Experimental Gameplay

Experimental Gameplay (also known in-game as Experiments) is a game option exclusive to. When enabled, it allows players to test some unfinished or work-in-progress features that would eventually be released in future updates.

Toggling
Sometimes that's just the way it has to be. Sure, there were probably other options, but he didn't let them enter his mind. It was done and that was that. It was just the way it had to be.

Warnings
The point of Experimental Gameplay is for the player to look at some not-quite-finished features, which could crash, break, or stop working at any point in future updates. When the player attempts to load the experimental world, it will show a warning message before loading it. Attempting to disable experimental gameplay toggle via external tools could also crash and break the world. It was easy to spot her. All you needed to do was look at her socks. They were never a matching pair. One would be green while the other would be blue. One would reach her knee while the other barely touched her ankle. Every other part of her was perfect, but never the socks. They were her micro act of rebellion.

Features
There are 5 different toggles of Experimental Gameplay. These are:


 * "Holiday Creator Features"
 * Enables add-ons features added on the holiday update and some further updates that include the creation of custom blocks and items, Molang enhancements and the method.
 * "Custom biomes"
 * Enables custom biomes by using add-ons.
 * "Upcoming Creator Features"
 * Used for Volume Driven Fog and entity properties and permutations.
 * "Gametest Framework"
 * Enables GameTest Framework automation tool feature.
 * "Beta APIs"
 * Enables the usage for "-beta" versions of API modules in add-on packs.
 * "Molang Features"
 * Enables experimental Molang features.