Java Edition Combat Test 8

Combat Test 8 is a development version for Combat Test 8b. Although it is a development version for a future release, this combat experiment is a fork of 1.16.2.

This version was privately released for testing and thus was not available to the general public.

Items

 * Arrows
 * Instantaneous effects on tipped arrows are now scaled by $1/8$, just like the duration of other effects.


 * Bows
 * Returned bow fatigue for holding the bow pulled, but it doesn't start until 3 seconds. Bow fatigue will also cancel out "critical arrows".


 * Potions
 * Strength I/II now adds +20%/+40% (was +3/+6 damage).
 * Instant Health potions now heal 3x2level (was 2x2level).
 * Potions can now be drunk faster (20 ticks, was 32 ticks).

Gameplay

 * Eating
 * Returned eating interruption for getting hit (by players or mobs), also applies to drinking.
 * Liquid food (stews, honey, milk) can now be consumed faster (20 ticks, was 32 or 40 ticks).


 * Enchantments
 * Weapon enchantments are now included in the base damage when calculating crits and potion effects.

Fixes

 * From the previous development versions
 * Fixed shield protection arcs.
 * Improved server-side attack range calculations.

Video
Video made by slicedlime:

Trivia

 * Combat Test 8 has the same protocol version as Combat Test 8b and Combat Test 8c, which means these versions are cross-compatible with each other.
 * This is a rare time where 3 development versions have had the same protocol version excluding joke versions.