Talk:Horse/Archive 2

Confirm
Jeb has confirmed horses for 1.6. The template says something other. ILeon 16:11, 6 April 2013 (UTC)


 * For some reason, I thought there was no template for middle ground between presented and snapshot. I completely forgot about future lol.  16:21, 6 April 2013 (UTC)
 * I thought that too, I've changed it on the dutch wiki too :)
 * Ftwgameshd 17:58, 6 April 2013 (UTC)


 * Does hinting at something qualify it as confirmed? He may well be trolling, especially as both Dinnerbone and Notch have clearly stated that horses will not be added. Sedrick Stevenson 23:53, 6 April 2013 (UTC)


 * Since it's not April Fools' and it was a rather special occasion (10m sales), I see no reason for Jeb, who is the head of the dev team, to be joking.  23:55, 6 April 2013 (UTC)


 * I really don't think he was trolling since he has released another picture of him on a horse, also he tweeted that he has been talking with the maker of the mo' creatures mod all day, because he is going to assist him with that. Ftwgameshd 23:57, 6 April 2013 (UTC)


 * Giving Apples to small horses make them grow. BRDominik 20:28, 18 April 2013 (UTC)

pig horse and cow horse?
why has jeb added in limited edition 2.0 a cow which looks like a horse but cannot be ridden and a pig which looks like a small horse and can be ridden both with similar textures? –Preceding unsigned comment was added by 94.192.11.220 (Talk) 16:37, 7 April 2013 (UTC). Please sign your posts with
 * Minecraft 2.0 was an april fools joke.
 * And don't forget to sign your messages.
 * Ftwgameshd 16:39, 7 April 2013 (UTC)

Jeb didn't have time to make a whole new Horse model.

Mavik 16:41, 7 April 2013 (UTC)
 * Who says that? ILeon 17:29, 7 April 2013 (UTC)
 * The magical unicorn did --Ftwgameshd 17:31, 7 April 2013 (UTC)

I think Jeb did. I don't know. Just roll with it Mavik 17:33, 7 April 2013 (UTC)

It looks like the armoured horse is updated anyway. I wonder if string will be used to tie up horses or a new item. It also looks like the saddle is updated (or can be dyed) it is now 3D. I wonder if you will have to craft horse armor and if is can be diamond. -- | Atlas |   Talk  02:47, 11 April 2013 (UTC)

Speculation
On this page you will see this line "Based on the two screenshots released by Jeb it seems like there will be different breeds of horses, similar to the different breeds of cats, though this has not been confirmed yet."

This is a speculation so does this belong on the page? or only on the talkpage Ftwgameshd 18:54, 11 April 2013 (UTC)


 * It's borderline; I think the first part is okay, since it's a logical conclusion drawn from looking at the released screenshots. Might be worth poking Jeb on Twitter to see if we can get official confirmation of this. -- Orthotope 19:20, 11 April 2013 (UTC)

It could be they just changed the texture

Mavik 00:59, 12 April 2013 (UTC)

Oblivion Reference?
Not sure at what point this would be added, or if I'm just the only one to think of it, but isn't the whole horse armor think a bit of a shameless plug at Oblivion's horse armor DLC? 04:07, 18 April 2013 (UTC) ArcHorizon 22:05, 17 April 2013


 * Parthians and Byzantines used heavy armored horses 2000 years before Oblivion's DLC release date. Plagiarism anyone? --190.173.223.134 20:12, 18 April 2013 (UTC)
 * Horse armor was not invented by Bethesda Softworks. --87.82.207.195 22:04, 18 April 2013 (UTC)


 * Everything anyone ever does is a remotely vague reference to everything else. Have you seen that one Jim Carrey movie, The Number 23? You see references everywhere. Buzz Lightyear also mentions references, references everywhere.  22:19, 18 April 2013 (UTC)
 * ^I see what you did there. Zoythrus 20:11, 19 April 2013 (UTC)

Undead horses
seeing as there seems to be no way to tame these, I'd like to share my speculation that mobs will spawn riding them. Just a thought as to what they could be for. Firebastard 03:06, 19 April 2013 (UTC)


 * Would be neat. Time will tell. - DarkAuk 03:23, 19 April 2013 (UTC)


 * zombie horses are shown in the mo'creatures mod, but the texture for the zombie horse 1.6 update slightly differs from the zombie horse from the mod. I have my doubts that they will spawn with zombies riding on them, and i doubt they will be tamed with the "essence of undead," and all that crazy stuff. In fact, i don't think they would be tameable at all. After all, they are dead-right? they do not have artificial intelligence and they only eat your farm animals, right? -solid_snake420,70.198.193.117 17:47, 20 April 2013 (UTC)

Horses, Donkeys, Undead Steeds; Articles for Each
While information is rather scarce at the moment, I do suggest we make separate articles for the three (four?) different varieties down the road. Technically, horses have breeds like cats (different skin textures), but the donkeys and undead seem to be different altogether. Thoughts? - DarkAuk 03:22, 19 April 2013 (UTC)


 * Horses and donkeys (and mules) share enough behavior (spawning, taming, riding, breeding) that I think it makes sense for them to share a page. The only differences so far are the ability to wear armor and (currently useless) chests. If the undead varieties are used as hostile mobs, they could be split into another article. -- Orthotope 03:43, 19 April 2013 (UTC)


 * The undead variants are technically still the same as the other horse entities. Even if mobs are to ride them, they are essentially the same exact thing. Firebastard 09:56, 19 April 2013 (UTC)


 * They are leftovers from the conversion from Dr. Zhark's "Mo' Creatures" mod into the base game. Given the fact that normal horses do not spawn yet, it is too early to say whether or not Mojang intends to have the hostile horse mobs spawn or not. - 66.232.192.235 16:09, 19 April 2013 (UTC)
 * And ditto for the donkeys and mules. The fact that chests do not give them an inventory could be either that it's not implemented yet or that they are not fully deleted yet. Again, it's too early to say either way. - 66.232.192.235 16:12, 19 April 2013 (UTC)
 * The fact that donkeys spawn from the horse spawn egg and mules can be bred by breeding a horse and donkey makes me think that they will probably be in the game. But then again, I would be inclined to think that because the undead variants are in the game they would stay; if they weren't going to why import the textures? Firebastard 08:22, 20 April 2013 (UTC)


 * Looking at the code, there's a reference to a 'chrystal' armor, which I'm guessing is leftover from the mod; the corresponding texture file is not present. The skeleton and zombie horses are named in the language files, so I think they are intended to be in the game. Of course, almost everything about them is speculation at this point. Until a snapshot is released in which they can be spawned in-game and behave differently from regular horses, I think they should remain on this page. -- Orthotope 08:35, 20 April 2013 (UTC)


 * I agree with that. I didn't know much of how they worked in the original mod, so I looked into it. I doubt "Essence of Undead" will make it into vanilla, but I'm sure they'll have a use for the undead horses. At least in the mod, both skeleton and zombie textures are actually the same mob, just in different states of decay, and the bonus you get from having one is that hostile mobs ignore you. Kinda excited now. - DarkAuk 19:15, 20 April 2013 (UTC)
 * The crystal code armor is a leftover that probably won't make it into the game. Even the mod doesn't have it obtainable without creative, so it is extremely unlikely Minecraft Crystal armor will make it. I haven't tested it though. And the zombie version drops rotten flesh, and the skeleton drops bones. I don't know if they drop it in the snapshot, because I don't know how to edit them in. I think we should wait to see if they are officially added. --152.27.30.77 15:41, 23 April 2013 (UTC)

Horses!!!!
Horses!!! Yay!!! I've been waiting forever! I can't wait!!!! 70.181.68.226 04:10, 19 April 2013 (UTC) 70.181.68.226 09:51, 19 April 2013 (UTC)


 * By the way, Aerbunny (:D), if you get version 13w16a from the Development versions page, you can actually play Minecraft with horses. :P (But you can't play Project Ares). -- Numbermaniac  - T  - C 07:37, 20 April 2013 (UTC)


 * Wow! Cool! But I guess I can wait until May. 70.181.68.226 14:04, 20 April 2013 (UTC)

Breeding
People keep talking about horses/donkeys breeding. How exactly do we start this procedure? Zoythrus 14:09, 19 April 2013 (UTC)
 * I didn't play with the horses during the brief period of time I played the snapshot, but it's likely mushroom soup or a pumpkin to get them into breeding mode. These are p. much the horses from Dr. Zhark's popular "Mo' Creatures" mod with a few changes at this point and that is how you get them to breed in that mod. Other things of note, all from the mod:
 * The horses need to be left alone for half of a Minecraft day
 * The horses need to be within 4(?) blocks of each other
 * The horses need to be at least 8 blocks away from other horses.
 * I know it seems obtuse and strange, but the breeding system was in place LONG before Mojang officially added a breeding system to the game, and although Zhark did update it a bit it's still not in the same style as the breeding that was added to Minecraft. -66.232.192.235 16:07, 19 April 2013 (UTC)
 * I've tried, and apparently you can only breed unarmored horses. They enter their "breeding mode" when you feed them wheat while riding them. 80.35.86.27 17:55, 19 April 2013 (UTC)


 * Click them with wheat while riding them. That's it. You have to dismount from both, or they won't do anything. Firebastard 08:17, 20 April 2013 (UTC)

Anyway, here’s a flow chart, of Horse Breeding, for use in SP, if ever I get to it: Horses that can be Bred (i.e. no-point in breeding Donkeys and Horses, unless not-all results are Mules, though I’d Guess Donkeys-and-Donkeys, would be fine, which’d -then have their Own, separate, since no Armor-wearable but possibly Chest-containing storage of Inventor[y][ies] - similar one would have to assume to a Storage Minecart - pens - not sure how Horse /Donkey Speed /Jump /Hearts’ characteristics inter-Breed, and /or are Bred-into Mules, to whatever-degree [though really, one would assume the same for Mules, and just the only-issue is to have a Third, pen, for Mules, as-opposed to for Donkeys, or Horses]), Horses already-Bred, then different-degrees of further selective Breeding of essentially a Venn Diagram, arrangement, of pens. Say Jump at the “top,” Speed say lower-Right, and Hearts say lower-Left.. feeder pens, coming-in, of lesser-degrees, of each, with a Central pen, of a-combination, of the Three, with edge interfaces of both-characteristics (with of course their own, feeder pens).

Essentially, then, that Venn Diagram would be 7 pens, with at least 6-total more (X intervals of 6, if going-equally, for lesser-degrees, of the other characteristics), any-additional feeding-in pens, being simply a factor of Which characteristics, a given Player desires and /or desires to segregate, more. To get a Horse Out of a pen, of course, all one must do, is Ride it, and have it Jump, out, especially-easy to see where one’s going if using Fences, also to see the Horses more clearly (this pattern can also be used for Donkeys, and /or Mules). Yilante, 9:48 am 4 /21 /2013 108.228.150.192 16:50, 21 April 2013 (UTC) 108.228.150.192 17:03, 21 April 2013 (UTC)

Zombie, and Skeleton Horse by NBT Editor?
Hi, can some one tell me how to add/edit the Zombie and Skeleton horse textures into 13w16a? I want to try them out. 76.0.98.183 15:58, 20 April 2013 (UTC)


 * I suggest you look up a texture pack and download it on this one. Or if your that advanced, hack into the jar files and swap the horse skins from the original breed to a zombie texture or skeleton texture and you should see their texture, but it's not the same as the ones in the NBT editors. My suggestion for you is to first use the texture pack for now. -solid_snake420,70.198.193.117 17:51, 20 April 2013 (UTC)


 * If you're comfortable modifying region files with an NBT editor, set the Type tag to 3 or 4, and Variant to 0. See Chunk format for more details. -- Orthotope 19:48, 20 April 2013 (UTC)


 * Oh, I can use a Texture pack? I thought NBT Edit was the only way. Never mind NBT. I looked, and I can't find any 13w16a packs (I might have missed one). P.S. Can any one tell me how to accuse the textures? I don't know how with that stupid new launcher. :/ 76.0.98.183 16:22, 21 April 2013 (UTC)


 * Go into .minecraft/versions/13w17a and open the archive "13w17a.jar" with a program like 7-Zip. This is where the resources are being kept for each version installed through the new launcher. Cultist O 19:06, 25 April 2013 (UTC)

horses do they spawn natrauly
i found some stray horses in a plains biome in creative mode single player anyone who has seen also this plz give me a note --76.92.217.137 21:17, 20 April 2013 (UTC)tcboy10


 * Yup, I've seen some horses spawn in a plains biome. According to the source, horses only spawn in plains. --mgr 23:32, 20 April 2013 (UTC)


 * I have seen them spawn too, but only after searching at least 10 different plains, so they are probably a rare spawn. –Preceding unsigned comment was added by RyumaruBorike (Talk&#124;Contribs) 17:45, 21 April 2013 (UTC). Please sign your posts with


 * Has anybody encountered them in old chunks? I've been travelling my (fairly large) world without ever seeing one. --137.226.158.159 14:14, 21 April 2013 (UTC)


 * Yup. I've created a superflat world covered with dirt, then made 128x128 patch of grass, waited about 10 minutes and BAM! free horses :) --mgr 14:34, 22 April 2013 (UTC)


 * Couldn't there be any differences between worlds that were created pre-13w16a and those that were created under 13w16a? I ask because I have not even encountered one single horse. Either the spawn rates are very low or they spawn only after staying in one place for longer periods of time or (which I don't hope) they do not spawn in old worlds (mine was created under 1.1) --137.226.158.159 09:48, 23 April 2013 (UTC)


 * Just like every other update that adds new things, the new things tend to not appear in old chunks. This happens with generated blocks, but there could be an issue that prevents horses from spawning in old chunks, since new mobs/spawns shouldn't be affected. Try traveling to a bunch of new areas to see if they spawn. If not, report it to the issue tracker. New entities that spawn under certain conditions should spawn regardless of old or new chunks.  17:54, 23 April 2013 (UTC)

Further Testing for Horse Jump Distance
"A player can jump a distance of 8 blocks while riding some horses as long as the jump bar charged up at least to the beginning of the orange part of it. (A distance of 9 blocks still needs more testing, but it has not been possible up to now)"

My best horse from testing can jump somewhere between 4.5 and 5 blocks up, and has a fairly decent run speed. Curious about jumping distance I dug a pit 3 blocks deep, 5 blocks wide and 11 blocks long. I am able to clear the entire 11 block pit when my timing is good (bar in the orange at the edge of the pit)... Should this part of the page be amended or will some sort of proof be needed? --24.235.179.221 01:41, 21 April 2013 (UTC)


 * All the other distances/stats have been determined either through testing or looking through the game files. Updated this stat into the main body of the article - "As each horse has different statistics, it is difficult to gauge the maximum distance but testing has revealed that certain horses can jump 11 blocks." –  Goandgoo ᐸ  Talk  Contribs  Edit count 03:07, 21 April 2013 (UTC)

Food table
What is the "Taming factor" column in the food table? What does "factor"? Where the values ​​come from? Thanks and sorry for my bad English level Itouchmasterpro 13:12, 21 April 2013 (UTC)


 * To be honest, I don't really know what the taming factor is, I put in a hidden note next to that column requesting more info. Also the values are either from players testing out different items or decompiling the source code. –  Goandgoo ᐸ  Talk  Contribs  Edit count 13:18, 21 April 2013 (UTC)


 * These values are from the source. I couldn't come up with a better name (English isn't my native language). "Taming factor" is the amount of horse's "temper" this item removes. The less "temper" a horse have the faster it will be tamed.
 * The exact mechanics are (if I understand the source correctly): Every horse starts with 100% temper = 100% chance that you will be thrown off when you climb on top of it. Every failed attempt of taming removes 5 temper. That means the first attempt has 0% chance of success; second - 5%; third - 10% etc. Food helps by removing some temper = increasing the chance of success. --mgr 13:49, 21 April 2013 (UTC)
 * Ok but how long does the growth of the foal? Itouchmasterpro 06:00, 22 April 2013 (UTC)


 * As with the other animals, it takes exactly 20 minutes. --mgr 14:36, 22 April 2013 (UTC)
 * Ah! ok thanks Itouchmasterpro 15:25, 22 April 2013 (UTC)

Spawn rare
So rare, in fact that I have not found them going thousands of blocks into different plains. Have not tried superflat, but they must be super rare. --209.188.57.125 18:27, 25 April 2013 (UTC)

Horse health not working?
Is there some way to get the health bar on horses? Its not working for me. If there is, please add in the page! 90.219.19.94 16:19, 25 April 2013 (UTC)


 * If you are using a texture pack designed before horses were added, the icons.png will not have the new icons. The default version of that file can be accessed by going into .minecraft/versions/13w17a and opening the archive "13w17a.jar" with a program like 7-Zip. The icons.png file is in the gui folder. You should also be able fix the problem by deleting or renaming your texture pack's icons.png to revert ALL your icons to default textures. Keep in mind you will want both the horse health part and the jump bar part. Cultist O 19:02, 25 April 2013 (UTC)


 * It also isn't shown in Creative mode. -- Orthotope 19:51, 25 April 2013 (UTC)