Minecraft Wiki:Style guide

This article aims to provide a comprehensive style guide for all Minecraft Wiki articles to follow. There are often disputes over which style rule or formatting to use so an official style guide helps resolve these disputes and reach a consensus.

Although Wikipedia already provides a more general style guide, a more specific one is necessary for Minecraft-specific guidelines. As such, only guidelines pertaining to the Minecraft Wiki and its basic formatting rules are included here. If any contradiction arises, this page always has precedence over its subpages and the Wikipedia style guide.

Notability
Articles are allowed in the main namespace only if they fit the following criteria. Articles that do not fit the criteria may be deleted or redirected without notice.


 * General
 * 1) Articles must contain enough information to warrant a full page. If they do not have enough content, they should be merged with other similar articles.
 * 2) Articles must pertain directly to Minecraft in some way.
 * 3) Articles about people are allowed only if the person in question is a developer of Minecraft and/or either a part of or closely related to Mojang Studios.
 * 4) Features that are not currently in the game should be included only in the version's mentioned features article.
 * 5) This excludes features that have been removed or features from development versions, which may be noted on articles affected by the feature and the relevant version article(s).
 * 6) Articles about versions of Minecraft may be created for released editions, of which separate articles should be created for each development version.
 * 7) Future version articles may be created, provided there is a significant source of the unreleased version's existence. Sources include development versions or multiple sources of features for the next update. Future development version articles may not be created. Additionally, future versions should be added as a sub-section of Planned versions.
 * 8) Articles on past showcased unreleased versions such as the Pocket Edition Demo and Xbox 360 Edition 1.66.0016.0 may be created if sufficient proof exists for them.


 * Community
 * 1) Gameplay strategies, guides, how-to's, etc., should be subpages of Tutorials.
 * 2) Pages containing a list of miscellaneous builds the user can make are not to be considered a tutorial. They are to be kept in the userspace. This includes user-created activities and challenges.
 * 3) Minigames are allowed to be added only if Mojang Studios claims to have played them.
 * 4) Articles about client or server mods, or third-party programs and map editors, are not allowed to be created on the wiki.
 * 5) Such articles are better reserved to the Feed the Beast Wiki, a wiki focused on documenting modded content.
 * 6) While many pages regarding mods can currently still be found on the wiki (mostly as subpages of Mods and Programs and editors), these are kept for predominantly legacy purposes, and are currently being exported to the FTB Wiki for better management.
 * 7) Articles regarding custom servers should not be created.
 * 8) Such articles are better geared toward the Minecraft Servers wiki, as it is designed for documenting such info.


 * Wiki rules
 * 4. Parody, comedic, nonsense, hoax, and speculation articles, or any other article that could mislead players are not allowed to be created.
 * 5. Articles created for the purpose of advertising specific servers or other products are not allowed.
 * 6. Articles about fan communities are not allowed due to advertising issues.

Articles in the "User:" namespace are exempt from the notability guidelines. They can be used for anything, provided they follow the other wiki rules. However, it is still strongly recommended that they are kept clean as to not clog up maintenance categories, as such userpages may be eligible for blanking upon inactivity of the user.

Redirects
Redirects are exempt from the normal notability, but must redirect to an article that fits the notability guidelines. If a redirect leads to another wiki, it must use soft redirect. Redirects can be created if they fit one of the following:
 * Alternative spelling of the title, such as "Armour" for "Armor".
 * Incorrect spelling, typos, and irregular formatting are not allowed.
 * Alternative or shortened name, provided the name is common usage, such as "Duck" for "Chicken". Previous in game names are also allowed, such as "Workbench" for "Crafting Table".
 * This includes first names or handles for Mojang Studios employees, such as "Nathan" or "Dinnerbone" to "Nathan Adams".
 * This also includes names from alternative English language packs, with the exception of joke languages such as "Pirate Speak" and "LOLCAT".
 * Previous article title, including if the article was moved to another wiki.
 * An exception is if the previous title was not commonly used.
 * Alternative capitalization or form, including changing the title to plural case.
 * A part of a merged or multi-topic article, such as a potion or a mentioned feature.
 * Redirects from mainspace to the Minecraft Earth and Minecraft Dungeons namespaces.

Redirects in the user namespace may lead anywhere, except to an article that does not exist or another redirect.

Article titles
Article titles should generally be in the singular form, except in-game features with plural names (e.g. Boots).

Articles should follow a general naming format based on the type.
 * Articles about blocks, items, and entities in-game should use the in game name capitalized as it appears in game.
 * If the feature does not have an in game name, it should follow the same format as other articles of the same type. For example, the mob Spider Jockey.
 * If the article is about multiple things in the game, the title should equally represent all the titles. For example, an article about wooden and iron doors would be called Door.
 * If the feature has different names in Java and Bedrock Edition, the Java Edition name should be used.
 * If a feature has no display name in any edition, it should follow the ID.
 * If it has no display name in Java nor Bedrock Edition, the Java Edition ID should be the article name.
 * If it has no display name in either Java or Bedrock Edition, the name in the edition that does have the display name should be the article name.
 * Articles about people should contain the first and last names, rather than their Minecraft or Twitter handle.
 * Versions of Java Edition should be prefixed with Java Edition (e.g. Java Edition 1.8).
 * Pocket Edition versions should be prefixed with the words "Pocket Edition". For example, the update known as "v0.9.0 alpha" in-game would be titled "Pocket Edition v0.9.0 alpha"
 * Pocket Edition Alpha development builds should first contain the parent version title, then the lowercase word "build" followed by the build number. For example, build 2 for "0.9.0" would be titled "Pocket Edition v0.9.0 alpha build 2"
 * Pocket Edition development builds should first contain the lowercase word "alpha" followed by the version number. For example, "1.1.0.1" would be titled "Pocket Edition alpha 1.1.0.1"
 * Bedrock Edition versions should be prefixed with the words "Bedrock Edition". For example, the update "1.2.1" would be titled "Bedrock Edition 1.2.1"
 * Bedrock Edition development builds should first contain the lowercase word "beta" followed by the version number. For example, "1.2.0.9" would be titled "Bedrock Edition beta 1.2.0.9"
 * Other versions should be prefixed with the edition. For example, the update "1.0.27" for Education Edition would be titled "Education Edition 1.0.27"
 * If the article's type is unlisted, it should use the most relevant title in sentence case, not title case, unless it is a proper noun. This also applies to some non-article pages such as categories, templates, and project pages.

Writing
This wiki's purpose is to document facts. Therefore, always avoid personal commentary, speculation, and unsourced information. Generally speaking, information does not require sources if they can directly be seen in-game or are otherwise obvious. Other information however, such as quotes from Mojang Studios employees and information that is not widely known, must be sourced with a proper reference. The citation needed template should be placed after any information that requires a source. Do not add content to an article without a proper source.

Articles in the main namespace should always be written in the third-person perspective and without terms referential to the reader ("you", "your", etc.). The exception to this is tutorial pages, where in most cases "you" is the most appropriate pronoun to use when referring to the player. Try not to use abbreviations of words either. For instance, sentences like "You shouldn't come close to creepers because they'll explode and kill you." should be written as "A player can be killed by approaching a creeper close enough to cause it to explode."

To emphasize points, italics should be used, not bold or ALL CAPS.

Tutorial information should be present only in tutorial articles. This includes navigational features of blocks or textures. Tutorials may be linked from other articles if relevant though.

Keeping articles concise and up to date
In short, articles should contain only information that is up to date, i.e., implemented in the latest full version of the game. Anything that is outdated should be moved to the History section of the article. When something changes, note the change in the History section and remove the outdated information from other sections of the article. It is unnecessary to mention when a particular feature was implemented; this is once again reserved for the History section of the article. Sentences such as "Trading, which was implemented in 1.3.1, is a feature that allows players to exchange emeralds (previously rubies) for other items." should be written as "Trading is a feature that allows players to exchange emeralds for other items."

Here's an example of how to not write a good article. It uses a previous version of the Log article, which at the time was called Wood. This is the full introduction. Highlighted in yellow is the redundant information, and in pink the history information.

Wood (previously known as log) is a type of block first seen in Minecraft 0.0.14a. They have a skin resembling bark on the four side faces, and a crosscut face on top and bottom. Only the normal oak logs are available in chunks generated before the Beta 1.2 update and all previous versions, while pine and birch generate in newer chunks. Wood is greatly abundant in naturally-generated maps, as it is used as the foundation for trees. Wood can be chopped by hand, but using an axe is faster. Wood is also flammable.

Of the current wood types, birch is the rarest type. They are often used to make plants, trees and wooden cabins. In Survival Test, wood blocks drop 3–5 wooden planks when mined. In Indev, Infdev, Alpha, and Beta, mining a wood block drops a wood block instead. This allows the use of wood as a building material and is craftable into planks.

Wood's only crafting use is to be made into four wooden planks. In addition, wood can be burnt in a furnace to make charcoal as a substitute for coal.

As of the Minecraft Beta 1.2 update on January 13, 2011, there are now four kinds of wood. One is the normal wood (oak), another resembles the wood of silver birch trees, yet another type resembles the normal wood, but it is darker and appears in pine/conifer trees that grow in colder biomes, the fourth type is similar to the oak wood, however there are some color differences and it is tilted to one side. Wood blocks produce 4 wooden planks when crafted. Wood from different types of trees do not stack in the inventory. Planks made from different kinds of trees used to be completely identical. Birch trees have slightly duller colored leaves than regular trees, pine trees have pine needles, and jungle leaves are leafy with fruit looking shapes on them.

The fourth type of wood was introduced in snapshot 12w03a, solely occurring in jungle biomes, and comprising trees exclusive to them. The tallest trees have this type of wood in 2x2 dimensions instead of the normal 1x1.

The issue with this is that old information is scattered with new information. The introduction should state the current description of the block with the current release. History information is good, but for clarity, it should be described in the chronological order in a single place: the History section of the article.

Future
Content added in future updates may be added to the article in the main content, provided the features are marked using upcoming and have appeared in development versions. If the update contains major changes to the article, then the content may be noted as a subsection of a main section, or as its own section called Upcoming. Upcoming features must be noted as well in the history section using the proper upcoming header.

Upon the release of the update, all content that is now outdated must either be moved to the history section or removed, and any usage of upcoming may be removed.

Quotes
All quotes should be copied verbatim. Any additional content added within the quotation marks must be enclosed in square brackets. Terminal punctuation must go inside the quote only if it is in the original; otherwise, it must go outside. If the quote contains an error that was present in the original, add sic after that text to show readers that it is not a transcription mistake.

Spelling
Pages on the wiki should use American English unless the in-game name is British English. For instance, "colour" should be "color", "behaviour" should be "behavior", "centre" should be "center", and so on.

Capitalization
In-game items should be treated as common nouns and as such should not be capitalized, unless they start a new sentence. This includes fictional items, such as prismarine. Proper nouns, however, such as the Nether or the Overworld should always be capitalized.


 * Structures and biomes

In-game structures and biome names should not be capitalized. Examples:
 * Underground, there are randomly generated mineshafts.
 * A desert pyramid contains some rare loot.
 * Blazes spawn in nether fortresses.
 * In deep ocean biomes, monuments can generate.
 * A stronghold is home to an end portal.


 * Mobs

Any instance of a mob should be treated as a common noun, except where the mob is referred to using a proper noun. If the word "the" is used before the mob name, it should not be capitalized unless it is at the beginning of the sentence.

Examples:
 * One of the most feared mobs is the ghast.
 * A cave spider can poison its prey.
 * The player has been referred to as Steve.


 * Enchantments

Enchantment names should always be capitalized.

Example:
 * In order to have ice drop an item, a tool enchanted with Silk Touch should be used.


 * Status effects

Status effect names should be capitalized, except where they are used as an adjective.

Examples:
 * Magma cream is required for a potion of Fire Resistance.
 * Wither skeletons may inflict Wither on the player.
 * An invisible spider may rarely spawn.


 * Editions

"Snapshot" and "pre-release" should not be capitalized, except in cases where they are capitalized in the game itself, in which case they should be capitalized only within the context of the name itself. "Pre-release" should always be hyphenated. Development phases should be capitalized.

Editions should be capitalized only when used as nouns.

Examples:
 * Minecraft: Java Edition officially came out of Beta on November 18, 2011.
 * The rose, with an exclusive texture, was introduced in Pocket Edition v0.1.0 alpha.
 * Of all the editions of Minecraft, only the Pocket and Pi Editions have blue roses.


 * Game modes

The name of game modes should be capitalized.

Examples:
 * In Hardcore mode the game acts similar to Survival mode except the difficulty is permanently set to Hard.

Section headings
Article main sections should start with level 2 headings and increase by one for subsections. Never use a level 1 heading ; this is reserved for the article title.

Follow sentence style capitalization, not title style, so only the first letter of the heading and proper nouns are capitalized.

Headings should not have links or templates in them; links should be placed underneath, such as in a Main template.

Although not required, having one space between sections and one space between the equal signs and the section name makes for ease of editing.

Place any hatnotes and images immediately under the section heading, and then a space after those before the section content.

Do not add blank sections unless tagged with empty section to request prompt expansion.

For information on which sections should be in which order, see the Article layout section of this style guide.

Italics
Any instance of "Minecraft&#8202;" should be in italics. Any instance of the name of a videogame should also be in italics. For instance: "Team Fortress 2".

Official Minecraft edition names used as subtitles, such as "Java Edition" and "Education Edition" should be in italics; other edition names, such as "Bedrock Edition" and "Legacy Console Edition", should not.

Additionally, if an edition name is also referring to a specific version, it should not be in italics. For instance: "Java Edition 1.16" should not be in italics, whereas "Java Edition" should.

Images
When adding screenshots to an article, make sure the screenshots use vanilla textures and UI. Screenshots that use custom texturepacks, UI mods and other custom content are not allowed. This does not apply to articles covering mods, which are currently being phased out.

Image captions should not have periods at the end, unless the phrase is a full sentence.

Images added to articles should fit the following guidelines:
 * Images should showcase an attribute of the article's topic.
 * Images should not show unintended strange or humorous behavior, such as mobs "sitting" on stairs.
 * Images should not have the sole purpose of showcasing a bug, instead report the bug on the official tracker.
 * Images showcasing usage of specific features as part of player builds should be avoided.
 * Articles should have one image showcasing an individual attribute of the articles content. For example, a zombie wearing armor.
 * Images should showcase the most up to date version of Minecraft available for the content.
 * Images that are outdated are subject to be removed or replaced with current version.

Linking

 * For a complete guide to linking, please refer to Wikipedia's Manual of Style for links, although do note that some of the policies about linking listed there are different than many here.

The use of links is a difficult balance between providing readers enough useful links to allow them to "wander through" articles and excessive linking that can distract them from their reading flow.

Underlinking can cause the reader to become frustrated because questions may arise about the article's contents, which can be resolved only by using the search option or other sources for clarification, interrupting and distracting the reader.

Overlinking may distract the reader because links are usually colored differently causing the eye to shift focus constantly. Additionally, if the same word is linked multiple times in the same paragraph it can cause the reader to question if the links are directing them to different articles or not.

The guidelines for linking are:


 * No more than 10 percent of the words in an article are contained in links.
 * Unless it affects the sentence's wording and readability in a negative way, two links should not be next to each other in the text so that it looks like one link.
 * Links for any single term should not be excessively repeated in the same article. Excessive linking is defined as linking the same term multiple times within a portion of text that can fit on a typical viewer's screen. Remember, the purpose of links is to direct the reader to a new spot at the point(s) where the reader is most likely to take a temporary detour due to needing more information.
 * Duplicating an important link distant from a previous occurrence in an article may well be appropriate. If an important term appears many times in a long article, but is linked only once at the beginning of the article, it may actually be underlinked. Indeed, readers who jump directly to a subsection of interest must still be able to find a link. But take care in fixing such problems, the distance between duplicate links is an editor's preference; however, if in doubt, duplicate the term further down the article.

Linking to a redirect is preferred over using a piped link except in templates and other pages that are transcluded. When a piped link is unavoidable, it should not point to a redirect. If a redirect can be avoided using a suffix on the link, that is preferred. E.g. Using  instead of   is desired.

Date formatting
The Minecraft Wiki is an international community. That is a good thing in general, but it makes a problem for numeric abbreviations of dates, such as "12/10/11": while most countries abbreviate dates as day/month/year, some Asian countries use year/month/day, and the US uses month/day/year. So the above date could represent any of three different dates. To avoid this problem, most dates should be written in "Month DD, YYYY" format, e.g. "December 10, 2011". Do not use superscripts or suffixes such as "April 23rd" or "4th of May". If a numeric or terse date is needed (such as in a table), then use YYYY-MM-DD, always with 2 digits for month and day (e.g., 2011-12-10 or 2012-05-04). Besides being the ISO standard, dates in this format naturally sort properly, say if the table column is later made sortable.

Try to avoid seasons for dates such as "Summer 2021" or "Fall 2022". On Earth, the northern and southern hemispheres have opposite seasons. Instead use phrases like "Mid-2021" or "Late 2022".

Coordinates
Single in-game coordinates should be capitalized and unspaced ("Y=1" instead of "y=1" or "y = 1"). Volumes should be in the order X, Y, Z, with each item separated by a multiplication sign ("&times;"; ); "4&times;3&times;2" is an area that is 4 blocks wide along the X axis, 3 along the Y axis (vertical), and 2 along the Z axis. Further coordinate usage is under discussion.

Commands
In-game commands should be in a specific format for ease of understanding. Literal keywords that must be typed in chat do not have any brackets for formatting applied (e.g., ). Variables must be inside angle brackets and should be italic (e.g., ). Optional content must be inside square brackets, but these brackets should not replace any angle brackets (e.g.,  is an optional variable whereas   is an optional keyword). A list of valid keywords should be placed in parentheses with each option separated by a pipe (e.g., . In the example ,   and   are literals to be typed exactly as-is in chat,   is a list of choices for literal text where either   or   must be typed in chat,   and   are required variables that must be replaced with valid values, and   is an optional variable that must be replaced with a valid value.

Files
File names should be consistent so they are easier to find. Files used in the infobox of articles should be titled with the exact name of the subject as seen ingame using en-US (when possible), and must be an isometric render. Old revisions of files should take the format of "Subject JEX BEY", where X and Y are the revision numbers for Java Edition and Bedrock Edition, respectively. This number is incremented each time the texture is updated in game (e.g., not in teaser images). "Subject" should redirect to the most recent revision. If the current textures for Java Edition and Bedrock Edition differ, "Subject" redirects to the Java Edition texture, while "Subject BE" redirects to the Bedrock Edition texture. Textures added in snapshots should follow this naming convention, though "Subject" should not redirect to the texture until it is included in a full release.

For example, the texture files for cobblestone would go as follows:
 * "Cobblestone JE1.png"
 * "Cobblestone JE2.png"
 * "Cobblestone JE3 BE1.png"
 * "Cobblestone JE4 BE2.png"
 * "Cobblestone JE5.png"
 * "Cobblestone JE6 BE3.png"
 * "Cobblestone.png" redirects here.

The "Subject JEX BEY" files should be used in places where the texture shouldn't change if the texture is updated, such as history sections and version guides. The "Subject" files should be used in places where the texture should always be up to date, such as infoboxes.

Article layout
For the sake of consistency, all articles of a specific type should follow a general layout.
 * 1) Hatnotes (i.e. notes that belong at the very top of an article page)
 * 2) Message boxes
 * 3) Infoboxes
 * 4) Introduction with a general description
 * 5) Article body
 * 6) See also
 * 7) Notes and references
 * 8) Applicable footer navboxes
 * 9) DEFAULTSORT
 * 10) Categories
 * 11) Interwikis

Be smart when adding a message box: too many boxes at the top of a page or a section is not useful. If there is already one, move the ones that are not necessary for the reader lower on the page, for example in a relevant section or at the end.

Specific layouts
If an article does not contain a layout currently, one can be proposed on the talk page; otherwise, attempt to use a layout that follows a similar style to an existing layout. Current article layouts include:
 * /Features/
 * /Redstone/
 * /Versions/

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