User:Thriplerex/Version History/Development Versions

A (?) denotes version's info here is guess-work, possibly incorrect. Known bugs in the latest stable version are listed Issues.

Version
{| class="wikitable" style="width:100%" !width="75"|Version !width="90"|Date of Addition !Additions Summary


 * 1.4.2 (Pretty Scary Update)|| October 25, 2012 ||
 * For information on the update, see Pretty Scary Update.
 * For information on the update, see Pretty Scary Update.

1.4.2

 * Improved server list
 * Server IPs can now be hidden individually when editing or adding a server
 * Server version is now displayed left of the connection bars
 * Server ping tooltip now shows if the server and client have mismatching protocol versions
 * Mismatching servers can't be joined
 * Improved settings menu
 * Renamed Chat Settings to Multiplayer Settings
 * Added an option for cape-owners to hide their capes in-game
 * Added Fullscreen and VSync toggles
 * Though this is not in the settings menu, you may go into the options.txt in %appdata% and toggle advancedToolTips. This shows you the item IDs of everything and the durability of tools and armor.
 * Improved F3 mode
 * The piechart is now shown when using shift+F3 instead of vice versa
 * Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
 * Now shows which chunk and where in that chunk the player is in on X and Z values
 * Pressing while holding  will toggle the auto-pause when the Minecraft window loses focus
 * Pressing while holding   will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
 * Updated language files

Gameplay


 * Improved Multiplayer
 * Spawn protection now is disabled if there's nothing in ops.txt
 * Spawn protection radius can now be changed in the server.properties file
 * Improved Creative inventory
 * Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
 * Items can now be shift-clicked around on the survival inventory screen
 * Improved General inventory
 * Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
 * Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
 * Added & improved a few commands
 * Added  command to change difficulty
 * = peaceful
 * = easy
 * = normal
 * = hard
 * Toggling PvP
 * Added  to change your own or other players' spawnpoint to where you are standing or to specified coordinates
 *   
 * Added, an alias for
 * Added  to change the current weather and optionally set the duration for the new weather
 * Added   to look up and change gamerules regarding Command Block output
 * - Whether fire should spread
 * - Whether mobs should drop items
 * - Whether mobs should naturally spawn
 * - Whether blocks should have drops (does not work for paintings)
 * - Whether the player should keep items in their inventory if they die.
 * - Whether creepers, endermen and withers should be able to change blocks.
 * Added  to clear a specified player's entire inventory or remove only one block/item from it
 * Changed  so it can be used to give and take entire experience levels by appending "L" to the number
 * Changed  to work with relative coordinates
 * Added command target selectors
 * Available selectors:
 * - Closest player
 * - All players
 * - Random player
 * Can have arguments specified in  using the syntax , where   is the argument
 * Available arguments:
 * - Coordinates
 * - Range
 * - Minumum experience level
 * - Maximum experience level
 * - Minimum range
 * Special argument only usable with :
 * - the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries
 * Updated the sound engine
 * Added sounds for placing Wood-, Stone-, Plant-, Sand- and Gravel-like blocks
 * Added sounds for walking on Sand, Gravel, Soulsand, Grass and Stone
 * Added sounds for zombies, skeletons, cows, pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves, the ender dragon, bats and the anvil.
 * Added sounds for curing a zombie, infecting a villager and a remedy sound.
 * Added sounds for setting things on fire and shearing sheep
 * Added sounds for climbing ladders and riding minecarts
 * Added a sound for levelling up which is played every 5 levels
 * Added constant noise to liquids
 * Improved Portals
 * Mobs, items and projectiles now pass through them, preserving momentum
 * Entities will pass through instantly, but at a longer "cooldown"
 * Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things
 * Portals will teleport an entity relative to where it entered
 * Players are now positioned correctly when going through Nether Portals
 * Nether Portals are now instant for players in Creative mode
 * Improved Adventure mode
 * Blocks can now be mined with the proper tools
 * Blocks can now be placed
 * Improved Breeding
 * Chickens now use seeds instead of wheat to breed
 * Pigs now use carrots instead of wheat to breed
 * You can now restore a desolate village or create a completely new village
 * Added & changed many minor things
 * Added Boss Names above boss health bars
 * Experience is now awarded for fishing and breeding
 * Worlds can now be re-created from the world selection screen
 * Changed many items, improving item icon style to be more consistent
 * Items spawned using  are picked up almost instantly now
 * Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button
 * Added an NBT tag for items to have lores
 * Added an NBT tag for mobs to decide whether they can despawn
 * Fixed many bugs
 * Fixed  command only working for ops
 * Fixed  not working correctly
 * Partially cured lighting glitches
 * Fixed held items being colored when wearing tinted blocks/armor
 * Fixed the second layer on skins not being placed correctly when sneaking
 * Blazes now properly spawn in Nether Fortresses
 * Fixed pets teleporting around randomly
 * Fixed PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
 * Fixed entities in minecarts becoming invisible
 * Fixed mobs randomly suffocating
 * Fixed stairs, slabs & fences glitching visually sometimes
 * Fixed mobs falling through blocks
 * Fixed wet wolves looking way too scary
 * Fixed wet wolves looking way too scary

World Generation


 * Customizable World generation
 * Made superflat worlds customizable
 * Are now made up of layers specified with block id, data value and height
 * Biome can now be changed
 * All generation settings are stored in a preset, which can be shared and re-used
 * Terrain can now be decorated and structures other than villages can spawn
 * Default presets:
 * Classic Flat -
 * Tunnelers' Dream -
 * Water World -
 * Overworld -
 * Snowy Kingdom -
 * Bottomless Pit -
 * Desert -
 * Redstone Ready -
 * Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id and can additionally have   appended to specify   as the data value. Before that, you can put   to specify that this layer should be put   times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
 * Added Witch Huts in swamps
 * Silverfish blocks now rarely generate in Extreme Hills biomes
 * On average, nearly one Silverfish block is generated per Extreme Hills chunk
 * Carrots and potatoes can now be found growing in villages 

Blocks & Items


 * Command blocks
 * Runs editable commands when triggered by redstone
 * Intended for adventure maps
 * Can only be edited by OPs, as long as  in server.properties is enabled
 * Only obtainable using
 * Can operate in silent mode where it doesn't display commands in the chat box.
 * Beacons
 * Intended as an endgame block
 * Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
 * Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
 * The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
 * Has to be directly exposed to skylight to work
 * Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
 * Viable materials are iron, gold, diamond and emerald blocks
 * Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
 * Unlockable effects, with increasing amount of required layers of blocks required:
 * Speed and Haste
 * Resistance and Jump Boost
 * Strength
 * When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
 * This second status effect is Regeneration or tier II of the previously chosen effect
 * Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
 * Anvils
 * Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
 * Tools can also be repaired using one piece of their material
 * Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
 * Conflicting enchantments will be removed and only the first one will be kept
 * Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
 * Can be placed in 4 orientations, but can't be moved by pistons
 * Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode
 * For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
 * Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
 * Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
 * Mob Spawners
 * Added a few NBT tags to change a few key spawning rules
 * Range can now be changed
 * Maximum amount of spawned entities within spawning range can now be changed
 * Horizontal spawning radius can now be changed
 * Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
 * Added an NBT tag for mobs to decide whether they can despawn
 * Added an NBT tag for mobs to decide whether they are invincible
 * Repeaters
 * Can now be locked by powering their sides with another repeater
 * When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
 * Flower Pots
 * Lets players plant all kinds of saplings, mushrooms, flowers, cacti, dead shrubs and ferns
 * Using pick block on it gives the potted plant
 * Right-click it with something to plant it, hit it to get both back
 * Cobblestone Walls
 * Available in cobblestone and moss stone variants
 * Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
 * Have a different, higher shape in corners and when blocks are placed on them
 * Wooden logs
 * Changed placement: Instead of facing the player, it will face the surface it is placed on
 * Place it on the side of a block to get a sideways log.
 * Place it on the top or bottom of a block to get a topside log.
 * Stairs
 * Now connect to other stairs to form corner stairs
 * Item Frames
 * All items and blocks can be framed
 * Clocks, compasses and maps function - Maps show only one marker, the frame itself
 * Mounted maps show markers on copies of that map
 * Using pick block on it gives the framed item/block, but only works in Creative
 * Paintings
 * Added Wither painting
 * Mob Heads
 * Are very rarely dropped when mobs are killed by players
 * Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
 * Can be put on the ground in 16 orientations and hung on walls
 * Can be worn
 * Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
 * Add the NBT tag "SkullOwner" -> (player name) on the skull items.
 * Trapdoors
 * Can now be placed on the top half of blocks
 * Placement works similar to that of slabs and stairs
 * Buttons
 * Now stays active for 0.2 seconds longer
 * New crafting recipe – Only 1 stone block required
 * Wooden Buttons
 * Additionally can be activated by arrows
 * Requires 1 wooden plank to craft
 * Fire
 * Now spreads more aggressively depending on difficulty
 * Saplings
 * Decreased hitbox size
 * TNT
 * Is now triggered by flaming arrows
 * Potatoes
 * Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
 * Can be grown instantly using bonemeal
 * Can be Smelted to receive a baked potato
 * Rarely drop poisoned potatoes
 * Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
 * Carrots
 * Can be planted on hydrated soil and drop 2-4 carrots when fully grown
 * Can be grown instantly using bonemeal
 * Can be crafted surrounded with 8 gold nuggets to get a golden carrot
 * Carrots give 2 hunger points, golden carrots give 3 hunger points
 * Carrot on a Stick
 * Used to control pigs
 * When held, it dictates the direction pigs players are riding will head in
 * Nearby pigs flock towards players holding it
 * Slowly loses durability when riding pigs
 * Pigs start slow but end up going about 5 blocks per second
 * Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
 * The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding.
 * To craft, the carrot must be placed at a diagonal below the fishing rod
 * Pumpkin Pie
 * Restores 4 hunger points
 * The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory
 * Nether Star
 * Drops from Withers
 * Used to craft the Beacon
 * Glows like an enchanted item
 * Night Vision Potion
 * Brewed by adding a Golden Carrot to an Awkward Potion
 * Invisibility Potion
 * Effect now hides the nametag and cape
 * Mobs only attack you when you walk into them or attack them
 * Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
 * Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
 * Potions
 * Can now have any available potion effects, level and duration
 * Data are saved using NBT tags, but potions retain their original color
 * Maps
 * Are now crafted as an Empty Map and will become a real map by right-clicking
 * Start out at their closest zoom level and can be extended by adding more paper
 * Players see other players moving around on the same map
 * Craft an existing map with an empty map to receive an extra copy of the map
 * Removed text overlay
 * Are labelled 'Map #0' and so on
 * Now align to a grid and can be stacked to 64
 * When outside a map's range, the player is displayed as a small circle at the edge
 * Armor
 * Diamond Armor sleeves now have a notch on the inner side
 * Completely revamped leather armor
 * Leather Armor
 * Can now be dyed in 16,777,216 potential different colors
 * Putting it in a crafting grid with dyes applies all colors
 * Dyed armor's tooltip will display ‘’Dyed’’
 * Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron
 * Changed item and model color and texture
 * Now uses two overlayed textures, one being the color

Mobs


 * Wither
 * Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
 * Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
 * After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
 * Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
 * Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
 * When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
 * Constantly regenerates health
 * Gains Wither armor when taken down to half health, making it immune to arrows
 * Drops a Nether Star when killed
 * Darkens the sky when spawned in the Overworld
 * Wither Skeletons
 * Carry and rarely drop Stone swords when killed by players
 * Drop bones, coal, and rarely wither skulls
 * Give players Wither effect when hitting them
 * Spawn in Nether Fortresses
 * Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible        - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding
 * All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
 * Rare tool drops now are damaged when it drops
 * More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
 * Witch
 * Looks like an offshoot villager
 * Throws splash potions of poison, slowness, weakness and instant damage at players
 * Holds a potion and wiggles its magical nose with a wart on it when attacking
 * Has a hat, which sometimes emits particles
 * Regenerates health over time
 * Drinks potions of instant health and fire resistance to defend themselves in combat
 * Is immune to 80% of splash potions' effects
 * Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when killed
 * Has a chance to drop the potion it is holding if killed by players
 * Spawn in Witch Huts in swamps
 * Bats
 * Hang on the ceiling when idle, starts flying when players come near
 * Spawn in dark caves
 * Sleep at day
 * Don't trigger pressure plates or tripwire
 * Tamed wolves
 * Their collars can now be dyed by right-clicking the wolf with dye
 * Iron Golems
 * Now attack creepers, Slimes and Magma Cubes
 * All hostile mobs
 * Will now jump down to players as long as they can survive the fall
 * Depending on difficulty, they are willing to take more damage
 * Creepers
 * Will start exploding when they hit the ground, with explosions being more imminent with higher falls
 * Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
 * Zombies
 * Will now rarely spawn with armor of all kinds, sometimes enchanted
 * Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible        - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding
 * All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
 * Rare tool drops now are damaged when it drops
 * More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
 * When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet
 * Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
 * Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death
 * On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection
 * Infected baby villagers turn into baby villager zombies
 * Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor
 * Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager
 * Now rarely spawn holding iron swords or iron shovels
 * When holding something in their hands, their arms move upwards when attacking
 * Added baby zombie, which is only spawnable using mods or third-party tools
 * Will now rarely drop carrots and potatoes when killed by players
 * Have a 25% chance of spawning with a pumpkin on their head during Halloween.
 * Skeletons
 * Will now rarely spawn with armor of all kinds, sometimes enchanted
 * Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible        - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding
 * All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
 * Rare tool drops now are damaged when it drops
 * More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
 * When wearing helmets, they will not burn up - Instead all damage is applied to the helmet
 * Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
 * Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
 * Have a 25% chance of spawning with a pumpkin on their head during Halloween.
 * Zombie Pigmen
 * Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible        - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding
 * All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
 * Rare tool drops now are damaged when it drops
 * More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
 * Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
 * Now rarely carry enchanted golden swords
 * Dropped Golden Swords now sometimes are damaged
 * Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
 * Villagers
 * Improved villagers to make them more self-aware
 * All villagers of one village can now like and dislike specific players
 * Will like players more for trading with them
 * Will like players less for hurting them or their golems
 * When players are really disliked, iron golems of that village can become aggressive towards those players
 * After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
 * Changed and added some trades to counteract emerald farming and improve gameplay
 * Will show particle effects indicating a change of liking towards a player
 * Pigs
 * Can now accelerate to up to 5 m/s
 * Now drop their saddle when killed
 * Slimes
 * Now spawn in swamps at night
 * Sheep 
 * Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)
 * 1.3.2 || August 16, 2012 ||
 * 1.3.2 || August 16, 2012 ||

1.3.2

 * Large Oak Trees now generate with sideways logs.
 * You can now toggle showing server addresses in the server list using the F1 key.
 * 1.3.1 || August 1, 2012 ||
 * 1.3.1 || August 1, 2012 ||

1.3.1
General
 * Updated the launcher
 * Includes demo mode. Note: Clicking on demo mode without the game installed will not work, and instead freeze at game updating and not download.
 * The "Loading update news" message which appears when the launcher attempts to load the release feed is now styled, rather than the plain html it was prior.
 * Improved overall stability and performance
 * Reduced CPU, RAM & bandwidth usage.
 * Accelerated chunk loading.
 * Decreased lag spike frequency.
 * Made the Nether less laggy.
 * Decreased unnecessary world updates.
 * Made the chat work smoothly even when the server is laggy.
 * Decreased packets sent between client and server.
 * Made Singleplayer internally use a Multiplayer server
 * Decreased world saving intervals.
 * Added optional single-player commands called "Cheats" on non-hardcore worlds
 * Type / and then hit tab to autocomplete & get help on various commands
 * Most commands from MP are available.
 * Added option to let LAN friends join SP games
 * You can choose which gamemode players join in and whether they are allowed to use cheats.
 * Added demo mode for non-premium users
 * Lasts 5 game days per world.
 * Singleplayer only.
 * Added Chat Settings
 * Change which parts of chat are shown and how opaque it is.
 * Toggle chat colors, links being clickable and warning prompts for links.
 * Option to rebind the command key, which opens the chat with / in the textfield.
 * Added Snooper Settings
 * Allows users to toggle anonymous data being sent to Mojang.
 * Shows which data will be sent.
 * Added video options
 * Have to be toggled manually in options.txt for now.
 * Vertical Synchronization.
 * Fullscreen mode can now be enabled at startup.
 * Mobs can now spawn on top of all upside down slabs and stairs
 * Improved F3 mode:
 * Truncated coordinates to 5 fractional digits.
 * The y-coordinate now shows both the feet level and the eye level.
 * Removed frame rendering time history graph (bottom-left).
 * 3 new values:
 * : Walking speed (constant)
 * : Flying speed (constant)
 * : Boolean value, true when you touch the ground
 * Updated language files
 * Added tooltips for all types of Monster Egg blocks and the End Portal Frame.
 * Added more descriptive tooltips for different types of tree-related blocks, sandstone and stone bricks.
 * Localized server command responses.
 * Added missing commands-related strings.
 * Added missing double chest GUI caption.

Gameplay


 * Added Adventure mode
 * Only playable using commands.
 * Building, setting things on fire and using buckets is disabled.
 * Players can only interact with mobs and the environment.
 * Players can place and take stuff from a chest, a furnace or a dispenser.
 * Added trading
 * Using emerald as currency, villagers will, depending on profession, offer different trades to players.
 * There are three kinds of trades: Selling, buying and enchanting.
 * As displayed in the top-most part of the trading GUI, villagers take one or more items or item stacks and give back something.
 * After trading, villagers will sometimes emit purple particles for a few seconds to indicate that their trades changed.
 * Otherwise unobtainable bottles o' enchanting and chainmail armor can be obtained by trading.
 * Improved Creative mode inventory
 * There are categorized tabs for various groups of items and blocks.
 * Added a search tab which will automatically be switched to when the chat key is hit.
 * Added survival inventory tab, which shows the full inventory, a 'Destroy item' slot, armor slots including a preview of your character and a 2x2 crafting field.
 * Items can now be deleted from the inventory by shift-clicking them.
 * Added layered snow block, Monster Egg Blocks (Silverfish spawning blocks), Ender Portal frame and all potions.
 * Now shows potion effects' timers like in Survival.
 * Improved experience collection
 * Depending on ore type, experience now drops from ores that drop items.
 * Taking smelted items out of furnaces gives experience now.
 * Destroying mob spawners gives experience now.
 * Adjusted experience level progression:
 * Levels 1-15 cost 17 XP points each
 * Levels 16-30 cost 3 more XP points than the previous (cost = 17 + (level - 15) * 3)
 * Levels 31-8 cost 7 more XP points than the previous (cost = 62 + (level - 30) * 7)
 * Improved enchanting
 * The new maximum level with bookshelves is 30, without 8.
 * 15 bookshelves are enough to reach level 30.
 * The 3rd slot shows the most expensive possible enchantment more often.
 * Increased chances for multiple enchantments at once.
 * Adjusted enchantments' to go with the new maximum level.
 * Added writing in books
 * New crafting recipe for books: 3 pieces of paper and one piece of leather in any possible shape.
 * New item: Book and Quill - Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape.
 * Right-click to write on & edit up to 50 pages or read.
 * Click 'Done' to save the book, 'Sign' to choose a title and finalize the book.
 * Improved Multiplayer
 * Made entities less likely to glitch through blocks.
 * Added automagical downloading of standard sized texture packs when joining servers.
 * Made server commands more descriptive.
 * Added reason parameter to.
 * Added  command to show the map seed.
 * Added  command to choose the gamemode new players start in.
 * Added  command to enable and disable profiling.
 * messages can now contain "\n" to force a new line.
 * Blocks other players are mining now show cracks.
 * can now be used to teleport to specific coordinates.
 * Made server list re-orderable: shift+click or shift+arrow keys move selected servers.
 * Server list now scans for LAN servers.
 * Added hardcore difficulty: Players are banned upon death.
 * Connections are now encrypted to prevent eavesdropping.
 * Added SRV Record Lookup support
 * Different subdomains of one domain can handle different servers via different port numbers.
 * Service name should be "minecraft"; i.e. "_minecraft._tcp.example.com".
 * Added & changed many minor things
 * Individual, stackable items near each other on the ground now become one item stack.
 * Added shift clicking support to armor slots, brewing stands & enchantment tables.
 * Added setting to disable servers offering you texture packs.
 * Made the stars smaller and brighter.
 * Villagers spawned from spawn eggs will get a random profession now.
 * Removed the downwards knockback while drowning.
 * Doors being broken by zombies now show their damage.
 * You now spawn with an empty inventory in Creative mode.
 * The "Mojang" splash screen when opening the game appears for 1 instead of 3 seconds now.
 * The sky color in the End changed.
 * Blocks now show cracks when destroying them while the GUI is hidden.
 * You can now fall 4 blocks without getting hurt (might be a bug as there exist other, higher distances that don't cause damage either).
 * Respawning in superflat is no longer random.
 * Main domain of skin database is now skins.minecraft.net instead of s3.amazonaws.com.
 * Improved the Pick Block key
 * You now get the actual block.
 * You can now pick paintings, boats, minecarts and mobs, which will give you their spawn eggs.
 * Picking huge mushroom blocks now gives mushrooms.
 * You can no longer pick portal blocks.

World Generation


 * Made sub-biome type mountains like Desert Hills or Ice Mountains taller
 * Made cocoa beans appear on some small jungle trees
 * Added optional starting chest on non-hardcore worlds
 * Contents: wooden & stone tools, bread, apples, logs, planks and sticks
 * Added large biomes world type, increasing biome sizes immensely
 * Beaches look closely to what they looked like in Beta 1.7.3 and prior.
 * Added desert-specific villages
 * Added Desert Temples
 * Built out of various kinds of sandstone and wool.
 * Include hidden chest room and TNT trap, with loot including rotten flesh, bones, iron ingots and gold ingots, diamonds and emeralds.
 * Added Jungle Temples
 * Built out of various kinds of cobblestone.
 * Contain multiple tripwire traps triggering dispensers filled with arrows.
 * Loot chests include bones, rotten flesh, gold ingots, iron ingots, diamonds and emeralds.
 * Added Emerald Ore
 * Only generates in Extreme Hills biomes.
 * Occurs up to 8 times per chunk in veins of 1.
 * Generates between layers 4 and 31, inclusive.

Blocks & Items


 * Emerald Ore
 * Drops Emerald.
 * Emerald
 * Is used to trade with villagers
 * Block of Emerald
 * Crafted by putting 9 emeralds on a crafting table.
 * Ender Chest
 * Crafted by surrounding an eye of ender with 8 pieces of obsidian.
 * Stores each player's contents across dimensions and all Ender Chests.
 * Contents are preserved even if all Ender Chests are destroyed.
 * Explosion-resistant.
 * Emits light and purple particles.
 * Unless mined using a Silk Touch-enchanted pickaxe, they drop 8 obsidian.
 * Tripwire Hook
 * String in between needs to be placed manually.
 * Breaking the string triggers a redstone signal, cutting it using shears doesn't.
 * Entities like boats, mobs, arrows or players touching the string trigger a redstone signal.
 * String can be up to 40 blocks long.
 * Crafting recipe: iron ingot on top of a stick on top of a wooden plank.
 * String
 * Can now be placed on the ground decoratively.
 * Wood
 * Can now be placed in 3 different directions.
 * Placement works like similar to piston placement.
 * Furnaces
 * Can be fueled by wooden tools now.
 * Return an empty bucket when using lava buckets as fuel now.
 * Ice
 * Instead of melting in the nether, it now disappears.
 * Can be obtained using Silk Touch-enchanted gear now.
 * Glass Panes
 * Can be obtained using Silk Touch-enchanted gear now.
 * Nether Portal
 * Leaks into the Overworld now: Depending on difficulty, zombie pigmen rarely spawn in them.
 * Slabs
 * Added all wood types.
 * Wooden slabs crafted after the update act like wood.
 * Stairs
 * Added Sandstone Stairs.
 * Added wooden stairs for all kinds of wood.
 * Adjusted hitbox.
 * Slabs and stairs
 * Will now be placed upside-down when placed on the upper half of a block's side.
 * When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.
 * Leaves
 * Water slowly drips through them when it's raining.
 * Cauldrons
 * Slowly fill up when it's raining.
 * Dispensers
 * Minecarts & boats will now be placed if there's rails/water in place.
 * Instead of dispensing buckets, dispensers will now suck in or place water or lava in front of them.
 * Gravel
 * Changed texture
 * Levers
 * Can be placed on the underside of blocks now.
 * Wooden Pressure Plates
 * Can be triggered by arrows now.
 * Pistons
 * Now take 2 redstone ticks (4 game ticks) seconds to expand.
 * TNT
 * Depending on difficulty, does different amounts of damage now:
 * Peaceful: no damage
 * Easy: 1/2 less damage
 * Normal: same damage as before
 * Hard: 1/3 more damage.
 * Cocoa Beans
 * Retextured item.
 * Can be planted & grown on jungle wood now.
 * Can be grown instantly using bone meal.
 * Cookies
 * Give a full hunger point now.
 * Nether Warts
 * Can now be grown in the Overworld and in the End.
 * Book
 * Changed crafting recipe: 3 pieces of paper and one piece of leather in any possible shape.
 * Book and Quill
 * Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape.
 * See above for more information.
 * Written Book
 * Can only be obtained by signing a Book and Quill.
 * Can be sold to villagers.
 * Empty buckets
 * Stack up to 16 now.
 * Stacked buckets work just like stacked glass bottles do.
 * Signs
 * Stack up to 16 now.
 * Crafting now gives 3 signs instead of 1.
 * Golden Apple
 * Has two crafting recipes now, the new one replacing gold nuggets with gold blocks.
 * Second tier gives Regeneration IV, Resistance and Fire resistance effects.
 * Only second tier glows like enchanted tools.
 * Has attributes the Golden Apple had before.
 * Monster Spawners
 * Added NBT tags to further customize spawned mobs.
 * Only changeable using map editors or mods.
 * Boats
 * Are not broken by lilypads anymore, instead they run straight through the lilypad now, breaking and sometimes dropping it.
 * When they crash they can sometimes drop themselves.
 * Are less glitchy and more responsive now.
 * Increased maximum speed.
 * When exiting, players will be moved from the boat.
 * When broken by a player, they drop a boat now.
 * Minecarts
 * When on rails, they can be accelerated a bit while sitting in them.
 * When exiting, players will be moved from the minecart.

Mobs


 * Pigs
 * Drop 1-3 porkchops now.
 * Slimes
 * Reduced spawn rate in superflat maps.
 * Silverfish
 * When suffering from poison potions, they will now spawn more silverfish from nearby silverfish blocks more often.
 * Creepers
 * Increased knockback effect.
 * Depending on difficulty, they do more damage now:
 * Easy: ~50% less damage
 * Normal: same damage as before
 * Hard: 33.3…% more damage.
 * Creepers & spiders
 * Become aggressive towards the last mob or player that hit them now
 * Skeletons, Creepers & zombies
 * Become neutral against players again a few seconds after being hit in Creative.


 * 1.2.5 || April 4, 2012 ||
 * 1.2.5 || April 4, 2012 ||

1.2.5
New Features:
 * Added shift-clicking support in furnaces.
 * Added method to easily acquire blocks you have selected in the world in Creative mode using the "Pick block" key.
 * Made the Direct Connect dialog remember the last IP for the current session.
 * Made cats less eager to sit on things and less patient.
 * Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls.
 * Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will immediately activate the TNT).
 * Inside the META-INF folder in Minecraft.jar, the digital signature files (MOJANG_C.DSA, MOJANG_C.SF) have been renamed CODESIGN.RSA and CODESIGN.SF; their function remains the same.


 * 1.2.4 || March 22, 2012 ||
 * 1.2.4 || March 22, 2012 ||

1.2.4
New Features:


 * Chat history and much better chat editing
 * Links are now clickable in chat. When clicked, a screen appears that warns you not to click on links you do not trust and asks if you want to continue. Below that, three buttons appear, one with “Yes” (opens default web browser and takes you to the link), another with “Copy to Clipboard” (copies the link so that when you paste anywhere the link is pasted), and “No” (closes the message and does not link you to the website).
 * Mouse wheel can be used to scroll up/down for history. and  keys can also be used.
 * Up/down keys for recently sent messages.
 * If you start typing a player's name, and press, it'll automatically type the rest of the username for you.
 * Copy & paste in chat.
 * Just like type §k in chat displays random characters, §l §m §n and §o creates bold, striked, underlined and italic text respectively. Whilst §r resets any set states. These can not be typed using vanilla clients.
 * Pressing the “/” acts like a command key: it opens the chat with a “/” in it. In other keyboard layouts, it might be another key.
 * Pressing or  will move the insertion point (text pointer) in the respective direction, allowing you to edit text instead of using  to go back.
 * A few new decoration blocks
 * Wooden planks now have the color of the type of wood they came from instead of the original wooden plank texture.
 * New Sandstone Blocks.
 * Slightly changed all colored wools' colors (removing saturation). Comparison
 * “Back” and “Quit” buttons added to the "Out of memory” screen.
 * Cats in standing position will now purposely go and sit on nearby chests, active furnaces, and beds, preventing players from using them.
 * Added a “minimal” debug menu for testing with. It can be accessed with + and is the same as the regular menu, except without the graph/profiler.
 * Armor outlines in the armor slots in the inventory have returned.


 * 1.2.3 || March 2, 2012 ||
 * 1.2.3 || March 2, 2012 ||

1.2.3

 * 1.2.2 || March 1, 2012 ||
 * 1.2.2 || March 1, 2012 ||

1.2.2

 * 1.2.1 || March 1, 2012 ||
 * 1.2.1 || March 1, 2012 ||

1.2.1

 * New map file format called Anvil, allowing a new height limit (256 instead of 128).
 * However, in the Nether, layers 128 to 255 are only accessible in creative mode, due to the unchanged ceiling bedrock at layer 127.
 * New Jungle biome.
 * Added ocelots.
 * Added cats.
 * Added Iron Golems.
 * New AI for mobs.
 * Tame wolves can have puppies.
 * Villagers will have children if there is room in their village.
 * Zombie sieges will occur occasionally at night.
 * Zombies break down doors on Hard and Hardcore Mode.
 * New items and blocks.
 * Crafting recipe for ladder now yields 3 ladders instead of 2.
 * Crafting recipe for slab now yields 6 slabs instead of 3.
 * Added rare drops for mobs.
 * Added the items Fire Charge and Bottle of Enchanting.
 * Added Redstone Lamps.
 * Added 3 new blocks (NewSandstoneGrid1.png NewSandstoneGrid2.png [[File:Grid Chiseled Stone Brick.png]]), that aren't yet used in survival, and only the Chiseled Stone Brick is accessible in creative.
 * Changed Dispenser and Oak Sapling textures. (Dispenser.png[[File:Grid Sapling.png]])
 * Slabs and Stairs can be placed upside-down by placing them below a block.
 * Placing blocks on grass will replace it.
 * Lava now has a faint rumbling sound effect, and large particles that hop out of the lava produce a popping sound.
 * Very rare Desert Wells can be found in Desert biomes.
 * Third person view now has a slight delay on the speed at which the head moves on the player, making it possible to see the sides of the player's head.
 * Collision Box on ladders readded.
 * Vines can now be climbed like ladders.
 * Many other minor tweaks and fixes.
 * When in the Nether, Snow Golems will turn red, melt, and die same as when they are in Desert biomes.
 * Abandoned Mineshafts can generate with wooden bridges now when generated over a cave or over top another tunnel.
 * F3 has some changes and additions:
 * lc: Largest section height
 * b: Shows what biome you are in.
 * bl: Block brightness.
 * sl: Sky brightness.
 * rl: Raw brightness.
 * Due to biome data saving to chunks, SMP servers no longer send clients their world seed, displaying as "0" to the client.


 * 1.1 || January 12, 2012 ||
 * 1.1 || January 12, 2012 ||

1.1

 * Bows are now enchantable, with four new enchantments specific to bows: Power, Punch, Infinity, and Flame.
 * Arrows which are on fire now set entities they hit on fire.
 * Golden Apple recipe changed to use gold nuggets instead of gold blocks.
 * Golden Apples now restore rather than  and cause regeneration for 5 seconds rather than 30.
 * 56 new language translations, including fictional ones such as Pirate, Klingon, and Quenya.
 * Infrastructure for improved mob AI added, allowing for more complicated behavior than before. These behaviors themselves have not been implemented yet.
 * Slightly smoothed color transitions between biomes.
 * Swamp land and water colors now smoothly transition to other biomes.
 * Re-added beaches.
 * Taiga biomes now contain snow and ice.
 * Decreased randomness of enchantment levels at Enchantment Tables.
 * Biomes are slightly more varied, with differing elevations of land in previously flatter biomes.
 * Reduced brewing time to 20 seconds from 30.
 * Added Spawn Eggs to creative mode.
 * Added a world type option (available types: Superflat and Default).
 * Removed collision box from ladders.
 * Sheep eat grass (converting it to dirt) and Tall Grass to regain their Wool.
 * Sheep only drop 1-3 wool per shearing.
 * The collision box on Fence Gates now matches that of Fences instead of being square.
 * Fence Gates can now be opened and closed with Redstone.
 * Oak (default tree) leaves now have a 1/200 chance of dropping Red Apples.
 * Blacksmith buildings in NPC Villages now hold chests with loot of the same type as strongholds.
 * Void fog removed in creative mode.
 * Melons and pumpkins can now grow on dirt, instead of only on farmland.
 * New settings in Server.properties:
 * Magma Cubes can now drop Magma Cream on death.
 * In SMP servers, non-ops are kicked if they spam in chat too much (Ops are not notified of the kick, they must assume that the player was auto-kicked)
 * The distance that Wheat attracts friendly mobs has increased from 2-3 blocks to 8-9 blocks.
 * All Music discs except for "11" can be dropped from creepers killed by skeletons.
 * In SMP servers, non-ops are kicked if they spam in chat too much (Ops are not notified of the kick, they must assume that the player was auto-kicked)
 * The distance that Wheat attracts friendly mobs has increased from 2-3 blocks to 8-9 blocks.
 * All Music discs except for "11" can be dropped from creepers killed by skeletons.


 * 1.0.1 || November 24, 2011 ||
 * 1.0.1 || November 24, 2011 ||

1.0.1
This was a server-only update, 1.0.0 remained the current client version.


 * 1.0.0 || November 18, 2011 || Fixes & Changes:
 * For information on the update, see Minecraft 1.0.
 * For information on the update, see Minecraft 1.0.

1.0.0

 * New achievements
 * Glowstone changed from "stone" to "glass".
 * Amount of Experience Orbs dropped by a player on death now limited.
 * The ability of Endermen to carry blocks reduced in some way.
 * Minor changes to some textures (most notables Block of Iron and Monster Spawner).
 * Ghast fireballs have a different texture.
 * On death, a proper score is given based on how many experience orbs the player has collected.
 * When flowing lava hits a water source directly from above, it creates stone where previously the lava would flow through the water.
 * You can toggle between three states when pressing F5 (first person, third person back, third person front), having the addition of third person view from the front.
 * Ender Pearls have a unique ability. When thrown, the player will teleport to the Ender Pearl's impact location, but take 2 and 1/2 hearts of fall damage. They will not work in Creative.
 * Golden Apples now glow purple in inventory.
 * Fences no longer block you from moving onto their space. You can now stand next to them, like you can with glass panes and iron bars.
 * They will also connect to solid blocks.
 * There is a slight delay between jumps when holding down the jump button, so that the player no longer bounces between ceiling and floor in two-block-high spaces.
 * Labels for items have a blue border.
 * Random loot chests in strongholds.
 * Blocking now moves the player's arm, rather than the sword just floating right in front of the player.
 * Weapon and tool damage has been nerfed to make space for the increased damage enchantments (Diamond swords do 3.5 hearts now instead of 5).
 * Most mobs got their health changed. Sheep now have 4 hearts, Ghasts 9.5 hearts, zombies 10 hearts and 1 armor point...
 * Many blocks' mining speeds have been decreased. This is mostly blocks that used to take a long time to mine.
 * Redstone Ore (mines at other ores speed)
 * Iron Doors
 * Wooden Door
 * Monster Spawner
 * Iron Block
 * Gold Block
 * Diamond Block
 * Stone Brick
 * Iron Bars
 * Furnace
 * Dispenser
 * Brewing Stand
 * Obsidian (from 15 to 10 seconds)

New Features:
 * Server:
 * The "/give" command can now set the damage value of the wanted item: /give username itemID quantity damage (For example: "/give player 35 12 1" to give 12 orange wool.)
 * In the Nether:
 * Nether Bricks.
 * Nether Fence.
 * Nether Stairs.
 * Nether Fortresses.
 * "The End" (unofficially called "The Ender", or "Enderlands"), which replaces the previously announced Sky Dimension.
 * End Portals take the player from the Overworld to The End. To go back to the Overworld, one must defeat the Enderdragon and jump through the portal that appears.
 * End Portal Frame
 * End Portal Block
 * Endgame/Credit screen (world is still playable afterwards)
 * End Stone
 * New Items:
 * Ghast Tear
 * Blaze Rod
 * Nether Wart
 * Gold Nugget
 * Glass Bottle
 * Spider Eye
 * Fermented Spider Eye
 * Blaze Powder
 * Magma Cream
 * Glistering Melon
 * Eye of Ender
 * Activates Ender Portal Frame blocks.
 * 9 new Music Discs.
 * Finished biome code and new biomes.
 * Snowy biomes.
 * Swamp biomes adjusted to appear "swampier."
 * Darker grass
 * Darker water
 * Lily Pads
 * Mushroom biomes.
 * Naturally generated Huge Mushrooms.
 * New Mushroom Cow, the Mooshroom.
 * Mycelium blocks.
 * New sound effects, including:
 * Minecart sounds.
 * Shears sounds.
 * Additional Bow sounds.
 * Big slime sounds.
 * Tool breaking sounds.
 * The true sounds of Endermen and Silverfish. ( Enderman and Silverfish have new sounds instead of just zombie sounds for Enderman and spider sounds for Silverfish).
 * Changes in already existing sounds:
 * A change in the sound of Rain.
 * New sounds for Doors.
 * New sounds for the skeleton' walking to make them sound more skeleton-y.
 * Bow models now appear in third-person larger and in 3D.
 * Bows no longer have an infinite number of uses. (385 shots before breaking)
 * If water or lava is above a ceiling that is a single block thick, particles of water or lava will drip through, provided you are within 13 blocks of the ceiling.
 * 6 New Mobs:
 * Enderdragon (Boss Mob)
 * Enderdragon eggs
 * Mooshroom Cows.
 * NPCs in Villages, as Villager Mobs.
 * Snow Golem mob.
 * Can be crafted.
 * Melts in hot biomes.
 * Spreads snow around when it walks.
 * Passive, but throws snowballs at enemies.
 * Two new aggressive mobs for the Nether.
 * Magma Cube
 * Blaze
 * Experience (skills) can now be used for enchantments.
 * Each Experience Orb is worth one Score Point.
 * Animal Breeding.
 * Wheat bundles feed animals and make them come towards you.
 * Feeding animals makes them enter "love mode".
 * Hearts will come out of animals while in love mode.
 * Breeding will produce Baby Animals. Smaller versions of the parents with large heads that have a faster animation and a higher pitched sound.
 * New/Improved armor system.
 * Increased armor durability.
 * Sun and moon changes:
 * Moon phases.
 * Sun and moon now rise in the east.
 * Game mechanics changes:
 * Hardcore Mode - Locks the difficulty to Hard and forces you to delete your world if you die. The health bar changes appearance to indicate you are playing in Hardcore mode.
 * Item Repair
 * Potions, Splash Potions, Potion effects, Brewing Stand, and Brewing.
 * Enchantment Table, and Enchanting


 * }