Bedrock Edition beta 1.15.0.51

Beta 1.15.0.51 is the first beta version for Bedrock Edition 1.15.0, released on February 12, 2020, which adds several features from Java Edition and fixes bugs.

Gameplay

 * Enchantments
 * Added Curse of Binding.


 * Emotes
 * Hidden base code added. Currently can only be activated by external programs or add-ons.

Blocks

 * Allow and Deny Blocks
 * Can be obtained by again.


 * Border blocks
 * Can be obtained by again.

Items

 * Potion of Slowness IV
 * Can be brewed by adding glowstone dust to regular potion of slowness
 * Splash Potion of Slowness IV
 * Can be brewed by adding glowstone dust to regular splash potion of slowness
 * Lingering Potion of Slowness IV
 * Can be brewed by adding glowstone dust to regular lingering potion of slowness
 * Arrow of Slowness IV
 * Can be crafted by tipping arrow to cauldron filled by potion of slowness IV

Blocks

 * Beacons
 * The beam colour can now be mixed with several different stained glass colours.


 * Conduits
 * Now give Conduit Power to nearby players in rain.


 * Dispensers
 * No longer require a fully repaired bow to be crafted.


 * Fence gates, pumpkins and jack o'lanterns
 * Can now be placed without supporting blocks underneath.


 * Flower pots
 * Potted plants can now be removed from the pot by tapping/clicking on it.


 * Iron bars
 * Changed the inventory icon to match Java Edition.


 * Structure blocks
 * Added detect button for save mode.


 * Saplings
 * Oak and birch saplings grown within 2 blocks of a flower on the same Y-level have a 5% chance to have a bee nest.


 * Snows
 * Now drops itself when mined with a Silk Touch shovel

Items

 * Items
 * Dropped items now turn into a 3D model and spin.

Mobs

 * Passive mobs
 * Now spawn on blocks they are supposed to.


 * Iron golems
 * Improved spawn rates.


 * Pufferfish
 * Now semi-puff when a player approaches, and fully puff when a player is very nearby.


 * Wolf
 * Now spawn in forest and giant tree taiga biomes.


 * Villager
 * villagers get a brief regeneration effect once leveling up in their profession.

World generation

 * Trees
 * Large spruce trees now transform nearby grass blocks into podzol when they grow.

General

 * Particles
 * Changed the particles of the eye of ender to match Java Edition.


 * Character creator
 * Player in dressing room now has animation.
 * Added new cape.


 * Map making and add-ons
 * Most attack goals are now data-driven.
 * Added new documentation for new behavior fields.
 * Most slime and swim goals are now data-driven.
 * Added new documentation for new behavior fields.
 * Tree generation is now data-driven.
 * Wither skull attacks are now data-driven.

Fixes

 * Crashes
 * Fixed several crashes that could occur during gameplay.
 * Fixed a crash that could occur when clicking 'Read More' on certain resource pack screens.
 * Fixed an issue with invisible shulker boxes which could cause a crash when trying to open or break them.
 * Fixed a crash that could happen when dispensing bone meal into a grass block.
 * Fixed a crash caused by fire spreading to beehives.


 * Accessibility
 * Fixed a bug that could cause the narrator to read text twice on Xbox One.


 * Gameplay
 * Added the missing text for locked maps in the cartography table.
 * Players can transition from swimming to running on land more smoothly now.
 * Casting a fishing rod whilst running no longer slows the player down.
 * The 'Sound the Alarm' achievement is now only triggered by hostile mobs and not players.
 * The player's hitbox is now correctly reset when unequipping elytra mid-flight.
 * The correct amount of berries can now consistently be collected from sweet berry bushes.
 * Using shift/sneak will now allow the player to move downwards correctly when swimming.
 * Fixed the respawn location so that players no longer wake up with their head in a block after sleeping.
 * The raid bar will now appear correctly when returning to an active Raid from another dimension.
 * Fixed a bug that would prevent Redstone power from passing through barrels after reloading a world.
 * Falling blocks (such as sand) will no longer break when falling onto retracted pistons.
 * TNT no longer drops as an item when exploded.
 * Fixed trapdoor collision shape.
 * Prevented elytra gliding rotations on the player when in first person view
 * Explosions can now deal damage in water
 * Flying with elytra at high speeds no longer causes sound to become jittery.
 * Mobs are now damaged and items are destroyed when on top of Cactus blocks.


 * Mobs
 * Increased Iron Golem spawn rate and modified spawn rules.
 * Fixed the jumping animation of tamed horses.
 * Fixed Blaze path-finding and navigation.
 * Fixed a bug that allowed Ghasts to exist when the difficulty was set to Peaceful.
 * Fixed an issue that was preventing Pillager Captains from being hostile.
 * Fixed an issue that was allowing fish to spawn in flowing water above ice blocks.
 * Small mobs will no longer get trapped in gaps created by stair blocks.
 * Villagers no longer run around inside their houses when being raided.
 * Mobs no longer start shaking when entering minecarts.
 * Guardians and elder guardians will no longer float in the air as they try and reach water.
 * Tweaked squid spawn rate and cap.
 * Drowned can no longer drop tridents without having them equipped.
 * Fixed a bug that prevented cats from sleeping on a bed with the player
 * Snow golems can now try and shoot snowballs at mobs when it is behind a fence block
 * Fixed a bug that allowed zombie villagers to break iron doors.
 * Sitting mobs will no longer slide around and breed.


 * Items
 * Unloaded crossbows no longer display the incorrect icon in inventory.


 * Graphical
 * Stopped offhand shield animation and bow animation from playing at the same time.
 * Fixed a bug that was preventing the cubemap from rendering correctly on Xbox One consoles.
 * Items held by Baby Foxes now render correctly.
 * Stained glass now has the correct colors on maps.
 * Enchanted elytra will now show the enchanted glow when equipped.


 * User interface
 * Fixed a bug that could sometimes prevent the loading screen tips from showing correctly
 * Entities and blocks are now shown consistently in the structure block's preview.
 * The tooltip for leaving a boat is now consistent across platforms.
 * The "grow" controller tooltip will now show when pointing bone meal at grass block or blocks underwater.


 * Commands
 * Updated the grammar in the command description to make it consistent with other commands.
 * Instant effects now use ticks instead of seconds when used with the command.


 * Add-ons
 * Implemented a fix to ensure the player's mount updates all riders to ensure consistent smooth rotation for all riders.
 * The behavior no longer causes mobs to freeze when they lose their target.
 * Item tags can now be toggled in the UI using.
 * The event is now triggered correctly when unleashing from a fence.
 * The 'Create New World' button text is now using the global color component.


 * Character creator
 * Fixed an issue that could cause the wings costume piece to disappear with certain hairstyles.
 * Fixed the default player model to overcome some texture issues that could be seen when choosing different heights and sizes in the character creator.
 * Various user interface fixes.
 * The Achievements screen can now be viewed through the character creator dressing room.