Pocket Edition upcoming features

This page is about upcoming features for Minecraft Pocket Edition that have been announced by Mojang employees.

Upcoming Features
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Upcoming changes


 * style="text-align: center" | 0.9.6 (Possibly)
 * style="text-align: center" | 0.9.6 (Possibly)

0.9.6 (Possibly)
TBA


 * style="text-align: center" | 0.10.0
 * style="text-align: center" | 0.10.0

0.10.0
Additions: Tweaks: Bug Fixes
 * General:
 * Shaders
 * Unrelated to post-effect shaders as used in the Super Secret Settings on PC
 * Blocks/Items
 * Fences and fence gates: Spruce, Birch, Jungle, Acacia, Dark Oak.
 * Possibly Boats
 * Larger in size
 * Crafting recipe may require 5 wood logs rather than wooden planks
 * Will not be as good in this version but will be better in the next one
 * Version exclusive : Paddles
 * Required to move boats
 * Terrain:
 * Version exclusive : Mineshafts now spawn at the surface in mesas.
 * Version exclusive : Gold ore can generate at any level in mesa biomes.
 * Graphics:
 * The Sun is now slightly larger.
 * Rounded, PC coloured fog
 * Clouds and entities are now affected by lighting.
 * Version exclusive : Smooth lighting on water
 * Version exclusive : New swamp water color
 * Tinted lighting from PC
 * Mipmaps on Android
 * Optimized chunk rendering
 * Bugs from the 0.9s update sequence
 * Game freezes when an alert or different UI is opened (iOS)
 * "Sim City" village bug. Caused too many villages, in the same place.
 * style="text-align: center" | 0.1x.0
 * style="text-align: center" | 0.1x.0

0.1x.0
 This version refers to features that were initially stated to appear in 0.10.0 or 0.11.0, but now have no known date as the feature set for 0.10.0 has changed

Additions Tweaks:
 * General
 * New features for Android devices:
 * Added splashscreen
 * Added falling particles on unstable sand and gravel
 * New 'tinted' sunlight
 * Enchanting
 * In-game music
 * New Sound Engine
 * Improved Controls
 * Sprinting, Crouching along a new interface
 * The jump button will be on the other side of the screen
 * Possibly implementation of commands
 * Possibly weather
 * Textures
 * Skins
 * Same format as in PC and will be customizable.
 * Capes
 * Options
 * An option to make old worlds infinite
 * Possibly hardcore mode
 * New Buttons:
 * Change Mode (difficulty/gamemode)
 * Make World Infinite
 * Breed [Animals/NPCS]
 * Dye [Sheep]
 * Terrain:
 * Version exclusive : Possibly an underworld underground structure
 * Generates between layers 0-50
 * Version exclusive : Far Biome, found at the edge of finite worlds
 * Cave Culling 2.0
 * Will make terrain generation much more faster and more reliable
 * The Nether
 * Blocks/Items
 * Varied Minecart types
 * Some, if not all Redstone-related blocks and items
 * Maps
 * Support for more languages, including Korean
 * Possibly an animation for switching items.
 * The Invisible bedrock barrier gets removed if a pre-0.9.0 world becomes infinite.
 * Possibly adaptation for 64-bit hardware/software and/or the Apple A7 processor, potentially making the game faster for 64-bit users.
 * Support for the iPhone 6 and 6 plus
 * Better graphics than the iPhone 5 and 5S
 * Upgraded from OpenGL ES 1.1 to 2.0
 * It will allow for tinted lighting on the terrain like on PC.
 * It will allow for animated blocks with frame buffers.
 * This will make the game faster by 4-5%.
 * Android will have updated sounds
 * Mobs:
 * Zombie Pigmen will have the hat layer on their heads
 * Symbols
 * Possibility of adding “symbols”, which are functions that correlate with modding codes
 * }