Splash Potion

Splash Potions are a variant of potions that can be thrown.

Brewing
Splash potions are brewed by adding gunpowder to a normal potion.

Natural generation
One splash potion of weakness can be found in a brewing stand inside an Igloo basement.

Brewing
Lingering potions are brewed by adding dragon's breath to a splash potion.

Using
Splash potions are thrown by them. On impact they explode, applying status effects to nearby entities. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×4.25 cubiod centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion at impact are affected.

Splash potions have the same duration as the normal potion variants.

The farther away the entity is from the center of the explosion, the lesser the imbued effect. For effects without duration such as Healing or Harming, the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For effects with duration, the effect has full potency but the duration decreases linearly on the same scale (rounded to the nearest $1/20$ second), with no effect being applied if the duration would be 1 second or less.

Splash water bottles
Splash water bottles have no effect on entities, but will put out fire in the block hit and the four blocks horizontally surrounding it. Splash water bottles are only in the computer edition.

Data values
Splash potions when thrown have entity data which define various properties of the entity. Their entity ID is.

Trivia

 * Jeb has commented that while splash water bottles should logically harm endermen and blazes, its coding would be more difficult to implement than is worth while.
 * If endermen are targeted directly by a splash potion, they will teleport away before the potion can take effect. However, if they are caught in the splash radius of a potion not aimed at them, they will be affected.
 * If killed by a splash potion of harming, the death message would be:  was killed by magic
 * The ThrownPotion entity will render as its stored item, no matter the item.
 * For instance, if the stored item has an ID of, the potion will appear as a diamond sword while being thrown.