Farming

Farming refers to the systematic production of renewable resources. The technique is typically used to get blocks, food, experience and other desired items. Specific types of farming are listed below.

Automation
Farms can be classified as manual, semi-automatic, and fully automatic. Manual farms rely mostly or solely on the player to harvest and restart the farm. Semi-automatic farms use mechanisms to automatically harvest the farm, but they are manually activated by the player. Fully automatic farms do not rely on the player at all and usually use mobs or more complicated mechanisms.

Mob farming

 * Using wheat, seeds, and carrots to breed animals, to be slaughtered for their products or used in egg, milk, or wool farming.
 * Using flowers to breed bees to store in beehives and bee nests, and make Honeycomb and/or Honey.
 * Creating spawn rooms for hostile mobs to be killed for their drops.
 * Farming villagers requires the player to have enough beds and job site blocks for each villager for them to breed.
 * Farming guardians by funneling them to a concentrated area for materials and/or experience.
 * Farming blaze rods from blazes.
 * Farming crossbows, emeralds, iron tools and ominous banners from pillagers.
 * Farming tridents, nautilus shells, rotten flesh and gold ingots from drowned.
 * Farming slimeballs from slimes.

Experience farming
The reason to farm experience is to easily enchant items, or repair tools and armor. Many common experience farms require a difficulty above Peaceful, as they require mobs to spawn. Other uncommon farms use other ways to gain experience, such as fishing or furnaces.

Spawner farming involves waiting at an active monster spawner for monsters to spawn. This includes mobs that do not spawn naturally without the use of spawners, such as cave spiders.

These can be automated with a water pathway transferring the mobs to a convenient collection or killing area.

Even in peaceful mode, certain crops can be auto-farmed and directed into an automated furnace or smoker. The experience from the smelting is accumulated until the furnace is manually emptied or broken.

Given automatic farms for smelting stock, fuel, and disposal, the only real limit is how much time a player is willing to let a furnace collect experience between harvests. A full chest of items contains 1,728 items, which will take 144 minutes (2 hours 24 minutes, over 6 game days) in a smoker, double that in a plain furnace.


 * Cactus provides the most experience (1/item), but a regular furnace must be used.
 * Each furnace accumulates 6 experience per minute. A chestful provides enough experience to go from none to level 32.
 * Potatoes provide about a third of that (0.35/item), but a fully-automated farm may be difficult.
 * A smoker accumulates 4.2 experience per minute. A chestful provides enough experience to go from none to level 20.
 * Kelp provides the least experience (0.1/item), but can be cooked in a smoker for 1.2 experience/minute.
 * The resulting dried kelp can easily be crafted into dried kelp blocks, providing fuel for the furnace and a surplus for other use.  A chestful provides enough experience to go from nothing to level 10.

Fuel is difficult to supply automatically, but a bamboo farm may be able to keep up. Alternatively, a fuel chest can be loaded with dried-kelp blocks. A chest full of 1,728 items can be smelted by 18 lava buckets, 22 blocks (or 216 pieces) of coal, 288 logs crafted to planks, 87 dried kelp blocks... or four chests full of bamboo.

The smelted result can be collected, discarded, or (except cactus) fed into a composter.

Food farming

 * Wheat, Carrot,  Potato,  Beetroot farming, and Sweet Berries: Farming wheat, carrots, potatoes, beetroots, and Sweet Berries
 * Pumpkin and Melon farming: Farming pumpkins and melons.

Block farming

 * Farming cacti for green dye or traps.
 * Creating a stone or cobblestone generator for self-repairing shelters or harvesting.
 * Creating an obsidian generator for obsidian-intensive builds.
 * Farming ice using a self-refilling rink.
 * Farming pumpkins for use in pumpkin pie, jack o'lanterns or golems.
 * Vines can be farmed for use instead of ladders, decoration, or crafting mossy stone bricks or mossy cobblestone. The Nether also offers weeping vines and twisting vines.  In all cases they are initially planted on a block (green vines on the side of the block, weeping vines on the bottom, twisting vines on the top), after which they can be allowed to grow naturally or force-grown with bonemeal.  All are harvested with shears, though the Nether vines can be harvested at a 1/3 drop rate without tools.
 * Farming trees for wood, saplings, apples, or charcoal.
 * Farming kelp for fuel or decoration.:
 * Farming wool for many different uses::Farming mycelium for decoration or for growing mushrooms.


 * Farming nylium for decoration or for growing Fungus.
 * Farming end stone for decoration

Item farming

 * Farming bamboo.
 * Farming bone meal.
 * Farming iron ingots by killing iron golems spawned in large villages.
 * Farming iron ingots by killing iron golems spawned in large villages.


 * Farming gold nuggets by killing zombified piglins, which spawn in the Nether or near Nether portals in the Overworld.
 * Farming eggs for use in cake, pumpkin pie or creating chickens.
 * Farming cocoa beans for use in cookies or creating brown wool.
 * Farming mushrooms for use in mushroom stew or creating huge mushrooms.
 * Farming nether wart for use in brewing.
 * Trapping a snow golem and digging the snow it produces.
 * Farming sugar canes to make paper and sugar.
 * Farming chorus fruit for food and popped chorus fruit, which makes purpur blocks and end rods.
 * Farming fish, experience and other items by fishing with the use of a fishing rod.
 * Farming honey bottles and honeycombs from bee nests.

Anleitungen/Farm (Begriffsklärung) Reproducción Agriculture (homonymie) Coltivazione-Produzione-Sfruttamento 生産 Landbouw Cultivo Ферма Ферма 生产