Mods/Runecraft

= News = Runecraft 3.0 was released on October 31, 2015. Check out all the changes on Release Notes Runecraft 3 download on DevBukkit.

We're in the process of updating the wiki. Please do not revert changes made by any of the devs: Josiah42, Rivkiin, Amuxix, Hero5th.

= About = Runecraft is a gameplay modification for Bukkit that adds magic to the game in the form of configurable block formations known as "runes" that can be constructed in the actual game world, creating short-term enchantments with a variety of functions. Unlike other Bukkit mods, it does not have any client-side interface such as the use of commands.

Runecraft was the third SMP mod ever developed and is still actively maintained by RivkiinShadows, Josiah42, Amuxix, lvletei. Old developers were SuperLlama, Ctri, Zeerix, and Der_niabs.

Rune System
The modification's functionality is handled with "runes" that players build as structures in the game world out of in-game resources. Runes are predefined patterns of blocks arranged in a square of odd dimensions (e.g. 5x5 blocks) which the modification will recognize and, when the central block is used with a tool, trigger the corresponding effect on the player.

Energy
Runes and items created by them (Shield Weapons / Fire Pick / Hell Maw / etc.) all require energy to use or activate. Energy is gained through the creation of runes that are consumed on use and by throwing items into a fire within 10 Blocks of you. (Note: The closest person to the burning item will receive energy, regardless of who threw the item.)

Runecraft Servers
You can add your own server to this list if it runs runecraft.

The official server can be found at Igniculus, you can apply there to be white listed.

Here is a list of other Runecraft servers:
 * CivilizationsMC
 * Kepler Towny
 * Minecraft Omega
 * Anembra Minecraft
 * Swisscraft
 * Matecraft
 * Titanium Gaming (Server of Runecraft developer Lvletei)
 * MCTwitch
 * Tribes Warfare
 * PDX Minecraft
 * Crimson Conquest
 * Naturecraft
 * WorldStone Origins

Building Runes
Runes are constructed as a pattern of odd dimensions (such as 3x3x3 or 5x5x1 blocks). Stone (but not cobblestone), dirt, and other "tier zero" blocks can be used to fill "blank" spaces in the pattern. The material the rune is constructed out of determines the rune's "tier". Higher tiers make the rune more powerful.

Note: Note not all runes can be affected by tier.

Runes are activated by using (right-click by default) the central block, or the floor below with any Tool. Different runes often have specific activation requirements. Shovel runes must be clicked on with a shovel, while teleporters can be activated with an empty hand.

= Tiers =

Most vanilla minecraft blocks may be used in the construction of runes. Each block has been assigned a tier value based on their rarity and difficulty to obtain, the tier affects the potency of the rune.

Consult tier block for a partial list of tiered materials.

Note: Server admins may change which tier a material is as of runecraft 2.11. See disabled-runes.txt for details.

= Rune Grimoire =

Here we have the layout of all known runes. For details, click the individual runes name.

Removed Runes
= Configuration = The mod configuration information is on Configuration

= Version History = Version History can be found Here

= Editing This Page =

If you want to edit this page with any new information please try to follow the 'template' being used on the rest of the runecraft pages.

Here is a small tutorial on how to use the templates for runes.

= Links =


 * Offical Runecraft website
 * Bukkit dev page

Runecraft