Monster Spawner

Monster Spawners are blocks with a transparent blue lattice structure found in dungeons as a guardian to the treasure found within. Inside the block there are flames and a miniature spinning version of the mob that is spawned, though it does not give off any light. The model inside the spawner rotates faster until the next mob is spawned.



A spawner has a range of four blocks and it will create mobs at the same vertical height as the spawner provided there is space for its mob type to be generated and the light level within the spawning radius remains below seven. The player must be within 16 blocks for spawners to generate mobs, which will spawn even if there is a wall between the spawner and an available spawning space inside the four block radius. This has led to many contraptions designed to kill whatever drops from it, usually a drowning trap, allowing the player to collect spoils in great numbers with little risk.

Unedited Monster Spawners will spawn Spiders, Skeletons, or Zombies. Spawners do not drop resources when destroyed, by the player, though in Beta they can be obtained through the /give operator command. A placed spawner will spawn only pigs.

In Peaceful difficulty, Monster Spawner blocks will still appear, but any spawned mobs will disappear the instant they spawn. This makes it easy to make the aforementioned trap without any trouble.

Trivia
but it is not always
 * In cases where the dungeon is located near the surface, the player can remove the ceiling of the dungeon and expose the Monster Spawner and surrounding area to direct sunlight, preventing monster spawns during the day.
 * When mining near a monster spawner that has no valid places to spawn sometimes a monster will spawn immediately after a block is mined. The player should take caution for this reason while collecting Moss Stone from a dungeon but hasn't destroyed the monster spawner.  It's speculated this might happen because the spawner gets a chance to spawn before the lighting calculation for the space the block occupied.
 * If a spawner is edited to create Ghasts or Giants, the model inside will be miniaturized, but not enough to fit the cage properly, because the scaling factor used is the same as with other mobs, though ghasts and giants are a lot bigger.
 * There is a bug that comes up rarely where a monster spawner "spawns" and there is no visible enemy, though sounds can be heard and when you move closer the mob sometimes appears.
 * Occasionally, a monster spawner may spawn two monsters at once. It is likely that another monster will spawn sooner than normal if this occurs.
 * If the "F" key is rapidly pressed, everything in the map will become invisible except fire (such as the fire inside a monster spawner). This can make finding dungeons easy. (Fast machines cannot do this)
 * When hacked into the inventory (Or in Infdev), they only spawn pigs when placed. These player placed spawners will only create pigs if there is grass with a light level above 9.
 * Monster spawners can be edited with a map editor or client mod to spawn any mob (Slimes have certain conditions that must be met to spawn).
 * The miniature mob model displayed inside the monster spawner was enabled again in Beta 1.2 after missing for several versions.
 * There is currently a bug in multiplayer in which all monster spawners show a pig model inside, despite what it actually spawns.
 * Monster spawners can spawn monsters in a nearby cave, even when the monster spawner is fully lit.
 * As of Beta 1.3, on multiplayer, there is a bug where pigs can spawn near spawners if there is grass. These pigs are client-side and cannot be killed.
 * As of Beta 1.4, on multiplayer, there is a bug where a surface dungeon's spawner will be a pig spawner.
 * You CAN collect spawners with tnt (1) and proof is here: http://www.youtube.com/watch?v=kFujKzZkN5M&feature=player_embedded