Ambience

Ambience (also called ambience sounds or ambient sounds) are sounds that can be heard when the player is near dark areas or underwater. They were created by C418 and Samuel Åberg.

$$, the volume of ambient sounds can be changed individually through "Music & Sounds" in the Options menu by changing the "Ambient/Environment" bar.

Cave ambience
Cave ambience (cave sounds in Legacy Console Edition and eerie noise according to subtitles) is a set of sounds that occasionally play when the player is in proximity to a dark space.



Cave ambience can be played in any dimension, including the Nether and the End, and can be heard in both singleplayer and multiplayer.

These sounds play in dark (light level lower than 9) areas. Such areas don't need to be sealed off or hidden, as ambience can be heard from a space that the player can actually see, nor does the player need to be underground for them to play. Cave ambience may occur when the player is in the vicinity of an air block with a light level lower than 9, without lighting from the sky. There is an interval of several minutes before another sound can be played.

There are 19 cave ambience sounds in total, one of which is picked randomly when the game decides to play one.

Underwater ambience
Underwater ambience plays while the player's head is underwater. They can be heard within a body of water of any size and in any dimension.

The sound "underwater ambience" plays in an endless loop, while the other sounds occur randomly.

There are 22 underwater ambience sounds in total:

Trivia



 * When "Cave 14" is viewed in a spectrogram, it appears to show the face of a creeper.
 * Cave 16 sounds like a koopa-shell from the Super Mario series bouncing off walls.
 * All 2 Bass Whale appear to most likely occur from whales, an animal that is not in the game.
 * All 4 Dark sounds appear that they may occur from unknown sea-monsters.