Java Edition Beta 1.9 Prerelease 5

Beta 1.9 Prerelease 5 is the fifth pre-release for Java Edition 1.0.0, released on October 27, 2011, which adds several new achievements and controls, changes some mobs and the texture of some blocks, and fixes some bugs.

General

 * Achievements
 * Several new achievements added.


 * Controls
 * Debug controls (from the pre-re-uploaded version of Beta 1.8 Pre-release):
 * : Freezes the camera in its current position.
 * : While also turning back time, enables a strange "bouncy" movement. It locks the player's y coordinate (meaning they cannot jump or fall). It makes the player accelerate relatively slowly when moving. Additionally, the player can also clip into blocks slightly - at a high enough speed, the player can push all the way through a block. Transparent blocks have no clipping whatsoever.
 * and : Changes the view's rotation clockwise and anti-clockwise, respectively. Hold both keys simultaneously resets the rotation.
 * and : Decreases and increases the field of view, respectively. These keys seem to affect the field of view differently to how the FOV option does - the player's hand (or anything the player is holding) will also become stretched as the field of view increases or decreases, which does not happen if the player changes the FOV option in the menu. Holding both keys simultaneously resets the field of view.
 * : Makes the player look up, looks left,  looks down, and  looks right. These movements are normally done by moving the mouse. This setting cannot be reset by holding any keys simultaneously.
 * and : Moves the third-person camera forwards and backwards, respectively. This setting cannot be reset by holding both keys simultaneously.
 * Scrolling the mouse wheel (which also scrolls the selected slot in the hotbar) rotates the forward, left, right, and back directions.

Blocks

 * Block of Diamond JE3 BE2.png Block of diamond
 * Texture changed from Block of Diamond JE2 BE1.png


 * Block of Gold JE4 BE2.png Block of gold
 * Texture changed from Block of Gold JE3 BE1.png


 * Block of Iron JE3 BE3.png Block of iron
 * Texture changed from Block of Iron JE2 BE2.png


 * Buckets
 * In creative mode, using an empty bucket will no longer fill it up when removing fluids with it.


 * Dirt JE2 BE1.png Dirt
 * Texture changed from Dirt JE1.png


 * Fences
 * Fence post selection boxes now resemble their collision boxes.


 * Glowstone JE2 BE1.png Glowstone
 * Texture changed from Glowstone JE1.png


 * Grass Block JE6 BE5.png Grass block
 * Texture changed from Grass Block JE5.png


 * Gravel JE3 BE1.png Gravel
 * Texture changed from Gravel JE2.png


 * Netherrack JE2 BE1.png Netherrack
 * Texture changed from Netherrack JE1.png


 * Stone JE2 BE1.png Stone
 * Texture changed from Stone JE1.png


 * Water
 * Now flowing downwards creates source blocks, instead of flowing water.


 * Oak Planks JE4 BE2.png Wood planks
 * Texture changed from Oak Planks JE3 BE1.png

Mobs

 * General
 * Hostile mobs act neutral in creative mode.
 * Entity punch range in creative mode reduced, as a result.


 * Ender dragons
 * Now have a new dying animation even though they still do not spawn.
 * Their health has been changed to to test this.


 * Slimes
 * Now spawn on levels 0-40 rather than 0-16, making them much more common.

General

 * HUD
 * The version number once again displays on the top-left of the screen.
 * Selecting an enchanted item no longer causes the hotbar to glow white.


 * Video settings
 * Added an option to turn off clouds.

Fixes
8 bugs fixed


 * Monster spawners could not be collected with a pickaxe enchanted with Silk Touch.
 * Mycelium and end stone are now available in the creative inventory list.
 * The step on stairs is properly lit.
 * Lily pads now have the correct coloration in the inventory and have a name tag.
 * End stone now has a name tag (previously "unnamed").
 * Melons once again drop the correct number of slices.
 * Data error when attempting to block with an enchanted sword fixed, blocking with enchanted sword now possible.
 * Baby animals now work in multiplayer.