Bedrock Edition beta 1.7.0.2

Beta 1.7.0.2 is the first beta version released for 1.7, which added basic scoreboard functions, changed some functions and fixed several bugs.

Additions

 * Added basic Scoreboard function with the command as a part of the Experimental Gameplay.

Changes

 * Food can now be eaten while the player's hunger bar is full and the difficulty is set to peaceful.
 * Chorus fruit was moved from Nature to Items section.
 * Mentions of player names are now highlighted yellow in chat.
 * Typing in chat will now show an autocomplete list of player names.
 * Made it easier to find purchased content, search, and go home from the top of the Marketplace screen.

Fixes

 * Fixed several crashes that occurred during gameplay
 * : Fixed a crash that occurred when breaking a door that many Villagers were trying to open or enter
 * Fixed a crash that occurred when attempting to stack Explorer Maps when trading with a Cartographer Villager
 * Fixed a crash that occurred when a Trident with Channeling was shot from a Dispenser and hit a mob or player during a thunderstorm
 * : Monster Spawners no longer drop as items after an explosion
 * : Crouching on ladders will no longer stop when opening the pause menu or inventory screen
 * Rails are once again broken by flowing water
 * Land-based mobs now play sounds underwater
 * : Fixed visual effects not appearing when using an enchanted Trident with Riptide
 * : Sound once again resumes after receiving a notification on iOS devices
 * : Mobs can no longer spawn in small gaps unless they can fit
 * : Flaming arrows once again ignite Minecarts with TNT
 * : Fixed several items not stacking properly in inventory and chests when using touch input
 * : Barrier Blocks can no longer be destroyed by the Ender Dragon
 * : When dealing killing blows to mobs using Knockback, they now actually get knocked back!
 * : Infinity Bow arrows are no longer picked up immediately after being fired when the Bow is slightly drawn
 * : Enderman can no longer spawn in two block high gaps with Slabs above
 * : Cured Zombie Villagers spawned from Zombie Villages can now be traded with
 * : Mobs can now walk through Soul Sand with Nether Wart
 * : Banners now have the correct placing and breaking sounds
 * Renamed spawn eggs now produce renamed mobs
 * Fixed trapdoors losing their orientation after being cloned
 * Item tooltips that display "Can break" and "Can be placed on" now show the proper translation for the given blocks
 * Fixed structures generating inside Ocean Monuments
 * Fixed overlapping text on the Enchantment Table screen
 * Raw Cod and Cooked Cod items are now properly named
 * Armored Withers can no longer be damaged with thrown Tridents
 * Adjusted in-hand placement of Bows and Tridents in splitscreen
 * Fixed input on Minecarts with Command Block not saving between game sessions
 * Pigs with Saddles now throw players off their back when they start moving though 2-block-high bodies of water
 * Fixed players getting stuck in the edges of Old Worlds at 128 or in the Void
 * The inventory of ridden mounts can no longer be accessed by another player while you are riding it
 * Synced cloud worlds on Xbox One now display the proper date on the Worlds list
 * Enchantment Books are no longer lost after using an Anvil to rename an item and adding an incompatible enchantment
 * Tridents with Loyalty no longer get lost in the void when used in the End
 * Drowned no longer have swimming animation while riding in boat
 * Removed the "Take Half" tooltip when highlighting the Anvil's output slot
 * Releasing a Tropical Fish from a Bucket of Fish no longer releases a random fish but the one that was originally caught
 * Using the Quick Move option now properly stacks the taken items with stacks of the same item in the player inventory when there is an empty hotbar slot
 * Phantom spawn eggs can now be obtained using Pick Block
 * , : It is now easier to see through water in Flat worlds
 * : The command can now run whilst a title is visible on screen
 * : Sea Pickles now break instantly in Survival mode
 * : Leads no longer detach and disappear when reentering a world
 * : Swimming while moving camera with touch controls no longer breaks blocks
 * : Autofill commands now recognizes a player name in brackets and puts it in quotes
 * : Fixed a bug where it was sometimes not possible for a player to place a block in the same block space where they are standing
 * command now reliably teleports riders with entities
 * Players no longer teleport to vehicles/mobs that are hit by an Ender Pearl when the vehicle/mob is in the player's render distance
 * Only the player riding the mount can access the mount's inventory
 * Minecarts with TNT now explode when falling from a height of 4 or more
 * Players using controllers can again drop held items while in a minecart
 * When a player equips a carved pumpkin as a helmet, the player's marker now disappears from the locator maps of other players
 * Water fog is removed when the player raises their head above water level
 * : If a pet forgets what player is their owner, it will sit down and wait for someone to interact with them & this player becomes the new owner of the pet. The pet doesn't need to be retamed with items
 * Fixed a crash that occurred when backing out of a Realm's edit menu after trying to download a realm but not having enough free space for the download
 * added
 * Fixed a crash that occurred when backing out of a Realm's edit menu after trying to download a realm but not having enough free space for the download
 * Mobs stop moving when removing all movement from behavior
 * Using behavior files to change the shooting location of a projectile no longer makes the projectile shoot & miss the target
 * Fixed a crash that occurred when a player traveled through a Nether or End portal
 * : Horses in the same boat as you no longer get hit when targeted by blocks in front of you
 * You can again drop items while in a boat
 * Fixed a crash that occurred when loading the settings screen right after loading a resource pack
 * : Cursor d-pad input no longer gets stuck in inventory UI or the pause menu
 * 'A crash was detected' message after relaunching provides a little more information about the cause
 * Fixed a crash that occurred when exiting the game
 * Fixed a crash that occurred when going to any piece of DLC on Windows Phone