File talk:DolphinFace.png

Dolphin's face true size and icon design balance
The Dolphin mob in Minecraft is composed of 8 primary cubes and 7 primary bones. 1 of those bones is tagged with the name "body". In this bone there is included the cube to which the Dolphin's face is textured on (aka it's head) and the ending of the Dolphin's torso. The tail is a completely separate bone and cube so judging by the real model it is safe to say that the Dolphin's head is much larger than the current face icon and that the current design does not do it any justice. Although the real head has been proven to be oversized for the mob faces in the page Mob, it does not mean that we should "improvise" to much on the design choice. Things like the Witch's hat, the Hoglin's hair, half of the Goat's beard, the list goes on. I am surprised at how the Warden's ears were (fankfully) included. So I propose a better system that might be extremely controversial but I think it might be worth trying. Now yes I know I should write this on the Mob talk page however I started writing here so just deal with it. I propose we instead of doing 2d faces that only fit one size in a small grid of images, we should instead use 3d pre-rendered isometric renders of only the bob's head. I think this will not only look better but also work extremely well no matter the size the renders will never look weird or out of "pixel size". I have here some examples of this:



Of course the heads are not all the same size here but that is just for demonstration purposes. What do you people think? Is it a good idea? Should it be used or scrapped? Thank you. Witheremperor2006 (talk) 00:12, 5 October 2022 (UTC)