Java Edition Infdev 20100227-1

The first version of Minecraft Infdev was released on February 27, 2010.

Items

 * Golden Apples
 * Details unknown.

World generation

 * Brick pyramids
 * Generates at the exact same positions regardless of world seed


 * Obsidian walls
 * Generate at 0 on X and Z axis


 * Far Lands
 * As world now generates infinitelly (or at least to 32-bit intergure limit), the world generation broke at X/Z ±33,554,432, so all terain goes to maximum possible height.
 * They look very different from the Beta 1.7 Far Lands as they are a giant wall of stone blocks that go from sea level to the height limit.

General

 * A 1536x1536 test skybox, which is completely blue (hex:#0000FF).

Generation

 * Worlds now generate infinitly
 * At X/Z: 1,024 the skybox around the world stops rendering, giving way to a blank light blue sky. At around X/Z: 16,384 blocks away, a noticeable sound glitch begins to take shape. It will always sound like the player is walking on a block, even when they are standing still. At around X/Z: 65,536 blocks away, the hit box begins to lose its shape. At X/Z: 131,072 the gaps between chunks begin to become jumpy and distorted. These effects begin to double every exponent of two that you walk from here. At X/Z: 2,097,152 the effects become so severe that the world seems to not render completely at certain angles. At X/Z ±16,777,216 blocks are no longer solid, allowing the player to fall and hit a layer of lava. At X/Z ±33,554,432 this version's "Far Lands" start to generate. At X/Z ±2,147,483,647 (32-bit integure lmit) terrain disappears completely and the game crashes.

Changes

 * The player spawns with 999 glass and 990 planks in new worlds.
 * The world now generates "infinitely", as it does in modern versions.
 * Entities "no longer work".
 * As a result, mobs no longer spawn, third person view does not render the player (although the camera is still pulled out), blocks no longer drop anything, and dropping items effectively deletes them.
 * The terrain generates much like it did during Classic.
 * Map theme, map shape, and map type no longer have any effect, as all Infdev maps are the same.
 * Level saving is no longer functional, as saving a level produces an empty .mclevel file.
 * Sand and gravel no longer generate in the map and are unobtainable by normal means.
 * The crafting recipe for paintings has changed.
 * Crafting recipe now uses sticks instead of planks.

Removals

 * Indev House
 * Day-night cycle
 * Caves
 * Trees
 * Ores

Bugs

 * The player can place a block inside themselves.
 * The skybox cuts off after awhile.

Trivia

 * An early screenshot showed this version marked as "Minecraft Indev".