File talk:Silverfish JE1 BE1.png

Sorry about the three identical reverts, my cache was confusing me --HexZyle 01:10, 28 August 2011 (UTC)


 * You know, what do you think reverting it a third time is going to do? It just adds an extra upload wasting more space. – ultradude25 ( T at 01:58, 28 August 2011 (UTC)


 * Do you even know what cache is? And why did you revert the image back to a speculative model? --HexZyle 04:06, 28 August 2011 (UTC)
 * EDIT - oh wait, your revert is correct (looking at file image dimensions) my cache is MOST UPDATED IMAGE = "that 3d speculative model on the sand from the video", that's why i reverted it three times, because every time i reverted it, it still looked the same.


 * Do you? Because the fact that you reverted to exactly the same image 3 times suggests you don't. If you revert two times and notice that it's just the cache, then why revert a third time to exactly the same image as the first two? Thus making the cache take even longer to update... – ultradude25 ( T at 04:28, 28 August 2011 (UTC)


 * I know i might have noticed it by the second, but I didn't until the third revert (I was a little nervouse because i thought i stuffed the revert up, and rushed it. i rush things when im nervous) --HexZyle 04:56, 28 August 2011 (UTC)
 * EDIT - Though 10KB is hardly wasted space :P --HexZyle 04:58, 28 August 2011 (UTC)

Isometric
Just want to note that my rendering is isometric (dimetric, to be exact). It's the movement pose as seen in the game, so the parts aren't perfectly aligned in a row. It looks better this way in my opinion. --Barracuda 09:41, 9 October 2011 (UTC)
 * --Yurisho 09:44, 9 October 2011 (UTC)


 * Dimetric isn't isometric, but I like it better too. – Scaler (t) 09:51, 9 October 2011 (UTC)


 * I believe isometric for blocks, and dimetric for mobs would be a good way to go. Dimetric just seems to look better for the mobs some how. – ultradude25 ( T &#124; C ) at 11:10, 9 October 2011 (UTC)