Talk:Egg/Archive 1

Throwable Eggs!
Eggs are now throw-able. And, 1/8 of the time, Chickens will spawn from the eggs you throw. --Tials 12:18, 20 December 2010 (CST)
 * Has this spawn chance increased? Recently I threw 25 eggs and got 6 chickens (~1/4 chance).  Will test more in case I was extremely lucky, but would appreciate independent confirmation. --LezChap 04:26, 22 July 2011 (UTC)
 * Isn't it funny how eggs went from completely useless to inanely useful is such a short time with chicken farms and now cakes. I just wanted to share my thought.Kamizushi 00:56, 14 January 2011 (UTC)

Chicken farming
Can somebody add a link to a decent video that describes building a pen and farming chickens? IChrisI 15:29, 24 January 2011 (UTC)
 * Rule #16c – Scaler (t) 15:48, 24 January 2011 (UTC)
 * Hmm, okay. Sorry. IChrisI 15:56, 24 January 2011 (UTC)
 * Keep in mind, though, if you can find avideo that describes it well enough, feel free to write a tutorial based on that video for the Tutorial section and link the video to it. Vids in tutorials are 16c friendly, after all.  Just make sure that it's necessary.-Wulfenbach (not on fire for once) 17:49, 14 March 2011 (UTC)

5 chickens from an egg?
I've heard several reports from several people not prone to making stuff up of eggs spawning 5 chickens on occasion. Has anyone looked at the code to see if 4 is the actual number and they're just mistaken? NewEvolution 18:44, 3 February 2011 (UTC)

1/32 for 4 chickens?
Can we get a citation for this? Never seen it... Darkid 18:06, 14 March 2011 (UTC)


 * In fact there is 1/32 chance to spawn 4 chickens instead of one IF 1/8 chance to spawn one chicken was happened. In fact chance to spawn 4 chickens from trown egg is (1/8)*(1/32) = 1/256 — MiiNiPaaT 12:00, 22 September 2011 (UTC)

I also have seen two or three chickens come out before. The four chicken statement if it was true, is now outdated (was using 1.0 release). Zoaea 17 January 2012


 * Nope, I've decompiled a 1.1 jar with the Minecraft Coder Pack and the coding for this behaviour is definitely still in the game's EntityEgg class. Lines 30 through 35 if you want specifics. -TheWyo 19:18, 4 March 2012 (UTC)
 * It seems likely that some of them could fail to spawn for some reason. --Mental Mouse 18:13, 5 October 2012 (UTC)


 * So if the expectation value is 35/256 ≈ 0.1367 chickens per egg, it takes only 24 eggs to exceed a 99% probability of spawning a chicken. That is significantly fewer than the 35 eggs currently claimed necessary in the article.94.142.210.2 09:46, 17 October 2012 (UTC)
 * Nope. You can't use the "expected value of chickens per egg" for this calculation, you have to use the "probability of getting any chickens at all per egg". In an extreme example: if you got chickens every 1/8 eggs, and 1/32 of the time you got chickens, you got 1024 chickens instead of 1, the expected value of chickens per egg is 1055/256 ≈ 4. Try plugging that into (1-r)^n < 0.01, you get that n=1 works, meaning that if you throw 1 egg, you have a 99% chance of getting some number of chickens. Except, we know that throwing 1 egg gives only a 12.5% chance of chickens. If you still don't see this, I can try some more explanation, let me know. --timrem 10:02, 17 October 2012 (UTC)

Egg + Torch = 100% chance of chicken?
My friend discovered that if you throw an egg onto a torch, it always spawns chickens. Now, he could just be extremely lucky, so could someone else test this? Extremeasaurus 20:15, 20 March 2011 (UTC)
 * Just confirmed it on 1.6.6, no such luck I'm afraid. Paradeoxy 11:49, 6 June 2011 (UTC)

Chicken farming findings
While collecting eggs somewhat unconventionally (each chicken was confined to a single tile surrounded by fence posts), I discovered:

-If you are disconnected or log out in SMP, the mobs in your area don't count as "despawnable" and do not disappear immediately as when you walk too far away from them. Is this an indication that in SMP your player's location data (which persists after a logout) is used to determine the despawning of mobs?

-Also, if you do logout and log back in, the egg timer is reset on all of the chickens. Whereas I would normally get two or three eggs dropping out of my 48 chickens every few seconds, after a login I would have to wait at least five minutes.

Two other notes about chickens:

-In SMP they get injured because they are pushing each other into solid blocks and suffocating themselves. To alleviate this, build the walls of your coop out of glass, fences, or other transparent objects.

-Tossing a chicken into the water above a one-by-one skeleton or zombie drowner REALLY helps to keep them down and drown them more quickly. The chicken just clucks away happily while skeletons drop in past it and can't break the surface. Plus: free eggs!

--Johnklindstedt 18:01, 30 June 2011 (UTC)

eggs on the ground
i wanted to use a bow and arrow so i made a chicken farm and i want to know if the eggs the chickens lay makes chickens. Killrbladez 13:55, 16 November 2011 (UTC)


 * No. Eggs do not spawn chickens unless you pick them up and throw them. —KPReid 16:48, 16 November 2011 (UTC)

About the spawning eggs in 11w49a...
Are they going to be in this article or are they going to have their own separate one? -Joe4429, 08/12/11, 19:15 PM.


 * I created a page for them; Spawner Egg, but feel free to merge it or whatever if you feel it doesn't need its own page. Zogen :3 19:29, 8 December 2011 (UTC)

Resource farming section
The resource farming section seems either out of date or lacking in quality input. Now that chickens can follow a player with wheat there are more reasonable ways of collecting chickens. Also at some point when the chicken population is high enough it becomes better to hatch eggs rather than using wheat (or doing both). I found personally that using wheat to gather chickens and breeding them up to a sizable number was a good way to start. Then by the time I have 50 or so chickens switching over to just throwing eggs as they lay them seemed to be faster than wheat, plus it was harder to use wheat when you have 100 chickens flocking you. Once I reach a number that begins to kill my computers capabilities I also found that the easiest way to reset the farm is to gather a full double chest of eggs. Kill off most of the population, collect several levels in exp and piles of feathers/meat. then restart by throwing eggs. With this method I typically get enough new chickens from the old eggs that I do not have to resort to wheat. Zoaea 22:55, 17 January 2012 (UTC)

Scrambled text.
"When thrown, eggs have the same particle effect on impact as snowballs and additionally have a Simply go to your Minecraft folder, (in users/appdata/.minecraft), lotace the Texture Packs folder, then unzip the pack there. After that, open the game, and from the menu, select Texture Packs ,and select your favorite one! Good luck! chance of spawning one Baby Chicken. If that happens, there is an additional Simply go to your Minecraft folder, (in users/appdata/.minecraft), lotace the Texture Packs folder, then unzip the pack there. After that, open the game, and from the menu, select Texture Packs ,and select your favorite one! Good luck! chance (for a total chance of Simply go to your Minecraft folder, (in users/appdata/.minecraft), lotace the Texture Packs folder, then unzip the pack there. After that, open the game, and from the menu, select Texture Packs ,and select your favorite one! Good luck!)"

Seems to be something buggered up with the '((fraction|1|8))' (curly brackets replaced so it shows text) function. Everywhere it has a 'fraction' anything, it has the same poorly spelled gibberish about how to install a texture pack. I dunno how to fix it with the function fraction thing. --StarChaser Tyger 01:54, 2 June 2012 (UTC)


 * Reverted the fraction back to a previous version, and it seems to be working. --StarChaser Tyger 01:58, 2 June 2012 (UTC)

What are the odds of two chickens from a stack?
I was able to figure out the odds for a stack of eggs to spawn at least one chicken (88%). But what we really want is the odds to spawn at least two chickens, and my memory of statistics is a bit too rusty for that. Can someone figure that out? --Mental Mouse 14:56, 5 October 2012 (UTC)
 * Your 88% is right, since that's [1 - P(no chickens)]. For P(at least 2), you should just need [1 - P(no chickens) - P(exactly 1 chicken)]... and for that I get 62.04986%. --timrem 05:40, 29 October 2012 (UTC)
 * Belated thanks! --Mental Mouse 02:11, 27 March 2013 (UTC)

Redstone update automated chicken farm
Was considering that with the addition of hoppers, one could set up a system where chickens lay eggs into a hopper, which leads to a storage minecart which drops the eggs into a comparator pulsar(0.5 tick pulse!) triggered dispenser to spawn chickens rapidly to continue to spawn more chickens. 70.118.77.26 11:34, 12 January 2013 (UTC)

If I were you, i would just create a 1x1 pit with a hopper underneath that feeds a dispenser, then attach a redstone clock to the dispenser, or alternatively, to a lever. After that, I'll just lure a couple of chickens into the hole and turn on the dispenser. Icrawler 08:29, 22 April 2013 (UTC)