Minecraft Wiki talk:Issues/1.2.3

Headlines
Why all headlines where not added? This probably will result improper categories. 194.137.243.226 15:15, 2 March 2012 (UTC)

High enchanting levels hard to obtain compared to benefit
a! The enchanting system has always, and continues to be frustratingly unfair. sometimes producing Efficiency III when a level 50 enchant is used. Considering you need to kill NINE HUNDRED AND TWENTY FIVE zombies/creepers etc, to get to Level 50, users are naturally in consensus that, to quote Yahtzee Croshaw, the ratio of difficulty to find versus actual usefulness is completely arbitrary. While we respect the mystique Mojang have tried to create about enchanting, the numbers need serious review. Kizzycocoa

Previous conversation is located here


 * I always thought the current experice/level-system was kind of a placeholder for an upcomming rpg-like skill-system. The current form seems to be very odd to me. The random-enchantings are annoying and the XP-costs seem to be unbalanced. I do love Minecraft but the experience-system is - sorry - nonsense. --Deep Thought 42 10:22, 2 March 2012 (UTC)

Drowning

 * Damage from drowning currently pushes the player down. This means that if you are swimming for the surface of the ocean, then take one point of drowning damage, you'll never make it to the top.