Minecraft Dungeons talk:Unused features

Jack o’ Lantern
So on jackolantern, it says this Jack O' Lantern Main article: MCD:Jack o' Lantern The Jack O' Lantern, otherwise known as the Jack O' Lantern Trap, is an unused mob that was added in the Beta stage of Minecraft Dungeons and was planned for the Jungle Awakens DLC. They were scrapped at some unknown time but they can still be spawned in by using commands but you cannot use commands in minecraft dungeons. what does it mean?
 * I think they meant using commands in hacking programs or mods but ill change it. James Haydon (talk) 19:36, 2 December 2020 (UTC)
 * Thanks but i meant how do you use commands in minecraft dungeons? there is no chat or command blocks or creative mode- right?
 * There are hack programs, such as UnrealUnlocker, that can let you use commands that change the camera, difficulty, mob spawning and teleportation. James Haydon (talk) 18:31, 6 December 2020 (UTC)

New Mobs?
We know the ender dragon and the horse were mentioned but what about the Piglin brute (+ gold axe) and the jailor and the warden.--JudahPlayzGamingYT (talk) 17:55, 15 December 2020 (UTC)
 * Piglin brute doesn't exist in the files, and the jailor and warden only exist in the lore. they will never be added to the game Oreli (talk) 16:19, 16 December 2020 (UTC)
 * Would also like to add that the piglin brute will probably be added, and that just because they don't exist in the files doesn't mean it's not being worked on. however it is incredibly, unbelievably unlikely that the warden and jailor will be added Oreli (talk) 16:20, 16 December 2020 (UTC)

Images
The images don't match up properly.--Olivia Eliza (talk) 09:11, 13 January 2021 (UTC)
 * Okay ill just need to fix the spacing again. James Haydon (talk) 13:00, 13 January 2021 (UTC)

Mage
Due to the Mage’s upcoming appearance within the Minecraft Dungeons Arcade game, should it be removed from the unused section? Also, I think that Curious Armor should be removed from the unused section since it also is in the arcade game. Dour1234 (talk) 16 May 2021 (UTC)
 * Well, it's a spin-off game, so it depends on if you consider it to still be Minecraft Dungeons or a separate game. James Haydon (talk) 02:03, 17 May 2021 (UTC)
 * Dungeons is a spin-off of Minecraft; Dungeons Arcade is just an arcade variant of Dungeons. In my mind, it is still the same game as it is worked on by the same team as Dungeons. Dour1234 (talk) 16 May 2021 (UTC)
 * Okay I would agree too, it is pretty much a slightly modified version of Dungeons for arcades. James Haydon (talk) 03:15, 17 May 2021 (UTC)
 * So, you now agree that I can remove the Mage and the Curious Armor from this page? Also, there are some enchantments that are still in the game, those should be removed from this page as well. Dour1234 (talk) 16 May 2021 (UTC)
 * Which enchantments do you want removed? James Haydon (talk) 03:22, 17 May 2021 (UTC)
 * Heals Allies, Regeneration, and Shielding. All three of these enchantments can still be used by Enchanters and Enchanted Mobs can still spawn with them. Even if the player can no longer use these enchantments, mobs still can, and that means that it is still in the game and it is not unused. Unused implies that a feature isn’t in the game at all, but these enchantments are still in the game in some form. Dour1234 (talk) 16 May 2021 (UTC)
 * Don't ever recall seeing a mob enchanted with shielding before. James Haydon (talk) 03:38, 17 May 2021 (UTC)
 * In 1.7.2.0, mobs were given the ability to spawn or be enchanted with Shielding. Dour1234 (talk) 16 May 2021 (UTC)
 * Okay, well I never have have seen one with shielding. Do they not spawn with shielding anymore, or is it some daily trial/seasonal trial exclusive enchantment? James Haydon (talk) 03:44, 17 May 2021 (UTC)
 * They still do sometimes spawn with it. Dour1234 (talk) 16 May 2021 (UTC)
 * MCD and MCDA should be considered as different games and thus the information for each should be separate. The Mage and aforementioned enchantments are not implemented into MCD and thus should still be in this MCD page. The mob pages can make reference to their appearance in MCDA. Last thing we wish to do is unintentionally misinform folk on what is and isn't accessible in MCD on MCD Pages. On the topic of Shielding, it is unused but functional (buggy though). The statement of Shielding being applicable to mobs in 1.7.2.0 and beyond is untrue to my knowledge. There would have been much more talk about Shielding if that was the case. Regeneration and Heals Allies are definitely used for mobs but unused for players 🤷‍♀️. 🍍 Raybeano99  (Talk) 21:19, 18 May 2021 (UTC)
 * MCDA should not be considered a separate game as it is worked on by the same Minecraft Dungeons team. If it was a separate game, it would have its own team like Minecraft Earth, but it does not. If us a variant of Dungeons for arcades. Regarding your point about Shielding, I will add it back on to the page. However, because Regeneration and Heals Allies are now mob exclusive, they are not unused as they are still being used in the game. Dour1234 (talk) 18 May 2021 (UTC)
 * They would be considered unobtainable, meaning that the player can't access it, but mobs and/or other things can still have it apply to them. James Haydon (talk) 04:29, 19 May 2021 (UTC)
 * MCDA development involves both Play Mechanix and Mojang (+ XGS maybe?), MCD's development is by Mojang and XGS. The combined team is different and is likely going to be managed differently than the "isolated" team. The two games are separate and will have differences from MCD. It is preferred to minimise the potential confusion. Really rather not reignite the intense community incertitude surrounding curious armour's obtainability.  🍍 Raybeano99  (Talk) 09:39, 19 May 2021 (UTC)
 * I think that rather than putting MCDA features on Unused Features, we should make a new page that is dedicated to listing out all of MCDA’s exclusive features. However, maybe there should be a separate section on Unused Features for this, showing that while they are unused in MCD, that Mojang was still able to put them in MCDA. Dour1234 (talk) 19 May 2021 (UTC)

Heals Allies and Regeneration
These two enchantments are still in the game. They are mob exclusive. They are not unused. Should I remove them from this page or should I not do that? Dour1234 (talk) 19 May 2021 (UTC)
 * Yes the are used, but only for mobs. Also the fact that they have their own icons and three tiers means that they were intended to also be added for players, but weren't, therefore making them unused. The mob exclusive Fast Attack and Quick enchantments don't have icons nor tiers, so they were never intended to be also used by players. James Haydon (talk) 23:02, 19 May 2021 (UTC)
 * They are still used in the game even if their original purpose has changed. Because of this, their icons should be placed in the texture section of unused features since the enchantments themselves are still in the game. It is misleading with the whole enchantment being unused, when it is just the icons and the tiers. Dour1234 (talk) 19 May 2021 (UTC)

Poisoning
Due to being exclusive to certain weapons (Vine Whip and the Encrusted Anchor), I think that it should be removed from the unused features page. Drour1234 (talk), 16 June 2021 (UTC)

Captured Blacksmith
The old texture is not unused. The blacksmith held captive in the Redstone Mines still uses the old texture. I think that the old blacksmith texture should be removed from the unused features page since it is not actually unused. Drour1234 (talk), 7 August 2021 (UTC)