Adventure Update



The Adventure Update was a major update to Minecraft, with its content being implemented in Beta 1.8 and Minecraft 1.0. The update focused on fighting and exploration, as well as other new aspects. It was announced on June 10, 2011 by Notch and planned to be initially implemented in Beta 1.7. An early version of the Adventure Update was playable by fans at Mojang's booth at PAX Prime, which was held between August 26th and 28th. Because of the size of the content, the first part of the update was pushed back to Beta 1.8, which became available on September 14, 2011 and the rest of the update being part of Minecraft 1.0, which was released on November 18, 2011. The Pre-Releases of Minecraft Beta 1.8 and 1.9 were leaked before the official releases and Notch approved these leaks on his twitter.

Criticism
Because so many things were added and changed in 1.8, very heavy criticism has been put on 1.8. Probably the most annoying/criticised change is the new terrain generation. If you load an old world and explore new chunks, the world can be corrupted, causing large walls of land where new and old chunks meet, and caves abruptly stopping/starting. Another criticised feature is the hunger, which makes the game way to hard, because hunger goes down way too fast. Other things include animals running away when you hit them, making collecting materials difficult. People also claim that the game is way too complicated, and that is more of a combat/survival game rather than a construction game like it was supposed to be. There were a few things that people liked, such as creative mode, making the game more like what it started out as, and the new combat mechanics.

Features
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 * New Mobs.
 * Enderman
 * Silverfish
 * Cave Spiders
 * New Blocks
 * Stone Brick
 * Stone Brick Slabs
 * Stone Brick Stairs
 * Brick Slabs and Brick Stairs
 * Fence Gates
 * Glass Panes
 * Iron Bars
 * Melons
 * New Creative game mode.
 * New features in the terrain generator.
 * Optionally generated structures
 * NPC Villages
 * Strongholds
 * Abandoned Mine Shafts
 * Ravines
 * New, fractal-based biome code; added and removed some biomes while making all of them more vast than before.
 * Rivers flowing through/in between biomes.
 * Ocean Biomes, that are deeper and much more vast than before.
 * Mountain biome
 * Swamp
 * Snow in Taiga and Tundra biomes do not generate for technical reasons. They return in Beta 1.9.
 * New ocean floor; random mix of sand, dirt, and clay.
 * Because of this, clay is much more common.
 * New combat Mechanics.
 * Hold-to-charge bows.
 * Critical hits.
 * Players can parry with a sword by holding
 * Hostile mobs perform attack animations.
 * Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar.
 * New Food System.
 * There is now a food meter.
 * Food no longer heals directly but indirectly: if the food meter is above 80%, heals about every 5 seconds.
 * All food (except Mushroom Stew) are now stackable.
 * Food takes 1.6 seconds to consume, accompanied with an animation.
 * 5 new food items.
 * Melon Slices.
 * Raw Chicken.
 * Raw Beef.
 * Cooked Chicken.
 * Steak, which has Cooked Porkchop's old texture. Cooked Porkchops' new texture is a tan shade of the same sprite.
 * Eating any raw food or Rotten Flesh has a chance to give the player food poisoning.
 * New seeds for farming: pumpkin seeds and melon seeds that produce Pumpkins and Melons respectively.
 * A new achievement: "Kill a skeleton with an arrow at 50 meters".
 * Added Sprinting
 * Mob changes
 * Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
 * Zombies drop Rotten Flesh instead of Feathers.
 * The snout on pigs now protrude from their head.
 * Skeletons now hold full-size bows.
 * Player-to-mob damage decreased by half a heart.
 * Arrows that hit a mob visually "stick" into the mob rather than just disappear.
 * Skeleton arrows originate from about their eyes to the bow, instead of above the head.
 * Animals no longer despawn which makes it possible to capture them.
 * Shears can now collect Tall Grass and the new Vine
 * New improved lighting
 * Day/night cycles no longer require chunk updates and is a smooth transition
 * The lighting on a block is given a tint based on the most prominent source of light
 * Redish from Non-sunlight light sources
 * Blue from Moonlight
 * Total darkness keeps the same black tint
 * Sunlight gives the same white tint
 * Non-sky based light now gives a very subtle 'flicker'.
 * Main Menu/Options changes
 * The Main Menu's background is now an animated scene.
 * The version tag is now displayed on the bottom-left rather than the top-left
 * New sliders for Field of View and Brightness
 * 4 new entries in control list
 * "Attack", "Use Item", and "Pick Block" can now be remapped.
 * Player list in SMP, defaults to.
 * The 'Multiplayer join screen' has been improved, mainly with a server list.
 * New texture for Moss Stone to match Cobblestone's.
 * Improved sunrise and sunset.
 * Clouds change color during sunrise and sunset to match the sky color.
 * Horizon, specifically haze changes color more vividly during sunset and sunrise.
 * New particle effects.
 * Performing a critical hit on any mob will cause 'sparks' to fly.
 * Explosion particles are now shockwaves instead of smoke.
 * Tiny stationary bubble particles can be seen when underwater.
 * Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
 * Changes with debug-view
 * Mobs are no longer visibly labeled with their entity ID
 * The world's numeric seed is displayed in a field below player position.
 * Changing fog by hotkey now requires debug-view to be open in addition with pressing.
 * +Clicking the output item in a crafting square will craft all the items at once, and automatically places them in the inventory.
 * The version tag appears in-game again.
 * User-placed leaf blocks no longer decay.
 * Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
 * Cloud movement syncs with the game's time.
 * Rain and snow both render faster
 * Armor bar moved to above hearts, due to food bar.
 * Both Wooden and Stone pressure plates can now be placed on fences.
 * Improved chest model with a 3D lock.
 * Players with the OP position on a server can switch back and forth between survival and creative mode.
 * The game's coding now allows for mods to more easily change the(map) height.
 * Holding the left mouse button with a weapon will now only swing once.
 * Holding the right mouse button to place blocks is slightly slower than before.

Bug Fixes: New bugs:
 * The +Click crash bug from 1.8 pre2 is fixed.
 * Fixed Redstone circuits not working after /time set x glitch is now fixed in SMP.
 * Destroying boats and minecarts now creates particles.
 * Ghast attack sounds are fixed in SMP.
 * The Far Lands had been removed; there is now only ocean.
 * There is a memory leak mainly occurring on Linux 32 bit.
 * The destruction animation for chests is missing.
 * Lighting persists in water even after the light source is removed.
 * Experience orbs when dropped don't drop in a stack like items do, so when a player dies when they have a large number of experience, each orb has to be processed individually. This will cause a high amount of lag, especially for SMP servers.
 * Double chests placed before 1.8 on multiplayer servers all appear to players to be facing the same direction, even when they should be rotated by 90 degrees.
 * The Item Selection screen in the new Creative game mode is missing pine and birch leaves, tall grass, double slabs, monster spawner, snow cover, and both huge mushroom blocks.
 * NPC villages occasionally spawn over partial water areas and 'float'

Bug Fixes: New Bugs: Bug Fixes:
 * 1.7.3 || July 8, 2011 ||
 * 1.7.3 || July 8, 2011 ||
 * Corrected a block duplication bug when using pistons.
 * Corrected a redstone torch duplication bug when using pistons.
 * Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign.
 * Ice blocks are now pushed without causing water streams breaking everything.
 * Powered Rails are no longer being powered magically without a power source.
 * Pistons connected to the end of a piston transistor via redstone are now properly closed when the power goes out.
 * Doors no longer create purple particles.
 * Hacking clients can no longer edit texts of placed signs in multiplayer.
 * Changed so that paintings pushed by pistons will pop off.
 * When two lines of pistons push sand blocks against each other, a duplication bug occurs.
 * 1.7.2 || July 1, 2011 ||
 * 1.7.2 || July 1, 2011 ||
 * Crashed worlds now work again.
 * Disappearing piston fixes.
 * Pistons that caused crashing for multiplayer servers fixed.

New Bugs:
 * When the player opens the inventory while sleeping, the player appears sideways. (When the prior bug was pointing from the camera)

Bug Fixes: New Bugs: New Bugs: Bug Fixes: New Bugs: Bug Fixes:
 * 1.7_01 || June 30, 2011 || 
 * 1.7_01 || June 30, 2011 || 
 * Fixed piston bug. Blocks that used to make the game crash in 1.7 now just get removed by the piston.
 * Fixed right clicking on a sheep empty-handed causing game to crash.
 * Worlds crashed are now loadable again.
 * If a piston is activated and it disrupts a redstone wire, torch, repeater, pressure plate or any other block providing power and doing so will cut power to the piston in the same tick, the game will crash and become unloadable. Using any map editor to remove the offending blocks and entities will make the map loadable again.
 * When crushed by pistons (or what they're moving) or when inside while it contracts, the player will be moved out of the way or into impossible places, on SMP this usually throws a "User moved wrongly!" warning.
 * In rare cases, when redstone travels semi-long distances (almost 15 blocks), the current won't go through all the redstone, even with a repeater just before the end of the signal. Whether this is due to redstone errors or inter-block interaction errors, it is unknown.
 * The door duplication bug is back again, this time happening when a piston pushes on the lower half of a door. If it is a normal piston that does it, then the piston can be destroyed and the bottom half of the door works like a normal door.
 * 1.7 || June 30, 2011 ||
 * Added pistons.
 * Fixed clay generation.
 * Flint and Steel or redstone is now required to trigger TNT.
 * Fences can be stacked.
 * Added Shears.
 * Redstone wire now will connect to a repeater.
 * Shears can be used to pick up leaf blocks.
 * Shears can be used to shear sheep without hurting them.
 * Sheep no longer drop wool from being punched, only from being killed when they are unsheared.
 * New textures for Cobblestone and Brick blocks.
 * Silverfish skin was added (possibly for Beta 1.8).
 * When pressing in-game, a value ("F") from 0 to 3 will appear to indicate direction.
 * The gray textures in the breaking animation have been replaced with opacity.
 * Squid can now despawn.
 * Single slabs now use the bottom half of the full block's texture.
 * Cobweb now requires shears or a sword to be broken properly, and drops 1 string when destroyed.
 * The bed side texture has been moved in the texture pack file, as well as the cake texture.
 * The bed side texture has been moved in the texture pack file, as well as the cake texture.
 * Pushing leaves, water, lava, levers, tall grass, flowers, mushrooms, saplings, dead shrubs and sugar canes with a piston causes the game to crash. In SMP the server crashes and restarting it doesn't necessarily fix the problem.
 * Right clicking sheep while holding nothing causes the game to crash.
 * When placing a block, it may be placed invisible, with only its border showing up. The same may happen when removing block, only its ghost will stay. Both these bugs result in crash.
 * 1.6.6 || May 31, 2011 ||
 * Bonemeal can grow tall grass and flowers on grass blocks.
 * Added Performance in Video Settings, Options Menu. Can be set to Max FPS, Balanced or Power saver.
 * Glowstone Changes
 * Changed the material of Glowstone from "glass" to "stone". This means you need a pickaxe to get resources from it. This also means you can now place redstone, torches, levers, etc. on them.
 * Made Glowstone drop more loot (2-4 Glowstone Dust).
 * Made the recipe sizes for creating cloth blocks and glowstone blocks smaller (2x2 instead of 3x3).
 * Removed humans(?) (mentioned as Herobrine in Notch's patch notes as a joke).
 * Removed humans(?) (mentioned as Herobrine in Notch's patch notes as a joke).
 * Fixed beds not working very well in SMP.
 * Boat Fixes
 * Destroying a Boat will no longer spawn the player too low, causing them to sometimes fall through the ground.
 * Boats float up to the surface quicker.
 * Boats falling down into water lose their vertical momentum much faster.
 * +clicking a tool into a chest no longer restores it to new.
 * When putting torches all around a bed in SSP, you will not sleep until daytime. (?)
 * When pillaring, it is possible to get stuck and repeatedly go into the block below you. If you disconnect and come back, you will be on the block above your head. If you are in the nether and way up near the top, you will skip to on top of bedrock.
 * When you disconnect (SMP) at the bottom of a very high wall and reconnect to the server, sometimes your y position have been increased so you are in the air beside the wall, but you don't fall.
 * Setting the new server option view-distance lower than 10 reduces the spawn rate significantly.
 * Arrows fired by skeletons originate from above their model.
 * 1.6.5 || May 28, 2011 ||
 * Advanced OpenGL re-added. (Still with same Toggle bug as of 1.5)
 * Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS. Except for the 40 FPS setting, the framerate will only be capped when there are any chunk updates.
 * Improvements for slow and old computers.
 * +clicking an item in the crafting window now only moves the crafted item into the player's inventory.
 * Version number no longer displayed while playing. Still visible on title screen and debug screen.
 * Players riding anything or sleeping in anything will stop doing so when they leave the game now.
 * Sneaking effect got decreased. The character's feet looks like it's in the air.
 * It is now possible to climb stairs and slabs while sneaking.
 * It is now possible to climb stairs and slabs while sneaking.
 * Player indicator on maps now points in the same direction as the player, instead of being rotated slightly.
 * Dropped equipment no longer breaks on the first use. (In some cases it still will).
 * Objects will now be pushed out if they are within a block.
 * Lighting acts normal again when placing/removing torches.
 * The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa.
 * Fixed CPU issue on multiplayer.
 * Saving while crouching no longer consistently teleports the player into blocks above or below when loading the save.
 * Exiting a Minecart or moving from one Minecart to another will no longer bump the original Minecart and make it move.
 * Fixed the players health appearing to be full when entering/exiting the nether.
 * Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so).
 * Fixed the server sometimes thinking the player hit a corner when walking when they didn’t.
 * Fixed the achievements window rendering some graphics outside the clip window.
 * Fixed a couple of instances where beds would act strange in multiplayer, primarily the "already occupied" bug.
 * New achievements
 * Glowstone changed from "stone" to "glass".
 * Amount of Experience Orbs dropped by a player on death now limited.
 * The ability of Endermen to carry blocks reduced in some way.
 * Minor changes to some textures (most notables Block of Iron and Monster Spawner).
 * Ghast fireballs have a different texture.
 * On death, a proper score is given based on how many experience orbs the player has collected.
 * When flowing lava hits a water source directly from above, it creates Stone where previously the lava would flow through the water.
 * You can toggle between three states when pressing F5 (first person, third person back, third person front), having the addition of 3rd person view from the front.
 * Ender Pearls have a unique ability. When thrown, the player will teleport to the Ender Pearl's impact location, but take 2 and 1/2 hearts of fall damage. They will not work in Creative.
 * Golden Apples now glow purple in inventory.
 * Fences no longer block you from moving onto their space. You can now stand next to them, like you can with glass panes and iron bars.
 * They will also connect to solid blocks.
 * There is a slight delay between jumps when holding down the jump button, so that the player no longer bounces between ceiling and floor in two-block-high spaces.
 * Labels for items have a blue border.
 * Random loot chests in Strongholds.
 * Nether Fortresses.
 * "The End" (unofficially called "The Ender", or "Enderlands"), which replaces the previously announced Sky Dimension.
 * End Portals take the player from the Overworld to The End. To go back to the Overworld, one must defeat the Enderdragon and jump through the portal that appears.
 * Endgame/Credit screen (world is still playable afterwards)
 * Activates Ender Portal Frame blocks.
 * 9 new Music Discs.
 * Finished Biome code and new Biomes.
 * Snowy Biomes.
 * Swamp Biomes adjusted to appear "swampier."
 * Mushroom Biomes.
 * New sound effects, including:
 * Minecart sounds.
 * Shears sounds.
 * Additional Bow sounds.
 * Big Slime sounds.
 * Tool breaking sounds.
 * The true sounds of Endermen and Silverfish.
 * Changes in already existing sounds:
 * A change in the sound of Rain.
 * New sounds for Doors.
 * New sounds for the Skeletons' walk to make them sound more skeleton-y.
 * Bow models now appear in third-person larger and in 3D.
 * Bows no longer have an infinite number of uses. (385 shots before breaking)
 * If water or lava is above a ceiling that is a single block thick, particles of water or lava will drip through, provided you are within 13 blocks of the ceiling.
 * 6 New Mobs:
 * Enderdragon (Boss Mob)
 * Mooshroom Cows.
 * NPCs in Villages, as Villager Mobs.
 * Snow Golem mob.
 * Two new aggressive mobs for the Nether.
 * Magma Cube
 * Blaze
 * Experiencent.
 * Animal Breeding.
 * New/Improved Armor system.
 * Moon phases.
 * Hardcore Mode - Locks the difficulty to Hard and forces you to delete your world if you die. The health bar changes appearance to indicate you are playing in Hardcore mode.
 * Item Repair
 * Brewing and Enchanting -->