Talk:Ocean Monument/Structure

Sponge Room
What is the probability of each room being generated as a sponge room? If you can, try referenceing the source code.67.160.25.176 00:45, 22 January 2015 (UTC)
 * This entire page is written with reference to the source code.
 * I can tell you there is a 0% chance for all the rooms on the bottom floor, a 0% chance for each of the rooms that connect to the wings, and a 0% chance for the room that connects to the penthouse.
 * There isn't any actual probability in the code for the other rooms. It depends on the maze generation algorithm leaving only the bottom "door" open and then the randomly-ordered processing of the rooms not placing a DY room extending into it before it gets a chance to put a sponge room in it. Figuring out the chances of that seems non-trivial. And it may not even make sense to ask about the probability of any one room in isolation. Anomie x (talk) 05:14, 22 January 2015 (UTC)

Errors
The template include size of this page is exceeded, causing some of the blueprints to not show up. The best suggestion to fix this I can think of is to split each individual blueprint onto its own page (probably a subpage of this) and then transclude it here.--Madminecrafter12 (Talk to me 02:08, 22 March 2019 (UTC)


 * Anybody want to comment on this?--Madminecrafter12 (Talk to me 20:36, 10 May 2019 (UTC)
 * Fixed by loadpaging. Ordinary transclusion would have failed for the same reasons. --AttemptToCallNil (report bug, view backtrace) 22:08, 3 June 2019 (UTC)


 * Great, thanks. Good to know that simply transcluding a subpage would not help; I don't know much about these kinds of errors.--Madminecrafter12 (Talk to me 02:35, 4 June 2019 (UTC)

Missing room
Is it possible a room type is missing? Or am I misunderstanding? A room exists in one of my 1.11 worlds, thus:
 * 2x1x1 all four possible exits are used on the long sides, none of the two on the short sides, and none of the four possible floor/ceiling exits
 * 2x1 bench-like extrusions in the corners, floor and ceiling, long axis aligned with that of the room;
 * central cage-like structure in the center, consisting of a hollow 4x4 square at player head height with sea lanterns attached at the corners, 1-block corner posts to the floor, and 2x1 attachments to the ceiling;

...which I don't see in any of the blueprints on this page. Glratt (talk) 17:56, 17 May 2020 (UTC)


 * Never mind. I misread - it's listed as a DZ room, though there's no blueprint. Glratt (talk) 18:13, 17 May 2020 (UTC)
 * What you got was the DZ room with 4 out of 10 exits; the blueprint isn't missing, but rather, there's 2, 1 for none and 1 for all exists; the intention is that you combine the blueprints and chose the entrances you want, and the ones you don't want. FVbico (talk) 18:30, 17 May 2020 (UTC)
 * NVM, I'm dumb. FVbico (talk) 18:39, 17 May 2020 (UTC)
 * I understand that the number of exits varies, but I found no blueprints at all for the DZ room. I created a 'no exits' one, but I don't have a basis to know whether the other six possible exit points are valid, so I'm hesitant to create an 'all exits' in my ignorance. Glratt (talk) 18:38, 17 May 2020 (UTC)
 * Thanks for the second blueprint! Glratt (talk) 20:08, 17 May 2020 (UTC)