Minecraft Dungeons:Unused features

Since the beginning of Minecraft Dungeons' development, there have been a number of features added to the game that have no actual use in-game. Some of these features are leftover from removed features, or simply placeholders for new features.

Jack O' Lantern


The Jack o' Lantern, otherwise known as the Jack o' Lantern Trap, is an unused mob that was added in the Beta stage of Minecraft Dungeons and was planned for Jungle Awakens.

Mason


The Mason is an unimplemented merchant that would have been able to upgrade the players gear to their current power level using diamond dust that could be bought for 1000 emeralds. Its item-upgrading functionality was re-added in the Creeping Winter update with the blacksmith, minus the diamond dust.

Mage


The Mage is an unimplemented spellcaster illager that was planned for the Creeping Winter DLC, but it was scrapped. It has been in the files since the game's release (1.1.1.0), but was removed for no apparent reason in the 1.2.0.0 patch.

Quest Giver


The Quest Giver is an unimplemented merchant that would have been able to give quests to the player similar to the mission map in the camp. It was first added during the Creeping Winter patch along with the other new camp merchants, with it potentially being one of them, but it was never implemented. Its appearance resembles the savanna villagers from regular Minecraft with it having sandals and red and green clothes. It also has a bandanna over its eyes and wears a crown.

Wildfire


The Wildfire is an unimplemented mob that was planned for the Flames of the Nether DLC, which its behavior mostly consisted of shooting fireballs and possibly protecting itself using its shields, it was added on the files on the Flames of the Nether patch.

Curious Armor


Curious Armor is an unused unique variant of the Guard's Armor that had the unique ability to have a 5% chance to teleport players when they took damage. It is unknown whether the teleportation ability is what made it unused, but the teleport function cannot be obtained even if the player manages to get curious armor using hacks.

Diamond Dust


Diamond Dust is an unused item that would have been bought and used by the mason to upgrade the power level by one of a piece of gear (to a maximum of level 112).

The Monkey Motivator


The Monkey Motivator is an unused unique variant of the pickaxe that was planned for the Jungle Awakens DLC that would have featured a banana on the end of a stick. It can be obtained with hacks, but will cause the game to crash whenever its clicked on.

Totem of Soul Protection


The Totem of Soul Protection, known internally as the Totem of Spirit, is an unused artifact that would have the ability to fully revive all players in a square area upon death, similar to the base game's Totem of Undying. It was actually showcased in the Minecraft Dungeons Diaries episode Meet The Team, where it would produce a aqua colored square area, but hasn't been mentioned since. The artifact's death-cheating function returned to the game in the form of new enchantments called Life Boost and Death Barter, released in the Howling Peaks patch. It can be obtained using hacks with a rare chance of the game not crashing and does function fully as seen in this video.

Trident
The Trident is a currently unused weapon that could potentially be added in the upcoming Hidden Depths DLC It only has its name in the files.

Conduit
The Conduit is a currently unused artifact that could potentially be added in the upcoming Hidden Depths DLC. Based on its description, it would produce oxygenated water that would save players from drowning and damage certain aquatic mobs.

Heavy Harpoon
The Heavy Harpoon is an currently unused item, possibly a quiver consumable like TNT, that could potentially be added in the upcoming Hidden Depths DLC. Like the conduit, it has its own description, but it doesn't explain much about it other than it deals increased damage and travels faster.

Heals Allies


Heals Allies is an unused powerful armor enchantment that would heal nearby allies by how much damage the player takes. This enchantment is, however, used on enchanted mobs.

Barrier


Barrier is an unused enchantment that was planned for the Jungle Awakens DLC, but was scrapped along with the jack o' lantern and the monkey motivator. It would increase the players damage resistance per number of enemies nearby.

Regeneration


Regeneration is an enchantment that would allow the player to passively regenerate health after 10 seconds of not taking any damage. This enchantment can still be applied to mobs however.

Shielding


Shielding is an enchantment that would give an aura that gives damage resistance to the player and any nearby allies. In 1.7.2.0, mobs were given the ability to spawn or be enchanted with Shielding. They removed this from the player's artillery because it was likely to overshadow the protection enchant.

Knockback


Knockback is an enchantment that would behave like regular knockback would. It was one of the rarest enchantments in the game before it became unobtainable.

Withering
Withering is an enchantment that would give the user the ability to inflict Wither upon hit.

Poisoning
Poisoning, also known as Poison is an unused enchantment in Minecraft Dungeons that grants the user the ability to inflict Poisoned upon a single enemy instead of a group.

Locations
There are currently four unused locations, with one currently unused and possibly will be added soon, and three of them being full locations and one of them being a subdungeon. These are the following locations:

Icy Creeper Ice Texture


The Icy Creeper has an unused face texture that uses an icy overlay. This could have been what the Icy Creeper would have originally looked like, as they said it was changed back to green to fit with the regular Creeper and to not affect the creeper as an icon.