Minecraft Dungeons:Ancient Hunt



The term ancient hunt refers to "end-game" missions $$ that act as source of gilded gear and at the cost of permanently sacrificing equipment to enter. Heroes are given three revives and are able to leave and return to the hunt three times at any point.

Chests and mobs, excluding, in ancient hunts do not drop weapons, armor, and artifacts but can, instead, drop gold. Common chests rarely provide gold.

Upon completion, the end of mission chest always provides ten gold.

Accessing & configuring
Accessible after a single mission at Default V or greater is completed, a Nether portal located in the at the camp serves as the physical point of interaction for ancient hunts, adjacent to the. Hunts can also be accessed from the "Other Dimensions" tab of the "Mission Select" map.

Locations
Ancient hunts transport the hero through three randomly selected travelling locations per hunt, connected by Nether portals that weave the hero's hunt between the Overworld and the Nether. These locations are:

Ancient Hunt exclusive locations


Mainland locations feature hunt exclusive tiles that do not appear in regular missions. These tiles provide further points for unique procedural generation and the appearance of hunt doors.

Hunt Doors
Hunt doors are dark framed, blue glowing passages that transport the player to a hunt exclusive area. These areas could be a gold room or an arena themed around the ancient mob that resides there, containing an intractable button or lever that summons the ancient and its enchanted minions.

The number of hunt doors generated is dependent upon the dungeon seed. All hunt doors initially direct to gold rooms that are then replaced by ancient mob arenas with respect to the ancients on average value.

Gold Rooms
Hollow rectangular, a south-eastern facing areas explored in an anti-clockwise direction that always consist of, mobs, gold containing chests, a supplies chest, and an extendable bridge. These rooms can generate with fancy chests, obsidian chests, and intractable beacons or levers that summon a multi-part ambush that may be populated with a mini-boss.

Mobs
All mobs, including DLC exclusive mobs, can appear during ancient hunts even if they do not fit the theme of their environment. The has  as an exclusive mob.


 * Due to the nature of all mobs and entities, excluding bosses,  s, s, s,, s, s, s, s, s, s, s, s, s, s, s and s spawn along the generated areas.

Ancient Mobs
Ancient mobs are powerful boss-like variants of enchanted mobs with enchanted minions, their own title name, and a themed arena accessed through hunt doors. These mobs and their minions can possess enchantments that would otherwise be player-exclusive, such as, and some ancient exclusive enchantments such as Mob Resurrection Aura and Huge.

Ancients and their minions can obliterate unprepared heroes, forcing considerations of different tactics to prevail against the ancient. Upon the ancient's defeat, a gilded item of any rarity is dropped as a reward.

Achievements
This section of the page describes Minecraft Dungeons achievements that involve the ancient hunts.

Trivia

 * Due to, it was initially thought that the woodland mansion theme in ancient hunts was sourced from a new secret location obtained in . This, however, is partially true, woodland mansion is connected to Creeper Woods internally but with no method to access it. Spider Cave shares a similar relationship with without the visual bug.
 * The Nether portal $$ does not necessary transport the hero from the Overworld to the Nether and vice versa like in Minecraft, the portal can transport from one Overworld location to another Overworld location and the same applies with Nether locations. It is possible for a hunt to only consist of Nether locations or Overworld locations.
 * The "Ancient Hunt Deep Dive" article on minecraft.net displayed an image presenting unused pink squares in addition to the existing purple and grey squares to represent equipment enchantment slots.