Java Edition Infdev 20100316

A version of Minecraft Infdev was released on March 16, 2010.

Additions

 * Re-implemented arrows.
 * Upon hitting (non-liquid) blocks, arrows have a 100% chance of spawning one of the following mobs (each with an equal chance): sheep, pig, skeleton, creeper, spider, zombie.
 * On peaceful difficulty, any "rolls" that land on a hostile mob will instead spawn nothing.
 * Arrows shot by skeletons also have this effect, not just ones shot by the player.
 * Re-implemented humans.
 * Humans are available again, although there still is no way to spawn them legitimately. They now exist with two different savegame IDs, "Mob" and "Monster", although their appearance is exactly the same.
 * "Mob" is the original, passive human from Classic. It has no movement AI, therefore it is unable to walk around. It can, however, still rise in water and look around.
 * "Monster" is a hostile mob, pursuing and attacking the player similarly to how zombies do.

Changes

 * The items the player spawns with upon creating new worlds has been changed: 999 diamond axes, 999 diamond shovels, 999 diamond pickaxes, 999 torches, 999 pairs of flint and steel, 999 planks, 999 glass blocks, 999 bows, and 999 arrows.
 * Entities are functional again, allowing for mining blocks to drop resources.
 * Drops are now working.
 * The third-person view shows the player.
 * TNT can now be primed, but it will not explode
 * Daylight cycle now lasts 20 minutes per 1 in-game day.

General

 * Distance effects
 * Torches (including wall torches), saplings, dandelions, roses, red mushrooms, brown mushrooms and crops no longer become 2D at far distances.

Fixes

 * Opening the inventory no longer crashes the game.
 * Torches can no longer be placed on farmland

Bugs

 * Opening a furnace and chest crashes the game.
 * Items no longer get pushed out by glass.
 * Mining stone-like blocks whilst breaking a tool (pickaxe only) doesn't drop anything.