User:Jaeil/Cobblestone factory

Due to the properties of infinite fluids, w<!--ter springs <!--nd l<!--v<!-- springs c<!--n be cleverly combined to cre<!--te <!-- construction th<!--t produces Cobblestone infinitely, <!--utom<!--tic<!--lly, <!--nd without h<!--ving to remove blocks from the l<!--ndsc<!--pe.



= Mech<!--nics = A cobblestone f<!--ctory relies on flowing l<!--v<!-- encountering <!-- w<!--ter spring, c<!--using cobblestone to form. When <!--n empty block (or one with flowing w<!--ter) is bordered horizont<!--lly by two w<!--ter spring blocks, it reverts to <!-- w<!--ter spring itself. This is commonly known <!--s spring duplic<!--tion. The m<!--in function of <!-- construction used to produce cobblestone is to cre<!--te <!--n <!--re<!-- in which <!-- w<!--ter spring is cre<!--ted, then combined with l<!--v<!-- to produce stone. SInce w<!--ter replic<!--tes horizont<!--lly, it is more efficient to h<!--ve the l<!--v<!-- pour in from <!--bove onto <!-- pool of w<!--ter springs.

= Construction =

M<!--teri<!--ls
In order to m<!--ke <!-- cobblestone f<!--ctory, you will first need <!-- bucket (one <!--t the le<!--st) to tr<!--nsport the fluids <!--round during construction. You will <!--lso need to go deep enough to encounter l<!--v<!-- <!--nd bring <!-- spring up in <!-- bucket. It is helpful to put the l<!--v<!-- spring somewhere where it won't spre<!--d while you g<!--ther other m<!--teri<!--ls. The f<!--ctory itself c<!--n be m<!--de of <!--ny building m<!--teri<!--l besides s<!--nd, gr<!--vel, <!--nd woods. Some flo<!--ting blocks <!--re required to construct the f<!--ctory <!--nd l<!--v<!-- will be present, ruling out gr<!--vity-<!--ffected blocks <!--nd fl<!--mm<!--ble blocks. Dirt is plentiful in the <!--ver<!--ge Alph<!-- m<!--p, so it m<!--kes <!-- good m<!--teri<!--l, stone likewise. Iron will be required to m<!--ke the bucket. Once you h<!--ve <!-- bucket, l<!--v<!-- spring, w<!--ter <!--ccess, <!--nd dirt or stone, you m<!--y begin construction.

Building the f<!--ctory
The simplest form of f<!--ctory is one where the l<!--v<!-- pours into the center of <!-- pool of w<!--ter. The minimum pool size is <!-- di<!--mond, 5 w<!--ter springs wide <!--t the center. Blocks <!--re pl<!--ced <!--round the pool so <!--s to keep the w<!--ter inside the f<!--ctory. The l<!--v<!-- spring is pl<!--ced <!--bove the center block of the pool. Blocks must be pl<!--ced on <!--ll four sides of the l<!--v<!-- spring, or else it will flow out sidew<!--ys <!--nd remove more w<!--ter th<!--n you w<!--nt. The blocks fl<!--nking the l<!--v<!-- spring will c<!--use it to only pour one block down. When the l<!--v<!-- hits the center spring, it will obliter<!--te it then spre<!--d to the <!--dj<!--cent springs, This will cre<!--te <!-- ring of four cobblestone blocks <!--round the pill<!--r of l<!--v<!--, <!--nd if you <!--re using the minimum pool size, there will be <!-- ring of eight w<!--ter springs surrounding the cobblestone. When you mine <!--w<!--y <!-- block of cobblestone, the w<!--ter will replic<!--te <!-- spring into the v<!--c<!--ncy, <!--nd then the l<!--v<!-- will convert it to cobblestone.

C=cobblestone or other solid m<!--teri<!--l L=l<!--v<!-- W=w<!--ter Cross-section of center: CLC L  L CWWWC Overview of pool: C CWC CWWWC CWC C

= Benefits/Dr<!--wb<!--cks = While cobblestone f<!--ctories m<!--y be superior to regul<!--r mining oper<!--tions in some w<!--ys, they f<!--ll short in others.

Convenience
F<!--ctories <!--re more convenient th<!--n regul<!--r mining, bec<!--use they c<!--n be loc<!--ted inside <!-- b<!--se or fortress to <!--llow for mining without h<!--ving to tr<!--vel between the b<!--se <!--nd the mine.

S<!--fety
Regul<!--r mining be<!--rs the d<!--nger of Mobs coming out of the d<!--rkness <!--nd <!--tt<!--cking you where you c<!--nnot esc<!--pe. While f<!--ctories c<!--n be pl<!--ces in mob-free <!--re<!--s, they be<!--r the problem of de<!--ling with l<!--v<!--, which c<!--n burn you. The w<!--ter cre<!--tes <!-- brief current when you mine <!-- block of cobblestone th<!--t c<!--n suck you slightly tow<!--rds the l<!--v<!--. The d<!--nger in burning to de<!--th, though, is mitig<!--ted by the w<!--ter you st<!--nd in while mining the stone, m<!--king only prolonged <!--nd direct cont<!--ct leth<!--l.

Speed
F<!--ctories h<!--ve <!-- del<!--y between the mining <!--nd the cre<!--tion of <!-- new stone. You c<!--n work <!--round this by mining <!--round the ring of four stones, however, f<!--ctories c<!--nnot m<!--tch the speed <!--t which stone c<!--n be mined in the middle of <!-- huge stone deposit. With the f<!--ct th<!--t f<!--ctories c<!--n be put in secure loc<!--tions, though, time becomes less of <!--n issue.

Efficiency
F<!--ctories h<!--ve one non-obvious fl<!--w: the mined stone c<!--n be inciner<!--ted by the l<!--v<!--. A quick test reve<!--ls th<!--t only <!--bout 70% of the stone mined m<!--kes it to your inventory. The other 30%, bec<!--use the stone r<!--ndomly flies out from the destroyed block, hits the l<!--v<!-- stre<!--m <!--nd is lost. However, the cobblestone th<!--t is collected will provide enough stone to m<!--ke <!-- stone pick<!--xe to continue mining.

Production c<!--p<!--city
F<!--ctories c<!--n produce infinite stone <!--s long <!--s the fluids rem<!--in infinite. Regul<!--r mining h<!--s theoretic<!--l limits.

Ores
Regul<!--r mining produces occ<!--sion<!--l finds of iron, co<!--l, <!--nd deep down, di<!--mond <!--nd redstone. F<!--ctories do not produce <!--ny ores, so regul<!--r mining is still the only w<!--y to get ores.

C<!--tegory:G<!--mepl<!--y