Talk:Armor

Egg damage reduced by armor?
Eggs are both listed under things that damage armor and things that don't damage armor. Can someone check which is true? --82.135.92.89 19:28, 18 April 2015 (UTC)

Eggs do no damage to either the player, nor the armor while on a singleplayer world. I then logged onto a multiplayer world and spawned in 4 golden chestplates. One of the chestplates was ordinary and unenchanted, another was enchanted with unbreaking III, another one has thorns III, and the final one has thorns CXXVII (127). Each of the chestplates took 1 durability per hit. Now, as you may know thorns usually makes armor take extra damage when hit, and unbreaking usually makes it take less damage when hit. I then decided to try the same with a fishing rod, same thing.--PixelGMS (talk) 13:15, 27 July 2015 (UTC)

Once the first snapshot for 1.9 came out I decided I'd do some testing with the arrows, and all arrows, or atleast the 4 I tested, do damage to your armor. I tested the Instant health arrow, the Instant damage arrow, the Spectral arrow, and the Fire resistance arrow. The Insant damage arrow did extra durability damage to the armor.--PixelGMS (talk) 16:11, 29 July 2015 (UTC)

Chain Mail
Hi ‎TySkyo, about fire and chain mail: on this wiki we're covering only the latest version in the main body of the article, and any historical detail is covered in the History section. (See MCW:UPTODATE)

In the current version, there is no crafting recipe and there is no fire item fire that you can get in your inventory. You can go back and check too, fire was removed in a snapshot for 1.8. No way to hack it in anymore, no way to use commands, anything: the game has a list of things that it allows in item slots (or drops or whatever), and fire isn't on that list anymore. – Sealbudsman (Aaron) T/C 17:04, 13 August 2015 (UTC)

15w44a or 43a
Hi, I'm pretty sure the nether fortress changes and stronghold library changes happened along with the introduction of the loot table files in 14w43a, not the major rebalance in 44a, is that right? – Sealbudsman talk/contr 19:03, 30 October 2015 (UTC)
 * Hmm. Yeah, you're right, those two changes were 15w43a. Anomie x (talk) 21:10, 30 October 2015 (UTC)

Substantial rewrite for 1.9
This page may need a substantial rewrite for 1.9, beyond the simple removal of tags and such. I'll leave this to qualified hands. – Sealbudsman talk/contr 16:25, 29 February 2016 (UTC)


 * From the looks of it, most of the upcoming information is already there, it is just the old information which may or may not need to be removed.
 * If no one updates it with a few hours, you should be able to mark it with needs update, then at least readers know it is a bit outdated. – KnightMiner  t/c 16:45, 29 February 2016 (UTC)

Leather Tunic Protection IV VS. Diamond Chestplate
So I found a question on Minecraft Noob Test and it seem to be wrong. What is better? 1.Lether Tunic Protection IV 2.Diamond Chestplate 3.??? 4.??? --Nutchapol (talk) 17:06, 1 April 2016 (UTC)


 * So, what does the Noob Test say, what is actually better in the game, and what does this page lead a person to think? – Sealbudsman talk/contr 17:22, 1 April 2016 (UTC)

~

Damage reduction enchants
How is damage reduced? Is raw damage first reduced by enchants, or first reduced by armor ? In other words: total damage = [(damage*(1-CappedEPF/25))]*(1-max(defensePoints/5;defensePoints-[damage*(1-cappedEPF/25)]/(2+toughness/4)))25) - enchant reduction before armor reduction OR total damage = [damage*(1-max(defensePoints/5;defensePoints-damage/(2+toughness/4))/25)]*(1-CappedEPF/25) - armor reduction before enchant reduction --141.0.12.128 20:00, 30 April 2016 (UTC)


 * This is not true.


 * damage = damage * ( 1 - max( defensePoints / 5, defensePoints - damage / (2 + (toughness / 4) ) ) / 25 )
 * damage = 100 * ( 1 - max( 55 / 5, 55 - 100 / (2 + (8 / 4) ) ) / 25 )
 * damage = 100 * ( 1 - max( 55 / 5, 55 - 100 / (2 + (2) ) ) / 25 )
 * damage = 100 * ( 1 - max( 55 / 5, 55 - 100 / (4) ) / 25 )
 * damage = 100 * ( 1 - max( 55 / 5, 55 - 25 ) / 25 )
 * damage = 100 * ( 1 - max( 11, 30 ) / 25 )
 * damage = 100 * ( 1 - 30 / 25 )
 * damage = 100 * ( 1 - 1.2 )
 * damage = 100 * ( -0.2 ) ???
 * damage = -20 ??? Meaning you ABSORB damage? Wat.


 * These are just using numbers I was playing around with, but if this formula is true then at a certain damage/armor/toughness level you would actually gain health by being hit. I simply don't believe it and unless anyone can confirm it, please elaborate either how my math was wrong here? Or, if the formula is wrong please remove the table until someone can give us a definitive answer on what the freak "Armour Toughness" actually does. (My guess is that it affects durability, nothing else?..) –Preceding unsigned comment was added by Xexorian (talk • contribs) at 13:05, 18 June 2016 (UTC). Please sign your posts with
 * There's a "min(20, ...)" in the formula that wasn't mentioned, because getting that level of defensePoints requires cheats. Anomie x (talk) 13:35, 18 June 2016 (UTC)
 * It would be nice to have the actual formula for this for those of us who are modding for RPG servers like myself. The information is crucial when we're playing around with custom mobs, custom items, etc. Does anyone have a complete formula or table describing dmg vs armor and a toughness 'slider' that we can scale the graph to, it would be nice to have this at a glance as an informative table, but that is a bit beyond my skills without spending a lot of hours researching how to even make aforementioned table/graph. Thank you. --20:06, 21 June 2016 (UTC)50.248.250.158
 * The correct formula is already in the article. You can apply it in whatever program you like to make all the graphs you want. Anomie x (talk) 23:15, 21 June 2016 (UTC)

Firstly, defensePoints cannot exceed 20. Secondly, figuring out what toughness does is as easy as looking at how it affects the equation; as toughness increases, the divisor for the "damage" variable increases; this means that the more toughness someone has, the less high-damage attacks will reduce the % protection provided by armor. For example, with no toughness, a person with full iron armor (15 defensePoints) will take 16 damage from a 20-damage attack (you can do the math yourself); but a person with the same number of defensePoints and 4 toughness points (diamond helmet and boots, chain chest and legs) will only take 13.3333 damage from a 20-damage attack. This is because the toughness has lessened the defensePoint reduction of the damage dealt. Logicalpencils (talk) 15:22, 18 June 2016 (UTC)

In response to the most recent request for a table/graph, I can't personally provide the whole set of tables for you, but the Armor page already has a Damage vs Armor table; it only goes up to 20 damage, doesn't include fractional damage values, and ignores toughness, but it's very useful for quick reference. If you don't want to deal with trying to figure out damage based on three variables, then I do also have a trick you can use: if you set the toughness value of a piece of armor very, very high, then you can approximate the old armor system -- that is, each armor point always protects a full 4% of incoming damage, regardless of how strong the attack is. Logicalpencils (talk) 22:07, 21 June 2016 (UTC)

Merge back?
It looks weird to have this and associated Helmet, Chestplate, Leggings and Boots articles being as they are now: each of associated pages duplicate information at the main page and vice versa. I’m skeptical of the idea of splitting the article at all; even if this may give some technical benefits (mainly regarding the Crafting template, I suppose), this is not of much benefit for readers. So I propose getting rid of these satellite articles and move whatever information that isn’t duplicated (if exist) from them to here. — NickTheRed37 (issues’ wall) 16:15, 8 May 2016 (UTC)


 * I do see there's a fair bit of duplication; one thing from the satellites that would go over is the list of what can be enchanted with what. – Sealbudsman talk/contr 20:02, 11 May 2016 (UTC)


 * Reading through Minecraft_Wiki_talk:Community_portal/Archive_15, it seems that the original intent was to put piece-specific information in their respective pages, and leave information relating to all armor in its page. It actually looks like it's mostly still that way, but with almost total overlap in the Obtaining section.  And from piece to piece, there's a lot of overlap: Helmet page looks like Leggings page, and so on.  I think there's room for improvement.  Would you be able to create a mockup?  – Sealbudsman talk/contr 21:01, 12 May 2016 (UTC)


 * I’m currently working on stuff on the Russian wiki, so the mockup wouldn’t be soon. If will ever be, since I’m not interested in making it. — NickTheRed37 (issues’ wall) 17:03, 13 May 2016 (UTC)
 * These pages are basically the same subject. The only difference is the amount of defense points (which can be put in the same table) and the obtaining methods. The pages can easily be merged and readers can easily find the information. The BlobsPaper.png 02:07, 17 May 2016 (UTC)