Talk:Frame rate

Chunk Loading
I would like to know more about what determines which chunks will be loaded in single player at any given time under various circumstances. I understand that, on singleplayer, it is a function of my render distance, and I see the table says that on Far, 10,816 chunks will be loaded at all times, but I do not fully understand exactly which 10,816 chunks are being loaded.

Is it a 104x104 chunk square, or is it more roughly circular? If it is, as I suspect, a square, where in that square is my current chunk? Obviously, it is somewhere near the middle, but there is no "middle" chunk if there is an even number of chunks. If the loaded chunks along the x-axis are numbered 1 - 104, then would mine be number 52 or number 53? Put another way, if my current chunk is (0,0) do the loaded chunks extend from -52 to 51, from -51 to 52, or some other rule?

I am trying to devise a hard limit for how far away from my home I can roam without unloading my home chunk. Thank you for any clarification you can provide.

--Agiar2000 04:36, 16 October 2012 (UTC)

Chunk visibility discrepancy

On server.properties, it says 'far' is 9 chunks, but here it says 16. I think here is correct, because on a default-configured server, switching from "normal" to "far" only increases view slightly, and using optifine, Normal+32 is the same visible distance as "far"

98.109.213.229 07:23, 4 May 2013 (UTC)