Minecraft Wiki:Issues/Weekly 12w34b

Crashing/System
Bugs !! Trying to create a zoomed out map in multiplayer crashes the client, shows dirt wallpaper then "Minecraft has crashed" error message - It occurs in both creative and survival modes - this is reproducible every time. Ocker 01:01, 25 August 2012 (UTC) !! Creating a zoomed out map in multiplayer causes a client-side crash as Ocker outlined above. Crash report posted. undefinedLordfirefox 11:30, 25 August 2012 (UTC) !!? Odd, but very serious crash. crashes ALL keyboard/mouse input, rendering the entire laptop/PC unplayable. game continues, while any buttons pressed remain pressed. Has only happened to me while playing Minecraft. Has happened in several snapshot and non-snapshot updates, when the game's played for a fairly long period of time. I very rarely go in Singleplayer, so may or may not be multiplayer exclusive. while extremely serious, is fairly uncommon. I run a high-end Alienware laptop, so memory consumption is not a factor in my opinion. Can any other users confirm this is a Minecraft bug? --Kizzycocoa 21:08, 14 June 2012 (UTC)
 * Not seen so far with this snapshot. Anything else updated except Minecraft ? Yesterday was Microsoft-Patchday and Oracle issued Java 7U5 a few days ago... --Kumasasa 21:29, 14 June 2012 (UTC)
 * I've had this happen before than the 13th. I do not know of any updates other than snapshots that could have caused this issue. --Kizzycocoa 21:57, 15 June 2012 (UTC)
 * Just got this issue again. re-adding to crashes. --Kizzycocoa 12:33, 25 August 2012 (UTC)
 * I'm pre-sure this is a on-your end problem. I do not have any of these crashes in any way. On a side note, I think this is your java being having problems. try reinstalling? --188.81.160.200 16:04, 25 August 2012 (UTC)
 * don't even get my started on java. java is a pain in the ass to reinstall. I've done it three times already - none of them helped. --Kizzycocoa 17:08, 25 August 2012 (UTC)

!! ? Unexpected Crashes

The Game... just crashes for me. It can happen anytime, no action in-game seems to trigger the crash. There are 2 sorts. The First type is where an Error Message saying 'Java (R) Binary platform has crashed' and the second where the game just exits with no prompt or warning. It can happen a few seconds into loading a world or after playing for a few minutes. Any ideas?

Annoyances

Fixed/Skipped

Gameplay
Bugs undefined Shift clicking armor from the survival tab of the creative menu is once again broken. Items disappear. This was fixed in 1.3.2 and may be due to the brief 1.3/1.4 fork. -- Williewillus 20:02, 25 August (CDT)

undefined When Invisible if you go into F5 mode, you will not swing the item in your hand. Also in multiplayer being invisible was weird, in F5 mode i had my friend's movement, when he moved my weapon like was moving.
 * Not a major bug; downgrading. --Keithicus420 19:15, 25 August 2012 (UTC)

! Nether Portals will sometimes sends you to weird locations. I created a new world, made a portal, went through and traveled a few hundred blocks. I wanted to try the new feature where you can send zombie pigmen through the portal, so I made one and it went through no problem. When I got through, however, i ended up inside stone. I was in creative mode, so I didn't suffocate. I then dug around me and looked for the portal and found it 22 blocks directly above my head. The portal placement seemed to be right (it was in a cave), but it was solid rock all the way up to the cave. I went through again and back, and then I ended up right next to the portal as I was supposed to. The zombie pigman rightly ended up in the cave the first time, though. 91.144.213.35 14:23, 24 August 2012 (UTC)

undefined No matter which direction you're facing when entering a Nether portal, the exit portal will reorient you to a particular direction which does not change. I can see how, in some circumstances, this would be advantageous, particularly if it is possible to control this effect but it is annoying to reappear facing a wall or, even worse, being injured by said wall (which also seems to happen now). --Tseotet 21:52, 26 August 2012 (UTC)

Annoyances a!Thunderstorms can cause massive chaos, due to fire spread. on my server, where it's hard, for the mob difficulty. we lost all 3 of our jungle houses, all separated a fair ways (>80 blocks), due to lightning. perhaps split the fire spreading into a new gamerule? I've had to stop fire ticking completely, causing lots of thunder-made fire spots on the landscape. --Kizzycocoa 13:27, 26 August 2012 (UTC)
 * I had the same issue with a surface lava lake. Both a jungle and a forest have been completely annihilated in a few minutes of extreme lags that prevented me to do anything. In my own opinion, this new feature need some rework. PS : even on Easy difficulty, it's nearly impossible to stop a forest fire. Missingno 26 17:49, 26 August 2012 (UTC)
 * Just did some tests. Peaceful fire won't spread very far or fast, Easy and above is insane and overly destructive.  I found lava pools that wiped out he forests and jundles they spawned in, a single flnt and steel hit in a jungle wiped out everything in about 15 minutes in the far view area. because of the tendancy for surface lava pols to geneate in forests I imagine any generated world won't have any forests in them withina few hours of playing with those chunks loaded. Storms on the other hand seemed to inhibit the growth of forest fires, even on hard mode. Kittani1977 03:14, 27 August 2012 (UTC)
 * It happened to me one more time in a newly generated world in 12w34b : A jungle went up in flames in my first day while I was forcing the loading of these rebellious chunks that don't want to load until you go inside them. Seriously, I miss the old, effective singleplayer ... Missingno 26 07:24, 27 August 2012 (UTC)

athe Shift-Click bug is still present in Minecraft. At random points, the game decided to act as if shift is held down, in relation to material transfers. crafting cannot be done at all, and basic inventory admining is exceedingly hard to do. solved by closing the launcher itself. doesn't get solved by leaving the MC game, then re-entering. This bug has been present for ages, back to the days of 1.0.0 --Kizzycocoa 17:41, 24 August 2012 (UTC)
 * This is NOT a glitch but this is actually a feature. You can activate it by pressing both SHIFT keys at once and deactive by pressing RSHIFT. 1.171.114.97 4:33, 25 August 2012 (UTC)
 * I have not, at any point, done both shifts together. it cannot be a feature. --Kizzycocoa 17:07, 25 August 2012 (UTC)
 * confirmed that is a solution, but this issue happens randomly for me. I never even touch the right shift - I'm left handed. --Kizzycocoa 13:27, 26 August 2012 (UTC)

a In the new snapshot mobs can travel in the portal but they stay still in the same position
 * Downgraded to annoyance. This is due to the fact that only one dimension is loaded and being simulated at once. 91.144.213.35 14:39, 24 August 2012 (UTC)

a When you are invisible in minecraft villagers still see you and still stare at you.

a Travelling through nether portals often causes the player to become stuck in a wall, provided one side of the portal is blocked off. In rarer cases, travelling through has caused the player to fall through the floor. Additionally, upon entering/leaving the nether, the player is no longer provided with the 'nether portal immunity', and if they fail to move, will be sent back to the dimension they came from. (Excuse my poor sentence structuring, I'm a tad braindead at the moment.) --Weena 18:38, 25 August (AEST)
 * From what I've tested, the "Nausea" potion effect occurs but the player isn't teleported. -- Williewillus
 * Whoops, you're right! My bad. --Weena 11:23, 26 August 2012 (AEST)

a Potatoes and Carrots that have been placed on farmland without a watersource beside it (dirt that have been hoed during rain and therefore is 'fertile') will, when the rain stops and the farmland gets dry, just drop off. This is unlike Wheat that still grows although slowly. - Floedekage

a Likely intentional, but not intuitive: Entities that are placed in The End Monument (i.e., the exit portal in The End) loop to the entry point of The End. It would perhaps make more sense for entities to instead go to spawn (since entities do not have a bed). --66.133.216.4 07:27, 26 August 2012 (UTC)

Fixed/Skipped

Blocks
Bugs

undefined When walking on ice and facing slightly to the left or right of any axis (e.g. 100 degrees instead of 90 degrees) you're not actually walking straight, rather you're almost following the axis. In the example of facing the direction of 100 degrees you're walking in the direction of about 91 degrees. It is clearly vissible in that you can see the crosshair sliding left/right on the landscape. EDIT: Interestingly, if you start on a block that is not ice it works just fine. 91.144.213.35 15:41, 24 August 2012 (UTC)

undefined You can break item frames (and retrieve their contents) in Adventure Mode
 * Item frames are entities. So they aren't actually placed and destroyed but spawned and killed. And spawning and killing are possible actions in adventure mode. --☺ Sven ? ! 18:37, 25 August 2012 (UTC)
 * Using an editor or mod you can set the drop rate for individual item frames to 0 so that the item in them doesn't drop. See Chunk format.  LB ( T 21:53, 25 August 2012 (UTC)

undefined Normal-sized mushrooms can't be planted outside at night outside of Mycelium. This is because the skylight level is always 15, even at night, and the reason for this is so crops and flowers don't uproot themselves every night. Perhaps there could be a workaround for this. It is intentional that they're not supposed to be planted outside in the daytime, but they don't even work at night. TorchicBlaziken 20:39, 5 July 2012 (UTC)

undefined su Harvesting a powered Redstone Lamp with Silk Touch will give you a powered Redstone Lamp. TorchicBlaziken 00:32, 24 August 2012 (UTC)

undefined cr If you use the 'Pick block' function on mossy stone wall, you'll get normal stone wall. -- 12:17, 25 August 2012 (UTC)

undefined Item Frames become invisible after you stand 21 blocks away. jozzamay 16:07, 25 August 2012 (CET)

undefined Up to 4 item frames can be placed in the same block, unlike with paintings. --Acomputerdog 15:39, 25 August 2012 (UTC)

Annoyances

a! I can't place paitings wich are larger than 1 block horizontally (just 1x1 or 1x2). Loading my old map (used since 1.7.3 beta, seed 6845098436317006157) dropped all paitings wich were larger than 1 block.

a!spmp Lightning Errors with both types of steps: Screenshot 1 && Screenshot 2 --Freakedenough 11:06, 26 August 2012 (UTC)

a!sp Blocks destroyed more than 64 blocks away from the player by TNT still appear to be there. They can be walked on and interacted with but will disappear with a block update or reload of world/chunk. This could be an iussue for player that like to do demolitions for building caves. If it happens to affect multiplayer (not tested) it could make it difficult for admins to discover griefing as well as be used to kill other players with block update disappearing floors and such Kittani1977 01:29, 27 August 2012 (UTC)

acr The bug where you can't fly as fast through water and lava was fixed, but cobwebs still slow you down while flying in Creative mode. TorchicBlaziken 20:07, 14 July 2012 (UTC)
 * I feel it should be like that because its realistic. 122.106.191.67 06:06, 14 August 2012 (UTC)
 * Isn't non-realism the whole point of Creative Mode? This is definitely annoying for anyone building with cobwebs. --Fperson1 06:37, 18 August 2012 (UTC)
 * I totally agree with TorchicBlaziken. Creative mode isn't based on reality, and cobwebs slowing the player down is an inconvenience when exploring abandoned mineshafts. This has been a longstanding annoyance and I'd love to see it done away with. --Keithicus420 18:22, 25 August 2012 (UTC)

a When placing Mushroom blocks of a damage value greater than 0, it will revert to 0 upon placing. This used to happen with Monster Eggs, before they were tweaked in 12w17a to prepare them for inclusion in the Creative Mode inventory. This should be changed because the damage values of mushroom blocks are now available using cheats. We should not have to rely on pistons to place these blocks in Creative. TorchicBlaziken 23:59, 2 June 2012 (UTC)

a Ender Dragons destroy End Portals, End Portal Frames, Dragon Eggs, Enchantment Tables, and Ender Chests, despite being made of materials they can't destroy, or being from the End. TorchicBlaziken 16:44, 24 August 2012 (UTC)

a Multiplayer - If you make a roof/ceiling using slabs in the upper position of the block space, nothing below and then place blocks on the slabs they become dark from below - as the sandstone blocks I used are not opaque this is unexpected Ocker 05:23, 25 August 2012 (UTC)

a Two paintings may not be placed adjacent to one another on an inside corner while item frames can. --66.133.216.4 07:30, 26 August 2012 (UTC)

Fixed/Skipped

Items
Bugs undefinedwhen you place a block, and attach a paining or an item frame on it, then delete the block. it will take the item fram/painting 4 secconds to realise there is no block attached before it pops as an item--League 09:53, 25 August 2012 (UTC)
 * I think this is called lag.Could be a bug, but i expect it's just lag. --188.81.160.200 16:09, 25 August 2012 (UTC)

undefined If you place multiple pieces of leather armor in the craft area and dye them, only one of the clothes will appear and the other will be deleted.

undefined when placing down paintings, only 1x1 and vertical 1x2 will be available. Existing bigger paintings will be removed from the walls. Happenned in 12w34a as well. --Tbfdm 14:59, 24 August 2012 (UTC)
 * can easily get 2x2+4x4 paintings in 12w24b. --Kizzycocoa 15:40, 24 August 2012 (UTC)
 * I'm still only getting 1x1 and 1x2. Pteprocks 18:37, 24 August 2012 (UTC)
 * wider than 1 paintings can be placed on a block if there is an appropriate number of blocks behind it. This only seems to work on the North and West face of a block. [[Media:12w34b_painting_size.png]] --Fexman 09:58, 25 August 2012 (UTC)
 * Painting with widths greater than one can only be placed if all blocks that the painting will occupy have at least two blocks behind them, none of which can be non-opaque.

xghostvirusx 18:13, 25 August 2012 (UTC)

undefined Sometimes when eating food in a stack, you will involuntarily eat another unless you quickly switch to another item. Especially annoying with Golden Apples which can be eaten at any time.TorchicBlaziken 18:21, 9 August 2012 (UTC)
 * Are you saying it skips the animation? --Moxxy 06:13, 10 August 2012 (UTC)
 * That does sound to me like a better way of putting it, and matches well with what I see. Quickly switching to another item is my workaround too, but sometimes I'm not quick enough. --82.69.54.207 22:47, 10 August 2012 (UTC)
 * The animation doesn't player (because you're not holding the mouse down) but the sound plays and the server forces you to eat it. This often happens when you release the mouse button after eating with an odd timing and the server didn't notice you released the mouse.  LB ( T 23:09, 12 August 2012 (UTC)
 * It is also not directly a lag-related issue. In 1.3.2, I ate two grilled porkchops when I clearly did NOT hold down the right-click button, and has also happened at least twice, proving quite annoying when conserving food. I believe I was on LAN, but I don't think that factor matters. There may have been a super-quick lag spike that caused this, but it is too insignificant to be noticed. --Wormy14 19:44, 19 August 2012 (UTC)
 * I think this is a symptom of an issue not directly related to eating food - I have also seen something similar occur when placing blocks (right click once, two blocks are placed) and when digging with a high-efficiency tool (left click once, two blocks are dug out). In all cases, the effect is intermittent; I haven't found a way to reproduce it reliably. --Exasperation 19:28, 21 August 2012 (UTC)
 * This always happens when eating apples (I thought it might be the trackpad on my mac). If I am still hungry, I will consume another piece of food until the character is full. Androo123 04:12, 22 August 2012 (UTC)
 * The double-block place is only caused by client-side lag, and the double-mine is only caused by you holding the mouse for more than one tick. Mouse state is only updated every frame, rather than every tick.  LB ( T 21:57, 25 August 2012 (UTC)

undefined A solid block placed in/on the same air space as an Item Frame will pop the frame out from the block it's on and the item placed inside of it within 5 seconds of the block's (block covering the frame) placement. Also occurred in 12w34a. jozzamay 00:11, 25 August 2012 (CET)

undefined Item Frame and Flower Pot, can be placed in the same air space. Also occurred in 12w34a. jozzamay 00:14, 25 August 2012 (CET)

undefined If a Button is placed on a solid block, then a Item Frame is placed behind it, then any block placed inside of the Item Frame, the block goes through the Button (unless it's a flat item), making it so you can't push it. Also occurred in 12w34a. jozzamay 00:27, 25 August 2012 (CET)

undefined An Item Frame can be placed in Water but it will not get destroyed or give you an air pocket. Also occurred in 12w34a. jozzamay 11:27, 25 August 2012 (CET)


 * @3 bugs posted above by jozzamay: Item frames are entities like creepers or thrown snowballs so there is nothing wrong with them being in the same place as a block. --☺ Sven ? ! 18:42, 25 August 2012 (UTC)

undefined When zoomed out map to level 3 by re-crafting it with added paper 2 times, map does not redraw in some parts. Worked correctly in zoom levels 1 and 2. http://imgur.com/24R5Y --Kolen 18:20, 26 August 2012 (UTC)

!! mp lmp When you attempt to expand a map, the minecraft client crashes. Does not occur in SP, or on LMP host. Causes dirt screen as soon as the last ingredient for map expansion recipe is placed. Also does not crash/corrupt the server or world files, only the client. undefined --RedStoner 15:02, 24 August 2012 (UTC)

undefined Leaf blocks obtained through silk touch do not stack with leaf blocks obtained through shears. --Weena 17:48, 25 August (AEST)

undefined When placed a item frame facing the direction North or West and/or contained a item (or block) and quit in single player (MP is not testable since it crashes when placed a item frame) and the again open the map, the frames on the first sight, do not appear but when you face the south/east direction from some seconds, the frames reappear. This also happens in 12w34a -- 12:13, 25 August 2012 (UTC)

Annoyances a When in your inventory or chest GUI (or probably any GUI) and there is a map on the wall in an item frame in view, rolling your mouse over an item within the GUI causes the map on the wall to light-up. Tried on SMP only with inventory an chests 24.1.77.15724.1.77.157 a The Item Frame's render distance is pretty small. It'd be nice to increase the 22 block distance to something larger. perhaps 40-50 would be acceptable? --Kizzycocoa 12:38, 25 August 2012 (UTC)

a The new cobblestone wall blocks, like fences, allow you to walk into the edge of the block, standing on the block below them. The corner block shows the block below it but does not allow you to walk into that corner. The graphic shows the block below it but you cant stand on it. Thus if you have a wall on a row of solid blocks, you can walk along the edge of the solid blocks until you get to a corner, you cannot then turn and follow along the edge as you cant stand on the corner block and thus fall off.

Fixed/Skipped

World Generator
Bugs undefined Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)
 * I think this is because strongholds generate before ravines so when the ravine generates it overwrites the stronghold blocks with air.
 * I still find this issue annoying, regardless of any intention. NetherrackCreeper (talk|contributions) 22:33, 19 August 2012 (UTC)

undefined? Strongholds can generate without portal rooms. The eye if enders will target a point in the stronghold, but there will be no portal room. In seed NullCode, X:-861 Y:36 Z:2 is the point all the eye of enders point to, but it is a random stronghold hallway, and i have found no portal room. The Stronghold is also incredibly small, it consists of only one hallway with a few side loops. --Acomputerdog 12:40, 25 August 2012 (UTC)
 * It is possible that the portal room is below the hallway in another part of the stronghold. I have experienced weird separations between parts in a stronghold before, with pieces being totally disconnected. You may want to try using the seed in a creative mode, and digging strait down.
 * Actually that stronghold is pretty large and looks fairly normal. Think you're just lost. Portal is at -894,43,33. There is an abandoned mineshaft that runs underneath it and messes up some of the connections from the lower layers to the upper ones. No visible libraries but there's some big rooms where the mine overwrote the stronghold.  Honestly the whole underground in this game is a lost cause.  This is just another example of the poor underground generator, not a bug. Kittani1977 01:53, 27 August 2012 (UTC)

undefined Superflat levels may generate normal chunks occasionally. Observed on 12w34b with seed: -7186848771007323281. Anomaly is at spawn (X:-128.72734. Y:63.000. Z:-21.45321.) (August 25, 2012)
 * Isolated event. Could not reproduce with same seed.
 * Same, could not reproduce with same seed. Kittani1977 02:41, 27 August 2012 (UTC)

Annoyances a The Enchanted Golden Apple doesn't spawn in Dungeon chests, although the normal golden apple still does at the same ridiculous rarity. TorchicBlaziken 15:30, 18 August 2012 (UTC)

a Since the treasure room of Desert Temples has no torch in it, mobs spawn in it and set the trap off. TorchicBlaziken 19:55, 24 August 2012 (UTC)
 * I'd say this is a major annoyance (but I'm not one to judge). Not only does it set off the trap - the multiple TNT will destroy all evidence of the treasure and there's nothing you can do about it. If the guys at Mojang want there to be a chance of you not getting the loot, I'd much rather have the world simulate the explosion on generation for some of the pyramids - that way I'll know I'm not wasting time on the surface if there's a pyramid near me. It'd be more mystical, too, because it'll look like someone came down there a long time ago and set off the trap :) 91.144.213.35 21:33, 24 August 2012 (UTC)

Fixed/Skipped

a sometimes there are places where the water must flow because of gravity but it doesn't flow and if you hit a block nearby it start flowing again.....i don't know if its a crash of the world generator...... papapetros

Mobs/NPCs/Animals
Bugs undefined Mobs have the left part of the head black sometimes, at specific angle, also bows.

undefinedwhen you have a tamed wolf and another player hits that wolf. your wolf will attack him untill he dies. but even after the other player dies the wolf still makes the angry wolf sound.--League 09:31, 25 August 2012 (UTC)

undefinedwhen a zombie is following you, his walking is smooth. when you hit him, he will start taking very small steps, after a fiew secconds his walking returns to normal.--League 09:49, 25 August 2012 (UTC)

undefinedWhenever you've trained a dog and color dye its collar and starts raining, the colour of their collar goes away and turns into light gray dye. Once the rain stops or persists you cannot dye them again and remains light gray.--League 09:42, 25 August 2012 (UTC)

undefinedRarely If you have a trained dog and have a under ground base beneath your house and told your dog to sit it fall down trough the wooden block floor and get hurt.--Superluis1 08:31, 25 August 2012 (US Time)

undefinedwhen an animal or mob goes into the nether. the moment you spawn in the new nether portal, you push them back. a way of fixing this might be that the mob has to leave a vacinity of 1 block around the portal in order to be send back.--League 09:45, 25 August 2012 (UTC)

undefined if you use a splash potion of invisibility on a spider or cave spider he will turn invisible except for his eyes--League 09:41, 25 August 2012 (UTC)

undefinedif you use a splash potion of invisibility on an endermen he will turn invisible except for his eyes.--League 09:41, 25 August 2012 (UTC)

undefinedmobs/animals/npc's still sink through the ground. especially after being transferred through portals--League 09:41, 25 August 2012 (UTC)

undefinedvillagers spawn WAY to often in the nether. when I travelled to the nether for the first time on my map there were 6 of them. tested on multiple maps--League 09:41, 25 August 2012 (UTC)

undefined Mobs, including the player outside of Creative Mode, can breathe under lava. TorchicBlaziken 23:22, 21 June 2012 (UTC)

undefined Only sheep's faces disappear with invisibility potion leaving their body visible. z13man 13:10, Sunday, August 26, 2012

undefined Skeletons will still shoot arrows and won't do melee when not holding a bow. TorchicBlaziken 19:41, 24 August 2012 (UTC)
 * This is no longer exclusive to custom maps, now that they can pick up your items. TorchicBlaziken 21:24, 24 August 2012 (UTC)

undefined Villagers and animals can still breed when invisible. TorchicBlaziken 19:44, 24 August 2012 (UTC)

undefined Zombies will still be seen and attacked by iron and snow golems even when invisible

undefined Very often zombies and skeletons won't pick up items that you throw at them. Skeletons seem to be more rebellious than zombies. 91.144.213.35 23:33, 24 August 2012 (UTC) In fact, randomly and rarely, a zombie or a skeleton will spawn with the ability to pick up items. If a zombie or a skeleton spawn with one or more piece(s) of equipement, it would have this abibility for sure. They pick up an item only if this item give them an advantage (for exemple : a disarmed zombie would pick up a wooden sword while a zombie carrying a diamond sword wouldn't, which means Skeletons would only pick up armors and swords.) I've also faced several times a strange case I can't explain in which an helmet disappeared from the head of an undead with no reason. It may be due to the sunlight but I'm pretty sure it's only a bug. Missingno 26 06:43, 25 August 2012 (UTC)
 * Confirmed ! I've made many tests and here are my conclusions :

undefined Zombies rarely drop experience. Appeared in SSP in an xp farm, in snapshot 12w34a, I didn't test with other mobs.
 * Could not reproduce, tested 32 zombies, got xp from all, 2 with villager heads, 4 picked up the cobble block I dropped on them. used spawn eggs and killed in survival mode with diamond sword. killd 12 wild zombies as well with imilar results, all gave xp. Kittani1977 02:37, 27 August 2012 (UTC)


 * I was able to reproduce this, I tested this on 85+ zombies and skeleton on duel XP farm, started at level 15 stopped receiving XP once I hit level 20, no XP after that just loot Buzzaro 03:22, 27 August 2012 (UTC)

undefined Ocelots go into 'love mode' when given fish. Sometimes both black particles and hearts are shown when ocelot does not tame after eating a fish, but usually only hearts are visible. Reloading the world resets 'love mode'. Zyzyzyryxy 17:38, 26 August 2012 (UTC)

undefined Ocelots near a player disappear for a while after quitting SSP game and loading it again. The world gets loaded again and ocelot is not there where it was. It appears again only after player moves a few blocks (maybe after passing chunk border?) Zyzyzyryxy 17:44, 26 August 2012 (UTC)

undefined Ghasts can see you through walls (only witnessed with netherrack). McLaren_231 (MC Username) 19:53 26 August 2012 (UTC)
 * Coud not reprodue this. Tried several blocks and it seems they can;t even see you through glass, bars, fences, or any solid block.  Could not find any blocks they could actually see you through. Kittani1977 02:25, 27 August 2012 (UTC)

undefined Iron Golem sometimes stop attacking hostile mobs in sight and just walk around instead. Missingno 26 19:44, 26 August 2012 (UTC)

Annoyances

Fixed/Skipped

Graphical/Lighting
Bugs

undefinedwhen you are in third person and invisible, the bow will allways be pointing to the ground. no matter which direction you're aiming at.--League 09:29, 25 August 2012 (UTC)

Annoyances a If you go through a nether portal and go to the nether, and stay in it, it will show the portal animation, and you can't enter the inventory, chat or menu unless you step out. Not modded, and I can redo. Fixed/Skipped

Sounds
Bugs

undefinedthe normal nether portal sound is fixed. the one you hear when you are near the nether portal. but there is still 1 sound missing. it's the sound you heard when the screen said: entering the nether. for clarity, here is the sound I mean--League 09:25, 25 August 2012 (UTC)


 * The same issue also applies to ender portals. It should play the same sound when entering the end. --67.85.125.224 19:48, 25 August 2012 (UTC)

Annoyances

Fixed/Skipped

Menus
Bugs

Annoyances

Fixed/Skipped

In-Game Interfaces/HUD
Bugs

undefined The "Downloading Terrain" screen appears when traveling between dimensions, instead of the "Entering the Nether" screen. The sound that played during that screen doesn't play either. TorchicBlaziken 19:48, 24 August 2012 (UTC)

undefined Ever since 1.3, Score doesn't work. No matter how much XP you collect, it will always be 0. This isn't just a problem with the death screen, either. Using mods for 1.3.2 that display your score always displays it at 0. TorchicBlaziken 19:53, 24 August 2012 (UTC)

Annoyances

Fixed/Skipped

Chat/Commands
Bugs

Annoyances

Fixed/Skipped

Language/Text Files
Bugs

undefined In all language except English, new items still need to be translated.
 * Edited for clarity and corrected tag. --Keithicus420 23:09, 24 August 2012 (UTC)


 * Give the mojang team time ,remember this a snapshot I doubt they're worrying about languages.

Annoyances

Fixed/Skipped