Talk:Wither Skeleton/Archive 1

Spawning
The page says that the skeletons spawn in fortresses, but I have yet to see one. Can anyone confirm this? 98.159.27.28 00:20, 7 September 2012 (UTC)

The only place I've seen them is nether fortresses. And I've seen a few. --Minecraftdino 00:34, 7 September 2012 (UTC)


 * Is it the fortress that they spawn in or netherbrick or something else? In other words, does the game count fortresses as its own "territory" like a biome or village or can player made structures also spawn wither skeletons?--198.40.29.7 13:43, 7 September 2012 (UTC)

It's the position, just like blazes. Building a house or removing the nether brick will not affect it. HotdogPi Come to my page! 23:50, 7 September 2012 (UTC)

I've seen three in the same fortress. I have not seen them in any other place (but another nether fortress) --Spy227X 00:14, 8 September 2012 (UTC)

When I went further out and found a Nether Fortress in previously unspawned chunks I saw quite a few Wither Skeleton's spawn. However at my old Nether Fortress (previous to installing the snapshot) I don't see them spawn at all. Anyone else see this? 72.179.6.116 00:01, 11 September 2012 (UTC)
 * I'll confirm this, I goofed around in a previously generated Nether Fortress(NF) one night and never saw one. Later, I found an unknown NF and they were all over place, about half the rate of ZPM. A work around would be to evacuate the Nether, exit the game and delete(or rename) the "DIM-1" folder in your save folder so the next time you enter everything is reset its regenerated fresh. Buzzaro 02:56, 18 September 2012 (UTC)
 * Yes, same here. I've been running around two previously generated Nether Fortresses and nothing. No Wither Skeletons and no Blazes. Decided to hunt for a freshly generated Nether Fortress and they spawn aplenty there. I'm surprised there's so little information on this.
 * I have seen them in a very old nether fortress that has been there since they were first introduced, so I think you two may have just been unlucky. JohnnyAlpha 23:27, 25 September 2012 (UTC)
 * I had the same issue, that's why I came here. Not sure if JohnnyAlpha is a troll or just mistaken. 78.105.8.153 11:48, 28 October 2012 (UTC)
 * I went and found myself a new Nether Fortress, and had plenty of Wither Skeletons spawning; that's after hunting around my existing Nether Fortress for well over 45 minutes and finding plenty of Blazes and Magma Cubes, but no Wither Skeletons. But when I returned from killing them, suddenly I had wither skeletons in my original Nether Fortress. Maybe travelling in the nether allowed the original nether fortress chunks to be updated? Or maybe seeing a wither skeleton triggered their spawning in already loaded chunks. Either way, it certainly wasn't simple luck; having had none for 45 mins previously, I'm now getting one every 2-3 minutes. 78.105.8.153 20:41, 28 October 2012 (UTC)

spawn hight
It would be very useful to include info on how much headroom they need to spawn in. Eleazzaar 09:53, 25 April 2013 (UTC) Unsure, but I think they need a 3 by 1 by 1 space to spawn in. As long as an Enderman could stand in it, they should spawn in it. PrinceCooshie101 02:21, 7 June 2013 (UTC)

Swimming Bug
If you make a 1x3x1 fully sealed space (3 tall), spawn a wither skeleton inside, and place water or lava in the middle (or bottom?) it will swim up until its head is inside the ceiling, and it will suffocate inside it. Cultist O 03:16, 11 September 2012 (UTC)

Wither effect and regeneration
I have done a few tests on hard difficulty and it doesn't seem that Wither skeletons regenerate health when the player is under the wither effect. I did the tests by hitting them with fists until they were one-hit kills and then let them hit me a few times. They were always one-hit kills after their effects, but I would like other people to confirm this before I change the page. 212.226.57.37 15:44, 24 September 2012 (UTC)
 * Same thing here, but i'll bet that if you have a wither spawned the wither will gain health while the skeleton doesn'tTrigger hurt 00:54, 26 September 2012 (UTC)

I think he wither effect heals the wither itself,not its skeletons. Nproteau

Only the Wither can heal itself through the Wither effect, the Skeletons don't count. PrinceCooshie101 02:22, 7 June 2013 (UTC)

Merge Page
I have denied (with facts) the separation of Zombie Villagers and Zombies because of similarities. I believe that Wither skeletons should be merged with Skeletons, because of their shared entity ID (like zombie villagers and zombies), their shared AI (like zombie villagers and zombies), their shared appearances (it is only a darker version of the skeleton), and their shared characteristics, such as the ability to wear armor and equip items, and that helmets prevent burning from sunlight. Trigger hurt 14:13, 4 October 2012 (UTC)


 * Do not merge that!
 * I have given perfect reasons for merging, care to give me info on why it should not be merged? Trigger hurt 14:51, 9 October 2012 (UTC)


 * Personally, I think they shouldn't be merged either. I agree, they do have similarities, but they have a good deal of differences as well, more than the zombie/zombie villager. In that case, it was simply a zombie with a different head.


 * Wither Skeletons and normal Skeletons are a lot more different (ie. they only spawn in the nether, they have different drops, their attacks deal more damage, they are larger, wither effect, etc.), so I think they should remain separate articles. There are too many differences that overpower the similarities. 24.36.104.78 19:27, 12 October 2012 (UTC)

I think personally that the Wither skeleton should be in a  by the skeleton.

I agree with the person above me because they are both skeletons and both share the same features.

I agree with the two above. You do it for nether slimes, why not for nether skeletons?

Guys how about: They merge pages, but leave most data from the wither skeleton intact, say as if it were a whole new large section in the skeleton page. I mean come on, considering they are both skeletons with only slightly different sizes and skins, you must realize that even with their differences they are still close relatives. Now i no longer strongly support merging the files (well, i actually never did really, it was not my suggestion), but they still should be merged in a way that keeps most of the data from the wither skeleton. Trigger hurt 20:50, 23 October 2012 (UTC)

I don't think this would be a good idea. Sure, they share the same characteristics, but they spawn in different regions and drop different items.

Ah, the "arguments" of the lumpers vs. splitters.. you see this all the time, studying Bio.: "how do you define a species?" well, the easy-answer, is if they Look different(ly)-enough, and /or Act differently-enough, then it Doesn't Even Matter, if they can reproduce-together (well, with the Exception that in Bio., If they Do reproduce-together, then that was one original definition of "species"). To me, Zombies - of TWO kinds, I think we can all agree - BOTH Look and Act (when Cured, if Villager Zombie, as opposed to, watch the prefix: "regular Zombie"), different(ly), so yeah.. you gotta admit that the Wither ones are even more-different from the "regular Skeletons," again (for one thing, they're so Dark, in the Nether, I would ask: "DO they even look, like Skeletons?"). As for how they reproduce, the easiest way to get lots of Villager Zombies is for "regular Zombies" to Infect, them: whereupon all the new Zombies are in fact Villager Zombies (who can be Cured-back, of course to Villagers); the point being, the Villager Zombies are indeed a splice of both Villagers and Zombies. Yilante 10 /28 /2012 4:48 pm 108.228.150.192 23:49, 28 October 2012 (UTC)

In reading both articles, about 90% of the text is unique to each mob. Very little that can be said of one, can be said about the other. If you merged the two, you'd only save about 10% common text, and that can be said of almost any mob. Furthermore, in the future, they will probably be separate entities, due to the various bugs associated with them. Merging these two articles would be pointless, and inaccurate, as no one could possibly mistake the one for the other, as you could with Zombie Villagers. Rip-Saw 18:26, 11 November 2012 (UTC) It would be like merging Zombie Pigman with regular Zombies. Except that the two Skeleton types are even more unique to each other. Rip-Saw 18:47, 11 November 2012 (UTC)

Wither effect
I was playing my minecraft on easy mode, and was attacked by a wither skeleton. i look down on my health bar and saw that it was darkened and i had been inflicted with wither. after killing the skeleton, i checked if my game was on normal/hard, and it wasn't. I ask the wiki contriutors to find out more about the "wither" effect and if it is inflicted on easy mode, or if it was simply a bug. I was playing alone on a survival map, and i have no mods installed on my computer.
 * You're correct. Updated the article. --mgr 20:04, 4 November 2012 (UTC)

Wither Skeleton Gear?
I was working on my adventure map and I decided to expand a Nether Fortress that I found. I placed a Monster Spawner that spawns skeletons (well it actually spawns Wither skeletons 80% of the time). Now, I know that zombies, skeletons, zombie pigmen, and Wither skeletons occasionally spawn with the ability to pick up items, but I discovered that whenever the monster spawner spawned either Wither skeletons or normal ones, they ALL have the ability to pick up items, rather than having a rare chance to do the same thing. But in the Overworld, there's only a rare chance that that'll happen. Is this intended or is it a bug?

Asiankid123 04:04, 13 January 2013 (UTC)

Incorrect Wither Skeleton Damage
The current Wither Skeleton damage figures are stronger then they really are. I've attempted to edit it but it doesn't show the change on the page. On easy, they deal 2 hearts, 4 hearts on normal, and 6 hearts on hard.--Chumbanotz 19:42, 5 February 2013 (UTC)


 * According to the source code, they have a base damage (normal difficulty) of, plus the strength of their stone sword . The damage on easy difficulty is normal / 2 + 1, or , and on hard it's normal * 3 / 2, or (integer arithmetic division always rounds down). Testing in-game, I get the same results - exactly 5, 9, or 13 damage per hit. Make sure you're not regenerating or wearing armor when you test this. -- Orthotope 06:15, 6 February 2013 (UTC)


 * Hmm. What you stated makes sense, but I still recieve the damage values that I put in no matter what.--Chumbanotz 15:37, 6 February 2013 (UTC)


 * Are you using any mods? If so, disable/uninstall them and test again. The source code is absolute, so if the results of your testing don't match it, there's some outside influence somewhere here. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 17:57, 6 February 2013 (UTC)


 * Wow... My bad. I didn't see the extra half-heart of damage because of how dark the hearts became. I'm sorry for editing the page incorrectly.--Chumbanotz 21:37, 6 February 2013 (UTC)

Wither Height Affecting Combat Tactics
I have noted that Wither Skeletons, similar to Endermen, can not fit into passageways only 2 blocks tall. Can anyone else confirm? If so, this would make fighting Wither Skeletons much easier.--NerdyTB 09:06, 12 March 2013 (UTC)


 * Yes, this is mentioned at least twice in the article (in the lead paragraph and under 'Combat'). -- Orthotope 18:53, 12 March 2013 (UTC)

Spawn Cages
Is there any way I can get a Spawn Cage to spawn Wither Skeleton? I need this for a Survival Adventure Map I am building, and I can't install any mods on my Laptop. Can anyone help me? PrinceCooshie101 02:13, 7 June 2013 (UTC)
 * Do you know how to install mods properly? From what I know, monster spawners only come with pigs. –- (T) Numbermaniac (C) 02:17, 7 June 2013 (UTC)


 * It's a bit technical, but you can use an NBT editor to make a monster spawner create Wither Skeletons. Full details are at Chunk format; in short, EntityID should be 'Skeleton', and SpawnData should contain a byte tag named SkeletonType, with its value set to 1. -- Orthotope talk 02:57, 7 June 2013 (UTC)

Thanks for the help, guys. I'll get on to my friend about installing the program for me. The map will be awesome!! Also, check out my post on the Ender Dragon being possessed. You might agree with me. PrinceCooshie101 02:50, 17 June 2013 (UTC)

/summon?
I think you should probably tell how to /summon them on the page. I don't know how! Enderderp572 (talk) 19:48, 21 December 2013 (UTC)


 * ; not too hard to figure out from Chunk format -- Orthotopetalk 19:54, 21 December 2013 (UTC)
 * Wow! Fast response! Thanks! Enderderp572 (talk)