Calibrated Sculk Sensor

Vibration Frequencies in Java Edition
When a Redstone signal is input into the amethyst side of a Calibrated Sculk Sensor it will only activate when hearing specific noises. The 1-15 Redstone signal list is as follows:


 * 1) Movement in any medium (land, water and air)
 * 2) Landing on any surface (land or water)
 * 3) Item interactions
 * 4) Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
 * 5) Dismounting a mob or equipping gear
 * 6) Mounting a mob or interacting with a mob
 * 7) Mobs and players getting damaged
 * 8) Consuming items (drinking and eating)
 * 9) Blocks 'deactivating' (door close, chest close, button unpress, etc)
 * 10) Blocks 'activating' (door open, chest open, button press, etc)
 * 11) Blocks changing (cauldron water level rising, adding food to campfire, etc)
 * 12) Blocks being destroyed
 * 13) Blocks being placed
 * 14) Mobs and players teleporting or spawning
 * 15) Mobs and players dying or an explosion

Vibration Frequencies in Bedrock Edition
In Bedrock Edition the frequencies are currently different, the 1-15 Redstone signal list is as follows:


 * 1) Movement on land
 * 2) Mob landing on any surface (land or water)
 * 3) Currently non-functional
 * 4) Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
 * 5) Entity landing on land surfaces
 * 6) Currently non-functional
 * 7) Item interactions (fishing pole, bow, and arrow)
 * 8) Consuming items (excluding potions); ender pearls, arrows, and fishing lure landing; mounting a mob or interaction with a mob (excluding breeding)
 * 9) Dismounting a mob or equipping gear
 * 10) Blocks 'deactivating' (door close, chest close, button unpress, etc)
 * 11) Blocks 'activating'(door open, chest open, button press, etc)
 * 12) Blocks being placed
 * 13) Blocks being destroyed
 * 14) Currently non-functional
 * 15) Explosions

Unique




Issues
Sensor de sculk calibrado