Bedrock Edition beta 1.15.0.51

Beta 1.15.0.51 is the first beta version for Bedrock Edition 1.15.0, released on February 12, 2020, which adds several features from Java Edition and fixes bugs.

Changes
Parity


 * Fence Gates can now be placed without supporting blocks underneath
 * Damaged Bows can again be used to craft Dispensers (MCPE-55861)
 * Flowers can now be removed from Flower Pots using interact/right-click
 * Implemented Curse of Binding
 * Enchanted Skulls and blocks have the enchanted glow effect
 * Dropped items now turn into a 3D model and spin
 * Pufferfish now have a middle inflation state when approached
 * The missing sounds will be updated in a future update
 * Podzol is now generated under large Spruce trees when grown by the player
 * Changed Eye of Ender explode particles to match Java
 * Tweaked the texture of the Iron Bars item so they match Java (MCPE-25802)
 * Pumpkins can be placed without a support block underneath
 * Passive mobs now spawn on blocks they are supposed to (MCPE-47596)
 * The Wither no longer breaks obsidian during its spawning animation (MCPE-59502)
 * Players now receive Conduit Power effect when in the rain (MCPE-35941)
 * Boats placed on top of Cactus blocks will now take damage and break

For Map Makers and Add-On Creators


 * Most attack goals are now data-driven
 * Added new documentation for new behavior fields
 * Most Slime and Swim goals are now data-driven
 * Added new documentation for new behavior fields
 * Tree generation is now data-driven
 * Wither skull attacks are now data-driven

Fixes

 * Crashes
 * Fixed several crashes that could occur during gameplay.
 * Fixed a crash that could occur when clicking 'Read More' on certain resource pack screens.
 * Fixed an issue with invisible shulker boxes which could cause a crash when trying to open or break them.
 * Fixed a crash that could happen when dispensing bone meal into a grass block.
 * Fixed a crash caused by fire spreading to beehives.


 * Accessibility
 * Fixed a bug that could cause the narrator to read text twice on Xbox One.


 * Gameplay
 * Added the missing text for locked maps in the cartography table.
 * Players can transition from swimming to running on land more smoothly now.
 * Casting a fishing rod whilst running no longer slows the player down.
 * The 'Sound the Alarm' achievement is now only triggered by hostile mobs and not players.
 * The player's hitbox is now correctly reset when unequipping elytra mid-flight.
 * The correct amount of berries can now consistently be collected from sweet berry bushes.
 * Using shift/sneak will now allow the player to move downwards correctly when swimming.
 * Fixed the respawn location so that players no longer wake up with their head in a block after sleeping.
 * The raid bar will now appear correctly when returning to an active Raid from another dimension.
 * Fixed a bug that would prevent Redstone power from passing through barrels after reloading a world.
 * Falling blocks (such as sand) will no longer break when falling onto retracted pistons.
 * TNT no longer drops as an item when exploded.
 * Fixed trapdoor collision shape.
 * Prevented elytra gliding rotations on the player when in first person view
 * Explosions can now deal damage in water
 * Flying with elytra at high speeds no longer causes sound to become jittery.
 * Mobs are now damaged and items are destroyed when on top of Cactus blocks.


 * Mobs
 * Increased Iron Golem spawn rate and modified spawn rules.
 * Fixed the jumping animation of tamed horses.
 * Fixed Blaze path-finding and navigation.
 * Fixed a bug that allowed Ghasts to exist when the difficulty was set to Peaceful.
 * Fixed an issue that was preventing Pillager Captains from being hostile.
 * Fixed an issue that was allowing fish to spawn in flowing water above ice blocks.
 * Wolves now spawn in more biomes.
 * Small mobs will no longer get trapped in gaps created by stair blocks.
 * Villagers no longer run around inside their houses when being raided.
 * Mobs no longer start shaking when entering minecarts.
 * Guardians and elder guardians will no longer float in the air as they try and reach water.
 * Tweaked squid spawn rate and cap.
 * Drowned can no longer drop tridents without having them equipped.
 * Fixed a bug that prevented cats from sleeping on a bed with the player
 * Snow golems can now try and shoot snowballs at mobs when it is behind a fence block
 * Fixed a bug that allowed zombie villagers to break iron doors.
 * Sitting mobs will no longer slide around and breed.


 * Items
 * Unloaded crossbows no longer display the incorrect icon in inventory.


 * Graphical
 * Stopped offhand shield animation and bow animation from playing at the same time.
 * Fixed a bug that was preventing the cubemap from rendering correctly on Xbox One consoles.
 * Items held by Baby Foxes now render correctly.
 * Stained glass now has the correct colors on maps.
 * Enchanted elytra will now show the enchanted glow when equipped.


 * User interface
 * Fixed a bug that could sometimes prevent the loading screen tips from showing correctly
 * Entities and blocks are now shown consistently in the structure block's preview.
 * The tooltip for leaving a boat is now consistent across platforms.
 * The "grow" controller tooltip will now show when pointing bone meal at grass block or blocks underwater.


 * Commands
 * Updated the grammar in the command description to make it consistent with other commands.
 * Instant effects now use ticks instead of seconds when used with the command.


 * Add-ons
 * Implemented a fix to ensure the player's mount updates all riders to ensure consistent smooth rotation for all riders.
 * The behavior no longer causes mobs to freeze when they lose their target.
 * Item tags can now be toggled in the UI using.
 * The event is now triggered correctly when unleashing from a fence.
 * The 'Create New World' button text is now using the global color component.


 * Character creator
 * Fixed an issue that could cause the wings costume piece to disappear with certain hairstyles.
 * Fixed the default player model to overcome some texture issues that could be seen when choosing different heights and sizes in the character creator.
 * Various user interface fixes.
 * The Achievements screen can now be viewed through the character creator dressing room.