Spawn event

{| class="wikitable" data-description="List of entity events (bedrock only)" ! Event !! Explanation !! Can be applied to
 * minecraft:entity_spawned || Entity has spawned. || arrow, cat, cave spider, chicken, command block minecart, cow, dolphin, donkey, drowned, enderman, ender dragon, ender pearl, fox, fishing hook, hopper minecart, horse, husk, llama, magma cube, mooshroom, mule, ocelot, panda, parrot, pig, pillager, polar bear, pufferfish, rabbit, ravenger, salmon, sheep, shulker, silverfish, skeleton, skeleton horse, slime, spider, squid, stray, tnt minecart, tropicalfish, turtle, villager, villager v2, vindicator, wither, wither skeleton, wolf, zombie, zombie horse, zombie pigman, zombie villager, zombie villager v2
 * minecraft:spawn_from_village || Entity has spawned from a village. || cat, villager v2
 * minecraft:spawn_midnight_cat || Entity has spawned black in color. || cat
 * minecraft:entity_born || Entity has been born (entity is a baby). || cat, chicken, cow, donkey, fox, horse, llama, mooshroom, mule, ocelot, panda, pig, polar bear, rabbit, sheep, turtle, villager, villager v2, wolf
 * minecraft:ageable_grow_up || Entity has grown up (entity is an adult). || cat, chicken, cow, dolphin, donkey, fox, horse, llama, mooshroom, mule, ocelot, panda, pig, polar bear, sheep, turtle, villager, villager v2, wolf, zombie horse
 * minecraft:on_tame || Entity is tame. || cat, donkey, horse, llama, mule, parrot, wolf
 * minecraft:pet_slept_with_owner || Entity has slept with owner. || cat
 * minecraft:cat_gifted_owner || Entity has gifted the owner. || cat
 * minecraft:become_hostile || Entity is becoming hostile. || cave spider, spider
 * minecraft:become_neutral || Entity is becoming neutral. || cave spider, spider
 * minecraft:become_angry || Entity has become angry. || cave spider, dolphin, enderman, llama, panda, polar bear, silverfish, spider, wolf, zombie pigman
 * minecraft:on_calm || Entity is calm. || cave spider, dolphin, enderman, llama, panda, polar bear, silverfish, spider, wolf, zombie pigman
 * from_egg || Entity is from an egg. || chicken
 * minecraft:command_block_activate || Activates the command block from entity. || command block minecart
 * minecraft:command_block_deactivate || Deactivates the command block from entity. || command block minecart
 * minecraft:entity_transformed || Entity has transformed. || cow, villager, villager v2, zombie pigman, zombie villager, zombie villager v2
 * minecraft:start_exploding_forced || Entity has started to force explode. || creeper
 * minecraft:start_exploding || Entity has started to explode. || creeper
 * minecraft:stop_exploding || Entity has stopped exploding. || creeper
 * minecraft:become_charged || Entity has become charged. || creeper
 * minecraft:stop_dryingout || Entity is stopping to dry out. || dolphin
 * minecraft:start_dryingout || Entity is starting to dry out. || dolphin
 * minecraft:dried_out || Entity has dried out. || dolphin
 * minecraft:navigation_on_land || Entity is navigating on land. || dolphin
 * minecraft:navigation_off_land || Entity is navigating off land. || dolphin
 * minecraft:on_chest || Entity is wearing a chest. || donkey, llama, mule
 * minecraft:donkey_saddled || Entity is saddled. || donkey
 * minecraft:donkey_unsaddled || Entity is not saddled. || donkey
 * minecraft:as_baby || Entity is a baby. || drowned, zombie
 * minecraft:as_adult || Entity is an adult. || drowned, zombie
 * minecraft:switch_to_melee || Entity switches to melee. || drowned
 * minecraft:switch_to_ranged || Entity switches to ranged. || drowned
 * minecraft:has_target || Entity has a target. || drowned
 * minecraft:lost_target || Entity lost the target. || drowned
 * minecraft:crystal_explode || The entity explodes. || ender crystal
 * minecraft:start_land || Entity is starting to land. || ender dragon
 * minecraft:start_fly || Entity is starting to fly. || ender dragon
 * minecraft:start_death || Entity spawns dead. || ender dragon
 * minecraft:spawn_for_raid || Entity has spawned for a raid. || evoker, pillager, ravager, vindicator, witch
 * minecraft:explode || Exploding entity. || fireball, wither skull
 * minecraft:fox_configure_thunderstorm || Entity has thunderstorm behavior. || fox
 * minecraft:fox_configure_day || Entity has day behavior. || fox
 * minecraft:fox_configure_night || Entity has night behavior. || fox
 * minecraft:ambient_normal|| Entity is displaying behavior for ambient normal. || fox
 * minecraft:ambient_sleep || Entity is displaying behavior for ambient sleep. || fox
 * minecraft:ambient_night || Entity is displaying behavior for ambient sleep. || fox
 * minecraft:fox_configure_defending || Entity is defending. || fox
 * minecraft:fox_configure_docile_day || Entity is docile (day). || fox
 * minecraft:fox_configure_docile_night || Entity is docile (night). || fox
 * minecraft:target_too_close || The target is too close for the entity. || guardian
 * minecraft:target_far_enough || The target is far enough for the entity. || guardian
 * minecraft:hopper_activate || The entity spawns with an activated hopper. || hopper minecart
 * minecraft:hopper_deactivate || The entity spawns with a deactivated hopper. || hopper minecart
 * minecraft:horse_saddled || The entity is saddled. || horse
 * minecraft:horse_unsaddled || The entity is not saddled. || horse
 * minecraft:make_white || Makes the entity a white color. || horse
 * minecraft:make_creamy || Makes the entity a creamy color. || horse
 * minecraft:make_chestnut || Makes the entity a chestnut color. || horse
 * minecraft:make_brown || Makes the entity a brown color. || horse
 * minecraft:make_black || Makes the entity a black color. || horse
 * minecraft:make_gray || Makes the entity a gray color. || horse
 * minecraft:make_darkbrown || Makes the entity a darkbrown color. || horse
 * minecraft:start_transforming || Starts to transform the entity. || husk, zombie
 * minecraft:stop_transforming || Stops to transform the entity. || husk, zombie
 * minecraft:convert_to_drowned || Starts to transform the entity to a drowned. || husk, zombie
 * minecraft:from_player || The entity is from a player. || iron golem
 * minecraft:from_village || The entity is from a village. || iron golem
 * minecraft:from_wandering_trader || The entity is from a wandering trader. || llama
 * minecraft:join_caravan || The entity joins a caravan. || llama
 * minecraft:leave_caravan || The entity leaves a caravan. || llama
 * minecraft:mad_at_wolf || The entity is mad at a wolf. || llama
 * minecraft:become_calm || The entity becomes calm. || magma cube, slime, spider, wandering trader
 * minecraft:become_aggresive || The entity becomes aggressive. || magma cube, slime
 * minecraft:become_cow || The entity becomes a cow. || mooshroom
 * minecraft:mule_saddled || The entity is saddled. || mule
 * minecraft:mule_unsaddled || The entity is not saddled. || mule
 * minecraft:entity_born_wild || The entity is born wild. || ocelot
 * minecraft:on_trust || The entity is trusting. || ocelot
 * minecraft:on_leash || The entity is leashed. || ocelot
 * minecraft:on_unleash || The entity is unleashed. || ocelot
 * minecraft:panda_lazy || The entity is lazy. || panda
 * minecraft:panda_worried || The entity is worried. || panda
 * minecraft:panda_playful || The entity is playful. || panda
 * minecraft:panda_brown || The entity is brown. || panda
 * minecraft:panda_weak || The entity is weak. || panda
 * minecraft:panda_aggressive || The entity is aggressive. || panda
 * minecraft:baby_on_calm || The entity is a baby and calm. || panda, polar bear
 * minecraft:become_zombie || The entity becomes a zombie. || pig, villager, villager v2
 * minecraft:on_saddled || The entity is saddled. || pig
 * minecraft:spawn_as_patrol_follower || The entity spawns as a patrol follower. || pillager, vindicator
 * minecraft:spawn_as_illager_captain || The entity spawns as an illager captain. || pillager, vindicator
 * minecraft:promote_to_illager_captain || The entity gets promoted to illager captain. || pillager, vindicator
 * minecraft:promote_to_patrol_captain || The entity gets promoted to patrol captain. || pillager, vindicator
 * minecraft:melee_mode || The entity goes into melee mode. || pillager, skeleton, stray
 * minecraft:ranged_mode || The entity goes into ranged mode. || pillager, skeleton, stray
 * minecraft:gain_bad_omen || The entity gains bad omen. || player
 * minecraft:clear_add_bad_omen || The entity stops getting bad omen. || player
 * minecraft:trigger_raid || The entity triggers a raid. || player
 * minecraft:remove_raid_trigger || The "trigger raid" event gets removed from the entity. || player
 * minecraft:on_puff || The entity gets puffed. || pufferfish
 * minecraft:on_deflate || The entity gets deflated. || pufferfish
 * in_desert || The entity spawns in a desert skin. || rabbit
 * in_snow || The entity spawns in a snow skin. || rabbit
 * grow_up || The entity spawns as an adult. || rabbit
 * minecraft:spawn_for_raid_with_evoker_rider || The entity spawns for a raid with an evoker rider. || ravager
 * minecraft:spawn_for_raid_with_pillager_rider || The entity spawns for a raid with a pillager rider. || ravager
 * minecraft:spawn_with_pillager_rider || The entity spawns with a pillager rider. || ravager
 * minecraft:spawn_with_pillager_captain_rider || The entity spawns with a pillager captain rider. || ravager
 * minecraft:spawn_with_vindicator_rider || The entity spawns with a vindicator rider. || ravager
 * minecraft:spawn_with_vindicator_captain_rider || The entity spawns with a vindicator captain rider. || ravager
 * minecraft:become_stunned || The entity becomes stunned. || ravager
 * minecraft:start_roar || The entity starts its roar. || ravager
 * minecraft:end_roar || The entity ends its roar. || ravager
 * minecraft:on_sheared || The entity is sheared. || sheep, snowman
 * minecraft:on_eat_block || The entity eats a block. || sheep
 * wololo || The entity spawns red. || sheep
 * minecraft:turn_purple || The entity turns purple. || shulker
 * minecraft:turn_black || The entity turns black. || shulker
 * minecraft:turn_blue || The entity turns blue. || shulker
 * minecraft:turn_brown || The entity turns brown. || shulker
 * minecraft:turn_cyan || The entity turns cyan. || shulker
 * minecraft:turn_gray || The entity turns gray. || shulker
 * minecraft:turn_green || The entity turns green. || shulker
 * minecraft:turn_light_blue || The entity turns light blue. || shulker
 * minecraft:turn_lime || The entity turns lime. || shulker
 * minecraft:turn_magenta || The entity turns magenta. || shulker
 * minecraft:turn_orange || The entity turns orange. || shulker
 * minecraft:turn_pink || The entity turns pink. || shulker
 * minecraft:turn_red || The entity turns red. || shulker
 * minecraft:turn_silver || The entity turns silver. || shulker
 * minecraft:turn_white || The entity turns white. || shulker
 * minecraft:turn_yellow || The entity turns yellow. || shulker
 * minecraft:spring_trap || The entity turns into a spring trap. || skeleton, skeleton horse
 * minecraft:set_trap || The entity sets a trap. || skeleton horse
 * change_to_skeleton || The entity changes to a skeleton. || stray
 * from_explosion || The entity forms an explosion. || tnt
 * minecraft:on_prime || The entity spawns primed. || tnt minecart
 * minecraft:on_instant_prime || The entity spawns instantly primed. || tnt minecart
 * minecraft:become_anenonme || The entity becomes an anenonme. || tropicalfish
 * minecraft:become_black_tang || The entity becomes a black tang. || tropicalfish
 * minecraft:become_blue_dory || The entity becomes a blue dory. || tropicalfish
 * minecraft:become_butterfly_fish || The entity becomes a butterfly fish. || tropicalfish
 * minecraft:become_cichlid || The entity becomes a cichlid. || tropicalfish
 * minecraft:become_clownfish || The entity becomes a clownfish. || tropicalfish
 * minecraft:become_cc_betta || The entity becomes a cc betta. || tropicalfish
 * minecraft:become_dog_fish || The entity becomes a dog fish. || tropicalfish
 * minecraft:become_e_red_snapper || The entity becomes a e red snapper. || tropicalfish
 * minecraft:become_goat_fish || The entity becomes a goat fish. || tropicalfish
 * minecraft:become_moorish_idol || The entity becomes a moorish idol. || tropicalfish
 * minecraft:become_ornate_butterfly || The entity becomes an ornate butterfly. || tropicalfish
 * minecraft:become_parrot_fish || The entity becomes a parrot fish. || tropicalfish
 * minecraft:become_queen_angel_fish || The entity becomes a queen angel fish. || tropicalfish
 * minecraft:become_red_cichlid || The entity becomes a red cichlid. || tropicalfish
 * minecraft:become_red_lipped_benny || The entity becomes a red lipped benny. || tropicalfish
 * minecraft:become_red_snapper || The entity becomes a red snapper. || tropicalfish
 * minecraft:become_threadfin || The entity becomes a threadfin. || tropicalfish
 * minecraft:become_tomato_clown || The entity becomes a tomato clown. || tropicalfish
 * minecraft:become_triggerfish || The entity becomes a triggerfish. || tropicalfish
 * minecraft:become_yellow_tang || The entity becomes a yellow tang. || tropicalfish
 * minecraft:become_yellow_tail_parrot || The entity becomes a yellow tail parrot. || tropicalfish
 * minecraft:become_pregnant || The entity becomes pregnant. || turtle
 * minecraft:go_lay_egg || The entity goes to lay an egg. || turtle
 * minecraft:laid_egg || The entity laid an egg. || turtle
 * become_witch || The entity becomes a witch. || villager, villager v2
 * minecraft:spawn_farmer || The entity spawns as a farmer. || villager, villager v2
 * minecraft:spawn_librarian || The entity spawns as a librarian. || villager, villager v2
 * minecraft:spawn_cleric || The entity spawns as a cleric. || villager, villager v2
 * minecraft:spawn_armorer || The entity spawns as an armorer. || villager, villager v2
 * minecraft:spawn_butcher || The entity spawns as a butcher. || villager, villager v2
 * minecraft:become_cleric || The entity becomes a cleric. || villager, villager v2, zombie villager, zombie villager v2
 * minecraft:become_unskilled || The entity becomes unskilled. || villager v2
 * minecraft:become_farmer || The entity becomes a farmer. || villager v2
 * minecraft:become_fisherman || The entity becomes a fisherman. || villager v2
 * minecraft:become_fletcher || The entity becomes a fletcher. || villager v2
 * minecraft:become_librarian || The entity becomes a librarian. || villager v2
 * minecraft:become_cartographer || The entity becomes a cartographer. || villager v2
 * minecraft:become_armorer || The entity becomes an armorer. || villager v2
 * minecraft:become_weaponsmith || The entity becomes a weaponsmith. || villager v2
 * minecraft:become_toolsmith || The entity becomes a toolsmith. || villager v2
 * minecraft:become_butcher || The entity becomes a butcher. || villager v2
 * minecraft:become_leatherworker || The entity becomes a leatherworker. || villager v2
 * minecraft:become_sheperd || The entity becomes a shepherd. || villager v2
 * minecraft:become_mason || The entity becomes a mason. || villager v2
 * minecraft:schedule_wander_villager || The entity schedules a wander villager. || villager v2
 * minecraft:schedule_gather_villager || The entity schedules a gather villager. || villager v2
 * minecraft:schedule_home_villager || The entity schedules a home villager. || villager v2
 * minecraft:schedule_bed_villager || The entity schedules a bed villager. || villager v2
 * minecraft:schedule_play_villager || The entity schedules a play villager. || villager v2
 * minecraft:schedule_work_pro_villager || The entity schedules a work pro villager. || villager v2
 * minecraft:schedule_work_farmer || The entity schedules a work farmer villager. || villager v2
 * minecraft:schedule_work_fisher || The entity schedules a work fisher. || villager v2
 * minecraft:schedule_work_librarian || The entity schedules a work librarian. || villager v2
 * minecraft:resupply_trades || The entity resupplies its trades. || villager v2
 * minecraft:become_aggro || The entity becomes aggro. || vindicator
 * minecraft:stop_aggro || The entity stops being aggro. || vindicator
 * minecraft:start_johnny || The entity starts being johnny. || vindicator
 * minecraft:stop_johnny || The entity stops being johnny. || vindicator
 * minecraft:scheduled || The entity schedules. || wandering trader
 * minecraft:start_despawn || The entity starts despawning. || wandering trader
 * minecraft:become_scared || The entity becomes scared. || wandering trader
 * minecraft:ageable_set_baby || The entity is a baby. || wolf
 * villager_converted || The entity gets converted to a villager. || zombie villager, zombie villager v2
 * in_desert || The entity spawns in a desert skin. || rabbit
 * in_snow || The entity spawns in a snow skin. || rabbit
 * grow_up || The entity spawns as an adult. || rabbit
 * minecraft:spawn_for_raid_with_evoker_rider || The entity spawns for a raid with an evoker rider. || ravager
 * minecraft:spawn_for_raid_with_pillager_rider || The entity spawns for a raid with a pillager rider. || ravager
 * minecraft:spawn_with_pillager_rider || The entity spawns with a pillager rider. || ravager
 * minecraft:spawn_with_pillager_captain_rider || The entity spawns with a pillager captain rider. || ravager
 * minecraft:spawn_with_vindicator_rider || The entity spawns with a vindicator rider. || ravager
 * minecraft:spawn_with_vindicator_captain_rider || The entity spawns with a vindicator captain rider. || ravager
 * minecraft:become_stunned || The entity becomes stunned. || ravager
 * minecraft:start_roar || The entity starts its roar. || ravager
 * minecraft:end_roar || The entity ends its roar. || ravager
 * minecraft:on_sheared || The entity is sheared. || sheep, snowman
 * minecraft:on_eat_block || The entity eats a block. || sheep
 * wololo || The entity spawns red. || sheep
 * minecraft:turn_purple || The entity turns purple. || shulker
 * minecraft:turn_black || The entity turns black. || shulker
 * minecraft:turn_blue || The entity turns blue. || shulker
 * minecraft:turn_brown || The entity turns brown. || shulker
 * minecraft:turn_cyan || The entity turns cyan. || shulker
 * minecraft:turn_gray || The entity turns gray. || shulker
 * minecraft:turn_green || The entity turns green. || shulker
 * minecraft:turn_light_blue || The entity turns light blue. || shulker
 * minecraft:turn_lime || The entity turns lime. || shulker
 * minecraft:turn_magenta || The entity turns magenta. || shulker
 * minecraft:turn_orange || The entity turns orange. || shulker
 * minecraft:turn_pink || The entity turns pink. || shulker
 * minecraft:turn_red || The entity turns red. || shulker
 * minecraft:turn_silver || The entity turns silver. || shulker
 * minecraft:turn_white || The entity turns white. || shulker
 * minecraft:turn_yellow || The entity turns yellow. || shulker
 * minecraft:spring_trap || The entity turns into a spring trap. || skeleton, skeleton horse
 * minecraft:set_trap || The entity sets a trap. || skeleton horse
 * change_to_skeleton || The entity changes to a skeleton. || stray
 * from_explosion || The entity forms an explosion. || tnt
 * minecraft:on_prime || The entity spawns primed. || tnt minecart
 * minecraft:on_instant_prime || The entity spawns instantly primed. || tnt minecart
 * minecraft:become_anenonme || The entity becomes an anenonme. || tropicalfish
 * minecraft:become_black_tang || The entity becomes a black tang. || tropicalfish
 * minecraft:become_blue_dory || The entity becomes a blue dory. || tropicalfish
 * minecraft:become_butterfly_fish || The entity becomes a butterfly fish. || tropicalfish
 * minecraft:become_cichlid || The entity becomes a cichlid. || tropicalfish
 * minecraft:become_clownfish || The entity becomes a clownfish. || tropicalfish
 * minecraft:become_cc_betta || The entity becomes a cc betta. || tropicalfish
 * minecraft:become_dog_fish || The entity becomes a dog fish. || tropicalfish
 * minecraft:become_e_red_snapper || The entity becomes a e red snapper. || tropicalfish
 * minecraft:become_goat_fish || The entity becomes a goat fish. || tropicalfish
 * minecraft:become_moorish_idol || The entity becomes a moorish idol. || tropicalfish
 * minecraft:become_ornate_butterfly || The entity becomes an ornate butterfly. || tropicalfish
 * minecraft:become_parrot_fish || The entity becomes a parrot fish. || tropicalfish
 * minecraft:become_queen_angel_fish || The entity becomes a queen angel fish. || tropicalfish
 * minecraft:become_red_cichlid || The entity becomes a red cichlid. || tropicalfish
 * minecraft:become_red_lipped_benny || The entity becomes a red lipped benny. || tropicalfish
 * minecraft:become_red_snapper || The entity becomes a red snapper. || tropicalfish
 * minecraft:become_threadfin || The entity becomes a threadfin. || tropicalfish
 * minecraft:become_tomato_clown || The entity becomes a tomato clown. || tropicalfish
 * minecraft:become_triggerfish || The entity becomes a triggerfish. || tropicalfish
 * minecraft:become_yellow_tang || The entity becomes a yellow tang. || tropicalfish
 * minecraft:become_yellow_tail_parrot || The entity becomes a yellow tail parrot. || tropicalfish
 * minecraft:become_pregnant || The entity becomes pregnant. || turtle
 * minecraft:go_lay_egg || The entity goes to lay an egg. || turtle
 * minecraft:laid_egg || The entity laid an egg. || turtle
 * become_witch || The entity becomes a witch. || villager, villager v2
 * minecraft:spawn_farmer || The entity spawns as a farmer. || villager, villager v2
 * minecraft:spawn_librarian || The entity spawns as a librarian. || villager, villager v2
 * minecraft:spawn_cleric || The entity spawns as a cleric. || villager, villager v2
 * minecraft:spawn_armorer || The entity spawns as an armorer. || villager, villager v2
 * minecraft:spawn_butcher || The entity spawns as a butcher. || villager, villager v2
 * minecraft:become_cleric || The entity becomes a cleric. || villager, villager v2, zombie villager, zombie villager v2
 * minecraft:become_unskilled || The entity becomes unskilled. || villager v2
 * minecraft:become_farmer || The entity becomes a farmer. || villager v2
 * minecraft:become_fisherman || The entity becomes a fisherman. || villager v2
 * minecraft:become_fletcher || The entity becomes a fletcher. || villager v2
 * minecraft:become_librarian || The entity becomes a librarian. || villager v2
 * minecraft:become_cartographer || The entity becomes a cartographer. || villager v2
 * minecraft:become_armorer || The entity becomes an armorer. || villager v2
 * minecraft:become_weaponsmith || The entity becomes a weaponsmith. || villager v2
 * minecraft:become_toolsmith || The entity becomes a toolsmith. || villager v2
 * minecraft:become_butcher || The entity becomes a butcher. || villager v2
 * minecraft:become_leatherworker || The entity becomes a leatherworker. || villager v2
 * minecraft:become_sheperd || The entity becomes a shepherd. || villager v2
 * minecraft:become_mason || The entity becomes a mason. || villager v2
 * minecraft:schedule_wander_villager || The entity schedules a wander villager. || villager v2
 * minecraft:schedule_gather_villager || The entity schedules a gather villager. || villager v2
 * minecraft:schedule_home_villager || The entity schedules a home villager. || villager v2
 * minecraft:schedule_bed_villager || The entity schedules a bed villager. || villager v2
 * minecraft:schedule_play_villager || The entity schedules a play villager. || villager v2
 * minecraft:schedule_work_pro_villager || The entity schedules a work pro villager. || villager v2
 * minecraft:schedule_work_farmer || The entity schedules a work farmer villager. || villager v2
 * minecraft:schedule_work_fisher || The entity schedules a work fisher. || villager v2
 * minecraft:schedule_work_librarian || The entity schedules a work librarian. || villager v2
 * minecraft:resupply_trades || The entity resupplies its trades. || villager v2
 * minecraft:become_aggro || The entity becomes aggro. || vindicator
 * minecraft:stop_aggro || The entity stops being aggro. || vindicator
 * minecraft:start_johnny || The entity starts being johnny. || vindicator
 * minecraft:stop_johnny || The entity stops being johnny. || vindicator
 * minecraft:scheduled || The entity schedules. || wandering trader
 * minecraft:start_despawn || The entity starts despawning. || wandering trader
 * minecraft:become_scared || The entity becomes scared. || wandering trader
 * minecraft:ageable_set_baby || The entity is a baby. || wolf
 * villager_converted || The entity gets converted to a villager. || zombie villager, zombie villager v2
 * minecraft:become_queen_angel_fish || The entity becomes a queen angel fish. || tropicalfish
 * minecraft:become_red_cichlid || The entity becomes a red cichlid. || tropicalfish
 * minecraft:become_red_lipped_benny || The entity becomes a red lipped benny. || tropicalfish
 * minecraft:become_red_snapper || The entity becomes a red snapper. || tropicalfish
 * minecraft:become_threadfin || The entity becomes a threadfin. || tropicalfish
 * minecraft:become_tomato_clown || The entity becomes a tomato clown. || tropicalfish
 * minecraft:become_triggerfish || The entity becomes a triggerfish. || tropicalfish
 * minecraft:become_yellow_tang || The entity becomes a yellow tang. || tropicalfish
 * minecraft:become_yellow_tail_parrot || The entity becomes a yellow tail parrot. || tropicalfish
 * minecraft:become_pregnant || The entity becomes pregnant. || turtle
 * minecraft:go_lay_egg || The entity goes to lay an egg. || turtle
 * minecraft:laid_egg || The entity laid an egg. || turtle
 * become_witch || The entity becomes a witch. || villager, villager v2
 * minecraft:spawn_farmer || The entity spawns as a farmer. || villager, villager v2
 * minecraft:spawn_librarian || The entity spawns as a librarian. || villager, villager v2
 * minecraft:spawn_cleric || The entity spawns as a cleric. || villager, villager v2
 * minecraft:spawn_armorer || The entity spawns as an armorer. || villager, villager v2
 * minecraft:spawn_butcher || The entity spawns as a butcher. || villager, villager v2
 * minecraft:become_cleric || The entity becomes a cleric. || villager, villager v2, zombie villager, zombie villager v2
 * minecraft:become_unskilled || The entity becomes unskilled. || villager v2
 * minecraft:become_farmer || The entity becomes a farmer. || villager v2
 * minecraft:become_fisherman || The entity becomes a fisherman. || villager v2
 * minecraft:become_fletcher || The entity becomes a fletcher. || villager v2
 * minecraft:become_librarian || The entity becomes a librarian. || villager v2
 * minecraft:become_cartographer || The entity becomes a cartographer. || villager v2
 * minecraft:become_armorer || The entity becomes an armorer. || villager v2
 * minecraft:become_weaponsmith || The entity becomes a weaponsmith. || villager v2
 * minecraft:become_toolsmith || The entity becomes a toolsmith. || villager v2
 * minecraft:become_butcher || The entity becomes a butcher. || villager v2
 * minecraft:become_leatherworker || The entity becomes a leatherworker. || villager v2
 * minecraft:become_sheperd || The entity becomes a shepherd. || villager v2
 * minecraft:become_mason || The entity becomes a mason. || villager v2
 * minecraft:schedule_wander_villager || The entity schedules a wander villager. || villager v2
 * minecraft:schedule_gather_villager || The entity schedules a gather villager. || villager v2
 * minecraft:schedule_home_villager || The entity schedules a home villager. || villager v2
 * minecraft:schedule_bed_villager || The entity schedules a bed villager. || villager v2
 * minecraft:schedule_play_villager || The entity schedules a play villager. || villager v2
 * minecraft:schedule_work_pro_villager || The entity schedules a work pro villager. || villager v2
 * minecraft:schedule_work_farmer || The entity schedules a work farmer villager. || villager v2
 * minecraft:schedule_work_fisher || The entity schedules a work fisher. || villager v2
 * minecraft:schedule_work_librarian || The entity schedules a work librarian. || villager v2
 * minecraft:resupply_trades || The entity resupplies its trades. || villager v2
 * minecraft:become_aggro || The entity becomes aggro. || vindicator
 * minecraft:stop_aggro || The entity stops being aggro. || vindicator
 * minecraft:start_johnny || The entity starts being johnny. || vindicator
 * minecraft:stop_johnny || The entity stops being johnny. || vindicator
 * minecraft:scheduled || The entity schedules. || wandering trader
 * minecraft:start_despawn || The entity starts despawning. || wandering trader
 * minecraft:become_scared || The entity becomes scared. || wandering trader
 * minecraft:ageable_set_baby || The entity is a baby. || wolf
 * villager_converted || The entity gets converted to a villager. || zombie villager, zombie villager v2
 * minecraft:become_weaponsmith || The entity becomes a weaponsmith. || villager v2
 * minecraft:become_toolsmith || The entity becomes a toolsmith. || villager v2
 * minecraft:become_butcher || The entity becomes a butcher. || villager v2
 * minecraft:become_leatherworker || The entity becomes a leatherworker. || villager v2
 * minecraft:become_sheperd || The entity becomes a shepherd. || villager v2
 * minecraft:become_mason || The entity becomes a mason. || villager v2
 * minecraft:schedule_wander_villager || The entity schedules a wander villager. || villager v2
 * minecraft:schedule_gather_villager || The entity schedules a gather villager. || villager v2
 * minecraft:schedule_home_villager || The entity schedules a home villager. || villager v2
 * minecraft:schedule_bed_villager || The entity schedules a bed villager. || villager v2
 * minecraft:schedule_play_villager || The entity schedules a play villager. || villager v2
 * minecraft:schedule_work_pro_villager || The entity schedules a work pro villager. || villager v2
 * minecraft:schedule_work_farmer || The entity schedules a work farmer villager. || villager v2
 * minecraft:schedule_work_fisher || The entity schedules a work fisher. || villager v2
 * minecraft:schedule_work_librarian || The entity schedules a work librarian. || villager v2
 * minecraft:resupply_trades || The entity resupplies its trades. || villager v2
 * minecraft:become_aggro || The entity becomes aggro. || vindicator
 * minecraft:stop_aggro || The entity stops being aggro. || vindicator
 * minecraft:start_johnny || The entity starts being johnny. || vindicator
 * minecraft:stop_johnny || The entity stops being johnny. || vindicator
 * minecraft:scheduled || The entity schedules. || wandering trader
 * minecraft:start_despawn || The entity starts despawning. || wandering trader
 * minecraft:become_scared || The entity becomes scared. || wandering trader
 * minecraft:ageable_set_baby || The entity is a baby. || wolf
 * villager_converted || The entity gets converted to a villager. || zombie villager, zombie villager v2
 * minecraft:schedule_work_farmer || The entity schedules a work farmer villager. || villager v2
 * minecraft:schedule_work_fisher || The entity schedules a work fisher. || villager v2
 * minecraft:schedule_work_librarian || The entity schedules a work librarian. || villager v2
 * minecraft:resupply_trades || The entity resupplies its trades. || villager v2
 * minecraft:become_aggro || The entity becomes aggro. || vindicator
 * minecraft:stop_aggro || The entity stops being aggro. || vindicator
 * minecraft:start_johnny || The entity starts being johnny. || vindicator
 * minecraft:stop_johnny || The entity stops being johnny. || vindicator
 * minecraft:scheduled || The entity schedules. || wandering trader
 * minecraft:start_despawn || The entity starts despawning. || wandering trader
 * minecraft:become_scared || The entity becomes scared. || wandering trader
 * minecraft:ageable_set_baby || The entity is a baby. || wolf
 * villager_converted || The entity gets converted to a villager. || zombie villager, zombie villager v2
 * minecraft:stop_johnny || The entity stops being johnny. || vindicator
 * minecraft:scheduled || The entity schedules. || wandering trader
 * minecraft:start_despawn || The entity starts despawning. || wandering trader
 * minecraft:become_scared || The entity becomes scared. || wandering trader
 * minecraft:ageable_set_baby || The entity is a baby. || wolf
 * villager_converted || The entity gets converted to a villager. || zombie villager, zombie villager v2
 * minecraft:become_scared || The entity becomes scared. || wandering trader
 * minecraft:ageable_set_baby || The entity is a baby. || wolf
 * villager_converted || The entity gets converted to a villager. || zombie villager, zombie villager v2
 * minecraft:ageable_set_baby || The entity is a baby. || wolf
 * villager_converted || The entity gets converted to a villager. || zombie villager, zombie villager v2
 * villager_converted || The entity gets converted to a villager. || zombie villager, zombie villager v2