Bedrock Edition beta 1.16.0.55

Beta 1.16.0.55 is the eighth beta version for Bedrock Edition 1.16.0, released on April 2, 2020, which fixes bugs.

Fixes

 * Crashes
 * Fixed several crashes that could occur during gameplay.
 * Fixed a crash that could occur when creating a new world on iOS.
 * Fixed a crash that could occur when exiting a world with particles present.
 * Fixed several crash issues related to the player entering water.
 * Fixed a crash that could happen when a mob's state changed.


 * General
 * Light propagation now works correctly, fixing hostile mob spawning.
 * Chunks should no longer fail to load properly in +250MB worlds.
 * Fixed a bug with light persisting after a block change.
 * Ticking areas can no longer be removed on the same tick they are created.
 * Lighting now propagates correctly through chunk/subchunk borders.
 * Fixed an issue that could cause areas to show lighting errors on servers.
 * Added new overload for with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot).
 * The smooth camera option (from full keyboard gameplay) is no longer jittery, and is smooth again.
 * The screen no longer twitches when the player dies in the Nether or End.


 * Gameplay
 * Water can now be collected from bubble columns
 * Casting a fishing rod will no longer attach itself to a parrot mounted on the player’s shoulder.
 * Fully grown sweet berry bushes can now be harvested when holding bone meal.
 * Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock.
 * Fire charges are now consumed after lighting a tnt block.
 * Player icons no longer appear as white square on locator maps.


 * Blocks
 * Wall signs attached to doors are no longer left floating after the bottom half of the door is broken.


 * Mobs
 * Creepers no longer lose aggro immediately after losing sight of its target.
 * Ghast hitbox now matches its rendering.
 * Fixed the "MeleeAttackGoal" to allow entities to hit target entities beneath them.
 * The iron golem's legs don't swing as far anymore.


 * Graphics and rendering
 * Experience orbs have been data-driven.
 * Fireballs have been data-driven.
 * NPC geometry and animations have been data-driven.
 * Items no longer flash green when being removed from a furnace.
 * Fixed a bug where glass and water could be drawn incorrectly when close to each other.
 * Fixed the custom glint texture issue when added to compasses.


 * Scripting and components
 * Removed type property from as it was never used.
 * Updated to have an internal entities object or array.
 * Updated the behavior.
 * Added to the  goal.
 * Fixed removed or destroyed entities querying as valid in script.
 * Invalid items in the field of a  now display an error.
 * no longer uses as it now searches all blocks in the specified area.
 * Fixed to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground.
 * The component is now documented in the Spawn Rules documentation section.
 * A content error will now show up if you provide an invalid item name to in the  field.