Button

A button is a non-solid block which can provide temporary redstone power.

Obtaining
Wooden buttons are more easily broken with axes, whilst stone buttons are more easily broken with pickaxes.

A button will also be removed and drop itself as an item:
 * if its attachment block is moved, removed, or destroyed
 * if water flows into its space
 * if a piston tries to push it or moves a block into its space

A button will be destroyed without dropping itself as an item if lava flows into its space.

Crafting
Buttons can be crafted from planks for a matching wood-type button, or stone for a stone button.

Natural generation
Stone buttons are naturally generated in strongholds, next to iron doors.

Jungle buttons generate naturally on house walls in desert villages.

Redstone power
A button can be used as a monostable power source (it will automatically deactivate shortly after being activated).


 * Placement


 * Buttons can be whilst aiming at the surface at which it will be attached.


 * They can be attached to the side, bottom and top of any full opaque block.


 * If placed on the top or bottom of a block, the button can either face any direction.


 * It can also be attached to the top of a fence in Bedrock edition.


 * Activation


 * Buttons are usually in an inactive state, but can be temporarily activated by players. A button can be activated by it. A wooden button can also be activated by a fired arrow if it is stuck in the same face of a block as the button.


 * Mobs cannot activate buttons directly, but arrows fired by skeletons or dispensers can activate wooden buttons.


 * Behavior


 * Whenever activated, a wooden button will remain active for 15 redstone ticks (1.5 seconds, barring lag), while a stone button will remain active for 10 redstone ticks (1 second, barring lag). A wooden button having been activated by a fired arrow will remain active until the arrow despawns (after one minute) or is picked up by a player.


 * While active, a button:
 * powers any adjacent redstone dust to power level 15, including beneath the button
 * powers any adjacent redstone comparators or redstone repeaters facing away from the button to power level 15
 * strongly powers its attachment block to power level 15
 * activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc.


 * When a button changes state it will provide a redstone update to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block.

Fuel
Wooden buttons can be used as a fuel in furnaces, smelting 0.5 items per button.

Data values
A button's type is defined by its ID name, and its orientation and activation status is stored in its block data. A button also has a block state which is expected to replace the functionality of block data in a future version.

ID
A button's ID defines what type of button it is.

Block data
In Bedrock Edition, a button's block data stores its orientation, and whether it is active: