Bedrock Edition beta 1.18.20.25

Beta 1.18.20.25 (Xbox, Windows, Android) and Preview 1.18.20.26 (iOS/iPadOS, Windows) is the third beta version for Bedrock Edition 1.18.20, released on February 9, 2022, which fixes bugs.

Command format

 * Used to place a configured feature at a given location.
 * May be removed in the next beta due to the commands being not fully implemented yet.
 * May be removed in the next beta due to the commands being not fully implemented yet.

Gameplay

 * Hunger
 * It’s now possible to tweak the rate of hunger depletion with behavior packs (add-ons).
 * Exhaustion levels: the rate that hunger decreases has been changed to better match Java Edition, so players can now properly lose hunger when sprinting or swimming and lose significantly less hunger when jumping.

Experimental
These additions and changes are accessible by enabling the "Wild Update", "Vanilla Experiments", "Upcoming Creator Features", and "GameTest Framework" experimental toggle.

Blocks

 * Frog Spawn
 * Frog Spawn is no longer invisible when seen from below.
 * Frogs and Turtles can now be tempted vertically.


 * Froglights
 * No longer randomly rotate.
 * Pearlescent Froglight BE2.pngVerdant Froglight BE2.pngOchre Froglight BE2.png Changed their textures.

Items

 * Goat Horns
 * A sound now plays when a Horn breaks off a Goat.
 * An animation is now shown when using the Goat Horn in both 1st and 3rd person views.

Technical

 * GameTest Framework
 * BlockInventoryComponent
 * Fixed accessing items in a double chest crashing/being inconsistent
 * Added nameTagproperty
 * Added idproperty
 * Added MinecraftDimensionTypeswith constants for built-in dimension IDs
 * Added spawnItemto spawn an ItemStack in the dimension
 * Exposed the following components for Entities:


 * Volume
 * Volume definitions are now stored and read from Behavior Packs instead of being part of the level directory.

Fixes

 * Gameplay
 * Removed water from the extra-block when placing an Amethyst cluster
 * Reverted fix for Coral Fan pathing
 * Tweaked hunger depletion rate to better match Java Edition
 * Players can now properly lose hunger when sprinting or swimming
 * Players lose significantly less hunger when jumping
 * Exhaustion rates can now be tweaked in Behaviour Packs


 * Mobs
 * Fixed an issue where entities were not protected from fire damage by Fire Resistance effect
 * Mobs that are riding a boat, for example, can no longer use JumpToBlockGoal


 * User Interface
 * Crouch (sneak) state is now reset when player dies to avoid getting stuck in crouch state after respawning
 * The Resource Packs tab in the new Create New World screen is now available.


 * Technical
 * Using command now updates paper doll and inventory character
 * Using biome-specific vanilla fog settings as default when overriding fog settings.
 * Title commands fired before a client was done joining will now show instead of being ignored.
 * Fixed a case where ray tracing resources would be destroyed prematurely on level exit from an RTX-enabled world.