User:Munin295/Minecraft 2.0

Like everyone else, I've got my own ideas about how Minecraft could be improved.

Enchanting
Everyone hates the randomness of enchanting. Let's replace the randomness with recipes.

An enchantment recipe consists of three elements (plus an xp cost):


 * The item to be enchanted
 * A level 2 enchantment requires an item with an appropriate level 1 enchantment, a level 3 enchantment requires an item with an appropriate level 2 enchantment, etc.


 * Enchantment Effect Ingredients
 * Symbolic items representing the intended enchantment. Although some effect ingredients might be considered "expensive", that isn't the intention except for some "high-value" enchantments (Protection, Sharpness, Power).


 * Enchantment Level Ingredients
 * Blocks of ore yields, intended to be a time/resource cost


 * Almost all enchantments are re-scaled to go from level 1 to 5.