Minecraft Dungeons:Banner

"Collecting a Threat Banner increases the threat level of the mission instantly!"

- In-game description

"Collecting a Mystery Banner instantly adds a random modifier to the mission!"

- In-game description

A banner is a consumable item dropped by raid captains that grant enhance missions with various modifiers making missions harder to finish.

Appearance
Threat banners portray the Bad Omen icon, while mystery banners portray a skull. These banners equip on raid captain chestplate slots like Minecraft:Bedrock edition instead of on the helmet slot like Minecraft:Java edition.

Obtaining
Banners can be obtained when a raid captain is defeated, dropping one of two banners: a threat banner or a mystery banner.

Usage
When a banner is obtained by a hero, the mission is enhanced with modifiers, making the overall mission more difficult.

All mystery banner modifiers

 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of melee mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of melee mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of melee mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of melee mobs have the enchantment.
 * 10-50% of melee mobs have the enchantment.
 * 10-50% of melee mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of melee mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * Mob health is increased by 10-200%.
 * Mob damage is increased by 10-200%.
 * Mob speed is increased by 10-100%.
 * Player health is decreased by 20-60%.
 * Player damage is decreased by 20-60%.
 * 10-50% of melee mobs are replaced by creeper.
 * 10-50% of ranged mobs are replaced by pillager.
 * Night mode

Raid captain chest
At the end of the mission, an extra item is given in addition to the artifact chest. Also, the chance for it to be unique exponentially increases for every raid captain defeated after the first. After finishing a mission with banner modifiers, raid captain chests are rewarded to the hero. The rewards screen indicates that the quality of the reward is dependent upon the amount of banner modifiers applied. If all six raid captains have been defeated inside of a daily trial on Apocalypse + 25, the highest power level items in the game can be collected from raid captain chests.

Data value

 * In the game files, the threat banner is referred to internally as the.
 * In the game files, the mystery banner is referred to internally as the.