Chestplate

Chestplates are a type of armor that covers the upper body of the player. There are five types of chestplates: leather, chainmail, iron, diamond and gold.

Mobs
Zombies and skeletons have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) that the mob will drop a chestplate upon death. It will usually be badly damaged, and rarely may be enchanted.

Vindicators and Pillagers spawn in raids have a 4.1% chance (5.12% on hard) to drop iron chestplate, It will usually be badly damaged, and may be enchanted.

Natural generation

 * Notes

Villagers
$$, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers will always sell an enchanted diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a $2/3$ chance to sell a leather tunic for 7 emeralds. Journeyman-level Leatherworker villagers will always offer the same trade.

Armorer villagers may give the players with the Hero of the Village effect a chainmail chestplate.

$$, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a $1/3$ chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers will always sell an enchanted leather tunic for 7 emeralds.

$$, blacksmith villagers can sell iron chestplates for 10–14 emeralds as one of their second-tier trades, enchanted diamond chestplates for 16–19 emeralds as one of their third tier trades, and chainmail chestplates for 11–15 emeralds as one of their fourth tier trades.

Usage
Chestplates can be placed in the 2nd armor slot of a player's inventory for activation.

Defense points
Defense points are each signified by chestplates in the armor bar above the health bar. 1 defense point is half of a chestplate in the armor bar. Each defense point will reduce any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the amount of defense points added by chestplates.

Durability
The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure.

Repair
Chestplates may be repaired by using them along with some of their crafting material (leather, gold ingots, iron ingots or diamonds) in an anvil. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material.

Enchantments
A chestplate can receive the following enchantments:


 * Fire Protection (Max Level IV)
 * Projectile Protection (Max Level IV)
 * Blast Protection (Max Level IV)
 * Protection (Max Level IV)
 * Unbreaking (Max Level III)
 * Thorns (Max Level III)
 * Mending (Max Level I)
 * Curse of Binding (Max Level I)
 * Curse of Vanishing (Max Level I)

Trivia

 * Chestplates do not render on the player's arm in first person view.