Java Edition Indev 0.31 20100128

The seventeenth version of Indev 0.31 was released on January 28, 2010.

Blocks

 * Gear.png Gear
 * Could only be obtained by inventory editing and was initially invisible in the inventory.
 * At some point, this was changed to the animated version as seen when placed in the world.
 * A gear's sprite consisted of two parts; the center rod and the animated gear itself.
 * When hacked into the game, a gear could be placed anywhere, but would show nothing in its block space and was invisible unless horizontally adjacent to one or more blocks.
 * The placed gear would then show a gear sprite on the near side of each of those blocks.
 * A placed gear could not be destroyed by mining a block that its gear sprite was shown on, because the placed gear was actually adjacent to that block.
 * If the block a gear sprite was shown on was destroyed, the adjacent placed gear would no longer show that sprite.
 * Removing all blocks adjacent to a placed gear would remove all of its visible gear sprites, leaving the placed gear invisible.
 * Placed gears could not be destroyed directly by the player; attempts to do so would phase through to the block behind it, much like water.
 * A placed gear could only be removed by a liquid flowing into the gear's block space.

Items

 * General
 * Items now show as 3D voxel sprites.
 * More items added into Indev house chests, instead of 99, spawning with 100
 * Maximum item stack size changed from 99 to 50, except for starting items in Indev house chests