User:Dour1234/Dour1234’s New Mob Page

There are several mobs exclusively found in Minecraft Dungeons that are not present in the base game, Minecraft.

List of Mainland mobs
Mobs are listed and classified by their nature in regard to the hero as below. For more details on a particular mob, click and view their individual page.

Decorative pets
Pets that can be summoned by the hero, but are non-attackable and passive mobs in-game. These pets cannot attack mobs, but they still take damage and are affected by hero auras but they don't die.

Non-alive
Non-alive mobs are mobs that are not "living", but they can still interact with the hero and they are in the game files as mobs.

Non-attackable
Non-attackable mobs are mobs that are not attackable by any means, but they still behave like mobs and they are in the game files as mobs.

Mob-like
A feature that looks like a mob, but the in-game data doesn't note that this is a mob. Examples include statues or entities that only act as ambience in a mission.

Objective
Objective mobs are kidnapped passive or neutral mobs that the hero need to save during a mission. When mobs become target mobs they become non-attackable.

Special mobs
The special mobs are unclassified. They have special spawn generations, or have the same behavior and appearance with other mobs to make heroes confused.

Unseen
Mobs that are mentioned in items, missions, or descriptions.

Scrapped
Scrapped mobs are mobs that were in the beta version but possibly scrapped mid development or were planned but not actually added, and are not planned to be added.

Mentioned
These mobs can be found in trailers or in other media, but are not in the game files and never spawn in any mission and cannot be spawned in even with hacks.

Unimplemented
Unimplemented mobs are mobs that are available in the game files, but do not appear anywhere in the game.

Hero Pass exclusive
Heroes can upgrade to the Hero Pass to collect the Baby Chicken, the only mob exclusive to a bundle.

Planned mobs
The mobs only have their name in the game data file. Unlike unused mobs that have in-game textures, sounds, or appear in the official trailer. All of these mobs are based on mobs from various editions of Minecraft.

Drops
Most mobs always drops experience and souls upon death. They also have a few chance drops being:


 * Emeralds
 * Food
 * Potions
 * Arrows
 * TNT
 * Tridents.

Mobs also have a small chance to drop random rarity equipment based on the hero's current level.

Minibosses always drop more emeralds upon death, as well as having a chance to drop high rarity equipment.

Bosses always drop emeralds and random rarity equipment upon death.

Ancient mobs always drop random rarity gilded items upon death, and other Ancient Hunt mobs may drop Gold.

Trivia

 * Some mobs from original games have new features in Dungeons. For example, many mobs have sound file for behavior animations named "Novelty".
 * All mobs have special animation when idle, some of these animation file also named "Novelty".
 * When mobs die, their body turns gray then fades into dust and then the soul flies out of the body. If mobs die underwater, Their body will float for a short time and then disappear quickly.
 * In Minecraft Dungeons Arcade, mobs have its own death animations.
 * Most mobs have two armored variants. These armored various seem to have their armor made of materials seen in the base game.
 * In fact, armored mobs are classified as "MobVarious2" or "MobVarious3" of a mob instead of "Armored mob" in the game ID. However, in-game, they are separate mobs as seen whenever they spawn enchanted.
 * If the hero's enchantment is used by mobs, some of the enchantment's effects would turn them purple in color..
 * If any mobs were 32 blocks away from the hero, their animation stops to prevent the game from crashing.
 * Unlike original game. Dungeons Mob’s damage value is depends on mobs data instead of its weapons. The ranged and melee weapons used by mobs are only a part of render and decoration, and does not cause additional damage to mobs and heroes.
 * Therefore, bows and crossbows used ranged mobs do not have the draw bow animation when used. And no arrow show on heroes and mobs's bows.