Bedrock Edition 1.19.20

1.19.20 is a minor update to released on August 9, 2022, which brought more parity with, and fixes bugs.

Blocks

 * Sculk Catalyst
 * Now drops 5 XP instead of 20 XP.


 * Amethyst Block
 * Renamed to "Block of Amethyst" to match.


 * Bells
 * Can no longer catch on fire or be destroyed by fire.


 * End Portal
 * Renamed to "End Portal Frame" to match.


 * Oak Wood Planks, Spruce Wood Planks, Birch Wood Planks, Jungle Wood Planks, Acacia Wood Planks, and Dark Oak Wood Planks
 * Removed the word "Wood" from their names.


 * Oak Wood Stairs, Spruce Wood Stairs, Birch Wood Stairs, Jungle Wood Stairs, Acacia Wood Stairs, and Dark Oak Wood Stairs
 * Removed the word "Wood" from their names.


 * Oak Wood Slab, Spruce Wood Slab, Birch Wood Slab, Jungle Wood Slab, Acacia Wood Slab, and Dark Oak Wood Slab
 * Removed the word "Wood" from their names.

Mobs

 * Ender Dragon
 * Can no longer destroy crying obsidians, respawn anchors, light blocks, deny blocks, allow blocks, borders, and jigsaw blocks.


 * Ravager
 * Can now destroy mangrove leaves, azalea, azalea leaves, cave vines, big dripleaves, small dripleaves, spore blossoms, and hanging roots.

Gameplay

 * Vibration
 * Vibration listeners such as sculk sensors, sculk shriekers, and wardens now listen to the closest vibration instead of the first vibration in the tick.

Fixes

 * Performance / Stability
 * The game no longer crashes when browsing the Marketplace
 * Fixed a crash related to spawn eggs
 * Prevent client/server portal travel desync on low render distance settings
 * Fix potential crash when returning to the Overworld from the Nether or The End
 * The game no longer crashes when entering Coin Starter bundle screen
 * Fixed bugs where client state can get out of sync with server if using an item is cancelled or failed
 * Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away
 * Fixed a crash that could occur when connected devices, like gamepads, were missing
 * Fixed a crash that was caused by a villager changing its profession while trading. The trade screen will now close if the villager changes professions mid trade
 * Fixed a crash that could occur when pistons were extending or retracting near moveable blocks and arrows
 * Fixed a crash when exploring multiple categories in Marketplace on Xbox and PlayStation
 * Fixed a crash that could occur when teleporting and killing an entity in the same tick


 * Gameplay
 * The wandering trader's spawning now matches and it will no longer spawn in water, lava, or underground
 * Fixed a bug where Bows could fail to shoot an arrow the first time they were used, this also affected crossbows and tridents
 * Fixed a bug that caused the new Wild Update music to not play in the Wild Update biomes when in Creative mode
 * Fixed an issue that prevented fisherman villagers from offering to buy boats at max level
 * The secret door that leads to the redstone room in the center of an ancient city now opens/closes properly
 * Lava buckets will no longer disappear when failing to be placed or dispensed into partial blocks
 * Fixed an issue where enchantments on ranged weapons on mobs were not being applied
 * Fixed volume level of amethyst step chime sound when walked on by a mob
 * Fixed an issue where some items with durability would fail to be created from the Creative inventory
 * Ancient cities have more frequent sculk patch generation
 * Player no longer takes damage from entering a nether portal if it is placed at Y=-21 or below
 * Fixed an issue where scores on scoreboards were not being ordered properly
 * Fixed a bug where fishing hooks would drop loot when killed with the command
 * Player’s Soul Speed is now properly activated and de-activated on soul sand
 * Fixed a bug causing to display incorrect health values, causing the player to turn invisible and unable to interact with the world on dying
 * When trading, the villager plays the correct sound based on the item in the input slot
 * Skulls in ancient cities now better match the orientation they have in
 * Enable event filters in the root definition to be evaluated independent of sequence or randomize when a of 1.19.20 or higher is specified
 * Fixed issue with health boost extra life not staying


 * Mobs
 * Polar bears no longer panic when attacked
 * Tadpoles flopping while on land now more closely match and fishes in speed
 * Piglins will now stop attacking if the player puts on gold armor
 * Jobless zombie villagers are no longer unable to ride Minecarts or Boats
 * Ravagers are now able to destroy mangrove leaves, azaleas, azalea leaves, cave vines, dripleaves, spore blossoms, and hanging roots
 * Releasing a bucketed custom mob now spawns the correct type of mob
 * Fixed the order in which a bucketed mob is created when released, which means any Actor Properties on it will load correctly
 * Allays can now pick up and drop items at their owner when in a boat
 * Allay can now always pick up dropped scaffolding blocks
 * Allay now correctly stops dancing when music from jukebox ends
 * Allays now look at targets such as players
 * Fish do not shake anymore when placed in an isolated water block
 * Fixed a bug that caused Wolves to spawn red when summoned with entity_born or on_tame events
 * Fixed a bug that could cause witches to stop spawning. The witch hut structure is now set as a surface spawner for Witches
 * The ender dragon can no longer destroy crying obsidian, respawn anchors, light blocks, deny blocks, allow blocks, border blocks, and jigsaw blocks
 * Fixed a bug causing baby mobs with the goal to have a shrunken hitbox
 * Allays and bees are now less likely to get stuck in non-full blocks
 * Wardens can now detect a player sneaking on top of a sculk sensor
 * Wardens can now let itself fall up to 20 blocks down, instead of just 3
 * Allays can now pick up armor pieces with a different durability than the one they are holding
 * Entities that die completely now have their data removed from the world file
 * Fixed a bug which could cause mobs to not load into the world if their saved y-position was greater than or equal to 25


 * Blocks
 * Removed "Wood" from the names of mangrove wood planks, stairs, and slabs
 * Twisting vines and weeping vines with no support now pop even when the random ticking speed is set to 0
 * Hanging mangrove propagules no longer drop a propagule item when silk touched if not at max growth
 * Muddy mangrove roots can now be placed sideways
 * Hanging mangrove propagules no longer changes color when certain blocks are placed nearby
 * End portal frame block is now named "End Portal Frame" instead of "End Portal"
 * Amethyst block has been renamed to "Block of Amethyst"
 * Mangrove log, mangrove wood, and stripped mangrove wood can now be used to craft a campfire with charcoal
 * Campfires can once again be stacked correctly
 * Fixed a bug where pistons sometimes did not drop the piston item when broken by the arm
 * Sounds of the smithing table when a villager is working are now the same as sounds when the player uses the table
 * Bells can no longer catch on fire or be destroyed by fire
 * Mangrove and azalea leaves no longer prevent tree growth


 * Sculk Blocks
 * If two vibrations are emitted at the same time, sculk sensors will now react to the closest one
 * If two vibrations are emitted at the same time and at the same distance, sculk sensors will now react to the one with the highest frequency
 * Sculk sensors now detect a creeper exploding with a frequency of 15
 * Sculk sensors now detect an end crystal exploding with a frequency of 15
 * Sculk sensors now detect a fish being let out of a bucket with a frequency of 12
 * Sculk sensors now detect a TNT being fired out of a dispenser with a frequency of 12
 * Vibration particles are now always oriented towards the target sculk sensor
 * Sculk catalysts now play the blooming sound effect when blooming
 * Sculk catalysts do not spread sculk anymore on players' death if the Keep Inventory game rule is set to True
 * Sculk catalysts do not get covered in sculk veins anymore if a mob dies on top of them
 * Sculk catalyst now blooms when a mob with no experience dies next to it
 * Sculk sensors can now also detect bees, chickens, allays, phantoms, and ender dragons flying
 * Sculk sensors can now emit the whole range of redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1 or 15
 * Sculk sensors no longer detect boats staying still in water
 * Reduced sculk catalyst experience drop from 20 to 5
 * Sculk patch features can now be placed on additional block types


 * Graphical
 * Fixed bug causing FOV to stutter when sprinting while the player has a speed effect applied
 * With data-driven block tessellation, geometry box pivot-base rotation now rotates around the correct pivot point
 * Fixed x-ray vision when top snow falls on top of the player so it now behaves as a solid block when top snow covers player's vision
 * Fixed an issue with RTX on Windows where point lights were unintentionally accumulated for emissive blocks


 * User Interface
 * The Toggle Perspective hint now shows the player’s assignment instead of the default assignment
 * Saddled pig's tooltip changed to "Ride" instead of "Mount"
 * Added content warnings for large icons for texture tessellation (e.g. objects in hand)
 * Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped element
 * Hover text for blocks for items in inventory is now in a consistent order between game saves
 * Removed the controller settings tab for Oculus
 * Goat horn sound is now placed in the jukebox/note blocks sound category in Settings
 * Fixed the Add Server feature not saving IPV6 addresses


 * Realms
 * Updated the Realms Plus FAQ to clarify that all Bedrock platforms can purchase Realms Plus
 * Fixed an error where creating a new Realm would navigate out to the Play screen instead of returning to the Create New World screen
 * The Realms feed screenshot button is now available for VR platforms


 * Spectator Mode (Experimental)
 * Removed emotes functionality while in spectator mode
 * Player can now place blocks where spectator is hovering
 * Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand
 * Spectators’ heads are now properly rendered as semi-transparent
 * Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in spectator mode
 * Capes and animated back items are no longer rendered while in spectator mode
 * Spectators can no longer use or get affected by portals