Talk:Superflat

woodlandmansion not in the game code
I have no idea how the structure generation option " " made it into the wiki, but it is not in the game's code of 1.12.2. Just generate a world with biome id 29 and try Here is also the portion of the code that's responsable for testing the structure options:

if (generateStructures) {       Map> map = this.flatWorldGenInfo.getWorldFeatures; if (map.containsKey("village")) {           Map map1 = (Map)map.get("village"); if (!map1.containsKey("size")) {               map1.put("size", "1"); }           this.structureGenerators.put("Village", new MapGenVillage(map1)); }       if (map.containsKey("biome_1")) {           this.structureGenerators.put("Temple", new MapGenScatteredFeature(map.get("biome_1"))); }       if (map.containsKey("mineshaft")) {           this.structureGenerators.put("Mineshaft", new MapGenMineshaft(map.get("mineshaft"))); }       if (map.containsKey("stronghold")) {           this.structureGenerators.put("Stronghold", new MapGenStronghold(map.get("stronghold"))); }       if (map.containsKey("oceanmonument")) {           this.structureGenerators.put("Monument", new StructureOceanMonument(map.get("oceanmonument"))); }   }    if (this.flatWorldGenInfo.getWorldFeatures.containsKey("lake")) {       this.waterLakeGenerator = new WorldGenLakes(Blocks.WATER); }   if (this.flatWorldGenInfo.getWorldFeatures.containsKey("lava_lake")) {       this.lavaLakeGenerator = new WorldGenLakes(Blocks.LAVA); }   this.hasDungeons = this.flatWorldGenInfo.getWorldFeatures.containsKey("dungeon");


 * Someone probably saw the other structures and added woodlandmansion without checking and it went under the radar. It happens.
 * It's removed now, thanks for bringing this to out attention. --Pepijn (talk) 13:19, 18 October 2017 (UTC)

Gravel
Can gravel really generate in plains village in superflat? Is listed under resources. /77.218.249.234 14:29, 12 April 2018 (UTC)

How to set superflat preset for servers?
I expected this to be pretty straightforward: Either »generator-settings=air;taiga;« or »generator-settings="air;taiga;"«. But both don't work and generate the default flat world instead. What is the proper way to enter the preset code? Fabian42 (talk) 17:07, 15 June 2019 (UTC)


 * The string has to be the same as you have in the superflat customization screen; but do note that already generated chunks won't change, and the generator settings do not overwrite the level.dat's generator settings (to change it, you need to edit the level.dat, or remove it).
 * Example: (the color got automatically escaped for me) FVbico (talk) 17:17, 15 June 2019 (UTC)