User talk:Amatulic

About the images on your userpage
There's a section on your user page with images you uploaded to the wiki. However, two of the images have been replaced with renders, giving the impression that you can use rendering software. Do you mind if these images are removed, because those renders were uploaded by other users. The images I'm talking about are the Moolip image and the Jack o' lanterns disabling a Blaze spawner image. James Haydon (talk) 14:13, 10 May 2021 (UTC)


 * Done.


 * I have no idea why anyone would want to create an isometric render of the blaze spawner disabled by jack o' lanterns. My son and I came up with that by experimentation, and I added it to the spawner article as a counterpoint to what I considered needlessly elaborate examples on the page. It subsequently generated a bit of controversy after it was removed and added back, because this method apparently doesn't work in Java Edition, and even in Bedrock Edition it doesn't work in all cases (see Talk:Spawner). So I don't understand why someone would immortalize a rather obscure solution with an isometric view. Amatulic (talk) 16:29, 10 May 2021 (UTC)
 * Yeah that's odd. Should it still be removed from the page and deleted, even if it's an isometric render? James Haydon (talk) 16:32, 10 May 2021 (UTC)
 * I removed it from my page, but I think it should stay in the article, as it is a valid way to disable a blaze spawner. I added a clarifying note to the caption text. I just found it odd that someone would re-render it isometrically. In my opinion, articles should focus more on Bedrock-specific features when possible, because Bedrock Edition has the larger installed base. Amatulic (talk) 16:43, 10 May 2021 (UTC)

A user that adds unsourced info about Hidden Depths
There has been this one editor named that keeps adding unsourced trivia to the Hidden Depths page. Can you warn them on their talk page. They don't seem to be listening to any of my or your edit summaries seeing how they keep adding the same unsourced info without an explanation. They also can't seem to move pages seeing how they copy paste a page's content on to another's. I need someone that can knock some sense into this guy. James Haydon (talk) 01:27, 15 May 2021 (UTC)
 * I noticed it too, and I left a polite note on his talk page. He's acting in good faith, but seems unfamiliar with the rules. Amatulic (talk) 02:46, 15 May 2021 (UTC)

About Fall damage
A person named Zachbarbo removed this redirect and replaced it with a table. You said this table was highly inaccurate, so I want you to explain to Zachbarbo why their table is inaccurate and why they should just keep that page as a redirect. This table is also formatted incorrectly, being to the right as well as being highly unfinished. It's the same table you removed in this edit. James Haydon (talk) 15:24, 21 May 2021 (UTC)
 * For your convenience, this edit is what I'm talking about. James Haydon (talk) 15:30, 21 May 2021 (UTC)
 * I added a note to User talk:Zachbarbo. Amatulic (talk) 17:31, 21 May 2021 (UTC)
 * Hopefully he gets it by now. He ssems like a good faith person, but does need to see the Style guide, and maybe the Wiki rules. James Haydon (talk) 17:33, 21 May 2021 (UTC)

Renewable because of creative?
To my knowledge, the EDU toggle does not enable creative ( or even disable achievements ). Also, the article renewable resource literally says in survival and without commands. Enabling EDU does not require commands but creative does (if you don't use the settings button but that is just an easy . The article in renewable resource says this,

I don't know how creative is an argument as If you use the argument It can only be obtained in creative than bedrock, command blocks, structure blocks, structure voids, jigsaw blocks, and more commands/creative only items would be renewable. Humiebeetalk contribs 21:48, 30 May 2021 (UTC)
 * 1) It is a command.
 * 2) It needs to be in survival
 * 3) Education Edition toggle does not require creative.


 * Humiebee, I see your point... but I must ask, do you have Bedrock Edition? Enabling Education Edition requires that cheats be activated. The Education toggle isn't available unless you switch to creative or activate cheats. To get any of the features of Education Edition in a survival game, you must start out in creative. Features that are available only in Education Edition (such as the ability to create ingredients to craft things like balloons) must be obtained in creative mode, or they are not obtainable at all.


 * The renewable resource article is written from a Java edition perspective (as is most stuff on this wiki). That article's definition of "renewable" does not account for the fact that Education Edition is a unique game mode that has no analogy in Java Edition. That is a problem for the renewable resource article, which should be corrected.


 * Once you give yourself an element constructor and a compound creator (which are not available unless you are in Creative), you can switch to survival mode, and still use those things to create elements and compounds, and construct objects such as renewable balloons. If you don't have the element constructor or compound creator, it doesn't matter what the Education toggle is set to; you aren't playing Education Edition then. If you are using these in a survival game, then balloons are indeed renewable.


 * It seems strange to label something non-renewable when it clearly is renewable in the context of Education Edition. Amatulic (talk) 22:39, 30 May 2021 (UTC)
 * I have BE but not EE. To my knowledge, you do not spawn with an element constructer in EE. I get the point of not being EDU if you don't have those things. What I noticed is that the EDU toggle is meant for creative mode which violates the definiton for renewable resource (in a Java point of view?). Instead of looking at this with a BE perspective, maybe we need to look at this with an EE perspective. In an EE perspective, it is NOT renewable as you don't spawn with items when you load the world (I don't have EE but I have seen someone else use it before). So from a BE perspective, it might be renewable depending on how you look at it but in an EE perspective, it is not renewable. Also, the param will get removed (according to MCT:CP) so this discussion will become irrelevant once the change is eventually made. Humiebeetalk contribs 00:02, 31 May 2021 (UTC)
 * If you're referring to MCT:CP, that was my proposal, which ended up with people supporting removing that parameter. That's fine with me, because it doesn't make any distinctions between what is reasonably renewable, what is not reasonably renewable, and what is renewable in certain contexts. Amatulic (talk) 00:29, 31 May 2021 (UTC)

Regarding your edit to Fishing.
The previous editor (SirDaddicus) seemed to be asserting (based on their tests), that to catch treasure, the pool area must also be open to the sky (that is, underground pools are not only slower, but cannot catch treasure). I have not tested this myself, have you? --MentalMouse42 (talk) 01:36, 30 June 2021 (UTC)
 * Thanks. I replied on Talk:Fishing. Amatulic (talk) 02:12, 30 June 2021 (UTC)

Problem with the sounds in fandom mobile
there's a problem at sounds in fandom mobile. 105.186.80.156 12:17, 5 July 2021 (UTC)
 * I never use mobile devices for wiki work but I just tried accessing the creeper article. The sound icons are being compressed into a drop-down menu, which is correct behavior for small displays. However, when I tap on the menu item, it opens into a blank list. I can still tap blank rows in the list and hear sounds, but there are no icons. The best approach is to report it at Minecraft Wiki talk:Community portal. And include more detail. Amatulic (talk) 13:33, 5 July 2021 (UTC)

Why merge Dungeons piglin to Dungeons Piglin Mobs?
After you merge it, there are no sounds! And I am worried that the Piglin page is being merged to the piglin variants. Shagufta Arai (talk) 08:11, 18 July 2021 (UTC)
 * Minecraft Wiki:Style guide says that article titles should be singular, not plural. Because there was an article called "Piglin" and an article called "Piglins", this was confusing, so I merged them to the singular title. I had to go to sleep before I could finish. The sounds are there now. Amatulic (talk) 15:59, 18 July 2021 (UTC)


 * Is it okay for me to move the information on MCD:Piglin to MCD:Piglin (species)? My idea is to migrate the content currently on MCD:Piglin so that the Piglin can have its own page while no work made on the page is deleted and is instead given its own page since the other Piglin enemies get their own page. The last thing I would want to do to another editor is to remove or destroy their hard work and I apologize if I gave you the assumption. Perhaps we can lay down past mistakes and continue on better terms with one another? Aaron526 (talk) 02:37, 20 July 2021 (UCT)


 * I'm pretty sure that MCD:Piglin and MCD:Piglin (species) are swapped. Do not do copy-paste moves. TheGreatSpring (talk | contribs) (Tagalog translation) 02:45, 21 July 2021 (UTC)


 * Ah, OK, I get what you're doing now. Yes, I agree. The Piglin article can be about the regular piglin and Piglin (species) can be the disambiguation page, although it should probably be named Minecraft Dungeons:Piglin (disambiguation). "Species" isn't accurate though, as a species refers to one kind of animal. "Genus" would be scientifically accurate but kind of weird in a game wiki. Maybe Minecraft Dugeons:Piglin (race)? Amatulic (talk) 02:58, 21 July 2021 (UTC)


 * Piglin before the move was Piglins (the species). Piglin (species) before the move was Piglin (the mob). TheGreatSpring (talk | contribs) (Tagalog translation) 03:09, 21 July 2021 (UTC)
 * None of those are good disambiguating terms. Amatulic (talk) 03:10, 21 July 2021 (UTC)


 * Yes I know that they are not good disambiguation terms. TheGreatSpring (talk | contribs) (Tagalog translation) 03:14, 21 July 2021 (UTC)

Realms page Youtube links
I get that we cannot have unrelated Youtube videos linked everywhere, but without the links there is no (good) way for someone to find content that is no longer accessible via Realms. The Twitter links and minecraft.net pages won't help either (unless they just happen to have the youtube video embedded already), because those posts have no direct download links and only inform people that those maps were added to Realms (at some point).

If a user wishes to play a map that is no longer on Realms (due to being for older versions for example), these Youtube links would allow them to find the map.

Yes, for most other pages it wouldn't make sense to add user generated video content (bias, possibly wrong information, possibly alternative official content available etc.), but that section of the Realms page is literally about user generated content. It's on topic, it's not excessive advertising nor does it distract the user from the content of the page.


 * I'm having trouble understanding how content that is no longer accessible has any relevance to an article about a current feature in Minecraft. It seems to me like a maintenance burden that will grow without bound.
 * I also see no context surrounding the entries in the article. There is no way anyone would know that he "wishes to play a map" listed there. It looks like an indiscriminate list. Amatulic (talk) 20:09, 18 July 2021 (UTC)


 * The thing is this content was accessible, and people that have played these maps usually don't know that updates can break maps and hence are confused why they don't see the map they wanna play in the list anymore. So they might look in the wiki for the list of maps, find the map and would now be at a point where they'd have to google the map name and pray they find anything. If we have the youtube links (or other links that directly refer to the page where they can download it) they would have an easier time finding the map again (and also finding out if that was the map they were looking for in the first place). Dragonmaster95 (talk) 09:31, 20 July 2021 (UTC)'''

half private stuff of wandering trader
Hey, so I decided to not flood the wandering trader page with the half-private stuff but still answer your answer. The Minecraft Dungeons, I don't like this game. I buyed it but it isn't Minecraft anymore it's just Minecraft's visual style.

This style guide violations is good that you watch them. In fact you talking about this motivated me to read this and as such I have some questions: So first and most important: The style-guide says, you have to give sources for information that is not trivial. But looking at code is not trivial and source code is not an official source for information and therefore even if it is correct, because we tested it and we looked into the code -- like we did in the fishing article -- theoretically it is not allowed to post it into the article. How to get around this? How to give code as a source of information? I already asked this question into the german wiki (yes I'm a german) but I got no answer. And the second not that much important question is, does the style guide also apply for the talk pages? I'm interested in your answers.

For your remote island survival I find that interesting so how do you get wood? Can you plant trees? I cannot imagine playing minecraft without trees. Maybe I play this for my next world :-) Also what stops you from just swimming 1000 blocks to the next forest and get oak tree saplings and therefore villagers? Is it just forbidden?

For the monument It's interesting to play with the new axolotls. I never cleared myself a monument with them. Can you tell me how they are? I'm just curious. GuiTaek (talk) 21:40, 17 August 2021 (UTC)


 * Let me clarify that MCW:Style guide says that sources aren't needed if a fact is verifiable in game. If you perform a test that others can perform, if you look at code that others can look at, all that is verifiable and doesn't need sources. However, if you say something about a feature that doesn't exist yet, you had better provide an official source verifying the claim.
 * The Java Edition seed I suggested for island survival puts you on an island with two or three trees. The island I started on in Bedrock Edition (it's the "Ocean Monument Ahead" seed from the seed picker) puts you on a reasonably sized but cozy island with a small number of trees, but a nice variety: oak, birch, and acacia. You just need one tree to start with, and breaking all the leaves gives you at least one sapling to keep growing more trees. While trees are important, a source of food is more important, because you don't have a lot of land area to explore. You can swim after fish to kill them with a sword, you can harvest tall grass to get seeds to plant. You can also harvest kelp, a lot of kelp, but it doesn't last long as food. Once you have wheat and more seeds, if you have a couple of chickens you can breed them. And harvesting oak trees gives you apples. You don't want to kill off livestock unless you can breed them. Once you get two pieces of string, though, you are set for food because you can make a fishing rod, and get enough fish to last a long time -- and the fishing rod likely can fish up another rod that may be enchanted.
 * Wandering traders are always around, bobbing offshore. I used to kill them because I wanted the leads. I couldn't trade with them, so leads were the only thing they were good for. I eventually did trade with two of them after getting emeralds from some patrols that showed up.
 * Nothing stops you from swimming away from your island, but you can get attacked while swimming (drowned and guardians if you get close to a monument). The point of island survival is the challenge of surviving on an island and building up your resources so that you can venture out and explore safely. In my case there is no village within a day's journey from the island; I checked the same world in Creative and there's a village a couple thousand blocks away. Not interested. And my objective in this game is to take over an ocean monument, which happens to be right next to my island. I've been playing this world on and off for more than a year now. I've built an underground slime farm (that took months), a skeleton farm from a dungeon spawner, a zombie farm from a dungeon spawner (I'm using this as a slow source of iron; I've mined out most of the iron as far as I can tell), explored shipwrecks and found treasure, and I am about half done clearing out the water in the monument, all in Hard Survival mode. There are also two more monuments within sight of this one that I can tackle if I want. I doubt I'll ever need to go into the Nether, there's so much to do in the Overworld.
 * I'm breeding axolotls in one of my monument rooms that I have left filled with water. There's a warm ocean about 350 blocks away where I can catch tropical fish in a bucket to breed them. The axolotls cleared out the two elder guardians in the wings before I even realized there were axolotls around. I started this game in 1.14, axolotls were introduced in 1.17, guardians and elder guardians didn't fire lasers at axolotls, so a single axolotl could wear down an elder guardian to death. The axolotl would get stung, play dead and heal, then attack the elder guardian, get stung, heal, etc. until the elder guardian died. I just happened to kill the elder guardian at the top of the monument about an hour before the other two were killed by axolotls, without me knowing it. I didn't understand why I was suddenly no longer getting hit with Mining Fatigue. Then I realized axolotls must have killed the other two elder guardians.
 * That won't work anymore. In 1.17.10 the guardians started firing lasers at them, so you need a whole bunch of them to take down an elder guardian. So I haven't really needed the axolotls in this game (they did all the work without me knowing it) but I would need them if I took over another monument. Amatulic (talk) 03:21, 18 August 2021 (UTC)
 * Nothing stops you from swimming away from your island, but you can get attacked while swimming (drowned and guardians if you get close to a monument). The point of island survival is the challenge of surviving on an island and building up your resources so that you can venture out and explore safely. In my case there is no village within a day's journey from the island; I checked the same world in Creative and there's a village a couple thousand blocks away. Not interested. And my objective in this game is to take over an ocean monument, which happens to be right next to my island. I've been playing this world on and off for more than a year now. I've built an underground slime farm (that took months), a skeleton farm from a dungeon spawner, a zombie farm from a dungeon spawner (I'm using this as a slow source of iron; I've mined out most of the iron as far as I can tell), explored shipwrecks and found treasure, and I am about half done clearing out the water in the monument, all in Hard Survival mode. There are also two more monuments within sight of this one that I can tackle if I want. I doubt I'll ever need to go into the Nether, there's so much to do in the Overworld.
 * I'm breeding axolotls in one of my monument rooms that I have left filled with water. There's a warm ocean about 350 blocks away where I can catch tropical fish in a bucket to breed them. The axolotls cleared out the two elder guardians in the wings before I even realized there were axolotls around. I started this game in 1.14, axolotls were introduced in 1.17, guardians and elder guardians didn't fire lasers at axolotls, so a single axolotl could wear down an elder guardian to death. The axolotl would get stung, play dead and heal, then attack the elder guardian, get stung, heal, etc. until the elder guardian died. I just happened to kill the elder guardian at the top of the monument about an hour before the other two were killed by axolotls, without me knowing it. I didn't understand why I was suddenly no longer getting hit with Mining Fatigue. Then I realized axolotls must have killed the other two elder guardians.
 * That won't work anymore. In 1.17.10 the guardians started firing lasers at them, so you need a whole bunch of them to take down an elder guardian. So I haven't really needed the axolotls in this game (they did all the work without me knowing it) but I would need them if I took over another monument. Amatulic (talk) 03:21, 18 August 2021 (UTC)
 * That won't work anymore. In 1.17.10 the guardians started firing lasers at them, so you need a whole bunch of them to take down an elder guardian. So I haven't really needed the axolotls in this game (they did all the work without me knowing it) but I would need them if I took over another monument. Amatulic (talk) 03:21, 18 August 2021 (UTC)
 * That won't work anymore. In 1.17.10 the guardians started firing lasers at them, so you need a whole bunch of them to take down an elder guardian. So I haven't really needed the axolotls in this game (they did all the work without me knowing it) but I would need them if I took over another monument. Amatulic (talk) 03:21, 18 August 2021 (UTC)


 * @code: Ahh I see thanks for the answer.


 * @emeralds: I don't understand why you don't make villagers. They are a HUGE game changer. Probably want a challenge huh?


 * @spawner: I never found one in survival worlds but I don't like using the seed to find something.


 * @trees: probably a good idea to have not that small islands that there are no trees. I don't know about bedrock, but in java, you can find emeralds in ship wrecks so maybe it's possible to start without trees?


 * @axolotl: Haha I also don't find them very useful as the ocean monument and maybe a copper farm are the only things you would use them for. Interesting that they used to be strong against the guardians.


 * @nether: Oh really? I really don't like to convert villagers with witches it's so exhaustive.


 * All in all I really feel like doing such a world :-) GuiTaek (talk) 17:23, 18 August 2021 (UTC)


 * Um... how do you "make" a villager in Survival? Don't you need two villagers to start with for breeding? In Bedrock, switching to Creative (even for a moment) activates cheats, and then you don't get any achievements / advancements awarded to you from that point forward. So my survival worlds are 100% survival with no cheats.
 * When I play survival, I use the cards I've been dealt, so to speak. That said, after I've played in a survival world for a while, I may create a parallel world in Creative for the purpose of looking around and locating things that I missed. Pretty much all I look for are villages (too far in my island world) and spawners. That's how I found a zombie spawner, which I could then plan to attack in my Survival game.
 * I converted the zombie spawner into a drowned farm, but I find the zombie drops more useful (enchanted armor) than drowned drops. The drowned drop copper ingots occasionally. In Bedrock they also drop nautilus shells.
 * Early in-game, I was fortunate to stumble across a skeleton spawner on my own, near the surface under my island. This explained why I could never sleep in a bed, because there were always monsters nearby, but never on the surface! It also explained why monsters never spawned on my island: the spawner maxed out the mob cap. While mining, I stumbled onto it, and died a few times trying to clear the skeletons. Once I did, though, I could make a skeleton farm for an endless supply of bows and arrows. It was long after that that I decided to explore a parallel world in Creative to see if there were other spawners around. Zombie spawners are the most useful.
 * Getting emeralds from shipwrecks didn't occur to me. I know how to find the treasure map, but don't have enough underwater time to look for the other chests. Then again, all I could use them for is trading with wandering traders, and they never have anything useful to offer. I bought a couple of things (like a glowstone) just because I thought it was cool to have, and I had a couple of emeralds from patrols. Amatulic (talk) 18:53, 18 August 2021 (UTC)
 * Early in-game, I was fortunate to stumble across a skeleton spawner on my own, near the surface under my island. This explained why I could never sleep in a bed, because there were always monsters nearby, but never on the surface! It also explained why monsters never spawned on my island: the spawner maxed out the mob cap. While mining, I stumbled onto it, and died a few times trying to clear the skeletons. Once I did, though, I could make a skeleton farm for an endless supply of bows and arrows. It was long after that that I decided to explore a parallel world in Creative to see if there were other spawners around. Zombie spawners are the most useful.
 * Getting emeralds from shipwrecks didn't occur to me. I know how to find the treasure map, but don't have enough underwater time to look for the other chests. Then again, all I could use them for is trading with wandering traders, and they never have anything useful to offer. I bought a couple of things (like a glowstone) just because I thought it was cool to have, and I had a couple of emeralds from patrols. Amatulic (talk) 18:53, 18 August 2021 (UTC)
 * Getting emeralds from shipwrecks didn't occur to me. I know how to find the treasure map, but don't have enough underwater time to look for the other chests. Then again, all I could use them for is trading with wandering traders, and they never have anything useful to offer. I bought a couple of things (like a glowstone) just because I thought it was cool to have, and I had a couple of emeralds from patrols. Amatulic (talk) 18:53, 18 August 2021 (UTC)
 * Getting emeralds from shipwrecks didn't occur to me. I know how to find the treasure map, but don't have enough underwater time to look for the other chests. Then again, all I could use them for is trading with wandering traders, and they never have anything useful to offer. I bought a couple of things (like a glowstone) just because I thought it was cool to have, and I had a couple of emeralds from patrols. Amatulic (talk) 18:53, 18 August 2021 (UTC)


 * @villager: I never find a village for villager I always create a village it's a lot easier. See Curing. If you are not familliar with villagers I can tell you something it'd like to have known earlier: you can drop the price of nearly all trades to one emerald (at least in java) for ever by converting to a zombie and than curing 5 times.
 * @skeleton spawner: this seems to be lucky.
 * @"cards been dealt": A lot of player use for example chunk base to find slime chunks or something like a tnt-duper or build a gold farm
 * over the nether ceiling, I really don't like it. I always feel bad when I do such things. Of course I didn't meant you to cheat a ::::villager then it's getting really boring.
 * In java edition, it is possible to make some air bubbles under water. The most used strategy are wooden doors. They are really helpful but I think they don't work in bedrock edition. Maybe there is something else? If you would have gone to the nether I would say water breathing potion but I guess that's no option? What is about the enchantments or the turtle helmet? I guess you don't have a beach?
 * Yeah, in java edition you don't get emeralds from patrols unfortunately :-( GuiTaek (talk) 20:56, 18 August 2021 (UTC)
 * In java edition, it is possible to make some air bubbles under water. The most used strategy are wooden doors. They are really helpful but I think they don't work in bedrock edition. Maybe there is something else? If you would have gone to the nether I would say water breathing potion but I guess that's no option? What is about the enchantments or the turtle helmet? I guess you don't have a beach?
 * Yeah, in java edition you don't get emeralds from patrols unfortunately :-( GuiTaek (talk) 20:56, 18 August 2021 (UTC)
 * Yeah, in java edition you don't get emeralds from patrols unfortunately :-( GuiTaek (talk) 20:56, 18 August 2021 (UTC)
 * Yeah, in java edition you don't get emeralds from patrols unfortunately :-( GuiTaek (talk) 20:56, 18 August 2021 (UTC)


 * In an island survival game with no villagers around, you cannot get a villager from a zombie villager, at least not early in game, because there is no way to obtain a potion of weakness. Potions of any sort are out of the question. One can make a golden apple. I have also never seen a zombie villager spawn in my game, except from the zombie spawner, but then there are so many other zombies around that isolating the zombie villager for healing is near impossible. I could monitor the spawner and turn it on just long enough to spawn one monster at a time and then turn it off, then if it's a zombie villager I keep it otherwise I kill the zombie. But then there's still the problem of curing the zombie villager with no potion.


 * In Bedrock Edition, air bubbles are not possible in water source blocks. Everything is waterlogged. Only flowing water can be displaced by doors and other stuff. I have a gold helmet with Respiration III that I got from my zombie farm, and that has been a great help because it gives you a full minute underwater, but you pretty much have to know exactly where to go in a shipwreck in a deep ocean (which is all there is around me) and not spend time exploring the shipwreck.


 * In any case, I wanted the challenge of conquering a monument with the resources available. As I was mining under my island, I saw slimes, which meant I had a slime chunk, so I spent a long time converting it to a slime farm. That really helped with the monument because under constant mining fatigue, slime blocks are most useful for building temporary support structures and destroying them instantly.


 * Once I'm done with the monument, I have another seed that has a village on the edge of a canyon with a stronghold exposed in the canyon. That should be interesting to get into a stronghold early on in the game. I expect it would be easier than the ocean monument, because I don't have to contend with water, just bring a lot of torches and a good ranged weapon and a good sword, and make a careful map so I don't get lost.


 * Vindicators can drop an emerald in Java Edition, so I don't see why you couldn't get an emerald from patrols. Not all patrols have vindicators, and not all vindicators drop emeralds. But I have collected 10 ominous banners from patrols I've killed, and three of them got me an emerald. Amatulic (talk) 23:24, 18 August 2021 (UTC)


 * @villagers: oh come on, don't complain about first world's problems. I did it in sky block and it was the first thing I did after the mob farm. I mean, you have the world already for one year, haven't you? And you have a zombie spawner. Believe me, it's exhausting, yes, but it's paying off when you finally have one. Don't you want full enchanted diamond armor (with protection 4) for only 8 stone? So you don't have a weakness potion? Maybe now is the time to go in the nether! If you insist on not going to the nether, you can use a witch, however that is really exhausting (and you need a lot of food). I actually did it in my sky block world because I didn't have the whole lava (which in my world there is only one). Later, when you have e.g. a villager breeder, you can level up around 15 fledger and by luck get a weakness villager which makes it A LOT easier to weaken the zombies.


 * @water: ok, so this is tricker, you're right. You have to have 2 insta-minable blocks, place them where you wanna have your door, place your cross bar accordingly, switch to your door and then rapidly fire two left clicks and two right click. It needs a little bit of practice but it's doable.


 * @slime farm: wow seams to have a long mining trip done. Good idea with the slime blocks! Seams to be the poor mans sponges :-)


 * @seed: Yeah, I always go to the end very late and then I feel bored of the world as I have everything. Could be, that this one is easier. Your lonely island must be a hardcore experience!


 * @patrols: Vindicators only spawn in Bedrock, not in Java. So bad. I also feel bad about not having cauldrons with dyed water or even potions in java :-( GuiTaek (talk) 00:34, 22 August 2021 (UTC)


 * Yeah, I decided early on that this island survival game would be Overworld only, just using the minimal resources available to conquer the monument. I was lucky to find a slime chunk, a zombie spawner, and a skeleton spawner though. But I have never seen a witch in this game, even once. So, no villagers. I plan to explore the Nether after I finish with this monument. Clearing water out of the bottom floor is challenging even with sponges, because the water source blocks keep regenerating in large expanses of water. I'm having to spend a lot of time underwater building walls in the large spaces to get the water out a bit at a time. I no longer need to be concerned about hostile mobs in my monument though.
 * In the process of taking over the monument, I found that Tutorials/Defeating a monument was full of utterly stupid advice (you don't need diamond tools, weapons, or armor) so I've been correcting it. I've gotten by just fine with mostly stone tools (with gold and iron for special occasions), gold armor, a Power IV + Unbreaking bow, and no shield. My limited iron supply has mostly gone to two anvils (the first one broke rather quickly) to use enchanted books from fishing and combine enchanted stuff gotten from my zombie and skeleton farms.
 * The tutorial about defeating a mansion contains similar advice that I suspect is also stupid. I'm considering playing a world with a seed that spawns you within view of a mansion, to see how far I get with common tools and weapons. Amatulic (talk) 15:21, 22 August 2021 (UTC)


 * witch: this is really weird, did you tried to make a mob farm? maybe that helps! They are really rare but after one year you should have found several witches. In my mob farm I'm already annoyed by them always spawning (as I don't need them anymore). Maybe they are even rarer in Bedrock?


 * tutorials: yeah, I don't find them good either, better try youtube, they are better in that. I once added that you are not attacked by the guardians with invisibilty and that this is literally the best way to defeat a monumnent however that got deleted (could be however, that the quality of the change wasn't very good, as I wasn't experienced, as I'm now it: was the second thing I edited)


 * monument: I have respect, that you are able to defeat it without a proper equipment -- I wasn't ever able and I tried it often GuiTaek (talk) 21:07, 29 August 2021 (UTC)

My island is all lit up anyway so nothing spawns on it anymore, and anything hostile that does spawn does so in the water: drowned and patrols. Never seen a witch.

Monument: I did spend over a year preparing. All you need is a good respiration helmet, a bunch of gold tools (because gold works faster than other tools while under the influence of Mining Fatigue), a lot of slime blocks, a bow, a sword, and several stacks of sand to build a shelter around the top of the monument. Amatulic (talk) 15:16, 1 September 2021 (UTC)

hello
you look like a good editor – Unsigned comment added by ThanoSmellBad (talk • contribs) at 17:07, 24 August 2021‎ (UTC). Sign comments with
 * Thanks. So do you. I've noticed you have added a lot of good additional material to many articles. Just please take care with your grammar! Amatulic (talk) 18:26, 24 August 2021 (UTC)


 * You are indeed working good, I can confirm. GuiTaek (talk) 21:07, 29 August 2021 (UTC)

Secret Message in Minecraft Dungeons
In these 3 tweets: https://twitter.com/dungeonsgame/status/1435981377237835782 https://twitter.com/dungeonsgame/status/1438518175742644226 https://twitter.com/dungeonsgame/status/1441054862985383936 What does these messages mean? Shagufta Arai 18:53, 23 September 2021 (UTC)

Example:   Shagufta Arai 09:15, 24 September 2021 (UTC)


 * The second tweet has the translation "new adventures". That means the first one is a word ending in "wer", maybe "power" or "tower", giving a clue to another character. That implies the third one is "w--- -ou rea-- the to- -", likely "will you reach the top?" Amatulic (talk) 13:26, 24 September 2021 (UTC)

Revision 2031926 in "Hopper"
Hello. Thank you for maintaining high quality standards in the wiki. I understand the need to revert my recent edit and I apologize for having made an edit that does not fit the guidelines: violation of the wiki video policy and "tutorial advice does not belong in articles". I believe I may have misunderstood the video policy explanation under "Other videos" which says "if a video is the direct reference to the content of an article, then it may appear in the references (as a textual external link)". I realize that I did not list the videos as external links when adding them as references, but can you confirm that using them as references for observed game behavior is a policy violation?

In addition, I had not considered that the content was closer to tutorial advice in this sense that "this is how players go about this common hopper issue" rather than "this is how the hopper block works". I still believe the added information is of universal value to players and I am hoping to reintroduce the gist of it with more appropriate phrasing. Do you believe this would still count more as tutorial advice rather than factual information?

Thank you for your guidance. -SirFendi (talk) 12:58, 26 September 2021 (UTC)


 * I apologize for my error in interpreting the video policy; it refers to embedded videos rather than cited videos.


 * The whole concept of "lag reduction" does not fit in the article, as it gives instruction about how to achieve it, assuming that it is even desirable. There may be cases where you want a controllable delay line, in which case you can speed up or slow down the chain depending on what you put on top of the hoppers. All of that, however, is best described in Tutorials/Hopper.


 * It is enough to add a couple of sentences in Hopper (which discusses hopper transfers as well as containers on top of hoppers) that different containers on top of a chain of hoppers affects the hopper transfer speed, with any storage block except double chests improving the transfer speed versus air blocks, with composters providing best performance as of 1.14. I have just done so, citing the first youtube video you used. Further details would be better described in Tutorials/Hopper. Amatulic (talk) 14:16, 26 September 2021 (UTC)


 * Hello again, thank you for reviewing my comments and revising the hopper page in line with my concerns. However, I fear that we have different understandings about "lag". I am reasonably certain that the actual item transfer speed (throughput) of hoppers is constant: always the same number of redstone ticks per item per pull/push operation. The lag reduction discussed in my contribution and in the linked videos is about reducing the performance impact of hoppers on CPU resources, to prevent from Minecraft itself from lagging. I believe item transfer speeds are not discussed in these videos, but please correct me if I am wrong about this. -SirFendi (talk) 14:49, 26 September 2021 (UTC)


 * Whoops, you are correct. I don't know what I was thinking. I revised it in terms of processing efficiency. Note that increasing the milliseconds per tick (MSPT) doesn't necessarily translate to lag if the amount of processing required still fits within one tick (less than 1000 MSPT), so I disagree that lag should be mentioned except as a possible consequence of inefficient hopper chains. Amatulic (talk) 19:22, 26 September 2021 (UTC)