Gameplay



Gameplay in most game modes of Minecraft consists mainly of adding and destroying a variety of different blocks in a randomly generated world.

With these blocks, players can manipulate the world around them, building and destroying structures. As gameplay in Minecraft is so open and unguided, players often set their own goals and play the game as they see fit. An example of this is the Minecraft minigame, Spleef.

Game modes


Minecraft has 5 gamemodes: Survival, Creative, Adventure, Spectator and Hardcore. The "demo mode" is Survival with the  attribute, which defines if the game is from a trial version or not.

In the level.dat file, Survival mode is, Creative is  , Adventure is  , and Spectator is. Hardcore is Survival with the addition of  (a normal world uses   instead). This knowledge allows hacking to change game modes by editing the world's level.dat. The command can be used to switch between these (except Hardcore, as it cannot be set using commands). For example, puts the player into creative mode.

$$, a player with operator permissions on a server or cheats enabled is able to open a GUI by pressing and, which then allows the player to cycle through the four available gamemodes available with  by pressing.

$$, the gamemode can also be changed by quitting the world, going to Edit World, tapping either Creative or Survival, and then returning to the game if cheats are enabled.

Survival
In this mode, players have to gather all their materials to build, craft items and tools and gain experience points. There is a health, hunger, and armor bar, an inventory, and also a oxygen bar when underwater, suffocating, or in lava. If a player runs out of hearts (health), the player dies and returns to the spawn point. Upon death, the player emits smoke, loses all experience and items, and a death message. Maximum reach is 5 blocks.

Creative
The player has access to an infinite amount of almost all blocks and items available, and can destroy them instantly. Players are invulnerable, unless they fall into the void, and do not have health, armor, or hunger, and can fly. The player has access to items not available in Survival mode, e.g. spawn eggs. The player cannot see command blocks if they look through the creative GUI - they need to spawn command blocks with the or  commands. Max reach is 6 blocks.

Adventure
Players can interact with objects such as levers and buttons, and can interact with mobs. However, they can break blocks only with tools having a CanDestroy data tag, and place blocks only if the block they are holding has a CanPlaceOn data tag, making this mode good for adventure maps. Max reach is 5 blocks.

Hardcore
In this mode, which plays in the same way as Survival mode, the difficulty level is permanently set to "Hard", and when the player dies, they must either delete the map or permanently switch to spectator mode, effectively preventing them from interacting with the world ever again.

Technically, Hardcore is a game mode modifier rather than a game mode. However, without cheating, it is possible to get only "Hardcore Survival". To obtain "Hardcore Creative" mode, the player must edit the game world with external tools, or opening to LAN, and turning on cheats. There is almost no visible difference between "Hardcore Creative" and "Non-Hardcore Creative". Because of this, "Hardcore" usually refers to "Hardcore Survival". On a server, a player who dies gets put into spectator mode, while all other players remain in survival mode. When looking at a hardcore singleplayer world, the gamemode is "Hardcore Mode!" and the color is red.

Hardcore is not technically a game mode as it cannot be enabled with the command.

Spectator
When in spectator mode, players can clip through blocks, enter the perspective of other entities by left-clicking on them, and are invisible to all players and mobs except for other spectators. The player can't interact with blocks, entities or their inventory. When in third-person mode, they look like a transparent, floating head with no body. The player can use the scroll wheel to adjust the speed at which they are flying, unlike flying in Creative mode.

Table of game modes
Below is a brief summary of the different available features in each game mode.

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