User talk:Mcpantsonfire/New-ideas

I'm gonna start this off with some of my ideas that I have put on other pages before I made this one:

Ocean temple/Atlantis - I think there should be a temple for an ocean-biome. To see the picture, click this link:

Ocean mob - I also think there should be another water mob. There's all these ground mobs and only one water mob. (not counting fish which aren't physical) There should be a shark or maybe a whale if the waters deep enough.

Pressure Plates - There are only two pressure plates in the game. One of them is wooden. I think there should be wooden pressure plates of all types of wood. Also there should be a sandstone pressure plate, for hidden traps, Desert Temples, and just plain out desert stuff.

So that's all for now but I will probably add on later and I hope other people do too!

Mcpantsonfire 00:34, 24 September 2012 (UTC)mcpantsonfire

Mobs
Giants: I Like The concept of this (Currently Unused) mob. Personally, I would change the texture of the mob so it's not a giant-zombie it's a giant... giant.

Horses: I Like the concept, but wouldn't that kind of ruin the fact that you can saddle and ride pigs? Especially since they are just coming out with a way to control the pig while you ride it? Being a horse it kind of makes sense though.

Ogres: Would reside in swamp/marshlands biomes. I just think that it would be cool.

Trolls: A lot like ogres but in forest biomes. Troll Example

Phoenix: There is only one flying mob per world type, (Overworld, Nether, End) and there's only one bird, which can't fly. (Chicken) So I think it would be cool to have one more bird + flying mob in a world type. Phoenix Example

Mcpantsonfire 22:25, 24 September 2012 (UTC)mcpantsonfire

Biome
There should be a Volcano Biome which, (of course) would have a big volcano as the main part, cobblestone or stone would be the main ground, and have lava lakes. (rivers too?) There might also be obsidian patches somewhere, like at the base of the volcano, inside the volcano, or just small patches in place of the ground. Having the lava lakes all over the place, it would be wise to bring water buckets pour on the lava to make obsidian.

Any other biome ideas???

Mcpantsonfire 22:46, 24 September 2012 (UTC)mcpantsonfire

Block
They need to add some way to get the giant mushroom blocks in survival. Make it like glowstone: you break the block but only get dust,but you craft the dust into a block. How about a 9x9 of either mushroom to get that mushrooms block and for the stem a 1x3 if either mushroom to get the stem block.

I also think they should add a way to get the Chiseled Stone Brick other than the Jungle temples. Plus the Mossy Stone could be crafted by crafting stone bricks and grass or vines.

Ideas? Anyone?

Mcpantsonfire 22:02, 2 October 2012 (UTC)mcpantsonfire
 * I got an idea: QUICKSAND. It would make being in a desert more dangerous, there is a mod already, but it does not generate in deserts -.- and the quicksand is slightly darker than the default sand, therefor making it easy to spot. Trigger hurt 15:50, 7 October 2012 (UTC)
 * But then there would be a neat addition: sinking blocks. By that i mean that if you built a house over quicksand it would start to sink into it. Not sure how they would implement this without getting quicksand inside a solid structure, since when going into the quicksand it would have to be an entity... But it would still be a neat feature nonetheless. Of course there is the law of displacement... Trigger hurt 15:52, 7 October 2012 (UTC)
 * in fact, try using the zeppelin mod with the quicksand mod, make a house, then make it an elevator house, so it will go up and down. I would try this myself, but unfortunately i can't get ahold of a pc right now that can play it. Trigger hurt 15:54, 7 October 2012 (UTC)
 * If you are too lazy to make a house you could find a small testificate house Trigger hurt 15:55, 7 October 2012 (UTC)


 * I like the idea and maybe even add it in jungles too because you know in all the movies they're treking through the jungle and someone lands in quick sand. Really it could be just like water but look like sand. Mcpantsonfire 21:47, 8 October 2012 (UTC)mcpantsonfire
 * I can see how that would work, but that also means that jungles need to generate with random sand patches too otherwise they will be easily avoidable. But, then for practical purposes, in deserts quicksand is a block, and has only a very slightly darker texture than sand, almost unnoticeable. The reason for being a block would be to make it blend in with the environment. That would be a really neat block and liquid to add. But as far as the liquid sand, how fast and far should it flow if it were to be placed? Should it be like lava and only spread a few blocks? Trigger hurt 22:55, 8 October 2012 (UTC)


 * That is a good point. So what i meant by "act like water", I meant that you would sink the same speed as water or probably slower. My opinion would be that it would flow like lava vs. water, because if it would to flow like water it would go 7 blocks in all four directions while lava only goes 3. Mcpantsonfire 23:25, 8 October 2012 (UTC)mcpantsonfire
 * Good point, probably slower than in water, like in cobwebs. but either way since liquids are 2 pixels short of a block, then in deserts they need to be a block instead of a liquid that may or may not spread, otherwise you could spot it in a heartbeat. But it would make sense in jungles for them to be a liquid because in a jungle it is less noticeable than in the open desert. Trigger hurt 00:01, 9 October 2012 (UTC)


 * I'm assuming you would drown if you stayed under it too long same as water. Now, what about getting out? Would it be jumping repeatedly until out or what? (I don't think it should spread but it would fall) Mcpantsonfire 20:43, 10 October 2012 (UTC)mcpantsonfire
 * Well, in the mod version you cannot escape, it is like cobwebs, and you take suffocation damage because it is a solid non-transparent block. But i think that they would need to add something like a grappling hook or some stronger force to help you escape, otherwise it should be something like when you get close enough to an edge it helps you get out. In the mod it also sinks, and since falling sand and other falling blocks are entities, making a tower of quicksand and breaking the second to bottom one would cause alot of entities to sink through it. One thing that would be an awesome feature is if all blocks (besided bedrock) including obsidian and other unusual blocks could sink into it, and it would detect other blocks (besides world generated blocks) adjacent to it, much like the Zeppelin mod, and transform them into entities, they would probably need to borrow the code from the mod creators to do so. But there is still the thing of tile entities, like chests, since they use tile data to store what items exist inside of them. But i think that should not be much of a problem. Trigger hurt 23:02, 10 October 2012 (UTC)


 * This is probably gonna sound stupid but, maybe instead of making a grappling hook you could just use a fishing rod. Because I really think you should be able to get out of the quicksand, otherwise you'll just die and lose everything. (I'm assuming your drops would be lost in the quicksand.) I also think you shouldn't be able to break it but use a bucket since it's liquid... kinda.

[You know it is getting hard to count how many colons we place, i'm gonna just start from the beginning] Hmmn, either that or just make blocks like dirt and sand be able to be picked up by buckets. But i don't think using a fishing rod is bad, considering that you can pull mobs a great distance towards you. In all likelihood, if the quicksand block is not a liquid but a block, then items would float to the surface, but if it were liquid then they would probably just sink. It should be able to be picked up with a bucket. Also true, it should be picked up with a bucket, but you cannot be 'swimming' (as in not on the ground) to pick it up, otherwise you could too easily get yourself out. I think as far as spreading it should spread at a speed inbetween water and lava, and an inbetween actual distance for spreading. However it would not have that annoying property of lava, where it stays for a considerable amount of time before disappearing. Trigger hurt 00:04, 14 October 2012 (UTC)

As a total side idea: Item sifting. I hate digging, and it brings almost no benefit, except in mines, and it's time consuming. then i though of something: SIFTING. Basically, stone related blocks need to be crushed, but dirt related blocks can be sifted. An item's rarity depends on if it will come out or not. Harder blocks may contain more vintage items, such as a damaged diamond sword, or some near dead armor. But the catch is that they come in greater chance and quantity, such as instead of a 2% chance to find a diamond sword, there would be more of a 18% chance, and up to 3. enchanted items would come from obsidian only, obsidian is used to craft an enchantment table. Also there is a greater chance to return obsidian than other blocks. End stone has a high chance for an enchanted item that is of a higher tier, the minimum tier items found in end stone is iron; since most people came a long way to fight the ender dragon, noone is going to have leather armor and a wooden sword (unless they are a pro, you need to be one hell of a dummkopf to do that... {No i am not German, i just like the word :D}).


 * If it were to be added, you would need to add a sifter for sifting and a hammer for crushing. But getting diamond swords 18% of the time, you could just dig down to bedrock and up and get a couple. Mcpantsonfire 22:46, 12 October 2012 (UTC)
 * The 18% chance is only from end stone, not from regular stone. Regular stone only has about a 2% chance to find ANYTHING made of diamonds. Cobblestone has no chance, you will find nothing with cobblestone. and if obsidian is crushed (presuming you would use a diamond hammer unlike some kind of regular hammer) it will be destroyed, with only a 3% chance to return to be resifted. Items in obsidian are vintage, enchanted, and a low chance of being unused. Trigger hurt 02:56, 13 October 2012 (UTC)
 * Aha! that makes a lot more sense. I think that is a possibility. A different one... but a possibility.
 * May i suggest this as a better recipe for the sifter?


 * I'm not sure if we're talking about the same kind of sifter. But that crafting recipe is way better! Go to this page to see what the hammer would look like: Anvil

(click on the pictures it has a hammer) Mcpantsonfire 23:13, 15 October 2012 (UTC)
 * I can't find anything there, care to give me some direct links? Trigger hurt 15:17, 16 October 2012 (UTC)
 * I have another great recipe, for a different sifter, probably the one you were aiming for:

This one would be a handheld sifter, the one you were probably thinking of, because mine is a block that you place, and use redstone to fuel it off of. I'll see if i can get to making a custom GUI image, although it would probably look something like a furnace with a dispenser sized output. Trigger hurt 18:50, 19 October 2012 (UTC)


 * Yeah, that is the sifter i was thinking of.

Anvil Page and Mcpantsonfire 20:55, 20 October 2012 (UTC)


 * I think that gravel and sand should also very rarely drop a diamond or a gold nugget. In real life diamonds and gold are both found in sand and gravel. 99.3.35.15 04:12, 31 October 2012 (UTC)
 * Yeah that's the thing with this idea; you could find ANYTHING from sifting (except blocks not legitimately obtainable in the game), Diamonds and Gold Nuggets included. Trigger hurt 11:32, 31 October 2012 (UTC)

New Mob Drops
The new passive-bat mob should drop leather when killed. Also the witch mob might drop black wool and potions. Maybe there should be a way to befriend it so you can trade with it to get potions.

Mcpantsonfire 00:16, 6 October 2012 (UTC)mcpantsonfire

Grappling hook
So a grappling hook would let you reach new heights by shooting it a block up to 5-10 up. The crafting would look like this...

or

or

Idea started by trigger_hurt.
 * I would like to suggest a better recipe and cheaper recipe for grappling hooks:

That would be a cheaper one. I was thinking grappling gun i guess. So maybe yours could reach up to 5 blocks high and mine reach 10? Mcpantsonfire 21:39, 16 October 2012 (UTC)
 * Yeah probably there is a grappling gun but then there is the classic hook that you throw crafted like this:

Note that by adding more string to the recipe will yield a hook with a longer possible distance. Trigger hurt 22:23, 16 October 2012 (UTC)

Also Read and/or Edit...

 * A Fanmade Talk page which has A chance to Be Featured on my Custom Items Page!
 * Grid Cakebomb.png Arrran Weeviling The Inventor of the Cake Bomb! 08:49, 13 October 2012 (UTC)

Hammer and Sifter
Here's what the hammer and sifter might be crafted for crushing and sifting...

Hammer:

Sifter (Block):

Sifter (Handheld)

Sifter recipes copyright Trigger Hurt

Idea started by Trigger_hurt Mcpantsonfire 23:26, 14 October 2012 (UTC)

Emerald Stuff
I'm sure everyone has heard it before, but here it is again... They should add all the tools, weapons, and armor in emerald.

Weapons/Tools:

Armor:

Guns
The only weapons we have are primitive swords and bows and arrows. We need something a little more... destructive. Or up-to-date. Here's my ideas about making them...

Gun:

Bullets:

Grenade Launcher:

Grenades:

Gasoline:

Flamethrower:

So there you go! My little idea of making guns. Mcpantsonfire 01:33, 16 October 2012 (UTC)
 * May i suggest these for better recipes?:

Pistol

Rifle

Sniper Rifle

Bullet

Rocket Propelled Grenade Launcher

RPG Round

Grenades

Flame Thrower

Gasoline Tank {Note: These can be placed like TNT, and will only explode if shot with a bullet}

Just some better recipe ideas. Also the gasoline naturally occurs underground, like lava. Trigger hurt 20:20, 16 October 2012 (UTC)


 * I'm not sure if it would be necassary to have gold or diamond guns except for a golden gun (if you know what I mean) recipe:

Golden Gun:

Mcpantsonfire 21:36, 16 October 2012 (UTC)
 * Yeah i know what u mean, the diamond variants are probably unnecessary, but gold still is cool, if you mix it in with iron. Trigger hurt 22:20, 16 October 2012 (UTC)

How about another one?

If you are within range, it will automatically attack with the bayonet. Otherwise it will shoot like a regular rifle. Mcpantsonfire 15:08, 22 October 2012 (UTC)
 * Or how about left click (or break block key) attacks with bayonette, and right click shoots. Trigger hurt 15:33, 22 October 2012 (UTC)
 * Sounds good! Mcpantsonfire 16:00, 22 October 2012 (UTC)
 * Might i suggest using a dagger instead of an iron sword? it would cost one less ingot to make, and would make more sense, unless your sword was short. Trigger hurt 17:22, 22 October 2012 (UTC)
 * Something else cool to suggest is that using a gun does not affect it's durability, but breaking blocks with it does. This would give the gun 2 durability bars: One for the gun's physical durability, and one for the bayonet. If the bayonet breaks, the gun's current state would stay the same, but the bayonet bar will disappear, and the bayonet will be gone. If the gun breaks before the bayonet, then you will receive a dagger with the same amount of health left as the bayonet did. Using a gun to break a block will ALWAYS return the block you were hitting, but breaking different blocks will damage the gun in different ways, say breaking stone, cobblestone, or stone bricks of any type will damage the gun x4. Breaking a dirt related block does 2x damage. Breaking end stone does 5x damage. Breaking obsidian with it does x20 damage. Note that breaking obsidian will deplete 1/8 of the gun's entire health, this is not recommended unless you have an ample supply of iron ingots. Trigger hurt 14:21, 23 October 2012 (UTC)

Mini tools
(I hope it doesn't bother you if i add a new section, if it does i am truly sorry and feel free to remove it.)

I really felt this needed to be pointed out: Mini tools!

Basic items are:

Pick (Mini Pickaxe)

Spade (Mini Shovel)

Hatchet (Mini Axe)

Trowel (Mini Hoe)

Dagger (Mini Sword)

The idea of mini tools is so that you can craft smaller tools stackable up to 4 each and you don't even need to leave the inventory to make them. Also: Notes: ''Dagger: These can be thrown, and act like bows, the longer you hold them, the farther they go, but also the more damage they take on impact, depending on block hit; if stone related, it takes 3x normal damage; if dirt related (sand, gravel), it takes 2x normal damage; if it passes through enough water and/or is not going very fast, it may not take damage at all; if it strikes an entity (excluding fallingSand, fallingGravel, litTNT, items, fallingAnvil, fallingDragonEgg, or anything else that does not have health) it will take normal damage, -1. However it will stick to entities and cause a bleeding effect, -1 HP per 2 seconds. If the entity dies, then it follows the corps animation by staying attached to the position of the entity's visual skin. Once it disappears it will simply fall without taking damage. If they entity dies in a wall it will attach to the last solid block it hit. they also can stick to players with a similar effect. One issue with it being where it hits. If on an animal, it will deal the same damage no matter where it is hit, except from the bottom. On standing entities, if on the legs, it causes only 3 HP and the bleeding effect lasts 3 seconds. If on the lower chest area, the initial hit takes 6 HP and the bleeding effect lasts for 10 seconds. If hit on the arm it does the same as the legs. If hit on the head, it will instantly kill a non armored player. However, if a player has armor of tier chain or higher, it will deal significantly less damage to the player, and more to the helmet itself. A diamond helmet will protect a player from any hits from above and behind plus to the sides. It will deal no damage but still knockback the player if hit anywhere else. Unless the dagger is made of diamond, then it will puncture the armor and cause bleeding, but not instant death.'' Hatchet: Can be thrown as well as dagger, follows same rules. Pick: It actually does not last as long as a normal pickaxe, but only barely.

If you can i would love to see some better names for the mini tools, dagger and hatchet and pick already have them. Trigger hurt 00:53, 19 October 2012 (UTC)

I'm totally fine with you adding new topics! In fact I encourage it. (the point of the page is for new ideas) So you think: Mini Pickaxe = Pick Mini Axe = Hatchet Mini Sword = Dagger How about: Mini Shovel = Spade Mini Hoe = Trowel

Mcpantsonfire 01:28, 19 October 2012 (UTC)

YES THANK YOU! I was trying to get a new name for the hoe and shovel! Trowel and Spade work perfectly! I guess i just failed and forgot this is a page for posting new ideas and sections -.- Oh well i'd rather be safe than sorry. As soon as i can manage i will make some icons, it should not be too hard. Trigger hurt 10:20, 19 October 2012 (UTC) I have uploaded all icons for everything, but for me it appears that the icons for the gold and diamond pick variants are invisible, no idea why... unless they actually ARE invisible, in which case i will fix this. Trigger hurt 12:43, 19 October 2012 (UTC)

All the icons are showing up. Great job! Mcpantsonfire 16:21, 19 October 2012 (UTC)
 * Thanks! First attempt at icon making, the program ive been using sucks for drawing but is good for erasing and moving stuff around. I will get to work on the other icons ASAP, however they may not be done soon, due to school. Thankfully i have a chromebook and a mouse to use, but i still have to wait until i get time to do anything, so i will make them gradually. Trigger hurt 17:58, 19 October 2012 (UTC)


 * Thats okay. Could you tell me the program you use so i could try> Mcpantsonfire 18:20, 19 October 2012 (UTC)
 * It's actually a website, you will need adobe flash or reader or some kind of flash player or reader program, but the URL is: http://www.pixlr.com/editor/    Copy and paste that into your URL bar, make sure that if u create a new image that you check the transparent box or it will be white in the background! Trigger hurt 18:35, 19 October 2012 (UTC)

An edit to desert temples:
Something that defines desert temples makes them too easy to not hit: 1. The pressure plate is stone, if you had broken the block above it it can be easily bypassed 2. The pressure plate is always in the middle

I think that the pressure plate should be randomized, depending on difficulty. Peaceful mode always yeilds 1 pressure plate made from stone in the middle of the pyramid, like normal. Easy puts a wooden one in it's place. Normal puts up to 4 stone pressure plates. Hard puts up to 4 wooden pressure plates. HARDCORE puts a wooden pressure plate in every slot except one, they will all be wooden, and the empty space is randomized. With this key, desert temples would be less predictable, and you would need to be more careful on harder difficulties. Some setups can go as shown: Peaceful: -''Note: The block grid template does not support wooden or stone pressure plates, just a combo of both. This setup uses a stone pressure plate.''

Easy: -''Note: The block grid template does not support wooden or stone pressure plates, just a combo of both. This setup uses a wooden pressure plate.''

Normal: -"Note: The block grid template does not support wooden or stone pressure plates, just a combo of both. This setup uses a stone pressure plate; also the position of each plate is random.''

Hard: -"Note: The block grid template does not support wooden or stone pressure plates, just a combo of both. This setup uses a wooden pressure plate; also the position of each plate is random.''

HARDCORE: -"Note: The block grid template does not support wooden or stone pressure plates, just a combo of both. This setup uses a wooden pressure plate; also the position of each plate is random.''

Just a better idea of what they should be. Trigger hurt 13:59, 19 October 2012 (UTC)

Can i make some custom icons for our recipes? I can edit them in whatever which way i need to, any colors or anything. I can make them and you can give me input on what to change. It doesn't bother me to change them any bit. But before i do ANYTHING more i would like to see if you mind or not. Because a giant ? in a box isn't very descriptive... Trigger hurt 14:07, 19 October 2012 (UTC)

I would greatly appreciate if you could make the icons, because i dont know how and probably wouldnt do that good of a job. Well this giant is just a big zombie. I'm thinking more of a "Jack and the Beanstalk" kinda giant. Mcpantsonfire 16:18, 19 October 2012 (UTC)

Super Crafting Table
It would basically just make the crafting table 4x4.


 * Sounds like a good idea. Maybe there should be a feature that instead of crafting a new table you could just place tables near eachother to make larger ones, so say if u made a 2x2 square, the grid would be 6x6 instead of 3x3, and if you make a 3x3 section of tables, then the grid would be 9x9 slots, therefor allowing for bigger recipes. There should also be a new recipe table, where you can design a recipe by putting the ingredients into the table. The output would be the custom icon, which could be made right there. Once you have an icon, you can either define a custom code or use certain presets to make it's code. You can add presets and add new codes by giving that code an action to perform, say to make a dagger that can be thrown, you would use these buttons:

Action: Use Action: Create Entity (Name: flyingDagger){Triggers: Action Use & Is Selected}[Position Relative To: Player] Emphasis: Rotate Object (Direction: Away from Player){Triggers: Action Use & Entity flyingDagger}[Rotate Speed: 2] Emphasis Rotate Direction: Away From Player [Define entity here] Texture: custom_icons/Dagger.png [Define entity here] Does Melee Damage: 12 Note: Health value is in HP, not in hearts. [Create Object!] <=That is a button when code is completed Trigger hurt 23:42, 22 October 2012 (UTC)

Car
I'm sure there's some mod, or you've thought of it some time, but here's how I would do it:

(rubber would be a drop of rubber trees, which would be found in forest biomes)

Then with the super crafting table idea:

Does anyone have a better crafting idea? Mcpantsonfire 21:30, 23 October 2012 (UTC)
 * I do have some ideas for recipes:

Small Tire

Medium Tire

Large Tire

Utilizing the large crafting grid: Monster Truck Tire

Car Door

Headlights

Taillights

I will get some more soon. Trigger hurt 23:11, 23 October 2012 (UTC)


 * Good ideas! It makes sense it would take a lot of materials since it's such a useful vehicle. The monster truck would be cool to have!
 * Here are a few more recipes i though of, if i can i will make some more icons, but in the meantime i'll try and think of some more ideas:

Windshield

Rear-View Mirror

Engine Block Please note that this can be placed like a block.

Muffler

Fridge/Cooler
In real life, meat goes bad if not kept in a cool enviroment, (your fridge) so why not have that in Minecraft? You must keep all foods except bread, cookies, both golden apples, rotten flesh, and spider eyes. If food is not kept in the fridge/cooler, it turns to rotten flesh. Fridges/Coolers are stackable to 64 and to make a large fridge/cooler, you would place another one above the other one. It would be crafted like so:

How about it? Mcpantsonfire 01:26, 24 October 2012 (UTC)
 * You are very right, and i would like to make a suggestion: How about this recipe in a large crafting table? Like so:

And to keep it freezing, you need to fuel it with Ice, Snow Blocks, or Snow Balls, snowballs being the weakest. If the freezer runs out of fuel the meat will restart a countdown sequence, for about 1.5 minecraft days (half an hour). If it does not get put into a suitable environment by then, it converts to rotten flesh. Ice lasts for 3 minecraft days, snow blocks last for 1 minecraft day, and snowballs only last 5 minutes (1/4 of a minecraft day). If you carry raw meats in a taiga biome or an ice plains biome then the meat will not count down. However just being in the biome does not affect it. If your house is warm, say torches or light, it will over 1.5 days become rotten flesh. Sound like a good idea? We should just make a mod with all this crap in it, and call it the random ideas mod xD Trigger hurt 01:49, 24 October 2012 (UTC)
 * XD that be so funny/awesome! Though i dont know how to make mods, i would teach myself just for that mod.

The fuel is a good idea. Mcpantsonfire 00:52, 25 October 2012 (UTC)
 * No kidding bro! I know a few basic codes, and there is a modding tutorial on the wiki. I will make some textures for it, but keep in mind that these are unfolded textures, such as when viewing 1.3.2 Terrain.png. I will use this page for uploading them, the link will be fixed once i get it done: [[File:Fridge.png]].

Haybail
You ever have the frustrating moment where your animals won't get out of the way? What if there was a solution to that? Placing a haybail would attract the animal to the block, and the mobs would eat it, and breed themselves. It would be crafted like so:

Mcpantsonfire 21:59, 4 November 2012 (UTC)
 * I say it's a great idea, and the fact that they would breed by themselves would save one alot of wheat. I honestly hate keeping animals in the pen, and it really sucks. But, with updates, this would not make any sense for pigs or chickens. how about for pigs:

Slop Tray

Placement for slop trays would be like stairs, allowing for corner pieces. These may be filled with any edible item of your desire, but there must be water in first. Water along with the food in it will spread around the trays, as a finite liquid, and every time a pig goes up to it it will play a head bobbing animation similar to that of the sheep (of course lowered). The pigs will consume this overtime and it will need to be refilled eventually. You can also place buckets of slop in it, which are crafted like so: This will not return the bucket you use, as this would be duplicating. Right click with one of these items selected on a slop tray to fill it with slop. One bucket fills one block of a slop tray. And for chickens you would place a bucket on the side of a wall or the ground (although it can tip on the ground), placement would be like that of cocoa beans. Buckets would hold seeds inside of them, up to 1 stack at a time. The GUI would probably be very small, consisting of the player's inventory and one extra slot at the top to place seeds in.


 * The haybail would only last eight uses. The slop and chicken feeder is a good idea! Mcpantsonfire 01:50, 5 November 2012 (UTC)

Wires
To make redstone contraptions even easier, and carry longer distances, the would be wires. It would act just like redstone except can float and doesn't need a redstone-repeater as often. The only catch is that instead of using a redstone repeater, you would have to use a terminal. (which could be used from all sides.) They would be crafted like so:

Wire

Terminal

How 'bout it? Mcpantsonfire 22:46, 9 November 2012 (UTC)
 * That sounds awesome! Redpower is similar, but it actually does travel infinitely. And maybe you can color it differently so wires don't cross? or even multiple wires could be placed inside the same block! I really do love redstone, this is a great idea! #trigger_hurt(I 16:11, 10 November 2012 (UTC)

Watering Can
This would be used to water you farmland if you don't have room for a water source. I'm not sure how many uses it would have so I need some input on that. It would be crafted like so:

or

Mcpantsonfire 23:42, 21 November 2012 (UTC)
 * Hmm, what about an infinitely renewable one? Say, it never breaks, but need to be refilled after every 100 uses? It would be like a bucket, but to fill it you right click on water, and to water crops right click on the crop. Doing that would make the soil below it turn to wet soil. That seem like an idea? #trigger_hurt (I 00:42, 24 November 2012 (UTC)
 * Sounds good! I'm not sure it would be appropriate if it was 100 uses, maybe it would have the same as a couldron? Mcpantsonfire 01:30, 24 November 2012 (UTC)

Factor Bars
I find it strange that the only factors for survival are health, hunger, and air (underwater). Here's a couple I think should be added: ---Factor | How to Overcome--- 1. Thirst | Drinking waterbottles 2. Sleep | Sleeping in bed 3. Cold  | Wear wool clothing 4. Heat  | Go in water (the faster you move the faster it lessens)

Note: The cold and heat factors will only be activated in snowy and desert biomes.

Mcpantsonfire 16:09, 24 November 2012 (UTC)