Water



Water is one of the substances that can't be placed by the player. On newly generated maps water is quite common at ocean level, in the form of lakes. It can also be found in pools underground and lakes above ground.

Water spreads horizontally and downwards by duplicating itself to empty squares. Water spreads very fast, about the speed of a walking player, and if left alone will cover everything at or below the level the water started at if there's a direct connection to it. Water is transparent, and will also slow down your character if it is moving through it. Water cannot spread within a five-by-five area of sponge (Two blocks on each side, with Sponge at its center).

You can remove water by building in the same area the water occupies, and then removing the newly built blocks. Remember to close the source before you start fixing your waterfilled room(s). With the addition of sponge however, flooded areas require much less work to 'unflood'.

Water's texture was changed in the 0.0.19a client update on June 20th, 2009, and is now animated.

In survival mode, water is much deeper and you will start to drown after your 15 second air gauge is eliminated.

Though it can't be placed by the player in singleplayer, multiplayer or survival mode, there was a water maker block in indev mode, but has since been removed with the implementation of finite water. However, through the use of a map editor, such as Omen, they can still be placed.