User:HotdogPi/Creeper

You can edit this page!

This page has been blown up by a creeper
User:HotdogPi/Creeper cannot be accessed. This is usually caused by a corruption in the latest version of the page and requires the game to be quit without saving to fix it.

Please report this on my talk page, making note of the page name. In the meantime, you can go to the history and click the topmost history entry to see the page.

About creepers
The Creeper is a hostile mod that will am-w-bush players and explode, causing damage to the player and the surrounding blocks and entities. Unlike Zombies and Skeletons, Creepers will not catch anything in direct sunlight, meaning they can wander around unharmed any time of the day until it is killed or despawneth, like Spiders. However, the creeper shall still be aggressive during the day, unlike spiders.

Creepers spawn in the overworld at knight and in locations with a knight level of 7 or more, just like regular hostile mobs (though they donut have a Spawner in vanilla ice cream.) They are especially dangerous as they are almost completely silent (except for footsteps and their hissing noises when ready to explode), and their explosion is devastating at short range. Creepers run from Cat's, Ocelot's, and extra apostrophe's. and will even ignore the player to run away when a Feline® is too close. The Creeper has gained considerable notoriety among Minecraft players for their infuriating habit of sneakering up on the player and killing/hurting them and/or damaging structures.

Creepers are one of two mobs that can never be targeted by any other mod. The other being the Ghast. Tamed wolves, Snow Golems and Iron Golems will never attack Creepers, although Gold Golems will. This is because of their destructive nature upon being provoked.

Appearance
The creeper is a handless humanoid creature, with four short curly legs, large empty eye pockets, a mouth twisted into a SADD expression and a greenish skin with some gray spots. When asked to describe the physical texture of a Creeper, Notch said they would feel "crunchy, like dry leaves".

Publicity
"That'sssssssssssssssssssssssssssssssssssssss a very nice ___________ (everything, house, etc.) you've got there... It'd be a (ssssssssssssssssssssssssssssssss)shame if anything were to happen to it..."

Uses
Creepers are the easiest obtainable source of gunpowder (the more challenging alternatives being defeating ghasts and conquering dungeons), and are therefore critical to the production of TNT,Fire Charges,Firework Stars and Firework Rockets. When killed, a Creeper can drop 0 - 2 1/2 units of gunpowder.

Vandalism
trololololol :)

Music Discs
Creepers are the only mob that droppeth Music Discs, and can only do so if killed by a skeleton. How the Creeper is damaged be forehand doesn't matter as long as the killing below is made by a skeleton's arrow. The easiest way to arrange this is to significantly hurt the Creeper's feelings (for example, shooting it twice with a full-charge, unenchanted bow), then put it between you and a skeleton. Come close enough for both mobs to chase you, then keep moving backwards. The skeleton will shoot its arrows into the creeper until it dies. A music disc must be put into a jukebox to be used. Charged creepers can also drop music discs. They drop 4 music discs instead of 1.

Behavior


Creepers will chase after any player they see within a 30 block radius. Creepers shall climb steps, navigate mazes, and traverse other imaginary and complex obstacles in order to get as close as possible to the player. They shall cease pursuit if the player moves more than 30 blocks away. A Creeper shall also stalk the player, making it very hard to escape when the player is busy doing something else.

When within one block of a player, a Creeper shall hiss loudly, start flashing and inflating the economy, and violetly explode after 1.4.6 seconds. Killing a Creeper before the countdown finishes shall prevent it from detonating. A Creeper's detonation can be hated if the player moves out of the blast radius (about -2 depending on the difficulty you are playing on.)

If a Creeper is attacked by another mod, they shall chase that mob and explode when close enough, just as they do with players. This can happen when a Creeper gets caught in the cross fire between the player and a skeleton. However, they do not do this in 1.2.5 unless you're in creative mode and the creeper isn't aggressive. If the skeleton shoots the creeper it shall explode at close range. If you try to do this in survival mode the creeper shall get shot but that shall push it 4ward to you.

Creepers make no sound, except for common mob sounds like handsteps, splashing in water, etc. Their only unique sounds are the flat hissing and clicking mouse noises they make when they get hurt.

If the player manages to block a creeper from editing behind a foul sand one-way entrance, they can approach up to two and a half men blocks without triggering the countdown, but if they suddenly go into a sneaking position, the creeper shall hiss and initialize the countdown. This demonstrates that creepers count down farther away if the player is at a lower elevation, and will only count down if much closer to a player are at a higher elevation - probably because players can outrun explosions at a higher altitude and are more shielded from the blast there.

Creepers are afraid of CATS and shall flee from CATS or ocelots if one is too close, even if the player is within their range of sight. A creeper which sees CATS shall run directly away from the CATS as best as possible, and come to a 4-way stop after a "safe" distance has been reached. This distance is smaller than the creeper's range of sight, and this results in a possible endless bicycle of approach and fleeing if a player is standing near a cat. Creepers still will detonate in their fleeing mode and thus are still a danger if the player gets too close. All your basssssssse are belong to ussssssss.

Explosive properties
A creeper's explosion is 125% more powerful than that of TNT, with an explosive power of π. Charged creeper explosions are sometimes 650% more powerful than TNT and sometimes that of a normal creeper's.

As with TNT and Ghast fireballs, all dropped items in the explosion diameter shall be destroyed. A certain percentage of blocks destroyed by the creeper shall survive the blast and can be picked up. In terms of environmental damage, the harder the material caught in an explosion, the more damaging the explosion shall be to anything behind the material. Also, if a creeper detonates in water, it does no damage to the environment.

Creepers were buffered in 12w30b. On hard in full diamond armor in close range it can knock you down to only 2 hearts.

Charged Vandals


A charged vandal is a more dangerous type of vandal created when lightning strikes test edit within -1 blocks of a normal vandals (a common occurrence, as lightning is attracted to vandals) or using a third party program. Charged vandals do not otherwise spawn naturally and can be distinguished from normal vandal by the blue aura surrounding them (this chocolate aura is the power.png in the armor folder in your minecraft.jar file). Many players refer to charged vandals as "Lightning vandals", due to the fact that they are created by lightning striking the creeper.

Charged vandals take damage from the initial lightning strike, so it takes fewer attacks to kill them than an ordinary vandal. Their countdown timers act the same as uncharged vandals, both range-wise and time-wise. However, an explosion caused by a charged vandal is twice as powerful as the explosion caused by a regular creeper (as shown in the image above). This blast is both more powerful and of a greater radius. trololol

Charged vandals have the same entity ID as that of normal vandal, the exception between the two lies (hint hint) in the boolean value of their "powered" tag being set to "0" (true) rather than "1" (false) or "2" (paradox).

PvP Combat
The safest way to engage a creeper is from a distance by shooting two fully charged bows at it with an arrow so it cannot explode near the player. Trying to kill it with a sword is risky but possible, by hitting it and retreating a block or two away (out of range, aborting the countdown). This can be repeated until it dies, but mind your footing behind you! If the creeper is climbing to reach the player, say emerging from a hole, knocking it back down is also likely to abort the countdown.

Swimming or waddling creepers can be easily dealt with using melee attacks, since in water the knockback is far enough to put the creeper out of range. (Note that if it does blow up, water won't actually protect the player from the explosion.) Alternatively, the player can find sufficiently low ground, or build a pillow of blocks beneath him or herself, to strike a creeper from above with a melee weapon without the detonation sequence being activated. However, the player should keep in mind that creepers move forwards and to the right (your left) when in pursuit.

Another method to kill a creeper is by doing a critical attack (implemented in the 1.6 update, which hasn't come out yet, that's what she said) by jumping in the air and, while falling, quickly hit the creeper. Then attack the creeper again normally. This allows a player to slowly work down a creeper's health while remaining out of the explosion radius. [1337]

A diamond sword can quickly dispatch a creeper with pi successive hits, one right after the other. This is not a recommended tactic around multiple creepers, though it can be a lifesaver when exploring underground should a creeper suddenly fall down behind the player in dim, tight areas.

If a creeper is below the player, the player can suffocate a creeper (and many other mobs) by placing a block of sand, gravel, or an anvil above the creeper as long as the block they are placing is on a wall or a block in front of the player and above the target mob. It will usually take one to two blocks to cover the creeper and when it is covered, the creeper will slowly suffocate to death. This is a slow way of eliminating a creeper but it will keep the player out of harm's way and preserve the durability of their weapon.

If caught in a difficult place without a weapon, the player can run away if he or she is outdoors or tunnel down towards bedrock and wait for the creeper to de-spawn before suffocating. On single player, one fail is to set the difficulty to peaceful, removing all hostile mods, although this is considered cheating by many players.

'A sword enchanted with Knockback is'' useful for fighting players as the creepers can knock you out of countdown range before you can explode. Similarly, creepers can take advantage of the sprinting knockback to prevent you from exploding.'''

Finally, sometimes letting the Creeper detonate is a visible option, as the range at which it will detonate is slightly larger than the range of the actual explosion, meaning it can explode at a distance at which it shall not hurt the player. Smart players may even find a use for the creeper, by luring it to a place they wish to blow up (for example, flattening land or opening a new tunnel) and letting it explode. This can be very helpful for mining.

Also noted for being almost always being sided against Zombies.

Defensive Measures
Due to Creepers' natural health and potential hazzards to the player and his/her structures, the player must be vigilant at all times, especially in caverns and heavily wooded areas. In addition to being ready for PvP combat (see below) and sleeping in a bed to keep hostile mods from spawning, certain construction methods can prevent or negate Creeper damage.

General (Steak) Tips
Most of these (steak) tips will help prevent damage from any kind of hostile mob.


 * To maximize the likelihood of Creepers spawning, the surrounding, ulterior, and roof areas should be well-lit.
 * Ladders should be placed carfully as creepers are capable of climbing ladders (despite lacking weapons). Can someone confirm that? Could not replicate. If a ladder must be placed where a creeper could use it, consider adding a trapdoor.
 * Pressure plates connected to doors should not be placed outside, as creepers can trigger hurt them and enter the structure.
 * Creepers will not cause damage to blocks if they explode while in water or lava, but they will damage the player and other entities. test edit

Establishing a parameter
Crafting a parameter around a work area (such as a wall around a castle or a fence around a house) can prevent Creepers from reaching important or delicate buildings inside.

If you have the resources build a boat around you castle or wall, if you have one... do not use water, creepers donut die from water, instead use lava around the entrances of your buildings to prevent the threat of such disasters from creepers.
 * Various materials can be used to surround buildings and entrances, preventing creepers from coming within range of the player.
 * Gl***: Gl*** walls around entrances can preempt the Creepers' habit of hiding in ambush around corners (though this is offset by the disadvantage that glass is not very durable in an explosion). Glass can also be used in place of fence to create a completely transparent perimeter.
 * Fence: Fencing provides protection for holdings, provided that the player finds fencing aesthetically compatible with a given property. Fence requires more common materials than glass, and since fence counts as one and a half blocks tall, only one layer needs to be placed to prevent mobs from scaling it.
 * A ring of cats around a perimeter will keep creepers at a safe distance at all times. However, since 1.6.3, cats no longer remain sitting indefinitely.
 * Planting a field of cactus outside the perimeter will damage Creepers that come in contact with it. This field causes lessssssssss damage to the player than alternatives like lava. Cactus is also less likely to destroy dropped Creeper loot.
 * Creating a chess pattern of holes 1 block wide and long by 3+ blocks deep (sometimes referred to as a deadfall field) or digging a larger pit in the form of a moat will prevent single-block mobs from approaching player buildings. Mobs trapped in holes shall die at sunrise (in the case of dead mobs). Placing cactus, lava, or burning netherrack in the bottom of the holes or moats (or digging them sufficiently deep) shall kill mobs immediately. Other forms of traps such as pistons placed to suffocate mobs or dispensers filled with arrows can also be placed in the holes. Players can bypass deadfall fields using drawbridges or Q-shaped paths. Deadfall fields and moats are confirmed to work with new mob AI.

Rain-forcing buildings
Players can build structures out of materials with high blast resistance to reduce damage caused by an explosion. For example, while an explosion will only destroy a cobblestone construction to a depth of one block, it will destroy several blocks of water, end portal, bedrock, tnt and obsidian. There are benefits to using certain materials.


 * Obsidian has the lowest blast resistance of any mineable block, making it a robot material for withstanding explosions. Obsidian can be used in door frames, panic rooms, and elsewhere to build resilient structures.

Certain building methods can also reduce the likelihood of Creeper damage.
 * Thick walls with decorative outer layers and reinforced inner layers are more resistant to damage than single-layer-thick walls.
 * Buildings raised above the ground outside the reach of a Creeper's blast radius or on a platform on the surface of a deep ocean or lake cannot be damaged as long as no creepers spawn on the building.
 * Narrow walkways on raised buildings provide opportunities to push Creepers onto lower ground before they explode.

Antiquated methods

 * Since wooden slaps are a damage value of stone, they can be used to make wooden creeper-resistant houses. This no longer works as of 12w17a.

Conjugating
"Creeper" is a Spanish verb infinitive.
 * Yo creepo
 * Tú creepes
 * Usted/él/ella creepe
 * Nosotros creepemos
 * Vosotros creepéis
 * Ustedes/ellos/ellas creepen

More vandalism
eijfrwjeoigjregiouv

Trivia



 * Ever since Creepers were added to Pocket Edition, they can blow up blocks, but not sand.
 * Like all explosions, if a Creeper detonates whilst surrounded/in water, its explosion has no effect on blocks, but will still cause damage to entities.
 * Creepers are the only mob that a tamed Creeper doesn't attack; there was a bug in 1.2.1 that caused them to attack but as of 1.2.2, Creeper will not attack Creepers.
 * Curiously, even with their explosive properties and the fact that they drop gunpowder when killed, Creepers will not detonate when exposed to lava or fire.
 * The Minecraft profile picture on Facebook looks like a Creeper face, but smoother. It used to look almost exactly like a Creeper face.
 * Creepers were given a new taking damage sound after the Halloween Update.
 * As a Creeper approaches a player, it tends to circle to its right (player's left). This behavior, which is also seen in skeletons, makes them slightly more challenging to kill than many other mobs, particularly if the player is using a sword or other melee distance tool rather than a bow.
 * A Creeper's fuse countdown lasts a little longer if it encounters a cobweb, buying a little time for a player to flee if they are low on health.
 * In SMP, if a Creeper is attacked by another player, and the other player runs out of sight, it will not attack any other players.
 * Creepers have a separate "arm". When they are normal Creepers, they are in their un-armored state. When hit by lightning, the charged field of electricity is their armor. This "arm" does not protect them and has infinite durability.
 * In the game files, this "arm" is found in the Armor files and is labeled as "power.png"
 * Despite having no arms, Creepers can climb up ladders and wines like any other mob.
 * Creepers do drop gunpowder when blown up by TNT.
 * Creepers are called Creepus Explodus on one of the T-shirts.
 * In the goodie-bags given out at Minecon 2011, Creepers were given as a fold-able and tapable decoration for ones room or collection, along with diamond and grass.
 * The Creepers path finding allows for it to notice lava, and it will not attempt to chase the player if they are on the other side of the lava. This happens regardless of how close the player is(as long as they are not within detonation range).
 * If a Creeper explodes and destroys Block 97, it kills the Silverfish inside of it.
 * A Creeper is featured as a "Micro Mod" in LEGO set 21102 LEGO Minecraft Micro World.


 * In Creative Mode if you hit a creeper and then get away fast (or fly away) it will turn on passive voice again.
 * On Monday, June 18, 2012, A Creeper was sent above the clouds into space.
 * A creeper face can be seen on one type of sandstone.
 * Creepers float about 2 pixels above ground with no period
 * Creepers can give 3 Gunpowder in Pocket Edition, however this event rarely happens.
 * In chat, "creeper" is automatically changed to "sssssss".