Talk:Java Edition version history

Halloween Update
Can anyone add the Halloween Update on this page?

We'll probably have to edit it once the update actually does come out, though. Turtleey 06:47, 6 October 2010 (UTC)

Beta?
Is the beta heading really necessary to have before we've reached beta? Seems to me an empty heading is pretty pointless and should be removed until there's something to actually put in it. --Yourself 19:35, 31 October 2010 (CDT)

Clarity
I'm trying to work out when Rana and the MD3 mobs were in the game, and the table is proving tricky to read. Instead of listing the "eras" as "post Indev" etc, why not just "Indev"? JaffaCakeLover 17:09, 6 November 2010 (UTC)

Sunrise
The sunrise got a red glow somewhere around the halloween update. I believe it should be mentioned. (I dont know the exact update it came on, actually. I didnt even notice it myself) --BlueLegion 21:52, 7 November 2010 (UTC)
 * I'm pretty sure it came in with version 1.2.0 DannyF1966 22:20, 7 November 2010 (UTC)

Split
This page is really long and is growing with each update. I propose a subsection for each category. It will probably make this page easier to read and less of a memory hog for older computers. --Scykei 13:57, 19 November 2010 (UTC)
 * Split is ok, but I think the most recent updates (either the whole Post Alpha Multiplayer Survival Release page, or just the last couple of months) should always be on the version history page, with older updates archived into their own pages. --DannyF1966 16:34, 20 November 2010 (UTC)

Why the split?
This page is pretty f**king useless atm, tbh. Why was the patch history page split again? How could anyone looking for the latest updates, already *know* what they apply to? Per example, I just started Minecraft and found out there was an update. How should I know if it's for MP or SP? Please, let the powers that be reinstate the Patch History. --Nao 5.11 13:44, 25 November 2010 (CST)
 * Basically if multiplayer is already implemented, it is post multiplayer release. Metalhannes 19:48, 25 November 2010 (UTC)
 * OhdearGod, you know I never actually read it like that. I thought the divisions were instated in the way that all updates pertaining to single-player mode, and all updates pertaining to multi-player mode were on separate pages. Which would be dumb... Thanks for letting me see the proverbial light. --Nao 5.11 13:48, 25 November 2010 (CST)
 * If only all problems could be solved so quickly :D . Metalhannes 13:56, 25 November 2010 (CST)

Reverting split
I recall there being a page that listed changes to minecraft in chronological order, and for a few minutes I could not find it. I did find several pages that seemed to list server, or smp, or ssp changes in chronological order. Or maybe they were general chronological changes, it was hard to tell until I found out for certain. How many people actually know that indef comes before or after infdev? I certainly had problems finding the latest version changes, which in the past were right on top.

This page is called a changelog, or a version history. Here are some examples of similar pages, from google:


 * http://growl.info/documentation/version_history.php
 * http://www.winamp.com/help/Version_History
 * http://php.net/ChangeLog-5.php
 * http://www.virtualbox.org/wiki/Changelog

These pages are huge, but this is ok, because a changelog is supposed to be huge. It's supposed to contain all that information in precisely one place, so that people wouldn't have to go through the individual version changes searching for the information. In particular, a changelog needs to make the latest change as easy to find as possible. So there's a reason "changelog" is not plural. (Though see the virtualbox changelog for a way to break up a truly huge changelog. You put the old stuff into a different page, keep the new stuff, and you make sure that the old pages have a natural numbering scheme.)

The minecraft changelog isn't that big. It's 95kb when turned into html. The minecraft homepage, http://minecraft.net is 25kb. I know that the wiki software "warns" us that the page is getting to big. Ignore the warning, it doesn't apply to us. Anyone who meets the system requirements for running minecraft almost certainly meets the system requirements for a) rendering this page and b) editing this page. Furthermore, even if the page crashed that person's (old, unreliable) computer, this is no reason to make the page substantially less clear for everyone else.

Electronic 18:50, 30 November 2010 (CST)
 * I'm neutral on this. Not to say anything, but http://www.virtualbox.org/wiki/Changelog archives their older versions in a different page. Look below. Besides, Minecraft is supposed to get "weekly updates" so the changelog should get pretty long. I dunno :P --Scykei 19:50, 30 November 2010 (CST)

Latest Update / Portals
After creating a new portal to the nether after the latest update was released, I found that it seemed to work in a more logical manner; when I reentered the portal I had emerged from in the nether, it took me back to my original portal in the overworld.

Is this part of the update? Did notch fix portals?

possible 1.2.6 change
i noticed that when i got the 1.2.6 update i started to see small caves filled with water. which i have never seem before. was that just added or am i just crazy?

Why my edit got undoed?
I edited this page day ago and now information of the newest update added by me is gone? Why it got deleted? --NEG4tive 15:14, 17 December 2010 (UTC)
 * My client still reports itself as 1.2.6 - not 1.2.7. That said, there HAS been an update as of the last few days... Seems Notch has changed the program without bumping the version number up to match. Or maybe he changed it up then back down? I dunno. - Bomb Bloke (Talk/Contribs) 21:45, 18 December 2010 (CST)
 * There hasn't been an update to the client, there was an update to the website, and because some of the files were moved around the client thought it was a new version and re-downloaded it. Version 1.2.6 is the same as it's always been. --DannyF1966 10:56, 19 December 2010 (UTC)
 * Ah, thanks for the clarification. - Bomb Bloke (Talk/Contribs) 12:32, 19 December 2010 (UTC)
 * Yep, thanks. --NEG4tive 10:21, 20 December 2010 (UTC)

Sand/Gravel in Beta update
It appears the sand and gravel now falls correctly when it's unsupported like single player instead of disappearing and reappearing in the lower slot?
 * I can confirm that this is correct. -F1racer101 23:22, 20 December 2010 (CST)

Version Beta 1.0.2 is out
Literally just came out as I opened the game. --Homfrog 03:01, 21 December 2010 (CST)
 * strange... Notch wouldv'e just woken up. I wonder what could possibly have changed? -F1racer101 09:24, 21 December 2010 (UTC)
 * No, the time in Sweden should be 10:00 Metalhannes 03:25, 21 December 2010 (CST)
 * Yeah, Notch usually wakes up at 10:00. Then he's got to get to the office... plus, he hasnt blogged or tweeted about it. Maybe it was a mistake? -F1racer101 03:30, 21 December 2010 (CST)
 * Being your own boss == waking up at 10am so awesome :D . Well there was an error in a previous alpha update where the content on the webite got renewed and it triggered hte version number to go up. Probably something like that. Metalhannes 03:35, 21 December 2010 (CST)
 * Yes I know about that incident, it updated the game but didn't raise the version number like this time. Notch should let us know what happened soon, we just have to wait. -F1racer101 03:38, 21 December 2010 (CST)
 * It's a fix for Mac users, as indicated by Jeb's comment here --DannyF1966 04:06, 21 December 2010 (CST)
 * Oh, I see. Thanks. -F1racer101 10:19, 21 December 2010 (UTC)

--CorneliousJD
 * So why can't we edit this page anymore? I could yesterday...?
 * Somewhere in this update (possibly the last one) they quietly fixed a bug where firing arrows rapidly allowed you to end up with more than you had initially. This might be a side effect of new client/server communication code. Ghost2 01:10, 23 December 2010 (CST)

"...and something else, which is even more rare."
Since the actual page seemed to be locked, I'll just leave this info here for the time being. The secret rare addition for the beta was a custom skin for Deadmau5; Notch just confirmed it on Twitter. We actually already saw a picture of it in that one blog post. --FactoidCow 21:34, 21 December 2010 (UTC)

Beta 1.1_01 is out

 * Could a Mod update the page? --Coupon22 07:04, 22 December 2010 (CST)

Un-protect!
This page has been falling further and further behind. Please unprotect it so that we can help. -F1racer101 13:06, 22 December 2010 (UTC)

Beta 1.0_01?
I don't remember that. - TyrannoFan • TF's Talk • Contributions - 13:18, 22 December 2010 (UTC)
 * Must've missed it. And it seems the list is now up to date. - TyrannoFan • TF's Talk • Contributions - 14:44, 22 December 2010 (UTC)

Christmas Update
I've started up the game to find that it did not download an update, yet the splash was changed to read "Merry X-mas!" instead of the Beta message. After playing around, I checked my inventory screan and noticed something odd behind the player model, that I hadn't added. Going to third-person mode revealed this: Image:Christmas Cape.png

It still read as being Version 1.1_02, so would this be content that was added into that update, to activate on Christmas? If so, that should be mentioned in the section for it. --Valos 17:24, 24 December 2010 (UTC)
 * Check the gallery of new files next time, there is already an image. at 22:58, 24 December 2010 (UTC)
 * I agree, there shouldn't be a separate mini-update section, I think the code for this must have already been in the Beta version before 24 December. --DannyF1966 11:37, 25 December 2010 (UTC)
 * The code for the cloaks was added with the update that added the cloaks for the Mojang employees. The cloak works much like the player skin, if it receives a file from Minecraft webserver, it displays it, otherwise it doesn't. As for the Merry X-mas message, Notch implemented an override of some sort a few versions back, at least as far back as Beta 1.0, that also talks to the Minecraft webserver, and allows it to override the display text. So, I agree, as well, there should not be a separate mini-update section. CyborgDragon - It&#39;s dangerous to go alone! Take this. 11:01, 25 December 2010 (CST)

WTH
Why do you guys keep putting the Christmas cape thing in 1.1_02? For the last time, these small patches _01 and _02 are released only five minutes after each other because of bugs. I was monitoring Notch's Twitter a few days ago. I know what happened. These updates are only done in the main update, beta 1.1. I hope you guys understand. --Scykei 06:11, 2 January 2011 (UTC)

Who gets a cape is handled by the minecraft (web)server. Once support for capes was added to the client (in beta 1.0!), changing who has a cape just needs a change on the web server, and not to the client. So really it's independent from the client versions entirely. Moo 11:59, 2 January 2011 (UTC)

Mob Spawner
Didn't the mob spawner already have a rotating model in it? --SeanEBlog 22:02, 13 January 2011 (UTC)
 * It did, but it got removed sometime in the past. It was reimplemented in this recent update. I am glad too because ever since buying the game in August, I've never seen the rotating mini-mob. Levy 14:18, 14 January 2011 (UTC)