Advancement



Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the more simple system of achievements in the Legacy Console Edition, Bedrock editions, and New Nintendo 3DS Edition.

Obtaining
Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the command.

Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it.

When an advancement is obtained, a sliding toast notification displays in the top right corner and a message is displayed in chat. The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!"

Interface


The button to access the Advancements screen is found on the pause menu screen. You can also open this screen by pressing (this can be changed in the in-game options menu).

The advancement system involves several trees composed of advancements, each tree beginning with a root advancement and ending with goal or challenge advancements. By clicking and dragging, you can view different branches of an advancement tree. Each tree is categorized into different tabs (which are themselves advancements). There are currently five tabs in vanilla Minecraft (although more may be added ):


 * Minecraft: The heart and story of the game.
 * Adventure: Adventure, exploration, and combat.
 * Nether: Bring summer clothes.
 * The End: Or the beginning?
 * Husbandry: The world is full of friends and food.

Each tab has a different background with a repeating texture.

Advancement icons display a header name and description when hovered over. The advancement descriptions are a separate color than the icons themselves, with normal and goal advancements having green descriptions and challenge advancements having purple ones. They appear in a tree only when the advancement before it is completed, although, as stated before, advancements can be completed in any order. Up to 2 advancements are displayed ahead of a completed one.

As long as the player has not completed any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :(".

The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:

Extra advancements and tabs can be added and customized with the use of JSON files, as detailed below.

Trivia

 * Fourteen of the old Java Edition achievements were re-implemented as advancements: Benchmarking (called Minecraft), Getting an Upgrade, Acquire Hardware, We Need to Go Deeper, The End?, Return to Sender, Into Fire, Local Brewery, The Beginning? (called Withering Heights), Beaconator, DIAMONDS! (called Diamonds!), Adventuring Time, Monster Hunter and Sniper Duel.
 * Six achievements from other editions were re-implemented as advancements: Body Guard (called Hired Help), Cheating Death (called Postmortal), Zombie Doctor, You Need a Mint, The End... Again... and Great View From Up Here.
 * Though bearing similar names, Voluntary Exile advancement does not use criterion trigger, unlike most other advancements.

References to other media

 * The Adventuring Time advancement is a reference to the Cartoon Network cartoon 'Adventure Time'.
 * The Withering Heights advancement is possibly a reference to the book 'Wuthering Heights' by Emily Brontë.
 * The Isn't it Iron Pick advancement is a reference to Alanis Morissette's 'Ironic'.
 * The Very Very Frightening advancement is a reference to Queen's 'Bohemian Rhapsody'.
 * The Ol' Betsy advancement is possibly a reference to 's Robin Hood.
 * The We Need To Go Deeper advancement is a reference to the film "Inception," often used as an innuendo.
 * The Not Today, Thank You advancement is a reference to a quote by Bilbo Baggins in the novel.
 * The Spooky Scary Skeleton advancement is a reference to the song of the same name by Andrew Gold.
 * The The Next Generation advancement is a reference to the TV show, Star Trek: The Next Generation.
 * The City at the End of the Game advancement is a possible reference to the Restaurant at the End of the Universe in the novel by Douglas Adams.
 * The The Parrots and the Bats advancement is a reference to.
 * The Monster Hunter advancement is a reference to the videogame saga of the same name.
 * The Two by Two advancement is a possible reference to the 'Hands of Blue' from the series 'Firefly'.