Minecraft Dungeons:Level and experience



"LEVEL AND EXPERIENCE – Tracks how close you are to reaching the next level and unlocking upgrades or rewards."

- Guide to Minecraft Dungeons: A Handbook for Heroes

The term level and experience refers to the value that represents the total number of enchantment points Enchantment Points the hero possesses. All heroes start at Level 1 with 0 Enchantment points.

Mechanics
Mobs upon being defeated, by any method, drop green experience cubes that automatically attract the hero from any distance. These cubes increase the total experience the character possesses and fills the level and experience bar - a visual representation of the experience required to achieve the next level. During multiplayer sessions, all characters receive the same quantity of experience.

The amount of experience dropped is dependent upon the mob defeated and the mission's difficulty and threat level rather than the character's power, making power-leveling effectively possible in multiplayer. Higher difficulties reward more experience. Picking up emeralds also increases the experience bar.

Each level has an assigned experience threshold - The minimum experience required to achieve the level. When the hero gains sufficient experience to exceed the level threshold, filling the experience bar, a Level Up animation is played, an is obtained, the experience bar clears, and the Health of all characters are restored back to full.

The experience threshold to gain a level follows the formula $$ \mathsf{Experience}=100 ( \mathsf{level} - 1 ) ( 3\cdot\mathsf{level} - 1 ) $$.



Spreadsheet containing values


 * Level thresholds
 * Level 10 requires 26,100 experience in total
 * Level 50 requires 730,100 experience in total
 * Level 100 requires 2,960,100 experience in total
 * Level 2981 requires 2,664,716,000 experience total
 * Enchanting non-gilded gear with three enhancement slot with:
 * Common enchantments requires Level 19 (18 enchantment points, 100,800 experience total)
 * Powerful enchantments requires Level 28 (27 enchantment points, 240,800 experience total)
 * To enchant a single armor, melee weapon, and ranged weapon item completely with powerful enchantments requires Level 82 (81 enchantment points, 1,984,500 experience total)

While there is no specific level cap $$, a visual limit occurs at level 2981 where the level reverts back to 1 and resumes counting from there. The experience required still increases beyond the visual limit - This could, unofficially, be interpreted as a prestige level 1.

The hero's experience and level decreases when spending enchantment points on ancient hunts. This ensures that enchantment points are not harder to obtain the more the hero spends them.

Enchantment point


"ENCHANTMENT POINTS – Enchantments power up your gear with special effects. You buy them with Enchantment Points, which are another form of currency. You'll earn an Enchantment Point each time you level up. Look for this purple icon on your screen to see how many you have."

- Guide to Minecraft Dungeons: A Handbook for Heroes

An enchantment point is a currency that can be found within the various missions of Minecraft Dungeons.

Behavior
Enchantment points can be applied onto weapons and armor to activate enchantments and can be permanently spent on ancient hunts to increase the chance for an Ancient mob to spawn within the hunt.