Bedrock Edition beta 1.16.230.54

Beta 1.16.230.54 is the third beta version for Bedrock Edition 1.16.230, released on April 8, 2021, which makes changes and tweaks to the Caves & Cliffs features, and fixes bugs.

Blocks

 * Azalea and Flowering Azalea
 * Azalea and Flowering Azalea can now be grown into an Azalea Tree when using bone meal.


 * Coal Ore, Diamond Ore, Gold Ore, Iron Ore
 * The textures of these ores have been changed.
 * Iron ore no longer has streaks, better matching the appearance of other ores.
 * Diamond ore closer resembles deepslate diamond ore.


 * Dripleaf
 * Breaking a dripleaf stem now drops a dripleaf item, matching Java Edition.
 * Small Dripleaf can now be composted.


 * Glow Lichen
 * Glow lichen can now appear on the walls of underground water lakes.


 * Moss
 * Moss can now also spread vertically when using bone meal.
 * Applying bone meal to a moss block can also grow vegetation on existing moss blocks.


 * Pointed Dripstone
 * Water and lava now drip more often from pointed dripstone.


 * Powder Snow
 * Powder snow’s hardness was slightly increased, from 0.1 to 0.25.
 * Freeze time has decreased to 7 seconds and hurt frequency has decreased to 2 seconds.
 * Entities on fire now melt powder snow when colliding.
 * Increased vertical movement speed within powder snow (entities fall through powder snow faster).
 * Mobs now shake when they are fully frozen.
 * Entities wearing leather boots falling from a height of > 2.5 blocks sink into powder snow instead of landing on top of it.
 * Applied fog effect while standing very close outside a Powder Snow block.


 * Structure Block
 * Added placement animation options in Load Mode, similar to the functionality.
 * There are three animation mode options: None, Place by Layer, and Place by Block.
 * These animations can be adjusted by time in seconds.

Items

 * Leather Horse Armor
 * Now protects horses from freeze damage.

Mobs

 * Blaze, Magma cube, and Strider
 * Now take more damage from freezing.


 * Polar Bear, Snow Golem, and Stray
 * Are now immune to freezing.


 * Wandering Trader
 * Added the following trades to the wandering trader:
 * Will sell 2 pointed dripstones for an emerald.
 * Will sell 2 rooted dirt for an emerald.
 * Will sell 2 moss blocks for an emerald.
 * Will sell 2 small dripleafs for an emerald.


 * Villagers
 * Mason villagers can now sell 4 dripstone blocks for an emerald.

World generation

 * Caves
 * Dripstone and dripstone clusters can now be found rarely in regular caves below Y=59.


 * Mineshafts
 * Glow berries can be found in mineshaft chest minecarts.


 * Shipwrecks
 * Moss blocks can be found in supply chests.

Gameplay

 * Chat
 * Added a warning message when attempting to place blocks at the minimum height limit

Fixes

 * Caves & Cliffs
 * Leads now correctly attach to Axolotl
 * There are no longer any unknown items in the creative inventory
 * Cobbled Deepslate is now next to cobblestone in the Creative inventory. Polished Deepslate is next to Deepslate
 * Deepslate Bricks now have correct breaktime
 * Fixed pointed dripstone texture mapping
 * The game no longer crashes when placing glow lichen on all sides of a single block
 * Hanging roots now drop correctly when mined by silk touch enchanted tool
 * Dripleaves now break completely when the leaf part is broken
 * Bonemealing moss blocks no longer generates ferns


 * Striders
 * Striders shake properly when out of lava again


 * General
 * Fixed a bug where if the view bobbing setting was disabled, the player's hand would still bob.
 * Zombie Villagers properly shake while being cured.
 * Fixed player spawning in unsafe locations when entering a random world for the first time.


 * Commands
 * Fix output message for '/stopsound' being incorrect.


 * Graphical
 * Charged creeper aura is rendered correctly in most cases now.
 * Fixed Paintings no longer rendering
 * Ray tracing specific textures will be allocated/deallocated when toggling ray tracing on/off.


 * Items
 * Switching between some items (bow, trident, crossbow, shield) in your main hand will no longer skip animation.


 * Gameplay
 * Underwater visibility has been improved
 * Underwater color has been tuned to better match Java Edition with a richer blue tint


 * User Interface
 * A message will now display when trying to place blocks below the minimum build height.