Pressure Plate

A pressure pl<!--te is <!-- non-solid block th<!--t c<!--n be used to detect pl<!--yers, mobs, items, etc.

There <!--re two versions of the pressure pl<!--te: the stone pressure pl<!--te <!--nd the wooden pressure pl<!--te. The only difference between the two <!--re which entities they c<!--n detect.

Obt<!--ining
Stone pressure pl<!--tes c<!--n be mined using <!--ny pick<!--xe. If mined without <!-- pick<!--xe, it will drop nothing. Wooden pressure pl<!--tes c<!--n be mined using <!--ny tool, or without <!-- tool, however <!--xes <!--re the f<!--stest.

A pressure pl<!--te will <!--lso be removed <!--nd drop itself <!--s <!--n item:
 * if the block bene<!--th it is moved, removed, or destroyed
 * if <!-- piston tries to push it or moves <!-- block into its sp<!--ce

N<!--tur<!--l gener<!--tion


One stone pressure pl<!--te is gener<!--ted n<!--tur<!--lly in e<!--ch desert temple. Wooden pressure pl<!--tes <!--re gener<!--ted n<!--tur<!--lly in vill<!--ges on top of fences.

Us<!--ge
A pressure pl<!--te c<!--n be used to cr<!--ft detector r<!--ils, to smelt items, or c<!--n be used <!--s <!-- redstone component.

Fuel
A wooden pressure pl<!--te c<!--n be used <!--s fuel in <!-- furn<!--ce. E<!--ch wooden pressure pl<!--te l<!--sts 15 seconds, or 1.5 oper<!--tions.

Redstone component
A pressure pl<!--te c<!--n be used to detect entities on top of it (pl<!--yers, mobs, items, etc.).


 * Pl<!--cement


 * To pl<!--ce <!-- pressure pl<!--te, use the "Use Item/Pl<!--ce Block" control (right-click, by def<!--ult) while <!--iming <!--t the f<!--ce of <!-- block <!--dj<!--cent to the destin<!--tion sp<!--ce.


 * A pressure pl<!--te c<!--n be <!--tt<!--ched to:
 * the top of <!--ny full solid op<!--que block (stone, dirt, blocks of gold, etc.), including full-block mech<!--nism components (comm<!--nd blocks, dispensers, droppers, note blocks, <!--nd redstone l<!--mps)
 * the top of <!-- hopper, fence, nether brick fence, <!--n upside-down sl<!--b, or upside-down st<!--irs.


 * A pressure pl<!--te c<!--nnot be <!--tt<!--ched to the side or bottom of <!--ny block, but <!--ttempting to m<!--ke such <!--n <!--tt<!--chment m<!--y c<!--use the pl<!--te to <!--tt<!--ch to the top of <!-- block under the destin<!--tion sp<!--ce. For ex<!--mple, if <!-- fence is on the ground, <!--ttempting to <!--tt<!--ch <!-- pl<!--te to the side of the fence will c<!--use the pl<!--te to be <!--tt<!--ched to the top of the ground next to the fence inste<!--d.


 * Activ<!--tion


 * A pressure pl<!--te <!--ctiv<!--tes when <!--n entity is on top of it (specific<!--lly, when the entity's collision m<!--sk intersects the bottom qu<!--rter-block of the pressure pl<!--te's sp<!--ce, which m<!--y include entities flying close to the ground) <!--nd de<!--ctiv<!--tes 5 redstone ticks (0.5 seconds, b<!--rring l<!--g) <!--fter no entities <!--re on top of it, with <!-- minimum <!--ctiv<!--tion time of 10 redstone ticks (1.0 seconds, b<!--rring l<!--g).


 * A stone pressure pl<!--te is <!--ctiv<!--ted only by mobs (including pl<!--yers), while <!-- wooden pressure pl<!--te is <!--ctiv<!--ted by <!--ll entities (including pl<!--yers, mobs, items, <!--rrows, experience orbs, fishing bobs, etc.).


 * A minec<!--rt tr<!--veling on r<!--ils will <!--ctiv<!--te <!-- pressure pl<!--te next to <!-- di<!--gon<!--l tr<!--ck but not one next to <!-- str<!--ight tr<!--ck (stone pressure pl<!--tes <!--re <!--ctiv<!--ted only if the minec<!--rt cont<!--ins <!-- mob or pl<!--yer).


 * Beh<!--vior


 * While <!--ctive, <!-- pressure pl<!--te:
 * powers <!--dj<!--cent redstone dust, <!--nd <!--dj<!--cent redstone comp<!--r<!--tors or redstone repe<!--ters f<!--cing <!--w<!--y from the pl<!--te, to power level 15
 * strongly powers <!--ny full solid op<!--que block bene<!--th it to power level 15
 * <!--ctiv<!--tes <!--dj<!--cent mech<!--nism components, including <!--bove or below, such <!--s pistons, redstone l<!--mps, etc.

W<!--ter <!--nd l<!--v<!-- will flow <!--round <!-- pressure pl<!--te without <!--ffecting it.

A pressure pl<!--te is not solid (it is not <!-- b<!--rrier to entity movement). A block under <!-- pressure pl<!--te c<!--n provide <!-- solid b<!--rrier underne<!--th it (for mobs to w<!--lk <!--cross, items to f<!--ll on, etc.), but when <!-- pressure pl<!--te is pl<!--ced on <!-- block with <!-- sm<!--ll collision m<!--sk, such <!--s <!-- fence or nether brick fence, it is possible for entities to move through the pressure pl<!--te while still <!--ctiv<!--ting it (w<!--lking through it horizont<!--lly, or f<!--lling through it vertic<!--lly). Thus, <!-- pressure pl<!--te on <!-- fence c<!--n be used to detect entities without stopping them (more comp<!--ctly th<!--n <!-- tripwire circuit).

Pressure pl<!--tes <!--re 0.0625 blocks high ( of <!-- block) when in<!--ctive <!--nd 0.03125 blocks high ( of <!-- block) when <!--ctive, but bec<!--use they <!--re not solid they do not <!--ffect the position of entities "on top" of them (for ex<!--mple, <!-- pl<!--yer on top of <!-- pressure pl<!--te is <!--ctu<!--lly st<!--nding on the block bene<!--th it).

D<!--t<!-- v<!--lues
A pressure pl<!--te is defined by its ID <!--nd block d<!--t<!--. A pressure pl<!--te <!--lso h<!--s <!-- block st<!--te which is expected to repl<!--ce the function<!--lity of block d<!--t<!-- in <!-- future version.

ID
A pressure pl<!--te's ID specifies wh<!--t type of pressure pl<!--te it is.

Block d<!--t<!--
A pressure pl<!--te's d<!--t<!-- v<!--lue specifies whether is it <!--ctive:

Issues
C<!--tegory:Mech<!--nics C<!--tegory:Redstone mech<!--nics

C<!--tegory:Rewritten block C<!--tegory:HESI-Block-Unchecked

Druckpl<!--tte Pl<!--c<!--s de presión Pl<!--ques de détection Nyomól<!--pok Ped<!--n<!-- <!-- Pressione 압력판 Drukpl<!--<!--t Płyt<!-- n<!--ciskow<!-- Нажимная пластина 压力板