Talk:Creative

Name
The official name as per Notch is "creative", not "sandbox". We should reflect this on the wiki. citricsquid
 * Apparently I was wrong, nevermind :(

Game modes
This page says that Creative is one of the many game modes. As I count it there are two, Creative and Survival. I'm going to edit it, so it says its one of the two game modes. Woodcock 23:42, 30 April 2011 (UTC)

Actual FAIL
In beta 1.8 creative mode will be included. Notch said it. –The preceding unsigned comment was added by Stickbrush (Talk 14:42, 31 July 2011. Please sign your posts with

Torch placing -bug?
I don't think it can be called a bug, that placing torches on blocks and then deleting them increases the number of them on the hotbar, because you can just add more than one of any item from the selection screen, and deleting some items also drops them and causes quantity to rise (tnt, for example) 83.6.74.65 17:36, 15 September 2011 (UTC)

Unable to save on Free Classic
Tried this on two different computers now, but the Save File and Load File functions on Minecraft Classic (the free one) have ceased to work for me. Does anyone know if this is because of Mojang or is it just a huge coincidence down my end? Smith.

How do I make creative map into survival map?
Specifically, can I do it without installing new programs onto my laptop? 172.16.4.58 10:13, 21 September 2011 (UTC)


 * It says in the article that you can edit the .level file, but the file is now called level.dat and isn't human readable. You'll probably need a third party app to change it.  I think they left out the ability to switch back and forth for a very good reason - if you build a bedrock castle and fill up a whole bunch of chests with diamond armor, tools, and golden apples, it can break the game pretty bad.  It's already pretty easy, so... --71.176.46.92 01:32, 24 September 2011 (UTC)

Creative 1.8 and Contraptions
The two mouse actions are 'use what's in hand' and 'hit target with what's in hand.' The latter is used for toggling levers, pushing buttons and opening doors. However, in a Creative world, eny block will be destroyed on the first hit, so levers/buttons/doors are destroyed instead of operated. This limits useful contraptions that can be built in a Creative world. --Mozai 13:24, 26 September 2011 (UTC)


 * Actually, you CAN press a button without destroying it, I think its the right mouse button. Ive done it so often. Swpe 14:42, 26 September 2011 (UTC)


 * Use the right mouse button. It's not just 'use what's in hand', but 'use what's in hand and interact with the world (open doors, chests etc.)' — MiiNiPaaT 13:43, 26 September 2011 (UTC)


 * I dont know what happened, yet we seem to have posted at the same time, deleting MiiNiPaa`s post. I fixed it Swpe 14:48, 26 September 2011 (UTC)


 * I can't believe anyone actually still uses left-click for interacting with things. The many bugs over past versions to do with left-click interacting made me permantely stick to right-clicking everything. It makes far more sense since you can only right-click for entering minecarts/boats and interacting with chests/workbenches/dispensers/furnaces. I really think the ability for left-click to toggle buttons, doors and levers should be removed, they're the only blocks that can be interacted with left-click and right-click instead of right-click only, it's dumb. Plus the fact that if you want to destroy them, it also triggers them, which is especially bad in the case of doors, as they open/close when you try to break them, so you have to hit them on the hinge area. – ultradude25 ( T &#124; C ) at 14:49, 26 September 2011 (UTC)
 * So what? It makes sense that you can slam a door open or hit a button with your sword.
 * Of course, it's a little different in creative... --70.128.114.23 06:21, 16 October 2011 (UTC)

--70.128.114.23 06:13, 16 October 2011 (UTC)

Thing is, you still can't change a piston from active to inactive, which severely limits what you can do with it.. unless you can and there's something I'm missing.

Add experience and spawn beasties.
Now that it's the full version, any way to add experience levels to mess with enchanting? And is there any way to toss out a couple handfuls of beasties to torment? --StarChaser Tyger 12:56, 19 November 2011 (UTC)


 * You've been able to add experience since experience came out. Just change the XpTotal of the player entity (you might have to change XpLevel as well). – ultradude25 ( T &#124; C ) at 13:11, 19 November 2011 (UTC)

Woah!
I just downloaded 11w49a. I was playing a Super Hostile map, I hit the B key, and the game switched to Creative mode!

Could anyone else confirm this? TheOrangeSauce 23:16, 12 December 2011 (UTC)

False statement
I changed "Once a Singleplayer Creative Mode level is created, it can not be changed to a Survival world (or vice-versa) within the game, but it can be changed by editing the level.dat file inside the saves folder." to "Once a Singleplayer Creative Mode level is created, it can not be changed to a Survival world (or vice-versa) within the game." by removing "but it can be changed by editing the level.dat file inside the saves folder." since it is not possible to edit the level.dat file. It is not human readable. If there is some easy way of doing changing modes in single player, please post it. Daddii 12:15, 3 January 2012 (UTC)


 * It's perfectly human readable. What did you try to do, open it in a text editor? – ultradude25 ( T &#124; C ) at 13:35, 3 January 2012 (UTC)

inv pic
Could someone add a picture of the creative inventory in the new snapshot?