Bedrock Edition mentioned features

Many features have been mentioned for inclusion in the Pocket Edition. These features are either currently planned for the next update, but have not yet appeared in a development version, or have simply been dropped or forgotten about.

Note that this page only documents features that were mentioned but are not yet in the game. Features in development versions are described on the parent version page.

Skins & capes
Skins will have the same format as in PC and will be customizable.

Far biome

 * A version exclusive Far biome, found at the edge of finite worlds was going to be implemented in 0.9.0 but got delayed.

Replacement of the Nether Reactor
Johan mentioned on the issue tracker that the Nether Reactor may be replaced in the future. Via the MCPE subreddit - Johan stated that the next iteration of the Nether Reactor will be some kind of "super dungeon" and that the Nether dimension is not currently on their radar. In reply to a comment on reddit, Tomasso stated he thought about it for 0.9.0. When the topic was brought up in the BlockTalk Q&A, Tomasso stated that he doesn't know how to deal with the Nether yet but that it “shouldn’t be that bad in the end… could be doable”. He stated that if the nether is implemented, the “Nether Reactor will do something different to what it does right now” On Tomasso's todo list, the Nether is listed.<ref name=todo/

Biome-based difficulty
Tomasso stated on reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as recource that it spawns from and weather. This would vary the amount of hostile mobs at night and the amount of recources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions.

From the PC version
The developers have mentioned many features from the PC version which will eventually be included in the Pocket Edition.


 * Ender chests
 * Bonus chests
 * Experience
 * Horses
 * Squids
 * Riding pigs
 * Enchanting
 * In-game music, new sound engine and jukeboxes
 * Commands
 * Typing any word preceded with "/" would say "Command x not found." This hinted that commands were pre-programmed in the code, but not fully implemented. Tommaso stated that certain commands from PC will be given toggle switches.
 * Hunger
 * Weather
 * Varied minecart types
 * Redstone-related blocks and items
 * Maps
 * Ocelots and fish
 * Delayed from 0.9.0, but delayed
 * Hardcore mode
 * 256-block height limit
 * More difficulty modes
 * Texture pack support
 * Twitch streaming
 * Survival interfaces in creative
 * Sharing worlds
 * Server plugins
 * Switch gamemode toggle
 * Delayed from 0.9.0

Brief mentions

 * Windows Phone users will have access to MCPE
 * Splash screen for Android devices
 * Improved Controls with sprinting and crouching, relocated jump button and large device support
 * An option to make old worlds infinite
 * Support for more languages, including Korean
 * Possibly an animation for switching items.
 * Android will have updated sounds
 * New Buttons:
 * Change Mode (difficulty/gamemode)
 * Make World Infinite
 * Breed [Animals/NPCS]
 * Dye [Sheep]
 * A version exclusive underworld underground structure
 * Cave Culling 2.0
 * Zombie Pigmen will have the hat layer on their heads
 * Change of GUI button texture
 * Multiplayer chat scrolling
 * Demo/lite version re-release
 * External devices support
 * Programming interface
 * Copy worlds