Java Edition 22w11a

22w11a is the first snapshot for Java Edition 1.19, released on March 16, 2022, which adds the first features of The Wild Update and fixes bugs.

Blocks

 * Button
 * Added mangrove button.


 * Door
 * Added mangrove door.


 * Fence
 * Added mangrove fence.


 * Fence Gate
 * Added mangrove gate.


 * Froglight
 * Added froglights, with 3 variants: Ochre, Pearlescent and Verdant.
 * Emit a light level of 15.
 * Dropped when frogs eat small magma cubes.
 * When eaten by Swamp frogs, drop Ochre Froglight.
 * When eaten by Tundra frogs, drop Verdant Froglight.
 * When eaten by Tropical frogs, drop Pearlescent Froglight.


 * Frogspawn
 * Non-solid blocks that can be placed on the surface of water.
 * Laid by frogs after mating.
 * Hatches tadpoles after some time.
 * Does not drop upon breaking, even with Silk Touch.


 * Leaves
 * Added mangrove leaves.


 * Log
 * Added mangrove log and stripped mangrove log.


 * Mangrove Roots
 * Similar to leaves, they do not allow walking through them, despite their hollow appearance.


 * Mud
 * Can generate in the upcoming mangrove biome.
 * When walking on mud, entities sink down a bit.
 * Like soul sand, but without the slowdown.
 * Can be made by using a Water Bottle on Dirt.


 * Mud Bricks
 * Can be crafted from 4 Packed Mud.
 * Can be crafted into mud brick stairs, walls, and slabs using a crafting table or stonecutter.


 * Muddy Mangrove Roots.
 * Can be crafted from 1 Mud Block and 1 Mangrove Roots.


 * Packed Mud
 * Can be crafted from 1 Mud Block and 1 Wheat.


 * Planks
 * Added mangrove planks.


 * Pressure Plate
 * Added mangrove pressure plate.


 * Sapling
 * Added mangrove propagule.
 * Grows from the bottom of mangrove leaves.
 * Mangrove propagule can be grown by bonemealing the mangrove leaves.
 * Have 4 stages to fully grown, can be accelerated by bonemealing.
 * Can break off a fully grown one, plant it to growing a mangrove tree (currently not added, will generate a oak tree instead).
 * Can be planted underwater.


 * Sculk
 * Generates in the Deep Dark biome.
 * Has an animated texture.
 * Drops only experience when broken without Silk Touch.
 * When wool blocks are placed on a sculk block, it will let nearby sculk sensors know, preventing that vibration from being occluded.
 * Sculk blocks grow when a mob dies near a sculk catalyst.
 * If sculk shriekers activate three times, a warden may emerge from the sculk blocks.


 * Sculk Catalyst
 * Generates in the Deep Dark biome.
 * Emits soul particles after a mob dies within 8 blocks, and grows sculk related blocks.
 * Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
 * Even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
 * The experience will not be dropped in these cases.
 * The charge decays over time, faster the furthest away from the catalyst it moves.
 * If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a sculk sensor (90%) or a sculk shrieker (10%).
 * If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
 * Drops only experience when broken without Silk Touch.
 * Emits a light level of 6.
 * Sculk Catalyst Bloom.gif Blooms when activated.
 * Can only spread sculk on blocks in the  tag.


 * Sculk Shrieker
 * Generates in the Deep Dark biome.
 * Has two soul-shaped patterns in the center.
 * Has the ability to "shriek", emitting ring-like/sonic particles.
 * Is activated by a sculk sensor, redstone signal or player's stepping.
 * Gives players the Darkness effect when activated.
 * If activated three times, a warden is summoned from the ground.
 * Sculk shriekers summon wardens only if there isn't one within 48 blocks.
 * Currently will not shriek or summon wardens, as the mob has not been implemented yet.


 * Sculk Vein
 * Generates in the Deep Dark biome on the edge of sculk patches.
 * Generates in a layer on top of blocks and can be placed in all directions, like glow lichen.
 * Has an animated texture.
 * Some have parts that are transparent, allowing the player to see the block it is on top of.
 * Can be waterlogged.
 * Drops nothing when broken without Silk Touch.


 * Sign
 * Added mangrove sign.


 * Slab
 * Added mangrove slab and mud brick slab.


 * Stairs
 * Added mangrove stairs and mud brick stairs.


 * Trapdoor
 * Added mangrove trapdoor.


 * Wall
 * Added mud brick wall.


 * Wood
 * Added mangrove wood and stripped mangrove wood.

Items

 * Boat
 * Added mangrove boat.


 * Bucket of Tadpole
 * Added bucket of tadpole.


 * Spawn Egg
 * Added frog and tadpole spawn eggs.

Mobs

 * Frogs
 * Can croak, jump, swim, and slowly walk on land.
 * Are able to jump over 5 blocks.
 * Have health points.
 * Come in three variants: default, tropical, and snowy.
 * The default variant is orange, the tropical variant is white, and the snowy variant is green.
 * Eat small slimes, dropping slimeballs in the process.
 * Can be tempted and bred using slimeballs.
 * Lay eggs on water after mating.
 * Grow from tadpoles.
 * Variants depend on the temperature of the biome it turns from a tadpole to a frog in.


 * Tadpoles
 * Jump around like fish when on land, and eventually die.
 * Grow up into frogs (growth can be sped up using slimeballs).
 * Frog type dependent on which temperature a tadpole grows in.
 * Have health points.
 * Are hunted down by axolotls-
 * Can be held in a water bucket.

World generation

 * Deep Dark
 * New biome at the "deepest depths of the world".
 * Tends to generate under continental/mountainous areas, exclusively within the deepslate layer between Y=-1 and Y=-64.
 * Currently can extend above the deepslate layer, sometimes up to around Y=33.
 * The surface is covered in sculk and contains all sculk-related blocks.
 * With the exception of spawners, no mobs can spawn there, similar to mushroom fields.

General

 * Options
 * Added "Directional Audio" sound option, for 3D Directional Audio simulation.
 * Uses HRTF-based directional audio to improve the simulation of 3D sound.
 * Requires HRTF compatible audio hardware.
 * This option is best experienced with headphones.
 * Toggled off by default.


 * Particles


 * Tags

Blocks

 * Sculk Sensor
 * Has been re-added to the creative inventory.
 * Can now only be obtained with Silk Touch, otherwise they drop experience.
 * Now always activate when stepped on, even when sneaking.

Gameplay

 * Advancements
 * The "Deep Dark" biome is now required to be visited to obtain the "Adventuring Time" advancement.

General

 * Data pack and resource pack
 * Data pack format is now 10, resource pack format is now 9.