Talk:Adventure Update

Rewrite
I'm currently running into a bug whereby the wiki incorrectly reports my attempted changes as "new user adding link at end blah blah". Until that bug gets fixed, the "reception" section needs to be rewritten as follows:

''The Adventure Update was widely criticized due to many changes that were perceived as nonsensical, unnecessary, severe, or otherwise deleterious. One of the most criticized changes was the new "biome" system for terrain generation]. The previous terrain-generation system was loved for its ability to create unique and amazing features, which in turn was the primary reason why players pushed for the ability to specify and share map [[seeds. The "biome" system, however, created maps that all looked the same. Ocean biomes in particular were also criticized for being useless and occupying far too much area; future patches significantly reduced the amount of area dedicated to oceans in an attempt to address this issue. The biggest controversial change to gameplay was the Hunger system, which made health-management more complicated without adding any gameplay value. It also sparked debate over whether it had increased or decreased the overall difficulty of the game. Another controversial and radical alteration of gameplay was related to the spawning of passive mobs. Previously, passive mobs and hostile mobs played by the same set of rules: they would spawn randomly on appropriate terrain under appropriate lighting conditions, and would despawn when the player got far enough away from them. The Adventure Update kept the rules for hostile mobs intact but implemented a separate set of rules for passive mobs: new ones would only ever spawn on newly generated chunks as they were generated, and would never despawn. "Farming" passive mobs required the player to already have 2 or more of the animal that they were trying to farm, as well as food and a lot of time. As a direct result, passive mobs rapidly became hunted to extinction on multiplayer servers, and the items that they dropped became almost impossible to acquire. A common complaint was that it was easier to craft a full set of diamond armor than a full set of leather armor. The experience system was useless in beta 1.8; when a use was created for it in the following patch, this use was seen by many players as being too out-of-the-way, too random, and requiring too much new knowledge to be worth the hassle. Other changes were universally seen as improvements '' –Preceding unsigned comment was added by 172.68.132.43 (talk) at 10:52, 31 December 2016 (UTC). Please sign your posts with
 * New/unregistered users are barricaded by abuse filters. However, an admin can do the edit for you. ? ? The BlobsPaper.png 16:27, 31 December 2016 (UTC)