Falling Block/ED


 * Dynamic block entity data
 *  (deprecated) : The Block ID. Not limited to only sand, gravel, dragon eggs, or anvils. Although deprecated, this value is always present.
 * : The Block ID, as above, but now supporting the 1-4095 range. Only prior to 1.8.
 * : The Block ID using the alphabetical ID format: minecraft:stone. Only in and after 1.8.
 * : Optional. The tags of the block entity for this block.
 * : The data value for the block.
 * : The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it will vanish if the block at its location has a different ID than the entity's TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block will instead be deleted, and the entity will continue to fall, having overwritten it. (This was the result of Mojang's failed attempt to "fix" infinite sand/gravel/dragon egg/anvil/etc. generators by trying to have the falling sand entity delete the duplicated block the next tick) When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
 * : 1 or 0 (true/false) - true if the block should drop as an item when it breaks.
 * : 1 or 0 (true/false) - true if the block should hurt entities it falls on.
 * : The maximum number of hitpoints of damage to inflict on entities that intersect this FallingSand. For vanilla FallingSand, always.
 * : Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla FallingSand, always 2.