Template talk:Blast resistance values

Change TNT Value
Hey, uh, not sure why I can't edit it, but...can we change the TNT blast resistance to "0 (will activate)"? It doesn't technically "ignite" from being blasted. Grissess 06:41, 18 May 2011 (UTC)


 * Only admins can edit it, because idiots kept trying to change the blast resistance of Bedrock. I'm not sure if any admins have this template on their watchlist, though; you'd probably have more luck asking on User talk:Ultradude25. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 06:44, 18 May 2011 (UTC)

Remove "(will ignite)" as of Beta 1.7Supuhstar 19:27, 30 June 2011 (UTC)

Web resistance
Web resistance is 0, please someone add it. (verified) C ali nou - talk × contribs » 10:44, 31 May 2011 (UTC)

Web resistance update and thoughts about protection
Web resistance is now 20, someone please add it. Also, why not give the permission to edit this page to some active users, besides admins? I got zombe's modpack, which can read the blast resistance, strength, stackability, sliperiness of any block, and it is live-updated. (This means if I change a block's sliperiness, the sliperiness is correctly changed in the info GUI) C ali nou - talk × contribs » 11:40, 28 July 2011 (UTC)


 * Because there are only two options for allowing more people to edit this template: reducing the protection to semi or none (the easy solution), which won't happen because of morons trying to change the value of Obsidian or Bedrock, or adding a new usergroup that can edit fully-protected pages and adding users to that group (the involved solution), which won't happen because Curse is not likely to add new usergroups just so a template can be updated a bit faster.
 * I'm not sure what you're trying to say with the mod; I don't see how that has any relevance here. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 05:44, 29 July 2011 (UTC)

this value is taken directly from a running instance of Minecraft; do not change it
When you change a value not by taking it from a running Minecraft instance, please remove the above comment in the source. Xfs 09:24, 2 September 2011 (UTC)


 * Which value are you talking about? 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 09:32, 2 September 2011 (UTC)


 * I was referring to this edit. It's a bit ridiculous to keep that comment while changing it all along, but anyway, no big deal. Xfs 13:36, 2 September 2011 (UTC)

Flowing Water Resistance
I have asked for it from Notch. here CosmoConsole 	 my page! my talk! my contributions! 09:40, 3 September 2011 (UTC)
 * Some weeks ago, I asked Calinou, who added the value. The value (500) seems to be taken from the code itself. – Scaler (t) 10:08, 3 September 2011 (UTC)
 * While my Beta 1.7.3 says else... CosmoConsole 	 my page! my talk! my contributions! 10:16, 3 September 2011 (UTC)

There have been some argument about this, but I found that argument was useless with a kid. Edit wars are not encouraged, so I still need to leave some facts here:

Xfs 13:24, 3 September 2011 (UTC)
 * The resistence table was first added by known modder Risugami to the TNT article, in which the value of flowing water is 500.
 * I later moved the table to the Explosion article, and verified the values against a running instance of Minecraft beta 1.1_02 with logging mod during the intial writing of that article. And the value of flowing water was 500.
 * D0sboots updated and verified the values to beta 1.3, and the value of flowing water kept being 500. And he migrated the table to the template here.
 * I then again verified the values against beta 1.5_01. The value of flowing water was still 500.
 * I just obtained some comprehensive stats with logging mod against beta 1.7.3, and the value of flowing water remained 500.
 * I also read MCP code (beta 1.7.3), and drew the conclusion that the value is 500.
 * I performed in-game experiments in beta 1.7.3, in which flowing water was not destroyed by TNT (flowing lava was destroyed). I was reluctant to provide a video proof because it's just too easy to reproduce.
 * Notch's word will be the final: if he says 500, feel free to undo my change that it is 0. CosmoConsole 	 my page! my talk! my contributions! 13:26, 3 September 2011 (UTC)
 * Hehe, for the sake of avoiding edit-war, your point is argument from authority. Xfs 14:30, 3 September 2011 (UTC)
 * As it's MCP or a mod-decoded code, and mods code has never overruled the very original code, I had to refer for somebody else. Notch hasn't by the way answered yet. CosmoConsole 	 my page! my talk! my contributions! 14:38, 3 September 2011 (UTC)