Talk:Tutorials/Airlock

This isn't an airlock
An airlock keeps air in and water out while allowing people to pass through. I'm not sure what to call this instead. "Emergency water stop wall"?

This is an airlock:



Haha, well said. I suppose this is more like a flood gate? Dementis 05:03, 26 October 2010 (CDT)

Creators section
If you don't know who the absolute and exact discoverers of airlocks are, then you just don't put a credit section. It's an anonymous wiki, there is no need to boost your ego just because you made an article.


 * The airlocks were created alone on a single player map with no reference to any other player's guides or ideas. I simply realized that torches could hold up sand and the idea developed from that point on. I did completely create it on my own, but i was unsure if the exact method had been duplicated before that i was unaware of. A lengthy search brought up only some basic triggers and i realized it was a unique discovery. Which is why i added the discoverers.--Tokidoki 18:58, 9 May 2010 (UTC)

Environmental triggers
The article asks whether there are other environmental triggers for mechanisms. Demki, Malikat and I (JWill) figured out a way to trigger stuff at dawn or dusk. A caveat is that it isn't reusable, though one could set up an array of them so this would trigger once or twice daily for five days or so.

To trigger something once night starts, just use a flower holding a sand block. At dusk, the flower will die, and the sand block will fall. You can connect whatever mechanism you want to that trigger, though closing a door seems the most practical application.

For a daytime trigger, use a mushroom.

Other mushroom/flower uses
You can use a mushroom to make an OR gate above sea level, and use a flower to move a signal down without using water (depending on the height, could be faster than water, and it works above sea level). The mushroom OR gate requires sunlight, since torchlight isn't strong enough to kill a mushroom.

This article should not be here
People do well to read up on their rules. The Wiki is here to impart information on the game and everything within, not silly contraptions and structures people can come up with in it. SteveZombie 21:07, 4 April 2010 (UTC)


 * Given that Spleef is included in the wiki (and indeed is specifically allowed in the wiki rules), I think the ability to use sand, torches, and water to build mechanisms is very much notable enough for the wiki. It adds an entirely new aspect of gameplay to indev, and makes a huge number of things possible.  Maybe not the airlock case specifically, but this is the only page that explains the torch-sand glitch, so it definitely should not be removed.  Also, calling it silly is insulting to the designers, and completely inessential to your argument. 142.104.223.42


 * Nonetheless, Wikis strive to distinguish themselves from anything resembling any form of game guide, yet the article is more or less entirely about how an 'airlock' works, how to set one up and is even written in the complete wrong point of view. SteveZombie 21:47, 5 April 2010 (UTC)


 * Sure, but most of the stuff on this wiki isn't that great. You should write a page about the sand-torch glitch, and what simple components you can make out of this stuff, without going into specific applications like airlocks.  It would probably include the implementation details of water logic gates, as well as the ones possible with only sand.  142.104.223.42


 * This is allowed. Fullstop.

NOT an admin called lllllll 21:47, 5 April 2010 (UTC)


 * "Pages about very simple things, e.g. "House", "Deleting", "Bed" and others, are not allowed. These topics are very unnecessary as they are plain tasks anybody with a tiny bit of intelligence can do." The subject of this page is the result of exploitation of a quirk in the game's coding. If anything there should be a page for glitches where this could get a mention, but even that's pushing it a bit. SteveZombie 15:30, 6 April 2010 (UTC)


 * Flagged for deletion, basically, this page doesn't even have a future as this is a glitch and will be likely fixed. --FuzzyWuff 16:59, 6 April 2010 (UTC)


 * Logic gates will replace torches at some point, and a number of sensors will be added at the same time. One of them could be a water sensor.  So not necessarily. 142.104.223.42 06:11, 17 April 2010 (UTC)


 * This article is a complicated and higher tier building quirk, i see in no way how this could be compared to a "Bed" which anyone with common sense could put together. The article also points out how the same mechanics can be used for other structures and triggers, highlighting the way that sand can work with torches. For the answer to "People do well to read up on their rules. The Wiki is here to impart information on the game and everything within, not silly contraptions and structures people can come up with in it." I must ask you if you quite realize that this isn't a silly structure or contraption. Its a working demonstration of a trigger in the game. I assure you quite a bit of thought and work went into this page, with full realization of how it was not a simple tutorial. I made it a point to put emphasis on the different uses for the mechanic and i found no other articles highlighting the sand glitch that is displayed here. Is this article actually in the league of one that elaborates on how to make a bed? No! This article shows how to make a completely water triggered door that serves as an anti flooding mechanic in water-prone areas. Do beds do that? --Tokidoki 19:07, 9 May 2010 (UTC)

Gravel?
"Torches used to only work with sand since gravel used to break when placed on a torch". What? Gravel still breaks when placed on top of a torch, I use it quite often, infact, to clear gravel. Dementis 05:03, 26 October 2010 (CDT)


 * But gravel doesn't break anymore if you PLACE it on a torch. It used to. PurpleKiwi 03:37, 27 October 2010 (UTC)


 * Only if it drops on it makes it break? Most strange. Eh. I don't like gravel anyway :P Dementis 21:42, 31 October 2010 (UTC)