Bedrock Edition 1.19.20

1.19.20 is a minor update to Bedrock Edition released on August 9, 2022, which brought more parity with, and fixes bugs.

Blocks

 * Sculk Catalyst
 * Now drops 5 XP instead of 20 XP.


 * Amethyst Block
 * Renamed to "Block of Amethyst" to match.


 * Bells
 * Can no longer catch on fire or be destroyed by fire.


 * End Portal
 * Renamed to "End Portal Frame" to match.


 * Oak Wood Planks, Spruce Wood Planks, Birch Wood Planks, Jungle Wood Planks, Acacia Wood Planks, and Dark Oak Wood Planks
 * Removed the word "Wood" from their names.


 * Oak Wood Stairs, Spruce Wood Stairs, Birch Wood Stairs, Jungle Wood Stairs, Acacia Wood Stairs, and Dark Oak Wood Stairs
 * Removed the word "Wood" from their names.


 * Oak Wood Slab, Spruce Wood Slab, Birch Wood Slab, Jungle Wood Slab, Acacia Wood Slab, and Dark Oak Wood Slab
 * Removed the word "Wood" from their names.

Mobs

 * Ender Dragon
 * Can no longer destroy crying obsidians, respawn anchors, light blocks, deny blocks, allow blocks, borders, and jigsaw blocks.


 * Ravager
 * Can now destroy mangrove leaves, azalea, azalea leaves, cave vines, big dripleaves, small dripleaves, spore blossoms, and hanging roots.

Gameplay

 * Vibration
 * Vibration listeners such as sculk sensors, sculk shriekers, and wardens now listen to the closest vibration instead of the first vibration in the tick.

Fixes

 * Performance / Stability
 * The game no longer crashes when browsing the Marketplace
 * Fixed a crash related to Spawn Eggs
 * Prevent client/server portal travel desync on low render distance settings
 * Fix potential crash when returning to the Overworld from the Nether or The End
 * The game no longer crashes when entering Coin Starter Bundle Screen
 * Fixed bugs where client state can get out of sync with server if using an item is cancelled or failed
 * Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away
 * Fixed a crash that could occur when connected devices, like gamepads, were missing
 * Fixed a crash that was caused by a Villager changing its profession while trading. The Trade screen will now close if the Villager changes professions mid trade
 * Fixed a crash that could occur when Pistons were extending or retracting near moveable blocks and Arrows
 * Fixed a crash when exploring multiple categories in Marketplace on Xbox and PlayStation
 * Fixed a crash that could occur when teleporting and killing an entity in the same tick


 * Gameplay
 * The Wandering Trader's spawning now matches Java Edition and it will no longer spawn in water, lava, or underground
 * Fixed a bug where Bows could fail to shoot an Arrow the first time they were used, this also affected Crossbows and with throwing Tridents
 * Fixed a bug that caused the new Wild Update music to not play in the Wild Update biomes when in Creative mode
 * Fixed an issue that prevented fisherman Villagers from offering to buy Boats at max level
 * The secret door that leads to the Redstone room in the center of an Ancient City now opens/closes properly
 * Lava in Buckets will no longer disappear when failing to be placed or dispensed into partial blocks
 * Fixed an issue where enchantments on ranged weapons on mobs were not being applied
 * Fixed volume level of Amethyst step chime sound when walked on by a mob
 * Fixed an issue where some items with durability would fail to be created from the Creative inventory
 * Ancient Cities have more frequent Sculk Patch generation
 * Player no longer takes damage from entering a Nether portal if it is placed at Y=-21 or below
 * Fixed an issue where scores on scoreboards were not being ordered properly
 * Fixed a bug where fishing hooks would drop loot when killed with the command
 * Player’s Soul Speed is now properly activated and de-activated on Soul Sand
 * Fixed a bug causing to display incorrect health values, causing the player to turn invisible and unable to interact with the world on dying
 * When trading, the Villager plays the correct sound based on the item in the input slot
 * Skulls in Ancient Cities now better match the orientation they have in Java Edition
 * Enable event filters in the root definition to be evaluated independent of sequence or randomize when a of 1.19.20 or higher is specified
 * Fixed issue with health boost extra life not staying


 * Mobs
 * Polar Bears no longer panic when attacked
 * Tadpoles flopping while on land now more closely match Java Edition and fishes in speed
 * Piglins will now stop attacking if the player puts on Gold Armor
 * Jobless Zombie Villagers are no longer unable to ride Minecarts or Boats
 * Ravager is now able to destroy Mangrove Leaves, Azalea, Azalea Leaves, Cave Vines, Dripleaves, Spore Blossoms, and Hanging Roots
 * Releasing a bucketed custom mob now spawns the correct type of mob
 * Fixed the order in which a bucketed mob is created when released, which means any Actor Properties on it will load correctly
 * Allays can now pick up and drop items at their owner when in a Boat
 * Allay can now always pick up dropped Scaffolding blocks
 * Allay now correctly stops dancing when music from Jukebox ends
 * Allays now look at targets such as players
 * Fish do not shake anymore when placed in an isolated water block
 * Fixed a bug that caused Wolves to spawn red when summoned with entity_born or on_tame events
 * Fixed a bug that could cause Witches to stop spawning. The Witch Hut structure is now set as a surface spawner for Witches
 * The Ender Dragon can no longer destroy Crying Obsidian, Respawn Anchor, Light, Deny, Allow, Border, and Jigsaw blocks
 * Fixed a bug causing baby mobs with the goal to have a shrunken hitbox
 * Allays and Bees are now less likely to get stuck in non-full blocks
 * Wardens can now detect a player sneaking on top of a Sculk Sensor
 * Warden can now let itself fall up to 20 blocks down, instead of just 3
 * Allays can now pick up armor pieces with a different durability than the one they are holding
 * Entities that die completely now have their data removed from world file
 * Fixed a bug which could cause mobs to not load into the world if their saved y-position was greater than or equal to 25


 * Blocks
 * Removed "Wood" from the names of Mangrove Wood Planks, Stairs, and Slabs
 * Twisting Vines and Weeping Vines with no support now pop even when the random ticking speed is set to 0
 * Hanging Mangrove Propagules no longer drop a Propagule item when silk touched if not at max growth
 * Muddy Mangrove Roots can now be placed sideways
 * Hanging Mangrove Propagule no longer changes color when certain blocks are placed nearby
 * End Portal Frame Block is now named "End Portal Frame" instead of "End Portal"
 * Amethyst Block has been renamed to "Block of Amethyst"
 * Mangrove Log, Mangrove Wood, and Stripped Mangrove Wood can now be used to craft a Campfire with Charcoal
 * Campfires can once again be stacked correctly
 * Fixed a bug where Pistons sometimes did not drop the Piston item when broken by the arm
 * Sounds of the Smithing Table when a Villager is working are now the same as sounds when the player uses the table
 * Bells can no longer catch on fire or be destroyed by fire
 * Mangrove and Azalea Leaves no longer prevent tree growth


 * Sculk Blocks
 * If two vibrations are emitted at the same time, Sculk Sensors will now react to the closest one
 * If two vibrations are emitted at the same time and at the same distance, Sculk Sensors will now react to the one with the highest frequency
 * Sculk Sensors now detect a Creeper exploding with a frequency of 15
 * Sculk Sensors now detect an End Crystal exploding with a frequency of 15
 * Sculk Sensors now detect a Fish being let out of a Bucket with a frequency of 12
 * Sculk Sensors now detect a TNT being fired out of a Dispenser with a frequency of 12
 * Vibration particles are now always oriented towards the target Sculk Sensor
 * Sculk Catalysts now play the blooming sound effect when blooming
 * Sculk Catalysts do not spread Sculk anymore on players' death if the Keep Inventory gamerule is set to True
 * Sculk Catalysts do not get covered in Sculk Veins anymore if a mob dies on top of them
 * Sculk Catalyst now blooms when a mob with no experience dies next to it
 * Sculk Sensors can now also detect Bees, Chickens, Allays, Phantoms, and Ender Dragons flying
 * Sculk Sensors can now emit the whole range of Redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1, 15 or even
 * Sculk Sensors no longer detect Boats staying still in water
 * Reduced Sculk Catalyst experience drop from 20 to 5
 * Sculk Patch Features can now be placed on additional block types


 * Graphical
 * Fixed bug causing FOV to stutter when sprinting while the player has a speed effect applied
 * With data-driven block tessellation, geometry box pivot-base rotation now rotates around the correct pivot point
 * Fixed x-ray vision when Top Snow falls on top of player so it now behaves as a solid block when Top Snow covers player's vision
 * Fixed an issue with RTX on Windows where point lights were unintentionally accumulated for emissive blocks


 * User Interface
 * The Toggle Perspective hint now shows the player’s assignment instead of the default assignment
 * Saddled Pig's tooltip changed to "Ride" instead of "Mount"
 * Added content warnings for large icons for texture tessellation (e.g. objects in hand)
 * Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped element
 * Hover text for blocks for items in inventory is now in a consistent order between game saves
 * Removed the controller settings tab for Oculus
 * Goat Horn sound is now placed in the Jukebox/Note Blocks sound category in Settings
 * Fixed the Add Server feature not saving IPV6 addresses


 * Realms
 * Updated the Realms Plus FAQ to clarify that all Bedrock platforms can purchase Realms Plus
 * Fixed an error where creating a new Realm would navigate out to the Play screen instead of returning to the Create New World screen
 * The Realms feed screenshot button is now available for VR platforms


 * Spectator Mode (Experimental)
 * Removed emotes functionality while in Spectator Mode
 * Player can now place blocks where spectator is hovering
 * Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand
 * Spectators’ heads are now properly rendered as semi-transparent
 * Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in Spectator mode
 * Capes and animated back items are no longer rendered while in Spectator mode
 * Spectators can no longer use or get affected by portals