Talk:Java Edition version history

Herobrine debate
There's a bit of an edit war going on with adding and removing the reference to Herobrine, as made in the patch notes. I don't care either way, but it seems a consensus decision would be better than this edit warring over what should be a simple page. CMaster 00:54, 1 June 2011 (UTC)
 * If a change has actually been made to the game or its services, it belongs here. Anything else is simply spam. It's not that hard to understand, and it's been decided long ago, multiple times, as the Herobrine articles were deleted. Kizzycocoa's user subpage isn't any better, and posting jokes in a version history page (or the entire wiki, for that matter) is, again, only spamming.--OhiraKyou 01:18, 1 June 2011 (UTC)
 * I'd like if we copied the patch notes verbatim, and then added in clarifications and notes in some way that clearly marked them as the wiki's words. Unfortunately, since we instead have an odd mix of our own notes, rewrites of Notch's words, and straight pasting of Notch's notes, with no way to tell which is which, the Herobrine note can't be included without an awkward disclaimer or confusing people. Manifold 02:36, 1 June 2011 (UTC)
 * It's just easier to paste Notch's patch notes and then add in stuff he wasn't aware of instead of typing everything from scratch. However, useless information shouldn't be included, regardless of what notes my accompany them.--OhiraKyou 02:45, 1 June 2011 (UTC)
 * Agree, this is a "Version history" page, not a patch note page. There are several places to go if you want Notch's version of his notes, namely his page. That said, it should be included with its disclaimer so that people who see the "patch notes" can come here to see what it really means.  Dctrjons 11:51, 4 June 2011 (UTC)

Beta 1.6.6 Fixed Changing Clock Glitch
I just noticed that the glitch where minecraft would suddenly go very fast after turning your computer clock into the future has been patched. Before minecraft would go into super speed after doing this, now nothing.

"When placing items in a furnace, dragged item is showed under the placed one. "
Is this really a new bug, or is this someone just noticing the item dragging bug that's existed for a long time, where if you drag an item over another one, the "dragged" item is drawn under the other item sometimes? I notice it happen most when you drag any "item" past any "block". -- Thedarkfreak 06:31, 1 June 2011 (UTC)

1.6.0 Portal Creation Fails in Overworld (Bug exist in 1.6.6)
I would like the bug "* Some portals in SMP take the player to the same location in the nether, despite being quite distant from each other." to link to this post. I don't have the rights to edit it myself. The link demonstrates how to cause this existing bug in v1.6.6. I feel this bug is game breaking for nether use. AkiTensai 10:55, 1 June 2011 (UTC)
 * Posted an example of this bug being caused. http://getsatisfaction.com/mojang/topics/_smp_ssp_v1_6_6_portals_created_overworld_side_always_backlink_to_existing_portals AkiTensai 01:12, 2 June 2011 (UTC)
 * My understanding of the nether is skewed by mods. I was traveling about 200 blocks and expecting new portals, where as the code is working as intended as being about 1km for portals.  This is not a bug and working as intended. AkiTensai 06:14, 2 June 2011 (UTC)

I agree, portals are glitchy in SMP. Entered my base's portal, got into the only nether portal, teleported again then i'm into someone else's base. C ali nou - talk × contribs » 11:02, 1 June 2011 (UTC)

It's not a glitch: Portals do not link to specific portals, they link to specific locations. Additionally, the resolution of which portal they send to is determined at runtime. As a result, you may have to build new "destination" portals to make the portals link properly. When the player is sent to the Nether (or back) they will first search for nearby portals in a very large radius. It picks the closest portal to where it is supposed to teleport to, and sends the player there. If it doesn't find a portal, it builds one in the closest spot that allows portal construction. Empirical evidence suggests that portals have always obeyed this paradigm. Xirema 20:39, 30 June 2011 (UTC)

Water (still) turning into ice?!
Arggh my water is still randomly turning into ice!!! can it be beacouse its a alfa world?! if it is plz help

Ice now regenerates when it's not snowing. Part of the sea is located inside a snow biome. C ali nou - talk × contribs » 21:16, 1 June 2011 (UTC)

what so i cant do anything about it?!

Try putting a glass ceiling on the top of the world.--Joejr50 17:10, 17 June 2011 (UTC)

putting ... at the end of the name of your world
putting ... at the end of the name of your world crashes minecraft it been that way since being able to name worlds in 1.3 i decided since it still not here to see if you guys can add it to bug list and version history The maddeath 22:00, 1 June 2011 (UTC)
 * My guess is that it is because minecraft saves your worlds in folders and putting . could cause read errors because the PC will interpret it as a file due to naming conventions. I don't know whether or not this is true. Danegraphics 8 June 2011

Incorrect Bed Bug listing in 1.6.5
In the 1.6.5 section there is a new bug listed, "Beds have numerous issues in SMP; players may sleep during night, but nothing will happen as the game thinks you're trying to sleep. This allows the player to sleep and walk freely at the same time. When all players are asleep, a few seconds later the game teleports you back to the bed and the normal post-sleeping effect will occur." This is from 1.3 and isn't new at all. I host a server and I've run into this bug more times than I can count. I'd edit it myself, but it seems to be locked =/ Pablo49 05:09, 2 June 2011 (UTC)
 * That must be my mistake, I tested a bug someone reported for 1.6.5 and it was "Beds have issues in SMP". I booted up my vanilla server and found the same problem. On CraftBukkit servers, this bug has been fixed and I thought it to be new. Sure, go ahead and delete it. Ju ze 07:32, 2 June 2011 (UTC)

Mob spawn bug in 1.6.6 (or 1.6.x?)
There is a bug with the new option view-distance and the spawn rate of the mobs/monsters:

http://www.minecraftforum.net/topic/354266-166-mob-spawn-bug-thread

It should be added to the list. Fenixin 13:39, 2 June 2011 (UTC)

Sorry again but my water is damn anoying.
is it a bug that water turns into ice when its not a snowy biome?

Plz fix this! i got my world from alfa and i dont wanna lose it!

- Gtv1997

Two sets of legs in a Minecart
Hey, I'm not sure if this was already said, as I may have missed it. So I apologize if it was. When sitting in a minecart, you will have two sets of legs on the inventory screen, one as if you were standing, and one as if you were sitting.

That's a bug where your armor doesn't update its position when you enter or exit a cart. If you put on armor and then exit a cart, you'll have the same effect while not in the cart. It's an old bug and already on Known bugs but rather poorly described (only mentioning boats). —KPReid 00:20, 3 June 2011 (UTC)

SMP Map (Item) Bug
If on a multi-player server with other people and at least one other person has the same map, the map in your hand shows everyone's orientation as being the same as your own.

New bug for 1.6.6
I just made this account to add this bug to the list of new bugs for 1.6.6. I don't know what all goes into proving it true, but whenever I am traveling above a certain speed (or maybe momentum?) on a minecart and I leave the track (say, to fall to a landing track, or off the end of a WIP track), I instantly die. Please add to the list. Maoman 03:10, 5 June 2011 (UTC)Maoman

Incorrect Listing: 1.6.6 changes

 * 1) Bonemeal can grow tall grass and flowers on grass blocks.

This is wrong. According to the citation listed against this entry, this does not grow tall grass on existing grass or dirt blocks. it spreads normal grass to an adjacent dirt block.

however, grass will not spread to an adjacent block by this method in SMP. nor will it grow long grass.


 * No it isn't... 1. update your server, 2. try it in single player, it WILL grow tall grass and flowers on grass. – ultradude25 ( T at 11:34, 5 June 2011 (UTC)

1.6.6 Skeletons appear to be firing from ~one block above their head
It should be added that this happens with dispensers firing arrows as well.
 * I'm not seeing this behavior, just skeletons. Dctrjons 14:25, 6 June 2011 (UTC)
 * I'm reasonably certain that skeletons have always behaved this way (so this isn't a "new bug"). Look at some really old LP vids -- skeletons are unable to fire if they're in a room with only a two-high ceiling. Miral 20:40, 7 June 2011 (UTC)
 * Sure enough, went back to 1.5 and they are...not sure where to put this then if it's not that new. Dctrjons 20:17, 8 June 2011 (UTC)

Also, the 1.6.1 change that allows players to pick up arrows fired by other players also allows players to pick up arrows fired by dispensers.

1.6.6 (SSP) Player orientation on map.
Not sure what leads to this but in one of my newer worlds (1.5ish+) any map I make the 'facing' arrow is off about 8° to the right. Any map I make on worlds that I created months ago (not sure what version) are fine. Dctrjons 12:55, 7 June 2011 (UTC)
 * I found this occurs in SMP as well. But every once in a while the arrow will be aligned. - Danegraphics
 * Ok, throwing this out there for anyone that knows the engine:
 * I load a world and start facing Map-south and the arrow is correct,
 * I turn right to face map-west it's correct, if I turn left to map-east it becomes "off"
 * I turn left to face map-north it still is off.
 * Now if I rotate right 360 degrees...it stays true, and if I continue this turn it never seems to fail and it 'remembers' how many turns I made.
 * So now I turn left and 'unwind', and when I undo all the turns I made it becomes "off" yet again.
 * To me...I don't know java at all but I know numbers and this smells of a rounding error...but if that were the case it should get worse, and that does not appear to be the case, so I'm not sure how facing is stored.
 * So the fix apparently is that when you start your game...do 100 spins to the right :) Dctrjons 01:21, 14 June 2011 (UTC)

1.6.6 No more monkeys jumping on the beds
On SMP when I jump or walk on a bed I keep getting kicked with a NullPointerException. It doesn't corrupt .dat files though. This occurs when on 1.6.5 server with a 1.6.6 client.

-Danegraphics 7 June 2011
 * Clearly a different client/server version. User error isn't a bug. Retest with a 1.6.6 client and server. Pablo49 19:59, 9 June 2011 (UTC)

1.6 Redstone circuits in SMP
The server setting view-distance limits the maximum size of a Redstone circuit due to chunks not being loaded. Already added to known bugs, but please add this to the version history list new bugs, so Notch fixes this asap, hopefully^^.

Suggestion
I thoroughly suggest that the version history page be locked to editing by non-administrators, and that an administrator is assigned to maintain the page. Bug reports should be filed under this talk page and reviewed before being added. This is because when anyone can add any bug they want, it doesn't work out well. A lot of the "new bugs" are really just old bugs that people found and decided to add without consulting anyone first. Also, there are some bugs which are debatable as to whether they are actually bugs or not. Finally, some bugs may be related to a person's computer as opposed to Minecraft itself.

I also recommend doing this for the list of known bugs; it would be nice to keep it clean, trimmed, and verified, especially as Notch and Jeb work from that list.

Opinions? --Novatastic 16:56, 27 June 2011 (UTC)

Agreed. Xirema 20:43, 30 June 2011 (UTC)

1.7 - Trying to make a piston push a torch crashes the game, even on reload
I cannot edit the page so I thought I could at least try to be helpful and post here so someone else can add it. The Screen will say "Saving chunks" and lock up, even when loading the world back up. The Same Happens With Redstone dust. --Multisensory 14:17, 30 June 2011 (UTC)

Herobrine in 1.7
- Removed Herobrine is a double negative. So maybe - * - = +, so Herobrine is added?
 * O Kurtextrem 14:46, 30 June 2011 (UTC)

I think so, but it may have been pushed back to 1.8, unfortunately.--DarkAuk 02:42, 1 July 2011 (UTC)

Placing leaf blocks still disappear
Placing leaf blocks collected with shears disappear. Should be added to bug list. MrPizzaDude 14:31, 30 June 2011 (UTC)
 * Not a bug. Leaves need to be near logs not to decay. --Kcindric 16:15, 30 June 2011 (UTC)

1.7 piston pushing a repeater causes the game to crash and makes it unable to load the world again
1.7 piston pushing a repeater causes the game to crash and makes it unable to load the world again.

Tried this on two test worlds and I seem to be unable to load both now.

1.7_01 Seems to have fixed this, it pops the repeater off the ground now. Xirema 20:42, 30 June 2011 (UTC)

1.7 Removing Piston with a 3rd party tool can fix the crash
I think we should put on the wiki that removing a piston with a 3rd party tool such as MCEdit, the game will not crash anymore. This is helpful to people with crashed save files. MrPizzaDude 14:35, 30 June 2011 (UTC)

1.7 Piston Crash
You can better say that pistons crash the game when pushing any block instead of saying pistons crash the game when pushing leaves, repeaters, tracks, etc.

roemba

1.7 more Piston crash info
From my own testing, the bug is if a piston pushes whatever is powering it, such as a lever.

new piston bug
Please add pushing snow with pistons to the "bugs" list - i tried pushing snow and the game crashed... Adrian17 14:42, 30 June 2011 (UTC)

1.7 Pistons Bug - Player
If the player will be crushed from a piston, the player stucks inside that piston, without being hurt.

anchuin

1.7 Door Particles are Pink
The door particles (when you punch a door) in 1.7 are pink.

1.7_01 Piston CRASH
Activating a pressure plate on a block on a piston will crash the game or the server, and the server world is unrecoverable (for now).
 * Another configuration which always crashes the game, giving unrecoverable world in 1.7_01: http://i879.photobucket.com/albums/ab357/kresimircindric/Minecraft%20stuff/bug.png --Kcindric 16:14, 30 June 2011 (UTC)

Fire no longer makes a hissing sound when put out by rain
Title

Edit cobweb bug description
Cobwebs do break, but the duration is much longer.
 * Does it even matter sense cobwebs haven't been officially implemented in game? --Dsc45 17:12, 30 June 2011 (UTC)

1.7_1 Piston crash
When a piston tries to push/destroy his own power supply the game will crash, giving the saving chunks screen.

Reloading the world doesn't fix the crash.

This bug can be achieved by placing a redstone torch in front of the piston, a presure plate or runnig the powering redstone circuit in front of it or making the piston push the lever/button/plate powering the piston. (Example: )

edit: the torch crash will only work when you run redstone wire to the back of the piston. Sorry did not test this.

Please add this to the buglist.

This works for upward-facing blocks as well. Make a piston, any other block, and a pressure plate. Blamo, crashed world. --JerreyRough 17:42, 30 June 2011 (UTC)

Specifically, this bug happens when the piston destroys a power source that would, in the exact same tick, depower the piston. The bug can, therefore, be generalized under that paradigm. I'm going to edit the page for this bug. Xirema 20:53, 30 June 2011 (UTC)

Silverfish
Why is Silverfish listed for 1.7. It links to an advertisement. It should be removed right? Leitmotiv 17:05, 30 June 2011 (UTC)
 * appears to be fixed now Leitmotiv 17:32, 30 June 2011 (UTC)

Redstone recognizes repeaters?
Previous to this update, redstone ignored repeaters and had to be aligned with them in order to work. However, it appears that this is no longer the case and that redstone 'sees' and connects with repeaters now as a device, just as it does with torches or other redstone blocks. I tested/discovered this in SSP now, and it seems this only works with the input end of the repeater.

Here's some screenshot evidence:
 * Yes, I think this is due to backward compatibility. Allowing the output wire to align to the repeater would definitely break many older redstone circuits. So I do not think it is a bug, but intentional. --Kcindric 19:03, 30 June 2011 (UTC)
 * absolutely intentional, this was noted by Jeb on his twitter that repeaters would be "fixed". I find it useful. Danegraphics 4:39 PM EST June 30 2011

Not a bug. Jeb_ spoke about this on his dev twitter. Xirema 20:41, 30 June 2011 (UTC)

1.7_01 sticky pistons not sticky enough
I've noticed (as it says in the Sticky Piston article): If a sticky piston has grabbed hold of a block, and another piston pulls the piston, the block won't move with it.
 * If I remember right the original piston mod's s sticky pistons did the exact same thing, so if you suggesting its a bug or something I don't believe it is.--Dsc45 19:19, 30 June 2011 (UTC)

About the Cobwebs
Cobwebs now require shears or a sword to be properly broken, and drop 1 string when destroyed.

About the Fences
We can now place fences on fences, but we still can't place fences under or on sides of fences.

1.7_01 Menu Screen Lag
After trying to join a server and failing (due to the server not being updated), returning to the menu screen occasionally causes graphical lag; the mouse over the selection buttons doesn't always update, the flavor text floating near the logo is jerky and slow. It can be fixed by reloading the game.

1.7.1 Items do not get pushed out of pistons placed over them.
Unlike other recent bugfixes, items do not get pushed out of the block they are in, if a piston or sticky piston are placed on them.

1.7 tnt
TNT can also be set using a lever. It doesn't state that in the version history at 1.7 Beany001 00:47, 1 July 2011 (UTC)


 * Uh, yes it does: "Fire or redstone is now required to trigger TNT." A lever is redstone. – ultradude25 ( T at 00:52, 1 July 2011 (UTC)
 * Is a lever really considered "redstone"? If so, the wiki's article on Redstone needs to be updated, because it defines what redstone is and levers are not mentioned. Neither are buttons. --Woohoo 02:18, 1 July 2011 (UTC)


 * Everything that makes a redstone signal, is redstone. – ultradude25 ( T at 02:29, 1 July 2011 (UTC)

Pre- and pos- 1.7 redstone to redstone repeater behavior question
Q1:

Post-1.7 seems to have made it like this: The redstone wire connects to the input of a repeater, but not the output (when it's off, at least).
 * Does the redstone "connect" to the repeater's output when on?

Q2:

Pre-1.7... I don't know what the behavior was. What was it?

Cool12309(T 02:40, 1 July 2011 (UTC)

Subchapters
Do we really need them? They take up a lot of space. Drenay 02:37, 1 July 2011 (UTC)


 * No, it's pretty obvious what version is what. – ultradude25 ( T at 02:50, 1 July 2011 (UTC)