Talk:Mob

Are drowned hostile or neutral?
They're currently classified as hostile mobs, however (based on personal observation in vanilla survival worlds) if you aren't in water they will not attempt to attack you while it's daytime. I've also noticed in recent updates that you can be in water with them, it just has to be daytime, but this might be a glitch of some sort. Further evidence is that they'll sometimes come chill on land when it's raining, and won't make any moves to attack you. Is this some oddly consistent glitch, or should they be moved to the neutral mobs section? (Their rules of hostility seem to be similar to spiders, minus the water bit, which is my logic as to why they should go in that category instead instead) (edit 97.113.42.99 18:23, 25 May 2019 (UTC): trident drowneds are exceptions to the neutrality it seems, I forgot about that detail sorry : --97.113.42.99 18:16, 25 May 2019 (UTC)


 * That they don't come out of water in daytime is the same thing as zombies and skeletons going to shadow: preventing to get lit on fire. It doesn't make them neutral; move and they'll try to get close still.
 * The sameis true for the rain, rain during daytime makes them think they'll catch fire when they move. FVbico (talk) 18:35, 25 May 2019 (UTC)

Reworking of drops classification
I propose that we get rid of (or at least rework) the current drops classification, and implement a system that better reflects the loot table. Maybe something organized by pools? Take the elder guardian page, for example. One pool in their loot table is for the prismarine shards drop, another is for cod, crystals, or nothing, another is for the sponge, and the last is for the random fish. Although this information is all there, it doesn't do a great job of explaining how every drop is or isn't related to each other. Ideas? Thoughts? -PancakeIdentity (talk) 23:47, 6 June 2019 (UTC)
 * Good point. The elder guardian's drop section is a mess, I agree. Assuming all mobs drop loot according to a pool system, I don't think there is a problem with such organization.
 * I attempted a list-based reorganization on the elder guardian article. This may be suboptimal because it's hard to indicate that the mob drops all listed items rather than some of them. --AttemptToCallNil (report bug, view backtrace) 16:58, 12 October 2019 (UTC)
 * It looks good, though I wonder if a table that is organized by drop pools could maybe work better? I'm not sure. -PancakeIdentity (talk) 17:32, 12 October 2019 (UTC)
 * Didn't find a good way to make drop pools into a table. I am generally wary regarding tables because they tend to be not very well designed (lots of empty space and/or problems with narrow screens and mobile devices). --AttemptToCallNil (report bug, view backtrace) 18:21, 12 October 2019 (UTC)

Removed skeleton trap from mob list
I propose moving the skeleton trap from the mob list here. It doesn't even have its own page and more seems like a behavior of skeletons/skeleton horses. (I'd also be interested in discussing removing jockeys, but that's different enough to warrant its own discussion imo). Thoughts? -PancakeIdentity (talk) 22:45, 21 June 2019 (UTC)
 * Looks like the trap was already removed or renamed to "Skeleton Horseman". (Or is the title of this section already written with that in mind, given the past tense?)
 * Interesting point about combined mobs like jockeys (I presume skeleton monsters can be thought of to be in that class as well). I think they could be in their separate category.
 * As an additional note, I believe the page needs to move away from its centered galleries to left-aligned lists (probably with sprite icons). --AttemptToCallNil (report bug, view backtrace) 16:35, 12 October 2019 (UTC)
 * Yeah, as it is right now, the wiki seems to present jockeys (and etc) as separate mobs, when they're more just behaviors of existing mobs. I think moving them to their own category could be good. I also think there should be a discussion on removing the pages such as Chicken Jockey and incorporating the info into Zombie/Drowned/Zombie Pigman. Especially in this specific case seeing as how Bedrock has a much more extensive behavior for this specific jockey type.-PancakeIdentity (talk) 17:30, 12 October 2019 (UTC)
 * I opened a discussion for chicken jockeys, though given the rather understandable trend of splitting information (to avoid crowded or too long articles), the proposal to completely separate jockey information from zombie articles is probably more likely to be implemented. --AttemptToCallNil (report bug, view backtrace) 17:59, 12 October 2019 (UTC)

Minecraft dungeons mobs and give minibosses another category
Minibosses will include ravager, evoker, elder guardiam Therandomdudeman (talk) 00:15, 5 July 2019 (UTC)

The pointless proliferation of mob categories
This elaboration of mobs into a dozen categories is useless and has no basis in the game, as far as I can see. This is just something somebody made up one day, not information about the game itself. This page used to group mobs by how they affected/were affected by game mechanics, which was useful information everybody needs to know to thrive and make progress. It needed some work, because it didn't reflect Bedrock's category of Aquatic Mobs, but the way they're organized now doesn't accomplish that. I'd like to see the page returned to a more useful set of categories: basically, Passive, Neutral, and Hostile Mobs for Java, plus Aquatic Mobs for Bedrock, and get rid of the made-up ones like the "peaceful" versus "defensive" subcategories of passive mobs and the "tameable" and "trusting" categories. There are so many categories now that many mobs fit in more than one of them, and that makes them all seem less meaningful. – Auldrick (talk &middot; contribs) 17:29, 10 August 2019 (UTC)


 * I'd propose removing "neutral" entirely, as the game itself never uses it. The mobs in the neutral category pretty easily fit into "peaceful" or "hostile" anyway. Otherwise, I would only support removing Tameable, Trusting, and Ambient, as those are all more behaviors of mobs. The defensive category could also be removed, but if we're bent on keeping some sort of "neutral" classification, it could serve to fit that purpose. Though I'd also be fine if that was removed. I would oppose adding an aquatic mob section, as there's no real need for it. We don't have any other subcategory like that in this list, and they're listed later down the page anyway. Also, the aquatic classification is not unique to Bedrock. -PancakeIdentity (talk) 17:57, 12 October 2019 (UTC)


 * The list of mobs should only include each mob once, and thus its categories ought to be mutually exclusive. I also think it should be based on game mechanics to the extreme; there is no basis as far as I can see to having Utility Mobs as their own category. Iron Golems are neutral and Snow Golems passive towards the player, and their hostility towards certain other mobs shouldn't be a relevant factor any more than that of Endermen or Guardians.
 * Nevertheless, some of the categories now deleted contained useful information, especially so the Despawnable Mobs, which I took the liberty of returning to the article. They should, in my opinion, be in the section about categorizing of mobs, as nowhere is it stated that these categories need to be mutually exclusive, and as far as I can see, some of them are already not based purely on game mechanics. Blue Banana whotookthisname (talk) 00:48, 22 February 2020 (UTC)

Rare Mobs
So I been reading the mobs list and found that they didn't mention the ilusive pink sheep, brown mooshroom, charged creeper, and enderman-made golem.

Anyone who doesn't know, the pink sheep is a pink wool sheep that spawns in nature.

A brown mooshroom is a normal mooshroom struck by lightning.

A charged creeper is a creeper struck by lightning.

And finally, an enderman-made- golem is a iron or snow golem made by an enderman {the enderman must place a carved pumpkin down where it must go to make a golem}

--205.235.33.196 02:05, 19 August 2019 (UTC)#st@rk1d--205.235.33.196 02:05, 19 August 2019 (UTC)


 * These are not unique mobs, they're just variations of existing mobs. The enderman-made golem doesn't even have anything unique about its appearance or behavior. -PancakeIdentity (talk) 17:59, 12 October 2019 (UTC)

Cave Spider Hostility
The cave spider will attack players without provocation. Currently the wiki has them under the 'monster' category which requires players to 1st attack. It's suggested that the cave spider is relocated to the 'hostile mobs'. Flippywhippykippy (talk)


 * The cave spider, like the spider, is neutral in high light levels. It's complicated enough that you're right, and the page is right, both at the same time; the terms 'hostile' and 'neutral' are community terms and not baked into the game, hence the bad fit. – Sealbudsman talk | contribs 16:27, 10 September 2019 (UTC)

Planned Mobs Section
I think in the mob list there should be a "Planned Mobs" section for mobs that have been announced but are not yet in developmental versions (eg; piglins, hoglins)73.208.227.101 21:59, 20 October 2019 (UTC)
 * I aggree :) –Preceding unsigned comment was added by 217.155.205.202 (talk) at 07:40, 4 December 2019 (UTC). Please sign your posts with

Bees
Where will bees go when 1.15/1.14 releases? 205.222.3.56 13:31, 22 November 2019 (UTC)
 * Neutral mobs73.208.227.101 20:57, 26 November 2019 (UTC)

Mob Page
Hello there, i want to suggest few changes about Mob page. I have 2 problems with it:

PS: Sorry for english

1) In the neutral section, it is divided into Animals and Monsters. That is useless and bad since we have Classification bellow the list and other sections dont have this, for example Passive mobs dont have Villagers, a humanoid separated from animals, or Hostile mobs where silverfish, an animal separated from monsters. I suggest we remove these ,,animals and monsters", they are neutral and that is what matters.

2) In the list, there are mobs from Minecraft Earth and Minecraft Dungeons like Mob of Me, Arch Illager etc. These shouldnt be there because this wiki and especially that page is for Minecraft and these mobs are not in minecraft and it can easily confuse new players searching for mobs. Their games are not minecraft, they are separated games sharing very much but theyre different. Also these mobs are then absent from any other section in the page. I dont say we need to remove them from the wiki entirely, but i think it should ve proper to move them either to the pages of their game or make new page.

Also in that (oh god) "openable section" called Entities way down in Mobs and Entities pages. I think that falls under same category as Mob page and it should be removed from there too.

Thank you for your time. Klusimo (talk) 08:13, 11 February 2020 (UTC)


 * Minecraft Earch is Minecraft, in another incarnation. I don't object to reorganizing the article like you suggest, but I disagree with removing Minecraft Earth mobs. ~ Amatulic (talk) 17:03, 11 February 2020 (UTC)
 * Yes, of course, both Minecraft Earth and Dungeons ARE minecraft reincarnated BUT they are not the same, they arent versions of one game, they are separate games based around certain theme that why i want to do that, we can have separate page for that but Mob page is for mobs in Minecraft and not in other Minecraft-themed games. ALSO there will be more mobs in these games, probably a heck of them so itll get confusing. Also also, good similar example is pokemons, you have Pokemon Red and Pokemon Go, they are games based around one theme (pokemons) BUT they arent same game. You can have same pokemons in these games, but they are not same game. Thats my reasons. Klusimo (talk) 19:58, 11 February 2020 (UTC)


 * There is a separate section of this article about mobs exclusive to Minecraft Earth. Separated out that way, there is no confusion at all. It's quite clear. This page applies to all mobs in all incarnations of Minecraft. Because the different versions have such a large overlap, it wouldn't be practical to maintain separate articles that would have largely the same content.
 * I have no objection to your proposal to reorganize the animals and monsters, though. ~ Amatulic (talk) 17:20, 12 February 2020 (UTC)
 * Okey, lets keep them but we should at least add some disclaimer so that players dont think its in the original (the onee aaannnd onlyyyy..) Minecraft. Anyways i am changing the neutral section. Klusimo (talk) 06:58, 13 February 2020 (UTC)


 * I like the animals vs monsters in neutral, because the former are in peaceful mode the latter are not, it's nice to separate them 82.17.190.1 18:27, 13 February 2020 (UTC)
 * I agree.. Monster Nutural and Animal Nutrals are different for this reason. you don't get endermen or spiders etc in peaceful mode. 129.67.123.22 07:54, 20 February 2020 (UTC)


 * I prefer to merge it, even though iron golem only attack neutral monster. ImakerB (talk) 08:48, 20 February 2020 (UTC)


 * "Can you STOP dividing neutrals?! We have this list based on mob's behaviour to player, if it attacks or do not or something else. We DONT differ mobs based on things like this so stop" no because there are two types of "neutral mobs" the monster ones that dont spawn in the peaceful mode, and the mobs that do. You seem to be the *only person* who takes issue with this and it's getting annoying you getting into edit wars rather that discussing it on the talk page. –Preceding unsigned comment was added by 82.17.190.1 (talk) at 22:28, 9 March 2020 (UTC). Please sign your posts with

Minecraft Story Mode
Minecraft Story Mode (RIP btw) had some exclusive mobs, would they go in the spin off game mobs section?73.208.227.101 20:38, 28 March 2020 (UTC)

69.116.3.47 22:53, 30 March 2020 (UTC) We should add a Character article for mobs with NAMES that don't exist in Minecraft Java, Bedrock, Earth and New Nintendo 3ds. This should fix the problem with MC SStroy mode and MC dungeons. There will be exceptions (like the Witherstorm, Blocco, large henry and big hank, Benedict(Forgot his mob type, using minecraft story mode fandom wiki) Giant ghast, icy golem, and magma golem and additions to previously existing articles, Like PAMA zombies as an another part of the zombie article.

Piglin classification
I think Piglin is classified as a Hostile mob because it is hostile when the player is in the default state. 125.12.33.204 12:34, 6 April 2020 (UTC)

New "Jockey" section?
This had been touched on before, but I propose moving the "jockey"-type mobs to their own section (including skeleton horsemen). Jockeys are not in any sense unique mobs, so listing them as if they were is misleading. A separate section would also allow a note explaining this, and it would keep the direct links to these pages on this page.

I'd also be open to removing them from the page completely, but that may be a separate issue. Thoughts? -PancakeIdentity (talk) 23:13, 23 April 2020 (UTC)


 * moving jockeys to a separate section and not treating them like single mobs, but I don't think they should be removed completely; there should be some explanation that certain mobs can spawn riding other mobs. – Sonicwave talk  23:23, 23 April 2020 (UTC)


 * Is there a difference code-wise between a jockey and a mob riding another mob spawned with commands? I.e. e.g. can any of the jockeys be spawned with a unique command? Blue Banana whotookthisname (talk) 13:00, 25 April 2020 (UTC)


 * No. -PancakeIdentity (talk) 19:31, 25 April 2020 (UTC)


 * Pretty sure jockeys just refer to a mob riding another mob. We could have a section listing all of the jockeys that spawn naturally. Note that Bedrock Edition has many different baby zombie jockeys, while Java only has chickens. The BlobsPaper.png 16:32, 25 April 2020 (UTC)

THE BALL FISH HOW ARE THEY?
The puffer fish normally does not attack the player but when he approaches, to defend himself. These types of mobs do not seem to me passive but neutral. --93.36.190.102 17:57, 8 May 2020 (UTC)
 * The pufferfish do not attack, nor do they become hostile. They have an aura-like effect that inflicts the status effect of poison on nearby players and certain mobs. Blue Banana whotookthisname (talk) 22:44, 23 July 2020 (UTC)

Minecraft earth mobs variants
When are we creating pages for the Cow,Sheep,Pig,Chicken and Rabbits introduced in 0.17.0 –Preceding unsigned comment was added by 96.250.225.198 (talk) at 03:15, May 9, 2020 (UTC). Please sign your posts with
 * Anyone with a registered account can create pages. Just wait until someone with an account who feels they can create the page does it. It shouldn't be too long. -PancakeIdentity (talk) 03:21, 9 May 2020 (UTC)

Piglins - Hostile or Neutral?
Should piglins be classified as hostile or neutral? If we're gonna categorize spiders as neutral, I think we should categorize piglins as neutral. There exists a state in which piglins are not aggressive to players, therefore, they are neutral. It's really no different from spiders. -PancakeIdentity (talk) 04:06, 20 May 2020 (UTC)


 * I also think they should be classified as neutral, but in the interim, I've add a note to their section describing their behavior while wearing golden armor. QwrtyMan213 (talk) 23:21, 24 June 2020 (UTC)

dragonphase not needed in java edition
I summoned a few ender dragons in the snapshots and despite me not applying the dragonphase tag they still used standard dragon AI. Can someone see if this still occurs in both versions? 104.34.226.P124 04:36, 20 June 2020 (UTC)

Are Pillagers neutral or hostile?
Technically speaking, there exists a state where a Pillager can be passive (once its crossbow breaks). However, it takes a long time for the crossbow to break, and the feature only exists on Java edition. 72.219.72.215 01:16, 16 July 2020 (UTC)
 * If there's only certain circumstances where it is neutral, then it it hostile (with exceptions detailed in the behavior section).  Nixinova   T   C   01:37, 16 July 2020 (UTC)

logic problem
In the mob classification the ravager is count as an illager but then in the last sentence of the paragraph it does not what to change?

"Almost all naturally-spawning mobs automatically despawn when they are 54 blocks or further away from the nearest players." ??
This sentence (in the "Despawning" section) conflicts with the information in the Despawning page and implies that they immediately despawn when 54 blocks away (which is false, at least for hostile mobs), and is confusing. I don't know the ins and outs of the game other than what I read on this wiki, so could somebody please correct it? Something like, "Almost all naturally-spawning mobs eventually despawn when they are x blocks or further from the nearest players, and immediately despawn when they are y blocks or further." Thanks. Katerine459-gpuser (talk) 16:45, 23 August 2020 (UTC)


 * I've removed it and linked to Spawn instead, it looks like it was describing Bedrock Edition's mechanics but not Java's (where the despawn distance is larger, and most animals do not despawn). – Sonicwave talk  17:27, 23 August 2020 (UTC)


 * Thanks. :) This page did have one advantage over the Despawning page, though: unlike the Despawning page, this page was written in plain English. The Despawning page is extremely technical, and therefore could be very confusing to non-technical users (like young children). It would still be helpful to have a plain-English summary (with numbers of blocks, and a distinction between when they immediately despawn vs. when they eventually despawn, which is what people are typically looking for when they're searching for "Despawning") somewhere easy to find (or perhaps the solution is to have that plain-English summary in the Despawning page itself, above the technical details)? Katerine459-gpuser (talk) 15:04, 24 August 2020 (UTC)