The End



The End is a dark, space-like dimension floating in the void.

Accessing


To access the End, the player must go through the process of finding and activating the end portal, found within a stronghold.

An activated end portal will allow the player to enter the End immediately.

The player can create one by obtaining 12 eyes of ender and inserting them into 12 end portal frames, which are both found in the creative inventory. Making a portal out of end portal frames from the creative inventory will still function the same as a normally generated one.

Environment
The End consists of one large island surrounded at a distance by many smaller outer islands, all mainly comprised of end stone. There is a gap between the central island and the outer islands of about 1000 blocks with nothing, but the void.

The starless sky and the void of the End are both composed of a blank, static pattern. The day-night cycle is absent in the End, similar to the Nether, being replaced by a constant dim light.

Most items and blocks function in the End exactly as they do in the Overworld, with a few notable exceptions:


 * Beds will cause an explosion 25% stronger than TNT and cause fires when one attempts to them, as they do in the Nether.
 * Lava flows faster in the End as it does in the Nether, but only to a distance of 3 as in the Overworld.
 * Water behaves the same as in the Overworld.
 * Compasses are unable to find the original spawn point, as spawn points cannot be set within the End.
 * Clocks are unable to determine the position of the sun and moon, as there is no day-night cycle in the End, therefore going haywire.
 * Nether portals cannot be activated by the player in the End (although they can be placed through commands or external programs and editors).
 * Fire burns indefinitely on bedrock, but will not naturally spread onto other blocks of bedrock, similarly to netherrack.

Central island
All players will begin their exploration of the End on the central island. They will appear at X=100, Y=49, Z=0, facing west (negative X) on top of a 5×5×1 obsidian platform with 3 blocks of air above it, generated either on or within the island, or at a relatively small distance from it.

Once one enters the End, the only way out is to defeat the ender dragon, or die. The dragon will spawn naturally and fly around above a number of obsidian pillars arranged in a circular fashion around 0,0. On top of each pillar lies an end crystal, some protected by cages of iron bars.

Once defeated, the dragon will explode, drop up to 70 levels worth of experience orbs, activate the exit portal and create a gateway portal. Atop the exit portal lies a dragon egg. After slaying the ender dragon, it can be respawned an unlimited number of times by placing four end crystals upon the exit portal. Every time you respawn and slay the dragon, another gateway portal will be generated, up to a maximum of 20; however, it will not drop another dragon egg.



When the player enters the exit portal, the "end poem" will be displayed afterwards, telling the player that they have basically "completed" the game. The player will then re-spawn in the Overworld and may return to the End through the same portal; the End will remain in the same state as the player left it. The obsidian platform is regenerated each time a player enters the End, meaning that any blocks or block entities placed in the 5x5x3 space above the platform will be destroyed and replaced with air blocks.

Outer islands
When the player enters one of the gateway portals that generate, they are instantly teleported over the 1000 block void to the outer End islands. These gateway portals can only be entered through the use of ender pearls, due to the one block tall gap between the bedrock blocks.

These outer islands generate infinitely, topped with a forest of chorus trees that may be harvested for its fruit. One may find end cities on these islands. End ships may generate alongside the cities, and hold highly valuable loot, including the elytra and the dragon head.

Mobs
The End is home to only 3 naturally occurring mobs. Endermen will spawn naturally throughout the entire dimension. The dragon only spawns once naturally on the central island, but can be respawned by placing 4 end crystals on each side of the exit portal. Shulkers appear only on the outer islands, within end cities, and do not respawn once killed. Other mobs, excluding bosses, may be sent into the End through an End portal.

Naturally generated
Naturally generated includes blocks that are created through the world seed.

Naturally created
These blocks are created through a combination of events that lead these blocks to be placed by natural causes, not by the player.

Structures
These blocks are generated as part of end cities, but only when the "generated structures" option is on.

Technical information
The End is saved in the same way normal worlds are, in the  subdirectory of the world save.

Deleting the DIM1 directory will reset the End, including all player-made changes.