Talk:Water

Re-worded to disambiguate oceans and lakes. SteGriff 16:20, 11 July 2009 (UTC)


 * I think we should have some kind of mention about Still Water, and maybe even the old infinite water block from Indev.Toadbert

I added a sub-section describing how to create an infinite pool of still water. Although this is likely a glitch and it may or may not be fixed in the future, I felt it deserved to be included as it is a very, very handy mechanic. If it is fixed at some point in the future, I will remove the section if I remember to. Aeltrius 13:06 EST, 22 Sept 2010

DEC/HEX Values
Values for water are wrong, instead of 35 (which is some form of cloth) it should be 8 (Running Water) and 9 (Still Water)

Running Water - 8 / 0x008 Still Water - 9 / 0x009


 * I don't know why there's a discussion on this, when the information provided is obviously incorrect, and after having tried this myself, I can confirm 8 is indeed Water. Gonna write 8 as the value for now, if anyone thinks 9 is more appropriate (or if there's a proper way to show there's more than one value) feel free to edit. Noroom 19:50, 22 September 2010 (UTC)

Bucket as usable tool
If a bucket isn't a tool, I don't know what it is. It should be allowed in the Block template as a tool, maybe even showing the image. It can be used for lava and water blocks. Can someone please take care of that? Noroom 19:50, 22 September 2010 (UTC)

Questions - Flow Noise - Direction and distance?
I'm looking for information about the flow noise you hear when water is nearby. Has anyone done any testing as to how far away you can hear it? and whether the noise is directional at all? I may do some testing - would the water page be the correct place to document the results? Subbob 14:22, 4 November 2010 (UTC)

Duplication of source tiles over depths greater than 1
Or, more generally, source block mechanics. I understand that any block that has two adjacent sources and is empty will source itself (though I'm almost positive that there are exceptions), however, I disagree with the claim that there is no way to duplicate water over depth. I made a waterfall skylight in one of my mines, only dropping in two source blocks in the top 2x3x1 indentation. I then modified the inside to lead to water ladder. When swimming up and down the main waterway I discovered that several meters of water had turned still, and that the determining factor seems to be whether or not the water is completely surrounded. Jshep 20:22 (PT) 12 November 2010

Springs on Glass
I've been playing on a vanilla 1.3 server today, and wanted to test something regarding placing water springs on the sides of a glass block. When that worked, I tried to put one on top, and it has continued to spew water for the last hour. Anyone have an idea if this has been changed or if I'm just seeing a really weird bug? Sunflash Rune 22:47, 22 February 2011 (UTC)

Spawning near Water
Are monsters able to spawn near by water? --Jippiedoe 20:29, 16 March 2011 (UTC)

They can't spawn IN water of any depth, they can "near". Calinou 10:33, 6 April 2011 (UTC)

what the person above me said :).99.174.200.114 15:09, 15 July 2013 (UTC)

Minimum depth for no fall damage?
Is it really true that it is 3 blocks? I seem to remember it as 2 blocks.--Isakcool 09:22, 6 April 2011 (UTC)

3 blocks are needed, already dead from 2 blocks. Calinou 10:34, 6 April 2011 (UTC)

Actually I've found that the minimum for no damage from any height is 4 blocks of water, this is from the top of the map right to the bottom. However, 3 blocks does stop most drops, two blocks for the lesser drops (maybe 30 blocks or less?). ---Baka 11:53, 15 April 2011 (UTC)

To my understanding, in SSP or with absolutely zero lag, you only need two blocks. Any lag changes that to three blocks, and decent lag combined with a fast fall speed increases that to four. This could be inaccurate, it's just secondhand info I haven't researched and falls in line with what Baka said. Theothersteve7 13:42, 15 April 2011 (UTC)

I'm agree with Theothersteve7, 3 blocks will stop fall damage in most conditions. If you are having severe lag on a long fall, you may still die in 3-block deep water. I've experienced this a couple times. Since the first time, i've started extending the water pits down to 4. :P --Zkyo 13:52, 15 April 2011 (UTC)

Uhh.. I just did some testing, and it seems I can jump from the building height limit to layer 1 into water 1 block deep with absolutely no fall damage.... in fact, I went into a creative mode world and flew to layer 1000 and then switched to survival, landed in water 1 block deep and survived with no fall damage. I tried this using a very laggy texture pack, as well as a faster one. I think this page should be updated to reflect that you take no fall damage if you land in water 1 block deep no matter how high you fall from. --4.138.224.47 20:09, 2 May 2013 (UTC)

Me again... I'm only hesitating to update this page with what I've found in my testing, as I don't use SMP at all, and perhaps it's different there. Or maybe it's different on a laggier or faster computer... perhaps someone who reads this could do some testing and post their findings here, or just update the page if you're confident. If someone doesn't respond at all I may be back later to just go ahead and make the changes to the page myself. --4.138.226.62 14:50, 8 May 2013 (UTC)


 * I can confirm this, it must have been changed in Minecraft 1.5 or so. —Fenhl 16:55, 8 May 2013 (UTC)

I Think I Found A Bug...
I Think I Found A Bug With The Water.





(has nothing to do with the textures) --Amigopen The Gemini! 12:13, 14 May 2011 (UTC)

Yeah, that happened to me too. I think it has to do with source water blocks becoming invisible under ice. ParkourEmp7 19:48, 1 September 2011 (UTC)ParkourEmp7

man made lake (more than 2 block deep)
Is there a demand for a lakes/pools creation technique ? I found a way to easily make one without creating annoying currents or filling all the space with springs until it looks good. I've just made a 3 blocks deep pool for my big hole in the ground (53x53x~60) and it was way easier this way than the way i've planned originally. Now, I would be glad to share it but i have no idea if the wiki/users would even use such a technique. Kinperor 15:02, 14 May 2011 (UTC) kinperor


 * I don't know about everyone else but i'd like to hear it. --Deanm 16:03, 14 May 2011 (UTC)
 * You can share it if you like, but please make it a Tutorials subpage(ex. Tutorials/Man-Made Lake) per rule 8. - Alphap T ~ C 19:07, 14 May 2011 (UTC)


 * Alright, i'll do it. Could you tell me where to learn to create a new page ? i'm a bit new to wikias' editing Kinperor 19:41, 14 May 2011 (UTC)

Click the red link of the Man Made Lake tutorial, then click "edit this page". If you don't see this button, you will need to wait a bit, and to keep contrbuting. C ali nou - talk × contribs » 21:03, 14 May 2011 (UTC)

The tuto is up if anyone was waiting for itKinperor 16:02, 21 May 2011 (UTC)

Water making rain noises?
I have a waterfall in my house, and when I stand near it I hear the water flowing sounds AND rain noises, but upon going to the top floor of my house (I have an open roof), it's not raining.... (Note: I also have an infinite water source 2x2 hole, and going up to that doesn't make the rain sounds) Matimoo 18:43, 26 May 2011 (UTC)

Water Color
I've just seen that there is a watercolor.png picture inside the "misc" folder in the minecraft.jar and that it looks like the biome grass color picture just blue. Anyone know if it actually changes water color? Taurentius 11:13, 28 May 2011 (UTC)
 * Nope, it has never done anything. Already discussed in Talk:Version history too. Ju ze 11:17, 28 May 2011 (UTC)

Youtube Link Under Management Broken
The link for the Youtube video under the management topic is broken. Is there a new link or another video that shows management of water via red-stones?

1.6 transparent block changes
So testing in 1.6 I've found that water can now create a source block over transparent blocks. In fact, I think it can form one over nearly any block which blocks water flow. So far I have tested doors, slabs, trap doors, fences, foliage, glass, and signs and all of these allow a new source block to form. They only exception is ladders. They work as before. Water still doesn't. Still need to test cactus. EpeeGnome 20:03, 18 June 2011 (UTC)

Water/Portal
While working on a project of mine, I came across a display bug. When entering the nether portal, you will see water displayed incorrect. I have listed a couple of images with this, one that shows the water normal and another that shows me inside the portal and the display error. Bug: http://www.minecraftwiki.net/wiki/File:WaterBug.png Normal: http://www.minecraftwiki.net/wiki/File:WaterNormal.png --Throex 01:10, 5 October 2011 (UTC)

1.9pre5: advanced duplication
I just found out that blocks surrounded by 4 springs (on each side) can regenerate water even if there is a water block directly below them (this seems to be somehow connected with the newly-introduced lava duplication mechanic, which works the same way.) This can be easily verified by taking a source block from some lake's surface. Should the article be updated to reflect this? Cb14 10:19, 30 October 2011 (UTC)
 * Not only this, but also water can create source blocks from non-source blocks - A water flow block that is below a water source block but above another water flow block will turn into a water source block (i think). This way, water can be duplicated with just one source block. attach a water block to the ceiling (with a bucket or something) and then try to remove the water that flows down. It is extremely difficult to eradicate all the water. --HexZyle 16:32, 30 October 2011 (UTC)
 * Tested the part about vertical duplication. I believe it's like this: if a source block has at least two waterflow blocks beneath it, they themselves become source blocks. Having just one doesn't do anything. Cb14 16:50, 30 October 2011 (UTC)
 * I didn't know the exacts. I just knew that water duplication now is freaking rediculous. I mean, a lot of the time it helps (when building underwater bases) But othertimes it just gets in the way. --HexZyle 16:56, 30 October 2011 (UTC)
 * I was just being scientific. :) Anyway, if this makes it into 1.9 release, I'm going to update the article to reflect the new duplication mechanics. Cb14 17:00, 30 October 2011 (UTC)

I just want to point out that I've noticed every block of water underneath a source block also becomes a source block. To ellaborate, build a pillar upwards in creative mode and place a water source block on one SIDE of it. Proceed to block the top-most source block (it is then apparent the block below is a source block). I have not yet tested this completely (like in survival/hardcore), but I do believe its limited to 1.9_pre 5. Could some others confirm this before it gets officially reported/recorded? Landmine 02:19, 2 November 2011 (UTC)
 * Read the above --HexZyle 07:38, 2 November 2011 (UTC)

It appears that, as of 1.0, none of the mechanics described above work anymore. Requesting a confirmation and, if necessary, an article update. Cb14 15:21, 21 November 2011 (UTC)
 * Don't hesitate to update articles with the most current information. I thought it would make it into the final release, but I guess they had too many problems with it. I decided to make a note under Trivia just because we haven't seen much change to the duplication algorithm since Classic. Pareidolon 19:23, 22 November 2011 (UTC)

Water In Nether
So its impossible (besides using pr4) to bring water into the nether. Why can you not put it in a bucket and go through the portal and pour it out? And was there not water falls in the nether? I do believe I have seen them before. But don't hold me on that comment. Silk Touch - You can use this to obtain ice and then take the ice to the nether and in the long run have water in the nether.. That being said.. I think that would be a bug/problem that the Mojang team will remove in the final release. If you can't take water into the nether until now (using silk touch) why would you be able to now? -- Throex  '''TALK 02:35, 6 November 2011 (UTC)


 * The Nether is basically hell. Do you really think you'd have natural flowing water in hell? It's far too hot there, which is why trying to use a water bucket will just result in the water disappearing.
 * The ice thing is clearly a bug. Since there's no actual "heat" property, water being in hell isn't instantly destroyed, instead buckets are just modified to do nothing in The Nether instead of place water, so since ice replaces itself with water (caused by light, not heat) instead of doing the action of using a bucket, it still creates water. – ultradude25 ( T &#124; C ) at 02:45, 6 November 2011 (UTC)


 * This all makes since to me now, thanks for clearing that up. It is still possible to hack (inventory mod such as TMI) water into the nether though correct? I am sure I have done this that way. And do you think there will ever be a chance water can be taken to the nether? -- Throex  '''TALK 02:50, 6 November 2011 (UTC)


 * Of course, like I said, it's the bucket that is modified, not the water.


 * I doubt water would ever be allowed, because it's too hot, but if I was then I'd think the ice way would be the only way, as that requires you to use enchanted tools.
 * Or maybe you might be able to enchant the buckets, for example a frozen bucket that chills water so it can be placed in The Nether (and maybe places an ice block in the overworld?). – ultradude25 ( T &#124; C ) at 03:03, 6 November 2011 (UTC)
 * The Nether and the Overworld are only Paralell, they don't actually take up the same area like the Spirit Dimension does, going to the nether doesn't require your soul to seperate from your body because it is a physical dimension. Modifying one world will not have an effect on the other. The portals are just a physical representation of a rend in the Dimensions. Building a portal in the Overworld, theoretically should just spit you out into the nether without an exit portal, but Notch added the auto-build reverse portal to make it easier on players. --HexZyle 01:41, 7 November 2011 (UTC)


 * What? Oh, I meant if you use the Frozen Bucket in the overworld, it'd drop an ice block, where as if you use it in The Nether, you get water. – ultradude25 ( T &#124; C ) at 04:45, 7 November 2011 (UTC)
 * Ignore my edit. I thought you meant "If you place an ice block in the nether, another ice block will appear in the respective location in the overworld." My bad. --HexZyle 07:39, 7 November 2011 (UTC)

Infinite water source
Not sure if this has been mentioned yet. This is a way to get infinite water source.

If you cut out three blocks (like an L shape) and put water on the edges, you can get an infinite source of water from the middle block.

Picture: http://i.imgur.com/pKNcT.png


 * water blocks will become water source blocks if two or more adjacent blocks are also source blocks on the same Y level.

Water at different levels in the Ocean?
Well, I was exploring very far from my spawn and I found this wierd water thing where the water becomes a level higher or level lower.I think it is because of new chunks being generated because I did go from 1.7 - 1.8 - 1.0.The ocean floor is even many blocks deeper,I'm swimming and I go under water for bit and I see straight layers of blocks going straight down and then the new ocean floor which is wierd.Im confused about this can someone help.
 * Yup, I think it was in adventure update that ocean level was changed from 65 to 64; this of course applies only to newly generated terrain. Also, oceans and lakes were changed to be much deeper. If you explore some more, you will probably also find things like this: --GALAKTOSTalk – ceterum censeo error quasi-connectivitatis pistonis delendam esse. 09:21, 2 January 2012 (UTC)

Thanks you very much.The odd thing is it creates an entire border around my own world.

Blast Resistance
Flowing and still water have the same blast resistance. Why are they shown separately with the same value? 201.160.244.174 03:48, 14 March 2012 (UTC)

Stackable?
Shouldn't water technically be stackable (currently it says no) since this is about the water block and not water buckets? I've spawned water before and it is definitely stackable. The icon for the water block is in the infobox, and the image for the ingame block of water. Lumpman2 00:56, 2 April 2012 (UTC)

Glass panes (not blocks) and water
Glass panes create an air pocket next to them underwater - very handy for building transparent buildings

Editing Water Animation Texture
There are 5 tiles for water and lava in the standard texture pack, I'm pretty sure they are for water/lava animation, but how do you modify them to get the desired effect? They all look the same, but they have an in-game animation. Note: I modified the five tiles and saw no difference in either the water or water animation

Flowing Water Damage
I noticed this with the newest snapshot (12w27a). I don't see it documented anywhere in bugs or on this page, so I'll mention here. I noticed when flowing water is pushing you against a wall, you now take damage, sometimes fairly rapidly. It took me a few seconds to figure out what was going on, and I almost died because water had fallen from a lakebed above and was shoving me against a wall. Is this intentional behavior, or a bug, or what? Mellamokb 21:08, 5 July 2012 (UTC) I noticed (SMP, mods) this but assumed it was due to a plugin issue on the server until I saw someone streaming have the same issue (SSP vanilla). Google search brought me here. I assume this is a bug, but would like more investigation. --68.107.149.177 10:50, 12 August 2012 (UTC)

Water Source Blocks
shouldn't the behaviour of water be included? in particular, there's no explanation of how source blocks can create more source blocks. there's a section for an infinite water source, but there's no explanation on HOW it works.

Potential bugs/ glitches
ive noticed a couple things that werent included anywhere on this page. one thing is that (well, ill preface this by saying that i have an older, laggy computer) sometimes wen im placeing water or picking it back up, it will show the opposite state of the bucket (i.e. i place the water and it shows the bucket as empty/ vice-versa). also ocassionally (i beleive in only very small air pockets) when im under water and go to an air pocket, it will show my air meter get reset. however, if i stay there or go back to swimming i will start to take damage as if the air meter was never reset

Water Flow Bug?
I've noticed this bug while building a map and just wanted to bring it to the attention of the public to see if we can get this minor bug patched. The water contraption I've set up only seems to work when the water is flowing in a certain direction. The only direction that this does not work in is when the water flows West. When the water is flowing any other direction it works.

You can find a YouTube video of it here

Thank you!

Antonailzb 03:46, 23 December 2012 (UTC)Antonailzb

Water level in minecraft
I think there should be a water level In minecraft. This would mean you could die of thirst. The meter would be similar to the experience bar just counting down from 20.(minez). You should start with a water bottle on easy and full level 20 water level, in medium you should get a full level 20 levels water and that's that, in hard and hardcore you should get 10 out of 20 water level, in peaceful water level would not go down. Let me know what you think
 * I personally don't like this idea, but I strongly recommend posting suggestions like this at the Minecraft Forum's suggestions page and seeing what they think. Randomwaffle23 04:32, 11 January 2013 (UTC)

I like it but you MUST add milk in it too ;D 99.174.200.114 15:14, 15 July 2013 (UTC)

Breaking Water?
I was testing in the 1.6 Pre-Release and made a lake. I placed water and it made a breaking sound and particles went everywhere like a block breaking. Can they fix this bug? BryceDestroyer03 21:01, 25 June 2013 (UTC)

what kind of breaking sound?99.174.200.114 15:17, 15 July 2013 (UTC)

Flowing water sound under blocks in Music & Sounds...
In 1.7.2, if you want to change the level of the sound of flowing water, you need to adjust the volume for Blocks. I would expect it to be Ambient/Environment? ¨¨¨¨