Evoker

An evoker is a spell-casting illager found in woodland mansions and raids, and is the only source of the totem of undying. Other from the illusioner, the evoker is the strongest illager in Minecraft.

Woodland mansions
Individual evokers spawn during the generation of particular woodland mansion rooms. They do not respawn after their initial spawn.

Evokers spawned with mansions do not naturally despawn (unless the world is switched to Peaceful mode).

$$, evokers can spawn as passive mobs in peaceful difficulty.

Raids
Evokers can spawn during raids by themselves or riding ravagers. Evokers cannot spawn in raids in easy difficulty, because such raids have only three waves, while evokers appear in the fifth wave and above.

Java Edition
Evokers spawn during raids starting at wave 5. Up to 5 evokers spawn on Hard difficulty. During these events, they can be a raid captain. On Hard difficulty, evokers can also spawn riding a ravager at Wave 7.

They may also rarely spawn as a raid captain.

Bedrock Edition
Up to 5 evokers spawn during raids, with 1 evoker spawning during waves 5 and 6, and 3 evokers spawning during wave 7. One of them rides a ravager during wave 7.

Drops

 * 1 . The Looting enchantment does not increase this drop, and it is always dropped, no matter if another mob killed it or not.
 * 0–1 if killed by the player, with an increase by 1 with each level of looting, 0-4 maximum.
 * 1 Illager Banner.png Ominous banner or Illager banner, if they spawn as a wave leader in raid or take an ominous banner on the ground.
 * exp. upon player kills or if killed by a tamed wolf/summoned iron golem.

Behavior


Evokers attack players, villagers or baby villagers, iron golems, snow golems and wandering traders within 12 blocks by waving both of their arms while looking at their target and summoning evoker fangs or vexes. They are neutral toward every other mob except illagers. If a llama, wolf, or another hostile/neutral mob is caught in the attack, it retaliates on the evoker, causing the evoker to be hostile on them.

If the player is within a 10 block radius and the evoker is not in the middle of summoning an attack, the evoker flees from the player to avoid being attacked.

The evoker has two different attack methods: fang attack and summoning vexes. When attacking, the evoker is much more likely to use a fang attack, and may immediately follow it up by summoning vexes. When evokers are ready to attack, they raise their arms, creating different colored particles for the different attacks.

An evoker visually does not sit down when sitting in a boat or minecart. If an evoker is riding a ravager, its legs appear to sink in the ravager's body. This only happens in Bedrock Edition

Evokers are shorter in Bedrock Edition than in Java Edition.

Like shulkers and vindicators, evokers are passive on peaceful difficulty.

Evokers can walk as fast as the player's sprinting speed, but mostly stay in the same spot if not provoked by any villagers or iron golems. Giving the evoker a slowness effect with a amplifier of 2 causes the evoker to walk as slow as the other illagers.

Evokers stare at the player in creative mode, just like villagers. The evoker might break the line of sight with the player if it starts summoning or when it sees a target and runs towards the target.

In Java Edition, any evoker can join a patrol if sufficiently near a patrol captain.

Fang attack
The evoker signals this attack by producing dark purple particles and a low-pitched horn-like sound. A number of fangs rise out of the ground around the player, then snap shut and vanish. Players or mobs caught in the attack are dealt damage, regardless of difficulty. This damage is not mitigated by armor but is mitigated by enchantments such as Protection. Other illagers caught in the attack do not take damage, and the evoker doesn't take damage from the fangs or from another evoker's fangs.

Fangs appear no lower than the feet of the lowest combatant and no higher than one block above the feet of the highest combatant. Fangs attempt to appear on the highest opaque block between those two extremes, but fail to spawn if they are obstructed by a solid block. In practice, this means that fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa.

The evoker typically summons its fangs in a straight line toward the target, but if the target is close enough to the evoker, the evoker summons them in two circles around itself. The player can dodge the fangs, as they do not chase the player. Summoning fangs resets the evoker's spell cooldown to two seconds, and resets the cooldown for summoning fangs to five seconds.

Evokers look at the mob/player they are attacking with evoker fangs when they summon the evoker fangs.

Summoning vexes
The evoker signals this attack by producing white particles and a higher-pitched horn-like sound. Three vexes appear nearby. The evoker can summon vexes as long as there are fewer than eight vexes within 16 blocks centered on the evoker. This spell resets the evoker's spell cooldown to five seconds, and resets the cooldown for summoning vexes to 17 seconds.

Evokers look at the mob/player they are telling their vexes to attack when summoning vexes.

Sheep color conversion spell
While the evoker is not engaged in combat and is set to , it changes the wool color of any blue sheep within 16 blocks to red. It signals the spell by producing orange particles and making a "wololo" sound. This spell resets the evoker's spell cooldown to three seconds, and resets the cooldown for the sheep color conversion spell to seven seconds.

$$, evokers can still change a sheep's color when is set to.

Evokers look at the sheep they are using the spell on while they are doing the spell.

Bedrock Edition
Evoker Spell data in Vanilla Behavior Pack. (Evoker in bedrock used behavior pack from Bedrock Edition entity components documentation)

Evoker Fangs
Evoker fangs are the entities that evokers use to attack the player with their fang attack.

The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, make critical hit particles, and shrink out of sight again, dealing magic damage to all mobs standing on the spot. Naturally spawned fangs do not harm illagers, but player-spawned ones do.

Evoker fangs are not affected by Peaceful difficulty.

ID




Entity data
Evokers have entity data associated with them that contains various properties.

Evoker fangs have entity data associated with them that contains various properties.

Trivia

 * Minecraft's "Meet the Evoker" shows an evoker with a hat, which is the similar model of the illusioner's.
 * This hat model is also seen in the evoker, witch, and vindicator's texture file but unused.
 * The hat models also used to exist in the nitwit, librarian, and priest's texture before the Village and Pillage update.
 * The sheep color conversion spell is a reference to priests in a video game named "Age of Empires", where they can turn enemy units into friendly units (changing the unit's color in the process) after making a "wololo" sound.
 * Because "Age of Empires" and Minecraft are Microsoft branded IPs, Mojang was able to get the actual "wololo" sound effect from "Age of Empires" for evokers to use.
 * Evokers are referred to as 'evocation illagers' in the code for pre-1.13 and code.
 * Due to a bug, hitting an evoker in survival mode and converting the gamemode into creative mode causes the evoker to still summon fangs and vexes at the player, although they deal no damage.