Talk:Pocket Edition 1.0.0

Unconfirmed features
This page has unconfirmed features, which don't even have a source. Should they be removed? The BlobsPaper.png 05:10, 18 November 2016 (UTC)
 * If they don't actually appear in the android beta 0.17.x, and are unsourced, then yes they should be removed. – Sealbudsman talk/contr 13:16, 18 November 2016 (UTC)

Protection
Ok, so i noticed that this page is a high target for vandalism (False Release date, Unsourced features, etc.) Could anyone Protect it? Thanks. Redrooey &#61;^.^&#61; (talk) 18:08, 21 November 2016 (UTC)


 * – DelboyDylan (talk 22:31, 21 November 2016 (UTC)
 * We should semi-protect the page, as a lot of the vandalism comes from unregistered users. The BlobsPaper.png 01:26, 22 November 2016 (UTC)

Structure Blocks
Should structure blocks and structure void be mentioned as added block? They are in the game code and do work, but they are completely inaccessible via any means (except with mods) because they're not assigned a block ID. Jocopa3 (talk) 04:00, 22 November 2016 (UTC)
 * I would say they're worth a mention, yes: here and on the structure block history page. As long as it's properly qualified. –  Sealbudsman talk/contr 12:46, 22 November 2016 (UTC)

Yes, we should mention structure blocks, but it should be noted that they can only be obtained via inventory editing. The BlobsPaper.png 14:38, 22 November 2016 (UTC)

FYI - Structure blocks and structure void will not be implemented in 1.0. I just confirmed with the dev team. I put notes after them regarding this. --HelenAngel (talk) 21:48, 23 November 2016 (UTC)

Confirmed to NOT be in 1.0
These are listed on the wiki page as features but I just confirmed with the dev team that they will NOT be in 1.0 (and they aren't in any of the current betas either)
 * Fireworks
 * Stained glass & stained glass panes
 * Ravines
 * Structure blocks & structure void (not implemented)

Also be aware that some features may not make it in if they aren't able to be fixed properly, such as the locate command (which was removed during the second beta refresh). --HelenAngel (talk) 21:48, 23 November 2016 (UTC)


 * Part of the reason for including some blocks/items because of the fact that they appear in the game code. For example, Ender Pearls were partially added to the game code in 0.14.0, but weren't accessible without modding the game; the wiki still acknowledges they were partially added in 0.14.0 despite not being fully implemented or obtainable whatsoever. Ravines and Fireworks currently don't exist in the game code and thus shouldn't be mentioned at all. However, structure blocks are partially implemented in the beta game code (screenshot from decompiled 0.17.0.2 binary: http://i.imgur.com/E2eHodq.png) and can be modded into the game in a fashion similar to ender pearls. Both stained glass and stained glass panes have block ID's (ID's 241 and 160 respectively), but aren't obtainable without inventory editors, and the rendering engine doesn't support semi-transparent textures yet hence the reason for using the regular glass texture; though magenta stained glass (block 241:2) still generates in end cities in the current beta's as placeholders despite not being fully implemented. I'm not trying to argue since I know you work or communicate with the dev team, but the wiki documents absolutely everything, even features that are unfinished or not included in a release. Jocopa3 (talk) 01:50, 24 November 2016 (UTC)


 * Totally fine to keep it in, of course- the only reason I don't include it in the changelogs is because it's not fully implemented. Great work on adding the notes to it as well so folks won't go looking for it in the regular game. :) In addition, I can email the raw changelog to you (or whomever covers it) in advance so you can get it up faster if you want. Just let me know! --HelenAngel (talk) 01:11, 29 November 2016 (UTC)

Reasoning for reverted edit by MinecraftBroJoe.
The type=release syntax is there because 1.0 is the first full fledged release for Pocket Edition, rather than a normal alpha release. Also, several other things were removed from the page. See the history for more details (as for the removals I'm referring to). Otherwise, your edits are largely constructive, and a good thing. Happy Wiki editing! Thanks. Maethoredhel (talk) 20:40, 5 December 2016 (UTC)


 * I apologize for reverting your edit. It just occurred to me I could have edited it myself to add the type=release back in. I do apologize. Maethoredhel (talk) 20:55, 5 December 2016 (UTC)

Locate command
There seems to be debate on whether the locate command exists. Some people think it works only for strongholds, while others think it doesn't work at all. Which is correct? The BlobsPaper.png 15:21, 7 December 2016 (UTC) No, the command doesn't work. I have tested the command multiple times in the beta. (on my tablet and on an android emulator) Strangely, it appears in the command list, so that might appear to be throwing people off. However, it might be a bug. --SamGamgee55 (talk) 18:21, 7 December 2016 (UTC)


 * , . Maethoredhel (t • c) 18:35, 7 December 2016 (UTC)


 * The locate command was added to the standard.json file in PE 1.0.0 build 1, removed from that file in build 2, then re-added in build 3. The  enum in the game code originally included all 7 possible structure features, and still included them in build 2, but in build 3 the enum was changed to only include featureType 4 (a.k.a. stronghold). So the  command was added to PE 1.0.0 build 3 and was intended to only find strongholds, but due to some other bug does not work properly. Jocopa3 (talk) 19:22, 7 December 2016 (UTC)