Java Edition 14w25a

14w25a is the twenty-seventh snapshot released for 1.8.

Additions

 * Guardian
 * Spawn in Water Dungeons
 * Drop Prismarine Shards, Raw Fish and Prismarine Crystals
 * Has a boss like variant called "Elders"
 * There are 3 elders in each temple
 * Drop Wet Sponge
 * Both the mob and its boss variant respawn
 * Water Dungeons
 * Also known as Ocean Temples
 * New underwater generated structure
 * Made out of Prismarine, Prismarine Bricks, Dark Prismarine and Sea Lanterns
 * 8 gold blocks can be found at the centre of the temple
 * A flashing boss Guardian will appear on screen when close to a temple, and Mining Fatigue III will be inflicted on the player for 5 minutes
 * Will also generate in old worlds
 * Prismarine
 * Generates in Water Dungeons
 * Can be crafted with Prismarine Shards
 * Prismarine Bricks
 * Generate in Water Dungeons
 * Can be crafted with Prismarine Shards
 * Dark Prismarine
 * Generate in Water Dungeons
 * Can be crafted with Prismarine Shards and an Ink Sac
 * Sea Lanterns
 * Generate in Water Dungeons
 * Can be crafted with Prismarine Shards and Prismarine Crystals
 * Prismarine Crystals
 * Drop from Guardians
 * Can be crafted into Sea Lanterns
 * Prismarine Shard
 * Drop from Guardians
 * Can be crafted into all three kinds of prismarine blocks and sea lanterns
 * Enchantments
 * "Depth Strider"
 * Allows the player to move faster in water
 * Can only be applied to boots
 * Can go up to Depth Strider III
 * Coarse Dirt
 * Replacement for grassless dirt
 * Slightly darker texture than regular dirt
 * Sounds
 * Added new "Wave" sound in ocean biomes

Changes

 * Sponge
 * Introduced sponge and wet sponge to survival mode, with new behaviour and looks
 * Wet Sponge dropped by the new Elder Guardians
 * Turns into Wet Sponge when it soaks up water
 * Water particles appear around the Sponge when this happens
 * Smelt wet sponge to remove water and get sponge
 * Wet Sponge emits water dripping particles
 * Sponge destroys water blocks from 5 blocks away in a kind of sphere
 * Sponge soaks up water only when water is touching it
 * Soaks up only water connected to the water that is touching it
 * Cracked Stone Bricks
 * Smelt stone bricks to get cracked stone bricks
 * Commands
 * Added three scoreboard operators:,  ,
 * Can be tested with a comparator to see if two scores are greater, smaller or equal to each other
 * Player list
 * Player list shows the faces of players
 * Signs
 * Use the JSON text components,  ,  ,   instead of plain text
 * Can be used to show scores towards players by using the selector and score tags
 * Previously, text formatting could only be accomplished using the section symbol via Formatting codes
 * Character limit is based on character width
 * Might need some time before it can work in survival
 * Written Books
 * Use JSON text components instead of plain text with the new  tag
 * Might need some time before it can work in survival
 * Rendering
 * Rewrote how items are rendered
 * Each item is a model
 * Some models are still generated from the item sprite
 * Resource packs can replace all item models
 * Rewrote how blocks are rendered
 * Rewrote how block data is handled
 * Jungle Leaves texture is now like oak. (Bug?)
 * Jungle Leaves texture is now like oak. (Bug?)

Fixes
From released versions before 1.8
 * – Real zombie sieges fail to start (fix included)
 * – Village siege's spawn location is calculated incorrectly (fix included)
 * – Redstone torches (and other redstone components) have inconsistent timings

From the 1.8 snapshots
 * – Ender dragon destroys barriers when it flies through them
 * – Endermen do not teleport out of water, lava or when on fire
 * – Floating mushrooms on mooshrooms
 * – When destroyed, end portal giving lava particles
 * – Beacon is not transparent like before in inventory
 * – Anosotropic filtering?
 * – Arrow's  NBT tag does not update when fired into some blocks
 * – Vines orienting improperly in inside corners
 * – Anvil, beacons, pistons, end portal frames etc. are incorrectly shadowed in inventory
 * – Custom player skulls show as the default skin's head on mobs or players
 * – Anvil texture doesn't change in hand
 * – Same door model on mirrored doors.
 * – Brewing stand bottles model error
 * – End portal frame (falling sand) texture render glitch
 * – Piston, end portal frame, beacon and anvil items are darker than the block form
 * – When powering a piston, the piston head quickly appears as a full block
 * – Non-full blocks occupy a full block when moved by piston
 * – Sugar cane next to a block turns black
 * – Pumpkin top textures don't rotate depending on direction

From the previous snapshot
 * – with   on structure with dispensers vomits dispenser contents onto ground
 * – Command with containers on positive axis deletes items
 * – command move: NBT containing blocks drop item