Talk:Boat

Falling from a height
In 1.8.1, falling onto a hard surface (i.e., dirt) from about 10m resulted in an additional -1 heart damage while in a boat, compared to the same fall without a boat. Sneaking while falling appears to deal even more damage to you. You remain in the boat, which remains intact. (Tests conducted without armor.) –Preceding unsigned comment was added by an unknown user at an unknown time. Please sign your posts with

Piloting onto partial blocks
In 1.8.1, place a 2x2 pad of slabs at the shore such that the water level is higher than the slab. Piloting onto the pad deals 0.5 - 2.5 hearts of damage, seemingly dependent on your speed before hitting the pad. You take no damage if you sneak. You remain in the boat, which remains intact. (Tests conducted without armor.) –Preceding unsigned comment was added by an unknown user at an unknown time. Please sign your posts with
 * Sign your posts. you can't be credited. I also cannot find who you are. it is not in the revision history. Robstar14... anything but! 16:03, 6 May 2013 (UTC)

Boat float update
Did the new update (1.7.2) get rid of the boat's ability to float up a pillar of water? Zenubis 17:38 July 06, 2011


 * Nope. Boats will float more slowly upward than originally or not at all depending on the water block's location relative to a solid block. If any water blocks used when attempting to travel up are directly adjacent to a solid block, they will not support upward travel. Otherwise, a water pillar alone will cause a boat to slowly travel upward. ParkourEmp7 22:44, 13 July 2011 (UTC)ParkourEmp7


 * Actually, that rule (downward currents are caused by water adjacent to air) used to be true, but changed along with the boat-floating. Now the requirement is that the water has to be a source block (i.e. placed by a bucket). I tested this using a boxed-in column of water which I tried to swim through — I used to swim slowest through the part of the column surrounded by glass, and now it doesn't matter but source blocks are faster. —KPReid 23:07, 13 July 2011 (UTC)

Are boats reusable?
Can a boat be returned to inventory after it has been used? I'm just about to add a line saying this cannot be done... –Preceding unsigned comment was added by Adi Tetac (talk • contribs) at 04:49, December 16, 2010 (UTC). Please sign your posts with


 * I don't believe it can. If you try to pick up a boat it breaks down into three sets of planks and two sticks, which isn't enough material to make a new boat... DannyF1966 21:48, 16 October 2010 (CDT)

My boat just spontaneously broke as i was going down my canal. Is that supposed to happen or did i scrape a wall?
 * if the spot gets too shallow the boat might hit the ground and break too, if its lower than a half block, its probably too low a spot Adi Tetac 08:49, 16 December 2010 (UTC)

The wiki currently says the following under Boat Physics "After taking enough damage over a short interval, the boat will break, dropping a boat (As of 1.2.5 and earlier, 3 wooden planks, and two sticks)", however, I just crashed on shore in 1.3.2 and it broke into pieces. I am thinking the wiki needs correcting. --TyCamden 20:29, 20 August 2012 (UTC)

Canals
Any chance someone could elaborate on this process, perhaps with a video link? I'm missing something about how this works, and what part pressure plates and the like play in the process. L33t3rth4nur1111 11:41, 8 December 2010 (CST)
 * Canal link added to EthosLab's Minecraft - (EATS) How To Build A Road, the best canal I've seen yet Adi Tetac 08:45, 16 December 2010 (UTC)

Easy boat docking
If one places a source block on top of the shore directly next to the body of water, then one may navigate at full speed towards said source in a boat. When the boat comes to the source block, it will be propelled upwards and then land on the dry land behind it. If one wants to re-use the boat, all one must do is push it onto the source block and then right click it. This simple technique made using boats far easier for me. –Preceding unsigned comment was added by Magitrek (talk • contribs) at 16:33, December 16, 2010 (UTC). Please sign your posts with


 * I also had exactly the same experience with using half-slabs. Running aground at any speed doesn't break the boat (as long as the runway is long enough as to not to hit a full block behind it). To reuse boat w/o picking it up, one only has to propel the boat on the half-slabs a bit (either pushing externally or using WASD inside boat).
 * Although practical, I think that neither of these techniques is aesthetically pleasing. --Karland90 (talk) 14:55, 7 March 2014 (UTC)

Speed
Does anyone here know how fast boats can go in non-flowing water compared to walking speed? That might be a good thing to add to the article (probably under the Riding boats or Boat physics section). Inquisitribble 22:53, 24 February 2011 (UTC)

Boat Teleportation
Should Boat Teleportation (lining up a bunch of boats and right clicking to jump from boat to boat) be mentioned in this article? I've seen videos and it's an extremely fast (although resource-consuming) method of transportation. JesusChrist666 21:38, 3 March 2011 (UTC)JesusChrist666

Boat destruction in SMP
It says, as of now on the page: Due to a bug, in multiplayer, when a boat breaks, it will drop two sticks and 3 wood planks, which you cannot pick up. They are added to your inventory upon getting close however. You can't pick them up but they get "picked up" when walked near to. What am I missing? Darkid 23:43, 8 March 2011 (UTC)

When a particular drop isn't properly supported in multiplayer, there's usually an effect where the client produces copies of the items (which the server doesn't know about, so you can't interact with them) and the server also does, which you can. So what is probably meant here is that you see 6 planks and 4 sticks, half of which can be picked up, and the other half of which stick around uselessly (in your view). I don't know whether this bug actually exists now for boats, but it does for jukeboxes, for example. Certainly the text could use rewriting (and a check to see if the bug is current). —KPReid 14:56, 9 March 2011 (UTC)

Exiting boats in SMP - lag problems
On our SMP server, when I right-click to get out of a boat, I'm always standing on top of it. When I try to step off, the server puts me back on. This continues for serveral seconds until I get lucky or the boat breaks. It's probably lag effects, but is this commmon for anyone else? Worthy of mentioning in the article? --JellyfishGreen 11:07, 16 March 2011 (UTC)

Flowing Water Speed
I was wondering if using flowing water could increase the riding speed on a boat. I've personally attempted to test this, but its not clear if it increased the speed when i accelerated on a current directed forward (with me). If it does, by how much? This topic could be included if someone could find the answer. –Preceding unsigned comment was added by ParkourEmp7 (talk • contribs) at 17:06, May 10, 2011 (UTC). Please sign your posts with

Two boats when quitting and returning while in a boat?
I saved and quit while in a boat, and then returned back to my world (Forgot why). I fell into the water, but when I came back out, there were two boats! I was only riding one... Anyone know why this happened? :/ –Preceding unsigned comment was added by Livin4Jesus (talk • contribs) at 17:51, July 8, 2011 (UTC). Please sign your posts with

Occasionally boats/minecarts duplicate when you reload a save. It's rare... C ali nou - talk × contribs » 21:59, 8 July 2011 (UTC)

Alright. Thanks for the answer! –Preceding unsigned comment was added by Livin4Jesus (talk • contribs) at 22:10, July 8, 2011 (UTC). Please sign your posts with

Bigger boats
I would like to see something like a ferry, like you put three boats at the bottom of a workbench, one wooden plank above each boat, a furnace on the left side, a lever upper middle, and a piece of fence on the upper right, and you get a steamboat, five blocks wide, and four ghasts long, and two-however big you want upwards, and you have to put in coal or charcoal for it to run, and you steer it like a normal boat but you have to be at the lever, which is used like a steer-stick and you have to right click on it to steer, and you can built on it, make a moving city, make a ferry, or make a tower floating on water, and it travels half as fast as a normal boat. It would also be flammable, if you touched fire with it or lit it on fire it would all burn, the boat not what you put on it unless it was flammable, and you can light it with a flaming arrow, and when two ships hit each other they both stop. Also, if you make a hole in it it wont sink, so you could make a kind of dock inside of it.


 * I'm actually working on a monstrous idea that involves bigger, modular boats. I'll post it on GetSatisfaction when it's done. Do you want me to let you know when I have it up? --72.197.35.238 06:57, 4 October 2011 (UTC)


 * Better late than never. Here it is: http://getsatisfaction.com/mojang/topics/boats_evolved_bigger_modular_boats_watch_out_huge --ThesaurusRex84 20:05, 25 October 2011 (UTC)
 * this... is... not... a... forum...Robstar14... anything but! 16:04, 6 May 2013 (UTC)

Sneaking on boats
I've been testing out the sneaking technique to avoid destroying my boat as I approach my dock. It works great. My boat never breaks on impact. It seems though, that getting out of a boat while still holding sneak breaks it 100% of the time. Can anyone confirm this? And if so, should it be added to the page? 76.20.78.75 15:21, 7 October 2011 (UTC)

Iron Boats
Boats can also be made from Iron, the same crafting layout as with planks, but using Iron Ingots instead.


 * No. – ultradude25 ( T &#124; C ) at 23:19, 21 December 2011 (UTC)

Eh... Minecart –Preceding unsigned comment was added by 81.211.62.118 (Talk) 18:23, 23 December 2011. Please sign your posts with

Boat Glitch?
As of 1.2 it seems that attempting to put a boat back in your inventory after use automatically breaks the boat (yielding the usual 3 wooden planks and 2 sticks) instead of giving you a boat back. It's made my canal system null and void. Anyone have any workarounds? –Preceding unsigned comment was added by 69.135.190.111 (talk) at 03:51, March 3, 2012 (UTC). Please sign your posts with


 * I've never been able to retrieve a boat (Alpha 1.1). As far as I've ever known, breaking boats is "working as intended." Did this change at some point? KyJoCa 01:38, 11 April 2012 (UTC)

Despawning?
I made a second boat to explore across an ocean, seperate from one I already had to transport me to and from some small islands, and when I came back my original boat had disappeared, I realize that place boat is an entity but do they really despawn? 107.2.207.154 02:45, 16 April 2012 (UTC)

boats should drop themselves!
I think boast should drop themselves! mine carts do, so why not boats? sticks and wood? really? –Preceding unsigned comment was added by 107.2.108.62 (talk) at 22:47, May 26, 2012‎ (UTC). Please sign your posts with

Boats Crashing Into Squids
Not sure if this happens, if so BAD idea. I'm in the middle of a nomad survival world. I found a mushroom biome, which, as most of you know, is far away from land. I went about 7500 blocks to reach it. –Preceding unsigned comment was added by 79.204.38.83 (talk) at 21:04, September 28, 2012‎ (UTC). Please sign your posts with

Anyway, I don't want to have to swim all that way without a boat if I crash into a squid. 72.209.199.2 21:40, 3 June 2012 (UTC)
 * Take more than 1 boat with you, or build a nether portal. --79.204.38.83 01:04, 29 September 2012 (UTC)

Boat is in different position client vs server.
I've noticed this that boat highways, while working as intended in the server, do not display properly in the client. Even in SP, as it is a local server. For example, I've made a setup that automatically launches boats when you get in. A door opens, and it looks like you don't move an inch. However, once you get out, you teleport to the end of the highway. If the boat breaks on the way, you stay where you are, but the planks and sticks drop where they should. However, if the server side boat stops moving beyond the edge of render distance, you will proceed to fall off the world. If you then log in and out, you will appear at the end of your boat highway. This is rather strange, as the blocks which the boat is on aren't even being rendered by the client.

--178.194.74.25 14:05, 11 October 2012 (UTC)

THis reminds me of the - new, now in 1.7.2 - Bug which I didn't even have, I could swear (could be Memory-related), earlier when testing this UpDate! A Boat will break as far as 25 Blocks, away, and I have no fore-warning, so after breaking close to 25, in SSP, now I just stay Way- far-away, from coasts. Yilante 50.1.134.10 04:18, 10 December 2013 (UTC)

Mobs in boats?
I know how to get animals in minecarts, but boats? How? 92.28.79.184 13:30, 26 May 2013 (UTC)

Wool does not cushion boats?
I read from several sources that boats to not break when colliding with wool, making it a good material for building docks. However when I tried this in SMP my boats shattered every time. Can anyone else confirm that this is not true? Was it perhaps true at one point but was changed? And should a note be added to the article to clear up what seems to be a common misconception? Jimbo Jambo 19:10, 17 June 2013 (UTC)
 * Sorry, but AFAIK, no solid block cushions boats (or falls, for that matter). Wool is a solid block like any other.  Its "softness" is only fast mining speed and minimal blast resistance.  The same goes for leaves. --Mental Mouse 10:47, 18 June 2013 (UTC)

Boats' buoyancy while near walls
Normally, boats will float up if they are submerged in water. However, at some point recently boats now act a little bit different. Water elevators with boats WILL NOT WORK if the boat is within one block of two or more walls. This may be a bug or intentional. Also, boats floating and sinking between one-wide walls and two-wide walls will "jump" up and down spontaneously. Replicate using this setup (photobucket screenshots)

/albums/w399/Stealth_Inc/2013-08-05_155431_2.png /albums/w399/Stealth_Inc/2013-08-05_155431.png --65.129.213.164 23:02, 5 August 2013 (UTC)

Sinking Through Ground
If you place a boat on flat ground, slowly walk into it a tiny bit, then step back, it will sink a bit into the ground while slowly moving forward until it reaches the edge of the block it's in. When it reaches the block in front, it will bounce slightly away from it, and then bounce from the block behind. If you then right click the boat, the boat will sink into the ground even more until only your head is above the ground.--82.46.131.39 15:59, 20 August 2013 (UTC)

Boat self-terminates
After riding a boat for a while, it will simply disappear. No (known) drops, and certainly no boat. Didn't hit anything, either, squid or otherwise. I didn't read anything about boats having a durability for normal use, so I'm wondering what's up? (Note: the game is behaving a little laggy)--DaedalusMachina (talk) 09:37, 2 January 2014 (UTC)
 * When the boat disappears, do you fall into the water, or keep "boating"? Regardless, that sounds like the return of an old glitch.  When that happens try logging out (exit game) and then log back in, then look around for the boat. --MentalMouse42 (talk) 01:14, 23 January 2014 (UTC)
 * Been a good while since I played around in that particular world, but that world was all kinds of messed, and I'm guessing it might have been the world build mixed with a not-terribly-great laptop. To begin our shenanigans, when I came into the world I was 20 meters below the surface of the water. Then later while boating I kept ending up in what looked like false chunks, but were most likely just normal chunks that wouldn't bloody load. After sinking into oblivion and seeing the world for mostly empty, I just wiped the place and went with a new build. I haven't boated much since then (I don't particularly care for the way the mechanics work), so haven't been able to test. --DaedalusMachina (talk) 17:51, 1 February 2014 (UTC)

Ok, so I experimented around with boats for a bit an I figured out what this bug is. Your boat isn't actually where you appear to be. After moving the boat around a bit, the boat's collision location is displaced (most likely due to the lag) even though you can see it under you. If you attempt to get out of the boat you will notice that boat will 'teleport' some distance away from you. I recommend submitting a bug report. --24.57.98.47 18:39, 27 January 2014 (UTC)

BOATS
I have made a aboat..a regular wooden boat..now what do i do with it. im playing xbox 360 and i cant figure out how to get into it..let alone how to stear it and where will it go –Preceding unsigned comment was added by BABAQ4 (talk • contribs) at 05:31, January 22, 2014‎ (UTC). Please sign your posts with

Controls
the history table claims for 1.6 "Boat controls have been changed from the left, back and right keys to mouse control." and for 1.7 "Boats have been reverted to the previous, pre-1.6.1 controls." both of those statements are false, as boats in earlier versions were already mouse steerable, with the wasd keys accelerating the boat relative to the player view direction the change for 1.6 was new boat physics with lower inertia, but the asd keys not yet implemented. additionally getting out of them by pressing shift got added. the 1.7+ boat controls are the 1.6 boats with asd enabled as well, not a return to pre 1.6 boat controls --Illdeletethis (talk) 00:46, 6 February 2015 (UTC)

PE crafting
The "pocket edition only" part of the boat is a bit repetitive, as the section name mentions it. There are 2 possible solutions: Please state your opinion.67.160.25.176 22:34, 11 May 2015 (UTC)
 * Use tags
 * Remove the headline (would require a login due to abuse filters against removing sections)

Windows 10 Edition (Beta)
Is it worth mentioning that the pocket-edition recipe works fine in Windows 10 Edition, or is that excessive given that win10 is very similar? --203.97.119.159 09:17, 31 July 2015 (UTC)

Boats no longer float up when submerged in 1.9
I tried making a watervator/ water elevator for my boat to travel up, but I found that as soon as the boat went underwater (i.e. I traveled into to column of water) it was pushed down and I was ejected from the boat. I just thought I should mention it here. --81.129.26.147 16:25, 27 March 2016 (UTC)

Using Items and Attacking from Boats
As of 1.9, can players items and  from a boat while it is moving? If so, then how long do they need to wait after paddling stops? VeenM64 (talk) 18:01, 13 May 2016 (UTC)

There's no delay at all, you just can't be rowing at the same time. – Sealbudsman talk/contr 19:40, 31 May 2016 (UTC)


 * Was this also the case in snapshot 15w41a? VeenM64 (talk) 18:08, 28 October 2016 (UTC)


 * You have access to the launcher's time machine, same as me ... – Sealbudsman talk/contr 18:50, 28 October 2016 (UTC)


 * Was this also the case in snapshot 15w41a? VeenM64 (talk) 20:55, 21 December 2016 (UTC)


 * In 15w41a/b, players cannot use and attack from a moving boat. In 15w42a, it was changed to (as far as I can tell) the present behavior. – Sealbudsman talk/contr 16:21, 22 December 2016 (UTC)


 * Are you absolutely sure? Because I remember you made this edit on the boats history project page that suggested something different. VeenM64 (talk) 00:28, 24 December 2016 (UTC)


 * I am sure of the recent edits. I must have been mistaken in that older edit.  That time I tested with placing blocks along the shore, and I remember feeling it was tricky, and as such I noticed little difference if any.  This time I tested with Lily pads, which is much easier, I think, and the difference was stark. In 15w41a/b, the boat slowly comes to a stop, then several seconds go by, then the item can be used. In 42a, it appears to be how it is now: once rowing stops, the item can be used almost immediately, as the boat continues to move. Admittedly I haven't tested more than 1 or 2 versions between 42a and release 1.9, so if it changed in the interim, I haven't discovered it. –  Sealbudsman talk/contr 01:35, 24 December 2016 (UTC)

New boat-skins?
The renders of the 'normal' boat is old and the other types are missing. Would it be possible to update these renders? Nethonos (talk) 20:03, 23 May 2016 (UTC)
 * . –Majr ᐸ Talk Contribs 10:47, 24 May 2016 (UTC)
 * Thanks :-). Nethonos (talk) 15:28, 24 May 2016 (UTC)

1.9 boat changes
I did a couple of tests with boats in 1.9.4 after noticing that I didn't receive any fall damage falling out of a flying machine I was testing in survival. I went to the build limit in creative and set up a fall test, got into the boat, set to survival, and dropped. No damage. Anyone else try this? I added the info to the wiki page, same with the boats not breaking (haven't seen one break since 1.9 came out, and I do a lot of ocean exploration in my amplified world) and the boats sinking (hadn't seen that happen before 1.9). I don't know if I added the info to the right place in the article, but it's definitely tested and true.

-jimra –Preceding unsigned comment was added by 99.127.66.114 (talk) at 17:53, June 2, 2016‎ (UTC). Please sign your posts with


 * I did notice that boats break by falling, but only if placed by the player, and not by . –  Sealbudsman talk/contr 22:06, 2 June 2016 (UTC)


 * Interesting. I placed the boat in the test; I just used setblock to avoid having to pillar-jump up to the build limit for the test, and the boat did not break, nor did I take any damage (no armor or anything). -jimra –Preceding unsigned comment was added by 99.127.66.114 (talk) at 20:14, June 2, 2016‎ (UTC). Please sign your posts with


 * I just re-tested it and I was wrong. I am not sure I can pinpoint the reason of when it breaks, or doesn't. , would you be able to shed any light on the situation?  –  Sealbudsman talk/contr 00:41, 3 June 2016 (UTC)
 * The lack of fall damage looks like a bug, probably . A boat will only take fall damage in what MCP 9.24 calls updateFallState when its state is ON_LAND. If it hits the ground (onGroundIn = true) in any other state the fall distance is zeroed. But a falling boat's state is IN_AIR, and it's still IN_AIR when updateFallState is called at the point that it hits the ground, so no damage. To get it to take fall damage, you'd have to find a code path that somehow got the state set to ON_LAND instead before the boat actually hits the ground; maybe if you got unlucky enough that the boat got within 0.001 of the ground on one tick but didn't actually hit until the next. If the boat does somehow take fall damage, the player inside will too just like in any other vehicle. Anomie x (talk) 03:11, 3 June 2016 (UTC)


 * It definitely reads as if there was some confusing in the writing. Yeah, probably a bug. Thanks for taking a look! – Sealbudsman talk/contr 03:22, 3 June 2016 (UTC)


 * Yes, thanks for figuring that out. -jimra –Preceding unsigned comment was added by 99.127.66.114 (talk) at 10:00, June 6, 2016‎ (UTC). Please sign your posts with

Boat movement, sprinting, and hunger
I noticed that there isn't any mention of the fact that a boat will go faster if you press the sprint key while rowing, nor of the apparent fact that you don't get hungry by moving in a boat. I figured the latter might be a bug, so I thought I'd ask about it rather than just adding it to the article. -jimra –Preceding unsigned comment was added by 99.127.66.114 (talk) at 10:14, June 6, 2016‎ (UTC). Please sign your posts with


 * Hmm. I think the hunger thing is worth mentioning.  Whether it's a bug: it's never caused hunger in PC, and in PE it used to cause hunger, but they changed it.  I'm sort leaning towards not-a-bug, but on the bug-tracker  there hasn't been any resolution, so who knows.  Even if it is a bug, it's entirely consistent (it never sometimes depletes hunger), and not depleting hunger is a very big deal for gameplay (not like some little texture glitch), so: definitely worth mentioning. –Preceding unsigned comment was added by 99.127.66.114 (talk) at 11:52, June 6, 2016‎ (UTC). Please sign your posts with


 * Before writing that the boat goes faster by sprinting, maybe do some in-game tests to confirm it. Like, do some trials and time it.  Because it could be that the view zooms out, without actually getting faster.  You'd want to rule that out. –  Sealbudsman talk/contr 15:01, 6 June 2016 (UTC)


 * In my own tests, it increases FOV, but the boat doesn't go any faster. Certainly not 30% faster.  This is consistent with what it says on Sprinting, and actually probably useful to state explicitly. –  Sealbudsman talk/contr 15:15, 6 June 2016 (UTC)


 * Thanks, Sealbudsman; I'll have to pay more attention when I'm in a boat and using sprint. It seems to make the boat go faster, but that could just be my imagination.  I agree that the no hunger thing is highly significant; I've explored huge swaths of ocean without ever needing food.  -jimra 99.127.66.114 15:52, 6 June 2016 (UTC)

Boats breaking when colliding with "a few" lily pads
It says in the history section of this article that in an unknown snapshot of 1.6.1 "Boats will now break when colliding with a few lily pads at higher speeds." I'm really perplexed by what "a few" is supposed to mean. Does it mean that they won't break if they collide with just one lily pad? VeenM64 (talk) 19:43, 8 June 2016 (UTC)


 * Going back to 1.6.4 and testing it, it seems that you can slowly boat through a bed of lily pads indefinitely, but if you go at higher speeds, the boat eventually breaks. So I changed the language in the history section; does that clear up your question?  –  Sealbudsman talk/contr 16:08, 9 June 2016 (UTC)


 * Are the lily pads broken when the boat passes through them? VeenM64 (talk) 19:43, 9 June 2016 (UTC)


 * In 1.6.4, yes. Oh, are you wondering when, if ever, boats stopped breaking lily pads?  Because it currently reads like in 1.9, boats once again break lily pads... Yeah we'll have to figure that out. –  Sealbudsman talk/contr 20:02, 9 June 2016 (UTC)


 * I don't think they ever really stopped. I think it was just that sometimes the "Oops, I crashed into a block. Break!" check happened before the "Ran into a lily pad, destroy it!" check. Anomie x (talk) 21:42, 9 June 2016 (UTC)


 * I actually added that point in myself after doing testing in 16w03a and 16w04a. But I now know that they stopped breaking them because of bug MC-90085, which was fixed in 16w04a. VeenM64 (talk) 17:02, 14 June 2016 (UTC)

View range in console versions
I can turn my head in a 200-degree range, not 180 degrees as the article says, on the PC version. Can anyone verify this in the console versions? Andrio Celos (talk) 05:15, 5 January 2017 (UTC)