Lead

Leads, also known as leashes, are items used to leash and lead mobs.

Usage and behavior
Right-clicking on an animal with a lead in your hand will tie it to the animal, allowing you to lead that animal; right-clicking on the animal again will release it. You can use other inventory items while holding the lead, and you can lead multiple animals at once.

Once you have an animal on a lead, right-clicking onto a fence will attach any leads you are holding to the fence with a visible knot. Attacking the knot or removing the fence post removes the lead(s).

A lead will stretch a maximum of ten meters before breaking. Whenever a lead is removed or broken it will drop as an item at the location of the animal; it will not automatically return to your inventory.

Most passive mobs can be "leashed". These include: horses, wolves, cats, sheep, pigs, cows, mooshrooms, chickens, squid, Iron Golems, and Snow Golems. Bats and Villagers are the only passive mobs which cannot be attached to a lead, and any mobs which naturally despawn (such as the squid) will still despawn if they are attached, unless the mob was named with a Name Tag.

Note that it is technically possible to attach hostile mobs to a lead, but only by modifying your region save files. Certain mobs (e.g. bats) however, as well as players, cannot be attached, even with this method.

Trivia

 * The lead can extend out to 5 blocks when tied between a fence post and a mob.
 * They are named as 'leash' in the texture file.
 * Untamed ocelots can be captured and tied up using a lead.
 * In Creative mode, players can leash mobs, pull it into the air and tie it to a fence post up high (see images below). Contrary to popular belief, the mobs will not choke to death. However, they would still be able to take fall damage.
 * Multiple mobs can be tied to the same fence post.
 * You can use the lead to capture several mobs at the same time and walk them around altogether.

Gallery
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