Talk:Spawn/Multiplayer details

Page accuracy
This page seems to be accurate, I have found similar thing on my server when discovering the spawn point. Thing I would add as a note is that while spawn area is build, players seem always to be "born" in highest level of structure, so if you want to build house for spawning, for now you gotta leave roof off, because otherwise players will spawn on roof and not at intented place. That effect if not accounted can cause some unfortunate side effects. –Preceding unsigned comment was added by Arxroth (talk • contribs)&#32;04:05, 11 March 2012‎&#32;(UTC). Please sign your posts with

help me plz i am confused
On a superflat server, in server.properties, can you select where you spawn players. Furthermore, at the players original spawn point in my singleplayer superflat world, will multiplayer spawn players around the spawn point? I am trying to make a superflat world into a server, but w ill the town I made near my spawn be lost as the game makes a different spawn point, or not? --88.110.121.248 15:23, 26 June 2012 (UTC)

Protected area
On my server(mc1.2.3 craftbukkit2377)the spawn area isn't protected for the whole map height, just around ground level. –Preceding unsigned comment was added by 90.142.173.128 (talk)&#32;19:46, 1 October 2012(UTC). Please sign your posts with

Constantly loaded chunks question
Is the section about Constantly loaded chunks only relevant to SMP, or does it apply to SSP now they all share the same codebase?

I have an idea for a single player map that might depend on the answer to this...

Thanx in advance. --GufNZ (c: (talk) 08:46, 22 October 2013 (UTC)

Possible correction
I believe the constantly loaded area is actually 12x12 chunks (192x192 blocks), and not 24x24 chunks as it currently states. Can anyone confirm? –Preceding unsigned comment was added by MCGrayden (talk • contribs)&#32;18:53, 9 November 2013‎&#32;(UTC). Please sign your posts with


 * I checked the maximum chunks using the method on the page of moving the player far from the spawn chunks, deleting the spawn chunks, and reloading the world. Instead of 24x24, it turns out to be 25x25. Furthermore, within 16x16 chunks, redstone mechanisms are functional. Within 12x12, entities are functional. I currently have no idea what goes on beyond the 16x16 chunks, up to the 25x25 chunk limit, that is significant. Skylinerw (talk) 04:25, 30 December 2013 (UTC)
 * Yea, the page will need to be re-written. Checked the functional chunks, and it's 25x25 for 'unknown', 17x17 for redstone, 13x13 for entities. Hopefully somebody can figure out what the "unknown" is. This change must have been very recent, as the spawning chunk used to be off-set in the north-west direction, and now it's exactly in the center. Skylinerw (talk) 01:08, 2 January 2014 (UTC)

Possible Changes
I run a lot of test in multipleyer in 1.7.2 and the actual size of the spawn area seems to be 10 x 10 not 20 x 20. Please someone test this to confirm. –Preceding unsigned comment was added by 187.191.10.93 (talk)&#32;18:10, 7 December 2013(UTC). Please sign your posts with


 * Tested this in 1.7.4, I can confirm that the respawn area is 10x10 blocks. This was done on a flat surface, so I am unsure if there are differences with widely varied terrain. Skylinerw (talk) 04:07, 30 December 2013 (UTC)