Structure Block/BE


 * Block entity data
 * : Author of the structure; only set to "?" for most vanilla structures.
 * : 1 or 0 (true/false): Whether entities should be ignored in the structure.
 * : How complete the structure is that gets placed.
 * : Value of the data structure block field.
 * : How the structure is mirrored, one of "NONE", "LEFT_RIGHT" (mirrored over X axis when not rotated), or "FRONT_BACK" (mirrored over Z axis when not rotated).
 * : The current mode of this structure block, one of "SAVE", "LOAD", "CORNER", or "DATA".
 * : Name of the structure.
 * : X-position of the structure.
 * : Y-position of the structure.
 * : Z-position of the structure.
 * : 1 or 0 (true/false): Whether this structure block is being powered by redstone.
 * : Rotation of the structure, one of "NONE", "CLOCKWISE_90", "CLOCKWISE_180", or "COUNTERCLOCKWISE_90".
 * : The seed to use for the structure integrity, 0 means random.
 * : 1 or 0 (true/false): Whether to show the structure's bounding box to players in Creative mode.
 * : X-size of the structure, its length.
 * : Y-size of the structure, its height.
 * : Z-size of the structure, its depth.
 * : Z-size of the structure, its depth.