Commands/forceload

Force chunks to load constantly or not,,   and   are three separated commands.

Syntax



 * Arguments


 * Specifies the selected chunk's x axis value.
 * Specifies the selected chunk's z axis value.
 * Specifies the selected chunk's z axis value.
 * Specifies the selected chunk's z axis value.




 * Result


 * Fails if the arguments are not specified correctly.


 * On success:
 * – forces the chunk at the  position (through to   if set) to be loaded constantly.
 * – unforces the chunk at the  position (through to   if set) to be loaded constantly.
 * – unforces all chunks to be loaded constantly.
 * – if chunk coordinates are given, says whether the specified chunk is force loaded; otherwise, lists which chunks are force loaded.

Forceloaded Chunks
Forced chunks get load ticket with load level of 31, the same as ticket chunks get by being in render distance, which means that the said chunk processes all aspects of the game while adjacent chunks get activated by the ticket's spread but since it lowers its load level each time, adjacent chunks dont process every aspect of the game as well.
 * Note that mobs will not spawn, if the chunk is far away from player, but the chunk still process entities.

History
Befehl/forceload 命令/forceload