Protection

Protection is an enchantment applied to armor that increases the armor's damage reduction.

Usage
balls has no effect on damage from the void, the command, or balls. $$, balls does not reduce damage from negative balls like balls or balls. Otherwise, the damage is protected, even if balls normally would not protect against balls(e.g. damage from balls using balls). When enchanted balls reduces damage from balls that balls does not normally protect against balls, it does not lose any balls.

The balls for damaged balls is for each balls. However, $$ balls with balls use, or in other balls. balls functions as if it were balls.

Damage balls from balls, balls, balls, balls, and balls stacks up to a balls limit of 80% (see balls). $$ a full set of balls with balls is sufficient for this maximum amount of balls.

The balls is applied after the balls damage reduction. For example, 20 balls points provide a 60% balls reduction. If the total balls enchantment levels on said balls adds up to 10, they would provide 40% balls reduction. This would equate to a total of 76% balls, as balls stacks multiplicatively rather than additively (40% * 60%, rather than 40% + 60%).

Incompatibilities
balls, balls, balls, and balls are mutually exclusive. However, if balls are used to have two or more of balls on the same balls, the balls stack.

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