Camera

The Camera is an entity and item that is capable of capturing and storing images.

Obtaining
The camera cannot be obtained by crafting or through the creative inventory; it can only be obtained by editing the inventory with third party applications such as PocketInvEditor.

Usage
The camera does not currently function entirely correctly, and still experiences some buggy behavior. It is possible to use it by either placing it down and tapping the button (currently this does not display any text, but it can be seen above the hotbar), or by tapping in the air near the camera. When placed down and activated, it will start to emit flash and smoke particles, then it will 'explode' and disappear (although it may cause a crash on some devices), then it will drop itself back (however, this does not currently the case due to a bug). Images can be located at:
 * Android:
 * iOS:

Trivia

 * The camera's texture underneath is rotated incorrectly.
 * Cameras take damage like other mobs, because they are entities. They have no 'hurt' animation (they do not flash red). They are affected by knockback.
 * You can kill a camera by placing it at a lethal height. Since it is an entity, it will fall and display a death animation without it flashing red.
 * Upon exiting a world with cameras and rejoining, all cameras will turn into lightning which acts like normal lightning. This can be used to create charged creepers.
 * In multiplayer, cameras placed will make a lightning sound and become invisible to any players that are not the host.
 * Cameras ,since they are entities, can burn in lava, bounce on slime blocks, and can be pushed by flowing water.

Future
At the Minecraft Pocket Edition panel at MineCon 2012, as well as one of Jbernhardsson's livestreams, it was stated that future plans include trying to have a proper use for cameras, perhaps an easier way to take screenshots and share them with others. In the BlockTalk Q&A, the camera was briefly mentioned as part of a broader "sharing" theme planned for MCPE in the future.