Minecraft Dungeons:1.13.1.0

1.13.1.0 is a major update to Minecraft Dungeons released on February 8, 2022, which added the "Festival of Frost" event and fixes bugs.

Fixes

 * Performance / Stability
 * Fixed the game becoming unresponsive when navigating to the Hero Select screen while the game was checking for online permissions
 * Fixed a crash that occurred when selecting "Equip" and pressing the spacebar while selecting an artifact on the Tower Reward Select screen
 * Fixed a crash that could occur after skipping the Microsoft Account linking process on PlayStation
 * Fixed a crash that could occur when logging out of the game on PC
 * Improved performance when opening the Mission Select screen


 * General
 * Players no longer need to own the Season 1 Adventure Pass to unlock Season 1 achievements on Steam
 * New PlayStation Network accounts are now able to obtain Adventure Points upon first boot up


 * Gameplay
 * Added a new mouse hover sound effect to interactable objects in the world to improve accessibility. The sound is three-dimensional, so players receive distance and direction information to better help locate interactable objects
 * Fixed an issue that was causing some players to not unlock rewards for Adventure Rank 1 and 2
 * Fixed some instances where potions and TNT would fall through the ground after opening a chest or defeating a mob
 * Fixed damage numbers disappearing after hitting a mob with a damaging enchantment
 * Fixed missing sound effects for Raid Banners
 * Fixed mobs suddenly spawning in front of players with no spawning animation
 * Fixed the Fox pet clipping through the ground on the Hero Select screen
 * Fixed issues with some summoned pets not teleporting back to players if they got stuck
 * Duck, Toucan, and Raven pets are no longer outside of their air bubbles during Hidden Depths missions


 * The Tower
 * Fixed certain artifacts staying in the player’s inventory after failing a Tower run
 * Fixed the player avatar appearing stretched on the reward screen after completing a Tower floor
 * Enchantments on Tower starting gear now change with every new Tower configuration
 * The Uniquesmith now upgrades the power level of a selected item to match the strongest piece of gear in the inventory
 * Enchantment Point values no longer become negative after gilding an enchanted item at the Gildsmith
 * Fixed an issue that could cause players not to earn rewards after completing a Tower floor
 * Navigating Tower Floor rewards will now show the comparison of currently equipped gear
 * Fixed the screen flashing white after interacting with Tower merchants for the first time during a Tower Run
 * Fixed duplicate Tower floor rewards appearing too frequently. The Tower now limits rewards to drop again after seven floors
 * Fixed missing wind visual effects not appearing on some Tower floors
 * Fixed a floor in the Tower that could be skipped


 * Missions
 * Fixed music not playing for certain ambush events
 * Fixed a chest that was impossible to reach in Arch Haven
 * Fixed players getting stuck on top of certain buildings on Windswept Peaks during local co-op
 * Fixed areas of Underhalls that had inaccessible chests


 * Gear
 * Added missing item descriptions for Gilded versions of Nimble Turtle Armor, Sponge Striker, Encrusted Anchor, The Beginning and The End, Call of the Void, Sturdy Shulker Armor
 * The Growing enchantment now triggers on Exploding Crossbows the same way as on other ranged weapons
 * The Fuse Shot enchantment no longer generates on Exploding Crossbows
 * Verdant Robe, Moon Daggers, Soul Fists, and Soul Hunter Crossbow can now generate with soul enchantments
 * Enchantments will now trigger on explosion damage for primary target instead of for base projectile damage to make certain enchantments work as intended with Exploding Crossbow


 * User Interface
 * The "All" tab of the inventory screen should now always be displayed first and be sorted by the most recently picked up items
 * Fixed a typo relating to Enchantment Points during a Tower Run
 * Fixed partial loss of input in the Adventure Hub after closing it by opening the mission select screen or inventory
 * Improved scrolling through rewards on the Adventure Hub screen
 * Fixed the text of "Floor Type" and "Attempts Left" overlapping on certain languages during a Tower Run
 * Adjusted the text of the "Give up Tower run" button to now say "Leave Tower"
 * The "Undo" button on the Tower Floor Complete screen now plays a sound when pressed
 * Sounds no longer play when pressing left or right on the Tower Failed screen, since there are no items to select
 * The "Confirm" button on Tower merchant screens now plays a sound when pressed
 * Steam rich presence now appears properly when playing inside the Tower
 * Swapped the button colors when returning to the Camp from the Tower so "Continue" is now green
 * Added missing sound effects for highlighting player gear slots on the Tower Rewards screen
 * Fixed missing sounds when hovering over and selecting enchantment slots on the inventory screen
 * The "Reconnect" button on the main menu can now be navigated to and selected using keyboard input
 * Improved screen reader support on the Blacksmith screen
 * Improved screen reader support for the Upload Hero screen
 * The screen reader now gives proper context after accepting or declining a game invite
 * Emotes and flairs will now play simultaneously when selecting those rewards in the Adventure Hub
 * Fixed the timer for accepting a mission being stuck at 24 seconds while the player is on the Inventory screen
 * Fixed audio from the Tower returning for a second after selecting "To Camp" from the Tower Failed screen
 * The sound effect for selecting the Tower Hub is now only played once
 * Added and  icons to the Adventure Hub interface, indicating that those keys can be used to change pages on that screen
 * Fixed several Seasonal Rewards names overlapping portions of the screen in certain languages
 * Fixed some alignment issues with the action bar at the bottom of the Mission Select screen
 * Fixed accepting a mission vote while still on the post-mission summary screen opening the Adventure Hub instead of the rewards screen