Lingering Potion/ED


 * Entity data
 * : Age of the field. Increases by 1 every tick. When this is bigger than  +   the area effect cloud dissipates.
 * : The color of the displayed particle. Uses the same format as the color tag from Display Properties.
 * : The maximum age of the field after.
 * : The number of ticks before reapplying the effect.
 * : The time before deploying the field. The  is ignored, meaning that any specified effects is not applied and specified particles appear only at the center of the field, until   hits this number.
 * : The amount the duration of the field changes upon applying the effect.
 * : Least significant bits of the UUID of the cloud's owner, to be joined with  to form a unique ID.
 * : Most significant bits of the UUID of the cloud's owner, to be joined with  to form a unique ID.
 * : The UUID of the entity who created the cloud, stored as four ints.
 * : The field's radius.
 * : The amount the radius changes upon applying the effect. Normally negative.
 * : The amount the radius changes per tick. Normally negative.
 * : The particle displayed by the field. This is the exact same as used in the command, including additional parameters.
 * : The name of the default potion effect. See potion data values for valid IDs.
 * : A list of the applied effects.
 * An individual effect.
 * : The numeric ID of the effect.
 * : The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
 * : The duration of the effect in ticks. Values 0 or lower are treated as 1.  Optional, and defaults to 1 tick.
 * : 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.
 * : 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.
 * : 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
 * : 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.