Talk:Patrol

Captain or leader?
Is the banner-wearing illager called the patrol captain or the patrol leader? Mojang seems to be alternating terminology. – Nixinova   21:56, 16 December 2018 (UTC)
 * Well, I never heard of a "patrol captain" in real life. That just seems awkward, like "patrol chief". It's always "patrol leader". I think we should pick one and be consistent. ~ Amatulic (talk) 00:22, 18 December 2018 (UTC)

Bad open "levels"
If the Bad Open has 1-3 levels as stated in the article, what do the levels do? Trigger different size raids? Do the levels stack, if you happen to kill another patrol leader before a previous effect wears off? ~ Amatulic (talk) 23:54, 17 January 2019 (UTC)
 * Each bad o m en level adds to waves to the raid. So Bad Omen V will have 5×2 waves of illagers attacking the village. I'm not sure about the stacking. – Nixinova Nixinova sig image 1.png Nixinova sig image 2.png 00:13, 18 January 2019 (UTC)
 * OK, thanks. I added a generic sentence to that effect just now. ~ Amatulic (talk) 01:51, 19 January 2019 (UTC)

Section https://minecraft.gamepedia.com/Illager_patrol#Java_Edition_2 outdated
Now, according to the decompiled code, the behavior on java now is pretty much the behavior on bedrock. I hope another editor or director can take a look and confirm before this change.

Moreover, it appears in code that illager patrols won't spawn on superflats. liach (talk) 10:24, 4 April 2019 (UTC)


 * Maybe, that in some superflat world. i play on bedrock and illager patrol still spawn in flat world.
 * One of correct biome which illager patrol can spawn is plains which is default biome in classic flat.(the only available superflat preset in bedrock) ImakerB (talk) 11:28, 4 April 2019 (UTC)


 * I am talking about Java Edition. The chunk generator for superflat in Java does not include a patrol spawner while the regular chunk generator does. liach (talk) 01:32, 5 April 2019 (UTC)


 * I am playing on Java Edition and I can confirm the 200 blocks away from village condition doesn't seem to exist anymore : I just saw a patrol spawn in front of me while the nearest village is more than 1000 blocks away 88.190.74.76 13:28, 8 May 2019 (UTC)


 * How are you verifying this? The /locate command doesn't always identify the nearest structure. See https://bugs.mojang.com/browse/MC-140299 resolved as duplicate and being tracked in https://bugs.mojang.com/browse/MC-138887 ~ Amatulic (talk) 17:49, 8 May 2019 (UTC)

What's the frequency? can it be stopped??" (REM song)
I could swear I'd read somewhere that (Illager) Patrols are roughly once an hour /3 MC Days. How long - or is it just an average - might it be before another Illager Patrol arrives? (and might it overlap-ever with a Hero of the Village, Effect? [this all assumes just the same and /or Single, Player, for simplicity]) Yilante 4 /24 /19  11:44 a.m. 76.209.248.192 18:44, 24 April 2019 (UTC)
 * Any event that is determined by probability of occurrence won't happen at regular intervals, but at random intervals.
 * The article is pretty clear about how it works in Bedrock Edition: "Illager patrols spawn naturally after five in-game days, then after a delay between 5–6 minutes an attempt will be made to spawn an illager patrol (20% chance of success), repeating the delay and spawn attempts." That means you can expect 1 out of 5 spawn attempts to be successful, which averages out to one patrol every 25-30 minutes but the interval between patrols can be as short as 5 minutes or as long as days if many attempts fail in a row.
 * The article is less clear on how it works in Java Edition. ~ Amatulic (talk) 20:27, 24 April 2019 (UTC)
 * As I read through Java decompiled code, it appears it works the same in JE as the described behavior of BE here, except that patrols won't spawn on superflats. liach (talk) 00:26, 25 April 2019 (UTC)