Talk:Mob

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Are drowned hostile or neutral?
They're currently classified as hostile mobs, however (based on personal observation in vanilla survival worlds) if you aren't in water they will not attempt to attack you while it's daytime. I've also noticed in recent updates that you can be in water with them, it just has to be daytime, but this might be a glitch of some sort. Further evidence is that they'll sometimes come chill on land when it's raining, and won't make any moves to attack you. Is this some oddly consistent glitch, or should they be moved to the neutral mobs section? (Their rules of hostility seem to be similar to spiders, minus the water bit, which is my logic as to why they should go in that category instead instead) (edit 97.113.42.99 18:23, 25 May 2019 (UTC): trident drowneds are exceptions to the neutrality it seems, I forgot about that detail sorry : --97.113.42.99 18:16, 25 May 2019 (UTC)


 * That they don't come out of water in daytime is the same thing as zombies and skeletons going to shadow: preventing to get lit on fire. It doesn't make them neutral; move and they'll try to get close still.
 * The sameis true for the rain, rain during daytime makes them think they'll catch fire when they move. FVbico (talk) 18:35, 25 May 2019 (UTC)

Reworking of drops classification
I propose that we get rid of (or at least rework) the current drops classification, and implement a system that better reflects the loot table. Maybe something organized by pools? Take the elder guardian page, for example. One pool in their loot table is for the prismarine shards drop, another is for cod, crystals, or nothing, another is for the sponge, and the last is for the random fish. Although this information is all there, it doesn't do a great job of explaining how every drop is or isn't related to each other. Ideas? Thoughts? -PancakeIdentity (talk) 23:47, 6 June 2019 (UTC)
 * Good point. The elder guardian's drop section is a mess, I agree. Assuming all mobs drop loot according to a pool system, I don't think there is a problem with such organization.
 * I attempted a list-based reorganization on the elder guardian article. This may be suboptimal because it's hard to indicate that the mob drops all listed items rather than some of them. --AttemptToCallNil (report bug, view backtrace) 16:58, 12 October 2019 (UTC)
 * It looks good, though I wonder if a table that is organized by drop pools could maybe work better? I'm not sure. -PancakeIdentity (talk) 17:32, 12 October 2019 (UTC)
 * Didn't find a good way to make drop pools into a table. I am generally wary regarding tables because they tend to be not very well designed (lots of empty space and/or problems with narrow screens and mobile devices). --AttemptToCallNil (report bug, view backtrace) 18:21, 12 October 2019 (UTC)

Removed skeleton trap from mob list
I propose moving the skeleton trap from the mob list here. It doesn't even have its own page and more seems like a behavior of skeletons/skeleton horses. (I'd also be interested in discussing removing jockeys, but that's different enough to warrant its own discussion imo). Thoughts? -PancakeIdentity (talk) 22:45, 21 June 2019 (UTC)
 * Looks like the trap was already removed or renamed to "Skeleton Horseman". (Or is the title of this section already written with that in mind, given the past tense?)
 * Interesting point about combined mobs like jockeys (I presume skeleton monsters can be thought of to be in that class as well). I think they could be in their separate category.
 * As an additional note, I believe the page needs to move away from its centered galleries to left-aligned lists (probably with sprite icons). --AttemptToCallNil (report bug, view backtrace) 16:35, 12 October 2019 (UTC)
 * Yeah, as it is right now, the wiki seems to present jockeys (and etc) as separate mobs, when they're more just behaviors of existing mobs. I think moving them to their own category could be good. I also think there should be a discussion on removing the pages such as Chicken Jockey and incorporating the info into Zombie/Drowned/Zombie Pigman. Especially in this specific case seeing as how Bedrock has a much more extensive behavior for this specific jockey type.-PancakeIdentity (talk) 17:30, 12 October 2019 (UTC)
 * I opened a discussion for chicken jockeys, though given the rather understandable trend of splitting information (to avoid crowded or too long articles), the proposal to completely separate jockey information from zombie articles is probably more likely to be implemented. --AttemptToCallNil (report bug, view backtrace) 17:59, 12 October 2019 (UTC)

Minecraft dungeons mobs and give minibosses another category
Minibosses will include ravager, evoker, elder guardiam Therandomdudeman (talk) 00:15, 5 July 2019 (UTC)

The pointless proliferation of mob categories
This elaboration of mobs into a dozen categories is useless and has no basis in the game, as far as I can see. This is just something somebody made up one day, not information about the game itself. This page used to group mobs by how they affected/were affected by game mechanics, which was useful information everybody needs to know to thrive and make progress. It needed some work, because it didn't reflect Bedrock's category of Aquatic Mobs, but the way they're organized now doesn't accomplish that. I'd like to see the page returned to a more useful set of categories: basically, Passive, Neutral, and Hostile Mobs for Java, plus Aquatic Mobs for Bedrock, and get rid of the made-up ones like the "peaceful" versus "defensive" subcategories of passive mobs and the "tameable" and "trusting" categories. There are so many categories now that many mobs fit in more than one of them, and that makes them all seem less meaningful. – Auldrick (talk &middot; contribs) 17:29, 10 August 2019 (UTC)


 * I'd propose removing "neutral" entirely, as the game itself never uses it. The mobs in the neutral category pretty easily fit into "peaceful" or "hostile" anyway. Otherwise, I would only support removing Tameable, Trusting, and Ambient, as those are all more behaviors of mobs. The defensive category could also be removed, but if we're bent on keeping some sort of "neutral" classification, it could serve to fit that purpose. Though I'd also be fine if that was removed. I would oppose adding an aquatic mob section, as there's no real need for it. We don't have any other subcategory like that in this list, and they're listed later down the page anyway. Also, the aquatic classification is not unique to Bedrock. -PancakeIdentity (talk) 17:57, 12 October 2019 (UTC)

Rare Mobs
So I been reading the mobs list and found that they didn't mention the ilusive pink sheep, brown mooshroom, charged creeper, and enderman-made golem.

Anyone who doesn't know, the pink sheep is a pink wool sheep that spawns in nature.

A brown mooshroom is a normal mooshroom struck by lightning.

A charged creeper is a creeper struck by lightning.

And finally, an enderman-made- golem is a iron or snow golem made by an enderman {the enderman must place a carved pumpkin down where it must go to make a golem}

--205.235.33.196 02:05, 19 August 2019 (UTC)#st@rk1d--205.235.33.196 02:05, 19 August 2019 (UTC)


 * These are not unique mobs, they're just variations of existing mobs. The enderman-made golem doesn't even have anything unique about its appearance or behavior. -PancakeIdentity (talk) 17:59, 12 October 2019 (UTC)

Cave Spider Hostility
The cave spider will attack players without provocation. Currently the wiki has them under the 'monster' category which requires players to 1st attack. It's suggested that the cave spider is relocated to the 'hostile mobs'. Flippywhippykippy (talk)


 * The cave spider, like the spider, is neutral in high light levels. It's complicated enough that you're right, and the page is right, both at the same time; the terms 'hostile' and 'neutral' are community terms and not baked into the game, hence the bad fit. – Sealbudsman talk | contribs 16:27, 10 September 2019 (UTC)

Planned Mobs Section
I think in the mob list there should be a "Planned Mobs" section for mobs that have been announced but are not yet in developmental versions (eg; piglins, hoglins)73.208.227.101 21:59, 20 October 2019 (UTC)
 * I aggree :) –Preceding unsigned comment was added by 217.155.205.202 (talk) at 07:40, 4 December 2019 (UTC). Please sign your posts with

Bees
Where will bees go when 1.15/1.14 releases? 205.222.3.56 13:31, 22 November 2019 (UTC)
 * Neutral mobs73.208.227.101 20:57, 26 November 2019 (UTC)

Mob Page
Hello there, i want to suggest few changes about Mob page. I have 2 problems with it:

PS: Sorry for english

1) In the neutral section, it is divided into Animals and Monsters. That is useless and bad since we have Classification bellow the list and other sections dont have this, for example Passive mobs dont have Villagers, a humanoid separated from animals, or Hostile mobs where silverfish, an animal separated from monsters. I suggest we remove these ,,animals and monsters", they are neutral and that is what matters.

2) In the list, there are mobs from Minecraft Earth and Minecraft Dungeons like Mob of Me, Arch Illager etc. These shouldnt be there because this wiki and especially that page is for Minecraft and these mobs are not in minecraft and it can easily confuse new players searching for mobs. Their games are not minecraft, they are separated games sharing very much but theyre different. Also these mobs are then absent from any other section in the page. I dont say we need to remove them from the wiki entirely, but i think it should ve proper to move them either to the pages of their game or make new page.

Also in that (oh god) "openable section" called Entities way down in Mobs and Entities pages. I think that falls under same category as Mob page and it should be removed from there too.

Thank you for your time. Klusimo (talk) 08:13, 11 February 2020 (UTC)


 * Minecraft Earch is Minecraft, in another incarnation. I don't object to reorganizing the article like you suggest, but I disagree with removing Minecraft Earth mobs. ~ Amatulic (talk) 17:03, 11 February 2020 (UTC)
 * Yes, of course, both Minecraft Earth and Dungeons ARE minecraft reincarnated BUT they are not the same, they arent versions of one game, they are separate games based around certain theme that why i want to do that, we can have separate page for that but Mob page is for mobs in Minecraft and not in other Minecraft-themed games. ALSO there will be more mobs in these games, probably a heck of them so itll get confusing. Also also, good similar example is pokemons, you have Pokemon Red and Pokemon Go, they are games based around one theme (pokemons) BUT they arent same game. You can have same pokemons in these games, but they are not same game. Thats my reasons. Klusimo (talk) 19:58, 11 February 2020 (UTC)


 * There is a separate section of this article about mobs exclusive to Minecraft Earth. Separated out that way, there is no confusion at all. It's quite clear. This page applies to all mobs in all incarnations of Minecraft. Because the different versions have such a large overlap, it wouldn't be practical to maintain separate articles that would have largely the same content.
 * I have no objection to your proposal to reorganize the animals and monsters, though. ~ Amatulic (talk) 17:20, 12 February 2020 (UTC)
 * Okey, lets keep them but we should at least add some disclaimer so that players dont think its in the original (the onee aaannnd onlyyyy..) Minecraft. Anyways i am changing the neutral section. Klusimo (talk) 06:58, 13 February 2020 (UTC)

I like the animals vs monsters in neutral, because the former are in peaceful mode the latter are not, it's nice to separate them 82.17.190.1 18:27, 13 February 2020 (UTC)
 * I agree.. Monster Nutural and Animal Nutrals are different for this reason. you don't get endermen or spiders etc in peaceful mode. 129.67.123.22 07:54, 20 February 2020 (UTC)
 * I prefer to merge it, even though iron golem only attack neutral monster. ImakerB (talk) 08:48, 20 February 2020 (UTC)