Talk:Java Edition version history/Development versions

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Can clear entire hotbar with one click in Creative (new in 12w23a/b)
This doesn't seem to be in the list of 12w23b changes yet. When you shiftclick on the Red Cross in the creative entire, it clears your inventory and hotbar. --18:45, 11 June 2012 (UTC)18:45, 11 June 2012 (UTC)~

Well it hasn't been updated in awhile so it might update soon. MaryTheTiger 23:12, 13 June 2012 (UTC)

Buckets don't seem to work well with lava, right clicking lava with an empty bucket removes the source but the bucket stays empty. 86.81.124.236 14:40, 10 June 2012 (UTC)


 * In Creative mode, this is intentional; it makes it easier to remove many lava/water source blocks, and you have an infinite supply of lava and water buckets anyway. -- Orthotope 19:47, 10 June 2012 (UTC)

Side of cow's head flashes completely white when hitting them in 12w23b
Can someone confirm this? Looks weird --Nebetsu 00:35, 11 June 2012 (UTC)

Skin gets reset after fighting Enderdragon in 12w23b
http://imgur.com/a/WZ5JR for proof, I guess --Nebetsu 00:36, 11 June 2012 (UTC)

Silk Touch doesn't work on Mushroom blocks like it used to.
Don't get the ones with "sides" anymore. Just the standard mushroom block. D: --Nebetsu 05:08, 11 June 2012 (UTC)

Experience has never been "exponential"
I don't know if this is an error on Mojang's part or some wiki editor, but experience has never been "exponential" either "slightly" or otherwise. In the pre-12w22a system the differential xp was linear and the cummulative xp was consequently quadratic. I have no hard stats to go by for 12w22a, but it sounds like the differential xp was constant (17 xp) and the cummulative xp was consequently linear. In the post-12w23a system the differential xp is constant for the first 16 levels, then it becomes roughly linear (it actually fluctuates a bit). This makes the cummulative xp roughy quadratic (the slight fluctuations prevent it from being perfectly fit by a polynomial).

None of these systems are exponential. They are nowhere NEAR exponential. An exponential case would be where you have to multiply the past level's xp by some fixed number to find the next levels xp (either differential or cummulative, the derivative of an exponential is an exponential). An example would be where that number is 2 and the amount of xp required to level up doubles every time. This number could be less than 2, or even less than 1, but the bottom line is that the required xp grows *very* fast in the limit of large levels.

Constant is "order 0", linear is "order 1", quadratic is "order 2", and so on. Exponential technically has infinite order. Granted there are slow growing functions, oscillating functions, and so on that have infinite order, but exponentials are generally considered one of the fastest growing functions (from the perspective of limiting behavior). So, I think its worth noting that the minecraft case is quadratic, not exponential, since quadratic is very slow-growing in comparison when it comes to limiting behavior.

Dove 23:01, 14 June 2012 (UTC)

The /tp command in snapshot 12w24a new features
The New snapshot features it says that there is a new /tp command that allows teleporting between players. As far as I know, that command has always existed, and it shouldn't be displayed as a new feature. Am I just being crazy? Because I am sure it is NOT new, I use it on my vanilla server... Angelin01 23:28, 14 June 2012 (UTC)