Talk:Mycelium/Archive 1

'''The following page is an archived discussion about Mycelium. Please do not modify it.'''

"apt" to Grass?
Wouldn't it be more apt to say it acts like grass? 99.140.197.176 17:31, 24 September 2011 (UTC)
 * No. Grass can spawn mobs (both passive and aggressive), whilst mycelium can't, mycelium emits particles, while grass can't, and mycelium is the only block Mooshrooms can spawn on. Cool12309(T 17:42, 24 September 2011 (UTC)
 * I mention this below, but your statements about mob spawing are wrong, actually. It's the Mushroom Land biome itself which alters the mob spawning behavior.  Mooshrooms will spawn in Mushroom Land biomes regardless of the type of groundcover (and will not spawn on Mycelium that is outside of the Mushroom Land biome), and Mycelium placed outside of its native biome (via inventory editing or whatever) will spawn the usual kinds of mobs, both hostile and not, as if it was just grass. --Xolotl 01:40, 3 October 2011 (UTC)
 * I did quite a lot of testing with Mycelium and Grass when the Mushroom Biome was prereleased. I tested all effects of grass in a qualitative manner (did not test the exact light-levels etc.). Its growing behaviour is exactly like the one of grass. There are only a few things it interacts with differently: using a hoe on it doesn't work, saplings can't be planted, mushrooms stay in all light levels. I don't remember specifically testing for it, but I think bonemeal didn't work on it either. And I can also confirm that it is the mushroom biome that prevents mobspawning, not the Mycelium. TrulyBland 15:16, 19 October 2011 (UTC)

Does it take over grass
Does it slowley take over normal grass blocks and consume everyting into a mushroom biome 99.155.212.230 01:40, 26 September 2011 (UTC)
 * I did quite a lot of experimenting in the first prerelease that included the mushroom biome, and at that point it definitely was not able to. Actually the site even states that Grass turns into Mycelium if you put it into the mushroom biome, I'm fairly certain this is not the case. Same thing, I tested it with the first prerelease, so if it wasn't changed, this is false. TrulyBland 15:06, 19 October 2011 (UTC)

Mooshrooms
Mooshroom spawner doesn't work on mycelium.

Normal grass is needed to force their spawn, but naturally they seem to spawn on mycelium. Do you have any ideas why is that? Xeoxer 17:04, 26 September 2011 (UTC)
 * Animals now spawn anywhere at generation, only the very rare respawn is on grass. Also spawners need grass. Jippiedoe 22:52, 29 September 2011 (UTC)

Removing the wording about Mooshrooms spawning on Mycelium. This might appear to be the case, but what determines Mooshroom spawning is the biome, not the presence of Mycelium. Mooshrooms will continue to spawn in Mushroom Land biomes if all of the Mycelium has been removed, and "regular" mobs will spawn on Mycelium if it's brought outside of its native biome. --Xolotl 01:07, 3 October 2011 (UTC)
 * Also tested the claim about hostile mobs. Once again, the key factor is the biome, not the block type itself. --Xolotl 01:15, 3 October 2011 (UTC)

Block can be obtained without hacks or commands
Edited how the block can be obtained (by using an enchanted shovel). King of ping 17:02, 14 October 2011 (UTC)

Mycelium versus grass
Grass and dirt can both be mined faster with a sword than with bare hands (not as fast as a shovel, but there's still a difference), and so can Mycelium, so I changed the wording from "instead" to "still". I don't really understand why this was reverted same here bro. -- Carralpha 09:02, 24 October 2011 (UTC)

Trivia
Kind of an irrelevant point, corruption was in Terraria before Mycelium was in Minecraft. so therefore the "inspiration" preceded its addition? lolwut?
 * Ugh, I hate tenuous crap. But concerning this, it was worded to say that Terraria was inspired(read: based upon) by Minecraft. But I removed that, so no worries!!1 Shellface 03:57, 4 December 2011 (UTC)