Talk:Tutorials/Creating a resource pack

This needs a paragraph on how to add sounds –Preceding unsigned comment was added by WildBluntHickok (talk • contribs) at August 18, 2017 (UTC). Please sign your posts with

Tutorial mistakenly recommends MS Paint.
MS Paint should never be used for texturing because it doesn't support transparency. Therefore items can't be edited, same with transparent blocks. It's recommended to use paint.net, Photoshop or GIMP, although any photo editing software that supports transparency should be good. –Preceding unsigned comment was added by 96.50.23.154 (talk) at March 19, 2018 (UTC). Please sign your posts with

1.14 is iffy
1.14 has different texture organizing (paintings, particles, etc) so i would just use 1.13 unless you can wrap your head around 1.14. –Preceding unsigned comment was added by 72.35.247.136 (talk) at 2:00, 21 April 2019 (UTC). Please sign your posts with
 * It's not that more complicated. The paintings and particles, which were originally just one-file folders, are now individual files. A new "mob_effect" folder has been added. Take a look in to see the structure. – Nixinova Nixinova sig1.png Nixinova sig2.png 02:26, 21 April 2019 (UTC)

pack_format versions
I think this:

"pack_format" requires 1 in Java Edition 1.6-pre[verify]-Java Edition 1.8, 2 in 1.9 and Java Edition 1.10, 3 in Java Edition 1.11 and Java Edition 1.12, and 4 in Java Edition 1.13. (In pack format 3 and higher (1.11 and higher) all of the file names in the resource pack should have small letters only)

should be changed to this:

"pack_format" requires 1 in Java Edition 1.6-pre[verify]-Java Edition 1.8, 2 in Java Edition 1.9 and Java Edition 1.10, 3 in Java Edition 1.11 and Java Edition 1.12, and 4 in Java Edition 1.13 and Java Edition 1.14. (In pack format 3 and higher (1.11 and higher) all of the file names in the resource pack should have small letters only)

--79.130.98.174 16:12, 12 August 2019 (UTC)