User:Firefox4/Process

Indev
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 * Indev 1.0 || November 10, 2011 ||
 * First Release.
 * Skeletons, Zombies, And Endermen don't burn in sunlight.
 * Added custom splashes.
 * Added ChunkLands.
 * Added ChunkLands.
 * Indev 1.8 || January 1, 2012 ||
 * New Years Release.
 * Added G.
 * Added Floobs.
 * Added Floobships.
 * Added configuration files.
 * Strongholds, Dungeons, And Abandoned Mineshafts can be found with a Compass.
 * More World Types added.
 * If you want to be in a Plains Biome, select Plains.
 * If you want to be in a Plains Biome, select Plains.
 * Indev 1.9 || January 11, 2012 ||
 * The Player can now play as mobs.
 * Added Preacher.
 * Added Castles.
 * Removed ChunkLands.
 * Splashes changed.
 * Evil Lights added.
 * Evil Lights added.
 * Indev 0.0.11a || January 15, 2012 ||
 * Added more dimensions.
 * Black Souls added.
 * Mummies added.
 * Kids added.
 * Thieves added.
 * Castles are now generated.
 * Lawyers From Hell added.
 * Mob Spawners are now changable in Creative.
 * Jails added.
 * Jails added.
 * Indev 0.0.12a || January 18, 2012 ||
 * Mob player models now only in Creative.
 * Added Donuts.
 * Added Lolliman.
 * Added Trophy.
 * Pressing Controls smooth look.
 * Pressing Controls smooth look.
 * Indev 0.0.13a || January 11, 2012 ||
 * Added Skylands.
 * Added Superflat+ World Type.
 * Is the same but more layers, trees, and Biomes.
 * Added new Sneaky Sal AI.
 * Stealing or attacking will result in being shot.
 * Stealing or attacking will result in being shot.
 * Indev 0.0.14a || January 20, 2012 ||
 * Added Recipe Book to Creative.
 * Debugging screen fixed.
 * Pressing only shows Coordinates and Mob IDS.
 * Pressing shows the FPS and Pie Chart.
 * Re-Added Human.
 * Creative only by pressing.
 * Creative only by pressing.
 * Indev 0.24 || January 25, 2012 ||
 * New Preacher AI.
 * Shooting a Preacher with a Raygun will raise himself.
 * Preachers will randomly raise Mobs.
 * Attacking a Preacher will have him raise you.
 * Added Money.
 * Throwing Money at a Preacher can hurt him.
 * Added Sneaky Sal.
 * Money is usable with this Mob.
 * Added Goo Goats
 * Added Goo Donuts
 * Right-Clicking throws it and explodes.
 * Added ATOM Packet.
 * Can suck up Mobs and can explode.
 * Thief reskinned to Bearded Version of the player.
 * Thief sounds like the player.
 * Two new dimensions added.
 * Nether-Lands, a floating Nether similar to Skylands.
 * Dank Forest, a thick forest.
 * Added sounds for Kids.
 * Added BubbleScum.
 * Added DigBug
 * Blorps added.
 * Blorp Soda added.
 * Added start up voice when starting a world.
 * Added Castle Critters.
 * Work Areas Added.
 * Currently has no use.
 * Added ManDogs.
 * Added Hunchbacks.
 * Added Castle King.
 * Added Gems.
 * Added GemSword.
 * Added GemSword.

Alpha
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 * 0.31 || February 4, 2012 ||
 * Lawyers From Hell have new AI.
 * Attacking one will have them sue you.
 * Exceeding $2,500 throws you in Jail.
 * Camels added.
 * Added Camel Jockeys.
 * If one is riding a Camel it is agressive.
 * If one is riding a Camel it is agressive.
 * 1.9 || February 15, 2012 ||
 * Added particles to a GemSword.
 * Added Mob icons.
 * Currently has no use, and is Creative only.
 * Dank Forests now have gray Grass.
 * Nether Fortresses now generate in the Nether-Lands.
 * NPC Villages generate in the Skylands.
 * NPC Villages generate in the Skylands.

Gamma
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 * Gamma 1.0 || February 18, 2012 ||
 * World Generation tweaks.
 * Structures now generate twice as before.
 * Added Hunchback Skeleton.
 * Is friendly and dies after 1 minute.
 * Is friendly and dies after 1 minute.
 * Gamma 1.1 || February 19, 2012 ||
 * Pyramids added.
 * Baby Mummies added.
 * Black Souls now burn in the Day.
 * Added Robot Todd.
 * Added Robot Ted.
 * Aggressive Mobs that fight each other and fights you.
 * Aggressive Mobs that fight each other and fights you.
 * Gamma 1.2 || February 19, 2012 ||
 * Pyramids generate.
 * Jails generate.
 * Cobwebs generate in Castles.
 * BubbleScums can now be carried.
 * Splashes re-changed.
 * Spawn tweaks.
 * Starting new world would likely result being in a cave.
 * Fixes to Recipe Book.
 * Only shows Recipes to Weapons.
 * Only shows Recipes to Weapons.
 * Gamma 1.4_01 || Unknown ||
 * Far Lands re-added.
 * Added RayGun drops to Floobs.
 * FloobShips explode when killed.
 * Endermen now emit smoke and have green eyes.
 * Achievements added.
 * Achievements added.

Infdev
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 * Infdev 1.0 || Unknown ||
 * Removed Mob player models.
 * Added SPCCommands to Minecraft.
 * Guinea Pigs added.
 * One will build a hotel if a level 20 is given a Diamond.
 * One will build a hotel if a level 20 is given a Diamond.
 * Infdev 1.2 || Unknown ||
 * Multiplayer added.
 * Castle Guards added.
 * Castle Critters added.
 * New Castle King AI.
 * Castle Kings will hold a GemSword, if defeated with gems, it will drop a GemSword.
 * TooManyItems added to Minecraft.
 * TooManyItems added to Minecraft.
 * Infdev 1.2_01 || Unknown ||
 * Added the ability to downgrade Minecraft.
 * However, if one is for example, Gamma 1.5 and theres no server that is Gamma 1.5, you can't play Multiplayer.
 * Added The Extract.
 * Only 2 Per World.
 * Re-Added ChunkLands.
 * Only 2 Per World.
 * Only 2 Per World.
 * Infdev 1.2_02 || Unknown ||
 * New Thief AI.
 * Will run away if item is stolen.
 * New G AI.
 * Will be knocked far away if punched.
 * Will be knocked far away if punched.
 * If more than 3 Thieves steal you're items, the game crashes.
 * Robot Ted now releases particles, and does cause lag to some users.
 * Infdev 1.3 || Unknown ||
 * Fixed Thief bug.
 * Fixed Robot Ted bug.
 * Removed Bums.
 * Removed Bums.
 * Infdev 1.3.1 || Unknown ||
 * Re-Added Bums.
 * Changed Human Health.
 * If hit, it disappears.
 * If hit, it disappears.
 * Work Areas no longer generate.
 * Client crashes if runned on a Mac OS.
 * Infdev 1.4_01 || Unknown ||
 * Fixed bug where client crashes on a Mac OS.
 * Work Areas now generate.
 * Splashes completely re-written.
 * New Minecraft logos.
 * Can now stone before Beta 1.4, but not animated.
 * Can also be cobblestone, but also not animated.
 * Can also be cobblestone, but also not animated.
 * Infdev 1.5 || Unknown ||
 * World Type added.
 * Lava Oceans added.
 * World Generation tweaks.
 * Mountains can now be in any Biome.
 * Build height now raised.
 * Fixed Compass item.
 * Can now detect chests.
 * Can now detect chests.
 * Weather almost never generates.
 * Infdev 1.5_01 || Unknown ||
 * Weather now generates.
 * Players can now play in Offline Mode.
 * Players can now play in Offline Mode.
 * If a Castle Guard or Castle Critter is outside of the castle, it will stand still and do nothing, even if spawned outside with a Monster Spawner.

Beta
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 * Beta 1.0 || Unknown ||
 * All custom mobs removed.
 * SPCCommands and TooManyItems removed.
 * Minecraft rewritten from scratch.
 * Minecraft rewritten from scratch.
 * Beta 1.1 || Unknown ||
 * Re-Added the ability to downgrade.
 * However, the client must be un-modded and vanilla to downgrade.
 * Re-Added SPCCommands and TooManyItems.
 * Re-Added Custom Mobs.
 * Added Rich Man.
 * However does nothing and is useless.
 * However does nothing and is useless.
 * Beta 1.1_01 || Unknown ||
 * Hardcore Mode removed.
 * The Extract and ChunkLands only generate 1 per world.
 * The Extract and ChunkLands only generate 1 per world.
 * Beta 1.1_02 || Unknown ||
 * Removed Rich Man.
 * Now only used as a Mob template.
 * Now only used as a Mob template.
 * Beta 1.2 || Unknown ||
 * Strongholds now generate 6 per world.
 * One can decorate and make a Stronghold their home.
 * Marked Rich Man as Unused.
 * Added SnowDevils.
 * Difficult to tame.
 * Has different skins.
 * Preacher skin fixes.
 * Has different skins for mouth movement, regardless if he is speaking or not.
 * Re-Risen build height.
 * Re-Risen build height.
 * There is a block taking a look of a Rich Man.
 * Beta 1.2_01 || Unknown ||
 * SnowDevils now only spawn in Snow biomes.
 * Baby Mummies added.
 * Baby Mummies spawn in Desert biomes.
 * Mummies spawn in Desert biomes.
 * Mummies spawn in Pyramids.
 * Black Souls spawn in Pyramids.
 * Added Pyramid Guardian.
 * Pyramid Guardian spawns in Pyramids.
 * Creeper AI Fixed.
 * If one explodes, it shoots a load of explosive arrows, destroying anything near it.
 * Homing Bow added.
 * New arrows added.
 * Explosive, Fire, Ice, And Lightning.
 * Donuts can be eaten.
 * Added Lolly
 * Can be eaten.
 * Kids can ride on the player in the same way that a BubbleScum can.
 * DigBug AI Fixed.
 * When one swallows a BubbleScum, it releases Cookies, making Cookies a renewable resource.
 * OMEN Added.
 * Map Editor installed with client.
 * Tombstone added.
 * If one uses a Life Gem on one, it brings a pet to life.
 * If one uses a Life Gem on one, it brings a pet to life.
 * Tombstones look humanoid, can die, and drop Experiance.