Talk:Tutorials/Minecarts

How does this work?
So I haven't used a wiki in years. This probably isn't the right place, but heyho. Setup the top one, tried with both wooden and stone plates - the wiring is such that if both plates are pressed down, then the cart track should change. But the cart doesn't press either plate [stone] or one of the plates [wood]. What am I doing wrong? It's exactly as in the first diagram :o Ossidi 15:08, 1 January 2011 (UTC)

I also have tested "Solution A" with both wood and stone plates and it does not work (v:1.1_02) --DeathRx 01:58, 10 January 2011 (UTC)

I hear there are changes for 1.8....
I haven't been playing with minecarts for a while, but someone was telling me that powered rails got buffed in 1.8. It'd be nice to see some notes on the new behavior. --MentalMouse42 (talk) 12:21, 29 November 2014 (UTC)


 * It was reverted back shortly afterwards. --Naista2002 ♦ Grid Book and Quill.png Grid Iron Pickaxe.png 12:24, 29 November 2014 (UTC)

How to synchronize minecart movement and powered rail placement?
The wiki says:

"An optimal use requires the synchronization of minecart movement and powered rail placement; moving a powered rail a single block forward or back along a track can make a significant difference. This is because the momentum of a minecart is increased per tick (=1/20 of a second) the cart spends on a powered rail (by 0.9 m/s for occupied carts). When a cart travels at the maximum 8 m/s on a straight track, it alternately spends either 2 or 3 ticks on each block. For an optimal placement, the powered rail must be put where the cart spends 3 ticks, otherwise one third of the boost is wasted."

However: How do I do that? How do I detect, whether my powered rail is a 2 tick or 3 tick block (assuming a minecart at max speed (8 m/s) at the start)? -- 188.106.217.30 11:42, 23 August 2015 (UTC)

Small Note On Diagonal Cart Speed
On a diagonal track they move at 11.312 m/s. This reason is simply that the speed along the N-S and E-W directions remain constant. The diagonal distance is 1.414 (square root of 2) longer. In order for the cart to maintain a constant speed along the compass axis, the diagonal speed needs to be 1.414 times faster, or 8*1.414 = 11.312. The result is that trip time from one place to another remains constant regardless of the path travelled. –Preceding unsigned comment was added by 50.143.226.144 (talk) at 16:30, 19 September 2015 (UTC). Please sign your posts with
 * The BlobsPaper.png 17:29, 19 September 2015 (UTC)

Walls
I did some testing on whether walls slow minecarts in vanilla 1.10. I found no slowdown on straight stretches. For curves only the blocks marked in orange in the schematic cause slowdown, the white blocks don't affect minecart speed. Further, only the blocks at track level matter, although blocks above may cause the passenger to take suffocation damage. Anomie x (talk) 19:59, 15 June 2016 (UTC)

UNITS
I think it's strange to use SI units for length in a world that is measured in blocks. Why use meters when we can use blocks? For example, velocity in Minecraft can be expressed accurately in units of blocks per seconds (b/s). --Derrekito (talk) 01:59, 5 November 2016 (UTC)

In minecraft, one meter = one block. The two units are used interchangeably. --Iamawesomeuknow (talk) 20:05, 17 December 2016 (UTC)

Do minecarts still snap to the track when falling?
In the tutorial section on detecting players, the tutorial said that minecarts which fall 2 or more blocks will snap to the track. Do they still do this or do they sit on top of each other?

--SuperDyl19 (talk) 05:51, 13 August 2017 (UTC)

Should I upload this graph?
I was bored the other day, so I decided to make a graph based on the given data in the table. It's definitely not 100% precise or accurate, but it gets the point across. So should I add it?

–Preceding unsigned comment was added by RoyalCannon2630 (talk • contribs) at 6:14, 4 November 2019 (UTC). Please sign your posts with