Fish (mob)

"You're not the only new explorer of the updated oceans, mind. We've filled the seas with new types of fish! Above is the delightful pufferfish, which filled me with delightful poison because I was too busy taking that screenshot to swim away in time :("

- Tom Stone

Fish are common passive mobs found in oceans and rivers. They come in 4 main variants: cod, salmon, pufferfish, and tropical fish. There are 3587 total types of fish.

Spawning
Cod spawn in normal, cold, and lukewarm oceans, and their deep variants.

Puffer fish and tropical fish spawn in lukewarm, warm, and deep lukewarm oceans.

Salmon spawn in cold and frozen oceans, and their deep variants. Unlike the other types of fish, they also spawn in normal and frozen rivers. Salmon can spawn in 3 sizes which are small, normal and large.

Drops
Fish drop 1 of their item form when killed: raw cod, raw salmon, pufferfish or tropical fish. Cod and salmon will drop the cooked variant of their item if killed while on fire. A tropical fish will drop a clownfish no matter what its type, pattern or colors are. Fish will also drop a bone (25% chance); also different sizes of salmon drop different amount of bone (up to 3).

Behavior
Cod, salmon and tropical fish tend to swim in schools of fish (a maximum of nine cod, six salmon, and nine of the same tropical per school). Salmon are able to jump up waterfalls.Pufferfish will try to hide in a coral or a coral fan and will spin until it leaves. Pufferfish will also puff up when approached by dolphins, players in creative mode, and armor stands.

The player may collect a fish by a water bucket on it, which gives the player a bucket of fish. When that fish bucket is against a block, it empties the bucket, placing water with that fish swimming in it.

Weaknesses
None of the fish are able to survive out of water. Outside of water, they flop around like guardians for a while until eventually they start to suffocate and die like squid. Cod, salmon and tropical fish will flip around on their sides. They will rotate when flipping. Fish cannot swim or breathe in cauldron water.

Fish have a weakness to weapons that have the Impaling enchantment, which also affects squid, turtles, drowned, guardians, elder guardians, and dolphins.

Guardians don't attack fish like they do with squid. This is intended.

Defenses
Pufferfish will puff up when approached by a player in any gamemode, drowned, or any non-water mob in a 5x5x5 cube around the fish, going from unpuffed, then semi-puffed, to fully puffed, or instantly to the fully-puffed state. Pufferfish are technically passive mobs but going near one when fully puffed will inflict the player/mob with seven seconds of, and touching them in their puffed form will deal damage separate from the poison. Pufferfish also instantly puff up to their fullest form after taking any kind of damage.

Tropical fish varieties


When tropical fish spawn in the wild, 90% of the time they will come in one of the 22 varieties seen on the right, and the other 10% of the time their patterns, size and colors will be completely random, drawn from any of 2 shapes, 15 colors, 6 patterns, and 15 colors for the pattern. These result in 2,700 naturally-occurring combinations. With commands, the player can summon tropical fish with black as one or both of their colors, and/or without any visible pattern, though even without the pattern they can still have a pattern color, causing a further 884 possible combinations, 480 of which look the same due to the missing pattern.

Tropical fish picked up with buckets will also have names assigned to them, such as Yellow Brinely or Lime-Gray Flopper, which display as part of the bucket's name. Their colors are mostly named according to the colored block names, though with a few exceptions:



The base color will come first, and if the pattern color is different, it will come after that. Lastly, the fish bucket will be given a name according to the shape and pattern of the fish:

Data values
Cod and salmon have entity data associated with them that contain various properties of the mob. Their entity IDs are  and.

Puffer fish and tropical fish have additional entity data, beyond what other fish have. Their entity IDs are  and   or.

The fish sizes and patterns are depicted in the following table, with white body color and dark gray pattern color.

The 22 varieties of tropical fish most commonly found throughout the world have  tag values from the following table, which also lists what color/shape/patterns come from that value.

The variant number is the sum of the most significant byte * 224 + second most significant byte * 216 + second least significant byte * 28 + least significant byte.