Minecraft Wiki:Issues/Weekly 12w25a

Crashing/System
Bugs

Annoyances ampsu SMP servers running survival worlds are using 2 or more times more CPU than in the previous versions, often resulting in lots of "Can't keep up" errors and bad latency. This is only present on "regular" world types, possibly including large biomes. This issue is not present on super flat. --IPeer 17:10, 21 June 2012 (UTC)

a!mpsp If you click on the "Save and Quit" (singleplayer), or "Disconnect" (Multiplayer), and then click it again before the option goes, the game tries to disconnect you twice the game then crashes with null pointer exception because of this. This appears to happen every time. Crash report: http://pastebin.com/TJaWzTbj --2rockon 18:41, 21 June 2012 (UTC)

Fixed/Skipped

Gameplay
Bugs

!last weeks snapshot had allmost no lag at all. this weeks snapshot has a lot of redstone lag. also when you place lever the sound plays 1 second after you placed it. when you use the lever the animation happens a second after you use it.--League 17:35, 21 June 2012 (UTC)
 * I second that the single player server is seriously out of sync with the client. Mined ore blocks pop into existance and vanish again. Slimes which used to hop regularly make now very irregular sounds (great to avoid sand worms :-) Items now take much longer to be picked up when standing near, etc, etc... [Incelebrity] 17:49, 21 June 2012 (UTC)

! If you play LAN with someone on Hardcore and the other one dies, the world stops "responding to you" (No drops, Mobs don't move, just like when you loose connection while on a Server). The world gets deleted when you leave it like when you die.

! Entities stop working, the snow cover block won't disappear when the block under it is deleted, gravel doesn't fall (most likely with sand, too), and I only have a limited space to move, because the chunks around the space won't appear. I recorded this video. Sometimes it'd work, sometimes it wouldn't. Some bugs weren't shown (like the chunk thing).
 * (Merged Duplicate) The entity bug is still in the game. Apparently, this bug isn't being corrected, which forces me to play in 12w21b.
 * This is a very vague bug that is assuming we know what you mean by "entity bug". That could mean anything. Please elaborate. --Mattrition 14:11, 21 June 2012 (UTC)
 * Mobs freeze and will no longer spawn, chests, workbenches, ect. cannot be used, priming TNT will make the block dissapear, breaking a block will not drop a resource, fluids will not update, ect. Basically, entities are bugged.
 * Wasn't this bug listed as fixed in Known_bugs/Version_12w22a? Techokami 15:01, 21 June 2012 (UTC)
 * Ah, that's what we're talking about. It sounds like its a difficult issue to pin down. I've merged this report with another more explanatory one. --Mattrition 15:21, 21 June 2012 (UTC)
 * This happens every few seconds on my world. It renders the game unplayable. I wouldn't have believed it, but it's getting worse.--81.97.0.62 15:38, 21 June 2012 (UTC)
 * This issue was partially remedied as of a previous prerelease (12w24a), but the bug is still in the game. It is still being worked on, and is an issue with having to run both client and server at the same time. Also, on a weaker computer, hitting escape and then returning to the game will freeze all actions and entities, sometimes making mobs run in a continuous direction through objects, and cause the server to stop interacting with the client. --Wormy14 17:28, 21 June 2012 (UTC)

! Mobs and Entities are frozen from the very beginning of world generation, rendering the game entirely unplayable. This bug has been present since snapshot 12w18a and although it has been listed as "fixed" in past, it seems as though it has gotten even worse since snapshot 12w24a. Although I realize that this is a difficult issue for the devs to untangle, and that it has some relationship to the single player game having a server running in background, it would be good if we knew what information we can provide to them to help them sort out the bug. I would be more than happy to post any specific information they need, such as crash logs. Merely reporting "entities frozen" doesn't seem like it provides sufficient information for them. I find this bug particularly frustrating since it doesn't allow the game to be played, which means I have no opportunity to test out other new features to provide feedback. I know that my machine is not necessarily high end, but I have 4 gigs of RAM, a 64 bit system and a decent enough nVidia graphics card...that ought be sufficient to run Minecraft as a single player - after all, I am not trying to host some server for multiplayer, I never intended to. --71.61.206.196 19:54, 21 June 2012 (UTC)

! Mobs freeze every few seconds.
 * Confirmed for SMP. --Kumasasa 19:45, 21 June 2012 (UTC)

! Riding a minecart freezes the motion every few seconds. Animation of torches continues. --Kumasasa 19:45, 21 June 2012 (UTC)

! Game stops working few seconds after loading a world. It didn't happen in 12w24a. (at least in my computer) --Sks0315
 * What do you mean by "stops working"? Do you get a crash report in your .minecraft directory? --Mattrition 15:21, 21 June 2012 (UTC)
 * Can confirm.Game responds for at most 2 seconds before stops responding with a system of 2GB of RAM and 32-bit processor with Windows XP. --Manuelschi 17:28, 21 June 2012 (UTC)

! Randomly getting kicked from SP because of an internal server error. --bartselen 18:59, 21 June 2012 (UTC+2)

!mpsu Mined stone, coal and sand blocks reappear. About every 10th .. 20th block. Mining the blocks a second time drops a second item. Reappeared sand blocks do not fall down if below is just air. Mining with Diamond pickaxe Efficiency IV / Unbreakable III or diamond pickaxe Efficiency III / Unbreakable III / Fortune II. --Kumasasa 18:54, 21 June 2012 (UTC)

undefined Minecarts are seriously buggy. When not in a minecart, a cart launched by a powered minerail will go a short distance, then stop. However, when in a minecart, launched by the same powered rail, the cart will go a much farther distance when empty. When on a straight, flat, track, traveling in a minecart will push the cart for at least 100 blocks, compared to about 10-15 when cart is launched empty on a plain rail. --Wormy14 17:39, 21 June 2012 (UTC)
 * I'm pretty sure all of this is intended and has been like this for quite some time. I remember watching videos long ago of people with specialized Minecart stations where empty carts vs. carts with people in them was essential for the system. Do you mean that they should act the same with a different weight inside? Because considering these dynamics, I don't expect a change. --MegaScience 18:13, 21 June 2012 (UTC)
 * Not a bug. According to Minecart that's absolutely intended. Vote for removal. --Kumasasa 19:09, 21 June 2012 (UTC)

! The game now is unplayable for slow/old computers now, it freezes the whole world. All mobs are frozen in the game, the game gets very laggy at SP resulting in being unplayable in survival/adventure mode. I guess it has to do with the thing SP works now more like a server, than a normal single player game. While playing in creative mode, I noticed some blocks (like doors) don't get destroyed properly (due to lag) and after about 2-3 minutes they will disappear. Same happens to chests, crafting tables, furnaces, etc. Some sounds also don't display correctly (probably the same reason). --Wormer21 22:38, 21 June 2012 (UTC)

undefined Carts tend to stick to one another due to mine carts repelling each-other on impact, causing them to continually launch themselves forward. I made a video --UltimaCreations 21:28, 21 June 2012 (UTC)

Annoyances

a The ender chest doesn´t give an options about sharing it with someone. With this /publish update there are lot of friends who would like to share theirs enderchests chests. Akxe 13:08, 15 June 2012 (UTC)
 * I believe this is the reason Jeb caved into public demand - That the only time Ender Chests were useful in SMP was among close friends. Bigger servers with more to manage would find literally no use for Ender Chests. I'd assume that's why he made it per person - Because no one liked the idea of only being useful in such cases. --MegaScience 18:13, 21 June 2012 (UTC)
 * ... but sharing the Ender Chests with close friends is reason enough to have private and public / shared chests. --Kumasasa 19:12, 21 June 2012 (UTC)

a When opening a world, the game first shows you the main menu screen or the chose world menu screen momentarily.--sergnoff

a The enchantments with "Protection" in the name besides Protection don't provide more protection to a specific thing than Protection does, making those enchantments completely outclassed by Protection. To make matters worse, you can only get one "Protection" enchantment on a piece of armor. TorchicBlaziken 20:41, 14 June 2012 (UTC)

a In my, and many other's opinions, to erase past trades after a few uses was a very bad move. many had set up shops, based on specific items the villagers had. furthermore, this makes "upgrading" villagers not possible. at all.--Kizzycocoa 18:09, 21 June 2012 (UTC)
 * As trading was only in development builds up to this point, he doesn't really have to take such things into account. This was a response to them seeming overpowered - I honestly hate the idea, but as a development feature, he isn't obligated to the few users making use of this seriously. --MegaScience 18:13, 21 June 2012 (UTC)

Fixed/Skipped

Blocks
Bugs

undefinedsu Recipes for the new wooden stair block types produce the original wooden stair type instead of the new ones --Mattrition 13:02, 21 June 2012 (UTC) (via Dinnerbone's tweet)

undefined Pistons at head level don't push the player -- Mustek  13:10, 21 June 2012 (UTC)
 * Pistons at any level don't appear to push the player when standing directly against it, but work when the player is standing farther away. --XRedx 13:57, 21 June 2012 (UTC)
 * When standing very close to a piston, the player will not be pushed visually. However, when moving, the location will be updated and you will appear moved. Visual bug only, I think. Redstonehelper 16:45, 21 June 2012 (UTC)

undefined Normal-sized mushrooms can't be planted outside at night. This is because the skylight level is always 15, even at night, and the reason for this is so crops and flowers don't uproot themselves every night. Perhaps there could be a workaround for this. TorchicBlaziken 16:31, 21 June 2012 (UTC)

undefined This tripwire setup still doesn't work[1 ] -- Queegey 15:03, 21 June 2012 (UTC)

undefinedmp(possibly sp) In some cases (it seems to be random) just-planted seeds on farmland disappear, and you can't fix this (apparently) even if you destroy the farmland block and then put it back (using dirt + hoe). --83.38.243.162 13:36, 21 June 2012 (UTC)
 * Got a screenshot of the situation? -- Mustek  13:36, 21 June 2012 (UTC)
 * I can confirm this. It's also in Release 1.2.5 -- 84.129.163.1 14:04, 21 June 2012 (UTC)

undefinedsp If you prime a TNT and exit the world before it blows up, when you enter the same world again it disappears but it still explodes -- AndyPala 14:45, 21 June 2012 (UTC)

undefined When collecting Mushroom blocks with Silk Touch it will not preserve the damage value. TorchicBlaziken 23:49, 2 June 2012 (UTC)
 * Confirmed as still not working --Nebetsu 23:20, 14 June 2012 (UTC)
 * Annoyances should go in the Annoyances subsection. --177.3.48.101
 * Isn't this a little more than an annoyance? If making smooth stone suddenly stopped working, it would be a bug. This removes access to certain blocks entirely. --Nebetsu 04:49, 15 June 2012 (UTC)
 * I think this is a bug (probably related to the mushroom placement bug). I vote for upgrade. --IntKecsk 10:41, 16 June 2012 (UTC)
 * Corrected to bug rather than 'upgraded'. See the Classifying_bugs guidelines for more info on why. --Simons Mith 23:06, 16 June 2012 (UTC)

undefined When placing Mushroom blocks of a damage value greater than 0, it will revert to 0 upon placing. This used to happen with Monster Eggs, before they were tweaked in 12w17a to prepare them for inclusion in the Creative Mode inventory. This should be changed because the damage values of mushroom blocks are now available using cheats. TorchicBlaziken 23:59, 2 June 2012 (UTC)

undefined Placing signs with more than a few (3-4) characters of text results in a blank sign. --Yuki-nagato 20:14, 21 June 2012 (UTC)
 * Upgraded to bug. --Kumasasa 20:34, 21 June 2012 (UTC)

Annoyances

a There are a few lines of code in the class for the End Portal block (the actual portal itself, not the frame) that prevent the creation of End Portals in the Nether or End except for like a split second after the Ender Dragon dies, even though this doesn't matter because you can't even make them in Survival. This only serves to prevent the player from replacing an End Portal in the End after a player in Creative destroys them. TorchicBlaziken 22:39, 7 June 2012 (UTC)

a Redstone is not shown connected to other redstone that is on a upside-down slab/stair a level lower/higher than it when it is placed on upside-down slabs/stairs http://i45.tinypic.com/1z2kdqs.png JonL21 20:19, 21 June 2012 (UTC)

a Stairs can't be placed upside down by looking at the top half of a block, unlike with slabs. Isn't new, but it is inconsistent since slabs can do that now. 50.46.250.128 20:31, 21 June 2012 (UTC)

Fixed/Skipped

Items
Bugs !!mpRight clicking a Book and Quill crashes client. It produced this error: undefined --Pwnoz0r 16:04, 21 June 2012 (UTC)
 * Cannot replicate. Tried with an unsigned and a signed one. ISQ Talk 17:48, 21 June 2012 (UTC)

undefined On the map item, the arrow representing the player does not point in the right direction. It points 22.5° clockwise from the direction the player is actually facing, for example if the player is facing north the arrow will point north-northeast. TorchicBlaziken 22:46, 8 June 2012 (UTC)
 * This exists in Minecraft 1.2.5, but it still should be fixed. --Thebombzen 21:31, 21 June 2012 (UTC)

undefined sp su All items in Ender Chest are missing, I read that this was fixed, but it doesn't seem to be in my world. Note: I haven't used installed a Snapshot since 12w23a, if this is relevant at all. I haven't asked any friends if this has happened to them, so it could just be me --Billybobhargood 19:26, 21 June 2012 (UTC)
 * Since 12w24a the ender chests are no longer public or world-wide, they are player-bound now. Probably you'll have to restore your pre-12w25a backup to empty your ender chest, or your items will be lost. Not a bug, it's a inter-snapshot-issue. --Kumasasa 19:32, 21 June 2012 (UTC)

Annoyances

Fixed/Skipped

World Generator
Bugs

! Eyes of Ender do not work properly in Large Biomes. They lead to where the stronghold would be if the world type was Default, instead of the stronghold's actual location in that world. TorchicBlaziken 20:32, 16 June 2012 (UTC)

undefined Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)

undefined Pyramids still intersect and overwrite villages. Seed:1 location x:-185 z-267 Idiosync 16:27, 21 June 2012 (UTC)

undefined At coordinate 30,000,000 (in any direction) the world only generates grass, dirt, sand, sandstone, stone, water, lava and bedrock. You will fall through all blocks which are generated at 30,000,000 and beyond. Also, if you reach coordinate 32,000,000 (maximum to teleport to) the game, you'll get disconnected with the message: Illegal Position (though I think this is meant to happen). After log-in again / select the world again, you will be at position 31.999.999. -- solakram / georgpu3 23:01 21 June 2012 (UTC)

Fixed/Skipped

Mobs/NPCs/Animals
Bugs undefined When lots of mobs are contained in a small fenced space, some mobs appear to be pushed beyond the fences, only to be dragged back quickly (example: ). Lvxferre 14:19, 21 June 2012 (UTC)
 * Sometimes occurs with mobs appearing to escape from mob grinders for a short time. --XRedx 14:53, 21 June 2012 (UTC)

undefined Pink Sheep have the wool of a White sheep on top of their wool. The glitch occurs with baby pink sheep too. Example: File:Pink sheep bug.png ISQ Talk 14:28, 21 June 2012 (UTC)

undefined Slime's hitbox isn't scaling with the slime size: for the tiny slimes, it's too large (hits the slime even not aiming near it) and for the large slimes, it's too little (needs to get too close to actually hit them). Lvxferre 14:35, 21 June 2012 (UTC)

undefined Endermen shake for a few seconds before teleporting. ISQ Talk 14:53, 21 June 2012 (UTC)
 * Is that not normal behaviour for them? --Mattrition 15:24, 21 June 2012 (UTC)
 * That's what I thought. Vote for downgrade to annoyance? --Queegey 19:09, 21 June 2012 (UTC)

undefined Cats and wolves' AI does not make them avoid cacti. Because of this, my wolves and cats walk into cacti whenever I take them into a desert. TorchicBlaziken 18:28, 21 June 2012 (UTC)

Annoyances a Entities in a cart appear in front of a moving cart. -- Mustek  13:11, 21 June 2012 (UTC)
 * Also happens with boats and pigs. Redstonehelper 16:49, 21 June 2012 (UTC)

Fixed/Skipped

Graphical/Lighting
Bugs undefined Ever since Anvil was added, there will be sunlight where there shouldn't be, in gaping caves. This ruins many custom maps. Here is a video (not made by me) which explains the bug. TorchicBlaziken 18:59, 17 June 2012 (UTC)

undefined?Nether portal animation starts when arriving in the nether, yet it doesn't send you back until you leave & enter it again.--League 17:46, 21 June 2012 (UTC)
 * Checked, can't reproduce. -- Mustek  18:22, 21 June 2012 (UTC)

undefined Upside-down slabs with blocks on them still have incorrect lighting. (example) -- Mustek  12:36, 21 June 2012 (UTC)
 * Is it perhaps time this long-standing issue was upgraded to a major bug? I have several structures I've been waiting to finish off which look plug-ugly at present. For anyone who wants to build for aesthetics but whose design that needs half slabs, there is no workaround for this issue. --82.69.54.207 13:26, 21 June 2012 (UTC)
 * Vote for upgrade? -- Mustek  13:39, 21 June 2012 (UTC)
 * While I agree this bug is quite long-standing and a bit annoying, it doesn't break any major feature, so I vote keeping it as minor bug. Lvxferre 14:02, 21 June 2012 (UTC)

undefined A torch in a 1-block space doesn't light its own block. (example: ) Lvxferre 14:02, 21 June 2012 (UTC)

undefined Falling blocks (Tested with Sand, Gravel, and Dragon Egg) will sometimes not show their animation when falling. This does not happen with falling TNT. ISQ Talk 14:48, 21 June 2012 (UTC)

undefined piston heads and blocks attached still disappear momentarily if activated and deactivated rapidly], can be reproduced by hooking a piston up to a tripwire and jumping on it repeatedly --Queegey 15:22, 21 June 2012 (UTC)

Annoyances

a! Blocks are incorrectly shadowed by hangovers, even with high light levels around them. They are commonly only able to be corrected by changing light within the shadow (ex torch). This allows mobs to spawn even in well lit areas, especially underground. (example: ). Lvxferre 14:02, 21 June 2012 (UTC)

Fixed/Skipped

Sounds
Bugs

undefined the normal nether portal sound is fixed. the one you hear when you are near the nether portal. but there is still 1 sound missing. it's the sound you heard when the screen said: entering the nether. for clarity, here is the sound I mean --League 18:35, 14 June 2012 (UTC)

undefined Sounds sometimes do not play right away or do not play at all. ISQ Talk 14:55, 21 June 2012 (UTC)
 * have this too. really frustrating.--League 17:50, 21 June 2012 (UTC)

Annoyances

Fixed/Skipped

Menus
Bugs

Annoyances a Language selection menu is messy: Lvxferre 13:49, 21 June 2012 (UTC)
 * Languages are identified by a random mix of country codes [ex: Español (AR)], names [ex: Español (Venezuela)] and adjectives [ex: Français (Français)]. There should be some kind of agreement for this.
 * Also, joke and serious translations get mixed, this is a problem with borderline joke translations like the Australian one (can be viewed as offensive if one doesn't realize it's a joke).

Fixed/Skipped

In-Game Interfaces/HUD
Bugs undefined In Creative Mode, if the player's Survival Inventory is updated while they are viewing another tab of the inventory, the same slot in that tab's inventory will be replaced by the Survival Inventory slot. Although the slot shows a Survival Inventory, it will act as a Creative Inventory slot, whereas the item will stay and can be shift clicked for full stacks of the item.
 * Created an animated GIF of the bug: http://i.imgur.com/KUnaP.gif I discovered it while trying to stockpile Ender Dragon eggs so I couldn't accidentally loose all of them in the Creative Inventory. While idling in front of this simple contraption I made, I noticed the eggs were replacing a slot in the Creative Inventory, while still working as Creative slots. MegaScience 14:30, 21 June 2012 (UTC)
 * This has been around ever since Creative mode was available and I've always used it to my advantage on potions before they were available in the creative inventory
 * Confirmed, and annoying as hell. I've been noticing this since the new creative inventory. It may be useful in some cases (reference above), but it's extremely annoying in others.

undefined Books still do this when a line is filled], with the 0 changing to a 7 every moment and back, and they also still have the whole "I made a mistake! now I must delete everything to fix it!!!" problem. --Queegey 15:12, 21 June 2012 (UTC)

Annoyances

a You can't shift-click into villagers' trading slots. Redstonehelper 16:52, 21 June 2012 (UTC)

Fixed/Skipped

Chat/Commands
Bugs undefined If the player attempts to teleport another player to them while that other player is in another dimension, the other player will be moved to the player's coordinates in that dimension. For example, if a player in The Overworld attempts to teleport a player to them, and that player is in The End, it will teleport that player to their Overworld coordinates while still in the End, causing them to fall to their death in most cases. MegaScience 14:47, 21 June 2012 (UTC)

Annoyances

a If you use the /tp command to go to 32,000,000 64 32,000,000 (not sure of when it starts) it says Disconnected by Server Illegal Position against the dirt background. This happens after about 30 seconds and before it appears, you have no-clip and can go underground, flying around.--72.209.199.2 14:32, 21 June 2012 (UTC)
 * If the /tp command allows you to teleport to an 'illegal location' - i.e. too far from the origin, I'd suggest that's a bug. --82.69.54.207 14:42, 21 June 2012 (UTC)
 * You get the Illegal Position because, teleporting to those coordinates, you're at the VERY edge of the world. If you move further in either direction, you get Illegal Position error and will be moved back to a valid position upon reentering. There isn't anything to fix here, unless you want the game to force you within valid coordinates. I've been testing, and if you fly back inward of the world, nothing happens. When you do teleport there, it takes a bit for chunks to generate. If you want and use an Eye of Ender, it will direct you toward mainland without having to move to find out. --MegaScience 15:50, 21 June 2012 (UTC)

Fixed/Skipped

Language/Text Files
Bugs undefinedCannot insert "§" character in books directly, only copying from other program. Also, characters with tilde (ã ẽ õ) don't work in signs. Lvxferre 13:40, 21 June 2012 (UTC)

Annoyances a Vowels with tildes get a thinner and strange look in both Portuguese (PT and BR) translations, making the text look ugly and harder to read (This can be solved simply swapping the tilde with a bar, like it was done with Spanish "ñ"). Also, "ç" is misaligned. Lvxferre 13:40, 21 June 2012 (UTC)

a Serbian translation is mixing phrases in Cyrillic and Latin. Lvxferre 13:40, 21 June 2012 (UTC)

Fixed/Skipped