Minecraft Wiki talk:Issues/Weekly 12w08a

Fix for golem textures
Look guys, some people may have experienced the same problem with the aether whales. That happens because of the texture dimensions, being not a "pure" multiple of 16, like 32, 64 or 128. The iron golem texture is 96x96.

So, if you change the texture to something like 64x64, or 128x128, it will work. 128 looks better. Here's the texture with 128x128. try it, it will probably work. You can put in a texture pack or replace in the minecraft.jar file, directory "mob".

http://img854.images...llagergolem.png

BTW, the name of the image must be "villager_golem.png", without the quotation marks.

bugged golem: http://img256.images...20224090441.png

64x golem: http://img16.imagesh...20224090345.png

128x golem: http://img851.images...20224090408.png

I'll try to improve the 128 texture a little bit.

PS: This seems to happen mostly on computers with a poor graphics adapter, most likely the Intel VGA Chipset


 * Whenever I click on any of your links, they're not working. Seems your links have been shortened? Corkei 13:48, 24 February 2012 (UTC)

Slow performance due lighting?
I don't know about anyone else, but week 8 snapshot is extremely laggy for me. I suspect it is due to the lighting changes and stuff, but I have no idea how to test it. (12w8a is pretty much unplayable...) -- (Talk)(c) 17:16, 23 February 2012 (UTC)
 * Haven't had any real problems besides redstone circuits. Setting Smooth lightning to on made it run faster by the way. Getjack 21:57, 23 February 2012 (UTC)


 * Twice my entire system (Windows 7) froze for 60 seconds or so, possibly while creating and rendering chunks, then just snapped back to normal. The second instance was accompanied by the sort of bugged lighting that tends to appear when generating chunks too quickly.  I haven't seen this behavior in a few months, so I think it's something changed in 12w08a. Pareidolon 05:32, 24 February 2012 (UTC)


 * My problem is when I enter the villages in FL. I freeze, but if i focus to the ground, or something like that, I'm fine. Is it the over-population in the towns or is it something else? The villages In Flatland (FL) are overpopulated. Corkei 13:45, 24 February 2012 (UTC)

Personal opinions and ideas
Lately there are many ideas for MC that are listed under annoyance, however, there is no rule against it. In my opinion they are mostly unrelated to 1) the snapshot or 2) the working game and are more of a personal nature of what could be changed. My question is how to deal with that as a user? Delete them, contact a mod or - if possible - send a message to the "owner of the bug"? Usually i'd say "contact a mod" but with things like the "block for redstone"-discussion those edits could become unnecessarily large. Getjack 21:53, 23 February 2012 (UTC) For those discussions becoming large, maybe there should be new practice. Before commenting any bug, discussion label is added as comment, then actual comments there. EDIT: But absolutely not moving these things to forums, because many users does not have account and never will, I am one of those people. And I think many times the discussion is very important for the bug when it reveals new dimensions about the bug, or specifies more precisely how bug is caused or expands the bug. As for the annoyances discussion, it is also relevant, it tells how people think about annoyance (is it annoyance or not major or not). And suggestions about fixing the problem maybe relevant too, especially when there are consensus how it should be fixed. 109.240.64.8 12:43, 24 February 2012 (UTC)

Mob Hitboxes in SMP?
I never got an answer for this in the last snapshot -- did the bug where mobs can't be hit in the legs in SMP get fixed? I can't test for it myself, because the server I play on isn't updating until 1.2. --72.208.204.70 13:41, 24 February 2012 (UTC)
 * I dont think it got fixed, but I will be looking out for this bug in 12w08a. Ill report back here if I find out it's not fixed. 109.240.64.8 16:32, 24 February 2012 (UTC)

Minor annoyance
Is anyone else having trouble taming ocelots? So far, I've only been able to do it in Creative by spawning one inside of a closed room and standing still for upwards of 10 minutes. AND they sprint away if I feed them fish but it doesn't tame them immediately (if it takes more than one fish). Does anyone else think cats should have a separate spawn egg? If so, I'd like to add that to the main page here. --King Starscream 15:00, 24 February 2012 (UTC)
 * I had no trouble taming the ocelot, once I found one. Had to look around for 15mins~ to find. It just takes skill to tame, and it's good that way, so it isn't same as taming/capturing any other animal. Makes it more realistic. Wild cats in real world are hard to tame too. 109.240.64.8 16:30, 24 February 2012 (UTC)

Arrows dosent stick to mobs any more
I seen that arrows was able to stick into mobs but i havent seen it for a long time --Darkmtbg2 16:42, 24 February 2012 (UTC)