Horse/ED


 * Entity data
 * : 1 or 0 (true/false) - Unknown. Remains 0 after breeding. Causes horse to become persistent.
 * : 1 or 0 (true/false) - true if the horse has chests. As of 13w39b, a chested horse that is not a donkey or a mule will crash the game.
 * : 1 or 0 (true/false) - true if the horse is grazing.
 * : 1 or 0 (true/false) - currently unused. Always 0.
 * : 1 or 0 (true/false) - true if the horse is tamed. (Non players mobs will not be able to ride a tamed horse if it has no saddle)
 * : Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
 * : The type of the horse. 0 = Horse, 1 = Donkey, 2 = Mule, 3 = Zombie, 4 = Skeleton.
 * : The variant of the horse. Determines colors. Stored as . Unused values lead to invisible horses.
 *  (deprecated) : Contains the name of the player that tamed the horse. Has no effect on behavior.
 * : Contains the UUID of the player that tamed the horse. Has no effect on behavior.
 * : List of items. Only exists if ChestedHorse is true.
 * An item, including the Slot tag. Slots are numbered 2 to 16 for donkeys and mules, and none exist for all other horses.
 * See Item format
 * : The armor item worn by this horse. May not exist.
 * See Item format
 * : The saddle item worn by this horse. May not exist.
 * See Item format
 * :  (removed as of 13w21a)  Armor type. 0 = none, 1 = iron, 2= gold, 3= diamond. Other values lead to loading of random textures.
 * :  (removed as of 13w21a snapshot and added again at 1.6.1 release)  1 or 0 (true/false) - true if there is a saddle on the horse. ''
 * : 1 or 0 (true/false) - true if the horse is a trapped skeleton horse. Does not affect horse type.
 * : Incremented each tick when SkeletonTrap is set to 1. The horse automatically despawns when it reaches 18000 (15 minutes).
 * :  (removed as of 13w21a)  Armor type. 0 = none, 1 = iron, 2= gold, 3= diamond. Other values lead to loading of random textures.
 * :  (removed as of 13w21a snapshot and added again at 1.6.1 release)  1 or 0 (true/false) - true if there is a saddle on the horse. ''
 * : 1 or 0 (true/false) - true if the horse is a trapped skeleton horse. Does not affect horse type.
 * : Incremented each tick when SkeletonTrap is set to 1. The horse automatically despawns when it reaches 18000 (15 minutes).