Bedrock Edition 1.16.100

1.16.100 is an upcoming minor update to Bedrock Edition, which will add new commands, more parity from Java Edition, revamps the achievement UI and fixes bugs.

Command format

 * Used to run a one-off animation.
 * Used to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders.
 * Used to save and load structures without having to use structure blocks.
 * Used for managing active fog settings for players.
 * Used to save and load structures without having to use structure blocks.
 * Used for managing active fog settings for players.
 * Used for managing active fog settings for players.
 * Used for managing active fog settings for players.

General

 * Achievements
 * Added a new achievement details screen.
 * Only available after gradual roll-out.


 * Options
 * Added Noto Sans font license button and pop-up dialog to Settings screen.


 * Splashes
 * Added new splashes:
 * This parrot is no more! It has ceased to be!
 * Music by Lena Raine!
 * Aww man!
 * #minecraftfarms
 * And my pickaxe!
 * Envision! Create! Share!
 * Fabulous graphics!
 * Also try Minecraft Dungeons!
 * Vanilla!
 * May contain traces of citrus!
 * Zoglin!?

Blocks

 * Basalt
 * Now takes longer to break.
 * Is now resistant to ghast fireballs.


 * Bee Nests
 * Now appear yellow on maps.


 * Brewing Stands
 * Can now be crafted with blackstone.


 * Chains
 * Can now be placed in all orientations.


 * Farmland
 * Now gives itself when pickblocked, instead of normal dirt.
 * Can now be obtained using command.


 * Lanterns
 * Can now be waterlogged.
 * Also applies to soul lanterns.


 * Nether Gold Ore
 * Now uses the "nether" color on maps.


 * Observer
 * No longer gets stuck in an active state when moved by pistons.


 * Soul Campfires
 * Now deal double the damage that normal campfires deal.
 * Now drop Soul Soil instead of Charcoal when mined.


 * Sweet Berry Bushes
 * Now deal damage to mobs and players.


 * TNT
 * No longer activates if a redstone torch is placed on top of it.

Items

 * Brown and Red Mushrooms
 * Can now be placed and grown on both types of nylium.


 * Camera
 * Can now be obtained by using once again.


 * Crimson and Warped Fungus
 * Can now be placed on mycelium.
 * Will still only grow into a huge fungus on the respective nylium.


 * Lodestone Compasses
 * Can now be enchanted with Curse of Vanishing.


 * Shroomlights
 * Can now be composted.


 * Totem of Undying
 * Now gives Fire Resistance I instead of II.

Mobs

 * Bees
 * Now leave their hive/nest after an allotted time in the End and the Nether.


 * Blazes
 * Now switch between melee attack and ranged attack based on the distance from the player.


 * Dolphins
 * Can now survive on land for up to 120 seconds.
 * Will now try to head to the nearest water source when on land.


 * Hoglins
 * Now afraid of Respawn Anchors.
 * Baby Hoglins now deal appropriate damage.
 * Baby Hoglin now have drops after being killed by the player.


 * Hostile mobs
 * Can now spawn during the day during thunderstorms.


 * Iron Golems
 * Now attacks Hoglins.


 * Piglins
 * Now drop their inventory when "zombified".
 * Can now equip Shields, Elytra, Turtle Shells, and various Mob Heads.
 * Now preserve their armor when zombified.


 * Piglin Brutes
 * Now drops 20 experience points instead of 10.
 * No longer spawns with enchanted golden axes.
 * Now Keep their Axes when zombified.
 * Now preserve their Armors when zombified.


 * Snow Golems
 * Now drop their pumpkin when sheared.


 * Striders
 * Now has the correct health of instead of  to match Java Edition.


 * Strider Jockeys
 * The zombified piglin riding a strider now spawns holding a warped fungus on a stick.


 * Turtles
 * Now play a sound when laying eggs.


 * Zoglins
 * Now take damage from Instant Health effect and heal from Instant Damage effect.
 * Baby Zoglin now have drops after being killed by the Player.
 * Changed baby zoglin's model to match Java Edition.

Entities

 * Boats
 * Now show the name above them when placed in the world.
 * Now keep their custom names prior to placing them.


 * Experience Orbs
 * Will now float up in water.


 * Falling blocks
 * Falling blocks now break after falling for extended periods of time.


 * Minecarts
 * Now show the name above them when placed in the world.
 * Now keep their custom names prior to placing them.

World Generation

 * Nether Biomes
 * Soul Sand Valley now have ceilings covered with Soul Soil and Soul Sand.
 * Basalt Delta now have Basalt ceilings.


 * Ruined portals
 * Now can generate with 4–12 glistering melons instead of only one.

Gameplay

 * Bartering
 * Various weights and item amounts have been changed to match the with the exception of spectral arrows.
 * Blackstone, arrows, and water bottles can now be obtained through bartering.
 * Netherite Hoe, Glowstone Dust and Magma Cream can no longer be obtained from bartering.


 * Enchanting
 * Soul Speed are no longer obtainable from fishing, chest loot, or raids.


 * Map colors
 * Map colors have been updated accordingly.
 * Warped stems, stripped warped stems, and warped planks now use the color instead of the  color.
 * Warped hyphae and stripped warped hyphae now use the color instead of the  color.
 * Warped nylium now uses the color instead of the  color.
 * Warped fungi and twisting vines now use the color instead of the  color.
 * Warped wart blocks now use the color instead of the  color.
 * Crimson stems and stripped crimson stems now use the color instead of the  color.
 * Crimson hyphae and stripped crimson hyphae now use the color instead of the  color.
 * Crimson nylium now uses the color instead of the  color.
 * Crimson fungi and weeping vines now use the color instead of the  color.
 * Crimson planks now use the color instead of the  color.

General

 * Achievements
 * Revamped the UI.
 * Gamepad bumpers can now be used to switch tabs in the achievements screen
 * Tweaked the default focus on the tabs in the achievements screen
 * Added extra space between the end of the list and the "input legend" at the bottom
 * The achievement detail screen now shows "Completed on other platform" section


 * Map Making and Add-ons
 * The goal is now data-driven.
 * Physics Component's is now used to decide whether a mob should apply water gravity, if the mob does not have a Navigation Component.
 * Ender crystals can no longer be pushed.
 * The squid's rendering is now data-driven.
 * Minecarts are now data-driven.
 * This converted minecart rideable, minecarts with chest, with hopper, with command block, and with TNT to be data-driven.
 * Items can now override their display name with a localized 'value'.
 * Item names of the format no longer need the  portion and it will be ignored.
 * Added Entity Movement Prediction.
 * Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field 'value' on and the property  should simply be removed from any entity files.
 * Make boat use the Buoyancy Component. Added two new components, the component, which fires specified events when the actor enters or exits specified blocks, and the  component, which sets a corresponding actor flag, in order to make this possible.
 * Added error checks to parsing of minecraft shareables items. Displays content log if item name is invalid or the array is empty.
 * Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown.
 * Exposed new data parameters to control the behavior of Drop Item For Goal. This includes:, , , , , and.
 * Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including, , and.
 * The UI now supports using aseprite JSON files for animations, which allows more advanced animations than simple flip books.
 * Updated the in geometry, particles, and animation files to behave as entity behavior files do.
 * now supports customizing non-Illager banners, up to 6 patterns and colors can be specified.
 * The has been changed to use data for its target block.
 * Striders now correctly executes the.
 * no longer uses -1 in as a value to indicate unlimited range, the default has been changed to 32
 * no longer uses -1 in as a value to indicate unlimited range, the default has been changed to 32
 * Added content log warnings for when and  is less than 0
 * Added content log warnings for when is greater than
 * Bandwidth optimization: make sure level event packets only broadcast locally
 * Spatial Bandwidth Optimizations are now exposed through a component,
 * Spatial Bandwidth Optimizations are now utilized by every actor using
 * Added the selector component to raw text which can be used to print entity names in commands such as 'tellraw' and 'titleraw'
 * Structures are no longer cut off when loaded using the command


 * Menu screen
 * Added Mojang Studios logo splash screen for Android devices.


 * Music
 * Music is no longer interrupted when entering water in ocean biomes.


 * Options
 * Removed the "Particle Render Distance" options as it became redundant with.


 * RenderDragon
 * Windows 10 now uses the new rendering engine RenderDragon.


 * Splashes
 * Removed the "mixer.com/minecraft" splash, as Mixer streaming services is no longer available.

Fixes

 * Performance and Stability
 * The game no longer crashes if a player opens a Shulker Box they're standing on after rejoining a multiplayer session
 * Fixed a crash that occurred when entering a game with specific texture packs enabled
 * Adding tags to the Ender Dragon will no longer crash the game when reloading the world
 * Fixed issue where the game could crash if player joined the game in a sleeping state.
 * Fixed a bug which would cause a crash after killing an Elder Guardian or Guardian.
 * Fixed a crash that could sometimes occur when using fireworks to propel elytra.
 * Game no longer crashes if a player opens a Shulker Box they're standing on after rejoining a multiplayer session.
 * Fixed crash when using /fill command with Portal to fill huge amount of blocks.


 * Vanilla Parity
 * Sea Turtles now play a sound when they lay eggs
 * Dolphins will now dry out at the same rate as they do in Java Edition; 120 seconds
 * Undamaged Mending items will no longer prevent damaged Mending items from being repaired
 * Basalt can no longer be destroyed by Ghast fireballs
 * Basalt blocks now take slightly more time to destroy
 * TNT no longer activates when a Redstone Torch is placed directly on it
 * Experience Orbs now float in water
 * Adjusted Netherite movement in lava
 * Trade discounts from Hero of the Village and Curing Zombie Villagers now match the Java Edition
 * Pistons can no longer be extended above the build height limit or into the void
 * Brewing Stand can now be crafted with Blackstone
 * Players can now spawn farmland with the command and pick it with Pick Block
 * Cod and Salmon killed by fire damage now drop cooked fish
 * It's now possible to place chains so that they are aligned horizontally.
 * Floor and ceiling surface generation now correctly match Java.
 * Soul Sand Valleys now have ceilings covered with Soul Soil and Soul Sand.
 * Basalt Deltas now have Basalt ceilings.
 * Striders with riders can now be tempted.
 * Piglins now drop their inventory when "zombified".
 * Piglin Brutes now give 20xp instead of 10 when killed by player.
 * Allow Piglin to preserve equipment when zombified.
 * Lanterns can now be placed underwater and do not pop when a water source block is placed on them.
 * The Piglin in Bedrock will now offer similar bartering items as it does in Java
 * Soul Fire now doesn't melt snow or ice blocks
 * Soul Campfires now does twice as much damage as regular campfires
 * Zombified Piglin is no longer floating above the strider while riding
 * Warped Fungus can now grow in Crimson Forest on Bedrock.
 * Piglins can no longer drop Nether Brick Blocks after bartering on Bedrock
 * Baby Zoglin and Baby Hoglin now have drops after being killed by the Player.
 * Wither Skeletons now automatically attack Piglins and Piglin Brutes
 * Hoglins will now flee from Respawn Anchors
 * Iron Golems now attack Hoglins on Bedrock
 * Zoglins now take damage from Healing effect and heal from Harming effect.
 * If Ruined Portal chests contain glistening melon slices they no longer contain only a single melon slice (MCPE-92675)
 * Zombified Piglins that are jockeys on Striders now hold a Warped Fungus on a Stick.
 * Piglin Brutes no longer have enchanted Golden Axes to have parity with Java.
 * Nether Sprouts can be used in the Composter again
 * Soul Speed Enchant found in chests is now limited to Bastion Remnant chests.
 * Netherite armour items no longer takes durability loss from player standing on magma
 * Soul Campfires now drop Soul Soil instead of Charcoal when mined
 * Strider health is now on parity with the Java version
 * Piglins can now equip Shields, Elytra, Turtle Shells, and various Mob Heads.
 * Piglin Brutes no longer become angry from specific blocks being broken, they still always attack a player on sight though
 * Zombified baby piglins now correctly display items held in their hands
 * Quick crafting Piston will now work with Warped planks and Crimson planks
 * Baby Hoglins now deal appropriate damage.
 * Piglins now spawn naturally in Nether Wastes on Peaceful difficulty.
 * Baby Zoglins now have cute oversized heads.
 * Shroomlight block can now be used with the Composter.
 * Crimson Fungus and Warped Fungus can now be placed on Mycelium blocks.
 * Observers will no longer get stuck in an active state when moved by a piston.
 * The "Thing" banner can now be crafted at the Loom.


 * General
 * Custom names now modify boss's bars
 * Fixed bug where system language setting for Simplified and Traditional Chinese was not honored by the game.
 * Nintendo Switch can now upload worlds to Realms again.
 * This fix is still in beta so won’t be available for Realms or non-beta platforms yet.
 * Game no longer crashes if a player opens a shulker box they're standing on after rejoining a multiplayer session
 * Fixed issue where some walls were not correctly connected on world load.
 * Fishing Rod will now correctly cast when close to a mob.
 * Fixed an issue that meant the block highlight/selection box was extending above blocks.
 * Fixed an issue with missing animation when damaging bamboo.
 * Added Noto Sans font license button and pop-up dialog to Settings screen (in the Profile section).
 * Grindstone no longer shows a result unless it changes the item
 * Water from bubble columns now flows as it should
 * Custom named boats and minecarts will now save their name after placing and breaking. Their names will also be shown in the world
 * Smelted items (prior to 1.13) no longer contain incorrect damage values and can be stacked
 * Hostile mobs can now spawn in thunderstorms during the day
 * Shearing a Snow Golem now drops a carved pumpkin
 * Bees now leave their hive/nest after an allotted time in the End and Nether dimensions
 * Water now flows correctly near edges
 * Fixed a bug that could cause falling blocks to duplicate near a portal
 * Villagers no longer get locked into the wrong profession
 * Dragon Egg no longer disappears if placed on pedestal and Ender Dragon is respawned
 * Music is no longer interrupted when entering water in ocean biomes
 * Saplings will no longer incorrectly transform into a bee nest when next to a tree and flowers
 * Hoppers with containers above them can no longer collect dropped items
 * Gravity affected blocks no longer break when their supporting block is moved by a piston
 * Podzol no longer generates below the top layer when spawning large spruce trees
 * Fixed an issue that caused rails to not be powered correctly along the x-axis
 * Turtles and Dolphins on land will now successfully move towards water
 * Compass items will now point the correct direction when the player is in a boat
 * Mob's inactivity timer is now reset when closer than 50 blocks from the nearest player
 * Ghasts once again spawn in all light levels
 * Fixed Vex movement along the x and z directions
 * Blaze now switch between melee attack and ranged attack based on the distance from the player
 * Falling blocks now break after falling for extended periods of time
 * Name tags now work correctly again
 * Collecting fish with a bucket now works more consistently.
 * Lava and water textures are now visible after placing Slime block or Honey block next to or above them
 * End gateways will now correctly calculate distance to the center block when searching for an exit position
 * Plants and crops now grow more consistently when near chunk borders
 * Updated Splash texts and loading screen tips
 * Added screen reader support to gamepad helpers on main menu
 * Corrected map color representation for multiple blocks
 * Nether and Warped wart blocks are no longer in an unfolding section in the creative menu
 * Totem of Undying now applies the correct effects upon dying
 * Loading screen hints now have punctuation
 * Portal blocks placed with or  commands that are not part of a valid portal structure will only exist for 1 second before they are removed.
 * Foxes will no longer take damage when falling on berries.
 * Text and background for the title command (Title, Subtitle, and Actionbar) have been adjusted and spaced out.
 * Dressing room now shows cached Character Creator items when offline.
 * 24 bit PNGs without an alpha channel are no longer accepted as valid custom skins.


 * Gameplay
 * Mobs can no longer power Minecarts they stand in
 * Fixed a bug where the player and mobs wouldn't take damage when walking through sweet berry bushes
 * Slimes can climb ladders again
 * Fixed bug where ladders were not displayed in special cases when placed next to each other
 * Killing mobs that have armour equipped with ranged weapons now result in armour loot
 * Compass with custom name retains its name when linked to a Lodestone
 * Lodestone Compasses can now be enchanted with the Curse of Vanishing using an Anvil
 * Compasses with Curse of Vanishing now retain their enchantment when linked to a Lodestone
 * Slimes now spawn in slime chunks inside frozen biomes
 * Iron pickaxe can now be dropped during raids
 * Brown and Red Mushrooms can now be grown into huge mushrooms on Nylium
 * Boots enchanted with Soul Speed no longer become stuck on mobs or the player after breaking.
 * Piglin Brutes preserve equipment when zombified.


 * User Interface
 * The Smithing Table screen now contains hammer icon and UI elements appear correctly when using the "Pocket" UI profile setting.


 * Blocks
 * Fence gates now align with Blackstone Walls
 * Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots
 * Target blocks no longer power additional blocks above them
 * Cocoa Beans can now be placed on and survive on all jungle wood variants


 * Experience Orb
 * The Experience Orb now ignores world lighting, allowing it to always be at max brightness


 * Items
 * Dropped items no longer float too low to the ground
 * Dragon Egg now always drops when it is destroyed by an explosion


 * Mobs
 * Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava
 * Pathfinding will now account for component
 * Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation


 * Structure Blocks
 * Removed the name field from the structure block 3D Export screen.
 * Fixed incorrect chunk position calculation for block changes that occur during the structure block preview window.
 * Structure loading/saving no longer affects ticking blocks in nearby chunks.
 * Fixed the Reset button not re-rendering the wireframe bounding box.


 * Graphical
 * Fixed a graphical issue with glass blocks in City Living world, that affected some devices on Windows 10.
 * Fixed an issue with the skybox background graphics not rendering correctly on some devices.
 * Striders now have a separate texture mapping for each leg, and their leg textures are properly mirrored
 * Created an updated biomes_client.json file for 1.16.100 that links each biome to a fog definition identifier
 * Created command for managing active fog settings for players; these fog settings override fog driven from the client such as biome location of player camera
 * Created a json file for each fog definition which contains the new "fog_start", "fog_end", "fog_color", and "render_distance_type" settings for parity with previous data and hardcoded values
 * Added child object "volumetric" which contains "density" and "media_coefficients" objects. These hold the data values used for the volumetric fog.


 * Technical/Commands
 * Fixed the logic that decides whether or not an entity can be summoned. Now you can summon an entity using the execute command, which this bug disallowed.
 * Fixed particles when using animation controllers to play particles and switching to a different state that also plays particles.

Trivia

 * Bedrock Edition 1.16.100 has the highest patch version number across all editions, at "100".