Crafting

Crafting is the method in which tools and resources are created in Minecraft. It is currently available in the indev and infdev modes, but will be brought to survival and future game modes when the game enters beta.

Crafting
To craft, materials must be placed into a crafting grid, either the 2×2 grid in the inventory or a 3×3 grid obtainable by building and using a workbench. To use the workbench simply face it and right click. Different combinations of materials yield different tools and blocks. Stronger materials such as iron or diamond can be used to produce better tools. Better tools mine, dig, chop or kill faster, and break less. It does not matter which slots items are placed in, as long as their combination, order and rotation is the same. For example, torches can be built in any two vertical slots, but the coal must be placed directly above the sticks.

See the Durability section below for more information.

This icon represents a lump of Coal in the inventory.

Smelting
By using a forge/furnace you can smelt a variety of raw materials into blocks.

For further information on items you can smelt, fuel and the furnace see: Furnace.

Durability
For crafted items with durability, each improvement in building material roughly doubles the number of blocks that can be destroyed, or the number of enemies that can be hit, with the tool before the tool breaks.

Note: gold is a very weak material and should not be used for tools or weapons. Items made with gold are as durable as their wooden counterparts.


 * Wood and Gold - 33 uses
 * Stone - 65 uses
 * Iron - 129 uses
 * Diamond - 257 uses

Uses before breaking = [2^(5+n)]+1

Where n is the tier of material (wood and gold are tier 0), and a "use" is destroying a block, or hitting an enemy once.

Using a tool inappropriately (e.g. using a shovel to attack enemies, or digging dirt with a sword) counts as a "use", too.

The tool's durability remains unchanged if you stop digging/cutting/removing a block before the action has been completed. Although in some cases such as sheep running in front of your shiny diamond axe while woodcutting, your durability is lost with no way to "react" and prevent it. (Don't cut trees near sheep)

Note: The last use of tools will not drop a block that you can pick up if the block doesn't drop when using your bare hands. For example, while using any pickaxe (33rd, 65th, 129th, or 257th use), and harvesting any stone or ore block, it will not drop the corresponding cobblestone or ore to pick up into your inventory. This can be quite irritating if you accidentally mine diamonds with the last use of your iron pickaxe, as the block is destroyed, and you do not receive the diamond pick-up.

Recipes
{| border="1" !width="75"|Name !width="115"|Materials !width="50"|Output !width="225"|Description ! Workbench ! Furnace ! Planks ! Stick ! Torch ! Chest ! Axe ! Pickaxe ! Shovel ! Sword ! Hoe ! TNT ! Stair ! Bowl ! Mushroom Stew  ! Bread ! Blocks ! Bow ! Arrows ! Cloth ! Helmet ! Chestplate ! Leggings ! Boots ! Flint and Steel ! Paintings ! Signs ! Doors ! Ladders ! Buckets ! Mine Cart Tracks ! Mine Cart
 * -align="center"
 * align="center"| Craftingworkbench1.png]] || Allows for use of the 3×3 crafting grid.
 * align="center"| Craftingfurnace.png]] || Allows for the smelting of ores and cooking of food.
 * align="center"| Craftingplanks1.png]] || Use for crafting many items. Also a useful building material.
 * align="center"| Craftingstick1.png]] || Used for torches, arrows, signs, ladders, and as handles for tools.
 * align="center"| Craftingtorch1.png]] || Creates light; useful underground.
 * align="center"| Craftingchest1.png]] || Stores items inside. Place two next to each other to combine them.
 * align="center"| Craftingaxeanim.gif]] || Chops wood faster than by hand. Different materials make it harder, better, faster and stronger.
 * align="center"| Craftingpickaxeanim.gif]] || Mines rock faster than by hand. Different materials make it harder, better, faster and stronger.
 * align="center"| Craftingshovelanim.gif]] || Digs dirt, gravel and sand faster than by hand. Different materials make it harder, better, faster and stronger.
 * align="center"| Craftingswordanim.gif]] || Makes you do more damage than with your fists. Gives a slight increase in digging speed, but less than the correct tool.
 * align="center"| Craftinghoeanim.gif]] || Allows for tilling of fields to grow crops. Walking on tilled land causes it to revert to normal soil.
 * align="center"| CraftingTNT.PNG]] || When placed and attacked, it counts down to detonate. Explosions damage materials differently. An explosion will destroy dirt better than rock or metal. Gunpowder can be obtained from creepers.
 * align="center"| Craftingsteps1.png]] || Half-block steps can be walked up without requiring the player to jump, making them useful for stairs.
 * align="center"| Craftingsbowl1.png]] || Bowls are used for Mushroom Stew.
 * align="center"| Craftingfood.PNG]] || Mushroom Stew heals 5 hearts. After consuming, the bowl is kept and can be reused.
 * align="center"| Craftingbread.PNG.png]] || Bread heals 2.5 hearts. Wheat is gathered through farming.
 * align="center"| Craftingblocksanim.gif]] || Allows bars to be crafted into placeable blocks. Full blocks can also be crafted into 9 bars again.
 * align="center"| Craftingbow.png]] || In combination with arrows, can be used to attack from a distance. String is found by killing spiders.
 * align="center"| Craftingarrows.png]] || Required to shoot the bow. Feathers can be obtained from killing zombies.
 * align="center"| Craftingcloth1.png]] || Used for decoration. String is found by killing spiders. Whole blocks can be found by attacking unsheared sheep.
 * align="center"| Craftinghelmetanim.gif]] || Head armor, equipped to body slot 1. Gives 1½ armor points. Cloth, iron bars, gold bars, and diamonds can be used to make a helmet.
 * align="center"| Craftingchestplateanim.gif]] || Chest armor, equipped to body slot 2. Gives 4 armor points. Cloth, iron bars, gold bars, and diamonds can be used to make a chest plate.
 * align="center"| Craftingleggingsanim.gif]] || Leg armor, equipped to body slot 3. Gives 3 armor points. Cloth, iron bars, gold bars, and diamonds can be used to make leggings.
 * align="center"| Craftingbootsanim.gif]] || Foot armor, equipped to body slot 4. Gives 1½ armor points. Cloth, iron bars, gold bars, and diamonds can be used to make boots.
 * align="center"| Flintpattern.png]] || Sets fire to blocks and monsters.  Flint is obtained from gravel.
 * align="center"|paintrecipe.PNG]] || Purely decorative paintings. Contains work from Kristoffer Zetterstrand. When in Indev, use wood blocks instead of sticks. These can be broken and remade for different art randomly generated.
 * align="center"|CraftingSign1.png‎]] || Custom Text Signs. Signs can have custom text on them, they can be destroyed and replaced with new text.
 * align="center"|Craftingdoor1.png‎]] || Opening and Closing Doors. Doors can be opened and closed by clicking them with either the right or left mouse button. Monsters and animals cannot open or close doors, but can shoot arrows through them.
 * align="center"|Craftingladder1.png‎]] || Climbable Ladders. You are able to join multiple ladders together horizontally or vertically to climb them. Monsters and animals are not able to climb ladders.
 * align="center"|Bucket1.png‎]] || Iron buckets. You are able to transport water by the buckets. Pick up, and "drop" water, by right clicking. You can only pick up one cube of water for each bucket, the water can be dropped though, and the bucket reused.Each "drop" of water creates a source, waterfalls and streams can be made with this. (Note: This also works with lava but it is rather buggy.)
 * align="center"|Mine Tracks (Recipe).png‎]] || Tracks for the Mine Cart. Placing as a corner changes the pieces so as they still connect. Can be placed next to a 1 block rise to create a ramp.
 * align="center"|Minecart (Recipe).png]] || Acts much like a chest in terms of storage. Can be pushed around or ridden in, like a roller coaster, but placement on tracks means it sticks to a set course.