Minecraft Wiki:Issues/Pocket Edition 0.5.0

Organization of This Page & Instructions
When reporting or commenting on a bug or annoyance, please sign your remarks with  ~ . This is a deliberate exception to the usual wiki conventions; normally you should only add signatures to content on talk pages.

Please do not spontaneously delete an issue report or comment unless it is patent nonsense submitted by someone who has not logged in. Try to contact the submitter by user-talk first and tell them about your concerns. Almost all genuine, active submitters will be co-operative. Always assume good faith.

If you're unsure of an issue, it's good practice to post about it on the |talk page to see whether others can reproduce it. Make sure you're testing the bug in the latest version (for this page, that's 0.3.2 Alpha for iOS and Android). Also, make sure to proofread your issue report before submitting it; unintelligible issue reports come off as inconsiderate and disrespectful. Finally, please determine which game mode(s) your issue appears in, and flag it with the appropriate label(s). (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and in both creative and survival modes, you should label it as a, not aspmpsucr.)

Please make sure issues are given the correct category, type, and priority: redstone issues go in the Redstone section, problems with mobs go into the Mobs section, and so on. List crash bugs !! first, then major bugs !, then minor ones undefined. Annoyances go into the Annoyances subsection, with major ones A! before minor ones A. Issues that have been marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Mojang cannot reproduce should be left in their original place.

Please sign all issue reports and comments by typing   (three tildes; tilde may be found above  on USA keyboards, and to the right of  on British keyboards).

There is no need to place bullet points before issue labels. Use bullet points only for comments. Be sure to leave a single totally blank line before each new issue (but not before comments), unless the issue appears directly beneath a header.

Note: Please don't let debates about whether something is or is not a bug or annoyance get out of hand. Similarly, don't clog bug reports with discussions of workarounds or possible fixes. If ever a bug or annoyance ends up with more than about 10-12 lines of follow-up comments, please move the entire follow-up discussion to the talk page and put in a cross-reference to the discussion under the original bug.

Issue Labels
Please mark your issue with one of these issue labels: (listed from highest priority to lowest)
 * !! =  !!  = Critical bug that can crash a Minecraft client or server.
 * ! =  !  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  a!  = Major annoyance. Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  undefined  = Minor bug.
 * a =  a  = Annoyance.
 * ? =  ?  = Potential issue that you are unsure of or that the community (on the discussion page) believes requires further vetting. Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!].  Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)
 * sp =  sp </tt> = Single-player.
 * mp =  mp </tt> = Multiplayer.
 * su =  su </tt> = Survival mode.
 * cr =  cr </tt> = Creative mode.

Labels that Mojang (not you!) uses: (Please place these tags in front of existing issue labels; do not remove the existing labels.)
 * f = Issue for which a fix will appear in the next update.
 * n = Not a bug; intended behavior. By definition, this label is inapplicable to annoyances; annoyances are not bugs.
 * s = Issue that will not be fixed in the next update.
 * u = Issue that Mojang has tested but was unable to reproduce.

To produce these labels, use the following code:  </tt>c </tt> where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand  undefined </tt>.

Crashing/System
Bugs


 * In version 0.3.2, cooking clay crahses the game </b>


 * f!! When loading a world with lava it will slowly light ALL blocks on fire except for bedrock, and will not stop unless all blocks (except bedrock) are gone. Due to all blocks being on fire the game will lag very much and possibly crash due to so many things happening at once in-game. This bug is evident right away when using the "nyan" seed. However, this does not occur every time, although it does happen most of the time. Although this bug was reported quickly after the release of the 0.3.0 version, the 0.3.2 version (released 3 months later) still has this critical bug.


 * !! When selecting a world, after selecting a world, if you select back quickly, the game will load behind the menu, and if you try to start a new game, it will crash. This can be fixed by restarting the app.[Tested on iOS only]


 * !! The game freezes when loading a world with most it at a low elevation, for example, a flatgrass map with ground level at Y=32.


 * ! Sometimes after the Mojang logo appears or loading any world, the app will display a white screen and it freezes for some seconds, sometimes this will restart the app.


 * f!! When you try to type anywhere, like in world name or seed id, the app will freeze and you have to restart the app.


 * f!! Tapping quickly while using furnaces may cause your game to crash. (If this happens to you, try clicking on the items more slowly)

Annoyances

Fixed/Skipped

Blocks
Bugs

fundefined You Mine coal and it just disappears it does not leave any thing for me to pick up
 * It works for me (iOS, 0.3.2 on an iPad 2). Anyone else care to chime in on this one?

In CMP, if you place a torch on top of a block, it will be placed on the side of an adjacent block, and if that block is removed the torch will stay there in midair. (Tested on CMP, iOS)

fundefined If you plant a cacti in sand and place a door directly next to it the cacti and the bottom of the door will disappear leaving the floating top part of the door that can not be opened and can be destroyed by water. Tested on IOS creative and survival. (free version.)

fundefined If you plant two cactus on sand, two high, a door placed there will destroy the door completely and the cacti oon the right side.placing anothere door will make the glitch above, creating half a door, and placing any block there will destroy the rest of the door.(Tested on iOS, free version) fundefined If you cut birch and/or pine trees leaves with the shears, instead of dropping leaves, sometimes it will drop a weird textured crafting table. When picked up, in your inventory, you will, see the leaves, with the correct texture (They are not stackable). Some times they will appear like they are infinite. When you put it in your hotbar, they'll have the durability green bar, but it doesn't decrease. If you place them, and then break it with the shears again, you will get the non-glitched leaves. [Tested on Android, iOS,Tablet]

There is no way to plant birch trees

fundefined If you hold down on the invisible bedrock that surrounds the map, it creates particles as if it were bedrock.

fundefinedwhen you create a book shelf and place it down. you get three bookcases back when you destroy one normal bookcase. so this a duplication glitch which I found rather funny. as you could build a house out of bookcases. tested on ios5
 * Well,this should be fixed,but you could turn 1 bookshelf into a 114 by 71 library.It saves you the sugar cane farm for later.
 * Fixed in update Alpha 0.3.2. Tested on ios 5.1.1

fundefined If you happen to mine iron ore the ore will be invisible in your hotbar and inventory but the number of how much iron ore you have will show up. Once you place it, it looks like normal iron ore.
 * Fixed in update Alpha 0.3.2. Tested on ios 5.1.1

fundefined When you select the metal slab it show the texture for the Brick slab tested on iOS Creative mode.

fundefined Stairs don't block light ( tested on IOS 5, Android )

fundefined When you select the fence gate it does not appear in you hand but you can place it.

fundefined If you place a slab and stand on top of it,you can place another one where you are,causing you to sink through both slabs.

uundefined When the hinges of a door are facing north and you punch the door, it will make end portal particles.

f! If you delete the block below a door, it will destroy the door and not drop anything [Tested on iOS Survival only][Same occurs on Android as well]

undefined Doors hinged to the right give off different particles when mining than those to the left. (Tested on iOS)

fundefinedYou can put a cactus plant in{| class="wikitable" ! header 1 ! header 2 ! header 3 You can also put it on the side of a block, on land it would break and drop   the item undefinedSugar Canes,flowers or any block smaller than 16x16x16 pixel can be put on the adjacent block of a cactus undefinedSometimes a door will drop as an item when you break it on creative Annoyances
 * row 1, cell 1
 * row 1, cell 2
 * row 1, cell 3
 * row 2, cell 1
 * row 2, cell 2
 * row 2, cell 3
 * } water on any block
 * row 2, cell 3
 * } water on any block

a Gravel and sand do not have gravity (0.2.1, 0.3.0 and 0.3.2) Tested on Android tablet
 * (Downgraded To Annoyance) Did sand and gravel have gravity in alpha? (PC Edition Alpha) It's not like "Sand has been added and has gravity."They're just getting started... give them a little time! Sheesh! --96.224.15.204 13:35, 23 July 2012 (UTC)

Fixed/Skipped

Crafting Interface
Bugs crafting menu.
 * fundefined You can not craft brick stairs or slabs. Although you are given an infinite supply of brick, the crafting recipes for brick stairs and slabs are always greyed out in the
 * Fixed in update Alpha 0.3.2. Tested in ios 5.1.1


 * fundefined You can get unlimited diamonds,iron,gold, or lapis by getting 6 of any of those things and crafting them into blocks, then back down to the actual ingots. This gives you 3 extra of that ingot/gem
 * Tested on IOS and Android

Annoyances


 * a! Personal storage fills up and you have to keep dropping resources to make new items, storage box needed.
 * Using the word "needed" will just give you a Major Annoyance.
 * If you've ever played PE for a while you would understand that a storage box truly is needed, person above this.
 * furnaces can be used to store certain items.


 * fa! Can't smelt ore, furnace needed.
 * I don't believe this is a bug, but more of a missing, and probably planned feature...
 * Ores can be smelted with fire before furnaces were added.
 * Furnaces added in update Alpha 0.3.2. Tested on iOS 5.1.1

Fixed in 0.3.2 alpha.
 * fa when holding a cobblestone slab, it appears as a wooden slab in your hand. when placed, it turns back into a cobblestone slab (tested in iOS)


 * a bowls and sugar are not useful in 0.3.0 (and 0.3.2) due to the lack of a food system(life generates automatically)
 * Wait for another update.

If you craft a diamond/gold/lapis/iron block, you can craft it in to the original state (ingots, lapis, nuggets, etc) and back, but when you craft it back, it gives you three extra (ingots, nuggets, etc,) making you have infinite gold, iron, diamond, and lapis blocks. Tested on iOS with Alpha 0.3.2

Gameplay
Bugs

Durability of weapons and tools do not decrease when used on entities (Sheep, pigs, zombies, The Player, etc.)

undefined If you go to max world height at the barrier of your world, and just walk off you will be "flying" out of the boundary.

! Pressing the pause button doesn't pause the game.

! Height data transferred between games (fell from the sky in survival) Haven't been able to reproduce this, but could be a case of data transferring from one saved game to another (thus the major tag): On iPhone, I was playing a survival game, quit (either quit-to-opening-screen or closed the minecraft app; don't remember), I then started playing a new creative game and flew very high, and quit while flying (again, don't remember if it was a quit-to-opening-screen or if I just closed the minecraft app), then started the minecraft app, deleted the creative game (because everything was on fire from lava), then started up the survival game; I then started floating in mid air way above my castle. The instant I moved, I fell to my death. I didn't check my inventory before I died so I don't know if anything other than height position changed. I know that X/Y didn't change, I was in the same position in the castle as I was when floating above it, and I was in an entirely different X/Y in the creative game. The survival game seed was minecraft and the creative game seed was nyan.

!Quitting the game near the edge of the world will cause you to respawn outside the world, seeing all black (or blue depending on night/day) in all directions. If you manage to walk in the right direction and re-enter the world, you will be at the top, and fall to your death. This happened to me twice, both times near the bottom corners of the world. 24.21.100.126 20:38, 25 July 2012 (UTC)

?A bug that I found (I don't know how I did it) was that when I was digging a place for my pool to be, (with sand) I looked up, and everything looked different!? The sandstone looked like dispensers, the flowers looked like nether warts, and everything else was changed, I don't know how this happened, but it is definitely a major glitch. These blocks are not in the game,so I am putting a ? next to it. If this needs a undefined or !,put it back. I do not think this is true, if it was a random glitch, what are the odds of the pixels looking exactly like the actual thing? Either they are lying, or Mojang is working on dispensers and Nether Wart, which I doubt because they would probably have obsidian first, to go the Nether, then add Nether Wart later. As for dispensers, there is no redstone in Pocket Edition as of now (July 4th, 2012) so a dispenser could not be crafted. If I recall, the texture file for Minecraft PE is the same as the full Minecraft, so this is likely a texture glitch.

Photo needed to prove.

undefinedWhen your death happens sometimes you will keep some of your items or tools

? I was able to place a torch on the side of the world, where the world ends. This happened in CSP 2 blocks below the surface with the seed: killer I was tunnelling around the border. It stills produces light but is much dimmer.

fundefinedSwords do not take damage unless you use them to break blocks

aGolden tools last longer than Wooden tools

!! By having two different wood types by opening the furnace,having,for example, birtch wood first in the hotbar and normal wood after it, and placing the last wood sort In your inventory in the furnace and taking it back again will change the wood to the first wood sort! By doing this without taking it out, will crash the game!!

[X] If you save the game in the invisible bedrock and with your hand in it, you will go to invisible bedrock top.

Animals
Bugs

undefined New mobs (chickens and cows) don't show up in older maps. Go to newer chunks. undefined If Cows or Chickens spawn in water, they can't move, execpt to turn their bodies (Chickens also flap their wings). (iOS- iPod Touch- Version 0.3.0) undefined Animals don't seem to despawn (citation needed)(iOS- iPod Touch- Version 0.3.0) Annoyances

Fixed/Skipped

Mobs
Bugs
 * x It is possible to see chickens spawning, and they can spawn on sand. (Tested on iOS)

a Cow's back texture is flipped. (tested on iOS)-Partonetrain

Annoyances Fixed/Skipped On survival worlds after an update you will not have new mobs.

World generator
Bugs

Sometimes, when loading a world in single player mode, for some time it will say Loading server.
 * ! When a world is generated, sometimes all the blocks appear completely black. (Tested on Android)

If water is flooding your house. If you start having fun in the water the water will push you the opposite way the water is flowing tested on iPad 1

If you place a torch on the top of a brick at the edge of the world and put another torch on the torch the second torch will be on the edge of the world.

Graphical/Lighting
Bugs

x In multiplayer playing iOS to iOS, sometimes a player will not be able to see any light from torches until the player places a torch himself.(Tested on Multiplayer iOS)

x Some torches don't provide light, similarly to the PC version.(Tested on iOS)

undefined The glass texture flickers underwater.

undefined Occasionally, sections will appear completely black on certain faces of a block, and can not be lit up using a torch. (Tested on iOS

undefinedA tree grew out of others with NO sapling. (SSP on iOS)

fundefined No fire animation for blocks on fire just smoke particles before consumption(android and iOS)
 * Mojang note: Fire has been removed for now.

Annoyances

a The rear-end texture appears upside-down on some creatures. This is particularly noticeable on cows, where the pink of an udder can be seen near the top of the rear.
 * I vote to remove, there is one in mobs section where it's supposed to be.

Fixed/Skipped

GUI
Bugs
 * a When using the split-touch controls on iPad your hotbar is restricted back to 3 slots rather than 7 slots.

Annoyances


 * a iOS and Android hotbar is extremely small (limited to three slots, but only on phones; not tablets, which have 7)
 * fa! In the iPad hotbar, the left-most item's touchable area extends far to the left of the edge of the button, to the point it actually overlaps the DOWN button. Pressing the right edge of the DOWN button triggers both the DOWN button and selects the left-most item in the tool bar at the same time because they overlap.  This results in accidental selection of the left-most item over and over again, which can interfere with gameplay when an item is accidentally used when not intended.

Fixed/Skipped

? Sometimes when 2 people play on a server and the person who joined quit, when you play singleplayer on the same world your inventory space grows. Sometimes if this happens and the inventory space goes back to normal size it will throw out all items in the extra space of inventory. It happened on 2 survival files on the same iPod touch 4. Devices for the servers was iPod touch 4 and iPhone 4s. *Fixed in update 0.3.2 Alpha
 * fundefined When iron ore is mined, it is collectable and placeable, but does not show in the inventory GUI yet still shows the amount collected.(Tested on iOS)

Sound
Bugs


 * x Sometimes the hurt sound of mobs won't play.


 * x If you hit or kill pig with hand, it won't produce any sound.
 * When you try to hit a cow it makes no hurt sound the cow makes normal sound when walking around.

Annoyances
 * When you break glass it won't produce any sound.

Fixed/Skipped

== undefined when you try to connect to the iPad, it doesn't connect, tested on iOS iPad 1. Both single and multiplayer Minecraft Pocket Edition (CSP and CMP) == To find the third lavafall, go right from spawn. There are a total of three lavafalls in the map.
 * ! (CSP) certain worlds with lava will completely combust causing everything to burn.( Worst world that does this is the seed nyan.
 * ! (CMP) When diconnected from multiplayer map you lose entire inventory, even if you leave purposely.
 * fx If the slabs are placed in your hotbar, alone they will look like a cobblestone slab, but if 2 or more are placed in, whichever slab you selected first will make the other slabs look like it.
 * x There are brown, black and gray sheep in the pocket edition. However, every sheep no matter what color wool it gives you, looks white.
 * ! Fire can spread to blocks other than the ordinary flammable blocks. Even water and lava are burnt. To duplicate this, create a game with the seed, "nyan" and travel to the lava fall on the left. The lava must first burn a flammable block (like the trees on this map) before the fire can transfer over to the non-flammable blocks.
 * There are actually two lavafalls that do the glitchy burning. The one near the spawn is calm.


 * x You can place sugarcane on any surface as long as it is submerged in water. If sugarcane is placed next to the original, they will both disappear.
 * Nundefined You cannot place torches on the back of stairs like glass.
 * x It is possible to place ladders against the invisible wall on the sides of a map by placing them on the top of a block or of a ladder. One can make the ladder as high as the map and run out his world. (Works with iOS version).
 * wx When you hit a door to break it (with your hand or a block), it makes the noise that it does when it opens, but it doesn't.
 * ! You can close a door on the player, and if you leave the game and come back you will teleport.(iOS)
 * uundefined As of v0.3.0 alpha, when creating a new world, the button selecting the creative world says "Survival" and the button selecting a survival world "Creative". The descriptions remain correct even though the buttons are labeled incorrectly.
 * Unable to reproduce. --68.97.102.137 01:49, 20 July 2012 (UTC)

current pe if in amp, a dummy that joined your game is not damaged by cactus
 * undefined On different worlds,all slabs appear as one type of slab.
 * fundefined On 3.0 creative/survival, destroying 1 bookshelf block will drop 3. (tested in IOS & Android.
 * undefined You can attack mobs and place blocks through a door or a block of glass (IOS & Android)
 * x When placing a slab and then stand on it and place the next slab, you will stand inside the full slab block (IOS)
 * fundefined Zombies spawn in daylight and don't burn (Tested in IOS only & found in Android)
 * ! In SMP, fall damage is only attributed to the host of the game.
 * Use the issue labels, not brackets and the letters.

Creative Single Player (CSP)

 * undefined If you have a block with snow on it, and you place a ladder on it, the ladder will be placed, but it will not be visible. However, if you place another ladder adjacent to it, neither of the blocks will be there.
 * x If you place Wooden Stairs or Stone Stairs above a certain layer, they will not be visible
 * x When placing a block of glass underwater and walk in top of such, it will display weird textures on the block of glass. [Tested on iOS only]
 * x When holding a Torch, Ladder, Cyan Flower and Sugar Cane a white pixel appears above of the item, this happen no matter if you have the fancy graphics and lower graphics quality turned on and off. [Worked on iOS only]
 * x When you place 2 slabs under a water source block, it will disappear.
 * x If you go to the side of a world and pillar to the height limit, you can walk out of the map.http://www.youtube.com/watch?v=-JysAGAjIUs&nomobile=1
 * x In addition to the above bug, (pillar to side of world and getting out), in third person view your character is invisible at this height.
 * x If you put a torch on a block next to the world limiting wall and place another torch on the first one, it will be placed on the map limiting wall.
 * x It is possible to place blocks on top of flowers and mushrooms causing the flower or mushroom to vanish in most cases, it is probably possible to place blocks on other items that you shouldn't normally be able to.
 * x One slab can be placed under a block but to place a second, the block above it must be removed.
 * x Both flowers cannot be placed on anything but a dirt or grass block, but if any other block has a thin snow layer on it, it can be placed, destroying the snow layer and putting it on an unusual block (i.e. flower on a diamond block or sand).
 * x If you have a cactus plant(any height) and place a door next to it, only the top of the door will be visible. If you then place the same order where the doors are on two consecutive blocks, both doors disappear. The cactus disappears in both cases.
 * x When trying opening a door by tapping on the window, it will place the block in your outside of the door.
 * You can place slabs inside your head by standing on a slab, placing a slab on the slab and repeating. This can only be done in third-person view.
 * x Sometimes when placing ladders on any block, they will only go a certain way or not be placed at all. (tested on Android CM7.1 Nook Color 2.3.6)
 * a If you place a slab of any kind down and have flowing water pass over it the water appears to float over the slab.
 * x When flying in CSP If you are right above a block and fly over it is will produce the sound as if you were normally walking over it but going faster and/or sprinting. (tested on iOS iPad CSP)

Survival Single Player (SSP)
* Supposed to be that way? They added that for the PC version on purpose in 1.some. 19:57, 9 June 2012 (UTC) Not a bug. Whether in the Inventory or not, you can hold any item in the bar. It will begin to turn green. When it is completely green one item will drop. ... produces a random item.
 * ? If TNT is hacked in with an inventory editor and detonated, ore blocks will drop themselves rather than their normal drop.
 * a Cactus drops disappear if they happen to land on another cactus block that is not broken. (Tested on iOS and found in Android) Edit: Cactus does this is PC edition too. Not a bug.
 * x If you build a tower to the top of a world's corner, you can walk out of the map. (Tested on both Android and iOS)
 * x You can hit mobs behind glass. (Tested on iOS)
 * snowballs only stack 16. Is it supposed to do that?
 * x When trying opening a door by tapping on the window, it will place the block in your hand outside of the door.
 * undefined On version 0.3.0,if you mine a block with a tool and it breaks after the block was mined,the game considered the block you broke to be mined with your hands.To reproduce,place cobblestone on the ground and mine it with a pick that is about to break.
 * undefined While in your inventory,you can press the ... button to drop a random item.If you have a tool in your inventory,the tool may drop,but with an infinity sign.It remains that way until the tool breaks.Tested with a pickaxe.If the tool has a durability bar,it will still have the bar.
 * x Iron ore in your inventory or hotbar will have no picture when placed but acts normally. (Tested on iOS)
 * !Tool durability does not decrease when hitting mobs.This means a sword lasts forever if you do not break blocks with it.
 * x you can put a torch or ladder on any underwater block(even stairs or water block) it will not be visible but will drop the item
 * x you can't put dandelion yellow or lapis-lazuli on sheeps,though you can in Minecraft pc
 * ! you cant use the "up" button when your device is at low battery.
 * x Saplings appear invisible in the inventory when first obtained (except the amount). To fix this, put the sapling on the ground, break it and obtain it. The sapling will now appear on the inventory.
 * x In the furnace GUI when you put charcoal in then coal the coal will become charcoal. Works the other way around. (Tested on iOS iPad SSP)

Creative Multiplayer (CMP)
Not a bug. Skin files are saved locally on your device. Meaning the game will always use the skin file you put in to define the other players skin, no matter what the other person put in. Mojang is trying to work on texture packs/ skins saved.
 * ! If one joins a game then quits and saves copy of the game the copy will only be of the hosts spawn location, even if evident at the time of connection once disconnected and a copy of the game is saved the area around the spawn will be the only part of the map saved.
 * ! If you save a copy of the world you joined, the copy will not include any of the buildings you built.
 * ! iDevices cannot connect to a Android game (tested with HTC Incredible 2, iPod Touch, and iPad 2) but it works the other way around. Edit: iPhone 3GS can connect on Android Asus EEE pad tf 101 - Vietchinh
 * ! When you change your skin and another player changes their skin to something different, then the skin that your player has will appear on their character as well (tested in creative and survival with iPad and iPod Touch 4th gen)
 * ! In multiplayer survival people that join your game will not die from cactus and falling.
 * ! In multiplayer joining a word will result in new terrain different from the hosts but any structures built will be there such as if the host spawned on a flat piece of land someone joining could be in the same place but in a cave. Tested on SMP on iPod to Motorola Xoom and Samsung Galaxy SI to Motorola Xoom with Motorola Xoom hosting in both situations.
 * ! In multiplayer, if 2 slabs are placed on top of each other, it will appear as 3 slabs to any other players (tested on survival with iPad and iPod Touch 4th gen)
 * ! Occasionally, when joining your friend's creative servers, you will not have a health bar or infinity signs next to items, though you may not use the items that you do not have unlimited of in survival (e.g. Cobblestone or Wood).
 * ! Sometimes blocks placed by a server's host will not appear on other player's devices. When that player walks through the blocks, they will take what appears to be suffocation damage until they die or leave the place (on creative). This can be fixed by the host breaking the blocks and replacing them.
 * ! When you are connected to a server if you place any block on top of a snow cover two block will be placed, one where the snow cover was, and another on on top of it. (This only works for connected players, not the player hosting.) Tested on Motorola Xoom and Le-pan.
 * undefined You may start suffocating under water and an item drop may occur.. When you "die", you will see the respawn screen and some building materials will not be in your inventory if someone else "picks" them up. (tested on iOS)
 * Does not crash the game. Downgraded.
 * undefined When playing in creative mode, my friend flew to the lavafall (we were in the nyan seed), then started taking damage and died, he dropped all of his stuff, I was able to pick it up, and when he respawned, he had nothing but one brick. (iPod Touch on iOS)
 * Doesn't crash the game. Downgraded.