Ambience

Ambience (also called ambience sounds or ambient sounds) are sounds that can be heard in specific conditions. They were created by C418 and Samuel Åberg. Currently, there are 136 different ambience sounds.

Ambience is divided into groups of ambience sounds that play under same condition/s. Currently, there are Cave, Underwater and Nether ambiences.

$$, the volume of ambient sounds can be changed individually through "Music & Sounds" in the Options menu by changing the "Ambient/Environment" bar. However, this also affects the sounds of firework rockets and such.

All ambience can be played using the command. All ambiences' code names start with 'ambient. '.

''Note that player needs to put into the command more variables than just name of the sounds. See playsound for more info.''

Cave ambience
Cave ambience (eerie noises according to subtitles) is a set of sounds that occasionally play when the player is in proximity to a dark space. There are 19 different cave ambience sounds in total.

Cave ambience can be played in any dimension.

Cave ambience may occur when the player is in the vicinity of an air block with a light level lower than 9, without lighting from the sky. In addition, it can be played in the void. The air block that actually plays the sound does not have to be sealed off from the player. There is an interval of several minutes before another sound can be played. When cave ambience is to play, one of the sounds is chosen randomly. Cave ambience can be used to locate caves, but can also serve as a warning that the area may be prone to hostile mob spawns.

Cave ambience occurs based on mood. Mood is % value between 0 - 100. When the player is underground and/or in dark place, the mood increases and when not, it will decrease. When the mood reaches 100%, one of the sounds will play, reseting the mood to 0%. The deeper the player is and the darker it is, the quicker the mood increases. Mood and its current value can be seen in debug screen

Its code name is ambient.cave

Underwater ambience
Underwater ambience plays while the player's head is underwater. There are 22 different underwater ambience sounds in total.

They can be heard within a body of water of any size and in any dimension.

Underwater ambience is divided into 2 groups. "Loop" and "Loop Additions". Both of these plays indepently on each another while player is underwater. Additionally, "Loop Additions" are divided into 3 more groups.

Its code name is 'ambient.underwater. '

Nether ambience
Nether ambience plays while the player is in the Nether. Each biome has its own unique ambience. There are 126 different nether ambience sounds in total.

Nether ambience is divided into three groups. "Loop", "Loop Additions", and "Mood." All of these plays independently on each other while the player is in the Nether.

Its code name is 'ambient. . '

Trivia



 * When "Cave 14" is viewed in a spectrogram, it appears to show the face of a creeper.
 * Ambience still shows up in the subtitles even when turned off.
 * Some Warped Forest additions appear to depict endermen.
 * Some Basalt Delta clicks appear to be a geiger counter.