Minecraft Dungeons:Zombie

"ZOMBIE – Slow and shambling, zombies are easily beaten with melee attacks. Be warned: the armored zombie requires many more hits to take it down."

- Guide to Minecraft Dungeons: A Handbook for Heroes

A zombie is an undead hostile mob that can be found within most missions of Minecraft Dungeons. There are 3 direct variants of zombie.

Appearance
The appearance of a zombie in Minecraft Dungeons is different from that of the original game. They have a different shade of green and they look more polished.

Some zombies are slightly taller than normal zombies, and have more health and defense. Zombie (Variant 1) wears a scale mail chestplate and a reinforced mail helmet, and holds a single dagger in a reverse grip. Zombie (Variant 2) is the stronger variant wears a helmet and chestplate made of reinforced mail, wields a normal sword, and does more damage than any other zombie.

Spawning
Zombies also spawn when night falls, regardless of mission, when at least one hero dies in multiplayer. •

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• (Summoned by necromancers)

•  (Summoned by necromancers)

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•  (Summoned by necromancers)

•  (Summoned by necromancers)

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•  (Arcade)

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•  (Summoned by mob spawners)

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•  (Secret area)

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•  (Secret area)

•  (Secret area)

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Behavior
Zombies can be summoned by a necromancer or mob spawner, as well as have a chance of being enchanted.

Zombies turn their heads to look at hero once seens, slowly approach to the hero and attack.
 * Basic attack

Novelty


Zombies and their variants sometimes sleep when idle.
 * Sleep

Zombies have 9 times more health when enchanted.

Grim guardian


The grim guardian is an ancient zombie encountered during Ancient Hunts with the minimum offering of the following runes:

The ancient resides within a creepy crypt-themed arena and possesses, at minimum, the following enchantments:



Six enchanted necromancers act as the ancient's minions, possessing the following enchantments:



Upon defeating the grim guardian, a gilded variant of the following items drop as a reward:



Data Value

 * ZombieVariant0
 * Enemy lock radius: 10 blocks away
 * Base health: 55
 * Base damage: 70
 * Attack distance: 2 block distance
 * Viewing angle: 30°
 * Attack delay: 0.3 seconds
 * Attack duration: 1.0 seconds
 * Push back strength: 6
 * Push back Z Factor: 1
 * Speed limit: 8 blocks distance per second


 * ZombieVariant1
 * Base health: 210
 * Push multiplier: 0.95
 * Base Damage: 85
 * Attack distance: 2 block distance
 * Viewing angle: 30°
 * Attack delay: 0.33 seconds
 * Attack duration: 1.1 seconds
 * Attack cooldown: 0.05 seconds
 * Push back strength: 6
 * Push back Z Factor: 1


 * ZombieVariant2
 * Base health: 500
 * Push multiplier: 0.9
 * Base damage: 100
 * Attack distance: 2 block distance
 * Viewing angle (ConeAngleDegrees): 30°
 * Attack delay: 0.36 seconds
 * Attack duration: 1.1 seconds
 * Attack cooldown: 0.1 seconds
 * Push back strength: 6
 * Push back Z Factor: 1