Tutorials/Hunger management

Hunger is a feature in Minecraft that requires you to eat in order to survive. Hunger is not used in Creative mode, nor on Peaceful difficulty, and it's generally impossible to eat (except golden apples) in those modes. Hunger is represented by a bar next to the health bar. As this bar drains away, various unpleasant things happen, starting with losing your healing ability, and culminating with taking starvation damage. There is also a hidden variable called "saturation", which is exhausted first, before your visible hunger starts to drop. Eating food will replenish various amounts of both hunger and saturation.

Effects of Hunger
There are two hunger variables you need to worry about: Your visible hunger bar, and an hidden value which is officially miscalled "saturation". Both range from 0 to 20 (hunger is shown in half-shanks), but saturation cannot exceed your hunger. As you move about, fight, mine, etc, saturation drains away, and when saturation reaches zero, your hunger bar will start to ripple, and hunger starts to drain away in place of saturation. In order, the things that will hunger you the most are a "sprint jump", sprinting any distance, attacking monsters or receiving damage (from any source), and jumping. (To be pedantic: sprinting two meters costs the same hunger as jumping once, sprinting three meters costs as much as taking damage or making an attack.)

When your hunger drops below 90%, you stop healing automatically. When it drops below 30%, you will be unable to sprint. And when your hunger drops to 0, you start taking damage from your health. On Easy mode, starvation damage will not lower you below half your maximum health, while on Normal mode, it can reduce you to a single hit point. On Hard mode, starvation can kill. Oddly, the Protection enchantment on armor can reduce starvation damage.

While eating is essential to keep your health up, it is not always needed. On Easy and Normal modes the health bar will stop before dying, so if the player takes care not to take any damage, they may still do whatever they were doing. In fact, many players drain their hunger to 0 whilst making a farm. This is much less safe in multiplayer servers with PvP, much less when adventuring.

Except for golden apples, you cannot eat when your hunger is at max; when you do eat, each food item restores a specific amount of hunger and saturation. Many items restore more saturation than hunger, but remember that saturation is limited by hunger. Thus, it's better to eat such "meaty" items when your hunger bar is nearly full, so that you will gain more saturation. Remember that "wasting" hunger is not an issue, because you would be losing it soon anyway, and when you are losing visible hunger, your saturation is always 0 anyway, so better to fill the hidden meter.

Food
Food is a specific type of item that can be eaten by clicking with the mouse, but (mostly) only when you are actually hungry -- that is, when your hunger bar is not at maximum. Food restores both the hunger bar and saturation, with different foods filling different amounts of each. You can obtain food through crafting, farming, and killing mobs. Many of the more nourishing foods (that is, meat and fish) need to be cooked (smelted) for full effect. (If the animals were killed by fire, they may drop their meat pre-cooked!)

Foods can be divided into five tiers, according to how much saturation they restore per hunger unit ("nourishment"). As noted above, more nourishing foods should be eaten when the hunger bar is closer to full, to avoid wasting their high saturation values. This leads to an oddity: When you're very hungry, it's better to eat dessert first, but save room for the real meal!

A few foods also have special effects, mostly bad. While the golden apple can heal you, other foods can poison you (losing hit points), or give you food poisoning (draining your hunger bar). For these, there is milk, obtained by using a bucket on a cow. While milk doesn't restore hunger or saturation, it does wipe away all status effects, which can be handy when you need to eat something that may poison you or give your food poisoning.

Here are the various foods, by category:

Special Foods
Crafted with precious metal, these have a nourishment of 2.4.

Golden Apple
Restores 

These can be found in dungeon chests or crafted for yourself, and are the only food that can be eaten with a full hunger bar. Besides feeding you, a Golden Apple will give you 5 seconds of regeneration, healing up to 4 over that time.

Golden Carrot
Restores 

These can only be crafted. They restore more hunger, and even more saturation, than golden apples, but without the regeneration.

Top-tier foods
These have a nourishment of 1.6 -- the most nourishing of the ordinary foods.

Steak and Porkchops
Restores (cooked)

Beef and porkchops are both easily obtainable during the first few days of playing in singleplayer, and can be farmed for a reliable supply. They are dropped (raw) by cows and pigs, and can be cooked in a furnace. Since animals spawn rarely, you really should start penning and breeding some of them after the first few days. Cows are lured and bred with wheat, pigs with carrots. Mooshrooms give beef the same as cows.

Spider Eyes
''Restores This may seem an odd member of the "top tier" -- it only restores one shank of hunger, and poisons you to boot ( of damage over the next few seconds). But it does restore much more saturation than you'd expect, and if it brings you to or above 90% hunger, your health will regenerate. Milk can also remove the poisoning early, perhaps after several spider eyes.

Second-Tier foods
These have a nourishment of 1.2 -- the staple foods, cheap and fairly nourishing.

Cooked Chicken
Restores ''

Obtained by killing chickens, which aren't rare but can easily be farmed with eggs and/or seeds. Cooking it eliminates the risk of food poisoning.

Cooked Fish
Restores (cooked)

If you have access to water, fishing is a great way to gather food, slow but steady. If possible, find or create a sheltered and well-lit fishing spot so you can fish overnight, and especially when it's raining or storming.

Mushroom Stew
Restores 

Given only a wooden bowl and both sorts of mushrooms, mushroom stew can be made with neither crafting table nor furnace. Or, if one of the fabled Mooshrooms is present, you can just present your bowl to have it filled with stew. Either way, the major disadvantage of this food is that the stew bowls are not stackable. However, the empty bowls and mushrooms are, so you can make (or milk) it a bowl at a time. Mushrooms can be farmed, with some effort.

Bread
Restores 

Bread is one of the most commonly used foods, and is also one of the most renewable. Easy to make, it is crafted from farmable wheat. Tall Grass needs to be destroyed in order to obtain the seeds necessary for farming wheat. One downside is that it usually takes a few days to establish a wheat farm (though even so, wheat is usually the first crop most players can grow). Also, bread is fairly inefficient: Wheat grows one stalk to a farmland block, and each piece of bread is made from three wheat.

Baked Potato
Restores 

Potatoes are occasionally dropped by slain zombies, and can then be farmed. A Village can also provide them in ready-made farms. They are much more nourishing when cooked.

Carrot
Restores 

Found in the same way as potatoes, these restore less hunger than a baked potato, but carrots require no cooking. They can, however, be crafted with gold into Golden Carrots.

Third-tier foods
These have a nourishment of 0.6, suitable for filling up your hunger meter before you eat something more solid. These include the uncooked versions of potatoes and the various meats, plus a few "half-dessert" foods.

Pumpkin Pie
Restores 

Crafted from pumpkins, eggs, and sugar, this can restore as much of your hunger meter as cooked beef, but doesn't add nearly as much saturation in proportion.

Apple
Restores 

Apples are a fairly rare food item. They are occasionally dropped by oak tree leaves when those are destroyed or decay, so if you are chopping a lot of oak trees you will probably get a few. They can also be found in dungeon or mineshaft chests, or purchased from villagers. They can also be crafted with gold into Golden Apples.

Melon
Restores 

Melon Seeds are somewhat hard to obtain. Formerly they were only obtainable through chests found in Abandoned Mineshafts, but now they can also be gotten (as slices) by trading with villager farmers (as of snapshot 12w21a), but once you plant them and have a farm going, Melon Slices are a fairly practical food source. Each slice heals 1 unit, and you should get a lot of them through Melon Farming. Each melon can drop 3-7 melon slices, and each slice can be crafted into a new seed.

Raw Fish
Restores 

Raw fish doesn't feed you nearly as well as cooked ones, but raw fish can also be used to tame and breed ocelots.

Raw Chicken
Restores 

Raw Chicken will cause food poisoning 30% of the time.

Raw Beef and Raw Porkchop
Restores 

Again, uncooked meat isn't nearly as good as cooked.

Potato
Restores 

Poisonous potato
Restores 

Neither are raw potatoes. When farming potatoes, you will get an occasional poisonous one. This cannot be cooked, and while it actually restores more hunger than a normal raw potato, it also has a 60% chance of poisoning you for damage.

Junk foods
With a nourishment value of 0.2, these can top off your hunger meter long enough for you to heal a bit, but you will rapidly become hungry again afterwards.

Cookies
Restores 

Formerly a trophy item, these now (as of snapshot 12w19a and version 1.3.1) are a cheap small-change food. They are easy to craft, and 8 cookies are created per crafting. A single recipe restores as much hunger as a cooked porkchop or steak, and has a better wheat-to-hunger ratio than bread. Alas, they provide only a fraction as much saturation as any of those.

Cake
Restores (per slice eaten, 6 slices total)

Cake is the only food that must be placed before eating. However, cake is harder to craft than most food items, requiring three milk buckets, sugar, wheat, and an egg. Cake is not stackable in your inventory. It is recommended that you keep cakes in a place that you travel a lot for quick healing. It has a special place in multiplayer as a "social" food, which can be placed and shared.

Rotten Flesh
Restores 

Rotten Flesh is obtained by killing a zombie. They cause food poisoning 80% of the time so they should be eaten only in an emergency. Because the poisoning effect does not stack, you can eat many of them at a time without losing too many hunger points, especially if you wash them down with milk to cure the illness. Zombie flesh is best used to feed or breed wolves, because they are not affected by food poisoning.

Emergency measures
If your hunger meter is dropping and you have no food in hand, there are a few emergency measures you can take, depending on available resources:
 * 1) If you have both kinds of mushrooms handy and enough wood for bowls (three planks of any type), don't forget mushroom soup!
 * 2) If you have a bucket and a cow, milk the cow:  The milk will let you fill up on rotten or raw meat, then cure the resulting illness.  You can even eat spider eyes or poisonous potatoes, and then cure the poison.
 * 3) On the surface:  Kill a cow, pig, or chicken.  Do cook the meat if at all possible, but even eating it raw will fend off utter starvation.
 * 4) If you have any potatoes or carrots, and some bone meal (craft 3 from one skeleton bone), you can make a hoe and till some dirt near any water source, then plant your vegetables and use the bone meal to make them mature more quickly.  Until recently, each bone meal would instantly bring a plant to maturity, but as of version 1.5, they will only grow the plant partway, taking several pieces of bonemeal to get a mature plant.  Cooking the potatoes is also a good idea.
 * 5) If you have the bone meal but no carrots or potatoes, you can destroy some Tall Grass near a river or lake, make and use a hoe, then plant Seeds and use the bone meal to rapidly grow your wheat.  The same caveats as above apply to the use of bone meal.
 * 6) If you have string, wood, and water:  Fishing is relatively quick, at least you can get one or two fish within a minute.  Note that you can fish in a waterfall.
 * 7) A last-ditch measure:  If you're close to your bed or spawn point, stuff your inventory and armor into a chest or two... then die.  On hard mode, you can just wait to die of starvation, otherwise good methods are drowning, jumping off cliffs, or dropping gravel/sand on yourself.  You will respawn with full health and hunger bars, and can then reclaim your stuff.  Naturally, this method doesn't apply in Hardcore mode.