Minecraft Wiki:Issues/Pocket Edition 0.5.0

Organization of This Page & Instructions
When reporting or commenting on a bug or annoyance, please sign your remarks with  ~ . This is a deliberate exception to the usual wiki conventions; normally you should only add signatures to content on talk pages.

Please do not spontaneously delete an issue report or comment unless it is patent nonsense submitted by someone who has not logged in. Try to contact the submitter by user-talk first and tell them about your concerns. Almost all genuine, active submitters will be co-operative. Always assume good faith.

If you're unsure of an issue, it's good practice to post about it on the |talk page to see whether others can reproduce it. Make sure you're testing the bug in the latest version (for this page, that's 0.3.3 Alpha for iOS and Android). Also, make sure to proofread your issue report before submitting it; unintelligible issue reports come off as inconsiderate and disrespectful. Finally, please determine which game mode(s) your issue appears in, and flag it with the appropriate label(s). (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and in both creative and survival modes, you should label it as a, not aspmpsucr.)

Please make sure issues are given the correct category, type, and priority: redstone issues go in the Redstone section, problems with mobs go into the Mobs section, and so on. List crash bugs !! first, then major bugs !, then minor ones undefined. Annoyances go into the Annoyances subsection, with major ones A! before minor ones A. Issues that have been marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Mojang cannot reproduce should be left in their original place.

Please sign all issue reports and comments by typing   (three tildes; tilde may be found above  on USA keyboards, and to the right of  on British keyboards).

There is no need to place bullet points before issue labels. Use bullet points only for comments. Be sure to leave a single totally blank line before each new issue (but not before comments), unless the issue appears directly beneath a header.

Note: Please don't let debates about whether something is or is not a bug or annoyance get out of hand. Similarly, don't clog bug reports with discussions of workarounds or possible fixes. If ever a bug or annoyance ends up with more than about 10-12 lines of follow-up comments, please move the entire follow-up discussion to the talk page and put in a cross-reference to the discussion under the original bug.

Issue Labels
Please mark your issue with one of these issue labels: (listed from highest priority to lowest)
 * !! =  !!  = Critical bug that can crash a Minecraft client or server.
 * ! =  !  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  a!  = Major annoyance. Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  undefined  = Minor bug.
 * a =  a  = Annoyance.
 * ? =  ?  = Potential issue that you are unsure of or that the community (on the discussion page) believes requires further vetting. Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!].  Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)
 * sp =  sp </tt> = Single-player.
 * mp =  mp </tt> = Multiplayer.
 * su =  su </tt> = Survival mode.
 * cr =  cr </tt> = Creative mode.

Labels that Mojang (not you!) uses: (Please place these tags in front of existing issue labels; do not remove the existing labels.)
 * f = Issue for which a fix will appear in the next update.
 * n = Not a bug; intended behavior. By definition, this label is inapplicable to annoyances; annoyances are not bugs.
 * s = Issue that will not be fixed in the next update.
 * u = Issue that Mojang has tested but was unable to reproduce.

To produce these labels, use the following code:  </tt>c </tt> where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand  undefined </tt>.

Crashing/System
Bugs


 * undefined In version 0.4.0 If you place a door, open it, quit the level and enter again, the door will be closed. Also if you break the block below the door, replace the block and door, stand directly in front of it, exit, there is a chance that the door (rarely the block it was on too) will be gone. This may be due to the door (and block below it) not receiving a redstone charge. (Tested on iOS only)


 * ? In version 0.4.0 (iOS) the TNT explosion sound is missing.


 * ? In version 0.4.0 (iOS) after the rev2 update, there is a TNT block in creative, but there is no flint and steel, so you cannot ignite it.


 * a In version 0.4.0, survival, you can ingnite/blow up TNT, open doors, and shoot a bow while sleeping. If the TNT blows up, it deals some damage, but doesn't blow up any surrounding blocks besides the bed (it didn't blow up any sand.) (Tested on iOS only)
 * Ever heard of blast resistance?


 * a! Version 4.0 game occasionally freezes, graphics start to flicker and the controls freeze. Game must be reset and usually have to go into settings kill all running processes and clear the ram.
 * This is happening to me frequently on my Nexus 7. After about five minutes of play the game starts becoming ever less responsive until eventually it freezes up completely after a couple more minutes.
 * On my Galaxy II S, this happens after I accidentally hit the shell-to-OS button accidentally; I just get out of the game and back in again and it's fixed.BobBridges


 * ? mp su In version 0.4.0 when someone places stuff in a chest if you are disconected from the server everone looses everthing in all chests even if you save and copy the map beforehand (tested on ios verison and i was unsure where to put this bug so i put it here).
 * If another player connects to your game (iOS 0.4.0 rev2), he/she sees your chests as empty. It's probably connected to the issue listed above.
 * This happens to me. I have a map on android and my ipod want to copy the map.  When I open the map on the ipod, all the items in the chests are gone.


 * I have this annoying problem too but all you do is get your friend to give you his stuff and place it in the chest yourself.


 * a In version 0.4.0, When doing survival, when I light TNT, The game Crashes. D: When i restart the game, it doesn't let me play the level. Please fix this in a future update. (Tested on ios only)

Quality is enabled. (Tested iOS 5.1.1)
 * x In 0.4.0, Peaceful Mode is greyed out in the options menu when Lower Graphics


 * !! In version 0.4.0, in creative mode, a guest player can place a furnace or chest, which when clicked on will cause the game to crash. This will not happen to the host. (Tested on iOS only)


 * !! In any minecraft version with a survival mode, on a coby kyros mid 7024 tablet (android 2.3.3)  once 5 minutes or so has passed, or you get to night, the tablet freezes and is unresponsive until it is reset. Most of the time, after the reset, created worlds will disappear, yet still be used if creating a new world that has the same name and seed. This happens in both creative, and survival mode.


 * a In version 0.3.3, in creative mode, if the host is shot with a bow, the host will not take damage. The arrow will bounce right off. but if a bow gets shot at a client, the client will take damage. it is annoying because when i'm building, the host will shoot me when i have a mansion and i cant do anything to it. please respond and do something about this.


 * f!! In version 0.3.2, cooking clay crahses the game </b>


 * f!! In version 0.3.3, the game can crash when bow is pulled back


 * f!! In version 0.3.3, if you draw back your bow and while doing so, drop the item, the game will crash.


 * f!! When loading a world with lava it will slowly light ALL blocks on fire except for bedrock, and will not stop unless all blocks (except bedrock) are gone. Due to all blocks being on fire the game will lag very much and possibly crash due to so many things happening at once in-game. This bug is evident right away when using the "nyan" seed. However, this does not occur every time, although it does happen most of the time. Although this bug was reported quickly after the release of the 0.3.0 version, the 0.3.2 version (released 3 months later) still has this critical bug.


 * Fixed in Alpha 0.3.3
 * but now nothing burns. Trees, wood, leaves, etc. only mobs and player burn from lava now.
 * a! Not entirely fixed. Lava now causes dirt and wood near it to "burn", setting Steve on fire if he gets within three blocks of the lava while standing on dirt or wood.  The blocks are not consumed, and tall bridges of cobblestone seem unaffected, so this is a dangerous annoyance (although if you live in a dirt hole near lava, you'll burn to death in your home).
 * IT IS FIXED.
 * How is burning dirt fixed? Dirt shouldn't burn or set the player on fire, especially not three spaces away from the lava.


 * !! When selecting a world, after selecting a world, if you select back quickly, the game will load behind the menu, and if you try to start a new game, it will crash. This can be fixed by restarting the app.[Tested on iOS only]


 * !! The game freezes when loading a world with most it at a low elevation, for example, a flatgrass map with ground level at Y=32.


 * ! Sometimes after the Mojang logo appears or loading any world, the app will display a white screen and it freezes for some seconds, sometimes this will restart the app.
 * Reproduced on iOS 5.1.1. It seems to be random and uncommon. Hanabanashii 11:29, 15 August 2012 (UTC)


 * f!! When you try to type anywhere, like in world name or seed id, the app will freeze and you have to restart the app.


 * f!! Tapping quickly while using furnaces may cause your game to crash. (If this happens to you, try clicking on the items more slowly)


 * !! About 5 seconds after opening a map, the world crashes. Shortly after this the phone crashes. The only possible way to get the phone to going again is by pulling the battery. The phone in question has been reinstalled, updated, the app updated, then reinstalled. It does not seem to matter whether it is a new world or a saved world. This bug was reported while running on a Nexus S, which was recently updated to Jellybean (4.1). No problems prior to the Jellybean update. No mods were being used at the time. I have read others with a similar problem with Jellybean.
 * I have noticed the same problem. When I load a world it runs fine until I move in any direction. This may have to do with rendering issues, but the game is completely unplayable. Tested on a Droid X with Liberty ROM installed.

undefined If you place a door an a glass block on any game mode on 0.4.0, the door will split into two doors you can pick up.
 * How can you place a door on glass/ice? I mean come on, Mojang!

Annoyances

a! On smaller-screened Android devices, the directional pad becomes impossible to use due to size. A solution would be to provide a resize option Crappy Picture (re- uploaded)
 * That, is normal.

a! On iOS devices, doors may open by themselves.
 * How could doors possibly do that?
 * Happens to me all the time, I shut all the doors, pause game, quit to menu, go back in and random doors are open. Pr3zzy 08:26, 21 September 2012 (UTC)

Fixed/Skipped

Blocks
Bugs undefinedAs of 0.4.0 rev2 when placing a trapdoor on any block above a glass block trapdoor will be placed. (A lone glass block cannot have a trapdoor on it) (iOS)

undefinedWhen a connected player disconnects and reconnects,all items the player had will disappear and spawn in the orig. spawn point even with a bed spawn point.(Tested on Android only)
 * Wouldn't necessarily call this a bug. The connected player is a guest on the host's ipad and hence they cannot actually save any progress on that world

undefined You can now mine bedrock in creative mode
 * Because of this, you can enter the void. You will die

if you fall too far so it is best to have flying enabled. Try it yourself!
 * Intentional. On the PC version you can too. RyanDolan123 02:49, 8 October 2012 (UTC)

undefined (0.4.0) Although there is TNT in creative inventory, there is no flint 'n' steel to detonate it. (Android.)
 * This is more of an annoyance than a bug
 * I agree. Someone should move it.

undefined (0.4.0)Placing a door on a block it shouldn't be on (stairs, slabs, leaves, TNT, etc.) will duplicate the door.

undefined Placing a block over planted seeds destroys the seeds
 * Intentional. The seeds die without light. RyanDolan123 02:49, 8 October 2012 (UTC)

undefined Trapdoors cannot be crafted in survival
 * Trapdoors can be crafted in 0.5.0.
 * Fixed in 0.4.0 rev 2

undefined Seeds fall through the grass blocks they are collected from

undefined If a fence block is placed touching where the map ends, or the boundary, the fence block will connect to the boundary, as if there was another fence block outside the boundary. (Has only been tested on iOS)

undefined When a guest player uses bone meal, it does not run out. [a] [su] leaves blocks on pine trees show as small crafting chest blocks when damaged?(iOS)
 * Actually this is just one issue related to bad connection. It seems that when the connection is suffering, guest actions don't update right so actions that need to be updated continually (like chests and durability) don't work right so the guest can actually never run out of durability and can take things out of chests without the game actually registering that they took them out (it is possible to duplicate blocks this way)

In CMP, if you place a torch on top of a block, it will be placed on the side of an adjacent block, and if that block is removed the torch will stay there in midair. (Tested on CMP, iOS)

fundefined If you plant a cacti in sand and place a door directly next to it the cacti and the bottom of the door will disappear leaving the floating top part of the door that can not be opened and can be destroyed by water. Tested on IOS creative and survival. (free version.)

fundefined If you plant two cactus on sand, two high, a door placed there will destroy the door completely and the cacti oon the right side.placing anothere door will make the glitch above, creating half a door, and placing any block there will destroy the rest of the door.(Tested on iOS, free version) fundefined If you cut birch and/or pine trees leaves with the shears, instead of dropping leaves, sometimes it will drop a weird textured crafting table. When picked up, in your inventory, you will, see the leaves, with the correct texture (They are not stackable). Some times they will appear like they are infinite. When you put it in your hotbar, they'll have the durability green bar, but it doesn't decrease. If you place them, and then break it with the shears again, you will get the non-glitched leaves. [Tested on Android, iOS,Tablet]

undefined There is no way to plant birch trees
 * Fixed in 0.4.0 (there are 3 types of saplings now)

fundefined If you hold down on the invisible walls that surrounds the map, it creates particles as if it were bedrock.

fundefinedwhen you create a book shelf and place it down. you get three bookcases back when you destroy one normal bookcase. so this a duplication glitch which I found rather funny. as you could build a house out of bookcases. tested on ios5
 * Well,this should be fixed,but you could turn 1 bookshelf into a 114 by 71 library.It saves you the sugar cane farm for later.
 * Fixed in update Alpha 0.3.2. Tested on ios 5.1.1

fundefined If you happen to mine iron ore the ore will be invisible in your hotbar and inventory but the number of how much iron ore you have will show up. Once you place it, it looks like normal iron ore.
 * Fixed in update Alpha 0.3.2. Tested on ios 5.1.1

fundefined When you select the metal slab it show the texture for the Brick slab tested on iOS Creative mode.
 * Metal slab? What? RyanDolan123 02:49, 8 October 2012 (UTC)

fundefined Stairs don't block light ( tested on IOS 5, Android )
 * Fixed in update Alpha 0.3.3.
 * On iPad problem still persists (tested on IOS 5.1.1 3G IPad

fundefined When you select the fence gate it does not appear in you hand but you can place it.
 * Cannot confirm, looks fine in my hand

fundefined If you place a slab and stand on top of it,you can place another one where you are,causing you to sink through both slabs. undefined Wooden Slabs cannot be mined with an axe or by hand. They can however be mined by a pickaxe as if they were stone.

uundefined When the hinges of a door are facing north and you punch the door, it will make end portal particles.
 * Pocket edition has not added nether, or end portals, enderman, or other uncommon particle emitting entities, is your door on fire? (fire blocks and mob burning animations also havent been added while smoke particles have been.
 * I am able to reproduce this, if the door is placed while standing in a specific direction (I don't know which direction cause I don't know how to tell in PE), if you break the door while it's open the particles that are dropped look like the end portal block particles (not the particles given off by the actual portal or by endermen, but the particles that you would see if you broke one of the portal's blocks.) Breaking the top and bottom half give different looking particles, but both are end portal particles. (Tested on IOS)

f! If you delete the block below a door, it will destroy the door and not drop anything [Tested on iOS Survival only][Same occurs on Android as well]

undefined Doors hinged to the right give off different particles when mining than those to the left. (Tested on iOS)
 * This also seems to change if the door is opened or closed, not exactly what direction it was placed in. RyanDolan123 02:49, 8 October 2012 (UTC)

fundefinedYou can put a cactus plant in{| class="wikitable" ! header 1 ! header 2 ! header 3 You can also put it on the side of a block, on land it would break and drop   the item undefinedSugar Canes,flowers or any block smaller than 16x16x16 pixel can be put on the adjacent block of a cactus undefinedSometimes a door will drop as an item when you break it on creative
 * row 1, cell 1
 * row 1, cell 2
 * row 1, cell 3
 * row 2, cell 1
 * row 2, cell 2
 * row 2, cell 3
 * water on any block}
 * row 2, cell 3
 * water on any block}

undefined When a dirt block under a flower is destroyed, the flower will not drop. (Tested on ioS on Minecraft PE 3.3) Grovyle4life 01:04, 10 August 2012 (UTC)

a When bone meal is in your hand and you click on a sapling which will not grow because of location, etc., it will not grow the sapling but still use up your bone meal. (Tested on ioS on Minecraft PE 3.3) Downgraded to annoyance because the PC version is like that too.

? You can place torches in midair by putting it in between a fence and cacti. (Tested in 0.3.3 SSP, iOS 5.1.1, Android)
 * I have reproduced this and this occurs on any fence post no matter what and without need for a cactus. There cannot be ground around the torch and when the fence post is broken the torch breaks too (I assume the game registers the torch as being attached to the side of the fence block and this is simply another version of the world boundary torch and ladder glitch with an additional graphical glitch)
 * You can just place them on the side of the fence and it'll float.

undefined su mp Every player except the server host will not take damage from cacti. (Tested on iOS version 0.4.0 alpha rev2)

? The stone brick's description in the crafting selection says something like it is unable to find out what the block is. This is what it says: tile.stonebricksmoo...: couldn't find desc. (The bit with the elipsis after the stonebricksmoo is just the bit that is cut off. I think it is meant to say tile.stonebricksmoothstone.)

Annoyances

a limited resources, like mushrooms, do not spawn. Once you use all mushrooms in your world they are gone. I've even tried some of the spawning tricks for the PC version with no luck.

a Gravel and sand do not have gravity (0.2.1, 0.3.0 and 0.3.2) Tested on Android tablet
 * (Downgraded To Annoyance) Did sand and gravel have gravity in alpha? (PC Edition Alpha) It's not like "Sand has been added and has gravity."They're just getting started... give them a little time! Sheesh! --96.224.15.204 13:35, 23 July 2012 (UTC)

a Redstone can be mined, but it will not give any redstone dust.

a There is no TNT in creative mode
 * Well, there will be TNT (along with Flint and Steel) possibly after 0.5.0.

TNT has been added to SSP and SMP as of 0.4.0. (Rev 2)

Fixed/Skipped when you destroy a brick cobblestone or wooden stairs you get brick cobblestone or wood from them and it can duplicate your items Stairs now drop as stairs instead of elemental blocks. (0.4.0) Subscript text== Crafting Interface == Bugs crafting menu.
 * fundefined You can not craft brick stairs or slabs. Although you are given an infinite supply of brick, the crafting recipes for brick stairs and slabs are always greyed out in the
 * Fixed in update Alpha 0.3.2. Tested in ios 5.1.1


 * x Stone Brick's description in the Crafting Table is incorrect. This could have something to do with the scripting.
 * If your dig down in dirt 1 "cube", place a slab (wood, brick, stone, etc.) overtop of it, then step on it and put another slab on top of it, you will fall through until you reach the bottom of the hole. Your head will be in the 2 slabs. this happens in both creative and survival, and in creative if you time it just right you can stop in the 2 slabs (now one cube) and see under the map. Tested in both iOS and Android

Annoyances


 * fa! Personal storage fills up and you have to keep dropping resources to make new items, storage box needed.
 * Using the word "needed" will just give you a Major Annoyance.
 * If you've ever played PE for a while you would understand that a storage box truly is needed, person above this.
 * Okay.
 * furnaces can be used to store certain items.
 * Been looking through upcoming features, chests are confirmed for the next update which would fix the problem. In the mean time, use furnaces to store cobblestone and unsmelted ores, do NOT craft logs into planks until needed, if you do smelt ores craft them into blocks of (mineral name) like blocks of iron, and finally, make a really big room for placing all these blocks or your storage problem will not be fixed.
 * Chests have been added in 0.4.0. These store as much as the PC chest but cannot combine into a large chest.
 * Large Chests will be added possibly after 0.5.0/0.6.0.


 * fa! Can't smelt ore, furnace needed.
 * I don't believe this is a bug, but more of a missing, and probably planned feature...
 * Ores can be smelted with fire before furnaces were added.
 * Furnaces added in update Alpha 0.3.2. Tested on iOS 5.1.1

Fixed in 0.3.2 alpha.
 * fa when holding a cobblestone slab, it appears as a wooden slab in your hand. when placed, it turns back into a cobblestone slab (tested in iOS)
 * a! using the select button in xperia play will open a crafting table instead of opening standard crafting
 * a bowls and sugar are not useful in 0.3.0 (and 0.3.2) due to the lack of a food system(life generates automatically)
 * Bowls are useful in 0.4.0. Furthermore, sugar can be useful maybe after 0.4.0/0.5.0.

If you craft a diamond/gold/lapis/iron block, you can craft it in to the original state (ingots, lapis, nuggets, etc.) and back, but when you craft it back, it gives you three extra (ingots, nuggets, etc.,) making you have infinite gold, iron, diamond, and lapis blocks. Tested on iOS with Alpha 0.3.2
 * a Coal torches and Charcoal torches are both labeled "Torch", with no distinction (Alpha 0.3.3)
 * Is that normal?


 * a Item descriptions overflow the text box. Since there is no way to scroll yet, it is only possible to see part of the description.

a buckets have not been added yet. There is no way to create infinite water supplies without natural water, and no way to transport liquids incase you want lava for cobblestone generators, or water for a sugar or soon wheat farm.

a breaking blocks in creative mode is very slow (0.4.0). The tools in previous versions were much faster. The tools now in creative mode is limited and they are all the same speed when breaking blocks.
 * That's intended.

Gameplay
Bugs undefinedSometimes in multiplayer when a player than does not own the server gets an item from a chest and dies and logs out the intems show up for no players on server. Sometimes after you sleep, you will spawn on top of the roof of your house, and in the case of my friend, if you are at the bottom of the world in a giant hole, if that has a roof on it you will spawn on top of it. There does not seem to be anything causing this and it seems to be a somewhat rare occurrence.

! When some wheat (surronded by fences) are matured, if you "Quite to title" and back to your game the wheat is back at the first grows's step !

! Can't eat food on Xperia Play though it works on touch screen.
 * Actually, you can eat, you just have to hold down L+R at the same time.

fundefined Food does not heal as much as it should. Apples, bread, and raw meat only heal one heart while cooked meat and soup heal two (the descriptions of the food do say that bread should heal 2 and a half hearts, soup 5, etc... This makes farming and surviving much more difficult).

! When in the pause screen, mobs still move. With the addition of creepers in the last update, this can easily cause you to die. (tested on IOS)
 * This is because single-player and multi-player have been combined majorly and so when you pause it doesnt pause the game because there may be other players in the map. I belive it is meant ot be like that.Pr3zzy 08:29, 21 September 2012 (UTC)

! In Creative Mode, if I'm underwater for too long, the screen begins to shake like I have been hit and eventually I die. Does this happen to anyone else? (Tested on iOS)

! Since update to version 0.3.3 the picture often starts shaking. It is like it is undoing-redoing last turn. While picture is shaking, the character can move, turn and e.g. die but I see only the same two pictures switching. I can stop the shaling by turning view up or down, but when I look back in the original direction, shaking occures again.

It seems to be somehow connected with mobs, because the problem never occures in creative mode or during the first day in new survival world. It does not always happened during the first night, but I always reprodiced it sooner or later.

I am running Android 4.0.3 on Sysbay S-MP95 tablet. perry 15:17, 31 August 2012 (UTC)
 * same behavior on samsung gt-p6211 / 7n
 * still an issue on 0.4.0, but much less frequent; restarting the game solves the problem for several nights. perry 81.201.60.140 12:54, 15 September 2012 (UTC)

! If you go to the edge of the world and dig down, there is a noclip effect that will let you see through all the grass, dirt, and stone ( tested on iOS )

! Extreme amounts of lag may happen for no reason (Fire was not the cause because of Alpha 0.3.3), as this is rare. This will continuously keep happening regardless of how many times the player rejoins his/her world. The Player could be forced to erase the world (tested in iOS, 3GS, iOS 5.1.1).

! When a bow is fired, an arrow is not wasted. I found that quite funny.
 * device? Photo proof? This doesn't happen to me. Caucow 16:56, 21 August 2012 (UTC)
 * Excuse me but how is one meant to get 'Photo proof' of something like that, wouldnt it need to be video proof? It is true though, when you fire your bow if it does not hit an entity (mobs: chicken, zombie...) the arrow is stuck in the block it hit and when you get close enough you can pick it up. Pr3zzy 08:39, 21 September 2012 (UTC)

undefined If you draw back your bow and while holding down, select another item, when you select the bow it will be displayed drawn back, but held in the hand instead of in the middle of the screen. This also happens if you hold down and while doing so, exiting the game. ( tested on iOS )
 * Not major. Downgraded. Very minor render glitch that can be fixed by firing the bow.


 * fixed in update 0.4.0Caucow 16:56, 21 August 2012 (UTC)

undefined Durability of weapons and tools do not decrease when used on entities (Sheep, pigs, zombies, The Player, etc.)
 * Version? Swords starded taking damage when 0.3.3 came out. My tools take damage. Caucow 16:56, 21 August 2012 (UTC)

undefined If you go to max world height at the barrier of your world, and just walk off you will be "flying" out of the boundary.

undefined Shot arrows will pass through ID 95 border block. (Tested on iOS) –Zefaxet

! When a creative world is made, and a 2nd player joins, the 2nd, 3rd, 4th, and on can all be hurt by arrows, even though they are in creative. Howevr, the world host cannot be hurt by the joining players. (Tested on iOS CMP) –Zefaxet
 * This happens to me too

undefined When a joining player uses a bow, the bow is not held in the player's hands, but rather floats next to the players head. However, the position of the player's arms still moves to that of charging the bow. (Tested on iOS CMP) –Zefaxet

! Bows do not take damage when shot.
 * 1st, no need to be rude to mojang about the version. 2nd, this was probably just forgotten about when mojang added weapon damage then added bows. Caucow 16:56, 21 August 2012 (UTC)

In survival single player (not tested on multiplayer) if you sleep in a bed then "obstruct" it, you will spawn where the bed once was

! Height data transferred between games (fell from the sky in survival) Haven't been able to reproduce this, but could be a case of data transferring from one saved game to another (thus the major tag): On iPhone, I was playing a survival game, quit (either quit-to-opening-screen or closed the minecraft app; don't remember), I then started playing a new creative game and flew very high, and quit while flying (again, don't remember if it was a quit-to-opening-screen or if I just closed the minecraft app), then started the minecraft app, deleted the creative game (because everything was on fire from lava), then started up the survival game; I then started floating in mid air way above my castle. The instant I moved, I fell to my death. I didn't check my inventory before I died so I don't know if anything other than height position changed. I know that X/Y didn't change, I was in the same position in the castle as I was when floating above it, and I was in an entirely different X/Y in the creative game. The survival game seed was minecraft and the creative game seed was nyan.
 * This has happened to me as well! I was using my iPad to play. I quit back to the title while I was in my underground mine. When i returned to play later however, I spawned underwater above ground and was almost killed by zombies. I didn't go to any other map in between.
 * Something similar has happenned to me. When in my minewhich I had dug to be 2x2

!Quitting the game near the edge of the world will cause you to respawn outside the world, seeing all black (or blue depending on night/day) in all directions. If you manage to walk in the right direction and re-enter the world, you will be at the top, and fall to your death. This happened to me twice, both times near the bottom corners of the world. 24.21.100.126 20:38, 25 July 2012 (UTC)

?A bug that I found (I don't know how I did it) was that when I was digging a place for my pool to be, (with sand) I looked up, and everything looked different!? The sandstone looked like dispensers, the flowers looked like nether warts, and everything else was changed, I don't know how this happened, but it is definitely a major glitch. These blocks are not in the game,so I am putting a ? next to it. If this needs a undefined or !,put it back. I do not think this is true, if it was a random glitch, what are the odds of the pixels looking exactly like the actual thing? Either they are lying, or Mojang is working on dispensers and Nether Wart, which I doubt because they would probably have obsidian first, to go the Nether, then add Nether Wart later. As for dispensers, there is no redstone in Pocket Edition as of now (July 4, 2012) so a dispenser could not be crafted. If I recall, the texture file for Minecraft PE is the same as the full Minecraft, so this is likely a texture glitch.

Photo needed to prove.

undefinedWhen your death happens sometimes you will keep some of your items or tools

? I was able to place a torch on the side of the world, where the world ends. This happened in CSP 2 blocks below the surface with the seed: killer I was tunneling around the border. It stills produces light but is much dimmer.
 * I think this was (and should be) posted in the block section of this wiki page. It is a pretty well known bug and if you wish to recreate it (always nice for floating smileys or climbing the border with ladders), you simply need to place a block on the ground that torches are unable to attach to, place the torch on that block, and the torch will stick to the world border (also works with ladders, but does not work with trapdoors)

fundefinedSwords do not take damage unless you use them to break blocks
 * Fixed in Alpha 0.3.3, this applies to all tools.

aGolden tools last longer than Wooden tools

!! By having two different wood types by opening the furnace,having,for example, birch wood first in the hotbar and normal wood after it, and placing the last wood sort In your inventory in the furnace and taking it back again will change the wood to the first wood sort! By doing this without taking it out, will crash the game!!

!! Transferring a full stack (tap and hold) of items all at once into the furnace crashes the game. (0.4.0) (Tested on Android)

[X] If you save the game in the invisible bedrock and with your hand in it, you will go to invisible bedrock top.

undefinedSometimes in Survival Multiplayers, when you join a map, some water (in waterfalls) disappear and when you try to move into the invisible water, you back away. (0.3.3) Annoyances

a!Doors keep opening randomly, even when I'm not in the area. It happens especially after I leave a game and get back in, but during gameplay also. Cannot find anyone else talking about this same issue. CatchallRat682 here. This keeps happening to me too. I close all the doors then when I get back they're open again. MrRalphMan - Confirmed that the first door that I placed opens whenever I re-enter the game and also seeming randomly while I am playing. Another door that I have placed seems to stay shut. (Android 0.3.3) tvhero here. This has always happened to me and became really annoying especially since sometimes they are open when I join the world. I think that this may have been fixed in 0.4.0, it hasn't happened in a while.

a Starting worlds would lag the game for a few seconds (happens since 0.3.0) Dlpham 17:47, 23 September 2012 (UTC)

a Pressing the pause button doesn't pause the game.
 * Intended, since Singleplayer is Integrated into Multiplayer. Downgrading to Annoyance. Sonickyle 17:50, 6 September 2012 (UTC)

Animals
Bugs

undefined New mobs (chickens and cows) don't show up in older maps.
 * Go to newer chunks. Pr3zzy 08:43, 21 September 2012 (UTC)

undefined If Cows or Chickens spawn in water, they can't move, execpt to turn their bodies (Chickens also flap their wings). (iOS- iPod Touch- Version 0.3.0)
 * To fix this hit them with something that will damage them but not kill them. Pr3zzy 08:43, 21 September 2012 (UTC)

undefined Animals don't seem to despawn (citation needed)(iOS- iPod Touch- Version 0.3.0)
 * Animals aren't supposed to despawn. It is a bug though (or just not implemented yet) that they do NOT occaisonally spawn on lighted grass blocks like in the pc version. Caucow 15:39, 21 August 2012 (UTC)

undefined Feathers dropped from chicken in water can not be picked up while under water.
 * What device are you on? On my iPod touch 3rd Gen. I can pick up feathers anywhere. Caucow 15:39, 21 August 2012 (UTC)

Annoyances undefined Crafting arrows requires feathers, but because chickens cannot be bred you cannot obtain many without driving them extinct.
 * With the 0.4.0 update, zombies drop feathers. Thus there is now a renewable and reliable source of feathers.

undefinedCan't recover sheep's wool with shears (0.3.3)
 * What is you device? Are you pressing and holding on the sheep as you would if you were breaking a block? (just tapping will hurt them, pressing and holding will show the block breaking circle animation.) Caucow 15:39, 21 August 2012 (UTC)

Mobs
Bugs
 * x It is possible to see chickens spawning, and they can spawn on sand. (Tested on iOS)


 * x Sometimes, Mobs can be hit and take no knockback.


 * x When Creepers/TNT detonate(s), their explosion sound is missing.


 * x Zombies, skeletons and spiders can be spawned in light places (Tested on Android 0.3.3)(Happens on iOS 0.3.3)
 * Fixed in update 0.4.0 Pr3zzy 08:44, 21 September 2012 (UTC)

! In v0.3.3, mobs can spawn in well lit areas if they have a roof that blocks sunlight (area is lit with torches). Any hostile mob can spawn this way. VERY common in underground mineshafts and houses without windows. They can also spawn in any places which the sunlight cannot touch, even in the day.
 * As said above... fixed in update 0.4.0 Pr3zzy 08:45, 21 September 2012 (UTC)

! Zombies hearts are messed up; they only take two hits to kill with an iron sword and they don't drop feathers when I kill them. From what I have seen, this bug hasn't occurred to anyone else. (0.3.3)
 * I see you read the upcoming features page. Feathers dropping from zombies will occur in the next update, not 0.3.3. Also I agree that mob lives are messed up. I always kill zombies with 3 hits with a stone sword (when it should take four), skeles and spiders with 2, and CHICKENS (which should only have two hearts with THREE! Caucow 17:23, 21 August 2012 (UTC)


 * a Cow's back texture is flipped. (tested on iOS)-Partonetrain
 * That is normal.

Annoyances a!In the 0.3.3 update skeletons and spiders seem to spawn more rarely than zombies. Not sure if this was intended. (tested on iOS) - McLaren_231 (MC Username) 12:09, 9 August 2012 (UTC)a!In the computer version they also spawn more rarely. This is probably intended.
 * undefined as of 0.3.3, occasionally a spider's thorax is invisible.


 * a At night, spiders are sometimes difficult to see (no red bright eyes) (0.3.3)
 * This, is normal.

a! Skeletons movement is messed up. When they spot you they start moving towards you very slowly and very quickly move towards your left which I notice a lot in my mineshaft when they start walking straight into a wall. They sometimes trap themselves behind a wall until you move past them. Their aiming also gets very messed up when they are on the wall and they usually just shoot the wall right next to them. It can cause a visual bug where they appear to be facing the wall yet will occasionally shoot you even though you are behind them. When they get within their traditional 8 blocks from the player, they will not stop but instead continue to move slowly towards the player and to the left. Once they are touching you it becomes very hard to kill them since they are constantly circling you. Caucow 17:23, 21 August 2012 (UTC)
 * That's Normal.

if you trap a zombie in water so it cannot move, then go where you can not see it, when you come back, it will disappear137.186.199.130

mobs keep spawning in my mine shafts and underground house. I find this very anoying on v0.3.3

a On some maps, the spawn point for creative is not the same spawn point as survival.

Fixed/Skipped
 * fxOn survival worlds after an update, you will not have new mobs.

World generator
Bugs


 * ! When a world is generated, sometimes all the blocks appear completely black. (Tested on Android)


 * ! mp In CMP, if you log on to another server, it will load the world seed, but not all of the edits made to the world. (Android logging on to IOS server)


 * After typing in world name, I can't type in a seed, so I have no choice of what my world looks like! (tested on android)
 * Confirmed on Desire Z, Android. It seems that you're unable to scroll, so you can't see the input box. I think I noticed something similar in another menu, but I can't remember where.

Annoyances

Fixed/Skipped

If water is flooding your house. If you start having fun in the water the water will push you the opposite way the water is flowing tested on iPad 1

If you place a torch on the top of a brick at the edge of the world and put another torch on the torch the second torch will be on the edge of the world.

Graphical/Lighting
Bugs

x When holding Laplis it sometimes has the image of Bone meal and vice versa, usually if I am holding one without having the other in my hotbar and then selecting the other from the inventory screen. x In multiplayer playing iOS to iOS, sometimes a player will not be able to see any light from torches until the player places a torch himself.(Tested on Multiplayer iOS)

x Some torches don't provide light, similarly to the PC version.(Tested on iOS)

undefined The glass texture flickers underwater.

undefined Occasionally, sections will appear completely black on certain faces of a block, and can not be lit up using a torch. (Tested on iOS

undefinedA tree grew out of others with NO sapling. (SSP on iOS)

fundefined No fire animation for blocks on fire just smoke particles before consumption(android and iOS)
 * Mojang note: Fire has been removed for now.
 * Flint and Steel is added on 0.4.0. It can only be used on TNT, and it can ignite blocks (adding Fire) in later updates.

undefined When the torch is placed on the outside block of the chunk its light does not go to the next chunk. Appears when torch is placed during the day. If you remove and place torch again in the night the bug will disappear. Reproduced in version 0.4.0 on iOS 5.1 in single player survival mode. I have a screenshot in my dropbox but the spam filter blocks the link :(

Annoyances

a The rear-end texture appears upside-down on some creatures. This is particularly noticeable on cows, where the pink of an udder can be seen near the top of the rear.
 * I vote to remove, there is one in mobs section where it's supposed to be.


 * a Minecraft PE is not adapted for the new iPad retina screen. (0.3.3)


 * a Water texture on iPhone/iPod touch is not the same as on iPad or android (no animation). (0.3.3)


 * a cr If you hold leaves of any kind in your hand and decide to switch your graphics' 'Fancy' setting from on to off or vice versa, held leaves won't change modes. This can only be fixed by exiting the app and re-entering. Tested on iOS.

Fixed/Skipped

GUI
Bugs
 * x Dark leaves have the texture of a Crafting Table when held.
 * a When using the split-touch controls on iPad your hotbar is restricted back to 3 slots rather than 7 slots.

Annoyances


 * a iOS and Android hotbar is extremely small (limited to three slots, but only on phones; not tablets, which have 7)
 * fa! In the iPad hotbar, the left-most item's touchable area extends far to the left of the edge of the button, to the point it actually overlaps the DOWN button. Pressing the right edge of the DOWN button triggers both the DOWN button and selects the left-most item in the tool bar at the same time because they overlap.  This results in accidental selection of the left-most item over and over again, which can interfere with gameplay when an item is accidentally used when not intended.
 * That's normal. Im derpy and i know it.
 * this once got me killed and I never got my stuff back. on my ipod, there is plenty of space for the hotbar to move over so it is to the right of even the > button. There would still be space to the right of it (after moving it) to add another slot so there are 7 slots (six active) instead of six (five active) Caucow 18:05, 21 August 2012 (UTC)

Fixed/Skipped

? Sometimes when 2 people play on a server and the person who joined quit, when you play singleplayer on the same world your inventory space grows. Sometimes if this happens and the inventory space goes back to normal size it will throw out all items in the extra space of inventory. It happened on 2 survival files on the same iPod touch 4. Devices for the servers was iPod touch 4 and iPhone 4s.
 * fundefined When iron ore is mined, it is collectable and placeable, but does not show in the inventory GUI yet still shows the amount collected.(Tested on iOS)
 * Fixed in update 0.3.2 Alpha.

Sound
Bugs


 * x Sometimes the hurt sound of mobs won't play.


 * x If you hit or kill pig with hand, it won't produce any sound.
 * When you try to hit a cow it makes no hurt sound the cow makes normal sound when walking around.
 * When you break glass it won't produce any sound.
 * Fixed in Alpha 0.3.3.


 * x spiders don't make a sound upon death.
 * Fixed in Alpha 0.4.0.

Annoyances Fixed/Skipped
 * x The creepers/TNT explosions don't make a sound.(0.4.0)
 * a! Old minecraft sounds in iOS version (sand, dirt...) (0.3.3)

== undefined when you try to connect to the iPad, it doesn't connect, tested on iOS iPad 1. Both single and multiplayer Minecraft Pocket Edition (CSP and CMP) == To find the third lavafall, go right from spawn. There are a total of three lavafalls in the map.
 * ! (CSP) certain worlds with lava will completely combust causing everything to burn.( Worst world that does this is the seed nyan.
 * ! (CMP) When diconnected from multiplayer map you lose entire inventory, even if you leave purposely.
 * fx If the slabs are placed in your hotbar, alone they will look like a cobblestone slab, but if 2 or more are placed in, whichever slab you selected first will make the other slabs look like it.
 * x There are brown, black and gray sheep in the pocket edition. However, every sheep no matter what color wool it gives you, looks white.
 * ! Fire can spread to blocks other than the ordinary flammable blocks. Even water and lava are burnt. To duplicate this, create a game with the seed, "nyan" and travel to the lava fall on the left. The lava must first burn a flammable block (like the trees on this map) before the fire can transfer over to the non-flammable blocks.
 * There are actually two lavafalls that do the glitchy burning. The one near the spawn is calm.


 * x You can place sugarcane on any surface as long as it is submerged in water. If sugarcane is placed next to the original, they will both disappear.
 * Nundefined You cannot place torches on the back of stairs like glass.
 * x It is possible to place ladders against the invisible wall on the sides of a map by placing them on the top of a block or of a ladder. One can make the ladder as high as the map and run out his world. (Works with iOS version).
 * wx When you hit a door to break it (with your hand or a block), it makes the noise that it does when it opens, but it doesn't.
 * ! You can close a door on the player, and if you leave the game and come back you will teleport.(iOS)
 * uundefined As of v0.3.0 alpha, when creating a new world, the button selecting the creative world says "Survival" and the button selecting a survival world "Creative". The descriptions remain correct even though the buttons are labeled incorrectly.
 * Unable to reproduce. --68.97.102.137 01:49, 20 July 2012 (UTC)


 * undefined On different worlds,all slabs appear as one type of slab.
 * fundefined On 3.0 creative/survival, destroying 1 bookshelf block will drop 3. (tested in IOS & Android.
 * undefined You can attack mobs and place blocks through a door or a block of glass (iOS & Android)
 * x When placing a slab and then stand on it and place the next slab, you will stand inside the full slab block (IOS)
 * fundefined Zombies spawn in daylight and don't burn (Tested in IOS only & found in Android)
 * a! current pe if in amp, a dummy that joined your game is not damaged by cactus
 * ! In SMP, fall damage is only attributed to the host of the game.
 * Use the issue labels, not brackets and the letters.

a! Old minecraft sounds in iOS version (sand, dirt...)
 * Not a bug. Intended.

Creative Single Player (CSP)

 * a! In xperia play, the inventory is locked and can't scroll down to access the bottom row blocks
 * undefined If you have a block with snow on it, and you place a ladder on it, the ladder will be placed, but it will not be visible. However, if you place another ladder adjacent to it, neither of the blocks will be there.
 * x If you place Wooden Stairs or Stone Stairs above a certain layer, they will not be visible
 * x When placing a block of glass underwater and walk in top of such, it will display weird textures on the block of glass. [Tested on iOS only]
 * x When holding a Torch, Ladder, Cyan Flower and Sugar Cane a white pixel appears above of the item, this happen no matter if you have the fancy graphics and lower graphics quality turned on and off. [Worked on iOS only]
 * x When you place 2 slabs under a water source block, it will disappear.
 * x If you go to the side of a world and pillar to the height limit, you can walk out of the map.http://www.youtube.com/watch?v=-JysAGAjIUs&nomobile=1
 * x In addition to the above bug, (pillar to side of world and getting out), in third person view your character is invisible at this height.
 * x If you put a torch on a block next to the world limiting wall and place another torch on the first one, it will be placed on the map limiting wall.
 * x It is possible to place blocks on top of flowers and mushrooms causing the flower or mushroom to vanish in most cases, it is probably possible to place blocks on other items that you shouldn't normally be able to.
 * x One slab can be placed under a block but to place a second, the block above it must be removed.
 * x Both flowers cannot be placed on anything but a dirt or grass block, but if any other block has a thin snow layer on it, it can be placed, destroying the snow layer and putting it on an unusual block (i.e. flower on a diamond block or sand).
 * x If you have a cactus plant(any height) and place a door next to it, only the top of the door will be visible. If you then place the same order where the doors are on two consecutive blocks, both doors disappear. The cactus disappears in both cases.
 * x When trying opening a door by tapping on the window, it will place the block in your outside of the door
 * You can place slabs inside your head by standing on a slab, placing a slab on the slab and repeating. This can only be done in third-person view.
 * x Sometimes when placing ladders on any block, they will only go a certain way or not be placed at all. (tested on Android CM7.1 Nook Color 2.3.6)
 * a If you place a slab of any kind down and have flowing water pass over it the water appears to float over the slab.
 * x When flying in CSP If you are right above a block and fly over it is will produce the sound as if you were normally walking over it but going faster and/or sprinting. (tested on iOS iPad CSP)
 * undefined As of 0.4.0, you can dig straight down even through bedrock and fall out the bottom of the world. (Tested on Android)
 * {A!} In 4.0 i was building a church and i heard grass blocks being walked on. Built the church with stone though....?

Survival Single Player (SSP)

 * ? If TNT is hacked in with an inventory editor and detonated, ore blocks will drop themselves rather than their normal drop.
 * TNT is added in 0.4.0. This is pretty much no longer a bug.


 * x In SMP, other cilents are more resistant to arrows (they can still take damage from arrows if shot twice).
 * a Cactus drops disappear if they happen to land on another cactus block that is not broken. (Tested on iOS and found in Android) Edit: Cactus does this in PC edition too. Not a bug.
 * x If you build a tower to the top of a world's corner, you can walk out of the map. (Tested on both Android and iOS)
 * x You can hit mobs behind glass. (Tested on iOS)
 * Supposed to be that way? They added that for the PC version on purpose in 1.some.


 * asnowballs only stack 16. Is it supposed to do that?
 * Changed to Annoyance, not a bug.
 * It's supposed to be that way, its also in the pc version.


 * x When trying opening a door by tapping on the window, it will place the block in your hand outside of the door.
 * undefined On version 0.3.0,if you mine a block with a tool and it breaks after the block was mined,the game considered the block you broke to be mined with your hands.To reproduce,place cobblestone on the ground and mine it with a pick that is about to break.
 * undefined While in your inventory,you can press the ... button to drop a random item.If you have a tool in your inventory,the tool may drop,but with an infinity sign.It remains that way until the tool breaks.Tested with a pickaxe.If the tool has a durability bar,it will still have the bar.
 * 19:57, 9 June 2012 (UTC) Not a bug. Whether in the Inventory or not, you can hold any item in the bar. It will begin to turn green. When it is completely green one item will drop. ... produces a random item.


 * x Iron ore in your inventory or hotbar will have no picture when placed but acts normally. (Tested on iOS)
 * Fixed in Alpha 0.3.2.


 * !Tool durability does not decrease when hitting mobs.This means a sword lasts forever if you do not break blocks with it.
 * Fixed in Alpha 0.3.3 (all tools now lose durability when hitting a Mob).


 * x you can put a torch or ladder on any underwater block(even stairs or water block) it will not be visible but will drop the item
 * x you can't put dandelion yellow or lapis-lazuli on sheeps,though you can in Minecraft pc
 * ! you cant use the "up" button when your device is at low battery.
 * x Saplings appear invisible in the inventory when first obtained (except the amount). To fix this, put the sapling on the ground, break it and obtain it. The sapling will now appear on the inventory.
 * x In the furnace GUI when you put charcoal in then coal the coal will become charcoal. Works the other way around. (Tested on iOS iPad SSP)
 * x Trying to place a door on a stair block will not place the door. Instead it drop two, effectively duplicating a door. Fastlane250 19:49, 6 September 2012 (UTC)

Creative Multiplayer (CMP)

 * !! If I am shot with a bow and arrow, I take damage, and at the point of the death, my game either recognises I have died, or, more often, crashes. (Removed this bug report from minor bugs)
 * ! If one joins a game then quits and saves copy of the game the copy will only be of the hosts spawn location, even if evident at the time of connection once disconnected and a copy of the game is saved the area around the spawn will be the only part of the map saved.
 * ! If you save a copy of the world you joined, the copy will not include any of the buildings you built.
 * ! iDevices cannot connect to an Android game (tested with HTC Incredible 2, iPod Touch, and iPad 2) but it works the other way around. Edit: iPhone 3GS can connect on Android Asus EEE pad tf 101 - Vietchinh
 * a! When you change your skin and another player changes their skin to something different, then the skin that your player has will appear on their character as well (tested in creative and survival with iPad and iPod Touch 4th gen)
 * Not a bug. Skin files are saved locally on your device. Meaning the game will always use the skin file you put in to define the other players skin, no matter what the other person put in. Mudssun 21:44, 15 September 2012 (UTC)

saved.
 * ! In multiplayer survival people that join your game will not die from cactus and falling.
 * ! In multiplayer joining a word will result in new terrain different from the hosts but any structures built will be there such as if the host spawned on a flat piece of land someone joining could be in the same place but in a cave. Tested on SMP on iPod to Motorola Xoom and Samsung Galaxy SI to Motorola Xoom with Motorola Xoom hosting in both situations.
 * ! In multiplayer, if 2 slabs are placed on top of each other, it will appear as 3 slabs to any other players (tested on survival with iPad and iPod Touch 4th gen)
 * ! Occasionally, when joining your friend's creative servers, you will not have a health bar or infinity signs next to items, though you may not use the items that you do not have unlimited of in survival (e.g. Cobblestone or Wood).
 * ! Sometimes blocks placed by a server's host will not appear on other player's devices. When that player walks through the blocks, they will take what appears to be suffocation damage until they die or leave the place (on creative). This can be fixed by the host breaking the blocks and replacing them.
 * ! When you are connected to a server if you place any block on top of a snow cover two block will be placed, one where the snow cover was, and another on on top of it. (This only works for connected players, not the player hosting.) Tested on Motorola Xoom and Le-pan.
 * undefined You may start suffocating under water and an item drop may occur.. When you "die", you will see the respawn screen and some building materials will not be in your inventory if someone else "picks" them up. (tested on iOS)
 * Does not crash the game. Downgraded.


 * undefined When playing in creative mode, my friend flew to the lavafall (we were in the nyan seed), then started taking damage and died, he dropped all of his stuff, I was able to pick it up, and when he respawned, he had nothing but one brick. (iPod Touch on iOS)
 * Doesn't crash the game. Downgraded.
 * It also happened in my creative server too. We were building a house near a lava fall when my friend starting taking damage and died.

Bug Images
[X] When I go into options after installing certain texture packs game crashes