Advancement



Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the basic system of achievements $$.

Obtaining
Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the command.

Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are currently 95 of them, 16 in the Minecraft tab, 24 in the Nether tab, 9 in the The End tab, 28 in the Adventure tab, and 18 in the Husbandry tab.

When advancements are obtained, a sliding notification displays in the top right corner, and a message is displayed in chat if the game rule announceAdvancements is set to true.‌ The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!" In addition, music plays and experience is rewarded when completing these kinds of advancements.

Interface


The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing (this can be changed in the in-game options menu).

The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs (which are defined by the root advancements). Tabs are not visible if no advancements in the tab have been unlocked. There are currently five tabs in vanilla Minecraft:


 * Minecraft: The heart and story of the game
 * Nether: Bring summer clothes
 * The End: Or the beginning?
 * Adventure: Adventure, exploration, and combat
 * Husbandry: The world is full of friends and food

Each tab has a different background with a repeating texture.

Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its direct parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but only show 2 advancements downstream of advancements already unlocked). Four advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", and "Arbalistic" are hidden advancements, meaning that they cannot be viewed by the player until they have been unlocked, regardless if any one of its child advancements (any advancement after it, including all branches) have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order).

If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :(".

The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:

Extra advancements and tabs can be added and customized with the use of JSON files and data packs.

Trivia

 * Fourteen of the old Java Edition achievements were re-implemented as advancements: Benchmarking (now called Minecraft), Getting an Upgrade, Acquire Hardware, We Need to Go Deeper, The End?, Return to Sender, Into Fire, Local Brewery, The Beginning? (now called Withering Heights), Beaconator, DIAMONDS! (now called Diamonds!), Adventuring Time, Monster Hunter and Sniper Duel.
 * Six achievements from other editions were re-implemented as advancements: Body Guard (called Hired Help), Cheating Death (called Postmortal), Zombie Doctor, You Need a Mint, The End... Again... and Great View From Up Here.
 * The advancement Great View From Up Here requires 50 blocks of vertical movement; it doesn't specify in which direction. As such, it is very easy to get this advancement by allowing yourself to be hit by a shulker at the very top of a tall End City, and then throwing an ender pearl down to ground-level.
 * Though bearing similar names, Voluntary Exile advancement does not use Advancement/JSON format criterion trigger, unlike most other advancements.
 * As an, the snapshot Java Edition 20w14∞ added a new advancement called "Almost there," achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions."
 * This is impossible, because it takes 4 seconds to go through a portal, and 4,000,000,000 seconds is about 126.8 years, plus the time it takes to make a nether portal, write a book, walk in, and walk out. As in creative, it only takes about 1.6 years, but again, we need to count the time it takes to make a nether portal, write a book, walk in, and walk out.
 * The advancement is found in the "Adventure" tab and its parent is the advancement "Adventure." The advancement also has a flint and steel icon.
 * The advancement can be granted using.
 * The theme for completing a challenge advancement is used as Steve's victory theme in Super Smash Bros. Ultimate.
 * The advancement of Very Very Frightening comes from the song Bohemian Rhapsody after line for "Thunderbolt and lightning".