User:Grimmie XII/Cube Project

The CUBE Project was started by user Grimmie_XII at first in a normal SSP game, during Beta 1.6.6. It is modeled after the 'cubes' structure in the movie Cube, but has its own original design. The outline for the CUBE is a giant complex of cubic rooms that are filled with traps and one must navigate their way through the maze, while avoiding the traps, to escape. After version 3 of the CUBE, Grimmie_XII got help from fellow Minecrafters on a private server to create some test versions of the rooms and trap mechanisms, and they formed the 'CUBE Crew.' They are still working together on newer modifications on the massive project today. The project was scrapped sometime in MC 1.0.0.

Versions
CUBE (Original)(Beta 1.6.6): The first CUBE was only a small test model for the basic shell and room design for the project. It featured only 8 rooms(23) and did not have any traps. The rooms were 73 on the exterior, meaning they had a 53 space to move about inside (the walls are 1 block thick). In the center of all six faces there is a plus sign-shaped hole 3 blocks in height and length for people to move from cube to cube. The interior of all the rooms was made of cobblestone. There was no sort of lighting in the rooms.

CUBE V2(Beta 1.6.6): The second CUBE was not very different than the first, in terms of size and room design, other than the fact that the dim Redstone Torches were placed above the 4 horizontal cross entrances on the interior of the cubes. The structure had the same amount of rooms as the original CUBE. The visible blocks making up the interior of each room was changed to normal stone.

CUBE V3(Beta 1.7): The third CUBE has many new features than its predecessors including basic traps, more rooms and room labeling. Better preforming and concealed traps were made possible by the introduction of Pistons in the 1.7 update, and this allowed the CUBE to finally have some danger to it. Traps were added to most of the rooms, except a select few from which a safe path through the rooms was constructed. There were 64(43) rooms in this cube and the layout was improved over the previous designs. The V3 rooms also included color coding, using different colors of dyed wool in the corners of each room. Every color of wool was used. In the final stages of this version's development was when Grimmie_XII began publicly asking for help with his project.

CUBE 3.5(Beta 1.7.2): This modified testing version of the CUBE from V3 was the first time several players collaborated on the project. Several key details and possible improvements were addressed and modified. These included:

-Changing the colors of wool in the corners of each room to exclude Black, Light Grey, Grey, Brown, and Pink.

-The problem of where redstone would be hidden was realized to be serious, as any room in the center of the CUBE could not have any devices in the walls, as it would interfere with the adjacent rooms. The layout must allow for as short as possible gaps between each cube room, but large enough to hold all the required Redstone components. The goal is to fit as many rooms in a cube formation as possible into the largest outer shell possible. This issue is still currently being worked on.

-The redstone torches on the walls were interfering with some redstone circuitry, and needed to be replaced with regular torches.

-Beta 1.7.2 had many bugs that were affecting what could be done with pistons and redstone, and that delayed additional trap mechanism development until those bugs were fixed in the next patch

CUBE M(Beta 1.7.3): When most major bugs were fixed in the latest patch, work could resume on making piston and redstone-powered traps function properly. Most of the contributors had now seen the actual Cube movie, and came up with the idea that the CUBE could have moving rooms, using pistons. This was attempted and was redone continuously to no avail. The redstone would keep getting in the way, or the spaces would be too large between cubes, or the pistons couldn't keep pushing each other. It was a disaster and it was decided not to attempt to make mobile (hence the 'M' in CUBE M) rooms until some other aspect was added to how pistons worked.

CUBE V4 (Current Release)(Beta 1.8): The idea of making the largest CUBE possible with the current design and layout was presented, and the CUBE Crew accepted it head-on. Math was done, and the abilities of the MCEdit program came into consideration when it was found the maximum amount of rooms for the layout they wanted was 4097 (163 and 1 bridge room). The team decided to use MCEdit to make the shell 1283 blocks and having the 1263 interior emptied. This was the first time most of them had used MCEdit, so they didn't explore every aspect and capability of the program. The CUBE Crew constantly switched between creative mode in game and using MCEdit to create the massive build. After only a few hours of work, the CUBE V4 was done in its most aesthetically pleasing form yet. The main building materials for each cube was changed to iron blocks, and all of the nice looking wool colors complimented the interiors of the rooms with diversity. No traps could be added with the layout they followed, so redstone torches were brought back and put into their standard positions on the walls. The CUBE could have been done there, and a few members were ready to quit, but Grimmie_XII convinced them otherwise, and they got back to work on the calculations and early construction tests for the next version of the CUBE. The current V4 is available for download at, and a public server will be up soon for interested players.

CUBE V5 (In Progress)(1.8.1+) The next CUBE is currently under development and in between updates and progress reports will be posted. The goal for this version is to finally get all of the redstone working and for the traps to fit everywhere. The layout is being completely redone, and with the new possible ability of modifying the in game height limit, the next CUBE structure should be larger than ever before. The CUBE Crew has accepted several new members recently, and is continuing to impress Minecrafters everywhere with one of their finest creations that is CUBE.

It is also being debated whether to name this version "CUBE V" (using the Roman Numeral for 5) or just leave it at CUBE V5. You can vote which you like better here:

(Link for Planet Minecraft project page: )

CUBE M-2 (In Planning)(Beta 1.0.0+) The CUBE M is being re-thought out in a very innovative manner, and the CUBE Crew might be willing to try it again. Some of the new members hired for V5 are very good with redstone systems, and have considered trying to make CUBE M-2 based on the rooms from V5. This does not confirm that the CUBE M-2 will ever become a full project like its predecessor.

CUBE V5 Progress
The CUBE project is now in its 7th re-development, and its 3rd released version is taking shape. Version 5 is going to be a large hands-on project, and everyone who's involved needs to put forth a great effort in order to complete this project. This model of the CUBE is in total only 1193 blocks, so its about 93% of the size of Version 4, but the rooms are bigger and better than ever:

-The rooms are 133 blocks, and that number fits just fine into 117 (the interior of the 1193 shell.) This makes out to be 9 rooms across, on all axis. There are 81 rooms on each layer (9x9) and that makes 729 rooms in total; only 18% of the number of rooms in V4, which had 4097.

-There is more room to walk around in the rooms, and there is now a ladder one can use to move up a layer, which is unique to V5 and 3.5.

-The biggest advantage is the fact that outside the rooms, there are gaps now and there's alot of room for redstone circuitry to be used in trap systems.

There is a custom texture pack being made for the map

The V5 takes on being the first CUBE adventure map

-Each room is color coded now depending on what its purpose, and in some cases difficulty level regarding traps, is. There is an eight color system used for planning the layout of the different types of rooms in the CUBE. These are identified by wool and are stacked into separated layers accordingly:

Contributors
Creator, Head of Design and Construction- Grimmie_XII

Construction and Design- DaBears_2, sirlagsalot10, C2easy, brandon10003, kingchance, frmoop, norc_, The_Firelord, nickhogdog, darknessdays6, Mr_Shroom, BobtheBuilder125, pyromaniac9927

Redstone Mechanics- Grimmie_XII, dragonwer21, xpkingpkx, Redheadbros

Minor Contributors- Spraymaster, jmanp

Custom Texture Pack- (Need Members)