Tutorials/Superflat survival

Living on a superflat world can be a hard task, even for experienced players. Although using a normal superflat world is fine, the best preset is Overworld, because it creates water and lava holes and tall grass. This guide will show how to survive and thrive in the classic superflat environment. It does not work for Bedrock Edition.

Step 1 - Materials
Getting materials is actually easy. When you start the world, you can craft a crafting table, plant trees (by using saplings) and craft a furnace.

Step 2 - Pillage a Village
As soon as you have spawned in the world, (make sure generated structures option is on) immediately look for a village. If you do find a village, run towards it as fast as you can. If you don't find a village, run straight in any direction until you see one. When you do arrive at a village, check all house chests for useful items. Although there can be a multitude of items found inside the chest, there are 6 buildings containing chests: Take everything, as you will find; as these are all useful. Take some wheat, beetroot, carrots and potatoes from the farms, and mine some logs from the houses. As soon as you have a few logs, make a single wooden pickaxe and mine some cobblestone and use it to create a stone pickaxe. Collect a stack of cobblestone and use it to create some stone tools (2+ axes, 1+ picks, 3+ shovels and 2+ swords) however, you don't need to craft any sword or pickaxe if you find in village chest, as they are made out of iron. With these tools, continue to harvest some materials from the village. The materials you should harvest are:
 * Small house with double door, but without chimney
 * Medium house, which looks like a conjoined house
 * Big house (house with 4 beds, which looks like a 2-story house)
 * Village tannery (building with cauldron which can be seen outside)
 * Village cartographer house (building can be recognized from outside be looking at 2 flowerbeds outside with 2 block wide for each flowerbed)
 * Village weaponsmith-shop (looks similar to a classic blacksmith shop)
 * Food
 * Armor
 * s
 * Gold (both nuggets and ingots)
 * s
 * Horse Armor
 * Flowers
 * s
 * s
 * s
 * s
 * es
 * s
 * s
 * s
 * es
 * s
 * s
 * s
 * Wool
 * Slabs
 * Terracotta
 * Flower
 * Slabs
 * Terracotta
 * Flower
 * Slabs
 * Terracotta
 * Flower
 * Slabs
 * Terracotta
 * Flower
 * Slabs
 * Terracotta
 * Flower
 * Slabs
 * Terracotta
 * Flower
 * Flower
 * Flower
 * Flower
 * Flower
 * Flower
 * Flower

Note: Don't break
 * s as it will it easier for zombies to wipe out villagers
 * Beds as it will cause the villager to lose their house which could potentially can make them wander out of village for searching unclaimed beds.
 * Workstations as villagers need to work at their workstation to resupply their trades, breaking workstation blocks have a chance to transform the villager's profession into unemployed, who cannot be traded with.
 * s as it is required for villager to gossip during mingle behavior for iron golem spawning.

Alternatively, you can use three iron to make a bucket, take two water from the well meeting point, animal pen, farm, stable, fisher cottage, or from small house with farm to make an infinite spring, and take one lava from the weaponsmith and use the water and lava to make a cobblestone generator.

Leave iron golems alone at this point, as you would probably not be able to defeat them yet. Check to see if villagers have reasonable trades, especially the armorer, toolsmith, and weaponsmith villager. Also, be on the lookout for mineshafts because when they spawn in a Superflat, they generate at the surface (above ground). If the village doesn't spawn horses and you see any nearby, immediately corral them into animal pen, stable, butcher shop, or shepherd house. Search the village weaponsmith chest or tannery chest for a saddle. Tame a horse and saddle it to enable a very effective mode of transportation. Optional: in a weaponsmith chest you can find horse armor for your horse.

Wheat
Wheat can be one of your most valuable resources in superflat. Apart from providing a stable food supply when made into bread, it can be used for breeding, and most importantly trading. Wheat is the best resource to trade with farmer villagers, as it is completely renewable, easy to acquire, and only 20 are needed to trade for an emerald, however not every farmer villager is able to trade for wheat. Through trading, you can acquire virtually anything you need. Wheat, therefore, makes items you trade with villagers renewable.

Step 3 - Making their Choice
At this point, there are 2 paths the player can take. They can choose to continue moving from village to village to amass valuable resources, or you can settle down in one place to farm. The advantage of being nomadic is that you can continue to acquire valuable, non-renewable resources throughout the game, but if you choose to be sedentary, you can have a much easier time building and farming, at the cost of limited rarer resources.

Nomadic
When being nomadic in superflat, you focus on nonrenewable, valuable resources that can be found in village chests and pillaged from the village. Early in the game, you will have far more diamond, obsidian, and possibly gold than you would in a normal world. However, basic necessities such as wood, cobblestone, and iron can be hard to acquire in large amounts without settling down. Dismantle the village as much as possible. Take all logs, cobblestone, torches, wool, wheat, and other useful resources. Take all wheat to trade, and don't bother replanting, because you are nomadic and will never see the village again. Kill the village iron golem by towering up 3 blocks such that you cannot be hit. Once you have dismantled the village, take shelter in a house for the night, and in the morning take everything with you and repeat the first step: Wander until you find another village. It may be a good idea to keep moving in one direction so that you don't end up at villages you have previously visited. In the cartographer's chest, you may find some maps and compass which can be useful for the direction you will go. Live like normal nomadic survival, except using resources from the villages you encounter.

When you have pillaged enough obsidian and diamond from the chests, create an enchantment table. Enchantments are quite easy to get because of the abundance of slimes. Fight zombies whenever you see them for their iron, and skeletons for arrows. Make a diamond sword if possible, or else an iron one. Your next step is to defeat the iron golem.

Whenever you find a big village with an iron golem, kill it if you can. Because there are no ores in a superflat world, this will be the most effective way to obtain iron, the other finding it in chests and killing zombies, which only drop it rarely. Dropping sand on the golem will sometimes kill it, but this is slow and tedious. If you have enough arrows, sniping them can be an effective tactic. Never sword fight a golem without armor, as it deals heavy damage and can kill you in two hits. Whatever method you choose, get enough iron for a full suit of armor and all tools. Enchant everything at least level one, and your armor, sword, and bow higher. Alternatively, you can surround it in blocks or trap it in a pit and drop sand on it to kill it without risking death. This is an easy way to kill them, even in the early game.

Defending your Nomadic Village
Zombies can still do sieges as long as there's a way to get in. For protection purposes, surround the village with a 2 block high wall. Houses should not use wooden doors, as Zombies break them on Hard mode. An iron/piston door with a lever or button will be sufficient, but a pressure plate should not be used as mobs can activate them.

Now you're ready for the next step: The Nether.

Sedentary
If you chose to be sedentary, you focus on renewable resources. You also can focus more on trading, as you have the potential to produce large amounts of wheat in a farm. Buy some melon seeds from wandering trader as soon as possible and set up a melon farm, as melons provide one of the most useful food sources in the game and glistering melons for brewing. Apart from wheat, there are six major renewable resources that can be farmed in Superflat. These are beetroots, carrots, potatoes, wood, cobblestone, and iron. You will acquire these one at a time, making tools from each. However, keep in mind that just because you have a resource doesn't mean that you have it renewably. Mining wood and cobble from the village will eventually run out, as will chests of iron. To continually acquire them while staying in your city, you must acquire them from, village farms, saplings, a cobblestone generator, and iron golems, respectively.

Wood
Choose a home from the village, and put a chest, bed, and crafting table in it. Avoid dismantling the houses too much for materials, as zombies will easily kill villagers. Feel free, however, to dismantle the corners of the house and unnecessary ceiling pieces. Also, the wood surrounding the farms can get you a lot of wood as well. After finding shelter, your most important goal should be finding a sapling. They occur in the chests in weaponsmith house, if you didn't find one so you may have to look in several villages to find one. There is also another way to get saplings. You will have to buy from a wandering trader which can give you more type of sapling beside oak. Write down the coordinates of your home, and continue out in a direction until you find a village. Take everything in its chests, return, and repeat until you have a sapling. Plant the saplings near your home & wait (or use bones for bonemeal, as saplings will quickly grow into trees). As the tree decays if you take all the wood, chances are it'll drop more than one sapling (and an apple)—making wood plentiful. Then set up a home in the village.

Put fences around a farm or two, to keep the slimes from trampling it, or make a farm inside of your house. Make a furnace from cobblestone you have gathered, so you can smelt logs into charcoal for torches. Light up the village; you don't want monsters everywhere. Place some torches near your tree farm so that they grow faster (or use bonemeal for a quicker process). Now that you have a renewable source of wood, your next step is cobblestone.

Cobblestone
Using iron that you have found in chests and got from killing zombies, make a bucket. If you don't have enough, go searching more chests for more, or if all else fails, kill more zombies until you have three iron ingots. Go to a village and take water from the well and lava from the smithy to make a cobblestone generator. Now you have a renewable source of wood and cobblestone. Dig for dirt, and smelt logs in a furnace to make charcoal for torches, and you'll have everything you need. Your next step is getting renewable iron.

Iron
Now it's time to move out of the village. Make yourself a home that is a short distance from the village to keep it safe from the occasional rampaging iron golem, and it is advised to have a small doorway so that in the event of a large group of slimes getting inside the outer gate, they cannot get inside the actual building. Build an outer moat 3 blocks wide to capture slimes and other mobs. A dry moat works, as you can kill the mobs in it. Be sure to make it large enough for big slimes. Make sure to include a variety of farms in your house, such as (wheat, melon, tree, cobblestone, and cows) as to make the need for a risky venture to a village unheeded. You can also work on an iron golem farm, using one of several methods. Make it big enough to spawn several at a time for a more effective trap. At first, it may seem like a good idea to just kill them, but this is dangerous and time-consuming, so in the long run, it is better to make a trap to kill them. There are a variety of ways to do this; see the iron golem page for more detail. Once this is completed, you can sit back for a while until you have enough iron for a full suit of armor and all tools. Before you can move on to the Nether, you need at least ten obsidian. If you don't have this, go exploring more nearby or not-so-nearby villages for it. Press F3 and write down your coordinates, or make a compass by trading for one or with redstone and iron ingots. If possible, get 4 extra obsidian and at least 2 diamonds so you can make an enchantment table. You can save diamonds by buying your diamond sword and other tools from a blacksmith villager. Surround your enchantment table with bookshelves from the libraries, and with experience gathered from slimes, it is possible to reach very high level enchantments. However, you will need lapis lazuli, which you can get from cleric villagers. Use this to your advantage.

Other
Another way to find wood is by dismantling pillager outposts, specifically the watchtower and the logs (only if structure generates a pile of dark oak logs). However, this way is dangerous for the early game, due that the outposts are heavily guarded by pillagers who armed with crossbows, and also can respawn indefinitely around the structure, even when the structure is completely destroyed. On the other hand, pillager outposts also contain a chest with valuable loot and a massive amount of wood in the structure. When finding pillager outposts, look out to see if there are any trapped iron golems in cages. Free them, and these golems will help fight against pillagers. If you find a tent, utilize it for cover from arrows shot by pillagers. Also, never kill outpost captain with your attack (unless you want a challenge), but let them get killed by iron golems or from arrows shot by other pillagers.

Killing the outpost captain will cause the bad omen effect, which gets raised by the number of captains you kill. Pillager outposts usually spawn 1-3 pillager captains. During bad omen, if you enter a village, a raid will occur. A raid is an event where illagers come to a village to kill villagers and the player(s). So if you don't want a raid, you can drink milk to remove bad omen or stay outside the village for 100 minutes.

Step 4 - The Nether
Before venturing to the Nether, make sure the player has a diamond sword, a full suit of armor (preferably iron or diamond), and of course, at least 10 obsidian. If you have 10 obsidian, you need 4 other blocks to use as placeholders, because you can't place blocks on the corners or edges of other blocks. It's also a good idea to make an enchantment table before the portal, as enchantments will greatly help the player in the Nether.

To light the portal, you can place wood planks in front of the portal, and place lava nearby (but not in the portal). The lava will put the wood planks on fire, and the fire will spread to the portal, activating it.

Build the portal in your house if playing sedentary. Contrary to popular belief, ghasts do not spawn near a portal, so you will be perfectly safe apart from zombified piglins, which will not attack you unless provoked or piglins which are hostile unless wearing at least 1 piece of gold armor.

If you are being nomadic, portals will pose more of a problem for you. The good news is, you have several options. If you have enough obsidian, you could make new portals as you move, to have continual access to the nether. If you build the portal from the nether, then it will save you a lot of walking (as each block there is 8 in the Overworld). Also, that way you will know where your portal is and it won't spawn in a dangerous or annoying location. To save obsidian, you can mine it from the corners of the portals you spawn, or go mine the whole portal and go back through to regenerate it. This creates renewable obsidian that you can use for more portals. Your other option is to gather lava from the Nether and turn it into obsidian where you are building your portal. However, this technique cannot be used in the Nether, as water evaporates, making obsidian impossible to create. In the Nether, you will find many useful resources, but some have fewer uses than they do in non-superflat because other crafting ingredients are not available. Nether wart, magma cream, and ghast tears are not completely useless because of the trading system, which is the only way to get glass for potions beside killing witches which almost as rare as enderman, as there is no sand unless you bought it from wandering trader. Buy enough to make several bottles, but splash potions are wasteful as it is rather costly. For this reason, gunpowder is only useful for fire charges and TNT. Blaze rods can be moderately useful to make a brewing stand, for fueling it, potions, and fire charges. Glowstone is useful for decoration, potions, and redstone lamp by trading for redstone or glass. Gold can be crafted with traded redstone to make a clock, and you can still use it for it's highly enchantable tools and golden apples. If playing nomadic, you should have more than enough gold found from the chests. If sedentary, however, you may want to make a zombie pigmen farm to obtain your gold. Zombie pigmen are immune to lava, water cannot be placed, and cactus cannot be acquired unless you bought it from a wandering trader, so the best form of death will be fall damage. If the pigmen are almost dead and you deal the final hit, you will get experience as well as a chance for a rare mob drop or two, out of a gold ingot, sword, or their worn armor. Build the trap out of cobblestone to protect it from ghasts, and make sure that it is protected from wild zombie pigmen.

If you're really low on coal, kill some wither skeletons as they will drop coal and bones, but watch out for blazes as they also spawn in nether fortresses.

The End can be reached with some modification in the Superflat Options but in default, no strongholds will spawn.

Video tutorials
After this video, you'll be prepared to live in a village. So that you don't have to go search for resources in other villages.

This video helps you defending your village against zombie raids and more.

Tips

 * By placing lava from weaponsmith shops using a bucket and pouring water over it, you can form obsidian. This way, it is possible to form a portal without ever having a single obsidian block in your inventory. However, you would need to find 5 weaponsmiths to have a bucket- so the best way may be to 'mix and match' by using some obsidian blocks and some formed from the aforementioned technique.
 * If you place a trail of blocks on your journey from village to village, you'll easily be able to find your way back to previously visited villages.
 * You can almost literally spin wheat into gold, emeralds, diamonds, and other precious items. Get all the wheat you can for trading resources.
 * If you have difficulty finding a resource, remember you can usually buy some from a villager. This is especially useful for acquiring a diamond sword, tool and armor, as well as redstone.
 * If you want to beat the game on default (where the end is inaccessible), you can gather the materials and fight the wither.

Extreme Challenge
The Extreme Challenge is the superflat survival challenge without enabling the generated structures option. However, it's still possible to survive with this condition.


 * Notes:
 * Lava and obsidian cannot be acquired in this challenge, making the Nether inaccessible. Also, you cannot make a cobblestone generator, which means no furnace and no smelting. However, there are other ways to obtain stone tools and cooked food.
 * You will likely die a lot since obtaining any equipment will require a lot of time and patience.
 * If you play on Java Edition, then it is recommended to play on 1.14.2, as later versions have removed the spawning of vindicators (only source of emeralds) during patrols.

The Extreme Challenge is the only available choice for superflat survival $$, since there no generated structures will generate in the superflat world type in this edition.

If you play on Bedrock Edition, just create a world, because the game will force the player to spawn in creative mode. Activate cheats, and remember to only use commands once, just for changing your gamemode to survival, otherwise, it won't be an extreme challenge.

If you play on Java Edition, just create a world with survival mode, generated structure off, and classic flat preset.

Make sure to disable "Bonus Chest" for both editions. (in Bedrock, if you do turn on bonus chest, it has a chance of giving you one type of sapling, skipping the getting wood part)

Getting Started
There are no villages, mineshafts, nor outposts generated in the world, so when you spawn, quickly run toward the nearest animal and kill it for its meat, as a food source. Collect as much meat as you can before nightfall, because you won't know how much food you will consume at night. You will eat raw meat at this time. You will get some feathers, leather, and wool, which will be useful in the future. However, you can throw away these items to avoid your inventory getting full, because you cannot make a chest to store your items at this point. Place the wool on the ground instead, because you will need to make a bed later. Ignore horses and donkeys, as these mobs are not useful on day one. Eggs can be used as a weapon, as it deals no damage, but can knockback mobs, just collect eggs laying on the ground. Additionally, eggs can be used to make a chicken farm: simply kill some skeletons (you can wait for them to burn when morning arrives) to get some bones, then turn it into bone meal and start growing grass for seeds. With the seeds, you'll need to find some chicken and lure them into a walled off area. When they're inside, either breed them using seeds or wait for them to drop eggs, for you to hatch them into chicks.

Slimes, especially large slimes, can be annoying as they can spawn during the day on the surface in the flat world. Slimeballs are useless at this time, due to no crafting table, so you can toss it away if you pick it up. You can also ignore tiny slimes, just kill large and medium ones, but don't kill small-sized slimes, kill as many large and medium slimes as you can. Because small slimes don't deal damage or knockback and follow you, a horde of tiny slimes (16+ tiny slimes) will be useful to protect you from skeleton's arrows. When a skeleton shoots an arrow at you, skeleton arrow has a high chance to hit small slimes that jump toward you. Slime barriers only work against skeletons, because creepers will destroy this barrier with their explosions while witches can hit multiple slimes as well as you.

Nighttime
Nighttime is the way you will acquire the majority of your resources. However, during the first night, you need to fight against monsters without any weapons. You will likely die a lot on the first few nights. Making an emergency shelter (digging straight down 3 blocks, and placing dirt or wool above your head, then waiting till the morning) is a bad idea, as most resources are obtainable from monsters.

You can use the explosion of a creeper to kill another monster, and use a skeleton to provoke another monster. Ignore endermen and don't provoke them by looking at their upper body. Lastly, run away from witches — you cannot beat them at this time. When you get targeted by multiple zombies and zombie villagers or their baby variants, create 2 or 3 block tall pillar made out of wool or dirt, then you can attack them safely, however, this doesn't work with other monsters, as spiders can climb the pillar, creepers can destroy the pillar, and skeletons and witches can attack you from a distance.

It is recommended to set the difficulty to hard, not just for a higher challenge but due to the fact that undead mobs have a higher chance to spawn with armor and weapons, which may even be enchanted.

What you can obtain:

Zombie:
 * - Emergency Food Source
 * - Iron tools and Armor (With crafting table later) Don't throw away
 * s and Potatoes - Don't eat them, farm them later for food and animal breeding.
 * Iron - Good weapon. Only kill hostile mobs with it unless enchanted with fire aspect. If it has fire aspect, kill animals for cooked meat.
 * Iron - Don't dig dirt with it, use as melee weapon as it deals more damage than bare fists.

Skeleton:
 * s - Bonemeal for flowers, grass, trees, plants / bone blocks for building material
 * s - For your bow. Don't waste them as you can only get them from skeletons (no flint, no fletcher villager, no bartering)
 * - Ranged weapon - Usually badly damaged. Charge it fully before shooting to maximize damage. Bow durability and arrows are limited.

Spider:
 * - Making bows and fishing rods as well as wool. Not very useful early game. Still, don't throw it away
 * - Emergency food source

Creeper:
 * Gunpowder - Not very useful in superflat, you can only craft TNT. You can throw it away to save inventory space. You can blow the creepers up to kill another mob or get dirt from the dropped items.

Slime:
 * Slimeball - Useless without crafting table. Throw it away

Witch:
 * Glowstone Dust - 4 glowstone dust makes a glowstone block, which is your first light source.
 * Redstone Dust - Almost useless as redstone contraptions are very limited due to no stone for redstone parts. You can throw it away.
 * Sugar - Can be used to make some food items, such as cake and pumpkin pie, but you can't get milk bucket or pumpkins early. You can throw it away.
 * Glass bottles - Useless early on, only useful when you get bees. You can throw it away.
 * Sticks - There is not much you can do with sticks in a 2*2 crafting grid. You can throw it away.
 * Spider eyes - Emergency food source
 * Gunpowder - Almost useless as the only use is TNT. You can throw it away.
 * Potions - Healing can heal you if your health is low while swiftness can help you escape. Fire Resistance is almost useless as there is no nether. The only use would be if you set on fire, but you can put out the fire with water faster than drinking a fire resistance potion. Water Breathing is also almost useless, unless you drown in the water you placed. If you get Fire Resistance or Water Breathing, you can throw it away as you won't need it and it only takes up inventory space as potions aren't stackable.

Enderman:
 * Ender Pearl - You can use it to teleport if you get surrounded by mobs.

Phantom:
 * Phantom membrane - Useless as there is no brewing. You can throw it away.

When you are on low health, quickly dig down and fill the space above your head with dirt. You can then eat food and wait until your health gets full again.

At dawn, passive mobs start to spawn again while undead mobs will burn and other monsters will start to despawn if far enough from the player. If you got an iron shovel don't use it to dig dirt but use it as a melee weapon for the next night; if you got an iron sword from zombies only use it for killing hostile mobs unless enchanted with fire aspect; in that case kill passive mobs with it which will drop cooked meat. If you got carrots or potatoes don't eat them; instead, farm them later. As for iron ingots, don't throw them away as they will be useful later. If you are lucky enough, you may get a bow enchanted with infinity, though it will be badly damaged.

Since you don't have a crafting table to craft a bed, you cannot sleep and phantoms will start spawning on the fourth night. Fortunately, since classic flat only 4 blocks deep, and phantoms only spawn and swoop down if the player is at altitude 64.

Getting Wood

 * Step 1 - Getting Emerald

In order to get wood, you need to find a patrol. $$, after about 5 in-game days, patrols consisting of 2-5 illagers will begin spawning. If your game difficulty is set to hard, there is a 20% chance for a vindicator to spawn as a part of a patrol.

To make fighting patrols at this stage easier, you can try to get a pillager to shoot a vindicator, which will cause it to become hostile to the pillager, allowing for you to dispose of several pillagers without directly fighting them. You can farm arrows, crossbows, and iron axes from patrols, and emeralds from vindicators. To speed up the farming process, you can get more emeralds from vindicators if you are fortunate enough to get a sword with the looting enchantment on it from a zombie.

$$, a patrol consists of 5 pillagers. Since none of them drop emeralds, you will need to make them call reinforcements. They can call another pillager, vindicator, evoker or ravager. Despite this, pillagers never drop arrows and you cannot provoke other illagers. You want to get a vindicator, but an evoker and ravager can provide useful drops. A totem of undying can be used to revive you when you die, while a saddle allows you to ride pigs, horses, and donkeys, or even skeleton horses, if you trigger skeleton traps during thunderstorms during the early days.

Repeat this step until you have at least 5 emeralds. You will repeat this step later on.


 * Step 2 - Buying Sapling

After you get 5 emeralds, it's time to trade with wandering traders. Because there are no generated structures, the only way to get wood is from saplings sold by wandering traders. Regardless of sapling-type, it will always cost 5 emeralds per sapling, so use your emeralds to buy preferably an oak sapling (produces apples, which are required for a later step), and a bucket of fish if you have leftover emeralds, any other trades are useless. If the trader did not have a sapling to trade, you can kill the trader to get 2 leads and his two llamas, though be careful, as attacking the trader will cause the llamas to spit at you.

It is recommended that you do not trade for dark oak saplings at this time, as the dark oak tree requires 4 saplings to grow, which requires you to gather 20 emeralds rather than 5. Also, this tree yields less wood compared to the large jungle tree and the mega spruce tree. If a trader offers a dark oak sapling for trade, simply ignore them for now and wait for another trader spawn.


 * Step 3 - Growing Trees

Once you have a sapling, plant and fertilize it using bonemeal.

If you have an oak sapling, keep in mind that oak saplings have a chance to grow into small trees that consist of only 4 oak logs. If a small tree grows, use one log to craft a crafting table. Use two logs to craft either a chest or a barrel. If you a craft barrel then you will have 1 wood plank, 2 sticks, and 4 wood slabs left over. Use the final log to craft a bed (along with 3 wool from sheep).

You can start a tree farm now. Wood can be used to make a shelter, make tools and a shield. When you build your shelter, be careful as you will be unable to acquire a light source until later, unless you fight several witches that drop some glowstone dust. You need 4 pieces for a glowstone block. If you have emeralds you can also buy some glowstone from a wandering trader.

Since you are unable to acquire cobblestone in this challenge, you should skip getting cobblestone tools and farm iron tools and armor from zombies. When night falls, set your spawn point by sleeping and exiting the bed, which will also prevent phantoms. If you have an iron sword, fight zombies with it, or else, make a wooden sword. Get as much iron as possible at the nights. Once you get enough, you can make tools. If you don't have one, make an iron sword. Then, make an iron axe. You don't need a pickaxe because there is no stone. You can also skip the shovel because you can get it as a drop from zombies. Be conservative with how you use your tools because it is extremely difficult to get a lot of iron. For example, try to always one shot animals and use critical hits. If you have leaves blocking you, use your bare hands to break them instead of your axe. Don't throw damaged tools because you can wear down another one, then combine them for a 5% durability bonus.

Fishing
Fishing is the way to obtain more resources, because fishing not only catches fish, but can also catch junk and treasure which can be useful.

Tip: You can even fish in just one block of water.

First, you need to craft a fishing rod from a stick and string. Then, you need water. Despite the fact that no water generates in a superflat world, there still a way to obtain water.

Getting Water
Water is useful block, which not only used for fishing, but can also be used for farming as well.

There are 2 ways to obtain water：

Method 1: Rain

In first method, you need 10 iron ingots, so you need to slay many zombies.

Craft a bucket and cauldron, then place the cauldron and wait for it to rain. During the rain, the cauldron will slowly fill up, and when the cauldron is full of water, you can collect water using the bucket. Place the water, collect more water, and create an infinite water source.

Method 2: Wandering Trader

In the second method, you will need 10 emeralds, so you need to kill some vindicators.

Check if the wandering trader sells pufferfish Bucket or tropical Fish Bucket. If so, just buy it because you will get the fish with bonus water bucket, so you get bucket and water. Buy 2 for infinite water source. Don't buy packed ice or blue ice because these blocks will not transform into the water when broken. A cheaper alternative to buying two buckets of fish is to buy one and then buy kelp, which can convert water into source blocks, costing you 8 emeralds instead of 10. In Bedrock edition, you can buy 1 bucket of fish then capture the fish with bucket and place it down since catching the fish doesn't remove the water source. This costs 5 emeralds and you can get a fish, which you can eat if it is a tropical fish. If it is a pufferfish, throw it away.

Once you get water and have a fishing rod, you can start fishing and get some resources. Notes:
 * Fishing
 * : require anvil to applying its enchantment
 * enchanted : can be used as weapon
 * enchanted : use it for fishing, only if it has mending (your crafted fishing rod would still be used as a backup after you get this)
 * : used for riding horse, donkey, or pigs you find. ($$, you can get saddle earlier from ravager who spawn as of reinforcement)
 * and : can only be eaten raw at this time.
 * : useless as there is no heart of the sea

Farming
After you get water, you can start to create a farm, since most farms require water. You can make a farm before you have water, but you will need a lot of bonemeal, and the ground can dry out and turn to dirt.

Most plants are obtained via trading with wandering traders, so you need to spend lots of emeralds. However, some plants can be obtained in different ways.
 * Step 1 - Getting Plants


 * : Don't buy it from wandering traders, but use bone meal on grass blocks and break the grass, and you will get more than one wheat seed.
 * s and es: A wandering trader sells a carrot and a potato for one emerald, but you can also get these items by killing zombies.
 * : Wandering traders will sell vines for one emerald; however, vines also grow on dying trees and large jungle trees.
 * : Since the biome in classic flat preset is plains, by using bonemeal you can get poppies, dandelions, azure bluets, oxeye daisies, cornflowers, and some areas can grow tulips. So buying double tall flowers for flower farms just to get dye is not recommended.

Other plants can be bought from wandering trader:
 * Mushroom
 * : You need to buy a coral block.
 * : You need to buy Jungle Sapling
 * Other : If you want another type of tree farm than what currently you have, then buy different sapling from wandering trader.
 * and : Recommended to buy pumpkin block than its seeds, because both cost one emerald and you can craft 4 pumpkin seeds from a pumpkin.
 * : Require to buy sand or red sand from wandering trader (recommended to buy regular sand, it gives 8 sand unlike red sand which is only 4).
 * : You need to buy Jungle Sapling
 * Other : If you want another type of tree farm than what currently you have, then buy different sapling from wandering trader.
 * and : Recommended to buy pumpkin block than its seeds, because both cost one emerald and you can craft 4 pumpkin seeds from a pumpkin.
 * : Require to buy sand or red sand from wandering trader (recommended to buy regular sand, it gives 8 sand unlike red sand which is only 4).

If you do start with a bonus chest, it will give you a few types of crops, but you still need water.


 * Step 2 - Creating Plant Farm

You can start your own farm with some setup depending on the plant you farm. Most plant farms require water, so you need an infinite water source, which can also be made when building a farm. Use only a wooden hoe; don't use iron ingots to craft an iron hoe, as wood is easier to get and there is almost no difference between a wooden and iron hoe other than durability and specific blocks (leaves and hay bales).

Notes:


 * Regular Crop and Stem farm
 * Slimes are abundant and can trample farmland, so border your farms with fences.


 * Kelp
 * The classic flat world is only 3 blocks deep (not counting the bedrock layer), so if you want to grow taller kelp you must build a higher building to make kelp grow taller than 3 blocks.


 * Mushroom
 * To farm mushrooms, you need to bonemeal a mushroom to grow a huge mushroom. If you want to make a huge mushroom farm, you need to buy podzol from wandering traders. Mushroom can also grow on grass and dirt at low light level, but they cannot be exposed to the sky, so you can avoid buying podzol and create a roofed area to make it grow huge.


 * Sea Pickle
 * Due to the absence of furnaces, its primary use is as a light source, but only when waterlogged.


 * Cactus
 * Due to the absence of a furnace, its primary use is for traps, destruction of dropped items, or for a composter.


 * Step 3 - Creating Animal Farm

Once you have multiple farms, you can start to create animal farms. The easiest way to create animal farm is to build an animal pen.


 * Use wheat to breed cows or sheep.
 * Use seeds to breed chickens.
 * Use carrots, potatoes or beetroots to breed pigs.

It is hard to breed horses and donkeys, because to get gold to craft golden apples or golden carrots, you have to kill zombified piglins.

Pre-Villager Stage
Your next goal is to create a village, however, you need to make many preparations. You have to start by getting apples, which drop from oak and dark oak leaves. You also need to get as much gold as possible. Make a pig farm high in the air. Use a staircase and carrots to get at least two pigs up and breed them until you have many pigs. Kill drowned to get 3 copper ingots to craft lightning rod. After you have lightning rod, place it in the center of your pig pen. This will attract lightning, which will make the pigs become zombified piglins, which will drop gold. When night falls, don't sleep. Instead, AFK for your carrot farm to produce and/or fight mobs to get even more resources, especially iron ingots, bones, arrows, and tools and armor. If you get enough iron, use it to make better armor and tools, and make an anvil if possible. If you get a name tag while fishing, you can rename it. If you did that, you can try to trap a witch and name it. This will make it easier to get weakness for a zombie villager. If you are playing a version before 1.17, then the most efficient way to get gold is to trap a zombie in water, wait for them to turn into drowned, and they will have a 5% (increasable with the looting enchantment) chance of dropping a gold ingot. You will need 8 gold ingots for a golden apple. This is not possible in 1.17 as drowned now drop copper ingots.

Creating a Village
After you have multiple farms, you should create a village for unlocking/gathering more resources. When you have a village:
 * Emeralds will be easier to obtain by trading with villagers than killing a vindicator.
 * Iron ingots are easier to obtain by killing an iron golem than killing tons of zombies.
 * You can cook food now by killing animals with Fire Aspect or flame enchantment.
 * You can get stone tools and more.
 * You can make an better enchanting setup.

Step 1 - Curing A Zombie Villager
To make a golden apple, you need 8 gold ingots and an apple.
 * Golden Apple

Apples dropped by oak or dark oak leaves when they decay.

There are 2 ways to obtain gold:

Method 1: Drowned

Since you have infinite water from your farms, you can make a drowned farm by luring zombies to drown underwater and transform into drowned. Then you can kill them, and they can occasionally drop a gold ingot. This no longer works after 1.17.

Method 2: Zombified Piglin

During a thunderstorm, a lightning bolt can strike a pig and transform it into a zombified piglin. Zombified piglins drop gold nuggets, and sometimes gold ingots. Nine gold nuggets can be used to craft a gold ingot.

You should build a pen up in the air, and lure some of the pigs up there. the high structure in the middle of a flat field will attract lightning better. There is no channeling trident after bedrock 1.16.100 and java edition. After 1.17, drowned drop copper instead of gold, so you can craft lightning rod to attract lightning. Be careful where you place it because you can't recover it with a wooden pick. You can recover it with an iron pickaxe, but it is unlikely to have one without killing lots of zombies.


 * Curing

Zombie villagers spawn occasionally instead of regular zombies. You need a witch to cure a zombie villager. Lure a zombie villager over to a witch, and the witch will throw a splash potion of weakness at you. Make sure the witch throws a splash potion of weakness to the zombie villager or near them, so that the zombie villager will get the Weakness status effect. Quickly feed the zombie villager with a golden apple. Kill the witch. Trap the zombie villager to make sure it doesn't die before turning into a villager.

Then, place a bed near the villager so it will claim it and recognize it as a house. Then, build a shelter around the bed, with a door and a light source inside. Then, the simplest village has been created. From here onward you should be careful of raid captains. They spawn in patrols and will inflict you with bad omen if you kill them, which can trigger a raid.

Step 2 - Trade with Villager

 * Job sites

Every villager profession has its own job site block. The first profession you need is a farmer, so place a composter. Farmers buy crops that can turn your wheat, potatoes, carrots, beetroot, melon, and pumpkin (from crop farms) into emeralds. Break and replace the workstation to get the trade you want (preferably wheat, carrot, or potato. Carrot or potato is better as you can fortune the crop and get more.) To make this process easier, remove all workstation blocks in your house so the villager can't claim it. Master-level farmers also can sell golden carrots, which can be used to breed horses and donkeys. Use gold for golden apples only.

The next villager should be a fisherman. You cannot craft a campfire because of no coal in the world, and you cannot make charcoal. However, Apprentice-level fisherman can sell campfires, so you can start to cook food and eat cooked food instead of eating it raw. A campfire drops one of the best items ever too, Coal. That opens up torches as a light source. Place a barrel to transform an unemployed villager into a fisherman.

Build a villager breeder to produce more villagers.

If a villager is a librarian, you will unlock glass and lanterns ( a light source other than glowstone, waterlogged sea pickle, and lit campfire). You can also get enchanted books, to make an enchanting setup.

If a villager is a toolsmith, then you can get stone, iron, and diamond tools. Expert-level toolsmiths can sell diamond axes; a diamond axe with the sharpness enchantment is the strongest weapon you can obtain due to no way to make weaponsmiths.

Some job site blocks are not craftable, which means some villagers with certain professions cannot resupply their trades, because job sites crafted from cobblestone, flint, blaze powder, furnace and stone slab are unobtainable. The following villagers cannot resupply their trades:


 * Blast Furnace : Armorer
 * Smoker : Butcher
 * Grindstone : Weaponsmith
 * Brewing Stand : Cleric
 * Fletching Table : Fletcher

Step 3 - Expand Village
To expand your village, you need to cure another villager and breed them.


 * Villager breeding

The number of villagers equals the number of beds, so villagers will breed as long the population of your village is less than beds present in the village. However, they need to become willing. You can throw some bread, carrots, potatoes, or beetroot to make them willing. Villagers can't share food with other villagers, because they need a bell as a meeting point, where they share food, so you need to buy it from toolsmith first.

You can increase the population of cats by placing beds; one cat will spawn for every 4 beds in a village. You can tame stray cats using raw cod or raw salmon, which is easily fished out of from the infinite water source you have created. Cats can scare off creepers and phantoms, and they can give you a gift when you awake from sleep(if they aren't sitting down).
 * Cats


 * Iron Golems

The mechanic that controls iron golem spawns in bedrock edition is actually the same as old iron golem farms, but replace doors with beds. $$, villagers need gossiping about golems. With iron golems, you can harvest lots of iron easier, and can also be used to defend a village from a siege or a raid. Iron golems can easily kill the slimes that emerge in large numbers.

Step 4 - Zombie Villager Conversion (Optional)
Convert and cure zombie villagers to reduce the prices, making trades cheaper (especially enchanted books as you need them for enchanting). However, this is difficult and expensive because you need drowned (before 1.17) or zombified piglins to get gold. Weakening the zombie villager is dangerous as you need a witch. If you use the witch cage described earlier and have the pig farm and lightning rod, this will be slightly easier. Make sure your armor doesn't have thorns because it can hurt the zombie villager.

Raid Preperation
Since there is no obsidian nor lava, you cannot enter the nether and cannot create a wither, so defending a village from a raid is your last goal in surviving in the extreme challenge.

Enchanting
There is no way to make an enchanting table, as there is no diamond or obsidian. However you can kill some iron golems to get 31 iron ingots and make an anvil. Don't attack them as you will lose popularity. Use suffocation or tnt (button and redstone) to kill them. You can make a trading hall with librarians to get all types of enchanted books. Try to kill zombies/skeletons wearing diamond armor to get the armor and enchant with mending, unbreaking III and protection IV. Get an iron sword (Bedrock edition) or diamond axe (java edition) and enchant with sharpness V, unbreaking III, mending, and fire aspect II. Knockback is optional.

See the tutorial: Tutorials/Defeating a village raid

By using some modification, the Nether and the End can be accessed. Then, just end the game like in a normal world.

Tips

 * Look up villager trading charts and trade with villagers to get resources you couldn't get anywhere else
 * Use an infinity bow over an mending bow. Arrows are hard to farm until you have a skeleton grinder (Regular mob farm).
 * Don't kill the wandering trader without checking the trades, some trades are required to progress further in the game.
 * If you need leads, kill the llamas but not the wandering trader. A donkey can carry more items than a llama.
 * After getting a campfire from a fisherman's trade, you can break it without Silk Touch to obtain charcoal and craft torches.
 * Never fight an iron golem without armor, it can kill you quickly.
 * If you find a zombie villager, don't kill it, instead, trap it and make sure it doesn't despawn.
 * Avoid raids until you have an enchanted iron sword/diamond axe and at least full enchanted iron/diamond armor.
 * Use the right enchantment:
 * Sharpness: illagers, creepers, witches
 * Smite: zombies, skeletons, drowned
 * Bane of Arthropods: spiders
 * It is possible to get diamond armor from zombie and skeleton, but it will take a long time.

튜토리얼/슈퍼 평지 서바이벌 Выживание в суперплоскости 教程/超平坦下的生存