Java Edition 14w06a

14w06a is the tenth snapshot released for Java Edition 1.8.

Command format

 * Syntax:.
 * Functions the same way as or, but can only modify objectives with the   criteria (referred to as "triggers") and can only modify the score of the player running the command.
 * Can be used by non-operator players.
 * For a player to run this command, the trigger must be enabled for that player.
 * will enable the specified player to use the specified trigger objective.
 * Trigger availability is stored per player, per trigger.
 * One trigger may be disabled for a player, but that player can use a different trigger.
 * One player may be unable to use a trigger, but another player can use the same trigger.
 * Disabled after the trigger has been used (must be re-enabled to use the trigger again).
 * Mostly for use with.
 * Mostly for use with.


 * Data Tags
 * Allows placing of certain blocks against other blocks in adventure mode.
 * Example:.
 * Allows hiding of certain parts of the tooltip.
 * Bit field of.
 * Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to true to show, false to hide.
 * The number of ticks before an item entity can be picked up.
 * Setting to 32767 will prevent the duration from decreasing, thus making the item incapable of being picked up.
 * Option to show or hide all particles for a potion effect, while the 'Ambient' tag only shows fewer particles. Set to true to show, false to hide.
 * The number of ticks before an item entity can be picked up.
 * Setting to 32767 will prevent the duration from decreasing, thus making the item incapable of being picked up.
 * Setting to 32767 will prevent the duration from decreasing, thus making the item incapable of being picked up.


 * Scoreboard
 * A new argument for :.
 * Allows objectives to be reset one by one.
 * Example:.
 * New objective criteria for team-specific kills, e.g.:.
 * New objective criteria:.
 * Acts like the  criteria.
 * Mostly for use with.
 * The ability to iterate over every scoreboard player with.

Gameplay

 * Achievement
 * New achievement Overpowered
 * Obtained by crafting an enchanted golden apple
 * Requires obtaining Getting an Upgrade first.

General

 * Splash
 * Added "Yay, puppies for everyone!"

Blocks

 * Barrier
 * Now becomes visible when a player in Creative mode is holding a barrier in their hand.
 * The block itself is not rendered, a particle appears in its place.
 * Now uses block of redstone breaking particles instead of lava.


 * Ender crystals
 * Now generate one block lower, without bedrock underneath.

Items

 * Animation
 * When items are collected, rather than "zooming" into the player's chest, it appears to move to the player's feet instead.

Mobs

 * General
 * All mobs now use the 'new' AI.
 * Mobs now show a glow of a slightly different color when hurt.
 * Mobs that can ride boats can now control the boats.
 * Except for ghasts and bats


 * Blazes
 * Will now shoot the player even if there are solid blocks between them.


 * Cave spiders and spiders
 * Can no longer draw its line of sight through opaque blocks.


 * Chickens
 * Are slightly taller (0.4 blocks tall rather than 0.3).


 * Endermen
 * Now pathfind to the player when aggravated.


 * Giants
 * Worn armor is now rendered.
 * AI is removed.
 * Are slightly taller (11.7 blocks tall rather than 10.8).


 * Humans
 * Leftover AI is removed.


 * Magma cubes and slimes
 * Now swim, and randomly change direction every so often, reducing the chance of them getting stuck at walls or corners.
 * Will now randomly despawn over time if no player is within a 32-meter range.
 * Are slightly smaller (0.51 blocks square rather than 0.6) (values given are for the smallest variant, the size of others can be calculated though).


 * Ocelots
 * Are slightly shorter (0.7 blocks tall rather than 0.8).


 * Silverfish
 * Are significantly smaller (0.3 blocks tall and 0.4 blocks wide rather than 0.7 blocks tall and 0.3 blocks wide).


 * Skeletons, witches, zombies and zombie villagers
 * Are slightly taller (1.95 blocks tall rather than 1.8)


 * Snow golems
 * Are significantly larger (1.9 blocks tall and 0.7 blocks wide rather than 1.8 blocks tall and 0.4 blocks wide).


 * Withers
 * Are slightly shorter (3.5 blocks tall rather than 4.0)


 * Wither skeletons
 * Are slightly taller (2.353 blocks tall rather than 2.34)


 * Zombie pigmen
 * Now pathfind to the player when aggravated.
 * Are slightly taller (1.95 blocks tall rather than 1.8).

Command format

 * Can now also specify whether particles are to be shown:
 * Usage:.
 * Use 'true' to hide particles and 'false' to show; if value not given, defaults to false.
 * Use 'true' to hide particles and 'false' to show; if value not given, defaults to false.


 * Added the  particle.
 * Uses the barrier item texture.
 * Used for indicating barrier blocks.
 * Used for indicating barrier blocks.


 * Data Tags
 * Setting Age to a value of -32768 makes items which never expire
 * Setting Age to a value of -32768 makes items which never expire

Gameplay

 * Spectator mode
 * An optional hotkey to show outlines on players whilst spectating.
 * Can be color coded to teams.
 * Can be set/canceled in Controls option.
 * Outline seen when the key is held down (like sneaking when Shift is held down).

General

 * Block IDs
 * Statistics for items/blocks can now be referenced per name, instead of ID.
 * Example:.


 * Debug screen
 * X, Y, and Z title has been changed from 'Feet' in the previous snapshot, to 'XYZ'.
 * Day counter added.
 * Increases by 1 every dawn.
 * Now displays difficulty.
 * Peaceful- 0.00, Easy- 0.75, Normal- 1.50, Hard 2.25 (but numbers slowly increase the longer you are in an area).
 * Now displays player rotation again.
 * However now it displays it in degrees and quadrants.


 * F3 hotkeys
 * Now display entity eye level in red.


 * Resource packs
 * Block models in resource packs can now be customized.
 * Replaces the files in /assets/minecraft/models/.
 * After loading the resource pack, the game may have to be reloaded.


 * Splash
 * Splash changed - "OpenGL 1.2!" changed to "OpenGL 2.1 (if supported)!"

Trivia

 * 14w06a was previously removed from the launcher for some time, but was added back in September 2018.