Java Edition 16w32a

16w32a is the first snapshot released for 1.11.

Items

 * Spawn eggs
 * Eggs that were removed in 1.10-pre2 are re-added, including:
 * Wither Skeleton.
 * Mule.
 * Skeleton Horse.
 * Zombie Horse.
 * Donkey.
 * Elder Guardian.
 * Stray: Dark gray with light gray dots.
 * Husk: Brown with cream colored dots.
 * Added zombie villager spawn egg.

General

 * Splash text
 * "Javalicious edition"


 * Internationalization
 * New strings within the game were made available for internationalization:
 * World selection error messages
 * Customized (world type) preset names
 * Spectator-mode-specific options and messages
 * In the Options menu: the words "chunks" and "fps"
 * In item tooltips: the words "Color: ", "NBT: " and "Durability: "
 * The F3+Q keybindings display text, and text associated with other F3 actions
 * Text associated with selecting resource packs

General

 * Resource packs
 * The required pack version number was changed to "3" in.
 * Version 3 resource packs have to use lowercase filenames for everything


 * Entity IDs, Block IDs and Item IDs
 * Now are no longer case sensitive.
 * Autocomplete will put in lowercase letters.


 * Entity IDs
 * Use underscores to separate words, rather than using single words in mixed case
 * Optionally, a  namespace prefix can be used, just like block and item IDs. However, it is not optional for EntityTags and spawners.
 * The following names have changed:
 * Horse was split into entity IDs,  ,  ,   and   for their respective types.
 * Skeleton was split into entity IDs,   and.
 * Zombie was split into entity IDs,   and.
 * Guardian was split into entity IDs  and.


 * NBT tags
 * For all horses,,   and   tags are removed.
 * and  tags now apply only to   and.
 * and  tags now apply only to.
 * tag is removed from  and.
 * tag is removed from all zombie types.
 * and  tags now apply only to.
 * tag is removed from all skeleton types.
 * byte tag is added to.


 * Loot tables
 * Donkey, mule, husk and zombie villager now each draw from their own loot tables, rather than drawing from the horse and zombie loot tables, respectively.

Gameplay

 * Status effects
 * Changed the duration of hunger and saturation effects.


 * Chat
 * Warnings like "You can only sleep at night" and "Height limit for building is 256 blocks" now appear above the hotbar, like "Press [key] to dismount" had.

Items

 * Spawn eggs
 * Are now sorted by name in the creative inventory.

Mobs

 * Creepers
 * If a creeper is inflicted with a potion effect, its explosion will cause a lingering effect of the potion.


 * Husks
 * Now try to avoid water.


 * Snow golems
 * Now, when their pumpkin is sheared from their head, that is saved with the game (previously it was just an in-memory visual effect).


 * Skeleton trap horses
 * The chance of spawning with a thunderstorm lightning strike is reduced to $1/5$ of what it was.

Commands

 * Now ignores item-specific stacking restrictions.
 * Now ignores item-specific stacking restrictions.


 * Now accepts entity ids for what used to be variant mobs.
 * Now accepts entity ids for what used to be variant mobs.


 * Block states
 * Block states can now be used in the, , and  commands.
 * Examples:
 * instead of
 * instead of
 * instead of

Fixes

 * Other fixes
 * "More robust handling of invalid items and hopefully less duping bugs due to this change"