Minecraft Dungeons:Hidden Depths

"A map carelessly left behind by the Arch-Illager shows a suspicious marking in the middle of the ocean. What's hidden behind that horizon?"

- Hidden Depths Game Files

"TURN THE TIDE — Dive into your next adventure with the new Minecraft Dungeons: Hidden Depths DLC! A shard from the Orb of Dominance carried on a dark current now awakens creatures that have long slumbered beneath the waves. It’s up to you to free the tides from the undertow of corruption. Legions of sunken and drowned enemies lurk among the lost treasure, so you must remain vigilant under pressure. The ocean’s natural beauty can distract from the dangers of the deep, but new weapons, gear, and artifacts will make everything go swimmingly."

- In-game pre-purchase description

The Hidden Depths is a paid DLC for Minecraft Dungeons released on May 26, 2021, the first year anniversary of Minecraft Dungeons. It is the fifth DLC $$, and takes place in an ocean biome. Showcased at Minecraft Live 2020, it is the third DLC after  and.

Appearance
The Hidden Depths take place underwater, around a small group of islands. Underneath the largest island is a ridge filled with a coral reefs and a shipwreck, on the west and deeper below is an ocean monument that harbors an ancient guardian, and on the east is an underwater volcano surrounded by lava, glowing lanterns, and a large fossil. The missions in the Hidden Depths are huge when compared to other missions, with about fifteen secrets in the Coral Rise alone. There is a cutscene in the abyssal monument in which the ancient guardian breaks through its own lair, and starts the boss fight. It is one of the only boss fights with a cutscene, apart from the Vengeful Heart of Ender. However, unlike that one this cutscene is not a separate pre-recorded movie, but rather is directly from within the mission.

Additions
The following is included in this DLC pack:

Consumables

 * (unused)
 * (unused)

Missions

 * (Secret)
 * (Secret)
 * (Secret)

Mechanics

 * Dashing (an underwater replacement for rolls).
 * Mob remains float upward rather than falling downward.
 * Oxygen bar.
 * Strong currents that push heroes, similar to the winds from the howling peaks.
 * Normal projectiles move slower underwater.

Added
Mobs and other entities that are first introduced by the Hidden Depths DLC:
 * (Boss)
 * (Cosmetic pet)
 * (Non-attackable)
 * (Non-attackable)
 * (Non-attackable)
 * (Non-attackable)
 * (Ancient Drowned)
 * (Non-attackable)
 * (Ancient Guardian)
 * (Unseen)
 * (Mob-like)
 * (Non-attackable)
 * (Ancient Guardian)
 * (Unseen)
 * (Mob-like)
 * (Ancient Guardian)
 * (Unseen)
 * (Mob-like)
 * (Unseen)
 * (Mob-like)
 * (Unseen)
 * (Mob-like)
 * (Mob-like)
 * (Mob-like)

Includes
Mobs that appear in the Hidden Depths DLC but introduced in the Mainland:
 * (Non-attackable)
 * (Non-attackable)
 * (Non-attackable)
 * (Mob-like)
 * (Non-attackable)
 * (Mob-like)
 * (Mob-like)
 * (Mob-like)
 * (Mob-like)
 * (Mob-like)
 * (Mob-like)

Unused

 * (Unused)
 * (Unused)

Trivia

 * It is the first DLC to have more than one new miniboss.
 * Despite appearing in the background of the official poster, the Salmon and the Cod don't make an appearance in the Hidden Depths DLC, rendering them unused.