Custom biome


 * The root tag
 * The type of precipitation found in this biome. Can be,  , or.
 * Can be,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  , or.
 * Biome temperature (0.0 - 1.0). Controls gameplay features like grass color and whether snow golems take damage.
 * RGB color to use for the sky in this biome.
 * Ambient effects in this biome.
 * RGB color to use for fog.
 * RGB color to use for water.
 * RGB color to use for water fog.
 * (optional): The particle to use throughout this biome.
 * Controls how often the particle spawns.
 * Controls what particle to use.
 * The namespaced id of the particle type.
 * If  is   or  :
 * The namespaced id of the block to use.
 * Block states
 * A block state key and its value.
 * If  is  :
 * The red component of the dust color, from 0 to 1.
 * The green component of the dust color, from 0 to 1.
 * The blue component of the dust color, from 0 to 1.
 * Controls the size of the dust particles.
 * If  is  :
 * Namespaced id of the item to use.
 * The amount of the item.
 * NBT data present on the item.
 * (optional): Sound event to use for ambient sound.
 * (optional): Settings for mood sound.
 * Sound event to use
 * (optional): Description
 * Sound event to use
 * (optional): Specific music that should be played in the biome. (Nether update added music that only gets played in the Nether)
 * Sound event to use
 * Whether or not to replace music which is already playing.
 * The structures to generate in this biome.
 * The namespaced id of a configured structure feature.
 * Entity spawning settings.
 * Valid spawner types are,  ,  ,  ,  , and.
 * A list of spawner data objects, one for each mob which should spawn in this biome.
 * The spawner data for a single mob.
 * The namespaced entity id of the mob.
 * How often this mob should spawn, higher values produce more spawns.
 * How many entities of that type should atleast exist.
 * To how many entities of that type should it be limited to.
 * The namespaced id of a configured structure feature.
 * Entity spawning settings.
 * Valid spawner types are,  ,  ,  ,  , and.
 * A list of spawner data objects, one for each mob which should spawn in this biome.
 * The spawner data for a single mob.
 * The namespaced entity id of the mob.
 * How often this mob should spawn, higher values produce more spawns.
 * How many entities of that type should atleast exist.
 * To how many entities of that type should it be limited to.