Java Edition 22w42a

22w42a is the first snapshot for Java Edition 1.19.3, released on October 19, 2022, which added some scheduled features for 1.20 and re-added bundle in the respective built-in experimental datapacks, and fixes bugs.

General

 * Data packs
 * Added a subsection called.
 * Added a subsection called.
 * Contains Vanilla datapacks that enable certain features.
 * The Vanilla world generation datapack is now visible within the game's jar.
 * This means categories such as and  are now visible, along with their contents.


 * Feature Flags
 * Option to enable or disable certain groups of game elements (i.e. blocks, entities, and items).
 * Enabled via data packs.
 * New pack metadata section called, containing enabled feature flags in list named.
 * Game elements controlled by feature flags are hardcoded and stored per world.
 * Built-in datapacks now enable features and provide other things such as associated recipes and advancements.
 * Feature flags can affect:
 * Blocks
 * Disabled blocks are not recognized by commands, won't spawn in structures, won't be loaded as part of entities, and can't be interacted with by players.
 * Entities
 * Disabled entities are not recognized by commands, will not spawn or load in the world, and spawn eggs for disabled entities will not function.
 * Items
 * Disabled items are not recognized by commands, are hidden from the creative menu, can't be used by players for interacting or attacking, and recipes and loot tables cannot create disabled items.


 * Options
 * Added a new "Panorama Scroll Speed" accessibility option.


 * server.properties
 * Added and.
 * Allows for which packs to be selected to load during world creation.
 * contains a list of packs to be enabled (feature packs need to be explicitly enabled).
 * contains a list of packs that will not be enabled automatically.
 * Datapacks added after world creation will be disabled if they require features that are not enabled for the loaded world.


 * Splashes
 * Added the following splash texts:
 * "You are valid!"
 * "I'm glad you're here!"
 * "You are welcome here!"
 * "Your gender is valid!"
 * "Contains infinite genders!"


 * Tags
 * Added the block tag.
 * Contains end portal and end gateway.
 * Added the block and item tags.
 * Includes all stripped logs and stems.

Blocks

 * Cartography table, fletching table, grindstone, lectern, smithing table, and stonecutters
 * No longer keep their custom names when broken.


 * Chorus flower and scaffolding
 * Mobs no longer spawn on these blocks.


 * Frogspawn
 * No longer has transparent model.


 * Invisible blocks
 * Barriers and structure voids no longer produce particles when broken, for consistency with the light block.

Mobs

 * Rabbits
 * Now always drop one raw rabbit when killed, or one cooked rabbit when killed by fire.

World generation

 * Stronghold
 * The placement code has been changed to be more efficient, causing stronghold positions to shift.
 * They are still placed in concentric rings, but their positions in the rings may change by a few degrees.

Gameplay

 * Advancements
 * The advancement "Birthday Song" is now a regular advancement instead of a challenge.


 * Chat
 * Removed Chat Preview.
 * Chat messages deleted by server moderators will no longer be completely hidden, but rather replaced with text stating "This chat message has been deleted by the server."
 * Deleted chat messages will now be displayed in the chat window for at least 3 total seconds before being hidden.
 * The Chat Trust Status indicators have been tweaked:
 * The 'Modified' tag will no longer display for server-modified messages where only style has been changed.
 * The 'Modified' tag icon and indicator is now dark gray.
 * The 'Not Secure' tag is now light gray and does not have an icon.
 * Partially filtered chat messages now show the filtered text as gray hashes with a hover text saying that it was filtered.


 * Creative Inventory
 * The ordering of tabs and the contents in the Creative Inventory have been tweaked to make the experience of finding relevant blocks and items easier.
 * Blocks and items have been moved into categories that fit them better.
 * Blocks are now ordered by their material as much as possible.
 * For example, all oak blocks and variants are now next to each other.
 * Some items can now be found in more than one tab.
 * Various tabs have been renamed or collapsed into others.
 * The new tabs for blocks are Building Blocks, Nature Blocks, Functional Blocks and Redstone Blocks.
 * The new tabs for items are Tools & Utilities, Combat, Consumables, Crafting and Spawn Eggs.
 * The search tab now lists items sequentially grouped by the other tabs.
 * For example, items found in building blocks will always appear before items in redstone blocks.
 * Petrified Oak Slab has been removed from the Creative Inventory, but can still be accessed through commands.


 * Protocol
 * The network protocol now supports adding player entities to the world without being added to the 'tab' player list.
 * Servers can now lazily distribute players' profile public keys along with their first chat packet.
 * Message 'headers' within the Secure Chat protocol no longer need to be distributed when private messages are sent.
 * Contextual message references are now deduplicated for efficiency within the Secure Chat network protocol.


 * Realms
 * The Realms News button will now show a confirmation screen before opening the link.


 * Recipes
 * Crafting book categories/tabs can now be controlled by recipe definitions.
 * Categories available for /  and various special crafting recipes:
 * (default)
 * Categories available for smelting,,  ,
 * (default)
 * Some crafting books collapse multiple categories into a single tab.
 * The exact mappings might change in the future.
 * (default)
 * Some crafting books collapse multiple categories into a single tab.
 * The exact mappings might change in the future.
 * Some crafting books collapse multiple categories into a single tab.
 * The exact mappings might change in the future.


 * Resource Packs
 * The version is now.
 * Removed "fixers" for resource packs with versions  and   (pre-flattening).
 * The game will no longer try to adapt packs with those versions to the current version.


 * Sound
 * Various wood types now have unique sounds when placed, broken, or walked on.
 * There are three sets of unique sounds: Overworld wood types, Nether wood types, and bamboo.

General

 * Tags
 * Added crimson and warped hanging signs to the item tag.

Experimental additions
Only available by enabling the built-in data packs when creating a world.

Blocks

 * Bamboo Mosaics
 * A plank variant exclusive to the bamboo wood set.
 * Can be crafted with 2 bamboo slabs arranged in a vertical strip.
 * The bamboo mosaic has its own stair and slab variant.


 * Buttons, Doors, Fences, Fence Gates, Planks, Pressure Plate, Signs, Slabs, Stairs, and Trapdoors
 * Added their bamboo variants.
 * Bamboo planks can be crafted by arranging 4 bamboo in a 2×2 pattern in the crafting grid.


 * Chiseled Bookshelves
 * Can be crafted with 6 planks and 3 wooden slabs.
 * Can store up to 6 books, books and quills, written books, and enchanted books.
 * Interacting with the bookshelf while holding a book will put the book to the first empty slot.
 * Interacting with the bookshelf while not holding a book will take the last book out of the shelf.
 * Can interact with redstone comparators, which will give a signal strength matching that of the slot that was last interacted with
 * Doesn't interact with hoppers.
 * Doesn't increase the power of enchanting tables.
 * The correct tools to break it is an axe
 * Breaking it with any method drops any books inside. Silk Touch is required for the bookshelf itself to drop in addition to the books.


 * Hanging Signs
 * Can be crafted with 2 chains and 6 stripped logs, resulting 6 of them.
 * The only exception is the Bamboo Hanging Signs, which can be crafted with 2 chains and 6 bamboo planks, resulting 2 Bamboo Hanging Signs.
 * Can be hung up in the following ways:
 * Underneath a block that can provide support in the center.
 * When the hanging sign is placed underneath a full block, the chains will be on parallel sides of the sign. Signs in this configuration can be placed in 4 cardinal directions (North, South, East, and West)
 * When the hanging sign is placed underneath a non-full block, such as a fence, or when placed while sneaking, the chains will take on an upside-down v-shape. Signs in this configuration can be placed in 16 different angles.
 * Signs that are placed in this way will break when the supporting block is removed.
 * Underneath another hanging sign.
 * When the hanging sign is placed in an angle that are the same or the opposite of the supporting hanging sign, the chains will be on parallel sides of the sign.
 * When the hanging sign is placed in any other angles, or when placed while sneaking, the chains will take on an upside-down v-shape.
 * Signs that are placed in this way will break when the supporting block is removed.
 * Attached to the solid side of a block.
 * When the hanging sign is placed in this way, there will be an additional support, which is a horizontal wood bar matching the wood type of the sign. The chain will be on parallel sides of the sign, connected to the stick. Signs in this configuration can be placed in 4 cardinal directions (North, South, East, and West).
 * Signs that are placed in this way will remain hanging in the air when the supporting block is removed.
 * Can't be placed directly on the ground without support from the side or above.
 * Just like regular signs, the text on the Hanging Signs is on the front, and the back side is blank.
 * Unlike regular signs, the space available for text is much smaller.

Items

 * Bundle
 * Moved behind its own datapack.

Mobs

 * Camels
 * Have health points.
 * Spawn naturally in desert villages.
 * Can be bred with cactus, and will follow players holding a cactus on hand.
 * Can be equipped with a saddle and ridden by two players.
 * Mobs that are 2 blocks tall and lower cannot reach the player (except spiders) when the player is riding it.
 * Can walk over 1.5 block tall obstacles (such as fences and blocks with a slab on top)
 * Will randomly sit down.
 * While sitting, it is difficult to convince them to move.
 * Can either walk slowly, sprint quickly, or dashing.
 * Dash can be done by pressing the jump key.
 * After dashing, they will lose stamina, making them can't sprint nor dashing in a while.
 * A dash can extend more than 10 blocks when executed perfectly.

Non-mob entities

 * Boats and Boat with Chests
 * Added bamboo raft and bamboo raft with chest.
 * Can be crafted with bamboo planks instead.
 * They function the same as ordinary boats, but have a unique look to them.

General

 * Tags
 * Added the block tag.
 * Contains the and  tags.
 * Added the block tag.
 * Contains all ceiling versions of hanging sign blocks.
 * Added the block tag.
 * Contains all wall versions of hanging sign blocks.
 * Added the item tag.
 * Contains book, written book, enchanted book, and book and quill.
 * Added the item tag.
 * Contains all hanging sign items.
 * Added relevant bamboo blocks to the block and item tags.
 * Added relevant bamboo blocks to the block tags.
 * Added relevant bamboo items to the item tags.

Video
Videos made by slicedlime: