Minecraft Wiki:Issues/Weekly 12w41b

Crashing/system
Bugs a The game may crash if you use the F3+H key to show durability on items and then move your mouse over a map (not a blank one). It seems to only happen on my main save game (Survival single-player) I've bin using for the snapshots. This does not happen when I tried it in another save. It may just be older maps(item) in single player that have this bug. Can someone else confirm? --Mzullos5 02:16, 13 October 2012 (UTC)


 * It stopped crashing on me. I just moved the maps(item) out of the chest they were in and the bug stopped. --Mzullos5 02:46, 13 October 2012 (UTC)


 * The maps(item) just vanished on me. Looks like they were corrupted some how. --Mzullos5 02:50, 13 October 2012 (UTC)

Annoyances

Fixed/skipped

Gameplay
Bugs

undefined (Unless this is an update I'm not aware of) the Nether portal instantly teleports you to the Nether; it doesn't give you a moment to stand in the portal. --Keithicus420 02:07, 13 October 2012 (UTC)
 * In Creative you will bete instantly teleported. It was that way for several updates. — MiiNiPaaT 06:18, 13 October 2012 (UTC)

undefined An anvil 8 blocks high can kill a player without any armor, but cannot kill a player wearing armor (even if it is only a leather cap without enchantments) even though it is 255 blocks high. Armor shouldn't make that much of a difference. In fact, only about 2 hearts of damage is received. --GrygrFlzr 03:50, 13 October 2012 (UTC)

undefined Boats float in midair above the water and/or sink below the water after placing a boat in the water, saving the map, opening the map, and then touching the boat. To reproduce: 1) Place boat in water; 2) Save the map; 3) Open up the same map; 4) You will see the boat floating in midair just above the water; 5) Nudge the boat slightly by going adjacent to it and it will drop into the water; 6) After dropping into the water, it will actually start to fill with water and sink slowly; 7) Go next to it and the boat will float to the top once again; 8) After that, it may start to sink again; 9) This occurs when placed in water in an enclosed dock, and sometimes in open water. --Eugeniusz 09:02, 13 October 2012 (CEST)

Annoyances a If the player lines up three left-side-hinged doors and opens all three in Creative Mode, and then tries to break all three by holding down left-click through each, the middle door will close instead of being destroyed like the first and third. Left-click shouldn't do that - it might be a bug with door detection. --MegaScience 21:48, 12 October 2012 (UTC)
 * These screenshots should explain the setup better. http://imgur.com/a/GoUSc I also somehow got experience while breaking them, although that was probably indirect. Confusing. --MegaScience 21:53, 12 October 2012 (UTC)
 * When you break first door, it will send block udate signal to the middle door and it will close. You can place block in front of the doo, open door and break block — door will close. Same here. When Jeb broke the doors and then fixed them, he stated, he will not fix this behavior. — MiiNiPaaT 06:23, 13 October 2012 (UTC)

a! ad If a player has the proper tools, they can remove blocks in adventure mode. They can also place blocks in adventure mode. Perhaps there should be a fourth gamemode which prevents players from placing/removing blocks altogether? Otherwise, some adventure map makers are severely restricted in that they must prevent players from obtaining any blocks or tools (or the crafting materials therein). This is very difficult, considering a player can even get items such as shovels from killing zombies. You can't even let your players have swords, else they can break crops, cobwebs, etc! A "Guest" gamemode, preventing all block removal/placement, would be very helpful to maps and servers alike where the player is not meant to alter the map, regardless of what items they are allowed to obtain (although, they should still be able to open doors, trigger switches, etc). --WolfieMario 03:51, 13 October 2012 (UTC)
 * As a map developer, I feel like showing great support here. People still add in topics the generic "don't break any block" rule, which somehow injures some aspects of the map. Again, 100% support here! --201.86.231.77 04:11, 13 October 2012 (UTC)

Fixed/skipped

Blocks
Bugs undefined Anvils still drops sideways when its pointed edges are pointing towards the east/west. --GrygrFlzr 10:07, 12 October 2012 (UTC)

undefined cr Breaking the top half of a door in creative mode still drops a door item. --GrygrFlzr 10:32, 12 October 2012 (UTC)
 * Same with beds --Godnian 11:19, 12 October 2012 (UTC)
 * To clarify, this happens to the pillow part of the bed, correct? --GrygrFlzr 11:38, 12 October 2012 (UTC)
 * Yes, this has always happened to the upper part of a block, with the exception of Sticky Pistons, which used to just remove the top part without a drop. --Trigger hurt 11:47, 12 October 2012 (UTC)

undefined Very damaged anvils that drop from at least 6 blocks high will become a glitched entity that cannot be removed until the map is reloaded. --GrygrFlzr 11:38, 12 October 2012 (UTC)
 * Confirmed to only happen with the Very damaged anvils. The normal and Slightly damaged anvils do not have this problem even when dropped 255 blocks. --GrygrFlzr 11:50, 12 October 2012 (UTC)
 * Ghost Anvils will drop into an anvil after a couple of seconds, the ghost anvil will disappear. --Icelate 13:18, 12 October 2012 (UTC)

undefined Anvils that drop on non-solid blocks destroy the block, but an anvil dropped on a plant such as flowers or saplings (excluding tall grass, ferns, and dead bushes) makes the anvil drop into an item. --JNRM3 15:07, 12 October 2012 (UTC)
 * Seems odd, that it will literally eliminate non solid blocks, but something as simple as a flower causes it to drop. --Trigger hurt 15:27, 12 October 2012 (UTC)

Annoyances a! When it did work, naming items was extremely expensive for a simple name change. Major annoyance because of the value of levels. --Bobbysq 18:31, 12 October 2012 (UTC)
 * Should be free. (also never say too expensive.) --93.106.214.141 20:30, 12 October 2012 (UTC)
 * It doesn't necessarily need to be free, but perhaps, if you place an enchanted item on an anvil and attempt to rename it (without repairing it with another item), it really shouldn't charge you for the enchantments that are already on the item. I mean, renaming on its own does not change the enchantments or provide any benefits - it should have a fixed price, instead of rising sharply as you get better enchantments. The way it is now, you can't name extremely well-enchanted items, thanks to the total cost going above 40 due to the item's high base cost (although, with the changes in 12w41b, it seems like you actually can (barely) rename a SharpIV KbII FaII LootIII sword, which is as good a non-anvil-spliced diamond sword you'll get. But if you upgrade that to SharpV with an anvil, it's suddenly past the limit and can't be renamed - and renaming it first prevents you from upgrading it... I think you can guess what players will choose between a rename and an upgrade :p). --WolfieMario 05:23, 13 October 2012 (UTC)

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Items
Bugs

Annoyances

Fixed/skipped

World generator
Bugs !mp Server world generator does not work. Link: IMGUR! (It's been like that for a few minutes now) --31.210.185.169 14:32, 12 October 2012 (UTC) Annoyances

Fixed/skipped

Mobs/NPCs/animals
Bugs undefined Iron Golems will randomly become hostile and passive towards the player, regardless of any actions towards them or villagers.

undefined Withers can not destroy anvils. As such, a player can use them to make a very expensive cage for a Wither, if they have such determination. Considering they can break Obsidian among other blocks, it stands to reason they should be able to break this - it just isn't accounted at the moment. MegaScience 06:36, 13 October 2012 (UTC)

Annoyances a Bats can trigger pressure plates - annoying when they spawn in dark enclosed spaces such as vs class item drop rooms.

a Bats still trample farmland, which is annoying if you have large underground farms. --JNRM3 02:46, 13 October 2012 (UTC) Fixed/skipped

Graphical/lighting
Bugs undefined Other player fishing line is invisible, if player who logged in, had logged out when other player did not have fishing line casted. --93.106.214.141 16:37, 12 October 2012 (UTC)

Annoyances a Other player fishing line is bit off still, also it doesn't follow the micro movement. pic --93.106.214.141 16:37, 12 October 2012 (UTC)

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Sounds
Bugs

Annoyances

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Menus
Bugs

Annoyances

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In-game interfaces/HUD
Bugs undefined The name field in the anvil gui don't work and is uneditable --Raffox97 09:50, 12 October 2012 (UTC)
 * Will still work when merging 2 tools together. Also note that the anvil should now be able to rename every item in-game. --GrygrFlzr 10:00, 12 October 2012 (UTC)
 * Temporary workaround for renaming only one tool - place two tools of the same type. Type a name for your item, then remove the second tool and take the result. --GrygrFlzr 00:58, 13 October 2012 (UTC)

Annoyances a You can't hover empty inventory slot and press 1-9, to place item there, but you can swap items by pressing 1-9. --93.106.214.141 15:20, 12 October 2012 (UTC)
 * Seems like more of a feature, as annoying as it is, to just simple swap items like that. Not very useful in my situation, but still a nice feature. --Trigger hurt 15:32, 12 October 2012 (UTC)
 * Also: YOU'RE DOING IT WRONG. The idea is you hover over an item and if you have an empty hotbar slot it will transfer that item to that slot, much like shift click. --Trigger hurt 15:34, 12 October 2012 (UTC)
 * Take no offense to the YOUR DOING IT WRONG thing, i like to joke around :D --Trigger hurt 15:35, 12 October 2012 (UTC)
 * No I am not, I'm simply noting it doesn't work otherway around. And that makes it annoyance. --93.106.214.141 16:01, 12 October 2012 (UTC)

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Chat/commands
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Annoyances

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Language/text files
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Annoyances

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