Java Edition 22w11a

22w11a is the first snapshot for Java Edition 1.19, released on March 16, 2022, which adds the first features of The Wild Update, pack filters, space glyph provider, 3D directional audio, new tags and fixes bugs.

Blocks

 * Froglight
 * Added froglights, with 3 variants: ochre, pearlescent and verdant.
 * Emit a light level of 15.
 * Dropped when frogs eat small magma cubes.
 * When eaten by temperate frogs, drop ochre froglight.
 * When eaten by cold frogs, drop verdant froglight.
 * When eaten by warm frogs, drop pearlescent froglight.


 * Frogspawn
 * Non-solid blocks that can be placed on the surface of water.
 * Laid by frogs after mating.
 * Hatches tadpoles after some time.
 * Does not drop upon breaking, even with silk touch.


 * Mangrove Leaves
 * A new type of leaves.


 * Mangrove Log
 * A new type of log, as well as a stripped variant.
 * Can be used to craft mangrove woods and planks.


 * Mangrove Planks
 * A new type of planks.
 * Can be used to craft mangrove buttons, doors, fences, fence gates, pressure plates, signs, slabs, stairs, and trapdoors.


 * Mangrove Propagule
 * A new type of sapling.
 * Can be grown by bonemealing the mangrove leaves, grows from the exposed bottom of it.
 * Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves).
 * Have 4 stages to fully grown, can be accelerated by bonemealing.
 * Can break off a fully grown one, plant it to growing a mangrove tree (currently not added, will generate a oak tree instead).
 * Can be planted underwater.
 * Can be placed in flower pots.


 * Mangrove Roots
 * A see-through block just like leaves, but can be waterlogged.
 * Water currently doesn't spread outwards like with other waterlogged blocks.
 * Mining faster when using axes.
 * Unlike leaves, it will not break when moved by a piston.
 * If the roots are waterlogged, the water will vanish.
 * Can be powered.


 * Mangrove Wood
 * A new type of wood, as well as a stripped variant.
 * Can be used to craft mangrove planks.


 * Mud
 * Can generate in the upcoming mangrove biome.
 * When walking on mud, entities sink down a bit.
 * Like soul sand, but without the slowdown.
 * Can be made by using a water bottle directly or through a dispenser on dirt, coarse dirt and rooted dirt.
 * Enderman holdable.


 * Mud Bricks
 * Can be crafted from 4 packed mud.
 * Can be used to crafted into mud brick slabs, stairs, and walls using a crafting table or stonecutter.


 * Muddy Mangrove Roots
 * Can be crafted from 1 mud and 1 mangrove roots.
 * Unlike regular roots, they are an opaque block that can't be waterlogged.
 * Mining faster when using shovels.


 * Packed Mud
 * Can be crafted from 1 mud and 1 wheat.


 * Sculk
 * Generates in the deep dark biome.
 * Has an animated texture.
 * Drops only experience when broken without silk touch.
 * Sculk blocks grow when a mob dies near a sculk catalyst.


 * Sculk Catalyst
 * Generates in the deep dark biome.
 * Emits soul particles after a mob dies within 8 blocks, and grows sculk related blocks.
 * Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
 * Even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
 * The experience will not be dropped in these cases.
 * The charge decays over time, faster the furthest away from the catalyst it moves.
 * If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a sculk sensor (90%) or a sculk shrieker (10%).
 * If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
 * Drops only experience when broken without silk touch.
 * Emits a light level of 6.
 * Sculk Catalyst Bloom.gif Blooms when activated.
 * Can only spread sculk on blocks in the  tag.


 * Sculk Shrieker
 * Generates in the deep dark biome.
 * Has two soul-shaped patterns in the center.
 * Drops only experience when broken without silk touch.
 * Currently doesn't do anything due to the warden not being in this snapshot.


 * Sculk Vein
 * Generates in the deep dark biome on the edge of sculk patches.
 * Generates in a layer on top of blocks and can be placed in all directions, like glow lichen.
 * Has an animated texture.
 * Some have parts that are transparent, allowing the player to see the block it is on top of.
 * Can be waterlogged.
 * Drops nothing when broken without silk touch.

Items

 * Bucket of Tadpole
 * Added bucket of tadpole, can be obtained by catching a tadpole using a water bucket.


 * Mangrove Boat
 * A new type of boat, crafted with mangrove planks.


 * Spawn Egg
 * Added frog and tadpole spawn eggs.

Mobs

 * Frogs
 * Can croak, jump, swim, and slowly walk on land.
 * Are able to jump over 5 blocks.
 * Frogs are faster in water than on land.
 * Preferred to jump to lily pad and big dripleaf.
 * Have health points.
 * Come in three variants: temperate, warm, and cold.
 * The temperate variant is orange, the warm variant is white, and the cold variant is green.
 * Eat small slimes, dropping slimeballs in the process.
 * Can be tempted and bred using slimeballs.
 * Lay eggs on water after mating.
 * Grow from tadpoles.
 * Variants depend on the temperature of the biome it turns from a tadpole to a frog in.


 * Tadpoles
 * Jump around like fish when on land, and eventually die.
 * Grow up into frogs after 20 minutes in the world, which can be sped up using slimeballs.
 * Frog type dependent on which temperature a tadpole grows in.
 * Have health points.
 * Are hunted down by axolotls.
 * Can be held in a water bucket.

World generation

 * Deep Dark
 * New biome at the "deepest depths of the world".
 * Tends to generate under continental/mountainous areas, exclusively within the deepslate layer between Y=-1 and Y=-64.
 * Currently can extend above the deepslate layer, sometimes up to around Y=33.
 * The surface is covered in sculk and contains all sculk-related blocks.
 * With the exception of spawners, no mobs can spawn there, similar to mushroom fields.


 * Upgrading of old worlds
 * Now support 3D biome blending, so it will blend the underground biomes as well.

General

 * Chunk format
 * Added that determines which sections will be used for data for blending.


 * Data pack and resource pack
 * Can have section in pack.mcmeta now.
 * This section has mandatory field, which is a list of patterns (regular expressions) for namespaces and paths.
 * If any of files in packs added before one with section matches any pattern inside, it will be filtered out (i.e. treated as if it wasn't present in the first place).
 * section does not apply to a pack containing it, only to packs loaded before it.
 * Both and  can be omitted: if they are, the game works as if they had been specified as a ".*". Missing field matches every value. When they are included, these fields contain a regular expression pattern.
 * For example, adding pack with this section in pack.mcmeta after vanilla pack will hide all recipes and advancements defined by vanilla pack:
 * World presets/types and super flat world presets in “Create World” screen can now be controlled by datapacks.
 * New registry types were added to data-drive presents (like "Amplified" or "Single Biome").
 * New registry types were added to data-drive presents (like "Amplified" or "Single Biome").


 * Debug screen and profiling
 * Added estimated GPU utilization percentage to performance profiling metrics and F3 debug screen.
 * This is only available for graphics devices that support GPU timer queries.
 * Added "Blending" row, above the "Noise Router" row.


 * Fonts
 * Added new glyph provider type, to allow creation of space-like glyphs.
 * New provider has single argument called which is map of codepoint to glyph advance (width).
 * Rendering of space glyph is not longer hardcoded (needs to be declared manually in font).


 * Options
 * Added "Directional Audio" sound option, for 3D Directional Audio simulation.
 * Uses HRTF-based directional audio to improve the simulation of 3D sound, making it easier to distinguish which direction a sound comes from (including if it is above or below the player).
 * Requires HRTF compatible audio hardware.
 * This option is best experienced with headphones.
 * Toggled off by default.


 * Particles
 * Added three new particles:,  , and.


 * server.properties
 * Added server property to limit the amount of consecutive neighbor updates before skipping additional ones. Negative values remove the limit.


 * Splashes
 * Added the following splash text:
 * "Shriek like a Sculk Shrieker!"
 * "Who let the frogs out?"
 * "RIBBIT!"
 * "Croak team!"
 * "Nooooooooooooo!"
 * "Flower forest TM perfume"
 * "Hat Fridays!"


 * Tags
 * Added following block tags:
 * : contains
 * : contains
 * This tag controls blocks the ender dragon cannot destroy but will fly straight through.
 * : contains
 * : contains
 * : contains
 * : contains.
 * Added following item tags:
 * : contains
 * Added following biome tags:
 * : contains
 * : contains
 * : contains
 * This tag controls which biomes that players will have a shorter view distance.
 * : contains all the end biomes.
 * : contains all overworld biomes.
 * : contains
 * : contains
 * : contains
 * : contains
 * This tag controls which biomes that player will hear the special underwater music when underwater.
 * : contains
 * : contains
 * This tag controls which biomes that coral can be farmed by bonemealing.
 * : contains
 * : contains
 * This tag defines which biomes must be present around a location that a monument possible to generate.
 * : contains
 * : contains
 * : contains
 * These contents are exactly the same with the previous biome tag.
 * : contains
 * This tag controls which biomes will show up as water on map outlines.
 * : contains
 * : contains
 * : contains
 * Added following structure tags:
 * : contains
 * : contains
 * Added following flat level generator preset tag, to control order of elements displayed in "Configure Flat World" screen:
 * : contains
 * This tag controls all the visible presets in the UI and their order.
 * Added following world preset tags, to control values show on "World Type" button in "Create World" screen:
 * : contains
 * : contains
 * This tag controls which world presets will only show up when hold down the key.

Blocks

 * Brewing Stand
 * Slightly changed its texture, to make their arms connect to their bases.


 * Cocoa Pod
 * Slightly changed the 's texture, to make width consistency with other stages' textures.


 * Doors
 * The top of doors no longer flips in an unnatural way when opening in certain directions.


 * End Portal Frame
 * Slightly changed its texture, to make better transition with the end stone texture.


 * End Rod
 * Removed unused pixels in its texture.


 * Mycelium
 * Slightly changed its side texture, to match other dirt-based blocks.


 * Scaffolding
 * When used as fuel for furnaces, they now burn equally as long as a bamboo does.


 * Sculk Sensor
 * Has been re-added to the creative inventory.
 * Can now only be obtained with silk touch, otherwise they drop experience.


 * Smoker
 * Rotated pixels at the bottom left corner in their textures, to make a correct direction.

Items

 * Shield
 * They now properly spin around their own center axis and show up in the right place in item frames.

Mobs

 * Spiders and Cave Spiders
 * Fixed texture mapping of both types of spiders.


 * Wolves
 * Fixed texture mapping of the ears of wolves.

World generation

 * Custom world generation
 * The dimension folder is no longer present in the vanilla world generation reference pack, but dimension files still work like they used to inside a custom data pack.
 * There's a new file type that the data report generator can output in the folder, containing all the biome parameters for the default vanilla dimensions.
 * Custom dimensions no longer require a separate seed field, and in fact can no longer have a custom seed - the world seed is now always used for all dimensions.

Command format

 * Fixed rendering of boss bars, now they have the correct appearance even when several boss bars with the notched style are visible at once.
 * Fixed rendering of boss bars, now they have the correct appearance even when several boss bars with the notched style are visible at once.

Gameplay

 * Advancements
 * The "Deep Dark" biome is now required to be visited to obtain the "Adventuring Time" advancement.

General

 * Chunk format
 * Removed, now existence of in chunk data determines if a chunk is considered old.


 * Data pack and resource pack
 * Data pack format is now 10, resource pack format is now 9.


 * Debug screen
 * The H for "humidity" has been changed for a V for "vegetation".


 * Predicates
 * Renamed the field in location predicates to.


 * server.properties
 * now supports world presets.


 * Tags
 * Following tags are changed due to addition of new features mentioned above:
 * Mangrove button is now part of the block and item tag.
 * Mangrove door is now part of the block and item tag.
 * Mangrove fence gate is now part of the block tag.
 * Mangrove fence is now part of the block and item tag.
 * Mangrove leaves is now part of the block and item tag.
 * Mangrove planks is now part of the block and item tag.
 * Mangrove pressure plate is now part of the block and item tag.
 * Mangrove propagule is now part of the block and item tag.
 * Mangrove roots is now part of the block tag.
 * Mangrove sign is now part of the block tag and  item tag.
 * Mangrove slab is now part of the block  and item tag.
 * Mangrove stairs is now part of the block and item tag.
 * Mangrove trapdoor is now part of the block and item tag.
 * Mangrove wall sign is now part of the block tag.
 * Mud brick slab is now part of the block and item tag.
 * Mud brick stairs is now part of the block and item tag.
 * Mud brick wall is now part of the block and item tag.
 * Mud bricks, mud brick stairs, mud brick slab and packed mud are now part of the block tag.
 * Mud is now part of the block tag.
 * Muddy mangrove roots and mud are now part of the block tag.
 * Potted mangrove propagule is now part of the block tag.
 * Sculk vein is now part of the block tag.
 * Sculk, sculk catalyst, sculk vein and sculk shrieker are now part of the block tag.
 * Tadpole is now part of the entity tag.
 * Block and item tag is now part of the  block and item tag, respectively.
 * Light block is now part of the block tag.
 * block tag is renamed to.
 * biome tag now only reference the biome tag.
 * Configured structure feature tags are now called structure tags.


 * World creation
 * A short screen showing the message "Preparing for world creation" will appear before the "Create New World" screen shows up.


 * Others
 * The "out of memory" error screen can now be translated.

Videos
Videos made by slicedlime: