Splash Potion

Splash potions are a variant of potions that can be thrown.

Brewing
Splash potions are brewed by adding gunpowder to a normal potion.

Natural generation
One splash potion of weakness can be found in a brewing stand inside an igloo basement.

Filling bottles
Using a glass bottle on a Cauldron that contains splash potion turns it into a bottle of that splash potion, this also removes $1/3$ of the cauldron's content.

Bartering
Piglins have a 1.74% chance of bartering a splash potion of Fire Resistance when given a gold ingot.

Brewing
Lingering potions are brewed by adding dragon's breath to a splash potion.

Using
Splash potions are thrown by them. On impact they explode, applying status effects to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable potions. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion at impact are affected.

$$, splash potions' effects have only three-fourths of the duration of the drinkable form. $$, splash and drinkable forms have the same duration.

If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant effects (i.e. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest $1/20$ second), with no effect being applied if the duration would be 1 second or less.

Splash water bottles
Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it.

A splash water bottle deals damage to endermen, striders, snow golems, and blazes; however, endermen have a chance of teleporting away if hit with one.

Splash water bottles can extinguish a burning entity.

Filling cauldrons
$$, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).

Uncraftable Splash Potion
$$, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows.

It can be obtained in two distinct (though functionally identical) variants, using the following commands: or. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.

Splash potion of levitation
This splash potion is exclusive to legacy console's "tumble" minigame and most likely uses the same sprite as the splash potion of leaping. Like other throwable objects in the tumble minigame, the splash potion of levitation destroys blocks upon contact, and additionally, will apply levitation to any player in its range, which can allow them to go back up to higher platforms.

Custom effects
$$, splash potions can be obtained with any status effect using and the tag , which is an array of effects for the potion. See Item format for more information, and status effect for a list of effects and IDs.

ID




Item data

 * : The item's tag tag.

ID




Entity data
Splash potions when thrown have entity data that define various properties of the entity.

Trivia

 * If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion.
 * If killed by a splash potion of harming, the death message would be:  was killed by using magic