Talk:Redstone Torch/Archive 1

Is redstone copper?
Does anyone else think this mysterious "red powder" is similar to this? http://en.wikipedia.org/wiki/Copper%28I%29_oxide

And in its unmined form: http://en.wikipedia.org/wiki/Cuprite -Rossco 20:32, 3 July 2010 (UTC)
 * There is no doubt in that, good find.--Quatroking - Garble Garble! 00:19, 4 July 2010 (UTC)
 * It's copper...yes, that makes sense. Colordutiful 00:04, 29 September 2010 (UTC)


 * I think so, someone should delete the pages people have been spamming with different names for it and just call it cuprite...--Kingkai8 (what time is it? xD)

Speculative remark
"Useful for raiding parties in multiplayer..." That seems to be implying a lot of unknowns and speculation, IMO --pokemaughan

Efficiency
Since redstone drops at a rate of 4-5 per ore block mined, doesn't this actually mean that redstone torches are at least as efficient as regular torches? Consider: 1 coal block -> 4 torches, 1 redstone block -> 4 to 5 redstone torches. Harbinger0x7c0 18:16, 18 March 2011 (UTC)

Just use normal torches, they're brighter and easier to make. By the way, coal is easier to find than redstone. iamninja28

Effected Blocks
This is a problem with most redstone pages, it doesn't say exactly which blocks it will affect. So does it work with the blocks on it's four sides, or the blocks above and below it too?

Power and Current
It is a misnomer to attribute "power" and/or "current" to redstone, especially torches. Torches provide a signal, not power. Power defined as work multiplied by time. Torches themselves don't do work, so they cannot provide power. They merely pass along signals to circuits or devices that work should or should not take place.

Redstone signals are not electrical, so the term current is incorrect as well. They are not even an analogy of electricity. An electrical current has a positive and negative sides to create a flow. This is completely absent in redstone devices. Signals may have a direction, but not an electrical current. There's a difference.

I'm just trying to be precise. Use of the misnomers is so wide-spread, I doubt it would do any good to update the main page. But I'm just throwing it out thre.

Inertia 17:04, 11 May 2011 (UTC)


 * I think you're being a little overly technical here for a video game. Redstone is a fictional material - it doesn't really conform 100% to real-world thermodynamics. --Warlock 17:33, 11 May 2011 (UTC)


 * Understood, but I think that saying a torch "powers" a block can lead to a poor understanding of how the material functions in the game. A torch does not power a powered track, for example.  The powered track powers itself.  The torch just provides a signal to the track to indicate that it should be powered. Inertia 01:07, 12 May 2011 (UTC)

1.6 burnout rule change?
Since the 1.6.6 patch, I am finding that in singleplayer torches absolutely do not work anymore. If I have a redstone torch powering a wire, and put a redstone torch on a block that wire is powering, the second redstone torch will BURN OUT (not turn off, burn out). If I then remove the original redstone torch so that it should be on, it remains off indefinately, even through a save-reload of the world. I have no mods installed, so this is relevant to the article. Should we add it, and is it just me having this problem? Bobbobbob 06:16, 1 July 2011 (UTC)bobbobbob

Lighting Uses
I've found that using redstone torches are an effective alternative to using regular torches, if you're farming mushrooms. Torches give off a light level of 14 and mushrooms need 13 or less to be able to multiply, so I decided to try using redstone torches as opposed to complete darkness. I've found that it does add some lighting so you can see better, it doesn't interrupt the mushrooms, and, although mobs still spawn, they do spawn much less often so it's easier to deal with them.

If anyone has any other ideas for redstone torch lighting, let me know :P and i hope this was helpful :D

A link to a screenshot of my mushroom farm (sorry im not so great at embedding and whatnot :P)