Template talk:Blocks/Archive 1

header
do we REALLY want that header there? it makes it VERY easy to vandalise this page, what with the edit option for the template appearing in every place that template is used.-- 06:40, 30 August 2010 (PDT)


 * imo a header isnt even needed.
 * It really isn't. It was just there for demonstration.  Gone now!  15:21, 30 August 2010 (PDT)


 * Now we just need an items template.

Portal Block
I think the block should count as a non-solid. It's not exclusively found in The Nether and it's not solid. –The preceding unsigned comment was added by ( 09:03, 5 November 2010. Please sign your posts with    !
 * It already is? – ( 00:29, 5 November 2010 (CDT)
 * This tempate says it's a Nether block.-- 01:20, 5 November 2010 (CDT) (sorry I forgot to sign the other one)
 * Ah yes, you're right; I must be going blind. Fixed. – ( 06:24, 5 November 2010 (UTC)

Link to parent
I think the title of the box should link to the page. It'd make the title that dark blue all hyperlinks are though, so a bit harder to read. Thoughts? 12:54, 6 November 2010 (CDT)
 * Someone's already done it - I was looking at the Blocks page itself, so the link didn't show up. fair enough! 16:05, 15 November 2010 (UTC)

Add images to template?
Following on from the images added to the mobs template, I was wondering if adding images to this template would be useful. There's a work-in-progress template on my user page, what do others think? 06:58, 9 November 2010 (CST)
 * Ok, I've finished adding images to the template, although I notice a couple of edits have been made to the original template since I started. The new template is still on my user page, let me know if I need to change anything else before putting it "live" 09:16, 9 November 2010 (CST)
 * only the removal of Redstone (dust). it doesn't belong in the block template IMO :P-- 09:34, 9 November 2010 (CST)
 * If Redstone (dust) doesn't "belong" here, then why do Torches, Ladders, Flowers, etc. belong here? -- undefined 09:58, 9 November 2010 (CST)
 * Ok, it's gone live now, I'll leave it to others to argue about what should and shouldn't be in there! 10:24, 9 November 2010 (CST)
 * redstone dust is the item, the drop-shaped dust. it's wire and torch that are items. flowers are blocks too technically. as they're placeable. you cannot place redstone dust, as it is an entity. you can try to place it, but you will really place redstone wire.-- 16:35, 9 November 2010 (UTC)
 * Ah, you have a point. In that case, a lot of the information on the Dust page is kinda useless and/or redundant. A lot of it just talks about Wire. -- undefined 16:44, 9 November 2010 (UTC)
 * To be honest, I find it ugly and hard to read. Looked better without the images. – ( 22:49, 9 November 2010 (UTC)
 * I don't mind if they're removed, really, but I don't think it's a good idea to have images on the mobs template but not on the blocks or items templates. 22:59, 9 November 2010 (UTC)
 * Well the thing about the images on the mob template is they're nice and clear, whereas these are hugely down-scaled versions of my renders, so they've lost all their detail. IMO, perhaps it'd be better to have a flat texture for the image like the mobs page. Although I don't know what to do about blocks that don't use the same texture on all sides. I guess just use what ever side seems to stand out the most to help you tell what block it is? – ( 23:11, 9 November 2010 (UTC)
 * Agreed, I thought the same when it was a work in progress and I'd only done the first line. Some of the images work better than others, but scaling them to 25px would make the template too big I think. The images look good on the data values page at 25px though. 18:06, 9 November 2010 (CST)
 * I happen to have textures separated/enlarged. not all textures, but most. I was making a steam map, but gave up mid-way.-- 08:52, 10 November 2010 (UTC)
 * Can you upload what you have and put them in a new category "Template Textures" please? 03:31, 10 November 2010 (CST)
 * I'll find/upload them. I don't have them all though.-- 03:58, 10 November 2010 (CST)

I've uploaded them all. I don't have special textures (water, fence, portal), and no icons beyond the halloween update. also, the chest icon seems to be courrupted, along with the solid gem blocks. but most are there!!!!!! ^^-- 04:39, 10 November 2010 (CST)
 * Thanks, I'll take a look and put a new template on my user page for review :-) 04:45, 10 November 2010 (CST)
 * no problem! and I look forward to it! :3 -- 04:49, 10 November 2010 (CST)
 * Template now available for review on my user page :-) 05:08, 10 November 2010 (CST)

Transportation
What about and ? On Minecart's page, it's "solid block" type (if this is accurate...), and on Boat's page, it's an "item" type (so I'll understand if boats aren't in this template). --meioziz 08:03, 10 November 2010 (UTC)
 * Ah, I see them in . Does this mean the Minecart's page needs to change the type to "item"?  Also, are they really items?  I thought items are all 2D sprites you can pick up.  --meioziz 02:05, 10 November 2010 (CST)
 * Well, both the boat and the minecart have data values above 255. So yes, they're technically items that create interactive 3D entities when placed into the world. -- 06:48, 10 November 2010 (CST)

Images
ok, well, we have to choose. this template, or template.

I vote #2-- 16:24, 25 November 2010 (CST)
 * Me too, because it's easier to identify the icons for the blocks in template #2. Just fix the gear icon and I don't think air needs an icon. 16:48, 25 November 2010 (CST)


 * I also like the flat textures rather than the iso renders, makes it a lot easier to see given the small size in the template. -- 16:52, 25 November 2010 (CST)
 * ok, so, 0 for this one, 3 for the second one. any other people want to cast their thoughts into this page?
 * I vote for the one on my user page (I'm not biased, I put the pics into the other template as well!) Having seen them both, I think the flat images work better at the small resolution than the 3d ones. -- 15:45, 26 November 2010 (UTC)
 * (Oh, and the one on my page may be slightly out of date by now, so don't just copy and paste it without checking it against the master copy first) -- 09:45, 26 November 2010 (CST)
 * I vote for the 2nd one, I'd implement it even, but I don't really have the time at the moment. – ( at 23:45, 27 November 2010 (CST)
 * Second one. It's easier to identify the blocks. I think they need an outline because it's hard to see the white blocks like snow and cloth on our white background. -- 00:09, 29 November 2010 (CST)

I've updated my template to reflect recent changes on the actual template (moved mob spawner to "Natural", Jack-o-Lantern to "Manufactured" etc. All indications are that everyone's happy with the look of the new template, so if I don't hear anything to the contrary I think I'll implement it in the next 24 hours or so. -- 06:40, 2 December 2010 (CST)
 * Why are some still iso images? -- 14:40, 2 December 2010 (UTC)
 * some images still haven't been uploaded.-- 14:42, 2 December 2010 (UTC)
 * Hmm, my preference would be to have all the images one way or the other, aka, leave the iso images for now, since they are a complete set. -- 15:18, 2 December 2010 (UTC)
 * I was just about to upload the missing images to find that Kizzycocoa's beaten me to it :-) -- 15:52, 2 December 2010 (UTC)
 * I found all but portals. I swear to hell I saw it in terrain.PNG, right above the water in a similar 5-square layout.-- 16:01, 2 December 2010 (UTC)
 * Well, all but stairs is non-iso. However, I would kinda prefer a side view of Iron, Diamond, and Gold, since I think most everything else is side view (and the gradient is different). -- 16:03, 2 December 2010 (UTC)
 * yeah, I'll do that in a while. also, that IS the side view. see the current version of Minecraft.-- 16:33, 2 December 2010 (UTC)
 * Hmm. I see. Don't mind me then. -- 10:21, 2 December 2010 (CST)
 * no problem. in fairness, there was a side texture. but now, it's all one texture. not sure if it was intentional or not.-- 16:33, 2 December 2010 (UTC)

So we're as ready as we're going to be to implement the updated template? No objections from anyone? -- 09:16, 7 December 2010 (CST)
 * nope! fire away! ^^-- 11:26, 7 December 2010 (CST)
 * I saw that there wasn't a side view of portals, but what about stairs, doors, fences and levers? -- 17:49, 7 December 2010 (UTC)
 * portal=texture needs finding.
 * door=got one, not used?
 * stairs=L shape cut-out of wood.
 * fence=no idea.
 * lever=the lever stick in the terrain.png
 * -- 17:57, 7 December 2010 (UTC)

Names of Blocks
Changed the names of Nether Blocks (Netherstone > Netherrack, Lightstone > Glowstone, Slow Sand > Soul Sand) -18:33, 20th Dec 2010 (UTC)

Images Missing
Where did they go and why were they removed? If this was due to an outside discussion, it would be kinda useful to have it documented in some form here. -- 14:51, 14 January 2011 (UTC)
 * Found: -- 14:52, 14 January 2011 (UTC)

Documentation?
Now that the templates have been improved, and include other templates and so on, can someone who'd been involved in the improvements write some documentation on how the templates are now used? This is so that others will be able to edit/maintain the templates as new blocks are added in the future. Does the documentation sub-template work on this wiki? -- 12:26, 17 January 2011 (UTC)

What?

 * Why is the template so long, and why does it look so weird? Change it back to not taking up the whole page.-- 22:33, 18 January 2011 (UTC)

Crops
Shouldn't the "" link rather be ""? –  10:48, 19 January 2011 (UTC)

Sandstone
Should sandstone count as a manufactured brick now that it occurs naturally? do we consider smooth stone or glow-stone manufactured because it can be made artificially?

Repeater image
What's with the ladder used as repeater's image? Is it just a placeholder until we get a real picture or has something gone awfully wrong? 14:47, 4 March 2011 (UTC)
 * Looks fine to me. Try doing a forced refresh (ctrl+f5). -- 15:22, 4 March 2011 (UTC)

Sponge, not removed.
The Sponge has not been removed, just made unobtainable. Why can't we just make another group saying "other" and place it in there? ( 17:15, 6 March 2011 (UTC)
 * "Removed" as "removed from the gameplay". The fact that the bloc is not really removed from the game and still present in the source doesn't need to be specified in the nav-bar. A short sentence on the bloc page is enough, I think. –  17:46, 6 March 2011 (UTC)
 * Please talk properly on the wiki. ( 15:33, 7 March 2011 (UTC)
 * What is that supposed to mean? Keep in mind that other people may not be native English speakers (Scaler is French, according to his userpage), or they may have trouble communicating fluently in written English for one reason or another. Scaler's meaning is quite clear from his message, so I don't see why you're complaining about him not "talking properly". 「」· 18:23, 7 March 2011 (UTC)

New Template Needed
The old template was centered and oddly stretched down the page. I suggest someone make a new one that fit well with the page. 20:06, 18 March 2011 (UTC)


 * I'm not sure what you mean; could you get a screenshot and upload it somewhere to demonstrate what you're referring to? 「」· 23:05, 18 March 2011 (UTC)

Mystery Block removed?
I just don't think the Mystery Block should be classified as removed. Removed implies the block was in the game but later taken out. However, this is not the case. --A2w

I think there should not be the mystery bloc page. Look at the spiderweb in e terrain.png, there's no page about it. C ali nou - ×  » 14:58, 8 April 2011 (UTC)

Formatting
Using this template with Internet Explorer causes each object to be on its own line. This causes the template to take up a ridiculous amount of vertical space. This does not happen with Firefox or Chrome. As IE is free there should be no need for me to upload a demonstration image as anybody here should be able to access the problem themselves (if I am incorrect please let me know). As this wiki is supposed to be optimized for all potential viewers, I believe extra effort should be made to make the template function with IE, despite some editors' opinions on said browser. I don't know wikiscript well enough to fix this myself. 04:15, 19 April 2011 (UTC)


 * This is almost certainly because of the "width: 1%;" CSS statement in the "groupstyle" parameter. Considering the navbox is going to be forced to full-width on all but the widest screens anyways, because of the number of items on one line in the "Manufactured" group, this particular CSS rule is pointless anyways, so I'm just going to remove it. Out of curiosity, are you using IE <= 7? The problem you describe only happens for me when viewing the template in IE 7 standards document mode (I use IE 9 and don't have access to earlier versions since I'm on Win7 (so no IE < 8 anyways) and don't want to downgrade because of the difficulties associated with that. 「」· 04:55, 19 April 2011 (UTC)
 * Actually, I'm just out of it; the contents of the "groupstyle" parameter shouldn't directly influence the contents of the "listX" parameters (unless someone mucked about with Navbox at some point). 「」· 04:57, 19 April 2011 (UTC)
 * I cant' access IE, I have a Mac. Btw it works fine in Safari and Opera. -- 05:09, 19 April 2011 (UTC)

image
This template is messing up! There isn't the image for the Redstone dust, the Trapdoor sprite it's the one of the Redstone dust and there aren't the sprites for the Tall Grass, the Fern and the Dead Shrub. Also, the Dead Shrub link brings me to the Tall Grass page! -- 13:54, 27 May 2011 (UTC)
 * The image has changed, use + to reload without cache. –  14:47, 27 May 2011 (UTC)

Clay removed?
Should Clay be placed in the removed section as there is no legit way to get without hacking? 22:59, 30 May 2011 (UTC)


 * you can get clay legitimately, you find it naturally. It's not very common, but does spawn. Unless i'm missing something that 1.6 did 23:15, 30 May 2011 (UTC)


 * I think its a bug but it doesnt spawn in new chunks or seed as of 1.6 23:19, 30 May 2011 (UTC)


 * Damn, that sucks. I loved clay, good thing i'm an OP on my server :) 00:00, 31 May 2011 (UTC)

Cyan Flower
"Stop removing Cyan Flower unless you have a citation from Mojang."

Personnaly I would rather say: "Stop adding Cyan Flower unless you have a citation from Mojang." Without this, it is pure speculation that those flowers will be added. –  18:00, 9 June 2011 (UTC)


 * Scaler is right here, on Jeb's twitter he has clarified it is not planned anyway. Here is the link. So it should be removed from the 'Planned' section. I'm new so I'm not sure how to do this myself but anyone who strolls along here would you be able to? -- 18:48, 9 June 2011 (UTC)
 * The link you added is about the PC edition, but nothing stops them from appearing in the pocket addition.-- 07:28, 21 June 2011 (UTC)
 * We have a link to flowers in there already. Case closed. End of.-- 08:33, 21 June 2011 (UTC)

Technical blocks are only for pistons?
Sure, right now all the technical blocks are part of pistons, but they have the potential to become more than that, and that alone, IMO, is enough to keep them out of the piston area in the template, and let them stand alone.-- 18:02, 5 July 2011 (UTC)

Fence Gate Planned
Could some add a link to the planned fence gate? I can't figure out how XD 02:56, 20 August 2011 (UTC)

Fixed Redstone techblocks link
I just changed the Technical Blocks link for Redstone stuff to point to the top of the Redstone section of the page, instead of the middle. I'm still pretty new, so sorry if I messed anything up. -- 00:07, 24 August 2011 (UTC)

Dirt Slab removed from "removed"?
It was there for about 3 days. Is it just classified as a slab now? 23:56, 29 August 2011 (UTC)


 * Yes, it was merged with, so there's no point in keeping a separate link for it on the navbox any more. 「」· 00:42, 30 August 2011 (UTC)

Official Textures now out
Please make renders for the blocks with the official textures. 12:09, 1 September 2011 (UTC)

Sand and Sandstone
Should Sandstone be considered a form of Sand? Granted they're closely connected, but they have totally different properties as blocks. 18:00, 6 September 2011 (UTC)

Snow
The snow link leads you to the block modifier instead of the block. Shouldn't that be changed?
 * Never mind. I just noticed that snow blocks are under manufactured blocks.

Manufactured vs Natural
With villages and strongholds and whatnot, should many of these manufactured blocks be placed in "natural"?-- 23:56, 28 September 2011 (UTC)
 * No, because the blocks had to be "manufactured" by whomever "built" them. I know that it was placed by the terrain generator, but the intent is for the player to know that there are man-made structures that weren't build by them. 02:56, 29 September 2011 (UTC)
 * Ok then. So should the stone brick and its variants be placed in manufactured with the clay bricks?-- 19:57, 5 October 2011 (UTC)

Block 44^6
Block 446 should be removed from this template, as it is simply a block with a damage value that exceeds the accepted damage values, and simply resets back to 0 damage value when placed. Many other blocks do exactly the same thing. (like block with a damage value of 16, reverts back to damage value 0) -- 09:32, 30 September 2011 (UTC)


 * The only difference between overdamaged wool and overdamaged slabs are that the slabs can be placed if hacked into the inventory. Instead of having the top texture be a single square and the sides be two rectangles, the top texture is applied to all sides.  This is most visible when you make a full, two-slab block of the material.    18:20, 30 September 2011 (UTC)
 * Wait, I thought that when it is placed it reverts to a wooden slab. And wooden blocks have the same texture on all sides anyway. The only reason it doesn't crash now is because Notch added support for more slabs (Stone Brick and Brick) -- 18:49, 30 September 2011 (UTC)
 * The new double slab (Which may or may not be added to the game at some point) is currently a fully functional block. It just cannot be obtained without 3rd party tools. The block is actually a unique block, looking different from any others. Therefor I think it should stay in the template... But I'm only one person.
 *     Cossacksson    19:56, 30 September 2011 (UTC)


 * The slab has the texture of the top of the regular Stone Slabs applied to all sides. It looks kinda neat, actually.    19:58, 30 September 2011 (UTC)
 * Hmmm. Are there other glitched blocks that could be placed in a new section? (like a glitch section, rather than the unused?) If so, we could make a new template and shove 'em all in there instead. Seems wierd to have a block in the unused section if it wasn't made by notch in the first place to be not used. -- 01:45, 1 October 2011 (UTC)

Farmland
I think farmland isn't a technical block, but rather a utility block. I change the section, but revert if you want.-- 16:50, 7 October 2011 (UTC)


 * It cannot be obtainable using legitimate methods and is used functionally to facilitate . Fits the definition of a  perfectly.    17:35, 7 October 2011 (UTC)

Chests
Hey has anyone noticed that the chest ID is the one for a brewing stand? I can't change it, but hopefully someone will read this and edit it. Thanks!

Messed up textures?
I noticed the Camera link has the Brewing Stand image, and some other blocks are blank. Glitch? 02:37, 12 November 2011 (UTC)
 * There's some kind of problem updating the template image for . I found several errors and tried to correct them, and as soon as I did the file updated, correcting everything for now.  22:31, 19 November 2011 (UTC)
 * This is a problem of image caching. Try reloading the image without cache (ctrl+f5) before making any edits on the sprite template. –  23:23, 19 November 2011 (UTC)

Lantern "removed?"
If it was never even in the game, I don't see how it can be removed. 13:48, 19 November 2011 (UTC)

Gear and locked chest
The gear was never in the game just tested it need to be in the used row not the removed. The locked chest needs to be in the removed because it was taken out it was a joke for April fouls after it was taken out.

-- 00:56, 1 January 2012 (UTC)


 * Gear was a texture in the game, and was a usable block (although it didn't actually do anything but show the gear sprite. It was also shown in a video by Notch.
 * The only difference between locked chests and sponges, are sponges are in the creative mode inventory. Locked chests are still in the game, and are commonly re-textured by texture packs as extra decoration blocks. – (&#124;) at 08:23, 1 January 2012 (UTC)

Category of Redstone Lamp
Shouldn't it be in "mechanisms"? And now that I look at it, do we want to change the way redstone is handled in this template? I don't have strong feelings either way; just thought I'd ask. -- 15:58, 1 March 2012 (UTC)


 * should we also put it's on state in tech blocks? 13:54, 24 April 2012 (UTC)

Broken pics
I'm not sure why, but the pics are broken, and I don't know if it's this page or File:BlockCSS.png which is to blame. Whichever it is, it should be fixed ASAP, but it's a bit advanced for me. 15:09, 1 April 2012 (UTC)
 * Forget this, it works now, since I changed the size of the previously mentioned image. 15:16, 1 April 2012 (UTC)
 * Uh, someone else fixed it. I'm sorry for messing stuff up. 15:18, 1 April 2012 (UTC)
 * Your picture-cache confused you. -- Wiki Admin 15:23, 1 April 2012 (UTC)

Too damn big
The template does not wrap, which results in it extending off-screen. I have to scroll to the right even with my browser window maximized. I think this could be done better. -- 01:03, 3 April 2012 (UTC)
 * 800 pixels is not particularly large by modern web standards; what sort of screen are you using? -- 03:04, 3 April 2012 (UTC)


 * Wrapping is broken on IE. I originally had a style that completely removed text groupings which fixes wrapping in IE (but makes the template uglier), however the browser specific classes were removed in MediaWiki 1.18. I have a few alternate ideas to try to fix IE better, but if those fail I'll just re-add the style with javascript. – (&#124;) at 18:53, 3 April 2012 (UTC)
 * That would be appreciated. I would simply use another browser (as I do at home), but I can't always manage that. -- 22:47, 3 April 2012 (UTC)


 * The JS has been added, please try it now. It works fine for me in IE 8, 9 and 10, however versions below 8 wrap on every line (which I believe they did anyway, so this isn't causing that). Note that since it is added with JS, it won't wrap until the page has finished loading. This is the best I can do without applying this style to all browsers, which would defeat the point of the wrapping groups we have, and make the template uglier for everyone. – (&#124;) at 03:36, 4 April 2012 (UTC)

Link to Disambiguation
The Glowstone block links to its disambiguation page, rather than the article about the block I didn't check all of them but the rest seem fine. Also, should melon and pumpkin stems really link to the seed items? It seems a little bit odd -- 07:35, 27 May 2012 (UTC)
 * Melon and pumpkin stem are the placed version of the seeds. 16:40, 30 May 2012 (UTC)

Closed Parathensis?
This may be a bit of a nitpicking, but there seems to be some closed parathensis missing from the template, namely for the Moss Stone, the Sandstone variations, the Stone Brick variations, the Glass Pane, the Ender Chest, the Rail variations, the Redstone variations, the Grass variations, the Melon Stem, the Huge Mushroom, the Pumpkin Stem, and the Nether Brick Fence. 14:14, 11 October 2012 (UTC)


 * What browser do you use? 「」· 08:31, 12 October 2012 (UTC)

Latch
I've set the image in the template to that of the, because it's essentially the same item (it's just a repeater in a certain arrangement) as of the implementation in the 1.4 prerelease. Before this, I merged the former article into the latter. I did not however yet directly change the link in the template to reflect the redirect. 17:42, 23 October 2012 (UTC)
 * Should there be a separate icon for the latch, with the small bedrock texture on it? Just for aesthetic purposes. 18:57, 29 October 2012 (UTC)
 * That sounds like a good idea, if it's desired in general to refer to the latch as a separate block at all. Technically it seems to be just a different state of a redstone repeater...but I suppose even then it'd be possible to have such an adapted icon under the section. So yeah, good idea, I think.   20:09, 3 November 2012 (UTC)

Wooden Button
May i suggest replacing the current spot that simply says wooden button with this code?:

It doesn't look half bad, now does it? I didn't apply it because i really don't feel comfortable editing a template. Although it could use an actual block image, like the button itself, instead of using File:Wooden Button.png at 8 pixels. ( 19:37, 9 November 2012 (UTC)


 * I've added a wooden button sprite similar to the stone button sprite. -- 12:21, 10 November 2012 (UTC)
 * Thanks! ( 16:07, 10 November 2012 (UTC)

BUD Switch
I'm thinking, since we're adding Daylight Detector, also add a BUD Switch to the planned blocks, since it's also mentioned in.

Block variants
Do we really need all the block variants listed for Sandstone, Stone Brick and Cobblestone Wall? Variants are the same blocks as their main block and link to the same article anyways. -- 15:20, 7 January 2013 (UTC)

Suggestion: "Planned" and "Confirmed" sections
Basically, "Planned" would be blocks that have been hinted at but nothing has been shown of them yet, (BUD block) and "Confirmed" would be blocks that have been in a snapshot or have been seen on a Mojang staff member's Twitter feed. 15:15, 23 January 2013 (UTC)

problem, The PLANNED section is for things that have been in snapshots. the bud switch and hay bale hasn't 12:34, 13 March 2013 (UTC)


 * While I have disagreed with KomaSixx's brunt edits, I do agree with moving hay bale and BUD switch into unimplemented. Planned really should stick to snapshot stuff, as well as what I suggested on my talk page of including MineCon or other big announced stuff, which makes BUD switch "Planned" before today, but now unimplemented.  05:21, 14 March 2013 (UTC)

thank you.. http://www.minecraftwiki.net/wiki/Category:Planned

This category lists features that have appeared in snapshots but have yet to appear in an update.

12:39, 14 March 2013 (UTC)

Edit the page
1.5 is in the launcher ready to update in 30 minutes so open this page so we can edit it 13:36, 13 March 2013 (UTC)

PLANNED
For the millionth time, ON THIS WIKI, the planned section is for:

Features that have appeared in snapshots.

NO HAY BALE YET! NO BUD SWITCH.

the smooth sandstone slab is in the game already..

if you want to go by the rules then follow them and edit this page right 12:34, 14 March 2013 (UTC)

Add Colored wood
add this " * " in the Unimplemented area between Crying Obsidian and The Lantern.

-- (&#124;) 20:51, 8 May 2013 (UTC)

Add Stained Hardened Clay
Please add Stained Hardened Clay as a bracket after Hardened Clay:. – ᐸ   00:41, 11 May 2013 (UTC)

Please fix icons
i found some weird issues with the icons on this template 1. icons are streched 2. icons are wrong –Preceding unsigned comment was added by ( • )&#32;17:28, 7 September 2013&#32;(UTC). Please sign your posts with


 * The size of the underlying sprite sheet was recently changed; clearing your browser's cache should fix this. -- undefined 17:36, 7 September 2013 (UTC)


 * Yeah thanks 13:46, 8 September 2013 (UTC)

Xbox Exclusive
Shouldn't the Rose be place in an XBox only category, instead on only reflecting it's use in the PC edition? 18:09, 16 December 2013 (UTC)


 * Never mind, already done. -- ( 03:33, 28 December 2013 (UTC)

Some of these are not needed...
Are all of the blocks really unnecessary? Some are just a randomly added Damage Value variants, or a block later renamed so we keep the old name here. Why? -- ( 01:15, 21 January 2014 (UTC)


 * Now the most recent two added were the same block by different names... -- ( 03:20, 23 January 2014 (UTC)

Barrier Icon
I was just thinking, shouldn't the icon for the Barrier block be the inventory icon? I can see why not, but I think it would be a better change. -- 11:46, 30 March 2014 (UTC)


 * +1 for you. It's not air.
 * –Preceding unsigned comment was added by ( • ) at 16:22, 23 July, 2014 (UTC). Please sign your posts with


 * Agreed.  16:50, 11 August 2014 (UTC)

13w30a
Banners need to be added in the "manufactured" section (I have a image) –Preceding unsigned comment was added by ( • ) at 16:22, 23 July, 2014 (UTC). Please sign your posts with


 * It was added to the upcoming section, which is better for it at the current time. -- ( 18:03, 23 July 2014 (UTC)

End portal, separated from Nether's ?
End portal (The special, technical block) is now of Nether Portal, it's "Nether Portal (Ender)", i think it should change to "Nether Portal . End Portal", what's your opinion ? 16:48, 11 August 2014 (UTC)

Cyan Flowers removed from PE
Cyan Flowers are removed From PE in 0.9, so why is it still there ? It's now just Pi Edition exclusive. Changing this, tell me if it's wrong. 16:59, 11 August 2014 (UTC)

Title link
Minor thing, but the title should be changed on the load box settings to link to instead of, so there is no self redirect on. Same for items. – undefined/undefined 20:45, 30 August 2015 (UTC)

Pocket Edition Command Only blocks
and are listed in the Commands Only - Pocket Edition section, yet they can only be obtained via inventory editing and not with commands. Should they remain in the current section, or should an Inv. Edit Only section be added? 02:31, 24 November 2016 (UTC)


 * Perhaps the title could be changed to Commands/Inventory Editing Only? – ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">  03:39, 24 November 2016 (UTC)