Creative

Creative mode is one of the main game modes in Minecraft. Creative mode strips away the survival aspects of Minecraft and allows players to easily create and destroy structures and mechanisms with the inclusion of an infinite use of blocks and flying. It also changes some of the background music.

Gameplay
In Creative mode, players have no health or hunger bar to hamper their building since they are invincible (though it is still possible to eat). Creative mode allows players to destroy all blocks instantly (including normally indestructible blocks such as bedrock, end portal frames, etc.), provided they are not holding a sword, trident or debug stick. However, these blocks are not dropped and must be obtained by the Creative inventory.

Creative mode gives players the ability to fly. To activate flying, double tap the key. Use the jump key to go up and the key to go down and the movement keys (the default is ) to move. The player can disable flying in mid-air by double-tapping again, causing them to drop to the ground. Touching the ground when flying disables flying $$, but not $$. Getting into a minecart, or bed does not disable flying. However, getting into a boat or riding a mob such a a pig, llama, horse, donkey, mule, skeleton horse, strider, trader llama or camel will disable flying.

Players in Creative mode are unable to receive damage from the vast majority of sources. $$, going too far into the void still kills the player; however, $$, the player is also immune to this (they are stopped by an invisible barrier that exists in all three dimensions). The player can fly around in the void provided they do not descend below Y=-128. The void, the command and external editors are the only way to die in Creative mode. Creative players $$ are completely invulnerable, just like in Spectator mode.

Mobs still spawn as they do in other game modes, unless Peaceful difficulty is active, (including from monster spawners) but all are passive toward the players and do not attack (even if they stare at the player in strange ways). If the player enters the End while in Creative mode, the ender dragon still attempts to attack the player, but cannot cause any harm. Zombies summoned by others calling for backup attempt to attack the player, but they still cause no harm, and they stop attacking after several seconds. The player can still ignite creepers with a flint and steel.

Once a world is created, if cheats are enabled, the game mode can be manually changed to Creative (or other game modes) with either the command, specifically by typing, or the gamemode switcher (F3+F4). In multiplayer, players can be individually changed between game modes with the command available to operators. This means that individual players can play Creative mode (at the operator's discretion) on a Survival map, or vice-versa. The default game mode for new players can also be changed with the command.

If it is possible for the game to determine that a block was broken by the player, it does not drop (exceptions being shulker boxes and beehives if they have non-default NBT data). If the game cannot unambiguously determine how a block broke, the block drops. Mobs killed by the player in Creative still drop items, but most other entities do not. Containers also drop their contents when broken. A notable exception to the no drops rule is the minecart, which, if renamed, drops itself as an item.

$$, creating a new flat world is always opened in Creative mode. Opening a new Creative world or opening an existing world in Creative permanently disables achievements, trophies, and leaderboard updates for that particular game, but has no other effects on gameplay. In other words, achievements, trophies, and leaderboard updates work only in games that have always been in Survival. Players in Creative have a longer reach for placing, destroying, and attacking than in Survival.

Creative inventory


In Creative, the normal inventory screen is replaced by the item selection screen, which contains almost all blocks and items (with some exceptions) in a tabbed interface. Some items and blocks are available only in Creative mode, such as spawn eggs. Likewise, some blocks can be only in Creative, such as command blocks and structure blocks.

Java Edition
In Java Edition, there are eleven tabs that are ordered from top-left to bottom right as:


 * Building Blocks
 * Natural Blocks
 * Functional Blocks
 * Redstone Blocks
 * Tools & Utilities
 * Combat
 * Consumables
 * Crafting
 * Spawn Eggs
 * Operator Utilities
 * Saved hotbars
 * Search items
 * Survival inventory

Bedrock Edition
In Bedrock Edition, there are five tabs, which are:
 * Building blocks
 * Tools and weapons
 * Items
 * Nature
 * Search

There is also a view tab, which can be toggled to:
 * Creative inventory only
 * Creative and Survival inventory
 * Survival inventory only

General info
Some items behave differently in Creative mode. Items do not disappear or lose durability when d. For example, putting an item in an item frame or on an armor stand does not cause it to disappear from the player's hand. Instead, the item is duplicated. It is the same for putting on armor by right-clicking it from the player's hotbar. Also, empty buckets simply make liquids disappear.

In Java Edition, there is a "destroy item" button, where items can be dragged to and deleted. + clicking on the button clears the entire inventory, including the hotbar, off-hand slot, and armor slots.

Item entities can be picked up by the player, but if the hotbar is already full, the items go into the Survival inventory.

Java-only Creative inventory exclusives
Several blocks can be found in the Creative inventory that are not normally available as items through vanilla Survival gameplay (excluding bedrock, chorus plant, end portal frames, farmland, spawn egg, dirt path, and the infested blocks as of the 1.17 snapshots):




 * structure_block
 * structure_void
 * knowledge_book
 * jigsaw
 * light light_block
 * suspicious_stew
 * bundle
 * potion
 * lingering_potion
 * splash_potion
 * tipped_arrow
 * wither_spawn_egg
 * }
 * knowledge_book
 * jigsaw
 * light light_block
 * suspicious_stew
 * bundle
 * potion
 * lingering_potion
 * splash_potion
 * tipped_arrow
 * wither_spawn_egg
 * }
 * light light_block
 * suspicious_stew
 * bundle
 * potion
 * lingering_potion
 * splash_potion
 * tipped_arrow
 * wither_spawn_egg
 * }
 * suspicious_stew
 * bundle
 * potion
 * lingering_potion
 * splash_potion
 * tipped_arrow
 * wither_spawn_egg
 * }
 * bundle
 * potion
 * lingering_potion
 * splash_potion
 * tipped_arrow
 * wither_spawn_egg
 * }
 * lingering_potion
 * splash_potion
 * tipped_arrow
 * wither_spawn_egg
 * }
 * lingering_potion
 * splash_potion
 * tipped_arrow
 * wither_spawn_egg
 * }
 * splash_potion
 * tipped_arrow
 * wither_spawn_egg
 * }
 * tipped_arrow
 * wither_spawn_egg
 * }
 * tipped_arrow
 * wither_spawn_egg
 * }
 * wither_spawn_egg
 * }
 * wither_spawn_egg
 * }
 * }

Representation in level.dat
Creative mode is represented as  in   in the level.dat file; to manually change the , the file must first be opened with an external NBT editor.

Note: Singleplayer worlds do not use this field to save the game mode the player is currently in.