Animation

An animation is a change in appearence of something with respect to time, used in order to convey Ĕālllllllllllllllooooooooooooooooooollllllllllllllllllخهن0ثاف09هت ةش08انننننننننننننننننننننننننننننننننننتاااااااااااصهش0ه0اشهاشه<(ها0جد03ف8هاص<(ًه8اثدج08اج08اُ(َ[أد08أد=089اًُ>لأ)0جد09ا=غفر*#َةغ8ف{َ’إ*دفرةد8غ0درفةغ8د0ةغ8رفدة8غضرفinformation or for aesthetic purposes.

Blocks
Only few blocks can exhibit true animations. While many blocks have states that can be changed via interactions or otherwise, these are usually instantaneous flips with no continuous transformation between them. Examples of blocks capable of animation include:


 * Chests, trapped chests and ender chests, whose lids are on a hinge and which open and close
 * Shulker boxes, when opened or closed
 * Pistons and sticky pistons, alongside any attached blocks, when expanding or contracting
 * Conduits, when active
 * Enchanting table books

Animated textures
The textures of blocks themselves can be animated.

The following blocks make use of animated textures:



Using resource packs, any block which uses block models can be animated.

Fluids
Both fluids in the game (water and lava) are animated in all forms and directions.

Entities
Almost all entities have animations of some sort, ranging from an idle animation which always plays to attacking animations and even dancing. Mobs also have walking or other fitting animations when moving.

Particles
Particles commonly have animated textures, from flipping through different texture files, such as the Soul Speed particle.

Notes and References
アニメーション Animação