User:Munin295/Projects/Redstone

The purpose of Project Redstone is to improve the usefulness of articles about redstone.

Scope
Scope doesn't imply that this project "owns" an article, only that the article is one that the project is interested in.


 * Primary
 * Articles about redstone structures
 * Circuits: Redstone circuits, Clock circuit, Logic circuit, Pulse circuit, Memory circuit, Miscellaneous circuits, Transmission circuit.
 * Mechanisms: Tutorials


 * Secondary
 * Articles about redstone components (e.g., redstone torch, redstone repeater, piston, etc.)
 * Aids for redstone articles: Template:Schematic, Redstone schematics, Template:RedstoneCircuitGrid

Roadmap
This section describes a "vision" for how redstone articles should be organized on the wiki.

Redstone circuit

 * Redstone basics: introduction to terms and conventions used in redstone articles
 * Circuits types: overview of circuit categories (no actual circuit descriptions), with links to main articles (with circuit descriptions)
 * Construction: planning, building, problem-solving, and refining redstone circuits and mechanisms


 * Redstone FAQ (workpage)
 * frequently-asked questions about redstone


 * Redstone components
 * power components, transmission components, mechanism components


 * 1-high circuit (workpage)
 * clocks, logic, memory, pulses


 * Analog circuit (workpage)
 * transmission, decoders, clocks, capacitors, arithmetic circuits (addition, subtraction, comparison, etc.)


 * Binary circuit (workpage)
 * decoders, ROM/RAM, adders, etc.


 * BUD circuit (workpage)
 * quasi-connectivity BUDs, stuck-piston BUDs, dust-configuration BUDs, …


 * Clock circuit (workpage)
 * torch clocks, repeater clocks, piston clocks, despawn clocks, hopper clocks, boat/minecart clocks


 * Instant circuit (workpage)
 * repeaters, logic, memory


 * Logic circuit (workpage)
 * logic gates


 * Memory circuit (workpage)
 * latches/flip-flops, ring counters, selection circuits


 * Pulse circuit (workpage)
 * pulse generators/limiters/extenders/delays, pulse/edge detectors, oscilloscope


 * Random circuit (workpage)
 * random number generators, random pulse generators


 * Transmission circuit (workpage)
 * transmission types, transmission converters, vertical transmission, wire crossings, repeaters, diodes


 * Unary circuit (workpage)
 * decoders


 * Miscellaneous circuits
 * miscellaneous and uncommon circuits: ABBA circuits, multi-bit circuits, multiplexors/relays

Redstone mechanism

 * Mechanism types: overview of mechanism categories (no actual mechanism descriptions), with links to main articles (with mechanism descriptions)

Currently there seems to be a categorical difference on the wiki between redstone circuits and redstone mechanisms that seems arbitrary: redstone circuits are described in the main namespace, while mechanisms are relegated to tutorials. But the categorical difference shouldn't really exist -- they are both categories of structures the player can build. So consider renaming Redstone Circuits to Redstone structures and combining the overview of circuits and mechanisms in a single article.

The articles below would each cover a specific subject area. Some of the articles may delegate specific mechanism descriptions to tutorials.


 * Access mechanism
 * piston doors/gates/bridges/staircases, "key" and combination locks


 * Lighting mechanism
 * street lights, lighthouses, disco floors


 * Automation mechanism
 * farm automation: crops, mobs, blocks, xp
 * production automation: breeding, brewing, smelting, trading


 * Transportation mechanism
 * player transportation: minecart stations and junctions, piston elevators and "horizontalators", EATS roads, ender pearl elevators/cannons, vehicle teleportation
 * mob transportation: water, minecarts, pistons, mob sorting


 * Inventory mechanism
 * sorting, shops, …
 * item transportation: water, minecarts, hoppers, elevators (piston, dropper, solid-block)


 * Sensor mechanism
 * pressure plates/tripwire circuits, light sensors, player detectors


 * Trap mechanism


 * Launcher mechanism
 * TNT cannons, player/mob cannons


 * Miscellaneous mechanism
 * utility: multi-piston extenders, block swappers
 * minor: x-ray devices, rapid smoker

Create guidelines for describing redstone structures
See the Redstone style guide.

Reorganize/rewrite redstone articles
Organize articles for:
 * ease of learning new concepts
 * ease of looking up circuits and mechanisms

Rewrite articles for:
 * usefulness
 * clarity
 * accuracy