Java Edition 15w44a

15w44a is the thirty-seventh snapshot for 1.9.

Additions

 * Items
 * End Crystal
 * Currently drops from Skeletal Horses.
 * Can only be placed on obsidian and bedrock.
 * Has no bottom plate like "normal" end crystals.
 * Used on the exit portal in the end to respawn the dragon.
 * Like nether star, end crystal can't be destroyed by explosions (except Wither).

Changes

 * Loot tables
 * New "enchant_randomly" function.
 * Chests in mineshafts, desert pyramids, simple dungeons and bonus chests pull loot from multiple pools, and their items were heavily rebalanced. Pools of valuable items generally precede pools of less valuable items.
 * Saddle and iron horse armor were removed from mineshaft chests; name tag, enchanted and normal golden apple, torch and powered, detector and activator rails were added.
 * Spider eyes, gunpowder, string, sand and golden apple were added to desert temple chests.
 * Salmon was added to bonus chests. This chest now always contains one axe, one pickaxe, some food and some wood items. Sticks and planks were made more plentiful.
 * Bone, rotten flesh, gold ingots, coal, enchanted golden apples, melon, pumpkin and beetroot seeds were added to simple dungeon chests.


 * Golden Apple
 * Rebalanced the golden apples.
 * Normal golden apples now have regeneration II for 5 seconds (heal 2 hearts in total) and Absorption for 2 minutes.
 * Enchanted golden apples now have regeneration II for 20 seconds (heal 8 hearts in total) and Absorption for 2 minutes.
 * Enchanted golden apples still have resistance and fire resistance for 5 minutes each.
 * Enchanted golden apples can no longer be crafted.
 * Therefore the achievement "overpowered" can no longer be obtained by crafting a enchanted golden apple, neither by picking one up.


 * Large oak trees
 * Now spawn in forest biomes again.


 * Hunger
 * The new saturation -> food mechanic only applies when the player is not hungry.


 * Ender Dragon
 * Changed the mechanic for respawning the Ender Dragon.
 * To respawn the dragon, one End Crystal must be placed on each side of the exit portal at any one of the three blocks of that side.
 * While respawning, beams shoot out of these crystals, that will reset all the pillars and when done they blow up and spawn the dragon.


 * Structures
 * Witch Huts will always have a Witch in them now


 * Other
 * The “buff bar” at the top of the screen now properly respects hidden & ambient effects.