Map

The map is an item that was released with Minecraft Beta 1.6.

While the object is being held in the player's hand, a map is constructed as the player explores the world, as shown in this video and this video. On April 27, 2011, Notch unveiled screenshots of the map. When the item is selected, the player can see the explored world on a parchment held in front of them.



Behavior
Each map is created with three parameters: These parameters are permanent, which means that the contents of the map do not shift with the movements of the player, as in some games. Instead, it is closer to the behavior of a real map, where the explored world is not erased and movement is not tracked. Thus, when a player goes beyond the limits of the map, it is not shown on the map, and it is necessary to create another (each map corresponds to a region).
 * A map type, which can either be overworld, or nether. Overworld maps are created with a regular compass on the overworld. Nether maps are created in the nether with a spinning compass. Neither map will work in the other realm.
 * A center, which is where the map was made.
 * A zoom level, which will somehow be decided at the time the map is created. This was mentioned by Notch, but is not currently in the game. All maps have a scale of 1 pixel = 8 square meters.

The map must be held in the player's hands while exploring the world to record the world on the map. The world will be recorded as it is at exploration time, meaning that if the world is modified a player must revisit the area while holding the map in order to update the map's view. Holding the map will not obscure the view in front of the player as the map is positioned low such that the player must look down to view it.

It is possible to create copies of map_0 by holding shift when picking up a map from the crafting table. Every map created this way will be named map_0 and will be automatically updated with all the rest.

Map display
Generally the colors of map items matches the color of items in the world, with some exceptions. For instance, large Sandstone and Gold Block structures are drawn in gray.

Every pixel on the map correlates to 1/4 of a chunk, so a full chunk takes up 4 pixels.

Multiplayer
In multiplayer, the maps will have a strong social aspect, since it will be possible to give one map to another player so he / she can observe what has been explored. It is also expected that maps will be able to be "cloned" so that players with the same map can combine the results of their exploration. The position of other players holding the same map will also be visible.

Usage
Maps are mostly used to give the player a sense of direction when lost. In SSP it can also be used to re-locate mineral deposits. In SMP, players are able to view others' maps and explorations by giving one another different maps. Maps made in the Nether do not work in the overworld and maps made in the overworld do not work in the nether.

While maps in the Nether work, it has a ceiling, and all that will be shown is red and gray. The only useful function is finding where you are in relation to where you made the map. Additionally, the direction indicator rapidly spins and is not a good indicator of direction. Remembering that maps are East at the top and that the L corner of nether blocks points north is more reliable. And as long as the map was created near a portal, that map's center will always be that portal.

Miscellaneous Notes

 * Notch said that maps' ability to save custom data could lead to the creation of real books written by players, or even paintings/signs that use custom textures.
 * There can be no more than 65536 unique maps per world (this does not count the cloned maps).
 * If there are too many maps, when trying to craft one it will relay the message "Can't craft map: too many maps".
 * The map item currently only maps the surface, but Notch said that "cave maps [are] an interesting idea".
 * Notch said that he will try to make maps placeable onto a wall.

Trivia

 * Maps are the only item in Minecraft that require two hands to hold.
 * When the edge of a map is walked off, the player's location will momentarily jump to the other side of the map.
 * When edited into the player's inventory, the map's name (unless damage value was correctly specified) is always "map_x", where x is the number of the map. The first one will be map_0.
 * When the player is holding the map, and he/she presses "F5" for 3rd-person view, it does not show the player looking at the map. It simply shows the player holding the inventory icon of the map in one hand. For this would have made making the map a lot harder for Notch if he were to make it so in 3rd-person you could look at the map. It would require far more coding.
 * Walking into water with a map in your hands or inventory enlarges it and also prevents the grey icon from moving which can be corrected by disconnecting and reconnecting
 * Maps can't map void areas, attempting to do so will cause the game to cause a saving chunks screen to appear followed by a crash
 * Maps are oriented with east at the top.
 * Maps, despite being made of paper, can be used in the rain and underwater.
 * Nether maps will only show native nether blocks and will not display any exclusively overworld blocks such as grass dirt or water if any of them are brought in. The same effect appears to happen with nether blocks in the overworld when mapping.