Mods/The Aether

The Aether Collaboration is a content mod which includes the Aether realm, several new blocks, mobs, and items, as well as a whole new accessory system.

Installing
In order to install the Aether Collaboration you will need three pre-existing mods: ModLoader, AudioMod, and ShockAhPI. Installing these in the wrong order may cause your game to crash. Always make sure that you install Modloader first, and the Aether collab last.

Installation is easy, just make sure you create a backup copy of your minecraft.jar-file in the bin folder before you start. Then just copy the contents of the mods into their respective folders.

In some cases the order of installation does not matter, I suggest that you only change the order if You are re-installing The Aether mod.

Patch 1.01
This patch was directed towards bug fixes. The contents of the patch is as follows:


 * /Moa/s were untamable/unfeedable. This has been fixed, with Blue Moas requiring 3 Aechor Petals, White Moas requiring 4 Aechor Petals, and Black Moas requiring 8 Aechor Petals. You still need to wait for the Baby Moa to "digest" its food before feeding it again.
 * There was an Overpopulation/Underpopulation of Mobs (e.g. Too many /Zephyr/s, very little Aechor Plants, occasionally no Swets, etc). This has been fixed, by scaling down the Zephyr spawn-rate a lot more.
 * Golden Oaks were minable effectively with a Pickaxe instead of an Axe. You should now be able to gain Golden Amber/Skyroot Logs from Golden Oaks with Axes.
 * You could not craft Zanite armor, as only the gloves were craftable. This has been fixed, with all recipes added.
 * Non-generated Quicksoil was still returning drops with a Skyroot Shovel. This exploit has been patched.
 * Icestone used to freeze not only the source block but the stream also. When the source was frozen the stream would stay behind and doesn't go away. This has been fixed so that the source blocks are frozen instead, and the streams disappear afterwards.
 * Zephyrs used to drop Gunpowder. This has now been changed so that they drop a large stack of Cold Aercloud.

The spawn rate issues, however, don't seem to be fixed after the v1.01 update. (also see Current Known Bugs).

Aether realm
The Aether is a realm in the sky. Its main features are floating islands and solid clouds. Normal torches and Fire cannot be used in the Aether, although water brought from the normal Minecraft dimension works properly. As in the Nether, beds will explode if the player tries to sleep in one. When a player falls from the Aether, they'll be spawned from the sky of the normal overworld, usually on top of their original portal, unless they fell too far away from their original Aether spawn. A player will then usually fall to his death, unless they're playing on peaceful, riding a moa or flying pig, has a Cloud or Golden parachute in his inventory, or falls into water. Sometimes a falling player may re-appear standing on a tall mountain. The sun in Aether realm will not move, but a version of night occurs when the sky clouds over and the light dims slightly. No one is sure whether this is rain, or actually nighttime. The Aether "day" is as long as three Earth days.

Armor
Zanite Armor: Armor that gets stronger with use.

Gravitite Armor: When the full suit is worn, the player is capable of jumping 6 blocks high, and takes no fall damage. If the player falls out of the Aether while wearing the full armor, they will then land in the corresponding place in the normal world. This may result in being VERY far away from your spawn and portal.

Dungeons
Dungeons in Aether are much more complex than in normal world. Each of them will have a boss which has to be defeated to get the key required to open the grey chest located inside the dungeon boss room. Blocks which make up the main structure of the dungeon cannot be destroyed or obtained until the boss of the dungeon is defeated.

Bronze Dungeons
The entrance of bronze dungeons are located on the sides of normal islands. Bronze dungeons can have a varying number rooms. Non-boss rooms contain sentries which try to kill the player, and sometimes have chests on 4x4 tables. Some of these chests are mimics, however. The boss of this dungeon can only be attacked with a pickaxe. 9 blocks on the floor of each antechamber aren't minable atall. The boss room's walls are only minable once the boss is dead.

Silver Dungeons
These dungeons are located within Parthenons in the sky. These have multiple floors, typically 3, each with multiple rooms. Most rooms have chests inside them, and while the majority of the chests are fake (Mimics), others contain some items. Silver dungeons are inhabited by Valkyries, which only attack when the player attacks them. When playing on Peaceful, Valkyries still appear, but will teleport away when you try to attack them. Killing a Valkyrie yields a single victory medal. The boss of this dungeon can only be attacked by presenting it with 10 of the medals, which can be done by right-clicking on it with the medals in hand. The Silver dungeon boss can be attacked with any weapon.

Gold Dungeons
Gold dungeons are located within spherical islands with a lots of golden oak trees growing on top of them. This dungeon normally will only has a boss room in it. The boss cannot be killed by attacking it directly and must be killed another way.

Allied

 * /Moa/ (tamed)
 * /Flying Pig/ (tamed)

Passive

 * /Aerwhale/
 * Flying Pig
 * Moa
 * /Sheepuff/

Neutral

 * /Mimic/
 * /Valkyrie/
 * /Slider/ (Bronze dungeon boss)
 * /Valkyrie Boss/ (Silver dungeon boss)
 * /Sun Spirit/ (Gold dungeon boss)

Aggressive

 * /Aechor Plant/
 * /Cockatrice/
 * /Sentry/
 * /Swet/
 * /Zephyr/

Current Known Bugs

 * Aerwhales tend to get stuck in the terrain all the time.
 * Swets occasionally spawn on peaceful difficulty.
 * Tamed Moas despawn.
 * If a player's game crashes or logs out during a dungeon boss fight in either a bronze or gold dungeon, upon logging back in the boss may have vanished and the room remain sealed permanently off. Without a method of killing themselves available, players who find themselves in this position may be forced to create a new map (confirmed for bronze dungeon situationally).
 * Spawn rates still seem to be off after update 1.01 with the spawn rates of Zephyrs, Aerwhales and Cockatrices way too high, and the of all other mobs too low.
 * Black Moas only jump 6 times instead of 8.
 * Black Moa babies only take 7 instead of 8 Aechor Petals to grow into an adult.
 * Golden Oaks drop Skyroot Logs instead of Golden Oak Logs, but they can still randomly drop Golden Amber.
 * Sentries can instantly spawn and explode inside the player.

Compatibility with other mods
The Aether Collaboration attempts to achieve maximum compatibility by using as many libraries as possible. Because it uses ModLoader, Audiomod and ShockAhPI, the Aether Collaboration itself doesn't edit any of minecraft's main classes. Most mods wich make use of Modloader and/or ShockAhPI will therefore be compatible with the Aether Collaboration.

Known to be incompatible with:

 * Single Player commands: The player is sent to the nether when he or she dies, with no way of escaping. There is now a patch for this, which can be directly obtained at this link

Known to be compatible with:

 * TooManyItems
 * Dynamic Lighting
 * Mo' Creeps and Weirdos
 * Millenaire
 * Move Plus
 * Zan's Minimap
 * Spawner GUI (New Mobs are included)
 * Zombe's Modpack - Fly Mod
 * Optifog+Optimine_1.7.3_HD_C