Bedrock Edition 1.17.10

1.17.10 is an upcoming minor update to with no set release date, which will bring parity with  and will fix bugs.

Blocks

 * Block of Quartz, Crafting Table, Polished Blackstone Bricks, Cracked Polished Blackstone Bricks, and Sculk Sensor
 * Changed the textures to match Java Edition.


 * Rooted Dirt
 * Rooted dirt texture is now randomly rotated, matching the behavior of the regular dirt block.

Items

 * Dried Kelp, Netherite Axe, Netherite Boots, Netherite Hoe, Netherite Ingot, Netherite Pickaxe, and Netherite Sword
 * Changed the texture to match Java Edition.

Mobs

 * Axolotl
 * When fed with a bucket of tropical fish, it will now return a water bucket instead of a bucket.
 * Axolotl's hitbox is now smaller to match the size of the mob.
 * Axolotls no longer move their tails while playing dead.


 * Skeleton
 * Skeletons now turn into strays after 20 seconds inside powder snow, instead of 45 seconds.

Non-mobs entities

 * End Crystal
 * Changed the models to have three cubes again instead of two, and to match Java Edition.

General

 * Settings
 * Added a new accessibility icon in the Settings menu.

Technical

 * General
 * Added - a query for determining whether or not the entity's bottom is rendered.
 * Added - a query for determining the elapsed ticks since a mob started dying.
 * Added - a math expression for minimizing the angle magnitude (in degrees) into the range [-180, 180].


 * Gameplay
 * Loot chests with Seed = 0 now correctly randomize if placed on the same coordinates.
 * Note that pickblocking a Vanilla loot chest before opening it will now result in identical loot in each copy unless the player set the seed to 0 in the NBT.


 * Data Driven Mobs
 * Ender dragon and end crystal rendering and animations are now fully data-driven.


 * Graphics
 * Graphics hardware that supports a maximum D3D11 feature level of 9_3 or below are no longer supported.


 * Stability and Performance
 * Added better error handling for JSON parsing. Also added several new content errors for item parsing as well as for loot tables.


 * Actors
 * Incoming client-sync properties for newly seen types will properly register with client-side Actor Property Manager groups.

Blocks

 * Candle
 * Crafted with honeycomb and string.
 * Comes with 16 dyed types and a yellowish non-dyed type.
 * Can be lit by any item that produces fire.
 * Up to 4 can be placed in a single block, similar to sea pickles, for a maximum light level of 12.
 * Only candles of the same color can be placed on the same block.
 * Only one can be placed on an uneaten cake and lit.
 * If any of the cake is consumed, the candle pops off.
 * Can be placed underwater, but cannot be lit while waterlogged.

Fixes

 * Vanilla Parity
 * Thunderstorms now happen as often as on Java Edition.


 * Axolotl
 * Guardians and elder guardians now attack axolotls on sight.
 * Drowned now attack axolotls on sight.


 * Azalea
 * Azalea can now be bone-mealed when placed on clay.
 * Using Pick Block on azalea leaves and flowering azalea leaves now results in the correct blocks being picked.


 * Copper Ore
 * Copper ore is now placed after other Overworld ores in the Creative inventory.


 * Deepslate
 * Deepslate is now placed after other stones in the Creative inventory.


 * Glow Item Frame
 * Glow item frame is now placed after regular item frame in the Creative inventory.


 * Hanging Roots
 * Hanging roots are now destroyed by water.


 * Lightning Rod
 * Lightning rod no longer breaks falling blocks that land on it.


 * Commands
 * now correctly clears the title and subtitle from the HUD.


 * Dressing Room
 * Profile screen reload button is now localized.


 * Gameplay
 * Fixed split-screen players not able to rename items on anvils.


 * Graphical
 * Projectiles such as snowballs and eggs no longer cast shadows.


 * Items
 * All dropped items now have a similar floating height.
 * Data-driven items now swing faster when not targeting blocks.
 * Firework rockets obtained from command now have a flight duration.
 * Firework stars obtained from command now have proper color values.


 * Lush Caves
 * Small dripleaf now only drops itself when broken with shears.


 * Powder Snow
 * Burning mobs can no longer destroy powder snow when the Mob Griefing gamerule is disabled.


 * User Interface
 * Hotbar item tooltip duration now scales with the length of the tooltip's text.