Campfire

A campfire is a block that can be used to cook food or act as a light source or smoke signal.

A soul campfire is a variant of the campfire with turquoise flames.

Breaking
Campfires can be mined with any tool, or without a tool, but axes are the fastest. A regular campfire drops 2 charcoal, a soul campfire drops soul soil, and either one also drops any items placed on it. If mined with a tool enchanted with Silk Touch, the campfire instead drops itself as an item.

$$, either kind of campfire can also be broken by pushing it with a piston or sticky piston. Pistons cannot move or break campfires $$.

Natural generation
Campfires can generate in and  villages.

Trading
$$, apprentice-level fisherman villagers have a 50% chance of selling a campfire for 5 emeralds.

$$, apprentice-level fisherman villagers have a $2/3$ chance of selling a campfire for 2 emeralds.

Usage
Lit campfires emit a light level of 15 and lit soul campfires emit a light level of 10.

Campfires are lit by default when placed. Campfires can be manually lit by or dispensing flint and steel on them, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when  is true. $$, campfires can also be lit by an item enchanted with fire aspect, or stepping on it while burning.

Campfires can be extinguished by waterlogging it (placing water in the same block space), throwing a splash water bottle on it, or a shovel on it. $$, campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with torches, rain does not extinguish campfires.

Any items cooking on a campfire always drop when the campfire block is broken.

Particles and smoke signals
Campfires produce smoke particles that float up around 10 blocks before disappearing. If a hay bale is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead.

Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks more than one block directly above it.

Although a trap door is thinner than a slab, a trap door can block the smoke completely, preventing the smoke from floating up.

Campfires emit extra smoke particles during rain, similar to lava.

Campfires also emit occasional ember particles, similarly to lava. Soul campfires do not emit embers because they are blue.

Damage
Campfires damage mobs standing on top of them even if underwater (with exceptions such as shulkers, zombified piglins or guardians), but only if lit, campfires deal and soul campfires deal  of damage every tick (although damage immunity reduces this to once every half-second). It also adds 160 fire ticks (8 seconds of burning). $$, campfires do not cause lasting burning nor destroy items. Damage taken is considered fire damage and is reduced by armor (which loses durability), the Resistance potion effects, and the Protection and Fire Protection enchantments. The player can avoid being damaged at all, either by using a potion of fire resistance or wearing Frost Walker boots. Crouching on a campfire also prevents damage.

Regardless of height, all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block.

Cooking
The player can place raw food on a lit campfire by the food item on it. Up to four food items can be placed on a single campfire, which cooks the items simultaneously. Unlike other blocks that can cook food, campfires do not require any kind of fuel to cook. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 ticks) to cook, compared to 10 seconds for furnaces or 5 seconds for smokers. Assuming that one uses all four slots to cook at once, the Campfire is, therefore, more efficient than furnaces (taking 10 seconds less per four items and no fuel) for cooking, but must be watched so as to pick up the food and refill it once it is done. It is slower than a smoker by about ten seconds, but its lack of fuel consumption could be seen as a worthwhile trade-off. Once finished cooking, items pop off the campfire. If the campfire is extinguished while cooking food, it resets as if it had not been cooked at all. Food items can be placed on an unlit campfire.

Other items can be placed on campfires using external editors, mods or add-ons.

Hoppers
Campfires do not have an external inventory. Raw food cannot be loaded into the campfire with a hopper.

A hopper placed directly underneath a campfire pulls through any items dropped into the campfire. Any drops from a mob that dies in the campfire get pulled into the hopper.

Bees
Placing a campfire under a beehive or bee nest allows players to harvest honey bottles or honeycomb without provoking the bees. It should be noted that there must be unobstructed air between the campfire and the beehive or beenest. Smoke may travel through a solid block placed above the campfire, this will not have the desired effect on bees even though the smoke seems to reach the hive.

Piglins
Lit soul campfires repel piglins that are not currently attacking. This occurs when the piglin is within an 8 block radius of the soul campfire.

Light source
Standard lit campfires emit a light level of 15, while soul campfires emit a light level of 10. Like most other sources of light, campfires melt nearby snow and ice. Due to their lower light level, soul campfires do not melt snow or ice.

Note Blocks
Campfires can be placed under note blocks to produce "bass" sounds.

Converting soul sand to soul soil
Soul campfires can be used to convert soul sand into soul soil. If a soul campfire is crafted using soul sand, placed, and then broken without Silk Touch, that soul campfire drops soul soil.

Piston interactivity
$$, pushing a campfire or soul campfire with a piston or sticky piston breaks it. Unlike other methods, breaking with a piston drops only one charcoal instead of two. Campfires cannot be pulled by a sticky piston.

$$, a campfire cannot be pushed by a piston nor pushed nor pulled by a sticky piston.

ID




Metadata
$$, campfires use the following data values:

Block data
A campfire has a block entity associated with it that holds additional data about the block.




 * See Bedrock Edition level format/Block entity format.
 * See Bedrock Edition level format/Block entity format.

Trivia

 * If the campfire is waterlogged, already lit, or something flammable is adjacent to the nearby air block, using the flint and steel on the side of the campfire sets the adjacent air block on fire instead.