The Wild Update

The Wild Update is the name of an upcoming major themed update set to release in 2022 as Java Edition 1.19 and Bedrock Edition 1.19.0. It adds the Deep Dark biome, along with the Warden, Sculk Blocks and the Deep Dark Cities, and makes various other biomes more atmospheric and immersive. In addition, it also introduces several new mobs.

Blocks

 * Mangrove Log.png
 * Generated as a part of mangrove trees which are located in swamps and mangrove swamps.
 * Can be crafted into mangrove planks.


 * Mangrove Leaves.png
 * Generated in mangrove trees.
 * A decorative block.


 * Mangrove Flowers.png
 * Generated in mangrove trees.


 * Mangrove Planks.png
 * Crafted from the respective logs.
 * Can be used to craft respective slabs, stairs, fences, fence gates, pressure plates, signs, buttons, doors, boats and trapdoors.


 * Mangrove Roots.png
 * A decorative block.
 * Can be waterlogged.


 * Mangrove Sappling.png
 * Grows into a mangrove tree.
 * Grows underneath mangrove leaves.
 * Can be placed both on land and in water.


 * Mud.png
 * Found in mangrove swamps.
 * Can be created by using a water bottle on a dirt block.
 * Can be placed on top of dripstone to dehydrate and form clay.
 * This in turn enables renewable Clay.


 * Mud Bricks Render.png
 * Crafted using mud, sand, and wheat.
 * A decorative block.


 * Sculk in redstone.png
 * Sculk BE1.gif
 * Generates in the mysterious new cave biome where the Warden lives, called the Deep Dark.
 * Has an animated texture.
 * Drops only experience when broken without Silk Touch.
 * May be used in redstone.
 * Sculk blocks grow underneath a mob corpse around a sculk catalyst.


 * Sculk Catalyst.png
 * Generates in the Deep Dark.
 * Made of sculk and a bone-like material.
 * May be used in redstone.
 * Spreads Sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
 * This means that even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
 * Sculk Catalyst Bloom.gif Blooms when activated.
 * Drops only experience when broken without Silk Touch.
 * Emits light.
 * Emits soul particles after a mob dies and grows sculk.


 * Sculk Vein BE1.gif
 * Generates in the Deep Dark.
 * Generates in a layer on top of blocks, similar to snow.
 * Can be placed in all directions, like glow lichen.
 * Has an animated texture.
 * Drops nothing when broken without Silk Touch.
 * Some have parts that are transparent, allowing the player to see the block it is on top of.
 * May be used in redstone as seen in this video when they talk about the sculk sensor.


 * Sculk shrieker new.gif
 * Generates in the Deep Dark.
 * Perhaps made of sculk and a bone-like material.
 * Has 2 soul-shaped patterns in the center.
 * Has the ability to 'shriek', emitting ring-like/sonic particles.
 * Is activated by the sculk sensor.
 * When activated, gives players the Darkness effects.
 * If activated too many times, a warden spawns.


 * Unknown frame block.png
 * Composes a large open frame at the center of every Deep Dark City generated structure.
 * Appears to be composed of deepslate.
 * Has some unknown "interesting" purpose.

Items

 * Warden Spawn Egg.png Warden spawn egg.
 * Frog spawn egg.
 * Possibly spawn eggs for each variant: tropical and snowy.
 * Possibly tadpole spawn egg.
 * Allay spawn egg.
 * Firefly spawn egg.
 * Firefly spawn egg.


 * Obtained by using a water bucket on a tadpole, similar to fish.
 * Can be used to carry around and empty out tadpoles, also similarly to fish.
 * Can be used to carry around and empty out tadpoles, also similarly to fish.

Mobs

 * AllayPixel.png
 * Voted to be in the update during Minecraft Live 2021.
 * Can find dropped blocks or items for a player.
 * Picks up dropped items in loaded chunks and can carry up to a stack at a time, and cannot duplicate items or take items out of chests. It drops its collected items when in range of a note block.


 * Frog.gif
 * Comes in three variants: default, tropical, and snowy.
 * Variants depend on the temperature of the biome.
 * Likes to jump on lily pads and big dripleaves.
 * Each variant is planned to have a unique use for players, currently unknown.
 * Grows from a tadpole.


 * Firefly.gif
 * Glows in the dark.
 * Are eaten by frogs.
 * Are currently only two pixels big, making them the smallest mob in the game.


 * Tadpole.png
 * Grow up into frogs.
 * Can be held in buckets.
 * Frog type dependent on which temperature a tadpole grows in. This mob has 3 variants, tropical, temperate, and tundra.


 * Warden.png
 * Spawns in the new Deep Dark biome, including within Deep Dark Cities.
 * The first fully blind mob (bats, despite relying almost exclusively on echolocation, still have basic eyesight).
 * Has a sense of smell. It detects a player who gets too close, regardless if they made any vibrations.
 * Has a sense of vibration. When sensing movement, it moves toward the source of the movement.
 * It follows and attacks players, mobs, and other entities that make vibrations.
 * It does not attack other Wardens.
 * When attacked, it path finds toward the player.
 * Seems to follow the same rules as the Sculk Sensor when detecting noise.
 * When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
 * If any projectile (e.g. egg, snowball, arrow) lands near the Warden, the mob inspects the location where the projectile landed, due to the projectile creating movement and noise. This feature can be used in order to cause a distraction.
 * Does not detect players that are sneaking.
 * When aggravated for long enough, the warden follows the player continuously, regardless of any other distractions.
 * Because of this, it can detect players that are invisible.
 * Burns in direct daylight.
 * It is the only mob that spawns in Deep Dark.
 * A mob designed to be extremely difficult, intended to be avoided and fled from.
 * Has a way to counter the strategy of building up 3 blocks to avoid attacks.
 * Incredibly strong, doing damage, bringing players wearing full netherite armor from full health to  health points.
 * Currently has health points.
 * At least as fast as the player's walking speed.
 * Seems to have knockback resistance.
 * The warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
 * The core creates a low throbbing sound as it pulses. The sound and animation seem to speed up rapidly when the warden notices a player.
 * Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).
 * Can be summoned by Sculk Shriekers; a Warden rises out of the ground nearby if too many are activated.

World generation

 * Completely overhauled.
 * Contains mangrove trees.
 * Contains mud.
 * Can spawn frogs.
 * Can spawn fireflies while nighttime.
 * Can spawn fireflies while nighttime.


 * New biome variant of a Swamp.
 * Contains mangrove trees, and are the only trees that can generate there.
 * Contains mud as ground.
 * Contains mud as ground.


 * New type of tree.
 * Made of Mangrove Logs.
 * Generated roots composed of Mangrove Root Blocks.
 * Has propagules hanging from leaves.
 * Found in swamps.
 * Found in swamps.


 * New biome at the "deepest depths of the world".
 * Originally planned for 1.17, then moved to 1.18, and was then postponed to 1.19 due to increased scope.
 * May not contain any water or lava aquifers.
 * May be the rarest cave biome.
 * Tends to generate under continental/mountainous areas.
 * Generates exclusively within the deepslate layer between Y=-1 and Y=-64.
 * Contains the new Deep Dark City generated structure.
 * Wardens can spawn there through the activation of Sculk Shriekers.
 * Contains all Sculk-related blocks.
 * With the exception of spawners, no mobs other than Wardens can spawn there, similar to mushroom fields.
 * With the exception of spawners, no mobs other than Wardens can spawn there, similar to mushroom fields.


 * New structure that generates within the Deep Dark.
 * Includes all of the Deep Dark features within it.
 * Made of deepslate and its variants, basalt blocks and its variants, planks, and wool.
 * Contains soul sand, soul fire and soul lanterns.
 * Contains candles and skeleton skulls.
 * Contains chests with unique loot.
 * Contains the unknown frame block.
 * Has different levels and open spaces.
 * Has different levels and open spaces.

Non-mob entities

 * Oak Boat with Chest.png
 * Similar to a Minecart with Chest but with boat instead of minecart.
 * Unlike the functionality of a Minecart with Chest, a player (but only one) can still ride in the boat when the chest is present.
 * Different wood variants.

Effects

 * Darkness.png
 * A status effect triggered by the Sculk Shrieker block, causing the player's camera to dim in brightness, thus limiting vision.

Particles

 * Sculk Soul.gif
 * Sculk Catalyst Bloom.gif Emitted by sculk catalysts when activated.


 * Shriek.png
 * Sculk shriek particles.png Emitted by sculk shriekers when activated.

Blocks

 * Clay
 * More efficient way to regenerate clay by placing mud over a dripstone block with a stalactite dripstone growing under. The dripstone dries it out, producing a clay block.


 * Sculk Sensor
 * Now are able to activate Sculk Shriekers.
 * Now are able to communicate with warden.
 * Now are able to detect sneaking players who step on top of it.
 * Now generate in the Deep Dark biome.

World generation

 * Biomes
 * Updating various overworld biomes, such as Birch Forests, to make them more diverse, unique and add more immersion to biomes in general.

Blocks

 * Can be seen in the concept art of the swamps, there are lotus flowers on lily pads.
 * Concept art includes rhizomes underneath the lilypads, a feature not currently in the game. This may only be an artistic expression, rather than a new feature.
 * Concept art includes rhizomes underneath the lilypads, a feature not currently in the game. This may only be an artistic expression, rather than a new feature.


 * Can be seen in the concept art of the swamps.
 * Can be seen in the concept art of the swamps.


 * Can be seen in the concept art of the swamps.
 * Can be seen in the concept art of the swamps.


 * Can be seen in the concept art for swamps
 * Can be seen in the concept art for swamps


 * Can be seen in the concept art of tall birch forests.
 * Can be seen in the concept art of tall birch forests.


 * Can be seen in the concept art of tall birch forests. It is a tall stem with white pappus on the end.
 * Pappus is a type of wind-dispersal mechanism for plants and flowers.
 * Pappus is a type of wind-dispersal mechanism for plants and flowers.


 * Can be seen in the concept art of tall birch forests.
 * The small flowers occupy block wide areas.
 * Come in four colors: pink, purple, white, and light blue.
 * Come in four colors: pink, purple, white, and light blue.


 * Can be seen in the concept art of tall birch forests. (Alex is stepping on said block).
 * Can be seen in the concept art for swamps. (On top of Mangrove roots)
 * Can be seen in the concept art for swamps. (On top of Mangrove roots)


 * Can be seen in the concept art of tall birch forests.
 * Can be seen in the concept art of tall birch forests.


 * Sculk Jaw (pre-release).png
 * Generates in the deep dark biome.
 * Has a different top texture than the sculk block and sculk catalyst.
 * Sculk Jaw 2 (pre-release).png Has state with unknown name.
 * Likely not included in the final release.

Items

 * Bundle JE2.png
 * Originally announced at Minecraft Live 2020, it was originally going to be added in 1.17. When the Caves & Cliffs update was split into two parts, however, it was pushed to 1.18, but it was postponed again. It may come in 1.19, but has not been announced.


 * Goat Horn BE1.png
 * They were introduced in Bedrock beta 1.16.200.52 and didn't make into 1.17. Recently it was stated that they won't come in 1.18. It may come in 1.19, but has not been announced. However, it was moved to Vanilla Experimental Features along with the Sculk features, which implies that it may come in 1.19.

World generation

 * Fallen Trees
 * Can be seen in the concept art of the birch forest.
 * Already exists in.


 * Can be seen in the concept art of the birch forest.
 * Tall birch tree with a singular birch log acting as a branch to hold a beehive.
 * Tall birch tree with a singular birch log acting as a branch to hold a beehive.

Gameplay

 * Originally announced at Minecraft Live 2020, it was originally going to be added in 1.17. When the Caves & Cliffs update was split into two parts, however, it was pushed past both releases. It may come in 1.19, but has not been announced.
 * Originally announced at Minecraft Live 2020, it was originally going to be added in 1.17. When the Caves & Cliffs update was split into two parts, however, it was pushed past both releases. It may come in 1.19, but has not been announced.

Trivia

 * The warden was originally known as the "stalker" early during development. That iteration also had white flesh with holes in it, to the point where it was deemed too gory by the developers and had to be tuned down.
 * Brandon Pearce also mentioned that this is one of various "wildly different" iterations that he's going to preview once the warden is released to the public.
 * This was the first update to add a 2-dimensional mob, the firefly.
 * This is the first update that features a losing vote candidate (biome, in this case).
 * The tropical frog is based on the grey foam-nest tree frog.
 * While this update introduces mud as a block, mud has existed in the franchise as a fluid in Minecraft Earth. The properties of mud in this update have not been stated.

Concept artwork
Some concept arts in this gallery were originally made for the Caves & Cliffs update.