Java Edition 20w46a

20w46a is the second snapshot for Java Edition 1.17, released on November 11, 2020, which adds powder snow among other changes.

Blocks

 * Powder snow
 * Entity that walk into it will sink in it.
 * Can be picked up and placed with a bucket.
 * Leather boots can be worn to prevent players from sinking into powder snow blocks.
 * Players can still crouch to descend with leather boots. Wearing leather boots also allows powder snow to be "climbed", like water or scaffolding.
 * Entities in powder snow will slowly freeze.
 * Once frozen, damage will be slowly dealt to the entity.
 * Wearing leather armor causes entities to freeze more slowly.

Items

 * Powder snow bucket
 * Using a bucket on a powder snow block will create a powder snow bucket.
 * Powder snow buckets can be used to place powder snow blocks
 * Powder snow buckets can also be filled from cauldrons filled with powder snow.

Command format

 * Modifies item or block inventory
 * Modifies item or block inventory


 * Item modifiers
 * Reuse loot table functions syntax to describe item modification in command
 * The function part of loot tables can now be defined as separate data pack resource in item_modifiers directory
 * Such files can contain a single function (i.e single JSON object) or an array of functions

Gameplay

 * Freezing
 * Standing in powder snow will slowly freeze an entity
 * Once frozen, freeze damage is done every few seconds to the frozen entity
 * Each piece of leather armor worn causes an entity to freeze more slowly
 * Wearing a full set of leather armor prevents freezing entirely


 * Loot tables
 * New conditions
 * Checks range of value
 * New functions
 * Modifies enchantments on item
 * New value providers
 * Returns scaled scoreboard value.
 * New value providers
 * Returns scaled scoreboard value.
 * Returns scaled scoreboard value.

General

 * Tags
 * Added new block tag.
 * Contains snow and powder snow.
 * Added new entity tag.
 * Contains rabbits, endermites, and silverfish.

Blocks

 * Banners
 * The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").


 * Cauldrons
 * Cauldrons can be filled with powder snow in snowstorms.
 * Using a bucket on a cauldron filled with powder snow will empty the cauldron and create a powder snow bucket.
 * Cauldrons can also be filled with powder snow by a powder snow bucket on it.


 * Copper block
 * Crafting recipe has been changed to require only 4 copper ingots.
 * Putting a copper block in a crafting table results in 4 copper ingots.


 * Lapis Lazuli Block
 * Renamed to "Block of Lapis Lazuli".


 * Structure block
 * Default mode of structure blocks is now Load. Data is now hidden (but can be accessed by clicking mode button while holding key)

Items

 * Bundle
 * The texture of bundles has been changed.
 * Now has a GUI when hovering over it.
 * Shows contained items in its GUI's inventory slots when hovering over it.


 * Lightning rod
 * The range of attracting lightning has been doubled.


 * Spyglass
 * The scope texture is now a square with a border.

World generation

 * Biomes
 * Biome-specific sky colors now blend more smoothly.

Command format

 * Removed command
 * Replaced with.
 * Replaced with.

Gameplay

 * Death messages
 * Added death messages for freezing:
 * " froze to death".
 * " was frozen to death by "


 * Loot tables
 * Loot tables can now access scoreboard values by UUID
 * Loot table values inside random number generators can now be nested

General

 * Data packs
 * Data pack version is now 7


 * Menu screen
 * Buttons tied to a set of values can now be scrolled through.
 * Shift-clicking on a menu button changes it to the previous value.
 * The debug mode can be accessed by Alt-clicking instead of shift-clicking on the world type button.


 * Resource packs
 * Changes to resource packs for version 7:
 * Drowned texture mirroring has changed
 * Slots for the game mode selector are now 26 pixels instead of 25


 * Tags
 * Changed the block tag to include powder snow cauldrons.


 * Textures
 * Changed a number of the textures for blocks and items introduced in the previous snapshot
 * Cut copper
 * Some colors were made slightly darker.
 * Lightning rod
 * The whole texture was made slightly darker
 * Calcite
 * Texture reworked with the same general layout and colorscheme.
 * Amethyst block
 * Has more bright areas
 * Budding amethyst block
 * Has more bright areas
 * Tinted glass
 * Removed the largest "glare" line.
 * Candle item icons
 * Now depicts two candles of different sizes standing upright side-by-side.
 * Copper ingot item icon
 * Textured reworked to be more intensely bright and dark
 * Amethyst shard item icon
 * The darker pixels are now a bit more dark.
 * Bundle item icon
 * Is now a more vibrant, orangey brown.
 * Spyglass
 * Updated zoom-in overlay.


 * Translation Strings
 * The "World Type" string no longer contains a colon (":"). The colon is still visible in game, however.
 * Changed "Use VSync" to "VSync".
 * Removed the unused string for enabling VBOs, "Use VBOs".
 * Added unused strings, "Mode", "Type", "Triggering", and "Track output".