Minecraft Dungeons:Difficulty

Difficulty is an option in Minecraft Dungeons that influences the balance by affecting how challenging the gameplay is.

Modes


There are three sequential difficulty modes: Default/Normal, Adventure, and Apocalypse; completing the game on a difficulty setting opens the next mode. On higher difficulty modes, enemies are more strong and hard to defeat; more enchanted enemies with new enchantments. However, better items are rewarded to players as they go through higher difficulties, alongside with new gear and artifacts. A player retains all items between difficulties and may return to a lower difficulty at any time, and it's possible to re-play the missions that are already completed.

Levels
There are seven difficulty levels in each difficulty mode. They range from I - VI (VII as of Jungle Awakens). The higher the difficulty, the higher the power of the gear drops and artifacts. For each difficulty, the game recommends a power value to balance the game's difficulty. The game also recommends a difficulty level for the player based on the mission's recommended power and the player's power, which is also known as dynamic game difficulty balancing (DGDB). In a multiplayer game, it instead goes for the average power of all players. For some missions, there's a minimum or maximum difficulty. The only mission with no difficulty levels is Squid Coast, the tutorial.