Minecraft Dungeons:1.15.0.0

1.15.0.0 is a major update to Minecraft Dungeons released on May 25, 2022, which adds the "Second Anniversary" event and fixes bugs.

Mobs

 * Removed Wildfire passive regeneration
 * Set the initial shield to regenerate after 6 seconds without incoming damage
 * Set shields after to regenerate after 5 seconds
 * Regeneration from fire reduced by 30%
 * A sound effect now plays when a layer of the Wildfire's shield is regenerated
 * A sound effect now plays when a layer of the Wildfire's shield is regenerated

Fixes

 * Performance and Stability
 * Improved stability on Nintendo Switch, especially when player 4-player co-op
 * Fixed a crash on the Adventure Hub that could occur when alternating between pages using gamepad triggers
 * Improved performance when interacting with a merchant for the first time after entering the Camp
 * Fixed a crash that could occur when buying armors from Luxury Merchant or Village Merchant while using a gamepad
 * Fixed a crash that could occur when attempting to resume a suspended Tower run while disconnected from Minecraft services
 * Fixed a crash that could occur when playing as a client in online co-op and picking up TNT created by Looting or Tome of Duplication
 * Fixed a crash that could occur when using gamepad with mouse and keyboard on the Tower floor reward screen
 * Fixed a crash that could occur when failing a Tower run
 * Optimized several areas on Desert Temple Tower tiles to improve frame rate


 * Gameplay
 * Ranged mobs affected by Love Medallion now receive the boosted damage effect
 * Closing the game on the Tower reward screen no longer makes the Camp go dark or cause a partial loss of gamepad input
 * Items like Climbing Gear and Dense Brew now apply the proper resistance to wind
 * Pressing the Teleport button while attacking no longer makes the player repeatedly attack
 * Fixed low-level enchantments like Poison Cloud to properly display poison damage
 * Improved Tower Guard visuals so it's clearer that their shields have Deflect enchantment


 * Achievements
 * Fixed a number of achievements not unlocking correctly on Steam:
 * Back From Whence You Came!
 * Same To You, Buddy!
 * Mine Is Cuter Than Yours!
 * Hot-Footed Hero
 * Daily Destroyer
 * The 'End Run' achievement can now be unlocked when using 'The Starless Night' melee weapon
 * Fixed the 'Fashionable Climber' achievement not unlocking upon meeting its requirements
 * Fixed guest players in local co-op incorrectly affecting progress towards a number of achievements:
 * Back From Whence You Came
 * Piglin's Best Friend
 * Goal Driven
 * Bad Omen, Good Loot
 * Fixed the 'Daily Destroyer' achievement unlocking after completing only two of the three required Daily Trials


 * The Tower
 * It is no longer possible to bypass the floor reward screen without claiming a reward
 * Fixed up several Tower floors to prevent skipping areas
 * Fixed several ambush events that could be avoided to skip Tower floors
 * Fixed an exploit that could cause Tower floors to be skipped after dying during a boss fight
 * Fixed several input issues that allowed players to get multiple rewards on each Tower floor
 * Removed several invisibles obstacle on the stairs leading to the exit door on multiple Tower floor
 * Fixed balcony walls not having arrow collisions on several floors
 * Fixed an invisible object that broke player pathfinding on a Tower floor
 * Removed an invisible wall near some wind stuff on a Tower floor
 * TNT can no longer be thrown on the reward selection screen
 * Fixed an issue that caused players to gain additional enchantment points and skip the floor counter
 * The Tower completed screen button text has been changed from "COLLECT" to "CLAIM"
 * Toned down the explosion effect when suspending a Tower run
 * Made it easier to navigate equipped artifacts on the Tower reward select screen when using a gamepad
 * Fixed missing item descriptions for Tower rewards
 * Fixed a Tower floor that could launch players onto an invisible ceiling after falling into a freezing lake
 * Fixed door positions on multiple Tower floors


 * Missions
 * Ancient Hunt: Fixed missing terrain in Spider Cave that halted progression through the mission
 * Ancient Hunt: Fixed several gaps that allowed players to reach unplayable areas
 * Creeper Woods: Fixed a gap that allowed players to reach unplayable areas
 * Creepy Crypt: Fixed the gate animation repeating when walking in and out of the render distance
 * Soggy Swamp: Fixed an area that players could get stuck in after falling in
 * Pumpkin Pastures: Fixed an area that caused players to spawn inside the door after falling off a ledge
 * Redstone Mines: Fixed several missing textures
 * Fiery Forge: Fixed missing arrow collisions
 * Cacti Canyon: Fixed a gap that allowed players to reach unplayable areas
 * Desert Temple: Fixed several gaps that allowed players to reach unplayable areas
 * Desert Temple: Fixed the minimap not showing an accurate representation of the mission in several places
 * Highblock Halls: Fixed a gap that allowed players to reach unplayable areas
 * Underhalls: Fixed a gap that allowed players to reach unplayable areas
 * Gauntlet of Gales: Fixed an area that caused the player's view to be obstructed
 * Nether Fortress: Fixed several areas that players could get stuck in after falling in
 * Nether Fortress: Fixed several gaps that allowed players to reach unplayable areas
 * Soul Sand Valley: Fixed several gaps that allowed players to reach unplayable areas
 * Coral Rise: Fixed several missing textures and clipping issues
 * Coral Rise: Fixed part of the arena gate still being visible after it's lowered
 * Radiant Ravine: Fixed the minimap not showing an accurate representation of the mission in several places
 * Radiant Ravine: Fixed several areas affecting arrow collisions
 * Radiant Ravine: Fixed an area that caused the player to appear as a silhouette even when not obscured by terrain
 * Radiant Ravine: Fixed several areas that players could see out of bounds
 * Abyssal Monument: Fixed several clipping issues and floating blocks
 * Abyssal Monument: Fixed an area that players could see out of bounds
 * End Wilds: Fixed several clipping issues


 * Localization
 * Fixed incorrect translations of Tempo Theft's tier descriptions in German language
 * Fixed incorrect translation of Electrified enchantment’s description in German language
 * Fixed incorrection translation of Shock Web enchantment description in Italian language
 * Fixed incorrection translation of the Tower's respawn message in Italian language
 * Fixed incorrect translations of "The End" and "Lightning Rod" in Japanese language
 * Placeholder elements are no longer visible in the 'Add Friend' text input box for Korean language
 * Fixed the Season Rank text alignment on the Adventure Hub in Portugal (Portuguese) language


 * User Interface
 * Fixed the Mystery Banner prompt so it’s clearer that players must hold a button to pick up
 * The “new” marker will now appear on the Cosmetics tab of the Inventory for new cosmetic items that haven’t been looked at
 * The game no longer locks up on the Tower Failed screen after opening the map on the reward selection screen
 * The cursor can now move horizontally between Storage Chest and Inventory if any of the rows on either side are empty
 * Quickly transferring items between the Storage Chest and Inventory no longer causes the screen to jump a bit
 * 'Weekly challenge complete' toast notifications are now localized for all supported languages
 * The 'Complete Seasonal Trials' counter no longer overlaps the frame of the designated area
 * The Adventure Hub now shows the correct button prompts when playing with a single Joy-Con on Nintendo Switch
 * Keyboard button prompts are now shown on the Adventure Hub for changing between Seasonal Adventures
 * Rewards can now be always navigated using arrow keys when viewing the Adventure Hub
 * The mission select screen and inventory screen can no longer be opened while viewing the Adventure Hub or Settings
 * Fixed the left and right thumbsticks being referred to incorrectly on the Controller Mapping screen
 * The game now shows a more informative error message when accepting a multiplayer invite and multiplayer privileges are blocked
 * Fixed the screen reader not reading Trial modifiers when selected on the mission selection screen
 * Fixed an inconsistent button prompt when transferring items between the Storage Chest and Inventory
 * The game now displays an error message if disconnected from Xbox services
 * The screen reader now properly reads out available inputs on the Adventure Hub
 * The screen reader now properly reads out which season the player is viewing and which can be navigated to on the Adventure Hub
 * Icons for enchantment points, enchantments, weapon, and power levels now have consistent sizes on the Tower floor reward screen