Far Lands

The Far Lands were a terrain generation bug that appeared when the noise generators responsible for creating the shape of terrain stopped functioning properly. This resulted in a large, spongy wall of terrain appearing around 12,550,821 blocks from the origin of the Minecraft world.

The Far Lands still retain a legacy as one of the franchise's most famous glitches, even being referenced in other official games such as Minecraft: Story Mode and Super Smash Bros. Ultimate.


 * Bedrock Edition Far Lands
 * Java Edition Far Lands

Types of Far Lands
The Far Lands comprise a very, very wide array of terrain generation bugs. The effects vary depending on which noise generator breaks (for traditional Far Lands, "low noise" and "high noise" are jointly responsible), as well as the player's distance on each axis (the "Edge Far Lands" refer to when noise breaks on only one axis, the "Corner Far Lands" on two, and the "Vertex Far Lands" on three).

Other noise generators are capable of breaking down. Selector noise, a noise generator which determines whether low noise or high noise is used at a given position in the world, breaks down 80 times further than low and high noise by default, giving rise to what is known as the "Farther Lands".

A full list of noise generators known to break down and give rise to their own unique effects is as follows. Note that it assumes that the X and Z axes are identical, and ignores the Y axis; in many cases, the Y axis has a different value from the X and Z axes, whereas in other cases the noise generator is entirely 2D.

Trivia

 * One player known as KilloCrazyMan is known to have walked to the Far Lands in vanilla Minecraft, beginning the journey in September 2019 and reaching them nine months later in June 2020. Upon arrival, a USD$10,000 donation was awarded to him by Notch for his efforts.
 * In, the Far Lands were first introduced with the infinite terrain generation in 0.9.0 alpha, and were removed in 1.17.30 (beta 1.17.20.20).