Commands/particle

Creates particles.

Java Edition
 * Syntax

Bedrock Edition


 * Color added to make reading easier.


 * Arguments


 * effect (BE: effect: string)
 * Specifies the particle to create. Must be a particle name (for example, ). For Java Edition:


 * requires three color channel parameters to be set along with the name, representing red, green, and blue, each being a value in the range 0 to 1; and an additional parameter representing size. For example:  creates a pink particle at regular size. If one or more values are greater than 1, the particles change their colors. The greater the values the greater is the range of different colors.


 * and  require a block and an optional state as a parameter. For example:


 * requires an item name as a parameter. For example:


 * pos (BE: position: x y z ) (optional)
 * Specifies the position at which to create the particle. All values (including y) must be between -30,000,000 and 30,000,000 (inclusive, without the commas). May use tilde notation to specify a position relative to the command's execution.


 * delta (optional)
 * Specifies the size of the 3-dimensional cuboid volume to spawn particles in, centered on position pos, and multiplied by about 8 (using  specifies a cuboid of about 8×8×8 in size). Negative values may be used, but have the same effect as their positive counterparts (using   still equates to an 8×8×8 cuboid). Note that the generated particles aren't evenly distributed over the resulting cuboid, they become less frequent further away from the center, which will result in a particle-gradient that is most dense at the center. Tilde notation may be used, which will use the values of the resulting coordinates as delta.


 * Exception 1: When name is  or , a count of 0 causes the delta and speed to act like RGBE values instead, ranging from 0.0 to 1.0.
 * Exception 2: When count is set to 0, the delta instead acts as motion values for the particle, with speed acting as a multiplier.,   and   instead becomes  ,   and   respectively. Particles that don't have any motion to begin with are not affected by this (Example:  ).
 * Exception 3: When name is, a count of 0 causes   to act as a color modifier, with speed acting as a multiplier. Starts at green with the hue moving backward as this increments.
 * Exception 3: When name is, a count of 0 causes   to act as a color modifier, with speed acting as a multiplier. Starts at green with the hue moving backward as this increments.


 * speed
 * Specifies the speed of the particle. Must be at least 0. Does not work on all particles (example: ).


 * count
 * Specifies the number of particle effects to create. Must be at least 0, which will result in a single particle. See the exceptions on delta for why having a count of 0 can be useful.


 * mode (optional)
 * Specifies the display mode:  or  . Setting   allows the particle(s) to be seen up to 256 blocks away and by players that use the minimal particles setting.


 * viewers (optional)
 * Allows control of which player should view this particle instead of everyone in the viewing range of the particle.


 * Result


 * Fails if the arguments are not specified correctly.


 * On success, creates the specified particle.


 * Examples


 * Java Edition: To create a stationary huge explosion particle 10 blocks to the east:
 * Bedrock Edition: To create a stationary huge explosion particle 10 blocks to the east:
 * Bedrock Edition: To create a stationary huge explosion particle 10 blocks to the east:

History
Befehl/particle 命令/particle