User:Munin295/Projects/Redstone

The purpose of Project Redstone is to improve the usefulness of articles about redstone.

Scope
Scope doesn't imply that this project "owns" an article, only that the article is one that the project is interested in.


 * Primary
 * Articles about redstone structures
 * Circuits: Redstone Circuits, Transmission circuit, Redstone Circuits/Logic, Redstone Circuits/Pulse Components, Redstone Circuits/Clocks, Memory circuit, Redstone Circuits/Other.
 * Mechanisms: Tutorials


 * Secondary
 * Articles about redstone components (e.g., redstone torch, redstone repeater, piston, etc.)
 * Aids for redstone articles: Template:Schematic, Redstone schematics, Template:RedstoneCircuitGrid

Roadmap
This section describes a "vision" for how redstone articles should be organized on the wiki.

Redstone circuit

 * Redstone basics: introduction to terms and conventions used in redstone articles
 * Circuits types: overview of circuit categories (no actual circuit descriptions), with links to main articles (with circuit descriptions)
 * Construction: planning, building, problem-solving, and refining redstone circuits and mechanisms

The articles below would be based on articles currently existing as sub-pages under Redstone Circuits. These articles would be "promoted" to the top namespace to make it easier to link to them (grouping should be done by adding categories to the articles, not by sub-paging).


 * Redstone components
 * power components, transmission components, mechanism components


 * Transmission circuit
 * transmission types, transmission converters, vertical transmission, wire crossings, repeaters, diodes
 * encodings: hexadecimal (a regular dust line), binary-coded decimal (multiple 1-bit lines), unary (number of lines active)


 * Logic circuit
 * logic gates
 * Original article: Redstone Circuits/Logic


 * Pulse circuit
 * pulse generators/limiters/extenders/delays, pulse/edge detectors, oscilloscope
 * Original article: Redstone Circuits/Pulse Components


 * Clock circuit
 * torch clocks, repeater clocks, piston clocks, despawn clocks, hopper clocks, boat/minecart clocks
 * Original article: Redstone Circuits/Clocks


 * Memory circuit
 * latches/flip-flops, ring counters, selection circuits


 * BUD circuit
 * piston-connectivity BUDs, stuck-piston BUDs, dust-configuration BUDs, …


 * Analog circuit
 * Capacitors, arithmetic circuits (addition, subtraction, etc.)


 * Miscellaneous circuits
 * miscellaneous and uncommon circuits: ABBA circuits, multi-bit circuits, random number generators (RNGs), multiplexors/relays
 * Original article: Redstone Circuits/Other

Redstone mechanism

 * Mechanism types: overview of mechanism categories (no actual mechanism descriptions), with links to main articles (with mechanism descriptions)

Currently there seems to be a categorical difference on the wiki between redstone circuits and redstone mechanisms that seems arbitrary: redstone circuits are described in the main namespace, while mechanisms are relegated to tutorials. But the categorical difference shouldn't really exist -- they are both categories of structures the player can build. So consider renaming Redstone Circuits to Redstone structures and combining the overview of circuits and mechanisms in a single article.

The articles below would each cover a specific subject area. Some of the articles may delegate specific mechanism descriptions to tutorials.


 * Access mechanism
 * piston doors/gates/bridges/staircases, "key" and combination locks


 * Lighting mechanism
 * street lights, lighthouses, disco floors


 * Automation mechanism
 * farm automation: crops, mobs, blocks, xp
 * production automation: breeding, brewing, smelting, trading


 * Transportation mechanism
 * player transportation: minecart stations and junctions, piston elevators and "horizontalators", EATS roads, ender pearl elevators/cannons, vehicle teleportation
 * mob transportation: water, minecarts, pistons, mob sorting


 * Inventory mechanism
 * sorting, shops, …
 * item transportation: water, minecarts, hoppers, elevators (piston, dropper, solid-block)


 * Sensor mechanism
 * pressure plates/tripwire circuits, light sensors, player detectors


 * Trap mechanism


 * Launcher mechanism
 * TNT cannons, player/mob cannons


 * Miscellaneous mechanism
 * utility: multi-piston extenders, block swappers
 * minor: x-ray devices, rapid smoker

Create guidelines for describing redstone structures
See the Redstone style guide.

Reorganize/rewrite redstone articles
Organize articles for:
 * ease of learning new concepts
 * ease of looking up circuits and mechanisms

Rewrite articles for:
 * usefulness
 * clarity
 * accuracy