Template talk:Entities

I know we just switched blocks to a single-face view, but would we want to have iso's for mobs? --JonTheMon 09:03, 7 December 2010 (CST)

What's wrong with having the giant in the mobs page? It's technically still in the code AFAIK, I've seen in there. I'll double check, but I bet there's still a EntityZombieSimple and RenderZombieSimple in the source. That's the name for the giant in the source code. I'll be looking into the next few days. --Thevdude 03:14, 27 January 2011 (UTC)
 * Because it's just a big zombie. You may as well put every possible size a slime can be as a separate mob if you're going to have giants. – ultradude25 ( T at 03:33, 27 January 2011 (UTC)
 * It's just the skin of a zombie. It does more damage, doesn't come from zombies, and doesn't burn in the sun. It doesn't have a large zombie hitbox, it's the same box shaped hitbox as a slime. If the different sized slimes weren't slimes, but a different mob with the slime skin, I'd understand. But to change the skin of the giant to a different one is just a question of changing ONE LINE of code and making the skin. I understand that it's basically just a giant zombie, but codingwise it's a bit different. --Thevdude 05:13, 27 January 2011 (UTC)

Spiders
I don't think spiders need to be listed twice. By default they are aggressive (even during the day) but sunlight causes a change in them (similar to zombies and skeles). You wouldn't put "Flaming Zombie (sunlight)" on there, so why should you put spider under neutral? --JonTheMon 15:19, 1 March 2011 (UTC)
 * Because flaming zombies act exactly the same, spiders have a completely different behaviour. – ultradude25 ( T at 15:50, 1 March 2011 (UTC)