Talk:Trapdoor/Archive 2

Screenshot/image
I've added a screenshot, though in retrospect a closer image may be needed in the display box thing. If anyone can add that, that would be great. --Atr 09:53, 26 May 2011 (UTC)
 * And during the day, or some light, or even a different block type would be a plus to be able to see it.Dctrjons 10:02, 26 May 2011 (UTC)

Hey for some reason when i place a trap door it is invisible. HELP!

I am not aloud to upload files yet. But I have a good screenshot (open and close in daytime) and the 25x25 inventory render image.

Render Image - should be upload at Grid hatch

Screen shot --Axeblade346 12:29, 26 May 2011 (UTC)

Found a handy use for these as a safer garbage disposal. Apparently the hatches aren't flammable and sit nicely on lava. Drop your items on top then hit the switch. Screenshot if someone wants to throw that in there. Fishpaw 13:54, 27 May 2011 (UTC)

i found out trapdoors make a simple minecart-only doorway Fagtardicus 20:38, 9 June 2011 (UTC)

Uses Section
I (simonoz) have added a uses section featuring a trapdoor idea I have discovered :D


 * There a Screen shot for you --Axeblade346 12:29, 26 May 2011 (UTC)
 * Uploaded to the wiki and added to the page for you! --Atr 13:33, 26 May 2011 (UTC)


 * Can that be controlled via redstone, do you know? --Atr 13:22, 26 May 2011 (UTC)
 * Yes, the trapdoor acts exactly like a wooden door, except for size and the orientation it opens. --Bmambl 14:18, 31 May 2011

Trivial
I wonder if we should add that TD's

1. Can`t be attached to glass

2. If you close a TD at the level you are standing with no clearance (1x1 hole) you can jump on it. Was able to make a trapdoor ladder this way.

--Axeblade346 12:29, 26 May 2011 (UTC)

Iron Trap doors?
Are they also there?
 * Unless there's a different recipe for it, so far I haven't found any evidence there is an "Iron trapdoor," despite the fact that it seems to operate almost exactly like a normal door --Bmambl 13:22, 31 May 2011 (UTC)

Image
On the bottom of the page why is the image for the trapdoor of redstone? Timberdoodle 17:52, 26 May 2011 (UTC)
 * I'm guessing because there is no trapdoor icon to use - but that's just speculation :P --Warlock 17:54, 26 May 2011 (UTC)
 * Edit: Oh, it's wrong even in the blocks list (thought you meant that diagram someone drew of the drawbridge or whatever). Yeah that's weird.  If there's no icon there should at least be a [?] thing for now.  --Warlock 17:57, 26 May 2011 (UTC)

One-way passage
If you build two tiles high tunnel and add a hatch at the exit, then you can exit tunnel, but not enter. example

XXXXXXX

XXXX

___=

XXXXXXX

X — wall

= — trapdoor --MiiNiPaa 18:32, 26 May 2011 (UTC)


 * Can we get a screenshot of this please? I'm finding it kinda hard to imagine it in my head --Bmambl 13:23, 31 May 2011 (UTC)

Hatches with integrated ladders?
Would be cool if something like that would come in a future update. I got more floors in my house, and they´re all connected with one long ladder. But to add trapdoors there, those have to be combined with them. AIAS-5 19:51, 26 May 2011 (UTC)
 * I was under the impression the trapdoor occupied the space above the hole. Therefore, shouldn't you be able to place a ladder under it? (afterall, it opens upwards)  Now if your trapdoor is at the bottom of a ladder, maybe that would be an issue. --Warlock 19:54, 26 May 2011 (UTC)


 * It's true. It's acts exactly like a door, in that it occupies the space next to the block you attach it to. IE, at the top of a ladder, it's perfectly possible to have a hatch leading up, but it's more difficult to have a hatch at the bottom of said ladder (that being said, if the hatch is closed, you can just jump up to the bottom rungs of the ladder. --Bmambl 13:26, 31 May 2011 (UTC)

tnt can pass through open doors?
should we add that primed tnt can pass through open trapdoors, but not closed trapdoors --ranren12 10:34, may 26 2011 (UTC)


 * Seems like a pretty moot point, considering that it's acting like a door. Primed TNT is an item, so it'd be easier to say "open trapdoors let all items through" --Bmambl 13:29, 31 May 2011 (UTC)

Light passing through
Shouldn't the line that light passes through the four gaps in the hatch be removed? The gaps are purely aesthetic, and don't actually let any light through themselves. I could make my hatches a solid black all over, leaving no gaps, and it would still let light through. Thx Deanm 10:36, 27 May 2011 (UTC)


 * Well, since nobody has gotten back to me yet and i dont see a good reason not to, i'm going to just remove that line. --Deanm 11:53, 29 May 2011 (UTC)

Trapdoor: Pistons
Should we add that trapdoors can be moved by pistons if there's another block for it to connect to? –The preceding unsigned comment was added by Hlast (Talk&#124;Contribs) Please sign your posts with


 * Sounds like a Trivia item. Go for it! Verhalthur (talk)(contribs) 14:53, 2 August 2011 (UTC)

cant get up from below on ladders
For some reason, when i try to get through the trapdoor in my house, when i go down its fine, but when i try to go up, i cant go up it. like on a flat roof, i go up the ladder, open the drap door, and its like im trying to jump up a 2 block hole. i can almost get up, but i always fall. how can i fix this? its frustrating and i really want to get to my nether portal on the top. how can i fix this problem? –Preceding unsigned comment was added by 199.243.36.51 (Talk&#124;Contribs) 00:46, 31 January 2012. Please sign your posts with
 * This happens because the collision box for ladders was removed in 1.1 for some reason. It will be restored in 1.2, as removing it caused more problems than it fixed. It's also back in the latest weekly version (12w04a), if you don't want to wait for 1.2 to come out. -- Orthotope 03:30, 31 January 2012 (UTC)
 * Just use water. --SrDonaldo 05:01, 31 January 2012 (UTC)

Size of trapdoors
What is the size of the trapdoors? 1/8 of a block? –Preceding unsigned comment was added by Hkjlg (Talk&#124;Contribs) 07:02, 30 July 2012‎ (UTC). Please sign your posts with


 * $3/16$ of a block I believe. –ultradude25 (T&#124;C) at 07:09, 30 July 2012 (UTC)