block through a mob then using a spawn egg.
 * Attempting to switch a minecart with furnace's direction when it isn't on a rail
 * Using a dye on a sheep which already has that color.


 * Attributes
 * Items and entities no longer keep unknown attributes.
 * Attribute names are now namespaced.
 * Names of some attributes have been renamed to meet namespaced ID requirements (i.e., lowercase separated by underscores instead of camelCase).
 * Changed.
 * Changed.
 * Changed.
 * Changed.
 * Changed.
 * Changed.
 * Changed.
 * Changed
 * Changed
 * Changed
 * Changed.


 * Block storage format
 * Block storage format in chunks has been slightly changed to speed up various tasks (rendering, pathfinding, world generation, etc.).
 * in elements no longer contain values stretching over multiple 64-bit fields.
 * If the number of bits per block is not power of two (i.e. single 64-bit value can't fill whole number of blockstates) some bits will not be used.
 * For example, if a single block state takes 5 bits, the highest 4 bits of every 64-bit field will be unused. That also means a slight increase in storage size (in case of 5 bits, from 320 to 342 64-bit fields).


 * Chat
 * Changed the capitalization of "Click to copy to Clipboard" to "Click to Copy to Clipboard".
 * Changed "Your home bed was missing or obstructed" to "You have no home bed or charged respawn anchor, or it was obstructed".


 * client.jar
 * Removed Realms code from the client, but its assets remain.


 * Collision
 * Minor optimizations in collision detection.


 * Credits
 * Updated the credits.


 * Data packs
 * Slightly changed datapack loading to prevent custom datapacks from crashing.
 * If datapack reload fails, changes will not be applied and the game will continue using previous data.
 * Changes to datapack list are stored only after successful reload.
 * If existing datapacks prevent world from loading, the game will give option to load world in safe mode, which loads only vanilla datapack.
 * Added  option for servers to load only with vanilla datapack.
 * Game will detect any critical datapack issues, such as required tags being missing, and prevent the world from being loaded.
 * Entering the world in an unknown dimension (caused by disabling a data pack which added said dimension) now puts the player in the Overworld at the same coordinates.


 * Debug menu
 * When outside the world's vertical area, the debug menu no longer lists 'minecraft:the_void' as the biome.
 * Instead, it simply hides the biome information.


 * Floating-point precision
 * Certain game mechanics, mainly a handful of different particles, have been modified to use 64-bit (double-precision) precision where they previously used 32-bit (single-precision).
 * As a result, the effects appear in the correct places even if the player is far away from the spawn point (with effects being the most extreme when over 16,777,216 blocks away). See Java Edition distance effects for a further explanation and history of such effects.
 * The following precision loss errors are fixed:
 * Bone meal particles should now appear at the right position.
 * Lava embers and popping sounds should now originate from the correct positions.
 * Campfire embers should now be generated at the correct position.
 * Particles from redstone repeaters should now appear at the correct position.
 * Particles from nether biomes should now appear at the correct position.
 * Particles from adding eye of enders to end portal frames should now appear at the correct position.
 * Particles dripping from leaves during rain will no longer snap to block corners and are correctly randomized across the underside of the block.
 * The book of the enchanting table now opens properly at high distances; previously there were cases where the player could be pressed right up to the block, yet the book would not acknowledge them.
 * TNT ignited by other explosions now appears at the right locations at high distances.
 * Detector rails at high distances were not always being correctly powered and depowered, which has been fixed.
 * Mob spawning would also break down, spawning mobs at block corners and sometimes inside of other blocks.
 * Generation of minecart with chests in mineshafts will now spawn them at the intended positions..


 * Fonts
 * Chat component style now supports property, which is resource location for font in the resource pack. No entry is equivalent to.
 * Full range of Unicode characters is supported, making it possible to type emojis and other Unicode characters outside of the Basic Multilingual Plane.
 * However, custom resource packs must be used to display correct characters instead of tofu, due to the lack of these characters in the default font.
 * option now switches between normal and alternative font (called ) – no reload needed.
 * Many new characters have been added.
 * These are the added characters:
 * Includes several remaining Latin and Armenian-language ligatures and the Georgian alphabet.


 * Hitboxes
 * Fire now has a hitbox, unlike previously, where it did not, when putting out fire required targeting its base blocks.
 * Redstone dust's hitbox now correctly confirms to its shape, much like the hitboxes of fences, walls, glass panes and iron bars.
 * This also includes when the redstone is traveling up a vertical surface, so the upwards portion can be targeted without hitting the block underlying.


 * Loot tables
 * Entity Predicate
 * Added sub-predicate.
 * Check properties of the fishing hook.
 * parameter matches whether the fishing location is open water fishing or not.
 * Can be set to "false" in-game files to make AFK fishing farms work again. This will remove the restriction of only being able to obtain loot from normal waters.
 * Can be set to "false" in-game files to make AFK fishing farms work again. This will remove the restriction of only being able to obtain loot from normal waters.


 * Main menu
 * The main menu background is now set in the Nether.
 * The "Singleplayer" button will jump directly to "Create World" screen if there are no worlds to select.


 * Materials
 * Added new nether wood material.
 * Uses the wood material color.
 * Uses default properties.
 * Whether or not a block requires a tool is now no longer a property of a material and is now assigned on a block-by-block basis.


 * Menu screen
 * Updated Mojang Studios and Minecraft logos.


 * Miscellaneous
 * Added a JMX MBean to monitor dedicated server tick times.


 * Models
 * All "block states" files have improved spacing, and now define the namespace when referring to the model.
 * All model files now define the namespace when referring to a different model.


 * Multiplayer screen
 * Changed "Online play is not rated" to "Caution: Third-Party Online Play".
 * Changed "During online play you may be exposed to chat messages or other types of user generated content that has not been rated, and may not be suitable for all ages." to "Caution: Online play is offered by third-party servers that are not owned, operated, or supervised by Mojang or Microsoft. During online play, you may be exposed to unmoderated chat messages or other types of user-generated content that may not be suitable for everyone."


 * NBT tags
 * The  NBT tag is now a namespaced ID string instead of a number, which is used in player.dat.


 * Obsidian platform
 * Obsidian platform now can get regenerated when a non-player entity enters the End through an end portal.


 * Optimizing Worlds
 * The progress bar when optimizing worlds are now color-coded according to the type of dimension, and the ratio is calculated according to the number of chunks to optimize for each.
 * Green for the overworld, brown for the nether, and light orange for the end.
 * This applies even with custom dimensions.


 * Options
 * The localization key for the offhand keybinding was changed from  to.
 * Changed the description of the offhand swap key in the controls section from "Swap Item In Hands" to "Swap Item With Offhand".
 * Changed the description of fancy graphics to "'Fancy' graphics balances performance and quality for the majority of machines. [New line] Weather, clouds and particles may not appear behind translucent blocks or water."
 * Was previously "'Fancy' graphics balances performance and quality for the majority of machines."


 * Particles
 * [[File:Glint.png]] Bone meal particles
 * Now use 64-bit floats for spawning, not 32-bit.
 * This means that using bone meal at high distances from the world origin (notably greater than 17 million) will cause the particles to appear in expected places, and not far away from the target.


 * Pathfinding
 * Cached repeated block type lookups and collisions during pathfinding for increased performance.


 * Predicates
 * Top-level element in predicate file can now be array (all contents will be ed).


 * Raw JSON text format
 * The JSON  component now supports 6-digit hexadecimal colors to specify custom colors other than the 16 default color codes.
 * Example:
 * The  chat component now uses the parameter , with contents depending on type:
 * For – chat component
 * For – either item id or object with fields,  and  (with last one being serialized NBT)
 * For – object with fields:  (UUID),  (chat component) and  (entity type resource location)
 * The  argument is now deprecated, but still supported.


 * Realms
 * Removed translation strings of:


 * Recipe book
 * There is now a text that says "Search..." in the recipe book.


 * Region files
 * Region files are now only opened in synchronous mode on Windows, not on other operating systems. Status of this feature can be manually controlled by following options:
 * For dedicated servers:  within.
 * For clients:  within.


 * Rendering
 * Improved entity shadows to the ground.
 * Made experimental changes to graphics rendering.
 * Added shader support for accessing the depth buffer.
 * The renderer now uses per-pixel blending layers for some transparent elements.


 * Servers
 * Added a option to the server.properties file which if set to  will suppress replies to status requests from clients.
 * This makes the server appear offline in the multiplayer screen.
 * Added control over how much entity data a server sends to clients: server property, controlling how close entities need to be before being sent to clients.
 * Higher values mean entities are visible further away from players but cause more network traffic.
 * Specifies a percentage of the default value so, for example, specifies half of the default range.


 * Splash
 * The splash "Sexy!" was changed to "Moderately attractive!"
 * Removed some splashes:
 * Undocumented!
 * Down with O.P.P.!
 * Lewd with two dudes with food!
 * Switches and ores!
 * Huge tracts of land!
 * Totally forgot about Dre!
 * Popping tags!
 * Getting ready to show!
 * Getting ready to know!
 * Getting ready to drop!
 * Getting ready to shock!
 * Getting ready to freak!
 * Getting ready to speak!


 * Statistics
 * General statistics are now ordered alphabetically in the statistics menu.


 * Superflat
 * Removed structure settings from flat level preset strings as it was broken due to the addition of customizable worlds.


 * Tags
 * Added crimson and warped wooden items to the block tags.
 * Added crimson and warped wooden items to the item tags.
 * Added polished blackstone, and (where applicable) blackstone blocks and items to the block and item tags.
 * Added potted crimson fungus, crimson roots, warped fungus, and warped roots to the block tag.
 * Added crying obsidian and respawn anchors to the block tag.
 * Updated block tag.
 * Added fungi, nylium variants, and roots.
 * Removed netherrack variant.
 * The block and item tags now use the respective  tag.
 * Changed the block and item tags to use the  block and item tags, respectively.
 * Changed the item tag to use the  item tag and the Pigstep music disc.
 * Changed the block and item tags to use their respective  tag.
 * This has effectively made crimson stairs and warped stairs a part of this tag.
 * The  block tag is now used to determine whether turtle eggs can hatch on a block.


 * The Nether
 * Changed the ambient lighting in the Nether; it is now much darker.


 * UUIDs
 * UUIDs of the owners of projectiles, such as arrows or snowballs, are now stored as an array of four integers. All UUIDs will be stored in this format in the future.
 * UUIDs stored in NBT are also represented as an array of four integers.
 * Example:
 * Renamed a couple of fields:
 * of tamed animals, area effect clouds, evoker fangs and projectiles is now simply.
 * of foxes is now.
 * of conduits is now.


 * Worlds
 * Old customized worlds (from before Java Edition 1.13) now say "Old Customized" in the world selection screen.


 * World creation
 * A loading screen is now displayed while the game is reading world data for loading, creating or re-creating a world.
 * Gamerule descriptions now span multiple lines if needed on the game rules screen.
 * Changed the capitalization of some strings.
 * "Create backup and load" was changed to "Create Backup and Load".
 * "Edit game rules" was changed to "Edit Game Rules".
 * "Floating islands" was changed to "Floating Islands".
 * "Go back" was changed to "Go Back".
 * "Reset to default" was changed to "Reset to Default".


 * World save files
 * Region files are now opened in synchronous mode to increase prevent data loss and corruption after a crash.
 * Dedicated servers can disable that by changing sync-chunk-writes inside server.properties.


 * World save format
 * Saving now uses randomly-named temporary files (instead of using  every time).
 * are now saved in a way similar to (including leaving  files).


 * World selection
 * Changed "Failed to access level" to "Failed to access world".
 * Changed "Failed to delete level" to "Failed to delete world".

MINECON Live 2019
Screenshots of the Nether Update from MINECON Live 2019:

Trivia

 * This update hosts the largest addition of new blocks into the Java Edition of the game, adding a total of 74. This surpasses 1.14 which added 69 different block variants.
 * Starting with 1.16, all major update version numbers will be the same for both the.
 * The main menu panorama does not include any mobs, new or old, and is the first to do so since 1.13 when version-specific menu panoramas started being used.
 * 1.16 fixes the most bugs that were existent prior to its development out of any release version, narrowly beating 1.8.
 * 1.16 is the first update to have release candidates since 1.0.0.