Minecraft Wiki talk:Issues/Beta 1.9pre3

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This page is for reporting bugs in the Beta 1.9pre3 version, if you think you have found a bug, put it under the appropriate topic under 'In discussion'. Please use the search function of your browser to avoid duplicate topics. Do not use external image sites to host your picture files. Upload them to this wiki if you have an account.

= In discussion =

Creative Mode General

 * Using a water bucket on a cauldron fills the cauldron as expected, but it also empties the bucket. This runs counter to the standard behavior of being able to use one bucket to place infinite water springs. — minrice2099 (talk•contribs) 19:34, 6 October 2011 (UTC)


 * Ender Pearl not throwable --96.49.116.92 17:43, 6 October 2011 (UTC)
 * Just like 1.9pre2. Confirmed, but I can't see this as a big problem. Why would you want to teleport when you can fly? — minrice2099 (talk•contribs) 19:54, 6 October 2011 (UTC)


 * Wheat removed from hotbar when mob is fed. --96.49.116.92 17:38, 6 October 2011 (UTC)


 * You can't right click a water source with a full bucket to remove it. And cliking it with an empty bucket removes the water, but also fills the bucket. caramba2654 20:18, 6 October 2011 (UTC)

Gameplay

 * When you Shift Click an item from the enchanting table ,you get the "Saving Chunks" error.


 * Filling a single glass bottle with a water source block replaces the item in your hand properly with a water bottle. Filling a single bottle from a cauldron empties your hand and puts the new water bottle in the first free inventory slot that is not your hand (preference to hotbar, but it will jump to your inventory if the bar is full). If your inventory is full, the glass bottle is removed from your hand and a water bottle is thrown out by the cauldron, usually resulting in you picking up the bottle immediately (if you're close enough to the cauldron). Only tested on CSP; didn't have time to try anywhere else yet. — minrice2099 (talk•contribs) 20:08, 6 October 2011 (UTC)


 * Critical hits are not dealing extra damage, despite the "stars" special effect still being present: when dealing critical hits with stone or iron swords, it still takes two hits to kill friendly mobs; zombies take four critical hits from a stone sword. --Mokunen 00:04, 7 October 2011 (UTC)
 * EDIT: Further testing reveals that zombies take five hits from a stone sword to die, and spiders take four normal hits or three critical hits; the difference in the amount of strikes necessary seems to indicate that this is not a bug in the combat mechanics, but that the sword damage and/or mob health have been modified. If anyone confirms this, then it's not a bug and should be removed. --Mokunen 05:08, 7 October 2011 (UTC)
 * This is just weird. I tried this out with a bunch of sheep (which have 5 hp according to our very own wiki). A diamond sword (supposed to do 5 damage) killed in two hits. Diamond sword critical killed in one. Bare-hands took 8 hits regular, 6 critical. Something is either seriously wrong or seriously changed. — minrice2099 (talk•contribs) 05:18, 7 October 2011 (UTC)
 * Tested with punching Chickens now. Regular punch yields dead in 4 (as expected), critical punch kills in 3 (expected 2). — minrice2099 (talk•contribs) 06:05, 7 October 2011 (UTC)


 * Game occasionally has problems with block targeting. Most notably when holding down the left mouse button.70.45.5.146 02:38, 7 October 2011 (UTC)
 * The only time I've had problems with targeting is when in creative mode when there's an entity behind the block you want to target. Could this be what's happening? — minrice2099 (talk•contribs) 04:19, 7 October 2011 (UTC)

In my case it happens when I break several consecutive blocks without letting go of the button.70.45.5.146 04:33, 7 October 2011 (UTC)
 * The water in a cauldron doesn't put out a player on fire. Caramba2654 18:17, 6 October 2011 (UTC)
 * I doubt this can be considered a bug, since the water in the cauldron is not actual fluid but a graphic simulation of water. I would consider this a feature request. --Mokunen 02:03, 7 October 2011 (UTC)
 * And I tried placing fire underneath it. The water didn't boil. So that means we're supposed to do potions with cold water? caramba2654 02:40, 7 October 2011 (UTC)
 * I would agree that this should be considered a new feature request, but it is counter-intuitive. As for the boiling water thing, you're not expected to brew anything in the cauldron; I doubt it'll even be in the full release. Just use the Brewing Stand. — minrice2099 (talk•contribs) 02:57, 7 October 2011 (UTC)
 * Or that or its use is going to be added in 1.10. Mojang wouldn't add a useless block. It'll have a use in the future. Maybe boiled food? caramba2654 03:21, 7 October 2011 (UTC)
 * No, Jeb was working on it as a possible platform for brewing potions, but later dropped it in favor of the brewing stand. If you look, you should find corroboration all over the place (such as all over the Cauldron page). — minrice2099 (talk•contribs) 04:17, 7 October 2011 (UTC)

Biomes / Map Generator
Glass pillers show where strongholds are. Chaosmonkey45 21:55, 6 October 2011 (UTC) http://i53.tinypic.com/2db84ly.png

Graphical (GUI)

 * Enchanting table has no tooltip in inventory (CSP) --96.49.116.92 17:40, 6 October 2011 (UTC)


 * Lily pads still have an empty tooltip in inventory. Dhalek 21:38, 6 October 2011 (UTC)
 * Confirmed, they are also colorless when dropped or in the inventory, while other biome-affected blocks such as leaves and vines are green. --Mokunen 01:54, 7 October 2011 (UTC)


 * When carrying an item with the purple wave effect, (such as potions), and moving it over the book while it's closed in the enchantment interface, you are able to see the entire wave effect around the object in front of the book.


 * Black unlightened blocks everywhere, especially on the bottom of floating islands, pic: http://i1118.photobucket.com/albums/k620/Meerlin/2011-10-06_222456.png

Breeding

 * Mobs cannot re-enter love mode after breeding once. (CSP) --96.49.116.92 17:38, 6 October 2011 (UTC)
 * This is probably intentional to prevent too much breeding. TiriPon 18:25, 6 October 2011 (UTC)
 * This is also not true, although it is a big buggy. Wait for the adult's baby to grow up and try again. You may need to quit and restart the map to get it to work, but I did eventually get an animal that had previously bred to breed again. — minrice2099 (talk•contribs) 03:02, 7 October 2011 (UTC)
 * In SMP I Visitor observed the following:
 * Child animals look like grown up animals
 * Child and parents stay together and can't get influenced for real by wheat (hearts are only visual; you can't lure them)
 * After some time they can be influenced by wheat again
 * The times between that was different for me between child and parents but that could be because of chunk unloading or because the child wasn't fully grown up.
 * Thus in my opinion the only bug is that the server does not tell the client properly that some animals are child or parents.--Visitor 08:36, 7 October 2011 (UTC)


 * After breeding, parent mobs will path toward their child; this takes them through the most direct route, which can cause them to fall to their death, and sometimes instead of moving in circles around the baby mob they'll just keep walking into it and pushing it around. --Mokunen 03:33, 7 October 2011 (UTC)

Baby animals

 * Loading 1.9pre2 world, some existing adult animals in farm become babies (2 of 2 pigs, 2 of 2 sheep, 1 of 2 chickens)

Snow Golems

 * Snow golems are invisible. Even newly created golems in pre 3. --anonymous - 11:43pm, 6 October 2011 (UTC)

Server

 * When placing the cauldron on a server you get 'end of stream'


 * 100% cpu usage on Win XP Prof SP2, pic: http://i1118.photobucket.com/albums/k620/Meerlin/193-100.png
 * Confirmed on Debian Squeeze with 64-bit OpenJDK-7 packages from testing. The 1.9pre3 package pegs one core on a dual core machine.

Sound

 * Chests still don't have an opening sound. Dhalek 21:39, 6 October 2011 (UTC)
 * Not a bug, just part of the pre-release. When the official updates are downloaded, they download other new files as well (such as sounds). Pre-releases are game and texture changes only. — minrice2099 (talk•contribs) 21:52, 6 October 2011 (UTC)


 * Lost all game sounds (including music I think) after a thunder storm Sparkalyn 02:23, 7 October 2011 (UTC)

Weather
= Confirmed =

Weather

 * Snowfall still creates snow caps on top of uncovered water blocks, chests, doors, half blocks, fences, and deletes torches. Ice and snow ignore torch lighting that should prevent them from forming. --Mokunen 23:50, 6 October 2011 (UTC)
 * If someone can figure out if it still deletes minecart tracks and crops, we should move this to confirmed. — minrice2099 (talk•contribs) 01:35, 7 October 2011 (UTC)
 * Just tested with regular minecart tracks, full-grown wheat, and redstone: snow keeps deleting every one of them. Also, the game seems to recognize when a snow cap is placed on open water and removes it after a while, only for it to form again afterwards. --Mokunen 02:14, 7 October 2011 (UTC)

SMP

 * Yep, the data loss on shutdown bug is still there in pre3, I think Mojang must not be aware of it. Kilorat 18:45, 6 October 2011 (UTC)

= Old Bugs/Not Bugs =

Achievements
= References =