Giant

Giants are enormous mobs that were added in the last version of Survival Test. It uses a six times enlarged Zombie model and the sounds of the Player. They are twelve blocks tall. Like Zombies, Giants' only method of attack is to charge into the player. Since Survival Test, Giants have not been used, and they do not spawn naturally. Mods are required to spawn them in more recent versions.

Behavior
Giants (if hacked into the game using single player commands or a Spawn Egg) are Neutral and do not attack the player unless provoked. They appear to have the same, randomized movement as passive mobs.

Giants use the same skin as zombies (of course scaled up a couple factors in size) and yet show almost none of the behaviors as them. One thing to bring the two closer would be their attack style, Giants attack by simply ramming the player over and over again as do zombies. It seems as though Giants do not spawn in groups and thus will not back each other up like wolves in the hostile state, or Zombie Pigmen when provoked.

Unlike Zombies, Giants are not set on fire by sunlight, and also do not have any idling sounds. They make the same sound as the player when hit, and drop only 3 XP Orbs upon death.

Bugs

 * Giants must be hit in the legs or lower middle part of the body to take damage. Hits from the "belt" up will not injure it.
 * If a Giant stands in lava, it can't move.

Trivia

 * Despite the mob's enormous size, it cannot break any blocks.
 * Also in spite of the Giant's size, it can only jump one block vertically.
 * Spawning more than 2 Giants will result in a large drain in frame rates.
 * Giants can be considered the least detailed mob. One pixel is roughly the size of a block.
 * Via InvEdit the player can set a Spawn Egg damage value to 53, resulting in a 'Spawn Giant' egg. The egg looks similar to a spawn Ghast egg with a slightly brighter hue of the gray dots on it. This coloration occurs when any Spawn Egg that does not appear in the Creative item selection is made (such as an Ender Crystal), due to the shell and spot colors for that entity not being specified.

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