Talk:Tutorials/Drowned farming

Getting tridents
But Drowned that have been generated from drowning zombies have 0% chance of generating with Tridents. Only naturally generated Drowned will have Tridents. 59.149.187.125 08:34, 23 September 2018 (UTC)
 * Really? Then explain to me why I am getting a trident from the farm now and then. Amatulic (talk) 08:42, 23 September 2018 (UTC)
 * I see the problem. I have clarified that the farm produces tridents in the Bedrock edition, which by now would be the largest installed base. Even in 2012 the mobile versions (which became Bedrock) accounted for over 2/3 of new installations. Amatulic (talk) 09:00, 23 September 2018 (UTC)

Reversion of rewrite
The point of this page is to present a basic drowned farm that can be built in survival mode. I had to revert the massive changes made to this page by User:Gregatron6000 because they created disorganization and in some cases imparted incorrect information. For example: Overall, I disagree with the editorial commentary being added about the utility of dropped items, detracting from the context of a zombie/drowned farm. We have articles on those subjects. Additionally, the lead section was reduced to a single sentence and failed to introduce the topic properly.
 * While drowned drops gold occasionally, it is far from an "easily renewable resource".
 * It is not easier to "craft and enchant" a fishing rod yourself, rather than acquire one by farming (or fishing), particularly since an enchantment table requires diamond and obsidian, and a drowned farm can be built long before a player gets to the point of acquiring diamonds.
 * A drowned zombie doesn't drop tridents in Java edition (see section above), so the bedrock-only tag shouldn't have been removed.
 * A trident doesn't "function much better than bows". They function differently. And using as a ranged weapon without the loyalty enchantment is worse than a bow.
 * Underwater designs are generally not practical for survival-mode farms. Describing complex designs up front doesn't serve the purpose of a tutorial.

On the other hand, there were some very good parts to the changes, which I have fully incorporated into the tutorial while expanding the original structure. The YouTube videos are great examples. ~Amatulić (talk) 03:40, 24 October 2018 (UTC)


 * It is clear from this that we have different views on what tutorials should be. I write tutorials that show the mechanics behind various contraptions so that other players can develop their own designs. It is also clear that I did not do my homework, and I appreciate the fact that you pointed it out before I could do any more harm.


 * The reason for my rewrite is because the page was showcasing one particular Bedrock Edition drowned farm that could yield tridents. I thought it was unfair that most of the page is dedicated to one design that only works in one edition. Again, it’s a difference in style.


 * As for the fact that underwater designs are impractical in Survival - conduits make their construction millions of times easier and they are surprisingly easy to obtain.


 * On the subject of the “Bedrock only” tag, I stated it in words because I have an extremely limited understanding of how tags work.


 * Gregatron6000 (talk) 07:29, 24 October 2018 (UTC)