Bedrock Edition beta 1.18.10.27

Beta 1.18.10.27 is the sixth beta version for Bedrock Edition 1.18.10, released on January 11, 2022, which fixes bugs.

Mobs

 * Cats
 * Untamed Cats can now be leashed.


 * Guardians and Elder Guardians
 * No longer sink while targeting an enemy or the player.

Technical

 * Stability and Performance
 * Reduced memory and load times for ticking areas.

Experimental
These additions and changes are accessible by enabling the "Enable GameTest Framework" and "Enable Molang Features" experimental toggle.

Technical

 * GameTest Framework
 * Added function  - Sets the velocity of this entity.
 * Added property  - Represents the direction that the entity is looking, as a vector.
 * Added property  - Represents the location of the head of the entity.
 * Added property  - Represents the body rotation of the entity as a float (in degrees).


 * Molang
 * Added alland query.any to check if a value matches all or any of the following values.
 * Added in_rangeto check if a value is in the (inclusive) range between a min and max value.
 * Added query.in_range to check if a value is in the (inclusive) range between a min and max value.

Fixes

 * Experimental
 * Frogs no longer eat Goats.


 * Blocks
 * Cocoa Pods placed on chunk borders don't break anymore upon reloading the World.
 * Structure Block structures now correctly transform (rotate and/or mirror) multiface blocks (e.g. Glow Lichen).


 * Gameplay
 * Fixed Observer block retaining its lit state while in the inventory if destroyed while blinking.
 * Fixed a bug where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches.
 * Pillager Outposts now spawn the correct number of Pillagers and Golems.


 * Graphical
 * Boats will no longer disappear when getting out of them after a long ride.
 * Boat oars now have the same color as the Boat.


 * User Interface
 * The Construction tab on the inventory screen now has the correct color when using Pocket UI.
 * Fixed an issue with missing Inventory slots when using Pocket UI.
 * Fixed an issue with blank inventory slots in the creative inventory, which could cause interaction issues in the world.


 * World Generation
 * Chests and Monster Spawners now spawn correctly in structures.


 * Animation
 * Fixed a bug where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total "animation_length".
 * Fixed an issue where event times were not considered within the animation length calculation that happens when "animation_length" is not explicitly specified.


 * General
 * Fixed an issue that caused format_versions that are declared as numerical values rather than strings to be parsed properly.
 * When creating a flat world from a template that has a base game version from before the Caves and Cliffs update, the layers will no longer be 64 blocks in the air.