Bedrock Edition beta 1.16.200.52

Beta 1.16.200.52 is the second beta version for Bedrock Edition 1.16.200, released on October 28, 2020, which added some of the first Caves & Cliffs feature, and fixes bugs.

Blocks

 * Powder Snow
 * Currently only available through the creative inventory.
 * Entities, including mobs and players, can enter powder snow blocks.
 * Their movement is slowed down while inside, and fall damage is ignored.
 * Powder snow can be climbed similar to ladders or scaffolding. Downward movement cannot be accelerated.
 * Have a slightly different texture than regular snow blocks.
 * When the player is inside the block, a powder snow block fog is rendered around them and an overlay texture is rendered on the HUD.
 * Currently behind Experimental Gameplay toggle (Caves and Cliffs sub-toggle)

Items

 * Goat Horns
 * Dropped by a goat if it rams into a block.
 * When for a short period of time, it makes a sound identical to the horn heard during raids.
 * Currently behind Experimental Gameplay toggle (Caves and Cliffs sub-toggle)
 * Spawn Eggs
 * Added goat spawn eggs.
 * Currently behind Experimental Gameplay toggle (Caves and Cliffs sub-toggle)

Mobs

 * Goats
 * Spawn in the Extreme Hills biome.
 * Take reduced fall damage.
 * Will sometimes attempt to ram other mobs, including players.
 * The ram target can be up to 16 blocks away, but the ram itself only goes 9 blocks. Goats will attempt to get closer to targets that are too far to be reached.
 * Have a cooldown of 10 to 15 seconds between attacks.
 * When they ram, goats make the same noises that vexes make when they dive.
 * Will not attack goats and shulkers.
 * Drops a horn when they ram into a tree.
 * Can be bred with wheat.
 * Breeding results in 3 to 8 baby goats.
 * Have health.
 * On death, they do not drop items, but adults will drop experience.
 * Can be milked with a bucket, similar to cows.
 * Can be attached to a lead.
 * Currently behind Experimental Gameplay toggle (Caves and Cliffs sub-toggle).

General

 * Scripting, Add-Ons, and Technical
 * Changed and  to use  when specifying
 * Items with the item lock component no longer cause the recipe book to show invalid recipe results


 * Blocks
 * Added to get a ground plane direction that doesn't return up or down
 * Added the ability to put block models into the models/blocks folder
 * Added the ability for item triggers to send events to the block they are interacting with (when there is one such as )
 * Added the ability to query the interacted face for both interactions with blocks and using in an item. Face can be queried with


 * Event Responses
 * and no longer throw content errors when valid effect names are passed in
 * Added documentation for to make creators aware they can use the value "all" in effect to remove all mob effects from a target

Fixes

 * Performance and Stability
 * Fixed several crashes that could occur during gameplay
 * Large numbers of scheduled instant updates should no longer crash the game
 * Fixed occasional crash when going through a portal or flying around
 * Fixed a crash that would occasionally occur while flying or moving around the game world


 * General
 * Only preview items will be shown in crafting screen when auto crafting an item on controller. This prevents rapid updates of the recipe book
 * Fixed a bug where End Portal blocks were not removed after an End Portal Frame block is destroyed. Filled blocks other than end portal blocks will remain in place
 * Fixed paperdoll such that it can now always be rotated with the mouse when in the dressing room


 * Accessibility
 * Emote wheel now supports the screen reader
 * Fixed a bug where UI screen reader did not read the screen title and shortcut buttons on the Invite to game Screen
 * Fixed an issue where the screen reader was not reading updates often enough on some devices
 * Fixed the screen reader so messages with controller icons in the Chat Screen are read correctly
 * UI Screen Reader now reads the Open Chat Message while Text To Speech For Chat is turned off


 * Gameplay
 * Double chests no longer lose contents when reloading the world
 * Compass is no longer consumed when used on a Lodestone in creative mode
 * Cocoa Pods generated in jungle now generate in the proper direction
 * Signs no longer replace decorations when attempting to place in the same space as the decoration
 * Right-clicking a snow block with a shovel no longer breaks the snow block
 * Dirt paths (formerly grass path) can now be made by using a shovel on dirt, podzol, mycelium or course dirt (as well as grass)
 * Updated the Netherite leggings texture
 * Twisting Vines can no longer be placed on Composter blocks while sneaking


 * Mobs
 * Villagers will no longer steal workstations from each other
 * Mobs no longer randomly stop attacking and following their targets
 * Piglins that are close together can no longer pick up the same item if it's dropped between them
 * Mobs no longer spawn in Wither Roses
 * Bees now only exit at the front of Bee Hives and Bee Nests


 * Commands
 * commands now play the sound correctly for all players in range
 * command duration is now capped at 1,000,000 seconds
 * Add ticking area commands performed in the same tick now disallow adding areas with the same name twice
 * Placeholder text message for the command success no longer returns to player
 * argument is no longer ignored in 's times command


 * Graphics, Textures, and User Interface
 * Update Zombified Piglin texture to remove flickering of loincloth
 * "Classic Controls - Intense" font color now matches the surrounding text in VR Controls menu
 * [X] button in Chat Settings is no longer present when using a controller
 * Profile screen has been improved, now characters will be visible and can be selected or modified as soon as they load
 * Fixed a bug where the visual focus indicator was lost when hovering on tabs
 * Glowsticks no longer use placeholder textures (Education Feature)
 * Loading screen tips won't display the key
 * Avoid purchasing Realm if player cancels out of "Purchase History Needed" dialog


 * Technical
 * Fixed face occlusion with data driven blocks to properly account for unit cube transparent vs unit cube opaque
 * Fixed a crash caused by heap corruption with and  components
 * Data-driven blocks no longer have their top faces rotated 180 degrees when carried or in inventory
 * Mobs are no longer teleported back and forth outside solid objects if there is not enough space for multiple entities
 * Fixed items not being placeable in additional horse equipment slots. Does not fix all equippable behaviors
 * Inventory size on the component has to be increased to match the equippable slots in order for the server to accept the item placement
 * The tooltip for item with item lock component will no longer show when game rule showtags is disabled

Trivia

 * It is unknown why this beta is under a 1.16 minor release, as the Caves & Cliffs update was planned to be the next major update, 1.17.