Talk:Large Biomes

I believe this would be useful just because it makes the world more realistic and so you don't have to be in the middle of one biome and see another, ruining you theme of were you live...plus makes getting lost in the woods or or jungle more realistic
 * Yeah, you know how big jungles can get in normal Minecraft, imagine how big they will be in larger biomes! You would be lost for days!
 * LOL think about the ocean biome
 * "Spawns on small island with no trees, looks at endless ocean in all directions." O_O Quits, deletes map, and goes lie down.
 * 8-10km of ocean i think
 * How about mushroom biomes? They're bigger but so far away...

Does anyone know the level-type you have to put in the server.properties, to get a large biome world?


 * "LARGEBIOMES" according to the server.properties article. I'll go ahead and add it to this. Jimbo Jambo 01:23, 16 May 2012 (UTC)

Any chance of more screenshots and what-have-you on the page?

Farlands
I just had a thought/concern. If one goes to the old 12,000,000 or whatever X/Z position on a large biomes, will it cause the same old map corruption? My thought process behind this is that the world itself is said to be 16x larger, however if we don't find farlands or even generation past this coordinate, we should specify it to be the BIOMES are 16x larger. If we do find farlands or odd generation, we can confirm that the WORLD is 16x larger due to finding odd generation past the original point of generation corruption. Funky3000 13:54, 19 May 2012 (UTC)
 * The bugs now start at X/Z ±30,000,000, and as far as I know, they're caused because the coordinates are huge, so I would bet they're still there, in roughly the same location, even with bigger biomes. However, this is just an educated guess. Lvxferre 02:33, 28 May 2012 (UTC)

Anyone know of effects in ore distribution and other things?
The fact that biomes are 16 times larger is obvious, but how does the size change affect things such as cave generation, ore distribution, and some other stuff?