User talk:Oreli

Licensing files
Please, remember to select the license when uploading the files. For Mojang creations use: License Mojang, thank you. Oakar567 (talk) 20:23, 7 April 2020 (UTC)


 * Also just in case you weren't aware, you can set the license on the uploading screen (in the licensing dropdown under the summary box), instead of having to go back afterwards to set the license. (assuming you uploaded the files through Special:Upload) – Sonicwave talk  04:26, 8 April 2020 (UTC)

Sound tables
Can you convert the sound tables you've added into dungeons sound tables (by changing the bedrock parameter to dungeons)? This way it doesn't clog up unrelated maintenance categories with irrelevant entries. - User-12316399 (talk) 10:44, 9 April 2020 (UTC)

Sprite template
Please note that File:DungeonsItemCSS.png isn't meant to be uploaded manually (you have to use the sprite editor). Since the creation of this template, you can now upload your sprites using the "Edit sprite" tab (located beside "Edit") on that template page. With it, you can upload individual sprite using the floating toolbar. These sprites will always be on 32×32px resolution, mostly to preserve those that are larger than 16×16px. They may look larger and slightly blurry upon upload, but that wouldn't affect the resulting image. So there you have it and always keep up the great work! – ItsPlantseed ⟨₰|₢⟩ 17:26, 28 May 2020 (UTC)

Image scaling
I noticed that your "gear" images are not consistent with the resolution, I suggest when you have finished creating the sprite, change the canvas layer size to be 32×32px, then scale it up with nearest neighbor interpolation to 320×320px. The scale factor here is important that it must be an integer, so 32×32px shouldn't be scaled up to 300×300px or 360×360px. In which case it is scaled up by a factor of 10 (32px→320px). Also you aren't consistent when deciding a name for these files, they should be the same name with the in-game with additional suffix E.g: "Frost Scythe Sprite". Although I don't see any particular benefits with these images, it's best to consider whether they are necessary to have in the infobox or be moved to the gallery. – ItsPlantseed ⟨₰|₢⟩ 20:20, 28 May 2020 (UTC)
 * Personally, I believe keeping the sprites in the infobox is important, as when on the level select map, you don't see the actual render of the item; instead you see the sprite. Seeing as how some sprites are rather hard to differentiate (See Soul Knife and Truthseeker), I believe keeping them in the infobox is the wisest decision. However, it does not personally matter that much to me, so do as you see fit. Oreli (talk) 06:15, 29 May 2020 (UTC)