Java Edition upcoming features

This page is about upcoming features that have been announced by Mojang employees.

Near future
{| class="collapsible wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Planned changes ! style="width:10em" | Planned release date
 * style="text-align: center;" | 1.6.3
 * style="text-align: center;" | 1.6.3

Bug Fixes
World Generator Update
 * Fixed bugs
 * - Structures (witch huts, nether fortresses etc.) don't get saved with the world file
 * In order for current structures (Witch Huts, Nether Fortresses, etc.) to be saved to the world file, the player must load the appropriate chunks within the game manually. The game will not automatically scan worlds and update structure data globally. After this is completed, structures will be compatible in all snapshots starting at Snapshot 13w37b
 * Fixed handshake exploit
 * Verified by comparing the 1.6.2 and 1.6.3 jars.
 * style="text-align: center;" | Unknown
 * style="text-align: center;" | 1.7:
 * style="text-align: center;" | 1.7:

World Generation
Additions


 * Biomes
 * Mesa
 * Composed of multiple colored hardened clay
 * Has a floor similar to a desert biome
 * Dead bushes spawn in this biome
 * Occasional dying forests spawn on top of the clay mountains
 * There is no rain in this biome
 * Savanna
 * Curved Acacia-like Trees
 * Horses can spawn in this biome
 * NPC Villages may generate in savanna biomes
 * There is no rain in this biome
 * Sunflower Plains
 * Exactly the same as Plains, but can spawn Sunflowers
 * Roofed Forest
 * Has dark grass and giant mushrooms with 2 by 2 spruce trees
 * Has extremely dense trees and leaves; dark and dangerous under the canopy even during the day
 * Monsters will most likely be able to spawn during the day and the night
 * Monsters that spawned at night can survive during the day
 * This is the first biome aside from the Mushroom Island that naturally spawns with giant mushrooms
 * Birch Forest
 * A forest made of birch trees.
 * Flower Forest
 * Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium
 * Taiga
 * Non-snowy taiga variation. The previous taiga biomes are now Cold Taiga biomes
 * Mega Taiga
 * Contains 2x2 Spruce trees
 * Has a dirt block variant known as Podzol.
 * Currently obtained only by the silk touch enchantment.
 * Contains dirt blocks that do not allow grass to grow.
 * They have a data value of 1.
 * Only obtainable with because there is no visual difference.
 * Moss Stone "boulders" are scattered around in this biome.
 * Dead Bushes, Mushrooms, and Ferns spawn in this biome.
 * Extreme Hills+
 * Contains spruce trees
 * Ice Plains Spikes
 * Contains giant ice spires similar to upside down icicles made of Packed Ice
 * These ice spikes can reach y=120 from normal ground
 * Lakes of packed ice are dotted around the biome
 * Deep Ocean
 * Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
 * Biome Variants/Technical Biomes
 * Over 20 variants for the biomes.
 * M - Biomes with an M variant are much rarer than any other variant.
 * Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
 * Desert M has patches of water unlike normal deserts
 * Birch Forest M has taller birch trees than usual
 * Savanna M has grassless dirt and mountains that can generate above the clouds and up to y=220.
 * Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top
 * Savanna Plateau and Mesa Plateau are both plateaus
 * Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
 * Hills - More technical hills biomes have been added to fit with the new biomes.
 * Birch Forest Hills, Cold Taiga Hills, and Mega Taiga Hills can now be generated.
 * Beach - New beaches separate certain biomes from oceans and rivers.
 * Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water.
 * Cold Beach is composed of Sand with a layer of Snow on top.
 * Usually generates between a cold biome, such as Ice Plains, and a body of water.
 * World type
 * AMPLIFIED
 * Mountains in this world type can reach up to Y: 256
 * Extremely resource intensive and requires powerful computer to run
 * Ravines here can reach down to bedrock.

 Improvements & Changes 


 * Biomes
 * Jungle
 * Melons can now be found in Jungle Biomes in patches similar to Pumpkins
 * Swampland
 * Grass is greener and fluctuates more in color, depending on biome temperature
 * In shallower parts, the coast is covered in staggered dirt block with lilypads between them
 * Plains
 * Now spawns with two of the new flowers - azure bursts and dandelions
 * Extreme Hills
 * Snow at high elevations of over y=95
 * Contain Stone and large dirt patches
 * Gravel can replace ground cover
 * Flat plains near sea level
 * Can generate up to y=150, slightly above the clouds (previously y=124)
 * Has much more height variation and has flat parts as well, as oppose to the previous extreme hills which forced endless high peaks to generate
 * Ocean
 * Oceans are smaller and take up much less of the map
 * Contain only gravel on the floor instead of sand, dirt, and gravel
 * Gravel Beaches
 * Appear more often
 * Categorisation of Biomes
 * Four main categories based on temperature
 * Snow-covered, cold, medium, dry/warm
 * Placement of Biomes
 * Biomes will attempt to avoid getting placed next to a biome that is too different to itself
 * Elevation of Biomes
 * Much greater variation of elevation in general
 * Most biomes can generate to y=100
 * Hills technical biomes have been made taller
 * Snow
 * Snow may now generate depending on Y level, with noise variation
 * Biome dependent

Gameplay
 Additions 


 * Commands
 * Can be used to summon any entity in the game to the player, including Giants, Ender Crystals, Ender Dragons, and primed TNT.
 * Usage:.
 * Can be used to give a player achievements or statistics.
 * Usage:.
 * Can be used to create, delete, or replace a block without the use of FallingSand
 * Usage:.
 * Checks for blocks in specific locations
 * Usage:
 * Particle effects
 * Fishing now has particle effects.
 * Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.
 * Falling now has particle effects.
 * Particle size depends on distance fell.
 * Fishing now has particle effects.
 * Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.
 * Falling now has particle effects.
 * Particle size depends on distance fell.

 Improvements & Changes 
 * Fishing
 * Changes to fishing mechanics
 * Items other than Fish can be obtained by fishing.
 * Fish: 4 items total, including Raw Fish, Raw Salmon, Clownfish, and Pufferfish.
 * Treasure: 7 items total, including enchanted fishing rods, enchanted bow, enchanted books, name tags, tripwire hook, lilypads, and saddles.
 * Junk: 11 items total, including damaged fishing rods, Water Bottles, rotten flesh, string, leather, bowl, sticks, boots or damaged boots.
 * New enchantments for Fishing Rods that can change your luck when fishing.
 * Lure - reduces wait time to catch an item.
 * Luck of the Sea - increases chance of getting treasure and decreases chance of getting junk.
 * Achievements and statistics
 * Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements
 * Are now per world/server
 * Achievements screen can now be zoomed in and out using the mouse wheel.
 * Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
 * Data for an block, item, or mob doesn't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
 * New achievements: Repopulation, Adventuring Time, The Beginning?, The Beginning., and Beaconator
 * New statistics: Distance by Horse, Junk Fished, and Treasure Fished
 * Scoreboard
 * Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements)
 * This is the reason why statistics/achievements were changed to be stored per world/server
 * Commands
 * Can now give items to players with custom names, lore and enchantments
 * Can give items with other custom NBT tags, such as SkullOwner to obtain the Head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.
 * Will now print renamed items' name in chat and show tooltips when hovered over
 * Usage:
 * Now sets the time to 1000 instead of 0
 * Now sets the time to 13000 instead of 12000
 * Custom NBT data can now be added via commands
 * Works with /give and /summon
 * Syntax examples:
 * NBT format
 * List tags no longer need to be named
 * No longer crashes when given the wrong type (integer/short)
 * Chat system
 * "Useful to map makers, modders, players and server admins"
 * Added a way to do things when clicking things in chat, like executing a command
 * Other actions include opening a URL and showing an item tooltip when hovered on
 * "Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder
 * Names can now be clicked to PM people
 * Added to send chat messages with custom functionality to players - sender will not appear
 * Syntax example:
 * Fog
 * Increased fog distance
 * Fog is farther than the visible chunks
 * Death Screen
 * If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing
 * Edge of the World
 * All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
 * This includes air blocks.
 * This creates essentially an invisible wall at the boundary.
 * As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
 * Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundry.
 * Block IDs
 * Can now be referred to by their names, instead of IDs
 * This includes air blocks.
 * This creates essentially an invisible wall at the boundary.
 * As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
 * Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundry.
 * Block IDs
 * Can now be referred to by their names, instead of IDs

Blocks & Items
 Additions 


 * Fish
 * Pufferfish
 * Restores
 * If eaten, you will be given Poison IV for 1 minute, Hunger III and Nausea II for 15 seconds.
 * Used to brew a water breathing potion
 * Salmon
 * Can be cooked and eaten
 * Uncooked: Restores
 * Cooked: Restores
 * Clownfish
 * Usage still unknown besides being eaten
 * Restores
 * Packed Ice
 * When broken, does not turn to water like normal ice blocks do
 * Does not melt
 * Opaque, rather than translucent like normal ice
 * Podzol
 * New dirt variation
 * Only found in Mega Taiga Biomes
 * Grassless Dirt
 * Grass can not grow on it
 * Only obtainable through /give
 * Trees
 * Curved jungle trees with oak leaves. Found in savannas.
 * Thick Spruce Trees (2x2)
 * Flowers
 * Red, Orange, White and Pink Tulips.
 * Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively
 * Blue Orchid
 * Can be crafted to Light Blue Dye
 * Allium
 * Can be crafted to Magenta Dye
 * Azure Bluet
 * Can be crafted to Light Gray Dye
 * Oxeye Daisy
 * Can be crafted to Light Gray Dye
 * Poppy
 * Replacement for the rose - roses no longer exist
 * Replaces rose on the "Decoration Blocks" tab in the creative mode inventory.
 * All flowers can burn
 * Two blocks tall Flowers
 * Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
 * Sunflowers
 * Typically face East
 * Can be grown, unlike Roses and Dandelions.
 * Can be crafted into 2 Yellow Dye
 * Pink Peonies, called Peony.
 * Can be crafted into 2 Pink Dye
 * Rose bush
 * Can be crafted into 2 Red Dye
 * Lilac
 * Can be crafted into 2 Magenta Dye
 * Two block tall grass
 * Double Tallgrass
 * Can be made by applying Bonemeal to Tallgrass.
 * Large Fern
 * Can be made by applying Bonemeal to Fern.
 * New variants of Monster Egg
 * Includes Mossy Stone Brick Monster Egg, Cracked Stone Brick Monster Egg and Chiseled Stone Brick Monster Egg.

 Improvements & Changes 


 * Written Books
 * Can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps.
 * Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
 * Can now be stacked (up to 16 per stack)
 * Item Frames
 * Now drop the item inside them when punched, then drop themselves if they are punched when empty.
 * Will display the name of the item they hold (if it is custom named) when looked at up close.
 * Weighted Pressure Plates
 * Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
 * For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
 * For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)
 * Sugar Cane
 * Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.)
 * Flint and Steel
 * Is now a shapeless recipe.
 * A Creeper will explode after igniting it with a flint and steel.
 * Dead Bushes
 * Can now be placed on Hardened Clay and Stained Clay.
 * Command Blocks
 * Now show what command it ran recently.
 * Lifted 256 character command limit
 * Armor, Bows, Fishing Rods & Swords
 * Can now get the Unbreaking enchant from enchantment tables
 * Technical Blocks
 * All technical block items removed, including Locked chest

Mobs
 Improvements & Changes 


 * Iron Golems
 * Now drop poppies instead of roses
 * Creepers
 * Now explode after igniting it with flint and steel

General
 Improvements & Changes 


 * Modified the temperature system
 * Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all
 * Biomes with a base temperature of 0.15 or less snow instead of rain
 * Biomes with a base temperature of 1.5 or greater don't rain
 * Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures
 * Temperature decreases by 0.05 every 30 blocks increase in altitude
 * Extreme Hills generate snow because of this at about y=95 as their ground base temperature is 0.2
 * Resource packs
 * Complete menu overhaul
 * The ability to select multiple resource packs at once.
 * Resource packs at the top take precedence over those below if files appear more than once
 * Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.
 * Servers can now offer resource packs again
 * Max size increased to 50 MB
 * Lighting
 * Several lighting issues fixed.
 * A lot fewer "black spots" in the terrain generator.
 * Torch bugs in strongholds and mineshafts have been fixed.
 * Options
 * A completely new main options menu.
 * Rewrote some of them
 * New "Super Secret Settings" ingame.
 * Rewrote scroll list GUI component
 * Rewrote Key Configuration menu.
 * Added separate keybinds for every hotbar slot
 * Moved 'Invert Mouse', 'Sensitivity' & 'Touchscreen Mode' there
 * Function keys can be changed.
 * Cinematic camera is no longer assigned a key by default, and can be rebinded along with screenshot and camera keys
 * Added 'Sprint' key which can be changed
 * By default, sprinting can be activated by pressing the left control key
 * The original sprinting controls still function.
 * Doesn't allow sprinting while sneaking
 * Can be held down continuously to always sprint when moving
 * The volume of in game music, Jukebox and Note Block music, hostile mobs, passive mobs, players, weather, blocks/environment, and the master volume can now all be modified separately.
 * Creative mode inventory
 * Changed the display item for the Decoration Blocks tab from the Rose to the new Paeonia flower.
 * Server list
 * Can now be refreshed using F5
 * Nether Portal
 * Planned to have odd width to allow for design variations and have fun with ghasts
 * Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
 * New nether portal building rules: Any size from 4x5 to 23x23, but rectangular

Bug Fixes
Fixed 39 Bugs:
 * - V-Sync in Window mode, settings not activated between sessions.
 * - Armor with Protection on it seems to reduce against hunger damage
 * - Black Lighting under overhangs
 * - Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
 * - Baby Zombies do not drop any loot / xp
 * - Saplings placed on Farmland are not affected by Bonemeal
 * - Tools and weapons lose durability without doing damage
 * - Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
 * - 10 MB server texture pack limit too small
 * - Night Time Doesn't Immediately Allow Sleep
 * - The generation of terrain surface layer produces local straight glitches (fix included)
 * - Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick.
 * - Incorrect usage string for `/scoreboard teams empty`
 * - Adjacent Obsidian Blocks prevent Nether portal appearing
 * - When a pig gets struck by lightning it spawns without a sword
 * - Sometimes Water flows out of newly generated Village Farms
 * - RCON and Scoreboard Command Output Formatting
 * - Missing usage string commands.scoreboard.players.list.usage
 * - Scoreboard team join command fails on invalid team name
 * - Scoreboard option seeFriendlyInvisibles not listed in usage
 * - The letters for the 'off' setting on smooth lighting aren't capitalised
 * - Minecraft crashes if you click edit or delete on a LAN game
 * - Start up failure: IllegalStateException: "Cannot determine close requested state of uncreated window"
 * - Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
 * - Packet250CustomPayload(dk)
 * - Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
 * - Server resourcepacks not implemented yet
 * - Textures disappearing after setting player walkSpeed to 0
 * - Screen goes blank when modifying walk speed
 * - Animals running forever after being hit
 * - /spreadplayers confirmation text is wrong
 * - /scoreboard teams option color: Tab doesnt list all options.
 * - Breeding animals gives xp even if doMobLoot gamerule is false
 * - Horse Breeding Doesn't Produce Markings Correctly on Foal
 * - Shearing sound does not play when shearing a mooshroom
 * - Bug: the command block can be damaged by the explosion of Blue Wither Skulls
 * - Jukeboxes play at the sound volume for effects until you change the music volume
 * - Oceans are too big


 * style="text-align: center;" | Unknown
 * style="text-align: center;" | Launcher Updates
 * Multiple Minecraft copies per Mojang account.
 * "Make it prettier".
 * Add the possibility to play Indev and versions of Cave Game.
 * style="text-align: center;" | Unknown
 * }
 * style="text-align: center;" | Unknown
 * }