Beacon

The Beacon block (referred to as Work in Progress in-game) is a block that when placed as the final block on top of a pyramid formation made up of diamond, emerald, gold or iron blocks (or any combination of the 4), will emit a beam of light into the sky. The block may also provide temporary buffs to players within radius of the block if chosen in the block's GUI. The pyramid formation that the beacon block sits on top of must be one to four blocks in height (not including the beacon block) otherwise the beacon block will have no effect. The smallest pyramid that can be made to work with the beacon block has 1 level and consists of 9 mineral blocks.

Usage


When the player crafts blocks of diamond, emerald, gold or iron and places them in a pyramid shape beneath the beacon block, it will emit a beam of light into the sky and can apply temporary buffs to the player once activated. The more levels a pyramid has, the more effects it can apply. There are currently 4 levels of pyramids. Not counting the Beacon Block, the first pyramid requires 9 blocks, the second, 34 blocks, the third, 83 blocks, and the final arrangement, 164 blocks. A Secondary Power is a power that can be added onto a primary power. The "Regeneration" power is always visible. It is possible to mix and match the blocks used in the pyramid. (Both Emerald and Diamond blocks may be used together, for example.)

The beam of light is visible from up to 256 blocks away, and is even visible in unloaded chunks. This provides a useful marker for short to mid-range gameplay, hence the name "beacon block."

Requirements/effects
The beacon block requires that there be no solid blocks above it, and a light level of 15 (it does not have to be day time). This does not apply to the pyramid itself.

Effects will be applied to the player while within a radius of the beacon, with larger pyramids giving larger areas-of-effect. The radius is approximately 16 blocks, 24 blocks, 32 blocks, and 40 blocks from the smallest pyramid to the largest. The radius takes the player's y-coordinate into account.

Activation
The beacon provides no powers by default. To activate it, place either an iron ingot, a gold ingot, an emerald or a diamond into the GUI slot. The player can set the power by clicking on the top window: clicking on an effect will activate it. The item will be consumed and the beacon begin providing the power to nearby players when "Done" is clicked. To set a beacon to a different power, another item must be consumed.

Primary powers
The five primary powers are Speed, Haste, Resistance, Jump Boost, and Strength. One primary power must be selected to activate the beacon.

Secondary powers
The only purely secondary power is Regeneration. Secondary powers also provide level II variations of primary powers when selecting that primary power. When selecting the level II variant, regeneration is no longer provided by the beacon.

Bugs

 * Destroying a beacon block containing resource(s) destroys the resource. (The beacon block still drops, just not its contents.)
 * Clicking on the beacon block within 4 seconds of placing it sometimes results in an empty beacon GUI.
 * [Critical] Activating multiple beacons in certain configurations crashes the game with "Internal Server Error." This error makes the affected world unplayable.

Trivia

 * Its current sprite is only a placeholder and will be changed when it is officially released.
 * The beacon light generated from the beacon block is 255 blocks tall.
 * It is possible to see transparent blocks through the light beacon. (Clouds, rivers, etc.)
 * The beacon light does not disappear until the chunk is unloaded, providing a great means to judge where places are.
 * Adjacent beacons may share blocks in their pyramids, allowing for fairly efficient designs that provide multiple powers.
 * The player can leave a resource in the beacon block without clicking "Done."