Renewable resource

A renewable resource is a resource that can be recreated indefinitely in survival without exploiting glitches (as opposed to a non-renewable resource). While running out of resources isn't likely to be a factor due to theoretically infinite (and still quite vast in practice) map generation, this is a list of resources that can be produced over and over without having to explore for more. However, running out of resources can be a bigger issue on superflat worlds, where resources are less plentiful, in PvP maps, where one would like to obtain resources without having to conquer more land, or simply if the map size is limited.

The listed fully renewable craftable items are items which can be crafted, smelted, or brewed using only renewable resources. For example, cookies are renewable as they only require wheat and cocoa beans that can be regrown infinitely, while TNT isn't because it requires sand, which is not renewable. Anything that is dropped by a monster or animal, is renewable because more mobs of the same kind can spawn and be killed again for more loot. This is not the case for boss mobs, as the ender dragon spawns only once per world (can be respawned using renewable resources in 1.9), and the wither requires non renewable soul sand to spawn, nor the elder guardian, which spawns only three times per ocean monument.

Brief introduction to methods
There are some main methods to get renewable resources and some item-specific methods. Item-specific methods vary from building a cobblestone generator to harvesting obsidian from portals, so it's very important sometimes to choose non-renewable, but easier and/or safer ways to get them. The methods are listed in increasing difficulty order:


 * Farming - grow it on the dirt or farmland block, breed using renewable resources, etc.
 * Craft it using only renewable resource(s)
 * Buy it from villagers
 * Get it as a guaranteed or very probable drop after mob's death
 * Get it as a rare drop after mob's death
 * Find it while fishing

The first three methods are the easiest. They are especially worth using when the player wants to avoid risk such as while playing in hardcore mode. The fourth method is normally used to get something that is only possible to get by killing monsters such as blaze rods, arrows, or bones. The last two methods are worth using only when there are no other practical choices, as the player will spend a lot of time executing the method before getting what they need.

Rare drops
These items are only occasionally dropped by monsters, so getting them quickly or in quantity is normally done by mining, then smelting/crafting non-renewable resources (mob farms being an option).

Tradable
Resources that in normal circumstances would be non-renewable, except that they can be obtained through trading with villagers.

Renewable
These items are renewable, however, they are only in snapshots and prereleases. An official update has yet to display them.

Non-renewable
These items are renewable, however, in snapshots and prereleases they are no longer renewable. An official update has yet to change them.

Pocket Edition
Generally, all resources are renewable in the same way in both the Pocket Edition and the PC Edition. The exceptions are noted in subsections here.

Renewable, but requires non-renewable resources
These resources can be made infinitely but require the initial use of at least one non-renewable resource. Some of them are renewable in PC, but they do not require non-renewable resources.

Not renewable like in PC
These resources are renewable in the PC edition but not in Pocket Edition.

Console edition
Generally, all resources are renewable in the same way in both the Console Edition and the PC Edition. The exceptions are noted in subsections here.

Renewable
These resources are not renewable in the PC edition but are renewable in the Console Edition.

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Farmbare Ressourcen Recursos renovables Ressources renouvelables Risorsa rinnovabile 재생되는 자원 Zasoby odnawialne Возобновляемые ресурсы 可再生资源