Talk:Java Edition version history/Development versions/Archive 1

New page for the Pre-Releases
Following some talk on the talk:version_history page, I took it upon myself to make a new page to house the info for the pre-releases. If you see any wikisyntax errors, please do fix them, and discuss any opinions on if this was a great or a bad idea. UGoBoom 18:49, 2 October 2011 (UTC)
 * So happy to see that PR's have their own page now. Makes more sense considering they are not final versions and can not be the "version history" at that time. --Throex 21:02, 2 October 2011 (UTC)

Design
Whats with the design of this page? Looks like crap..


 * Someone removed most of the 1.9 table; I just reverted their edit. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 20:52, 4 October 2011 (UTC)

Hardcore Bug
Difficulty of hardcore is determined by previous game setting. If you set the game to peaceful in a creative mode game, exit, and enter an hardcore world, no monsters will spawn. This can be corrected by quitting the hardcore game and entering creative and setting the game to either easy, normal or hard. With those 3 settings monster spawn in hardcore, but they never spawn if the previous game were on peaceful.

Removed "access to Ender"
Since the portals don't actually have an active use yet, I feel its inappropriate to list access to new realms on the version history, and near as I can tell the "skylands" area is a bug and shouldn't be considered a new realm or biome. And its certainly not the Ender. Schizmo 04:16, 8 October 2011 (UTC)

Purple border correction
In the 1.9pre3 page it says that purple borders have been added to item labels. This was added in 1.9pre2 not 1.9pre3. Please correct me if I am wrong. EnderCreeper 13:35, 8 October 2011 (UTC)
 * You were right. Nice catch; some people here just do not know what they are talking about... UGoBoom 02:43, 9 October 2011 (UTC)

Ok I made the change I was talking about it should be fixed now. EnderCreeper 03:51, 9 October 2011 (UTC)

Baby Animals
Should they be considered a new mob (they are listed as that now)? I don't consider them a new mob, but a new feature. Just because they are a baby cow, or pig..they are still the pig/cow mobs we have now just babies. --Throex 18:29, 10 October 2011 (UTC)

UI disappears after F5
In 1.9pre4, the block palette UI is missing from the regular game screen after pressing F5 to cycle the third person views. The UI is missing but dimmed as usual when the inventory is visible. Was this in creative? In survival if this means the scrolling item selection ui this does not happen for me. -java 1.7 x64


 * I don't understand the "-java 1.7 x64" part and it seems your grammar is troubled. And why did you ask a question?. Also, did you accidentally hit F1? Do you have mods on? Head over to the forums if you still have trouble. Also, please sign your comments. DantonDamnark 22:42, 14 October 2011 (UTC)

Fortune enchantment only affects some block types
In 1.9pre4, according to Enchantments, Fortune seems to work only if the block would drop a different item type upon being mined. eg coal, diamonds work, ore blocks do not.

Items
Arrows shot with a fully charged bow into Enderman in The End will cause the game to crash. This breaks the world How does this happen? endermen now dodge any arrow shot at them!


 * 1. Please sign all your comments.
 * 2. Please refer any bugs/glitches to the Minecraft Forums, in the appropriate thread of coarse.
 * DantonDamnark 22:27, 14 October 2011 (UTC)

Request for lock
We need a page protection on this page due to vandalism and lower-quality content additions that I've seen by IPs, not accounts. The same protection as Version History will be fine. UGoBoom 00:25, 12 October 2011 (UTC)
 * I agree and support this notion. More so after seeing the previous 3 topics (above this one) are unsigned and not very well written. DantonDamnark 22:23, 14 October 2011 (UTC)

Ghast buff
Were ghasts made stronger during one of the 1.9 prereleases? --Flajuram 23:11, 15 October 2011 (UTC)
 * Not likely, I think weapon damage was reduced instead.LTK 70 17:22, 29 October 2011 (UTC)
 * Did Ghasts become rarer at some point in 1.8 or 1.9? --Flajuram 08:50, 1 November 2011 (UTC)

Pre-release links
Is it possible to make pre-release labels in the left column of the table be links to download that pre-release (or to the site where this can be done?). Would allow for more people to easily use them and help test them for Mojang. That would be great! -Creeper&#39;s Nemisis 18:23, 3 December 2011 (UTC)

New Prelease coming?
http://twitter.com/#!/jeb_/status/128464871271575553 Jeb talks in a reply on twitter that there will be a new pre release before minecon. "most likely.." -- Throex  '''TALK 03:33, 25 October 2011 (UTC)


 * More proof of a PR5 or Release Candidate 1..

http://twitter.com/#!/jeb_/status/128857738330648576 -- Throex  '''TALK 15:50, 25 October 2011 (UTC)

New Camera Angles
This new feature in pre release 5 with "Y", "H", "N" and "M" (I know there are others) seem to be confusing? I know jeb has stated that they were not meant to be there and is probably for bug testing on his part. But why would he need that feature to bug test? I think it was a test of his for upcoming features.. I see no other reason why he would need it. Any one else got ideas? -- Throex  '''TALK 19:58, 27 October 2011 (UTC)

Slimes in pre5
I went from meeting exactly one slime in prereleases 2 through 4 to killing them by the dozen in pre5, all in the same (hardcore) world. I don't know if they were made more common, or if it was a bug that got fixed. Can someone confirm? LTK 70 17:23, 29 October 2011 (UTC)

1.0 RC1
It seems we may get a RC1 before the full release according to Notch, though the tweet is not completely clear on if that's internal or once again public: http://twitter.com/#!/notch/status/134618389040726016


 *  : : S A R A T J E  : :[[File:Diamondapple.png]]  : :T A L K :C O N T R I B U T I O N S

Doors
I opened one in prerelease 6 with a pressure plate. So that means it can be openened without Redstone right?-- End erd ude   ( T  •  C  ) 16:29, 11 November 2011 (UTC)
 * pressure plates provide a redstone signal, which opens the door. Perhaps better wording would be "Wooden doors cannot be opened without a redstone signal", but basically it's the same thing.
 * Unless Redstone and Redstone signals are the same thing, not really, acceptable wording compromise though. 86.174.121.204 14:16, 12 November 2011 (UTC)
 * Still, on the other hand, it assumes that everyone will know that levers etc. produce redstone signals, which I doubt is the case. Far better is just Wooden Doors cannot be open directly, which is what I had anyway, I'll just go back to that. 86.174.121.204 15:06, 12 November 2011 (UTC)
 * K.-- End erd ude  [[Image:EndermanFace.png|19px]] ( T  •  C  ) 15:06, 12 November 2011 (UTC)

Credits
A Ending exist, get it after kill Enderdragon and jump in the back Portal. (I do it in Creative Mode, it would be takes too long in Survival) I made 3 Screenshots of it.. 1 from End of the Ending, one is the beginning of Credits, and one is the last little text. After it you leaving the End and you are at the spawn: MFG --Criddle98 16:49, 11 November 2011 (UTC)

So why would you lose all exp and levels after killing the dragon? What would be the point of killing it and gaining all the exp? -- Throex  '''TALK 19:00, 11 November 2011 (UTC)


 * Maybe you're supposed to use your experience to enchant your items before returning to the main game? --King Starscream 14:23, 14 November 2011 (UTC)

Can't place torches?
Why is it listed in the version history of prelease 6 that you can't place torches, levers and glowstone anymore? I can place them just fine. -- Throex  '''TALK 19:07, 11 November 2011 (UTC)

1.9pre6 Cannot open wooden doors without redstone
You can open wooden doors by lever, button, pressure plate etc. in addition to wiring up redstone. I tried changing the entry, but it has been changed to say only redstone will open a wooden door again. 86.184.4.40 00:39, 12 November 2011 (UTC)


 * Lever, button, pressure plates ARE redstone. – ultradude25 ( T &#124; C ) at 06:47, 12 November 2011 (UTC)


 * No they aren't, nor do they require redstone. Nothing on Minepedia supports that. 86.174.121.204 14:13, 12 November 2011 (UTC)


 * What do they give out? A redstone signal, thus they are just as "redstone" as wire and torches. – ultradude25 ( T &#124; C ) at 16:16, 12 November 2011 (UTC)


 * Hmm, how to put it? If levers are redstone because they both give out a redstone signal, then pigs are cows because they both chase after player-held wheat.  The definition of Redstone isn't *just* "gives off a redstone signal", that's just (part) of what it does, it's also, well, everything else in the Minepedia article.  Things can share properties or effects and still be seperate distinct things.  If not, levers et al. would simply redirect to the redstone article.


 * If you say something is redstone, then it means it gives of a redstone signal. It's just a lazier way of saying it, simple as that. – ultradude25 ( T &#124; C ) at 16:38, 12 November 2011 (UTC)


 * "Redstone power", "redstone signal", "power", "redstone", community uses all these words to describe one thing. I prefer "redstone signal". — MiiNiPaaT 16:42, 12 November 2011 (UTC)


 * Well, according to Minepedia, redstone (disambiguation) neither refers to redstone signals (article not found), nor levers. If the community does indeed use redstone as a noun to refer to redstone signals then it should say so, and the same if the comminity does indeed use redstone to mean levers, buttons, etc. 86.174.121.204 17:07, 12 November 2011 (UTC)


 * ps. Never heard anyone ever describe a lever as redstone! 86.174.121.204 17:11, 12 November 2011 (UTC)


 * This is a wiki, we wouldn't use shortcuts, just because the community does. So of course it doesn't show it here. – ultradude25 ( T &#124; C ) at 21:21, 12 November 2011 (UTC)
 * I disagree.. I have never heard of a lever, button or pressure plate being called "redstone". All tree can be used with and with redstone wiring attached.. So with out it attached you have to against the object for into work.. The redstone wire allows you to be at a distance, thus sending a current. So is the lever on the redstone page anywhere? Listed as a redstone entity or item? No.. Disagree - Throex  '''TALK 05:44, 14 November 2011 (UTC)


 * Well I have. Either way it's a null point as it shouldn't be used on the wiki anyway. – ultradude25 ( T &#124; C ) at 06:50, 14 November 2011 (UTC)

In the changelog for 1.7, notch himself said that TNT can now "only be activated by redstone and fire" and he meant levers, buttons and pressure plates too. And the thing is, noone will say "you need two planks to craft a redstone" but they can say "we need a redstone thing for this" and with the second one they might mean a lever.Jippiedoe 21:39, 27 November 2011 (UTC)

Source for isometric previewer left in 1.9pre6 jar
In the 1.9pre6 jar, isom/ contains IsomPreview.java, IsomPreviewApplet.java, Zone.java, and ZoneRenderer.java, which are source for the now removed Infdev/Alpha isometric previewer applet. Http500 04:11, 12 November 2011 (UTC)

B1.9.6 overall performance
minecraft always was laggy for me, and with laggy i mean often not playable on when monsters are near because it was hard to fight them. but pre-release 6 seems to have changed overall performance a lot for me. It's faster than any version i played before and gets even better when i change the new particle option. anyone else having a similar approvement in framerates? --Wally


 * I've seen a minor improvement (though mine didn't lag significantly), but it looks like it's not randomly crashing nearly as much as it did during the other pre-release betas. Anyone else getting fewer crashes? --King Starscream 14:17, 14 November 2011 (UTC)

"Quit game"?
I don't see a "Quit game" button:

-- End erd ude   ( T  •  C  ) 17:52, 13 November 2011 (UTC)


 * There is. You might have an outdated mod/texture pack considering that you have an edited title screen background. Somebody500 (有人500) 19:55, 13 November 2011 (UTC)
 * Well now it gets even weirder: I just officially purchased Minecraft and now the button is present. And I have an edited backround because anyone can do that; just edit some .png files in minecraft.jar/title.-- End erd ude  [[Image:EndermanFace.png|19px]] ( T  •  C  ) 18:55, 14 November 2011 (UTC)

Pre-release .jars not signed?
The pre-release jars since at least the 1.8 prereleases, unlike the regular .jars, does not contain MOJANG_C.DSA and MOJANG_C.SF in the META-INF folder, which seems to suggest that they are not cryptographically signed like the normal versions. This may also mean that one does not need to delete META-INF when installing mods into them; I have not tested this, however. Http500 23:10, 13 November 2011 (UTC)

RC2 Strange object in The End
The End, after defeating the dragon, although I'm not sure if it makes any diference. You can see something that looks like a room with its walls inverted in the background of The End. It seems to be floating in mid-air when going up-down, but stays in the same place when moving left-right. You might need to be in the exact same spot to see it, since it tends to disappear in an unlading chunk fashion when you move around. Secreenshot:
 * I myself was unable to reproduce that. How very strange that thing is... UGoBoom 01:40, 14 November 2011 (UTC)
 * I feel as though this is another hero fine mystery someone is trying to start.. If it was real wouldn't someone else out there be able to duplicate or at least see this on accident? - Throex  '''TALK 05:38, 14 November 2011 (UTC)
 * I've seen several screenshots from different angles of this thing, it's not just one guy trying to make some fake thing for the lulz. More screenshots. Who knows if it's on purpose or a bug at this point. Davr 16:43, 14 November 2011 (UTC)
 * Uh, I didn't know about this. Would someone please link a forum discussion or something? I couldn't find any information. Zahami 19:11, 14 November 2011 (UTC)
 * i have seen this too, i think.. it kept disappearing when i tried to get closer and i could find the source, too (by chance): it is the "Star Map" in the Spring where you can return to the Main World.. because this thingy has the same form and i could get the view angle in such a way that the Portal Block was visible but the Star Map inside was not displayed - and the part of it which was not displayed was not on this occurence, too 77.4.193.97 21:43, 16 November 2011 (UTC)


 * Isn't this just the portal back to the over world, but by bad luck the dragon was killed over the void? Bluesword 20:31, 18 November 2011 (UTC)

SAVING CHUNKS ERROR: Ender Crystals
When I press [Pick Block] button on the Ender Crystal thingy that heals the Ender dragon, I get the Saving Chunks error, and then a black screen. I found this bug first! woohoo

~Cake 4:51 AEST. I was first. :)

RC2 Strange Sugar Cane
In my 1.8.1 world, I've just found Sugar cane and I gathered it. I plant these one angain, I wait like .....3 days (I surround it with torches) and it refuse to grow. It happens both in SP and SMP... That's embarassing, because I want to make my enchanter....


 * My sugar cane in RC2 is growing quite well. The only thing I can think of that can be an issue is if you are too far from it while waiting for it to grow. Like, for example, if you go mining in a distant biome away from home (since the game won't update your stuff if you're too far from it). Skaruts 23:13, 18 November 2011 (UTC)

Boats vs Lily pads
Boats break when hitting lily pads. I appreciate that they're solid now, but breaking a boat? Unsure if bug or intentional, but didn't see it mentioned here so I thought I'd add it. Fishpaw 23:08, 16 November 2011 (UTC)


 * I noticed this too. I don't know if it's a bug or intentional either, but it turns sailing through swamps into a real nightmare. Skaruts 23:15, 18 November 2011 (UTC)

Iron armor doesn't degrade?
I don't know where that information came from, but my iron armor in RC2 degrades quite normally. I think this should be checked.


 * I believe the difference is in the armor indicator bar. I think the armor keeps giving the same protection (armor bar stays the same) while its damage increases (check inventory). I'm not entirely sure, because it seems to be behaving a bit differently in the latest versions, but that's what it seemed to me. (Noticed in RC2 - I will test a bit more) -Skaruts 23:08, 18 November 2011 (UTC)

1.0 came out for update
Check "Force Update".

We should add what changed from RC2 to 1.0.0

Agree. It will take some research, though.

11w47a

 * Has anyone else noticed that when you throw a chest item on the ground it doesn't spin like other items thrown on the ground? I can confirm this is only in 11w47a and not in 1.0.0, can anyone else confirm and then add it to the bug list? LB 02:41, 25 November 2011 (UTC)


 * This glitch was also in 1.8.1, I haven't been able to test it in 1.0.0. I'm pretty sure it was also in the 1.9 pre-releases. FYIiamaspy162 22:35, 28 November 2011 (UTC)

citation for nightlies
My account isn't autoconfirmed yet but if someone feels like adding the citation for the naming format of the nightlies, the tweet is here Thingg 07:52, 25 November 2011 (UTC)

Farmland trampling 11w48a
so, what changed? --Gil2455526 18:01, 1 December 2011 (UTC)

11w48a apples
So I see that they have a 1/200 chance to drop from (default) leaves, but is this on decay and/or breaking them? Less importantly how does it effect the sapling drop?(does it replace it or is it in addition? (I assume it does not happen if you use shears; but if it does how does it affect the leaf drop?) This info is not found on the apple or leaf pages either, though it should be. Cultist O


 * After some testing, they drop both on decay and break, though i haven't had it happen with shears. Cultist O 22:39, 5 December 2011 (UTC)

Stability Proposal
Hey guys, I'm the same guy who created this page and I'd like to propose another column to be included in the notes. I would like for there to be a stability column where it defines if that version is stable, unstable, or somewhere inbetween. This is how I think it should be.

Now I hope this can guide noob players who want to play any of these versions on which ones they should use. Tell me what you think with teh and  UGoBoom 02:48, 7 December 2011 (UTC)


 * , the newest snapshot doesn't work for me at all so it would of been nice to know it might not of worked although I did download it as Jeb announce it on twitter. -- Mini Munch 6th January 2012 19:51

It's a great idea, SOMEONE MAKE THIS!Jippiedoe 21:40, 22 January 2012 (UTC)

11w49a ender dragon egg
The lack of an Enderdragon spawning item is not a bug.24.165.160.223 18:46, 8 December 2011 (UTC)

Fishing 11w49a
The Fishing bobber now gives off more particles.. can someone confirm that? --Sejsel 13:43, 9 December 2011 (UTC)

What is actually corrected?
Redstone and powered rail correction, does anyone know what bug was fixed?--72.19.121.201 15:30, 9 December 2011 (UTC)

11w49a Pumpkin and Melon Farming
In 11w49a, my Pumpkin and Melon farm has been able to grow Melons and Pumpkins onto plain dirt blocks that I hadn't gotten to tilling yet, although the stems themselves are still on watered farmland. Anyone else had their farms grow like this yet? My guess is its either a bug, or it was made like that on purpose to streamline piston powered farms.


 * Confirmed, I'm also on 11w49a with no plugins (anyone know if it could happen on 48a?) I imagine it's not a bug, but rather a way to make things more intuitive (you might not think to till both if you haven't been told) On the other hand it did make hoe durability more relevant (which I liked.) Cultist O 07:35, 11 December 2011 (UTC)

Knowing your jar's YYwWWx
How do I know what the year and week number of my jar file is? 116.14.119.217 14:03, 28 December 2011 (UTC) TheeSpookyOne

Look at the Title screen. In 11w50a it's bugged and still says 11w49a.

12w01a server
The server jar doesn't seem to be working, here's the output:"&gt;java minecraft_server.jar Error: Couldn't find or load main class minecraft_server.jar"Running on Windows from Command Prompt. Java version: 1.7.0_02-ea. SWFlash

Zombie behaviour different?
Title. Zombies definitely seem to act rather differently than they did previously, but no other mobs seem to have any changes. In question, their pathfinding seems to be a bit better, attempting to jump up available exits when attempting to reach the player instead of simply jumping there. As perhaps a bug, they also seem to be incapable of seeing the player when more than two blocks above them at any valid distance horizontally. Shellface 17:36, 9 January 2012 (UTC)
 * This was a feature added in the previous snapshot ;p LB 01:43, 1 February 2012 (UTC)

Zombies see through glass?
I was playing the newest snapshot and noticed that a Zombie was approaching me from outside the house. I noticed if from the window and assumed that it saw me through the glass. I know that Zombie AI improved so I am wondering if this was intentional? Dsguy411 16:58, 20 January 2012 (UTC)
 * Yes they got a upgrade in thier path finding Zombies is not so stubid more "finally" they find altanate ways they can also see through blocks i think --Darkmtbg2 11:09, 21 January 2012 (UTC)

Extreme Hills Nerfed
I've been exploring newly generated maps with the latest snapshot, and I noticed that mountain biomes seem significantly less extreme than before. The architecture is almost realistic. Euridicus 06:20, 21 January 2012 (UTC)

Vines now count as solid objects?
In testing in the new snapshot (ocelots) i found that throwing a throwable item/ shooting a bow causes it to stick/break against the vines? Bug?

Vines slowing down bug(?)
I don't think the vines slowing down the player is a bug, should it be removed until it is confirmed if this is a bug? Xilefian 22:23, 26 January 2012 (UTC)


 * I agree. It makes sense that walking through vines would slow you down. I also think this should be confirmed as a bug before it is listed as such. --67.2.125.114 18:46, 30 January 2012 (UTC)


 * It's the nature of ladders. I'm sure that the vine code is the same as the ladder code but without the collision box, so just like when walking through ladders, walking through vines slows you down. Though, I would have to sway towards this not being a bug. LB 01:42, 1 February 2012 (UTC)

Swimming (or Not) Mobs - Bug?
While playing SSP with version 12w04a, I had a lot of trouble getting mobs (specifically cows and sheep) to swim toward me while I was holding wheat. They tracked me by rotating their heads and bodies, but didn't actually move. I had to push them out of the water before they would start following me. I think (and hope) this is a bug, not a feature, and should be listed on the Notable Bugs list for version 12w04a. --67.2.125.114 18:44, 30 January 2012 (UTC)


 * This bug has existed since wheat was made to attract passive mobs, but it is annoying and should be addressed. GhengopelALPHA


 * I agree, and it might should be a suchlike reason that make Ocelots release particles when they swim. I think they don't have a enhanced AI to swim. SrDonaldo 19:05, 30 January 2012 (UTC)
 * Un, that is not a bug - even the player emits particles when dashing through water. 99.164.78.31 05:07, 2 February 2012 (UTC) (LB)

Can someone explain the'floating chunks' thing?
http://www.minecraftwiki.net/index.php?title=Version_history%2FDevelopment_versions&action=historysubmit&diff=243803&oldid=243757

Major Crafting Bug in 12w05a
If you craft e.g. breads by putting in a few wheats and you want to take out all the - with the given resources craftable - breads by pressing "SHIFT" you only get half of the breads you're supposed to get. So you lose lots of ressources which is quite annoying.

Lava Sounds
Is anyone else hearing the sounds that lava makes in this 12w05a update? Or was it always like that? --XZippy 18:48, 2 February 2012 (UTC)

12w05a
Shouldn't 12w05a1 and 12w05a2 be treated as a single entry, since Mojang themselves are treating them as a single entry (12w05a2 is not, for example, being called 12w05b, or being given a separate post on their blog)? Perhaps a brief note could be mentioned somewhere that 12w05a was initially launched with a crash bug that was quickly fixed. Either way, most of the newly introduced bugs were introduced in 12w05a1, and not 12w05a2, and so either all of the new features belong under 12w05a2, or the new bugs belong with them under 12w05a1. I would personally favour combining the two entries into a single one with a brief note mentioning the additional bug which was fixed a few hours after 12w05a was released. 109.246.254.186 18:48, 2 February 2012 (UTC)
 * Wow, someone fixed this while I was writing this. Good show!  109.246.254.186 18:50, 2 February 2012 (UTC)