Pocket Edition v0.8.0 alpha

v0.8.0 alpha was a major update to Minecraft: Pocket Edition that was released on December 12, 2013. It added new blocks, items, crops and other features, as well as some changes and fixes.

Blocks

 * Birch and spruce wood planks, slabs and stairs
 * Sideways pointing wood blocks
 * Block of coal
 * Carpets
 * All 16 colors in Creative mode
 * Only red carpets in Survival mode
 * Cobblestone walls
 * Hay bales
 * Iron bars
 * Jack o'lanterns
 * Bark blocks
 * Only obtained from using world editing.
 * Rails
 * Powered rails (always powered)


 * Crops:
 * Beetroots
 * Although beetroots will be a source of red dye, red mushrooms still will give red dye when smelted.
 * Carrots
 * Rarely dropped from zombies
 * Potatoes
 * Rarely dropped from zombies
 * Pumpkins


 * Creative only:
 * Jungle wood, leaves, wood planks, slabs, and stairs.
 * Sponge
 * Dead bush
 * Mossy cobblestone walls
 * Cobwebs
 * Bedrock


 * Now available in the creative inventory:
 * Ice
 * Snow
 * Bedrock
 * Tall grass and ferns

Items

 * Beetroot seeds
 * Have a $1/15$ chance of popping out from grass when hoed
 * Clocks
 * Compasses
 * Minecarts
 * Pumpkin seeds
 * Obtained from the nether reactor like melon seeds
 * Redstone (cannot be placed as redstone dust yet.)
 * Dyes
 * Ink sac (currently unobtainable in survival mode)
 * Cocoa beans
 * : Crafted with orange dye and an ink sac.
 * Gray dye
 * Light gray dye


 * Food:
 * Beetroots
 * Beetroot soup
 * Carrots
 * Potatoes
 * Pumpkin pie
 * Baked potatoes


 * Added to the Creative inventory:
 * Flint and steel
 * Shears
 * Dyes

Gameplay

 * Breeding

General

 * Added far (256 blocks) and farthest (400 blocks) render distances
 * Removed smooth lighting (now always on)
 * Fancy graphics are now always by default on
 * Default render distance is now far
 * Update arrow sound

Blocks

 * Fire and lava now ignite TNT.
 * Redstone ore now drops redstone dust when mined
 * Remade painting rendering
 * Eating particles are shown to look like the food being eaten rather than random pixels from the food.
 * The textures of some blocks are randomly rotated, for a more natural effect
 * Flowers
 * Position on block is now randomized

Items

 * Bone Meal
 * Now works like $$
 * Can grow ferns and tall grass in survival and Creative
 * : Grows sugar cane to maximum height
 * Pumpkin and melon stems only grow by one when bone meal is used.
 * Flowers now spawn other flowers when bone meal is used.
 * New bow rendering & animated items
 * Wooden tools can now be used as fuel.
 * Lava buckets can now be placed in furnace to smelt items (100 items)

Mobs

 * Improved AI system (mobs swim over deep water, and hostile mobs are now more intelligent).
 * Baby animals follow the adult animal of their species.
 * Animals follow the player when holding wheat (cows and sheep), seeds (chickens) or potatoes/beetroot/carrots (pigs).
 * Sheep have the color overlay of its wool around its face and when sheared (iOS only).
 * Increased speed for spiders
 * : New visual effect for burning mobs

Non-mob entities

 * Thrown eggs now spawn baby chickens
 * Improved signs and chests synchronization lag in multiplayer
 * Sand and gravel now spawn resources when falling on torches, etc.

Gameplay

 * In Creative mode, players stop burning as soon as they exit fire/lava.

General

 * Graphics:
 * 3D clouds with new tessellation algorithm
 * Held items are now rendered in 3D, and bob up and down slightly when idle and sway to the side when turning.
 * Lighter colored water, sky, and grass.
 * Water fades to non-transparent in the distance (iOS only)
 * Mipmaps (iOS only)
 * Refactored most of the rendering to use indexed VBOs
 * Remade arrow model
 * Inventory is now rendered using cached VBOs
 * New sky rendering using a triangle fan
 * Separated far and near chunks in two queues for performance reasons
 * Fog only on far chunks
 * Transparency only on near chunks
 * Alpha-test-only layers are hidden in far chunks


 * Lighting:
 * Stencil Shadows
 * Dynamic Java lighting on entities
 * Ambient light tinting on entities
 * : Light direction depends on sunlight direction on entities — affects shadows


 * Other:
 * Mining speed in Creative mode increases at/near mining distance limit (8 blocks per second).
 * New Creative inventory, with four item categories.
 * Hotbar now saves on Creative worlds
 * Items being moved to/from a chest is now correctly rendered.
 * Transparent hotbar
 * Tapping the  now closes the inventory while open.
 * Craftable recipes are shown first in the crafting screen.
 * If there is 99+ of an item in the inventory, it now shows the actual quantity in crafting table, rather than 99+.
 * When selecting an item in the inventory, it replaces the one in the selected slot.
 * Changed the flow of the inventory for the armor/crafting screens so that the back button goes back to the inventory.
 * Moved gray wool to the right inventory slot.
 * Ice is not transparent anymore in the hotbar
 * Items that are not supposed to be in the game no longer have a red background in the hotbar or inventory.
 * Performance
 * New app logo
 * Textures
 * Brought most textures from Java
 * New texture atlas and texture generator script

Fixes

 * Other
 * Text no longer cuts off on chat screen.

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