Mods/The Aether

The Aether Collaboration is a content mod which includes the Aether realm, several new blocks, mobs, and items, as well as a whole new accessory system.

Installing
In order to install the Aether Collaboration you will need three pre-existing mods: ModLoader, AudioMod, and ShockAhPI. Installing these in the wrong order may cause your game to crash. Always make sure that you install Modloader first, and the Aether collab after AudioMod and ShockAhPI.

Installation is easy, just make sure you create a backup copy of your minecraft.jar file in the bin folder before you start. Then just copy the contents of the mods into their respective folders.

In some cases the order of installation does not matter, I suggest that you only change the order if You are re-installing The Aether mod.

If you are having issues, install each mod one at a time, restarting Minecraft and loading a world after each mod to see if each works. This way you can see where your issue comes up. Make absolutely sure you have downloaded the recommended version of each mod.

Patch 1.01
This patch was directed towards bug fixes. The contents of the patch is as follows:


 * /Moa/s were untamable/unfeedable. This has been fixed, with Blue Moas requiring 3 Aechor Petals, White Moas requiring 4 Aechor Petals, and Black Moas requiring 8 Aechor Petals. You still need to wait for the Baby Moa to "digest" its food before feeding it again.
 * There was an Overpopulation/Underpopulation of Mobs (e.g. Too many /Zephyr/s, very little Aechor Plants, occasionally no Swets, etc). This has been fixed, by scaling down the Zephyr spawn-rate a lot more.
 * Golden Oaks were minable effectively with a Pickaxe instead of an Axe. You should now be able to gain Golden Amber/Skyroot Logs from Golden Oaks with Axes.
 * You could not craft Zanite armor, as only the gloves were craftable. This has been fixed, with all recipes added.
 * Non-generated Quicksoil was still returning drops with a Skyroot Shovel. This exploit has been patched.
 * Icestone used to freeze not only the source block but the stream also. When the source was frozen the stream would stay behind and doesn't go away. This has been fixed so that the source blocks are frozen instead, and the streams disappear afterwards.
 * Zephyrs used to drop Gunpowder. This has now been changed so that they drop a large stack of Cold Aercloud.

The spawn rate issues, however, don't seem to be fixed after the v1.01 update. (also see Current Known Bugs).

Aether 1.01 modifications
The modder Doug Benham created a mod which contains several fixes and changes related to the Aether mod. It is called Aether 1.01 Modifications.

The individually selectable changes are: (Nested items are dependent on the selection of their ‘parent’ items)
 * Beds work in the Aether
 * …during the day, too
 * Aechor Plants never despawn
 * Moas don’t despawn if saddled
 * Enchanting of darts and poison buckets enabled
 * Mob spawn rates are changed (e.g. /Zephyr/s and /Aerwhale/s spawn much less)
 * Notification upon /Aechor Plant/s spawning
 * Halfed poison duration
 * Items are retained after death

Aether realm
The Aether is a realm in the sky. Its main features are floating islands and formations of solid clouds.

Normal torches and Fire cannot be used in the Aether, although water brought from the normal Minecraft dimension works properly. As in the Nether, beds will explode if the player tries to sleep in one. When a player falls from the Aether, they'll be spawned from the sky of the normal overworld, usually on top of their original portal, unless they fell too far away from their original Aether spawn. Therefore normal worlds be used to cover distances from the Aether rather quickly.

A player will then usually fall to his death, unless they're playing on peaceful, riding a moa or flying pig, has a Cloud or Golden parachute in his inventory, or falls into water. Sometimes a falling player may re-appear standing on a tall mountain.

The sun in Aether realm will not move. The rain or snow are also absent although the sky dims slightly like in desert biomes of the overworld. If you defeated the Gold Dungeon Boss, the aether can become night. No one is sure whether this is rain, or actually nighttime. The Aether "day" is as long as three Earth days.

Tools
Skyroot tools: Yield double the amount of drops from the respective blocks that are not placed by player.

Pickaxe: Gives double drops from holystone and ambrosium blocks.

Shovel: Gives double drops from aetherdirt and quicksoil.

Axe: Gives double drops from skyroot and golden oak logs.

Sword: Increases drops from enemies. Deals 2.5 hearts damage (the same as wood).

Holystone tools:Hitting the blocks with gives a small chance of these dropping ambrosium shards.

Pickaxe: Works on holystone, ambrosium and zanite blocks.

Shovel: Works on aetherdirt and quicksoil blocks.

Axe: Works on skyroot and golden oak blocks.

Sword: Works on enemies. Deals 3.5 hearts damage (the same as stone).

Zanite tools: Zanite tools get more powerful as they become more used.

Pickaxe: Works on the above plus gravitite blocks.

Sword: Deals a minimum of 4.5 damage (as iron).

Gravitite tools: Gravitite tools have a special ability of making blocks float up in the air.

Pickaxe: Works on the above plus aerogel.

Sword: Deals 5.5 hearts damage (the same as diamond). Does not make mobs float.

Darts: There are three types of darts, fired from a corresponding Dart Shooter. Unlike arrows, darts do not curve to gravity so they are ideal for killing enemies like Zephyrs. Poison and Enchanted Darts may be found in Dungeon chests as well.

Golden Darts: The basic form. Requires access to Zanite and Golden Oaks. They do 2 hearts damage (the same as arrows).

Poison Darts: Add a poison effect which causes recurring damage (and stun, as if being attacked) for a time. Made from the products of Aechor Plants.

Enchanted Darts: Deal extra damage (3 hearts). Enchanted Darts and Shooters are made by enchanting other darts and shooters, but this is not available on v1.01.

Armor
Zanite Armor: Armor that gets stronger with use.

Gravitite Armor: When the full suit is worn, the player is capable of jumping 6 blocks high, and takes no fall damage, even when they fall back down to the Overworld.

Dungeons
Dungeons in Aether are much more complex than in normal world. Each of them will have a boss which has to be defeated to get the key required to open the grey chest located inside the dungeon boss room. Blocks which make up the main structure of the dungeon cannot be destroyed or obtained until the boss of the dungeon is defeated.

Bronze Dungeons
The entrance of bronze dungeons are located on the sides of normal islands. Bronze dungeons can have a varying number rooms. Non-boss rooms contain sentries which try to kill the player, and sometimes have chests on 4x4 tables. Some of these chests are mimics, however. The boss of this dungeon can't be attacked with a sword. He can take damage from any tools (pickaxe,shovel,etc.). 9 blocks on the floor of each antechamber aren't minable atall. The boss room's walls are only minable once the boss is dead.

Silver Dungeons
These dungeons are located within Parthenons in the sky. These have multiple floors, typically 3, each with multiple rooms. Most rooms have chests inside them, and while the majority of the chests are fake (Mimics), others contain some items. Silver dungeons are inhabited by Valkyries, which only attack when the player attacks them. When playing on Peaceful, Valkyries still appear, but will teleport away when you try to attack them. Killing a Valkyrie yields a single Victory Medal. The boss of this dungeon can only be attacked by presenting it with 10 of the medals, which can be done by right-clicking on it with the medals in hand. The Silver Dungeon boss can be attacked with any weapon.

Gold Dungeons
Gold Dungeons are located within spherical islands with lots of Golden Oak trees growing on top of them. This dungeon normally will only have the boss room in it, with no treasure/mob rooms beforehand. The boss cannot be killed by attacking it directly and must be killed by hitting the white object he throws back at it multiple times. Every time it is hit with the white object, it sends out a smaller version of itself to kill you.

Allied

 * /Moa/ (tamed)
 * /Phyg/ (tamed)

Passive

 * /Aerwhale/
 * Phyg
 * Moa
 * /Sheepuff/

Neutral

 * /Mimic/
 * /Valkyrie/
 * /Slider/ (Bronze dungeon boss)
 * /Valkyrie Boss/ (Silver dungeon boss)
 * /Sun Spirit/ (Gold dungeon boss)

Aggressive

 * /Aechor Plant/
 * /Cockatrice/
 * /Sentry/
 * /Swet/
 * /Zephyr/

Current Known Bugs

 * Aerwhales tend to get stuck in the terrain all the time.
 * Aerwhales don't take any damage.
 * Aerwhales set on fire never go out.
 * Swets occasionally spawn on peaceful difficulty.
 * When using noclip, if you are inside a block in a dungeon and you shoot it with a phoenix bow, the block will break leaving a gap in the dungeon
 * Tamed Moas despawn.
 * If a player's game crashes or logs out during a dungeon boss fight in either a bronze or gold dungeon, upon logging back in the boss may have vanished and the room remain sealed permanently off. Without a method of killing themselves available, players who find themselves in this position may be forced to create a new map (confirmed for bronze dungeon situationally).
 * Spawn rates still seem to be off after update 1.01 with the spawn rates of Zephyrs, Aerwhales and Cockatrices way too high, and the of all other mobs too low.
 * Black Moas only jump 6 times instead of 8.
 * Black Moa babies only take 7 instead of 8 Aechor Petals to grow into an adult.
 * Golden Oaks drop Skyroot Logs instead of Golden Oak Logs, but they can still randomly drop Golden Amber.
 * Sentries can instantly spawn and explode inside the player.
 * While indestructible by ordinary means, dungeon chests are susceptible to explosions.
 * Occasionally multiple bronze dungeons can spawn together. When you kill a boss, sometimes the blocks in the dungeon you beat the boss in can't be destroyed and instead make a nearby dungeon have breakable blocks (which can cause the boss to get loose by making giant holes)

Compatibility with other mods
The Aether Collaboration attempts to achieve maximum compatibility by using as many libraries as possible. Because it uses ModLoader, Audiomod and ShockAhPI, the Aether Collaboration itself doesn't edit any of minecraft's main classes. Most mods wich make use of Modloader and/or ShockAhPI will therefore be compatible with the Aether Collaboration.

Known to be incompatible with:

 * Bordercraft texturepack

Known to be compatible with:

 * TooManyItems - Note that you can not get dungeon items with this. (Unless you install an additional 3rd party class file)
 * Dynamic Lighting
 * Mo's Creeps and Weirdos
 * Millenaire
 * Move Plus
 * Zan's Minimap
 * Spawner GUI (New Mobs are included)
 * Zombe's Modpack - Fly Mod
 * Optifog+Optimine_1.7.3_HD_C
 * Clay Soldier Mod
 * PlasticCraft
 * Connected Textures Mod
 * The Zeppelin Mod
 * Fossil/Archaeology Mod
 * Doors Mod
 * Hidden Doors Mod
 * Portal Gun Mod
 * Inventory Tweaks