User talk:Pokechu22

— t numbermaniac  c 01:08, 13 July 2013 (UTC)

Problem with link
I was looking at the change you made to 17w47a, you added "Private security issue" to the list of bugs. However, when I followed the link to the bug tracker it took me to a completely unrelated bug that was fixed in a snapshot 2 years ago. Are you sure the link is correct? -75.179.18.235 22:46, 27 November 2017 (UTC)
 * (sorry for the late response, apparently I wasn't watching my userpage .-.) The link was incorrect; that ticket was linked as related to the security issue I copied so I think I probably just messed up with the clipboard. --Pokechu22 (talk) 01:01, 27 January 2018 (UTC)

Beta 1.6 Test Build 3 Edit Reverted
Referencing this edit: https://minecraft.gamepedia.com/index.php?title=Beta_1.6_Test_Build_3&oldid=prev&diff=1183708

I couldn't see any difference between the tall grass. It also didn't crash when I enabled it on my system. What could be the explanation for why you can see a difference but I can't? I guess the crash is easily explained; it's just buggy code dependent on the GPU or something. I have an RX 480.

―HalfOfAKebab (talk, contribs) 22:54, 21 February 2018 (UTC)
 * All the information I have in that section was based off of my attempts to decompile it with MCP, which eventually produced the somewhat mangled gist I linked before. I actually ended up generating my own mappings (based off of those for b1.6.4 I think; here they are) to use with MCP v3.2 (linked on Programs_and_editors/Mod_Coder_Pack) and then ran MCP twice, once on 1.6 and another time on 1.6 test build 3.


 * The crash is probably machine-specific, the page on beta 1.6 (and the changelog) only says "Temporarily disabled Advanced OpenGL due to bugs". Here's the report.  Perhaps the wording should be revised.


 * The difference for tall grass I've only identified via the code in that diff/with MCP. I haven't fully figured out what the ingame difference is yet; that code seems to be for randomizing the positions of it though.  (A lot of the other things in that list were also found with that diff and are also hard to verify in game).  I'm going to run some more tests and see if I can figure out if it actually does anything.  Tall grass was added in that version, so it seems reasonable for it to behave slightly different during testing... --Pokechu22 (talk) 23:17, 21 February 2018 (UTC)


 * Got it! It is a change in how the position is randomized.  Compare:
 * This should probably be added to the article. (And yes, it's consistent this way between restarts) --Pokechu22 (talk) 23:58, 21 February 2018 (UTC)
 * This should probably be added to the article. (And yes, it's consistent this way between restarts) --Pokechu22 (talk) 23:58, 21 February 2018 (UTC)


 * Cool, thanks. I'll update the article. ―HalfOfAKebab (talk, contribs) 16:52, 22 February 2018 (UTC)
 * Also, do you have Discord by any chance? I'd like to talk to you about something. ―HalfOfAKebab (talk, contribs) 16:57, 22 February 2018 (UTC)
 * I kind of have discord, but not really (I use an IRC bridge, and that doesn't always work well for random PMs). I'm also on the Gamepedia slack, and of course in several different IRC channels on freenode and esper.  For wiki stuff the slack's probably the best place to contact me.

End biomes
What you said is actually the opposite of what it actually is, it isn't in 1.12 but it is in 1.13. If you look at the earlier videos about Buffet, the end biomes generate with stone. But now, they generate with end stone with bits of stone mixed in. 4hrue2kd83f (talk) 23:17, 17 October 2018 (UTC)