Seed Templates

The seed picker is an interface $$ that allows the player to choose from a number of preset seeds for generating worlds with specific interesting features near the spawn point.

Usage
To get to the seed picker interface, from the "Worlds" tab in the initial menu, select "Create New", then "Create New World". Next to the "Seed" input field, there is an arrow button: clicking on this button opens the seed picker. The seed picker shows a search box at the top, with a scroll-able region of named thumbnails to browse the preset seeds. Clicking on a thumbnail returns to the "Create New World" page with the applicable seed filled in.

Preset seeds
Due to changes in village generation in Bedrock Edition 1.11.0, a new set of seeds appeared, which are unchanged until 1.17.40, in which some seeds were removed in preparation for Bedrock Edition 1.18.0. In 1.18.0, most of these removed worlds were restored with different seed values.

In the table below, the spawn point is not always the same every time a world is generated, varying by a few blocks in any direction. The preset seeds are:

Discontinued presets
Seeds in the seed picker are discontinued when changes in the world generating algorithms cause the seed to appear differently.

Starting in Bedrock Edition 1.10.0, strongholds have less chance of spawning under a village, and with Bedrock Edition 1.11.0, generated structures such as villages and temples spawn at different locations from previous editions. Therefore, the stronghold near the spawn point disappeared from the "Stronghold Village" seed, and there is no longer a village nearby in most seeds that were named for a village.

In Bedrock Edition 1.17.40, several seeds were removed in preparation for the Caves & Cliffs update (Bedrock Edition 1.18), because they were made obsolete by the introduction of significant changes in the terrain generation algorithm. Most of these worlds were restored to the seed picker in 1.18 with new seed values.

Some discontinued seeds are still useful for players interested in the geographic features and biomes around the spawn point, which remain largely unchanged.