User talk:Majr/Archive 8

Locked Chest Render
Hey ultradude, would you be able to render the new look of the locked chest in your spare time? There's a bit of a debate going on in the grid image, and having an actual render for the new look would solve that. --Ivysaur1996 02:09, 16 June 2012 (UTC)

Block Rendering
Hey! I was looking at the block renders and I really like them.

I mean I'm not sure how good this method would be for say animated images, but for the images that are not animated, I think this method would make providing a render much easier.

That way, we would only need 1 image, 4 at most. And the block would be formed with the css. This method is supported on all browsers and would establish uniformity throughout all pages without having to worry about certain images not looking the same as the others.

Although you do a very good job at doing just that. This was kinda more for me lol. MAYBE I COULD MAKE AN ONLINE TOOL FOR MAKING BLOCK RENDERS >=D

What say you? Please reply.

http://www.w3schools.com/css3/css3_2dtransforms.asp

Starport592 06:35, 29 May 2012 (UTC)


 * An interesting idea. I'm not sure how well it would work though. As discussed a few topics up, vector type things don't seem to work very well for very pixel perfect 3D things like cubes. In the SVG version I attempted, you would always get visible seams between the faces of the cube, and I would think the same might happen here.


 * Also, transforms are not supported in IE8, which would need some way to fall back to plain images, so we'd have to render the images either way.
 * I'd actually like to try an online tool for creating basic block renders, so it'd be easy for mod authors, etc. to render their block textures (or so someone can easily render an official block if I'm not around). –ultradude25 ( T &#124; C ) at 07:09, 29 May 2012 (UTC)


 * A few potential issues: Does a skew transform actually generate the same results as a proper render? (Possibly a stupid question, I'm not too familiar with 3D rendering.) Also, can CSS change the brightness of the different faces of the cube? With Netherrack, for example, it would be very hard to distinguish the faces if they were all at the same brightness. If we'd have to upload three versions of each texture to make a CSS-based render look good, that's more effort than it's worth. -- Orthotope 08:54, 29 May 2012 (UTC)


 * Can't say, as I've never bothered with them. The font rendering of (3D) transformed elements are too buggy looking (on Firefox). –ultradude25 ( T &#124; C ) at 00:23, 30 May 2012 (UTC)


 * Yeah, I've given up on the CSS thing. The shading wouldn't be there without me having to spend more time on it.  I really think it's all just positioning.  That CSS plus some javascript and you could make a working browser render.  Of course, seams may pop up and whatnot, but that's only if you don't align the images nice and snug.  Scaling the image should not be a problem.  I was able to get a nice smooth skew with these methods and they didn't look too bad.  But then again.


 * Would it be too much to ask if you maybe made a template so that everyone could make these renders? Or maybe if someone made like a flash program that people could get to on the Wiki like a tool?  I know that a page here that rendered blocks would be a huge asset on the Wiki, at least to me.  idk about other people =P.  I've seen people make minecraft skin creators out of flash, so this shouldn't be too hard.  But that's only if you knew how to do this kinda stuff.


 * I know this is kinda a large request, so I'll back off of that. It's like that mansion on my Christmas list.  Would it be really awesome to have?  Yeah.  But I don't need it.  Just a template maybe.  I'd be happy with that.


 * I have blender and it's confusing. =P


 * Again, thanks for looking into my online render idea. I don't know enough to make a nice webpage renderer, just a proof of concept.  But if you could provide like a template that would be amazing.  That way I don't have to guess what angle and size and whatever.  =D


 * Starport592 04:57, 30 May 2012 (UTC)


 * I did upload some old blend files that someone requested ages ago, however that was before my site crashed so the link is dead now. I could upload all my blend files, but they're pretty messy and inconsistent. Often times I've updated an image, rendered it, but then forgot to save the blend file, so they're out of date.


 * Not sure how well I'd be able to make an online tool (and I have heaps of things that should probably get done before I put much time into it), I only know some basic stuff with JavaScript, and I don't know any Actionscript (I also really hate Flash in general, so it's not something I'd be willing to learn). I may be able to work something out with PHP, but it probably wouldn't be very good. Also, it would probably have to use SVG, which doesn't seem to work very well for this. We'll see. –ultradude25 ( T &#124; C ) at 05:26, 30 May 2012 (UTC)

Move File:TripWire.png
Hey Ultradude, Can you move File:TripWire.png to File:Gird_TripWire.png? --Dyon 20:39, 29 May 2012 (UTC)


 * –ultradude25 ( T &#124; C ) at 21:25, 29 May 2012 (UTC)

Overwatch AI feedback
Heya

I noticed your bot making a change that actually introduced an error:


 * It changed ...when you place it it will... to ...when you place it is will.... While 'it it' most often is a typo for 'it is', if the word after the second 'it' is a verb, then the sentence is probably correct and shouldn't be touched. e.g. If you set fire to it it burns with a blue flame is clearly correct. Dunno if the bot gives you enough context to tell when an 'it it' is actually correct.


 * It also changed 'the exact same' to 'exactly the same'. That usage is informal rather than incorrect, so it's perhaps a rather nit-picky thing to change considering some of the other errors that get left untouched.

There's a good collected list of common errors here: http://public.wsu.edu/~brians/errors/errors.html#errors --Simons Mith 00:59, 30 May 2012 (UTC)


 * The typo list is just a bunch of regexes, so there's no way for it to know. However, "it it" is incorrect grammar anyway. It should be "it, it", which also wouldn't try to be corrected by the bot and would prevent this happening. –ultradude25 ( T &#124; C ) at 02:10, 30 May 2012 (UTC)


 * Thanks for the link - I've flagged it as an error on Wikipedia too, and provided a couple of other example sentences where 'it it' is legit. (For sentences where the comma is definitely incorrect, rather than merely debatable, see cases such as 'Is it him? Is it her? Is it it?', or 'Was it it that did that?') So I'm pretty sure they'll change it. Further, if you know that 'it it' should be corrected either to 'it is' or to 'it, it', then it's a case that that bot shouldn't be touching, because it may introduce errors by making its change. --82.69.54.207 11:32, 30 May 2012 (UTC)


 * A very quick response on Wikipedia - they're not going to change it because there are several (comma-less) combos it could be, viz. 'it it', 'it', 'it is', 'is it', 'if it' and even 'it if'. Definitely a change to approach with caution. --82.69.54.207 13:34, 30 May 2012 (UTC)


 * Not surprised. I would've thought something like that would've been picked up much earlier and discussed. Since this is for a manual bot; you're expected to check the edits before saving, so they have to go with the most often correct correction, and hope the users of the bot will fix up the edge cases. However it's quite a small change, so it can easily be missed in between all the other changes. –ultradude25 ( T &#124; C ) at 20:46, 30 May 2012 (UTC)

Locked Chest
In 12w21a (?) is the old-chest texture removed. Now it is the 'Glitch Block'/Purple Texture. I think the Locked Chest needs a purple render. ^^ --Dyon 11:09, 30 May 2012 (UTC)


 * What a shame, now it looks real stupid. –ultradude25 ( T &#124; C ) at 00:28, 31 May 2012 (UTC)


 * Now, check the 12w22a one... [[File:Grid_Locked_Chest.png]] Goodluck! Also, everyblock is mirorred in 12w22a... I think I can do the most 'File:Gird_[Name]' things and the 'File:DataValuesBeta.png' (Like always). Goodluck on all the block renders! --Dyon 10:12, 31 May 2012 (UTC) ^^


 * Hmm, I wonder if we should leave the chest on it's original texture, and just count it as removed. Mojang aren't acting like it is still a block in the game.
 * The rotation might be accidental. I think I'll wait until full release before I redo everything, again. –ultradude25 (T&#124;C) at 11:26, 31 May 2012 (UTC)


 * About the block rendering, it's your choice. I'm working on the Grid images right now (Maybe did you notice already). --Dyon 11:44, 31 May 2012 (UTC)

White Stone
Can you rename File:Grid_White_Stone.png to File:Grid_End_Stone.png Thanks --Dyon 16:26, 31 May 2012 (UTC) ^^


 * Put move on pages you want moved instead of asking me, someone else might be able to do it before I'm available. –ultradude25 (T&#124;C) at 06:23, 1 June 2012 (UTC)

Substituting templates
Ultradude, can you run your bot to automatically substitute Unsigned and UnsignedIP templates? Thanks - Asterick6 (talk) 06:23, 6 June 2012 (UTC)

Oh, and maybe the verlink/Version link template should also be substed on article pages? (not mainpage), so that editors can just quicklink the template instead of typing out the full link with piping, etc. Does the server gain better performance if these (unsigned/verlink) templates are substituted, or is substituting not necessary? - Asterick6 (talk) 06:28, 6 June 2012 (UTC)


 * The performance difference is only when the page isn't loading from cache (someone edits a page or the template or uses the purge action). –ultradude25 (T&#124;C) at 06:38, 6 June 2012 (UTC)


 * Ok, then no subst needed? I thought these types of templates should always be substituted anyways (forgot to subst them myself when using them). - Asterick6 (talk) 06:42, 6 June 2012 (UTC)


 * Only unsigned templates are subst because they are used a lot. The initial transclution is quite slow, even for blank templates.
 * Only simple templates with no logic can be subst anyway, because subst just copies the whole template to the page, it doesn't work out what needs to be shown. –ultradude25 (T&#124;C) at 08:20, 6 June 2012 (UTC)

Old Locked Chest texture
Ultra, can you upload the old texture for Locked Chest before 12w21a? It should be displayed on the article as comparison, etc. I'm not even sure if we need to show the blank/purple "texture"; how about just use the old texture instead of no texture? - Asterick6 (talk) 06:40, 6 June 2012 (UTC)


 * You can get it from history.
 * I think we should just use the original texture, since this seems like an oversight on Mojang's part, and since the block is basically removed anyway (it deletes itself when updated), I don't think we should count changes to it any more. –ultradude25 (T&#124;C) at 08:20, 6 June 2012 (UTC)


 * Ok, then I'll revert it to the original. - Asterick6 (talk) 23:02, 6 June 2012 (UTC)
 * Or maybe not, cause I don't think I'm reverting it correctly. File:Grid Locked Chest.png also needs to be reverted. - Asterick6 (talk) 00:07, 7 June 2012 (UTC)


 * Reverting is broken right now. You have to save the image and upload it again. –ultradude25 (T&#124;C) at 02:46, 7 June 2012 (UTC)


 * Ok, done. - Asterick6 (talk) 01:16, 8 June 2012 (UTC)

Crafting grids
Isn't the alternating grid more concise? I don't think readers get confused between what is the "ingredient" and what is product. These types of reversible crafting processes shouldn't cause any confusion. They should know what a diamond/emerald/iron bar/gold bar looks like, right? So I think the alternating grid can represent it in a smalelr/more compact form. - Asterick6 (talk) 04:39, 9 June 2012 (UTC)


 * You need to show how to craft an item first, that's the most important. Then you show any things you can craft with the item. It's like the see also of crafting recipes.
 * Having them mixed together is confusing, because you will see something you can craft with the block, but not how to craft the block, until the animation cycles through to it. –ultradude25 (T&#124;C) at 05:46, 9 June 2012 (UTC)
 * The animation cycles through in 1-2 seconds... These types of crafting recipes are reversible. I don't see how they can be confused, but if the reader might get confused, then nvm. - Asterick6 (talk) 21:05, 9 June 2012 (UTC)

How would I be able to fix this code?
The code Gives me

Arrran Weeviling 13:33, 9 June 2012 (UTC)


 * You can't do that. –ultradude25 (T&#124;C) at 14:07, 9 June 2012 (UTC)


 * Thanks, I just thought about adding a Achievement Template, that uses the item/block, the background and text. Bg here: File:AcievementForTemplate.png –Preceding unsigned comment was added by Arrran Weeviling (Talk&#124;Contribs) 14:45, 9 June 2012‎ (UTC). Please sign your posts with


 * ^This should be moved to a name like File:TemplateAchievementBackground.png since it's misspelled. - Asterick6 (talk) 21:03, 9 June 2012 (UTC)


 * We already have an achievement template? –ultradude25 (T&#124;C) at 05:00, 10 June 2012 (UTC)


 * How does that template work with a bg of the acievemnt so it is more real to minecraft Arrran Weeviling 16:31, 10 June 2012 (UTC)


 * It doesn't, but it could be added. –ultradude25 (T&#124;C) at 10:07, 13 June 2012 (UTC)

Archiving talk pages
Ultradude, should we archive pages by moving them? I was thinking that for talk pages where many comments are unsigned, we should just move the page to archive in order to allow attribution for the comments, and then recreate the talk page. - Asterick6 (talk) 06:36, 10 June 2012 (UTC)


 * If the whole page is being archived I guess. –ultradude25 (T&#124;C) at 06:46, 10 June 2012 (UTC)

Ok, and I have a suggestion for the known bugs articles. Right now, we are creating a new page directly at "known bugs/development versions/xxxx" or "known bugs/1.2.5", etc. The known bugs page right now is useless and people continue to add comments to the talk page. How about making the Known bugs page the current bug recording page for the current official release version, and then when a new official version is release, move the old version to the specific version that is was for. Example: Right now it is 1.2.5 so the "Known bugs" article is used for recording the 1.2.5 bugs. When 1.3 is released, we move "Known bugs" to "Known bugs/Version 1.2.5" without redirect and create a new page for 1.3 at "Known bugs" again. This way, we can ensure that all relevant comments made in the talk page stays with the version at that time, and we can automatically archive all talk page comments made to the known bugs page with the version it was for.

Also, shouldn't the snapshot releases be titled "Snapshot 12wxx" instead of "Version 12wxx"? How about titling it "snapshot" for future releases (and also renaming the existing ones)? - Asterick6 (talk) 07:27, 10 June 2012 (UTC)


 * That sounds like a good idea, however it's a big change so you should be asking everyone and not just me. If we do change this, it might be a good chance to change all the pages to issues, which was decided on ages ago (and was also going to get rid of /Version), and then never happened. –ultradude25 (T&#124;C) at 10:01, 13 June 2012 (UTC)


 * I posted this on the community portal as well. Thanks - Asterick6 (talk) 01:25, 15 June 2012 (UTC)

File:Stairs.gif
The texture of the Stone Brick Stairs is incorrect. Take a look at it and you'll notice it ;) --Dyon 11:51, 12 June 2012 (UTC) ^^


 * I think all the stair texture layouts were changed at one point, since I had to change the texture layout when I did sandstone stairs. –ultradude25 (T&#124;C) at 10:02, 13 June 2012 (UTC)

Proper file move
Ultradude, can you delete File:Grid Chiseled Stone Brick.png, and then move File:Grid Circle Stone Brick.png over to the correct name? (to preserve file change) - Asterick6 (talk) 01:17, 15 June 2012 (UTC)


 * Nope, moving files breaks everything ever. –ultradude25 (T&#124;C) at 08:46, 15 June 2012 (UTC)