Talk:Illager

Content of page
This page is not a transfer page to Villager, I want to make a page of ambiguity avoidance.-- 23:54, 29 March 2017 (UTC)

Peaceful mode spawning
Someone needs to check and clarify whether pillagers, illager patrols, and raids can spawn on peaceful because the illagers we have now spawn on all game modes.

Zombies
Since Illagers are villager variants, do zombies attack them?73.208.227.101 20:57, 26 December 2018 (UTC)

No, illagers are not villager variants; they are their own set of mobs technically. and they are hostile, so no. Noeuahi (talk) 16:46, 19 January 2019 (UTC)

Own page for illager leaders/captains
I feel like there should be a separate page for patrol leaders or captains, mostly because someone has to look through multiple pages to even understand the concept of illager leaders and captains, such as Raid, Illager patrol, and Pillager outpost. It’s also such a modest, interesting concept from 1.14 it should be easier to understand in one page, and some pages even like Chicken jockey exist so why not for this concept? Noeuahi (talk) 16:45, 19 January 2019 (UTC)


 * If so, it might want to include that once an Illager Banner is dropped (what if one's Added-in..? an extra 1 [for multiple]??), apparently-All the Illagers - Of - Pillagers-and-Vindicators (which're the specifically Patrol, Illagers, also By The Way) go for them. To "Become," the - "New" - Illager "Leader(s) /Captain(s)."


 * It might have to include that trick, of: "once they have the Illager Banner, they're the given 'Leader /Captain'." It's also "Capture the Flag," heh and /or "tag /pick-up, 'you're "it"'" ;  whether Each (re-?)killing of them (re-??)"Triggers" an - "additional"? - Raid, or not: not just that they don't-necessarily Spawn that way.


 * This is a long Quote, but comparing to the Chicken Jockey, Page this came from:

Each baby zombie, baby husk, baby zombie villager or baby zombie pigman that spawns has a 5% chance to check for an existing chicken within a 10×6×10 box centered on the baby's spawn location, and it will spawn riding one of those chickens if there are any. If it fails that 5% chance to check for existing chickens, there is an additional 5% chance of the baby zombie spawning mounted on a new chicken. In a chicken-free environment, this gives each spawned zombie a 0.25% chance of becoming a chicken jockey; if chickens are present, the chance increases to 0.4875%.
 * So like a Chicken, Banners are sometimes Spawned-with, and Sometimes, "Acquired." A.k.a. "born or made."  Yilante 2 /5 /19  7:35 p.m. 76.209.248.192 03:35, 6 February 2019 (UTC)
 * So like a Chicken, Banners are sometimes Spawned-with, and Sometimes, "Acquired." A.k.a. "born or made."  Yilante 2 /5 /19  7:35 p.m. 76.209.248.192 03:35, 6 February 2019 (UTC)

Does 1.14 confirm Witches to be Illagers?
Sure, they still spawn in dark conditions and look different, but they join raids and are generally mean to villagers. Should they be added to the list? --67.189.221.90 05:19, 11 May 2019 (UTC)


 * Interesting related note: since they're Counted (I think) as Raiders, are they "Raiders-of-opportunity"? To me, the fact that Lightning, Striking them "turns" them (Villagers) into Witches, "flipping them" (from Passive to basically still-more "Hostile" than "Neutral," despite possible 1.14 Changes in-designation, at least), and /or they - could? (don't know if I've yet seen it, myself) - attack Villagers, they might be the ones who most-put the "Ill.." in "Illager(s)"..?  Yilante 5 /28 /19  11:10 p.m. 76.209.248.192 06:10, 29 May 2019 (UTC)


 * And then there's another thought. Witches self-Heal using displayed-as held potions (after a little while).


 * In this way they can survive even in Lava (unlike all-but Nether Mobs, basically; another trick is getting them to attack one another, so that eventually they'll be constantly healing themselves /attacking all not-them around them: this works best in groups of them).  Maybe that most-recent "Evoker fangs (attack)" isn't quite-as important in classifying them (since they don't get hurt as-much, and self-Heal in-between, anyway)?  Yilante 6 /28 /19  1:58 a.m. 76.209.248.192 08:58, 28 June 2019 (UTC)

Maybe they are the mercenaries who employ by Illager Dralanwong (talk) 09:52, 17 August 2019 (UTC)

Ravager no true Illager in java
So, how exactly is a ravager a true illager in bedrock but not java? Which of the 2 requirements (or both) do not match in java? If you react, please also add it to the parity issue list. FVbico (talk) 09:54, 12 July 2019 (UTC)


 * They are attacked by Johnny and damaged by Evoker fangs. Tested in the latest stable and snapshot. Adding it to that list. Niutp (talk) 21:50, 12 July 2019 (UTC)

Ghasts are illagers??
In java edition ghasts are illagers??

Signature: 188.120.87.87 17:32, 7 May 2020 (UTC)
 * "Johnny" vindicators do not attack the mob. - Ghasts does not get attacked by Johnny.
 * The mob cannot be damaged by evoker fangs. - That will be effectively impossible because ghasts always seek up and pass through blocks if other mobs are nearby. So Nope.
 * The mob does not fight back when hit by a missed arrow shot by a pillager or illusioner‌. - Only targets players.


 * Did you actually try putting them in range? of course they're not attacked if they's out of reach. FVbico (talk) 17:33, 7 May 2020 (UTC)
 * Neither iron golems, wolves, or Johnny attacks. 188.120.87.87 10:19, 10 May 2020 (UTC)

Illusioner listing conflicts
This page speaks about the Illusioner being involved in raids in one section, but then says it is unused in another later section. Not defined correctly in the "unused" statement whether this is Java/Bedrock etc.
 * 1) Illusioners do not spawn in raids
 * 2) The can join raids (but don't spawn naturally)
 * 3) They were mentioned to possibly (in the future) be included
 * 4) Those are answers
 * 5) ---HumiebeeDiscuss anything with me Look at my edits 00:45, 8 September 2020 (UTC)
 * 1) ---HumiebeeDiscuss anything with me Look at my edits 00:45, 8 September 2020 (UTC)