Fishing

Fishing is the process of obtaining items using a fishing rod.

Catching fish
a fishing rod to cast the line into a body of water. The position of the player does not matter; the player can be in the water, sitting in a boat, or standing on adjacent land. Fish can be caught just as readily in small, shallow, and/or player-created pools.

The bobber must be watched closely. Small splashes can be seen around the bobber.

There will be a period where the player must wait, randomly chosen from 5 to 45 seconds.
 * Each level of Lure enchantment on the fishing rod will subtract 5 seconds from this wait time.
 * If the bobber is not directly exposed to sun or moonlight, the wait time will be approximately doubled.
 * If the bobber's block is being rained on, the wait will be shortened by about 20%.

After a period of waiting, a fish will approach and start to bite. A small trail of water particles will head towards the bobber (unseen if Particles is set to Minimal in Video Settings). When the bobber dips below the surface, immediately the rod again to reel in the line. The window for reeling in when a fish bites is about half a second. If a bite is missed, the line can be left in the water to wait for another bite.


 * A successful reel-in causes a raw cod, raw salmon, pufferfish, tropical fish, junk, or treasure (see below) to fly through the air towards the player. Normally, it will fly directly to the player's position, but if there are blocks in the way, it may bounce off at an angle.
 * A successful reel-in also spawns an experience orb worth 1–6 experience points at the location of the player doing the fishing.

The line will disappear if the player wanders more than 32 blocks away from the bobber, or if the player stops holding a fishing rod. The rod will not be damaged by this.

If a fishing rod is used while underwater, the bobber will float up to the water's surface, unless a block is in the way or unless it hooks a mob such as squid.

Reeling in the fishing rod costs durability; see below.

Junk and treasures
The player can occasionally catch treasure or junk instead of fish. An unenchanted fishing rod has an 85% chance of catching fish, a 10% chance of catching junk, and a 5% chance of catching treasure. Each level of the Luck of the Sea enchantment decreases the chance of junk and fish, and increases the chance of treasure.

Fishing rod durability
The fishing rod can be used 65 times before breaking, or more if the Unbreaking or Mending enchantments are applied.
 * Reeling in while the bobber is in the air, or in the water, does not reduce durability.
 * Reeling in successfully catching a fish, junk or treasure costs 1 durability.
 * Reeling in while the bobber is stuck in a solid block costs 2 durability.
 * Reeling in a dropped item costs 3 durability.
 * Reeling in an entity that's not a dropped item costs 5 durability.
 * A fishing rod with the mending enchantment has infinite durability if used for fishing. Due to the fact that experience is gained every time a player reels the line in, the rod will indefinitely repair itself, even if it is acquired starting off at very low durability.

Durability cost occurs on reel-in, rather than on impact, so penalties can be avoided by switching to another item or dropping the rod instead of reeling in.

Trivia

 * The maximum distance the player can get between the bobber and themselves is 33 blocks.
 * If the players cast the bobber into a waterfall, the bobber will float up the waterfall until it reaches the top where it will stay until the player pulls it back in or until a fish is caught on the line. If a fish is caught on the line, the bobber will then fall off from the waterfall making it much easier to visualize when to reel in.
 * If the player is underwater, or if they stand right next to the bobber, they can still catch fish.
 * If the player casts the line into an End Portal, the line and bobber will disappear, although it doesn't teleport back to the Overworld.
 * The player can switch from one fishing rod to another, at any time, even after hooking a fish or snagging something. This means that they can hook a fish with one rod, and reel it in with another. When they reel it in the new rod will take the durability cost.
 * The player can obtain the Cow Tipper achievement from reeling in leather, if they have not yet received the achievement.
 * If the player casts the line into the corner of a block it will "skip" the process of rising out of the water. This can be used for faster fishing. This is known as skishing.
 * The player is still able to fish while using the fishing rod in their off-hand slot.
 * The fish or other caught item behaves like a drop and can be stopped by solid blocks.
 * When in F1 Mode, the fishing rod will be hidden, but the line and bobber will still be shown.
 * On average, to use up an unenchanted fishing rod, it would take about 1625 seconds (≈ 27 minutes), if it is not raining and the bobber is directly exposed to the sunlight/moonlight.

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