Minecraft Dungeons:Enchanting

Enchanting is a mechanic that augments s and by applying s to activate the enchantment, locking-in the choice.

Enchantment slots
s and each have up to three enchantment slots, with up to three random enchantments choices per slot.

The number of available enchantment slots on collected equipment depends on the and the player's threat level. Unavailable enchantment slots or enchantment choices cannot be unlocked.

Enchantments behave independently when stacked. A weapon with two III, each having a 30% chance to occur, does not give a 60% chance to occur, but instead a combined 51% chance, including a 9% chance that the effect occurs twice.

Built-in enchantments
When dealing with equipment possessing a built-in enchantment, that enchantment is unavailable as a choice to apply onto that particular piece of equipment, even if the built-in enchant is normally stackable. For example, a never has  as an option, a  never has  as an option,  never has  as an option, and so on.

built-in enchantments are shown as the enchantment icon with an orange border on the equipment's properties list and can be visible in-game through the enchantment notify icon, enchantment effects ,and the Status Effect icon relating to the enchantment appears on the Heads-Up Display upon the use of non-enchanted equipment. Enchantments built-in cannot be upgraded, altered, or removed

Some enchantments are unacsessable by most armor or weapon types, but appear on certain armor or weapons, such as that of the, with built in, or the  or it's unique variants with  built in, or the  with the and  enchantments built in.

Soul enchantments
Enchantments that involve souls occur only on s and that provide soul gathering naturally, such as the, , or  and their respective uniques, not on equipment that has an enchantment built-in that provides soul gathering - ,  and  being notable examples.

Soul gathering equipment can possess non-soul enchantments the same as regular equipment.

,, and are Soul enchantments that occur on both melee and ranged weapons. occurs on armor.

Gilded gear


Obtainable, to a maximum power of 251, from defeating during  or though bartering with the  using, gilded gear are s and s that possess an extra built-in enchantment at tier I, II, or III and costs more s to activate and upgrade the enchantments within the slots. These appear in the inventory with a gold background and a golden tag adjacent to the.

Gilded gear can be salvaged for gold rather than the usual with regular gear. do not allow gilded gear to be used as an offering.

Gilded equipment can currently be obtained only from the. Special event items equipment cannot be obtained gilded.

Enchanted mobs
Enchanted mobs are glowing, slightly larger mobs with 1 or more additional properties that make them more of a threat to players compared to standard mobs. Enchantments can be applied onto s from an, the or spawn with enchantments. Passive, such as, and neutral mobs can also appear with enchantments. Some of these enchantments, such as and  are exclusive to mobs and not available to players.

Raid Captain Modifiers
A miniboss in which drop a threat or mystery banner when defeated. They can spawn anywhere, with all types of illagers as guards. When a threat banner is picked up, the level instantly increases. When a mystery banner is picked up, a random negative modifier is true.

For more detail and for all known modifiers look on the MCD:Raid Captain page.

Enchantment list
Player-accessible enchantments that can occur in the enchantment slots as enchantments choices. These can be upgraded and can occur as gilded built-ins.

The artifact can apply, , or  onto nearby summoned mobs and other players.

Built-in
Enchantments accessible to the player only by being built-into equipment. These cannot appear as enchantments choices and cannot be upgraded but may possess tier and cost information.

Mob-exclusive
Enchantments unobtainable by players but accessible by mobs. Some were planned to be usable by players, but went unused and ended up only being used by mobs.
 * (On and  wielded by s and s respectively)
 * (On and  wielded by s and s respectively)
 * (On and  wielded by s and s respectively)
 * (On and  wielded by s and s respectively)
 * (On and  wielded by s and s respectively)
 * (On and  wielded by s and s respectively)

Unused
Functioning enchantments that were developed for player usage in some form but went unused, scrapped, are not implemented, or became mob-exclusive. These may function upon forcefully applying onto equipment using external tools.

Trivia

 * Despite and  involving souls, it is not exclusive to soul gathering.
 * It is possible to apply up to three of the same enchantment to an item if that enchantment appears multiple times on the same equipment.
 * and are the only enchantments that also have a negative effect on the player.
 * Unset is a fail-safe enchantment with no functionality. It uses the icon for.
 * All artifact-related enchantments aren't built into any equipment.
 * Melee enchantments when forcefully applied onto armor continue to function as if they were applied onto melee weapons.