Elder Guardian

The Elder Guardian is a hostile mob which only spawns underwater in ocean monuments. It is a stronger variant of the guardian.

Spawning
Three elder guardians spawn naturally during the generation of each ocean monument: one in the top room of the monument and the other two in each wing section of the monument. They will not respawn after their initial spawn, thus there are a limited amount of them per world. Elder guardians spawned with monuments do not naturally despawn, although they will be removed along with other hostile mobs in peaceful difficulty. They do not have a spawn egg and thus can only be spawned through commands or natural generation.

Drops
Elder guardians drops 0 to 2 prismarine shards. If killed by the player, it also drops a single sponge. Looting increases the maximum prismarine shard drop by one per level.

Additionally, the elder guardian has a 50% chance of getting a raw fish, a 33% chance of getting a prismarine crystal instead, and a 16.7% chance of getting neither. The maximum number of the drop count is increased by one per level of Looting.

The elder guardian has a 2.5% chance of dropping a rare drop when killed by the player. The chance of which fish you get is identical to catching fish: 60% chance for raw fish, 25% chance for raw salmon, 2% chance for clownfish, and 13% chance for pufferfish. The chance of getting a rare drop is increased by 1 percentage point per level of Looting.

The prismarine crystals drop will only happen if the common raw fish drop fails, with the same chances as the raw fish drop. This works out to a base chance of 22% (2/9), Looting I giving 25% (4/16), Looting II dropping down to 24% (6/25), and Looting III giving 22% (8/36), or the same as the base chance. They drop 10 experience when killed by a player or tamed wolf.

Behavior
Elder guardians do not swim around as much as normal guardians, but otherwise act the same as regular guardians both in water and on land. Elder guardians will NOT swim away when approached by a player it is targeting, unlike regular guardians. Like normal guardians, elder guardians will attempt to attack both the player and squid.

The elder guardian's eye follows and stares at any nearby players, and always looks directly at its target. The eye still follows a completely unarmored player under the effects of a potion of invisibility, but the elder guardian won't attack them. However, elder guardians still attack squid under that same status effect. It seems that their eyes are coded to simply track to closest player, as they also follow players in spectator mode.

Combat
The elder guardian has several methods of attack, including firing its laser, inflicting mining fatigue, and a defensive thorn-like attack.

The laser takes several seconds to charge, doing no damage and allowing the player to move away in the meantime, and changing from purple to bright yellow. Once charged, the beam abruptly ends and deals damage on normal difficulty. The elder guardian will swim around for a few seconds before firing again. The beam cannot be dodged, and has a maximum range of approximately 14 blocks. Once the player is out of range, or if the beam is obstructed by solid blocks, the guardian's beam will disengage from the player, and deal no damage.

Once each minute, the elder guardian will search for players in a 50-block radius who are not afflicted with mining fatigue III for a minute or longer. The players found will be inflicted with mining fatigue III for 5 minutes, and a ghostly image of the elder guardian will appear to the player, accompanied with a ghastly noise. This attack can target players through blocks, even when there is no path to that player (e.g., players who are underground), and target unarmored players under the effects of a potion of invisibility. The image of the elder guardian is a particle effect that can be recreated by issuing the command.

Elder guardians deal of damage every time it is hit when its spikes are extended. If cornered, the elder guardian will usually extend its spikes and fire at the player, even at point blank range.

Data values
Elder guardians have entity data associated with them that contain various properties of the mob. Their entity ID is.

Trivia

 * The elder guardian's eye is actually the "head" part of the mob's model, giving the illusion of a dynamic eye.
 * Elder guardians don't have spawn eggs, as they use the same entity id as guardians. They can be spawned using the following command: /summon Guardian ~ ~ ~ {Elder:1}
 * The elder guardian texture has the word "jeb" on it.

Gallery
Guardián anciano Guardiano Elder 엘더 가디언 Starszy Strażnik pt-br:Guardião Ancião Древний страж 远古守卫者