Talk:Anvil/Archive 1

Cartoon cliche without source
"It has been speculated to be able to fall and cause damage to mobs."

"Dinnerbone said it might be implemented this way." or "Some random guy on the internet thought it would be cool."? --☺ Sven ? ! 17:43, 10 October 2012 (UTC)


 * dinnerbonetweet:255957162763894784 - not by any means confirmation of a falling-anvil trap, but something might come of this. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 23:18, 10 October 2012 (UTC)

LOL
an ANVIL??? wow what else are they going to come up with, Boulders? Trigger hurt 18:55, 10 October 2012 (UTC) I bet the recipe will be something like:
 * Well i was wrong, but i was close :D Trigger hurt 17:22, 11 October 2012 (UTC)


 * ..and it's getting closer ;D --mgr 13:35, 17 October 2012 (UTC)
 * Wow how did i not see that? so now it only requires 2 blocks of iron to make? Well i guess that makes them less expensive, i did not realize that the recipe has changed. Oh wait i know how i did not see that: THE SCHOOL BLOCKER, Zscaler. It lets me go to this site, but most every icon and thumbnail is invisible, i found a laggy solution, RNDR. Trigger hurt 13:54, 17 October 2012 (UTC)


 * Wow there are alot of edits going on on this page Trigger hurt 18:55, 11 October 2012 (UTC)

Will this be a bug?
"If it lands on a transparent block (like torches, rails, etc.), it will destroy it instead of dropping itself as an item like sand and gravel do"

Do you guys think it would be a bug and be fixed in the next snapshot? 60.186.194.75 15:18, 11 October 2012 (UTC)

Just find it won't be a bug because the last "it" (not "itself") refers to the transparent block. 60.186.194.75 17:13, 11 October 2012 (UTC)


 * You know i think what is a bug is when it lands on a pressure plate, spider, or boat that it drops itself as an item, it should destroy all weak blocks depending on what it hit, say glass. If i could i would test this. Trigger hurt 17:39, 11 October 2012 (UTC)

Name
I feel the renaming of Anvil to Anvil Block and the changing of Anvil to a disambiguation page is completely pointless since there are only two things referred to as Anvil. It takes the same amount of clicks to get to the page on the file format, and only increases the amount of clicks needed to get to the page on the block. We don't need the regular name for everything to be disambiguation. Not even Wikipedia does that. TorchicBlaziken 00:12, 12 October 2012 (UTC)


 * Could we maybe make this page the "Anvil" page and the other will be "Anvil (file format)"? Seems like the best option without having the clunky word "block" in there... --Keithicus420 02:29, 12 October 2012 (UTC)


 * Yes, that was a unnecessary change. We don't need a disambiguation page because there are only two articles and a clear primary topic (being the anvil block). Also, if we did need a disambiguation page, the block page would be called "Anvil (block)" not "Anvil Block". -- Hower64 03:30, 12 October 2012 (UTC)


 * In general, wiki policy is to name articles the same as the in-game item. I'm in favor of moving this page back to 'Anvil' and restoring the disambiguation link that User:Minecraft5025 removed. "Anvil file format" (no parens) is fine, as it matches the other file format page names. -- Orthotope 03:37, 12 October 2012 (UTC)

Foolishness
Can someone edit out all the wannabe funny foolishness in this article? Thanks. --94.223.85.126 07:31, 12 October 2012 (UTC)
 * Done. You can also do this yourself ! --80.134.0.144 07:35, 12 October 2012 (UTC)

Looks stone Not Iron Zigzagar 00:58, 20 October 2012 (UTC)

improving tools
Can you add a faction of improve or repair by adding an ignot,for example diamond sword plus diamond will create sharpned or less breaking diamond sword, you can add also a forge.
 * Of course we can. We just need a game we can code these things in. --☺ Sven ? ! 14:06, 12 October 2012 (UTC)

How many uses?
This is a little ambiguous. How many uses does the Anvil block have? I realize it has three states, which would suggest three uses, but it's not very clearly stated. Could someone just clarify on this? 74.94.131.53 15:07, 12 October 2012 (UTC)
 * The one I tested had 12 uses before breaking. --☺ Sven ? ! 18:28, 12 October 2012 (UTC)

Levels?
What exactly are "levels"? Are they XP levels or something else? It doesn't seem very clear.

--whizzer0 10:27, 13 October 2012 (UTC)
 * Since you can't spend height levels experience seems to be the only logical solution. --☺ Sven ? ! 11:14, 13 October 2012 (UTC)

So is this replacing the old repair system?
I certainly hope not... I'm going to be really annoyed if it costs an average of almost 7 iron ingots (55/12) to simply repair iron pickaxes. BTW, that last "purpose" paragraph is kind of odd: "On its last use, taking the item will cause the GUI to close and anvil to disappear, dropping the item on the ground." So it drops the item instead of letting you take it? --Mental Mouse 14:34, 13 October 2012 (UTC)
 * The old repairing still works. The last use means as soon as you click on the output tool the GUI closes, the anvil disappears and the repaired tool drops to the ground. --☺ Sven ? ! 15:00, 13 October 2012 (UTC)

Renaming bug???
I was playing around with the latest snapshot (12w41b) and it seemed like in the multiplayer version (i havent tested in SMP) the anvil couldnt rename items... i think this may have somthing to do with the fact that they tryed to fix the renaming crash when u delete all the characters in the anvil in multiplayer. Could anyone help???
 * How should we? Unless one of use knows how to fix this bug and can release a new snapshot we have to wait until Dinnerbone releases a new one with this bugfix which will probably happen next Thursday.--☺ Sven ? ! 21:57, 13 October 2012 (UTC)
 * Did you accidentally clear all of the letters from the name? I found out that on my server, when you delete all of the letters in the name, it'll disconnect your client. 75.111.91.132 05:29, 14 October 2012 (UTC)::did it crash the game? give you a client error? also you mean SSP, not SMP, SMP is multiplayer. Trigger hurt 02:24, 14 October 2012 (UTC)

Anvil Repairing Bug
I've discovered that when you drop the anvil in its "Very Damaged" or "Sligtly Damaged" state, It will automatically repair itself to a new anvil. I would think that seperate entityIDs for the 3 different anvils may fix this. 75.111.91.132 05:29, 14 October 2012 (UTC)

Anvil or ASO?
Does the "anvil" really get damaged with use? If so, it's not an anvil, it's an ASO (Anvil Shaped Object). - Supervo 12:38, 14 October 2012 (UTC)

Incorrect fall damage
The damage for falling anvils listed in the article is (d - 2) * 1.5. That was the damage in 12w41a, but 41b changed it. From tests, I'd say it was reduced and linked to velocity now, but I don't have access to the code in order to tell what's really going on. Seiterarch 13:42, 17 October 2012 (UTC)

Can't go over 40 levels, bug?
I tried to repair a pickaxe with the anvil, which would cost me 38 levels. I then tried to rename it, but it said too expensive, even tough i was in creative mode. Is this intended behavior, or is it a bug? Thorgabel1 09:50, 19 October 2012 (UTC)
 * Intended. See some recent tweets of Dinnerbone. --80.134.8.149 10:00, 19 October 2012 (UTC)

How the Anvil repair function works.
I have tested various combinations of enchanted items and this is how I found the logic work. - "A" is the item in the first slot. - "B" is the same type of item in the second slot. - all items are seen to have level 0 enchantment of each type.

If A has the same enchantment as B then the resulting item will have the higher level of the enchantment and will be repaired the same way as normal.

If A has a conflicting enchantment as B then the resulting item will have the enchantment of A and the item will be repaired the same way as normal.

If there is an item in the first slot and in the second slot contains the same material used to create the first item, (diamonds for diamond sword, iron for iron pick, ...) the resulting item will be repaired 25% for each unit in the second slot and retain all of it's original enchantments.

So this is how it works in practice: Example 1: Slot 1 -> diamond sword, 45% damage, Sharpness I Slot 2 -> diamond sword, 45% damage, Sharpness III Result -> diamond sword, 0% damage, Sharpness III
 * Since there is no conflicting enchantments the higher one is used in the result.

Example 2: Slot 1 -> diamond sword, 45% damage, Looting II Slot 2 -> diamond sword, 45% damage, Sharpness II Result -> diamond sword, 0% damage, Sharpness II, Looting II
 * Since there is no conflicting enchantments the higher one is used in the result.

Example 3: Slot 1 -> diamond sword, 45% damage, w/ Sharpness II Slot 2 -> diamond sword, 45% damage, w/ Smite V, Looting I, Fire Aspect I Result -> diamond sword, 0% damage, w/ Sharpness II, Looting I, Fire Aspect I
 * Since there is a conflicting enchantment the first item's enchantment is used in the result.

Example 4: Slot 1 -> diamond sword, 45% damage, w/ Smite V, Looting I, Fire Aspect I Slot 2 -> diamond sword, 45% damage, w/ Sharpness II Result -> diamond sword, 0% damage, w/ Sharpness II, Looting I, Fire Aspect I
 * Since there is a conflicting enchantment the first item's enchantment is used in the result.

Example 5: Slot 1 -> diamond sword, 50% damage, w/ Sharpness V, Looting III, Fire Aspect II Slot 2 -> 1 diamond Result -> diamond sword, 75% damage, w/ Sharpness V, Looting III, Fire Aspect II (if there there are no suggestions for improvements to this I say we should put this information in the main article) Buzzaro 00:52, 20 October 2012 (UTC)