Creeper/ED


 * Entity data
 * : The radius of the explosion itself, default 3.
 * : States the initial value of the creeper's internal fuse timer (does not affect creepers that fall and explode upon impacting their victim). The internal fuse timer returns to this value if the creeper is no longer within attack range. Default 30.
 * : 1 or 0 (true/false) - Whether the creeper has been ignited by flint and steel.
 * : 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by lightning.
 * : 1 or 0 (true/false) - Whether the creeper has been ignited by flint and steel.
 * : 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by lightning.