Villager/ED


 * Entity data
 * : Each compound tag in this list is an item in the villager's inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together are automatically condensed into one slot. If there are more than 8 slots, the last slot is removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot returns after the two other slots are combined.
 * An item in the inventory, excluding the Slot tag.
 * : The last tick the villager went to their job site block to resupply their trades.
 * : The last tick all gossip of the villager has decreased strength naturally.
 * : The number of restocks a villager has done in 10 minutes from the last restock, or  if the villager has not restocked in the last 10 minutes. When a villager has restocked twice in less than 10 minutes, it waits at least 10 minutes for another restock.
 * : 1 or 0 (true/false) – true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.
 * : The last tick the villager went to their job site block to resupply their trades.
 * : The last tick all gossip of the villager has decreased strength naturally.
 * : The number of restocks a villager has done in 10 minutes from the last restock, or  if the villager has not restocked in the last 10 minutes. When a villager has restocked twice in less than 10 minutes, it waits at least 10 minutes for another restock.
 * : 1 or 0 (true/false) – true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.
 * : 1 or 0 (true/false) – true if the villager is willing to mate. Becomes true after certain trades (those that would cause offers to be refreshed), and false after mating.