User talk:Majr/Archive 5

Image permission
Hi Ultradude. I'd like to know if I can use your gold ore + iron pickaxe images for a T-shirt suggestion I'll be sending to ThinkGeek. Since this would indeed be commercial (for them at least) I'd like to have your permission first.

Glader 14:07, 1 September 2011 (UTC)


 * While you do indeed need Ultradude's permission to use his render of the Gold ore block, you actually need to get Mojang's permission for reuse of the Gold ore and Gold pickax textures. As I recall, Carl is the one you talk to for stuff like that; he can be reached at carl [at] mojang [dot] com. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 22:08, 1 September 2011 (UTC)


 * Alright! I've sent an email to Mojang asking their permission as well, thanks for telling me. Still waiting for you to reply though, Ultradude25 =) Glader 06:30, 2 September 2011 (UTC)


 * I didn't feel I needed to, Dino got it spot on, and I misread it at first and thought you just wanted the flat sprite images.
 * For the flat sprites, you can just take the images from the game files and up-scale them yourself, the renders however I'd first like more information on what you're using them for, and you'd also probably want higher res versions. I believe I can render up to 1000x1000px with anti-aliasing and 10,000x10,000px without. – ultradude25 ( T at 07:00, 2 September 2011 (UTC)


 * I'm logged on to the IRC channel under the name Glader since I'd rather discuss the details of the design in private (don't want my idea to get ninja'd).
 * It seems ThinkGeek don't accept design submissions from anyone outside of the U.S, but I'm talking with Mojang instead. Hopefully they'll want to print it. Anyway, drop me a line in IRC when you can and we'll talk. Glader 14:54, 2 September 2011 (UTC)

BlockGrid
hi, could you please tell me why the limit wasn’t raised as discussed here? it is still 100, as you can see on the same page. – Flying sheep 19:56, 1 September 2011 (UTC)


 * I'm not Curse staff. I don't have anything to do with the server. – ultradude25 ( T at 23:05, 1 September 2011 (UTC)
 * It cannot be raised and is in fact still creating huge problems with server performance. I would seriously suggest you find another solution to your problem. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  07:11, 2 September 2011 (UTC)
 * There is none. either loops or replacing, but replacing is limited to 30 chars. it would need ~400 for one BlockSprite to fit in – Flying sheep 13:50, 2 September 2011 (UTC)

Dude!
Do you see it? Did you clear your cache? =D 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 07:41, 2 September 2011 (UTC)


 * Yes I do! (I had to manually put the span in, but I guess the wiki just hasn't updated for me yet) I like it, I was actually wanting something like this a while ago, since I kept missing messages from silly people that leave them at the top, because I always instantly end key to the bottom of the page to check messages. – ultradude25 ( T at 08:00, 2 September 2011 (UTC)


 * Heh, I've gotten so used to it myself, it's jarring not having the link there. =D 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 08:40, 2 September 2011 (UTC)

Creeper
Look at the Video and compare it with the actual Creeper, the skin of the Creeper has changed a little bit ther are bigger more green stans! I´m sure notch´changed it a little bit! –The preceding unsigned comment was added by Orignbatukap (Talk 20:42, 3 September 2011. Please sign your posts with


 * My internet isn't currently capable of watching videos, but everyone else is saying that it isn't changed. Take some screenshots of it if you want to prove it, but a revert war is just going to end up with you blocked, even if you are right. – ultradude25 ( T at 10:45, 3 September 2011 (UTC)

Block Renders
Can you like make a video of how you render blocks? I am really curious to know how :D Cool12309(T 16:49, 3 September 2011 (UTC)


 * I really don't have time to make a video any time soon, go watch some blender tutorials on uvmaps. – ultradude25 ( T at 22:17, 3 September 2011 (UTC)


 * well, you could upload the file you use as template (i bet you have a file with a set camera and lighting, where you just need to slap the textures on and save the render) – Flying sheep 14:07, 5 September 2011 (UTC)


 * Yeah, I'm already planning on doing that, but the fact that he's asking suggests he has no idea how to use blender, meaning he'd still need a tutorial on how to use the files. – ultradude25 ( T &#124; C ) at 19:31, 5 September 2011 (UTC)

Archiving
If you think 56K is bad, you should never, ever, ever, ever look at my Yu-Gi-Oh! Wikia talk page. =D 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 17:50, 3 September 2011 (UTC)


 * Oh my. – ultradude25 ( T at 22:20, 3 September 2011 (UTC)

Email
You could offer a link to Special:Emailuser/Ultradude25 (though it's limited to registered users who've added their own email address). 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 01:57, 4 September 2011 (UTC)


 * But that would use my real e-mail address, which I want to keep separate from the wiki. – ultradude25 ( T at 02:01, 4 September 2011 (UTC)


 * It doesn't actually reveal your email address, though, unless you respond to email received via the form (seriously; tell me if you see my email address anywhere at all). ;) 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 02:18, 4 September 2011 (UTC)


 * Yeah I know, I meant the replying part. I'd rather reply from the mcwiki e-mail address. I could change my e-mail in the settings, but 1) I want to keep password reset/official notices going to the real one, and 2) I'd have to re-confirm it, and I can't be bothered launching outlook. :P – ultradude25 ( T at 02:20, 4 September 2011 (UTC)


 * Heh, I figured you probably knew already and your reasoning was something like that, but I also figured it wouldn't hurt to point it out regardless. =D Besides, I suppose if someone actually had a legitimate reason for needing your regular email address, you could simply email it to them or something. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 02:48, 4 September 2011 (UTC)

Huge Mushrooms renders
File:BrownMushroomCap.png File:RedMushroomStalk.png File:RedMushroomCap.png Please render properly. tnx.--Yurisho 12:28, 4 September 2011 (UTC)


 * On it... – ultradude25 ( T at 12:46, 4 September 2011 (UTC)


 * Done. – ultradude25 ( T at 13:14, 4 September 2011 (UTC)

Rendering GIF isometric blocks to APNG?
Most of new browsers supports APNG format, though not sure does it work in wiki uploader though. Are you able to do render those animation blocks in APNG format if possible? Pros would be just better anti-aliasing and transparency and lossless format. Cons would be bigger size, and not completely supported by old browsers. (Though, what about SVG format additionally?) Tom.K 18:13, 4 September 2011 (UTC)


 * Actually Firefox and Opera (and two others that I've never heard of, and are probably not mainstream browsers) are the only browsers that supports APNG. Chrome can support APNG with an addon, but we can't really expect everyone to have that installed. There's really no benefit to the wiki to use APNG over GIF, as the images are always used on a white background, so the anti-aliasing looks identical to PNG. – ultradude25 ( T at 22:49, 4 September 2011 (UTC)