Bedrock Edition beta 1.16.100.55

Beta 1.16.100.55 is the sixth beta version for Bedrock Edition 1.16.100, released on September 10, 2020, which brought more parity from, and fixes bugs.

Items

 * Shroomlights
 * Can now be composted.

General

 * Add-ons and Script Engine
 * Bandwidth optimization: make sure level event packets only broadcast locally
 * Spatial Bandwidth Optimizations are now exposed through a component,
 * Spatial Bandwidth Optimizations are now utilized by every actor using
 * Added the selector component to raw text which can be used to print entity names in commands such as 'tellraw' and 'titleraw'
 * Structures are no longer cut off when loaded using the command


 * Menu screen
 * Added Mojang Studios logo splash screen for Android devices.

Fixes

 * Performance and Stability
 * Game no longer crashes if a player opens a Shulker Box they're standing on after rejoining a multiplayer session
 * Fixed crash when using /fill command with Portal to fill huge amount of blocks


 * Vanilla Parity
 * Baby Zoglins now have cute oversized heads
 * Shroomlight block can now be used with the Composter
 * Crimson Fungus and Warped Fungus can now be placed on Mycelium blocks
 * Observers will no longer get stuck in an active state when moved by a piston
 * The "Thing" banner can now be crafted at the Loom
 * All expected blocks and items can now be composted again


 * General
 * Portal blocks placed with or  commands that are not part of a valid portal structure will only exist for 1 second before they are removed
 * Foxes will no longer take damage when falling on berries
 * Text and background for the title command (Title, Subtitle, and Actionbar) have been adjusted and spaced out
 * Dressing room now shows cached Character Creator items when offline
 * 24 bit PNGs without an alpha channel are no longer accepted as valid custom skins


 * Gameplay
 * Boots enchanted with Soul Speed no longer become stuck on mobs or the player after breaking
 * Piglin Brutes preserve equipment when zombified


 * User Interface
 * The Smithing Table screen now contains hammer icon and UI elements appear correctly when using the "Pocket" UI profile setting


 * New Achievement Screens
 * Made the reward frame on the list item the same as the art frame
 * Improved the tap visual feedback
 * Decreased safe zone size
 * Fixed an issue where it was impossible to move focus away from Back button using a keyboard
 * Fixed an issue where the new achievement screens would sometimes incorrectly apply safe zone along the split in split screen mode, instead of just at the window edges