Minecraft Wiki:Issues/Weekly 12w21b

Crashing/System
Bugs !!When reloading a world, sometimes worlds will be blank, nothing generates, sometimes results a crash. It is annoying when you have a "holy" world and then this bug happens.
 * Had this happen to me more than once. --Shikamaru123 15:37, 25 May 2012 (UTC)
 * This happens to me every time I log into a world for the second time making it impossible to keeps worlds for longer than one session ExDeuce 18:14, 25 May 2012 (UTC)
 * The error report displayed when this happens to me, ExDeuce 18:17, 25 May 2012 (UTC)
 * I created about 4 new worlds and all of them have been corrupted.
 * My creative mode world was corrupted and just became empty, all my hard work was now gone.
 * The same thing happened to me, and I fell past y:-64 without dying; when I reloaded the world with an older snapshot, however, everything was totally fine. (12w17a was the older snapshot I used.) --Anonymous

50.99.220.1 22:47, 25 May 2012 (UTC) undefined
 * Backup your world file before trying this, but for a temporary fix navigate to the world that is broken and delete the "level.dat_old" file ;)

!! Hitting Save and Quit to title crashes game. --Shikamaru123 22:26, 25 May 2012 (UTC) undefined


 * unable to reproduce. Possibly a linux problem. I I am running windows 7, so somebody with Linux help.

!! When logging in to minecraft, it froze and is now displaying an "Updating Minecraft" screen with the words "Done Loading" below and a partial full progress bar.
 * This page is for purchased minecraft ONLY. Vote to remove.  16:15, 25 May 2012 (UTC)

This is a bug caused by your Anti-Virus program, to fix it temporarily disable your AV protection. -- SoaringChris137 21:46, 25 May 2012 (UTC)

! If you create a world, drop an item, and delete the world, then create another world with the exact same seed, the dropped items will be invisible but still available to pick up. This applies especially to bonus chests - if a player repeatedly deletes and starts new worlds with the same seeds, multiple bonus chests will appear close to each other.

Annoyances

a Server lag in single player games.
 * Issues in the Annoyances section should be labeled properly. Downgrading to annoyance.  06:14, 26 May 2012 (UTC)

Fixed/Skipped

Gameplay
Bugs

undefined Using TNT-Cannons or entering the end from a self placed portal sometimes kicks the player with the message "You moved too quickly :( (Hacking?)". It can even happen to OPs or in single player. You can get KICKED from your SINGLE PLAYER world! There should at least be an option to turn it off in the server.properties.

undefined Sometimes redstone torches will burn out until a game/server restart. It seems like it get caused by the "/time set" command.

undefined When trading with a villager that needs more than one emerald for an item trade, you cannot place emeralds one by one into the trade box, you must give them all at once or he will not go through with his side of the trade. (This is very glitchy) http://i.imgur.com/dlTpU.png --Scepheus 20:34, 25 May 2012 (UTC)

undefined When right click on villager for trading dialog with bow in your hand you will shot him after close trading dialog. Works with food too. If you right click on villager with food you will eat it while trade dialog is open.

undefined Shot arrows scoot up to the top of the block it was shot on.

undefined When loading world, I am spawning under the bedrock layer and fall into void (about 50% chances), but I am not dying (like if void is not working). I need to exit world and load again, then I am spawning in proper position (on the ground, where I exit game last time). It's looks like the world is not loaded properly before spawning player...83.31.218.196 23:00, 25 May 2012 (UTC)

undefined On Macs, CMD-V pasting, and using the Tab key in the chat, doesn't work. Dinnerbone knows about this and it should be fixed. TorchicBlaziken 23:24, 25 May 2012 (UTC)
 * I don't have a Mac but I heard that in fullscreen does work.  06:17, 26 May 2012 (UTC)

Annoyances a! Trading is absolutely unbalanced and can be game breaking. Some examples:

-emerald ore is around twice as rare as diamond in hills biomes, so a compass costs around 10 emeralds = 20 diamonds, on the other hand, you can get 1 emerald for 25 paper ,which is cheap when having a sugar cane farm.

-Diamond tools last 8 times longer and are faster than iron ones, but only cost around 30% more than iron when buying it from the blacksmith.they should be at least 8 times more expensive.

-most extreme one is endereyes, since they might be hard to get at the beginning, but both ingredients are easily farmable, so that a 2:1 trade ratio will give you nearly unlimited emeralds when having a blaze and enermen farm.

-you need 3 diamonds to trade one emerald, but at the same time you get it for 25 paper.

-on the end, it might take totally away the need for mining, since you can basically beat the game/ enderdragon with an wheat or shugar cane farm near a village

-easiest way to fix this might be to open a discussion on reddit/minecraft for balanced trading rates and to let the villagers adjust theyr prices simply from supply and demand

a! Trading is underpowered. One iron axe is certainly not worth 7 emeralds, 3 bread aren't worth 1 emerald... C ali nou - talk × contribs » 14:30, 25 May 2012 (UTC)
 * Probably to encourage you to keep on farming and mining. - Mustek 12:18, 26 May 2012 (UTC)

a! The enchanting system has always, and continues to be frustratingly unfair. sometimes producing Efficiency III when a level 50 enchant is used. Considering you need to kill NINE HUNDRED AND TWENTY FIVE zombies/creepers etc., to get to Level 50, users are naturally in consensus that, to quote Yahtzee Croshaw, the ratio of difficulty to find versus actual usefulness is completely arbitrary. While we respect the mystique Mojang have tried to create about enchanting, the numbers need serious review. Kizzycocoa

a Long distance redstone circuits seem to not work properly in this version, theyve always worked fine though now the working distance has been just about halved. The signal issue occurs at any repeater where it will not respond after the signal has travelled a certain distance. Max distance I got was around 158 blocks when the circuit usually works spanning up to around 283 blocks. Even more than 280 blocks would be great in the next ver as I can expand the circuit even bigger. (sorry if ive formatted this wrong its my first ever bug report) Chris 121.219.230.247

a! Running a local server does not work. Very annoying. Please fix ASAP. (Or, please show a tutorial on how to set one up!)
 * Singleplayer is done through a local server, but there's no way you can invite someone if that's what you mean. - Mustek 17:14, 25 May 2012 (UTC)
 * I think that this feature hasn't been implemented yet, perhaps it will be implemented soon. --Wormy14 19:36, 25 May 2012 (UTC)
 * Please explain, I've running a server and a client on one machine very well. --Kumasasa 06:48, 26 May 2012 (UTC)

a Game does not pause while in game(pause) menu allowing time to pass and monsters to still attack.
 * Not a bug, a known and expected consequence of switching the game to server-like mode even for single player. But Mojang acknowledge it's unpopular and are looking to give us our pause facility back. I don't have the citation about this handy, sorry. Think it was dinnerbone --82.69.54.207 18:54, 25 May 2012 (UTC)

a In the new Creative Inventory in the tab Redstone there is the Redstone Torch in off mode and when you place it it will be off until you place a block near it.
 * That's a major annoyance?? I vote to downgrade. --82.69.54.207 18:54, 25 May 2012 (UTC)
 * Second vote to downgrade; isn't entirely an annoyance, as it allows you to place redstone torches in prebuilt circuits without pulse-activating them. 90.45.157.143 09:53, 26 May 2012 (UTC)

a Sometimes, the new Pyramids do not spawn at all! Fixed/Skipped

Blocks
Bugs

x Blocks placed in empty chunks in the end are invisible until reconnecting.

x Locked Chests have a purple texture all over as a result of the old Chest textures being removed. ISQ Talk 16:14, 25 May 2012 (UTC)
 * There's no legit way to obtain these, so not a bug. - Mustek 17:15, 25 May 2012 (UTC)
 * It is a bug, even if it is not possible to legitly obtain them. Also, if you read the instructions at the top, you would know that  (?) is NOT to be used for "not a bug". LikeLakers2 20:07, 25 May 2012 (UTC)

x Mushrooms cant be placed on any block other then mycelium
 * You misspelled mycelium. And this is a feature. Jeb made it so that mushrooms in daylight can only be placed on that block.  17:04, 25 May 2012 (UTC)

undefined It's a feature that mushrooms can't be planted in sunlight other than on Mycelium, but there is a bug where mushrooms cannot be planted in moonlight, either. TorchicBlaziken 20:51, 25 May 2012 (UTC)
 * Yeah, the game thinks that the light outside during night time is still 15.  06:19, 26 May 2012 (UTC)

Annoyances

a If redstone wire is placed on the side of a block and there is a dispenser underneath the side of the block the redstone wire will attach to the dispenser.
 * What do you mean by "attach"? Do you mean that redstone can be placed on a dispenser? Dispensers are solid blocks and redstone is supposed to be placed on solid blocks. This allows for compact redstone contraptions using dispensers (see Etho's brewing room).It doesn't sound like an issue to me. Vote to remove. <[[User:MCKMan|

MCKMan]]> 06:22, 26 May 2012 (UTC)

a when standing to close to the spot where you are trying to place a block (as in being in contact with the edge of where the block will be) can cause it to flicker and disappear instantly. ExDeuce 21:22, 25 May 2012 (UTC)

a Dispensers only place/pick up fluid on the upward edge. Maybe place on upward edge, pick up on downward edge? --Dsteinkoenig 00:01, 26 May 2012 (UTC)
 * Then again, would mess up buttons. --Dsteinkoenig 00:03, 26 May 2012 (UTC)

a Mushrooms seem to spawn on top of leaves, even in direct sunlight. Only observed with red mushrooms ExDeuce 08:40, 26 May 2012 (UTC)

a Snow disappears a tick later than the block below of it. Seems to be one of the known "lagging" issues. --91.60.251.24 14:23, 26 May 2012 (UTC)

Fixed/Skipped

Items
Bugs

acr When you drag things out of the inventory (to speed up collecting lots of items), once your item bar runs out and it starts filling your survival inventory, it shows the items you've been tossing instead of whatever items are supposed to be there (not sure if it works with empty survival inventory, only did it with five spaces left) 50.46.250.128 01:04, 26 May 2012 (UTC)

Annoyances

acr I was looking in the creative mode new inventory when i looked under redstone there is an off state redstone torch and it does nothing, to find redstone torch it is under decoration.
 * To clarify this, the off-state redstone torch is a technical block and it shouldn't be obtainable.  15:14, 25 May 2012 (UTC)

acr On-state Redstone Torch is missing, only Off-state torch is there (as mentioned above). ISQ Talk 14:52, 25 May 2012 (UTC)
 * The On-state Redstone Torch is located under the "Decoration Blocks" section. --Kingy98 15:25, 25 May 2012 (UTC)
 * The On-state Redstone Torch is under Decoration, but it shouldn't be, as it is a REDSTONE torch. --DrPepperFreak 16:05, 25 May 2012 (UTC)
 * Conflict of classification opinions it seems. For example, I deem torches a tool as much as any pick-axe, certainly not just decorative. Tabs will probably get shuffled next week 90.45.157.143 09:59, 26 May 2012 (UTC)

a There are so many items that lack value and yet, we end up replying on a new ore for the villager trading system. It's almost as if there was a desperate attempt to add a new ore into the game. It's been said that all items will have a use, but I still see them being useless. There are plenty of other ores that could benefited us more. Gold, is a rather useless item and is often avoided. It's no reason why it finally couldn't get its shine with the new trading system. Another words, please make all items become useful before you start adding new ones. (Trenix 14:44, 26 May 2012 (UTC))

Fixed/Skipped

World Generator
Bugs ! When entering the End, you are kicked for moving too quickly, which is probably because when spawning in the End you always spawn at specific coordinates. When you relog you are in the same coordinates you were in the Overworld which means you fall into the Void. TorchicBlaziken 20:47, 25 May 2012 (UTC)

undefined Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)

x Sometimes villages do not properly spawn (houses get cut off) and reloading the world sometimes creates a void with mobs in place or falling. Reloading it a few more times will fix this however.

! In rare cases blocks spawn in areas where they should not exist (ex. floating Glowstone close to spawn in World Seed 1)
 * I cannot seem to replicate this bug, do you have any coordinates?

undefined Large amounts of apples and saplings will spawn all over trees and bushes in both forest and jungle biomes, trees could be generating twice with the first being destroyed as the second overwrites it and the apples and saplings are droped when the leaves break. ExDeuce 08:44, 26 May 2012 (UTC)

! Pyramids can spawn in villages and overwrite parts of houses as seen in the seed 1 and at the coordinates X:-167 Y:73 Z:-276 ExDeuce 09:08, 26 May 2012 (UTC)

Annoyances

aIf the difficulty is above peaceful sometimes mobs spawn inside the treasure room in the pyramid and blow up the treasures.
 * USE... THE... TAGS  17:06, 25 May 2012 (UTC)
 * Yes, perhaps the sandstone floor should be replaced with sandstone top slabs. TorchicBlaziken 20:47, 25 May 2012 (UTC)
 * Slabs would prevent the pressure plate, though. Maybe just light the area very well. It's hard to find a balance, but mobs blowing up the treasure before you even get there is not good. --MegaScience 23:22, 25 May 2012 (UTC)

a While playing single player chunks seem extremely slow to load even when the player is next to them.

Fixed/Skipped

Mobs/NPCs/Animals
Bugs ! Slimes that spawn as a result of splitting a slime will pretty commonly (about a 1 in 5 chance) be the incorrect size. Examples: Splitting a large slime will sometimes produce small slimes, splitting a medium slime will sometimes produce large slimes, etc. *Also occurs with Magma Cubes.
 * Unless a bug renders the game unplayable or nearly so, it's not a major bug. So this is not a major bug. --82.69.54.207 18:47, 25 May 2012 (UTC)
 * Sorry, I thought that bugs which causes a severe unbalance in the game also counted as major. Especially when a single medium slime eventually became 30+ large ones when it jumped into lava while following me.
 * Reclassifying as major. If all or most of the 30+ slimes actually can hurt you, then it is a major bug. Critical is what would be classifying as unplayable, not major. LikeLakers2 14:41, 26 May 2012 (UTC)

undefined All villagers that spawn are the regular brown farmer making it impossible to trade certain items. ExDeuce 18:35, 25 May 2012 (UTC)
 * Was reported in 12w21a as just a display glitch. i.e. they all appear as farmers even though all the villager types are actually present. Does quitting and reloading cause the villagers to reset to their true types? --82.69.54.207 18:47, 25 May 2012 (UTC)
 * No, but even different types spawned through random spawn egg selection will revert to the brown farmer skin with time. ExDeuce 19:59, 25 May 2012 (UTC)

undefined Villagers appear to drop through a single layer of gravel when they bump into a wall while walking on gravel. This appears to be only visual, as their hitbox remains on the same level.
 * I've seen this since 12w19a, not with only with villagers but also various passive mobs, slimes (in superflat), zombies, and it probably affects other mob types too. --82.69.54.207 18:47, 25 May 2012 (UTC)
 * Not only gravel. Cobblestone too. 193.75.37.173 22:26, 25 May 2012 (UTC)

undefined Cats turns into Ocelots, however they are still tamed. 193.75.37.173 22:26, 25 May 2012 (UTC)

undefined Enraged Endermen don't have their bottom jaw (at least in creative - haven't tried in survival). (P.S., should this be in graphics or here?) 50.46.250.128 00:04, 26 May 2012 (UTC)
 * Yes, this is a bug. Endermen don't open their mouths in multiplayer, and since multiplayer has been merged with singleplayer, the bug is now there.

undefined All naturally spawned sheep show up as white, when killed they drop their actual wool color. -- Mordecai777
 * Preveously dyed sheep also turn white in this snapshot. 193.75.37.173 22:26, 25 May 2012 (UTC)
 * Degraded to Annoyance. After shearing they grow the correct colored wool. 193.75.37.173 22:40, 25 May 2012 (UTC)
 * I think this is actually a bug and not an annoyance since isn't supposed to work this way.
 * Yes, bug. [GP] Please don't misclassify bugs as annoyances, no matter how minor they are, even if there's a workaround. Also, in 12w21a, sheep apparently all go back to white if they're in a chunk that gets unloaded, so you'd have to keep re-shearing them. I assume that problem still applies in 12w21b as well, although I haven't seen it. --Simons Mith 00:57, 26 May 2012 (UTC)

Annoyances a Sometimes mobs appear to walk sideways.

a Dogs turns into wolves, but they are tamed again by right clicking. 193.75.37.173 22:33, 25 May 2012 (UTC) Just to add to Dogs turning to wolves, this appears to happen after the dogs have unloaded (i.e. leaving them and then returning to them after the section of map they were on unloaded), their tails no longer indicate health, and overfeeding doesn't give hearts, yet puppies happen.

a Leaving a village with a golem and returning to it after it unloads from the map sometimes reloads another golem (I built 1 Golem for a village of 9 in hardcore, left, came back to 2, left again, came back to 4.)

Fixed/Skipped

Graphical/Lighting
Bugs undefined If the player dies and respawns, their skin will be reset to the 'Steve?' default skin. I know that normally when you die, your skin is reset, but when you respawn, you get your skin back. Such is not the casse in 12w21b. Not tested in multiplayer, so unknown if other players see this skin.

undefined The top of grass blocks in inventory always looks grey. I don't know if this is because of my OS (Linux) or what but it has been like this since at least 1.2.4 I hope I'm not the only one who gets this. --Shikamaru123 21:12, 25 May 2012 (UTC)
 * I have not had this issue on Windows 7, but a few of my friends who use Windows 7 have.
 * This issue has been present for quite a bit for me. Most likely due to the fact that the item inherits biome specific colors when placed. 67.234.119.211 01:02, 26 May 2012 (UTC)

undefinedLighting glitches appear much more frequently.
 * A known bug, and a longstanding one. But a legit bug, not just an annoyance. --82.69.54.207 18:39, 25 May 2012 (UTC)

undefined Upside-down slabs are still not lit correctly when they have blocks above them. - Mustek 20:39, 25 May 2012 (UTC)

Annoyances a Biome temperature and humidity foliage colors no longer seem to be used since the Anvil format was introduced. See http://imgur.com/yYPSG,KQyva#0 The first image is from version 1.0 and shows gradual color changes as the humidity dries up towards the desert. In the second image, the foliage color is dependent on the biome and there are noticeable borders between the biomes. BFeely 00:26, 26 May 2012 (UTC)

Fixed/Skipped

Menus
Bugs

Annoyances A! not sure if major annoyance or bug. The seed can no longer be found using f3, forcing the player to use the /seed command. If cheats are turned off, there is no legit way to view a seed.
 * For a very long time, there was no legit way to view the seed; I think this is intended, so that people can disable the possibility to view the seed. --GALAKTOSTalk – Win8βx64, Java7x64, NVIDIA GeForce GTX 560 13:46, 26 May 2012 (UTC)

Fixed/Skipped

In-Game Interfaces/HUD
Bugs

undefinedThe debug screen no longer shows the lag-o-meter or the profiler (the pie chart on the right) even when pressed without the  key.  15:11, 26 May 2012 (UTC)

undefined cr Duplication glitch with shift clicking armor moved from creative inventory. Diamond Helm not equippable with shift click when moved in the new creative inventory to the regular inventory marked by the chest. I then changed to survival and tried to equip full diamond armor. The helm wasn't working so I tried dropping it on the ground and then tried to pick it up. It was still on the ground and when I opened my inventory it was full of helms. screenshot --Shikamaru123 15:12, 25 May 2012 (UTC)
 * Steps to reproduce


 * 1. Be in creative with cheats on and open the weapons tab.
 * 2. Move any armor piece to the chest icon survival inventory.
 * 3. Close inventory.
 * 4. Change to survival.
 * 5. Open inventory and shift click armor. (It should not equip)
 * 6. Drop armor on ground and then pick it up. another example --Shikamaru123 16:27, 25 May 2012 (UTC)
 * Not a major bug, because it doesn't render the game unplayable and has an easy workaround. You just have to switch back to creative mode again, correct your inventory (or drop copies of the 'lost' items on the ground), and avoid using shift-click under these rather precise circumstances. --82.69.54.207 18:35, 25 May 2012 (UTC)

undefined Villagers will (rarely) offer multiple emeralds for a single emerald. screenshot [via Reddit]
 * And there's a World save here - Mustek 17:18, 25 May 2012 (UTC)

undefined When trading with villagers and putting enough emeralds in and still not be able to trade unless you take the stack and put it back in.
 * Actually it goes like this: The trading system checks for the first time you put emeralds in. For example if you put them one by one the game thinks you only put one in there. Dropping the whole stack in there should fix the problem (having 10 emeralds in the inventory before trading).  17:13, 25 May 2012 (UTC)

undefinedmp /tell command has been removed (intentional?) and /say command does not show up in pink/purple. Also shows [username] instead of [Server] when /say is used from a client & it is not logged if /say is used from console. Tested in Mac 10.6.8 only. -- Scott (101.103.22.111) 13:10, 26 May 2012 (UTC)

Annoyances

a! Not being able to close the new creative inventory without hitting esc. I am so used to using e to close it. It would help if you had to hit a key initially to start searching. Another control to add I'm sure. --Shikamaru123 15:33, 25 May 2012 (UTC)
 * Maybe have it so that when is pressed only THEN the game should set focus on the search bar.  19:35, 25 May 2012 (UTC)
 * I like how you think :D --Shikamaru123 20:15, 25 May 2012 (UTC)
 * Thanks :3  06:49, 26 May 2012 (UTC)

a The bricks block in the creative menu tab has no shadows unlike the other blocks.  19:41, 25 May 2012 (UTC)

aItems in the creative mode interface are much more spread out (ect. ores are not right next to each other)
 * I would not call this a bug. If you look, the items are in id order, making it much, much easier to find things. ~DaleK 18:46, 25 May 2012 (UTC)

aItems will not appear in the hot bar below the inventory if you shift click the items from the survival tab in the creative mode interface.
 * Doesn't work the other way, either (well, it does, but you have to go to another tab and then back)

aItems picked up with full hotbar whilst in creative inventory will appear as new items in the selection interface. These act like any other item, and may be clicked. screenshot
 * Corrected your grammar for clarity.  19:43, 25 May 2012 (UTC)

aItems picked up with full hotbar while in creative inventory will not appear in survival inventory after your inventory screen has been updated by something like a workbench.
 * Corrected your grammar for clarity. <MCKMan> 19:43, 25 May 2012 (UTC)

Fixed/Skipped

Language/Text Files
Bugs

x English (US) language file is missing.
 * I like British English so that doesn't affect me. <MCKMan> 17:19, 25 May 2012 (UTC)
 * Doesn't matter, if it's a bug, it must be reported. Personal opinion doesn't matter here. - Mustek 17:20, 25 May 2012 (UTC)

undefined Jungle wood planks show danish translasion instead of icelandic, when icelandic is the selected language.

undefined Generating chunks, Saving chunks, Loading world, Connecting..., And Logging in... are still missing.--Mega9man 15:10, 25 May 2012 (UTC)

undefined 'Chat Settings' has a trailing ellipsis (...) in US English, but not yet in the other languages. ISQ Talk 14:59, 25 May 2012 (UTC)
 * Reworded for clarity, corrected to minor bug. --82.69.54.207 18:28, 25 May 2012 (UTC)

undefined In Turkish translation, Silverfish is still called 'Gümüşbalığı', which means 'silver fish', and refers them as fish. The correct translation should be 'Gümüşçün', the actual Turkish name of Silverfish.

Annoyances

a In the Blocks Statistics there are missing several tooltips (Sapling, Wood Slab, ...) --Kumasasa 06:52, 26 May 2012 (UTC)

Fixed/Skipped