Tutorials/Best enchantments guide

This guide will give you an explanation and walk-through of the best enchantments you can apply to everything that can be enchanted in the game.

For the armor, it is important to remember that some enchantments are to be avoided and some enchantments cannot be combined. The enchantments you should absolutely avoid are Projectile Protection, Blast Protection, and Fire Protection. The reason why is there is one enchantment, called Protection, that is literally just all that in one. It protects you from pretty much everything, excluding fall damage. These enchantments can also not be combined, which is fine because you should be aiming for Protection anyways.

For your sword, you should absolutely avoid the Smite and Bane of Arthropods enchantments. As you would expect, the Sharpness enchantment is just those two enchantments and more. It applies more damage to all mobs, and not a specific group of mobs like the undead or spiders. Knockback should be strongly avoided as it will make fighting pretty much anything a pain in the neck. This might also give some mobs with ranged attacks an advantage against u in combat. Knockback also makes farming mobs excruciatingly slow.

For your pickaxe, axe, shovel, and hoe, there isn't really any enchantments you should avoid, aside from curses.

Helmet

 * Protection IV
 * Aqua Affinity
 * Respiration III
 * Thorns III
 * Unbreaking III
 * Mending

Chestplate
Lebron is black
 * Protection IV
 * Thorns III
 * Unbreaking III
 * Mending

Leggings

 * Protection IV
 * Thorns III
 * Unbreaking III
 * Mending

Boots

 * Protection IV
 * Feather Falling IV
 * Depth Strider III
 * Thorns III
 * Unbreaking III
 * Mending
 * Frost Walker II (not recommended)
 * Soul Speed III(faster on soul speed/soul soil than regular)

Sword

 * Sharpness V
 * Fire Aspect II (not good for fighting endermen)
 * Sweeping Edge III
 * Unbreaking III
 * Looting III
 * Mending
 * Smite V - only for fighting the Wither

Bow

 * Power V
 * Punch III
 * Flame
 * Unbreaking III
 * Infinity (cannot be combined with Mending)
 * Mending (cannot be combined with Infinity)

Axe

 * Sharpness V
 * Efficiency V
 * Fortune III
 * Unbreaking III
 * Silk Touch (necessary for bookshelves, beehives, campfires and melons)
 * Mending

Pickaxe

 * Efficiency V
 * Fortune III
 * Unbreaking III
 * Silk Touch (not recommended, annoying when mining ores)
 * Mending

Shovel

 * Efficiency V
 * Fortune III
 * Unbreaking III
 * Silk Touch (not necessary)
 * Mending

Hoe (Java Edition only)
Fortune and Efficiency is only available in the latest 1.16 snapshot on Java. The two enchantments are only meant for harvesting Nether trees.
 * Unbreaking III
 * Efficiency V
 * Fortune III
 * Mending

Trident

 * Channeling
 * Impaling V
 * Loyalty III
 * Riptide III

Fishing Rod

 * Luck of the Sea III
 * Lure III
 * Unbreaking III
 * Mending

Crossbow

 * Multishot I
 * Piercing IV
 * Quick Charge III
 * Unbreaking III
 * Mending

Flint and Steel

 * Unbreaking III
 * Mending

Shield

 * Unbreaking III
 * Mending

Carrot on a Stick

 * Unbreaking III
 * Mending

Elytra

 * Unbreaking III
 * Mending

Shears

 * Unbreaking III
 * Efficiency V
 * Mending