Illager

"The Illagers were created because we were talking about having some kind of generic, evil soldier mob in the game - slightly more intelligent than skeletons. It felt natural to have an evil villager. We figured they were ill-willed villagers and so from the beginning they were supposed to be "Ill Villagers". And then Tommaso suggested they should be EVIL-agers - and then we cut it down to just Illagers."

- Jens Bergensten

An illager is a type of hostile mob that has features resembling a villager, wandering trader, zombie villager and witch. Illagers are "exiled", "outcast", or "offshoot" villagers because they pursue and attack players, villagers (only adult ), wandering traders, snow golems and iron golems.

Illager types

 * &mdash; summons vexes and evoker fangs. Spawns in woodland mansions and raids.
 *  &mdash; attacks with a bow, may inflict Blindness and summon duplicates while becoming invisible. It can be summoned with the /summon minecraft:illusion_illager command in 1.12. [Mini Chapter]:

An illusioner is an unused illager that casts spells and is armed with a bow. The spell is used on itself for defense or on a player while it is attacking.

Contents

 * 1Spawning
 * 2Drops
 * 3Behavior
 * 3.1Casting blindness
 * 3.2Summoning duplicates
 * 4Sounds
 * 5Data values
 * 6History
 * 7Issues
 * 8Trivia
 * 9Gallery

Spawning
Illusioners have no spawn egg in the creative inventory. It can be spawned only using the  command.

Unlike other illagers, illusioners do not spawn in woodland mansions nor raids. Similar to the unused giant mob, they don't naturally spawn in any biome.

Drops
When killed by a player, any naturally spawned equipment, including their unenchanted bow, has an 8.5% (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping and drops with a random durability. An invisible illusioner captain and its 4 copies strafing. The real banner is invisible. Illusioners also drop 1  ominous banner, if it is a raid captain.

5 is dropped on player kills.

Behavior
An illusioner's four false duplicates. The real illusioner is invisible. Although they do not naturally spawn in raids, illusioners spawned by the player attack players, villagers, iron golems, and wandering traders within 16 blocks if a raid occurs. It attacks with its spells and its bow.

It is the only illager that can see its target through walls.

An illusioner is quick and always tries to maintain a consistent distance between itself and the player, retreating if the player gets too close.

The illusioner has 2 spells: a spell that blinds its opponent, and a spell that summons duplicates and makes the illusioner invisible.

Casting blindness
The illusioner casts its blindness spell only if the regional difficulty is greater than 2.

Upon first engaging a new opponent, an illusioner casts a Blindness effect that lasts for 20 seconds. It signals this attack by raising its arms, making a low pitched sound, and producing a black mist.

The illusioner does not cast this spell more than once on the same opponent, unless it has first shifted its attention to another opponent, and then back to that original opponent.

This spell resets the illusioner's spell cooldown to 1 second, and resets the cooldown for the blinding spell to 9 seconds.

Summoning duplicates
As long as an illusioner is engaged in combat, it casts an Invisibility effect on itself that lasts 60 seconds and refreshes the effect whenever the Invisibility's time runs out. It signals this spell by raising its arms, making a strange high pitched sound, and producing a blue mist.

When an illusioner becomes invisible – through this or another method – it creates 4 false duplicates of itself.

These hover and waver at short distances from the actually invisible illusioner, though they do not space themselves out until the first time the illusioner is attacked. They face in exactly the same direction as the illusioner, and move somewhat in step with the original, appearing to no-clip through blocks like a vex does. Despite using the shooting animation whenever the original uses its bow, only the real illusioner can shoot and be damaged.

Eventually, if the clones were not triggered and are still bunched together, they move to new positions. The Illusioner can also do this once in a while to "refresh" the clones' positions.

When the real illusioner is damaged, its duplicates all snap back to where the real illusioner is, then quickly snap back out to new positions, making a teleporting sound, signaling the hit.

If an invisible illusioner receives the Glowing effect, all of the duplicates glow, while the true illusioner remains invisible.

When catching fire, only the invisible illusioner burns.

The duplicates dissipate once the illusioner's Invisibility effect ends.

This spell resets the illusioner's spell cooldown to 1 second, and resets the cooldown for the invisibility spell to 17 seconds.


 * &mdash; attacks with a crossbow. Passive when unarmed (JE only). Spawns in patrols, pillager outposts, and raids.
 * &mdash; May be ridden by pillagers or evokers during raids.
 * Ravagers can also be ridden by vindicators during raids.
 * &mdash; attacks with an iron axe; break wooden doors in normal or hard modes during raids. Spawns in woodland mansions or raids.
 * Sometimes they may spawn in patrols, in Hard difficulty.

Data values
See also: Chunk format

Illusioners have entity data associated with them that contain various properties of the mob.


 *  Entity data
 * Tags common to all entities
 * Tags common to all mobs
 * Tags common to all mobs spawnable in raids
 *  SpellTicks: Number of ticks until a spell can be cast. Set to a positive value when a spell is cast, and decreases by 1 per tick.

Issues
Issues relating to "Illusioner" are maintained on the bug tracker. Report issues there.

Trivia

 * Illusioners cannot attack when any non-bow item is in its hand (using commands).
 * Illusioners hold bows in a different direction compared to skeletons (more diagonally).
 * Illusioners cannot use tipped arrows that are in its offhand slot (using commands), but still can utilize spectral arrows.

Criteria
There are 3 specific criteria for a mob to be considered an illager:
 * 1) "Johnny" vindicators do not attack the mob.
 * 2) The mob cannot be damaged by evoker fangs.
 * 3) The mob does not fight back when hit by a missed arrow shot by a pillager or illusioner.

Monsters that spawn in raids (Non-illager)

 * &mdash; not an illager $$ because "Johnny" vindicators attack them without being attacked by the ravager in return.
 * &mdash; "Johnny" vindicators attack them. They spawn when summoned by an evoker.
 * &mdash; They spawn in raids above normal difficulty. And throw Potion of Regeneration to illagers."Johnny" vindicators attack them, and they also take damage from evoker fangs. If a witch is hit by a pillager or "Johnny" vindicator, the witch does not fight back. A witch is not hostile, one witch is neutral to iron or snow golems.

Occurrences
Illagers spawn naturally in patrols and raids. They always spawn naturally in groups such as patrols or raids, or inside their structures.

Only the pillager, vindicator, and evoker spawn naturally.

Vindicators and evokers that spawn naturally in s do not despawn.

Pillagers that spawn naturally in s do not despawn.

Ravagers spawn exclusively in raids.

Captain
Illagers sometimes have their own leader. Any illager has a small chance to be a raid captain with an ominous banner (even when summoned by commands, or when using a spawn egg).

Killing a raid captain in patrols or their structures will inflicted player Bad Omen effect, which can cause a raid to occur if that player enter a village.

Java Edition
Vindicators can open doors like villagers and wandering traders during raids. They can also break wooden doors like zombies rarely during raids in normal or hard difficulty. (If they can't open doors successfully. They might try to break down the door.)

All of them can spawn reinforcements when hit. Their reinforcements include other illagers and ravagers.

Illager does not fight back when hit by a missed arrow shot by a pillager or illusioner.

Bedrock Edition
All illagers and vexes ignore baby villagers.

A dispenser can equip an illager with armor. but only appear helmet and chestplate on pillagers and vindicators. Evoker can equip with armor too but don't appear armor on that evoker.

Pillagers and ravagers do not attack other illagers. However, non-pillager and non-ravagers illagers attack pillagers who hit them by missed arrows.

Trivia

 * Illager structures always built by many dark oak logs and planks.
 * The ominous banner / illager banner  is uncraftable. Player can only get it by killing a raid captain, from pillager outposts or command.
 * All illager's eyes are greenexcept vindicatorsand illusioners have blue eyes. In the Texture Update, vindicators and illusioners were changed to green eyes, but in the Java snapshot 18w47b the color of the vindicator's eyes turned blue again. This might be a reference to The Shining Easter Eggs for the Johnny.

Gallery
Iluzionista Illusionist Illusionniste イリュージョナー 환술사 Illusionist Iluzjoner Ilusionista Иллюзор Illusioner 幻术师