Java Edition Combat Test 6

Combat Test 6 is the sixth experimental version of a future combat revision. This version was released on Reddit, but it does not appear in the launcher.

Items

 * Axes
 * Removed other weapon enchantments from the enchanting table.


 * Bows
 * Bow and arrow accuracy now slowly decreases the longer you pull the bow.

Non-mob entities

 * Projectiles
 * Player momentum is added to thrown projectiles, but only in the direction the player are aiming.

Gameplay

 * Combat
 * Removed "Coyote Time".
 * Missing now only puts a 4 tick delay until the next attack regardless of weapon.
 * Increased base reach to 3 (was 2.5) and removed bonus reach for delayed attacks.


 * Eating
 * Reverted eating time to 32 ticks.
 * Eating is now interrupted if something hits the player.
 * Natural healing is even faster (2 seconds, was 3 seconds).
 * Natural healing drains food 50% slower.
 * Reintroduced the rule that sprinting requires more than 6 points of food.


 * Enchantments
 * Renamed Chopping to Cleaving.
 * Nerfed Sweeping Edge enchantment to 25/33/37.5 percent (was 50/66/75%).


 * HUD
 * Removed the attack indicator completely since it is no longer used by any systems.


 * Shields
 * Shields now only protect up to 5 damage for melee attacks (still 100% against projectiles).
 * Shields recover faster after an attack.


 * Weapons
 * Swords always have sweeping attacks again, axes have it with the Sweeping enchantment.

Fixes

 * From the previous development version
 * Fixed knockback calculation.
 * Fixed damage value on items being off-by-one client-side.
 * Fixed bug that caused players to be unable to attack/interract after respawning.