Talk:Trapped Chest

Tile entity id
Using NBTExplorer, I found the tile entity as following : Chest 82.243.255.21 17:26, 7 January 2013 (UTC)

Not filling while open?!
I've noticed that trapped chests can't be filled by a hopper while being open, can anyone confirm this? --Marvin 22:07, 14 January 2013 (UTC)


 * I'd be more surprised if they could: trapped chests give off a redstone signal when opened, and when a hopper receives a redstone signal, it no longer pulls in or pushes out items. Whether this behavior is desirable is a question I'll leave to those who actually make use of redstone stuff. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 22:52, 14 January 2013 (UTC)

Wait a minute
If you put chests and trapped chests next to eachother and cover an entire wall with it, you can open the chest, right? Well, SUPER-COMPACT STORAGE!!! Maxwell the scribblenaut 03:40, 8 February 2013 (UTC)

Hopper Use - Filling Chest
To hide your items from griefers or maybe as a bonus for in adventure maps, you could use it with a hopper, as said earlier. Every time you check in, it adds an item. Could be useful.

"act like a lever"
I'd say more like a pressure plate. --82.193.146.188 19:49, 16 July 2013 (UTC)

Recipe
Is there any way to distinguish between fixed and shapeless recipes? This page could use that; I always thought that it was shapeless. Firebastard (talk) 02:29, 19 August 2015 (UTC)


 * If the recipe is shapeless, it has the little arrow icon above the output. See any shapeless recipe for an example (such as flint and steel). If you don't see the arrows, assume it is a shaped recipe. – KnightMiner  t/c 02:42, 19 August 2015 (UTC)