Education Edition 1.14.31

1.14.31, dubbed the "Chromebook Release", is a major update of that adds compatibility with ChromeOS and introduces features from Bedrock Edition versions 1.12.0, 1.13.0, and 1.14.0, including Buzzy Bees features.

Blocks

 * Beehives
 * Crafted with 6 planks and 3 honeycombs.
 * Function the same as bee nests, but does not need a Silk Touch enchanted tool to be dropped.


 * Bee nests
 * Spawn naturally in flower forests, plains, and sunflower plains biomes.
 * Can house up to 3 bees.
 * Fill up with honey.
 * Have a max honey level of 5.
 * Can be obtained by using a Silk Touch enchanted tool.


 * Flowers
 * Added the wither rose flower.
 * Inflicts the wither effect to any players or mobs standing in it.
 * Can be used as an alternative to ink sacs to make black dye.
 * Drops from mobs killed by the wither.
 * If  is set to , the wither rose is always dropped as an item, instead of planting it.


 * Honey blocks
 * Crafted with 4 honey bottles.
 * Drastically reduce movement speed and jump height.
 * Can be climbed down, and drags anything on them when moved by a piston.
 * Do not stick to slime blocks.
 * Reduce fall damage by 80%.


 * Honeycomb blocks
 * Crafted with 4 honeycombs.
 * Are purely decorative.

Items

 * Honey bottles
 * Can be drunk by using it, restoring hunger points.
 * Drinking one also removes the poison effect.
 * Can be used to craft sugar and honey blocks.
 * Obtained by using a bottle on full bee hives/nests.


 * Honeycombs
 * Obtained by using shears on full bee hives/nests.
 * Can be used to craft bee hives and honeycomb blocks.


 * Spawn eggs
 * Added bee and fox spawn egg.


 * Suspicious stew
 * Can be crafted, milked from brown mooshrooms, found in shipwreck supply chests, or bought from farmer villagers.
 * When consumed, gives a status effect depending on what flower it was made from, or a random effect if found in a shipwreck or bought from a farmer villager.

Mobs

 * Bees
 * Have health.
 * Live in groups near hives and nests.
 * If a bee does not have a home nest, it wanders around until it finds one.
 * Can be bred using any flower.
 * Adult and baby bees pollinate flowers, then go back to nests and hives and make honey.
 * Bees can make plants grow faster if they pass above it after pollinating flowers.
 * Attack in a swarm if provoked, have a baby or if honey is taken from nests/hives without using a campfire.
 * When they attack, they give Poison to the target and die 50-60 seconds after attacking.
 * Are affected by Bane of Arthropods.


 * Brown mooshroom
 * A variant of the mooshroom that spawns when a red mooshroom is hit by lightning.
 * Can be fed flowers then milked for a suspicious stew.


 * Foxes
 * Spawn as red foxes in snowless taiga biomes, and as snow foxes in snowy taiga biomes
 * Can be bred with sweet berries.
 * The newborn fox trusts and defends the player.
 * Can pick up and carry items in their mouths.
 * May eat and drop what they are carrying.
 * Wolves and polar bears attack them.
 * Attack chickens and rabbits.


 * NPCs
 * Added 5 new bee-themed NPC skins.

Command format

 * General
 * Added tab-complete for writing coordinate commands.
 * Added new PersistComponent command for mob persistence.
 * Improved many map-making commands.
 * Added argument to  enabling summoning of entities with a name.


 * Game rules
 * Added spawnradius, sendcommandblockfeedback, and showtags gamerules.


 * Namespaces
 * Added minecraft: prefix for to separate vanilla items and add-on items.




 * Added new particles:

General

 * Added support for ChromeOS users, available on the Google Play Store.


 * Accessibility
 * Added on-screen keyboard and mouse hints.
 * Library
 * Windows and ChromeOS users can now assign lessons and worlds from the in-game Library via Microsoft Teams or Google Classroom.
 * Has new categories to learn about Digital Citizenship and Social-Emotional Learning.
 * Tags are now displayed on all Library lesson and world pages.


 * Splashes


 * Added new splash texts:
 * "All blocks covered!"
 * "feedback.minecraft.net"
 * "It came from space."
 * "Rainbow turtle?"
 * "Something funny!"
 * "I need more context."
 * "Ahhhhhh!"
 * "Don't worry, be happy!"
 * "Water bottle!"
 * "What's the question?"
 * "Plant a tree!"
 * "Go to the dentist!"
 * "What do you expect?"
 * "Look mum, I'm in a splash!"


 * Options
 * Added a new "Respawn Radius" option in the game settings.

Blocks

 * Bamboo and seagrass
 * Updated their texture brightness


 * Barrels
 * Now have their own section in the Creative inventory, instead of under the chests category.


 * Cartography tables and lecterns
 * Adjusted and added UI tooltips for both blocks.


 * Command blocks
 * Added auto complete to command blocks.
 * Added a delay option to command blocks.
 * A delay can be added to the command block using the new field. The ticks for this delay are in redstone ticks.


 * Dispensers
 * Can now extract honey bottles from a full beehive.


 * Grass path
 * Is now available in the creative inventory.


 * Item frames
 * Now can be placed on the top and bottoms of blocks.


 * Structure blocks
 * Now have an outline when placed.

Items

 * Armor
 * No longer turn red when a player gets hurt.


 * Golden apples and enchanted apples
 * Now have rarity tooltips.


 * Turtle egg
 * Now have a 2D texture in the inventory.

Mobs and entities

 * Illager captains
 * Converting a normal pillager to a captain with the tag command now displays the banner correctly.
 * Now drop banners correctly even if the world is reloaded.
 * The Bad Omen effect is now only received when killing an illager captain, and not when dealing non-fatal damage with a bow or damage potion.


 * Villagers
 * Cartographers now require 11 glass panes for an emerald.
 * Farmers now sell suspicious stew.
 * Villager trading UI no longer opens and closes if the player is standing too far away.
 * Clerics can now correctly pathfind to their job sites.
 * Fletchers now sell 16 arrows instead of 5.
 * Butchers now sell 5 cooked rabbit for 1 emerald instead of 5.
 * Leatherworkers now sell 1 saddle for 6 emeralds instead of 10.
 * Toolsmiths now sell 1 diamond hoe for 4 emeralds instead of 9.
 * Villagers that are actively trading with players no longer run and hide if the raid bell rings.
 * Added a sound to indicate when a villager does not want to trade, such as during a raid.
 * Cured villagers now keep the jobs they had before becoming a zombie.


 * Wandering trader and zombie villagers
 * Added new sounds.

Gameplay

 * Swimming
 * Players no longer start swimming in 1-block deep water.

General

 * Improved performance.
 * Changed the chat font to Segoe UI.


 * Menu screen
 * Updated Mojang Studios logo.


 * Add-ons
 * New items can now be added with add-ons.
 * Mob events can now be enabled and disabled in world templates.
 * Animations and particles can be added without being linked to entities.
 * Inventory, armor, and hand containers can be adapted through scripting.
 * Sound effects can now be triggered by animation events.
 * Added new executeCommand to the Scripting API.
 * Added Scripting events for interaction with items, for example:
 * Item picked up
 * Item dropped
 * Carried item changed
 * Added One-shot animation support, allowing the ability to execute a single animation on an entity.
 * Particle emitters can now trigger scripting events.
 * Updated documentation of actor events, to document client-side usage of actor events in resource packs.
 * "Add block" components now use JSON schemas.
 * Added a screen to view content log errors.
 * The log screen can be opened using Ctrl + H, or by going to Settings and then Profile.
 * Added code to allow static validation scripts to be run locally.
 * Custom blocks can now be added through Scripting.
 * This is currently still a "work in progress" feature, and more functionality will be added in future updates.
 * Custom blocks can currently only be added through additional JSON scripting.
 * Custom blocks can only be placed with slash commands.
 * Added new data-driven particles:
 * Llama Spit
 * Large Explosions
 * Colored Flames
 * Redstone Dust
 * Falling Dust
 * Lava
 * Enchanting Table
 * Conduit
 * Added new data-driven animations:
 * Wolves
 * Fang Attack
 * Arrows
 * Shulker Bullets
 * Bows
 * Water
 * Updated documentation to include a breaking changes section
 * Basic item related events have been exposed to the scripting API. This includes:
 * Basic inventory events have been exposed to the scripting API. This includes:
 * New block events and two new APIs have been included to query for blocks. This includes:
 * APIs
 * Events:
 * Allows the scripting API to get the result of a slash command.
 * Event data API:
 * Allows creators to create event data, register and pass it to the event function.
 * Updated demo pack.
 * Biome generation is now customizable via behavior packs.
 * New block events and two new APIs have been included to query for blocks. This includes:
 * APIs
 * Events:
 * Allows the scripting API to get the result of a slash command.
 * Event data API:
 * Allows creators to create event data, register and pass it to the event function.
 * Updated demo pack.
 * Biome generation is now customizable via behavior packs.
 * Allows the scripting API to get the result of a slash command.
 * Event data API:
 * Allows creators to create event data, register and pass it to the event function.
 * Updated demo pack.
 * Biome generation is now customizable via behavior packs.
 * Allows the scripting API to get the result of a slash command.
 * Event data API:
 * Allows creators to create event data, register and pass it to the event function.
 * Updated demo pack.
 * Biome generation is now customizable via behavior packs.
 * Biome generation is now customizable via behavior packs.


 * Music


 * Now still plays when the keyboard is being used.


 * Menu screen


 * The "Store" button has been renamed to "Marketplace".
 * The Village & Pillage panorama should now properly appear instead of 1.8.0 or Update Aquatic.


 * Realms


 * Realm owners can now set relevant permissions for players invited to their Realm.
 * Default settings can be set for all new members entering a Realm.
 * The owner can set permissions for an invited player to either visitor, member or operator.
 * When resetting a world, or uploading a new world, already set permissions stay in place.


 * Splashes


 * Removed the following splashes:
 * "[snapshot intensifies]!"
 * "There's no stopping the Trollmaso."


 * Sounds


 * Increased the frequency and volume of the ambient mob sounds made during raids, to make them easier to locate.


 * Player positioning


 * The player's position now adjusts to the gap they are within:
 * 1.5 blocks: sneaking posture
 * <1 block: swimming animation
 * Being forced into an area under two blocks high causes the player to adopt the appropriate posture.

Fixes

 * – Putting bone meal on a flower gives only poppies and dandelions.
 * – Breaking the piston head in creative mode causes the piston to drop as an item.
 * – Snow layer collision box is glitched.


 * Crashes
 * Fixed several crashes that could occur during gameplay.
 * Fixed a crash that could occur when launching the game on some Windows 10 devices.
 * Fixed a crash that could occur when certain interactive blocks are loading in when joining a Realm (e.g. beds, chests, furnaces).
 * Fixed a crash that could occur when switching players on Xbox One.
 * Fixed a crash that could occur when engaging in a fight with an elder guardian in an ocean monument.
 * Fixed a crash that could occur when loading the game.
 * Fixed a crash that could occur when throwing an egg or snowball. (MCPE-40435)
 * Fixed a crash that could occur when trading with a villager.
 * Fixed a crash that could occur when throwing a trident with Loyalty enchantment.
 * Fixed a crash that could occur on Nintendo Switch when the game was saving or loading. (MCPE-45862)
 * Fixed a crash on Nintendo Switch that could occur when suspending and resuming the game.
 * Fixed a crash that could occur when exiting the game.
 * Fixed a crash that could occur when signing into Xbox Live.
 * Fixed a crash that could occur when choosing a skin on the first launch of the game.
 * Fixed a Marketplace issue that could result in the game getting stuck or crashing when loading in items.
 * Fixed a crash that could occur when the game was checking for previously downloaded content.


 * Performance
 * Made further performance improvements when opening inventory screens. (MCPE-27167)
 * Made several performance improvements related to various UI screens and interactions.
 * Significantly reduced bandwidth usage by allowing the client to reuse chunks it has already seen.
 * Improved chunk loading performance in multiplayer.
 * Improved performance around new villages and villager job sites.
 * Several other performance improvements, including some related to mob AI pathfinding.
 * Frosted ice blocks no longer drops performance while they're melting. (MCPE-39698)
 * Endermen teleporting particles no longer cause consistent performance drops, especially during boss fights.
 * Reduced the amount of memory required to load textures.
 * Cached resource packs no longer decrease performance on Nintendo Switch. (MCPE-36976)


 * General


 * Removed an unnecessary Xbox Live sign-in notification.
 * Fixed an issue where consuming the last item in a stack to unlock an achievement could cause the achievement not to unlock.
 * The "Haggler" achievement once again unlocks when requirements are met.
 * The "Zombie Doctor" achievement now unlocks when curing a zombie villager. (MCPE-46271)
 * Marketplace resource packs are now immediately applied after downloading in the world edit menu. (MCPE-33121)
 * Player permissions now apply correctly when more than one operator tries to adjust them.
 * Made improvements to roaming skins, which should apply correctly after reloading or reinstalling the game and signing in.
 * Custom skins are now applied correctly without needing to restart the game to see them (on compatible platforms). (MCPE-37926, MCPE-45476)
 * Skins equipped from the "Recent" section are once again applied when selected.
 * World settings now sync correctly between different Xbox One devices.
 * Resource packs are now applied correctly after downloading through the world or global settings.
 * Newly purchased Realms are now always visible after finalizing the purchase.
 * Fixed an issue that would show an error message when attempting to renew a Realm subscription on Xbox One. (REALMS-1686)


 * Gameplay


 * Fixed several related issues with end gateway portals. These should now teleport the player to the correct safe location when used. (MCPE-19699, MCPE-43176, MCPE-43177)
 * Villager trading now properly takes away items from the second slot, when applicable. (MCPE-45506)
 * Only players who fought in a raid now receive the Hero of the Village effect in Realms.
 * Players no longer see through the world when clipping into blocks after leaving a boat. (MCPE-42593)
 * Players can now interact with blocks while holding a charged crossbow on touch devices.
 * Players no longer clip through walls when transitioning from swimming to standing in water.
 * Players that are being healed can now still be knocked back by TNT.
 * Arrows that are shot into blocks keep their position when reloading the world.
 * Area of Effect clouds no longer try to spawn excessive numbers of particles when the time of day is changed. (MCPE-39595)


 * Mobs


 * Corrected the position of leads on wolves.
 * Tamed cats no longer slide around while sitting. (MCPE-44491)
 * Fixed the missing taiga zombie villager skin.
 * Fixed a z-fighting texture issue on some villager skins.
 * Dyed leather horse armor color no longer affects other horse armor. (MCPE-43230)
 * Vindicators can now path correctly over carpet during raids.
 * The wither no longer plays its spawning animation when reloading a world. (MCPE-32415)
 * Mobs no longer path-find over brewing stands.
 * Added a sound to indicate when a villager does not want to trade (like during a raid).
 * Mobs now spawn on double slabs. (MCPE-30765)
 * Fixed the sitting model for cats that were previously tamed ocelots. (MCPE-41929)
 * Fixed missing zombie villager sounds. (MCPE-43329)
 * New zombie villagers now have the correct name in death messages instead of a placeholder name. (MCPE-45932)
 * Mobs no longer get stuck when pathfinding on ladders. (MCPE-43034)
 * Evokers no longer move too fast when moving towards villages in raids.
 * Mobs no longer spawn inside leaves during raids.
 * Villagers that are actively trading with players no longer run and hide when the raid bell rings.
 * Tamed tuxedo cats now use the proper texture. (MCPE-43527)
 * Stray cats can no longer claim beds in villages for worlds converted from version 1.10. (MCPE-44299)
 * The ghast spinning model in monster spawners is now the correct size.
 * Fixed the wandering trader's podzol and coral trades.
 * Removed the sand trade from the wandering trader.
 * Iron golems no longer run to the world center after their village is destroyed. (MCPE-45509)
 * Villagers without professions now follow regular schedules and actually sleep.
 * Fixed the creeper model in some Marketplace maps.


 * Blocks


 * Fixed various scenarios where certain blocks couldn't be placed until the game was restarted.
 * Frosted ice blocks can now be broken. (MCPE-41256)
 * Flowing lava once again turns into cobblestone when hit by water. (MCPE-43990)
 * Red sandstone stairs now have correct textures on all sides. (MCPE-20677)
 * Players no longer lose villager job site locations if they replace a job site block that is tied to an experienced villager.
 * Village job site blocks now have consistent sound volume levels when used by players.
 * Scaffolding can no longer be placed on conduit blocks.
 * The bell now swings towards a player when it is hit. (MCPE-42469)
 * Note block particles now correctly correspond to the notes played.
 * The grindstone now correctly combines and repairs two damaged items.
 * Farmland now has the correct side and bottom textures. (MCPE-42746)
 * Smokers now have the correct bottom texture. (MCPE-43944)
 * Fixed door and trapdoor textures. (MCPE-43173)
 * Cocoa beans now break and drop when pushed by pistons. (MCPE-41868)
 * Slabs and other non-solid blocks once again prevent grass from growing on dirt. (MCPE-42975)
 * Flowing water is no longer left behind after flowing over string. (MCPE-36343)
 * Bells now ring when hit with splash and lingering potions.
 * Composter growth particles now appear in the correct location.
 * Blocks can once again be placed on unlit redstone ore. (MCPE-44305)
 * Fixed animated textures for flowing lava and water on several texture packs.


 * Items


 * Efficiency pickaxes now break packed ice at a faster rate. (MCPE-23648)
 * Dropped items no longer prevent minecarts from being placed on rails.
 * Empty glass bottles now stack correctly when removed from brewing stands. (MCPE-42175)
 * Banner patterns can no longer be lost or duplicated when switching them in a loom with a full inventory.
 * Using pick block on sweet berry bushes now gives the player the correct item. (MCPE-41877)
 * Bone meal is now consumed correctly when used on grass.
 * Cactus blocks of different growth stages can be smelted into green dye again. (MCPE-42497)
 * Stripped birch wood is no longer used to craft acacia planks when playing on Realms. (MCPE-44398)
 * Shields no longer appear too bright in item frames. (MCPE-41222)
 * Updated the illager banner texture. (MCPE-43233)
 * The correct colors of wool are now displayed as a material required to create colored banners in the recipe book.
 * The player's arm is no longer displaced in first-person view after eating food. (MCPE-40135)
 * Tinted spawn eggs are now properly scaled in item frames.


 * World generation


 * Fixed a bug on dedicated servers and Realms which could cause the wrong block types to generate in the world.
 * Tweaked the number of job sites that generate in villages.


 * User interface


 * Updated the glass texture for locked maps in the cartography table UI. (MCPE-43314)
 * Adjusted the cartography table screen to fit Android screens when using Classic UI.
 * Pressing the Y button on a controller on the cartography table output slot now only crafts the correct amount.
 * Added controller tooltips for the lectern screen.
 * Items that are split between slots in the villager trading screen still count as a total trade amount.
 * The How to Play button on the cartography table now directs to the proper screen.
 * Killing a wandering trader's llama can no longer display their inventory screen.
 * The screen reader prompt no longer appears every time network settings are adjusted on Nintendo Switch.
 * The "Always Day" toggle now correctly animates and shows the correct setting. (MCPE-43304)
 * Dates appear again next to player earned achievements in the achievements menu.
 * The 'Invite to Game' button is no longer enabled on featured servers.
 * Going back to the Play screen (or Settings screen) now properly selects the previously selected tab when Text to Speech is enabled.
 * The "Wheel Turning" button is now only shown once in the Minecraft VR settings.
 * Made improvements to the patch notes to make sure the correct ones show up after an update.
 * The Marketplace search screen now displays the proper pack icons.
 * The "New" tag is now properly removed from a Marketplace collection once it has been viewed.
 * Fixed Marketplace sale items not showing the discount percentage.


 * Commands


 * Further improvements to performance when using selectors with commands.
 * Removed "tile" prefix in the  command. (MCPE-44667)
 * Made item names more consistent by removing "tile" from the beginning of some of them.
 * Blocks and entities that aren't available in the Creative inventory no longer require the " " namespace when used as parameters in commands.
 * After 'fishing_hook' is killed by command, players can now cast the hook again without having to cast twice.
 * Killing a rideable entity no longer respawns its rider when killed in the same tick.
 * The  command now works reliably with items renamed in the language files.


 * Add-ons and script engine


 * The behavior pack template once again contains the 'spawn_rules' folder.
 * Removing a timer component and adding a new one should no longer have the new timer inherit the old timer's time value.
 * Custom underwater mobs can now spawn naturally.
 * Custom entities now correctly re-evaluate current target validity.
 * now returns a 3D array of block objects.
 * Fixed a scripting issue that could cause the player to float.
 * and  now correctly retrieve updated data.
 * Pick block now works correctly on non-vanilla entities that have been added using add-ons. (MCPE-38205)
 * Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions.
 * Added a new constructor parameter to the ' ' so that the function manager can create an instance with upgraded permissions.
 * Player position is now reported for the player feet like other mobs.
 * Collision Box and Attack components report the correct data now.