Talk:Huge mushroom/Archive 1

Category/Template
the risen I did't make this page was that I didn't knew if to put this as an item, block or mob, and i don't think it should appear in any of said categories/templates until we know for sure.--Yurisho 07:25, 21 June 2011 (UTC)
 * It will be a block, because class is called "HugeMushroomTile.java" and Tile.java in original source code (Block.java in MCP) is a representation of block type. DiEvAl 07:54, 21 June 2011 (UTC)

They are not blocks, mobs, or items, but a new feature in the terrain generator. Each kind of huge mushroom seems to be made out of two different type of blocks: The stalk (which seems to be shared by both kinds of mushrooms), and the head, which is different for each type. They're a lot like trees, which use two different block types and are naturally generated. There could be a link to this page from the regular mushroom page, but it does not seem to be related to the mushrooms currently in-game except for the coloration. the "HugeMushroomTile.java" could be one of the types of blocks that huge mushrooms use. Mybabypetghast 22:54, 25 July 2011 (UTC)

uniting with the mushrooms page?
I think this should be united with the mushrooms page.--Yurisho 08:23, 21 June 2011 (UTC)

It would actually better fit in the environment (natural structures) category rather than in the item category with the mushrooms. We could make put a link to this page in the trivia saying: Both mushrooms have a larger variation seen here. --Grumpychris 00:50, 2 July 2011 (UTC)

Why are the giant mushrooms even in the block section? There obviously a new type of tree.--Discount Flunky 20:48, 3 July 2011 (UTC)
 * Yea, I think so too, but as long as we don't have too much info it is O.K to leave it here because it may consist of a block called huge mushroom as well.--Yurisho 05:40, 4 July 2011 (UTC)

Yes we should because we can list all 4 types under mushrooms and that would be easier. --Reshiramdude16 15:39, 22 August 2011 (UTC)


 * Uniting huge mushrooms with mushrooms would be like uniting Trees with Saplings. In any case, any such move should be done after release, when we have more information.  Verhalthur (talk)(contribs) 16:11, 22 August 2011 (UTC)

Notch Screenshot
this looks like it could be the giant mushroom? --Brokenbarn 15:34, 1 July 2011 (UTC)

Biome Info
In the Screenshot of the Enderman,and especially the enhanced ones, it seems very clear that on the right there is a huge mushroom (Or another plant that looks like, though probably not)on the right, and that there is Sand or Clay in abundance like in a desert where the Enderman and Mushroom are. Should this be added, or at least in Trivia something?

Any uses?
Are there any uses for the stalk or the textured parts planned yet?--User:Xots


 * None that have been released. I would recommend closely watching Notch's Twitter, blog, Jeb's Twitter, and the Reddit page for further updates.  Verhalthur (talk)(contribs) 16:45, 30 August 2011 (UTC)

New Potential Sub-Biome for the Nether?
Since brown and red mushrooms exist within the Nether, is there any possibility that a new sub-biome might exist in the Nether to permit the natural generation of Huge Mushrooms there?

If you think about it, it makes sense... --Kirk.cieszkiewicz 19:18, 30 August 2011 (UTC)


 * We have yet to hear anything about the mushroom biome from any devleopers. However, as Notch has stated that 1.9 may be the Nether update, not 1.8, I do not think it likely that these will affect the Nether in any way.  Verhalthur (talk)(contribs) 19:26, 30 August 2011 (UTC)

Block Images
With all the textures uploaded, could someone please create 3D Block Images for the page?


 * Red Mushroom Cap with RedMushroomCap.png on all sides


 * Brown Mushroom Cap with BrownMushroomCap.png on the sides and top with BrownMushroomStalk.png on the bottom


 * Mushroom Stalk with RedMushroomStalk.png on the sides and BrownMushroomStalk.png on the top and bottom


 * If the pores are just a texture on the brown cap and the stalk, they don't count as their own block, right? I removed the pores from the main page as they are not their own block. - Shadowx4ffc 03:11, 2 September 2011 (UTC)


 * We'll need somebody who's talented with 3D block rendering, like User:Ultradude25, to do this. CosmoConsole 	 my page! my talk! my contributions! 13:09, 3 September 2011 (UTC)

Block ID?
Does anybody know the huge mushroom block IDs?

--TangentDelta 16:27, 10 September 2011 (UTC)

"You cannot grow a Huge Mushroom above the height limit/skybox without modifying the game."
"You cannot grow a Huge Mushroom above the height limit/skybox without modifying the game." - This seems kind of obvious/superfluous... FNG9232 02:46, 12 September 2011 (UTC)

Not so obvious for some people. At least it'll avoid useless threads on forums. C ali nou - talk × contribs » 22:52, 11 September 2011 (UTC)

Where do huge mushrooms generate?
I'll just hijack this section: The article says huge mushrooms are naturally occuring structures, but do they actually generate in the world as of 1.8.1? The article is unclear about this, and I haven't seen any huge mushrooms that haven't been grown by a player. LTK 70 15:09, 17 September 2011 (UTC)

Destruction Testing
As I do not have the proccessing power nessisary to run Minecraft, could someone please detonate explosives near huge mushrooms and tell what kind of block they emit? It would be interesting to know if they dropped a true block or just small mushrooms. Eligitine 19:47, 15 September 2011 (UTC)


 * I'd like clarification on this too - can you only get small mushrooms out of them, or is there a way to harvest the blocks themselves? Say, for instance, if you wanted to build something out of mushroom blocks. Using creative mode in SSP is one thing, but SMP won't exactly allow that if you've not got the permissions, you know? 70.253.92.89 00:28, 16 September 2011 (UTC)


 * Dynamite explosions do not yield huge mushroom blocks, only small mushrooms. It doesn't appear that in SMP you can acquire blocks in your inventory, but it wouldn't be impossible to build something out of them, since like trees they do not break when you remove some of their component blocks, thus it is possible with pistons to manipulate mushroom blocks where you want them to go. SartresWaiter 16:03, 16 September 2011 (UTC)


 * In fact, I think I'll add that.SartresWaiter 16:03, 16 September 2011 (UTC)