Minecraft Wiki talk:Community portal

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 * July - Oct 2010
 * Nov - Dec 2010

French translation
Can you add the french language on the wiki ? And others like italian(requested on this page too), etc... I can translate in french.


 * I second that. I was actually looking for a way to translate pages directly here since minecraft.fr isn't really... well, it has many translations and orthographic flaws. Plus, I'd prefer to improve Minepedia directly, and not a somewhat French copy. --Linkyu 18:06, January 04 2010 (UTC)
 * Ah, I just found the Translation topic, and it seems we'll have to wait till there's enough Dutch pages for any other languages, am I right ? -- Linkyu 05:49, 5 January 2011 (UTC)
 * I would like to translate the entire Wiki into Esperanto; through what process would I need to go through to obtain a .eo directory? Jpkoushel 1:11, 13 January 2011 (EST)

Can we remove references to old versions of the game that aren't in history sections?
In a lot of the articles there are sentences like, "In Survival Test, Indev, Infdev, Alpha, and Beta..." I can understand references to old versions of the game in history sections or in other situations, but there are way too many of these in inappropriate situations.

Just look at the "Fire" article

"Fire is a block that was first seen in Indev." This reference makes sense, and should remain in the article.

"Fire is only available for use in Indev, Infdev, Alpha, and Beta." I feel this sentence should be removed.

I am probably wrong though. I would just like to know why.
 * I'm with you on this one. Every block,item etc should have a history section that explains when the item was introduced in the game and how it behaved differently in the previous versions. The main article text should always be about the item as it is in the current version of the game. --DannyF1966 03:52, 22 December 2010 (CST)
 * I agree. I would consider making an additional field in the infobox template providing the link to the history page where all historical data should be listed. This is one of the great things about building a wiki from the very start of the game, you are able to compile a lot of historical data as the game progresses. -- Wynthyst [[Image:User Wynthyst sig icon.png|19px ]] talk  01:32, 23 December 2010 (CST)
 * I was going to suggest something very similar. It was something that caught my eye on first sight when reading some articles, and this is a definite yes. It isn't really obvious because it is in a form of words but what we are currently doing is as though we are saying, "in versions 1.1, 1.2, 1.3, 1.4 and 1.5, this feature works like this". It doesn't work.


 * I have stressed before many times. All these Infdev, Alpha, etc are merely version milestones in Minecraft. What was introduced are likely to be in the final version of the game, so we should put, for example, "From Alpha onwards...". If it only happened during a certain phase, we could write, "During the Indev to Alpha phases..." or something equivalent to the history section.


 * I wanted to change these but I've said to myself that I wouldn't be too involved in this Wiki any more. Seeing that I'm particularly free today, I will attempt to improve these articles, Alpha and Beta, however. :P --Scykei 04:02, 26 December 2010 (CST)


 * Why not just state something like, "as of the current version..." instead of putting a specific figure in there? That way, each update wouldn't necessitate a massive amount of minor edits to swap all the Alphas/Betas/whatevers on each page throughout the wiki. An alternate solution is to create a template containing the current version, and then implement that into each page (eg. as of ..."). - Bomb Bloke (Talk/Contribs) 04:14, 26 December 2010 (CST)


 * That would be even better. If only someone could spend the time to dig out all of these in the changelog... But we need to put what development phase too. Like Alpha 1.2.0 or beta 1.0 onwards. --Scykei 05:01, 26 December 2010 (CST)

Maybe we should split the wiki into different sections (based on version). so if you want to look up stuff on classic, you can look at only classic and not indev, survival test, infdev, beta and alpha. just a thought. MoonBeans 13:47, 26 December 2010 (CST)
 * Given that Survival Test, Indev, Infdev, and Alpha are no longer publicly accessible (at least officially), we should probably either minimize that info somehow (perhaps in a collapsed section?) or even remove some of the information that is specifically about them. (If anyone is curious, they can always access the page-history).
 * Also, classic will be phased out eventually (Notch plans to create a better "demo" option (http://twitter.com/notch/status/18801312527294465)), so even that info will soon be irrelevant for current players (albeit, interesting as an historical datapoint).
 * So, presuming that this Wiki is primarily intended to support current players of the game, and restrict (but not forbid) information about the previous parts of the game's development process, how should we structure the no-longer-pertinent info, such as all the pre-beta info in Lava? -- Ephemeris 21:22, 29 December 2010 (UTC)
 * I would recommend moving the historic data to subpages, and then have a "Historic data" section at the bottom of the page, linking to them for those people interested in reading about how the game has changed. Relying on the page histories is inefficient and will become problematic as time goes by. I will see that subpages get enabled on all namespaces tomorrow. -- Wynthyst [[Image:User Wynthyst sig icon.png|19px ]] talk  04:30, 30 December 2010 (UTC)

Almost at the cake!
The 26th is the one to watch, but almost there...

http://www.indiedb.com/events/2010-indie-of-the-year-awards/winners

Congratulations on the editor's choice, Notch! -- Ephemeris 08:20, 24 December 2010 (UTC)

I KNOW HOW TO MAKE SUGAR NOW!!!!!! Just take the reed and put it in de 2x2 box. Just one of it. Then you get one sugar ;)             BUT WHATS THE CAKE CRAFTING RECIEPE?? =(

[How do you make paper now?]--Ryushi 09:25, 14 January 2011 (UTC)
 * Paper is made the same way, this discussion seems a little trivial on the main page however. -St. Fenix (User•Talk) 16:44, 15 January 2011 (UTC)

Minecraft Rulesets
Can we have a page on Rulesets? What I mean by 'ruleset' is a set of goals and/or rules for the game that a player adheres to within the Minecraft sandbox. An example of a ruleset is Spleef. Someone on the Minecraft forums recently posted a ruleset that they thought of, called 'Totemquest'. I spent about 3 hours making a page on Minepedia for it, and it was almost immediately deleted after creation. (Lucky for me I had it backed up, huh?) I think rulesets are very interesting, especially considering Minecraft doesn't really have any goals for the player currently, and players have to come up with their own goals. Being able to easily share good rulesets with other players makes the game more interesting to people, as it opens up new ways of playing that some people have not thought of. My Totemquest article is on my user page, if you'd like a preview. Is there anywhere that it would be permissible to add it to Minepedia? Is anyone else interested in a Rulesets page? --Pulseczar 06:50, 1 January 2011 (UTC)
 * An intriguing idea, but I'm not sure that "ruleset" is the best name for the general concept. Too close to the nethack "conduct" restrictions. If we can come up with a clearer title, then I'd support making it a tutorial subpage, with a collection of these "user-made goals". -- Ephemeris 19:10, 1 January 2011 (UTC)
 * We could always just pick a term and then later change the term to something else that we like better. I just don't know of a better term than 'ruleset' at this time. The term 'ruleset' is used from time to time in this way. When I search for gameplay "ruleset" in Google, I get 314,000 results. However, dictionary.com does not know the word. Wikipedia sort of recognizes it. The term 'sub-game' might also be good. I don't really care what term is used. I'd just like pages that detail these 'sub-games/conducts/rulesets'. I'd love to see a huge collection of these (quality ones). I also don't think it fits under Tutorials because it doesn't teach anything. A tutorial is something which tutors. I would just put it under Gameplay, but again, I'd just be happy to see it on Minepedia, period. --Pulseczar 03:18, 2 January 2011 (UTC)
 * I think the idea of a ruleset is perfect for those seeking a game to play with minecraft that is shorter or has a clear ending. Something like totemquest defines a set of rules that clearly describe winning or losing conditions.  If the term "ruleset" is the reason this can't be done, let it be known as "minecraft rules" or something like that.  Define the category as "games that can be played within minecraft to make it more interesting" and let people's imaginations run wild... after all, letting people use their imagination is the purpose of Minecraft.. isn't it?Darunada 07:03, 2 January 2011 (UTC)

Minecraft Conduct
In Nethack, there are various "conduct" achievements that one can voluntarily follow (and which can be combined). See http://nethack.wikia.com/wiki/Conduct for details

Translated into Minecraft, these might become something like this:
 * Pacifist - no attacking any mobs. Only running away from mobs, and trapping or barricading mobs, is allowed.
 * Corrupted Pacifist - allowed to build dark-room mobspawning harvester. allowed to lure animals into cactus/lava/water
 * Vegetarian - no harvesting of pigs, zombiepigmen, or fish. Only bread, apples, and soup may be eaten.
 * Vegan - if eggs or milk become edible or craftable, then eating these items is also not allowed
 * Breatharian - no eating of any kind. Avoid all damage!
 * Single life - after death, delete the world. No resurrection.
 * Hydrophobe - no crossing or collecting or altering of water. Blocks must be placed at least 1 space away from any visible water.[Do boats count? --Ryushi 09:28, 14 January 2011 (UTC)}

I think a page (or section) collecting these, would be interesting. -- Ephemeris 19:10, 1 January 2011 (UTC)
 * Those are cool rules or conducts to follow (Pacifist would be funny to try), but none of them provide goals. When I say 'ruleset', I'm talking about things which either contain new rules, goals, or both. Also, with Totemquest and Spleef, the game guidelines are much more sophisticated than a simple "don't eat meat". Think of rulesets as card games. Each card game is a ruleset. You've got cards (Minecraft) that you can play with in a variety of ways. A card game details out a way to play with the cards (Minecraft) that gives a goal and a set of rules. A Minecraft ruleset details out a way to play Minecraft that involves a goal and guidelines you must follow in achieving the goal. It's not just an Achievement (not that there's anything wrong with simple rules), but an entire [sub]game. An Achievement in the card game Solitaire would be a small change to the game that gives some level of added challenge, but does not change the core of the game. It's just a harder goal. A ruleset is the game. An Achievement is a small change to the game -- to the ruleset. --Pulseczar 03:18, 2 January 2011 (UTC)

Merge pages about dyes
Having separate pages for each dye seems rather unnecessary to me, especially when you consider the short length of these pages and how little information there is to tell about them. Should we just make one big "Dyes" page that lists all available dyes along with recipes?--Quatroking - Garble Garble! 21:45, 13 January 2011 (UTC)
 * I would support this move, as one of the people keeping an eye on the Wool Page. -St. Fenix (User•Talk) 16:46, 15 January 2011 (UTC)

Version Observations

 * All of these have been proven on the wool, sheep, and dye pages. -St. Fenix (User•Talk) 16:48, 15 January 2011 (UTC)

WHATS HAPPENED TO THE RAIL?!!!
In order for me to explore the beauty of the World... of Minecraft, I have built one of the longest railroads across many rivers and through many mountains. At the same time building monuments to show off what is possible to achieve, such as a 15 block wide and 184 block long suspension bridge holding 3 spaced... well i could go on but the railway will have to go on hold because of a glitch!!! Placement of track is now impossible! Something to do with the placement of corners with new pieces are not connecting. Please i beg you Notch, the cake wasn't a lie, neither is this!

Thanks.

Oh and if you guys are interested i can show you some pics of my designs. :) –The preceding unsigned comment was added by AnnoyingGuy (Talk 10:33, 14 January 2011. Please sign your posts with   !
 * It was a bug and should have been fixed in 1.2_01 --DannyF1966 15:49, 14 January 2011 (UTC)

Block template

 * moved from User talk:Kizzycocoa

Why did you edit all the images out of Template: Blocks? Drenay 02:21, 14 January 2011 (UTC)
 * there is a summary for a reason............... --Kizzycocoa 08:29, 14 January 2011 (UTC)
 * Hi. I'm wondering if you could point me (us) towards the discussion, if it is online, and if it is offline, could you summarize what you're allowed to pass on, or start a discussion about it at the community portal? I'm sure many editors are, like myself, curious as to what exactly you meant by "Curse have asked for this to happen. We are seeking alternatives right now." (Where was this requested? Why? Which alternatives? Can we participate? etc.) An open community is a happy community :) Much thanks! -- Ephemeris 11:13, 14 January 2011 (UTC)
 * ah, no problem. It was on IRC, but, let me sum it up. It used 70 images. It was stressing the server. I fear the others will do so shortly. There has been a solution put forward, but it would be hard to implement. something to do with CSS stuff, I don't know. but the CSS thing can only be edited by admins.--Kizzycocoa 13:55, 14 January 2011 (UTC)
 * It's called CSS sprites, right? The client would load only one "big" image and then display parts of this one image, like Minecraft does. If you want, I can help you with that, I've some experiences with HTML and CSS. --Barracuda 14:02, 14 January 2011 (UTC)
 * I am asking right now.....................
 * He says you can in your userspace, but I am unsure if you can, like, permission wise. I'm just confirming.........


 * ok, he says you can do user CSS. so, go for it! I'll make the sheet for you ^^--Kizzycocoa 14:11, 14 January 2011 (UTC)
 * Good, so now I can create a new user style sheet like, for example, User:Barracuda/sprite.css and you can include it in all pages? --Barracuda 14:55, 14 January 2011 (UTC)
 * create it, and we'll check if it's suitable with Curse, then somehow(?) integrate it into the template? By the way, the sheet:
 * [[File:BlockCSS.png]]
 * --Kizzycocoa 15:00, 14 January 2011 (UTC)
 * Ok, I can use this image, but it requires a few edits to make sure that block additions won't mess up existing block sprites. --Barracuda 15:08, 14 January 2011 (UTC)
 * such as? they're aware updating it will take a day or two, and for the wiki's sake, I've accepted that, so, if it's that, it's been discussed ^^--Kizzycocoa 15:10, 14 January 2011 (UTC)
 * No, it's not that ^^ It's just that you put images in rows that are directly related to the blocks template, but these sprites could be used everywhere else where 16x16 icons are used, like in Data Values or Template:Items or Wool Dyes, for example. Maybe it's better to use the original sprite images such as terrain.png and items.png and create a special image for icons that don't exist in the official sprites. This will ease updates a lot and makes sure that the sprite coordinates won't change after updates. --Barracuda 15:45, 14 January 2011 (UTC)
 * idk, I mean, look at grass and leaves. Grey. it could also happen with wool and the like. in either case, we have some options at this point.


 * I'd suggest I resize the image to a full square, and that leaves space. lets face it, we cannot rely on Notch to keep terrain.png as it is, but with this, we can add to it knowing we aren't messing it up.


 * I think, for now, it should stay as that image. If needs call for it, we can simply go back to the pngs, but I'm just thinking update-wise.


 * lets face it, we're going to be updating a file and editing this "CSS" either way. why not do so with an image we have absolute full control of?--Kizzycocoa 15:54, 14 January 2011 (UTC)


 * Ah right, I forgot the procedural colored/generated blocks... Well then, I'll create a 256x256 image based on the terrain.png and make some changes, same for items.png (compass and clock). --Barracuda 16:02, 14 January 2011 (UTC)


 * Ok, I've created a sprite test page here: User:Barracuda/Sprite Test. It uses Template:Sprite and my user stylesheet User:Barracuda/vector.css. Therefore, it currently works for me only, but will work for everyone else if you copy the content of my stylesheet into MediaWiki:Common.css or by creating a link into the page header. --Barracuda 18:43, 14 January 2011 (UTC)
 * ok, it works perfectly!!!!!! I'm going to pass this to an admin to implement ^^--Kizzycocoa 12:32, 16 January 2011 (UTC)
 * ok, it will be implemented, but I fear that is for only one image (blockCSS.png). is there a way to specify the file in the – 's?--Kizzycocoa 12:34, 16 January 2011 (UTC)
 * It can be used for more images, of course. I was just waiting for your opinion before implementing more :)
 * I've done a sheet for the item icons and maybe I can create one for the isometric block renderings, too, but they need a larger size than 16x16, maybe 24x24. Should be possible, though. --Barracuda 14:01, 16 January 2011 (UTC)

Have a look at Template:Sprite/test. I've done it without using background images, so no stylesheet addition is required. Shall we merge it into Template:Sprite? -- Eric304 14:27, 16 January 2011 (UTC)
 * Good work! I tried that method, too, but the div elements didn't behave like images do, so I tried other methods. When I discovered the inline-block display property, I forgot to test it with that method again. Seems to work like a charm, so your solution is preferable, of course. --Barracuda 15:31, 16 January 2011 (UTC)