Minecraft Wiki:Projects/Texture Documentation Cleanup

About
This project is dedicated to cleaning up and creating consistency within texture documentation.

What needs to be done
There's a few things that need to happen:
 * Update History sections of pages to include all texture revisions
 * Move files to the right names
 * Update file names on pages
 * Check earlier release versions and development versions to see if any other texture changes were missed (not exactly related to the Texture Update, but it helps to be safe and complete)
 * Ensure documented texture changes are accurate

How to do it
Just go through the pages listed below and correct/update any histories that need updating. Contact if you want to help with the file moving process.

Other
Many blocks, items, and mobs are missing texture revisions. Please create renders of all revisions (including when initially added) and follow the above naming scheme. This includes texture pack pre-releases which were not included in development versions.

It is also worth noting that certain changes to InvSprite have made some history entries nonsensical, so these should also be fixed. The pre-flip and post-flip versions of several block renders are hit particularly hard, as the most up-to-date inventory sprites are replaced, commonly making it seem as though the texture update took place in 2012, and in some other cases inventory sprites are replaced by downscaled renders, which somewhat defeats the purpose. So post-flip block sprites will also need to be added.

People involved
Put your signature here if you wish to help with this project.
 * PancakeIdentity (talk) 21:53, 29 September 2019 (UTC)
 *  Nixinova  T  C  23:29, 24 October 2019 (UTC)
 * Pneuma01 (talk) 04:13, 8 November 2019 (UTC)
 * Smashislife02 (talk) 23:40, 27 November 2019 (UTC)

Missing information
The following pages are missing revisions or other history information (incomplete list):
 * Most textures from Texture Update pre-releases not in development versions. (i.e. Previews in tweets and minecraft.net releases)
 * Many Bedrock/PS4 history sections are incomplete.

Blocks

 * Bamboo (Bedrock 1.8.0.8)
 * Bone Block ("wood" style revision 1)
 * Cactus (Current Bedrock texture needs confirmation)
 * Chest (original console texture)
 * Dispenser (Bedrock original texture)
 * End Portal (block) (before 1.14)
 * Fire (before 1.14)
 * Snowy Grass Block (texture presumably changed when grass texture changed)
 * Gravel (initial texture needs verification)
 * Lava (Bedrock between 0.15 to 1.11(?), Bedrock current texture, Java 1.13 biome color)
 * Lily Pad (upload current item texture as [[File:Lily Pad (item) JE3 BE2.png]] and link)
 * Log (glitched console logs)
 * Mushroom Block (Upload a 6-sided stem block with the original texture for use in history)
 * Nether Portal (block) (Before 1.14)
 * Nether Wart (block) (split gifs)
 * Quartz Block (Smooth Quartz - 19w08a, Quartz - 19w09a)
 * Pumpkin (All textures are uploaded, but Bedrock's history is misorganized)
 * Pumpkin Stem (18w43a)
 * Scaffolding (19w12a)
 * Sugar Cane block (Texture Update page, 18w43a)
 * TNT (0.27 SURVIVAL TEST)
 * Turtle Egg (19w08a model change, upload initial item texture as [[File:Turtle Egg (item) JE1 BE1.png]] and link)
 * Wheat (block) (split gifs into separate images like rest of history)
 * Wood (1.7.2 release dark oak)

Entities

 * Endermite (Texture Update page, 18w43a)
 * Horse (black, brown, chestnut, creamy, dark brown, gray, white - 18w43a; black, dark brown, gray - ?)
 * Iron Golem (19w08a)

Items

 * Cauldron item (Before 1.14, 18w43a)
 * Comparator item (Before 1.14, 18w43a)
 * Pufferfish (item) (18w43a, 18w43b)
 * Repeater item (Before 1.14, 18w43a)

Other

 * Horse Armor renders (18w43a, 18w46a) (Also, the textures weren't changed in 19w08a)
 * Sweep Attack (All revisions)

File updating
Contact before working on this section. You need a bot account, some tools, and a lot of info on how to keep things working.

Unlike the above section, this is a list of everything that has been completed. Considering this updating applies to literally every texture file, it'll be easier this way, at least to start.