Minecraft Wiki talk:Issues/1.2.5

Mobs glitching above fence tops
In SMP, at least, mobs can jump onto the top of a fence, and/or pretend to get out (as seen by clients). If the server keeps running, however, they will return to their pen.

But they can also jump up on the edge of a fence. If the server is stopped with them in the air, they appear to get their location saved as in the air, and on server restart can walk off the fence post out of the pen.

That's the observed behavior: starting up a server, logging on, and seeing mobs turning in circles on top of a fence, and deciding to come down out of the pen. Is this an SMP only bug (as I'm going to mark it on the bug page), or does this reproduce in SSP as well?

Keybounce 07:59, 5 April 2012 (UTC)
 * You are actually describing 3 separate bugs. The first bug is mobs appearing to stand on fences or even walk ouside. This bug is MP only. The second one is animals spawning on the fence when a chunk is loaded. This bug also exists in SP. The third one is mobs chasing tails, so to speak, whenever their y coordinate is not an integer (e.g. when standing on slabs or fences, or even when falling. —Fenhl 08:29, 5 April 2012 (UTC)

Void Fog
Controlling last versions I found this report about Void Fog.



It's quiet "rantish" but I can't say all arguments are pointless. Instead of removing them silently I suggest moving questionable reports here and possibly making a clean version.Of course only if there is notable content.This way we don't miss entries from people without proper manner of expression just because their style is bad.We can correct that too, that's the purpose of a wiki. Remember, not all people's first language is english.

Back on topic,as we keep complains about surface dungeons,and this really has been a very controvertible theme, I think it deserves at least a short note under annoyances.Naturally,any perception is personal, so if you mind be free to discuss it.

There's no offense here legitimating a removal. 184.105.146.14
 * I agree.No one's contribution should be rejected without reason.


 * Not that bad, personal and a little too long but it's a reasonable opinion and more important it's not trolling or spamming.These are the only things that should be removed.Any other thing should be improved and discussed.Some registered users seem to manage the wiki a little high-handed.Especially this page's purpose is to get entries from the WHOLE community.And there are much worse things on this site.I'm for making a more 'wiki-like' and objective version.

Moved Spurious Bug Report
! su Game crashes after 'saving chunks' whenever i walk in a certain direction.
 * Moved to the discussion page because it is very vague, extremely spurious, and requires more information. I don't have a problem with this walking in any particular direction...--Mattrition 15:48, 6 April 2012 (UTC)


 * Random 'saving chunks' crashes have been in the game since ever.Often caused by the combination of your PC/OS/Java version.But without further information this isn't helpful. 184.105.146.14

Mobs
a If you attack a passive mob (cow, sheep, pig) (particularly punching them, which doesn't hurt them much and gives you time to see what's happening) it panics and runs in a random direction. That random direction may include directly towards the source of the damage, which often allows you to keep punching it while it 'runs onto your fists'.82.69.54.207 22:08, 5 April 2012 (UTC)
 * If they run randomly of course they are going to sometimes run towards the damage. That's the definition of random! You even explained yourself why they run randomly, they are in a panic. Are you saying it's an annoyance that intended random behavior acts randomly? --Moxxy 14:26, 6 April 2012 (UTC)
 * Think of a random number between 0 and 180 degrees for mob A and another random number between 0 and 360 degrees for mob B. If you arranged the angles so that the damage source was at 270 degrees, we would say that both mobs will flee randomly, but only mob B will sometimes charge lemming-like towards the damage source. Furthermore, once a mob has chosen a direction, it keeps trying to go in that direction until it has moved some certain distance /in spite of taking further damage/, even though extra damage at least ought to re-randomise the direction it flees in. Hence you can get several blows in while it runs onto your fists. That in particular was why I flagged this as a bug - the random element /plus/ the 'keeps going' part.82.69.54.207 14:38, 6 April 2012 (UTC)
 * This isn't a suggestion forum for your ideas. Moved to discussion. --Moxxy 19:10, 6 April 2012 (UTC)
 * Pardon me, in my follow-up, I was attempting to explain to you why I think that bug really is a bug. Which I did by means of an illustration. From a programmer's viewpoint, there are several ways to fix the problem - and, yes, the simplest probably is just to re-randomise the direction an animal tries to flee in every time it takes damage. But that wasn't me putting in a feature request to Mojang, it was me trying to more fully explain my point [mainly to you]! Now you have bent the posting guidelines for bug reporting for a second time by moving the /entire/ complaint from the bug tracker to the discussion rather than leaving the original report plus a link to these follow-up remarks.
 * If there is /consensus/ that a bug or annoyance really isn't one, then moving it or marking it with a strikethrough is fine, but in this case two responsible people disagree, so for now the report should stay on the bug page. Mojang are perfectly at liberty to mark it N when they get round to it. (BTW it was me that recently tweaked the bug reporting guidelines (as listed in 1.2.4, 1.2.5pre and 1.2.5) to address issues like this, so if you take issue with those changes, now might be a good time to raise the matter.) And yes, OK, I did slightly stretch my own limit of 'if follow-up discussions exceed about 10-12 lines' by two lines.)82.69.54.207 20:35, 6 April 2012 (UTC)