Bedrock Edition mentioned features

Many features have been mentioned for inclusion in the Pocket Edition.

Note that this page only documents features that were mentioned but are not yet in the game. Features in development versions are described on the parent version page.

Far biome
A version exclusive Far biome, found at the edge of finite worlds was going to be implemented in 0.9.0 but got delayed.

Replacement of the Nether Reactor
Johan mentioned on the issue tracker that the Nether Reactor may be replaced in the future. Via the MCPE subreddit - Johan stated that the next iteration of the Nether Reactor will be some kind of "super dungeon" and that the Nether dimension is not currently on their radar. In reply to a comment on reddit, Tomasso stated he thought about it for 0.9.0. When the topic was brought up in the BlockTalk Q&A, Tomasso stated that he doesn't know how to deal with the Nether yet but that it “shouldn’t be that bad in the end… could be doable”. He stated that if the nether is implemented, the “Nether Reactor will do something different to what it does right now” On Tomasso's todo list, the Nether is listed.

Biome-based difficulty
Tomasso stated on reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather. This would vary the amount of hostile mobs at night and the amount of recources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions.

From the PC version
The developers have mentioned many features from the PC version which will eventually be included in the Pocket Edition.
 * Ender chests
 * Bonus chests
 * Experience
 * Horses
 * Banners
 * Frames and flower pots
 * Spider Jockeys
 * Riding pigs
 * Enchanting
 * Anvils
 * In-game music, new sound engine , note blocks , jukeboxes and music discs
 * Commands
 * Typing any word preceded with "/" would say "Command x not found." This hinted that commands were pre-programmed in the code, but not fully implemented. Tommaso stated that certain commands from PC will be given toggle switches.
 * Hunger
 * Weather
 * Varied minecart types and redstone-related blocks and items
 * Maps
 * Mobs AI, like the PC version
 * Ocelots
 * Originally planned for 0.9.0, but delayed
 * 256-block height limit
 * More difficulty modes and Hardcore mode
 * Stained Glass
 * Texture pack support
 * Twitch streaming
 * Survival interfaces in Creative
 * Skins
 * Sharing worlds
 * Server plugins

Brief mentions

 * Controller support
 * Splash screen for Android devices
 * Improved Controls with sprinting and crouching, relocated jump button and large device support
 * Possibly an animation for switching items
 * Android will have updated sounds
 * Creative Inventory, like the PC version.
 * New Buttons:
 * Breed [Animals/NPCS]
 * Dye [Sheep]
 * A version exclusive underworld underground structure
 * Cave Culling 2.0
 * Change of GUI button texture
 * Multiplayer chat scrolling
 * Demo/lite version re-release
 * External devices support
 * Programming interface
 * Copy worlds
 * Tommaso mentioned adding 3-D grass on grass blocks; although he decided against it as it was expensive and clashes with the style.
 * In layers 0-50, underworld structures may appear