Chest loot

This table summarizes the average quantity of each item that can be found in a naturally-generated chest, depending on its location.

Commands
In Java Edition 1.12 and below, the command can be used to place a chest. The command sets the chest to a dungeon chest. For a minecart chest, use instead.

In Java Edition 1.13 and above, the syntax has changed to e.g.

Note that this artificial chest is random every time you place one, no matter the location. That is a difference between normal natural chests and artificial loot tables chests. You can set the seed of the loot table using LootTableSeed, by default it is the world seed.

History
{{History|||snap=22w14a|Updated the loot table with echo shards. {{History||1.20 (Experimental)|link=1.19.4|snap=23w04a|Added smithing templates inside various chests}} {{History|||snap=23w05a|The dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found. {{History||1.20|snap=23w12a|Silence armor trims are now found in ancient city chests.}} {{History|foot}}
 * Increased the chances for all smithing templates that generate in chest loot to spawn:
 * Netherite upgrade chance to find increased from 3.2% to 10%.
 * Coast chance to find increased from 11.1% to 16.7%.
 * Dune chance to find increased from 11.1% to 14.3%.
 * Eye chance to find increased from 4.7% to 10% in altar chests, and to 100% in library chests.
 * Rib chance to find increased from 4.7% to 6.7%.
 * Sentry chance to find increased from 20% to 25%.
 * Snout chance to find increased from 4.7% to 8.3%.
 * Spire chance to find increased from 4.7% to 6.7%.
 * Vex chance to find increased from 4.7% to 50%.
 * Ward chance to find increased from 4.7% to 5%.
 * Wild chance to find increased from 20% to 33%.}}

{{gameplay}}

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