Talk:Zombified Piglin/Archive 1

Question about the Pigmen:

In the second paragraph, it says that they drop Grilled Pork and Feathers, but under the Drops-section, it only says Grilled Pork. Which one is correct?
 * Appearently they do drop both feathers and grilled pork, but feathers are so rare that the editor who put in "grilled pork" only didnt know it dropped feathers too. I havent seen them drop feathers yet either. --BlueLegion 11:26, 15 November 2010 (CST)

Pigman AI
There's been some noise on the forums about Pigman AI. Most of the data seems doubtful, but there are some interesting observations. At the moment, I don't think there's enough evidence to call it fact, but do you think we should at least mention the theory here?
 * No, speculation is not allowed on the wiki. Miclee 17:30, 5 December 2010 (CST)

Attacking Ghasts?
As I was building in the Nether I saw a ghast wedged under a ledge such that he was effectively grounded - no space above or below. There were some zombie pigmen in the area and I didn't want to risk hitting one with an arrow so I walked over to the ghast to just kill it with my sword. On the way over one of its fireballs hit a zombie pigman, which then proceeded to run at the ghast and push it back some. The next thing I knew the ghast started taking damage and eventually died - zombie pigmen attack ghasts!

This literally just happened (paused the game and ran to the wiki to see if anyone else has seen this happen), so I don't have any more data but some MCEdit experimentation with similarly grounded ghasts is required. I don't normally see zombie pigmen go after flying ghasts, so it could be a pathing or distance issue. I also don't know if ghasts trigger all the zombie pigmen in an area like the player does on damage as I was too shocked to see one attacking a ghast to notice. RestfulMonad 19:50, 21 December 2010 (CST)


 * I got another ghast spawn in a tight place with two zombie pigmen nearby. I got the ghast to shoot one and he ran right towards it while the other one continued to wander aimlessly. I'll add a line to the Trivia section about this. RestfulMonad 05:01, 22 December 2010 (CST)

Major misinformation corrections
I've reviewed related decompiled source code (alpha 1.2.6) and tried to do experiments as proof before making these corrections. It's possible that there are errors or inconsistency in my finding, e.g. SP/MP inconsistency. If you disagree, you need to present reproducible counterexamples. Xfs 07:27, 28 December 2010 (UTC)
 * They do not drop feathers.
 * There is no evidence of they avoiding Ghasts or lava.
 * Their hostility will only increase, never decrease. And the hostility will be saved in NBTTagCompound as "Anger", this is why their hostility keeps the same whether you exit the Nether, exit game, or not. This is confirmed with experiments by myself.
 * There is no drowning under lava. Experiment proof: there is no air marker when you are under lava.
 * They will only become hostile to players, never to anything else. I couldn't reproduce the behavior that they turn hostile to Ghasts.
 * I made a mistake. I forgot the inheritance of Zombie Pigman from superclasses, where there is a characteristic that mobs can actually become hostile toward other mobs which is inherited by Zombie Pigmen. The ineffectiveness of the last experiment might be caused by the damage dealing method of fireballs. To be specific, Zombie Pigmen will turn hostile to fireballs per se if hit by explosion which disappear afterwards, and will turn hostile to Ghasts only if directly hit by fireballs which deal 0 damage. I just found this mistake when rewrting Health/Damage. Xfs 09:53, 28 December 2010 (CST)