Sky dimension

{{About|the official Sky Dimension|the dimension using the sky biome|

History


In Indev, there was a map type called "Floating." It spawned floating islands full of terrain based on the [[
 * <!-- Sky Dimension is an inversion of <!-- Nether, where as the latter is basically a large cave with monsters and a massive open space within, the former are peaceful floating islands spawn surrounded by open space. <!-- Nether may also be thought of as being a hell with <!-- Sky Dimension being a heaven; although the hazards present in each dimension are similar, falling from the sky dimension is just as lethal as falling from a cliff into the lava ocean in the Nether.
 * <!-- Sky Dimension, similar to the Nether, has weather disabled. This is likely explained by the fact that it is above the clouds.
 * In <!-- End the biome is "Sky", most likely because Notch forgot to change the biome classification.
 * This was later changed in 1.8 Snapshot 14w17a to "<!-- End".
 * Using the Amplified world type, it is possible to get a world that looks somewhat like the Sky Dimension in Vanilla 1.7.2+, but the Ore distribution is the same as in a regular world (i.e. iron will not usually generate on the floating islands)
 * Far Lands do generate in Sky Dimension. But the way they generate looks completely different to <!-- Overworld Far Lands.

Gallery
<!-- first released screenshots of the Sky Dimension: