Talk:Ancient City

Renders
So, I've taken it upon myself to start doing renders for this - and it's fun! I've never looked into how to do these before, but Chunky works well. A few questions moving forward: Are my current renders high res enough? I'm only doing 100 SPP to speed up the process. Do we want a view from both NW and SE for each structure? I'm consistently labeling the SE views as "_2", for clarity. And most importantly, how should I go about capturing the redstone labs under the city centers...? Cap off the top of the render at whatever y level would be ideal there, dig through the actual walls, or what? And should that be a 3rd image? Aepokk Vulpex (talk) 01:23, 26 April 2022 (UTC)
 * Replied on your talk page. See also MCW:RENDER. Amatulic (talk) 15:34, 26 April 2022 (UTC)
 * An important thing is, that in-game lighting is needed and important for renders. I used chunky and other 3rd-part programs to render bastions when I start doing renders two years ago. However, they were not accepted because they lacked in-game lighting. Just like MCW:RENDER says, it's recommended to use Mineshot mod to make renders, or write a vanilla shader to gain a standardized view.--Chixvv (talk) 16:21, 26 April 2022 (UTC)
 * And it's recommended to replace jigsaw block with what their final_state is, instead of showing them directly.
 * In fact, I have made many renders for ancient city. I havent uploaded them because these structures are changing frequently in snapshots. I have planned to upload them in a few days. So you needn't rerender them. Thanks for your contribution.--Chixvv (talk) 16:41, 26 April 2022 (UTC)
 * Thank you, your input means a ton! I did my best to use flat lighting in Chunky and eliminate any sort of fancy sunlight / shader rays, but the recommended apps, closer to vanilla, are of course better. I had some trouble with MCEdit and Mineshot a few days ago, and saw Mineshot was last updated in 2016, but I'll tinker with them more if that's what is still being used. In any case, I leave it to you! I've poked around in structure pages for a long time, so I know you're the go-to Structure Render person, and I salute all of your work o7 Aepokk Vulpex (talk) 05:49, 27 April 2022 (UTC)
 * Oh, and thanks for the advice regarding jigsaw blocks! It wasn't actually mentioned on the page, but now I know to account for it next time! I look forward to seeing how you handle all these directional walls and corners. Aepokk Vulpex (talk) 05:51, 27 April 2022 (UTC)


 * Okay, I do want to ask why some of the images with basically identical silhouttes have misaligned buffer space around them - like the city centers, or the bottom_right_corner structures. Horizontal Wall 1 and 2 actually look the same, with way offset transparency. Are the different blocks just not visible from that angle, and also shouldn't they be aligned? Aepokk Vulpex (talk) 02:37, 2 May 2022 (UTC)
 * Yes, horizontal Wall 1 and 2 look the same from that angle. And it's better to make these images aligned, but unnecessary. I didn't capture them with the same zoom and didn't remove these transparent edges because it would take too much time. You can align them if you want.--Chixvv (talk) 09:20, 2 May 2022 (UTC)

Reinforced Deepslate Frame
I have been looking though the Ancient City structure files $$, and I have found that the reinforced deepslate frame isn't present in the structure itself. Is it in Java Edition or is the page wrong? --MetalManiacMc at your service fellow human! (talk) 14:24, 29 April 2022 (UTC)
 * Weird. I've playtested Bedrock Edition, and it seemed to generate the last time I checked, though that was before the most recent beta. Is it considered a separate structure, or is this a bug introduced in the most current version?PegasusDust (talk) 20:04, 29 April 2022 (UTC)
 * It does generate, it just isn't part of the city center structure itself.--MetalManiacMc at your service fellow human! (talk) 09:27, 30 April 2022 (UTC)
 * I guess you are using misode's vscode plugin to look the structures. However, this plugin hasn't updated to 1.19 so reinforced deepslate can't be shown.--Chixvv (talk) 10:57, 30 April 2022 (UTC)
 * That sounds accurate. I had the same problem with Chunky until I updated it to the snapshot version of the program. Aepokk Vulpex (talk) 01:59, 2 May 2022 (UTC)
 * I haven't found the blocks in the SNBT either, I checked... --MetalManiacMc at your service fellow human! (talk) 15:33, 3 May 2022 (UTC)
 * I have rechecked and it is there, sorry, I don't understand why I didn't find it first time... --MetalManiacMc at your service fellow human! (talk) 15:35, 3 May 2022 (UTC)

first of all I'm on bedrock and the fact that I've tried both commands on an experimental world dose nothing it don't work

Article
I noticed that this article has not been updated as of the 1.19 update. Many spots in the article state that it is upcoming. Bkfsdafasdf (talk) 15:12, 9 June 2022 (UTC)

Why is it apparently "unnecessary" to mention the warden here?
It's an obvious high risk, associated with this location. In fact it's definitely impossible to visit this place with out being subjected to that danger. You wouldn't talk about the end with out mentioning that the dragon poses a danger there, or the woodland mansion with out mentioning the axmen, or sword pixies. GMRE (talk) 13:55, 11 June 2022 (UTC)
 * Information about the warden has absolutely nothing to do with the section, which is about environmental aesthetics. It also has nothing to do with the article, which is about the structure. The warden isn't restricted to just the ancient city either, it's associated with the whole biome, of which ancient cities are a part. Amatulic (talk) 18:31, 11 June 2022 (UTC)