User talk:MentalMouse42/Archive 01

Hi there. I'm open to discussion. --Mental Mouse 10:30, 10 August 2012 (UTC)

Moved all my topics over here. --Mental Mouse 20:59, 19 August 2012 (UTC)

My current game
This was getting excessively long, so I moved it to its own page, with the latest update. --Mental Mouse 01:41, 20 October 2012 (UTC)

Suggestions for Minecraft
Since the forum doesn't seem to want to accept my registration (I would have been MentalMouse42 there), I'll stick my suggestions here.


 * Placeable clocks: From the forum, but I endorse it.  Having a clock on the wall would be really nice....  I'd also love to see the placed clock act as a timer, delivering a redstone signal for one of its 12 "hours" (picking which one works much like setting a note block).  I'm thinking it should turn on for the whole hour.
 * ETA: Apparently 1.4 will have "frames" which let you mount clocks.  No timers, I guess, but at least it's a wall-mounted clock.   --Mental Mouse 20:59, 19 August 2012 (UTC)


 * Redstone block as BUD: Several people on the forums were suggesting variations on redstone blocks.  (That is, a 9-1 "compact storage".)  I figure that besides being at least as interesting as redstone ore, it should do something useful.  My suggestion is that the block should light up (perhaps level 10 or 11) and deliver power for 1 second (button length) when any of the 6 adjacent blocks updates.  Just to make it more interesting, it should also energize when a mob or item touches it, similar to a pressure plate.  Whenever it is energized, it should become "insensitive", to avoid loops.   --Mental Mouse 20:59, 19 August 2012 (UTC)


 * Cloning maps: I propose that maps should be clonable by dragging the new map to an existing map in your inventory.  The maps wouldn't actually stack, but the attempt would trigger the cloning instead of a new map.  Alternatively, a map could be cloned any time someone creates a new map while standing on the same block as the original (all three coordinates must have the same integer part).  (Somehow I originally got the idea this was already the case in 1.2.4, but it didn't work....)  The latter especially would have interesting implications for SMP, but the issues are straightforward....   --Mental Mouse 20:59, 19 August 2012 (UTC)
 * ETA: They're doing map cloning a better way in 1.4. --Mental Mouse 02:52, 1 September 2012 (UTC)


 * Placeable gunpowder trails. This is another idea I got from the forums, and like.  Placed gunpower would be guaranteed to be set afire by any adjacent flame or lava, with each segment burning briefly and having a chance to set stuff afire.  TNT, of course, would always be set off thereby.  --Mental Mouse 20:59, 19 August 2012 (UTC)


 * Potions of fire. When drunk, it would simply set you aflame, but of course the real point is as a splash potion!  The effect would be instant rather than timed, and would affect blocks as well as mobs.


 * As a backstop to fixing the Village Zombie Apocalypse, villagers could spawn near the well when needed, subject to nearby doors. The tricky part would be if you wanted to check if the well's been destroyed... what would count?  Perhaps it should be self-repairing.
 * ETA: They picked a different method, my complaints with it are below.  --Mental Mouse 20:59, 19 August 2012 (UTC)


 * I've concluded that a significant amount of the hazard of the Nether comes from the eye-hurting default texture for Netherrack, which blurs edges and hides holes. I'm experimenting with texture packs, but the default texture really should be changed to something much duller. --Mental Mouse 22:30, 19 August 2012 (UTC)


 * I understand why they didn't make eggs cookable (food balance), but it's still pretty silly that they aren't. Even without cooking them though, they'd be a great pre-ingredient for some minor potion.  Maybe blue eggs (lapis lazuli) for short-duration water breathing?   Or even multiple dyes, for a decorative item with perhaps some hidden surprise?  (I just checked to make sure that you can't dye eggs currently.  That would have been an amusing undocumented feature in its own right....)  --Mental Mouse 02:52, 1 September 2012 (UTC)


 * In SMP, Librarians should also sell Written Books... the ones they've previously bought! (There might be a few useful ones built into with the game, for SSP.)


 * Dirt ramps: Recipe like stairs, or even a shapeless 2-for-3 recipe.  Similar to stairs, except that they're "slippery"... if you try to stand still on one, you slide down.  Dirt slabs could be interesting, especially if they can grow grass.  --Mental Mouse 13:40, 3 October 2012 (UTC)

Also:
 * Arrran Weeviling's Fanmade page.
 * Arrran Weeviling's Items from the Fanmade page.
 * It's not clear if you realize this, but there is an Aether mod, documented on this very wiki. Never played it, but it does look interesting.  --Mental Mouse 10:10, 3 September 2012 (UTC)

Ender Chest
I'm looking forward to being able to build my first Ender Chest, and considering what might go into it. With 18 slots, some items are obvious, but others... arguable. Assuming full stacks (or as much as I've got) of the most compact form, I've so far got the following: At this point, we start getting into progressively more uncertain items. We've only got 5 slots left, and I'd want to save a slot or two for "input" or utility stuff. --Mental Mouse 20:59, 19 August 2012 (UTC)
 * 1) Wood logs, of course.  This is instead of any pure-wooden tools, I'll make those (and a crafting table) as needed.  The same applies to the next few.
 * 2) Iron.
 * 3) Gold.
 * 4) Diamond.
 * 5) Emeralds.
 * 6) Redstone.
 * 7) Coal.  This one is actually questionable, but not having it could be inconvenient.
 * 8) Sugar Cane.  Ultimately for maps, but since it's a 1:1 conversion, might as well have the version that can grow.
 * 9) Beef or pork:  Max-density food
 * 10) Obsidian
 * 11) String... besides bows and fishing lines, this gives a few blocks of wool for beds and markers.
 * 12) Smelted Stone. The big question here is, cobble or smelted stone?   But smelted stone is easier to convert back to cobblestone (place and mine) than the reverse, and it's needed for certain crafts:  notably buttons and redstone repeaters.
 * 13) Eyes of Ender (to make more chests)
 * Bread or Cookies: Cheaper or small-change food.
 * Flint (or gravel) and...
 * ... Feathers. A stack each of these, plus 1/8 of the wood stack, makes 4 stacks of arrows.
 * Dirt, for growing stuff
 * Wheat seeds, eggs?
 * Glass?
 * Blaze rods?

After some experience
So, now I've had an Ender Chest for a while, let's see whats actually in it:
 * 1) Full stacks:  Wood, iron and gold blocks, arrows, steaks, pumpkins, nether wart
 * 2) Half stacks: Glowstone, melon, glass, coal
 * 3) What I've got:  Diamond and emerald blocks, Ender Pearls, Blaze Rods, Ghast Tears, Obsidian, fermented spider eyes, Soul sand
 * 4) Other:  Silk Touch pickaxe, Fortune pickaxe, 5 empty slots.

This lets me set up a brewery anywhere, including as well as providing supplies for impromptu crafting and brewing. It also leaves me a few extra slots to stash ores and gems as I gather them, and the half-stacks let me pick up small amounts of of other resources. Once I need to move an EC, the Silk Touch pick is out until I reach another placed EC, so it's slot is also free -- that can open another slot in the mobile EC. If I'm going somewhere in particular, I can add stuff like saplings, golden apples, seeds, or eggs.

It's occurred to me that a stack of iron could provide a level 2 Beacon pyramid in the field, and I could get up to level 4 by risking progressively more valuable blocks (or tossing in more iron). But I'm still waiting on 1.4, and it might be a while before I dare the Wither. --Mental Mouse 01:02, 25 October 2012 (UTC)

Villager Cure is Problematic
Apparently, the cure for Village Zombies (which is also the means for village recovery) requires a Potion of Weakness. Unfortunately, you can't brew potions until you've found and looted a Nether Fortress. Pretty dubious to me.... OK, you could hope for a priest to offer you a Blaze Rod (and have enough emeralds already to buy it) before he gets killed. Pretty iffy. On the other hand, all you need is one Rod for a Brewing Stand, because Weakness is the only potion that doesn't need Nether wart. --Mental Mouse 20:59, 19 August 2012 (UTC)
 * ETA: Apparently Priests don't sell Blaze Rods anymore, so if you haven't beaten the Nether, destroyed villages are SOL. --Mental Mouse 21:42, 7 September 2012 (UTC)

Spencer10APSC Display
The user Spencer10APSC has been posting a series of comments on my talk page that have gone from snippy through obnoxious to arrogant and finally incoherent. Since Ultradude25 has apparently decided to let him off with a warning, I feel my best remaining response, is simply to leave them online for other people to see (and if Spencer's not embarrassed by them, he should be). However, I don't want them crudding up my talk page, so I've exiled them to their own page. Also included are my replies and Ultradude25's warning.
 * On consideration I've decided I do want to quote UD's warning here. It's good advice for anyone, and not just for this wiki:  "Spencer, I'd recommend you read the rules properly before trying to tell people that they're breaking them... –ultradude25 (T&#124;C) at 08:32, 3 September 2012 (UTC)"

--Mental Mouse 11:21, 3 September 2012 (UTC)
 * His further comments have been transfered to the same page, as will future comments in the same vein. And no Spencer, I am not insulting you, nor embarrassing myself.  Here's some more advice to go with Ultradude's:  When you discover that you're standing in a hole... stop digging.  And since you ask for a specific request:  Stop leaving your notes on my talk page.   --Mental Mouse 20:22, 4 September 2012 (UTC)

RE:Mr. Tubbytuts? KingFlametail?
WTH? I don't know whether to cry "sockpuppeting", "vandalism", or just "pranking"! --Mental Mouse 13:50, 3 September 2012 (UTC)


 * I do not own Kingflametails account, My Little Brothers account is MrTubbytuts (He is new to Formatting so I helped him!) Grid Cakebomb.png Arrran Weeviling The Inventor of the Cake Bomb! 13:52, 3 September 2012 (UTC) (This is not Sockpuppeting, I made a Epic box for My Friends
 * OK, it just looked odd to me.... --Mental Mouse 21:43, 7 September 2012 (UTC)

Working on a tutorial for Pumpkin & Melon farming
Over here, currently converting the ASCII graphics to BlockGrid images. Unfortunately, having more than one of the BlockGrids busts a loops-per-page limit, so I'm having to repeatedly screenshot the page, then replace the visible grid with its PNG clipping from the screenshot. (Did I mention, "Save Image" doesn't work on BlockGrids?) --Mental Mouse 01:27, 1 October 2012 (UTC)

Hi (bone meal and wool)
Just saying that the recipe your undid i did not do. I edited it, i have not a minecraft playable right now, so i could not test it. But if crafting colored wool with bonemeal does not make it white, i was unable to test it. It also does not make sense why there was a recipe in the first place if you cannot craft it... Trigger hurt 19:55, 8 October 2012 (UTC)
 * Trigger hurt: You can craft White Wool with any dye to create a dyed wool, including the recipe "white wool + bone meal = white wool". It's purely a waste of bone meal, but it's a valid recipe in-game which is why it's included here. You cannot dye colored wool, however, which is why your edit was incorrect. If you can't verify something, it's probably best to ask for clarification on the talk page rather than just guessing how it works.
 * I've restored the proper recipe to the page. Happy editing! --timrem 21:03, 8 October 2012 (UTC)
 * Thanks, Timrem! Trigger, next time maybe you should wait until you can test it.  I keep a creative-mode game handy just for that sort of thing.  I did miss the "white on white" thing, though....  --Mental Mouse 21:42, 8 October 2012 (UTC)

Yay, 1.4!
First impressions:

1) The Anvil is pink! Looks like someone muffed a texture... ETA: No, that's me, my texture pack hadn't been updated. 2) Trying to get carrots and potatoes:  30 levels at a zombie spawner, I got almost 3 stacks of rotten flesh, 2 iron ingots, no vegetables. Plenty of zombie villagers, some tool wielders, but none of those tools dropped.

After a second 30-level round, I have a carrot and two potatoes. A bit of bonemeal, and now I have a farm. Also, a couple of new potions. Unfortunately, I don't have anything suitable to test the anvil... I'd been repairing items old-style before I heard of it.

An oddity: I've been trying to enchant a new diamond sword, and at level 30, I got three swords in a row with Knockback II. WTH? The first of those was back in 1.3, and I moved the enchanting table in between....

--Mental Mouse 22:34, 25 October 2012 (UTC)

ETA: Night vision is way cool -- it doubles as underwater vision, and the extended version is plenty long enough to last through the night. On the other hand, the "sticky" movement keys problem is definitely back. :-( Contrariwise, the bow is a lot quicker to release. --Mental Mouse 23:55, 25 October 2012 (UTC)

More notes: --Mental Mouse 12:55, 29 October 2012 (UTC)
 * The new animal sounds are much less annoying.
 * Carrots do seem annoyingly slow to grow, but that may be because I'm trying to set up a pig farm at my village.
 * And what's the point of potatoes, besides undercutting wheat/bread?
 * Trading is slightly less insane... you can no longer dump an inventory of raw beef on one butcher in a single session, but when they stop buying, it's reversable, and new offers are more frequent.
 * Invisibility... wait, you have to take off your armor to hide from mobs? OK, that's not so useful, except maybe for getting past places.  (ETA:  Now you can keep some armor, if you don't get too close to the mobs.)
 * Zombie cure... well, it works, but you still need to have looted a Nether Fortress.

And further comments: --Mental Mouse 11:29, 12 November 2012 (UTC)
 * Slimes in swamps are basically a free experience table: They get stuck in the water, so they're no threat, and there's plenty of them -- when emerging to the surface in the morning, I usually see at least two or three large ones flailing in the water.
 * Trading... even with the new trading, both my local butchers have fixated on selling me leather armor at excessive prices.
 * Wither skeletons seem basically chumps... almost as slow as zombies.

Smelting clay
Hey, just wanted to ask if there was any reason for adding a smelting recipe which involves only Clay Balls on the page for Clay (Block). I've reverted the change, since Clay Blocks are not involved in that smelting, but if you added if for a specific reason I'd be interested to know. Thanks! --timrem 19:14, 29 October 2012 (UTC)
 * My goof, sorry. --Mental Mouse 20:32, 29 October 2012 (UTC)

Analyzing Anvil repair
I'm trying to build on Opaquer's excellent work on the anvil, and experimenting with item repair. Files moved: Now the Anvil rewrite itself is at User:Mental_Mouse/Anvil_mechanics, and Our notes and findings supporting the new info are at User_talk:Mental_Mouse/Anvil_mechanics. --Mental Mouse 14:24, 23 November 2012 (UTC)
 * The rewrite has now been installed at Anvil_mechanics. --Mental Mouse 11:28, 23 December 2012 (UTC)

And now looking at book use in anvils...
Working notes at User talk:Mental Mouse/Book mechanics.

How does my page look now?
I don't know to be exact what I am doing. But I think I did okay. does my page look okay? MentalMouseGames! 00:17, 8 January 2013 (UTC)

Never Mind it will have to wait. I have to go. Again, Hope its okay! Thank you. MentalMouseGames! 00:19, 8 January 2013 (UTC)
 * That's reasonable, but I'd still suggest switching to a new account MentalMouseGames (or whatever you like) -- I suspect people here will be suspicious of someone whose signature doesn't match their user name. --Mental Mouse 00:22, 8 January 2013 (UTC)

Hey there! Its the PizzaGuy. "MentalMouseGames!" Is out of town Right now. But I will talk to you for a little bit. Yes, I will tell him when he gets back. BTW I took a look at the "Spencer10APSC Display" Topic and went to that page of (Yours)? And wanted to Laugh at first, but I looked at one of his old Edits and guess what I found. Turns out he used to share his account with anther guy. Like I was at First going to do with "MentalMouseGames!". And I wonder if this blimey mystery dude screwed up Spencer's Account again. That has happened to Me, and "MentalMouseGames!" Before you know. Anyway, I and my little "Bro", Are open to more of your help dude. I say, I wounder what he is doing. (Sorry, my British ways). Nice to meet ya! And have a Pizzatacstic day! PizzaGuy1000 17:32, 8 January 2013 (UTC)
 * Hey dude! Its me your "Twin". Before I go, I wanted to say thanks! For helping me out. Ya, I think I will make a new account when I can. BTW, My name is Russel. Whats yours? Well any way, I hope you can be my first Wiki Friend. Bye. MentalMouseGames! 17:42, 8 January 2013 (UTC)


 * I almost forgot. Since I am a "Fresh fish" (New boy). Can you help me if I do something wrung? Thank you! MentalMouseGames! 17:46, 8 January 2013 (UTC)


 * Hey there I'm back. And Guess what! I made my new account. Check it out! BTW, thanks for the Idea. MentalMouseGames! 18:25, 8 January 2013 (UTC)

I need to talk to you.
Hey man I need your help with something. Come to this Page And we can talk. Spencer10APSC 18:51, 8 January 2013 (UTC)

I need to tell you something too: I did not do the "gods known as Mojang" part of the Building a Metropolis page. Meeples10 21:15, 4 March 2013 (UTC)

What is going on!?
Okay. As you know, that was not me. If you look in the "View history" You will see that some one is Impersonate me. ☎ &#34;Minepedia!? Да я чувак!&#34; (Spencer10APSC) 19:12, 8 January 2013 (UTC) is my real sig. not plane Spnecer10APSC. Also I have talked to a Admid, and I am waiting for a Response. Thank you for your Cooperation. 19:12, 8 January 2013 (UTC)

Wait a minute. I looked in my version history And I found out something Creeper ish. It was that User MentalMouseGames! who was talking to me. To that user: ''I am confused, Why did you do it? Did you make that Spencer11APSC? If so, why? What are you getting at?'' ☎ &#34;Minepedia!? Да я чувак!&#34; (Spencer10APSC) 19:18, 8 January 2013 (UTC)

How do you create a sandbox page?!

 * There's two sorts of Sandbox pages: One is a subpage of your user page, named "Sandbox", like this one.  That's for your own fooling around -- you can see where I was playing with a couple of things, to get them right before I plunked them onto "real" pages.  (You can also add another slash and filename to create subpages of your sandbox.)  The other is a subpage of Minecraft Wiki:Sandbox, which needs to also be linked on that page.  That's for more general and public projects.  Either way, creating a sandbox page is an invitation for other users to join in and edit the whole page, not just add comments like a talk page.  And they still have to follow most of the Wiki rules about appropriateness and such (the rules are linked in the left sidebar). --Mental Mouse 15:28, 3 March 2013 (UTC)

Your changes to my sandbox
Thanks for the help :) --mgr 21:43, 4 March 2013 (UTC)

hopper-comparator blinking?
I couldn't get a comparator to blink from a hopper transferring items. It's either always on (while transferring) if the hopper is part of a chain, or off if the hopper is deactivated but still acting as a container to hoppers above and below.

How are your hoppers configured that gets them blinking?

&mdash;Munin295 &middot;  &middot; 04:59, 20 March 2013 (UTC)


 * The hopper has a powered rail atop it, which is the high terminal for a storage minecart. I need that rail to go on when the chest is emptied, but not be on before the minecart gets there (or the minecart bounces).  I put a comparator on the hopper, then fed it through a falling edge detector and a pulse extender (which I was testing as I went), then by a redstone trail back to the powered rail.  When the minecart gets there, the comparator goes live, the falling-edge detector triggers, and the powered rail lights so the minecart heads back down, with only 3 or 4 items transferred.   I'm trying to automate a chicken farm -- with this hitch, I'm still having to call and return the cart with buttons.  --Mental Mouse 13:54, 20 March 2013 (UTC)


 * Hmm. Do you actually see the comparator blink, or are you inferring it from the FED going off? Maybe 1.5 broke your FED…
 * I tried a torch on block, sticky piston and block of redstone FED with a 3-tick repeater as pulse extender and that seemed to work fine (the minecart stayed until emptied, then left).
 * &mdash;Munin295 &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 17:49, 20 March 2013 (UTC)
 * Hmm. I'm using the design from Redstone Circuits/Pulse Components.  (And on further experiment, it does seem to be broken -- could have sworn it was working when I built it...)  Can you put the design for yours into the page there?  It sounds way smaller and more convenient. --Mental Mouse 19:06, 20 March 2013 (UTC)
 * And... it probably was working when I built it, as I find I'd shorted the FED's output stage when I put the pulse extender on. :-(  (Note:  redstone lamps make circuit debugging much easier!)  I still want to see your redstone-block version... --Mental Mouse 19:25, 20 March 2013 (UTC) /sig fixed by munin/


 * That'll do it. Hopefully that fixed it.
 * I prefer to use pistons for debugging because redstone lamps take a couple of ticks to turn off but pistons react instantly to pretty much anything.
 * I have tons of circuits I want to add to all the redstone pages (and a bunch of outdated ones should be removed). I want to finish the Schematic template first but real life keeps delaying that. If you've got the Schematic CSS loaded in your common.css or vector.css, I added a schematic of the piston-connectivity falling-edge detector to Template:SchematicSprite/sandbox (it will look TERRIBLE without the CSS though!). It is small, but you can only get an ON pulse from the side or underneath -- but that worked for wrapping a circuit around the end of the track.
 * The falling-edge detector labeled C on the right (Redstone Circuits/Pulse Components) looks like it might work well too, since you can incorporate the pulse extender into it by changing the delay of the repeater.
 * &mdash;Munin295 &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 20:19, 20 March 2013 (UTC)
 * I managed to get the cart return working... even rearranged track and signal path so I could get a comparator output from the dispenser too (to turn its own clock off when it's empty). Now I'm one circuit away from Chickenmageddon....  (No grinder on this one, as I like the XP -- if I rig that cart to deliver itself when it's full, they'll just keep building up until they flood the countryside.) --Mental Mouse 21:34, 20 March 2013 (UTC)


 * : ) &mdash;Munin295 &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 21:45, 20 March 2013 (UTC)
 * Might be a good thing I can't figure out how to both read and selectively power a storage minecart... :-~ --Mental Mouse 13:09, 21 March 2013 (UTC)

Munin295's SchematicGrid
Working on Logic Circuits.


 * Don't forget that the CSS hasn't been added to the wiki's style sheet yet. They'll look awful to everyone before that's done.
 * &mdash;Munin295 &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 14:06, 3 April 2013 (UTC)
 * Now it has... --Mental Mouse 13:07, 4 April 2013 (UTC)

[2 comments collected] Done with Logic Circuits, User:Mental_Mouse/Sandbox/Pulse Components, Clocks. Now working on Latches, but that's gonna take a while. --Mental Mouse 02:16, 10 April 2013 (UTC)

Notes for when my Redstone pages go live
Firstly, they have sub-pages, and the loadFile paths will need to be changed to the new locations.

They will also need a good deal of work over time (while I've done a fair bit of cleanup myself, I'm mostly focusing on translating the schematics): [Edited several times to add items] --Mental Mouse 02:34, 10 April 2013 (UTC)
 * 1) General cleanup, adjusting arrangement of diagrams.
 * 2) Verifying table data and claims in text.
 * 3) * In particular, there is an issue with the cited circuit dimensions, across the pages: There is no consistency about the order of the coordinates, and I've seen Y in both first and second place for sure.  My suggestion for a standard:  Y (height) should always be the middle coordinate.  For X, I suggest that we should prefer the dimension in which the first input, or the output if there is no input, feeds or receives power to the circuit.
 * 4) * Timing data and pulse characteristics are always welcome.
 * 5) Commenting out, and eventually deleting, circuits that don't work anymore.  (Build-testing!)
 * 6) Relettering circuits as suitable for the discussion.
 * 7) Identifying and commenting out circuits that are redundant, obsolete, or just have no reason for people to build them.  Some exceptions can be made for historical interest, e.g. torch gates.  Also, "rule of cool" applies.
 * 8) Filling in descriptions and captions for circuits, expanding discussion where it's sparse.
 * 9) There are places where the redstone connections may not match the game anymore.  In particular, MCSim apparently doesn't have a glyph for redstone dots (the template does), and some of the redstone shown as 4-ways are actually dots.
 * 10) I've been using the default 32-pixel size.  It may look better to use 24 pixels for some or all of these.