Java Edition 1.11

1.11, the first release of the Exploration Update, is an upcoming major update to Minecraft with no set release date.

1.11 will be "slightly bigger than 1.10, but still a relatively small update." The main focus for 1.11 is survival mode.

General

 * Splash text
 * "Javalicious edition"
 * "Should not be played while driving"
 * "You're going too fast!"


 * Internationalization
 * New strings within the game were made available for internationalization:
 * World selection error messages.
 * Customized superflat preset names.
 * Spectator-mode-specific options and messages.
 * In the Options menu: the words "chunks" and "fps"
 * In item tooltips: the words "Color: ", "NBT: " and "Durability: "
 * The F3+Q keybindings display text, and text associated with other F3 actions.
 * Text associated with downloading resource packs from servers.
 * command output

Gameplay

 * Gamerules
 * Determines whether the weather will change.
 * Defaults to true.
 * Defaults to 24
 * If one entity tries to push more than 24 other entities, it starts to suffocate.
 * Gets damaged 3 hearts by tick, passes though armour
 * The death message is suffocated in a wall
 * Setting to 0 disables the rule.
 * Affects mobs and players only.
 * Setting to 0 disables the rule.
 * Affects mobs and players only.


 * Curse Enchantments
 * Enchantments with negative effects.
 * Two curses added: the Curse of Binding (Enchantment ID 10) and the Curse of Vanishing (Enchantment ID 71).
 * Curse of Binding will bind the item to you, making you unable to drop it or take take it off if it is an armor item, although it will drop when you die.
 * Players in Creative mode are unaffected by this curse.
 * Curse of Vanishing will make the item disappear if you die.  will prevent this.
 * Cursed tools and armor can be found as loot in some generated structures.


 * Command
 * Syntax:
 * Accepts: EndCity, Fortress, Mansion, Mineshaft, Monument, Stronghold, Temple and Village.
 * Desert temples, Jungle temples, Witch huts and Igloos all go under the Temple category.
 * Pushes coordinates for the closest structure of given type in the chat for the player who executed the command.
 * Returns the message "Located [Structure] at [x] [y] [z]".
 * Will display the Y coordinates as "(y?)" for some structures

Mobs

 * Illagers
 * Being relatives to the Villagers, they look similar but have pale gray skin and wear dark clothes.
 * Two kinds of Illagers are introduced: Evokers and Vindicators.


 * Vindicator
 * Separates their arms when aggravated, and holds an Iron Axe in their main hand.
 * Hostile towards Players and Villagers.
 * If given the name  they will attack any nearby mobs, with the exception of other Illagers.
 * Spawn in the Woodland Mansions.
 * May drop Emeralds and an Iron Axe upon death.


 * Evoker
 * Added as an end-game challenge, or mini-boss.
 * Will always drop a Totem of Undying upon death. May drop Emeralds too.
 * In battle, they will summon Vexes and Fangs to attack.
 * Raises their arms when casting a spell.
 * Fangs always deal damage, ignoring armor.
 * Aggressive towards the Player and Villagers.
 * Spawn in the top floor of Woodland Mansions.


 * Vex
 * Spawns only when summoned by an Evoker.
 * Appears similar to ghosts, in that they are small, pale, flying mobs that can phase through blocks.
 * Shows red marks when about to attack.
 * Attacks Players and Villagers.
 * Holds an Iron Sword in their main hand.


 * Llama
 * Spawns in Extreme Hills.
 * Drops Leather.
 * Has multiple skins, like Cats and Horses.
 * Attacks by spitting.
 * If you hit them, they will spit at you once, dealing damage.
 * If not in a caravan group, they are always aggressive toward Wolves.
 * Can be equipped with a carpet as a saddle and a chest for storage.
 * Different carpets have different textures when used as saddles.
 * Amount of storage slots available depends on the strength of the Llama.
 * If you put a leash on one, other Llamas nearby will be attracted and try to form a caravan.
 * Caravan groups are passive to all mobs.

Blocks

 * Observer
 * Ported from the Pocket and Windows 10 editions.
 * May have slight behavior differences due to how redstone works in the Java edition compared to Pocket and Windows 10 Edition.
 * Outputs a redstone signal when it detects a block update.
 * Normal BUDS still remain.


 * Shulker Box
 * Crafted in a Crafting Table as a single column, with a Chest in the middle row and a Shulker Shell both above and below the chest.
 * Works similar to a chest, but keeps its content when broken.
 * If it has any content inside, it will drop itself in Creative mode as well.
 * Can not be placed inside another Shulker Box.
 * When hovered over in your inventory, it will show up to 5 slots of its content.
 * Breaks when being pushed by a piston.
 * Uses the same opening and closing animations as the Shulker.
 * Can be placed on different sides of a block to open in different directions.
 * When opening, its hitbox changes from 1 block to 1.5 blocks its opening direction.
 * Because of this, it will not open if there is a block of any kind within the closest half-block area in its opening direction.
 * Can be dyed in any of the available dye colors.
 * Dyed Shulker Boxes have a slightly darker bottom part than the normal one.
 * Dispensers will place the block on the ground.
 * Can be mined with anything, but is mined faster with a pickaxe.

Items

 * Spawn eggs
 * Eggs that were removed in 1.10-pre2 are re-added, except the cat spawn egg, including:
 * Wither Skeleton
 * Mule
 * Skeleton Horse
 * Zombie Horse
 * Donkey
 * Elder Guardian
 * Stray
 * Husk
 * Added new Zombie Villager spawn egg.


 * Shulker Shell
 * Has a 50% chance of being dropped by a Shulker upon death.
 * Crafted together with a Chest in a column to make Shulker Boxes.


 * Totem of Undying
 * Evokers will always drop one of these upon death.
 * Holding it in either hand when you die will activate it and save your life.
 * Gives you the Absorption and Regeneration effects when activated.
 * Does not prevent death by or the Void.
 * Has an animation when activated, which uses the items texture and model.


 * Exploration Map
 * Can only be obtained from Cartographer Villagers.
 * Used to locate Ocean Monuments and the new Woodland Mansions.
 * Ocean Explorer Maps are slightly blue, while Woodland Explorer Maps are slightly brown.
 * Works like a map, but shows the outlines of land and a single structure icon.
 * Fills in the map with blocks once you start exploring the area shown.
 * When resized, it will still show the structure icon, but will lose the outlines.
 * When outside the area on the map, the player icon will be smaller the further away you are.
 * When 1024 blocks away from the structure, the dot will go from a small icon to a bigger one.

World generation

 * Return portals
 * Look like End gateways, but teleport you to the main island's spawn platform.
 * Generate randomly throughout the End near End Cities.


 * Woodland Mansion
 * Generates in Forest and Roofed Forest biomes.
 * Home to the Illagers.
 * Has three floors, where the bottom two are larger and the third is smaller.
 * Uses procedural generation and Structure Blocks for random layouts.
 * Because of this, some rooms may be completely surrounded by walls and have no entrance.
 * Consists mostly of Cobblestone and Wood blocks.
 * Can be located with a Woodlands Explorer Map.

General

 * Resource packs
 * The required pack version number was changed to "3" in.
 * Version 3 resource packs have to use lowercase filenames for everything.


 * Options
 * Changed the title and description of "Snooper Settings"
 * Brings it into line with the new privacy policy
 * Title is now "Feed us data!" instead of "Machine Specs Collection"
 * Description is now "We always want to improve Minecraft and, to help us do that, we'd like to collect some information. This lets us know what hardware to support and where the big problems are. It also gives us a sense of the size of our active player base, so we know if we're doing a good job. You can view all the information we collect below. If you want to opt out then you can simply toggle it off!"


 * Entity IDs, block entity IDs, block IDs and item IDs
 * Now are no longer case sensitive.
 * Autocomplete will put in lowercase letters.


 * Entity and block entity IDs
 * Use underscores to separate words, rather than using single words in mixed case.
 * Optionally, a  namespace prefix can be used, just like block and item IDs. However, it is not optional for EntityTags and spawners.
 * The following names have changed:


 * Horse was split into entity IDs,  ,  ,   and   for their respective types.
 * Skeleton was split into entity IDs,   and.
 * Zombie was split into entity IDs,   and.
 * Guardian was split into entity IDs  and.
 * Unused savegame IDs  and   were removed.


 * NBT tags
 * For all horses,,   and   tags are removed.
 * and  tags now apply only to   and.
 * and  tags now apply only to.
 * tag is removed from  and.
 * tag is removed from all zombie types.
 * and  tags now apply only to.
 * tag is removed from all skeleton types.
 * byte tag is added to.


 * Loot tables
 * Donkey, mule, husk and zombie villager now each draw from their own loot tables, rather than drawing from the horse and zombie loot tables, respectively.

Gameplay

 * Chat
 * Messages can now be 256 characters long instead of 100.
 * Some warnings now appear above the hotbar instead in the chat, like "Press [key] to dismount" had.
 * "You can only sleep at night"
 * "You may not rest now, there are monsters nearby"
 * "This bed is occupied"
 * "Height limit for building is 256 blocks"
 * "Unable to open. Loot not generated yet."
 * "You may not rest now, the bed is too far away"


 * Exhaustion levels


 * Fishing
 * Ink sacs are now caught in stacks of 10 with a weight of 1, rather than in stacks of 1 with a weight of 10.


 * Fuel
 * More things will burn in the furnace
 * 1 Wool smelts 0.5 items.
 * 1 Carpet smelts 0.335 items.
 * 1 Ladder smelts 1.5 items.
 * 1 Wooden Button smelts 0.5 items.
 * 1 Bow smelts 1.5 items.
 * 1 Fishing rod smelts 1.5 items.
 * 1 Sign smelts 1 item.
 * 1 Bowl smelts 0.5 items.
 * 1 Wooden door smelts 1 item.
 * 1 Boat smelts 2 items.


 * Shields
 * Now block 100%, as opposed to 66%, of the damage dealt in melee combat.
 * Zombies without any weapons will not deal any damage to the player, nor damage the shields durability.
 * Creeper explosions deal 0 damage to the player.
 * Wither skeletons will not inflict the wither effect when hit by them.
 * Burning zombies will not set the player on fire.


 * Subtitles
 * Some of elder guardians' and zombie villagers' subtitles are now distinct from the subtitles for guardians and zombies.


 * Transportation
 * Now shows your hunger bar when riding a minecart or a boat.

Command format

 * Now ignores item-specific stacking restrictions.
 * Now ignores item-specific stacking restrictions.


 * Now can display text in the action bar position.
 * Now can display text in the action bar position.


 * Block states
 * Block states can now be used in the, , and  commands.
 * Examples:
 * instead of
 * instead of
 * instead of

World generation

 * Desert Village wells
 * The bottom most part of the well is now made of sandstone instead of cobblestone.

Items

 * Cobblestone walls and Mossy Cobblestone walls
 * Are now in the Decoration Blocks tab in the Creative inventory rather than the Building Blocks tab.


 * Elytra
 * Visible when equipped on skeletons, zombies and armor stands.


 * Farmland
 * Using will give the player farmland itself instead of dirt.


 * Map
 * Now shows the land properly when used in the End.


 * Potions
 * Potions that have missing or invalid potion-effect tags now default to the Uncraftable Potion, which now has no glint, and is now magenta in color.
 * This also applies to lingering potions, splash potions and tipped arrows.
 * Due to the water bottle without tags being changed to uncraftable potion, the brewing icon is also changed to uncraftable potion in the creative inventory.


 * Shields
 * Will now keep enchantment level and durability when crafted with banners.


 * Spawn eggs
 * Are now sorted alphabetically in the creative inventory.

Blocks

 * Blocks with custom names, including banners, hoppers, chests, furnaces, enchanting tables, dispensers, droppers, brewing stands, and beacons, will retain their custom name when the block is dropped as an item, and when the item is placed again
 * Use the  tag


 * Anvils
 * Added sound when dropped anvils break.


 * Beds
 * If the player clicks on the bed, but is not right beside it, it now shows a message:
 * "You may not rest now, the bed is too far away".
 * Previously the player would get no message, but would be unable to sleep.


 * Cauldrons
 * Added sound when filling and emptying cauldrons with buckets and glass bottles.


 * Dispensers
 * Dispensers facing upwards and containing mob eggs now spawn mobs properly on top of the dispenser.


 * Flowers
 * Their hitbox now corresponds to their exact visual location on the block (as opposed to always placed in the middle of the block).


 * Flower pot
 * Can now remove the potted plant from the pot, by pressing.


 * Leaves
 * Particles emitted from leaves now use the corresponding color according to the biome.


 * Rails
 * All rail types' hitbox heights are decreased from a full block to a half block


 * Trapdoors
 * Trapdoors that are placed right next to redstone sources now automatically update to an open state.

Mobs

 * Blazes
 * Will take damage when hit by a splash water bottle.


 * Chickens
 * Now have a neck texture.


 * Creepers
 * If a creeper is inflicted with a potion effect, its explosion will cause a lingering effect of the potion.


 * Ender dragon
 * Custom named Ender dragons now show their name in their boss health bar.
 * Now shows the hitboxes where the dragon may be hit by an arrow, when hitboxes are shown using.


 * Endermen
 * Will take damage when hit by a splash water bottle.


 * Guardians and Elder Guardians
 * Their common drop of fish will now be cooked fish if they die while on fire.
 * Their rare drops from player kills, which match fishing loot and are sometimes fish, are unaffected.
 * Elder guardians now drop a wet sponge rather than a dry sponge.


 * Horses
 * Skeleton and zombie horses:
 * Their bone and rotten flesh drops (respectively) now yield 0–2, and are now affected by Looting.
 * Skeleton trap horses:
 * The chance of spawning with a thunderstorm lightning strike is reduced to $1/5$ of what it was.


 * Human
 * The Savegame ID for Humans were removed.


 * Husks
 * Now try to avoid water.


 * Saddled Pigs
 * Are now able to be renamed by name tags.


 * Rabbits
 * Their raw rabbit drop is now affected by the Looting enchantment.


 * Shulkers
 * Now drops 0-1 Shulker Shells.
 * Can be spawned in with different colors using the  data tag.
 * Colored Shulkers have a darker bottom part, making them slightly different from normal Shulkers.


 * Snow golems
 * Now, when their pumpkin is sheared from their head, that is saved with the game (previously it was just an in-memory visual effect).


 * Villagers
 * All villagers:
 * Can now be named by name tags.
 * Farmer villagers:
 * Now sell 5–7 apples, where before they sold 5
 * Now sell 6–10 cookies, where before they sold 6
 * Cartographer was added as a new Librarian career.
 * Trading with a Cartographer is the only way to obtain the new Exploration Maps.
 * Green-robed villagers (aka Nitwit):
 * Re-added this entity as.
 * Spawns naturally in villages.
 * No trades.


 * Wither
 * Custom named Withers now show their name in their boss health bar.


 * Zombie Villager
 * Now have their own sounds.
 * Green-robed Zombie Villager
 * Re-added this entity as.
 * Spawns naturally anywhere zombie villager spawn.

Non-mob entities

 * Armor Stands
 * Added sound when broken in creative mode.

Fixes

 * Other fixes
 * "More robust handling of invalid items and hopefully less duping bugs due to this change"