Fire Charge

Fire charges are items that light fires when.

Usage


Fire charges can be used as ammunition for dispensers, or as an inefficient substitute for flint and steel (although easily renewable and farmable).

When used, it instantly lights a fire, similar to flint and steel. The fire charge is consumed in the process. It can also prime TNT like flint and steel. However, it cannot be used to detonate creepers.

When a fire charge is fired from a dispenser, it acts like a blaze fireball, flying in a straight line (with random aim). When it hits a block, it will place fire. It produces no explosive effect. If it hits a player or entity, it can deal a total up to damage:  projectile damage, and  fire damage from being set on fire. These fireballs can prime minecarts with TNT. They cannot be deflected.

When thrown at a nether portal frame, it lights the portal like flint and steel.

Data values
Shot fire charges have entity data which define various properties of the entity. Their entity ID is, which is same entity as Blaze fireballs.

Trivia

 * The  entity, AKA Ghast fireballs, have the same texture as the   entity.
 * Their hit damage is actually fire damage, as seen by the fact that they will not deal damage to you if you have fire resistance.
 * When a dispenser with a fire charge is placed with a block directly in front of it, the dispenser shoots through it and lights a fire on the other side.
 * A fire charge will fly infinitely far until it hits a block or an entity, even if it is outside the player's render distance.
 * When shot from a dispenser, the fire charge starts out stationary and accelerates, as though it is falling rather than being launched. Fireballs shot by blazes, however, maintain the same speed all the way up to the target.