Talk:Cauldron

Trivia
I just tested, and a full cauldron can indeed put out a player on fire. More tests are required but we should consider editing the line that says this is impossible. --128.175.100.116 03:09, 15 May 2012 (UTC)

Brewing Recipes
I'm assuming that Brewing Recipes will be added along with Cauldrons. Notch and Jeb have mentioned the brewing system enough times that I think the recipes will be separate. --Ecksearoh 21:13, 29 September 2011 (UTC)

Block status
the item is not planned, jeb himself said that cauldrons are out. the item is not removed either, removed would mean that the game had it available. the item is unused, its in the code, but not available --Wally


 * Agreed Geonightman 15:56, 30 September 2011 (UTC)


 * as of now, it is unused, but planned, since they are only out for brewing, but left in the game for some other purpose (see source on article) – Flying sheep 20:44, 5 October 2011 (UTC)

Cauldron capacity
Cauldrons would be even more useful if they held four buckets worth of water instead of one. Four buckets means twelve potions. Ecksearoh 17:39, 6 October 2011 (UTC)


 * Four scoops makes no sense as three bottles fit on a brewing stand, and a cauldron fills three bottles. If a couldron would fill four bottles, you'd always have one bottle left per brewing stand. Saratje 18:53, 11 October 2011 (UTC)
 * He means four buckets, which is twelve scoops. This wouldnt work as you would be compacting 4 blocks of water into one block of space (Which is just mildly illogical) --HexZyle 19:53, 11 October 2011 (UTC)

Pistons
Can pistons push/pull cauldrons? I would test this, but MC isn't working right now. -Mario91
 * Pretty sure they can't as they can't push or pull anything that has a tile entity. If they did, all the contents of the cauldron would be deleted. --HexZyle 04:58, 10 October 2011 (UTC)


 * They can in fact be pushed by pistons, and they still keep their water level. This works great for redstone contraptions as they have comparator outputs. Honeyduey (talk) 02:14, 12 August 2014 (UTC)

Idea
Who thinks it would be a good idea to use cauldrons to mix potions and be able to get multiple effect potions like Jeb had originally planned? --Captain_Clam 21:58, 2 November 2011 (UTC)
 * I do. In fact, I already posted the idea to GetSatisfaction some time ago. Cobalt32 05:37, 12 November 2011 (UTC)

Leftover Code
Is it still possible to edit the cauldron's data and get it to display pretty colors? 74.83.41.50 18:47, 11 November 2011 (UTC)
 * It's called "metadata" or a "tile entity", and it should be in the game code still, until Mojang removes it so they can add another function for the cauldron. --HexZyle 04:11, 12 November 2011 (UTC)
 * In fact, liquid hacked into the cauldron in this manner should still be able to be retrieved with a bottle, and yield potions unavailable from the brewing stand, due to the thousands of potion variants still being in the code. --HexZyle 07:16, 6 June 2012 (UTC)


 * Sadly, this is not possible in or after 1.1 (and maybe earlier). Cauldrons just use metadata (data value) to store how full they are, and have no attached tile entity. Could probably be done with a mod, though. Might be interesting to see what happens if you hack in a data value greater than 3. -- Orthotope 08:35, 6 June 2012 (UTC)

Chickens in the Cauldron
I have a water filled cauldron in my home and the first time I got a chicken it ran around the room and jumped into the cauldron and then just stayed put. I couldn't tell if it was just stuck or thought it was really a duck. I removed the cauldron and the the chicken ran around again and when I put the cauldron back in place it wound up back inside of it. I have since gotten a second chicken and now they are both in the cauldron together, so I guess it'll just double as a roost. It's right next to the chest where I keep my food items and I don't have to go chasing the chickens down looking for the eggs. I wonder if this is a glitch, or if the chickens are supposed to behave like this?

I believe it's simply a coincidence- I tested this, but not a single chicken bothered to swim in the cauldron.

happened with me too. :( 99.174.200.114 00:10, 15 July 2013 (UTC)

Same here. they went into the cauldron instantly when they got close and never went out, a hundred chickens in my cauldron... –Preceding unsigned comment was added by 76.20.139.124 (talk) at 19:33, 15 November 2014 (UTC). Please sign your posts with

Rain Filler
Now that full cauldrons can be collected with buckets,you could collect rain,take it once it is full,and use rain water.You could have a bunch of caudrons outside and collect rain,then pick it all up. This gives rain a use,and gives cauldrons a use,too,they were preetty useless before.

200.86.192.142 03:32, 17 January 2016 (UTC)

The page ought to mention the likelihood of rain causing the cauldron to fill or how quickly, on average this happens. I have read on a discussion page featuring a pseudo code snippet, that when it is raining, there is a 1 in 20 chance to cause the cauldron water level to increase by 1 if the cauldron is less than full (water level 3). The article was not clear on how often this percentage chance is checked though. Perhaps someone knowledgeable on the topic could update this page with the information. --Deepfriedsammich (talk) 21:27, 6 January 2019 (UTC)

Using a block entity
Does anyone know whether the cauldron in PE uses a block entity, and what those fields might be? Maybe ? – Sealbudsman talk/contr 21:51, 11 July 2016 (UTC)


 * It's a tile/block entity. It still uses the same data values as the PC version, but with additional tags to describe whatever is stored in the cauldron. The tags for it are:


 * The root tag.
 * : This tag only exists if the cauldron stores dyed water (i.e. PotionId is -1 and the block data value is greater than 0); stores a 32-bit ARGB encoded color.
 * : List of items. Unsure of what this is used for.
 * : If the cauldron contains a potion, this tag will store the ID of that potion. If there is no potion stored, then this tag is set to -1.
 * : Whether or not the cauldron stores a splash potion; stores either 0 (false) or 1 (true).
 * : The ID of the tile entity. For cauldrons this is set to "Cauldron".
 * : Whether or not the cauldron can be pushed by pistons; stores either 0 (false) or 1 (true). The default is 1 (true).
 * : The x position of the cauldron.
 * : The y position of the cauldron.
 * : The z position of the cauldron.
 * Jocopa3 (talk) 01:47, 23 July 2016 (UTC)
 * Very cool, thanks for looking at that. – Sealbudsman talk/contr 04:07, 23 July 2016 (UTC)

page not complete
the cauldron page does not say everything cauldrons can do,like wash off dye from leather armor or that cauldrons can be filled with rain,but i am new to minecraft wiki and dont know how or if its even possible for me to edit that –Preceding unsigned comment was added by Donkyhot (talk • contribs) at 13:53, 25 August 2016 (UTC). Please sign your posts with


 * Both are mentioned in the first two paragraphs of the Usage section. -- Orthotopetalk 16:09, 25 August 2016 (UTC)
 * It actually does say all those things, under the Usage section. Thanks for bringing it up though, it was a little messy and disorganized, so I addressed that, at least. –  Sealbudsman talk/contr 16:20, 25 August 2016 (UTC)