Talk:Shulker

Isometric Render
Please upload an isometric render. :) --200.127.21.210 17:20, 29 July 2015 (UTC)

Commands and Shulker Projectiles
I've been messing around with the Shulker Bullets a bit, and I've been wondering if there is a way to summon them so that they "home in" on a non-specific player. Normally when you summon them, they just fall, or alternatively, you can summon them with a target, but they will only track that specific target. I don't think there is, but I was wondering if there is a way to summon them in so they attack a random nearby valid target, I mainly want to do this so you can have entities riding them, and then create all sorts of homing things (potions, fireballs, ect.). Another query I had is if there is a way (yet), or a way planned, that you will be able to track how many Shulker Bullets a player has "Killed". Thanks. –Preceding unsigned comment was added by 55555bookworm (talk • contribs) at 19:39, 30 July 2015 (UTC). Please sign your posts with

Shulker specific NBT tags
Is there any NBT tag for shulkers that stops them from teleporting? Or another way to stop them from teleporting? I want to use them as a defensive mob but do not want them to move. JJC127 (talk) 18:15, 1 August 2015 (UTC) Besides the NoAI tag changed in 15w32b JJC127 (talk) 15:30, 13 August 2015 (UTC)

Seperate Shell Entities?
When I opened the f3 menu, and looked at hit boxes, I noticed that the Shulker shell and actual entity are not one and the same. Has anyone else seen this behaviour? EthanLac (talk) 9:35, 13 August 2015 (UTC)

Shulkers
So, in the shulker wiki, it says the Shulkers won’t despawn. Does that mean it will attack you or will it just stay in its shell, occasionally peaking its head out? TBFTE123 (talk) 21:05, 28 September 2020 (UTC)
 * What in the world is the shulker wiki and it is hostile and attacks you on sight (althought does not move (but they still take kb))---HumiebeeDiscuss anything with me Look at my edits 21:50, 28 September 2020 (UTC)