Talk:Monster Room/Archive 1

Could somebody who knows please add the info whether dungeons are present in any mode, or if not in which modes (peaceful/easy/normal/hard)? 88.217.115.213 08:15, 31 July 2010 (UTC) tia


 * Fairly sure that they exist in all the modes. If you are on peacefull, the mob will be killed immediately as it spawns though.--Genemos 10:25, 31 July 2010 (UTC)
 * found one on peaceful, but the mob spawner just made the smoke from death animations ;) and no items :(. --Nahere 23:51, 19 August 2010 (PDT)

Can Dungeons be generated on maps which were created before update?--HYBRID-BEING 07:28, 3 September 2010 (CDT)
 * yes, but not in already-generated chunks. only in new terrain.--Kizzycocoa 07:43, 3 September 2010 (CDT)

map viewer
how can i open the map viewe or something

There is no map viewer (as of version alpha). You can, however, download a program called "cartograph" that will map your minecraft world for you. It 'tis rather cool looking. Cal-erstein


 * There used to be an official map viewer on the website, but Notch took that out along with Indev and Infdev. PurpleKiwi 22:46, 24 October 2010 (CDT)

How to find a Dungeon?
I'm looking to know if there are any clues in which anyone know about legitimately finding a dungeon. I do not want to use a map viewer or anything like that to find one. I have only found one right now and it left no clue that it was even there. I simply heard a spider in the distance and that was it. Maybe when the dramatic music plays or something of that nature that there is one close by either within a certain block radius or simply a certain amount of blocks away via X axis. Again, I'm simply wondering if there are any helpful hints on finding some of these without having look them up so to say. Joshgt2 16:56, 1 October 2010 (UTC)


 * Im fairly certain it is completely random where dungeons turn up, just like clay.Toadbert


 * Listen for mob sounds in caves. Dig towards mob sounds until you find where it's coming from. Remember to dig upward and downward too. Also, if you toggle the fog over and over, you can see fires through walls. If you see a bunch of moving fires, that's a mob spawn.PurpleKiwi 15:25, 6 October 2010 (UTC)


 * I get this ringing noise a lot of the time when I walk into my base. It is almost like one of those Zelda noises that sounds off when your close to that secret objective. Should I start clearing out whatever is below my main base? Roughly how far away would I expect to look to maybe find it? Joshgt2 09:05, 10 October 2010 (UTC)


 * You might be hearing cave sounds. That means there might be a cave nearby. It probably won't be a dungeon since you dind't hear mob sounds by it. PurpleKiwi 22:13, 12 October 2010 (UTC)

Booby Trap?
Has anyone had a Mob appear when they destroy a chest? I did but the room was very well lit, and I'm wondering in this is a booby trap or just a mob spawning somehow. Cairo


 * Probably the latter Toadbert
 * What do you mean?


 * The mob was probably there before you destroyed the chest. Destroying chests does not cause mobs to appear. PurpleKiwi 22:13, 12 October 2010 (UTC)

64 Blocks?
I just found a spider dungeon and noticed something that might be random or not. Aftter I put the torches and mined all the mossy cobblestone, noticed that i got a total of 64 blocks, coincidence with the stack cap? Luschinfloggen 22:07, 24 October 2010 (CDT)
 * Nevermind that, found another one, 65 total. Luschinfloggen 03:13, 25 October 2010 (UTC)

Audio Cues?
I have noticed brief hints of "creepy music" that tend to play when near a dungeon, but is there any way to make it stop without turning off the sound? Will destroying the mob spawner inside be enough to cut the audio cues, or do I have to dig away EVERYTHING inside until it's no longer remotely recognizable as a dungeon, right down to the cobblestone? --Valos 17:14, 28 November 2010 (UTC)
 * The audio is connected to the darkness of the room, not the fact that it is a dungeon. If you light it up, it should go away. If it continues, there is probably a cave nearby. Oa10712 18:01, 28 November 2010 (UTC)
 * Ah, my mistake. I o know that I built my main fortress atop uneven ground, so I simply leveled down some parts while paving right over lower areas with stone. Those paved-over areas are likely the source of those noises, since I felt no need to put torches in a place that was going to be totally sealed up. --Valos 23:58, 28 November 2010 (UTC)