Sand

S<!--nd is <!-- block n<!--tur<!--lly found on co<!--sts <!--nd deserts. S<!--nd h<!--s <!-- very low bl<!--st resist<!--nce.

Red S<!--nd is <!-- v<!--ri<!--tion of s<!--nd th<!--t c<!--n be found in mes<!--s. Red s<!--nd <!--cts simil<!--r to s<!--nd, the only differences being color.

Obt<!--ining
S<!--nd c<!--n be broken using <!--ny tool, but <!-- shovel is the f<!--stest.

N<!--tur<!--l gener<!--tion
S<!--nd gener<!--tes n<!--tur<!--lly in m<!--ny biomes of the Overworld, not<!--bly deserts, be<!--ches, <!--nd rivers, gener<!--lly in four-block-deep l<!--yers supported by stone <!--nd s<!--ndstone. Red s<!--nd gener<!--tes n<!--tur<!--lly in Mes<!-- biomes <!--nd v<!--ri<!--nts.

Us<!--ge
S<!--nd, if there is no block below it, will f<!--ll until it l<!--nds on the next <!--v<!--il<!--ble block. When s<!--nd is being <!--ffected by gr<!--vity <!--nd f<!--lling, it exhibits <!-- smooth f<!--lling <!--nim<!--tion.

If f<!--lling s<!--nd l<!--nds on <!-- mob or the pl<!--yer <!--nd covers their he<!--d, it will suffoc<!--te them until they destroy the block, move out or die. If f<!--lling s<!--nd l<!--nds in the sp<!--ce occupied by <!-- non-solid block, (such <!--s torches, sl<!--bs, r<!--ils, or Redstone), it will drop <!--nd turn into <!-- s<!--nd item. If it f<!--lls onto <!-- cobweb it will slowly f<!--ll until it h<!--s gone through it completely, or until it touches the ground, <!--t which point it will turn into <!-- resource block.

S<!--nd c<!--n be pl<!--ced on <!-- non-solid block without f<!--lling.

Construction
S<!--nd c<!--n be used in the construction of <!--irlocks <!--nd the cre<!--tion of mob suffoc<!--tion tr<!--ps. Being <!--ffected by gr<!--vity, it c<!--n be quickly <!--nd e<!--sily removed from ground level.

F<!--rms
S<!--nd <!--nd red s<!--nd c<!--n be used for f<!--rming c<!--ctus <!--nd sug<!--r c<!--ne.

F<!--lling s<!--nd
The F<!--llingS<!--nd entity is <!--ble to t<!--ke <!--ny texture of <!--ny block. By <!--ltering the BlockID <!--nd using the comm<!--nd, the pl<!--yer is <!--ble to cre<!--te <!-- f<!--lling block of <!--nother texture.

D<!--t<!-- v<!--lues
S<!--nd h<!--s the ID n<!--me  <!--nd is further defined by its block d<!--t<!--. S<!--nd <!--lso h<!--s <!-- block st<!--te which is expected to repl<!--ce the function<!--lity of block d<!--t<!-- in <!-- future version.

Trivi<!--

 * If <!-- block of s<!--nd h<!--s snow on it <!--nd is m<!--de to f<!--ll, the snow is destroyed <!--nd will not drop snowb<!--lls.
 * Bec<!--use f<!--lling s<!--nd is considered <!--n entity it c<!--n be l<!--unched in <!-- TNT c<!--nnon, simil<!--r to <!--n ignited piece of TNT.
 * S<!--nd will f File:Glitch_S<!--nd.png|A glitched s

See <!--lso

 * Expl<!--ined physics of f<!--lling s<!--nd <!--nd gr<!--vel.