Falling Block/ED


 * Dynamic block entity data
 * : The falling block represented by this entity.
 * : The namespaced ID of the block.
 * : Optional. The block states of the block.
 * : The block state name and its value.
 * : 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
 * : Multiplied by the  to calculate the amount of damage to inflict. By default this value is always 2.
 * : The maximum hit points of damage to inflict on entities that intersect this  . For vanilla falling_block, always.
 * : 1 or 0 (true/false) – true if the block should hurt entities it falls on.
 * : Optional. The tags of the block entity for this block.
 * : The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's . If the block at its location has the same ID as its   when   ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
 * : The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's . If the block at its location has the same ID as its   when   ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.