Talk:Zombie

Page is in error sub-category.
I was looking at error sub-categories to see things I can do, and I saw that this page is in, so someone should delete what is causing that (unless if it is intentional, which I doubt). --GK1H (P/T/C) 18:44, 2 March 2021 (UTC)

Zombie Intelligence
If a zombie is burning in daylight and I throw a helmet at it, will the zombie stop to put it on as to stop burning? – Unsigned comment added by 199.216.38.38 (talk) at 19:27, 9 March 2021 (UTC). Sign comments with


 * Well, zombies do have a chance to pick up armor, they are more likely to do so on hard difficulty however. James Haydon (talk) 19:31, 9 March 2021 (UTC)


 * I think they'll always pick up and put on armor, if there's any available, but they probably need a full set to protect from sunlight. 90.191.109.211 16:52, 20 March 2021 (UTC)


 * Well, while I was playing in Minecraft: Java Edition and Minecraft when I saw this zombie out of nowhere wearing a helmet without even burning!! --182.18.206.58 08:20, 12 April 2021 (UTC)


 * They need only a helmet though to stop burning. TheGreatSpring (talk | contribs) (Tagalog translation) 08:25, 12 April 2021 (UTC)

Zombies in boats
For some reason, mobs in boats have an extended damage range (basically they can attack from farther away). I was in Education Edition and my challenge was to capture every mob possible in game. I tried to capture a zombie but I couldnt get near him. Why is that?--199.216.38.38 17:28, 10 March 2021 (UTC)


 * I'm doing something similar. Try to make a big dark room near your detainment area. That makes them spawn. And then only get them into a boat for the final detainment when you've already lured one into position. 90.191.109.211 16:52, 20 March 2021 (UTC)

Question about zombie villager
I heard that if you cure a zombie villager, the villager's trade(s) will be better. But the zombie just killed the villager instead of infecting; why!? – Unsigned comment added by Minecraftdabest! (talk • contribs) at 1:00 UTC (UTC). Sign comments with
 * On Easy, they have a 0% chance of converting a villager to a zombie villager and will always kill it. Medium is half and half and on Hard, the villager will always be infected.Humiebeetalk contribs 00:55, 17 March 2021 (UTC)

Oh...--Minecraftdabest! (talk) 13:13, 19 March 2021 (UTC)

What's the secret to infecting villagers?
I've failed this multiple times and I'm not sure what the problem is. Sometimes it works and other times it does not.

As soon as the zombie no longer sees the player, it attacks the next target (the villager), but when that happens, the zombie keeps attacking until the villager is dead. Somehow sometimes the infection does occur. What's the difference exactly? Do they just have to spend time close to each other with out actually attacking? 90.191.109.211 16:52, 20 March 2021 (UTC)


 * The secret is: See Zombie. 130.105.207.95 08:04, 11 May 2021 (UTC)

Why did zombies attack an Evoker?
I was working on this project, hence building a woodland mansion. I had two Evokers as "guards" enclosed in barrier boxes. Sudedenly, some zombies came out of the mansion and ganged up on (and killed) one of the evokers. WHY DID THIS HAPPEN?

-- 22:58, 24 April 2021 (UTC)
 * This is not a forum. Please report this at the bug tracker, reddit, or some other place.Humiebeetalk contribs 23:41, 24 April 2021 (UTC)

Why do zombies HAVE TO hunt players, villagers, and iron golems down?!
Hello... I have a question. Other than because of the code, WHY do zombies HAVE TO hunt [almost] every living thing?!?! 130.105.207.95 08:08, 11 May 2021 (UTC)
 * I would guess, traditionally, zombies want brains. Intelligent brains. So they hunt villagers and players. They don't hunt farm animals. I am not sure if they go after illagers or witches; probably not. Amatulic (talk) 16:19, 11 May 2021 (UTC)

Detection range - page inconsistency
Under the 'Behavior' section, the current text reads "Zombies [...] pursue the player on sight from 35 blocks away", however in the 'History' section under the changes for Java 1.6.1, the text reads "Zombies are now able to detect the player up to 40 blocks" and there is no mention of it being set back to 35 in any subsequent release.

One of these is wrong, is it 35 or is it 40? I was under the impression it was 40 before checking the page. It should probably be changed to 40 under 'Behavior'.

Leader Zombies
According to the Difficulty page, Leader zombies, in addition to the bonus to call reinforcements, have a bonus to max HP and the ability to break down doors. However, the latter bonuses are not explained anywhere on the Zombie page. Is the Difficulty page wrong or is the Zombie page just missing information? Tim123467 (talk) 12:47, 17 July 2021 (UTC)

Dropped weapon/armor chances when picking-up new armor
Naturally-spawned mob loots have a chance to drop when they pick a replacement for it; By example, if a zombie pick up a chestplate that a player throwed, and it already have a chestplate (and the equipment replacement conditions are true), it'll equip the chestplate, and have a chance to drop its naturally-spawned chestplate, and if it does, it always have full durability. Those drop rates may be the same than regular droprates (8%?), but are calculated independently for each piece of equipement.

Mobs also seems to not replace equipement they are actively using (helmet, when under the sunlight), but this have to be confirmed.

I would like to confirm the droprates for this, and for the full durability loots when they drop it (even if I confirmed it myself already). This wiki should mention this mechanic, because this was implemented a long time ago (along with zombies wearing equipments and pick up abilities) Bakaba9 (talk) 22:48, 2 December 2021 (UTC)