Talk:Tutorials/Tips and tricks

Deletion?
I'm not too sure if this should be deleted at all, many games have many tutorials surrounding the same subject but written by different people. If one finds a certain tutorial too hard/confusing/crappy/biased/whatever to read, then a different tutorial about the same subject would be perfect.--Quatroking -  MCWiki Administrator  15:19, 7 February 2011 (UTC)
 * I suppose I could concede the point, as it is in tutorials, which has a little more leeway and multiple viewpoints for multiple people. --JonTheMon 15:51, 7 February 2011 (UTC)
 * Don't kid yourself. You don't want a dozen articles written by different people all going "MINE STONE MINE WOOD AND IF UR IN TRUBBEL DIG A WHOLE OR PEACEFUL MODE!1"
 * What we need is a single beginner's guide, comprehensive and well-polished (and single guides for other topics too). Newbies coming on this wiki don't want to search through everyone's "viewpoints" on how to punch trees. If viewpoints vary with justification (e.g. cannon design, trap design, etc.) multiple examples can be shown in the same article. We don't need everyone and their mother making their own article that covers the same subjects over and over again.
 * Anyways, yeah, I say delete. Novatastic 01:49, 12 March 2011 (UTC)
 * This is a random collection of bits and pieces, mostly covered elsewhere. The latest addition is a multilevel wheat farm, which boasts of only using one bucket of water... but that's because it doesn't have provision for auto-harvesting! --Mental Mouse 14:19, 25 December 2012 (UTC)

Section 15.3
At the end of this section it states that sugarcane can be placed underwater on sand and dirt. This is false. You can place sugarcane, then flood the area around it, but you cannot place any plant on a block submerged in water. --50.40.91.152 12:18, 30 November 2013 (UTC)


 * Read the next sentence. It will create a temporary air bubble for about a 1/2 second.  Meeples10 t ~ c 14:35, 30 November 2013 (UTC)


 * Fixed... 50.40.91.152 13:10, 1 December 2013 (UTC)

New farming technique...?
Potato/Carrots

Zombies rarely drop carrots or potatoes from dying. You can take advantage of this by creating a farm on a rare occasion like that! Simply pick a night when you are properly equipped (i.e. iron armor and an iron sword at least) and go fight some zombies. If you do this on many nights you will eventually get a potato or carrot after about 10 nights. Then simply plant 'em and watch them grow! This is more efficient than wheat because it takes 3 wheat to get one bread, as it takes 1 carrot planted to get 1-4 carrots! (Also, if you have fought skeletons as well, you can get some bone meal, so if you immediately need some food to get you started use that to save the pain (literally, your health won't regenerate without them) of waiting for them to grow.) Also, if you are near a village chances are they will have carrots and potatoes.

Just a suggestion, I don't want to add it to the article without being approved. 203.51.8.44 01:29, 12 November 2014 (UTC)

Torches
Under "Darkness" it states: "any space within 7 blocks of a torch is spawnproof." Then, under "Light Tip" it states: "In order to save torches while mining you can always place a torch every 7 blocks, since a torch has a light level that spreads seven blocks in every direction." That makes no sence/contradicts. If 7 blocks are safe, then why not place them with 14 blocks between since then each torch covers 7 blocks. /83.255.22.207 14:53, 11 September 2016 (UTC)
 * You are right, these two sections contradicted themselves. Fixed! Take care using the tutorials section of this wiki; it's kind of a no-man's land and never gets any quality reviews of any kind, like the rest of the wiki. – Sealbudsman talk/contr 15:31, 11 September 2016 (UTC)


 * Actually, placing a torch every seven blocks is better for avoiding mob spawns then fourteen unless the player is strip mining. A torch every fourteen blocks creates a line of blocks that mobs cannot spawn on but it doesn't light the area, leaving the majority of the cave dark. Caves are usually only a couple blocks wide, meaning that the combined areas of two torches 7 blocks from eacother would most often light up the full cave. A second opinion would be nice here.
 * -SuperDyl19 (talk) 00:46, 7 November 2017 (UTC)


 * Both 7 and 14 are correct, but neither formulation is fully specified. For perfect anti-spawn lighting on a level floor, you need to place torches on the floor at intervals of 7 blocks diagonally. An equivalent formula is to place torches on the floor at intervals of 14 blocks horizontally and vertically with a duplicate pattern shifted 7 blocks diagonally. Both formulas produce the same result; it's just a matter of taste. (Personally, I prefer the first one, but some people find it harder to count blocks diagonally.) If placing the torches one block above the floor, the numbers are 5 and 10, respectively, but this also works for torches 2 blocks above the floor. Of course, cave floors are hardly ever level, so you may need extra torches along ledges. As a rule of thumb, these should be 7 blocks apart where the ledge runs diagonally and 14 blocks apart where it runs orthogonally (i.e. parallel to an axis). - – Auldrick (talk &middot; contribs) 03:35, 7 November 2017 (UTC)

Silk Touch/Ender Chest Bug?
Is there really a glitch in Bedrock Edition which doesn't allow for Ender Chests to be mined with a Silk Touch enchanted diamond pickaxe? I searched Jira and only found a closed ticket. I also can't test this myself as I only own a copy of the Java Edition of Minecraft. Just want to know since this information's been added to the page and I find it odd.
 * -SuperDyl19 (talk) 04:37, 16 April 2018 (UTC)