Advancement/Conditions/damage type


 * : The entity that was the direct cause of the damage.
 * : Checks the entity that was the source of the damage (for example: The skeleton that shot the arrow).
 * : An array of objects containing damage type tags that the type of the damage should be included in.
 * : An object representing a damage type tag.
 * : The resource location of the tag.
 * : Whether this tag should be present on the damage type.
 * : The resource location of the tag.
 * : Whether this tag should be present on the damage type.