Talk:Villager

Finally, villagers to terrorize
Yet another reason to get a mod with guns in it. To kill these weird things. –Preceding unsigned comment was added by CrizBN (Talk&#124;Contribs) 03:35, 29 September 2011. Please sign your posts with


 * Or even better, rig their houses with TNT... Also, sign your comments with four tildes please... 89.243.207.156 20:57, 12 October 2011 (UTC)


 * ^ Lol, and that was from an anonymous user. XD --R ocĸetor talk  21:01, 12 October 2011 (UTC)


 * its fun to terrorize them and toture them. –Preceding unsigned comment was added by 75.205.224.48 (Talk) 22:16, 1 March 2012. Please sign your posts with


 * I hate terrorizing them, there is no point in terrorizing them –Preceding unsigned comment was added by 67.82.182.133 (Talk) 00:47, 11 March 2012. Please sign your posts with

Yeah i mean what have the villagers done to you? 24.158.77.206 03:45, 18 July 2012 (UTC)

They're annoying, stupid, have dicks draped over their faces, rip you off with useless items (23 units of wool for 1 measly emerald), jump on your garden, enter and wander around in you house without any reasonable permission, stare at you 24/7, no respect for your own privacy, wander around in useless areas, fall in caves, etc etc. I just kill them whenever I see one. They deserve o die muhahahahahaha.-TheBigGreen 15:55, 6 March 2013 (UTC)


 * Bro,Shut up about terrorizing villagers.also this page is for talking and discussing topics not to post stupid claims like "I killed a pig" or so whatever.also,killing them is the most unwise thing to do.You know why?

last but not the least:You get nothing. DeathSoul163 07:00, 31 March 2013 (UTC)DeathSoul163
 * 1) You wasted durability
 * 2) You wasted time
 * 3) You wasted effort
 * 4) You wasted resources
 * 5) You wasted time killing creepers just to bombard their houses
 * 6) You should have use the sword and TNT to kill hostiles,not to kill passive mobs
 * 7) You are a newbie cus you dont know how to deal with mobs
 * Ok, we get your point, but you don't have t repeatedly remove this discussion and get so angry. I hate killing them too, honest, but you don't have to insult everyone and just get so furious over a game. Jeez. -- Numbermaniac  - T  - C 07:18, 31 March 2013 (UTC)
 * Or you could just say, "Good job having fun doing whatever you want to do in a sandbox game." twinner42 01:59, 6 April 2013 (UTC)

Iron Doors
Can Villagers open Iron Doors or not? Cobalt32 16:48, 30 March 2012 (UTC)


 * It depends on how the iron doors are triggered - button, no they can't, pressure plate, yes they can. --Bigcalm 08:31, 1 April 2012 (UTC)


 * Ok, so as long as I don't use pressure plates, Iron Doors are villager-proof?Cobalt32 21:13, 1 April 2012 (UTC)


 * Yes, At the current version (1.2.4), villagers don't flip switches or press buttons so you should be fine --Bigcalm 23:06, 1 April 2012 (UTC)


 * They still can't in 1.5. Num  ber  maniac  08:15, 14 March 2013 (UTC)

I built a village!
I built a village in 1.2.5 of Minecraft and no villagers are comeing. My village includes a dock,a blacksmith house,a library,a castle,and about 13 houses. It even has a mine but im working on it. But no villagers are there.I dont know if its possible,if i have to be the village but it would be nice for my lets plays. Anyhow,i need help. Thanks! By the way,i call myself Lord Craftburn because i use the Painterly Pack and i have a kings suit(Golden armour) Please respond! Craftburn52,1 year minecrafter –Preceding unsigned comment was added by 50.70.12.90 (Talk&#124;Contribs) 22:34, 28 May 2012‎. Please sign your posts with


 * Villagers do not naturally appear at user-created villages. If you can find a village on your map (this will only happen if "generated structures" was "on" when you created the world), you're able to expand that village to increase it population. It's also possible to move villagers from a map-generated village to your artificial village with minecarts, at which point they will live there and breed. If you build structures in the middle of nowhere and just wait for villagers to show up, you'll be waiting forever (unless a future update changes something). --timrem 18:52, 2 June 2012 (UTC)


 * They won't spawn automatically. You could use creative mode to spawn a few and let them breed, or grab them from somewhere else. Num  ber  maniac  08:15, 14 March 2013 (UTC)


 * There is a method to populate a village without cheating/mods though it is fairly long winded as the ingredients are fairly challenging to obtain - You will need to obtain at least 2 splash potions of weakness and 2 golden apples. Once obtained, find a zombie villager near your proposed village - these spawn naturally albeit fairly rarely.  Use the splash potion on it and then use the golden apple on it - it will start hissing and giving off red curls.  You then need to get that zombie villager under cover in a house so it doesn't burn in sunlight.  Then, after about 3 minutes, the zombie villager will change to a villager.  Repeat this process so you have 2 villagers - given enough doors, these will start breeding and you'll end up with a populated village. --Bigcalm 21:03, 26 March 2013 (UTC)

How do you trade with a villager in 1.2.5
Ive been trying for days in a gigantic village of mine the are tons of villagers but none will trade. First i have no clue on how to trade. Second i dont know what to trade plz help –Preceding unsigned comment was added by Guitarmaniac23 (Talk&#124;Contribs) 20:51, 15 June 2012. Please sign your posts with


 * They only trade in the new 1.3 update or in the newest snapshot. The currency is emeralds which are found by mining and can also be obtained by trading with the villagers. To trade with a villager you have to right click on them. All villagers will trade. –Preceding unsigned comment was added by 74.244.29.142 (Talk) 17:40, 16 June 2012. Please sign your posts with


 * when does the new update come out? when ever I use the minecraft launcher it doesnt show? –Preceding unsigned comment was added by 72.171.72.69 (Talk) 21:17, 20 June 2012. Please sign your posts with


 * Trading only came in 1.3. Num  ber  maniac  08:15, 14 March 2013 (UTC)

other status than love?
ok while wandering around in my village i noticed that some have wird things coming from them.... what is it meaning? Chrissyofhailfire 08:38, 25 July 2012 (UTC)

Not 10 minutes ago, I had this happen in my single player game as well. It was after I traded wheat to the villager that the "frustration symbols/particles" appeared. When I attempted to trade with him again, the wheat-for-emeralds offer was no longer there. Maybe the particles appear when an offer is no longer available? We must test this hypothesis so that we might be able to add to the villager page of the wiki. Xxomby 14:35, 3 August 2012 (UTC) It actually seems that, rather than denoting an offer that is no longer available, the swirly particles show that a new offer is now available. Xxomby 14:43, 3 August 2012 (UTC)
 * Those particles appear when a trade appears or disappears. When you use a trade and close the window, there is a chance that the last-used trade will disappear. When you use the last trade in the list, a new trade will be generated. It's all in the article. PhilHibbs 23:35, 8 August 2012 (UTC)


 * Trading explains it all. Num  ber  maniac  08:30, 13 March 2013 (UTC)

blacksmith = warrior?
so there was a zombie seige happening and i got my armor to fight but then i saw the blacksmith villager with and iron helmet and a stone sword fighting a zombie! why?
 * That is an impossibility, unless it is a recent addition (which i might add is not), or a server plugin. Please, sign your posts, even if you do not have an account, with four tildes ( ~ )! Please, were you in single player or multiplayer? Was your client Modded? How did the villager hold the stone sword? Are you sure it was a villager? Because i believe that you are talking about a zombie villager, they are, on occasion (along with zombies, skeletons, and zombie pigmen), allowed to pick up items or wear armor. They may also already spawn with armor. Just check the changelog, you likely saw a zombie villager with a helmet and sword. Trigger hurt 11:42, 31 October 2012 (UTC)
 * Also if it was fighting a zombie the zombie likely accidentally hurt the zombie villager, or it just appeared that the zombie villager was headed in that general direction. Trigger hurt 11:44, 31 October 2012 (UTC)

If your version was (I believe) 1.3 or higher, zombies can "infect" villagers and make them zombie villagers. I think in the same version jeb_ added zombies able to pick up items on the ground and use them. So, it may have been a zombie villager with a helmet and sword. 71.246.242.70 22:40, 15 February 2013 (UTC)

so stupid!
villagers are officially stupid and will run away from rain and go inside houses and then out again so they are stupid. please reply on your thoughts


 * My thoughts: Sign your posts! Also, I don't think they are stupid, they just don't want to get wet, which makes sense. I wouldn't want to get wet, either. - Creepergoboom64 13:51, 8 January 2013 (UTC)

Jeez. you know how if its raining and the zombies and skeletons wont catch fire? that's exactly what they're running from.

can a village be made underground?
ok so i just moved a few villagers to my fortress and decided to make an underground village,carved out a big square area and on all sides of the wall made a 5x5 room with doors on it, will the villagers reproduce or do they have to be outside in order for them to reproduce?
 * No. The doors will not be recognized because they do not have daylight on either side. --Mental Mouse 13:03, 8 January 2013 (UTC)

what if i was able to dig up to the surface and make it so light is able to shine on each door? will that work?


 * Sure, but then it wouldn't be underground. May I ask, were you planning to make such a village? If so, why would you want that?--62.242.64.212 11:08, 6 February 2013 (UTC)

Disappearance...
Every time I find a freaking village, something goes wrong. the first time a creeper killed me from behind. I got the coordinates for this village, BUT ALL THE FREAKING VILLAGERS DISSAPEARED!!! Zombies invaded the library and killed me and infected a villager. when I got back to the village... POOF! ghost town. any ideas what happened?


 * This is just a guess...but mayhaps they died in the zombie invasion and creeper explosion?50.33.201.33 18:08, 25 February 2013 (UTC)Aaron
 * The details depend on just how far away you were when you respawned, but the upshot is that the zombies probably killed off the remaining villagers (chunk loading radius), and then despawned (monster despawn radius). If you've looted a Nether Fortress, you can try repopulating the town, if not... well, now you have an objective!  Next time, check out the section Village and be careful about your approach.  --Mental Mouse 22:50, 25 February 2013 (UTC)

I've noticed this too. Especially in 1.4.x versions of the game running in SMP. Naturally occurring villagers stay, but ones created by transforming a zombie disappear. Especially if you are killed during the transition. I've never had a villager last more than 10 minutes of game time. I guess it's a bug that we'll have to wait for someone to fix.76.10.81.191 15:37, 18 March 2013 (UTC)

Door validity questions
The rules for which doors are valid for spawning villagers aren't totally clear to me. --Aquillion 00:23, 7 March 2013 (UTC)
 * Does the block on/under which the door itself has been placed count for the inside/outside count?
 * Do solid walls block the five-space check? Do solid walls count as indoors?
 * Do other doors block the check?


 * No, no, probably yes, and no. As of 1.4.7, the game checks five blocks on each side of the door, no matter what they are, and tests to see if the sky is visible from that position. If the count of sky-visible blocks on each side is different, it is considered a valid door. There is no test for open air, so a freestanding door placed against a cliff face would appear to count. -- Orthotope 08:11, 7 March 2013 (UTC)

The Sole Survivor
In my single player survival world, I started building a castle right next to a small village that I was planning to expand. The village is small, only 4 buildings, 1 farm, 1 well, and 3 villagers. While flattening out the foundation for my castle, I neglected to get to my bed in time when night fell, and two of the three villagers were killed. Is there any way for me to get more villagers in the village without traveling 500 blocks to the next closest village and dragging one there to breed? Willben20 18:28, 10 March 2013 (UTC)
 * Not until you've beaten a Nether Fortress and can brew potions... then you can start curing randomly-spawned Zombie Villagers (10% of zombie spawns). Minecarts (and rails) can be useful to shuttle villagers from another village, but 500 meters is a fairly big project for an early world. --Mental Mouse 22:03, 11 March 2013 (UTC)
 * Correct me if I'm wrong, but I thought you could build houses based on the generated ones, give a light source, torch preferably, and hopefully more should spawn to create the 35% of the doors in the village. Sorry for incorrect grammar/spelling, this damn phone is built to fail. Num  ber  maniac  05:54, 12 March 2013 (UTC)


 * Villagers can't clone themselves; you need at least two for them to reproduce. If there's only one, more won't appear on their own, no matter how many buildings there are. -- Orthotope 07:42, 12 March 2013 (UTC)


 * Oh. If that's the case, I guess either find a new one or try Mental Mouses' idea. Num  ber  maniac  07:57, 12 March 2013 (UTC)


 * Thanks for the help, I haven't even built a Nether Portal yet (though I could if I wanted to).
 * I ended up searching an abandoned mineshaft for all the iron and rails I needed, the exact distance from Karth (My village) to the other village was 1328 blocks, but I managed to build the track, the breeding pit, and rolled all the villagers from the new village back to Karth, and now Karth is bustling with activity with 8 villagers. I'll play on peaceful until I get a perimeter wall built, keep that from happening again. Willben20 15:25, 12 March 2013 (UTC)
 * Wow, how'd you manage to do that? Great job! Also, how did you count 1328 blocks? Must have been an effort to count that! Num  ber  maniac  06:53, 13 March 2013 (UTC)
 * I assume he got the numbers from GPS. Willben20:  Since you mention a "breeding pit", I also hope you didn't depopulate the other village completely (you can always send a few back).  The rails are a pretty impressive feat -- if you haven't already, make sure to ride the length yourself -- if the distance includes 1000 in either coordinate (that is, X or Z), it will get you the "On a Rail" achievement.
 * For my own current world, I picked a seed for span near a Mushroom Island... the catch is, most of my max-zoom map is ocean! I've got one village in the South (and a pain to get to even over land), and then two more up north, separated by most of 2000 meters of ocean....  I did have the priest that was selling me Eyes of Ender get killed by a zombie (I swear I heard him let the zombie in) but had a couple or three farmers left, so I built a love shack, and it worked pretty well.  Third kid or so was a priest, and his second offer was EoEs, yay!   --Mental Mouse 11:39, 13 March 2013 (UTC)

Do multiple doors change the villager count?
If a house has 2 doors, instead of 1, will that increase the amount of villagers allowed to spawn? Num ber  maniac  08:33, 13 March 2013 (UTC)
 * For two separate doors, yes. The "love shacks" designed by the experimentalists use alternating doors and walls, rather than a Wall-O-Doors, so I would guess there's some check for adjacency, though. --Mental Mouse 11:39, 13 March 2013 (UTC)
 * So what about if the doors are right next to each other? Num  ber  maniac  21:08, 13 March 2013 (UTC)
 * My guess is that at best every other door would count. Again, that's not firm knowledge, just my inference from the "optimizer" crowd not designing "love shacks" where the whole first floor is doors. --Mental Mouse 21:48, 13 March 2013 (UTC)
 * Ok. Thanks Num  ber  maniac  06:53, 14 March 2013 (UTC)
 * If doors are right next to each other it will count for 2 doors. so you can but a lot of them next to each other at the top of your map over the village so you wont see them but villager will breed. Spyke 438  24.122.40.234 14:12, 22 March 2013 (UTC)
 * So even if the doors are above the house, but still "connected" to it, they can breed? Interesting! Thanks! -- Number  maniac  (C)  21:24, 22 March 2013 (UTC)

Zombie Rehabilitation Centers
It's not clear how the Iron Bars and Beds work to speed up the process of curing a villager's zombification. I've heard that surrounding a zombie villager with iron bars in a 9x9x9 or 7x7x7 (the wiki currently says 7x7x7 but to be sure, which is it?) room of iron bars does speed up the process, but is it just line-of-sight iron bars, or is it every block within that area? Are beds faster or slower than the bars, would it be better to just make a cell out of beds, or is it limited to 1 bed no matter what? How high or low can this chamber be before the beds and bars no longer contribute to the quickening process, is it 7 blocks from the floor or does it mean 3 blocks from where the zombie is standing? Does there have to be an airspace between the villager and the effecting blocks? Does lighting speed it up as well or is that not a part of the process? The weakness potions, do the longer lasting one's work better, or is it a waste of brewing ingredients? 72.74.224.230 07:47, 15 April 2013 (UTC)


 * The search area on all three axes is floor(pos - 4) to floor(pos + 4), so it is a 9x9x9 cube. Every block in this area is checked; line of sight, airspace, lighting, etc. are not considered. Beds and iron bars are treated equally, but note that beds take up two blocks, so one bed has the same effect as two iron bars. It stops counting after 14 blocks of bed or iron bars are found; more than that won't have any additional effect. The type or strength of potion doesn't matter; converting them just requires that they have the Weakness status effect. -- Orthotope 17:29, 15 April 2013 (UTC)