User talk:Orthotope/Archive 1

I have a page. Yay. Orthotope


 * Grats on your page glad to know it wasn't just me. I didn't really want to have to bug more about a texture pack however Minecraft forums was no help. I hope this wont be to much info but here is my situation.

I had windows vista 32 bit with 32mb graphics card i had searched for a texture pack that would help me run the game better. like smooth 1 or 2 color blocks. I should have known better but quickly learned this would not work. I went and got a new pc that has windows 7 64 bit and a better graphics card. I also put on 64 bit java so now both 32 and 64 bit java on this pc.

After talking with you last and not getting help in forums I decided to edit my own armor. I was able to do some item editing on my old pc on the smooth graphics texture pack which worked. I followed all the same steps, extracted my minecraft jar file, deleted the the .class files. Went about editing my armor. Took care to save in same file type 32 bit .png same pixel size 64x32. Checked the file names and so on. Couldn't get it to work.

I ended up taking the texture pack from the old pc and inserting the armor file into that. armor still wouldn't show up on my current game. I tried someone else's pack. "Sphax PureBDCraft 16x16" tried extracting out just his armor putting it in a freshly extracted minecraft jar with the .class deleted. Didn't work, noticed those files were 128x64 so i re-sized and so forth still didn't work. The texture packs alone work but not the armor. Not sure if they have to stay in a 8 color depth cause it may be at 16 :/

All I want is a texture pack for my armor and possibly weapons. 16x16 cause that's what I am running and don't really want to have to use a mod just to have 32x32 or better. I like medieval rpg feelish. If you happen to see that Sphax PureBDCraft i like that armor a lot just that pack that's supposed to be in 16x16 is 32x32 and also mods the game.

I sincerely apologize if this way way to much info or you didn't want to deal with this. Didn't mean to take up your whole talk page either, used the spaces cause my friends have a hard time following my conversations so feel free to delete this. Thanks and much appreciation for any help you can provide. --BornAProphet 08:23, 4 February 2012 (UTC)
 * If you want to use just the armor and items from PureBDCraft, here's a way to do it: Download the 16x pack. Open the zip file and delete everything but the 'gui' and 'armor' folders. Delete everything in 'gui' except for 'items.png' (optionally edit this if you want to keep the original look of items other than weapons/armor). Delete everything in 'armor' except for the cloth/gold/iron/diamond/chain files. Put this reduced zip file in your '.minecraft/texturepacks' folder. Start Minecraft and remember to switch to your new texture pack. That should do it; let me know how it works out. -- Orthotope 23:05, 4 February 2012 (UTC)

You must have downloaded it to see the files, I appreciate the effort. I got a reply late last night after writing you about "EldPack's Armour" it was a whole texture pack. If I don't get the PurePDCraft to work I will use the other one. The bad part is PurePDCrafts armor files are 128x64 instead of the standard 64x32 and they are in 32 color depth instead of 8. If psp doesn't work to edit them I will try to do what you said to EldPack. The armor isn't as cool but it all set to work. even if the armor extraction don't work its close enough to the original game i can just use the whole pack. Thanks again for all the help, if you ever need anything drop me a message bornaprophet@gmail.com --BornAProphet 01:22, 5 February 2012 (UTC)

My profile was edited by another person.
I see some guy was messin' with my profile. Thanks for fixing it. Don't know why they picked my account to mess with >.< --BornAProphet 05:04, 6 February 2012 (UTC)

Site admin?
I was wondering if you were the one that set up this wiki? I thought I read somewhere a list of stuff that needed to be done or you were asking for help finishing some pages. I am on this site a lot and I have a fair amount of experience editing wiki. In my profile I left a link to the wiki my wife and I started. Anyhow if there is anything I can do to help let me know. I can devote some hours. I also have paint shop pro if any pics need editing. --BornAProphet 09:17, 11 February 2012 (UTC)


 * Not at all; I'm just a regular user. See Minecraft_Wiki:Directors if you want anyone important. -- Orthotope 18:40, 11 February 2012 (UTC)

No its all good. I noticed you had a lot of posts and correct a lot, I should have just checked myself, however I was almost positive it was your site lol. Still thought I seen a post of you asking for page corrections somewhere O.o anyways thanks for t he reply again.

Altitude Graph
Could you add Mossy Cobblestone to the Altitude Graph? Also could you make one for the nether? :D Thanks, --Dyon 20:45, 15 February 2012 (UTC)
 * There is one for the Nether on the Altitude page already. The main graph is rather full, but I have a separate one showing where structures generate: Blockcount_structures_1.1.png
 * I didn't noticed the Nether one :s. Thanks for the Structures one :D --Dyon 15:22, 16 February 2012 (UTC)

Are jungles out yet?
I wanted to get a tamed Ocelot, some places I have read and Googled say their in Minecraft 1.1 and others say not till 1.2 like 12w04a which has a date in January but says pre-release. I don't want to load to many chunks in my world if the jungle and ocelots aren't out yet. So can you tell me if they are out now or not please and thanks. Also if you get tired of my questions please let me know. You just answer quickly and have been really the only help I can find. BornAProphet - MyTalk 02:23, 18 February 2012 (UTC)
 * The version history here is generally accurate. Minecraft 1.1 was released on January 12, so jungles and ocelots are not in it. -- Orthotope 08:11, 18 February 2012 (UTC)

Extreme Delay Circuits
I'm new to circuits and trying to figure out how to create a 4-second delay without needing ten repeaters. Since you contributed the diagram for the section on an "extreme delay" circuit, perhaps you could help. In your diagram, there is an output but no input(s) explicitly shown. Is this diagram incomplete, or have I overlooked something (perhaps an assumption obvious to experienced circuit-makers)? I've tried putting buttons/levers on one or both "racetracks" but can't make it work. Advice? -- Zinc 03:11, 2 March 2012 (UTC)
 * I suppose that diagram can be improved; I didn't have a previous diagram or screenshot to base it on. That type of circuit might be better described as a very long period clock generator. The basic idea is to have two asymmetrical clocks (short 'on' signal, long 'off' delay) with slightly different periods, connected to an and gate so the output is only on when both clocks are on. It works best when both clocks have the same 'on' length, with periods that are a multiple of it (e.g., a 4-tick on 12- and 16-clocks, producing a 48-clock (least common multiple of 12 and 16)); otherwise the output pulse varies in length. A monostable circuit is useful for starting them with a specific signal length.


 * If you just want to delay a signal, rather than make a clock, I'd go with the repeaters; they're the most compact solution unless you need a really long delay. The best way that I can think of to make this automatically turn off after sending a single pulse requires adding two not gates and an RS nor latch to each of the component clocks, as well as half a dozen repeaters for isolation/signal propagation. The 48-clock mentioned above occupies at least a 11x14 space. Might be practical if you need a delay of more than 15 seconds. -- Orthotope 08:42, 2 March 2012 (UTC)


 * If you need a delay of minutes instead of seconds, you can use one or more dispensers with the items falling on pressure plates; items despawn after 5 minutes. Etho uses such a system for his Cave Spider mob system, and has a video where he explains how it works. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 06:12, 5 March 2012 (UTC)

Graphs
Hey man, EPIC work you are doing. I am really impressed. I was wondering how you got those graphs and what they are good for. Can you make a tutorial or put instruction on how to make graphs like the such? Keep up the amazing work! (Bulldozer2026 09:08, 9 March 2012 (UTC))


 * VictorJavAdore gets most of the credit for writing the arcane SVG-generating code. The program is currently a bit of a kluge, with all the configuration of which blocks to graph done in the source code. I'll try to update it for Anvil this weekend, make it more user-friendly, maybe even add a GUI. I'll probably release it once it's actually usable by non-programmers. -- Orthotope 04:57, 10 March 2012 (UTC)


 * Anvil took more effort than I expected - had to scrap the entire NBT-handling code section. Got it working, though, and can also count block subtypes now (e.g., different types of leaves, or stone brick variants). This slows down world analysis, but raw block-elevation counts are saved in a text file, so that only has to be done once; generating SVG images takes very little time. -- Orthotope 07:39, 12 March 2012 (UTC)


 * Thanks a lot man. I can see that you are really dedicated. Also who exactly is VictorJavAdore? He sounds like a cool person. (Bulldozer2026 05:47, 10 March 2012 (UTC))


 * Another user here; made some nice altitude graphs, but hasn't been very active lately. -- Orthotope 07:20, 10 March 2012 (UTC)