Java Edition 1.16 Pre-release 3

1.16 Pre-release 3 (known as 1.16-pre3 in the launcher) is the third pre-release for Java Edition 1.16, released on June 10, 2020, which makes a few minor changes and fixes many bugs.

Gameplay

 * Loot tables
 * Added a loot table for the nether portal block.

General

 * Tags
 * Added block tag.
 * Contains netherrack and magma blocks.
 * Fire will burn infinitely on blocks in this tag in the overworld.
 * Added block tag.
 * Contains the block tag.
 * Fire will burn infinitely on blocks in this tag in the nether.
 * Added block tag.
 * Contains the block tag as well as bedrock.
 * Fire will burn infinitely on blocks in this tag in the end.

Blocks

 * Lava
 * Visibility under lava is now slightly better when under the effect of Fire Resistance.


 * Observers
 * The back texture while powered on has been changed.


 * Potted cactus
 * Top face now uses the top texture of cactus, rather than the side texture.
 * Now no longer contains dirt.


 * Signs
 * Changed the capitalization of "Edit sign message" to "Edit Sign Message" in the sign GUI.

Items

 * Food
 * Can now be placed on unlit campfires.


 * Shroomlights
 * Can now be composted.

Mobs

 * Piglins
 * Will now be angered if they hear a player breaking a chest or block of gold (or similar), even when out of their line of sight.
 * No longer have unique helmet textures.


 * Striders
 * Are now more common.


 * Zombified piglins
 * Will now drop experience orbs and rare drops if killed by entity while in angered state.

World generation

 * Bastion remnants
 * A few sub-structures that would not generate previously now generate.
 * This includes.
 * A few unused sub-structures have been removed.
 * This includes.
 * Removed the emerald block from.


 * Nether Fortresses
 * Are now slightly more common.

Gameplay

 * Advancements
 * The advancement "Oh Shiny" no longer unlocks if the distracted piglin is a baby.


 * Debug Messages
 * Changed the description of the F3+N shortcut in the F3+Q output from "F3 + N = Cycle creative <-> spectator" to "F3 + N = Cycle previous gamemode <-> spectator".


 * Dual wield
 * Item can be swapped into the off-hand from any open inventory, instead from only the hotbar.

General

 * Chat
 * Changed the capitalization of "Click to copy to Clipboard" to "Click to Copy to Clipboard".


 * Credits
 * Updated the credits.


 * Region files
 * Region files are now only opened in synchronous mode on Windows, not on other operating systems. Status of this feature can be manually controlled by following options:
 * For dedicated servers:   within .
 * For clients:   within .


 * Splashes
 * The splash "Sexy!" was changed to "Moderately attractive!"
 * At the time of this snapshot's release, this change had no effect as the splashes relating to the COVID-19 pandemic were still in place.


 * Entities


 * The neutral mob NBT tag  is now used when the mob is angry at any entity, not just players


 * Tags
 * Removed gold nuggets from the item tag.
 * The  block tag is now used to determine whether turtle eggs can hatch on a block.


 * World creation
 * The game will now attempt to recover worlds broken in 1.16-pre1.
 * A loading screen is now displayed while the game is reading world data for loading, creating or re-creating a world.
 * Gamerule descriptions now span multiple lines if needed on the game rules screen.
 * Changed the capitalization of some strings.
 * "Create backup and load" was changed to "Create Backup and Load".
 * "Safe mode" was changed to "Safe Mode".
 * "Edit game rules" was changed to "Edit Game Rules".
 * "Import settings" was changed to "Import Settings".
 * "Floating islands" was changed to "Floating Islands".
 * "Go back" was changed to "Go Back".
 * "Reset to default" was changed to "Reset to Default".


 * Options
 * The localization key for the offhand keybinding was changed from  to.
 * Changed the description of fancy graphics to "'Fancy' graphics balances performance and quality for the majority of machines. [New line] Weather, clouds and particles may not appear behind translucent blocks or water."
 * Was previously "'Fancy' graphics balances performance and quality for the majority of machines."
 * Changed the description of fabulous graphics to "'Fabulous' graphics uses screen shaders for drawing weather, clouds and particles behind translucent blocks and water. [New line] This may severely impact performance for portable devices and 4K displays."
 * Was previously "'Fabulous' graphics enables screen shaders to draw translucent objects per-pixel. [New line] This may severely impact performance for portable devices and 4k displays."
 * Changed the description of the offhand swap key in the controls section from "Swap Item In Hands" to "Swap Item With Offhand".

Video
Video made by slicedlime:

Trivia

 * 1.16-pre3 currently holds the record for the largest number of bug fixes in a single pre-release, at 130.