Minecraft Wiki:Issues/1.4.2

Crashing/system
Bugs

!! Make creative world named 8192, seed 8192, shows "Creating world, Converting World" then hangs –Preceding unsigned comment was added by 86.170.141.215 (Talk) 23:42, 26 October 2012 (UTC). Please sign your posts with
 * What classification of bug/annoyance is this? Major, minor, can't tell. Please put the classification before the OS type. --Blackbird626 12:48, 28 October 2012 (UTC)
 * If it crashes the client, it's a critical bug. E-102 Gamma 15:33, 28 October 2012 (UTC)
 * Upgraded to critical bug. E-102 Gamma 01:09, 30 October 2012 (UTC)
 * Also affects Windows version (with and without optifine)94.14.56.11 20:24, 31 October 2012 (UTC)
 * looks like same bug fixed in 1.4.3 - https://mojang.atlassian.net/browse/MC-767 86.169.191.77 13:44, 6 November 2012 (UTC)

!smpUnmodded MC 1.4.2 server crashing when any player connects. Ubuntu 12 server only hosting MC - no other services.

undefined

modspsuCrashes when opening inventory/chest/crafting box etc. undefined
 * Did anyone notice that "Is Modded" says "Very Likely"? --Blackbird626 01:29, 1 November 2012 (UTC)

spsu Same problem as above user, only with completely standard app. Mac OS X 10.8.2
 * I've had 3 crashes so far with the same stack trace, always when opening some kind of dialog. Appended my crash latest report, Mac OS X 10.8.2, my app is not modded in any way -- zenmumbler
 * I had another Java process running, a local Scala web server instance running in SBT. When I exited the SBT process the problem went away in Minecraft and restarting the site afterwards did not make the crash come back. The server process is headless so why these 2 processes would clash I don't know. --zenmumbler

undefined

Whenever I try to go on a server, my game crashes. Whenever I try to start a single player world, it never actually loads the world, it just freezes on "Converting whatever." Here's the server crash report:

Minecraft has crashed! --

--- BEGIN ERROR REPORT 79371bf1 Generated 11/3/12 8:20 PM

- Minecraft Version: 1.4.2 - Operating System: Mac OS X (x86_64) version 10.6.8 - Java Version: 1.6.0_33, Apple Inc. - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc. - Memory: 517645368 bytes (493 MB) / 554369024 bytes (528 MB) up to 1069416448 bytes (1019 MB) - JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M - AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used - LWJGL: 2.4.2 - OpenGL: NVIDIA GeForce 320M OpenGL Engine GL version 2.1 NVIDIA-1.6.36, NVIDIA Corporation - Is Modded: Probably not - Type: Client - Texture Pack: Default - Profiler Position: N/A (disabled) - Vec3 Pool Size: ~ERROR~ NullPointerException: null

java.lang.NoClassDefFoundError: io	at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) at java.lang.ClassLoader.defineClass(ClassLoader.java:615) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:58) at java.net.URLClassLoader$1.run(URLClassLoader.java:197) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:295) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at xz.a(SourceFile:97) at xz. (SourceFile:75) at yn. (SourceFile:6) at xz. (SourceFile:18) at ye. (SourceFile:20) at ye. (SourceFile:30) at ye. (SourceFile:38) at zr.b(SourceFile:44) at zr.a(SourceFile:27) at xe. (SourceFile:126) at awz. (SourceFile:39) at awr.a(SourceFile:148) at do.a(SourceFile:71) at bx.b(SourceFile:341) at awr.d(SourceFile:98) at awu.c(SourceFile:69) at net.minecraft.client.Minecraft.l(SourceFile:1080) at net.minecraft.client.Minecraft.J(SourceFile:582) at net.minecraft.client.Minecraft.run(SourceFile:534) at java.lang.Thread.run(Thread.java:680) Caused by: java.lang.ClassNotFoundException: io	at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ... 33 more --- END ERROR REPORT abd1d9aa --

Annoyances

Gameplay
Bugs

!!mp Putting any type of anvil in your inventory will crash a newly updated server. --Blackbird626 12:57, 28 October 2012 (UTC)

! Achievement "The End ?" is currently NOT obtainable in vanilla 1.4.2 - should also be postet on official bug-tracker
 * I got it by entering the Nether. Really strange. HotdogPi ⑬㊲ 01:26, 1 November 2012 (UTC)
 * I got "we need to go deeper" by going into the end. pojdotcom
 * Only tested vanilla 1.4.2 WIN SSP + CSP (Windows 7 Ultimate x64 SP1 - Java7 Update9 x64)

!mp Saplings don't grow in MP even with bonemeal.
 * For me, they do. HotdogPi ⑬㊲ 01:26, 1 November 2012 (UTC)

!mp Placing an item frame in a newly updated server will erase the frame, and delete the entire stack of item frames. --Blackbird626 12:57, 28 October 2012 (UTC)

!mp Doing /give  throws Error: Block ID ___ cannot be found. --Blackbird626 12:57, 28 October 2012 (UTC)

! In-game, 2 block heights sometimes do damage to you if you fall down them, regardless of the type of terrain you land on. Quite crippling when running from mobs at half a heart and the mobs aren't subject to the same effects. 99.119.131.109 01:20, 28 October 2012 (UTC)

! When running and jumping, sometimes you take half a heart of damage randomly, even across flat surfaces. 99.119.131.109 01:20, 28 October 2012 (UTC)

! While riding a pig, Being splashed by an invisibility potion has no effect. [Don't ask how I found this out.]

! mp We are having a problem with our server when updating from 1.3.2, every time we enter we can chat, we can move but when we break blocks it does not give the drop only breaks the block, when we move around then relog we move back to our original spot we cant open chests or interact with anything. We can not update or else our nether and end are destroyed and it generates a new one please help me with this issue!99.237.176.48 02:31, 29 October 2012 (UTC)Stud158
 * First of all use correct tags next time you post, second what your experiencing is extreme lag,and finally you must be using bukkit with the multiverse plugin, wait for bukkit and multiverse to update then update the server -- ashgrayson

!mp While playing on a LAN server, the non-host's inventory, when removed from a chest, repeatedly returns to the chest a few seconds later, even as items are being used in the world, disappearing from the player's hands or the world. This seems to happen especially if the host and the LAN player access a chest or the inventory at the same time. The host's inventory is always unaffected.

undefined When removing blocks like torches or placing two patches of seeds directly next to each other, the seeds pop out.
 * Upgraded to minor bug. E-102 Gamma 01:06, 30 October 2012 (UTC)

undefined If placing an item frame in an item frame, then breaking the frame, only one is dropped, instead of both. [SSP]

a! Sittuation: Riding a singeltrack minecartrail on the ground that is surrounded by a fenceline on both sides.

Problem: When you right click to leave the minecart, you get placed outside of the fenceline AND the minecartrail. No chance to get back in there and continue the ride.Not in english, but it shows exactly the problem in the first 5 min. KleineMax 15:35, 2 November 2012 (UTC)

undefined Powered Rails do not update correctly. If you power a powered rail again (like, if it is already powered over attached powered rails) it will not update the rest of the track if the next rail is already powered. (Since this bug is somewhat hard to explain, ill attach a screenshot to the bugreport: http://imgur.com/6QIwM) undefined For some reason, seemingly random, i receive a random item duplicate in spc of something i've just worn, say i put on a full set of diamond armor, then moments later after entering the inventory i receive a random diamond helmet in a completely random position. Any ideas why this is happening? It is not connection lag, this is sp, not mp.Trigger hurt 19:54, 5 November 2012 (UTC)

Annoyances

Blocks
Bugs

undefinedWhen you drink an invisibility potion, any mob heads you have on are pointed the wrong direction. 75.143.98.201 00:54, 27 October 2012 (UTC)Hi_910

undefined When a compass is places in an item frame, it tells the location of the spawn point relative to the player, not the item frame.

! When a redstone torch burns out, it might stay burnt out permantly. Replacing the torch, then after one powering, the torch burns out. --Blackbird626 13:04, 28 October 2012 (UTC)
 * I've seen this bug in all versions of the game with that in existence, it really gets annoying when your fast pulser keeps dying. Trigger hurt 11:37, 31 October 2012 (UTC)

undefined While in Creative, enchantment tables do not take bookcase knowledge. (Not tried in survival) Minec4rt 07:50, 29 October 2012 (UTC)

! In both creative and survival, placing repeaters and torches(possibly other "attached" blocks, untested) can sometimes make the host block disappear. Seems to be limited to a certain area when it does happen. CorduraCavalier 04:14, 4 November 2012 (UTC) Annoyances

undefined When doing a setup like halfslab, anvil, halfslab, anvil, etc. when stepping from the halfslab to the anvil, it will cause the player to glitch down a little bit before going onto the anvil. As demonstrated in this video S1kBruZZ
 * Caused by anvils being 3/4 blocks high. It should also happen with enchantment tables. HotdogPi ⑬㊲ 01:26, 1 November 2012 (UTC)

a! If you put a block down and put half-slabs on the front, back, left and right of it and you sneak off the corner of the block, it is still possible to fall off the block. (I think this is major because you can do the same setup like, 200m in the air and you will fall down and die even though you are holding shift.) --KrapTV 22:18, 6 November 2012 (UTC)

Items
Bugs

undefinedSometimes, in survivalmode, you can't expand maps(item).
 * Can too, --Blackbird626 12:50, 28 October 2012 (UTC)
 * Confirming this bug. Sometimes after expanding, the newly generated item is not expanded. Have tried one map a few times, never expands. Another of my maps expands as expected. --[Tom T.]
 * Get an account, and sign your posts like --~ instead of --. --Blackbird626 01:32, 1 November 2012 (UTC)
 * He does not need an account to sign posts, he just needs to type four tildes and it will sign it for his IP address. As far as the bug is concerned, earlier yesterday on my survival village i made a map, then decided to expand it, it worked once, twice, but on the third time it did not expand, only wasted my paper (which since i had a sugar cane farm i had plenty of sugar canes for paper). I tried again and it worked correctly, i had no further problems with the map after that. Any clues? Trigger hurt 19:50, 5 November 2012 (UTC)

undefinedWhen Expanding map, it shows blank paper. When generating new map it does not start in center, but upper left corner of map. 76.228.69.223 22:31, 28 October 2012 (UTC)a1000wtp
 * Added bug tag, please use undefined ( undefined ) to classify regular bugs. Glad you bothered to sign your post! Trigger hurt 19:50, 5 November 2012 (UTC)

!mpMap (item) doesn't expand when I walk into unexplored territory. Further more, my icon on the map showing me where my character is doesn't rotate when I rotate, and instead changes into different colors and so forth, so I never know which way I'm heading until the icon moves after I've started walking. Everyone on my server is having the same problem. Haven't attempted to duplicate on single player.
 * Maps are not supposed to expand automatically when you go into unexplored territory. Sign your posts like --~ . --Blackbird626 01:39, 1 November 2012 (UTC)

undefined Hoes do not take damage from tilling, i tilled an entire plains biome with my diamond hoe and it took no damage whatsoever, still left in the untouched state. Feature or bug? I don't think hoes are not supposed to take damage... Map modded once before with toomanyitems, but the hoe is an old hoe that has been sitting in a chest for about 3 months now (real time). Trigger hurt 04:28, 4 November 2012 (UTC)
 * Nevermind, i used TooManyItems mod and discovered the hoe had negative data values, such as -32000, which gives that item 32000 uses before it actually takes damage. I probably had spawned a hoe holding shift+click with toomanyitems mod, which gives one an infinite stack/infinite damage tool/block/item and just don't remember doing so. Trigger hurt 19:50, 5 November 2012 (UTC)

undefinedExiting the game while an item is in an Anvil will cause the item to be lost on entering the game again. 75.71.225.15 19:33, 5 November 2012 (UTC)
 * Added bug tag to the front, please use undefined ( undefined ) to classify ordinary bugs. Trigger hurt 19:50, 5 November 2012 (UTC)

Annoyances

a When two or more items, i.e. diamonds, are near each other, some of the items may randomly become invisible, but are still there when you go to pick them up. I tried this with redstone dust as well, and some of the items were still invisible. It would look like there are maybe 10 or so items on the ground, but there might be a full stack. Note that this only happens when the items are thrown down individually. --Agent A 04:38, 6 November 2012 (UTC)

World generator
Bugs b! The Nether is very laggy. To such a point that it is dangerous just to be there. 184.208.238.230 05:34, 3 November 2012 (UTC)

!! SMP Unexpected Extreme Client-Side lag occurring upon entering unloaded chunks or chunks loading extremely slowly. Freezes and/or crashes if remained in chunks for a long period of time. Also occurs in 1.4.2 Bukkit servers with the recommended build.

Annoyances desert temples are spawning in the swamp as well as the desert.
 * It would be a swamp hut, except it's in the edge of another biome, making it a desert temple. HotdogPi ⑬㊲ 01:26, 1 November 2012 (UTC)

Annoyances aEntering an underground nether portal and then coming back out of an above ground portal that was not there before(portal duplication)
 * Added proper tag to front, please use a to classify annoyances. Trigger hurt 04:30, 4 November 2012 (UTC)

Mobs/NPCs/animals
Bugs My villagers keep going in and out only 2 doors and won't stop! (It go so annoying I killed them and respawned them but it still happened!)

!I can't get my villagers to breed on my server. Only works on ssp.

! If you build an iron golem right against a wall, it will immediately start suffocating. --Blackbird626 12:59, 28 October 2012 (UTC)
 * This is not a bug the hitbox enters the wall thus making it suffocate -- ashgrayson

! If several mobs are traveling in minecarts when a chunk is unloaded/loaded some of the mobs will freeze in place while others remain moving normally. Minecarts with frozen mobs will continue to travel while appearing empty but if you attempt to enter one the frozen mob will appear and pop out. Bug appeared in version 1.3.2 and is present in both SSP and SMP. --Theant 01:51, 4 November 2012 (UTC)

a Untamable Ocelots (When you feed them fish the hearts come out but they dont transform and you cant do anything with them. They act like ocelots even though you feed them)
 * Ocelots have a 1/3 chance of being tamed by each fish you give them (similar to wolves); this is not a bug. -- Orthotope 01:33, 28 October 2012 (UTC)

? Witches despawn a split second after spawning them using a spawn egg. In addition, No witches found in the world as of yet, despite the fact that I found a witches hut. Durzan 14:38, 27 October 2012 (UTC) Durzan
 * Rather an annoyance. --Blackbird626 12:59, 28 October 2012 (UTC)
 * Check you are on a hard enough setting, if on peaceful, witches will despawn


 * Change the difficulty from something other than Peaceful. --Blackbird626 12:50, 28 October 2012 (UTC)

n Pigs are unbreedable. You can't feed them with wheat, and they won't follow you.
 * Pigs are now led and bread by carrots; read the changelog. -- Orthotope 01:33, 28 October 2012 (UTC)
 * Similar feature goes for chickens, except instead of carrots they use seeds. Trigger hurt 11:41, 29 October 2012 (UTC)

Slime bug

Slime when hopping around, sometime fall into ground and that again and again. This is a creepy bug! Jeb perhaps should fix this bug. Thanks, Broccoli19 18:18, 1 November 2012 (UTC)

undefined When you fly a bit high, and throw a potion of invisibility at a sheep it won't disappear, but its texture will be very weird. I'm not sure, if it's a minor or major bug, or my computer has the problem, but i think it should be noted. --217.197.177.255 19:35, 6 November 2012 (UTC)

Annoyances

a Zombie and skeleton armor helmets take damage from the sun, while regular player helmets don't. This gets annoying when i'm using my custom texture pack and trying to make a group of gordon freeman zombies, but they helmets keep breaking. They should make a gamerule for this, such as /gamerule mobArmorDecay or something like that. Trigger hurt 11:41, 29 October 2012 (UTC)

Graphical/lighting
Bugs undefined When an anvil is placed in an item frame, the block is partially transparent on the bottom. 75.143.98.201 00:51, 27 October 2012 (UTC)Hi_910

undefined Potions of invisibility still don't show item animations right for a player, for example: * Shooting a bow while invisible the bow does play animations as normal, but the bow is not wielded correctly, it therefor looks like it is shooting downward. * Swinging any blocks or swords do break/place does not play animations. * the item in hand does not swing with the normal rotation of the arm Trigger hurt 11:35, 29 October 2012 (UTC) undefined Skeletons don't wear armor correctly, the arms appear to be down while the skeleton's arms appear normal. Trigger hurt 11:35, 29 October 2012 (UTC) undefined Block cracks while breaking blocks are not visible through the surface of water. CorduraCavalier 18:44, 30 October 2012 (UTC) undefined Large, flat areas with in-set lighting are not always lit properly. Many areas become dark when the world reloads (starting game/exiting portals) and the player must walk over them to get the lighting to update properly. 24.253.107.34 01:47, 2 November 2012 (UTC)

Annoyances

aWhen you shoot an arrow, it renders as if it fell in front of you then teleport to its intended location.
 * This is an annoying bug that does not always happen, but they really need to fix this, even though it is uncommon. Also please sign your post, even if you don't have an account by typing four tildes ( ~ ) Trigger hurt 11:35, 29 October 2012 (UTC)

The fishing rod doesn't make the mobs fly as high as it used to :(

Sounds
Bugs

On PowerPC Macs (Dual G5, iBook G4, probably others) the audio samples play as distorted noise which sounds very much like 16 bit byte-swapped samples (i.e. the data is being decoded to little-endian format, rather than the PPC and Mac convention of big endian samples).

The .ogg files play correctly via other Mac apps so this is almost certainly an endian problem in the library bundled with the update. It is a serious problem because it renders the game unlistenable-to.

Previous versions of Minecraft 1.x played fine on the same hardware.--78.105.156.144 15:21, 31 October 2012 (UTC)

!mp Many sounds don't occur on a newly updated server. --Blackbird626 13:10, 28 October 2012 (UTC)

undefined Size 2 and 4 slimes make the sounds of magmacubes instead of their normal slime sounds. --Blackbird626 13:10, 28 October 2012 (UTC)
 * For those who don't know, 1 is small, 2 is medium, and 4 is large. HotdogPi ⑬㊲ 01:26, 1 November 2012 (UTC)

undefined No sounds whatsoever except for fall damage. I have a HP ProBook Notebook. Annoyances Every time some people walk or do something there is a static noise like *crccccc* only applies to some!
 * That happens on my classroom's eMacs. Also please sign your post! Minec4rt 03:02, 30 October 2012 (UTC)

Menus
Bugs

Annoyances When the creative menu is open pressing E (or any other key) will automatically go to search, like when I try and close my inventory with E it goes to search and i can't close it unless I hit Esc about 5 times.

In-game interfaces/HUD
Bugs ! When I map my controls for right click to something else, I cannot right click to "take half" or "place one" item from my stack. I tried pressing x, the button I mapped place block to. It's glitched. It's when you map a control tother than place block to "right click". this is a very bad bug, since I don't have a key map my "pick block" to anything better than "right click".209.181.87.11 21:51, 2 November 2012 (UTC) Annoyances

Chat/commands
Bugs undefinedmpWhen going to run any command no response occurs. (Ex: /gm) = (Nothing) No reaction in-game or on console.
 * Same here, I'm not sure if it is a bug or a feature, because other players can see it. Trigger hurt 15:26, 31 October 2012 (UTC)
 * What bug classification is this? Also, sign your post! --Blackbird626 01:34, 1 November 2012 (UTC)
 * I believe this is a minor bug, there is no reason for the server not to tell a person when their gamemode has changed. Added minor bug tag and multiplayer tag. Trigger hurt 13:45, 2 November 2012 (UTC)

Annoyances

Language/text files
Bugs

Annoyances

a In Portuguese BR translation, leggings are called "calças" (pants)for all armors ,instead of "perneiras" (leggings), what is wrong, because leggings aren't pants (only for leather armor).