Category:Objects requiring isometric renders/Block states/Hoppers

Version changes for these models/states:


 * 13w01a: First introduction
 * 13w02a: Uses a dedicated texture, rather than sharing the cauldron texture
 * 1.7.2: UV breaks on pretty much all blocks, I'll count hoppers for now but covering all other blocks is a far future project
 * 13w48a: UV fixed on all blocks - hoppers were also bugged before 1.7.2 in other ways and therefore will look slightly different
 * 14w10a: Textures rotate with the facing direction rather than being constant, inner planes affected by ambient occlusion, UV changes to the smallest cuboid
 * 15w43c: UV changes to the smallest cuboid
 * 15w44a: UV changes to the main funnel
 * 18w43a: Texture Update

These should be rendered at 300x300.