Minecraft Wiki:Issues/Weekly 12w18a

Bug Reporting
This page is for bugs that:
 * 1) Are found in the version of the game specified in the article's title.
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Page Moderation
Please do not spontaneously delete a bug report unless it is blatant nonsense submitted by an unregistered user. Try to contact the submitter by user-talk first and tell them about your concerns. Almost all active submitters will be co-operative. Always assume good faith.

You may also leave a comment explaining why you feel the bug should be removed, allowing time for others to weigh in on the decision or for the original poster to give additional information. Where possible, removal of a bug should be a group decision, not a decision made by a single individual.

Please make sure issues are given the correct category, type, and priority: issues with blocks go in the Blocks section, issues with mobs go into the Mobs section, and so on. List bugs in order of importance ( !! > ! > undefined). Annoyances go into the Annoyances subsection, with major ones A! before minor ones A. Issues that have been marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Mojang cannot reproduce should be left in their original place.

If a new version of Minecraft is released, create that page with. Any changes made to this header should also be made to.

Issue Labels
Use issue labels to indicate the importance and nature of a bug.

Mandatory issue labels come first, and must be one of the following:
 * !! =  = Critical bug that can crash a Minecraft client or server.
 * ! =  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  = Major annoyance.  Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  = Minor bug.
 * a =  = Annoyance. Note that this is not the same as feature requests, which is not what this page is for. Remember, leave gameplay ideas/solutions up to the developers.

Please also determine which game mode(s) your issue appears in, and flag it with the appropriate label(s) if any. (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and in both creative and survival modes, you should label it as a, not aspmpsucr.)

Optional labels can be added after mandatory labels.

Labels for indicating that an issue happens only in a particular game mode:
 * sp =  = Single-player.
 * mp =  = Multiplayer.
 * su =  = Survival mode.
 * cr =  = Creative mode.

Labels for indicating that an issue is restricted to a particular OS:
 * =  = Mac OS X
 * =  = Windows
 * =  = GNU/Linux

In addition, ? =  can be added to tag an issue that you are unsure of or that the community (on ) believes requires further vetting. Do not use this label to indicate this-is-not-a-bug. Instead, replace the issue's current label with a or a!. Furthermore, it is inappropriate to use this to flag something you disagree with. Instead, express your opinion in a comment.

Labels that (not you!) uses: (Please place these tags in front of existing issue labels. Do not remove the existing labels.)
 * f = Issue for which a fix will appear in the next update.
 * n = Not a bug; intended behavior. By definition, this label is inapplicable to annoyances. Annoyances are not bugs.
 * s = Issue that will not be fixed in the next update.
 * u = Issue that Mojang has tested but was unable to reproduce.

To produce these labels, use the following code: c  where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand.

Further information is available at.

Crashing/System
Bugs !! all modes: When I push the button Open Texturepack Folder minecraft freezes. My System is Win 7 64bit, java 7u3 64bit, lwjgl2.8.3. It is a fresh minecraft installation and a newly installed java. I have mentioned this before, so you should test it with java 7u3 and not with 6u30 or so. I think it's a problem with java, but minecraft should work with java 7. I can't and I will not change always the java version, only to become minecraft to work.
 * I updated my win 7 64bit system to java 7u4 and still couldn't reproduce the issue :/ If the client is freezing it should be dumping a crash report to your .minecraft folder? -- 12:15, 6 May 2012 (UTC)
 * Sadly there is no dump. Minecraft freezes. I have to use taskmanager. It says minecraft is running, but it is freezed. When I interrupt minecraft, a window appears with 'quit program'. After quitting, the minecraft windows disapears and a windows error message pops up, which says that there was a problem with java and if I want to find a solution online. And yes, it is a freshly installed java 7u4, not updated or so, new installed.

!!After about 5 minutes of being connected, the server disconnects the client and creates a crash report. After this, the server becomes unresponsive over the network, but still responds to console commands.

undefined - World swim2 Entities: 0 total; [] - World swim2 Players: 0 total; [] - World swim2 Chunk Stats: ServerChunkCache: 0 Drop: 0marvin:minecraft.alt anthonmarvin:minecraft.marvin:minecraft.alt anthomarvimmarvin:minecraft.alt}}
 * I can confirm this in both sp and mp. -- 22:13, 3 May 2012 (UTC)

!!sp Enterting the nether from a portal in the overworld will create a portal in the nether, then entering any other portal from the overworld (even thousands of m away) will spit you out at the same nether portal. Then entering the portal to return to the overworld will crash the server -- undefined

!sp Minecraft keeps running out of memory upon downloading terrain, but does not crash, instead spurring a "Read Timed Out." It seems that Minecraft (or that instance) is not running using all of it's allocated memory, and instead is using ~63MB, apparently not enough for loading the world. Mac. -- 11:57, 6 May 2012 (UTC) undefined - World new uder Entities: 0 total; [] - World new uder Players: 0 total; [] - World new uder Chunk Stats: ServerChunkCache: 0 Drop: 0}}
 * Could you see if it's saving an error report? There might be one being saved either in the .minecraft folder, .minecraft/server folder, or even one of the server.log's -- 12:18, 6 May 2012 (UTC)
 * Yeah, it had a report. Might not be the memory, but oh well. -- 11:17, 7 May 2012 (UTC)
 * That's the one! OutOfMemoryError says it all really :p -- 11:34, 7 May 2012 (UTC)

!sp When trying to open an old world or when trying to create a new world, the game displays a dirt screen, then "Connecting to server" before displaying "Could not connect to server; Connection refused: connect" -- 17:53, 3 May 2012 (UTC)

undefined
 * Fixed for a future release 09:36, 7 May 2012 (UTC)

Annoyances

Fixed/Skipped

Gameplay
Bugs ! Enchantment tables cannot be used to enchant tools and weapons.
 * You can still enchant armor. -- 14:59, 3 May 2012 (UTC)
 * It seems to me, that the enchantment on old enchanted items is no longer displayed (mouseover is only "Diamond Pickaxe", shimmering effect is missing), the enchantment seems to work, though. -- omu, 8.5.2012

undefined Movement is less smooth (its now like 12w17a mp).

undefinedsp Creative mode doesn't work in singleplayer. Even with a newly generated world.
 * You have to use a command to change it now. But I doubt this was intended. (Ps, added the [x] label) 13:57, 3 May 2012 (UTC)


 * Also agreed. Creative mode does not work in single player. No blocks appear in a new game, many blocks disappear in a previous game, float doesn't work and I think mods are also broken since I tested both with and without mods.

-- 13:46, 7 May 2012 (UTC)

undefined Respawning is glitchy, your view location rapidly switches between your old location and your new location

undefined Tool repair does not work anymore.
 * Maybe it got removed because it was kinda wasteful... <>
 * Repairing gives you a new tool with more remaining uses than the sum of the remaining uses of the two repaired tools, so in what way is it wasteful exactly?
 * I think this is somehow related to enchanting bug, because you can repair armor. 12:06, 7 May 2012 (UTC)

x When you die in single player your skin is now reset to the "Steve" default. -- 23:10, 4 May 2012 (UTC)
 * This definitely happens and it's definitely a bug. -- 14:16, 5 May 2012 (UTC)
 * I think this has been around for a while. At least for as long as I can remember. Probably doesn't make it any less of a bug though. 12:41, 6 May 2012 (UTC)

Annoyances

a! ? Sapling drops have been reduced significantly to the point of being unable to perpetuate a forest for extended periods of time, and making tree farms impossible to maintain.
 * Are you sure this is true? I do not seem to have this problem. Tested on SSP, growing Oak trees. -- 15:51, 8 May 2012 (UTC)

a! I think that this new possibility of using a singleplayer world as a local server would be better if optional: in my worlds, I can't pause in caves or at night, because the game doesn't stop, like in multiplayer... (I know that the annoyance of the pause menu was already reported)
 * This isn't something you should report - its not a forum to express your own opinions and ideas on the game. This is a place to report subjective bugs. But I'll say now that this is obviously not the finished product and they'll surely allow you to pause the game when you're the only one on the server. -- 10:38, 4 May 2012 (UTC)

a! The enchanting system has always, and continues to be frustratingly unfair. sometimes producing Efficiency III when a level 50 enchant is used. Considering you need to kill NINE HUNDRED AND TWENTY FIVE zombies/creepers etc, to get to Level 50, users are naturally in consensus that, to quote Yahtzee Croshaw, the ratio of difficulty to find versus actual usefulness is completely arbitrary. While we respect the mystique Mojang have tried to create about enchanting, the numbers need serious review.
 * There is hardly a consensus regarding this. I think the enchanting system is pretty well balanced. It would be much less fun if it were any less random. The only thing I would like changed is the ease of picking the desired enchantment level, so you don't have to spend 15 minutes trying to get a specific level. Maybe a slider or something. But hardly a Major Annoyance, there are tons of real bugs that have yet to be fixed. Therefore, demoting this from Major Annoyance to Annoyance. -- 15:10, 3 May 2012 (UTC)
 * Repromoting. consensus has been reached many times that the enchanting system sucks. Please read past known bug talk pages.
 * This is a long standing issue. I respectfully ask that in future, you take issues to the talk page and check previous talk pages, before asserting your own opinions on the entire community. -- 19:11, 3 May 2012 (UTC)
 * Agreed (I readded this issue). I can't stand enchanting being underpowered. I got silk touch I and nothing else on a level 50 diamond axe, which is unacceptable. C ali nou - ×  » 19:28, 3 May 2012 (UTC)
 * I have experienced this as well. I enchant my diamond swords more than anything else, and for the past three times I've enchanted a new diamond sword (same survival world), I have always gotten Bane of Arthropods (III, IV, and V, ascending). Not that Bane of Arthropods is a bad achievement, but I expected that at level 37 (that was the level which I got V), I would get something different than Bane of Arthropods. -- 16:09, 5 May 2012 (UTC)

a! When playing offline, our username will be "Player", so if we want to play without internet with friends on a local server, there will be a problem since we're all "Player" (while we typed our real username in the launcher).
 * This has been a "feature" ever since offline mode existed, not merely 12w18a. 04:46, 6 May 2012 (UTC)
 * It's actually a launcher bug. (Are you CronosDage on reddit? If so, you messed up your emote :P [](/ra209) doesn't exist. I guess you meant [](/ra20)) -- 13:12, 8 May 2012 (UTC)
 * Indeed. It's a reminder. This should have been fixed since a while. -- 10:32, 7 May 2012 (UTC)

a! The missing collision between players is rendering my one-person-at-a-time entrances to stadiums and some other stuff completely useless. -Floedekage

Fixed/Skipped

Blocks
Bugs undefinedAfter killing the dragon, it spawns 2 portals. When relogging, the second portal is gone. 14:51, 3 May 2012 (UTC)
 * Was this MP or SP? I couldn't recreate it in SP. -- 18:11, 3 May 2012 (UTC)
 * Singleplayer, but I've had it occur on multiplayer too. 18:36, 3 May 2012 (UTC)
 * Maybe the second portal is a client-side generated one. -- 16:50, 5 May 2012 (UTC)

undefinedspThe server (when in singleplayer) seems to revert blocks. This happened randomly when mining, once every small while it'll revert 2-3 changes making mined blocks reappear. -- 20:07, 5 May 2012 (UTC)

Annoyances

a Ready to be harvested wheat is still green rather than completely yellow. It would be more helpful if the plant turned completely yellow as it does in real life. ( 16:00, 9 May 2012 (UTC))
 * Use a texture pack. Problem solved! -- 10:49, 10 May 2012 (UTC)

Fixed/Skipped

Items
Bugs ! Shift-clicking a stack of items into an enchanting table destroys all but one of the item. (tested in SMP only)

undefined Fish cannot be collected after Fishing if it flies a while away from you. (Not tested in SMP) Reported by : vat21s
 * This also applies to SMP.  -Patrick C.

Annoyances

a The cookie recipe is outdated and forgets to include eggs and sugar, which are common ingredients for cookies. ( 16:06, 9 May 2012 (UTC))

Fixed/Skipped

World Generation
Bugs ! Sometimes when returning from the Nether chunks of glowstone will be generated in the overworld, they will yield the block they replaced, allowing for dupe bugs if generated under sugar cane. Here you can see an example (attempting to reproduce and make a video about it). -- 11:53, 4 May 2012 (UTC)

! The Nether and The End will not generate when you enter them for the first time. Reconnecting will sometimes generate the world. -- undefined
 * The Nether is completely empty and will not generate. Entered the portal in Creative mode. The client/server crashed as well when I fell out of the world and respawned, "Internal server error". The world will still not generate when I'm there.
 * Mind posting the crashlog, as I'm not getting this. Chunks load very slow in the nether though. 14:37, 3 May 2012 (UTC)
 * I've added the exception from server.log that I get when I spawn in the Nether for the first time -- 14:32, 5 May 2012 (UTC)
 * Seems like the worlds don't load when you enter a portal. It does load after you disconnect and reconnect. 14:39, 3 May 2012 (UTC)
 * Reconnecting generated for me aswell. -- 14:50, 3 May 2012 (UTC)
 * On the other hand reconnecting will not to generate The End on my side. 16:01, 3 May 2012 (UTC)
 * I checked, and it spawns you away from the island at times, you have to fly to the end, if you are in creative mode. -- 17:06, 3 May 2012 (UTC)

! Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. 22:00, 4 May 2012 (UTC)

! Created a new world with seed -623160645725253637 (like above) but minecraft fails to connect. (Internal exception: java.net.SocketTimeoutException: Read timed out) Using other seeds seem to work fine. Only tested on SP. undefined
 * Confirmed, I added the crash report that gets saved after attempting to create the world and log in. -- 15:26, 5 May 2012 (UTC)

undefined World Generation may be bugged, Mountains and Ocean intercept on a new world. -- 04:04, 7 May 2012 (UTC)
 * As far as I know, the world generation code hasn't been changed recently. -- 08:45, 7 May 2012 (UTC)
 * That would make for a really epic base! I wouldn't even report this. -- 10:51, 10 May 2012 (UTC)

undefined Bonus chests are not generating!
 * This is because multiplayer has not had bonus chests implemented as of yet, and in this snapshot, singleplayer has 'become' multiplayer.--Pig is dead o - +  16:05, 4 May 2012 (UTC)

undefined Villages may generate very buggy half houses, relog fixes the problem.

undefined Villages spawn very bumpy roads, and sometimes a pit in front of a house that villagers can not get across.

Annoyances

a sp When generating a world, the progress is hidden. 22:10, 5 May 2012 (UTC)

Fixed/Skipped

Mobs/NPCs/Animals
Bugs undefined When a mob and a player occupy the same position the player won't be pushed/nudged at all but the mob will. (When two players are in the same space they also won't push/nudge each other.)
 * I agree that a mob not being able to push a player is a bug, however players not being able to nudge each-other is intended to prevent you from pushing someone off the edge of a cliff. -- 10:03, 4 May 2012 (UTC)

undefined In SSP, Mobs have lagging issues like in SMP. (Made some experiments on creepers, they are buggy like in SMP!) 21:09, 3 May 2012 (UTC)
 * Not a . I don't think you can call it a bug at all, since lagging issues are an optimization problem rather than an error in the code. But I'll let the community decide that. -- 14:01, 4 May 2012 (UTC)

undefined Mobs/Animals can push each other through wall, then they seemingly appear where they actually aren't. You can boost this effect, by making small quarters, on animals wielding wheat, and on mobs aggravating them. Strangely they dont get pushed through fence. 11:32, 7 May 2012 (UTC)

undefinedmpWhen you let tamed animals (dogs, cats) sit down, after a while they spawn near you and on a server (v. 1.2.5) this is not only annoying this is very bad, because many people have fun to kill your animal. This is the reason why I classify this as a bug. Also this is mentioned every version and snapshot since, I think 1.1. It also happens in single player, but there it is not so bad. Thanks for your attention. reptile311

undefinedMobs will walk past the 30,000,000 block hard limit and fall into the void since they cannot distinguish between normal chunks and the non-solid far lands chunks. -- 18:27, 5 May 2012 (UTC)
 * Corrected your grammar for clarity. -- 09:53, 6 May 2012 (UTC)
 * And I further corrected yours. 05:59, 7 May 2012 (UTC)
 * What do you mean? I don't remember having any errors there. -- 10:53, 10 May 2012 (UTC)

Annoyances

a In biomes where snow golems die, or cannot produce snow, this effect persists even far underground, or at nighttime. If the "logic" behind the effect, is that these biomes are "hot" (which isn't even necessarily true of plains and swamps), it doesn't make sense that surface temperature can subsist so many meters under the surface, or at times when the temperature is much lower (at nighttime, deserts are extremely cold). I don't really know how to fix this, though.
 * Actually, deeper than a few meters, temperature raises underground (around 3°C/100 meters).

Fixed/Skipped

Graphical/Lighting
Bugs undefined The magma cube's jumping animation is missing. 13:56, 3 May 2012 (UTC)

undefined some Enderman animations (like the nice mouth and the tremble animation) are missing.

undefined When there is a thunderstorm in multiplayer the sky does not darken.

undefined When rain/snow starts, then no starting animation is done. For reference, in single player downfall starts by slowly fading in. The same applies when weather stops.

Annoyances

Fixed/Skipped

Commands/Chat
Bugs undefinedsp? Can't use Commands in singleplayer, not even /help
 * Yes you can. You are probably don't have cheats allowed. - 00:44, 4 May 2012 (UTC)
 * Vote to remove. No one else seems to have this issue, it must be the submitter's mistake. -- 15:29, 6 May 2012 (UTC)

undefined You can get the infamous "error wool block" if you type in the commands /give 35 1 16. Here is an example with the drop and here is an example with held item (Note: it returns to data value 0 if placed).-- 12:05, 4 May 2012 (UTC)
 * Vote to remove. Not a bug, the error wool block is wool with damage value of 16. You asked the server to give you wool with damage value 16. What were you expecting it to do? -- 16:06, 8 May 2012 (UTC)
 * This is a bug because if you ask for Stone Bricks with a damage value of 4, you will get the normal ones! -- 10:56, 10 May 2012 (UTC)

undefined Using the /give command to give yourself multiple tools causes them to be picked up as a stack. They can then be used as a stack and all of their durabilities will decrease equally.
 * I tried this with golden shovels (a stack of 64) and after the durability decreased only one of the 64 shovels was depleted. I agree with the fact that stacking them IS a bug and it should be fixed. -- 18:08, 4 May 2012 (UTC)
 * One solution would be, when stack has more than 1, items taken from stack will be full health. I like fact that they can be stacked (by give command), for instance if you have them on dispenser. 08:47, 5 May 2012 (UTC)

undefined The /kill command will show "*** fell out of the world" and "Ouch. That look like it hurt.", but the first line should not appear.

undefinedsp You can ban, IP ban (127.0.0.1) or kick yourself in singleplayer, leaving a server instance running and forcing you to remove yourself from the banlist
 * If you did this, you can unban yourself by removing the "banned-players.txt" and "banned-ips.txt" files in the "server" folder in ".minecraft". C ali nou - ×  » 19:28, 3 May 2012 (UTC)

undefinedSu The /kill command does not work (no op) (Su mp).
 * Are you even listening to yourself? You just said you aren't op. Non-Ops aren't supposed to be able to use commands! I think this should be removed... Anyone? -- 10:58, 10 May 2012 (UTC)
 * ,, and   , not just ops. — 13:29, 10 May 2012 (UTC)

Annoyances a Cheats cannot be turned off!
 * This is probably intended behaviour, would be common sense that you don't want to enable cheats when playing legit all the time and reversed, demoting to annoyance
 * I believe the post is referencing how "cheats" are enabled by default, and can't be disabled. It would seem that this has to do with the local hosting transition, as all SP worlds behave like servers now...

Fixed/Skipped

Menus
Bugs undefined When you try to reset the demo world in demo mode, you can't return to the main menu by clicking "Cancel". -- 20:40, 3 May 2012 (UTC)

undefined When you press F3 or Shift+F3, the seed does not appear for the world. I only tested it out on singleplayer. (Please note I don't know if this would be the correct section, and tag). - 3 May 2012
 * Moved to :) NetherrackCreeper (talk) 10:32, 6 May 2012 (UTC)

Annoyances a Many sensitivity settings are missing
 * What do you mean? Can you provide us a picture? -- 10:10, 4 May 2012 (UTC)

a We can't enter a world in the singleplayer world list by selecting it and pressing while it's possible in the multiplayer server list.

a sp The level loading screen says "Logging in". 22:13, 5 May 2012 (UTC)
 * This is because singleplayer acts like a server. --

Fixed/Skipped

In-Game Interfaces/HUD
Bugs undefinedsp When going to the Game Menu while in-game, the game no longer pauses in single player.
 * This happens with any GUI that normally pauses the game as a result of single player being hosted as a server

undefined The client is unable to download some texture packs. Examples of not working links :
 * http://painterlypack.net/pack.php?p=completepack
 * http://painterlypack.net/files/PainterlyPack.zip
 * I don't have time to check the links for their resolution, but at the moment clients cannot download texture packs with a larger resolution than 16x16 without being patched using a program such as MCPatcher. See Dinnerbone's reply to me. However, the specific link you're giving may be the 16x16 version of Painterly, I'm not sure. 04:51, 6 May 2012 (UTC)
 * It's the 16x16 version. By the way, I wasn't aware there is a 32x32 version. -- 10:31, 7 May 2012 (UTC)

undefined You cannot shift-click items from your inventory into the last slot of brewing stands.

Annoyances a The server asks you if you want to 'automagically' install a texture pack even if you already have it. (I hope this made sense) -- 11:36, 4 May 2012 (UTC)
 * It's not so much asking you to download, but asking if you want this particular server to decide what texture packs you should use on it. 21:24, 4 May 2012 (UTC)

Fixed/Skipped

Sounds
Bugs !Ever since the first release of 1.2 the download dosen't come with sound files in the resources folder. Even after downloading and adding the sounds to the resources folder I have to press F3+S to make them work. Now many sounds such as noteblocks, mob sounds, nether portals, etc. don't even play.

undefinedspGhasts don't play their sounds... not sure with smp. -- 12:12, 4 May 2012 (UTC)

undefined Chickens do not make a "pop" sound when they lay eggs.

undefined Doors and fence gates don't make any sound when open/close.
 * Confirmed for SSP 14:12, 3 May 2012 (UTC)

undefined Empty dispensers don't do the usual 'click' sound.
 * Confirmed for SSP 14:35, 3 May 2012 (UTC)

undefined Splash potions don't make sounds on impact. (Not tested in SMP) 13:59, 3 May 2012 (UTC)
 * This also applies to SMP.  -Michael

undefinedsp Sounds in single player like those of noteblocks don't travel very far, not tested in multiplayer

undefinedsp Nether travel sound is not played.

undefined Sound system appears to only properly launch half the time you start the game, not sure if this is a bug or something with my client
 * This happens with me as well. It's been happening since about 1.2 20:32, 3 May 2012 (UTC)
 * This is odd. I thought they fixed this in 1.2.5. -- 13:13, 4 May 2012 (UTC)
 * It seems that for some reason, the stats/prefs reset, which means music/sounds are not enabled, and so Soundsystem has no reason to start. It will start if invoked, like moving the sound sliders. -- 19:45, 4 May 2012 (UTC)

Annoyances

Fixed/Skipped

Language/Text Files
Bugs

!! If you set the language to Espanol (Mexico) and click Opciones then Controles, the game crashes. This bug has existed since languages were first implemented. NetherrackCreeper (talk) 16:40, 3 May 2012 (UTC)
 * This is a bug that can crash your client, hence the [!!] tag. 20:14, 3 May 2012 (UTC)
 * Thanks, I never find crash bugs in the game so I got used to never using the [!!]. NetherrackCreeper (talk) 18:49, 4 May 2012 (UTC)

undefined Hieroglyphic Sandstone is misspelled as "Heiroglyphic" Sandstone. 22:26, 3 May 2012 (UTC)

undefined There is a hyphen in the names of the wooden slabs that does not exist in the names of other wooden things. 22:26, 3 May 2012 (UTC)

undefined When you die in hardcore multiplayer, the leave game button says deathScreen.leavegame rather than the proper "Leave Game." -bigbend

undefined The french translation for cheats is missing 00:24, 6 May 2012 (UTC)

Annoyances

a The single player text is misleading, as you are now actually hosting a Minecraft server. Singleplayer should now say something along the lines of Start Game and Multiplayer should say Join Game. NetherrackCreeper (talk) 16:40, 3 May 2012 (UTC)

Fixed/Skipped