Talk:Head

Lets not have links to it but keep the page and see what happens

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Is this article necessary yet? It has no content, the block's name hasn't been confirmed, there's only one image, and this could actually be an entity. I think we should create the article once the snapshot is released instead of having a practically blank page about something that hasn't even been released yet. ISQ Talk 22:52, 28 August 2012 (UTC)
 * No it isn't. I added a delete tag but someone removed it without any discussion. --Moxxy 03:50, 29 August 2012 (UTC)
 * I wasn't sure if the page was going, which was why I edited it. It could be renamed for now? No idea. We'd have to wait over a week to know much more, unless they go tweet crazy, since they won't be doing a snapshot this week. --MegaScience 03:55, 29 August 2012 (UTC)
 * Which is why we should discourage making pages like this until we have information. Right now we have a picture, no comments, no information, just a single picture. I bet there's already a youtube video out there somewhere where someone is citing this page for "Mob heads are coming out next patch!". --Moxxy 04:03, 29 August 2012 (UTC)
 * UPDATE: http://www.youtube.com/watch?v=tg9prHFwLVQ For ****s sakes... --Moxxy 04:08, 29 August 2012 (UTC)
 * LOL, of course there would be, but it's pretty much a no-brainer that this is going to be a new feature. The question's just what it'll be called. There's no problem renaming a page anyways. --M0rphzone(talk) (*How to remove sidebar*)04:33, 29 August 2012 (UTC)
 * The page was renamed. The discussion was before when it was named "Mob heads" making people think that other mobs heads were going to be items. --Moxxy 04:50, 29 August 2012 (UTC)
 * Even after it has been renamed, the page is still as empty as before. I believe we should delete it and re-create it after the snapshot is released and we have more info on it. ISQ Talk 14:40, 29 August 2012 (UTC)

No point wasting time. Just leave it. --M0rphzone(talk) (*How to remove sidebar*) 05:26, 30 August 2012 (UTC)

Obtaining a Player's Head
I just checked if that new trivia piece was true.

That's pretty funny. Notch will literally have a bounty on his head. Collectors will want that. -- Kanegasi  ☺  C  08:06, 16 September 2012 (UTC)
 * LOL I never noticed that, although how possibly could he add player custom heads, because if the skin is not downloaded and put into a specific folder, it would be like having a client mod without the textures, and the head would be invisible. Also he would have to fix the problem with hats not rendering, as collecting a player's head that has say a headcrab on it from Half Life 2 or whatever would not render. I used to use a skin like that but i found a pack of Team Fortress 2 skins and I've been using them. the point is: If you were able to collect player heads, then wouldn't servers include a feature that automatically downloaded a player's skin into a specific folder? Otherwise every head you collect and placed would be invisible. And what about icon textures? Wouldn't there need to be an algorithm that copied a player's head portion of their skin? or would the tooltip be enough? –Preceding unsigned comment was added by Trigger hurt (Talk&#124;Contribs) 14:16, 17 September 2012 (UTC). Please sign your posts with


 * That would however pose a griefing problem, as it would mean people could easily and quickly import whatever image they want (within size/shape restraints) and place it about your server. (Without building massive structures) Cultist O 22:57, 17 September 2012 (UTC)
 * But however given the fact that the folder could be locked with a passcode known only by the Mojang team. –Preceding unsigned comment was added by Trigger hurt (Talk&#124;Contribs) 00:04, 18 September 2012 (UTC). Please sign your posts with


 * I find your observations very weird. Skins for the player heads will work just like actual skins do now, pulled from the skin server. Custom skins are never downloaded. Any custom skin you see on a server was streamed to that server at the time the player connected. -- Kanegasi  ☺  C  01:55, 18 September 2012 (UTC)
 * Well what about the icon for each head? Does Mojang assume the tooltip will be enough? Or would the icon change to the skin of that player's head with a small black outline like it does for the Steve head? No matter what they need to fix the issue of hats not rendering, or many skins will look really fucked up. Trigger hurt 13:54, 18 September 2012 (UTC)
 * Looking at your previous edits, your skin should not be placed in your own .minecraft files. No one will ever see it. I think you realized that because you changed your reply. Anyways, I'm sure hats will render just fine when 1.4 comes around. If they can throw a villager head onto a zombie, they can render a player head as an item. As for the inventory icon, I think the Steve head will be just fine. -- Kanegasi  ☺  C  00:52, 19 September 2012 (UTC)
 * Easy way to prove Kanegasi correct. Disconnect your access to the internet, load up Minecraft, look at your skin. It will be the default skin since your skin is not stored on your computer but on a Mojang server. --Moxxy 00:55, 19 September 2012 (UTC)
 * Not until just recently did i learn how the skin server worked. He is correct, im aware of that now. I guess the tool tip will be enough to tell who's head is who's Trigger hurt 17:20, 19 September 2012 (UTC)
 * I bed alot of servers that allow for buying and selling blocks will have notch's head for about 1000000000 in game dollars xP Trigger hurt 17:24, 19 September 2012 (UTC)
 * Well i just thought of something: Once a server goes offline, wouldn't every head that has been placed revert to steve's head? Trigger hurt 17:27, 19 September 2012 (UTC)
 * Offline as in no one can connect? Sounds like a Schrödinger's cat scenario. No one's in the server to know whether or not the heads revert to Steve. A more simpler analogy would be the tree falling in the forest scenario. -- Kanegasi  ☺  C  22:58, 19 September 2012 (UTC)
 * But what about servers run on a pc that someone plays minecraaft on, such as me? I have a server, i run it on my PC all the time, and just to make sure that the server isn't caught off guard until it is ready i use logmein hamachi to set up a private network. But in all seriousness, it is a bukkit server with many plugins, and i will release it to the public as soon as all the plugins i need are updated. But seriously, i have a crappy router extension that constantly loses connection, but since the server is on my pc, i can still play on it. So, to the original question: would all heads placed revert to human heads? Trigger hurt 14:01, 22 September 2012 (UTC)

Epic trolling opportunity?
creeper head+ creeper sound = trololol :D anyone else got any ideas for trolling with heads?
 * that would probably only work properly if there was a block that allowed for mob sounds to play from it, or if not then just a special block that can play sounds that you choose, such as creeper fuse or mining. But i can see a troll doing that to someone, imagine if they added statues! Trigger hurt 17:44, 11 October 2012 (UTC)

I think that all the heads can be a rare drop and you just kill someone on multiplayer to get the player's head
I think that would be great Zigzagar 19:11, 22 September 2012 (UTC)

Can't create custom skulls
I tried creating a skull that had player data as was explained in the changes section, but it did not work. I also tried reloading the skulls data, and the custom nbt data was removed. What does this mean? Additionally, I was trying to use "Herobrine" as the skin, without the quotes. Pokechu22 01:58, 24 September 2012 (UTC)

Why are the mob heads not obtainable in survival?
Ok, so these heads have been in the game for a few snapshots now, and I was wondering why mobs do not drop them yet. I am not an expert at Java, and understand stuff takes its time, but surely it can't be to hard to add.--Stickman5758 11:58, 7 October 2012 (UTC)
 * Maybe they are working on a code that literally makes their head 'disappear' when it is supposed to drop a head. THAT i want to see. Trigger hurt 15:36, 7 October 2012 (UTC)
 * Monster heads now drop in survival. Create a zombie grinder and you can easily get a couple heads. –Preceding unsigned comment was added by 76.2.237.86 (Talk) 16:05, 24 November 2012 (UTC). Please sign your posts with


 * Incorrect. I've slaughtered hundreds in 1.4.5 without a single head. There is nothing in the code that allows any heads to drop other than wither skeletons'; they cannot be collected without mods. -- Orthotope 23:11, 25 November 2012 (UTC)
 * Can confirm Orthotope's post, I have a zombie XP and drop grinder on one of my survival worlds, a skeleton XP and drop grinder on another, and the only things I've gotten from them are potatoes, carrots, iron ingots, bows, bones, arrows, rotten flesh, and the occasional shovel. The grinder has been used in both multiplayer and single player, just in case that counts. That is one of the survival worlds I've had since 12w32b came out, give or take a day or two. If I was going to get any heads from mobs I would already have several stacks. #trigger_hurt (I 15:15, 26 November 2012 (UTC)

ironic deaths
you know now that it says on the page that the heads are trophys after the update im popping on my predator skin and drinking a potion of invisibility then im gonna do some serious trophy collecting. 92.18.227.170 16:07, 11 October 2012 (UTC)
 * This gives people a purpose for a trophy room lol Trigger hurt 17:41, 11 October 2012 (UTC)

Can rename items via the Anvil repair tool
Hey I've just thought that, idk if its even possible if I rename the Steve head to me Eg: "TNTUP's Head" loads my head skin. Couldn't try it because of skins server being down at this time. I suppose its not possible, but I wonder if they will add an GUI to input a player's name...

Btw, Why Steve heads doesn't load player's helmets? It sucks with no helm. My skin has an helm, but it only gives a creeper head (Creeper skin with an hoodie). 96.23.130.49 10:08, 20 October 2012 (UTC)