Strider

Striders are passive mobs native to the Nether. They can walk/stride on lava and be saddled by the player. A warped fungus on a stick is needed to control a strider, similar to how a pig is controlled by a carrot on a stick.

Spawning
In The Nether, two to four striders spawn on spaces of lava that are two blocks tall with an air block above. Because striders are the only passive mob in the nether, spawning attempts are made every 400 game ticks. For every strider that spawns, there is a 1 in 10 chance of an additional baby strider to spawn riding on top of the previous strider. A baby strider on the adult strider continues to grow although it does not dismount the adult strider once it has grown up. Zombified piglins have a 1 in 30 chance of spawning on top of a strider, creating a strider jockey. If this happens, the strider spawns with a saddle and the zombified piglin spawns carrying a warped fungus on a stick. The zombified piglin also does not despawn (except on Peaceful difficulty). If a strider spawns under lava it will rise out of the lava.

Drops
Adult striders drop 2–5 upon death. The maximum amount is increased by 1 per level of Looting, for a maximum of 2–8 with Looting III.

Striders wearing a saddle always drop the saddle upon death, regardless of if they spawn wearing it or if a player puts it on them. In fact, the only way to remove a saddle from a strider is to kill the strider.

When an adult strider is killed by a player or tamed wolf, /  experience is dropped.

Behavior
Lava does not damage striders. Unlike most mobs, striders can walk on top of lava.

Upon being harmed by another mob, striders attempt to flee for a few seconds while making "retreat" noises.

Striders are damaged by water, rain, and splash water bottles, which deal damage by per splash water bottle or half-second in water or rain, which can kill them. Striders still take damage from rain even if they are in lava. However, they are not harmed when standing in a filled cauldron. They also cannot be harmed by snowfall or snowballs. They take extra damage from freezing in powder snow.

Striders outside of lava change to a purple color, change their expression to more of a frown, shiver, and their legs become slightly shorter. They also move slower when outside of lava.

If a strider has the effect applied to it, the strider moves faster on both land and lava (though its land speed is still considerably slower).

If a zombified piglin is riding a strider, the strider pursues the player if the zombified piglin is angered.

Due to a bug, striders that fall from a height take fall damage when landing in lava.

A baby strider on an adult strider still grows into an adult. Apart from this, adult striders riding other adult striders do not spawn naturally. Baby striders not riding on an adult follow the closest adult strider.

Riding


The player can ride on an adult strider using a saddle and can attach them to leads. Similar to how pigs are controlled using a carrot on a stick, striders move forward automatically while their direction is influenced using a warped fungus on a stick, at a speed of 4.14 m/s if on a flat lava surface (such as the Nether lava sea) or 1.74 m/s if on land. Striders move much more slowly in flowing lava than on land. They walk especially slowly against the lava flow direction.

Warped fungus on a stick can be, causing the strider to boost and walk at a greater speed and taking 1 point of durability from the warped fungus on a stick. They also follow players holding a warped fungus or a warped fungus on a stick. $$, saddled striders being ridden by players never move on their own accord (when not seeking lava within around 10 seconds) unless being directed. $$, striders wander around freely when ridden by a player not directing it. Once in lava and unmounted, striders actively seek lava or wander around when not seeking lava.

Players riding striders into (flowing-only due to a bug ) lava from heights do not dismount if the strider submerges into the lava, and striders quickly rise back up to the surface if this happens. However, players risk getting burned by the lava while submerged.

A strider ridden into flowing lava slowly rises to the top. Fall damage does not affect striders that have dropped onto flowing lava, unlike the bug for lava source blocks.

When ridden over land, striders automatically walk up any one block high slope. They also cross any 1-wide block gap or air space that is only one block higher - diagonally up - when ridden directly upward and not completely sideways to the slope.

When being ridden (by a player, zombified piglin, or another strider), a strider is not attracted to warped fungus or warped fungus on a stick other than that of the rider, even if not being directed by the rider.

To safely dismount from a strider, a player who does not have fire resistance may face a solid block within reach before dismounting to dismount onto that block, instead of at the strider's location (which is usually in lava ).

Breeding
If striders are given warped fungus, they breed to create baby striders, granting the player 1–7 experience orbs. The parent striders have a cooldown of about 5 minutes before they can breed again. All babies obtained through breeding take 20 minutes to grow up. The growth of baby striders can be slowly accelerated using warped fungus; each use takes 10% off of the remaining time to grow up.

ID




Entity data
Striders have entity data associated with them that contains various properties.

Trivia

 * Striders are the only passive mob that spawn exclusively in the Nether except for hoglins and piglins on peaceful difficulty.
 * Striders are the only (non-zombified) mob introduced in the Nether Update that do not zombify when leaving the Nether.
 * Striders are the only mob that can spawn in every Nether biome.
 * If commands are used to saddle a baby strider, and the player rides the baby strider, the player takes fire damage.
 * At one point in the strider's development, before it was added to the game, a strider out of lava would retract its legs and start to take damage while bouncing around until it died, similar to how fish suffocate when out of water. This feature was discarded for being too sad.
 * Part of the reason that striders drop string was to answer the question of "how do piglins make crossbows?"
 * The bobbing animation that the strider makes while walking was initially an accident. However, the developers thought it was "quirky and fun", so it was added as a feature.