Java Edition Combat Test 5

Combat Test 5 is the fifth experimental version of a future combat revision. Although it is a development version for a future release, this combat experiment is a fork of 1.15.2 Pre-release 2. This version was released on Reddit and Minecraft.net, but it does not appear in the launcher.

Gameplay

 * Combat
 * Added a "Coyote Time" that activates for a fraction of a second after a player aims at something, but attacks outside its bounding box.

Items

 * Tools and weapons
 * Lowered the attack damage of most tools and weapons, as shown in the following table:


 * Tridents
 * Now have an attack damage of, instead of.

Non-mob entities

 * Thrown eggs
 * Now have a 4-tick cooldown.
 * Players
 * Are now knocked back by < 1 damage hits, including 0 damage hits such as snowballs and eggs.

Gameplay

 * Attacking
 * Increased the attack damage of unarmed attacks from to.
 * Changed the swing animation to emphasize the rhythm of the attacks.


 * Hunger
 * High saturation no longer gives a fast regeneration boost.
 * Changed food eating speed from 32 ticks to 40 ticks.
 * The player now naturally regenerates health when above a hunger level of instead of.
 * The player now naturally heals every 60 ticks instead of every 80 ticks.
 * Natural healing now always drains food points.
 * Saturation is not used when healing damage, and is only relevant to other actions that drain the hunger bar.
 * The player can now sprint at any hunger value.


 * Knockback
 * Reintroduced upwards knockback when hitting players in the air.
 * Players now get knockback from hits that deal less than half a heart of damage, including no damage.

Video
Video made by slicedlime: