Java Edition 15w38a

15w38a is the twenty-fourth snapshot released for 1.9.

Additions

 * Statistics
 * Added "Times Slept in a Bed".

Changes

 * Mobs
 * Further improvements to general mob AI.


 * Skeletons
 * Skeletons can now walk, strafe and shoot at the same time.
 * Skeletons walk away from players when too close to the player and towards the player when too far. They will also sprint towards you when very far away.
 * Skeletons now have new idle sounds.
 * Now can spawn along with Skeletal Horses during a thunderstorm.
 * Spawned Skeletons along with Skeletal Horses always have at least a bow and an iron helmet.
 * Iron helmets have these chances to have these enchants based on 12 skeletal riders. They have a 24.9% chance of spawning with Protection I, 24.9% chance of spawning with Unbreaking I, 16.6% chance of spawning with Fire Protection I, 24.9% chance of spawning with Projectile Protection I, 8.3% chance of spawning with Blast Protection I, 8.3% chance of spawning with Aqua Affinity I, 8.3% chance of spawning with Projectile Protection II and 16.6% chance of spawning with 2 enchants.
 * Bows have these chances to have these enchants based on 12 skeletal riders. They have a 8.3% chance of spawning with Unbreaking I, 91.3% chance of spawning with Power I.


 * Lightning
 * Skeleton horses may spawn from natural lightning strikes.
 * Chance depends on regional difficulty: 3.75–7.5% chance on Easy, 7.5–20% chance on Normal, 11.25–33.75% chance on hard.
 * When a player gets near, a lightning bolt strikes them and they turn into 3 skeletal horses when in Easy difficulty, and 4 skeletal horses when in Normal difficulty or higher, each ridden by a skeleton with an enchanted iron helmet and bow.
 * Can be activated using the NBT tag


 * Horses
 * Skeletal Horses that are spawned from a thunder storm can now be ridden in survival by putting a saddle on them if you kill the skeleton riding it instead of the horse itself.


 * Tamed Ocelots and Wolves
 * Deaths are now announced to their owners even if unnamed.


 * Crops
 * Slightly improved drop chances for seeds (average $1 5/7$ per crop harvested instead of $1 3/5$).
 * Slightly improved drop chances for potatoes and carrots (average $2 5/7$ per crop harvested instead of $2 3/5$).
 * Greatly improved drop chances for beetroot seeds (average 2 per crop harvested instead of $4/5$).


 * Fire
 * Fire goes out less often in the rain (chance of going out each fire tick is 0−45% depending on the "age" property).