Player.dat format/Attribute Modifiers


 * : Contains Attribute Modifiers on this item which modify Attributes of the wearer or holder (if the item is not in the hand or armor slots, it has no effect).
 * : A single Attribute Modifier.
 * : The name of the Attribute this Modifier is to act upon.
 * : The name of the Modifier. Has no known effect.
 * : Slot the item must be in for the modifier to take effect. "mainhand", "offhand", "feet", "legs", "chest", or "head".
 * : Modifier Operation. See Attribute Modifiers for info.
 * : Amount of change from the modifier.
 * : Uppermost bits of the modifier's UUID.
 * : Lowermost bits of the modifier's UUID.
 * : The modifier's UUID, stored as four ints. Used when equipping and unequipping the item to identify which modifier to add or remove from the entity.