Minecraft Wiki:Issues/Pocket Edition 0.5.0

This page's purpose is to list all the bugs players have come across. They pertain to the unmodified, unhacked game. Most of the single-player bugs also apply to multi-player.

Pocket Edition Version History also contains newer bugs that may not be listed on this page at the moment.

Bugs and feature requests can now be logged at Get Satisfaction: Mojang.

Bug Labels
''Major bugs will be labeled with ! before it. Bugs that can crash Minecraft or a server will be labeled with !! before it. Minor bugs reports will be labeled with x before it. Possible bugs/features that you and the community (on the discussion page) are unsure about will be labeled with ? before on this page.''

Both single and multiplayer Minecraft Pocket Edition (CSP and CMP)

 * ! After exiting the options menu on the main screen, it is not accessible again until minecraft is completely exited(removed from the multitasking area on iOS), and opened again.[Tested on iOS only] fixed in 0.1.3 on Demo Version
 * !! After exiting the options menu on the main screen, hitting create new world crashes the game.
 * x You can place sugarcane on any surface as long as it is submerged in water. If sugarcane is placed next to the original, they will both disappear.
 * x You cannot place torches on the back of stairs like glass.

Creative Single Player (CSP)

 * ! If you have a block with snow on it, and you place a ladder on it, the ladder ID will be placed, but it will not be visible. However, if you place another ladder adjacent to it, neither of the block ID will be there.
 * x If you place Wooden Stairs or Stone Stairs above a certain layer, they will not be visible.
 * f When going into third person mode, the stairs will have weird textures.
 * !! Sometimes after the Mojang logo appears or loading any world, the app will display a white screen and it freezes for some seconds, sometimes this will restart the app. [Tested on iOS only]
 * x When placing a block of glass underwater and walk in top of such, it will display weird textures on the block of glass. [Tested on iOS only]
 * x When holding a Torch, Ladder, Cyan Flower and Sugar Cane a white pixel appears above of the item, this happen no matter if you have the fancy graphics and lower graphics quality turned on and off. [Worked on iOS only]
 * x When you place 2 half slabs under water source block, it will disappear.
 * x If you go to the side of a world and pillar to the height limit, you can walk out of the map.
 * x In addition to the above bug, (pillar to side of world and getting out), in third person view your character is invisible at this height.
 * x If you put a torch on a block next to the world limiting wall and place another torch on the first one, it will be placed on the map limiting wall.
 * !! The game freezes when loading a world with most it at a low elevation, for example, a flatgrass map with ground level at Y=32.
 * x It is possible to place blocks on top of flowers and mushrooms causing the flower or mushroom to vanish in most cases, it is probably possible to place blocks on other items that you shouldn't normally be able to.
 * x The player can't automatically jump up any transparent block (glass, leaf) ledges.
 * ! Sometimes you can't enter the options after played on a world. Restarting the app will fix this.
 * x One half slab can be placed under a block but to place a second, the block above it must be removed.
 * x Both flowers cannot be placed on anything but a dirt or grass block, but if any other block has a thin snow layer on it, it can be placed, destroying the snow layer and putting it on an unusual block(i.e. flower on diamond block or sand).
 * x Stairs will let through light, just like glass.
 * x Leaves will decay if a log is not nearby when placed by the Player.

Creative Multiplayer (CMP)

 * ! If a player joins the game, he/she will be disconnected and will not be able to join your world. But he/she still remains in the same data.


 * ! If one joins a game then quits and saves copy of the game the copy will only be of the hosts spawn location, even if evident at the time of connection once disconnected and a copy of the game is saved the area around the spawn will be the only part of the map saved.