Tutorials/Monster spawner traps

Monster spawner traps differ from regular traps, in where monster spawner traps use the mob spawners found in dungeons. The purpose of these traps is to create an infinite source of items from various mobs that can be gathered in an efficient way. Two general rules for these traps are to keep the mobs and the player seperate and to allow the mobs to spawn. If you have created one of these kinds of traps, you may put it on this page. Note that you may want to change the difficulty to "Peaceful" for no worries of mobs coming up behind you while you build.

Drowning Traps
Drowning traps use water to drown hostile mobs (remember that mobs will always try to float, thus making them hit the ceiling and cannot go back down). The water currents also can be used to bring the items to you.

Burning Traps
Burning traps impliment lava or fire to burn the mobs to death. Depending on what you use, you must be careful designing your trap because fire and lava will destroy your loot on contact.

Cactus Traps
These are the most cost and time effective traps. First, make water flowing to one side of the dungeon. Next, make a hole on that side big enough to house a few, fully-grown cacti. Make sure to make the cacti one block off the ground to lessen the chase of destroyed drops (again, remember that mobs will always try to float, thus making them "jump" into the cactus instead of floating into it).

Other
Traps that use unusual methods that aren't used that often, such as huge pits, fall into this catagory.
 * Bedrock Pit
 * For this method, you must dig a pit that reaches bedrock under the dungeon. Depending on the hight, the mob will die on impact, as long as there isn't 2+ meters of water at the bottom. However, this method takes a lond time to make and only works for spawners near or above the surface.


 * Sunlight Trap
 * Insert info here