File talk:Water JE15.png

Couldn't someone make a render with the water's actual texture? Even light blue wool looks more like water than this image. --☺ Sven ? ! 12:18, 22 June 2012 (UTC)


 * It's hard to make a render of something that doesn't exist. Water is completely generated in-game and has no texture. The only way to get a "texture" would be to take a screenshot and crop it down to the correct size, however that would have whatever is behind the water block shown too, so it'd be no more correct than what we have now. –ultradude25 (T&#124;C) at 12:26, 22 June 2012 (UTC)


 * Well, we already have the [[Media:Grid Water.png|side texture]]. I didn't know it's so extremely hard to extract a texture out of a game. How is this texture even generated? I mean, the game must have some code that says "generate textures of colour x and pattern y and put them together to animation z". And how do texture pack makers create new water textures, if you can't put your self-drawn texture into the game? And by the way: Why do we have isometric renders of the nether portal, lava and fire. Their textures are generated in the same way. I'm quite confused now. I hope my English is understandable. --☺ Sven ? ! 17:20, 22 June 2012 (UTC)


 * If I'm not beaten to it I'll have a go at hacking bodging a pure white block into the game to replace, say, earth, then make a pool of water surrounded by earth - I'll see if that works as a neutral backgrund for the texture. --82.69.54.207 17:42, 22 June 2012 (UTC)


 * I wouldn't exactly call using a texture pack hacking... but since the infoboxes have a white background, it should do for now.


 * Sven: That image is taken from the inventory, so it has the inventory background showing behind it. I don't know any java so I can't even try to find the code that is responsible, let alone adopt it to generate me a transparent image. MCPatcher/Optifine is used to have custom textures for generated blocks using a custom file. For example, here's the lava texture in Dokucraft: http://matt-russell.com/images/sharex/2012/custom_lava_still.png The Nether portal texture was supplied by someone else, and the lava texture is an in-game screenshot (since it doesn't have transparency, that works fine). Fire was made by Barracuda with some fancy in-game isometric screenshot thing. –ultradude25 (T&#124;C) at 21:56, 22 June 2012 (UTC)


 * Oh crap, this simple thing is going to be very hard task. Why did Notch programmed such a difficult way to make water look like water? --☺ Sven ? ! 10:34, 23 June 2012 (UTC)


 * Well, here's a proof of concept: Wateronwhite.png Unfortunatlely I don't know what viewing position or perspective I'm supposed to be using. If someone lets me know I'll redo it, otherwise it's a trivial alteration to change a few blocks to pure white in the terrain.png file. --Simons Mith 16:34, 23 June 2012 (UTC)


 * Maybe we should also use the /light command of SPC to avoid shadows. I don't know. I simply wanted to have a picture of water that looks like a picture of water and not like... something else. And now we need to invent a method of getting the actual water's texture at first. Why is everything in the world so complicated? --☺ Sven ? ! 16:58, 23 June 2012 (UTC)


 * Would that produce different results to converting lit pumpkins to pure white and using those to line the pool? --Simons Mith 18:05, 23 June 2012 (UTC)


 * Just turn off smooth lighting. The perspective should be right above as straight as possible with the HUD off (the vignette on the HUD will mess with the light, as will the block outline), and a single water block (so you can see where the texture ends). That has the best chance of getting an "accurate" texture out of it, if you could even call it that. –ultradude25 (T&#124;C) at 22:08, 23 June 2012 (UTC)