Minigames

Minigames are types of games that can be played alone or with other players. Many multiplayer servers include a wide range of different minigames. The most common type of minigames are PvP minigames, where players fight each other. There are also minigames where players build competitively. These are not all types of minigames. People in the community tend to be creating new ones.

Spleef
Spleef is a popular minigame where players attempt to break blocks under their opponents in order to cause them to fall. The game takes place on a map made of 1 block thick layers often made of snow since it can be broken quickly. Multiple layers are often used to allow players to fall multiple times without losing. The objective is to be the last player or team standing. PvP is normally disabled to ensure players are not punched off the map. Most spleef games have a method to allow players to break blocks from a distance, such as snowballs that break blocks.

Ultra Hardcore
Ultra Hardcore, or UHC (Ultra Hardcore Challenge), is a PvP minigame which allows most activities of normal survival, except that players do not regenerate health naturally. Players must either complete the game or defeat all the other players or teams. The game is usually played on a large, automatically generated map, with a border which shrinks over time to encourage players to fight each other.

SkyWars
SkyWars is a PvP minigame. The map consists entirely of islands floating in the sky, meaning that a player will die in the void if they fall off the map. Each player usually starts on a different island, on the outside of the map, and must bridge in order to reach other players and inner islands. Chests are scattered throughout the map which contain blocks, food, armor, and weapons. Chests closer to the center tend to contain more powerful items. The objective is to be the last player or team standing.

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BedWars
BedWars is a PvP minigame similar to SkyWars, except that players start with a bed on their starting island. Players use various blocks to protect their bed while attempting to break other teams’ beds. The player can respawn at their starting island an infinite number of times until their bed is broken, though they must normally wait a short time before respawning. In some versions, players do not lose hunger points. Some multiplayer servers feature variants such as CakeWars or EggWars, where a cake, dragon egg, or similar item is used instead of a bed.

BedWars tends to use a resource system instead of loot chests. Resources spawn over time in generators across the map; generators for basic resources are located on starting islands, while more valuable resources are generated on inner islands. Resources can be spent in shops located on starting islands to purchase blocks, weapons, armor, and other items. An example set of resources which a server might use is shown:


 * Iron Ingot: Iron is the easiest and most abundant resource that can be obtained. Used to buy common items. Spawned in the base generator.
 * Gold Ingot: Gold is harder to obtain than Iron and spawns less frequently. Used to buy more rare and better items in the shop; it is spawned with iron.
 * Diamond: Diamonds are used to buy team upgrades in the Team Upgrade shop. They spawn every 30 seconds and are found in between the different team islands.
 * Emerald: Emeralds are used to get some of the best items, like diamond armor. They spawn every minute in the middle island and are often the most fought over.

In some versions, generators can be upgraded by spending resources to make them produce faster. In other versions, generators are upgraded naturally over time.

Build Battle
In Build Battle, players compete to build the best build based on a given theme within a time limit.

Players begin the game by voting on a theme. Then they have a set amount of time to build a build that fits the theme, normally using creative mode and sometimes with worldedit. Players are restricted to a set plot during this time and usually cannot see other players' builds. Once the build time has elapsed, players are shown each others' builds one by one and rate them. The player whose build has the highest average rating among all players wins.

Parkour
Parkour is a jumping game often played alone. Players must navigate their way through a pre-designed map by jumping between platforms. Sometimes dynamic elements such as pistons or additional rules such as that the player must always be sprinting are added to increase the difficulty. If parkour is competitive, it is normally a race between players; there is not usually a way for players to interact with each other.

Survival Games
Survival Games, sometimes known as Hunger Games, is a PvP minigame based on the book series The Hunger Games by Suzanne Collins. Players spawn in the centre of a pre-designed map. Chests containing food, armor, and weapons are scattered throughout the map, with a much higher density of chests in the centre. The main objective is to be the last player or team standing, though often players are also rewarded for the number of other players they kill. Players cannot normally place or break blocks.

In some games, the map's border shrinks over time to encourage players to fight each other. Sometimes players are teleported to a deathmatch arena if the game lasts long enough.