Creeper/ED


 * : 1 or 0 (true/false) - May not exist. True if the creeper is charged from being struck by lightning.
 * : The radius of the explosion itself, default 3.
 * : The number of ticks before the creeper will explode (does not affect creepers that fall and explode upon impacting their victim). Default 30.
 * : 1 or 0 (true/false) - Whether the creeper has been ignited by a Flint and Steel.
 * : The number of ticks before the creeper will explode (does not affect creepers that fall and explode upon impacting their victim). Default 30.
 * : 1 or 0 (true/false) - Whether the creeper has been ignited by a Flint and Steel.