Talk:Warden

Which release
Are you sure the Warden will be released in 1.18? The other entities should come in 1.17 so I think there is a mistake. Pls revise it. --Mitchsav (talk) 22:04, 21 April 2021 (UTC)
 * You're right. I corrected it. Amatulic (talk) 06:01, 25 April 2021 (UTC)

Warden
Will the warden be in 1.17 or 1.18? because Kingbdogz says it will be on 1.18.
 * 1.18. i come from the future and it is not in 1.17--Mr. trex 2021 (talk) 10:18, 26 June 2021 (UTC)Mr. rex
 * 1.19. i come from the future and it is not in 1.18--Mousy (talk) 02:09, 19 February 2022 (UTC)

Warden
Why will the warden be released on 1.18?
 * yes. i come from the future and it is not in 1.17--Mr. trex 2021 (talk) 10:18, 26 June 2021 (UTC)Mr. rex

why
Why do we have to redirect this page to caves and cliffs? It has more information than the warden section.--Mr. trex 2021 (talk) 10:16, 26 June 2021 (UTC)Mr. rex
 * Giving the warden its own article right now would violate the style guide since it has not yet appeared in any snapshots or betas – JEC talk @ 14:09, 26 June 2021 (UTC)
 * oh okay thanks.--Mr. trex 2021 (talk) 14:23, 26 June 2021 (UTC)Mr. rex

Protect found!
On admins can edit it. Mmmbeepollen OS Mmmbeepollen (talk) 15:04, 17 October 2021 (UTC)


 * As it should be, until the Warden is actually available in the game. Amatulic (talk) 19:24, 17 October 2021 (UTC)


 * What Wardens in 1.19? (Not 1.18) Mmmbeepollen OS (talk) 07:08, 19 October 2021 (UTC)

Info I collected on Warden!!
You can add this to the page if you want, idk how to do editing and all

1. The warden will NOT spawn in high light levels (daytime on surface).

2. Instead, it will play a whining noise (subtitles calls it "warden whines") and wait for dusk

3. At night or in low light levels, it only takes ONE sculk shrieker to activate.

4. However, the shriekers will sometimes call and the warden does not emerge. This is sometimes as a "warning" or simply due to the light levels.

5. Sometimes, the warden will go on what I call a "rampage": It does the usual routine of roaring then attacking, but it does this several times in a row and then does not attack for a while.

6. It is more suspicious of players than other mobs.

7. Wardens will take notice of anything that makes noise. The subtitles will say "warden takes notice" when it senses a regular sound, or more commonly, "warden takes notice angrily" when it senses a sound that adds to its suspicion.

8. As of now, they don't burn in daylight. Highly likely to change.

9. Whenever you rejoin a running instance of the game after saving and quitting, all angry wardens will roar upon joining.

10. Yes, you can bring home sculk shriekers and you'll have your own warden bodyguard when someone gets too close. Be careful, as spawning is random and it may spawn inside your home.

11. On top of that, you can hide sensors and shriekers under carpet. Waterlogging sensors will muffle their sounds, which is nice for motion-activated redstone builds without making it obvious.

Thanks! Mousy (talk) 02:07, 19 February 2022 (UTC)


 * This is great, thank you so much! I do think though that you probably won't continue to spawn anywhere. In the changelog they specify that Wardens are everywhere in the Deep Dark. It doesn't make much sense from a lore perspective that these abominations, which the developers say are slumbering deep within the biome, can just be summoned from anywhere even a 1 block thick platfrom. Besides its very broken gameplay wise as the Warden is meant to be a natural disaster that everyone avoids at all costs. This is all just my take on the facts you provided; I'm mainly trying to emphasize that ABSOLUTELY NOTHING is final, especially with the Deep Dark it seems. All the developers say that this is very early on. The Warden's anti-cheesing strategy is not there yet, for instance, the structures and there loot are definitely not done, especially when it comes to the Reinforced Deepslate. So everything you provided is incredibly useful and should probably be added to the page as it's current behavior, but let's not be too jumpy or attached to that current behavior. Again, not saying you are, this is just a notice that I needed to get off my chest. Thank you! Zegatrox (talk) 05:39, 19 February 2022 (UTC)

Bug
I found an interesting bug involving the warden. They seem to be able to detect players in spectator mode. Must be the “smelling” mechanic. If you go into spectator mode and move around, the warden will seem to pathfind towards you and also it’s heart will beat faster and it won’t burrow. Hipposgrumm (talk) 04:13, 20 February 2022 (UTC)

Warden animations
Hello! I recorded clips of the warden spawning and despawning but don't know how to put them here. Please add them to the gallery if you think they're ok. Thanks! File:Warden emerges.mp4 File:Warden digs.mp4 --Banana157 (talk) 14:15, 21 February 2022 (UTC)

Confused
If the Warden is supposed to be a natural disaster that you aren't supposed to kill, how are you supposed to escape it? Whenever it started chasing I could never get away, and I only survived when I built up a 3 block tall pillar. Of course, it's eventually going to have a way of countering that strategy. If you don't have swift sneak or snowballs, how do you escape? Mousy (talk) 00:10, 22 February 2022 (UTC)
 * I think requiring snowballs is intentional, and I am guessing that is why they added the "sniff" mechanic. However, it sounds like it requires spacing snowballs with five seconds or more of cushion time, which is interesting but doesn't seem intuitive to me. If you need Swift Sneak to avoid it, that sounds like a problem. The developers are looking for feedback on this version, both the good and the bad. I would recommend paying attention to the questions they ask and answering them, hopefully that will fix the parts of the Warden that are more annoying than fun. Here is the link to the feedback thread: https://feedback.minecraft.net/hc/en-us/community/posts/4439977202957-Deep-Dark-Experimental-Snapshot-Feedback
 * Hopefully this helps! PegasusDust (talk) 01:40, 22 February 2022 (UTC)