Minecraft Dungeons:Inventory



"A HERO'S INVENTORY – You cannot hope to succeed in your quest without equipping yourself with the powerful gear you'll find as you progress. Familiarize yourself with your inventory, where you'll choose which armor, weapons, Artifacts and enchantments you'll wield in battle."

- Guide to Minecraft Dungeons: A Handbook for Heroes

The term inventory refers to the hero’s item storage menu in Minecraft Dungeons. From this pop-up screen, players can equip the hero with armor, weapons, artifacts, and enchantments that they would then wield in battle.

Overview
The inventory in Minecraft Dungeons is a menu where the hero manages the items they own, and can see their emeralds, enchantment points, level, and the sum total of the power of the six items in the equipment and artifact slots. Here items can be equipped and their information and statistics can be shown once selected. It strongly differs from that in regular Minecraft.

Slots
The inventory consists of 300 slots the player can scroll through, used for melee weapons, ranged weapons, armor, artifacts, and cosmetics. When the inventory contains at least 270 items, a message stating the slots in use appears at the bottom of the screen. The low capacity message disappears if the amount of items lowers and the inventory is re-opened.

Inventory tabs
Items are sorted into tabs for easy viewing. Players can search through any tabs individually, or scroll through everything in the "All" tab. The tabs are All, Melee, Ranged, Armor, Artifacts, Enchanted and Cosmetics.

Equipment slots
The three slots above the hero are used to equip melee weapons, armor, and ranged weapons. To more easily find items in the inventory, players can use the category buttons on the top to filter out items. These can be picked up during battle or purchased from the trading area.

Artifact slots
Slots below the hero are used to equip three magical artifacts that provide buffs or cause damage. Some of them utilize souls that are collected from defeated monsters.

Enchantments
Enchantments power up the hero's gear with special effects. Any non-artifact item has a section for enchantments that can be seen once selected. It can be bought by spending enchantment points, which are another form of currency. It can be gained from leveling up to enhance the power of items, which can be retrieved by salvaging the enhanced item. The purple icon on the screen shows the number of enchantment points.

Salvaging
After selecting an item in the hero's inventory, a button labeled "Salvage" appears beneath the item's information on the right side of the screen. If a player chooses to salvage the item, their hero receives emeralds for doing so, as well as any enchantment points used on said item, the number of emeralds given depends on the power and rarity of the item. Salvaging rare items gives twice the amount as common, and unique items give five times as much as common items. After salvaging an item, players are shown the item salvaged, emeralds gained, and the option to undo the action. The opportunity to undo salvaging goes away if the inventory is closed, a different item is selected, or the inventory's filter is changed to a category that has any items.

Souls
Souls are temporarily kept in the hero's possession during missions and can be seen opposite to the experience bar on the bottom of the hero's screen. Souls gathered during missions are not kept when the hero returns the hero to camp. In the camp, the hero has infinite souls because there aren't any mobs to kill.

Quiver


When entering or returning to the camp, the arrows in the hero’s quiver reset to the default amount for the bow that they have equipped. If the hero’s currently equipped bow changes to another, the quiver is set to the appropriate amount for the newly equipped item. Currently, the only way to refill the quiver slot while in the camp is to activate the Surprise Gift enchantment and create an arrow bundle. Heroes can also use the Flaming Quiver, Torment Quiver, or Fireworks Arrow artifacts to acquire special arrows to shoot.