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Version history/Alpha

< Version history

Version history and upcoming features

Computer

■Official releases ■Beta ■Alpha ■Infdev ■Indev ■Classic ■Development versions ■Upcoming features

Pocket Edition

■Alpha ■Upcoming features

Xbox 360 Edition

■Official releases ■Upcoming features

Pi Edition

■Alpha ■Upcoming features

This is not an official version history or changelog. For the official list, please visit the Mojang website. For versions prior to Beta 1.3, please check Notch's blog, the Word of Notch.

This article is about Alpha updates for the PC version. For other development stages, see Version history (disambiguation). For development versions, see Version history/Development versions. For future updates, see Upcoming features. A (?) denotes version's info here is guess-work, possibly incorrect. The Alpha development phase started on June 29, 2010 and ended on December 20th, 2010. It was preceded by Infdev and followed by Beta.

[edit] Post Multiplayer Survival Mode Release

[hide] Version Title/Number Date of Addition Additions Summary

1.2.6 (Bug-fix Update Pt. 5) December 3, 2010 ■Added /kill command for SMP, which deals 1,000 points damage to the player. ■Added small lakes and rare lava pools, both on the surface and randomly in caves. ■In SMP, Players connecting to a server or respawning are invulnerable for three seconds. Bug Fixes: ■Items no longer get used when opening chests (i.e. food being eaten, lava being poured out, etc.) ■Breaking a boat in a certain fashion no longer causes it to drop 4 times the normal amount. ■Patched client to prevent duplicated entities. ■The join server page now remembers the port as well as the IP. ■Fixed a bug where joining a server on a specific port caused the client to forget all keybindings. ■Fixed a crash bug when destroying the vehicle from under a player.

1.2.5 (Bug-fix Update Pt. 4) December 1, 2010

Bug Fixes: ■SMP Fixes: ■Fixed a memory leak bug in the server. ■Riding carts and boats now works properly when you travel long distances. ■Harvesting crops no longer yields fake Seeds. ■Removed /home command. ■Snowballs are given again. ■Fixed door bug.

New bugs: ■Difficulty is reset to Normal upon updating ■Players and mobs spawn duplicates.

1.2.4_01 November 30, 2010

Bug Fixes: ■Minecraft can spawn all mobs, not just creepers. ■A player no longer gets snowballs when entering a SMP server. New Bugs: ■Doors in SMP often open either the top or bottom half instead of acting as a whole.[1]

1.2.4 (Bug-fix Update Pt. 3) November 30, 2010 ■The SMP join server screen now remembers the latest entered IP. Bug Fixes ■Leaving sneak mode no longer rapidly plays all the step sounds that it silenced during the sneak. ■SMP Fixes: ■Swords and other weapons now deal damage properly. ■Added proper hurt animations and sounds to mobs and players. ■Fixed dead players logging in as invisible ghosts

. ■ ■Made arrows visible and deal damage. ■No more infinite free arrows. ■Hoes now produce proper Seeds. ■Creepers now animate before exploding ■Explosions animate properly. ■Server logging now appends to server.log rather than overwriting it. ■Buttons, levers, and pressure plates animate properly when activated ■Fixed minecarts and pigs moving twice as fast as they should when ridden. ■Increased chunk saving frequency on the server. ■You can now see sneaking players. Names of sneaking players aren’t visible through walls, and are visible a much shorter distance.

New Bugs: ■The only aggressive mob that is able to spawn are Creepers ■A player receives snowballs when entering a SMP server as a result of left-in debug code

1.2.3_04 (Bug-fix Update Pt. 2) November 26, 2010

Bug Fixes: ■Fixed all known SMP player respawn bugs. ■Fixed vanishing mobs.

1.2.3_02 November 25, 2010 ■Fixed most of SMP player respawn bugs, including the ghost bug.

1.2.3_01 November 24, 2010 ■Fixed single player mode. ■Fixed infinite looping by disabling leaf decay.

1.2.3 (Bug-fix Update Pt. 1) November 24, 2010 ■Re-introduced leaf decay ■New server configuration settings: ■pvp, true by default. If this is set to false, players can’t hurt other players. ■spawn-monsters, true by default. Set to false to remove all monsters. ■spawn-animals, also true by default. Set to false to remove all animals.