User:Munin295/Projects/Redstone

The purpose of Project Redstone is to improve the usefulness of articles about redstone.

Scope
Scope doesn't imply that this project "owns" an article, only that the article is one that the project is interested in.


 * Primary
 * Articles about redstone structures: Redstone Circuits, Redstone Circuits/Repeater, Redstone Circuits/Logic, Redstone Circuits/Pulse Components, Redstone Circuits/Clocks, Redstone Circuits/Latches, Redstone Circuits/Other.


 * Secondary
 * Articles about circuit components (e.g., redstone torch, redstone repeater, piston, etc.)
 * Tutorials about redstone circuits/mechanisms: Tutorials
 * Aids for redstone articles: Redstone schematics, Template:RedstoneCircuitGrid

Create guidelines for describing circuits
Redstone style guide

Create template for displaying schematics
Schematic template

Reorganize/rewrite articles
Organize articles for:
 * ease of learning new concepts
 * ease of looking up circuits and mechanisms

Rewrite articles for:
 * usefulness
 * clarity
 * accuracy

Proposed organization
The following is a somewhat ambitious re-organization of topics covered on the wiki.

Currently there seems to be a categorical difference between redstone circuits and redstone mechanisms that seems arbitrary: redstone circuits are described in the main namespace, while mechanisms are relegated to tutorials. But the categorical difference shouldn't really exist -- they are both categories of structures the player can build. Thus, it is proposed to consolidate them under a single topic:


 * Redstone Structures
 * Overview of redstone structures
 * Original article: Redstone Circuits (title would remain in main namespace as redirect link to section below)
 * Redstone components
 * Power components
 * Transmission components
 * Mechanism components
 * Redstone circuits
 * Overview of circuit categories (no actual circuit descriptions), with links to main articles (with circuit descriptions)
 * The articles below would be based on articles currently existing as sub-pages under Redstone Circuits. These articles would be "promoted" to the top namespace to make it easier to link to them (grouping should be done by adding categories to the articles, not by sub-paging).
 * Transmission circuits
 * vertical transmission, repeaters, diodes, and wire crossings
 * Original article: Redstone Circuits/Repeater ("repeaters" is not a broad enough category of circuits to justify its own article -- but adding the topics of vertical transmission and diodes under the subject of transmission justifies its own article)
 * Logic circuits
 * logic gates
 * Original article: Redstone Circuits/Logic
 * Pulse circuits
 * pulse generators/limiters/extenders/delays, pulse/edge detectors, and oscilloscope
 * Original article: Redstone Circuits/Pulse Components
 * Clock circuits
 * torch clocks, repeater clocks, piston clocks, despawn clocks, hopper clocks, and boat/minecart clocks
 * Original article: Redstone Circuits/Clocks
 * Memory circuits
 * latches and flip-flops
 * Original article: Redstone Circuits/Latches
 * Miscellaneous circuits
 * miscellaneous and uncommon circuits: ABBA circuits, multi-bit circuits, random number generators (RNGs), multiplexors/relays
 * Original article: Redstone Circuits/Other
 * Redstone mechanisms
 * Overview of mechanism categories (no actual mechanism descriptions), with links to main articles (with mechanism descriptions)
 * Some of the main articles may delegate specific mechanism descriptions to tutorials
 * Automation mechanisms
 * farms: crops, mobs, blocks, xp
 * production: breeding, brewing, smelting, trading
 * Access mechanisms
 * piston doors and bridges, "key" and combination locks
 * Transportation mechanisms
 * players/mobs: minecart stations and junctions, piston elevators and "horizontalators", EATS roads, ender pearl cannons
 * items: water, minecarts, hoppers, elevators (piston, solid-block, dropper)
 * Sorting mechanisms
 * mobs, items
 * Sensor mechanisms
 * pressure plates/tripwire circuits, light sensors, player detectors
 * Trap mechanisms
 * Computation mechanisms
 * Miscellaneous mechanisms
 * mechanisms that don't fit into previous categories, or without sufficient variation to warrant an entire article
 * Construction
 * Planning, building, problem-solving, and refining redstone circuits and mechanisms
 * Construction
 * Planning, building, problem-solving, and refining redstone circuits and mechanisms