Talk:Loot table

luck_multiplier
Looking through the code, it appears that the variable is supposed to vary the weight of the item based on some input variable (which we may as well call "luck"): the formula is. But it looks like in all cases the "luck" input is currently zero. Anomie x (talk) 12:40, 23 October 2015 (UTC)


 * I would assume that is related to the Potion of Luck Dinnerbone mentioned. The idea is things like potions and enchantments could affect loot even from chests. – KnightMiner  t/c 13:28, 23 October 2015 (UTC)

set_damage
The information on the page is true, tested in 15w43c. 84.10.230.247 11:57, 24 October 2015 (UTC)


 * Thanks for testing that. I removed the verify tag. – KnightMiner  t/c 15:22, 24 October 2015 (UTC)

"Modded/Custom Maps"
Just wanted to point out that custom namespaces ("thaumcraft" from the example) will work. Loot tables are already set up for mods and custom maps. However, I'm not sure how to rewrite it since there's a lot of redundancy or false information; there probably doesn't need to be two separate sections. We are expected to not use the "minecraft" namespace unless we're specifically overwriting the default tables. As such, we should not be adding new tables inside "minecraft", but rather inside our own namespace ("thaumcraft", "custom_vanilla_map", "skylinerw_tests", etc). I have examples of usage here if needed. Skylinerw (talk) 07:39, 28 October 2015 (UTC)
 * If we need to mention mods at all (IMO we probably don't, we don't mention mods in most other places on the "main" wiki), something like this should do: Loot tables for mods will similarly go into paths under the data/loot_tables/ directory, e.g. the loot table for a "Scary dude" in "MyCoolMod" might go in data/loot_tables/mycoolmod/scarydude.json with LootTable set to "mycoolmod:scarydude". See each mod's documentation to determine which loot table names are used by default. Anomie x (talk) 10:36, 28 October 2015 (UTC)


 * I mean more in general terms, since custom loot tables are not restricted to mods. As it stands, the page implies you have to use the "minecraft" namespace to add new table, which is incorrect (and it's not recommended to do that). But there's still usage with the "minecraft" namespace to replace default tables, so the current "Custom maps" section does mention it correctly. I'm just not particularly good at wording something for a wiki! Skylinerw (talk) 11:02, 28 October 2015 (UTC)


 * I wrote the original "custom maps" section. I moved all the content into the Usage section and changed it to talk about namespaces. I'm new at this, though, so tell me if I did anything wrong. Update: I also just noticed I can't remove the old section because I'm a new user. --Kittycat3141 (talk) 11:16, 28 October 2015 (UTC)

What's the difference?
I don't know the difference between LootTable and LootTableSeed. I assume that LootTable lets you input your table right then and there, and LootTableSeed would be the pre-existing table you wish to use. However, a useful site tells that LootTable would be a pre-existing table, mainly tables that exist in that world. Could someone please tell me which one is which? The site is minecraft.tools. Fyreboy5 (talk) 20:41, 2 December 2015 (UTC)
 * LootTable is which loot table should generate the random loot, and LootTableSeed is a seed in the sense that it seeds the random number generator (see also wikipedia:Random_seed), much the same idea as the seed of a minecraft world. Each different seed will generate different loot from a given table. Make more sense? – Sealbudsman talk/contr 20:57, 2 December 2015 (UTC)