Crafting



Crafting is the method by which many blocks, tools, and many other resources are made in Minecraft. In order to craft something, the player must move items from their inventory into a crafting grid. A simple 2×2 crafting grid can be accessed from the player's inventory. A 3×3 grid is accessible by right-clicking on a Crafting Table.

For some items, it does not matter how they are arranged. These are commonly known as shapeless recipes. For example, a Fermented spider eye can have its ingredients placed anywhere within the grid.

However, many of the more important or useful game objects must have their components placed in the correct relative positions. Even then, provided the resources are arranged correctly, the item can be made in any way that fits in the grid. For example, a 3×1 recipe, such as bread, can be made in the top, middle or bottom row of the 3×3 grid, but it cannot be made in the 2×2 grid because it needs to be three items wide. 'Shaped' recipes can be 'slid' up or down, left or right, and they can even be flipped horizontally. For instance, you can make a bow with the strings on the right instead of the left.

The player always has access to the 2×2 crafting grid from their Inventory screen, and this can be used whenever the screen is brought up. Crafting recipes which are at most 2×2 wide and tall can always be made there. This includes wooden planks, sticks and, importantly, the crafting table itself. To craft with a 3×3 grid, create a crafting table, place it in any convenient spot and then right-click on it. This brings up a pop-up screen with a 3×3 grid on which the player can assemble any crafting recipe in the game.

MATTIS
In the Pocket Edition, crafting is somewhat different and uses the Minecraft Advanced Touch Technology Interface System (MATTIS) crafting system. Rather than having 2&times;2 and 3&times;3 grids, there are four categories down the left: Blocks, Tools, Food & Armor and Decoration. Tapping on each category brings up a list of items/blocks that are craftable from that menu. In each item, there is an area which lists the requirements. The first number is the amount of material collected; the second is the amount required. There is an item description under each item and it tells you what the item is used for. All you have to do then is tap the item wanted as many times as you want to get the desired number of new items. The newly created items show up in your inventory. Crafting is currently limited to survival mode only in PE and is limited to very small number of options.

You do have the option to use a crafting table to give you a lot more choices. You must first craft a crafting table. After you tap on the crafting table, the MATTIS pops up with options on crafting. To craft bricks, stone bricks, stone-based slabs, and stone-based stairs, build a Stonecutter.

Xbox 360 crafting system
The Xbox 360 Edition uses a simplified crafting system. It does not make use of the standard crafting interface, but still has similarities to the PC version's 2&times;2 and 3&times;3 crafting grids, making it a kind of cross between the PC grid-based system and the Pocket Edition's MATTIS system. The interface does not require the player to place items in the correct place in a crafting menu, but instead simply displays the ingredients required to craft the selected item and allows the player to craft that item so long as the player has the required crafting ingredients. The crafting table orders all craftable items into seven categories: Structures, Tools, Weapons, Food, Armor, Mechanisms, Transportation, and Decoration.

Pressing opens the 2&times;2 crafting menu. The Armor tab is missing here as crafting any armor requires the use of a 3&times;3 crafting grid.

Item durability
Certain crafted items, such as weapons, tools and armor, are subject to item durability. Such items have a limited number of uses, after which they will break. Items made of harder materials such as iron or diamond will last longer, while those made of softer materials such as wood or gold will wear out more quickly. A small damage bar below each item shows roughly how much longer it will last before breaking. (Pressing + will make exact durabilities appear in your inventory tooltips.) Partly worn-out items can be repaired. The repair process works by combining two damaged items into one less damaged one, and usually gives a small efficiency bonus compared to simply using items until they break.

A use is counted only if a player completely breaks apart one block or hits a mob. If a block is only partially broken, this is not counted as a use.

1. Using a shovel, pickaxe or axe on a mob (hostile, neutral or farm animal) counts as two uses;

2. Using a sword on any mob or animal counts as one use

3. Using a hoe on any mob or animal counts as no uses;

4. Using a shovel, pickaxe or axe to break a block counts as one use;

5. Using a sword to break a block counts as two uses

6. Using a hoe to break blocks counts as no uses.

Proper use of tools will maximize their durability. Assuming a player uses a tool appropriately, the following list shows the maximum durability for tools of each material type:


 * Wood - 60 uses
 * Stone - 132 uses
 * Iron - 251 uses
 * Gold - 33 uses
 * Diamond - 1,562 uses

Note that even though gold tools have very low durability, they do the work very fast.

The amount of protection given by a piece of armor depends only on the material it is made of, and is not affected by the armor's remaining durability.

See also: Tools and Item durability.

Complete recipe list
Currently, there are: Making a total of 145 Crafting Recipes
 * 6 Basic recipes
 * 23 Manufactured recipes
 * 10 Transportation recipes
 * 13 Tool recipes
 * 3 Weapon recipes
 * 4 Armor recipes
 * 19 Mechanism recipes
 * 12 Food recipes
 * 19 Miscellaneous recipes
 * 12 Dye recipes
 * 16 Wool recipes
 * 9 Enchantment and brewing recipes

To save space, some recipes are animated (requires JavaScript). Shapeless recipes are marked with a pair of intertwined arrows on the crafting table graphic. A 'shapeless' recipe is one where it does not matter how the ingredients are placed in the crafting grid; any arrangement will produce the desired output.

 [ this list on one page ]

History
Crafting was first implemented in Indev 0.31, January 29, 2010. Work had been done to the game so that players had a more controllable inventory: things could be picked up, dropped and put wherever the player wanted them in the hot-bar or the inventory grid. This was vital to starting crafting, which relies on moving items around in inventory screens. Among the first few recipes were Sticks, Pickaxes, Torches, Swords, Axes and Gold and Iron blocks. The next day, Indev was updated again with many other recipes. As new blocks and items were implemented into the game, new crafting recipes were made accordingly.

Recipes only had static placements until Beta version 1.2, January 13, 2011. This introduced new recipes that allowed the player to put the ingredients wherever in the grid they wanted (dye + wool).

In 1.8, the Adventure Update, crafting was given a very convenient mechanic. Holding shift while grabbing a crafting output would automatically take all possible outputs from the stock of ingredients it was given.

Daniel Kaplan released preview images of the Minecraft Advanced Touch Technology Interface System (MATTIS) crafting system on April 17, 2012, and the system was implemented in Alpha 0.3.0 on April 24.

A simplified crafting system for the Xbox 360 was implemented with the first version release (Beta 1.6.6).