Minecraft Wiki:Issues/Weekly 12w32a

Crashing/System
Bugs !! Using the beacon block (Work in Progress block), I made a pyramid of emerald blocks about 4 high, then the beacon block on top. Using it, Minecraft crashed, and I was unable to get the crash report. I re-entered the world, but before I could, it gave me an internal server error (this was on single player). Alexkill51 19:12, 9 August 2012 (UTC)alexkill51
 * Same here, got a bit of a crash report --Kumasasa 21:07, 9 August 2012 (UTC)

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 * While my game hasn't outright crashed from using Beacon/Work in Progress blocks, they have caused the "Internal Server Error" problem which made the world inoperable. I was able to use MCEdit to delete the Beacon from the world, but I still can't access the world without the error. Luckily it was a test world I made, but the fact remains it breaks the world somehow. 12w32b might be required to prevent this from spreading. On a side note, I watched CaptainSparklez' video on the snapshot, and at the end he experienced the problem the exact same way I did: --MegaScience 02:24, 10 August 2012 (UTC)


 * This can be reproduced, maybe not when you place it. but try changing the effects multiple times. 213.46.192.198 14:31, 10 August 2012 (UTC)

Annoyances

Fixed/Skipped

Gameplay
Bugs

! Enchantment system does not work. Fire Aspect on swords work atm. ~Archus
 * I was unable to reproduce this, as I got a knockback 2 sword and a flame 1 bow, both of which worked just fine. --107.2.255.13 04:28, 10 August 2012 (UTC)
 * At least enchanted pickaxes, shovels and axes do work like unenchanted tools. The tools are enchantable. If bows and swords work as expected, I cannot say. --Kumasasa 06:20, 10 August 2012 (UTC)
 * (Merged duplicate)Silk Touch doesn't work at all. --Kumasasa 06:09, 10 August 2012 (UTC)

undefinedIn Adventure mode you can place blocks.

Annoyances

Fixed/Skipped

Blocks
Bugs

undefined Normal-sized mushrooms can't be planted outside at night. This is because the skylight level is always 15, even at night, and the reason for this is so crops and flowers don't uproot themselves every night. Perhaps there could be a workaround for this. It is intentional that they're not supposed to be planted outside in the daytime, but they don't even work at night. TorchicBlaziken 20:39, 5 July 2012 (UTC)

undefined Vines hit-boxes are the size of a solid block

undefined Some blocks can be seen through the "light ray" block when you place a lot of Beacon Block close together. Not sure if this should be in the "graphical bugs" section or here... List of the blocks visible : Water, Ice, Chest (and double Chest), Ender Chest, Nether Portal, End Portal, Enchantment Table (book only), Sign. Screenshot Geneosis 11:51, 10 August 2012 (UTC)

! When I tried to use the beacon block's buff called 'Jump Boost', it completely messed up the world. Now whenever I try to go on it, it says 'Internal Server Error'. Do I have to wait until the next snapshot for this to be resolved?

undefined After using command blocks to teleport between a desert and an ocean rapidly several times the block in the desert I teleported to turned into an ocean biome. I noticed it because it was raining at this time and rain was falling onto one single block in the desert. After teleporting once again everything was normal again. I couldn't reproduce it a second time. --☺ Sven ? ! 14:54, 10 August 2012 (UTC)

Annoyances

a cr The bug where you can't fly as fast through water and lava was fixed, but cobwebs still slow you down while flying in Creative mode. TorchicBlaziken 20:07, 14 July 2012 (UTC)

a When placing Mushroom blocks of a damage value greater than 0, it will revert to 0 upon placing. This used to happen with Monster Eggs, before they were tweaked in 12w17a to prepare them for inclusion in the Creative Mode inventory. This should be changed because the damage values of mushroom blocks are now available using cheats. We should not have to rely on pistons to place these blocks in Creative. TorchicBlaziken 23:59, 2 June 2012 (UTC)

a The new Command Block doesn't allow commands such as: /kill and /toggledownfall.
 * But there is the new, even better command  --Kumasasa 06:22, 10 August 2012 (UTC)

Fixed/Skipped

Items
Bugs

undefined Sometimes when eating food in a stack, you will involuntarily eat another unless you quickly switch to another item. TorchicBlaziken 18:21, 9 August 2012 (UTC)
 * Are you saying it skips the animation? --Moxxy 06:13, 10 August 2012 (UTC)

undefined Leggings model is shrunken and doesn't show up correctly.

Annoyances

a The Golden Block Apple is supposed to be like the old Golden Apple, but it does not restore 5 hunger bars and 24 saturation like it used to. TorchicBlaziken 06:14, 3 August 2012 (UTC)

a cr Ender Pearls cannot be thrown --Queegey 21:01, 9 August 2012 (UTC)

Fixed/Skipped

World Generator
Bugs

! When respawning to a new spawnpoint (/spawnpoint), most of the time you will fall through an unloaded chunk even if the chunk is loaded. You will keep falling through the void and you will keep dieing until you reload above the chunk or wait until the chunk loads.

undefined Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)
 * I think this is because strongholds generate before ravines so when the ravine generates it overwrites the stronghold blocks with air.

Annoyances a! On an old map (I have had this map since Beta 1.6.6 and have made so much progress on it I don't want to delete it) when I throw eyes of ender to bring me to a stronghold, they take me to a place where there aren't just no strongholds, I used a the zombe mod to see through walls and there aren't any underground occurrences at all (ravines, mineshafts, dungeons, caves, etc.) I think that to prevent this there could be a tag added to the level.dat like end_location or something that contains the coords of the end portal similar to how it contains the location of the original spawnpoint. --Caucow 03:50, 10 August 2012 (UTC)
 * This is probably because since you have had this map since 1.6.6, there may not be a stronghold, as they were not completely implemented until 1.0.0. If an eye of ender does not lead to a stronghold, it leads to where the stronghold is supposed to be.  I recommend using MCEDIT to transfer all of your progress onto a new map if you really want to keep it. --107.2.255.13 04:36, 10 August 2012 (UTC)

Fixed/Skipped

Mobs/NPCs/Animals
Bugs

undefinedZombies fail to burn in sunlight, while skeletons do. KrisYeager

undefined Something just happened... I found an enderman who was in his aggressive state, but wasn't attacking (I was in creative, but I don't know if it's just that mode). 50.46.250.128 18:07, 9 August 2012 (UTC)
 * I have noticed that since the 1.3 update, if you attack a creeper or skeleton, it will not chase you, but will still attack if within its attack distance. If you are within the attack range (8 for a skeleton, 4 for a creeper) they will attack. If you move outside the range that they are able to see you (16 for most mobs, not sure for enderman) they will go back into their peaceful state and not attack you even if you come back within their attack range. If you leave their attack range but not their player vision range, then come back into their attack range, they will attack again (very obvious with creepers, I have only noticed this while flying away from the mob). --caucow 9 August 2012

undefined Graphical glitch on the right side of creeper's head when hit (turns white). This also happens with villagers.

undefined Villagers spawn on "hostile mob" spawning conditions (dark mob farm) --Kumasasa 18:21, 9 August 2012 (UTC)

undefined Skeletons drop slightly damaged to nearly fully damaged bows. Intended ? --Kumasasa 18:24, 9 August 2012 (UTC) (edited --Kumasasa 21:12, 9 August 2012 (UTC))
 * probably because they use the bows before they drop them but i could be wrong can anyone correct me if I'm wrong?
 * The Skeletons were "freshly" spawned in a mob farm and they hadn't the slightest chance to fire a single shot. --Kumasasa 21:12, 9 August 2012 (UTC)
 * It's basically just to add an affect to the skeleton. It's not supposed to be taken literal that they used the bow before. Obviously in single player if they didn't attack you then their bow is fresh. Jeb just wanted to add some diversity into it.
 * Is that knowledge or speculation ? I was assuming something similar, but that makes the dropped enchanted tools (and armor ?) less usesful, because they will lose the enchanting when repaired.--Kumasasa 06:31, 10 August 2012 (UTC)

undefined Mobs, including the player outside of Creative Mode, can breathe under lava. TorchicBlaziken 23:22, 21 June 2012 (UTC)

undefinedSpider Jockeys don't hold bows
 * So do skeletons spawned from mob spawners. Redstonehelper 19:56, 9 August 2012 (UTC)

undefined Villagers spawned using mob eggs don't get the "like/dislike" particles when hit or traded with. Intended?
 * Only villagers in villages like/dislike players. Give them a few houses and it should be fixed. Redstonehelper 19:56, 9 August 2012 (UTC)
 * Lets give the person who made this comment some time to read Redstone's response then remove this as it isn't a bug --Moxxy 06:16, 10 August 2012 (UTC)

undefined As soon as one zombie pigman with an enchanted sword spawns, all other zombie pigmen hold enchanted swords. Redstonehelper 19:56, 9 August 2012 (UTC)

undefined Villagers spawn very frequently in the nether.

undefined the zombie spawn egg will spawn a villager zombie, but realistically this should only occur when a normal zombie comes into contact with a villager.
 * I definitely agree with the bug, but I don't think the 'realism' is a very good justification. But for adventure mode in particular it would be really useful if every variant of every mob was spawnable from its own mob egg, including golems, spider jockeys, lightning creepers, child variants of every villager type and baby as well as adult mobs. Some way (any way!) of achieving that kind of precise control is really useful when you're designing a scenario. Popping a bunch of eggs in a dispenser until the player comes by is just such an easy way to manage mobs. So I'd prefer the OP's bug as reported to be fixed by reverting zombie eggs to ordinary zombies, and making Testificate zombies available separately. [See talk re dealing with enchanted items and pre-aggroed mobs] --82.69.54.207 12:16, 10 August 2012 (UTC)

Annoyances

a Rarely, zombie pigmen don't have their "head" part of their skin. Only the second (3D) head texture appears. If you need proof, I have a screenshot. Partonetrain
 * Can confirm this, was about to post this bug myself. 122.151.153.85 09:32, 10 August 2012 (UTC)

Fixed/Skipped

Graphical/Lighting
Bugs undefined Chest's texture is glitched.
 * Are you using the completely unmodified snapshot? Some mods like the common wallhack let you see through entites such as chests.Caucow 03:07, 10 August 2012 (UTC)
 * I am not sure what the first person means, but I have placed an ender chest, and the top and lock was translucent. Here is my screenshot from what is supposed to be the front, and I did confirm that. Sorry for the broken link, just remove the space between the "h" and the "t" because the ASIRRA will not let me submit my completed results. h ttp://imgur.com/EqvbQ --107.2.255.13 04:49, 10 August 2012 (UTC)
 * I can confirm this and I'm not using any mods or texture packs. --☺ Sven ? ! 14:46, 10 August 2012 (UTC)

undefined Enchantment tables book is glitched
 * Like above, are you using the unmodified snapshot?Caucow 03:07, 10 August 2012 (UTC)

undefined When a piston is transitioning between its on and off states the texture becomes glitched (similar to chests).

undefined When in third person mode (f5 hit once) and under a block looking down, so your view is very close to the back of your skin's head,if the inventory is opened your head glitches around and spazzes Annoyances

Fixed/Skipped

Sounds
Bugs

Annoyances

Fixed/Skipped

Menus
Bugs

undefined cr The Splash Potions of Healing/Harming I/II appear among the normal potions in the Potions menu, and the normal potions of Healing/Harming I/II do not appear at all. I'm not sure whether this is a bug or it was an intentional choice because they would have no use in Creative, but either way it actually WOULD be useful for placing in chests for adventure maps. TorchicBlaziken 18:05, 9 August 2012 (UTC)

Annoyances

Fixed/Skipped

In-Game Interfaces/HUD
Bugs

Annoyances a! Pressing 'Esc' Button on Command Block Interface [block #137] will hide the "Done" button and not exit the Command Block Interface

a! When Using Shift-Click to buy a lot of items at once from a villager in creative mode, filling the player's "Survival" inventory, Using the shift-destroy all button will not remove all of the items that have just been traded. Fixed/Skipped

Chat/Commands
Bugs a! I have not been able to reproduce this, but when I openned the snapshot for the first time and tried to use some basic commands like /publish, /give and /gamemode in a Beta 1.6.6 singleplayer map it said I did not have permission to. I used the Open to LAN button in options and it worked fine. Still, the commands wouldn't though even after starting the LAN server. This would not happen after restarting my client.

undefined The /me command is not being logged, even though it shows on the client. --Inertia 23:03, 9 August 2012 (UTC)

Annoyances

Fixed/Skipped

Language/Text Files
Bugs

Annoyances

a While this is not technically in the text files of the game, the names of some of the biomes (particularly the hills biomes and mushroom island biomes) are in CamelCase instead of using spaces. "Ice Mountains" and a few others prove that CamelCase is unnecessary and that it is perfectly possible to use spaces in those names. TorchicBlaziken 17:22, 7 August 2012 (UTC)

a Wheat Seeds are known as just "Seeds". TorchicBlaziken 17:22, 7 August 2012 (UTC)
 * When Wheat was added to Minecraft and the ability to plant tall grass with seeds was removed, the name was never changed. This has been like this since I first got the game (Beta 1.6.6)Caucow 03:00, 10 August 2012 (UTC)

a The Clay block and the Clay ball use the exact same name: "Clay". They should have different names. TorchicBlaziken 17:22, 7 August 2012 (UTC)

Fixed/Skipped