Minecraft Dungeons:Item

An item is an object that can be picked up by a player. There are multiple types of items, including weapons, armors, and artifacts. Some items are exclusively used by mobs, such as the Vindicator Chef's in the, the  used by Mountaineers in the Howling Peaks DLC, the  and  used by Piglins, tier 1 Armored Piglins and their zombified variants, and the  used by Wither Skeletons, all three items of which are from the Flames of the Nether DLC.

Gear
Equippable, enchantable items obtained throughout the game are collectively known as Gear $$ and are sub-categorised as Melee Weapons, Ranged Weapons, and Armor. Gear can appear with one of three rarities: Common,  Rare, and  Unique. Additionally, gear can also appear with labels such as being Gifted, if obtained from another player via the, or Gilded.

Currently, there are a total of 269 known items in the game, 264 of which are currently obtainable. 135 Uniques; of which 3 is unused and 15 are seasonal event exclusive. The highest currently known power level is 256 for artifacts, and 262 for melee weapons, ranged weapons, and armor.

Melee weapons
Melee weapons are gear that can be used to damage nearby entities. There are currently 86 known melee weapons, of which 83 are obtainable. This includes 53 Uniques; of which 1 is unused and 5 are seasonal event exclusive.

•

•

•

•

•

•

•

•

•

•

• (Seasonal)

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•  (Seasonal)

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•  (Seasonal)

•  (Seasonal)

•

•

•

•  (Seasonal)

•

•

•

•

•

•

•

•

•

•

•  (Unused)

•

•

•

•

•

•

•

•

Ranged weapons
Ranged weapons are weapons that can be used to damage entities from a distance away. Each use consumes 1 arrow. If the arrow hits a wall, they will disappear within 10 seconds. There are currently 69 known ranged weapons, all of which are obtainable. This includes 43 Uniques; 5 are seasonal event exclusive.

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

• (Seasonal)

•

•

•

•

•

•

•

•

•

•

•

•  (Seasonal)

•

•

•

•

•

•

•

•

•  (Seasonal)

•

•

•

•

•

•

•

•  (Seasonal)

•

•

•

•

•

•

•

•

•

•  (Seasonal)

•

•

•

Armor
Armors are used to increase the player's maximum health and provide additional benefits. There are currently 69 known armors, of which 68 are obtainable. This includes 38 Uniques; of which 1 is unused and 5 are seasonal event exclusive.

•

• (Seasonal)

•

•

•

•

•  (Seasonal)

•

•

•

•  (Unused)

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•  (Seasonal)

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•  (Seasonal)

•

•  (Seasonal)

•

•

•

•

•

•

•

•

•

Artifacts
Artifacts are items that let the player temporarily summon pets, enhance or heal themselves, or attack and weaken mobs. The player can equip three Artifacts at any given time. Similar to gear, artifacts can appear with one of three rarites: Common,  Rare, and  Unique. Additionally, artifacts can also appear with the Gifted label, if obtained from another player via the.

There are currently 45 known artifacts. This includes a single Unique, the Corrupted Pumpkin. All are obtainable except for the Totem of Soul Protection.

•

•

•

•

• (Seasonal)

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•

•  (Unused)

•

•

•

•

•

•

Consumables
Consumables are dropped items that are immediately "consumed" upon clicking on it. This includes food, potions, and ammo. These items do not go into the Inventory and are not retained after completing a dungeon. Consumables can be dropped by mobs, certain enchantments or chests.

Food
Food gives the player and, in some cases, an additional positive Status Effect for a set duration. The effects can be stacked, but the duration does not.

•

•

•

•

•

•

•

•

Potions
Potions provide the player its respective positive Status Effect for a set duration upon consumption.

•

•

•

•

•

•

•

•

•

Ammo
Consumables that reside within the Quiver slot of the Heads-up Display and deplete when pressing the Ranged Attack Button.

•

•

•

•

Other
Consumables that are only used to unlock certain or achieve certain mechanics, such as modifying a level.

•

•

•

Cosmetics
Equippable items that provide no functional benefit to the Player. Obtainable through purchasing paid DLC packs or, in the case of and the, free as a part of celebrations.

Cape
Capes appear on the back on a player and rise during player movement. • (Unused)

•

•  (Unused)

•

•  (Unused)

•  (Seasonal)

•  (Seasonal)

Pets
Pets are invincible mobs that move alongside the player, teleporting when too far, and ignores other mobs. •

•

•

•

•

•

•

•

• (Seasonal)

Currencies
Collected throughout the game, currencies are used to purchase gear from camp merchants or activate certain aspects of the game.
 * (Unused)
 * s

Salvaging
Players have the ability to salvage old weapons, armor, and artifacts to obtain emeralds and used enchantment points.

ja:MCD:アイテム pt:MCD:Item zh:MCD:物品