Bedrock Edition beta 1.16.100.59

Beta 1.16.100.59 is the tenth beta version for Bedrock Edition 1.16.100, released on October 8, 2020, which adds a new command, re-adds RenderDragon, and fixes bugs.

Command format

 * Used to set an action on a certain schedule.
 * Works differently than Java Edition counterparts.
 * Works differently than Java Edition counterparts.

Command format

 * Added the ability to pick between different shake types
 * Added the ability to pick between different shake types

General

 * RenderDragon
 * Re-enabled in the beta.


 * Technical
 * Add Block
 * Add Block content is not allowed to use Vanilla Block identifiers to avoid content collisions
 * does not modify the block position from incoming parameters


 * Components
 * Added a Lock in Inventory (minecraft:lock_in_inventory) component that can be applied to an item via the and  commands. This prevents the item from being removed from the player's inventory, dropped, or crafted with.
 * Added a Lock in Slot component that can be applied to an item via the  and  commands. This prevents the item from being moved or removed from its slot in the player's inventory, dropped, or crafted with.
 * Added a Keep on Death component which can be applied to an item via the  and  commands. This component prevents the item from being dropped when the player dies.


 * Item Icon Component
 * Items now have an easy way to set the icon for an item for displaying in the user interface
 * Component Variables
 * : Full path to icon image to use as item's icon. No default
 * : Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
 * : The name of the texture used on legacy items. No default
 * : Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0


 * Data Driven Blocks
 * Added the BlockDisplayNameComponent to allow display names to be configured in the localization table
 * Made and  take into account the rotation on a block
 * Added support for the trigger component
 * Improved support for modifying the item used, e.g. change durability or set into another item

Fixes

 * Performance and Stability
 * Fixed several crashes that occurred during gameplay
 * Fixed a crash that could occasionally occur while flying or moving around the game world


 * Blocks
 * Signs can no longer be placed on end rods
 * Blocks that can only be obtained with commands no longer have a placeholder tooltip
 * Fixed Crimson Roots, Warped Roots and Nether Sprouts not generating in the Nether
 * Walls converted from Console Edition saves are now joined properly


 * Items
 * Item lock icon and tooltip no longer appear when the Show Tags game rule is false
 * Fixed an issue that was causing some item recipes to be missing from the crafting window
 * Armor no longer gets stuck in the hot bar after interacting with an armor stand
 * Added Book & Quill back to the Creative item inventory


 * User Interface
 * Fixed the 'Profile' button in the Pause Menu not being sized correctly.


 * Technical
 * Fixed an issue where custom items were not added to the Creative item inventory and therefore could not be used with commands
 * Fixed a bug where a request queued with would not clear out when executed and would execute when re-entering a level
 * Fixed issues with the command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in
 * Fixed issue with Blocks sync
 * Fixed animations not running on mobs spawned with custom events
 * Fixed issue where would duplicate the item used if an event response killed the player
 * Fixed custom items functioning or rendering correctly on the client in a client/server scenario