Java Edition Indev 0.31 20100202

A version of Indev 0.31 was released on February 2, 2010, at 23:27 UTC.

General

 * Splash
 * Added new splashes:
 * As seen on TV!
 * Awesome!
 * 100% pure!
 * May contain nuts!
 * Better than Prey!
 * More polygons!
 * Sexy!
 * Limited edition!
 * Flashing letters!
 * Made by Notch!
 * Coming soon!
 * Best in class!
 * When it's finished!
 * Absolutely dragon free!
 * Excitement!
 * More than 4000 sold!
 * One of a kind!
 * 700+ hits on YouTube!
 * Indev!
 * Spiders everywhere!
 * Check it out!
 * Holy cow, man!
 * It's a game!
 * Made in Sweden!
 * Uses LWJGL!
 * Reticulating splines!
 * Minecraft!
 * Yaaay!
 * Alpha version!
 * Singleplayer!
 * Keyboard compatible!
 * Undocumented!
 * Ingots!

Items

 * Tools and Tiers
 * Harder materials no longer require better tools.

Blocks

 * Ores and stone
 * No longer require a pickaxe to break the block, although a pickaxe breaks it much faster
 * Once again possible to mine stone-related blocks with anything that's not a pickaxe

Mobs

 * General
 * Old mobs in MD3 format added.


 * Monsters
 * Are passive due to their hostile AI missing.


 * Sheep
 * Now spawn with no wool.


 * Humans
 * Removed from the game.

Trivia

 * Two versions may have been released
 * Evidence suggests the existence of two versions being released very close to one another.
 * The 23:27 blog post announcing this version's release occurred 4 minutes before this page's client jar was packaged (23:31).
 * That blog post features Notch complaining about not yet getting mobs to function, yet gameplay of this page's client jar contains all of the old mobs, with animation.
 * It is unclear whether Notch's release blog post was intended as a prank, because he ends the post with the teaser, "But I did get some stuff in to this update. I’ll keep the details secret this time, though. (No new crafting)."
 * Other possible explanations:
 * He might have accidentally (or even intentionally) published a prepared blog post before the building/packaging of that version had finished.
 * The building, packaging, uploading, etc. of this version may have encountered a technical issue that took several minutes to resolve.
 * Notch's use of "functioning" in his blog post might instead be referring to whether the hostile mobs are able to act with hostility toward the player.