Talk:Soul Sand

Tool
How is the tool a sword? Levy 14:00, 1 November 2010 (CDT)
 * Because that's just the way it works. Leaves and glass and some other blocks mine fastest using a diamond sword over any other tool. 17:35, 1 November 2010 (CDT)
 * Leaves, glass, crafting tables, doors, fences, ladders, signs, and storage chests, I think. --PurpleKiwi 23:06, 1 November 2010 (UTC)
 * "This material has the most of same properties as Dirt" This sentence makes me believe I should use a shovel, but then I look a the infograph and I see a sword. Then I'm confused. I think someone should explain this at the article. Another question: if I use a sword on the blocks mentioned above, will it take double-damage? --CrazyTerabyte 02:58, 2 November 2010 (UTC)
 * The sword has an inherent ability to cut through materials faster than any other tool when that material has no other specialized tool. HOWEVER, two charges are used on the sword when used which defines it as not the specialized tool. Lern 2 TEST things please. Levy 21:01, 4 November 2010 (UTC)
 * I added a harvesting section summarizing all of this. I added the conclusion that harvesting bare-handed is the best way to go, but because that's opinion rather than fact I encourage anyone who feels strongly otherwise to edit it. --TaviRider 18:39, 5 November 2010 (CDT)
 * The face of a creeper. It bears the mark of a hostile mob and will be treated so. You would use a sword to kill any mob. Drenay 21:31, 15 December 2010 (CST)

Name
i think mud would be a more apropriate name. it does not have any of the properties of sand and does not even remotely resemble sand. --BlueLegion 22:18, 3 November 2010 (UTC)
 * I agree. That's what I call it.--PurpleKiwi 04:26, 4 November 2010 (UTC)
 * Agreed. I'd call it quicksand but it doesn't 'drown' you so mud is the only other sensible name. --Felvet 06:37, 29 November 2010 (CST)
 * It will bring me personal joy on the day this "slow sand" is officially named as Mud. --JellyfishGreen 06:14, 2 December 2010 (CST)

Falling damage reduction
I tested falling damage reduction and didn't notice any effect at all. I have a feeling whoever added that property was mistaken, but ... my methods weren't exactly rigorous. Is there a way to find out my player's exact health? --TaviRider 01:20, 7 November 2010 (UTC)


 * I don't know how to see exactly what a player's health is, but I've done a fair bit of testing in my own right from multiple hits and (judging by 1/2 to 1 heart containers) from what I can see absoloutely nothing changed. If it has, it probably isn't significant enought to be worth a mention anyway. --kin_sokat 10:52, 7 November 2010 (UTC)


 * Thanks for the confirmation. I'll remove the damage reduction comment. --TaviRider 16:25, 8 November 2010 (UTC)


 * Thanks for taking it out. A few days after I put that in, I realized that it was the other way around (I took MORE damage from mud). Can anyone test it?--PurpleKiwi 07:14, 16 November 2010 (UTC)