Falling damage

In indev, infdev, and Alpha mode, you may receive damage from. The amount of damage received depends on how large the fall is. It is possible to a fall to be fatal. Players on the peaceful difficulty automatically heal from falls, yet it is still possible to die.

Falling damage can be calculated with this formula: FD=(number of blocks x .5) - 1.5

Mobs suffer falling damage as well.

Avoidance
It is possible to avoid falling, or to survive a fall. Falling damage is only dealt after a height of three blocks. Falls larger than 23 blocks minimum is an instant death.


 * Using sneak (default LSHIFT) will prevent you from falling off any ledge in most situations.
 * Having at least .5 units of armor will save your life from maximum-point falls.
 * Landing in water deeper than two blocks. If less, than you will still take damage.
 * Move neutral mobs away to avoid an unpleasant push to your death.
 * Riding in a minecart will allow you to leave the scene unhurt.