Talk:Renewable resource/Archive 1

???? Is this for blocks, items, or both?-- 08:01, 16 November 2010 (CST)

Actual resources
There may not be quite a fine enough line (for me anyway) between actual resources and stuff that can be created from them. For example, Stone (Block) is not actual renewable, but it can be created from Cobblestone, which is a renewable resource (can be created). As are fishing rods. As is bread, which is crafted from wheat, which is the renewable resource (grows in the fields).

Perhaps a gauge of "is this thing crafted or smelted from a renewable source" can be used to determine when something is one step too removed from being the actual renewable resource? Just throwing some thoughts out there. 21:54, 16 November 2010 (UTC)
 * Just thought of replying to this since I've read this :P This article is about the raw materials only. Any compounds after that are not considered "resources". -- 07:16, 12 December 2010 (UTC)

I've added a second column to the (now) table, listing commonly interesting products such as logs from trees and bread from crops. I hope it resolves this issue by giving a clearly separated place for the interesting-but-at-one-remove-from-renewable resources. — 07:20, 12 December 2010 (CST)


 * Perhaps renaming it to "renewable products", and removing those entries which can't be produced indefinitely? For example, you can make unlimited amounts of stone using the renewable resources of cobble and wood, whereas TNT requires the limited resource of sand to create.


 * Arrows are an interesting case, as they can be harvested indefinitely via skeletons, but they require the limited granite resource to craft them yourself. You might also like to add s, which are crafted using cloth and sticks. - 13:40, 12 December 2010 (UTC)


 * I don't like that idea as the list might get pretty long soon. Listing some would usually result in listing all. I think it would be better if it was just the raw materials which people can then figure out what to do with them by themselves. And arrows should be added to the table as it is renewable. No special cases. :P -- 14:05, 12 December 2010 (UTC)
 * let me have a go at fixing this.-- 08:06, 12 December 2010 (CST)

Milk renewable?
I don't think milk is renewable, as it requires a bucket to be milked from cows, a bucket requires 3 iron ingots and Iron isn't renewable. So is it really renewable? 14:22, 10 December 2010 (CST)


 * The only thing you can currently do with milk is pour it out on the ground (which destroys it). This does not, however, destroy the bucket. Once milk gets a "real" use (eg crafting), the bucket may indeed be consumed, but that's not the case at present. - 14:59, 10 December 2010 (CST)
 * you can argue that, technically, by your logic, trees are not renewable. just destroy every tree in the world, and throw ALL the drops into lava. no more trees.-- 21:18, 10 December 2010 (UTC)
 * untrue. just hop on a boat, go sailing, and you'll find more trees. 18:45, 20 December 2010 (CST)
 * Huh? If it were the case that using milk resulted in the consumption of a limited resource (iron), then the milk itself should also be deemed a limited resource. Yes, renewable resources can potentially be eliminated from maps, but that doesn't mean they don't fit the definition of the word, and that has nothing to do with resources that cannot be "created" (such as the aforementioned iron resource). You mine long enough, you'll eventually run out of iron, full stop - and you'll have to explore further and further away to get more as the resource dwindles. You at least have the option of planting more trees if you want them, where you want them. - 06:39, 11 December 2010 (CST)
 * you completely missed the target. In fact, you fired the arrow in another direction, killing three babies. Well done.

In case anyone hasn't noticed, iron is renewable. It can be dropped by zombies or by iron golems.Walt27
 * the point is, EVERYTHING is seen as a limited resource, to some degree. the only true unlimited resource is cloth. and even then, it needs grass or a higher than peaceful difficulty setting. in fact, without a crafting table, a empty level will have no unlimited resources. A lot of what we put there is "renewable IF".


 * The only truly renewable substance is air. despite how many wood blocks you make to fill in the air, you can still remove any block, aside from adminium which you cannot place.
 * So, air is the ONLY truly renewable resource. If we go by such logic.-- 01:00, 12 December 2010 (UTC)


 * I'm a baby killer because I disagree on a definition...? I'm starting to wonder if you're just trolling me here, but I'll take another stab at explaining things to you anyway. :/


 * Currently you can generate unlimited quantities of milk (even if there's a cap on how much can exist in the world at any given time, which is related to the amount of iron ore in the world). If consuming the resource lowered that cap (by actually using it, as opposed to throwing it away as you suggested), and continuous consumption resulted in the iron supply being exhausted, then milk would not be renewable. Consuming wood, for example, does not lower your potential to create more unless you go out of your way to destroy all saplings - you can create new saplings, you can't create more iron.


 * My point is that milk should be listed on the page at present, as stated in my first post on the matter. If it becomes consumable in such a way that using it eats iron, then it should be removed for the exact same reason gold ingots aren't included - sure, you can craft ingots into gold blocks and back (allowing you to "create" the ingots as many times as you like), but if you craft eg armor out of them then your overall ingot-producing potential goes down as a result. Unlike wood, that potential can't ever be increased again. - 03:02, 12 December 2010 (UTC)


 * Right. My understanding of "renewable" is simply anything that can be recreated or reproduced more than 1:1 ratio. Placing blocks on the ground and picking them up and storing ingots as blocks and turning them back is therefore not renewable because it does not produce any more than it already has. This means that anything that can spawn more of a particular item will be renewable, i.e. saplings and the entire tree, not just logs, as stated in the current table. No matter what is done with the saplings that cause them to be unable to grow, like destroying them, they are still renewable because they can be renewed.


 * Through a non-technical perspective, a bucket is merely something that is used to carry the milk. We cannot put a "bucket of milk" in the table; it's just "milk". And even if the bucket is consumed in whatever the process it is used for, milk will continue to be renewable, as the bucket can be emptied and filled over and over again. -- 07:11, 12 December 2010 (UTC)


 * Which is all well and good, except that from the perspective of the game, it's not "just milk" - it is "milk in a bucket". There's no way to have milk just on its own, hence the amount you can have at any given time is directly tied to the amount of buckets you can produce (... on a 1:1 ratio). Same as the amount of gold blocks you can have is directly tied to the amount of gold ore in the world - sure, you can toggle the block back into ingots as many times as you like, just as you can toggle a bucket between the "full" and "not full" states as often as you like - but once they're actually consumed, they're gone for good. The only difference is that milk buckets aren't consumable, and so the milk within them currently falls on the side of "renewable". Whether or not we'll be able to use that milk on its own as an actual resource, or whether we'll be consuming the whole bucket, remains to be seen. - 07:11, 12 December 2010 (CST)

Renewable means that something can be renewed, and renew means something can be be made new again from somewhat itself, correct? If so milk, whether its in a bucket or not, can not be renewed for you are not renewing it but instead getting brand new milk from a different source that is not at all connected to the milk that you have within your bucket. 01:53, 24 September 2011 (UTC)


 * Solar and wind power are renewable, but we don't make a sun or wind with the power collected in order to "renew" them… Renewable means (when relating to power and ressources) "having an ongoing or continuous source of supply; not finite." –  06:58, 24 September 2011 (UTC)

Data
Actually feathers and sulphur(gunpowder) have a use in crafting. Arrows are made from feathers and TNT from the gunpowder. Someone please upload the small pictures that are in all the other rows.
 * but, flint is not renewable. and nor is sand.-- 15:24, 22 December 2010 (CST)
 * So on this page you add just items/blocks that are only renewable as a whole? Shouldn't we then create a page on which you have partially renewable resources, and non-renewable resources? -- 21:34, 22 December 2010 (UTC)
 * Why not have the second column be "used for" or "turns into" and just note in the method what parts of the items (like arrows) are non-renewable? -- 00:29, 27 December 2010 (CST)
 * To tell you the truth, I don't see the reason for having the "Typical Renewable Products" in the table. I do not see how it would be useful to anyone. I mean, how does making these stuff completely out of renewable resources help? Most people would only want to find the raw items to combine with something else, not necessarily with another renewable material. -- 09:10, 27 December 2010 (UTC)
 * People don't want to combine stuff for the sake of it. It's one thing to know what can be easily collected, it's another thing to know why that's worth doing. -  (/) 03:12, 27 December 2010 (CST)
 * Oooh, wrong point there. Majority of the stuff in the list aren't as easily collected as those non-renewable stuff. Just swing your pick and you get an ore. How hard is that? Besides, you can't replace those stuff with these. We don't have any alternatives. :P And if you want to tell them why it's worth doing, you should not just include those stuff in the table. We need to list all of them, and that's not practical at all. -- 10:36, 27 December 2010 (UTC)
 * Getting ore is a little harder then swinging a pick - you need to FIND the stuff first. That's fairly easy in a new world, but it becomes more and more tedious as the game goes on; eventually, renewable resources are more practical. Now, granted, there are times when you NEED to use the more limited materials to achieve certain ends, but new users would be better served knowing what's worth hoarding and what can be harvested/crafted without worry as to when supplies will falter. Otherwise, why would they be reading this page in the first place? Why not read a page listing all materials instead?


 * Oh, wait, that page got ... -  (/) 12:37, 27 December 2010 (UTC)

Personally, I don't see a point to even that page but that's probably just me. Okay. This will be my last post here for this section regardless of how it will turn out or what the next response will be because firstly, I don't want my argument to last. And the next thing is, I don't particularly care about this wiki as how I did a long time ago. So I'm going to try make this response as convincing as possible.

This page is about the materials that can be regenerated, whether by nature or by "human" means. Whatever people want to do with the stuff harvested after that is their problem. But, as you can see, in Minecraft there are no substitute for these stuff. Let's say TNT. We need the sand to make it. We cannot use any other "alternatives" to create another exploding mechanism. It is not like in real life where after all these non-renewable resources wear out, we can substitute them with these renewable resources. We don't have a choice.

I would have no problems if there is a page for something can be better substituted by another thing but this is not what's present in this page. The table is merely what can be created out of pure renewable stuff, and I don't see the point for that. If what you said is right about renewable materials being easier to get then so what? What do we get from having all of these renewable products, but lacking those vital non-renewable products?

Why? What is the use listing out all of these renewable compounds? Are we trying to advise people to start making and using renewable products instead of non-renewable products? Is any one of these better than the other? What are we actually trying to teach them? -- 07:48, 28 December 2010 (UTC)
 * The answers to all of those questions are subjective; one might as well ask the reason to perform any task within Minecraft! The idea here is that some might want a quick list of what can be "generated", rather then "found"... Whether or not they need/want that information is up to them to determine. Don't get me wrong, I'm not saying a list of 'alternatives' for 'essential' materials is a bad idea (in fact I fully agree it'd be more useful then this page, heck, I made it a point to mention such things when writing the article), just that this page should contain information relating to its title - that is to say, stuff that can be renewed. -   (/) 11:37, 28 December 2010 (UTC)


 * Im pretty sure i've been reusing my gravel in order to get some more flint. Arrows are totally renewable. 21:43, 26 May 2011 (UTC)


 * When you get flint, the gravel is used up, and the only way to get more is finding it. Arrows are still renewable but only because you can get them from skeletons. 01:11, 24 November 2011 (UTC)TrueWolves(Not logged on)

Charcoal
Should be added, from wood, works like coal. 22:32, 14 January 2011 (UTC)
 * And thus torches.-- 22:34, 15 November 2011 (UTC)

Mushrooms/Flowers
I'm unsure on how these spawn, but I thought they might be worth considering. 22:03, 15 January 2011 (UTC)
 * No, they are created when the chunk is generated, they don't spawn like mobs or grow like canes. -- 10:31, 26 March 2011 (UTC)
 * However, this info has changed since this was written. They are renewable now. -- 09:51, 3 July 2011 (UTC)

Flint?
You can place gravel on the ground and punch it back into a block infinitely, so does that give infinite flint?
 * No, because the gravel disappears once you find flint, and gravel is not itself renewable. 14:54, 23 February 2011 (UTC)

Slime Balls
Aren't slime balls renewable as well, despite being useless? 21:33, 3 March 2011 (UTC)JesusChrist666
 * True. Also, they aren't useless any more; they're used for sticky pistons.  16:35, 3 October 2011 (UTC)
 * They are also used with blaze powder to make magma cream, a useful potion ingredient for the nether.

Iron Doors
I think Iron doors should be added to this list currently as you can use the cactus glitch to duplicate iron or wooden doors. Though this bug may be fixed in the future I think it should be added for the moment as its a renewable resource. 05:44, 12 April 2011 (UTC)

Agreeing with this. You still require at least 1 non-renewable sand. C ali nou - ×  » 07:51, 12 April 2011 (UTC)


 * I don't think bug dupe glitches should be in the main table, since they aren't renewable in the traditional sense. -- 13:38, 12 April 2011 (UTC)
 * I agree; there is a glitch where you could get infinite of any item you want, even diamonds, and including every item here would kind of defeat the purpose of this page. 14:35, 2 March 2012 (UTC)

Snow/Ice
They will be renewable in 1.5. Someone should add that when it comes out (If I forget). 20:46, 14 April 2011 (UTC)
 * Is ice really a "resource"? You can't mine it legitimately, only break it.  Glass is a resource because you can get it in your inventory and place it where you like, but ice is more like a terrain feature. -- 20:53, 14 April 2011 (UTC)
 * However, snow will thus then be renewable. Likewise, snow blocks. 21:47, 14 April 2011 (UTC)
 * Snow is a renewable resource again in 1.9 -- 12:18, 23 September 2011 (UTC)

Improvements to the table
Blame me for making the list fully comprehensive. But it seems better to list everything which is fully renewable than only a few things. But... if we can come up with a universally acceptable general list... Also, I took the time to change all of the images to Grid images (at 32x32px) for those of us who're blind. -- 01:02, 20 April 2011 (UTC)

Music Disc???
Can someone please explain to me how Music Discs aren't renewable? 01:50, 24 April 2011 (UTC)
 * You're right, they are renewable. You have to get a skeleton to kill a creeper but mobs are renewable so that doesn't matter. 11:05, 29 April 2011 (UTC)

Why are music discs on the page at all? –The preceding unsigned comment was added by (&#124;)  Please sign your posts with
 * Because they are renewable.      15:27, 9 September 2011 (UTC)

Is wool renewable ?
I think the wool is renewable, but like obsidian, harvesting it requires non-renewable iron. I'm wrong ?


 * Killing a sheep results in 1 wool of that sheep's color (sheared sheep don't drop anything on death). Renewable, but not as quickly as the 2-4 wool per sheep from shearing. 20:24, 30 June 2011 (UTC)
 * I un-did the removal of it. It's still renewable, just not as easily renewed as before.  Also, it's still craftable with 4 string which is a renewable resource, so it's renewable regardless.  -- 20:35, 30 June 2011 (UTC)

Vines under "Renewable at the expense of nonrenewable resources "
Grows infinitely, but only obtainable via.
 * Which are now renewable thanks to and .  00:32, 13 May 2012 (UTC)

Animals and animal food not renewable in 1.8
Since animals only spawn on map create and not anymore on sunlight, i don't think that anything dropped by passive mobs is still renewable. Same for wool, because a sheared sheep doesn't regrow wool, yet (forgot strings, nevermind this). This all may change in 1.9, but right now it doesn't seem renewable --Wally


 * Wool can be crafted with strings, which is renewable. Also soon there will be animal breeding. — undefined 17:50, 26 September 2011 (UTC)
 * what? animals still spawn. they spawn on map generation and during the game. if you kill all the mobs in an area, they will come back. they wont just be gone forever. 15:18, 30 October 2011 (UTC)


 * Only squid, neutral, and aggressive mobs respawn. Non-squid passive mobs must be bred (and breeding isn't introduced until 1.9). 17:35, 30 October 2011 (UTC)


 * I find that false. I ended up killing all the mobs around my house, and didn't see another mob for over 10 minecraft days. Then I ventured about 500 blocks out, killing all passives in my path. When I finally ventured back, I found a chicken roaming around in my farm at my house and a pig or two around the edges of my "neighberhood". -- 10:33, 31 October 2011 (UTC)


 * It's possible that they wandered to your house. I built a house in the middle of an ice sea, and an occasional animal would still show up at my doorstep (I killed all animals that I saw in my exploration of the shoreline, I'm not sure why). After a while, though, they stopped showing up, even though I frequently travel over half a map from my house. 17:32, 31 October 2011 (UTC)

Pumpkins are not renewable
I don't understand how Pumpkins are listed as renewable when seeds can only be found in Abandoned Mine Shafts (unlike Melons, which can be crafted into more seeds). 15:11, 26 September 2011 (UTC)
 * Once you've found one pumpkin seed, you potentially have an infinite number of pumpkin without exploring new chuncks. So pumpkin seeds are not renewable, while pumpkins are renewable but require nonrenewable resources. So I think they should go to the section. –   15:22, 26 September 2011 (UTC)


 * Oh yeah, pumpkins will continue to grow afterward. That just leaves the seeds.   16:33, 3 October 2011 (UTC)


 * Pumpkin seeds are renewable. Fully grown stems drop 0-3 seeds. 17:14, 26 September 2011 (UTC)


 * Ah, I wasn't aware of the stem business. That does make seeds renewable.  Thanks!   16:33, 3 October 2011 (UTC)

Expand?
I wonder what would happen if this article would be renamed "Renewable blocks and resources"? There are some things that aren't fully renewable as a resource but are fully renewable as a block (for an example, leaves). -- 02:09, 3 October 2011 (UTC)
 * A block is still considered a resource in this case. (Things like, hovever, although they are renewable, are not renewable resources.) 19:00, 2 March 2012 (UTC)

"Renewable at the cost of nonrenewable"
I think this should be removed, this doesn't really count because it's not renewable. Sure, you can make a ton of it (infinite actually), but you can't harvest it (exception of leaves which drop saplings and tall grass which drops seeds) unless it drops a different one. ( 02:15, 3 October 2011 (UTC)
 * I beg to differ, the non-renewable resources are only consumed when you want to move the resources. You can make infinite vines by just standing there watching it grow, you just won't be able to control its growth to much degree. To make tall grass where you want it, just use bonemeal. All these products (except the obsidian is questionable) are renewable, just a non-renewable resource gives you the convinience of putting them into your inventory, but is not compulsary. -- 03:14, 3 October 2011 (UTC)

Why is 'Cake' still listed renewable?
Just reading through the article, Cake is listed as a product of Eggs and Sugar, but it needs Milk, which is 'Renewable at the cost of renewable'... Shouldn't then Cake be the same? Can't have Cake without Milk, can't have Milk without a bucket, bucket without iron... 14:36, 4 October 2011 (UTC)


 * "Renewable, but require nonrenewable resources" are still "Renewable", so cake is renewable. –  14:42, 4 October 2011 (UTC)


 * The main difference is whether it just requires you to have the non-renewable resource (e.g., a bucket can be reused), or actually requires you to consume it. (e.g., shears for vines) –Preceding unsigned comment was added by (&#124;) 00:47, 2 March 2012. Please sign your posts with

A weird paradox
Theres some weird stuff in this article if you think about it. You all agree with the fact that trees are renewable. True dat, cuz 99% of the time one tree drops at least 1 sapling. However, one time, I myself experienced that a tree didnt drop any saplings at all (I was doing a survival island map, so i was pretty pissed). So in that case, wood is not actually 100% renewable, like wool is, for example. If you do say it is, than we'll have to add glowstone to the list as well, as some of the times a glowstone block actually drops 4 glowstone dust, enough to make a full block... Think about it. 19:34, 6 October 2011 (UTC)


 * yes, but the chance of trees dropping more than one saplings is higher than them dropping 0 saplings. therefor with a few trees the chance is nearly 0 that it ends up being unrenewable, whereas glowstone has a significant higher chance of getting less than enough drops. --Wally


 * No, in this article you shouldn't look at chances. If chances are more slim than 100%, then it's not really a renewable resource. –The preceding unsigned comment was added by   Please sign your posts with


 * Yes, it really is. We would never have to add glowstone. Glowstone can only drop enough to replace itself; never more. 18:23, 7 October 2011 (UTC)


 * The sun has a 99.99999999999999999999999% chance to come up tomorrow morning, yet we still call it "certain". Atomic weight when calculating forces using Quantum Physics is so small, it's ignored. The "chance" of all the leaves from 10 trees in a set world consectively not dropping any saplings is so slim, it's negligable. -- 02:23, 8 October 2011 (UTC)


 * If you farm trees, you can store huge amounts of saplings as back up (in renewable chests) just in case your crop of that harvest happens to completely fail to produce any saplings. trees will on average produce more than one sapling so by storing 1,000,000 saplings in chests you effectively have a farm on 1,000,010 trees or whatever and although this doesn't guarantee that your crop will never fail (it technically almost certainly will at some point) by that time the usable energy in the real world to run your computer might have ran out so for all practical intents and purposes, it is renewable.


 * I don't know what there is to discuss here. Glowstone is not renewable, you can't have an infinite number of glowstone by exploring a limited space of the world. For the wood this is possible, even if a tree doesn't give any saplings, others will do. –  07:58, 8 October 2011 (UTC)
 * He's trying to say that if there was a chance that enough trees didn't drop saplings in a row that becomes a pain (average saplings per tree < 1), and then the resource becomes unrenewable. This is rot because the chance of all the trees (infinite) in a world dropping less than 1 sapling on average is so rediculous, and is infinitely slim. INFINITELY slim. (because there are infinite trees) as in, 1 in ∞ chance, or chance = 1 ÷ ∞ (where 1 = certain) -- 20:17, 8 October 2011 (UTC)


 * But you know HexZyle it's about a lot of time we know that the world isn't infinite but just big.


 * It may not be infinite, but you're never going to reach the end of the world during normal gameplay. 15:41, 9 October 2011 (UTC)


 * There is no "end of the world" of minecraft, in a theoretical sense. the 32,000,000,000 block limit is merely a technical/computational error and can be overcome with a simple bugfix. When talking about theoretical mathematics and chances, these things are ignored. -- 04:22, 10 October 2011 (UTC)


 * While I agree with HexZyle about a very small chance being negligible, I also disagree in the sense that it is still possible. While the sun not coming up is so unlikely that it is negligible, it may still happen, so it should be noted. The probable reason it is commonly accepted that the sun will always come up is because nobody knows there is a small chance it may not.


 * First, I'd like to say that I have no intention whatsover of having the saplings and trees moved. While the chance of running out of saplings in any finite space is indeed possible, there is a much more certain way of (reviving and) ending this hypothetical discussion: Dirt. You all seem to forget that trees require dirt, which is a non-renewable resource. Though it may be nitpicking in the extremes, the trees technically belong in the "Renewable, but require nonrenewable resources" table. (which, in this case, also should have its description changed.) 21:29, 8 March 2012 (UTC)


 * Here's something you're forgetting. Dirt is re-useable in cases like this. You can plant the sapling on it over and over and over and never ever lose it. 02:03, 9 March 2012 (UTC)

Non renewable resources
Non renewable resources do belong to the renewable resources page, logic...-- 08:20, 9 October 2011 (UTC)
 * Agreed. It has nothing to do on this page… –  08:34, 9 October 2011 (UTC)


 * Yep, it makes no sense. Either the page needs to be renamed or the section needs to be removed. I'd rather the page keep the name. 15:12, 9 October 2011 (UTC)


 * try to make another page called nonrenewable resources –The preceding unsigned comment was added by (&#124;)  Please sign your posts with
 * That page was already created and deleted twice in a row. Please don't create it again without contacting the administrators -- 18:47, 15 October 2011 (UTC)

OK silk touch is a pain in the *** here...
O.K, enough is enough, obsidian is not "Renewable, but require nonrenewable resources" its "Renewable, but cannot be renewably harvested"! Silk touch is not a good enough reason for moving it because it's rare, and for obsi' its even worst because the amount of time needed for renewably harvesting it is so long. Its something that should be mentioned in a note, like with sapling, but that's it.-- 17:36, 29 October 2011 (UTC)
 * I agree. In the majority of instances, it is renewable but cannot be renewably harvested, so that is how it should appear, with a small mention of silk touch. -- 18:47, 29 October 2011 (UTC)
 * At least a small note mentioning blocks that can become renewable with silk touch should be mentioned, as it is obsidian is on there despite not being harvestable in a practical time consuming sense. 01:18, 24 November 2011 (UTC)TrueWolves(Not Logged In)


 * The section that it's in, "Renewable, but exhausts non-renewable resources," should not exist. That section makes no sense at all., however, is renewable: portals can be abused for a source of infinite obsidian, and can then be harvested with a wood/stone (which are renewable) enchanted with Silk Touch. (Obsidian should be in the same section as nether items, since you need a non-renewable  to renewably harvest it.  14:47, 2 March 2012 (UTC)


 * There already is a note about silk touch - see undefined. -- 15:44, 2 March 2012 (UTC)


 * I know, but Obsidian should either be moved to the "Fully renewable, but requires non-renewable resources" section, or removed entirely. The section that it's in should not exist. If a material exhausts non-renewable resources to be renewed, then it is not truly renewable. Obsidian is renewable, but requires (although does not exhaust) a non-renewable enchanting table. Therefore, it should be moved to the "Fully renewable, but requires non-renewable resources" section. (Also, whoever keeps removing gold nuggets from "fully renewable resources" should knock it off. Pigs can be struck by lightning in the overworld!) 18:57, 2 March 2012 (UTC)

Clay
With a fortune enchantment, it's possible to get more clay balls out of clay than usual which can be crafted back to clay blocks. Does this make clay renewable? -- 01:26, 31 October 2011 (UTC)


 * Yes, though it's probably a bug. Same if you can get more than four snowballs out of a snow block. Possibly glowstone, too. 04:36, 31 October 2011 (UTC)
 * Fortune is MEANT to increase the drop rate of blocks that drop items instead. That isn't a bug. LOL. 18:23, 5 November 2011 (UTC)

Mojang should add a way to determine if blocks are plaer-placed, but for all blocks (think of leaf blocks). Then make blocks that drop blocks also affected by Fortune. Anyway, it is probably a bug. C ali nou - ×  » 20:39, 5 November 2011 (UTC)


 * Fortune doesn't let you drop more resources from player placed blocks, only naturally generated ores, which are limited in a limited area. Thus, clay, glowstone, and snow (if harvested from snow blocks) are NOT renewable. 05:26, 6 February 2012 (UTC)

Experience points?
Experience would seem to fall under "renewable but requires non-renewable", since you can collect them from respawning mobs using e.g. stone swords, but you need diamonds to make an enchanting table to actually use them. -- 17:56, 5 November 2011 (UTC)
 * How you use an item does not effect the category it is in, at any case experience orbs are not items, they are entities.-- 18:30, 5 November 2011 (UTC)


 * Resources are not necessarily items or blocks. So they actually fall under "fully renewable," while just their products require non-renewable resources. Ice, leaves, etc. are the products of experience, as well. 18:48, 5 November 2011 (UTC)


 * I agree. You require a diamond to make the table to get the enchantments, so the whole process requires a single craft of non-renewable resources. -- 01:29, 7 November 2011 (UTC)


 * The page defines renewable resources that can be "recreated" indefinitely, not "used" indefinitely.


 * I'd say since they aren't useful unless you spend five diamonds (three for a pick to harvest the needed obsidian, and two for the table itself), it would best match the spirit of the article to put them under "renewable with one-time use of non-renewable" heading. One way or another, though, they belong in the article somewhere.  02:16, 25 March 2012 (UTC)

Wool
Now it's possible to breed dyed sheep with a different color, therefore being able to get infinite blue, purple and other such wool. Does this count as fully renewable since they require an one-time investment of nonrenewable resources? -- 19:46, 16 November 2011 (UTC)
 * they've got it in the two partially renewable sections, but shouldn't it just be in the "renwable but require nonrenewable resources" section, as shears are not required to obtain wool; the sheep can be killed. 16:38, 26 November 2011 (UTC)

Glowstone
I wonder if harvesting glowstone with a pickaxe with high enough fortune enchantment make it drop >4 glowstone dust average, making it renewable? -- 11:10, 28 November 2011 (UTC)
 * Yes, it would and can be crafted back to get more. Theoretically making it infinite. There's some discussion about it in the above topic (Clay). It should be listed on the page possibly in a sub-category. Anyway, it should be considered a reward for getting that enchantment... 00:30, 29 November 2011 (UTC)
 * I dont think glowstone drops more dust with fortune. May have been fixed in the meantime though. 01:34, 31 January 2012 (UTC)
 * Alright, and even if that isn't true, fortune only works on naturally generated ores, which are limited in a limited area. 05:24, 6 February 2012 (UTC)

Red apples?
Since they are dropped by trees, they are a product of trees and saplings. Should they also have a section as a resource of their own? 02:09, 6 December 2011 (UTC)
 * …No? That's how this is structured? 02:18, 6 December 2011 (UTC)
 * What? I can't ask a simple question? FFS. My point is they are a separate renewable resource that goes to craft golden apples. Can you give me a LEGIT answer? 02:27, 6 December 2011 (UTC)
 * …Steady. Look at the tools; they are listed under saplings and their respective material, yet the wood from trees needs crafting into planks, then sticks to make the tools. 02:41, 6 December 2011 (UTC)
 * Thank you. I was curious, and it's always better to ask first than do first. :) 13:44, 6 December 2011 (UTC)

Wool Regrowth Addition
Has anyone looked at seeing if the wool color was persistant? Like, if I shear a blue sheep, will it regrow blue? It would be good information to add into the section with wools dyed by lapis and lapis-crafted dyes. 21:56, 9 December 2011 (UTC)
 * Yeah, it IS persistent, tested a moment ago on 11w49a. -- 22:24, 9 December 2011 (UTC)
 * Actually, I derped. I didn't need to ask this. You can't renewably harvest wool with the regrowth, shears are nonrenewable, the regrowth would only qualify if shears were renewable. Derp. 02:42, 10 December 2011 (UTC)
 * however, wool is fully renewable. if you kill a sheep, you get 1 block of wool. and wheat is renewable, so infinite sheep. -- 02:47, 10 December 2011 (UTC)


 * Yes, but I believe this was about the possibility of blue wool being renewable. 18:31, 10 December 2011 (UTC)
 * he's saying you can breed blue sheep, then kill them. since wheat is renewable you can do this indefinitely 11:45, 11 December 2011 (UTC)


 * Oh, babies can have color now. Didn't notice, since I haven't played 1.0 yet. 18:42, 11 December 2011 (UTC)

Lava is renewable
Just go to the nether, dig a 1*3 hole, put lava on two ends, and BAM! Infinite lava. -- 20:32, 13 December 2011 (UTC)

Tested, false. Minecraft 1.0.0, survival mode. Lava placed with a bucket in a 1×3 trench does not produce takeable lava at the center; nor does the lava ocean fill in its holes. — 22:44, 13 December 2011 (UTC)

i thought it had to be a cross shape or 3*3 lava pool to make infinite lava. that's what it was in 1.9 anyway. will test now 16:27, 17 December 2011 (UTC)
 * nope. just tested. neither method works 17:46, 17 December 2011 (UTC)

Nether Resources
shouldn't things only obtainable renewably in the nether (gold, ghast tears etc.) be listed under the heading "Renewable, but require nonrenewable resources" because you need non-renewable obsidian to get there? 15:07, 30 December 2011 (UTC)
 * Good observation! will add right now!-- 15:49, 1 January 2012 (UTC)
 * But is renewable!  00:39, 13 May 2012 (UTC)

Section specifically to potions?
Many potions are renewable, and the water bottle is mentioned, along with a note of some potions being renewable. I think we need to touch up on that and make a chart and/or visual list for renewable potions. The reason I suggest a full section is that it would spread around the potions too much if added into the resources like they are now, and in the case of sugar, spider eye, and such, it wouldn't be a fully renewable resource, because of the glass.

The resource would be repeated (such as the ghast tear, there's no crafting or smelting recipe it can be put in, but it can be brewed) to be in the "resource" side, with the renewable potions (plural being because of fermented eye and awkward potions, a fermented eye can make a speed potion into a slowness potion, so a sugar would have speed and slowness in the same "fully renewable resources" area.) in the area of potions that are fully renewable, along with a description.

I think this would be a good way to expand the renewable resources section, as that renewable potions have been mentioned at least twice. This is the list I have gotten so far, for renewable ones.

Awkward, Mundane (non-extended), Swiftness, Slowness, Fire Resistance, Strength, Weakness, Regeneration, Poison, Healing, Harming

Good examples for your convenience would be extended potions, level II potions, thick potions, and splash potions. Despite gunpowder being renewable, brewing it to make a splash potion would use up the bottle too, there would be no empty bottle to get back and brew a new potion into.

A good setup for this:

Nether Wart: (insert everything in above list except mundane) Ghast Tear: Mundane, Regeneration, Weakness Sugar: Mundane, Swiftness, Slowness

You get the idea. So, yes to the addition, or no to the addition? 21:12, 3 January 2012 (UTC)
 * No, I think we can cope just fine with just listing all the renewable potions the way we did for other items up til now.-- 14:58, 4 January 2012 (UTC)
 * Hmm. Yea. Until brewing gets crazy with creatable potions, as in, many many many different potions, we can deal without it being a visual chart. 23:26, 7 January 2012 (UTC)

Trully renewable resources
I think that almost all resources require nonrenewable resources: That leaves us with: chicken, ink sacs, mushrooms and all aggressive mob products. Am I right? -- 20:06, 6 January 2012 (UTC)
 * All plants (trees, crops, sugar canes, cacti, flowers) require dirt, grass or sand to grow.
 * All land animals require grass to spawn or wheat to breed, with exception of chicken because of eggs (that rules out wool, meat, leather).
 * Stone generators require lava (and a bucket for construction?).
 * Fish and snow require tools made of wood.


 * I think you are missing the point of renewable. growing a tree or cactus or wheat does not consume the dirt/sand block it is placed on. it can be re-used in the original form it was found in. 17:34, 7 January 2012 (UTC)


 * True, but I understand Mgr's point here. I mean, all plants should in fact be at the renewable, but require nonrenewable resources part. To go to the Nether, you are required to invest unrenewable obsidian and 1 charge of an unrenewable flint and steel, but you're pretty much set thereafter. The same is with plants. It requires non-renewable resources like dirt or sand, but after you "invested" that, you are set to have that certain plant for the rest of your life. Don't argue with it, you know it's true. 01:16, 31 January 2012 (UTC)

What about charcoal?
Isn't it renewable because it can be made from wood?


 * You're right, it is. And it is mentioned under "Saplings and Trees" -- 08:53, 27 January 2012 (UTC)

Melons...
Short discussion, I'm sure. It's well established buckets (and therefor milk, therefor cake etc etc) are non-renewable. But melon seeds are in the exact same boat as the bucket- Where does one get melons where one cannot also get a bucket? And for that matter, so many other things can be 'found' in the abandoned mine shafts and dungeons (and now even in the chests inside the Smith's shop in the town)...

In short, melons need to be FOUND as an item, in a chest, before use. That uses the contents found in the chest, which itsself is non-renewable. That puts melon seeds (and therefor melons) in the "Renewable but required non-renewable resoures' section.

I've made the edit, and perhaps some more changes should be made (or another section for found items?).


 * The page mentions, "this is a list of resources that can produced over and over without having to explore for more." Would this not make melons fully renewable, as once one finds melon seeds, they can recreate it infinitely?


 * Highlighted from your own post: "...without having to explore for more." If Melons are fully renewable, then so will be iron, buckets, milk... What's found in non-renewable chests (infinite exploration does not mean infinite use) is by association nonrenewable. Semi-renewable is accurate- Once found and used (like infinite milk within one finite bucket), finite found seeds yield infinite melons. 15:23, 2 March 2012 (UTC)Wizzard

*true but melon slices can be crafted into melon seeds and the stems can be broken into more melons seeds making it renewable (but it does require dirt which is not renewable but so do trees and they are   labeled as fully renewable so idk)

Iron/Gold
Shouldnt iron and gold be renewable because if you mine it with the fortune enchantment you would get more than 1 ore then you could place it and mine it again. –Preceding unsigned comment was added by (&#124;) 06:28, 5 February 2012. Please sign your posts with
 * No, because even with the fortune enchantment, they only drop a single iron or gold ore item. 06:40, 5 February 2012 (UTC)
 * But now that Zombies sometimes drop iron ingots...?
 * Done, added Iron Ingot, Lava, Milk, Water, Tall Grass, Vines entries to the "Fully renewable resources" table, leaves to the "Saplings and Trees" entry, removed all entries which required shears/buckets to obtain.-- 16:59, 9 February 2012 (UTC)

Iron and gold items, and bows
Why don't we list the bow, gold/iron swords, gold/iron helmets, gold ingots, and iron shovels? Sure, you can craft them normally, but they are also dropped precrafted by skeletons, zombies, and zombie pigmen. Not having this would make it seem that we shouldn't have magma cream as its own resource, because you can already craft it with blaze powder and a slimeball, despite being dropped precrafted by magma cubes. 14:17, 10 February 2012 (UTC)

I think I can agree that they should be added as renewable resources since its unlimited even though zombies, skeletons, zombie pigmen drop these items rarely. But if we are going to add it probably put in that its only in 12w06a that this happens until the real 1.2 update comes out then we can remove it. Just incase it doesn't confuse those who are reading and don't read the updates on the wiki. 14:26, 10 February 2012 (UTC)


 * On that matter, enchanted bows are now also fully renewable, without the cost or investment of non-renewable resources, because they are dropped as a rare drop from skeletons. 22:26, 10 February 2012 (UTC)

Gold nuggets don't require obsidian
Lightning turns pigs into what again? Yeah, that's right. "A Zombie Pigman is an irregular mob that spawns naturally in the Nether and appears in the Overworld when lightning strikes within 3-4 blocks of a pig" THEREFORE, they do NOT require nonrenewable resources. Reguardless of whether it is impractical, it is possible, whic means that it shouldn't be there.. -- 00:27, 11 February 2012 (UTC)
 * Well seeing as I've never seen a zombie pigman in the overworld in my 9 months of gameplay... Yea you kinda see where I'm going with this... 00:05, 13 February 2012 (UTC)
 * Well, it says it on the article, so obviously you're wrong. -- 19:56, 18 February 2012 (UTC)
 * I thought I made a good reference to overworld zombie pigmen being so rare that gold being fully renewable as impractical. Apparently not. While leaves drop saplings at a 1/16 chance, they are fully renewable because you almost never get a saplingless tree. Zombie pigmen on the other hand, spawn only during thunderstorms. Pigs' spawn rates decreased since 1.8, and zombie pigmen still despawn, so the chance of actually getting a pigman, as well as killing it, is like a 1/1,000,000 chance. Then again, the chance of getting the nugget is 50%, because they drop 0-1. Gold ingots drop at an extremely low rate, I'd say 1% chance or less. In the nether they spawn at a much higher rate. This is the only place where renewable collection of gold is practical and maybe even possible in general. 22:05, 18 February 2012 (UTC)


 * Even though it may not be practical and highly unlikely, there is still a, although very slim, possibility and therefore it should be noted at least.

If I may say something I made a nether portal by finding a deep lava pit use sand to clear some away and built a frame around naturly generated lava and turned it into obsidean (I used a bucket here but it is possible to find water near by to do the same thing) and used wood being burned by lava to light the portal plus you don't "need" a pickaxe to break obsidean it just takes a long time. I would make a video to show you both ways but I don't have a capture card. But still I think I just proved you can get to the nether with out using non renewable resources.-- 01:36, 23 February 2012 (UTC)


 * This way, you've used up some lava-source blocks that are non-renewable. -- 08:58, 23 February 2012 (UTC)


 * What if you use obsidian found in village smithy chests? I can't decide whether that's not renewable, since there's a limited number of obsidian-containing chests that could be generated in a given map, or renewable, since once you've created a portal in this way, you can proceed to generate as much obsidian as you want (and have the patience for), and you don't need to expend any non-renewable resources (e.g. lava source blocks or diamond) to obtain the obsidian to begin with. 「」· 19:42, 23 February 2012 (UTC)


 * Well, I just added a note in the gold nuggets section. 18:34, 24 February 2012 (UTC)

Gold is renewable, as it is dropped by, which can be created by (which spawn) being struck by  (which is not exhaustable). –Preceding unsigned comment was added by (&#124;) 01:46, 2 March 2012. Please sign your posts with
 * Wow, I like how you just agreed with yourself then used that as enough to edit the page. –Preceding unsigned comment was added by (&#124;) 02:45, 2 March 2012. Please sign your posts with
 * It is already noted in [note 2]. -- 02:16, 2 March 2012 (UTC)

Huge Mushrooms, Mushrooms, Bone Meal are Fully Renewable
Huge Mushroom Blocks are listed under the "Renewable, but require non-renewable materials" heading. I disagree with this because both Bone Meal (obtained from crafting bones, obtainable from killing skeletons) and mushrooms (spread when under light level 12, and only require one [defined as renewable by the page]) are fully renewable. –Preceding unsigned comment was added by (&#124;) 20:47, 19 February 2012. Please sign your posts with
 * Huge mushroom structures are indeed renewable. However, to obtain the block instead of breaking it into small mushrooms, you need a tool enchanted with Silk Touch, and enchanting tables require non-renewable diamond. -- 20:55, 19 February 2012 (UTC)


 * As was stated earlier by another user, the fact that you can't pick them up without a tool (much like vines) does not change the fact they they are renewable.

non-renewable resources page
there should be a page/list for non-renewable resources like diamond, clay etc for reference

I'd propose putting nonrenewable resources as a section of the renewable resources page. With how many things are now renewable thanks to the Nether and rare drops, the list of nonrenewable resources would be relatively short. Any objections to my adding this section? 18:52, 11 May 2012 (UTC)
 * So that's anything with diamond, gold, redstone, or clay. And quite a few others. This seems slightly excessive, I think. 20:17, 11 May 2012 (UTC)

Plants require non-renewable resources
To get to the Nether, one must create portal of non-renewable obsidian, but it's not consumed. The same with growing saplings - one needs non-renewable dirt, but dirt is not consumed when plants grow. The same with passive animals spawning - they all require grass, which is non-renewable. But still, thinking this way, nothing is truly renewable, as nighttime monsters also need some type of floor to spawn (even if floor is renewable - let's say wooden - it originated from sapling, which required non-renewable dirt). What do you think? 18:51, 24 February 2012 (UTC)


 * That's completely different. To grow a sapling or other plant, or to spawn a passive animal, you don't have to harvest the dirt/grass block, but just use it in place, and the block is not consumed in the process (and dirt blocks are renewable, since if you use bonemeal to grow a mushroom planted on stone into a giant mushroom, the block under the mushroom is changed to dirt... or has that been changed?). Obsidian, on the other hand, usually requires lava source blocks to make, which are not renewable.
 * To spawn a hostile mob, you could build a dark room entirely out of renewable blocks, such as wood or cobble. 「」· 19:06, 24 February 2012 (UTC)

WHO deleted note about gold nuggets?
They ARE technically FULLY renewable and you just can't argue with this. Is it so bad to write a small note about it? 14:44, 25 February 2012 (UTC)
 * You have to go to the Nether, and to do so you need a diamond pickaxe and obsidium. 15:20, 25 February 2012 (UTC)
 * You do not need a diamond pickaxe, since you can pour the lava in a mold and then pour water over it, creating the portal layer-by-layer. See the trivia section at the page.  15:28, 25 February 2012 (UTC)
 * You can make a mold, but lava is still non-renewable.
 * There is a note about pigs and lightning in the comment next to Gold Nuggets (look for "undefined" link). -- 15:36, 25 February 2012 (UTC)

I'm the one who deleted it. I said why I deleted it in my edit. -- 16:11, 25 February 2012 (UTC)


 * With the logic that Gold requires non-renewable resources, Cobblestone ought to be lumped in the same catagory, as a Cobblestone Generator requires the non-renewable resource of Lava in order to operate (the same resource BTW needed for obtaining gold in a more indirect fashion). Seriously, the argument against Gold as fully renewable is incredibly weak and isn't accurate as you don't need to exhaust any non-renewable resources in order to obtain Gold, notwithstanding the fact that you need those other resources in at least limited quantities in order to obtain this particular resource.  -- 19:06, 27 February 2012 (UTC)


 * They're fully renewable because portals only require to be built one time (like buckets). C ali nou - ×  » 19:35, 27 February 2012 (UTC)


 * Obsidian is considered to not be fully renewable because creating it before you have a portal built requires lava source blocks, which are consumed in the process - that is, once you have the obsidian, you can't get the lava source block back. Cobblestone, on the other hand, is considered fully renewable because it does not consume the lava source block used to make it - you can get all the cobblestone you want, and when you're done, you can still recollect the original lava source block. <span style="white-space:nowrap">「」· 03:48, 28 February 2012 (UTC)

Sand/ gravel renewable
It can be renweable, but only through a bug exploit. Is it worth sayin that sand and gravel are renewable via bug exploit in the notes or not? If so, can someone add it for me? I can't seem to add it. And if you need a citation, look up "Sand Factory, Sand Duplicator Minecraft" on youtube. ( 15:16, 28 February 2012 (UTC))


 * Technically, all resources are currently fully renewable once you have a portal built by exploiting a crafting glitch (well, that's not really an accurate description, but it's close enough; to get more accurate would require far more exposition). We don't document it, though, because it's unintentional behavior that may be corrected at any time. <span style="white-space:nowrap">「」· 03:50, 28 February 2012 (UTC)
 * Ah, thank you anyways! Yeah, it makes sense why you wouldn't document it if it is susceptible to be fixed at any given time.  Thanks for investigating. ( 15:16, 28 February 2012 (UTC))

Are items in chests renewable?
I ask this because obsidian, as I understand it, can be found in smithy chests in NPC villages. We consider to be fully renewable, in spite of the fact that they can only be found in  chests, after all. <span style="white-space:nowrap">「」· 03:53, 28 February 2012 (UTC)
 * not entirely true. once one melon seed has been found, you can craft them from melon slices 09:43, 28 February 2012 (UTC)


 * I know that, but you still have to find the initial melon seed in an abandoned mine shaft chest; my question still stands. <span style="white-space:nowrap">「」· 16:46, 28 February 2012 (UTC)


 * Suppose you generated the entire world, all the way out to the Far Lands. For items that cannot be replicated, such as obsidian and saddles, there would be a fixed, finite amount, making them non-renewable. Melon seeds, cactus, and sugar cane can be produced in arbitrary quantities, once at least one has been found, making them renewable. The same applies to trees, though they're usually trivial to find. -- 19:21, 28 February 2012 (UTC)


 * Except that obsidian can be replicated once you have a portal: go through the portal, harvest the corners, go back through, repeat. If you want more obsidian faster, set up two sets of portals. Go through using one set, break the portal you came through down completely, go back through the other set, break that portal down completely, repeat. <span style="white-space:nowrap">「」· 19:28, 28 February 2012 (UTC)


 * Right. That feels a bit like a bug exploit to me, though. And you still need non-renewable diamond to collect the obsidian. -- 20:27, 29 February 2012 (UTC)
 * So anything that needs the obsidian block is fully renewable, but not stuff that needs it as the item (e.g., enchantment table) 00:43, 13 May 2012 (UTC)

Silverfish blocks and snow coverings
Calling BS on their collection. Tested in SSP, using SPC to actually get the enchantment and also switch game modes. Silverfish block gave me a silverfish and a piece of stone. Yea. Stone. Not "Monster Egg" as the game calls it. And it says silk touch can collect it. Enchanted a shovel for a snow covering, got a snowball. So yea, I call BS on collection. Also, Win7 64 bit, Minecraft 1.1.0. 13:24, 29 February 2012 (UTC)
 * Thank you! Everytime I come to this page I think "That 97 block collection is BS" but I was only 99% sure and would always forget to test it the next time I loaded up Minecraft. I saved you some time and removed the BS you found. -- 16:00, 29 February 2012 (UTC)

gold and pigzombies
Gold is actually a renewable resource because they drop gold AND ARE CREATED IN OVERWORLD when lightning strikes a pig, so gold is in fact renewable.
 * Thats actually a really good point, I support moving gold to the completely renewable section. 13:03, 2 March 2012 (UTC)


 * There is a note (see: undefined) next to Gold Nuggets. Read it, please. -- 13:58, 2 March 2012 (UTC)


 * If you can find and kill enough overworld zombie pigmen to collect an entire stack of gold ingots, gold may be considered fully renewable. Let us know how long it takes. -- 20:24, 2 March 2012 (UTC)
 * Just because it's hard to renew doesn't mean that it's impossible to renew. It is still fully renewable. 01:36, 3 March 2012 (UTC)
 * Pro-tip: Human beings play Minecraft. We keep things in the realm of human possibility. -- 22:04, 5 March 2012 (UTC)
 * I never said it was easy. 00:45, 13 May 2012 (UTC)
 * It is humanly possible, for those of us that play minecraft every waking moment. I don't know how many pigmen I've run into overworld, must be coming up on 500. 10:35, 6 March 2012 (UTC)
 * You have actually found them in the overworld? wow :O 00:45, 13 May 2012 (UTC)

Cactus requires nonrenewable
Really? Really, is that where we're heading? If this is the case then sugar, crops, tall grass, animal drops, and so much more, yet they AND CACTUS continue to grow (or spawn) using the modified nonrenewable block in its current form. Sand. You can continue to use the sand for cactus and sugarcane. Dirt. You can till it for farmland and continually use said farmland, or use the dirt in its existing form over and over with sugarcane. Sure you need to get more to EXPAND the farm, but to actually produce them you don't need to get more sand, rather reuse it. Fixing this ASAP. 21:13, 7 March 2012 (UTC)


 * And what about Cobblestone in "Renewable, but require nonrenewable resources". Should it be there? -- 21:55, 7 March 2012 (UTC)
 * I'd have to say it can go back up to full renewable, due to reusing a source that flows in such a way to make a new block, whether cobblestone or stone. 22:10, 7 March 2012 (UTC)
 * Let's say then, that if a resource requires you to use something that can't be retrieved(e.g crafting and enchantment table) then it's in the Renewable, but require nonrenewable resources category, but if it uses nonrenewable resources in a non-consuming way then it is in the fully renewable category, and I'll make a note concerning the use of nonrenewable resources.-- 06:44, 9 March 2012 (UTC)
 * I have noticed that nether mob drops are in the "renewable, but requires unrenewable resources" section. Either this should be moved back to the fully renewable section, or a lot of things should be moved to the requires nonrenewable section. Using your logic, the first option seems better. 19:06, 11 March 2012 (UTC)


 * Like all other items listed in "renewable, but require nonrenewable resources", Cobblestone and stone is produced with lava and water(stone can also be produced is lava falls above water, I think). However, lava is non-renewable, although it can be used infinitely in a cobblestone/stone generator. Like other items/blocks listed in this section, the non-renewable resource can be used infinitely and does not exhaust. If you still think that cobblestone is fully renewable, I suggest that you move everything from the second section to the first and get rid of the second section entirely.

Regards, 23:52, 24 March 2012 (UTC)

Cobblestone/stone
Right now, cobblestone/stone is listed as a non-renewable material. If there is a way to make a factory, then cobblestone must/should be renewable. It takes no durability to reuse. Also, stone doesn't have to be mined with silk-touch, you can smelt it with wood/charcoal/ect... Should this be considered? 07:28, 11 March 2012 (UTC)

Dead Bushes and Ferns (living Shrub) Renewable?
All three types of tall grass seem not to re-spawn naturally. There is no description about grass re-spawning on article "Grass." Using bone meal on a grass block only grows classic Tall Grass. If grass doesn't grow naturally, Dead Bushes and Ferns should be nonrenewable. 18:06, 13 March 2012 (UTC)


 * You're right -- fixed. -- 18:49, 13 March 2012 (UTC)

Fully Renewable but Impractical as a new section
This page is about Renewable resources, no matter how impractical it is to gain them. This section would be useful for items like gold which is fully renewable but impractical to gain from pigs struck by lightning. 00:53, 21 March 2012 (UTC)
 * When it gets to the point where you would literally die of old age before you gain a decent amount it crosses the line. This wiki is for humans. Not immortal aliens or computers. -- 02:37, 21 March 2012 (UTC)

Cobblestone requires non-renewable resources to be renewable?
Cobblestone is produced when water touches flowing lava. But isn't lava non renewable? 23:42, 24 March 2012 (UTC)

Finite resources
An idea for a page I had. Whereas things like wood is renewable, no doubtr about it, things like Diamonds or dirt are not, except assuming a truly infinite world, you can still theoretically get an infinite amount of them if you explore infinitely. However, for four resources, this is not so. I'm talking about:

Mossy Stone Brick Cracked Stone Brick End Stone Dragon Egg (As it has a use, it can be considered a resource, even though you can get only one)


 * the (mossy/cracked) stone brick blocks are infinite, as there can now be an infinite amount of strongholds in the game, as opposed to the original 1 or 3 limit 20:02, 21 April 2012 (UTC)


 * As of 1.2.5, there are still exactly 3 strongholds per world. -- 22:44, 21 April 2012 (UTC)

Requiring Nonrenewable Resources
I don't really get it. All nether mob drops are listed in the "renewable, but requires nonrenewable" section, because it requires a nether portal, which requires unrenewable materials. However, cobblestone requires unrenewable lava, and everything plant-related requires either unrenewable dirt or unrenewable sand. So, if nether drops, cobblestone, and plants all require nonrenewable resources, why are they in different sections? It makes no sense; they should be in the same section. I think the best thing to do would be to move cobblestone and plants to the "require unrenewable resources" section. Note that it's requires unrenewable resources, and there is a separate section for stuff that exhaust unrenewable resources. So I see no problem in moving cobblestone and plants to the "renewable, but requires unrenewable resources." Who agrees? 21:30, 22 April 2012 (UTC)
 * Plants don't consume the dirt, cacti doesn't consume sand, cobblestone doesn't consume lava, portals consume lava. -- 03:59, 24 April 2012 (UTC)
 * But the portals aren't consumed, are they? The key word here is requires. 04:58, 24 April 2012 (UTC)
 * I get what you're trying to say, but it doesn't match with what the page says. If you really want to keep it this way, maybe we could change "Renewable, but require nonrenewable resources" to "Renewable, but requires a one-time expense of nonrenewable resources" or something similar. We could also change "These resources can be made infinitely, but require one use of a nonrenewable items/resources." to "These resources can be made infinitely, but require one expense of nonrenewable items/resources." Would that be better? Because currently, what you're saying doesn't match with the page. 05:09, 24 April 2012 (UTC)