Bedrock Edition beta 1.16.100.56

Beta 1.16.100.56 is the seventh beta version for Bedrock Edition 1.16.100, released on September 17, 2020, which makes technical changes, and fixes bugs.

General

 * Add-ons and script engine
 * Added component which allows the player to set conditions for where the block can be placed.
 * Added serialization to Block Descriptor.
 * Added static functions to BlockDescriptor to compare a list of BlockDescriptors against:, , or.
 * Added a function to compare two BlockDescriptors.
 * Changed the BlockDescriptor BlockLegacy member variable to a Block*, to set the block states during deferred block resolution and get the block with the states set.
 * Removed all the existing Block* json parsing.
 * Added unit tests to verify parsing and serializing block descriptors.
 * Added unit tests to verify comparing a BlockDescriptors against each other.
 * Added unit tests to verify getting a block from BlockDescriptor with the states set.


 * Experimental Gameplay
 * Added "Experimental Add-On Features" toggle.


 * Technical
 * Adds support for parsing and performing the following event responses:
 * Added the event response.
 * Spawn Loot.
 * Set Block.
 * Added support for the component.
 * Added support for the trigger component.
 * Also added MoLang queries for and  for getting placement context.
 * Also added MoLang queries for and  for getting placement context.


 * Added the first pass of the new data driven block tessellation pipelin.
 * Added the component to allow using a block model for rendering.
 * Added the component to allow using a default unit cube for rendering. Unit cubes get some extra effects like ambient occlusion and face removal.
 * Added the component to allow mapping faces and  in a geometry file to an actual material.
 * Added the component to allow mapping faces and  in a geometry file to an actual material.


 * Fixed smooth lighting and ambient occlusion with new data driven blocks.
 * Fixed smooth lighting and ambient occlusion with new data driven blocks.


 * Added support to item json events for the keyword.
 * Added support to item json events for the keyword.


 * Items
 * Created that data-drives how an item is repaired in game.


 * Item names
 * Renamed items to be in parity with the Java item names.
 * Added new that can override the AABB used for outlines and raycasting.
 * Added new that can override the AABB used for entity collision.
 * Added new that can replace the blockProperties :, , , , ,  and.
 * Added new that triggers events for a block on a range of time set by the creator.
 * Added new that triggers events for a block randomly.
 * Added a Rotation Component that allows a block to rotate The component only allows axis-aligned rotations.
 * Adds the base implementation of the.
 * Allows the creation of custom crafting tables.
 * Currently only supports 3x3 grids.


 * Records
 * Items can now be made records to play music in jukeboxes. Their component variables:
 * A string value corresponding to a sound event in the game code. This string must be one these for music to play: "13", "cat", "blocks", "chirp", "far", "mall", "mellohi", "stal", "strad", "ward", "11", "wait", "pigstep"
 * A float value that determines how long particles are spawned from the JukeBox Block, should approximately match length of sound event.
 * An integer value that represents the strength of the analogue signal, used by the Comparator Block.


 * Added support to entity json events for the run_command keyword alongside the current add and remove keywords.
 * Updated the following components to parse and use BlockDescriptor instead of Block*:, , , , , , ,.
 * Updated the following features to parse and use BlockDescriptor instead of Block*:, ,.
 * Updated the following goal definitions to parse and use BlockDescriptor instead of Block*:, ,.
 * Updated the following surfaces code to parse and use BlockDescriptor instead of Block*:, ,.
 * Updated the following tests to reflect the changes from updating code to use BlockDescriptors:, , , ,.
 * Updated the following trees to parse and use BlockDescriptor instead of Block*:, , , , , , , , , , , , ,.
 * Updated the following trees to parse and use BlockDescriptor instead of Block*:, , , , , , , , , , , , ,.


 * Schema
 * Split  into  and .
 * specifies what blocks an entity placer item is allowed to be used on, omit to allow all blocks.
 * specifies what blocks an entity placer item is allowed to be dispensed on, omit to allow all blocks.

Fixes

 * Performance and stability
 * Fixed several crashes that could occur during gameplay.
 * Fixed a crash on startup on Xbox One.


 * Achievement screen
 * Time played now displays correctly on the achievement screen.
 * Allow navigating the focus to the summary by pressing left on the gamepad when narration is enabled.
 * Updated input legends for achievement list and achievement reward.
 * "Screen" is now narrated when opening an achievement detail screen.
 * Fixed how we calculate how many rewards a player has.
 * Show the achievements, even after a timeout, when the data has been fetched.
 * Don't play click sounds when using a mouse button that is not primary.
 * Fix issue where the scrollbar would appear even when there is no content to scroll.
 * Added acceleration to focus navigation while using a gamepad.
 * Fixed focus persistency while switching from the All tab.
 * Fixed support for the mouse "back button" to go back from the achievements screen.
 * Fixed support for the Escape button to go back from the achievements screen.
 * Fixed an issue where the Input Legend for a Tab would be "open" even when the Tab was already selected.


 * General
 * Fixed text-to-speech not reading the messages on various screens.
 * Fixed maps not being in the list of items when using the command.
 * Fixed sign-in button becoming unresponsive after backing out of sign-in prompt screen.


 * Gameplay
 * Cobblestone is now shown as the default ingredient for stone tools.
 * Reduced and reintroduced linear attenuation for raid horn sound.
 * The correct sounds are now played for breaking and placing item frames.