Java Edition 14w25a

14w25a is the twenty-seventh snapshot released for 1.8.

Additions

 * Guardian
 * Spawn in Water Dungeons
 * Drop Prismarine Shards, Prismarine Crystals and Raw Fish
 * Has a boss-like variant called "Elders"
 * There are 3 elders in each temple
 * Drop Wet Sponge
 * Both the mob and its boss variant respawn
 * Water Dungeons
 * Also known as Ocean Temples
 * New underwater generated structure
 * Made out of Prismarine, Prismarine Bricks, Dark Prismarine and Sea Lanterns
 * 8 gold blocks can be found at the centre of the temple
 * A flashing boss Guardian will appear on screen when close to a temple, and Mining Fatigue III will be inflicted on the player for 5 minutes
 * Will also generate in old worlds
 * Prismarine
 * Generates in Water Dungeons
 * Can be crafted with Prismarine Shards
 * Prismarine Bricks
 * Generate in Water Dungeons
 * Can be crafted with Prismarine Shards
 * Dark Prismarine
 * Generate in Water Dungeons
 * Can be crafted with Prismarine Shards and an Ink Sac
 * Sea Lanterns
 * Generate in Water Dungeons
 * Can be crafted with Prismarine Shards and Prismarine Crystals
 * Emit light at a light level of 15 and have an animated texture
 * Prismarine Crystals
 * Drop from Guardians
 * Can be crafted into Sea Lanterns
 * Prismarine Shard
 * Drop from Guardians
 * Can be crafted into all three kinds of prismarine blocks and sea lanterns
 * Enchantments
 * "Depth Strider"
 * Allows the player to move faster in water
 * Can only be applied to boots
 * Can go up to Depth Strider III
 * Coarse Dirt
 * Replacement for grassless dirt
 * Slightly darker texture than regular dirt
 * Can be crafted with two dirt and two gravel in a checker-board pattern
 * Sounds
 * Added new "Wave" sound in ocean biomes

Changes

 * Sponge
 * Introduced sponge and wet sponge to survival mode, with new behaviour and looks
 * Wet Sponge dropped by the new Elder Guardians
 * Turns into Wet Sponge when it soaks up water
 * Water particles appear around the Sponge when this happens
 * Smelt wet sponge to remove water and get sponge
 * Wet Sponge emits water dripping particles
 * Sponge destroys water blocks from 5 blocks away in a kind of sphere
 * Sponge soaks up water only when water is touching it
 * Soaks up only water connected to the water that is touching it
 * Cracked Stone Bricks
 * Smelt stone bricks to get cracked stone bricks
 * Commands
 * Added three scoreboard operators:,  ,
 * Can be tested with a comparator to see if two scores are greater, smaller or equal to each other
 * Player list
 * Player list shows the faces of players
 * Signs
 * Use the JSON text components,  ,  ,   instead of plain text
 * Can be used to show scores towards players by using the  and   tags
 * Previously, text formatting could only be accomplished using the section symbol via Formatting codes
 * Character limit is based on character width
 * Might need some time before it can work in survival
 * Written Books
 * Use JSON text components instead of plain text with the new  tag
 * Capable of using the  and   tags
 * Previously, text formatting could only be accomplished using the section symbol via Formatting codes
 * Might need some time before it can work in survival
 * Might need some time before it can work in survival


 * Model format improvements
 * Removed the directional attribute from the uv definition and replaced it with explicit texture references
 * deprecated
 * You now specify a  parameter, which can be either direct or hierarchical
 * If hierarchical, it is prepended with the hash symbol (#), otherwise it's just the texture name
 * renamed to
 * renamed to
 * renamed to, specifies the opposite of which neighboring face causes culling to occur
 * Example: if you have an east-facing face but want it to be culled along a different axis (let's say Z), you would specify  or
 * Rotation made more verbose, it is now more clear that it can only occur on a single axis
 * Example, the rotation for one of the two faces of the "cross" model is now:
 * New flag,, added to the rotation parameters - when true, face will be scaled across the whole block
 * The folder  was removed and model files are now stored in.
 * The folder  was added and stores the model selection files previously found in.
 * Custom Item Models
 * Rewrote how items are rendered
 * Each item is a model
 * Some models are still generated from the item sprite
 * Resource packs can replace all item models
 * Rewrote how block data is handled
 * Jungle Leaves texture is now like oak. (Bug?)
 * Huge Mushrooms
 * When harvested with Silk Touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores.

Fixes
From released versions before 1.8
 * – Real zombie sieges fail to start (fix included)
 * – Village siege's spawn location is calculated incorrectly (fix included)
 * – Redstone torches (and other redstone components) have inconsistent timings

From the 1.8 snapshots
 * – Ender dragon destroys barriers when it flies through them
 * – Endermen do not teleport out of water, lava or when on fire
 * – Floating mushrooms on mooshrooms
 * – When destroyed, end portal giving lava particles
 * – Beacon is not transparent like before in inventory
 * – Anosotropic filtering?
 * – Arrow's  NBT tag does not update when fired into some blocks
 * – Vines orienting improperly in inside corners
 * – Anvil, beacons, pistons, end portal frames etc. are incorrectly shadowed in inventory
 * – Custom player skulls show as the default skin's head on mobs or players
 * – Anvil texture doesn't change in hand
 * – Same door model on mirrored doors.
 * – Brewing stand bottles model error
 * – End portal frame (falling sand) texture render glitch
 * – Piston, end portal frame, beacon and anvil items are darker than the block form
 * – When powering a piston, the piston head quickly appears as a full block
 * – Non-full blocks occupy a full block when moved by piston
 * – Sugar cane next to a block turns black
 * – Pumpkin top textures don't rotate depending on direction

From the previous snapshot
 * – with   on structure with dispensers vomits dispenser contents onto ground
 * – Command with containers on positive axis deletes items
 * – command move: NBT containing blocks drop item