Giant

Giants are unused, over-sized versions of zombies that do not spawn naturally. They used to spawn naturally in indev.

Drops
Giants drop when killed and have a chance of dropping some of its equipment if it has any.

Spawning
No biome includes giants on their spawn lists, so they can never spawn naturally. The earliest available Infdev build (June 18, 2010) does not include Giants in the global spawn list.

Additionally, giants simultaneously require a light level greater than 11 and less than 8. This effectively makes it impossible to make them appear through mob spawners.

Commands
Giants can be spawned using commands such as.

Behavior
Giants are close to 12 blocks tall, and it uses a six-times-enlarged zombie model.

Giants currently have no AI. The consequence of this is that they always face south when summoned and stay that way, never wandering, turning their head, chasing the player, or responding to damage except for taking knock-back. A giant's viewing direction can be changed only with commands or by shoving it into a minecart that faces a different direction.

Giants are in, although they require external modifications for their spawn egg to be placed in the player's inventory.

Giants can move if ridden by another mob using NBT Tags.

Entity data
Giants have entity data associated with them that contain various properties.

Issues
Giants are an unsupported mob and as such issues relating to them may not be fixed.

Trivia

 * Since giants need to have a light level both less than 8 and greater than 11 to spawn, they don't spawn from monster spawners. However, this spawn condition can be bypassed with a custom spawner, if it attempts to spawn an entity with valid spawn conditions riding a giant.
 * If the player names a giant using a name tag, its name appears inside its head.
 * Giants share the exact same model as the zombie. This means that changes made to the zombie model (for example, using a resource pack) change the giant's as well.
 * Notch mentioned Giant Zombies as a suggestion for a prefix mob along with other examples: "Burning Spider" and "Cobble Creeper" in a Bro-craft stream.
 * Notch removed the giants spawning capabilities because "they are too overpowered". He did not remove them entirely because "they are just too cool to remove".
 * If a giant is riding a minecart, it hovers way above it.
 * If a mob is riding a giant, unless it's a large slime or magma cube, a ghast, or the ender dragon, it is completely hidden from view by the giant's head.
 * Giants are damaged by potions of harming despite the fact that they use the zombie model, which is an undead mob.
 * Giants have the same hurt sound as the player does.
 * Players are unable to attack a giant's head and torso unless they are positioned near the bottom of the giant. This is likely a result of the game assuming the player is too far away to reach the entity, and skipping over it for hit detection. Projectiles such as arrows are able to hit these areas as normal.
 * Iron golems are hostile toward giants.
 * Giants, being capable of dealing to, and having  health, means they would be the strongest and the hardest-to-kill mob in the game, capable of killing players without armor in one hit even in Easy difficulty. However, as they have no AI they cannot harm the player.
 * Giants may spawn naturally in some dimensions from the Java Edition 20w14∞ snapshot, as well as Illusioners, this due to the fact that the multiple dimensions from this snapshot have random mob spawn properties.
 * Killing a Giant cannot give the player the Monster Hunter Achievement, even if it is very similar to the Zombie.

Video
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