Shield

{totems
 * imagesize=x150px
 * invimage2=
 * invimage3=White Shield
 * invimage4=Orange Shield
 * invimage5=Magenta Shield
 * invimage6=Light Blue Shield
 * invimage7=Yellow Shield
 * invimage8=Lime Shield
 * invimage9=Pink Shield
 * invimage10=Gray Shield
 * invimage11=Light Gray Shield
 * invimage12=Cyan Shield
 * invimage13=Purple Shield
 * invimage14=Blue Shield
 * invimage15=Brown Shield
 * invimage16=Green Shield
 * invimage17=Red Shield
 * invimage18=Black Shield
 * type=Combat
 * durability=337
 * renewable=Yes
 * stackable=No
 * multiplevers= See History
 * data=442

}}

Shields are tools used for protecting the player against attacks.

Repairing
Shields may also be repaired on an anvil by adding wood planks.

Defense
Shields are used for blocking incoming attacks. one causes the player to slow to a sneaking pace, and after four ticks, blockable attacks coming from in front of the player will deal no damage. When the shield blocks an attack, it takes damage equal to the strength of the attack (rounded down) plus 1. Some non-damage effects of ranged attacks (such as being set on fire by a fireball, or poisoned by a poisonous arrow) are prevented, while others (such as being set on fire by a flaming arrow) are not. Knockback from both melee attacks and projectiles is entirely nullified, while knockback from explosions is reduced to about one block. When a melee attack is blocked, the attacker will be knocked back slightly (one block away).

The shield blocks any directional attacks coming from up to (but not including) 90° away from the horizontal direction the player is facing, i.e. it covers almost a full hemisphere in front of the player. The player's vertical rotation normally makes no difference to the direction of blocked attacks, however, a player facing straight up or straight down might be unable to block attacks from any direction. Similarly, an attack coming from directly above or directly below cannot be blocked as it has no horizontal direction.

Blockable attacks include mob/player melee attacks, arrows, fireballs, thrown items such as tridents and snowballs, damage from Thorns, and some explosions (e.g. creeper explosions or TNT ignited by another player are blockable, but not TNT ignited by yourself or by a redstone mechanism). Shields do not block Guardian lasers.

If attacked by an axe, use of the shield may be disabled for 5 seconds. The shield also does not block for 0.25 seconds after being selected.

When hit by an arrow, the arrow can ricochet off the shield and hit other entities.

Applying patterns
Unlike with banners, shields cannot be repainted or washed in a cauldron. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield.

Shields with patterns can also be obtained using the same commands as banners, except  has to be replaced with.

Enchantments
A shield can receive the following enchantments, but only through an anvil:


 * Unbreaking
 * Mending
 * Curse of Vanishing

Gallery
Schild (Kampf) Bouclier Schild Tarcza Щит โล่ 盾牌