Talk:Beacon

Pyramids
Pyramids are the structures required to activate beacons. Move Here The more levels a pyramid has, the more powers will be available to choose from, and the wider its affected vicinity will be... ...There are four possible pyramid heights. If the pyramid is damaged so that the beacon is deactivated, it will "remember" the powers it was set for, and will reactivate once the pyramid is repaired...

There are four possible pyramid heights. can we move this sentence to the place I marked? I'm not sure if this sentence is meant to be related to the explanation of the "memory" of the beacon that is immediately to follow, so I think I should ask before I make the move. JackAlpha26 (talk) 12:13, 5 March 2017 (UTC)
 * The BlobsPaper.png 00:57, 6 March 2017 (UTC)

Range
I"m not sure that I understand this section. Currently it reads like this:

"The beacon forms a squared affected area around itself, the size of which depends on the pyramid size. The affected area extends range blocks (see the table below) from the beacon block horizontally and downward and range + 256 blocks above, except on console, where its vertical range is the same as its horizontal range."

I understand it to mean something like this:

"The affect of the beacon will be experienced by players within range of the beacon. This range varies depending on the size of the pyramid, see table below. The range of the largest pyramid extends 50 blocks to the north, 50 blocks to the south, 50 blocks to the east and 50 blocks to the west. The affected area forms the shape of a square (rather than a circle, like some other affects in the game). The range of the affect also extends 50 blocks downward, and 256 blocks upward, except on console where the affect extends only 50 blocks upward."

Do I understand correctly? I had to read it several times to figure it out. --Howarthe (talk) 00:27, 12 May 2018 (UTC)


 * It sounds like you understand it correctly yes. jjlr (talk) 01:06, 12 May 2018 (UTC)

This part: "It is also possible to combine two different primary powers (both level I) by selecting a primary power then clicking the level II button and then clicking another primary power before clicking Done. Only one of the two powers will show up in the menu, but both will still be active.[Java Edition only]" Sounds like a bug, and I can not replicate.