Bedrock Edition beta 1.12.0.3

Beta 1.12.0.3 is the second beta version released for 1.12.0.

General

 * Splashes
 * Added new splash texts:
 * "All blocks covered!"
 * "feedback.minecraft.net"
 * "It came from space."
 * "Rainbow turtle?"
 * "Something funny!"
 * "I need more context."
 * "Ahhhhhh!"
 * "Don't worry, be happy!"
 * "Water bottle!"
 * "What's the question?"
 * "Plant a tree!"
 * "Go to the dentist!"
 * "What do you expect?"
 * "Look mum, I'm in a splash!"

Blocks

 * Bamboo
 * Updated texture slightly, to match Java Edition.

General

 * Menu screen
 * The "Store" button has been renamed to "Marketplace".


 * Add-ons
 * The Behavior Pack template once again contains the 'spawn_rules' folder.
 * Recipe and item JSON files have been added to the Behavior Pack template.


 * Splashes
 * Removed splashes referencing Notch:
 * "Made by Notch!"
 * "The Work of Notch!"
 * "110813!"

Fixes

 * Crashes/Performance
 * Fixed several crashes that could occur during gameplay
 * Fixed a crash that could sometimes occur when loading certain marketplace worlds
 * Improved performance around villages and villager job sites
 * Fixed a memory leak that occurred with the Script Engine


 * General
 * Updated the main menu splash text
 * Fixed an issue where consuming the last item in a stack to unlock an achievement could cause the achievement not to unlock


 * Gameplay
 * Player models no longer have flipped arms and legs.
 * The Haggler achievement once again unlocks when requirements are met
 * Villager trading now properly takes away items from the second slot, when applicable
 * Shields and tridents are no longer invisible when held
 * Players no longer see through the world when clipping into blocks after leaving a boat


 * Mobs
 * Tamed tuxedo cats now use the proper texture
 * Stray cats can no longer claim beds in villages for worlds converted from version 1.10
 * Villagers now always spawn as V1 when using template worlds, including Marketplace worlds
 * Witches no longer jump when attacking
 * Fixed some geometry animation issues for various skin packs
 * The ghast spinning model in monster spawners is now the correct size
 * Improved pathing for variable sized mobs
 * Zombies and vindicators now break doors down faster
 * Fixed wandering trader podzol and coral trades
 * Fletchers now trade 16 arrows instead of 5
 * Changed the cost of butcher's cooked rabbit trade
 * Leatherworker's saddle trade is lowered from 10 to 6 emeralds


 * Blocks
 * Flowing lava once again turns into cobblestone when hit by water
 * Frosted ice blocks can now be broken
 * Slabs and other non-solid blocks once again prevent grass from growing on dirt
 * Logs can once again be turned into stripped logs with axes
 * Rails at a T-junction once again change directions when powered by redstone
 * Fixed smokers not having the correct texture underneath
 * Armor stands can once again hold armor stand items


 * Items
 * Correct colors of wool are now displayed as a material required to create colored banners in the recipe book
 * Fixed several items not losing durability when used


 * Graphical
 * The player's arm is no longer displaced in first person view after eating food
 * Composter growth particles now appear in the correct location
 * Fixed animated textures for flowing lava and water on several texture packs
 * Bamboo leaves are now lighter and match the Java texture
 * Fixed gray textures that sometimes appeared on doors and trapdoors


 * User Interface
 * Attempting to combine stacks of the same item no longer swaps them instead on touch controls
 * Items are no longer lost when swapping to and from the off-hand slot on touch controls
 * The How to Play button on the Cartography Table now directs to the proper screen
 * Sweet berries no longer disappear on the hotbar when they are highlight
 * Killing a wandering trader's llama can no longer show their inventory screen


 * Commands
 * Removed "tile" prefix in the command
 * Blocks and entities that aren't available in the Creative inventory no longer require the "minecraft" namespace when used as parameters in slash commands
 * Commands can now be auto-completed on command blocks without leading with a /


 * Add-Ons and Script Engine
 * documentation now generates correctly
 * Corrected Block Event descriptions
 * Custom entities now correctly re-evaluate current target validity
 * 'getBlocks' now returns a 3D array of block objects
 * Fixed incorrect component name for entities with the new 'water_movement 'component
 * getBlock and getBlocks now correctly handle getting a block when given an actor position (or any non-integer position)