Java Edition 14w02a

Additions

 * Added Granite, Diorite and Andesite
 * Generates within Stone terrain, in veins similar in size and abundance to Coal
 * Diorite can be crafted with 2 Cobblestone and 2 Nether Quartz in a checker board pattern
 * Andesite can be crafted with 1 Cobblestone and 1 Diorite
 * Granite can be crafted with 1 Nether Quartz and 1 Diorite
 * Can be crafted into Polished Granite, Polished Diorite, and Polished Andesite, respectively
 * 4 of the raw stone in a 2x2 configuration gives 4 of the corresponding Polished stone
 * These 6 have the same data value, blast resistance, mining time, and other properties as Stone
 * Crafting recipes for blocks previously only obtainable from generated structures added:
 * Mossy Stone Bricks, crafted using 1 Vine and 1 Stone Brick
 * Chiseled Stone Bricks, crafted using 2 Stone Brick Slabs on top of each other
 * When a furnace runs out of fuel, the smelting progress will pause instead of resetting
 * Swamp trees are less dull now
 * Rebalanced villager trading
 * Offers will be less random and probably more useful
 * Existing villagers will not be affected
 * Trading now gives experience
 * Villager profession is now displayed in trade GUI
 * Villagers start out with 2-4 trades unlocked
 * There are now more villager professions (only notable trade changes and additions listed)
 * White robe: Librarian (now buys stacked written books, can now offer different enchanted books)
 * Purple robe: Cleric (now only sells a single piece of redstone, sells lapis, buys ender pearls and rotten flesh)
 * Brown robe: Fisherman (buys string, coal, cooks normal fish, sells enchanted fishing rods), Farmer (no longer sells melons, buys melon blocks, pumpkins, potatoes, carrots, sells cake and pumpkin pie), Fletcher (buys string, sells bows, converts 10 gravel into 10 flint), Shepherd (sells colored wool)
 * White apron: Butcher, Leatherworker (buys leather, sells leather armor and enchanted leather armor)
 * Black apron: Armorer (Sells enchanted diamond armor, iron armor, chain armor), Tool Smith (sells enchanted iron shovel/pick and enchanted diamond pick), Weapon Smith (sells enchanted iron sword, enchanted diamond sword, enchanted diamond axe, iron axe)
 * The disabled trade arrow now has a descriptive tooltip
 * Trades are now unlocked more freely
 * Updated the enchanting system
 * Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
 * Additionally, there is now a material cost - Enchanting also costs 1 to 3 pieces of lapis lazuli now
 * The actual enchantment calculation is the same
 * One of the enchantments will be displayed in the tooltip
 * The enchantments you would get on a tool will not change until you enchant something - This enchantment seed is stored per player
 * Leveling up now takes longer
 * Anvil costs reduced
 * Renaming items will now only cost 1 level, repairing will now start out with 2 to 5 levels and tools can be repaired longer and with better enchantments, repairing costs can no longer be kept down by renaming items
 * Added Slime Blocks
 * Walking on it is slower than walking on soulsand, about the speed of sneaking
 * When fell on, mobs will bounce up to 60% up again
 * Prevents fall damage
 * Crafting recipe: 9 slime balls, can also be crafted back into 9 slime balls
 * Players and entities that land on their top side will bounce, like on a trampoline
 * Bounce rebound velocity is scaled by impact velocity
 * Currently does not effect item entities
 * New splash "That's Numberwang!"
 * Inventory related changes to doors:
 * Doors can now stack to 64
 * Crafting doors now gives 3 doors
 * Commands can now target entities via the new target selector
 * Can specify type of entity by entity ID to either include or exclude with  or
 * Example:
 * F3 debug screen shows, after f: North/East/South/West, an additional summary in parenthesis: "Towards positive/negative X/Z"
 * Added command:
 * Can amend and modify the NBT data of the block at specified coordinates
 * Added optional arguments to for max item count (use 0 to not delete anything) and NBT data
 * Blocks can no longer be placed or removed in Adventure mode
 * Exception: Tools obtained with can be modified to allow extraction of specific blocks, the tag needed to be used is CanDestroy (example:  to give a Diamond Shovel that can break grass and sand). Items with this tag display the names of the blocks that they can destroy in the item tooltip
 * can now be used to clear only a specific number of items and can be restricted to certain NBT data
 * Example: will remove up to 34 villager spawn eggs named Michael from yourself; Note: Maximum removal item count is not working correctly at this time
 * Added Lock NBT tag to lock containers
 * Locked chests can be accessed by right-clicking with an item named the same as the string provided for the Lock tag
 * The lock can be completely removed utilizing the command
 * Difficulty can be locked for each world
 * No more global difficulty option (can't change it if no world is loaded)
 * Relative teleporting no longer brings players to a stop; it preserves their velocity from before the teleport
 * Carrots restore 3 hunger points instead of 4
 * Baked Potatoes restore 5 hunger points instead of 6
 * Improved chat communication
 * Messages are now either chat, system or action bar messages
 * Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
 * Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled

Fixes

 * – Villagers ignore damage values and item tags in trading
 * – Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps
 * – Random destination routine has a small statistical tendency to move more north west (fix included)
 * – Zombies kill villagers instead of transform them (HARD difficulty)
 * – Chicken Jockeys causing lag on Multiplayer servers

Notable issues

 * Water and Lava no longer flow toward the nearest drop when possible, instead always flowing outward
 * Because of this, these liquids tend to spread out on slopes over a much larger surface area.