Chicken Jockey

Chicken jockeys are the rare appearance of a baby zombie, baby zombified piglin, baby zombie villager, baby husk, or baby drowned riding a chicken. The other jockey type in the game being spider jockey.

Spawning
Each baby zombie, baby husk, baby zombie villager, baby zombified piglin, or baby drowned that spawns has a 5% chance to check for an existing chicken within a 10×6×10 box centered on the baby's spawn location and spawn riding one of those chickens if there are any. If it fails that 5% chance to check for existing chickens, there is an additional 5% chance of the baby zombie spawning mounted on a new chicken. In a chicken-free environment, each spawned zombie has a 0.25% chance of becoming a chicken jockey; if chickens are present, the chance increases to 0.4875%.
 * Java Edition

Chicken jockeys may spawn with items equipped. Baby zombified piglin versions of the chicken jockey always have a golden sword equipped, while baby drowned versions may have a trident. Provoking the zombified piglin chicken jockey causes it to attack, like a normal zombified piglin.

$$, there is an extremely low chance for a baby zombie villager to spawn wearing enchanted full diamond armor and holding an enchanted iron sword while riding a chicken; this chance is 1 in 1.9921&times;1035, making this mob the rarest in the game.

Using the summon command: yields a chicken jockey.

$$, baby zombies, baby husks, and baby zombie villagers have a 15% chance to become a jockey when it tries attacking a villager, player, or iron golem, which can ride: • Adult chickens
 * Bedrock Edition

• Adult ocelots and stray cats

• Adult wild wolves

• Adult zombies and variants

• Cows

• Pigs

• Sheep

• Horses and variants

• Mooshrooms

• Spiders

• Cave spiders

• Pandas Any rideable or tameable mob can become unrideable or untameable, respectively, after being mounted by a baby zombie.

$$, if a baby zombie has spawned on another type of mob (such as an Adult zombie), killing the chicken jockey's current ' mount ' in an area populated with chickens may result in the baby zombie jumping onto a chicken rather than attacking the player.

Chicken
Chickens drop:
 * 0–2
 * 1, when not killed by fire
 * 1, when killed while on fire
 * if killed by a player or tamed wolf.

Baby zombie
Baby zombies drop: If killed by a charged creeper, it drops a.
 * 0–2, and rarely s, es and s.
 * Baby zombies also have a 8.5% chance each of dropping their
 * or any equipped armor that they spawned with. The chance of each can be increased by 1% per level of Looting, up to 11.5% chance. The equipment is usually badly damaged, and may be enchanted.
 * or any equipped armor that they spawned with. The chance of each can be increased by 1% per level of Looting, up to 11.5% chance. The equipment is usually badly damaged, and may be enchanted.
 * or any equipped armor that they spawned with. The chance of each can be increased by 1% per level of Looting, up to 11.5% chance. The equipment is usually badly damaged, and may be enchanted.

They drop when killed by a player or tamed wolf, extra  is given if the zombie has equipment.

Baby drowned


Baby drowned drop:
 * 0–2
 * (Rarely) a.

Baby drowned also have an 8.5% chance each of dropping their:

The chance of each can be increased by 1% per level of Looting, up to 11.5% chance. It is usually badly damaged and never enchanted.

The baby drowned always drop their, but only when held in their offhand.

Like baby zombies, they drop when killed by a player or tamed wolf.

Baby zombified piglin
Baby zombified piglins drop: Baby zombified piglins also have an 8.5% chance each of dropping their. The chance of each can be increased by 1% per level of Looting, up to 11.5% chance. It is usually badly damaged and may be enchanted.
 * 0–1
 * 0-1
 * (Rarely) a.

Like baby zombies, they drop when killed by a player or tamed wolf.

Halloween
If a baby zombie or zombified piglin wearing a pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o' lantern, up to a maximum of a 3% chance of a drop.

Behavior

 * Chicken jockeys generally run around, behaving like the zombie, instead of using the chicken AI.
 * is an exception.
 * Chicken jockeys fall slowly and do not take fall damage, like normal chickens.
 * The chicken moves at the speed of the baby zombie, which is much faster than a normal chicken.
 * The chicken can run through 1 block high gaps. The baby zombie suffocates unless the above block is transparent.
 * Chicken jockeys can pick up/equip items.
 * The chicken does not lay eggs. However, they can still be bred into regular chickens.
 * The baby zombie and the chicken can be separated by using a bucket of water on them.
 * In Creative mode, a chicken jockey that isn't already targeting a player follows a player holding seeds, like a normal chicken, and can be fed. In Survival mode, the chicken jockey targets a player who attempts to do this, and the chicken cannot be fed.

Trivia

 * The baby zombie's hitbox is larger than the chicken's. Attacking the chicken may harm the zombie instead, unless the player carefully attacks its feet.
 * Chicken jockeys, like spider jockeys, cannot pass through portals.
 * Zombified piglin chicken jockeys can spawn from portals in the Overworld.
 * A normal chicken jockey may spawn in the Nether if a zombified piglin calls a normal zombie as reinforcement.
 * If the zombie happens to be a zombie villager, curing it separates the cured villager from the chicken.
 * Name tags prevent the chickens from despawning, and they can be bred to spawn normal egg-laying, non-despawning chickens.
 * Chicken jockeys can spawn from zombie spawners.
 * The wither attempts to attack the chicken being ridden by the zombie and the zombie also takes damage.
 * Adult zombies and zombified piglins can also control a chicken while riding on it, though they do not naturally spawn on chickens.
 * A zombified piglin chicken jockey does not become hostile if the chicken is killed or attacked.
 * Chicken jockeys spawned using  use the chicken's speed instead of the baby rider's speed.