Tutorials/The third day

Surviving and thriving!

General
This guide focuses on Survival Mode, on the standard NORMAL difficulty setting. Be warned.

On the first day, you built your shelter and gathered your basic resources. It was close. On the second day, you ventured out from your sanctuary, braved the lurking Creepers, and gathered more resources, improved your shelter.

Today's the third day.

What will you do?

The Third Day
Now you've got a safe shelter. You've got resources, but you're not sure how long they'd last. You're not sure if your shelter is safe enough. Now it's time to build them higher and/or improve your house (Ex. Getting a sunroof). Or if you're adventurous, you can go find caves/dungeons/strongholds to fight monsters and/or finding ores to build more durable materials. If you don't like to go into the depth, you can just explore in the overworld.

Note: Since Minecraft is a very open and often personal game, you should decide what to do yourself. A whole bunch of gameplay methods exist at this point of your adventure, try doing different things and look for your favorite activity.

Tips To The Full Minecraft Experience
If you are still looking for a common path to follow, you had better get crafting. Use the list below as goals to help you progress ensuring you take breaks to enjoy the sandbox!


 * Start a farm to always have food on hand.


 * Start a mine down to the bedrock, create a shaft mine if possible, and stockpile ores.


 * Make a mob trap and get resources (gunpowder, string, arrows, etc.)


 * Craft upgraded tools all the way to diamond.


 * Craft and wear armor at all times, working your way up to diamond.


 * Obtain obsidian from your mine to build a nether portal, unless you plan making one using water and lava.


 * Travel from your home in search of the various types of food to add to your farm.


 * Combat the creatures in the over-world while exploring the villages, ruins and biomes.


 * Create a 1x1 hole in the wall of your house, or simply shoot through a door placed from the OUTSIDE, in a similar fashion to skeletons, to snipe monsters from your shelter.


 * While traveling, collect the many resources yet to be encountered for the additional crafting recipes.


 * Return to your home and expand your mine searching for dungeons, caverns and abandoned mine shafts.


 * Construct your portal to the nether and travel there to collect resources while exploring.


 * Return to your home and further expand it and craft new items.


 * Seek out an Ender portal and travel to The End.

This is a basic list of goals that can lead you on your path to experience the endless activities that you can enjoy on the way!

Gathering Resources- Supplying Your Tools And Safety
Resources aren't just the blocks that make up the very world you reside in. Resources are the blocks that helped you survive your first night, protected you from the hordes. Resources are the blocks that helped you survive, thrive, mine, and craft. Resources are everything. They're not only supplies for your tools, but also your safety. So it's important to make sure that you never run out of resources. Either get used to farming day and night, or try to find rarer, non-renewable resources. The very first thing you will walk on is a renewable resource - Soil. Iron is also a renewable resource; to get it just find a village and kill iron golems. Be wary, however, as Iron Golems are currently the toughest non-boss enemy in the game, and can slay an unprepared or careless player in seconds.

Preparation Before Exploring
Before you even think about exploring, you should craft the following items:


 * A bed, these reset your spawn point and skip the whole night without having to fend off monsters.
 * Weapons
 * (Stone/Iron)* Pickaxe
 * (Stone/Iron)* Shovel
 * Food
 * Torches, they give off a light level of 14, preventing monsters from spawning in your house during the daytime, or nighttime.
 * Place any unnecessary items in a chest. Any items placed in a chest will not be lost if you die. It is possible to have two chests, one for backing up all of your items, although this could be quite a challenge.
 * Optional: Clock. If you are in an underground shelter due to having no time to create a shelter with windows and doors, you can use a clock to see what time it is outside without opening a hole, risking a monster spotting you.
 * Optional: Compass.
 * Optional: Map. This shows a top-down view of the area and can be more useful to find your way home than a compass.

Searching for Landmarks
To avoid wasting valuable daylight time, search for certain landmarks, blocks, and formations. Things to look for include:


 * Farm animals Cows, Chickens, Pigs, Sheep: You'll want to use wheat to round up at least two of each kind you see, and fence them in for breeding.  Later you can collect any you're missing from neighboring biomes.  In particular, if there are wolves about, you want to round up some sheep before the wolves clear them out of the area.


 * Wolves or Ocelots: If you see either of these around, tame a pair and breed them a bit so you'll have them if you need them.


 * Miscellaneous Plants and seeds: Wheat Seeds come from from breaking tall grass.  Even if you don't want to make a full farm, use a hoe to till some ground near water, and plant a few for leading animals around, and eventually making bread.   Sugar Cane, Pumpkins, and Cactus can all be found in appropriate biomes, and version 1.3 will add Cocoa Plants.  (Dungeon chests can provide seeds for pumpkins, cocoa, and also Melons.)


 * Congregations of mobs/mob drops: This means that, at the least, there is a cave entrance or even a Dungeon, nearby. If the drops are Wool then there are likely Wolves nearby, great rewards in their own right.


 * Moss Stone, Cobblestone, or Chests: These three (assuming they weren't placed by you) are all positive indicators of a Dungeon. Beware, however, as there is almost always a Monster Spawner guarding the loot. Cobblestone can also indicate the presence of Lava, though. You can also find Chests in Abandoned Mines, or Strongholds.


 * Mountains: Mountains may contain caves, which in turn likely hold resources. It is even possible, though unlikely, that the mountain may contain a path to a cave network. Beware, all sorts of creatures spawn in any area with a light level below 7.


 * Fire: Fire is an indicator of either a burning mob or something flammable. The only 2 naturally occurring sources of fire are lightning or Lava. If it isn't storming and you happen to have a bucket, by all means check it out. A conspicuous lack of trees in an otherwise heavily forested area (clearings in a rainforest, for example) can indicate the same thing. This is sometimes mistaken as a sign of the creepy-pasta, Herobrine, although it is not.


 * Beaches: Beaches are a source of water, sand, Clay, and the occasional Cactus. If you have any need of these (though cacti are better found in deserts) a beach is a good place to look.


 * Square, even, dry basins on the ground. These are signs of a dungeon, which can be used as a landmark, although this is a rare occurance.


 * Floating Blocks: Sometimes off of high stacks, a small clump of dirt or occasionally stone can be seen in the sky, this is a glitch,which Notch decided to not fix, making Minecraft seem more "alien" like, and can easily be used as a landmark.


 * Lakes: These can be used as landmarks as they are uncommon, and it is useful if you are on fire, as any pool of water will put out the fire, of course.


 * Mob Spawners: These small prison-like cages have a spinning, scaled-down model of the creature they spawn. These found in dungeons, and spawn Skeletons, Spiders, Cave Spiders or Zombies. If there is a room full of Cobwebs it is highly likely that it is a spider spawn. Zombie spawns have moss stones of the floor, in Multiplayer Monster Spawners will have a Pig inside.


 * If you happen to come across an NPC Village, do take advantage of this. Libraries have bookshelves and a crafting table, Forges are made of Cobblestone and contain lava and furnaces, and have a back room with a chest that might contain Bread, Apples, Iron Sword, Iron Pickaxe, Iron Armor, Iron Ingots, Gold Ingots, Saplings, Obsidian, and/or Diamonds. In 1.3, you'll be able to trade with the villagers as well.  Note:  If you do find a village, you should seal up or fence off every deep pit and dungeon entrance you find in the vicinity, along with any other major hazards such as lava pools.  Villagers are prone to killing themselves off, or at least getting stuck in odd places....

Expansions to Your Shelter- A Shelter Within Your Shelter
On your first night, players must have a shelter before the sun goes down, otherwise build strong tools in time to combat the enemies relentlessly hunting the player down, or get to a place where the enemies cannot reach the player. Although, no matter what precaution is taken, there is always some strange possibility that a Creeper could get inside any shelter and blow everything up. This could open a few opportunities to expand.

Improving your Shelter's Safety
Although building your shelter out of dirt and wood may seem convenient, easy, and simple, it is not safe, so is certainly not advisable. Once you have enough of it, completely rebuild your shelter (only if your shelter is above ground, and rebuilding the design is not necessary) out of a stone material, preferably cobblestone. If you do not have enough cobblestone, either try and find some lava so as to build a cobblestone generator, or take the construction in steps until you have enough. Rebuild the walls first, then the roof. This is to improve resistance to Creepers first.

Consider building a safe room, which is a simple room underground with a bed, a chest full of food, a bow and arrows (and/or a sword, if you have no bow or arrows), and a door opening. This is so 1- You can sleep through the night, minimizing monsters, 2- bring your health back up and keep it up, and 3- kill off the monsters keeping you in.

This is all in case a Creeper blows up the side of your house and monsters come flooding in.

Expanding Your Shelter
The first thing to do is check the time of day. If you're planning on lots of work, make sure it's morning. A good idea is to renovate. This is because unless your base is underground, hostile mobs may spawn and attack you. Expanding requires you to expose yourself to the outside.

Choose a good technique for your extension. A good idea for your early days in Minecraft is cobblestone, for obvious reasons. Any form of shelter should be as strong as possible.

An alternative would be to dig your base deeper, possibly collecting ores you may come across along the way.

Conclusion
After any taken paths of this Minecraft day, progress to the more advanced tutorials.

Related Articles

 * Tutorials/Beginner's guide
 * Tutorials/The Second Day
 * Tutorials/Your First Ten Minutes In Minecraft
 * Tutorials/Navigation