Parrot

Parrots are bright-colored tamable birds found in jungles.

Spawning
Parrots spawn naturally in Jungle biomes, on grass or leaves. They can be found in groups of 1-2 at light level 7 or above and are somewhat rare.

Appearance


Parrots come in five different colors: red, green, blue, cyan and gray.

Drops
When killed, parrots will drop 1 or 2 feathers.

Movement
Parrots are passive mobs, and will never attack, even if provoked. They are able to fly, and will usually fly upwards if struck. They will fly under normal conditions, but they can "tire" and return to the ground.

Parrots crowd and settle around other nearby mobs, including neutral and hostile mobs.

If they end up in water, they will swim by flapping their wings.

Taming
Parrots can be tamed by feeding them seeds. Once tamed, they can be told to sit with a right-click.

Like tamed wolves and cats, a tamed parrot will follow the player unless told to sit, and may teleport if there is a sufficient distance. Like all tame animals, a death message will be displayed to their owner if they are killed. However in Legacy Console Edition there is no death message.

Unlike other tamable mobs, parrots cannot be bred.

Perching on shoulders
A tamed parrot on the ground will perch on its player's shoulder, if the player moves through the parrot. A tamed parrot also sometimes will independently fly to and perch on the player's shoulder. A parrot that has been told to sit will not attempt to perch. A player can have one parrot on each shoulder. Parrots always prefer a player's left shoulder first, if it is empty.

A parrot will dismount if its player jumps and does not land on a high-enough surface ($1/2$ block up or higher), or if its player drops off a ledge of higher than $3/4$ of a block, takes damage, or if its player's lower half enters water of any height. This means, a parrot can ride a player's shoulder as the player jumps up blocks of natural terrain, but not down natural terrain. If the player's head is submerged in floating water, parrots will dismount as soon as said player starts drowning.

A parrot on a shoulder cannot take any damage, but may get hurt as soon as they dismount. If a player's head is submerged in floating lava, the parrot will dismount and burn even if the player takes no damage due to fire resistance.

Parrots sitting on shoulders will also display in the inventory interface.

Imitating sounds
Parrots imitate the idle sounds of nearby hostile and certain neutral mobs (including the hiss of creepers for example); they have a detection range of 20 blocks (cubical). The sound produced by the parrots is simply the same sound as the mob being mimicked at a higher pitch. They tend to look in the direction of the mob they are mimicking. Occasionally, a parrot may imitate sounds of mobs that are not in the area.

Dancing
Parrots dance near a jukebox, even on a player's shoulder, if a music disc is inside the jukebox. This is a reference to the Party Parrot meme. The game does not seem to have any real way to determine when the music ends, though; as long as the disc remains in the jukebox, the parrot will keep dancing even after the music stopped.

Dancing radius is 3 blocks from jukebox, if they dance and then fly over this radius, they will stop dancing.

Cookies
Attempting to feed a parrot a cookie will instantly kill the parrot, and it will give off poison particles as it dies.

Data values
Parrots have entity data associated with them that contain various properties of the mob. Their entity ID is.

When a parrot is resting on the player's shoulder, it ceases to be a distinct entity, and its entity data is stored meanwhile in the player's  or   tags. See also Player.dat.

Trivia

 * Parrots are based on real-life macaws, "with a little Minecraft twist." Gray parrots in particular are based on real-life cockatiels, a popular pet.
 * Warnings against feeding chocolate or avocados to parrots are referenced in two different splash texts.
 * The Minecraft team uses various party parrot emojis when communicating with each other.