Talk:Eye of Ender

First appearance in the new Beta 1.9 Prerelease 3. --Ream88 14:06, 6 October 2011 (UTC)

downloadable at jeb's twitter for all testers. --Wally

Looks like..
It looks like the eye of sauron from lord of the rings. --Amigopen The Gemini! 05:09, 7 October 2011 (UTC)


 * Maybe a reference? KazujaXYZ


 * References should only be added for things that have definite relations, such as the enderman = slenderman thing because it was directly stated by Notch. --HexZyle 01:37, 8 October 2011 (UTC)

Odd naming
In my opinion "eye of ender" sounds very important and rare. Saying, "The eye of ender" rather than, "an eye of ender" sounds better. Hopefully it will change into a rare ender-monster drop rather than just a combination of two uncommon items--BTH 08:05, 7 October 2011 (UTC).
 * An Eye of Ender is no different then any other item in the game, no matter how important it sounds, as long as it's not a definiteness name, it doesn't get a 'The'. period. Also keep your wishes and suggestions in the forums please.--Yurisho 08:09, 7 October 2011 (UTC)


 * Eye of Ender is not "just a combination of two uncommon items", it's a combination of the two most difficult to reach mobs in the game. To get a Blaze Rod you need to first reach Diamond stage, go to The Nether, and then search around for ages in the nether while being bombarded by the dreaded Ghast, to find the rare Nether Ruins. Then you must explore these huge structures to find the one dungeon room, dodge the pwning skills of flaming rapid firing flying creatures and then slay one and make it all the way back to the surface to combine it with the (now) very rare and (somewhat) overpowered Enderman drop. When you think about it, it is a very difficult task. Then if that wasn't enough, to use it, you have to search around the overworld for a Stronghold, a mission in itself. I like how the tech tree has been extended for hardcore gamers :D. Even reaching the alchemy stage is almost as difficult as this! --HexZyle 01:48, 8 October 2011 (UTC)


 * I guess my section title may have had a misleading name, but what I neglected to say before was that I was speculating that the eye if ender would have a bigger use than repairing broken portal blocks. I was actually thinking that it would teleport one to the nether, which obviously is wrong. I still beleive that this is uncommon because although finding a blaze spawner is difficult camping there and grinding blazes would will not be difficult. Once one is in the ender picking off the endermen there appears to be easy as well. I do agree that finding a stronghold will be a long task.--BTH 23:38, 8 October 2011 (UTC)

One use?
Since it is neither on the Air Portal Frame page nor this page, I think somebody should find out if one can use the same Eye of Ender to repair a frame multiple times. --24.15.248.79 11:56, 7 October 2011 (UTC)
 * Well the only people who have reached the portals with an Eye of Ender in hand are ones that use creative mode, and when you use an item in that mode it doesn't disappear. So, we will never know unless someone tries it out legitimately, which is very hard (read my paragraph above) --HexZyle 01:52, 8 October 2011 (UTC)


 * the eye gets used up, one per frame block --Wizjany 02:09, 8 October 2011 (UTC)

Reference to eye of thundera?
It looks like it, and has a similar name... --Gil2455526 23:38, 8 October 2011 (UTC)
 * It looks absolutely nothing like it and "eye of something" is not unique. --Wizjany 23:38, 8 October 2011 (UTC)
 * We do not reference unless the source has been actively stated by the Mojang Development team. --HexZyle 03:49, 9 October 2011 (UTC)

Calculating the position of a Stronghold
I don't know if it fits on the page, but you can find a Stronghold using at most two eyes. For this you just need to note down your coordinates before throwing the first eye, then write down the coordinates where the eye lands. Then you go a few blocks away (about fifty should suffice to minimize inaccuracies) and repeat. With these coordinates and a little vector algebra, you can easily calculate the intersecting point of the two straight lines. This is where the stronghold is. I have tried this and it seems, since strongholds are fairly large, that rounding errors and inaccuracies are very minor and thus you will find a stronghold pretty much every time. --Gitterrost4 16:57, 20 October 2011 (UTC)
 * Hmm... that is not a hard program to make... I can make it, but I'm very busy, so I can only make it a console application, anyone wants?--Yurisho 18:11, 20 October 2011 (UTC)
 * EDIT:Nope fail to program, have no time to fix the bug, and it needs testing too so...sry.--Yurisho 19:55, 20 October 2011 (UTC)

Stop guessing
PLEASE people, don't edit the page saying it is a reference to Eye of (insert reference here). I don't care if it seems likely, confirm it on the discussion page first please. --LightRod (unable to login due to proxy settings)


 * It occurs on all pages. According to the team fortress trivia rules, (which I use as a general guidelines for trivia here, because they are pretty good rules) adding a reference to another object in the trivia is not permitted because not only is it speculation, but also there is no way to know if that is the actual source, and it often isn't. References to real objects are only permitted if a Mojang staff has actually stated it, (like the slenderman reference on the Enderman page) or there is undeniably a connection, with no other connections as candidates. (such as The Elder Scrolls, Embiggen, and Xyzzy references on the Enchanting page) Please remove all other uncited references swiftly and decisively. --HexZyle 03:53, 24 October 2011 (UTC)

No stronghold to be found
Well... The Eye led me to a spot, at the sea, but there is no stronghold in the ground, beneath the bottom of the sea. Dug all the way down, and dug exploratory shafts every few levels. Map was created in 1.8, and I'm now using 1.9 pre-release 4, if that matters. No stone block tiles or anything that resembles the strongholds in screenshots I've seen. What now? Am I missing something?


 * In the 1.9 pre-release 1, three strongholds were made per world instead of just one in 1.8. It's very likely that your 1.8 world generated a stronghold somewhere, and then in 1.9, the seed updated the three new locations for the Eye of Ender to track, but these three locations are generated with a different algorithm than the 1.8 stronghold generating algorithm, therefore the two values do not match. If you deleted the chunk with the ocean that your eye of ender pulls towards, a 1.9 stronghold will generate there. (including a portal room, which didn't exist in 1.8 maps) --HexZyle 12:08, 25 October 2011 (UTC)