Bedrock Edition beta 1.19.40.20

Beta 1.19.40.20 (Android) or Preview 1.19.40.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Bedrock Edition 1.19.40, released on September 8, 2022, which updates the new touch controls and fixes bugs.

General

 * Options
 * Added "Control Mode" menu to the touch settings.
 * This can be used to modify the selected control scheme, such as:
 * Joystick & tap to interact.
 * D-Pad & tap to interact.
 * Joystick & aim crosshair.

General

 * Touch Controls
 * When the auto-jumping feature is enabled, the player will now automatically jump out of water when moving toward a block on land.
 * In Creative Mode while using touch input with Action Buttons off, the delay for breaking the first block has been increased to 800 milliseconds. This reduces the chance of breaking a block by accident.
 * Added support for dragging and dropping with touch gestures in the inventory.
 * Added a more tailored user experience for stack splitting with touch, by long pressing on a stack of items.
 * Double tapping 'descend' now toggles off flight in joystick touch control modes.
 * Updated the positioning of status effects for Pocket UI.


 * Options
 * Numerous text changes in the touch settings:
 * Renamed "Sprint On Movement" to "Auto Sprint".
 * Renamed "Move Joystick Visible" to "Joystick Always Visible".
 * Renamed "Move Joystick Always Visible When Not Used" to "Joystick Visible When Unused".
 * Renamed "Static Joystick" to "Lock Joystick".
 * Renamed "Toggle Crouch" to "Crouch Toggle".
 * "Destroy Block (vibrate)" settings has been split into two new settings:
 * "Vibrate When Destroying Blocks".
 * "Vibrate When Splitting Items".
 * Profile settings has been split into two new sections: General and Account.

Technical

 * Data-Driven Items
 * Custom Items, tags and block tags now work correctly with  component.


 * Actors
 * Implemented new  actor filter that returns true when the subject entity is a baby.


 * AI Goals
 * Fixed an issue with Iron Golems that prevented mobs with the  AI behavior to use the goal.
 * Exposed new data parameters for the  AI behavior to specify such things as the duration the goal stays active, the chance to start the goal, the range to search for a friend, and the follow distance to stay within when playing with a friend.

Experimental
These additions and changes are accessible by enabling the "Upcoming Creator Features" and "GameTest Framework" experimental toggle.

Technical

 * Commands
 * Implemented the and  commands.


 * GameTest Framework
 * Entity
 * Updated target property to be read-only,
 * Fixed an issue where UI forms would not mark ther canceled field correctly.
 * Converted  to an interface.
 * Converted  to an interface.
 * Converted  to an interface.
 * Converted  to an interface.
 * Converted  to an interface.

Fixes

 * Vanilla Parity
 * Spectators no longer drop XP orbs when killed.
 * Spectators no longer reset their player level when killed.
 * Getting killed by a renamed weapon now produces a death message with the item name.
 * The Roofed Forest, Savanna Mutated, and Birch Forest biomes use the correct grass colors.


 * Accessibility Features
 * Hotbar item text background now is affected by the Text Background Opacity slider.


 * Ancient Cities
 * Mobs no longer spawn within the bounds of an Ancient City.


 * EDU
 * NPC names default to only being displayed while looking at them.


 * Gameplay
 * Falling blocks no longer break when landing on double slabs.
 * Keyboard users can now sprint when moving diagonally.
 * Added a fix so Huge Fungus stems will no longer replace partial blocks when growing from Nylium.
 * Fixed an issue which caused Redstone to output the wrong signal strength in certain configurations.
 * Fixed several issues related to Sticky Pistons being used near world build limits.


 * General
 * Fixed a bug where usernames could be above max size.


 * Graphical
 * Water texture on some waterlogged blocks no longer renders too bright when placed under other blocks.
 * Fixed a potential issue with screen position on Android devices.


 * Items
 * Fixed a bug which caused the game to crash when loading an Arrow with an unrecognized data value.


 * Mobs
 * Baby Villagers will again accept flowers from Iron Golems.
 * Guardians are no longer able to float in the air.
 * Enabled tamed mobs that follow the player to follow the player through an End Portal.
 * Grove biome now classified as "Cold" and Villagers spawned there will be the snow variant.


 * Profile
 * Removed the “Clear Account Sign in Data” button from the Settings menu from non-Switch platforms, as it is only intended to function on Nintendo Switch.


 * User Interface
 * To make finding the right thing in Settings easier, the Profile screen has been split into two new sections: General and Account.
 * Ensured proper text-to-speech support for the revamped death screen.
 * Fixed a bug where achievements would be disabled for some world templates.
 * Fixed bug causing player to move in the wrong direction after turning using VR Snap camera movement.


 * World and Dimensions
 * Fixed a bug which caused Boats to disappear when pushed through a portal.


 * Commands
 * Fixed a problem with teleports appearing to fly the target to the new location instead of being instant.
 * Added the  overload to the  command.
 * Added the ability to set a custom block with a specific custom block property using the command.


 * Stability and Performance
 * Fixed a crash that could occur when an animated structure was loading from a Structure Block and the player left a dimension via portal.