User talk:TheMineCrafTWizardXII

Post what you think about my " fluid points " section on the article "fluids".
 * If you provided any evidence that "force of a water current" was at all variable in Minecraft, you would have a basis for attempting to quantify that difference. I see no such evidence, nor have I noticed a difference in-game when swimming against varying points of a water flow. If there's no difference, there's no purpose for a "fluid points" system, and it's certainly not a "universal way to measure the force of fluid pressure" since fluid pressure does not exist (unless you're using a mod, in which case the information does not belong in pages about vanilla Minecraft). --timrem 06:22, 20 November 2012 (UTC)

I apologize. I understand there is no such thing as fluid pressure, but I do know that : fluids can be moving with various speeds. I have no evidence to show you, but he next time you play minecraft, try this. Find a lake or ocean. Find the water level and dig a canal inland. The water will follow you as you mine. Eventually ( granted you only dug horizontally ) the level of the water around you starts to lower. There isn't a source block, another "push" to keep it moving. There is not enough force to send it farther, and eventually, the water stream simply ends. It is still the same altitude, but it just stops. So the force of the water there must be lesser than the force at the mouth of the canal. Climb out of the canal, and return to the entrance of the canal, at the lake or ocean. Let the water current push you through. It will not be very fast, but you will notice the slowing of the current as the canal progresses. It will slow, more and more until the water completely stops. So now there is a use for a system for the force of fluids. Thatnk you for getting back to me so quickly. Tell me what you think. Happy mining! –Preceding unsigned comment was added by TheMineCraftWizardXII (talk • contribs) at 23:45, 20 November 2012 (UTC). Please sign your posts with