Minecraft Dungeons:Gold Room

Gold Rooms are sub-dungeons within that are accessed by entering Hunt Doors that do not direct to  arenas. Taking the appearance of Bastion Remnants, these areas always generate in a rectangular layout, with a gated retracted bridge, and act as a source of.

Appearance
The room is made up of blackstone variants, basalt, and sparse gold blocks. It also resembles a treasure bastion room. Unlike the base game, it’s floor is coated by a tiled variant of polished blackstone, similar to deepslate tiles in the base game.

Description
The player walks along a narrow hallway, away from the Hunt Door of entry, that descends to a corner containing with 2 to 3 regular or large Gold Chests and an acceding branch pathway leading to the upper corners. The upper corners may contain 1 intractable ambush beacon or lever structure per corner that, after activation and overcoming the multi-part ambush, lowers the gates of a connected room containing a varying number of Common Chests, Fancy Chests, Obsidian Chests, regular Gold Chests, and Large Gold Chests. A hidden Fancy Chest can occasionally be located at the upper branch of the top-left corner. The top-left corner connects to a staircase with a Supplies Chest and a intractable button that extends the gated bridge and lowers the bridge barrier gates, providing a shortcut back to the Hunt Door of entry. No more than 10 Gold Chests can appear in a Gold Room at a time.

The initial corridor provides little area to battle the mobs that lurk within them. Players can easily become overwhelmed if the mobs that reside are particularly formidable with enchantments. Gaps and pits are plentiful within Gold Rooms, careless rolling may lead players to fall off the traversable structure and take respawn damage.

Mobs
Due to the nature of all mobs, excluding bosses, mini-bosses, s, s, s, s and s spawn along the initial hallway. The mobs listed below are those spawned by activated ambush beacon or lever structures.

Trivia

 * Internally, the game refers to these rooms as  with subtypes ,  , and   respectively referring to small, medium, and large generation styles.
 * The background "music" played is an assembly of ambient sounds.