Minecraft Wiki:Patroller requests

This page lists edits that still need patrolling attention. These unpatrolled edits require confirmation that they are not providing false information. Using this page serves the purpose of identifying false information, as well as ensuring edits with false information are easier spotted and corrected by the appropriate patroller.


 * 1) You may edit this page to add new links to edits that need confirmation ([ patrollers] and [ administrators] only)
 * 2) You may add requested information for a listed edit if you can provide a reliable source ([ non-IP users] only)

Please do not make any changes other than the above. If you really need to, please ask on the talk page. I reserve the right on this page to undo any edits at my own discretion. I will usually add new links myself if I can't patrol an edit, but if you're a patroller you may identify edits you can't patrol and add them here as well.

Confirming/patrolling edits
In this section, all (questionable) edits are listed that cannot be patrolled yet until someone can confirm their correctness. Please reply to each individual list item as if it were a talk page, to explain/confirm/debunk whether the related edit(s) is/are correct or not. This may require play-testing, research or some other reliable source.

Is the conduit taking up the full block space regardless of appearance, not a good/needed trivia? Special:diff/1211877

 * Not sure what was meant, every block takes up a full block space in the sense that you can't place multiple blocks in the same space (which is just a standard Minecraft "rule", making it bad trivia). If they mean collision box / hitbox, it was just not true anymore (iirc, it used to take up a full block collision / hitbox wise when it was first introduced in a snapshot). --Pepijn (talk) 15:15, 26 July 2018 (UTC)
 * They probably id mean the hitbox, so the question is, the hitbox now folows the visual appearance? (i.e. when you target the block it renderes a cuboid similarly how it does for fences)? – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 15:18, 26 July 2018 (UTC)
 * Depends a bit on the edition. In Java you can only place conduits in water, they are placed in the middle and it does not matter what face of a block you click on when placing them. They also don't have an orientation, aka no matter how you place them they always look the same. In Java, the hitbox lines up with the rendered block model. In Bedrock you can place conduits out of water and they do have an orientation, they basically behave like mob heads except you can only place them on top of blocks. Because of this orientation the hitbox does not always line up with the rendered block model. The hitbox stays the same but the rendered block model can rotate within, unlike mob heads the hitbox is larger than the 0 degrees rotation of the model. --Pepijn (talk) 15:38, 26 July 2018 (UTC)
 * Ok then they don't have a full block hitbox anymore, and the edit was correct. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 15:46, 26 July 2018 (UTC)

Is it true the conduit is exclusive to Java and Bedrock? Special:diff/1223479

 * Is UA even out for legacy console? --Pepijn (talk) 15:01, 26 July 2018 (UTC)

Do conduits not damage guardians? Special:diff/1245180

 * They do damage guardians in both Bedrock and Java. --Pepijn (talk) 15:08, 26 July 2018 (UTC)
 * Reverted the edit. Looks like Jack already patrolled the edit before I reverted it, though. -- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 15:11, 26 July 2018 (UTC)
 * Just barely, I was going to revert it afterwards, but you were faster. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 15:12, 26 July 2018 (UTC)

Does the Slow Falling effect stay the same at all levels regardless of game edition? Special:diff/1245712

 * Slow Falling is JE exclusive. --Pepijn (talk) 13:58, 26 July 2018 (UTC)
 * And it does stay the same regardless of level (I noticed that when I tried to get a hovering effect by combining it with levitation with certain amplifiers; skow falling is not affected by them) FVbico (talk) ([MoJIRA]) 14:00, 26 July 2018 (UTC)

Is Dolphin's Grace Java Edition exclusive? Special:diff/1220961

 * Yes. There's no such status effect in Bedrock. --Pepijn (talk) 12:50, 26 July 2018 (UTC)

Does Blindness disable the ability to critically hit? Special:diff/1218855

 * Confirmed to be true in 18w30a. - Sonicwave talk  04:51, 26 July 2018 (UTC)

Is this the new syntax for the command? Special:diff/1245416

 * The new syntax for /effect is indeed . - Sonicwave  talk  04:51, 26 July 2018 (UTC)

Do drowned always drop nautilus shells when they naturally spawn with them in Java Edition? Special:diff/1232995

 * The shells always spawn in the offhand and natural drowned have a drop chance of 2.0 (>1 is always dropped) for their offhand. So yes, they do but it's a bit more general. --Pepijn (talk) 10:57, 26 July 2018 (UTC)

How exactly does this "purple texture" work on drowned, in what edition and why? Special:diff/1245177

 * It *was* the enchantment glow affecting the drowned's overlay, this once was also the case for the stray. FVbico (talk) ([MoJIRA]) 10:04, 26 July 2018 (UTC)
 * Did/does this also happen in other editions like Bedrock? And if not, does this mean that line may just be removed from the article, or should it be moved to History instead? – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 10:21, 26 July 2018 (UTC)
 * It was a bug, the wiki normally does not really keep track of bugs, especially not if they've been fixed and never really affected gameplay. I think it can just be removed entirely. --Pepijn (talk) 10:59, 26 July 2018 (UTC)

Do baby turtles only hatch during the day? Special:diff/1237299

 * Not in Java at least. I will try in Bedrock later. --Pepijn (talk) 13:09, 26 July 2018 (UTC)
 * Not in Bedrock either. Time does not matter. --Pepijn (talk) 13:57, 26 July 2018 (UTC)

Do baby turtles occasionally spawn naturally in Bedrock Edition? Special:diff/1238553

 * Yes. 1 out of 10. --Pepijn (talk) 12:15, 26 July 2018 (UTC)

Can someone confirm that turtles are really required by those two advancements, because they weren't before? Special:diff/1245158

 * Yes. the first one only requires breeding, no criteria. The second one has turtles added. At first it was bugged and the second advancement could not be completed, this was fixed a while ago. --Pepijn (talk) 12:17, 26 July 2018 (UTC)
 * Marked as patrolled, now archived.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 12:44, 26 July 2018 (UTC)

Does throwing items damage placed turtle eggs? Special:diff/1214504

 * It does on Java edition, although that is currently reported as a bug . - Sonicwave talk  04:51, 26 July 2018 (UTC)

Do hostile mobs effectively do no damage to turtle eggs when is set to  ? Special:diff/1244728

 * Zombies do ignore turtle eggs if mobGriefing is set to false, but they can still break it if standing on it for an extended period of time (although that might be a bug). - Sonicwave talk  04:51, 26 July 2018 (UTC)
 * In the next snapshot, this will no longer be the case. FVbico (talk) ([MoJIRA]) 13:56, 26 July 2018 (UTC)

Do parrots dance when near an active jukebox in Bedrock Edition? Special:diff/1245686

 * Yes, up to 3 blocks away. Parrot has to be in range when the jukebox starts playing. --Pepijn (talk) 13:11, 26 July 2018 (UTC)