Minecraft Wiki:Issues/Weekly 12w05a

Organization of This Page & Instructions
Please do not spontaneously delete an issue report or comment, unless it is patent nonsense submitted by someone who has not logged in. If possible, contact the submitter by user-talk first and tell them about your concerns. They will almost certainly oblige. As always, assume good faith.

If you're unsure of an issue, it's good practice to post about it on the to see whether others can reproduce it. Make sure you're testing the bug in the correct version (for this page, that's weekly 12w05a) with no mods installed. Also, make sure to proofread your issue report before submitting it; unintelligible issue reports come off as inconsiderate and disrespectful. Finally, please determine which game mode(s) your issue appears in, and flag it with the appropriate label(s). (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and in both creative and survival modes, you should label it as, not  .)

Be sure to sort issues by category, type, and priority: redstone issues go in the Redstone section, etc.; bugs go in the Bugs subsection, with major bugs listed before minor bugs, annoyances in the Annoyances subsection, with major ones before minor ones, and issues that Jeb has marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Jeb cannot reproduce, however, are to remain in their original place.

Please sign all issue reports and comments by typing  (three tildes; tilde may be found above  on USA keyboards, and to the right of  on British keyboards).

There is no need to place bullet points before issue labels. Use bullet points only for comments. Be sure to leave a single totally blank line before each new issue (but not before comments), unless the issue appears directly beneath a header.

Issue Labels
Please mark your issue with one of these issue labels: (listed from highest priority to lowest)
 * !! =  = Critical bug that can crash a Minecraft client or server.
 * ! =  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  = Major annoyance.  Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  = Minor bug.
 * a =  = Annoyance.
 * ? =  = Potential issue that you are unsure of or that the community (on ) believes requires further vetting.  Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!].  Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)
 * sp =  = Single-player.
 * mp =  = Multiplayer.
 * su =  = Survival mode.
 * cr =  = Creative mode.

Labels for indicating that an issue is restricted to a particular OS:
 * =  = Mac OS X
 * =  = Windows
 * =  = GNU/Linux

Labels that (not you!) uses: (Please place these tags in front of existing issue labels; do not remove the existing labels.)
 * f = Issue for which a fix will appear in the next update.
 * n = Not a bug; intended behavior. By definition, this label is inapplicable to annoyances; annoyances are not bugs.
 * s = Issue that will not be fixed in the next update.
 * u = Issue that Mojang has tested but was unable to reproduce.

To produce these labels, use the following code: c  where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand.

Crashing/System
Bugs !! When a minecart falls into the void, it doesn't get destroyed unlike other items and therefore will be never deleted from the memory or world file. this is a huge memory leak that can easily cause chrashing when few hundred minecarts fell down after a while ( this can happen quite easily as they NEVER despawn=> it just fills up over time!) Tested it with MCedit: even 1km below bedrock they still fall down. Annoyances Fixed/Skipped
 * Yeah, this can be quite annoying. Confirmed.

Redstone/Pistons
Bugs undefined 2 Pistons facing each other, fired with a rapid pulser with a 1 block space and another sticky piston between them, makes the middle sticky piston to be "rideble" Picture: http://desmond.imageshack.us/Himg192/scaled.php?server=192&filename=20120202212659.png&res=medium (bartselen)

undefined Standing middle of block that piston pushes, makes you fall through pushed block. (tested on sp)

undefined If you use piston to break redstone signal that powers another piston, signal goes away but piston does not retrac. (tested on sp)

undefined Standing on downwards pointing piston, while it retracts, makes you fall through. Also possible to walk through retracting piston. (tested on sp)

undefined This kind of 1-2 tick clock gets jammed after save/load sometimes. (tested on sp) r>r r<r further instructions and statistics on [edit]

Annoyances Fixed/Skipped

Blocks
Bugs x The bug where vines are replaced when a block is placed in the same space was not actually fixed even though it was marked as fixed by Jeb in the 12w04a bugs page. Annoyances

a that are 2x2 blocks wide, are actually 4 separate trees, since each individual  block has bark around it.

Fixed/Skipped

Crafting/Enchanting/Brewing/Interface
Bugs ! In SSP, Shift-click crafting doesn't take all the resources you use into account. Example: Shift-click Crafting 4 signs will give you two. - Video showing bug: http://www.youtube.com/watch?v=bjoOe8D5fMY

Expanding on that: When shift-clicking to craft: Crafting something a few times at once (8 furnaces from 64 cobblestone, for example), will only give you half of what you should get. Leftover resource stacks will be lowered by 1 if you craft an uneven amount of times. This is caused by the materials accidentally being removed twice from the crafting table in the code.

In addition: shift-clicking in the crafting bench to craft multiples will always use up all of the items in the crafting grid, even if there are not enough to craft multiple items (Ex. I place enough sticks in the bench to create fences once, then add the rest of my stack to one square. Shift-clicking will delete the rest of the stack.)

! In SSP, making a valid crafting recipe in the inventory (Not a crafting bench), then leaving the inventory without taking out the item that was crafted, causes all the recipe's resources to fall to the floor but leaves the crafted item in the inventory crafted box. This allows for item duplication. SMP not tested, but imagine this with diamond blocks. ;) - Video showing bug: http://www.youtube.com/watch?v=bjoOe8D5fMY

Annoyances a Armor gauge never fills up unless you are using diamond armor. It never decreases when the armor degrades, no matter what type. You have to manually check your armor level via inventory.
 * That's normal behavior. It's to show how much armor power you have. How close it is to breaking is the damage bar, found in the inventory. -- 19:33, 2 February 2012 (UTC)
 * It used to be like in the bug report for quite a long time. The new armor bar style is confusing. -- 19:46, 2 February 2012 (UTC)
 * Specifically, the behavior was changed in Beta 1.9 pre1; see . — 20:49, 2 February 2012 (UTC)

Fixed/Skipped

Achievements
Bugs Annoyances Fixed/Skipped

Gameplay
Bugs Annoyances

a Saplings in swamp biomes will not grow swamp trees.
 * Swamp trees are normal trees. Also this belongs to blocks.

a Pasting text into Minecraft only works with Ctrl-V and not Command-V, which is the Mac command for pasting.

Fixed/Skipped

NPC/Animals
Bugs

undefinedVillagers go in and out of houses repeatedly at night.

undefinedVillagers can get stuck trying to open a door that is unreachable.

undefinedIf a villager is exiting a house while another is entering it, they will get stuck.

undefinedAt night, if a villager fails to detect a house, it will stand still and do nothing.

undefinedIf two villagers are attempting to exit or enter the same door, they will get stuck.

undefinedVillagers barely move their heads anymore.

undefinedCats only sit if your right click with an item in hand. 18:13, 2 February 2012 (UTC)

undefined?Pushing A tamed cat in the Sit stance and pushing it off a cliff will cause the cat not to take any fall damage.
 * Cats aren't supposed to take fall damage. This is a new feature.

Annoyances A! Animals will sometimes not follow you, even with wheat in your hand, if you want them across water, and they become stuck until they die. They can only move towards you if the wheat is still in your hand, and another mob pushes them towards you. Even with this mini-fix to the problem, pushing it towards yourself is logically impossible. Fixed/Skipped

Mobs
Bugs undefined Creepers explode if they are killed while hissing.

Creepers explode after they get killed.

undefined you can't let sit or stand-up a cat without have a item in your hand. -- 18:05, 2 February 2012 (UTC)

undefined Sheep and chickens still spawn inside trees sometimes. http://dl.dropbox.com/u/30323061/2012-02-02_17.19.06.png

undefined Creepers and skeletons no longer strafe

? You are no longer able to spawn Creepers, Zombies, Spiders, Cave Spiders, Skeletons, Endermen or Slimes from Spawn eggs or from a dispenser. Annoyances a If you "sit" your cat and go on a journey away from where they are sitting, they will appear near you, away from where you sat them, and still in the sitting position. I had to "un-sit" my cats and let them follow me home, to get them back. This seems to happen during combat with hostile mobs. Fixed/Skipped
 * tested in creative mode on normal and i could spawn tell it in details -- 09:23, 3 February 2012 (UTC)
 * Cannot reproduce, tested in creative singleplayer. Is this a survival-only bug?

World generator
Bugs undefined Jungle trees can be generated floating above water. 16:04, 2 February 2012 (UTC)

undefined When placing 4x4 pastern of Jungle Tree Saplings, when using bone meal it can create another large jungle tree on top of it. 22:22, 2 February 2010 (GMT+2)

Annoyances Fixed/Skipped

Graphical/Lightning
Bugs undefinedEggs have their pattern disconnected when dropped. 18:13, 2 February 2012 (UTC) undefinedIf XP orbs touch lava or fire, they will light on fire and instantly become not-on-fire over and over again fast, until they disappear. Annoyances Fixed/Skipped
 * Yeah, this is confirmed. It doesnt crash my server or anything, but it certainly looks strange.

Sound
Bugs undefinedRain sometimes makes no sound. 18:13, 2 February 2012 (UTC) Annoyances a Fire Charge make no sound like flint and steel. -- 18:24, 2 February 2012 (UTC)

a Cats and ocelots make no sound. -- 18:24, 2 February 2012 (UTC)

a Lava has a very unnatural sound. ( 20:47, 2 February 2012 (UTC))
 * This is a new feature, these sounds were in the game for a while but not used. This is the fix, not an annoyance.
 * The new lava sounds are unnatural, as in, they don't sound like lava and are rather annoying because of this. Since you can now hear them in this new snapshot, I feel this is the perfect time and place to post this annoyance. ( 03:30, 3 February 2012 (UTC))

a NPC Villagers don't make sound. This is something Jeb and Jon planned to add sometime in the near future.

Fixed/Skipped

Language
Bugs Annoyances Fixed/Skipped