Bedrock Edition beta 1.16.230.50

Beta 1.16.230.50 is the first beta version for Bedrock Edition 1.17.0, released on March 25, 2021, which adds new glow lichen blocks behind experiments toggle, and fixes bugs.

Blocks

 * Glow Lichen
 * A dim light source that generates in caves.
 * It can be waterlogged.
 * Use shears to pick it up.
 * Use bonemeal to spread it along block surfaces.
 * Glow lichen can be composted.

Blocks

 * Hanging Roots
 * Can now be composted.


 * Rooted Dirt
 * Can now be turned into grass path using a shovel.

Mobs

 * Bees
 * Are now attracted to flowering azalea and flowering azalea leaves.

Technical

 * GameTest Framework
 * Added Dimension class
 * Added World.getDimension
 * Updated the GameTest Framework interface. See the list below for specific changes:
 * - Throws an Error if an entity matching the given identifier does not exist in the test region
 * - Prints the given text to the chat
 * - Throws an Error if the given entity is not present in the given block location
 * Removed  - Replaced by component function setTamed(showParticles : bool)
 * Entity
 * - Returns an array of supported components
 * - Returns the component matching the given identifier
 * - Returns true if the given component exists on the entity and is supported
 * - Returns the name of the entity (e.g. "Horse")
 * Components for color, health, leashable, and tamemount were added
 * - Kills the entity
 * World
 * - Registers an event listener for entity events Supported Events:
 * - Fires when an entity is created
 * - Fires when an entity definition event is triggered
 * Renamed to
 * The default value for the tag parameter is now.

Fixes

 * Android
 * Added mouse and keyboard support for Android devices that support it (Oreo and newer)
 * Certain Android devices no longer fail to perform multilingual input
 * Crosshair placement is no longer offset on certain Android devices
 * The game will no longer fail to properly shutdown on certain Android devices
 * Fixed resolution issues on certain Android devices
 * Fixed networking issues on certain Android devices
 * Going underwater on certain Android devices no longer makes the screen go pitch-black


 * General
 * Powder Snow Block no longer drops when destroyed by an explosion
 * Fixed issue where smelting behavior for several fuel sources was broken
 * First person eating animation is now centered in the frame
 * First person main hand blocking animation now plays properly
 * First person main hand and off-hand shields are now symmetrical
 * Fixed an issue where patterns in the loom with different resolutions than Vanilla assets would not display correctly
 * Crafting (Waxed) Weathered Cut Copper Slabs in the Stonecutter now yields two slabs instead of one
 * Leads now correctly attach to Goats


 * Lush Cave Blocks
 * Azalea leaves and flowering azalea leaves now correctly dropped when sheared
 * Moss blocks can now correctly be fertilized using dispensers
 * Hanging roots can now correctly be composted
 * Small dripleaf now drops as an item when sheared
 * Placing a big dripleaf on another big dripleaf increases its height by one
 * Using shovel on rooted dirt creates a grass path block
 * Bees consider flowering azalea and flowering azalea leaves as flowers
 * Using Pick Block function on Cave Vines or breaking them with Silk Touch-enchanted tool now yields Glow Berries


 * User Interface
 * Fixed an issue where cancelling joining a world while generating it caused the user to get stuck in the progress screen.


 * Technical
 * Several enums in ActorDataIDs were added by mistake, and are now being removed.
 * Catmull-Rom animations will no longer glitch if the time for a keyframe matches its value.
 * All functions run using the command now run from the origin they are supposed to, instead of from the server.
 * Replaced "Whitelist" language use to "AllowList". Dedicated server command "whitelist" changed to "allowlist". Dedicated server "whitelist.json" file changed to "allowlist.json" file. JSON format remains the same.
 * Fixed so that it is available to use when a data-driven mob is rendering in the UI ( returns true when the mob is rendering in the UI, such as in the inventory window).