Armor Stand/ED


 * Entity data
 * except LeftHanded, DeathLootTable, DeathLootTableSeed, NoAI, Leash, CanPickUpLoot and PersistenceRequired.
 * : 1 or 0 (true/false) - if true, ArmorStand's size is set to 0, has a tiny hitbox, and disables interactions with it. May not exist.
 * : 1 or 0 (true/false) - if true, ArmorStand is invisible, although items on it still display.
 * : 1 or 0 (true/false) - if true, ArmorStand does not display the base beneath it.
 * : Rotation values for the ArmorStand's pose.
 * : Body-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Left Arm-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Right Arm-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Left Leg-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Right Leg-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Head-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : 1 or 0 (true/false) - if true, ArmorStand displays full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
 * : 1 or 0 (true/false) - if true, ArmorStand is much smaller, similar to the size of a baby zombie.
 * : Bit field allowing disable place/replace/remove of armor elements. For example, the value 16191 or4144896 disables placing, removing and replacing of all equipment. These can be found using the bitwise OR operator.
 * : Bit field allowing disable place/replace/remove of armor elements. For example, the value 16191 or4144896 disables placing, removing and replacing of all equipment. These can be found using the bitwise OR operator.

盔甲架/ED