Village



NPC Villages are a feature that was added in Beta 1.8. The buildings in the NPC villages are naturally generated, and how much space they take up is randomized just like the terrain is. In Beta 1.9 Pre-release, Villager mobs were added to spawn in NPC Villages, although they currently do nothing notable.

A picture of NPC villages was released by Notch before 1.8 was released. Even though the picture only showed the exterior of the buildings, videos recorded later during PAX revealed the interior of the structures. NPC Villages are only spawned in desert or grassland biomes. Eventually they will have their own biome in order to solve many of the problems that were hindering their development.

Structure
Some of the buildings and structures found within villages are:


 * Small Huts made of logs, wooden planks, cobblestone, and dirt, with glass panes for windows. Some also have roof balconies.
 * Homes, which are composed of the same materials listed above. However, they are larger in size and are L-shaped; houses are often mistaken as T-shaped from the top, but on the ground or inside, are noticably L-shaped
 * Taverns, which have wooden stairs as benches, pressure plate/fence tables and a double slab bar. They also have fenced-off backyards.
 * Libraries with bookshelves and a crafting table.
 * Wheat Farms, which are, of course, farms of wheat surrounded by logs.
 * Wells, which are 2x10x2 pools filled with water surrounded by cobblestone and fences.
 * Smithies made out of cobblestone, iron bars, furnaces and small pools of lava. They also have a room located at the back.
 * Churches, cobblestone buildings with a small 3 floor tower equipped with ladders.
 * Lamp Posts, made of stacked fences, black wool and torches.
 * Gravel Roads, which connect most of the buildings.

The number of buildings within villages vary, and not all types will be in every village. There is always one well, there may be one church and/or one smithy, up to two libraries, up to two taverns and up to three large homes.

History
Notch originally worked on NPC Villages by himself, but eventually gave the task to Jeb, so that he could work on other things. Jeb has said that, during early tests of villages, the lava in a smithy often set the village on fire.

PAX
NPC Villages were shown to the public during the PAX demo. For demo purposes, Notch made them appear near the spawn so people could see them. (at 3:37) On a live stream from his Android phone during PAX, Notch stated that NPCs have not been added to the villages but that they are coming eventually. (According to Jeb, NPCs for the village was delayed until Beta 1.9. ) The majority of the NPC structures are made from wood based resources, with frames of cobblestone, and the footpaths are 3 blocks wide and made of gravel. The gravel appears to replace the top layer of dirt upon generation of the village.

Old Interview of Notch
Notch once answered some questions about an idea he had, NPC Villages, where he revealed some thoughts about them:
 * If you treat The villagers well (giving them items), they'll give you items back.
 * If you treat The villagers badly (attacking/killing them), they'll try to do the same to you.
 * There would possibly be a chest, containing special items, but raiding it will anger the owners of the town/chest and they will attack.

Trivia

 * NPC villages are optional as part of the setting for generated structures.
 * It is possible for Mushrooms to spawn inside the buildings.
 * If an NPC village is in the desert, there is a small chance there will be a Cactus on the paths, and that they will have gravel on top of them.
 * Unlike in the above case, if gravel goes through a tall grass area, tall grass will be removed and it may drop seeds.
 * Endermen's nature to move blocks sometimes causes them to flood part of a village by removing tree stumps from a farm's irrigation canal, and can also burn NPC's down by moving a block in the Blacksmith room.
 * Farms in the villages avoid overhanging by filling in the area below them with dirt. When the farm overhangs a ravine, this can cause a very tall rectangular dirt structure that at first glance almost looks like a chunk error. An example of this appears at seed 404 at the nearest town in Beta 1.8.1. (It's North-Northeast from the spawn as read from a map.)
 * A good strategy for your first night would be to use an NPC house as shelter to keep safe from hostile Mobs.
 * Occasionally, surface ravines will be generated through NPC villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities.
 * Originally, NPC Villages were intended to be populated with Pigman.
 * In early screenshots, villages were partly made of Moss Stone.
 * It is possible to spawn directly inside an NPC Village building.
 * On some occasions, it is possible for some of the gravel roads to lead out of the village to nowhere.
 * It is possible for village buildings as well as farms to be cut off seemingly randomly, as result of chunk errors, making building partially spawned
 * If you want to start a level right next to a village and three different biomes, try the seed "Olymp"
 * In version 1.0.0 you can spawn inside an NPC village with the seed "gimmeabreak"