Java Edition 12w38a

12w38a is the sixth snapshot released for 1.4.2.

Additions

 * Added bats
 * A passive mob
 * Spawns in dark caves.
 * Spawns in Peaceful difficulty.
 * Sleeps during the day.
 * Hangs on the ceiling when idle, starts flying when players come near.
 * A corresponding spawn egg is provided in Creative mode.
 * Added a hostile mob (witch).
 * Its nose slowly bobs up and down when not hostile.
 * Throws splash potions of poison, slowness, weakness and instant damage at the player.
 * Regenerates health over time.
 * Hold an empty bottle and raise their noses when attacking.
 * Drink potions of instant health and fire resistance to defend themselves in combat.
 * Rarely drop potions of instant health and fire resistance.
 * Is 85% resistant to damage from magic, including poison, instant damage, and thorns, but not strength, sharpness or power.
 * Does not spawn naturally (yet), but a spawn egg exists for it in Creative mode.

Changes

 * The Nether loads faster when going through a portal.
 * In Creative mode, teleportation is instantaneous.
 * The water overlay is more saturated blue.
 * Updated and added new sounds by C418.
 * New footstep sounds: sand, gravel, soul sand, grass block, ladders, snow, and stone.
 * New block-placing sounds: wood, stone, plants, sand, gravel and torch. New sounds are unintended and are the same as in the Pocket Edition.
 * New block breaking sounds: wood, snow, glass.
 * New mob sounds: cow, chickens, pigs, Enderman (watched/observed, attacked, etc.), zombie, spiders, skeleton, and slime.
 * New tool sounds: flint and steel, shears (when shearing sheep) and hoe when the player tills dirt.
 * Lava and flowing water now have constant noise.
 * Added level up sound, but will be changed later for a shorter one.
 * Added sound when Withers break blocks.
 * Command block target parameters have been upgraded.
 * Beacon artwork was changed.
 * The beam of light was changed.
 * The texture of bedrock under the beacon is removed.
 * Wood blocks have a different rotation algorithm. Instead of using the player’s position, they rotate based on the face they are placed upon, like a lever (this is mainly a test).
 * Stone monster egg blocks (which spawn silverfish) will rarely generate underground in extreme hills biomes.

Fixes
4 bugs fixed


 * Item frames no longer despawn when the player moves 20 blocks away.
 * Fixed entities losing momentum when going through portals.
 * Fixed the "Bottomless Pit" superflat preset having the wrong blocks.
 * Fixed not receiving a fishing rod when the carrot on a stick is used up.