Bedrock Edition beta 1.2.20.1

1.2.20.1 is a Beta version of an unknown upcoming update for Bedrock Edition.

Additions

 * Water has a completely new look and it is now much easier to see above and underwater
 * Dolphins
 * Underwater ruins
 * Underwater caves
 * Sea pickles
 * Heart of the Sea (Currently no use)
 * Nautilus shell (Currently no use)

Changes

 * Players now able to swim through 1x1 gaps
 * Cod model updated
 * Updated textures for Stripped Jungle Wood, Fish Spawn Eggs, Coral Fans, and Dried Kelp Blocks and the Kelp item.
 * Items now float in water
 * Shipwrecks now use a variety of Trapdoors
 * New animation for Trident with Riptide
 * Cauldrons now can be used underwater, but require a trapdoor on top
 * Polar Bears and Strays can now spawn in frozen oceans
 * The breath meter no longer instantly refills
 * Fish Spawn Eggs are no longer within Experimental gameplay
 * Beds can now set spawn points during the day
 * Baby Zombies can now burn in daylight
 * Zombies and Skeletons now burn in daylight while in boats

Fixes

 * Fixed several of the top crashes that occurred during gameplay
 * Fixed a crash that occurred after rating content in the Marketplace
 * Fixed a crash that occurred when importing an Add-On with an invalid manifest file
 * Skin selections will once again save after closing the game or signing out
 * Item names and descriptions will once again appear using touch controls on Classic UI
 * "Destroy Block (vibrate)" toggle once appears in Touch settings
 * Fixed Villager trades becoming deactivated in certain cases when using touch controls
 * Soul Sand and Gravel once again generate in the Nether
 * Activated resource packs will now stay active upon downloading any other resource pack during world creation
 * Disconnecting a controller while making input no longer continues that input until the controller is reconnected
 * Lava with a block on top no longer prevents fire damage to entities and will fix Chicken cookers
 * Fixed the appearance of bubbles around the Guardian laser attack
 * Underwater effect is no longer applied when the player's head is above water
 * Initiating World Template screen now shows a progress bar
 * Water source blocks surrounding Glass and Sea Lanterns no longer turn into flowing water blocks
 * Fire Resistance potions now protect Snow Golems from dying in warm biomes
 * Disconnected water flows no longer visually show as connected
 * Chroma Hills HD Texture Pack fonts now apply correctly
 * Split-Screen controls are no longer mixed up when the game is launched while using keyboard and mouse input on Xbox One
 * The default author for books are now set to "Author Unknown"
 * Buttons made from Oak or Stone are now displayed as Oak Button and Stone Button, respectively
 * '/clear' will now clear items held in hand when playing in Classic UI
 * Improvements to Store load times

Fixes for bugs introduced during Beta

 * Fixed a crash that occurred for the host of a multiplayer game when pressing Save & Quit
 * Fixed a crash that occurred for multiplayer clients when Pufferfish inflated
 * Fixed a crash that occurred when opening chests from shipwrecks
 * Fixed a crash that occurred when entering size coordinates into Remix 3D exporting on Windows 10
 * Fixed a crash that occurred when pushing/pulling a chest with a Sticky Piston underwater
 * Increased performance in oceans
 * Swimming controls no longer override Creative flying controls
 * Adjustments to the camera view of the swimming animation
 * Water in Cauldrons is no longer invisible
 * Warm oceans are now easier to find
 * Enchanted Tridents no longer flash red when set on fire
 * Thrown Tridents no longer have a placeholder name
 * Trident attack damage is now listed in its item tooltip
 * Fixed strange Trident behavior when it's thrown into snow
 * Players who are not the owner of a Trident with Loyalty can no longer pick it up
 * Falling Sand is no longer affected by Tridents enchanted with Channeling
 * Tridents can now be fire from Dispensers
 * Tridents thrown underwater will no longer continue to produce bubbles
 * Ocean Monuments now spawn in all deep ocean variants
 * Fixed item name of Tropical Fish
 * Improved Fish spawning and despawning
 * Trees can now be stripped with an Axe when using touch controls
 * Bone drop rate from Fish has been reduced to 25%
 * Removed Sponges from the Drowned's loot table
 * Items now float properly on the surface of water
 * Increased the spawn rate of shipwrecks
 * Removed underwater mega ravines
 * Kelp no longer spawns in frozen oceans
 * Kelp now stops growing when it reaches the surface
 * Fish are no longer invisible on some devices
 * Top Kelp blocks are no longer missing transparency when viewed at certain distances
 * Redstone Dust will now properly light up when powered
 * Water blocks between Bookshelves and Enchantment Tables will no longer affect the level of enchantments available
 * Buckets of fish acquired with commands will now drop fish
 * Villagers in Igloos can once again be traded with
 * GUI Scale once again applies properly when launching the game
 * Drowned now spawn properly in new ocean biomes
 * Treasure Maps can now be obtained through commands when Experimental Gameplay is disabled
 * Dried Kelp now appears in Miscellaneous Food of the Equipment tab in the Creative inventory
 * Fixed Seagrass icon appearing as regular grass
 * Fixed Seagrass spawning on icebergs
 * Overworld mobs will no longer spawn underwater on Kelp and Seagrass
 * Blocks moved by Pistons underwater are now filled with water
 * Pistons and Sticky Pistons are now properly displayed underwater