User talk:Munin295/Minecraft 2.0

Comments on changes
I see you altered stuff in response to my comments. It does look better now. Looting and Fortune are still anomalously cheap, but hey, players will be needing a lot of diamonds there! Come to think of it, high Looting would make the Silk Touch price more reasonable too. --MentalMouse42 (talk) 11:13, 7 October 2013 (UTC)


 * Yeah, the ore blocks were too complicated. Emeralds might be a better choice than diamonds, but farming them from villagers is just a little too easy right now.
 * I am trying to give some thought to re-balancing the enchantments so that there are fewer "win" enchantments. For example, I replaced Protection with Melee Protection for armor.
 * I think Silk Touch is worth the high price. Fortune gets you more of things, but Silk Touch gets you things you can't get otherwise. Maybe I'll give it it's own progression though.
 * &mdash;munin &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 19:02, 7 October 2013 (UTC)
 * Hmm. AIUI, Silk touch gets you basically three things that aren't completely decorative or novelties: ore blocks (SMP traps), cobwebs with shears (traps and mechanism), and ice (stackable water sources).  I'm still not convinced it's worth a near-max Fortune plus a stack of Ender Pearls.  Also, are you intending to charge experience costs (presumably per the Anvil tables) as well? --MentalMouse42 (talk) 11:12, 9 October 2013 (UTC)