Minecraft Wiki talk:Issues/Beta 1.8

= Please Notice = '''If your game crashes, please provide a crash log. This allows for a further detailed error report and allows for easier bug fixing.''' &#124; JSan 01:39, 10 September 2011 (UTC)

'''Also, please read through the current list of bugs discovered and refresh this page often to avoid duplicate bug listings. ''' Nl37tgt 02:13, 10 September 2011 (UTC)

'''Please note that unnecessary posts, such as posts about pre-existing glitches and glitches that have already been posted, may be deleted to save room. ''' &#124; JSan 02:51, 10 September 2011 (UTC)

'''The fog toggle button has been removed in 1.8 see here  THIS IS NOT A BUG! You may still change this in the video settings under "Render Distance."''' Nl37tgt 02:22, 10 September 2011 (UTC)

'''Please list your Operating system and game mode along with your bug. This will help us categorize things.''' Nl37tgt 03:09, 10 September 2011 (UTC)

'''Please explain what you were doing when the bug occured. This way we will be able to confirm the bugs.''' Forbiden1 04:26, 10 September 2011 (UTC)

General Crashes
I keep getting a crash.

OS: Window 7 Ultimate


 * 1) A fatal error has been detected by the Java Runtime Environment:
 * 2)  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x77aca645, pid=5624, tid=2616
 * 3) JRE version: 6.0_22-b04
 * 4) Java VM: Java HotSpot(TM) Client VM (17.1-b03 mixed mode windows-x86 )
 * 5) Problematic frame:
 * 6) C  [ntdll.dll+0x5a645]
 * 7) If you would like to submit a bug report, please visit:
 * 8)   http://java.sun.com/webapps/bugreport/crash.jsp
 * 9) The crash happened outside the Java Virtual Machine in native code.
 * 10) See problematic frame for where to report the bug.
 * 1) If you would like to submit a bug report, please visit:
 * 2)   http://java.sun.com/webapps/bugreport/crash.jsp
 * 3) The crash happened outside the Java Virtual Machine in native code.
 * 4) See problematic frame for where to report the bug.

--- T H R E A D  ---

Current thread (0x49b93400): JavaThread "Minecraft main thread" daemon [_thread_in_native, id=2616, stack(0x489a0000,0x489f0000)]

siginfo: ExceptionCode=0xc0000005, reading address 0x3f7ffff8

Registers: EAX=0x00000000, EBX=0x0000a237, ECX=0x3f800000, EDX=0x002100c4 ESP=0x489ee8f8, EBP=0x489ee9c8, ESI=0x00100000, EDI=0x00212d98 EIP=0x77aca645, EFLAGS=0x00010206

Top of Stack: (sp=0x489ee8f8) 0x489ee8f8:  3f84563b 00000000 00000000 00210000 0x489ee908:  00212d98 00000000 00000000 00216dc8 0x489ee918:  4a5d2cae 00000062 3f800000 00000000 0x489ee928:  4cc35d30 00212d98 00216bfc 3f800000 0x489ee938:  00217328 4a5d339a 489ee8d4 000007ff 0x489ee948:  489eea08 5a293c10 77aceb73 5a293c10 0x489ee958:  00000000 02000002 00000000 00000062 0x489ee968:  00000008 002d5c80 00000000 489eea54

Instructions: (pc=0x77aca645) 0x77aca635:  3b d1 0f 84 8b b8 ff ff 85 f6 0f 84 e0 02 02 00 0x77aca645:  8b 41 f8 89 85 58 ff ff ff 8b 55 e0 8b 72 4c 85

Stack: [0x489a0000,0x489f0000], sp=0x489ee8f8,  free space=13a489ee414k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [ntdll.dll+0x5a645] C [ntdll.dll+0x55ae0] C [KERNELBASE.dll+0xf046] C [nvoglv32.DLL+0x624fe5] C [nvoglv32.DLL+0x77d31a] C [nvoglv32.DLL+0x5525e9] C [nvoglv32.DLL+0x486938] C [nvoglv32.DLL+0x12130f] C [lwjgl.dll+0x7b07] J org.lwjgl.opengl.GL11.glCallLists(Ljava/nio/IntBuffer;)V J kv.aV J i.a(ID)V J i.a(IIID)I J i.a(Lwc;ID)I J iv.a(FJ)V J iv.b(F)V J net.minecraft.client.Minecraft.runV j java.lang.Thread.runV+11 v ~StubRoutines::call_stub V [jvm.dll+0xf3a9c] V [jvm.dll+0x186591] V [jvm.dll+0xf3c67] V [jvm.dll+0xf3cdd] V [jvm.dll+0x11da00] V [jvm.dll+0x1e7004] V [jvm.dll+0x185f3c] C [msvcr71.dll+0x9565] C [kernel32.dll+0x4ed6c] C [ntdll.dll+0x637f5] C [ntdll.dll+0x637c8]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) J org.lwjgl.opengl.GL11.nglCallLists(IILjava/nio/Buffer;IJ)V J org.lwjgl.opengl.GL11.glCallLists(Ljava/nio/IntBuffer;)V J kv.aV J i.a(ID)V J i.a(IIID)I J i.a(Lwc;ID)I J iv.a(FJ)V J iv.b(F)V J net.minecraft.client.Minecraft.runV j java.lang.Thread.runV+11 v ~StubRoutines::call_stub

--- P R O C E S S  ---

Java Threads: ( => current thread ) 0x49c6c400 JavaThread "Thread-10" daemon [_thread_blocked, id=4632, stack(0x49960000,0x499b0000)] 0x49c6bc00 JavaThread "Thread-9" daemon [_thread_blocked, id=4144, stack(0x498e0000,0x49930000)] 0x49c6b800 JavaThread "Thread-8" daemon [_thread_in_native, id=5120, stack(0x49890000,0x498e0000)] =>0x49b93400 JavaThread "Minecraft main thread" daemon [_thread_in_native, id=2616, stack(0x489a0000,0x489f0000)] 0x49b93000 JavaThread "Timer hack thread" daemon [_thread_blocked, id=552, stack(0x48950000,0x489a0000)] 0x01929400 JavaThread "DestroyJavaVM" [_thread_blocked, id=4804, stack(0x00350000,0x003a0000)] 0x48126400 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=4308, stack(0x486c0000,0x48710000)] 0x4804dc00 JavaThread "AWT-Windows" daemon [_thread_in_native, id=2244, stack(0x484d0000,0x48520000)] 0x4804d400 JavaThread "AWT-Shutdown" [_thread_blocked, id=4716, stack(0x48480000,0x484d0000)] 0x4804ac00 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=1692, stack(0x48430000,0x48480000)] 0x019f1c00 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=5340, stack(0x47fa0000,0x47ff0000)] 0x019ed000 JavaThread "CompilerThread0" daemon [_thread_blocked, id=956, stack(0x47f50000,0x47fa0000)] 0x019ec000 JavaThread "Attach Listener" daemon [_thread_blocked, id=4660, stack(0x47f00000,0x47f50000)] 0x019e9400 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=3528, stack(0x47eb0000,0x47f00000)] 0x019bd400 JavaThread "Finalizer" daemon [_thread_blocked, id=5996, stack(0x47e60000,0x47eb0000)] 0x019b8800 JavaThread "Reference Handler" daemon [_thread_blocked, id=3212, stack(0x47e10000,0x47e60000)]

Other Threads: 0x019b6000 VMThread [stack: 0x47dc0000,0x47e10000] [id=2672] 0x01a03c00 WatcherThread [stack: 0x47ff0000,0x48040000] [id=4832]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap def new generation  total 157376K, used 143830K [0x03a30000, 0x0e4f0000, 0x18f80000)  eden space 139904K,  94% used [0x03a30000, 0x0bba56b0, 0x0c2d0000) from space 17472K, 64% used [0x0c2d0000, 0x0cdd0380, 0x0d3e0000)  to   space 17472K,   0% used [0x0d3e0000, 0x0d3e0000, 0x0e4f0000) tenured generation  total 349568K, used 139392K [0x18f80000, 0x2e4e0000, 0x43a30000)   the space 349568K,  39% used [0x18f80000, 0x217a0280, 0x217a0400, 0x2e4e0000) compacting perm gen total 14336K, used 14096K [0x43a30000, 0x44830000, 0x47a30000)   the space 14336K,  98% used [0x43a30000, 0x447f4288, 0x447f4400, 0x44830000) No shared spaces configured.

Dynamic libraries: 0x00400000 - 0x00424000 	C:\Windows\system32\javaw.exe 0x77a70000 - 0x77bac000 	C:\Windows\SYSTEM32\ntdll.dll 0x77060000 - 0x77134000 	C:\Windows\system32\kernel32.dll 0x75d30000 - 0x75d7a000 	C:\Windows\system32\KERNELBASE.dll 0x76fc0000 - 0x77060000 	C:\Windows\system32\ADVAPI32.dll 0x77bf0000 - 0x77c9c000 	C:\Windows\system32\msvcrt.dll 0x77bb0000 - 0x77bc9000 	C:\Windows\SYSTEM32\sechost.dll 0x76e10000 - 0x76eb1000 	C:\Windows\system32\RPCRT4.dll 0x76ef0000 - 0x76fb9000 	C:\Windows\system32\USER32.dll 0x77440000 - 0x7748e000 	C:\Windows\system32\GDI32.dll 0x77bd0000 - 0x77bda000 	C:\Windows\system32\LPK.dll 0x779d0000 - 0x77a6d000 	C:\Windows\system32\USP10.dll 0x76ec0000 - 0x76edf000 	C:\Windows\system32\IMM32.DLL 0x77490000 - 0x7755c000 	C:\Windows\system32\MSCTF.dll 0x7c340000 - 0x7c396000 	C:\Program Files\Java\jre6\bin\msvcr71.dll 0x6d7f0000 - 0x6da97000 	C:\Program Files\Java\jre6\bin\client\jvm.dll 0x73f20000 - 0x73f52000 	C:\Windows\system32\WINMM.dll 0x75af0000 - 0x75b3c000 	C:\Windows\system32\apphelp.dll 0x6d7a0000 - 0x6d7ac000 	C:\Program Files\Java\jre6\bin\verify.dll 0x6d320000 - 0x6d33f000 	C:\Program Files\Java\jre6\bin\java.dll 0x6d280000 - 0x6d288000 	C:\Program Files\Java\jre6\bin\hpi.dll 0x77310000 - 0x77315000 	C:\Windows\system32\PSAPI.DLL 0x6d7e0000 - 0x6d7ef000 	C:\Program Files\Java\jre6\bin\zip.dll 0x6d000000 - 0x6d14a000 	C:\Program Files\Java\jre6\bin\awt.dll 0x72f40000 - 0x72f91000 	C:\Windows\system32\WINSPOOL.DRV 0x76c50000 - 0x76dac000 	C:\Windows\system32\ole32.dll 0x75150000 - 0x752ee000 	C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll 0x778f0000 - 0x77947000 	C:\Windows\system32\SHLWAPI.dll 0x74440000 - 0x74453000 	C:\Windows\system32\DWMAPI.DLL 0x74610000 - 0x74650000 	C:\Windows\system32\uxtheme.dll 0x6d230000 - 0x6d27f000 	C:\Program Files\Java\jre6\bin\fontmanager.dll 0x003f0000 - 0x003f8000 	c:\progra~1\mcafee\sitead~1\saHook.dll 0x75b40000 - 0x75b4c000 	C:\Windows\system32\CRYPTBASE.dll 0x75640000 - 0x75656000 	C:\Windows\system32\CRYPTSP.dll 0x753e0000 - 0x7541b000 	C:\Windows\system32\rsaenh.dll 0x74d70000 - 0x74d87000 	C:\Windows\system32\USERENV.dll 0x75bc0000 - 0x75bcb000 	C:\Windows\system32\profapi.dll 0x6d600000 - 0x6d613000 	C:\Program Files\Java\jre6\bin\net.dll 0x77400000 - 0x77435000 	C:\Windows\system32\WS2_32.dll 0x76ee0000 - 0x76ee6000 	C:\Windows\system32\NSI.dll 0x75600000 - 0x7563c000 	C:\Windows\system32\mswsock.dll 0x755f0000 - 0x755f6000 	C:\Windows\System32\wship6.dll 0x73f10000 - 0x73f20000 	C:\Windows\system32\NLAapi.dll 0x709e0000 - 0x709f0000 	C:\Windows\system32\napinsp.dll 0x70980000 - 0x70992000 	C:\Windows\system32\pnrpnsp.dll 0x70830000 - 0x7083d000 	C:\Windows\system32\wshbth.dll 0x754c0000 - 0x75504000 	C:\Windows\system32\DNSAPI.dll 0x70820000 - 0x70828000 	C:\Windows\System32\winrnr.dll 0x74c90000 - 0x74c95000 	C:\Windows\System32\wshtcpip.dll 0x73aa0000 - 0x73abc000 	C:\Windows\system32\IPHLPAPI.DLL 0x73a90000 - 0x73a97000 	C:\Windows\system32\WINNSI.DLL 0x709f0000 - 0x709f6000 	C:\Windows\system32\rasadhlp.dll 0x73af0000 - 0x73b28000 	C:\Windows\System32\fwpuclnt.dll 0x77320000 - 0x773af000 	C:\Windows\system32\OLEAUT32.DLL 0x6d620000 - 0x6d629000 	C:\Program Files\Java\jre6\bin\nio.dll 0x489f0000 - 0x48a5b000 	C:\Users\Clayton\AppData\Roaming\.minecraft\bin\natives\lwjgl.dll 0x6bc20000 - 0x6bce8000 	C:\Windows\system32\OPENGL32.dll 0x6a0b0000 - 0x6a0d2000 	C:\Windows\system32\GLU32.dll 0x69f70000 - 0x6a057000 	C:\Windows\system32\DDRAW.dll 0x6bef0000 - 0x6bef6000 	C:\Windows\system32\DCIMAN32.dll 0x77140000 - 0x772dd000 	C:\Windows\system32\SETUPAPI.dll 0x75c40000 - 0x75c67000 	C:\Windows\system32\CFGMGR32.dll 0x75d80000 - 0x75d92000 	C:\Windows\system32\DEVOBJ.dll 0x74e90000 - 0x74e99000 	C:\Windows\system32\VERSION.dll 0x6d350000 - 0x6d356000 	C:\Program Files\Java\jre6\bin\jawt.dll 0x49f80000 - 0x4ad0f000 	C:\Windows\system32\nvoglv32.DLL 0x75d00000 - 0x75d2d000 	C:\Windows\system32\WINTRUST.dll 0x75da0000 - 0x75ebd000 	C:\Windows\system32\CRYPT32.dll 0x75c30000 - 0x75c3c000 	C:\Windows\system32\MSASN1.dll 0x483f0000 - 0x48403000 	C:\Users\Clayton\AppData\Roaming\.minecraft\bin\natives\jinput-dx8.dll 0x739c0000 - 0x739f0000 	C:\Windows\system32\DINPUT8.dll 0x74460000 - 0x74469000 	C:\Windows\system32\HID.DLL 0x48ac0000 - 0x48ad2000 	C:\Users\Clayton\AppData\Roaming\.minecraft\bin\natives\jinput-raw.dll 0x6c6a0000 - 0x6c7c9000 	C:\Users\Clayton\AppData\Roaming\.minecraft\bin\natives\OpenAL32.dll 0x76000000 - 0x76c4a000 	C:\Windows\system32\SHELL32.dll 0x6fd00000 - 0x6fd72000 	C:\Windows\system32\dsound.dll 0x745e0000 - 0x74605000 	C:\Windows\system32\POWRPROF.dll 0x77860000 - 0x778e3000 	C:\Windows\system32\CLBCatQ.DLL 0x745a0000 - 0x745d9000 	C:\Windows\System32\MMDevApi.dll 0x74650000 - 0x74745000 	C:\Windows\System32\PROPSYS.dll 0x73dd0000 - 0x73e00000 	C:\Windows\system32\wdmaud.drv 0x73dc0000 - 0x73dc4000 	C:\Windows\system32\ksuser.dll 0x74790000 - 0x74797000 	C:\Windows\system32\AVRT.dll 0x73c60000 - 0x73c96000 	C:\Windows\system32\AUDIOSES.DLL 0x73c50000 - 0x73c58000 	C:\Windows\system32\msacm32.drv 0x73c30000 - 0x73c44000 	C:\Windows\system32\MSACM32.dll 0x73c20000 - 0x73c27000 	C:\Windows\system32\midimap.dll 0x6d780000 - 0x6d788000 	C:\Program Files\Java\jre6\bin\sunmscapi.dll

VM Arguments: jvm_args: -Xms512m -Xmx1024m -Dsun.java2d.noddraw=true -Dsun.java2d.d3d=false -Dsun.java2d.opengl=false -Dsun.java2d.pmoffscreen=false java_command: net.minecraft.LauncherFrame Launcher Type: SUN_STANDARD

Environment Variables: PATH=C:\Program Files\PC Connectivity Solution\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\system32\Wbem;C:\Program Files\Pinnacle\Shared Files\;C:\Program Files\Pinnacle\Shared Files\Filter\;c:\program files\java\jre6\bin USERNAME=Clayton OS=Windows_NT PROCESSOR_IDENTIFIER=x86 Family 6 Model 15 Stepping 13, GenuineIntel

--- S Y S T E M  ---

OS: Windows 7 Build 7601 Service Pack 1

CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 15 stepping 13, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3

Memory: 4k page, physical 3144120k(994948k free), swap 6286484k(2999132k free)

vm_info: Java HotSpot(TM) Client VM (17.1-b03) for windows-x86 JRE (1.6.0_22-b04), built on Sep 15 2010 00:56:36 by "java_re" with MS VC++ 7.1 (VS2003)

time: Fri Sep 09 18:45:47 2011 elapsed time: 519 seconds

Item dropping, picking up, stacking bugs
-When in creative mode, you cannot pickup objects while in flying mode - some items when dropped cannot be picked back up - some items when picked back up do not stack and become infinite (so it seems) - when in a crafting menu and you escape with items still in the grid the items are duplicated and the duplicates can not be picked up

^^ i've been able to duplicate this bug. it has been added to the wiki. --Nl37tgt 03:59, 10 September 2011 (UTC)

-On SMP, when a player with a very large amount of experience orbs dies, it causes server and client lag so bad, the game is unplayable.

Creative Mode Bug: Slabs
- When in Creative Mode, a player is unable to complete an entire block of Slabs when there is a solid block above it. For example: if a Dirt block is above just one Stone Slab, you will not be able to complete the Stone Slab block by placing another one directly on top of it; the upper Dirt block prevents the placement and completion of the entire Stone Slab block which sits directly beneath it.


 * This is not a bug exclusive to creative mode, it has always been this way Sven The Slayer 03:19, 10 September 2011 (UTC)


 * This also existed in 1.7_3 --Nl37tgt 03:32, 10 September 2011 (UTC)

Mob Bug
- over 1500 entities can spawn at once, causing game to have severe lag.

creeper blows up killing me, but I still see the creeper model walking around my death point. 58.96.55.124 03:12, 10 September 2011 (UTC)

-Mobs spawn in light at night, mostly skeletons.

- pigs appear orange at close sharp angles when walking beside them.

-spider dropped an ender pearl

-Blocking a spider jocky arrow causes "Saving Chunks" error. When reloded spider jocky disappers from world.

Endermen Bugs
-Endermen, when looked directly at, often do not stop and stare like they're supposed to, instead they run towards the player and sometimes teleport in random places, even if the player isn't too far away. Most of the time teleporting directly behind the player.

-If the player is far away (but still close enough to see the Enderman,) looking directly at the Enderman doesn't seem to make it hostile.

^ it seems endermen have a set aggro range of around 25 blocks, not really a bug. --Nl37tgt 03:56, 10 September 2011 (UTC)

-Endermen all fall down and die in rain, without making any attempt whatsoever to get under cover or in a cave. They just stand there and take the death as if nothing were happening. Is this supposed to happen?

^ yes, water kills Endermen. so presumably, rain should kill them as well. --Nl37tgt 03:56, 10 September 2011 (UTC)

-If an Endermen looks at you while your cursor is on it, you can punch and damage it even if it would normally be out of range.

-Endermen also sound identical to zombies. Not sure if that's intended or not, but it sort of removes their supposed fear inducing state (since zombies aren't scary)

^ most likely a placeholder sound. expect it to change --Nl37tgt 03:56, 10 September 2011 (UTC)

-Enderman doesn't seem to want to "lock eyes" and attacks right away.

-In creative mode having you back to a wall while an Enderman is running towards you causes him to vanish.

Minecart with Chest Bug
- Minecarts with the chest have the chest "hanging" off in the corner of the minecart.

^^ got that one earlier today. --Nl37tgt 03:58, 10 September 2011 (UTC)

- May not be much of a concern, but the chest does not open with the Minecart with Chest when right clicked.

Lighting Bug
-Your arm may sometimes go black

-Torches do not give off a warm glow as it was said they would. Rather, they give off a white light whilst only sunlight gives off the warm glow. I believe it should be the other way around? Also - I'm not sure if this is a bug or not but I find it odd that lava doesn't give off a warm glow. Mac OSX

-In creative (and possibly survival), all blocks remain lit as if it is daytime when you switch to night, except mobs which appear as darkened/black sillhouettes against the bright terrain. As a side-effect, surface-exposed caves receive the orange lighting effect from the sun rather than the blue moonlight. Screenshots: http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_120028.png and http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_120049.png - Mac OSX

-When lava generates lighting sometimes does not render.

-Sometimes on world load corners of rooms will be in shadow, even if there are torches nearby.

-Blocks nearer to a torch appear white/blue, whilst blocks farther away from the torch appear warmly coloured (not same as bug described above.)

-I think the lighting sources are mixed up - setting stuff on fire with the flint and steel produced a blue light, instead of a warm light. Aside from that, torches produce a white glow instead of a warm glow. Mac OSX

-Placing a torch underwater, the water then destroys the torch, but there is still lighting left for where the torch was.

-The lighting on the lowest step of the new stairs (stone brick and brick) is extremely dark regardless of surrounding light conditions.

- (Mac OSX) when loading an old world in 1.8, some chests appear as all black (as if entirely unlit). Fixed by destroying then replacing chest, or by placing a torch near the chest to light it (fixed upon removal of torch)

- Placed chests sometimes turn black when looked directly at and sometimes don't, sometimes are flashing black and normal.(Windows 7)

- (Mac OSX) repeaters are often not properly lit (both placed and those from pre-1.8 saves)

- Stone blocks, when starting to get darker when away from a torch, seem to be stained yellow and looks very irritating on the eyes.

- Torches placed inside a small house will light the outside of the wooden planks as well as the inside.

- Wolves turn black while swimming.

-pregenerated torches sometimes dont give light

the toggle mode between old lighting and new lighting is not working 100%, all it does is remove the SSAO in most cases (the shadows in corners of blocks)

Creative Mode Despawn Glitch
When in Creative mode items (and possibly entities in general) never despawn, causing extremely low framerate.

96.231.223.57 04:18, 10 September 2011 (UTC) -- i have noticed this very much as  well, the longer you play creative, the laggier it gets :(

No Light Glitch
-When facing certain directions in creative, The character looks completely dark as if he is in an unlit cave.

-Under some blocks in SMP (and SSP?) it is comepletely dark, when you are standing in it, your character turns completely black.

-When mining under gravel, the newly empty blocks do not always update their lighting, leaving darkness behind.

Creative mode Arrows Bug
When you give your self an arrow from the creative menu and then shoot the bow you lose the arrow and need to get another.
 * Added -neobenedict

^You are supposed to have unlimited arrows on creative without putting arrows in your hotkey bar
 * ^ It seems that in creative mode, without adding any arrows to your inventory, you are only able to shoot the bow once.

--Shift clicking will give you a full stack of 64 arrows

While shooting your bow and switching to another item or block will make your bow unusable.

Creative mode maps
pretty minor, but maps put into inventory from the item palette are always centered on the spawn. (always spawning map_0?)


 * Maps don't render anything (sometimes) - they're just blank.

Iron Bars, Fences.
Iron Bars, Fences, and some other items can now be placed on top of tall grass. This shouldn't happen.
 * Added -Neobenedict

Mushroom Breaking Glitch
When another block goes next to a mushroom(like Cactus) it breaks. This does not seem to be affecting mushrooms that spawned when the world generated, and it makes the spread of mushrooms difficult. Farming is also very hard now.

Fence Gates
You can only open Fence Gates with a right click, left clicking will not work
 * ^ Has this been confirmed in survival or creative mode? I can confirm that left clicking a fence in creative mode will only destroy it, but I can only assume that left clicking in survival mode should open it.

It has definitively been confirmed in Survival, that's the mode I found it in.

Fence Gates do not react to redstone in any way (may not be a glitch, but it seems strange).

If you place a fence gate and place fence around it, the gate does not rotate, but it and the fence around it act as if it is rotated.

Creative Mode Time Warp (F6, F7) Keys are unpredictable
When using these keys, it is very difficult to return to normal time-speed as the buttons seem to increment/decrement the time flow in inconsistent values. It constantly ramps up the longer you hold down the key. If you let go it degrades down to normal time.

Ok so while in survival mode you can still controll the time with the F6/7 keys

Upon exiting and re-entering a world, the time is set to what it would normaly be (ie, as if it was not manupulated with F6/F7)

New User

-When time warp is used, sun and moon dissapear. As stated above, this also messes up the normal time rate. However, it seems to never revert to normal. The key can be let go but time keeps spinning at the same rate.

-This should not be in survival mode. I don't know if it was intended or not, but I don't think it should be allowed.

-(Windows 7)

Hunger Bar, EXP Bar
The Hunger and EXP bar do not seem to always be generated when creating a new world, and only some new worlds do not have these functions.

The hunger bar sometimes dose not go down (if you have eaten recently enough, or are on peaceful, the hunger bar will not go down)

Sometimes the is moving up and down without any reason.

List of bugs
When render distance set to far there is still fog if set the medium

If you change (nearly any) option in Video Settings from the main menu, the game will crash.

The sun looks AWFUL when you look at it from underwater

The game will crash giving you no reason for the crash. <But it saves

Mobs still spawn inside your house when you use beds

If you press F5 go partway underwater with creative mode, theres a weird water glitch.

Iron door is two colors, maybe a lighting problem with torches.

Half of NCP villages have modified roofs and parts.

Apart from the water bug above, when jumping up in water there appears to be a strange border in the background which will flash back and fourth while jumping.

________________

While in a mine shaft, rapidly and repeatedly trying to place a torch on a stone block located next to gravel will sometimes turn the stone block into a block of gravel.

While charging a bow, if you press the left mouse button, when the arrow is fired, it automatically sends off a melee hit as well.

No matter what the render distance is, it is still laggy as crap (I usually get 40 - 60 fps and now I get 2 - 15)

When I was standing inside my house (that had a roof) while it was raining I was struck by lightning.
 * ^ Someone else has also reported seeing rain underground. Although your report is quite humorous.

96.231.223.57 04:16, 10 September 2011 (UTC) on OSX there is considerably more lag than usual, and when lagging a lot in creative it is impossible to go into fly mode no matter how many times you press the space bar

Smelting\Cooking (SMP)
This doesn't always crash. In fact, I only had it crash when I used wood and beef. Ever since then, I cannot get it to crash with any fuel source and any item smelting. Here is the crash data from my original crash:

java.lang.NullPointerException at oj.h_(SourceFile:111) at eh.e(SourceFile:1193) at net.minecraft.server.MinecraftServer.h(SourceFile:370) at net.minecraft.server.MinecraftServer.run(SourceFile:303) at ce.run(SourceFile:418) 2011-09-09 15:56:19 [SEVERE] Unexpected exception java.lang.NullPointerException at oj.h_(SourceFile:111) at eh.e(SourceFile:1193) at net.minecraft.server.MinecraftServer.h(SourceFile:370) at net.minecraft.server.MinecraftServer.run(SourceFile:303) at ce.run(SourceFile:418)

When putting wooden planks, saplings, sticks or coal into a furnace in SSP, the game shows the 'Saving Chunks' screen, freezes, and crashes. When taking them out and the fire finishes is shows 'Saving Chunks' screen, freezes, and crashes.

Sometimes the items you put into a crafting table fall to the ground and become un-pickupable.

Lava Buckets in Furnaces
When cooking with lava buckets, sometimes the energy bar does not seem to get lower. It will appear as if it has full power and then suddenly drop off. I was able to get this to happen twice, but on a third try it worked fine.

Smelting causes black screen
In Single player, when I go to smelt anything, I get the 'Saving chunks' screen and then a black screen. After closing minecraft and logging in again, the smelting is occuring, but after placing anything else in the furnace, there is a chance it crashes again (though not necessarily every time)

Raw Chicken bug
When cooking Raw Chicken in a furnace, can make your game crash.

^^ I'm unable to duplicate. is there a certain fuel you're using? also, listing your operating system is a big help. --Nl37tgt 04:16, 10 September 2011 (UTC)

Cooking bug
The cooking timer when cooking does not reset after it is replaced with another food. It remains active as if not replaced and produces the food in the furnace after timer finished.

Sugar cane bug
Sugarcane are randomly spawning on sand, its not major, it just seemed out of place.

You can also place sugarcane on sand, so I assume this is not a bug.


 * This is a bug, unless intentionally implemented by Notch. Doesn't work in 1.7.3

Food in general
You cannot eat a mushroom stew and will not regenerate the hunger bar.
 * Right click needs to be held down in order to eat it

If you try to eat an egg, you die instantly.

96.231.223.57 04:14, 10 September 2011 (UTC)food cannot be eaten, nor is any eating animation present in Creative

Logs
when trying to turn logs into charcoal the game crashes.
 * Any crash logs? (Pun unintended) &#124; JSan 02:23, 10 September 2011 (UTC)
 * Apparently any use of the furnace for smelting can cause your game to crash.

i have tried to duplicate this bug. haven't had it crash on me yet. Nl37tgt 02:36, 10 September 2011 (UTC)

(this is the same person who made the first statement about logs) I think then it might be using planks as a fuel source because that was what I used for the logs.

-- i've tried planks, sticks, and logs as fuel to create charcoal from logs and still haven't duplicated the bug. --Nl37tgt 03:06, 10 September 2011 (UTC)

Same for me. Smelting in general seems to cause crashes.

--- sometimes crashes happen randomly during smelting. I think it's only been during making logs into charcoal for me, though. Asarothem

Memory
When you take a screenshot it will overload the memory and crash the game

--76.79.107.107 03:35, 10 September 2011 (UTC) Actually, that depends on your computer. That happens in 1.7.3 and earlier too. So, you need to free some space up.

Oh, okay then, I thought it was a bug because I was able to easily in 1.7.3, I mean, I had over 50 screenshots

Crafting
I wasn´t able to pick up planks which dropped on the ground after i closed the craftingtable. A single block remained, after I received all my other blocks.

>I had the same problem also. And my game crashed after those "unpickable"  remained on the ground. The only way to remove the problem currently would be to use a lava bucket.

sprite bug
if you don't take the items out of the crafting grid before you close the inventory it causes the items to be stuck on the floor. Although you can pick up the items the sprites still remain until restarted the game.

<>I to had the same problem, but it was with wood. Execpt If i dropped all my wood i got an infinite stack of wood.

I had this problem several times. It happens if you exit the crafting table with items still on it. The items then are picked up but ghost items are left. Note: the ghost items can be moved by placing blocks

<>I had the same bug, but the block kept going back to me and was infinite,so i could pick it many times,it was with wood

Put any item in crafting table and press esc and it will drop item pick them up and if you keep right clicking it gives you more and more of that item

attention this is a duplication bug, credit goes to Antvenom

Players List [TAB] (SMP)
When u click TAB the players list wont show up.

Here's Screenshot:

http://imageshack.us/photo/my-images/846/20110910020543.png/


 * ^ What operating system were you using? This might only be a problem for people running the Mac OS X. Also, I'm not sure that screenshot really confirms anything, but good effort.

The game doesn't even register TAB as a button on Mac OS X (Unsure about Windows). This can be reproduced by attempting to change the controls and clicking TAB, with no results.

96.231.223.57 04:13, 10 September 2011 (UTC) Im posting this to further confirm that TAB does nothing on OSX

Administration Concerns - Seeds in F3
Seeds can be seen in F3(devloper view). This can be used by Xray mods to by-pass antixray plugins on servers. An option to shut off seeds should be available.
 * This is a feature request for 1.8 not a bug -Neobenedict


 * As far as I know, ores do not depend on the seed, so the actual benefit is questionable. -thebetter1


 * As if you could stop x-ray as is, considering the rendering is done client-side. -Doirdyn 02:41, 10 September 2011 (UTC)

Trees generated over water
I have encountered small pond (with squids...) with some trees above it without any dirt below wood, just as the trees where generated first and pond added later, also trees in water

^This is supposed to be a swamp not a bug - Antho3000

^Trees are few blocks above water not touching it - hanging in air. I made a screenshot so I can show it, map seed was 21, but I forgot where it was.

^I've encountered the same error. Map seed: 2137022962. Coordinates: 100,65,215 - Zi0P4tch0

^In addition to spawning in the air I have seen trees spawn with center blocks missing Sven The Slayer 03:22, 10 September 2011 (UTC)

^I think the trees growing in water is supposed to be a part of the swamp--but I have seen trees floating over sand in swamps, and trees floating over small ponds in swamps as well. 68.197.81.74 03:45, 10 September 2011 (UTC)

^I have the same problem, i do have a screenshot, and the water level is changed when the biome changes from snow/desert/forest to the swamp.

NPC Village - Doors at wrong level
In NPC Villages all houses' door's of one building are at the same level, so that you can't reach all from the ground. Also some steeps spawn in the gravel roads instead of on them, and uneven roads(one side is a block higher). http://imageshack.us/photo/my-images/10/20110909192339.png/ http://desmond.imageshack.us/Himg155/scaled.php?server=155&filename=20110909192321.png&res=medium http://imageshack.us/photo/my-images/31/20110909202825.png/


 * NPC Houses are split in the middle (Seed: 21 X67 Y71 Z533

In NPC Villages, while on a SMP (Hamachi) the doors to some houses only open halfway, blocking the doorway from being used. will upload a picture as soon as i can. - Emperor_Nick(MC LOGIN)

In some NPC villages, the gravel paths extend into areas well outside the actual village, seemingly leading to nowhere. Another glitch is where the gravel on the paths is placed at the wrong height. Sorry, i have no pictures at the moment. - burn_the_rope (MC LOGIN)

Beds
Mobs spawn while sleeping even when you box it in and light it.

^^ happens if you use double doors on your bedroom or have your bed to close to a wall. it's also an old bug. --Nl37tgt 04:19, 10 September 2011 (UTC)

Full sleep animation occurs when getting into bed, but still wake up in the middle of night, although there are no mobs around and the place is fully lit.

When Sleeping, the night is not skipped.
 * This sometimes happens. It was a glitch before 1.8. &#124; JSan 01:28, 10 September 2011 (UTC)

- I'm not sure if this is actually a bug, but I closed off my house, lit it up, cleared space, etc., and when I died it gave me an error that said by bed was blocked or had disappeared. Maybe I didn't notice something, but i completely cleared it and closed it off, so it makes no sense

Gravel roads sinking into caves, village on water
If there is cave below village gravel roads may fall down into it leaving deep holes in a middle of a road.

Moreover villages could be generated half way into ocean, so some buildings are inaccessible standing in the middle of water.

Seed:21 : x: 27 | y: 64 | z: 283

Creative Mode Mob bug
You can hit any mob at any distance, and through objects.

Saplings grow to replace blocks
Saplings can replace blocks with leaf blocks when they grow. (tested with natural growing not bonemeal)

-Not a new bug, it has happened to me ever since Beta 1.2

Trees
Immediately when I logged in, there were seeded trees that had spawned hovering over some of the randomly seeded lowered ponds that have been in most versions. So, essentially, derp trees that were being naughty and grew where they shouldn't have lol.

in my seed " [i][/i] " (aquare bracketted empty bbcode italic - a known "flat" seed) there are trees growing in the swamp in the middle of the water, this looks natural.

Creative Mode - Glowstone Light Retained Underwater
If you Break Glowstone Underwater in creative mode, the Light does not go away.

Missing block crushing texture
When you destroy some blocks around without leaving your mouse button point to the block below you and it will be crushed without animation-pattern of crushing. If you start mining from block below you there will be animation as usual. Chest Blocks also have no crushing animation.

EDIT: I can confirm this. It happens in both the Real world and the Nether.

Unlimited Planks Glitch
There is a glitch that happens when you are crafting, keep planks in the bench, then press escape. It drops the planks, but all the planks become unlimited. Also, the planks duplicate when you try to move them in your inventory or in a chest.

note: this doesn't just happen with planks

Daytime Mobs
On occasion I have had mobs spawn in daylight, above ground.

^I'm assuming they're hostile mobs? Not a Person 00:25, 10 September 2011 (UTC)

Yes, mostly Creepers and Zombies.

>Ive also had this problem (Windows 7)

Constant Heal
The health bar regenerates, even when not on peaceful difficulty, and without eating food.

^ That's how health is regained in 1.8 - Over time if you have enough food on food bar.

^ But its infinite if if the food bar regens! but they don't call it beta testing for nothing!

^ A full or nearly full hunger bar will allow for slow passive health regen in any difficulty. --Nl37tgt 01:13, 10 September 2011 (UTC)

Creative Mode Furnace Bug
If you right click a furnace it's bring's up the inventory.

Creative Mode Inventory Bugs
There are some missing items in the Item Selection screen in the new Creative Mode: -Bonemeal -Jack O' Lantern -Grass -Birch/Redwood Saplings -Snow (the thin Layer, not the block) -All 16 dyes (including Lapis Lazuli, Cocoa Beans and Bone Meal)

Opening the Inventory on Creative Mode shows the Item Selection screen, but using a furnace/dispenser/crafting table still shows the normal 36 slotted inventory. Items picked up that don't fit in the hotbar go into the normal 36 slot inventory. The creative mode should still have a normal inventory and the item selection screen should be binded to a different key.
 * cracked and mossy versions of stone brick are missing. We should also have water and lava sources.

The inventory selection doesn't need its own key but you should still be able to access your regular inventory, however a separate key would be acceptable.Sven The Slayer 04:04, 10 September 2011 (UTC)

Creative Mode Door Bug
Punching a door will drop a door.


 * Right click to open them instead.


 * Creative mode includes instant break, so just right click.

Odd terrain generations
Abandoned mines don't play nice with ravines or vice versa. http://i874.photobucket.com/albums/ab303/Firetempest/2011-09-09_200821.png

^Added Not a Person 00:59, 10 September 2011 (UTC)

Trees grow in ravines http://elvin.ca/images/minecraft1.png

--Mineshaft support planks sometimes generate floating a few blocks off the cavern floor.

Experience (SSP)
The Experience bar doesn't show what level you're on, or how much experience you have.

--Probably a feature yet to be implemented. exp and levels don't have a purpose until 1.9. --Nl37tgt 04:22, 10 September 2011 (UTC)

(who has deleted discussion?)
Screen with hoovering trees to deleted post: imgur.com/RPHHH.png

Comment: A friend already experienced this in 1.7.3 78.94.156.172 00:42, 10 September 2011 (UTC)
 * Someone deleted a lot of the bug reports and discussion here. -bowerpower4444

- probably in an attempt to remove duplicate postings, ones added to the wiki page, and bugs that existed before 1.8. i'm sure the powers that be are watching the edit histories closely. Nl37tgt 02:54, 10 September 2011 (UTC)

SMP - TNT
When detonating multiple TNT on top of each other (only the bottom one was primed) some of the TNT blocks wont vanish after exploding http:// img233.imageshack.us/img233/7792/20110910022739.png (Unable to post the real link as the anti-spam-question continuously appears).


 * Old bug

Light Underwater
If a torch is placed underwater, the light it created remains. (Tested only in creative mode).

^I have confirmation of this bug in Creative Mode: http://www.mediafire.com/i/?jy79u5m5g1ml82b Not a Person 00:41, 10 September 2011 (UTC)

i have confirmed this in SSP as well. --Nl37tgt 04:20, 10 September 2011 (UTC)

Terrain/Structure Generation
-If a if a ravine is generated through a mineshaft, the wooden supports will not be removed and will stay in mid-air.

-Grass sometimes is found underground and in deep ravines, where there is no sunlight reaching it.


 * Caves generated next to water tiles will cause the tiles to act like it's against an invisible barrier (until the block underneath is destroyed). Here's the seed for anyone who is curious (the area in question is roughly west of the spawn point): -6743719744670282458 DNEA 02:40, 10 September 2011 (UTC)

-Sometimes in Survival Mode the colored lighting won't render right and ends up really weird looking.

-Mineshaft wooden supports sometimes generate midair when entering a cave.

-Water and Lava collision creating obsidian is not as it was, a single line of obsidian is created in a natural cave with remaining water floating on top of lava.


 * Cacti generated in multiplayer do not generate properly (ie, they float in mid-air)

Long Range Animal Attacking
If you are in creative mode, you are able to hit mobs from ~25 blocks away. Was only ~5 in SMP creative for me. 78.94.156.172 00:40, 10 September 2011 (UTC)

confirmed ssp

picture proof: (Deleted. Was just a copypaste of this entire page. &#124; JSan 02:21, 10 September 2011 (UTC))

Creative Water Buckets
Water buckets empty and you have to keep adding them to your inventory to use multipul water "blocks"
 * Wait, what? This sounds like something from before. Please explain without sounding dumb. Your excused if you're not fluent in English. &#124; JSan 02:30, 10 September 2011 (UTC)
 * ^ I think what he means is that while in creative mode, using a bucket of water will cause the bucket in your inventory to be empty. This would be expected in survival mode, but not in creative mode. I believe other consumable/one use items in creative mode behave the same way. This has been confirmed for arrows too. This is probably not a bug, but I'm sure players will want to have unlimited use items in creative mode.

- there are some blocks missing from the creative mode inventory menu. someone has already mentioned it. Nl37tgt 02:49, 10 September 2011 (UTC)

Mobs do not spawn
If the game setting is set to peaceful, no mobs of any kind spawn. Pigs, sheep, cow etc. Not even squid or wolves. I have two friends who also can confirm this happened on their client as well. Gemini523 02:33, 10 September 2011 (UTC)

-Doesn't happen all the time, in my client I got flooded with pigs and chickens on peaceful. The despawn rates are bugged, but I don't think the spawn rates are...

Water ReRouting
Trying to reroute water underground that has been falling for a while, will sometimes leave the water flow at blocks it shouldn't really get to. Rywern 02:35, 10 September 2011 (UTC)


 * Any images to clarify? &#124; JSan 02:36, 10 September 2011 (UTC)


 * Here I have removed the sourceblock and the water you see refuses to dry out. http://oi56.tinypic.com/wlyaua.jpg Rywern 02:48, 10 September 2011 (UTC)


 * Another picture showing what I meant in the first post. This is only affecting water that was there when the map was created. The water in this pic is flowing upwards, towards the block in question (northwest of the cursor, the dirt block) which was the block blocking the other waterfalls flow. http://i51.tinypic.com/55nlfp.png Rywern 03:07, 10 September 2011 (UTC)


 * I've seen this bug before 1.8 on my smp server, I cleared a spring but there was a small puddle of water left behind in the middle of the cavern Sven The Slayer 03:27, 10 September 2011 (UTC)

Dupe Glitch
When you place any item in a crafting bench then hit EE really fast then move it in your inventory it will make an infinite block so you can have unlimited of any item.

^ but making tools the main thing that dupes any type of tool you dupe only has one use so diamond axe only gets one block so its practicably made on last block to destroy but still can be useful. and you only need to hit E once or esc

SMP Add server screen
This was deleted as a dup but I don't see it anywhere.

Done is not available when you enter an IPv6 address. It works fine from Direct Connect. http://i.imgur.com/QxLBM.png

Minecart
When hitting the minecart(in it and out of it) I could not hold down the left mouse button but had to hit it over and over. not sure if it's a bug or not

My wolves are stuck sitting
I had my wolves sitting before i updated and now when i right click them they dont sit up.Michwald 02:56, 10 September 2011 (UTC)michwald

Boat comes apart
If I hit something at any speed, the boat explodes into logs and sticks. May be expected, never had this happen to me before. This also happens if you run into a mob in the water (very frustrating!) 58.96.55.124 03:47, 10 September 2011 (UTC)

Rain Underground
Title is self-explanatory: You can see rain even when you are underground. Also Noticed it Inside my house while playing on SMP. Gollum999 03:02, 10 September 2011 (UTC)

Building (SMP)
Bug: Stone blocks destroyed by a wooden pickaxe turn into Iron ore immediately after being destroyed. Stone blocks drop cobblestone before turning into Iron ore. If you destroy the Iron ore you will receive the drop. If Iron ore is left alone it will disappear after a few seconds.

How to replicate: Destroy a stone block with a wooden pickaxe.

Frequency of occurrence: Every few blocks. Forbiden1 03:10, 10 September 2011 (UTC)

Environment
When it starts raining there are places where you can see the rain but not the bouncing particles and places where you can see the particles but not the rain. See here.Forbiden1 03:24, 10 September 2011 (UTC)

Graphics
Whenever you are in third person view and you get inside the water while the camera stays above the surface the screen will turn blue as if the camera itself was under water. See here.  Forbiden1 03:50, 10 September 2011 (UTC)

-Not a new bug, I think it has happened to me ever since 1.5

OpenGL is broken
The OpenGL option is effectively unselectable in game, as Minecraft black-screens forcing me to close it.

Editing options.txt and setting advancedOpengl to true seems to work, but Minecraft frequently saves chunks and crashes, especially when moving around in the world.

Pillaring Gone
You can no longer pillar, (and by that I mean jump and place a block under you)
 * This may be intentional, but isn't confirmed as such.

^ Pillaring requires that you carefully time a click for each block now, holding right quick to pillar quickly no longer works.

Server IP text deletes itself
When typing a IP into the server box. The text deleted itself after I switched to fullscreen

^ it is a bug but its been out since early alpha also easier way to put in IP without worrying about that would be to hold Ctrl and hit v making it paste whatever copied from any-time

Arrow angle bug
Occasionally when you shoot arrows into the sky they come back down at drastically different angles. I have noticed 0° equating to 45°. Qata 03:16, 10 September 2011 (UTC)
 * ^So you mean to say that after shooting an arrow straight up into the air, it may possibly fall back down at a 45 degree angle? Just confirming that last sentence, it didn't sound right.


 * ^I did tests of this and never found the arrows redirecting any more than about 5 degrees after shooting straight up, so this might be related to other circumstances

Sprinting
Holding a sword, you can double right-click and start sprinting. ^ I didn't get this bug. All that happens when you right click is that your sword raises into a blocking position.

^ when right clicking (shield) it doesn't block for skeleton/creeper <--- no duh/ zombie but it does block spiders and endermen and sprinting then clicking right very fast causes you to deal damage (sometimes only happened once during the day) and no there was no explosion behind me... ^ also if running in (f5) your hunger bar doesn't ever go down causing inft sprint


 * on my laptop I cannot successfully sprint, it may be hardware related, or the game just not detecting my double tap. I also have trouble entering fly mode for the same reason Sven The Slayer 03:52, 10 September 2011 (UTC)

^ Same thing happened to me, probably caused by the severe lag.

Doors is SMP
When a door is right clicked by a player, by using only their hand, the door will not emit any sound when opening or closing, and the arm movement animation will not play.

Sound

 * Blocks do not make sounds when broken in creative multiplayer.

Biome Grass
The grass side texture no longer matches the top.

I've also seen areas where grass texture/shade changes drastically as well as tall grass. You can actually see this bug in Jebs first screen shot of vines http://i.imgur.com/gpiiP.jpg Sven The Slayer 03:47, 10 September 2011 (UTC)

Dropped items
I noticed one time when I was crafting an object that when I stopped I couldn't pick up the dropped items.

SMP Bugs
-If you kill another player, or you can see the other player get killed, their experience drops. If the player has lots of XP, this can cause severe lag.

-Generated Npc village farms. The borders sometimes don't generate correctly and you can become stuck.

Water in the Nether
Water can be brought into the Nether by placing ice blocks around and setting them on fire or near a fire
 * This is not so much a bug, you could always do this with an inventory editor in the past, now creative mode allows you to get ice blocks Sven The Slayer 03:56, 10 September 2011 (UTC)

Wolf Kill Bug
When watching wild wolves, they killed cows and pigs. Both the cows and the pigs dropped 1 wool block, when they should drop pork, beef, and leather. (Windows 7)


 * Also after killing many cows and chickens I never got a single piece of leather or any

feathers Sven The Slayer 04:07, 10 September 2011 (UTC)

^

had similar glitch I was watching 4 wild wolfs attacking cow and a wolf got killed.

And watching the other 3 kill a chicken and it dropped gunpowder and when hitting all wolfs they instantly died/ didnt get angry.

Rain Going Through Blocks
Rain is penetrating block with spaces underneath them. This was on a multi-player Server. 

F3 Mob Numbers
Not sure if this is intended or not, but when I hit F3, mobs dont show numbers above their heads like before. This was useful in making sure that mining through a wall wouldn't expose a cave, or seeing if there is a creeper around a corner. I liked that so if it's intentional, it should be returned. (Windows 7)


 * I actually prefer it without the numbers, since i consider it a cheat and takes away some fun of trying to find caves by sound alone! Rywern 04:18, 10 September 2011 (UTC)

Pork making tall grass.
When you have full hunger and you are regenerating health, and you right click the ground with pork it will sometimes make tall grass.

Sword Left Click
When holding the left mouse button while a sword is in hand, it no longer rapidly swings. I have to click 8000 times to kill something, which is a pain.

^

same here i was trying to kill a pig (holding down left mouse) yelling At my screen why arnt you moving but when getting seeds from grass you are able to (hold) left click

bug or peeoff?

Snowless Taiga
Large forest I am encountering have the same dark trees as Taiga, but no snow or ice? Is this intentional, a bug, or a new biome? Liquid Ink 04:05, 10 September 2011 (UTC)

^ also if spawning in snow world it rains instead of snows so that must be a bug and when ever it rains for me windows vista its all ways thunder allways

Air pockets in water
Air pockets surrounded on all sides by water are sometimes generated in the ocean. http://mbenji.com/minecraft/waterpocketouter.png http://mbenji.com/minecraft/waterpocketinner.png

^ had the same error twice also had a really weird generation. 1)had water that went into cave but when hitting cave became floating. 2) spawned new world (creative) and had ocean that went to bedrock literary when you hit the bottom was bedrock bug or purpose?

Strange Chunk Generation
Chunks may generate strange and create a sharp drop. Happened on two maps on Windows, Creative mode, and Singleplayer.

http://minecraft.phoenixteam.org/bugscreen1.png http://minecraft.phoenixteam.org/bugscreen2.png http://minecraft.phoenixteam.org/bugscreen3.png

Horizon Flashes While Swimming
http://imgur.com/ClHsM

The marked areas flash with a dark blue as you bob in the water. The very dark blue appears only at the very top of the bobbing motion and disappears again (looking normal) otherwise.


 * OS: Windows 7 64 Bit Professional
 * Java: 1.6.0_27-ea 64 Bit
 * Video: ATI Radeon 5870

Vines Difficult To Place
You can't place a vine adjacent to another vine (ex: dangling below), despite the fact that they generate this way naturally in swamp biomes. It requires a surface to be placed against.

Chunks cause lag
Currently running a test 1.8 server on Ubuntu 11.04 Server. Experiencing a problem when walking into some chunks will cause the server to lag and spam the console with "[WARNING] Can't keep up! Did the system time change, or is the server overloaded?" Leaving the chunks corrects the error until someone walks into them again. --Conando 04:22, 10 September 2011 (UTC)

Rain Water
While swimming in water, in a SMP server, the rain will go though the water.

Vines
When a block of any sort is placed on a naturally spawning vine, the vine, and any lower pieces of it, disappear and a vine block appears on the bottom of the placed block.

Creative Mode Chests
When you try to select a chest from the Creative Mode inventory GUI, the game crashes.

furnace issues
you can burn any type of wood except ladders 58.96.55.124 04:33, 10 September 2011 (UTC)

background image texture error
in minecrft.jar\title\bg panorama0.png has a 136x1 pink line 41 pixels from the bottom

Nether bug
growing a tree in the nether or trying to enter a nether realm with previously planted trees causes crash in singleplayer.