User:Chello1801/Sandbox/Portal 2 Techno-Tick Mod

Beta Pre-release0.1

 * Every BEE2 item included into the normal editor
 * Added item pages to include all the items

Beta Pre-release0.2

 * Added Russian and German translations
 * Changed types option of objects:
 * Gel: Repulsion, Propulsion, Conversion, Cleaning, Reflection
 * Fizzler: Normal, Laser, Absolute, Solid, Physic, Smoke, Deflection, Inquisition, Bullet Detector, Life, Sensor, Death, Paint
 * Aerial Faith Plate: Normal, Large
 * Observation Room: Small, Normal, Large
 * Retractable Buttons: Button, Cube, Sphere
 * Logic Gates: OR, AND, NOT
 * Triggers: Once, Multiple, Autosave
 * Light Strips: White, Orange, Blue
 * Square Lights: Warm, Neutral, Cool
 * Coop Checkpoints: Normal, Seperate
 * Fixed Portals: Orange, Blue
 * Portal Guns: Orange, Blue, Both
 * Light Tile: Warm, Neutral, Cool
 * Windows: Low, Middle, Full
 * Seperated the antline router strip from the light stripes

Beta Pre-release0.3

 * Removed the fizzler output relay
 * Redesigned the cube deflector

Beta Pre-release0.4

 * Right-clicking on items now shows a description of the item, along with the author

Beta Pre-release0.5

 * Added new chamber options
 * Added all styles (except Portal 1), voices and music

Beta Pre-release0.5.1

 * Added compile settings
 * Player model can be changed to None, Bendy, Chell, Atlas and P-Body (these only work in singleplayer)
 * Renamed Clean style to "Normal"
 * Renamed Original Clean style to "Clean"

Beta Pre-release0.6

 * Configure voices
 * Added an option that increases and decreases entity count
 * Added Portal 1 style
 * Enable and disable mid-chamber voice lines

Beta Pre-release0.7

 * Goo mist particles now spawn over goo, this can be deactived in the chamber settings
 * Excursion Funnels emit a small amout of light, this can be deactived in the chamber settings
 * Restarting map when reching exit can be deactivated

Beta Pre-release0.7.1

 * Door cameras can be toggled on styles: Normal, Clean, Portal 1
 * Door speakers can be toggled on styles: Aperture 50s, 60s, 70s, 80s
 * Debris added into goo mist on styles: Overgrown
 * Excursion Funnels flicker on styles: Overgrown
 * Portal 1 Fizzler and Portal 1 Fizzler FX are automaticly actived on Portal 1 style

Beta Pre-release0.7.2

 * Fixed a lightning glitch
 * Styles in editor mode change with the selected style

Beta Pre-release0.8

 * Changed function of glass holes
 * Reorganized items
 * Timer of the bomb cube can be changed

Beta Pre-release0.9

 * Changed Overgrown style
 * Added plants decorations
 * Debris can randomly be found in the chamber
 * Unused spots of the ceiling are broken and emit sunlight
 * Test chamber doors malfunctioning
 * Malfunctioning panels
 * Placed security cameras are inactive

Beta Pre-release0.9.1

 * Added new style: Reconstructing
 * Like the overgrown style but with less plants
 * Panels move upon map start
 * Currently uses corridors from Overgrown style
 * Added new style: Wheatley
 * Explosions randomly occure
 * Currently uses corridors from Clean style
 * Added new style: Art Therapy
 * Some unused walls become exposed to metal or plastic walls
 * Exposed walls may emit light with spotlights
 * Observation rooms can't be used in this style
 * Currently uses corridors from Clean style

Beta Release0.9.2

 * Added glass type: Instable
 * Glass can be broken
 * Surfaces can be removed to make bottomless pits or holes in the walls
 * Removed surface marker from the items
 * They can be marked with pressing M on surfaces

Release 1.0

 * Changed palette icon of the large observation room
 * Added Large Glass Panels
 * Added glass panels types: 1x1, 1x2, 1x4
 * Added slow crusher
 * Added the zapper from Portal: Still Alive

Release 1.0.1

 * Added a pre-state Adhesion gel
 * Removed the black tiles of security cameras
 * Security cameras can be destroyed
 * Renamed options for several items

Release 1.0.2

 * Changed the palette icon of the slim wall
 * Changed the look of slim walls in the editor
 * Removed the Adhesion gel due to not being finished and buggy

Release 1.0.3

 * Absolute Fizzlers don't show up as errors in the editor anymore

Release 1.1

 * Reimplemented Adhesion gel
 * Half Observation Rooms can now be angled to the left, the middle and the right
 * Added the skull cube type from Portal: Still Alive
 * Also added the skull type pedestal button from Portal: Still Alive

Release 1.1.1

 * Added fire sprites to the inventory
 * Fizzles cubes, destroys pellets and kills the player

Release 1.2

 * Added radio
 * Music can be turned on and off in editor mode
 * Potato Gun can be toggled in chamber options
 * Added the Schrödinger's Cube
 * Changed the look of Fixed Portals in editor mode
 * The large observation room can be deleted now

Release 1.2.1hotfix

 * Styled Portal On-Off Buttons for Overgrown style
 * Fixed "nodraw triangle" bug
 * Paint Fizzlers clean water now
 * Fixed a few more lighting bugs
 * Fixed a bug, where fire would cause massive lags
 * Fixed voicelines not playing
 * Changed palette icons for the half and normal observation rooms

Release 1.2.2

 * Removed Art Therapy and Wheatley style, due to not being finished
 * Added corridors for Reconstructing style

Release 1.2.3

 * Changed the look of delayers in editor mode
 * Styled Bomb cubes for Overgrown style
 * Added a "budget bar"
 * Fills up when added more objects
 * When full, no more objects can be placed and the "build failed" message will appear

Release 1.2.3.01

 * Added Cube Coloriser and Neurotoxin options
 * Portals can now be shoot onto white victory lifts

Release 1.2.3.02

 * Styled Frankenturrets and Redirection Cubes for Old Aperture style
 * Fixed some maps not loading

Release 1.2.3.03

 * Added Angled victory lifts
 * Added pre-state cutout tiles

Release 1.2.3.04

 * Removed cutout tiles

Release 1.2.3.05

 * Configure elevator videos
 * Fixed map does not restart when reaching exit
 * Fixed fire not showing in editor mode

Release 1.2.4.00

 * Added slow victory lifts
 * Fixed maps not saving with Adhesion gel
 * Made Reflection gel slightly darker
 * Redesigned the bomb cube
 * Added option to show a text at the start of the chamber
 * Added more wall tiles

Release 1.3.0.00

 * Removed option to show a text at the start of a chamber, due to the guidelines of Portal 2
 * Added a grid option to choose between a 1x1 and a 1x4 grid

Release 1.3.0.01

 * Added a 1x8 grid

Release 1.3.0.02

 * Fixed a grid error
 * Cleaned up code
 * Switched some options to Stylevars and Itemvars