Java Edition 18w50a

18w50a is the twelfth snapshot released for 1.14.

Mobs

 * Cats
 * Added Jellie, the winner of the community competition.


 * Villagers
 * Added Mason profession.
 * Currently has no trades.

Blocks

 * Barrel
 * Acts as a storage unit.
 * Works in tight spaces, even if there is a block above it unlike a chest.
 * Can be crafted using 6 wood planks, and 2 wood slabs.


 * Bell
 * Added sounds.
 * Has a shaking animation when hit.
 * Changed texture.
 * Changed block model (now supports ceiling).


 * Blast Furnace
 * New furnace upgrade that allows for the smelting of ores and melting of metals faster than the traditional furnace.
 * Twice as fast as a regular furnace.
 * Can only smelt ores and melt metals.
 * Can be crafted using 3 smooth stone, 1 furnace, and 5 iron ingots.


 * Bed, Cobblestone, Emerald Block, End Stone, Grass, Jigsaw block, Mossy Cobblestone, Nether Quartz Ore, Quartz Pillar, Red Nether Bricks, Red Sandstone, Sandstone, Spruce Planks
 * Changed texture.


 * Enchanting Table
 * Changed obsidian side and bottom textures.


 * Stripped Jungle Log
 * Changed top texture.


 * Smoker
 * New furnace upgrade that allows for the cooking of foods faster than the traditional furnace.
 * Twice as fast as a regular furnace.
 * Can only cook food.
 * Can be crafted using 4 logs and 1 furnace.

Entity

 * Boat
 * Changed texture.

Items

 * Horse Armor, Potato, Poisonous Potato, Rabbit Stew
 * Changed texture.

Mobs

 * Cats
 * Will now spawn naturally in villages.




 * Villagers
 * Villagers and zombie villagers now have seven skin types which correspond to the following biomes:
 * Plains
 * Desert
 * Savanna
 * Taiga
 * Snowy tundra / snowy taiga
 * Jungle
 * Swamp
 * Villagers now have five profession levels, showing how many trade tiers they've unlocked by a badge of a varying material on their suit.
 * The first trade tier is represented by a stone badge, the next iron, then gold, emerald and finally diamond.
 * Some of the professions have less than five levels in total.
 * If a villager summoned by a command has a higher level than its natural highest level, its badge can still be seen, however the player wouldn't be able to interact with it.
 * Cured zombie villagers will retain their trades when they are converted back into regular villagers.


 * Giants
 * Now use zombie AI.


 * Witches
 * Are now neutral mobs.
 * Changed appearance.

Non-mob entities

 * ,, , , , (fire charge), and  now have an optional Item tag that can specify a different item stack to render.

World generation

 * Villages
 * Updated taiga and desert villages.

Command format
Removed the following NBT information:
 * Villager NBT
 * : The ID of the texture used for this villager.
 * : The ID of this villager's career.
 * : The current level of this villager's trading options.

Added the following NBT information:
 * : The current level of this villager's trading options ( 1... ) and at the same time its displayed badge ( capped at 5 )
 * : Namespaced ID value.
 * : Namespaced ID value.
 * : Namespaced ID value.

Gameplay

 * Raids
 * Patrol leaders now give 1–3 Bad Omen levels when killed. Pillager outpost patrol leaders always give 1 level only.
 * Patrol leaders can now spawn at outposts.
 * Illager beasts start spawning at wave 2, witches at wave 4, and evokers at wave 10.