Talk:Add-on

Please don't delete this page
As we discussed on previous talk pages, please help clean this up instead if it's not in the right place. We are now directing the community to this page to see the tutorials for Add-ons and we will be adding more. There needs to be a landing page for all this documentation. --HelenAngel (talk) 01:27, 15 December 2016 (UTC)

Datapacks??
I know they're not the same thing, but aren't datapacks similar to add ons? like PC datapacks? Anyone? halp meh -- TheAwesome98 148.252.128.41 15:34, 18 January 2020 (UTC) P.S. I'm weird.
 * There is a certain degree of overlap in purpose, but the implementations aren't alike at all. As an analogy, a minecart and a chicken are both entities, but there's not much you can say that informs how they're similar, so it's not really useful to equate them. Auldrick (talk) 15:44, 3 December 2020 (UTC)

Supported on which platforms
Hi, it says "Currently, add-ons are only supported on Pocket Edition and Windows 10 Edition." Do you know if they work on PE broadly, including Oculus, Apple TV and Fire TV Editions, or is it literally Pocket and Windows 10? – Sealbudsman talk/contr 18:32, 5 January 2017 (UTC)
 * Oh yes! Add-Ons work on Win 10, MCPE, Oculus (as that's baked in to Win 10), Gear VR, Apple TV & Fire TV as well. So yes, all of those too! --HelenAngel (talk) 20:12, 5 January 2017 (UTC)
 * Do they work on iOS? The BlobsPaper.png 22:15, 5 January 2017 (UTC)
 * Yup! They do indeed. --HelenAngel (talk) 01:35, 18 January 2017 (UTC)

add on
Why dont they have add ons for mac useres
 * No. -- TheAwesome98 148.252.128.41 15:29, 18 January 2020 (UTC)

Recommending "Other Resources" to add
I could directly add it myself, but would rather have it confirmed (and described better) first.

The Android app is called "Pixly" and is on the Google Play Store (free). Pixly on Google Play

It is quite a nice image editor well suited for pixel editing and is not limited to a color pallet size (but you can choose to if you so desire) nor any pay-wall. It actually allows animation out-of-the-box as well as PNG transparency which help in certain cases. CtrlAltCuteness (talk) 17:52, 3 December 2017 (UTC)

Downloadable files for beta 1.16.0.51
Hey, when will the downloadable resource and behavior packs for beta 1.16.0.51 be available? It's been over a week. 76.179.96.3 00:01, 26 March 2020 (UTC)


 * It's something we have any control over. -PancakeIdentity (talk) 00:11, 26 March 2020 (UTC)


 * Can you at least make these files available? 8.21.10.13 01:07, 27 March 2020 (UTC)


 * Again, it's not up to us. -PancakeIdentity (talk) 03:31, 27 March 2020 (UTC)


 * Please vote for MCPE-67215. Robotkoer (talk) 10:05, 9 April 2020 (UTC)


 * It has now been fixed for the latest main beta, but not RTX or the release version. --Robotkoer (talk) 08:11, 24 April 2020 (UTC)

Also, remember to update this page for each new release. --77.16.78.171 11:43, 24 May 2020 (UTC)

MINECON 2019 script sample
As you may have remembered, 4 script samples were showcased on Minecon Live. Only one of them may be downloaded, it's G2Crafted Minecon Tools! I suggest to add it. Kirikksisq (talk) 04:44, 23 June 2020 (UTC)
 * Link: https://mobile.twitter.com/g2crafted/status/1178014466941825024

If i have an addon from an older version, can I play it on on newer versions?
For example, if there was an addon for 1.16.220, can I play it on 1.16.230?
 * It depends. The add-on mechanism was designed so that a properly written pack would be upwardly compatible, but not everybody writes their add-on properly and the game doesn't always detect the exceptions. So you have to test third-party add-ons to be certain. If an add-on passes such a test, it's probably likely that it was properly written and you can have more confidence that it will continue working for at least the next few releases, although it can never be 100% guaranteed unless Mojang imposed constraints on itself that would interfere with future development of the game. One thing I can tell you for sure is that shaders were never included as a feature that an add-on could alter. It worked for a long time, and some add-on authors used shaders to accomplish some pretty cool things, but Mojang didn't support them, and it appears that in 1.16 shaders in add-ons no longer work at all. But other features in the same pack might still work. – Auldrick (talk &middot; contribs) 17:38, 25 March 2021 (UTC)

Add-ons are not exclusive to Bedrock Edition
Add-ons are in Education Edition as well.--63.227.235.114 22:03, 1 June 2021 (UTC)
 * Add-Ons will work on any platform that runs the Bedrock Edition. Source : Add-on FAQ - MetalManiacMc at your service fellow human! (talk) 10:46, 2 June 2021 (UTC)

Future split proposal
This page contains info on add-ons behavior packs and the scripting engine, three completely different things. I believe it should tjus be split into three once this page is full enough (because currently it's missing A LOT of stuff) --MetalManiacMc at your service fellow human! (talk) 06:58, 17 December 2021 (UTC)
 * Are you aware that this used to be Mojang's official documentation landing page? That is, until two years ago when they stopped updating it. Everything here and on all the pages it links to is two years out of date now. We should just delete the linked pages and turn this page into a stub that describes what add-ons are and how resource packs, behavior packs, and skin packs are used in them, with links to the new official documentation.
 * What "missing" stuff are you talking about? I hope you don't mean the updated documentation, because we don't have a legal right to copy it, and paraphrasing it would be a huge amount of work that we'd never be able to keep accurate and up to date. But yeah, we should link to it if that's what you mean.
 * Also, you aren't conceptualizing add-ons versus behavior packs right. The first sentence of the article defines add-ons as installable community-written customizations, and the second sentence says they're built out of behavior packs and resource packs. (The official documentation now also includes skin packs.) Those sentences were written by Mojang, so they're uncontroversial. I don't really know much about Scripting Engine, so you might be right about that, or maybe it should just be another documentation link. — Auldrick (talk &middot; contribs) 08:48, 17 December 2021 (UTC)
 * By missing stuff I just mean the basics, like the Ressource Pack page. The idea isn't to rewrite the docs, we got bedrock.dev for that, but rather give a basic understanding to beginners on how it works. --MetalManiacMc at your service fellow human! (talk) 12:18, 17 December 2021 (UTC)
 * No, we don't have the Bedrock devs to rewrite any of this. They stopped updating it years ago, when they moved the documentation to the Microsoft Documentation site. — Auldrick (talk &middot; contribs) 14:58, 17 December 2021 (UTC)
 * I was talking about, the ultimate tool for add-on makers, that copies and sorts the official documentation--MetalManiacMc at your service fellow human! (talk) 16:37, 17 December 2021 (UTC)
 * Ah, ok, but that's problematical because that's not an official source. It might also be a problem that it requests donations. I would agree with linking to it because it's a really well thought out site, but we need to link to the official site as well and be careful not to imply that bedrock.dev is official. I'm in the process right now of raising this issue for discussion at Minecraft Wiki talk:Community portal. I will ping you there. — Auldrick (talk &middot; contribs) 17:30, 17 December 2021 (UTC)

I happened to run across a task request added by Helen Angel to MCW:Pending_tasks/Articles about reorganizing this page. It's about the Scripting Engine not being really a part of add-on technology but having been stuffed in here for want of a better place. Of course the task request is obsolete now, but it establishes that as of Feb. 2019 Mojang was still expanding the scripting. Mentioning it as info, not really sure what consequence it might have for what we're discussing. — Auldrick (talk &middot; contribs) 18:22, 18 December 2021 (UTC)

Proposal: delete old add-on tutorials
Hi, the tutorials that we have on add-ons are really outdated and I don't think it's worth maintaining here, as official (Microsoft) tutorials already cover them + there's sites like wiki.bedrock.dev that have a more active community maintaining articles. Therefore I propose that we delete them. --Madman1995 (talk) 15:13, 17 October 2022 (UTC)
 * Insofar as the tutorials might provide some supplementary information not found in the official tutorials, I'd say keep that information (merging it all toggether in one tutorial if needed) and delete the rest. Amatulic (talk) 21:53, 22 October 2022 (UTC)
 * I've looked through all the tutorials again and most of are pretty much redundant, *except* for Bedrock creator guidelines. I think we can keep/fix up that page and delete the rest. Of course if you find anything useful that I might've missed, please do let me know. Madman1995 (talk) 20:34, 23 October 2022 (UTC)