Java Edition Combat Test 4

Combat Test 4 is the fourth experimental version of a future combat revision. Although it is a version for a future revision, this combat experiment is a fork of 1.15 Pre-release 3. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Gameplay

 * Enchantments
 * All sword enchantments can be applied to axes in the enchanting table.
 * This includes the enchantments Looting, Sweeping Edge, Knockback and Fire Aspect. Axes could previously only receive Sharpness, Smite or Bane of Arthropods through an anvil. This has been changed so that axes can receive these enchantments naturally in the enchanting table, alongside their new exclusive enchantment, Cleaving.


 * Shields
 * Added an option to disable shields being activated by pressing.
 * Located in the Accessibility menu.

Items

 * Shields
 * Removed the option to hide the shield.


 * Snowballs
 * Now stack to 64.


 * Tridents
 * Tridents can be shot from dispensers.
 * Channeling will still work on dispensed tridents.
 * Tridents with Loyalty that fall into the void will return to their owner upon breaking in the void.
 * Tridents with Impaling now deal enchantment damage to all mobs that are in water or rain.

Non-mob entities

 * Arrows
 * Arrow uncertainty value has been decreased from 1.0 to 0.25.
 * This means fired arrows from bows and crossbows deviate less from the crosshair, increasing accuracy.


 * Thrown snowballs
 * Now have 4-tick cooldown.
 * Not rendered for the first 2 ticks to prevent screen flickering.


 * Thrown eggs
 * Not rendered for the first 2 ticks to prevent screen flickering.

Gameplay

 * Combat
 * The attack timer is now unaffected by switching items, only resetting when the player actually performs an attack.
 * Critical attacks will now trigger at 100% attack timer charge.
 * Sprint-knockback attacks will now trigger at 100% attack timer charge.
 * Default attack reach has been decreased from 3 blocks to 2.5 blocks.
 * Attacking with a 200% charge now adds +1.0 to the attack reach, up from +0.5.

Video
Video made by slicedlime: