Talk:End portal

Portals sharing blocks
If the player has to build the portal while standing inside the ring, how can two portals share a frame block? SlimyJoey (talk) 20:23, 28 November 2016 (UTC)


 * They can't. – Sealbudsman talk/contr 22:29, 28 November 2016 (UTC)


 * Well, in a sense, they can. The frame seems to only be checked when originally lighting the portal, so you can break the frame on one side and replace the frame blocks in the correct orientation for the second portal. Hexalobular (talk) 18:07, 18 February 2019 (UTC)

Split
The exit portal is a pretty different structure. It should have its own page. The BlobsPaper.png 15:08, 16 February 2017 (UTC)


 * . – Sealbudsman talk/contr 16:34, 17 February 2017 (UTC)


 * –Goandgoo ᐸ Talk Contribs 02:20, 25 April 2017 (UTC)


 * --185.73.237.229 08:57, 26 May 2017 (UTC)


 * by Goandgoo – DentedHarp90041 tc 13:44, 28 June 2017 (UTC)

Manual Built
In the java edition, end portals built by hand can be ignited with eyes of ender, but in bedrock edition, at least in my experience, whenever I build one manually, it doesn't ignite, though I haven't tried this in a while, so it may work now. If it still doesn't though, it is worth mentioning73.208.227.101 22:47, 17 February 2019 (UTC) ,

-- It works fine for me in the Win-10 edition. Are you sure you are placing the frame blocks correctly? Hexalobular (talk) 18:07, 18 February 2019 (UTC)

portal room
can you generate the end portal room with a jigsaw? if so how? --173.180.201.172 19:39, 7 June 2020 (UTC)

End Portal in the Nether
In the Trivia section of this article, it states, that: "It is not possible for a player to build an End portal in the Nether without using cheats or debug mode. If a player does do, the portal is invisible and when a player goes through it, the end credits play and the player is transported to their spawn point in the Overworld. In the snapshot 20w14∞, this is also true of any other dimension that is not the Overworld.‌[Java Edition only] In Bedrock Edition, however, the portal can be created and functions normally, teleporting the player to the End." I just tried it in Java Edition 1.16.3 and the portal worked normally (took me to the End). Is it possible there has been a recent change to this behaviour and the article is out of date? --Korfi2go (talk) 12:20, 27 September 2020 (UTC)
 * Trivia sections tend to accumulate random cruft such as one person's erroneous test results, speculations, or just plain false or misleading statements. Trivia that is false or out of date should be removed on sight.
 * In this case, it references how something worked in one snapshot, so it may be true, but if it isn't true anymore, there is zero reason to mention it in trivia, because the observation is no longer available to anyone. ~ Amatulic (talk) 14:59, 27 September 2020 (UTC)

Seeds for Active Portals
There is a seed that has all 12 ender eyes filled in for 1.12, it's 95148563599334434. But, what about 1.16? If no one can post a seed, along with the location of the active portal, then I propose that we change this page, and the Stronghold page, accordingly. Aaron Wang, Minecraft Infdev Veteran (Before Alpha) said, on September 4, 2019, "There is currently no known seed that works in 1.14 (At least that I know of) and there probably won't be another discovered any time soon because. There is a 1 in 10^12 or 1 in a trillion chance to find a seed with a completed end portal. 1.14 world generation (including the math used to generate end portals) is significantly slower than older versions of the game. So much more that newer hardware doesn't even make up for it." --66.190.231.227 13:13, 4 October 2020 (UTC)
 * Go for it. ~ Amatulic (talk) 14:42, 4 October 2020 (UTC)
 * One in a trillion is rare, but there are very very many worlds. That said we can expect the number of seeds with a lit portal to be in the order of 10 million. We can easily reverse Java LCG and get all the seeds that do yield a 12-eyed portal. In fact, this has already been done. All 1.16 12-eye portal seeds can found here: https://github.com/hube12/SSGOutput/releases/tag/1.1 Oduct (talk) 11:51, 13 October 2020 (UTC)