Vex/ED


 * Entity data
 * : When a vex is idle, it wanders, selecting air blocks from within a 15×11×15 cuboid range centered at X,Y,Z =,  ,  .  This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved, it is the location the vex first attempted to idly wander.
 * : See 
 * : See 
 * : Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex will take damage and   is set to 20.
 * : Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex will take damage and   is set to 20.