Talk:Spawn/Archive 1

Multiplayer Spawn
The article notes a 13 tile border, but later states the total protected area is 33x33. If there were a 13 block border around a 20x20 space this would give a protected area of 46x46, or with a 33x33 protected area the border would only be 6.5 tiles. Which number is wrong? --sirdrault 17:38, 14 March 2011 (CST)
 * I've never played multiplayer but a 6.5-block border would be kinda awkward. I'm going to assume the editor forgot he needed to add 13 twice. Alphap 22:09, 15 March 2011 (UTC)

Spawn block
Is there an actual spawn block or do you spawn inbetween blocks? When I used the Compass, it would point in between 4 blocks instead of right in the center of one, but I cannot be sure based on this --Kris159 18:11, 16 November 2010 (UTC)
 * Based on where you stand after a spawn, there is an actual spawn point. The compass points to the northwest corner of your spawn block. I don't intend to sound catty, but that information is on the compass page which you linked to! JohnnyMadhouse 16:53, 16 November 2010 (CST)
 * Whoops, I didn't notice that bit when I read it. Northeast corner, do you mean >.< --Kris159 14:50, 18 November 2010 (CST)

Can mobs spawn areas that I build?
So basicly, that's my question. If I build my self a fortress and I leave it unlit and unguarded, will eventually mobs spawn into it and infest it, if I stay inside the boundaries that they can spawn? Vvp 21:00, 17 November 2010 (UTC)
 * Yeah. Those bad creatures will spawn any where that is unlit. --Scykei 02:11, 19 November 2010 (UTC)

One exception. If the ENTIRE floor is made of glass, or half-blocks (slabs/steps), baddies will not spawn :) Calinou 19:48, 23 March 2011 (UTC)

x=0,y=0,z=0?
What does this mean? If I look at a level.dat using LolEditor it says the Y spawn point is 64, and the X and Z ones are pretty much random. Is the 0,0,0 thing a hangover from a previous version of Minecraft and no longer correct? --DannyF1966 15:29, 24 December 2010 (UTC) Those are your coordinates, Y=How high you are, between 0 and 5 is bedrock. X and Z are the length and with coordinates. You can see those when you press F3 (No mod needed).--Jippiedoe 21:27, 16 March 2011 (UTC)

Spawn on Sand?
Can anyone confirm this? I spawn on dirt and stone all the time. Dragon of Fate 15:50, 15 January 2011 (UTC)


 * Update I'm in the process of testing it. Hopefully I'll finish this weekend. Pludrpladr 22:09 3 Febuary 2011 (CET)
 * Can this be confirmed? What were the results of this test? (If no-one responds in an hour, I'll check myself.) Darkid 23:40, 15 March 2011 (UTC)

In Single player, you always spawn in sand, this sand may be underground.. You may spawn underground then, rarely. In multiplayer, you can spawn on any block. You may find yourself in 1 block water depth (not 2 or more), or even on a tree.

the ultimate paradise
i found this awesome island but it was extremely far away from my spawn point and after a while (as normal) i died and i could not remember where that island was it was chock full of diamond and steel. do you think that there will ever be a way to make a movable spawn area in-game.

Yes, it's speculated beds will be them.--Jippiedoe 21:27, 16 March 2011 (UTC)

Enemy Mobs

 * Have not been able to spawn on Sandstone. Can someone else confirm my finding? If this is the case, it's the first opaque block that mobs will not spawn on. - Goose 19:06, 18 January 2011 (UTC)

That could be the reason my loot generator isn't working... I'll try what happens if I use cobblestone floors.--Jippiedoe 21:27, 16 March 2011 (UTC)

Top of the Map
I have not seen neutral or hostile mobs spawn on blocks (grass and dirt specifically) at the upper limit of the map in Beta 1.3_01 Multiplayer. Can anyone confirm this for dirt or other blocks? Islandre 00:01 13 March 2011 (GMT)
 * This may be due to the algorythm of spawning based on layers... It's possible notch never added an upper bound to the algorithm, meaning that at levels of ~100 mobs require light level <0 to spawn.

I thought he removed that... --Jippiedoe 21:27, 16 March 2011 (UTC)

I thought it might have been because the space above the top blocks isn't in a chunk? In the Mob Spawning Science external link it says "Individual Spawn Loop: 8) Check that current L(i) is unoccupied, has spawnable ground below, and an empty space above. 9) If check fails, get next L(i) and go back to 8)."

Is the empty space above the top blocks empty spaces (blocks) or is it just space? Also this article is quite old, not sure if this is still how things work. Islandre 18:04 23 March 2011 (GMT)

They can't at layer 127-128, top of the map... Calinou 19:53, 23 March 2011 (UTC)