Minecraft Wiki talk:Issues

Please be sure to check if the bug is SP or MP related, and if it already exists. --BopMeExtreme 19:05, 24 October 2010 (UTC)

Hoe not taking damage
I noticed, since alpha, that if you don't use a hoe to till grass or dirt your hoe will not take damage when breaking blocks. I was wondering if anyone knew if this was on purpose or not. And if not, why has it not been patched before. Thanks please reply

Losing saved levels
I use Windows XP. So here's the problem: I had a few really good levels. For christmas, my brother got his OWN account. When we got home, he made a level on his account, not mine. Somehow, this ended up deleting all MY levels. Does anyone know what happened here? -Please reply 108.12.195.39 11:33, 28 December 2011 (UTC)

Lighting Remains Underwater
When you place a Torch underwater, it gets destroyed quickly by the surrounding water, yet the light that it emits still remains. The same occurs for Jack-o-Lanterns after destroying them, but not Redstone Torches. I do believe it occurs with Lava as well because I noticed some Obsidian at the bottom of the ocean that was lit-up in a chunk I've never entered before. Only tested this in SP. --Dessalet 12:03, 10 October 2011 (UTC) Yeah, this's defintely true.

Water World (Never Ending Water)
I've traveled over 300 blocks (currently at 150, 340 ish) and my world is still nothing but water. There were a few (like four of five) small islands anywhere from six to ten blocks across with no resources on them except for two reed plants near where I spawned in. No trees or anything else. Possible Biome generation bug.

- Edit. Finally found some land. Still nothing but small-ish islands but at least there are a few trees. Had to travel all the way to X: 550 Z: 620 before I saw them. Still no large land masses.

Seed: 1391535874094239712

-confirmed in my seed too. I traveled 17,000 blocks before I reached land again.

- I found a tree 2-3 chunks in one direction from spawn, you could see it.. -.- And when i reached it i saw more land full of trees..

- Didn't notch or someone else talked about deeper oceans?
 * More interestingly, when I entered this seed, I spawned on dirt in survival mode. That must be another error, I think. --Lulloman 09:19, 26 September 2011 (UTC)
 * -Notch has said that this was an intentional addition 69.37.221.242 17:28, 1 October 2011 (UTC) (Sorry for not logging in, my computer is having trouble on the create account page)

game not pausing
when you are non-fullscreen and tab to another window the game pauses. If you open the smelting screen then tab to another program, the game continues to run.58.96.55.124 08:39, 10 September 2011 (UTC)

^^^^ This has always been the case. If you open your inventory screen, a chest, the workbench, a forge, ect... the game will continue to run when you alt tab. It only pauses if you have nothing opened.

Workbench duplication
I don't know if it works in Multiplayer, and I don't know if it is just in Windows XP. But if I place something on the workbench and then press F11 to close fullscreen, and then return to fullscreen (by again pressing F11) the workbench window closes, leaving the object duplicated on the ground. However, it is not possible to pick up stashable items without "converting" them first.

To do this you must aim at the edge of the workbench when opening it, this will make one of the duplicated items to fall down from the bench and the other one still placed on top of it. When you open the workbench and place, say a block of diamond inside, then pressing F11 to close fullscreen and then press again to get it in fullscreen mode again. Now use the sneak/crawl command to move close and only picking up one of the items. Place this block in the workbench and divide it to nine. Then you can do the same to the other block and you have two.

If you simply pick up to things they will get placed in the same square and therefore the duplication will be destroyed. Duplication of none stashable items such as food or buckets will not be destroyed. Aaah, this reminds me of the old days of Diablo 1.

I have been searching for other reports of this bug but haven't found any, if this is already reported, please remove this one. I hope someone fixes this bug because it realy is disturbing and I can't stop doing it.

- confirmed for me also in win7 64bit 58.96.55.124 08:24, 10 September 2011 (UTC)

Redstone Repeater Partial Glitch
When breaking a Redstone Repeater, it shows the pumpkin particles.

Door bug
If you jump the place where a door will open, and then open it, you are able to get on top of the door. This allows you to jump two blocks up instead of one. Aneesh 18:39, 30 April 2011 (UTC)

mobs spawning by your bed in well lit areas
if you use our bed in a well lit area mobs can spawn near your bed. this is a known bug. what i learned is what causes the bug. if you plant your door from outside you house so the door is closer to the outside of your house mobs can come in to your house and wake you up. if you do it the other way mobs dont attack you at night. this also depends on you door placement. one of my houses has a cactus farm an mobs cant get to the door so mobs can wake me up. so it seems that the close doors planted from outside your house basically just work like open doors for mobs. this bug i simple to come across an annoying as hell.
 * Maybe, but it's also known bug afaik.. I took a glance at the Bed list in the main page to see if it was there but that list is a mess in general - good example

If you try sleeping in a bed on SMP server while standing on it This from the single player list, of course Lalophobia 11:48, 3 May 2011 (UTC)

^^^

This has been a bug for a long time now. It has to do with two factors, in most cases it is the placement of your door. If you are doing double doors you will (almost) always get this glitch. Also, if you place your door while standing outside your house you will get this glitch. It has to do with the hinge of the door and mincraft thinking that the door is open when in fact it is closed.

I would think you would know this, but if your bed is up against a 1 thick wall, monsters can get you.

SMP Snowballs
Thrown Snowballs hitting passive mobs (like pigs or sheeps) will knock them back without doing any damage. But if you throw them at other players, they will go straight through them without any effect. When Snowballs are fired from an dispenser, they'll have no effect on other players or yourself. They will go straight through you. If PVP is off, this is intentional. Assisstion 12:14, 8 October 2011 (UTC)

SMP Drowning
If you are drowning, your armor will get damage and loose duration, too.
 * Not a glitch, occurs in SSP as well. Armor acts as damage reduction (and takes duration damage) from all forms of injury. Somehow this includes drowning. Darkid 12:14, 2 May 2011 (UTC)
 * Doesn't really make sense, does it? I think it still counts, so I'll list it as an omission. LTK 70 13:21, 3 May 2011 (UTC)
 * Of course armor won't help in real life, so Minecraft would be a little more realistic if they added this. But basically this isn't a bug.

If you are drowning, you will get knocked back with every bit of damage you take, making it impossible to reach the surface.
 * It's only impossible to reach the surface when drowning in downward-flowing water. Drowning does make it more difficult to reach the surface in any water, though, and I believe armor slows swimming speed. Please sign your comments with four tildes. Euridicus 07:04, 28 November 2011 (UTC)

Possible SMP Mob Spawning Bug?
This is something I and a few friends have noticed on our server, but I wanted to check and make sure it wasn't a Bukkit-specific thing. It seems like certain mobs will never despawn like most, constantly building up until there are ridiculous numbers of them. We've so far noticed this with Ghasts, Squids, and Slimes. Doesn't seem to happen with anything else. The Ghasts were so bad we had to actually disable them as the Nether became one giant white cloud that rained fireballs on all who entered :)

Anyways, like I said, we run Bukkit so I didn't want to add this without confirming it was a universal thing. --Warlock 20:40, 2 May 2011 (UTC)


 * An easy way to check is to disable all mods, re-enable them individually and see if it has any effect. Of course, that means no more Nether, but you could still check on the numbers of other mobs. I personally haven't noticed a lack of despawning mobs, although slimes can often be problematic in large strip mines. LTK 70 13:12, 3 May 2011 (UTC)
 * It's not my server so not really an option :( --Warlock 16:00, 3 May 2011 (UTC)
 * This bug existed in Minecraft Beta 1.4. Slimes and squids wasn't despawning. Even after hundredthousand of mobs spawned I saw some squids with an ID of 50 and so and the same happened with slimes. After some time were wasn't even more monsters spawning in these chunks maybe because they were full. But I don't know if this happens in 1.5 too because I haven't found any old squids and there are a lot monsters spawning at any time. --Sworddragon 16:38, 3 May 2011 (UTC)

Zombiepigman Vs. Lava=Cant move?
Zombiepigmen cant move in lava? is this corect. –The preceding unsigned comment was added by Tygor97 (Talk . Please sign your posts with
 * If the lava is flowing against them into a corner, they may be stuck. But I've seen them move around in lava otherwise. - Alphap T ~ C 01:52, 4 May 2011 (UTC)

reformatting ?
Is it an idea to reformat this page (using I.E.: a template to get some additional attributes to each bug..Which hopefully will help Mojang solve it quicker in the long run.. and easier to read and digest the page for everyone) - SNIPPED CLICK FOR REST

This reply in proper context here
 * I'm just a little worried this is going to get absolutely huge. I mean, there are a LOT of bugs on the list.  Also I wonder if priority/impact should be included - I'm just thinking of the crazy edit wars that might take place because different people have different perceptions of bug priority.  Also not sure what the @Jeb box is for, considering I don't believe Jeb is even working on MineCraft right now.  Notch is the one fixing these.


 * Otherwise I think this isn't a bad idea. It will probably be a lot of work to convert though.


 * P.S. - I absolutely agree with distinguishing if a bug is in both SSP and SMP - current layout doesn't really take this into account (you can kind of assume SSP bugs also occur in SMP, but that may not always be true)--Warlock 15:14, 4 May 2011 (UTC)


 * [[Known_bugs/formattest#This_is_what_I_replied | I think I made some edits while you were typing that

-SNIPPED CLICK FOR REST- quite a wad of text ]]


 * OK I've gone ahead and 1. I cut this huuuge entry out this page ((~at least my part, I didn't feel like I should have moved someone else's reply as well)) ..anyway 2. Also I've made a small example using the SHORT_DESCRIPTION on to refer it to the bug inside a template -works out quite nicely IMHO. Please click to get to the subpage and the example
 * Bottom line if we use a short descriptive title for each bug.. And somehow split the description from a blob of text about the bug we end up with an actually readable page ;D
 * There are a few ways to do it, I was initially thinking about templates and I made 2 examples, however I can imagine a third I just don't know enough about wiki to make it work - Hopefully someone better with templates/tables/? as I am can hop on the bandwagon and pitch in some more examples on how to get the result where bugs are listed in a short description... For example a collapse able table, it starts "collapsed" so you can only see the short descriptions, when you click the description the full text (repro steps, workarounds, other info, etc.. are shown)
 * My two examples are basically splitting the blob into a description and an entry for each bug using a template. templates either in-page or as sub-pages.. But there are probably better solutions.. the templates are nice in a way that they aren't hard to use and don't have to make the page hard to edit (which it could become if everything gets clunked in one big table for each category. And I made my template so the first variable is the short description, the second variable is the description ..so its relatively easy to reformat all the existing entries to use it...
 * Can someone remind me how to make bits of table collapsed on load ?
 * Known_bugs/formattest
 * Oh It got lost in the snipping - The @jeb_ was to have a field to place links to the Reply in this page that was made by Jeb.. But it could of course be renamed and used to link responses from whatever place Mojang (not specifically jeb or notch. but any official reply about anything) used for a specific bug - whether it be this page or something on getsatisfaction or .. w/e
 * priority might not be awesome indeed, since its equally hard to know what mojang thinks are important bugs - It might be better to turn it into an "intended fix eta" field (so if we know they are working on some bug to fix before the next version we can add that bit of info ..  But again, It was a "quick"  mockup, I put some thought into the fields but it wasn't my goal to make it perfect all at once ;p Lalophobia 10:32, 5 May 2011 (UTC)


 * What we really need is a proper bug tracker; then we'd get bug indexes, a place to put full descriptions/discuss the bug/offer fixes, and ability to track the priority/severity/assignees/affected versions/whether it's been fixed or not, in an interface designed to do just that. Trying to implement a poor BTS on top of MediaWiki doesn't strike me as a particularly great plan. Dagger 12:02, 5 May 2011 (UTC)
 * Well ..although I agree on that [An actual BTS is the best solution to manage bugs), this list is recognized by Mojang as a good list (content wise) and it has their attention.. Currently it's even more clunky as getsatisfaction (Although getsatisfaction has a lot better layout its just overwhelmed with topics (247 PAGES in the Common problems sections index - so thats unusable as a tracker because of polution not to mention that there is very little to say for it in terms of anything you'd expect a generic BTS to be capable of (because its a feedback system NOT a bugtracker - period)) .. so until the switch is made to an actual bug tracker we're still stuck with whatever Mojang says they are looking at ;)  ..
 * And this page does need work because it's rediculously hard to plow through just to read, and there is overlap in SSP/SMP etcetcetc, and it's not 'quick and easy' to look through all existing bugs to see if your bug is there before posting.
 * So we might as well discus the best intermediate solution ,imho Lalophobia 13:13, 5 May 2011 (UTC)
 * PS: Also, if we swap over to some random BTS, eventually someone would have to change this page a list of bugs that are active on the BST. And that's very likely going to happen based on a short description ;) ;) ;)  (also then there is a disadvantage that we'd need to figure a way to sync the BST and a list on the wiki unless we totally abondon the list and just keep everything in the BST )
 * And it doesn't have to be a 'poor BTS' because the wiki has some powerful mechanics, my examples are REALLY basic.. because my wiki skill is equally basic; however I did design the template with a strong point in mind..

Notice this first example is just using variable 1 and 2 - short description and 'the original blob of text' So it's really easy to start using and work out the details of the bug in later on ..


 * Let's carry on the talk please, I think I've supplied some adequate idea's and did too much typing about it ;) ..
 * .. So it needs more feedback


 * I've whipped up a version which fits together nicely. You can preview it over at my projects page. If we use your current version the page will be massive, so we need to keep each initial thing to one line.
 * I'm happy with the design at the moment, what I need now is some more fields to fill in that blank space. – ultradude25 ( T at 15:55, 5 May 2011 (UTC)
 * It would only be massive if we used Example2 not if we use [| Example 1]
 * But Cool, you used that collapsable thing that I couldn't figure out / wasn't working the way i wanted it ... Because you still gave me the code to borrow .. have some of these [[Image:Cookie.png|24px]][[Image:Cookie.png|24px]][[Image:Cookie.png|24px]][[Image:Cookie.png|24px]][[Image:Cookie.png|24px]][[Image:Cookie.png|24px]]


 * UGH...found the collapsable table on the regular wiki and it's not working ... HELP ..
 * Best practice would be to have it nested, so its just the description, then if you click show it shows short description+ text + repro steps + notes ... with another 'show' button

and if that is clicked the other attributes are visible like priority and version .. Tell me how to make it work and you get a box of cookies :)
 * I just gave myself half a box of cookies .. Ha !  but now the next bit is the nested collapsable table
 * This may be mean, but I think the thing I like best about the nested table design is that it's probably complicated enough to provide a small barrier-of-entry to prevent some of the garbage that gets added to the list on occassion :P Like, some random guy will have to do some small amount of thinking before adding "omg I totolly sawd this bad bug where creepers expoded on me!111" --Warlock 16:16, 5 May 2011 (UTC)
 * I think those folks are already mostly stopped by the registering process.. It's acceptable if there is a tiny amount of code people need to take into account, but It should be usable by anyone in the long run (since the more things that can go wrong will also mean the more time lost by admins restoring the pages after someone messes up..)
 * Dont forget the goal is to make the page better (readable), not more complicated because of an occasional moron edited in a bullcrap bug ;)
 * Now that I finally have at least one part of the collapsable tables working my template should suck a lot less .. I'm trying to refrain myself from comparing the template I did with the template from Ultradude25 because we its just another way of using the templates.. The way that its representated is of course important in the long run but right now i'm more concerned with the concept, the mechanics and impact, not the visual aspect of it - at all..  - however, there are a number of things i really like about his example.. because it's basically the inline table version that I was asking for .. and it seems to generate some of the markup (the colors of severity) based upon what is filled in .. So he's a lot better with the tables and templates but when its broken down into components its a more suffisticated version as my general examples.. - and i dont mind that at all , i'm not trying to win internetz here. I just figured the main page desperately needs an overhaul and we're talking about possibilities here  ^^
 * PS Again i have the feeling that this already long talk page just gets really long by this formatting debate.. Is there an even better and more central place where we should discuss this or is this still fine ? Lalophobia 09:45, 6 May 2011 (UTC)
 * PS Again i have the feeling that this already long talk page just gets really long by this formatting debate.. Is there an even better and more central place where we should discuss this or is this still fine ? Lalophobia 09:45, 6 May 2011 (UTC)
 * PS Again i have the feeling that this already long talk page just gets really long by this formatting debate.. Is there an even better and more central place where we should discuss this or is this still fine ? Lalophobia 09:45, 6 May 2011 (UTC)

People deleting bugs.
Some useful confirmed bugs have been deleted recently. Is this vandalism? YoshiRider9000 02:56, 6 May 2011 (UTC)
 * IDK. I just seen the 16 edits that removed bugs as well. Cool12309(T 03:08, 6 May 2011 (UTC)

Well I think something should be done about this. YoshiRider9000 03:19, 6 May 2011 (UTC)
 * Deleting them even if they are solved is probably a bad thing, they should end up on a solved bugs list ;) Lalophobia 09:15, 6 May 2011 (UTC)

Wow it looks like a ton more got re-deleted. :/ YoshiRider9000 21:56, 7 May 2011 (UTC)
 * Seems to be a disagreement on what constitutes a bug by Shukaro. I sent the user a message to check the talk page, but if there's no response, we should just relist the bugs. LTK 70 18:22, 9 May 2011 (UTC)
 * I don't know, if it's intended behavior (which, due to limitations in the code, it sort of is), I don't really think it's a bug. It's not exactly "correct behavior" either though, so I'm not sure how you'd classify that.


 * Side note: IMO, "fixed bugs" absolutely do not belong on the list. If it's fixed, it's no longer a bug.  These are sort of already tracked in Version History, though probably not well. --Warlock 18:46, 9 May 2011 (UTC)

Lightning and pigs
On my Bukkit server at least, pig turn into as many pigmen as lightning strikes NEAR them. So, one pig can become a LOT of zombies. Sir Speshkitty 12:15, 6 May 2011 (UTC)
 * Edit: So, "someone" just spawned 100 pigs. Then MASS lightninged. Screenshots will follow :D Sir Speshkitty 12:19, 6 May 2011 (UTC)
 * instead of "one pig can become a LOT of zombies" you mean "many pig can become many pigmen with just one lightning strike" ?

I think what he means is that if you have one pig, the amount of Zombie Pigmen that spawn depends on how many lightning strikes go near the original spot of the pig. Is that right? Tanksenior 10:09, 12 May 2011 (UTC)

Re: Crops can not be planted within 4 blocks of Redstone Ore.
Tested this out after reading that:

http://i.imgur.com/o6WIt.png

Seems to plant just fine.

MeowDesu 04:48, 7 May 2011 (UTC)

I have tested it too. No problem, as far I can see. CosmoConsole my talk!.My contribs! 19:06, 7 August 2011 (UTC)

Wolves not respawning on ice
Shouldn't we add that wolves do not respawn while the player is on ice? Sakishrist 07:35, 7 May 2011 (UTC)

Maybe not a bug since ice is transparent. C ali nou - talk × contribs » 23:29, 7 May 2011 (UTC)

Edit: Indeed, wolves do not teleport to the player when walking on ice. As soon as you set foot on land they appear right beside you. But is it worth listing? Nothing is stopping the wolf from walking along with you. LTK 70 18:19, 9 May 2011 (UTC)

A friend of mine had the issue of his wolves teleporting BELOW the ice multiple times(SSP). Don't know if this is a bug or not though. Tanksenior 10:11, 12 May 2011 (UTC)

Nether Portal spawned deep underground
For me, after building the portal the travel to the Nether, I traveled through and my default Nether portal was Deep underground.

I have been mining diagnally-upwards for a while now to try to get to the surface, but it occured to me that i could be digging up to a lava pool so i cautiously stopped and consulted Minecraft Wiki. I couldn't find anything that linked into another case of this happening to anyone else so I have decided to ask here.

I wonder if this has happened to anyone else and perhaps this is a bug; known or unkown, but like I said, I couldn't find anything.

Anyone know what's happened?

For more details:

- The cavern i was teleported to was reletively small, and took approximatley 15 seconds to walk from one end to another. - The cavern wasn't actually tall enough to hold the whole of the portal but instead buried the bottom row of obsidian blocks. - There is nothing in the cavern but Netherrack and, of course, the portal. - I have dug about 100 blocks by travelling diagnally upwards. <*Edit* Now i am just travveling horizontally and I have now been mining for about 10 mins straight with a stone pickaxe and still not getting anywhere - I am now pressing the 'F' key every now-and-then to see if there is any lava or anything around, nothing yet.>

p.s. I have only been playing for 3 days now so if this is supposed to happen the I am sorry, though it is strange

Xx snipaguy xX 23:42, 7 May 2011 (UTC)Xx snipaguy xX

It's not uncommon. Portals spawn in the Nether relative to the height where you entered them in the overworld. If you built one at the top of the map, you'll probably get a portal in the top layers. Same goes for the bottom of the map. It's unlikely that you dig into the lava sea though, since there are hardly any caverns under them.

In the future, you might want to take questions like these to minecraftforum.net. Wiki talk pages don't usually concern individual problems. LTK 70 22:40, 8 May 2011 (UTC)

Water sometimes fails to turn lava into obsidian
Sometimes water falling on lava does not turn it into obsidian. Reproduce: I suspect this happens every time the water is falling on the lava instead of flowing on it. --GALAKTOS 09:13, 8 May 2011 (UTC)
 * Seed Dead Mau5, Location 1: x: -164 | y: 70 | z: -19
 * Seed hu, x: 15 | y: 12 | z: 273 (see my comment)

Game limitations
I saw some bugs listed here that were removed after a while for example that water doesn't flow through open doors. These are no real bugs but the logic is wrong. In my opinion we should give them an own section at the page because there is a chance that they will be fixed in some time too. --Sworddragon 14:01, 8 May 2011 (UTC)
 * I agree that they should be kept listed. Just because the game doesn't currently support blocks being non-exclusive to water (for example) doesn't mean that we shouldn't report it. It's not how you would expect it to work, and it's definitely not intentionally so. LTK 70 21:51, 8 May 2011 (UTC)

What constitutes a bug, in my opinion, is when a feature that is in the game (or at least supposed to be in the game) is not functioning correctly, or is totally absent. For example, the Nether, in SMP, is bugged because it doesn't work at all, when it is supposed to. Another example would be items clipping through non-solid non-cuboid blocks such as glass or slabs. Items are supposed to sit on any surface the player can, but they don't, so this too would be a bug. Shukaro 20:13, 9 May 2011 (UTC)
 * See, I don't know that I consider SMP Nether to be a "bug." If it was actually supposed to be there, and it didn't work, then yes, it'd be a bug.  But it's not supposed to be there - Notch didn't finish it (yet).  It's an omission or unfinished feature maybe, but it's not really broken.  And to be picky, the Nether works in SMP, just not Portals (you can setup your server to be a "Nether" server, and there are also plugins/mods to enable Nether/Portal functionality to varying degrees of accuracy as well).


 * I don't know though - all this is really just getting into symantics. --Warlock 21:04, 9 May 2011 (UTC)

By that definition I do think that the case of water flowing past or through blocks counts as a bug. Those are the ones I'd still like to see listed. If water is blocked by a ladder, then water is simply not functioning correctly. It's true that this is a limitation of block mechanics, but that doesn't mean it shouldn't be fixed. LTK 70 21:28, 9 May 2011 (UTC)
 * another fun example would be a single fence (as a pole) surrounded by water blocks.. Lalophobia 23:19, 12 May 2011 (UTC)

Bugs are differences in the actual behavior of a program from it's intended behavior, or maybe has unforeseen complications. You may not like the fact that water cannot exist in the same block as ladders, doors, etc. but there is no way that Notch did't deliberately and knowingly design the game to work that way. It is not an "error" -- it was a decision. Complaints that you don't like a game's design decisions don't belong on a bug list-- they are feature requests--Eleazzaar 17:35, 12 May 2011 (UTC)

Archiving the page as is
This page is now a stunning 98 KB, which is a bit more than 3 times the "safe limit" for some browsers to view. This page should be archived so as to cut down the size of this page. Cool12309(T 22:03, 9 May 2011 (UTC)


 * We could merge SSP and SMP because many bugs are listed twice for each. We could also try to cut back on unnecessary pics or links taking up space. YoshiRider9000 22:43, 9 May 2011 (UTC)
 * Oops, I didn't mean the main page, I meant this talk page. THIS needs to be archived (why would you archive a main page?) Cool12309(T 01:36, 10 May 2011 (UTC)

Color/colour; gray/grey; etc. needs a hard limit
We need to have a hard set for color/colour and etc. things all around the wiki. We should go by what Notch uses, but I'm not sure what he uses. Cool12309(T 22:03, 9 May 2011 (UTC)
 * He uses "gray"(as per the item gray wool) and probably uses "colour", since "color" is primarily a U.S. spelling. - Alphap T ~ C 22:13, 9 May 2011 (UTC)
 * The game does indeed use "gray", so I'd go with that. "Colour" though, ick... I have never been a fan of that spelling. --Warlock 14:48, 10 May 2011 (UTC)

Gray is also an American spelling, if you switch the game to English (UK) you'll see grey is spelled properly ;p Enomai 01:13, 14 December 2011 (UTC)

SSP + SMP Combined Section Added!
The long awaited SSP and SMP section is now added! Please move the bugs that are in both the SSP and SMP sections to the new section. Cool12309(T 01:53, 10 May 2011 (UTC)
 * I moved a ton over that I was sure occurred in both (or that were otherwise listed as such in the bug description). I'm quite sure there are more that need to be moved, but I didn't want to start making assumptions.


 * As a note, I didn't look at the SMP section at all, so there may be some leftover duplicates there (for the bugs that got written up in both sections) that were already moved from SSP to the new section. --Warlock 14:45, 10 May 2011 (UTC)


 * Wait, what? I thought the SSP and SMP sections were already mutually exclusive. Why does this page even need a 'combined' section? Single Player Minecraft is the exact same game as Multiplayer Minecraft, and the bugs are an extension. I'd be very, very surprised if you can show me a bug that exist in a SSP feature but not the equivalent SMP feature. Portals don't count. LTK 70 20:42, 10 May 2011 (UTC)

An example of an SSP only bug is opening your inventory, holding down left-mouse button, close inventory while holding and you can break blocks without hurting mobs. This doesn't work in SMP but i do think they should say SSP only bugs instead of just saying SSP bugs. YoshiRider9000 22:56, 10 May 2011 (UTC)


 * Ah yes, although there are particle effects when attempting to replicate this in SMP, so apparently they're still related. Even so, SSP-only bugs are a rarity, and don't warrant splitting the page up in even more topics. It's already pretty hard to keep redundancies out of the bug list as it is, so I really think the old format is a better way to go. LTK 70 13:33, 11 May 2011 (UTC)
 * If we have a combined section, then in theory, it should reduce the page size, by having it said only once and not twice. This allows the page to be loaded faster. Cool12309(T 00:32, 12 May 2011 (UTC)
 * Er, no. Almost all of the bugs listed in SMP are exclusive to SMP. I've made an effort to keep duplicate bugs out of the SMP list, and I'm sure other people have as well. If anything, a three-way split will cause even more duplicate entries. LTK 70 12:26, 12 May 2011 (UTC)
 * I think the combined section should be moved to the top as well as SSP and SMP being changed to SSP-only and SMP-only so ppeople can notice it better and would akso make things more clear. YoshiRider9000 02:03, 12 May 2011 (UTC)
 * I do agree that the combined list should be on top, I don't want to keep hammering on that reformatting project.. but in the meanwhile; what do we do with solved bugs?? I've spotted at least one already while glancing over the page - I do not agree that solved bugs should just be removed. Making a solved bug entry to the page might be an option (also makes it easier for folks to edit), but the list isn't short right now so with that in mind it might not be great..  Ah sod it, we need to do some more talking about that formatting project and go forward with something so just a description is shown- and not a blob of text per entry  Lalophobia 22:49, 12 May 2011 (UTC)

Underground Thunder (SMP)
I just noticed, while being busy in my mine, that I can hear the thunder sound although I'm far below the surface. Intentional or bug?! --maxampere 01:17, 13 May 2011 (UTC)
 * Did you even read the page? It does have this bug on here. And it has for a while. Cool12309(T 02:35, 13 May 2011 (UTC)
 * In his defense the article is about 13 pages long in printed form... It's not impossible to overlook it while trying to find if something is listed. You could have left it at "It does have this bug on here. But thanks for the feedback" Lalophobia 09:15, 13 May 2011 (UTC)

Bug Page Cleanup - 5/13/11 - 5/15/11
I am planning on doing a cleanup on this page (not the talk page). I do not mean formatting (although I might do :P), but I mean going through and testing each bug. During the cleanup period (May 13th, 2011 (Friday) - May 15th, 2011 (Sunday)), no changes to the page can be made. The approximate times for the 3 days are listed below:

May 13th: 9 PM (21:00) GMT 0 - 4:30 AM (4:30) GMT 0

May 14th: 5 10 PM (17:00) GMT 0 - 4:30 AM (4:30) GMT 0

May 15th: 5 PM (17:00) GMT 0 - 4 AM (4:00) GMT 0

Please note: I can't test the Mac OS X bugs, as I don't have a Mac OS X; nor can I test the 'sometimes' bugs, because I don't have time to test a 'sometimes' bug that takes 2 hours each.

Cool12309(T 02:50, 13 May 2011 (UTC)


 * May 13th bug page cleanup initiated. Cool12309(T 19:58, 13 May 2011 (UTC)


 * May 13th bug page cleanup ended. Statistics: 14 removed bugs, 12 edited bugs. Cool12309(T 01:30, 14 May 2011 (UTC)


 * May 14th does not start at 5 PM GMT 0, but at 10 PM GMT 0 because I forgot about something I had to do. Cool12309(T 16:50, 14 May 2011 (UTC)


 * May 14th bug page cleanup initiated. Cool12309(T 21:40, 14 May 2011 (UTC)


 * May 14th bug page cleanup ended. Statistics: 2 removed bugs Cool12309(T 01:34, 15 May 2011 (UTC)


 * May 15th bug page cleanup canceled. This is due to the release of Creeper World 2. Cool12309(T 21:15, 17 May 2011 (UTC)


 * K and can you move the ssp and smp section to the top? YoshiRider9000 04:23, 13 May 2011 (UTC)


 * Cool, but I doubt you should worry about the linux bugs. There is just one listed and that's more mouse/java related as minecraft - and a fix/workaround is mentioned. ;P  Lalophobia 09:21, 13 May 2011 (UTC)


 * I'm on Linux currently, I could test those bugs. I can tell the LWJGL bug is true (about the mouse loosing focus). C ali nou - talk × contribs » 10:08, 13 May 2011 (UTC)


 * By Linux I hoped you would catch on meaning Linux, Mac, Ubuntu etc. only bugs. Cool12309(T 01:29, 14 May 2011 (UTC)


 * Changed May 14th's starting time. Also, I probably shouldn't have removed that warning... it let in many people that added things that I now have to test again. T_T Cool12309(T 16:50, 14 May 2011 (UTC)


 * I got VERY carried away today. I only looked over the lighting section. I started about an hour later, did some testing, and then fell asleep and watched TV. I did very, VERY little today. Cool12309(T 01:34, 15 May 2011 (UTC)

Thank you for doing this. It will reduce the amount of work Notch has to do to test these bugs. But why did you remove these two bugs: I can easily replicate both of these. Are they duplicates of other bugs? Functor 01:53, 15 May 2011 (UTC)
 * Destroying a minecart while you are in makes half of your body sink into the ground. If the ground is only one block thick, you will fall through completely. If the minecart is on the bottom layer of bedrock, you will fall off the bottom of the world.
 * If you hold the left mouse button down while holding a item, then open your inventory, still holding the left mouse button, and then close your inventory, as long as you don't release the left mouse button, you are able to break blocks without the swinging item animation.
 * Hmm. I tried second bug you mentioned and couldn't replicate. What item? --109.240.169.172 08:19, 21 November 2011 (UTC)

Beds in SMP
I'm not sure if this works in SSP, but in SMP, if you try to sleep in a bed that is surrounded by half blocks then it says that the bed is occupied. Going further, if you sleep in another 'legal' bed then you are teleported to the 'illegal' bed, even if you don't sleep. Using this, a player could easily get out of a situation by placing a bed and teleporting back to safety; so maybe it's not all bad.

Aceronian 20:01, 16 May 2011 (UTC)

Invisible player in SMP
From the bugs list : Occasionally players will become invisible to each other at random times for no particular reason and will subsequently reappear just as randomly. Players may still interact with each other (damaging each other, mining terrain, etc) but will be invisible.

This bugs is really a pain for PVP servers. It happens often and players must disconnect/reconnect to avoid it.

But in fact, it's not random. You can find an explanation, how to reproduce it, and a quick fix on the server side here : http://minecraft.galaxy-games.com/content/invisible-player-issue --Tikkub 12:12, 17 May 2011 (UTC)

Taken from the main page: "In Multiplayer, a player can see 2 players, one is moving and one is not moving. This can happen when a player teleports to somebody suddenly. It creates lots of lag, and then you will see another player from where the player teleported." I don't get this a lot with other players on SMP, but it does happen to me a lot with falling gravel/sand and monster spawner fire. They seem to be client-side, and can be removed by reconnecting. I'm not getting any lag from it, though. 71.46.222.254 13:40, 28 October 2011 (UTC)

Launcher Bug
Hm... I have a Bug regarding the Minecraft Launcher: The Login and Options Buttons have transparent backgrounds if no Windows-Style are active (link), where should I put it under the Bugs Page?

Kimundi 16:27, 17 May 2011 (UTC)
 * General bug, I think. --Lulloman 19:16, 1 October 2011 (UTC)
 * The same thing happens if you use any "classic" theme under any version of Windows, apparently. There's several threads about it at Get Satisfaction, but apparently the bug isn't important enough for anyone to really do anything about.  The best "solution" is to just change themes to a non-Classic theme, I suppose. ~ Doc Lithius (Info|Chat|Edits) 00:31, 16 December 2011 (UTC)

Powered Rail by Slab Dud
When a powered rail is placed next to a slab, the slab doesn't count as a blocked side, and so when activated, it will not trigger a resting cart to accelerate as it should. Chloë 03:32, 19 May 2011 (UTC)
 * on the bright side,the whole launcher might be an unintended feature to start with ;) .I've tried asking notch and jeb if it is a feature or bug but have not received confirmation of anything.
 * If you place a normal track next to a block and put a cart on it you may notice that the cart pokes a few pixels into the block. What i think might happen with the powered rail because the cart normally shouldn't travel into a block it tries to adjust itself but it can't due to the braking of the unpowered rail. when the power is turned on the cart can move that pixel trying to adjust itself and in the process has 'momentum enough' to trigger the boost from powered rail and we see a 'launch' occur.  Lalophobia 10:02, 20 May 2011 (UTC)

Repeater Power Displacement
When a repeater drives directly into the side of a block, not only is that block powered, but wires running on either side of the block erroneously get power as well, though blocks in the same positions will remain unpowered as expected. For an example, see (Is it acceptable to link an external image so long as it's on a discussion page?)  Chloë (T 01:34, 20 May 2011 (UTC)
 * Not a bug, it's powering the block and therefore the sides of the block. Cool12309(T 17:00, 22 May 2011 (UTC)

Pre-Emptive Bug Removal
It might be a good ideal to color code the bugs that Notch has claimed to have fixed for 1.6 here. It would be informative more than anything else. Probably just blue highlighting bugs Notch listed as fixed and adding a note at the top of the article stating that bugs highlighted in blue are scheduled to be fixed in Minecraft 1.6 --  Techrocket9 00:03, 24 May 2011 (UTC)

It would be a nice and informative feature.
 * Sure, go ahead. Nice idea.--Coupon22 21:49, 23 May 2011 (UTC)

I agree with this idea.

Well, if not blue how about a different color. Grey (faded almost) perhaps? --Techrocket9 19:40, 24 May 2011 (UTC)
 * Yeah, something... the current notation is practically invisible and might as well not even be there.


 * Edit: Of course, all this will be moot in like a day or two anyways. --Warlock 19:43, 24 May 2011 (UTC)


 * Changing text color to note something is generally a bad idea. If you want to see where the note is currently, do a full-page search (CTRL + F in most browsers) and search for the string "[fixed 1]" (sans quotes). The note also has backlinks to every place it appears in the page. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 20:03, 24 May 2011 (UTC)

Archive
I think parts of the talk page should be archived, like on other large talk pages. Discuss. C ali nou - talk × contribs » 19:56, 24 May 2011 (UTC)


 * What is there to discuss? Just archive stuff. I'd do it myself, but I'm too lazy. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 20:00, 24 May 2011 (UTC)


 * I don't have enough experience and skills to do that, an Administrator would do the job better than me ;) C ali nou - talk × contribs » 20:05, 24 May 2011 (UTC)


 * Administrators wouldn't necessarily be able to do so any better than any normal editor. Regardless, though, archiving is generally pretty easy - just choose a cutoff age (e.g. no replies in 2+ months), and copy all threads older than that to a subpage of this page (e.g. Talk:Known bugs/Archive 1). Then place a link to the archive at the top of this page. It doesn't really have to be fancy or complicated. =) 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 20:08, 24 May 2011 (UTC)
 * An alternative idea : archive the whole page&talk with 1.6, retest bugs and those that are still in get replaced on the list.. since it's a whole lot of work to sort out everything based on date and it will still not be flawless if something relevant gets archived or not - and might not be really useful to use a arbitrary date like '2 months ago' -the patch 1.6 is a clear landmark. We could start with a clean slate and start with a blank page with just these headers on the article page

And a blank sheet with link to archive on the talk page
 * Bugs from both SMP & SSP
 * Bugs solely in SMP
 * Bugs solely in SSP
 * Related bugs ( UI, launcher, etc)
 * Unsolved pre-1.6 bugs
 * Archive links

1.6.2 assorted bugs
I'm just gonna throw in bugs I find here...


 * Lighting doesn't update for removed blocks (the air where the block was has lighting 0 until a torch is placed to reset the lighting)
 * Abnormal CPU usage in server (one core goes to 100%; one thread stuck in infinite loop?). Only while a user is connected... (To check: Does it use one core at 100% per user, or just one core when any number of users are online?)
 * Compression of chunk data means more laggy subways (due to fast speed of minecarts)
 * Furnaces are behaving strangely
 * Standing still in a portal after being portaled shows the whirly animation (but it never portals you)... Being portaled through, the whirly animation shouldn't play until you step out of the portal and into it again.

Blixt 11:58, 26 May 2011 (UTC)

not an bug
This are not an bug but an feacture: "If you place your bed in a cave and try to sleep in it at night, a mob will spawn right near you and will attack you" Ferry 16:47, 26 May 2011 (UTC)

Standing in side-mounted torch disables actions
I noticed that if I stand inside of a torch (place a torch on the side of the top block of a two-block high space and stand so that the characters head is in the block), I can't place blocks, enter chests/furnaces/workbenches etc and the only thing I can do is destroy the torch which I'm standing in. I think I'm the first to notice this, or is this old news? Mattokun 20:35, 26 May 2011 (UTC)

This is due to "lever too close to activate" fix. C ali nou - talk × contribs » 19:26, 29 May 2011 (UTC)
 * I confirm this effect is still present in vanilla 1.0.0 and can easily be reproduced by placing a torch or lever at the second block and standing your avatar flush against that block. It is not clear if this is a bug or intended: the section "Page clean-up request" claims the "player can hit a torch placed on a wall directly behind because the hitbox is slightly larger that the closest distance the player can get to the wall. This bug occurs since Beta 1.6. (new gameplay)". The effect has been detailed at getsatisfaction here and marked Acknowledged, and I added it to Known bugs with this edit. Where is the source for the claim that this is "new gameplay"? -Aurelius 20:12, 19 November 2011 (UTC)

Suggestion: Requested Features list
I was thinking, can't we, in lieu with this page, create a Requested Features page?

Notch said he'd look here for bugs, well, maybe such a page could re-order his priorities on new features.

The page should include some introductory text, stating that things like 'more achievements' shouldn't be on that page.

I myself have a few ideas for this page:


 * A Biome Reader, similar to the clock and compass, which has 2 dials, the one on the left shows the temperature, the one on the right shows the humidity. In case something grows only, for example, in a desert, this reader can help you find one.
 * A Mineral Reader, like the Geologists in Settlers 2 it should be possible to get some information on what's in the ground. Something similar to one of the devices sported in the IndustrialCraft mod.
 * Binoculars or Telescope, cause, well, if I'm king of my castle I want to see what's below me!

Just for your consideration :) --Gemberkoekje 08:23, 27 May 2011 (UTC)

There is a suggestions forum on the forum. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 08:50, 27 May 2011 (UTC)

I think feature requests (and bug reports whether or not they also go on the wiki) should be posted on Get Satisfaction since it's the official reporting forum. —KPReid 16:05, 27 May 2011 (UTC)

started working on 1.6 list
I've started working on Minecraft_Wiki:Projects/Known_Bugs_1.6 aiming to replace the old page with (please do not use it yet to report bugs)

things to do, amongst other


 * rethink the from - do we really want this huge list of headers x3 (both, only ssp & only smp) ?
 * Limiting the depth of the TOC, please!
 * the autocollapse of the templates died, i can't figure it out
 * decide upon reformat template - but definately start using -something-anything- .. I decided to do a /simpleentry and tried to bring over ultradude25's example in /entry .. but we need to finish/update the template first ;)
 * Retest all bugs from the old list and reinclude the bugs from 1.5 that have not been solved
 * I did a really brute force cleanup, so I probably missed a lot of 1.6 bug entries

please pitch in :) Lalophobia 14:11, 27 May 2011 (UTC)

Instant death when riding a boat into a Hatch
So I was playing around with Hatches, and decided that I could make a cool dock making use of hatches preventing water movement around them. I made a standard Drawbridge design [2x3 hatches] And had the all open. Upon sailing a boat into the space, I insta-died. [SSP, Windows 7 x64Bit]. I tried to duplicate it and have only managed to duplicate the insta-death twice out of about 20 attempts. --DwarfWoot 20:33, 27 May 2011 (UTC)

Bit of a late reply, but this is also present when riding one onto halfblocks --IPeer 15:57, 10 August 2011 (UTC)

It happens in 1.0.0 too. Instant death when riding a boat into a soul sand block. I was trying to see if soul sand negates the impact of the boat and I lost 25 hours in hardcore. T__T 82.124.31.61King Kadelfek

Instant death when riding a boat while wolf taimed
[A!] Travelling in a boat while being followed by a pet wolf will often result in the wolf teleporting in front of the boat. At full speed, this will kill you instantly in hardcore, regardless of armor level. This happens in some Far Lands or Bust episodes for up to 2.5 hearts. farlandsorbust.com I just want to confirm this and raised it to major anoying, because it will end your normal playing hardcore game without your fault (KleineMax 02:40, 21 November 2011 (UTC))

Furnace: Infinite fuel
The bug is present in 1.6.4 SSP. I have a piece of coal inside a furnace, and it does not get consumed when I smelt/cook something. I've actually smelt about 50 iron ingots, 20 golds and some porkchops with that single piece of coal (nice?). I built more furnaces just to check if it was the same with them, but they consume the fuel as supossed to. Is anyone else having this (nice) bug?

Just FYI, the piece of coal does not disappear with the furnace burning forever. Actually, the furnace reuses the same coal as needed, but the burning animation stops when the coal is "consumed", its just that its not really consumed.

Cleanup of all "Sometimes" or "Occasionally" Bugs
Due to the sheer number of bug fixes Notch put into 1.6, I think there should be a cleanup of all bugs that are hard to test. Specifically, the bugs that happen "sometimes" or "occasionally" should be removed. If someone runs into these bugs again on the most recent version, they should re-add those bugs WITH PROOF that the bug happens in the most recent version. Any thoughts on this? --OniLink++ 19:26, 29 May 2011 (UTC)

The water not flowing into newly generated area is true. Seen it today in SMP. I don't think so. They should stay here... <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 19:25, 29 May 2011 (UTC)

Calinou, I'm not suggesting removing them forever. Like I said, if you can provide proof it happens in the most recent version, the bug can be re-added to the list. --OniLink++ 19:37, 29 May 2011 (UTC)

Water destroying item when falling from an ledge on item
Don't know if this is bug or if it's intented to be lika that. But when water falls from a ledge on Sapling/Torches/Mushroom the items is destroyed.

Check this video to see what I mean:

http://www.youtube.com/watch?v=A1Nx7W6vC4Q&feature=player_detailpage#t=162s ? --Drayon 21:46, 29 May 2011 (UTC)

Is the item dropped as pickable resource, or simply destroyed? Sorry, cannot watch videos. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 08:33, 30 May 2011 (UTC)

Item is simply destroyed.

Made a simple illustration in paint.. (Yeah, it looks awful) http://img163.imageshack.us/img163/7642/picuz.png --Drayon 10:29, 30 May 2011 (UTC)

I also noticed that problem with shrooms. And while confirming that its caused by falling water i accidentially flooded a redstone wire and lost 1 item. So it also seems to happen to Redstone. Pystro 17:56, 5 June 2011 (UTC)

I think it's like the "vertically falling lava destroys water" rule. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 18:32, 5 June 2011 (UTC)

Smooth Mouse Movement Bug
If you hit F8 to enter smoth mouse (not sure what it is called) and the hit F8 again before you finish moveing you can walk around and then hit F8 again and it will finish the original movement. Can someone check this??? WWOL WWOL 07:40, 30 May 2011 (UTC)


 * This is not a bug in my opinion. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 08:31, 30 May 2011 (UTC)
 * From my point of view this is a bug, but it's a very, very minor one. --Mrheat 09:46, 1 July 2011 (UTC)

Get Satisfaction
Notch has pointed out quite a few times on Twitter that Mojang no longer uses Get Satisfaction for bug reports and instead rely heavily on this wikipedia article for known bugs. Shouldn't the link about logging bug reports to Get Satisfaction be removed? NipplesOfTheFuture 19:45, 31 May 2011 (UTC)
 * Huh? Everything I've seen, he said that he used both. --Warlock 21:06, 2 June 2011 (UTC)

Gravel into lava
The bug I added regarding lava falling into lava was removed on 21:22, 2 June 2011. This is a legitimate bug on 1.6.6, can anyone explain why it was removed? "Bug: Gravel (SMP) * After placing gravel in lava and digging out, burning gravel will appear floating in mid-air." I did not confirm this happening on SSP, so I didn't add it to the both section.


 * Meh sometimes random stuff gets removed by mistake just add it again.


 * Well I figured maybe it was deleted because it was not easily reproducible and fell under the category of the "sometimes" and "occasionally" bugs topic. So, I spent the past 8hrs trying to reproduce it but couldn't. I did get a screen shot of the original bug. Sorry I didn't have the debug screen up to confirm, but this did happen in 1.6.6. I suggest leave this issue on the talk page and see if anyone else has seen this same bug.

Re: Boats
"1. If you manage to stand on your boat while it is under water, the boat won't move to any direction. 2. If you go under a water stream your boat will accelerate and rise upwards."

1. You generate enough force to counteract the force of it pushing up, so you remain still. Not like it's impossible. 2. How is that a bug? Last I remember wood floats in real life :P

Sry for seeming like a smartass, but this is just basic physics Sparx 04:51, 22 January 2011 (UTC)

Buggy clouds
(I can't see any system here, move this if it is misplaced) Clouds can go through blocks. This sounds like a bug... Petterroea 22:22, 24 May 2011 (UTC) I Think
 * This is how it is currently implemented in the game. You are right, it would be nice to have this as a new feature. But it's not a bug. --Mrheat 09:43, 1 July 2011 (UTC)

Black Arrows
when i was playing minecraft I shot a arrow at the bottom of a block and the arrow turnt black. --Taco1945 19:31, 17 January 2011 (UTC)

Yeah, that has happened to me too, although I do not think that is a bug. I think that might actually be a glitch instead...if that is possible. I think it has to do with the arrow not supposed to be like that...If you right click a door with a boat in your hand, the boat turns black and on top of the door... Stinkbug22 16:34, 27 March 2011 (UTC)

Entities take on the lighting shade of the cube they're in. What's happening here is that the arrow is “in” a solid block instead of the air, which is always black. You can also see black entities when a minecart rolls into a solid block (due to curves/ramps), or in particularly glitchy multiplayer where mobs don't cleanly jump up edges. —KPReid 17:24, 27 March 2011 (UTC)

thanks for the awnser.--Taco1945 21:40, 31 March 2011 (UTC)

Trees Deleting Slabs
I've noticed in Single player that When a tree grows from a sapling, and grows near a slab, they can grow over and delete the slab. I've only seen this happen with Smoothstone Slabs, but I guess it could happen with other ones.

Has anyone else seen this occurrence, to the point where we should add it?

Not only slabs where the problem for me, every block can be replaced, though it is rare. Haven't tested with bedrock and stuff, but it happened with cobblestone. --Lulloman 07:50, 26 September 2011 (UTC)

Terrain_Generation bug false?
i believe "Large sections of "floating blocks" have been generated on new worlds for some clients. Here is a screenshot from a world in 1.5_01. The error only seems to appear in coastal areas in a large scale, floating blocks include: dirt, leaves and logs so far with select ores. Snow blocks seem also to appear on water.(Modifications within the screenshot have not shown bugs before and therefore I did not believe that they contributed to this bug.)" to not be a real bug since Zans Minimap (as displayed in the screenshot) WILL corrupt the terrain generation when multithredding is turned on in SSP. --Yssaril 18:18, 3 June 2011 (UTC)

Tall Grass
I had some tall grass on my roof and part of it was sticking in my house. Would this be a bug? YoshiRider9000 23:44, 4 June 2011 (UTC)
 * If it is on you roof...the mental image is that it can't be in your house unless some of your house is above the roof in question. Need to be a little clearer on your description.  What I think you are saying is that you have a dirt roof (interesting) on a lower floor and part of it is in the wall of an upper floor.
 * That said, the answer is yes and no. The tall grass is meant to be placed randomly on the blocks so it breaks up uniformity and looks a little more natural, unfortunately this means part of it will overlap a block, but if there is no block there or a wall it can look odd.  It's really just a trade-off.  I would just trim it.

SMP v1.6.5 Ice and arrows bug
We've discovered that breaking a block of ice with arrows stuck to it causes the following error:

[SEVERE] Unexpected exception

java.lang.NullPointerException

at ll.o_(SourceFile:128) at dh.a(SourceFile:1160) at dn.a(SourceFile:43) at dh.g(SourceFile:1136) at dh.e(SourceFile:1115) at net.minecraft.server.MinecraftServer.h(SourceFile:374) at net.minecraft.server.MinecraftServer.run(SourceFile:307) at bo.run(SourceFile:422)

I imagine this isn't intended. We don't know if this bug effects every block nor do we know if this bug occurs in earlier/later versions. Cyanninja 16:15, 8 June 2011 (UTC)


 * I just tested this in v1.6.6 for both SMP and SSP. Shot 20 arrows into a single block of ice, and then broke the ice - no errors. Haseo 04:35, 9 June 2011 (UTC)

Client quit bug?
I'm having an issue with the client. And am wondering if this is a bug. I'll be playing with the downloaded client in SSP and the game will immediately go to saving chunks and shut down and exit. No going to menu. Just shuts down and exits to desktop. A few of my friends have reported this happening to them once or twice out of pure random. But this has happened to me three times today. The third time. I let the client sit there and it did it about 5 minutes into gameplay. Its now just started acting up. Gemini523 14:52, 11 June 2011 (UTC)
 * What kind of "quit"? With a black screen? With an "Out of memory" warning (see my post below)? --Mrheat 09:39, 1 July 2011 (UTC)

"Wolves preventing passive mob spawns" bug is also in SSP
The "Copious amounts of tamed wolves in a concentrated area prevent the spawning of nearby passive mobs (easily up to 10-chunk radius)" bug is only in the SMP bug section, but the bug exists in SSP, too (I have 21 wolves in my single-player world, and see no animals that are less than 10 chunks away from them).

Nickolas360 17:03, 17 June 2011 (UTC)

"Linux Specific Bugs"
I'm not sure if this is just me or everyone, but when I play minecraft on my computer, whenever I'm building a massive structure (and therefore using a very select selection of buttons), the keyboard becomes laggy, waiting a full second between pressing the key and the result (and if you lift your finger off the key, bye bye result).

Rallias 18:10, 21 June 2011 (UTC)

Ladder Bug
The bug list currently lists "Since 1.7 it is now possible to climb ladders with one block leaps." in the ladder section. I tested this and it did not seem to be the case. If someone else confirms that this is a misbug it should be removed. Techrocket9 07:00, 1 July 2011 (UTC)

General bug in the "Out of memory" detection?
On one of my machines (2 GB RAM, Windows XP, running Minecraft.exe) the game quits every few seconds with the "Out of memory" screen. After may tries I found when I run the game with -Xmx512M it works but it does not work with -Xmx1024M (which seems to be the default) or more. I have to reduce the amount of memory to be able to run the game without "Out of memory" warnings. From what I understand this is because there is not enough memory left for things outside the heap if the heap is to big. From my point of view this is Is this enough information to be added to the list of known bugs? --Mrheat 09:35, 1 July 2011 (UTC)
 * 1) a bug either with the default value being to big (should be 512 instead of 1024 on machines with 2 GB RAM) or
 * 2) a bug in the source code that is responsible for displaying the "Out of memory" warnings.

Trapdoors collision box to big to be combined with ladders
There is currently no section for trapdoors/hatches. My problem is: If there is a trapdoor above a ladder with the hinge of the hatch pointing to the ladder it's not possible to climb up easily. The players head get stuck on the small side of the opened hatch. Same problem if the hinge of the hatch is on the left or right side: You have to move to the other side (being careful to not fall from the ladder) to avoid being stuck under the opened hatch. I call this a bug because from what I understand this should be a valid use for hatches. --Mrheat 10:07, 1 July 2011 (UTC)

Unexpected Crashes in Windows 7
My Minecraft sometimes crashes unexpectedly. --Amigopen The Gemini! 02:03, 5 July 2011 (UTC)

I really am not sure why this is here. Rgamer35 02:52, 29 July 2011 (UTC)

Running out of memory and Java Errors Aswell

Using on or doesn't work but the item is consumed bugs
I...don't really think these would be 'bugs', just 'quirks' in gameplay. If you use something on something...of course it would be consumed. If you use water on solder expecting it to fuse two pieces of metal together...you consume the water but it didn't work...it's the same concept here. If you use flint and steel on glass and it doesn't work...you still used the flint and steel but it didn't work, but you still used it. Same goes with bone meal on saplings with not enough room to grow. you still put the bone meal on the plant but there wasn't enough room to grow. Maybe a message to the player would be better here, but I really don't think these are bugs. Jguy 11:12, 6 July 2011 (UTC)
 * But this is minecraft, not a real world. The most things that Notch added were for simple and nice gameplay, so I think it is a bug.

Blinking minecart in SP
When looking backward in a moving minecart we can see the minecart blinking. This bug is surely in SMP too, as its only graphical (so up to the client) and despite being minor is really annoying. Also the bottom of the minecart texture changes when the direction changes : this lead in a weird changing texture while moving diagonally. (those bugs were present since the 1.6 at least) --Tino135 13:45 (utc), 19 July 2011

Swapping items while sneaking not a bug?
Opening the inventory while the player is sneaking will cause you to not able to click and drag items. Anything clicked will instantly be taken to or from hotbar. Survives world reloads and client reloads. This only applies if the user's sneak key is SHIFT. I'm pretty sure this is not a bug, because shift-clicking an item is meant to send it to the hotbar anyways. Since you are sneaking with the shift key, this should be expected. Rgamer35 02:51, 29 July 2011 (UTC)

'Saving Chunks' Crash
Okay, so I've tested it many times now, and I've got a fun little crashing bug here. On occasion Minecraft will stop in the middle of gameplay with a 'Saving Chunks' screen. After that, the screen goes black until I exit the program.

As I said, I tested. So, I know what's causing it, to an extent.

The crash occurs when I open my inventory, specifically. It seems that moving the cursor around for selecting items is what causes this. As such, opening your inventory and moving your mouse pointer around in there like crazy causes the crash almost instantly.

Even further, I've pulled Minecraft open with a .bat to monitor what exactly is going wrong when this happens. When the crash occurs, the following is displayed in the .bat's console.

Code: java.lang.ArrayIndexOutOfBoundsException: 4 at en.a(SourceFile:29) at iz.l(SourceFile:226) at id.a(GuiContainer.java:76) at ue.a(SourceFile:32) at px.b(EntityRenderer.java:451) at net.minecraft.client.Minecraft.run(Minecraft.java:575) at java.lang.Thread.run(Unknown Source)

Anyone else having similar issues or have an idea what might be wrong? I didn't have this issue before 1.7's release.

Bdl2 00:00, 4 August 2011 (UTC)

Maybe you were using a mod that did use a block or metadata of a block or an item that does not exist anymore. Trying to search it's tooltip will crash it, I think CosmoConsole my page! my talk! my contributions! 19:13, 7 August 2011 (UTC)


 * I had this bug since 1.5-1.6.6 and in 1.8.1 reintroduced while in creative mode. Don't have the codes, but I think it depends on how many items you have in your inventory(that's why it would crash in creative mode, I think).

Hand bug
Has anybody else seen that the hand will be in a different stance in specific locations and rotations? I've not seen it in SSP but in SMP.



CosmoConsole my talk!.My contribs! 18:58, 7 August 2011 (UTC)


 * I have seen this bug in SMP, one you exit the boat or minecart, or get off a pig, opening and closing your inventory should fix it. --IPeer 16:09, 10 August 2011 (UTC)


 * No, this occurs sometimes for me all the time, depending on the stance, and inventory does not fix it. CosmoConsole 	<font color="#D2691E"> my page! my talk! my contributions! 16:15, 19 August 2011 (UTC)


 * Now seems like the inventory fixes it... weird. CosmoConsole 	<font color="#D2691E"> my page! my talk! my contributions! 07:52, 21 August 2011 (UTC)


 * I've only seen this a few times. Maybe just once. Still, I think it looks nice when you're looking straight up. 71.46.222.254 13:28, 28 October 2011 (UTC)

"You can't hold down the left mouse button to continuously attack anymore." "You can't hold down the left mouse button to to break a minecart anymore." These are basically the same. Also applies to boats. 71.46.222.254 17:28, 28 October 2011 (UTC)

Removed Taming Wolf in Water on SMP is impossible.
Have tested the it, and proved it wrong. Taming a wolf while it is in the water is possible.

Fire spreads through walls
Here is a demonstration video: http://twitvid.com/DEQFI (keep cool, that was recorded on my crap-top.)
 * I have this error since Notch "nerfed" fire in one update and it keeps setting my roofs on fire. I cannot find anything about this bug here, so we might want to add it. --eiszfuchs 13:10, 19 August 2011 (UTC)


 * This bug only seem to occur when fire is placed to Netherrack. I've tested in 1.5_01 with normal fire and nether fire, nether fire spread through walls, normal fire didnt. --Lulloman 07:53, 26 September 2011 (UTC)

Black Screen.
I believe there is something wrong with my mac computer, but it is new and everything is updated. Whenever i try to play minecraft in the browser, it asks to run this file and i run it, then it asks to run the file again 4 times. After the first one, the game screen turns black. When i pressed escape, it still released the mouse as it should and when i pressed the area where i would normally be seeing BACK TO GAME, it relocked the mouse. Also, when i tabbed out to check out the problem on wiki, i began to hear the mincraft "elevator music", so it is only a screen problem for sure. This problem is not new. Minecraft has had this problem always on this computer. Any help is golden. –The preceding unsigned comment was added by Jboy814 (Talk&#124;Contribs) Please sign your posts with
 * Play the downloaded version, or, get a Windows computer. Cool12309(T 18:02, 10 September 2011 (UTC)

Making screenshots in fullscreen-bug isn't a bug
MAC OS X
 * Cannot take a screenshot when the window is maximized.

This is not true. I use mac and take screenshots somtimes. But if this problem persists, just use SHIFT3 and it should work.
 * Edited the text a little, so it looks more friendly to the readers... --Lulloman 09:09, 26 September 2011 (UTC)

Torch Glitch
If you go under water and place a torch it will break but the light will still be there.
 * 1.8 pre-release bug. Go to Talk:Known bugs/Version 1.8 Cool12309(T 18:04, 10 September 2011 (UTC)


 * This bug still occurs in 1.8.1. --Lulloman 08:36, 26 September 2011 (UTC)

Eating Glitches
- No sound effects for the new eating animation.
 * Not a bug. Cool12309(T 18:04, 10 September 2011 (UTC)

Game crashes when i select the video settings
it crashes. also my paintings are black and won't turn back
 * Didn't crash to me. The painting problem also didn't appear. This might be a problem just for you. --Lulloman 08:32, 26 September 2011 (UTC)
 * Crashed for me also 12:34, Oc, 15, 2011 (PST)

Out Of Memory
Minecraft is running out of memory alot. I have java set to 1000mb. That should be more than enough for minecraft. In 1.7 I have no memory problems, when I enter 1.8, I run into memory problems and game crashes.


 * 1000MB is far more than Minecraft needs, thus you're going to get lots of out of memory errors, due to the lack of garbage collection. Lower the memory to something more appropriate, like 200MB. – ultradude25 ( T &#124; C ) at 07:24, 10 September 2011 (UTC)


 * I was at default (512) and I was getting errors. So I bumped it up. Thanks though, I didnt know that Too much memory could be bad.


 * It's the way java works. A lower memory forces it to do garbage collection more often, which makes Minecraft use less memory, and thus not run out of memory. You'll also probably get out of memory errors if you're using 32-bit java on a 64-bit system. – ultradude25 ( T &#124; C ) at 08:47, 10 September 2011 (UTC)

Bed Glitch
When you start sleeping in a bed and destroy it before you fully go to sleep (while the screen is turning black), you can get out of your bed normally, but be able to somewhat walk into walls. I was able to go directly into a wall. I did take damage, but I walked to the other side of the wall.

I found this too, It was so obscure I was sure I was the only one to find it.. Oh well. --DaleK

Could you please provide how to replicate in 1.0.0. --109.240.169.172 13:01, 21 November 2011 (UTC)


 * DaleK posted that reply on 06:40, 14 November 2011, so that could not have been with Minecraft 1.0.0. I tried to duplicate this in both Beta 1.8.1 and 1.0.0, single player, and could not. Either the bed breaks or the avatar wakes up in the morning. Seeds used were -341414797482072298 for 1.8.1 and 2372103960284121609 for 1.0.0. Getsatisfaction lists just three reports of "sleepwalking" but they were all from March 2011. -Aurelius 16:59, 22 November 2011 (UTC)

Random World Generation (Creative mode)
I've created some random worlds in creative mode and get the same world most of the time. The Seed generator seems to be bugged. It seems to create seed: 6921607382888931028 multiple times when you create a 'random' new world.
 * 1.8 pre-release bug. Go to Talk:Known bugs/Version 1.8 Cool12309(T 18:04, 10 September 2011 (UTC)

Tree spawn in Lava
Who can prevent forrest fires? That's right, you! Seed 2855866336983759747 x:-63 Y:66 Z:756 (tree spawning in lava creating a little inferno)
 * I've seen it. Thanks for posting! --Lulloman 08:14, 26 September 2011 (UTC)

Splitting the Page
This is a very large page. I suggest splitting it into Known bugs/SSP, Known bugs/SMP, Known bugs/SSP+SMP, and for when 1.8 comes out officially, Known bugs/CSP, Known bugs/CMP, Known bugs/CSP+CMP. Cool12309(T 18:00, 10 September 2011 (UTC)

Thats would be a bit confusing for new people to this kinda thing, ya know? New guy has to look through 12 different sections to report his bug? Nice idea though.

Client Update Failure
My client won't update. I got past the Done Loading Screen, but the game itself won't update.
 * I think your computer doesn't support Minecraft properly. --Lulloman 09:02, 26 September 2011 (UTC)

wines bug
Wines can not be placed betwen 2 walls
 * Did you mean vines ? If you really mean wine I need the reciepe !
 * Between them? So walls connected to each other? Or 1 block space between them? The last worked fine, and the first one is just impossible for everything... --Lulloman 08:08, 26 September 2011 (UTC)
 * You cannot place two vines on each side of a wall in a corner. Place a vine near where you want it and it will soon grow.

Paintings are black
If block is beyond image, image becomes black.
 * I can confirm this for the final 1.8. Almost all paintings are black except if there is a light source very near. --Mrheat 01:08, 15 September 2011 (UTC)

Block Placing bug
You cant place blocks near mobs even if they are at other side of the wall.


 * Which mob was it? I tested it with a chicken, everything worked fine to me. --Lulloman 09:01, 26 September 2011 (UTC)

General Unplayable Lag
Works on Linux, but on windows all of the game after the Mojang intro screen is unplayable due to the lag, roughly 1 frame every 5 seconds. Playing the game in offline mode however has no lag (manually disabling the network card before loading the game).
 * Strange. Going SSP or SMP on Windows doesn't make my computer lagg. --Lulloman 14:24, 26 September 2011 (UTC)

Piston interacting with player
The extended part of a piston makes problems in SMP when using compact contraptions. The player can end up inside the extended pistons, this could be fixed by making them solid?
 * Those are solid blocks, so it's strange that you are still getting stuck in it. Maybe the server's laggs caused this?--Lulloman 14:21, 26 September 2011 (UTC)

trees in the nether
i tried on the 1.8 creative-mode to grow some trees with bone meal and the game crashed...
 * I tried it too but worked fine in 1.8.1 --Lulloman 08:03, 26 September 2011 (UTC)

Known bugs, 1.8 pre-release 2
Should a new, blank page be made for the 1.8 pre-release 2 bugs? It might be easier to start over and test which bugs are still existing.


 * Known bugs/Version 1.8 v2 – ultradude25 ( T &#124; C ) at 14:20, 13 September 2011 (UTC)

I think this should be the case.

DanOfLA at 16:28, 13 September 2011

Defunct Furnace bug
I cannot reproduce the following bug in 1.8.


 * When Minecraft crashes, the items you placed in the furnace are lost forever.
 * Could not confirm. In 1.8, Furnace items save just fine when game crashed. (Solrac776 12:46, 14 September 2011 (UTC))
 * Same here for 1.8. (Ar3sTsK 01:31, 17 September 2011 (UTC))
 * I posted this bug, but it was still present in 1.7.3. This only occured when you placed it in the session when Minecraft crashes, not if you placed items in furnaces, then saved, and then load again and then Minecraft crashes. Anyways, fine it is fixed :) --Lulloman 07:55, 26 September 2011 (UTC)

Thunder and lightning sounds at Bedrock
Survival Singleplayer: While making a mine of my very own, I was 1-3 blocks above bedrock when a thunderstorm rolled into my world. I was able to hear the thunder and lightning strikes clear as day (Startled me!) as if the lightning was striking on top of my head, all the way from the bottom of the map. I could not hear rain or any other weather related sound effect, just the thunder and lightning, incredibly loud. 24.182.4.202 15:55, 14 September 2011 (UTC)

This bug has already been posted earlier, but thanks for your effort to improve Minecraft anyway.--Lulloman 14:19, 26 September 2011 (UTC)

Error when trying to shift-click an item from inventory to a full chest (SMP)
This also occurs in SSP.

Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException: component argument pData at sun.java2d.windows.GDIWindowSurfaceData.initOps(Native Method) at sun.java2d.windows.GDIWindowSurfaceData. (Unknown Source) at sun.java2d.windows.GDIWindowSurfaceData.createData(Unknown Source)SoundSystem shutting down... at sun.java2d.d3d.D3DScreenUpdateManager.getGdiSurface(Unknown Source) at sun.java2d.d3d.D3DScreenUpdateManager.createGraphics(Unknown Source) at sun.awt.windows.WComponentPeer.getGraphics(Unknown Source) at java.awt.Component.getGraphics(Unknown Source) at sun.awt.RepaintArea.paint(Unknown Source) at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$000(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Author: Paul Lamb, www.paulscode.com

(Azzu 21:31, 14 September 2011 (UTC))

Mushroom Taking over 1.8 bugs
Since 1.8, Mushrooms (regular small ones, either brown or red) seem to congregate in order to take over the world :s No seriously the seem to grow and replace existing blocks, digging holes on adjacent blocks on the direct same horizontal level. If you dig a trench and gro mushrooms in it, the mushroom will spread enlarging this very trench :( Plus they seem to stop water flow some times ... I don't need to tell you that my automatic mushroom farm is not functional anymore, it is not important since growing giant mushrooms is far more efficient but still it does not seem right.

--Ar3stsk 01:29, 17 September 2011 (UTC)

My list of 1.8 (final) bugs
I will try to merge my list with the Known bugs page. All bugs found in the final 1.8. All tested in SSP only. --Mrheat 01:02, 15 September 2011 (UTC)
 * General
 * Horizon flickers (goes on and off) when riding a boat due to the boat floating up and down. [same in 1.9-pre1]
 * Fog flickers visibly when jumping on level 27. [fixed in 1.9-pre1]
 * If a chest is laying on the ground it is rotating on an edge instead of the center. [same in 1.9-pre1]
 * Lighting
 * Some solid blocks connected to lava emit light even if the lava is completely covered with blocks. Looks like there is a torch or lava but everything is covered. Can not be fixed by placing a torch or switching smooth lighting off. Can be fixed by breaking and replacing the blocks that emit light.
 * The floor below brown mushrooms is to bright (and flickers like it is lit by a torch).
 * Some torches in abandoned mineshafts do no lighting. Replacing the torch fixes the problem. [same in 1.9-pre1]
 * All animals and the players hand flicker between black and their color when walking around under trees. In my case this seems to be fixed by restarting the game. [same in 1.9-pre1]
 * Dogs are always black when they swim in water.
 * GUI
 * The icons in the hunger bar are jumping every few seconds on peacefull even if all bars are full.
 * Weather
 * Rain is rotated by 180 degrees. When walking from a dry to a wet biome it starts raining behind you. The raindrops on the ground are placed correctly (and therefor detached from the rain).
 * Mobs
 * Animals spawn in big groups only (groups of 5). [fixed in 1.9-pre1]
 * Terrain generation
 * Enormous amounts of yellow flowers everywhere but not a single red flower. [fixed in 1.9-pre1]
 * New biomes are very repetitive overall. It all looks the same in giant areas. [same in 1.9-pre1]
 * Giant areas (even such with very big mountains) do not contain a single tree. [same in 1.9-pre1]
 * Sandy beaches are almost gone. Only very small patches of sand can be found on beaches. [same in 1.9-pre1]
 * Very hard borders between biomes. Even the grass color changes very hard in a few blocks. This makes the borders between individual grass tiles clearly visible. There are no grass color variations inside the biomes. [same in 1.9-pre1]
 * Planks and cobweb in abandoned mineshafts are often generated floating in the air if the mineshaft hits another structure.
 * Abandoned mineshafts often are incredible big and absurd containing stacked mineshafts on top of stacked mineshafts.

I've noticed the hunger bar icons typically start bouncing when your hunger is about to drop. Vincent2128 03:29, 18 September 2011 (UTC)
 * Me too. I think it's the same way that the HP meter bounces a bit when you take damage, the food bar bounces when it starts dropping too. It just looks like it hasn't changed because hunger is probably measured in smaller units than HP (0.1 instead of 0.5 would be my guess, so it takes five mini-units of food loss to see a drop in the meter). --WackoMcGoose 02:24, 19 September 2011 (UTC)

Enderman Bug?
I've added a citation needed tag to the following:

'Endermen sometimes don't attack even when looking directly at them. (E.g. when looking directly at their face).'

It's not really that I feel this claim needs citation, it's just that the wording makes me think that this isn't a bug at all, and that the user has misunderstood endermen, assuming that they attack you when you look at them, rather than when you look at them and then look away. Does anyone know of a bug that this could be, or should it be removed? --Troagador 19:11, 15 September 2011 (UTC)
 * I think by "attacking" he means "going hostile". I would remove this anyway. I can think of several reasons why an enderman is not going hostile. To far away? Behind glass? Wearing a pumpkin? Was F3 pressed? Texture pack? As long as no reason is listed the sentence that they do not attack "sometimes" is useless. --Mrheat 23:03, 15 September 2011 (UTC)
 * I've updated the wording, though my update might be a bit snarky, so feel free to modify it again. This is a problem on our server, as well. We first throught it was a corrupt game file due to accidentally running craftbukkit built against 1.7.3 between running vanilla 1.8pre and vanilla 1.8beta, but the issue has persisted in a new world that's only run on the vanilla 1.8beta server. When looking at the endermen, they don't stare back. If you do catch them in the face, it might look like they're staring, but they will look away and continue playing with blocks. The only way we've been able to get endermen to go hostile is to first attack them. We did not experience this on 1.8pre.


 * If necessary, I can make a twitter post and link that as a "citation". I don't know of anywhere official to file bug reports for Mojang to view. If such a place exists, I can file a legitimate bug report and provide the URL to the bug report as a citation. But if that's the requirement to be on the wiki list, every single listed bug requires either a cited bug report or acknowledgement from Mojang. The random "citation needed" marks are absurd. Either everything needs citation or nothing does, otherwise we're a wiki without any real standards. ~Bob/Paul~ 02:15, 16 September 2011 (UTC)

I haven't tested personally, but the consensus seems to be that in SMP you have to aim above the actual enderman for it to become hostile to you Frymaster 23:23, 15 September 2011 (UTC)


 * Confirmed. We just tried. If you target about 3 blocks above the endermen, he becomes hostile. If you move away from that target (such as targeting the enderman himself or anywhere else) he attacks. Will update wiki. 96.18.65.54 04:20, 16 September 2011 (UTC)

Enderman Rain Bug?
I've just had endermen start spawning while it was raining. They immediately freak out and begin warping randomly around the terrain, but always near the player. I think the endermen shouldn't spawn when it's raining, because it results in a cacophony of endermen "warp" and "pain" sounds which is eerie, especially because all you can see of them is red shapes popping in and out of existence all around you! The air is full of purple "warp" sparkles, and the whole thing strikes me as unintended. Yes, if it begins to rain while they are already spawned, it makes sense, but don't continue to spawn them while it continues raining. Does anyone have any objections to me adding this to the known bugs main page? I'll monitor the discussion here. Cheers, --Jtibble 06:41, 19 November 2011 (UTC)

Thats not a bug. If its dark enough for them and theres enough room, they will spawn, rain or not. This would be more a suggestion to add a check for rain but that would be a very low priority addition, even if it is a bug. 173.81.130.163 20:24, 22 December 2011 (UTC)

Experience bar bug
I died in SMP after having a lot of XP. Then I went to retrieve my items and xp. And my xp bar just disappeared after I picked up all my xp from the ground. Every time I die I get my xp bar back and when I pick up my xp again, it disappears. Screenshot: http://i.imgur.com/oUwHz.png

Odd, when I died in SMP and picked up my exp again this did not happen. Are you using vanilla Minecraft or a texture pack? Vincent2128 03:33, 18 September 2011 (UTC)

Happened to me as well. However, in this case I died twice, and the second time I died while I was still receiving my old experience orbs. After the second death, my experience bar was gone. I even logged out a number of times and switched to the default texture pack, but it didn't work. LTK 70 18:39, 18 September 2011 (UTC)

Armour Destroying Itself Without Taking Damage? - SMP
In SMP, rather weirdly, my armour has started destroying itself though i've taken no damage. After about 2 hours of gameplay my armour dropped from 9.5 icons to 8, and after another 12 hours of non-gameplay (i.e. not being online), upon reconnecting my armour is just one icon. The server I'm playing on has online-mode: false, but there is SecureLogin or Authorize (both plugins) installed and I am sure no one knows my password. Vincent2128 03:29, 18 September 2011 (UTC)

1.8.* Bug, or intended?
In 1.7, the version text ("Minecraft Beta 1.*.*") was removed from the main in-game screen, so it was only visible in the debug text and the main menu. In 1.8, it's back. I used to think removing it was a bug, but then I got used to it, and having it back is actually kind of annoying for recording machinima. The reason I think it's a bug is that I know Notch changed the text location on the main menu, so maybe that change accidentally re-added it to in-game. Anyone else know about this? --WackoMcGoose 02:30, 19 September 2011 (UTC)


 * I thought it was vice versa: it wasn't meant to let the text hide. I mean, it was used to be there... --Lulloman 14:06, 26 September 2011 (UTC)

crash near bedrock
I couldn't find this on either the main page or the discussion page, but I'm getting crashes each time I approach or move away from the bedrock layers (saves then blackscreens). It seems to be an SSP only problem, as I've not encountered any crashes when going near or away from the bedrock layers on any servers. It's been happening on worlds both generated before and with 1.8 and a world generated in the 1.8 prerelease. --81.104.81.41 12:58, 19 September 2011 (UTC)


 * Can not replicate. Are you sure that it isn't usual "Java runs out of memory" thing? — MiiNiPaaT 13:03, 19 September 2011 (UTC)

I can start up Minecraft fresh, load a world and take one step down (or up) and get the crash. I'm not sure it's related to memory unless something near the bedrock is taking up a lot of memory. Checking with the F3 stats toggled on it's only using 10% of the allocated 512mb; though looking at the error logs I'm seeing a lot of similar errors caused by OpenAL32.dll --81.104.81.41 19:10, 19 September 2011 (UTC)

Chests turning black? and my hand
In creative mode in 1.8 whenever i look at chests (any direction) it turns black. when i look down with an empty hand its also black. what is this? oh, and when i hold a chest, its black NO MATTER WHAT. what is this and can i fix it?

I found this bug in SSP too. More items are affected by this too.

This is just a lighting problem of the new lighting system... but Notch will fix this, no doubt! --Lulloman 14:08, 26 September 2011 (UTC)

I feel like this problem is only for me... I watch people upload minecraft videos and its fine for them, but for me; My chests are turning black, my hand is flashing and signs are turning black. I cant read what I've wrote unless i go in some weird angle.

Note about pushing minecarts east/west
As an added note on the pushing of minecarts east/west, the bug is not present if the X coordinate is greater than -2 and less than 2. This is probably useless to most players though. --Cablemonkey42 22:34, 19 September 2011 (UTC)
 * Did you test this with or without some rails going north and south? If it was with rails north and south, the minecart had already enough speed for travelling 4x without the powered minecart.--Lulloman 14:12, 26 September 2011 (UTC)

Lava, TNT and Water bug
Just wanted to share this here before I added it to known bugs, not sure if its a problem I am having or everyone is having.

I have noticed a bug listed that TNT is transparent again in 1.8 I do NOT have this problem..are we sure of this?

If you place a tower of TNT on one block. Then use inventory hacking to obtain lava and pour it from the top, it will not ignite any of the TNT blocks in the tower. It will continue to cover all sides, then will pour around the edges at the bottom. The lava occupies the block where fire is and cannot burn. This is also displayed with trees, but not wool, due to it's tendency to start burning quicker. Picture: http://i.imgur.com/oPoGm.jpg

Also, I have noticed that lava will continue to go into water and not form cobble stone or obsidian after being placed above the water. It will pour down towards it and then continue to pour under the water. You will see that the cobble stone or obsidian is created at the top/bottom of the body of water.. but not at the top where it should be done. Also you can notice in the the picture, its almost as if the water/lava are fighting to show through each other.. Picture: http://i.imgur.com/DzFGN.jpg Anthrophobic 01:14, 20 September 2011 (UTC)


 * The second issues seems to have been cleared up since the 1.9 pre-release. Although I have not tested the first issues yet.
 * Yes 1.9 pre-release 1/2 both confirm the second issue has been fixed. --Throex 15:33, 29 September 2011 (UTC)

Nether Bug
Not sure if this is a problem for anyone else out there, but... When I go to the Nether in SMP I continue to get "Connection Lost", I attempt to reload the game and the nether will load for a few moments, then it continues to give me "Connection Lost". Is this a bug? Or possibly a problem from my connection or the server? Note: There are only 2 people on the server.

Anthrophobic 01:21, 20 September 2011 (UTC)

I'm not sure if this is the right category or the right place within the category to put this, but here it is. I was wandering around in the nether and ended up getting into a fight with 4 ghasts, and by fight, I mean I was running around deflecting their fireballs without firing arrows back. Anyways, I ended up getting kind of hurt (down to 2 hearts of health), and it didn't look so good. Then, the game just slowed down a lot. I mean, at first I thought that the game had stopped, but it was simply incredibly slow. And it wasn't jerky at all when it slowed down, it was very sinuous. I kept moving and the speed slowly picked up again, but like when it slowed down, it was very smooth. I'm very sure this wasn't just the game lagging on me, because I've had that happen to me before, and this was just totally different, and felt almost intentional. So, I was wondering whether that was the game glitching on me, or whether that is simply some feature when you get very close to dying.

Ozzymandias 01:46, 3 October 2011 (UTC)

Guard Stance build-up bug
In Single Player, when taking the "Guard stance" by right-clicking with a sword out, any consequent left-clicks are built up until you release the right-click button. To clarify, hold right-click, face away from a door and click the left-click a few times, then face a door and let go of right-click- the door will make a sound like it was opened and closed as many times as you left-clicked, and if your number of left-clicks was an odd number, the door's state will toggle (open to close, or vice versa). If anyone else can test this and confirm it, I would like to see it on the list of bugs, because I doubt it was intentional. GraklingHunter 21:02, 21 September 2011 (UTC)


 * I tested it with a wooden sword and it works. It doesn't work against mobs, but the sword will lose durability equal to the number of clicks. Zahami 20:57, 25 September 2011 (UTC)


 * I also tested it, when aiming at a mob and while in a guard stance you left-click 5 times, the sword loses 5 uses after you release the right-click button, but also deals the damage of 5 uses, but only if you would have hit the mob 5 times. Also I've seen that you can destroy blocks when in Guard Stance, without an animation.--Lulloman 08:56, 26 September 2011 (UTC)

Hostile mobs do not spawn in the Mushroom Biome?
I've wandered around for a good long while and haven't seen anything other than Mooshrooms. (Seed: 5630765669477878057, x:-50, z:300)

Also, this biome is connected to the mainland, so the caption on this wiki's Biome page appears to be incorrect.

- I believe the wiki page says that all mobs aside mooshrooms do not spawn on a mushroom biome, so should be intentional. Andry 18:44, 5 December 2011 (UTC)

Hatch/Piston Bug
Picture for reference: http://imgur.com/zs31L If you do a simple set up like I have in the picture. When each piston extends, it will move the hatch over to the open spot and vise/versa. Pretty sure this is a bug, a hatch should be stuck in its place, not move from spot to spot because a piston pushes a block in the way. If anything it should at least pop off the block.

Linux -- input gets "stuck"
Often a key gets "stuck" and you keep moving in a certain direction after releasing the key.

It seems like this issue is related to a bug in the version of LWJGL shipped with Minecraft. Latest versions of LWJGL don't show this issue.

It could be fixed by shipping a newer version of LWJGL, or shipping both the old and the new and using the newer when running in Linux.

Stone Brick Stairs rendered incorrectly
Stone brick stairs display a black border above the "step" faces, where the normal cube block would be: the "step" area of the stair is filled with a semi-transparent black "fog". --Asterix99 06:28, 16 October 2011 (UTC)

Page clean-up request
Some of the formatting and wording of the entries on this page is inconsistent, and some are actually unreadable. I'll be able to fix some of this (already am, in fact) but I could use some help. Otherwise, no actual bugs to report. --King Starscream 21:36, 26 September 2011 (UTC)


 * --Lulloman 19:53, 28 September 2011 (UTC)I can help. Here are some false bugs:

SSP and SMP: (tested in SSP, not true) SSP
 * you can eat food you are holding at the same time as destroying blocks (not a bug)
 * Takes long time to load (differs on certain computers)
 * Players stuck in walls (or whose lower-half is in solid block) will slide towards the nearest gap; however, if the player moves against this force, he will repeatedly slide to .21 and then walk back to .11. The player will not slide beyond .3 to be completely out of the wall. (this is just a fact, not a bug)
 * No mobs spawning when you enter a seed (not true)
 * All Blocks gives off particles (not true)
 * Large sections of "floating blocks" have been generated on new worlds for some clients [5] from a world in 1.5_01. The error only seems to appear in coastal areas in a large scale, floating blocks include: dirt, leaves and logs so far with select ores. Snow blocks seem also to appear on water. (fixed bug)
 * Mushrooms can spawn on leaves of trees. (tested it, haven't seen it.)
 * Since 1.9 Pre-Release, swamps and 'regular areas' cross in a bugged way. - http://i.imgur.com/DX6wG.jpg and http://i.imgur.com/a6dZ4.jpg
 * Rivers can generate through swamps, giving the water an uneven color.
 * Gold Nuggets in 1.9 Pre-Release don't have a name tag in the Item Selection Screen. - http://i.imgur.com/XncFu.png
 * In 3rd person view, putting the camera in the water causes under water overlay not to show, making blocks light up. (not a bug)
 * In 3rd person view, when in water and camera is out of water the under water overlay is still on. (not a bug)
 * You can break blocks while laying on a bed (not true)
 * It seems that since the 1.8 update that minecarts are harder to break: you need to left click the whole time instead of just hold the left click button. (not a bug, just a new gameplay-style)
 * When opened, lit furnaces are brighter than a furnace not open. (not true)
 * When furnace finishes smelting and the furnace burns out all items are lost. (double report)
 * When melting a block of ice by putting fire under it, the water will also not flow and thus not extinguish the fire. The player can then stand in the water and fire at the same time and will be able to drown and burn at the same time. (double report)
 * Monsters spawn in your house or dungeon, even when it's lit. (double report)
 * Creepers may spawn in open areas with torchlight. (double report)
 * Enderman become hostile within a certain amount of blocks not looking at them.
 * Skeletons' fired arrows originate from a block above their body. (tested, not true)
 * If the player is chased by mobs and makes a lot of curves, a mob may move in a wrong direction for a very short time. (true, but… I can’t call it a bug.)
 * In the 1.9 Pre-release the new snow man/golem doesn't create a snow trail in the mushroom biome.
 * Also in the 1.9 PR when creating a snow golem in the mushroom biome, it kills the grass and leaves a patch of dirt behind.
 * In the 1.9 Pre-release, shearing a Mooshroom on a server will cause the regular cow to be duplicated. The extra one can only be seen on the client side.
 * Portals are generated rotated 90 degrees from the portal entered. (not a bug)
 * Torches placed under water will break, but the area will stay lighted. (double report)
 * The player can hit a torch placed on a wall directly behind because the hitbox is slightly larger that the closest distance the player can get to the wall. This bug occurs since Beta 1.6. (new gameplay)
 * Water in a Desert in 1.9 may freeze and become ice.
 * It seems as if the water source mechanics do not always work in 1.8 (tested in SSP, not a bug)
 * When in water in a boat in 1.8 the unending horizon flashes may cause seizures / migraine. (double report)
 * Cannot take a screenshot when the window is maximized. (depends on computer)


 * If Minecraft runs out of memory, it will show this error screen: (not a bug)
 * 1.9 Pre-release there is a chance that you will spawn in lava.
 * In 1.9 prerelease, when equipping full armor that has no damage, the armor bar only goes to 7.5. (The armor pieces sum is 7.5, so I think the problem is armor+ value.)
 * There's a file called map.txt in the achievement folder inside minecraft.jar that causes performance issues. Removing it may greatly increase your performance, but may reset your achievements. (not a bug)
 * Occasionally, the player will wake when it is still night - sometimes spawning an enemy next to them. (not true)
 * Furnaces emit light even if its face side is blocked. The block itself emits the light, rather than the front face (not a bug)
 * If inside furnace inventory Minecraft, Saving Chunks will appear and Minecraft will crash. (not true)
 * when the furnace finishes smelting all items in it will disapear, includeing remaining fuel and finished items. (unclear, double report)
 * If Glass Pane placed near Leaves, it attaches to them. (not a bug)
 * If you allow sand or gravel to fall on you, after moving around it is possible to be in such a position that you will not suffocate and you will be able to see through the sand or gravel and any blocks connected to the sand or gravel. This can reveal caverns and empty spaces. (This doesn't really work as of Beta 1.6, and is completely fixed since 1.8). (fixed)
 * When in third person mode, if the camera appears to be above the water but the player's head is in the water, the GUI will still be darkened. (double report, not a bug)
 * Sometimes while viewing a map the game will switch to a "saving chunks screen" then end on a black screen. (unclear)
 * When sitting in a minecart, every mob you hit will be seen as a critical hit. (double report)
 * You can hit and do damage to any Mobs more than 1 block distance away from them. (not a bug)
 * Right clicking Mooshrooms in 1.9 pre release with a stack of bowls yields one bowl of mushroom soup and the rest of the empty bowls disappear from inventory.
 * If you plant a mushroom in dirt while in Nether and use Bonemeal on it, the mushroom will not turn into a big mushroom, but the hit detection for the big mushroom is still there. Black outline blocks appear where the large mushroom should be but it does not appear. The original small mushroom will remain but it's block will be the black bordered block of the base of the large mushroom.
 * When hitting a Painting, whilst sprinting causes duplication. (double report)
 * Being killed in the Nether will cause though you had teleported back from the location at which you died normally. (not true)
 * Dying while in the Nether will also ignore a changed spawn point (via sleeping). (not true)
 * In SMP (And SP, maybe?) Rain can go through any a wooden house or glass, for some reason. (looks obviously false to me, but unconfirmed)
 * Occasionally, when walking off of a redstone repeater in a room with a ceiling height of 2, you fall through the floor into the block down and next to the repeater. (double report)
 * When wooden slabs are mined, the stone mining sound is played. (double report)
 * If a slab is placed on ice, it still has the "slippery" effect. (double report)
 * Beds cannot be placed on snow. (double report)
 * Stone Stairs have a lighting glitch where the 1/4 wall visible adjacent to the stair will be dark regardless of lighting. This does not appear to happen with any other type of stairs. (double report)
 * Stone Brick Stairs can drop Cracked Stone Brick and Mossy Stone Brick when destroyed due to translation of block data to damage value.(double report)
 * Axes do not break certain wooden blocks faster than hands, like you would expect. These blocks include wooden stairs, fences, wooden doors, signs, crafting tables and jukeboxes. You can break blocks faster, try it punching stone! (double report)
 * When in third person and underwater, the view will be darkened even if the apparent camera position is above water. And vice versa (you being above water, camera being below).(double report, not true)
 * Lily pads phase through boats
 * Water in Desert biomes may turn to ice despite being in the Desert.
 * Walking while shooting a Bow at lowest charge (especially angled slightly downward) can cause the player to injure himself.(not a bug)
 * If you save during rain and load later, you won't hear the rain's ambience sound. (not true)
 * Rain goes through Wooden Planks. (not true)

SMP


 * If a player is killed by an arrow from a dispenser, the server will crash with a NullPointerException. (not confirmed, but looks false to me)
 * Occasionally, the level.dat file is re-written, causing Minecraft to generate a new spawn. Also occurs in SSP. (double report)
 * Upon being teleported with /tp, chunks will load in order from closest to farthest from the point the player has been teleported from. This results in the world appearing very slowly and glitchy for a while, especially on slower servers. (Is this actually a bug?) (not a bug)
 * If a player stands one block down and to the side from a portal and uses a crafting bench, putting an item into the 3*3 crafting square, they can then wait for between a minute and two minutes, and the portal will bring them to the Nether despite the fact that they are not technically in the portal. This causes the item in the crafting square to duplicate, as well as possibly turning it into a very glitchy item which, after dropped, can be picked up any number of times, appearing in the player's inventory but not disappearing from the ground. (double report)
 * Chests are black and unlighted until opened. (double report)
 * A right-hinged door (when looking from the outside) will act as though there is no door present and as a result, you will be attacked while trying to go to sleep. (double report)
 * Furnaces work underwater (water should extinguish the fire) (not a bug)
 * When a lily pad is destroyed, the player may pick it up, but its color changes to gray and it cannot be placed.
 * Powered minecarts do not push other carts east-west (double report)
 * If a mob spawner is placed on grass, it will spawn client-side ghost pigs that cannot be killed. (3rd party software bug)
 * Squid moving on the bottom of a body of water make the normal "footstep" sound. (double report)
 * Redstone Repeaters occasionally become locked if their chunk becomes inactive while they are in their powered state. (double report)
 * TNT doesn't make the fuse sound in SMP when activated. (double report)
 * It is possible to stay underwater without drowning using a bucket. Right-clicking on the right water block with an empty bucket creates an air block for a short time which is sufficient to reload the breath meter, thus it is not easy to hit this right block. (double report, not a bug)

CSP


 * When flying too high, all air blocks below a certain height are changed to water. (not true, it's the void)
 * It's possible to hit village npcs through blocks and the block won't break (1.9)
 * You can hit mobs with a sword from huge distances. Unfortunately, this bug can't be abused for the achievement for killing a skeleton at a distance of 50 metres. (not a bug)
 * 650 total bugs (random statement)

Resort/Redo?
Known Bugs is getting to be a hassle to even come to and read. Is there anyway we could take the time to go through and sort these bugs out? Maybe include bugs that are not comfirmed to another list called Known_Bugs_Unconfirmed or something. Maybe sort the bugs out into versions? 1.1 bugs still in the game, 1.2 bugs still in the game etc.. Just thought that since the version history was not a bad idea, this would help out as well? --Throex 17:23, 4 October 2011 (UTC)
 * I thought more about a major bug page and a minor bug page. It's easier to know the major bugs, which contains common found bugs and crash bugs, earlier than the minor bugs, which contains the uncommon bugs and bugs when you have to do this, this, this, ... to let that happen. Shouldn't that be a better idea?

map changing index not in 1.8.1
Tried to replicate map changing index by destroying a block while holding map (using version 1.8.1 ssp). Could not replicate. Can anyone confirm this?
 * Tested in CSP and SSP, and wasn't able to replicate it. Let's delete!--Lulloman 14:31, 12 October 2011 (UTC)

Spawn change and mineshaft in 1.7?
I found this out when I was messing around with SSP in an old world. I went so far away from my house(I was looking for dungeons under ground) that I saw a mineshaft.I looked at my compass and it said my spawn was the other way from where I was coming.

Edit* To the creator of this post... Please use better grammar and punctuation. If this was 1.8 in a 1.7 world, a mineshaft can be created within new chunks. I have fixed the errors, though please do research before having a crudely worded rant on a formal topic.

"Haunted house" bug
I was playing SMP and i built a house, couple minecraft days later it started spawning lots of hostile mobs next to my door. First it spawned couple creepers and every night more. Then it spawned more than 15 creepers and spiders once and finally started spawning giants.

''Yes, because we all believe an unused mob will spawn at you house. You sure steve(monster) mobs werent present? Act of herobrine? This is not the place for hoaxes thank you. --DaleK''


 * SMP...somebody was pranking you. Ghost2 23:39, 18 November 2011 (UTC)

Possible solution to: no audio at start
Sometimes when I start up I have no sound. It seems completely random and if I restart the game it often goes away. I think I have a solution to this problem. One program I used once told me not to move my window or change windows while it was loading, or it could cause errors. I think That is why Minecraft sometimes loads with no sound. I tried this a few times and it seemed to work, although I don't understand why this may be.

Creative mode boat bug
When you place down a boat in single player creative mode it removes the boat from your inventory as though it were not an infinite stack. Somewen 17:37, 16 October 2011 (UTC)

**Withdrawn** Bug Labels/Icons Question (NOT A BUG)
Hey there. I have a question that isn't related to game bugs, but rather, the "known bugs" listings here at the wiki. Basically, I was wondering why you guys are using text icons beside the bugs on the lists rather than graphical icons. Is this so it's easy to use the Find feature on each page? Or just did no one think about using graphical icons instead of text? A nice little 16 x 16 icon next to each bug might be a bit more eye-catching, in my opinion. ~ <font face="FixedSys, Courier New" color="#008000">Doc Lithius (Info|Chat|Edits) 17:34, 15 October 2011 (UTC)
 * I retract my previous statement from last month. The new templates are both more convenient and much more simple than the previous text-and-code-only "icons".  ~ <font face="FixedSys, Courier New" color="#008000">Doc Lithius (Info|Chat|Edits) 04:59, 14 November 2011 (UTC)

Lava Lake in Ocean?

 * Water and Lava lakes can be generated inside frozen oceans

When I came across this bug I had to ask: does anyone have some pictures of this? I've seen lakes spawn in oceans, but not lava lakes. Thanks! - 137.112.116.71 06:55, 20 October 2011 (UTC)

Lighting glitch in stronghold
The upper corners on the left and right when you enter the stronghold portal room will be glitched. Never had this happen i before 1.9 pre 5. Couldn't replicate it, but it is still worth noting that it can occur. Upon further testing it seems like it can also happen with the iron bars in the portal room.

Fence gates does not react to redstone
I think fence gates should be able to get opened by redstone like doors and hatches. Possible solution: http://www.minecraftforum.net/topic/713532-181fence-gate-redstone-fix/

Can't kill pig's when it's inside tall grass.
It's not possible to kill a pig that is inside tall grass. You need to push it out from the tall grass to kill it. Not tested in SP. Found it in SMP. Bulbasar 05:34, 8 November 2011 (UTC)

Tilled land breaking while sneaking from half blocks.
When you step down from a half block while sneaking you still sometimes break tilled dirt. Korbit 08:55, 12 November 2011 (UTC)

Spawn in lava.
I spawned in lava in hardcore, couldn't give seed. It happened again this time on normal mode SSP. Here is seed. 3957282054334031006


 * That's just bad luck. Exact spawn points are slightly different, even if it's the same seed. --Usyflad10 19:55, 13 November 2011 (UTC)

== [A] Other door glitch ==

When i place a door right to another door, it open and i cant close it

Keybindings on non-QWERTY keyboards (like Dvorak)
Hi, the key binding on Dvorak layouts are still broken, at least on OSX. Probably affects other non-QWERTY layouts too. Things like Dvorak's dot. (which is QWERTY's E) is mapped as E, but so is Dvorak's E, which is QWERTY's D. IIRC, this started in Beta. In Alpha, it was fine. It's been reproduceable on all versions since. I tried to work-around the issue by moving my bindings to another area, but that's now messed up with the look-keys, which means I no longer have any sane spot on the keyboard to bind my controls to. The bug is still present in RC2.
 * Must be OSX only. I've used dvorak layout just fine since alpha on both Windows and Linux.  I always map '.' as the key to move forward, and it works fine. Chezzik 16:50, 15 November 2011 (UTC)

Taigas have no snow
1.9 PR1 fixed snow in the Tundra biome, but Taigas are still broken. They have pine trees, but no snow.

Minecraft launcher - buttons with invisible text
i.imgur (I don't seem to be able to post a link?) .com/37PKU.png

In the launcher, the buttons for log in have black text on a very dark background, and thus I can't read what they do. I've figured out what button to press in what order, but it's still rather annoying.

I'm using windows 7 with the standard "classic" theme. This is the only application in which I have this problem. The buttons are fine on another pc that runs Vista.

I've had this issue since I bought the game at v1.7. I've tried redownloading the launcher, but that makes no difference.

PS: I hope this is where to post this. If not, let me know? 77.167.233.98 08:57, 16 November 2011 (UTC)Thoronwen

Hey! This happens when on Windows 7 with classic mode): I have no idea how to fix it, but you'll get used to it like I did

failure fence (mc)
when i was building a bridge i had to use a some fences to block the sides but about half way though my fence wouldn't work well it would work but i was invisible (the fence got placed and worked but it was invisible) i have a older version beta 1.2_01 so i dont know if its just an old bug or if newer version have this problem to please help.

Respawn at place of death
Playing SMP vanilla RC2 server and vanilla RC2 client. Tried /kill to get back to spawn area, but I respawned in the same position. Ran to the ocean and drowned, and I respawned in the ocean underwater. This could be bad if it also occurs in sayyy.. lava. Is this occuring for others or do I have some wierd issue? I am an op on the server if that makes a difference.

Actually now I went to 0,0 and typed /kill again. It sent me back to the ocean floor 1500 blocks away. I made a bed on land, slept in it and /kill. Respawned at the bed. Broke the bed and /kill. Respawned on the ocean floor again. Have I somehow set a spawn point there by dieing there?

I did this by starting the server, logging on at about -1800, 1800 and then dieing to try to get back to the spawn area (around -300,200). Has it moved the spawn point?

Tried to recreate the bug in my favour by flying back to the old spawn area, logging off, stopping the server, starting the server, logging on and then /kill, but it still spawned me at the bottom of the ocean again. Hoping this was just a weird one off, I will delete the world and recreate it.


 * have you just completed game (eg killed the dragon)? iv seen it move spawnpoint far away from orginal spawnpoint. --109.240.169.172 12:58, 21 November 2011 (UTC)

[1.0] Redstone connects to the front of repeaters, breaking certain circuits.
In versions prior to 1.0, an 'unconnected' piece of redstone would form a '+' shape, even if a repeater was pointing 'into' it. This 2 block structure could be used to propagate a charge into multiple adjacent blocks, including any of the 3 blocks touching the redstone. Now, the front of repeaters are treated as a bindable location, breaking many important circuits including compact monostables (2x1x4). This behavior is unnecessary due to the way that repeaters force charge into any redstone regardless of orientation. An example of this is illustrated here: http://i.imgur.com/e9PEa.jpg. Note that in the second panel, after a block update the leftmost torch remains on. This is because the attached block is no longer being powered by the redstone 'below' it. Ghost2 00:02, 19 November 2011 (UTC)


 * In another example, here (http://imgur.com/J5u0b), the two torches on the dirt blocks would both be turned off if either repeater was powered. Now, neither is.  It's worth noting that a single piece of redstone on its own now forms a small spot instead of a +, suggesting that this major change was done for cosmetic reasons. Ghost2 00:18, 19 November 2011 (UTC)

New page for 1.0 bugs?
This page is littered with bugs from before 1.9 that have since been fixed. There is no reason to start adding to this page again. The RC2 bug list should be carried forward to a new 1.0 page. Or, just keep updating the RC2 page. Since the wiki saves the edit history, there is no reason to keep creating new pages.


 * Support. I would vote for that. Otherwise it gets too confusing. Since I'm not a frequent helper at the wiki, I don't even know what is and what isn't from 1.0 in the whole list, unless people carefuly tag it.Skaruts 19:42, 19 November 2011 (UTC)


 * Support. I agree with this. I just read through this buglist, and it's a DISASTER!! There are bugs here dating back to beta 1.5, and the formatting is just a mess. Many of the listed bugs don't even exist anymore. It would take way too much time to clean this up; we should replace it with the RC2 bug list, and go from there. --OSX2000 00:41, 20 November 2011 (UTC)


 * Oppose. Then edit them out and clean it up, this page is for the current release version's bugs. -- { Fishrock123 } (Talk) 00:51, 20 November 2011 (UTC)
 * While it is true that we maintained a single bug list in the past (the list at Known bugs), there are tangible benefits to maintaining a separate one for each version going forward. First, keeping versions separate ensures that outdated bugs never dominate the bug list.  Mojang has indicated that it plans to do prereleases before every major update, so we will find ourselves doing this ridiculous pruning every month or so, which is absurd.  Moreover, maintaining separate lists means that we can keep a record of the bugs in each version, not just those in prereleases.  Having a historical record for bugs is doubly important for release versions!  —Immute [talk] 00:40, 22 November 2011 (UTC)


 * Support.I havent seen anything difference between RC2 and 1.0.0. All the same bugs are there. So why clean up the old-bug dumping ground, when the RC2 list is a prefect template with only a few changes needed? --OSX2000 06:08, 20 November 2011 (UTC)


 * So you mean create a new page for every version and test and copy bugs, just as with the pre-releases? Then this page should be deleted or redirect to the bug list of the current version, in this case Known bugs/1.0.0. GALAKTOS 14:11, 20 November 2011 (UTC)
 * I've made a draft at Known bugs/Version 1.0.0, following the naming conventions of the prereleases. —Immute [talk] 00:34, 22 November 2011 (UTC)


 * Support. We should start page (based on RC2 page), preserve the old list, move bugs from preserved page when confirmed to exist. --109.240.169.172 09:13, 21 November 2011 (UTC)


 * Support. It is rather counterproductive to derive the bug list for 1.0.0 from that of distant 1.8 (the "main" known bugs page) instead of from that of almost-identical RC2.  Moreover, I think it make a lot of sense for each new release to have its own bug list, as we have been doing for the prereleases.  Recommend we revert this page to it's 1.8 version, move its contents to Known bugs/Version_Beta_1.8.1, and archive it there.  The main known bugs list should be a "directory" for all of the version lists with extra info about how the lists are run, etc. —Immute [talk] 00:27, 22 November 2011 (UTC)
 * I've started a draft based on the RC2 list, as I suggested. It resides where we have proposed the 1.0.0 list go, so if we decide to follow this route, our job is easier. —Immute [talk] 00:27, 22 November 2011 (UTC)
 * exactly like this. New page for each release, freeze pages when no longer current release, make main page directory. Probably the best way to ensure that no old bugs are carried on. --GALAKTOS 16:18, 24 November 2011 (UTC)


 * This is what we have done for all other releases. Since the Minecraft 1.0 is the official release, we should make a brand new page to document specific bugs in that release. This page should be renamed, moved, and frozen, just like the others. - Asterick6 16:54, 22 November 2011 (UTC)


 * Support This page has needed a fresh start for a long while already, and if thy're planning on doing more pre-releases, then a separate page for each release from here on sounds like the best solution. For me, then, the only issue is what to do with this page when it's done (because it looks like the 'Yeas' have it for now). Should it redirect to a version-specific page (and then which one: most recent official release or most recent pre-release?), should it be a disambiguation page (what would that contain?), or should it transclude some subpage(s)? — minrice2099 [talk] 19:51, 22 November 2011 (UTC)


 * Why not just create a central bug tracker like many open source projects do have? Imo, it would clean up the whole mess which exists at the moment, and it makes the process of reporting/following bugs much easier. I know there is this Get Satisfaction-thing, but, you know ...

Get Satisfaction is a service that is used by many companies to enable their customers to ask, suggest, praise and report problems, all of which are then ignored. (Get Satisfaction, I lol'd)
 * Or has this idea already been rejected? --Nullweegee 19:59, 23 November 2011 (UTC)


 * Support The current page is very cluttered, and not very well organised. The RC2 page was much better for organisation and easier to find bugs. I say we continue with the current RC2 list, or copy it to a new 1.0 page. --Gravemind2401

Suggestion for reports of new bugs: Should be done on talk page of the corresponding bug page, and we should have a template like this:<br\>

<br\> This should probably create some kind of small table that would show up to the right of the bug report in plain text. --GALAKTOS 16:23, 24 November 2011 (UTC)

[1.0] Fence/Gate bug?
I've noticed it's possible to go through a closed fence gate sometimes (Tested in SP, btw). I've seen the animals in my farms doing that, mostly the baby animals, and it happened to myself once while trying to push a pig away from the gate so that I could open it and get out. Suddenly I was out and didn't even click anything. I couldn't really reproduce it, though, but I'm still trying to figure out what makes it happen. My suspicions go towards the fact that fence gates still have a full block colision while fences don't, probably creating some sort of conflict of colisions in between them. If anyone can reproduce this, please let me know. Skaruts 19:42, 19 November 2011 (UTC)

[1.0] Boat + Select Block (Center click)
I've tested this in SSP, CSP, CMP, and SMP, and it only seems to affect SMP. While in a boat, if a player attempts to center click a water block, it crashes the user's Minecraft client. Upon reloading, the usual spawn outside of the boat, bug persists. If I could have someone verify for me, that would be wonderful, thanks. ==OmniNeWb== 11:21, 20 November 2011 (MDT)
 * tried in 1.0.0 mc smp (while nothing in quick bar, water blocks in quick bar), couldn't replicate. could you please provide more details? --109.240.169.172 09:22, 21 November 2011 (UTC)

LWJGL bugs section that affects minecraft.
Should that be added. because it will iron out all bugs that notch can't fix in some other section.
 * AFAIK, sound system is also not by mojang, so it should rather be called "Non-Mojang-Bugs" or "Not-My-Fault-Bugs" or "External Bugs" or something like that. GALAKTOS

Add ref
I cannot add ref of videos, because de Video Policy.

OBS: I not expert in english.

Gustavo 10 18:38, 20 November 2011 (UTC)

Can we please make a new page for 1.0.0, copying over the stuff from the RC2 page?
It is rather counterproductive to derive the bug list for 1.0.0 from that of distant 1.8 instead of from that of almost-identical RC2. Moreover, I think it make a lot of sense for each new release to have its own bug list, as we have been doing for the prereleases. Recommend we revert this page to it's 1.8 version, move its contents to Known bugs/Version_Beta_1.8.1, and archive it there. The main known bugs list should be a "directory" for all of the version lists with extra info about how the lists are run, etc. What do you guys think? —Immute [talk] 19:39, 20 November 2011 (UTC)
 * Theres already discussion here about what to do. --109.240.169.172 09:30, 21 November 2011 (UTC)
 * Thanks; I didn't spot that. The consensus seems to be in support of my proposal, so I'll make a new page and start work on it.  I won't set up any redirects or attempt to change the "main" known bugs page right now; that'll wait for more formal approval.  —Immute [talk] 19:38, 21 November 2011 (UTC)

Biomes Messed-Up
No rain forest biomes. No snow in Taiga biomes. Less height variation in Taiga? 173.60.201.120 06:17, 21 November 2011 (UTC)
 * I think those are bugs and Mojang plans to fix them in later updates. - Asterick6 17:03, 22 November 2011 (UTC)

Strange glitch in my SMP server.
I am running a Bukkit SMP server and whenever I open my inventory, I can't place or destroy anything, but I can chat just fine. Rejoining the server fixes this, but is there any way to help? I have even tried removing all the plugins but it was still glitching, so I'm pretty certain it's nothing to do with the plugins. 7Games7 18:56, 21 November 2011 (UTC)

I am also having this problem I tried exiting to main menu and back and now i get something that says "THE SERVER RESPONDED WITH AN INVALID SERVER KEY" even though my friend was still in the server after a few times I got back into the server but once again when i open my inventory I still happens... please get back to me on that cheap84 20:27, 24 November 2011 (EST)

OS X 10.6: No sound(still)
I've had a problem where when attempting to enable sound in game, it freezes for about a minute then acts like normal, but the sound still does not work. If sound is at or above 1% when the game starts, it'll freeze momentarily like before. Just tried with 1.0.0, still has the problem. Scar7752 :3 19:41, 21 November 2011 (UTC)

What The.....
I was flying in creative. I have modloader, toomanyitems, and spawner GUI. I was holding diamond sword with sharpness 2, And there were some other enchanted diamond swords in my inventory. I was looking for one of my two enderdragon spawners. Suddenly I get a saving chunks screen and the game goes blank!

More "Saving Chunks" info...
The "Saving Chunks" severe crash bug is not related to installed mods.

Even with a completely fresh 1.0.0 installed, the "Saving Chunks" bug still occurs. While mining, Minecraft will suddenly go into the "Saving Chunks" screen, then go black, then hang.

Please note, this is not related to installed mods, but In my case, Minecraft was patched with MCPatcher, running a 64x texture pack. Also, the first and only time this has happened to me is in 1.0.0, while mining at low levels.

Well, I pacthed my mods with mcpatcher and was running default. 4x4x4, slayer of the enderdragon

Texture fail
So I was playing Survival mode in Minecraft 11w47a, and then suddenly this happened:



I have no idea what the reason is for this fail, I'm just reporting it.-- End erd ude   ( T  •  C  ) 11:44, 26 November 2011 (UTC)


 * Wow. That is a fail!  Please report it to Known bugs/Version 11w47a.  —Immute [talk] 00:04, 5 December 2011 (UTC)

OSX bug
Im not sure what kind of bug this is but in dark areas blocks do not seem to render. It is only client side and it allows me to see through the blocks. I'm about to get banned on a server because they think im using an xray mod i think. Anyways a fast reply would help! Also i have seen it on this page before but it seems to have been deleted.<font color="Brown">B <font color="Red">T <font color="Orange">H 03:35, 30 November 2011 (UTC)
 * i had the same thing on my leopard mac but all u need to do is upgrade ur java--SmokeMyPole
 * Cool! It works. Thanks and sign your comments with four of these~ <font color="Brown">B <font color="Red">T <font color="Orange">H 03:48, 30 November 2011 (UTC)

Noncustomizable Quickbar Picks
The keys assigned to the quickbar slots are non-customizable. This makes playing while having a dvorak layout a pain.

Also the keys for next/previous (currently mouse wheel up and down) are non-customizable. This is a problem when playing with a touchpad without mouse wheel emulation or a mouse without a wheel. --Gitterrost4 02:05, 2 December 2011 (UTC)

Creating half a door via cactii
You can place a door against a single block of cactus and the bottom half of the door will be destroyed and given to you as loot. Consequently, the top half of the door remains on the map and cannot be toggled but can but collided with, even after the cactus has broken.

Experience through Ice
Annoyance: When fighting a monster on Ice floes, the experience can drop below the ice. Currently playing SSP 1.0.0 24.19.41.11 00:03, 4 December 2011 (UTC)

New name discussion
The name "Known bugs" dates back to a time when Known bugs served as a secondary source listing well-known bugs docum.ented elsewhere. Right now, the subpages of Known bugs serve as primary-source official issue lists. (As per community discussion, every version of Minecraft (including official release versions) should get its own subpage, and the root page should not contain any issues, serving instead as a directory for the version-specific lists and a description of the rules.) They include not only known bugs, but also newly discovered ones and annoyances (which, as defined, are not bugs). Let's hold a discussion on what we think the name of Known bugs should be. I've created a few subsections, one for each name. You can add more names if you want. Voting: You may Support/Oppose as many names as you like, but may not cast more than one vote for a given name. —Immute [talk] 19:41, 4 December 2011 (UTC)


 * I think these are two completely separate issues:
 * The type of this page (one list of current issues or a directory of further issue lists)
 * The name of this page.
 * For example could this page be a directory like Immute proposed, but still be named "Issues" like MiiNiPaa supported. --Gitterrost4 20:58, 4 December 2011 (UTC)


 * I get what you're saying. The first issue is certainly independent of the second (plus, we've already decided on the first issue).  However, I think the second issue depends on the first, since the name of a page should depend on its use.  Nevertheless, I agree that Issues is a simpler name, and I don't think that it will mislead anyone into believing that they should add their issues directly to the Issues page.  (It's likely that there will still be people who believe they can/should add issues directly to the root page, but they won't have been mislead on account of the page name, since they're not of the type that would read the name anyway.)  I've extended my support to the name Issues as well. —Immute [talk] 23:32, 4 December 2011 (UTC)


 * Ok, that being clear, I will also support Issues --Gitterrost4 23:35, 4 December 2011 (UTC)

Known bugs

 * . I oppose keeping the current name for the reasons I describe above. —Immute [talk] 19:41, 4 December 2011 (UTC)

Issues

 * . I prefer Issues/Version_11w48a over Issue lists/Version 11w48a — MiiNiPaaT 20:54, 4 December 2011 (UTC)
 * . Nice and simple. I think Issue lists/Version 11w48a just looks a bit strange. – ultradude25 ( T &#124; C ) at 23:08, 4 December 2011 (UTC)
 * Valid point. Out of curiosity though, weren't we going to go with, e.g., Issues/Weekly 11w48a instead of Issues/Version 11w48a, Issues/Beta 1.9pre5 instead of Issues/Version 1.9pre5, and Issues/1.0.0 instead of Issues/Version 1.0.0 under the name change? —Immute [talk] 23:32, 4 December 2011 (UTC)
 * Yes, but that isn't part of what we're voting on, so I didn't bother to change it. – ultradude25 ( T &#124; C ) at 23:54, 4 December 2011 (UTC)
 * . Yeah, this one is cleaner than Issue lists, and it works nicely as well. —Immute [talk] 23:32, 4 December 2011 (UTC)
 * . Dito --Gitterrost4 23:35, 4 December 2011 (UTC)
 * . Simple, short and clean. This page should describe what is an issue and links to all sub pages. And, all other names of this page should anyway redirect to the chosen one. — DjDCH (talk) 19:49, 12 December 2011 (UTC)
 * . This seems to classify bugs and annoyances the best. The important thing is that Jeb can easily see the list and address them. -Jesse V, Utah State University 129.123.212.134 17:54, 13 December 2011 (UTC)

Issue lists

 * . I like this one, since it reenforces the folder/directory-like nature of the root page. The main page holds a collections of issue lists, not a collection of issues, and it is not in and of itself a single issue list.  —Immute [talk] 19:41, 4 December 2011 (UTC)

Item selected in toolbar not saving
The game no longer remembers which item you were holding when you last quit the world, defaulting to slot #1 when the world is reloaded. Just noticed this in version 11w49a, didn't happen in any previous version AFAIK. Enomai 02:22, 14 December 2011 (UTC)

I've never known Minecraft to remember which item I was holding; world reloading has always defaulted me to slot #1. When I start playing immediately after logging in, I've occasionally noticed that I actually am holding whatever item I was last, then after a split second I'm back to slot #1. I play on a laptop, so the slower rendering time allows me to notice stuff like that. Euridicus 23:10, 14 December 2011 (UTC)

Noclip sand in SMP
Sorry, no screenshots, but put quite simply: In SMP, if there are two sand blocks on top of one another in front of you, if you are in third person mode and stand facing the blocks, walk forward into the wall, and destroy the block on the bottom, you will go inside of the upper block as it falls, and remain there for a moment afterwards, then be returned to the position you were in when you destroyed the block, ocasionally you will be placed one block below where you were (halfway inside the floor). Spizman 21:57, 19 December 2011 (UTC)