Bedrock Edition beta 1.13.0.5

Beta 1.13.0.5 is the fourth beta version for Bedrock Edition 1.13.0, released on August 7, 2019, which fixes bugs.

Fixes

 * Crashes/performance
 * Fixed several crashes that could occur during gameplay
 * Fixed a crash on Xbox One that could sometimes occur when signing out of an Xbox Live account
 * Fixed an issue that could sometimes result in the app not responding when loading on Android
 * Fixed a crash that could occur when interacting with custom entities
 * Fixed a crash that could sometimes occur after sleeping in a bed
 * Applying a resource pack to a Realm no longer causes the game to freeze
 * Optimized game loading on Android devices, which also fixes the game sometimes showing an “App Not Responding” message when trying to launch the game


 * General
 * VR - When player goes to sleep and wakes up in immersion mode, the HUD is now positioned correctly, and axe animations work again
 * Tweaked Marketplace layout to prevent overlapping information
 * Controller mapping no longer show incorrectly as "unassigned"


 * Gameplay
 * Armor, weapons, and tools are once again suggested in the recipe book
 * Mobs once again drop equipment as loot
 * Fixed an issue with breaking blocks when boarding a boat or holding a bow or crossbow
 * Mobs no longer drop fully repaired items as loot
 * End gateway portals will no longer generate on the main obsidian platform in the End
 * Arrows are no longer fired backwards when shooting at the ground
 * Leaves on trees no longer get cut off on chunk boundaries during terrain generation
 * Players can no longer push lit TNT entities


 * Mobs
 * Dolphins now follow players in boats
 * Fish and Dolphins with 'FollowFlock' goal state no longer stop moving in the water
 * Fixed fishing float texture
 * Fixed elytra left wing flipped model issue


 * Graphical
 * Fixed arm movement animation when switching between items in first person view
 * Fixed player missing right arm issue in VR mode


 * User interface
 * Resized the highlighted area in the create world menu, which was slightly too big


 * Add-ons and script engine
 * Fixed player entity components (eg. minecraft:damage_sensor) that were not getting added
 * Fixed dog fetching mechanic on dogs Marketplace content.
 * Custom player armor now renders correctly in some Marketplace content worlds