Carrot

A carrot is a food item that can be eaten by the player, and that can also be fed to pigs for breeding.

Breaking
The looting is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of around 57% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.

Natural generation
Village farm plots have a 20% ($1/5$) chance of having carrots.

Mob loot
Zombies, husks, and zombie villagers have a 2.5% ($1/40$) chance of dropping either an iron ingot, carrot, or potato when killed by a player or tamed wolf. This is increased by 1% ($1/100$) per level of looting. This gives carrots the following chances of dropping:
 * $1/120$ (about 0.83%)
 * $11/600$ (about 1.83%) with Looting I
 * $17/600$ (about 2.83%) with Looting II
 * $23/600$ (about 3.83%) with Looting III

Usage
To eat a carrot, press and hold while the carrot is selected in the hotbar. Eating a carrot restores hunger and 3.6 hunger saturation.

Farming
Carrots can be farmed and harvested on farmland. Planted carrots take 8 stages to grow, and go through 4 visually distinct stages. Mature carrot crops drop 2 to 5 carrots (over 3 per crop harvested on average). Bone meal can be used on carrots. Using a tool enchanted with fortune increases the maximum number of carrots dropped by 1 per level.

Villager farmers break fully grown carrots, and may pick up the carrots also.

Rabbits find and eat carrot crops, decreasing its growth stage by 1. The crops do not drop any carrots when eaten.

Breeding
Carrots can also be used to breed and attract pigs and rabbits.

Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.

Trading
Novice-level Farmer villagers have a 25% ($1/4$) or 40% ($2/5$) chance to buy 22 carrots for an emerald.

Composting
Placing a carrot into a composter has a 65% chance of raising the compost level by 1.

ID




Metadata
$$, carrots use the following data values: