Mods/Thaumcraft/Items

Ordinary Items
A few ordinary items have non-standard forms. Most notably, iron ingots can be crafted to and from iron nuggets, just like gold with gold nuggets. As well, Rotten Meat can be crafted 9:1 into a ../Block Of Flesh/. This can be disassembled by placing and mining it.

Ores and Minerals
There are several new ores, and one wrinkle for some existing ones:
 * Amber Bearing Stone -- Unsurprisingly, yields ../Amber/, one piece per ore block. (The Fortune enchantment does increase the yield.)  Amber is used in certain advanced recipes.  Amber can be crafted to and from an Amber Block, 4 pieces to the block.
 * Cinnabar -- This mines as ore blocks, which can be smelted into ../Quicksilver/. Quicksilver is used in advanced crafting, notably for essentia tubes and magic mirrors.
 * Aspect Infused Stone (six kinds) -- These appear very different from other ores, with glowing traceries that are visible in the distance and darkness. There are six types for the six Primal ../Aspect/s, each with its characteristic color. When mined, they yield Aspect ../Shard/s, used for magical crafting and enchanting.  (Fortune does increase the yield for these.)   Six shards can be combined into a "crystal cluster", which helps with research and infusion enchanting.  The shards in a cluster must either be all the same type, or one of each type (for a "mixed cluster").  Shards can also be combined with essentia to produce "balanced shards", which have many important uses for crafting and enchanting.
 * Iron, Gold and Cinnabar ores can be mined (or purchased from ../Pech/) as "native clusters". These smelt faster and produce twice as much material as blocks of ore.  The ../Pickaxe of the Core/ can produce native clusters when mining the corresponding ores (Fortune increases the odds of doing so).  It is also possible to convert iron or gold ore (but not cinnabar) to native clusters in the crucible.
 * A number of new materials can be crafted, but one warrants mention here: ../Thaumium/ can be made with a ../Crucible/, and can be crafted into armor and tools (including swords) which nearly match diamond.  Thaumium tools can also be enchanted by ../Infusion/ into Thaumcraft's special tools, with unique capabilities.  Thaumium armor and tools, as well as the special tools, can also receive the Repair enchantment, which lets them recover durability over time.

Mob Drops
Thaumcraft has several new monsters, with new drops.
 * ../Angry Zombies/ (and their big brothers, Furious Zombies) drop zombie brains, which can be broken down for essentia or crafted into various devices (notably the Brain In a Jar).
 * ../Wisp/s drop "ethereal essence", which is otherwise available only by breaking a node. These precious items (each imprinted with one of the 50 aspects) can be used in magical crafting, or broken down for essentia -- in addition to their visible aspects, all ethereal essences contain the rare Auram aspect.
 * ../Thaumic Slime/s drop "tainted goo", as do certain ../Taint/ed monsters. The Taintacle also drops "taint tendrils".  Both of these are difficult to collect, as after every 45 seconds in a player's inventory, one will dissolve (infecting the player with taint status).  However, they can be stored in a chest, a donkey's or mule's pack, or a Travelling Trunk, and will not decay there.  They can also be tossed through a magic mirror, or brought home by playing "hot potato" -- dropping them and picking them back up every 30 seconds or so.

Wands
../Wands/ are the most basic magical tool of Thaumcraft, which gather and store vis, and use it for various purposes, primarily crafting at the Arcane Crafting table, producing magical builds, and certain invocations such as triggering an Arcane Infusion. The most basic way to gather vis is to drain it from a node, but with basic (wooden or iron) wands, or without having mastered key research topics, the player must take care not to drain nodes completely lest they be damaged or destroyed.

Each wand is composed of a wand core, and two metallic caps; they can also be equipped with various foci providing "spells" to cast. The "usual" progression is from an iron-capped wooden wand ("your first wand", requiring only a vanilla crafting table), to a gold-capped greatwood wand (requiring the Arcane Crafting Table), and on to a thaumium-capped silverwood wand (requiring the Infusion Altar and scarce essentia). There are also many variations and more specialized versions that can be created.

See the ../Wands/ page for more details.

The Special Tools
Once the player has started extracting essentia and performing infusions, a variety of special items become available. Much of this is "machinery" that gets placed in the world to work, and there's also the advanced wands and foci. But there are also several sorts of enhanced tools and armor.
 * Thaumium can be used to make tools and armor with durability rivalling diamond, and effect ranging from iron to diamond. In particular, the thaumium pick can mine obsidian.
 * The thaumium tools and weapons can be further enhanced into "elemental tools" with various abilities.
 * There is also a Bone Bow with increased speed and damage, and Primal Arrows with varied enhancements for each of the six Primal Aspects.
 * Three "wearable devices" are used in armor slots: The Goggles of Revealing allow easy sighting of nodes and monitoring of magical processes, the Boots of the Traveller give much faster movement, higher jumps, and fall resistance, and the Thaumostatic Harness allows the player to fly.  The Goggles also provide a 5% discount to vis costs, while the Harness provides a 2% discount, 5% for Aer vis.

All of these are described more fully on the ../Special Tools/ page.

Baubles (Runic shielding)
As of version 4.11, Thaumcraft includes a secondary mod, Baubles. This provides an alternate inventory screen (default, but you can remap it to if you like) with four additional "jewelry" slots:  one amulet, two rings, and a belt. Various advanced (and expensive) infusions can produce several devices to use in these slots. The most prominent of these provide Runic Shielding, a "force field" that protects you from damage before it even reaches your armor, and rapidly recharges. Like Repair, recharging the runic shields costs vis from a wand in your inventory. Further enchantment can give the runic baubles more specialized powers, at some cost to protection. It is also possible to enchant other items to provide runic shielding, but this rapidly becomes very expensive.

Some slots can be used for other items: The amulet slot can alternately hold a vis-storage amulet which can recharge your wand or power runic shields directly, and the belt slot can hold either your Focus Pouch (thus getting wand foci out of the main inventory entirely), or a Thaumostatic Girdle to enhance the Thaumostatic Harness (and protect from fall damage). There are also magical "trinkets" available from various sources, including much weaker versions of the vis-storage amulet and shielding ring, and "apprentice rings" which give minor discounts to vis costs.

Advanced Armor
While basic thaumium armor is very durable, it offers little more protection than iron. More advanced enchantment can produce Thaumium Fortress Armor, giving much greater protection, including some resistance to magic and fire. The Fortress Helm can further be combined with Goggles of Revealing, and with one of several "faceplates" providing various benefits. Once the player has delved into the secrets of forbidden knowledge, they can also produce first voidmetal armor, and later "void robes".

Golems
../Golems/ are small utility mobs that the player can create. They are composed of a "golem body", an "animation core", and optionally various upgrades and accessories. To use golems effectively, the player needs an additional tool, the "Golemancer's Bell". See their page for more information.