Talk:Lever/Archive 1

Not everyone is from the USA
I strongly disagree with the recent addition of:
 * Contrary to what makes sense, up is OFF, while down is ON. The default is up.

Those in the USA might think this way but for lots of the rest of the world, they way they function now in game is the same as all electrical switches in our part of the world! I'd fix it if I could but something is preventing me editing that page, hence the note here..

The crafting Template does not seem reversed
If you think of the template as to how levers look ontop of a block, it matches quite well. --Fishrock123 16:56, 9 November 2010 (CST)
 * I think the reason people think it's backwards is because the inventory image shows just a stick with a stone nob on the end, so they think the stone block is that, instead of the base of the lever. – ultradude25 ( T 17:12, 9 November 2010 (CST)

bug
Took me a damn long time to figure out why my circuit was broken... If you place a lever on top of a block, and have a redstone torch on the side of this block, the lever can't always toggle the torch. I had to turn my lever from a north/south orientation to a east/west orientation so it can toggle the torch properly. Someone should rephrase this and add to the article. btw, build = beta 1.1_02 Shadow X 13:00, 10 January 2011 (UTC)

this used to be in the article, but I see it has been removed... Raiu tree 05:35, 23 January 2011 (UTC)


 * I have also noticed this. If you put redstone in the four cardinal positions on the ground next to the block, you will see that one orientation powers them while the other does not. --Rehevkor5 07:14, 4 April 2011 (UTC)

Toogle lever
Is it possible to toggle lever without manually going to it and clicking it? Xeoxer 10:20, 10 July 2011 (UTC)


 * No. – ultradude25 ( T at 06:58, 11 July 2011 (UTC)
 * But, a T-Flip-Flop has the same effect as a lever. In fact, the use of them is commonly referred to as "Turning a button into a lever"

24.237.30.161 23:43, 17 June 2013 (UTC)

Trivia
"Levers are a easy and efficient alternative to redstone torches early in the game for powering objects because they do not consist of redstone, which is much rarer than wood and stone and is only found deep underneath the surface of the map." Make a trivia section and add this to it? I just created my account and I don't want to mess stuff up --HexZyle 06:45, 12 July 2011 (UTC)

Where levers power
Levers (Minecraft 1.1) work in a particular fashion. When a lever placed, both the block the lever exists in AND the block it is attached to is powered, hence it creates two (or three if the attaching block is directly below the lever) layers of powered blocks horizonally and diagonally adjacent to the blocks. Also, the block underneath the block the lever is placed on is also powered, but not above.

I think this information should be added to the article, but I am unsure of the wording and is hoping someone can assist me or do it for me? (Oh, and do you agree it should be added to the article? Feel free to confirm and, if necessary, correct my findings) 114.76.16.252 17:54, 31 January 2012 (UTC)
 * I think it's worth adding. I had noticed that with TNT in a 1-block deep hole, a redstone torch on an adjacent block would not trigger it, but a lever would. Buttons seem to work the same way. -- Orthotope 03:29, 1 February 2012 (UTC)

Lever orientation
I have figured after many tests, that if your cursor is heading from left to right. and vice versa, and you place a lever while you are still moving your cursor (even if it is slow movement) it will be oriented side to side relative to you. And if you move your cursor from up to down, or vice versa, it will orient itself toward/away from you. Pyro1997 20:55, 9 September 2012 (UTC)
 * Sounds very fishy that anything would care how you moved your cursor. Anyway, I cannot reproduce this 100% and other sources say that it is random which it is from what I can see. If you got this behavior it is completely coincidental, there is a 50% chance you get the orientation you "made happen" because there are only two choices. 94.237.64.32 04:20, 23 September 2012 (UTC)


 * I checked the source code, and the page is correct: the orientation is random (with equal probabilities), and there is nothing a player can do to influence which is chosen. -- Orthotope 07:31, 26 September 2012 (UTC)


 * Eh, makes sense. I guess it's just one of those placebo effects. It works in my mind, so, it seems to help a little... Pyro1997 01:27, 1 October 2012 (UTC)
 * That's not how placebo effects work. Placebo effects result in YOU being able to do stuff if you believe you can (and its physically possible.) Basically, if you tell yourself you can't do something, for example, do well on a test, you can't, but if you're told that this pill boosts neural capabilities (but its really just a capsule full of salt), and you believe it can and take it, you will do better on the test because you aren't stressed out because you're telling yourself you're going to flunk. When testing new medicines, they actually use a test system called a double blind placebo. Basically, they tell the people they are doing a test, and they divide them into two groups; placebo and test. The people in the experiment don't know which group they're in, they just take the pills. Furthermore, the researcher don't know either, until the end of the experiment.

24.237.30.161 00:01, 18 June 2013 (UTC)

For Minecraft 1.6.1 PC Edition and earlier (not sure since when): Lever orientation, when talking about horizontally placed levers (i.e. on the tops or bottoms of blocks), is determined by the player's facing as demonstrated here. Vertical levers are always oriented with the longer side running vertically. Would anyone like to object to this? Lego 08:58, 3 July 2013 (UTC)


 * I can attest to this as well. In my testing, which lead up to the creation of the picture I placed in the article, lever placement behaves like any other placed block, it is up to where the player faces. I seem to have misunderstood the issue in my recent edit summary and now understand it's the north/south or east/west placement that was in question, not actually getting off/on to face different.  09:11, 3 July 2013 (UTC)


 * Looking through more source code, this has changed since my previous comment above. The orientation was explicitly randomized up through version 1.4.7, but by snapshot 13w02b it was dependent on the player's facing. -- Orthotope talk 09:48, 3 July 2013 (UTC)


 * Thanks. Should we add that to the "History" section? However, while checking the change notes for 13w02b to verify what you said I noticed that the change notes for 12w38a say "Wood blocks have a different rotation algorithm. Instead of using the player’s position, they rotate based on the face they are placed upon, like a lever (this is mainly a test).", suggesting that lever orientation has been the way it is since much longer. The Mojang blog post for 12w38a doesn't say this, though, so it may be an error. Lego 10:08, 3 July 2013 (UTC)


 * I think that was referring to how levers attach to whichever block face they're placed against. The orientation of levers on top of blocks had been random ever since they were added to the game. It may have been changed in an earlier snapshot than 13w02b, but that's the first one MCP was released for, and I don't really enjoy trying to dig through obfuscated code. -- Orthotope talk 15:00, 3 July 2013 (UTC)

Wooden Lever
I noticed in the snapshot (as in, the picture, not build) for 13w25a that there is what looks to me like a wooden lever. It may be something else, but I figured it was worth mentioning. It is seen from the side next to the door. I have no idea what it would do, just that the base looks wooden to me. Just saying. 24.237.30.161 00:07, 18 June 2013 (UTC)
 * EDIT: Never mind. It was just a tripwire hook.

24.237.30.161 18:15, 22 June 2013 (UTC)