Module:Command/Syntax

return { ['?'] = 'help', help = { "([|])" }, ban = 'kick', kick = { "", "()" }, ['ban-ip'] = 'pardon-ip', ['pardon-ip'] = { "" }, banlist = { "([ips])" }, clear = { "(  )" }, debug = { "" }, defaultgamemode = { "0 |1 |2 ]>' }, deop = 'pardon', op = 'pardon', pardon = { "" }, difficulty = { "0 |1 |2 |<abbr title="Hard">3 ]>' }, gamemode = { "<mode:" .. '[<abbr title="Adventure">0 |<abbr title="Creative">1 |<abbr title="Survival">2 ]>', "(<player>)" }, gamerule = { "<rule:[commandBlockOutput|doFireTick|doMobLoot|doMobSpawning|doTileDrops|keepInventory|mobGriefing]>", "(<enabled:[true|false]>)" }, give = { "<player>", "<data-value>", "<amount>", "(<damage-value>)" }, me = { "<action>" }, say = { "<message>" }, spawnpoint = { "(<player> (<x> <y> <z>))" }, tell = { "<player>", "<message>" }, tp = { "<player>", "[<destination-player>|<x> <y> <z>]" }, time = { "<operation:[set|add]>", "<number>" }, weather = { "<option:[clear|rain|thunder]>", "<time>" }, whitelist = { "<operation:[add <player>|remove <player>|list|on|off|reload]>" }, xp = { "<amount>", "<player>" }, }