Minecraft Dungeons:Mob

Mobs are "living", moving game entities. There are several mobs exclusively found in Minecraft Dungeons that are not present in the base game, Minecraft.

List of mobs
Mobs are listed and classified by their nature in regard to the player as below. For more details on a particular mob, click and view their individual page.

Future mobs
Note: Those future DLC names are conjectural; an official name has not been established.

The End DLC
No mobs are currently known to be in the End DLC.

Unused mobs
In the default data file. They are unused and cannot be spawned in-game.

Removed mobs
Removed mobs that no longer exist in current versions of the game or were planned but not actually added.

Decorative Pets
Pets that can be summoned by the player, but are non-attackable and passive mobs in-game. These pets cannot attack mobs, but they still take damage and are affected by player auras but they won't die. Player can upgrade to Hero Pass to collect them.

Special mobs
The special mob are unclassified. They have special spawn generation, or have the same behavior and appearance with other mobs to make players confused.

Planned mobs
The mobs only have their name in the game data file. Unlike unused mobs that have in-game textures, sounds, or appear in the official trailer. Most of these mobs are based on mobs from various editions of Minecraft.

Drops
Most mobs drops upon death:


 * Experience and Souls.
 * Emeralds.
 * Food, Potions, Arrows or TNT.
 * Random rarity equipment or items of this level.

Trivia

 * Some mobs from original games have new features $$. For example, many mobs have sound files for behavior animations named "Novelty". All mobs except the Heart of Ender have animation when idle, though many don't tend to see them or document them.
 * When mobs die, their body turns gray then fades into dust.
 * If the player's enchantment is used by mobs, some of the enchantment's effects would turn them purple in color..
 * Most mobs get stunned by normal attack when their health is lower, except certain mobs with stun resistance such as the Husk, the Diamond Armored Vindicator, Pillager, and Boss mobs (except for the Wretched Wraith which is not immune to stunning when its health high or lower).
 * Ranged mobs tend to have more health then Melee mobs, this might be because their attack speed is very slow or their attacks deal little damage.
 * The mob's HP increases on higher difficulties for recommended power levels with 1 (power level on each difficulty) = 1x (x = times the multiplication), so 4=1.7x, 10=2.7x, 16=4.1x, 22=5.5x, 27=7.4x, 33=9.9x and so on.