Mods/The Aether

The Aether is a popular content mod which includes the Aether realm, the opposite of The Nether that includes several new blocks, mobs, and items, as well as a whole new accessory system.

Installing
The current Aether version 1.9 Pre-release works with Minecraft 1.2.5. In order to install it you will need these versions of these mods:
 * 1) Forge build #152
 * 2) Player API 1.5
 * 3) Aether 1.9 Pre-release

The contents of Forge and Player API go in to minecraft.jar file. With Aether 1.9, the contents of the rar's Jar folder go inside minecraft.jar, and the contents of the rar's Resources folder go inside your Minecraft's resources/ folder. Note: Make sure to create a backup copy of your minecraft.jar file in the bin folder before you start. Install these mods in the order listed above, and test-run Minecraft after installing each mod before moving on to the next one.

If you have issues, install each mod one at a time, restarting Minecraft and loading a world after each mod to see if each works. This way you can see where your issue comes up. Make absolutely sure you have downloaded the recommended version of each mod, and check the troubleshoot installation page to learn how to resolve some common installation issues.

Features
The version history page provides easy access to information about recent changes and bug fixes for the different versions of the mod.

The Aether
The Aether is a realm in the sky, as opposed to The Nether underground. Its main features are large floating islands and formations of Aeroclouds.

Since the Aether Mod is an expansion to Minecraft, due to this when you start in the Aether using your diamond tools to cut trees from the Aether takes longer than to do it with you bare hands, thus it's like you have to start a new game in Minecraft, albeit, in the Aether instead.

Normal torches and Fire cannot be used in the Aether, although water brought from the normal Minecraft dimension works properly. Beds from 1.01 will explode if the player tries to sleep in one, beds from 1.02 don't. When a player falls from the Aether, they'll be spawned from the sky of the normal overworld, usually on top of their original portal, unless they fell too far away from their original Aether spawn. Therefore normal worlds be used to cover distances from the Aether rather quickly.

A player will then usually fall to his death, unless they're playing on peaceful, riding a moa or flying pig, has a Cloud or Golden Parachute in his inventory, or falls into water. Sometimes a falling player may re-appear standing on a tall mountain.

The sun in Aether realm will not move, the rain or snow are also absent although the sky dims slightly like in desert biomes of the overworld. Same applies to thunderstorms: sky dims a lot but precipitation and lightning don't show up. If you defeated the Gold Dungeon Boss, the aether can become night. The Aether "day" is as long as three Earth days. If it begins raining in the real world, the sky in the Aether will darken accordingly albeit without rain or snow.

Tools
Skyroot tools: Yield double the amount of drops from the respective blocks that are not placed by player (with the exception of the axe with sapling-generated trees).

Pickaxe: Gives double drops from holystone and ambrosium blocks.

Shovel: Gives double drops from aetherdirt and quicksoil.

Axe: Gives double drops from skyroot and golden oak logs. Note that double drops also apply to trees grown from saplings, not just to initially generated trees.

Sword: Increases drops from enemies. Deals 2.5 hearts damage (the same as wood).

Skyroot Bucket: Works similarly to the normal bucket, but can't pickup lava. It CAN, however, pick up poison and remedy.

Holystone tools:Hitting the blocks with these tools will give a small chance of these dropping ambrosium shards.

Pickaxe: Works on holystone, ambrosium, icestone and zanite blocks.

Shovel: Works on aetherdirt and quicksoil blocks.

Axe: Works on skyroot and golden oak blocks.

Sword: Works on enemies. Applies to each time enemy is hit. Deals 3.5 hearts damage (the same as stone).

Zanite tools: Zanite tools get more powerful as they become more used.

Pickaxe: Works on the above plus gravitite blocks.

Shovel: Works on the above.

Axe: Works on the above.

Sword: Deals a minimum of 4.5 damage (as iron).

Gravitite tools: Gravitite tools have a special ability of making blocks float up in the air although at the expense of durability.

Pickaxe: Works on the above plus aerogel.

Shovel: Works on the above plus aerclouds.

Axe: Works on the above, able to get Golden Amber from Golden Oaks.

Sword: Deals 5.5 hearts damage (the same as diamond) in addition to launching the target high into the air, potentially causing fall damage.

Darts: There are three types of darts, fired from a corresponding Dart Shooter. Unlike arrows, darts do not curve to gravity so they are ideal for killing enemies like Zephyrs. Additionally, there is no invincibility frame should a mob be hit by a dart unlike an arrow, allowing for very quick kills. Poison and Enchanted Darts may be found in Dungeon chests as well.

Golden Darts: The basic form. Requires access to Zanite and Golden Oaks. They do 2 hearts damage (the same as arrows).

Poison Darts: Add a poison effect which causes recurring damage (and stun, as if being attacked) for a time. Made from the products of Aechor Plants.

Enchanted Darts: Deal extra damage (3 hearts). Enchanted Darts and Shooters are made by enchanting other darts and shooters, but this is not available on v1.01.

Armor
Zanite Armor: Armor that gets stronger with use. By default, iron-level protection.

Gravitite Armor: When the full suit is worn, the player is capable of jumping 6 blocks high, and takes no fall damage, even when they fall back down to the Overworld. Diamond-level protection.

Neptune Armor: A full suit allows the player to go through water at maximum speed. Diamond-level protection.

Phoenix Armor: Full suit grants complete immunity to lava and fire damage, but clutters the HUD with flames. If the player enters water, the armor will quickly cool into Obsidian Armor. Diamond-level protection.

Obsidian Armor: Extremely durable armor. 33% stronger than even diamond armor.

New crafting recipes

 * cloud parachute
 * 4 cold aeroclouds in the shape of a square

Dungeons
Dungeons in Aether are much more complex than in normal world. Each of them will have a boss which has to be defeated to get the key required to open the grey chest located inside the dungeon boss room. Blocks which make up the main structure of the dungeon cannot be destroyed or obtained until the boss of the dungeon is defeated.

Bronze Dungeons
The entrance of bronze dungeons are located on the sides of normal islands. Bronze dungeons can have a varying number rooms. Non-boss rooms contain sentries which try to kill the player, and sometimes have chests on 4x4 tables. Some of these chests are mimics, however. The boss of this dungeon can't be attacked with a sword. He can take damage from any tools (pickaxe,shovel,etc.). 9 blocks on the floor of each antechamber aren't minable at all. The boss room's walls are only minable once the boss is dead.

Silver Dungeons
These dungeons are located within Parthenons in the sky. These have multiple floors, typically 3, each with multiple rooms. Most rooms have chests inside them, and while the majority of the chests are fake (Mimics), others contain some items. Silver dungeons are inhabited by Valkyries, which only attack when the player attacks them. When playing on Peaceful, Valkyries still appear, but will teleport away when you try to attack them. Killing a Valkyrie yields a single Victory Medal. The boss of this dungeon can only be attacked by presenting it with 10 of the medals, which can be done by right-clicking on it with the medals in hand. The Silver Dungeon boss can be attacked with any weapon.

Gold Dungeons
Gold Dungeons are located within spherical islands with lots of Golden Oak trees growing on top of them. This dungeon normally will only have the boss room in it, with no treasure/mob rooms beforehand. The boss cannot be killed by attacking it directly and must be killed by hitting the white object he throws back at it multiple times. Every time it is hit with the white object, it sends out a smaller version of itself to kill you.

Allied

 * /Moa/ (tamed)
 * /Phyg/ (tamed)

Passive

 * /Aerbunny/
 * /Aerwhale/
 * /Flying Cow/
 * /Phyg/
 * /Moa/
 * /Sheepuff/

Neutral

 * /Mimic/
 * /Valkyrie/
 * /Slider/ (Bronze dungeon boss)
 * /Valkyrie Queen/ (Silver dungeon boss)
 * /Sun Spirit/ (Gold dungeon boss)

Aggressive

 * /Aechor Plant/
 * /Cockatrice/
 * /Sentry/
 * /Swet/
 * /Whirlwind/
 * /Zephyr/

Current Known Bugs
See http://titanpad.com/llkPROSZ0P

Compatibility with other mods
The Aether attempts to achieve maximum compatibility by existing libraries where possible. Because it uses Forge and PlayerAPI, it's only the main menu class that the Aether mod changes. Most mods which work with Forge will therefore be compatible with the Aether.

(archive) 1.02 Compatibility

Trivia

 * Aether is the Greek personification and elemental god of "the bright, glowing upper air of heaven -– the substance of light". He embodies the pure upper air that the gods breathe, as opposed to the normal air breathed by mortals. The aether was also known as Zeus's defensive wall, the boundary that locked Tartarus from the rest of the cosmos.

Mods/Aether Mod/Aether Collaboration