Talk:Enderman

Looking at an Enderman
""Looking at an Enderman" is defined as aiming the crosshairs on the Enderman's face." This is just plain wrong. Looking at any part of an Enderman will aggro. it, and this is easily testable (I tested on 1.0.0). I definitely propose changing such a dangerous piece of misinformation: does anyone protest?

You are right. However, you can look at the lower legs. Djc1999 04:59, 11 January 2012 (UTC)

Why the Enderhell?
I wonder why does the Enderman spawn on the Overworld. It's not like they are afraid of heights, when they fall off The End they teleport to the overworld, nor do they hate their homeworld (if you don't know, its called "The End", and if you didnt know that (i already said it) you are stupid). Why don't they stay in their little spot in space (yeah it's in space) and stay there! Curse you Enderman! You set off a TNT block :(. Donottouchme 11:50, 27 November 2011 (UTC)

White Endermen
Just today I was playing minecraft on single player and when night time rolled around I saw 2 to 3 white Endermen walking outside my home I got some screen shots what do you think it means? (Unsigned)


 * it may have been the texture pack you were using. if more than the 6 pixels allocated to the eyes of the enderman are changed in 'endermen eyes', the whole mob glows white.√Onion=Shallot 08:33, 17 October 2011 (UTC)

Drop Quirk
It seems that if you shoot an Endermen to death just as it's teleporting it will finish teleporting but immediately die. The peral gets dropped where you shot it but the orbs show up where it teleported to.

Does this merit mentioning? –The preceding unsigned comment was added by 98.234.94.80 (Talk . Please sign your posts with


 * No, loot is dropped on death, xp orbs are dropped after death, this happens with all mobs. (sprint + hit for distance, see the difference) --Wizjany 08:37, 2 October 2011 (UTC)

When picking up sand blocks
When Endermen pick up sand blocks, it appears that other sand blocks above them don't fall down. I've seen a few desert lakes around town, where there were floating sand blocks on the coast even though I had cleared them a few MC days before. Can someone confirm this? SpecB 19:10, 2 October 2011 (UTC)


 * Adjacent blocks don't get updated when Endermen pick up or place blocks, meaning sand and gravel won't fall if an Enderman picks up the block under them. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 20:45, 2 October 2011 (UTC)


 * It seems that this is corrected in the most current version. I have much video of them removing gravel and sand from my ocean strip mine where they remove the bottom of a piece of wall only to have the rest collapse over it. Pakratt0013 13:46, 29 November 2011 (UTC)

The ender
I think there should be a text at the trivia that notch eventually plans to create an ender-dimension which will be the home of endermen and another mob. –The preceding unsigned comment was added by KazujaXYZ (Talk&#124;Contribs) Please sign your posts with
 * Will do --HexZyle 06:32, 7 October 2011 (UTC)
 * Done. It seemed too important to place in trivia so i put it at the top of the page (because it's part of development, is cited, and is an important and publicly hot piece of information) --HexZyle 06:37, 7 October 2011 (UTC)

Okay, it doesn't matter for me if one the top or in the trivia. Though your argument is valid. KazujaXYZ

white eyes!
as you can see here:http://www.minecraftwiki.net/wiki/File:The_End_Brighter.png the endermen on the right side has white eyes! --A Big Mojang Lover 21:04, 10 October 2011 (UTC)

I blame terrible image quality. Cobalt32 01:38, 11 October 2011 (UTC)

no look here http://www.minecraftwiki.net/wiki/File:The_End.png and put this in you tube /watch?v=ehlpLRrwojo&feature=channel_video_title that enough proof?! --A Big Mojang Lover 20:37, 12 October 2011 (UTC)

No, it have purple eyes like other End Mobs, it is just a bad picture.

Enderman health.
Currently the box on the right lists 10 hearts of health with "before 1.9pre-2" after it. This by itself is not useful information, as changes have been made in 1.9rc3, and if enderman health hasn't changed it adds confusion. It would be helpful of this was clarified. Anonymous 05:25, 12 October 2011 (UTC)


 * Fixed. :P --R ocĸetor talk  08:34, 12 October 2011 (UTC)


 * Thank you kindly. :) Anonymous 15:26, 12 October 2011 (UTC)

Swarm
You know what I think would be fun? If they spawn in a small group, why don't they all stare at you when look at one? like when you stare at one, it looks at you, points, and screeches(we all know what that's a reference from :D), then the whole group looks at you, and if you start to run... Nano115 12:46, 12 October 2011 (UTC)

First of all, I'm pretty sure this isn't the place for suggestions. Second, that would go horribly wrong since they're supposed to have 20 hearts of health in 1.9. Cobalt32 14:19, 12 October 2011 (UTC)

I'm suggesting that for Hardcore Mode. Off the GetSatisfaction I go! --R ocĸetor talk  21:03, 12 October 2011 (UTC)
 * The point of hardcore is to survive against all odds, not get a superfluous new behind from a group of overpowerd mobs! (have you tried to slay one enderman in 1.9 yet? ITS NOT EASY!) --HexZyle 11:25, 13 October 2011 (UTC)
 * if that happens, all nether (minecraftia's hell) will break loose and kill everything. the only safe spot would be not playing the game (also happens on peaceful)

i hacked to do that and my house had been filled with trees, cacti and a blaze spawner


 * Easy solution. Its called water. They won't go near you. --R ocĸetor talk  05:15, 21 October 2011 (UTC)

Fall Damage
I was experimenting with ideas for mob grinders in 1.9pre3. I tried to come up with an Endermen friendly (I guess not so friendly, as they're getting killed) design using fall damage. According to my calculations, a fall of 35 blocks should kill an Enderman. I set a spawn platform 40 blocks in the air, put an Enderman spawner on it, and pushed the Endermen off. They landed on the ground seemingly unharmed. It still took quite a few punches to kill an Enderman after it had fallen. Do Endermen suffer from fall damage? Can anybody confirm or deny this? CaMoreno3 14:26, 12 October 2011 (UTC)


 * I discovered the problem. The wiki incorrectly displays 16 hearts of health for an Enderman in 1.9pre3. This inaccuracy messed up my calculations. The correct amount of health is 20 hearts. A fall of 43 blocks is required to kill an Enderman. I was concerned that they would teleport on the instant they hit water, but this does not seem to be the case. If they fall into a pool of 1-block-deep water, they will still die from a height of 43 blocks. CaMoreno3 14:41, 12 October 2011 (UTC)


 * I corrected the incorrect health display. CaMoreno3 14:48, 12 October 2011 (UTC)


 * Lol, I did that. It must have been your browser covering the heart display with adverts because if I counted, I could see 20 hearts. --R ocĸetor talk  21:04, 12 October 2011 (UTC)


 * It wasn't my browser, and you may have counted 20 hearts because I immediately fixed it after I saw the problem. I originally thought the adverts were the problem, so I changed the size of the hearts so they would all fit in the box. Even with smaller hearts (and they were clearly not under the advert) it displayed 16 hearts. There is something wrong with the way the wiki displays health. Even though the code directed the display to show 20 hearts, it would only show 16. To fix it, I changed the code to display 10 hearts twice. This workaround shows the user the correct amount of hearts, but needs to be fixed so that it will work correctly in the future. CaMoreno3 05:57, 13 October 2011 (UTC)


 * Like many templates, the health template has a failsafe to prevent too much health from being displayed as a defense against template abuser vandalists. This is to stop people from going and absolutely raping both our bandwidth and the wiki's page recall function --HexZyle 06:42, 13 October 2011 (UTC)


 * Good to know. It would probably be beneficial to increase to 25, or at least 20. CaMoreno3 07:35, 13 October 2011 (UTC)


 * I'll see what I can do --HexZyle 11:23, 13 October 2011 (UTC)
 * It seems this is a universal setting, rather than a setting specific to the healthbar template. Figures. You will have to ask an admin for help. --HexZyle 18:25, 13 October 2011 (UTC)

Endermen now are Stronghold Markers?
Ok, so i installed Pre9.4, and i generated a world with a stronghold near spawn ("pineapple" as the seed) and i found the glass tower as a marker was gone, but i found something else:

An endermen, in daylight, wondering and teleporting around the area!

I havnt played much yet, dont have the time to go and craft the tools in a new world to get that fair down to explore but, Thoughts?

82.33.40.92 18:17, 13 October 2011 (UTC)


 * It probably spawned underground and teleported to the surface, possibly because of contact with water. Endermen can survive in the sunlight now, so be careful in the early morning. CaMoreno3 22:40, 13 October 2011 (UTC)


 * That seems likely, but the enderman was there instantly on map generation, directly in my line of vision :/ 82.33.40.92 18:17, 13 October 2011 (UTC)

Wait a sec, an Enderman in daylight? I just came here to report that I had just seen an Enderman in daylight myself! I was playing hardcore and about to chop a tree, I looked just past the wood and there stood an Enderman in broad daylight! Not on fire and not flashing red. Noting the oddness of it I got a picture of it. I then proceeded to move closer and when I passed the tree (upon which losing sight of the Enderman behind the tree) the Enderman was gone, I got another picture of that. If you guys don't believe me then I can upload the pictures, just tell me how to as Ima noob. BobTheJackson 07:17, 22 November 2011 (UTC)
 * I believe you. If you want to upload picture then go to the toolbox on the top right hand side and click upload file.--BTH 07:32, 22 November 2011 (UTC)


 * Yeah... endermen can survive in the daylight, that's already an established fact. – ultradude25 ( T &#124; C ) at 07:26, 22 November 2011 (UTC)

THE END
I'm in the end, i made a new house with glassplane windows, and it looked like they can't see trough glassplanes. Anyone can explain that?
 * that is the same for all mobs... not a bug... monsters only "see through" because have already been agroed via some other path. 98.134.178.13 13:32, 14 October 2011 (UTC)

Endermen's XP drops
I've been exploring the End in SMP lately, and whenever I kill an Enderman they drop black versions of the XP orbs. Bad lighting or intentional?
 * in SSP i haven't noticed this. haven't tried smp yet. (so it's either a SMP specific bug or a bug specific to your graphics card) --HexZyle 01:44, 15 October 2011 (UTC)
 * I don't think it's my card (NVIDIA GeForce 9800, I think, not sure) but I'll try and see if I can find an Enderman in SP and kill it, then go find a portal and see.
 * Well, it seems to be normal in the Overworld on MP. Oh, nevermind, I saw it as black because of the darkness. I put a torch down (at the End, of course) and killed one, XP was normal. Just shading, then.

Attacking with closed mouth
Apparently Endermen can attack you with their mouth closed. I just got attacked by one. It was weird also because it didn't attack me when I looked at it or above it, but it attacked me when I got closer. Granted I could've done something wrong, but the closed mouth was pretty obvious. I'll try and get a screenie next time. SpecB 12:25, 15 October 2011 (UTC)
 * Was it on SMP or just single player?
 * SMP. SpecB 17:20, 15 October 2011 (UTC)
 * In SMP the Endermen are bugged, and don't always attack when you look at them --HexZyle 00:06, 16 October 2011 (UTC)
 * I am aware of that. However, I have noticed Endermen "changing their minds" about attacking you. I thought maybe it was based on their surroundings, or the light level, but so far, I couldn't manage to come to a solid conclusion. This was weird because not only it attacked me "on sight" as it is usual with other mobs, but without the opened mouth gimmick. SpecB 12:58, 16 October 2011 (UTC)
 * No, the unopened mouth is the bug in MP, but getting attacked on sight is slightly wierd. So, probably just a small glitch, not a bug.

Mob in Music Disc "11"
It can't be Endermen. The actual music was made a long time before Endermen were first thought of. How could the mob in "11" be Endermen? --SpringGadget 00:40, 19 October 2011 (UTC)
 * I agree. It's just a speculation. --Trollrilla 05:48, 19 October 2011 (UTC)
 * I don't think any explanation is meant to be taken seriously. Many people theorize it to be Herobrine, or even Ghasts. Other people just thought it would be cool if it was an Enderman. Honestly it's not something to get all super-sleuth about, it's just entertaining what-if. I'm pretty sure you're not supposed to know what is chasing the man in 11. Despite that, it could be completely possible that it's an Enderman. Just because you didn't see them before now in the game doesn't mean they weren't in the game's essence. Think of Thirteen or Herobrine: There isn't any other miner in Single player survival, but that doesn't mean it can't be in there from an imaginative viewpoint. 208.118.18.124 23:19, 2 November 2011 (UTC)
 * ...And it is still not based on the Enderman. Could be skels, combies, creepers, ghasts, since those appeared before the dics was made. This article needs major cleanup to move all relevant trivia info into the main article text, and delete extraneous trivia. - Asterick6 02:29, 18 November 2011 (UTC)
 * It is Enderman. Enderman is the 11th mob and the strange barking noises is from an Enderman because, Enderman was gonna have dog-like ears but, the dog ears were removed and the current Enderman sounds are similar to the ones in disk 11.142.167.244.22 22:19, 14 February 2012 (UTC)
 * No, it isn't:
 * The song "11" was written and distributed with Minecraft long before Endermen were introduced in the game (possibly even before the Halloween Update, but accounts of the contents of the /.minecraft directory from that long ago seem to be pretty sparse).
 * Endermen were not the eleventh mob introduced; before them, we already had chickens, cows, sheep, pigs, wolves, squid, slimes, skeletons, creepers, spiders, zombies, zombie pigmen, and ghasts (that's thirteen mobs right there, and doesn't even count Spider Jockeys (which are technically just a skeleton riding a spider), silverfish and Cave Spiders (which were released simultaneously with the enderman), or the removed mobs Rana, Steve, Black Steve, Beast Boy, and Human).
 * I never heard or saw anything about planned "dog ears" for endermen, and I followed every piece of Minecraft update info that was released by Notch all through the development of 1.8. You're also the first person I've heard describe the enderman sounds as "barking"; they sound nothing like it to me.
 * The current enderman sounds are similar to the sounds in "11", at best, because C418 decided to intentionally make the enderman sounds similar. Keep in mind, C418 created all the in-game music and sound effects, so if he wanted to make a reference like that, nothing would stop him.

Non-Hostile sound
i was looking at endermen through glass, one went by my house, and it made a weird ticking noise, i don't know how that works unless they can become hostile from looking at them through glass. from Killrbladez, edited October 20th

Dropping Blocks
I Killed an enderman holding a block of sand, and the sand turned into a solid block on death. Not sure if this works in SMP (1.9pre4). Ghost2 05:26, 24 October 2011 (UTC)
 * Endermen's block picking is still buggy. They don't actually drop the block on death but they can sometimes pick up or place a block or teleport while in its death animation. --Trollrilla 20:53, 24 October 2011 (UTC)
 * I've noticed endermen also pick up blocks when they're frozen and staring at you. --HexZyle 00:37, 25 October 2011 (UTC)

Sometimes endermen can be annoying(older versions).But i think that this was a bit buggy.Since endermen picking up blocks are still buggy they can place one on death.--User:MinecraftGurl2000

Reaction distance
I think it should also be noted that Endermen seem to have a larger radius for where they know the player attacked them than the radius for where they know the player looked at them. I couldn't do a controlled test because I'd need a lot of things for that which I don't have, but I thought I'd throw this info out, I'm sure there are good people around here who have those things. Like, you know, knowledge. SpecB 21:19, 24 October 2011 (UTC)

Can someone clarify?
From the page: "Before their inclusion in the game, it was reported that hostile Endermen would freeze in place when the player looked directly at them, and only pursue the player when they looked away, with their ability to teleport allowing them to easily overcome the distance created while the player stared at them (this was based on the common misconception that the Enderman were based off the Weeping Angels from the show Doctor Who, in which the Weeping Angels move when one isn't looking, or blinks). In the final release, once a player looks away once, an Enderman's behaviour is very similar to that of the Zombie, just with random teleportation thrown in."

First of all, it wasn't based on the common misconception that they were based off Weeping Angels. It's based off of Notch's post that said that they "would freeze in place when the player looked directly at them, and only pursue the player when they looked away, with their ability to teleport allowing them to easily overcome the distance created while the player stared at them". Notch said it, it was canon. It wasn't "reported", it was released info!

Secondly, the last sentence is either false or strongly misleading. They try to shorten the distance between the player and themselves, and they try to only teleport to places that are in the viewing frustum. That is like a zombie, because they are trying to go straight at you, but the sentence gives the impression that this is not what Notch intended. They teleport exactly how Notch said they would.

Can someone correct either me, or this paragraph?


 * The paragraph is horribly objectional and mal-informed. Feel free to change it. Actually, I IMPLORE you to change it. I am sick of people quoting that "Endermen are just like zombies with random teleportation" because it incinuates that endermen are not an original design which they are. They vary from zombies in so many ways. read the part starting with "@HamMaster" --HexZyle 04:16, 26 October 2011 (UTC)


 * I agree that the paragraph is very strange! I never paid much attention to it, but whoever wrote it has been very vague and compares apples to pears. If an Enderman is described as a teleporting Zombie, then that'd make a Ghast a flying, area obliterating Skeleton. Nonsense! I'll see if I can write up something nice for that paragraph. It sounds more as if the writer is simply disappointed in the Enderman, than that it's meant to be informative.

Vandalism
There is an inappropriate image at the bottom of this page. I am unable to remove it due to being a new user and it being a large edit...
 * resolved. Sorry I missed it first time round, not sure how :D --Kerotan 16:13, 31 October 2011 (UTC)

Blatant Inaccuracy
The topics How Endermen Behave, You can run but you cant hide, and How to sight endermen are filled with false information, bad grammar, and bad structuring. "Endermen are passive mobs" is not true. "Passive" means (in MCwiki classification terms at least) that the mob will not attack you no matter what you do to it. Endermen obviously have the ability to fight back, and since they are only openly aggressive in certain conditions, I consider them to be a neutral mob. "You can run but you cant hide". The title itself is completely out of place in a wiki. "Endermen will teleport after you, but only if you run." Endermen teleport to you as soon as you move your crosshair away from them. "Running will make them angrier so do not run for your life, just don't get close to them, and watch from a safe distance.". For one thing, there's no proof that they (or any hostile mob) even show emotion, let alone anger. Two, as earlier mentioned, they only attack after you have moved your crosshair off of them Three, you can get as close as you want as long as you don't put your crosshair over the Endy. Four, their aggro range is very long. I don't know the specifics, but it's around the maximum boundaries of "normal" render distance. How far you are away from it doesn't really make much of a difference. "If you hear strange music in the night, look all around; usually this is a sign an endermen or group of endermen have spawned somewhere." In my entire experience with endermen (from the first 1.8 pre-release to 1.9 pre-release 6), I have never heard music of any sort when an Endy has spawned. Whoever posted the mentioned inaccuracies is either trolling or has no idea what he's talking about. I say we should wipe it off the page. Mybabypetghast 00:35, 12 November 2011 (UTC)
 * Sounds like utter rot. Removed. You might have to recover the behaviour section from an earlier version of the page, unless it was removed for another reason. --HexZyle 03:39, 12 November 2011 (UTC)

1.9pre6 changes?
It seems with the new pre-release they've been nerfed again, and don't attack the player in The End unless attacked. Looking at them after they turn hostile still freezes them in place. Not sure if this is a bug or not. It might also be limited to Creative. I'm playing on a 1.8 world where I KNOW they used to turn hostile from being looked at, even in The End. --King Starscream 16:50, 12 November 2011 (UTC)
 * In Creative all mobs are passive, unless attacked. — MiiNiPaaT 17:04, 12 November 2011 (UTC)
 * Thanks. With that knowledge, I'm going to go corral me a Creeper for a pet. --King Starscream 17:18, 12 November 2011 (UTC)

Images of long-term environment damage
It would be intriguing if someone could release a series of screenshots showing the extent of an Enderman's block moving damage to structures and the environment in the Overworld over a long period of time. It would help some users grasp how nasty these things can be even if they're passive. - 60.49.110.128 07:12, 13 November 2011 (UTC)
 * Watch this: youtube. com/watch?v=yJpGolhjwyE. It's... pretty fascinating. 24.247.162.139 16:15, 22 November 2011 (UTC)

enderman and silverfish blocks
ive found that endermen cannot pick up block 97. but they can pick up blocks that silverfish have entered. basically they cant pick up the blocks silverfish come from in the strong hold, and cant pick up edited in block 97. but they can pick up blocks that a silverfish was left near and reentered. i did a little test and got a bunch of silverfish to hide in cobble, if i broke the cobble they were in they came out like it was block 97, but endermen could pick it up unlike block 97--Higbey 01:23, 17 November 2011 (UTC)

House Building
Has anyone ever seen were all the Endermen take there blocks? I wonder if the teleport them all away to a house or something as once an Enderman stole a library block and ran away with it. One also started buidling an odd structure in a cave and stood there is if it was guarding it.(sangheili0s Nov 24 2011 9:35 pm)

Teleporting limits
I'm trying to build a dark room, and I'm having a hard time finding any data on the limits of the Enderman's ability to teleport. Specifically, I have 2 questions:


 * 1) The limit of the Enderman's ability to teleport, horizontally and vertically. I'm especially looking for vertical, as I have seen less testing towards that end.  I have seen tests to confirm horizontal of at least 31 blocks, and I have seen myself 20 vertically.


 * 2) Any block that is confirmed to prevent telporting on to. I can confirm right now that they can teleport onto half slabs, btw.

Any information would be appreciated, as well as beneficial to the wiki. Thank you.Pakratt0013 14:01, 29 November 2011 (UTC)

There is a video on youtube enderman teleport science or something. it shows that they only teleport 32 blocks. And that they can teleport to any blok as long as there is 3 spaces of air above it, except when there is water on it. (they also teleport to 1/2stone, air, air, air). On our multiplayer server we made a mob tower and enderman wont even escape the water at the bottom if they have nowhere togo. we made everything 2high or filled with water. 35+(x trap 40)+35 35+(z trap 40)+35 35+(y trap 40)+35 <at bedrock saves work :) I even looked in the decompiled code and there is a number 32 in one of the methods so :). Dextersworld

A New Moon Gives No Light?
"Enderman also are more likely to spawn on a new moon (no light comes from the moon)." I checked the "Moon" page, and it doesn't mention that the light level changes during a new moon. Can anyone confirm whether or not this statement is true? Hydraxan14 16:42, 3 December 2011 (UTC)

Glass
my friend was telling me bout his brother. he was building a glass chest (a chest with 2*64 glass in it) and let his door open. As he came back, the chest was open and an enderman was there. the player was attacking the enderman, and he teleported away. then the glass stacks were away. LAter he found a glass tower. in 1.0.0! Under this was a stronghold. i also tried to do this in 11w48a. once an enderman was on my glass chest, it was night and i was watching from my house. he looked at me... and I took a water bucket. the enderman was aggressive, but teleported away, into an ocean, and teleported again, somewhere unknown. I was shocked. why this? and why can he take glass blocks?NaNdummy 17:18, 3 December 2011 (UTC)
 * Glass dissapearence is either a bug, or he just made up this. Area with glass tower probably was generated is one of the prereleases, where it was a testing feature. Endermen do NOT take any items from the chest. — MiiNiPaaT 20:47, 3 December 2011 (UTC)
 * He was taking blocks at mine, and out of chest at my friend. maybe my friend was lying. but why did he teleport away? at normal, if hes aggresive, he would teleport to me! NaNdummy 08:19, 4 December 2011 (UTC)
 * When he is hurt by water, he tries to teleport from danger which can be glitchy sometimes. About block moving: Enderman — confirmed by source code. — MiiNiPaaT 09:13, 4 December 2011 (UTC)


 * I know, im also a mod developer. but he wasnt hurt by water on teleporting at the first time! He was before the glass tower and teleporting away from me. NaNdummy 14:39, 5 December 2011 (UTC)
 * Just to say: In around v1.9 there were glass towers over the end stronghold.84.191.31.94 12:16, 28 March 2012 (UTC)

Endermen Peace
I was playing 1.0.0 and i ended up in the End and i looked at an enderman and he wouldent attack me. I tested this on 12 others and nor did they attack. Anyone else getting this? Dager4 23:38, 12 December 2011 (UTC)


 * Are you sure you're not in creative mode? Tested it on SSP & SMP 1.0.0, and they are going berserker for me. --mgr 00:36, 13 December 2011 (UTC)


 * Survival. They just wont attack it the end but anywhere else they will. Other then if i exit the end nobody will attack. But if i enter the end they wont attack me for some reason. Dager4 03:58, 13 December 2011 (UTC)

Effects of wearing a pumpkin?
The article says "If you hit an Enderman with any kind of sword while having a pumpkin as helmet, the Enderman will not teleport. " although this seems crazy to me, I just wanna verify it's true. can anyone vouch for it? - Harishimomo (don't know how to sing hahaha)


 * I've confirmed that, as of 1.0.0 at least, pumpkins have absolutely no effect whatsoever on Endermen's behavior. The only thing wearing a pumpkin does it make it hard to see. I'll remove that section from the main article tomorrow so other people can test it, but I'm certain it's nonsense. -Smidge


 * Reconfirmed: You can look at an Endermen while wearing a pumpkin, but the pumpkin is useless once you provoke it by attacking, or taking the pumpkin off and looking at it. -Smidge


 * As of last night on 1.1, attacking an Enderman whilst wearing a pumpkin means that Enderman will not teleport from your melee attacks; which was the entire point of the pumpkin. What exactly were you talking about that doesn't work? --Sunny

Changing time to day with endermen present
I just thought (because I didn't see it in the beginning of the article) that it should be noted when you change time to day suddenly with a ton of endermen present, they all just start teleporting all over the place like crazy. Iyeru 07:08, 15 December 2011 (UTC)

Ender man is too strong
I do not like Enderman because when I fight enderdragon I look at enderman by mastake. I also dont like enderman because he teleports into my house.

And you are complaining here because? It's not like Mojang can change them just because one person on a wiki doesn't like it. Daniels Grant1 21:33, 3 January 2012 (UTC)


 * comment* i agree its to strong it also scares the heck out of me they should add a mod to disable them and i complaining to daniels i also hate the moveing blocks but i agree there to strong i would play minecraft more if they were removed creepers are enouph!

The new sound
the enderman in 1.8 sounded like a zombie. in 1.9 it had no sound. in 1.0 thats when the enderman got creepy sounds.

Enderman Catchphrase
I think endermen need a catchphrase, like creepers do. It should probably also be based on their tendencies. Anyone have ideas? Pressthebutton 15:05, 25 December 2011 (UTC) ill be takin that now. bye bye. 66.30.253.244 00:22, 6 January 2012 (UTC) charged creeper with tnt

Magicka: The Stars Are Left
The DLC for Magicka, The Stars are Left, Features Endermen as a unique enemy. I thought that this should be in the Trivia section. ITEC Reaper 01:25, 22 January 2012 (UTC)

Fixes
Fixed grammar. Removed "rare" bugs and behavior listed without citation or support - as they could be the result of one individual computer error, or even interaction with mods. PLEASE do not add such without citation - thanks. Removed references to strategies that do not work (For example:Endermen teleport away from projectiles without aggroing in most cases - meaning that luring them with snowmen would only work if they had already been made aggressive and were tracking the player) Removed references to endermen teleporting from all environmental damage - log into creative and throw down a bucket of lava and an ender egg, they don't. Merged duplicate entries. Put all history in history and trivia in trivia. Removed cleanup tag. I will be watching this one like a hawk from now on - cite and put things in the correct section. (TheCakeisAlive 19:37, 24 January 2012 (UTC))

Sunlight?
I believe endermen don't burn in/run away from sunlight anymore. 95.96.128.2 01:10, 31 January 2012 (UTC)


 * You're right - fixed. --mgr 12:57, 14 February 2012 (UTC)

Ya ive seen this too.Doggey

Dropping diamonds
Could someone confirm that Endermen in fact drop diamonds? I cannot reproduce a drop, and I cannot find this in the source code. --mgr 13:04, 14 February 2012 (UTC)
 * As long as there is no proof it will not be shown on the page. All people can speculate here. CrazyBliep  ( NL Admin ) - 14 Februari 2012 20:30 (UTC)
 * Endermen do drop Diamonds only rarly CrazyBliep either a you are in an old rre-release or b you don't care about killing Endermen for proof 142.167.244.22 21:55, 14 February 2012 (UTC)
 * My brain hurt trying to read that. I think the wiki will stick with a longtime members research over an unregistered user who doesn't even take time to spell correctly. Unless of course you provide definitive proof. --Moxxy 22:01, 14 February 2012 (UTC)
 * Sorry, I type so fast that I make some mistakes P.S. The people who say that Endermen drop Diamonds have killed one themselves but, didn't made a video about it.

142.167.244.22 22:07, 14 February 2012 (UTC)
 * That's incorrect. Several members have extensively tested if they drop diamonds or not. None have found that they drop diamonds. --Moxxy 22:10, 14 February 2012 (UTC)
 * Including me. Testing it on the latest weekly release. Killed many of them on many different ways on many different places. There is a mod that let Endermen drops diamonds. Just as Moxxy is saying. As long as there is no real proof of many long time members that Endermen drop diamonds, there is no need for this info an the page. CrazyBliep  ( NL Admin ) - 14 Februari 2012 22:30 (UTC)
 * They no longer drop diamonds, that was just a placeholder in the 1.8 pre-releases. Now they drop ender pearls. Brickman2011 02:48, 23 February 2012 (UTC)

In weekly 12w07 they drop their blocks now
Just so you're aware, the article can't be edited. Iyeru 16:43, 15 February 2012 (UTC)
 * This may have been a too-quick-for-minecraft AI Call that made the enderman place his block while dying. The problem though with it, was that the block placed after the XP orbs from him appeared. Iyeru 17:34, 15 February 2012 (UTC)

Please add these changes
Change everywhere where it says Enderdragon to Ender Dragon. Thanks. Cronos Dage 20:47, 15 February 2012 (UTC) thats the wrong spelling though, Notch spells it EnderDragon so its spelt EnderDragon

Endermen spawn in certain rooms
In a test which three rooms were made, all made of stone. and having a different block within it, and with a light level below seven and enough space for an enderman to spawn.

The first room had 1 red mushroom The second room had 1 block of TNT the third room had nothing.

The test was taken on a superflat world in the middle of the day.

The results show over a period of 3 technical day-night cycle Minecraft days as follows (The time of day was set at noon):

2/23* Endermen picked the third room with nothing in it. 10/23* Endermen picked the room with the TNT 11/23* Endermen picked the room with the red mushroom.

Both TNT and red mushrooms are able to be picked up by endermen.


 * This number was the total amount of all the endermen that spawned. Other creatures were dismissed and killed.

Ferrariic 22:34, 17 February 2012 (UTC)Ferrariic

Interesting, but what was the difficulty level?

Maxum 02:36, 23 February 2012 (UTC)


 * How big was the room? Brickman2011 02:45, 23 February 2012 (UTC)

It was tested on all and then averaged, the room was 10x10x5

Bugs to add
I found a couple of bugs and I dunno why this page is locked.

Maxum 04:55, 25 February 2012 (UTC)
 * Endermen will survive with their head through a trapdoor.
 * In ssp, If an enderman is chasing you and you press on escape to pause the game, it will continue to shake.

james the awsome dude wants...
he wants a picture of a enderman with mycilim. they cant hold that! so what do i do???Scarecrow1000 20:52, 26 February 2012 (UTC)scarecrow1000

Enderman Build Abandend Mines
I was playing MineCraft and I found abandend mine. I was mining and there was a Enderman down the minechaft. He walked around and pick up stone and placed it on the flore and walked away... –Preceding unsigned comment was added by 67.253.241.247 (Talk) 21:35, 11 March 2012‎ (UTC). Please sign your posts with


 * Cool story bro --Moxxy 21:39, 11 March 2012 (UTC)
 * LOL. And btw IP, learn to sign your signature or don't come here and post random stuff that no one cares about. - Asterick6 23:50, 11 March 2012 (UTC)

Endermnan's Scream
"Endermen are not hostile until the player looks at them. In survival single player 'Looking at an Enderman' is defined as aiming the crosshair on the Enderman's head or torso. In SMP, if you look at the enderman's head/eyes, it won't be alerted. However, if you look at its body or upper legs, it will become aggressive. If you look at it straight in the eyes,it will scream at you."
 * I was curious about what their scream sounded like but I couldn't get them to do it (Unless "scream" just means having their mouth open). Also, playing 1.2.3 survival single player (No mods) but staring at the head doesn't make them aggressive for me. They only became aggressive when I look at their torso area. --108.76.103.35 22:52, 13 March 2012 (UTC)
 * Yea, the scream is only for the visual aspect. There is no sound - at least not yet. - Asterick6 22:30, 15 March 2012 (UTC)

Should I add this to the page?
I found out with some 40 enderman that the chances a killed enderman will drop an ender pearl is about 50%-60%. Should I add this to the trivia section?Anoymous712 10:55, 21 March 2012 (UTC)

Well, it's not specific to Endermen. As documented on Drops, all drops (without Looting) have a uniform distribution — so there's equal chances of getting 0 or 1, which works out to 50%. The infobox links to that info in the "Drops" label. —kpreid 14:06, 21 March 2012 (UTC)

Unsettling theory
Something just hit me when I was thinking about the way Endermen are provoked... what if they attack you because they're afraid of you?

Think about it, when you stare at one and they turn to you with their mouths open and shake in place, doesn't it look like they're trembling in fear? Not that I actually think this is the case, just a rather disturbing thought that popped into my head at one point. Cobalt32 16:44, 28 March 2012 (UTC)

Endermen world in creative.
Apparently if you find a Stronghold in Creative,enter the portal room,get ender eyes and place them down,go into the portal,spawn in the end,the Enderdragon appears hostile. I dont know how it does this i dont go on survival because it takes too long to gather the materials.If you look a enderman in the torso it wont turn Hostile.Same goes for other parts in creative only though.

Reversed texture of picked up blocks
Not only the texture of TNT blocks is reversed, it seems that this goes for every block that is picked up. This is visible quite well in the screenshot File:Endermancart.png and should be included in the article. --Morgil 22:56, 10 April 2012 (UTC)

Maximum Teleport Distance
This seems to be lacking from the page. Can anyone tell me why?

When teleporting randomly (not teleporting to an entity) an Enderman will look for a valid location in a 32 block radius of the Enderman to move to. If it cannot find one then it search down the y axis to level 0 looking for a valid location.