Talk:Splash Potion

Dispensers
Do dispensers fire these? --74.83.41.50 19:48, 13 October 2011 (UTC)

Yep they do ;p its avesome ;p -- 87.206.4.37 20:11, 13 October 2011 (UTC)


 * omg, i am in love --HexZyle 20:48, 13 October 2011 (UTC)
 * This reminds me of the seeds from Pokemon mystery dungeon. (Nerdgasm)--HexZyle 23:21, 13 October 2011 (UTC)

Ja- rate! Cobalt32 21:40, 13 October 2011 (UTC)

The Pokemon mystery dungeon and TF2 references make me happy :D 96.24.141.117 22:32, 16 October 2011 (UTC) Tropius
 * If Notch ever decides to release Minecraft on Steam, I have some Minecraft-based weapon ideas for TF2. Cobalt32 13:58, 21 October 2011 (UTC)
 * Diamond Force-Of-Nature :D? BlockBarracade 22:19, 2 November 2011 (UTC)
 * Sorry, no; just stuff like a diamond sword for Demoman, a potion of swiftness as a Bonk! atomic punch re-skin, Splash Potions as Jarate or Mad Milk, and maybe a diamond pick or shovel for Soldier. Cobalt32 22:48, 2 November 2011 (UTC)

Water balloons?
These Splash Potions sound alot like chemical filled water balloons. Are they like Water Balloons? BlockBarracade 21:07, 2 November 2011 (UTC)
 * They like fragile glass bottles filled with volatile magic substance — MiiNiPaaT 21:44, 2 November 2011 (UTC)

Renewable
Are these renewable, or do you lose the glass canister once its fired? Because I'm a scrooge and would like to know if i have to dig up an entire desert over the duration of my game. (1 sand block = 1 potion bottle) --HexZyle 03:55, 15 October 2011 (UTC)


 * nope there nonrenewable they break and dissapear


 * Ah poop. Oh well then. I'll just build my wizard tower near a desert :) --HexZyle 05:20, 16 October 2011 (UTC)

More comfirmation please?
Other than two pictures which can easily be a mod, there is no confirmation, especially since Notch said he would prefer to add grenades. -aattss

download 1.9pre4 and look for yourself.

Cannot be made for "Any brewable potions"?
I don't know if this is a bug or not, but I cannot seem to brew regen pots as shown here: http://www.youtube.com/watch?v=Man-XLL7tBA Chiisana 02:17, 16 October 2011 (UTC)

Logical reason "Weak Potions" would work on skeletons/ghasts?
Skeletons would have trouble drawing the bow back, affecting the power (and speed) of the arrow. While Ghasts have to generate fireballs from their bodies, so a weak Ghast puts less energy in the fireball.

Does that sound reasonable?

Jitterskull 16:51, 16 October 2011 (UTC)

I see what you mean, but I think the lack of effect is more a technical issue than a logical one. Either way, if there was some way to make potions of weakness reduce the attack range/power of projectile-using mobs, that would be cool. Cobalt32 21:36, 20 October 2011 (UTC)

Grid Images?
Has anyone made Grid Images for any of the Splash Potions? And we also the smaller images like the Potions page. --Ecksearoh 11:09, 20 October 2011 (UTC)

Jeb's Tweet
The statement "Skeletons, Zombie Pigmen and Zombies are supposed to be damaged by healing potions, however an error in coding stopped them from being harmed by Poison and Harm potions" does not seem to be in line with what jeb_ actually said in the tweet used in the citation. That he said that the undead are "supposed to be harmed by healing, as expected" implies they are using the standard RPG mechanic whereby undead are harmed by healing and healed by harming potions (or spells). Therefore I doubt they are supposed to be harmed by the poison or harm potions. He said them not being affected was a bug, not that they should be affected the same way. gz 33 (talk) 23:20, 20 October 2011 (UTC)