Java Edition Far Lands/Up to Infdev 20100325

Stone wall "Far Lands" (X/Z: >±33,554,432)
In the February 27th build of Infdev, all generation past 33,554,432 blocks would be solid stone, continuing out to the 32-bit limit. This wall extends vertically from the bottom of the world to the height limit, and are the first truly visible appearence of the Far Lands, although very visually, behaviourally and positionally distinct from convention.

In the March 13th build, a world boundary was placed at 32 million blocks, preventing this wall from being normally accessible, however modding can bring it back. Later Infdev versions would have ores spawn in this stone wall as if it were any other body of stone.

This stone wall may not always start at exactly 33,554,432 blocks out - it is not uncommon to see a rough, repetitive boundary at this point, visually resembling the ridges of a radiator or the fins of a heat sink, in a similar way to how the usual Far Lands can generate a few blocks earlier.

With the terrain generation rewrite in the March 27th build exactly a month later, this stone wall was eliminated and unwittingly "replaced" with the traditional sets of Far Lands.

While occurring at exactly a power of two, this is not a hard limit, but rather due to the noise generator settings for these versions themselves also being a power of two, returning this overflow point in the calculations.

Walking to these Far Lands is impossible in normal gameplay as the game becomes unplayable well before this point due to a variety of distance effects. Even if a player could overcome the distance effects, beyond 16,777,216 blocks away blocks stop being solid (however, swimming in water is still possible), preventing the player from traveling any further.