Java Edition Combat Tests

Changes to combat mechanics are currently in development. Two snapshots have been released on Reddit and are not found in the launcher; these development versions are forks of 1.14.3 and 1.14.4 respectively and do not contain any newer content.

Gameplay

 * Combat
 * New attribute: generic.attackReach.
 * Represents the attack reach of a player.
 * Only used by players.
 * Default base: 3.0 ; minimum: 0.0 ; maximum: 6.0.
 * Value is the number of blocks away the player can attack from.
 * Weapon modifier now modifies generic.attackReach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8.
 * Added a "Combat Reach" parameter (using attribute generic.combatReach ) to swords, hoes and tridents.

Gameplay

 * Combat
 * Players can now only attack when the weapon is fully charged.
 * Different weapons and items have different attack ranges, all separate from the block breaking reach.
 * 3.5 blocks for all swords.
 * 4 blocks for tridents and hoes.
 * 3 for all other items.
 * The attack timer can be charged to 200%.
 * The attack timer reaches 200% after the recharging animation of the sword is fully complete.
 * A 200% charge is required for critical hits and the sweeping attack.
 * A 200% charge will also deal higher knockback while sprinting.
 * Weapons with shorter cooldowns give victims a shorter attack invulnerability time (invincibility frames).
 * The control can now be held down, attacking whenever the attack cooldown reaches 100%.
 * It is now possible to hit mobs through non-full-sized blocks such as grass.
 * Weapon reach is always active and increased by half a block during a special attack.


 * HUD
 * Changed how the attack indicator works.
 * When on crosshair mode:
 * The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.
 * The "+" now only appears below the attack indicator when at 200% charge.
 * When on hotbar mode:
 * Only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.


 * Sweep Attack
 * Performing a sweep attack now requires the Sweeping Edge enchantment.
 * Now requires the attack timer to be at 200%.
 * Is now performed regardless of whether an entity is hit.

Items

 * Axes
 * Increased attack speed for all axes to 2.
 * All axes deal more damage than their sword counterparts.
 * Attack reach remains at 3 blocks.


 * Hoes
 * Changed the attack speed for most hoes:
 * Wooden: 2; stone: 2.5; diamond and gold: 3.5.
 * Changed the damage dealt for all hoes.
 * Wooden, stone, and gold: ; iron and diamond:.
 * Increased attack reach to 4 blocks.


 * Pickaxes
 * Increased attack speed for all pickaxes to 2.5.
 * Increased damage for all pickaxes by.
 * Attack reach remains at 3 blocks.


 * Shield
 * Removed warm-up delay from shields (0.25s activation cool down).
 * When in the off-hand, shields will activate when sneaking.
 * Attacking while crouching will disable the shield during the attack.
 * Shield is re-enabled after the weapon has reached 200% charge.
 * Shields no longer knockback attackers when they block.


 * Shovels
 * Increased attack speed for all shovels to 2.
 * Decreased damage for all shovels by.
 * Attack reach remains at 3 blocks.


 * Swords
 * Attack speed for all swords is 2.5.
 * Increased damage for all swords by.
 * Increased attack reach to 3.5 blocks.


 * Trident
 * Increased attack speed to 2.
 * Decreased base damage from to.
 * Increased attack reach to 4 blocks.