Alpha Codes

MINECRAFT ALPHA CODES

/Set these in your Server Title so that they initialize with the server. For example "Servername -ADM## AR#5"

Init Codes

/This must go before any other code for the code validation to work properly

-ADM##

''/If the previous code did not work, it is because your system is configured in +r mode. Use the code below.''

-ADM#2

Map Codes

''/These should go after your init code in alphabetical order.

/Each code should be separated with a space

/You may use as many or none of these. You do not need to use them all, but those you do not use will default to a value of 5.''

AR#5 /acending rock, determines the likelyhood of large rock mountains (max value of 10)

BC#5 /big caves, determines the likelyhood of bigger caves being spawned (max value of 10) 

DW#5 /deep water, determines the likelyhood of water being deep (max value of 10)

FLM#7 /Flat Map, determines the likelyhood of areas of flat terrain such as deserts and plains grass (max value of 20, default of 7)

TT#2 /tall trees, determines the likelyhood of an area of taller trees spawning (max value of 5, default of 2)

Outdates Codes

-Skyblue## /code no longer works in Minecraft versions since August 2010