Java Edition Indev 0.31 20100128

The seventeenth version of Indev 0.31 was released on January 28, 2010 at 22:31 UTC.

Blocks

 * Diamond Ore JE1 BE1.png Diamond ore
 * Originally named "Emerald Ore"
 * Not in Indev house block chest


 * Block of Diamond JE1.png Block of diamond
 * Originally named "Emerald Block"
 * Not in Indev house block chest


 * Gear.png Gear
 * More on this below

Items

 * Coal JE1.png Coal


 * Diamond JE1 BE1.png Diamond
 * Originally named "Emerald"


 * Gold Ingot JE1 BE1.png Gold ingot


 * Iron Ingot JE1 BE1.png Iron ingot


 * Wooden Sword JE1 BE1.png Wooden Axe JE1 BE1.png Wooden Pickaxe JE1 BE1.png Wooden Shovel JE1 BE1.png
 * Stone Sword JE1 BE1.png Stone Axe JE1 BE1.png Stone Pickaxe JE1 BE1.png Stone Shovel JE1 BE1.png
 * Diamond Sword JE1 BE1.png Diamond Axe JE1 BE1.png Diamond Pickaxe JE1 BE1.png Diamond Shovel JE1 BE1.png
 * New Wooden, Stone and Diamond swords, axes, pickaxes and shovels variants

World generation

 * Indev House
 * Items added to the tool chest
 * Iron sword
 * All 16 new item types

Items

 * Controls
 * Right-clicking deposits a single item from a hovering stack.
 * Right-clicking with no hovering stack picks up a single item.
 * Left-clicking with a hovering item stack attempts to deposit the full stack.
 * It does not deposit more items than would create an item stack larger than the maximum stack size.
 * The remainder remains hovering at the pointer.
 * General
 * Items now show as 3D voxel sprites.

World generation

 * Indev house
 * Size of starting item stacks in Indev house chests increased from 99 to 100
 * Maximum item stack size changed from 99 to 50, except for starting items in Indev house chests

Overview: New gear block

 * Gear.png Gear
 * Could only be obtained by inventory editing and was initially invisible in the inventory.
 * At some point, this was changed to the animated version as seen when placed in the world.
 * A gear's sprite consisted of two parts; the center rod and the animated gear itself.
 * When hacked into the game, a gear could be placed anywhere, but would show nothing in its block space and was invisible unless horizontally adjacent to one or more blocks.
 * The placed gear would then show a gear sprite on the near side of each of those blocks.
 * A placed gear could not be destroyed by mining a block that its gear sprite was shown on, because the placed gear was actually adjacent to that block.
 * If the block a gear sprite was shown on was destroyed, the adjacent placed gear would no longer show that sprite.
 * Removing all blocks adjacent to a placed gear would remove all of its visible gear sprites, leaving the placed gear invisible.
 * Placed gears could not be destroyed directly by the player; attempts to do so would phase through to the block behind it, much like water.
 * A placed gear could only be removed by a liquid flowing into the gear's block space.