Talk:Zombified Piglin

Leather
Do zombie pigmen drop leather? They dropped leather in my game, but it's not in the main page... 118.136.75.213 05:12, 31 May 2015 (UTC)
 * They don't in the vanilla PC version. And if it's not already on here it seems doubtful for Console or Pocket editions either. Anomie x (talk) 10:37, 31 May 2015 (UTC)

Something
Do this mob differ the Pig?--66.50.41.11 21:02, 2 December 2016 (UTC)

Spawning- Portal Block
I think Zombie Pigmen have the potential to spawn on top of portal blocks in the Nether as well. Working on a hub in the ceiling, so the pair in the pic clearly didn't drop in. 99.74.188.246 17:43, 16 September 2017 (UTC) 99.74.188.246 17:47, 16 September 2017 (UTC)


 * That's obsidian, not portal blocks. Portal blocks are the purple ones inside the portal. Pigmen can spawn everywhere in the Nether, and obsidian is a solid block that mobs can spawn on - you should've slabbed the top of the portal if you want no spawns there. --Hubry (talk) 17:59, 16 September 2017 (UTC)

Hostility
Wasn't the hostility behaviour seriously nerfed recently? They no longer infinitely anger each other. The other zombie pigmen just seem to ignore the angry ones nowadays. -Nyerguds (talk) 19:44, 28 September 2017 (UTC)

See this person's research. They observed the anger tag duration at 20-40 seconds, not 20 minutes as is stated here. I tested this (v1.14.4) by walking toward the hostile area until the pigmen were visible, but not into the 35-block alarm radius. After less than 10 minutes of hiding in this zone the group let me pass, somewhat confirming this theory that a full 20-minute wait in that range is not necessary. -71.237.92.44 (depw9992) 18:18, 9 October 2019 (UTC)
 * Sometimes the player has to wait even 26 minutes, see https://www.youtube.com/watch?v=jpBZs_4Lt6M Andreymal31 (talk) 03:38, 5 December 2019 (UTC)

Spawning-Possible Bug
I've been building Illmango's Pigman xp farm in 1.12.2. Like in the above post, I had pigmen spawning on the obsidian blocks of the portal, so I put upside down half slabs on top of it. More pigmen spawned on it. So I removed the half slabs and put 2 high glass blocks on every top block. Now I've got pigmen spawning IN the glass... Anyone else seen this?

I am using the Mo'creatures mod, so it could be a issue with how that mod handles mob spawning 64.91.112.125 17:07, 2 September 2018 (UTC)

History cleanup
The history section has been tagged for cleanup. Anyone know why? Bg samm (talk) 00:59, 7 October 2018 (UTC)


 * Removed for now. Anyone feel free to revert if I'm missing something.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 02:04, 7 October 2018 (UTC)

New pics
Can you try to get a pic of the zombified piglin Hazbo111 (talk) 18:28, 23 February 2020 (UTC)
 * It was already created, will be updated after they're changed in a snapshot -Hanzepic (talk) 18:36, 23 February 2020 (UTC)

Keep or redirct due to 20w09a rename
Should we keep this page or redirect it to zombie piglin? I'm for redirecting it as they got renamed in the 20w09a update --Morpheus836 (talk) 18:40, 26 February 2020 (UTC)


 * Probably wait for 1.16 Nether Update to be officially released before renaming article Just like Wall article was originally "Cobblestone Wall" before 1.14 Village and Pillage is officially released but it got renamed after 1.14 is released Ellaflowercutie (talk) 19:15, 26 February 2020 (UTC)

Move back to Zombie Pigman
The full Nether update is not out yet, it's just a snapshot for the Java Edition. Both in Bedrock and in the latest stable Java version, this mob is still known as "Zombie Pigman". This page shouldn't have been moved yet, especially with absolutely NO discussion and agreement beforehand.--Capopanzone (talk | contribs) 21:14, 26 February 2020 (UTC)
 * I moved the page back as is the standard. I guess it's appropriate of me to ask other users not to move the page to the new name until the general release of 1.16. --AttemptToCallNil (report bug, view backtrace) 21:42, 26 February 2020 (UTC)

Given range for aggression too high?
The article says 67×67×21 to 111×111×21. I had zombie pigmen in that range who didn't care about me after killing their friends with more than one hit. --Mfb0 (talk) 09:20, 16 March 2020 (UTC)

Moving renders proposal
Hey! The render files from #History needs to be moved. This is my proposal:

I'm willing to move these files, if approved. --dr03ramos (talk) Admin wiki[pt] 16:51, 18 June 2020 (UTC)


 * As the main person behind the file moving effort for a while, I'd say this looks good. -PancakeIdentity (talk) 23:07, 18 June 2020 (UTC)


 * I'll move it now. --dr03ramos Piston.gif (talk) Admin wiki[pt] 21:49, 19 June 2020 (UTC)


 * . --dr03ramos Piston.gif (talk) Admin wiki[pt] 22:31, 19 June 2020 (UTC)

Why is the zombie pigman renamed?
Minecraft Legacy Console and Education Editions had not released the nether update yet. Why rename this to zombified piglins?
 * Minecraft Console Edition is dead (no longer updated) and Education Edition will likely come soon. 93.168.221.14 20:29, 25 June 2020 (UTC)

Request renders
Piglins (Brutes) will keep their original weapons (including no weapons baby) when zombified. The following needs to be rendered too:

Unarmed baby Zombified Piglin

Adult Zombified Piglin with Golden Axe 109.163.233.89 06:17, 4 July 2020 (UTC)

Oopsie!!
In Minecraft Java i have been constantly changing from survival to creative and vice-versa due to i hit one. Once i went to creative they were still hostile. HOSTILE TO CREATIVE PLAYER??? This does not happen on bedrock due to their identity do not exist in creative. 87.49.147.223 15:38, 5 July 2020 (UTC)

The Zombified Piglins are still growling at you when you switch from Survival to Creative. So, it's intended Thecreativesketchy 15:59, 5 July 2020 (UTC)

Will naturally spawning zombified piglin pick up things?
According to this paragraph, "up to 55% of zombified piglins pick up any armor pieces and swords better than their golden one" ,but I have done a series of tests showing that only transformed zombified piglins will pick up swords and armors.(In Java version) BYyehawl (talk) 20:48, 25 July 2020 (UTC)

The name before 1.16 needs to be corrected
name zombie pigmen to zombie pigman.--Duowan channel (talk) 20:09, 1 August 2020 (UTC)

Attenuation Distance of Anger Sounds
Despite being stated to have an attenuation distance of 16 blocks in the Sound section, I have seen firsthand that the "Zombified Piglin grunts angrily" sound can be heard from further away than that. I don't know how players being able to hear sounds based on attenuation distance is calculated, but I've done some quick testing and found that the attenuation distance for those sounds is around 30 blocks. I'd rather that someone more knowledgeable than me find the exact value and then add that to the Sound section. CaptainLandr0ver (talk) 18:52, 16 November 2020 (UTC)