Minecraft Wiki:Issues/Weekly 12w39b

Crashing/system
Bugs !! Created a portal to the end and jumped in crashed game undefined Speedyrv 9:59am(CST) September 28, 2012
 * I have recreated this on SMP. If I use 12w39a, I can log in or travel to The End without an issue.  But in 12w39b, it crashes with the same messages as this crash report. --Inertia 03:31, 29 September 2012 (UTC)

!! In 12w39a the game crashed when a minecart was placed and the world wasn't playable after this anymore.
 * The 12w39b snapshot fixes have not resolved this issue, All worlds affected are corrupt.

undefined --☺ Sven ? ! 15:26, 28 September 2012 (UTC)

!! Crashes in the Adventure map Eronev 2 which was built and stable in 12w38b download it here: http://www.minecraftforum.net/topic/1479332-adv Have figured out it has something to do with the mob spawners. When all of them are removed, it loads ok... undefined (Jigarbov 16:56, 28 September 2012 (UTC)) !! I can't create a world.
 * Me neither, gets stuck on "Generating terrain". After restarting minecraft, world appears in selection screen, but when opening MC crashes again. Log:

undefined
 * --GALAKTOSTalk – Win8RPx64, Java7u7x64, NVIDIA GeForce GTX 560 14:55, 28 September 2012 (UTC)
 * Confirmed for Default and Large Biomes world types. Superflat seems to be working normally. --X- 24:30, 28 september 2012 (UTC)
 * When I fly on an already generated world into new terrain, I get disconnected with an "Internal Server Error"; I'm pretty sure it's the same bug.

undefined
 * (I think the names in square brackets in the stack trace are MCPatcher's deobfuscations, but don't worry, the jar was vanilla) --GALAKTOSTalk – Win8RPx64, Java7u7x64, NVIDIA GeForce GTX 560 15:10, 28 September 2012 (UTC)
 * -- ~reptile311 (Win 7 64 Java 7u7 i7 2GHz 8GB): I've created a new world in a fresh installed minecraft 1.3.2 with minecraft.jar (12w39b) and minecraft stopped in the world generation screen with the following error (It's the first snapshot, that do not at all works for me.):

undefined

Same bug, wandering around a newly discovered mushroom island, two clients crash with the following output from the server, with vanilla clients on jre6 and jre7 on a server with jre7 (7.u7_2.3.2) - Arch Linux ArcherSeven 20:49, 28 September 2012 (UTC) undefined

Running 12w39b server on Windows 7 computer, server has crashed twice today since upgrading today undefined undefined--MuttJunior 22:57, 28 September 2012 (UTC)

undefined undefined !! Minecraft Server running on CentOS crashed while loading new chunks. Both crashes happened within minutes of restarting the server. Included both crash reports for reference. When trying to downgrade back to 12w39a world remains unstable, server doesn't recognize it crashed but becomes locked up.

! Memory Leak while running Server on CentOS(linux), Server left up for 24 hours used 1600MB of memory when idle. This has been since at least 12w38b when we first started to use the snapshots. Requires reboot to release memory.

I use the following script to start the server: BINDIR=$(dirname "$(readlink -fn "$0")") cd "$BINDIR" java -Xmx2048M -Xms2048M -jar /home/kheisler /Desktop/Minecraft/minecraft_server.jar
 * 1) !/bin/sh

--MusicPhreak9937 9/29/2012 12:12AM UTC - Annoyances

Fixed/skipped

Gameplay
Bugs !sp While playing skyblock. Water that flows into the void causes major lag --41.133.23.221 17:37, 28 September 2012 (UTC)

undefined There is no flag that makes it so that mobs can't breathe in lava. Particularly noticeable with Fire Resistance or Zombie Pigmen. A bug as old as lava itself. TorchicBlaziken 22:12, 28 September 2012 (UTC)

Annoyances A "Snapshop 12W39A" While on pig (Riding), travel through portal does not work --Psyscicyclic 18:27, 28 September 2012 (UTC)
 * Is it still an issue in 12w39b? If not, wrong page.

Fixed/skipped

Blocks
Bugs

Annoyances

amp Sign text cannot be seen if the sign was placed before connecting. Edit: It appears this only happens sometimes. –nyuszika7h 19:58, 28 September 2012 (UTC)

Fixed/skipped

Items
Bugs

Annoyances

Fixed/skipped

World generator
Bugs In the snapshot 12w39b the nether won't generate for new worlds and the screen will just say generating land and old worlds(with nether already generated) won't load new chunks or update chunks. Annoyances

Fixed/skipped

Mobs/NPCs/animals
Bugs Bats can spawn in the mushroom island biome (tested in superflat world with mushroom island as biome)

! Cave spiders can move through solid blocks. I have a cave spider water elevator that I sealed off completely and left one airspace at the top. When I am standing on top of it and facing it, the spiders all pile up in the airspace, and all is ok. The moment I turn around, all the spiders are outside and attacking me. In previous versions this was just a visual glitch, but the spiders were still in the airspace, now they have moved through solid blocks. --BeansAndPixels 16:24, 28 September 2012 (UTC)

! Tamed wolves and ocelots would randomly teleport to you even after told to sit. Has been a bug since the 1.2 update, even more buggy now as they teleport even when you're in the same chunk as them, when before it only happen if they were in an unloaded chunk. --Dorkster 19:18, 28 September 2012 (UTC)

undefined Sometimes tamed wolves (or possibly other mobs as well) would sink into the ground and get suffocated until they die. --Dorkster 19:18, 28 September 2012 (UTC)

undefined The AI defaults to considering Cobblestone Walls as normal blocks. As such, when mobs attempt to path beyond them, they may path through them. This is significantly noticeable with Villagers. If a Villager attempts to path to a house or elsewhere when a cobblestone wall blocks this path, they will run into the wall, attempting to jump over it, and not repath around it. This is incredibly troublesome in cases where cobblestone walls attach to sides of houses - a Villager can become trapped against the Cobblestone Wall throughout the night and likely killed by a Zombie, since the AI believes it is still taking a valid path to the door. I've also just noticed Iron Golems having the same problem, not to say this isn't universal. --MegaScience 15:57, 20 September 2012 (UTC)
 * This bug is still prevalent in 12w39b. This will be troublesome if it makes it to full release - I'm sure mapmakers will incorporate cobblestone walls in villages, and discover all the villagers die because they get stuck against the walls all night. --MegaScience 23:39, 28 September 2012 (UTC)

Annoyances

Fixed/skipped

Graphical/lighting
Bugs

undefinedPistons will not let any light through while closed, they will let some light through when open (as shown in Dinnerbone's twitter screenshot), and they will let full light through while closing, which looks really bad. --GALAKTOSTalk – Win8RPx64, Java7u7x64, NVIDIA GeForce GTX 560 14:57, 28 September 2012 (UTC) undefinedThe combination upside-down slab next to normal slab lets light pass. --GALAKTOSTalk – Win8RPx64, Java7u7x64, NVIDIA GeForce GTX 560 15:06, 28 September 2012 (UTC)

In a Nether has lighting Problem like some glowstone don't do light.

undefined In Minecraft version 12w39A The Ice block's lighting seems to be off as you get a grid of see through lines. It outlines each chunk. Ice Evidence --Sgthotshot09 - Win7SP1x64, Java7u7x64, NVIDIA Quadro 2000m 16:38, 28 September 2012
 * More screenshots --GALAKTOSTalk – Win8RPx64, Java7u7x64, NVIDIA GeForce GTX 560 17:03, 28 September 2012 (UTC)
 * Happens in 12w39b too --GALAKTOSTalk – Win8RPx64, Java7u7x64, NVIDIA GeForce GTX 560 17:04, 28 September 2012 (UTC)
 * This has been happening since like forever and only happens with smooth lightning turned off. --☺ Sven ? ! 18:30, 28 September 2012 (UTC)

undefined In Minecraft snapshot 12w39a the lighting on the stairs is a bit off but seems better in 12w39b. --Ash Avalon 21:20, 28 September 2012 (UTC)

undefined In Minecraft 12w39a the lighting on wooden planks is off as well, not just stairs, and for some reason the top chest is darker than the bottom one in my house. I will try to figure out how to upload photos or link them here. Pashta 03:34, 29 September 2012 (UTC)

Annoyances

Fixed/skipped

Sounds
Bugs

Annoyances

Fixed/skipped a Shooting an arrow into water in 12w39a makes the water sound glitch out.
 * And in this snapshot 12w39b ? --80.134.4.104 15:54, 28 September 2012 (UTC)
 * It's been fixed in the latest snapshot. Jarble 16:23, 28 September 2012 (UTC)

Menus
Bugs

undefined When using the 32 bit version of Java and setting the render distance to far in the video settings the "A 64 bit Java installation is recommended for 'Far' render distance (you have 32 bit)" message is covered by the bottom 2 buttons.

undefined When turning fullscreen off or on in the video settings then hitting F11 to switch back it doesn't work and the fullscreen status is incorrect (assuming was correct in the first place) e.g. it says 'Fullscreen: ON' when in windowed mode.

Annoyances

Fixed/skipped

In-game interfaces/HUD
Bugs

Annoyances
 * asmp? When you die, pressing the respawn button will take several seconds before you respawn or won't respawn at all. Not sure if this is a bug or it is caused by lag. NeedAGoodUsername 20:24, 28 September 2012 (UTC)

Fixed/skipped

Chat/commands
Bugs Sometimes the server glitches out and makes you talk as someone else.

Annoyances

Fixed/skipped

Language/text files
Bugs Setting the Language to Quenya and looking at 'Searching for LAN worlds' displays a racial slur.

Annoyances

Fixed/skipped