Java Edition Survival Test

Survival is the second released game mode, and is now able to be played by anyone, and is an early version.

Current Features

 * View bobbing for more realistic moving, plus 3D anaglyph for trippy 3D.
 * Health bar with 10 hearts. When your health is low, the bar begins to shake.
 * 6 mobs; the Zombie, the Skeleton, the Creeper, the Pig (which drops meat), the Spider, and the Sheep (which drops cloth).
 * Using Bows you can shoot Arrows (use Tab Key to fire arrows)
 * You can see the block you are carrying, and you're able to use it as a melee weapon. If you don't have one, your fist is visible.
 * Right clicking with a brown mushroom gives you two and a half hearts. Right clicking with a red and white one will inflict one and a half hearts.
 * A new tesselator to speed up the game.
 * You can now drown in water after 15 seconds. In lava, every second you lose 5 hearts.
 * After you get out, you do still burn at 1 heart per seconds during 10 seconds until you find water.

Future Features

 * More mob types (Cows, chickens, and slimes).
 * Survival Multiplayer Mode (SMP).
 * More block types
 * And more: Notch's To-Do List

Multiplayer
Survival Multiplayer (SMP) is a game mode currently in development that is highly anticipated by the community. Many players have speculated on the forums how gameplay will turn out once the mode is released.

Some general expectations are:
 * Player vs. Player - Players will be able to damage one another through attacks and many people will pursue this route exclusively.
 * Raiding - Defense is a critical part to any base in SMP as other players are expected to band together to form raiding parties to destroy and loot player's bases.
 * Community Building - Towns will emerge as players decide to work together. This may either be due to wanting to build with friends or desiring to increase survivability from mobs and aggressive players by staying under the protection of a community.
 * Outposts - After the server has been up for some time, players will start building defenses and lookouts for new players who join the server (Will provide temporary defense while they travel to the player village/town).
 * Cave Cities - Smart servers will build their main town and traveling system underground in either a player made cave or a randomly generated one while having a secondary village above ground which anyone can access. (Like a guest area)

Points
Some aspects of the point system are listed below:


 * Both Sheep and Pigs award only 10 points when killed.
 * Zombies award 80 points.
 * Spiders award 105.
 * Skeletons award 120.
 * Creepers award 200, so far the most (though it was once 250).

Additionally, you do not score points for indirect killing (I.E. blowing up a creeper which kills a zombie doesn't give you the zombie's points).