Talk:Java Edition upcoming features

To do
Okay. When I proposed this page, I had something very great in mind but this article feels very lacking. I do not have the time and dedication to do it right now but I thought I should leave some hints on how this page should be. An example is in the RS Wiki: http://runescape.wikia.com/wiki/Upcoming_updates

The reason I wanted this page was so that the semi-confirmed upcoming updates, which might have very little information on how it will turn out and without a good timeframe. Some of these pages are Adventure, Zombie Siege, Capture the Flag, Realistic Mode, Pigman, Trap Block, Scarecrow and Lantern. This will avoid useless stubs which might be left in this Wiki forever if they are not implemented at all.

Also, there should be a more specific mob section, where we can then take them out from the mobs page, instead of just a general "More mobs" statement. Updates which have been implemented should be removed, instead of letting them linger around here.

This is just a suggestion, and hopefully someone with enough dedication will make this article turn into something great. --Scykei 09:46, 26 February 2011 (UTC)

Occlusion Culling?
What is occlusion culling and what effect would it have in game?


 * Occlusion culling is basically one method for not rendering stuff that isn't seen (because it's behind other stuff that *is* seen). It should speed up the game by a decent amount (in theory, at least). 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 04:21, 15 April 2011 (UTC)

At far and normal viewing distances, It doubles your FPS! The disavantage is that if you turn rapidly your mouse, you may see "empty" zones.

Hotdogs
Okay, hotdogs are OBVIOUSLY not going to be in the game. Notch was clearly re-trolling when he clarified that he was joking with his first tweet. Can we agree to remove references to hotdogs?--Rockerest 16:01, 25 April 2011 (UTC)

im just happy no one took the hydra-pig joke seriously either.--Higbey 16:04, 25 April 2011 (UTC)

Apparently, you haven't looked at the page recently *facepalm*--Rockerest 16:07, 25 April 2011 (UTC)

oh for the love of creepers....--Higbey 21:03, 25 April 2011 (UTC)

When pigmen come out, i bet they will get electrocuted into zombie pigmen and pigs that get struck by lightning will turn into hydra-pigs. --R ocĸetor talk  21:47, 25 April 2011 (UTC)

Whatever Does This Mean???
"Notch has stated several times on Twitter that he intends to add some way to display items such as armor and weapons"??? What? Can't we already see armour and weapons in your inventory and on other players? Is this a residue from older versions? Vincent2128 04:56, 27 April 2011 (UTC)


 * No, I added it fairly recently. It refers to a display case or rack block that can be placed like other blocks, and would "hold" otherwise-unplaceable items such as armor or weapons/tools. It's a popular request, and I've seen several tweets in Notch's feed stating that he intends to add such a block at some point. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 04:59, 27 April 2011 (UTC)


 * There are already mods that do this, such as the shelf mod, which is why Notch probably wanted to add it. --R ocĸetor talk  06:29, 27 April 2011 (UTC)

Ether/Aether
Doesn't the PC gamer article and Notch's subsequent twitterings effectively confirm this is coming? Would add news/an article to this effect myself, but being a new contributor thought I would ask here first!

Infirm 17:15, 24 May 2011 (UTC)


 * They confirm that a Sky Dimension is coming, not the Aether. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 17:26, 24 May 2011 (UTC)


 * OK, I was searching under the wrong terminology. I still think the Sky Dimension is worth adding to the future section on the front page however. Infirm 17:53, 24 May 2011 (UTC)


 * It's right there, at the bottom. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 18:35, 24 May 2011 (UTC)

Game content section
How would we integrate this? http://twitter.com/#!/jeb_/status/77324091174035456 Drenay 22:44, 5 June 2011 (UTC)
 * I thought about adding it, but to be honest he didn't particularly promise the feature. Someone said "It would be cool if..." and he responded "Yup!"  So really it could go either way.  Maybe he wants to add it, or maybe he's just agreeing that it would be cool (even though it's too hard to add, or it would take too much time, or _insert some other reason they aren't going to do it here_).  It may be worth referencing the Tweet under the "more mobs" listing or something though. --Warlock 23:49, 5 June 2011 (UTC)
 * I went ahead and added it as a reference there (especially since it had a for some reason). --Warlock 23:55, 5 June 2011 (UTC)

Undocumented blocks
What is the policy for blocks or other Minecraft related stuff that is not yet in the game, nor is known if it ever will be? Watching the 20-ish minute Documentary of Mojang (the link is somewhere in the references for this page), I saw a few items that are not in the game, nor have been talked about in twitter as far as I know. The "Obsidian Chest" is an example, and can be seem in the full video. Just wondering if stuff like that deserves a page or a mention at least on the site or not. &mdash; Neithan Diniem   †  15:16, 7 June 2011 (UTC)

Labels for Items?
What do you mean Labels for items? The tweet was in "secret pirate language" so I can't get more information from that. What does it mean?


 * 1: Sign your posts with ~.
 * 2: I think it will probably bee like if you hover over a wood pickaxe, it will say 'can mine stone and coal faster by hand'. Wood Shovel: 'can dig dirt faster than by hand' etccc --R ocĸetor talk  21:39, 13 June 2011 (UTC)
 * 2: I think it will probably bee like if you hover over a wood pickaxe, it will say 'can mine stone and coal faster by hand'. Wood Shovel: 'can dig dirt faster than by hand' etccc --R ocĸetor talk  21:39, 13 June 2011 (UTC)

In the EN-US.LANG file, there are a bunch of empty strings (for example, cobblestone.desc). This might be what they're for. FelixGriffin 17:57, 14 June 2011 (UTC)

I hope I'm not restating what was said by Felix Griffin above, but I noticed in the statistics that labels didn't display when you hovered over an icon. This was in 1.6.6. | JSan 20:51, 16 June 2011 (UTC)

Fence blocks made opaque?
As we can see from the video, torches can be now placed on fences. AFAIR, torches cannot be placed on transparent blocks. And then there's one thing I thought about, that vid has a lot of stacked fences, and fences aren't placeable on eachother as well. So maybe Notch just made fences opaque blocks? OR made it somehow that it's not the transparency that decides what can be placed on what... Of course, pure speculation. --HTMLCoder.exe 23:35, 16 June 2011 (UTC)


 * Fences can already be stacked, but torches cannot be placed on them. Father  Toast  18:32, 17 June 2011 (UTC)
 * Yeah, they can be stacked, but the process needed currently to do it is time-consuming and annoying IMO. If you just could stack them the way you could stack, say, cobblestone, that would be great. -- TheKax 16:12, 18 June 2011 (UTC)

TheKax: bukkit plugin exists for that. I think Notch made an exception, otherwise fences would have a strange look.

Redstone fixes
With the redstone/repeater connection fix coming (THANK THE LORD!!!), can we expect similar fixes for redstone/note blocks in the near future? Any tweets? Weckar 04:04, 20 June 2011 (UTC)
 * Nothing for now. Raymaniak 22:02, 20 June 2011 (UTC)
 * Yay, it always forced me to make bigger circuits because of not connecting --TakeruDavis 16:40, 21 June 2011 (UTC)

Curved World??
The reference is to Notch's twitter post here:, and presumably he's talking about this image:. I see nothing to indicate a curved world; instead, I see the camera POV getting distorted due to the wide angle of the MC window. You can replicate this effect by running MC windowed, and shrinking it vertically. Instead, this screenshot tells me that Miner Steve's true identity is actually none other than Luke Skywalker. Sandwich 17:43, 26 June 2011 (UTC)

I agree, no world curvature. Put back the "flying" description. C ali nou - talk × contribs » 19:20, 26 June 2011 (UTC)

The world is definitely NOT curved in that image-- just the normal distortion. We don't even know for sure notch posted that. He could have been trolling and sombody else took advantage of his vague statement to post that. Eleazzaar 11:04, 28 June 2011 (UTC)

"World curvature" - what? No, that's just the 3D
Obviously in the picture the 3D makes the world 'look' curved. Just open Minecraft, go into any world, and look on the edge of the screen - it's all stretched. Obviously the real thing is flight, unless everyone is blind? LB 21:46, 26 June 2011 (UTC)

Features not in 1.8
On notch's blog he says "To come is more interesting farming, bigger incentives to explore, and npc villages." He says "To come" after he talks about whats in 1.8, suggesting these features won't be in 1.8 and instead will be later.
 * "Already implemented are new complex terrain features, at least one new mob, some interesting new combat mechanics, a new lighting engine, and some experimental new gameplay ideas. To come is more interesting farming, bigger incentives to explore, and npc villages."


 * He's listing what he has already done first, and what he plans to do second. Seems pretty self-explanatory to me. Shellface 18:50, 30 June 2011 (UTC)


 * Yes but remember, he hasn't finished 1.8 yet, or else he would of released it within 1.7. The "to do's" are things he hasn't finished for 1.8 not for a later update ~Enjoy Life 18:55, 30 June 2011 (UTC)

Quivers for Bows
I found proof that quivers will be in 1.8



If you look third row down (The one with all the pants), 7th object in (past the gold pants, next to the arrow), there's a quiver, in plain view. --KuroSnow 21:11, 30 June 2011 (UTC)


 * Oh wow, really? That's been there for years. How have you only just noticed it? – ultradude25 ( T at 23:40, 30 June 2011 (UTC)

Ruins Screenshot: Another New Block?
So in the Ruins Screenshot released by Jeb on his Google+ page, I think I see another new block not mentioned yet. On the right side, seperating the right "room" and the middle area, there appears to be a barred doorway or grate of some kind. I'm not seeing things am I? --Warlock 15:34, 1 July 2011 (UTC)

Good eye, I didn't notice that until you made note of it. A dungeon variation, perhaps? --DarkAuk 15:51, 1 July 2011 (UTC)
 * My personal guess is that Ruins will be generated similar to dungeons, but largely on the surface. Hopefully they will be more complex as well (based on the screenshot it looks that way :) --Warlock 15:54, 1 July 2011 (UTC)

Watermelons? Keep on trolling.
Jeb is trolling, that's obvious. Fwd 11:44, 4 July 2011 (UTC)

Now, actually, it's been changed to melons. Someone has to constantly update this wiki or it will be outdated.Ajc 1254 12:24, 21 July 2011 (UTC)

Something strange on stronghold pictures
On a pictures Notch posted on Google+, you can see zombie standing next to kind of a lake. At the left side of a zombie, there is... what? There is a strange brown thing, which looks for me mostly like broom lying on the floor. Anybody knows what this thing is? EDIT: It appears to be a dying Skeleton. Look at it closely.PS why would it be dead?Ajc 1254 18:49, 12 July 2011 (UTC) Raymaniak 15:00, 11 July 2011 (UTC)


 * It's a dead skeleton that had a Meta glitch, or the guy taking this picture had good timing (probably Notch). It probably attacked the zombie, and the zombie killed it. But if its something new, we'll find out. &#124; JSan 15:38, 15 July 2011 (UTC)

Mob spawn change?
I herd that mobs will no longer spawn randomly? How will they spawn then?

Window Block in 1.8
jeb_ has released a screenshot of windows in 1.8.



I tried to squeeze as much info out of him as possible :D 

All I got :( Man, they are keeping this secret.

RROD 10:21, 20 July 2011 (UTC)

Stained Glass
Unfortunately I have no way of backing up this claim at the moment with sufficient evidence, but I have reason to believe that the introduction of glass panes are part of an effort to bring in colored or stained glass into Minecraft. This feature has been hinted at through some of Notch's posts and comments regarding a new lighting engine and specific color hues now being emitted by objects in the game (ie torches giving off orange light). Placing a light source behind these colored panes may give off a similar colored light that can be manipulated by melting sand with the appropriate dye somewhere in the glass-making process (creating glass through a new process is not too hard to digest, and it seems there has to be a new way to make glass to even manufacture glass panes). Again, I have no way of proving that this will be added, but if someone were to prod about and question Notch regarding the technical aspects of the new lighting engine, I'd be more than willing to bet he'd provide some solid evidence on this matter. --Sandman 04:40, 21 July 2011 (UTC)
 * If you were looking for some "disproof", here you go: Jeb_'s twitter Cool12309(T 04:55, 21 July 2011 (UTC)
 * Ah, I wasn't aware Jeb had made that comment, thank you for finding that. That rules out the colored light theory, but it is still possible that there may be standard colored glass in the future (which I personally doubt now, as my suspicions for the presence of colored glass were based entirely off of talk of the new lighting engine). --Sandman 05:31, 21 July 2011 (UTC)

Spikes
Ok, so in the 1.8 section of the Upcoming Features, There is new combat mechs. So, why does it say Spikes under that as a sub-topic? I tried to delete it because I saw Spikes somewhere else on the page. Can some one delete it?

EDIT: Wait, I deleted it. But if it comes back, then someone delete it.

New Mob Screenshot
In the New scary mob screenshot you can see it holding a block! Plus, there is a huge mushroom in the right side, looks like a tree.

Organization of the Upcoming features page
Mad props to Kroc for the revamping of the 1.8 features list. I come daily to see new changes.

Shooting the moon debate
Why don't you let that comment there? The guy says "probably" anyway. Sakishrist 17:53, 29 July 2011 (UTC)
 * I'm afraid some people just plain refuse arguments. brb, reverting. Shellface 17:57, 29 July 2011 (UTC)
 * IMO, as long as it says "probably" it's fine - Notch said it was something he wanted to do. It might not happen - maybe he can't get it to work, but I see no reason to remove it as long as it's indicated that it's not definite. --Warlock 18:00, 29 July 2011 (UTC)
 * I agree. Sakishrist 08:29, 31 July 2011 (UTC)
 * Add that its reference to 'terminator: future shock game' - you was able to shoot down the moon there too. (1996-1997)--Smoke th 16:10, 15 August 2011 (UTC)
 * Could it be a Portal 2 reference - where you shoot a portal at the moon to create a vacume? --83.67.148.246 20:28, 7 September 2011 (UTC)
 * Fine idea! I think you are right!--Bloodhit 21:58, 7 September 2011 (UTC)
 * Or maybe it's exactly what Notch said - he kept getting the urge to try to shoot the moon with an arrow as a direct result of adding the then-new variable power system, and jokingly suggested adding an achievement for doing so. =P 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 21:10, 7 September 2011 (UTC)

Clouds not able to go trough buildings
Well I added the info to this link and to be honest I just waited for it to be reverted. I don't know why, but I felt it. Maybe the source isn't really trusted or it is because it's german. But the key info is english. Well ok, it sounds unrealistic. Because colliding clouds would use a lot of ressources. There was a discussion about that on GetStatisfaction. So Notch could have moved the clouds in fancy graphics over the top layer of the map. Well... one more thing... this fact is on the german upcoming features page. so if it's beeing removed here, it should be removed there too.--freaktechnik (w 19:14, 2 August 2011 (UTC)


 * I did notice that it is marked as implemented in the Get Satisfaction English page Verhalthur (talk)(contribs) 20:09, 2 August 2011 (UTC)

Dead leaves and arrow physics?
http://www.minecraftforum.net/topic/520582-18-updates-endermen-or-farlanders/page__pid__6861551#poll_16565

This picture has two things that might be new.

1.There are brownish leaves in the distance, close to the center of the picture.

2.That zombie has arrows stuck in it. That means it was shot and yet the arrows didn't disappear.

These could be some potential new features.


 * The dead leaves look more like birch leaves to me. Remember the picture was brightened. The arrows, maybe.--Cby 06:41, 3 August 2011 (UTC)

Birch trees have white-ish logs... And about the arrows, that's quite unlikely, would require alot of work, especially in multiplayer. C ali nou - talk × contribs » 07:05, 3 August 2011 (UTC)

Spoiler
Notch recently gave us a spoiler. Well I managed some encodeing. Original message: I think V is for I(i) and y is for l(L). --freaktechnik (w 17:19, 4 August 2011 (UTC)
 * Decoded. the key is  So the message says: I told you not to read spoilers! Just go play the game. Go on. I'll wait here. --freaktechnik (w 17:29, 4 August 2011 (UTC)
 * Good work! Wanted to find out what that said DrKlozer 02:22, 5 August 2011 (UTC)
 * it was easy enough. First guess:

$ python >>> "V gbyq lbh abg gb ernq fcbvyref! whfg tb cynl gur tnzr. Tb ba. V'yy jnvg urer.".decode("rot13") u"I told you not to read spoilers! just go play the game. Go on. I'll wait here." >>>
 * – Flying sheep 18:05, 16 August 2011 (UTC)

new portal features
on twitter evil notch stated that notch would make portals "corrupt" the surrounding area, has notch or jeb confirmed this? And if so someone should update the wiki.


 * It was GelgoogJager that suggested it, and Notch seemed enthusiastic enough about the idea. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 07:43, 6 August 2011 (UTC)

World Seed viewable in F3?
The list of features includes information about the world seed being viewable when the debug screen is toggled. No reference has been listed next to it. Can someone confirm that this is true or not? Personally, I think that this would be a great achievement for the Seeds forum on the Minecraft Forums. MinecraftFan1 06:29, 17 August 2011 (UTC)

http://pastebin.com/idCKSUXU There you go. This "MCF" user is me, Opeth just relayed the info. C ali <font color="Purple">nou - talk × contribs » 10:59, 17 August 2011 (UTC)

This is wonderful! Now, when people nag for the seed of an awesome world on the forums, you can just press F3 and the seed is there! MinecraftFan1 21:35, 17 August 2011 (UTC)

1.8 and Pax
...Can someone that is going to PAX get all the information about 1.8 that they can and then put it on the wiki? Things like camera photos or something would work too. Cool12309(T 01:35, 20 August 2011 (UTC)

Pocket edition?
is it out or not? Darthzues 04:51, 20 August 2011 (UTC)
 * Yes.8-16-11.Yours truly, Ajc_1254 12:29, 20 August 2011 (UTC)

Villages will contain an NPC smith, who will own a forge that uses lava.
The current source for "Villages will contain an NPC smith, who will own a forge that uses lava." does not say that Jeb was talking about an NPC smith. It could easily have been a smithy that he built himself, then accidentally burned it down. Verhalthur (talk)(contribs) 19:17, 25 August 2011 (UTC)
 * this one does imply this better: https://twitpic.com/6butu5 – Flying sheep 14:50, 28 August 2011 (UTC)

Collateral Hit [1.8 update notes]
(I would watch the video to double check this but my internet blows and I have a bandwidth limit)

Can someone explain wtf a "Collateral Hit" is? source: "Performing a collateral hit on any mob will cause 'sparks' to fly"

Thanks. Markus 21:14, 26 August 2011 (UTC)
 * Someone changed it after I added it somewhat like "Hitting a sheep(any mob?) with a pickaxe (any tool?) will cause sparks to fly" Cool12309(T 00:40, 27 August 2011 (UTC)

Abandoned Mines
Abandoned mines confirmed for 1.8

http://www.youtube.com/watch?v=9gijFbPc64g

--Sandman 00:32, 27 August 2011 (UTC)

Enderman Diamonds
Hey guys, i know that a diamond dropped from the enderman in the 1.8 demo, but Notch said it was just a placeholder, so hsouldn't we just delete that info? Khosumet 13:32, 27 August 2011 (UTC)


 * Where did he say it was a placeholder? 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 16:35, 27 August 2011 (UTC)


 * Protato twittered that it is only temporary: https://twitter.com/Protato_/status/107222177169936384 --Yogu 22:27, 29 August 2011 (UTC)

Nightly builds
What are nightly builds?--Cby 12:13, 28 August 2011 (UTC)

versions of minecraft that are very buggy, because they are under development, imagine getting every weekday a new version of minecraft with only slithly changes, those build versions are like versions to test for everyone. --Wally

IGN Video interview with Notch on Beta 1.8
See: http://www.ign.com/videos/2011/08/27/pax-minecraft-new-updates-commentary -- { Fishrock123 } (Talk) 22:40, 29 August 2011 (UTC)

new FOV option?
go here and look at 3:53   link:  http://au.ign.com/videos/2011/08/27/pax-minecraft-new-updates-commentary       what could the new option do? ~Njpa~

Proper udders
Cows have always have those, that's why I removed it from this article too(I removed it from the article "cow"). I can give you proof. [] Isn't it also in the cows textures?

Tugut888 09:14, 3 September 2011 (UTC)

Critical Hits
Critical Hits are said to be gotten while "jumping". This is actually false- it is while Falling that one can crit (Which makes more sense anyway when you think about it, as you would have more force). I can go list this in the bugs if you want, but I don't think it's a bug as much as a misconception. --DwarfWoot 16:58, 10 September 2011 (UTC)
 * I've scored critical hits while standing still and not falling at all. So, I'm going to guess that you have a higher chance to crit when falling, not that you can only crit will falling. ~Markus talk 02:45, 12 September 2011 (UTC)

"more mob-to-mob interactions"
hehehe

that sounds so dirty

-deividas58


 * Keep everything relevant please. &#124; JSan 15:28, 12 September 2011 (UTC)

HD Texture Packs
Hello, just before I logged in I added HD texture support to 1.8 changelist, because I found I could use the 32x32 johnsmith pack without mods. TY

Gareth422 00:16, 12 September 2011 (UTC)


 * You can use any size texture pack without patching, it just causes graphical errors. I don't recall ever hearing that any of the MC devs had added, or planned to add, proper HD texture support.  I may be wrong though. ~Markus talk 02:46, 12 September 2011 (UTC)


 * HD texture packs still aren't supported. Go find some pumpkins, or look at water/lava/fire, they'll all be broken. – ultradude25 ( T &#124; C ) at 02:56, 12 September 2011 (UTC)

1.8 Pre-release mob IDs
I noticed in the 1.8 pre-release that you can no longer see mobs' ID numbers above their heads when using F3. Should that be added to the change list?

Looks like we just got access to nightly builds
An update to pre-release will be released soon http://twitter.com/#!/jeb_/status/113343463705165825 I wonder whether this trend will continue... — MiiNiPaa (talk) 06:18, 13 September 2011 (UTC)


 * 1.9 pre-release. Looks like another "nightly build" to me. — MiiNiPaaT 16:27, 22 September 2011 (UTC)

More game modes? Food for thought.
''First of all, let me clarify this up: The thing I'm going to say next is not proof of more new game modes. Just a hint towards it. NOTHING OFFICIAL. Refrain from speculating too wildly, especially outside the talk pages.''

Now, to the point. In the new 1.8 beta release, creative mode was added to the game. The mode currently in use must be stored somewhere. Now, as usual, the level.dat is used, just like for health and spawn point. And now, the funny thing: level.dat is saved in NBT format. NBT is not like the average text file: every value must have a preset size limit. That, no more, no less, memory is allocated to the value. The amount is calculated in bits, and the maximum size thus being 2bits allocated. Now, a "boolean" is 21, which equals two, and thus, a single bit can hold values 0 and 1 (since we start counting from 0). This is well enough for values like whether it's thundering (0 for no thunder and 1 for thunder). You would expect the game mode is stored in a "boolean", in a single bit, since it only uses two possible values? Wrong. A whole 32 bits are used (that is, an "integer"). That means it can potentially store up to 232 (=2147483647) different values. This would hint that there might be more than two game modes, eventually. No, not 2147483645 new game modes! Just that, because it's not possible to allocate any arbitrary number of bits, only certain amounts are allowed (like 1 and 32). But still, it's enough (actually "too much") for more than two modes. This is no proof, just a hint. I just wanted to hear what you think of it. | TheKax |  Talk   16:04, 14 September 2011 (UTC)
 * That's an interesting find. I do know that when I program though I get so used to typing "int" over and over that I fail to use the boolean variable type even when I really should. Now, like you said, this isn't proof, but it is a really cool observation. Cleverlynamed1 02:03, 20 September 2011 (UTC)

New Mob
So in this video "Minecraft Monday" the guy says there will be a new annoying mob, should that be listed on the upcoming features page?

REF: http://www.minecraftforum.net/news/226-minecraft-monday-18-nether-more/

Anthrophobic 01:17, 20 September 2011 (UTC)

Sept. 22 is NOT 1.9 People!
You can cite all the twitters you want, NOTHING says 1.9 is coming out on the 22nd. It is 1.8.2, *if* they even release anything. Stop jumping the gun and creating mis-information.

Nosrepa 19:57, 21 September 2011 (UTC)


 * How is this not 1.9?
 * "Phew, on my way home again. Finished most of the nether stuff, which includes two new hostile mobs (one is the retexturing attempt)"
 * "Heh no, no screenshots since you'll be able to see them yourself tomorrow (knock on wood)"


 * It may not include NPCs or whatever, but it's 1.9. It's not a "service update" if he's including new mobs and Nether features.  --Warlock 20:02, 21 September 2011 (UTC)


 * I can see how it could be 1.9.. I also don't see how it would hurt to add in "Possible release on 9/22/11"..Not like its never been like that before on the Upcoming page? So whats it hurt? And sorry for the re-edit..but 1.8.2 was only going to be to fix the xp balls dropping and causing lag in SMP..which would have been done by now if 1.9 was not coming earlier.. --Anthrophobic 20:08, 21 September 2011 (UTC)


 * We're all making assumptions here, but it's better to err on the side of caution. No where does anyone say what version this will be and it's not even guaranteed that anything will be officially released tomorrow.  It is not wise to excite the already excitable community with claims that cannot be backed up on anything more than speculation.


 * Nosrepa 20:13, 21 September 2011 (UTC)


 * 1.9 pre-release. Anyone that stupid?From Moi, Ajc_1254 20:17, 21 September 2011 (UTC)


 * There hasn't been enough mouth drooling screenshots to suggest 1.9 release so soon. The way it came off sounded like it'd be so minor they don't even want it to have a version number. Lets just keep the page as it was before and wait until tomorrow or whenever they decide to release it, because no one knows anything for sure. MegaScience 20:24, 21 September 2011 (UTC)


 * What I know for sure is that Devs have a tendency to have more stuff going on than you think.
 * Besides, Notch said: "If we don't feel comfortable doing a proper release, we'll do another "leak"."
 * Really? A Pre-Release for a patch that fixed what, one bug? Seriously? You've got to be joking. All evidence supports that idea that 1.8.2 got merged into 1.9. -- { Fishrock123 } (Talk) 00:25, 22 September 2011 (UTC)


 * Hm, well, no. People have put release dates that in turn were not correct (Beta 1.8, anyone?). I say we keep it as is and if it's not, we set it back to unknown until it is resolved. Cool12309(T 01:13, 22 September 2011 (UTC)

I was wrong and I admit defeat, though I still say we err on the side of caution for the future.

Nosrepa 12:19, 22 September 2011 (UTC)

Netherrack Torch
So in the latest 1.9 talk from the forums they mention "Netherrack Torch" is that a hint or sign that they are coming? Or did I miss something? --Anthrophobic 15:13, 23 September 2011 (UTC)

1.9 Game Mechanics changes
Jeb has mentioned Nerfing fire damage which includes lava not being an instant kill. This is obviously so the new hardcore mode has some playability and isn't too difficult. I couldn't find it on upcoming features.

(jeb_ Jens Bergensten Nerfed all fire effects. Touching lava no longer means a prolonged unavoidable death. #Minecraft)

Winter mode returns?
Generated a new world and it was ALL Snow but it wasnt constantley snowing like in alpha.

Seed:8445798936332680350

-blaxout1213


 * This is my ideal world, thank you for the seed!
 * It's a pity that Taiga isn't generated anymore in 1.9, anyone know if there are plans to readd the Taiga biome in the next prerelease or version?
 * It exists in the Form of "Pine Forest". Se Biomes. -- { Fishrock123 } (Talk) 20:00, 27 September 2011 (UTC)
 * But there is no snow, and when should snow, it rains... (verified in my world).
 * Thats because It only snows in tundra biomes now. -- { Fishrock123 } (Talk) 14:43, 29 September 2011 (UTC)

1.9 Glass Panes
Glass Panes now correctly are placed by the player when blocks surround them (IE: blocks on the right/left side) in a square pattern. Also, glass panes no longer drop glass panes. 68.190.117.118 07:58, 24 September 2011 (UTC)

Enderman change in 1.9
Somebody put that Endermen will no longer pick up or place blocks and cite the "nerf" tweet, even though that doesn't make any sense. In addition, in the Endermen article, they list the blocks the Endermen are now limited to picking up. Thought this should be corrected. --24.15.248.79 15:09, 24 September 2011 (UTC)

Agreed.MoveTheSky 21:40, 24 September 2011 (UTC)

Definitely. Source: http://www.reddit.com/r/Minecraft/comments/ko2d4/endermen_nerfed_massively/ Badprenup 23:15, 24 September 2011 (UTC)

While in love mode ...
"Hearts will come out of animals while in love mode." Now ... that, was awesome!!! 80.80.145.104 11:10, 25 September 2011 (UTC)

Stronghold Bosses
I tweeted Notch and asked whether stronghold bosses will come in 1.9 or will we have to wait for 1.10. He replied saying they will have to wait.

So it need to be moved to 1.10 section from the 1.9 Previous text was added by: User:Mini munch, please sign your comments with ~


 * Could you get some citation, like a copy of you conversation, or a link to it. Then you may move it. Swpe 11:42, 29 September 2011 (UTC)


 * I can't find anything about that on Notch's twitter. – ultradude25 ( T &#124; C ) at 12:02, 29 September 2011 (UTC)

me neither... possibly trolling.

I meant Jeb_ sorry my mistake http://twitter.com/#!/jeb_/statuses/119374207888011264 I hope this helps
 * There is the distinct possibility that the boss mobs that everyone is talking about is the dragon that hasn't been implemented. jeb said that both he and notch agreed that if there were dragons they wouldn't act as mounts so the other option is a boss. Theesexiestman 07:35, 10 October 2011 (UTC)

Item repairing
Info on item repairing: Items must be two of the same weapon/tool and must be the same type of material. Place two of the same weapon/tool and material type and get one fully repaired item out of it. --Throex 15:27, 29 September 2011 (UTC)

Fences
Just a minor thing on fences: they can now be placed above air, whereas previously they could only be placed on top of other blocks JohnnyAlpha 17:20, 29 September 2011 (UTC)
 * What exactly do you mean? Image available? --Throex 18:05, 29 September 2011 (UTC)
 * http://i.imgur.com/no4SC.png There you go. I can stick fences to the wall now, with an empty space below it. Before I would only have been able to do this by placing it on top of another block and then removing that block. --JohnnyAlpha 19:11, 29 September 2011 (UTC)
 * Ah, I see and understand now. I do not like the new fence attaching to block feature.. It really can mess you up on certain things. Like a fence around your house, then you have a bunch of half fences connecting to other blocks around it. So you can't have blocks or trees next to your fences anymore.. kinda sucks.

Cauldron is now Brewery Stand
The Cauldron is now a Brewery Stand. And Notch posted a pic of the Enchantment Table. --Ecksearoh 15:49, 30 September 2011 (UTC)

Version numbers
Is there enywhere information from Notch where he says "1.10"? I can't find such thing, and due to releasing two updates before 18 October being extremely unlikely, i suggest to change "1.10" to "After Beta 1.9" or "Probably 1.0 or 1.1". Raymaniak 18:19, 1 October 2011 (UTC)

Should change it to "Beta 2.0"


 * I guess you don't know how version numbers work. – ultradude25 ( T &#124; C ) at 03:22, 3 October 2011 (UTC)
 * <- There you go. --Warlock 17:49, 3 October 2011 (UTC)
 * I think his plans must have changed, because it seems unlikely they would release 1.9 next week and then 1.10 before the feature freeze on October 18th. Of course, 1.10 could come out during the feature freeze but notch has said nothing to indicate that. Plus theyve been working on a lot of "1.10 features" despite 1.9 not being out yet. For example, baby animals will probably be in 1.9 now.  I think we could move all the 1.10 stuff into the 1.9+ section until 1.9 comes out. --64.28.253.133 02:10, 6 October 2011 (UTC)
 * Then surely it would be best to leave it in 1.10 and move things that are in 1.9 pre 3 to the 1.9 section. --Mini Munch 03:34, 06 October 2011
 * Except we don't even know if 1.10 will exist so 1.9+ makes more sense. --129.107.180.34 14:59, 6 October 2011 (UTC)
 * I would have to agree that 1.10 is something you should not hold your breath for. The enchantment table is in the 1.9PR3 as well as Baby Animals. Also, the new air portal is in the PR3. I believe they are pushing for one big final release before the feature freeze. Also, while the feature freeze is on hold, I think we should get the Wiki set up for the upcoming final release of the game. Maybe set up a project with a list of things that need to be done, then assign certain people to those projects. We have plenty of time to work on it before the final release. If interested visit my talk page and let me know. --Throex 03:18, 7 October 2011 (UTC)

Baby Animals
Tweeted by Notch http://imgur.com/0h6Wt?full

Will get citation now http://twitter.com/notch/statuses/120907656918601728

Added to 1.10. No idea which update it will be in but as pre release 2 is out for 1.9 i will assume 1.10

New Dimension
Notch say something about "New epic feature" We get a black fluid ITS NOT OIL, thats for sure, its a new fluid of a new PORTAL, also when create a new Minecraft server It load 3 regions instead of 2.

Notch is hiding something.--186.92.198.109 15:20, 6 October 2011 (UTC)

Its new type of block. Ít is NOT fluid! It is Air Portal. Germanyboy 15:26, 6 October 2011 (UTC)


 * You talk of this guy here? [[File:Block119.png]] (It's not legit, I /give (/gave...) me the blocks)


 * Woah. What.  Verhalthur (talk)(contribs) 15:41, 6 October 2011 (UTC)

Bookshelves
In 1.9 Pre-releas 3 they now drop 3 books each, but still no bookshelf item. --LethalComboFilms 21:41, 6 October 2011 (UTC)

Transfer 1.10 content to the 1.9!
Almost everything written in the 1.10 part of the list has now been implanted in the 1.9 update! someone should transfer those contents because its annoying to follow! and there probably wont even be a 1.10 update! because Notch seem to be putting everything in one update now... but still those should be transferred: -Potions -Enchantement -the Ender -Air portal --Pluche93 15:24, 7 October 2011 (UTC) -- Mini Munch 22:02 7 October 2011
 * I agree with all of these listed. Considering that its getting closer to the final deadline for the additions and enter the month of bugs and performance fixes it is becoming increasingly more likely that 1.10 will end up either not going ahead or adding very minor additions to tie everything together.

But there will be 1.10, Not sure if 1.10 means the final update, Because Jeb said The boss will be in 1.10. --186.92.198.109 02:39, 8 October 2011 (UTC)
 * He said that we will have to wait for them but as notch seems to be delaying the 1.9 then they may be added near the end of the 1.9. Considering it hasn't been long since 1.8 i see no reason for notch to rush out 1.9 just to add 1.10 a week later. -- Mini Munch 14:00 8 October 2011

finally!! someone got intelligence !!! :D --24.49.239.166 19:40, 9 October 2011 (UTC)


 * That sentence is rather ironic don't you think, as you don't "Get/got" intelligence. It made me chuckle :P
 * And BTW, the boss mob is already stated in the 1.9 section. its repetitive to state it twice. -THE ENDERDRAGON IS THE BOSS. -duhhhhh, its deep inside the stronghold, & jeb said in his dreamhack pres that if a dragon is added that it would not act like a mount and thus would prolly be a boss. Theesexiestman 07:42, 10 October 2011 (UTC)
 * The Dragon is a boss but Jeb said he was working on bosses and something that would require us to be prepared to battle. And considering that The Ender is Notch's baby it might mean Jeb has something boss 'like' in the works as well, no reason not to have multiple boss 'like' mobs. -- Mini Munch 15:56 10 October 2011

Will there be mushrooms and other world generation changes in a 1.8 world?
If I created a world in 1.8, will the update affect it and change it? Plohek 10:53, 9 October 2011 (UTC)


 * Your world will be the same, but exploring further and thus creating new chunks will probably produce non-matching terrain since the biome code changed again in 1.9. So yes, the updates will take effect and snow, mushroom and other biomes will start to generate. Zahami 14:10, 9 October 2011 (UTC)

Changes in mobs healt?
I noticed that in 1.9 PR3 it is way harder to kill mobs. I've always played on hard, and I was able to kill (for example) zombies with two critical hits using a diamond sword, while now i need 3-4 hits, and I still play on hard.

My questions are: were weapons nerfed? Or mobs have more healt now? Because, really, to kill a pig I need two normal strikes with a diamond sword now. I also remember that I could kill ANY mob on hard difficulty with a maximum of two fully charged arrows, while now I need more.

PS: is there any difference between hard and hardcore as far as mobs healt and attack strength? Zahami 14:10, 9 October 2011 (UTC)

The 1.10
The 1.10 will be? I mean, if its the 3 part of the adventure update, its suppose to be this Month before 18 of october, Or maybe it is After the Full release. Can someone explain me?--186.92.198.109 14:43, 9 October 2011 (UTC)
 * No one knows. I think there is not enough time to release it before 18 october, so probably after the full release, unless they start to work like crazy or delay the full release. Zahami 15:10, 9 October 2011 (UTC)
 * I have mentioned my ideas on 1.10 in previous topics. Jeb and Notch do not seem to be mentioning 1.10 in their tweets about new content so 1.10 onwards may end up become bug fixing and performance tweaking. Although knowing Notch I bet some new features will appear in the list ;) -- Mini Munch 04:04, 10 October 2011
 * 1.10 can't be released after the full release, since the full release is 2.0. Father  Toast  03:42, 10 October 2011 (UTC)
 * No more 1.10 (for now) Theesexiestman 08:16, 10 October 2011 (UTC)
 * It seems plans are changed http://twitter.com/#!/jeb_/status/123306381427220480 Zahami 12:40, 10 October 2011 (UTC)


 * Thats a prank.. I dont think they will do Pre-releases all the way to minecon :P--186.92.198.109 14:10, 10 October 2011 (UTC)
 * Doesn't that mean there won't even be a 1.9? so we are going right to 1.0?