User:Cultist O

=Non-Renewable Resources=

My intention for this page was to serve as an example for the Non-renewable resource page, which has since been created officially. As such I will no longer be maintaining this version, and as is will quickly become out of date, I have commented it out to remove clutter. If you want to see it, it is probably best to view preview without the comment tags

<!--

This page describes inventory objects that exist in vanilla minecraft, but are not renewably obtainable in vanilla survival mode (given a finite, initial set).

Math
Feel free to check my work: My understanding that villager priest enchanting works the same as regular enchanting, but with a base enchantment level of 5-19 instead of one based on book shelves. Using this, I've determined that iron tools have enchantability of 14, iron armour 9, and diamond stuff 10. Deviding this by four, rounding down, and multiplying by two, we get IT=6, IA=4, D=4 If we add one to this, allong with our 19, then multiplying it by 1.15 and rounding down again will give us our max modified enchantment level. To get our minimum, use 5, add 0 (enchantability) and 1, and multiply by 0.85 and round-down to get 5 in all cases. Finally it's a matter of taking the table from Enchanting/Levels, and shading the cells whose ranges overlap both the diamond and iron ranges. (It turns out that there are none that only overlap one.) Ignoring the enchantments that cannot be applied to chestpieces, tools, and swords (as that's all they will enchant.) I've also expanded it to cover the rare mob drops, I've done this based on information from the drops page.
 * Iron Tools: 5-29
 * Iron Armour: 5-27
 * Diamond Stuff: 5-27

In case anyone finds it useful I have included the enchantment level ranges for each material using standard enchanting, based on the same calculations as above, but using 30 rather than 19.

-->