Java Edition 1.14.3 - Combat Test

1.14.3 - Combat Test is a preview snapshot of a future combat update.

It is not available on the launcher without manual installation as it is not listed on the version manifest. When installed manually, its version appears as "1_14_combat-212796", but the launcher recognizes it as type "pending" (rather than "release" or "snapshot"). Its version json is not available as a plain json file, but as a zip file which contains the version json named in the  folder.

Gameplay

 * Combat
 * Added a new "Combat Reach" parameter to swords and hoes.

Gameplay

 * Combat
 * Reworked combat mechanics:
 * Players can now only attack when the weapon is fully charged.
 * Different weapons and items have different attack ranges, all separate from the block breaking reach.
 * 3.5 blocks for all swords.
 * 4 blocks for tridents and hoes.
 * 3 for others.
 * The attack timer can charge to 200%.
 * A 200% charge is required for critical hits and the sweeping attack
 * A 200% charge will also deal higher knockback while sprinting.
 * Weapon with shorter cooldown gives victims shorter attack invulnerability time (invincibility frames).
 * The control can now be held down, attack whenever the attack cooldown reaches 100%.


 * Sweep Attack
 * Performing a sweep attack now requires the Sweeping Edge enchantment.
 * Now requires the attack timer to be at 200%.
 * The attack timer reaches 200% after the recharging animation of the sword is complete, which occurs after the attack meter is shown as being recharged.
 * When the attack timer is at 200%, a "+" will appear below the attack meter icon (when set to crosshair mode).

Items

 * Axes
 * Increased attack speed for all axes to 2.
 * All axes deal more damage than their sword counterparts.
 * Decreased attack reach to 3 blocks.


 * Hoes
 * Changed the attack speed for most hoes.
 * Wooden: 2
 * Stone: 2.5
 * Diamond and Gold: 3.5
 * Changed the damage dealt for all hoes,
 * Wooden, Stone, and Gold:
 * Iron and Diamond:
 * Decreased attack reach to 4 blocks.


 * Pickaxes
 * Increased attack speed for all pickaxes to 2.
 * Increased damage for all pickaxes by.
 * Decreased attack reach to 3 blocks.


 * Shield
 * Critical hits bypass shields.
 * Removed warm-up delay from shields (0.25s activation cool down).
 * When in the off-hand, shields will activate when sneaking.
 * Shields no longer knockback attackers when they block.


 * Shovels
 * Increased attack speed for all shovels to 2.
 * Decreased damage for all shovels by.
 * Decreased attack reach to 3 blocks.


 * Swords
 * Increased attack speed for all swords to 3.
 * Increased damage for all swords by.
 * Decreased attack reach to 3.5 blocks.


 * Trident
 * Increased attack speed to 2.
 * Decreased base damage from to
 * Decreased reach to 4 blocks.

Video
Video made by slicedlime: