Bedrock Edition beta 1.12.0.3

Beta 1.12.0.3 is the second beta version released for Bedrock Edition 1.12.0, released on May 1, 2019, which changes splash texts and fixes bugs.

General

 * Splashes
 * Added new splash texts:
 * "All blocks covered!"
 * "feedback.minecraft.net"
 * "It came from space."
 * "Rainbow turtle?"
 * "Something funny!"
 * "I need more context."
 * "Ahhhhhh!"
 * "Don't worry, be happy!"
 * "Water bottle!"
 * "What's the question?"
 * "Plant a tree!"
 * "Go to the dentist!"
 * "What do you expect?"
 * "Look mum, I'm in a splash!"

Blocks

 * Bamboo
 * Updated the texture brightness slightly, to match Java Edition.

General

 * Add-ons
 * The behavior pack template once again contains the 'spawn_rules' folder.
 * Recipe and item JSON files have been added to the behavior pack template.


 * Menu screen
 * The "Store" button has been renamed to "Marketplace".


 * Splashes
 * Removed splashes referencing Notch:
 * "Made by Notch!"
 * "The Work of Notch!"
 * "110813!"

Fixes

 * Crashes
 * Fixed several crashes that could occur during gameplay.
 * Fixed a crash that could sometimes occur when loading certain marketplace worlds.


 * Performance
 * Improved performance around villages and villager job sites.
 * Fixed a memory leak that occurred with the script engine.


 * General
 * Fixed an issue where consuming the last item in a stack to unlock an achievement could cause the achievement not to unlock.


 * Gameplay
 * Player models no longer have flipped arms and legs.
 * The "Haggler" achievement once again unlocks when requirements are met.
 * Villager trading now properly takes away items from the second slot, when applicable.
 * Shields and tridents are no longer invisible when held.
 * Players no longer see through the world when clipping into blocks after leaving a boat.


 * Mobs
 * Tamed tuxedo cats now use the proper texture.
 * Stray cats can no longer claim beds in villages for worlds converted from version 1.10.
 * Villagers now always spawn as V1 when using template worlds, including Marketplace worlds.
 * Witches no longer jump when attacking.
 * Fixed some geometry animation issues for various skin packs.
 * The ghast spinning model in monster spawners is now the correct size.
 * Improved pathing for variable sized mobs.
 * Zombies and vindicators now break doors down faster.
 * Fixed wandering trader podzol and coral trades.
 * Fletchers now trade 16 arrows instead of 5.
 * Changed the cost of butcher's cooked rabbit trade.
 * Leatherworker's saddle trade is lowered from 10 to 6 emeralds.


 * Blocks
 * Flowing lava once again turns into cobblestone when hit by water.
 * Frosted ice blocks can now be broken.
 * Slabs and other non-solid blocks once again prevent grass from growing on dirt.
 * Logs can once again be turned into stripped logs with axes.
 * Rails at a T-junction once again change directions when powered by redstone.
 * Fixed smokers not having the correct texture underneath.
 * Armor stands can once again hold armor stand items.


 * Items
 * Correct colors of wool are now displayed as a material required to create colored banners in the recipe book.
 * Fixed several items not losing durability when used.


 * Graphical
 * The player's arm is no longer displaced in first person view after eating food.
 * Composter growth particles now appear in the correct location.
 * Fixed animated textures for flowing lava and water on several texture packs.
 * Fixed gray textures that sometimes appeared on doors and trapdoors.


 * User interface
 * Attempting to combine stacks of the same item no longer swaps them instead on touch controls.
 * Items are no longer lost when swapping to and from the off-hand slot on touch controls.
 * The How to Play button on the cartography table now directs to the proper screen.
 * Sweet berries no longer disappear on the hotbar when they are highlighted.
 * Killing a wandering trader's llama can no longer show their inventory screen.


 * Commands
 * Removed "tile" prefix in the command.
 * Blocks and entities that aren't available in the Creative inventory no longer require the "minecraft" namespace when used as parameters in slash commands.
 * Commands can now be auto-completed on command blocks without leading with a /.


 * Add-ons and script engine
 * documentation now generates correctly.
 * Corrected block event descriptions.
 * Custom entities now correctly re-evaluate current target validity.
 * '' now returns a 3D array of block objects.
 * Fixed incorrect component name for entities with the new '' component.
 * and now correctly handle getting a block when given an actor position (or any non-integer position).