Talk:Mob/Archive 6

Are drowned hostile or neutral?
They're currently classified as hostile mobs, however (based on personal observation in vanilla survival worlds) if you aren't in water they will not attempt to attack you while it's daytime. I've also noticed in recent updates that you can be in water with them, it just has to be daytime, but this might be a glitch of some sort. Further evidence is that they'll sometimes come chill on land when it's raining, and won't make any moves to attack you. Is this some oddly consistent glitch, or should they be moved to the neutral mobs section? (Their rules of hostility seem to be similar to spiders, minus the water bit, which is my logic as to why they should go in that category instead instead) (edit 97.113.42.99 18:23, 25 May 2019 (UTC): trident drowneds are exceptions to the neutrality it seems, I forgot about that detail sorry : --97.113.42.99 18:16, 25 May 2019 (UTC)


 * That they don't come out of water in daytime is the same thing as zombies and skeletons going to shadow: preventing to get lit on fire. It doesn't make them neutral; move and they'll try to get close still.
 * The sameis true for the rain, rain during daytime makes them think they'll catch fire when they move. FVbico (talk) 18:35, 25 May 2019 (UTC)

Reworking of drops classification
I propose that we get rid of (or at least rework) the current drops classification, and implement a system that better reflects the loot table. Maybe something organized by pools? Take the elder guardian page, for example. One pool in their loot table is for the prismarine shards drop, another is for cod, crystals, or nothing, another is for the sponge, and the last is for the random fish. Although this information is all there, it doesn't do a great job of explaining how every drop is or isn't related to each other. Ideas? Thoughts? -PancakeIdentity (talk) 23:47, 6 June 2019 (UTC)
 * Good point. The elder guardian's drop section is a mess, I agree. Assuming all mobs drop loot according to a pool system, I don't think there is a problem with such organization.
 * I attempted a list-based reorganization on the elder guardian article. This may be suboptimal because it's hard to indicate that the mob drops all listed items rather than some of them. --AttemptToCallNil (report bug, view backtrace) 16:58, 12 October 2019 (UTC)
 * It looks good, though I wonder if a table that is organized by drop pools could maybe work better? I'm not sure. -PancakeIdentity (talk) 17:32, 12 October 2019 (UTC)
 * Didn't find a good way to make drop pools into a table. I am generally wary regarding tables because they tend to be not very well designed (lots of empty space and/or problems with narrow screens and mobile devices). --AttemptToCallNil (report bug, view backtrace) 18:21, 12 October 2019 (UTC)

Removed skeleton trap from mob list
I propose moving the skeleton trap from the mob list here. It doesn't even have its own page and more seems like a behavior of skeletons/skeleton horses. (I'd also be interested in discussing removing jockeys, but that's different enough to warrant its own discussion imo). Thoughts? -PancakeIdentity (talk) 22:45, 21 June 2019 (UTC)
 * Looks like the trap was already removed or renamed to "Skeleton Horseman". (Or is the title of this section already written with that in mind, given the past tense?)
 * Interesting point about combined mobs like jockeys (I presume skeleton monsters can be thought of to be in that class as well). I think they could be in their separate category.
 * As an additional note, I believe the page needs to move away from its centered galleries to left-aligned lists (probably with sprite icons). --AttemptToCallNil (report bug, view backtrace) 16:35, 12 October 2019 (UTC)
 * Yeah, as it is right now, the wiki seems to present jockeys (and etc) as separate mobs, when they're more just behaviors of existing mobs. I think moving them to their own category could be good. I also think there should be a discussion on removing the pages such as Chicken Jockey and incorporating the info into Zombie/Drowned/Zombie Pigman. Especially in this specific case seeing as how Bedrock has a much more extensive behavior for this specific jockey type.-PancakeIdentity (talk) 17:30, 12 October 2019 (UTC)
 * I opened a discussion for chicken jockeys, though given the rather understandable trend of splitting information (to avoid crowded or too long articles), the proposal to completely separate jockey information from zombie articles is probably more likely to be implemented. --AttemptToCallNil (report bug, view backtrace) 17:59, 12 October 2019 (UTC)