Module:Sprite grid

local p = {} function p.grid( f ) local args = f	if f == mw.getCurrentFrame then args = f:getParent.args end local rows = {} local sprite = require( 'Module:Sprite' ).link local scale = args.scale local size = 16 * ( scale or 1 ) local categories = {} local keys = args.keys or args for k, v in ipairs( args ) do		local row = {} for v2 in mw.text.gsplit( v:gsub( '^%s-\n+',  ):gsub( '\n+%s-$',  ),  ) do			if mw.text.trim( v2 ) ==  or keys[v2] == 'air' then table.insert( row, ' style="width:' .. size .. 'px;height:' .. size .. 'px" | ' ) else local cssRot = nil local spriteName = nil if keys[v2] then local spritePart = mw.text.split( keys[v2], '-rot', true ) spriteName = spritePart[1] if spritePart[2] then cssRot = 'transform:rotate(' .. spritePart[2] .. 'deg)' end end local image, spriteCat = sprite{ settings = 'BlockSprite', spriteName, '', scale = scale, nocat = args.nocat, css = cssRot } table.insert( row, image ) table.insert( categories, spriteCat ) end end table.insert( rows, table.concat( row, ' || ' ) ) end local spacing = tonumber( args.spacing or '' ) or 0 return '{| cellspacing="' .. spacing .. '" cellpadding="0" style="margin:0; line-height:0"\n| ' .. table.concat( rows, '\n|-\n| ' ) .. '\n|}' .. table.concat( categories ) end return p