User:Chello1801/Sandbox/Portal 2 Techno-Tick Mod

Beta Pre-release0.1

 * Every BEE2 item included into the normal editor

Beta Pre-release0.2

 * Added Russian and German translations
 * Reorginized items
 * Changed types option of objects:
 * Gel: Repulsion, Propulsion, Conversion, Cleaning, Reflection
 * Fizzler: Normal, Laser, Absolute, Solid, Physic, Smoke, Deflection, Inquisition, Bullet Detector, Life, Sensor, Death, Paint
 * Aerial Faith Plate: Normal, Large
 * Observation Room: Half, Normal, Large
 * Retractable Buttons: Button, Cube, Sphere
 * Logic Gates: OR, AND, NOT
 * Triggers: Once, Multiple, Autosave
 * Light Strips: White, Orange, Blue
 * Square Lights: Warm, Neutral, Cool
 * Coop Checkpoints: Normal, Seperate
 * Fixed Portals: Orange, Blue
 * Portal Guns: Orange, Blue, Both
 * Light Tile: Warm, Neutral, Cool
 * Windows: Low, Middle, Full
 * Seperated the antline router strip from the light stripes

Beta Pre-release0.3

 * Redesigned the cube deflector
 * Right-clicking on items now shows a description of the item, along with the author
 * Added new chamber options
 * Added styles, voices, music, elevator videos and skyboxes
 * Added compile settings and voices
 * Player model can be changed to None, Bendy, Chell, Atlas and P-Body (these only work in singleplayer)
 * Fixed antline router strip not working

Beta Pre-release0.4

 * Configure voices
 * Added Stylevars and Itemvars
 * Fixed Overgrown style using clean corridors
 * Fixed nodraw textures in clean style
 * Fixed Caroline's voice not playing
 * Fixed two textures on one panel glitch
 * Fixed name of items not appearing

Beta Pre-release0.5

 * Added Polish and Japanese Translation
 * Added order items option
 * Glass holes now function better in the editor
 * Timer of the bomb cube can be changed
 * Removed unlock default items stylevar
 * Fixed a lightning glitch
 * Fixed restart when reaching exit stylevar not working

Beta Pre-release0.6

 * Added more corridors for all styles
 * The bomb cube timer can't be changed to infinite anymore
 * Palette icons change upon selecting another style
 * Changed all pallete icons to be more smoother
 * The large observation room can now be deleted
 * Fixed glass holes not appearing in preview mode
 * Fixed Door Camera options not working for Clean, Clean Original and Overgrown styles
 * Fixed Cube Coloriser not working
 * Fixed Observation Rooms not emiting light
 * Fixed Signage not having overgrown styled palette icon
 * Fixed Overgrowth Sunlight skybox not working

Beta Pre-release0.7

 * Added cutout tiles
 * Changed Overgrown style
 * Added plants decorations
 * Debris can randomly be found in the chamber
 * Cutout tiles emit sunlight when placed onto the ceiling
 * Test chamber doors malfunctioning
 * Security cameras are inactive

Beta Pre-release0.8

 * Fixed another lighting glitch
 * Fixed nodraw triangle on texture brushes
 * Fixed massive lag spikes causes by cutout tiles
 * Fixed plants spawning on floor buttons in Overgrown style
 * Fixed Debris generating on glass in Overgrown style
 * Fixed doors not making sounds

Beta Pre-release0.9

 * Changed the palette icon of the slim wall
 * Changed the look of the slim wall in editor mode
 * Changed the palette icon of the Paint Fizzler in Old Aperture styles
 * Half Observation Rooms can be angled to the left, the middle and the right
 * Made Wheatley's voice a bit more quiet
 * Fixed crash bugs

Release 1.0.0

 * Added Large Glass Panels
 * Added glass panels types: 1x1, 1x2, 1x4
 * Added grids modes: 1x1, 1x4, 1x8
 * Removed slim walls
 * Removed Half and Cross Walls
 * Removed Flat Blocks and Partial Blocks
 * Removed Quarter Tiles
 * Fixed Whealtey voicelines not playing at all when using P1 style

Release 1.0.1

 * Map Thumbnail can be changed now
 * If Portalgun On/Off Buttons are present in the map, Absolute Fizzlers will be added into SP Chamberlocks
 * Fixed elevator video bug
 * Fixed Absolute Fizzlers showing up as errors in editor mode
 * Fixed more than one Fizzler can be placed in one tile

Release 1.1.0experimental-1

 * Implemented prototype Adhesion gel
 * Implemented skull types for cubes and switches from Portal: Still Alive
 * Implemented fire sprites
 * Implemented bombs



Release 1.1.0

 * Finished and added fire sprites
 * Finished and added bombs
 * Finished and added skull cubes
 * Removed Adhesion gel
 * Removed skull types for switches
 * The timer of the bomb cube can now be changed
 * Fixed fire causing massive lag spikes
 * Fixed bombs antline visible
 * Fixed switches not activating bombs



Release 1.1.1

 * Added overgrown Portal On/Off Buttons
 * Added overgrown palette icon for the angled panel
 * Added overgrown conductive plate
 * Added overgrown high energy pellet styles
 * Added overgrown futbol
 * Added overgrown bomb cube
 * Added overgrown rocket turret
 * Fixed rocket turrets not shooting when on black ceiling
 * Fixed bomb cube not working when timer over 10 seconds

Release 1.1.2

 * Itemvar for rocket turrets shooting through gratings
 * Removed surface marker
 * Removed any Art Therapy style references
 * Surface Marker can now be toggled when pressing M
 * Fixed overgrown bomb cubes not making any sounds
 * Fixed rocket turrets not emitting any light
 * Fixed logic gates invisible in editor mode
 * Fixed flickering excursion funnel stylevar in Overgrown style
 * Fixed Coop elevator videos not working

Release 1.2.0experimental

 * Implemented unfinished radio
 * Implemented Schrödinger's Cubes
 * Implemented unfinished Adhesion gel
 * Changed the look of Fixed Portals in editor mode
 * Fixed surface marker also working on non-portal surfaces
 * Fixed rocket turrets can shoot through glass when rocket turrets shoot through gratings stylevar is enabled
 * Fixed lightning in editor mode
 * Fixed game crashing when placing fire in a fizzler

Release 1.2.0

 * Added and finished radios
 * Removed Schrödinger's Cubes
 * Removed Adhesion gel again
 * Radio music can now be turned on and off in editor mode
 * Fixed a few more lightning bugs
 * Fixed exit corridors for coop not working
 * Fixed voicelines not playing

Release 1.3.0

 * Added three-quarters Observation Room
 * Puzzle Budget bar is now enabled by default
 * Implemented experimental Schrödinger's Cube and Adhesion gel
 * Changed the look of delayers in editor mode
 * Changed the overgrown palette icon of the water fountain
 * Fixed radio music being too loud
 * Fixed P1 GLaDOS voicelines not playing
 * Fixed angled panel not showing up in editor mode
 * Fixed Portal Gun On/Off Buttons not rendering

Release 1.4.0

 * Added Schrödinger's Cube
 * Added skull type for switches
 * Three-quarters Observation Rooms can now be angled to the left, the middle and the right
 * The Budget bar is now colored
 * Styled Frankenturrets, Redirection Cubes and Schrödinger's Cubes for the Old Aperture style
 * Overgrown textures now more detailed
 * Fixed fire not showing in editor mode
 * Fixed maps not loading
 * Fixed portals not working on portalable piston platforms in P1 style
 * Fixed maps with Adhesion gel not saving

Release 1.5.0

 * Added Behind The Scenes style
 * Added Half Piston Platform
 * Added experimental Angled Piston Platforms and Digital Timers
 * Made Signage Selection easier
 * Removed Laser Collision text at the start of chambers
 * Fixed Old Aperture Frankenturrets not making any sounds
 * Fixed some maps not loading
 * Fixed map does not restart when reaching exit

Release 1.6.0

 * Added Adhesion gel
 * Half Piston Platforms can now be toggled to be non-portalable
 * Option to display a custom text at the start of a chamber
 * Test Chamber number can be changed
 * Fixed angled panels not working in Behind The Scenes style
 * Fixed Adhesion gel not getting washed away by water
 * Fixed many bugs with Angled Piston Platforms
 * Fixed nodraw textures in Clean Original style

Release 1.6.1

 * Redesigned the bomb cube
 * Removed the option to display a text at the start of a chamber
 * Fixed palette icons not loading in Overgrown style
 * Fixed Coop exits not working
 * Fixed Retractable Items not working properly
 * Fixed overgrown plants on crushers
 * Fixed crushers clipping into objects

Release 1.7.0

 * Added pink light strips
 * Added Angled Piston Platforms and Digital Timers
 * Fixed Digital Timers not visible in editor mode
 * Fixed players getting stuck in entry doors
 * Fixed textures for Behind The Scenes style not loading
 * Fixed music not playing
 * Fixed Bendy player model not showing
 * Fixed player model not saving anymore
 * Fixed fire not fizzling cubes anymore

Release 1.8.0

 * Added doors
 * Added security door
 * Added Incinerator
 * Security cameras can now enabled to be on black tiles
 * Added Stylevar to replace goo with bottomless pits in Clean, Overgrown and Old Aperture styles
 * Styled Sendificators for Behind The Scenes style
 * Fixed Behind The Scenes style not playing voicelines
 * Fixed Overgrown Monitors already broken
 * Fixed Digital Timers not working when connected with a delayer
 * Fixed Cube Deflector not accepting Schrödinger's Cubes

Release 1.8.1

 * Incinerators now also destroy pellets and futbols
 * Fixed door variants not visible in editor mode
 * Fixed Incinerators not accepting button inputs
 * Fixed chamber numbers always set to one
 * Fixed bottomless pits killing the player instantly

Release 1.8.2

 * Variated Non-portalable tile textures in Behind The Scenes style
 * The Behind The Scenes button now uses it's own model, instead of the Old Aperture Button
 * Added stylevar for corner lightstrips in P1 style
 * Fixed custom ButtonTypes text not working in Old Aperture styles

Release 1.9.0

 * Added Text Pop-Up Trigger, Death Trigger, Player Spawn
 * Added Circuit Breakers, Overrides
 * Added ambiences to matching styles
 * Debris don't spawn in Overgrown style anymore
 * Updated Old Aperture door models in editor mode
 * Updated style-based textures in editor mode
 * User-Created Packages are now supported
 * Fixed coop exits not working in Behind The Scenes style
 * Fixed camera screens still on connected monitors when knocked off a wall
 * Fixed custom FizzlerTypes text not working at all

Release 2.0.0

 * Added defective, sideways, friendly turrets
 * Added HEP Redirection Cubes
 * Added unfizzable cubes
 * Added Wall Debris and Floor Debris
 * Added vertical door
 * Added broken and instable glass
 * Renamed some items
 * Added itemvar to change Portal Gun design
 * Fixed EVERY single bug reported (man that was alot of work)

Release 2.0.1

 * PotatOS voicelines can be enabled and configured (only if PotatOS Gun is enabled)
 * Vertical doors now destroy cubes when closing
 * Added itemvar for Absolute Fizzler to fizzle unfizzable cubes