Player.dat format/General


 * : The damage value for this item. Defaults to 0.
 * : 1 or 0 (true/false) - if true, the item doesn't lose durability when used.
 * : The only blocks this item may break when used by a player in adventure mode.
 * : A block ID. Validated the same way as the  command argument, meaning block states and block tags are accepted, as well as client-side only block entity NBT tags.
 * : A value used in the  item tag in the overrides of item models.

Player.dat格式/工具