Bedrock Edition beta 1.16.200.51

Beta 1.16.200.51 is the first beta version for Bedrock Edition 1.16.200, released on October 22, 2020, which fixes bugs.

Gameplay

 * Death messages
 * Added the following new death messages from :
 * "[player] was sniped by [player/mob]" (Killed by a shulker bullet)
 * "[player] was spitballed by [player/mob]" (Killed by llama spit)

Gameplay

 * Death messages
 * Changed the following new death messages to match :
 * "[player] was shot by skeleton" (Replaces "...shot by arrow" for skeletons)
 * "[player] was impaled to death by [player/mob]" (Replaces "...slain by Trident")
 * "[player] was fireballed by [player/mob]" (Replaces "...slain by Blaze/Ghast")

General

 * RenderDragon
 * Re-enabled in this beta.

Fixes

 * Accessibility Features
 * Fixed a bug where UI screen reader did not read the screen title in-game
 * Fixed a bug where the UI screen reader did not read the shortcut button on the Pause Screen
 * Fixed a bug where the UI screen reader did not read the title on the Profile and Edit Character screens
 * Fixed an issue where the numbering of buttons in the Pause screen was wrong when using text-to-speech
 * Fixed several issues regarding text contrast


 * Gameplay
 * Death message bugfixes
 * Death message for being shot by Shulker is now "sniped by shulker" instead of "slain by shulkerBullet"
 * Death message for being fireballed by Blaze or Ghast is now "fireballed by " instead of "slain by "
 * Death message for being shot by Skeleton is now "shot by skeleton" instead of "shot by arrow"
 * Death message for being spit at by Llama is now "spitballed by Llama" instead of "slain by Llama spit"
 * Death message for being killed with a trident is now "was impaled to death by " instead of "slain by Trident"
 * Nether Brick Blocks are once again craftable
 * Fixed the number of Nether Bricks in the Crafting Table


 * Mobs
 * Increased allowed spawn distance for raid mobs as well as improved the ability to find a valid raid spawn position


 * Components
 * Armor with the lock in inventory component can now be placed in the armor slots


 * Items
 * Fixed an issue of anyone using 'query.get_equipped_item_name' with an item that was renamed wouldn't get the right result.