Bedrock Edition 1.19.20

1.19.20 is an upcoming minor update to Bedrock Edition with no set release date, which will bring more parity with, and fixes bugs.

Blocks

 * End Portal
 * Renamed to "End Portal Frame" to match.


 * Oak Wood Planks, Spruce Wood Planks, Birch Wood Planks, Jungle Wood Planks, Acacia Wood Planks, and Dark Oak Wood Planks
 * Removed the word "Wood" from their names.


 * Oak Wood Stairs, Spruce Wood Stairs, Birch Wood Stairs, Jungle Wood Stairs, Acacia Wood Stairs, and Dark Oak Wood Stairs
 * Removed the word "Wood" from their names.


 * Oak Wood Slab, Spruce Wood Slab, Birch Wood Slab, Jungle Wood Slab, Acacia Wood Slab, and Dark Oak Wood Slab
 * Removed the word "Wood" from their names.

Mobs

 * Ravager
 * Can now destroy mangrove leaves, azalea, azalea leaves, cave vines, big dripleaves, small dripleaves, spore blossoms, and hanging roots.

Gameplay

 * Vibration
 * Vibration listeners such as sculk sensors, sculk shriekers and wardens now listen to the closest vibration instead of the first vibration in the tick.

Fixes

 * Vanilla Parity
 * Zombies now have a 10% chance to be able to break doors on hard difficulty
 * Removed "Wood" from the names of Mangrove Wood Planks, Stairs, and Slabs
 * This change actually removed the word "Wood" from all the names of the overworld wood planks and their stairs and slabs (excluding mangrove which already didn't include the word "Wood") to match Java Edition.
 * The Wandering Trader's spawning now matches Java Edition and will no longer spawn in water, lava, or underground
 * End Portal Frame Block is now named "End Portal Frame" instead of "End Portal"
 * Tadpoles flopping around while on land now more closely match Java Edition and fishes in speed
 * Polar Bears no longer panic when attacked
 * Piglins will now stop attacking if the player puts on Gold Armor


 * Spectator Mode (Experimental)
 * Players can now place blocks where a spectator is hovering
 * Players now have their hands back when they are holding a Map when they have one item in offhand and one in main hand.


 * Audio
 * Fixed a bug that caused the new Wild Update music to not play in the Wild Update biomes when in Creative mode


 * Blocks
 * Twisting Vines and Weeping Vines with no support now pop even when the random ticking speed is set to 0
 * Sculk Catalyst now blooms when a mob with no experience dies next to it
 * Hanging Mangrove Propagules no longer drop a Propagule item when Silk Touched if not at max growth
 * Muddy Mangrove Roots can now be placed sideways
 * Hanging Mangrove Propagule no longer changes color when certain blocks are placed nearby


 * Gameplay
 * Fixed an issue that could occur when travelling through a nether portal to the overworld


 * VR
 * The ‘Toggle Perspective’ hint now shows the player's assignment instead of the default assignment


 * Mangrove & Azalea Leaves
 * Mangrove and Azalea Leaves no longer prevent tree growth


 * Mob Effects
 * Fixed an issue with extra health from Health Boost not persisting after exiting the world
 * Fixed an issue that caused FOV to stutter when sprinting while the player had a speed effect applied


 * Mobile Controls
 * Added support for middle mouse click on iOS and iPadOS


 * Mobs
 * Jobless Zombie Villagers are no longer unable to ride Minecarts and Boats
 * Ravager is now able to destroy Mangrove Leaves, Azalea, Azalea Leaves, Cave Vines, Dripleaves, Spore Blossoms, and Hanging Roots


 * Sculk Sensor
 * If two vibrations are emitted at the same time, Sculk Sensors will now react to the closest one
 * If two vibrations are emitted at the same time and at the same distance, Sculk Sensors will now react to the one with the highest frequency
 * Sculk Sensors now detect a Creeper exploding with a frequency of 15
 * Sculk Sensors now detect an End Crystal exploding with a frequency of 15
 * Sculk Sensors now detect a Fish being let out of a Bucket with a frequency of 12
 * Sculk Sensors now detect a TNT being fired out of a Dispenser with a frequency of 12


 * Stability & Performance
 * Fixed a crash that could occur when teleporting and killing an entity in the same tick
 * Entities that die completely now have their data removed from the world file
 * Fix potential crash when returning to the Overworld from the Nether or The End
 * The game no longer crashes when entering Coin Starter Bundle Screen


 * User Interface
 * Redesigned the toggle switches to make it easier to distinguish between the on and off states
 * Saddled Pig's tooltip changed to "Ride" instead of "Mount" to match other ridable mobs


 * Trades
 * Fixed an issue that prevented Fisherman Villagers from offering to buy Boats at max level