Talk:Sounds.json

Sounds to "follow" the player
me and some friends are working on a minecraft map where we want a custom sound to "follow" the player down a minecart ride is it possible to do without breaking the sound file into chunks and setting them to be played 86.161.237.57 23:05, 3 September 2015 (UTC)


 * You have come to the wrong place for help with custom maps. Try the Minecraft Forums. – KnightMiner  t/c 03:32, 4 September 2015 (UTC)
 * i have a thread open on minecraft forum but no one is replying 86.161.237.57 09:47, 4 September 2015 (UTC)
 * That does not make this the right place. Talk pages here should only be used to discuss the relevant article, see the talk page guidelines.
 * Also, your post has not even been up for a day. Most people are not online within a few hours of every post, I am just a strange exception. – KnightMiner  t/c 14:08, 4 September 2015 (UTC)


 * To do so, you must put in a command block: /execute    /playsound [x] [y] [z] [volume] [pitch] [minimumVolume] . Check the Execute section. It can help. Fyreboy5 (talk) 12:46, 29 October 2015 (UTC)

Specific Sounds With /playsound
Is it possible to have playsound use specific sounds rather than the whole event? -- Mr Pie 5  (talk) 01:12, 28 October 2015 (UTC)


 * If you mean such as ambient/cave/cave1 always, then no. The sound actually played will be randomly selected from one of them for that sound, so ambient.cave.cave may play ambient/cave/cave3, or ambient/cave/cave10. Fyreboy5 (talk) 22:12, 28 October 2015 (UTC)

150+ New Sounds for 1.9
I would like this page to show all of the sounds added in 1.9, because it said that there are new sound events. I would like to know what I can type to play these sounds. I would help with this myself, but A: I can only play on the weekends (reason why will not be stated), and B: I'm not as talented as the rest of the community. Fyreboy5 (talk) 22:17, 28 October 2015 (UTC)