Java Edition 12w04a

12w04a is the second snapshot released for 1.2.1.

Additions

 * Ocelots
 * New jungle-specific mob that can be tamed with raw fish into cats
 * Cats will scare off creepers, can be told to sit, and will teleport to their owner similarly to wolves
 * Fire charge
 * Can be shot out of dispensers to launch fireballs and can be placed to create fire
 * Jungle sapling
 * Can be grown into the new jungle trees
 * Growing a 4×4 square of jungle saplings to create large jungle trees
 * Bottle o' enchanting
 * Can be thrown similarly to splash potions and spawns experience orbs upon breaking
 * Ocelot spawn egg
 * Spawns the new ocelot mob
 * Desert wells
 * Added desert wells, which are newly generated structures which are exclusive to desert biomes

Changes

 * Mobs
 * Mobs in general have a new AI with new and improved behaviors
 * Skeletons and zombies burning from sunlight will flee to darkness or jump in water
 * Mobs no longer attempt to jump over wooden fences
 * Language Files
 * Updated language files
 * Spawn Eggs
 * Eggs set to spawn arbitrary data ids (such as giants, ender dragons, ender crystals) no longer spawn those entities.
 * Now only spawn those mobs also available in the creative inventory.
 * Textures
 * Changed dispenser and oak sapling textures: (Dispenser.png[[File:Grid Sapling.png]])
 * Vines
 * Players are slowed when going through vines due to their nature of being a collisionless ladder