Minecraft Dungeons:1.14.1.0

1.14.1.0 is a major update to Minecraft Dungeons released on April 20, 2022, which adds the "Luminous Night" seasonal adventure and fixes bugs.

General

 * Added ten new achievements.
 * Added ten new achievements.

Changes

 * The Tower
 * Adventure points are now rewarded when clearing each floor of the tower, even if the tower run fails.
 * Clearing the tower grants the most points.
 * A popup notification will appear to indicate that the floor is clear once all mobs have been defeated.
 * The waypoint to the exit of a floor will now only appear once a floor has been cleared.


 * Jungle Abomination
 * The Jungle Abomination arena in Overgrown Temple is now smaller
 * Chase speed has been increased to 1.4
 * Altered poison 360 attack to fire two volleys 0.5s apart with a 22.5-degree difference in angle
 * Damage multiplier for poison darts has been increased to 1.35
 * Poison 360-degree attack cooldown has been reduced from 20 seconds to 10 seconds
 * Added combined attack, which summons vines and fires 360-degree darts at the same time
 * Created new projectile and poison effect for the Jungle Abomination's attack
 * Added Poison (5s) to the Jungle Abomination’s melee attack
 * Added poison resistance to the Jungle Abomination


 * Wretched Wraith
 * Wretched Wraith now becomes invulnerable to damage when using the spread projectile attack.
 * Wretched Wraith Health Increased from 9,000 to 11,000
 * Wretched Wraith incoming ranged damage reduced from 0.7 to 0.6
 * Wretched Wraith is now affected by the Smiting enchantment.


 * Tempest Golem
 * Tempest Golem is now always invulnerable to damage unless stunned.
 * Reduced the time that it takes for the electric tornado attack to activate from 5 seconds to 3 seconds.

Fixes

 * Stability
 * Fixed several crashes that could occur during gameplay


 * The Tower
 * Fire-resistant mobs can no longer fall into lava on certain Tower floors
 * The Uniquesmith now upgrades the power level of a selected item to match the player's strongest piece of gear
 * Fixed multiple exploits surrounding bosses and obtaining overpowered gear in the Tower
 * Fixed missing sounds when bosses spawn in the Tower
 * Added missing sounds to the Tower Keeper on the Tower Failed screen
 * Fixed some Tower doors that could be opened twice, blocking progression through the Tower


 * Weekly Challenges
 * Mobs killed by Thorns armor enchantment now count towards the 'Defeat X Mobs' weekly challenge
 * Mobs killed by the Shock Web ranged enchantment trap effect now count towards the "Defeat X Ancient Mobs" weekly challenge
 * Mobs killed by Electrified armor enchantment now count towards the "Defeat X Ancient Mobs" weekly challenge


 * Enchantments
 * Fixed Luck of the Sea enchantment incorrectly labelling Common items as Unique
 * Updated Unchanting's description to "Deal more damage to enchanted enemies", so it encompasses both melee and ranged
 * Shadow Shifter is now properly affected by cooldown-reducing enchantments and effects
 * Beast Surge upgrade tiers now show "pet boost", as the enchantment affects pet attack and movement speed


 * Missions
 * If an Ancient Hunt begins with Spider Cave, the player no longer loads into the mission already surrounded by enemies
 * Fixed an area in Fiery Forge that players could get stuck in after dying
 * Fixed falling tiles on End Wilds to now fall properly when an arena is triggered
 * Fixed doors in Overgrown Temple that led to nowhere
 * Fixed an area in The Stronghold that players could fall out of
 * Fixed the Fiery Forge ambush gate's forcefield remaining visible after the gate is opened
 * Removed a pesky invisible barrier in Highblock Halls
 * Fixed players not being able to pass through a gate in Pumpkin Pastures in online multiplayer
 * Fixed an area on Windswept Peaks that allowed players to walk through walls
 * Fixed a gate on Broken Citadel not appearing for clients during online multiplayer sessions
 * Fixed redstone cores on Fiery Forge lacking button prompts when interacting with a controller
 * Fixed an invisible barrier that blocked TNT in the spider den area of Creeper Woods
 * Players can no longer get stuck in a puzzle cube on Gale Sanctum
 * Quadrupled Minecart damage to players in response to community feedback


 * Gear
 * Daggers, Scythes, and their respective Unique variants have been added as potential gear drops in Lone Fortress on Adventure difficulty
 * Melons now heal 75% over 15 seconds
 * Bosses can no longer be instantly defeated with Scatter Mines


 * Mobs
 * Spiders, Witches, and Frozen Zombies can no longer shoot projectiles after being defeated
 * Skeleton Vanguards now have more enchantment options
 * Raid Captains are now immune to wind
 * Solemn Giant now wears a helmet


 * User Interface
 * If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay
 * "Damage Dealt" and "Damage Done" values in post-mission screen can no longer appear as negative values
 * The threat level slider on the mission select screen now defaults to the recommended level
 * TNT and auras from the player armor are no longer visible while in merchant menus
 * Emote previews now appear properly after Battlestaff and Rapier were equipped
 * Characters no longer stand still after Battlestaff and Rapier were equipped
 * Fixed the progress bar stretching when teleporting to another player
 * The Ancient Hunt screen now longer shows merchants in the background, after visiting them
 * Fixed missing lines on the mission select screen that connect secret missions to their unlock missions
 * Guests in local co-op sessions can now properly see skins selections when joining an in-game session
 * The "Settings changes detected" message now appears properly in Controller area of Settings
 * Players are no longer pulled out of the pause screen if their controller disconnects
 * Fixed directional input becoming unresponsive after disconnecting and reconnecting controllers on merchant screens when playing on Xbox
 * "View Controls" and "Customize Controls" menu options now navigate to the proper screens depending on what input method is currently being used
 * Fixed navigation of the cosmetics menu with a controller causing the character to stutter
 * Fixed objective text not disappearing fully after progressing to a new Tower floor
 * Eye of Ender doors now have button prompts when interacting with a controller