Talk:Observer

To do list
–Preceding unsigned comment was added by Sealbudsman (talk • contribs) at 20:24, 05 June 2016 (UTC). Please sign your posts with
 * update BlockSprite
 * add a discussion of what it detects, including any differences from a PC BUD
 * duration of the redstone signal
 * numeric ID
 * data values
 * block entity data (or at least, does it use a block entity?)


 * Answers to some of the bullets in your To-Do list:
 * It detects any changes to a block; more specifically, it detects anything that would change a block's ID or data value.
 * It always outputs a 1 tick pulse.
 * ID is 251
 * The data values appear to be:
 * {| class="wikitable"

! DV !! Description
 * 0 || Facing Down
 * 1 || Facing Up
 * 2 || Facing South
 * 3 || Facing North
 * 4 || Facing East
 * 5 || Facing West
 * }
 * It doesn't appear to be block entity (there isn't any game code indicating it is).
 * Jocopa3 (talk) 04:10, 6 June 2016 (UTC)
 * 4 || Facing East
 * 5 || Facing West
 * }
 * It doesn't appear to be block entity (there isn't any game code indicating it is).
 * Jocopa3 (talk) 04:10, 6 June 2016 (UTC)
 * Jocopa3 (talk) 04:10, 6 June 2016 (UTC)


 * It sounds like it detects more than what a BUD detects; from what I recall, a BUD wouldn't detect data value changes
 * Can I ask, I'm curious, how does a person look into the game code of pocket edition? –  Sealbudsman talk/contr 12:12, 6 June 2016 (UTC)