Armor Stand/ED


 * Entity data
 * : Bit field allowing disable place/replace/remove of armor elements. Given the armorPos value: 0 for Hand, 1 for Feet, 2 for Legs, 3 for Chest and 4 for Head, flag 1<<armorPos will disable remove of armorPos, 1<<(armorPos+8) will disable replace and remove of armorPos, and 1<<(armorPos+16) will disable place of armorPos. For instance the flag 2039583 will disable all possible interactions with the ArmorStand. Flag 1 is a special case: it will disable removing all part and place/replace of Hand
 * : - 1 or 0 (true/false) - if true, ArmorStand's size will be set to 0, have a tiny hitbox and disable interactions with it. May not exist.
 * : 1 or 0 (true/false) - if true, ArmorStand will be invisible, although items on it will display.
 * : 1 or 0 (true/false) - if true, ArmorStand will not display the base beneath it.
 * : 1 or 0 (true/false) - if true, ArmorStand will not fall if in the air.
 * : Rotation values for the ArmorStand's pose.
 * : Body-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Left Arm-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Right Arm-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Left Leg-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Right Leg-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : Head-specific rotations.
 * : x-rotation.
 * : y-rotation.
 * : z-rotation.
 * : 1 or 0 (true/false) - if true, ArmorStand will display full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
 * : 1 or 0 (true/false) - if true, ArmorStand will be much smaller, similar to the size of a baby zombie.
 * : 1 or 0 (true/false) - if true, ArmorStand will be much smaller, similar to the size of a baby zombie.