Bedrock Edition 1.18.20

1.18.20 is an upcoming update to with no set release date, which will add support for 64-bit world seeds, a new UI, balance the hunger system, fix damage, armor and protection calculations and bugs.

Gameplay

 * Fixed actor definition identifiers not being recognized if the item or block name contains "."
 * Damage is now calculated more accurately, the game now properly calculates and stores partial damage for larger damage.
 * Armor and protection reduction calculations have been made more accurate.

Items

 * The spruce boat item texture was changed.
 * A sound now plays when a goat horn breaks off a goat.
 * An animation is now shown when using the goat horn in both 1st and 3rd person views.

Mobs

 * Farm animals
 * Cows, pigs, chickens and sheep no longer spawn in snowy taigas.


 * Villagers
 * Viilagers no longer share seeds and beetroot seeds.


 * Ranged attacks
 * Blaze fireballs, evoker fangs and shulker bullets now deal consistent damage across all difficulties.


 * Hoglins
 * Baby hoglins no longer attack players.


 * Magma cubes
 * Tiny magma cubes now do slightly more damage, from to  on normal.


 * Skeletons
 * The melee "short-ranged" attack does slightly less damage, from to  on normal.


 * Spiders
 * Now deal slightly less damage, from to  on normal.


 * Wolves
 * Untamed wolves can now be leashed.
 * Untamed wolves now deal slightly more damage, from to  on normal.


 * Zoglins
 * Baby zoglins now deal slightly less damage, from to  ($1/4$ of a heart) on normal.

Gameplay

 * Hunger
 * It’s now possible to tweak the rate of hunger depletion with behavior packs (add-ons).
 * Exhaustion levels: the rate that hunger decreases has been changed to better match Java Edition, so players can now properly lose hunger when sprinting or swimming and lose significantly less hunger when jumping.


 * Trading
 * Updated villager trade tables for armorer, cleric, fisherman, shepherd, toolsmith and weaponsmith to match.

General

 * Create New World
 * The "Create New World" menu screen has been given a new design that is now available for some players.


 * Experiments
 * Removed "Additional Modding Capabilities" toggle.


 * Seeds
 * Non-numeric seed UI inputs now produce the same seeds as Java Edition.
 * Worlds can now be created with 64-bit seeds.

Fixes

 * Vanilla Parity
 * Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807) and those can be copied between Bedrock and Java to produce the same world
 * Player's arm no longer twitches while charging a bow
 * Falling blocks have full-block hitbox again
 * Fixed an error where Journeymen Clerics would offer Glowstone Dust instead of Glowstone Blocks


 * Blocks
 * TNT blocks now correctly move in a random X/Z direction once lit
 * Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
 * Top snow no longer clips with the block beneath when falling


 * Gameplay
 * Fixed Fangs from the Illager spells not being spawnable in blocks with no bounding boxes
 * Water and lava buckets can now be used on underwater blocks cohabitating with water, such as light blocks or big dripleaves
 * Players in Visitor Mode can no longer break Paintings and Minecarts
 * Teleporting vertically beyond the visibility distance now loads the terrain correctly
 * Improved accuracy of damage calculations
 * Fixed an issue where interacting with the Bell while holding a chargeable item would not continuously ring it
 * Fixed a bug where the player could switch to gliding when riding in certain scenarios


 * Mobs
 * Mobs are now able to path over Azalea blocks
 * Mobs are now able to path over Dripleaf blocks and properly pathfind on top of them, when not fully tilted
 * Mobs are now able to path over Pointed Dripstone blocks and properly pathfind on top of them
 * Mobs can now move properly on top of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
 * Mobs can now jump from high enough solid partial blocks to full ones at a higher position
 * Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
 * Mobs can now move through less than half-block tall Top Snow even when the ceiling, if any, is as tall as the mobs themselves
 * Mobs can now move through Coral and Coral Fans, as they do not consider them as solid obstacles anymore
 * Fixed an issue where players could not access a villager's trades while holding a spawn egg
 * Fixed an issue where Witches spawned during village raids could despawn during the raid
 * Cod, salmon, pufferfish, tropical fish and dolphins once again spawn in deep variants of ocean biomes


 * Stability and performance
 * Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room.


 * User Interface
 * Default tabs changed to "Craftable" on left side and to "Crafting" on right side of the Pocket UI inventory screen
 * Removed the question mark button on the Pocket UI inventory screen
 * Items requiring 3x3 recipes are no longer shown when the Crafting Table is not used
 * Players can now use auto-move to take off or equip armor in Crafting Table's menu while in Pocket UI
 * Updated generic controller face button icons on mobile
 * Control + Backspace will now erase the whole word before the caret
 * Control + Delete will now erase the whole word after the caret
 * Control + Left Arrow will now move the caret to the beginning of the word before the caret
 * Control + Right Arrow will now move the caret to the beginning of the next word after the caret


 * Villagers
 * Fixed an issue where Villagers did not hold the item they would trade when presented with Emeralds by the player
 * Villagers no longer avoid Zombified Piglins