Minecraft Wiki:Issues/1.3pre

Crashing/System
Bugs !! When changeing from a texturepack back to the default one, the game crashes. undefined –Preceding unsigned comment was added by 84.175.182.1 (Talk&#124;Contribs). Please sign your posts with

! When opening a SP game to LAN, the client binds to my VMware network address instead of the actual LAN address; no other clients on LAN can connect.
 * Confirmed here.

undefined I tried reloading a Superflat Map and my game crashed.Here is the crash report undefined –Preceding unsigned comment was added by 90.205.7.1 (Talk&#124;Contribs). Please sign your posts with
 * Fixed your crash report for you and signed your post. Remember to use undefined for the crash report and ~ to sign your posts. Bo98 22:24, 26 July 2012 (UTC)
 * Marked as minor bug as any crash is beyond "annoyance" IMHO. It might be a major bug if the crash is related to world loading. I also fixed the headers for this section, they were in the wrong order -- Featherwinglove 10:29, 27 July 2012 (UTC)

Annoyances

Fixed/Skipped

Gameplay
Bugs !Lingering in a Dungeon with an active Spawner (i.e. unlit by torches) the arrows of false-spawned Skeletons are fired at, and inflict damage on, the player. Zingrook 01:24, 27 July 2012 (UTC)
 * 404 on "false-spawned", can you please explain or provide a link to an explanation? -- Featherwinglove 10:32, 27 July 2012 (UTC)
 * Happened to me yesterday while playing with slightly earlier snapshots (Both 12w30c and 12w30e I can confirm this with.) All instances were SSP on Peaceful. The spawner fires an arrow roughly from the same height as spawner it's self, rather than where a skeleton would normally be firing. (it appeared that way anyway.) No skeleton model appeared in any of these instances, though the spawner did spin faster, and generate fire particles as if it were attempting to spawn one. The arrows seem to be fired during the tick where the skeleton would normally spawn. Arrow could not be collected after firing. (For me atleast.) --184.52.125.240 12:50, 27 July 2012 (UTC)

! Traveling to and from the Nether is still frequently failing to render the world, resulting in either the player falling out of the world to their death or getting stuck in the unrendered terrain. 69.113.144.41 14:30, 26 July 2012 (UTC)
 * This is a major bug that is resulting in many players losing good gear, so I moved it to the top.
 * Tested this on a SMP server, seems to be a chunk loading error...doesnt always happen though. Happens more often when you leave the nether and enter the nether rapidly. --Hazado22 17:59, 26 July 2012 (UTC)

! Every now and then, for reasons unknown, lever, pressure plate, tripwire, redstone, water, and lava fail to update for the remainder of the current session. If you reload the world without fully restarting Minecraft, the application will crash. --lance6422 20:25, July 26, 2012 (EST)
 * Can you get a crash report? --Acomputerdog 13:11, 27 July 2012 (UTC)

!mp Hardcore Mode does not work on Multiplayer. --Swekob 17:07, July 26, 2012 (Swedish time)

! When you open a chest underwater, you take damage. Even if you still have air. --coocoo617 7:60, July 26, 2012 (EST)
 * I could not confirm this, i tried double and single chests in various depths of water, and tried opening underwater chest from the surface and vice-versa. Can you get a screenshot?  --Acomputerdog 13:16, 27 July 2012 (UTC)

! The builtin "speedhack" detection breaks elevators and other legitimate piston contraptions that transport a player "too fast". It manifests itself as getting stuck in the device due to the movement, caused by the piston pushing the player, being denied by the server. This used to be an issue on MP only, but now that the client is effectively a server as well, it affects SP too. --NTT 13:42, 27 July 2012 (UTC)
 * Do I really need to keep adding this everytime there is a new version? Isn't there a proper defect tracking system? --NTT 13:42, 27 July 2012 (UTC)

undefinedcr Regular drinkable health potions don't appear in creative. --Nathan2055 17:43, 26 July 2012 (UTC)
 * Not sure what you mean by that, I can see them perfectly fine. (Screenshot) -- Mustek 17:46, 26 July 2012 (UTC)
 * No, I mean Health Potions, not potions in general. --Nathan2055 18:11, 26 July 2012 (UTC)
 * Ah correct, those are missing. -- Mustek 18:21, 26 July 2012 (UTC)

undefined When sailing with other people in seperate boats in multiplayer, if you far so they they go out of your visual boundary (and stop being drawn) then sail close again, the boats will appear to be empty, as the players have not loaded. The players reappear when they exit the boat. --NeonJ 18:45, 26 July 2012 (GMT)
 * Same problem with minecarts. 87.193.186.180 00:24, 27 July 2012 (UTC)

undefined Signs sometimes go blank on multiplayer. I think this also happens when the sign goes out of your visual boundaries. --NeonJ 18:45, 26 July 2012 (GMT)
 * I have encountered this problem in several of the prerelease versions, but it fixes its self every now and then. Not sure of the exact cause. --Osiris08 of mcworldmap.com

undefined Exiting boats cause them to break when next to a wall. Logging off ejects you from the boat.

!mp When one gathers XP in the End and exits to the normal world via the End fountain, the level of XP dissapears from the hotbar. One cannot enchant anything. Luckily, one can get their XP back by simply disconnecting and reconnecting. DannyMac 01:13, 27 July 2012 (UTC)

! Traveling in the nether, just two people, nothing fancy: repeatedly the server would stop responding to the clients, and the clients disconnected. The server took MINUTES to recover and show the disconnect messages in the log. During this time, the server did not respond to clients polling for status, did not respond to console commands, etc.

Multiplayer, creative mode; not tested in single player or survival. --Keybounce 06:44, 27 July 2012 (UTC)
 * Smells like your Minecraft server exceeded your physical memory and started using virtual memory. Make sure the computer it is on has at least 1GB for the server (2GB total memory), and if the system meets that, you can adjust the server's memory allocation with the instructions here. Also try the same thing with 1.2.5 and see if the behaviour changes. -- Featherwinglove 10:42, 27 July 2012 (UTC)

Annoyances a cr Flying through Vines or Cobweb in Creative Mode is slowing down the player. --Swekob 10:47, 27 July, 2012 (Swedish time)

a The new F3 altitude indicator is a little confusing, implying that the altitude is in the US standard unit "feet" more than its intention of indicating the position of the player's feet. My own nomenclature is "standing on", probably resulting in "y-so: 82.000, y-eye: 83.620" to be consistent with the debug screen's existing personality. -- Featherwinglove 00:46, 27 July 2012 (UTC)

acr Double-tapping to fly/drop is nearly impossible under 10 FPS. I suggest the Fly function be moved to its own configurable toggle key. --Steve G. Wood 16:23, 26 July 2012 (UTC)
 * I agree
 * Actually, there was a bug that is causing the double-tap not to work above y=145. Testing now. --Nathan2055 16:47, 26 July 2012 (UTC)
 * The y=145 bug is fixed. However, I still believe that flymode should have it's own key. --Nathan2055 17:43, 26 July 2012 (UTC)
 * I've found this is avoidable when dropping by not looking at the ground when double tapping. --SpokeHD 23:01, 26 July 2012 (UTC)

amp Pushing other players in Multi-player is not possible. See: http://www.youtube.com/watch?v=mqnQWF7QoKg --CallumTennant
 * Not a bug, this was changed in one of the recent snapshots. --Nathan2055 17:43, 26 July 2012 (UTC)
 * The glitchy movement of the other player and the fact that the other player pushes the player back when doing so could be seen as a bug, though. --NeonJ 18:53, 26 July 2012 (GMT)
 * True. I have noticed that effect with villagers, too. --Nathan2055 21:33, 26 July 2012 (UTC)
 * It's a shame as I used to have fun pushing afk friends around in multiplayer. Wish it was a option instead. --SpokeHD 23:46, 26 July 2012 (UTC)

a! Mobs spawn on non-natural occurring blocks Djerun 12:47, 23 July 2012 (UTC)
 * See discussion talk:Known_bugs/Version_12w27a --80.134.11.177 12:52, 23 July 2012 (UTC)

amp When exiting minecarts by right-clicking or breaking, it places you diagonal from the minecart instead of in the spot where the minecart is/was. I nearly fell out of the End twice because of this. DannyMac 01:22, 27 July 2012 (UTC)
 * New feature, this is so you don't push the cart wen you leave it. Same works with boats. -- Mustek 10:19, 27 July 2012 (UTC)

amp Crashing into blocks while riding a boat, will break the boat to the old drop.
 * Intended feature. -- Mustek 10:18, 27 July 2012 (UTC)
 * It's supposed to be like that. Boats break into planks and sticks on a collision, but will drop as a boat if intentionally hit. --SpokeHD 12:04, 27 July 2012 (UTC)

amp You can only put down sideway tree logs.
 * Not a bug. User error. Look straight down before placing then you'll get "normal" logs. --80.134.10.204 07:49, 27 July 2012 (UTC)
 * Removed strike-out: I have found it impossible to place vertical logs without jumping or scaffolding. (OT/funny: I made a special trip to the jungle to get horizontal grained wood for my beams in 12w27a. ARGH! I was also getting used to merge lag and was almost never jump placing solid blocks anymore.) -- Featherwinglove 10:59, 27 July 2012 (UTC)

a When getting pushed into an edge by a water current, you'll suffocate in a wall, although you could get away easily. -- Anonym 15:18, 27 July 2012

Fixed/Skipped It won't let you build in LAN if you're an admin.

Blocks
Bugs !I reported a bug that causes the player to place two blocks in one frame in the report page for the 12w27a snapshot. Further along, I discovered that this also messes with doors, levers, and gates, where two inputs cause two state changes and thus a return to the state you are trying to frob the device from. Now that I'm playing with Pre-release 1.3, I've now discovered that this bug can also place blocks in the space the player character is occupying, probably related to the fix countering the pillaring problem associated with merge lag. Shortly before this video begins, I was trapped on the edge of the roof I was building and had to fall from it to escape. If such a thing happens while bridging in the Nether, it could be fatal. I have not yet tested for suffocation damage, but I'm expecting to find that as well. I therefore think the problem of the pillaring fix combined with the old double-input bug forms a major problem in Minecraft 1.3. Featherwinglove 00:33, 27 July 2012 (UTC)
 * Yet today i covered the top of a hole going down to bedrock (and that's a lot of blocks to update light on, so i got a huge lag spike) and when it resumed i had placed blocks all the way to my face. --Steve G. Wood 04:07, 27 July 2012 (UTC)
 * I haven't suffocated myself on it yet, but I'm having planks double place so consistently that I am wearing out axes removing them. I just had eleven double places in a row in a building interior that didn't have a lot to render. -- Featherwinglove 11:04, 27 July 2012 (UTC)
 * I have had this cause me to eat two pieces of food instead of one. It has happened to me twice.  --CorbinSchmorbin 12:18, 27 July 2012 (UTC)
 * I remember a report of that under a separate issue, and never had it happen myself yet. Might it be related? -- Featherwinglove 12:21, 27 July 2012 (UTC)

!When two pistons powered by a redstone torch push the 2nd and 3rd segments of sugarcane in a way similar to this setup http://i.imgur.com/qHLXU.png the top piston looks extended and unextended like this http://i.imgur.com/JzeS2.png. Applying power to the piston will not fix it and it needs to be manually destroyed to become unextended. This bug is major because it breaks many automated sugarcane farms.--mmmfrieddough
 * I can confirm this with both normal and sticky pistons. Also, you can just destroy the extra piston head to fix it.  --Acomputerdog 13:25, 27 July 2012 (UTC)

undefinedcr Can't place mushrooms in creative.
 * I can.. You maybe tried to place it in the light? --Swekob 19:06, 26 July, 2012 (Swedish time)
 * It was at night in a swamp biome.
 * Shrooms have to have at least one block above them (i.e. they can't be open to the sky). --Nathan2055 17:37, 26 July 2012 (UTC)
 * But why? Isn't that a bug?
 * No. It was changed in 1.2 to make mushrooms more realistic. If you want Huge Mushrooms, plant them in the Nether or make a dark room like I did. --Nathan2055 17:46, 26 July 2012 (UTC)
 * Huge mushrooms are growable in the daylight when planted in mycelium. --Kumasasa 21:54, 26 July 2012 (UTC)

undefined All blocks that use the biome texturizer (leaves, vines, lily pads, etc.) appear gray in your hand in third-person and front view. --Nathan2055 17:46, 26 July 2012 (UTC)
 * Doesn't happen with leave blocks for me.

undefined TNT does not inflict damage on the player. 96.8.223.82 20:30, 26 July 2012 (UTC)96.8.223.82
 * Survival peaceful? If so, not supposed to. --93.106.139.170 21:09, 26 July 2012 (UTC)
 * Actually, that was changed in the latest update. TNT is nerfed in Peaceful. --Nathan2055 21:26, 26 July 2012 (UTC)

undefined? All rotated logs obtained with silk touch are called "Oak Wood" and it's not possible to make them into planks.
 * Can't reproduce, are you sure you are on 1.3 pre-release? -- Mustek 10:23, 27 July 2012 (UTC)
 * Fixed.

undefined?sp If sand is falling while the player is dead the sand will be black if you respawn and go back to the sand. If you destroy all the black sand blocks there will sometimes be some sand ghosts left, you can walk throught some of them, and some you can't, you can't break them too and if you break the block under it the sand ghost will fall. This happens with gravel and dragon eggs too(dragon eggs will not be black). You need to rejoin the world to fix this. I found this bug when I was blowen up by a creeper in a sand cave and went back to the cave. --Swekob 17:16, 26 July, 2012 (Swedish time)
 * Unable to reproduce. --Nathan2055 17:37, 26 July 2012 (UTC)

undefined Certain mobs, particularly villagers, have been phasing through blocks as if they were 1x1x1 holes. The mob will usually jump out after a few moments. --Pteprocks 22:09, 26 July 2012 (UTC)

undefined Panes of glass don't join correctly to the backs of stair blocks. --82.69.54.207 00:35, 27 July 2012 (UTC)
 * Confirmed on all stair types, and I also tested and found that glass panes will not stick to any side of the stair, regardless of how it is rotated. --Acomputerdog 13:33, 27 July 2012 (UTC)

undefined Fire appears randomly in some locations. This fire does not injure the player and will not go out. The fire will disappear if the block below it is destroyed but it will still light the player on fire if the player stands where it was (picture 2). Even though the player is on fire, he takes no damage. http://imgur.com/tuIbO,Hxmwl,2Hjvd,0sXK6#0  Seed:  3715287418985989672  x: -235 y: 67 z: 1298 is one such fire. --CorbinSchmorbin 03:10, 27 July 2012 (UTC)
 * The fire appears to go away if you restart. Trying to reproduce.  --CorbinSchmorbin 03:15, 27 July 2012 (UTC)
 * Reproduced at x: -1387 y: 64 Z: 783 in the same seed. I don't know why it happens or how to force it to happen.  Happened at night both times, but it may be coincidence.  --CorbinSchmorbin 04:41, 27 July 2012 (UTC)
 * I used your seed, TPed to the place you said, and compared it to your images. It appeared the same at first, except for the fire, then i realized that the little lake, where you had grass and fire, was surrounded completely by sand for me. Did you have the bonus chest enabled, by any chance? I suspect that that may shift the world generation slightly. --Acomputerdog 13:44, 27 July 2012 (UTC)

undefined Tree leaves will form through blocks on initial growth http://i.imgur.com/JJvlX.jpg --Hazado22 04:49, 27 July 2012 (UTC)
 * Might be related: This sideshow freak tree apparently had its leaves grow out of alignment with its trunk by two metres, resulting in a rather unaesthetic bug. I know I planted it because it was in a taiga area I had basically clear cut and replanted, and if this were one of the original trees, I certainly would have noticed it before.  Since the world has been operating with both R1.3pre and 12w27a, I'm not certain which snapshot it occurred in (I did not get any  of the 12w30x snapshots.) -- Featherwinglove 12:28, 27 July 2012 (UTC)

Annoyances a!cr There isn't a way to place or modify Mob Spawners in vanilla Minecraft. Suggested solution is inclusion of block in Creative inventory and right-clicking with Spawn Eggs to change the mob type.
 * Moved and reworded --Steve G. Wood 16:33, 26 July 2012 (UTC)
 * Great idea. Right now the only way to modify spawners in-game is with Risugami's Spawner mod. I'm going to upgrade this to major annoyance. --Nathan2055 16:49, 26 July 2012 (UTC)
 * Would be nice if you could pick up spawners with silk touch. --SpokeHD 23:56, 26 July 2012 (UTC)
 * I was just messing around with a pig spawner, and while I was watching it, ocelots occasionally spawned. The ocelots then wandered around to about 20 blocks away before sliding along the ground back to me, tested at different locations. If anyone can repro this I'll post as a bug. --SpokeHD 00:02, 27 July 2012 (UTC)

a Tripwire hooks randomly update the block they're attached to. One can assume that large enough amounts of hooks can cause server lag. However, this might be useful as a redstone mechanic so it is questionable whether it should be corrected. Video: --Steve G. Wood 05:21, 27 July 2012 (UTC)

acr Breaking a block in such a way that it causes another block to cascade will make the affected blocks drop resources (doors, powered pistons, torches, signs, ladders, redstone, cactus, reed) --Steve G. Wood 16:28, 26 July 2012 (UTC)

a Able to place string on air above blocks with string placed. Deathmarine 17:43, 26 July 2012
 * Intended and I don't see why this has to go. -- Mustek 10:25, 27 July 2012 (UTC)
 * Agreed. Dinnerbone (I think) has stated that one difference between tripwire and pressureplates is that tripwires can float. I would be disappointed if they took this away, as it's one of the biggest points to using them, and I have plenty of contraptions that rely on floating tripwire. --WolfieMario 12:03, 27 July 2012 (UTC)
 * I would like this mechanic to stay aswell, but with one modification: Rather than having to "stack" string on top of it's self to make lines, it would be far easier, and all around smarter to allow "stringing" directly horizontally from the tripwire hook it's self. This would allow quicker builds, as well as cleaner setup in general, plus it would allow you to build tripwire receivers across ravines. Why you would need to I have no idea, but I am sure there is a use, possibly involving TNT Cannons/Mob Launchers, some sort of "accuracy challenge." --184.52.125.240 13:24, 27 July 2012 (UTC)

a Mushroom blocks can't be harvested or placed properly, reverting to damage/data value 0, a block which appears to use the mushroom pore texture on all six sides. This makes it impossible to use the red, brown, and white mushroom block textures in creations without using pistons to push blocks around. It is also inconsistent with the expected behavior of silk touch: if silk touch is capable of harvesting a block, it should not transform it upon harvesting. Transforming a block upon its placement (which happens when placing mushroom blocks of any damage value, obtained through cheats available in vanilla) is also completely illogical and a roadblock to making things from the mushroom blocks. Perhaps mushroom blocks could be made properly harvestable as "Red/Brown Mushroom Top", "Red/Brown Mushroom Edge", "Red/Brown Mushroom Corner", and "Red/Brown Mushroom Stem", where the edge and corner blocks would be placed in a directional manner similar to pumpkins (upside-down mushroom blocks would not be available, as this would require splitting the current two mushroom block data values into multiple). --WolfieMario 13:44, 12 July 2012 (UTC)
 * I like fix you suggested. Totally support. 93.106.164.34 13:38, 18 July 2012 (UTC)
 * I think a better implementation would be to have the blocks respond somewhat as grass blocks, growing the appropriate skin if exposed to an air block on that side. -- Featherwinglove 12:37, 27 July 2012 (UTC)

Fixed/Skipped

Items
Bugs undefined su Breaking a hoe will not show their particle effects. --Swekob 10:25, 27 July, 2012 (Swedish time)

undefinedsu Right-clicking fluids with a stack of buckets will only refresh the bucket count every two interactions. --Steve G. Wood 16:36, 26 July 2012 (UTC)
 * Confirmed. Count goes down for a split-second, then goes back up. -- Mustek 17:41, 26 July 2012 (UTC)
 * I noticed in 12w27a, but didn't comment on that thrown eggs and potions exhibit a similar behaviour. It sounds like it could be related. -- Featherwinglove 00:50, 27 July 2012 (UTC)

undefined Text on signs only show up in the chunk you spawn in. Once you leave that chunk, there will be no text displayed on signs --Porrohman

undefined Splash-potion effects do not go for as long as they say. (Using a 1:30 potion will only go for roughly 1:15) 220.238.188.78 11:00, 27 July 2012 (UTC)

Annoyances a When writing in the book and quill, it is impossible to do multiple line spaces by pressing the enter/return key although the "return character" remains there. You can only do another line space if there is text already on that line. --Razz 13:48, 27 July 2012 (AEST+10) Fixed/Skipped

World Generator
Bugs undefined When asking for a Bonus Chest, if you spawn in the Jungle Biome (within or on top of leaves), the chest will not be there. However, the items will be dropped on the spot where the chest is supposed to be. - Screenshot --TorbenXF 15:24, 26 July 2012 (UTC)
 * I can confirm this, but my items spawned under leaves. (On Large Biome World) --Kryostic 15:55, 26 July 2012 (UTC)
 * It appears this is because the bonus chest is written in before the rest of the world gen, so the chest is destroyed if a block is written in where the chest's spawn point is. --Nathan2055 16:51, 26 July 2012 (UTC)

undefined In Singleplayer if you freeze the FPS to any number (tested with 30 and 90 fps in Fraps) in Minecraft the terrain will stop generating or generate very slowly. If you move closely (about 5 blocks) to the invisible terrain it will generate a small part of it. Stopping the freeze will immediately generate the terrain Terrain, Error Message --XZirakx 20:19, 26 July 2012 (UTC)
 * Downgraded per Classifying bugs. --Nathan2055 21:30, 26 July 2012 (UTC)

undefined Torches are sometimes generated floating in mid air without being attached to a block during structure generation. Yuki-nagato 22:31, 26 July 2012 (UTC)

Annoyances

Fixed/Skipped

Mobs/NPCs/Animals
Bugs ! When a chunk is unloaded and reloaded during gameplay with seated wolves and cats, they will teleport to the player regardless. The distance seems to be between 128 and 144 blocks away. This bug has at least existed since 1.2.5 and has not changed. ~Cm283 00:31, 27 July 2012 (UTC)
 * I see this bug whenever I get within loading distance of my house. My dog and cat both teleport to me inside my underground tunnel. My cat died because it teleported into lava. 69.113.144.41 13:15, 27 July 2012 (UTC)

undefined If you are killing a wolf with 1 hit the wolfes around won't be angry or attack the player. If you hit a wolf 1 time without killing it the wolves close will attack. This won't happen with zombie pigmans. --Swekob 17:19, 26 July, 2012 (Swedish time)
 * Confirmed. --Nathan2055 17:35, 26 July 2012 (UTC)

undefined If you attack / get attacked by a player, then tame a wolf some time later (I took about 2-3 minutes, but it may vary), the wolf will target the player, even though it was a while since you attacked / got attacked by the player and you was far away from the wolf when it happened. --NeonJ 18:55, 26 July 2012 (GMT)

undefined When Skeletons/Zombies are spawned using eggs on half slabs they will not burn in sunlight until they leave/jump off the half slab (tested with all half slabs) To reproduce: Build a "container" box to keep the mobs inside, no roof, during the day, layer the floor with half slabs, use eggs to spawn them pointing the egg at the half slabs before you click. Note that if you point the egg at the wall the mobs will light on fire as they didn't touch the half slab. --wyndkin 2:48, 27 July 2012 (PDT)

Annoyances a! Spiders suffocate when spawned from a dispenser.

Fixed/Skipped

Graphical/Lighting
Bugs

undefined When entering 'The End' the player's XP is reset (graphical issue) but is still there. undefined Thunderstorms don't make the sky go dark making it difficult to determine between rainy weather and thunderstorm. Tested from two different computers running Windows in both SP and MP, one which had a fresh install of MC in case of mod interference. Started up a new map and typed in /toggledownfall where it immediately starts a thunderstorm. Alternatively, opened up a save file where a thunderstorm left off with same output. --69.248.203.101 21:52, 26 July 2012 (UTC)

Annoyances

a! XP Orbs will crowd around the camera while they are being collected. This is extremely annoying, especially with ghost orbs. [[media:Annoying_orbs.png]] --Steve G. Wood 23:55, 26 July 2012 (UTC)

a Non-block item drops are invisible from behind. Makes it hard to see items on lower levels. --Steve G. Wood 23:55, 26 July 2012 (UTC)

Fixed/Skipped

Sounds
Bugs

!mpFootstep sounds and probably some other sounds like splashing into water, eating, or placing blocks are delayed depending on the player's ping(server-sided) which is really annoying, This continued through the recent snapshots too, Please fix.
 * Confirmed. If the server lagspikes, all sounds lagspike too, which is weird. NeonJ 17:59, 26 July 2012 (UTC)
 * This is probably the MOD API's beginnings. As in, the server controlling which sounds play and where. --Steve G. Wood 23:23, 26 July 2012 (UTC)
 * This should REALLY be fixed before the 1.3 release. This really hurts SMP experience. C ali nou - talk × contribs » 11:57, 27 July 2012 (UTC)

Annoyances

a!Walking on some blocks (such as wood) is about 25% the volume of walking on dirt and breaking certain blocks barely makes any sound at all. There is also no sound when the blocks are collected. --90.216.71.169 17:20, 26 July 2012 (UTC)
 * This has been a glitch since Alpha. A fix is to restart the game, but a TRUE fix would be nice. NeonJ 17:59, 26 July 2012 (UTC)
 * Doesn't help - I've even reverted to 1.25 and it is still there. I'm willing to bet that this is something to do with updating to OSX 10.8. I don't know how to report that other than shove a in front of my report on this page. --90.216.71.169 19:01, 26 July 2012 (UTC)
 * I am running the 12w30b snapshot and after upgrading to OS X 10.8 I am having this sound problem. I can barely hear myself walking or breaking blocks but other sounds, such as sheep, are just as loud as ever. --205.162.236.162 19:59, 26 July 2012 (UTC)

Fixed/Skipped

Menus
Bugs undefinedcr When you holding the E button(open inventory button) the inventory will show up and quick close down.--Swekob 17:52, 26 July, 2012 (Swedish time)
 * Confirmed. --Nathan2055 17:34, 26 July 2012 (UTC)

undefined? The texturepack resolution in snooper settings is alwas 16, even if you using a texturepack with higher resolution. I've tested this with the latest version of Misa's texturepack. Maybe important: I have no hd-patcher installed. --Citiroller 17:59, 26 July 2012 (UTC)
 * You have to have an HD patcher for that to work. --Nathan2055 18:13, 26 July 2012 (UTC)

Annoyances

a! The main menu flashes twice while loading/creating a world. --SpokeHD 22:57, 26 July 2012 (UTC)
 * I'm getting the same double flash on Windows (therefore, removed OSX tag.) --Pteprocks 23:36, 26 July 2012 (UTC)

a On main menu, the version says 1.3 w/o the prerelease word. 142.167.246.82 14:30, 26 July 2012 (UTC)
 * It's on purpose, because this version is likely to be the one that will be released next week. -- Mustek 14:37, 26 July 2012 (UTC)
 * With all these bugs? Harumph. 68.194.222.138 21:14, 26 July 2012 (UTC)
 * Yeah it seems like a lot of these bugs (if not all) will have to be carried forward at least until the next snapshot. Not many were fixed yesterday, the deadline seems a bit too soon. --SpokeHD 23:06, 26 July 2012 (UTC)

a The y coordinates have 3 decimals instead of 5(I don't know if this is intentional) --Swekob 18:29, 26 July, 2012 (Swedish time)
 * Had to be shorter because it now shows feet and eye levels. Why do you require further precision? Downgraded to annoyance -- Mustek 17:32, 26 July 2012 (UTC)
 * I read somewhere this was intentional, no real need for the extra decimals anyway. --SpokeHD 22:57, 26 July 2012 (UTC)
 * Coordinates should be rounded to the nearest quarter or so, all those flashing numbers make it hard to read. --Steve G. Wood 23:27, 26 July 2012 (UTC)

a Kinda always wondered why this is, but every time I log off from a game my achievements are reset. Never been able to get them all because of that.
 * I believe the offline achievements are stored in the Stats folder. Check if your file isn't corrupt. --Steve G. Wood 23:27, 26 July 2012 (UTC)

Fixed/Skipped

In-Game Interfaces/HUD
Bugs undefined? If you shift + left click a cooked or smelted item you don't get the experience orbs.
 * Can't reproduce. Orbs don't appear if you're close to the furnace, but it should still ring and add to your bar. -- Mustek 17:43, 26 July 2012 (UTC)

undefined? You can't enchant anything between 21-29 levels with 15 bookcases. - Screenshot – xPaw at 13:23, 23 July 2012 (UTC)
 * The screenshot does not clearly demonstrate this as the player is in Survival and does not have enough XP for such enchantments. Please provide a better example. --Steve G. Wood 16:17, 26 July 2012 (UTC)
 * I've done more tests and am unable to repro either. Please show us a better example. Thanks, Nathan2055 17:31, 26 July 2012 (UTC)
 * Ew. Just place 15 bookcases around enchanting table, get 25 levels, and try to use them all at once. Highest available level will be ~20 at second row, and third one will be stuck at 30. – xPaw at 10:05, 27 July 2012 (UTC)

Annoyances acr In the survival tab of the creative mode interface you can not shift click armor into armor slots.
 * Added annoyance picture. --Swekob 17:13, July 26, 2012 (Swedish time)
 * The Shift key already has a function, and it clashes in Creative mode. I suggest having the delete function be moved to a different key. --Steve G. Wood 16:17, 26 July 2012 (UTC)
 * Shift-click is set to delete in creative (left over from the old interface). I agree with Steve above, this needs to be moved. --Nathan2055 17:31, 26 July 2012 (UTC)

Fixed/Skipped

Chat/Commands
Bugs undefined /tell command is still missing. --Warr1024 15:03, 26 July 2012 (UTC)
 * /Tell isn't need so it isn't a bug, it's more of a annoyance. (Moved to Annoyance from Bugs) --Fluffyman24 15:27, 26 July 2012 (UTC)
 * A defective feature is technically a bug. Upgrading. --Steve G. Wood 16:19, 26 July 2012 (UTC)

undefined The server does not display a "user tried server command: cmd" message when a non-op user enters a command that is invalid or ops-only. This breaks server wrappers that depend on this as a mechanism for allowing non-op players to issue custom commands. Classified as a bug because it's a regression in a long-standing existing feature. --Warr1024 16:30, 26 July 2012 (UTC)
 * I noticed that yesterday. Testing in pre-release. --Nathan2055 16:55, 26 July 2012 (UTC)
 * The display in the client ("Unknown command. Type /help for a command list.") is fixed. Can someone test the server display? Thanks, Nathan2055 17:26, 26 July 2012 (UTC)
 * This bug was not related to the "Unknown command" display in console; I have been following this bug since 12w25a and was never aware of that having been an issue. The problem is that when an in-game non-op player tries a command like "/custom", no message whatsoever displays on the console, which is a regression from v1.2 and earlier behavior. --Warr1024 17:29, 26 July 2012 (UTC)

undefined Commands entered with all caps (/KILL) don't work. However, commands in all lowercase (/kill) do work. --Nathan2055 17:28, 26 July 2012 (UTC)

undefined "seed" command issued to the server console (i.e. not as a player) does not work; it says "You must specify which player you wish to perform this action on." Unless an explicit seed was specified in the server.properties file, a server administrator cannot find out the seed to his/her own world without logging into the game, or using an NBT tool. --Warr1024 19:17, 26 July 2012 (UTC)
 * Issuing the command "seed Player" when player "Player" is logged into the server will also produce the same error message, instead of either displaying the seed, or telling Player the seed, contrary to what the error message implies. --Warr1024 19:32, 26 July 2012 (UTC)

undefined In the 1.3 prerelease, on Mac OS X 10.8 (hasn't been reported/tested on other platforms), clicking the "delete"(backspace) button deletes the whole word instead of a letter or space. - [July 26th, 4:00 PM EST]

undefined The say command in the server console does not return in the console (i.e. the message displays ingame but not on the server log itself) -Freddie711 20:49, 26 July 2012 (UTC)

Annoyances

Fixed/Skipped

Language/Text Files
Bugs undefined When putting a music disc into a Jukebox it says ~"Now playing...." in all languages and when you are in the Game menu it says "Game menu" in all languages and when you look at your achievements it says "Achievements" in all languages. --Swekob 18:04, 26 July, 2012 (Swedish time)
 * Confirmed. Someone needs to log into the translation program and fix that. --Nathan2055 17:24, 26 July 2012 (UTC)
 * Problem in the code, not the community translations. -- Mustek 17:34, 26 July 2012 (UTC)

undefined Can't make the € sign in Minecraft chat, instead it shows something like this: [pad] (To reproduce press Ctrl+Alt+5)
 * Confirmed. Chat generally doesn't seem to be able to handle "special"/Unicode characters well. Greek doesn't work here at all for example. Really sad... -- 79.235.232.63 22:16, 26 July 2012 (UTC)

Annoyances

a Minor typo in the server error thrown on bad recipes: "Invalid shapeless recipy!" --ABrightmoore 06:08, 27 July 2012 (UTC)

Fixed/Skipped