Minecraft Wiki:Issues/Weekly 12w38b

Crashing/System
Bugs

! On rare cases while playing LAN, minecraft can crash with the following error: undefined
 * Huh, another null pointer exception. Try having other people with possibly stronger computers try this and see if they crash, i for one have not. Trigger hurt 14:09, 22 September 2012 (UTC)

! Occasionally, Minecraft will just close spontaneously leaving no crash report. It's happened to me 3 times now, twice while standing still and once after killing an Enderman.

! Constant crashing with movement, standing/jumping/looking around doesn't trigger the event. undefined

! Extremely high CPU usage in this snapshot only. An average of 50% CPU was being used by Java when Minecraft was open, minimized and paused. Quad-core i3-2100 processor.

!! Pressing F2 to take a screenshot makes Minecraft crash for me IMeta95 12:52, 21 September 2012 (UTC)
 * Are you playing offline? I had the same issue some versions ago when I tried to take a screenshot in offline mode. --☺ Sven ? ! 20:06, 21 September 2012 (UTC)
 * No, I played in Singleplayer in online mode. --IMeta95 23:10, 21 September 2012 (UTC)

! When I start a mc server (exe or jar) on my computer and connect with the client on my computer offline (no internet connection), the connection with localhost or 127.0.0.1 is very bad (only one bar). If I'm in the internet and connect to the server on my computer over localhost, the connection is good (all bars). This is since the lan connection is in the game. I don't know if this is the right section, but I thought it was a system thing. I also think this is an error, because the connection between the server and client on a computer should be 100%.

P.S. CPU i7 2GHz, 8GB Ram, Win7 64, Oracle Java 7u6 64. ~reptile311

!!Running the 12w37a, 12w38a, and the 12w38b server (either the exe and the jar) on a Windows 7 computer crashes. Sometimes it generates a crash report, and some times it doesn't. Downgrading to 12w36a does not crash. Using same map from 12w36a and using a new random map makes no difference. Running Windows 7 Home Premium, AMD Athlon II X4 650 processor (3.20 GHz) and 8 GB Memory. Sample crash report from server.log (crash report not generated) undefined Crash report from one actually generated: undefined--MuttJunior 18:21, 22 September 2012 (UTC)

! If you place 4 paper on every slot of the crafting table besides the center, place a map in the middle, take out fast the map in the output, place that map again in the middle, take out the map in the output again will result in a crash (sometimes), this is the report: undefined

Annoyances

Fixed/Skipped

Gameplay
Bugs undefined Tnt doesn't prime if a powered block is placed beside it. It will prime however if redstone dust is placed or removed near it (powered or unpowered). Best way to test this is to place a redstone torch with a repeater pointing to a block (say stone). Now remove the stone, and place TNT beside where the stone would have been. Put back the stone, and you see the TNT doesn't explode (if you remove and replace the TNT, it will explode). If you do this in the opposite order (place stone then TNT), it will explode. Now try placing redstone dust either beside the tnt or on a block beside the tnt. The dust won't power, but will cause the tnt to prime. Another example is to make a vertical column. Place a redstone torch on the ground, then a block above it. Destroy the redstone torch and put a TNT above the block. Now destroy the block, and put your redstone torch back. Now put the block back. In this sequence, the TNT will not prime. Before putting the final block, you can also surround your tnt with a ring of solid blocks (say stone). Put redstone dust on these blocks, and then put the final block under the tnt. The tnt will not explode, but if you break any of the unpowered redstone dust that is on the blocks beside the tnt, the tnt will explode.

undefined Pistons still don't have their complete push ability back. Because of this piston elevators don't work anymore. what happens is that the player get's pushed up 5/6 times and after that the piston head pushes through the player which causes them to get stuck inside the pistons--League 18:58, 20 September 2012 (UTC)
 * Actually, they do work, you just need to add an extra tick to the sticky-piston that controls the elevation pistons.--Queegey 21:03, 20 September 2012 (UTC)
 * even then they don't allways work. the only way to make them work is to make them go pretty slow but that kinda ruins the elevator.--League 06:55, 21 September 2012 (UTC)
 * Wrong section. This should be in the issues page (1.3.2), Not a snapshot.
 * if it isn't fixed in this snapshot and it's a bug occuring in this snapshot. please clarify why it shouldn't be here--League 19:46, 22 September 2012 (UTC)

undefinedMobs and players glitch a little bit through stair blocks, and because of that, zipper elevators don't work properly anymore. They only work when they go very slowly but then it destroys the purpose of an elevator. --League 06:53, 21 September 2012 (UTC)
 * Wrong section. This should be in the issues page (1.3.2), Not a snapshot.
 * if it isn't fixed in this snapshot and it's a bug occuring in this snapshot. please clarify why it shouldn't be here--League 19:46, 22 September 2012 (UTC

undefined When mobs go into the nether, the moment you follow them in and spawn on the other side, you push them back in. --League 16:12, 20 September 2012 (UTC)

undefined When mobs are inside minecarts they will stay in the right place for 3 seconds then they will wildly glitch to a place they were previously and back again. Then after 3 seconds they will go back into the minecart again. This will happen continuously.--League 16:15, 20 September 2012 (UTC)
 * Wrong section. This should be in the issues page (1.3.2), Not a snapshot.
 * fixed in b snapshot--League 19:49, 22 September 2012 (UTC)

undefined Sometimes, if you sprint and jump down a 1 block high drop you will get fall damage, pretty annoying when sprinting in plains biome.

undefined If you open a command block while jumping/falling you will freeze in the air.
 * Isn't it rather that the game is paused? Like when editing a sign. I have not tested it myself, but that's my guess. --46.59.75.236 14:45, 21 September 2012 (UTC)

undefined If you fire an arrow it falls straight down then disappears and appears on the place it should be.

undefinedAfter a certain distance, firing an arrow to the block the stone button is on, is enough to activate it. I don't know if this is made on purpose. --X 23:49, 22 September 2012 (UTC)
 * Do you mean wooden button? Because if you actually do mean stone button, then this is definitely a bug. Stone buttons aren't meant to be triggered by arrows, only wooden ones.

undefined ssp Boats float in midair above the water and/or sink below the water after placing a boat in the water, saving the map, opening the map, and then touching the boat. To reproduce: 1) Place boat in water; 2) Save the map; 3) Open up the same map; 4) You will see the boat floating in midair just above the water; 5) Nudge the boat slightly by going adjacent to it and it will drop into the water; 6) After dropping into the water, it will actually start to fill with water and sink slowly; 7) Go next to it and the boat will float to the top once again; 8) After that, it may start to sink again; 9) This occurs when placed in water in an enclosed dock, and sometimes in open water. --Eugeniusz 14:55, 22 September 2012 (CEST)

a! Breeding is broken, you can give sheeps unlimited wheat and they won't get baby sheeps.

Annoyances

Fixed/Skipped

Blocks
Bugs undefined Paintings are still broken: All paintings placed turn out as 1x1 or 1x2; larger ones seem to be not available.
 * Confirmed http://imgur.com/a2rYf MineMaster2187 20:05, 21 September 2012 (UTC)

undefined Previously you were able to extinguish a nether portal using a piston or a bucket of water and now you can no longer do that. The only way to turn off a nether portal now is to destroy the frame

undefined Sticky pistons glitch out VERY often. See this for more info MineMaster2187 20:37, 21 September 2012 (UTC)

undefined When placing glowstone and glass the breaking glass sound plays.

Annoyances

Fixed/Skipped

Items
Bugs undefined Paintings can and will overlap each other when placed. undefined Compass is broken after returning from Nether. Don't point at Spawn, points always to x:8 z:8

Annoyances

Fixed/Skipped

World Generator
Bugs

! My Superflat world, generated in 1.3.2, became a Default one after I died, resulting in chunk errors. I didn't change the folder's files. --X 23:09, 22 September 2012 (UTC)

a Water won't always flow into areas it should flow into, until there's a block update nearby. This is a long-standing bug, not a new one.
 * Wrong section. This should be in the issues page (1.3.2), Not a snapshot. --
 * if it isn't fixed in this snapshot and it's a bug occuring in this snapshot. please clarify why it shouldn't be here--League 20:07, 22 September 2012 (UTC)

82.155.121.241 16:12, 22 September 2012 (UTC)

Annoyances a The Nether often won't generate if you travel to it from The End using a placed portal block, the only way to leave the End without killing the ender dragon or yourself. You have to quickly log out, then back in to avoid falling into the void. --83.31.26.93 16:04, 20 September 2012 (UTC)
 * In vanilla minecraft you aren't supposed to be able to place nether portals in the end, downgraded.
 * you can do that easily in vanilla if you use "allow cheats = on" and /give username 90 1. you don't need mods or anything for that.
 * then I can give myself the locket chest using cheats and say that it doesn't have a texture, then it's a bug
 * that's annoyance at most, since it just has the wrong texture. it doesn't break the game like not creating a world and killing you does.
 * Downgrading to annoyance. You are not supposed to be able to place Nether Portal (Technical) blocks without the use of a mod, or cheats.In any case, it shouldnt allow you to place portal blocks in the end.--82.155.121.241 16:21, 22 September 2012 (UTC)

a Strongholds which go through ravines generate all their stuff, but without walls or a floor. You can see by going into the Default seed -623160645725253637 and flying into a pit with Night Vision, which leads to a stronghold. This is very similar to the annoyance that is fixed since 1.2 where abandoned mineshafts did the same thing. TorchicBlaziken 19:11, 20 September 2012 (UTC)
 * Wrong section. This should be in the issues page (1.3.2), Not a snapshot.
 * if it isn't fixed in this snapshot and it's a bug occuring in this snapshot. please clarify why it shouldn't be here--League 20:03, 22 September 2012 (UTC)

Fixed/Skipped

Mobs/NPCs/Animals
Bugs

! Spider jockeys are extremely glitched. (We need something between a minor and major bug.)

undefinedbat's don't avoid lava and fire--League 16:40, 22 September 2012 (UTC)

undefined12w38b- The player can’t hurt the witches.--X 13:30, 21 September 2012 (UTC)
 * I just killed 5 of them with a diamond sword. --☺ Sven ? ! 16:56, 21 September 2012 (UTC)
 * Seems that players can't damage witch with their hands when they are affected by weakness potions, maybe because the damage count is 0, so a sword will still work as it does more damages ~Geneosis 17:33, 21 September 2012 (UTC)
 * Makes sense. Also I noticed witches can't be killed by splash potions of harming although they take damage. --☺ Sven ? ! 17:39, 21 September 2012 (UTC)
 * Perhaps that's what the feature "Is immune to some splash potions" is for.

undefinedIf you dye a wolf's collar, then log out, then log back in, the wolf's collar will be undyed (a.k.a. red.) --DevEd 12:58, 21 September 2012 (UTC)

undefined Bats become invisible after 40 blocks in any direction. Because Bats are entities like Item Frames, they became invisible after 21 blocks when they made their debut too, but was fixed in Snapshot 12w38a. jozzamay. 19:41, 21 September 2012 (CET)

undefined Bats can be spawned in Peaceful Mode. jozzamay. 19:45, 21 September 2012 (CET)
 * This is because they are a passive mob. They wouldn't harm the player - they just fly away. --MegaScience 18:24, 21 September 2012 (UTC)

undefinedSquid movement is extremely laggy. It looks unnatural and completely broken. --League 16:03, 20 September 2012 (UTC)

undefinedBats hanging on the ceiling will fly away when the player gets close but when other animals/mobs get close they will ignore those.--League 15:59, 20 September 2012 (UTC)
 * I’m not sure if this is a bug... --X 21:15, 20 September 2012
 * can you explain why not?--League 06:29, 21 September 2012 (UTC)
 * I think it's supposed to be this way. It's still an annoyance, because it's annoying (o rly), but if the bats would fly if anything came near them, they would be flying forever, because where's dark enough to spawn bats, is also dark enough to spawn hostile mobs (unless it's peaceful mode). --X 29:42, 21 September 2012 (UTC)
 * so the best option is to make it so that they don't fly away when players get near. but for example will fly away if you hurt them--League 16:40, 22 September 2012 (UTC)
 * Agreed. --X 20:58, 22 September 2012 (UTC)

undefined The AI defaults to considering Cobblestone Walls as normal blocks. As such, when mobs attempt to path beyond them, they may path through them. This is significantly noticeable with Villagers. If a Villager attempts to path to a house or elsewhere when a cobblestone wall blocks this path, they will run into the wall, attempting to jump over it, and not repath around it. This is incredibly troublesome in cases where cobblestone walls attach to sides of houses - a Villager can become trapped against the Cobblestone Wall throughout the night and likely killed by a Zombie, since the AI believes it is still taking a valid path to the door. I've also just noticed Iron Golems having the same problem, not to say this isn't universal. --MegaScience 15:57, 20 September 2012 (UTC)
 * The same also happens with Nether brick fences. I've tweeted about this issue to Mojang people, but they all seem to ignore me... --Alisha161Fishy 17:23, 22 September 2012 (UTC)

undefinedPigs' heads will constantaniously turn invisible for fractions of seconds while being ridden.--League 15:49, 20 September 2012 (UTC)
 * Actually this is done on purpose for any entities that aren't in the player's field of vision; their model will not be drawn to save work (just saying). However I think that any entity the player use as a vehicle should always be drawn. 122.108.64.42 23:30, 20 September 2012 (UTC)
 * it occures even when i'm looking down at the head.--League 06:29, 21 September 2012 (UTC)

undefinedBats will see you when they are hanging on the wall even though you used an invisibility potion.--League 15:52, 20 September 2012 (UTC)
 * This sounds like more of a feature: They have echo location, so of course they could see invisible players. --MegaScience 15:57, 20 September 2012 (UTC)
 * Please see my other bug report two reports above this one. :)--League 16:07, 20 September 2012 (UTC)

undefinedZombie Pigmen spawned by portals in the overworld are immediately transported through the portal that spawned them. As a dramatic example, idling near this for an hour or two, will result in something like this when you go into the nether. --Malsententia 16:58, 20 September 2012 (UTC)

undefinedBats activate stone pressure plates. --Caughdog 12:12, 20 September 2012 (UTC)
 * Just like every other mob in game.

!Bats can fly though blocks and though the gap in fences if they are like this:

--block-- ---air--- --fence--
 * Don't seems to be a b--League 19:56, 22 September 2012 (UTC)ug : Bats are small enough to go through this gap... ~Geneosis 17:33, 21 September 2012 (UTC)
 * Good point but what about bats flying though blocks? I have also noticed they get suffocation damage from flying though blocks which means they properly not meant to do that

undefinedBats don't drop experience anymore in SMP.
 * They've never dropped experience. --☺ Sven ? ! 16:56, 21 September 2012 (UTC)

undefined Mobs can breathe under lava. It's been that way forever, but I don't think it's supposed to work that way. You'd think Zombie Pigmen and fire-resistant and non-water-breathing players would be able to drown in it, but they can't, which is where this oversight shines through. TorchicBlaziken 19:08, 20 September 2012 (UTC)
 * Wrong section. This should be in the issues page (1.3.2), Not a snapshot, anyway Notch said is intended (yes, Notch, not Jeb or Dinnerbone)
 * proof please

undefined Bat "sleeping" mode sometimes fail to attach the bat to the correct block, resulting a "sleeping" bat that grab nothing close to a wall (screenshot). Anyway sometimes if you walk around the bat, it will teleport to the correct position : just behind the ceiling block. ~Geneosis 17:33, 21 September 2012 (UTC)

undefined Bats seem to upset dirt that has been hoed. When touching dirt that is ready to be farmed but has not yet had anything planted bats upset the ground and cause it to need to be re-hoed. Haven't confirmed if this also happens to land that is growing food.

! Whenever I look at a witch, my frame-rate instantly drops from about 30 to less than 1. It lags so much, that it can take a minute or two to look away. As such, they are completely unkillable. This does not happen with any other mobs. The graphics card on the computer I was using isn't very good, but this is just ridiculous. George_Mallory 0:42 22 September 2012 (UTC)
 * I have the exact same problem, I am using mac, it looks like fog everywhere. the same thing happened to me on the snapshot with iron golems but was fixed in the next one.
 * The texture for the witch (and the texture from when Iron golems were introduced) is not a power of 2 (16, 32, 64, 128, etc.), it is slightly off. I presume that your system tries to but cannot handle textures that aren't a power of two, and so it lags. The Witch skin is 64x126 pixels. To fix, decompress and either tack on a few layers somewhere in the png file, or delete and replace it with a valid file, even though it might be extremely weird. At least, it will remove the lag. --Wormy14 23:33, 22 September 2012 (UTC)

undefined Pigs no longer accept wheat. Cows can accept it and breed. September 22, 2012 at 6:34:49 PM GMT
 * I thought that was intentional. Check the history of Pigs. George_Mallory 19:26 22 September 2012 (UTC)
 * Right you are, I updated the Pigs page to make that more obvious to newcomers.

! Minecarts are in minecraft too light. They looks like they are many times harder than animals, but the animals can stop them. When is the minecart riding, it shout give the mobs at least 20 damage and continue in its way a bit slower. Intead, the minecart is pushed back. Also experience orbs can stop minecarts. The animals shout also avoid the rails, when is a minecart going to crash into them. This bug is major, because it has been an issue for ages.--90.178.255.155 19:14, 22 September 2012 (UTC)

Annoyances

a Squid can breathe out of water. TorchicBlaziken 19:08, 20 September 2012 (UTC)
 * I agree. That leaves me with another question. What happened to the potion of water breathing?--League 06:41, 21 September 2012 (UTC)
 * Doesn't exist
 * Wrong section. This should be in the issues page (1.3.2), Not a snapshot.
 * ahum did you say something? http://www.minecraftwiki.net/wiki/Potion_effects --League 20:09, 22 September 2012 (UTC)
 * if it isn't fixed in this snapshot and it's a bug occuring in this snapshot. please clarify why it shouldn't be here--League 20:09, 22 September 2012 (UTC)

a If a witch is spawned in Peaceful mode, it has time to throw a potion on a player in survival/adventure mode before it disappears. --X 19:00, 20 September 2012
 * You aren't supposed to spawn them in survival.
 * the same thing occurs with skeletons and spiderjockeys (not sure about other projectile mobs). they can fire an arrow before disappearing. --Zallo03 21:40, 21 September 2012 (UTC)
 * What if it is a multiplayer server, and there are players in survival AND in creative mode? --X 20:59, 22 September 2012 (UTC)

a Bats use to fly too close to the floor, if possible, I would make them fly always more than 1 block over the floor. ~Geneosis 17:33, 21 September 2012 (UTC)
 * for me they fly up to 5 blocks above ground, not in caves tough

acat eyes don't glow in the dark.--League 16:40, 22 September 2012 (UTC)
 * Wrong section. This should be in the issues page (1.3.2), Not a snapshot.
 * if it isn't fixed in this snapshot and it's a bug occuring in this snapshot. please clarify why it shouldn't be here--League 20:09, 22 September 2012 (UTC)

azombie appearance is not normal after updating to snapshot 12w38a and persists through 12w38b. .

Fixed/Skipped

Graphical/Lighting
Bugs undefinedThe player's legs and torso no longer line up properly at the waistline. Legs are set back one or two pixels. -- Gilmoreja 15:16, 21 September 2012 (UTC)

undefined If you throw a splash potion of invisibility on endermen, spiders and cave spiders their eyes will remain visible. --League 06:45, 21 September 2012 (UTC)
 * This is likely because the eyes are in a different picture file than the mob itself, and therefore not affected by the invisibility potion. The same effect occurs with the wolf's collars. --72.49.23.179 16:33, 21 September 2012 (UTC)
 * And with the wool of sheep. MineMaster2187 19:55, 21 September 2012 (UTC)
 * And the saddle of pigs. And the mushrooms of mooshrooms. --☺ Sven ? ! 20:13, 21 September 2012 (UTC)
 * But the eyes are part of the spider/enderman's body, so they should get invisible as well. Also, if the player is far from the invisible spiders/endermen, they can be seen. X 29:22, 21 September 2012 (UTC)
 * Try looking in minecraft.jar and you'll see there's files like spider_eyes.png and enderman_eyes.png.
 * I allready knew they are a different picture but it's still part of the mob so it should be invisible--League 16:42, 22 September 2012 (UTC)
 * That's what I meant. --X 21:02, 22 September 2012 (UTC)

undefinedIn this snapshot lava has a very thin white line between the blocks. It's very anoying to look at.--League 15:57, 20 September 2012 (UTC)
 * This is not a bug with Minecraft, it is your graphic card. 76.182.108.91
 * yes it is. I have a brand new laptop with a Radeon HD 7470M graphical card and 1gb graphical memory. are you telling me this isn't good enough? and other players have this visual bug too.--League 06:39, 21 September 2012 (UTC)
 * You're.. erm.. not too bright with this stuff. It's because you're forcing anisotropic filtering - causes white lines between most blocks, noticeably water and torches more than most. He never said your card "wasn't good enough".
 * okay. can you tell me how to fix this?--League 16:46, 22 September 2012 (UTC)

undefined Witches dont have skin for me --nnnn20430
 * This is (A) The skin for the witch was edited (B) There is no skin file found (C) If you are using a texture pack. 76.182.108.91
 * (A/B) Re-download the snapshot (C) Use the default texture pack. 76.182.108.91
 * I got the same problem, and i did re-downloaded, but still no skin. 180.246.251.70
 * Antivirus might be blocking the download. Disable then re download. -199.120.116.233 00:19, 22 September 2012 (UTC)
 * Come on guys, use your heads! The likelihood that the person who took that picture specifically modified that texture file or had it modified/removed by an outside force, especially on purpose, is extremely unlikely, as to be practically impossible. I also have this issue. This is probably the same bug that happened to Iron Golems because of the texture being not a power of two. I checked the texture of the files, and noticed that the Iron Golem texture is 128x128, while the texture that doesn't work, the witch, has a texture size of 64x126, and 126 is NOT a power of two. I looked at the Snooper info, and it says that the OpenGL value "texture non power of two" value was false, which I presume means that the system cannot support it, and so it renders white as a replacement. I added two lines to the image to complete it, and it renders, but the texture is sort of off in some places. --Wormy14 15:49, 22 September 2012 (UTC)

Annoyances acat eyes don't reflect in the dark like spider and endermen eyes do.--League 06:50, 21 September 2012 (UTC)
 * They don't glow IRL either, they just are especially reflective.
 * because they aren't part of the same texture, is a separated texture (thats why invisibility potions doesn't affect their eyes)
 * ok mr. smart I changed it for you--League 16:48, 22 September 2012 (UTC)

Fixed/Skipped

Sounds
Bugs ! The sounds in the game are horrendous, they sound almost like static, but not quite; they sound very slightly like the old sounds. This is also obnoxious, for you would have to turn down the (system) sound most of the way to reduce the intensity of the noise, and at that level, the system sounds can barely be heard. At first I had thought my sound had failed, but now I am certain that this is not the case. It wasn't a problem with the system, because the system sounds play fine and, the sounds before 12w38b still play absolutely fine when I copy it back. I am practically 100% certain that this has something to do with the sound engine "update". Last time something like that updated, in my instance, the lighting engine, it broke it. (The lighting styles seemed partially reversed on blocks at night, as in caves were dark and barely lightable, and the surface was permanently lit. And practically no one else had the bug! Maybe 3-4 people overall at most, it seems.) Oh, and I'm on a Mac. --Wormy14 15:09, 22 September 2012 (UTC)

undefinedthere is no sound at all when using this snapshop, fresh install in 1.3.2 and switched to this and no sound at all. music works fine.
 * Make sure you turned your minecraft sound on, seriously! --Wormy14 15:09, 22 September 2012 (UTC)

undefinedThe new sounds for dirt, gravel and grass does not play. Instead, it plays the old sounds.--42.60.209.186 15:07, 21 September 2012 (UTC)

undefinedMoo sounds and endermen sounds (probably others too) are cut off too early. --League 15:48, 20 September 2012 (UTC)
 * This has happened to Ghast sounds from the day they were added. I thought I knew the Ghast sounds, but when I actually listened to the files I found that they go on for longer than they do in the game. TorchicBlaziken 19:05, 20 September 2012 (UTC)
 * (12w38b) This applies (at least) to the sounds of Spiders and Zombies too. --Kumasasa 18:26, 21 September 2012 (UTC)

undefinedThe nether portal traveling sound is still missing since 1.3 was released. Now that you guys are redoing the whole sound system you might want to fix that bug.--League 16:02, 20 September 2012 (UTC)
 * I think this is related to the derpy "Downloading terrain" screen showing up instead of the classic dimensional transport screen from pre-1.3 singleplayer. TorchicBlaziken 19:06, 20 September 2012 (UTC)

undefinedSquids make water sound all the time, even underwater.--League 15:48, 20 September 2012 (UTC)

undefinedPlayer makes water sounds all the time while in water, even underwater.--Caughdog 12:12, 20 September 2012 (UTC)

undefined An arrow shot in water will make a very loud annoying constant noise.

undefined Many sounds are not very balanced yet, for example the stone placing sound is now quiet and soft, while placing dirt is much louder and has a strong deep bass below it. Should be opposite. undefined Very often, if you place a pressure plate directly underneath you, it plays a weird sound --AndyPala 03:41, 21 September 2012 (UTC) undefined Placing glass makes the sound of breaking glass (12w38b) ~reptile311
 * Agree, shoot an arrow to water, really low, place stone, can't hear anything.
 * I agree ! The worst is the level up sound : this is REALLY loud ! Missingno 26 05:55, 21 September 2012 (UTC)
 * I don't hear any difference between the level-up-sound of 12w38a and 12w38b, still too loud and sounding like a christmas bell. --Kumasasa 18:40, 21 September 2012 (UTC)
 * But they are planning to replace it with a shorter version. --☺ Sven ? ! 18:53, 21 September 2012 (UTC)
 * Plays the sound of being activated maybe?
 * Same with glowstone.

undefined Whilst on top of a Ladder block and moving from side to side, makes the new sound, but not whilst crouching. jozzamay. 19:29, 21 September 2012 (CET)
 * You aren't supposed to make step sounds when crouching

undefined Minecart sound is unaffected by sound volume. A Level between 1-100% produces the same volume. Changing volume before or while riding makes no difference, level is always constant unless game sound is set to 0%.

Annoyances

a! Zombie pigmen on nethertrack have a moving sound similar to slimes jumping. This is annoying because it makes me go out and look for magma slimes and there are none... 109.60.91.227 20:24, 22 September 2012 (UTC)

a Sand sounds like mud when walked on which works quite fine when roaming in a swamp or on the seabed but annoying when roaming in a desert ... Missingno 26 05:55, 21 September 2012 (UTC)

a Placing wood-related blocks makes echo while breaking them doesn't. Missingno 26 05:55, 21 September 2012 (UTC)
 * Placing torches is annoyingly too loud and too long for that little item. --Kumasasa 06:07, 21 September 2012 (UTC)
 * Fixed with 12w38b --Kumasasa 18:40, 21 September 2012 (UTC)

a Grass sounds like the old sand which sounds at least confusing and at most unsuitable. Missingno 26 05:55, 21 September 2012 (UTC)
 * No, it's a new sound, and I REALLY like it. It sounds like grass - the other one sounded like you're walking on astroturf.
 * I think it sounds too soft; walking on leaf blocks/placing them doesn't feel right anymore.

a (Not due to this sound update) Blocks of materials (Diamond, Emerald etc...) sound hollow whereas is seems obvious that they are full. Missingno 26 05:55, 21 September 2012 (UTC)

a The new minecart riding sound is really cool, but way too loud. --Kumasasa 18:29, 21 September 2012 (UTC)
 * yeah it's awsome right! but i'm having doubts if it's really that loud I mean, I can Imagine it would be pretty loud too in real life.--League 16:52, 22 September 2012 (UTC)
 * you should be able to make it lower, since if you put it at 1% is the same as 100%

x If you give a redstone repeater power with an arrow in it, it will play the arrow hit sound again.

Fixed/Skipped

Menus
Bugs undefinedAchievements and statistics factory reset on version a
 * However, on version b of this week's snapshot my achievements and statistics remained (the few that I had gathered between a and b). --mightymaayk 8:06pm Friday Sept 21 (GMT)

BTW, this is the version B bug list. --Spy227X 14:57, 22 September 2012 (UTC)
 * Dude, if you get a new minecraft.jar it resets your achivements... Might have changed in b.

Annoyances

Fixed/Skipped

In-Game Interfaces/HUD
Bugs !! After dying on the Respawn-screen, maximizing the windows disables the buttons, forcing you to quit Minecraft completely. --46.59.223.57 19:58, 20 September 2012 (UTC)
 * Upgraded because it's like a crash. HotdogPi Come to my page! 03:04, 22 September 2012 (UTC)

Annoyances a! Dragging items in your HUD results in losing their shading. 96.51.52.25 16:06, 20 September 2012 (UTC)

a!if you are writing a book and notice you made an error at the beginning of the page you have to delete everything to undo your error. please add a cursor.--League 16:56, 22 September 2012 (UTC)
 * Wrong section. This should be in the issues page (1.3.2), Not a snapshot.
 * if it isn't fixed in this snapshot and it's a bug occuring in this snapshot. please clarify why it shouldn't be here--League 20:12, 22 September 2012 (UTC)

Fixed/Skipped

Chat/Commands
Bugs

! On server console, cannot use the /say command in 12w38a. Get a message: undefined --MuttJunior 22:57, 20 September 2012 (UTC)
 * I can't type it, and it won't work in a command block either. However, "/say @p" works. HotdogPi Come to my page! 00:07, 21 September 2012 (UTC)
 * Fixed with the 12w38b update --MuttJunior 13:31, 21 September 2012 (UTC)

! This isn't unique to 12w38, but chat commands in the server console (or command prompt, if launched that way) do not display the said text after you press enter.

Annoyances

Fixed/Skipped

Language/Text Files
Bugs

Annoyances

Fixed/Skipped