User talk:Zerpa

Ore Graphs
Could you please update the ore graph for 1.9 Prerelease 5? or say how did you make this? :D

Ore Rates
How do you make these graphs? And could you make one for Minecraft 1.0.0, because its the full release ;) I hope you can --Dyon 12:32, 26 November 2011 (UTC)

Managed to get bukkit running to I could generate some terrain. Graph for 1.0.0 is up. --Zerpa 13:36, 26 November 2011 (UTC)

Nice, thanks ;) Maybe you could think of doing some research on where special blocks generate, like monster spawners, chest's and mushrooms. Or something like that. --Dyon 08:58, 27 November 2011 (UTC)

stats on all types of naturally occuring blocks
hi i want to make an economy based on the average percentage of a block per chunk, couls you please send me the data or how to get the data of occurence for all types please? If yes please email me at kodiac9 at gmail.com

Thanks

Ore chart addition
I like your ore charts, but there is an important concern I have.

Above y=64, there is less ground. Much less at say y=70 or higher. And in different amounts in different biomes.

Can you please express the ore quantity as percentage of non air-and-water blocks, instead of percentage of total blocks? This way, the "less blocks above ground" does not mean "artificially lowered percentage chance".

Also, can you please check if the mineral spawn rate differs in different biomes -- does the land under the oceans have the same stuff as deserts, or forests, or hills?

Keybounce