Minecraft Dungeons:Daily Trials/Archive

Last Updated Sep 17 2020.

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= September = Creeping Winter Release!

Sep 8
Release day!

Arch Haven and Underhalls just after launch got the daily trials. But both of them where glitched, so it got switched.

Creeper Woods
Hard Challenge (1, I)

Modifiers
 * Player health is increased by 20% (Positive)
 * Players have the Final Shout enchantment equipped (Positive)
 * 50% of melee mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Fiery Forge
Epic Challenge (3, III)

Modifiers
 * 50% of melee mobs are replaced with Vanguard (Negative)
 * Players have the Multishot enchantment equipped (Positive)
 * 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Overgrown Temple
Harder Challenge (2, II)

Modifiers
 * Player speed is increased by 20% (Positive)
 * 100% of melee mobs are replaced with Skeleton (Negative)
 * Players have the Punch enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Lone Fortress
Hard Challenge (1, I)

Modifiers
 * Initial life count is set to 1 (Negative)
 * Players have the Critical Hit enchantment equipped (Positive)
 * 50% of mobs have the Deflect enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Sep 9
Creepy Crypt Daily Trial was bugged. If you had already unlocked Creepy Crypt, it would not be unlocked. I made a new account to counter this problem.

Creepy Crypt
Harder Challenge (2, II)

Modifiers
 * Pet count is set to 3 (Positive)
 * Mob damage is increased by 50% (Negative)
 * Players have the Radiance enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Redstone Mines
Epic Challenge (3, III)

Modifiers
 * Player speed is increased by 20% (Positive)
 * Players have the Ricochet enchantment equipped (Positive)
 * 50% of melee mobs have the Freezing enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Dingy Jungle
Epic Challenge (3, III)

Modifiers
 * Initial life count is set to 1 (Negative)
 * 33% of melee mobs are replaced with Creeper (Negative)
 * Players have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Lost Settlement
Epic Challenge (3, III)

Modifiers
 * Player health is decreased by 30% (Negative)
 * 50% of melee mobs are replaced with Redstone Cube (Negative)
 * Players have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Soggy Swamp
Hard Challenge (1,I)

Modifiers
 * Initial life count is set to 1 (Negative)
 * Players have the Looting enchantment equipped (Positive)
 * 50% of melee mobs have the Critical Hit enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Redstone Mines
Epic Challenge (3, III)

Modifiers
 * Mob speed is increased by 50% (Negative)
 * 100% of ranged mobs are replaced with Zombie (Negative)
 * Players have the Shockwave enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Overgrown Temple
Harder Challenge (2, II)

Modifiers
 * Mob damage is increased by 50% (Negative)
 * Mob speed is increased by 50% (Negative)
 * Players have the Freezing enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Lone Fortress
Hard Challenge (1, I)

Modifiers
 * Player speed is increased by 20% (Positive)
 * 100% of melee mobs are replaced with Skeleton (Negative)
 * Players have the Punch enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Creeper Woods
Harder Challenge (2, II)

Modifiers
 * Initial life count is set to 1 (Negative)
 * 33% of melee mobs are replaced with Creeper (Negative)
 * Players have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Fiery Forge
Epic Challenge (3, III)

Modifiers
 * Emeralds heal the player by 4 hp (Positive)
 * 40% of ranged mobs are replaced with Witch (Negative)
 * Players have the Cowardice enchantment Equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Overgrown Temple
Hard Challenge (1, I)

Modifiers
 * Player health is decreased by 75% (Negative)
 * 50% of melee mobs are replaced with Pillager (Negative)
 * Players have the Deflect enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Frosted Fjord
Harder Challenge (2, II)

Modifiers
 * 50% of melee mobs are replaced with Vanguard (Negative)
 * Players have the Multishot enchantment equipped (Positive)
 * 50% of mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Creeper Woods
Hard Challenge (1, I)

Modifiers
 * 50% of melee mobs are replaced with Skeleton (Negative)
 * Players have the Recycler enchantment equipped (Positive)
 * 50% of mobs have the Multishot enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Cacti Canyon
Harder Challenge (2, II)

Modifiers
 * Emeralds heal the player by 4 hp (Positive)
 * 40% of ranged mobs are replaced with Witch (Negative)
 * Players have the Cowardice enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Overgrown Temple
Hard Challenge (1, I)

Modifiers
 * Initial life count is set to 1 (Negative)
 * Players have the Looting enchantment equipped (Positive)
 * 50% of melee mobs have the Critical Hit enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Frosted Fjord
Harder Challenge (2, II)

Modifiers
 * Initial life count is set to 1 (Negative)
 * 33% of melee mobs are replaced with Creeper (Negative)
 * Players have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Creeper Woods
Hard Challenge (2, II)

Modifiers
 * Player speed is increased by 20% (Positive)
 * 100% of melee mobs are replaced with Skeleton (Negative)
 * Players have the Punch enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Pumpkin Pastures
Hard Challenge (1, I)

Modifiers
 * Player health is decreased by 30% (Negative)
 * 50% of melee mobs are replaced with Redstone Cube (Negative)
 * Players have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Dingy Jungle
Hard Challenge (1, I)

Modifiers
 * The player only has Firework Arrows (Positive)
 * Player health is increased by 30% (Positive)
 * 50% of melee mobs are replaced with Creeper (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare

Frosted Fjord
Harder Challenge (2, II)

Modifiers
 * Player health is increased by 20% (Negative)
 * Players have the Final Shout enchantment equipped (Positive)
 * 50% of melee mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Pumpkin Pastures
Harder Challenge (2, II)

Modifiers
 * The player only has Burning Arrows (Positive)
 * Players have the Burning enchantment equipped (Positive)
 * 33% of mobs have the Fire Trail enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Fiery Forge
Epic Challenge (3, III)

Modifiers
 * Pet count is set to 2 (Positive)
 * 50% of melee mobs are replaced with Husk (Negative)
 * 50% of mobs have the Poison Cloud enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Dingy Jungle
Epic Challenge (3, III)

Modifiers
 * Player health is decreased by 30% (Negative)
 * 50% of melee mobs are replaced with Redstone Cube (Negative)
 * Players have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Frosted Fjord
Epic Challenge (3, III)

Modifiers
 * Initial life count is set to 1 (Negative)
 * Players have the Critical Hit enchantment equipped (Positive)
 * 50% of mobs have the Deflect enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Redstone Mines
Epic Challenge (3, III)

Modifiers
 * Players collect 5 times as many souls (Positive)
 * 33% of melee mobs are replaced with Chicken Jockey (Negative)
 * 50% of mobs have the Thorns enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Desert Temple
Harder Challenge (2, II)

Modifiers
 * Initial life count is set to 1 (Negative)
 * 33% of melee mobs are replaced with Creeper (Negative)
 * Players have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Dingy Jungle
Epic Challenge (3, III)

Modifiers
 * Player damage is increased by 50% (Positive)
 * Players have the Gravity Pulse enchantment equipped (Positive)
 * 50% of mobs have the Electrified enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Lone Fortress
Epic Challenge (3, III)

Modifiers
 * Players collect 4 times as many souls (Positive)
 * 15% of melee mobs are replaced with Mob Spawner (Negative)
 * Players have the Soul Speed enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Soggy Swamp
Harder Challenge (2,II)

Modifiers
 * Pet count is set to 3 (Positive)
 * Mob damage is increased by 50% (Negative)
 * Players have the Radiance enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Cacti Canyon
Harder Challenge (2, II)

Modifiers
 * Players collect 4 times as many souls (Positive)
 * Players have the Anima Conduit enchantment equipped (Positive)
 * 100% of melee mobs have the Committed enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Overgrown Temple
Hard Challenge (1, I)

Modifiers
 * Game over if anybody dies (Negative)
 * Emeralds heal the player by 4hp (Positive)
 * Players have the Prospector enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Lone Fortress
Epic Challenge (3, III)

Modifiers
 * 50% of ranged mobs have the Multishot enchantment (Negative)
 * Players have the Recycler enchantment equipped (Positive)
 * 50% of melee mobs are replaced with Skeleton (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Soggy Swamp
Epic Challenge (3,III)

Modifiers
 * Player speed is increased by 20% (Positive)
 * Players have the Ricochet enchantment equipped (Positive)
 * 50% of melee mobs have the Freezing enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Redstone Mines
Harder Challenge (2, II)

Modifiers
 * Player health is increased by 20% (Positive)
 * Players have the Final Shout enchantment equipped (Positive)
 * 50% of melee mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Dingy Jungle
Epic Challenge (2, II)

Modifiers
 * 50% of melee mobs are replaced with Vanguard (Negative)
 * Players have the Multishot enchantment equipped (Positive)
 * 50% of mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Frosted Fjord
Hard Challenge (1, I)

Modifiers
 * Player health is decreased by 30% (Negative)
 * 50% of melee mobs are replaced with Redstone Cube (Negative)
 * Players have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

= Archive =

Locations
Following locations have had a Daily Trial occur at some point
 * Difficulty 1 = Hard Challenge
 * Difficulty 2 = Harder Challenge
 * Difficulty 3 = Epic Challenge

Used Modifiers
Positive:
 * Pet count is set to 2
 * Pet count is set to 3 (x2)
 * Player damage is increased by 50%
 * Player health is increased by 20% (x2)
 * Player health is increased by 30%
 * Players collect 4 times as many souls (x2)
 * Players collect 5 times as many souls
 * Players have the Anima Conduit enchantment equipped
 * Players have the Burning enchantment equipped
 * Players have the Cowardice enchantment equipped (x2)
 * Players have the Critical Hit enchantment equipped (x2)
 * Players have the Deflect enchantment equipped
 * Players have the Final Shout enchantment equipped (x3)
 * Players have the Food Reserves enchantment equipped (x4)
 * Players have the Freezing enchantment equipped
 * Players have the Gravity Pulse enchantment equipped
 * Players have the Leeching enchantment equipped (x4)
 * Players have the Looting enchantment equipped (x2)
 * Players have the Multishot enchantment equipped (x3)
 * Players have the Prospector enchantment equipped
 * Players have the Punch enchantment equipped (x3)
 * Players have the Radiance enchantment equipped (x2)
 * Players have the Recycler enchantment equipped (x2)
 * Players have the Ricochet enchantment equipped (x2)
 * Players have the Shockwave enchantment equipped
 * Players have the Soul Speed enchantment equipped
 * Player speed is increased by 20% (x5)
 * The player only has Firework Arrows
 * The player only has Burning Arrows
 * Emeralds heal the player by 4 hp (x3)

Negative:
 * 15% of melee mobs are replaced with Mob Spawner
 * 33% of melee mobs are replaced with Chicken Jockey
 * 33% of melee mobs are replaced with Creeper (x4)
 * 33% of mobs have the Fire Trail enchantment
 * 40% of ranged mobs are replaced with Witch (x2)
 * 50% of melee mobs are replaced with Creeper
 * 50% of melee mobs are replaced with Husk
 * 50% of melee mobs are replaced with Pillager
 * 50% of melee mobs are replaced with Redstone Cube (x4)
 * 50% of melee mobs are replaced with Vanguard (x3)
 * 50% of melee mobs are replaced with Skeleton (x2)
 * 50% of melee mobs have the Critical Hit enchantment (x2)
 * 50% of melee mobs have the Echo enchantment
 * 50% of melee mobs have the Freezing enchantment (x2)
 * 50% of melee mobs have the Weakening enchantment (x3)
 * 50% of mobs have the Deflect enchantment (x2)
 * 50% of mobs have the Echo enchantment (x2)
 * 50% of mobs have the Electrified enchantment
 * 50% of mobs have the Multishot enchantment
 * 50% of mobs have the Poison Cloud enchantment
 * 50% of mobs have the Thorns enchantment
 * 50% of ranged mobs have the Multishot enchantment
 * 100% of melee mobs are replaced with Skeleton (x3)
 * 100% of melee mobs have the Committed enchantment
 * 100% of ranged mobs are replaced with Zombie
 * Game over if anybody dies
 * Initial life count is set to 1 (x8)
 * Mob damage is increased by 50% (x3)
 * Mob speed is increased by 50% (x2)
 * Player health is decreased by 30% (x4)
 * Player health is decreased by 75%
 * Player health is increased by 20%

= Gallery =