Talk:Hunger

It seems that the hunger bar depletes much faster if you're outside during a rainstorm. Can anyone verify?

--71.170.235.135 02:27, 14 September 2011 (UTC)

I don't think it's possible to sprint while at 30% or less of your food bar. Can anyone else check this for confirmation? I might have just missed something else.

Riasiru 14:03, 13 September 2011 (UTC)

Confirmed. You can't sprint with 3 or less food points. C ali nou - talk × contribs » 14:19, 13 September 2011 (UTC)

Right, updated page to mention that you can't sprint under those conditions.

Riasiru 14:41, 13 September 2011 (UTC)

I'm noticing that the food bar begins to shake after some time and that food points will only deplete when the bar is shaking. I've done some testing and got some basic results. While the bar is shaking you can do the number of following at a cost of one food point: 40 jumps, 3 minutes of walking, or around 12 seconds of sprinting. Furthermore, I've noticed that each type of food not only replenishes food points, but also prevents the bar from shaking again after so long. For example: eating bread will prevent the bar from shaking much longer than when you eat a melon slice. I got about 115 jumps after consuming bread before the bar began shaking again. I only got about 60 jumps with a melon slice. These effects are NOT stackable. Consuming 2 melon slices still only netted 60 jumps. It appears the food bar has more depth to it than many people think. This warrants further testing. Can others confirm please? Kataklistika 10:52, 16 September 2011 (UTC)

"Poison"
If it's ok with everyone else, I think we should refer to the food bar being "poisoned" as being Sick. 1. Being "Poison" drains your HP not food. This could help differentiate between to two. 2. If you get ill from eating something, it is generally called being sick not poisoned. (That is of course save for Food Poisoning)

This would help us differentiate between the two until Notch or Jeb gives us an official name. --Geonightman 16:17, 13 September 2011 (UTC)