Java Edition upcoming features

This page is about features that have been announced by official Mojang employees.

Near future
{| class="wikitable" style="width: 100%" ! style="width: 5em" | Version ! Planned changes ! style="width: 15%" | Planned release date

! colspan="3" | Next major version Dubbed the "Adventure Update", meant to flesh out the game a bit and make exploration and combat more rewarding. Note that this is not Adventure Mode.
 * style="vertical-align:text-middle; text-align: center;" | Beta 1.8 "Adventure Update"
 * style="vertical-align:text-middle; text-align: center;" | Beta 1.8 "Adventure Update"

Fixes and Changes:
 * Shift+Click on items will work correctly.
 * Labels for items will be added.
 * Redstone circuits not working after /time set x glitch going to be fixed in SMP.
 * User placed leaf blocks won't decay.
 * Clouds won't go through buildings anymore.
 * Rain and snow will now render faster.
 * Cloud movement syncs with the time.
 * Ghast attack sounds will be fixed in SMP.
 * Skeletons now hold full-size bows. (found at 7:00)

Features: Graphics / UI / Audio: Multiplayer:
 * At least 9 new crafting recipes.
 * Brick Slabs
 * Brick Stairs
 * Stone Brick Slabs
 * Stone Brick Stairs
 * Different game modes.
 * Creative mode (around 3:10 in)
 * Limited flying in Creative mode
 * Able to change time quickly and easily (around 6:00 in) Note:Notch is in debug mode (around 5:36 in)
 * You will get unlimited resources in Creative mode (around 11:20 in)
 * A new screen, the Unlimited Item Selection screen
 * "At least one new mob"
 * New Enderman mob.
 * They take damage from water. (around 32:10 in)
 * New Silverfish mob. (around 13:10 in)
 * Very rare. (around 13:10 in)
 * Spawn only in mine shafts.
 * Poison player.
 * Will have a unique mob spawner.
 * Zombies drop a new item instead of feathers, Rotten Flesh. (around 11:40 in)
 * New features in the terrain generator; things which will only appear in new worlds/chunks
 * Optional NPC Villages with farms and "town borders".
 * Possibility of players to "claim" land in villages.
 * Wells for villages.
 * Made of: Cobblestone, Mossy Cobblestone, Wooden Planks, Wood, Torches, Cobblestone Stairs, Gravel, Fence, Glass and/or Glass Panes, Ladders, Wooden Doors, Crops, Farmland, Water, Furnaces, Iron Bars, and Pressure Plates. (around 3:50 - 4:30; 19:30 - 20:00)
 * Contain "Smithies"
 * Underground Ravines including canyons on the surface and ledges to walk on.
 * Strongholds, consisting of 4 new blocks: Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars. (names unconfirmed)
 * Abandoned Mine Shafts. (around 13:55 in)
 * Naturally found Cobweb. (around 13:55 in)
 * Totally new, fractal-based biome code.
 * 7 new biomes. (around 24:25)
 * New "Mushroom biome". which will include Huge Mushrooms, both brown and red.
 * Rivers flowing through/in between biomes.
 * Ocean Biomes, which are deeper than before.
 * Mountain biomes. (around 29:15)
 * Possibly new swamp and rainforest biomes.
 * Possible Volcanoes.
 * Larger Biomes.
 * New combat Mechanics.
 * Hold-to-charge bows.
 * 3 different charged states; takes less than 1 second to fully charge (around 5:05 in)
 * Critical hits:
 * When the player hits a mob while jumping.
 * When the bow is fully charged.
 * Player blocking attack animation and hostile mob attack animations, possibly more player animations
 * New farming options, more interesting farming.
 * This could be the Cocoa Bean tree Jeb was talking about.
 * Plantable pumpkins and melons, each with a central stem that grows to max size and spawns a fruit next to it.
 * Melon Seeds.
 * Pumpkin Seeds.
 * Animal breeding.
 * New Food System:
 * Food no longer heals directly but indirectly.
 * If above a certain point, heals about every 5 seconds. (around 31:00)
 * There is now a food meter.
 * The food meter is possibly optional since Notch has said that it will be possible to play without food.
 * Food will be stackable.
 * Food takes 1.6 seconds to consume.
 * There is now a food eating animation. (around 5:30 in)
 * There will most likely be sound effects for consuming food.
 * 5 new food items.
 * Cooked Chicken.
 * Raw Chicken.
 * Raw Beef and Steak.
 * Melon Slices.
 * Cooked Porkchops have a different texture.
 * Rotten Flesh dropped by zombies, causes vomiting and empties food bar fast if eaten.
 * New achievements:
 * Kill a skeleton with an arrow at 50 meters.
 * Possibly attempting Shoot the Moon with an arrow.
 * Sprinting: By double pressing the forward button, the player will move faster.
 * Sprinting will have a drawback, such as depleting your food bar.
 * Hitting a mob while sprinting sends them flying about 8 blocks (around 7:50 in)
 * Glass Panes.
 * Can be mined and picked up without breaking. (about 1:45 in)
 * Possibly Spike blocks, Jeb initially considered Spike Pistons, but then pondered making a Spike block that can be pushed by the Sticky Piston.
 * Arrows will get stuck on mobs when they hit.
 * Fence Gates.
 * Vine (Ivy) blocks.
 * New improved lighting — day/night cycles will not require chunk updates. Lighting will be updated via a texture, whose coordinates are the block's sky light and block light levels.
 * Warmer light from torches.
 * Moonlight is blue.
 * New texture for Moss Stone.
 * Sliders for field of view and gamma in video options.
 * Redesigned HUD, including two new features, food and experience bars.
 * Killing a mob gives you tiny flashing Experience Orbs that add to your experience. (around 19:35)
 * New launcher.
 * Possibly a web Applet launcher.
 * A lot of new sounds and some changes, such as minecart sounds and shear sounds, also a change in the sound of rain.
 * New bow sounds (including hits), new door sounds, big slimes sound, and walking skeletons sound more skeletony.
 * New particle effects.
 * Performing a collateral hit on any mob will cause 'sparks' to fly. (around 4:45 in)
 * Explosion particles are now shockwaves instead of smoke. (about 21:54 in)
 * The ability to see the world seed when pressing F3.
 * A new main menu background. (around 2:10 minutes in)
 * The version in the main menu will be in the lower left, instead of the current upper left. (around 2:10 minutes in)
 * Multiplayer server list.
 * Improved server join screen: The server join screen will feature a list of servers.
 * Player List - Press tab in multiplayer and player list comes up.
 * The ability to allow moderators to enter creative mode in SMP.

Modding:
 * Modding Support.
 * Including easier changing of the max level (map) height.
 * style="vertical-align:text-middle; text-align: center;" | After August 28th ; still unfinished, according to Notch


 * style="text-align: center;" | Beta 1.9
 * "Nether update" (around 31:00 in)
 * style="text-align: center;" | After Beta 1.8
 * style="text-align: center;" | After Beta 1.8

! colspan="3" | Nightly Builds
 * style="text-align: center;" | Beta 1.8+
 * Access to nightly builds.
 * style="text-align: center;" | After Beta 1.8
 * Access to nightly builds.
 * style="text-align: center;" | After Beta 1.8

! colspan="3" | Next development phase (Note: Date may be slipped for MinecraftCon)
 * style="text-align: center;" | Full version 1.0
 * Full version release date.
 * style="text-align: center;" | November 11 ( days from now)
 * Full version release date.
 * style="text-align: center;" | November 11 ( days from now)
 * -}

Game content
{| class="wikitable" style="width: 100%" ! width="15%" | Feature ! width="85%" | Description and therefore wants to add more content to it. Notch also hinted to this on twitter.
 * Animal Persistence
 * Jeb mentioned on twitter that all animals will be more persistent "soon"
 * Wool Regrowth on Sheep
 * Jeb mentioned on twitter that once animals are persistant, wool regrowth on sheep will be necessary
 * Capture the Flag
 * Announced on Notch's Blog.
 * More Mobs
 * More mobs have been confirmed for addition into Minecraft.
 * Bow Enhancements
 * Announced on Notch's Twitter.
 * Improvements to Combat
 * Notch replied to a comment on Twitter, saying that combat is currently very "lacking" and needs to be more fun. Jeb stated during his Dreamhack presentation, that critical hits will be added, and such things as doing double damage when attacking from above.
 * Modding API
 * Official modding support, with full, unobfuscated source code, for free.
 * Mounting/Controlling Mobs
 * The ability to mount and control mobs. Notch confirmed it was planned but will take time at Get Satisfaction.
 * Recent SMP Server Connections Menu
 * A menu to be implemented to allow players to see what servers they have connected to recently, so they may reconnect. Notch said "WILCO" meaning "will comply" on Get Satisfaction.
 * Rain Re-grows Flowers
 * A community member asked if rain would grow flowers back. Jeb said that yes it will and he wants to implement it.
 * Minecarts as lava boats
 * Notch has suggested making minecarts act like boats when placed in lava.
 * Ingame Way to Acquire Apples
 * Jeb mentioned on twitter that he'd like apples to spawn in the game world somehow.
 * The ability to write in Books
 * Notch has hinted that with the use of location in Maps he might be able to enable writing in Books in the future.
 * Custom Paintings
 * Notch has said that Custom Paintings may feature in a future update.
 * Stereoscopic and/or Green/Magenta 3D
 * Notch said he would add more options for the 3D mode.
 * More Powerful Powered Minecarts
 * Notch indicated on Twitter that he wants to make Powered Minecarts better since Powered Rails made them relatively useless.
 * Audio Loops
 * Audio loops have not yet been added to the game, but may be played when the player is in a specific location (In caves, woods, sea and beside a waterfall).
 * Sky / Floating Island Dimension
 * A floating island dimension in the sky that currently "performs well, [but] looks ugly" (The sky dimension's terrain renderer will be improved). However, he said he had to fix the Nether first. Confirmed to be in a future update.
 * Friends list
 * The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, also containing this line.
 * Multithreading
 * The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, also containing this line.
 * Limited maps
 * The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, also containing this line.
 * Creative mode
 * The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, also containing this line.
 * Video Support
 * The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, also containing this line.
 * Special biomes
 * Jeb stated during his Dreamhack presentation that they were planning on adding more reasons for going to specific biomes.
 * Stronger tools
 * Jeb stated during his dreamhack presentation that he was working on something stronger than diamond tools. He did however say that this was not a new set of tools, but rather something that could be used to enhance your tools to make them stronger.
 * More content for The Nether
 * During his dreamhack presentations, Jeb stated that Notch thinks The Nether "isn't interesting enough",
 * Sky / Floating Island Dimension
 * A floating island dimension in the sky that currently "performs well, [but] looks ugly" (The sky dimension's terrain renderer will be improved). However, he said he had to fix the Nether first. Confirmed to be in a future update.
 * Friends list
 * The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, also containing this line.
 * Multithreading
 * The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, also containing this line.
 * Limited maps
 * The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, also containing this line.
 * Creative mode
 * The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, also containing this line.
 * Video Support
 * The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, also containing this line.
 * Special biomes
 * Jeb stated during his Dreamhack presentation that they were planning on adding more reasons for going to specific biomes.
 * Stronger tools
 * Jeb stated during his dreamhack presentation that he was working on something stronger than diamond tools. He did however say that this was not a new set of tools, but rather something that could be used to enhance your tools to make them stronger.
 * More content for The Nether
 * During his dreamhack presentations, Jeb stated that Notch thinks The Nether "isn't interesting enough",
 * Special biomes
 * Jeb stated during his Dreamhack presentation that they were planning on adding more reasons for going to specific biomes.
 * Stronger tools
 * Jeb stated during his dreamhack presentation that he was working on something stronger than diamond tools. He did however say that this was not a new set of tools, but rather something that could be used to enhance your tools to make them stronger.
 * More content for The Nether
 * During his dreamhack presentations, Jeb stated that Notch thinks The Nether "isn't interesting enough",
 * More content for The Nether
 * During his dreamhack presentations, Jeb stated that Notch thinks The Nether "isn't interesting enough",
 * Flying
 * The ability to fly.(Confirmed)
 * NPC Villages
 * First stated in a Tumblr post by Notch, since then confirmed to be released in Beta 1.8.
 * Official Support for High Resolution Texture Packs
 * Described by Jeb as "on my to-do list".
 * FOV Slider
 * FOV (or Field Of Vision) will be able to be adjusted using a slider in the options screen.
 * Dual-wielding
 * Jeb stated that Notch is working on dual-wielding of items.
 * Stronghold Bosses
 * Jeb said that stronghold bosses were a possibility.
 * -}
 * Dual-wielding
 * Jeb stated that Notch is working on dual-wielding of items.
 * Stronghold Bosses
 * Jeb said that stronghold bosses were a possibility.
 * -}
 * -}

New platforms/releases

 * On the 28th of March, it was announced that work has started on the mobile version of Minecraft. It will be released first on to the Sony Xperia Play, and later to other Android/iOS devices.
 * Minecraft mobile was demoed at E3. On the 25th of May 2011 a demonstration video was uploaded on Mojang's YouTube channel.
 * The full version of Minecraft is planned to be released on the 11th (maybe 18th) of November, which is in days.
 * On June 6, it was announced that Minecraft is going to be released on the Xbox 360.