Talk:Light

Actual Number of Lighting Levels?
I'm not sure if someone was mistaken when they wrote it on here, or if it's simply been changed since Indev, but there are definitely more than just 9 levels of lightness in Alpha. The light from a torch on the floor of a flat, enclosed cavern reaches 13 blocks away from the source, with progressively dimmer light on each block; combined with the max light level (on the source block itself), and the "complete darkness" level on blocks beyond the torch's illumination, that makes 15 different levels of light. And I'm pretty sure that there are more than that in total, since the max level of sunlight looks brighter than the max level of torchlight.

So there are at least 16 different levels of light, including total darkness. I didn't want to change the wiki right away, since I just joined, and because I don't actually know how many levels there are, since I don't know how many are between max torchlight and max sunlight. Plus I don't feel like going to the trouble to make an updated version of the example gif showing how light works. Also I wanted to make sure this wasn't just happening because of something I did in my settings or something, and verify it wasn't only happening on my computer, though I doubt it is. Just wanted to point it out, so that people more familiar with the game/wiki can help figure out what the article should say. - Alazar 19:28, 15 September 2010 (CDT)
 * best guess is any bite size value (a 2^x). water has 8 levels if you count the source/landing tile, 7 if you don't. Soul4hdwn 21:48, 15 September 2010 (CDT)
 * Ahh, probably so, I had forgotten how often the values are byte-based - 64 items in one inventory slot, etc. Well, after testing some it looks like it is most likely 16 levels, and since that fits the byte-sized theme going on, that ought to be it. I'll fix the article, although I still really don't know how to/feel like making a replacement gif. D: Alazar 22:31, 15 September 2010 (CDT)

Fix'd. Codewarrior 22:32, 15 September 2010 (CDT)

Oh, wow, I leave the talk page to work on the article and everything's already been perfectly redone. Awesome! Alazar 22:35, 15 September 2010 (CDT)