Minecraft Wiki talk:Issues/1.1

Redstone repeaters
Since about 1.5 in smp it seems that Redstone repeaters don't update their state properly if the signal leaves the current chunk. I have tried in in 1.1 and the problem is still there Easy way to see this is make a U from where you are standing that is about 12-14 full lengths of redstone and repeaters (15 pieces of redstone and a repeater at the end) in each direction then just place a torch at the start of the U and you'll see that the signal dosent make it out of the chunk. there was an improvement from RC2 to now but the problem is still thereMatkam

Falling into one-deep water from height not always fatal
Tested on an up-to-date SMP server. Randomly fell into a one-deep pool of water from a normally deadly height and survived. After some testing, determined that survival alternates... jumping off from a ledge at an odd y-coordinate or walking off from an even-y, I survived; walking off from odd and jumping from even, I died. Did not seem to effect fall damage onto ground, just water. Deeper water was normal. --Patteroast 13:05, 13 January 2012 (UTC)

Should "Typos" be a subsection under Language Bugs?
And if so how should we mark them (annoyance, minor bug). Also edit here for possible layouts of typos:

1. Language (Language Abrv) - "mispelled word/phrase" -> "correct word/phrase"

Ex. English (UK) - "Lava bucket" -> "Lava Bucket"

World generation
I found what I consider to be a major bug in the world generation code concerning mineshafts and dungeons that hold mob spawners. This applies to single-player and perhaps multiplayer maps generated with the default server files but I do not play multiplayer much nor do I run a server, and I cannot verify the impact it would have on multiplayer servers.

Whenever any part of a mineshaft intersects with a spot where a chest would be generated for a dungeon's mob spawner, that chest may be deleted but the contents of it will spill out onto the floor of the dungeon.

This was found while I was browsing a map in MCEdit and looking for my home, and I confirmed what was happening by moving my character down into the dungeon to see what had happened. Interestingly enough, the player would not know that a chest had popped out of existence unless they had some kind of mod that alerts them to this happening.

The reason I call this a major bug is because records can be generated in dungeon chests and this bug would unintentionally rob players of their chance to loot that from the dungeon chest had it not been deleted by a mineshaft.

There are other interactions concerning mineshafts and chests that should be examined: For instance, if the world generator wants to place a mineshaft chest where a dungeon chest is, the chests may not be generated, deleted outright, or have contents spill out, as I have noticed other instances where there are items lying about in worlds I'm checking out in MCEdit.

BrickVoid

Detector rail bug with pistons: minor or major?
I posted a bug pertaining to what happens when a detector rail is pushed or pulled out from under a minecart, and I posted it as a minor bug, because I was unsure. It doesn't seem quite as major as the major bugs, but it also doesn't seem as petty as the other minor bugs. Could I have a little help classifying it? ImJake9 04:25, 15 January 2012 (UTC)