User:KnightMiner/Issues

Since this list has to be manually updated, it may be incomplete or outdated, so links to full lists will be provided at the top of each section.

Unresolved

 * — Fire overlay appears as missing if not referenced in a model
 * — Fire overlay appears as missing if not referenced in a model


 * - Inner faces are darkened on end portal frames and slime blocks
 * — Blocks with different damage values stack when obtained using /give if there are no default variants of the block
 * — Blocks with different damage values stack when obtained using /give if there are no default variants of the block


 * — Slime Blocks render incorrectly in third person or in hand
 * — Using Control Pickblock Places a Cooking Furnace that Does not Appear to Burn
 * — World border texture jumps eight pixels when moving
 * — World border texture jumps eight pixels when moving

Fixed

 * — When holding a map you have two right arms
 * — The bottom texture of non-full blocks is flipped vertically
 * — Vines no longer have a back face texture
 * — Vines briefly display missing model when breaking Supporting Block
 * — It is possible to change the missing block model
 * — Mooshrooms incorrectly display custom mushroom models
 * — gives an unknown error when a block does not have 0 as a damage value
 * — Chests, signs, and ender chests do not render in empty chunks
 * — Destorying the last block model in a chunk causes ghost blocks
 * — Destorying the last block model in a chunk causes ghost blocks

Works as intended

 * — Block Dependent Blocks Render Incorrectly on Barriers, Slime Blocks, and End Portal Frames
 * — Upside-down stairs have wrong texture on top
 * — Upside-down stairs have wrong texture on top

Duplicate

 * — Duplicate of — Parts of semi-transparent models (slime blocks, stained glass) are rendered in the wrong order when in third person or in hand
 * — Duplicate of — Semi-Transparent blocks render parts out of order from certain locations
 * — Duplicate of — Chests, Signs and Mob Heads do not render through semi-transparent entities
 * — Duplicate of — Chests, Signs and Mob Heads do not render through semi-transparent entities