User talk:Skylinerw

I think we edited around the same time
You may have undone some of my work, try to fix it: http://minecraft.gamepedia.com/index.php?title=Player.dat_format&curid=30059&diff=604675&oldid=604670  LB ( T 16:59, 6 February 2014 (UTC)
 * All good, made sure not to remove any information. I had already included the "CanPlaceOn" tag, and moved your "HideFlags" over to the "Other" section, since these tags need to fall under the "tag" tag. Skylinerw (talk) 17:04, 6 February 2014 (UTC)

Smithy = Blacksmith
It wasn't vandalism, just colloquialism. British even.

Probably more globally recognisable reverted, but not fair to label that edit as vandalism.

Alright, wasn't sure if it was some youtuber reference material, such as "budder". Thanks for the clarification. Skylinerw (talk) 01:50, 14 February 2014 (UTC)

Flower Pots
I've tested every single block with every data value, and the ones listed plus webs are the only ones that render in a flower pot. I don't know how you are getting iron bars, wool, or beacons to render. Am I missing a tag or something?

Also, I'm pretty sure that the Item tag is an int, not a string, at least in 1.7.5.

mister_person (talk) 01:38, 4 April 2014 (UTC)


 * I see where the issue is now; the chunk format page is updated to the latest snapshots when available (currently 14w11b), in which the "Item" tag is a string-type and a large number of blocks render when used in the tag. They won't appear as they normally would in-game, but rather like a cross. Here's an image example: http://i.imgur.com/oOtTsE0.png (note that the cobweb follows the pattern instead of being scaled)


 * And while a large number of blocks do render, there are still some that don't, such as cauldrons, brewing stands, redstone, comparators/repeaters, and doors. So since there's a huge number of blocks that do render, the list of valid blocks instead contains those values that would refer to blocks that can be placed within the flower pot in-game. Some of them require specific "Data" tag values, such as "tallgrass", but then each of the other valid IDs would need their corresponding "Data" values listed. Might be worth removing the list entirely and pointing folks to the flower pot page instead.


 * Currently an overhaul is in the works on the whole metadata concept, which would be its replacement with "block states". So instead, all blocks will have item IDs instead of Damage values (so something like minecraft:wool_red instead of minecraft:wool with a Damage value of 14). Unfortunately there's no known time when this will be completed, but would fix the issue about listing every single "Data" value (unless, of course, the list is removed and people are redirected to the flower pot page).


 * Skylinerw (talk) 02:16, 4 April 2014 (UTC)

Spawn area center
Take a look at the picture, as you can see my cursor is pointing in the middle of four blocks when I am at x+0, z+0 looking straight down. The blocks are aligned so that the center of them is x+0.5 and y+0.5. The spawn point is not a block. metarmask  16:22, 7 October 2014 (UTC)
 * I suppose it's a matter of semantics. Players do not respawn on corners, but at the center of blocks. An image showing the world spawn being a corner could be misleading in that sense, especially when the focus of respawning is, of course, player location. Skylinerw (talk) 16:58, 7 October 2014 (UTC)