User talk:Mattrition

Hi, I've moved Classifying bugs out of my user space and fixed the links in the template and ther 12w19a known bugs page. Simons Mith 00:43, 11 May 2012 (UTC)
 * Excellent, thanks! I would suggest moving under the Known Bugs/Classifying Bugs instead, since it **only** applies to this area of the wiki. However, its your page so its entirely up to you :) --Mattrition 08:29, 11 May 2012 (UTC)
 * I did consider that, but in the end I decided it was more appropriate to group it with the other guides. While the 'Guides' category does mostly consist of Tutorial/* files, there are a few other general guides, and all of those are in the main namespace. Conversely the Known_Bugs/* files only contain bugs or collections of bugs, so adding 'Classifying Bugs' there would have made it the odd one out. 82.69.54.207 02:54, 12 May 2012 (UTC) (Oops, not logged in. Sry. NVM.)

undefined ? Crafting a map results in a map_0 heldplayer 18:07, 10 May 2012 (UTC)

it does almost work as stated. but shift creating maps causes double number to added what next map number is going to be. also creating next map on same location shifts next map number and do NOT create same map (that was crafted there before).

if just created, normal means (no shift clicking), then created 3 maps by shift clicking, next map is going to be 12.

math: 5 + 3 * 2 + 1 = 12 = [maps created normally + 2*maps created by shift clicking - 1(to transform map numbers to id)] + [maps you are going to create by shift clicking] * 2 + 1(map going to create to find out id)

--93.106.62.36 15:37, 18 May 2012 (UTC)

On the Known bugs/Version 12w21a page, you merged my entry with another. While I see that this is indeed the same bug, the combined entry has my signature and states something (in first person) I haven't experience. You can gut, move or remove my entry but I don't want to be misattributed. --Thorny 15:20, 25 May 2012 (UTC)
 * sorry about that. I intended to completely replace the other report with yours because yours is much more clear and informative but I think I forgot what I was doing somewhere along the line. Misattribution is a slipperly slope so I'll be more careful about that in the future --Mattrition 16:10, 25 May 2012 (UTC)

Ayup

I posted a follow-up query to Torchic Blaziken's moved 'Water Source' bug, stating that I can't see why it isn't a legit bug. I am aware of the 'infinite water' behaviour of the game's old water model, but does fixing TB's complaint inevitably reinstate that behaviour? If not, isn't what he complains about a legitimate bug, and isn't the proposed fix feasible? --Simons Mith 00:04, 26 May 2012 (UTC) http://www.minecraftwiki.net/wiki/Talk:Known_bugs/Version_12w19a#Moved:Water_source_does_not_generate_on_top_of_another_water_source