Pocket Edition upcoming features

This page is about upcoming features for Minecraft Pocket Edition that have been announced by Mojang employees.

Alpha
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Planned changes
 * style="text-align: center" | 0.9.0
 * style="text-align: center" | 0.9.0

0.9.0
Additions: name="NetherStructure"> Tweaks: Bug Fixes
 * New World Options:
 * Option to generate Caves
 * Option to generate Tall Grass
 * Option to select the world's size
 * Small (256x256)
 * Medium
 * Large
 * Infinite (displays a warning when selected)
 * Cannot be selected when creating a Realm (only finite options are available)
 * Possibly an option to generate using the Superflat world type
 * Mobs:
 * Villagers
 * Endermen
 * World Generation:
 * All existing worlds will optionally become infinite
 * Port of Minecraft PC world generation, allowing for generated structures and new biomes
 * This will only apply to new worlds. Older worlds will still expand/become infinite, but have the prior terrain generation.
 * Generated Structures:
 * Caves
 * Villages
 * Possibly a version-exclusive structure to replace the Nether Reactor<ref
 * Possibly Mineshafts, Dungeons, and Desert Temples
 * Trees
 * Possibly Jungle Trees
 * Possibly Dark Oak Trees
 * New Biomes:
 * All the biomes as of PC version 1.7.2, excluding ones that exceed the 128-block height limit.
 * Possibly Jungles
 * If added, Jungle leaves will be permanently opaque
 * Possibly Roofed Forests
 * The "Far Biome", a version-exclusive biome found at the edge of finite worlds
 * Blocks & Items
 * Possibly Dark Oak Wood, Planks, Stairs, Slabs, Leaves
 * Plants
 * Possibly Jungle Saplings
 * Possibly Dark Oak Saplings
 * Blocks & Items:
 * Removal of the Invisible bedrock barrier in all pre-0.9.0 worlds if infinite world option is on
 * New ways to obtain nether-related items
 * Textures:
 * Separate textures for the top of Birch, Spruce, and Jungle Logs
 * Biome-tinted Grass
 * Side-grass will not be tinted, due to the restrictions of OpenGL 1.1
 * Mipmapping makes mobs look like an orange blob win on fire
 * style="text-align: center" | 0.9.x
 * style="text-align: center" | 0.9.x

0.9.x
Additions: Tweaks: Other:
 * General:
 * An in-game skin changer
 * Brand new controls
 * Could possibly allow for Sneaking and Sprinting
 * Possibly full implementation of commands
 * Possibly In-game music
 * Blocks:
 * Creative Only:
 * Possibly End Stone
 * Items:
 * Possibly Boats
 * A brand new organized crafting system
 * Support for new languages, including Korean
 * Possibly an animation for switching tools.
 * Possibly adaptation for 64-bit and/or A7.
 * }

Beta
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Planned changes
 * style="text-align: center" | 1.0.0
 * style="text-align: center" | 1.0.0

1.0.0
Additions

Tweaks
 * Blocks and Items
 * Redstone
 * Some, if not all Redstone-related blocks and items
 * In-game music (if not added in 0.9.0)
 * Possibly OpenGLES3
 * This will allow for mipmaps on Android
 * It will allow for cheap tinted lightning on the terrain like on PC
 * It will allow for animated fire,lava,and water with frame buffers
 * This will make the game faster from 4 to 5%
 * It will allow for Biome-tinted Sidegrass
 * Placeable Redstone
 * }