Mods/The Aether/Sun Spirit

The Sun Spirit is the boss of Gold Dungeon. It is rather hard to kill it, because it cannot be hurt by Mods/The Aether/ Hammer of Notch, Mods/The Aether/ Gravitite Sword , Mods/The Aether/ Lightning sword , etc. It can only be hit by the ice balls it throws.

Appearance
The Sun Spirit is a humanoid torso, with fire particles coming from it. It has yellow eyeballs, and has a black bracelet. The beast floats in the center of his chamber, taunting you as you right click him. Though you must right click him many times to fight him, it is not worth it.

It is reccomended not to bring your Mods/The Aether/ Moa or Wolf to fight him, because they will just burn. It IS reccomended to bring at least five Buckets or Mods/ The Aether/ Skyroot bucket of Water to cool down, or else you will burn with your Mods/The Aether/ Moa or Wolf.

Spawning
One Sun Spirit appears in each Gold Dungeon. They are the only mobs that spawn in these dungeons.

Behavior
Sun Spirits will stand stationary in the center of the Gold Dungeon's room, tracking the player's movements when he or she comes within range. The Sun Spirit must be talked to using right click several times before it will attack.

When in attack mode, a Sun Spirit will float about the room randomly, shooting fire and ice balls. When injured, it will summon a smaller, quicker version of itself to attack.

Strategy
Sun Spirits are extremely difficult to fight, as touching the Sun Spirit's body, minions, or fireballs will cause damage, and the fireballs can start brief fires on the ground.

To defeat a Sun Spirit, the player must knock the ice balls it seldom shoots into it. This can be done with melee attacks (including punching), or with ranged attacks, such as arrows or darts. A Sun Spirit cannot be damaged any other way.

The minions it summons each time it is injured can be defeated using melee or ranged weapons, like other mobs.

Upon defeat, the Sun Spirit will drop both a Gold Key and a Sun Altar.