Debug screen



The debug screen is triggered when the key is pressed (+ on some laptops [by default; the behavior of the F keys can be changed in Keyboard preferences]). It shows the chunk cache, the memory usage, various parameters, the player's map coordinates and a graph that measures the game's current frame rate. It can be very useful for telling other players your map location and monitoring performance.

Profiler graph
Pie charts in the lower right of the Shift+F3 debug screen display real time profiling information. More detailed information about one section can be displayed by using the keys 1-9. Press 0 to go back to the previous section.

More Debug-Keys

 * + : Reloading all chunks
 * + : Toggle visibility of hitboxes of entities
 * + : Make a Debug-Crash (press keys for 10 seconds)
 * + : Toggle View distance between Far / Normal / Short / Tiny
 * + : Toggle IDs of items, the durability of tools and the scale of maps
 * + : Toggle automatic pause when Minecraft loses focus on / off
 * + : Reload textures
 * + : Reload the sound engine and all resources

Trivia

 * Lc, Biome, and the lighting values do not display when you are in the void or above y = 255 (in the Overworld)


 * When triggered in the nether, the "B" (biome) displays the biome of "Hell". In The End, it will indicate the biome "Sky", likely because The End was originally going to be the Sky Dimension. However, once outside the area of generated blocks in the end, the biome appears as "Ocean".


 * When used in a chunk that was created prior to Alpha 1.2(when there were no biomes), the B field will read "Ocean".