Minecraft Wiki:Issues/Weekly 12w21a

Crashing/System
Bugs

!! when I trie to load a world I see myself spawning in a black world and I keep falling down. nothing gets generated. when I do this in creative mode I can hover and even after waiting a fiew minutes still nothing has generated. when I just installed the snapshot the worlds worked. now they don't.

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!! When loading a world created in 12w21a sometimes it's very laggy (FPS drops down from 100 to 10 or less), other times it doesn't show any (or almost any) chunks and I start falling into the Void, other times it just crashes. undefined

It happens less than once every 10 tries, tested on SSP Creative and Survival, both with Normal and Large Biomes generation. The glitchy world can load smoothly afterward and doesn't seem corrupted. Never happened before 12w21a.--Wedhro 21:05, 24 May 2012 (UTC)

!! Crash when pressing save and quit to title --Shikamaru123 14:23, 24 May 2012 (UTC)  undefined

Annoyances a The server file is still required. --Sejsel 13:23, 24 May 2012 (UTC) Fixed/Skipped
 * Annoyance, Downgraded --71.251.115.135 21:05, 24 May 2012 (UTC)
 * Workaround: Create an empty file in .minecraft/server called minecraft_server.jar, and it will work fine. The real server jar file works too. --Frogging101 15:12, 24 May 2012 (UTC)

Gameplay
Bugs

! Deleting region-files, causes a crash of the Map like this. Normally the game will regenerate the terrain with the informations of the level.dat and the Seed. But here the whole map crashes.--Locoloco 15:24, 24 May 2012 (UTC)

! Going to the End results in the player being kicked for moving too quickly. (This may be related to players in the End spawning in specific coordinates.) When you reload you are in a completely empty End (other than the dragon). I don't know whether this happens when going through a portal in a stronghold, because I got there by using /give 119. TorchicBlaziken 21:02, 24 May 2012 (UTC)

! Saving the world can cause an "Exception in server tick loop" that will cause the game to not be able to communicate with the server (to load or interact with worlds) for a length of time after the bug occurs. Restarting Minecraft will not fix the bug but connecting to a multiplayer server(or just trying to) seems to fix it. Anything that causes the single player server to stop properly should fix it. How to reproduce: Toggle "Advanced OpenGL" and then "Save and Quit to Title" while the world is still being redrawn, load any world and the world will only load a few chunks or Minecraft will crash. Nagrom_17 ( I don't know why the crash report isn't showing, you can see it if you click Edit )
 * Fixed the crash report for you. --Shikamaru123 19:35, 24 May 2012 (UTC)

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undefined Villager trading does not work properly when the Emerald price is not placed in one go. Screenshots. HexatonicFantasm 13:08, 24 May 2012 (UTC)
 * I'm able to repro. Upgrading to major bug.--Nathan2055 16:20, 24 May 2012 (UTC)
 * Not a major bug. Does not render game unplayable, and there's a simple workaround; pay the full emerald price in one go.--Simons Mith 17:31, 24 May 2012 (UTC)

undefined When being offered a stack of an item by a villager, right-clicking the stack will only give you half the stack but will still take all the emeralds, most likely because the game is trying to split the stack.

undefined The trading system only checks how much of an item you are offering the first time you put the stack in. For example, adding three emeralds to the trading UI one-by-one for an item worth 3 emeralds will not allow you to buy the item, but adding all three emeralds at once will.

undefined Many villages in sand biomes are completely glitched, as shown in this video.
 * This has happened with all the villages since 1.8 multiplayer not just desert ones.  15:12, 24 May 2012 (UTC)
 * That happend one time with 12w19a for me. I simply restart Minecraft and that failure was gone.

Annoyances

undefined I beat "The End" on creative mode without going to "The Nether" first and it appears that the "End Poem" text is doubled over itself. Screenshot I don't know if this is limited to not going to "The Nether" first.

a! The golem recipes do not care whether the blocks are freestanding or part of a larger structure, so structures made of iron or snow blocks can be griefed by Endermen placing down pumpkins. TorchicBlaziken 01:11, 22 May 2012 (UTC)

Fixed/Skipped

Blocks
Bugs

undefined Emerald ore is red, it has not been changed to green. This can confuse new members. Wcb98 14:26, 24 May 2012 (UTC)
 * Mojang is already aware of this. Expect a fix in 12w21b or 12w22a.  15:13, 24 May 2012 (UTC)
 * Not a major bug, downgrading. Read the Classifying_bugs guidelines --Simons Mith 17:36, 24 May 2012 (UTC)

undefined Placing a dispenser makes a block below sand
 * Not a major bug, downgrading. Read the Classifying_bugs guidelines --Simons Mith 17:36, 24 May 2012 (UTC)

undefined Book on Enchanting table isn't opening
 * Not a major bug, downgrading. Read the Classifying_bugs guidelines --Simons Mith 17:36, 24 May 2012 (UTC)

undefined Placing a sand or gravel block ONE block ABOVE snow (NOT a snow block, but the thin snow,) will cause the sand to be supported by the snow, rather than falling. Placing it directly on the snow works properly, as does placing the sand TWO blocks above the snow.

Annoyances

Fixed/Skipped

Items
Bugs

undefinedEmeralds are called "Diamond" in the inventory screen. *
 * Doesn't seem to happen on everyones game. Mine are called emeralds.
 * I have this problem too.
 * I have the same problem here as well. Maybe it is to do with the language setting?
 * Yes, it has to do with the language setting. It's a bug in English:UK for sure, works fine in English:US. Not sure about other languages --16:54, 24 May 2012 (UTC)
 * Only happens with other languages then English (US) because in the code for the languages Diamonds were called as "item.emerald.name" and jeb_ fixed that now for all languages. So the language files need to be updated.

undefined Emeralds works like an entity ghost, they can pass trough blocks when dropped.

Annoyances

Fixed/Skipped

World Generator
Bugs undefined Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)

Annoyances a Small house in Desert Villages can contain floor made from dirt --Sejsel 13:27, 24 May 2012 (UTC)
 * May be intended: The inhabitant of that house is quite poor and cannot afford more than a dirt floor. --80.134.16.213 15:41, 24 May 2012 (UTC)
 * Poor? The inhabitant wants to give me many emeralds just for toilet paper! --Sejsel 16:12, 24 May 2012 (UTC)
 * Yes, the inhabitant is really poor: He cannot wipe his back with emeralds, so that's a cool win-win-deal... --Kumasasa 18:23, 24 May 2012 (UTC)
 * I think the point is that they should be made with sand instead, to fit the aesthetic theme. I agree that they should be made with sand instead. TorchicBlaziken 20:58, 24 May 2012 (UTC)

a Takes a really long time to load chunks, which either causes or is the cause of lag. Probably both. Not sure if this is just my computer being slow, but it's annoying
 * Cannot reproduce. In fact, chunks seem to be loading faster for me for some reason. ISQ Talk 20:34, 24 May 2012 (UTC)

a Pyramids at edges of chunks may be invisible. Placing a block where the pyramid should be shows the correct block and does not use up the placed block.
 * Brought down to a as exiting and reloading made the entire pyramid visible. Occurs with villages as well. --Zomborger 19:59, 24 May 2012 (UTC)zomborger

a Bit of a generation issue in this Village (shown to the right)... ISQ Talk 20:34, 24 May 2012 (UTC)

Fixed/Skipped

Mobs/NPCs/Animals
Bugs

undefinedAll the cats that have been tamed become ocelots.
 * Please label your bugs properly... Added the undefined tag.  16:02, 24 May 2012 (UTC)

undefined Villagers are unable to locate Desert Village houses in night --Sejsel 13:32, 24 May 2012 (UTC)

undefined Classic bug, but boat glitches through block when being pushed by current.(client side)

undefined The sheep are always white but they drop other wool colours.

undefined When using the Villager trade system, you have to add the right amount of (whatever material) all at once, you can't add 50 then right click (to half them,) to get the desired result of 25 (for example.) Nor can you pick up a stack and manually right click to drop materials into the villager one by one.

undefined Only farmer villagers spawn naturally and other villagers can be only spawned from spawner egg or when the villagers mate. --84.0.149.137 18:51, 24 May 2012 (UTC)
 * Reload your world, the other types of villagers will have their correct skins. This is still a bug, though, it's just that the bug is actually that they sometimes won't render as the correct type. TorchicBlaziken 21:00, 24 May 2012 (UTC)

Annoyances

Fixed/Skipped

Graphical/Lighting
Bugs undefined When a torch is at the top of a 1x1 vertical shaft, the space it occupies will be dark. TorchicBlaziken 21:13, 24 May 2012 (UTC)

undefined Lighting on transparent blocks or on block not exposed to sunlight in "Sandy" Village is broken. --Sejsel 13:25, 24 May 2012 (UTC)
 * You are just describing a lighting bug that happens everywhere not just "Sandy" villages.  16:06, 24 May 2012 (UTC)

undefined Upside-down slabs have buggy lighting when there are blocks above them. - Mustek 16:47, 24 May 2012 (UTC)
 * Corrected to minor bug. Also, a bug that's well-known to Mojang by now, I'm sure. --Simons Mith 17:34, 24 May 2012 (UTC)

undefined Mobs that have different skins sometimes only render as the first skin. This happens with villagers and ocelots. TorchicBlaziken 21:03, 24 May 2012 (UTC)

Annoyances

A Stars aren't white. I wouldn't have mentioned this niggle at all, save that jeb already went to the trouble of making them 'more realistic' (specifically, smaller and brighter) in response to Twitter feedback. So I'd like to mention that a further refinement would be to make their colours vary too. --Simons Mith 21:12, 24 May 2012 (UTC)

Fixed/Skipped

Menus
Bugs

Annoyances

Fixed/Skipped

In-Game Interfaces/HUD
Bugs undefined Right-clicking on a NPC with a Ender pearl will open the trading GUI, but will throw the ender pearl in the same time. It might hurt the villager. --Azenet 15:08, 24 May 2012 (UTC)
 * Seems to be a genral right clicking bug: Right clicking with a bow on a NPC will shoot the NPC (and trigger the Golems), right clicking with rotten flesh will eat the flesh (and poison the player)... Upgraded to bug. --Kumasasa 18:26, 24 May 2012 (UTC)

Annoyances

a Pressing tab in singleplayer draws a black line instead of the online players list -- bmanrules
 * Please use the proper tags.  16:05, 24 May 2012 (UTC)

Fixed/Skipped

Language/Text Files
Bugs

!! The Game still crashes if you go to "controls" in Español (Mexico). This bug has existed since languages were first implemented.

undefinedGenerating chunks, Saving chunks and Loading world texts are not present when creating/loading/exiting a save file.--Mega9man 18:10, 24 May 2012 (UTC)
 * This is a serious bug that I'm getting as well. I'm going to up this to major. --Nathan2055 16:22, 24 May 2012 (UTC)
 * Why does it class as a major bug? Please explain, otherwise you should leave the original poster's classification alone. --Simons Mith 18:22, 24 May 2012 (UTC)

Annoyances

Fixed/Skipped