Java Edition Early Classic

Early Classic  refers to 18 versions of Classic released from May 16 to May 28, 2009, that succeeded pre-Classic and preceded Multiplayer Test. Creative singleplayer was the only mode available at this time and there were only a limited amount of blocks available in-game.

Additions

 * Blocks
 * Bedrock
 * Unobtainable to the player.
 * Sand and Gravel
 * Only appear naturally in one block-thick beach (usually by water or in the middle of a landscape). These beaches were always at and below ocean level.
 * Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it could go when placed above an air block, without any sort of falling animation.
 * Gold Ore
 * Found in higher elevations, gold ore was often found in exposed surface-level blobs.
 * Iron Ore
 * Spawns in huge blobs, sometimes big enough to protrude into 3 caverns, and can have as many as 167 ores.
 * Coal Ore
 * Logs and leaves
 * Spawn as trees found around the map.
 * Water and Lava
 * In the early water test, water rendered as an opaque block. With the addition of lava, both liquids rendered as transparent. Lava was later changed to opaque.


 * World generation
 * An infinite ocean surrounds the map.
 * "Huge" level size.
 * Caves


 * Building
 * Right-click switches between placing and removing blocks.


 * GUI
 * In-game version number at the top left of the screen.
 * Includes FPS (frames per second) and chunk updates.

Trivia

 * Once during the development of Java Edition Classic 0.0.14a, Notch tested vertex offsets of blocks, but was not satisfied, likely in part due to a graphic bug which showed block previews and highlights as cubes.

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