Minecraft Wiki talk:Issues

Please be sure to check if the bug is SP or MP related, and if it already exists. -- 19:05, 24 October 2010 (UTC)

Snow not able to be crafted in SMP
While in a SMP server, I tried to craft a Snow block. I used the correct snow block formation (Snowballs in a 2x2 square) and nothing happened, I looked the Snow block formation up and I had a correct formation. This bug is on 1.2.3 and higher. This bug is not in SSP. 22:58, 4 April 2012 (UTC)67.11.209.77

You may need to try this on different SMP servers. I just crafted snow blocks fine on mine. 01:53, 11 July 2012 (UTC)Feylias

Chests turning black? and my hand
In creative mode in 1.8 whenever i look at chests (any direction) it turns black. when i look down with an empty hand its also black. what is this? oh, and when i hold a chest, its black NO MATTER WHAT. what is this and can i fix it? –Preceding unsigned comment was added by (&#124;) 20:41, 19 September 2011. Please sign your posts with

I found this bug in SSP too. More items are affected by this too. –Preceding unsigned comment was added by (&#124;) 07:57, 26 September 2011. Please sign your posts with

This is just a lighting problem of the new lighting system... but Notch will fix this, no doubt! -- 14:08, 26 September 2011 (UTC)

I feel like this problem is only for me... I watch people upload minecraft videos and its fine for them, but for me; My chests are turning black, my hand is flashing and signs are turning black. I cant read what I've wrote unless i go in some weird angle. –Preceding unsigned comment was added by  22:33, 19 October 2011. Please sign your posts with

--- Me too, my chests are sometimes turning black. And all other entities are turning black too. This bug is there since the 1.8 update, and entities are still turning black. But I've got Minecraft 1.1 now, so I don't think this is a temporary bug! Please help –Preceding unsigned comment was added by  21:17, 6 February 2012. Please sign your posts with ---

I have this problem too in my laptop since i updated to current version it's REALLY annoying, and i tried everything on game options. I also tried to install OptiFine and making all of the possible combinations in options. Nothing. I have all the graphics drivers and such up to date in both systems so i don't have a clue of what causes this problem. BTW in my case is not like "turning in black" but more like a blinking shadow or something, mobs, chests and others pass from bright to dark constantly. -- 19:28, 19 February 2012 (UTC)

now i use 1.2.5 and now it happens with signs too! optifine doesn't work (even before i got modloader because it not work with modloader, it crashes) 03:30, 7 June 2012 (UTC)

i've been getting the same problem as well since 1.8.1 and i am now on 1.2.5 and its really annoying and ugly. i see other people posting videos and they have no problems but i do, i wish i could figure out the source of this problem! –Preceding unsigned comment was added by  15:41, 15 June 2012‎ (UTC). Please sign your posts with

This is probably a graphics card problem if in 1.2.5, and in 1.8 it was a level conversion thing(the chests had no light level). You could fix that a block update. 03:35, 17 July 2012 (UTC) This is NOT a graphics card glitch I think, because I play it on my PC all the time, shitty gfx card, but on my laptop it happens. So, yea, no

New name discussion
The name "Known bugs" dates back to a time when served as a secondary source listing well-known bugs documented elsewhere. Right now, the subpages of serve as primary-source official issue lists. (As per, every version of Minecraft (including official release versions) should get its own subpage, and the root page should not contain any issues, serving instead as a directory for the version-specific lists and a description of the rules.) They include not only known bugs, but also newly discovered ones and annoyances (which, as defined, are not bugs). Let's hold a discussion on what we think the name of should be. I've created a few subsections, one for each name. You can add more names if you want. Voting: You may Support/Oppose as many names as you like, but may not cast more than one vote for a given name. — [] 19:41, 4 December 2011 (UTC)


 * I think these are two completely separate issues:
 * The type of this page (one list of current issues or a directory of further issue lists)
 * The name of this page.
 * For example could this page be a directory like Immute proposed, but still be named "Issues" like MiiNiPaa supported. -- 20:58, 4 December 2011 (UTC)


 * I get what you're saying. The first issue is certainly independent of the second (plus, we've already decided on the first issue).  However, I think the second issue depends on the first, since the name of a page should depend on its use.  Nevertheless, I agree that  is a simpler name, and I don't think that it will mislead anyone into believing that they should add their issues directly to the  page.  (It's likely that there will still be people who believe they can/should add issues directly to the root page, but they won't have been mislead on account of the page name, since they're not of the type that would read the name anyway.)  I've extended my support to the name  as well. — [] 23:32, 4 December 2011 (UTC)


 * Ok, that being clear, I will also support Issues -- 23:35, 4 December 2011 (UTC)

Sorry to be the spoilsport here, but I don't think this is handled in a productive way. I came here to report a problem and what I find is a red box telling me I cannot. Instead I find a discussion that does not seem overly relevant to me, esp. not at a time where a brand new release is out and there's a high likeliness this page will be useful for reports. OK, subpages for versions all fine, but a new name, why?

The page has a name the community is used to, that suits the topic and that is easily found by searching for "bug". Whether it's known bugs or not, once they are entered here they are known, so nothing wrong with that. (Hairsplitting?) On the other hand "issues" is such a generic and empty word that I personally consider that a very bad choice. Plus, no one will ever search for "issues" when reporting a bug and let's be honest not many people coming here will know what the difference between a bug and an annoyance is in the MC definition of things. So bug is the key term and nothing else and if you want a simpler name call the page "Bugs".

In short. Keep this page running as it was or split into subpages for releases. Keep this discussion open and if someone comes up with a really great name, move it there. If not who cares as long as it works. -- 09:39, 4 August 2012 (UTC)


 * can always redirect to, but your opinion seems to be assuming too much of what others are thinking when they search for issues or bugs. You wouldn't know unless you checked the search numbers for the terms. A generic term should be best, but it really doesn't matter. What matters is that this page is currently useless, and the system is a little unhelpful to users. So what do you think about the proposal at ? -- 19:56, 4 August 2012 (UTC)

Known bugs

 * . I oppose keeping the current name for the reasons I describe above. — [] 19:41, 4 December 2011 (UTC)
 * . I don't see the described problem with that name. -- 09:39, 4 August 2012 (UTC)

Issues

 * . I prefer over  — undefined 20:54, 4 December 2011 (UTC)
 * . Nice and simple. I think just looks a bit strange. – (&#124;) at 23:08, 4 December 2011 (UTC)
 * Valid point. Out of curiosity though, weren't we going to go with, e.g., instead of,  instead of , and  instead of  under the name change? — [] 23:32, 4 December 2011 (UTC)
 * Yes, but that isn't part of what we're voting on, so I didn't bother to change it. – (&#124;) at 23:54, 4 December 2011 (UTC)
 * . Yeah, this one is cleaner than, and it works nicely as well. — [] 23:32, 4 December 2011 (UTC)
 * . Ditto -- 23:35, 4 December 2011 (UTC)
 * . Simple, short and clean. This page should describe what is an issue and links to all sub pages. And, all other names of this page should anyway redirect to the chosen one. — () 19:49, 12 December 2011 (UTC)
 * . This seems to classify bugs and annoyances the best. The important thing is that Jeb can easily see the list and address them. -Jesse V, Utah State University 17:54, 13 December 2011 (UTC)
 * . Yep --( - ) 17:28, 3 March 2012 (UTC)
 * rename to "Issues", and the development versions should use /Snapshot xxwxx instead of version xxwxx. -  01:23, 15 June 2012 (UTC)
 * . Using one word instead of two also simplifies things a bit. -- 23:48, 3 August 2012 (UTC)
 * . Generic, empty, not accessible for search and common key words. -- 09:39, 4 August 2012 (UTC)
 * You do realize that the redirect from bugs to this page can be updated right? Of course it's accessible from the search bar. -- 23:13, 17 August 2012 (UTC)
 * . Using "Issue Lists" looks weird, and the page includes more than just bugs now. —  07:34, 11 August 2012 (UTC)

Issue lists

 * . I like this one, since it reenforces the folder/directory-like nature of the root page. The main page holds a collections of issue lists, not a collection of issues, and it is not in and of itself a single issue list.  — [] 19:41, 4 December 2011 (UTC)
 * . Generic, empty, not accessible for search and common key words. -- 09:39, 4 August 2012 (UTC)

List of Bugs

 * . The pages are really a list of bugs. Why not just name it that?

02:14, 27 February 2012 (UTC)
 * . If there are bugs there are usually more than just one, so the list doesn't add any additional value. -- 09:39, 4 August 2012 (UTC)

Possible Bugs

 * . It's just a lot of bugs, some may be not correct because someone used mods, so it's possible, not known. 11:16, 19 May 2012 (UTC)
 * . People may have used mods or the "bug" may be inconsistent with users. Therefore, all bugs should be deemed "possible", not "known. -- 04:35, 29 June 2012 (UTC)
 * . Here I do see the point. But again. Do we need this sort of classification? Why not just bugs? And what is possible is also known, usually. -- 09:39, 4 August 2012 (UTC)

Item selected in toolbar not saving
The game no longer remembers which item you were holding when you last quit the world, defaulting to slot #1 when the world is reloaded. Just noticed this in version 11w49a, didn't happen in any previous version AFAIK. 02:22, 14 December 2011 (UTC)

I've never known Minecraft to remember which item I was holding; world reloading has always defaulted me to slot #1. When I start playing immediately after logging in, I've occasionally noticed that I actually am holding whatever item I was last, then after a split second I'm back to slot #1. I play on a laptop, so the slower rendering time allows me to notice stuff like that. 23:10, 14 December 2011 (UTC)

, this has always happened with me. For as long as I can remember, Minecraft has always defaulted to slot 1 in the belt. , same. I mostly play on a craptop rented out by my school. If I play in creative mode and use, say, sponge for example, then switch to my main survival, I see that I'm holding it for about a second until the world renders. -- 04:41, 29 June 2012 (UTC)

This also happens after usage of a portal, and I have seen it happen since 1.7.3, when I first started playing. 03:38, 17 July 2012 (UTC)

Sound problem
When I go into my options menu to select [on] for sound it crashes my Minecraft. I have uninstalled & reinstalled it many times. It is a legit copy & I have used MC Patcher several times. I am updated to the latest version & it still will not let me click to turn [on] the sound without crashing. Please any suggestions, or if you've had similar problems & what you have tried to do to correct it would be much appreciated :(

I don't know if I did this right, MC Wiki first timer. –Preceding unsigned comment was added by  14:10, 13 March 2012. Please sign your posts with

No idea. 19:39, 7 June 2012 (UTC)

No fix sorry but just letting you know you aren't the only one with this issue, me too. –Preceding unsigned comment was added by  03:52, 16 June 2012‎ (UTC). Please sign your posts with

Normal arm upon death
When you die, your skinned arm will turn default after a laps of seconds.

Tested smp, cmp, ssp, csp with both 1.1 and 1.2. 01:33, 5 March 2012 (UTC)

This happens with the whole skin, if you jump off a cliff and open your inventory, you will see the skin switch back.

On Some Servers When I Mine It and I Mine Again It Goes Together
On Phanatic's Skyblock Survival server when i mine the cobble from a cobble stone generator and then i mine 1 again close it join together and it normals goes in lava! please help its very annoying! -Nic6yt –Preceding unsigned comment was added by  07:54, 12 March 2012. Please sign your posts with

that grammar are wrong, -- 04:43, 29 June 2012 (UTC)

Cats And Dogs not sitting up or down only when on grass
In SMP my tamed dogs and cats and dogs are sat down in my wooden house. Then i can not un sit them. For some reason they can be un sat on grass only. Its annoying everyone on the server. NOTCH PLEASE FIX THIS BUG ITS DRIVING ME INSANE.Regards Clay_Face23 –Preceding unsigned comment was added by  04:51, 17 March 2012. Please sign your posts with

On SMP I had the same problem, except you had to hurt them to get them to unsit. - TexasMike10

Mushrooms and Huge Mushrooms not working in 1.2.4 and 1.2.5 Single Player, survival or creative mode
I can't plant mushrooms outside (without a roof and partial walls) in single player survival or creative mode. Light level doesn't seem to matter and time of day doesn't seem to matter. Also, I cannot grow huge mushrooms with bone meal on the surface, even when I have built a structure that allowed me to plant a mushroom. 17:38, 5 April 2012 (UTC) 17:28, 5 April 2012 (UTC)

If you press f3, it will say that the Rl and sl values are 15, even at night. This is a bug. 03:41, 17 July 2012 (UTC)

Chat Links
When links appear on multiple lines they become unusable. –Preceding unsigned comment was added by  18:12, 24 April 2012. Please sign your posts with

Nether Roof
People are still able to walk and build on the nether roof. They have multiple methods of getting on top. The easiest quick fix would be to damage anyone above 128 in the nether. –Preceding unsigned comment was added by  18:14, 24 April 2012. Please sign your posts with


 * Why? If people like to build there, I don't think this should be removed. IMHO the bedrock floor could be just removed or pushed to y=256. 20:36, 1 June 2012 (UTC)

SP Far Lands Glitch
While I was trying to fly to the far lands on the seed 'Artomix', I checked to see how far I had gone (by clicking F3). I was at about 9000 blocks, and I noticed the seed had changed completely. I couldn't recreate it.

I'm running Windows 7. Can any of you recreate it? Or had the same problem? –Preceding unsigned comment was added by  14:49, 3 June 2012. Please sign your posts with

I believe that the world generation algorithim changes the actual seed. It has nothing to do with the far lands. I noticed this once when I created a world with a seed called "Romeo, wherefore art thou?" (we had just started Romeo and Juliet in Language Arts). When I looked to check the FPS when the lag got plain stupid, the seed had changed to about -9 billion something. On an unrelated note, weren't the farlands removed in beta? -- 04:50, 29 June 2012 (UTC)
 * That's correct. The Far Lands were accidentally removed by Notch in the Beta 1.8 update, though some of the weird effects from the Far Lands remain. 14:06, 24 July 2012 (UTC)

Minecraft cannot use strings as seeds, so it converts them into numbers. Thats why you saw a bunch of random numbers. 05:32, 1 August 2012 (UTC)

Double-Clicking
Sometimes when I'm building a house and I'm making a floor or wall my mouse only clicks once but the game thinks I'm clicking twice or three times and makes 1 or 2 more blocks then i wanted to! And when i destroy the block, it does the same thing. please help it`s driving me crazy! 03:23, 7 June 2012 (UTC) 7:36 PM

ik I'm on your comment but it happen to me to it PISSES ME OFF

---Anonymous –Preceding unsigned comment was added by  18:30, 7 June 2012. Please sign your posts with

Oh, and with water and buckets; when i collect water with a bucket it keeps replacing the water. Please fix! 19:31, 7 June 2012 (UTC)

This is purely due to lag. Adjust the video settings, close other programs, and upgrade your java. For the settings I reccomend, smooth lighting off, render distance short or tiny, view bobbing off, graphics fast, 3D analaglyph off, and performance max FPS. -- 04:54, 29 June 2012 (UTC)

Body dissapears
When I leave a world or server and go to another world or server, my body parts usually dissapear. first it is the action arm, second the head, third is my body, fourth the legs, then last is th other arm. I fix this by exitin minecraft this is only happning when a bug with no solution happens. this other bug makes you leave your world. There is no long term solution to the dissapearing bug. - TexasMik10

Can't eat!
I have a very annoying bug on hand. In singleplayer (both survival and creative) I can't eat.I have tried updating minecraft. I have tried deleting and redownloading minecraft. I have tried downloading 64 bit java. Nothing works. I also have the technic launcher and originally I could eat on that, but now the bug has jumped to the launcher too. Please help! (this started in version 1.2 and persited after i updated to version 1.3). –Preceding unsigned comment was added by  20:41, 5 August 2012 (UTC). Please sign your posts with


 * You can't eat when your hunger bar is already full. It never goes down in creative mode, or on peaceful difficulty. -- 22:07, 5 August 2012 (UTC)


 * Gosh, I'm an idiot... I think that this bug actually happened to me... probably the singleplayer commands mod messing up my minecraft account... but the rest of the times after I deleted and redownloaded minecraft, it was just me being impatient and forgetting that you can't eat when your hunger bar is full when I was testing it! Thanks for reminding me, my minecraft account is fully functional now! :)

frozen mobs
this bug happens a lot in survival mode when i die from a mob sometimes a big hole opens in the ground and i fall through the world. after that almost every mob is frozen! for example a ghast it would be frozen (not moving) but his legs would be still moving! enderman: you attack them they don't turn red or their hurt clip wont play you can go through them and their jaws will open.

Hoe Shovel
I'm currently having issues with my hoes (ain't we all...?). When I try to till the land, the hoe just acts like a shovel and digs up the area, so I can't make farm land. I am new to the game, but I don't see anything, anywhere, that explains how to use a hoe beyond, point and click. So if it's me that's doing it wrong, I apologise for this post.

I am currently playing in SP, survival mode, with large biomes option, and am in a snowy region.

If you need any other details to diagnose the problem, or if you are also having the same problem, please respond ASAP, that I can get back toy you with my details.

Andy 17:19, 19 August 2012 (UTC)
 * Right-click to till the land. -- 17:24, 19 August 2012 (UTC)


 * >.< Thanks...


 * Andy 17:25, 19 August 2012 (UTC)