Pocket Edition v0.9.0 alpha

Alpha 0.9.0 added new blocks, mobs, generated structures, infinite worlds as well as other features, changes and fixes.

Additions
Additions:
 * New interact button
 * Ignite button for creepers, shear button for sheep, milk button for cows and tame button to tame animals
 * PC 1.8 feature : 512-block view distance (certain supported devices only)
 * Advanced World Options:
 * Option to select the world's type
 * Old
 * 256×256
 * Superflat (Flat in-game on create world screen)
 * All superflat worlds are infinite and by default generates with the Classic Superflat and can only be changed by editing the options.txt file.
 * Infinite
 * Not recommended for low-supported devices (iOS 5.x and below).
 * Reliable playing size is approximately 40,000×40,000 (+20,000 to -20,000)
 * After +-20,000, the world renders incorrectly and gradually starts to become unplayable. The "jitteriness" gradually increases when the distance from the center is increased, as well as frequency of crashes
 * Eventually, the world becomes unplayable, and natural phenomena such as the "Stripe Lands" and Far Lands occur.
 * The outer limits of the world appear to be different for some players - a grid-like formation, black visual stripes (the "Stripe Lands") and even the Far Lands (at the same location as in PC) have been observed.
 * Mobs:
 * Passive:
 * Villagers
 * Cannot open doors or trade
 * Mooshrooms
 * Neutral:
 * Wolves
 * Endermen
 * Do not drop Ender pearls
 * Hostile:
 * Slimes
 * Silverfish
 * World Generation:
 * Port of Minecraft PC world generation as of PC version 1.8, allowing for new generated structures and biomes
 * Generated structures:
 * Villages
 * Version exclusive : Generate with wood plank bridges
 * Version exclusive : Houses have carpet tables, instead of pressure plate tables
 * Version exclusive : Chests in blacksmith may contain ink sacs and Saddles (only way to get ink sacs in survival)
 * Caves
 * Lava pools
 * Rivers
 * Abandoned mine shafts
 * Includes spider spawners rather than cave spider spawners due to lack of poison effects
 * Huge Mushrooms
 * Version exclusive : Can be up to 13 blocks tall
 * Moss stone boulders
 * Strongholds
 * Hard to find as Eyes of Ender have not yet been implemented. "Rarely found under villages".
 * Ice patch
 * Ice spike
 * Dungeons
 * Desert well
 * Trees:
 * Jungle trees (small and large)
 * Dark oak trees
 * Acacia trees
 * Version exclusive : Fallen trees
 * 2×2 spruce trees
 * Oak trees (swamp variant with vines and large oak variants)
 * Naturally Generated Blocks (blocks that already existed in the game, but now spawn naturally):
 * Tall Grass
 * Dead Bushes
 * Ferns
 * Moss Stone
 * Jungle Wood
 * Jungle Leaves
 * Melon (block)
 * Pumpkins
 * Structure specific
 * Stone Bricks
 * Cracked Stone Bricks
 * Mossy Stone Bricks
 * Stone Bricks Stairs
 * Stone Slabs
 * Iron Bars
 * Torches
 * Rails
 * Powered Rails
 * Oak Wood Planks
 * Fences
 * Chests
 * Cobblestone
 * Glass Panes
 * Cobblestone Stairs
 * Oak Wood Stairs
 * Bookshelves
 * Black Wool
 * Brown Carpet
 * Farmland
 * Carrot Crops
 * Wheat Crops
 * Potato Crops
 * Furnaces
 * Crafting Tables
 * Cobweb
 * Biomes:
 * All biomes as of PC version 1.7.2. Those that exceed the 128-block height limit are shrunk to fit in it.
 * Jungles
 * Mesa
 * Plains
 * Roofed Forests
 * Savannas
 * Taiga
 * Extreme Hills
 * Mushroom Islands
 * Flower Forest
 * Mega Taiga
 * Mega Spruce Taiga
 * Swampland
 * Desert
 * Forests
 * Deep ocean
 * Blocks & Items:
 * Monster Spawners
 * Silverfish
 * Spider
 * Zombie
 * Skeleton
 * PC 1.8 feature : The type of mob spawner can be changed using a spawn egg.
 * Monster Eggs
 * End Portal (block frame only)
 * Emerald Ore
 * Emerald
 * Block of Emerald
 * Hardened Clay
 * Stained Clay
 * Available in all 16 colors
 * Saddles (Do not function as of yet)
 * End Stone
 * Red Sand
 * Mycelium
 * Huge Mushrooms
 * Podzol
 * Packed Ice
 * Version exclusive : Grassless Dirt
 * Granite
 * Polished Granite
 * Andesite
 * Polished Andesite
 * Diorite
 * Polished Diorite
 * Wood Planks
 * Acacia Wood Planks
 * Dark Oak Wood Planks
 * Wood
 * Acacia Wood
 * Dark Oak Wood
 * Slabs
 * Acacia Wooden Slabs
 * Dark Oak Wooden Slabs
 * Stairs
 * Acacia Wooden Stairs
 * Dark Oak Wooden Stairs
 * Leaves
 * Acacia Leaves
 * Dark Oak Leaves
 * Plants:
 * Saplings
 * Jungle Sapling
 * Acacia Sapling
 * Dark Oak Sapling
 * Flowers:
 * Poppy
 * Replaces the Cyan Flower
 * Blue Orchid
 * Allium
 * Azure Bluet
 * Tulip
 * Available in all 4 colors
 * Oxeye Daisy
 * Sunflower
 * Lilac
 * Rose Bush
 * Peony
 * Others
 * Vines
 * Lily Pads
 * Cocoa Pods
 * Double Tallgrass
 * Large Fern
 * Foods
 * Cookies
 * Game Mechanics:
 * Taming
 * Zombie Sieges
 * Particles:
 * Water Dripping Particles
 * Lava Dripping Particles
 * Inventory/GUI:
 * Creative Inventory Additions (including all blocks and items from above):
 * Raw Beef
 * Bone
 * Bowl
 * Spawn Eggs
 * Villager
 * Wolf
 * Mooshroom
 * Creeper
 * Enderman
 * Silverfish
 * Skeleton
 * Slime
 * Spider
 * Zombie
 * Zombie Pigman
 * Chiseled Stone Brick

Changes

 * Generated structures:
 * Cold-en oak trees will not generate in maps with the new terrain.
 * Oak trees now generate with different heights and structures
 * Spruce trees now generate with different heights and structures
 * Blocks & Items:
 * Beds no longer restore health in normal difficulty
 * Snow (cover) is now craftable
 * Correct name for stairs, slabs and spawn eggs.
 * Gravel no longer falls from spawn
 * All carpets can be obtained in Survival
 * New insta ticking of water and lava.
 * Smooth lighting added for:
 * Beds
 * Fences
 * Walls
 * Cobweb
 * Chests
 * Leaves
 * Smooth lighting removed for:
 * Glowstone
 * Glass
 * Jack o'Lanterns
 * Lit Redstone Ore
 * Improved performance of TNT.
 * Prettier clouds.
 * New culling of clouds.
 * The fog is darker underground.
 * Mobs:
 * "New" mob spawning algorithm
 * Lighter color when the mobs are hurt
 * Passive mobs now spawn in little groups
 *  Zombies
 * Zombie AI and mechanics changed, made much more horde-like.
 * When damaged, zombies have a low chance to spawn more zombies.
 * Spiders
 * Now spawn from leaves, creating a higher amount of spiders in tree-rich biomes at night
 * Animation is now twice as fast
 * Improved AI
 * Creepers
 * Now walk faster
 * Improved AI
 * No longer float two pixels off the ground
 * Textures:
 * Separate textures for the top of Birch, Spruce, and Jungle Wood
 * Jungle leaves will be permanently opaque
 * New leaves rendering
 * Biome-tinted blocks
 * Inventory/GUI:
 * World list now displays the storage size of each world
 * A brand new organised layout for the crafting screen
 * Only shows craftable recipes
 * New layout for the survival inventory
 * Each device now has its own limit for view distance
 * Other:
 * The options.txt file now reads the render distance as raw blocks
 * Support for immersive mode (hides the on-screen navigation bar) for devices running Android 4.4
 * New Leveldb based saving format.
 * New entity handling.
 * Remade network code (mostly the same packages but new system).
 * Tile entities are saved differently.
 * New culling algorithm.
 * Removed the Camera entity
 * Updated light generation
 * No more client side messages when a player joins

Fixes
4 bugs fixed


 * Mipmapping makes fire look like a big orange blob
 * Minecart in multiplayer problems
 * Glitched name and description for baked potatoes
 * Crafting signs only giving one unit