User:ManosSef/Sandbox/Test for new Server Kick Messages page

Kick messages are messages that are displayed when an operator kicks the player, or the player has issues connecting to the server.

General descriptions
These are the text that appears in gray font above the actual kick message. Every kick message can fall into one of these two categories.


 * Failed to connect to the server
 * Appears when the client's attempt to connect to the server fails.
 * Connection Lost
 * Appears when the client is connected to the server and loses its connection to it.

Kick messages
These are the actual kick messages.


 * Authentication servers are down. Please try again later, sorry!
 * Appears when authserver.mojang.com is down and the server tries to authenticate the client requesting to connect.
 * This kick message falls into the category of "Failed to connect to the server."
 * You are banned from this server
 * Appears when the client gets banned whilst being connected to the server.
 * This kick message falls into the category of "Connection Lost."
 * You are banned from this server. Reason: 
 * Appears when the client tries to connect to a server where it is banned. is the reason given by the operator who banned the client.
 * Can optionally be followed by Your ban will be removed on , where is the time when the server will automatically unban the client, configurable in the banned-players.json file.
 * This kick message falls into the category of "Failed to connect to the server."
 * You have been IP banned from this server
 * Appears when the client's IP address gets banned whilst the client is connected to the server.
 * This kick message falls into the category of "Connection Lost."
 * Your IP address is banned from this server. Reason: 
 * Appears when the client tries to connect to a server where its IP address is banned. is the reason given by the operator who banned the client's IP address.
 * Can optionally be followed by Your ban will be removed on , where is the time when the server will automatically unban the client's IP address, configurable in the banned-ips.json file.
 * This kick message falls into the category of "Failed to connect to the server."
 * You logged in from another location
 * Appears when another client instance tries to connect to the server with the same account as the client already connected to the server.
 * This kick message falls into the category of "Connection Lost."
 * Flying is not enabled on this server
 * Appears when the client floats for more than five seconds while in Survival or Adventure mode. Only happens if flight is disabled in the server.properties file.
 * This kick message falls into the category of "Connection Lost."
 * Disconnected
 * Appears when the server disconnects the client for an unknown reason. Technically also appears when the client clicks the "Disconnect" button in the pause menu, but no kick screen appears in this case.
 * This kick message falls into the category of "Connection Lost."
 * You have been idle for too long!
 * Appears when the client has sent no packets to the server for a period longer than specified in the server.properties file.
 * This kick message falls into the category of "Connection Lost."
 * Illegal characters in chat
 * Appears when the client tries to send one or more denied characters in chat.
 * This kick message falls into the category of "Connection Lost."
 * Attempting to attack an invalid entity
 * Appears when the client tries to attack an entity that does not exist server-side, only client-side.
 * This kick message falls into the category of "Connection Lost."
 * Server sent an invalid packet
 * Appears when the client receives an invalid packet sent by the server.
 * This kick message falls into the category of "Connection Lost."
 * Invalid player data
 * Appears when the client sends an invalid packet to the server.
 * This kick message falls into the category of "Connection Lost."
 * Invalid move player packet received
 * Appears when the client sends a move packet with an invalid coordinate.
 * This kick message falls into the category of "Connection Lost."
 * Invalid move vehicle packet received
 * Appears when the client sends a move packet with an invalid coordinate while riding another entity. However, invalid coordinates are much stricter for players than for other entities, so players riding other entities can teleport to coordinates that would normally kick the player.
 * This kick message falls into the category of "Connection Lost."
 * Kicked by an operator
 * Appears when an operator kicks the client using the command with no custom reason entered.
 * This kick message falls into the category of "Connection Lost."
 * Incompatible client! Please use 
 * Appears when the client runs a version with a different protocol version format than the server. This happens when a client in a release or old snapshot version tries to connect to a server running a snapshot since 1.16.4 Pre-release 1 or vice-versa. is the version that the server runs.
 * This kick message falls into the category of "Failed to connect to the server."
 * Incompatible client! Please use 
 * Originally "Outdated client! Please use ". Appears when the client runs a version older than the server does, while both versions follow the same protocol version format. is the version that the server runs.
 * This kick message falls into the category of "Failed to connect to the server."
 * Incompatible client! Please use 
 * Originally "Outdated server! I'm still on ". Appears when the client runs a version newer than the server does, while both versions follow the same protocol version format. is the version that the server runs.
 * This kick message falls into the category of "Failed to connect to the server."
 * Server closed
 * Appears when the server shuts down while the client is connected.
 * This kick message falls into the category of "Connection Lost."
 * Took too long to log in
 * Appears when the client does not manage to log in in time.
 * This kick message falls into the category of "Failed to connect to the server."
 * Failed to verify username!
 * Appears when the server fails to verify the client's username.
 * This kick message falls into the category of "Failed to connect to the server."
 * You are not white-listed on this server!
 * There are two cases with this kick message:
 * Appears when the client tries to connect to a server where it is not in the whitelist, if the whitelist is enabled.
 * This kick message falls into the category of "Failed to connect to the server."
 * Appears when the client is not in the whitelist of a server it is connected to, and whitelist enforcement gets turned on.
 * This kick message falls into the category of "Connection Lost."
 * The server is full!
 * Appears when the client tries to connect to a server where the maximum player count has been reached.
 * This kick message falls into the category of "Failed to connect to the server."
 * That name is already taken
 * This kick message falls into the category of "Failed to connect to the server."
 * Unexpected custom data from client
 * Appears when the client sends an unknown packet to the server while trying to connect to it.
 * This kick message falls into the category of "Failed to connect to the server."
 * Incomplete set of tags received from server. Please contact server operator.
 * Appears when the server sends unknown information to the client while it is trying to connect to it.
 * This kick message falls into the category of "Failed to connect to the server."
 * Aborted
 * Appears when the server aborts the client's connection to it. Currently reproducible by disconnecting from a server where the required resource pack couldn't be applied correctly.
 * This kick message falls into the category of "Connection Lost."
 * Server requires a custom resource pack
 * Appears when the client rejects the resource pack required by the server.
 * This kick message falls into the category of "Connection Lost."
 * Unknown host
 * Appears when the client tries to connect to a domain or IP address with no server running.
 * This kick message falls into the category of "Failed to connect to the server."
 * Disconnected by Server
 * Probably unused, since the "Disconnected" message appears when the server disconnects the client.
 * Was kicked from the game
 * Probably unused, since the "Kicked by an operator" message appears when an operator kicks the client.
 * Timed out
 * There are two cases with this kick message:
 * Appears when the client's attempt to connect to the server takes too long.
 * This kick message falls into the category of "Failed to connect to the server."
 * Appears when the client thinks that it is connected to the server, but has actually lost connection ten seconds ago.
 * This kick message falls into the category of "Connection Lost."
 * Connection closed
 * Probably unused, since an exception is thrown as a kick message when the server forcibly closes the client's connection to it.
 * Failed to log in
 * Appears when the client fails to log in to the server for an unknown reason.
 * This kick message falls into the category of "Failed to connect to the server."
 * Failed to log in: 
 * Appears when the client fails to log in to the server for the reason mentioned in . can be one of the following:
 * The authenication servers are currently not reachable. Please try again.
 * Appears when authserver.mojang.com cannot be reached by the server.
 * Invalid session (Try restarting your game and the launcher)
 * Appears when the session ID in session.minecraft.net is different than the one that the client is run with.
 * Multiplayer is disabled. Please check your Microsoft account settings.
 * Appears when online multiplayer has been disabled in the settings of the client's Microsoft account.
 * This kick message falls into the category of "Failed to connect to the server."
 * Quitting
 * Probably unused, since the "Disconnected" message appears when the client clicks the Disconnect button.
 * End of stream
 * Appears when the server stops sending information to the client.
 * This kick message falls into the category of "Connection Lost."
 * Buffer overflow
 * Appears when the server sends a packet of information with a length of more than expected.
 * This kick message falls into the category of "Connection Lost."
 * Kicked for spamming
 * Appears when the client sends too many chat messages in a short period of time.
 * This kick message falls into the category of "Connection Lost."
 * Kicked for exceeding packet rate limit
 * Appears when the client sends more packets in one tick than allowed by the server's rate limit, configurable in the server.properties file.
 * This kick message falls into the category of "Connection Lost."
 * Appears when the server disconnects the client for a non-translatable reason. This is NOT the custom kick message entered in the command.
 * can be a variety of different reasons, here is a list of known ones:
 * Internal server error
 * Appears when a server-side error occurred and the client gets disconnected from the server.
 * This kick message falls into the category of "Connection Lost."
 * io.netty.channel.AbstractChannel$AnnotatedConnectException: Connection refused: no further information:
 * Appears when the client can connect to the server but the server refuses for an unknown reason.
 * This kick message falls into the category of "Failed to connect to the server."
 * io.netty.channel.AbstractChannel$AnnotatedConnectException: Connection timed out: no further information:
 * Can appear instead of "Timed out."
 * This kick message falls into the category of "Failed to connect to the server."
 * '''Internal Exception: io.netty.handler.codec.DecoderException: java.lang.IndexOutOfBoundsException: Index:, Size:
 * This kick message falls into the category of "Failed to connect to the server."
 * Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host
 * Appears when the client tries to connect to a currently stopping server.
 * This kick message falls into the category of "Failed to connect to the server."
 * Internal Exception: java.lang.StackOverflowError
 * This kick message falls into the category of "Connection Lost."
 * ReadTimeoutException : null
 * This kick message falls into the category of "Connection Lost."
 * This kick message falls into the category of "Connection Lost."
 * ReadTimeoutException : null
 * This kick message falls into the category of "Connection Lost."
 * This kick message falls into the category of "Connection Lost."
 * This kick message falls into the category of "Connection Lost."