Fox

Foxes are nocturnal passive mobs that spawn commonly in taiga, giant tree taiga and snowy taiga biomes, which move to villages during night.

Spawning
Foxes spawn in taiga, giant tree taiga, and snowy taiga biomes, and sometimes in taiga villages, in groups of 2–4. 5% of them spawn as babies. When spawned in a snowy taiga biome, foxes are white in color. They spawn more commonly at night time, sleeping in the forests.

Holding items
Adult foxes have a 20% chance to spawn via spawn egg or naturally with one of the following items in their mouth:

Drops
Upon death, adult foxes drop 1–2 orbs when killed by a player or tamed wolf.

Like other baby animals, killing a baby fox yields no experience.

Foxes always drop any items they pick up and are still holding (they cannot drop food that they have eaten, for example) and drop items they spawn with naturally with a chance of 8.5% or 100%, so:

If a fox is killed while holding a, then the fox consumes the totem and revives itself instead of dropping the totem.

Behavior
Foxes move quickly as ocelots and they flee from nearby players and wolves. They are unaffected by sweet berry bushes, taking no damage or speed reduction while moving in them. Breeding 2 adults with sweet berries produces a kit that trusts the player. Naturally spawned kits do not trust players.

Attacking
Foxes attack chickens, rabbits, cod, salmon, tropical fish, and baby turtles on land. Foxes also attack any mobs that hurt a player they trust. Foxes attack either by running up to the target or by pouncing. A fox prepares to pounce by tilting and lowering its head and lowering its body to become shorter. They will leap into the air 2 to 5 blocks high. Foxes can jump over fences and walls. $$, foxes also shake side to side before pouncing and their legs can be seen waving while in midair.

Red foxes prefer to attack chickens, rabbits, and baby turtles, all of which are on land, over cod, salmon, and tropical fish; conversely, arctic foxes prefer to attack cod, salmon, and tropical fish over land-dwelling creatures.

A fox that pounces into a snow layer becomes momentarily stuck, remaining face-down, emitting particles, and returning to normal shortly after.

Foxes attempt to run towards the closest attackable mob, even if attached to a lead.

Sleeping
During the day, if a thunderstorm is not occurring, foxes attempt to find a space with a sky light level of 14 or less and sleep. Block light has no effect on this. While it sleeps, it slowly moves its head up and down. A fox wakes if approached by a player or mob. Foxes do not flee if the player approaches while sneaking.

If the sky light at the fox's position becomes 15, either due to a block above being destroyed or the fox being moved, the fox wakes up.

Foxes can drop and pick up items in their sleep.

Trusting foxes can fall asleep even if attached to a lead.

Foxes do not sleep if they are within 12 blocks of an armor stand.

Sitting
A fox sits down sometimes during the day if the fox cannot find a shaded area to sleep. The fox sits for only a short moment, then hops back up. Foxes sit down even when attached to a lead or in a boat.

Holding items
If any item is on the ground near a fox, it travels to the item and picks it up, and the item appears in the fox's mouth. This behavior is not limited to food and animal products; a fox can pick up any item that the player can pick up. However, they prefer to pick up food items (except cake), and if they have already picked up non-food items, they drop the non-food items in favor of picking up food. A fox eventually eats any food item it picks up (besides cake) and the fox is affected by any side effects from the food, such as poison or teleportation. If there is a stage 3 or 4 sweet berry bush within a 16 block radius of a fox, it sprints towards the bush and eats the berries, dropping the item it was holding. If a fox picks up a weapon or an item with enchantments, these items affect the fox's attack as if the fox is wielding the weapon in its main hand, although the item retains its durability when used by the fox.

Night life
During the night, foxes sometimes go to villages. There they can be seen attempting to attack villager-owned chickens. They can be heard screeching.

Breeding
When sweet berries are used on two foxes, the foxes breed, producing a baby fox. The baby fox trusts the player that bred it and does not flee from that player as it grows up; however, because baby foxes also follow nearby adult foxes, an adult running away from the player may cause the baby to do the same. A lead can be useful during this time to keep the baby fox from fleeing until it has finished maturing to an adult itself.

A naturally spawned baby fox does not trust the player, so it needs to become an adult before it can breed with another fox.

If a red fox is bred with a snowy fox, the baby has a 50% chance of being either red or snowy.

Enemies
Wolves are aggressive towards foxes when within 18/16 blocks. $$, adult polar bears also sneak toward foxes to attack them; $$ adult polar bears attack foxes within 16 blocks. $$, baby polar bears, though normally passive, also attempt to attack foxes within 16 blocks.

Entity data
Foxes have entity data associated with them that contains various properties of the mob.

Trivia

 * Although foxes appear to hold items in their mouth, they are technically holding items in their main hand.
 * Foxes are one of the only non-player mobs that can naturally sleep in Minecraft. The other mobs include cats, villagers, and bats.
 * Foxes are the only overworld land mob that can jump more than one block high without status effects or player input.
 * In the real world, some species of fox jump high to catch their prey by surprise, an action reflected in their Minecraft counterpart.
 * When a wild fox is bred using berries, despite the child trusting the player, it is kept anchored to its skittish parent until it has grown.
 * The phenomenom of foxes going to villages is based on stories of foxes raiding farms and towns for food in the real world.

Liška Fuchs Renard Fox 여우 Lis Raposa Лиса 狐狸