Bedrock Edition beta 1.11.0.3

Beta 1.11.0.3 is the second beta version released for 1.11.0.

Gameplay

 * Raids
 * Added raid bossbar.
 * Are currently just a placeholder.

Command format

 * Enables or disables events such as raids, wandering trader spawn cycle, and illager patrol
 * Enables or disables events such as raids, wandering trader spawn cycle, and illager patrol

Blocks

 * Fletching table, smithing table
 * No longer hidden behind Experimental Gameplay.

Items

 * Sweet berries
 * No longer hidden behind Experimental Gameplay.

Mobs

 * Cats
 * Now respawn based on the number of beds in the village.
 * One cat spawns for every four beds in the village.
 * Total caps at 10 cats per village.


 * Ravagers
 * No longer hidden behind Experimental Gameplay.


 * Trader llamas
 * Can no longer be bred.
 * Can no longer spawn as baby variants.
 * Now spit at mobs that are hostile to their owner.
 * Player damage will trigger the llama to become aggressive, but will not cause the trader to hide.


 * New villagers
 * No longer hidden behind Experimental Gameplay.
 * Now heal when they wake up in the morning.


 * Wandering traders
 * Now drink an invisibility potion during dusk.
 * Now drink an invisibility potion to escape hostile mobs or when struck by projectiles and magic attacks.


 * New zombie villagers
 * No longer hidden behind Experimental Gameplay.

Generated structures

 * Pillager outposts
 * No longer hidden behind Experimental Gameplay.
 * Now generate with illager banners.


 * New villages
 * No longer hidden behind Experimental Gameplay.

Gameplay

 * Status effects
 * Updated the Hero of the Village and Bad Omen effect artwork.
 * Hoppers can now be used to fill and empty composters
 * Splash potions of water can now be used to douse campfires.


 * Illager patrols
 * Illagers now follow the patrol captain.


 * Raids
 * Players can now trigger a raid when entering a village with the Bad Omen status effect.
 * Players receive the Bad Omen status effect when killing an illager captain.
 * Raid states are saved and loaded between sessions.
 * Ravagers are sometimes ridden by pillager or vindicator when spawning in a raid.
 * Raids now use the "dweller component" to track raiders, even when they are unloaded.
 * Pillagers, vindicators, witches, and ravagers spawned from a raid will move toward their village dictated from the dweller component.

Fixes

 * Crashes/Performance
 * Fixed the crash that would occur when launching the game on Windows 10
 * Fixed several crashes that could occur during gameplay
 * Using pick block on a nether portal no longer causes the game to crash
 * Giving the player a cobblestone wall variant no longer crashes the game
 * Fixed a crash that could occur when signing in or out of Xbox Live on Xbox One
 * Fixed a crash that could occur when resuming gameplay while connected to a server
 * Fixed a crash that could sometimes occur when trampling on Pumpkin and Melon stems
 * Fixed several crashes on Android when suspending and resuming the game


 * General
 * Players on Xbox are no longer prompted to sign in to Xbox Live if they have already done so
 * Players can no longer suffocate in the ground while spawning into the world


 * Gameplay
 * Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues ,
 * Berry bushes are prickly again ,
 * Smooth stone can now be smelted again
 * Smelting smooth stone now gives the player XP
 * Fixed Villages not registering beds that have slabs and stairs above them
 * Players using VR Controllers no longer fly after swimming
 * Silk touch tools now work correctly right up to their very last use
 * Fix for pillager and vindicator captains not giving Bad Omen upon death


 * World Generation
 * More Village generation fixes:
 * Lower Ladder Blocks are no longer missing in structures
 * Basements no longer have broken structures and redundant dirt blocks inside
 * Fixed Igloo-like houses that would sometimes not generate correctly
 * Floors no longer have missing blocks
 * Animal pens no longer allow animals to escape


 * Mobs
 * Villagers will now use available job sites indoors when it rains
 * Raiders no longer get stuck when trying to path find to a village
 * Illager captains spawned in outposts no longer leave due to patrolling behavior
 * The Wandering Trader now holds trade interest items the right way up!
 * Mobs now rotate correctly after exiting boats
 * Drowned mobs converted from a Zombie now attack Players
 * Villagers no longer get stuck on Lanterns


 * Blocks
 * Coral plants and sea grass now break when a supporting block is removed
 * Armor Stands and Grindstones are now craftable again
 * Smooth and Chiselled Quartz blocks no longer have directional placement


 * Graphical
 * Fixed a rendering issue on the Bell texture
 * Wandering Traders no longer have two right feet


 * User Interface
 * Items can now be split properly in the inventory and crafting grid
 * The keyboard no longer obscures text entry when writing in a book on Xbox One


 * Commands
 * Fixed command suggestion icons offset


 * Add-Ons and Script Engine
 * "/replaceitem" now takes selector arguments into account when replacing items in the offhand slot