User:Rogerio980Pizzaa

There are several mobs exclusively found in Minecraft Dungeons that are not present in the base game, Minecraft.

List of Mainland mobs
Mobs are listed and classified by their nature in regard to the player as below. For more details on a particular mob, click and view their individual page.

Animal mobs
Animal mobs are mobs that are based on real life animals.

Unseen mobs
Mobs that are mentioned in items, levels, or descriptions.

Decorative mobs
under construction

Unimplemented mobs
Unimplemented mobs are mobs that are available in the game files, but do not appear anywhere in the game or were scrapped.

Hero Pass exclusive
Players can upgrade to Hero Pass to collect the Baby Chicken, the only mob exclusive to a bundle.

Planned mobs
The mobs only have their name in the game data file. Unlike unused mobs that have in-game textures, sounds, or appear in the official trailer. All of these mobs are based on mobs from various editions of Minecraft.

Drops
Most mobs always drops experience and souls upon death. They also have a few chance drops being:


 * Emeralds.
 * Food, Potions, Arrows, TNT, or Tridents.

Mobs also have a small chance to drop random rarity equipment based on the player's current level.

Minibosses always drop more emeralds upon death, as well as having a chance to drop high rarity equipment.

Boss mobs always drop emeralds and random rarity equipment upon death.

Ancient mobs always drop random rarity gilded items upon death, and other Ancient Hunt mobs may drop Gold.

Trivia

 * Some mobs from original games have new features in Dungeons. For example, many mobs have sound file for behavior animations named "Novelty".
 * All mobs have special animation when idle, some of these animation file also named "Novelty".
 * When mobs die, their body turns gray then fades into dust and then the soul flies out of the body.
 * Most mobs have two armored variants. These armored various seem to have their armor made of materials seen in the base game.
 * In fact, armored mobs are classified as "MobVarious2" or "MobVarious3" of a mob instead of "Armored mob" in the game ID.
 * If the player's enchantment is used by mobs, some of the enchantment's effects would turn them purple in color..
 * If any mobs were 32 blocks away from the player, their animation stops to prevent the game from crashing.