Bedrock Edition level format/Other data format

This page lists some additional NBT structures $$.

Abilities

 * : The player's ability setting.
 * : 1 or 0 (true/false) - true if the player can attack mobs.
 * : 1 or 0 (true/false) - true if the player can attack other players.
 * : 1 or 0 (true/false) - true if the player can place blocks.
 * : 1 or 0 (true/false) - true if the player is able to interact with redstone components.
 * : 1 or 0 (true/false) - true if the player is currently flying.
 * : The flying speed, always 0.05.
 * : 1 or 0 (true/false) - true if the player can instantly destroy blocks.
 * : 1 or 0 (true/false) - true if the player is immune to all damage and harmful effects.
 * : 1 or 0 (true/false) - true if the player was struck by lightning.
 * : 1 or 0 (true/false) - true if the player can fly.
 * : 1 or 0 (true/false) - true if the player can destroy blocks.
 * : 1 or 0 (true/false) - true if the player messages cannot be seen by other players.
 * : 1 or 0 (true/false) - true if the player can phase through blocks.
 * : 1 or 0 (true/false) - true if the player has operator commands.
 * : 1 or 0 (true/false) - true if the player is able to open containers.
 * : What permissions a player will default to, when joining a world.
 * : What permissions a player has.
 * : 1 or 0 (true/false) - true if the player is allowed to teleport.
 * : The walking speed, always 0.1.
 * : 1 or 0 (true/false) - true if the player is a world builder.

Attribute

 * : The base value of this Attribute.
 * : Unknown.
 * : Unknown.
 * : Unknown.
 * : Unknown.
 * : Unknown.
 * : (May not exist) List of Modifiers.
 * : An individual Modifier.
 * : The name of this Attribute.
 * : (May not exist) Unknown.
 * : Unknown.
 * : Unknown.
 * : Unknown.
 * : Unknown.
 * : Unknown.

Attributes

 * : List of attributes.
 * :An attribute.

Attribute Modifier

 * : The amount by which this Modifier modifies the Base value in calculations.
 * : The Modifier's name.
 * : Unknown.
 * : Defines the operation this Modifier executes on the Attribute's Base value. 0: Increment X by Amount, 1: Increment Y by X * Amount, 2: Y = Y * (1 + Amount) (equivalent to Increment Y by Y * Amount).
 * : This modifier's UUID Least.
 * : This modifier's UUID Most.

AutonomousEntities

 * : Unknown.

BiomeData

 * : A list of compound tags representing biomes.
 * : A biome.
 * : The numerical biome ID.
 * : The biome's snow accumulation. Eg..

Block

 * : The namespaced ID of this block.
 * : List of block states of this block.
 * : A block state and its value with corresponding data type.
 * : The data version.

Command Block

 * : The command entered into the command block.
 * : The custom name or hover text of this command block.
 * : 1 or 0 (true/false) - true if it executes on the first tick once saved or activated.
 * : Stores the time when a command block was last executed.
 * : The translation key of the output's last line generated by the command block. Still stored even if the gamerule commandBlockOutput is false. Appears in the command GUI.
 * : The params for the output's translation key.
 * : A param.
 * : Represents the strength of the analog signal output by redstone comparators attached to this command block.
 * : The delay between each execution.
 * : 1 or 0 (true/false) - true if the  is stored. Can be toggled in the GUI by clicking a button near the "Previous Output" textbox.
 * : The data version.

Firework Explosion

 * : Array of byte values corresponding to the primary colors of this firework's explosion.
 * : Array of byte values corresponding to the fading colors of this firework's explosion.
 * : 1 or 0 (true/false) - true if this explosion has the twinkle effect (glowstone dust).
 * : 1 or 0 (true/false) - true if this explosion has the trail effect (diamond).
 * : The shape of this firework's explosion. 0 = Small Ball, 1 = Large Ball, 2 = Star-shaped, 3 = Creeper-shaped, and 4 = Burst.

Limbo entities

 * : A compound with a list of limbo entities.
 * : Unknown.

Mob Effect

 * : 1 or 0 (true/false) - true if this effect is provided by a beacon and therefore should be less intrusive on screen.
 * : The potion effect level. 0 is level 1.
 * : Unknown.
 * : The number of ticks before the effect wears off.
 * : Duration for Easy mode.
 * : Duration for Hard mode.
 * : Duration for Normal mode.
 * : The numerical effect ID.
 * : 1 or 0 (true/false) - true if particles are shown.

Mob Events

 * : 1 or 0 (true/false) - true if the mob events can occur.
 * : 1 or 0 (true/false) - true if the ender dragon can spawn.
 * : 1 or 0 (true/false) - true if the illager patrol can spawn.
 * : 1 or 0 (true/false) - true if the wandering trader can spawn.

Monster Spawner

 * : Ticks until next spawn. If 0, it spawns immediately when a player enters its range.
 * : The height of entity model that displayed in the block.
 * : The scale of entity model that displayed in the block.
 * : The width of entity model that displayed in the block.
 * : The id of the entity to be summoned.
 * : The maximum number of nearby (within a box of *2+1 ×  *2+1 × 8 centered around the spawner block) entities whose IDs match this spawner's entity ID.
 * : The maximum random delay for the next spawn delay.
 * : The minimum random delay for the next spawn delay.
 * : Overrides the block radius of the sphere of activation by players for this spawner.
 * : How many mobs to attempt to spawn each time.
 * : (May not exist) Contains tags to copy to the next spawned entity(s) after spawning.
 * : Unknown.
 * : The entity's namespaced ID.
 * : Unknown.
 * : (May not exist) List of possible entities to spawn.
 * : A potential future spawn.
 * : Unknown.
 * : The entity's namespaced ID.
 * : The chance that this spawn gets picked in comparison to other spawn weights. Must be positive and at least 1.
 * : The radius around which the spawner attempts to place mobs randomly. The spawn area is square, includes the block the spawner is in, and is centered around the spawner's x,z coordinates - not the spawner itself. Default value is 4.

Scoreboard

 * : A list of compound tags representing specific displayed objectives.
 * : A displayed objective.
 * : The display slot of this objective.
 * : The internal name of the objective displayed.
 * : The sort order of the objective displayed. 0 =, 1 =  . If not specified, or the display slot is  , 1 by default.
 * : A list of compound tags representing individual entities.
 * : An entity.
 * : The identity type of this entity. 1 = Players, 2 = Others.
 * : Optional. The entity's Unique ID.
 * : Optional. The player's Unique ID.
 * : The numerical ID given to this entity on the scoreboard system, starting from 1.
 * : A list of compound tags representing objectives.
 * : An objective.
 * : The criterion of this objective, currently, always.
 * : The display name of this objective.
 * : The internal name of this objective.
 * : A list of compound tags representing scores tracked on this objective.
 * : A tracked entity with a score.
 * : The score this entity has on this objective.
 * : The numerical ID given to this entity on the scoreboard system.
 * : The numerical ID given to the last entity added on the scoreboard system.
 * : The numerical ID given to the last entity added on the scoreboard system.

VILLAGE_[0-9a-f\\-]+_POI


基岩版世界格式/其他数据格式