Player.dat format/Maps


 * : The map number.
 * : Only internally used when scaling a map, after that directly removed: The amount to increase the current map scale by when crafting. Always 1.
 * : A list of optional icons to display on the map. Decorations that are removed or modified will not update until the world is reloaded.
 * An individual decoration.
 * : An arbitrary unique string identifying the decoration.
 * : The ID of the map icon to display.
 * : The world X position of the decoration.
 * : The world Z position of the decoration.
 * : The rotation of the symbol, ranging from 0.0 to 360.0, measured clockwise. A rotation of 0 displays the icon upside-down compared to its appearance in the icon texture.
 * : The display tag.
 * : The color of the markings on the item's texture.