Talk:Enderman

Looking at an Enderman
""Looking at an Enderman" is defined as aiming the crosshairs on the Enderman's face." This is just plain wrong. Looking at any part of an Enderman will aggro. it, and this is easily testable (I tested on 1.0.0). I definitely propose changing such a dangerous piece of misinformation: does anyone protest?

Why the Enderhell?
I wonder why does the Enderman spawn on the Overworld. It's not like they are afraid of heights, when they fall off The End they teleport to the overworld, nor do they hate their homeworld (if you don't know, its called "The End", and if you didnt know that (i already said it) you are stupid). Why don't they stay in their little spot in space (yeah it's in space) and stay there! Curse you Enderman! You set off a TNT block :(. Donottouchme 11:50, 27 November 2011 (UTC)

White Endermen
Just today I was playing minecraft on single player and when night time rolled around I saw 2 to 3 white Endermen walking outside my home I got some screen shots what do you think it means?

it may have been the texture pack you were using. if more than the 6 pixels allocated to the eyes of the enderman are changed in 'endermen eyes', the whole mob glows white.√Onion=Shallot 08:33, 17 October 2011 (UTC)

Drop Quirk
It seems that if you shoot an Endermen to death just as it's teleporting it will finish teleporting but immediately die. The peral gets dropped where you shot it but the orbs show up where it teleported to.

Does this merit mentioning? –The preceding unsigned comment was added by 98.234.94.80 (Talk . Please sign your posts with


 * No, loot is dropped on death, xp orbs are dropped after death, this happens with all mobs. (sprint + hit for distance, see the difference) --Wizjany 08:37, 2 October 2011 (UTC)

When picking up sand blocks
When Endermen pick up sand blocks, it appears that other sand blocks above them don't fall down. I've seen a few desert lakes around town, where there were floating sand blocks on the coast even though I had cleared them a few MC days before. Can someone confirm this? SpecB 19:10, 2 October 2011 (UTC)


 * Adjacent blocks don't get updated when Endermen pick up or place blocks, meaning sand and gravel won't fall if an Enderman picks up the block under them. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 20:45, 2 October 2011 (UTC)


 * It seems that this is corrected in the most current version. I have much video of them removing gravel and sand from my ocean strip mine where they remove the bottom of a piece of wall only to have the rest collapse over it. Pakratt0013 13:46, 29 November 2011 (UTC)

The ender
I think there should be a text at the trivia that notch eventually plans to create an ender-dimension which will be the home of endermen and another mob. –The preceding unsigned comment was added by KazujaXYZ (Talk&#124;Contribs) Please sign your posts with
 * Will do --HexZyle 06:32, 7 October 2011 (UTC)
 * Done. It seemed too important to place in trivia so i put it at the top of the page (because it's part of development, is cited, and is an important and publicly hot piece of information) --HexZyle 06:37, 7 October 2011 (UTC)

Okay, it doesn't matter for me if one the top or in the trivia. Though your argument is valid. KazujaXYZ

white eyes!
as you can see here:http://www.minecraftwiki.net/wiki/File:The_End_Brighter.png the endermen on the right side has white eyes! --A Big Mojang Lover 21:04, 10 October 2011 (UTC)

I blame terrible image quality. Cobalt32 01:38, 11 October 2011 (UTC)

no look here http://www.minecraftwiki.net/wiki/File:The_End.png and put this in you tube /watch?v=ehlpLRrwojo&feature=channel_video_title that enough proof?! --A Big Mojang Lover 20:37, 12 October 2011 (UTC)

Enderman health.
Currently the box on the right lists 10 hearts of health with "before 1.9pre-2" after it. This by itself is not useful information, as changes have been made in 1.9rc3, and if enderman health hasn't changed it adds confusion. It would be helpful of this was clarified. Anonymous 05:25, 12 October 2011 (UTC)


 * Fixed. :P --R ocĸetor talk  08:34, 12 October 2011 (UTC)


 * Thank you kindly. :) Anonymous 15:26, 12 October 2011 (UTC)

Swarm
You know what I think would be fun? If they spawn in a small group, why don't they all stare at you when look at one? like when you stare at one, it looks at you, points, and screeches(we all know what that's a reference from :D), then the whole group looks at you, and if you start to run... Nano115 12:46, 12 October 2011 (UTC)

First of all, I'm pretty sure this isn't the place for suggestions. Second, that would go horribly wrong since they're supposed to have 20 hearts of health in 1.9. Cobalt32 14:19, 12 October 2011 (UTC)

I'm suggesting that for Hardcore Mode. Off the GetSatisfaction I go! --R ocĸetor talk  21:03, 12 October 2011 (UTC)
 * The point of hardcore is to survive against all odds, not get a superfluous new behind from a group of overpowerd mobs! (have you tried to slay one enderman in 1.9 yet? ITS NOT EASY!) --HexZyle 11:25, 13 October 2011 (UTC)
 * if that happens, all nether (minecraftia's hell) will break loose and kill everything. the only safe spot would be not playing the game (also happens on peaceful)

i hacked to do that and my house had been filled with trees, cacti and a blaze spawner


 * Easy solution. Its called water. They won't go near you. --R ocĸetor talk  05:15, 21 October 2011 (UTC)

Fall Damage
I was experimenting with ideas for mob grinders in 1.9pre3. I tried to come up with an Endermen friendly (I guess not so friendly, as they're getting killed) design using fall damage. According to my calculations, a fall of 35 blocks should kill an Enderman. I set a spawn platform 40 blocks in the air, put an Enderman spawner on it, and pushed the Endermen off. They landed on the ground seemingly unharmed. It still took quite a few punches to kill an Enderman after it had fallen. Do Endermen suffer from fall damage? Can anybody confirm or deny this? CaMoreno3 14:26, 12 October 2011 (UTC)


 * I discovered the problem. The wiki incorrectly displays 16 hearts of health for an Enderman in 1.9pre3. This inaccuracy messed up my calculations. The correct amount of health is 20 hearts. A fall of 43 blocks is required to kill an Enderman. I was concerned that they would teleport on the instant they hit water, but this does not seem to be the case. If they fall into a pool of 1-block-deep water, they will still die from a height of 43 blocks. CaMoreno3 14:41, 12 October 2011 (UTC)


 * I corrected the incorrect health display. CaMoreno3 14:48, 12 October 2011 (UTC)


 * Lol, I did that. It must have been your browser covering the heart display with adverts because if I counted, I could see 20 hearts. --R ocĸetor talk  21:04, 12 October 2011 (UTC)


 * It wasn't my browser, and you may have counted 20 hearts because I immediately fixed it after I saw the problem. I originally thought the adverts were the problem, so I changed the size of the hearts so they would all fit in the box. Even with smaller hearts (and they were clearly not under the advert) it displayed 16 hearts. There is something wrong with the way the wiki displays health. Even though the code directed the display to show 20 hearts, it would only show 16. To fix it, I changed the code to display 10 hearts twice. This workaround shows the user the correct amount of hearts, but needs to be fixed so that it will work correctly in the future. CaMoreno3 05:57, 13 October 2011 (UTC)


 * Like many templates, the health template has a failsafe to prevent too much health from being displayed as a defense against template abuser vandalists. This is to stop people from going and absolutely raping both our bandwidth and the wiki's page recall function --HexZyle 06:42, 13 October 2011 (UTC)


 * Good to know. It would probably be beneficial to increase to 25, or at least 20. CaMoreno3 07:35, 13 October 2011 (UTC)


 * I'll see what I can do --HexZyle 11:23, 13 October 2011 (UTC)
 * It seems this is a universal setting, rather than a setting specific to the healthbar template. Figures. You will have to ask an admin for help. --HexZyle 18:25, 13 October 2011 (UTC)

Endermen now are Stronghold Markers?
Ok, so i installed Pre9.4, and i generated a world with a stronghold near spawn ("pineapple" as the seed) and i found the glass tower as a marker was gone, but i found something else:

An endermen, in daylight, wondering and teleporting around the area!

I havnt played much yet, dont have the time to go and craft the tools in a new world to get that fair down to explore but, Thoughts?

82.33.40.92 18:17, 13 October 2011 (UTC)


 * It probably spawned underground and teleported to the surface, possibly because of contact with water. Endermen can survive in the sunlight now, so be careful in the early morning. CaMoreno3 22:40, 13 October 2011 (UTC)


 * That seems likely, but the enderman was there instantly on map generation, directly in my line of vision :/ 82.33.40.92 18:17, 13 October 2011 (UTC)

Wait a sec, an Enderman in daylight? I just came here to report that I had just seen an Enderman in daylight myself! I was playing hardcore and about to chop a tree, I looked just past the wood and there stood an Enderman in broad daylight! Not on fire and not flashing red. Noting the oddness of it I got a picture of it. I then proceeded to move closer and when I passed the tree (upon which losing sight of the Enderman behind the tree) the Enderman was gone, I got another picture of that. If you guys don't believe me then I can upload the pictures, just tell me how to as Ima noob. BobTheJackson 07:17, 22 November 2011 (UTC)
 * I believe you. If you want to upload picture then go to the toolbox on the top right hand side and click upload file.--BTH 07:32, 22 November 2011 (UTC)


 * Yeah... endermen can survive in the daylight, that's already an established fact. – ultradude25 ( T &#124; C ) at 07:26, 22 November 2011 (UTC)

THE END
I'm in the end, i made a new house with glassplane windows, and it looked like they can't see trough glassplanes. Anyone can explain that?
 * that is the same for all mobs... not a bug... monsters only "see through" because have already been agroed via some other path. 98.134.178.13 13:32, 14 October 2011 (UTC)

Endermen's XP drops
I've been exploring the End in SMP lately, and whenever I kill an Enderman they drop black versions of the XP orbs. Bad lighting or intentional?
 * in SSP i haven't noticed this. haven't tried smp yet. (so it's either a SMP specific bug or a bug specific to your graphics card) --HexZyle 01:44, 15 October 2011 (UTC)
 * I don't think it's my card (NVIDIA GeForce 9800, I think, not sure) but I'll try and see if I can find an Enderman in SP and kill it, then go find a portal and see.
 * Well, it seems to be normal in the Overworld on MP. Oh, nevermind, I saw it as black because of the darkness. I put a torch down (at the End, of course) and killed one, XP was normal. Just shading, then.

Attacking with closed mouth
Apparently Endermen can attack you with their mouth closed. I just got attacked by one. It was weird also because it didn't attack me when I looked at it or above it, but it attacked me when I got closer. Granted I could've done something wrong, but the closed mouth was pretty obvious. I'll try and get a screenie next time. SpecB 12:25, 15 October 2011 (UTC)
 * Was it on SMP or just single player?
 * SMP. SpecB 17:20, 15 October 2011 (UTC)
 * In SMP the Endermen are bugged, and don't always attack when you look at them --HexZyle 00:06, 16 October 2011 (UTC)
 * I am aware of that. However, I have noticed Endermen "changing their minds" about attacking you. I thought maybe it was based on their surroundings, or the light level, but so far, I couldn't manage to come to a solid conclusion. This was weird because not only it attacked me "on sight" as it is usual with other mobs, but without the opened mouth gimmick. SpecB 12:58, 16 October 2011 (UTC)
 * No, the unopened mouth is the bug in MP, but getting attacked on sight is slightly wierd. So, probably just a small glitch, not a bug.

Mob in Music Disc "11"
It can't be Endermen. The actual music was made a long time before Endermen were first thought of. How could the mob in "11" be Endermen? --SpringGadget 00:40, 19 October 2011 (UTC)
 * I agree. It's just a speculation. --Trollrilla 05:48, 19 October 2011 (UTC)
 * I don't think any explanation is meant to be taken seriously. Many people theorize it to be Herobrine, or even Ghasts. Other people just thought it would be cool if it was an Enderman. Honestly it's not something to get all super-sleuth about, it's just entertaining what-if. I'm pretty sure you're not supposed to know what is chasing the man in 11. Despite that, it could be completely possible that it's an Enderman. Just because you didn't see them before now in the game doesn't mean they weren't in the game's essence. Think of Thirteen or Herobrine: There isn't any other miner in Single player survival, but that doesn't mean it can't be in there from an imaginative viewpoint. 208.118.18.124 23:19, 2 November 2011 (UTC)
 * ...And it is still not based on the Enderman. Could be skels, combies, creepers, ghasts, since those appeared before the dics was made. This article needs major cleanup to move all relevant trivia info into the main article text, and delete extraneous trivia. - Asterick6 02:29, 18 November 2011 (UTC)

Non-Hostile sound
i was looking at endermen through glass, one went by my house, and it made a weird ticking noise, i don't know how that works unless they can become hostile from looking at them through glass. from Killrbladez, edited October 20th

Dropping Blocks
I Killed an enderman holding a block of sand, and the sand turned into a solid block on death. Not sure if this works in SMP (1.9pre4). Ghost2 05:26, 24 October 2011 (UTC)
 * Endermen's block picking is still buggy. They don't actually drop the block on death but they can sometimes pick up or place a block or teleport while in its death animation. --Trollrilla 20:53, 24 October 2011 (UTC)
 * I've noticed endermen also pick up blocks when they're frozen and staring at you. --HexZyle 00:37, 25 October 2011 (UTC)

Reaction distance
I think it should also be noted that Endermen seem to have a larger radius for where they know the player attacked them than the radius for where they know the player looked at them. I couldn't do a controlled test because I'd need a lot of things for that which I don't have, but I thought I'd throw this info out, I'm sure there are good people around here who have those things. Like, you know, knowledge. SpecB 21:19, 24 October 2011 (UTC)

Can someone clarify?
From the page: "Before their inclusion in the game, it was reported that hostile Endermen would freeze in place when the player looked directly at them, and only pursue the player when they looked away, with their ability to teleport allowing them to easily overcome the distance created while the player stared at them (this was based on the common misconception that the Enderman were based off the Weeping Angels from the show Doctor Who, in which the Weeping Angels move when one isn't looking, or blinks). In the final release, once a player looks away once, an Enderman's behaviour is very similar to that of the Zombie, just with random teleportation thrown in."

First of all, it wasn't based on the common misconception that they were based off Weeping Angels. It's based off of Notch's post that said that they "would freeze in place when the player looked directly at them, and only pursue the player when they looked away, with their ability to teleport allowing them to easily overcome the distance created while the player stared at them". Notch said it, it was canon. It wasn't "reported", it was released info!

Secondly, the last sentence is either false or strongly misleading. They try to shorten the distance between the player and themselves, and they try to only teleport to places that are in the viewing frustum. That is like a zombie, because they are trying to go straight at you, but the sentence gives the impression that this is not what Notch intended. They teleport exactly how Notch said they would.

Can someone correct either me, or this paragraph?


 * The paragraph is horribly objectional and mal-informed. Feel free to change it. Actually, I IMPLORE you to change it. I am sick of people quoting that "Endermen are just like zombies with random teleportation" because it incinuates that endermen are not an original design which they are. They vary from zombies in so many ways. read the part starting with "@HamMaster" --HexZyle 04:16, 26 October 2011 (UTC)


 * I agree that the paragraph is very strange! I never paid much attention to it, but whoever wrote it has been very vague and compares apples to pears. If an Enderman is described as a teleporting Zombie, then that'd make a Ghast a flying, area obliterating Skeleton. Nonsense! I'll see if I can write up something nice for that paragraph. It sounds more as if the writer is simply disappointed in the Enderman, than that it's meant to be informative.

Vandalism
There is an inappropriate image at the bottom of this page. I am unable to remove it due to being a new user and it being a large edit...
 * resolved. Sorry I missed it first time round, not sure how :D --Kerotan 16:13, 31 October 2011 (UTC)

Blatant Inaccuracy
The topics How Endermen Behave, You can run but you cant hide, and How to sight endermen are filled with false information, bad grammar, and bad structuring. "Endermen are passive mobs" is not true. "Passive" means (in MCwiki classification terms at least) that the mob will not attack you no matter what you do to it. Endermen obviously have the ability to fight back, and since they are only openly aggressive in certain conditions, I consider them to be a neutral mob. "You can run but you cant hide". The title itself is completely out of place in a wiki. "Endermen will teleport after you, but only if you run." Endermen teleport to you as soon as you move your crosshair away from them. "Running will make them angrier so do not run for your life, just don't get close to them, and watch from a safe distance.". For one thing, there's no proof that they (or any hostile mob) even show emotion, let alone anger. Two, as earlier mentioned, they only attack after you have moved your crosshair off of them Three, you can get as close as you want as long as you don't put your crosshair over the Endy. Four, their aggro range is very long. I don't know the specifics, but it's around the maximum boundaries of "normal" render distance. How far you are away from it doesn't really make much of a difference. "If you hear strange music in the night, look all around; usually this is a sign an endermen or group of endermen have spawned somewhere." In my entire experience with endermen (from the first 1.8 pre-release to 1.9 pre-release 6), I have never heard music of any sort when an Endy has spawned. Whoever posted the mentioned inaccuracies is either trolling or has no idea what he's talking about. I say we should wipe it off the page. Mybabypetghast 00:35, 12 November 2011 (UTC)
 * Sounds like utter rot. Removed. You might have to recover the behaviour section from an earlier version of the page, unless it was removed for another reason. --HexZyle 03:39, 12 November 2011 (UTC)

1.9pre6 changes?
It seems with the new pre-release they've been nerfed again, and don't attack the player in The End unless attacked. Looking at them after they turn hostile still freezes them in place. Not sure if this is a bug or not. It might also be limited to Creative. I'm playing on a 1.8 world where I KNOW they used to turn hostile from being looked at, even in The End. --King Starscream 16:50, 12 November 2011 (UTC)
 * In Creative all mobs are passive, unless attacked. — MiiNiPaaT 17:04, 12 November 2011 (UTC)
 * Thanks. With that knowledge, I'm going to go corral me a Creeper for a pet. --King Starscream 17:18, 12 November 2011 (UTC)

Images of long-term environment damage
It would be intriguing if someone could release a series of screenshots showing the extent of an Enderman's block moving damage to structures and the environment in the Overworld over a long period of time. It would help some users grasp how nasty these things can be even if they're passive. - 60.49.110.128 07:12, 13 November 2011 (UTC)
 * Watch this: youtube. com/watch?v=yJpGolhjwyE. It's... pretty fascinating. 24.247.162.139 16:15, 22 November 2011 (UTC)

enderman and silverfish blocks
ive found that endermen cannot pick up block 97. but they can pick up blocks that silverfish have entered. basically they cant pick up the blocks silverfish come from in the strong hold, and cant pick up edited in block 97. but they can pick up blocks that a silverfish was left near and reentered. i did a little test and got a bunch of silverfish to hide in cobble, if i broke the cobble they were in they came out like it was block 97, but endermen could pick it up unlike block 97--Higbey 01:23, 17 November 2011 (UTC)

House Building
Has anyone ever seen were all the Endermen take there blocks? I wonder if the teleport them all away to a house or something as once an Enderman stole a library block and ran away with it. One also started buidling an odd structure in a cave and stood there is if it was guarding it.(sangheili0s Nov 24 2011 9:35 pm)

Teleporting limits
I'm trying to build a dark room, and I'm having a hard time finding any data on the limits of the Enderman's ability to teleport. Specifically, I have 2 questions:


 * 1) The limit of the Enderman's ability to teleport, horizontally and vertically. I'm especially looking for vertical, as I have seen less testing towards that end.  I have seen tests to confirm horizontal of at least 31 blocks, and I have seen myself 20 vertically.


 * 2) Any block that is confirmed to prevent telporting on to. I can confirm right now that they can teleport onto half slabs, btw.

Any information would be appreciated, as well as beneficial to the wiki. Thank you.Pakratt0013 14:01, 29 November 2011 (UTC)

A New Moon Gives No Light?
"Enderman also are more likely to spawn on a new moon (no light comes from the moon)." I checked the "Moon" page, and it doesn't mention that the light level changes during a new moon. Can anyone confirm whether or not this statement is true? Hydraxan14 16:42, 3 December 2011 (UTC)