Looting

Looting is an enchantment for swords that can cause mobs to drop more items (does not affect XP).

Usage
Looting increases maximum loot drop for most common drops by +1 per level. It increases the chance of uncommon drops by making a second attempt to drop if the original attempt failed. The success chance of this second attempt is. Looting also increases the chance of rare drops by +1 percentage points per level (i.e., 3.5% at level I, 4.5% at level II, and 5.5% at level III). Additionally, Looting increases the chance of equipment drops by +1 percentage points per level (i.e., 9.5% at level I, 10.5% at level II, and 11.5% at level III).

Looting affects any kills while holding the enchanted item in the main hand, not only to kills with the enchanted item. For example, a player can fire a projectile then switch to the looting item before the projectile reaches the target to get the looting effect, or can fire a projectile from the off-hand while holding a looting item in the main hand. This allows looting to work on arrows shot from a bow, as long as the player is holding the looting item when the arrow lands.

Looting still applies to mobs killed with a sweep attack.

Using commands to get higher levels than 3 works as expected, adding higher numbers with a weight of 1. High enough numbers however (like level 2500) may crash the game $$ due to too many dropped item entities.

Data values

 * id = 15

History
ドロップ増加 抢夺 Repulsão