User talk:Drour1234

Layout of Dungeons mob page
You are not an administrator to decide that YOUR layout is better than the old one, if you want to change it, go consult the administrators first! You do not have the right to impose your new layout on the page. <- Rogerio980Pizzaa (talk) 17:28, 22 August 2021 (UTC)
 * Neither of us are administers. I stated that I thought my layout was better. I did not state that my opinion is better than everyone else’s. Everyone can edit on the wiki. Me and you. You don’t need to revert all of my edits. Simply read through my edit and change specific things. Also, Minecraft Dungeons is not Minecraft and just because the layout of the vanilla mob page works for vanilla Minecraft doesn’t mean it would work for Dungeons and Earth. The vanilla layout for dungeons is very unorganized as simply categorizing the page as passive neutral and hostile won’t work for Dungeons as it is a separate genre from Minecraft. Minecraft is a sandbox game and Dungeons is a dungeon crawling rpg. Drour1234 (talk), 22 August 2021 (UTC)

New layout of Dungeons and Earth mob page
Hey, what about this type of layout that is on my page? It has the classifications and is not repetitive https://minecraft.fandom.com/wiki/User:Rogerio980Pizzaa?profile=no
 * I like some of it. However, I think that there is some further revision that needs to be done, but it is a good start.

Non-Alive page
Dude, that is becoming a mess, just leave the Non-alive like it was before, and will mark the non-attackable page to be deleted, since it's not important. Also, you should know that u can't move a page to another that already exists

Boss mobs: Caps or no caps?
I saw in this edit that you lowercased all instances of boss mobs. Why? Shouldn't they be capitalized? Amatulic (talk) 22:55, 5 October 2021 (UTC)

Regarding "History" sections in event pages
Are they really needed? A majority of the information regarding the events are already mentioned in their respective sections, plus any additional information shown during the event is already mentioned on other pages (e.g. Minecraft Dungeons when it was first announced). BDJP (t 16:44, 11 October 2021 (UTC)
 * If you remove it, can you please at least find a way to keep the two links in that section? – Unsigned comment added by Drour1234 (talk • contribs) at 16:47, 11 October 2021 (UTC). Sign comments with
 * First link is already included as a reference. Second link isn't needed as a link to the YT video is already included as a reference. BDJP (t 16:58, 11 October 2021 (UTC)

Hello Drour1234! (Alan)
You may have met me before, I am Alan. an Minecraft Dungeons editor. My English are not well, hope you don't be mind. I have many discoveries and screenshot of illageralt and MCD content. I wanna share with you but no way to give. Do you have any contact app such as discord? I know we both have the passion of MCD, But I really need your help, please. (talk), 08:32, 26 October 2021.
 * Hi, I have noticed you. Unfortunately, I do not have that many ways of communication. I thought that the screenshots that you had uploaded already onto the wiki were good screenshots. About what you said about your English, I don’t see how that is a huge problem. While some of your grammar in your edits are not that good, I can clearly understand what you say in them. In any case, if it bothers you, I do occasionally make edits improving grammar so your English really isn’t a huge problem. Thanks for letting me know all of this! I am looking foreword to seeing what other discoveries you made about Illageralt! Drour1234 (talk), 26 October 2021 (UTC)
 * I'd love to share my findings with you, I've been learning to render model with blender from Oakar since last week. I've even found where the actual model files for Redstone Sentry are hidden, and I've also found more Illageralt textures along the way. Unfortunately I can't describe them one by one because I don't know what they are, and I'm busy to re-render mobs recent (First re-render would be vindicator). So I still need your help to arrange the discoveries. Also I have been discuss about "Armored mobs officially". I recommend you to create an article as mob family type to introduce them like illager, undead or piglin. Alan(talk), 28 June 2022 (UTC)
 * The armored mobs do not have an official name, so each armored mob page should be labeled as conjecture, however, I do not have the time to do so. I do not think that a mob family type page is needed. Drour1234 (talk), 28 June 2022 (UTC)
 * Just come here and share a little trick on a talk page, enter 4 "~" symbols at the end of the article to quickly sign your username and automatically append UTC time lol. Alan (talk) 11:29, 12 August 2022 (UTC)

Hey
About the mobs in the MCD locations, if your going to leave like it was in the old format, remove the non-mob entities and the cinematic mobs, no need to list them. Rogerio980Pizzaa (talk) 18:33, 31 October 2021 (UTC)
 * The non mob entities and the cinematic mobs do appear in the missions as entities appear alongside mobs and cinematics do have mobs not found in the mission itself, and also cinematics are part of the game so they should be included. If you have a better idea for how to List cinematic mobs and entities, post in the talk page of the mission. In my mind, they should still appear on mission pages. Also, thank you for letting me know your thoughts on the matter through the talk page. Drour1234 (talk), 31 October 2021 (UTC)


 * I made a new category for the cutscene entities. Rogerio980Pizzaa (talk) 11:55, 1 November 2021 (UTC)
 * And i will remove the non-mob entities since they are just part of the real mob behavior, example, everytime a evoker spawns, the player will know that fangs will appear, that's obvious, arrows are entities, but they don't need to be listed everytime a skeleton is listed, that's just, unnecessary. Rogerio980Pizzaa (talk) 12:06, 1 November 2021 (UTC)
 * It might seem obvious to you and me, but to some people it isn’t so obvious. In dungeons, arrows are actually not entities. Drour1234 (talk), 1 November 2021 (UTC)


 * If you want them so bad, then just add the a ref (this mob summons geomancer walls and bombs). And how do you know that arrows are not entities, do you have proof? Rogerio980Pizzaa (talk) 12:31, 1 November 2021 (UTC)
 * If I do that, could you also do that rather than outright removing the information? Drour1234 (talk), 1 November 2021 (UTC)


 * Sure. Rogerio980Pizzaa (talk) 12:35, 1 November 2021 (UTC)

Regarding recent edits
In regards to Ancient Debris, no other block article on the wiki has a reference to a "Block of the Week" article covering that particular block. There is simply no need for information from such an article to be included or confirmed when the information that is on the wiki article is all available either through the game or reliably sourced. BDJP (t 22:36, 11 November 2021 (UTC)

Also, if I may add, the tweet that you are referencing about the article does not state any information about the texture of ancient debris. Not even the video corresponding the tweet mentions such information. BDJP (t 22:44, 11 November 2021 (UTC)
 * I consider the block of the week article series to be more reliable than posts by Mojang employees. After all, many employees may have different opinions. It should be in-game, then the official twitter where Minecraft articles are, then Mojang employees. The writers of the different articles are no less payed to do that than the coders of the game. The articles are part of the Minecraft universe over individual twitter posts. The individual twitter posts were made by individual Mojang employees outside of their job. Drour1234 (t|c), 11 November 2021 (UTC)


 * I’m sorry, but honestly I feel like you have your information backwards. The game developers, artists, etc. should be the primary source to use if information can’t be verified in-game. While, yes, employees may have different opinions. it should also be of note that the information you referenced regarding the texture was confirmed over a year earlier by the artist who had worked on the texture for the block itself. The official Twitter account (and in addition, articles on the Minecraft website) should not be used as a detour, but only as a last resort if no other reliable source is available.
 * I also strongly disagree that articles on the site are part of the Minecraft universe. A good majority of them don’t even talk about blocks or items, but instead about game updates, community members, info on the latest products, etc. Regarding your opinion that Twitter posts from developers are done outside of their job, I also strongly disagree with that characterization. Look at all of the tweets referenced from kingbdogz regarding the warden, or the ones referenced in history sections from Jasper regarding texture changes. Sure, those were done "outside of their job" as you claim, but isn’t their job to also update people on development of the game? If I recall in one situation, Dinnerbone was planning on adding quivers to Java 1.9, but later said that they would be scrapped. The sources used for that information were through his Twitter account and only the account. No corresponding article, no YouTube video, just plain text for all the world to see.
 * I have removed the reference to the Minecraft Twitter on the Ancient Debris article. This will be your final warning regarding adding such references. Keep in mind that, again, the information was confirmed over a year prior to the article being created. You will be blocked from editing that page if the reference is added again. BDJP (t 23:08, 11 November 2021 (UTC)

MCD: Decoration Pages
Hey, I hope you don't mind, but I've removed your added models on the Camp-Page for now. I'll of course add them back later, but I think we should keep the Objects that are actual models and the ones that are just retextured blocks separate. Tables on Mobile can have some issues if images are differently sized, and I think, since unlike the Blocks the Prefab Decor items sometimes have actual In-Game Functions, (Redstone Relay, for example) we could make different table coloums. Just my opinion though. If you think we should keep it your way, feel free to reverse that change.

Other Dimension Blocknames
Hey, Sorry to bother you again, but I've noticed that you've added some items into the blocklist on the other MCD: Other Dimensions Decoration page. Are these official names? And if so, where do I find them? I want to add renders for them, but I can't find any files with those names. Was that perhaps released i na concept art or something? MatNXYT (talk) 00:14, 12 January 2022 (UTC)

Brute Variants
To answer your reply for the piglin brute; very well then. Aaron526 (talk) 4:19, 29 June 2022 (UTC)

July 2022
Please refrain from engaging in disruptive edits. Edits such as this, this, and this, only to be reverted moments later by the same editor, can be considered as spam editing and is wholly discouraged. Further disruptive editing may result in being blocked. BDJP (t 20:58, 15 July 2022 (UTC)

Capitalization discussion
I don't know if you'll see my reply at Minecraft Dungeons talk:Blaze Spawner but I wanted to let you know there's a proposal discussion taking place at Minecraft Wiki talk:Style guide that includes lowercasing the names of ancient and boss mobs.

I observe that your point about encountering mobs once as a reason to treat them as proper nouns goes against existing precedent, in that the ender dragon is also encountered once in the base game, but not capitalized. The proposal under discussion is to make the guidelines consistent for mob names.

Different discussions may be needed to determine whether mob names such as "nameless one" is a proper noun or not, probably on a case-by-case basis. The way such terms like "chosen one" are treated in fantasy literature isn't consistent, but I would guess that such terms are mostly treated as proper nouns. Amatulic (talk) 20:55, 22 July 2022 (UTC)

Got the json file of mobs.
Thanks to the mod creator, I got all the json files of mobs in version 1.15.10, which contains all the information of mobs properties, sound file list, effect rendering, etc. These files will solve almost all the mysteries of mobs, but I'm not going to share it publicly as I'm going to wait until this year's minecon is over. I plan to fully expand the zombie page first. Alan (talk) 15:53, 11 September 2022 (UTC)
 * Just don’t remove anything though.Drour1234 (talk) 00:48, 12 September 2022 (UTC)

Bubble Damage and others
I am pondering over the proposal to delete Minecraft Dungeons:Bubble Damage, Minecraft Dungeons:Reliable Ricochet, and Minecraft Dungeons:Toxic Trail. Are they hoaxes or actually part of the game? I'm writing to you because you are more knowledgeable than me about Minecraft Dungeons, which I don't play.

BTW I have responded to your query about the autopatrol right on my talk page. Amatulic (talk) 21:50, 27 September 2022 (UTC)
 * Those are most likely fan made conjectures. In fact I'd go as far as to say almost all of the built in enchantments are made up. They were all made by a while back. Most of those are built-in modifiers rather than enchantments, especially the "reliable" ones. James Haydon (talk) 23:33, 27 September 2022 (UTC)
 * If that's the case, they are prohibited from being included as articles, per MCW:Wiki rules. Information about a modifier should be included in an article about the thing being modified.
 * Would you please go through PeetaKeeta's article creations and put the tag (or other appropriate reasoning like "subject isn't an enchantment") on the ones that are not actual game content? I will delete them. Amatulic (talk) 00:06, 28 September 2022 (UTC)
 * Yes I will soon enough. Collector Alan has also taken issue with them and has been removing the fanmade enchantment icons form the pages. All of this happened while I was away from this wiki so it's a sudden discovery. James Haydon (talk) 00:28, 28 September 2022 (UTC)
 * Actually the patroller in my language area told me that is fanmade. I originally planned to move the Fast Attack icon to the Chinese wiki, and the patroller told me do not completely trust the content of Dungeons in the English wiki, a lot of content is unprocessed and fabricated content. Well according to my observation, the main reason is that there are too few Dungeons players in the English wiki, and our Chinese wiki has a large number of wiki editors also Dungeons players, which is why we can have a complete Dungeons:API page, I try to shared these content to the English wiki, but I'm afraid I can't be babysitting all the time. Alan (talk) 01:59, 28 September 2022 (UTC)