Bedrock Edition beta 1.19.0.20

Beta 1.19.0.20 (Xbox, Windows, Android) or Preview 1.19.0.21 (Xbox, Windows, iOS/iPadOS) is the first beta/preview version for Bedrock Edition 1.19.0, released on April 6, 2022, which adds the mangrove swamp biome, mangrove wood, mud and its variants, and fixes bugs.

Blocks

 * Mangrove Leaves
 * A new type of leaves.


 * Mangrove Log
 * A new type of log, as well as a stripped variant.
 * Can be used to craft mangrove woods and planks.


 * Mangrove Planks
 * A new type of planks.
 * Can be used to craft mangrove buttons, doors, fences, fence gates, pressure plates, signs, slabs, stairs, and trapdoors.


 * Mangrove Propagule
 * A new type of sapling.
 * Can be grown by bonemealing the mangrove leaves, grows from the exposed bottom of it.
 * Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves).
 * Have 4 stages to fully grown, can be accelerated by bonemealing.
 * Can break off a fully grown one, plant it to growing a mangrove tree.
 * Can be planted underwater.
 * Can be placed in flower pots.


 * Mangrove Roots
 * A see-through block just like leaves, but can be waterlogged.
 * Mining faster when using axes.
 * Unlike leaves, it will not break when moved by a piston.


 * Mangrove Wood
 * A new type of wood, as well as a stripped variant.
 * Can be used to craft mangrove planks.


 * Mud
 * Can generate in the mangrove biome.
 * When walking on mud, entities sink down a bit.
 * Like soul sand, but without the slowdown.
 * Can be made by using a water bottle directly or through a dispenser on dirt, coarse dirt and rooted dirt.
 * Enderman holdable.


 * Mud Bricks
 * Can be crafted from 4 packed mud.
 * Can be used to crafted into mud brick slabs, stairs, and walls using a crafting table or stonecutter.


 * Muddy Mangrove Roots
 * Can be crafted from 1 mud and 1 mangrove roots.
 * Unlike regular roots, they are an opaque block that can't be waterlogged.
 * Mining faster when using axes.


 * Packed Mud
 * Can be crafted from 1 mud and 1 wheat.

Items

 * Mangrove Boat
 * A new type of boat, crafted with mangrove planks.
 * Can be made into a mangrove boat with chest

World generation

 * Mangrove Swamp
 * A new swamp located in warmer and more humid places, a place which a swamp can be found often.
 * Contains Mangrove trees, a new type of tree. Currently, the logs are regular oak logs instead of mangrove logs
 * It has a chance to generate a bee nest.
 * Grows from mangrove propagules.
 * The floor is coated with a thick layer of mud.

General

 * Options
 * A new accessibility slider has been added in the options menu called “Darkness Effect Strength”.
 * It controls how dark the Darkness effect gets when a Warden or Sculk Shrieker gives it to the player.


 * Splashes
 * Added the following splash text:
 * "Shriek like a Sculk Shrieker!"
 * "Who let the frogs out?"
 * "RIBBIT!"
 * "Croak team!"
 * "Nooooooooooooo!"
 * "Flower forest TM perfume"
 * "Hat Fridays!"

Blocks

 * Sculk Sensor
 * Can now detect more types of vibration, including:
 * Sneaking in water
 * Containers being opened/closed
 * Candles being placed, lit or unlit
 * Players eating food or drinking potions
 * Big Dripleaves changing state
 * Goat Horns being played (not including Copper Horns).
 * Projectile landing (unless the player is sneaking whilst shooting)
 * Falling in lava
 * Players sneaking on top of them

Mobs

 * Allay
 * Can now be leashed and nametagged if holding an item
 * Now have new sound effects
 * Now move slower when not attempting to follow its owner, and will only start following its owner from a further distance than before


 * Frog
 * No longer croak whilst eating mobs


 * Parrot
 * Can now imitate the warden


 * Wandering Trader
 * Can no longer open or close doors
 * Now randomly moves around
 * Changed drinking sound to match Java Edition
 * Added new sound effects for gaining and losing invisibility
 * Can now be named with a name tag, but this will not stop them from despawning


 * Warden
 * No longer gets angry at inanimate objects, such as minecarts, or other wardens
 * Can now preserve anger level towards despawned entities
 * Added new hurt, death and angry listening sound effects

Gameplay

 * Darkness effect
 * Updated to have a black distance fog, similar to Java Edition

General

 * Experiments
 * All the Wild Update features are no longer behind experimental gameplay.

Fixes

 * Wild Update
 * Allay can now be leashed if it is already holding an item
 * Allay can now be named by a Name Tag if it is already holding an item
 * Sculk Sensors can now detect players sneaking in Water
 * Sculk Sensors can now detect containers being opened or closed
 * Sculk Sensors can now detect Candles being placed, lit, or unlit
 * Sculk Sensors can now detect players eating food or drinking potions
 * Sculk Sensors can now detect Big Dripleaves changing their state


 * Mobile Touch Controls
 * Block highlights will no longer stay if players lift their block breaking finger off the screen while still using a second finger to move around with non-classic touch controls
 * Fixed issue where Boats were not controllable with new touch controls
 * Fixed issue where players were not able to descend while on top of Scaffolding
 * Removed inversion of movement when in front facing third-person camera


 * General
 * Fixed a bug causing the Parrot's head to always face the player while riding the player
 * Fixed bug causing player to take fall damage after getting into a Bed while falling
 * Fixed bug causing baby Llamas to fire llama spit from above their head
 * Fixed a crash when loading a Behavior Pack with non-JSON object in entity components, component_groups, and "add"/"remove" events
 * Fences and Walls no longer connect to Bells


 * Graphical
 * Fixed a texture bug in the Warden's bioluminescent texture where the right arm's bottom face didn’t have bioluminescent colors
 * Fixed a bug where the Trident, Bow, Spyglass, Crossbow, and Shield would not be visible when held by an Allay
 * Fixed a bug where the Trident, Bow, Spyglass and Crossbow would not render when picked up by a Fox
 * Mirrored the Spider's left legs
 * Mirrored the Wolf's left ear and left legs
 * Fixed a bug where the Brewing Stand's arms textures did not touch the base
 * Moved the Brewing Stand's base UVs and updated the base texture
 * Fixed the Brewing Stand's arms rotation
 * Created a better transition between the End Portal Frame side texture and the End Stone
 * Removed unused pixels in the End Rod texture
 * Updated the Mycelium's side texture to match other dirt-based textures
 * Fixed a bug where End Crystal beams would point far above their target blocks
 * Fixed a bug causing z-fighting to occur on bottom of player’s head while wearing a Skull


 * Wandering Trader
 * The Wandering Trader no longer opens or closes doors
 * The Wandering Trader now randomly moves around
 * The Wandering Trader now matches Java Edition's drinking sounds