Weapon

Weapons are items that can be used to damage entities. They can take the form of a sword or bow or various other items capable of dealing damage. They can also be enchanted to deal more damage or add other benefits.

There are various types of weapons:

Melee weapons
Melee weapons can be held while punching to deal extra damage, but with a longer cooldown time than punching.


 * s are generally the most effective melee weapons, due to their high damage per hit with a relatively short cooldown time compared to other weapons, dealing the highest damage per second. They deal the most damage than any other weapon except for tridents.


 * s $$ deal more damage per hit than a sword, but have a slow cooldown time. However, these can disable a, which can be lengthened with Cleaving $$, axes deal one less damage than a sword.


 * s can be swung or thrown, dealing higher damage than an unenchanted sword, but with a slower cooldown time. Unlike most other projectiles, they are not slowed down in water, but a thrown trident must be retrieved, unless enchanted with Loyalty.


 * Other tools, like s, s and s can be used as emergency weapons, but they are not as effective as a sword or axe.


 * Axes, Pickaxes, Hoes and Shovels use two durability when used to attack.


 * Any other item can't deat damage, so...

...when you use these things to hurt entities, that entity will just receive its normal knockback attributes, plus.

Ranged weapons
Ranged weapons are not as effective in close combat, but they are effective at attacking enemies from a distance.


 * s are the most common ranged weapon, shooting s at enemies to deal damage. Bows have a charge up mechanic, similar to melee weapons, and arrows go the farthest and deal the most damage when shot from a fully charged bow.


 * s have a longer range than bows, and deal more damage, but take longer to charge when unenchanted. The charging time can be reduced with the Quick Charge enchantment. They can also shoot s to deal splash damage, but unlike the bow, crossbows cannot fire a partially charged attack; the player must fully charge a crossbow to load it and fire. Furthermore, a crossbow can be charged and put away to be fired later.


 * s cannot be launched by a player, but can be fired by a or shot from a  or  to explode and set its surroundings on fire upon impact. Ghast fireballs can also be used to damage terrain, but can be deflected or returned to the ghast, in reference to Return to Sender. The  uses a special type of  that is purple and releases a purple lingering effect cloud similar to that of a  when it explodes. This particle cloud can be collected using a  to get.


 * s or s with the, , or status effects can be effectively used to damage enemies. Giving them various other negative status effects using other potions can give the player the upper hand in a fight.


 * s and s do not deal any damage, but can damage and deal knockback, and unlike a  bow, can be thrown quickly.  s can be used, but it teleports the player to the entity.


 * s and s can be summoned usind the command: and can also be fired from the, though they don't drop any when slain.


 * s can be thrown by s and

Other weapons
Other items listed below can be used as weapons but usually have other intended uses and should be used strategically.


 * s and s can be used to set the ground on fire and damage enemies.
 * A can deal serious damage to enemies and significantly slow them down, but it requires strategic placing. In certain situations, it can be used in conjunction with a  to suffocate the entity in.
 * is an effective weapon against enemies, whether planted and ignited on the spot or buried beforehand and activated in a chase. The player can substitute this with a, an , a when used outside of the Overworld, and a  when used outside of.
 * Hostile mobs can be used as weapons when used strategically, but this can be hard to set up due to the fact that these mobs also attempt to attack the player.
 * traps can be used to kill the entity with all sorts of environmental damage, ranging from fall damage to suffocation to anything in between, but these must be prepared beforehand.
 * Certain blocks cause damage on contact, and can be used as barriers to mobs and players without the ability to break blocks. These include a, an , a , a and  (if the target isn't sneaking or wearing frost walker boots).

Zbraň (rozcestník) Waffe Armas (desambiguación) Armes (homonymie) Fegyverek 武器 무기 Broń Armas (desambiguação) Оружие อาวุธ Зброя 武器