User talk:AdiosToreador

I agree that on the rotten flesh and egg article I put in information that was already there. But nowhere in the pumpkin article did it state that the way pistons interact with pumpkins (Besides the link to the auto melon farms)--Minecraftdino 22:49, 14 February 2012 (UTC)
 * It's there. --Moxxy 22:59, 14 February 2012 (UTC)

Delete tags
There is no need to tag the jp pages. -- Wynthyst  talk  00:55, 17 February 2012 (UTC)
 * Yeah, that's why I stopped. Bit of a derp moment on my part. Wish I could help you by deleting stuff starting with "z". You have a lot of work ahead of you.--Moxxy 00:58, 17 February 2012 (UTC)

Golems
Couldn't something be said about how golems are created? They're the only mob that is "constructed", as well as the only entities in the game that aren't built in a gui (e.g.; table) of some kind.--Chilangosta 07:54, 24 February 2012 (UTC)
 * Disambiguation pages are usually fairly short; they're not meant to be an exhaustive comparison. I don't think it would be unreasonable to have a sentence making it clear that they're constructed by placing blocks in the correct configuration, though. -- Orthotope 08:36, 24 February 2012 (UTC)

Iron Golems and Endermen
I created a topic due to your edit: Talk:Iron_Golem.

I figured you wanted to be a part of it, due to my notion that you are very perfectionist about keeping things the way you think they should be.

Nether Generation in 1.2
Since you're feeling it like "not important enough to appear in the Version History page", where can we report that "The Nether generator isn't using the entire height, making the level 128 to 256 only accessible in Creative Mode" ?

Not a bug, but an important information, sorry.
 * Not a problem, I see you've already added it. It is indeed important info. --Moxxy 18:04, 1 March 2012 (UTC)

About 1.2.2
Hello. This problem doesn't occurred to you?--MisterSanderson 02:17, 2 March 2012 (UTC)
 * No, all my villagers are there. --Moxxy 02:18, 2 March 2012 (UTC)

Did the spamming stop?
I was reading the admin noticeboard and heard that you were getting spammed.Did it stop?

Biomes
Why did you undo my edits? It was only a little observation about how biomes generate after Beta 1.8...Ua 14:38, 12 March 2012 (UTC)
 * They grouped like that since they were added in the Halloween update. --Moxxy 14:54, 12 March 2012 (UTC)
 * I remember that it was different how biomes generate: from the Halloween Update to the Adventure Update I've never seen a desert next to a tundra.Ua 15:40, 12 March 2012 (UTC)
 * Just to chip in, I have seen deserts next to tundras. it is rare, but it happens. --Kizzycocoa 15:42, 12 March 2012 (UTC)

Ocelot
Why'd you undo my revision? The other half of the sentence wasn't really needed. Saying that the player entering a portal was enough. --Lolmaster 01:25, 13 March 2012 (UTC)
 * Whoops, read it out of context. To me all I saw was "When entering a portal" which seemed incomplete and like you removed it by mistake. You can revert my revert. --Moxxy 01:27, 13 March 2012 (UTC)
 * Okay. --Lolmaster 01:28, 13 March 2012 (UTC)

Renewable Resource (XP Orbs)
I see what you mean about the note I added (you deemed it a non sequitur, I believe), but I feel like that information is relevant to the gameplay and should be mentioned somewhere. Rather than start an edit war, I'll ask: any ideas on where best to place it?

Oh, and I've noticed your frequent mentions in the history pages. Keep up the good work. -Marksmanship 02:08, 29 March 2012 (UTC)
 * Sorry for taking so long to respond. The reason I removed it is because the page pretty much deals with infinity, it either is or it isn't. Most of what you were talking about was how it extends the period of diamond tools in which case it's still non-renewable. The page isn't meant to talk about extending the use of non-renewable resources, just about what is infinite and what isn't. What you added is relevant to gameplay but is pretty well covered already in the enchanting pages. --Moxxy 06:27, 9 April 2012 (UTC)

Removing others' bug reports
Hi. In removing my bug report about animals randomly fleeing /towards/ the source of the thing that harmed them, I think you are starting to get just a bit too trigger-happy - a trend I have been noticing over the last couple of weeks. (As it says in the reporting guidelines, 'Please do not spontaneously delete an issue report or comment...') Even though I know you don't agree with me that it's a bug, I think it is, and as such I am entitled to draw it to Mojang's attention. Removing the report entirely rather than just downgrading it to an annoyance was definitely not on. Rather than get into an edit war, I'm asking you to put it back again, or reply here so I know you won't just remove it again if I do. 82.69.54.207 14:06, 6 April 2012 (UTC)


 * Pardon me for interrupting (watchlisted this page waiting for a reply to my own query), but I'm pretty sure the animals were deliberately coded to "flee" in a random direction, rather than explicitly away from the player. I personally think this makes them harder to hit than if they tried running away from me.  Thus, it's a case of individual opinion on whether or not this needs to be improved, making it hard to properly classify this as a bug rather than a note or trivia.  Marksmanship 17:34, 8 April 2012 (UTC)

Village Blueprints
Ty for the convert!!! I didn't know how to do that but ill look at what you edited differently and I should be able to do the rest of it on my own