Talk:Adventure

AdventureCraft
On the Zombie Siege there's a reference/notification to the ZombieCraft mod.

Likewise, should this page not contain a reference to the AdventureCraft mod? (http://www.minecraftforum.net/viewtopic.php?f=25&t=128281&sid=54a633c889c4c498fb480e7351ff3ea2) VetleRattlehead 01:15, 13 March 2011 (UTC)
 * No. No mods/fanfic on pages about official features. Mods are supposed to be ONLY placed under the mods article. No exceptions, read the rules. | TheKax |   Talk   07:55, 26 July 2011 (UTC)
 * This isn't the right place to talk about this, please talk about this in the Mods section. Sirgustaf98 16:51, 19 February 2012 (UTC)

Way to welcome a new user. 81.100.20.223 16:35, 15 September 2011 (UTC)

Notch Talks About the Adventure Update
Notch And Todd Howard: The One-On-One Interview

If someone wants to incorporate some of this into the article, he mentions quite a few features he's at least been thinking about, including something similar to a questing system. --Warlock 02:19, 15 June 2011 (UTC)


 * Thanks for the link - I've mentioned the possible features/referenced it in the article. - Asterick6 (talk) 06:44, 7 June 2012 (UTC)

Obsolete / Duplicate game mode article?
I don't get it why there's an entry like this, as the features described here seem to be fully covered in Creative and Survival modes? Can anyone point me towards this? ;) --88.67.216.5 21:46, 15 September 2011 (UTC)

Archive until further notice?
Adventure mode has almost certainly been incooperated in Survival mode instead. The strongholds themselves are in most if not in each way a mix of 'Dungeons and Levers'. Can we move this to some archive instead of it's current 'planned' category? Atleast until further notice of such a mode by Notch to avoid confusion? For an adventure mode to be vastly different from survival mode the world should be a continuous stronghold/mine/ravine combo with little to no overworld. I doubt that will be added any time soon. I'd strongly assume Adventure mode is obsolete and has been phased out by strongholds in survival mode. --Saratje 21:20, 29 October 2011 (UTC)


 * Notch and Jeb have both explicitly stated, multiple times, that current updates are not Adventure Mode - all indications are that Adventure Mode is still very much a planned thing, but it's been pushed back to after MineCon from the looks of it. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 17:34, 30 October 2011 (UTC)

The End
NaNdummy 18:14, 18 November 2011 (UTC)Isnt it that the end is the Adventure? Im not sure, but...
 * I don't think so. If The End should exist it should be impossible to reach, because it's below the ground. Sirgustaf98 16:54, 19 February 2012 (UTC)

Upcoming?
As has surely been said elsewhere, as of snapshot 12w04a it looks very much like Adventure Mode is truly coming. The new and smarter AI, ability to spawn mobs/experience/fire at will, new dispenser textures, and the especially explorable jungle all point to this becoming a reality soon. Zomborgon 20:21, 27 January 2012 (UTC)
 * Yes but you can destroy and place blocks. Sirgustaf98 16:46, 19 February 2012 (UTC)
 * What I expect from Adventure mode is the possibility to spawn jockeys, disable random mob spawning (a creeper can spawn in dark part of the map and blow it all up), disable mob despawning and most importantly, checkpoints. Xeoxer 09:12, 9 April 2012 (UTC)

Permadeath?!?!?
{I hope Notch reads this.} I would rather re-spawn at the beginning, rather than die and never be able to play again...(if that is the kind of permadeath we are talking about...) [---Unofficial Minecraft player Link_VII]
 * Erm.... The phrase "Permadeath" means "When you die, you have to restart" not "When you die, you can't ever play Minecraft again". It comes from an earlier game called NetHack and I'm glad that some aspects from that game are being used in Minecraft. But I do agree that the phrase "Permadeath" is kind of confusing. Hope this has cleared up any confusion, just saying.- 62.30.215.218 14:07, 9 May 2012 (UTC)

City Mode?
The bit about 'city mode' confused me. Should it be removed?--2.96.115.88 14:54, 7 May 2012 (UTC)

Fixed!--2.96.115.88 19:27, 8 May 2012 (UTC)

Refefence 2
Reference 2 says permadeath may be in the Adventure Update, which has already been released, but the part of the article linking to reference 2 says permadeath may be in Adventure Mode. Which one is it, and should it be changed? –Preceding unsigned comment was added by 78.147.91.243 (Talk) 09:31, 8 June 2012‎. Please sign your posts with


 * The reference was published (2011-9-30) after the "Adventure Update" (2011-9-14), so I think they were being careless with terms and meant to refer to whichever future update Adventure Mode is added in. -- Orthotope 09:45, 8 June 2012 (UTC)

Thoughts...
I was under the impression that the adventure mode was for Adventure maps and the creators would be able to define the environment (For example what blocks can be destroyed/placed and whether you can use portals or not ect.) Any comments? - GrinEnx 15:06, 24 June 2012 (UTC)

Modding
(Third time trying to write this) I had read previously here that modding would be disabled during Adventure mode. I added confirmation that mods would not be disabled, although I may have put it in the wrong location. I do think it is good that mods will be able to be used in adventure mode though, and I think it is relevant to the page, but correct it as needed please! Raiu tree 05:49, 5 July 2012 (UTC)
 * Why would they disable mods? It says that they may incorporate the mod API, if I am correct. Pokechu22 22:26, 23 July 2012 (UTC)

Feature idea
I think it would make sence if you could define which areas of blocks are breakable and which are not. That way, a parcore-adventure map would not need to have sections that have sighns saying you canot break blocks here, but you would be able to preform breaking of spawners and other stuff in the ctm style of gameplay. Pokechu22 22:29, 23 July 2012 (UTC)

Is This a bug or purposely implemented?
Although you can't get water into a bottle from a regular source of water in adventure mode, it seems that you can still acquire it from cauldrons. I'm hoping this is purposely implemented as it is resourceful for potion crafting for adventure mode. In a custom map a player would have to find glass bottles, materials, and even a filled cauldron for water. It would surly help to slightly loosen restrictions on players' usage of water as well as making it a journey or even a challenge to make potions. I think this is a far better feature for cauldrons as in regular game play cauldrons are just useless.--Gutterluck 01:44, 1 August 2012 (UTC)