Tutorials/Best enchantments guide

This guide will give you an explanation and walk-through of the best enchantments you can apply to everything that can be enchanted in the game.

For the armor, it is important to remember that some enchantments are to be avoided and some enchantments cannot be combined. The enchantments you should absolutely avoid are Projectile Protection, Blast Protection, and Fire Protection. The reason why is there is one enchantment, called Protection, that is literally just all that in one. It protects you from pretty much everything, excluding fall damage. These enchantments can also not be combined, which is fine because you should be aiming for Protection anyways.

For your sword, you should absolutely avoid the Bane of Arthropods enchantment. As you would expect, the Sharpness enchantment is just that enchantments and more. It applies more damage to all mobs, and not a specific group of mobs like spiders.

For your pickaxe, axe, shovel, and hoe, there isn't really any enchantments you should avoid, aside from curses.

Helmet

 * Protection IV
 * Aqua Affinity
 * Respiration III
 * Unbreaking III
 * Mending
 * Note: Do not attempt to add "Thorns III" it will only result "Too Expensive" upon putting all of the enchantments on helmet unless you are in Creative Mode.

Chestplate

 * Protection IV
 * Thorns III
 * Unbreaking III
 * Mending

Leggings

 * Protection IV
 * Thorns III
 * Unbreaking III
 * Mending

Boots

 * Protection IV
 * Feather Falling IV
 * Depth Strider III
 * Unbreaking III
 * Mending
 * Frost Walker II (not recommended)
 * Soul Speed III

Sword

 * Fire Aspect II (not good for fighting endermen)
 * Sweeping Edge III
 * Unbreaking III
 * Looting III
 * Mending
 * Sharpness V - (good for pvp)
 * Smite V - (good for mobs) Note: get two swords, one with sharpness and the other with smite
 * Bane of Arthropods V - (used for spiders, silverfish, endermites, and cave spiders)

Bow

 * Power V
 * Punch II
 * Flame
 * Unbreaking III
 * Infinity (cannot be combined with Mending)
 * Mending (cannot be combined with Infinity)

Axe

 * Sharpness V
 * Efficiency V
 * Fortune III
 * Unbreaking III
 * Silk Touch (necessary for bookshelves, beehives, campfires and melons)
 * Mending

Pickaxe

 * Efficiency V
 * Fortune III
 * Unbreaking III
 * Silk Touch (not recommended, annoying when mining ores unless mining Nether Gold Ore to get more gold)
 * Mending

Shovel

 * Efficiency V
 * Fortune III
 * Unbreaking III
 * Silk Touch (Reccomended if collecting a lot of gravel)
 * Mending

Hoe (Java Edition only)
Fortune,Silk Touch,and Efficiency is only available in the latest 1.16 snapshot on Java. The two enchantments are only meant for harvesting Nether trees.
 * Unbreaking III
 * Efficiency V
 * Fortune III
 * Mending
 * Silk Touch

Trident

 * Channeling
 * Impaling V
 * Loyalty III
 * Riptide III
 * Unbreaking III
 * Mending

Fishing Rod

 * Luck of the Sea III
 * Lure III
 * Unbreaking III
 * Mending

Crossbow

 * Multishot I
 * Piercing IV
 * Quick Charge III
 * Unbreaking III
 * Mending

Flint and Steel

 * Unbreaking III
 * Mending

Shield

 * Unbreaking III
 * Mending

Carrot on a Stick

 * Unbreaking III
 * Mending

Elytra

 * Unbreaking III
 * Mending

Shears

 * Unbreaking III
 * Efficiency V
 * Mending