Llama/ED


 * Entity data
 * : 1 or 0 (true/false) - Unknown. Remains 0 after breeding. If true, causes it to stay near other llamas with this flag set.
 * : 1 or 0 (true/false) - true if the llama has chests.
 * : The item the llama is wearing, without the Slot tag. Typically a carpet.
 * : A timer for trader llamas to despawn, present only in . The trader llama despawns when this value reaches 0.
 * : 1 or 0 (true/false) - true if grazing.
 * : List of items. Exists only if is true.
 * An item, including the Slot tag.
 * : The UUID of the player that tamed the llama, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
 * : The variant of the llama. 0 = Creamy, 1 = White, 2 = Brown, 3 = Gray.
 * : Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 × strength).  Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 always causes a wolf to flee.
 * : 1 or 0 (true/false) - true if the llama is tamed.
 * : Ranges from 0 to 100; increases with feeding. Higher values make a llama easier to tame.
 * : The UUID of the player that tamed the llama, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
 * : The variant of the llama. 0 = Creamy, 1 = White, 2 = Brown, 3 = Gray.
 * : Ranges from 1 to 5, defaults to 3. Determines the number of items the llama can carry (items = 3 × strength).  Also increases the tendency of wolves to run away when attacked by llama spit. Strengths 4 and 5 always causes a wolf to flee.
 * : 1 or 0 (true/false) - true if the llama is tamed.
 * : Ranges from 0 to 100; increases with feeding. Higher values make a llama easier to tame.