Talk:Villager

Vandalism
Hey could people monitor the amount of vandalism on this page? It seems to have got out of hand and it needs to be stopped.They should be able to be banned if they keep on doing it.

- Aren't the editors' information displayed? I thought something was wrong with the descriptions...

I have seen villagers picking wheat
I saw a villager picking wheat and leaving seeds in the wheat farm. 100% sure. Minecraft 1.0.0 --92.8.153.75


 * Maybe he was just trampling it? (Like any other mob.) --mgr 11:08, 13 December 2011 (UTC)

Icons I found
I went into the GUI folder of the 1.9 Pre-release .jar, and found interesting icons in the slot.png. What stood out was the anvil icon, and even more so the broken shovel. Do you think they'll be able to repair your tools so you don't have to go make more? MegaScience 17:15, 22 September 2011 (UTC)


 * Those have been there for quite a while now... Verhalthur (talk)(contribs) 17:17, 22 September 2011 (UTC)


 * Well, I just joined Minecraft just as 1.8 Pre-release came out, I believe. I'm not sure what was and wasn't there. But are these used, because I haven't seen them yet. If not, they could still be put to use like I've asked... MegaScience 17:45, 22 September 2011 (UTC)


 * They're unused, somewhat like the purple arrow in the arrows.png file: been there for a while, yet not made into anything. Verhalthur (talk)(contribs) 17:49, 22 September 2011 (UTC)


 * Well, it'd give NPCs purpose if you didn't need to keep remaking that diamond pick after hours of mining to areas unknown. But yes, we'll just have to wait and see how things go, what they have planned. Just hopes and dreams. :) MegaScience 18:00, 22 September 2011 (UTC)

I think it's the icons in the stats option on the main menu.Punch trees, get wood 10:34, 5 April 2012 (UTC)


 * Actually, the icons in slot.png are indeed used in-game and have been for a while. They appear in the "blocks" and "items" sections of the statistics menu. --McBob 06:33, 23 September 2011 (UTC)


 * Oh! Of course. Nice catch, my bad.  :o  Verhalthur (talk)(contribs) 19:12, 25 September 2011 (UTC)


 * Well, not like they ccan't be used elsewhere. :P This is just hopes, though. Maybe, maybe not. Their decision. MegaScience 03:18, 26 September 2011 (UTC)

http://twitter.com/notch/status/118711323029811200

http://twitter.com/notch/status/118712950377820161

I was actually right. Maybe not the icons, but I gotta say: I can predict the near future. MegaScience 16:09, 27 September 2011 (UTC)

Grandfathered in?
Out of curiosity, if I have an NPC village in my 1.8, then download 1.9 pre-release, is there any possibility of them spawning in the village I already have, or would I require a whole new map? 208.118.27.217 20:16, 22 September 2011 (UTC)

You'll have to reload the chunk. Delete it in MCEdit, make sure MapFeatures is still set to 1 (mine turned itself off once after I cleared some chunks!), and re-enter that area. Bam, you'll have your very own TESTIFICATEs. Dazuro 01:20, 23 September 2011 (UTC)

The current models.
I believe that these models make almost no sense in regard to current npc models on minecraft. they go from looking like the same base block shape to these weird long-nosed freaks. if this is the final model, I wont be hanging around villagers a lot.

what are you talking about? there are no npcs, these are the only ones. 98.250.202.109 01:18, 23 September 2011 (UTC)


 * I think he was referring to what we expected, either humans or pigmen. -i don't like the pigmen though. Theesexiestman 06:59, 23 September 2011 (UTC)


 * NPC = Non-Playable Character. Basically refers to any mob because, as the acronym suggests, the player cannot become them in any way (in the unmodded MC, of course). SN777 Divinus, King of Blargs 13:10, 25 September 2011 (UTC)


 * Oh... NPC usually means AI talky to when referred to, but as a literal meaning... Yes, sounds bad. Wonder how we could fix this. MegaScience

All the mobs have AI. They can't do anything without AI. All the mods are NPC's. They have always been considered NPC's.  I can't believe anyone actually doesn't know this. If you see anything move and react to the player in a game it is an NPC, period.Discount Flunky 00:06, 27 September 2011 (UTC)
 * actually, anything that moves and reacts to the player is called a mob, short for mobile. an npc is a character not controlled by player, not just any old animal.

Mob is a nickname given to animals in Minecraft and other games. It is not a technical term. Also by your definition the villagers are not NPC's, which leaves us were we started either way.Discount Flunky 11:05, 29 September 2011 (UTC)
 * Mob is a technical term that has been used in other games in the past; we only still use it for Minecraft animals because the game is still in development and Notch hasn't exactly given an official name for them yet. Also, I fail to see how his argument makes villagers not NPC's. They are non-playable, and they are (theoretically) characters, ergo, they are NPC's. Cobalt32 01:24, 11 October 2011 (UTC)

GOD...what the heck?
...? They don't look human? It looks like squidward. Or some variation of the surface squidward....I don't even know...


 * -Agreed Theesexiestman 06:57, 23 September 2011 (UTC)


 * Well if it their looks do not change I am going to see if I can't change their appearance. So yeah they creep me out. Mrwundrful


 * I call them "Coneheads" myself. - TheBushranger 19:55, 23 September 2011 (UTC)


 * http://www.planetminecraft.com/texture_pack/squidward-villagers/ I released that this morning. Hope you like it! :D MegaScience 23:50, 23 September 2011 (UTC)


 * ^ That's diamond Ferrariic 14:08, 24 September 2011 (UTC)Ferrariic


 * May I ask who squidward even is? And if so who is he? Timberdoodle 19:05, 25 September 2011 (UTC)


 * Are you the only person who doesn't know who Squidward is? Sorry if that sounds rude, but it's really the only way I can present it. I guess Spongebob isn't in some countries... MegaScience 03:18, 26 September 2011 (UTC)

Doesn't he look sorta like Zoidberg? Just no extra tentacles?Punch trees, get wood 10:37, 5 April 2012 (UTC)

I'm afraid I don't have or have ever had a TV so I don't know about things like that. Timberdoodle 12:25, 5 October 2011 (UTC)

Who said they were going to look like humans?Discount Flunky 00:07, 27 September 2011 (UTC)

They look like Bert from Sesame Street. Large head, large nose, monobrow, ect. Liquid Ink 01:34, 28 September 2011 (UTC)

The nose doesn't even look like a part of the face......what was the designer thinking? Just saying.

I always thought they looked like squilliam. You know, squidward's snotnosed cousin? 67.175.112.173 21:32, 6 January 2012 (UTC)

Come home yonder villagers
I was in a mine around a desert village and when I came out all of my villagers disappeared. Will they wander far away or run into cacti to death? I mean where did they go?

yeah do the villagers die and re spawn back in the village or what my blacksmith, priest and a couple of farmers left do they come back? please respond


 * As of the 12w05a weekly pre-release villagers will attempt to live in their house, but before this release villagers will walk where ever they want to, and as a result may die from environmental damage (eg cacti, lava). As far as I know they do not respawn. If anyone can bring any more light to this subject please do so. --Stepanma01 09:39, 9 February 2012 (UTC)
 * I'd like some information on this, too. My villagers all vanished. I didn't kill them, there aren't many hazards near my village... although, come to think of it, there is a small cave entrance, maybe they all went in there while I was gone. My villagers had just had children, too, btw. Also, it happened after I went exploring in a cave near the village. 118.209.131.45 03:56, 26 March 2012 (UTC)

I had this same problem just now. Mining beneath the desert, then BAM. All of my testificates are gone. The iron golem, too. It sucks, because I had just started making a giant wall around the village to help protect them from zombies. Now I might have to move shop. This is with the latest update, mind, on 28 March, 2012.

Me too, it happened to me twice. villagers in my village disappeared.. but the villagers in another village were still there... very annoying since I tend to build walls and towers around my villages...

I thought I would move in with my Villagers. I enhanced and repaired the village. I added storage, furnace... I noticed at night, zombies would attack and kill them when the Villager would step on the pressure plates and let zombies in. I didn't see any Iron golems helping, so I killed the zombies when I was around. I suspected the zombies killed all the Villagers. I felt terrible. I'll remove the pressure plates and see if they come back. I hope so.--BrewMAJ 17:34, 17 April 2012 (UTC)

A have the same problem! After a while in mine all of my villagers (except one) went missing...Is there any way to repopulate the village?

LOL
"Notch insists that their noses do not look like ducks." Is this a joke? Am I the only one reading it like this??
 * http://twitter.com/#!/DuTchEr95/status/117111293521039360 - original tweet


 * http://twitter.com/#!/notch/status/117111546995421184 - notch's reply — MiiNiPaaT 06:14, 26 September 2011 (UTC)

no

SQUIDWARD LOL
These things freakin look like Squidward from Spongebob! I would add it in the Trivia section, but it says "Do not submit copyrighted work without permission!" Oh well... 98.179.193.20 23:25, 23 September 2011 (UTC)


 * That's not copyrighted, and could be added. :) - TheBushranger 07:01, 24 September 2011 (UTC)


 * Read the above messages, already been said. Go download my miniature texture pack that makes them actually Squidwards. MegaScience 07:20, 24 September 2011 (UTC)

OMG I saw them and Killed them :D -SVProductionsHD

How do we know the villager types?
Where did this information about the villager colors come from? --71.119.56.224 00:34, 24 September 2011 (UTC)


 * due to the fact, where they originally spawn --Wally


 * No, I got them from the game files. There's a Villager folder in the Mobs folder, and each texture is named by their type/job. MegaScience 07:20, 24 September 2011 (UTC)

there is also a file in the minecraft jar called trading or somthinglike that

Finally, villagers to terrorize
Yet another reason to get a mod with guns in it. To kill these weird things.

Or even better, rig their houses with TNT... Also, sign your comments with four tildes please... 89.243.207.156 20:57, 12 October 2011 (UTC)

^ Lol, and that was from an anonymous user. XD --R ocĸetor talk  21:01, 12 October 2011 (UTC)

its fun to terrorize them and toture them.

I hate terrorizing them, there is no point in terrorizing them

Trading / Helping
I've seen buzz where people are supposed to be able to trade with and help the villagers (a la millenaire), is this in the works still?--NinjaKitty 20:17, 29 September 2011 (UTC)

They dont do that at the moment. --Amigopen The Gemini! 22:54, 8 October 2011 (UTC)

That's actually a mod. 98.242.236.29 00:15, 18 February 2012 (UTC)

Wolves & Villagers?
Wolves are known to attack sheep, something typical for this mob. But has anyone observed how they act towards villagers at night? I've yet to test this. -Saratje 13:23, 17 October 2011 (UTC) I've noticed dead chickens while wolves were near by but no villagers,so no?Desacobose 23:33, 18 October 2011 (UTC)

I like it
I like the way they look, it makes me feel special to be the only human, makes me feel like Minecraft really is a different world. Also, why does it say that there arms are crossed? If there wearing robes, why cant they just have there hands in there sleeves? Nano115 21:21, 17 October 2011 (UTC)

Well, there are other Humans, but I know what you mean. I picture their hands as being together in a prayer position, instead of their arms being crossed. Liquid Ink 04:06, 23 October 2011 (UTC)

I Added Squidward
I added squidward to the page, look under "long protruding noses" Minecraftguy45 16:04, 25 November 2011 (UTC)

Entity ID for Villagers?
The villagers don't seem to have an Entity ID. Do they have one at all? If so, what is it?

Villagers in SMP
For whatever reason, I can't seem to find any type of villager besides the basic one (farmer). I have checked several villages. Has anyone else seen a non-farmer villager in SMP? Thank you, je007 99.31.226.175 02:25, 29 November 2011 (UTC)

Were you playing in single player, or on a server, because on servers, despite the fact that they spawn in different professions, they will still appear as farmers. The different appearances only show up on single player.

I've also noted the sameness of the villagers on my SMP server. They also seem to have a tendency to wander off and disappear (much like they used to with their pig brains before 1.2). I'm starting to wonder if playing on a server with an op who likes to use the /timeset command to avoid night gives the villagers the opportunity to wander farther away rather than all going inside when the zombies come. VictorTyne 11:20, 7 March 2012 (UTC)

Anti-Semitism Warning
There recently has been anti-semitic vandalism on this page. I hope this does not get out of control, but in case it does, I'm going to start a list of users/ip's who've been making racist edits. I ask dedicated wikia contributors to monitor the history page for revisions made by these people to try to get racist comments removed as fast as possible. Anyone else who finds people posting anti-semitic or in any other way racist comments, I ask you add their usernames/ip's to this list.

-Blacklist-

206.229.88.96

10.42.4.92

-Also, I do realize that any racist comments will probably be removed by the first person to notice them. This is just to view all changes they make in case the people who sensor them should miss something.

This is stupid
I think we should remove these Squidward references ("plays clarinet"). This is not 4chan, guys. --87.122.44.90 17:19, 3 December 2011 (UTC)

Airman?
Someone added references to NPCs flying airships. Is this in the new prerelease or is this just modded garbarge in mainspace? --Qwertygiy 02:13, 4 December 2011 (UTC)

Go to http://www.youtube.com/watch?feature=player_detailpage&v=uc_hGVGRCqo#t=560s to see this airship. Someone said that it's a 1/1000 chance that an airship will crash and leave a trail of fire in it's wake. This is shown in this video by TheSyndicateProject. --Ryry013 12:40, 4 December 2011 (UTC)
 * this is all wrong, and I will RUTHLESSLY be blocking anyone who adds it. it's been added seven times. that is quite enough for modded garbage to go. anyone who adds this AGAIN will get a month ban on the house. --Kizzycocoa 08:59, 5 December 2011 (UTC)

Green villagers not spawning
I don't think that the default 'green' villagers actually ever spawn, there might need to be an allusion to this on the page.

Statement about squids and wheat?
What the hell does "Villagers also act like squid not being attracted to wheat." mean? Can someone expand that a little or just delete it?

It Means that if you hold wheat they won't follow you just like squids

Do They Despawn?
Everythings in the title XD Do they despawn? 86.186.196.55 08:04, 1 February 2012 (UTC)
 * No. Passive mobs no longer despawn. It's been like that for a while now. --HexZyle 02:10, 11 February 2012 (UTC)


 * I have had several despawn in a glitchy village - it was already the victim of a chunk error. They are not supposed to. --AC

Villagers opening iron doors
Shall a brief mention of this glitch (villagers opening iron doors as if they were wooden) be placed in the trivia section of the Villager wiki page? Here's a video for citation purposes: Villager Door AI in 12w05b snapshot Stepanma01 09:31, 9 February 2012 (UTC)

Green villagers are...
anyone else thinking soldiers to "defend against the undead menace"? 96.241.54.113 23:15, 9 February 2012 (UTC) (Rhou17)

They appear to be defended Iron Golem, in the 12w08a update. For more look at the Iron Golem page of this wiki.

Just NPC Village houses?
Can NPC Villages identify any structure with a door facing outwards as a shelter to hide in or only NPC village houses? --HexZyle 02:11, 11 February 2012 (UTC)

There was an AI-testing video on YouTube (I don't recall the name/link, sorry) that showed them occupying dirt rooms with doors. So, I would guess that they consider as a shelter any region which is walled except for doors. —kpreid 03:06, 11 February 2012 (UTC)

I just tested(12w06a). They live in all houses. FYI, this was in superflat, about 50 blocks from a village


 * Confirmed on 1.2.3. I built my own house on the edge of the village and they used it for shelter at night. I also believe there is something in the breeding section of their page that explains what they consider "houses". --AC

Zombie Defense?
Could someone add a citation for the statement that villagers might battle zombies in the future, or remove it if appropriate? Cobalt32 15:43, 13 February 2012 (UTC)
 * Done. Jon made a few tweets about it. -- Orthotope 19:38, 13 February 2012 (UTC)

Baby Villagers
Zombies will also kill Baby Villagers. --SaveTheChildren! 11:21, 15 February 2012 (UTC)
 * "VILLAGERS, PROTECT THE CHILDREN!....Wha-, Wait, no! What are you doing?!? Don't leave your own CHILDREN!" That was the end of that village. -ThingsStuffsObjects! 04:20, 17 February 2012 (UTC)

My villagers won't breed!
I spawned some villagers via spawner egg into my Hardcore world (my previous villagers had vanished, so I needed more), and they won't breed. I built some houses for them, and they recognize them as such, but just won't attempt to repopulate. Am I doing something wrong? Zoythrus 19:44, 16 February 2012 (UTC)

They DO breed if from Spawn Eggs, but it takes a hell of a time, and I only managed in a breeder. You also need more the ntwice as much doors then Villagers to make them breed. So, with 2Villagers, you need 5 Doors.


 * Same here, I can't get them to breed either. :( I've build about 4 extra houses, and the population of the village has not only decreased but now has stayed at 4 people. I'm doing this in SMP also, 1.2.3. --Bdevine 17:24, 11 March 2012 (UTC)
 * Update, so I trapped two in the same room, basically blocked the door off. They eventually had a kid but it took pretty much forever and it doesn't seem to be super reliable. The breeder in the picture worked, sort've. I basically had to cheat and get the villager spawn eggs to get more villagers. Lame! --Bdevine 18:09, 11 March 2012 (UTC)

The only way I can get Villagers to breed is to play on Superflat.Punch trees, get wood 10:45, 5 April 2012 (UTC)

mine havent bred in 2.5 minecraft years.

Panic?
It seems to me that when fleeing a zombie, villagers walk much faster than usual, as if in panic. Is this a feature? --GALAKTOSTalk – ceterum censeo error quasi-connectivitatis pistonis delendam esse. 15:23, 18 February 2012 (UTC)

Yes. They are running away from the zombie. Cls00 18:16, 7 March 2012 (UTC)

Haha classic question... let me try one... when i feed my dog he seems to be content and satiated, is this meant to happen? o.o

Manual spawn?
Is there way to spawn them without spawning egg? Like building house, idk. I didn't found any village in my survival world, but want to build iron farm next to my buildings. -- AlexXsWx 00:33, 27 February 2012 (UTC)

Spawns in desert
Has anyone else noticed more Villages spawning in deserts?173.48.197.81 01:31, 28 February 2012 (UTC)

Yeah, there are spawning, like, twice more Villages in deserts, which is found strange. 83.247.114.216 14:14, 1 March 2012 (UTC)

Insofar, they can spawn in to biomes (if i have it right); desert, and grassland. They usually spawn more in deserts because the land isn't nearly as rough there as grasslands, which tend to be filled with hill. If you go into a new "superflat" world with structures enabled, you will see maximum size npc villages left and right. So I like to think they run a check to see if the land is relatively flat so they aren't buried, thought they usually end up like that anyways. This is why the developers have stated they wanted npc villages to spawn in their own biomes. When you think about it, it's not strange at all... Mybabypetghast 04:33, 5 March 2012 (UTC)

Part on Houses needs Clarification
I don't understand what "A house is initiated by a block within 5 blocks of either side of a door at any height from base level (a block directly above the door does not count)." means, but if someone does, they should clarify it. Thanks Regdoug 14:49, 28 February 2012 (UTC)
 * Definition of house is still quite unclear and somewhat messy (parentheses are not really helping) (nope). Perhaps a picture would be more useful (and helpful)? 85.29.102.22 15:00, 5 March 2012 (UTC)

Here’s what I worked out. A house can be added in an NPC village. In survival mode, as space is limited in a NPC villages, a house can be built 3 stories with a basement. In a box starting at ground level build 7 by 7 by 3 (3 doors to a side leaving every other one for a wall). Now do this for 2 more stories, and finally add a basement 7 by 7 by 3 as well. This makes 48 doors to a structure for possibly 16 villagers! Making the opportunity for a large village in a limited amount of space.

Any more information? 76.27.4.73 19:35, 6 March 2012 (UTC)

Here's what I contributed, but it was reverted along with lots of vandalism:


 * A "house" is defined as a wooden door that has an "inside" and an "outside". The "inside" is the side of the door which has more "roof" than the other. A block counts as being part of the "roof" when it is within 5 blocks of the door, its topside is exposed to sunlight during the day, and its bottom side is higher than the door's bottom side. Notice that a door is not a "house" without a roof, or with equal amount of roof on both sides.

208.95.187.15 22:12, 7 March 2012 (UTC)

This part really needs more clarification. On the Siege page, it states that houses must have a 3x3 space, though there is a type of generated house with only 2x3. On the NPC Village page, it states that houses cannot be made from natural blocks. I assume this means if you place dirt/smoothstone, it won't work?--108.76.103.35 02:29, 25 March 2012 (UTC)

When doing the "0.35 * number of doors" check, the algorithm uses the number of doors in the village's "door list". This list is updated as doors are added and removed from the village. When that list is updated, this is the algorithm from the source code:

If (door faces North or South) Then Look at 5 blocks north of door, counting each block open to the sky Look at 5 blocks south of door, counting each block open to the sky Else If (door faces East or West) Then Look at 5 blocks east of door, counting each block open to the sky Look at 5 blocks west of door, counting each block open to the sky End If

If (counted blocks are equal) Then This door is NOT added to the village's door list Else If (counted blocks are different) Then This door IS added to the village's door list The side of the door with LESS open-to-the-sky blocks is the INSIDE. The other side is the OUTSIDE. End If

Hopefully someone can figure out how to take this info and improve the paragraph on the actual page. Note that "open to the sky" in this context means that there are no opaque blocks anywhere above that block. Glass, leaves, etc., can be above the block it will still be considered open to the sky.

This should explain some villager behavior. Take for example the following design for efficiency apartments, with a 3-wide hallway and 3x3 rooms. (_ is empty with roof above it, x is a wall, D is a door.)

xxxxxxxxxxxxx x___x___x___x x___x___x___x x___x___x___x xxDxxxDxxxDxx x___________x D___________D x___________x xxDxxxDxxxDxx x___x___x___x x___x___x___x x___x___x___x xxxxxxxxxxxxx

Use the rule described above, and you'll see that the east/west apartment doors work correctly, but that the north/south doors will end up considering the hallway the "inside" and the individual apartments the "outside". This explains all the villagers hanging out in the hallway instead of the rooms.

Here's another disaster, 2 3x3 houses (5x5 with walls) separated by a 1-block walkway.

xxxxx xxxxx x___x x___x x___D D___x x___x x___x xxxxx xxxxx

Both doors will see 1 open sky block to the east and 1 to the west, so even though these houses look totally "normal", neither door will be added to the village door list (villagers won't use the houses and the village won't count that door towards the population limit).

Note that it doesn't matter what a "roof" is made out of, as long as it is an opaque block. It also doesn't matter whether there is a roof above the actual door block.

VrtraTheory 19:53, 22 April 2012 (UTC)
 * That is very useful information. Thank you.--108.76.103.35 02:56, 25 May 2012 (UTC)

Trivia Wrong?
"As of Snapshot 12w08a, Villagers are tied with the large Slime and Magma Cube as the fourth tallest mob in the game. They are exactly 2 blocks tall, most mobs are under 2 blocks tall: Including the player."

With the addition of the Iron Golems, Villagers would be #5 now right? I didn't want to change this, because I wanted clarification. -- Pickledineen 03:12, 29 February 2012 (UTC)

Villager "Breeder" picture need update?
If i understand the new breeding conditions right, the design in the villager breeding picture won't work any more. Sickma 04:12, 5 March 2012 (UTC)
 * I just tried the breeder out today, it works! --Bdevine 18:04, 11 March 2012 (UTC)

villagers robes color
there needs to be a way to get the villagers to become a blacksmith,farmer and all that so if u want to make your oun village you can
 * I second that. Is there a way to change a villager's class when I'm creating my own village from spawner eggs?
 * My villagers have kids and all that (after setting up a breeder), but they all are farmers. At the least, they need to actually grow up and change their roles. --Bdevine 11:59, 12 March 2012 (UTC)
 * Actually, when breeding, they change robe colors. I built my own village and populated it using spawn eggs (which only spawn default skin) and got all types of villagers.

Texture Extras
Hey- I've noticed that the texture files for villagers contains what might be intended as a hood to the right of the head. I cannot see where it is used on the villager model. Does anyone have any information on this? Are they meant to have hoods someday or is this an abandoned design aspect? CaptainMalone 23:25, 5 March 2012 (UTC)

placing torches?
I noticed that villagers will place torches in dark houses at night. Can anyone else confirm this?

I think the torches just load, i saw the torches but they didnt gave light for about, 5 or 10 minutes Lynder 12:00, 6 April 2012 (UTC)

Too many villagers ! !
Hello, I'm in Multiplayer. Since this afternoon (12th March), I have too many villagers in my village ! My village is about 20 houses (some have two or three doors), but villagers reproduce more and more : I now have about 50 villagers and 7 Iron Golems ! It doesn't seem to stop ! Is that normal ? Yesterday all was good, and I did anything more. I've no mods. Please help ! Thanks !


 * Kill some villagers? Remove houses and their doors? Kill the golems? C ali nou - talk × contribs » 18:05, 12 March 2012 (UTC)


 * Ok, thanks, I killed everybody (villagers, kids, golems, it was a genocid) except 2 villagers, so now let's see what happen.


 * With only two villagers it's going to take a considerably long time to get villagers again. So that should do it. They seem to reproduce based on the amount of doors, not houses. So - it's possible that you just have too many doors. --Bdevine 20:00, 12 March 2012 (UTC)


 * Ok, I'm back : two villagers is enough, because 1 hour after I've now about 15 villagers and 1 Golem (I have 22 houses and 30 doors in all the village). So 15 villagers for 30 doors, it seems OK. But maybe they are more (20 ?) because it's very difficult to count them, they run everywhere. Positive point : I didn't see children. So it seems to be stopped. I will infirm tomorrow.
 * So why did I have so much villagers and Golems before (in fact, more than 50, when I killed all of them they were more about 100 ! ) ? DOes anybody has (or had) the same problem ? If it begin again I will post a picture to show.
 * Hilarious, so you have problems with too many villagers while others don't seem to be able to get any. Weird. My assumption is we're experiencing a bug, both ways. --Bdevine 22:45, 12 March 2012 (UTC)
 * The bug is finished, thanks !
 * Sorry, I'm back. I think I've found what exactly the bug is : I did a test : I've built one more house (one more door) and villagers reproduce a lot (about 10 children, surely more). And there were no dead villagers, so this is too much. So now I have 3 Golems, about 30 villagers, for 22 houses (31 doors) ! It seems to be stopped because there are no children. So I think the bug is that : in Multiplayer, and in Creative (I was in these conditions), when you build a door, villagers reproduce too much (last time they didn't stop, I had to kill all of them). Could other people confirm, please ?
 * I can confirm it. Just did a count and we have 63 doors.  As best as I can count there are at least 10 golems and over 200 villagers.  About 10x the amount we should have based on the 1/3 rule.--70.77.72.34 05:57, 16 March 2012 (UTC)
 * I've the same problem in Creative Single Player, so I bet the problem is in the Creative mode, 18 houses with 25 doors and about 100 villagers in 2 hours:[[File:too-many-villagers.png]]

--Wolfolo 10:07, 18 March 2012 (UTC)
 * From what I've seen, this appears to be a bug with house detection. When the Villager AI detects a door, it scans what it is connected to to try and define a house, and if it does it defines that area as a house and tie it to the door (I think). If a house has two doors, I think the AI will then check the second door and find out the 'house' area. It finds it and redefines the already defined area. The old door the house was tied to now connects to nothing, the villagers detect again, reassign the house area ad infinitum. I haven't actually checked the code, but I think it's due to this or something like this, mainly with two doors connected to a single house. Kurt J Mac and DocM77 both have had this issue (Quite seriously in Doc's case) and both have rooms/houses with more than one door. I'll do some experiment and will upload a video if I find anything.Danm36 21:30, 10 April 2012 (UTC)

CoolCuttz 06:26, 18 March 2012 (UTC)I know this thing is pretty old, but it actually turns out you put in doors AFTER villagers arrive or have been breeded. It keeps track of how many villagers you have, so all villagers can have a house to live in or it symbolizes the limit that you can have. Try to expiriement with this by breaking doors or sumthin. IDK.... ~CoolCuttz12

I believe it only counts the adults in the 1/3 and as soon as there is a new house there is a mad rush of sorts to populate the new house so there are multiple children created for each new house built while the villagers are still children and this would theoretically continue until the children have grown up

schoolhouse
Hey I got an idea for villagers if anybody wants to know. I think they should have a school in every village and in the morning children go to the school and are taught by an adult teacher which is a type of villager they should add. They stay there for one fourth of the day and leave the school to play. I just thought I should put this out because they are working on ideas for villagers Do you all think that's a good idea?

1: this isn't the place for ideas, you should take this to the forums.

2: probably wouldn't be that important since if my understanding is correct, Villagers only breed if their population gets reduced somehow, so there won't always be children, and if there are, they'll probably grow up fairly quickly. Cobalt32 18:45, 25 March 2012 (UTC)

3: And would this be useful for something?

Can Villagers spawn in artificial villages?
I have started to build an artificial village. Will they spawn in lit houses that I make?

I believe so, so long as they have doors that are at least 5 or 6 blocks apart, and have at least one block on both the right and left side of the door. Personally I suggest that each of your houses be 3 blocks high, seven blocks wide, and 7 blocks long. The roofs should be in the 3rd level high blocks. The Doors should be in the 4th long/wide blocks, and there should be a Glowstone block in the middle of each of the roofs of the houses. 173.89.246.213 17:42, 31 March 2012 (UTC)


 * Villagers won't just "turn up" to populate your houses however - you need an initial population of villagers to start with - you will either need to be in creative mode and create villager spawn eggs; use a mod to spawn some villagers (e.g. Too many items); or somehow find an existing village and transport a couple of the villagers via minecart from the existing village to yours. --Bigcalm 08:36, 1 April 2012 (UTC)

I need held
So i found a village that was surrounded by water so i started to build land in it and some villagers came back. i have built a lot more houses and they still haven't breed. i have five villagers and at least 16 or 17 houses.
 * I have the exact same problem. I heard it had something to do with the spacing of the houses but i have them near and far.
 * A door is only a seperate "house" if it is at least 5 blocks away from another door. Also, 5 villagers will occupy (5 / 0.35 = ) 14.3 houses, so check to see if some of your doors are too close to each other. --Mozai

Iron Doors
Can Villagers open Iron Doors or not? Cobalt32 16:48, 30 March 2012 (UTC)


 * It depends on how the iron doors are triggered - button, no they can't, pressure plate, yes they can. --Bigcalm 08:31, 1 April 2012 (UTC)
 * Ok, so as long as I don't use pressure plates, Iron Doors are villager-proof?Cobalt32 21:13, 1 April 2012 (UTC)


 * Yes, At the current version (1.2.4), villagers don't flip switches or press buttons so you should be fine --Bigcalm 23:06, 1 April 2012 (UTC)

Trapdoors and Vines
OK, so most of us know by now that villagers can and will open wooden doors. And we probably realized by now that they can climb ladders. But I have two questions for this: 1. Can villagers open trapdoors? And 2. Can they climb vines?173.89.246.213 17:50, 31 March 2012 (UTC)


 * 1: They don't currently open trapdoors - I use trapdoors copiously in my houses for added decoration (shelving, tops of wardrobes, general decoration) and they never open them; 2: Yes, they can.  Cover a house in vines and watch the pests climb all over it --Bigcalm 08:32, 1 April 2012 (UTC)

Spading
Ok, I started playing a new (single player) world in 1.1 - and spawned right next to a nice village and instead of building massive oversize projects that take forever, I decided to modestly expand the village. Naturally, this has become a massive, oversize project in itself, but the AI of the villagers leaves several questions open - Sometimes, when I add a new building to the village, 90% of the villagers tend to migrate to the recently constructed building, and then fight over who gets to open the doors (sigh). Other times when I add a building, they take no notice at all of it. The villagers appear to moving over time to the most western buildings in the village - it appears that they have some natural tendency to move in that direction - or possibly, it's towards co-ordinates 0,0 (as the my village is situated directly east of there). I have derived the following information:


 * Wells have nothing to do with the "centre" of the village. No villagers currently live around where the well is, despite copious houses/doors allowing them to migrate there if they choose.
 * Villagers will happily inhabit caves and multiply if you put a door on the front - seems to be based on ceiling space in some way.

My questions, needing spading are:


 * Is there a maximum village size? My current village is approximately 200x150
 * Why (in 1.2.4) do villagers tend to congregate in large groups, in certain areas of a large village.
 * Is there a "village centre" where the villagers tend to congregate, and if so, what are the rules and limits?

Ta! --Bigcalm 22:39, 3 April 2012 (UTC)
 * I don't believe that there is a maximum village size.
 * I experience this problem as well. I haven't watched them closely so I must ask: Assuming your villagers always go to a certain house, do your villagers always go near that house, even if there are other houses nearer to them, or were they already near it to begin with?
 * I don't think there is any concrete "centre". Villagers will roam within the boundaries of the village. From what I learned, this boundary is defined by an area of 40(?) blocks around each door.
 * I have some theories on why villagers may tend to congregate in one area. Villager's stand still when they socialize with each other. They can do this in pairs or triples (maybe more). They may initially be spread out but as they socialize over time they will group together like a group of magnets collecting in an area. Or perhaps villagers will, for whatever reason in their AI, prefer to enter houses already occupied by another villager. --108.76.103.35 01:00, 10 April 2012 (UTC)

Do villagers build buildings?
If I leave a small village alone will it grow larger? 174.62.74.163 06:04, 4 April 2012 (UTC)
 * No. You have to build yourself. --GALAKTOSTalk – Win8βx64, Java7x64, NVIDIA GeForce GTX 560 07:52, 4 April 2012 (UTC)

Do these villagers spawn naturally?
I've spawned in a village, then somehow, after a few days, they disappear. Leaving only a librarian and me... im wondering if these villagers spawn in a certain amount of time?

68.5.184.65 02:53, 5 April 2012 (UTC)Shiny L68.5.184.65 02:53, 5 April 2012 (UTC)


 * Yes, villagers will breed if they have houses to live in. However, what's probably happening in your case is that villagers have fallen down holes / wandered into caves - did you put any doors in caves nearby?  Go and re-explore it and see if there are any villagers there. --Bigcalm 09:07, 5 April 2012 (UTC)

Smallest village
I just found the smallest village ever! it has a blacksmith shop, a wheat garden, and a well.

I found something smaller. The only thing it has is a well (bug?) on my survival world...

are creepers and villagers frends
on creative mode my cusin was under water and put creepers then villagers and the creepers did not blowup aren't creepers spoust to be enamys whith humans

I don't think Notch made creepers attack villagers yet because they can't repair buildings at the moment. That, and hostile mobs don't attack on Creative.Cobalt32 02:19, 23 April 2012 (UTC)

Even in Creative, zombies will attempt to attack and eat villagers. All other mobs ignore villagers. VrtraTheory 12:48, 23 April 2012 (UTC)

Will rebuilding a house (due to unfortanate action of creeper) of village affect the respawn of villagers?
Hider to everyone

I have i problem,i protect the villagers of zombie invasion,but some creepers destroy parts of the houses.I rebuil it but now i´m alone in the village,villagers not be! .

I´m playing single mode player survivor ¿how can i restore mi village ?

Note:The village repawn normaly,im not build it. –Preceding unsigned comment was added by 95.126.129.69 (Talk) 22:00, 25 April 2012‎ (UTC). Please sign your posts with


 * It won't affect them if you rebuild it. Just make sure the buildings are the same size as before. - Asterick6 06:35, 7 May 2012 (UTC)

No farmers
I am breeding a bunch of villagers and so far no farmers have spawned. Do you have to have a farm for farmers to spawn? 98.222.143.242 01:14, 8 May 2012 (UTC)

I've built a bunch of new houses (5X5, with doors and roofs) and I've gotten a bunch of villagers to breed making every type of occupation except farmers. It's the only villager I've never seen. I have a bunch of inn keepers, priests and peasants; a few blacksmiths and librarians; but no farmers (green robes.) Maybe they're not fully coded yet? I don't know.

Talking Villagers
Hi everyone, I'm admin on a small SMP server, and i wanted to add "talking" NPCs. Is there a plugin to do that? If yes, how does it work? Thank!

P.S.: I'm french, sorry for bad english :/