Legacy Console Edition exclusive features

This is the list of features exclusive to Console Edition.

General

 * Splitscreen
 * Up to four players on a single system
 * Requires 720p and up output
 * Does not apply to PlayStation Vita Edition
 * Tutorial
 * DLC
 * Mash-up packs
 * Has more Music
 * Texture Packs
 * Console Edition Texture packs
 * They were replaced by resource packs from Java Edition in 1.6
 * Achievements
 * More achievements
 * Skins
 * 14 extra default skins
 * Skin packs
 * Leaderboards
 * Mini games
 * Tumble mini-game
 * Battle mini-game
 * Glide mini-game
 * Sleeping
 * New sleeping animation.

World generation

 * World types
 * Large, medium and small option due to the lack of infinite worlds (Xbox One and PS4 along with Classic).
 * Biome Scale
 * Small, medium, and large option. The small option is the default due to the lack of infinite worlds, so one world can have more biomes.
 * There is a "Find Balanced Seed" option, selected by default, which makes the game randomly select seeds that have a better variety of biomes.
 * Superflat Interface
 * An interface for creating superflat worlds.
 * The Nether
 * Has limited size, and is slightly larger with a larger world size.
 * The Nether-Overworld portal ratio is larger depending on world size: 1:3 in Classic and Small; 1:6 in Medium; and 1:8, like other versions of Minecraft, in Large.
 * The edge of this dimension is made of bedrock.
 * The Nether is hollow, with a flat ground, when using a superflat world.
 * The End
 * The maximum number of end gateway portals is four, rather than twenty.
 * Each end gateway portal leads to only one island, which is as big as the main island. One of the four outer islands is guaranteed to spawn an end city.
 * The size does not change with regard to world size. Even on Classic, the islands are so far apart that they are all on different Maps.
 * Each of the five islands are surrounded by invisible walls, making it impossible to go between them without the use of end gateways.

Options

 * Command-like options
 * All "/gamerule" command options except "reducedDebugInfo","randomTickSpeed" and some others with an interface.
 * Game options
 * Online Game
 * Invite Only
 * Allow friends of friends
 * Player vs Player
 * Host Privileges
 * Daylight Cycle
 * Weather Cycle
 * Keep Inventory
 * Mob Spawning
 * Mob Griefing
 * Mob Loot
 * Tile Drops
 * Natural Regeneration
 * Biome Scale Slider
 * Find Balanced Seed
 * Auto-jump
 * HUD Options
 * Interface Opacity
 * Interface Sensitivity
 * Display HUD
 * Display Hand
 * In-Game Tooltips
 * In-Game Gamertags
 * Splitscreen Gamertags
 * Hud Size
 * Hud Size (Splitscreen)
 * Other options
 * Cave Sound
 * Manual crafting
 * Reset Nether
 * Reset End
 * Hints
 * Dead messages

Blocks and items

 * Cake
 * Stacks to 64.
 * Nether Wart
 * Nether wart generates randomly on any soul sand in the Nether, rather than exclusively in Nether fortresses.
 * Maps
 * The Player always begins a new world with a map. This was changed in to be an empty map.
 * Maps will display the coordinates that the player is located at.
 * Maps are only available in 1024x1024 area size (1:8 scale, zoom step 3) maps.
 * Cannot be zoomed out or in.
 * Are snapped to a grid different from Java Edition.
 * Glass Panes
 * The inventory textures are 3D like glass blocks. This also applies to stained glass panes.
 * Grass Paths
 * Available in Creative inventory
 * Frosted ice
 * Can be picked up with Silk Touch.
 * Banners
 * Have an automatic crafting option
 * Music discs
 * The music disc "Wait" is named "Where are we now".
 * After the music disc "Cat" finishes playing, the soundtrack "Dog" starts playing.
 * Fireworks
 * Pre-crafted fireworks are available in Creative Mode.

Mobs & entities

 * Wither skeletons
 * Spawn in all parts of the Nether rather than only in Nether fortresses.
 * Blazes
 * Blazes drop 0-2 glowstone dust when killed.
 * Minecarts
 * Twice the speed than in Java Edition.