Talk:Upcoming features/Archive 1

To do
Okay. When I proposed this page, I had something very great in mind but this article feels very lacking. I do not have the time and dedication to do it right now but I thought I should leave some hints on how this page should be. An example is in the RS Wiki: http://runescape.wikia.com/wiki/Upcoming_updates

The reason I wanted this page was so that the semi-confirmed upcoming updates, which might have very little information on how it will turn out and without a good timeframe. Some of these pages are, , , , , , and. This will avoid useless stubs which might be left in this Wiki forever if they are not implemented at all.

Also, there should be a more specific mob section, where we can then take them out from the page, instead of just a general "More mobs" statement. Updates which have been implemented should be removed, instead of letting them linger around here.

This is just a suggestion, and hopefully someone with enough dedication will make this article turn into something great. -- 09:46, 26 February 2011 (UTC)

Pistons
I was watching a YouTube on the Mincecraft modification 'Pistons', which allows the player to shoot each other, or, sand and gravel into the air. With floating blocks, it will push the block up one and leave it there. Now the creator of this mod was asked by Jeb_ if he would like to post it for future ideas. So the creator did this, and since Jeb_ asked him to submit it, it may well be a candidate for a future update. -- 20:26, 6 April 2011 (UTC)

Occlusion Culling?
What is occlusion culling and what effect would it have in game?


 * is basically one method for not rendering stuff that isn't seen (because it's behind other stuff that *is* seen). It should speed up the game by a decent amount (in theory, at least). 「」· 04:21, 15 April 2011 (UTC)

At far and normal viewing distances, It doubles your FPS! The disavantage is that if you turn rapidly your mouse, you may see "empty" zones.

refereces
I know how to make references, but how do i make those big tweet page references? like ? how do i get the link? -- 01:57, 20 April 2011 (UTC)

Hotdogs
Okay, hotdogs are OBVIOUSLY not going to be in the game. Notch was clearly re-trolling when he clarified that he was joking with his first tweet. Can we agree to remove references to hotdogs?-- 16:01, 25 April 2011 (UTC)

im just happy no one took the hydra-pig joke seriously either.-- 16:04, 25 April 2011 (UTC)

Apparently, you haven't looked at the page recently *facepalm*-- 16:07, 25 April 2011 (UTC)

oh for the love of creepers....-- 21:03, 25 April 2011 (UTC)

When pigmen come out, i bet they will get electrocuted into zombie pigmen and pigs that get struck by lightning will turn into hydra-pigs. -- 21:47, 25 April 2011 (UTC)

Whatever Does This Mean???
"Notch has stated several times on Twitter that he intends to add some way to display items such as armor and weapons"??? What? Can't we already see armour and weapons in your inventory and on other players? Is this a residue from older versions? 04:56, 27 April 2011 (UTC)


 * No, I added it fairly recently. It refers to a display case or rack block that can be placed like other blocks, and would "hold" otherwise-unplaceable items such as armor or weapons/tools. It's a popular request, and I've seen several tweets in Notch's feed stating that he intends to add such a block at some point. 「」· 04:59, 27 April 2011 (UTC)


 * There are already mods that do this, such as the shelf mod, which is why Notch probably wanted to add it. -- 06:29, 27 April 2011 (UTC)

Notch likes to prank us
"...removing creepers, making all blocks spherical, and limiting the map height to 7." ( 02:05, 15 May 2011 (UTC)


 * 「」· 18:51, 15 May 2011 (UTC)

Ether/Aether
Doesn't the PC gamer article and Notch's subsequent twitterings effectively confirm this is coming? Would add news/an article to this effect myself, but being a new contributor thought I would ask here first!

17:15, 24 May 2011 (UTC)


 * They confirm that a  is coming, not the Aether. 「」· 17:26, 24 May 2011 (UTC)


 * OK, I was searching under the wrong terminology. I still think the Sky Dimension is worth adding to the future section on the front page however. 17:53, 24 May 2011 (UTC)


 * It's, at the bottom. 「」· 18:35, 24 May 2011 (UTC)

Game content section
How would we integrate this? http://twitter.com/#!/jeb_/status/77324091174035456 22:44, 5 June 2011 (UTC)
 * I thought about adding it, but to be honest he didn't particularly promise the feature. Someone said "It would be cool if..." and he responded "Yup!"  So really it could go either way.  Maybe he wants to add it, or maybe he's just agreeing that it would be cool (even though it's too hard to add, or it would take too much time, or _insert some other reason they aren't going to do it here_).  It may be worth referencing the Tweet under the "more mobs" listing or something though. -- 23:49, 5 June 2011 (UTC)
 * I went ahead and added it as a reference there (especially since it had a for some reason). -- 23:55, 5 June 2011 (UTC)

Undocumented blocks
What is the policy for blocks or other Minecraft related stuff that is not yet in the game, nor is known if it ever will be? Watching the 20-ish minute Documentary of Mojang (the link is somewhere in the references for this page), I saw a few items that are not in the game, nor have been talked about in twitter as far as I know. The "Obsidian Chest" is an example, and can be seem in the full video. Just wondering if stuff like that deserves a page or a mention at least on the site or not. &mdash; 15:16, 7 June 2011 (UTC)

Labels for Items?
What do you mean Labels for items? The tweet was in "secret pirate language" so I can't get more information from that. What does it mean?


 * 1: Sign your posts with ~.
 * 2: I think it will probably bee like if you hover over a wood pickaxe, it will say 'can mine stone and coal faster by hand'. Wood Shovel: 'can dig dirt faster than by hand' etccc -- 21:39, 13 June 2011 (UTC)
 * 2: I think it will probably bee like if you hover over a wood pickaxe, it will say 'can mine stone and coal faster by hand'. Wood Shovel: 'can dig dirt faster than by hand' etccc -- 21:39, 13 June 2011 (UTC)

In the EN-US.LANG file, there are a bunch of empty strings (for example, cobblestone.desc). This might be what they're for. 17:57, 14 June 2011 (UTC)

I hope I'm not restating what was said by Felix Griffin above, but I noticed in the statistics that labels didn't display when you hovered over an icon. This was in 1.6.6. | JSan 20:51, 16 June 2011 (UTC)

Fence blocks made opaque?
As we can see from the video, torches can be now placed on fences. AFAIR, torches cannot be placed on transparent blocks. And then there's one thing I thought about, that vid has a lot of stacked fences, and fences aren't placeable on eachother as well. So maybe Notch just made fences opaque blocks? OR made it somehow that it's not the transparency that decides what can be placed on what... Of course, pure speculation. -- 23:35, 16 June 2011 (UTC)


 * Fences can already be stacked, but torches cannot be placed on them. 18:32, 17 June 2011 (UTC)
 * Yeah, they can be stacked, but the process needed currently to do it is time-consuming and annoying IMO. If you just could stack them the way you could stack, say, cobblestone, that would be great. -- 16:12, 18 June 2011 (UTC)

TheKax: bukkit plugin exists for that. I think Notch made an exception, otherwise fences would have a strange look.

Guns, DRM, MMO?
Hey guys, from readying Notch's twitter; he's adding guns, DRM (?), some pre order DLC things and making Minecraft an MMO. Is this supposed to be like a joke or something? I'm confused. 17:14, 17 June 2011 (UTC)


 * Obvious joke is obvious ;) -- 17:53, 17 June 2011 (UTC)

Redstone fixes
With the redstone/repeater connection fix coming (THANK THE LORD!!!), can we expect similar fixes for redstone/note blocks in the near future? Any tweets? 04:04, 20 June 2011 (UTC)
 * Nothing for now. 22:02, 20 June 2011 (UTC)
 * Yay, it always forced me to make bigger circuits because of not connecting -- 16:40, 21 June 2011 (UTC)

Outdated announces
Some of the announces are very old. I think the oldest is the "More underwater content!" announce from the main page, which refers to the tweet from... 04.02. Maybe really somebody will consider making a page for the things that "maybe may be in game"? 22:02, 20 June 2011 (UTC)

Curved World??
The reference is to Notch's twitter post here:, and presumably he's talking about this image:. I see nothing to indicate a curved world; instead, I see the camera POV getting distorted due to the wide angle of the MC window. You can replicate this effect by running MC windowed, and shrinking it vertically. Instead, this screenshot tells me that Miner Steve's true identity is actually none other than Luke Skywalker. 17:43, 26 June 2011 (UTC)

I agree, no world curvature. Put back the "flying" description. C ali nou - ×  » 19:20, 26 June 2011 (UTC)

The world is definitely NOT curved in that image-- just the normal distortion. We don't even know for sure notch posted that. He could have been trolling and sombody else took advantage of his vague statement to post that. 11:04, 28 June 2011 (UTC)

"World curvature" - what? No, that's just the 3D
Obviously in the picture the 3D makes the world 'look' curved. Just open Minecraft, go into any world, and look on the edge of the screen - it's all stretched. Obviously the real thing is flight, unless everyone is blind? 21:46, 26 June 2011 (UTC)

Physical Copy?
The "Full Version" 1.0 description says that a physical copy of the game will be sold. I've never heard of this before, and it seems mighty unlikely that it will be released on a physical disk. Has anyone got an actual source for this, or should it be removed? 21:16, 29 June 2011 (UTC)
 * It has been listed on there for quite awhile now with the tag and no one has added a source.  I'm guessing someone made an personal assumption that retail=physical :P -- 21:28, 29 June 2011 (UTC)

Features not in 1.8
On notch's blog he says "To come is more interesting farming, bigger incentives to explore, and npc villages." He says "To come" after he talks about whats in 1.8, suggesting these features won't be in 1.8 and instead will be later.
 * "Already implemented are new complex terrain features, at least one new mob, some interesting new combat mechanics, a new lighting engine, and some experimental new gameplay ideas. To come is more interesting farming, bigger incentives to explore, and npc villages."


 * He's listing what he has already done first, and what he plans to do second. Seems pretty self-explanatory to me. 18:50, 30 June 2011 (UTC)


 * Yes but remember, he hasn't finished 1.8 yet, or else he would of released it within 1.7. The "to do's" are things he hasn't finished for 1.8 not for a later update 18:55, 30 June 2011 (UTC)

Quivers for Bows
I found proof that quivers will be in 1.8



If you look third row down (The one with all the pants), 7th object in (past the gold pants, next to the arrow), there's a quiver, in plain view. -- 21:11, 30 June 2011 (UTC)


 * Oh wow, really? That's been there for years. How have you only just noticed it? – ( at 23:40, 30 June 2011 (UTC)

Ruins Screenshot: Another New Block?
So in the Ruins Screenshot released by Jeb on his Google+ page, I think I see another new block not mentioned yet. On the right side, seperating the right "room" and the middle area, there appears to be a barred doorway or grate of some kind. I'm not seeing things am I? -- 15:34, 1 July 2011 (UTC)

Good eye, I didn't notice that until you made note of it. A dungeon variation, perhaps? -- 15:51, 1 July 2011 (UTC)
 * My personal guess is that Ruins will be generated similar to dungeons, but largely on the surface. Hopefully they will be more complex as well (based on the screenshot it looks that way :) -- 15:54, 1 July 2011 (UTC)

Something strange on stronghold pictures
On a pictures Notch posted on Google+, you can see zombie standing next to kind of a lake. At the left side of a zombie, there is... what? There is a strange brown thing, which looks for me mostly like broom lying on the floor. Anybody knows what this thing is? EDIT: It appears to be a dying Skeleton. Look at it closely.PS why would it be dead? 18:49, 12 July 2011 (UTC) 15:00, 11 July 2011 (UTC)


 * It's a dead skeleton that had a Meta glitch, or the guy taking this picture had good timing (probably Notch). It probably attacked the zombie, and the zombie killed it. But if its something new, we'll find out. 15:38, 15 July 2011 (UTC)

Mob spawn change?
I herd that mobs will no longer spawn randomly? How will they spawn then?

Window Block in 1.8
jeb_ has released a screenshot of windows in 1.8.



I tried to squeeze as much info out of him as possible :D 

All I got :( Man, they are keeping this secret.

10:21, 20 July 2011 (UTC)

Stained Glass
Unfortunately I have no way of backing up this claim at the moment with sufficient evidence, but I have reason to believe that the introduction of glass panes are part of an effort to bring in colored or stained glass into Minecraft. This feature has been hinted at through some of Notch's posts and comments regarding a new lighting engine and specific color hues now being emitted by objects in the game (ie torches giving off orange light). Placing a light source behind these colored panes may give off a similar colored light that can be manipulated by melting sand with the appropriate dye somewhere in the glass-making process (creating glass through a new process is not too hard to digest, and it seems there has to be a new way to make glass to even manufacture glass panes). Again, I have no way of proving that this will be added, but if someone were to prod about and question Notch regarding the technical aspects of the new lighting engine, I'd be more than willing to bet he'd provide some solid evidence on this matter. -- 04:40, 21 July 2011 (UTC)
 * If you were looking for some "disproof", here you go: Jeb_'s twitter ( 04:55, 21 July 2011 (UTC)
 * Ah, I wasn't aware Jeb had made that comment, thank you for finding that. That rules out the colored light theory, but it is still possible that there may be standard colored glass in the future (which I personally doubt now, as my suspicions for the presence of colored glass were based entirely off of talk of the new lighting engine). -- 05:31, 21 July 2011 (UTC)

Spikes
Ok, so in the 1.8 section of the Upcoming Features, There is new combat mechs. So, why does it say under that as a sub-topic? I tried to delete it because I saw Spikes somewhere else on the page. Can some one delete it?

EDIT: Wait, I deleted it. But if it comes back, then someone delete it.

New Mob Screenshot
In the New scary mob screenshot you can see it holding a block! Plus, there is a huge mushroom in the right side, looks like a tree.

Organization of the Upcoming features page
Mad props to Kroc for the revamping of the 1.8 features list. I come daily to see new changes.

Shooting the moon debate
Why don't you let that comment there? The guy says "probably" anyway. 17:53, 29 July 2011 (UTC)
 * I'm afraid some people just plain refuse arguments. brb, reverting. 17:57, 29 July 2011 (UTC)
 * IMO, as long as it says "probably" it's fine - Notch said it was something he wanted to do. It might not happen - maybe he can't get it to work, but I see no reason to remove it as long as it's indicated that it's not definite. -- 18:00, 29 July 2011 (UTC)
 * I agree. 08:29, 31 July 2011 (UTC)
 * Add that its reference to 'terminator: future shock game' - you was able to shoot down the moon there too. (1996-1997)-- 16:10, 15 August 2011 (UTC)
 * Could it be a Portal 2 reference - where you shoot a portal at the moon to create a vacume? -- 20:28, 7 September 2011 (UTC)
 * Fine idea! I think you are right!-- 21:58, 7 September 2011 (UTC)
 * Or maybe it's exactly what Notch said - he kept getting the urge to try to shoot the moon with an arrow as a direct result of adding the then-new variable power system, and jokingly suggested adding an achievement for doing so. =P 「」· 21:10, 7 September 2011 (UTC)

Clouds not able to go trough buildings
Well I added the info to this link and to be honest I just waited for it to be reverted. I don't know why, but I felt it. Maybe the source isn't really trusted or it is because it's german. But the key info is english. Well ok, it sounds unrealistic. Because colliding clouds would use a lot of ressources. There was a discussion about that on GetStatisfaction. So Notch could have moved the clouds in fancy graphics over the top layer of the map. Well... one more thing... this fact is on the german upcoming features page. so if it's beeing removed here, it should be removed there too.-- ( 19:14, 2 August 2011 (UTC)


 * I did notice that it is marked as implemented in the Get Satisfaction English page   20:09, 2 August 2011 (UTC)

Dead leaves and arrow physics?
http://www.minecraftforum.net/topic/520582-18-updates-endermen-or-farlanders/page__pid__6861551#poll_16565

This picture has two things that might be new.

1.There are brownish leaves in the distance, close to the center of the picture.

2.That zombie has arrows stuck in it. That means it was shot and yet the arrows didn't disappear.

These could be some potential new features.


 * The dead leaves look more like birch leaves to me. Remember the picture was brightened. The arrows, maybe.-- 06:41, 3 August 2011 (UTC)

Birch trees have white-ish logs... And about the arrows, that's quite unlikely, would require alot of work, especially in multiplayer. C ali nou - ×  » 07:05, 3 August 2011 (UTC)

Spoiler
Notch recently gave us a spoiler. Well I managed some encodeing. Original message: I think V is for I(i) and y is for l(L). -- ( 17:19, 4 August 2011 (UTC)
 * Decoded. the key is  So the message says: I told you not to read spoilers! Just go play the game. Go on. I'll wait here. -- ( 17:29, 4 August 2011 (UTC)
 * Good work! Wanted to find out what that said 02:22, 5 August 2011 (UTC)
 * it was easy enough. First guess:

$ python >>> "V gbyq lbh abg gb ernq fcbvyref! whfg tb cynl gur tnzr. Tb ba. V'yy jnvg urer.".decode("rot13") u"I told you not to read spoilers! just go play the game. Go on. I'll wait here." >>>
 * – 18:05, 16 August 2011 (UTC)

new portal features
on twitter evil notch stated that notch would make portals "corrupt" the surrounding area, has notch or jeb confirmed this? And if so someone should update the wiki.


 * It was GelgoogJager that suggested it, and Notch seemed enthusiastic enough about the idea. 「」· 07:43, 6 August 2011 (UTC)

World Seed viewable in F3?
The list of features includes information about the world seed being viewable when the debug screen is toggled. No reference has been listed next to it. Can someone confirm that this is true or not? Personally, I think that this would be a great achievement for the Seeds forum on the Minecraft Forums. 06:29, 17 August 2011 (UTC)

http://pastebin.com/idCKSUXU There you go. This "MCF" user is me, Opeth just relayed the info. C <font color="Orange">ali <font color="Purple">nou - ×  » 10:59, 17 August 2011 (UTC)

This is wonderful! Now, when people nag for the seed of an awesome world on the forums, you can just press F3 and the seed is there! 21:35, 17 August 2011 (UTC)

1.8 and Pax
...Can someone that is going to PAX get all the information about 1.8 that they can and then put it on the wiki? Things like camera photos or something would work too. ( 01:35, 20 August 2011 (UTC)

Pocket edition?
is it out or not? 04:51, 20 August 2011 (UTC)
 * Yes.8-16-11. 12:29, 20 August 2011 (UTC)

Villages will contain an NPC smith, who will own a forge that uses lava.
The current source for "Villages will contain an NPC smith, who will own a forge that uses lava." does not say that Jeb was talking about an NPC smith. It could easily have been a smithy that he built himself, then accidentally burned it down. 19:17, 25 August 2011 (UTC)
 * this one does imply this better: https://twitpic.com/6butu5 – 14:50, 28 August 2011 (UTC)

Haven't i seen this somewhere before?
"Kill a skeleton with an arrow at 50 meters" Red Dead Redemption Achievement come to mind? (With an arrow as oppose to an Tomahawk?)-- 22:52, 25 August 2011 (UTC)

Collateral Hit [1.8 update notes]
(I would watch the video to double check this but my internet blows and I have a bandwidth limit)

Can someone explain wtf a "Collateral Hit" is? source: "Performing a collateral hit on any mob will cause 'sparks' to fly"

Thanks. 21:14, 26 August 2011 (UTC)
 * Someone changed it after I added it somewhat like "Hitting a sheep(any mob?) with a pickaxe (any tool?) will cause sparks to fly" ( 00:40, 27 August 2011 (UTC)

Abandoned Mines
Abandoned mines confirmed for 1.8

http://www.youtube.com/watch?v=9gijFbPc64g

-- 00:32, 27 August 2011 (UTC)

Enderman Diamonds
Hey guys, i know that a diamond dropped from the enderman in the 1.8 demo, but Notch said it was just a placeholder, so hsouldn't we just delete that info? 13:32, 27 August 2011 (UTC)


 * Where did he say it was a placeholder? <span style="white-space:nowrap">「」· 16:35, 27 August 2011 (UTC)


 * Protato twittered that it is only temporary: https://twitter.com/Protato_/status/107222177169936384 -- 22:27, 29 August 2011 (UTC)

Nightly builds
What are nightly builds?-- 12:13, 28 August 2011 (UTC)

versions of minecraft that are very buggy, because they are under development, imagine getting every weekday a new version of minecraft with only slithly changes, those build versions are like versions to test for everyone. --Wally

IGN Video interview with Notch on Beta 1.8
See: http://www.ign.com/videos/2011/08/27/pax-minecraft-new-updates-commentary -- { }  22:40, 29 August 2011 (UTC)

new FOV option?
go here and look at 3:53   link:  http://au.ign.com/videos/2011/08/27/pax-minecraft-new-updates-commentary       what could the new option do? ~Njpa~

Proper udders
Cows have always have those, that's why I removed it from this article too(I removed it from the article "cow"). I can give you proof. Isn't it also in the cows textures?

09:14, 3 September 2011 (UTC)

"Released jar"?
In one of notch's recent tweets, he said something about the leaked 1.8 jar. Logging into minecraft didn't say anything, and I'm wondering where this is. ( 22:23, 9 September 2011 (UTC)
 * It's buggy-ish. Search for it, make sure it's from minecraft.net. It does exist, because I'm running it right now. -- {  }  22:44, 9 September 2011 (UTC)
 * Yea, I found it very quickly. It spread to google quite fast... but it was under a youtube video (it's a blog post, though...). Everyone can find it, it's quite obvious what to search for. ( 22:47, 9 September 2011 (UTC)

Critical Hits
Critical Hits are said to be gotten while "jumping". This is actually false- it is while Falling that one can crit (Which makes more sense anyway when you think about it, as you would have more force). I can go list this in the bugs if you want, but I don't think it's a bug as much as a misconception. -- 16:58, 10 September 2011 (UTC)
 * I've scored critical hits while standing still and not falling at all. So, I'm going to guess that you have a higher chance to crit when falling, not that you can only crit will falling.  undefined 02:45, 12 September 2011 (UTC)

"more mob-to-mob interactions"
hehehe

that sounds so dirty

-deividas58


 * Keep everything relevant please. 15:28, 12 September 2011 (UTC)

HD Texture Packs
Hello, just before I logged in I added HD texture support to 1.8 changelist, because I found I could use the 32x32 johnsmith pack without mods. TY

00:16, 12 September 2011 (UTC)


 * You can use any size texture pack without patching, it just causes graphical errors. I don't recall ever hearing that any of the MC devs had added, or planned to add, proper HD texture support.  I may be wrong though.  undefined 02:46, 12 September 2011 (UTC)


 * HD texture packs still aren't supported. Go find some pumpkins, or look at water/lava/fire, they'll all be broken. – (&#124;) at 02:56, 12 September 2011 (UTC)

14 Oct. 2011

Official HD Texture pack support is listed in many of the 1.9 prerelease 4 change lists. I can't confirm that it works, but I doubt it will be taken away.

1.8 Pre-release mob IDs
I noticed in the 1.8 pre-release that you can no longer see mobs' ID numbers above their heads when using F3. Should that be added to the change list?

Looks like we just got access to nightly builds
An update to pre-release will be released soon http://twitter.com/#!/jeb_/status/113343463705165825 I wonder whether this trend will continue... —   06:18, 13 September 2011 (UTC)


 * 1.9 pre-release. Looks like another "nightly build" to me. — undefined 16:27, 22 September 2011 (UTC)

More game modes? Food for thought.
''First of all, let me clarify this up: The thing I'm going to say next is not proof of more new game modes. Just a hint towards it. NOTHING OFFICIAL. Refrain from speculating too wildly, especially outside the talk pages.''

Now, to the point. In the new 1.8 beta release, creative mode was added to the game. The mode currently in use must be stored somewhere. Now, as usual, the level.dat is used, just like for health and spawn point. And now, the funny thing: level.dat is saved in NBT format. NBT is not like the average text file: every value must have a preset size limit. That, no more, no less, memory is allocated to the value. The amount is calculated in bits, and the maximum size thus being 2bits allocated. Now, a "boolean" is 21, which equals two, and thus, a single bit can hold values 0 and 1 (since we start counting from 0). This is well enough for values like whether it's thundering (0 for no thunder and 1 for thunder). You would expect the game mode is stored in a "boolean", in a single bit, since it only uses two possible values? Wrong. A whole 32 bits are used (that is, an "integer"). That means it can potentially store up to 232 (=2147483647) different values. This would hint that there might be more than two game modes, eventually. No, not 2147483645 new game modes! Just that, because it's not possible to allocate any arbitrary number of bits, only certain amounts are allowed (like 1 and 32). But still, it's enough (actually "too much") for more than two modes. This is no proof, just a hint. I just wanted to hear what you think of it. <span style="background-color:black; border:2px solid grey; font-variant: small-caps;">     16:04, 14 September 2011 (UTC)
 * That's an interesting find. I do know that when I program though I get so used to typing "int" over and over that I fail to use the boolean variable type even when I really should. Now, like you said, this isn't proof, but it is a really cool observation. 02:03, 20 September 2011 (UTC)

New Mob
So in this video "Minecraft Monday" the guy says there will be a new annoying mob, should that be listed on the upcoming features page?

REF: http://www.minecraftforum.net/news/226-minecraft-monday-18-nether-more/

01:17, 20 September 2011 (UTC)

Sept. 22 is NOT 1.9 People!
You can cite all the twitters you want, NOTHING says 1.9 is coming out on the 22nd. It is 1.8.2, *if* they even release anything. Stop jumping the gun and creating mis-information.

19:57, 21 September 2011 (UTC)


 * How is this not 1.9?
 * "Phew, on my way home again. Finished most of the nether stuff, which includes two new hostile mobs (one is the retexturing attempt)"
 * "Heh no, no screenshots since you'll be able to see them yourself tomorrow (knock on wood)"


 * It may not include NPCs or whatever, but it's 1.9. It's not a "service update" if he's including new mobs and Nether features.  -- 20:02, 21 September 2011 (UTC)


 * I can see how it could be 1.9.. I also don't see how it would hurt to add in "Possible release on 9/22/11"..Not like its never been like that before on the Upcoming page? So whats it hurt? And sorry for the re-edit..but 1.8.2 was only going to be to fix the xp balls dropping and causing lag in SMP..which would have been done by now if 1.9 was not coming earlier.. -- 20:08, 21 September 2011 (UTC)


 * We're all making assumptions here, but it's better to err on the side of caution. No where does anyone say what version this will be and it's not even guaranteed that anything will be officially released tomorrow.  It is not wise to excite the already excitable community with claims that cannot be backed up on anything more than speculation.


 * 20:13, 21 September 2011 (UTC)


 * 1.9 pre-release. Anyone that stupid? 20:17, 21 September 2011 (UTC)


 * There hasn't been enough mouth drooling screenshots to suggest 1.9 release so soon. The way it came off sounded like it'd be so minor they don't even want it to have a version number. Lets just keep the page as it was before and wait until tomorrow or whenever they decide to release it, because no one knows anything for sure. 20:24, 21 September 2011 (UTC)


 * What I know for sure is that Devs have a tendency to have more stuff going on than you think.
 * Besides, Notch said: "If we don't feel comfortable doing a proper release, we'll do another "leak"."
 * Really? A Pre-Release for a patch that fixed what, one bug? Seriously? You've got to be joking. All evidence supports that idea that 1.8.2 got merged into 1.9. -- { }  00:25, 22 September 2011 (UTC)


 * Hm, well, no. People have put release dates that in turn were not correct (Beta 1.8, anyone?). I say we keep it as is and if it's not, we set it back to unknown until it is resolved. ( 01:13, 22 September 2011 (UTC)

I was wrong and I admit defeat, though I still say we err on the side of caution for the future.

12:19, 22 September 2011 (UTC)

Netherrack Torch
So in the latest 1.9 talk from the forums they mention "Netherrack Torch" is that a hint or sign that they are coming? Or did I miss something? -- 15:13, 23 September 2011 (UTC)

1.9 Game Mechanics changes
Jeb has mentioned Nerfing fire damage which includes lava not being an instant kill. This is obviously so the new hardcore mode has some playability and isn't too difficult. I couldn't find it on upcoming features.

(jeb_ Jens Bergensten Nerfed all fire effects. Touching lava no longer means a prolonged unavoidable death. #Minecraft)

Winter mode returns?
Generated a new world and it was ALL Snow but it wasnt constantley snowing like in alpha.

Seed:8445798936332680350

-blaxout1213 –The preceding unsigned comment was added by   Please sign your posts with


 * This is my ideal world, thank you for the seed!
 * It's a pity that Taiga isn't generated anymore in 1.9, anyone know if there are plans to readd the Taiga biome in the next prerelease or version? –The preceding unsigned comment was added by   Please sign your posts with
 * It exists in the Form of "Pine Forest". Se s. -- { }  20:00, 27 September 2011 (UTC)
 * But there is no snow, and when should snow, it rains... (verified in my world). –The preceding unsigned comment was added by   Please sign your posts with
 * Thats because It only snows in tundra biomes now. -- { }  14:43, 29 September 2011 (UTC)

1.9 Glass Panes
Glass Panes now correctly are placed by the player when blocks surround them (IE: blocks on the right/left side) in a square pattern. Also, glass panes no longer drop glass panes. 07:58, 24 September 2011 (UTC)

Enderman change in 1.9
Somebody put that Endermen will no longer pick up or place blocks and cite the "nerf" tweet, even though that doesn't make any sense. In addition, in the Endermen article, they list the blocks the Endermen are now limited to picking up. Thought this should be corrected. -- 15:09, 24 September 2011 (UTC)

Agreed. 21:40, 24 September 2011 (UTC)

Definitely. Source: http://www.reddit.com/r/Minecraft/comments/ko2d4/endermen_nerfed_massively/ 23:15, 24 September 2011 (UTC)

While in love mode ...
"Hearts will come out of animals while in love mode." Now ... that, was awesome!!! 11:10, 25 September 2011 (UTC)

Stronghold Bosses
I tweeted Notch and asked whether stronghold bosses will come in 1.9 or will we have to wait for 1.10. He replied saying they will have to wait.

So it need to be moved to 1.10 section from the 1.9 Previous text was added by:, please sign your comments with ~


 * Could you get some citation, like a copy of you conversation, or a link to it. Then you may move it. 11:42, 29 September 2011 (UTC)


 * I can't find anything about that on Notch's twitter. – (&#124;) at 12:02, 29 September 2011 (UTC)

me neither... possibly trolling.

I meant Jeb_ sorry my mistake http://twitter.com/#!/jeb_/statuses/119374207888011264 I hope this helps
 * There is the distinct possibility that the boss mobs that everyone is talking about is the dragon that hasn't been implemented. jeb said that both he and notch agreed that if there were dragons they wouldn't act as mounts so the other option is a boss. 07:35, 10 October 2011 (UTC)

Item repairing
Info on item repairing: Items must be two of the same weapon/tool and must be the same type of material. Place two of the same weapon/tool and material type and get one fully repaired item out of it. -- 15:27, 29 September 2011 (UTC)

Fences
Just a minor thing on fences: they can now be placed above air, whereas previously they could only be placed on top of other blocks 17:20, 29 September 2011 (UTC)
 * What exactly do you mean? Image available? -- 18:05, 29 September 2011 (UTC)
 * http://i.imgur.com/no4SC.png There you go. I can stick fences to the wall now, with an empty space below it. Before I would only have been able to do this by placing it on top of another block and then removing that block. -- 19:11, 29 September 2011 (UTC)
 * Ah, I see and understand now. I do not like the new fence attaching to block feature.. It really can mess you up on certain things. Like a fence around your house, then you have a bunch of half fences connecting to other blocks around it. So you can't have blocks or trees next to your fences anymore.. kinda sucks.

Cauldron is now Brewery Stand
The Cauldron is now a Brewery Stand. And Notch posted a pic of the Enchantment Table. -- 15:49, 30 September 2011 (UTC)

Version numbers
Is there enywhere information from Notch where he says "1.10"? I can't find such thing, and due to releasing two updates before 18 October being extremely unlikely, i suggest to change "1.10" to "After Beta 1.9" or "Probably 1.0 or 1.1". 18:19, 1 October 2011 (UTC)

Should change it to "Beta 2.0"


 * I guess you don't know how version numbers work. – (&#124;) at 03:22, 3 October 2011 (UTC)
 * <- There you go. -- 17:49, 3 October 2011 (UTC)
 * I think his plans must have changed, because it seems unlikely they would release 1.9 next week and then 1.10 before the feature freeze on October 18th. Of course, 1.10 could come out during the feature freeze but notch has said nothing to indicate that. Plus theyve been working on a lot of "1.10 features" despite 1.9 not being out yet. For example, baby animals will probably be in 1.9 now.  I think we could move all the 1.10 stuff into the 1.9+ section until 1.9 comes out. -- 02:10, 6 October 2011 (UTC)
 * Then surely it would be best to leave it in 1.10 and move things that are in 1.9 pre 3 to the 1.9 section. -- 03:34, 06 October 2011
 * Except we don't even know if 1.10 will exist so 1.9+ makes more sense. -- 14:59, 6 October 2011 (UTC)
 * I would have to agree that 1.10 is something you should not hold your breath for. The enchantment table is in the 1.9PR3 as well as Baby Animals. Also, the new air portal is in the PR3. I believe they are pushing for one big final release before the feature freeze. Also, while the feature freeze is on hold, I think we should get the Wiki set up for the upcoming final release of the game. Maybe set up a project with a list of things that need to be done, then assign certain people to those projects. We have plenty of time to work on it before the final release. If interested visit my talk page and let me know. -- 03:18, 7 October 2011 (UTC)

Baby Animals
Tweeted by Notch http://imgur.com/0h6Wt?full

Will get citation now http://twitter.com/notch/statuses/120907656918601728

Added to 1.10. No idea which update it will be in but as pre release 2 is out for 1.9 i will assume 1.10

New Dimension
Notch say something about "New epic feature" We get a black fluid ITS NOT OIL, thats for sure, its a new fluid of a new PORTAL, also when create a new Minecraft server It load 3 regions instead of 2.

Notch is hiding something.-- 15:20, 6 October 2011 (UTC)

Its new type of block. Ít is NOT fluid! It is Air Portal. 15:26, 6 October 2011 (UTC)


 * You talk of this guy here? (It's not legit, I /give (/gave...) me the blocks)


 * Woah. What.    15:41, 6 October 2011 (UTC)

Bookshelves
In 1.9 Pre-releas 3 they now drop 3 books each, but still no bookshelf item. -- 21:41, 6 October 2011 (UTC)

Transfer 1.10 content to the 1.9!
Almost everything written in the 1.10 part of the list has now been implanted in the 1.9 update! someone should transfer those contents because its annoying to follow! and there probably wont even be a 1.10 update! because Notch seem to be putting everything in one update now... but still those should be transferred: -Potions -Enchantement -the Ender -Air portal -- 15:24, 7 October 2011 (UTC) -- 22:02 7 October 2011
 * I agree with all of these listed. Considering that its getting closer to the final deadline for the additions and enter the month of bugs and performance fixes it is becoming increasingly more likely that 1.10 will end up either not going ahead or adding very minor additions to tie everything together.

But there will be 1.10, Not sure if 1.10 means the final update, Because Jeb said The boss will be in 1.10. -- 02:39, 8 October 2011 (UTC)
 * He said that we will have to wait for them but as notch seems to be delaying the 1.9 then they may be added near the end of the 1.9. Considering it hasn't been long since 1.8 i see no reason for notch to rush out 1.9 just to add 1.10 a week later. -- 14:00 8 October 2011

finally!! someone got intelligence !!! :D -- 19:40, 9 October 2011 (UTC)


 * That sentence is rather ironic don't you think, as you don't "Get/got" intelligence. It made me chuckle :P
 * And BTW, the boss mob is already stated in the 1.9 section. its repetitive to state it twice. -THE ENDERDRAGON IS THE BOSS. -duhhhhh, its deep inside the stronghold, & jeb said in his dreamhack pres that if a dragon is added that it would not act like a mount and thus would prolly be a boss. 07:42, 10 October 2011 (UTC)
 * The Dragon is a boss but Jeb said he was working on bosses and something that would require us to be prepared to battle. And considering that The Ender is Notch's baby it might mean Jeb has something boss 'like' in the works as well, no reason not to have multiple boss 'like' mobs. -- 15:56 10 October 2011

Will there be world gen changes 1.8 world?
If I created a world in 1.8, will the update affect it and change it? 10:53, 9 October 2011 (UTC)


 * Your world will be the same, but exploring further and thus creating new chunks will probably produce non-matching terrain since the biome code changed again in 1.9. So yes, the updates will take effect and snow, mushroom and other biomes will start to generate. 14:10, 9 October 2011 (UTC)

Changes in mobs health?
I noticed that in 1.9 PR3 it is way harder to kill mobs. I've always played on hard, and I was able to kill (for example) zombies with two critical hits using a diamond sword, while now i need 3-4 hits, and I still play on hard.

My questions are: were weapons nerfed? Or mobs have more healt now? Because, really, to kill a pig I need two normal strikes with a diamond sword now. I also remember that I could kill ANY mob on hard difficulty with a maximum of two fully charged arrows, while now I need more.

PS: is there any difference between hard and hardcore as far as mobs healt and attack strength? 14:10, 9 October 2011 (UTC)

The 1.10
The 1.10 will be? I mean, if its the 3 part of the adventure update, its suppose to be this Month before 18 of october, Or maybe it is After the Full release. Can someone explain me?-- 14:43, 9 October 2011 (UTC)
 * No one knows. I think there is not enough time to release it before 18 october, so probably after the full release, unless they start to work like crazy or delay the full release. 15:10, 9 October 2011 (UTC)
 * I have mentioned my ideas on 1.10 in previous topics. Jeb and Notch do not seem to be mentioning 1.10 in their tweets about new content so 1.10 onwards may end up become bug fixing and performance tweaking. Although knowing Notch I bet some new features will appear in the list ;) -- 04:04, 10 October 2011
 * 1.10 can't be released after the full release, since the full release is 2.0. 03:42, 10 October 2011 (UTC)
 * No more 1.10 (for now) 08:16, 10 October 2011 (UTC)
 * It seems plans are changed http://twitter.com/#!/jeb_/status/123306381427220480 12:40, 10 October 2011 (UTC)


 * Thats a prank.. I dont think they will do Pre-releases all the way to minecon :P-- 14:10, 10 October 2011 (UTC)
 * Doesn't that mean there won't even be a 1.9? so we are going right to 1.0?

1.9 Will just be a pre-release
'''*Recent Tweet of Jeb say that 1.9 will be just Pre-release to minecon, I believe that was a prank before i see another tweet of jeb, saying that they will wait until the full relase to Release minecraft 1.9. I dont Like that!! Is that even true?'''-- 23:05, 10 October 2011 (UTC)


 * What makes you think it's a joke?
 * http://notch.tumblr.com/post/11309884313/pre-releases-and-adventure-updates


 * I think it's the best solution if we want the official game to be released within Minecon, because it's normal that when adding new features, new bugs appear, so it's best to do pre-releases so we can test the game for them, and they can fix the major bugs for the Minecon (also, remember that there is a reason if it is still in Beta).


 * In the other hand, if they decide to release the official 1.9 before Minecon, they should fix all the major bugs before releasing it (because it's not fair for players to encounter big bugs in an official release, just think at the duplication bug occurred in 1.8 pre 1), and thus they would waste time searching for new bugs without community support, leaving less time for new features.


 * Just make them work, it's hard to develop a game that has got so big (also remember there are just two coders: notch and jeb). 17:48, 11 October 2011 (UTC)

Leaving the End
"to go back to the Overworld one must jump in the End's void". Is it not also possible to return via other means of death? Eg. Killed by endermen, fall damage, lava, fire, cacti, suffocation ect.-- 20:24, 19 October 2011 (UTC)

Calling out to an Admin
Can someone please correct the spelling of "chanse" underneath the table mentioning the chance Herobrine could be added back into the game?

-- 20:29, 19 October 2011 (UTC)


 * Done

-- 21:39, 19 October 2011

Herobrine re-added on the page
Could someone remove that? I'm pretty sure that it was a joke by Jeb. He was saying Herobrine was coming for InfinateCraft, not that he was coming to the game. I would edit it myself, but i don't quite trust the abuse filter on certain pages. :P 00:04, 20 October 2011 (UTC)
 * Ordinarily, I'd agree, so to not rock the boat. however, the source is pretty clear about Jeb_'s intentions. I think, under these specific circumstances, it has a place here. but, that is only my thoughts.
 * I mean, it has a source, it has a background and was tweeted by Mojang staff. you cannot get more confirmed than that imo.-- 00:26, 20 October 2011 (UTC)
 * The reference given is in reply to a help request and in no way does it say that herobrine is coming to the game but merely to the persons rescue. It was clearly a joke and not a hint to an upcoming feature. --  15:38 20 October 2011
 * Honestly..in my opinion Herobrine will never be in the game as a official part of the game and this can be summed up in one word: TROLL Good job Jeb getting more gullible kids believing Herobrine is coming. :x --<span style="background-color:grey; border:1px solid black;"> ''' 23:35, 22 October 2011 (UTC)

Upcoming features error
On the upcoming features page there is said the AI will improve in the next major release but the tweet from Jeb (where is pointed at) says something different..

Final Version
http://twitter.com/#!/jeb_/status/128858980729634816 Here jeb "thinks" is going to be 1.0 --<span style="background-color:grey; border:1px solid black;"> ''' 15:51, 25 October 2011 (UTC)

1.9 pre5
Just been released by Jeb.

http://twitter.com/#!/jeb_/statuses/129568296600219648

I think it should be removed from the list now. :P

14:54, 27 October 2011 (UTC)

1.9 Pre. 6?
Will there be a 1.9 Prerelease 6?

-- 14:17, 3 November 2011 (UTC)

There already is one... 22:04, 18 November 2011 (UTC)