Minecraft Dungeons:Mainland

The Mainland $$ is a small continent where the main story takes place. It has a very diverse landscape with many biomes, some of which are not in the base game. Each individual biome has its own level, and those levels can have exclusive mobs that only spawn in that location. The player will shelter themselves in a Camp near the coastline as they progress through the world. Two daily trials will also appear in the mainland map along with the other levels. The players will have to travel across this vast land in order to stop the Illagers and destroy the.

Languages: English.



The Happy Camper
The heroes begin their journey at the southwest coast of the Mainland, also known as the, where they have to travel through a burning village whose inhabitants have been captured by the Illagers.

Into the Woods
The heroes then progress onward north into the, a dark forest where a caravan of the captive villagers are located. They free the villagers as well as a along the way. The heroes then go to a huge to make sure no Illagers are left to scheme in the darkness.

The Plot Thickens
After clearing the crypt, the heroes then head to the Swamp south of the Creeper Woods, known as the. There, they brave the horrors of the swamp to stop the local and  from supplying the Arch-Illager with, as well as saving  along the way. While the heroes are escaping, the Arch-Illager attempts to slow them down with a corrupted by the Orb of Dominance. After destroying the Cauldron, they loot a nearby, taking all of its treasures for themselves. Leaving the, the heroes make their way to the , an autumn-like biome where they fight through various Illagers in order to reach the last remaining village, saving a in the process. Upon reaching the village, the heroes arrive just in time to defend the against a massive raid. After the Illagers are defeated, the heroes and the villagers hold a celebration in the town hall. In the celebration, the heroes reveal to the villagers that chaos of the raid, they discovered a scroll leading to an used by the Arch-Illager. They quickly decide to set him back considerably by stealing his plans.

Built On Sand, Set In Stone
After raiding the outpost, the heroes make their way towards, hoping to get to an , while braving the dangerous mobs inhabiting the region. Failing to breach the temple’s defenses, but freeing a, the heroes retreat back the way they came and decide to free the rest of the enslaved villagers. In the process of learning where the villagers are being kept, They discover the source of the Illager’s power:. Upon raiding the mines, the heroes free the rest of the villagers, including the ; they come to blows with a monstrous, yet they prevail, leaving the mines in ruins.

High And Dry
They then continue their successful victories, heading for the, an Illager weapons and armor factory within a snowy mountain. There, they come face to face with the most terrifying redstone creation:. Upon the destruction of the forge, the heroes receive information that the Arch-Illager is planning a raid on the. The heroes then decide to once more attempt to breach the to prevent the Arch-Illager from controlling an undead army. Inside the temple, the heroes encounter the, the leader of the of a long forgotten kingdom, as seen by the undead army that lurks within the walls of the temple. Upon facing the Nameless One, the heroes fight against the leader and its to take its magical staff. Once the staff and the Nameless One are destroyed, the heroes make their way to seek out any remaining undead and Illagers while simultaneously searching for a way back out to ground level. A while after reaching the surface, the heroes begin hearing rumors of the Arch-Illager hosting a grand banquet within Highblock Keep to celebrate recent victories, such as the death of the Nameless One. The heroes begin to realize that this is their opportunity to turn the tide of the conflict. They immediately set out to do just that: strike while the Illagers are all in one place. Luckily for the heroes, no Illager was directly guarding the front gates of the keep, so it was easy for them to breach the halls. Now that the heroes were inside of the, it was now only a matter of crashing the Illager’s banquet and confronting the Arch-Illager on his grand throne. The heroes made their way through the impressive halls, defeating all the evil foes in their path. The heroes narrowly survived being massacred in the Courtyard by the remnant of the Nameless One’s army. Although the well that they fled down was indeed a trap laid by an {{DuEntityLink|Evoker, it lead the heroes straight to the kitchens where the banquet was being prepared. The heroes wasted no time in leaping into the kitchens, taking out three buffet tables before the {{DuEntityLink|Vindicator Chef|Chefs]] were able to begin attacking them. From then on, everything was a breeze, and before the heroes knew it, they were approaching the grand throne of the {{DuEntityLink|Arch-Illager}}. For a few heartbeats, the Arch-Illager looked at them as if he never imagined they would get this far, and for a split second to the heroes, it looked as if he was contemplating surrendering to them. But alas, after the {{DuEntityLink|Orb of Dominance|orb on his staff}} hummed, the Arch-Illager rose off his throne, towering over the heroes. He raised his staff and teleported away. At the same time, enemies of all types appeared to swarm around the heroes: Illagers, MCD:Undead, {{DuEntityLink|Creeper|Creepers}}, Arthropods}}, and [[MCD:Golem|Golems. It was all a blur, every second of the battle, and as the heroes overcame the last of their foes, a pathway behind the Arch-Illager’s grand throne opened up. Now, all that was left for the heroes to do was to finish this: to pursue the Arch-Illager to one of the two places he could have fled to. The heroes assumed that the Arch-Illager would have fled southward towards the {{DuLevelLink|Underhalls|dungeons and cellars of Highblock Keep}} hoping for a way out, as opposed to the alternative: cornering himself at the very top of the keep. So that’s what the heroes did. They breached the dungeons of the castle, only to find no sign of the Arch-Illager. At that point, the heroes were glad, as now that they knew that the Arch-Illager had cornered himself in the {{DuLevelLink|Obsidian Pinnacle|highest tower of the castle}}, it was time to make sure that his reign of terror ended that night.

Saving The Overworld
The heroes raged through the, fighting off the last of the remnant of those still loyal to the. As the heroes relentlessly fought to reach the highest pinnacle of the castle, they spied many abandoned half completed creations of the Ach-Illager. Among them was a. The heroes paid it no amount of attention as they were focused on one task and one task only. At last, the heroes had made it at last to the very top of the pinnacle where they found themselves face-to-face once more with the Arch-Illager. With no where left to flee, the heroes and the Arch-Illager came to blows. Yet the heroes relentless pursuit paid off as the moment the was knocked away during the fight, the Arch-Illager was beaten and he knew he was, for he had no more allies left, save for one that he did not know was not defeated. As the heroes towered over him while approaching him, a low sounding hum swarmed around the four heroes and the Arch-Illager. The heroes had no idea what was about to happen, yet they stood their ground, prepared to face off whatever the Arch-Illager’s Orb was doing. And then the heroes saw the Arch-Illager being lifted off his feet with a shocked and confused shout. It was only then at that moment when the heroes finally understood. Yes, the Arch-Illager did cause countless fatalities to Villagers and Illagers alike. Yes, the Arch-Illager did ravage and spoil the land. Yet while the Arch-Illager was in no way going to be excused of those actions, whatever his supposed ally was about to do to him was bound to be worse than anything the heroes would do. The next few seconds were a blur, and both the Arch-Illager and the Orb were no where to be seen, for in their place was. This thing bore a slight resemblance to an, but it was not one, and the more the heroes thought for those few seconds, the harder they looked, and the closer they came to a horrible realization. Within this orb thing was an outline of a. It was that one moment that everything made sense to the heroes. Just that one moment was all the heroes needed to realize that the four of them and the Arch-Illager were one and the same: the five of them were all pawns in this Orb thing’s plans and schemes. Against a thing like that, there was no standing in its way. Whatever it was, There was only one thing left that the heroes could do. One thing at all, and it was not even a chance at success. While there was nothing that could stop a monster like this thing, the heroes were sure not going to go down and surrender the Overworld without a fight, even if it was a fight that would end in their demise and sacrifices. The heroes charged the, never looking back as the Orb thing swarmed all around them. Many of the lesser pinnacles around the fight collapsed against the corrupted beams of this Orb entity while the sky bathed in purple flame. Hours passed as Highblock Keep was torn asunder around the pinnacle atop which they fought on. At no point would either the heroes nor the Orb relent. At last, just when the golden beams of the sun heralded a new day, the very slightly loosened up its fight, for it believed it was nearing its victory and the Arch-Illager still had a tiny bit of control over the Orb. The heroes did not waste their chance. Though tired and out of breath, the heroes seized upon the opportunity provided by the Arch-Illager and fought back with all their spirit and all their will. For the first time in all its existence, the Orb was desperate, desperate for its own existence to continue, even if that meant sacrificing its to it’s enemies. In other words, the Orb gave up to fight another day and as the heroes swung, beat, shot, bashed, and stabbed at the Orb entity, there was a blinding slow flash of white light and a terrible screeching humming sound erupted from the Orb. Before the heroes could regain their bearings, the Orb entity was gone and in its place was a strange void-like trail. With everything that just happened the night before, the heroes had to make sure that their was gone for good. At the end of the trail, was the Arch-Illager. However, it was a strange sight that confused the heroes for a few moments. His once tall golden crown lay shattered on the top of the last pinnacle remaining atop Highblock Keep. The Illager (Archie) who had once been known as the menacing, ruthless, and terrifying Arch-Illager, fought with all of his remaining energy to keep ahold of the very Orb that drove him to do the things he did. Yet from one look at his eyes, the heroes knew that the was dead and the Illager that stood before them had killed him and was free from his influence. In that moment of triumph, the Orb hummed so loud it sizzled and cracks began to form in its surface. Moments later, the Orb burst apart, sending four shards very far out of sight. The remaining shards scattered all over the pinnacle. It was then that the heroes decided to approach the Illager with an offer of helping him heal the hurts of the world as well as to make up for everything he did as the Arch-Illager. However, because heroes and Illagers did not share a language, mistook the heroes’s shadows towering over him as a sign of the fight not being over. Archie leaned back, trying to move as far back as possible from his potential murderers. One of the heroes leaned towards him and Archie looked away, shielding himself with his arm as he waited for the sword that never came. Archie opened his eyes and lowered his arm, to see something he never thought he would see. A hero leaning towards him with an arm waiting to help him up. The bright rays of the sun illuminated the outlines of the heroes. For the first time in a long time, tears of joy oozed out from Archie’s eyes as he accepted the arm.

The End...Or The Beginning?
After the Arch-Illager was freed, the heroes realized that four shards have been launched out of sight. What they didn't know was that the rest of the Overworld was now in danger, as the shards have landed in a small archipelago made up of three island realms: a small jungle, a lively island, and a tall mountain. The fourth shard landed in the ocean, specifically inside an oceanic trench. These islands and the ocean surrounding them became corrupted by the shards. The heroes set out from the Mainland to free the island realms from the corruption of the four shards.

After the island realms and the MCD:Flames of the Nether
While the heroes were off saving the Overworld from the four shards, two find the last remaining shards within the ruins of the. They took the remnant of the Orb back to the End dimension, where the orb was able to. To hinder potential resistance from the heroes, the remade sent six  to the Overworld to take the  from  and prevent the heroes from entering the End dimension. The six obeyed the Orb and took the six  to various locations across the mainland. To discourage rebellion among the, the took five hostages who they held captive within. The took to ruling the mainland from six individual locations. The took residence within a cave in the. The dwelt within some ruins among the  of the. The oppressed the villagers of the  from a nearby abandoned settlement. The made its abode within an ancient temple in the. The made alliances with the  of the Nameless Kingdom, dwelling within the depths of the. The final, the rebuilt  to gain the trust of the Illagers.

By the time the heroes returned from the island realms, the mainland that they had worked so hard to free from the was now under the grip of the six. Fueling with vengeance on the Orb, the heroes set out to once more free the mainland. After defeating the six endersent, the heroes ventured to the nearby small island which harbored that they sought after. Upon entering, the heroes were met with an infestation of , , and all manner of foul creatures, both new and old. Pushing through the horde of enemies, the heroes reached the End Portal and activated it with the Eyes of Ender. The heroes wasted no time in entering the End dimension to put an end to the tale of the once and for all.

Secret Scrolls
There are some secrets that can be found inside some missions that can grant access to a secret location. There is also the hidden ??? mission, which will require the hero to have to replay every mission and search for a secret that contains a rune. Its location does not appear anywhere on the mainland map and its mission icon will appear north of the Creeper Woods in an unmarked area.

Gallery
es:MCD:Continente