Spawn Egg colors

Spawn eggs use textures which are accordingly colored to match each mob.

Spawn eggs that are pre-colored
These spawn eggs use texture files directly, as opposed to using the standard base and overlay textures. Several of these use textures visually identical to the outcome of tinting in Java Edition, and as such the input colors can be reverse-engineered.

Spawn eggs which do not use colors
$$, not all spawn eggs utilize the color system, and instead use predefined sprites which are themselves colored. These may appear identical to their Java Edition counterparts, or entirely different. Such cases are listed here for the sake of completion, and to distinguish them from color-using spawn eggs via highlighting what eggs do not.

Before 12w01a
Prior to Java Edition 12w01a, spawn eggs used a single texture which was colored with a single color. This color was generated by the game via an equation, rather than specific colors picked for each egg; as such, even the unused spawn eggs had colors associated with them. The following formula was used to calculate each color component:

red = (64 + (n * 2423535 & 0xC0)) % 256; green = (64 + (n * 223535 & 0xC0)) % 256; blue = (64 + (n * 242535 & 0xC0)) % 256;

There are a total of 64 distinct spawn egg colors which can be generated, and the pattern of colors repeats every 256 metadata values (such that a spawn egg with metadata value 0 will look identical to that of one of value 256, and that to one of 512, and so on).

The following is a table of each individual spawn egg color, what data values it applies to in the 0-to-255 range (with the first being bold), and entities that this color is associated with: