Java Edition 1.11

1.11 is an upcoming major update to Minecraft with no set release date.

No new features are expected to be revealed until MineCon 2016, which begins on September 24, 2016. As such, snapshots between now and the convention may contain bug fixes and improvements, which may be considered new features. 1.11 will be "slightly bigger than 1.10, but still a relatively small update."

Items

 * Spawn eggs
 * Eggs that were removed in 1.10-pre2 are re-added, except the cat spawn egg, including:
 * Wither Skeleton
 * Mule
 * Skeleton Horse
 * Zombie Horse
 * Donkey
 * Elder Guardian
 * Stray
 * Husk
 * Added new Zombie Villager spawn egg.

General

 * Splash text
 * "Javalicious edition"
 * "Should not be played while driving"
 * "You're going too fast!"


 * Internationalization
 * New strings within the game were made available for internationalization:
 * World selection error messages.
 * Customized superflat preset names.
 * Spectator-mode-specific options and messages.
 * In the Options menu: the words "chunks" and "fps"
 * In item tooltips: the words "Color: ", "NBT: " and "Durability: "
 * The F3+Q keybindings display text, and text associated with other F3 actions.
 * Text associated with downloading resource packs from servers.

General

 * Resource packs
 * The required pack version number was changed to "3" in.
 * Version 3 resource packs have to use lowercase filenames for everything.


 * Entity IDs, block entity IDs, block IDs and item IDs
 * Now are no longer case sensitive.
 * Autocomplete will put in lowercase letters.


 * Entity and block entity IDs
 * Use underscores to separate words, rather than using single words in mixed case.
 * Optionally, a  namespace prefix can be used, just like block and item IDs. However, it is not optional for EntityTags and spawners.
 * The following names have changed:


 * Horse was split into entity IDs,  ,  ,   and   for their respective types.
 * Skeleton was split into entity IDs,   and.
 * Zombie was split into entity IDs,   and.
 * Guardian was split into entity IDs  and.
 * Unused savegame IDs  and   were removed.


 * NBT tags
 * For all horses,,   and   tags are removed.
 * and  tags now apply only to   and.
 * and  tags now apply only to.
 * tag is removed from  and.
 * tag is removed from all zombie types.
 * and  tags now apply only to.
 * tag is removed from all skeleton types.
 * byte tag is added to.


 * Loot tables
 * Donkey, mule, husk and zombie villager now each draw from their own loot tables, rather than drawing from the horse and zombie loot tables, respectively.

Gameplay

 * Exhaustion levels


 * Chat
 * Some warnings now appear above the hotbar instead in the chat, like "Press [key] to dismount" had.
 * "You can only sleep at night"
 * "You may not rest now, there are monsters nearby"
 * "This bed is occupied"
 * "Height limit for building is 256 blocks"
 * "Unable to open. Loot not generated yet."
 * "You may not rest now, the bed is too far away"


 * Fuel
 * More things will burn in the furnace
 * 1 Wool smelts 0.5 items.
 * 1 Carpet smelts 0.33 items, just less than $1/3$ items.
 * 1 Ladder smelts 1.165 items, just less than $1 1/6$ items.
 * 1 Wooden Button smelts 0.5 items.
 * 1 Bow smelts 1.5 items.
 * 1 Fishing rod smelts 1.5 items.
 * 1 Sign smelts 1 item.
 * 1 Bowl smelts 0.5 items.
 * 1 Wooden door smelts 1 item.
 * 1 Boat smelts 2 items.


 * Subtitles
 * Some of elder guardians' and zombie villagers' subtitles are now distinct from the subtitles for guardians and zombies.


 * Transportation
 * Now shows your hunger bar when riding a minecart or a boat

Command format

 * Now ignores item-specific stacking restrictions.
 * Now ignores item-specific stacking restrictions.


 * Now can display text in the action bar position.
 * Now can display text in the action bar position.


 * Block states
 * Block states can now be used in the, , and  commands.
 * Examples:
 * instead of
 * instead of
 * instead of

Items

 * Spawn eggs
 * Are now sorted alphabetically in the creative inventory.


 * Shields
 * Will now keep enchantment level and durability when crafted with banners

Blocks

 * Anvils
 * Added sound when dropped anvils break


 * Beds
 * If the player clicks on the bed, but is not right beside it, it now shows a message:
 * "You may not rest now, the bed is too far away"
 * Previously the player would get no message, but would be unable to sleep


 * Cauldrons
 * Added sound when filling and emptying cauldrons with buckets and glass bottles


 * Dispensers
 * Dispensers facing upwards and containing mob eggs now spawn mobs properly on top of the dispenser


 * Rails
 * All rail types' hitbox heights are decreased from a full block to a half block

Mobs

 * Chickens
 * Now has neck texture


 * Creepers
 * If a creeper is inflicted with a potion effect, its explosion will cause a lingering effect of the potion.


 * Elder guardians
 * Now drop a wet sponge rather than a dry sponge


 * Ender Dragon
 * Custom named Ender Dragons now show their name in their boss health bar


 * Husks
 * Now try to avoid water.


 * Skeleton trap horses
 * The chance of spawning with a thunderstorm lightning strike is reduced to $1/5$ of what it was.


 * Snow golems
 * Now, when their pumpkin is sheared from their head, that is saved with the game (previously it was just an in-memory visual effect).


 * Villagers
 * All villagers
 * Can now be named by name tags
 * Farmer villagers
 * Now sells 5–7 apples, where before they sold 5
 * Now sells 6–10 cookies, where before they sold 6
 * Green-robed villagers
 * Re-added this entity as ; its name is shown in the trading GUI as "Nitwit".
 * Spawns naturally in villages.
 * When spawned naturally in a village, or from an egg, it has no trades.
 * When it is spawned with commands, it can be interacted with once, though it has no trades (see ).
 * When converted from a generic zombie villager, it receives one of the tier 1 trades from other professions, with no further trades unlockable. (see )


 * Wither
 * Custom named Withers now show their name in their boss health bar


 * Green-robed zombie villager
 * Re-added this entity as.
 * Spawns naturally anywhere zombie villager spawn.

Non-mob entities

 * Armor Stands
 * Added sound when broken in creative mode

Removed

 * Human
 * The Savegame ID for Humans were removed.

Planned changes

 * Endermen
 * Will take damage when hit by a splash water bottle.

Unconfirmed features

 * Maps working in the End.

Fixes

 * Other fixes
 * "More robust handling of invalid items and hopefully less duping bugs due to this change"