Minecraft Dungeons:Mob

Mobs are "living", moving game entities.

There are several mobs exclusively found in Minecraft Dungeons that are not present in the base game, Minecraft.

List of mobs
Mobs are listed and classified by their nature in regard to the player as below. For more details on a particular mob, click and view their individual page.

Future mobs
Note: Those future DLC names are conjectural; an official name has not been established they may or may not be added.

Unused mobs
These mobs can be found in the game files, but will never spawn in any level and cannot be spawned in even with hacks.

Scrapped mobs
Scrapped mobs is the mob was in beta game but possibly scrapped mid development.

Decoration mobs
Decoration mobs are unattackable statues or animals that look like mobs, are used only for decoration

Removed mobs
Removed mobs that no longer exist in current versions of the game or were planned but not actually added.

Decorative Pets
Pets that can be summoned by the player, but are non-attackable and passive mobs in-game. These pets cannot attack mobs, but they still take damage and are affected by player auras but they won't die. Players can upgrade to Hero Pass to collect the Baby Chicken, Parrot, and Arctic Fox while they need to get the Season Pass in order to get the Baby Pig and the Baby Goat. The Parrot can also be obtained by getting only Jungle Awakens, the Arctic fox can be obtained by getting only Creeping Winter and the Baby Goat can be obtained by getting only Howling Peaks.

Special mobs
The special mobs are unclassified. They have special spawn generations, or have the same behavior and appearance with other mobs to make players confused.

Planned mobs
The mobs only have their name in the game data file. Unlike unused mobs that have in-game textures, sounds, or appear in the official trailer. All of these mobs are based on mobs from various editions of Minecraft.

{| style="margin:auto;text-align:center" data-description="?"
 * scope="col" style="width:68px" |SnowGolemFace.png
 * scope="col" style="width:68px" |HorseFace.png
 * scope="col" style="width:68px" |DonkeyFace.png
 * scope="col" style="width:68px" |MuleFace.png
 * scope="col" style="width:68px" |SkeletonHorseFace.png
 * scope="col" style="width:68px" |ZombieHorseFace.png
 * scope="col" style="width:68px" |ZombifiedPiglinFace.png
 * scope="col" style="width:68px" |AgentFace.png
 * Snow Golem
 * Horse
 * Donkey
 * Mule
 * Skeleton Horse
 * Zombie Horse
 * PigZombie
 * Agent
 * PigZombie
 * Agent

Drops
Most mobs drops upon death:


 * Experience and Souls.
 * Emeralds.
 * Food, Potions, Arrows or TNT.
 * Random rarity equipment or items of this level.

Trivia

 * Some mobs from original games have new features $$. For example, many mobs have sound files for behavior animations named "Novelty". All mobs except the Heart of Ender have animation when idle, though many don't tend to see them or document them.
 * When mobs die, their body turns gray then fades into dust.
 * If the player's enchantment is used by mobs, some of the enchantment's effects would turn them purple in color..
 * Most mobs get stunned by normal attack when their health is lower, except certain mobs with stun resistance such as the Husk, the Diamond Armored Vindicator, Diamond Armored Pillager, Leapleaf, Mob Spawner and Mini-Boss/Boss mobs (except for the Wretched Wraith and for the Jungle Abomination which both are not immune to stunning when their health high or lower).
 * Ranged mobs tend to have more health then Melee mobs, this might be because their attack speed is very slow or their attacks deal little damage. They also tend to flee from the player when not attacking.
 * The mob's HP increases on higher difficulties for recommended power levels with 1 (power level on each difficulty) = 1x (x = times the multiplication), so 4=1.7x, 10=2.7x, 16=4.1x, 22=5.5x, 27=7.4x, 33=9.9x and so on.
 * If any mobs were 32 blocks away from the player, their animation will stop to prevent the game from crashing.