Bedrock Edition beta 1.11.0.4

Beta 1.11.0.4 is the third beta version released for 1.11.0.

Gameplay

 * Trading
 * Revamped the trading system, for each villager type.
 * A experience bar will show the player the villager's level and how many trades are available.
 * Players now receive a discount from villager trades while they have the Hero of the Village status effect.
 * Raids
 * Pillagers and vindicators will now drop loot during a raid.
 * When a raid starts, a horn is heard by every player in the dimension, coming from the direction of the raid's spawn point.
 * Pillagers and vindicators will now drop loot during a raid.
 * When a raid starts, a horn is heard by every player in the dimension, coming from the direction of the raid's spawn point.

General

 * Skin packs
 * When choosing a skin from a skin pack, the selected skin will now be available between Bedrock devices using the same account.
 * Options
 * Added a screen for "Accessibility" in settings.
 * Text-to-speech can be enabled for chat.
 * UI screen reader can be enabled to say the name of controls and their current state.
 * UI screen reader can be enabled to say the name of controls and their current state.

Blocks

 * Cartography Table
 * Can now be used to lock maps with a glass pane.
 * Locked maps do not update to reflect explored areas or changes in the world. Unexplored areas will remain unexplored.
 * Locked maps cannot be extended but can still be copied.
 * Scaffolding
 * Increased the amount of scaffolding that can be placed out from its initial support from 5 to 7.
 * Bell
 * Can now be used to direct nearby villagers into their houses when rung.
 * Bell
 * Can now be used to direct nearby villagers into their houses when rung.

Mobs

 * Wandering traders
 * Are no longer only available through experimental gameplay.
 * Will no longer resupply trades, and will despawn when out of trades.


 * Zombie villagers
 * Will update to the new zombie villagers when not part of template worlds.


 * Villagers
 * Will now resupply their trades when arriving at their job site.
 * Now hide in houses during raids.
 * Can no longer be traded with during a raid, and will emit sweat particles.
 * Improved villager pathfinding.


 * Iron golems
 * Improved pathfinding.

World generation

 * Villages
 * Improved spawning and generation.
 * Increased the radius for job site blocks, so villagers can get to them more often and are less angry.

Gameplay

 * Status effects
 * Hero of the Village can now be obtained by defeating a Raid, and lasts for three days.
 * Added a use for the status effect, allowing a villager trading discount.
 * Options
 * How to Play screen has now been updated with Village & Pillage tips.
 * Raids
 * Updated the raid bossbar.
 * How to Play screen has now been updated with Village & Pillage tips.
 * Raids
 * Updated the raid bossbar.
 * Raids
 * Updated the raid bossbar.
 * Updated the raid bossbar.

Fixes

 * Crashes/Performance
 * Fixed the crash from the previous beta that could occur when re-joining a world while the Ender Dragon was in view
 * Fixed a crash that occurred when opening the chest inside a taiga village Fletcher's workplace
 * Fixed several crashes that could occur during gameplay
 * Fixed the black screen that appeared after a suspend/resume on Android devices
 * Template worlds using custom villager trades no lo longer crash the game
 * Fixed a crash that occurred when using invalid characters on signs


 * General
 * Windows 10 players with Minecraft installed on a different drive no longer get an error message saying that they are out of storage space, unless they are truly out of space


 * Gameplay
 * Increased the visibility of the raid boss bar past the village bounds
 * Hero of the Village is now granted for three in-game days instead of one after completing a raid
 * Bells now ring in the preparation phase of raids
 * Players no longer float around beds while sleeping
 * Omen now disappears after five in-game days, drinking milk, or dying


 * World Generation
 * Lily pads once again generate in the world
 * Fixed some buildings in villages not containing loot inside their chests
 * Fixed ground level blocks getting cut from underneath village structures
 * Beds will more commonly generate in villages


 * Mobs
 * Villagers from 1.10 worlds are now properly converted to new villagers
 * Villagers can no longer get stuck inside composters.
 * Villagers will actually follow proper etiquette and close doors behind them
 * Villagers no longer spend too much time at their job sites
 * Villager children no longer stay out playing too late.
 * Villagers that the player is trading with will no longer run and hide when a bell is rung until after the trade is complete
 * Underwater mobs no longer spawn on land
 * Sorted out the Wandering Trader's priorities so they won't get attacked as easily
 * Raiding mobs will now attack players and villagers if they are spotted on the way to a village
 * Evokers now count towards the raid counter
 * Fixed a white stripe that appeared on the Librarian's shoulder
 * Skeletons once again turn before shooting
 * Tamed cats now lay on their sides when sleeping on a bed


 * Blocks
 * Composters now have proper lighting
 * Lanterns can once again be placed under stairs
 * Corrected the breaking particles for the grindstone
 * Sounds now play for job site blocks when villagers are using them
 * Fixed campfires not looking right when using HD textures
 * Using Ctrl + Pick block no longer creates a new bed with extra data attached


 * Items
 * Banners can once again be copied in the crafting grid
 * Banners can once again be seen by players joining a world and no longer cause a crash when viewed in the inventory (MCPE-42529)


 * User Interface
 * The anvil output slot once again updates when removing items from the input slot
 * Bad Omen status now shows remaining time displayed on the mob effects screen