Talk:Spawn/Multiplayer details

Protected area
On my server(mc1.2.3 craftbukkit2377)the spawn area isn't protected for the whole map height, just around ground level.

This page seems to be accurate, I have found similar thing on my server when discovering the spawn point. Thing I would add as a note is that while spawn area is build, players seem always to be "born" in highest level of structure, so if you want to build house for spawning, for now you gotta leave roof off, because otherwise players will spawn on roof and not at intented place. That effect if not accounted can cause some unfortunate side effects.

help me plz i am confused
On a superflat server, in server.properties, can you select where you spawn players. Furthermore, at the players original spawn point in my singleplayer superflat world, will multiplayer spawn players around the spawn point? I am trying to make a superflat world into a server, but w ill the town I made near my spawn be lost as the game makes a different spawn point, or not? --88.110.121.248 15:23, 26 June 2012 (UTC)

Constantly loaded chunks question
Is the section about Constantly loaded chunks only relevant to SMP, or does it apply to SSP now they all share the same codebase?

I have an idea for a single player map that might depend on the answer to this...

Thanx in advance. --GufNZ (c: (talk) 08:46, 22 October 2013 (UTC)

Possible correction
I believe the constantly loaded area is actually 12x12 chunks (192x192 blocks), and not 24x24 chunks as it currently states. Can anyone confirm?

Possible Changes
I run a lot of test in multipleyer in 1.7.2 and the actual size of the spawn area seems to be 10 x 10 not 20 x 20. Please someone test this to confirm.