Java Edition removed blocks

This page documents all intentionally-defined blocks which no longer exist in current versions of.

A list of block variants which arose due to old metadata handling can be found at /Metadata variants. Variants which were eventually repurposed for intentional use can be found at /Metadata variants/Recontinued. Block variants which arose due to other handling reasons can be found at /Data variants.

Old Colored Wool / Cloth
Upon introduction in 0.0.20a, there were 16 different colors of wool, referred to as "cloth" at the time due to the lack of in-game names until Beta 1.0. The colors of these blocks matched up with the default colors of Paint.NET, as well as generally appearing similar to tertiary RGB colors. Each of these blocks had a unique numeric ID, ranging from 21 to 36.

In the June 24, 2010 build of Infdev, 15 of the 16 different colored cloth blocks were outright removed from the game. Specifically, this referred to IDs 21-34, as well as 36. The remaining ID, 35, belonged to light gray cloth prior to this version. ID 35 was changed to instead have the white cloth texture, ultimately rendering it the actual white cloth block, and removing light gray cloth as a result, despite white cloth technically also being removed in this version due to having ID 36.

In Beta 1.2, colored wool was reimplemented. However, the color scheme was completely different, and coloration was handled via block metadata, rather than defining a new ID for each color. Wool would continue to use metadata (and later block states) to define its color up until the Flattening in 17w47a gave each wool color a unique (albeit non-numeric) block ID again.

The IDs 21-34 and 36 would start to be used with completely different blocks between Beta 1.2 and Beta 1.7, while

None of the removed colors have been named officially, and there seems to be no plan to return any of them to the game.

The following table lists each of the removed wool colors alongside their currently unofficial color names.

Gears


A fully animated block, it was inaccessible and had no real use other than decoration.

Infinite water and lava source


These blocks persistently generated their respective liquid around them.

Locked chest


A joke block, completely unrelated to the current ability to lock chests via NBT.

Shrub
A block that appeared identical to the dead bush, although possessing a random offset and the drops of grass, as they shared a numerical ID. These were merged into the dead bush in 17w47a.

Generic dead coral block


In snapshot 18w09a, all coral blocks had the same texture, colored differently. Because of this, there was only one dead variant needed. By the time of snapshot 18w10a, each color of the coral block had its own unique texture, but would still all die into the same generic dead coral block from the previous snapshot. The generic dead coral block was removed and replaced with dead variants for each color in snapshot 18w10b.

Numeric ID replacements
Prior to 17w47a, block IDs were stored internally as integer values. As a result, certain removed blocks would end up having their numeric IDs used by another block from a future version. The table below lists all such conversions.

削除されたブロック Blocos removidos da Edição Java