Vex

"We started talking about making more hostile mobs, so we started drawing a lot of doodles on paper and then I kind of liked just having a small humanoid shape with wings. It essentially looked like a little nasty angel or devil."

- Jeb about the Vex, July 17, 2017

A vex is a flying hostile mob that is summoned in small groups by the evoker, another hostile mob, during combat.

Spawning
Vexes only spawn naturally as part of an evoker's summoning attack; the evoker signals this attack by producing off-white smoke and a high-pitched horn-like sound. Exactly 3 vexes will appear near the evoker. The evoker will summon vexes even if there are some still left alive from the last summoning.

Drops
The iron sword they hold normally has a 0% chance of dropping, because their main hand's  is. However, this chance increases by 1 percentage point per level of Looting. The dropped sword can be enchanted and or damaged. The chance and strength of an enchantment on the sword depends on the regional difficulty of the chunk the vex is spawned in.

Behavior


Vexes are hostile mobs that will naturally attack players, as well as villagers, iron golems and any other target as commanded by their summoning evoker. They are capable of flying through the air, and will pass through any block, including water, unharmed and uninhibited. When they are attacking, they glow red and lunge at their target. They are immune to fire and lava damage.

Vexes summoned by an evoker will start to take damage after 30 to 119 seconds, and will eventually die. This does not apply if the vex is summoned by a spawn egg or by the command.

When idle, vexes will wander within a 15×11×15 cuboid range centered on their evoker's position.

Data values
Vexes have entity data associated with them that contains the various properties of the mob. Their entity ID is.