Renewable resource

A renewable resource is a resource that can be recreated indefinitely in survival without exploiting glitches (as opposed to a non-renewable resource). While running out of resources isn't likely to be a factor due to theoretically infinite (and still quite vast in practice) map generation, this is a list of resources that can be produced over and over without having to explore for more. However, running out of resources can be a bigger issue on Superflat worlds, where resources are less plentiful, or in PvP maps, where one would like to obtain resources without having to conquer more land.

The listed fully renewable craftable items are items which can be crafted, smelted, or brewed using only renewable resources. For example, Cookies are renewable as they only require Wheat and Cocoa Beans that can be regrown infinitely, while TNT isn't because it requires Sand, which is not renewable. Anything that is dropped by a monster or animal (besides the Dragon Egg dropped by the Ender Dragon and the Nether Star dropped by the Wither) is renewable because all mobs (besides the Ender Dragon (one per world) and Wither (requires Soul Sand)) can respawn and be killed again for more loot.

Brief introduction to methods
There are some main methods to get renewable resources and some item-specific methods. Item-specific methods vary from building a cobblestone generator to harvesting obsidian from portals, so it's very important sometimes to choose non-renewable, but easier and/or safer ways to get them. The methods are listed, lower methods are harder than higher - it's clear, that farming wheat is much, much easier than hunting zombie pigmen to get gold.


 * Farming - grow it on the dirt or farmland block, breed using renewable resources etc.
 * Craft it using only renewable resource(s)
 * Buy it from villagers
 * Get it as a guaranteed or very probable drop after monster's death
 * Get it as a rare drop after monsters death
 * Find it while fishing

The first three methods are the easiest. They are especially worth using when you want to avoid risk, such as while playing in hardcore mode. The fourth method is normally used to get something that is only possible to get by killing monsters, such as blaze rods, carrots or bone meal. The last two methods, unfortunately, are worth using only when you have no other practical choice, as you will really spend a lot of time executing the method before getting what you need.

Rare drops
These items are only occasionally dropped by monsters, so getting them quickly or in quantity is normally done by mining, then smelting/crafting non-renewable resources (mob farms being an option).

Tradable
Resources that in normal circumstances would be non-renewable, except that they can be obtained through trading with villagers.

Renewable, but require non-renewable resources
These resources can be made infinitely, but require one use of a non-renewable items/resources.

Planned Renewable Resources
These items are renewable, however, they are only in snapshots and prereleases. An official update has yet to display them.

Planned Non-Renewable Resources
These items are renewable, however, in snapshots and prereleases they are no longer renewable. An official update has yet to change them.

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