Bedrock Edition beta 1.18.10.26

Beta 1.18.10.26 is the fifth beta version for Bedrock Edition 1.18.10, released on January 5, 2022, which adds new command, more parity features from Java Edition, some of The Wild Update features (especially new blocks, froglights) behind the experimental gameplay and fixes bugs.

Command format

 * Used for players deal damage to entities.
 * Used for players deal damage to entities.

Blocks

 * Glow Lichen
 * Now emits with light level 7, instead of 10. Parity with.

Mobs

 * Iron Golems
 * Now starts cracking upon losing health.
 * A sound plays on every cracking stage.
 * There are 4 stages, from uncracked to fully cracked, before the golem dies.
 * Can be healed iron ingots.
 * A sound plays each time the golem is repaired.
 * One iron ingot restores.
 * It takes 4 iron ingots to repair an iron golem from 1 HP to full health.
 * Now only attack players with a very bad standing in a village after attacking a villager. Parity with.


 * Villagers and Wandering Traders
 * Removed the emerald icon above their head when trading. Parity with.

Items

 * Iron Ingots
 * Can be used to repair Iron Golems. Parity with Java Edition.

World generation

 * Grove
 * Now has more variety of trees.

Gameplay

 * Trading
 * Updated trade tables for Butchers, Cartographers, Librarians, and Wandering Traders. Parity with.

Experimental
These additions and changes are accessible by enabling the "Wild Update" and "Enable GameTest Framework" experimental toggle.

Blocks

 * Froglight
 * Added froglights, with 3 variants: Ochre, Pearlescent and Verdant.
 * Emit a light level of 15.
 * Dropped when frogs eat small magma cubes.
 * When eaten by Swamp frogs, drop Ochre Froglight.
 * When eaten by Tundra frogs, drop Verdant Froglight.
 * When eaten by Tropical frogs, drop Pearlescent Froglight.

Mobs

 * Frogs
 * Added their sounds.


 * Tadpoles


 * Added their sounds.
 * Now panic near Axolotls.

Technical

 * GameTest Framework


 * Entity
 * Added function.
 * Added function.
 * Added  to register and properly track the state of GameTests using async functions.


 * Blocks


 * Added support for blocks having the same name as long as they belong to different namespaces.

Fixes

 * Experimental


 * Frogs and Tadpoles now have sounds.
 * Frog panic speed is now appropriate.
 * Glow Lichen can no longer be placed on top of Frog Egg.


 * Stability and Performance


 * Fixed an issue that could cause the entities in a chunk to not save when exiting a world.
 * The game now loads certain seeds and worlds around Mesa biomes without crashing.


 * Vanilla Parity


 * Iron Golems now show different degrees of cracking depending on their health. Iron Ingots can be used on damaged Iron Golems to repair them.
 * Glow Lichen now has similar brightness as on.
 * Foxes now aim downwards when they pounce.
 * Removed the emerald icon above a Villager's head when trading.
 * Updated trade tables for Butchers, Cartographers, Librarians, and Wandering Traders.
 * Iron Golems now only attack players with a very bad standing in a village after attacking a villager.


 * Accessibility


 * Text-to-speech (TTS) now correctly reads the names of experimental toggles.


 * Commands


 * Placing Cocoa Beans with or  commands no longer results in an error.


 * Feature placement


 * Large Dripstone feature does not generate floating on top of lava anymore.
 * Pointed Dripstone clusters no longer have a chance of spawning only stalagmites of height one.


 * Furnaces


 * Blast Furnaces and Smokers once again give XP.


 * Gameplay


 * Pointed Dripstone now sometimes generate on large stalactites and stalagmites.
 * Lava pools now only generate in positive Y coordinates.
 * Lava pools that generate close to Y=0 will have Deepslate and Stone blocks casing.
 * Coral now generates in the deeper depths of Warm Oceans.
 * The Grove biome now has more variety of trees.
 * Fixed Light Block's brightness not being adjustable when playing in VR.
 * Fixed Light Block not being continuously placed while holding right-click and moving.
 * Light Blocks can now be waterlogged.
 * Fixed issue where breaking blocks, opening chests, and entering portals would be delayed/not work when there are lots of mobs nearby.
 * Grass and double flowers now have proper animations when breaking.
 * Flower blocks are now properly destroyed by explosions when inside snow layers.
 * Skeleton Horsemen now pathfind correctly.


 * World Generation


 * Iceberg features no longer replace Snow Blocks of Igloo structures.
 * Water in open air mountain caves no longer generates unevenly.
 * Aquifers no longer generate with missing water blocks.

Technical

 * General


 * Reapplied changes to use "allowlist" instead of "whitelist".


 * JumpToBlockGoal


 * now correctly searches the same distance upwards and downwards when looking for, allowing a mobs that use the goal to jump equally high as low.


 * Animations


 * Fixed animation controller recursion checks from falsely disallowing normal repeat usage of a controller.


 * User Interface


 * Fixed issue where up and down arrow buttons in the Resource Pack Settings screen became bigger when highlighted.