Talk:Redstone circuits

Rails
Do rails decrease signal strength? I play pocket edition, so I can't test this.71.35.109.25 01:40, 1 March 2015 (UTC)


 * Assuming you are referring to activator and powered rails powering nearby rails, they always power eight rails on either side no matter what level of power is given to them. They do not transfer power in any other way. – KnightMiner  t/c 03:06, 1 March 2015 (UTC)

Denoting circuits not working in MCPE
Some of the circuits listed on this page, and related redstone pages doesn't work in MCPE (Pocket Edition). Are there an official way of denoting/marking that this circuit doesn't work in MCPE? Along the same train of thoughts, are there a way to mark the alternate version actually functioning in MCPE?

To my knowledge the two primary reasons why circuits doesn't work is related to MCPE not having the quasi-connectivity, and timing differences using repeaters.

Holroy (talk) 20:17, 12 April 2017 (UTC)


 * I'd just explain it. For example: "This circuit doesn't work in MCPE because of the lack of quasi-connectivity." Then, if there aren't already alternatives in the section, explain alternate ways to accomplish the same thing (perhaps less compactly). &mdash;munin &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 20:01, 13 April 2017 (UTC)
 * After first posting here, I saw the only template, and asked about introducing a not template in Minecraft_Wiki_talk:Community_portal. Wouldn't that be a less intrusive way to comment upon it? Because I believe this applies to quite a few circuits.
 * I could go and compile which circuits work and do not work on my profile… I just hope I don't get distracted like I always do. I'll also say which MC:PE version I tested each with so it is known to be valid or not in said version. (By the way, pistons fight for priority in a random way, not in a direction-priority way.) CtrlAltCuteness (talk) 19:05, 5 June 2017 (UTC)