Bedrock Edition exclusive features

This is the list of features exclusive to Pocket Edition.

General

 * Skins
 * Have extra pixels on the skin model.
 * Skin packs are available
 * Town Folk
 * City Folk
 * Halloween Costumes
 * Biome Settlers Pack 1
 * Holiday Skin Pack 2015
 * Journey To The West
 * Redstone Specialists
 * Story Mode Skin Pack
 * Interact buttons
 * Feed
 * Ignite
 * Shear
 * Milk
 * Tame
 * Board
 * Fish
 * Ride
 * Open


 * Health Bar
 * Is displayed at the top-left of the screen.


 * Hunger Bar
 * Is displayed at the top-right of the screen.

Splashes
There are many splashes exclusive to the Pocket Edition.

Graphics

 * The graphics are more vibrant and smoother than in PC.
 * Burning mobs emit large particles with fire's animation.
 * Shadows on entities move depending on the position of the sun.
 * At sunset, the clouds will turn pink.
 * Water has smooth lighting.
 * The water in swamp biomes is dark-grey.
 * Blocks that emit light, such as lit furnaces, lit redstone, glowstone or lava, have no shadows on their sides as normal blocks do.
 * Some mobs only have an attack animation.
 * Zombie Pigman
 * Baby Zombie Pigman

World generation

 * Biomes that would exceed the 128-block height limit are shrunk to fit in.


 * Old world type
 * A finite, 256×256 world
 * Generates with a barrier world border
 * It generates modern structures.
 * Can be extended with the make infinite button.
 * Has no Caves, Ravines, etc.


 * Superflat world type
 * Called Flat
 * Classic preset only, cannot be customized
 * Has no villages


 * Villages
 * Wooden roads generate over bodies of water, if any.
 * Blacksmith chests can have ink sacs and emeralds.
 * Generates grass path blocks instead of gravel paths.
 * Grass paths replace gravel paths in villages.
 * Tables have carpets instead of pressure plates.


 * Huge mushrooms
 * Can be up to 13 blocks tall.
 * Will generate naturally in swamps.


 * Abandoned mine shafts
 * Will generate on the surface in mesa biomes.
 * These use dark oak planks and fences rather than oak


 * Witch Hut
 * Cauldron filled by random potion
 * Chance of splash potion not reduced
 * 2/3 water in a cauldron are filled by potion


 * Desert Temple
 * Treasure chests don't contain Enchanted Books or Gunpowder
 * If spawned in a ravine or river, the temple's floor will be replaced by the bottom of the ground in a ravine or river, rather than just one block from tnt shape.


 * Stronghold
 * The storage room doesn't generate a chest in the floor above it
 * Library room's chandelier uses oak fence instead of birch fence
 * Library chest doesn't contain a compass or an empty map.
 * Altar chest doesn't contain ender pearls
 * The deactivated end portal is useless and has no functions.

Blocks & Items

 * Invisible bedrock
 * Can act as an X-Ray machine
 * Projectiles can pass through it.
 * Leaves a shadow
 * Looks like a sheet of stone in inventory


 * Jungle leaves
 * Opaque regardless of graphics settings


 * Stonecutter
 * Available in creative mode, used for decoration only.


 * Sugar canes
 * Can be fully grown with bone meal.


 * Flowers
 * Using bone meal on a one-block-high flower will cause dandelions or poppies to grow around it.


 * Ice
 * Opaque regardless of graphics settings


 * Snow layers
 * Builds up in height gradually through snowfall.
 * Are affected by gravity
 * Melts gradually in snowless biomes.


 * Podzol
 * Data value 243, rather than 2.


 * Leaves
 * In snowy biomes, such as cold taiga, they appear frost covered.
 * Only appears when snowing.


 * Monster spawners
 * Are available in Creative mode.
 * Take slightly longer to mine than in PC.


 * Grassless Dirt
 * Data value 1 is the grassless dirt from 1.7.


 * Water
 * Is affected by smooth lighting.
 * Most water in swamps has a dark-grey colour.


 * Gold ore
 * Will generate at all Y levels in mesa biomes.


 * Sponge
 * Non-functional and uses the old texture.


 * Boat
 * Crafting recipe includes a wooden shovel.
 * Emits smoke when destroyed.


 * Redstone
 * When placed it is + instead of normal.


 * Obsidian
 * Requires 6.5 seconds to mine instead of 10.


 * Enchantment table
 * Provide light in the same manner as a torch.


 * Cauldron


 * Water color can be changed by adding dyes.
 * Colors can be mixed.
 * Can be used to dye items (like leather armor).
 * Water bottles can be used to refill water.
 * Can store potions.
 * Will make an explosion sound if potions are mixed, and the potions will disappear.
 * Potions inside Cauldron have a bubbling effect.


 * Item frame


 * Uses  instead of Entity.
 * Cannot be a placeable item in blocks.
 * Cannot share the same block space with other item frames.


 * Map
 * Can be crafted using nine paper.
 * Compass must be added through an anvil in order to show the player's position.
 * Cloned and zoomed using anvil, instead of the crafting table.


 * Clownfish and Pufferfish
 * Cannot be used to tame ocelots.


 * Fishing Rod
 * Have cubic bobber.


 * Armor
 * Leather Armor dyed in Cauldron, instead of the Crafting grid.


 * Nether Reactor Core
 * Used for decoration only.
 * Can only obtained using inventory editing.
 * Can only mined using Iron Pickaxe or Diamond Pickaxe with Silk Touch Enchantment.
 * If mined without Iron or Diamond Pickaxe, it will drop nothing.
 * If mined using Iron or Diamond Pickaxe without Silk Touch Enchantment, it will drop 3 Diamonds and 6 Iron Ingots.


 * Update Game Block
 * Block obtained from inventory editing
 * Functions identically to the missing texture block


 * Glowing Obsidian
 * Can only obtained throught inventory editing.
 * Glows at light level 12.
 * Can only be mined using Diamond Pickaxe with Silk Touch Enchantment.
 * If mined without Diamond Pickaxe, it will drop nothing.
 * If mined with Diamond Pickaxe without Silk Touch Enchantment, it will drop normal Obsidian.


 * Camera
 * Counts as an entity.
 * Can only be obtained using inventory editing.
 * Used to take a photo of the player.
 * Can be murdered by attacking, suffocating, or burning it.
 * Has a player sound if attacked.


 * Ender Pearl
 * have no item ID block
 * can only obtained throught inventory editing
 * can't be used to craft eye of ender
 * have no chance to spawn endermite.

Mobs

 * All mobs
 * Attacking burning mobs set fire to their victim


 * Baby zombies
 * They have a 15% chance to want to be a jockey. If they want to be a jockey, upon nearing the player or villager they will check for one of the following to mount prior attacking:
 * Adult chicken
 * Adult ocelot (hardly attack the player, due the ocelot constantly running away from it, and is slightly slower because the ocelot has the baby zombie's speed, and still can be tamed).
 * Adult wolf (the wolf becomes hostile and can't be tamed)
 * Adult zombie (The zombie still can burn in sunlight).
 * Cow
 * Pig
 * Sheep (The sheep can still be dyed)
 * Spider
 * Adult Zombie Villager (The zombie villager still can be cured, but after it is cured the baby zombie will dismount)


 * Cave spider
 * Has a 1% chance of spawning as a Spider jockey.
 * If in the Nether, they have a 1% chance of spawning as a Wither Jockey, (This makes it more dangerous, because if the player is attacked, Player will have effect Poison from Cave Spider and effect Wither from Wither Skeleton)


 * Chickens and Pigs
 * Baby forms can spawn naturally.


 * Sheep
 * Color around their faces and patches when sheared correspond to their wool color.
 * Baby Sheep can spawn naturally.


 * Snow Golems
 * Can be built using a Jack 'o' Lantern as a head.
 * Will still show the regular pumpkin as the head.


 * Squid
 * Spawns version exclusive baby squids.
 * Produces a black cloud of "ink" when attacked.
 * Have bubbling particles.
 * Spawns only in ocean biomes.


 * Wolves
 * Puppies can spawn naturally.


 * Blazes
 * Glow in the dark.


 * Ghasts
 * Have glowing eyes.


 * Magma cubes
 * Cores glow in the dark.


 * Spider Jockey
 * Can spawn with cave spider, replacing spider position.
 * Can spawn with baby zombie, replacing skeleton position.


 * Wither Jockey
 * Can spawn with cave spider, replacing spider position.


 * Skeleton
 * If holding item besides a bow, skeleton do not use a melee attack, but instead attack the player with arrows as if the skeleton were using a bow.


 * Zombie
 * If holding an item, the zombie will not drop that item when it dies.

History
Características exclusivas/Pocket Edition Pocket Edition/限定要素 Эксклюзивные нововведения (карманное издание) 携带版独有特性