Java Edition 1.14.3 - Combat Test

Java Edition 1.14.3 - Combat Test is a preview snapshot of the second combat update.

It is not available on the launcher without manual installation as it is not listed on the version manifest. When installed manually, its version appears as "1_14_combat-212796", but the launcher recognizes it as "pending_1.14_combat-212796".

Its version json is not available as a plain json file, but as a zip file which contains the version json named in the  folder.

Gameplay

 * Mobs
 * Villagers
 * Now flee when attacked (like $$).


 * Combat
 * Reworked combat mechanics:
 * Players now only attacks when the weapon is fully charged.
 * Weapons have different attack range.
 * 3.5 blocks for all swords.
 * 4 blocks for tridents and hoes.
 * 3 for others.
 * The attack timer can charge to 200% to launch a special attack.
 * Required for critical hits, sweeping and dealing higher knockback while sprinting.
 * Sweep attacks now require the Sweeping Edge enchantment.
 * Critical attacks bypass shields.
 * Weapon with shorter cooldown gives victims shorter attack invulnerability time (invincibility frames).
 * Removed warm-up delay from shields (0.25s activation cool down).
 * Now shields activate when sneaking.
 * Shields no longer knockback attackers when they block.
 * The attack input is now holdable, allowing for an alternative to spam clicking.
 * Damage
 * Axes
 * Increased attack speed for axes.
 * Diminished attack damage for axes (except diamond axes), dealing more than swords.
 * No longer may bypass shields.


 * Swords
 * Increased attack speed.
 * Increased damage by
 * Increased reach by 0.5 block.


 * Trident
 * Diminished base damage from to
 * Increased reach by 1 block.
 * Now have the same attack speed which axes have.

Video
Video made by slicedlime: