User talk:Wolffillms

You removed enchantment tables from planned versions
Your edit summary says that it isn't true. Look at the last comment. A mojang developer said something about enchantment tables. ~From Contrapple 23:09, 16 March 2015 (UTC)


 * Oops. I realize I looked at a response. Comments on Twitter can be confusing. ~From Contrapple Grid Empty Map.png 02:10, 17 March 2015 (UTC)

"Contractors"
BDJP (t 13:50, 14 June 2015 (UTC)
 * 1) 4J Studios falls under the contractor category as they develop the console editions of Minecraft. They also didn't develop Banjo-Koozie, but remade it for the Xbox 360.
 * 2) Microsoft Studios does not fall under any category as they own Mojang, and Mojang is a subsidiary of Microsoft Studios.
 * 3) Sony Computer Entertainmant does not fall under any category. They just publish the PS editions of Minecraft.


 * Like you just said


 * Microsoft Studios is a contacter because they are a "company that undertakes a contract to provide materials or labor to perform a service or do a job." They publish the X-box versions and windows phone version for Mojang. I am aware Mojang is a substidary of Microsft Studios, but that dosn't have to do with anything.
 * Sony computer entertainment is a contacter because they are a "company that undertakes a contract to provide materials or labor to perform a service or do a job." They publish the Playstation versions for Mojang.
 * my bad about Banjo-Koozie
 * Wolffillms (talk) 14:10, 14 June 2015 (UTC)


 * In my opinion, it makes sense to list contracted companies, though PlayStation and Microsoft are no more contracted then Apple is. They may all publish a version of the game, but they are hardly involved in anything other then that (it is like saying a record label or iTunes is contracted to make the CD, or youtube is contracted by youtubers). They don't provide materials nor labor, just a place to post the game. So I would suggest leaving those two out or making a new section for people who publish the games. 4J Studios I agree is contracted though. – KnightMiner  t/c 00:13, 15 June 2015 (UTC)


 * I personally think Apple wouldn't be a contracter as Mojang technoloy publishes Minecraft: Pocket edition. However Sony and Microsoft do publish the console editions.
 * Wolffillms (talk) 21:32, 15 June 2015 (UTC)


 * Can you please explain why Apple does not publish the games, yet Sony and Microsoft do? They both are part of the system's virtual store, so I cannot see much of a difference. – KnightMiner  t/c 22:41, 15 June 2015 (UTC)


 * Minecraft: Pocket edition may be on an apple devise but it is still published by Mojang, While Minecraft: Console edition is on microsoft/Sony devises and are published by microsoft/Sony. –Preceding unsigned comment was added by Wolffillms (talk • contribs) at 02:31, 16 June 2015‎ (UTC). Please sign your posts with

PE 0.12.0
You have been restoring info on the page that I find irrelevant, as Illdicia had better, simplified text rather then the long, hard-to-read text you added. --MarioProtIV (talk) 00:42, 28 July 2015 (UTC)
 * there was no info on sneaking or sprinting so I added it. Someone may have undone the previous way to was written, but i don't know who. Also there is no edit warring going on.Wolffillms (talk) 02:45, 28 July 2015 (UTC)
 * I don't think you have been as per some diff pages., can you explain? The BlobsPaper.png 01:39, 28 July 2015 (UTC)

Editing/behavioral restrictions
Please take note of the editing/behavioral restrictions outlined at Talk:Pocket Edition Alpha 0.12.0 and Project:Admin noticeboard, and in particular that they apply to all edits you perform on the wiki, not just those to Pocket Edition Alpha 0.12.0. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 05:20, 29 July 2015 (UTC)

Minecraft: Story Mode
Really?

Well, I thought you were fine with my revision of the page (here), but you seem to be adding useless information and information already mentioned once more. We don't need a description for the OotS members as its already mentioned in the plot. We don't need useless grammar. We don't need to mention the history behind it and say "the companies got serious".

Pardon my rudeness, but the information you are "adding and changing" is complete BS. -BDJP (t 21:50, 3 August 2015 (UTC)
 * all information I am adding was shown in the livestream and is useful and not mentioned. Also clean language please. Wolffillms (talk) 22:02, 3 August 2015 (UTC)

Signature
You should fix your sig; it's not parsing the HTML, as seen on the admin noticeboard. -- Orthotopetalk 16:26, 18 August 2015 (UTC)


 * It seems that you forgot to uncheck the Treat signature as wikitext (without an automatic link) box, which is turning your entire signature into one giant link to your username instead of parsing it. (That is a mistake that I've also made in the past :) ) - Sonicwave ( talk &#124; c )  17:56, 18 August 2015 (UTC)


 * oops my bad, thanks :). Wolffillms (talk) 20:34, 19 August 2015 (UTC)

Categories
When you create a user page, including as an article proposal or redesign proposal, you must remove all namespace categories. Those categories are made to help users find related articles, not to find random projects by users. – KnightMiner  t/c 21:52, 6 September 2015 (UTC)
 * Whoops, my bad. Thanks! Wolffillms (talk) 13:09, 7 September 2015 (UTC)

Let's just drop it.
What do ya say? Friends from here on out? -BDJP (t 01:48, 29 October 2015 (UTC)
 * I'd be fine with that. :) Wolffillms (talk) 22:03, 30 October 2015 (UTC)

Move proposals
If you are going to make a move proposal, wait a few days for a response, not a few hours. Most of the ones you made recently did not really need a proposal (you could have just moved them directly), but it still feels off to have something proposed then done before anyone has a chance to comment.

Also, if you are moving a heavily linked article (such as griefing), leave a redirect. There is no reason the mainspace shouldn't redirect to a tutorial if the term is does not have an article but has a tutorial. – KnightMiner  t/c 15:41, 18 November 2015 (UTC)
 * I have actually waited a day each time before moving a page, which gives plenty of time for a comment. Also I believe that I did need to use a proposal as it is getting consensus, and if I didn't, I know people would complain or revert it. As for the redirect I figured it didn't make sense to have a redirect from the mainspace to a tutorial, however I guess it is ok. Wolffillms (talk) 22:12, 18 November 2015 (UTC)


 * A day is not enough if you actually want opinions, as it requires people to be online every day at the exact time between when you were online, which a lot of users actually aren't (for example, I was not online long enough to form an opinion when the original proposal was made, thus giving me no time to comment before the action took place. And I am one of the few who actually is online frequently every day). Also, if you did believe it needed consensus in this case, you should have waited for someone to agree or given people a bit more time to disagree. As an example, whenever I make a similar proposal, I usually wait 3 to 4 days after the last comment (or a week if no comments are made) before taking action. – KnightMiner  t/c 00:03, 19 November 2015 (UTC)


 * Due to the fact that this is a Wiki and is constantly evelvong and changing, I personally believe 24 hours is plenty of time for active editors to leave there comments and opinions on the change. Also as no one had commented and therefor disagreed, this is thaving consensus. Wolffillms (talk) 23:30, 19 November 2015 (UTC)


 * I will step in and say that 24 hours is definitely not enough to gauge a consensus, not all active people are on within an 24 hour period. You should allow around a week or more for others to leave their opinions. –Goandgoo ᐸ Talk Contribs 02:24, 20 November 2015 (UTC)