Java Edition Indev 0.31 20091231-2

A version of Indev 0.31 was released on December 31, 2009 at 22:57 UTC.

Non-mob entities

 * Re-added block drops and primed TNT.
 * Act different from their Classic counterparts, because instead of falling then spinning while glowing, it instead drops like the entity sign similar to the one in Survival Test.
 * Other entities such as arrows and non-Rana mobs have still not been re-implemented.
 * Removed the "pulse" from hotbar items when new items get added to their stack.
 * Primed TNT no longer flashes white, it instead turns a shade darker.
 * Primed TNT no longer gives off particles.
 * Primed TNT can no longer be diffused.

Items

 * General
 * Can now be dropped with.
 * Functionless non-block items
 * Were 2D models at the time.
 * All items are given to the player in their inventory.


 * Armor
 * Leather Cap (item) JE1 BE1.png Leather Tunic (item) JE1 BE1.png Leather Pants (item) JE1 BE1.png Leather Boots (item) JE1 BE1.png Leather Armor
 * Leather-Chain Helmet (item) JE1.png Leather-Chain Chestplate (item) JE1.png Leather-Chain Leggings (item) JE1.png Leather-Chain Boots (item) JE1.png Leather-Chain Armor
 * Chainmail Helmet (item) JE1 BE1.png Chainmail Chestplate (item) JE1 BE1.png Chainmail Leggings (item) JE1 BE1.png Chainmail Boots (item) JE1 BE1.png Chainmail Armor
 * Iron Helmet (item) JE1 BE1.png Iron Chestplate (item) JE1 BE1.png Iron Leggings (item) JE1 BE1.png Iron Boots (item) JE1 BE1.png Iron Armor


 * Quiver JE1.png Quiver


 * Apple JE1 BE1.png Apple


 * Iron Shovel JE1.png Shovel


 * Iron Sword JE1 BE1.png Sword

Gameplay

 * Heads-up display
 * Hotbar now only contains 99 TNT and bookshelves.


 * Mushrooms
 * Now get placed instead of eaten.

Bugs

 * Placing an item into an armor slot, then taking it out and dropping it with an open inventory allows you to grab the armor sprite item. (see gallery)
 * Note that placing the sprite down causes it to disappear.
 * Dropped items sometimes glitch out creating an item that cannot be picked up, but attempting to causes the player to gain one of that item per tick (see gallery).

Trivia

 * This is the last version released in 2009 and in the 2000s decade.
 * This is the first version to introduce items that do not correspond to blocks, which initiates the distinction between "items" and "blocks" in the game.