Minecraft Dungeons:Enchanted

The term enchanted refers to mobs that have a glowing, slightly larger appearance than that of a regular $$. Enchanted mobs have higher damage resistance, more health and one or more additional properties that make them more of a threat to heroes compared to standard mobs.

Appearance
When enchanted, The texture of mobs will be darkened. The glowing spinning effect layer of enchanted mobs, weapons or armor works the same as the Charged Creeper in vanilla Minecraft. If mobs don't have "Shadow texture" in their file, their eyes won't glow.

The glow effect texture of enchanted mobs consists of these three layers:
 * T_SmoothClouds_512 — This texture is the first layer on the enchanted, with medium rotation speed.
 * T_Clouds_64 — This texture is the second layer and most visible of all effects, with fastest rotation speed.
 * Good64x64TilingNoiseHighFreq — This engine rendering texture make the original texture of enchanted mobs look darker and not affected by the above two glowing cloud textures.

Enchanted mobs
Enchanted mobs obtain their enchantments from an enchanter, the, or spawn with enchantments. Passive mobs such as sheep and neutral mobs can also appear with enchantments.

When mobs are enchanted, their health is increased by 9 times. Enchanted powerful mobs increase their health by 25%.

Enchanted mobs have an enchanted glowing appearance. The more enchantments they have, the brighter their appearance. For example, a mob with 3 enchantments appears brighter than a mob with 1 enchantment. The mob also becomes slightly larger when enchanted.

Enchanted mobs are the hero's hunting target for the mystery merchant to unlock more slots in his stall and to change the way his stall looks. Enchanted mobs can overwhelm the hero much faster than powerful mob, ancient mob, or mobs, especially on Apocalypse Plus threat levels, where they spawn in large numbers, are much faster, and have less stagger durations. On such high difficulties, these mobs are not to be approached recklessly. The presents the name, enchantments, and enchantment rarity (Common or Powerful) possessed by nearby enchanted mobs. Heroes can use this as an indication that enchanted mobs are close and plan ahead on how to confront them.

List of mob obtainable enchantments
An enchanter can apply Double Damage or Fast Attack onto nearby mobs. Heroes using the enchanter's tome artifact can apply Double Damage, Fast Attack, or Quick onto nearby summoned mobs such as the iron golem, and onto heroes. Enchanted mobs can possess any of the following properties:
 *  &mdash; Mob emits a circle that continuously damages heroes within it.
 *  &mdash; Mob emits a chilling aura that slows the hero’s movement and attack speed every 2 seconds.
 *  &mdash; Mobs deflect projectiles back at the hero, dealing damage over time.
 *  &mdash; Mobs deal 2 times as much damage to the hero. Similar to the Strength potion.
 *  &mdash; Mob emits an electrical burst every 5 seconds, dealing major damage to nearby heroes.
 *  &mdash; Mob attack speed increases.
 *  &mdash; Mob leaves a trail of purple fire as it moves.
 *  &mdash; Mob attack speed increases by 50% when below half its maximum health.
 *  &mdash; Mob emits a pulse that pulls in nearby heroes every 10 seconds.
 *  &mdash; Mob receiving damage heals other nearby mobs.
 *  &mdash; Mob they receiving 50% less damage.
 *  &mdash; Mobs have higher movement speed. Similar to
 *  &mdash; Mob summons an aura that heals it and all allies when attacking, ranged mobs have instead.
 *  &mdash; Mobs regenerate health within seconds.
 *  &mdash; Mobs gain increased movement speed for a short duration after receiving damage.
 *  &mdash; 12.5% of damage received applies onto the attacker.

Ranged mobs only

 *  &mdash; Ranged mobs fires an additional shot when shooting.
 *  &mdash; Mobs that shoot projectiles splits into 5 more projectiles on impact.
 *  &mdash; Projectiles pull in allies of the hero to the impact point of the arrow.
 *  &mdash; Projectiles fired from the mob become larger and deal more damage the longer the projectile travel.
 *  &mdash; Projectiles cause the hero to levitate and take fall damage when hit.
 *  &mdash; Ranged mobs shoots 5 projectiles instead of 1.
 *  &mdash; Projectiles create a poison cloud identical to those that witches throw wherever they land.
 *  &mdash; Mob inflicts increased ranged damage.
 *  &mdash; Projectiles fired heal the mobs' allies but not the hero.
 *  &mdash; Their projectile bounce from hero to hero.
 *  &mdash; Mob steals speed from heroes hit by the projectile.
 *  &mdash; Projectiles apply Void Touched on the hero, causing it to take more damage from further mob attacks.

Daily Trial mobs only

 *  &mdash; Mob damage to the hero increases as hero Health decreases.
 *  &mdash; Mob inflicts three times as much damage when they attack.
 *  &mdash; Mob repeat instantaneously an attack right after attacking.
 *  &mdash; A lighting strikes nearby heroes after every attack.
 *  &mdash; Mob inflicts for 5 seconds, reducing the hero’s attack damage.

Seasonal Trials mobs only

 *  &mdash; Mob is invisible and cannot be targeted unless they are attacking or casting. Chills and Thrills event trials.

Ancient mobs and minions only

 *  — Mobs deal extra damage when at full health.
 *  — Mob attacks burns the hero for 3 seconds.
 *  — Projectiles fired explode after a short duration.
 *  — Mob appears larger.
 *  — Mobs gain a percent of the hero’s health every time they attack.
 *  — Nearby mobs, not including the enchantment bearer, are resurrected upon death.
 *  — Mob attack speed increase upon attacking the hero.
 *  — Mob melee damage increases.
 *  — Mob projects a damaging wave after every attack in the direction of the attack.
 *  — Mob emits a damaging radius upon attack when hero is nearby.

Mystery Banner Raid Captains only

 *   — Mob binds target and the target is unable to move.
 *   — Mob inflicts extra damage on unsuspecting heroes.
 *   — Mob temporarily stuns the hero when attacks and manages to kill him.
 *   — (Melee) Mob melee attacks apply Void Touched on the hero for 5 seconds. Which can deal up to 6x damage.

Weaknesses

 * Spellbound crossbows and any ranged or melee weapon with deal extra damage to enchanted mobs.
 * The pink scoundrel, love spell bow, and any other ranged or melee weapon with causes enchanted mobs to attack and hinder one another with their enchantments.

Data value

 * Enchanted mob's glowing effect can be refer in  file.
 * "Good64x64TilingNoiseHighFreq" can be locate in Engine\EngineMaterials file.
 * "T_Clouds_64" and "T_SmoothClouds_512" can be locate in Game\Effects\Materials\Noise file.

Trivia

 * The love medallion does not affect enchanted mobs.
 * Heroes can use ranged weapons with on enchanted mobs with the  enchantment, which makes the mob burn on its own trail.
 * Occasionally, animals can spawn enchanted, while the can rarely spawn enchanted on  and.
 * Mob Resurrection Aura is a 100% variant of the pre- "chance for mobs to revive" property.