Talk:Tripwire Hook

Block update
As I just tested, not only the Hooks cause a blockupdate on triggering and defusing, but also the wire itself. Could be quite handy when designing 'undefusable traps' or 'trap traps' only triggering when beeing defused. Somebody may add this to the main page, as I'm unfamiliar with the wikicode :P Fred1975 13:55, 31 May 2012 (UTC)

Minecart-Detector
Tripwires are currently the best detectors for full/empty Minecarts. If the wire is placed just above the rails, it will only trigger when a Player or Mob is in it. That can either be used to send empty carts back, or for Mobs-transportation-systems: A Minecart running thorugh the mob-area all the time, and if a mob enters, its send to a different (maybe killing) Area.

Casurin 18:20, 31 May 2012 (UTC)

How does it react to explosions and being pushed by pistons?
I would assume that it would send a pulse, but it would be good to know. Also what happens when the hook is destroyed vs the string? Cultist O 12:14, 1 June 2012 (UTC)

Merge tripwire with string or tripwire hook?
I think either of these make sense. I think that the best way would be to: or Cultist O 12:25, 1 June 2012 (UTC)
 * Have tripwire page merged with string, and have the bulk of the trip wire stuff be on both its page and the hook page.
 * Leave the tripwire page, and have the info on both its and the hook page, with a short entry about this use for string on the string page.


 * It should merged with the string page as there shouldn't really be much to say about the tripwire itself, it's basically just:
 * Connects Tripwire Hooks up to 18 blocks
 * Can be placed in mid-air, but will not connect with blocks on the ground and visa versa
 * Stepping through/on it or breaking it without shears will trigger connected hooks
 * Bugs, history, etc.


 * The string page is almost a stub anyway, adding the tripwire info should pad it out to a more reasonable sized page. –ultradude25 (T&#124;C) at 14:17, 1 June 2012 (UTC)