Minecraft Wiki:Issues/Weekly 12w19a

Bug Reporting
This page is for bugs that:
 * 1) Are found in the version of the game specified in the article's title.
 * 2) Are found in an unmodified Minecraft game. If you think a bug you have found in a modded version is not the result of the mods you have added, please be sure to reproduce it in an unmodded game before posting it here.
 * 3) Are reproducible to a certain extent. Please provide a short description on how to reproduce your bug along with system specs if required.

You can read Classifying bugs for further information on what you should and shouldn't add to this page.

Bug reports should be as concise as possible without anecdotal waffle or your own opinions. We want to keep a clean, easy-to-read list of bugs for the developers to check through. This is not a place to express gameplay ideas or improvements.

Please include your system specs, where appropriate, and instructions on how to reproduce the bug. If the bug caused the game to crash or freeze, there may be a file beginning with the word "crash" in your .minecraft directory containing the crash report. If not, you can follow these instructions to obtain a crash report. Once you have the report, wrap it in the following template:

If you are unsure of an issue, it's good practice to post about it on the |talk page to see whether others can reproduce it.

When adding your bug report:
 * 1) Always prepend it with one or more issue labels.
 * 2) Sign your report with  --~  so that we know who reported the bug.
 * 3) Leave a blank line between each bug report.
 * 4) Do not place bullet points before issue labels. They are reserved for use with comments.

Once you've added a bug report, please keep track of it. Others may post comments underneath your report requesting clarification or more information.

Bug reports that do not provide enough useful information or contain too much opinionated or anecdotal waffle may be subject to removal.

Commenting
When commenting on bug reports:
 * 1) Prepend your comment point with an indented bullet point using the code ":*".
 * 2) Place the comment directly below the bug report without leaving a blank line between them.
 * 3) sign the comment with  --~ . This is a deliberate exception to the usual wiki conventions; normally you should only add signatures to content on talk pages.

Please don't let debates about whether something is or is not a bug get out of hand. Similarly, don't clog bug reports with discussions of workarounds or possible fixes. If a bug or annoyance exceeds 10-12 lines of follow-up comments, move the entire follow-up discussion to the talk page and link to the discussion under the original bug.

Page Moderation
Please do not spontaneously delete a bug report unless it is blatant nonsense submitted an unregistered user. Try to contact the submitter by user-talk first and tell them about your concerns. Almost all active submitters will be co-operative. Always assume good faith.

You may also leave a comment explaining why you feel the bug should be removed, allowing time for others to weigh in on the decision or for the original poster to give additional information. Where possible, removal of a bug should be a group decision, not a decision made by a single individual.

Please make sure issues are given the correct category, type, and priority: issues with blocks go in the Blocks section, issues with mobs go into the Mobs section, and so on. List bugs in order of importance ( !! > ! > undefined). Annoyances go into the Annoyances subsection, with major ones A! before minor ones A. Issues that have been marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Mojang cannot reproduce should be left in their original place.

If a new version of Minecraft is released, create that page with. Any changes made to this header should also be made to this template.

Issue Labels
Use issue labels to indicate the importance and nature of a bug.

Mandatory issue labels come first, and must be one of the following:
 * !! =  !!  = Critical bug that can crash a Minecraft client or server.
 * ! =  !  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  a!  = Major annoyance. Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  undefined  = Minor bug.
 * a =  a </tt> = Annoyance. Note that this is not the same as feature requests, which is not what this page is for. Remember, leave gameplay ideas/solutions up to the developers.

Please also determine which game mode(s) your issue appears in, and flag it with the appropriate label(s) if any. (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and in both creative and survival modes, you should label it as a, not aspmpsucr.)

Optional labels can be added after mandatory labels.

Labels for indicating that an issue happens only in a particular game mode:
 * sp =  sp </tt> = Single-player.
 * mp =  mp </tt> = Multiplayer.
 * su =  su </tt> = Survival mode.
 * cr =  cr </tt> = Creative mode.

Labels for indicating that an issue is restricted to a particular OS:
 * =  </tt> = Mac OS X
 * =  </tt> = Windows
 * =  </tt> = GNU/Linux

In addition, ? =  ? </tt> can be added to tag an issue that you are unsure of or that the community (on the discussion page) believes requires further vetting. Do not use this label to indicate this-is-not-a-bug. Instead, replace the issue's current label with a or a!. Furthermore, it is inappropriate to use this to flag something you disagree with. Instead, express your opinion in a comment.

Labels that Mojang (not you!) uses: (Please place these tags in front of existing issue labels. Do not remove the existing labels.)
 * f = Issue for which a fix will appear in the next update.
 * n = Not a bug; intended behavior. By definition, this label is inapplicable to annoyances. Annoyances are not bugs.
 * s = Issue that will not be fixed in the next update.
 * u = Issue that Mojang has tested but was unable to reproduce.

To produce these labels, use the following code:  </tt>c </tt> where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand  undefined </tt>.

Further information is available at Classifying bugs.

Crashing/System
Bugs

!!For the last four dev builds (ever since 12w16a) after about 5 minutes of being connected, the server disconnects the client and creates a crash report. After this, the server becomes unresponsive over the network, but still responds to console commands.

undefined


 * I also consistently get a disconnection after about five minutes, but on my iMac (2.5GB 2.16GHz Intel Core 2 Duo running OS 10.5.8) it's harmless. I can just reconnect and continue. My "Relevant Details" (cut and pasted from a different crash) are:

undefined 82.69.54.207 18:35, 10 May 2012 (UTC)

!sp When attempting to enter a world i displays the following text: "Failed to connect to the server Connection refused:connect" ~Flyingwalrus33

Annoyances

Fixed/Skipped

Gameplay
Bugs

undefined Time does not pause in Single Player when using the console or main menu. --Techokami
 * Not a bug, SP is server-like
 * It is a bug. --- User42 (talk)

! When playing Minecraft on a Mac, using Tab for commands doesn't work, and pasting with CMD-V doesn't work, either. (Although CTRL-V does.) Dinnerbone already knows about this but he can't test it because he doesn't have a Mac. TorchicBlaziken 20:47, 10 May 2012 (UTC)

undefined Apparently Notch forgot to add code in the basic living entity class that makes the air meter take effect when submerged in lava, and they never noticed this oversight. This can be noticed when under the effects of a Potion of Fire Resistance, or on Nether mobs. TorchicBlaziken 20:47, 10 May 2012 (UTC)

Annoyances a! The enchanting system has always, and continues to be frustratingly unfair. sometimes producing Efficiency III when a level 50 enchant is used. Considering you need to kill NINE HUNDRED AND TWENTY FIVE zombies/creepers etc, to get to Level 50, users are naturally in consensus that, to quote Yahtzee Croshaw, the ratio of difficulty to find versus actual usefulness is completely arbitrary. While we respect the mystique Mojang have tried to create about enchanting, the numbers need serious review. Kizzycocoa
 * Use a level ~30 enchantment. You'll get stuff like Fire Aspect, although not as high-leveled.
 * The solution is not to go lower for enchantments. if so, there's no point in the higher enchantments. --Kizzycocoa 23:11, 10 May 2012 (UTC)

a! The missing collision between players is rendering my one-person-at-a-time entrances to stadiums and some other stuff completely useless. - Floedekage

a When you have an item in your hotbar selected (other than the item in slot 1) and you enter the Nether, that item is no longer selected. It always defaults back to the item in slot 1. DetachableMonkey
 * Yeah... So? It may come in handy for some people.<MCKMan> 19:03, 10 May 2012 (UTC)

a When spawned on ocean biome you spawn in the bottom of the sea --Jimakis98

a! When destroying a block with 0.0F of hardness, it still deducts durability from your sword or tool. These are blocks such as torches, tall grass, flowers, saplings, mushrooms, and crops. This makes it so that you always have to switch to something else before breaking these blocks or else your tool or sword will suffer needless damage. Usually, this is just a minor nuisance, but it gets extremely annoying when there is a chicken in tall grass and you want to kill it. You can't just use your bare hands because then you wouldn't kill it in one hit, and the chicken would run away. Also, the chicken is one block tall so you often accidentally use it on tall grass, wasting your sword. It doesn't cost durability to put out a fire, so why should it cost durability to break something that you could destroy instantly with your bare hands?TorchicBlaziken 20:47, 10 May 2012 (UTC)

a When playing Minecraft on a Mac, the Minecraft server shows up on the dock as a generic Java program named "net.minecraft.server.MinecraftServer". TorchicBlaziken 20:47, 10 May 2012 (UTC)

Fixed/Skipped

Blocks
Bugs

undefined If you sleep in a bed with an inverted staircase above, when you wake up you can clip (harmlessly) into the staircase block. (I was using stone brick stairs and a ceiling height of 2 at the edge of the room, 3+ in the middle. Bed at edge of room.) 82.69.54.207 23:45, 10 May 2012 (UTC)

Annoyances

Fixed/Skipped

Items
Bugs

undefined Crafting a map results in a map_0 <font style="color:teal;text-decoration:underline;">heldplayer 18:07, 10 May 2012 (UTC)
 * Most definitely not a major bug. Please brush up on your bug classifying skills. --Mattrition 20:08, 10 May 2012 (UTC)

undefined The directional arrow on maps is misaligned. For example, when facing north, the arrow will point north-northeast. TorchicBlaziken 21:04, 10 May 2012 (UTC)

undefined If one drops a block/item then builds with a transparent block (glass, leaves, farmland...) on the dropped block/item, the drop will be pushed upwards, but cannot be collected. --Calinou

undefined Sometimes, dropped items/blocks turn invisible. --Techokami
 * Upgraded to minor bug. E-102 Gamma 21:35, 10 May 2012 (UTC)

undefined Arrows jump to the top of a block on impact, sometimes making it impossible to collect the arrow. - Mustek 14:22, 10 May 2012 (UTC)
 * Upgraded to minor bug. E-102 Gamma 21:36, 10 May 2012 (UTC)

Annoyances

a Cookies are pointless(?) because they only stack to 8 unlike other foods which stack to 64 now, and they aren't even as good as other foods like meat. This makes cocoa beans themselves rather pointless because you don't need them to have brown sheep, either. TorchicBlaziken 20:53, 10 May 2012 (UTC)

Fixed/Skipped

World Generator
Bugs undefined Occasionally desert biomes are generated unpopulated (Example: World Type: Large Biomes, Seed: 'jungle', this desert has a few reeds in one place but otherwise is completely empty). 72.201.95.130 19:21, 10 May 2012 (UTC)
 * Are you sure that your "desert" isn't just a big beach? 142.167.205.77 22:27, 10 May 2012 (UTC)

undefined Extending Abandoned Mineshafts generates new support structures & cobwebs, many of which often are destroyed w/out interference soon after generation. screenshots

undefined Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)

undefined Weird snow-less lines in taiga biome (Big biomes). Mustek 14:15, 10 May 2012 (UTC)
 * Maybe a monster went through the Taiga biome? Lol, probably a bug in the coding of world generation. --Firefox4 18:54, 10 May 2012 (UTC)
 * Looks like a bug to me. Upgraded. E-102 Gamma 21:39, 10 May 2012 (UTC)

Annoyances

a Deserts have an unrealistically large amount of lakes and rivers in them. TorchicBlaziken 00:30, 11 May 2012 (UTC)

Fixed/Skipped

Mobs/NPCs/Animals
Bugs

undefined Passive mobs are ridiculously aquatic. I bred a moderate number of cows, sheep, pigs and chickens (30-40 or so) and left them to their own devices on a smallish island. (About 50x40 blocks in size, just inside an ocean biome). After a time I found that at any time around 90% of the mobs would be swimming about in the sea and only 10% of them would be wandering on land. The other way around would be fine... 82.69.54.207 22:42, 10 May 2012 (UTC)

undefined Passive mobs can also move about while sunk into the ground, before popping up again after a few moments as if nothing untoward had happened. Seen so far with chickens (I think), adult pigs, baby cows. 82.69.54.207 00:11, 11 May 2012 (UTC)

Annoyances

Fixed/Skipped

Graphical/Lighting
Bugs undefined Special monster animations are missing. (Magma cube's springy jumping, endermen's mouth and shaking) - Mustek 14:20, 10 May 2012 (UTC)

undefined Some item textures are offset, such as steak, raw beef, cactus green dye... --Calinou

undefined Many items textures is 1-3 blocks up like it is in older versions --Jimakis98

undefined Connected ice texture problem (has some very very light blue strips) --Jimakis98

undefined Player's custom skin reverts to default "Steve" skin after dying --asmcsl

Annoyances a The glistering melon texture is horizontally flipped. --Calinou
 * This is intended. Donwngrading to Annoyance. <MCKMan> 19:06, 10 May 2012 (UTC)

a The fishing rod is flipped by the coding when held. It should be rotated in the items.png as it looks weird that way. <MCKMan> 19:25, 10 May 2012 (UTC)

a Shears should probably be horizontally flipped in hand (so you're not cutting/shearing things with the blunt edge). --Calinou

a Squid have odd animation and movement; they twitch and change direction wildly, sometimes going in the wrong direction from where they are facing. --Techokami Fixed/Skipped

Menus
Bugs

Annoyances

Fixed/Skipped

In-Game Interfaces/HUD
Bugs

Annoyances a The seed is no longer shown in singleplayer. - Mustek 14:16, 10 May 2012 (UTC)

Fixed/Skipped

Language/Text Files
Bugs

Annoyances

Fixed/Skipped