Category:Objects requiring isometric renders/Fluid states

Version changes for these models/states:


 * Water:
 * c0.0.12a: First introduction
 * c0.0.13a: Rendering changes - inside faces are no longer visible from the outside
 * c0.0.19a: Texture is now procedurally generated
 * ? (only archvied version with this revision is 0.27 SURVIVAL TEST): Now uses part of a placeholder texture on the side
 * ? (no longer present in c0.28_01): No longer uses part of a placeholder texture
 * in-20091223-0040: Added the flowing water texture - this is used on the side faces
 * inf-20100607: Now uses part of the lava texture
 * inf-20100608: No longer uses part of the lava texture
 * inf-20100615: Now renders as a cuboid, rather than a cube which is shifted downwards a block pixel and a half, and the flowing water texture now shows visible movement rather than just being streakier
 * inf-20100616-1808: Model changes due to the random vertex offset
 * inf-20100617-1531: Random vertex offsets for fluids have been removed
 * 13w02a: Water now has actual texture files rather than procedurally-generated textures - these also appear different
 * 13w41a: Changes to translucent rendering - the inside planes of water are once again visible
 * 13w42a: All interior planes of water have been removed, reverting water to its pre-13w41a appearance from the outside
 * 13w48a: Water now has internal side planes again (MC-40621 - 13w47a readded the top plane which is not normally visible from the usual rendering angle). It still has no bottom plane
 * 18w15a: Now has a grayscale texture, which is tinted
 * Lava:
 * c0.0.12a: First introduction
 * c0.0.13a: Texture is now opaque
 * c0.0.19a: Texture is now procedurally generated
 * c0.0.22a: Procedurally generated texture has changed
 * ? (only archvied version with this revision is 0.27 SURVIVAL TEST): Now uses part of the water texture on the side
 * ? (no longer present in c0.28_01): No longer uses part of the water texture
 * inf-20100607: Now uses part of the water texture
 * inf-20100608: No longer uses part of the water texture
 * inf-20100615: Now renders as a cuboid, rather than a cube which is shifted downwards a block pixel and a half
 * inf-20100616-1808: Model changes due to the random vertex offset, and the flowing lava texture now shows visible movement rather than being identical and possibly not even existing as a separate texture in the first place
 * inf-20100617-1531: Random vertex offsets for fluids have been removed
 * 13w02a: Lava now has actual texture files rather than procedurally-generated textures - these also appear different
 * 18w15a: Now is tinted
 * 18w16a: No longer tinted

These should be rendered at 300x300 unless unable to fully fit. Renders should be done facing north to show both planes.