Minecraft Dungeons:Mob

There are several mobs exclusively found in Minecraft Dungeons that are not present in the base game, Minecraft

Decorative pets
Pets that can be summoned by the hero, but are non-attackable and passive mobs in-game. These pets cannot attack mobs, but they still take damage and are affected by hero auras but they don't die.

Hostile mobs

 * Ancient mobs AncientHuntsFace.png

Boss mobs

 * Mini-Bosses


 * Main Bosses

Unseen mobs
Mobs that are only mentioned in items, levels, or descriptions.

Hostile mobs

 * Ancient mobs AncientHuntsFace.png

Boss mobs

 * Main Bosses

Hostile mobs

 * Ancient mobs AncientHuntsFace.png

Boss mobs

 * Mini-Bosses


 * Main Bosses

Hostile mobs

 * Ancient mobs AncientHuntsFace.png

Boss mobs

 * Main Bosses

Hostile mobs

 * Ancient mobs AncientHuntsFace.png

Boss mobs

 * Mini-Bosses

Hostile mobs

 * Ancient mobs AncientHuntsFace.png

Boss mobs

 * Mini-Bosses


 * Main Bosses

Hostile mobs

 * Ancient mobs AncientHuntsFace.png

Boss mobs

 * Mini-Bosses


 * Main Bosses

Bosses

 * Main Bosses

Unimplemented mobs
Unimplemented mobs are mobs that were in the beta version but possibly scrapped mid development or were planned but not actually added, and are not planned to be added. Mobs that were found in trailers or in other media, but are not in the game files are also included.

Planned mobs
The mobs only have their name in the game data file. Unlike unused mobs that have in-game textures, sounds, or appear in the official trailer. All of these mobs are based on mobs from various editions of Minecraft.

Technical
Those undefined features appear in specific level, structures or DLC exclusive like Camp NPCs. Some of them doesn't look like the mobs. However, the in-game data file shows that they are both "entity" and "mob".

Shared Render Mobs
The mobs shares its render with other mobs. Or can be seen before the boss fight.

Mob drops
Most mobs always drops experience and souls upon death. They also have a few chance drops being:


 * Emeralds
 * Food
 * Potions
 * Arrows
 * TNT
 * Tridents.

Mobs also have a small chance to drop random rarity equipment based on the hero's current level.

Minibosses always drop more emeralds upon death, as well as having a chance to drop high rarity equipment.

Bosses always drop emeralds and random rarity equipment upon death.

Ancient mobs always drop random rarity gilded items upon death, and other Ancient Hunt mobs may drop Gold.

Trivia

 * Some mobs from the original game have new features in Dungeons. For example, many mobs have sound files for behavior animations known as "Novelty".
 * All mobs have special animations when they are idle, some of these animation files are also known as "Novelty".
 * When mobs die, their bodies turn gray, flailing around before fading into dust. After that, the mob’s soul leaves it’s body. If mobs die underwater, Their body will float for a short time before disappearing quickly.
 * In Minecraft Dungeons Arcade, mobs fall down instead of flailing.
 * Most mobs have two armored variants. These armored various seem to have their armor made of materials seen in the base game.
 * In fact, armored mobs are classified as "MobVarious2" or "MobVarious3" of a mob instead of "Armored mob" in the game ID. However, in-game, they are separate mobs as seen whenever they spawn enchanted.
 * If a hero's enchantment is used by a mob, some of that enchantment's effects would turn them purple..
 * If any mob is thirty two blocks away from the hero, their animation stops to prevent the game from crashing.
 * Unlike the original game, the value of mob damage depends on mob data instead of weapon data. The ranged and melee weapons used by mobs are only a part of render and decoration, and does not cause additional damage to mobs and heroes.
 * Bows and crossbows used by mobs do not have the draw bow animation when used. However, heroes have a draw bow animation.