Talk:Evoker

Evoker's hat
In this site, there is a hat in the evoker's texture, but Does a hat exist in Minecraft's evoker texture?-- Beans1512 Talk/Contribs 13:18, 1 May 2017 (UTC)
 * Yes...but it's unused Oakar567 (talk) 16:02, 1 May 2017 (UTC)
 * Is that so…I hope that it will be added in the next snapshot.-- Beans1512 Talk/Contribs 06:34, 2 May 2017 (UTC)

Sheep conversion spell - extra notes
Maybe some of this is worth adding to the article? If not, it's still probably interesting information.

Disclaimer: I have limited experience with the first Age of Empires, and a lot of experience with 2 and 3. However, it's been years since I've played any of these games.


 * 1) The priest unit was present in AoE, where it could convert enemy units while making the "wololo" sound. The conversion was not instant and took some time.
 * 2) * A similar unit was present in AoE 2, where it served a similar purpose (converting enemy units, and even buildings, if a certain technology is researched; the AoE 2 priest, or whatever is was called, did not make the "wololo" sound).
 * 3) The color choice is not accidental. All three AoE games set blue as the default color for the player faction (Faction 1) and red for Faction 2, which is likely to be hostile (and definitely will be hostile in a two faction game for obvious reasons). In addition, there was a faction color scheme option in 2 which set the player faction blue (regardless of its base color) and all hostile factions red (regardless of their base colors).
 * 4) The mob being sheep may be part of the reference. At least in 2 and 3 (but probably in 1 as well) sheep are spawned on the map as a food source. They can be controlled by a faction if it leads its units to the sheep; sheep controlled by one faction (F1) can be captured by another faction (F2) if F2 has units next to F1's sheep while F1 does not (it's probably more complicated than that, but priests are not required for the conversion).

--AttemptToCallNil (report bug, view backtrace) 19:54, 28 December 2017 (UTC)