Sheep

Sheep are shearable passive mobs.

Spawning
<!-- majority of sheep are white, with an 81.836% chance of spawning. <!-- light gray, dark gray, and black sheep have a 5% chance of spawning. Using a spawn egg to get one of these sheep types lies at a reasonable 15%. Brown sheep have an uncommon 3% chance to spawn. Pink sheep have a 0.164% of naturally spawning.

Natural generation
Sheep spawn on grass blocks at light level of 9 or more with at least 2 block space above. <!--y often spawn in flocks of 4 during world generation.

Baby sheep


Sheep can be bred with wheat, after what they spawn a baby sheep (or lamb), and cannot breed for 5 minutes. If the parents have 'compatible' wool colors (meaning that the corresponding dye items could be combined into a third dye color), the resulting lamb will be a mix of their colors (e.g., blue sheep + white sheep = light blue lamb). Otherwise, the lamb will be the same color as one of the parents, chosen at random. It doesn't matter if either parent has been sheared.

<!-- growth of baby sheep can be slowly accelerated using wheat. Each use takes 10% off the remaining time to grow up.

Drops
Sheep drop 1 wool and 1-2 raw mutton (or cooked if killed on fire). Shearing woolly sheep drops 1-3 wool. In both cases, the dropped wool's color will be the same as on sheep. Lambs don't drop anything.

Behavior
Sheep are 1.25 blocks tall, 0.625 blocks wide and 1.4375 blocks long.

Sheep act like most passive mobs; they wander around aimlessly, usually avoiding falling off cliffs high enough to cause damage, and usually staying out of water. <!--y can be heard bleating occasionally. <!--y will try to jump over obstacles one block high, which causes somewhat amusing behavior near fences and walls. Sheep will follow a player holding wheat, but will cease following if the player moves more than approximately 5 blocks away from the sheep.

Sheep will eat grass blocks (turning them into dirt) and tall grass (destroying them). When they do this, their wool grows back. This means that if there is no grass anywhere, a sheep cannot regain its wool after being sheared. <!--y will retain their wool color if it has been dyed before it was sheared. When sheared, the wool patches seen will be white regardless of their actual color (except in Pocket Edition).

If a sheep is named jeb_, its wool's color will smoothly cycle through all dye colors. When sheared, the sheep will drop the same color of wool that it was last dyed, rather than a rainbow wool.

Trivia



 * If a sheep spawner is placed via, there will be a black sheep model spinning inside, and it will spawn only naturally spawning sheep colors; unless you add custom NBT tags to determine color. If custom NBT tags are added to determine color a white sheep still has the usual chance of being a different color.
 * Currently, if one were to sprint and knock back a sheep while the sheep is in its grass eating stance, it will eat the grass it gets knocked into, and it will take no attempt to run away after/while eating.
 * Sheep can eat grass through partial blocks, and also while moving in minecarts.
 * <!-- bottom of the feet to sheep aren't rotated 180 degrees, as the sheep's hoof is split in the front.
 * Sheep cannot fit through the gap if the 90 degree intersection of two fences is removed whereas the player (and most other mobs) can get through easily.
 * Lambs grow seemingly faster than other baby animals.
 * <!--re are 3 sound files for sheep. <!--re is a "meheheh-heheheh" sound, a "meheheheh" sound, and a third "Behhh!"
 * <!-- third "Behhh!" seems to be used slightly more often if the sheep takes damage, and also sounds more like a "Baa" as it gets lower pitched.
 * When a sheep is spawned on a fence, it will not fall off the fence but it can move to any adjacent fences. You can make it fall off the fence by leading it off with wheat.
 * When a sheep is spawned on a wall, it will fall into it. (You are clicking on the visible part of the block, however the sheep is spawned inside the .05 of the top and ignores it and passes through it)