File talk:Piston (U) JE3.gif

Exactly how did you make this? Cool12309(T 17:24, 1 July 2011 (UTC)


 * Same as all my other renders. – ultradude25 ( T at 00:03, 2 July 2011 (UTC)


 * Your definition of exactly must be very different from mine, because, that is about as helpful as answering me in Chinese. Cool12309(T 16:34, 2 July 2011 (UTC)


 * I'm sure I've already told you I use Blender (at the very least I've told people this plenty of times on my talk page), this is no different to any of the other animated or static renders (although it looks pretty cool, might I add). – ultradude25 ( T at 16:48, 2 July 2011 (UTC)


 * So. A couple questions...
 * 1) How do I add images to the sides of the cube?
 * 2) If I press "Render Image", does that get the rotation that you use for your block renders?
 * 3) Again, how did you do specifically this image? Cool12309(T 17:11, 2 July 2011 (UTC)


 * 1) You need to UVMap the block to texture it properly, plenty of stuff on google about that.
 * 2) If you click on the camera and go into it's settings, you can set it to orthographic, which is isometric mode, then use the scale controls above to get the block to fit in the camera area. You'll also want to go into the taskbar menu View > Orthographic so normal view-ports show up as orthographic. I find the best way to get the view correct is to align the block to the cursor (Centre Cursor, then Centre), then open up the spacebar menu and go to View > Align View > Centre View to Cursor, to get the view-port centred on the block. You can then use the numpad to rotate around the block (to get the rotation correct, give the top of the block the side-grass texture, if the rotation is correct it should look like this). Once done, select the block and go into the spacebar menu View > Align View > Align Active Camera to View.
 * 3) This image is just raising the piston head and shaft up .4 each frame. – ultradude25 ( T at 01:25, 3 July 2011 (UTC)