Item Frame

An item frame is an entity or block entity that displays the item or block that is inside it.

A glow item frame keeps itself and the item inside it illuminated, even in the dark.

Breaking
$$, an empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall.

Because item frames are entities $$, they can be broken in Adventure mode. They will also be targeted by commands using the @e selector.

Natural generation
An item frame containing a pair of elytra generates in each end ship.

Trading
Expert-level cartographer villagers have a chance to sell an item frame for 7 emeralds.

Item display
Item frames can be placed on the sides of cactus blocks, pressure plates, fences, trees, slabs, cobblestone walls, chests, doors, and all solid blocks. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be sneaking. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.

Players can place items in the frame by the item. If a map is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an anvil, it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.

may be used on item frames by players in creative mode only, the control has no effect for players in survival or adventure mode. When the item frame is displaying an item, picks the displayed item instead of the item frame.

Item frames can be placed on the lid of a shulker box that is positioned horizontally, but pop off when the lid is opened.

Rotation
The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a redstone signal depending on the rotation phase that can be interpreted by a redstone comparator (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.

Glow Item Frames


When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any light.

Sounds
Glowing item frames currently do not have different sounds.

ID




Item data
Unlike spawn eggs, cannot change the type of entity created using the  tag. Data that item frames do not normally use (see below) has no effect.
 *  tag : The item's tag tag.
 *  tag : The item's tag tag.

Entity data
$$, item frames have entity data that define various properties of the entity.

Block data
$$, an item frame has a block entity associated with it that holds additional data about the block.

See Bedrock Edition level format/Block entity format.

Trivia

 * The item frame is based upon a suggestion on Reddit, like the ender chest and flower pot.
 * The item frame is the only entity to reference a block model. Because of this, the texture of the frame border is the same as the birch planks texture.
 * Item frame is the only placeable item that can interfere with other non-full block entities.

Myths
There is an occasional myth that item frames originally were 2 entities, the frame, and the item entity on display. This is false, and always has been. Even back in 1.4.2 item frames with an item are only 1 entity.