Java Edition 14w11b

14w11b was released to fix some of the bugs and crashes of the 14w11a snapshot.

Changes

 * Block models
 * Generic blocks now load models and not predefined block shapes
 * Endermites
 * Endermites will no longer despawn when named, though PersistenceRequired will still be ignored

Fixes
From released versions before 1.8
 * – 'Drowning' meter doesn't reset when there's a block overhead, in running water
 * – Sideway placed blocks (quartz, hay bales, wood logs) textures are not rotated properly
 * – Brewing Stands become bright upon punch
 * – Upon naming an item, it no longer grows in base value after being repaired on an anvil
 * – Breaking animation displayed on top of cauldron and hopper
 * – Selection Box of Fence is Hidden When a Leash/Lead is Tied to it
 * – Glass Pane / Iron Bar Graphical Bug
 * – If you try to give your self air repeatedly it will crash your game
 * – You are able to place a glass pane where you should not be able to
 * – Fireworks given with empty  crashes the client when hovered
 * – changes thrown enderpearl target

From the 1.8 snapshots
 * – Can't use  as a target
 * – variants ( in block files ) will not accept any changes
 * – Upward facing droppers/dispensers only shoot items west
 * – Brewing Stand rod texture bug

From the previous snapshot
 * – Tripwire hook Texture Messed up
 * – Flickering world menu
 * – Name and ID cannot both be blank
 * – Endermite Spawn Egg has the wrong name
 * – When ironbars are placed on a block, the lower part is black
 * – Dark Oak Sapling name is missing
 * – Existing player heads only show the default Steve head
 * – No podzol in creative inventory
 * – EnderMites don't move
 * – Block information in F3 Debug Screen shows incomplete names:
 * – Brewing stand graphic shows different things depending on which angle you look at it
 * – Block information in F3 Debug Screen shows incomplete names:
 * – Brewing stand graphic shows different things depending on which angle you look at it
 * – Brewing stand graphic shows different things depending on which angle you look at it