Minecraft Wiki:Issues/Weekly 12w04a

Known bugs for Weekly Build 12w04a.

''' Use the |Discussion page first before adding any bugs onto this page. ''' Bugs can be confirmed by checking into the discussion page and make sure other people reply to your report and have the same problem.

Organization
'There is no need to place bullet points before issue labels. Use bullet points only for comments. Be sure to leave a single totally blank line before each new issue (but not before comments), unless the issue appears directly beneath a header.'

Please ensure that the bug is tested on a 'vanilla', installation of 12w04a with NO MODS installed

Please specify whether the bug was found on Single Player or Multi Player and Survival or Creative.

Please mark your issue with one of these issue labels: (listed from highest priority to lowest)
 * !! =  = Critical bug that can crash a Minecraft client or server.
 * ! =  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  = Major annoyance.  Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  = Minor bug.
 * a =  = Annoyance.
 * ? =  = Potential issue that you are unsure of or that the community (on |the discussion page) believes requires further vetting.  Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!].  Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)
 * sp =  = Single-player.
 * mp =  = Multiplayer.
 * su =  = Survival mode.
 * cr =  = Creative mode.

Labels for indicating that an issue is restricted to a particular OS:
 * =  = Mac OS
 * =  = Windows
 * =  = Linux

Labels that Mojang uses:
 * f = Bugs that have been fixed in the next update.
 * n = This is not a bug. (It is intended behaviour and will not be changed)
 * s = Bugs that will be skipped/ignored for now.
 * u = Bugs that Mojang tested but was unable to reproduce. Append this tag to the end of existing issue labels, instead of replacing them.

To produce these labels, use the following code:  c where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand  undefined .

''Be sure to sort issues by category, type, and priority: redstone issues go in the Redstone section, etc.; bugs go in the Bugs subsection, with major bugs listed before minor bugs, annoyances in the Annoyances subsection, with major ones before minor ones, and issues that Jeb has marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Jeb cannot reproduce, however, are to remain in their original place.''

Please sign all issue reports and comments by typing   (three tildes; tilde may be found above  on USA keyboards, and to the right of  on British keyboards).

'Finally, please do not spontaneously delete an issue report or comment, unless it is patent nonsense submitted by someone who has not logged in. If possible, contact the submitter by user-talk first and tell them about your concerns. They will almost certainly oblige. As always, assume good faith.'

Bugs
undefined Java crashes when you quit Minecraft. I've tested lwjgl-2.8.1, lwjgl-2.8.2, lwjgl-2.8.3 and with all the error happened. With the old files it doesn't happen. System: Windows 7 32-bit, Oracle Java 7 u2 32-bit on Single player offline. It happened in older versions of Minecraft too.

! When you enter minecraft, updating screen stops and nothing happens(still did that after I went back to 1.1)


 * u Could not reproduce, update lwjgl, update opengl, update your video card drivers! This may happen because minecraft is looking for a opengl mode! ---Minecraft5025

Annoyances
a! The JavaApplicationStub that Minecraft uses is outdated and has been for quite some time. 64-bit Java will not work on Mac unless the JavaApplicationStub is up to date.

Bugs
! undefined Lapis lazuli ore has a very large spawn rate. With 20 minutes of mining you can get about 3 or 4 stacks of lapis if you are at the certain depth
 * - Move to World Generation


 * undefined If you have a 1x1x3 hole in which one of the sides is vine that's coming from higher up. so the vine is just hanging from, let's say tree, and NOT attached to a solid block.
 * You can still climb up the vine... Also the vine only needs one of the sides of the hole to be solid
 * I tested it and it lets you scale the vines without it on a block. If you don't have a wall to the left or right of the vines you just go can't do it.

Found by:mjrpereira (If you can get a photo, please post it. I'm not sure how.)

undefined Breaking TNT in Creative mode drops it into Pick up form. The same bug happens if you break the block Redstone (Or any other block that requires a base) is sitting on.

undefined Shearing a Dead Bush does not drop it into pick up form like it would with Tall Grass, Ferns, Vines and many other blocks.

Annoyances
a! Vines, like layers of snow, are replaced when a block is placed there, and tall grass is not. Vines are very useful and this does not happen to ladders. Meanwhile, building in grasslands is difficult because the area must be cleared of all tall grass before building can commence. This same problem would exist in tundra biomes if snow layers were not replaced.

a! You can not put out a fire in creative mode without breaking the block the fire is on. a Pistons do not connect to Fences/Iron Bars correctly, as seen here: http://tinypic.com/r/f1f4nr/5

Bugs
undefined sp This glitch still exists, and it allows players to infinitely duplicate any item in singleplayer.

? Fire Charges can only be made with coal and not charcoal. Don't know whether this is intentional or a bug.

Annoyances
acr Enchantment tables still require the appropriate experience levels in creative mode. Now with the Bottle of Enchanting and being able to just conjure up all the experience you need, this restriction makes even less sense. Creative mode should not be restricted enchantments based on experience level, nor should they use any experience level to do so. The bookshelves requirement though may as well stay, if you want to make it less effective for creative players to place a table in the middle of nowhere and immediately get lvl 50 enchantments.

Achievements
undefinedAfter shift clicking to craft, it only adds one to the amount of times that block/item has been crafted in the statistics menu, not how many you actually crafted.

Bugs
xIf placing a Soul sand on a ice block and a Ocelot walking on it, the ocelot spins around. It can't be stopped even if you pushing the Ocelot of the block, the Ocelot walks back.

x cr Horizontal movement through fluids while flying is very slow.

x The "where are we now" music disc is still missing.
 * I know it's because of problems with spaces in the name, but it could at least use underscores ("where_are_we_now").
 * actually, it's because the name is too long, and takes up sever lines, and it would just look ugly if it actually was in the game.
 * Could the name be shortened to "where"?
 * If "where are we now" is a problem, then why is "enchantment table" acceptable?

Annoyances
a cr The Bottle o' Enchanting does not give enough experience. It takes several tedious minutes of continuously throwing them to get to level 50.

aCreepers can keep the player awake at night, even though they do not make any sounds. For clarification, Mojang has said that monsters keep the player awake because of the sounds they make.

a! cr Portals to (and from) The End are not in Item Selection. If the ones generated in the world are destroyed, there will be no way to travel to and from those places. The End is a very good place to build outer-space-themed things, but it is tedious to go there in Creative.

Annoyances
a Snow golems are immune to fall damage, while cats and ocelots are not, despite that in real life they are able to always land on their feet.

a! When attempting to bring Mooshrooms from a Mushroom Biome to a normal biome over water with wheat, the cows will only follow you for a few blocks off the beach, and go back to a state where they only look around, but do not move. It is impossible to get the mooshroom back on land unless you stack blocks beneath them and they jump onto land. I put this as major because of the fact that mooshrooms are very useful, and they are impossible to bring to a normal biome without a minecart.

Bugs
x When a spawn Egg is used on the top of a fence, the spawned mob falls through it to the block underneath. This also happens when spawning ocelots on slabs when there are walls all around it.

x Sheep eat grass when un-sheared.

Annoyances
? In Creative, on world type Superflat, the mobs don't attack you
 * This is a feature of Creative. Mobs don't attack in Creative Mode, unless you attack them. TorchicBlaziken

Bugs
undefined Caves underneath Jungle biomes are sometimes filled with vines.
 * This is because there are vines that grow down the jungle trees into open parts of caves. --Mrarroyo 19:41, 28 January 2012 (UTC)

! spWhen the player dies on Hardcore mode, the chunks are not properly deleted, which causes chunks from the old generation to persist if a new world is created with the same name.

Annoyances
a! Abandoned mineshaft parts often spawn floating in midair. Since this happens within abandoned mineshafts as well as when they intersect with other underground features, the only way to fix this would be to change mineshaft generation, so that a floor is generated as part of the mineshaft.

a! Village generation is very glitchy, and doesn't mix well with natural features such as ravines, hills, etc. Villages should be their own biomes.

Bugs
x mp When thrown, the Bottle o' Enchanting is invisible, so we can't see where it will explode.

x mp When using the Fishing Rod, the line is invisible.

Annoyances
a When using a bow enchanted with Flame I, the area around the place where the arrow hit isn't lit up by the fire.

a Burning entities do not give off light.
 * This is because dynamic lights are not implemented in the game, for various reasons.

Bugs
x "lava.ogg" and "lavapop.ogg" do not play in-game. They are supposed to be the sounds that lava makes, and have existed for a long time, but they have never worked.

x mp "orb.ogg" has never played when getting experience orbs ("pop.ogg" is played instead).

Griefing
a! In the Afrikaans version, the singleplayer button is replaced with "You are a N***ER" :o
 * * Note: Jeb is aware of this. I would tag this as fixed, but I'm not Mojang.

Annoyances
a! The only version of Japanese has kanji. There should be a kana-only version.

a The normal Minecraft font is not used for all of the languages. Also, when a language with the normal Minecraft font is selected, some of the languages on the list mix both fonts.

a In all of the English language files, the "boots" in "Golden boots" and "bucket" in "lava bucket" are not capitalized, unlike in related items.

a In the French (CA) language, Pressure Plate should be Détecteur de Poids not Détecteur de Poid.

a ? In Italian the Back button says "Fatto" I am not sure if this is the correct translation, or not.
 * * That means "Done". I don't think this is griefing.


 * It is true that "fatto" means "fact" or "done" in Italian. Confirmed on Google Translate. --Mrarroyo 19:47, 28 January 2012 (UTC)

a [Spanish] In multiplayer lists, for refresh, it says "Actualizar" which translates to "actualize". A more accurate translation would be "recargar", which translates to "reload".

a [Spanish] For singleplayer, it says "Un jugador" which translates to "a player" or "one player". A more accurate translation would be "jugador solo", which translates to "single player".