Template talk:Entity

So, what does this do that Template:Item can't? --JonTheMon 00:57, 28 June 2011 (UTC)
 * Basically, it adds a field that says "created entity ID". It's for stuff like minecarts & boats. Riking 01:05, 28 June 2011 (UTC)
 * So where on the page is the id for the inventory item? That is actually more useful than the in-game entity ID. --JonTheMon 03:04, 28 June 2011 (UTC)
 * Ok, wrong issue. If an item has an in-game entity, how is that useful to players? And if it's generic enough (minecarts, flowers, etc) why not propose adding it to the generic Item template? --JonTheMon 03:19, 28 June 2011 (UTC)

Physical Dimensions
Can we add an option for height, width and depth of the entity? A lot of pages (such as those for cow, pig and chicken) start with distractingly-accurate dimensions of entities that would be better off moved to the side-bar. Pareidolon 02:48, 11 March 2012 (UTC)

Not a bad idea, but we should make sure to specify what the values mean. There are two different measurements: the size of the visible model (which doesn't matter to gameplay, and is I believe what the "distractingly-accurate" numbers mostly are), and the size of the collision box (which determines what size of opening the entity can pass through, and is listed in the Entity table except for mobs). —kpreid 14:40, 11 March 2012 (UTC)

Experience
Since experience orbs are considered drops, why do we need a separate parameter for exp and drops? YetAnotherGuy 12:38, 1 July 2012 (UTC)


 * Drops are items; experience orbs, strictly speaking, are not items. Besides which, it just makes more sense in general to handle experience orbs separately from drops. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 13:21, 1 July 2012 (UTC)