Bedrock Edition exclusive features

This is the list of features available that exclusively to Pocket Edition.

General

 * Achievements


 * 39 additional achievements with a total of 72 achievements.
 * "Benchmarking" achievement is called "Benchmaking".


 * Add-ons
 * Used to change the way things the game look and behave, available in 2 types:
 * Behavior pack, used to change behavior of entities.
 * Resource pack, has the same uses like PC, it can also be used to change entities model, but can not be used to change blocks model.
 * Texture packs are available:
 * City Texture Pack
 * Plastic Texture Pack
 * Natural Texture Pack
 * Fantasy Texture Pack
 * Cartoon Texture Pack
 * Mash-up Packs 2016


 * Options
 * Graphics
 * Anti-Aliasing (Windows 10)
 * Fancy Leaves (Windows 10)
 * Particle Render Distance (Windows 10)
 * Texel Anti-Aliasing (Windows 10)
 * Other
 * Lock/unlock day cycle
 * Make old worlds infinite


 * Skins
 * Have extra pixels on the skin model.
 * Skin packs are available:
 * Town Folk
 * City Folk
 * Halloween Costumes
 * Biome Settlers Pack 1
 * Holiday Skin Pack 2015
 * Journey To The West
 * Redstone Specialists
 * Story Mode Skin Pack
 * Biome Settlers Pack 2
 * Villain Skin Pack
 * Minecon Skin Pack
 * Camp Fire Tales
 * Mash-up Packs 2016


 * Sounds
 * Exclusive sounds for jumping on blocks.


 * Weather
 * Does not end when sleeping.

Splashes
There are many splashes exclusive to the Pocket Edition.

Graphics

 * Graphics are more vibrant and smoother than in PC.
 * Burning mobs emit large particles with fire's animation.
 * At sunset and sunrise, clouds and ambient lighting will turn pink.
 * Water has smooth lighting.
 * The water in swamp biomes is a brownish dark-gray color, as opposed to darker blue in PC.
 * Blocks that emit light, such as lit furnaces, lit redstone, glowstone or lava, have less shadows on their sides as normal blocks do.
 * Slabs, stairs, and farmland do not block light.
 * Suffocation animation is different.
 * Animation for entering a Nether portal is different.
 * Player burning animation is different.
 * Lava has a different animation when flowing.
 * Eating animation for animals when feeding them.
 * Some mobs only have an attack animation.
 * Zombie pigman and baby zombie pigman

World generation

 * Biomes
 * Biomes that would exceed the 12-block height are shrunk to fit in, although the maximum tall block is 256 block height limit.


 * Desert Temple
 * If generated in a ravine or river, the temple's floor will be replaced by the bottom of the ground in a ravine or river, rather than just one block from TNT shape.


 * End city
 * Doesn't generate banners due to the lack of banners.
 * Doesn't generate end city wall


 * Far lands


 * The infinite worlds generate Far Lands since X/Z: ±12,550,821, like prior to Beta 1.8 on PC.
 * However, the PE Far Lands generate different structures and biomes.
 * The Stripe Lands are mostly a graphical glitch, however this area has distorted physics:
 * Players next to water are teleported into the Void.
 * Starts to generate at X/Z: ±16,777,216 and continues until the game's limits.


 * Witch Hut
 * Cauldron filled by random potion.
 * Chance of splash potion not reduced.
 * 2/3 of cauldron is filled with potion.

Blocks

 * Cauldron
 * Water color can be changed by adding dyes.
 * Colors can be mixed.
 * Can be used to dye items (like leather armor).
 * Water bottles can be used to refill water.
 * Can store potions.
 * Will make an explosion sound (not a real explosion) if potions are mixed, and the potions will disappear.
 * Potions inside cauldron creates potion particles.
 * Potion in cauldron can be used to make a tipped arrow.


 * Chest
 * Are directional; adjacent chests won't connect to form a large chest if they are facing different directions.
 * Chests can be placed next to a large chest horizontally, which they can't do on other versions of Minecraft.
 * Generate naturally inside large house in village which contain farm loot.
 * will close and can't be opened when any mobs or player stand on it.


 * Cobblestone Walls
 * Item display as 2 connected cobblestone wall.


 * Cobweb
 * Can generate at the top side of the building in a zombie village.


 * Enchantment Table
 * Gives off a light level of 12.


 * Flowers
 * Using bone meal on a one-block-high flower will cause dandelions or poppies to grow around it.


 * Glowing Obsidian
 * Can only be obtained through inventory editing.
 * Glows at light level 12.
 * Can only be mined using a diamond pickaxe with Silk Touch enchantment.
 * If mined without a diamond pickaxe, it will drop nothing.
 * If mined with a diamond pickaxe without Silk Touch enchantment, it will drop normal obsidian.


 * Grassless Dirt
 * Data value 1 is the grassless dirt from 1.7, acts as a temporary replacement for coarse dirt.


 * Ice
 * Opaque regardless of graphics settings.
 * Generate naturally in place of water in farm at ice plains village and cold taiga village.


 * Invisible Bedrock
 * Projectiles can pass through it.
 * Leaves a shadow.
 * Looks like a sheet of stone in inventory.


 * Item Frame
 * Uses  instead of.
 * Cannot share the same block with a transparent block.
 * Cannot share the same block space with other item frames.


 * Lava
 * Is possible to drown in.


 * Leaves
 * In snowy biomes, such as cold taiga, leaves appear frost covered when snowing.
 * Jungle Leaves
 * Opaque regardless of graphics settings.


 * Monster Spawners
 * Take slightly longer to mine than in PC.
 * Available in Creative mode.


 * Moss Stone
 * Can be found in a zombie village, (a village that spawns zombie villagers instead of normal villagers).


 * Nether Brick
 * Has a brighter texture.


 * Nether Reactor Core
 * Used for decoration only.
 * Can only be obtained using inventory editing.
 * Can only be mined using pickaxe with Silk Touch enchantment.
 * If mined using a pickaxe without Silk Touch enchantment, it will drop 3 diamonds and 6 iron ingots.


 * Observer
 * Unlike in PC, observers in Pocket Edition have some blocks that cannot be detected when they receive a block update.
 * Uses old observer texture.
 * Can't detect redstone update.


 * Obsidian
 * Requires 6.5 seconds to mine instead of 9.4.


 * Piston and Sticky Piston
 * Requires 1 tick to retract instead of retracting instantly as they do on other versions of Minecraft.
 * Have a thick, broader neck.
 * Can push block entities such as chests and dispensers.
 * When powered with a 1-tick pulse, a sticky piston will not leave the block it is pushing in front.
 * Takes longer time to extend.
 * When depowered while extending, pistons will continue to extend and then retract.
 * Quasi-connectivity (BUD powering) does not exist.


 * Podzol
 * Block ID 243, rather than ID 3 with data value 2.


 * Redstone Dust
 * When placed, it has a + shape instead of • if it is not connected to another redstone component.
 * Does not have quasi-connectivity, meaning many contraptions for the computer version have to be altered.


 * Reserved6
 * Can only be obtained through inventory editing.


 * Snow layers
 * Are affected by gravity.
 * Melts gradually in snowless biomes (except in extreme hills).
 * Called "Top Snow" in the inventory.
 * Can be placed inside 1-block tall' plants.


 * Stained Glass
 * Uses regular glass texture.


 * Stonecutter
 * Available in creative mode, used for decoration only.


 * Sugar Canes
 * Can be fully grown with bone meal.


 * Update Game Block
 * Block obtained from inventory editing.
 * Functions identically to the missing texture block.
 * Can be mined with bare hands (similar to dirt).


 * Water
 * Is affected by smooth lighting.

Items

 * Armor
 * Leather armor dyed in cauldron, instead of the crafting grid.
 * Stray wearing leather armor will show white colored leather armor, but when dropped, it just drop undyed leather armor.


 * Boats
 * Crafting recipe includes a Wooden Shovel.
 * Emits smoke when destroyed.


 * Clownfish and Pufferfish
 * Cannot be used to tame ocelots.


 * Empty Map
 * An empty map can be used to clone a map, but in the anvil.


 * Fishing Rod
 * Has a cubic bobber.


 * Leather Horse Armor
 * Can be dyed using a cauldron.
 * Can be crafted using 7 leather in the shape of an "H".


 * Lingering Potion
 * Lingering Potion of Decay.
 * Applies Wither II effect.
 * Has a duration of 0.10 sec.


 * Map
 * Can be crafted using nine paper in addition to the recipe used in other versions of the game.
 * Compass must be added through an anvil in order to show the player's position.
 * Cloned and zoomed using anvil, instead of the crafting table.
 * Has different color in different Biomes.


 * Potion
 * New type of potion: Potion of Decay.
 * Applies Wither II effect with duration of 0.40 sec.


 * Splash Potion
 * Splash Potion of Decay.
 * Applies Wither II effect.
 * Has a duration of 0.30 sec.


 * Steak
 * Renamed to Cooked Beef.


 * Tipped Arrows
 * Made by using an arrow in a cauldron filled with a potion.
 * New type of arrow: Arrow of Decay.
 * Has white pixelated texture.
 * Applies Wither II effect with duration of 0.05 sec.

Mobs

 * All feedable mobs
 * When feeding them, particle effects corresponding to food will appear.


 * All undead mobs
 * Have no chance to spawn wearing pumpkin and jack-o-lantern when Hallowen.

If a mob that a baby zombie or husk is riding dies or despawns, the baby zombie or husk will try to become a jockey again.
 * Baby zombies and baby husk
 * They have a 15% chance to want to be a jockey. If they want to be a jockey, upon nearing the player, villager or golem they will check for one of the following to mount prior to attacking:
 * Adult chicken
 * Adult ocelot
 * Becomes difficult to attack the player due to ocelot running away, and is slightly slower because the ocelot has the baby zombie's or baby husk speed. Still can be tamed. If the ocelot is tamed the baby zombie or baby husk will dismount.
 * Adult wolf
 * Becomes hostile and can't be tamed, but won't anger another wolf.
 * Adult zombie
 * Still can burn in sunlight.
 * Cow
 * Pig
 * Becomes unrideable and is under the control of the baby husk or baby zombie.
 * Sheep
 * Can still be dyed.
 * Spider
 * Adult zombie villager
 * Still can burn in sunlight and still can be cured; if it is cured the baby zombie or baby husk will dismount.
 * Adult zombie pigman
 * Becomes hostile, but won't anger other pigmen.
 * Cave Spider
 * Mooshroom
 * Still can be sheared, but will make baby zombie or baby husk dismount.
 * Adult husk
 * Horse, Donkey, and Mule
 * Become unrideable and is under baby husk or baby zombie's control.
 * Zombie Horse
 * Becomes unrideable. Under baby husk or baby zombie's control.
 * Skeleton Horse
 * Becomes unrideable. When struck by lightning, the Skeleton Horse will not turn into a group of Skeleton Horsemen. If already containing a horseman, skeleton will be under baby zombie's or baby husk control.
 * Polar Bear
 * Becomes hostile but won't anger other polar bear.


 * Blazes
 * Glow in the dark.
 * Will not take damage from another blaze fireball.


 * Cave Spider
 * Has a 1% chance of spawning as a Spider Jockey.
 * If in the Nether, they have a 1% chance of spawning as a wither jockey.
 * This makes it more dangerous, because if the player is attacked, the player will get the Poison effect from the cave spider and the Wither effect from the wither skeleton.
 * If an abandoned mineshaft generates in a snowy biome with a cave spider spawner in view of the sky, cave spiders have a chance to spawn as a cave spider jockey with a stray instead of a skeleton.


 * Chicken Jockey
 * Doesn't have a zombie villager variant (a baby zombie villager riding an adult chicken).
 * Ordinary chicken jockeys (a baby zombie riding an adult chicken) or husk chicken jockeys (baby husk riding adult chicken) will not spawn as a jockey, but have a 15% chance to want to be a jockey when trying to attack a player, villager, or golem.
 * Normal chicken jockeys have a higher chance to spawn in Pocket Edition because a baby zombie has 15% chance to want to be a jockey rather than the 5% chance to spawn as one on PC.
 * If the adult chicken that the baby zombie or husk is riding dies or despawns, the baby zombie will not attack the player and will run to the nearest mob that can be ridden to be a jockey again rather than continue attack the player, villager, or golem as on other versions of Minecraft.


 * Chickens
 * Baby forms can spawn naturally.


 * Creeper
 * Has a smaller explosion area, but the explosive damage is the same as in PC.
 * Has idle sounds.


 * Elder Guardians
 * Is considered a boss mob.


 * Ghasts
 * Have glowing eyes.


 * Iron Golem
 * Iron Golem spawn egg can only obtained through inventory editing.
 * Can damage Player on any difficulty including Peaceful.


 * Magma cubes
 * Cores glow in the dark.


 * Pigs
 * Have changed sound when accelerates.
 * Piglets can spawn naturally.


 * Rabbit
 * Has an exclusive texture.


 * Sheep
 * Color around their faces and patches when sheared correspond to their wool color.
 * Baby sheep can spawn naturally.


 * Shulker
 * Its shell can be dyed by using dyes.


 * Skeleton
 * If holding item besides a bow, skeleton do not use a melee attack, but instead attack the player with arrows as if the skeleton were using bow.


 * Snow Golems
 * Will not die in a jungle biome.
 * Have 10 HP instead of 4 HP.
 * Snow Golem spawn egg can only obtained through inventory editing.


 * Spider Jockey
 * Has more variants:
 * Spider Jockey: Skeleton riding Spider (ordinary spider jockey).
 * Wither Jockey: Wither Skeleton riding Spider.
 * Stray Spider Jockey: Stray riding Spider.
 * Cave Spider Jockey: Skeleton riding Cave Spider.
 * Wither Cave Spider Jockey: Wither skeleton riding Cave Spider.
 * Can only spawn using cave spider spawn egg in the nether, due to the cave spider having a 1% chance to become a cave spider jockey and skeleton having a 80% chance become wither skeleton.
 * Stray Cave Spider Jockey: Stray riding Cave Spider.
 * Baby zombie Spider Jockey: Baby zombie riding Spider.
 * Has 15% chance to mount spider when try attacking villager, player or golem.
 * Baby husk Spider Jockey: Baby husk riding Spider.
 * Has 15% chance to mount spider when try to attack villager, player, or golem.
 * Baby zombie Cave Spider Jockey: Baby zombie riding Cave Spider.
 * Has 15% chance to mount cave spider when try to attack villager, player, or golem.
 * Baby husk Cave Spider Jockey: Baby husk riding Cave Spider.
 * Has 15% chance to mount cave spider when try to attack villager, player, or golem.


 * Squids
 * Spawns version exclusive baby squids.
 * Produces a black cloud of "ink" particles when attacked.
 * Have bubbling particles.
 * Spawns only in ocean biomes.
 * Have exclusive sounds when spawning, diving underwater, and dying.
 * Move rapidly and swim deeper when attacked.


 * Villager
 * Generic Villager (Green Robed Villager) or Nitwit Villager are Unused.
 * Can't be traded with.
 * When you sneak at villager, the open button will display but it does nothing.


 * Wither
 * When its health reaches 50% it will spawn 3 - 4 Wither skeletons around itself.
 * New animation when created and killed.
 * New sounds.
 * HP is 600 instead of 300.


 * Wolves
 * Puppies can spawn naturally.
 * Can hurt player on Peaceful difficulty.


 * Zombie and Husk
 * Have no chance to spawn naturally as chicken jockey, due the baby zombie have different behavior than in PC.


 * Zombie Villager
 * Zombie Villager wearing armor or holding tools or weapons can't spawn naturally and can only be spawned using mob editing.
 * Does not have a chicken jockey variant (baby zombie villager riding chicken).
 * Zombie Villager spawn egg can only be obtained through inventory editing.
 * Zombie villager spawn inside igloo basement are farmer zombie villager instead of priest zombie villager.

History
Características exclusivas/Pocket Edition Fonctionnalités exclusives/Portable Pocket Edition/限定要素 Эксклюзивные нововведения (карманное издание) 携带版独有特性