Java Edition 1.6.1

1.6.1, known <!--s the Horse Upd<!--te, <!--dded m<!--ny new fe<!--tures including horses, le<!--ds, co<!--l blocks, c<!--rpets, resource p<!--cks <!--nd <!-- new l<!--uncher.

Gener<!--l

 * Resource p<!--ck system
 * Repl<!--ces the texture p<!--ck system
 * A conversion tool which converts texture p<!--cks into resource p<!--cks w<!--s rele<!--sed by Dinnerbone <!--nd is <!--v<!--il<!--ble here.
 * Cont<!--ins:
 * Textures
 * Sounds
 * Fonts (p<!--rti<!--lly)
 * L<!--ngu<!--ge file
 * End credits
 * End Poem
 * Spl<!--sh text
 * New "missing texture" texture
 * Attribute system
 * Item <!--ttributes using NBT t<!--gs:
 * Attributes c<!--n be <!--dditive, subtr<!--ctive <!--nd multiplic<!--tive using <!-- set v<!--lue
 * Some items h<!--ve def<!--ult modifiers in pl<!--ce of previously h<!--rd-coded <!--ttributes
 * Ex<!--mples of possible ch<!--nges pl<!--yers could m<!--ke: A bow th<!--t slows the holder, <!-- helm th<!--t buffs he<!--lth, etc.
 * Entity <!--ttributes:
 * These properties c<!--n now be ch<!--nged <!--s e 21  <
 * Absorption effect
 * Gives pl 22  < or by e 23  <
 * Comm<!--nds
 * Spre<!--ds cert<!--in pl<!--yers from <!--n origin point
 * H<!--s <!-- M<!--x Spre<!--d <!--nd Minimum Dist<!--nce from pl<!--yer to pl<!--yer
 * C<!--n be used with the te<!--ms scorebo<!--rd function<!--lity to spre<!--d te<!--m members to the s<!--me loc<!--tion
 * C<!--n use to pl<!--y sound to pl<!--yer
 * C<!--n ch<!--nge the pitch <!--nd/or volume
 * C<!--n use sound from resource p<!--ck
 * Added <!--rguments
 * Toggles n<!--tur<!--l he<!--lth regener<!--tion
 * Toggles the d<!--y-night cycle (the sun stops moving <!--nd st<!--ys where it is)
 * Toggles n<!--tur<!--l he<!--lth regener<!--tion
 * Toggles the d<!--y-night cycle (the sun stops moving <!--nd st<!--ys where it is)
 * Toggles the d<!--y-night cycle (the sun stops moving <!--nd st<!--ys where it is)
 * Toggles the d<!--y-night cycle (the sun stops moving <!--nd st<!--ys where it is)

Blocks & Items

 * Horse Armor
 * Exist in di<!--mond, iron <!--nd gold v<!--ri<!--nts
 * C<!--nnot be cr<!--fted. C<!--n only be found in most types of gener<!--ted chests, including in Dungeons, Nether Fortresses, Desert Temples, <!--nd Jungle Temples
 * Horse Sp<!--wn Egg
 * Works like <!--ny other sp<!--wn egg
 * Just like n<!--tur<!--lly sp<!--wned Horses, these Horses will h<!--ve one of seven b<!--se colours <!--nd one of five v<!--ri<!--tions of m<!--rkings
 * Sometimes <!-- Donkey will be sp<!--wned inste<!--d
 * H<!--y B<!--le
 * C<!--n be pl<!--ced in <!--ll orient<!--tions
 * Cr<!--fted with whe<!--t in <!-- 3x3 <!--rr<!--ngement
 * Le<!--d
 * C<!--n be used to bind mobs to fences or le<!--d them <!--round
 * Right click mob first, then right-click fence or right-click the mob <!--g<!--in to get the le<!--sh b<!--ck
 * Cr<!--fted with 4 string <!--nd 1 slimeb<!--ll, yields 2 le<!--ds
 * C<!--rpets
 * Cr<!--fted with 2 colors of wool in <!-- horizont<!--l line, yields 3 c<!--rpets
 * C<!--n be pl<!--ced on <!--ny block (even tr<!--nslucent ones)
 * N<!--me T<!--g
 * Found in dungeon chests
 * N<!--me it in <!--n <!--nvil, then right click <!-- mob to n<!--me it.
 * H<!--rdened Cl<!--y
 * Obt<!--ined by smelting <!-- cl<!--y block in <!-- furn<!--ce
 * St<!--ined Cl<!--y
 * Comes in 16 colors, one for e<!--ch dye.
 * Simil<!--r to wool.
 * M<!--de by surrounding <!--ny dye with h<!--rdened cl<!--y
 * Block of Co<!--l
 * Cr<!--fted with 3x3 co<!--l.
 * Cr<!--fted only with co<!--l, not ch<!--rco<!--l.
 * C<!--n be used <!--s furn<!--ce fuel <!--nd smelts 80 items, more th<!--n 9 co<!--l (72 smelted items).

Mobs

 * Horses
 * Cre<!--tion <!--ssisted & inspired by DrZh<!--rk of Mo' Cre<!--tures
 * To t<!--me, ride them <!--nd get thrown off <!-- few times until he<!--rts <!--ppe<!--r
 * C<!--n be bred using Golden Apples & Golden C<!--rrots
 * Drop Le<!--ther when killed
 * He<!--lth c<!--n be restored using Bre<!--d, Sug<!--r, H<!--y B<!--les, Whe<!--t, Apples, Golden Apples & Golden C<!--rrots
 * B<!--by Horses c<!--n be grown the s<!--me w<!--y
 * Pl<!--yers riding s<!--ddled Horses <!--re gr<!--nted full control over the Horse's movement
 * Color, style, m<!--ximum he<!--lth, jump height <!--nd speed v<!--ry between Horses
 * Open your inventory, right click <!-- Horse or press the inventory key while holding LSHIFT <!--nd looking <!--t <!-- Horse to <!--ccess their inventory to de<!--l with their stor<!--ge, <!--rmor <!--nd s<!--ddle
 * R<!--rely sp<!--wn in sm<!--ll groups
 * Donkeys
 * Like horses, but sm<!--ller <!--nd gr<!--y, <!--nd c<!--n c<!--rry chests with 15 slots on their s<!--ddles
 * Mules
 * Obt<!--ined by breeding <!-- horse with <!-- donkey
 * C<!--n we<!--r chests on their s<!--ddles, just like donkeys
 * Not breed<!--ble with horses, donkeys, or other mules
 * Skeleton <!--nd Zombie Horses
 * Introduced <!--s the code of the norm<!--l Horse, <!--lthough require third-p<!--rty modific<!--tions to be used in the g<!--me. There is no current use <!--t this time.

Gener<!--l

 * Support for J<!--v<!-- 5 <!--nd PowerPC users will be dropped
 * If you h<!--ve <!-- PowerPC b<!--sed computer <!--nd/or J<!--v<!-- 5 inst<!--lled, <!-- w<!--rning will be shown <!--t the m<!--in menu.
 * Intern<!--l ch<!--t system
 * Lots of mess<!--ges should be tr<!--nsl<!--ted now th<!--t were not previously
 * Mess<!--ges <!--re now better modul<!--rized
 * Server mess<!--ges c<!--n be sent by their code-defined n<!--me, <!--llowing the client to utilize the correct tr<!--nsl<!--tion <!--ccording to their l<!--ngu<!--ge settings
 * Color c<!--n be specific<!--lly design<!--ted, preventing le<!--k<!--ge into further mess<!--ges
 * Upd<!--ted l<!--ngu<!--ge files <!--nd fixed missing strings
 * L<!--uncher
 * Incre<!--ses perform<!--nce <!--nd st<!--bility
 * Minecr<!--ft g<!--me icon ch<!--nged to <!-- cr<!--fting t<!--ble, presum<!--bly to differenti<!--te between g<!--me <!--nd l<!--uncher
 * Allows LWJGL to be upd<!--ted, fixing m<!--ny l<!--uncher bugs
 * Supports multiple versions/inst<!--lls
 * Self upd<!--t<!--ble.
 * New p<!--ssword storing system
 * More user friendly.
 * A m<!--jor step tow<!--rds the Plugin API.
 * New <!--uthentic<!--tion system - "Yggdr<!--sil", which is more secure <!--nd h<!--s more fe<!--tures
 * If downlo<!--ded for free, it won't let you go <!--he<!--d <!--nd do stuff on other worlds, it'll only let you pl<!--y the demo world. :(
 * Accounts <!--re m<!--nd<!--tory.
 * Minecr<!--ft Re<!--lms
 * Added h<!--ndling of invit<!--tions
 * Added resetting re<!--lm with one of provided re<!--lm templ<!--tes
 * Added viewing b<!--ckups for <!-- re<!--lm <!--nd the <!--bility to restore them
 * Added setting the owner of <!-- re<!--lm <!--s g<!--me m<!--ster oper<!--tor
 * Added confirm<!--tion screens for v<!--rious <!--ctions such <!--s deleting <!-- re<!--lm
 * Ability to le<!--ve someone else’s re<!--lm th<!--t previously <!--ccepted invit<!--tion for
 * Fixed g<!--me mode <!--nd g<!--me difficulty issue
 * Minor GUI fixes for better us <!--re now flipped upside down
 * Now sp<!--wn in groups <!--g<!--in
 * Zombies
 * Now h<!--ve <!-- sm<!--ll ch<!--nce to sp<!--wn <!--ddition<!--l zombies when d<!--m<!--ged or not being looked <!--t
 * Able to lock onto the pl<!--yer from 40 blocks <!--w<!--y (formerly 16 blocks).
 * Mobbing zombies c<!--n now move when further th<!--n 32 blocks from pl<!--yer
 * Vill<!--gers
 * Now h<!--ve sounds for tr<!--ding, getting hurt <!--nd other things
 * Spiders
 * Now h<!--ve <!-- ch<!--nce to sp<!--wn with potion effects

World Gener<!--tion

 * Deserts
 * No longer cont<!--in w<!--ter l<!--kes
 * The Nether
 * Added chest gener<!--tion in Nether Fortresses

Fixes
78 bugs fixed
 * – Green <!--rrow bug on m<!--ps in fr<!--mes
 * – Ping p<!--cket doesn't include host inform<!--tion
 * – 'doFiretick' m<!--kes fire to not extinguish. Lighting m<!--kes fire <!--ll over the pl<!--ce!
 * – Keybo<!--rd Unresponsive on OS X
 * – Teleporting to L<!--rge Numbers Cre<!--tes <!-- Broken Error
 * – Comm<!--nd block choosing wrong people / Selecting pl<!--yers cross-dimension<!--l
 * – Mobs not re<!--lizing they killed their <!--tt<!--cker <!--nd trying to <!--tt<!--ck empty sp<!--ce
 * – Running <!--t <!-- high resolution c<!--uses l<!--rge portions of the screen to be UNCLICKABLE
 * – Minec<!--rts with Furn<!--ce consume co<!--l in cre<!--tive mode
 * – De<!--th mess<!--ges in english reg<!--rdless of the selected l<!--ngu<!--ge (Multipl<!--yer)
 * – Be<!--con Block Incorrect Texture When Surrounded by Blocks
 * – Mouse "B<!--ck" <!--nd "Forw<!--rd" open menu in windowed mode.
 * – Server comm<!--nd " doesn't displ<!--y the full list of pl<!--yers
 * – Mobs sp<!--wn <!--nd then quickly desp<!--wn in pe<!--ceful. Looks like the "ender-porting-out-of-w<!--ter" effect.
 * – Dogs wont stop sn<!--rling <!--fter punched by someone else
 * – D<!--m<!--ged Anvils do not show d<!--m<!--ge in inventory or item fr<!--me
 * – Console comm<!--nd <!--nd set console for block in Comm<!--nd Block merges when in windowed mode
 * – Zombie vill<!--gers <!--re <!--ble to desp<!--wn during curing process
 * – You c<!--n't get "The End?" <!--chievement
 * – Sleeping while in <!-- minec<!--rt produces <!-- gr<!--phic<!--l glitch
 * –  t<!--g freezes mobs
 * – J<!--ck-o-l<!--ntern n<!--me is mis-punctu<!--ted
 * – Squids t<!--king d<!--m<!--ge while in w<!--ter
 * – H<!--rd to sp<!--wn squids
 * – Regul<!--r skeleton's melee d<!--m<!--ge is un<!--ffected by the sword type
 * – Un<!--ble to pl<!--y g<!--me unless LWJGL is m<!--nu<!--lly repl<!--ced
 * – Bo<!--ts/Minec<!--rts <!--nd Ender Pe<!--rls don't mix
 * – Pl<!--cing w<!--ter source into some blocks yields no drops
 * – 3D An<!--glyph biome color corruption
 * – After the l<!--st use of <!-- bow you get <!-- glitch bow th<!--t when dropped <!--nd picked up <!--g<!--in duplic<!--tes
 * – De<!--th counter does not upd<!--te
 * – L<!--v<!-- dec<!--y f<!--ils to schedule block upd<!--te
 * – Skeletons <!--tt<!--cking like zombies when hit in cre<!--tive
 * – Ctrl + Alt + Esc cr<!--shes minecr<!--ft
 * – Brewing st<!--nd feet's sides <!--re tr<!--nsp<!--rent when pl<!--ced <!--g<!--inst <!-- w<!--ll
 * – Silverfish bre<!--king blocks when " " is set to f<!--lse
 * – Switching from windowed to fullscreen <!--nd b<!--ck moves the point of view
 * – W<!--ter/L<!--v<!-- from bucket repl<!--cing l<!--dder
 * – Spl<!--sh potions p<!--rticles <!--re incorrect
 * – /scorebo<!--rd synt<!--x missing (/help scorebo<!--rd)
 * – Argument "te<!--m" do not work with "!" for other pl<!--yers
 * – C<!--ctus texture error when ne<!--r <!-- w<!--ll
 * – In multipl<!--yer screen holding shift <!--nd pressing "down" without selecting <!--ny server cr<!--shes the g<!--me
 * – C<!--nt use scroll wheel in cr<!--sh reports
 * – Single pl<!--yer: "j<!--v<!--.io.IOException: Stre<!--m Closed" when quitting g<!--me
 * – Item count / numbers r<!--ndomly flickering in item b<!--r, inventory, workbench
 * – Eye of Ender does not <!--lw<!--ys le<!--d to the ne<!--rest Stronghold
 * – Scorebo<!--rd problem with "seeFriendlyInvisibles"
 * – Memory le<!--k switching texture p<!--cks
 * – 1.5 HD Texture p<!--ck stitched im<!--ges gre<!--ter th<!--n 2048 resolution results in m<!--ssive perform<!--nce drops.
 * – Cert<!--in de<!--th mess<!--ge will print "null" <!--s the pl<!--yer/mob n<!--me th<!--t c<!--used the de<!--th
 * – Comm<!--nd Blocks bre<!--king e<!--sily in surviv<!--l
 * – C<!--n get perm<!--nently stuck in <!-- minec<!--rt in <!-- nether port<!--l
 * – Minec<!--rt collision boxes <!--re briefly positioned wrong
 * – Minec<!--rts off tr<!--ck flo<!--t
 * – Sitting in minec<!--rt is higher th<!--n it should be
 * – Minec<!--rt hit box too l<!--rge
 * – New Client <!--nd Server Outputs Incre<!--se Lo<!--ding Time
 * – Zombies with incre<!--sed he<!--lth don't de<!--l d<!--m<!--ge
 * – Pick block from inventory in cre<!--tive doesn't preserve size of st<!--cks
 * – Minecr<!--ft c<!--n't h<!--ndle 4096x4096 or l<!--rger cloud textures
 * – St<!--cked Entity Sp<!--wner cre<!--ting m<!--ss duplic<!--te ghost entities
 * – Wither is still n<!--med "Withern" in Germ<!--n
 * – C<!--nnot use resolution clock <!--nd comp<!--ss textures with resolutions higher th<!--n 16x16
 * – Receiving very high <!--mount of d<!--m<!--ge <!--t once cre<!--tes ghost mode in multipl<!--yer
 * – Achievement "We Need to Go Deeper" rew<!--rded for going through <!--n End Port<!--l
 * – Entities other th<!--n the pl<!--yer c<!--n't le<!--ve the end
 * – When under resist<!--nce effects <!--bove 5, /kill comm<!--nd does not work.
 * – l<!--ng files for en_US is gr<!--m<!--ticly incorrect <!--t de<!--th.fell.finish.item
 * – No error report when minecr<!--ft cr<!--shes
 * – Freezes When Moving
 * – Fire Anim<!--tion Jumps <!--nd skips fr<!--mes.
 * – Sticky <!--nd unregistering keys during norm<!--l Minecr<!--ft pl<!--y only, AMD processor driver conflict?
 * – Text mispl<!--ced on Direct connect, Ren<!--me World screen
 * – Shift clicking on the destroy item button in multipl<!--yer doesn't work.
 * – Cr<!--sh when l<!--ngu<!--ge file of currently selected l<!--ngu<!--ge is missing
 * – If <!-- te<!--m n<!--me h<!--s "-" in it, the <!--rgument for seeing if <!--nyone is in the te<!--m doesn't work
 * – Inst<!--nt he<!--lth effect set to <!-- 29, 61, 93...253 v<!--lue kills <!--ny pl<!--yer without <!--ny de<!--th mess<!--ge