Minecraft Wiki:Issues/1.3.2

Crashing/System
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Demo version
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Gameplay
Bugs I seem to be taking fall damage from falls from 2-block high ledges and even from just jumpingin the prerelease--213.118.132.164 21:26, 14 August 2012 (UTC)

Annoyances

a! (Yes, this is at least as important as a minor bug). Just tested a 1.3.1 client connecting to a 1.3.2 server. The initial load of the screen and low responsive-ness at start got me blasted by a creeper before I knew what happened.

In single-player, a non-responsive game slows down everyone -- even the mobs -- and you don't get blind-sided. In normal play, you can see areas where there are lots of mobs, and if you pay attention, you can get warning sounds of mobs before you reach them. But when logging in, when there is nothing you can do? That's just cheap. --Keybounce 14:32, 15 August 2012 (UTC)

Signs seem to be blank in some occasions. Possibly chunk-loading related? Had this problem in 1.3.1. too --213.118.132.164 21:26, 14 August 2012 (UTC)

a There is an empty help page 5. --Keybounce 15:23, 15 August 2012 (UTC)

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Blocks
Bugs undefined Timing on NOT gates (redstone torches) seems to be broken. I would expect them to act as a one tick inverting repeater but they seem to require a three tick pulse to activate and then only emit a two tick pulse. This effects any circuit that depends on timing, pulse length, or short pulses. A full explanation of the problem can be found here: Video --Innovate.Invent 21:55, 15 August 2012 (UTC)

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Items
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World Generator
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Mobs/NPCs/Animals
Bugs undefined mp Mobs do not seem to despawn in multiplayer when there are no longer any players within 127 blocks of them (players logged out). This was at 187, 194; spawn is 34, 92. --Keybounce 15:18, 15 August 2012 (UTC)

undefined sp I've just seen a pig moon-walking backwards. :-) Entertaining as it was, I assume that's not supposed to happen. I just wish I'd caught it on video. Presumably a symptom of a mismatch between the position in the server and in the client? --82.69.54.207 22:48, 15 August 2012 (UTC)

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Graphical/Lighting
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Sounds
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Menus
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In-Game Interfaces/HUD
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Annoyances

a Filling a stack of buckets from a lava lake, if you fill your inventory without realising it while you still have some buckets in your stack, it's highly likely you will accidentally throw a bucket or two into the lava. It would be better if you simply dropped full buckets (or anything else that causes an inventory overflow) at your feet. Dumping excess junk so that it lands by the crafting table you were just working at, for example, is fine, normally, but in the case of lava the default throw direction is going to tend to discard your buckets into the lava you're clearing. This quirk of game user interface is, um, not very helpful. --82.69.54.207 22:13, 14 August 2012 (UTC)

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Chat/Commands
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Language/Text Files
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