User:R0cketor/Types of Structures

This guide is intended for the style that a player may want for their base of operations.

'''This is a draft. Under no circumstances is this to be published by anyone other than me until it is complete.'''

Soon this will be a very big article (draft for now) so I suggest you use the Contents.

Intro
There are three types of shelter. These are not necessarily harder to build, but each of them have different uses, such as marking or defence.

 Headquarters : Headquarters are the most common structure. Normally they are pretty secure as the player stores most of their loot in chests either hidden underground or near a turret. Some headquarters may have a panic room and a self-destruction sequence, such as TNT's scattered around that will blow up if the player jumps into their panic room.

 Outpost : Outposts are the second most common structure. Unlike Headquarters, they are very defenseless. However Outposts are built if the player has found a great mine or lava river etc that is very far from their Headquarters. So, these Outposts will normally contain a few chests, a workbench, a furnace and other knick knacks that the player will need. Normally the outpost will eventually either become as big as Headquarters, be blown up by a creeper or turn into a railway station to the Headquarters.

 Land Marker  : Probably the least common. These are used like a compass, and are normally very high. They are like a lighthouse and will help you spot your base. Also some players will make a land marker on their own main base for identification, if it is underwater or such. Also, a Land Marker normally has an average amount of defense; Only a few Creepers may be able to reach you.

Headquarters
All bases in each difficulty are still ordered from weakest to strongest.

Flatland
Chances are you'll be dead by the end of the night. These are built with ONLY torches. Torches are spread over a long distance (but closely packed together) to prevent masses of mobs from long distances, however night will be upon you by the end of the day.


 * Defence: Fair
 * Mob Prevention: Long Range
 * Speed About one Minecraft Day (not including night)
 * Manoeverability: Easy to get around
 * Appeal: What's there to appeal?

Basic Dirt House
Basic Dirt Houses will normally be built next to a stone wall (naturally made) with dirt covering over to resemble somewhat a house.


 * Defence: Minimalistic
 * Mob Prevention: Inside House only
 * Speed: About one Minecraft Day (not including night)
 * Manouvreability: Easy to get around
 * Appeal: Looks a bit ugly

Dirt House Extra: Sand Door (1 use)
The sand door add-on is a makeshift door that will keep normal mobs out (except the Spider, of course) by blocking the horizontal path into the house.


 * Place a dirt block above your open doorway.
 * Place 2 or 3 sand blocks on top of it.
 * Now, when night approaches, destroy the dirt block and the sand will fall into your doorway, sealing off your house from zombies and skeletons! (unless destroyed by a creeper).

Speed: About 2 real life minutes.

Basic Wooden Fort
Wooden Forts are made using wooden planks and (finally) a wooden door. By this time the player has learnt basic architectural design and will begin their one (or two) storey fort. Trouble is they are highly flammable and will burn up. Most of them have a dirt panic room.


 * Defence: Low
 * Mob Prevention: Inside house only
 * Speed: About two Minecraft Days (not including night)
 * Manoevreability: Easy to get around
 * Appeal: Wooden texture can make it look nice.