Java Edition 20w14∞

20w14∞ is an April Fools' joke snapshot released on April 1, 2020. It added new procedurally generated dimensions that randomize existing elements of the game and several ways to access them. As Minecraft: Java Edition 1.16 was in development at the time of its release, 20w14∞ contains all of 20w13b's features as well.

Blocks

 * Box of Infinite Books Yellow.pngBox of Infinite Books Blue.pngBox of Infinite Books Red.pngBox of Infinite Books Green.png Box of Infinite Books
 * The Box of Infinite Books has a namespaced ID of minecraft:book_box
 * It uses the texture of oak planks on all but one face, on which it has its own bookshelf-like texture randomized based on its location.
 * When, a random written book is generated. This book can be thrown into the nether portal.
 * The random books are tied to the block such that using the same box multiple times will always return an identical book.
 * The title of the random books given by the block is correlated with the location of the block.
 * The title's pattern seems to be [Chunk X]/[Chunk Z]/[Facing direction]/[X]/[Y]
 * The books on the texture are a random color.
 * The author of every book is "Universe itself" and the pages contain random text
 * Doesn't seem to work when X or Z coordinates are a multiple of 16, including 0. Right clicking will not spawn a book.


 * New  Block


 * If any written book — whether obtained from the Box of Infinite Books or written by a player — is thrown into a nether portal, the portal will change to the neither portal block. Entering the portal will generate a new dimension with random blocks and random colors.
 * After throwing the book into the portal, the book is destroyed. It will not go through the portal after having changed it.
 * Throwing books with identical text into different nether portals will change the nether portal to send you to the same dimension.
 * The title, author, and copy status have no effect.


 * A changed nether portal from a book and quill will change the blocks with  as their namespaced ID to   blocks.
 * The  blocks are block entities.
 * Running  on them returns the data that includes what dimension it will take you to.
 * It seems that the blocks dimension data must be correlated with its color. Portals for the same dimension have the same color.
 * Using  will set the block and give it randomized block data as to what dimension it will take you to.


 * Cursor.gif Cursor Block
 * The cursor block is a block with an animated texture that changes its color every second, toggling between green and black.
 * It's called "Cursor" in game and has a namespaced ID of minecraft:cursor.
 * The cursor block makes a stone sound when the block is placed or broken.
 * The block naturally generates in "terminal" dimension as the blinking _ next to C:\.
 * It appears to be cycling between black and lime concrete in appearance, which is what the rest of the "terminal" dimension is made of.


 * Ant.png Ant Block
 * The Ant Block is only accessible through  or similar commands, as it is not available in the creative inventory, and has a namespaced ID of minecraft:ant.
 * Simulates Langton's Ant.
 * If placed on top of black or white Concrete, it will move in a deterministic pattern, turning the concrete underneath it into its other variation.
 * The ant block is the Turing machine mentioned on Mojang's website.
 * Naturally generates in the "ant" dimension begins moving immediately.
 * The Ant Block has also been observed naturally in the "dump" dimension, but this is likely purely coincidental as the random dimensions seem to be able to use any block.


 * Swaggiest stairs ever.png Swaggiest stairs ever
 * A stair variant for the netherite block.
 * It appears as "Swaggiest stairs ever" in the inventory and has a namespaced ID of minecraft:netherite_stairs.
 * It cannot be crafted.
 * Naturally generate in the "missing" dimension as the stairs up to the chest.


 * Zone Block
 * The Zone Block is only accessible through  or similar commands, as it is not available in the creative inventory, and has a namespaced ID of minecraft:zone.
 * Apart from emitting "Happy Villager" particles, the block is invisible
 * When an entity enters it, it will receive Blindness II and Poison IV for 0:03 seconds both
 * Despite being transparent, it isn't possible to place other blocks inside of Zone, nor can pistons move or destroy it.
 * Naturally generates in the "zones" dimension.

Items

 * Footprint item
 * The footprint item is called "Footprint" in the inventory and has a namespaced ID of minecraft:footprint.
 * It uses the footprint particle as its texture.
 * The footprint item is not available in the creative inventory and must be obtained through a  command or similar means.
 * It does not have a crafting recipe.
 * Found in the "missing" dimension's chest
 * Mostly likely a reference to the removed "Footstep" particle, hence in the "missing" dimension.


 * Fine item.png Very Fine Item
 * The item is called "A Very Fine Item" in the inventory and has a namespaced ID of minecraft:fine_item.
 * Its texture resembles the side face of a grass block with the words "Home Sweet Home" written on it.
 * The Very Fine Item is not available in the creative inventory and must be obtained through a  command or similar means.
 * Found in the "isolation" dimension in an item frame next to Bob's bed
 * It does not have a crafting recipe.

World generation



 * New dimensions
 * There are 2,147,483,647 (231&minus;1) possible dimensions per world seed, giving 295 dimensions in total.
 * Certain dimensions contain easter eggs (see below).
 * The blocks that make up various features (e.g. ores, ice spikes, lakes) will be randomly swapped.
 * The sky, blocks, menu, player, etc. are randomly tinted.
 * The generated dimensions will have randomized mobs appear such as giants and withers.
 * Many generated biomes appear not to spawn mobs.
 * The generated dimensions can periodically play a random sound without the presence of its normal source.
 * The generated dimensions can have a random particle effect throughout.
 * The sun and moon will be random sizes and move at different speeds.
 * The generated dimensions can have unusual lighting.
 * Sometimes, the same face of every block is completely dark.
 * The generated dimensions can have random structures.
 * End cities in the new dimensions are generated with abnormally large numbers of shulkers covering everything.
 * Often, a dimension will contain one particular structure in great abundance.
 * Sometimes, a dimension will repeatedly generate letters. For example, the dimension accessed by  contains the letter "J" made out of glazed terracotta, the one accessed by  contains the letter "m" made out of hay bales, and the one accessed by   has clay e's. It is probable that the shapes for these letters are from Minecraft's font textures.
 * The generated dimensions can have nether-style generation, with a bedrock ceiling at Y-level 128 and the cave generation seen in the Nether.
 * The generated dimensions can have end-style generation, most noticeably producing the 10 obsidian pillars and end crystals. Sometimes this is because the biome is
 * The generated dimensions can have both of the previous two simultaneously.
 * In end ships in the new dimensions, a book titled "Orders" whose author is "Deep Lore" will be in the chests. It will contain one of below example texts:
 * reinforce  
 * restore  
 * capture  
 * find  
 * obliterate  
 * deliver  
 * build  
 * observe  
 * capture  
 * cut  
 * deploy  
 * discover  
 * destroy  
 * The obfuscated text can be observed by editing player or chest data in the world save, or by using the command to get the chest data and view it in the launcher's log to see what the book's pages say. It has been observed to be any of the following:
 * toeshoes
 * license-free mappings
 * bananas
 * content
 * bicycle build for two
 * cheese
 * my canoe
 * quasi-connectivity
 * mah brewskis
 * those VHS
 * those pesky modders
 * pre-mixed coctails
 * Minecraft 3D: Lost Floppies


 * Easter egg dimensions


 * There are 42 Easter egg dimensions in total, accessed through or as typing the dimension's name as the only word in a signed book and throwing it into a nether portal.
 * The Easter egg dimensions are as follows: ant, basic, blacklight, blue, brand, bridges, busy, chess, colors, content, credits, custom, darkness, decay, fleet, gallery, green, holes, isolation, library, llama, message, missing, notes, nothing, origin, patterns, perfection, pillars, red, retro, rooms, shapes, skygrid, slime, spiral, sponge, terminal, tunnels, wall, zones
 * Intended easter egg dimensions can be found in the code, not by their name, but by the dimension ID. For the dimensions that were hard coded, a dimension ID is also provided (which can be used with )
 * Many of the special dimensions use the same generation as the overworld, including "red", "green", "blue", "wall", "chess", "colors", and "slime", adding their special features onto it.
 * ??? (ID: 1791460938) - "Uh uh uh! You didn't say the magic word!" is written in grass blocks.
 * "ant" - A dimension that is initially flat and made of white concrete, along with one ant block that immediately begins moving and an acacia sign that says "PATIENCE". The sign likely refers to the fact the ant will begin making a repeating "highway" pattern after over 10,000 steps.
 * "basic" - A diagonal maze apttern.
 * "blacklight" - World with inverted lighting: Entities and blocks are pitch black during daytime and bright in caves or at night, torches darken the area around them and so on.
 * "brand" - A dimension with creeper faces made out of random blocks.
 * "bridges" - A dimension with randomly generated end stone bridges.
 * "busy" - A dimension entirely made of the biome which generates redstone components (mostly hoppers) and mineral blocks in place of ores. As a result, this dimension is very laggy when generating the world.
 * "checkerboard" - All the colored blocks in a checkered pattern.
 * "chess" - A dimension nearly identical to the overworld, with the exception that the world is covered in a checkered pattern.
 * "colors" - A dimension divided into 4 quadrants coloured blue, red, green, and yellow. (Microsoft Colors)
 * "content" - An empty dimension with a skyblock island near to coordinates 0, 70, 0.
 * "credits" - Full minecraft credits text made of Netherite
 * "custom" - A dimension with a caution floor pattern and two signs that say "UNDER CONSTRUCTION" and "IOU 1x Custom Worlds"
 * "darkness" - World with no lighting except for around where the player spawns.
 * "decay" - A dimension that appears similar to the overworld except it gets more broken and destroyed the further away from spawn you go. May crash game at high X or Z values.
 * "fleet" - Large fleet of ender ships in a grid pattern generated by the "between" biome added in this snapshot.
 * "gallery" - A quartz path museum featuring DNA-shaped sculptures of random blocks.
 * "holes" - A regular world but filled with holes in the shape of the "Shapes Biome"
 * "isolation" - A house in a dirt flatland that contains a villager named bob, three dogs and a hidden underground chest among other decorations. The house is referred to as  in the files
 * The signs say "INGEN REKLAM TACK!" (Which means "NO ADVERTISMENT PLEASE!" in Swedish) and "GO AWAY!"
 * The hidden chest contains rotten flesh, bones, and an iron sword named "Stabby McStabface" (likely a reference to Boaty McBoatface).
 * Interacting with Bob causes a large firey explosion.
 * "library" - A dimension which infinitely generates connected structures consisting of Boxes of Infinite Books. A direct reference to The Library of Babel by Jorge Luis Borges.
 * "llama" - Brings you to a dimension with several peaceful rooms with a llama equipped with a lime carpet and signs that say "RELAX!" and "ENJOY!" in colored text. A painting (sunset_dense) and lit nether portal are also present.
 * Hidden next to the portal behind the wall there is a secret chest with a book named "A Book" authored by "The Developer" which says "Nothing to solve". Throwing the book into the portal brings the player to the 709,735,702nd dimension, but this dimension seems purely random.
 * "message" - An empty dimension with the message "We apologise for the inconvenience." written in fire, likely a reference to The Hitchhiker's Guide to the Galaxy.
 * "missing" - A shrine made out of quartz with beacons and a chest with the footprint item.
 * The iron golems that spawn in this dimension lack any mob AI.
 * There is a sign underneath the netherite stairs that says "this is not a sign".
 * "notes" - A flat dimension made out of noteblocks that play random noteblock instruments and pitches despite receiving no redstone power or player input, and lacking any blocks beneath them. The noteblocks stop playing when the player goes into spectator mode.
 * "nothing" - A dimension that is empty.
 * "origin" - A dimension with an X,Y,Z indicator, similar to the one that appears when the Debug Menu is open.
 * "patterns" - A dimension with a grid that has random black and white patterns in each cell. Except for a split across the x-axis, each grid square appears to differ from each of its neighbors by one block.
 * "perfection" - A dimension with infinitely repeating cobblestone rooms.
 * Likely a reference to YouTuber Direwolf20, who uploads modded Minecraft content and often builds houses of the exact design found in this dimension.
 * "pillars" - A dimension with tall cylindrical obsidian pillars.
 * "retro" - A black world with a lime grid outlining chunks on the ground.
 * "rooms" - A dimension divided by large brick walls and ceilings, constructed on top of what would be the Overworld.
 * "shapes" - A dimension made up of the shapes biome.
 * "skygrid" - Resembles the the popular survival challenge of the same name created by Sethbling, with every block, including creative- or command-exclusive ones, included.
 * Many blocks generate in ways that normally could not exist in isolation, such as floating plants and gravity blocks.
 * Blocks generate in random blockstates, resulting in many waterlogged blocks, powered redstone components, sloped rails, half-doors, etc.
 * It is possible for single portal blocks to generate in the grid that go to another random dimension.
 * "slime" - A dimension nearly identical to the overworld, with the exception that everything above-ground is buried in a 10 block thick layer of Slime Blocks.
 * "spiral" - World with a large spiral made out of mossy cobblestone.
 * "sponge" - A dimension with structure resembling a Menger Sponge made out of sponge blocks.
 * "terminal" - A dimension that resembles the DOS terminal. Created with the "Cursor" blocks.
 * "tunnels" - Randomly generated tunnels made out of sea lanterns.
 * "wall" - A giant bedrock wall runs along x=0 with an iron door at (0,0). Both sides of the wall resemble the overworld but with red and blue tints respectively.
 * "zones" - Normal world filled with zone blocks.
 * Color Worlds
 * "red" - A dimension where everything is red.
 * "blue" - A dimension where everything is blue.
 * "green" - A dimension where everything is green.
 * "green" - A dimension where everything is green.


 * Biomes
 * Three new pre-made biomes were added.
 * Between
 * Works best with Floating Islands buffet world generation.
 * Generates a mesh of End Ships
 * Namespaced ID is
 * Biome For Player With No Time For Nonsense
 * Works best with Overworld buffet world generation.
 * Generates what seems like a normal Overworld map, although mineral blocks and redstone components generate instead of ores.
 * ID is
 * Shapes
 * ShapesBuffet.png best with Floating Islands or Overworld buffet world generation.
 * Generates a world consisting of different shapes made of one or more different types of blocks.
 * ID is
 * Biomes that are discovered by player through the changed portals are added to the list of biomes when creating a Buffet world, including _generated.x biomes.

The following new structure files can be found in this directory :
 * Structures


 * 9x9.nbt
 * The cobblestone rooms found in the "perfection" dimension
 * b_center.nbt
 * Part of the bridges in the "bridges" dimension
 * b_legs.nbt
 * Part of the bridges in the "bridges" dimension
 * b_side.nbt
 * Part of the bridges in the "bridges" dimension
 * command.com.nbt
 * The C:\_ text in the "terminal" dimension
 * content.nbt
 * The skyblock island in the "content" dimension
 * desire.nbt
 * The shrine in the "missing" dimension
 * house_of_bob.nbt
 * Bob's house in the "isolation" dimension
 * library.nbt
 * A single unit of the "library" dimension
 * llama.nbt
 * A single room of the "llama" dimension

Command format

 * Added  command.
 * Can be followed by any string or number to warp to a corresponding randomly generated dimension.
 * Warps to the same dimension as a book with the same text thrown into a portal would take the player to.
 * Always sends the player to the same coordinates in each dimension, at one of the highest blocks near 0, 0 or to 0, 257, 0 if there are no blocks near 0, 0. Warping to the dimension one is already in merely teleports the player.

Gameplay

 * Advancements
 * "You're Almost There", achieved after visiting one billion of the dimensions.
 * The advancement is found in the "Adventure" category with a flint and steel icon. Strangely, it is placed before Arbalistic.
 * The advancement can be given using

Changes

 * The Mojang splash screen has been changed. When the game is loaded it displays the company name MOJANG underneath it with a person singing "Mojang!" similar to how "Sega!" would be sung on a Sega start up screen. The same sound was also used in Java Edition 3D Shareware v1.34.
 * Blocks and items in the creative inventory have been shuffled.
 * The Debug mode has also been shuffled like the inventory.
 * Worlds from releases and other snapshots are not visible, but can be accessed by launching the game in said releases and snapshots.

Videos
Video made by slicedlime:

Trivia

 * This snapshot has the same protocol version as 20w13b.
 * In the "sound" dimension there are no sound effects.
 * The uniquely generated dimensions don't begin until ID 3 due to the fact that 0 is the Overworld, 1 is the Nether, and 2 is The End.
 * In the games files, there is a new folder  where the sound for the Mojang splash screen (titled  ) is located, as well as a lower pitched version (  — one extra "na").