Bedrock Edition beta 1.18.20.25

Beta 1.18.20.25 (Windows, Android, Xbox) and Preview 1.18.20.26 (Windows, iOS, iPadOS, Xbox) is the third beta/Preview version for Bedrock Edition 1.18.30, released on February 9, 2022, which makes changes to the hunger system, and fixes bugs.

Command format

 * Used to place a configured feature at a given location.
 * Was removed in the next beta due to the commands being not fully implemented yet.
 * Was removed in the next beta due to the commands being not fully implemented yet.

Gameplay

 * Hunger
 * The rate of hunger depletion can now be changed with behavior packs (add-ons).
 * Exhaustion levels: the rate that hunger decreases has been changed to better match, so players can now properly lose hunger when sprinting or swimming and lose significantly less hunger when jumping.
 * {| class="wikitable sortable" data-description="Exhaustion"

! class="unsortable" | Action ! Old rate ! New rate ! Units
 * Swimming
 * style="text-align: right;" | 0
 * style="text-align: right;" | 0.01&#8199;
 * per meter
 * Sprinting
 * style="text-align: right;" | 0
 * style="text-align: right;" | 0.1
 * per meter
 * Breaking a block
 * style="text-align: right;" | 0.025
 * style="text-align: right;" | 0.005
 * per block broken
 * Jumping
 * style="text-align: right;" | 0.4&#8199;&#8199;
 * style="text-align: right;" | 0.05&#8199;
 * per jump
 * Attacking an enemy
 * style="text-align: right;" | 0.3&#8199;&#8199;
 * style="text-align: right;" | 0.1&#8199;&#8199;
 * per attack landed
 * Jumping while sprinting
 * style="text-align: right;" | 1.6&#8199;&#8199;
 * style="text-align: right;" | 0.2&#8199;&#8199;
 * per jump
 * }
 * Jumping while sprinting
 * style="text-align: right;" | 1.6&#8199;&#8199;
 * style="text-align: right;" | 0.2&#8199;&#8199;
 * per jump
 * }
 * }

Items

 * Boats


 * The item sprite of spruce boat has been changed from Spruce Boat (item) BE4.png to Spruce Boat (item) JE3 BE5.png. However, this change is not visible in-game.

Experimental
These additions and changes are accessible by enabling the "Wild Update", "Vanilla Experiments", "Upcoming Creator Features", and "GameTest Framework" experimental toggle.

Blocks

 * Frog Spawn
 * Frog Spawn is no longer invisible when seen from below.


 * Froglights
 * No longer randomly rotate.
 * Can now be placed sideways.
 * Pearlescent Froglight BE2.pngVerdant Froglight BE2.pngOchre Froglight BE2.png Changed their textures.

Items

 * Goat Horns
 * A sound now plays when a Horn breaks off a goat.
 * An animation is now shown when using the goat horn in both 1st and 3rd person views.

Technical

 * GameTest Framework
 * BlockInventoryComponent
 * Fixed accessing items in a double chest crashing/being inconsistent
 * Added nameTagproperty
 * Added idproperty
 * Added MinecraftDimensionTypeswith constants for built-in dimension IDs
 * Added spawnItemto spawn an ItemStack in the dimension
 * Exposed the following components for Entities:


 * Volume
 * Volume definitions are now stored and read from Behavior Packs instead of being part of the level directory.

Fixes

 * Gameplay
 * Removed water from the extra-block when placing an amethyst cluster
 * Reverted fix for coral fan pathing
 * Tweaked hunger depletion rate to better match Java Edition
 * Players can now properly lose hunger when sprinting or swimming
 * Players lose significantly less hunger when jumping
 * Exhaustion rates can now be tweaked in Behaviour Packs


 * Mobs
 * Fixed an issue where entities were not protected from fire damage by Fire Resistance effect
 * Mobs that are riding a boat, for example, can no longer use JumpToBlockGoal


 * User Interface
 * Crouch (sneak) state is now reset when player dies to avoid getting stuck in crouch state after respawning
 * The Resource Packs tab in the new Create New World screen is now available.


 * Technical
 * Using command now updates paper doll and inventory character
 * Using biome-specific vanilla fog settings as default when overriding fog settings.
 * Title commands fired before a client was done joining will now show instead of being ignored.
 * Fixed a case where ray tracing resources would be destroyed prematurely on level exit from an RTX-enabled world.