Tutorials/Player versus Player

PvP or Player vs. Player is a fun but dangerous aspect of Minecraft which is only on Multiplayer as you need another player to to fight against. PvP allows you to pit yourself against other Minecraft players in an organized fight or a backstab to steal their hard earned diamonds. Whatever you do with it, PvP is almost always fun, unless you are digging dirt and the server's top PvPer is right behind you...

Organized PvP
Organized PvP is when 2 or more players agree to fight for whatever reason ranging from who is the better fighter to who gets the diamond you both just found.

Organized PvP is fun for all partakers (apart from a few sore losers). Arranging a tournament, which can possibly be time-consuming, is very fun for all combatants. A free-for-all/last-man-standing-takes-all is a great way to get some valuable items with little effort by hiding in a corner (but more about this later).

Faction Wars
Another type of organized PvP is the faction war. This is when two factions invade the other faction's server, killing members and stealing their items, burning and/or TNTing structures,etc. These can range from organized to a surprise attack, and can have up to hundreds of warriors on either side (though this may cause lag).

A Place To Fight
First things first, you need a place to fight. Fighting in your house may be fun, but to be honest, it isn't a great idea, especially if your house is made of wood and someone uses Flint and Steel and/or TNT. A flat area is good for a while, but after some time you'll get bored. Now if only someone would think of Arena Types and how to build them for you...

Building Your Arena
Well, you're in luck.

It's quick and easy to build arenas consisting of a floor, some type of wall, and 2 entrances; so let's start:
 * 1) Clear a flat area for your arena, make it as large as you want, but a 10x10 square is a good minimum. Another option is to simply make this on a superflat world.
 * 2) Place a 2-high wall made out of fence or iron bars around the arena so spectators can see what’s happening but not interfere (Arrows can get over a 1 high wall). Place some fence gate or doors at 2 ends of the area so combatants can enter.
 * 3) You're done! Have fun in your very simple arena.

Time consuming and hard to build arenas consist of any shaped floor (e.g. circular, triangular, which has a intriguing design) patterns and shadow shapes. Walls are seats to make a stadium-like building. Arenas also may contain Piston traps (lava, TNT, mob, and pitfalls), piston combatant entrance and many more features. If TNT or lava is used an arena cleaner is going to be needed.

Types:
 * Ancient: Build a Colosseum inspired by the ancient Romans with fights against animals and blood (Redstone) all over the place - use sandstone for walls, sand as the floor and wood for decoration and breaking the sandstone up.
 * Maze: Build the walls and seats so the spectators can watch the combatants run around scared bacon-less as they fear a creeper around the next corner.
 * Multi-leveled: Have several floors on the arena with random holes; make sure the sides are made of glass so spectators can see all the gravitational action.
 * Nether Arena: Note: It doesn't actually have to be in the nether. Make a 3 block high nether brick wall around the wanted arena area, and cap it with nether brick fences. Use a piston door with pressure plates on the entry side. Then, make a spectator booth that rises above the walls with nether brick stairs on one side, and a gold block throne on the other for you or the current arena champion. The arena floor should be netherrack with glowstone in the middle. You can light some of the netherrack if you want. Have fun!
 * Spleef Twist: Who says you have to do the dirty work? Let the lava below the map do it for you! Run around stabbing your opponent whilst removing the floor from beneath their feet.
 * Sky: Build the arena in the sky and use piston traps to make random holes appear. Gravity is now your best and worst friend.
 * Gimmick: create your arena as uniquely as possible-make pistons push from the floor to give some players a height advantage, use stairs to stimulate a slanted room to confuse anyone, use water to slow everyone down and render sprinting useless. The possibilities are endless.
 * Raining Lava: Once the start lever is pulled, opening the combatant entrances, a Redstone repeater delay is all that's stopping lava from pouring from the ceiling. Using pistons and a two minute delay, make lava pour from the ceiling and kill all remaining combatants! (REMEMBER: DON'T USE FLAMMABLE MATERIALS!!!)

Preparing For Organized PvP
Get a full set of armor Iron-level and above, a weapon (Sword), a Bow with some Arrows, an Axe, Flint and Steel, or anything else you can get your hands on which does damage. Now a Potion or 5 is going to be a huge help, especially poison and instant health potions. Some food is also a good idea if the fight is going to be a long one. Also, make sure you >BACK UP EVERYTHING<. Make or ask for a trunk, and put all of the things your afraid of losing, and doubles, in it before EVER going to an organized PvP.

Anything which will help you win is good! If you know the arena and if it has traps, lure your opponent into them! Everything helps. What's that you say? An honest fight? Okay you go for that but don't worry, I'm sure your opponent will be just as honest and have no TNT or Lava in his bag either.

The Fighting part
Now for some fun, you can fight them like a man sword to sword, bow to arrow, or run around like a headless chicken and hope he starves first. Whatever you do, make sure you win! And try not to damage his armor; remember if you win it's going to be yours afterwards...

Dodge his attacks with your lightning reactions and stab by raging at your mouse's left click button. Use you right mouse button to block attacks, sprint at opponents and hit whilst jumping for critical hits!

What's next?

 * Tournaments: Get a few players together: about 10+ is good, then pit them two at a time against each other. If you win, you fight another winner; if you win again, you fight another winner again and again until you lose or are the only winner left. You never fight a loser; if they lose they are out.
 * Free-For-Alls/Last Man Standing: 10+ players fight against whoever they want in the arena at the same time. Maybe there is someone who is annoying or talks too much - who wouldn't want to try killing them...?
 * Team: 10+ players on equal teams. The team with the most players left alive at the end wins.
 * UN-Official Duels: You got a person who you REALLY hate, but you have more TNT then him? Call him on and if he says yes, start the battle. Uh oh, there is going to be a LOT of fouls (like lava pouring and TNT) but, this is why it is called UN-Official.
 * Survival:Make about 10+ players and make monster spawners in the arena.Make all players with wooden swords.There should be no creepers.Last person standing wins.Players can (and should) attack their rivals to kill them.

Unorganized PvP
This is when you're minding your own business and someone runs up behind you and kills you. No warning is normally given and most of the time they want your stuff.

All players have 10 hearts. If you are engaged in a duel, be sure to be prepared with weapons as your opponent will make quick work of you if you are unprepared.

FIGHT BACK!
If you have better stuff than them you will most likely be able to kill them and get their stuff. Use everything to your advantage! They attacked you, and to be honest, fighting is going to lose your hard earned equipment. Use critical hits by sprinting and jumping, block their hits using right click, and so on. Just make sure you WIN!!

RUN!
If they have diamond armor and you have iron armor the only thing you can do is run; they're going to kill you if you stay. If you see a creeper nearby, run to it and hope it explodes and hurts/kills your attacker. If it works, you can go take their stuff. If you know you can leave the server - some servers have a "time after attacked" limit for escaping pursuers - leave and come back 5 minutes later when you know the person will have gotten bored waiting and walked off. But beware, if you leave in the middle of combat, it is known as combat-logging and is against the rules on some servers.

Surviving PvP
Some PvP servers go way out of hand, having player with diamond equipment at spawns or at chest shops or areas with good amounts of materials, and just sometimes people killing others on sight, so here's your guide to surviving PvP servers.

Keep your distance
You can melee other players, but you'll need a fast clicking pace and some conditions to fight. Keep your distance! An enchanted bow is the best against an armored player. Regular bows work as well. The only case where you have no choice but to melee is when you're out of ammunition.

Run
You might be thinking this is an ordinary idea, but running away from your killer might give you an advantage over him, as well as an advantage for him. Running deprives you of your Hunger Bar. The thing is, if his hunger bar is over 80%, he will regenerate. Deprive him of that and get him when he's eating as a head start.

Block
If someone is pummeling you with arrows and you cannot dodge them, block them by right clicking your sword. This will reduce incoming damage by half. Block inbetween shots while trying to get closer to them.

Punish as the Juggernaut
Most PvP servers are unruly and free-for-all situations. Now what's the best thing you can get? Victory and Survival! What's the best tool? Juggernaut-like armor! First, you'll need to find iron or diamonds. Watch out for people, because they'll most likely be on the same track. Second, brew a potion of Strength. Third, enchant everything. Enchant the armor for maximum Protection. Enchant the sword to maximum power with Fire Aspect, Knockback, etc. Remember, Sharpness is the only generic damage booster. Smite and Bane of Arthropods V may seem impressive, but in a PvP situation they are useless.

Hate The Spawn
If your building a massive fortress near the spawn, some griefer or some plain dimwit might run behind you and kill you, disassemble your fortress and run off with your materials. Well the easiest method to prevent this is to build your house away from spawn and try to survive a good distance away from spawn. It is usually a good idea to use the /sethome command around this area where you wish to live, as if it is a long way away from spawn and you die, it's a long walk, or mad chase if there are spawnkillers with diamond armor and enchanted diamond swords. Using the /home command if you used /sethome cuts the time getting to your safe zone drastically, usually having the spawnkillers and griefers be dazzled in confusion.

Love the Wolfpack
Usually you'll die singlehandedly from fighting a player with a better advantage than you, but this can be a different story altogether if you have wolves or golems with you. Wolves will follow and protect you, and usually, depending whether your enemy is smart or just blatantly stupid, will either not bother attacking you or die from a pack of wolves attacking them. Iron Golems are a good choice as well as your attacker might accidentally hit the Iron Golem, in which case it will attack them, and even diamond equipment is second to the strength and health of an Iron Golem. You do not have to worry about aggravating the Iron Golem if it is made by you, as Iron golems will never attack their 'owner'.

Be great to everyone
If you want those griefers or spawnkillers on your side, be really nice to them, like asking if they wanna live with you in your house or giving them stuff like food and iron ingots, or if your really nice, diamonds and diamond tools. They are out to get that stuff so if your offering it to them once every so often they won't hound you for them, plus many spawnkillers are homeless and camp at the spawn for protection anyway, so if they live with you in-game then they won't camp at spawn so often. This may also backfire, if the spawnkillers/ griefers know you have ingots and diamond on you, that just gives more reason to kill you and get it all.

Keep armor and a sword on you at all times
You might have Iron armor and a pickaxe mining in a well known mine, but you're no match for a guy with NO armor but a Stone Sword. Keep a sword on you at all times and hopefully you can retaliate, plus, keep armor, even if it is basic leather or even the fragile gold armor, so if someone does attack you, you can still live to turn around and kill your attempted killer.

Participate in Server Events
Whether it'd be a Drop Party or an organized PvP match participate in server events and you'll be known by most members in the server, meaning people will have second thoughts of attempting to kill you, plus if you really are a good server participator, by winning PvP matches or dropping valuable items, you'll be recognized throughout the server and most players won't attempt to kill you.

Equipment
Being properly equipped is very important if you're entering into organized PvP, or even simply being prepared for unexpected attacks.

Armor
Don't leave home without it! One of the best ways to outlast you opponent is to reduce the damage you take by wearing quality armor. Also, a lot of servers have a shop, so take advantage of that. First make a farm to get you money and then buy items you need like weapons, food ect. ( you might want golden apples). So buy the diamonds and kill all those people and be rich!

Sword

 * Style: Offensive, direct
 * Range: Melee
 * Damage: Varies with material

Bow

 * Style: Offensive, direct
 * Range: Ranged
 * Damage: No charge:, Half charge: , Full charge: , rarely

Water Bucket

 * Style: Defensive, hindering
 * Range: 7 from source (cannot be used in The Nether)
 * Damage: Usually none, drowning possible

Lava Bucket

 * Style: Offensive, lasting
 * Range: 3 from source (7 in The Nether)
 * Damage: Contact ( every second, + fire effect)

TNT

 * Style: Offensive, Explosive
 * Range: ~10 blocks in diameter
 * Damage: Explosive (around at point blank range)

Flint & Steel

 * Style: Contact, Lasting
 * Range: Damage on contact
 * Damage: every second while on fire

Sand or Gravel

 * Style: Ambush, Lasting
 * Range: Unlimited
 * Damage: From suffocating

Potions

 * Style: Support, varies on Potion
 * Range: User (regular), 5 blocks after toss (splash)
 * Damage: Depends on potion