Painting

Paintings are decorative entities that hang on walls.

Crafting
Paintings can be crafted with any color of wool. The color of the wool used does not influence the picture chosen when the painting is placed. Once placed, it displays a random painting.

Breaking
To remove a painting from a wall, the player can  it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear.

Trading
Master-level shepherd villagers sell 3 paintings for 2 emeralds.

Placement
Paintings can be placed on the sides of solid blocks, or signs. The other blocks holding the painting can be almost anything. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game ticks (1 second) if no supporting blocks are replaced during that interval.

Properties
Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.

Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Light propagates through paintings as well.

Paintings are non-flammable.

Canvases
There are 26 paintings in the game. These are mostly based on paintings by Kristoffer Zetterstrand, who also created the Minecraft versions.

Unused Paintings
In v0.5.0 alpha, with the addition of paintings to Pocket Edition, four unused 32x32 paintings were present in kz.png which remained unused. See for more information. They were also added to Java Edition in snapshot 22w16a. They cannot not placeable by default, but can be summoned by commands (such as ) or through a datapack.

The artist and purpose of these paintings are both unknown.

ID




Entity data
Paintings have entity data that defines various properties of the entity.




 * See Bedrock Edition level format/Entity format.
 * See Bedrock Edition level format/Entity format.

Trivia

 * On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.
 * If a player is standing behind a painting, other players do not see their name.
 * Paintings are not actually attached to the wall. When looked at closely, there is a visible gap between the painting and the wall.
 * The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of chests but slightly darker.
 * Because paintings can be passed through and can be placed on blocks that can also be passed through, players often use paintings to create secret doorways.
 * The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in Alpha 1.1.2_01 (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).
 * The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.
 * The "Skull on Fire" painting's texture was added in Beta 1.3. However, the code for paintings to randomly display the part of the Kz.png texture that was to be occupied by the Burning Skull painting was added earlier, in Beta 1.2_01. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added.