Helmet

Helmets are a type of armor that covers the head of the player. There are five types of helmets - Leather Cap, Chain Helmet, Iron Helmet, Diamond Helmet and Gold Helmet.

Mobs
If a zombie, zombie pigman or skeleton is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) that the mob will drop a helmet upon death. It will usually be badly damaged, and may be enchanted.

Natural generation
Iron helmets can be found in village chests in stacks of 1.

Trading
Emeralds can be traded with armorer villagers in exchange for iron and chainmail helmets.

Usage
Helmets can be placed in the top armor slot of a player's inventory for activation.

Defense points
Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point will reduce any damage dealt to the player which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the amount of defense points added by helmets.

Durability
The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.

Enchantments
A helmet can receive the following enchantments:


 * Fire Protection*
 * Projectile Protection*
 * Blast Protection*
 * Protection*
 * Unbreaking

Note: Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive

Through an anvil, a helmet can receive the following enchantment:


 * Thorns