Minecraft Dungeons:Nether Cave

The Nether Cave is a cave that is located directly underneath the camp. This is the location of the, as well as the location of a second active Nether portal, which can be used to access Ancient Hunts. The cave is accessible through an open door, making it a structure.

Interior
The nether cave is a cave completely grown inside with a mixed set of growing bioluminescent nether foliage from both of the warped forest and the crimson forest, both growing on either side of a nether portal in the middle of the cave where the hero can access Ancient Hunts. Beside the portal to the left, the piglin merchant is seen by some piles of basalt. The nether portal is also seen with a lit torch on the top and a small cage with seemingly a magma cube trapped inside it.

Exterior
the outside of the cave is normal with the identifier of the cave being a signpost with four squares on it.

Accessing Ancient Hunts
Accessible after a single mission at Default V or greater is completed, a Nether portal located in the at the camp serves as the physical point of interaction for ancient hunts, adjacent to the. Hunts can also be accessed from the "Other Dimensions" tab of the "Mission Selection" map.

Before a hunt can be entered, heroes must offer up a combination of a single melee weapon, ranged weapon, armor, and artifact that together fulfills the rune requirements for at least one type of to appear. Optionally, heroes can also sacrifice, lowering the character level to increase ancients on average and thus more gilded gear. Upon entering the hunt, the offered items are permanently destroyed along with any enchantment points applied to them. The ancients on average will also increase with greater numbers of ancient mob types satisfied by the offered runes.

The total number of enchantment slots, shown as grey or purple squares, from the offered equipment sets the maximum number of enchantment points that can be offered to a maximum of 9. Grey squares refer to an empty enchantment slot and do not contribute to the total and purple represents a present enchantment slot and adds 1 to the total. Enchantment points applied onto offered equipment have no effect on the hunt when sacrificed.

Runes
All weapons, armor, and artifacts are assigned 1, 2, or 3 runes, of which there are 9 variants. Most unique rarity equipment contribute at least 2 runes, 20 of which give 3 runes. • Rune A

•  Rune C

•  Rune I

•  Rune O

•  Rune P

•  Rune R

•  Rune S

•  Rune T

•  Rune U

Ancient mobs
See MCD:Ancient for a list of ancient mobs.

Ten ancients are restricted to DLC due to their equipment drops:


 * requires Jungle Awakens.
 * requires Creeping Winter.
 * requires Howling Peaks.
 * and require Flames of the Nether.
 * and require Hidden Depths.
 * , and  require Echoing Void.