Talk:Resource pack

Is there an analogous server property supported from texture-pack= to resource-pack= so that administrators can send hosted packs? –Preceding unsigned comment was added by 108.184.132.125 (talk)&#32;21:53, 28 June 2013 (UTC)‎. Please sign your posts with

Whoops. I misunderstood the edit. Thanks for fixing it.  LB ( T 01:31, 27 July 2013 (UTC)

Link to Texture Pack Ender
Should probably be a link to a Mojang page hosting the file, not the file itself. It's harder to trust, less informative, and any editor could hypothetically edit the link to point to a malicious .jar instead. --173.241.66.195 20:14, 5 July 2013 (UTC)

Resource pack tutorial?
We already have an outdated texture pack tutorial, will we get a new one on creating a resource pack? 71.219.159.232 21:13, 29 June 2013 (UTC)

Should we add a list of subfolders, item names, etc to make it easier to make resource packs?
Considering that there are now several hundred new and unique names for each texture, which are in some cases difficult to guess (ex. cloth0=white wool, diode=repeater, etc.), should we add a minimizable list of item/block texture names and their respective subfolders? It seems like this would be a highly useful resource for mod and resource pack makers. We could use Dinnerbone's unstitched texture model as a base for the list (see the texture pack wiki page for the .zip download); while this list is already outdated and only contains blocks and items (no entities or environment textures ex. sun/moon, chests) it would be a great start, and could be easily added on to.

If not a list then perhaps we could add on to that file and create a full resource pack template for people to download, that way people could download that and simply modify the textures as they please and save them under the same name without having to create new ones and figure out where to put them.

Note: the reason I'm not doing it for myself is because I'm no good at formatting pages on the wiki and I have no idea how to pull that type of list off, although I could make a list of all the texture names if someone else could format the page (and obviously everyone likes the idea in the first place). --Droid1134 01:55, 30 June 2013 (UTC)


 * A list of editable files could be useful. To save effort, most of it can probably be copied from minecraft.jar and .minecraft/1.6. As for a resource pack template, the Minecraft Terms of Use don't address it specifically, but it might fall under the "don't distribute anything we've made" rule. The Texture Pack section of the forum would be a better place to host it, if it's allowable. -- Orthotope talk 03:28, 30 June 2013 (UTC)

Is there a way to add collapsible elements to a treeview? I try to complete the resource pack treeview, but the list becomes very bulky... --Meringue 10:45, 21 August 2013 (UTC)


 * No, the treeview is a list, collapsible uses tables. The whole thing is collapsible though, so it doesn't matter. –ultradude25 ᐸ Talk Contribs – 14:18, 21 August 2013 (UTC)

Example resource pack
I recently made an example resource pack. Does anyone know where to upload it, and how to format the link and text around it? Valuta 12:43, 4 July 2013 (UTC)

.lang?
I'm making a resource pack and i need to know which .lang file i need to change for the US language
 * To create language pack as resource pack:
 * pack.png (optional) - thumbnail image in the resource pack selection screen
 * pack.mcmeta - pseudo JSON file; example. If you want to use non-ascii characters, should escape them (UTF-8 is not allowed).
 * assets
 * minecraft
 * lang
 * en_US.lang - your language file.
 * Then create a folder under '.minecraft/resourcepack' folder and put these files. Launch Minecraft, choose resource pack, then you can use new language pack. But currently you cannot choose multiple resource packs, so you can use texture pack or language pack exclusively. --AMotohiko 10:56, 5 July 2013 (UTC)
 * en_US.lang - your language file.
 * Then create a folder under '.minecraft/resourcepack' folder and put these files. Launch Minecraft, choose resource pack, then you can use new language pack. But currently you cannot choose multiple resource packs, so you can use texture pack or language pack exclusively. --AMotohiko 10:56, 5 July 2013 (UTC)

I have a question. I looked in the [lang] folder under [assets], and I couldn't find a file named [en_us.lang], which I am assuming is the American English language, yet American English is available when I play. What does this mean? I sort of wanted to have the en_us file and merely edit it, instead of starting from scratch. Thanks! Goldenguy880 75.76.135.138 03:17, 4 September 2013 (UTC)


 * en_us.lang is inside the minecraft.jar file.  LB ( T 14:16, 5 September 2013 (UTC)


 * Thanks for replying. Is there any way to open and view it, or do I have to download an example en_us.lang file? Goldenguy880 75.76.135.138 21:09, 10 September 2013 (UTC)


 * Jar files are just specifically-structured zip files, so they can be opened with any decent archive manager. -- Orthotope talk 00:38, 11 September 2013 (UTC)


 * In particular, you can just rename the .jar to .zip (you need file extensions visible) and then open it with your OS's native archiving tool. This works on Windows without installing any software.  LB ( T 01:24, 11 September 2013 (UTC)


 * This worked! Thanks so much both of you for taking the time to reply and explain things so well! Goldenguy880 75.76.135.138 20:39, 18 September 2013 (UTC)

sound
I'm making a StarWars Resource Pack and I Can't figure out how to change the sound, music, and records. PLEASE HELP ME!!!!!!!!

Let me see. First, I believe the sounds have to be .ogg files. Here is an example: If you want to make the bow sound like a blaster, first you have to find a sound effect on Freesound or some other website(or record it yourself). Next, rename the file to [bow.ogg]. This is the name of the sound effect of the bow firing. To see where to put the sound files for all your custom sounds, look at the Folder Structure section on this page and in there, look for the names of the sounds you want to replace. I hope this helps! Good luck with your Star Wars Pack, I'm sure it'll be great! Goldenguy880 75.76.135.138 21:20, 3 September 2013 (UTC)

Does anyone know how to get a resource pack?
I have been trying to get one FOREVER but I can't seem to figure out how... Enderderp572 22:12, 9 July 201
 * CLICK MY USERNAME ABOVE AND PLZ GIVE ME A GOOD ADVENTURE MAP!


 * Search online, if there aren't any wait until people make some. Or get a texture pack from 1.5.2 & use the texture ender from Mojang. 174.126.44.43 13:32, 11 July 2013 (UTC)

Where do I put the font properties?
The article doesn't make clear where the font properties go - which json file and where within it?  LB ( T 20:12, 20 July 2013 (UTC)
 * Works like other .mcmeta files; to modify the default font you would put it alongside ascii.png in a file called ascii.png.mcmeta. I literally just found this out through trial and error and I'm so happy I managed to make my font work at last! Techy4198 10:52, 22 July 2013 (UTC)

Default Arrow Texture: 16x16 or 32x32?
Recently, I was trying to retexture Arrows to lasers (the entity, not the item) and I found out that the entity/arrow.png image was 32x32, instead of 16x16, like everything else* in the default resource pack. Is this how it's supposed to be?

.*I'm not sure now... Goldenguy880 75.76.135.138 14:02, 7 August 2013 (UTC)


 * It doesn't matter, Minecraft will always scale the image appropriately. When it comes to entities the image sizes are all inconsistent because, well, different parts of things are different sizes. Also, please sign your comments with four tildes, it is replaced with your signature automatically.  LB ( T 01:41, 7 August 2013 (UTC)


 * Okay, thanks! This was my first talk topic, plus I don't have an account, so thanks for the help!

Goldenguy880 75.76.135.138 14:02, 7 August 2013 (UTC)

Pack List
Since this has replaced the texture pack listing on the main page, it really needs a list of available packs. People may come here looking for them and only find a "how to". This could be implemented simply by creating links to the existing Pack list. 75.73.224.65 20:28, 14 August 2013 (UTC)


 * To be honest, the wiki was never a good spot to list packs - i'd suggest to add links to the 3 usual sites instead: Minecraftforums resource pack subforum, Curse, Planetminecraft? --Meringue 12:54, 15 August 2013 (UTC)


 * Well Meringue, I don't care about "the wiki was never a good spot to list packs". It has always been done that way since alpha started supporting texture packs. if it has always been done like that for that long, then it is a fine tradition. And I don't think we should not list Resource packs on the Wiki. In fact 'WE SHOULD.' Good luck 75.73.224.65! :)

76.0.96.148 16:48, 15 August 2013 (UTC)


 * I agree with Meringue here, the wiki is not a very good place for listing things made by the community. It has to be constantly kept up to date rather than letting an existing website do that automatically. If you want that list you should work on it yourself, don't just say it should exist and then tell us to add it. Texture Packs/Resource Packs change and appear and disappear too often to easily maintain a list for, especially on a wiki.  LB ( T 20:22, 15 August 2013 (UTC)

A resource pack list with one single pack has just been added, that's extremely useless in my opinion - either add all packs and update the list constantly or let it be at all? --Meringue 18:07, 5 September 2013 (UTC)

????!?!?!
The resource pack i was using changed the names of items! What is going on? I didnt know you could do that. I used the Portal resource pack, it used to be a texture pack, and while it was a texture pack everything was normal, but as soon as i unstiched it the Blue Wool turned in Wheatly?!?!?! I use no mods, and didnt rename using an anvil, because it was fresh out of my creative inventory. This makes 0% sense. Mokiki 00:33, 1 September 2013 (UTC)


 * Resource packs can include custom languages, but you would have had to select the language in your language settings.  LB ( T 04:47, 1 September 2013 (UTC)

Editing the colormap
I want to edit the colormaps of grass and foliage. I've never done this before, so I would really appreciate it if someone could give me an explanation of how the colormap works. maybe this could be added to the page. Thanks! Goldenguy880 75.76.135.138 19:22, 3 September 2013 (UTC)

Here's a guide. By the way, works only when the game is patched. http://www.minecraftforum.net/topic/870780-biome-palette-template-up-to-date/ --Meringue 19:49, 3 September 2013 (UTC)

Okay, Thanks. My alien planet just wouldn't look right with green grass... Goldenguy880 75.76.135.138 21:05, 3 September 2013 (UTC)

All right, I just want to say that this was a really big help to me. I don't want this to sound like I'm being demanding and ungrateful. That being said, the way I found out about colormaps was from the Novaskin Texture Editor. They were in a folder under textures called colormap, and there were two images in that folder: [foliage.png] and [grass.png]. My guess is that grass.png was the one he was talking about in his post since grass is determined by the biome.(I will admit that I might be completely mixed up with my figuring.) Do you happen to know anything about the foliage.png? I would really appreciate it. I apoligize if I sounded ungrateful and demanding. Please forgive me. Goldenguy880 75.76.135.138 21:46, 3 September 2013 (UTC)