User talk:Cruddly

Lag
In Redstone circuit, I've moved the discussion of lag down to the Building Circuits section. The section you put it in is more about defining terms, the section at the bottom is for discussing building strategies (e.g., accounting for lag in big builds).

Lag is still a cutting-edge investigation and poorly understood. You got your results for one setup, but other setups may get different results. For example, I had no problems with 4096 hoppers in a single-player world on a middling laptop -- not saying your results are wrong, just that it's not enough research to generalize yet and start calling it a "basic concept" (which, by definition, would be well-understood/accepted).

&mdash;munin &middot;  &middot; 19:18, 17 June 2014 (UTC)