Bedrock Edition 1.11.0

1.11.0, known as Village and Pillage, is an upcoming major update for Bedrock Edition with an unknown release date, which will add the rest of the features of Village and Pillage that were not added in the past three versions.

Blocks

 * Illager Banners
 * A unique type of banner that dropped by illager captains.
 * Can also be found in the creative inventory.

Mobs

 * Illager captains
 * Spawn in illager patrols, raids and around pillager outposts
 * Illager Captains are pillagers, vindicators or evokers that wear special banners on their heads.
 * Give the player a bad omen when killed.
 * Available through Experimental Gameplay.

Gameplay

 * Raids
 * Triggered when a player goes to a village with a bad omen.
 * A large group of illagers that come to attack villages and kill the villagers.
 * Mobs appear in waves - the amount of mobs and length of waves is increased per bad Omen level.
 * A raid boss bar will show the player how many enemies are left.
 * The sound of a battle horn or whatever they’re called will go off before each raid wave.
 * Available through Experimental Gameplay.


 * Illager patrols
 * A group of 2-5 random illagers that spawn in the world.
 * One of the illagers will be a illager captain.


 * Status effects
 * Added  and Hero of the Village status effects.
 * Both available through Experimental Gameplay.


 * Sounds
 * Added lots of new sounds; including sounds for bells, ravagers, sweet berry bushes, campfires, raids, grindstones and lanterns.


 * Villagers
 * Updated the villager trading UI for pocket and classic UI profiles.
 * Added villager economy supply system:
 * The Supply of trades is only restored when the Villager is given the opportunity to work at their Work Station. (This feature is not complete in this beta)
 * When the Villager's trades are restored to full, it takes whatever Supply was used up (number of trades), and converts that into a price increase called Demand. Demand goes up by the number of Supply used, and down by the number of Supply not used
 * When villagers make trades, they gain experience. When they gain enough experience, they level up. Levelling up unlocks new trades, which are locked until the Villager is at the appropriate level (currently one trade equals one level up, this will be changed in a future update)
 * The economy system is still in development and more features and changes will be added later on

Command format

 * Resupplies Villagers with trades if they have ran out.
 * Resupplies Villagers with trades if they have ran out.

Blocks

 * Barrel, Composter, Stonecutter, Bell, Smoker, and Blast Furnace
 * Added functionality.


 * Grindstone and Cartography Table
 * Added functionality.
 * Can now be crafted with multiple wood types.


 * Campfire
 * Updated texture and model.
 * Added smoke particles, sounds and extinguishing.
 * Added cooking functionality.


 * Lectern
 * Now emits a redstone signal when a page is turned.

Mobs

 * Illager Beast
 * Renamed illager beast to ravager.
 * Added bite and roar attacks.
 * Ravager now gets stunned when you block it's attack with a shield.
 * Ravagers can now be ridden by vindicators and pillagers
 * Added sounds for the ravager.
 * Ravagers now tread more carefully around and avoid cacti and sweet berry bushes.
 * Ravagers can now destroy crop and leaf blocks.
 * No longer attack baby villagers.
 * Vindicators
 * Can now break down doors.
 * No longer attack baby villagers.
 * Evokers, Pillagers, and Vexes
 * No longer attack baby villagers.
 * Villagers
 * Old villagers in existing worlds will now convert to new villagers
 * their spawn eggs have been removed.


 * Villagers no longer teleport through, or get stuck in, walls when trying to sleep.
 * Made some tweaks and fixes to villagers:
 * Farmers choose their profession based on composter blocks rather than farmland blocks
 * Farmers and Librarians properly go to work
 * Work goal is properly cleaned up between schedule changes
 * Fixed work goal to have a cooldown, max active time, and better ranges
 * Villagers no longer get launched from their beds
 * Iron Golems
 * Iron golems now properly spawn in pillager outpost cages.
 * An iron golem now spawns in a village.

World Generation

 * Bamboo Forests are no longer only available through experimental gameplay.
 * Pillager Outposts
 * Gray Banners now generate on Pillager Outposts, instead of black banners.
 * Pillager Outpost cages now always have a Iron Golem in them.
 * Pillager Outposts are now less common.
 * Pillager Outposts are no longer embedded in the ground too much.
 * Various Village generation fixes:
 * Village chests now all have loot
 * Grass, bell, and trapdoor placement fixes
 * Village town centres now generate at or above water level
 * Sand blocks now have supportive sandstone blocks underneath
 * Fixed a bug causing some Village elements to be buried underground
 * Balanced the number of job sites generated in villages
 * Flowing water is no longer generated in villages
 * Lava in Blacksmiths is no longer a fire hazard!
 * Animals can spawn in Villages again
 * Fixed rotation of terracotta blocks
 * Balanced sea pickle generation
 * Bell block and crop block fixes
 * Fixed an issue with snow layer generation
 * Fixed an issue with ravines near desert Villages

General

 * Adding missing recipes for campfires, including wood blocks, stripped wood blocks, and stripped logs
 * Moved all stonecutter recipes to the normal recipe list with tags

For Map Makers and Add-On Creators

 * Added Data Driven Furnace Recipes
 * Custom furnace recipes can be added to the game using JSON
 * Furnace recipes are 1 per file just like all other craft recipes.
 * Added tags to furnace recipes and made the UI screens use them to filter the recipes down
 * Recipes now have tags so they can be filtered by crafting type
 * Leash positions now use vanilla positions if not specified in the pack
 * Fixed baby Zombie Pigman sword scale in marketplace content
 * Sound Event is now displayed in the scripting documentation
 * Renamed blocks in resource packs now keep their custom names

Fixes

 * Fixed several crashes that could occur during gameplay
 * Fixed a crash that could occur when enabling Texel Anti-Aliasing
 * Fixed a crash that could occur if a villager trade was too expensive
 * Fixed a crash that could occur when spawning a villager in the Luxury Life marketplace pack.
 * Fixed a crash that could occur when loading in new villages
 * Fixed a crash that could occur when trading with the Wandering Trader
 * Fixed a crash that could occur when replacing a world with an unsynced world
 * Fixed a crash that could occur when loading in mob geometry
 * Fixed a crash that could occur when interacting with villagers with custom trades
 * Global resource packs will now stay applied if you revisit the settings screen after restarting the game, and then restarting the game
 * The Shield hotbar item now only shakes when durability is lost
 * Fishing float now sits slightly higher in water
 * The Treasure Hunter Achievement will now unlock when the map is placed the in the off-hand slot
 * Global resource reset message now shows up if the load screen is taking too long on some devices
 * The "No Available Space" message no longer shows unexpectedly when downloading marketplace bundles
 * Renamed empty maps will now stay named after becoming a filled map
 * Players on split-screen no longer have limited visibility underwater
 * Scaffolding that is placed over the void now supports the player
 * Chorus fruit now plays teleport sound after eating it
 * Farmer villagers no longer produce infinite amounts of bread
 * Signs can now be used as fuel in furnaces
 * Players can now climb vines and ladders using the jump button again
 * Lightning no longer has a downward area of effect when hitting blocks, so will no longer strike mobs sheltering underneath blocks
 * Creative players no longer get additional buckets when collecting water or lava
 * Renaming items using an anvil no longer increases the prior work penalty
 * Sweet berry bushes no longer supply infinite amounts of berries
 * Fixed mineshaft generation - no longer generate in a giant cluster and should more closely resemble those found in the Java Edition
 * Mesa Plateau biomes now generate more like those in the Java Edition
 * Panda eating animation is now faster
 * Shulkers now have a chance to drop more shulker shells when killed with looting
 * Vexes no longer attack baby Villagers
 * Vindicators no longer become passive when renamed
 * Baby Villagers can no longer show trade options in hand
 * Guardians no longer spawn outside water
 * Fixed villager scheduling - Villagers now spend less time standing around doing nothing!
 * Pandas no longer roll into dangerous blocks when spawned
 * Fixed a bug related to the Polar Bear attack animation (legs are now 100% more attached!)
 * The Polar Bear hitbox is no longer offset, and is positioned properly when riding a boat
 * Fixed Wither boss armour geometry
 * Creepers now flash white during their pre-explosion animation
 * Fixed Polar bear model size being too small
 * Snow golems now take damage when walking over campfires
 * Creepers can now spawn in a 1.8 high space
 * Grindstone can no longer support Scaffolding
 * Grass now spreads to normal dirt blocks, not coarse dirt
 * Renamed Firework Stars and Firework Rockets now display their new names
 * Leather horse armour is now properly colored
 * Banners no longer render as wall variants when held
 * Shields held in the off-hand are no longer upside-down
 * Fixed issues with the Armorer and Cleric textures
 * Fixed Armorer villager arm texture
 * Surrounded leaves are now the correct color
 * Items can now be split if they are spread in a crafting grid on touch devices
 * Stonecutter now only makes a noise when there's something to take
 * Different cauldron types will no longer overwrite each other in the player's inventory when using the give command
 * A component group is now correctly removed on second activation of minecraft:damage_sensor
 * Target selectors are no longer case-specific
 * Scoreboard scores are no longer saved earlier than other information when exiting a world
 * Shields are now held correctly. They were originally held upside down.