Multiplayer



Multiplayer is the server-based version of Minecraft that enables multiple players to interact with each other on a single world, allowing them to work together to mine ores, build structures, and fight mobs (or each other), or to simply play together.

Gameplay


Multiplayer works using a server, which allows players to play online or via a local area network with other people. There are various customization options that can be set by operators. These settings depend on the type of server and can create many different multiplayer experiences.

To change multiplayer settings in Bedrock Edition, the world owner has to go to the world settings, and then the "Multiplayer" tab and select "Multiplayer Game". They can select who can join them through online, by selecting an option on the "Microsoft Account Settings" dropdown. If they select "Invite Only", only Xbox Live friends that are invited can join them. If they select "Friends Only", then only their friends on Xbox Live can join them. If they select "Friends of Friends", then the owner's Xbox Live friends and their Xbox Live friends can join. The default setting is "Friends of Friends". There is one final option called "Visible to LAN Players", which allows anyone on the network the owner is on to join them, regardless of if they are a friend of theirs or not. There can be a maximum of 8 players at a time in a world.

To enable multiplayer $$, the world owner has to pause the game and press "Open to LAN". The owner is then prompted some options. First, the owner should choose what gamemode others would be if they join. Then, the owner should select if they want cheats on or off for the multiplayer world. Upon making the world multiplayer, some differences are noticeable, with one being that game mechanisms don't stop working if the player pauses the game. For example, if the player has items being smelted in a furnace, pressing ESC does not stop the smelting process. $$, there is no difference as opening the menu in a singleplayer also doesn't pause the game. Once the world is made multiplayer, anyone on the LAN that the owner is on can join. If players want to join through online, the owner must first tell the LAN IPv4 address. Then, the port the world was given. To join through online, players must to go the "Multiplayer" page, then either make a new server, or use direct connect. Then the players must enter the IPv4 address of the network, followed by a : and the port.

Gameplay in Minecraft is generally the same in both single-player and multiplayer, with some notable differences. Multiplayer has more of an emphasis on community and collaboration between players, which is assisted by the multiplayer chat function. Multiplayer allows for the player to build contraptions that are intended for multiple players. In addition, there are many adventure maps and mini-games in which multiple players are required.

Chat


Several of these commands are configurable (the defaults are shown here).

Players can press (for keyboard) / (for touchscreen) / (for controller) to open the chat and talk to other players. Chat functions include:
 * Chat history - A small scroll bar is on the side of the chat bar. The player can also scroll using the mouse wheel or and . The last 100 chat messages are stored. Holding down  or  and attempting to scroll up or down slows down scrolling.
 * The player can view their own recently sent messages by pressing the and  keys while typing.
 * Clickable links can be pasted in chat.
 * The ability to copy & paste  in chat ( is used as a replacement for  on some Macs).  +, , ,  selects text for the player.
 * Font styling: the section symbol allows players to change the style of the text. See the list of formatting codes for further details.
 * Note: the section symbol cannot be typed in vanilla clients because they are restricted characters. Even in single player, if  is pasted and posted in chat, the player who sent it is automatically kicked with an "Illegal characters in chat" message, and a server-side   error is given. Even in single player, the only available button opens the server selection screen.
 * On Bedrock Edition, certain emojis appear as icons in-game, such as the hunger and armor icons . Other emojis and unknown character show up as a ? (question mark.)

Players can also type commands into the chatbox. Commands are identified by the server with the use of a forward slash at the beginning of the message.


 * Simply pressing acts like a command key; it opens the chat with a   in it.
 * Typing and then pressing  lists available commands, similar to entering the  command.

While typing, pressing autocompletes the first possible command or username starting with the letter(s) typed. If there are multiple usernames or commands beginning with the letter(s), the chat displays a list of possibilities; pressing tab again scrolls through the list.
 * Some commands may also have additional parameters that may be autocompleted by pressing at that point.
 * Certain commands that handle blocks (,, etc.) have parameters that need the x, y, and z coordinates of the target block(s). Using the key when these coordinates are needed automatically adds the coordinates of the block the player is looking at.

$$, the chatbox can be reduced in size, the opacity may be adjusted or it may be hidden via the chat settings in the options menu. $$, the chat settings are found within the chat screen and include options to change the color of the chat, the font, and its size.

$$, swear words in multiple languages are censored and show up as asterisks.

Errors
If the player types a nonexistent command, the command contains syntax errors or the player does not have permission to use the specified command, the player receives an error message and the command does not function.

The user then receives an error message that is only seen by the user who has done the error that can be of all reasons why above.

Narrator


Pressing +  toggles the narrator, a text-to-speech engine that automatically reads chat messages, including the username. This keyboard shortcut was intentionally hardcoded as to be unchangeable, but for unknown reasons, however, this stance appears to be under review. The narrator can be toggled between several settings:


 * Off: The narrator is inactive.
 * All: The narrator reads chat and system messages.
 * Chat: The narrator reads only messages produced by players.
 * System: The narrator reads only messages produced by the system (command outputs, notifications, etc.).

The narrator does not read commands or command outputs. Language of the narrator is defined in host system and cannot be changed from within the game (though, it can be forced by messing with windows registry).

It can also be in Singleplayer.