Talk:Skeleton Horse

Skeleton trap?
This article is about a skeleton horse, but the bulk of it deals with something called a "skeleton trap" and a "skeleton trap horse" without really describing what they are. What's the difference between a trap horse and a normal horse? To find skeleton horses, do I need only to stand near a regular horse during a thunderstorm? ~ Amatulic (talk) 02:38, 17 February 2019 (UTC)
 * Skeleton horses spawn only from skeleton traps so that's why there's a heavy focus in the article. – Nixinova Nixinova sig image 1.png Nixinova sig image 2.png 02:53, 17 February 2019 (UTC)
 * Well, that's the point of my question. A "skeleton trap" is not explained. What is it? ~ Amatulic (talk) 07:39, 17 February 2019 (UTC)


 * A skeleton trap has a 1/200(?) chance to spawn in a thunder storm instead of lightning, it looks like a skeleton horse, but when approached it’ll strike (fake) lightning at its location, and replace the skeleton horse with 4 skeleton horses with skeletons with enchanted iron helmets, hostile to the player, at its location. That’s a skeleton trap. (a skeleton trap horse is as such the horse(s) from the trap.)
 * You could also just read the section named “skeleton trap”... FVbico (talk) 08:08, 17 February 2019 (UTC)


 * I had read it. That's why I asked. The section did absolutely nothing to explain what it is, what is a trap horse, how it works, how it spawns, and so forth. It was written very badly for someone new to the subject until Nixinova clarified it today.
 * So last night while I was playing, I was working on dismantling a dark oak tree when a thunderstorm came along in the evening. I went to sleep in my bed in my home base village. When I awoke the next sunny morning and went out to my animal corral, there were three skeletons wearing enchanted armor sitting around idly on skeleton horses, on the outside of the fence I installed around the village. I don't believe I did anything to cause them to appear, but there they were. I shot them, at close range, and they didn't really put up a fight. I think one of them shot at me. My flaming arrows likely prevented any of the enchanted armor from dropping; unfortunately I got none of that. One horse was destroyed, somehow. Another fell into a ravine (I have a knockback bow, and hitting the skeleton also knocked back the horse). I managed to save the third horse, and I rode it into my corral.
 * It's cool that I now have a skeleton horse, but I still don't really have any idea how it happened. All I know was, there was a thunderstorm, and the next morning I saw these guys. It's possible that I happened to get within 10 blocks of a trap horse while heading off to bed, but I'm pretty sure I wasn't near that part of the fence where I found the skeleton riders, I was on the opposite side of my village. ~ Amatulic (talk) 23:30, 18 February 2019 (UTC)

This whole article is a hot mess and probably unnecessary
80% of this article just blathers on about general horse info, which is already included in the main horse article in far more depth and clarity. There's two options here imo. Either:
 * 1) This article should be stripped of all redundant info and only include the info on skeleton traps, as well as explain what the difference between skeleton horses and normal horses are, or
 * 2) A section on skeleton horses should be added to the main horse page, moving all relevant info over, with "Skeleton Horse" redirecting to the main horse page.

I think the second option is the better one personally. I'm not entirely sure whether having a separate page on the whole "skeleton trap" mechanic, or including that in the main horse page as well, would be better though. ~ PunchFox39997 (talk) 08:34, 24 May 2019 (UTC)


 * This page was rather recently split from the horse page with basically everyone agreeing to that; we're not going to do the second one. You yourself can help clean up this page to only be about skeleton horses. FVbico (talk) 08:58, 24 May 2019 (UTC)


 * I have a draft ready, but can't submit it due to new user restrictions. I made a relevant post on the admin notice board. PunchFox39997 (talk) 10:52, 24 May 2019 (UTC)


 * Followed suggestion to make incremental changes, and the page now matches my draft. I'm not sure I'd call it completely polished in terms of formatting and style, but it's much cleaner and easier to get pertinent information compared to before, and can be more easily edited to match style standards from here. PunchFox39997 (talk) 01:58, 25 May 2019 (UTC)


 * I am not sure what has happened to this article but it was fine before. The page needs the normal horse information because it still applies to the skeleton horses. – Nixinova Nixinova sig1.png Nixinova sig2.png 02:08, 25 May 2019 (UTC)
 * I don't agree with only having the differences between the two different mobs. Readers will have to jump between the articles which defeats the purpose of the split. I've reverted the changes for now and moved the proposal to Skeleton Horse/editco py until a consensus is reached. – Nixinova Nixinova sig1.png Nixinova sig2.png 02:13, 25 May 2019 (UTC)


 * having the same information on two articles is redundant, and also makes it impossible to maintain effectively. I noticed many parts of the article where "mirrored" information was written poorly, or lacking in detail, compared to the main horse article. This is why I said it makes sense to include Skeleton Horses on the main horse article as a variant, as is the case with some other pages (EG, trees), and then all the information can be present in one place. However, apparently this was already decided against, so I dunno. PunchFox39997 (talk) 07:24, 25 May 2019 (UTC)
 * As an extra note on that, when I go to the Skeleton Horse page, it's because I want specifically to see information on that type of horse. I imagine that's the case for most other people. Having 80% of the content be related to general horses makes it very irritating and time consuming to find that particular information amidst everything else. Whatever the "solution" is, I really don't think it's having two separate pages, with the "variant page" having a bunch of redundant information from the main page which will have to be maintained in tandem (very messy to have to do that) and will get in the way of finding the specific information that anyone who's accessing this page will want. PunchFox39997 (talk) 07:27, 25 May 2019 (UTC)


 * I don't think removing atleast 3000+ bytes of the page would help. To be honest in every way, one sentenced sections looks more redundant. Headings like "Skeleton horses compared to normal horses" is just too long. Sorry if this sounds rude enough, however, you didn't waited for an administrator to approve your want of changes to this article, so I believe it won't be affected, but you can still actually improve this page and not removing literally ALL horse information found in the article and just slap opposed copyedit.

Again, I confess for what I wrote as it seems rude enough, you can delete it if you find it harming to the user - Bonbonplays16 (talk) 20:45, 26 May 2019 (GMT)

"Skeleton horses cannot be pulled using a lead."
In Bedrock edition, Android, 1.12.1, tame skeleton horses can be pulled using a lead. Metaed (talk) 05:37, 10 October 2019 (UTC)


 * I can also reproduce this in Beta 1.13.0.18 on Windows 10 (but not in Java); updated the sentence. – Sonicwave talk  05:49, 10 October 2019 (UTC)

Baby?
Since skeleton horses apparently cannot breed, is it even possible for the player to encounter a baby skeleton horse in the game? (besides using commands ofc) 24.235.133.179 04:39, 6 November 2020 (UTC)
 * I don't know of any other mechanism for a skeleton horse to appear naturally in the game other than by triggering a skeleton horse trap, and I have never heard of a skeleton horse trap to create babies (a skeleton must be riding it after all, so the horse needs to be adult). So I believe the only way to get a baby is via commands. Amatulic (talk) 05:22, 6 November 2020 (UTC)