Talk:TNT/Archive 1

Mining with TNT
Not sure mining with TNT is really abuse, I mean, its actually realistic, and gunpowder is a rarer to obtain than stone, and even iron. Assuming wood and sand are both readily available (which if replanting and not building large glass structures, they should be), and assuming you dig 2 blocks deep before planting the TNT to maximise it, you get 5 blocks removed per unit of black powder, while you get <22 per block of stone, which is the more available resource anyway ('scuse the redundancy, did the maths in my head anyway, and thought I'd record it.) You also will collect stone whilst mining out the hall to replace that used. -- 16:18, 30 August 2010 (PDT)


 * TNT mining is kind of dumb to do, cause you blow up any ore thats in its way.


 * The whole part about destroying the ore in the way is a big problem, but it could be useful for clearing large chunks of less valuable blocks (gravel, dirt, etc.) But yeah, not good for mining for things you actually want. - 17:18, 27 September 2010 (PST)

I just like using it to clear hills and things to flatten the land for projects. It's really satisfying to see a hill blow up in seconds instead of being destroyed in minutes :D 20:37, 26 July 2011 (UTC)

Mining with TNT
I added a small section about mining with TNT, and which ores will and won't be destroyed. It needs more experimentation, though, so feel free to add to or correct it. After more tests I found that my earlier theory didn't hold up, as gold ore and iron ore can also occasionally be found in the debris. 00:34, 19 October 2010 (UTC)

I've been doing more tests on the percentage of blocks destroyed by an explosion. I demolished a 3x3x3 block of iron ore with TNT in the middle ten times, and on average I got 32.3% blocks back, the highest being 14 and the lowest being 5 out of 26. I will see if this average also counts for other block types, but for now it seems that the destruction rate of blocks is about 2/3 on average. It would be most helpful if others experimented on this as well. 17:19, 21 October 2010 (CDT)

Blocks' TNT resistance
Someone should try to get the strength of special blocks (fences, doors, etc.). I'm going to try to test the strength of furnaces and crafting tables. :D 06:45, 24 October 2010 (UTC)

I just tested the crafting table, furnace, wooden door, and sapling. I can't really test out saplings since it can only be put on soil (and breaks if the soil breaks). 07:32, 24 October 2010 (UTC)

Risugami, a modder, has made a chart of the real resistance values used in the game's code, and give a small explanation of how they're used. What we need now, is to know what the 'damage' value of TNT is, in regards to this temporary health, and Creepers too, since their explosions are weaker, and how the damage dissipates with distance. Also, blowing up obsidian with TNT is fun. 20:50, 24 October 2010 (CDT)
 * How much TNT do you need to destroy Obsidian? 22:56, 24 October 2010 (CDT)
 * Not sure of the exact amount, I placed a hollow 3x3 tower, up to ground level, of TNT on top of the obsidian, then used redstone to activate as much as possible at once. Sure enough about 4 blocks of obsidian were vaporized.  07:26, 25 October 2010 (CDT)


 * You can't destroy with TNT. 15:39, 9 June 2011 (UTC)


 * The damage of TNT is at least 37.5 (it goes through a bookshelf and then destroys a block of stone), with an upper bound (assuming that damage doesn't fall off because of distance) of 42.5 (it goes through a chest, but then can't break the stone behind it). As damage does seem to fall off over distance, that upper bound is invalid, but if we can figure out how damage falls off with distance, we could use that to obtain a better figure.   22:23, 29 October 2010 (CDT)


 * The damage does fall off with distance. 15:39, 9 June 2011 (UTC)


 * I wonder how you'd test Creeper explosions... Imagining it makes me laugh. Creepers can't destroy furnaces. A creeper destroyed the top part of my underground mini-base, but it couldn't penetrate the furnace-lined basement. Now I use furnaces as building material. 03:41, 30 October 2010 (UTC)

So... in theory... One can destroy bedrock with unobtainable amounts of TNT?


 * The TNT resistance is very confusing, does this mean 6000 blocks of obsidian will be blown up by tnt? Flowers are impervious to tnt cause they have 0?


 * This is because the term resistance is being defined two different and completely opposite ways. I've tried to make it clearer but some of the block pages need updating.  See my posts on this page under "Theory on TNT resisitance weirdness".  -- 23:53, 14 November 2010 (UTC)

I've tried removing tnt resistance from dirt to see what would happen. Flowers and saplings stayed in place, but mushrooms died in the blast. LOL! Also, bedrock can be mined with tnt (and diamonds)! 02:05, 10 May 2013 (UTC)anonymoususer (unknown time)

Is this really a bug?
I think that the fact that you can use the TNT to make an arrow cannon may be intentional, should this be moved to a trivia section? 18:24, 30 October 2010 (UTC)

Theory on TNT resisitance weirdness
Notch probably didnt want his work to be tampered with in any way, which may have been one of the reasons (the following is quite likely) he converted down to java, to make it hard to work with. The resistances are probably based on exponents or have some trick math hidden in there.

maybe the server was modded, but ive been a dozen tnt blow up a good amount of admium. A box of it was build around me, of unknow size.
 * Please sign your posts with ~ at the end. It sounds like the server was modded.  There is no 'converting down to java'.  Its the native language the game is programmed in.  Also the code is run through an automatic obfuscation program.  He doesn't need to do any 'tricky math' or the like to hide things further.  That said, its relatively simple to reverse engineer the data.  Frankly, and I'm not trying to be confrontational or demeaning here, I'm more willing to believe the data people have pulled from the internal tables is right over your experiences on someone's server destroying bedrock (which is supposed to be indestructible). -- 10:27, 13 November 2010 (CST)


 * I've edited the tables to use the term "Temporary Health" instead of "Resistance". The way the term resistance was used on this page and the ones in the block property pages were mutually exclusive and appearing to confuse people.  For instance, depending on which definition you used, a single block of TNT would either destroy 30 cobblestone placed next to it or just one. Furthermore the TNT resistance on some of the block pages needs to be redone as they're using health values instead of resistance (see the obsidian page).  -- 10:38, 13 November 2010 (CST)

Sorting TNT resistance table
I just sorted the TNT resistance table by the resistance value, since it didn't seem to be in any particular useful order already. This is the Perl program I used on the wikitext to get the rough sorted order before adding the column breaks:

— 09:12, 16 November 2010 (CST)

"Stationary Water/Lava"?
Does this mean the SOURCE BLOCK? 23:43, 17 November 2010 (UTC)

Yes, a stationary liquid is the Source Block

Additional note to 3x3 closed air tnt explosion,
if you put a 1 block air space between the tnt and the surface wall, the explosion damage is increased by 2 blocks deep. can anyone else confirm this? Yes, it does help a little. Not by much, though. 02:15, 10 May 2013 (UTC)

Drift Mining and Appeal to Admins
Perhaps there should be a discussion rather than constant edits. Why is drift mining not being permitted to remain on the page? Much like regular exploratory mining, drift mining is just an efficient type of mining. I have read in the past that these pages do not exist because 'they should be common sense' which seems like a silly argument. The wiki is meant for new players, not old ones. There SHOULD be basic information on a wiki. That's why it exists. The way the wiki is run now seems more like an exercise in stroking the admins' egos. One rule after another is made without any discussion among the community that actually uses the wiki. Sure, there have ben a lot of crappy videos added to pages, but they generally get removed! The entire point of wikis is that they are self-policing and that anyone can edit them, not that a few moderators have to do everything.

I vote let drift mining stay. It was a new concept to me, and I had to google a forum thread to learn more about it. If you really want the wiki to reflect the knowledge base of the community, let the community add knowledge. -- 17:14, 25 December 2010 (CST)


 * Wait, what is drift mining? 15:42, 9 June 2011 (UTC)


 * If we allow articles like this we're pretty much opening a door to all other kind of "techniques" that are really just lame attempts at becoming popular. For example, Quatromining, Doublemining, Speedymining, Slowmining, Craftmining, Partnermining, Familymining, Oremining, Fishmining (???), etc. etc. etc.-- 18:28, 25 December 2010 (CST)
 * No matter the name, if the technique is useful/effective it should be mentioned. Drift Mining might not be the technically correct term, but it is an effective mining technique involving TNT usage. And it's funny to hear that wiki on a game called Minecraft should not include information on different mining techniques. 20:22, 25 December 2010 (CST)


 * Why not have an article devoted to specialty mining techniques? Title it 'Mining' or something similar and let it fill the same function as the Megaproject page on the Dwarf Fortress wiki. People can add their own special versions of mining to the page, the word 'Mining' can be linked to it, and everyone can be satisfied. There are already mining tutorials in place, but the tutorials pages are somewhat difficult to find despite being linked to on the front page. A mining page would offer the oppourtunity for SCIENCE about the efficiency of drift mining and branch tunneling and the depth of various minerals all on one page, and may offer insights to new players that they would otherwise need to read the forums for. I think it's totally okay to have some redundant information on the wiki: after all, having the information in only one place results in people not finding it, asking about it, and then often being rudely directed to it by someone who has played the game a lot longer.


 * EDIT Re: people trying to become popular by posting new types of mining. I don't think that will be an issue. If a technique is crappy, it will get removed. If a technique is good and the editor who posts it names it after themselves, it will rapidly acquire a more generic name like 'drift mining'. Most things have a way of working themselves out. The embark profiles page on the dwarf fortress wiki used to include users names, but has shifted towards description of the gimmicks and handicaps involved. Honestly, the name of something doesn't matter to me as long as it works. I'm not going to start a new game hoping to use MINECRAFTFAN24's ABYSSALTREE SUPERBRANCHTUNNELING METHOD. I'll start it and dig in 1x2 tunnels without that name ever crossing my mind. -- 21:56, 25 December 2010 (CST)


 * Good to hear your concerns, JohnnyMadhouse. The wiki is supposed to be a universal knowledge repository. Why some relevant knowledge is discarded or should be discarded is beyond me. It is frustrating to see your contributes being deleted without explanation. The role of admins is to help categorize and organize knowledge - not to discard it. 20:22, 25 December 2010 (CST)
 * Part of their roles is also to enforce the rules. If you don't like the rules, then try to get the community to change them. Also, a lot of categorizing and organizing is deleting things that are in the wrong places. Oh, and there is a place for your ideas (if they're good/unique enough), and that's under, particularly -- 00:27, 27 December 2010 (CST)
 * The problem with that being that the admins make the rules and ban anyone who changes them! The community is trying to change the rules, but they are running into a brick wall composed of adminium! -- 03:41, 28 December 2010 (UTC)
 * Ban anyone who's changing them, or banning those who break the current rules (you can't just act on a new ruleset before it's accepted by the community). If you can muster enough support on, you can get them changed. But it's not gonna happen overnight, you'll need some patience and persistence. -- 05:24, 28 December 2010 (UTC)

Admins, please stop edit war and start discussion WP:3RR. Now the recent history of is totally a mess. 03:07, 28 December 2010 (UTC)
 * This isn't wikipedia. -- 21:35, 27 December 2010 (CST)
 * This is a common sense that any logical person would conclude. Edit summary is not the place for discussion. 22:18, 27 December 2010 (CST)

Indestructible Obsidian?
I saw that on the article obsidian was listed as indestructible from TNT explosions, and whilst it may be in every practical sense, I was having a bit of an InvEdit muck around one day and found that surrounding one block of obsidian on all sides with TNT (including diagonals) proved sufficient to destroy it. Can anyone confirm this, and if so should the article be edited considering this is a pretty unlikely scenario in terms of unhacked gameplay? 23:24, 18 January 2011 (UTC)

Made a 3x3x3 cube of TNT with obsidian in the center lit it off and the obsidain still remained I think he had that mod that made TNT WAAAAAAAY more powerful. 15:21, 25 December 2011 (UTC)

I tested it as well using command blocks and Primed Tnt. The end result was an explosion and the obsidian remaining. - 06:51, 22 November 2015 (UTC)

Radians or degrees?
Perhaps nitpicking, but I noticed in the paragraph quoted below that it states that the random direction is between 0 and 2pi degrees. Wouldn't this be radians, rather than degrees? Should, unless I'm missing something, be changed to "[0, 2π] radians" or "[0, 360] degrees"

Once spawned, the primed TNT is given a 0.2 vertical velocity, and a 0.02 horizontal velocity with a random direction in [0, 2π] degree. It was supposed to be random in all direction, but Notch mixed up degrees with radians, as a result the primed TNT will always start to move towards east and slightly north. If not colliding or interacting with anything except the ground, it will travel 0.166m horizontally on a flat ground before it stops and explodes.

21:13, 28 January 2011 (UTC)

TNT is not a good way to power mine carts.
i built an aircraft runway and the first thing i did with it was lay some track, put a mine cart at one end with TNT. The mine cart and a good part of the run way (which was in the air) where destroyed.

Lava Ember
Since the Lava page states that lava embers are purely aesthetic and cannot cause fires, I will go ahead and remove the trivia where it states that embers can set off TNT. 22:21, 3 May 2011 (UTC)

Cannot Place Pressure Plates on TNT?
So I was trying to make a TNT Trap, but I can't place Pressure plates on TNT anymore. Did they change it in an update or is it bugged?

Tested this in Single Player and SMP, no mods installed but Higher Resolution Texture packs.
 * -Put sand on the TNT. Both blocks will fall wen activated 14:05, 12 September 2011 (UTC)

You can also use dirt or something instead of sand so the pressure plate doesn't turn into an item when you step on it. Very useful tip for me. 15:23, 25 December 2011 (UTC)

bug
In 1.8.1 multiplayer, tnt isn't floating, when i try to build a tnt cannon.

It's not a bug if the TNT wasn't sitting on a block, dude. 15:24, 25 December 2011 (UTC)

Lesser push in 1.8
Since 1.8 my TNT cannons seem to have trouble firing other primed tnt. It seems that explosions dosen't push primed TNT as much as before (may be intentional to make big explosions with many TNT blocks spread less?). When i try firing myself with the cannon i get fired very long so it only affects primed TNT? Anyone can confirm this?

natural TNT?
ok, today i was playing in smp with my friends, and we saw a VERY BIG, natural formation of TNT, and the tnt was in place of the bedrock, thats a bug or what? we made it explode and the server chashes, here´s the pic

sry for the bad english


 * I checked the photo. 1) Your Tnt is in a nice square. I think someone used some kind of replace command in SMP, which exactly creates such things. - No, Natural TNT does NOT exists. 19:18, 10 October 2011 (UTC)

I think i found natural TNT in Creative Singleplayer. It is a VERY rare bug or WHAT?!

sounds like one crazy bug 15:25, 25 December 2011 (UTC)

Lava does not stop strucual damage
I use lava buckets to kill mobs and a creeper blew up my lava source and destroyed a bunch of the land around me. it was an unpowered creeper. 19:10, 10 October 2011 (UTC)

White TNT Glitch
Is it a glitch, or is it supposed to happen? Example vids: http://www.youtube.com/watch?v=jUBDC3hW7xE http://www.youtube.com/watch?v=RiGqJjvTGZs http://www.youtube.com/watch?v=0FksBAN9Fj4&feature=relmfu [See what Fumblemore says at 3:41] 15:15, 25 December 2011 (UTC)

TNT is transparent
"Transparency: No" It should be YES. It's a bug, but it's true. It got changed back after I changed it. Come to my page! 02:46, 30 March 2012 (UTC)

I can't reproduce this. TNT is not transparent anymore, it seems. -- 17:39, 8 September 2015 (UTC)

TNT in classic
I havent bought minecraft yet, so im playing the free, classic version of the game. Is it possible to detonate a TNT in the classic version? if so, how? 02:34, 21 April 2012 (UTC)


 * No, the only physics in Classic are flowing water/lava (which works drastically differently from Minecraft Alpha and later) and falling sand/gravel. 「」· 17:58, 21 April 2012 (UTC)

Yeah, Water in Classic fills all spaces below and at the level of the topmost water source. That`s why there are no waterfalls.Unrelated, but true. 18:52, 22 May 2012 (UTC)psycodragons

There MAY be some MISTAKES in the Trivia
It refers that "An activated or "primed" block of TNT will fall 77 blocks before exploding"while I found another article describing the Motion of entities in ,and through the data that article provides,we can get the answer that a primed TNT will explode after falling 32 blocks away,not 77!!!

This criticle discrepancy makes me very confused.There anyone knows which is right? --


 * Experimental tests show that 77 blocks is accurate. My calculations come out close to that as well. I'm not sure how you came up with the 32 block distance. -- 18:59, 5 May 2012 (UTC)


 * The acceleration of tnt is 0.04 blocks/tic2 and the tnt will explode 40 tics after primed,then according to the formule H=gt2/2(the tnt won't reach the terminal velocity in 40 tics),we can get the answer 32 blocks.Anything wrong in my calculation?? -- 16:53,6 May 2012(UTC+8)


 * There are 20 game ticks per second, so the fuse lasts 80 ticks, not 40. (Confusingly, redstone circuits run at 10 ticks per second.) -- 10:24, 6 May 2012 (UTC)

I took a couple of tests. The first test teleported me (while in creative mode) to primed tnt and I recorded where the TNT stopped. This number was always the same for the same test.
 * The second test used a nearby pillar of sandstone and I looked at where it was blown up to find the nearest center of explosion by finding the center of the blown up portion of the pillar.
 * The third test took water and I tested whether a nearby pillar of sandstone would get blown up at different heights of water.


 * All tests were multiple times with the same results and were done to a TNT dropped surrounded by air and to another with an opaque block above it.


 * The results for the air surrounded TNT block were that I teleported to 73.451, the center of explosion was at 73, and the lowest water point to prevent block damage was at 74.
 * I took this information and decided that the TNT must have continued moving after the last teleportation of the player and that the TNT could barely be in the water making the TNT having fallen 73-73.5 blocks.


 * The results for the TNT block starting with an opaque block abover it were that I teleported to 79.84491, the center of explosion was at 80, and the lowest water point to prevent block damage was at 81.
 * I took this information and decided that the TNT must have continued moving after the last teleportation of the player and that the TNT could barely be in the water making the TNT having fallen 80-80.5 blocks.


 * Also, a note that I tested whether teleportation gives an accurate y and it seemed to be so.


 * If any of you find you get different results, I'd like to know. I can also give you information on my testing procedures. I don't understand my results fully but these are what I got.  08:10, 22 November 2015 (UTC)

TNT fails to move people in 1.2.5?
So, I haven't played Minecraft in a while (like, 1.0?). I come back to try build stuff witha friend, experimenting with various ways to make elevators in vanilla minecraft. We tried a TNT-powered cannon, to see if it could shoot us up to a particular location, but for some reason, there's no force in it. We take damage, but nothing else happens. TNT cannons themselves still work to fling TNT into the side of my floating island, a test I now regret, but for some reason, players not. Not even with a much larger amount of TNT (6 racks of 7 blocks) all stacked up right next to him by another charge. What am I doing wrong? -- 22:58, 13 May 2012 (UTC)

Obsidian Glitch?
I placed two TNT in a 1X2 rectangle, and did it like below. I surrounded that with dirt for about 4 blocks in each direction. I would detonate the back TNT, and quickly place the obsidian. The explosion would set of the other TNT, which would destroy some of the dirt. It it because there is an opening in the back? Is it because the corners aren't filled? Can the explosion go through the TNT? I don't know. 21:24, 14 May 2012 (UTC)

Side:                                     Front: AOO                                      O  ATTO                                     OTO AOO                                      O                            (like this for two deep, then an obsidian cap in the middle row at the end)

O: Obsidian T: TNT

Free fall trajectory of ignited TNT
For creating a perfectly timed TNT cannon, would it be useful to know the trajectory of a falling ignited TNT block, so you know when it reaches the floor and it can be pushed by a piston to accumulate the ignited TNT block. To create a "good" approximation formula for this I used three tests in which I captured the drop of a TNT block (at the start position I placed a block above the TNT to suppress the upward motion on ignition). Afterward I watched them back in slow motion and noted the time each time the TNT block dropped another block (for 82 blocks, 4 seconds). After I gathered this data, I used MATLAB to find a good approximation for its free fall trajectory: y = 0.7554*t + 6.89*t2 - 0.5124*t3 Where y equals the amount of blocks (meters) that the TNT dropped after t second.

(Maybe someone could look into the source-code to find the real trajectory of ignited TNT)


 * From looking at the data on the entities page, I present to you: "y = (a*{Exp[-20*d*t] + 20*d*t - 1})/(20*d^2)"
 * Where y equals the amount of blocks (meters) that the TNT dropped after t seconds. Replace the 20's by 1's to get time in ticks. 14:05, 17 May 2013 (UTC)

Is tnt a reasonable idea
TnT is a mining tool of some but is it really a good choice. not only are u risking your safety. Also most ore will be destroyed in the blast. A TnT blast is 25% more powerful than a creeper blast yet you must kill 4-7 creepers to get enough gunpowder. A quarry would be a good solution.

If you're trying to clear a large number of blocks, and you already have the gunpowder anyway, it can be a fast way to mine a lot of blocks. 08:02, 17 July 2012 (UTC)

Recollection
So, how do recollect TNT after it's placed? 18:49, 19 August 2012 (UTC)

If the TNT is placed in Minecraft, you can break it with you fist or any tool to collect it.

If the version is much earlier than the current version then it will explode when broken. This will also occur if the TNT was placed using a data value of 1.
 * - 04:11, 23 November 2015 (UTC)

1.3.2 update, possible bug/glitch?
I'm not sure if it's just me or not but when I use lots of TNT in creative mode and try to explode it all with flint and steel, some don't explode which is understandable as they can fly everywhere but when I try to use the flint and steel on those that didn't explode they just disappear. Also if I place a new block of TNT next to them and explode it, the others aren't affected and don't cause a chain reaction. Any ideas? 09:25, 29 August 2012 (UTC)

why does page list the scientific name for TNT?
Shouldn't this be deleted from the lead? I get that Minecraft "TNT" isn't expected to replicate the actual substance, but at least don't give the real-world chemical name like Minecraft TNT is actually composed of trinitrotoluene. The page doesn't list Teuthida as an alternate title, does it?

Besides, the Minecraft version of TNT appears much closer to Dynamite (liquid explosive mixed with sand, red paper wrapped, highly sensitive to fire/friction/shock, used for earthmoving). Real life TNT is actually more like modeling clay and can't be detonated by just fire (needs a blasting cap). 04:55, 10 September 2012 (UTC)

Mining: Use of "you"
Edit: The paragraph in question is not needed in the subsection at all. I have deleted it.

00:41, 16 December 2012 (UTC)Kjata30

The last paragraph of the subsection needs to be edited to adhere to writing standards. Copied below is the section prior to my edits.

"However, for those of you who love the thought of mining with TNT, it is still possible. Blasts can be concentrated fairly easily, just by knowing how to place your TNT. If you are worried about diamonds being destroyed, then stay above about level 20 (your depth can be reviewed at any time using F3. The Y coordinate is your exact height, the absolute bottom level of bedrock is 0.) If you have to dip into these zones where diamond is commonly found, as long as there is at least 1 block of stone between the TNT and the diamond ore block, the diamond should be intact after the explosion. The use of TNT in mining is truly an art form, and must be done only when you have a massive amount of TNT, and after spending a few hours in creative mode learning how to use it. TNT can not destroy obsidian, Bedrock, Nether portal block, end portal block and end portal frame."

00:37, 16 December 2012 (UTC)Kjata30

Ghost block bug
I've found a new bug: sometimes, the blocks which should be destroyed will linger. Placing something on them will appearantly make them realize they don't exist anymore. Please write if you discover new things.-- 20:37, 15 February 2013 (UTC)


 * This is due to a lack in chunk updates, particularly in large-scale explosions. Doing some kind of click to the block makes it realise it isn't quite there. -- 02:06, 6 April 2013 (UTC)

How far away can the explosion sound of TNT be heard?
I need to know this, as I'm using TNT cannons for my adventure map, and don't want the sound of the cannon itself to be heard. Could I please get an answer? Thanks :) 01:08, 6 April 2013 (UTC)

I did some testing, and i /think/ that it's roughly 64 blocks away before the explosion is completely silenced. 15:50, 16 September 2013 (UTC)

TNT MADDNESS!
Well, i have been crazy for this block. and i love to explode a ton of blocks with this. but one question, do you belive that 55 blocks (i'm thinkin of) of TNT could destroy/kill a player with all diamond and all enchanted by Blast Protection IV? i think it's true but if you dare to answer this, DO RICKLEY'S BELIVE IT OR NOT! i know you also love this also so.....-LET'S TNT PARTY!!!!!!!!!!!!!!!. Thanks. -- 00:27, 21 July 2013 (UTC)CsJr.

TNT testing
Hey guys, if I were to drop TNT next to/near a chest, would it blow up the chest and destroy all the items, or would it blow up the chest and keep the items? I'm also wondering that if you drop TNT next to a faction's land(the portion in which is not claimed) will it blow up the faction's land? –Preceding unsigned comment was added by &#32;03:43, 15 September 2013(UTC). Please sign your posts with


 * The chest contents are dropped after the explosion effects are calculated, so they will survive (as long as there isn't a second block of TNT). Factions aren't in vanilla Minecraft, behavior depends on the mod/plugin used. -- undefined 04:13, 15 September 2013 (UTC)


 * Factions answer: The damage is the same as normal TNT. Tested on a server called GOMLcraft. ~ 23:39, 16 September 2013 (UTC)

TNT Fuse Lengths?
I've been fiddling about with the /summon command, generating primed TNT blocks with custom details [specifically: /summon PrimedTnt 340 ~-1 -364 {Fuse:125} ]

I've noticed that any fuse length above 125 is treated as a fuse length of 0; that is, the TNT will explode immediately.

This seems like useful information, but i'm not sure where on the wiki it belongs. Thoughts, chaps?


 * Most likely it belongs on this page, somewhere around where it mentions fuse links or in the trivia. ~ 23:38, 16 September 2013 (UTC)

Max damage of TNT?
Alright, I have looked over this article quite a few times, and I have not found anything related to how much damage in hearts TNT will do. Yes, I know the damage depends on the range out, but I am curious how much damage is dealt at the center of the blast, and how much damage is reduced for each block out. If tests can be done or it can be found in the programming, that could be very useful information for developing strategies.


 * 59, and it's found on one of the gameplay pages (the one that Critical Hits link to). It should be added here, too.  23:46, 2 June 2014 (UTC)

TNT Fuse Length
There is a little bit of a confusion with the values in this section: "Its fuse lasts 40 (redstone) ticks (4 seconds/80 game ticks) if activated by redstone or fire, or a random number between 10 to 30 game ticks (.5 to 1.5 seconds) " I feel that redstone ticks should not be mentioned at all, or at least placed in parenthesis, with game ticks being used as the most important measure of fuse length. As it is, this section is inconsistent with its units. 14:24, 31 July 2014 (UTC)