User:TerrorBiTe10450/Passive Mobs

Passive mobs are usually the first mobs to be encountered in a new Minecraft world. There are four land-based passive mobs: Chickens, Cows, Sheep and Pigs. The only water-based mob currently is the Squid, and there are currently no air-based (flying) passive mobs in Minecraft.

Behaviour
Passive mobs wander around aimlessly. Land-based mobs will make no attempt to stay out of water, and it is common to see farm animals bouncing up and down in the water. If you stand near one, it will often will turn its head towards you for a few seconds, then resume its wandering. Their movement pattern is entirely random, and although it can appear that they are attracted to light, this is not the case. It is a common sight to see passive mobs clustered in lit areas at night, but this is because that is the only place they can spawn, and they will ofter wander out into the dark. They cannot jump over fences.

Chickens
Chickens are passive mobs that first appeared in Alpha mode. The main purpose of chickens is to supply feathers and eggs, essential for arrows and cakes respectively. Chickens are 0.875 blocks tall, 0.5 blocks wide and 0.8125 blocks long. They occasionally lay Eggs which you can throw at enemies or use as an ingredient in cakes. Since the Beta 1.0 update on December 20, Chickens have a 1/8 chance of being spawned from a thrown Egg.

Information, History and Trivia

 * Chickens are the second smallest mob (the first being small slimes) being able to fit through 1x1 gaps.
 * They take no fall damage, and when they fall they make a flapping animation and fall slower than normal.
 * Chickens are often mistaken for ducks due to their wide beaks and ability to swim.

Drops
Alpha and Beta:
 * 0-2 feathers
 * Eggs (Spawn at random between 5–10 minutes for every chicken, the timer is set when they spawn and when they lay an egg)

Sheep
Sheep are passive mobs that first appeared in Survival Test mode. The main purpose of sheep is to supply wool; a block used for crafting and decoration. Sheep are 1.25 blocks tall, 0.625 blocks wide and 1.4375 blocks long.

Sheep naturally come in a small variety of colors. White sheep are most common, followed by gray, black and light gray. Hitting a sheep will yield the appropriate color of wool. Sheep can also be dyed any color by the player, which changes the color of the sheep's wool, and hence the color of wool acquired when the sheep is hit. Differently colored sheep act exactly the same as their white counterparts.

Information, History and Trivia

 * In Survival Test sheep would "eat" grass, or rather, turn it into a dirt block. After "eating" three grass blocks, sheep would regrow their wool. They do not regrow wool in Beta.
 * No matter what color sheep it is, it has the same white wool color on its head and shaved body.
 * Applying dye to sheep and then hitting them gives a high chance of yielding more dyed wool than just manufacturing the blocks, making a more resourceful but harder way to make color blocks.
 * Sheep with their wool sheared off have a slenderer head and their ears show.
 * Sheep can climb ladders.
 * When a sheep is dyed by the player, a creeper explosion can shear off its fur without killing it. This is unconfirmed for non-dyed sheep (As of Beta 1.2_02).

Drops
Survival Test: Indev and Infdev: Alpha: Beta:
 * 0-2 Brown Mushrooms (on death)
 * 2 White Wool (on hit)
 * 1-3 White Wool (on hit)
 * 1-3 Wool the same color as the sheep (on hit)

Sheep do not drop wool if they are damaged by cacti, lava, drowning or falling; only by being hit, with the exception of the being hit with a non-damaging snowball, egg or a fishing rod's hook. This means that it is not possible to collect wool blocks using a mob grinder trap. (However, wool can be crafted from string dropped by spiders.)

Pigs
Pigs are passive mobs that first appeared in Survival Test mode. The main purpose of pigs is to supply pork, and therefore are a renewable source of food. Pigs are 1.1875 blocks tall, 0.625 blocks wide and 1.25 blocks long.

Information, History and Trivia

 * The default mob a mob spawner spawns is a pig, and therefore if a mob spawner is placed by the player, it will spawn pigs if there is grass with a light level above 9 within five blocks of the spawner.
 * Pigs are the only animal rideable with a saddle, but you are incapable of controlling movement.
 * Pigs, like sheep have a separate armor file (the saddle), but do not spawn with it.
 * If you are riding a pig stuck in the portal, you will be stuck in the purple vortex. When you leave the game then come back you are in a random spot in the nether. When you die and come back to the Nether, your previous Nether will be gone and you would be in a different location.

Drops
Survival Test:
 * 0-2 Brown Mushrooms

Alpha and Beta:
 * 0-2 pieces of raw pork