Husk

"I remember the first time I had the pleasure of meeting a Husk. I had gotten myself trapped in a sandpit of my own creation (as you do). Then, looking up, I saw a silhouette towering over me, lit up against the burning desert sun. “At last, my savior!” I cried, doing a little jig for joy. But then I heard that awful zombie screech, and I was thumped over the head."

- Emily Richardson

Husks are a dried-out variant of zombies.



Spawning
80% of zombies spawned directly under the sky in desert, desert hills, and desert M biomes will be husks. Like normal zombies, there is a 5% chance for baby husks to be spawned, and an additional 5% chance to spawn as a chicken jockey.

Behavior
They behave similar to regular zombies, with the following differences:


 * They do not burn in sunlight.
 * They will apply to any player or mob it hits using melee attack. This effect lasts for 7 × floor (regional difficulty) seconds.
 * They do not have a villager counterpart of any kind.
 * They are visually 2 pixels taller than zombies but have the same hitbox.
 * Their voices are more raspy than their normal counterparts.
 * They avoid water.
 * If they end up in water, they cannot be directly converted to drowned ; they will however be converted to normal zombies which then will be converted to drowned.
 * Dispensing armor on them doesn't work.
 * Husk spawn eggs can be found in the creative inventory, and this egg spawns only husks.

Drops
When they die, husk drop:
 * 0–2.
 * Iron ingots, carrots and potatoes (0.8% chance each, 1.2% chance with Looting I, 1.5% chance with Looting II and 1.8% chance with Looting III).
 * Any picked-up equipment has 100% chance of dropping and will drop with the same damage level it had when picked up.

Naturally-spawned equipment

 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).

Experience
Adult husks will drop 5 experience and an additional 1–3 experience per naturally-spawned equipment. Baby husks will drop 12 experience.

Halloween
If a husk wearing a pumpkin or jack o'lantern is killed using a weapon enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.

Data values
Husks have entity data associated with them that contain various properties of the mob. Their entity ID is.