User talk:Wilfred maplewood

New version of File:Template1.png
Hello, and welcome to the wiki! Thanks a lot for your massive edit to the image with all the blocks. This style I think is much better than the previous, where it was very hard to differentiate some blocks if they were rendered directly adjacent. Now they are spread out more and you can see more of their textures. The only things I noticed is that the Spruce Trapdoor is duplicated, and a little artifact of pixels is visible above the anvil. Could you fix that too please? Thanks so much. – Jack McKalling 07:36, 20 June 2019 (UTC)


 * A few more things we found (don't take this the wrong way, as said, it was greatly appreciated):
 * stripped wood, void air, care air, piston head, moving piston, chipped anvil, damaged anvil and possibly a few more blocks without item forms are missing.
 * Wall torches, skulls, signs and banners are technically are different blocks, and probably deserve their own mention.
 * Bamboo Shoot is actually called Bamboo Sapling in-game.
 * Redstone Wire is actually called Redstone Dust in-game.
 * The colored mushroom blocks are called COLOR Mushroom Block, unlike in the past, where it was just Mushroom Block (you could make them a collection of mushroom blocks too).
 * The collections are all plural, except blocks of quartz.
 * Wither rose is not in the flowers collection, even though it is one.
 * This was very nitpicky, but when these are corrected, it's perfect; again, your change was greatly appreciated. FVbico (talk) 09:59, 20 June 2019 (UTC)


 * Personally, I don't think void air, cave air, piston head or moving piston are necessary. They are "weird" technical blocks that don't necessarily are considered separate blocks by the player. For example the nether and end portal blocks however, are. Otherwise, I agree with the rest, FV. – Jack McKalling [ Grid Book and Quill.png Diamond Pickaxe.png ] 10:13, 20 June 2019 (UTC)


 * Bubble column is also missing. I don't think technical variant like attached stems or wall torches/signs etc. are worth mentioning, they are just a technical variant due to how the Java Edition handles block IDs, they aren't "separate" blocks in other editions --5.90.119.121 12:49, 20 June 2019 (UTC)


 * I made a new version of the file with Stripped Wood and Bubble Column added, the stray pixels above the Anvil removed, the duplicate trapdoor removed, the Wither Rose relocated, the quartz blocks' label pluralized, Mushroom Blocks renamed, bamboo and redstone named correctly, and the formatting and order generally tweaked to accommodate the changes and narrow the image (hopefully nothing was broken in the process). I haven't added wall placement or other technical block variants for the reasons given by Jack McKalling and 5.90.119.121, and I haven't added chipped and damaged anvils for consistency with the old image (I'm not really sure why it was decided to leave them out there but for now I'm assuming there was a settled discussion), but I could add all these if there's a strong consensus for them. Wilfred maplewood (talk) 23:45, 20 June 2019 (UTC)

Block models in template1
Do you use a resource pack to change the models of blocks such as doors, signs, fences, glass panes, etc? I thought those were just the wiki renders but they look different. If you use a resource pack, would you mind sharing it? It would be useful to people who would like to keep that file updated.--Capopanzone (talk | contribs) 14:33, 10 December 2019 (UTC)


 * Kind of. I do use a resource pack but only certain blocks like hoppers, repeaters, and brewing stands actually have correctly changed model files - other blocks like the ones you listed are made by changing the textures of a crafting table or similar three-textured block and then compositing the results together, or just compositing several separately rendered block models (because the blocks either use built in models or multiple models and I'm not good enough with the format to either combine models or make new ones). Some, like the glass panes, required further image editing to make sure the image alpha or other details were right. Let me know if a pack with just the easy ones is useful, but I'm afraid I don't have a pack with every block appearing as it does on the overview image. Wilfred maplewood (talk) 22:30, 10 December 2019 (UTC)


 * I see. I would personally like to have the texture pack for the "easy" block models. Anyway, it's really a shame they reverted the lighting change in the inventory, since you probably spent a long time redoing the picture from scratch. --Capopanzone (talk | contribs) 23:52, 10 December 2019 (UTC)


 * Oh whoops. I had only checked the wiki's update log for 1.15 to make sure nothing had changed with the lighting instead of actually paying attention in the game ("Inventory models are now brighter than before" isn't strictly accurate- two out of three faces are darker than in 1.14). It's worse than than a revert- the top face is slightly darker than it ever was, the left face is darker again (but brighter than the old style) and the right face is even darker than it used to be for some reason? It looks kind of out of place (I'm hoping they revert it). Luckily replacing all the blocks doesn't take much longer than a single all-nighter- excepting the ones that have to be put together manually. Wilfred maplewood (talk) 01:40, 11 December 2019 (UTC)


 * You are right, they are definitely darker now that I look at them. It's a bit dumb that the right side is the darkest, and at the same time blocks face to the right. I managed to make a pack with all the inventory models appearing like they do in the overview, including stuff like panes or fences. I've also resized some blocks (fence gates, skulls and a few others) so they are scaled and rotated like most other blocks. Ping me if you are interested! --Capopanzone (talk | contribs) 18:44, 11 December 2019 (UTC)