Skeleton

Skeletons are ranged hostile mobs that shoot arrows.

Drops
Skeletons may drop 0-2 bones and 0-2 arrows upon death. Any picked-up equipment has 100% chance of dropping and will drop with the same damage level it had when picked up, while any naturally spawned equipment—including the bow—has a 8.5% (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping and will drop with a random durability. Skeletons that spawned wearing a pumpkin or jack o'lantern may rarely drop it when killed using a tool with the Looting enchantment.

A skeleton will drop its head if killed by a charged creeper's explosion. Skeletons drop 5 experience when killed by a player or tamed wolf, +1-3 extra experience if the skeleton has equipment.

Spawning
Skeletons can spawn anywhere in the Overworld at a light level of 7 or less. The only exception to this is the rare Mushroom Island biome (and variants, ex. shore), within the bounderies of which only Mooshrooms can spawn.

Monster spawners
Skeletons spawn from spawners found in dungeons.

Behavior


Skeletons spawn in dimly lit areas, and will burn in sunlight. When skeletons are nearby, their presence is indicated by the intermittent soft rattling sound of their bones. Skeletons will chase any player they see within a 16 block radius, and will climb stairs, navigate mazes, and traverse other complex obstacles in order to get within shooting range of the player. When they are within 8 blocks of the player with a clear line of sight, they will stop chasing and start shooting the player with arrows. If the player moves more than 16 blocks away from the skeleton, it will cease pursuit. Skeletons can attempt to avoid damage from the player by continuously circling around them while shooting at them. The general path finding capabilities of the skeleton is demonstrated in this video.

The skeleton's accuracy is based on the difficulty. Skeletons have an "error" chance of 10 on easy, 6 on normal, and 2 on hard. This is compared to the player's "error" chance of 1. When their target is closer, skeletons shoot faster, but do less damage. To account for gravity, skeletons aim 0.2 blocks higher for every block horizontal they are from the target.

If a skeleton's arrow hits another hostile mob, that mob will then attack the skeleton the same way it would attack the player (with the exception of zombies and creepers, which usually manage to continue pursuing the player). For zombie pigmen, only the particular pigman attacked will respond, not others in the area. If a skeleton is attacked by another mob (usually another skeleton), it may attack that mob, reorienting on the player once that mob is dead.

Skeletons can hit endermen with their arrows, which the player can't do. This usually results in the enderman becoming hostile towards the skeleton and killing it in a few blows.

Skeletons normally attack with a bow, however some can spawn with the ability to pick up items, and will switch to a melee weapon if they pick one up. If the skeleton already has a sword and finds a better one, they will drop the current sword and use the better one. When killed, the sword will be dropped again, with its durability unchanged. They will also wear any armor items and mob heads they pick up, and wear pumpkins or Jack 'o' Lanterns as headgear. When wielding anything but a bow, they will move at about the player's walking speed. If spawned with no weapon at all (presumably by using spawn commands) a skeleton acts like a zombie (though faster), coming at the player with arms outstretched and damaging the player by touching them.

Skeletons are also able to climb ladders, but only when forced to, as their AI does not handle ladders in a special way.

Like zombies, skeleton burning occurs at dawn when the sun is 15 degrees or greater above the ground, unless the skeleton is either in shade, water, or wearing a helmet. If not wearing a helmet, they will attempt to find shade or water to keep from burning.

Skeletons run from wolves, as wolves attack and chase skeletons. When skeletons are safe from sunlight, they will shoot at any wolves that attack it. Skeletons will also shoot at iron golems. Creepers killed by a skeleton's arrow will drop a music disc.

Trivia

 * If alerted to a player's presence, skeletons can fire arrows backwards, occasionally hitting themselves.
 * Spiders rarely spawn with a skeleton riding them, creating a spider jockey.
 * Skeletons cannot see the player through glass, fences, or other transparent blocks.
 * Sometimes, if a skeleton is chasing the player, and the player leaves the game and quickly returns, the skeleton will be invisible for a short amount of time. The skeleton will still fire arrows, and be acknowledged by other mobs with glances, but its arrows will not cause damage for the time it is invisible, and will bounce off the player.
 * In Pocket Edition, if skeletons walk over glass panes, they can shoot arrows through them.
 * If a skeleton obtains a sword of any kind, it will run at the same speed as a player walks towards a target.
 * In Pocket Edition, the skeleton's left arm is pointing towards the bow, as if holding it with two hands.
 * When holding a sword, skeletons are actually much faster than zombies and sprint at you as fast as a wither skeleton or zombie pigman, but they move at zombie speed when holding a bow. This is because they share the same Mob ID as a wither skeleton.
 * In Pocket Edition, skeletons have less accuracy.
 * If a skeleton is stacked on top of a boat in water (such as with the command), the boat can be controlled by the skeleton.