Minecraft Wiki:Issues/Weekly 12w36a

Crashing/System
Bugs

undefined Random client crash after logging into SMP.--Inertia 01:08, 7 September 2012 (UTC)

undefined

Annoyances

Fixed/Skipped

Gameplay
Bugs undefinedIf you get out of a minecart on a track next to a wall of iron bars or glass panes, you can end up on the other side of the wall depending on which side of the track the wall is. --Thorny 02:02, 7 September 2012 (UTC)

Annoyances a!Lightning can cause MAJOR fire damage all over the map in Hard. In multiplayer especially, this seems exceptionally unfair to players, who weren't even online to be able to do anything about their burning homes and constructs. a different way to control fire spread, perhaps specifically for Multiplayer, would be very much appreciated. As of right now, my own server is still on hard, but fire does not tick, as per the recent Gamerules. Lighting however has still littered the landscape with fire. I had to rollback three times to fix the world causing carnage. --Kizzycocoa 15:39, 6 September 2012 (UTC)

a! In Adventure mode a player can break an item frame and steal it and the item. They can also rotate the item in the frame.

Fixed/Skipped

Blocks
Bugs

! End Portals can be destroyed by Withers. The list of blocks that Withers can't break should include any block with a negative hardness value. TorchicBlaziken 00:19, 7 September 2012 (UTC)

undefined Bug existing since 12w32a, some aspect of the bug have been fixed, but it is still present : Some blocks can be seen through the "light ray" block when you place a lot of Beacon Block close together. Not sure if this should be in the "graphical bugs" section or here... List of the blocks visible : Water, Ice, Nether Portal, Enchantment Table (book only), Screenshot 12w36a ~Geneosis 13:30, 6 September 2012 (UTC)
 * it is probably because they have 3d textures (not just a 6 sided block) or transparency. same happens when you look through a water stream, except opposite. you cant see water or ice or nether portals.

undefined The books on Enchantment Table are blurry. Proven by Screenshot. jozzamay
 * Cannot replicate. ISQ Talk 20:07, 6 September 2012 (UTC)

undefined Most paintings over 2x2 blocks seem to fall off the walls after loading. You can't seem to replace them, either. I've noticed this since 12w34a.
 * I can't place paintings that large at all. They always come out 1x1 or 1x2, and all my other sized paintings flew off the walls when I first loaded 12w34a. --Pteprocks 01:58, 7 September 2012 (UTC)

undefined Repeat of older bug, plus new info: Glass panes join to leaves, which is illogical in my view, but won't join to step blocks, which is a pain, especially when you're trying to put windows in a roof. Glass panes also join to bookshelves - also illogical. I don't think glass should join to dirt, sand or gravel either. How would you get a seal on such a join? Fences, OTOH, could be dug into the sand (or whatever) and could reasonably expect to find themselves placed next to sand, dirt etc. under normal circumstances. It seems that what joins to what needs to be hand-tweaked slightly; a simple 'joins to any full-sized block, transparent or not' algorithm (which is what glass currently seems to do) produces some odd results. --82.69.54.207 01:34, 7 September 2012 (UTC)

Annoyances

Fixed/Skipped

Items
Bugs undefined Placing paintings still only results in 1x1 and 1x2 paintings regardless of space available. --Pteprocks 19:18, 6 September 2012 (UTC)

Annoyances a Mousing over a really old map with F3+H on causes the game to crash.
 * Happens consistently for me when trying to get my nether map that is from when maps were first added to the game out of a chest.

Fixed/Skipped

World Generator
Bugs

Annoyances

Fixed/Skipped

Mobs/NPCs/Animals
Bugs !! When riding a pig if you enter a End Portal then the client will crash. --Zzzaaaccc13 17:05, 6 September 2012
 * Could you post a crash report? --Coupon22 22:38, 6 September 2012 (UTC)

undefinedWhen you are in singleplayer pushing a mob/animal through a portal. the moment you spawn in the other demension you push the mobs back in causing them to travel back--League 19:32, 6 September 2012 (UTC)

undefinedAnimals/mobs still sink through the ground. this happensa especially often when they just came out of a nether portal.--League 19:31, 6 September 2012 (UTC)

undefinedWhen riding a pig through a nether portal won't send the pig, nor you through the portal--League 19:31, 6 September 2012 (UTC)

undefinedEntity's lose their momentum while travelling through nether portals.--League 19:31, 6 September 2012 (UTC)

x When mobs are in a cart being pushed they look as if there are trying to go straight back to where the cart was before you push it. once the cart has stopped being pushed the flashing graphics of the animal goes back to normal --Fluffyman24 13:03, 6 September 2012 (UTC)
 * Changed from {A!} to {X}. If this is purely a graphical glitch should it be moved? --82.69.54.207 15:03, 6 September 2012 (UTC)

x A Whither will still attack you if you have used a potion of Invisibility on yourself - Not a bug, intended behaviour.

undefined Animals walk straight through half slabs, causing them to glitch through the block below the slab. --88.104.177.194 16:30, 6 September 2012 (UTC)

x Chickens can be breed using any type of seeds (Melon, wheat, pumpkin) but will follow you only if you have wheat seed. --Achille 16:45, 6 September 2012 (UTC)

undefined Pigs have two bugged legs, being black when walking and lime when hit.
 * Could you post a picture? --Coupon22 22:38, 6 September 2012 (UTC)

undefinedWhen you are controlling a pig, it doesn't jump over blocks.--League 19:31, 6 September 2012 (UTC)
 * I don't think that is a bug, so I downgraded it to annoyance. Riding a pig doesn't deplete your hunger bar at all, and if the pig could jump over blocks you could essentially travel anywhere you want with no food. 91.144.213.35 20:51, 6 September 2012 (UTC)
 * That makes no sense, there are already boats and minecarts which don't deplete hunger, and by the time you get far enough along to be able to ride a pig, you probably won't have any shortage of food anyway-- the purpose of being able to ride a pig is to get to places faster. It's kind of pointless having to dismount your pig, lead him up a hill, and get back on to keep going. Therefore, since I highly doubt it's intended behavior, upgrading back to bug. --Pteprocks 01:53, 7 September 2012 (UTC)

Annoyances aWhen you breed pigs with carrots, the hearts over their heads don't appear.

a On Hard mode, zombies always (100%) turn villagers into more zombies. On easier mode they may just kill them. But that means a village is in greater danger of becoming depopulated on easier game modes, which seems like a perverse result. On the hardest mode, with work you could theoretically trap all the zombified villagers and cure them (repeatedly) every time they get zombified, thus maintaining the village population. --82.69.54.207 15:03, 6 September 2012 (UTC)
 * I believe this is intended behaviour. --Kizzycocoa 15:40, 6 September 2012 (UTC)
 * It makes sense in that zombies can only break down doors on hard difficulty. On easy/normal difficulty only a few villagers would die during a zombie siege - if any at all. On hard difficulty there's a good chance they'll all get killed. 91.144.213.35 20:51, 6 September 2012 (UTC)

Fixed/Skipped

Graphical/Lighting
Bugs undefined When looking at a map inside an item frame the map will light up every time the player hovers the cursor over an item in the inventory. --☺ Sven ? ! 19:15, 6 September 2012 (UTC)

undefinedtorches that were generated don't allways emit light. tested in newly generated map.--League 19:25, 6 September 2012 (UTC)

Annoyances

Fixed/Skipped

Sounds
Bugs

Annoyances

Fixed/Skipped

Menus
Bugs

Annoyances

Fixed/Skipped

In-Game Interfaces/HUD
Bugs

Annoyances

a! Lack of in-game feedback about the current difficulty level is annoying. I spent some time in a game wondering why no mobs were spawning, then eventually realised that I'd set the difficulty to Peaceful while playing another world. Just an indicator of the current difficulty setting on the game load screen would be sufficient. Grrr. --82.69.54.207 19:50, 6 September 2012 (UTC)
 * Actually, changed my mind and upgraded to a bug, because changing the difficulty setting in one world shouldn't affect the difficulty in another, separate world.
 * I completely agree with you. It doesn't make much sense and it is annoying. Nevertheless, it is not a bug, and thus it should not be marked as one. On a quite similar note, it would be nice if stats and achievements were saved on a per-world basis as well. This issue is the one reason I don't want to ever make a creative world - the stats get completely messed up, and if I forget to set the difficulty back to what it was I may end up doing a ton of caving before I realise it was on peaceful all along and I feel like a cheater! Very, very annoying. Changed to major annoyance. 91.144.213.35 21:05, 6 September 2012 (UTC)

Fixed/Skipped

Chat/Commands
Bugs

Annoyances

Fixed/Skipped

Language/Text Files
Bugs

Annoyances

Fixed/Skipped