Bedrock Edition beta 1.18.20.21

Beta 1.18.20.21 is the first beta version for Bedrock Edition 1.18.20, released on January 27, 2022, which tweaks world seeds, frogs, and fixes bugs.

General

 * Create New World
 * The Create New World screen has been given a new design that is now available for some players.

Technical

 * General
 * A world with "StorageVersion" 8 or lower will be increased to 9 and have its "RandomSeed" upgraded from using only the lower 32 bits of a 64-bit number to using the full 64-bit range while still representing the same number.
 * This is only relevant for negative 32-bit seeds, which need a sign bit extension.

Experimental
These additions and changes are accessible by enabling the "Wild Update" and "Enable GameTest Framework" experimental toggle.

Blocks

 * Frog Spawn
 * Renamed from "Frog Egg".
 * Texture was changed.
 * The time to hatch into Tadpoles has been increased.

Mobs

 * Frog
 * Frogs now jump more frequently
 * Frogs in Meadow biomes are now of the temperate variant
 * Tweaked Frog's jump and tongue animations


 * Tadpole
 * Tadpole hitbox is now larger

Fixes

 * Vanilla Parity
 * Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807) and those can be copied between Bedrock and Java to produce the same world
 * Non-numeric seed UI inputs now produce the same seeds as Java Edition
 * Player's arm no longer twitches while charging a bow
 * Falling blocks have full-block hitbox again
 * Fixed an error where Journeymen Clerics would offer Glowstone Dust instead of Glowstone Blocks
 * Untamed Wolves can now be leashed


 * Blocks
 * TNT blocks now correctly move in a random X/Z direction once lit
 * Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
 * Top Snow no longer clips with the block beneath when falling


 * Commands
 * Added the "hasitem" filter for target selector of entities. This allows the player to target entities based on the items that have in their inventory or are wearing


 * Gameplay
 * Fixed Fangs from the Illager spells not being spawnable in blocks with no bounding boxes
 * Water and Lava Buckets can now be used on underwater blocks cohabitating with water, such as Light Blocks or Big Dripleaves
 * Players in Visitor Mode can no longer break Paintings and Minecarts
 * Teleporting vertically beyond the visibility distance now loads the terrain correctly
 * Improved accuracy of damage calculations
 * Fixed an issue where interacting with the Bell while holding a chargeable item would not continuously ring it
 * Fixed a bug where the player could switch to gliding when riding in certain scenarios


 * Mobs
 * Mobs are now able to path over Azalea blocks
 * Mobs are now able to path over Dripleaf blocks and properly pathfind on top of them, when not fully tilted
 * Mobs are now able to path over Pointed Dripstone blocks and properly pathfind on top of them
 * Mobs can now move properly on top of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
 * Mobs can now jump from high enough solid partial blocks to full ones at a higher position
 * Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
 * Mobs can now move through less than half-block tall Top Snow even when the ceiling, if any, is as tall as the mobs themselves
 * Mobs can now move through Coral and Coral Fans, as they do not consider them as solid obstacles anymore
 * Fixed an issue where players could not access a Villager's trades while holding a spawn egg
 * Fixed an issue where Witches spawned during Village raids could despawn during the raid
 * Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins once again spawn in deep variants of ocean biomes


 * Stability and Performance
 * Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room.


 * User Interface
 * Default tabs changed to "Craftable" on left side and to "Crafting" on right side of the Pocket UI inventory screen
 * Removed the question mark button on the Pocket UI inventory screen
 * Items requiring 3x3 recipes are no longer shown when the Crafting Table is not used
 * Players can now use auto-move to take off or equip armor in Crafting Table's menu while in Pocket UI
 * Updated generic controller face button icons on mobile
 * Control + Backspace will now erase the whole word before the caret
 * Control + Delete will now erase the whole word after the caret
 * Control + Left Arrow will now move the caret to the beginning of the word before the caret
 * Control + Right Arrow will now move the caret to the beginning of the next word after the caret


 * Villagers
 * Updated Villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match Java Edition
 * Fixed an issue where Villagers did not hold the item they would trade when presented with Emeralds by the player
 * Villagers no longer avoid Zombified Piglins
 * Villagers no longer share Seeds and Beetroot Seeds.