Minecraft Dungeons talk:Mob/Archive 4

Mobs in the Flames of the Nether

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * Only the pigzombie (Zombified Piglin) was confirmed to be in the DLC, all others are just speculation. James Haydon (talk) 16:32, 31 March 2021 (UTC)

Why don't we add PigZombie, Zoglins, and Wither into the list? Witherbeam (talk) 21:28, 8 February 2021 (UTC)
 * Because they have not been shown in any teaser material for the DLC so far and adding them would be pure speculation. Also those mobs dont appear in the poster which means they probably most likely arent part of the DLC. James Haydon (talk) 21:36, 8 February 2021 (UTC)
 * One question, where's the confirmation of the Strider and Corrupted Ghast? I haven't seen them in any official image or communication yet. PedroDungeons1776 (talk) 13:21, 10 February 2021 (UTC)
 * PedroDungeons1776 You are back! 105.186.88.135 13:27, 10 February 2021 (UTC)
 * That's Just Speculation 105.186.88.135 14:34, 10 February 2021 (UTC)
 * Of course it is lol. James Haydon (talk) 14:36, 10 February 2021 (UTC)
 * What's a corrupted ghast? And we have the pigzombie except its called zombified piglin--JudahPlayzGamingYT (talk) 01:10, 14 February 2021 (UTC)
 * The Corrupted Ghast is most likely a speculation mob, like the Obsidian Monstrosity. James Haydon (talk) 01:17, 14 February 2021 (UTC)
 * Ah makes sense – Unsigned comment added by JudahPlayzGamingYT (talk • contribs) at 01:25, 14 February 2021 (UTC). Sign comments with

Wither

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * Discussion consists entirely of speculation that turned out to be false. James Haydon (talk) 16:32, 31 March 2021 (UTC)

Will the wither be a boss in the nether? Sebstian 7227 (talk • contribs) at 09:39, 10 February 2021 (UTC).
 * That is speculation. TheGreatSpring (talk) 02:40, 10 February 2021 (UTC)
 * Most likely not as it doesn't appear in any promotional material of the dlc nor in any of the existing footage. James Haydon (talk) 03:59, 10 February 2021 (UTC)
 * NineTreyBlud You are back! 105.186.88.135 13:28, 10 February 2021 (UTC)
 * in fact from what we know it could be the obsidian monstrosity BUT thats unofficial --JudahPlayzGamingYT (talk) 01:14, 14 February 2021 (UTC)
 * No its most likely not going to be the obsidian monstrosity, that's just a statue in the obsidian pinnacle, not an upcoming boss. James Haydon (talk) 01:17, 14 February 2021 (UTC)
 * I saw in the files it said something like: ObsidianMonstrosity|Nether: and i forgot the rest – Unsigned comment added by JudahPlayzGamingYT (talk • contribs) at 01:24, 14 February 2021‎ (UTC). Sign comments with
 * Take a look in the files where you found that thing and see what it says. If you don't know, look for all the files that have the word "Nether" in it. James Haydon (talk) 01:26, 14 February 2021 (UTC)

Melee and Range Piglins

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * Pages about ranged variant have been kept split, though it has been debated amongst some users. James Haydon (talk) 16:32, 31 March 2021 (UTC)

I don't understand why there is a redirect of the melee Zombified Armored Piglin to Ranged Zombified Armored Piglin. These mobs, despite having the same name, I don’t think they should be on the same page, that's the same thing of having the gold armored vindicator; the diamond armored vindicator; the gold armored pillager and the diamond armored pillager all in the same page. 3 or 4 mobs with different skins, behavior, health points and attack stile is too much for the same page, don't think? By some reason there are different pages for the base mobs and his armored variant, they have the same name as the base mob and don't have any reference to the name "armored" in the files, but there shouldn't be more than 2 mobs (except the "summons") on the same page. So please remove the redirect and think on them as different mobs.PedroDungeons1776 (talk) 20:19, 12 February 2021 (UTC)
 * Well they still are mostly the same beside having a different weapon type and skin. James Haydon (talk) 20:24, 12 February 2021 (UTC)
 * And about the behavior part, yeah I can see why you would want to separate them but they still are mostly the same mob. Ill ask to see if ranged and melee piglins are separate mobs in game files. James Haydon (talk) 20:30, 12 February 2021 (UTC)
 * Ok, thank you. But in the case of they stay on the same page by their name, in reality they should be all on the Piglin page, because their name is just "Piglin". PedroDungeons1776 (talk) 20:33, 12 February 2021 (UTC)
 * Okay i just wanted to make it consistent with vindicators and pillagers, only separating the base mob and the armored version. James Haydon (talk) 20:35, 12 February 2021 (UTC)
 * Well... Ok, but we will need to separate the information of every mob. PedroDungeons1776 (talk) 20:38, 12 February 2021 (UTC)
 * Okay that can work if done correctly, ill just have to see. James Haydon (talk) 20:42, 12 February 2021 (UTC)
 * One more thing, by what I saw in the video the Piglin Brute is probably the first variant of the melee Armored Piglin. He should be stay at his own page or he should be moved to the Armored Piglin's page? PedroDungeons1776 (talk) 20:58, 12 February 2021 (UTC)
 * Should still have its own page as they dont wear any armor and may have different sounds from the regular armored piglin. James Haydon (talk) 21:26, 12 February 2021 (UTC)
 * Okay. PedroDungeons1776 (talk) 23:00, 12 February 2021 (UTC)

Moving the Piglin Merchant

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * It has been moved to the merchants section. James Haydon (talk) 16:32, 31 March 2021 (UTC)

Can we please move the piglin merchant to the DLC mobs section? It really doesn't make sense that The Piglin Merchant is in the normal mobs section. Witherbeam (talk) 16:02, 16 February 2021 (UTC)
 * Merchant is a part of the FREE update. Not DLC exclusive. 🍍 Raybeano99  (Talk) 16:38, 16 February 2021 (UTC)
 * Yes exactly, just like why the luxury merchant isn't in the creeping winter section, it didn't come with the DLC, it came with the whole update. James Haydon (talk) 16:43, 16 February 2021 (UTC)

Format Changes

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * Was fixed by . James Haydon (talk) 16:32, 31 March 2021 (UTC)

Hi! Can someone fix the trivia section, the References section, and the drops section? For some reason it is center aligned and it looks weird. I tried to do it myself but it turned out weird, so I just deleted all my changes. Harpcrossbow (talk) 03:09, 26 February 2021 (UTC)
 * Okay, ill give it a try. James Haydon (talk) 03:14, 26 February 2021 (UTC)
 * Welp, looks like I'm having issues with it as well, I will probably need to contact someone more experienced than me to fix it. James Haydon (talk) 15:03, 26 February 2021 (UTC)
 * And its fixed now, though they had to removed the center alignment from the unused mobs section. James Haydon (talk) 18:32, 26 February 2021 (UTC)

Ancient Mobs

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * Ancient Mobs now have their own section on both MCD:Enchanted mobs and MCD:Ancient Hunts. James Haydon (talk) 16:32, 31 March 2021 (UTC)

In the Ancient Hunts, there are certain mobs that can be found that have different enchantments, health bars and proper names (The Unending, Ancient Terror, Unstoppable Tusk, Grim Guardian, Vigilant Scoundrel, Umbreakable One, etc). Maybe we should create a page for them in the special mobs section, like enchanted mobs. MBK Legend (talk) 00:14, 26 February 2021 (UTC)
 * There already is a section being made for them in Enchanted Mobs. We are not adding them here as Ancient Mobs are basically a more potent version of Enchanted Mobs. James Haydon (talk) 03:41, 26 February 2021 (UTC)

Redstone Sentry and Woodland Sentry renders

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * They're non-alive mobs, sop they should stay in their own special section. James Haydon (talk) 16:32, 31 March 2021 (UTC)

Can anyone create a pixelated 2d image for the redstone and woodland sentries? They also need to be moved to mainland. The redstone sentry is neutral and woodland sentry is passive.CometDungeons (talk) 17:49, 3 March 2021 (UTC)
 * They're fine where they are, since they aren't living mobs. Also the renders and faces are created now. James Haydon (talk) 18:10, 21 March 2021 (UTC)

Redstone golem

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * Has been added to trivia. Also someone uploaded a gif if it doing this, so it's officially proven. James Haydon (talk) 16:32, 31 March 2021 (UTC)

I have seen a redstone golem (I was afk inside it) bang its chest, stretch its arms lean forward and growl. Proof its not just in the trailer.--JudahPlayzGamingYT (talk) 15:56, 4 March 2021 (UTC)
 * Okay ill add that to the trivia section. James Haydon (talk) 16:22, 4 March 2021 (UTC)

Wolf

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * Another image has been found of the naturally generating wolves, proving the do in fact spawn naturally in Ancient Hunts. James Haydon (talk) 16:32, 31 March 2021 (UTC)

I was playing minecraft dungeons ancient hunt and found wolves in a cave, here is a screenshot I took to prove it: here is better angle:
 * Those links don't seem to work at all. Maybe try uploading the images to google drive and creating a publics link to them. I'm sure that'll work. James Haydon (talk) 03:21, 9 March 2021 (UTC)

All DLC mobs

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * Don't think it's needed at all, and no one else responded to their proposal anyway. James Haydon (talk) 16:32, 31 March 2021 (UTC)

Should we make it show the DLC pages show all the mobs featured, instead of just the new ones? – Unsigned comment added by OkSteak (talk • contribs) at 17:22, 8 March 2021 (UTC). Sign comments with
 * , I think it's perfectly fine as is. James Haydon (talk) 17:27, 8 March 2021 (UTC)

All DLC Mobs

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * All questions and proposals by askers have been answered. The first proposal has been opposed in the above discussion. James Haydon (talk) 16:32, 31 March 2021 (UTC)

I think that the DLC mob sections should display all the mobs seen in it, instead of just the new mobs. OkSteak (talk) 22:31, 8 March 2021 (UTC)
 * Having the same mobs repeated in different sections would make things more cluttered and would look more confusing. The DLC mob sections are for mobs exclusive to that DLC, not regular mobs that also make an appearance in the DLC's. James Haydon (talk) 03:15, 9 March 2021 (UTC)
 * Please confirm that the "Horse" in creeping winter section is actually a mob in the game files173.67.181.186 04:00, 27 March 2021 (UTC)
 * It's confirmed because I found them in a stable in the Lone Fortress. They were also found in the files a few months back, so they have been confirmed for some time now. James Haydon (talk) 04:02, 27 March 2021 (UTC)
 * Do you know the access point to this room?173.67.181.186 04:05, 27 March 2021 (UTC)
 * It's at the very beginning of the level, on the right side of the blue carpeted stairs when you have to fine the blue key. Go to the right of the stairs, and there is a small chance the a secret entrance will generate that will allow access to an outside room. James Haydon (talk) 04:09, 27 March 2021 (UTC)
 * Thank you, I have seen the room173.67.181.186 04:23, 27 March 2021 (UTC)
 * I found the room today, and got into the stable with the horse. however, when I tried to ghost cloak through them, I was unable to, which makes me think they are just an object. to back that up, I was able to walk on top of the horses as if they were a block or object173.67.181.186 00:55, 28 March 2021 (UTC)
 * If anyone can confirm that the horses in the lone fortress aren't mobs, have them moved to the planned mobs section173.67.181.186 01:05, 28 March 2021 (UTC)
 * So that means they should be put in the mob like entities section, since they are only objects for ambience. But they do have sounds in the game files when we went datamining, but I never heard them in-game however.
 * Also, there are multiple statues of horses in the game. maybe they should be moved into mob-like statues?173.67.181.186 18:44, 28 March 2021 (UTC)
 * No, I think they belong in the mob-like features section as they aren't exclusively statues. James Haydon (talk) 20:56, 28 March 2021 (UTC)

Also, the page should be changed to state that they are NOT mobs, but do have a model and sounds in the game files. on a different note, are there any datamined sounds for the wildfire/blaze king?173.67.181.186 21:33, 29 March 2021 (UTC)
 * So far we didn't find any sounds for the wildfire, only a render and some animations. I assume they scrapped it before they could make sounds for it, but I will need to datamine myself to find out forreal. But I do know that there hasn't been any found by others. James Haydon (talk) 21:38, 29 March 2021 (UTC)
 * On the blaze king page, it says "footage of being hacked into the players camp", and has a picture. is there any conformation that that is real or fake?173.67.181.186 02:59, 30 March 2021 (UTC)
 * It looked very real, as in the video, they clearly can be seen using a command. The video was not on YouTube unfortunately, but rather on some other video sharing website. From what I saw in that video, it is real. I might have it downloaded on my pc somewhere. James Haydon (talk) 14:18, 30 March 2021 (UTC)
 * If you find it, put the link in the talk page so i can see this myself please.173.67.181.186 20:34, 30 March 2021 (UTC)
 * Okay well here's the link James Haydon (talk) 21:15, 30 March 2021 (UTC)
 * I looked at it and yes, it looked perfectly real to me. I thought maybe you couldn't find sound files because it might use blaze sound files?173.67.181.186 21:42, 30 March 2021 (UTC)
 * Well someone looked in the files they said they couldn't find any sounds for it. I don't think it would have used the blaze sounds, but rather its own iteration of them. James Haydon (talk) 21:49, 30 March 2021 (UTC)

Minecart Render

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * Minecart render shave been made, with the exception of the diamond minecart, which has no textures in the files. James Haydon (talk) 16:32, 31 March 2021 (UTC)

Can someone make a render for minecarts? – Unsigned comment added by CometDungeons (talk • contribs) at 13:54, 10 March 2021 (UTC). Sign comments with
 * Well, Oakar567 made a render for the minecart with Redstone yesterday, hopefully he make some more, but I don't know if there are any appearance differences between it and the base game minecart. James Haydon (talk) 14:09, 10 March 2021 (UTC)

Redstone Sentry and Woodland Sentry double-mention

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * Taken care of by me. James Haydon (talk) 16:32, 31 March 2021 (UTC)

The Redstone Sentry and Woodland Sentry are both mentioned in the non-attackable mobs and the non-alive mobs sections. They should be removed from the non-attackable mobs and should only be in the non-alive mobs. OkSteak (talk) 16:27, 11 March 2021 (UTC)OkSteak
 * Okay will take care of that. James Haydon (talk) 16:29, 11 March 2021 (UTC)

Minecart Face Texture

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * A face for the minecart exists now. James Haydon (talk) 16:32, 31 March 2021 (UTC)

Can someone please make a face texture for the minecart? The minecart is in non-alive mobs OkSteak (talk) 19:51, 11 March 2021 (UTC)OkSteak
 * Ill ask around and see, but I don't think it needs a face, just a side texture of the minecart. James Haydon (talk) 18:24, 19 March 2021 (UTC)

Mob Statues

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * Still an somewhat ongoing issue, but the horse and the wildfire are both mobs as well and the Obsidian Monstrosity is in the mob-like features section so they should remain in their current sections. James Haydon (talk) 16:32, 31 March 2021 (UTC)

There is a statue of the Wildfire in the Nether Fortress level in the Flames of the Nether DLC. Considering the Wildfire Statue falls into the same categorization of the Obsidian Monstrosity, should there be an article in the Mob-Like Structures section for the "Wildfire Statue", "Netherite Wildfire Statue" or "Hovering Inferno Statue"? If true, articles should be made for all present mob-like structures in-game. If false, I'd assume the Mob-Like Structures section is only for structures that represent mobs that are not present in the game, such as the Obsidian Monstrosity. 69.201.74.64 13:45, 15 March 2021 (UTC)
 * Well there also is an actual mob in the game files with the same name and appearance, so I suggest keeping it in the scrapped mobs section. James Haydon (talk) 13:47, 15 March 2021 (UTC)
 * Is the ender dragon just a statue in highblock halls? If so, it should be moved to the statues section.CometDungeons (talk) 13:37, 21 March 2021 (UTC)
 * Yes ender dragon is just a statue, move the ender dragon in the statues section. 105.186.193.209 13:50, 21 March 2021 (UTC)
 * Okay I also found some kind of necromancer-like statue in the lone fortress. Like it had the appearance of some kind of skeleton ice ruler or something. James Haydon (talk) 18:06, 21 March 2021 (UTC)
 * if you can find the location of that, note the location and post it here. on the ender dragon note, it still hasn't been moved, and as there is no conformation it will be the boss of the end dlc, i think it should be173.67.181.186 21:49, 30 March 2021 (UTC)

Ocean DLC confirmation

 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * As my reply says, they are not confirmed. James Haydon (talk) 16:32, 31 March 2021 (UTC)

Where is the confirmation of Elder Guardians and The Monster of the ocean Depths? Witherbeam (talk) 23:30, 17 March 2021 (UTC)
 * No confirmation yet, just speculation. James Haydon (talk) 15:00, 18 March 2021 (UTC)

Vandalism
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 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * It got 1 month of semi-protection. James Haydon (talk) 16:32, 31 March 2021 (UTC)

There seems to be a lot of vandalism on this page, mainly speculation about the next 2 DLC's. Can someone protect this page or something?--Flames of the nether (talk) 00:34, 18 March 2021 (UTC)
 * Well if it increases and more people start to do it, then it will be considered. We have had to protect it in the past for the same reason. James Haydon (talk) 14:59, 18 March 2021 (UTC)
 * And it got protected, for 1 month. James Haydon (talk) 14:22, 19 March 2021 (UTC)

No Helmet Piglin
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 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * The Zombified Armored Piglin face now has the helmet and no helmet variants as requested. James Haydon (talk) 16:34, 31 March 2021 (UTC)

On the face texture of Zombified Armored Piglin shows it wearing a cracked gold helmet, even though in the actual Zombified Armored Piglin page, the render does NOT show the piglin wearing a helmet. I don’t know what to think of this, as I don’t have Flames of the Nether DLC yet, but it is strange. Does the Zombified Armored Piglin have a gold helmet at all? OkSteak (talk) 16:32, 19 March 2021 (UTC)OkSteak
 * Yes they do wear helmets just like regular armored piglins. James Haydon (talk) 18:28, 19 March 2021 (UTC)
 * Ok the GIF wasn't working, it is now. OkSteak (talk) 22:11, 19 March 2021 (UTC)OkSteak
 * Well you can thank me and Oakar for that. James Haydon (talk) 00:04, 20 March 2021 (UTC)

Non alive mobs
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 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * They count as non-alive mobs and have all been moved to that section. James Haydon (talk) 16:32, 31 March 2021 (UTC)

Are the entangle vine, abomination vine and the ice chunk non alive mobs? MBK Legend (talk) 00:10, 23 March 2021 (UTC)
 * Technically they are, as they are not living creatures, but still interact with the player. Same applies to the evoker fangs and geomancer walls/bombs. James Haydon (talk) 03:20, 23 March 2021 (UTC)
 * So, they should probably be in the same category as the target dummy and Minecart, right? MBK Legend (talk) 01:21, 23 March 2021 (UTC)
 * Yes they should. James Haydon (talk) 13:01, 23 March 2021 (UTC)

Mage
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 * The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.
 * The Mage has been moved to scrapped mobs as it was removed from the files long ago. James Haydon (talk) 16:32, 31 March 2021 (UTC)

Shouldn't the Mage be in the "Scrapped Mobs" section since it didn't make it into the game whatsoever? Mousy (talk) 18:47, 24 March 2021 (UTC)
 * Yes it should because it was also removed from the game files back in 1.2.0.0. James Haydon (talk) 02:27, 25 March 2021 (UTC)