Minecraft Wiki:Issues/Weekly 11w50a

Known bugs for Weekly Build 11w50a.

''' Use the |Discussion page first before adding any bugs onto this page. ''' Bugs can be confirmed by checking into the discussion page and make sure other people reply to your report and have the same problem.

Organization
'There is no need to place bullet points before issue labels. Use bullet points only for comments. Be sure to leave a single totally blank line before each new issue (but not before comments), unless the issue appears directly beneath a header.'

Please ensure that the bug is tested on a 'vanilla', installation of 11w50a with NO MODS installed

Please specify whether the bug was found on Single Player or Multi Player and Survival or Creative.

Please mark your issue with one of these issue labels: (listed from highest priority to lowest)
 * !! =  = Critical bug that can crash a Minecraft client or server.
 * ! =  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  = Major annoyance.  Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  = Minor bug.
 * a =  = Annoyance.
 * ? =  = Potential issue that you are unsure of or that the community (on |the discussion page) believes requires further vetting.  Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!].  Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)
 * sp =  = Single-player.
 * mp =  = Multiplayer.
 * su =  = Survival mode.
 * cr =  = Creative mode.

Labels for indicating that an issue is restricted to a particular OS:
 * =  = Mac OS
 * =  = Windows
 * =  = Linux

Labels that Mojang uses:
 * f = Bugs that have been fixed in the next update.
 * n = This is not a bug. (It is intended behaviour and will not be changed)
 * s = Bugs that will be skipped/ignored for now.
 * u = Bugs that Mojang tested but was unable to reproduce. Append this tag to the end of existing issue labels, instead of replacing them.

To produce these labels, use the following code:  c where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand  undefined .

''Be sure to sort issues by category, type, and priority: redstone issues go in the Redstone section, etc.; bugs go in the Bugs subsection, with major bugs listed before minor bugs, annoyances in the Annoyances subsection, with major ones before minor ones, and issues that Jeb has marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Jeb cannot reproduce, however, are to remain in their original place.''

Please sign all issue reports and comments by typing   (three tildes; tilde may be found above  on USA keyboards, and to the right of  on British keyboards).

'Finally, please do not spontaneously delete an issue report or comment, unless it is patent nonsense submitted by someone who has not logged in. If possible, contact the submitter by user-talk first and tell them about your concerns. They will almost certainly oblige. As always, assume good faith.'

Bugs
mp ! When you do /time set 0 in your minecraft server the redstone torches acts weird and the most common pulse limiter does not work anymore until you restart the server but it is not guaranteed it will work after the restart (Bug was present in 11w49a as well)


 * This bug is there for a long time ago until beta 1.6
 * Can't reproduce it on other versions than 11w49a and 11w50a, it's only on those versions

Bugs
! sp su There is a double trapdoor bug. This also happens with triple trapdoors. This bug is very similar to the now patched double door bug.

undefined Farmland can still decay when ran over or jumped.

Bugs
undefined Pigs (maybe even other mobs) in "Minecarts" (even if they are on powered carts) that looped around in a circle disappeared along with the cart after I logged in and out through the period of several days. I have not scene this repeated again or have I retested it.

undefined You cannot enter the (pause menu?) by pressing 'ESC' in a nether portal.

Annoyances
a Even After 1.0.0 There Is A Glich Where You Save And Exit A Level And When You Reload It, The Redstone Repeaters Are Stopped And Sand Is Missing On Pistons Powered By A Clock.

Annoyances
a Wolves turn black a lot (water)
 * Present in lots of versions. Water lowers light by 3, not 1, so any mobs in the water will become darker. 71.46.222.254 13:25, 16 December 2011 (UTC)
 * And before someone else asks, the reason it happens in the rain as well is because the isWet function that determines if an entity is wet (for extinguishing fire, hurting Endermen, making Wolves' texture darker, etc) considers rain to be the same as a water block. The weird thing is, the darker texture only applies to Wolves; other mobs seem to be unaffected. 67.183.5.101 18:58, 16 December 2011 (UTC)

n Baby sheep eat A LOT of grass.
 * Whoever delete my bug report last time please do NOT do it again without contacting me I'm sure if you have a problem Talk to me and don't wildly delete stuff.Doctursea 21:13, 17 December 2011 (UTC)
 * Sheep NOW EAT grass.

Bugs
undefined su cr By starting to break a block then switching while still holding attack will continue to show the animation paused.

Bugs
undefined There are various inappropriate translations in German language pack. Marcel083 17:28, 16 December 2011 (UTC)

Annoyances
A When using a Unicode language like Japanese, English characters are rendered too small. The most obvious effect is that stack size and other numbers are almost unreadable unless you play in fullscreen. Is it possible to only use the Unicode set for language-specific characters, and use the regular font/default.png for numbers and other untranslated text? Based on the new splashes (like "日本ハロー！"), it can already use two fonts simultaniously... 67.183.5.101 18:54, 16 December 2011 (UTC)