User:User-100181356/Beta Remaster

This fan-made version is made for players who like to play Beta 1.7.3. It has many bug fixes and improves the gameplay.

Blocks

 * Barriers
 * Behaves exactly like in normal Minecraft
 * Crying Obsidian
 * Blue dripping particles
 * Detector Ladders
 * Works like detector rails, but detects mobs climbing on them
 * Seamless Stone Slabs
 * Now have their own id,

Items

 * Debug Sticks
 * Work normally

Dimensions

 * Sky dimension
 * Can teleport using.

Gameplay

 * Creative Mode
 * Waterlogging
 * Some blocks can now be waterlogged
 * Rails are an exception

General

 * Social interactions screen
 * From 1.16.4
 * Data Packs and Resource Packs
 * Pack format is '-99'

Blocks

 * Beds
 * Can now be placed on air
 * Right-clicking a bed now changes the respawn point regadless of if the player has slept on it
 * Now have 3D legs, but the texture remains unchanged
 * Buttons
 * Can now be placed on floor and ceiling
 * Fences
 * Now connects to other blocks
 * Changed collision box
 * Fire
 * Now have a hitbox
 * Locked Chests
 * Re-added GUI
 * Can now be harvested and picked up
 * Now have a  block state to determine if they can decay or not
 * If set to 'false', locked chests will decay if the time is not April 1st
 * Generated locked chests have the  block state set to 'false'
 * Player placed locked chests have the  block state set to 'true'
 * Slabs
 * Added top slabs
 * Stairs
 * Can now be placed upside-down and have corner variants
 * Snow
 * Now craftable
 * Can now be stacked
 * General
 * Changed mining time for some blocks

Entities

 * Boats
 * Slightly faster
 * New mob AI
 * Mobs now pathfind better

General

 * Achievements
 * Can now be customized like advancements
 * Improved achievement GUI, keeping its old look but fixing visual bugs
 * Fog rendering
 * Slightly changed
 * Splashes:
 * Changed "Notch <3 Ez" to "Remastered!"
 * Replaced "Happy birthday, Notch!" by "Happy birthday, Jeb!"
 * Texture Packs
 * Phased out in favor of Resource Packs

World Generation

 * Far Lands
 * Now they are optional
 * By default, set to OFF on new worlds, and ON at upgraded worlds
 * General
 * Changed some aspects
 * Locked chests will spawn on April 1st

Fixes

 * Floating Point Precision Errors
 * Fixed a lot of them
 * Multiplayer
 * Fixed desync
 * Fixed boats
 * Rendering
 * Increased the z-buffer from 8-bit to 24-bit, fixing graphical issues with AMD graphics cards.
 * Cactus now have smooth lightning
 * Chicken's head now have a bottom texture.
 * Faster render from 1.15
 * Fixed smooth lightning errors on stairs
 * Fixed no smooth lightning on water

Trivia

 * The debug camera is now accessible by adding  to the client.json arguments
 * This mod released on December 20, 2020, just 10 years after the Beta stage of the game began.

somethingapartyoushouldntreadit
This file is stored in JSON format, but is represented here using NBT.
 * The root Object.
 * : Default generator drop rate; if the custom generator doesn't have "drop_rate", it will default to this.
 * : Default generator item cap; if the custom generator doesn't have "max_items", it will default to this.
 * : Contains every generator type for EggWars.
 * : A generator type. The name will be recognized as a generator type.
 * true/false. Currently used only in emerald type. If enabled, a progress bar indicating the progress of generation will be shown as a display tag above the generator.
 * true/false. Currently used only in emerald type. If enabled, the generation time will only progress if there is a nearby player.
 * : An RGB color in decimal format, used for coloring fireworks shown when upgrading.
 * : Token type that will be dropped from generator
 * An array of compunds containing each generator level, sorted from lowest level to highest. (Level 0 not included).
 * A generator level.
 * : Contains the type of item and amount for upgrading from previous level to this level.
 * : Must equal to a value from "custom/tokens" list. It will be the "item_type" of that token type.
 * : Amount of "token" needed for upgrading.
 * : Drop rate of level in ticks.
 * : Generator item cap, if the amount of tokens overpasses this, the generator will not generate more items.

This file is stored in JSON format, but is represented here using NBT.
 * The root Object.
 * Contains every token type for EggWars.
 * The token type (name) which this value will be recognized as.
 * Item id of the item that this tokent corresponds with.
 * Translation key for translating this type of token at "/langs".
 * Translation key for translating the token itself at "/langs".