Elytra

Elytra are rare wings found in end ships that are the only single-item source of flight in Survival mode.

Natural generation
Elytra are found only in end cities in item frames in the treasure room of the end ship. A shulker guards the elytra and the ship's two loot chests.

Repairing
Elytra can also be repaired in the player crafting grid, by combining two damaged elytra together. It can also be repaired at an anvil using phantom membranes, which has the advantage that it preserves enchantments on elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability.

Usage
Elytra are equipped in the chestplate slot, either by placing the item directly in the slot, by pressing while held in hand, or by firing a point-blank dispenser at a target. They are gray in color by default, but they adopt the design of any cape the player is wearing. They maintain their in-world texture design even when they're broken or enchanted.

Flying
To fly, the player must press the key while falling, and the elytra spread apart like a beetle's elytra. The player can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. Firework rockets can be used to increase speed. Another flight method is using the Riptide-enchanted trident. Additionally, speed is quickly lost from sharp changes in direction.

Directly hitting any surface while gliding too fast causes damage proportional to flight speed (although this may be calculated from another factor). The player does not take fall damage from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50&deg; with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface.

A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory.

In Creative mode or when the "mayfly" ability has been given, the player can alternatively hold the key to fly up, or double press the jump key to move around freely.

Flight can be stopped by pressing the jump key.

Speed and altitude
The mechanics allow a player to use the speed gained from gliding downward to regain a previous altitude and go even higher. By carefully controlling the pitch (up/down camera direction) of the player while flying, one can use the momentum gained when going down to reach a higher altitude. The ideal pitch when gaining momentum (looking down) seems to be around 37°. The ideal pitch when using the gained momentum to gain altitude seems to be around -46°. (the value of the current pitch of the player can be viewed by using the Debug screen) When using the flight profile, around 10 blocks of alitude can be gained each "cycle."

Elytra have a minimum speed of about 7.2 m/s, (obtained by gliding at the altitude cap with a strong upward pitch of 30&deg;.) If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon.

Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary.

The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12&deg; or 15&deg;).

To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1.

Speed is affected by Slow Falling.

It is possible to calculate the glide range by dividing the altitude by tan of the glide angle (altitude/tan(glide angle)). For example, if the player glides from an altitude of 64 blocks above ground with a glide angle of 15 degrees, they can glide for 237 blocks (assume that they are on superflat), since floor(64 / tan(15)) is 237.

Stalling
Trying for too high a pitch reduces the player's lift. At a pitch of 30&deg; above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60&deg; is enough to cause fall damage. Stalling at 90&deg; is a true free-fall.

Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon.

Powered flight
Firework rockets can be used for propulsion during flight by placing it in either hand and. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration.

If the rocket is equipped with firework stars, it explodes at the end of its flight, inflicting damage based on the number of stars.

A trident enchanted with Riptide can be used for propulsion as well, but only in water when in the Overworld or The End or it can be used in a biome that has rain, or thunderstorm precipitation.

A bow can also be shot while in mid-air to have a similar powering effect, although the Punch enchantment makes the boost greater.

It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by far lands/World Border challenges.

Repair
Durability decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the Unbreaking enchantment using an anvil and an enchanted book, which affects the elytra, in the same way it does to tools. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds.

When the durability reaches 1, elytra stops working until it is repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the Mending enchantment, combining two pairs in a grindstone, or combining it in an anvil with phantom membranes. In an anvil, each piece of membrane repairs elytra by 108 durability points, requiring 4 pieces to fully repair them.

Enchantments
Elytra can receive the following enchantments by combining in an anvil:

ID




Trivia

 * In reality, are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like Minecraft elytra, in beetles they can be used for gliding.
 * The singular form of elytra is an elytron.
 * A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.
 * It is possible to glide while on a ladder, by pressing followed by, causing the player to fall with a speed determined by the player's vertical rotation. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a firework rocket can also speed up the player's descent.
 * $$ if the player glides into deep water with elytra equipped, the animation does not stop, giving it the appearance of a swimming animation. The animation stops once the player touches the ground. Additionally, firework rockets can be used with elytra underwater with a short boost duration.
 * Elytra can be equipped onto some mobs using commands. This has no effect unless the mob has the tag set to . Mobs glide forward, unable to control the movement before landing, at which time they regain their AI.
 * Exceptions to this are squids as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics. Because chickens fall slowly, they move only a short distance.
 * Endermen, tamed wolves and tamed cats that are not sitting cannot teleport until they hit the ground.
 * Because mobs do not regain control until they hit the ground, vexes fall until they die or despawn as they cannot touch the ground.
 * Mobs capable of flying, such as parrots or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability.
 * 4J Studios created an elytra-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of Minecraft worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes. On 28 March 2017, 4J Studios added an elytra-themed Mini Games for console edition called "Glide;" it consists of Time Attack and Score Attack mode.
 * A player who jumps with both elytra and the Slow Falling effect travels slightly upward, which is a cheap but time-consuming alternative to fireworks and Riptide-enchanted tridents.
 * On May 5, 2019, Mojang tweeted 'The End never yields enough adequate resources, sadly,' along with a sad emoji. The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of Steve and Alex wearing both a chestplate and elytra. The next day, they tweeted, "Have you noticed something suspic10us here lately?"
 * Elytra do not deactivate when the player flies into lava.

Console exclusive
(These maps can be found for a price on the Microsoft Store)

Designs when wearing capes
"Designs that are not listed here have default elytra texture or don't have any."