User:Chello1801/Sandbox/Portal 2 Techno-Tick Features

Default Items

 * Pedestal Button
 * Button
 * Cube Button
 * Sphere Button
 * Weighted Cube
 * Companion Cube
 * Edgeless Safety Cube
 * Franken Cube
 * Tractor Beam
 * Faith Plate
 * Light Bridge
 * Stairs
 * Fizzler
 * Glass
 * Grating
 * Piston Platform
 * Track Platform
 * Laser Emitter
 * Laser Catcher
 * Laser Relay
 * Reflection Cube
 * Glass Panel
 * Angled Panel
 * Flip Panel
 * Observation Room
 * Laser Field
 * Turret
 * Deadly Goo
 * Light Strip
 * Bounce Gel
 * Speed Gel
 * Conversion Gel
 * Cleansing Gel

Custom Items

 * Produting Pedestal Button
 * Retractable Pedestal Button
 * Retractable Button
 * Retractable Cube Button
 * Retractable Sphere Button
 * Retractable Angled Panel
 * Trigger Button
 * Ditch
 * BumbleBall
 * Large Faith Plate
 * Absolute Fizzler
 * Death Fizzler
 * Futbol Spawner/Socket
 * Absolute Fizzler
 * Death Fizzler
 * Glass Hole
 * Small Grate
 * Wall Grate
 * Reclined Grate
 * Unstationary Scaffold Piston Emitter
 * Unstationary Scaffold Wall Emitter
 * Unstationary Scaffold Slot
 * Sendificator
 * Slim Sendificator
 * High Energy Pellet Emitter
 * High Energy Pellet Catcher
 * High Energy Pellet
 * Rexaura Cube Deflector
 * Positronic Energy Orb
 * Orange Auto-Portal
 * Blue Auto-Portal
 * Cube Coloriser
 * Standing Fizzler
 * Reclined Fizzler
 * Fizzler Output Relay
 * Half Glass Door
 * Half Panel
 * Draw Bridge
 * Crusher
 * Half Observation Room
 * Paint Fizzler
 * Rocket Turret
 * Warm Light Strip
 * Cold Light Strip
 * Pink Light Strip
 * Square Warm Light
 * Square Neutral Light
 * Square Cold Light
 * Antline Magnet
 * Antline Router
 * Antline Router Strip
 * Antline Corner
 * Antline Laser
 * Conductive Plate
 * Signage
 * Connection Signage
 * Portal Gun ON-OFF: Player Button
 * Portal Gun ON-OFF: Weighted Button
 * Portal Gun ON-OFF: Cube Dissolver
 * Bomb Cube
 * Standing Door
 * Chamberlock
 * Reflection Gel
 * Surface Lacquer
 * Cube Cleaner
 * Conveyor Belt
 * Catwalk
 * Pneumatic Diversity Vent
 * Vactube
 * Monitor Screen
 * Neurotoxin Timer
 * Neurotoxin Emitter
 * Camera
 * Light Tile Warm
 * Light Tile Neutral
 * Light Tile Cold
 * Closed Solid Field
 * Physics Repulsion Field
 * Compressed Smoke Field
 * Force Deflection Field
 * Matter Inquisition Field
 * Radiative Flux Rectangle
 * Lifeform Sensor
 * 4x2x2 Partial Block
 * 2x2x2 Partial Block
 * 4x1x1 Partial Block
 * 1/4 Flat Block
 * 2/4 Flat Block
 * 3/4 Flat Block
 * Block - 60 degrees
 * Block - 45 degrees
 * Block - 30 degrees
 * Block - 60 degrees Corner
 * Block - 45 degrees Corner
 * Block - 30 degrees Corner
 * 1/4 Slim Wall
 * Full Window
 * Middle Window
 * Low Window
 * Half Wall
 * Centered Half Wall
 * Cross Wall
 * Quarter Tile
 * Portal Gun Pedestal (Dual)
 * Portal Gun Pedestal (Blue Only)
 * Portal Gun Pedestal (Orange Only)
 * Player Dropper (Both)
 * Player Dropper (Atlas)
 * Player Dropper (P-Body)
 * Coop Checkpoint
 * Seperated Coop Checkpoint
 * Save Point
 * Portal Magnet
 * Trigger Once
 * Trigger Multiple
 * Trigger Autosave
 * Toggle Latch
 * Logic AND
 * Logic OR
 * Logic NOT/NOR
 * Logic Strip AND
 * Logic Strip OR
 * Logic Strip NOT/NOR
 * Logical AND Gate
 * Logical OR Gate
 * Logical XOR Gate
 * Delayer (Both)
 * Activation Delayer
 * Shutdown Delayer
 * Input A
 * Input B
 * Set/Reset Latch
 * Paint Gun Activation Field
 * Death Trigger
 * Text Pop-Up Trigger Once
 * Text Pop-Up Trigger Multiple
 * Voiceline Trigger Once
 * Voiceline Trigger Multiple
 * Player Spawn
 * Atlas Portal Gun Pedestal
 * P-Body Portal Gun Pedestal
 * Confetti Dropper
 * Door
 * Security Door
 * Incinerator
 * Cutout Tiles
 * Wall Debris
 * Floor Debris
 * Radio
 * Relaxation Vault Table
 * Computer Screen
 * Digital Timer
 * Wall Test Sign
 * Aperture Science Sign
 * Fire
 * Adhesion Gel
 * Vertical Door
 * Circuit Breaker
 * Override
 * World Portal
 * Motion Detector
 * Water
 * Defective Turret
 * Friendly Turret
 * 6/4 Observation Room
 * Angled Piston Platform
 * 1x1 Glass Panel
 * 1x2 Glass Panel
 * Large Glass Panel
 * HEP Redirction Cube
 * Glass-Protected Laser Emitter
 * Schrödinger's Cube
 * Hanging Grating
 * Half Piston Platform
 * Instable Glass
 * Broken Glass
 * Bomb
 * Skull Cube
 * Unfizzable Cube
 * Retractable Glass

Normal

 * Clean
 * Clean Original
 * Overgrown
 * Portal 1

Old Aperture

 * 50s
 * 60s
 * 70s
 * 80s

Behind The Scenes

 * Behind The Scenes
 * P1 Behind The Scenes

Default Stylevars

 * Multiverse Cave
 * Prevent Portal Bump (Fizzlers)
 * Suppress Mid-Chamber Dialogue
 * Allow Adding Goo Mist
 * Light Reversible Excursion Funnels
 * Enable Shape Framing
 * Restart When Reaching Exit
 * Replace Goo with Bottomless Pits
 * Knockoffable Cameras

Clean

 * Door Cameras
 * Platforms under objects

Overgrown

 * Goo Debris
 * Flickering Overgrown Funnel
 * Replace Goo with Bottomless Pits
 * Platforms under objects

Portal 1

 * Door Cameras
 * Open P1 Entrance
 * Use P1 Fizzler FX
 * Use P1 Portal Gun
 * Corner Lightstrips
 * Platforms under objects

Old Aperture 50s

 * Door Speakers
 * Opened Enrichment Sphere

Old Aperture 60s

 * Door Speakers

Old Aperture 70s

 * Door Speakers

Old Aperture 80s

 * Door Speakers
 * Opened Enrichment Sphere

Behind The Scenes

 * Use Chapter 9 Textures

P1 Behind The Scenes

 * Replace Goo with Orange Light
 * Use Portal 1 FX

Developer

 * Show triggers ingame [CHECK]

Cube Coloriser

 * Coloriser & custom Color settings for cubes

Default Test Elements

 * Targeting Laser Cubes [CHECK]
 * Laser Cube Wakeup Timer [SLIDER]
 * Block Gel Bomb Nudging [CHECK]
 * Funnel Speed [SLIDER]
 * Allow block stairs [CHECK]
 * Laser Collision [CHECK]
 * Laser Auto-Aim [CHECK]
 * Moving Portals [CHECK]

Fizzlers

 * Forgiving Laserfields [CHECK]
 * Blacken Border Tiles [CHECK]
 * Absolute Gizzler fizzle unfizzable cubes [CHECK]

Hazards

 * Turret super damage [CHECK]
 * Turrets shoot through portals [CHECK]
 * Rocket Turrets shoot through gratings [CHECK]
 * Player Fall damage [CHECK]
 * Fire Instant Death [CHECK]

Neurotoxin

 * Timer selection for Neurotoxin timer

Old Aperture

 * Observation Room [REGULAR / OBS. ROOM]
 * Faith Plate [REGULAR / MICHANICAL PLATE]

Pellets

 * Pellet Speed [SLIDER]
 * Ignore Gratings [CHECK]
 * Portal Refresh Time [TIMER]
 * Destroy Cubes when hit by Pellets [CHECK]
 * Destroy Pellets on Cube contact [CHECK]

Unstationary Scaffold

 * Speed [SLIDER]

Conveyor Belts

 * Conveyor Belt Speed [SLIDER]

Map Settings

 * Entry/Exit corridors
 * Coop Exit corridors
 * Portal Gun Design
 * Test Chamber Number
 * Player Model
 * Spawn Point
 * Elevator Videos
 * Voice
 * Ambience
 * Background Music