Java Edition 1.14.3 - Combat Test

1.14.3 - Combat Test is a preview snapshot of a future combat update. Although it is a development version for a future release, this combat test is just a fork of 1.14.3-pre4.

Gameplay

 * Combat
 * New attribute: generic.attackReach.
 * Represents the attack reach of a player.
 * Only used by players.
 * Default base: 3.0 ; minimum: 0.0 ; maximum: 6.0.
 * Value is the number of blocks away the player can attack from.
 * Weapon modifier now modifies generic.attackReach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8.
 * Added a "Combat Reach" parameter (using attribute generic.combatReach ) to swords, hoes and tridents.

Gameplay

 * Combat
 * Players can now only attack when the weapon is fully charged.
 * Different weapons and items have different attack ranges, all separate from the block breaking reach.
 * 3.5 blocks for all swords.
 * 4 blocks for tridents and hoes.
 * 3 for all other items.
 * The attack timer can be charged to 200%.
 * The attack timer reaches 200% after the recharging animation of the sword is fully complete.
 * A 200% charge is required for critical hits and the sweeping attack.
 * A 200% charge will also deal higher knockback while sprinting.
 * Weapons with shorter cooldowns give victims shorter attack invulnerability times (invincibility frames).
 * The control can now be held down, attacking whenever the attack cooldown reaches 100%.
 * It is now possible to hit mobs through non-full-sized blocks such as grass.


 * HUD
 * Changed how the attack indicator works.
 * When on crosshair mode:
 * The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.
 * The "+" now only appears below the attack indicator when at 200% charge.
 * When on hotbar mode:
 * The meter only appears while charging the initial 100%.


 * Sweep Attack
 * Performing a sweep attack now requires the Sweeping Edge enchantment.
 * Now requires the attack timer to be at 200%.
 * Is now performed regardless of whether an entity is hit.

Items

 * Axes
 * Increased attack speed for all axes to 2.
 * All axes deal more damage than their sword counterparts.
 * Attack reach remains at 3 blocks.


 * Hoes
 * Changed the attack speed for most hoes.
 * Wooden: 2
 * Stone: 2.5
 * Diamond and Gold: 3.5
 * Changed the damage dealt for all hoes.
 * Wooden, Stone, and Gold:
 * Iron and Diamond:
 * Increased attack reach to 4 blocks.


 * Pickaxes
 * Increased attack speed for all pickaxes to 2.5.
 * Increased damage for all pickaxes by.
 * Attack reach remains at 3 blocks.


 * Shield
 * Critical hits bypass shields.
 * Removed warm-up delay from shields (0.25s activation cool down).
 * When in the off-hand, shields will activate when sneaking.
 * Shields no longer knockback attackers when they block.


 * Shovels
 * Increased attack speed for all shovels to 2.
 * Decreased damage for all shovels by.
 * Attack reach remains at 3 blocks.


 * Swords
 * Increased attack speed for all swords to 3.
 * Increased damage for all swords by.
 * Increased attack reach to 3.5 blocks.


 * Trident
 * Increased attack speed to 2.
 * Decreased base damage from to
 * Increased attack reach to 4 blocks.

Video
Video made by slicedlime:

Issues
This version is not supported on the bug tracker, and as such issues relating to this version will not be fixed.