Minecraft Dungeons:Tough Vindicator

An armored vindicator is a hostile mob and an armored variant of the vindicator that appears on most levels in Minecraft Dungeons.

Appearance
Armored vindicators have two variants, one is a vindicator that has a hornless metal helmet, gold buttons, purple pants, and wields a double axe, the other is a vindicator that has a horned metal helmet, diamond buttons, blue pants and wields a Whirlwind, in addition to being larger (2.7 blocks).

Spawning

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Behavior
Armored vindicators are hostile toward heroes on sight, and rush toward a hero. When attacking, the armored vindicator raises its main hand, brandishing a double axe or Whirlwind. The diamond variant has higher health and damage. While not attacking, the armored vindicator lowers its arms and weapon and looks around for threats. These illagers have a larger health pool and will hit the player repeatedly even when being attacked.

Like diamond armored pillagers, diamond armored vindicators are not stunned by normal attack damage except some artifacts and any weapon with the Stunning enchantment.

Vindicator Raid Captain
A vindicator raid captain is a powerful variant of the diamond armored vindicator in Minecraft Dungeons. They spawn in locations as a powerful mob such that when defeated, the mission has negative modifiers or a higher threat level, but the rewards throughout the mission are better. They are the most common type of powerful mob in Minecraft Dungeons.

Appearance
Vindicator raid captains look exactly like diamond armored vindicator that carry an ominous banner on its back.

Behavior
Vindicator raid captains behave like normal armored vindicator, attacking the hero with its axe. However, they deal increased damage and knockback. Vindicator raid captains only spawn within missions that have already been completed once, but not on all. Depending on the situation, there can be one to six vindicator raid captains in missions. They spawn with a group of illagers or illager allies around them, such as vindicators, armored vindicators, geomancers, pillagers, armored pillagers, mountaineers, armored mountaineers, wind callers, enchanters, royal guards, iceologers, and witches or alone, like in the patrols of the base game.

Drops
When defeated, they drop one of two banners, either threat or mystery. Threat portrays the Bad Omen icon and Mystery portrays a skull, and when picked up, the game is enhanced with modifiers (e.g. enemies have boost). At the end of the level, an extra item is given in addition to the artifact chest. Also, the chance for it to be unique exponentially increases for every vindicator raid captain defeated after the first.

If all six vindicator raid captains have been defeated inside of a daily trial on Apocalypse + 25, the highest power level items in the game can be collected from the raid captain chest.

Known mystery banner modifiers

 * 20% of mobs have the enchantment.
 * 35% of mobs have the enchantment.
 * 35% of mobs have the enchantment.
 * 40% of mobs have the enchantment.
 * 50% of mobs have the enchantment.
 * 10% of melee mobs have the enchantment.
 * 30% of melee mobs have the enchantment.
 * 15% of melee mobs have the enchantment.
 * 10% of ranged mobs have the enchantment.
 * 20% of ranged mobs have the enchantment.
 * 30% of ranged mobs have the enchantment
 * 30% of ranged mobs have the enchantment.
 * 50% of ranged mobs have the enchantment
 * Mob health is increased by 50-250%.
 * Mob damage is increased by 50-200%.
 * Mob speed is increased by 30-100%.
 * Player health is decreased by 20-75%.
 * Player damage is decreased by 20-60%.
 * 20-35% of melee mobs are replaced with.
 * 15-40% of ranged mobs are replaced with.
 * Night mode

Health
The gold armored vindicators has 330 HP while the diamond armored vindicators has 500 HP in the code. On Default I, all mobs have 9.6% health and 12% damage of what is set in the code.

Data value

 * In the game files, the vindicator raid captain is referred to internally as the.