Minecraft Dungeons:1.7.2.0

1.7.2.0 is an update to Minecraft Dungeons released on December 9, 2020, which added the Howling Peaks DLC, new enchantments, and bug fixes.

Mobs

 * Baby Goat
 * A pet that can be obtained in the Howling Peaks DLC.

Gameplay
Howling Peaks DLC
 * Now avaliable to those who have purchased it.

Changes

 * Totem of Regeneration healing doubled, from 20 to 40 per second
 * Increased Sweet Brew duration from 20 to 120 seconds
 * Prospector now triggers no matter the damage source (this includes kills from pets, artifacts, bows, etc.)
 * Looting now triggers no matter the damage source (this includes kills from pets, artifacts, bows, etc.)
 * Reduced Ghost Cloak damage reduction from -80% to -50% damage

Soul Lantern


 * Increased damage by 50%
 * Increased attack speed by 40%
 * Increased soul cost by 20%

Vindicator


 * Adjusted new "taunt circle + lock" behavior for Vindicators
 * Reduced charge speed somewhat
 * Reduced melee tickets to 2 (was 3)
 * Added behavior which makes them go aggressive when hurt when standing in taunt circle
 * They now get locked on you if you run away > 15 blocks

Illusioner


 * Increased explosive arrow damage 200 -> 275
 * Increased illusion arrow damage 20 -> 30
 * Reduced health 3200 -> 1800
 * Increased ranged max attacks to issue in a row to 2
 * This makes the Illusioner take 2 shots from the same position in a row, allowing you to dodge the first shot, and exploit a small window of opportunity
 * Increased cast blind cooldown to 30s
 * Increased blind effect to 10s
 * Increased illusion lifetime 4s -> 7s
 * Reduced ranged attack cooldown 5s -> 2.2s
 * Reduced min-distance to flee 350 -> 150
 * Miss effect causes a 25% chance to hit, instead of 50%

Emeralds


 * Changed how difficulty scales emeralds gained, at Default I there is no difference, but:
 * At the end of Apocalypse VII, you get 33% less emeralds from salvage compared to before
 * At the end of Apocalypse VII, you get 100% more emeralds from emerald loot sources like mobs, urns, pigs, and chests

Brief Invulnerability when Rolling (Armor Property)


 * Reduced invulnerability when rolling duration from 1.1s to 0.3s
 * Added invulnerability VFX to the effect
 * Invulnerability when rolling is now also always stopped when the roll ends, even if that roll was shorter than 0.3s
 * Brief invulnerability when rolling had an exploitable behavior, causing you to keep being invulnerable even after the roll had ended

Fixes

 * Fixed a crash that could occur when launching Frozen Fjord
 * Fixed several crashes that could occur when linking to a Microsoft Account
 * Flaming quiver now deals additional damage on top of ranged weapon damage (MCD-3677)
 * Fixed Burning Mob enchantment effects and Hunting Bow marks being too large when applied to Whisperers and Leapers
 * Fixed issues with quick-equip functionality
 * The Deflecting enchantment no longer triggers ranged weapons’ Dynamo enchantment (MCD-4392)
 * Undoing the salvage process of an equipped and activated item no longer causes the item to be lost
 * Key Golems are no longer auto targeted by ranged weapons
 * Eliminated the Frozen Zombie’s occasional bursts of speed because they’re supposed to be frozen
 * Recalling the Soul Lantern pet no longer interrupts player movement
 * Fixed Fuse Shot arrows not exploding (MCD-4466)
 * Fixed the Accessibility Help Center button not opening the correct page on Xbox
 * Fixed several text-to-speech issues
 * Text-to-Speech is now present for merchant interfaces
 * Fixed the timing of some mission subtitles for Swedish localization
 * Miniboss music no longer gets stuck playing forever and ever and ever (MCD-3963)
 * Fixed missing cage opening sound effect on Bamboo Bluffs
 * Fixed missing sound effects for stone heads puzzle on Dingy Jungle
 * Fixed the music in the Creeper Woods rune room
 * Hosts will no longer hear sounds from other players that are far away
 * Lowered the sound of Love Spell Bow