Java Edition mentioned features

Since the beginning of Minecraft's development, there have been a number of features that were mentioned by Mojang AB developers. These features are either currently planned for the next update, but have not yet appeared in a development version, or have simply been dropped or forgotten about.

Note that this page only documents features that were mentioned, but are not yet in the game. Features in development versions are described on the parent version page.

Planned
These features are planned to come to Minecraft sometime in the future, in an update that has not yet been determined.

Combat changes
A new combat system is currently in development which will only allow the player to attack when their weapon is fully charged among other changes.

Fletching and smithing table functionality
Fletching tables and smithing tables are set to gain functionality in "the next major themed update". The exact usage of these blocks has not been announced.

Biome updates
The Desert and Savanna biomes are both planned to have new additions in a future update, announced at the MINECON Earth 2018 biome chooser. This includes baobab trees, termites, ostriches, palm trees, oases, and meerkats. It is currently unknown when these additions will be added.

Super Fancy graphics
Docm77 confirmed in a tweet that sometime in the future, a new graphics setting will be added to Minecraft called "super fancy."

Blaze3D


A new Java Edition render engine called Blaze3D has been confirmed many times by Searge. There are also many references to this system in the game files, although it has not been functionally implemented.

Partially implemented
These features had been shown by a Mojang staff member, but either had no further development or were canceled shortly after.

Colored wood planks
Dinnerbone briefly thought about implementing colored wood planks, releasing a test image on his Twitter page. This however never got implemented, as can be seen from the following quotes. The idea was eventually replaced with stained clay.

Dirt slab


Before stone slabs were added to 0.26, Notch ran a test of dirt slabs. In the test they replaced dirt blocks, so that dirt surface without grass was half a block lower than grass. However, dirt slabs failed to dress cliff edges, caves, and ravines nicely. Because of this, they were never added to the actual game and were only mentioned once. They replaced all dirt blocks and did not grow grass on top.

Sky Dimension


The Sky Dimension was a planned dimension, intended to be the opposite of the Nether. It could be accessed using hacks, but portals to the Sky Dimension were never implemented. The idea was ultimately scrapped    and its code was reused to make the End. The End has a purple sky, no clouds, and the floating island are made entirely of End Stone. When in the End, the debug info displays the word "Sky" as the current biome name (This is no longer the case as of 14w17a).

With the addition of the Buffet functionality in 1.13 snapshot 18w15a, this can be recreated by using the "Floating Islands" option.

Mentioned
These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at Mojang, or no longer work on Minecraft.

Audio loops
Loops were unused sounds, found in the game files, and were possibly meant for when the player is in a specific type of location (i.e., in caves, forests, the ocean and beside a waterfall).

They were found in, and could be converted to reveal four loops, of birds chirping, cave chimes, ocean and waterfall noises.

Branches
Notch mentioned both of these in a blog post during Indev. The addition of sideways logs seems to be an alternative for branches. Implemented on chorus trees, but not on ordinary trees.

Blood
Notch mentioned that having bunnies jump and when killed pop into giblets and streams of blood.

Friends list
Notch mentioned on his blog, The Word of Notch, that friends lists would be added after Beta 1.8. The Minecraft documentary team of 2 Player Productions filmed a Keynote roadmap, containing these lines. Kristoffer mentioned on Twitter that he is currently working on friends lists for Scrolls, then for other Mojang games. These will be available for players with Mojang accounts. At MineCon 2012 Jeb stated that it would be a large implementation on the server side and will be used for all Mojang games, and that is a big project.

Inventory changes
An inventory rewrite was originally added in the snapshot 14w17a for Java Edition 1.8, but a roadblock was hit and they had to shelve it before the release of 1.8. Other changes to the inventory have been mentioned, including spectators can now look at people's inventory, visible health/armor bar on all players, seeing players' GUI when spectating from their POV and the return of shift-double-clicking.

Lua scripting
Lua Scripting was a feature mentioned by Notch as a way to create server side modifications. The server would be able to create custom commands, assign certain server functions to blocks, and create user groups. Players would not have to download scripts within or outside of the client, and therefore no client-side modifications will be necessary. Notch said that he wanted Lua to be an extension for Minecraft, but did not want Lua to turn Minecraft into a game engine.

Lua scripting has been further hinted at by Searge.

Rare tools/weapons
Dinnerbone said on Twitter he would like to add weapons/tools that cannot be crafted, and only obtained by treasure chests/trading, etc. For example, bows with faster drawback, boots that increase health, or night vision helmets. However, the attribute system has to be finished first.

Red dragon
Notch revealed during the 8th Seecret Friday Update that he would add dragons, one being the ender dragon, the other being red dragons. Jeb informed participants of his AMA on Reddit that he would add red dragons, but was unsure exactly how. The red dragon has not subsequently been added.

On October 22, 2013, Dinnerbone tweeted that the red dragon is "shelved" and not in development.

Later, on December 15, 2013, a Dinnerbone post on Reddit indicated his belief that red dragons likely will be implemented at some point:

Resource packs
Erik Broes mentioned that there may be easier customization of chat and sheep colors.

Ryan Holtz stated that he wanted to improve the rendering system to allow for customizable models and animations. Dinnerbone later stated that player models would not be able to be changed.

Seasons
Dinnerbone mentioned on Twitter that he was experimenting with adding seasons, and varying the length of day and night according to season. He also mentioned it during MineCon 2013. Seasons may include changes in color of tree leaves and may also be tied to real time.

Spike block
Spikes received a mention in mid-2009 by Notch in a blog post. These were originally planned for, working by extending and retracting spikes (and making them more "spike pistons" than anything), but were replaced by sticky pistons. On May 28, 2012, Dinnerbone stated that he'd like to add spike blocks, but is unsure of how to implement them.

Steel
Multiple references to steel were made early on in the game's development. Notch had stated that it could be made using coal and iron ore, and that it could be used for armor and weapons more powerful than iron. In-game, the flint and steel is crafted using raw iron.

Workbench (Plugin API)
The Plugin API, dubbed "Workbench", is a feature that allows mod developers to easily add more content to the game. In contrast to mods, plugins will not require any alteration of the minecraft.jar file itself, although they will also be slightly limited in their feature set. The Bukkit team will help make the official Plugin API.

Off-hand changes
Changes with the off-hand slot added in Java Edition 1.9 were planned on being added to Minecraft sometime in the future. Specifically, the player would no longer be able to or place blocks with any item in their off-hand slot. However, players would still be able to hold items in the off-hand slot, which still made the off-hand useful for maps and such. Also, blocking would still be able to be activated if the player is holding a shield in their off-hand. However, this regression was later retracted due to massive community backlash.

Brief mentions
These features were briefly mentioned, but no further information was given after that.

General features

 * More animals such as birds, and tree animals, to make the game seem more alive. Partially added in Java Edition 1.12 with parrots.
 * More structures in biomes Since this was mentioned, woodland mansions, End cities, shipwrecks, underwater ruins, and Pillager outposts have been implemented.
 * More dimensions
 * More rare structures and terrain changes Partially added with Ice Spikes.
 * More ores and cave types Since this post, flooded underwater caves have been implemented.
 * Height-based content, something like vertical biomes.
 * All exclusive Bedrock Edition features ported to Java Edition. See Official pages/Parity issue list for more info.

More specific features

 * Mentioned in 2009
 * In early development, Notch mentioned two more gamemodes, Team Survival Mode and Fortress Mode, which would include the ability to play Capture the Flag
 * Crystal, found underground


 * Mentioned in 2010
 * Animated swinging doors
 * Colliding clouds
 * Server portals
 * Moon
 * Turnips
 * Hamsters
 * Dungeon Mode: Same as Survival Mode, except players can't craft or modify the world. Planned to have been used to play missions on pre-made maps.
 * "Clan" mode.
 * Server-side scripting.
 * Land claim flags: planting a flag (possibly costs gold in Survival mode) claims an area of land. No monsters can spawn or die from age in that area, and only selected players can build in that area.
 * Smoke block: would be generated by fire, be passable, cast shadows, float upwards and disappear after a short time.
 * Gravity: all blocks except possibly obsidian would be affected by gravity. Floating islands would need obsidian veins to stay afloat. Notch later stated that he disliked the idea.
 * More crafting templates: arrows, food, armor, etc. (Possibly added in Java Edition 1.14.)
 * In-game anti-cheat: make the server check for flying, no clip and increased speed. Add those options to the client, but only enable if the server says it's okay.


 * Mentioned in 2011
 * The ability to choose what work saves to the level files
 * Rainbow crystalline caves
 * Scarecrows
 * Storing of achievements and statistics online
 * Cave maps - Notch stated that they are "an interesting idea".
 * Custom paintings
 * Hand-drawn signs
 * Exploding arrows


 * Mentioned in 2012
 * Crying Obsidian
 * Vertical redstone
 * Ability to design village buildings . Partially implemented with structure blocks.
 * Silk Touch yielding double half slabs
 * Ability to pause the game in multiplayer, but only for ops. Users will then get to chat until the game is back.
 * Minecarts usable as boats
 * Fallen trees (like what is currently in Bedrock Edition)
 * A new male mob that has no clothes.
 * More colors and texture pack customizations of maps
 * Flower pots breaking when hit by arrows. This has been added for chorus flowers.
 * Utilizing the space above the Nether ceiling for something else.
 * Fireworks having effects on mobs, such as scaring wolves. Implemented with elytra boosting and damaging mobs if explosive.
 * Maps would have more support for colors and support Texturepack textures


 * Mentioned in 2013
 * Minecart with Dispenser.png Minecart with dispenser;, the image may have just been showcasing the custom tile displays in minecarts which were added in the next snapshot, 13w02a.
 * Crystal Horse Armor
 * Dinnerbone's original demonstration of the  format for resource packs contained a sample properties file for fonts to determine character size and spacing. Despite the game code containing the code to read the files, it never actually uses them leaving character width and spacing to be determined dynamically.
 * Enchanted items apply attributes on use.
 * Cherry trees
 * Adding more places to display scoreboard scores.
 * Colored lighting
 * A better UI for server admins/ops, inspired by the twitch user moderation menu.
 * A resource pack-related feature that allows improved Russian font display
 * Better construction analysis
 * A new system that could alter weapon behavior.
 * This has been partially implemented in Java Edition 15w34a, with the implementation of attack speed
 * Easier way to implement terrain changes
 * Portable light (e.g. holding a torch in your hand which provides light).
 * A hug animation


 * Mentioned in 2014
 * Basalt
 * Improved camera controls
 * A gamerule which prevents rain/snow
 * This has been slightly implemented in 16w38a, with the implementation of the gamerule, which disables the weather from changing.
 * Dinnerbone has stated he has an "Ultimate Plan" with endermites that might include the dragon egg.
 * Rewriting the key bind system.
 * Building a custom sound system.
 * Sheep showing their color when shorn, like the Bedrock Edition
 * Multithreaded terrain generation rendering.
 * Fixes to chunk loading.
 * JSON support on signs and possibly implementing a way to "make it work in survival" . Searge later said "The plan is to eventually have every text that can be displayed on the screen use the text component system, then using § won't be necessary anymore."
 * Another rabbit skin
 * Changes to the world format - modularizing and storing in 16 block high sections, ids per chunk Such a feature would likely allow for infinite building height.
 * Ryan Holtz originally mentioned adding a slider for cloud height, though he later stated the idea was controversial among the team so he scrapped it.
 * Using the killer rabbit killing mobs for something.
 * Mesa temple
 * A marker entity.
 * OAuth
 * Reindeer - initially suggested for Christmas 2015.
 * Being able to make the world border's center slowly move


 * Mentioned in 2015
 * Corn
 * In game lore
 * Nether portals placing players in front if possible.
 * Entities possibly being able to switch between weapons - "There are no plans right now for entities to use that [offhand] slot, but it might be a potential change in the future. It's just cleaner to have generic support for the off-hand slot than adding a special-case the player class only."
 * Making it so shields are used to block attacks from the side the shield is held on.
 * A mob which camouflages with its environment - when developing the Shulker mob, Jeb initially had it so that the mob would camouflage with the surroundings, but due to difficulties with the code and rendering, he decided to abandon this element of the mob, but stated that it may happen in the future.
 * Allowing mobs to have additional random skins, similar to the kind of variation seen in horses, cats and rabbits.
 * Giving the ability to rotate and mirror structures.  . Structure blocks were later given the ability to rotate structures.
 * Minecart improvements after/in 1.10


 * Mentioned in 2016
 * Phasing out the minecart with furnace.
 * New musician villager that trades note blocks, jukeboxes, and music discs.
 * A Dragon Head banner pattern
 * If a piston gets powered and is unable to push, showing a smoke particle effect and playing a small "clunk" sound
 * If the bow used to craft a dispenser is enchanted, making the arrows fired from the dispenser to act accordingly


 * Mentioned in 2017
 * Ability to edit the skybox and biome/foliage/light colors in resource packs
 * More types of illagers, many suggested as joke. One of them, the Pillager, has been implemented in Java Edition 1.14.
 * Nether gold ore
 * A set of prismarine blocks with a color scheme matching that of the Elder Guardian, similarly to how regular prismarine imitates normal Guardians.


 * Mentioned in 2018
 * Full separation of fluids from blocks
 * Ability to make water occupy one side of a glass pane, but not the other
 * Seals/Sea Lions and/or Orcas
 * Pink river dolphins. These were not implemented due to time constraints.
 * Toggleable enchantment glows
 * The return of Customized worlds, "completely different from before", with "no more screens with 50 vague sliders."
 * Data-driven world generation using json files, allowing for custom structures.
 * A portal that would teleport the player to a different place in the Overworld.
 * A specific block to craft firework rockets, similar to how looms are used to craft banners.


 * Mentioned in 2019
 * A crawling animation

Joke features


Notch and other Mojang AB employees have frequently joked about adding various features to the game.


 * Searge jokingly stated that due to the fact that people didn't dislike the changes in the 15w42a snapshot, he would add a fuel requirement to crafting tables.
 * Koalas in tanks riding on planes with laser rifles was jokingly added to the "maybe later" list by Searge.
 * Hot dogs.
 * Herobrine. In every new major Minecraft update like Halloween Update, Adventure Update, Pretty Scary Update, Redstone Update, Horse Update, The Update That Changed The World, The Bountiful Update, The Combat Update, The Frostburn Update, The Exploration Update, The World of Color Update, and Update Aquatic, it says "removed Herobrine", but Herobrine was never implemented. This has also appeared in the changelog for Scrolls version 0.103.0.
 * When Hardcore mode was announced, a joke screenshot of "Ultra Hardcore Mode" was shown, where death would revoke an account's premium status.
 * Jeb joked about adding chips if 100% of the community agreed on what type the chips would be.
 * Jeb joked about adding more types dragons. In response, MissMarzenia joked "DRAGONS CONFIRMED."
 * Marc joked about adding Top Hats for 1.4.
 * A snapshot named 12marc40awesome containing various joke features such as volcanoes, more dragons, coral, fish, and fish blocks. Partially added in Java Edition 1.13 with fish and corals.
 * Pine cones.
 * Dinnerbone joked about adding dwarves when asked about it.
 * A texture known in the game files as "skis.png", was added in the Christmas/New Year update. Its textures were added by Dinnerbone as a red herring.
 * SethBling mentioned a downside of command blocks on one of his livestreams, and Dinnerbone joked about removing command blocks to accommodate him.
 * Dinnerbone joked that Minecraft pizza would be a good idea to add, and as a joke KrisJelbring stated that pizza is confirmed to be added.
 * After the announcement of pillagers, Dinnerbone and Jeb joked about several more villager portmanteaus:
 * Drillager: he comes and pokes holes in things.
 * Fillager: he fixes the previous guys stuff.
 * Thrillager: really likes heights and scary things.
 * Killager: but we kinda already have that.
 * Spillager: prevents you from drinking potions.
 * Stillager: just stands around blocking important doorways.
 * Millager: the only hard working one of the bunch.
 * Krillager: Swims around and gets eaten by whales
 * Mojang has made several April Fools jokes:
 * In 2011, the locked chest or "Steve Co. Supply Crate" was temporarily added which "allowed" various micro-transactions in the game.
 * In 2013, Mojang released Minecraft 2.0 which contained features such as pink withers and redstone bugs.
 * In 2014, the default sounds were replaced with a voice (specifically, that of ElementAnimation, a famous YouTuber group known for making several popular videos about Minecraft) saying the name of the sound's source, the music was replaced with a rendition of the title theme of the TV series Game of Thrones (consisting of the word "door" repeated to the tune of the music), and everyone's skins were replaced with modified versions of the villager textures, edited to fit the player model. This was all blamed on the villagers.
 * In 2015, Mojang released 15w14a, which made all the mobs in the game friendly and loving.
 * In 2016, Mojang released 1.RV-Pre1, which added trendy items of 2016.
 * In 2017, the Mine & Craft Digital Leisure Device was announced on the Minecraft website.
 * In 2018, Mojang released an 8-bit resource pack to 1.12.x and versions from 17w43a to 18w11a clients.
 * In 2019, Mojang released 3D Shareware v1.34, which changed the game's visual style to resemble 1990s video games.