Blocking



Blocking is a gameplay mechanic which allows players to block attacks.

Usage
Blocking can decrease damage from arrows and explosions, by holding down the right mouse button while wielding any type of sword. Blocked attacks deal only half the normal damage they normally would. Blocking does not decrease the sword's durability.

While blocking, the player moves at a speed slower than if they were sneaking.

Future
As of 1.9, the blocking functionality of swords has been removed and is replaced with shields. Shields are used for blocking incoming attacks. one causes the player to slow to a sneaking pace, and blockable attacks coming from the front of the player will do 33% damage from melee attacks and no damage from projectiles. Some non-damage effects of ranged attacks (such as being set on fire by a fireball) are prevented, while others (such as being set on fire by a flaming arrow) are not. Knockback from projectiles is prevented, but not from melee attacks.

Blockable attacks include mob melee attacks, arrows, fireballs, thrown items such as snowballs, damage from Thorns, and some explosions (e.g. creeper explosions or TNT ignited by another player are blockable, but not TNT ignited by yourself or by a redstone mechanism).

Instead in 1.9, shields are used to block, not swords

Trivia

 * Taking damage while blocking does not decrease the durability of your sword.
 * Blocking allows for the slowest movements possible. This can occur when the player blocks, sneaks, and moves backward while under the effect of the slowness potion while going through cobwebs placed above still water on top of Soul Sand that is placed on top of ice. This causes the player to move at about 1/32 blocks a second,(needs recalculation after new additions) or 1/2 pixel a second (1 Pixel every 12-13s w/ new calculations) on a default 16x16 texture pack. Blocking while sneaking and with the additional events (but without slowness potion) allows the player go at roughly 0.023854961832 blocks per second (1 block every 41.92 seconds).
 * If the player blocks while being shot by a skeleton, the arrow the skeleton fires may sometimes bounce off of the player, but it will still deal damage.