Talk:Commands/gamerule

Section for more in-depth info
Should we add a section where we further cover gamerules with some more complex behaviors/quirks? Like, maybe it could include what is affected by randomTickSpeed. Or how disableRaids handles existing raids. That type of info. Does it belong here? Should we add it? -PancakeIdentity (talk) 18:42, 14 June 2019 (UTC)
 * Sure. These command pages really need more content on them. – Nixinova Nixinova sig1.png Nixinova sig2.png 19:39, 14 June 2019 (UTC)
 * Alright, I went ahead and added a very bare-bones section. It definitely needs work. -PancakeIdentity (talk) 21:00, 14 June 2019 (UTC)

Bedrock Tick Speed
Isn't the default tickspeed on bedrock 1? -45.33.141.19 07:53, 8 August 2019 (UTC)

IDK How maxEntityCramming negative value behavior?
I don't know how the game rule maxEntityCramming set to the negative value, the behavior is? 184.22.108.199 04:43, 28 December 2019 (UTC)
 * Thank you for your information! It said for "Setting to 0 disables the rule.". Negative values also disables the maxEntityCramming game rule, too! 184.22.108.112 07:55, 5 February 2020 (UTC)

Alternatives for non-existent game rules?
Some bedrock-present game rules are not in java edition, but many of them have equivalents. Command blocks and pvp are controlled by server properties, can place on/can destroy is handled in item stack nbt, show coordinates is handled by reduced debug info. Would be nice to inform people that there are alternative for some rules exclusive to bedrock. Asking here since I am not very sure how would this be presented if we are to add these info. liach (talk) 04:55, 18 July 2020 (UTC)