Bedrock Edition mentioned features

Many features have been mentioned for inclusion in the Pocket Edition.

Note that this page only documents features that were mentioned but are not yet in the game. Features in development versions are described on the parent version page.

Far biome
A version exclusive Far biome, found at the edge of finite worlds was going to be implemented in 0.9.0 but got delayed.

Biome-based difficulty
Tommaso stated on reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather. This would vary the amount of hostile mobs at night and the amount of recources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions.

This was partially added with the feature of spiders spawning from leaves.

Other world sizes
Tomasso stated on reddit that they may make other limited world sizes available, in addition to the current Old world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000.

From the PC version
The developers have mentioned many features from the PC version which will eventually be included in the Pocket Edition.
 * Ender chests
 * Bonus chests
 * Banners
 * New sound engine, jukeboxes and music discs
 * 256-block height limit
 * Hardcore mode
 * Stained Glass
 * Twitch streaming
 * Sharing worlds
 * Server plugins
 * Boss fights
 * Book and quills - may be implemented through voice dictation
 * Trading
 * Multiplayer authentication from Mojang servers
 * Mojang account sync on Pocket Edition (i.e. being able to use Mojang account for skins etc)
 * Enderpearls and the End
 * Enderpearls have been partially added in 0.14.0.
 * PC Crafting.
 * Ravines
 * Non-smooth lighting returning when block models are improved
 * Polar bears

Brief mentions

 * Some way to display coordinates without an F3 menu
 * A recipe book which contains all crafting recipes, should MATTIS be taken out in the Windows 10 version
 * MCPE for Oculus Rift and maybe Google Cardboard
 * The ability to remap long touch to hardness-based touch (3D Touch) for iPhone 6S
 * Ability for really large contraptions to work in unloaded chunks
 * Splash screen for Android devices
 * New Buttons:
 * Dye [Sheep]
 * A version exclusive underworld underground structure
 * Cave Culling 2.0
 * Change of GUI button texture
 * Multiplayer chat scrolling
 * Demo/lite version re-release
 * Programming interface
 * Copy worlds
 * Tommaso mentioned adding 3-D grass on grass blocks; although he decided against it as it was expensive and clashes with the style.
 * Windows 10 Edition & Minecraft PE only structure – seen in demonstrations of the Windows 10 Edition at MineCon.
 * The following mobs were mentioned in a Q&A session, which although far fetched were tossed around – penguins, llamas, alpacas and wizards (but not spell-casting)
 * Shaders
 * A dream dimension
 * Smoother auto-jump/auto-climb
 * Villages generated on swamp biomes with cobblestone roads
 * Frogs
 * Option to play Realms over a cellular network
 * Data-driven entity definitions