Talk:Tutorials/Tree farming

Tree farm height
I tested a tree farm with a height of 6. This always grows trees with a trunk 4 blocks high and leaves above. Very easy to harvest, but might get less saplings... TobiX 12:24, 31 March 2011 (UTC)


 * Yeah, i can confirm this too. When i play in SMP, i collect a bunch of saplings and replant the trees. After that, i make an underground tree farm. They grow in 1x1x6 tubes. You get 4 blocks of wood, and 2 leaves. You sometimes get more saplings, but its rare. --Zkyo 13:12, 31 March 2011 (UTC)


 * I tested a height of 7, which gives you more leaves and irregular tree height, but still no branches, as far as I can see. Maybe this should be suggested as "optimal height"? TobiX 13:48, 5 April 2011 (UTC)

Fire
Do torches now light tree leaves on fire? I've had mysterious fires at my underground tree farm?? Lloydh40
 * Possible explanations include fire 2 blocks away (fire can jump one block to wood), lava one block away (lava can sometimes light wood diagonally adjacent to it [south west rule], even if the lava is completely sealed off), or griefers. Novatastic 20:25, 2 April 2011 (UTC)

Prettier diagrams
I have created a template for prettier diagrams, but it is currently limited (see Minecraft Wiki talk:Admin noticeboard)

If it gets fixed: Here is the diagram used on the Page; If it looks complete, paste the code into the page itself:

the lowest row should look similar to the topmost and there shouldn’t be error messages, then it’s fixed – Flying sheep 16:22, 12 April 2011 (UTC)

No sacrifice necessary
If you shift your pattern one block to the right so that there is a torch exactly in the center you end up with one more torch on the walkway and one less on the field, giving you 62 saplings and 80,5% efficiency. --Obi-Wahn 12:08, 20 May 2011 (UTC)

water and new saplings
can some one edit the article to include the affects of water,and that birch are the ideal tree to use because they never split off into branches and grow faster then pine,spruce and normal trees.i would do it my self but i fear i will ruin the article
 * Water doesn't have any effect on tree growth. And I don't think birch is any good for this kind of tree farm, because it always needs two blocks horizontal space so it won't grow next to each other like oaks can. Besides I'm not convinced that birches really do grow faster. --Obi-Wahn 16:10, 22 May 2011 (UTC)

Planting Near Waterfalls
My underground treefarm never worked. I was piping water in from the ceiling in the middle, mostly for aesthetic reasons, and planted the trees so that the branches may have conceivably wanted to pass through the water. They never left 1-block (sapling) height, despite plenty of light. I haven't worked out why this is yet, and the article doesn't explain it. Would make a good addition from someone who understands how this works! --Supersuperfarmer 20:46, 19 May 2011 (UTC)
 * Yeah I was mistaken. I just didn't have enough light for the volume I'd excavated. --Supersuperfarmer 15:10, 20 May 2011 (UTC)

underground treefarm, 8 height, does have branches, so is that optimal?
I made an underground treefarm with normal trees, and the height of the dungeon is exactly 8 blocks. Like the article states, [quote]Trees now grow branches if the height is capped at 8.[/quote], so there they have branches. But after that, the article states that using a height of 8 still is optimal. But I found it annoying to find and cut the branches, takes quite a lot of time (relatively). So is that still the most optimal? --Lassie 14:13, 19 June 2011 (UTC)

Pine/Birch farm designs
Does anybody know of an ideal design to use for pine or birch? It obviously differs from oak but I can't quite get a lid on a very efficient way to build one myself, and having a graph for the birch/pine section of the page seems like it could help out. -Indy 04:13, 3 August 2011 (UTC)

There are many more ways to plant a tree.
In the 1.8 Adventure Update, biomes were made much larger. The effect that this had is that, either tree farms are unneeded, because of the player being situated in a forest area with dense tree growth, or tree farms were difficult to maintain because of a lack of saplings, because of the player being situated in an area with very sparse tree growth.

As a result, it is sometimes time-efficient to plant trees in such a way that they generate maximum saplings. This is achieved by leaving larger spaces between trees.

Saplings popping up
Noticed since the 1.0 update that the 80% efficiency tree farm does not work anymore, because saplings are removing themselves from the ground. Dunno what exactly is causing it, anyone else noticed? Possibly could be an SMP only problem, havn't tested SP 27.0.68.178 03:45, 22 December 2011 (UTC)