Java Edition 22w16a

22w16a is the sixth snapshot for Java Edition 1.19, released on April 20, 2022, which introduces new music, tweaks to the allay, more predictable randomized events, and fixes bugs.

Items

 * Disc Fragment
 * Added a new music disc fragment titled "5".
 * Can only be obtained from the chests in the ancient cities.


 * Music Disc
 * Added a new music disc by Samuel Åberg titled "5".
 * Can only be obtained through crafting by using 9 "Disc Fragment 5"s.

Non-mob entities

 * Painting
 * Added unused painting from.
 * These paintings are not placeable by default, but can be added through a datapack.

Command format

 * Game rules
 * Added game rule, to control whether warden can be spawned or not, defaults to.

General

 * Debug screen
 * Added a heap memory allocation metric.


 * Music
 * Added new music, all by Lena Raine.
 * "Ancestry" only plays in the deep dark biome.
 * "Aerie" plays in the lush caves, swamp, jungle, forest biomes, as well as the menu screen.
 * "Firebugs" plays in the lush caves, swamp, jungle, forest biomes, as well as the menu screen.
 * "Labyrinthine" plays in the lush caves, swamp, jungle, forest biomes, as well as the menu screen.


 * Tags
 * Added following block tag:
 * Added following painting variant tag (new type):
 * These paintings are placeable in survival mode.
 * These paintings are placeable in survival mode.
 * These paintings are placeable in survival mode.

Blocks

 * Froglights
 * Now movable by pistons.

Items

 * Bucket of aquatic mob
 * Now plays sounds when releasing tadpoles.

Mobs

 * Allay
 * Raised health from to.
 * Lowered the delay after item throw from 5 secs to 3 secs.
 * Raised item search range from 9 to 32.
 * Changed movement speeds:
 * Now slower when just wandering.
 * Now faster when collecting items, going to the player or going to a note block.
 * Changed throw arc.
 * Now drop the item they were holding when dying.


 * Frog
 * Can now spawn on grass block, mud, moss carpet, mangrove roots and muddy mangrove roots.

General

 * LWJGL
 * Updated LWJGL library to 3.3.1.


 * Music
 * The places where the following existing music can be played are changed:
 * "Stand Tall" can no longer be played in the main menu.
 * "Left to Bloom" can no longer be played in the main menu, can be played in jungle, forest, and old growth taiga biomes.
 * "One More Day" can no longer be played in the main menu, can be played in jungle, forest, and old growth taiga biomes.
 * "Wending" can no longer be played in the main menu.
 * "Infinite Amethyst" can no longer be played in the main menu.
 * "Floating Dream" can be played jungle, forest, and old growth taiga biomes.
 * "Comforting Memories" can be played in jungle, forest, and old growth taiga biomes.


 * Randomized events predictability
 * Following randomized events are now more predictable no longer have a possibility of extreme behaviors:
 * Placement and velocity of things dropped from droppers or dispensers.
 * Placement and velocity of items spawned from containers upon destroy.
 * Randomized component attribute for mobs.
 * Velocity of horses spawned from skeleton traps.
 * Blaze random position and randomized speed of blaze projectiles.
 * Randomized portion of damage and velocity of arrows.
 * Randomized flight pattern of firework rockets.
 * Bobbing patterns and time until a fish for fishing rods.


 * Tags
 * is now part of the item tag.