Java Edition 14w10a

14w10a is the fourteenth snapshot released for 1.8.

Additions

 * Splash
 * "So sweet, like a nice bon bon!"
 * "Popping tags!"
 * Statistics
 * Detects how many cm the player has moved while crouching
 * Detects how many cm the player has moved while sprinting
 * Detects how much time has passed (in ticks) since the player's last death
 * Gamerule
 * Toggles whether or not death messages are visible (in chat)
 * Tamed Ocelots and Tamed Wolves
 * Now display a death message if named with a name tag.
 * Toggles whether or not death messages are visible (in chat)
 * Tamed Ocelots and Tamed Wolves
 * Now display a death message if named with a name tag.
 * Now display a death message if named with a name tag.

Changes

 * Scoreboard
 * Testing for scores now also works in  entity selector
 * Added scoreboard team property to disable death messages: with options ,  ,  ,
 * Command can now filter by NBT data
 * Skeletons
 * Flee when being attacked by wolves, instead of fighting back
 * Wolves
 * Will now attack skeletons automatically, like how they attack sheep automatically
 * Creative Mode
 * Players in creative mode can now damage entities even if they are flagged invulnerable
 * Paintings & Item Frames
 * Improved position handling of item frames and paintings
 * Commands
 * Minor tweaks to make it more reliable
 * Block Models
 * Converted more blocks: repeaters, comparators, beds, hoppers, doors, melon/pumpkin stems, cake and lily pads
 * Rotation can now be done in increments of 22.5 degrees on a single axis
 * Being able to override not just a model, not just a block's model, but an individual block variant's model
 * F3+T and F3+S now reload models
 * UUID
 * All player lists will now be converted to be UUID-based automatically
 * Trading
 * A new NBT, which can be set to true or false, that controls villagers giving xp for trading
 * Potion tooltips
 * The NBT  now has a 5th bit (value of 32) that hides potion effects
 * The NBT  now has a 5th bit (value of 32) that hides potion effects

Fixes

 * Fixed  for many items
 * Foods, milk, potions, bows, carrots on a stick, fishing rods work with
 * Empty buckets augment  when used to pick up water or lava, but not when milking a cow.
 * Armors, leads, saddles, taming, breeding, lava and water buckets, and wooden bowls still don't work with.
 * Fixed debug rendering of bounding boxes for many entities
 * Fixed potential "infinite" recursion issue with the command in commandblocks
 * – Paintings & item frames can overlap / Z-fighting when overlapping
 * – Inconsistent door texture
 * – While lying in bed nearby mobs will look above the player
 * – Players' nameplates are too low while sleeping in beds
 * – Use Item Stat Corresponds to Left-click, Not Right-click

From the 1.8 snapshots

 * – Wither cant be killed with while invulnerable
 * – Improper Cake Texture
 * – Phantom floating mobs are generated by any spawner (including natural dungeon spawners)
 * –,  ,   or   doesn't include dead player
 * – Armor Doesn't Hide for the player himself In Spectator
 * – Spectator mode can throw item in every place, but can't take them
 * – In spectator mode, mobs can still follow the player
 * –  selector does not accept scoreboard parameters in non-player entities.
 * – Hand shifts to the side when crouching/sneaking
 * – Fishing line casts below the Player
 * – Player 2 blocks higher when sleeping in bed and noclip
 * – Other Player's arms aren't moving when watching them mining/placing blocks
 * – Block sounds are distorted if walking with left and right keys
 * – Cannot disable experience from villager trades
 * – Cannot hide potion effect tooltips using
 * – Falling sand doesn't display when summoned
 * – Placing a Sign with NBT Tags doesn't apply the tags to sign
 * – Vines no longer have a back face texture
 * – Baby cow eye height is misplaced and causes them to suffocate in 1-high areas
 * – command block T flip flop (command crash game)

From the previous snapshot

 * – wrong comparator output
 * – Brewing Stand CTRL+Middle Click Copy Derp