Rabbit/ED


 * Entity data
 * : Determines the skin of the rabbit. Also determines if rabbit should be hostile. 0 = Brown, 1 = White, 2 = Black, 3 = Black & White, 4 = Gold, 5 = Salt & Pepper, 99 = Killer Bunny.
 * : Formerly used for the ticks until the rabbit will "eat" planted carrots. Depletes every tick until it reaches 0. Was set to a certain value upon eating planted carrots. (?)
 * : Determines the skin of the rabbit. Also determines if rabbit should be hostile. 0 = Brown, 1 = White, 2 = Black, 3 = Black & White, 4 = Gold, 5 = Salt & Pepper, 99 = Killer Bunny.
 * : Formerly used for the ticks until the rabbit will "eat" planted carrots. Depletes every tick until it reaches 0. Was set to a certain value upon eating planted carrots. (?)
 * : Formerly used for the ticks until the rabbit will "eat" planted carrots. Depletes every tick until it reaches 0. Was set to a certain value upon eating planted carrots. (?)