Module:DungeonsMiscellaneousSprite

return { settings = { align = 'middle', classname = 'dungeonsmiscellaneous-sprite', image = 'DungeonsMiscellaneousCSS.png', linkprefix = 'MCD:', scale = 0.14285714285714285, sheetsize = 980, size = 140, stylesheet = false, url = require( Module:Sprite ).getUrl( 'DungeonsMiscellaneousCSS.png', 'version=1612352422000', '' ), },	sections = { { name = 'Filter Default', id = 1 }, { name = 'Rarity', id = 2 }, { name = 'Properties', id = 3 }, { name = 'Map Marker', id = 4 }, { name = 'Difficulty', id = 5 }, { name = 'Other', id = 6 }, },	ids = { ['?'] = { pos = 1, section = 6 }, Adventure = { pos = 19, section = 5 }, Apocalypse = { pos = 23, section = 5 }, ['Apocalypse Plus'] = { pos = 24, section = 5 }, Armor = { pos = 5, section = 1 }, Armour = { pos = 5, section = 1 }, Artifact = { pos = 6, section = 1 }, Common = { pos = 8, section = 2 }, Consumable = { pos = 6, section = 1 }, Cosmetic = { pos = 7, section = 1 }, ['Daily Trial'] = { pos = 20, section = 4 }, Default = { pos = 22, section = 5 }, Down = { pos = 16, section = 3 }, ['Enchantment Common'] = { pos = 14, section = 3 }, ['Enchantment Powerful'] = { pos = 15, section = 3 }, Item = { pos = 2, section = 1 }, Melee = { pos = 3, section = 1 }, Mission = { pos = 18, section = 4 }, Negative = { pos = 16, section = 3 }, Positive = { pos = 17, section = 3 }, Ranged = { pos = 4, section = 1 }, Rare = { pos = 9, section = 2 }, ['Regular Bullet'] = { pos = 11, section = 3 }, ['Seasonal Trial'] = { pos = 21, section = 4 }, ['Secret Mission'] = { pos = 19, section = 4 }, ['Soul Bullet'] = { pos = 13, section = 3 }, Unique = { pos = 10, section = 2 }, ['Unique Bullet'] = { pos = 12, section = 3 }, Unknown = { pos = 1, section = 6 }, Up = { pos = 17, section = 3 }, }, }