Java Edition Combat Test 6

Combat Test 6 is the sixth experimental version of a future combat revision. This version was released on Reddit, but it does not appear in the launcher. It is a fork of an unknown 1.16.2 development version.

Items

 * Axes
 * Removed other weapon enchantments from the enchanting table.


 * Bows
 * Bow and arrow accuracy now slowly decreases the longer the player keeps the bow charged.
 * This is accompanied by a wobbling animation that gets progressively more intense.
 * Arrows are now 100% accurate by default.

Non-mob entities

 * Projectiles
 * Player momentum is added to thrown projectiles, but only in the direction the player is aiming.

Gameplay

 * Combat
 * Entities with bounding boxes smaller than 0.9 block (such as rabbits and bats, for example) now have them inflated to that value.
 * Increased base reach from 2.5 to 3 blocks, and removed bonus reach for delayed attacks.
 * Missing an attack now only puts a 4 tick delay until the next attack, regardless of weapon.
 * Removed "Coyote Time", which was introduced in the previous combat test.


 * Eating
 * Reverted eating speed to 32 ticks (1.6 seconds).
 * Eating is now interrupted if something hits the player.
 * The player now naturally heals every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds).
 * Natural healing drains food points 50% slower.
 * Reintroduced the rule that sprinting requires more than 6 points of food.


 * Enchantments
 * Renamed Chopping to Cleaving.
 * Nerfed Sweeping Edge enchantment to 25/33/37.5% (was 50/66/75%).


 * HUD
 * Removed the attack indicator completely, since it is no longer used by any systems.


 * Shields
 * Shields only protect up to 5 damage for melee attacks (still 100% against projectiles).
 * Shields recover faster after an attack.


 * Weapons
 * Swords always have sweeping attacks again, axes have it with the Sweeping enchantment.

Fixes

 * From the previous development version.
 * Fixed knockback calculation.
 * Fixed damage value on items being off-by-one client-side.
 * Fixed a bug that caused players to be unable to attack/interact after respawning.