Minecraft Dungeons:Daily Trials/Archive

Last Updated Oct 16 2020. (Maintained by HNaledi123 (talk) 05:43, 16 October 2020 (UTC))

=Seasonal Trials Archive= Oct 26 Oct 27 Oct 28 Oct 29 Oct 30 Oct 31 Nov 1 Nov 2 Nov 3

ARCHIVE DISCONTINUED TILL FURTHER NOTICE.

= Locations =

Following locations have had a Daily Trial occur at some point.
 * Difficulty 1 = Hard Challenge
 * Difficulty 2 = Harder Challenge
 * Difficulty 3 = Epic Challenge

'''Squid Coast, Soggy Cave, Arch Haven, Lower Temple, Underhalls, Obsidian Pinnacle, Panda Plateau and ??? have never had any Daily Trial occour yet. Arch Haven and Underhalls had a daily trial for a few minutes after launch, but both of them were bugged, and got switched almost immediately.'''

UPDATED LAST Oct 2nd

Please use CTRL+F or the "Contents" for easier navigation, as this page may become quite long. Alternatively, use the contents bar on the side of the page at the top and click on the part you want to see.

= September = Creeping Winter Release!

Sep 8
Release day!

Arch Haven and Underhalls just after launch got the daily trials. But both of them where glitched, so it got switched.

Creeper Woods
Hard Challenge (1, I)

Modifiers
 * Player health is increased by 20% (Positive)
 * Players have the Final Shout enchantment equipped (Positive)
 * 50% of melee mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Fiery Forge
Epic Challenge (3, III)

Modifiers
 * 50% of melee mobs are replaced with Vanguard (Negative)
 * Players have the Multishot enchantment equipped (Positive)
 * 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Overgrown Temple
Harder Challenge (2, II)

Modifiers
 * Player speed is increased by 20% (Positive)
 * 100% of melee mobs are replaced with Skeleton (Negative)
 * Players have the Punch enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Lone Fortress
Hard Challenge (1, I)

Modifiers
 * Initial life count is set to 1 (Negative)
 * Players have the Critical Hit enchantment equipped (Positive)
 * 50% of mobs have the Deflect enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Sep 9
Creepy Crypt Daily Trial was bugged. If you had already unlocked Creepy Crypt, it would not be unlocked. I made a new account to counter this problem. This is probably why we didn't have any more secret level daily trials.

Creepy Crypt
Harder Challenge (2, II)

Modifiers
 * Pet count is set to 3 (Positive)
 * Mob damage is increased by 50% (Negative)
 * Players have the Radiance enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Redstone Mines
Epic Challenge (3, III)

Modifiers
 * Player speed is increased by 20% (Positive)
 * Players have the Ricochet enchantment equipped (Positive)
 * 50% of melee mobs have the Freezing enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Dingy Jungle
Epic Challenge (3, III)

Modifiers
 * Initial life count is set to 1 (Negative)
 * 33% of melee mobs are replaced with Creeper (Negative)
 * Players have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Lost Settlement
Epic Challenge (3, III)

Modifiers
 * Player health is decreased by 30% (Negative)
 * 50% of melee mobs are replaced with Redstone Cube (Negative)
 * Players have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Soggy Swamp
Hard Challenge (1,I)

Modifiers
 * Initial life count is set to 1 (Negative)
 * Players have the Looting enchantment equipped (Positive)
 * 50% of melee mobs have the Critical Hit enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Redstone Mines
Epic Challenge (3, III)

Modifiers
 * Mob speed is increased by 50% (Negative)
 * 100% of ranged mobs are replaced with Zombie (Negative)
 * Players have the Shockwave enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Overgrown Temple
Harder Challenge (2, II)

Modifiers
 * Mob damage is increased by 50% (Negative)
 * Mob speed is increased by 50% (Negative)
 * Players have the Freezing enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Lone Fortress
Hard Challenge (1, I)

Modifiers
 * Player speed is increased by 20% (Positive)
 * 100% of melee mobs are replaced with Skeleton (Negative)
 * Players have the Punch enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Creeper Woods
Harder Challenge (2, II)

Modifiers
 * Initial life count is set to 1 (Negative)
 * 33% of melee mobs are replaced with Creeper (Negative)
 * Players have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Fiery Forge
Epic Challenge (3, III)

Modifiers
 * Emeralds heal the player by 4 hp (Positive)
 * 40% of ranged mobs are replaced with Witch (Negative)
 * Players have the Cowardice enchantment Equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Overgrown Temple
Hard Challenge (1, I)

Modifiers
 * Player health is decreased by 75% (Negative)
 * 50% of melee mobs are replaced with Pillager (Negative)
 * Players have the Deflect enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Frosted Fjord
Harder Challenge (2, II)

Modifiers
 * 50% of melee mobs are replaced with Vanguard (Negative)
 * Players have the Multishot enchantment equipped (Positive)
 * 50% of mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Creeper Woods
Hard Challenge (1, I)

Modifiers
 * 50% of melee mobs are replaced with Skeleton (Negative)
 * Players have the Recycler enchantment equipped (Positive)
 * 50% of mobs have the Multishot enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Cacti Canyon
Harder Challenge (2, II)

Modifiers
 * Emeralds heal the player by 4 hp (Positive)
 * 40% of ranged mobs are replaced with Witch (Negative)
 * Players have the Cowardice enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Overgrown Temple
Hard Challenge (1, I)

Modifiers
 * Initial life count is set to 1 (Negative)
 * Players have the Looting enchantment equipped (Positive)
 * 50% of melee mobs have the Critical Hit enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Frosted Fjord
Harder Challenge (2, II)

Modifiers
 * Initial life count is set to 1 (Negative)
 * 33% of melee mobs are replaced with Creeper (Negative)
 * Players have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Creeper Woods
Harder Challenge (2, II)

Modifiers
 * Player speed is increased by 20% (Positive)
 * 100% of melee mobs are replaced with Skeleton (Negative)
 * Players have the Punch enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Pumpkin Pastures
Hard Challenge (1, I)

Modifiers
 * Player health is decreased by 30% (Negative)
 * 50% of melee mobs are replaced with Redstone Cube (Negative)
 * Players have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Dingy Jungle
Hard Challenge (1, I)

Modifiers
 * The player only has Firework Arrows (Positive)
 * Player health is increased by 30% (Positive)
 * 50% of melee mobs are replaced with Creeper (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare

Frosted Fjord
Harder Challenge (2, II)

Modifiers
 * Player health is increased by 20% (Negative)
 * Players have the Final Shout enchantment equipped (Positive)
 * 50% of melee mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Pumpkin Pastures
Harder Challenge (2, II)

Modifiers
 * The player only has Burning Arrows (Positive)
 * Players have the Burning enchantment equipped (Positive)
 * 33% of mobs have the Fire Trail enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Fiery Forge
Epic Challenge (3, III)

Modifiers
 * Pet count is set to 2 (Positive)
 * 50% of melee mobs are replaced with Husk (Negative)
 * 50% of mobs have the Poison Cloud enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Dingy Jungle
Epic Challenge (3, III)

Modifiers
 * Player health is decreased by 30% (Negative)
 * 50% of melee mobs are replaced with Redstone Cube (Negative)
 * Players have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Frosted Fjord
Epic Challenge (3, III)

Modifiers
 * Initial life count is set to 1 (Negative)
 * Players have the Critical Hit enchantment equipped (Positive)
 * 50% of mobs have the Deflect enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Redstone Mines
Epic Challenge (3, III)

Modifiers
 * Players collect 5 times as many souls (Positive)
 * 33% of melee mobs are replaced with Chicken Jockey (Negative)
 * 50% of mobs have the Thorns enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Desert Temple
Harder Challenge (2, II)

Modifiers
 * Initial life count is set to 1 (Negative)
 * 33% of melee mobs are replaced with Creeper (Negative)
 * Players have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Dingy Jungle
Epic Challenge (3, III)

Modifiers
 * Player damage is increased by 50% (Positive)
 * Players have the Gravity Pulse enchantment equipped (Positive)
 * 50% of mobs have the Electrified enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Lone Fortress
Epic Challenge (3, III)

Modifiers
 * Players collect 4 times as many souls (Positive)
 * 15% of melee mobs are replaced with Mob Spawner (Negative)
 * Players have the Soul Speed enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Soggy Swamp
Harder Challenge (2,II)

Modifiers
 * Pet count is set to 3 (Positive)
 * Mob damage is increased by 50% (Negative)
 * Players have the Radiance enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Cacti Canyon
Harder Challenge (2, II)

Modifiers
 * Players collect 4 times as many souls (Positive)
 * Players have the Anima Conduit enchantment equipped (Positive)
 * 100% of melee mobs have the Committed enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Overgrown Temple
Harder Challenge (2, II)

Modifiers
 * Game over if anybody dies (Negative)
 * Emeralds heal the player by 4 hp (Positive)
 * Players have the Prospector enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Lone Fortress
Epic Challenge (3, III)

Modifiers
 * 50% of ranged mobs have the Multishot enchantment (Negative)
 * Players have the Recycler enchantment equipped (Positive)
 * 50% of melee mobs are replaced with Skeleton (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Soggy Swamp
Epic Challenge (3, III)

Modifiers
 * Player speed is increased by 20% (Positive)
 * Players have the Ricochet enchantment equipped (Positive)
 * 50% of melee mobs have the Freezing enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Redstone Mines
Harder Challenge (2, II)

Modifiers
 * Player health is increased by 20% (Positive)
 * Players have the Final Shout enchantment equipped (Positive)
 * 50% of melee mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Dingy Jungle
Harder Challenge (2, II)

Modifiers
 * 50% of melee mobs are replaced with Vanguard (Negative)
 * Players have the Multishot enchantment equipped (Positive)
 * 50% of mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Frosted Fjord
Hard Challenge (1, I)

Modifiers
 * Player health is decreased by 30% (Negative)
 * 50% of melee mobs are replaced with Redstone Cube (Negative)
 * Players have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Creeper Woods
Hard Challenge (1, I)

Modifiers
 * Player damage is increased by 50% (Positive)
 * Players have the Gravity Pulse enchantment equipped (Positive)
 * 50% of mobs have the Electrified enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Highblock Halls
Harder Challenge (2, II)

Modifiers
 * Player health is increased by 20% (Positive)
 * Players have the Final Shout enchantment equipped (Positive)
 * 50% of mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Overgrown Temple
Harder Challenge (2, II)

Modifiers
 * Player health is increased by 100% (Positive)
 * Player speed is increased by 20% (Positive)
 * 50% of melee mobs have the Thundering enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Frosted Fjord
Harder Challenge (2, II)

Modifiers
 * The player only has Burning Arrows (Positive)
 * Players have the Burning enchantment equipped (Positive)
 * 33% of mobs have the Fire Trail enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Redstone Mines
Hard Challenge (1, I)

Modifiers
 * The player only has Torment Arrows (Positive)
 * Mob speed is increased by 30% (Negative)
 * 50% of melee mobs are replaced with Baby Zombie (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Fiery Forge
Epic Challenge (3, III)

Modifiers
 * Player speed is increased by 20% (Positive)
 * Players have the Ricochet enchantment equipped (Positive)
 * 50% of melee mobs have the Freezing enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Overgrown Temple
Hard Challenge (1, I)

Modifiers
 * Mob speed is increased by 50% (Negative)
 * 100% of ranged mobs are replaced with Zombie (Negative)
 * Players have the Shockwave enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Lone Fortress
Harder Challenge (2, II)

Modifiers
 * Player speed is increased by 20% (Positive)
 * 100% of melee mobs are replaced with Skeleton (Negative)
 * Players have the Punch enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Creeper Woods
Harder Challenge (2, II)

Modifiers
 * 50% of melee mobs are replaced with Vanguard (Negative)
 * Players have the Multishot enchantment equipped (Positive)
 * 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Redstone Mines
Epic Challenge (3, III)

Modifiers
 * Game over if anybody dies (Negative)
 * Emeralds heal the player by 4 hp (Positive)
 * Players have the Prospector enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Overgrown Temple
Hard Challenge (1, I)

Modifiers
 * Player speed is increased by 20% (Negative)
 * Players have the Ricochet enchantment equipped (Positive)
 * 50% of melee mobs have the Freezing enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Frosted Fjord
Epic Challenge (3, III)

Modifiers
 * Initial life count is set to 1 (Negative)
 * Players have the Critical Hit enchantment equipped (Positive)
 * 50% of mobs have the Deflect enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Creeper Woods
Harder Challenge (2, II)

Modifiers
 * Pet count is set to 2 (Positive)
 * 50% of melee mobs are replaced with Husk (Negative)
 * 50% of melee mobs have the Poison Cloud enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Redstone Mines
Hard Challenge (1, I)

Modifiers
 * Emeralds heal the player by 4 hp (Positive)
 * 40% of ranged mobs are replaced with Witch (Negative)
 * Players have the Cowardice enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Dingy Jungle
Hard Challenge (1, I)

Modifiers
 * 50% of melee mobs are replaced with Vanguard (Negative)
 * Players have the Multishot enchantment equipped (Positive)
 * 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Frosted Fjord
Epic Challenge (3, III)

Modifiers
 * Player damage is increased by 50% (Positive)
 * Players have the Gravity Pulse enchantment equipped (Positive)
 * 50% of mobs have the Electrified enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Creeper Woods
Harder Challenge (2, II)

Modifiers
 * 50% of melee mobs are replaced with Vanguard (Negative)
 * Players have the Multishot enchantment equipped (Positive)
 * 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Fiery Forge
Epic Challenge (3, III)

Modifiers
 * Player health is decreased by 30% (Negative)
 * 50% of melee mobs are replaced with Redstone Cube (Negative)
 * Players have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Overgrown Temple
Harder Challenge (2, II)

Modifiers
 * Initial life count is set to 1 (Negative)
 * Players have the Critical Hit enchantment equipped (Positive)
 * 50% of mobs have the Deflect enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Frosted Fjord
Epic Challenge (3, III)

Modifiers
 * Mob speed is increased by 50% (Negative)
 * 100% of ranged mobs are replaced with Zombie (Negative)
 * Players have the Shockwave enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Cacti Canyon
Epic Challenge (3, III)

Modifiers
 * Players collect 4 times as many souls (Positive)
 * 15% of melee mobs are replaced with Mob Spawner (Negative)
 * Players have the Soul Speed enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Desert Temple
Harder Challenge (2, II)

Modifiers
 * Mob speed is increased by 50% (Negative)
 * 100% of ranged mobs are replaced with Zombie (Negative)
 * Players have the Shockwave enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Overgrown Temple
Harder Challenge (2, II)

Modifiers
 * Player health is increased by 100% (Positive)
 * Player speed is increased by 20% (Positive)
 * 50% of melee mobs have the Thundering enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Lone Fortress
Epic Challenge (3, III)

Modifiers
 * Player speed is increased by 20% (Positive)
 * Players have the Ricochet enchantment equipped (Positive)
 * 50% of melee mobs have the Freezing enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Creeper Woods
Epic Challenge (3, III)

Modifiers
 * Players collect 5 times as many souls (Positive)
 * 33% of melee mobs are replaced with Chicken Jockey (Negative)
 * 50% of mobs have the Thorns enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Cacti Canyon
Hard Challenge (1, I)

Modifiers
 * Player health is decreased by 30% (Negative)
 * 50% of melee mobs are replaced with Redstone Cube (Negative)
 * Players have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Dingy Jungle
Epic Challenge (3, III)

Modifiers
 * 50% of melee mobs are replaced with Vanguard (Negative)
 * Players have the Multishot enchantment equipped (Positive)
 * 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Frosted Fjord
Epic Challenge (3, III)

Modifiers
 * Mob damage is increased by 50% (Negative)
 * Mob speed is increased by 50% (Negative)
 * Players have the Freezing enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Cacti Canyon
Harder Challenge (2, II)

Modifiers
 * Initial life count is set to 1 (Negative)
 * 33% of melee mobs are replaced with Creeper (Negative)
 * Players have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Fiery Forge
Hard Challenge (1, I)

Modifiers
 * Players collect 4 times as many souls (Positive)
 * 15% of melee mobs are replaced with Mob Spawner (Negative)
 * Players have the Soul Speed enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Overgrown Temple
Epic Challenge (3, III)

Modifiers
 * Emeralds heal the player by 4 hp (Positive)
 * 40% of ranged mobs are replaced with Witch (Negative)
 * Players have the Cowardice enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Lone Fortress
Harder Challenge (2, II)

Modifiers
 * Player health is increased by 20% (Positive)
 * Players have the Final Shout enchantment equipped (Positive)
 * 50% of melee mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Creeper Woods
Epic Challenge (3, III)

Modifiers
 * Player health is increased by 100% (Positive)
 * Player speed is increased by 20% (Positive)
 * 50% of melee mobs have the Thundering enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Redstone Mines
Harder Challenge (2, II)

Modifiers
 * 50% of melee mobs are replaced with Vanguard (Negative)
 * Players have the Multishot enchantment equipped (Positive)
 * 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Dingy Jungle
Hard Challenge (1, I)

Modifiers
 * Player health is decreased by 30% (Negative)
 * 50% of melee mobs have the Redstone Cube enchantment (Negative)
 * Players have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Frosted Fjord
Harder Challenge (2, II)

Modifiers
 * Emeralds heal the player by 4 hp (Positive)
 * 40% of ranged mobs are replaced with Witch (Negative)
 * Players have the Cowardice enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Soggy Swamp
Hard Challenge (1, I)

Modifiers
 * 50% of melee mobs are replaced with Vanguard (Negative)
 * Players have the Multishot enchantment equipped (Positive)
 * 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Desert Temple
Epic Challenge (3, III)

Modifiers
 * Players collect 5 times as many souls (Positive)
 * 33% of melee mobs are replaced with Chicken Jockey (Negative)
 * 50% of mobs have the Thorns enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Overgrown Temple
Harder Challenge (2, II)

Modifiers
 * Player health is decreased by 30% (Negative)
 * 50% of melee mobs are replaced with Redstone Cube (Negative)
 * Players have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Lone Fortress
Harder Challenge (2, II)

Modifiers
 * Player health is increased by 20% (Positive)
 * Players have the Cowardice enchantment equipped (Positive)
 * 50% of melee mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Creeper Woods
Harder Challenge (2, II)

Modifiers
 * Mob speed is increased by 50% (Negative)
 * 100% of ranged mobs are replaced with Zombie (Negative)
 * Players have the Shockwave enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Cacti Canyon
Hard Challenge (1, I)

Modifiers
 * The player only has Torment Arrows (Positive)
 * Mob speed is increased by 30% (Negative)
 * 50% of melee mobs are replaced with Baby Zombie (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Overgrown Temple
Harder Challenge (2, II)

Modifiers
 * Initial life count is set to 1 (Negative)
 * 33% of melee mobs are replaced with Creeper (Negative)
 * Players have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Frosted Fjord
Hard Challenge (1, I)

Modifiers
 * Game over if anybody dies (Negative)
 * Emeralds heal the player by 4 hp (Positive)
 * Players have the Prospector enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Creeper Woods
Hard Challenge (1, I)

Modifiers
 * Player health is increased by 20% (Positive)
 * Players have the Final Shout enchantment equipped (Positive)
 * 50% of melee mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Fiery Forge
Harder Challenge (2, II)

Modifiers
 * Initial life count is set to 1 (Negative)
 * 33% of melee mobs are replaced with Creeper (Negative)
 * Players have the Leeching enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

Overgrown Temple
Hard Challenge (1, I)

Modifiers
 * Initial life count is set to 1 (Negative)
 * Players have the Looting enchantment equipped (Positive)
 * 50% of melee mobs have the Critical Hit enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Frosted Fjord
Harder Challenge (2, II)

Modifiers
 * Players collect 4 times as many souls (Positive)
 * Players have the Anima Conduit enchantment equipped (Positive)
 * 100% of the melee mobs have the Committed enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Desert Temple
Hard Challenge (1, I)

Modifiers
 * Player health is increased by 20% (Positive)
 * Players have the Final Shout enchantment equipped (Positive)
 * 50% of mobs have the Weakening enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Highblock Halls
Harder Challenge (2, II)

Modifiers
 * Player health is decreased by 30% (Negative)
 * 50% of melee mobs are replaced with Redstone Cube (Negative)
 * Players have the Food Reserves enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Armor: Rare
 * Armor: Unique

Overgrown Temple
Hard Challenge (1, I)

Modifiers
 * Initial life count is set to 1 (Negative)
 * Players have the Critical Hit enchantment equipped (Positive)
 * 50% of melee mobs have the Deflect enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Melee: Rare
 * Melee: Unique

Frosted Fjord
Hard Challenge (1, I)

Modifiers
 * Player health is increased by 100% (Positive)
 * Player speed is increased by 20% (Positive)
 * 50% of the melee mobs have the Thundering enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

= October =

Daily Logs Discontinued

Oct 1
Daily Logs Discontinued

Desert Temple
Epic Challenge (3, III)

Modifiers
 * 50% of melee mobs are replaced with Vanguard (Negative)
 * Players have the Multishot enchantment equipped (Positive)
 * 50% of melee mobs have the Echo enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Fiery Forge
Hard Challenge (1, I)

Modifiers
 * Mob speed is increased by 50% (Negative)
 * 100% of ranged mobs are replaced with Zombie (Negative)
 * Players have the Shockwave enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Dingy Jungle
Epic Challenge (3, III)

Modifiers
 * Emeralds heal the player by 4 hp (Positive)
 * 40% of ranged mobs are replaced with Witch (Negative)
 * Players have the Cowardice enchantment equipped (Positive)

Items

(Apocalypse)

Rewards
 * Ranged: Rare
 * Ranged: Unique

Frosted Fjord
Epic Challenge (3, III)

Modifiers
 * Pet count is set to 2 (Positive)
 * 50% of melee mobs are replaced with Husk (Negative)
 * 50% of the melee mobs have the Poison Cloud enchantment (Negative)

Items

(Apocalypse)

Rewards
 * Artifact: Rare

= Archive =

Non-Special loot that are still exclusive to Daily Trials
THIS SECTION LAST UPDATED SEP 24

Used Modifiers
DISCONTINUED AFTER Oct 1.

Positive:
 * Pet count is set to 2 (x3)
 * Pet count is set to 3 (x2)
 * Player damage is increased by 50% (x3)
 * Player health is increased by 20% (x8)
 * Player health is increased by 30%
 * Player health is increased by 100% (x4)
 * Players collect 4 times as many souls (x5)
 * Players collect 5 times as many souls (x3)
 * Players have the Anima Conduit enchantment equipped (x2)
 * Players have the Burning enchantment equipped (x2)
 * Players have the Cowardice enchantment equipped (x7)
 * Players have the Critical Hit enchantment equipped (x5)
 * Players have the Deflect enchantment equipped
 * Players have the Final Shout enchantment equipped (x7)
 * Players have the Food Reserves enchantment equipped (x9)
 * Players have the Freezing enchantment equipped (x2)
 * Players have the Gravity Pulse enchantment equipped (x3)
 * Players have the Leeching enchantment equipped (x7)
 * Players have the Looting enchantment equipped (x3)
 * Players have the Multishot enchantment equipped (x10)
 * Players have the Prospector enchantment equipped (x3)
 * Players have the Punch enchantment equipped (x4)
 * Players have the Radiance enchantment equipped (x2)
 * Players have the Recycler enchantment equipped (x2)
 * Players have the Ricochet enchantment equipped (x5)
 * Players have the Shockwave enchantment equipped (x6)
 * Players have the Soul Speed enchantment equipped (x3)
 * Player speed is increased by 20% (x13)
 * The player only has Firework Arrows
 * The player only has Burning Arrows (x2)
 * The player only has Torment Arrows (x2)
 * Emeralds heal the player by 4 hp (x9)

Negative:
 * 15% of melee mobs are replaced with Mob Spawner (x3)
 * 33% of melee mobs are replaced with Chicken Jockey (x3)
 * 33% of melee mobs are replaced with Creeper (x7)
 * 33% of mobs have the Fire Trail enchantment (x2)
 * 40% of ranged mobs are replaced with Witch (x6)
 * 50% of melee mobs are replaced with Baby Zombie (x2)
 * 50% of melee mobs are replaced with Creeper
 * 50% of melee mobs are replaced with Husk (x3)
 * 50% of melee mobs are replaced with Pillager
 * 50% of melee mobs are replaced with Redstone Cube (x8)
 * 50% of melee mobs are replaced with Vanguard (x10)
 * 50% of melee mobs are replaced with Skeleton (x2)
 * 50% of melee mobs have the Critical Hit enchantment (x3)
 * 50% of melee mobs have the Deflect enchantment
 * 50% of melee mobs have the Echo enchantment (x8)
 * 50% of melee mobs have the Freezing enchantment (x5)
 * 50% of melee mobs have the Poison Cloud enchantment
 * 50% of melee mobs have the Redstone Cube enchantment
 * 50% of melee mobs have the Thundering enchantment (x3)
 * 50% of melee mobs have the Weakening enchantment (x6)
 * 50% of mobs have the Deflect enchantment (x4)
 * 50% of mobs have the Echo enchantment (x2)
 * 50% of mobs have the Electrified enchantment (x3)
 * 50% of mobs have the Multishot enchantment
 * 50% of mobs have the Poison Cloud enchantment
 * 50% of mobs have the Thorns enchantment (x3)
 * 50% of mobs have the Weakening enchantment (x2)
 * 50% of ranged mobs have the Multishot enchantment
 * 50% of the melee mobs have the Poison Cloud enchantment
 * 50% of the melee mobs have the Thundering enchantment
 * 100% of melee mobs are replaced with Skeleton (x4)
 * 100% of melee mobs have the Committed enchantment
 * 100% of ranged mobs are replaced with Zombie (x6)
 * 100% of the melee mobs have the Committed enchantment
 * Game over if anybody dies (x3)
 * Initial life count is set to 1 (x15)
 * Mob damage is increased by 50% (x4)
 * Mob speed is increased by 50% (x10)
 * Player health is decreased by 30% (x9)
 * Player health is decreased by 75%

= Gallery =

zh:MCD:每日挑战/档案