Bedrock Edition beta 1.19.0.26

Beta 1.19.0.26 (Xbox, Windows, Android) or Preview 1.19.0.27 (Xbox, Windows, iOS/iPadOS) is the third beta/preview version for Bedrock Edition 1.19.0, released on April 20, 2022, which introduces new music, adds ranged attack for wardens, revamped ancient cities and bug fixes.

General

 * Music
 * Added new music to the Overworld.
 * "Ancestry" only plays in the deep dark biome.
 * "Aerie" plays in the lush caves, swamp, jungle, forest biomes, as well as the menu screen.
 * "Firebugs" plays in the lush caves, swamp biomes, jungle, forest, as well as the menu screen.
 * "Labyrinthine" plays in the lush caves, swamp biomes, jungle, forest, as well as the menu screen.

Blocks

 * Mangrove Roots and Mangrove Propagule
 * Can now be composted.


 * Mud
 * Now allows sugar cane, bamboo, and big dripleaves to be planted on top of it.


 * Muddy Mangrove Roots
 * Now allows flowers, saplings and grass to be planted on top of it.


 * Sculk Shrieker
 * Changed its model and its side texture.

Items

 * Boats and Boats with Chests
 * Changed item textures of all types of boats and boats with chests.


 * Echo Shards
 * Can now generate inside Ancient City loot chests.

Mobs

 * Warden
 * Can now charge a ranged attack when the player is building high, hiding behind walls or being out of range of their melee attack.
 * Their rib cages will open up to shriek a sonically charged ranged attack that can penetrate walls.
 * The ranged attack deals damage in Normal and can hit at a horizontal distance of 15 blocks.
 * The ranged attack can only hit one target at a time.
 * Can now smell players from further away.
 * The vertical range wardens get angry at a target while sniffing is now 20 blocks instead of 6 blocks.
 * Now get angry at all mobs that bump into it, not just players.

World generation

 * Ancient City
 * Now generate with valuable loot that includes the "otherside" music disc, Potions of Regeneration II, enchanted books, enchanted iron and diamond leggings, enchanted diamond hoes, and enchanted golden apples.
 * If the frame of reinforced deepslate generates with a chest in front, it will always contain one golden apple (a hint about how to open the secret door below).
 * Has different levels and open spaces, with several types of ruins and wall structures.
 * Some of these structures contain dark oak logs, planks, and fences; cyan, light blue, and blue wool and carpets; ladders; ice and its variants; note blocks; stone pressure plates; and iron trapdoors opened with levers.
 * Hidden underneath the frame of reinforced deepslate are several rooms containing redstone mechanisms that serve to introduce new players to their function.
 * There is a silenced sculk sensor that needs a signal strength of 8 to open a redstone door. Taking the golden carrot from the chest placed near the structure and eating it will reveal the entrance.
 * Each variant of the city center has a different redstone puzzle concealing the entrance, requiring slightly different strategies to solve.
 * The mechanisms are made with redstone dust, redstone torches, redstone repeaters, redstone comparators, redstone lamps, blocks of redstone, sticky pistons, a sculk sensor, a target, and a lectern.
 * One variant includes a lever, and another includes a furnace containing 24 deepslate and a wooden shovel.

General

 * Music
 * The places where the following existing music can be played are changed:
 * "Stand Tall" can no longer be played in the main menu.
 * "Left to Bloom" can no longer be played in the main menu, can be played in jungle, forest, and old growth taiga biomes.
 * "One More Day" can no longer be played in the main menu, can be played in jungle, forest, and old growth taiga biomes.
 * "Wending" can no longer be played in the main menu.
 * "Infinite Amethyst" can no longer be played in the main menu.
 * "Floating Dream" can be played jungle, forest, and old growth taiga biomes.
 * "Comforting Memories" can be played in jungle, forest, and old growth taiga biomes.

Fixes

 * Sounds
 * Added new music for The Wild Update
 * Frogs now use all hurt sounds
 * Froglights now have the correct breaking sound


 * Ancient Cities
 * Soul Lanterns no longer generate on air blocks in Ancient Cities
 * The City Center structure now forms a complete rectangle of Reinforced Deepslate
 * Added Echo Shards to the Ancient City loot chests
 * Updated Ancient City structures to match Java


 * Warden
 * Warden now has a Sonic Boom attack that deals ranged damage and knockback to the target it strikes
 * Warden no longer “sniffs” while it has a target
 * Prevent the Warden from digging down if it sniffs a target
 * Warden can now be pushed by other mobs
 * Warden now gets angry at all mobs that bump into it
 * Fixed a crash when swapping between game modes when attacking the Warden
 * Warden now gives correct amount of XP


 * Allay
 * Allay interact tooltip now says "Give item to Allay"


 * Blocks
 * Wither can't destroy Reinforced Deepslate anymore
 * Ender Dragon can't destroy Reinforced Deepslate anymore
 * Reinforced Deepslate has been moved to the Nature tab in Creative Inventory


 * Mud Brick Block
 * Mud Brick Stairs/Slabs/Walls are now grouped properly


 * Gameplay
 * Fixed game crash when using the Material Reducer (Education Edition feature)
 * Fixed Light Blocks being destroyable from within while underwater
 * Fixed issue with experience gained when taking item from incorrect slot while using Furnace
 * Allow Mangrove Roots and Propagules to be compostable
 * Allow most plants and saplings to be placeable on Mud and Muddy Mangrove Roots. This includes all Flowers, Saplings, Bamboo, Sugar Canes, Big Dripleaf, and Sweet Berry Bushes
 * Allow Mangrove Roots to generate through Snow Layers
 * Tadpoles can now be tempted with Slimeballs


 * Touch Control Settings
 * Static Joystick toggle no longer gets disabled upon Move Joystick toggles getting disabled


 * Graphical
 * Updated Boat and Chest Boat item icon textures to make them consistent with Java Edition


 * Raids
 * Illagers are now allowed to migrate to other villages and progress raids


 * JSON
 * Fixed an issue that caused weights to not be used for Music