Minecraft Dungeons talk:Ice Chunk

merge this with iceologer page
i feel like this should just be merged with the iceologer page Oreli (talk) 23:58, 10 November 2020 (UTC)
 * Well, i think its fine as a separate page. James Haydon (talk) 00:03, 11 November 2020 (UTC)
 * my concern is that there's nothing to talk about; it's like the geomancer bombs and walls. it's not a unique enemy that goes out and attacks, it's an attack for another enemy. Oreli (talk) 01:35, 11 November 2020 (UTC)
 * Okay but its still an entity of sorts, like Minecarts or the Abomination vine, in that you cannot attack it but it can still damage you. James Haydon (talk) 02:43, 11 November 2020 (UTC)
 * they are an entity, but they're not individual. they're an attack, and they can't exist outside of that attack. they have no ai, no drops, no separation from the iceologer. Oreli (talk) 04:33, 12 November 2020 (UTC)
 * They do have some AI code though, such as following players and mobs and then dropping on them. James Haydon (talk) 02:10, 13 November 2020 (UTC)
 * that's fair, i just believe that if the (minecraft) evoker fangs, or the (minecraft) illusioner clones, or the (dungeons) illusionist clones don't have their own separate page, then it doesn't really make sense for this. it's just an attack. it won't spawn by itself, and disappears after the attack is over. Oreli (talk) 02:54, 13 November 2020 (UTC)
 * Okay if someone can make a unique texture and face for the evocation fangs then i will create a separate page for it. James Haydon (talk) 02:57, 13 November 2020 (UTC)
 * i'm not advocating for that to have a unique page. i don't think that's necessary. Oreli (talk) 03:18, 13 November 2020 (UTC)
 * Okay, just saying that they already have their own render and sounds. James Haydon (talk) 03:22, 13 November 2020 (UTC)
 * my proposition was to merge it, so we could still keep all those, just put it in its own little section underneath the behavior category in the page Oreli (talk) 05:26, 13 November 2020 (UTC)