Arrow/ED


 * Entity data
 * Note: An arrow entity is a tipped arrow if it has either the  or   tag.
 * : Used by the arrow entity, for displaying the custom potion color of a fired arrow item that had a  tag.  The numeric color code are calculated from the Red, Green and Blue components using this formula:  Red <<16 + Green <<8 + Blue . For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values remove the particles.
 * Note: An arrow entity is a tipped arrow if it has either the  or   tag.
 * : Used by the arrow entity, for displaying the custom potion color of a fired arrow item that had a  tag.  The numeric color code are calculated from the Red, Green and Blue components using this formula:  Red <<16 + Green <<8 + Blue . For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values remove the particles.
 * : Used by the arrow entity, for displaying the custom potion color of a fired arrow item that had a  tag.  The numeric color code are calculated from the Red, Green and Blue components using this formula:  Red <<16 + Green <<8 + Blue . For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values remove the particles.
 * : Used by the arrow entity, for displaying the custom potion color of a fired arrow item that had a  tag.  The numeric color code are calculated from the Red, Green and Blue components using this formula:  Red <<16 + Green <<8 + Blue . For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values remove the particles.