Bedrock Edition 1.19.40

1.19.40 is an minor update to released on October 25, 2022, which brought more parity with, and fixes bugs.

General

 * Tags
 * Added tag to support recipes instead of item names.
 * Added new item tags for recipes:

Blocks

 * Scaffolding
 * When used as fuel for furnaces, they now burn equally as long as a bamboo does.

General

 * Options
 * Profile settings has been split into two new sections: General and Account.
 * Crafting
 * Recipes can now refer to a tag instead of an item.

Mob

 * Ravager
 * No longer an illager.
 * Remove  parameter from   in.
 * Ravagers now can be hurt by evoker fangs and attacked by "Johnny" vindicators.

Technical

 * Data-Driven Items
 * Custom Items, tags and block tags now work correctly with  component.


 * Actors
 * Implemented new  actor filter that returns true when the subject entity is a baby.


 * AI Goals
 * Fixed an issue with Iron Golems that prevented mobs with the  AI behavior to use the goal.
 * Exposed new data parameters for the  AI behavior to specify such things as the duration the goal stays active, the chance to start the goal, the range to search for a friend, and the follow distance to stay within when playing with a friend.

Experimental
These additions and changes are accessible by enabling the "Upcoming Creator Features" and "GameTest Framework" experimental toggle.

Technical

 * Commands
 * Implemented the and  commands.


 * GameTest Framework
 * Entity
 * Updated target property to be read-only,
 * Fixed an issue where UI forms would not mark ther canceled field correctly.
 * Converted  to an interface.
 * Converted  to an interface.
 * Converted  to an interface.
 * Converted  to an interface.
 * Converted  to an interface.

Fixes

 * Vanilla Parity
 * Getting killed by a renamed weapon now produces a death message with the item name
 * Getting killed by a mob with a renamed weapon now produces a death message with the item name
 * The Roofed Forest, Savanna Mutated, and Birch Forest biomes use the correct grass colors
 * Mobs no longer spawn within the bounds of an Ancient City
 * Sweet Berries can now be planted on Farmland
 * Changed bubble column strength to match Java Edition
 * Scaffolds now burn at a more correct rate, 1/4 of an item
 * Wither Skeletons can now spawn inside of Wither Roses
 * Decreased the amount of hunger used while swimming to match Java Edition
 * Ravagers can now be hurt by Evoker Fangs
 * Increased Ravager collision box size to match Java Edition
 * Increased Ravager speed to match Java Edition
 * Librarian Villagers can now offer Enchanted Books with Curse of Vanishing and Curse of Binding
 * Players swimming above Mud will not have their screen covered
 * Projectiles landing on Mud will not repeatedly shake
 * Amphibious mobs no longer have trouble pathfinding around Mud Blocks


 * Performance/Stability
 * Fixed a crash when using spawn eggs in peaceful worlds on PlayStation 4 Edition
 * Fixed a crash that could occur when an animated structure was loading from a Structure Block and the player left a dimension via portal
 * Fixed a bug which caused the game to crash when loading an Arrow with an unrecognized data value
 * Fixed a potential crash source in explosions
 * Fixed a crash that could occur when leaving a split screen session
 * Fixed an issue with Marketplace bundle prices not showing as free after purchasing
 * Added a Clear Cache button in Storage Settings for all platforms. This button clears contents of Marketplace folders (but not worlds) and might help alleviate issues downloading content
 * Fixed an issue where Wither effect damage would be reduced by armor


 * Gameplay
 * Keyboard players can now sprint when moving diagonally
 * Grove biome is now classified as "cold" and Villagers spawned there will be the snow variant
 * Fixed fall damage accumulating while the player is in a Trapdoor block at the top of a bubble column
 * Fixed an issue causing player to move in the wrong direction after turning using VR snap camera movement
 * Players can no longer perform the backwards Sprinting Glitch (Patched along due to movement behavior change)


 * Mobs
 * Baby Villagers will again accept flowers from Iron Golems
 * Guardians are no longer able to float in the air
 * Enabled tamed mobs that follow the player to follow the player through End Portals
 * Fixed an issue where Drowned could change held items when attacking
 * Fixed a bug where mobs with a long hit range could hit players through walls
 * Fixed a bug which caused Boats to disappear when pushed through a portal
 * When a mob is a passenger in a Boat, neither the Boat nor the mob are allowed to change dimension
 * NPCs can now have no name, hiding the nametag above their head


 * Blocks
 * Falling blocks no longer break when landing on double Slabs
 * Huge Fungus stems no longer replace partial blocks when growing from Nylium
 * Water texture on some waterlogged blocks no longer renders too bright when placed under other blocks
 * Fixed an issue which caused Redstone to output the wrong signal strength in certain configurations
 * Fixed several issues related to Sticky Pistons being used near world build limits
 * Breaking the block below a Snow-covered Flower now makes the Flower drop instead of the Snow Layer
 * Fixed Beacon block suddenly disappearing when seen from a distance
 * The book of an Enchanting Table now properly faces a nearby player
 * Temporarily reverted the changes to Dirt Path and Farmland collision changes, as well as Soul Sand and Mud blocks sinking while we iron out some bugs


 * Items
 * Reverted the change that caused Arrows and Tridents to stop moving


 * Graphical
 * Fixed an issue with screen position on Android devices


 * User Interface
 * Removed the “Clear Account Sign in Data” button from the Settings menu from non-Switch platforms, as it is only intended to function on Nintendo Switch
 * Fixed a bug where usernames could be above max size
 * To make finding the right thing in Settings easier, the Profile screen has been split into two new sections: General and Account
 * Ensured proper text-to-speech support for the revamped death screen
 * Fixed a bug where achievements would be disabled for some world templates
 * Fixed a bug in Pocket UI where items could be dropped in the dark-grey areas around the item grid in the Crafting Table screen
 * Fixed a bug in Pocket UI where items could be dropped in the dark-grey areas around the item grid in the inventories for the Horse, Mule, Donkey, and Llama
 * Fixed a bug where the death screen message was visible when the Show Death Message game rule was set to false
 * Fixed an issue where players couldn't drag/drop or select items from the equipment page
 * Changed the color of the text descriptions for the 'Darkness Effect Strength' and 'Notification Duration' accessibility options to a lighter shade to make them more readable
 * Fixed a bug where death messages were sometimes too long to fit on screen
 * Fixed the crafting screen search string not saving correctly
 * Fixed an issue with the durability bar missing on inventory screens on Xbox
 * Fixed a bug where the sign in button on Create New World didn't work on some platforms
 * The copy coordinates gamepad tooltip now uses the correct icon depending on the platform


 * Realms
 * Shortened text when uploading worlds and add-ons so it fits in the dialog
 * Fixed a problem where custom add-on packs could not be applied properly in Realms settings, as well as fixed a crash during pack uploading
 * Unlocalized text no longer appears when connecting to a Realm with an outdated client


 * Mobile Touch Controls
 * Fixed a bug where items could not be removed from the hotbar by moving them onto other items in Creative Inventory on mobile devices
 * Fixed an issue where the stack splitting progress bar was not aligned on touch mode
 * Adjusted layout of the touch toolbar and status effect icons based on user feedback
 * Fixed a bug that prevented scrolling through the Village trade list on mobile devices
 * When the auto-jumping feature is enabled, the player will now automatically jump out of water when moving toward a block on land
 * In Creative Mode while using touch input with Action Buttons off, the delay for breaking the first block has been increased to 800 milliseconds. This reduces the chance of breaking a block by accident
 * Added support for dragging and dropping with touch gestures in the inventory
 * Double tapping 'descend' now toggles off flight in Joystick touch control modes
 * Updated the positioning of status effects for Pocket UI
 * The inventory button for touch devices is now reset to its default appearance after closing the inventory
 * Fixed an issue where players couldn't swap unstackable items with touch controls
 * Improved the images for the three control schemes in the touch settings menu