User:Sealbudsman



Watchlist | Contributions

“Ja, man wird schliesslich, um die biologische Bedeutung der Spiele in ihrer ganzen Grösse zu würdigen: vielleicht ist die Einrichtung der Jugendzeit selbst zum Theil um der Spiele willen getroffen; die Thiere spielen nicht, weil sie jung sind, sondern sie haben eine Jugend, weil sie spielen müssen.” “Yes, one finally appreciates the biological significance of the Game in its full magnitude: perhaps the institution of Youth itself is made partly for the sake of the Game; the animals do not play because they are young, rather they have their Youth because they have to play.”  &mdash; Karl Groos, 1896

“Gross well says that children are young because they play, and not vice versa; and he might have added, men grow old because they stop playing, and not conversely, for play is, at bottom, growth, and at the top of the intellectual scale it is the eternal type of research from sheer love of truth.” &mdash; G. Stanley Hall, 1904

TODO list

 * Bedrock CodebaseWIP page (2633 daysd)
 * Entity
 * adding new entities from the ids table
 * verifying gravity/drag/acceleration
 * add new entities also to the Fishing Rod page, which doesn't include spit or fangs
 * Map_item_format
 * Correct the block entries for each color (starting at 6)
 * Rewrite for style, what to do with 'old' tables?
 * Template, showing color in maybe the infobox?
 * Bring altitude to current
 * Jocopa3 getting the flair?
 * Reupload the sprite sheet (somehow?) to include glinttalk (2786 daysd)
 * enchanted golden apple, enchanted book, end crystal, bottle o' enchanting, potion, splash potion, lingering potion, written book, nether star
 * Page about glint
 * Talk:Chest - about how PE double chests are done
 * PE - are igloo beds randomly-colored?
 * PE - are igloo villagers randomly-assigned (1.0.7 noticed)?
 * Ask SkylinerW about his advancements forum post he's been maintaining
 * Verify info on slime pagetalk (3092 daysd)
 * A section on each page about how the recipe is unlockedtalk (2613 daysd)
 * Launcher could use the normal history tables?talk (2634 daysd)
 * Minecraft_Wiki_talk:Community_portal
 * User:Iwer_Sonsch/Account
 * User:Iwer_Sonsch/Death

Busy work

 * Category:Tables_without_description –
 * Category:Pages_using_deprecated_sprite_names –
 * Category:Pages_with_missing_sprites –

Investigations

 * Category:Unknown_version_history –
 * When was the PE red-mushroom --> rose-red smelting recipe removed?
 * when was removed? talk (3342 daysd)
 * After July 25, 2010 (after Seecret Friday 6, singleplayer survival).
 * Before Nov 5, 2010 (1.2.1, multiplayer survival) and before Nov 9, 2010?
 * what is the deal with the singleplayer cheat commands from 12w16a? talk (3340 daysd)
 * ,, , , and
 * when was removed?
 * when in 1.6.1 was changed?
 * when in 1.3.1 was added?

Versions for reference

 * http://assets.minecraft.net/1_5/minecraft_server.jar
 * https://mcversions.net
 * https://sites.google.com/site/luigi2600sgamehackingsite/minecraft-the-lost-versions

Keeping things up-to-date

 * Debug mode
 * Loot Chests

Ideas

 * Clean up unused sprites in BlockSprite talk (3351 daysd)
 * Sprite deprecation parameter in Module:Sprite talk (3343 daysd) – User:Majr is handling this
 * Use column-width rather than column-count in Reflist, for better readability talk, admin talk (3272 daysd) – User:Majr is handling this
 * Version history highlights talk‎ (3082 daysd)
 * Mock this up
 * New module for mob drops talk‎ (3061 daysd)
 * Tutorial page for head items? talk (3012 daysd)
 * Bring Chunk format into consistency with class inheritance talk (2984 daysd)
 * Clean up the different Jockey pages talk (2986 daysd), sandbox (2761 daysd)
 * Left-right infobox image layout talk (2941 daysd)
 * CE loading-screen messages talk (2774 daysd)
 * CE loading-screen messages talk (2774 daysd)

Bug tracking

 * How to get old snapshots running:
 * https://mcversions.net/ jars, 1.5.2-.json, 1.6.1+.json
 * Tutorials/How to install a snapshot


 * Worldgen
 * – Some trees generate with leaves too far from logs
 * – The generation of "terrain" surface layer in Nether produces local straight artifacts/glitches (partial fix included)
 * – Cave/tunnel generation may cut tunnels a bit too soon (fix included)
 * – Chests in jungle temples have a wrong orientation.
 * – Cave generator won't cut through mycelium and snow
 * – Bonus chest floating above lake
 * – Obsidian pillars generate all the way down to y=0
 * – Ravines don't naturally cut through sand, sandstone, terracotta or mycelium upon generation, but other cave types do.
 * – Trees generating in backyard of butcher village house
 * – Water below lily pads is replaced by wooden planks village paths
 * – Bonus Chest setting is not copied when re-creating world
 * – Cactus generation checks always base block instead of offset blocks
 * – Trees generate side by side
 * – Surface water lakes generate with dirt blocks around them
 * – Underground lily pads


 * Spectator
 * – Mining a block in Survival, then changing to Adventure creates a breaking animation and sound
 * – Sprint particles in spectator mode
 * – Spectator block breaking graphical glitch
 *  – Spectator block breaking particles, short-lived


 * Block updates
 * – Water, Cobwebs, Magma, Leaves and other blocks save sunlight
 * – Some light-emitting blocks (magma, lit furnace, lit redstone ore) 'save' block light
 * – Some events do not trigger observers
 * – Sponges suppress updates, can cause crash


 * Fire
 * – Several blocks made of wood (Signs, Ladders, Chests, Trapdoors, Doors...) won't burn. postponed
 * – Lava cannot ignite coal blocks / hay bales / 1-block flowers
 * – Blocks burn faster in humid biomes
 * – Lava is not spreading fire


 * Boundary conditions
 * – Unable to right click the top face of blocks placed at y=255
 * – Can place/take water/lava/lilypads outside worldborder and inside spawn protection
 * – Worldborder set to a small number causes respawn on top of worldborder
 * – Some blockstates appear twice in a debug world


 * Boats
 * – Sprinting while riding a horse / using a boat / using a minecart changes FOV
 * – When sitting in boats, player / mob legs penetrate the hull.
 * – Passenger head keeps rotating after player gets out of a boat.
 * – Boats don't pick up armor stands.
 * – Full speed ridden boats generate water splash particles under the boat
 * – Boat paddles in inventory look the same (all oak), but on the ground look of the respective type of boat.
 * – Boats retain their momentum after exiting a moving boat and re-entering


 * Crashes
 *  – Crash when attempting to auto-save the game on an encrypted drive


 * Other graphical
 *  – When loading a world, the held item from the previously loaded world is briefly visible
 * – Graphical issue affecting helmets (Glitchy lines)
 * – Client rendering other player or mob holding compass influences compass of user
 * – Top color of some dyed leather armor are using the old color code


 * Other behavioral
 * – Customized World Preset Biome ID >= 8 adds 2
 * – Bad hitboxes and eyes positions
 * – Endermen immediately start moving after being looked at instead of freezing and staring back at you
 * – Certain subtitles ignore distance/range
 * – Fire charges no longer immediately detonate minecart TNT in 1.12


 * MCPE
 *  – Toolsmith sells enchanted iron pickaxes for the wrong price
 *  – Fishing for ink sacs has wrong chance
 *  – Emeralds instead of diamonds in several loot chests