Minecraft Wiki talk:Issues/Beta 1.8

Lighting Bug
-Torches do not give off a warm glow as it was said they would. Rather, they give off a white light whilst only sunlight gives off the warm glow. I believe it should be the other way around? Also - I'm not sure if this is a bug or not but I find it odd that lava doesn't give off a warm glow.

-In creative (and possibly survival), all blocks remain lit as if it is daytime when you switch to night, except mobs which appear as darkened/black sillhouettes against the bright terrain. As a side-effect, surface-exposed caves receive the orange lighting effect from the sun rather than the blue moonlight.

Creative Mode Despawn Glitch
When in Creative mode items (and possibly entities in general) never despawn, causing extremely low framerate.

No Light Glitch
-When facing certain directions in creative, The character looks completely dark as if he is in an unlit cave.

-Under some blocks in SMP (and SSP?) it is comepletely dark, when you are standing in it, your character turns completely black.

Creative mode Arrows Bug
When you give your self an arrow from the creative menu and then shoot the bow you lose the arrow and need to get another.
 * Added -neobenedict

^You are supposed to have unlimited arrows on creative without putting arrows in your hotkey bar

--Shift clicking will give you a full stack of 64 arrows

While shooting your bow and switching to another item or block will make your bow unusable.

Creative mode maps
pretty minor, but maps put into inventory from the item palette are always centered on the spawn.

Iron Bars, Fences.
Iron Bars, Fences, and some other items can now be placed on top of tall grass. This shouldn't happen.
 * Added -Neobenedict

Mushroom Breaking Glitch
When another block goes next to a mushroom(like Cactus) it breaks. This does not seem to be affecting mushrooms that spawned when the world generated, and it makes the spread of mushrooms difficult. Farming is also very hard now.

SMP - Old maps
Maps generated on 1.7.3 or before will experience a major lag

Creative Mode Time Warp (F6, F7) Keys are unpredictable
When using these keys, it is very difficult to return to normal time-speed as the buttons seem to increment/decrement the time flow in inconsistent values. It constantly ramps up the longer you hold down the key. If you let go it degrades down to normal time.

Ok so while in survival mode you can still controll the time with the F6/7 keys

Upon exiting and re-entering a world, the time is set to what it would normaly be (ie, as if it was not manupulated with F6/F7)

Hunger Bar, EXP Bar
The Hunger and EXP bar do not seem to always be generated when creating a new world, and only some new worlds do not have these functions.

List of bugs
When render distance set to far there is still fog if set the medium

Endermen dont always work.

If you press F5 go partway underwater with creative mode, theres a weird water glitch.

There is random black blocks in the moutains and terrain, its a lighting problem.

Iron door is two colors, maybe a lighting problem with torches.

Half of NCP villages have modified roofs and parts.

TNT Still makes an annoying white floaty thing when it explodes. (The tnt stays)

Apart from the water bug above, when jumping up in water there appears to be a strange border in the background which will flash back and fourth while jumping.

________________ While in a mine shaft, rapidly and repeatedly trying to place a torch on a stone block located next to gravel will sometimes turn the stone block into a block of gravel.

Smelting\Cooking (SMP)
This doesn't always crash. In fact, I only had it crash when I used wood and beef. Ever since then, I cannot get it to crash with any fuel source and any item smelting. Here is the crash data from my original crash:

java.lang.NullPointerException at oj.h_(SourceFile:111) at eh.e(SourceFile:1193) at net.minecraft.server.MinecraftServer.h(SourceFile:370) at net.minecraft.server.MinecraftServer.run(SourceFile:303) at ce.run(SourceFile:418) 2011-09-09 15:56:19 [SEVERE] Unexpected exception java.lang.NullPointerException at oj.h_(SourceFile:111) at eh.e(SourceFile:1193) at net.minecraft.server.MinecraftServer.h(SourceFile:370) at net.minecraft.server.MinecraftServer.run(SourceFile:303) at ce.run(SourceFile:418)

When putting wooden planks into a furnace in SSP, the game shows the 'Saving Chunks' screen, freezes, and crashes.

Sometimes the items you put into a crafting table fall to the ground and become un-pickupable.

Smelting causes black screen
In Single player, when I go to smelt anything, I get the 'Saving chunks' screen and then a black screen. After closing minecraft and logging in again, the smelting is occuring, but after placing anything else in the furnace, there is a chance it crashes again (though not necessarily every time)

Raw Chicken bug
When cooking Raw Chicken in a furnace, can make your game crash.

Cooking bug
The cooking timer when cooking does not reset after it is replaced with another food. It remains active as if not replaced and produces the food in the furnace after timer finished.

Sugar cane bug
Sugarcane are randomly spawning on sand, its not major, it just seemed out of place.

Crafting
I wasn´t able to pick up planks which dropped on the ground after i closed the craftingtable. A single block remained, after I received all my other blocks.

>I had the same problem also. And my game crashed after those "unpickable"  remained on the ground. The only way to remove the problem currently would be to use a lava bucket. === sprite bug ===

if you don't take the items out of the crafting grid before you close the inventory it causes the items to be stuck on the floor. Although you can pick up the items the sprites still remain until restarted the game.

Players List [TAB] (SMP)
When u click TAB the players list wont show up.

Here's Screenshot:

http://imageshack.us/photo/my-images/846/20110910020543.png/

SMP - Food
In smp your food bar never goes down so when you try to eat food you can't witch couses food in smp to be useless and to keep healing and never stop till full hp.

Also in single player survival mode, the same issue exists.

I haven't had either of these problems in singleplayer or multiplayer. -thebetter1

Administration Concerns - Seeds in F3
Seeds can be seen in F3(devloper view). This can be used by Xray mods to by-pass antixray plugins on servers. An option to shut off seeds should be available.
 * This is a feature request for 1.8 not a bug -Neobenedict

Trees generated over water
I have encountered small pond (with squids...) with some trees above it without any dirt below wood, just as the trees where generated first and pond added later, also trees in water

^This is supposed to be a swamp not a bug - Antho3000

^Trees are few blocks above water not touching it - hanging in air. I made a screenshot so I can show it, map seed was 21, but I forgot where it was.

NPC Village - Doors at wrong level
In NPC Villages all houses' door's of one building are at the same level, so that you can't reach all from the ground. Also some steeps spawn in the gravel roads instead of on them, and uneven roads(one side is a block higher). http://imageshack.us/photo/my-images/10/20110909192339.png/ http://desmond.imageshack.us/Himg155/scaled.php?server=155&filename=20110909192321.png&res=medium http://imageshack.us/photo/my-images/31/20110909202825.png/

Beds
Mobs spawn while sleeping even when you box it in and light it.

Full sleep animation occurs when getting into bed, but still wake up in the middle of night, although there are no mobs around and the place is fully lit.

When Sleeping, the night is not skipped.
 * This sometimes happens. It was a glitch before 1.8. &#124; JSan 01:28, 10 September 2011 (UTC)

Gravel roads sinking into caves, village on water
If there is cave below village gravel roads may fall down into it leaving deep holes in a middle of a road.

Moreover villages could be generated half way into ocean, so some buildings are inaccessible standing in the middle of water.

Seed:21 : x: 27 | y: 64 | z: 283

Creative Mode Mob bug
You can hit any mob at any distance, and through objects.

Saplings grow to replace blocks
Saplings can replace blocks with leaf blocks when they grow. (tested with natural growing not bonemeal)

Trees
Immediately when I logged in, there were seeded trees that had spawned hovering over some of the randomly seeded lowered ponds that have been in most versions. So, essentially, derp trees that were being naughty and grew where they shouldn't have lol.

Creative mode through bedrock
While being in creative mode, you can dig your way down to the bedrocks and destroy them to access the void.

Creative Mode - Glowstone Light Retained Underwater
If you Break Glowstone Underwater in creative mode, the Light does not go away.

Missing block crushing texture
When you destroy some blocks around without leaving your mouse button point to the block below you and it will be crushed without animation-pattern of crushing. If you start mining from block below you there will be animation as usual. Chest Blocks also have no crushing animation.

EDIT: I can confirm this. It happens in both the Real world and the Nether.

Unlimited Planks Glitch
There is a glitch that happens when you are crafting, keep planks in the bench, then press escape. It drops the planks, but all the planks become unlimited. Also, the planks duplicate when you try to move them in your inventory or in a chest.

Daytime Mobs
On occasion I have had mobs spawn in daylight, above ground.

^I'm assuming they're hostile mobs? Not a Person 00:25, 10 September 2011 (UTC)

Yes, mostly Creepers and Zombies.

Constant Heal
The health bar regenerates, even when not on peaceful difficulty, and without eating food.

^ That's how health is regained in 1.8 - Over time if you have enough food on food bar.

^ But its infinite if if the food bar regens! but they don't call it beta testing for nothing!

^ A full or nearly full hunger bar will allow for slow passive health regen in any difficulty. --Nl37tgt 01:13, 10 September 2011 (UTC)

Creative Mode Furnace Bug
If you right click a furnace it's bring's up the inventory.

Creative Mode Inventory Bugs
There are some missing items in the Item Selection screen in the new Creative Mode: -Bonemeal -Jack O' Lantern -Grass -Birch/Redwood Saplings -Snow (the thin Layer, not the block) -All 16 dyes (including Lapis Lazuli, Cocoa Beans and Bone Meal)

Opening the Inventory on Creative Mode shows the Item Selection screen, but using a furnace/dispenser/crafting table still shows the normal 36 slotted inventory. Items picked up that don't fit in the hotbar go into the normal 36 slot inventory. The creative mode should still have a normal inventory and the item selection screen should be binded to a different key.

Creative Mode Door Bug
Punching a door will drop a door.


 * Right click to open them instead.

SMP - Connecting
Unable to enter an IPv6 address on the new add server screen. Still works fine using direct connect.

Creative mode blocks
In creative mode you can hit mobs through blocks.

Odd terrain generations
Abandoned mines don't play nice with ravines or vice versa. http://i874.photobucket.com/albums/ab303/Firetempest/2011-09-09_200821.png

^Added Not a Person 00:59, 10 September 2011 (UTC)

Trees grow in raviens http://elvin.ca/images/minecraft1.png

Experience (SSP)
The Experience bar doesn't show what level you're on, or how much experience you have.

(who has deleted discussion?)
Screen with hoovering trees to deleted post: imgur.com/RPHHH.png

Comment: A friend already experienced this in 1.7.3 78.94.156.172 00:42, 10 September 2011 (UTC)

SMP - TNT
When detonating multiple TNT on top of each other (only the bottom one was primed) some of the TNT blocks wont vanish after exploding http:// img233.imageshack.us/img233/7792/20110910022739.png (Unable to post the real link as the anti-spam-question continuously appears).


 * Old bug

Light Underwater
If a torch is placed underwater, the light it created remains. (Tested only in creative mode).

^I have confirmation of this bug in Creative Mode: http://www.mediafire.com/i/?jy79u5m5g1ml82b Not a Person 00:41, 10 September 2011 (UTC)

Terrain/Structure Generation
If a if a ravine is generated through a mineshaft, the wooden supports will not be removed and will stay in mid-air.

Long Range Animal Attacking
If you are in creative mode, you are able to hit mobs from ~25 blocks away. Was only ~5 in SMP creative for me. 78.94.156.172 00:40, 10 September 2011 (UTC)

Blackened Blocks
Seems to be a lighting issue with blocks; they take the same shape, but they're blackened as if they're in a dark cave.

Screenie: http://www.mediafire.com/i/?pnmgcjfa9p54gab Not a Person 00:37, 10 September 2011 (UTC)

Movement
Sometimes if i move in one derrection for a while then try to turn i will keep walking in that direction, and is only fixed by using esc

If a player is sprinting and enters water, the FOV will not revert back to normal until the player stops moving.

Chests
Chests have no breaking animation, and look thin while being held. Also, in SMP, chests are facing east no matter what direction they were facing before 1.8. Also, they appear unlit until lighting changes nearby. Another bug is when you are facing a chest in a certain direction, it turns black. This can happen with the top half or the bottom half but usually both halves. If you stand on top of a chest in SMP while your partner exits out of the GUI, the chest will remain open.

Drops Bugs
When killing cows or chickens with fire, it drops raw meat, unlike pigs.

(SMP) Rain goes through ground
Standing under a ceiling while it is raining shows rain all around you except for the column you are in.

unplayable lag
after either 3000 blocks travelling(flying) in X-axis, or after 20 mins of playtime, the game seems to stutter and causes lag that makes it further unplayable,

Fog (SSP)
Not really a bug, but there's no hotkey any more for toggling fog.

^ Notch has stated that the fog toggle key has been removed. Adjust your render distance (fog) in the settings menu. --Nl37tgt 01:15, 10 September 2011 (UTC)

Mineshaft Generation Issue
These are images of an unedited mineshaft cave.

http://imageshack.us/photo/my-images/191/20110909195959.png/

http://imageshack.us/photo/my-images/600/20110909200019.png/

As you can see, it clashes with the cave, causing it to not generate properly.


 * Im pretty sure thats the dungeon form of a mineshaft. It does seem a little glitchy, but its not "unedited."

Ender Pearl
What Is the ender pearl cuz i killed a enderman with a creeper and it dropped a pearl can notch or somebody talk about this later

^Dude, this is for bug reports, not content questions... Not a Person 00:44, 10 September 2011 (UTC)

iron bars
iron bars do not attach to pistons, giving it a strange off-set look when using pistons to create a door.

Render distance: Far glitch
When you set the render distance to far some blocks are invisible and you can see the caves behind you and when you set it to normal or less it fixes

Blocks Missing From Creative Block List
There are several blocks missing from the list, including Glowstone, Netherrack, and probably a few more that I didn't notice.

Glowstone and Netherrack are there. Grass, some saplings, snow layer and all the dyes are missing, though...

Passive mobs water problem.
When you hit a cow/sheep/pig/chicken, they start running away from you (working as intended), but as soon as they enter some water, they "forget" that you hitted them, and start acting as they used to act, and stop running away.

Buckets and cake crafting
When in creative, once crafting a cake and leaving the crafting table without taking the buckets, many more buckets will be dropped than the number used in crafting.

Mushrooms and flowers
Mushrooms and flowers placed on grass and other blocks at night cause the block on which it is placed to light up slightly.

Mushrooms cannot be placed next to each other, but can spawn next to each other. This would be both very handy for quick destruction of mushrooms farms, but may be very irritable.

Another problem is that when you swim in lava the screen becomes pitch black.

EDIT: Mushrooms have always increased light levels. -anonymous

endless oceans?
Some seeds have to seem almost endless oceans(5+ minutes of flying across the map in creative mode, not seeing anything above water level), try seed "moonie" as example.

Hands
The hands turn black when you point the camera downwards. It goes back to normal when you put it back up though --HiccupHH3 00:57, 10 September 2011 (UTC)

Creative Mode flying
If you are flying in creative mode and try to stop you don't stop immediately instead you slide for a few blocks before coming to a complete stop. This makes it hard to make buildings or get into small holes while flying. ^This was done on purpose

There is also no way to go down without double-hitting the spacebar, which is kind of annoying.

Creative Mode Torches
In Creative mode when torches are hit by water they do not disappear, but turn into torch blocks that are picked up in your inventory. So I had three torches the never went away, even when I tried to place them.


 * Torches don't show up when placed, only the fire particle on top of it.

Creative Mode: Lava & Light in Caves
Created a lava column in a cave. (1) Can't remove lava source(s) with bucket. i.e. New lava source created under player added source. New source is permanent. Add water to change to cobble. Remove water with bucket and punched cobble. (2) Illumination from lava remains on land and water. Special:Contributions 01:02, 10 September 2011 (UTC)TauLepton

Personally Observed Issues (Pre-Release 1.8)
My current findings while playtesting the 1.8 pre-release on a spare copy of a Pre-1.8 world.

Graphical
 * Storage Cart chest in the wrong location (i submitted this earlier, it's on the wiki page), no workaround
 * Furnace Cart renders almost full black. The new lighting appear to not be applied to the furnace cart.[Minecart lineup]
 * What appears to be torch flicker may lead to performance issues/excessive eye strain for some users (not really a bug if the flicker was intentional)
 * Chests placed Pre-1.8 may or may not render as a black box (single and double). Workaround: break the chest and replace/break one side of a double chest and replace. [Example]
 * Adding an item to the crafting station and then exiting using either the "e" key or Esc, subsequently tossing the items in the crafting table interface onto the floor, and picking the items back up will leave extra item icons on the floor. These extra icons bobbing on the floor can't be picked up and vanish after what I presume is the standard item decay timer.  This bug does not duplicate the item itself, just the bobbing item icon.

I'll update this post as I find more.

--Nl37tgt 01:09, 10 September 2011 (UTC)

Breaking animation for clay underwater
When breaking blocks underwater while your player is still on the surface, the breaking animation does not appear on the blocks.
 * That's been around for a long time, and applies to any block. Shellface 01:09, 10 September 2011 (UTC)

Chest glitch
When the player mouses over items that pop off of blocks, not full blocks, like chests, signs, etc, the chest or sign, or whatever, turns very dark, like there is no light anywhere around.

^this has been posted many times, is anybody else reading all of the posts?

Creative Mode Bugs
so far I have found these bugs: (1)torches can spawn of cobwebs in abandoned mine shafts (2)mine track can spawn mid air (3)the desert shrub is missing an item label in the creative mode item selection menu

Another annoying thing is the sprint is 1) not fast enough, and 2) doesn't always propel you faster than normal speed.

Dropped Item Glitch
When in the crafting table and you exit while items are on the grid, they drop normally, and you pick them up, but the floating image on the ground stays.


 * REMOVE*

Chest Lighting Error and Sleeping Error
In my game all of the chests had a lighting error where they were complete darkness. When I put a torch near them they reverted to normal though. Also when I slept in a bed at night, time did not pass. Thanks for having this page up guys. I'll make sure to report any more bugs that I see. 66.112.245.130 01:10, 10 September 2011 (UTC)

(SMP) Disconnect Crash
Once I disconnected, the server crashed: 2011-09-09 17:41:54 [INFO] ThrakaJah lost connection: disconnect.quitting java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at java.net.SocketInputStream.read(Unknown Source) at java.io.FilterInputStream.read(Unknown Source) at in.a(SourceFile:135) at ma.h(SourceFile:190) at ma.c(SourceFile:10) at sz.run(SourceFile:77)

SEVERE Client Memory Leak
When minecraft is sitting at the main menu and the computer turns the monitor display off, the memory sky rockets to max. I just tested loading minecraft which started at about 460 mb of memory. With my power setting set to turn the display off after 1 minute I waited. Once it turned off, I counted to 5 and moved the mouse. The screen came back and minecraft was using +5gb of memory, maxing me out of free memory.

Sugar cane
Sugar cane can now be placed on sand next to water

Creative - Removing Fire
Removing fire in creative mode also removes the block under.

Tree Glitches
Trees will spawn in mid-air over small bodies of water with no adjacent blocks

During leaf decay lighting on blocks below act funny, when a sapling is on a leaf block, (dirt blocks for me) grow really dark

Mac OSX
After having deleted completely and re-downloaded minecraft, and after having deleted the old minecraft.jar file and replaced it with the 1.8 pre-release, it does not work for me. I am able to log in, see the new start screen, and start a new world or play an old world. It says "Terrain Generating" and then I get a black screen and the mouse freezes. Moments later, a white minecraft-style error message and bug report flashes on the screen (couldn't get a snapshot, tried repeatedly), and then the screen goes black and the mouse frees up. I have tried repeatedly deleting minecraft completely and all mods, etc, the problem continues. The exact same version of minecraft on my PC works perfectly.
 * Force update to fix. &#124; JSan 01:24, 10 September 2011 (UTC)

I have a (Macbook) Mac OS X version 10.5.8 with plenty of RAM and memory. Java version: 1.5.0_30 This has been proven to not work on another mac machine running exact same version and software.

Block Placement
When I place blocks holding down the right mouse button does not place additional blocks like it does in previous games. This is true for both creative and survival. Shadowx4ffc 01:23, 10 September 2011 (UTC)

Door glitch
Right click on doors does not produce a sound in SMP, however, left clicking does.
 * Already mentioned.

Inventory Item Division and Duplication
I was able to divide single items that are stack-able(Ex. one stick into two), and use them to craft things. If the duplicate were thrown on the ground they couldn't be picked up and the floating item remained. I could also select the sticks and deposit them in a spot(Ex. chest, inventory,crafting table) creating as many stacks as I wanted.

Confirming the Chest Lighting bug
Chests on old worlds opened with 1.8 have no lighting, appearing extremely dark. Also, for some reason, clicking edit doesn't give me the section I clicked edit on, so adding this randomly at the bottom.

Spawning in odd places
Possibly not a bug. Two worlds from two, I've spawned half way up a pine tree, instead of on sand (No sand within 20-30 blocks of spawn area)

Gravel in the Nether
I'm not sure if this is on purpose but, I found large spawns of gravel in the nether in creative mode, I don't believe it should be happening.


 * Dude, gravel does generate in the Nether. &#124; JSan 01:31, 10 September 2011 (UTC)

Sand
Sand that is generated does not fall if in the air.

^^ That's been like that since forever, especially notable in deserts.
 * It's somewhat common. &#124; JSan 01:31, 10 September 2011 (UTC)

Inf lighting
If a torch is placed in water It will be deleted, but, the glitch is, is that the lighting stays there.


 * Tested in a NPC town village Well in creative mode

Furnace GUI Error (SSP)
When smelting in ssp, the fire animation as well as the progress arrow are offset roughly 1 pixel higher than their respective place in the window background, resulting in a "shadow" where there is one darkened pixel of the recessed area below the fire/arrow animation.