Talk:Structure

Nautilus core?
In the "Buried treasure" section, it says that in Bedrock Edition they have 100% change to contain a "Nautilus Core". What are these "Nautilus Cores"? 85.76.69.136 10:43, 30 March 2018 (UTC)
 * Huh? I don't know. That's so strange. I'm gonna have to look into it, as I've been searching all over the MCW and can't find anything about Nautilus Cores. I do not know how they got added.--Orange Glazed Terracotta.png Madminecrafter12 T • C 13:39, 30 March 2018 (UTC)
 * It has to do with Module:LootChest - apparently nautilus core must have been added in a beta version of the Bedrock Edition or something? If this is a new item, then it should be listed on one of the Bedrock Edition version history pages, and possibly have its own page. Sealbudsman, as you were the editor who added this to the module, do you know something about this item? If so, it would be great if you could tell us what you know.--Orange Glazed Terracotta.png Madminecrafter12 T • C 13:51, 30 March 2018 (UTC)
 * They're an item in the loot tables in bedrock edition 1.2.14, I could see it in Android and on Windows 10. Except it looks like it never generates in the chest.  And you can't setblock it, and you can't give it.  That's literally all I know.  Would it be appropriate to remove mention of the Nautilus core from the table, until if and when such an item is actually released?  I was sort of conflicted about leaving it in the table in the first place. –  Sealbudsman talk/contr 13:56, 30 March 2018 (UTC)
 * Thanks for replying. To be honest, I really don't have a straight answer. If you've never seen them generate and they are not mentioned on the changelog, it may be better to just remove them and maybe re-implement them if we find out more about nautilus cores and why they don't seem like they're in the game.--Orange Glazed Terracotta.png Madminecrafter12 T • C 14:33, 30 March 2018 (UTC)
 * The nautilus core isn't in yet, that's for sure. But there are also other hints at it, like the treasure maps being called "map_nautilus" in the game resources of BE. I'm pretty sure this is the secret content of the treasure chests the Java developers were hinting at a couple of times. No idea what it is going to be for though. I think you can remove the entry for now as it doesn't have any influence on the probabilities of other contents. – Fuzs 14:54, 30 March 2018 (UTC)
 * Ok, I'll remove it and then maybe we can add it back in if it actually appears in-game.--Orange Glazed Terracotta.png Madminecrafter12 T • C 15:22, 30 March 2018 (UTC)

I looked into that as well a while ago too, and the web contains nothing. I totally think removing it now is a good idea. I'm gonna Google it, see what I find,let ya know what I find. It'll all be cool. Twh minecrafter (talk) 23:41, 9 April 2018 (UTC)Twh_minecrafter I found something! Look what The Front Page of the Internet has revealed! [] Twh minecrafter (talk) 23:44, 9 April 2018 (UTC)Twh_minecrafter

The Nautilus core (now called the "Heart of the Sea") has been confirmed by bedrock developers but isn't in the game yet, they haven't stated what it will do though or how you will get it, it should be coming in this weeks beta though along with the "nautilus shell". jjlr (talk) 01:43, 10 April 2018 (UTC)

Here is some cropped images from the livestream showing the "Heart of the Sea" for the first time, jjlr (talk) 01:57, 10 April 2018 (UTC)

Split incredibly large page?
This page has become incredibly large with a lot of images and videos. When diffing changes on this page, I get lag between rendering and clicking the "next diff" links. Would it be a good idea to split the page into smaller pieces? Like for instance, split it between "terrain" and "civilization" structures? Then there would be a page for the lakes, mountains, trees etc, and a separate one for desert temples, ocean monuments and woodland mansions etc, to keep these two (mostly) clearly different concepts separated. It would approximately cut this page in half. Certain things might be a bit difficult to sort however, like the obsidian pillar/platform and bedrock portal/gateways in the End. And maybe you wouldn't like the dimension-specific structures to be taken apart into separate categories, as it might not be as convenient as close together like they are now. But this is just an idea. What you guys think? – Jack McKalling 08:17, 9 April 2018 (UTC)


 * I agree, this split is absolutely necessary. But I think it's important to make it clear what goes on what page. Therefor I'd suggest leaving everything with a structure id (Ocean monument, nether fortress, village, ...) on here and putting the rest into a new article called "Generated features" / "Generated terrain features".
 * It may seem odd that features like dungeons and desert wells will remain with normal terrain features, but that's simply how the game treats them. For the game there is no difference between a desert well and a tree to give an example. After all the term "structure" is defined by the game itself, it's everything that is deactivated when "Generate Structures" is set to "Off" in the world options (just ignore the description, it's false ^^).
 * This split would also be a great opportunity to fix a lot of stuff with the current content, a lot of terrain features are still missing and something like the end city ship isn't a separate structure. I also don't think biomes like extreme hills, hills, ocean, river and beach should be on the article, they have their own one and are therefor simply duplicates on this page. – Fuzs 08:45, 9 April 2018 (UTC)


 * I'm not exactly sure which structure has an ID, but taking into account those that you mentioned, I've sorted everything into a list of what could go where. Please edit the table below with different text colours where you think it should be different. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 09:15, 9 April 2018 (UTC)
 * {| class="wikitable collapsible collapsed list-style-none"

! Biomes !! Terrain !! Structures
 * mountain
 * hill
 * beach
 * surface layer
 * ocean
 * river
 * floating "island"
 * hollows
 * basin
 * lake
 * cavern
 * ravine
 * mineral vein
 * tree
 * huge mushroom
 * spring
 * desert well
 * dungeon
 * moss stone boulder
 * ice spike
 * coral reef
 * iceberg
 * (Nether) Lava sea
 * (Nether Glowstone clusters
 * (Nether) Soulsand/gravel/magma patches
 * (Nether) Nether quartz ore veins
 * (Nether) Hidden lava source
 * (End) Central island
 * (End) Obsidian pillar
 * (End) Obsidian platform
 * (End) Chorus tree
 * abandoned mineshaft
 * stronghold
 * fossil
 * village
 * desert temple
 * jungle temple
 * witch hut
 * ocean monument
 * igloo
 * woodland mansion
 * underwater ruins
 * buried treasure
 * shipwreck
 * (Nether) Nether fortress
 * (End) Exit portal
 * (End) End gateway portal
 * (End) Return portal
 * (End) End city + End ship
 * }
 * Ok, so I've just marked everything that doesn't belong into structures for now. Here is a list of all structures with their respective ids in case you want to check. – Fuzs 09:44, 9 April 2018 (UTC)
 * (End) Return portal
 * (End) End city + End ship
 * }
 * Ok, so I've just marked everything that doesn't belong into structures for now. Here is a list of all structures with their respective ids in case you want to check. – Fuzs 09:44, 9 April 2018 (UTC)


 * Thanks, looks good! I wasn't able to find a list of IDs here on this wiki. Now we need more votes/arguments from others. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 10:08, 9 April 2018 (UTC)


 * Definitely - Though terrain is still pretty huge, it's not nearly as bad as what there is currently. I'd propose splitting that further, into surface terrain and underground terrain, but that's probably just me (and ravine would complicate that, since it cuts into both). - Princessnightmoon (talk) 10:16, 9 April 2018 (UTC)
 * Maybe instead, we could split the terrain page further into dimension-specific terrain. Some stuff is difficult to say whether it is above or below the surface. What about coral reefs, is on the ocean bottom considered "under" or "above" ground? But the dimension is pretty clear and exact for everything. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 10:34, 9 April 2018 (UTC)
 * I don't think underground terrain would be ideal, at least for me this means everything generated into the stone layer below the sea level, and without structures only like caves, ravines, ore and dungeons would be left.
 * But splitting the remaining terrain features per dimension is a good idea, although the page for the Overworld will still be pretty huge. After all there is a lot of content missing at the moment. I'm currently in the middle of compiling a list of everything considered a terrain feature in the source code. I'll post it in a second. – Fuzs 10:45, 9 April 2018 (UTC)
 * Ok, here is the list of (all) terrain features found in the source code. I've simplified it a little, e. g. there is a generator for each tree type, but since we have a separate page for that it's not necessary. If something seems to be missing please tell me so I can check, I might have missed it. – Fuzs 11:03, 9 April 2018 (UTC)
 * {| class="wikitable collapsible collapsed list-style-none"

! Overworld !! Nether !! End
 * Tree
 * Big Mushroom
 * Block blob (missing surface ground layer in a small radius)
 * Tall Grass
 * Cactus
 * Clay
 * Dead bush
 * Desert well
 * Dungeon
 * Bonus chest
 * Flower
 * Fossil
 * Ice path (like small, completely frozen lakes made from packed ice)
 * Ice spike
 * Lake
 * Liquid source
 * Melon
 * Small mushrooms
 * Ore vein (includes dirt, gravel, diorite, andesite, granite, coal, iron, gold, redstone, diamond, lapis, emerald)
 * Pumpkin
 * Reeds
 * Block veins in water bodies (only sand and gravel)
 * Vines (not the ones on trees, but the single ones in caves underneath jungle biomes)
 * Waterlily
 * Double plant (includes tall flowers as well as tall grass / fern)
 * Cave
 * Ravine
 * Fires
 * Glowstone
 * Lava source ("traps" and open ones)
 * Small mushrooms
 * Cave
 * Ore vein (includes quarz, magma)
 * Gateway
 * Main island
 * Well
 * Obsidian platform
 * Obsidian pillar
 * Chorus
 * }
 * Hmm... Overworld could be split into two pretty much equal groupings by putting plants (whether including or excluding mushrooms) into their own category. Speaking of, do small mushrooms have different code in Nether vs Overworld? - Princessnightmoon (talk) 11:11, 9 April 2018 (UTC)
 * That's true, but then I wouldn't split everything by dimension. Five pages (structures, overworld general, overworld plants, nether, end) is too much I guess. And no, the code for mushrooms is the same in both dimensions. I've just separated it to better fit in the table. – Fuzs 11:25, 9 April 2018 (UTC)
 * Well, you could include chorus in plants, then it would be like structures; applying to every dimension (chorus in the End, mushrooms in the Overworld and Nether, everything else in the Overworld only). Plus, certain plant "structures" can be generated artificially by the player in any dimension (bonemeal on a sapling in the Nether or End generates a tree "structure"), so they're not necessarily exclusive to one dimension. - Princessnightmoon (talk) 11:29, 9 April 2018 (UTC)
 * Alright, so we dont split the plants article by dimension. I also wouldn't do it for structures, since there only is one for each dimension other than the Overworld. It's just not necessary. I'll try to conclude everything down below, I hope I've understood it all correctly. – Fuzs 12:47, 9 April 2018 (UTC)
 * Hmm... Overworld could be split into two pretty much equal groupings by putting plants (whether including or excluding mushrooms) into their own category. Speaking of, do small mushrooms have different code in Nether vs Overworld? - Princessnightmoon (talk) 11:11, 9 April 2018 (UTC)
 * That's true, but then I wouldn't split everything by dimension. Five pages (structures, overworld general, overworld plants, nether, end) is too much I guess. And no, the code for mushrooms is the same in both dimensions. I've just separated it to better fit in the table. – Fuzs 11:25, 9 April 2018 (UTC)
 * Well, you could include chorus in plants, then it would be like structures; applying to every dimension (chorus in the End, mushrooms in the Overworld and Nether, everything else in the Overworld only). Plus, certain plant "structures" can be generated artificially by the player in any dimension (bonemeal on a sapling in the Nether or End generates a tree "structure"), so they're not necessarily exclusive to one dimension. - Princessnightmoon (talk) 11:29, 9 April 2018 (UTC)
 * Alright, so we dont split the plants article by dimension. I also wouldn't do it for structures, since there only is one for each dimension other than the Overworld. It's just not necessary. I'll try to conclude everything down below, I hope I've understood it all correctly. – Fuzs 12:47, 9 April 2018 (UTC)


 * . – Sealbudsman talk/contr 12:22, 9 April 2018 (UTC)

I've went ahead and removed all structures with their own page to decrease the page size and make it easier to see what is yet to be split. - User-12316399 (talk) 17:47, 4 March 2019 (UTC)


 * I'm fine with this approach. Making the page less load-heavy will improve the work on this discussion. Do note this splitting of structures into their own page is not the same as the discussion here, as this is about splitting the  overview of all these structures, and which of them should be listed on this page and which on another. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 20:43, 4 March 2019 (UTC)

Different approach
. Personally, I don't think there's any need to separate this page - I think there are 2 things that we can do (I'm thinking do both). The first is to separate more structures into their own pages. I specifically think that witch huts and ravines should have their own page (see User:Madminecrafter12/Witch hut). Furthermore, I think structures that DO have their own page should be summarized greatly. By greatly I'm talking the summary just be 1 or 2 sentences, and have at the most one row of images. I think this would help greatly. Take a look at Generated structures. It consists of an 8 sentence-long paragraph and 7 images, which take up 2 large rows. I would suggest cutting the paragraph down to two sentences: "Villages are generated in desert, plains, taiga, and savanna biomes, and are a site for villagers, with whom the player can trade. They are composed of a random selection of various buildings and farms." Furthermore, I would suggest removing 4 of the images so that we can cut the gallery down to one row. I think it would be best to try these ideas before splitting up the page. Furthermore, we may should even consider removing the infoboxes, as the generated structures that do not have a separate page seem to not really need an infobox, and the ones that do, well, they have their infobox on their own page.

If I get one support, I'm going to start summarizing any structure that already has an existing page and see how that does. Also, should I move User:Madminecrafter12/Witch hut to the main namespace?-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 13:02, 9 April 2018 (UTC)
 * Partial - I mean, that helps, but the page is so massive that I don't think it's enough on its own. However, it is good practice to condense information that is available elsewhere (and adding Template:Main links to those), so that's certainly something that can be done in addition to splitting up the article into more manageable chunks. - Princessnightmoon (talk) 13:16, 9 April 2018 (UTC)


 * I agree the entries are sometimes quite needlessly verbose. But I don't think it will help all that much if the page isn't also split. Because even if we reduce the text, infoboxes and the galleries of all entries, we still end up with over 40 images extra than if the page was split. So I think we should indeed split and reduce info(box) where possible. I've just resorted and completed the above table with 1.13 content. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 13:22, 9 April 2018 (UTC)


 * I also think that buried treasure structures should have their own page. I know they're small structures, but they have a lot of loot in them, and currently the loot tables are taking up a lot of the page.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 13:42, 9 April 2018 (UTC)


 * – Fuzs 13:49, 9 April 2018 (UTC)


 * -- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 14:18, 9 April 2018 (UTC)


 * And another idea would be to remove the "consists of" for structures that have their own page, as currently this is taking up a LOT of space.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 13:43, 9 April 2018 (UTC)


 * It's not necessary to remove it, it can be simply collapsed. The template is already doing that if there are too many entries. – Fuzs 13:49, 9 April 2018 (UTC)
 * The section is now collapsed by default as long as there are more then about two entries present. – Fuzs 14:03, 9 April 2018 (UTC)


 * I think it's very important to split actual structures (ocean monument, etc.) from normal terrain features. This is mainly not even because the article is way too long, but more because they are very different. They generate differently, they each have an id, they can be deactivated on generating a new world and they're very different in their general appearance. And yes, the entires should be shortened to be less verbose. – Fuzs 14:03, 9 April 2018 (UTC)
 * Works for me. Maybe we shouldn't even split the articles by dimensions at all. In my next edit I'm going to create a table demonstrating this.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 14:06, 9 April 2018 (UTC)
 * For the new structures article that won't be necessary, I agree. But the new terrain features article should definitely be split by dimensions, would basically be the same general structure like it is now. But let's see what your table is gonna look like. Just don't forget to include all of the currently missing terrain features mentioned in the table above. – Fuzs 14:13, 9 April 2018 (UTC)
 * With the plants and other growths taken out, the terrain actually looks pretty manageable. Of course, it still makes sense for the terrain article to have sections for each dimension, with each terrain feature being a sub-section of its parent dimension. - Princess Nightmoon (Splash Potions.gifLingering Potions.gif) 14:17, 9 April 2018 (UTC)


 * Actually, now that I think about it, I think the table you had created looks better than this one.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 14:21, 9 April 2018 (UTC)
 * Your table is missing all of the unmentioned plants in Fuzs' latest table above. But I'll incorporate your dimension sectioning in it. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 14:26, 9 April 2018 (UTC)
 * I don't think that every single plant that generates needs to be listed. I would say just ones that consist of more than 1 block.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 14:30, 9 April 2018 (UTC)
 * Just because a feature is smaller than another one doesn't mean it shouldn't be listed. After all the goal with this article is to list every terrain feature there is. If we occasionally leave some out there isn't really a need to rework it at all. – Fuzs 14:40, 9 April 2018 (UTC)


 * I'm sorry, but as I see it your table not what we are going for at all. Yes, it's splitting the article, but it doesn't address all the issues the article currently has that we've mentioned and dealt with above. That would be: biomes are still included, really a lot of terrain features are missing again (like Jack McKalling already pointed out) and the content supposed to go in "Generated structures" partially is just wrong. I've stated above what makes structures so special opposed to normal terrain features and how the game itself defines them (They generate differently, they each have an id, they can be deactivated on generating a new world and they're very different in their general appearance). None of this applies to e. g. desert wells, obsidian pillars and that's why the are no structures as per definition. – Fuzs 14:36, 9 April 2018 (UTC)


 * Anonymous user: I think we should have 1 page for 'Purposely Generated' Structures - Like Ravines, Witch Huts, Desert Temples, etc, etc, while also having their own pages that go into more detail into them, and then an 'Accidental Structures' page that talks about floating islands, Hollows, etc, etc Those don't need to have their own pages. –Preceding unsigned comment was added by 121.220.232.100 (talk) at 08:17, 2 December 2018‎ (UTC). Please sign your posts with

Proposed Division
Ok, so here is the conclusion of how this split could be executed. 1.13 content is missing at the moment. – Fuzs 12:47, 9 April 2018 (UTC) Updated for 1.14 – Jack McKalling 13:53, 10 December 2018 (UTC)


 * I fully this (though some 1.13 features are currently missing), for a couple of reasons. First of all, as Fuzs has detailed throughout the discussion, structures are generated quite differently from normal terrain, and so they should have their own page. Secondly, while plants (+ fungi, coral and sea pickles) technically generate as part of the terrain, they are (to my knowledge) generated after the actual shape of the landscape, and are essentially decorations on top of the actual terrain. Thus, they behave differently enough to be put separately from the main terrain, in my opinion.
 * Another reason I think plants deserve their own page is that certain plants can be artificially generated by the player (generally using bonemeal), unlike any other structure/terrain feature; you can replicate a village or a mountain by building, but a tree can be generated from a sapling. Now, a player can generate structures using structure blocks, but that is something different altogether. - Princess Nightmoon (Splash Potions.gifLingering Potions.gif) 15:04, 9 April 2018 (UTC)


 * I would support the split described in the table. However, I would replace “Generated structures” with “Buildings”, as terrain features are technically generated structures. The BlobsPaper.png 14:09, 15 May 2018 (UTC)
 * Am I correct to assume you're talking about Fuzs' proposal here, not the one by Madminecrafter12 further above? If so, I only partially agree with you because "Buried Treasures" and "Shipwrecks" are not really buildings but still have a structure ID. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 14:31, 15 May 2018 (UTC)


 * I've moved around some of the posts of this whole conversation and arranged them into better sub-subjects. Because it was getting confusing for me to understand what everyone was talking about and this way the conversation is better split in the relevant sub-subjects. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 14:59, 15 May 2018 (UTC)


 * jjlr (talk) 09:36, 19 May 2018 (UTC)


 * Seeing you've all worked more than once on the page recently, I'd also like to ping, , and  for your opinion on this, thanks in advance. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 20:05, 21 May 2018 (UTC)


 * Is the suggestion to split out "Terrain Features" and "Plants" into separate pages, and then let this page ("Generated Structures") have stuff related to the items in the last column of the table from Fucz (12:47, 9 April 2018 (UTC))? If so, I support it, as the first two columns are mere features of the game an not generated structures to me. I also think this corresponds to the earlier arguments Fucz had related to structure id's and different treatment by the game itself. Holroy talk◆contribs  21:37, 14 August 2018 (UTC)
 * You're absolutely correct, that's part of the proposal. The other parts are to split the resulting pages further into the bold headings provided by said table above, and to actually include all the mentioned items in it in their respective pages as not all of them are actually documented/present here yet. Lastly, some biomes that actually are present here, already have their own page so don't need to be included in any of the resulting pages from the split of this one. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 22:52, 14 August 2018 (UTC)


 * Am I right to understand that this division is based solely on the stage of the generation algorithm a structure is generated in? --AttemptToCallNil (report bug, view backtrace) 10:55, 29 January 2019 (UTC)
 * Not exactly. Firstly it is based on the type of structure (terrain feature, plant and intelligently built structure). But there are some exceptions where a structure of the 3rd type doesn't have a structure ID, and those will then be re-sorted under terrain, potentially temporarily. Although this could be argued against. Secondly, structures are sub-sorted between the three dimensions and the upcoming category, which is important to keep each of the three pages readable. So in a way, yes you're right, but also not necessarily. The way I understand it, this proposal focusses on what each structure is, not when it is generated, although both may overlap. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 11:21, 29 January 2019 (UTC)
 * Also note, the "terrain features" type includes structures that are not necessarily arrangements of blocks, but might in fact be a specific arrangement of missing blocks, and thus not actually be a "structure" in the strict sense. So we chose to call these features instead of structures, for accuracy. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 11:25, 29 January 2019 (UTC)


 * >Although this could be argued against.
 * I do argue against that. All technical data should be irrelevant for content presentation on the wiki. First, readers almost never think in terms of IDs. Second, when a structure is added, more complex checks are required to perform proper classification. Third, if purely technical changes occur, those that don't have any effect on players, content would need to be moved, which doesn't help anyone.
 * Arrangements of missing blocks are effectively arrangements of existent blocks surrounding those missing blocks, which can be viewed as structures. But yes, I considered renaming the "Terrain structures" class in my proposal to "Terrain features". --AttemptToCallNil (report bug, view backtrace) 11:29, 29 January 2019 (UTC)

Removed structures
Should we also create pages for removed structures such as the brick pyramid? We have a page for the nether reactor, which is another feature removed long ago, so I personally don't see any downsides with making such pages, provided they have that box thing at the top. - MinecraftPhotos4U (talk) 16:20, 14 May 2018 (UTC)
 * Yes, and no. I think we should indeed pay attention to pages about removed structures, but I think they should not be on their own page, instead they should be moved to for instance Bedrock Edition removed features. We have that page for that purpose after all. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 15:07, 15 May 2018 (UTC)

One more proposal, now with +Infinity% more definitions!
The following is proposed: Undesired results of such classification should be reported here. --AttemptToCallNil (report bug, view backtrace) 17:25, 6 October 2018 (UTC)
 * 1) Settle with the following definitions:
 * 2) Generated structures are special spatial arrangements of blocks purposefully formed by Minecraft code during chunk generation. (This excludes biomes and terrain generator artifacts.)
 * 3) Structures are generated structures which are implied to be unable to exist without intent of in-universe intelligent beings. This is deliberately distinct from the structures disabled by the "Generate structures" option on world generation because technical classifications like that are subject to inaccuracies, errors, "totally features" and sudden changes which have no effect on structure classification by players, and therefore should have no effect on structure classification by wiki editors and readers.
 * 4) Plants are generated structures representing static, living or once-living, and unintelligent entities, as well as parts of these entities, which are separate from their surroundings, yet logically dependent on them.
 * 5) Terrain structures are generated structures which are neither structures nor plants, this is intended to represent inanimate features of their surroundings, but would also include some more unusual elements like bonus chests; I'd prefer to avoid a dedicated fallback class for a really short list of structures.
 * 6) Split structures (as defined in 1.2), plants (as defined in 1.3), and terrain structures (as defined in 1.4) into their own article, leaving this page as a disambiguation page.


 * I like your proposal too, but I'm not entirely convinced. I understand you want to split structures from generated structures by player interpretation more than technical distinction. Your arguments are fine and I can see your point, but I wonder if this is really what we should be doing, seeing the wiki is (I think) supposed to document the game as it is, not how we like it to be. If we would split by structure file/ID distinction etc, and a structure would be modified to have one if it didn't before (like the new villages now), then we can simply move it between the different pages and readers could get informed about the change. I don't see any harm in that way of doing it, although again, I can see your suggested way too. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 08:48, 7 December 2018 (UTC)
 * Is this another one of these situations when a change in technical data most players wouldn't observe or know of would be sufficient to change the structure of a wiki article or a group of wiki articles? I find all such situations absurd. --AttemptToCallNil (report bug, view backtrace) 10:57, 7 December 2018 (UTC)
 * Not sure. I'm thinking about the documentation of which "(generated)structures" have structure files and/or structure IDs. I'm not sure because I don't know if that can be documented in a sufficient, unconfusing way if the pages are not organized for it. Could it? – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 11:05, 7 December 2018 (UTC)

Coming to a consensus
Earlier today I attempted to follow through with the proposed division in the above section "Proposed Division" under the impression that the community has come to a consensus that we were to carry out the division; however, my attempts were reverted as this community has not yet come to one. This has been sitting here for a few months now unresolved, so I think it would be a good idea if we tried to resolve this. Thanks. 216.125.251.116 23:27, 6 December 2018 (UTC)
 * Thanks! I totally agree we should move forward in getting consensus. I've been waiting for it too. As you can see, the Proposed Division is not the only proposal, so eventhough it doesn't have opposal, it doesn't have consensus yet. We need to decide what exactly to split the structures into, although we all agreed the biomes did not belong here and we (sort of) removed them already. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 08:53, 7 December 2018 (UTC)
 * Bumping the topic. We need to split this page. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 08:10, 29 January 2019 (UTC)
 * Hey, average anon user here. I don't know what the community is leaning towards in terms of how this page is going to be reorganized and don't have any input on the split itself, but this seems like the most pertinent discussion to what I believe is a related complaint. I came to this page looking for 'generated structures' in the sense that the game uses the term, specifically the option in the world creation menu, and coming here to find the page wax on about how "every block is generated if you think about it" was the opposite of helpful. If a wiki's primary function is that of a reference material on a subject, this page and the debate surrounding it are a long way off, given that there is already an internal definition for what the game considers a 'generated structure' to be. This page is a massive, arbitrary list of Things In The Game, which on its own merits reorganization, but it also currently occupies the space of a codified game mechanic. In the course of considering this split, please bear in mind that at some point this information needs to be organized in a way that is functional. 73.232.85.37 15:10, 25 February 2019 (UTC)

Create witch hut
Would there be any objections if I went ahead and moved User:Madminecrafter12/Witch hut to Witch hut?-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 13:45, 9 April 2018 (UTC)


 * Please move it to "Swamp hut". The temple id "SH" as well as the new id in 1.13 "Swamp_Hut" both suggest the developers named it like that. We will know for sure when customized worlds come back for 1.13 (which they will). – Fuzs 13:49, 9 April 2018 (UTC)


 * Making this a new sub-section because the section is getting really long now. May I move User:Madminecrafter12/Witch hut to the main namespace? I've actually got a fair amount of content in there, and I could reduce the largeness of this page. Another question is, should I move it to Swamp hut or Witch hut? It seems like Witch hut is what's used all around the wiki but believes that Swamp hut is the correct term. Thoughts?-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 13:29, 14 May 2018 (UTC)
 * I think it's better to move it to witch hut because that's been the name everyone used all along. It might've been called different by the developers originally, but they often use names that in hindsight might not represent the original subject in the best way. Think about the item for clay, and then think about its block form and how confusing that's always been. We're talking about the structure that is occupied by a witch, which just happens to be in this particular biome. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 14:11, 14 May 2018 (UTC)
 * I was leaning towards witch hut as well - I just thought I would bring this up just in case other people thought otherwise. I think I'll just go ahead and move it to at least the main namespace, and then if many people think that it really needs to be moved to swamp hut, we can do that afterwards.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 14:21, 14 May 2018 (UTC)
 * . Move to Witch hut.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 14:41, 14 May 2018 (UTC)

Should we create a "Fossil" page instead of redirecting the page to this page
Should we add a "Fossil" page replacing the redirect please and i want to have a fossil article here and i do not want the redirect please, should we do this? --  psl85  (talk • contribs) 13:58, 13 December 2018 (UTC)


 * I’d say yes, it has it’s own structure files, and there should be enough to tell about them (and list the structures, like with the woodland mansion page). FVbico (talk) 14:38, 13 December 2018 (UTC)


 * I have split the fossil. On a sort-of related note, I really don't like having lots of features that can be their own articles stuffed into other really big articles because so much information is left out or lost. – Nixinova Grid Book and Quill.png Grid Diamond Pickaxe.png 03:41, 21 December 2018 (UTC)


 * Ideally, I would like to have every single structure-like thing be it's own page and this article be just about small features like mossy cobblestone formations and stuff. – Nixinova Grid Book and Quill.png Grid Diamond Pickaxe.png 03:43, 21 December 2018 (UTC)
 * However, we have a really large discussion just above, and of course it's much easier to just bite off the edges of the page than to solve the bigger issue. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 09:09, 21 December 2018 (UTC)

Remove infoboxes
The infoboxes for structures that have separate articles are unnecessary and clutter the page. – Nixinova   03:26, 21 December 2018 (UTC)