Zombified Piglin/ED


 * Entity data


 * : Ticks until the zombie pigman becomes neutral. -2,147,483,648 to 0 for neutral zombie pigmen; 1 to 2,147,483,647 for angry zombie pigmen. Value depletes by one every tick if value is greater than 0. When the value turns from 1 to 0, the zombie pigman does not stop tracking the player until the player has exited the zombie pigman's detection radius. When hit by a player or when another zombie pigman within 32 blocks is hit by a player, the value is set to a random number between 400 and 800.
 * : The UUID of the last player that attacked the zombie pigman.
 * : The UUID of the last player that attacked the zombie pigman, stored as four ints.