Fence Gate

The Fence Gate, first mentioned on Get Satisfaction then confirmed by Jeb on Twitter is one of the many additions made in Beta 1.8, also known as "The Adventure Update".

Fence gates are only opened by right-clicking (unlike doors and trapdoors, which can be opened by left- or right-clicking), and always open away from the player. A fence gate can be opened both inwards and outwards. Fence gates can be placed indirectly on top of one another.

Like fences, fence gates count as one and a half blocks tall for player and mob collisions, and one block tall for all other purposes. This means that when closed, the player cannot jump over a fence gate.

When placed, fence gates will automatically face towards the player, regardless of any other fences around it. However, any fences adjacent to a fence gate will still connect to it. If placed and not connected to anything else, a fence gate will appear to be floating.

There are no double fence gates like double door, but if you place two fence gates beside each other, they will act like one. Although visually there is a centre pole in such a double gate, it does not obstruct the player.

Open fence gates will easily allow boats and minecarts through, but minecarts have to be traveling at a high enough speed to reach the track on the other side of the fence gate because fence gates cannot be placed on top of minecart tracks.

Like doors and trapdoors, the fence gate does not allow the passage of water or lava regardless of its state. Fence gates also share the same open/close sounds as doors and trapdoors.

Also like doors and trapdoors, fence gates can be opened with a lever, pressure plate or other redstone mechanism.

Bugs

 * When you place a fence gate and place fence around it, it may be facing sideways relative to the fence but the fence around it acts as if it is facing the correct way.


 * Since 1.9 pre-release 5, fences are no longer considered as full solid blocks, and now allow the player to stand on the same block as it. This hasn't been applied to fence gates, that are still considered as a full solid block. However, as of weekly pre-release 12w01a, fence gates have a refined hitbox matching that of a fence.
 * When an open fence gate is next to water when the water is removed the fence gate will close.
 * As of 1.1 Fence Gates will close if a block directly adjacent to the gate is removed or altered, such as a piston pulling away, or a block being destroyed. This makes Fence Gate based elevators useless, unless constant power, such as a redstone torch, is used.
 * As of 1.1 open Fence Gates will also close when they receive a random block update (same as the random updates used to grow trees, reeds etc) if they are not receiving constant redstone power.

Trivia

 * When a fence gate is placed on top of another gate, the player can place a painting over the gates while they are open. This creates a hidden door. This also works with Wooden/Iron Doors.
 * When multiple gates are open next to one another, there is no obstruction at the joints between gates.
 * As of 1.1 Fence Gates can be activated by a redstone circuit
 * As of 1.1 Fence Gates will close if a block directly adjacent to the gate is removed or altered, such as a piston pulling away, or a block being destroyed. This makes Fence Gate based elevators useless, unless the gates are kept open by constant power, such as a torch.