Java Edition 14w04a

14w04a is the sixth snapshot released for 1.8.

Additions

 * Commands
 * Spawns particles in a given area
 * It can also be relative to entities.
 * Usage:
 * Example:
 * List of particles:,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,.
 * List of particles:,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,.

Changes

 * Item Frame
 * Items in item frames can now rotate items by 45 degrees (eight possible directions)
 * Item frames can give off a signal detected by comparators, based on the direction the item is facing
 * Signal strength is as follows: 0: empty; 1: item; 2: item rotated once; 3: item rotated twice; ...; 8: item rotated 7 times
 * Furnaces
 * When a furnace runs out of fuel, the smelting progress will reverse at twice the normal speed.
 * Villager
 * Villagers will now harvest, collect and replant grown potatoes, wheat and carrots
 * Villagers do not have unlimited seeds; seeds must be replenished to replant crops
 * Villagers will craft wheat into bread, and drop it to other villagers
 * Villagers can now become willing to breed by consuming food: 3 bread or 12 potatoes or 12 carrots
 * Village mechanics
 * Doors are now added to the closest village
 * This will not break iron farms, but change them a little, enough to make them "practically pointless"
 * Anvil
 * Prior work cost increase changed from linear (1 per repair) to exponential (times 2 plus 1 per repair).
 * Repairing with a "sacrifice" now costs 2 levels rather than only 1.
 * Enchantments
 * Looting now gives an extra 1% chance of getting rare loot per level
 * Iron Golem
 * Can drop iron ingots again by any means of death
 * Zombie Pigman
 * Can drop gold nuggets again by any means of death
 * Iron Golem/Snow Golem/Wither
 * You can now spawn Iron Golems/Snow Golems/Withers with dispensers + pumpkin/skulls respectively
 * Dead Bush
 * Is now flammable
 * Sapling
 * Is now flammable
 * Button
 * Can now be placed on ceiling/floors
 * Moss Stone
 * Now craftable in a shapeless recipe with one cobblestone and one vine.
 * Commands
 * Added the ability to filter block types in the command, as long as the filler block is not a tile entity
 * Only if it’s used to fill in replace mode with “normal” blocks.
 * Syntax:
 * F3 Debug Screen Crosshairsindebug14w04a.png
 * The x coordinate line will now be bold when looking east/west, similarly the z coordinate line will now be bold when looking south/north
 * The crosshair will display 3 short colored lines to indicate the direction of each axis: x/red, y/green, z/blue
 * Skin
 * Now displays the right arm's second layer in first person view
 * Skins and capes are now distributed through servers
 * Skins server outages will occur less frequently and have less impact
 * Server-altered skins/capes are not possible - only signed URLs are stored server-side
 * Skin changes will no longer require client restarting, at worst re-logging will update the skin for everybody
 * Duplicate skins no longer need to be downloaded twice
 * Server traffic will barely be affected
 * Rendering
 * Only transparent blocks will now render as transparent (eliminates the use of x-ray texture packs)

Fixes
From released versions before 1.8
 * – Villagers crowd into a single building
 * – command doesn't change the default difficulty in the ESC menu (singleplayer)
 * – Ladder, Sign, Fence, Gate, Trapdoor causes block it is placed in to darken
 * – Ghost Items from Trading with SHIFT-click
 * – Cactus can grow next to blocks
 * – Items are not centred correctly within frames
 * – Whole-word selection behaves erratically in chat
 * – Pumpkin texture flips when made into snowman
 * – New AI mobs see through invisibility
 * – Dead bushes and Saplings do not burn
 * – Withers are harmed by the explosions of their Wither Skulls
 * – Mouse is centered when going to previous menu with ESC
 * – Realms button is still visible even though the client is a snapshot
 * – replace doesn't replace same block with different tile entity / NBT data
 * – Stone monster eggs Spawn 2 Silverfish
 * – Furnace Progress Remains After Changing Ingredient
 * – Lava fizz sound plays whenever a flowing lava block destroys an air block
 * – No Colon after Game Mode in World Options
 * – server-icon.png alpha channel display

From the 1.8 snapshots
 * – Difficulty Locking
 * – Overpopulated flowers near lake
 * – Silverfish can infest Granite/Andesite/Diorite
 * – Fire from lava spreads further than it should
 * –   crash
 * – Doors get added to the list of village doors over and over again
 * – Not Killing Invulnerable Entity
 * – doesnt clone TileEntity orientation
 * – Tripwire is invisible
 * – The world freezes if an Enderman is being hit.
 * – Skin's Second Layers Invisible in First Person
 * – Skin's Second Layers Invisible in First Person

From the previous snapshot
 * – Id for cooked fish is " "
 * – New skin layer jacket acts enchanted when enchanted pants equipped
 * – Double Shift = Sprint
 * – won't update to chosen coordinates second time unless world file is reloaded
 * – Tile Entity:
 * – Sky lighting is not always blocked
 * – Debug code streaming in console
 * – Server does no longer produce a logfile
 * – Server seems locked in debug mode, spams console