Module:DungeonsEffectSprite

return { settings = { align = 'middle', classname = 'dungeonseffect-sprite', image = 'DungeonsEffectCSS.png', linkprefix = 'MCD:', sheetsize = 240, size = 40, stylesheet = false, url = require( Module:Sprite ).getUrl( 'DungeonsEffectCSS.png', 'cb=20210301230200&version=1614639722445&format=original', '' ), },	sections = { { name = 'Uncategorised', id = 1 }, { name = '1.8', id = 2 }, },	ids = { ['?'] = { pos = 1, section = 1 }, accelerating = { pos = 4, section = 1 }, blind = { pos = 2, section = 1 }, blinded = { pos = 2, section = 1, deprecated = true }, blindness = { pos = 2, section = 1 }, burning = { pos = 3, section = 1 }, ['chain-sword-break'] = { pos = 31, section = 2 }, chained = { pos = 5, section = 1 }, ['charged-shot'] = { pos = 32, section = 2 }, ['cog-crossbow'] = { pos = 32, section = 2 }, cowardice = { pos = 6, section = 1 }, ['damage-synergy'] = { pos = 33, section = 2 }, ['death-barter'] = { pos = 25, section = 1 }, ['death-barter-charging'] = { pos = 26, section = 1 }, defense = { pos = 7, section = 1 }, dense = { pos = 27, section = 1 }, ['dense-brew'] = { pos = 27, section = 1 }, ['dynamo-melee'] = { pos = 28, section = 1 }, ['dynamo-ranged'] = { pos = 29, section = 1 }, ['freezing-resistance'] = { pos = 9, section = 1 }, frenzied = { pos = 8, section = 1 }, frozen = { pos = 9, section = 1 }, ['ghost-form'] = { pos = 10, section = 1 }, invulnerability = { pos = 11, section = 1 }, mushroomized = { pos = 12, section = 1 }, ['oakwood-brew'] = { pos = 13, section = 1 }, overheated = { pos = 31, section = 2 }, ['pain-cycle'] = { pos = 35, section = 2 }, ['pain-cycle-charging'] = { pos = 36, section = 2 }, ['party-starter'] = { pos = 34, section = 2 }, poisoned = { pos = 14, section = 1 }, ['potion-barrier'] = { pos = 15, section = 1 }, rampaging = { pos = 16, section = 1 }, regeneration = { pos = 17, section = 1 }, ['roll-charge'] = { pos = 30, section = 1 }, ['shadow-form'] = { pos = 18, section = 1 }, slowness = { pos = 19, section = 1 }, ['spirit-speed'] = { pos = 20, section = 1 }, strength = { pos = 21, section = 1 }, stunned = { pos = 22, section = 1 }, swiftness = { pos = 23, section = 1 }, weakened = { pos = 24, section = 1 }, wither = { pos = 37, section = 2 }, }, }