Pocket Edition v0.8.0 alpha

Alpha 0.8.0 added new blocks, items, crops and other features, changes and fixes.

Additions

 *  Blocks: 
 * Birch and Spruce Wood Planks, Slabs, and Stairs
 * Block of Coal
 * Carpets
 * All 16 colors in creative mode
 * Only red carpets in survival mode
 * Cobblestone Walls
 * Hay Bales
 * Iron Bars
 * Jack o'Lanterns
 * Rails
 * Powered Rails (always powered)
 *  Creative-Only: (new blocks only available in creative mode)
 * Jungle Wood, Leaves, Wood Planks, Slabs,and Stairs.
 * Sponge
 * Dead Bush
 * Mossy Cobblestone Walls
 * Cobwebs
 * Bedrock
 * Crops:
 * Version exclusive : Beetroots
 * Although beetroots will be a source of red dye, red mushrooms still will give red dye when smelted.
 * Carrots
 * Rarely dropped from zombies
 * Potatoes
 * Rarely dropped from zombies
 * Pumpkins
 * Items:
 * Beetroot Seeds
 * Have a 1/15 chance of popping out from grass when hoed
 * Clocks
 * Compasses
 * Minecarts
 * Pumpkin Seeds
 * Obtained from the Nether Reactor like Melon seeds
 * Redstone (cannot be placed as Redstone Dust yet.)
 * Dyes
 * Ink Sac (currently unobtainable in survival mode)
 * Cocoa Beans
 * Version exclusive : Crafted from orange dye and ink sac
 * Gray Dye
 * Light Gray Dye
 * Foods:
 * Beetroots
 * Beetroot Soup
 * Carrots
 * Potatoes
 * Pumpkin Pie
 * Baked Potatoes

Changes
Other:
 * General:
 * Mining speed in Creative mode increases at/near mining distance limit (8 blocks per second)
 * Blocks/Items:
 * Bone Meal
 * Nerfed like in the PC edition
 * Can grow Ferns and Tall Grass in survival and creative
 * Version exclusive : Now grows sugar cane to maximum height
 * Pumpkin and melon stems only grow by one when bone meal is used
 * Flowers now spawn other flowers when bone meal is used
 * Fire and lava now ignite TNT.
 * In creative mode, players stop burning as soon as they exit fire/lava
 * Redstone Ore now drops Redstone when mined
 * Sideways pointing wood blocks
 * New bow rendering & animated items
 * Version exclusive : New visual effect for burning mobs
 * Remade painting rendering
 * Eating particles are shown to look like the food being eaten rather than random pixels from the food.
 * Thrown eggs now spawn baby chickens
 * Wooden tools can now be used as fuel.
 * Lava buckets can now be placed in furnace to smelt items (100 items)
 * Improved signs and chests synchronization lag in multiplayer
 * Sand and Gravel now spawn resources when falling on torches, etc.
 * The textures of some blocks are randomly rotated, for a more natural effect
 * Flowers
 * Position is now randomized
 * Graphics:
 * 3D Clouds with new tessellation algorithm
 * Held items are now rendered in 3D, and bob up and down slightly when idle and sway to the side when turning.
 * Lighter colored water, sky, and grass
 * Water fades to non-transparent in the distance (iOS only)
 * Mipmaps (iOS only)
 * Refactored most of the rendering to use indexed VBOs
 * Remade arrow model
 * Inventory is now rendered using cached VBOs
 * New sky rendering using a triangle fan
 * Separated far and near chunks in two queues for performance reasons
 * Fog only on far chunks
 * Transparency only on near chunks
 * Alpha-test-only layers are hidden in far chunks
 * Lighting:
 * Stencil Shadows
 * Dynamic PC-like lighting on entities
 * Ambient light tinting on entities
 * Version exclusive : Light direction depends on sunlight direction on entities - affects shadows
 * Inventory/GUI:
 * Creative Inventory Additions:
 * Flint and Steel
 * Ice
 * Snow (cover)
 * Bedrock
 * Shears
 * Dyes
 * Tall Grass and Ferns
 * New Creative Inventory, with four item categories
 * Hotbar now saves on Creative worlds
 * Items being moved to/from a chest is now correctly rendered.
 * Transparent hotbar
 * Tapping the  now closes the inventory while open
 * Craftable recipes are shown first in the crafting screen
 * If there is 99+ of an item in the inventory, it now shows the actual quantity in crafting table, rather than 99+
 * When selecting an item in the inventory it replaces the one in the selected slot
 * Changed the flow of Inventory for the Armor/Crafting screens so that the back button goes back to Inventory
 * Moved Grey Wool in the right inventory slot
 * Ice is not transparent anymore in the hotbar
 * Items that are not supposed to be in the game no longer have a red background in the hotbar/inventory
 * Mobs:
 * Breeding
 * Improved Mob AI System (Mobs swim over deep water, and hostile mobs are now more intelligent)
 * Baby animals follow the adult animal of their species
 * Animals follow the player when holding wheat (cows and sheep), seeds (chickens) or Potatoes/Beetroot/Carrots (pigs)
 * Sheep have the color overlay of its wool around its face and when sheared (iOS only).
 * Increased speed for spiders
 * New defaults and changed options:
 * Added far (256) and farthest (400) rendering distances
 * Removed smooth lighting (now always on)
 * Fancy is now default on
 * Default rendering distance is now far
 * Textures:
 * Brought most textures from PC
 * New texture atlas and texture generator script
 * New app logo

Fixes
17 bugs fixed


 * Text no longer cuts off on chat screen.
 * : Xperia Play Creative Scrolling, PTAB7200 Or Other Tablets Gamepad Small
 * : You can never run away from mobs
 * : Water flows downward next to farmland
 * : Weird textures: Moiré pattern on bricks
 * : Graphical glitch when looking down above clouds
 * : Fire doesn't ignite TNT
 * : Chat crash
 * : Breeding
 * : Mobs draw distance greater than stone. Creates x-ray vision
 * : Spiders have no abdomen
 * : Skeleton missing lower part of body
 * : Blocks in hand have no backface culling
 * : No snow cover in creative
 * : Falling in creative on world load
 * : Shooting a bow, throwing eggs/snowballs, eating needs block proximity
 * : Box problems