Talk:Cave/Archive 1

No caverns in v.1.0.14? And it's infdev.
 * There are TONS of caverns/caves in v1.0.14 (Alpha Mode). So... what are you talking about? --Coolpilot 2:21, 31 July, 2010 (UTC)

Enemy Spawn points
Have you ever had it that you find a HUGE cave with lots of good resources and no enemies around except for one small tunnel, which just happens to send out endless amounts of enemies at you. You, being the loot hungry player, think its a dungeon up ahead, spawning mobs to kill you, and try to charge there slaugthering enemies only to find that there is nothing there except further tunnels or a dead end. I'm suggesting a theory that when the map generates, specific points inside caves are choosen for 'spawns' which create endless mobs untill you are able to see the area where it is supposed to be, forcing it to stop spawning(cause mobs cant spawn if you can see them doing so except from a mob spawner). Anyone agree with me?


 * For them to spawn, it has to be dark and far enough away from the player (25 blocks, I think). I don't think there are any specific spawn points. To stop them from spawning, you just have to be close enough or light up the area.PurpleKiwi 02:01, 8 October 2010 (UTC)


 * Your right, but, if so were true, then why dont the mobs spawn EVERYWHERE. I was exploring a few small caverns which were generated above ground(holes in the ground or mountain walls leading into short caves) and i didnt find 1 enemy, except for one, a really short one, which happened to spawn 4 skeletons, 2 zombies, and 2 spiders, all in rapid succession, from just one small dead end in it. please do explain how that can happen. --WallShadow 02:42, 8 October 2010 (UTC)


 * I heard that if you light up all of the caves underneath an area the mobs will still try to spawn wherever they can and become more concentrated in certain places. Also, I think maybe the mobs spawn in groups. I've seen herds of creepers and zombies (especially in survivaltest), and I don't think that's just a coincidence. PurpleKiwi 00:03, 10 October 2010 (UTC)