Mechanics

Mechanics are certain Minecraft processes that make specific actions. Mechanics oftenly are be used by players to achieve things such as breaking blocks or breeding mobs. They can be classified on some topics: basic, complex, bug.

Basic mechanics
Basic mechanics consist of vital mechanics used commonly by players, and the way to understand them is explicit and simple. These are:

Movement, combat and entity-related

 * : Players can block attacks using Shields.
 * : Players can switch to a prone (face-down) 0.6 block high, position to fit into 1-high spaces.
 * : Entities can receive damage from players or the environment, and potentially dying or being destroyed if they receive too much.
 * Attack cooldown: After attacking, players need to wait some time to deal full damage with their next attack.
 * Critical hits: Players can deal more damage by attacking while falling.
 * : Entities and mobs to drop particular items or blocks (including items carried in their inventory) when they die or are destroyed.
 * : Players can wield 2 items ob both hands using the secondary hand slot.
 * : In Creative and Spectator modes, players can fly through a world.
 * : Players wearing an Elytra can glide through the world, optionally using Firework Rockets to gain speed and/or height.
 * : Players jump onto blocks above their current foot level.
 * : Players adopt a special 0.6 block-high position (prone, face-up) when sleeping.
 * : Some mobs will shift their attack to another player or mob, under certain circumstances.
 * : Players adopt a sitting position when riding an entity or mob.
 * : Players can sneak to hide their names from other players, reduce their hitbox to fit into smaller places, and reduce the range that mobs can detect them at.
 * : Players can shift from "walking" to a faster "running" pace at the expense of hunger.
 * : Players can travel quickly on or under water without falling to the bottom, and can travel faster if swimming is combined with sprinting.
 * : Players can travel any direction on a level surface.

Survival

 * : Players can use gold ingots to barter with Piglins.
 * : Players to break most blocks, sometimes requiring or benefiting from particular tools.
 * Instant mining: Players can break certain blocks instantly, sometimes requiring particular tools or enchantments to do so.
 * : Players can breed certain mobs, producing "baby" versions that grow up over time.
 * : With a brewing stand, players can brew Potions.
 * : Players can craft a variety of objects and materials, sometimes using the GUIs of particular "crafting station" blocks.
 * A guide for players to learn or check recipes, recipes being unlocked when they get specific items or ingredients, or occasionally when they meet other conditions.
 * : Players can enchant Tools and Weapons using experience points, granting them improved performance and/or special abilities.
 * : Players collect experience points from various sources, and can use them to enchant or repair items.
 * : Players can use a fishing rod to catch fish, and other items (some quite valuable), or to pull mobs and other entities closer to the player.
 * : Players, mobs, and some other entities have a specific number of health points (shown in a GUI gauge); when these are all removed by damage, a player or mob is killed, while other entities are broken or destroyed.
 * : Players, mobs, and some other entities can recover health points after damage.
 * : Players consume a partly-hidden stock of "hunger" points; they can naturally heal damage (at the cost of hunger) if their hunger meter is full or nearly so, and sprinting requires a certain hunger level.
 * : Occasionally Pillager patrols will spawn near players.
 * : Many tools have a limited number of uses, the degree to which they are "worn out" is displayed in the main GUI and inventory.
 * : Players can repair items in various ways through an anvil, grindstone, crafting table, or their own inventory.
 * : If a player approaches a village while having the bad omen effect, they can summon an extended invasion against the village.
 * : Players can smelt/cook items on furnaces, smokers or blast furnaces, turning raw materials into more desirable forms.
 * : Players can use emeralds to buy items from Villagers, or sell them items in exchange for emeralds.
 * : If a player remains active near a village overnight, an invasion of zombies may appear..

Complex mechanics
Complex mechanics are specific mechanics that not all players will be familiar with. These mechanics are most useful to experienced players who need to accomplish complex tasks.

Redstone mechanics

 * Redstone mechanics: Detailed mechanics related to redstone
 * Redstone circuits: Structures made by pleayers to achieve actions that normal procedures can't perform.
 * Redstone components: Any component that makes possible to create mechanisms

Bug/Glitch mechanics
Bugged mechanics are mechanics that are not intended to exist. These can cease to exist on any update as Mojang fixes bugs.