User:PunchFox39997/Skeleton Horse

Skeleton horses are undead variants of regular horses.

= Spawning =



Skeleton horses spawn only from "skeleton traps".

A "skeleton trap" horse is a skeleton horse spawned from a fraction of lightning strikes during a thunderstorm (0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.8125–6.75% on Hard, depending on regional difficulty). It despawns after 15 minutes if not triggered.

When a player comes within 10 blocks of the skeleton trap horse, lightning will strike it. This lightning cannot start fires or damage nearby entities. When struck, the skeleton trap horse transforms into a skeleton horseman: a skeleton riding a skeleton horse. It will also spawn three additional skeleton horsemen in the vicinity. Each skeleton is equipped with an enchanted iron helmet and an enchanted bow, and have damage immunity for 3 seconds after spawning. Skeleton horsemen move fast and maneuver exactly like skeletons, strafing when attacking and backing up when the player moves towards them.

Other notes:
 * The skeleton will be wearing an iron helmet, unless it randomly spawned with some other headgear.
 * The skeleton's bow and helmet will be enchanted as if on an enchantment table at level 5–22. The exact level depends on regional difficulty; on Easy it will always be a level-5 enchantment.
 * The skeleton trap horse will become fully grown if it was a baby, and the breeding cooldown will be reset.
 * The original horse will be tamed when struck, and the additional three horses are spawned tamed.
 * The skeletons will not despawn if ( is set).
 * A trap horse may spawn in areas that a regular horse may not, such as the middle of an ocean.
 * A trap horse can trigger normally in clear weather.

= Drops =

Upon death, skeleton horses drop:

If saddled, they will drop anything equipped.
 * 1–3 experience when killed by a player or tamed wolf.

Using a weapon enchanted with Looting increases the maximum amount of drops by 1 per level of Looting, up to a maximum of 5 at Looting III.

= Skeleton Horses compared to normal horses = Skeleton Horses share many of the same mechanics as normal horses. The differences are as follows.

Equipment
$$, skeleton horses only have a saddle slot, but no armor slot.

$$ however, a Skeleton Horse has both a saddle and armor slot, as with normal horses.

Riding
A skeleton horse will not dismount the player when it enters water deeper than two blocks; rather, it can be ridden underwater without the skeleton horse running out of air. When underwater, its running speed and jump will remain the same but it will have a slower rate of descent.

Taming
Skeleton Horses spawn already tamed.

Breeding
Skeleton Horses cannot breed.

Food
Skeleton Horses cannot be fed.

Health
A Skeleton horse's health is always 15.

Movement speed
A Skeleton horse's speed is always 0.2;

See transportation to compare the speeds of various transportation methods.

= Data values =

Skeleton horses have entity data associated with them that contain various properties of the mob.

= Video =

= History =

= Issues =

= Trivia =
 * It is possible to summon a rideable skeleton horse using the command which will spawn a horse wearing a saddle, which the player can then mount. Like a donkey there is no armor slot, but also no way to equip a chest.

= Gallery =

= See also =


 * Horse
 * Donkey
 * Mule

= References =

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