Talk:Beacon

Recipe
Currently the recipe is:

Glass Glass Glass

Glass Nether-Star Glass

Obsidian Obsidian Obsidian

88.64.208.35 12:35, 6 September 2012 (UTC)


 * You do realize that the crafting recipe is already shown, right? –Preceding unsigned comment was added by 128.109.18.42 (Talk) 14:51, 7 September 2012 (UTC). Please sign your posts with

"Aura Block" would be a better name
Shouldn't we name this "Aura Block" ? It's true we can see it from far but it's not really it's main function. Algent 01:57, 11 August 2012 (UTC)

Beacon redstone
since the glass does not stop the power of the beacon block, we can use pistons and glass to make redstone systems, with hidden pyramids. –Preceding unsigned comment was added by Jpgar (Talk&#124;Contribs) 18:04, 11 August 2012 (UTC). Please sign your posts with

Is there a way to force light beam to render
On computers which don't show light beam –Preceding unsigned comment was added by 68.231.126.31 (Talk) 05:30, 13 August 2012 (UTC). Please sign your posts with


 * No. Iyeru 15:48, 22 August 2012 (UTC)


 * Unless you can't see lightning, i may know what's wrong with ur pyramids. I have a similar bug. when making a pyramid, if you are within one block of the beacon block when placing it, the lightning will not render and the GUI will be empty, until you get out of it's range, then you will see the lightning, and the GUI will have the effects it is supposed to. If it STILL doesn't render, check to make sure lightning doesn't either, because the beam uses the same rendering as lightning bolts do, just without the whole lighting the whole world thing. –Preceding unsigned comment was added by 128.109.18.42 (Talk) 14:49, 7 September 2012 (UTC). Please sign your posts with

Effects
I suppose the regen and speed effects are just like potion effects, just not temporary. However, what does "Haste" do? There's not a potion that has that effect. –Preceding unsigned comment was added by 87.205.160.203 (Talk) 09:20, 13 August 2012 (UTC). Please sign your posts with


 * For sure there is a potion named that, see Potion effects. --80.134.13.237 09:39, 13 August 2012 (UTC)


 * I would assume from the picture that it makes you mine (or similar things) faster –Preceding unsigned comment was added by 184.157.215.153 (Talk) 16:53, 23 August 2012 (UTC). Please sign your posts with

Light beam
Why isnt a light beam showing up above my beacon block? I have the pyramid exactly right and it's not showing anything above it. Can someone help? –Preceding unsigned comment was added by 118.210.94.14 (Talk) 11:17, 15 August 2012 (UTC). Please sign your posts with


 * If the beacon GUI doesn't show any powers, you did something wrong. Otherwise your computer is not good enough to render the beam. In any case, you should give us a screenshot for questions like these.--Johnfaber 10:47, 20 August 2012 (UTC)


 * Ah, I just heard you probably need to update your OpenGL.--Johnfaber 12:13, 20 August 2012 (UTC)


 * OpenGL is updated through the drivers/GPU, not you; it's not a runtime that the consumer installs manually like DirectX. Iyeru 15:49, 22 August 2012 (UTC)

DEM PYRAMIDS
I know this is inappropriate on a wiki discussion, but I really need to say it.

This block is AWESOME!!

This is exactly the block I have needed for my hidden pyramid.--85.27.161.163 19:19, 31 August 2012 (UTC)

I think this will be primarily for creative mode.
Aside from the overall cost, the big reason I'm thinking "adventure mode" is because both pyramid and "fees" seem to make no distinction between iron, gold, diamond, and emerald. That just doesn't make sense in anything but creative or adventure modes, the value range is just too wide. Even for advanced play in survival, there'd have to be some benefit to using something besides iron. A big pyramid of diamond or emerald blocks would represent the total contents of an ungodly amount of territory -- for diamond, I get 492 chunks, or a square around 400m on a side.) (re-added item relevant part of deleted article) --Mental Mouse 00:59, 3 September 2012 (UTC)

Incorrect values?
One thing i noticed that with this new beacon block there is no effect on what block type you use or what pay, it still always lasts 8 seconds and regens right when it reaches 4. I think that the length of the potion effect it gives you should be affected by what offering you give it, whether that be an iron ingot, gold ingot, diamond, or emerald. I also think that the strength of the effect should be affected by what type of blocks the pyramid is made of. If not then reversed effects where the block tells how long the effect is as this can be more configurable by placing different kinds of blocks in one pyramid, for example different layers. Say i used iron for the bottom of a large pyramid, since it would and should be weaker than the rest, then gold above it, then diamond, then emerald for the top 9. That probably would equal a configuration that is right in the middle, since the lower level the block is, the more blocks needed to be equivalent to a higher level, which therefor says that having the bottom iron has the same time effect as having emeralds in only 9 on the top, compared to the total of 49 block of iron to be an eqivelent. What I'm trying to say here is that pyramids should be able to tell what kind of block they are made of. I also think that they should add lapis luzuli blocks to the mix, as a kind inbetween emerald and diamond

If anyone can give this to Notch and/or Jeb as a request that would be great. I, and many other people should believe this whole block mis-match a BUG

I am aware that the post above is similar, but the lapis block idea is totally legit. :P –Preceding unsigned comment was added by 128.109.18.42 (Talk) 14:45, 7 September 2012 (UTC). Please sign your posts with

Miscalculation
In the trivia section, it states that "The most efficient design allowing for all powers to be activated at the highest level requires 244 blocks". Since regeneration and each of the other 5 effects at tier 2 require a full size pyramid, I believe the actual number of blocks is 284 - 164 for the first pyramid and then 24 additional blocks (9+7+5+3) for each of the 5 subsequent ones. Am I missing something? –Preceding unsigned comment was added by 94.9.220.177 (Talk) 12:38, 9 September 2012 (UTC). Please sign your posts with


 * You're assuming the beacons are placed in a straight line, right? If they're instead arranged in a circle/square (or rather, as close as you can get considering the number of beacons required), they shouldn't require as many additional blocks per beacon. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 20:13, 8 September 2012 (UTC)


 * Yep, that's my problem, thanks. Knew it would be something obvious. –Preceding unsigned comment was added by 94.9.220.177 (Talk) 12:38, 9 September 2012 (UTC). Please sign your posts with

A pyramid level does not work if y=0
I noticed that the beacon doesn't "read" a pyramid level if it is on the last layer before the void (y=0) --93.58.67.206 09:52, 9 September 2012 (UTC)
 * I think this is primarily because you cannot legitimately find a large enough hole in the ground to make a layer of pyramid, unless you made the hole back when it was possible. Trigger hurt 20:12, 18 September 2012 (UTC)