Minecraft Dungeons:Enchanter

"ENCHANTER – Recognizable by their strange hats and the magical tomes they clutch in their mottled hands, enchanters can boost the ability of other nearby mobs by creating a magical link to them. The link will be broken if you defeat the enchanter, so take them down first before the other mobs."

- Guide to Minecraft Dungeons: A Handbook for Heroes

An enchanter is a hostile illager that can be found within the various missions of Minecraft Dungeons.

Appearance
The common garb that enchanters wore on a daily basis consisted of a wine-colored robe and cape, each outlined with a golden trim. much like that of an evoker, though the robe also had diamonds engraved into the shoulders. In addition, enchanters each possessed a turban-like hat with a flickering diamond in the center and carried around an enchanter's tome to enchant nearby hostile mobs They close their hands much like evokers and illusioners when standing idle.

In some official Minecraft Dungeons books, enchanters have their shoulders phase through their head.

Lore
Three enchanters within the enchant a few vindicators and zombies to attack Hal, though they fail when Hal defeats the mobs before defeating them along with a spider. Much later, a group of "enchanted scholars" gather within the before a hero invades their gathering, causing them to enchant their nearby allies to defeat the hero.

Spawning
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Relations

 * – Meant only to be wielded by enchanters, this artifact can summon powerful enchantments.
 * – Crafted by the mysterious evokers and enchanters of the woodland mansions.

Behavior
Enchanters are relatively weak, non-combative, and slow. Instead they mostly cast spells to make any allies stronger.


 * Basic attack
 * Enchanters hit and chase a target with their tome if they get too close (2.2 blocks), dealing light damage.


 * Enhance
 * Enchanters enchant up to two nearby mobs individually, increasing their stats and applying the Double Damage or Fast Attack enchantments onto them. An enchanted beam links an enchanter with a targets. If a target strays too far or an enchanter is defeated, the enchantment ends on that target. Enchanters cannot enchant other enchanters. Enchanting geomancers and iceologers doubles the damage of their geomancer bombs and ice chunks.

An unused behavior in game. However this pose can be found within the Minecraft Dungeons loading screen as well as within an official image used for advertisement in the original game's start screen, prior to Minecraft Dungeon's release.
 * Novelty

Although enchanters can be stunned, they use the idle animation when they are stunned.
 * Stun

Sounds
The idle, hurt and death sounds of the enchanter include distorted villager sounds.

Pre attack
For unknown reasons, pre attack sound effect is unused.

Walk
In IllagerEnchanter_Walk file, enchanter's walk uses sfx_mob_stepGravel.sfx_mob_stepGravel sounds, which shares with sfx_player_stepGravel_soundWave sounds.

Novelty
In sfx_mob_enchanterNovelty file. These sounds are the "Novelty" sound effects of the enchanter.

Novelty (Animation sounds)
In IllagerEnchanter_Novelty file. These sounds are the sound effects of the enchanter "Novelty" animation.

First Enchanter


The first enchanter is an ancient enchanter that can be encountered during ancient hunts with the minimum offering of the following runes:

This ancient resides within an –themed arena and has at least the following enchantments:



Ten enchanted husks act as the ancient's minions, each with the swirling enchantment.

Upon defeating the first enchanter, a gilded variant of the following items drops as a reward:



Data values

 * In the game files, enchanters are referred to internally by the names  and  . Its closed arms are scaled down and hidden inside model geometry.
 * In the game files, enchanted books are referred to internally by the name.
 * In the game files, enchanted book beams are referred to internally by the name.
 * In the animation files, enchanters have an unused legs position while attacking and enchanting.

BP_EnchanterCharacter_C

 * Behavior Options Component
 * "EnchantRange": 1300.0,
 * "FleeDistance": 600.0,
 * "EnchantTargetSelectionRange": 2000.0


 * Capsule Component
 * "CapsuleHalfHeight": 110.0,
 * "CapsuleRadius": 50.0,
 * "BodyInstance":
 * "bLockXRotation": true,
 * "bLockYRotation": true


 * Grow Attack Component
 * "enchantDelay": 1.7,
 * "totalTime": 4.167,
 * "BuffTakeDamageMultiplier": 0.25,
 * "BuffDealDamageMultiplier": 2.0,
 * "BuffSpeedMultiplier": 2.0,
 * "distanceMax": 1800.0,
 * "attackRateSeconds": 3.2


 * Health Component
 * "Health": 100.0
 * "MaxHealth": 100.0


 * Mass Component
 * "pushMultiplier": 0.95


 * Melee Attack Component