Minecraft Dungeons talk:Zombie

Model
Why didn't we use a model from mincraft dungeons?
 * Maybe because they are indistinguishable? Amatulic (talk) 02:49, 10 October 2020 (UTC)
 * They are much different. They put something different for the baby zombie too, so we need one for this! TheOrangePick (talk) 16:24, 10 October 2020 (UTC)
 * Agreed, if you look at any dungeons footage the have their arms to their side instead of in front, so yes. James Haydon (talk) 20:05, 10 October 2020 (UTC)
 * Look at any recent YouTube recording of someone playing Dungeons, and you'll see the zombies have their arms in front, just like any other zombie in vanilla Minecraft. See this video (uploaded a couple days ago) at the 4-second mark and 15-second mark, for example.
 * The main thing different about them appears to be how they're animated when they die. They fall realistically in Dungeons, not stiffly to the side as in regular Minecraft. Amatulic (talk) 23:20, 10 October 2020 (UTC)
 * That is their attacking position. They have an idle animation, which will be the isometric render. And they have an official texture different to the Minecraft texture. Have you even seen the images of the face of the dungeons zombie? TheOrangePick (talk) 04:59, 11 October 2020 (UTC)
 * Exactly, we have renders for the jungle zombie and the frozen zombie with their arms at their side so we should also create one for zombies. James Haydon (talk) 02:04, 12 October 2020 (UTC)
 * Yes so we do need a model, should i end it here? James Haydon (talk) 02:06, 12 October 2020 (UTC)
 * Aaand it looks like we have one. James Haydon (talk) 00:09, 13 November 2020 (UTC)