The End



The End is a stark, empty plane containing a series of large floating islands of End Stone dotted with Obsidian Spikes. The End Stone is dropped normally when mined. This dimension is populated by a relatively large number of Endermen, which spawn considerably more than in the Overworld, and one Enderdragon, an End exclusive mob. The starless sky and Void are both composed of a dark static pattern, but there are still particle effects within the Void area.

The day/night cycle is absent in the End, similar to the Nether, being replaced by a constant dim light. Most items and blocks (including Fluids) function in the End exactly as they do in the Overworld, with a few notable exceptions. Compasses will be unable to find the original spawn point, as always when entering any dimension other than the Overworld, and Clocks cannot determine the position of the sun (the arrows and dials will instead spin and flail randomly). Maps don't seem to map correctly, only mapping static; Beds will explode and cause fire when used, and portals to the Nether will not activate in the End.

As of 1.0, the enderdragon will spawn naturally and float around above a number obsidian pillars, each of which has the "Ender Crystal" on top of of them, these crystals appear to regenerate the Enderdragon's health, and as such it is almost impossible to kill the Enderdragon with them active. To destroy these crystals you need to climb all the way to the top of each individual pillar and destroy them, however they explode on destruction so caution is advised. You can also shoot them with a bow and arrow. Once destroyed the Enderdragon will be vulnerable, however defeating it is still almost impossible, the best strategy is to simply climb to the top of a pillar and open fire with a bow and arrow. At the top of the screen it shows the Enderdragon's health. When defeated the Enderdragon will dissolve as seen before and create a shrine of bedrock below it, on top of it there is an Enderdragon egg. Below the egg are four torches and a "pool" of what appears to be the End portal, however when entered it will begin the "End Poem" and the credits will roll shortly afterwords, thus ending the game and earning the player the "The End" achievement.

The player then respawns in the Overworld and may return to The End through the same portal. The End remains in the state as the player left after the Enderdragon is slain, devoid of any Enderdragon and featuring the portal back to the Overworld.

Traveling to the End


In Singleplayer mode, the player must collect at least 12 Ender Pearls by killing Endermen, craft a Portal to the Nether to collect at least 6 Blaze Rods (from Blazes), and craft the rods into Blaze Powder. The Ender Pearls and Blaze Powder are crafted together to yield the Eyes of Ender.

Then the player needs to return to the Overworld and locate a Stronghold. They can use an Eye of Ender to locate one by tossing it into the air, and following the direction the Eye flies towards until it lands on the ground to be recollected. The player is advised to craft a few extra Eyes, as they will occasionally disappear into The End. Once inside, the player must search the Stronghold for a room with End Portal Frame blocks. If a ravine or an abandoned mine shaft intersects with the room, some portal frame blocks may be missing and the End Portal will not be usable. For the End Portal to activate, the player must insert an Eye of Ender on each of the frame blocks.

An activated End Portal allows the player to enter The End immediately, appearing on top of a five by five Obsidian platform in the End. The center of this portal is always at the co-ordinates 0,72,0.

If the player is an OP on a multiplayer server, the player can use the /give command to give themselves item number 119, the item id of the Ender Portal. Jumping into one placed in The Overworld will send the player to The End. The player may also use /give to give themselves item number 90, the item id of the Nether Portal, which will allow them to leave The End and then teleport back to The Overworld at the player's spawn location.

A player in Creative Singleplayer Mode can successfully create an End Portal. However in order to do so the player must be below sea level (level 64). They must also be in dim light, and ensure that the portal blocks are aligned correctly and that there aren't additional ones nearby. Assuming all of these conditions are true, one can be created.

History
In an earlier stage of development, The End was known as the Sky Dimension and had Overworld blocks and mobs.

Notch first mentioned The End with his comment regarding the name-change petition of the Endermen, when people wanted to change the name of the mob to "Farlanders" (a reference to the area nicknamed the Far Lands). He joked that instead of renaming them Farlanders, he was more likely to change the name of the Far Lands to "The End". In later Beta versions, the Far Lands were accidentally removed and The End became the native land of the Endermen.

The End was added in Beta 1.9 pre 4 on October 13th, 2011. Notch tweeted "raqreqentba", which could be decoded using the ROT13 cypher, translating to "enderdragon." A Reddit user under the name of "cptqwashi" posted the idea that the new dimension accessed by the new "Crystal Block Portal" would be called the Ender, and would be home to the Endermen and Enderdragons. Notch soon gave more information and said that cptqwashi was "100% correct," mentioning that it would be called "The Ender" and that there would be Enderdragons. However, it was later revealed that it was just called "The End" and that there would be only one Enderdragon there. In 1.9 pre 4, an Enderdragon spawned near a portal would destroy it, but End Portal blocks would continue to function even if the frame was destroyed. The ability to create Ender Portal frame blocks in Creative Singleplayer mode was also removed.

File save location
The End is saved in the same way normal worlds are, but instead of mixing the world files inside the save folder, the files for The End are stored in appdata/.Minecraft/Saves/Worldname/DIM1, whereas normal world files in %appdata%/.Minecraft/Saves/Worldname. Note that DIM1 does not contain its own level.dat, as the same level.dat in the upper folder is used for the Overworld, the Nether, and the End. Also, note that the Nether's folder is "DIM-1".'

Bugs

 * When an End portal is made in the end (or via defeating the Enderdragon) a strange glitch occurs making the glint of the End portal appear at a distance in the exact shape of the portal.
 * When Quitting the level in the end without killing the ender dragon sometimes will make multiple dragons spawn.
 * When going through the end portal while in a minecart causes you to go through the portal into the lava below.

Trivia

 * The End, an endless sky filled with masses of stone, appears to be an inversion of the Nether, an endless cave filled with masses of air.
 * An End Portal frame may be created by modding but the last block must be placed from inside the frame.
 * End portals can be permanently deactivated by flowing water or lava. Reactivation requires replacing one of the portal blocks with a game editor.
 * When spawned in a Stronghold, the portal to The End is guarded by a Silverfish spawner.
 * The End Portals found within Strongholds can explain how the Endermen exist in the Overworld outside of their native dimension. They might use their natural teleportation to move between dimensions, or a possibly a combination of the two (interplanar teleportation, but only when an Ender Portal is present).
 * Mob behavior, plant growth, potionmaking, and enchanting are not visibly affected by the End, with the exception of luring animals with wheat, which no longer works well in The End.
 * At Y coordinates close to and below 0, particles to The Void are still present, like The Overworld and Nether.
 * The End's portal is the only way to open the ending poem/credits as show here
 * You can press the escape key to skip the End Poem/Credits.
 * Nether Portals can be activated in the End. (Added in Version 1.0.0)
 * After defeating the Enderdragon and beating the game, when the player goes to the original world, they will still find Endermen running around.
 * It is advised to enter The End with a pumpkin on your head, due to the large amount of Endermen living there, but they should not be too much of trouble.
 * The "Wake up" Portion of the End Poem was probably based of the Herobrine symbol scrambed Story, where the Story said the player should WAKE UP frequently.
 * If an enderman stands on one of the crystals, he will burn and die.