Armor Stand

Armor stands are entities that are able to hold and display wearable items.

Obtaining
An armor stand can be broken by quickly it twice, dropping itself.

Natural generation
Armor stands can be found in taiga village armorer houses.

Usage
Players can use armor stands to hold armor, mob heads and pumpkins, shields (via dispenser), Elytra, and commands can be used to give them other items. The stand does not have a GUI, so players interact with it directly. Armor stands are also able to be placed in different orientations, similar to banners or signs. Armor stands are entities, allowing them to be pushed by pistons, moved by flowing water, and bounced by slime blocks. When an armor stand is placed on top of a fence or similar such block, it will fall through it instead of being placed on top.

armor on the stand will place the armor, if done on a bare spot. Conversely, clicking on armor with a bare hand will remove the armor and place it in the highlighted hot-bar slot. By default, it is not possible to take or place items from the armor stand's hands.

Armor, a mob head or a pumpkin can be automatically placed on armor stands with a dispenser.

Armor stands can be customized further to have arms, pose, disobey gravity, dual wield and other things by summoning them using with NBT tags.

In maps heavily using command blocks, armor stands can be used to keep scoreboard objectives that are 'global' to the map, run commands, etc.

$$, the pose of the armor stand can be changed by shifting and clicking on the pose button, or by using a redstone signal. There are 13 possible poses. Armor stands can also hold items by clicking on the equip button.

Behavior
Because armor stands are entities, they obey gravity, allowing them to fall and rest on non-full blocks such as enchantment tables, snow layers and slabs.

Armor on the stand will drop when the stand is broken. Armor stands are able to accurately render enchanted and all forms of dyed armor. The effects of most enchanted armor have no effect when on an armor stand, with three exceptions:
 * Frost Walker will create frosted ice blocks on water as usual if an armor stand is pushed with a piston
 * Depth Strider will slow the movement of the armor stand when being pushed with water,
 * Player may take damage if they hit an armor stand while it has a piece of armor with thorns.

Armor stands are not damaged by cactus, but can be broken by arrows. An armor stand destroyed by an explosion will not drop as an item. An armor stand in water and lava at the same time will not be consumed by the lava. In Bedrock Edition, armor stands can be affected by status effects. They can be 'killed' by harming and decay splash/lingering potions and will play the player death sound and fall to their side and disappear, yielding no armor stand item. If an armor stand is equipped with an item or armor, that item or armor will be considered as 'naturally-spawned equipment' and have an 8.5% chance of dropping when the armor stand 'dies' from the Instant Damage or Wither status effect. The dropped item if it is any form of weapon, tool or armor, such as swords, pickaxes, shields, flints and steel and chestplates, will be badly damaged since the game considers it as a 'naturally-spawned equipment'.

The stand will wobble slightly when being hit by the player.

Item data

 * : The item's tag tag.

Entity data
Armor stands have entity data associated with them that contain various properties of the entity.

Trivia

 * Equipping armor stands with certain blocks and items will cause rendering glitches. According to Searge this is due to transparent rendering on entities not yet being supported.
 * An armor stand was first featured in the Minecraft music video Fallen Kingdom by CaptainSparklez on April 1st, 2012 before it was later implemented into the game.