Talk:Soul Sand

Door
I have tested the 1 way door and it is possible to jump through or walk into at an angle. In this video I have constructed a door were you can not jump through. http://www.youtube.com/watch?v=Lbh4yOY5OXk  -liphttam1
 * You can only make these doors when there are at least three blocks of space above the block of soul sand that is directly in front of the doorframe, because a low ceiling blocks the top of your jump and allows you to fall into the doorway. This means you can get throught the door if you place a block above your head while in the soul sand. -Demented_Dr 0743 EST 1/8/11

Gate
I know the spider web isn't official content yet, but I discovered that adding one to the no-entry side of a one way gate prevents the user from jumping over the soul sand block on the ground. JoeCool17 23:04, 28 April 2011 (UTC)

Tool
How is the tool a sword? Levy 14:00, 1 November 2010 (CDT)
 * Because that's just the way it works. Leaves and glass and some other blocks mine fastest using a diamond sword over any other tool. – ultradude25 ( T 17:35, 1 November 2010 (CDT)
 * Leaves, glass, crafting tables, doors, fences, ladders, signs, and storage chests, I think. --PurpleKiwi 23:06, 1 November 2010 (UTC)
 * "This material has the most of same properties as Dirt" This sentence makes me believe I should use a shovel, but then I look a the infograph and I see a sword. Then I'm confused. I think someone should explain this at the article. Another question: if I use a sword on the blocks mentioned above, will it take double-damage? --CrazyTerabyte 02:58, 2 November 2010 (UTC)
 * The sword has an inherent ability to cut through materials faster than any other tool when that material has no other specialized tool. HOWEVER, two charges are used on the sword when used which defines it as not the specialized tool. Lern 2 TEST things please. Levy 21:01, 4 November 2010 (UTC)
 * I added a harvesting section summarizing all of this. I added the conclusion that harvesting bare-handed is the best way to go, but because that's opinion rather than fact I encourage anyone who feels strongly otherwise to edit it. --TaviRider 18:39, 5 November 2010 (CDT)
 * The face of a creeper. It bears the mark of a hostile mob and will be treated so. You would use a sword to kill any mob. Drenay 21:31, 15 December 2010 (CST)

Name
i think mud would be a more apropriate name. it does not have any of the properties of sand and does not even remotely resemble sand. --BlueLegion 22:18, 3 November 2010 (UTC)
 * I agree. That's what I call it.--PurpleKiwi 04:26, 4 November 2010 (UTC)
 * Agreed. I'd call it quicksand but it doesn't 'drown' you so mud is the only other sensible name. --Felvet 06:37, 29 November 2010 (CST)
 * It will bring me personal joy on the day this "slow sand" is officially named as Mud. --JellyfishGreen 06:14, 2 December 2010 (CST)
 * As much as it may be similar to mud, the block has been officially named Soul Sand as of Minecraft beta 1.0. It seems most of the references were modified accordingly. -228.zip 19:30, 20 December 2010 (UTC +1)

Falling damage reduction
I tested falling damage reduction and didn't notice any effect at all. I have a feeling whoever added that property was mistaken, but ... my methods weren't exactly rigorous. Is there a way to find out my player's exact health? --TaviRider 01:20, 7 November 2010 (UTC)


 * I don't know how to see exactly what a player's health is, but I've done a fair bit of testing in my own right from multiple hits and (judging by 1/2 to 1 heart containers) from what I can see absoloutely nothing changed. If it has, it probably isn't significant enought to be worth a mention anyway. --kin_sokat 10:52, 7 November 2010 (UTC)


 * Thanks for the confirmation. I'll remove the damage reduction comment. --TaviRider 16:25, 8 November 2010 (UTC)


 * Thanks for taking it out. A few days after I put that in, I realized that it was the other way around (I took MORE damage from mud). Can anyone test it?--PurpleKiwi 07:14, 16 November 2010 (UTC)

Spiders
I always see this bit of info about Spiders being able/not able to climb soul sand go in and out. Can someone please finally confirm this? --Gnu32 19:19, 6 February 2011 (UTC)
 * Talk:Tutorials/Mob Farm answers some questions about the spiders and they say that spiders probably cant climb it and if they can it isnt 100% of the time --Wetterfree 02:14, 7 April 2011 (UTC)

Mob Spawner
First I'm French, so sorry for my poor english. Now this is a thing I found, but I don't know what is really needed: Out of the Nether put a sandsoul outside with a near Jack'O Lantern, then go far from this sandsoul, wait until midnight without looking at this system, and then some mobs must appears, I was is Peacefull so only white sheep, black sheep, pig, chicken,and cow appears.

I could make a video if you tell me how to.

--Barkley 15:20, 24 February 2011 (UTC)

I beleive you are talking about passive mobs spawning on soul sand. I cannot confirm this, nor the one-way doors for mobs. Can you tell me what light level you have on the soul sand? Darkid 15:30, 24 February 2011 (UTC)

Youtube Link : http://www.youtube.com/watch?v=tYVd_aPMMTE

Download Link : http://www.megaupload.com/?d=6Y7EW652

To make a Soulsand mob spawner:

S J

or

S _ J

or

S _ _ J

S=Soulsand

J=Jack'O Lantern

_=Nothing

--Barkley 16:21, 24 February 2011 (UTC)

Super Slow Sand
Soul Sand's slowing effect can be boosted by having it placed above iceblocks as shown in this video: http://www.youtube.com/watch?v=PzSit4r-kuM

Sneaking off of Soul Sand
I have found that you can still sneak off soul sand in 1.5_02 Beta SMP.

You may not fall if the ledge height is more than 1 block. C ali nou - talk × contribs » 20:33, 30 April 2011 (UTC)

I noticed this too. Confirmed bug. Orange Pikmin 02:35, 8 June 2011 (UTC)

The block's height
The description says the block is 15/16 the height of a normal block. However, I find that it's 1*1*1 and merely pulls the player down by 1/16 a block. I know it's a bit pedantic, but shouldn't we note it this way instead? Zemedelphos 17:37, 20 May 2011 (UTC)

I agree, and the "sinking" only applies to top face. Using south-west rule on soul sand walls, you're slowed down, but not "sinked". C ali nou - talk × contribs » 19:10, 20 May 2011 (UTC)

Soul sand as a dock after 1.6
Since the patch 1.6 I get killed when hitting soul sand altough the boat stays unharmed. Does anybody experience the same? --Obi-Wahn 09:03, 30 May 2011 (UTC)


 * Confirmed. Whenever I run a boat into Soul Sand I die instantly.  I suspect this is a bug related to falling damage and vehicles.  --Rasimpson 20:49, 7 June 2011 (UTC)
 * Double confirmed and I think Rasimpson is right. --Ft975 17:38, 9 June 2011 (UTC)
 * I get this too. Furthermore, it makes the stat for damage taken drastically increase. Monchoman45 19:32, 9 June 2011 (UTC)

Soul Sand for light switches
I discovered, while screwing around in multiplayer, that redstone wire can be used to power Soul Sand and turn it into a dimmer glowstone. I used this newfound knowledge to create working light switches in the home with the use of levers. Sixty3Zero 15:07, 10 July 2011 (UTC)

I just tested 1.7.3 SSP, it doesn't. Whenever you find something like this, always test it in single-player, because server mods can create effects like this even though you have a standard client. —KPReid 21:27, 10 July 2011 (UTC)

I just tested it too using many methods on single player, and it didn't work.Discount Flunky 21:33, 10 July 2011 (UTC)

Alright, I goofed there. But this mod is interesting, and I'd like to know what it's called so I can install it into SSP. Sixty3Zero 16:55, 11 July 2011 (UTC)