Talk:Mob AI

Better name
I think Mob Behavior is a better name for this article. – ultradude25 ( T &#124; C ) at 07:13, 20 March 2012 (UTC)
 * The goal of this article is to comprehensively cover all the Mobs AI systems and their behavior. Behavior could be a better name, but ultimately, the AI is what allows for their "behavior". This article should document the how the mob AI works or how it allows for specific mob behavior, and analyze the mobs behavior during certain situations. I'm hoping that there will be many scenarios documented here. - Asterick6 04:46, 22 March 2012 (UTC)

Hostile Mob AI before 1.2
Should add note that hostile mobs will not chase over lava, 1.0,1.1,1.2 this has been verified.

[Anon]

Edited the skeleton behaviour list
I have replaced "Skeletons will evade the player when hit, and will constantly maintain a certain amount of distance between itself and the mob it is attacking while firing its arrows."

with my own, mentioning that the skeleton will circle the player with a constant radius. If this is incorrect, please let me know. Jishaxe 12:35, 21 June 2012 (UTC)

What are houses to villagers?
So I've done some pretty extensive research to finally answer the question: What is a house to a villager?

Here are all of my notes while experimenting with villagers and houses...

I've had to use PasteBin to submit the data as the wiki completely butchers the formatting. I hope this isn't again any rule and if so please let me know as I'm sure you will. See it here.

Also, since this is my first contribution, I wasn't sure how to directly integrate any of it into the actual page so I'll let someone else do that if there's any interest.

I can also provide screenshots if need be.

- BlueKoda