Pocket Edition v0.8.0 alpha build 2

v0.8.0 alpha build 2 is the first build version released for v0.8.0.

Additions

 * Far rendering distance
 * New colors and textures
 * Brought most textures from Java Edition (e.g., gravel)
 * New grass color
 * New sky color
 * New water color in the distance
 * New blocks
 * Sideways logs
 * Jungle, birch, spruce stairs
 * Jungle slabs
 * Pumpkins
 * Potatoes
 * Carrots
 * Beetroots
 * Beetroot Seeds
 * Cobblestone wall
 * Iron bars
 * Tall grass, fern and dead bush
 * Hay bale
 * Coal block
 * Carpet
 * With 16 different colors
 * Only the red carpet can be made in Survival mode.
 * Bark blocks
 * Rails and powered rails
 * New items
 * Pumpkin pie
 * Beetroot soup
 * Flint and steel, top snow and ice in creative
 * Clock
 * Minecarts
 * Redstone dust (can’t be placed)
 * New creative inventory with tabs
 * Bone meal no longer fully grows crops
 * New fire effect
 * New bow rendering
 * Animated items
 * New AI
 * Breeding
 * Tempt animals by holding wheat (potato, carrot or beetroot for pigs)

Changes

 * Dynamic lighting on entities, similar to Java Edition.
 * Ambient light tinting
 * Light direction depends on sunlight direction
 * New rendering for items in hand
 * Transparent hotbar
 * When selecting an item in the inventory it replaces the one in the selected slot
 * Showing craftable recipes first in the crafting screen
 * Remade text formatting (e.g. in chat)
 * Stencil shadows
 * Added inertia to item in hand and “breathing” idle animation
 * Rotating tiles to hide repeating tile patterns
 * Water fades to non-transparent in the distance (iOS)
 * New defaults and changed options
 * Added far (256) and farthest (400) rendering distances
 * Removed smooth lighting (now always on)
 * Fancy is now default on
 * Default rendering distance is now far
 * Refactored most of the rendering to use indexed VBOs
 * Remade arrow model
 * Inventory is now rendered using cached VBOs
 * New sky rendering using a triangle fan
 * Separated far and near chunks in two queues for performance reasons
 * Fog only on far chunks
 * Transparency only on near chunks
 * Alpha-test-only layers are hidden in far chunks
 * Made the torch an opaque block
 * Mipmaps (iOS only)
 * 3D clouds with new tessellation algorithm
 * New texture atlas and texture generator script
 * Refactored OpenGL usage to avoid costly state leaks (e.g. animals aren’t alpha tested anymore)

Fixes
Pocket_Edition_Alpha_0.8.0_build_2 Version portable Alpha 0.8.0 build 2 Pocket Edition Alpha 0.8.0 build 2 Alpha 0.8.0 build 2 (Pocket Edition) 携带版Alpha 0.8.0 build 2