Minecraft Wiki:Issues/Weekly 12w22a

Crashing/System
Bugs

! A bug occurs that causes Minecraft to use up more memory - might be a memory leak. Evidence:

Annoyances

Fixed/Skipped

Gameplay
Bugs

undefined You can't throw a potion if you are looking directly at an iron golem.

Annoyances

a! Trading is sometimes underpowered. Buying 3 glowstone with 1 emerald just doesn't sound right. C ali nou - talk × contribs » 11:53, 31 May 2012 (UTC)
 * Are these Glowstone blocks or Glowstone dust ? Missingno 26 13:19, 31 May 2012 (UTC)

a! When trading a diamond sword with a villager you'll get an enchanted version. When putting this enchanted version back in the trading slot and adding the emeralds required, you can trade. However you'll get the same sword back, but you'll lose your emeralds. Roenmane

a! Player can be spawned in the water.

Fixed/Skipped

Blocks
Bugs

undefined Redstone circuits become unreliable over a certain distance. For example in 1.2.5 the max distance was 280 blocks, now its 150 blocks. I have a city on my server and this bug has caused rail way switching systems to stop working. It would be even better if the circuit distance could be expanded beyond 280 blocks, not halved. --crisss994

undefined When placing a wire from a tripwire on the ground and placing another one ontop of that one and removing the bottom one, you have a flying tripwire. When placing a block under it, the tripwire wire drops itself.
 * See this screenshot: - Mustek 12:42, 31 May 2012 (UTC)

undefined When flowing liquids hit a tripwire, it turns into a source block.
 * The string or the liquid? --96.227.79.49 12:26, 31 May 2012 (UTC)
 * Water breaks the string, then forms a new sourceblock on that location. -- M u s t e k  13:24, 31 May 2012 (UTC)

undefined When you push a tripwire with a piston, the piston's head disappears.
 * It transforms into a piston facing downwards --RedMser 10:25, 31 May 2012 (UTC)

undefined Pumpkins equipped in the helmet slot will be side-ways [discovered in creative]
 * Confirmed in single player ---RedMser 10:05, 31 May 2012 (UTC)

undefined If a piece of string from a tripwire is destroyed and quickly replaced with a block, its 'off'-pulse will replace the placed block's extra data value with 0, enabling a similar exploit to the block transmuter. Demonstration video -- Defmenge 11:10, 31 May 2012 (UTC)

undefined When breaking a furnace with smelted items in, the player receives no experience.
 * Can you clarify on this? Experience only drops when a player kills a mob or a player dies.42.2.111.6
 * Nope! You now get XP when smelting Iron Ore or Gold Ore in a furnace aswell if you mine any ores other than Iron Ore and Gold Ore! You get the XP when you take the Iron or Gold Ingot out of the furnace. --RedMser 12:19, 31 May 2012 (UTC)

undefined Filling or emptying buckets, and filling bottles within the spawn protection does not work. It creates ghost items in your inventory that are removed upon clicking. --96.227.79.49 12:21, 31 May 2012 (UTC)

Annoyances

A The hitbox for placed string is very large. It should be scaled down to fit the actual size of the item, similar to fences.
 * It's intentionally large to help you build from the sides of it. It scales down to the real size when the wire is hooked up in both sides. If it always used that normal hitbox, it'd be extremely frustrating to build with. Dinnerbone 11:26, 31 May 2012 (UTC)
 * It actually doesn't scale down as shown in this screenshot. - Mustek 12:40, 31 May 2012 (UTC)

A! Getting XP from Coal Ore is unbalanced : as deposits of coal are commun and usually large, the amount of XP you can expect a single deposit of coal is really high. Similary, as Iron deposits are commun in caverns, Getting XP by smelting iron is also unbalanced. These are even more unbalanced if you consider that maximal level enchantment is now 30 instead of 50. That's why I suggest apply this XP drop feature only on Rare Ores (Emeralds, Diamonds, Lapis-Lazuli and Redstone and smelted Gold). Missingno 26 14:13, 31 May 2012 (UTC)

Fixed/Skipped

Items
Bugs undefined Shift clicking armor from any part of the inventory screen in creative game mode makes the item disappear.
 * You don't really need armor in creative, so I don't see the point here. -- Mustek  13:38, 31 May 2012 (UTC)

undefined Stairs still have a incorrect hitbox
 * Incorrect as in, you can't hit through the transperant space? -- Mustek  13:36, 31 May 2012 (UTC)
 * Yes

Annoyances

Fixed/Skipped

World Generator
Bugs

Annoyances

Fixed/Skipped

Mobs/NPC/Animals
Bugs

undefinedIn Creative & Survival Modes, Spawn Eggs only spawn the mob for less than a second and then it disappears. (Only tested with skeleton)
 * Did you make sure that your difficulty wasn't set to peaceful? -- Mustek  13:40, 31 May 2012 (UTC)

undefinedVillagers (and perhaps other mobs) take a few seconds to become visible upon loading the world.

Annoyances

aMobs seem to glitch through fences more often that previously. Appears to be just graphical but they can be outside their pen for a significant length of time before jumping back in.

Fixed/Skipped

Graphical/Lighting
Bugs undefinedThe magma cube's jumping animation is missing.

undefinedWhen there is a thunderstorm the sky does not darken.

undefinedWhen rain/snow starts, then no starting animation is done. For reference, in 1.2.x single player downfall starts by slowly fading in. The same applies when weather stops.

undefined Slabs still have faulty lighting when placed upside down under blocks. Example. This has been a bug since they were implemented. - Mustek 12:46, 31 May 2012 (UTC)

Annoyances

Fixed/Skipped

Sounds
Bugs

Annoyances

Fixed/Skipped

Menus
Bugs

Annoyances a Tooltips in statistics show up on the last pixel line of the columns. Example -- M u s t <font color="FF8800">e <font color="FFAA00">k  13:12, 31 May 2012 (UTC)
 * It's more visible on the item statistics (tested on a 1080p monitor) -- <font color="FF0000">M <font color="FF2200">u <font color="FF4400">s <font color="FF6600">t <font color="FF8800">e <font color="FFAA00">k  13:13, 31 May 2012 (UTC)

Fixed/Skipped

In-Game interfaces/HUD
Bugs

! The world is re-rendered every time inventory is opened. --Txtsd 12:35, 31 May 2012 (UTC)
 * Is your inventory key 'F' by any chance? - Mustek 12:48, 31 May 2012 (UTC)
 * Yes, that would explain it, except Fog Distance was remapped to F3+F, so it's still a bug. This doesn't happen in 1.2.5 --Txtsd 12:56, 31 May 2012 (UTC)
 * It's confirmed as a bug by Jeb in this tweet. -- <font color="FF0000">M <font color="FF2200">u <font color="FF4400">s <font color="FF6600">t <font color="FF8800">e <font color="FFAA00">k  13:09, 31 May 2012 (UTC)

undefined When trading with the priest villager, it will ask for weapons/armor to enchant. You can place already enchanted weapons/armor into the initial slot even if it's the same enchantment that you get from the trade. I don't think this is intended behavior. --Shikamaru123 14:25, 31 May 2012 (UTC)

n undefined In the cheats menu, the game doesn't pause
 * "Cheats menu"? I'm going to need clarification here. Dinnerbone 11:27, 31 May 2012 (UTC)
 * When cheats are enabled and you press "T" I mean't --RedMser 12:22, 31 May 2012 (UTC)
 * You mean the chat then. - Mustek 12:23, 31 May 2012 (UTC)
 * Intentional behaviour for the chat to not pause your world. If it did, you wouldn't get chat autocompletions. Dinnerbone 12:26, 31 May 2012 (UTC)

undefined Sometimes tabs in the creative inventory will darken randomly.

undefined If you leave items in the second slot while trading you lose them after you closed the menu (finished trading).

undefined In Creative Mode, the Destroy Item tooltip appears when mouse is over the end of the scroll bar. --Txtsd 11:33, 31 May 2012 (UTC)
 * Screenshot: - Mustek 12:22, 31 May 2012 (UTC)

undefined You can right-click items in the trade output slot to receive only half of them, you will lose the rest then.

Annoyances a I liked the way how you could search without beign in the search item tab, now to search you need to enter the search item tab
 * Pressing whilst in the creative inventory will put you in the search box, it was a bigger annoyance when it launched on every key typed. - Mustek 12:20, 31 May 2012 (UTC)
 * Not just T, but any key bound for Chat. --Txtsd 12:24, 31 May 2012 (UTC)
 * Edited for clarity. - <font color="FF0000">M <font color="FF1C00">u <font color="FF3800">s <font color="FF5500">t <font color="FF7100">e <font color="FF8D00">k  12:56, 31 May 2012 (UTC)

a Holding backspace to clear characters doesn't work in the inventory search box. Mustek 12:20, 31 May 2012 (UTC)

Fixed/Skipped

Chat/Commands
Bugs

Annoyances

a When typing the "/kill" Command in Creative, you will get the message:"Player fell out of the World"
 * I believe this is the default reason for an unknown death cause, Suicide isn't exactly a term you want in a game. - <font color="FF0000">M <font color="FF1C00">u <font color="FF3800">s <font color="FF5500">t <font color="FF7100">e <font color="FF8D00">k  12:57, 31 May 2012 (UTC)
 * If that is true, it should probably be changed to "The player died". --Mattrition 13:00, 31 May 2012 (UTC)
 * That's one option. -- <font color="C84000">M <font color="C8B400">u <font color="53C800">s <font color="00C744">t <font color="00C4C8">e <font color="004CC7">k  13:05, 31 May 2012 (UTC)

Fixed/Skipped

Language/Text Files
Bugs undefined In Australian English, Emerald Ore, Spawn Pig, Spawn Spider, Furnace, Boat, Lava Bucket, Raw Chicken, Cooked Chicken, Spawn Wolf, Spawn Ocelot and Music Disc are labelled as Ender Chest, Spawn Mutant Kangaroo, Spawn Deadly Spider, Stove, Surfboard, jarate (IDK what this means), Raw Cockatiel, Barbecued Cockatiel, Spawn Dingo, Spawn Wild Cat and Didgeridoo respectively. I think this maybe a joke but that's for Mojang to decide.
 * Correcting this in the translations. I've also reported these 'griefers' on the platform. - Mustek 12:27, 31 May 2012 (UTC)

Annoyances a Slabs crafted from cobblestone are called "Cobblestone Slabs", but stairs crafted from cobblestone are called "Stone Stairs". Fixed/Skipped