Talk:Mob

They are not duplicates because if you have a skin in single player they still are skinned to the default player. --Robodoggy 23:36, 10 July 2009 (UTC)
 * Ok, will change. Thanks :) --SteGriff 09:41, 11 July 2009 (UTC)
 * They are still in singleplayer? I thought notch removed them.--Ten Tacles 16:53, 17 April 2010 (UTC)

Chickens
I have had a chicken drop more than 1 feather, the page is incorrect. also now that their are chickens what do zombies drop?
 * Zombies still drop feathers. --Coolpilot 23:55, 30 July 2010 (UTC)

I found an egg outside of my fortress the morning after a chicken was wandering around it that night. I assume this is relevant...--SeriesOfBeeps 01:32, 31 July 2010 (UTC)
 * Yes, chickens occasionally drop eggs while alive. Hasn't that been added here yet...? --Coolpilot 2:18, 31 July 2010 (UTC)
 * As said above chickens DO in fact lay eggs. I've trapped them.
 * Is it normal for chickens to be able to walk through a half block? I had a setup like this,

Side view D DH    D   D Basically the chicken walked through the half block hole to the dirt wall behind it. -DrWhoCares


 * Has anyone else had chickens dropping leather on survival multiplayer when killed with fire? I've had it happen several times on several servers, but not consistently. Its very obviously a bug although I've not had the opportunity to test it extensively on singleplayer. — Balthazar 21:32, 4 September 2010 (CDT)
 * This is because, in survival multiplayer, the chicken is accidentally saved with the cow's entity ID. CyborgDragon 09:45, 26 October 2010 (CDT)

I built a large water trap under my house which piped resources from things which fell in and drowned down to the center. It seems to often have some eggs, and they come fro various sides. As far as I know, I haven't gotten any feathers yet. Could it be possible that chickens drop an egg instead of feathers when drowned?--Mskd bklndr 09:26, 26 October 2010 (CDT)

Humans
I was playing Survival mode almost twelve hours ago and by chance came upon a lone human mob. It would not move from the spot where it stood and did not react to being struck, beyond flashing red and being pushed back. A good few blows killed it and its body never disappeared. Nothing dropped from it either. I checked Notch's development blog and it mentions nothing that might be related to this. Should this have happened? SteveZombie 00:28, 2 April 2010 (UTC)

Zombies
Can they swim? From what I've seen they can't. Anyone else have the same observation?

Zombies can swim. I see them do it all the time. --Coolpilot 19:52, 7 July 2010 (UTC)

There is also hidden giant zombie mob, its entity name is "Giant". Its probably one from Notch's video.

--Katnipz 23:13, 29 July 2010 (UTC) Zombies can swim, sort of, they can swim but not dive unless jumping off a ledge.

Pigs eating
Do they really eat mushrooms?

--Katnipz 23:11, 29 July 2010 (UTC) No, also, please use a signature.

Rana
Any chance we could get an in game picture of her from one of the old versions? --Zaneo 19:44, 7 July 2010 (UTC)

Here's a picture of one, will post it on the page, it's from the minecraft forums. [http://i244.photobucket.com/albums/gg18/ShellForLife/minecraftRANA.jpg --Samylance 24, October 2010

Skeletons
I was killing mobs trapped in my mob trap when I heard the sound of lots of arrows being fired. When I looked outside I saw two skeletons fighting each other which went on till one died. The survivor turned it's attention to me and fell in my trap where I killed it. Has anyone else seen skeletons fight each other? Is this intentional or a bug?


 * I recognize this, think something similar happened to me a while ago, not sure it was skeletons though, but definitely a mob killing another mob. --Genemos 23:54, 26 July 2010 (UTC)
 * it is intentional. it's funny. if a skeleton hits a creeper, it goes to the creeper and blows it up. mob in-fighting is actually pretty useful. --Kizzycocoa 00:11, 27 July 2010 (UTC)
 * Kizzycocoa it is unintentional, notch just decided to keep it. --Katnipz 01:14, 30 July 2010 (UTC)
 * woah, really? that seems impossible. to code it so that they turn on each other seems to be a feature, not an accident o-o --Kizzycocoa 10:40, 30 July 2010 (UTC)


 * I've seen skeletons start shooting each other when one hits the other, but they also keep attacking me a lot. Don't think they drop anything if they are killed by each other, no arrows, no records. Ah well. I'd guess that the code trigger is to attack something that attacks you [so they can detect you if you come up behind them], and they have separate code which says to roam around and attack on sight. So if they get hit, they retaliate. --Mskd bklndr 09:30, 26 October 2010 (CDT)

Difficulty
What does the change in difficulty do?Does it increase hitpoint of enemies or what?--Vibhor 16:51, 23 July 2010 (UTC)
 * Enemies' attacks do more damage. I believe it's basically 1:2:3 in terms of Easy:Normal:Hard, so the spider does .5 hears on Easy and 1.5 hearts of damage on Hard.  THe precise proportions per enemy might be different, though. Jaeil 15:50, 24 October 2010 (CDT)
 * Difficulty, this page should help. It lists all the differences between difficulties, and Health/Damage will tell you all the damage values of mobs on each difficulty. CyborgDragon 14:42, 26 October 2010 (UTC)

Slimes
Slimes come in three sizes: small, medium and large. Large slimes take two hits, the other sizes take one (with a sword). Upon death, large slimes split into 4 medium slimes. They get around by bouncing.

Also, slimes are easier to kill when you have the Flint and Tinder.

the balls they drop are nothing like snowballz,wth is their use?--Vibhor 05:50, 29 July 2010 (UTC) They also(the big ones)spawn in peaceful mode,Just checked recently,Killing one spawned 2 small ones and three slime balls but I still am looking for the use of them--Vibhor 06:38, 29 July 2010 (UTC)


 * I don't think the slime balls have any implemented use yet, but remember we're still in Alpha.
 * I'm assuming the Flint and Tinder comment means you can burn them? Will they still drop slime balls? --Mskd bklndr 14:33, 26 October 2010 (UTC)

Mob names
I'm seeing some conflict with mobs and their names. Sometimes they are capitalized other times they are not If we make a page they should be all one type of noun. So should they be proper nouns, "The Creepers creep," or just normal nouns, "The creepers creep"

Formatting
Something went weird with the formatting and now everything is out of place, somebody who knows how to fix should give it a try. --Zaneo 19:44, 26 July 2010 (UTC)
 * the wiki is lagging a LOT. give it an hour or two. --Kizzycocoa 19:45, 26 July 2010 (UTC)


 * We wouldnt need this weird formatting if we just split the page into articles for each mob.Toadbert

Splitting
I think we should split this into a page for each mob and also have a page redirecting to each mob page. There is going to be a BUNCH of mobs in the near updates i think, it's going to get confusing fast and just easier to have it split. --Katnipz 01:18, 30 July 2010 (UTC)
 * There are not enough mobs around yet to split the article up. Maybe we'll do this in the future, but for now, there is no need for this.--Quatroking - Garble Garble! 01:27, 30 July 2010 (UTC)


 * Im agreeing with katnipz, each mob is capable of their own article and doesn't need to be all in one page. This article should just explain what mobs are and possibly list the types. I dont see why there has to be more mobs to split up the article... Toadbert


 * I agree too, page is getting a bit unwieldily. Also it would make vandalism more tedious for the vandal Llamageddon 9:12, 31 July, 2010 (GMT)


 * I think the mobs need more detail, more links to relevant pages specific to them, and overall more facts and behaviour comments. +1 vote for individual pages. --Mskd bklndr 14:35, 26 October 2010 (UTC)

Bulls = Cows?
When looking in the minecraft.jar, I noticed that there is only ONE mob skin for cows, and it is the "bull" skin. The old cow skin is gone. So, aren't bulls and cows then the same thing? --Coolpilot 20:44, 30 July 2010 (UTC)
 * I....am not sure. probably are the same then maybe? --Kizzycocoa 20:55, 30 July 2010 (UTC)
 * Perhaps they were removed until milk gets working properly... Megadog 04:08, 31 July 2010 (UTC)
 * So this implies we have been milking bulls... --Dnmr 01:23, 2 September 2010 (CDT)
 * I believe Notch stated that they are cows, not bulls. There are some species of cows where the females have small horns. --CyborgDragonb 11:48, 23 October 2010 (CDT)

Creepers
In Alpha, Creepers drop Gold Records, just found one. - Cyris 05:34, 02 August 2010 (UTC)
 * I can confirm that Creepers drop Gold Records when killed by Skeletons. Just did it two different times and got a Gold record each time. --Gzalzi 19:04, 20 August 2010 (PDT)
 * I also confirm that every time Creeper is killed by the Skeleton it drops a Record (Green as well). Did it 5 times - 2 Green and 3 Gold Records.--HYBRID-BEING 14:59, 1 September 2010 (CDT)
 * I did it and got nothing, from either of them. — Balthazar  (T 18:03, 7 September 2010 (CDT)
 * You must have did something wrong. If the creeper blew up, then it wont drop a record. An easy way to get records is to hit a creeper twice with an iron sword to reduce its health, and then have it follow you to a skeleton. Have the skeleton shoot the creeper, and one arrow should kill it and drop a record. Toadbert
 * I had to try this and can also confirm that it works. Awesome way to get lots of records quick since they're rare to find in dungeons. -AARST

Spawning of friendly mobs
Just for a better reference, someone should include the conditions of spawning friendly mobs. I would like to know if grass or a certain amount of light is required for them to spawn. It seems that cows mysteriously spawn inside my underground farm. They seem to spawn on a field of grass I created adjacent to it.Timithy4569 22:45, 22 August 2010 (PDT)
 * Critters spawn on grass, in at least moonlight. There also seems to be some sort of randomized spawn displacement, allowing them to spawn on the opposite side of a wall, if there is grass on one side. CyborgDragon 09:49, 26 October 2010 (CDT)

Missing three mobs
Where are Steve, Black Steve and beast boy, why are they not here? no, just, no. we've had enough fake mobs for one day, thanks.--Kizzycocoa 05:11, 1 September 2010 (PDT)


 * They are not fake, they were implemented for a very short time in Indev, and were made by Dock. Steve and Black Steve, Beast Boy. --HYBRID-BEING 14:47, 1 September 2010 (CDT)
 * well, wow. I never saw that. must have been close to dock's leaving. I guess they could be added.--Kizzycocoa 15:00, 1 September 2010 (CDT)

Sheeps
Do they grow wool in Alpha or was that cut with grass-eating?
 * All sheep have wool on them, you can hit them once with anything (even a sword) to collect the wool without killing them. --Tiwuno 15:00, 3 September 2010 (CDT)
 * wrong answer


 * no, they do not re-grow wool. idk how long that's been for though.--Kizzycocoa 15:20, 3 September 2010 (CDT)

Skeletons riding spiders
This feature was added with the Seecret friday 8 patch. How should we go about making this? Should we have a note on one, or both of the mobs involved or should it have its own section? It isn't a single entity as can be seen in the video but is like a player riding a boat or a cart but it might be more aesthetically pleasing on the wiki. Also one piece of information is still needed. Do the enemies spawn together like this or do they form when the two enemy mobs collide when wandering about randomly?

Source: http://www.youtube.com/watch?v=ZbJ0eQAUSwM --Moxxy 00:57, 4 September 2010 (CDT)
 * They spawn separately and the skeleton starts riding the spider when they collide. I've seen it happen.  And besides... players don't spawn in a boat, do they? --XANA520 20:43, 4 October 2010 (UTC)


 * I think that the Skelly + Spider should have its own page, copiously linked to the two MOBs' pages. Even if it isn't technically its own entity, the function of a spider being ridden [like a pig or a boat] by a skeleton is a unique and separate feature of the game.

1 in 100 spiders will spawn with (or just below I guess, technically) a skeleton. Note that the skeleton is in a different position, one unused for anything else I think...namely sort of sitting like a Lego man. I have found that these MOBs can be easier to kill together than seperate in some instances, I killed both of them wit just one spawn, while unarmed. I got fairly close, so I'm wondering if the spider, being a flat mob, was hit by the skeleton's arrows as they sailed at me. It may also have been some luck on my part. --Mskd bklndr 09:46, 26 October 2010 (CDT)
 * As was said above, they spawn separately and the skeleton has to walk into the spider before he starts riding. Also, the sitting position is used by the player for riding minecarts and boats. CyborgDragon 09:52, 26 October 2010 (CDT)

Also, here's a screenshot (we already have one, but if it gets its own page, having multiple screenshots might help):

--Mskd bklndr 09:46, 26 October 2010 (CDT)

Problems with new images
The new images for sheep and pigs do not get displayed properly. I wouldnt know how to fix it other than reverting said images, but someone with more skill may be able to edit them to work properly. BlueLegion 06:57, 20 September 2010 (CDT)


 * There's nothing wrong with them. IE7+ can display transparent PNG images properly and all other browsers have always been able to. --ultradude25 00:32, 5 October 2010 (UTC)

Mob AI
Anyone know if enemies can pathfind? I've seen mobs jump on certain bricks to get to me from below. Also, mobs stop when they reach a cliff, I think. I also just found out that all mobs can climb ladders...PurpleKiwi 22:22, 5 October 2010 (UTC)
 * nope. straight paths only. but they have logic. try not to fall off of a cliff for one. and skeletons go around you/stay still. same with creepers, but only up close. and yes, they can all climb ladders.--Kizzycocoa 07:26, 6 October 2010 (UTC)

Thanks! PurpleKiwi 15:28, 6 October 2010 (UTC)

Has anyone else noticed that neutral mobs are attracted to light? It seems that everytime it gets dark theres always a cow or something trying to get into my greenhouse. --Ikalpo 18:31, 23 October 2010 (UTC)


 * I have noticed this with cows, sheep, and chickens, but of course not daytime spiders. It's been fairly obvious as my long path off torches attracts all of the neutral MOBs, especially at night, but just in general. --Mskd bklndr 09:49, 26 October 2010 (CDT)

Hamsters
Something I would like to know, why does the main Mob page redirect from Hamsters? --The Ginger Ninja 11:16, 7 October 2010 (UTC)
 * Because they don't exist... where else should it go? --ultradude25 22:14, 7 October 2010 (UTC)

Zombie Pigmen
Hopefully they will get spears. Miclee 18:37, 23 October 2010 (CDT)
 * Seconded.

Goblins
The npc Goblin villages were mentioned in future mobs, wondering if there was any word on what they were for? A challenge of many hostile mobs, is that all? It would be cool if you could engage in peaceful engagement like trading. I would love to see you trading logs for mushrooms or something with a goblin. User:Samylance - Oct. 24 2010


 * What would be cool is for them to behave like spiders (neutral during day, aggressive during night), only not fear the light, or at least tolerate higher light conditions than spiders do. If they were Neutral you might be able to trade with them. Also I hope there will be some map generation stuff bound up with the goblin generation, so they could have houses or at least orderly caves rather than just a bunch of goblins standing around. --Mskd bklndr 14:52, 26 October 2010 (UTC)


 * Maybe if you attack or do some other hostile action those goblins in their village would become hostile, but other villages would stay neutral, would add a bit of diplomacy.--User:Samylance 26, October 2010


 * Diplomacy would be pretty cool. :D PurpleKiwi 22:40, 26 October 2010 (CDT)