Talk:Phantom

Spawning frequency /likelihood Stat's., Math-done
So if it's basically (n - 3) /n = the ratio ( = what you want to solve-for. For example, I put in "3 /4," to get 75% chance of Spawning, each time, got n = 12, with n being the number of days passed, 9 /12 = 3 /4 = 75% chance of successful Spawning). Here are some #'s yielded (avoiding the mid-night Math) :

4th 1 /4, 5th 2 /5, 6th 3 /6, 7th 4 /7, 8th 5 /8, 9th 6 /9 (66%), 10th 7 /10, 12th 9 /12 (3 /4 = 75%), 14th 11 /14, 16th 13 /16, 20th 15 /18 (5 /6 = 83.3%), 25th 22 /25 (88%).

And - apparently? - it can all be avoided, by for example getting under the Leaves of Trees. 108.215.209.201 19:52, 1 March 2018 (UTC) 19:49, 1 March 2018 (UTC) Yilante, 3 /1 /18 11:47 a.m.


 * Yes, those are the values for the first couple of nights. The sequence converges to 1 because the denominator is always larger than the numerator, but the difference between those two is decreasing constantly.
 * That phantom spawning is so easily avoidable is completely justified as they are mainly an annoyance without any real use and therefor shouldn't force any actual restrictions on to the player. – Fuzs 21:15, 1 March 2018 (UTC)

I edited the page as the damage has been changed again in snapshot 18w10d
As y'all know, The Phantom was nerfed, doing only 1 and half hearts of damage on hard.

In the latest snapshot, damage has been increased: 2 hearts on easy, 3 on normal and 4 on hard.

I then edited the page accordingly.

God, those things are gonna be annoying before you get iron armor.

151.21.220.65 19:47, 9 March 2018 (UTC)

18w09a and 18w10d both show phantoms despawn
The release notes on minecraft.net for 18w09a and 18w10d both say that phantoms will despawn during the day as of that snapshot, should both be listed??? 18w10d release notes 18w09a release notes jjlr (talk) 23:44, 15 March 2018 (UTC)
 * No, because this was changed in 18w10d. The changelog article just never updated that part (since that one article is used for 10a, 10b, 10c and 10d) It was true in 10a, although I'm not sure why they relisted it because it was already listed in 9a. Phantoms used to just poof out of existence even when you were close during the day, but that doesn't happen anymore and now they just burn like zombies, skeletons, etc. --Pepijn (talk) 00:24, 16 March 2018 (UTC)

Phantom's flying speed?
I just want to make sure this edit is correct. In this edit, an IP added the flying speed for the Phantom, which they later changed to in this revision. Is this correct?-75.179.18.235 02:51, 2 April 2018 (UTC)

Attack damage at different sizes
I did some testing using custom spawn eggs and the /data get command, and found that the attackDamage attribute appears to be the only stat that changes besides physical size (and possibly flight speed, which isn't an attribute - it's not affected by movementSpeed). More specifically, the base attackDamage (which is not changed by difficulty) appears to be calculated as Size+6 (keep in mind that Size is 0 for natural phantoms). Size 20 -> 26 attack damage, Size 40 -> 46 attack damage, Size 127 -> 133 attack damage. 89.162.84.167 17:59, 9 April 2018 (UTC)