Minecraft Wiki talk:Community portal

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 * July - Oct 2010
 * Nov - Dec 2010

French translation
Can you add the french language on the wiki ? And others like italian(requested on this page too), etc... I can translate in french.

I second that. I was actually looking for a way to translate pages directly here since minecraft.fr isn't really... well, it has many translations and orthographic flaws. Plus, I'd prefer to improve Minepedia directly, and not a somewhat French copy. --Linkyu 18:06, January 04 2010 (UTC) Ah, I just found the Translation topic, and it seems we'll have to wait till there's enough Dutch pages for any other languages, am I right ? -- Linkyu 05:49, 5 January 2011 (UTC)

Can we remove references to old versions of the game that aren't in history sections?
In a lot of the articles there are sentences like, "In Survival Test, Indev, Infdev, Alpha, and Beta..." I can understand references to old versions of the game in history sections or in other situations, but there are way too many of these in inappropriate situations.

Just look at the "Fire" article

"Fire is a block that was first seen in Indev." This reference makes sense, and should remain in the article.

"Fire is only available for use in Indev, Infdev, Alpha, and Beta." I feel this sentence should be removed.

I am probably wrong though. I would just like to know why.
 * I'm with you on this one. Every block,item etc should have a history section that explains when the item was introduced in the game and how it behaved differently in the previous versions. The main article text should always be about the item as it is in the current version of the game. --DannyF1966 03:52, 22 December 2010 (CST)
 * I agree. I would consider making an additional field in the infobox template providing the link to the history page where all historical data should be listed. This is one of the great things about building a wiki from the very start of the game, you are able to compile a lot of historical data as the game progresses. -- Wynthyst [[Image:User Wynthyst sig icon.png|19px ]] talk  01:32, 23 December 2010 (CST)
 * I was going to suggest something very similar. It was something that caught my eye on first sight when reading some articles, and this is a definite yes. It isn't really obvious because it is in a form of words but what we are currently doing is as though we are saying, "in versions 1.1, 1.2, 1.3, 1.4 and 1.5, this feature works like this". It doesn't work.


 * I have stressed before many times. All these Infdev, Alpha, etc are merely version milestones in Minecraft. What was introduced are likely to be in the final version of the game, so we should put, for example, "From Alpha onwards...". If it only happened during a certain phase, we could write, "During the Indev to Alpha phases..." or something equivalent to the history section.


 * I wanted to change these but I've said to myself that I wouldn't be too involved in this Wiki any more. Seeing that I'm particularly free today, I will attempt to improve these articles, Alpha and Beta, however. :P --Scykei 04:02, 26 December 2010 (CST)


 * Why not just state something like, "as of the current version..." instead of putting a specific figure in there? That way, each update wouldn't necessitate a massive amount of minor edits to swap all the Alphas/Betas/whatevers on each page throughout the wiki. An alternate solution is to create a template containing the current version, and then implement that into each page (eg. as of ..."). - Bomb Bloke (Talk/Contribs) 04:14, 26 December 2010 (CST)


 * That would be even better. If only someone could spend the time to dig out all of these in the changelog... But we need to put what development phase too. Like Alpha 1.2.0 or beta 1.0 onwards. --Scykei 05:01, 26 December 2010 (CST)

Maybe we should split the wiki into different sections (based on version). so if you want to look up stuff on classic, you can look at only classic and not indev, survival test, infdev, beta and alpha. just a thought. MoonBeans 13:47, 26 December 2010 (CST)
 * Given that Survival Test, Indev, Infdev, and Alpha are no longer publicly accessible (at least officially), we should probably either minimize that info somehow (perhaps in a collapsed section?) or even remove some of the information that is specifically about them. (If anyone is curious, they can always access the page-history).
 * Also, classic will be phased out eventually (Notch plans to create a better "demo" option (http://twitter.com/notch/status/18801312527294465)), so even that info will soon be irrelevant for current players (albeit, interesting as an historical datapoint).
 * So, presuming that this Wiki is primarily intended to support current players of the game, and restrict (but not forbid) information about the previous parts of the game's development process, how should we structure the no-longer-pertinent info, such as all the pre-beta info in Lava? -- Ephemeris 21:22, 29 December 2010 (UTC)
 * I would recommend moving the historic data to subpages, and then have a "Historic data" section at the bottom of the page, linking to them for those people interested in reading about how the game has changed. Relying on the page histories is inefficient and will become problematic as time goes by. I will see that subpages get enabled on all namespaces tomorrow. -- Wynthyst [[Image:User Wynthyst sig icon.png|19px ]] talk  04:30, 30 December 2010 (UTC)

Almost at the cake!
The 26th is the one to watch, but almost there...

http://www.indiedb.com/events/2010-indie-of-the-year-awards/winners

Congratulations on the editor's choice, Notch! -- Ephemeris 08:20, 24 December 2010 (UTC)

Minecraft Rulesets
Can we have a page on Rulesets? What I mean by 'ruleset' is a set of goals and/or rules for the game that a player adheres to within the Minecraft sandbox. An example of a ruleset is Spleef. Someone on the Minecraft forums recently posted a ruleset that they thought of, called 'Totemquest'. I spent about 3 hours making a page on Minepedia for it, and it was almost immediately deleted after creation. (Lucky for me I had it backed up, huh?) I think rulesets are very interesting, especially considering Minecraft doesn't really have any goals for the player currently, and players have to come up with their own goals. Being able to easily share good rulesets with other players makes the game more interesting to people, as it opens up new ways of playing that some people have not thought of. My Totemquest article is on my user page, if you'd like a preview. Is there anywhere that it would be permissible to add it to Minepedia? Is anyone else interested in a Rulesets page? --Pulseczar 06:50, 1 January 2011 (UTC)
 * An intriguing idea, but I'm not sure that "ruleset" is the best name for the general concept. Too close to the nethack "conduct" restrictions. If we can come up with a clearer title, then I'd support making it a tutorial subpage, with a collection of these "user-made goals". -- Ephemeris 19:10, 1 January 2011 (UTC)
 * We could always just pick a term and then later change the term to something else that we like better. I just don't know of a better term than 'ruleset' at this time. The term 'ruleset' is used from time to time in this way. When I search for gameplay "ruleset" in Google, I get 314,000 results. However, dictionary.com does not know the word. Wikipedia sort of recognizes it. The term 'sub-game' might also be good. I don't really care what term is used. I'd just like pages that detail these 'sub-games/conducts/rulesets'. I'd love to see a huge collection of these (quality ones). I also don't think it fits under Tutorials because it doesn't teach anything. A tutorial is something which tutors. I would just put it under Gameplay, but again, I'd just be happy to see it on Minepedia, period. --Pulseczar 03:18, 2 January 2011 (UTC)
 * I think the idea of a ruleset is perfect for those seeking a game to play with minecraft that is shorter or has a clear ending. Something like totemquest defines a set of rules that clearly describe winning or losing conditions.  If the term "ruleset" is the reason this can't be done, let it be known as "minecraft rules" or something like that.  Define the category as "games that can be played within minecraft to make it more interesting" and let people's imaginations run wild... after all, letting people use their imagination is the purpose of Minecraft.. isn't it?Darunada 07:03, 2 January 2011 (UTC)

Minecraft Conduct
In Nethack, there are various "conduct" achievements that one can voluntarily follow (and which can be combined). See http://nethack.wikia.com/wiki/Conduct for details

Translated into Minecraft, these might become something like this:
 * Pacifist - no attacking any mobs. Only running away from mobs, and trapping or barricading mobs, is allowed.
 * Corrupted Pacifist - allowed to build dark-room mobspawning harvester. allowed to lure animals into cactus/lava/water
 * Vegetarian - no harvesting of pigs, zombiepigmen, or fish. Only bread, apples, and soup may be eaten.
 * Vegan - if eggs or milk become edible or craftable, then eating these items is also not allowed
 * Breatharian - no eating of any kind. Avoid all damage!
 * Single life - after death, delete the world. No resurrection.
 * Hydrophobe - no crossing or collecting or altering of water. Blocks must be placed at least 1 space away from any visible water.

I think a page (or section) collecting these, would be interesting. -- Ephemeris 19:10, 1 January 2011 (UTC)
 * Those are cool rules or conducts to follow (Pacifist would be funny to try), but none of them provide goals. When I say 'ruleset', I'm talking about things which either contain new rules, goals, or both. Also, with Totemquest and Spleef, the game guidelines are much more sophisticated than a simple "don't eat meat". Think of rulesets as card games. Each card game is a ruleset. You've got cards (Minecraft) that you can play with in a variety of ways. A card game details out a way to play with the cards (Minecraft) that gives a goal and a set of rules. A Minecraft ruleset details out a way to play Minecraft that involves a goal and guidelines you must follow in achieving the goal. It's not just an Achievement (not that there's anything wrong with simple rules), but an entire [sub]game. An Achievement in the card game Solitaire would be a small change to the game that gives some level of added challenge, but does not change the core of the game. It's just a harder goal. A ruleset is the game. An Achievement is a small change to the game -- to the ruleset. --Pulseczar 03:18, 2 January 2011 (UTC)