Mushroom Block

Mushroom blocks are solid blocks that make up huge mushrooms. There are 3 kinds of mushroom blocks: red mushroom block, brown mushroom block and mushroom stem.

Breaking
Huge mushroom blocks are most quickly broken with an axe, dropping 0–2 mushroom items of the respective type. $$, only cap blocks drop mushroom items, while $$ stem blocks drop mushrooms as well. Fortune does not affect the drop rate of mushrooms in any form.

The blocks themselves can be retrieved only by using a tool enchanted with Silk Touch. Mining the mushroom cap or stem yields a block with the cap or stem texture, respectively, on all faces.

Additionally $$, if two similar mushroom blocks are placed next to each other and one of them is broken, the side of the other block that it was facing reveals the pore texture. This is because the side of these blocks change texture if they touch another block of the same type.

Mushroom blocks can be moved and are not broken by a piston.

Natural generation
Mushroom blocks generate as part of huge mushroom structures.

Creative inventory
$$, the brown and red mushroom blocks as well as the mushroom stem are available in the Creative inventory.

$$, all-sided cap, stem and pore blocks are available in the Creative inventory. Other variants can be obtained by the command or by inventory editing. For the command type @p (red_ or brown_)mushroom_block 1 (ID value). For the ID, type a number between 0-10. Anything past that looks the same, but doesn't stack.

Fuel
Mushroom blocks can be used as fuel, smelting 1.5 items per block.

Composting
Mushroom blocks can be used in the composter with an 85% chance to make a new layer.

Note Blocks
Mushroom blocks can be placed under note blocks to produce "bass" sound.

ID




Metadata
$$, mushroom blocks use the following data values: