Heads-up display



The heads-up display or HUD appears on screen while the Player is in the game. It is superimposed on his or her view of the game world.

The HUD consists of the user's health bar, hunger bar, experience bar, and hotbar, as well as a cross-hair that pinpoints where he or she is looking. The armor condition bar appears above the health bar if the player is wearing armor. The oxygen bar will display above the hunger bar if the player is underwater. Also, in multiplayer, chat is part of the HUD, in the bottom left corner, showing the last few things spoken. This can be expanded with. The HUD also contains, if applicable, the unlicensed copy note. In the Options menu, GUI scale changes the size of the HUD and GUI between "large", "normal" and "small". Small is only recommended for large or low-resolution screens. There is also an "auto" setting, which will change the size of the HUD and GUI depending on the size of the game window. The "auto" setting is the default.

Players can hide the HUD, the darkness added in Fancy, and the dark lining around the block you are aiming at by pressing the key on their keyboards (and pressing  again to show it). A detailed Debug screen can be added to the HUD by pressing, which shows details but fills up the HUD. A less detailed Debug screen can be added to the HUD by pressing +. On Mac, all three commands require you to hold fn first.

All elements of the HUD can be changed with texture packs.

You cannot hide the HUD in the Pocket Edition.

History


Before the Adventure Update, the armor bar had appeared in the position that the hunger bar is currently at now, and a hunger bar was missing.

As of 1.2.4, pressing + shows a less detailed Debug screen.