Bedrock Edition beta 1.16.100.56

Beta 1.16.100.56 is the seventh beta version for Bedrock Edition 1.16.100, released on September 17, 2020, which made technical changes, and fixes bugs.

General

 * Add-ons and Script Engine
 * Added component which allows the player to set conditions for where the block can be placed.
 * Added serialization to Block Descriptor
 * Added static functions to BlockDescriptor to compare a list of BlockDescriptors against:, , or
 * Added a function to compare two BlockDescriptors.
 * Changed the BlockDescriptor BlockLegacy member variable to a Block*, to set the block states during deferred block resolution and get the block with the states set
 * Removed all the existing Block* json parsing
 * Added unit tests to verify parsing and serializing block descriptors
 * Added unit tests to verify comparing a BlockDescriptors against each other
 * Added unit tests to verify getting a block from BlockDescriptor with the states set


 * Technical
 * Adds support for parsing and performing the following event responses:
 * Added the event response
 * Spawn Loot
 * Set Block
 * Added support for the component
 * Added support for the trigger component
 * Also added MoLang queries for and  for getting placement context
 * Also added MoLang queries for and  for getting placement context


 * Added the first pass of the new data driven block tessellation pipelin
 * Added the component to allow using a block model for rendering
 * Added the component to allow using a default unit cube for rendering. Unit cubes get some extra effects like ambient occlusion and face removal
 * Added the component to allow mapping faces and  in a geometry file to an actual material
 * Added the component to allow mapping faces and  in a geometry file to an actual material


 * Fixed smooth lighting and ambient occlusion with new data driven blocks
 * Fixed smooth lighting and ambient occlusion with new data driven blocks


 * Added support to item json events for the keyword.
 * Added support to item json events for the keyword.


 * Items
 * Created that data-drives how an item is repaired in game.


 * Item Names
 * Renamed items to be in parity with the Java item names.
 * Added new that can override the AABB used for outlines and raycasting
 * Added new that can override the AABB used for entity collision
 * Added new that can replace the blockProperties :, , , , ,  and
 * Added new that triggers events for a block on a range of time set by the creator
 * Added new that triggers events for a block randomly
 * Added a Rotation Component that allows a block to rotate The component only allows axis-aligned rotations
 * Adds the base implementation of the
 * Allows the creation of custom crafting tables
 * Currently only supports 3x3 grids


 * Records
 * Items can now be made records to play music in Jukeboxes. Their component variables:
 * A string value corresponding to a sound event in the game code. This string must be one these for music to play: "13", "cat", "blocks", "chirp", "far", "mall", "mellohi", "stal", "strad", "ward", "11", "wait", "pigstep"
 * A float value that determines how long particles are spawned from the JukeBox Block, should approximately match length of sound event
 * An integer value that represents the strength of the analogue signal, used by the Comparator Block


 * Added support to entity json events for the run_command keyword alongside the current add and remove keywords.
 * Updated the following components to parse and use BlockDescriptor instead of Block*:, , , , , , ,
 * Updated the following features to parse and use BlockDescriptor instead of Block*:, ,
 * Updated the following goal definitions to parse and use BlockDescriptor instead of Block*:, ,
 * Updated the following surfaces code to parse and use BlockDescriptor instead of Block*:, ,
 * Updated the following tests to reflect the changes from updating code to use BlockDescriptors:, , , ,
 * Updated the following trees to parse and use BlockDescriptor instead of Block*:, , , , , , , , , , , , ,
 * Updated the following trees to parse and use BlockDescriptor instead of Block*:, , , , , , , , , , , , ,


 * Schema
 * Split  into  and
 * specifies what blocks an entity placer item is allowed to be used on, omit to allow all blocks
 * specifies what blocks an entity placer item is allowed to be dispensed on, omit to allow all blocks

Fixes

 * Performance and Stability
 * Fixed several crashes that could occur during gameplay
 * Fixed a crash on startup on Xbox One


 * Achievement Screen
 * Time played now displays correctly on the achievement screen
 * Allow navigating the focus to the summary by pressing left on the gamepad when narration is enabled
 * Updated input legends for achievement list and achievement reward
 * "Screen" is now narrated when opening an achievement detail screen
 * Fixed how we calculate how many rewards a player has
 * Show the achievements, even after a timeout, when the data has been fetched
 * Don't play click sounds when using a mouse button that is not primary
 * Fix issue where the scrollbar would appear even when there is no content to scroll
 * Added acceleration to focus navigation while using a gamepad
 * Fixed focus persistency while switching from the All tab
 * Fixed support for the mouse "back button" to go back from the achievements screen
 * Fixed support for the Escape button to go back from the achievements screen
 * Fixed an issue where the Input Legend for a Tab would be "open" even when the Tab was already selected


 * General
 * Fixed text-to-speech not reading the messages on various screens
 * Fixed maps not being in the list of items when using the /clear command
 * Fixed sign-in button becoming unresponsive after backing out of sign-in prompt scree


 * Gameplay
 * Cobblestone is now shown as the default ingredient for stone tools
 * Reduced and reintroduced linear attenuation for raid horn sound
 * The correct sounds are now played for breaking and placing item frames