Axolotl

Axolotls are aquatic passive mobs.

Spawning
Currently, Axolotls do not spawn naturally in the world, being only available from buckets or spawn eggs in the Creative inventory. They can also be obtained by the command.

Axolotls despawn over time if not spawned by a bucket.

Colors
Axolotls come in five different varieties: cyan, gold/yellow, leucistic (pink), wild (brown), and blue. The first four varieties are equally common, while the blue variety is rarer. Specifically, the blue variant has a $1/1200$ (~0.083%) chance, giving the common varieties a $1199/4800$ (~24.98%) chance individually.

Axolotls picked up and re-spawned with a bucket will not preserve their color. Baby axolotls picked up and re-spawned with a bucket will not preserve their growth stage and turn into an adult stage.

Behavior
Axolotls can be attached to leads and are passive to players. Axolotls were intended to give Regeneration and remove Mining Fatigue when a player kills a mob that an axolotl is in combat with; however, this currently does not work.

Axolotls are hostile to fish and squid. Axolotls will only attack drowned and guardians (but not elder guardians ) when tempted with tropical fish by a player. Drowned and guardians will always attack axolotls on sight.

As axolotls are aquatic mobs, they take extra damage from tridents with the Impaling enchantment.

If an axolotl takes damage, it may pretend to be dead, dropping to the ground for 200 tick and gaining Regeneration I if in water. Monsters will ignore recovering axolotls. For an axolotl to play dead, the damage must not be from drying out on land and there is a random $2/3$ chance for the axolotl to not play dead. In addition, if either a random integer from 0–2 (inclusive) is less than the amount of incoming damage, or the axolotl's health before the damage is dealt is less than 50% of its maximum health, it then plays dead. Internally, they will not attempt to play dead if the damage will kill them, though this has no effect since the axolotl will die either way.

On land, axolotls try to move to the nearest water source because they die outside of water after 6000 tick. Axolotls do not die on land if the weather is rain or thunder.

When an axolotl is held with a lead on the ground, they will begin to walk at an exaggeratedly fast speed. (It is not known if this will be in the final version because it is probably a bug).

Breeding
Adult axolotls can be led and bred with tropical fish or buckets of tropical fish.

After breeding, a baby axolotl spawns, the parents cannot be bred again for 5 minutes and 1–7 experience is spawned. The baby axolotl has a $1/1200$ chance to be the rare blue variant; otherwise, it will inherit the variant from one of its parents at random.

Babies take 20 minutes to grow up and follow adults. The growth of baby axolotls can be slowly accelerated using tropical fish; each use takes 10% off of the remaining time to grow up.

Entity data
Axolotls have entity data associated with them that contain various properties.

Trivia

 * are small salamanders that are endemic to Mexico, which are critically endangered, following Mojang's trend of adding endangered species such as polar bears, giant pandas, sea turtles and bees into the game for awareness purposes.
 * Their regeneration abilities allude to their real-life regeneration capabilities, which are of major interest to science.
 * Axolotls are the first amphibian mobs implemented into Minecraft.
 * However, it was not the first announced one since frogs were announced at MINECON Live 2019.
 * Unlike many amphibians, axolotls are effectively 100% aquatic and seldom require dry land, although they occasionally do surface for air.
 * Blue is the only color variant of axolotls that are not based on real life.
 * Despite being amphibians, axolotls are bred like mammals instead of laying eggs, similarly to chickens.