Bad Omen

Bad Omen is a status effect that causes a raid to appear when an afflicted player enters a village.

Effect
$$, Bad Omen's potency determines the chance for illagers to be equipped with enchanted weapons when the player triggers a raid by entering a certain radius around a bed that a villager has claimed. If the raid results in player victory, the Hero of the Village's potency equals the Bad Omen's potency (capped at level 5).

$$, regardless of Bad Omen level, it always has the same effect. Once the player gets the Bad Omen effect $$, an animation similar to the one displayed when dying with the totem of undying appears, showing the effect's symbol rotating on the screen.
 * The same applies when receiving the Hero of the Village effect.

Bad Omen is a status effect and can be removed through all conventional methods, such as drinking milk or dying.

Immune mobs
Only boss mobs are immune to Bad Omen; however, only players can trigger raids.

ID




Trivia

 * If the player leaves a village during a raid, receives Bad Omen, and returns to the village, the effect is removed but does not affect the existing raid.
 * A player cannot receive Bad Omen when indirectly killing a Patrol Captain. This includes burning with fire or lava, thorns damage, drowning, explosions, and suffocation, and pets among other things. This also includes killing a captain with fireworks shot from a crossbow.
 * If the player kills a captain while in a village $$, the animation, raid bar, and Bad Omen effect appear simultaneously. The effect disappears immediately after, then "flashes" again approximately 1 second later.