Bedrock Edition beta 1.20.10.20

Beta 1.20.10.20 (Android) or Preview 1.20.10.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Bedrock Edition 1.20.10, released on May 25, 2023, which brings more parity from Java Edition and fixes bugs.

Blocks

 * Barrel
 * Recipe has been modified to use planks instead of sticks to match.


 * Chiseled Bookshelf
 * Players without permission to open/close containers can no longer interact with them.


 * Concrete
 * The ID's of  have now been split up into their own ID's.


 * Decorated Pots
 * If they crafted with at least one pottery sherd now have a hover tooltip displaying the pottery sherd and brick ingredients.


 * Note Block
 * Note blocks on top of soul soil now produces the harp sound instead of the snare sound.


 * Packed Mud
 * Can no longer mine faster with a shovel.


 * Sculk Sensor
 * Can now detect the following events:
 * Placing, rotating, or removing an item in an item frame or in a glow item frame.
 * Charging a respawn anchor.
 * Scraping or applying wax to blocks of the copper block set.
 * Switching a daylight detector to an inverted daylight detector or vice-versa.
 * Adding food to a campfire.
 * Adding or removing a music disc to a jukebox.
 * Mud turning into clay.
 * Harvesting sweet berries.
 * Placing an eye of ender in an end portal frame.
 * Bees entering or exiting a beehive or a bee nest.
 * Interacting with composter.
 * Attaching or detaching a lead from a fence.
 * Attaching or detaching a lead from a mob.
 * Dying a sheep.
 * Picking glow berries.
 * Farmland turning into dirt.
 * Using a spawn egg on a spawner.
 * Silverfish merging with blocks.
 * Using a hoe on rooted dirt.
 * Using a shovel to create dirt paths.
 * Placing a door.
 * Planting seeds in farmland.


 * Shulker Box
 * The ID's of  have now been split up into their own ID's.

General

 * Experiments
 * Renamed the "Short Sneaking" experimental toggle to "Short Sneaking and Crawling".
 * Now also contains the ability to crawl.

Items

 * Boats
 * Recipe no longer needs a shovel to match.
 * Except bamboo raft.


 * Cobwebs
 * Now can't craft into strings to match.

Mobs

 * Horse, Mule, and Donkey
 * Can now be tempted using a golden apple, golden carrot, or enchanted golden apple.


 * Llama
 * Can now be tempted using a hay bale.


 * Magma Cube
 * Can now be affected from Jump Boost.

World generation

 * Chiseled Deepslate and Polished Basalt
 * Can no longer be replaced by sculk.


 * Polished Deepslate
 * Can now be replaced by sculk.

Experimental
These additions and changes are accessible by enabling the "Short Sneaking and Crawling", "Experimental Cameras", and "Beta APIs" experimental toggles.

Gameplay

 * Crawling
 * Added the ability to crawl.
 * Created new player crawling animation.
 * Players will now begin crawling when in a 1 block gap, similar to sneaking.
 * Crawling is the same speed as sneaking.
 * Players will automatically stand up or begin sneaking if they leave the 1 block gap.

Command format

 * Changed camera command fade color to take integer values from  to   rather than   to   fractional values.
 * Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between  and   seconds.
 * Ensuring camera pitch can only be between  and   degrees.
 * Ensuring camera pitch can only be between  and   degrees.

Technical

 * API
 * Dynamic properties can now optionally have default values.
 * Increased dynamic property registration limits:
 * Actors:  ->
 * World:  ->
 * Removed  Use   with an empty string to clear the title.
 * Updated,  ,   to  ,  ,   on   (seconds to ticks).
 * Updated  to reset the times per each new title.
 * Added  support for ,  , and.
 * Entity
 * Added  property   Returns whether the player is gliding with elytra.
 * Added  property   Returns whether the player is using the jump action.
 * Added  property   Returns whether the player is flying (e.g. creative or spectator mode).
 * Added  property   Returns whether the entity is sprinting.
 * Added  property   Returns whether the entity is swimming.
 * Added  property   Returns whether the entity is climbing (e.g. player on a ladder or spider on a wall).
 * Added  property   Returns whether the entity is on the ground.
 * Added  property   Returns whether the entity is in water.
 * Added  property   Returns whether the entity is falling.
 * Added  property   Returns the current fall distance (used for calculating fall damage).
 * Added function  Makes the player fly (e.g. creative or spectator mode).
 * Added function  Makes the player stop flying (e.g. creative or spectator mode).
 * Added function  Makes the player glide with elytra.
 * Added function  Makes the player stop gliding with elytra.
 * Added function  Makes the player swim.
 * Added function  Makes the player stop swimming.
 * Entity effects
 * Updated function  to return void and to throw if the effect does not exist or the parameters are out of bounds.
 * Updated function  to throw if the effect does not exist.
 * Updated function  to throw if the effect does not exist.
 * Added events,  ,  , and.
 * Removed function.
 * Removed.
 * Added  Returns the minimum possible value for the component.
 * Added  Return the maximum possible value for the component.
 * Renamed  property to.
 * Renamed  property to.
 * Renamed  method to.
 * Added  It is triggered when any health change happens for an entity.
 * Added  Return the maximum possible value for the component.
 * Renamed  property to.
 * Renamed  property to.
 * Renamed  method to.
 * Added  It is triggered when any health change happens for an entity.