Module:Command/Syntax

return { ['?'] = 'help', help = { { "[|]" } }, achievement = { "[give|take]", "[|*]", { "" } }, ban = 'kick', kick = { "", { "" } }, ['ban-ip'] = 'pardon-ip', ['pardon-ip'] = { "" }, banlist = { { "[ips|players]" } }, blockdata = { "", "", "", "" }, clear = { { "", "", "", "", "" } }, clone = { "<x1>", "<y1>", "<z1>", "<x2>", "<y2>", "<z2>", { "<maskMode>", "<cloneMode>",  "<TileName>", } }, debug = { "<operation:[start|stop]>" }, defaultgamemode = { "<mode:" .. '[<abbr title="Adventure">0 |<abbr title="Creative">1 |<abbr title="Survival">2 |<abbr title="Spectator">3 ]>' }, deop = 'pardon', op = 'pardon', pardon = { "<player>" }, difficulty = { "<difficulty:" .. '[<abbr title="Peaceful">0 |<abbr title="Easy">1 |<abbr title="Normal">2 |<abbr title="Hard">3 ]>' }, effect = { "<player>", "[clear|<effect>]", { "<seconds>", "<amplifier>", "<hideParticles''>" } }, enchant = { "<player>", "<enchantment ID>", { "<level>" } }, entitydata = { "<entity>", "<dataTag>" }, execute = { "<entity>", "<x>", "<y>", "<z>", "[<command>|detect]", { "<x2>", "<y2>", "<z2>", "<block>", "<command>" } }, fill = { "<x1>", "<y1>", "<z1>", "<x2>", "<y2>", "<z2>", "<tileName>", { "<dataValue>", "<oldBlockHandling:[destroy|hollow|keep|outline|replace]>", "[<dataTag>|<replaceTileName>]", { "<replaceDataValue>" } } }, gamemode = { "<mode:" .. '[<abbr title="Adventure">0 |<abbr title="Creative">1 |<abbr title="Survival">2 |<abbr title="Spectator">3 ]>', { "<player>" } }, gamerule = { "<rule name>", { "<value:[true|false|<number>]>" } }, give = { "<player>", "<data-value>", "<amount>", { "<damage-value>", "<dataTag>" } }, kill = { { "[<player>|<entity>]" } }, me = { "<action>" }, msg = w,		tell = w,		w = { "<player>", "<message>" }, particle = { "<name>", "<x>", "<y>", "<z>", "<xd>", "<yd>", "<zd>", "<speed>", { "<count>", "<mode>" } }, playsound = { "<sound>", "<player>", { "<x>", "<y>", "<z>", "<volume>", "<pitch>", "<minimumVolume>" } }, replaceitem = { "[block|entity]", "[<x> <y> <z>|<selector>]", "<slot>", "<item>", { "<amount>", "<data>", "<dataTag>" } }, say = { "<message>" }, setblock = { "<x>", "<y>", "<z>", "<tilename>", { "<datavalue>", "<oldblockHandling>", "<dataTag>" } }, setidletimeout = { "<minutes until kick>" }, setworldspawn = { { "<x>", "<y>", "<z>" } }, spawnpoint = { { "<player>", { "<x>", "<y>", "<z>" } } }, spreadplayers = { "<x>", "<z>", "<spreadDistance>", "<maxRange>", "<respectTeams:[true|false]>", "<players>" }, stats = { "[block|entity]", "[<x> <y> <z>|<selector2>]", "[clear|set]", "<stat>", { "<selector>", "<objective>" } }, summon = { "<EntityName>", { "<x>", "<y>", "<z>", "<dataTag>" } }, tellraw = { "<player>", "<raw json message>" }, testfor = { "<player>", { "<dataTag>" } }, testforblock = { "<x>", "<y>", "<z>", "<TileName>", { "<dataValue>", "<dataTag>" } }, testforblock2 = { "<x1>", "<y1>", "<z1>", "<x2>", "<y2>", "<z2>", "<x>", "<y>", "<z>", { "<mode>" } }, time = { "<operation:[set|add|query]>", "<value>" }, title = { "<player>", "[clear|reset|subtitle <raw json title>|times <fadeIn> <stay> <fadeout>|title <raw json title>]" }, tp = { "<player>", "[<destination-player>|<x> <y> <z>]", { "<y-rot> <x-rot>" } }, trigger = { "<objective>", "[add|set]", "<value>" }, weather = { "<option:[clear|rain|thunder]>", { "<time>" } }, whitelist = { "<operation:[add <player>|remove <player>|list|on|off|reload]>" }, worldborder = { "[add <sizeInBlcks>|center <x> <z>|damage amount <damagePerBlock>|damage buffer <sizeInBlocks>|get|set <sizeInBlocks>|warning distance <blocks>|warning time <seconds>]", { "<timeInSeconds>" } }, xp = { "<amount>", "<player>" }, }