Minecraft Wiki:Issues/Pocket Edition 0.5.0

Organization of This Page & Instructions
When reporting or commenting on a bug or annoyance, please sign your remarks with  ~ . This is a deliberate exception to the usual wiki conventions; normally you should only add signatures to content on talk pages.

Please do not spontaneously delete an issue report or comment unless it is patent nonsense submitted by someone who has not logged in. Try to contact the submitter by user-talk first and tell them about your concerns. Almost all genuine, active submitters will be co-operative. Always assume good faith.

If you're unsure of an issue, it's good practice to post about it on the |talk page to see whether others can reproduce it. Make sure you're testing the bug in the latest version (for this page, that's 0.3.0 Alpha for iOS and Android). Also, make sure to proofread your issue report before submitting it; unintelligible issue reports come off as inconsiderate and disrespectful. Finally, please determine which game mode(s) your issue appears in, and flag it with the appropriate label(s). (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and in both creative and survival modes, you should label it as a, not aspmpsucr.)

Please make sure issues are given the correct category, type, and priority: redstone issues go in the Redstone section, problems with mobs go into the Mobs section, and so on. List crash bugs !! first, then major bugs !, then minor ones undefined. Annoyances go into the Annoyances subsection, with major ones A! before minor ones A. Issues that have been marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Mojang cannot reproduce should be left in their original place.

Please sign all issue reports and comments by typing   (three tildes; tilde may be found above  on USA keyboards, and to the right of  on British keyboards).

There is no need to place bullet points before issue labels. Use bullet points only for comments. Be sure to leave a single totally blank line before each new issue (but not before comments), unless the issue appears directly beneath a header.

Note: Please don't let debates about whether something is or is not a bug or annoyance get out of hand. Similarly, don't clog bug reports with discussions of workarounds or possible fixes. If ever a bug or annoyance ends up with more than about 10-12 lines of follow-up comments, please move the entire follow-up discussion to the talk page and put in a cross-reference to the discussion under the original bug.

Issue Labels
Please mark your issue with one of these issue labels: (listed from highest priority to lowest)
 * !! =  !!  = Critical bug that can crash a Minecraft client or server.
 * ! =  !  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  a!  = Major annoyance. Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  undefined  = Minor bug.
 * a =  a  = Annoyance.
 * ? =  ?  = Potential issue that you are unsure of or that the community (on the discussion page) believes requires further vetting. Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!].  Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)
 * sp =  sp </tt> = Single-player.
 * mp =  mp </tt> = Multiplayer.
 * su =  su </tt> = Survival mode.
 * cr =  cr </tt> = Creative mode.

Labels that Mojang (not you!) uses: (Please place these tags in front of existing issue labels; do not remove the existing labels.)
 * f = Issue for which a fix will appear in the next update.
 * n = Not a bug; intended behavior. By definition, this label is inapplicable to annoyances; annoyances are not bugs.
 * s = Issue that will not be fixed in the next update.
 * u = Issue that Mojang has tested but was unable to reproduce.

To produce these labels, use the following code:  </tt>c </tt> where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand  undefined </tt>.

Crashing/System
Bugs


 * !! When selecting a world, after selecting a world, if you select back quickly, the game will load behind the menu, and of you try to start a new game, it will crash. This can be fixed by restarting the app.[Tested on iOS only]


 * !! The game freezes when loading a world with most it at a low elevation, for example, a flatgrass map with ground level at Y=32.


 * !! Sometimes after the Mojang logo appears or loading any world, the app will display a white screen and it freezes for some seconds, sometimes this will restart the app.(When connected to wifi, I've tested it please tell MOJANG to fix it fast). [Tested on iOS only]

Annoyances

Fixed/Skipped

Blocks
Bugs

Annoyances

Fixed/Skipped

Crafting Interface
Bugs

Annoyances

Fixed/Skipped

Gameplay
Bugs


 * ! You can drown in creative. (This Can happen in Both Android and IOS.)


 * x The player can't automatically jump up any transparent block (glass, leaf) ledges.

Annoyances

Fixed/Skipped

Animals
Bugs

Annoyances

Fixed/Skipped

Mobs
Bugs

Annoyances

Fixed/Skipped

World generator
Bugs


 * ! When a world is generated, sometimes all the blocks appear completely black. (Tested on Android)

Annoyances

Fixed/Skipped

Graphical/Lighting
Bugs


 * xcr Stairs will let through light, just like glass.

Annoyances

Fixed/Skipped

GUI
Bugs

Annoyances

Fixed/Skipped

Sound
Bugs


 * x Sometimes the hurt sound of mobs won't play.

Annoyances

Fixed/Skipped

Both single and multiplayer Minecraft Pocket Edition (CSP and CMP)

 * x On creative, the wooden slab looks as if it's a brick slab when viewed from the player's hand, but when viewed from either the hotbar or placed, it looks like a wooden slab.
 * x On survival, when collecting leaves they will give you an "Infinity" sign. However, when placed in your hotbar, they will have a "health" bar.If placed, you will not have infinity leaves anymore, and neither will your other stacks of "infinity". If you harvest more leaves, the new leaves will have "infinity".
 * x There are brown, black and gray sheep in the pocket edition. However, every sheep no matter what color wool it gives you, looks white.
 * ! Fire can spread to blocks other than the ordinary flammable blocks. Even water and lava are burnt. To duplicate this, create a game with the seed, "nyan" and travel to the lava fall on the left. The lava must first burn a flammable block (like the trees on this map) before the fire can transfer over to the inflammable blocks.
 * a! Until smelting is available, it is almost impossible to get torches. Normally you would make charcoal until you find coal, but in PE you either have to mine in darkness or make a trench all the way up to the surface.
 * x You can place sugarcane on any surface as long as it is submerged in water. If sugarcane is placed next to the original, they will both disappear.
 * wx You cannot place torches on the back of stairs like glass.
 * x It is possible to place ladders against the invisible wall on the sides of a map by placing them on the top of a block or of a ladder. One can make the ladder as high as the map and run out his world. (Works with iOS version).
 * wx When you hit a door to break it (with your hand or a block), it makes the noise that it does when it opens, but it doesn't.
 * ! You can close a door on the player, and if you leave the game and come back you will teleport.(iOS)
 * undefined As of v0.3.0 alpha, when creating a new world, the button selecting the creative world says "Survival" and the button selecting a survival world "Creative". The descriptions remain correct even though the buttons are labeled incorrectly.

Creative Single Player (CSP)

 * ! If you have a block with snow on it, and you place a ladder on it, the ladder will be placed, but it will not be visible. However, if you place another ladder adjacent to it, neither of the blocks will be there.
 * x If you place Wooden Stairs or Stone Stairs above a certain layer, they will not be visible
 * x When placing a block of glass underwater and walk in top of such, it will display weird textures on the block of glass. [Tested on iOS only]
 * x When holding a Torch, Ladder, Cyan Flower and Sugar Cane a white pixel appears above of the item, this happen no matter if you have the fancy graphics and lower graphics quality turned on and off. [Worked on iOS only]
 * x When you place 2 half slabs under water source block, it will disappear.
 * x If you go to the side of a world and pillar to the height limit, you can walk out of the map.http://www.youtube.com/watch?v=-JysAGAjIUs&nomobile=1
 * x In addition to the above bug, (pillar to side of world and getting out), in third person view your character is invisible at this height.
 * x If you put a torch on a block next to the world limiting wall and place another torch on the first one, it will be placed on the map limiting wall.
 * x It is possible to place blocks on top of flowers and mushrooms causing the flower or mushroom to vanish in most cases, it is probably possible to place blocks on other items that you shouldn't normally be able to.
 * x One half slab can be placed under a block but to place a second, the block above it must be removed.
 * x Both flowers cannot be placed on anything but a dirt or grass block, but if any other block has a thin snow layer on it, it can be placed, destroying the snow layer and putting it on an unusual block (i.e. flower on a diamond block or sand).
 * x Leaves will decay if a log is not nearby when placed by the player.
 * x If you have a cactus plant(any height) and place a door next to it, only the top of the door will be visible.
 * x When trying opening a door by tapping on the window, it will place the block in your outside of the door.

Survival Single Player (SSP)

 * ? If TNT is hacked in with an inventory editor and detonated, ore blocks will drop themselves rather than their normal drop (no drops at the moment).
 * ! Some Zombies don't burn during the daytime.
 * a Cactus drops disappear if they happen to land on another cactus block that is not broken. (Tested on iOS) Edit: Cactus does this is PC edition too. Not a bug.
 * ! Even though sugarcane is an available block in the Pocket Edition, for some reason it cannot be collected when broken.
 * ! Wool cannot be collected. (Tested on iOS)
 * Use shears? They do work. (also tested on iOS) RyanDolan123 01:26, 17 April 2012 (UTC)
 * Only white wool cannot be collected. (Tested on iOS as well)
 * x If you build a tower to the top of a world's corner, you can walk out of the map. (Tested on both Android and iOS)
 * x You can hit mobs behind glass. (Tested on iOS)
 * x If you have a cactus plant(any height) and place a door next to it, only the top of the door will be visible.
 * x When trying opening a door by tapping on the window, it will place the block in your hand outside of the door.
 * x When you spawn a new world, after about a minute, an invisible fire ( only visible by smoke particles ) will begin to engulf the map, killing animals, burning anything flammable ( including trees and players creations ) until you are killed. There is no known way to escape it, as it goes up to max world height. The map should be deleted afterwards, as the fire does not disappear.
 * This happened to me, you just have too many items in your inventory so get rid of some.
 * undefined Sometimes when shearing a white wool sheep, it gives brown wool or black wool instead of white wool. (Tested on iOS)
 * undefined On version 0.3.0,if you mine a block with a tool and it breaks after the block was mined,the game considered the block you broke to be mined with your hands.To reproduce,place cobblestone on the ground and mine it with a pick that is about to break.

Creative Multiplayer (CMP)
saved.
 * ! If a player joins the game, he/she will be disconnected and will not be able to join your world. But he/she still remains in the same data.
 * ! If one joins a game then quits and saves copy of the game the copy will only be of the hosts spawn location, even if evident at the time of connection once disconnected and a copy of the game is saved the area around the spawn will be the only part of the map saved.
 * ! If you save a copy of the world you joined, the copy will not include any of the buildings you built.
 * ! iPhones cannot connect to a Android game (tested with HTC Incredible 2, iPod Touch, and iPad 2) but it works the other way around.
 * ! When you change your skin and another player changes their skin to something different, then the skin that your player has will appear on their character as well (tested in creative and survival with iPad and iPod Touch 4th gen)
 * ! In multiplayer survival people that join your game will not die from cactus and falling.
 * ! In multiplayer joining a word will result in new terrain different from the hosts but any structures built will be there such as if the host spawned on a flat piece of land someone joining could be in the same place but in a cave. Tested on SMP on iPod to Motorola Xoom and Samsung Galaxy SI to Motorola Xoom with Motorola Xoom hosting in both situations.
 * ! In multiplayer, if 2 half slabs are placed on top of each other, it will appear as 3 half slabs to any other players (tested on survival with iPad and iPod Touch 4th gen)
 * ! Occaisonally, when joining your friend's creative servers, you will not have a health bar or infinity signs next to items, though you may not use the items that you do not have unlimited of in survival (eg. Cobblestone or Wood).
 * ! Sometimes blocks placed by a server's host will not appear on other player's devices. When that player walks through the blocks, they will take what appears to be suffocation damage until they die or leave the place (on creative). This can be fixed by the host breaking the blocks and replacing them.