User talk:Majr/Archive 5

Image permission
Hi Ultradude. I'd like to know if I can use your gold ore + iron pickaxe images for a T-shirt suggestion I'll be sending to ThinkGeek. Since this would indeed be commercial (for them at least) I'd like to have your permission first.

Glader 14:07, 1 September 2011 (UTC)


 * While you do indeed need Ultradude's permission to use his render of the Gold ore block, you actually need to get Mojang's permission for reuse of the Gold ore and Gold pickax textures. As I recall, Carl is the one you talk to for stuff like that; he can be reached at carl [at] mojang [dot] com. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 22:08, 1 September 2011 (UTC)


 * Alright! I've sent an email to Mojang asking their permission as well, thanks for telling me. Still waiting for you to reply though, Ultradude25 =) Glader 06:30, 2 September 2011 (UTC)


 * I didn't feel I needed to, Dino got it spot on, and I misread it at first and thought you just wanted the flat sprite images.
 * For the flat sprites, you can just take the images from the game files and up-scale them yourself, the renders however I'd first like more information on what you're using them for, and you'd also probably want higher res versions. I believe I can render up to 1000x1000px with anti-aliasing and 10,000x10,000px without. – ultradude25 ( T at 07:00, 2 September 2011 (UTC)


 * I'm logged on to the IRC channel under the name Glader since I'd rather discuss the details of the design in private (don't want my idea to get ninja'd).
 * It seems ThinkGeek don't accept design submissions from anyone outside of the U.S, but I'm talking with Mojang instead. Hopefully they'll want to print it. Anyway, drop me a line in IRC when you can and we'll talk. Glader 14:54, 2 September 2011 (UTC)


 * Just got a reply from Mojang. Apparently their graphics team at Jinxed already have something similar in the works so it seems I won't be needing higher res versions after all :( Thanks anyway though. Glader 17:08, 6 September 2011 (UTC)


 * Alright, good to know. – ultradude25 ( T &#124; C ) at 15:51, 7 September 2011 (UTC)

BlockGrid
hi, could you please tell me why the limit wasn’t raised as discussed here? it is still 100, as you can see on the same page. – Flying sheep 19:56, 1 September 2011 (UTC)


 * I'm not Curse staff. I don't have anything to do with the server. – ultradude25 ( T at 23:05, 1 September 2011 (UTC)
 * It cannot be raised and is in fact still creating huge problems with server performance. I would seriously suggest you find another solution to your problem. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  07:11, 2 September 2011 (UTC)
 * There is none. either loops or replacing, but replacing is limited to 30 chars. it would need ~400 for one BlockSprite to fit in – Flying sheep 13:50, 2 September 2011 (UTC)

Dude!
Do you see it? Did you clear your cache? =D 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 07:41, 2 September 2011 (UTC)


 * Yes I do! (I had to manually put the span in, but I guess the wiki just hasn't updated for me yet) I like it, I was actually wanting something like this a while ago, since I kept missing messages from silly people that leave them at the top, because I always instantly end key to the bottom of the page to check messages. – ultradude25 ( T at 08:00, 2 September 2011 (UTC)


 * Heh, I've gotten so used to it myself, it's jarring not having the link there. =D 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 08:40, 2 September 2011 (UTC)

Creeper
Look at the Video and compare it with the actual Creeper, the skin of the Creeper has changed a little bit ther are bigger more green stans! I´m sure notch´changed it a little bit! –The preceding unsigned comment was added by Orignbatukap (Talk 20:42, 3 September 2011. Please sign your posts with


 * My internet isn't currently capable of watching videos, but everyone else is saying that it isn't changed. Take some screenshots of it if you want to prove it, but a revert war is just going to end up with you blocked, even if you are right. – ultradude25 ( T at 10:45, 3 September 2011 (UTC)

Block Renders
Can you like make a video of how you render blocks? I am really curious to know how :D Cool12309(T 16:49, 3 September 2011 (UTC)


 * I really don't have time to make a video any time soon, go watch some blender tutorials on uvmaps. – ultradude25 ( T at 22:17, 3 September 2011 (UTC)


 * well, you could upload the file you use as template (i bet you have a file with a set camera and lighting, where you just need to slap the textures on and save the render) – Flying sheep 14:07, 5 September 2011 (UTC)


 * Yeah, I'm already planning on doing that, but the fact that he's asking suggests he has no idea how to use blender, meaning he'd still need a tutorial on how to use the files. – ultradude25 ( T &#124; C ) at 19:31, 5 September 2011 (UTC)

Archiving
If you think 56K is bad, you should never, ever, ever, ever look at my Yu-Gi-Oh! Wikia talk page. =D 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 17:50, 3 September 2011 (UTC)


 * Oh my. – ultradude25 ( T at 22:20, 3 September 2011 (UTC)

Email
You could offer a link to Special:Emailuser/Ultradude25 (though it's limited to registered users who've added their own email address). 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 01:57, 4 September 2011 (UTC)


 * But that would use my real e-mail address, which I want to keep separate from the wiki. – ultradude25 ( T at 02:01, 4 September 2011 (UTC)


 * It doesn't actually reveal your email address, though, unless you respond to email received via the form (seriously; tell me if you see my email address anywhere at all). ;) 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 02:18, 4 September 2011 (UTC)


 * Yeah I know, I meant the replying part. I'd rather reply from the mcwiki e-mail address. I could change my e-mail in the settings, but 1) I want to keep password reset/official notices going to the real one, and 2) I'd have to re-confirm it, and I can't be bothered launching outlook. :P – ultradude25 ( T at 02:20, 4 September 2011 (UTC)


 * Heh, I figured you probably knew already and your reasoning was something like that, but I also figured it wouldn't hurt to point it out regardless. =D Besides, I suppose if someone actually had a legitimate reason for needing your regular email address, you could simply email it to them or something. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 02:48, 4 September 2011 (UTC)

Huge Mushrooms renders
File:BrownMushroomCap.png File:RedMushroomStalk.png File:RedMushroomCap.png Please render properly. tnx.--Yurisho 12:28, 4 September 2011 (UTC)


 * On it... – ultradude25 ( T at 12:46, 4 September 2011 (UTC)


 * Done. – ultradude25 ( T at 13:14, 4 September 2011 (UTC)

Rendering GIF isometric blocks to APNG?
Most of new browsers supports APNG format, though not sure does it work in wiki uploader though. Are you able to do render those animation blocks in APNG format if possible? Pros would be just better anti-aliasing and transparency and lossless format. Cons would be bigger size, and not completely supported by old browsers. (Though, what about SVG format additionally?) Tom.K 18:13, 4 September 2011 (UTC)


 * Actually Firefox and Opera (and two others that I've never heard of, and are probably not mainstream browsers) are the only browsers that supports APNG. Chrome can support APNG with an addon, but we can't really expect everyone to have that installed. There's really no benefit to the wiki to use APNG over GIF, as the images are always used on a white background, so the anti-aliasing looks identical to PNG. – ultradude25 ( T at 22:49, 4 September 2011 (UTC)

Undoing previous revisions
I've seen you (or some people) revert versions of pages that are not the latest (e.g. someone makes an edit (A), another makes another edit (B), and someone reverts A while keeping B), and I can't do that "due to conflicting intermediate revisions". Cool12309(T 23:40, 5 September 2011 (UTC)


 * You can only do that if B doesn't edit anything that A does (thus the conflicting revisions). You can also go into view history, go to a revision and hit edit, then save the page. That'll take the page back to how it was when after that revision was made, which is good for when someone does some spam, but you either don't have access to rollback, or someone else has edited since, so rollback wouldn't work. – ultradude25 ( T &#124; C ) at 01:07, 6 September 2011 (UTC)


 * More generally, undoing old revisions only works if none of the more recent edits change the same section(s) of the page that the old edit changes (so, for instance, if a page doesn't have any sections - even if it's a very long page, and the newer edits don't come close to touching the old edit - you won't be able to undo any old edits with the "Undo" link). If you have the time to do so, and the undo link won't work because of this, it's generally better to manually undo the edit than just roll back the whole page to a revision prior to it. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 19:18, 6 September 2011 (UTC)

'Unused' picture
I am referring to File:Arrow_woodplate_not_working.jpg. I have linked this image at talk:pressure plate due to my inability to get a specific listed mechanic working, hoping someone could shed light on the issue. Linking an image doesn't list it as used on the image's page (which is pretty dumb, but hey), but it does show up on. Could you undelete it? --Vipermagi 13:51, 7 September 2011 (UTC)


 * Fixed. – ultradude25 ( T &#124; C ) at 15:45, 7 September 2011 (UTC)


 * Thank you :) (also fixed the image link in my previous comment) --Vipermagi 19:18, 7 September 2011 (UTC)

Mincecraft adding videos again.
I have been removing them, but I can't get the one on the Enderman article. --Saphireking65 00:07, 12 September 2011 (UTC)


 * Banned him and his alt. – ultradude25 ( T &#124; C ) at 02:44, 12 September 2011 (UTC)

invimage in Block
Do you know why the invimage in the Block infobox are 1px too low? I tried editing the span top value, it works on my test page, but not on the real template… – Scaler (t) 19:56, 12 September 2011 (UTC)


 * It appears to be a bug the way the page renders certain elements, the list item in particular (I don't know if you've noticed, but the alignment for text gets thrown out 1px by list items as well, but you'd never notice it unless you saw a side-by-side comparison). First I thought it was to do with >1 em values, but after changing it to 1px it's still being pushed off. On some pages the invimage will look correct until you edit the page, and on others it's the opposite way. It appears Chrome is the only one not affected, and is actually displaying it correctly (which ends up 1px too high because you changed the values). It seems the original method of div tables was stopping this happen (I guess it isolates it?), but this brings me back to the original problem. Since these are meant to be a replacment for normal images, they need to act like them, and be able to be included anywhere and an image would be able to. But if you're using div, div tables or normal tables then you can't have anything next to it without using float, which is rather messy and often doesn't seem to work properly and the text aligns to the top of the "image", instead of the centre. It seems it has to be within the div to actually listen to the vertical-alignment style.
 * I really don't know what to do about it. I thought I'd come up with a brilliant solution using span instead of div, but it seems it just fixed one problem and introduced another one, that's much less predictable. – ultradude25 ( T &#124; C ) at 21:44, 12 September 2011 (UTC)

Disagreement about Development versions in VH
Hey, seeing as you have already made your verdict on whether we put the Publicly released development versions on the version history or not, I'd like for you to read my argument on why I think that these logs should be not deleted off of VH, but moved to a new page. Also, remember that you've probably seen how cluttered the version history page is, and remember that this will help a bit de-cluttering it now and in the future, as these public release builds look like they are going to be something to stay. Talk:Version_history UGoBoom 00:24, 14 September 2011 (UTC)


 * I didn't make a final verdict, I uncommented them due to 1.8 being added to the version template, thus being put on the main page, so we needed a temporary solution to show the changes in the version. – ultradude25 ( T &#124; C ) at 02:05, 14 September 2011 (UTC)
 * Ok, I understand a bit better of the intentions of what was going on. Since I'm in no expertise position to successfully make a new page, that being if that is even the verdict or not, so I'll start cleaning and organizing some other things on the page. UGoBoom 22:20, 14 September 2011 (UTC)

Skeleton/Enderman image wrong
Appologies about before with the caps, kinda childish and stupid :\

Is it posible that the Skeleton/Spider Jockey image can be changed so that the Skeleton is holding a bow? (1.8)

Also when i looked at the Enderman image i saw that the arms/legs dont match up with the Enderman ingame.

--CoolKill3r 16:31, 14 September 2011 (UTC)


 * I do the blocks, not the mobs. – ultradude25 ( T &#124; C ) at 23:57, 14 September 2011 (UTC)


 * Then who does? --CoolKill3r 07:23, 15 September 2011 (UTC)


 * Look at the mob images history... – ultradude25 ( T &#124; C ) at 14:25, 15 September 2011 (UTC)

Modding support in 1.8
You have said in Version history that modding support was added in 1.8. But it wasn't. It's delayed till 1.9 or later. I commented it out.

I'm disappointed that even admins of this wiki spread false rumors. DiEvAl 17:53, 14 September 2011 (UTC)


 * Because copying it over from the upcoming features page, then not noticing it is totally spreading false rumours. I certainly wanted to spread that rumour all over the internets. -_- – ultradude25 ( T &#124; C ) at 23:57, 14 September 2011 (UTC)

Enderman Eye Color
There's another argument going on about Endermen -.-

Do Endermen have purple eyes or green eyes in 1.8.1? If they do have purple eyes, then could you please unlock Enderman.png so we can give it the correct texture? Thanks. Shockman25 04:42, 17 September 2011 (UTC)


 * The texture is purple, there's no green texture, so there is never any green endermen. – ultradude25 ( T &#124; C ) at 04:49, 17 September 2011 (UTC)


 * Exactly. For some reason, Kizzy says that Endermen have green eyes in 1.8.1 and has reverted the Enderman image to the green-eyed version and locked it. Shockman25 04:52, 17 September 2011 (UTC)


 * Kizzy is wrong then. Look, purple is the only one there. I've re-reverted it. – ultradude25 ( T &#124; C ) at 04:55, 17 September 2011 (UTC)


 * Thanks. Shockman25 04:59, 17 September 2011 (UTC)


 * Can you revert the image to the one with the official textures? It has the correct arm/foot length too. 2XMM2 06:18, 17 September 2011 (UTC)


 * Fixed. – ultradude25 ( T &#124; C ) at 06:29, 17 September 2011 (UTC)

Evirement Change
Hello, I did not vandalise this page as you think I did, I made the page a bit smaller by adding extra lines between some texts so that it has less big open grey spaces, if you could reconsider your decission, then I would be happy.

--31.151.146.87 11:15, 17 September 2011 (UTC)


 * You made it take up more room by doing that. – ultradude25 ( T &#124; C ) at 11:16, 17 September 2011 (UTC)


 * Could you reconsider, using one of these 4 templates that are exactly the same, but actually are a bit smaller then the old one: Template talk:Environment

--31.151.146.87 11:45, 17 September 2011 (UTC)

Moving pages
I am trying to move Huge Mushroom to Huge Mushrooms to match Mushrooms page, (I now realize Huge Mushrooms is already a page, so I can't) but I cannot seem to find the same edit button as is shown here. I looked in my preferences and changed around a few things to no avail. Is moving pages not possible for lowly users like me, or am I just missing something? Verhalthur (talk)(contribs) 15:42, 18 September 2011 (UTC)


 * That "edit" button is wikia's version of the tabs above. Delete/Move/Protect are kept in the drop-down box next to the tabs (or not if you have the javascript that pulls them out of there).
 * You shouldn't be referring to wikia for any kind of help, they're using a rather modded version of mediawiki, it's a lot different to ours.


 * It doesn't matter anyway, you can't overwrite an already existing page with a move unless you're an admin (since you're technically deleting the page in the way first). – ultradude25 ( T &#124; C ) at 16:00, 18 September 2011 (UTC)


 * Yeah, I gave up trying to move the page when I realized that. So turning off "Show edit toolbar (requires JavaScript)" in my editing preferences should allow me to see the move button?  Verhalthur (talk)(contribs) 16:03, 18 September 2011 (UTC)


 * The edit toolbar has nothing to do with it. I'm talking about the tabs. Where delete/move/protect is for me there would be a drop-down arrow for you, which would show move on any pages you're able to move. – ultradude25 ( T &#124; C ) at 16:07, 18 September 2011 (UTC)


 * /Facepalm. You're quite right.  I seem to have missed that entirely.  Thanks. :D  Verhalthur (talk)(contribs) 16:09, 18 September 2011 (UTC)
 * Oh, and while you're at it, might I just bring to attention this discussion on the fully protected Ender Pearl page? Verhalthur (talk)(contribs) 16:47, 18 September 2011 (UTC)


 * Moved to raw. – ultradude25 ( T &#124; C ) at 16:52, 18 September 2011 (UTC)


 * Thanks. :> Verhalthur (talk)(contribs) 16:52, 18 September 2011 (UTC)

Unblock
Thanks. --JonTheMon 14:06, 21 September 2011 (UTC)

Re: Interwiki
Wait, I was breaking Interwiki links? The only thing I remember was capitalizing the W in Wikipedia for links to it, but that shouldn't break it. Show me what I've broken them. MegaScience 09:10, 22 September 2011 (UTC)


 * Wait, do you mean other language links going to "???????"? That isn't my fault, at least not completely. Under my default settings, I don't seem to be getting the letters, so it's making them that. I can't edit pages without it doing that. How can I make my browser recognize the text so it isn't converted to that, I'm sure others would have this problem too. MegaScience 09:25, 22 September 2011 (UTC)


 * Actually, I just built this computer 3 months ago or so. Windows 7 64-Bit. I found this through Google: http://meta.wikimedia.org/wiki/Help:Special_characters#The_workaround Does that seem to fit? It seems there's a workaround a Wiki Administrator can apply to their site for this problem. MegaScience 09:30, 22 September 2011 (UTC)


 * http://en.wikipedia.org/wiki/Help:Special_characters#Browser_issues Looks like I have this problem. MegaScience 09:34, 22 September 2011 (UTC)


 * Firefox 6.0.2. I found where it defines Character Encoding, and it is defaulting to UTC-8. There's this Auto-detect which I switched to Universal instead of (Off), and it seems that's fixed it. I checked the Chest page just now, and the Interwiki links aren't question marks anymore. If you see this problem again and the person is using Firefox, tell them to press Alt > View > Character Encoding > Auto-detect > Universal MegaScience 09:48, 22 September 2011 (UTC)

IP Advertising in Wiki Article
http://www.minecraftwiki.net/index.php?title=Chest&curid=938&diff=158912&oldid=158803

IP 124.187.212.239 advertising a workaround for a Minecraft mod. I don't think the person knows how bad anti-grieving measure bypasses are, or even what a wiki is. What would you do in this situation? MegaScience 11:22, 22 September 2011 (UTC)


 * For a single edit, undo. Otherwise a message on talk, then vandalism ban if it continues. – ultradude25 ( T &#124; C ) at 12:02, 22 September 2011 (UTC)


 * Ah. I found the person's YouTube account and tried to explain how what he put doesn't work in two ways: anti-anti-grieving and Wiki-type conduct. Not sure I came across right, but hopefully he'll understand and that will be that. MegaScience 12:08, 22 September 2011 (UTC)

/Sigh
This user is moving pages by copying them and pasting the info into new pages. :/ The destination pages already existed, so he didn't know how to properly move them. Verhalthur (talk)(contribs) 15:45, 22 September 2011 (UTC)


 * Was this resolved? It seems he just didn't know what he was doing. – ultradude25 ( T &#124; C ) at 07:24, 23 September 2011 (UTC)


 * I've history merged the nether brick and nether fence pages, tell me if there is any others. – ultradude25 ( T &#124; C ) at 07:37, 23 September 2011 (UTC)

Unimportant: Very small texture pack I made for some people
As everyone keeps calling Villagers "Squidward," I made a Texture Pack that changes them all to look almost exactly like him. Thought you might be amused by it, any place I can show it off? :P

Download: http://www.mediafire.com/?ro3are0uwdhuh0a Screenshot: http://i.imgur.com/Yx3Iu.png MegaScience 07:56, 23 September 2011 (UTC)


 * Link is 403 forbidden, but I've already seen a similar thing done in the dokucraft continuation. Use the Texture Packs page for showing it off. – ultradude25 ( T &#124; C ) at 08:39, 23 September 2011 (UTC)


 * I uploaded it to this site before I went to sleep, and already 144+ downloads: http://www.planetminecraft.com/texture_pack/squidward-villagers/ MegaScience 22:56, 23 September 2011 (UTC)

Beta PC version
On the homepage you have changed the current version from 1.8.1 to 1.9 pre. This is in my eyes incorrect, because it is not the latest version the update meganisme is gicing you. Besides it is a "leaked" test version, so it is not official a new version. --Olifant 13:31, 23 September 2011 (UTC)


 * It's temporary until someone finds a better way of displaying it. – ultradude25 ( T &#124; C ) at 14:02, 23 September 2011 (UTC)

Template1
Can you add this as newer version? First try ever and used some time making this, worked out pretty well i think.

http://i52.tinypic.com/1zwn0xc.png

http://www.minecraftwiki.net/wiki/Blocks

--CoolKill3r 14:05, 23 September 2011 (UTC)


 * Done.. but why couldn't you do it yourself? – ultradude25 ( T &#124; C ) at 14:12, 23 September 2011 (UTC)

Ow, i wasnt able to before but now it strangly worked... sorry for the trouble.

soon i will do both the data value pictures. --CoolKill3r 14:23, 23 September 2011 (UTC)

User talk:Ultradude25/Archive/3
Please remove the from the page, it shows up on Wanted Templates Cool12309(T 00:24, 24 September 2011 (UTC)


 * There's no template by that name in the page. – ultradude25 ( T &#124; C ) at 01:39, 24 September 2011 (UTC)


 * How about on Talk:Crafting/Archive 1, where the template is still being used. Cool12309(T 18:17, 24 September 2011 (UTC)


 * And Cool12309(T 18:24, 24 September 2011 (UTC)


 * Fixed, but it seems kinda useless. Does it matter that an archive page is linking to a non-existent page? – ultradude25 ( T &#124; C ) at 03:21, 25 September 2011 (UTC)

How can I view Minecraft models?
I want to contribute with isometric style images like some mobs have for the Villager page, but I can't seem to find information online. Whenever I look up things like "Import Model Minecraft View" or something, all the links are for "Importing models into Minecraft!" and annoying things like that. The only one that claimed to open .java files of models, the Import button wouldn't do anything for me. Would you know how? MegaScience 13:43, 24 September 2011 (UTC)


 * You don't import them, you model them manually by eye. – ultradude25 ( T &#124; C ) at 03:21, 25 September 2011 (UTC)


 * The game still ends up with models in the game. I suppose nothing exists to directly open the files, and convert how models are produced in the game to work as an actual model.


 * Before I say this, I understand that they are made a special way no one has created an automatic way to view as a model. What I will say is they end up like a model within the game, which is why I thought there would be some converter that reads how the models are created in the game to make them function in some program for viewing. If the game can create shapes and such out of them, someone might someday figure out how to make them read elsewhere in the same fashion...


 * All that said, okay, nothing I can do then. Sorry to bother you. MegaScience 03:56, 25 September 2011 (UTC)


 * The models seem to be made dynamically by the game, I have yet to spot any kind of model files. There probably wouldn't be a way to convert it if it's like that. – ultradude25 ( T &#124; C ) at 06:54, 25 September 2011 (UTC)


 * I'm just saying that it isn't a conventional model, but it is a model in the sense that whatever data that makes it up makes a model in game. I'm sure it is just simplistic data that the game itself uses to create the models and such, but in any case something like this should be able to be read by something. I mean, it is a model. It's not a .blend or something, but it has a file, the file is used by the game, and ingame there is a shape that technically is a model. If it's done a special, hard to figure out way, it is. But... Ya I'm just frustrated with how people treat the subject. I know it can't be imported in any simple way yet, but it shouldn't be impossible... MegaScience 02:15, 26 September 2011 (UTC)

Mob Renders
Not trying to push you or anything, but I would appreciate it (and a lot of others would, too) if you could do mob renders for Magma Cube, Blaze, Mooshroom, Villager, and Snow Golem. Cool12309(T 16:24, 24 September 2011 (UTC)


 * Blaze and mooshroom are already done, also I've already said I don't do mobs. I hate trying to work with the mob texture layout, too confusing. – ultradude25 ( T &#124; C ) at 03:48, 25 September 2011 (UTC)