Minecraft Wiki:Issues/Xbox 360 Edition issues

Bug reporting
This page is for bugs that:
 * 1) Are found in the version of the game specified in the article's title.
 * 2) Are reproducible to a certain extent. Please provide a short description on how to reproduce your bug along with system specs if required.

You can read Classifying bugs for further information on what you should and shouldn't add to this page.

Bug reports should be as concise as possible without anecdotal waffle or your own opinions. We want to keep a clean, easy-to-read list of bugs for the developers, to check through. This is not a place to express gameplay ideas or improvements.

If you are unsure of an issue, it's good practice to post about it on the |talk page to see whether others can reproduce it.

When adding your bug report:
 * 1) Always begin it with one or more issue labels.
 * 2) Sign your report with  --~  so that we know who reported the bug. This will also allow people to contact you for reproducing the bug.
 * 3) Leave a blank line between each bug report.
 * 4) Do not place bullet points before issue labels. They are reserved for use with comments.

Once you've added a bug report, please keep track of it. Others may post comments underneath your report requesting clarification or more information.

Bug reports that do not provide enough useful information or contain too much opinionated or anecdotal waffle may be subject to removal.

Commenting
When commenting on bug reports:
 * 1) Begin your comment point with an indented bullet point using the code ":*".
 * 2) Place the comment directly below the bug report without leaving a blank line between them.
 * 3) sign the comment with --~ . This is a deliberate exception to the usual wiki conventions; normally you should only add signatures to content on talk pages.

Please don't let debates about whether something is or is not a bug get out of hand. Similarly, don't clog bug reports with discussions of workarounds or possible fixes. If a bug or annoyance exceeds 10-12 lines of follow-up comments, move the entire follow-up discussion to the talk page and link to the discussion under the original bug.

Page moderation
Please do not spontaneously delete a bug report unless it is blatant nonsense submitted by an unregistered user. Try to contact the submitter by user-talk first and tell them about your concerns. Almost all active submitters will be co-operative. Always assume good faith.

You may also leave a comment explaining why you feel the bug should be removed, allowing time for others to weigh in on the decision or for the original poster to give additional information. Where possible, removal of a bug should be a group decision, not a decision made by a single individual.

Please make sure issues are given the correct category, type, and priority: issues with blocks go in the Blocks section, issues with mobs go into the Mobs section, and so on. List bugs in order of importance ( !! > ! > undefined). Annoyances go into the Annoyances subsection, with major ones A! before minor ones A. Issues that have been marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Mojang cannot reproduce should be left in their original place.

If a new version of Minecraft is released, create that page with. Any changes made to this header should also be made to this template.

Issue labels
Use issue labels to indicate the importance and nature of a bug.

Mandatory issue labels come first, and must be one of the following:
 * !! =  !!  = Critical bug that can crash a Minecraft client or server, or crash your Xbox 360.
 * ! =  !  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded to a minor bug.
 * undefined =  undefined  = Minor bug.
 * a! =  a!  = Major annoyance. Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded to simply an annoyance.
 * a =  a  = Annoyance. Note that this is not the same as feature requests, which is not what this page is for. Remember, leave gameplay ideas/solutions up to the developers.

Please also determine which game mode(s) your issue appears in, and flag it with the appropriate label(s) if any. (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and also insurvival mode, you should label it as a, not aspmpsu{.)

Optional labels can be added after mandatory labels.

Labels for indicating that an issue happens only in a particular game mode:
 * sp =  sp  = Single-player.
 * mp =  mp </tt> = Multiplayer.
 * su =  su </tt> = Survival mode.

In addition, ? =  ? </tt> can be added to tag an issue that you are unsure of or that the community (on the discussion page) believes requires further vetting. Do not use this label to indicate this-is-not-a-bug. Instead, replace the issue's current label with a or a!. Furthermore, it is inappropriate to use this to flag something you disagree with. Instead, express your opinion in a comment.

Labels that 4J Studios or Mojang (not you!) uses: (Please place these tags in front of existing issue labels. Do not remove the existing labels.)
 * f = Issue for which a fix will appear in a future update.
 * n = Not a bug; intended behavior. By definition, this label is inapplicable to annoyances. Annoyances are not bugs.
 * s = Issue that will not be fixed in the next update.
 * u = Issue that 4J or Mojang has tested but was unable to reproduce.

To produce these labels, use the following code:  </tt>c </tt> where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is undefined; you can produce this label with the shorthand  undefined </tt>.

Further information is available at Classifying bugs.

Gameplay
Bugs

!! When I accept an invite to join another friend's world while in mine, it asks me to exit with or without saving, (as it should) but when I click either my game freezes and I have to restart my xbox. I have repeated these results in SP only, haven't tried MP.--Junmittal 18:11, 11 August 2012 (UTC)junmittal

undefined When I join a friend's server and it is on any difficulty, it shows that I have armor and full health. I only have a leather cap and have died multiple times by mobs with it still showing full health. One of my friends is truly invincible in that world. I used the seed TnT.--Junmittal 16:20, 11 August 2012 (UTC)junmittal

undefined mp Occasionally, while my sister plays with me her Left Stick won't work and she has to switch to another account for it to work.

!! When player 2 exits the game when sitting in a mine cart, the game freezes. Only happened on split respawn.

!! When I ban a level, and try to rejoin that level later on, it prompts me with a message to unban the level or quit (Like it should) but when I choose to unban the level, my Xbox freezes, and must be restarted. The level is still on my banned levels list. (This has only happened to the one level I banned. I plan to conduct more tests later on).

!! When I Play 99,9 Hours This Game And I Go WC About 10 Minutes, Next Time I Go My World I Earned Watch!!! But The Minecraft Main Menu Logo Is Still Here And My Xbox Crash 10 Seconds Later! Very Annoying Crash Bug! --91.154.35.129 14:11, 5 August 2012 (UTC)

!! When I exit a game seconds before I start it, my game freezes.

!!game will occasionally freeze when player 2 tries to sign in during the game to play multiplayer

!! Built a ten block high zipper elevator with sticky pistons crashes my game and locks my Xbox up almost every time I try to use it.
 * There is a YouTube video showing that you can't have more than around 20 pistons firing in a chunk it lags out the game - gamejunkie25th

- Try rebuilding said elevator on the edge, or even the corner of chunks. - Thegreenrobby

!! Every time I leave a game everything built before I saved is there, but my inventory is wiped and I spawn at the original spawn point even after reseting the spawn with a bed.
 * This also occurred to me, (admittedly after manually modifying inventory), but now I see I'm not the only one, I hope for a fix. Quite annoying. --173.21.69.109 03:19, 27 July 2012 (UTC)

!! Sudden console hang happened yesterday. Was extremely unpredictable, since I already played the game for a moment. It happened with a hot plasma TV. 99.162.49.104 12:26, 16 July 2012 (UTC)

!! Post patch auto-save crashes whenever placing or mining a block whenever it begins. Whilst in the middle of other actions it auto-saves fine; only when placing or mining a block. !! Blocks at the edge of the map cannot be mined or have blocks placed on them, I managed to get stuck in a hole 2 blocks deep while mining in a cave and could not mine my way out again.
 * This happens to me a lot. I think that the map on the xbox360 version is only as big as your handheld map. (I think this really stinks.)

!! Attempts to enter the nether world through nether portal, Xbox freezes even if i made the portal or a friend of mine made it. Only sees giant purple screen but I'm still able to talk to people in my Xbox live party.
 * This happens to me all the time. To get around it, simply take off the unnecessary corners on the Nether portal. Make sure no block is placed where the corners are supposed to be and the game should stop crashing when you enter or leave the Nether.

!! Attempt to join/leave a multiplayer world causes the screen to freeze saying, "Leaving Game."


 * Suffered the same glitch, but only this time, it was nothing but the Minecraft logo, forcing me to restart my Xbox 360 to "thaw" the freeze. 71.20.120.188 00:22, 29 June 2012 (UTC)

!! When you 'Exit without saving' you can no longer start your original game. New worlds can be started, but the original game you left results in the message 'Connection to server lost. Returning to main menu' before the player is booted back to the main menu.
 * This happened to me as well, although it happened right after my Xbox crashed while I was doing said exit. The world can only be played on offline mode as of now, and the previous time it happened it was only accessible after multiple console restarts and some time away.
 * I've had this occur too. I had just saved my game, and had to leave, so did an exit without save, I am now unable to use this map online due to a 'Connection to server lost' error.

!! when i see someone playing minecraft on the Xbox dashboard and I try to to join theie game it tells me to go buy the real version of the game. but if I go to minecraft THEN join there game it works.
 * This has happened to me too. Did you download the trial before you downloaded the full version?

!! If multiple blank signs (50&thinsp;–&thinsp;200 signs) are placed within the same chunk the game will be reduced to approximately 5-10 fps and has a chance of crashing.

!! Pre-patch worlds do not load in the post-patch environment. Hangs on LOADING SPAWN POINT. Xbox-Freezes. Fatal. no workaround. Happens on the most complicated world out of 5, others (very basic ones) load okay—simonjohnroberts@msn.com
 * If two Pre-patch worlds, one loads fine, the other crashes the same way. Joined another player's world, then exited and tried to load my worlds again. This time, the previously unloadable one loads, and the working one crashed. Seems to be related.

!! when leaving the Nether my game crashes and I have to unplug my Xbox to turn it off.
 * I have experienced this also. I had a second player join my game, take all my stuff back through the portal and store it in a chest and then when I died I respawned in the normal world.
 * My game crashes regardless of whether it is me or a friend going through the portal from the nether.
 * I made a house around my portal in The Nether and someone entered my game and filled the portal's exit point with cobblestone and it made my portal appear on the top of the house, now after I've left the game I can no longer enter The Nether as it freezes my console and I have to manually unplug it to restart it, but anyone else in the game can enter and exit with no problem. It's extremely frustrating and I don't know how to fix it.

!! Upon falling into the void, the player falls and takes damage normally, but when he/she reaches 3 1/2 hearts the game freezes for all players and must unplug Xbox to unfreeze 98.18.85.109 21:10, 15 July 2012 (UTC)
 * Can't fall into the void on Xbox, how did you? 140.92.236.136
 * The old glitch where lava/water generated on the bedrock level. -50.96.227.250 00:01, 16 August 2012 (UTC)

!! Game freezes when in splitscreen, one of the two players leaves and the player remaining is climbing up vertical stairs. Source: ip 201.103.70.138

!! Me and my friends made an incredible PVP map to play on a 6-8 person lan party next week, and then i accidentally fell into the water while i was holding a ladder, and it got stuck on respawn... I waited for 20 minutes, and the autosave was on 15 minutes, because i was afraid we would lose something. After that i went to the Xbox menu, and it didn't ask: "Do you want to save, do you want to quit, do you want to save and quit." Then i wanted to restart the world and as soon as i load it my Xbox freezes, it also sometimes keeps loading, but when i retry to load the world my Xbox freezes again. Contact me @ tinne01@live.nl if you have any sollution because me and my friends worked our asses off for weeks to get all the armor, arrows, wool and sand to build the gigantic arena.
 * wow loks like you are unlucky no idea how to fi it my bet is get a new xbox get xbox live account for it(not your old one) AND get minecraft for that xbox then it should work fine......

while playing minecraft, i saved my game and once i saved, the toolbar at the bottom of the screen turned invisible as well as the character in first person point of view. the third person cameras work fine, but in first person, the toolbar, the player, and the item the character is holding becomes invisible. The toolbar is invisible in all camera modes, but the character is only visible in the third person camera modes.

Me and my friend were playing minecraft when I made a circle of power rails with regular on the side. it was 5x2 and when I went into 3rd person and looked down on us (we were almost in the same spot on our minecarts) I attempted to hit the minecart, causing the game to freeze. We both exited the game and then when he tried to join, nothing was in his world except the sun and everything was purple,and everytime he tried to join after that his Xbox would freeze.

Glitch where if a person enters a boat, then sleeps while in the boat, and another person breaks the bed and then the boat, the sailor/sleeper becomes invisible AND invincible. Very annoying on PvP. -71.28.32.167 19:27, 18 August 2012 (UTC)

! Had all my easy stats reset was ranked 600 in world in mining and very high in all the other categories very annoying glitch.

! When you use the 'Save' or 'Save and exit' options on single player, the next time you play on that world all the terrain, including what you have built, remains the same, but your spawn is moved to a different location nearby and your inventory, along with everything in your chests, is wiped.
 * I have also had this, problem. Made changes to the world (mined built etc), and all changes are saved when I save and exit. However, when I load, I lose everything in my inventory and belt, and all of the items in my chests are repositioned to standard listing positioning. Also, spawn on load at original spawn point (spawn point when world is created).--jumpinghellmaster@gmail.com [EDIT] -problem was solved after the first update. Now working fine.
 * This was also a problem for me, i lost everything in my inventory and HUD, and when i loaded up the world i entered the world at the beginning spawn with everything i had gone. --heatedbarrels@gmail.com

! I have tried nearly half of my map, yet I still can't get any slime to spawn. I've looked at all the different tutorials and tried everything... Are their just some maps that just aren't suited for spawning slimes or is there some foolproof way to make them spawn. - Nick
 * Try to keep the personal rammbling out of your post for know. Slimes are just really rare in mine craft. Alot of time they will only spawn in a few chucks. And the only why to find the right chunk is to get lucky. --Ichi (Talk) 17:06, 8 August 2012 (UTC)

! When saving, a message pops up saying that the save has failed and it also says to select a new storage device and when you select another one the same message appears and you have to continue without saving and lose all of your data.

! sometimes when playing in my friends world for awhile we ran into the problem where i would appear invisible to anyone playing dont know if anyone has ran into that problem but it was kinda annoying but definitely a glitch.. Help? (Xbox Gamertag: xLilBammyBawlzx)

! After death you are unable to respawn (just sits on screen saying respawning, other players can continue playing if in multiplayer), if you save and exit you are still dead upon reloading unable to respawn. This has now happened on a second save of mine so if I die I have to exit out and loose all progress. I am unable to respawn once this has occurred in multiplayer or single.
 * This happens too me a lot as well. VERY annoying. This normally happens if i die in; lava; water; falling from the top of the map into my mine (which goes to bedrock) and die from a LOT of TNT going off and being to close. --Ichi 15:55, 24 June 2012 (UTC)

! Whenever opening inventory after first time playing inventory does not work, as in you cannot move the cursor around, just stays in original spot. tl;dr, inventory does not work.
 * Please be sure to format your reports/posts right and sign your post.
 * This may be due to your sensitivity being to low. Try turning it up. If this fixes the problem then this post will be moved to the Annoyances sub-section. --Ichi 18:22, 29 June 2012 (UTC)
 * I had this same issue right after the update. Turns out all I had to do was turn the sensitivity back up and problem fixed. --Grosskev 02:36, 9 August 2012 (UTC)

! Occasionally I will be mining/placing a block and said block will not place or mine. All moving objects (besides the player) will cease actions and time will stop. No actions by the player (pausing, attempting to save, open doors or interact with objects) will register with Minecraft and I am forced to shut down the system and lose all progress since previous save and occasionally will corrupt the world. Three worlds have been lost as a result. There is seemingly no pattern to this problem and this will sometimes happen after the game is freshly booted. ryan.eyster9@gmail.com

! I have noticed that after some time playing Minecraft (Xbox 360 Version) on split screen mode you are not able to control your "head" or camera with the second persons controller. (Its not a controller issue its a game bug.)
 * This report was rather randomly inserted into the posting guidelines section. Moved into main bugs page and tagged with [X] and [?] --82.69.54.207 11:13, 29 June 2012 (UTC)
 * I have experienced this too (I call it the Camera View bug). I thought my Xbox was malfunctioning at first, but turns out it is Minecraft.
 * I had this issue as well, found resetting to default in help & options menu fixes.
 * We had this problem too. Definitely not a controller issue, tried 2.
 * Fixed by resetting to default in the player´s options screen. So, this can be fixed.

! Game loads and the colors are darker than they should be plus the controllable character cannot turn in any direction but can only walk forward or backwards.
 * You just need to go into the settings in the game turn the gamma and sensitivity up, don't know why but sometimes they change on their own
 * I have experienced this too. I believe it is the same as the Camera View bug I commented on earlier.  If the player (say player A) is playing either in solo mode or as player 2, then this will happen.

! When crossing into the Nether, if you have a block selected and picked up in your inventory, then it will be deleted. This has happened numerous times on my system -- King92197 08:24, 10 July 2012 (UTC)

! When playing alone on an online multiplayer session, I kept encountering this problem where when I died, I would respawn at the normal spawn, not where my bed was. Then I got the usual message that my bed was missing or obstructed. I checked each time and it wasn't. I was alone in the game and my house was well lit and secured. Even when I mined my bed and replaced it, the problem continued. This is a tough glitch to play around because I was playing on survival so I didn't make it back to my house because it is far away and I just died so I had no resources. If it helps, the entire floor of my house was snow (not snow blocks) because I had put the roof on while it was snowing. --Smann26 22:42, 27 July 2012 (UTC)

! When underwater and rising to the surface, I was close with two bubbles left. I began taking damage and the bubble bar stayed as it was. It would not let me rise to the surface, even though there were no blocks above. Has happened twice now, both times have resulted in death.

undefined mp Occasionally, the server will lag out and redstone torches and wire will not change state until you update a block beside them, rendering redstone circuits worthless. Fablanire 18:55, 16 August 2012 (UTC)

undefined In minecart circuits if the detector rail is sloped down it will not detect the minecart and send a pulse. This seems to be worse after the update. Also I've experienced various redstone bugs, like if you make a repeater using a redstone torch and connect it to a redstone repeater then feed the circuit back to the block that the torch repeater is in to make it only remain on for a short period, it usually bugs out and the redstone is charged although the torch is not lit. This really puts a damper on my experience and my redstone designs. Such an important part of the game should not have so many flaws.

undefined If you drop many items in one place, or shoot many arrows in one area (40-64), they will start to despawn, resulting in the loss of the drops. Fablanire 04:04, 17 August 2012 (UTC)

undefined mp Nether Portals will sometimes not work or only teleport one way if there is a block of Diamond or Obsidian touching the frame from any side(tested only with the full 14 block frame)--XDeltaA77

undefined Driving a boat at full speed directly into a pig swimming in the water caused immediate death while at full health. This occurred slightly off-shore in water no deeper than five below sea level, and during the daytime. --Chrisc 23:23, 19 July 2012 (UTC)

undefined When in a minecart, if you happen to stop on a slope - say from an off powered rail - you will remain there in your cart, unable to get out, destroy the cart, or the block beneath you. The only solution for this is to either go back to a previous save by turning the Xbox off or have a friend destroy the cart/block you are on.

undefined After riding a pig, getting off of the pig will cause the riders head to spin quickly. (from original position to inside body back into position in a somewhat, flipping motion) Unknown if head spins for a set amount of time or forever or if can be seen in riders 3rd person view.

undefined When crouching on a corner with a pool of lava beneath you, you start taking steady damage for no reason until you back away.
 * I can confirm this happens in both the Overworld and the Nether. -Congree

undefined When you first open your inventory, if you try to move the cursor from the first slot with the directional pad, it will not work. It works fine after you move the cursor otherwise.

undefined Sometimes when crouching, you can fall off. I haven't been able to successfully force it to happen, but it has happened a dozen or so times. It seems to be mainly when at a corner or when trying to place a block.
 * I've seen this in the PC version, when you hit both sides where it meets at a corner you fall, it still curses us in the PC version.Samamstar12345 13:58, 23 June 2012 (UTC)

undefined Pigs can jump over fences.
 * This has happened to me as well. Mainly while trying to get the "When Pigs Fly" achievement. I trapped a pig and it jumped over the fence. I've even resorted to building 15 block high dirt/cobblestone traps and they've made their way over them as well. (gingrbredman97, 5:09 pm EST, July 9, 2012)
 * Are you going far away? because mobs will despawn if you are too far. Or they are cliiping into the wall and are getting "pushed' to the top then walking out.

undefined Arrows can bounce off of the player without hurting them.
 * This is intended, and is not a bug. It's to prevent rapid-fire from being very effective. Read the 'Arrow' page for about this, at the end of the damage section.

undefinedArrows can hurt the player without touching them.
 * I think that the game's physics engine calculates the trajectory of an arrow correctly, but the graphical engine is unable to keep up with them, whereas the sound is. The arrows appear to freeze multiple times and then 'teleport' to a further position in their trajectory; in particular the ones that you didn't fire yourself glitch out like this. --84.195.69.12 10:43, 20 May 2012 (UTC)

?Pressing B while in bed will permanently delete the item you are holding, instead of dropping it.
 * Discussion on talk page questioning if this is a valid bug --ArcaniX5696
 * This only happens to me sometimes when I press B while in a bed when playing split screen when not everyone is sleeping at the time. --84.195.69.12 10:43, 20 May 2012 (UTC)
 * This has happened to me quite a few times. I've accidentally lost a diamond pickax and obsidian. (gingrbredman97, 5:03 pm EST, July 9, 2012)

undefinedmp Game sometimes randomly says players have left the game even when they are still connected. The player can move about and place blocks, but all the blocks will disappear shortly after being placed. A minute or two after the "player has left the game" message the player will be kicked to the main menu and told connection to the server was lost.
 * Yeah, for some reason I went on my friend's game and whatever I destroyed appeared back Seconds later. I don't know whether it's a bug or normal, but every 15 minutes, "server lost" --NoAccount
 * This could possibly be a connection problem as an unstable connection on the PC version acts the same way.
 * I had this problem, but the player never got kicked after, and he/she could still place blocks. --electronic90009@live.ca

undefined Sometimes drops that are sitting in a hole, then displaced by filling the hole with a solid block, will bounce up onto the top of the newly placed block (as they should) but cannot be picked up. So far, removing the newly placed block has let me pick the drop up. --8bitlove2a03 02:04, 12 May 2012 (UTC)

undefined If you shoot yourself with an arrow near your pet dog it will attack you --94.9.219.145 14:44, 13 May 2012 (UTC)
 * This is also a bug that exists in the PC edition with the Wolf's AI. Your pet wolf is designed to attack any mob that attacks you. Since The Player is a mob, if you attack yourself your wolf will attack you.

undefined Achievements Earned by a split screen player are no longer available to the main player. I have made several loaves of bread and still do not have Bake Time, same thing with the Acquire Hardware. I've loaded old games, and made new worlds and still cannot get these easy achievements. --173.29.45.231 02:25, 14 May 2012 (UTC)

undefined Squids can sometimes fly in the air 10 blocks above the water in multiplayer --94.9.219.145 14:44, 13 May 2012 (UTC)

undefined You can sleep in a bed with only one block of air above it, and upon waking up your head could be embedded in stone or some other block above your bed, immobile and constantly taking damage unless you destroy the block you are stuck in.
 * Confirming, this also happens when you make enclosed bunk beds that are only open on the side (no air above them), with top bed having 2 blocks of air at the end of the bed (no air above it). Bottom bed seems to be fine, always exiting you next to the bed but the top bed seems to suffer from this occasionally. Reason seems to be that it exits you at the head of the bed instead of in the open space at the end of the bed sometimes, where as the lower bunk always exits you next to the bed. Note that this behavior is erratic, it can work fine for days on end then all of a sudden you spawn at the head and die. --95.97.131.78 13:22, 5 June 2012 (UTC)
 * Also,if you have a room with only 1 free ground block,and two people sleep side to side,You will see inside there head

--Anonymous
 * I also confirm this. I have been stuck in the ceiling above bunk beds, I have also spawned (woken up) inside my friend before. --luc122c

undefined When in multiplayer Splitscreen on Xbox Live. If connection is suddenly dropped it brings you back to an offline game which causes the second player to then become duplicated which takes damage by monsters, environment etc. which can also kill the User. (Fix) Re open the game. Renny_Rules2004@hotmail.com

undefined My Game randomly Freezes and all the progress is lost and the auto save doesn't work!
 * Confirming that auto save doesn't seem to work, just lost 7 hours of play due to console hang. --95.97.131.78 12:06, 6 June 2012 (UTC)

undefined When using a large system of redstone repeaters (I noticed this while making a one minute clock with 150 repeaters) joints and crossings will sometimes stay on even when there is no power flowing through them. Making a one tick pulse into 10+ repeater long pulse (not sure on the total amount of ticks) If you need more info of something just message me and I can give you a layout of my clock system. --Ichi 13:03, 20 June 2012 (UTC)
 * I notice a similar issue with a 4 repeater timing clock. [classical 8 block circle] Every time I load the game from the save the clock is basically frozen. One repeater and it's output wire remain on. The repeater never extinguishes despite a lack of input. Similarly the next repeater does not power up, despite the constant input. The only way to get the clock to begin updating again is to break the circuit. --Wang Magez (gamer tag)

undefined Sometimes you wake up several times during the night while sleeping for no apparent reason, and cannot skip to dawn. This can only be solved by simply waiting for day to come.(SP only, not sure if MP)
 * Me and a few friends were playing together and had that happen to us so its SP and MP.

undefined If you make a big reed farm and take away the water and let all the reeds drop themselves, you will only get a limited amount of reeds, I tried many times and only got the amount of reeds I started with, all reeds were 3 tall.

mp When playing MP i was in the nether with a friend and we built a track to the lava so we can get lava in buckets. when me or another friend who joined would go on the minecart track it would sometimes glitch us into the lava and kill us. (Our track was not less than 10 blocks from lava source)

undefined when you share a photo it will say there is a problem with sharing this photo and you will not be able to see what is in your hand

undefined When I place a redstone torch on one side of an obsidian block(don't know if it happens with other blocks) and then I place redstone wiring on the other side and then place a lever to activate it, I pull the lever TWICE and the redstone torch stays off.--backtrack4545ATgmail.com
 * This happens to me frequently, more commonly after the piston-inclusive update, the torch will no longer react to switches or buttons staying in the off state. I don't believe the block type is relevant, this happens to me usually using stone or cobblestone. --Subliminal Pie (xBox Gamertag)

undefined Ghast fireballs sometimes flicker as they move, but will often flicker when hit back by the player. Such fireballs move at a reduced speed and sometimes appear to pass right though the Ghast they would have hit, dealing no damage, or will hit them and likewise to do damage. SP, have yet to confirm in MP. --174.92.113.86 17:23, 19 June 2012 (UTC)
 * confirmed in MP --XDeltaA77 (xbox)

undefined Also, often when attacking a Zombie Pigmen and the player dies, the Pigmen will continue to attack the play after he respawns and returns to the nether, even after a considerable delay (at least 2 day/night cycles) and once even after the game was saved, closed and loaded the next day (after playing for at least 10min). --174.92.113.86 17:23, 19 June 2012 (UTC)

undefined Updated to the new build, played a while, saved, quit. The next day all my minecarts were gone and new ones were not able to be placed, just disappeared from inventory. SP unsure about MP --173.88.138.194 22:43, 19 June 2012 (UTC)

undefined was playing in SP for a while killing pigs for pork chops, i hit one and it turned into a pink sheep later i was walking outside the castle in the tutorial world looking for sheep to get wool for carpet when i found a naturally spawning pink sheep, both times this happened i was outside the castle where there is a grove of pumpkins in the snow. (this was in SP unsure about MP)
 * I also have seen a spawned pink sheep outside of a castle, i even made sure it was not white by comparing it to the other white sheep near it.
 * This actually isn't a bug. Most sheep come in white, light or dark grey, but in rare cases, brown sheep or even pink ones can spawn. Pink is just the rarest one and the least frequently seen

undefined Redstone repeaters will sometimes not work, or will work a few times, then not at all. Wire up two repeaters to two sticky pistons stacked on top of each other, set the delay, and trigger with lever, torch. The bottom one will go up, but top will sometimes. (TDC)

undefined Once in awhile, if you stack sticky pistons, raise the lower one, the top one will stay in mid air after bottom is lowered back down. (TDC)

undefinedmp Sometimes me and my mate play together and explore caves, however i have noticed that if i destroy a mob spawner, my friend will still see the flames although the mod spawner is destroyed. This also happens to me if my friend destroys the mob spawner. You can easily see this glitch yourself by being on a multiplayer server and having someone destroy the mob spawner. Im guessing the flames only disappear to the person who destroyed the mob spawner. - Sp00py from Xbox live.

undefined When you UNequip armor inside a boat, then equip it OUTSIDE of a boat, the armor is still shown on your character as if your legs were bent at the hip whilst your feet are still on the floor. Essentially showing you as having 4 legs.

undefined When playing local coop mode non-hosting players need to reset controls if they do not exit before the game is saved and exited. Sign in to players. Setup the controls. Exit the game with both players signed in. Go back into the game. The non-hosting player will not be able to look around but can still use the menus. Reseting to defaults allows them to use the controller again. If all non-hosting players sign out first all the controllers will work properly. - boylinux

undefined Redstone Torches getting stuck in the off postion

Annoyances

a! Randomly, no Matter where I'm at, I hear the sound of a bow and I get hit by arrows, usually two or three. This has happened when I'm in a building or when I'm on a multiplayer server. This has killed me before and it's annoying that I'm not safe anywhere.

a! If you sleep in a wooden room, if any wood touches outside, no matter how lit your house is, Monsters can spawn in your home. This annoys me so much and makes it where I can't sleep without getting killed.
 * How hard is it to post in the right place and in the right order. BTW your bed is to close to the wall; just move it away from the wall 1-2 blocks. AND SIGN YOUR POST!!! --Ichi (Talk) 07:54, 27 July 2012 (UTC)

a I was mining in my mines when I start to randomly suffocate and then die, when I back to where I died there was no gravel nor sand what happen please reply--30joe32 20:23,14 July 2012

a! You can't place torches on fences.
 * This is to be expected. The feature to place torches on fences was introduced in 1.7.3 on the PC and the Xbox version is running 1.6.6. --Rgamer35 02:56, 6 July 2012 (UTC)

a!mp Extreme lag is experienced when you play online with a guest.
 * This happens to me every time I join someone's game, usually it works for about 10 minutes or so, then you will start to lag for like 3 minutes, then all of a sudden you cant open a door, blocks reappear after broken, and huge parts of the world just disappear and you fall off an endless edge.

a! When a redstone circuits is made [pulsers] they tend to randomly stop pulsing and you have to destroy it and build it again for it to work.209.30.91.83 03:06, 9 June 2012 (UTC)
 * confirming, in some cases it is extremely repetitive and it is ruining my redstone world

a Random long grass spawning on dirt in some cave systems --SuicidalBombz

a When you make a T-flipflop it gets stuck after a few activations
 * Which design? I am assuming you are talking about a piston one.Pokechu22 01:53, 22 July 2012 (UTC)

a if you use Pressure plates to activate a redstone circuit to open 2 doors the pressure plate might get stuck and keeps the doors open
 * Occasionally I find that pressure plates that activate one door will also seemingly jam, needing to be destroyed and replaced to return to a working state. --Subliminal Pie (xBox gamertag)
 * I too have had this. It's not always with doors, pressure plates for pistons have got stuck before for me. I have to destroy and replace it. -- luc122c

a Manually saving after death without picking up dropped items from said death will delete those items from the world.


 * This also happens with tamed wolves if they turn invisible to the player.--Fablanire 19:06, 16 August 2012 (UTC)

a The Invert setting on the camera isn't saved.

a Coal (items?) can't be picked up if it is between 2 blocks, i.e. the line in the middle.
 * How do you mean? Like, if it's on the line between two blocks of grass? I'm trying to replicate but getting nothing here. Were you doing it online? It may just be a phantom drop issue due to a glitch in the server; happens in the PC version too. --156.26.221.54 22:10, 10 May 2012 (UTC)
 * The line between 2 blocks is that invisible line between blocks on the invisible grid for all blocks. It happened to me for like up in a tree cutting down wood and leaves and the wood just sit there on that line next to a block, but i was able to pick it up by mining the block next to it.

a When using buttons to open Double-Doors (One for each door) one of the doors remains permanently open. Pressing one of the buttons closes its door and it re-opens, and the other button opens its door for a second and then closes (which should happen).
 * This was a bug in the PC version, on PC it is fixed
 * This wasn't a bug it was because Notch tricked the doors to be shown as a double door needing for the on input for one and reverse for the other Darkmtbg2 18:28, 8 June 2012 (UTC)

apowered minecarts do not push carts in front, they just lag into one another - they become conjoined and fail to move—dem youths

a When trying to hold down the x button to place things in a chest quickly, it will go for a while and then stop and it gets super annoying!
 * that seems to only happen on splitscreen for me. i figured out that that happens when the other player is moving or pressing a button while your holding down x. as soon as the other player moves, it stops the transfer of objects or the construction of them.

asometime when you try to put down water it wont go down on most places but dose in some '''(very little spots)

anot being able to place lava wherever I want is a major annoyance to me. I have no idea where the level spawn point is since I haven't needed it. Nor can I change it since I can't go into the DAT file in Xbox (I'm sure there's a very technical way but I'm not that good!). I have caused myself to respawn 14 times since and not once has it been in my intended flow of lava.

a Whenever I go to bed, no matter how well lit up the area around me is, no matter how high up I am! I will always without fail be attacked by a mob (Usually zombies or skeletons) while sleeping and end up having to wait for morning to come naturally.
 * The same thing happened to me however I was in splitscreen. I could prevent mobs from spawning by putting some redstone dust around the bed but that's crude and prevents the player from spawning as well.-Anonymous
 * This has happened to me in single player and multiplayer mode. All doors closed or no doors (hole in the ground) and well lit. - Fier

mp If owner of dogs is attacked by another player then the owner makes the dogs sit, the dogs will hop around to attack the original attacker.
 * This really isn't a bug at all. Its a mix of the wolves AI and a graphical glitch do to a small amount of lag between the wolf acting and the system showing the wolf standing and attacking. This makes it so it looks like your wolf is sitting and bouncing around when really its running around. The only way to get a wolf to stop attacking/killing other players if you or your wolves is attacked it to kill your wolves. PLZ MAKE SURE YOU SIGN YOUR POST!!!! --Ichi 14:19, 26 June 2012 (UTC)

a Sometimes when jumping back and forth from my game to a buddies a lot. When i come back to my game ALL of my redstone stuff just will not work (this is fixed by turning off my Xbox and turning it back on after about an hour). And by will not work i mean; redstone torches will not turn on/off as they should; redstone repeaters will bug out in the same manner; redstone wires/lines bug out in the same manner. I am listing this as an annoyance for now as I don't know of anyone else that has this problem. But then again my buds don't do as much redstone stuff as me. --Ichi 15:55, 24 June 2012 (UTC)

aSometimes there are stone dirt etc. walls that are not minable and i can't break any blocks i can only place blocks please help
 * That is the edge of the map. --Ichi (talk) 20:14, 29 June 2012 (UTC)

a In multiplayer when someone who is not the host places lava near the spawn the warning message shows up on the hosts screen. this is very annoying because someone can keep placing lava down making it impossible for the host to do anything cause the message keeps popping up. –Preceding unsigned comment was added by 24.18.152.178 (Talk) 01:55, July 7, 2012. Please sign your posts with
 * That is why the "Kick Player" button is there. --Ichi (Talk) 07:11, 7 July 2012 (UTC)

a Usually happens every time, but when two beds are put directly on the same wall in a house (usually 1 block apart) the second person to sleep seems to fall through the bed and lay on the floor (Could be the 2 player as Its only happened to my friend on split-screen and he was always second to sleep) or roll off the bed and lay on the floor next to it. When my friend decided to make a new bed and went to destroy his first bed, it split into two different pieces. The top piece was destroyed but the other half was not. And when he destroyed the other half it dropped a regular bed but when that bed that was dropped was placed it was just the lower half. This also caused any bed we made and tried putting on the floor turn into the lower half bed. Reloaded map (Didn't save after glitch) and glitch was fixed. It would probably be good to note, that VERY soon after the bed glitch was taking place the door was also split into two (as mentioned in the annoyance section) but would not go away. When shut, then sleep, it would open in the night and I would be attacked by mobs. 174.100.197.56 Anonymous
 * Happens in multiplayer too but it still lets you sleep through the night.--173.217.85.182 15:24, 11 July 2012 (UTC)

aWhen riding a minecart which hops of a 1 block ledge to another and then turns sharply damage will be done to you and if you have a set of powered rails before the drop you will randomly die.
 * Please make sure you are formatting your bug reports in the right manner and not right next to the next section/sub-section of reports. And I too have noticed this. But i think it's because you may have a 1x2 tunnel. Try making a 3x3 (9 blocks in all) tunnel. Until you have tried this I'm placing it as an Annoyance. Once you have tried this and it persist i will move it to the Bugs sub-section of Gameplay. --Ichi (Talk) 00:04, 2 August 2012 (UTC)

a Every time I save my game or auto-save or load a save, all actions slow down, from walking to swinging any tools and has killed me on a few occasions because creepers caught up to me an exploded. it wears off if you wait a while or stop then walk (sometimes more than once) Another thing that has happened to me more than once is I will load a save and if there are mobs pursuing me their speed will oddly INCREASE immensely. for instance, i loaded a save that had a creeper and skeleton pursuing me. even though they were about 10 blocks or so away from me the creeper suddenly bolted up to me while i was walking too slow to avoid him while the skeleton was shooting a barrage of arrows into my back. Lawrence_Denword
 * This may be do to 'sinking' into the ground do to grass on a dirt block glitching. If so try jumping and also if it is that then i will move this to the Bugs sub-section of Gameplay. --Ichi (Talk) 15:47, 3 August 2012 (UTC)

a When items drop on top of pistons, sometimes you will be unable to pick them up.

a When snow is between a piston and any other block, the piston will fail to push and remove the snow, as it does in the PC version.

a Often, when pistons push the player, the player's head gets stuck in the piston head (or a block being pushed by the piston) and will not move. This sometimes renders piston zipper elevators useless. This bug can also happen in the PC version, too. --Fablanire 19:06, 16 August 2012 (UTC) undefined When I look up or down when it is raining/snowing there is a little circle that is around the player and its annoying!

Blocks & fluids
Bugs

undefined Since the latest patch, sticky pistons will randomly glitch out, and the block next to the piston face will not render, even though the game still thinks that they're still there. The pistons and blocks will not reappear, no matter what you do. The bug can be fixed if the player waits for a very long time. The player can move through the pistons as if they didn't exist, but when they try to move through the blocks, the player will bounce away. This has only been tested in splitscreen.--Fablanire 04:13, 19 August 2012 (UTC)

undefined Only 20 TNT can be activated at the same time via redstone. If more than 20 TNT are activated simultaneously, then some of the TNT will instantly disappear and only 20 will blow up —Ltpringles

undefined Take a block that you would not be able to reach above you (Tested cobblestone, dirt and Netherrack) and place a slab (dose not matter which slab) on the ground. Now you will be able to reach and break the block though you will get no resource and the block will reappear shortly afterwords. -- GT: IVXX Chief
 * This is easily reproducible by standing at the furthest point away from a given block whilst still being about to reach it and destroying it, usually standing on a block's edge to reach said block. --Subliminal Pie (xBox gamertag)

undefined Chunks will fail to appear enabling the player to fall into the void (the void will not kill the player but will crash the client after a huge lag spike, presumably due to immense falling speed) this is a rare incident and have seen it once at the corner of the world edge. No blocks can be placed and liquids do not flow into this missing chunk.
 * I believe that might be due to lag- happens to me in multiplayer all the time, because of connection issues.

undefined Sometimes, tree leaves will not decay, even if there are no logs present, unless you place or mine a block beside the leaves (including the leaves themselves).--Fablanire 19:22, 16 August 2012 (UTC)

undefined When filling a bucket with either water or lava, the block taken reappears shortly after.
 * It could be that you have an Infinite Water Source, though I have yet to replicate this with lava. --8bitlove2a03 17:55, 13 May 2012 (UTC)
 * I was able to recreate this bug with both water(single source on top of flat land) and lava.--68.55.74.114 05:15, 14 May 2012 (UTC)

undefined When a piston pushes a block with a painting on it, the painting gets pushed half off the moved block(s). I've confirmed this on both SP and MP. Unknown results with sticky pistons.

undefined Sometimes after placing water, it vanishes, but you can refill your bucket even though the water is not there.
 * Also the case for lava, seems to occur more consistently in the area being your original spawn area when you started the game. Also if you interact with objects when the bucket is in this state water will reappear and disappear in the bucket per interaction (when having the bucket active). --95.97.131.78 16:05, 1 June 2012 (UTC)
 * I have experienced this however it seems to be in random spots throughout my world it is kind of fun to pull a bucket of water from the sky but got a little annoying when trying to build the portal and make my farms
 * This has also happened to me and is incredibly annoying. I have also noticed that in the areas where this occurs sand makes a metallic noise when placed

undefined Pouring water may cause it to say but not spread out, and I can't make obsidian because of this—mario610

undefined Pouring water from a bucket may cause it to either leave an extra water source, or leave no water source when pouring the water out. Pouring out lava also leaves no source sometimes.

undefined If water falls on top of things that can be destroyed by it, the water will destroy the item, but not leave anything to pick up. This only occurs if water flows on top of the item from above, if the water flows from the side, it will destroy the item and leave it as usual.

undefined mp So far only encountered in split-screen: when player 2 attempts to pour the contents of a bucket somewhere, it disappears. Whether it be lava or water, on any terrain or in any location. It appears briefly then vanishes. Even after exiting, reloading, and second player logging in and out the problem occurs. However, player one is able to use the contents of their bucket, even in the same location as the second player with full success.
 * I have also had this problem many times, but it was in multiplayer and it was only in specific places on the map, also every one on the server was having this problem in those spots as well.

undefined I Played 4 hours and i saved the game and i came back in the Next day and it said again what is grass, sand and u now...
 * Do you mean the tutorial pop-ups which say what each block is? Also, could you please use proper English in your posts for the sake of clarity? --8bitlove2a03 17:55, 13 May 2012 (UTC)
 * What I think he is trying to say is that the tutorial style tips come up when he loads his world again. I had this problem on one server. Every time I would log back in and hit X it would pop up with the crafting tutorial that I would have to "A" through. I believe it was a Peaceful server and I was playing split screen.

undefined Sometimes blocks will not be selected when looked at (No outline, can't mine them, etc.). Looking at another face of the block may select it, but looking back to the other face again still does not work. Occurs near the edge of the map (Could be due to world limit? Confusing, however, because some blocks can be broken but others can't)

undefined Stone stairs (possibly wooden as well) sometimes glitch out and appear as a full cobblestone block.
 * I'm having this issue too. Two stairs next to each other are blinking between stair and cobblestone texture. They are still able to be walked on though. --156.26.221.154 22:15, 10 May 2012 (UTC)
 * This is the same for wooden ones as well
 * This has happened to me before, it was slightly annoying but I fixed it by looking back and forth at the stair a few times.--Stephen&#34;Tails&#34;Prower 07:56, 12 June 2012 (UTC)

undefinedWhen placing a water block that has been obtained from the ocean it disappears but when I get it from a cave source it's fine.
 * I'm having a similar problem with Lava obtained from the surface pools in Multiplayer.
 * YouTube has a few good videos up demonstrating the issue and related behavior labeled as water bug. --95.97.131.78 16:05, 1 June 2012 (UTC)

? Leaves often go unrendered for some people, causing trees to seem leafless, and people to walk into and bounce out of areas without a clue why. So far I've only encountered it while playing on others' worlds. Both the host and client players have been susceptible to the issue. Have had instance of both host and I being unable to see the leaves while another client could.
 * Have experienced this from both a client and a host perspective. The leaves can usually be seen from the host's side but can still be broken by the client's even if they cannot see them. --156.26.221.154 22:20, 10 May 2012 (UTC)
 * I have also had this problem while on my friend's world. It seemed to go away when he was close. --Jon85F
 * I have had this problem as well. If they are jumped on, you become stuck, the game lags, and you can only get out if someone else breaks the invisible leaves or by waiting there for a RIDICULOUSLY long amount of time. --KingConor647

undefined Minecarts seem to have poor collision detection causing minecarts with furnaces to phase through other carts instead of pushing them, I cant narrow down exactly what is causing this but when my furnace cart tries to push another cart up a ramp it stops moving for a bit while the two carts seem to try and occupy the same square before the furnace cart goes through the regular cart and continues on up the ramp

undefined If you manage to gain air from a very small air pocket,only a pixel deep, you will drown as if you hadn't, even with the extra bubbles on your HUD. --94.9.219.145 14:50, 13 May 2012 (UTC)
 * Confirming this, also happens if you leave the game with 1-2 bubbles left, then reload it on a different difficulty. -50.96.227.250 00:08, 16 August 2012 (UTC)

undefined When mining with the last use of a pick before it breaks, sometimes the block you are mining will not drop. I have noticed this while using both stone and iron picks, as well as when mining coal and redstone respectively. --174.70.177.127 22:05, 14 May 2012 (UTC)
 * This has happened to me every single time I've broken a pick since I first got the game. It's quite annoying.--Stephen&#34;Tails&#34;Prower 07:56, 12 June 2012 (UTC)
 * This only happened to me with picks(always) and the occasional shovel.

undefined Mob Spawners in Dungeons display only pigs models inside them but will spawn zombies or skeletons. Unsure if this affects all types of mob spawners.
 * That glitch used to be in the PC version but now its fixed in 1.2.

undefined Lava duplication glitch. Can be done by placing, then rapidly picking the lava back up with multiple different buckets. Will provide link to YouTube video demonstrating it, but I'm not posting it here unless requested by someone from 4J, because people who exploit glitches instead of reporting them don't deserve additional views. --8bitlove2a03 18:41, 17 May 2012 (UTC)

undefined Wooden doors may split in half, with the top half closed and the bottom open (or vice versa). Trying to open/close one half of the door will reconnect the halves of the door for a few seconds, then it will split again. This usually only happens after playing in the world for a long time (over an hour). Returning to the Xbox 360 Dashboard and launching the game again fixes it temporarily. --A halfrican guy 03:19, 2 June 2012 (UTC)
 * This happened to once me, but all I had to do was close the door and it was fine.
 * This happened to me also and it was fixed like the above comment it was split screen wooden door after playing for twoish hours --rht21
 * This has happened to me a handful of times, but like the previous commenter, I fixed it just by closing the door.--Stephen&#34;Tails&#34;Prower 20:33, 12 June 2012 (UTC)
 * This happened to me when I put a pressure plate on a piece of wool next to a block with an iron door on it. It caused the door to look open but not allow me to pass through. Then it was half open and half closed. My friend and I kept trying to figure out what was wrong and when I changes the wool block with a wood block with a pressure plate on top, the door worked.--Anonymous 20:09, 2 July 2012 (UTC)
 * This has happened to me once with an iron door. The top half closed while the bottom remained open. Again, the issue was resolved by reopening and closing the door.

undefined When a tool breaks, the block you are mining does not drop any resources. (If you mine diamond on the last use of an iron pickaxe, the diamond doesn't drop.)
 * Confirmed. This happens to me as well.--Stephen&#34;Tails&#34;Prower 20:33, 12 June 2012 (UTC)

undefined In online mode, blocks do not appear to be dropped when mined (but will still appear in inventory when you walk over where they would've been dropped). Online mode also prevents mobs from spawning at all. I'm not sure if I have a corrupt world or something or if others share the same problem.

undefined When putting two doors together, (wooden or iron) the door on the right will be inverted. When you push the button next to it, it will close, then open, instead of opening, then closing. Also repeaters require redstone dust going directly into it, much like a piston. This makes building with redstone dust harder to fit in smaller spaces. –Preceding unsigned comment was added by 173.74.167.4, 16:59, July 4, 2012 (UTC) (Talk). Please sign your posts with
 * The thing with the doors IS NOT a bug! It's do to the way the games base code is. So please stop posting it as a bug. However the repeaters i think is a bug. That is the ONLY reason I'm not removing this post! And please read the instructions before posting so i can stop fixing formating errors. --Ichi (Talk) 01:11, 5 July 2012 (UTC)
 * I think there is still a bug or a problem (hard to show without images ; i have no faceb**k, and no live ; and nothing now to take a picture properly) because i can not place two doors side by side separated by a wall of dirt + sandstone or i want this 2 doors : two gates (a door by staircase) to block two symmetrical staircases (a block of width) in a tower. In fact, this is the coordinates that are problematic (?), because in my case, the two doors (iron) are separated by a block (a wall of dirt + blocks of sandstone = stairs symmetric in a tower) but not in the same place that causes the problem. The two doors opens as expected when activating their respective 2x2 buttons (rather than one door closes when we presses the button and stays open by default), if the two doors in front are of course "separated by a wall" but has a place that does not causes a problem (good place found by trying). Improving the gaming experience ; construction symmetric and or accurate : should be able to use a data bit to choose what we wants by default : door open or closed. Also should be able to choose the direction of opening of door and on which side you want the hinges ; would be very good and effective for the coffers also (including coffer (1 or more) on a pedestal in the middle of a hall for example ; without walls so). Please and thank you very much. --84.103.93.182 19:01, 13 July 2012 (UTC)

undefined Several words are either censored or scrambled on signs. Webtv7 00:41, 24 July 2012 (UTC)

undefined the word "biome" is cencored on a sign only tested in single player. D1RTY JESUS august 9, 2012

undefined One is able to be inside of a piston when it is on, instead of the piston pushing one to the side, like the PC version. This makes many redstone mechanism not to work as they do in the PC version. --ANoobyCrafter 23:48, 29 July 2012 (UTC)ANoobyCrafter 29 July 2012

undefined When a block is mined with the proper tool then is switched to something else the block will reappear for a few seconds then disappearing. This also causes a duplication bug with furnaces.2.222.138.93 22:30, 6 August 2012 (UTC)

undefined If you set a tree on fire, and then try and mine a block of wood that’s on fire, the graphic of the piece of wood falling will glitch for a little bit. -Thirster42

undefined When pushing sugar cane with a non sticky piston from above the piston disappears and cannot be re-obtained unless quiting and loading world again. Only tried in MP so not sure if it occurs in SP. Also unsure if pushing from the side causes piston to disappear. Also not tried with a sticky piston -I3 I I2 C H

Annoyances a Sandstone sometimes acts as a low light source, emitting a small amount of light. This "light" goes away after mining the sandstone, and doesn't return upon replacing the standstone block. (Only happens to me in SP)

a The MossStone sprite isn't updated like cobblestone. ~Alozec

a! Blocks change to gravel when reloading map after save and exit. I am working near the edge of the map (within 20 blocks of the northern edge). I mined out an underground room and laid stone for the floor. Upon loading the map, large sections of the stone floor render as gravel. I mine the gravel and replace with stone but after save/exit then reload it reappears and I repeat removal and replacement. It happens every time. The pattern of the gravel is different each time, but it is always around the same area. --

a Every time I mine one specific row of blocks, a major game lag occurs, only with that one row, and when i try to place a block there, there's about a two second freeze in the game before the block is actually placed.

a? Once you exit the menu of a sign you cannot go back and change the text without deleting it all.
 * As far as I know, this is expected behavior of the PC version (since I never played the XBox 360 version, this is all I will type on this subject) --like2omg 23:19, 1 August 2012 (UTC)
 * Same as in PC version. Therefore, not a bug, added ?. Everystat13 23:24, 1 August 2012 (UTC)

aYou cannot place a sign and exit out of the text menu immediately, because it will leave the "awaiting approval" on the sign. Instead, you have to edit at least one line of text.
 * I was able to exit out of the text menu immediately, by pressing the "B" button.

a Signs sometimes go back to the "awaiting approval" temporary message for no apparent reason (I've seen this on two occasions)
 * I have seen this too. Happens when a laggy server saves. signed by Brickman2011  22:13, 14 May 2012 (UTC)

a Note blocks have a very poor playing distance.

a When mining a wooden slab with an axe compared to a pick-axe, the axe takes longer than the pick axe. That also occurs in the current PC version. Maybe it is supposed to be like that but it doesn't make much sense to me. And I personally, would like to see that changed.
 * Plz make sure to add all new bug reports to the bottom of the page. And this is an Annoyance not a Bug. It will be moved accordingly until it is conformed as a Bug. But yes it is very annoying. AND SIGN YOUR POST!!! --Ichi 21:20, 26 June 2012 (UTC)
 * This is a bug as noted in the PC bug section that was fixed in one of the snapshots. It is because the game thinks it's a stone slab. Vote for upgrade to bug Zmr333 14:49, 8 July 2012 (UTC)

a If you have a TNT block on the diagonal to a covered lava block the TNT block will sometimes ignite and explode. Radical924 July 7, 2012

a If you place a 1x1 painting on top of a button, possibly more items, it will be unable to be hit off, same with the button so you have to destroy the block they rest on. This may be an annoyance, but still a bug nonetheless. AmazYn HD July 12, 2012

Fixed/Skipped

f Sugar Canes are solid (You can't walk through them). (Wasn't this true on the PC and this isn't a bug?) On the PC version, Sugar Cane can indeed be walked through. However that might be something they want changed for the 360 edition, or just due to the fact that it's still using version 1.6.6(I think) from pc Confirmed glitch unique to 360 edition

Crafting, inventory, and interfaces
Bugs !! Opening inventory while using a portal will crash your game.
 * This is strange in the PC version it doesn't let you open your inventory.

! When using the inventory, after the tutorial text pops up, I am unable to exit the inventory, and must go to the dashboard.
 * Happened to me when i got the necessary items after opening the crafting menu (crafting a stone sword, I had one cobblestone so another player gave me some. All the necessary items were no longer highlighted red, but the output sword was.
 * If you turn off/unplug your controller, then turn on/replug your controller it will solve this problem.
 * It doesn't solve the problem. After the inventory bug happened once, the inventory stays frozen each time and is practically useless. Unplugging/Replugging the controller just closes the inventory.
 * I had this problem as well, to fix it i played the tutorial and after completing the inventory tutorial in the tutorial world i saved and exited and went back to my other world the game read that i completed the inventory tutorial and no prompt was given. When i didn't save the tutorial world it didn't work.

! When I try to craft in my Crafting Table,it will either say that have the right materials to craft it but the item will not craft (it has an exclamation mark over the finished product but not the materials needed), or it will say that i do NOT have the correct materials even though I have the materials in my inventory/hand. This is REALLY annoying. To fix it you must back out of the Crafting Table several times (sometimes one time) and keep trying to craft the item. This also happened to my friends so I bet someone might have already reported this. -Minecraft Geek58219
 * Ok dude first off: This was WAY off from being posted in the right place. Second: Please make sure you sign with --~ . And last: If you think someone has posted this before DO NOT POST IT. Look it up then post it if you CAN NOT find anything on it in the forums or wiki. --Ichi (Talk) 05:08, 7 July 2012 (UTC)
 * I encounter this same bug frequently. Sometimes it's the item I'm trying to craft, and sometimes it's an ingredient or two, and sometimes it's both. I think the most frequent time it occurs is when you craft several of the ingredients and immediately attempt to craft a new item with those ingredients (say, Wood -> Wooden Planks -> Sticks -> Signs). I'm not sure, though. --Cat333Pokémon 11:53, 23 July 2012 (UTC)

! When Smelting 64 iron ore it only produces 1 iron ingot

!I saved and quit and now when ever i host it my inventory and all my friends inventories are gone. --71.218.12.142 19:12, 17 July 2012 (UTC)missile car
 * Bumped up to Bug from Annoyances. --Ichi (Talk) 13:09, 28 July 2012 (UTC)

undefined If you place any object that can be made into a block (diamond, iron, gold, lapis lazuli) into a row of 3 anywhere in your inventory, and only 3, you can make it into a block and convert back to ore, and you get 6 free.
 * I tested this with Steel, Gold, and Lapis, each with multiple configurations and empty/non-empty inventories. I was not able to reproduce this bug in SP, but I haven't tested it in MP yet. Also, this bug, if it exists, should be downgraded as it wouldn't crash the game. --Doug

undefined When retrieving two or more stored leather from a chest, one disappears.
 * This didn't happen for me. Maybe it's a single-player bug?

undefined When interacting with a furnace, the interface freezes after closing out of the tutorial text.

undefined when you have double doors and you try using Pressure plates it doesn't work and one door is always open and one door works ok. Can you fix this?...undefined there wooden doors and no redstone.
 * This always happens, it can be fixed by inverting the power of the open door with a redstone torch.--Stephen&#34;Tails&#34;Prower 20:30, 12 June 2012 (UTC)
 * When inverting the doors using a red stone torch, the door won't move at all.--Walris007 00:33, 18 July 2012 (UTC)

undefined When a tool breaks, the block that you are mining doesn't drop itself (i.e. If you are mining diamond on the last use of an iron pickaxe, the diamond will not drop but the pick will break) Zmr333 14:56, 8 July 2012 (UTC)
 * The tools used for mining blocks causes a particularly unpleasant problem when they disappear = worn tools = tools at the end of life. The blocks mined is destroyed, but gives no element to retrieve. I hope that this is a bug concept and not a desired action deliberately. Thank you, please, to overcome this problem. --84.103.93.182 11:50, 14 July 2012 (UTC)

undefined Sometimes the game it won't let me craft certain items, even if I have the materials.
 * I've had the same issue several times. Sometimes it shows the ingredients with an exclamation mark, sometimes no mark, but still won't craft it. In most cases I was able to close and reopen the crafting dialog, switch tabs and switch back, or move the item from the quick bar into inventory to get it working again.
 * I've seen this happen when split screen play is enabled, sometimes the server seems to mix up the players inventories.
 * This can be duplicated by having two players in splitscreen mode both open the same crafting table with one of them having the needed ingredients and the other not. Easily worked around by having the second player exit the crafting table.

--95.97.131.78 12:56, 29 May 2012 (UTC)
 * I've had this issue when the required materials are in two stacks, one in inventory and other in quickstrip. Crafting will be successful until quickstrip stack is exhausted.  Crafting will then show materials not available, even though there is another stack of materials in inventory.  Closing / re-opening crafting window fixes.  --ArcaniX5696
 * ArcaniX5696 is correct. I've had this problem, and closing the crafting interface and reopening it fixes it. Repeat this until it lets you craft this, as it is unlikely but possible that it can happen a few times

undefined Bucket empties when the furnace is opened making it impossible to use lava as a furnace fuel.
 * Haven't encountered this myself, however it does sound an awful lot similar to the disappearing water bug, where water is not placed but can be picked up and reappears in the bucket when you open a door for instance. --95.97.131.78 15:24, 29 May 2012 (UTC)

undefined Placing buckets of lava inside a furnace results in loss of the bucket. Also, Buckets of lava do not smelt 100 blocks as they are supposed to. Once the product is removed from the furnace the bucket of lave disappears regardless of how many blocks you smelted.
 * Confirming the disappearing buckets when using them in the furnace (is this behavior by design?), with regards to them not melting 100 blocks that seems related to the fire slowly dying when there is nothing to melt (i.e. the fire continues to be consumed when there is nothing to do, seems logical to me). --95.97.131.78 12:50, 29 May 2012 (UTC)
 * Disappearing buckets in furnaces were not fixed in Beta 1.7.3. ... They were fixed in 1.3.1.(vote to downgrade into Annoyance) --pierrotboy13

undefined When sleeping if you open your inventory character appears sideways.
 * Not a bug, your character is sleeping, therefore the picture in your inventory shows him that way. The picture in the inventory is just a real-time picture of what you're doing.

undefined The furnace doesn't always work for the owner of the world, you can put things into them, however it won't do anything. Happened to me a few minutes ago, and was happening to a friend every world he used a few days ago. - Alanna

undefined mp Whilst playing with a friend who is logged in as a guest, any items placed in a chest by that guest occasionally disappear on loading up single or multiplayer. Happened on two separate occasions.

undefined Unable to 'whiten' colored wool using bonemeal. --K
 * Not a glitch, no wool other than white can be colored.
 * The game does say that bonemeal can be used to bleach wool though (turning any color wool white). --95.97.131.78 16:05, 1 June 2012 (UTC)
 * Using bonemeal on colored sheep turns them white.

undefined Sometimes I try to use a crafting table or bed and it won't let me click on it and it maybe delayed or sometimes it just doesn't work.(Xbox multi and single)
 * This may be do to lag (even in single player there is still a bit of lag at times) Try clicking on it then waiting a few seconds then try again if it doesn't open. The game sometimes takes a little to see that there has been a change or action performed. --Ichi 08:34, 21 June 2012 (UTC)

undefined While crafting I have 64 bricks, but it only registers having 1.
 * Can you be more specific? Did you duplicate the bricks through the dispenser cheat? Singleplayer? Multiplayer? Clay is extremely rare so having 64 of them is quite the luxury. --95.97.131.78 11:59, 6 June 2012 (UTC)
 * Try picking up all the items by pressing the "A" button. After you do that press and HOLD the "X" button until the whole stack is replaced into a new stack or slot. --Ichi 09:51, 21 June 2012 (UTC)

undefined When playing multiplayer when i try and join in the second player will be there but I can not move. I can move forward or backwards but I can not turn. -- Sassy Unicorn

undefined Only on a particular profile, the HUD is not displayed, and the player is not able to look up, down, left or right. CptSoap09

undefined Crafting colored wool always requires a dye and WHITE wool (You can only craft white wool using strings) -- MediApino

undefined In the single player menu when the game is updated the menu buttons are missing to tell the player how to delete a save, join a friends game, etc... and in game the option to share a pic is missingRadical924 July 6 2012

Annoyances a When you remove wooden stairs they turn into one wooden plank.
 * This is not a bug. In version 1.6 this was done on purpose. Not a bug, requesting removal. --Moxxy 15:34, 8 June 2012 (UTC)
 * It's labeled an annoyance for a reason, and this was changed in later versions anyways. - Asterick6 (talk) 22:03, 9 June 2012 (UTC)

a Splitscreen font size. Items in interface's (excluding Hotbar) are small and very hard to differentiate from each other, it is also fairly difficult to organize items and generally find items because of this (the little text box helps a bit but its still annoying having to sift through all of the boxes to find your items) [*note* I'm playing on a SD TV Estimated W:.75 Meters Length: .80 Meters] Gamabunta00 18:37, 13 June 2012 (UTC)
 * YES, this is very true on splitscreen. The text is ridiculously small, even on large TVs - I am surprised more people aren't complaining about it. We sit on the floor so we can read it properly. :<

a The snap-to in the interface is extremely annoying, even on high sensitivity. Sometimes it takes me a while to get off of a single spot. Want an option to turn on/off the snap-to. --Jon85F

a The description for slabs is incorrect,it says: "used for compact staircases" that's the stair description.Samamstar12345 14:09, 23 June 2012 (UTC)

a MISTAKE! I've noticed that in all game types on my Xbox, (Including two other of my friends' consoles) I've been unable to create various kinds of dyes, INCLUDING: Cactus-Green, Brown, Cyan, and a few others. User: VenomSnake563
 * You're not doing it right. You put Cactus in a furnace and you will get Cactus Green. Please research before posting from now on. --Ichi (Talk) 13:50, 26 July 2012 (UTC)

Fixed/Skipped

f Crafting a Cake does not return the buckets.

fmp If one player puts something in a dispenser and another person destroys it whilst the other player is looking inside, it will duplicate the thing and one of it will be infinite.

Mobs & animals
Bugs

!Hostile Mobs will sometimes spawn inside enclosed *well* lit areas when sleeping in a bed. Torches surround my bed every two blocks on all sides, yet I woke up with a Skeleton Archer standing on the block immediately beside my bed. (I've only played MP so not sure if this is an issue in SP) --ArcaniX5696
 * This is referred to as a "Nightmare", and means either a monster is too close to your bed, you don't have a complete house, or your bed is too near a wall. signed by Brickman2011  00:57, 14 May 2012 (UTC)
 * The problem can be solved couple of ways: 1st - you should make iron doors. 2nd - barricade your wooden doors with dirt (as silly as it sounds) -morlok63 (Russia 15.05.2012 23:22)
 * The problem can also be solved by covering the beds on all sides(including the top) forming a 'coffin' which has worked for me in single and multiplayer.
 * I have also found another way to fix this. By placing your bed any block distance away from the wall it is placed against, and away from other walls, has always worked for me.
 * Upgrading to major, as this bug defeats the whole purpose of having a house in the first place. Workaround is to double layer everything.
 * This got a lot worse after the update!!! Shaunj77 June 20th 2012
 * I have had this problem in split-screen, my house was completely secure, iron door and made of stone, but I kept being attacked in my sleep. My ceiling was as low as it could be, but when I dug the floor out one block, the problem stopped.

undefined Passive Mobs sometimes can't be damaged when they are standing in Tall Grass.

undefined You can not ride a pig that has a saddle equipped.
 * I was able to do this just fine, you have to target the pig and left trigger it to ride it. Trying to get your saddle back is another matter, killing the pig doesn't give you the saddle back. --95.97.131.78 16:21, 29 May 2012 (UTC)

undefined I finally found a slime and could not cause any damage or get any reaction when hitting it with an iron sword. I managed to split the slime down to small cubes with a flint and steel by burning it. The small slimes can be attacked and killed, but large slime could not.
 * I've only encountered slimes twice, but both of the times I was able to kill them using my iron sword easy, only once it split off in a second slime. --95.97.131.78 16:21, 29 May 2012 (UTC)

undefined Spiders will sometimes lose their ability to move when they are hit in tall grass.

undefined Slimes will not drop slime balls if the person who kills it is using a skin from the skin pack.

undefinedI have had several instances in which mobs could not be damaged. Have had instances of being unable to kill a squid underwater (attacking with sword), a skeleton (attacking with fists), and a zombie (also with fists).
 * I constantly have this problem. When I attack the top of the head and the feet the mob turns red but takes no damage. Mostly this happens with Zombies.
 * I also had this problem when attacking a skeleton, I attacked its head and it turned red but took no damage.
 * I had this problem with a creeper. It wore out my sword after repeatedly hitting the top of its head and it took no knock-back. It also turned red. Eventually I had to kill it with my axe.
 * This seems to occur when attacking a mob through a 1 block high space. You can still hit it with a bow.  This seems to be related to the mobs on servers being impossible to hit bug on the PC.
 * Able to duplicate this, especially when attacking mobs that you can barely see (i.e. attack a zombie's outstretched arm over the corner of a gravel stack) and happens quite often when attacking spiders over a fence

undefined Pigs and spiders when they have a single block above them and are hit, will not move but just flash red and cannot be killed.

undefined Hostile mobs that are unable to attack back while being attacked with a melee weapon will take no damage from hits. Example: A skeleton is behind a wall with only its feet exposed. You strike its feet. It turns red but is not knocked back and takes no damage.
 * I've experienced this as well, in multiplayer. Hitting the mob over and over never kills it, but eventually wears out my sword.
 * I think this is the game stopping us from hitting through blocks(like around corners and such) the game might see it as illegal and simply not damage the mob
 * This annoys me when it turns the mob red and wears out my tools with every strike, but causes no knockback or damage whatsoever.

undefined Ghasts spawn in large numbers in the Nether, instead of rarely like in the PC version

undefined Creepers seem to detonate much too quickly - at least when compared to the current PC version. They cannot be hit with a melee weapon without triggering their detonation because you're too close to them, whereas this is quite possible in the PC version, including the one the current Xbox 360 version is based on.
 * I backdated my PC version to Beta 1.6.6 to check, and searched some creepers, and I was definitely able to hit them a couple of times without moving; on my Xbox, I need to hit them quickly and then run away asap to make them cancel their explosion before I can strike again. --84.195.69.12 10:17, 20 May 2012 (UTC)
 * Upgraded to a bug. It's a very significant amount --Moxxy 03:57, 27 May 2012 (UTC)
 * Maybe I was wrong; it might not be a bug, but simply a way to make creepers more dangerous foes. While I do not understand why they would want to do so (creepers were deadly and sneaky enough to keep the game balanced), I do not consider it a bug anymore since I've seen the following loading screen tip (or something like this): "On hard difficulty, creepers will hardly ever cancel their detonation." This does not apply to the PC version, in which the difficulty setting only affects the amount of damage inflicted by a creeper blast, and not the radius nor the triggering distance, nor the behavior of the creeper when you flee after it has been triggered. Hence it might not be a bug. 84.195.85.66 12:33, 23 July 2012 (UTC)

undefined Occasionally when killing a spider that is on a waterfall will cause it to stick in the place it was killed in and will not move. (Not sure if its the same with other mobs.)

undefined When boating at a fast speed with a wolf over one high water, the wolf can occasionally teleport to you and cause massive damage from the collision.

undefined My friend and I killed a Ghast and it didn't count on his or my leaderboard scores.

undefined On multiplayer on a friend's server there were squids swimming around in flowing water. One player removed the source block and the squids continued swimming in the air. When thereafter attempting to kill the squid with a sword, it would turn red but not take damage. I do not know whether this can occur on other modes.--Stephen&#34;Tails&#34;Prower 20:28, 12 June 2012 (UTC)

undefined When exploring mobs will sometimes be invisible which will cause you to be damaged to death unexpectedly.

undefined After saving and reloading a drowning trap, somehow the mob managed to teleport through the glass wall and attack.

undefined When creepers blow up monster spawners, the fire continues to burn indefinitely.

undefined Spiders can climb through fences, especially in mob farms

Annoyances

a! Peaceful Mobs stop spawning when you have ~15 tamed dogs. Hostile mobs continue to spawn until you have ~20 dogs. Either case, Squids and creepers continue to spawn. --205.237.170.42 08:27, 25 June 2012 (UTC)
 * The first bit could be do to having to many entities in a chunk. As for the other part i have no idea. --Ichi 12:12, 25 June 2012 (UTC)
 * Killing wolves will allow creatures to begin spawning again. This, in fact, appears to be the problem. --205.237.170.42 20:43, 25 June 2012 (UTC)
 * Glad i could be of help. This post will be removed in two weeks if the problem is fully fixed. If anyone else has had this problem and my fix didn't help plz post with in the next two weeks. --Ichi 12:06, 26 June 2012 (UTC)
 * Well, it's still a problem in the game, regardless of the issue in my world being temporarily fixed. I would, after all, like to have my wolves follow me while hunting, something you can do in PC version. --205.237.170.42 04:50, 27 June 2012 (UTC)
 * Yes i agree but do to the way that 4J has coded the game it is something we will all have to get used to until they change the coding. With the 1.7.3 (or is it 1.7.4) update they may be increasing the amount of entities allowed in a chunk to that of the PC. So have patients and wait to see what is going to happen. I do hope they increase the amount of entities but that is up to 4J. Do to the size of the comments on this matter the comments may be moved to the talk page and a link will be placed here. --Ichi 09:40, 27 June 2012 (UTC)
 * I have encountered this glitch too and unfortunately this is after the 1.7.3 update so it means that it has not yet been fixed. It is happening in a world which I use for co-op and we have around 14 tamed dogs. I think that if 4J choose to expand the size of the worlds to be made as big as the ones in the PC version then this problem might be fixed. I guess we'll have to be patient again and wait for the next few updates to see if it's resolved. --84.13.125.210 11:27, 4 August 2012 (UTC)

a Hostile mobs can spawn in 2x1 empty spaces. Annoying if you accidentally left a small sliver of space between walls.
 * Although annoying this is just basic game physics, hostile mobs spawn in light levels less than 8

a Overkilling medium or large slimes will result in no smaller slimes splitting off. Also slimes frequently appear to have already taken damage before coming into contact with the player. --Subliminal Pie (xBox gamertag)

Graphical, lighting and sound
Bugs

! On split screen, you can hear the music but cant hear any sound apart from random, rare moments when you can hear normal sound for less then a second. Really annoying especialy at night when zombie might be behind you.

!mp After respawning from death, the newly respawned player is unable to see any entities that were present before their demise. This often causes losses of the player's drops (as he is unable to see them, but he can still pick them up), and sudden deaths from invisible hostile mobs that were present at the scene of the player's death. Not only this, but tamed wolves and paintings will turn invisible (despite the fact the game still thinks they're still there) and will not reappear until you travel to an unloaded chunk and back. If you save and exit, all of the entitles will permanently despawn. This glitch is extremely annoying and has ended in the loss of a crapload of tamed wolves, paintings, and items. The glitch will happen almost every time the player respawns, and only happens in splitscreen.--Fablanire 21:46, 18 August 2012 (UTC)


 * If any of the other players are present at the other player's death scene, the glitch will not occur.--Fablanire 21:35, 18 August 2012 (UTC)

undefinedmp In splitscreen, if the host is in the nether, or if the host is in the overworld and the 2nd player is in the nether, the light level of the entire world for the 2nd player appears to decrease to about 12 (doesn't matter if the 2nd player is in the nether or not), even in broad daylight. The game still thinks the light level is still at the regular level, preventing hostile mobs from spawning.--Fablanire 21:46, 18 August 2012 (UTC)

undefined Looking at chests from a certain angle will make all chests and signs go black, can still use the chests. 146.90.236.136, 7th August 2012

undefined Water retains it's light level and acts as a low strength torch illuminating the area around it. Might prevent mob spawning since I discovered it while making a mob dungeon/harvester. Can be corrected by dumping water on the water or placing blocks around the affected water block. --108.227.188.66 02:27, 7 August 2012 (UTC)

undefined Fire animation may not appear when going into then out of lava player keeps taking damage but no animation; may stop damage by going into water. --myandman12 17:49 June 30, 2012

undefined Being on fire is not noticed in the front-view camera. --Thegreenrobby 15:25 August 8, 2012

undefined Grass blocks glitch when the sun sets or rises. When the light level changes, the grass changes color, from brown to green, and back to brown and so on. In MP, it sometimes even turns red or completely black; during nighttime, the grass edges on the sides of the blocks are black. This is true for about half of the grass blocks nearby. --84.195.73.229 15:18, 27 May 2012 (UTC)


 * Don't have the bug on my system. The grass stays green throughout the in-game days when I play, both in SP and MP. Maybe it's just not grown grass you're viewing. Demote to annoyance. 71.20.120.188 00:31, 29 June 2012 (UTC)

undefined Minecart graphics appear to be extremely laggy; when they are unable to move up a hill because of lack of momentum, they don't slow down gradually, stop and reverse, but, rather, speed up the hill, stop abruptly and pause for a moment (sometimes they even disappear for a brief while when doing so), and then they shoot down the hill top speed. --84.195.69.12 10:27, 20 May 2012 (UTC)

undefined Redstone Torches seem to have a graphical error; sometimes I can see random white and black lines vertically inside the block the torch is in, and they flicker when I move the camera. --84.195.69.12 10:27, 20 May 2012 (UTC)

undefined Ghast fireballs will occasionally explode (like normal) but will cause a single flickering patch of flames, usually harmless. The fire flashes in and out or existence. More importantly however, while the flashing flame is visible the blocks around it can not be destroyed or built on, and any objects used in the area (3-5 cells I think) do nothing. Leaving and returning to the Nether removes the flames and solves the problem. --174.92.113.86 17:23, 19 June 2012 (UTC) omanoct@mail.com

undefined Since update Glowstone will turn black behind glass. I created an obelisk with glowstone behind glass. Before update looked fine. Now have to remove glass block for glowstone light to pass through. --75.85.158.172 20:03, 14 July 2012 (UTC)ippikiookami_79@yahoo.com
 * Confirmed: Dug 2 deep hole in a wall. Placed 1 glowstone in the back.  Glass block in to fill the hole, light level dropped. --98.100.211.5 18:01, 10 August 2012 (UTC) Wolfiesden360

undefined The sound from a jukebox or note blocks stops after 15 blocks. Where as on the PC it stops after 75 blocks.--Ichi 17:51, 27 June 2012 (UTC)

undefined If a player is sleeping in a bed and they're playing split-screen, their arm will be facing up to the person they're playing split-screen with, rather than being by their side.

undefined Options menu commands (not in the game, quit the server) : You can read "1.7.3.0112.0_DLC", at the bottom left. I found a problem with torches at the bottom of the water. If i put a torch, the torch will not stay, it jumps, it's normal, but the ground remains illuminated (dim light). Another problem, still under water with torches : if i put quickly torches in an angle formed by several block of dirt (for example), the torches jump from block as expected under water, but the torches disappear completely ; i can not recover them ; mainly in the corners (several torches simultaneously posed in the same place). Please and thanks. --84.103.93.15 21:42, 13 August 2012 (UTC)

Annoyances a There is quite heavy Mipmapping and low quality texture filtering, so blocks 10+ away from the player appear to have low resolution and tessellated textures. This can detract from the game experience.

a Sometimes, when trying to break down doors, the door rapidly opens and closes, creating a rather loud sound. I'm not sure how I sometimes manage to do it, though.
 * This has occurred for me multiple times as well.--Stephen&#34;Tails&#34;Prower 20:39, 12 June 2012 (UTC)
 * Happens to me when I target the center of the door, where it connects to the wall.
 * You're hitting it perfectly so that when it is opened you are on the top half but when it is closed you are on the bottom half. It is annoying, yes it is.

a I may be misremembering the old lighting system (considering how long it's been since Beta 1.6.6)but it seems like torches' light is not as it was. When placed on a wall, the light seems to be very bright in a two block radius around the torch, and past that point drops off considerably. It may have been a temporary issue with newly-placed torches, as it seems to have improved after reloading the world
 * This seems to be common when playing as a client. When hosting I have not experienced any glitches with the lighting. --156.26.221.154 22:24, 10 May 2012 (UTC)
 * I agree that as a client, lighting is severely bugged. You all can work around this by spamming the breaking and replacing of a torch until it becomes bright. This should take anywhere from 5 to 15 seconds, but still requires a patch fix. 70.160.166.80 22:37, 10 May 2012 (UTC)

a Wooden pressure plates sometimes rise up a block. Not sure what caused it, but I placed two side-by-side and one of them rose up by a block into the air. Standing on it made it revert to its normal position.

a It seems that objects when dropped in a large amount (like dying with a full inventory) aren't all appearing at the same time, but progressively after getting them, maybe a way to keep memory.
 * Something like this happened to me once: when I died and went back there, all the dropped items were invisible, but I could still pick them up. In the area around the place where I died (I'm guessing that chunk), all items dropped became invisible, including the ones I dropped after going back. Mobs were also invisible, and I was killed once more by the same spider (and indeed, it was invisible.

a When in the Nether Ghasts don't make sounds very often or none at all (found on split screen).

amp Sometimes, when playing split screen and player 1 enters the nether, the overworld brightness drops significantly for player 2.

a Thunder does not make any sound unless right beside where the Lightning bolt strikes.

a Lighting is often not smoothed on water blocks, so each block has obviously different light levels.

amp When playing in splitscreen MP, only the Player 1 is able to hear some kind of sounds. For example, if i go to far from another player which is using note blocks, he can't hear them anymore, same thing for the rain.
 * This is also the case for creeper explosions. You can here them "hissing", but not their boom.  50.47.82.164 19:45, 21 June 2012 (UTC)

a During a thunderstorm, the light level doesn't darken (It makes it look like it is just regular rain). Despite this, hostile mobs will still spawn.

a The display of mushrooms, (and also for flowers and other objects / plants, please) is not correct on the "Stairs" / "Slabs" (That are blocks allow the player to change elevation without jumping.) or any other half-block in height. The half-height blocks are not taken into consideration. Objects or plants (mushrooms & +) seem to float in the air instead of being placed on the ground = directly on the block please ; not in the air (or on an "half-air block"). Thank you in advance to change the display of objects and plants, on the half-height blocks. Thank you, please, also permit removal of the mushrooms and even for all the active objects on the blocks at the limit of the world ; such as for the water and lava with a bucket. ((Please and thank you : it lacks the smooth stone for Stairs (An equivalent block of the "Stone slabs".), for all Minecraft edition. I do not like Cobblestone stairs, unless there are Cobblestone (carved stones) around the block Stairs = Cobblestone stairs.)) --84.103.93.15 15:17, 26 July 2012 (UTC)

GUI and menus
Bugs

undefined The display data (with update Friday 13 July 2012) that is displayed in the table of rankings is defective, but the update displays data more quickly, it's true. The columns are not aligned, the numbers are all over each other (all or in part). The problem is often reproducible (you must change the method of classification (LB or RB and X several times) to reproduce), but not systematic. Up and down in the list can correct the display. thank you. --84.103.93.182 17:08, 13 July 2012 (UTC)

undefined There is a miscalculation of the progress (for the loading and the saving of the level minecraft) and or a display problem with the progress bar, because the progress bar does not go at the end (the green color in the gray bar) ; it often remains always the same unused portion at the end of the progress bar when loading a level or backup. The progress bar should always be fully completed. Please and thank you. --84.103.93.182 12:22, 14 July 2012 (UTC)

Annoyances a Inventory, crafting, smelting, chest, and other pop-ups are too small to see in vertical and horizontal split screen. (moved from Bugs)
 * I definitely agree here. I have a massive TV, and I am forced to sit right in front of it to see what anything in my inventory/quickbar is.
 * Playing on a 720p TV, still pretty small. I can't imagine what it's like for someone using the old 480i. --BaroqueWolf 04:54, 22 May 2012 (UTC)
 * Playing on a 25" LCD full HD TV, when playing horizontal, items and quantity are basically invisible, when playing vertical, they are fairly more visible. To Baroquewolf, split-screen is only available on HDTVs

a No confirmation when quitting without saving, but when you want to save, the game ask a permission. The non-parallel nature of the UI here makes things confusing. Also, the lack of confirmation makes it easy to lose up to ~30 minutes of play by mistakenly choosing Exit without Saving. 66.30.113.202 16:51, 11 July 2012 (UTC)

a Not able to see item being held after sharing picture on Facebook, also the camera is acting all twitchy when the point of view is changed

a Disappearance of Main Items, Health and Armor after using the share option on pause screen to take a picture and share it on Facebook. (There is no clear indication on how to make these re-appear if this is not a bug)
 * Do you mean how the HUD isn't shown in the screenshot, or does it all disappear permanently after using the share feature? The first scenario seems to be intentional, given the small size of the screenshots, but if it's the second scenario this needs moved to bugs.


 * The HUD disappears permanently. Saving and exiting the game does not make the HUD/Hands reappear. This must be a bug.


 * Returning to the Xbox dashboard and reopening Minecraft fixes this issue (confirmed)

a Saving the game and then exiting it asks you to save the game again which sometimes results in a console hang after long playing sessions (10+ hours, hang happened twice).

a Switching to vertical view in splitscreen seems to make the help texts disappear when requesting the info box. Inventory slides to the side but then info box is never shown.

a When the confirmation for deleting a world pops up, Cancel is on the top and OK is on the bottom, which is the opposite of most other games/programs. I have accidentally deleted two different worlds due to this. --Mr Nukealizer

a Equipping armor using quick move (Y) does not work, unequipping using quick move works fine. --95.97.131.78 09:53, 8 June 2012 (UTC)
 * This seems to be intentional design, whenever there are three item interfaces in one window (inventory + hotbar + chest/furnace/etc) you can auto-move between inventory and hotbar while the third can auto-move to either of those but not recieve from them. But yes, it is slightly annoying.--Stephen&#34;Tails&#34;Prower 20:47, 12 June 2012 (UTC)

Nether & portals
Bugs

!! Portals were working fine- until we attempted to set up a portal travel system, and 2 new players joined. On a return trip to test it out, the game froze up, forcing us to reset our Xbox. Every attempt after reloading the world caused crashes, trapping us in the nether.

!!when entering nether portal game freezes, this has happened several times. I have never been successful in getting through a nether portal without having to reboot my Xbox.
 * Same. Since my first attempt I have never been able to get back to the Nether. Every attempt leaves the game frozen - sometimes with music, sometimes without. Pressing the dashboard button on my controller produces the sound of the Xbox menu opening, but nothing on screen. Have to disconnect xbox at the wall or rapidly press power button until console resets. Attempted several times. [UPDATE] Attempted in MP over Live and was able to go into the Nether several times and even create new portal in the Nether. Cannot go through the portal in single player or local multiplayer.
 * Same freezes every time i go into the portal to the point that its even hard to reset the Xbox. Have found i can use the portal if another player is in my world though.
 * This also happened to me. I had saved in the Nether and left the game for a few days. (I know! Crazy right?) When I got to playing again, my game crashed when attempting to leave the Nether similar to others. When someone else went on my world, he could enter and exit through the very same portal just fine. When on the other side of the portal (in the surface world), he said he could see me for a second before his connection was lost on my world. (I was the host respectively, and I crashed respectively). It was only when I gave him everything in my inventory and killed myself that I could return to the surface world with all of my things intact. As you can see, this may have been caused by multiple things, I just don't know which. Could someone please tell me if their game crashed under any of the previously explained circumstances?
 * This is still happening to me as well, as of July 09 2012. Can't enter the nether, without freezing and hard restarting.
 * This happened to me also. I do not have any friends that play Minecraft on the 360 but I was able to get out by reloading the game, hooking up a second controller and signing in as a guest. So basically the same as has been suggested above, but just with a second controller.
 * This is happening to me as well. I was in the nether when suddenly the game autosaved. I tried to travel through the portal and my game kept on crashing and freezing. I cannot get through to the surface world and i am trapped in the nether. I tried to kill myself and when i did a spawned on the surface world and walked around for about a minute and it just froze and crashed again I even tried on multiplayer and everything it just wont stop freezing. Is there a way to fix my problem? 9th July 2012.
 * The 1.7.3 update fixed this for me. It may still happen for others though. (doubtful) --10.211.152.23 00:44, 14 August 2012 (UTC)

!! My nether portals worked fine UNTIL the update. Now I'm having the same issues as the first bugs listed. Ie. freezes, sometimes plays music, Xbox button makes sound but no menu pops up, hard to reset.

! Saving in the Nether, exiting the game without saving, and reloading the previous save game will cause the player to be stuck above the bedrock in the Nether. No blocks can be placed, and the player cannot jump off the edge of the map, so there is no way to get back. May be an online only glitch.

! When entering and saving in the nether, exiting without saving, reloading the saved game, the player will not be able to leave the nether or the game will crash. (This problem can be fixed with a friend, and give your stuff to the friend, and then die, respawn, have your friend come out of the nether, and get your items back. Has been tested and it works.)

undefined When deflecting a Ghast's fireballs with your fists, many times the ball would just stop; glitching back and forth.
 * me too even if I use a portal in a online game [not my world] it crashes in fact it's the only way I have ever seen a XBOX360 crash.

Annoyances

a! Even though it says that in the update that came out today (June 15) says that the game crashing when entering the Nether, it still crashes for me when leaving the Nether, but works when entering it. Is this just me, or is this happening to everyone?

a! Getting near a portal causes the portal noises to be VERY loud.

a! After moving my Nether Portal twice, random portals keep spawning everywhere in my world.

a! When I try to exit the nether, my game freezes. No music. If you press the center button on the controller the sound doesn't even play. Tried on multiplayer and single player
 * I've solved this by clearing the cache (deletes the newest update), then I'm able to go to the normal work. You install de update after this and ready (I recommend not going to the nether again tho, or save before entering). poohrt

a When entering a Nether Portal there is a chance there will be multiple end points when you enter the Nether. For example, you have one Nether Portal in the normal world. When you enter it with other people you may spawn into different portals.
 * This isn't a bug, its simply how the portals work, they have to be something like 1200-1600 blocks apart in the main world, and about 200-300 blocks in the nether to be different portals
 * This IS a bug, it's NOT how portals work, and if it WERE how they worked then it would preclude the use of more than 1 portal in an XBOX MC game, because there would not be enough space in the entire map to put between two. So long as they are properly synched to their counterparts, you can have portals only a few squares away from each other that work properly. A party of people entering the same portal, yet exiting from different portals is definitely a glitch.

Worlds and world generation
Bugs

!! I transferred a save to cloud storage to play at a friend's house. We played the game off of cloud storage there, and then i went back home and copyed the Save file from cloud storage overwriting the save I already had. So now I had 2, one from the Cloud and one from HD, at the menu, i load world however nothing happens, it shows the background, then the settings for the world pop back up. July 8, 2012

? I have a world that was generated before the first update, and post-update, "nightmares" can still occur on this world if I set beds against the wall or leave the bedroom door open. (Even though the entire house is sealed up, well lit, and the bed is no longer set against the wall.) I'm not sure if this is a bug or if it was known that this would happen to pre-generated worlds because I can walk through sugarcane now. --Doug

Annoyances

a Worlds cant be shared between profiles, i.e. you can't change the owner.
 * You can change the owner, but you will need to mod by using a usb. Look up tutorial on changing save games.
 * Very annoying indeed when you have two players in the same household on the same console trying to continue playing the same world even when one is not around. --95.97.131.78 12:59, 29 May 2012 (UTC)
 * If you have USB Flashdrive and download a program called Horizon you can change the owner of a save.
 * While it is true that putting the world on a USB drive, then putting it on a computer and using some software to change the owner is possible, it is not a very direct or easy way, and Microsoft frowns on using third-party software to make changes to saves. The saves should be flagged as transferable. --Mr Nukealizer
 * if you share the same console then an easy fix is to just use the host's profile to play the map..
 * The above "solution" is inefficient because then the second player either doesn't have access to their items OR is forced to play on splitscreen. I encountered this issue when playing at my boyfriend's house, and his TV is about 24" diagonally. Not fun. Rubychan 17:00, 12 June 2012 (UTC)

a There doesn't seem to be any sugarcane in the tutorial level. This is very annoying to me because I lost my map at some point or another.

a The seed shown since the update Friday, July 13, 2012 is not the text entry ("minecraft" for example). The seed that is shown is composed only of numbers ("695073197" for example), but it is possible to use letters when creating a world with a seed chosen by the player (including myself). The value "seed" entered by the user should be displayed (and it is therefore necessary to save this passphrase = "minecraft") in addition to the seed "695073197" in the standard format, especially if both are valid data to recreate the same world. The two "codes seeds" are interchangeable ? The code input by the user, "minecraft" and the code currently displayed, "695073197" ? Thank you in advance for the clarification (in the game interface) and especially the change in the game interface. --84.103.93.182 11:51, 14 July 2012 (UTC)

undefined World hole occors when placing too many fence blocks.