Java Edition 19w41a

19w41a is the ninth snapshot for Java Edition 1.15, released on October 9, 2019. It adds a new menu panorama, two new blocks, the ability to toggle sprinting and sneaking, and a new command for spectating.

Blocks

 * Honey blocks
 * Crafted from 4 honey bottles.
 * The bottles are not consumed (like buckets).
 * Walking is slowed, and jumping on it is limited.
 * If an entity is on a honey block that is pushed by a piston, the entity will be moved with the honey block.
 * Jumping into a wall of honey blocks causes the player to slide down and fall slowly.
 * Landing on a honey block cushions the player's fall.
 * When a honey block is pushed or pulled by a piston, it attempts to move all adjacent blocks in the same direction.
 * Works the same way as slime blocks.
 * Mobs and animals dislike walking on them.
 * Mobs will try to avoid the honey block when pathing to the player, however, if no path is available that doesn't involve honey blocks, the mob will still cross the honey blocks.


 * Honeycomb blocks
 * Purely decorative.
 * Crafted using 4 honeycombs.

Command format

 * Syntax is.
 * – the target entity to spectate.
 * If omitted, makes the player stop spectating.
 * – the player that should spectate the target.
 * Must be in spectator mode.
 * If omitted, @s (the executing player) is used.
 * If omitted, @s (the executing player) is used.


 * clickEvent
 * Added  action.

Gameplay

 * Controls
 * and inputs can now be switched between Hold and Toggle mode in the Accessibility Options.
 * Allows players to stay sneaked while opening different GUIs.
 * Also affects flying down in creative mode. When toggled, the player will keep going down until toggled again.

Mobs

 * Ender dragons
 * Removed a black dot on the transparent parts of wing texture.
 * Removed texture for part of wing bottom in the exploding ender dragon.


 * Iron golems
 * Now starts cracking upon losing health.
 * A sound plays on every cracking stage.
 * There are 4 stages, from uncracked to fully cracked, before the golem dies.
 * Can be healed iron ingots.
 * A sound plays each time the golem is repaired.
 * One iron ingot restores.
 * It takes 4 iron ingots to repair an iron golem from 1 HP to full health.

Gameplay

 * Status effects
 * Instant Damage
 * Added an effect sprite.
 * Instant Health
 * Added an effect sprite.
 * Saturation
 * Added an effect sprite.

General

 * Menu screen
 * Changed title screen background to reflect bees and hives related.
 * Descriptions under buttons on the Create World screen are now narrated.