Commands/playanimation

Makes one or more entities play a one-off animation.

Arguments

 * Specifies the targeted entities.
 * Specifies the targeted entities.


 * And it must be either a single word (no spaces) or a quoted string.
 * Should be an animation name (e.g. ), or an animation defined under the Json path   in the /entity/.entity.json file (e.g.   for only wolf entity).
 * Specifies an animation to play now.
 * Warning: NEVER add .v1.0 to the end of animation name or you will get so many molang errors while the animation is running, your game will be insanely laggy, and it might crash.


 * And it must be either a single word (no spaces) or a quoted string.
 * Should be an animation name, or an animation defined under the Json path  in the /entity/.entity.json file.
 * Specifies the animation after the first animation stops playing.


 * Specifies the duration of the gradient animation.
 * Specifies the duration of the gradient animation.


 * And it must be either a single word (no spaces) or a quoted string.
 * Should be a MoLang expression.
 * A list of useable strings are Here.
 * Specifies the conditions for stopping animation.


 * And it must be either a single word (no spaces) or a quoted string.
 * Should be an animation controller name (such as ), or an animation controller defined under the Json path   in the /entity/.entity.json file.
 * Specifies an animation controller.

Example
Make the foxes sit down until they leave the ground. Once leaving the ground, the foxes become in sleep state:

History
命令/playanimation