Java Edition Indev 20100206

A version of Minecraft Indev was released on February 6, 2010. It introduced farming, the hoe, seeds, wheat crops and bread.

Blocks

 * Farmland
 * Right-click a dirt block using a hoe.
 * Get hydrated by Water and Infinite water and lava source blocks.


 * Wheat Crops
 * Grows in 8 stages.
 * In the 8th stage, can be used to harvest wheat.

Items

 * Bread JE1 BE1.png Bread
 * New food item.
 * Restores health.


 * Hoes
 * Can be used to create farmland blocks.


 * Wheat Seeds JE1 BE1.png Seeds


 * Can be grown into a wheat crop.


 * Wheat JE1 BE1.png Wheat
 * Can be used to craft bread.

Gameplay

 * Farming
 * Added food farming into the game.


 * Crafting
 * Added 6 recipes for a total of 43.
 * Opening the inventory now shows the Player.

General

 * Splash
 * Added new splashes:
 * "Exploding creepers!"
 * "That's not a moon!"
 * "l33t!"
 * "Create!"
 * "Survive!"
 * "Dungeon!"
 * "Exclusive!"
 * "The bee's knees!"
 * "Down with O.P.P.!"
 * "Closed source!"
 * "Classy!"
 * "Wow!"
 * "Not on steam!"
 * "9.95 euro!"
 * "Half price!"
 * "Oh man!"
 * "Check it out!"
 * "Awesome community!"
 * "Pixels!"
 * "Teetsuuuuoooo!"
 * "Kaaneeeedaaaa!"
 * "Now with difficulty!"
 * "Enhanced!"
 * "90% bug free!"
 * "Pretty!"
 * "12 herbs and spices!"
 * "Fat free!"
 * "Absolutely no memes!"
 * "Free dental!"
 * "Ask your doctor!"
 * "Minors welcome!"
 * "Cloud computing!"
 * "Legal in Finland!"
 * "Hard to label!"
 * "Technically good!"

Textures

 * Feather JE2 BE1.png Feathers
 * Changed texture from Feather JE1.png.


 * Golden Sword JE2 BE1.png Golden Pickaxe JE2 BE1.png Golden Axe JE2 BE1.png Golden Shovel JE2 BE1.png
 * Slightly changed the texture of golden axes, pickaxes, shovels, and swords.


 * Golden Helmet (item) JE1 BE1.png Apples
 * Changed texture from Apple JE1 BE1.png


 * Items.png
 * Added gold armor sprites
 * Added diamond armor sprites
 * Removed leather-chain armor sprites

General

 * HUD
 * Game version is no longer 0.31 but has been renamed to just "Minecraft Indev".


 * Debug screen
 * Added "C", "F", "O", "B", "I", and "T".
 * C is rendered/total chunks.
 * F is chunks outside the field of view.
 * O is chunks culled by occlusion culling.
 * E is rendered/total entities.
 * B is entities culled by being in a chunk that can't be seen.
 * I is individually culled entities.
 * T is "terrain and lighting data".


 * General
 * Load level screen has a dirt background.
 * Pressing pauses the game.
 * When mining, switching to the right tool no longer causes blocks to be instantly mined.
 * Removed very faint fog effects when Render Distance is set to "Far".
 * Mushroom Stew now restores health.


 * Blocks
 * Changed block place animation.
 * The dirt background on the title screen no longer moves upwards.
 * Plants can no longer be placed without the right block under them.
 * Plants now get removed when the block under them is removed.
 * The game will attempt to place a block on every right click.
 * If a block cannot be placed it will still play the arm swing animation if the target is within reach.

Fixes

 * Mobs walking backwards is fixed.

Reupload
The JAR's time is 29 minutes after the other Indev from this day. DBN's logs also show Notch saying arrows crash the game after the previous blog post, and arrows work fine in this version.