User:Sealbudsman



Watchlist | Contributions

“Ja, man wird schliesslich, um die biologische Bedeutung der Spiele in ihrer ganzen Grösse zu würdigen: vielleicht ist die Einrichtung der Jugendzeit selbst zum Theil um der Spiele willen getroffen; die Thiere spielen nicht, weil sie jung sind, sondern sie haben eine Jugend, weil sie spielen müssen.” “Yes, one finally appreciates the biological significance of the Game in its full magnitude: perhaps the institution of Youth itself is made partly for the sake of the Game; the animals do not play because they are young, rather they have their Youth because they have to play.”  &mdash; Karl Groos, 1896

“Gross well says that children are young because they play, and not vice versa; and he might have added, men grow old because they stop playing, and not conversely, for play is, at bottom, growth, and at the top of the intellectual scale it is the eternal type of research from sheer love of truth.” &mdash; G. Stanley Hall, 1904

Formatting

 * Entity Component Reference Guide
 * Tutorials/Creating Resource Pack Add-Ons

Busy work

 * Put dl links for all 'release' versions, 1.2.1 and going back
 * 1.2.4 and going back, server dl doesn't work
 * Category:Tables_without_description –
 * Category:Pages_using_deprecated_sprite_names –
 * Category:Pages_with_missing_sprites –

Investigations

 * Talk:Chunk format
 * Map_item_format
 * Correct the block entries for each color (starting at 6)
 * Rewrite for style, what to do with 'old' tables?
 * Template, showing color in maybe the infobox?
 * List villager trading in history sections
 * Videos: venture to find out if all the notes are up-to-date
 * Propose (sometime) that new videos be requested
 * Altitude: is it current yet?
 * Category:Unknown_version_history –
 * When was the PE red-mushroom --> rose-red smelting recipe removed?
 * Left-right Module_talk:Infobox image layout
 * Blue Wither image
 * piston pushing: Materials based? Redo table a bit
 * Different Jockey pages?
 * Disassemblers for PE
 * Disassemblers for PE

Commands Investigations

 * when was removed? talk (3342 daysd)
 * After July 25, 2010 (after Seecret Friday 6, singleplayer survival).
 * Before Nov 5, 2010 (1.2.1, multiplayer survival) and before Nov 9, 2010?
 * what is the deal with the singleplayer cheat commands from 12w16a? talk (3340 daysd)
 * ,, , , and
 * when was removed?
 * when in 1.6.1 was changed?
 * when in 1.3.1 was added?

Versions for reference

 * http://assets.minecraft.net/1_5/minecraft_server.jar
 * https://mcversions.net
 * https://sites.google.com/site/luigi2600sgamehackingsite/minecraft-the-lost-versions
 * I need some server jars from before release 1.2.1.

Keeping things up-to-date

 * Debug mode
 * FlowerPot
 * Loot Chests
 * Category:Block_entity_pages Category:Block_entities – 18:10, 4 September 2015 (UTC)
 * Category:Data_value_pages Category:Blocks_with_data_values
 * Category:Entity_data_pages Category:Entity
 * Category:Block_state_pages Category:Blocks_with_block_states
 * Version numbers: Android, iOS, FireOS, Windows 10, Windows Phone

Ideas

 * Minecraft_Wiki_talk:Community_portal – Possibly put together a tutorial page for this? Pending result of discussion.
 * Use column-width rather than column-count in Reflist, for better readability talk, admin talk (3272 daysd) – User:Majr is handling this
 * Clean up unused sprites in BlockSprite talk (3351 daysd)
 * Sprite deprecation parameter in Module:Sprite talk (3343 daysd) – User:Majr is handling this
 * Talk:Armor – table / graph with Armor points vs EDF vs the damage cap
 * Template talk:LootChest‎ – Similar module for mob drops
 * As technical blocks and numeric data values fade further into the past, make sure the designations e.g. for the Brewing Stand on the End page (unobtainable block no matter what) make sense from a contemporary point of view.

Data related

 * When block metadata is completely phased out from the computer edition, should Block Data sections all be rephrased to distinguish this?
 * Block Id:
 * piston_extension: BlockId
 * enderman: Carried (MC-75430)
 * Particle parameters for breaking
 * Data (should be blockstates):
 * all items stored: Damage
 * piston_extension: BlockData
 * enderman: CarriedData
 * (spectral) arrow: InData
 * flower_pot: Data
 * Particle parameters for breaking
 * https://gist.github.com/jocopa3/f8c9f9158ede0e9d057781188ba440f5

Bug Tracking

 * How to get old snapshots running:
 * https://mcversions.net/ jars, 1.5.2-.json, 1.6.1+.json
 * Tutorials/How to install a snapshot
 * My open reports (bold), and some other ones I'm watching (not in bold)


 * – The generation of "terrain" surface layer in Nether produces local straight artifacts/glitches (partial fix included)
 * – Cave/tunnel generation may cut tunnels a bit too soon (fix included)
 * – The big tree generator handles tree height variable incorrectly
 *  – When loading a world, the held item from the previously loaded world is briefly visible
 *  – Player renders black in a 1x1 shaft with torch in upper block
 * – Held Item renders black when in a 1 x 1 shaft with torch in upper block
 *  – Spectator block breaking particles, short-lived
 * – Spectator block breaking graphical glitch
 * – Mining a block in Survival, then changing to Adventure creates a breaking animation and sound
 * – Line with a helmet on.
 * – Bad HitBoxes and Eyes positions.
 * – Incorrect subtitles (no such sound plays)/Subtitle shows when sound cannot be heard yet
 * – Some events do not trigger block updates
 * – Enderman held block not fully updated from old block id system
 * – "Carried Tag" only works like a modifier but not like a test
 * – Several blocks made of wood (Signs, Ladders, Chests, Trapdoors, Doors...) won't burn.
 * – Lava cannot ignite coal blocks / hay bales / 1-block flowers
 *  –  doesn't change all the colors of the particle effects
 *  – Debug world spamming "Tried to assign a mutable BlockPos to a block entity" warnings


 * Boat bugs I'm watching


 * – When sitting in boats, player / mob legs penetrate the hull.
 * – Passenger head keeps rotating after player gets out of a boat.
 * – Boats don't pick up armor stands.
 * – Full speed ridden boats generate water splash particles under the boat
 * – Boat paddles in inventory look the same (all oak), but on the ground look of the respective type of boat.
 * – Boats retain their momentum after exiting a moving boat and re-entering
 * – Boat's passenger will turn if boat was exited mid-turn