Java Edition 19w11a

19w11a is the twenty-fifth snapshot released for 1.14. This snapshot marked 1.14 as "for the most part, feature complete".

Items

 * Banner Patterns
 * Added a new "Globe" banner pattern.
 * Obtained by trading with a master-level cartographer villager.

Gameplay



 * Trading
 * Added many new villager trades, for each villager profession.
 * Villager trading prices now also depend on player's popularity in the village.
 * Villagers now resupply their trades up to two times a day, if they get to work at a workstation.
 * Updated the villager trading UI.
 * Villagers now level up from gaining experience by trading with a player.
 * Villagers have 5 levels: novice, apprentice, journeyman, expert, and master.
 * A little exp bar is shown during the trading UI. Once the bar fills up from trading, exiting the UI and waiting briefly will level up the villager and show pink particles similar to those shown when refreshing trades in previous versions of the game.
 * Experience that exceeds the level up amount seems to roll over between level ups.
 * The experience bar disappears once the villager becomes master level.
 * Every time a new level is reached, 1-2 new trade offers appear.
 * The villager experience gained per trade is based on trade itself, the level the trade was unlocked (novice, apprentice, etc), and the current level of the villager.
 * Lower level trades will give less experience towards a level up once the villager is a higher level.

General

 * Menus
 * Added a new "Accessibility Menu".
 * All accessibility features are now easily toggled in this menu.
 * Added a new option that allows turning up transparent backgrounds.

Blocks

 * Fletching table
 * Can be now crafted with 4 planks and 2 flint.
 * Villagers use them as a work site.


 * Smithing table
 * Can now be crafted with 4 planks and 2 iron ingots.
 * Villagers use them as a work site.


 * TNT
 * Explosions now have a 100% drop rate.


 * Bell


 * Now rings when hit by a projectile.

Mobs

 * Villagers
 * Villagers now have a daily schedule. They will, for example, go to work and meet up at the village bell.
 * Each villager will try to find their own bed and work station.
 * Each profession has a specific block that works as a work station for them (e.g. lectern for the librarian and cauldron for the leatherworker).
 * Iron golems will spawn when enough villagers meet.

Gameplay

 * Villages
 * Village detection is now based on beds, job sites and meeting points instead of doors.

Non-mob entities

 * Minecart with TNT
 * Explosions now have a 100% drop rate.

General

 * Language
 * Will now change the language immediately after clicking on the 'Done' button to avoid having to wait after accidentally clicking an unwanted language option.

Video
Video made by slicedlime: