Talk:Bee/Archive 1

Which is correct?
Which is correct? --LakeJason (Talk • Contribs)  05:48, 23 August 2019 (UTC)
 * This has already been fixed.  Nixinova  T  C  06:04, 23 August 2019 (UTC)
 * Well, Actually it's me that fixed it. --LakeJason (Talk • Contribs)  06:16, 23 August 2019 (UTC)

Last trivia point
What is the significance of the last trivia point? Is there something special about bees being spawnable with vexes/saddles? -EatingSilencerforBreakfast (talk) 15:06, 24 August 2019 (UTC)
 * It's not, and has been removed.  Nixinova</b> </b> T</b> </b> C</b> </b> 19:39, 24 August 2019 (UTC)

Redundant Breeding sub-section
Can someone remove the Breeding sub-section under Behavior? (I can't, as a new user.) There is already a section on Breeding below the Behavior section, and in general mob articles don't have Breeding inside the Behavior section. Eggdropsoap28994 (talk) 19:15, 24 August 2019 (UTC)
 * Removed.  Nixinova</b> </b> T</b> </b> C</b> </b> 19:28, 24 August 2019 (UTC)
 * Whoops sorry, I didn't see that. I checked a few mobs and they all had breeding under behavior so that's why I put it there. -PancakeIdentity (talk) 20:13, 24 August 2019 (UTC)

Stupid filter
Did you use Roblox’s filter? ''Previous comment was added by 66.190.178.154 unsigned. Please sign your posts with ~ .''


 * You abused on the wiki and it blocked you. What are you complaining? Lê Duy Quang (Make some words | Contributions) at 12h36:45 | 25/8/2019 (UTC)

Too many Bee images!
There are way to many bee images at the top of the page. We don't need a bazillion images that are almost all the same. The Ghast page for example has only one image despite the Ghast also having an angry form like bees. Can we get rid of some of these bee images for consistency and to aviod the untidy look that it currently has? 73.31.9.110 19:02, 5 September 2019 (UTC) SquireTurnbolt


 * I've merged some of the image sections  Nixinova</b> </b> T</b> </b> C</b> </b> 19:32, 5 September 2019 (UTC)

Much better, thanks! 73.31.9.110 20:52, 5 September 2019 (UTC) SquireTurnbolt

Flying insects?
I think it should separate being the first flying neutral mob AND being the fifth insect added, adding the Spider and Cave Spider. Correct me if I'm wrong, thanks. --190.107.226.34 17:37, 17 September 2019 (UTC)


 * Spiders and cave spiders are, well, spiders. Spiders are not insect cuz they are octopods not hexapods. Plus, I am not sure if silverfish and endermites are insects.--Delibirda (talk) 10:11, 20 September 2019 (UTC)


 * Right, spiders are not insects. Both spiders and insects belong to the arthropod phylum, but they have different classes: arachnida and insecta, respectively. Silvervish are six-legged insects. Endermites are fictional critters. However, because a "mite" is the same class (arachnida) as a spider, the quotation is technically incorrect in calling them insects. ~ Amatulic (talk) 15:17, 20 September 2019 (UTC)
 * Good point.--Delibirda (talk) 09:13, 22 September 2019 (UTC)

Classification
I am not sure if silverfish or endermites can be classified as insects. You might say that they are insects cuz they are affected by Bane Of Arthropods, but spider and cave spiders are affected as well.--Delibirda (talk) 10:08, 20 September 2019 (UTC)
 * See my comment above. Silverfish are insects. No telling about endermites. Spiders are arachnids. ALL of them are arthropods. ~ Amatulic (talk) 15:18, 20 September 2019 (UTC)
 * Oh, okay.--Delibirda (talk) 09:12, 22 September 2019 (UTC)

Idea
A "this article is under construction" notice could be added. Just a suggestion.--Delibirda (talk) 09:11, 22 September 2019 (UTC)
 * This is what Category:Upcoming and Template:Snapshot kind of imply JGatesby (talk) 10:11, 22 September 2019 (UTC)

This needs updating:
I tested today with setting Nether rack on fire under a hive and it had the same affect as a campfire. I can find the clip from my stream to post evidence if needed. –Preceding unsigned comment was added by Baykon (talk • contribs) at 19:18, 11 December 2019 (UTC). Please sign your posts with

Pacifying Bees
I just angered some bees by collecting honeycombs without a campfire below the nest. After a while of trying to reach me to attack, they returned to the nest - after re-emerging, they were peaceful and happily buzzing. It seems like angry bees that are not allowed to attack for about 30-60 seconds and have a nest nearby to return to can be pacified. This is valuable information for budding beekeepers who are just starting their farm and made a mistake. It should be tested further and added to the page. 91.206.154.74 01:25, 22 December 2019 (UTC)a fan

Drowning Issue
I lost five full hives worth of bees because I had them place fairly close to water... alright, an ocean. I noticed they seemed to take damage in the water before. Recently I went to check on them and they were all gone. I don't know if anyone else had had this experience of bees bumbling into water until they die. My recommendation, if you're like me and want the bees to be able to roam freely and now encased in a greenhouse, is to set bees as far from water as possible with many flowers nearby. They may still commit suicide, but it will reduce the chances. And breed up, and with Silk Touch, store at least one full hive if you turn your back and find a bunch of empty hives later. –Preceding unsigned comment was added by Theantithesis1 (talk • contribs) at 18:11, 22 December (UTC). Please sign your posts with
 * The article already says that bees take damage from water. an_awsome_person (talk) 03:35, 23 December 2019 (UTC)

Timers while in Housing
Timers related to bee growth and breeding-reset freeze while the bee is inside it's housing. Took me forever to breed enough bees until i figured out to remove the hives. This info could have saved me a couple of hours in-game. Specially considering bees spend a lot of time in-housing.