Minecraft Wiki:Issues/Beta 1.9pre3

A third pre-release for Beta 1.9 has been recently released by Jeb.

''' Use the Discussion page first before editing any bugs onto this page. ''' Bugs can be confirmed by checking into the discussion page and make sure other people reply to your report and have the same problem.

= Bugs =

Biomes

 * Sky worlds generating under y:60
 * Nether portals spawn in air(?)

Blocks

 * Placing a cake on a pressure plate table causes the cake to float a block above the pressure plate.

Crashing

 * In either creative or survival mode, while working on an Enchantment Table, by Shift-Clicking on an object in your inventory, the "Saving-Chunks" bug occurs.


 * Sometimes, when switching from and to fullscreen (F11) the game freezes.

Gameplay

 * It is possible to consume multiple water (potions (?)) by rapidly switching active items

Graphical

 * Wooden stairs let inside light out through them.


 * Stone brick stairs are black in the middle.


 * When you select a glowing item, it can turn the hot bar white on certain video cards.
 * The hot bar turning white is a bug on many things, including pointing your cross-hairs onto a mob in the nether in the PR2. --Throex 04:49, 7 October 2011 (UTC)

Mobs

 * Adult Chickens will spawn from thrown eggs instead of baby chicks.


 * Baby Mooshrooms don't have mushrooms on their back (This may be intentional).

Multiplayer Related
- When you shut down a server, it always loses data. save-all does nothing.

- You cannot enchant multiple items, enchantment seems to go away after you enchant a second item. (?)

- Animal Breeding is broken: animals don't respond to wheat any more, breeding animation starts when using wheat on an animal (floating hearts) but number of wheat in the stack does not decrease, no baby animals spawn

- Critical hits no longer work on SMP. Additionally, The Critical Hit graphic only occurs when inside a minecart and punching it.

- Enchanting consumes skill points but does not apply enchantment. Enchantment appears to be removed when the item is placed back into the player's inventory.

Sound
= References =