Talk:Enchanting

Benefit of enchanting with an XP level greater than 50?
Looking at this graph:

http://www.minecraftwiki.net/wiki/File:Enchanting_levels.png

It seems to show you may get better enchantments if your xp level is more than 50. (Although I know enchantments stop at 50.) Am I misreading the chart, or is that what is it saying? 159.182.1.4 20:55, 24 May 2012 (UTC)


 * No you read right and you understood correctly. You should get better enchantments if you have a xp level more then 50. If you are going to enchant a diamond pick for unbreaking III, efficiency V and Fortune III, you should get a modified enchanting level between 64-76. modified enchantment level= experience level + Random(0,enchantability) + 1 so you should have 62-64 experience level to get the best chance to get all. ( Diamond pick has an enchantability of 10 so the total will always be between 64-76)Correct me if I'm wrong. 78.176.144.219 21:49, 24 May 2012 (UTC)


 * I believe the above poster is incorrect. The modified enchantment level (MOL) is the level of the enchantment you've chosen plus the quality of the item you're enchanting.  So if you've chosen a lvl 50 enchantment with a gold pickaxe, you can get a MOL from 51 to 73 (48 + (random number between 0 and enchantibility (22 for gold)) + 1).  So while enchantments do go above level 50, it is a background mechanic and is not dependent on the xp level of the player.--67.184.46.187 06:37, 10 June 2012 (UTC)

Feather Falling Formula
I'm new to wikis, so I'm not sure how to format this, but the formula for the feather falling enchantment is completely off. I recently did some research into the code and found it to follow the following logic:

base = (6 + lvl * lvl)

modifier = (base + 1 >> 1) + random(0 to ((base >> 1) + 1))

so a Boots of Feather Falling IV would be range in damage reduction from 11 to 22:

base = 6 + (4 * 4) = 22

modifier = (22 + 1 >> 1) + random(0 to (22 >> 1)) = 11 + random (0 to 11) = 11 to 22

Can someone smarter than me figure out how best to update the page accordingly? –Preceding unsigned comment was added by 199.120.131.64 (Talk) 15:25, 25 May 2012. Please sign your posts with

Major Rehaul
I performed a major rehaul to this article as it was an abomination nearly beyond repair. I reworked and simplified some of the early parts and made a completely new article for mechanics, as those are unnecessary for an article on the basic core mechanics.

edit: some notable changes include moving the majority of sections dealing with specific mechanics to a new article, deleting the Textures section due to being unnecessary and using a custom texturepack, and restructuring the order of several sections to be overall less shitty

--Ancientpower 08:13, 25 May 2012 (UTC)


 * Why did you feel the need to take out so much stuff? "It's an abomination" is too vague to be a justification. Also, you said you made a new article for enchanting mechanics. First, where is it? And second, isn't that what this article is supposed to be? —Dentarthurdent 19:11, 26 May 2012 (UTC)


 * I'll start off with your last question. This article is supposed to be about the enchanting system.  It's not supposed to go in-depth, it's just supposed to inform the reader about the enchantment system.  Also, the new article can easily be found as it's in the "See Also" section of the page, meaning anyone who wants to find it can quite easily find it.


 * What I mean by it being an abomination is that it was far longer than it needed to be and was extremely hard to read due to being so disorganized and cluttered with information unnecessary to someone simply wanting to read about how to use the system and what they can use it for. Advanced mechanics weren't necessary for the average person just reading the wiki to learn how to play the game, but they're still readily available for anyone who wants to read up on them.


 * My apologies if you don't agree with my edits, I was just doing what I believed to be the best. --Ancientpower 19:42, 26 May 2012 (UTC)


 * It's fine. A lot of stuff you removed was unnecessary and you did take on this hulking colossus that none of us have really touched in a while. You did however go a little but over board. Luckily it's easy to fix. Tomorrows a Holiday so I'll help clean up. --Moxxy 20:00, 27 May 2012 (UTC)

New Enchantment?
I got an Enchantment for my Diamond pickaxe called Usefulness. I have never seen it before and I'm wondering if anyone else has. Sorry! I realized that it was efficiency II! I was using pirate speak and it called it usefulness! –Preceding unsigned comment was added by 75.169.242.198 (Talk) 21:17, 13 June 2012. Please sign your posts with

Smelting experience?
What? Smelting doesn't grant experience! What is this referring to? PhilHibbs 19:24, 16 June 2012 (UTC)
 * Killing 100 mobs will allow you to reach level 30, as will smelting 13 stacks.


 * This only happens in the most recent snapshots (12w23a and later). I edited the page to make this clearer. -- Orthotope 20:22, 16 June 2012 (UTC)

Silk Touch and Fortune
I read that a Silk Touch enchantment will make Diamond Ore drop from an Iron or Diamond Pickaxe. Assuming that pickaxe also has Fortune, will it still affect how many Diamond Ores I get?

72.95.133.152 00:44, 17 June 2012 (UTC)

Fortune only affects item drops — that is, where you get something other than the block itself (otherwise it would be infinite duplication). Also, you can't get Silk Touch and Fortune on the same tool. —kpreid 11:55, 17 June 2012 (UTC)

I added, but have not tested: "Since Emeralds drop as an item, they Should be able to be increased some mining Emerald Ore using a Fortune-enchanted Iron Pick (or Diamond Pick)." Yilante 108.228.150.192 17:46, 2 July 2012 (UTC)

My level randomly resetting
So Ive been playing and I randomly noticed my experience bar went back to the first level you start as this happened a couple times and it is very irrating I cant keep track of what level I really am. –Preceding unsigned comment was added by Haloplayer1998 (Talk&#124;Contribs) 22:07, 29 June 2012‎. Please sign your posts with


 * The yellow bar just indicates how close you are to reaching the next level, so it resets every time you gain one. Your current level is the number above it. -- Orthotope 02:03, 30 June 2012 (UTC)