Talk:Vex

Redirect
This should probably not be a redirect. Firebastard (talk) 21:05, 28 September 2016 (UTC)

LifeTicks
Is there any testing which reveals the initial value of the LifeTicks tag when summoned by an evoker, and therefore how long before a vex dies? If no, I will do some testing. TinyGenius (talk) 14:07, 21 October 2016 (UTC)
 * My current testing indicates a random value between 700 and 2000 is chosen upon summoning. is there confirmation in the game code? TinyGenius (talk) 17:24, 21 October 2016 (UTC)

"Most blocks"
Do we know which blocks, if any, they can't pass through? Has this been tested or dug up from code? Aepokk (talk) 03:31, 26 October 2016 (UTC)
 * That's a good point. If anybody finds any such blocks, they can add it ... until then I'm just changing it to basically say 'all blocks'. –  Sealbudsman talk/contr 04:21, 26 October 2016 (UTC)

Vex or Vexes?
Ok, so there has been some debate about the plural of Vex. Some people say it is just Vex and some say Vexes. I personally Think it is Vexes, but i may be wrong. Does anyone know what the correct word is? –Preceding unsigned comment was added by RedRooey (talk • contribs) at 12:15, October 28, 2016 (UTC). Please sign your posts with
 * Until you brought it up just now, I was leaning towards "Vex" myself, but in blog posts  they've been using "Vexes".  I guess that's how it is.
 * Curious, where has this debate been, that you mention? – Sealbudsman talk/contr 16:54, 28 October 2016 (UTC)


 * References

UUID
An anonymous user mentioned on Chinese Minecraft Wiki how the "OwnerUUID" affects a vex's aggression behavior: "Vexes are defined with the OwnerUUIDMost and OwnerUUIDLeast tags upon being summoned, thus making them hostile towards villagers (because evokers are hostile towards villagers). However, vexes spawned from spawn eggs or monster spawners will be free, for they do not inherit hostility from evokers." We are unsure whether it is true or not. If anyone knows, please reply us. JackAlpha26 (talk) 05:38, 28 March 2017 (UTC)
 * It's true that they're only aggressive towards villagers when summoned by evokers -- but they don't have OwnerUUIDMost/Least tags -- none persisted to the save file, none evident by inspecting their, and let me check MCP 9.37 ... the MCP does not show any OwnerUUID tag either. The MCP reveals that a vex has a CopyOwnerTarget AI task, which is allowed to execute when it has an 'owner', though the owner is not exposed in the NBT, it's only set in-code when an evoker summons it.
 * Simply put, its targeting is commanded by its evoker, but it has nothing to do with an NBT tag.
 * Side note #1, I think because they have no NBT tag, this means they stop taking their orders from their evoker (becoming player-hostile only) when the world is quit and reloaded. This might be tricky to test, because one has to be very careful to see whether a particular vex among several is taking orders or not ...
 * Side note #2, the OwnerUUID tags are used by tamable mobs, evoker fangs and lingering potion clouds (so that damage by fangs or clouds are attributable to their owners), and llama spit (only spit owned by a llama will deal damage). – Sealbudsman talk/contr 17:01, 28 March 2017 (UTC)

Wow. Thanks for your reply. JackAlpha26 (talk) 15:07, 29 March 2017 (UTC)

Vex's sword drop
The part on the vex dropping its sword when looting is used turns out to be a bug, as seen with MC-2958, which appears to have been fixed in snapshot 19w37a. That section should be edited to reflect the resolution of the bug report. Stranded at sea (talk) 16:13, 25 October 2019 (UTC)

Defense Against Vexes???
Unable to figure out how to defend myself against them or to tell which direction they are coming from! Anyone have any clues? SFFrog (talk) 02:35, 1 February 2020 (UTC)


 * Well, they aren't invisible. Whack at them with your sword when they get close enough. Wear good armor too. ~ Amatulic (talk) 06:08, 1 February 2020 (UTC)