Talk:Potion/Archive 1

Would "Vial" be a better name than "Potion Bottle"? --HexZyle 15:07, 27 September 2011 (UTC)
 * It would, I'll remove the redlink because we still have no idea what they will be called. --Ecksearoh 15:18, 27 September 2011 (UTC)
 * Well, until a potion is put into the bottle, it would remain a vial? So yes, potions should be only once the liquid is in it. --Anthrophobic 18:31, 27 September 2011 (UTC)

The image
The image posted showing the bottles in your inventory, are the things on the left side the effects from taking potions and how long the effect will last? or are those apart of skills? --Anthrophobic 15:20, 27 September 2011 (UTC)

it is the time how long it will last. to believe me find a cave spider (in 1.9pre2) and get bitten, when you open the inventory you see a poison stat exactly like on that picture counting downwards :) --Wally

Alchemy "skill" and supposed "potion effects" inventory section.
Yes, of course, potions can boost skills. Perhaps one of the numbers is a potion duration number, but it doesn't make sense why Speed would have the roman numeral II (2) behind it unless it were skills. We know skills are coming, and It would make far more sense to have skills on that page rather than just the boost from potions.

And again, Alchemy is not one of these skills. Alchemy is merely making the potions. -- { Fishrock123 } (Talk) 17:00, 27 September 2011 (UTC)
 * It is a level two potion, that's all those are time durations this is all present in the potion effects code. And I was the one who updated that to explain to you that Alchemy is a skill, the skill you'd need to make level II potions. --Ecksearoh 17:05, 27 September 2011 (UTC)
 * We have no mention of level 2 potions on either page, and no solid proof behind it, thus I'm going to undo your edits as speculation until you can post something here that clearly shows elsewise. -- { Fishrock123 } (Talk) 17:11, 27 September 2011 (UTC)
 * Okay, the compromise works for me. Now I need to figure out how to make a Potion template. --Ecksearoh 17:16, 27 September 2011 (UTC)
 * I can make the base template from the existing food and item templates, if your not already doing so. -- { Fishrock123 } (Talk) 17:19, 27 September 2011 (UTC)
 * It does seem like you two are doing quite a lot despite how little information we currently have. What's the deal? (curiosity) --HexZyle 17:21, 27 September 2011 (UTC)
 * Read this page and the potion effects page. (See references if your skeptical) this suff is coming. Apparently sooner than later. -- { Fishrock123 } (Talk) 17:29, 27 September 2011 (UTC)
 * @Fishrock Thanks! I'd be glad to hand it over to you, It's been months since I had to build a template from scratch. @HexZyle Potions seem to be coming in 1.9 Pre-release 2, despite Jeb's protestations, so we were working on infrastructure. --Ecksearoh 17:30, 27 September 2011 (UTC)
 * Huh? I just copied the item template and tweaked it to our needs. :3 -- { Fishrock123 } (Talk) 17:32, 27 September 2011 (UTC)
 * Thanks again ! I had gotten as far as plugging in Effects at "Heals for" and Duration at "cookable". Sorry I wasn't more help. --Ecksearoh 17:33, 27 September 2011 (UTC)
 * Done, though I expect one of the admins to want to delete it. -- { Fishrock123 } (Talk) 17:40, 27 September 2011 (UTC)
 * Oh, I see now. I thought you were doing up some whole complex thingamajig on how potions work and stuff, (like Hungerbar/Health templates) but instead you were just doing one of those block templates. (Item/Food/Block) Got it. :) --HexZyle 17:45, 27 September 2011 (UTC)

Still confused..
Why potions? If some of them are auto-effects/buffs (mainly the ones we have tested), then how are the others going to work? Actual potions we drink and craft? I don't like the idea of effects/buffs falling into the same category of potions. I think he should have your effects/buffs that are things that come from items already in the game. And potions should be things newly added to the game. If I am wrong in anything please correct me, I really want to understand this a little more. Seems like minecraft is becoming more RPG style now, which is not a bad thing. Just really seems like the ideas that could not be used in minecraft, is what scrolls was created from. And these RPG effects we are getting in the Adventure updates are things that would not work with Scrolls? I dunno...maybe I am just rambling, maybe not. --Anthrophobic 18:29, 27 September 2011 (UTC)


 * "Potions" is just their call name. They aren't necissarily potions, rather value modifiers that Notch has called "potions". For all I care, Notch could have called them "Bananas". It would probably confuse the hell out of you all the same. --HexZyle 00:32, 28 September 2011 (UTC)

Crafting
Glass bottles are made the same way buckets are, but with glass. I don't know how to implement this in the wiki because it uses a template I don't know how to use. There's the info, though.
 * Yes,, but should there be a page for Potion Bottles, or should it be put on potion page? --Throex 15:15, 29 September 2011 (UTC)

Potion Colors
Anyway to match each color of potion to its type and what it does yet? --Throex 04:26, 30 September 2011 (UTC)


 * There's not really a "type" they just have various stat modifiers. Most of the names seem to have nothing to do with the actual potions even. – ultradude25 ( T &#124; C ) at 05:17, 30 September 2011 (UTC)

Speaking of potion colours, is there a source for the potion coloring in the sidebar, or are they just recolours? ...And where did the "Thick Potion" screenshot come from? -Verveblade14 05:46, 30 September 2011 (UTC)
 * EDIT Just looked on your user page and saw where you got the potion images from. Now what about the "Thick Potion" Screenie? -Verveblade14 05:54, 30 September 2011 (UTC)


 * Haven't found it yet, there is a LOT of things to try. – ultradude25 ( T &#124; C ) at 07:25, 30 September 2011 (UTC)