Java Edition 14w06a

14w06a is the 6th week snapshot released in 2014.

Additions

 * Commands
 * Syntax:
 * Allows objectives to activate, mostly for use with tellraw commands.
 * Added the barrier particle from the barrier block
 * Scoreboards
 * The ability to reset objectives one by one, using the [objective] argument
 * Example:
 * New objective criteria for team-specific kills, e.g.:
 * New objective criteria '
 * Mostly for use with /tellraw links
 * (more info needed)
 * The ability to iterate over every scoreboard player with
 * Data Tags
 * Allows placing of certain blocks against other blocks in adventure mode
 * Example:
 * Allows hiding of certain parts of the tooltip
 * Bit field of
 * The number of ticks before an item entity can be picked up.
 * Set to 32768 for officially unlimited duration.
 * Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to 1 to show, 0 to hide.
 * Achievements
 * New achievement Overpowered
 * Obtained by crafting an enchanted golden apple
 * Requires first obtaining Getting an Upgrade
 * Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to 1 to show, 0 to hide.
 * Achievements
 * New achievement Overpowered
 * Obtained by crafting an enchanted golden apple
 * Requires first obtaining Getting an Upgrade
 * Requires first obtaining Getting an Upgrade

Changes

 * Mobs
 * All mobs now use the 'new' AI
 * Slimes now swim
 * Commands
 * Can now also specify whether particles are to be shown:
 * Usage:
 * Spectator gamemode
 * An optional hotkey to show outlines on players whilst spectating
 * Can be color coded to teams
 * Can be set/cancelled in Controls option
 * ItemEntities
 * Possible to spawn entities that won't expire:
 * BlockIDs
 * Statistics for items/blocks can now be referenced per name, instead of ID
 * Debug Screen
 * X, Y, and Z title has been changed from 'Feet' in the previous snapshot, to 'XYZ'
 * Barrier
 * Now becomes visible when a player in Creative mode is holding a barrier in their hand.
 * Appears to be rendered as particles; always facing the player and become transparent when in-front of water
 * Options
 * Moved the server textures option from video settings to multiplayer settings
 * Moved the server textures option from video settings to multiplayer settings

Fixes

 * – Plants don't cause an update when the block beneath is broken/light level changed
 * – walkOneCm stat doesn't accurately measure distance
 * – /clear fails on strings containing spaces
 * – @a, @p, @e or @r doesn't include dead player
 * – Hearts, food, armor and crosshair are the wrong color (overlay) when holding certain items.
 * – Chunks not loading for mob camera view
 * – Breaking barriers create lava and water particles
 * – Reticle (Now Hitbox) Appears on Tile Entities In Spectator Mode
 * – Cannot open minecart with chest in spectator mode
 * – Texture Issues With Invisible Slime
 * – Can control minecarts in Spectator Mode
 * – The head of the sheep is bugged
 * – When certain mobs take damage, the red damage indicator is not displayed properly.
 * – Tools and swords are to high up on the arm in 3rd person mode
 * – Trapped chests display triple chests in spectator mode.
 * – Item Frames, Knots and Paintings displaying void particle
 * – "flyingSpeed" flood in the dev console when flying in gamemode 1 and 3
 * – Spectating baby zombies has wrong eye level
 * – Item Repair Duplicating Item
 * – Cardinal direction in debug screen change with mouse while spectating a mob
 * – Zombies and Zombie Pigmen do not show holding items
 * – testfor NBT parsing error
 * – Can see the item name when pressing hotbar shortcut key in spectator mode
 * – Attempting to use a post-processing effect crashes on old Mac hardware