Bedrock Edition 1.6.0

1.6 is an upcoming major update to Bedrock Edition with no set release date, which added features such as barriers, phantoms and Slow Falling status effect.

Blocks

 * Barrier
 * Invisible like Invisible Bedrock (Visible when in hand in creative/survival mode).
 * Can be broken in Creative mode.

Items

 * Spawn eggs
 * Phantom
 * Phantom Membrane
 * Potion of Slow Falling
 * Splash Potion of Slow Falling
 * Lingering Potion of Slow Falling
 * Arrow of Slow Falling

Mobs

 * Phantoms

Gameplay

 * Status effects

Command format

 * gamerule
 * Enables phantom spawning when commands are enabled

Blocks

 * TNT
 * No longer damages players and mobs when it explodes in water.

Items

 * Elytra
 * Requires phantom membrane to repair now in an anvil instead of leather
 * Book and Quill
 * Pages can now be turned using the controller bumper buttons

General

 * Menu and inventory tabs can now be navigated using the and  keys (Can be remapped in Settings)
 * When joining a world, the default game mode selected is now the personal game mode set to the player.

Fixes

 * Fixed several crashes that occurred during gameplay
 * Fixed a crash that occurred when using Pick Block in a spot where a mob just died
 * Increased performance for menu load times
 * Fixed water flowing incorrectly from stairs that contained water source blocks
 * Top Snow will now break once it hits water
 * - Fixed received items disappearing after trading a renamed item with a Villager
 * - Maps once again update properly when held in the main hand
 * Players are now able to return to the Overworld if an End Portal is on their spawn point
 * Lowered the volume of the 'punching air' sound effect
 * - Fixed Guardians spawning even when Mob Spawning is disabled
 * Fixed Strays and Skeletons having trouble leaving the water to attack players
 * - Food particles no longer gradually change position after swimming and will always come out of the player's mouth area
 * Observers will now detect changes with Droppers, Dispensers, Brewing Stands, Farmland, Saplings, Sugar Cane, Fire, and Grass blocks
 * Items can once again be crafted from the Recipe Book while the Craftable filter is disabled and the player only has enough materials to craft a single recipe
 * Fixed the speed boost given by Dolphins being too slow when wearing armor with Depth Strider
 * Wolves no longer get stuck attacking Skeletons that are underwater
 * - Donkeys and Mules can now only be ridden by players after being tamed
 * - Blazes now attack Snow Golems
 * - Using the '/setblock' command on Redstone components will now properly update and power the mechanism
 * - Command blocks now correctly conduct Redstone power
 * Operator permissions are now granted to players when the host creates a world with Trust Player Permissions set to Operator
 * Buckets now stack properly when getting ejected from crafting output
 * Experience orbs spawned with the '/summon' command will now grant experience to players
 * The gamepad cursor can now be used to navigate Villager trades
 * Fixed overlapping issues with the Dragon Head equipped on the inventory screen
 * The Crafting Table's output field hover state now matches the field's size
 * Selecting the output of an uncraftable recipe no longer causes the output item to disappear
 * The Trident no longer disappears when being thrown into an Armor Stand
 * Fixed several crashes that occurred during gameplay
 * Fixed a crash that occurred when placing renamed items in an Anvil's output slot
 * Fixed mobs missing several limbs on the previous Android beta
 * Crouching on ladders will no longer stop when opening the pause menu or inventory screen
 * - Firework Rockets once again give the proper boost when using Elytra
 * Barrier Blocks can now contain water
 * - Field of View can once again be adjusted when the "FoV Can Be Altered by Gameplay" option is disabled
 * - Redstone dust now renders on the sides of Glass blocks
 * The Ender Dragon is no longer missing the texture on its neck when playing the Norse Mythology Mash-up Pack
 * Fixed the mining cracking animation being out of sync when mining from a boat
 * Fixed a couple of pixels on the Phantom's texture
 * Phantoms' eyes now stay visible when under the invisibility effect
 * Phantoms now fly up after spawning in Creative mode
 * Changes to the Phantom flying animation
 * TNT exploding underwater no longer deals damage to players and other entities
 * Drowned now have a much easier time attacking players that are swimming above them
 * Kelp that is planted by players will now grow over time
 * Baby Horses, Donkeys and Mules can no longer be pushed through solid blocks
 * Creepers no longer remain white or quickly flash when killed
 * Changed Render Distance from 22 to 64 (Xbox One Only)
 * Using '/fill doors' now fills the chosen area with doors instead of air blocks
 * Fixed the Cancel button not appearing on Windows 10 devices when joining a cross-platform world
 * - Kelp now mimics Seagrass in its placement and can be placed on most blocks underwater
 * Fixed a crash that occurred when players were spawning and the spawn point was getting set every tick
 * Land plants can no longer be placed underwater
 * Water Bottle icons no longer have red liquid on Android devices.
 * Guardians no longer attack fish
 * Visibility now increases over time when submerged in flowing water
 * - Used chests can now be equipped to Mules and Llamas
 * - Swimming through certain waterlogged blocks no longer removes underwater fog
 * - Activating an End Portal will now replace any blocks inside the portal
 * - Opening Book & Quill on touch devices no longer causes blocks to break
 * Elder Guardians now drop Wet Sponges when killed
 * Fixed floating Rails that generated in abandoned mineshafts
 * Fixed certain variants of Rails having an incorrect hitbox size
 * Fixed monster spawners appearing empty on converted Console Edition worlds
 * Dolphins can no longer attack players through solid blocks
 * - The Resistance effect will now protect against the Wither effect
 * - Quick moving items from the hotbar to a container now works as intended
 * Cloning containers no longer removes their custom names
 * Hitting the Enter key in the inventory no longer moves the cursor in/out of the text field or grabs/drops items
 * Particles from Enchanted Arrows no longer drift in flowing water
 * Mobs no longer play a higher pitch sound effect when first spawned
 * Fixed Texture Packs having a placeholder icon on the Pack Validation screen on Android devices
 * Players constantly teleported with now behaves more consistently