Bedrock Edition beta 1.16.100.54

Beta 1.16.100.54 is the fifth beta version for Bedrock Edition 1.16.100, released on September 3, 2020, which brought more parity from Java Edition, RenderDragon to the Windows 10 port, and fixes bugs.

Command format

 * Commands
 * Added
 * Used for managing active fog settings for players.

Gameplay

 * Materials
 * Added seven new material colors:

General

 * Splashes
 * Added new splashes:
 * This parrot is no more! It has ceased to be!
 * Music by Lena Raine!
 * Aww man!
 * #minecraftfarms
 * And my pickaxe!
 * Envision! Create! Share!
 * Fabulous graphics!
 * Also try Minecraft Dungeons!
 * Vanilla!
 * May contain traces of citrus!
 * Zoglin!?

Blocks

 * Bee Nests
 * Now appear yellow on maps.


 * Chains
 * Can now be placed in all orientations.


 * Lanterns
 * Can now be waterlogged.
 * Also applies to soul lanterns.


 * Nether gold ore
 * Now uses the "nether" color on maps.


 * Soul Campfires
 * Now deal double the damage that normal campfires deal.

Items

 * Brown and Red Mushrooms
 * Can now be placed and grown on both types of nylium.


 * Crimson and Warped Fungus
 * Can now be placed on mycelium.
 * Will still only grow into a huge fungus on the respective nylium.


 * Lodestone Compasses
 * Can now be enchanted with Curse of Vanishing.


 * Totem of Undying
 * Now gives Fire Resistance I instead of II.

Mobs

 * Hoglins
 * Now afraid of Respawn Anchors.
 * Baby Hoglins now deal appropriate damage.


 * Iron Golems
 * Now attacks Hoglins.


 * Piglins
 * Now drop their inventory when "zombified".
 * Can now equip Shields, Elytra, Turtle Shells, and various Mob Heads.


 * Piglin Brutes
 * Now drops 20 experience points instead of 10.
 * No longer spawns with enchanted golden axes


 * Strider Jockeys
 * The zombified piglin riding a strider now spawns holding a warped fungus on a stick.

World Generation

 * Nether Biomes
 * Soul Sand Valley now have ceilings covered with Soul Soil and Soul Sand.
 * Basalt Delta now have Basalt ceilings.


 * Ruined portals
 * Now can generate with 4–12 glistering melon slices instead of only one.

Gameplay

 * Bartering
 * Various weights and item amounts have been changed to match the with the exception of spectral arrows.
 * Blackstone, arrows, and water bottles can now be obtained through bartering.
 * Netherite Hoe, Glowstone Dust and Magma Cream can no longer be obtained from bartering.


 * Map colors
 * With the addition of new material colors, map colors have been updated accordingly.
 * Warped stems, stripped warped stems, and warped planks now use the color instead of the  color.
 * Warped hyphae and stripped warped hyphae now use the color instead of the  color.
 * Warped nylium now uses the color instead of the  color.
 * Warped fungi and twisting vines now use the color instead of the  color.
 * Warped wart blocks now use the color instead of the  color.
 * Crimson stems and stripped crimson stems now use the color instead of the  color.
 * Crimson hyphae and stripped crimson hyphae now use the color instead of the  color.
 * Crimson nylium now uses the color instead of the  color.
 * Crimson fungi and weeping vines now use the color instead of the  color.
 * Crimson planks now use the color instead of the  color.

General

 * Add-ons and Map Making
 * The has been changed to use data for its target block.
 * Striders now correctly executes the.
 * no longer uses -1 in as a value to indicate unlimited range, the default has been changed to 32
 * no longer uses -1 in as a value to indicate unlimited range, the default has been changed to 32
 * Added content log warnings for when and  is less than 0
 * Added content log warnings for when is greater than


 * Options
 * Removed the "Particle Render Distance" options as it became redundant with.


 * RenderDragon
 * Windows 10 now uses the new rendering engine RenderDragon.


 * Splashes
 * Removed the "mixer.com/minecraft" splash, as Mixer streaming services is no longer available.

Fixes

 * Performance and Stability
 * Fixed issue where the game could crash if player joined the game in a sleeping state.
 * Fixed a bug which would cause a crash after killing an Elder Guardian or Guardian.
 * Fixed a crash that could sometimes occur when using fireworks to propel elytra.


 * Vanilla Parity
 * It's now possible to place chains so that they are aligned horizontally.
 * Floor and ceiling surface generation now correctly match Java.
 * Soul Sand Valleys now have ceilings covered with Soul Soil and Soul Sand.
 * Basalt Deltas now have Basalt ceilings.
 * Striders with riders can now be tempted.
 * Piglins now drop their inventory when "zombified".
 * Piglin Brutes now give 20xp instead of 10 when killed by player.
 * Allow Piglin to preserve equipment when zombified.
 * Lanterns can now be placed underwater and do not pop when a water source block is placed on them.
 * The Piglin in Bedrock will now offer similar bartering items as it does in Java
 * Soul Fire now doesn't melt snow or ice blocks
 * Soul Campfires now does twice as much damage as regular campfires
 * Zombified Piglin is no longer floating above the strider while riding
 * Warped Fungus can now grow in Crimson Forest on Bedrock.
 * Piglins can no longer drop Nether Brick Blocks after bartering on Bedrock
 * Baby Zoglin and Baby Hoglin now have drops after being killed by the Player.
 * Wither Skeletons now automatically attack Piglins and Piglin Brutes
 * Hoglins will now flee from Respawn Anchors
 * Iron Golems now attack Hoglins on Bedrock
 * Zoglins now take damage from Healing effect and heal from Harming effect.
 * If Ruined Portal chests contain glistening melon slices they no longer contain only a single melon slice (MCPE-92675)
 * Zombified Piglins that are jockeys on Striders now hold a Warped Fungus on a Stick.
 * Piglin Brutes no longer have enchanted Golden Axes to have parity with Java.
 * Nether Sprouts can be used in the Composter again
 * Soul Speed Enchant found in chests is now limited to Bastion Remnant chests.
 * Netherite armour items no longer takes durability loss from player standing on magma
 * Soul Campfires now drop Soul Soil instead of Charcoal when mined
 * Strider health is now on parity with the Java version
 * Piglins can now equip Shields, Elytra, Turtle Shells, and various Mob Heads.
 * Piglin Brutes no longer become angry from specific blocks being broken, they still always attack a player on sight though
 * Zombified baby piglins now correctly display items held in their hands
 * Quick crafting Piston will now work with Warped planks and Crimson planks
 * Baby Hoglins now deal appropriate damage.
 * Piglins now spawn naturally in Nether Wastes on Peaceful difficulty.


 * General
 * Updated Splash texts and loading screen tips
 * Added screen reader support to gamepad helpers on main menu
 * Corrected map color representation for multiple blocks
 * Nether and Warped wart blocks are no longer in an unfolding section in the creative menu
 * Totem of Undying now applies the correct effects upon dying
 * Loading screen hints now have punctuation


 * Gameplay
 * Mobs can no longer power Minecarts they stand in
 * Fixed a bug where the player and mobs wouldn't take damage when walking through sweet berry bushes
 * Slimes can climb ladders again
 * Fixed bug where ladders were not displayed in special cases when placed next to each other
 * Killing mobs that have armour equipped with ranged weapons now result in armour loot
 * Compass with custom name retains its name when linked to a Lodestone
 * Lodestone Compasses can now be enchanted with the Curse of Vanishing using an Anvil
 * Compasses with Curse of Vanishing now retain their enchantment when linked to a Lodestone
 * Slimes now spawn in slime chunks inside frozen biomes
 * Iron pickaxe can now be dropped during raids
 * Brown and Red Mushrooms can now be grown into huge mushrooms on Nylium
 * Crimson and warped fungus can now be placed on Mycelium


 * Graphical
 * Striders now have a separate texture mapping for each leg, and their leg textures are properly mirrored
 * Created an updated biomes_client.json file for 1.16.100 that links each biome to a fog definition identifier
 * Created command for managing active fog settings for players; these fog settings override fog driven from the client such as biome location of player camera
 * Created a json file for each fog definition which contains the new "fog_start", "fog_end", "fog_color", and "render_distance_type" settings for parity with previous data and hardcoded values
 * Added child object "volumetric" which contains "density" and "media_coefficients" objects. These hold the data values used for the volumetric fog.