Ravager

Ravagers are large hostile mobs that spawn in raids and attack players, villagers (excluding baby villagers), wandering traders, and iron golems.

Raids
Ravagers spawn starting at wave 3 as part of a raid.

Java Edition
Unridden ravagers spawn at wave 3, a ravager ridden by a pillager spawns at wave 5, and a ravager ridden by a vindicator spawns at wave 7. A ravager ridden by an evoker also spawns at wave 7.

Bedrock Edition
Up to 5 ravagers spawn as part of a raid. Unridden ravagers spawn at waves 3 and 5, a ravager ridden by a pillager spawns at waves 5 and 7, and a ravager ridden by an evoker spawns at wave 7.

Ravagers can be summoned with riders by using spawn event command. For example:.

Drops
Upon being killed, a ravager drops:
 * A, unaffected by Looting
 * experience orbs

Ravagers drop the most amount of experience orbs out of all non-boss entities, being tied with the piglin brute.

Behavior
Ravagers are hostile toward players, iron golems, adult villagers, and wandering traders within a 32-block radius. They attack by ramming enemies with their head, dealing a knockback of 5 blocks. Ravagers also attack by opening their mouths and closing it, similar to biting their target.

They can also destroy certain block types by charging into them. $$ ravagers can break only leaves and crops. $$ they can break leaves, all crops, any other non-tree plants, mushrooms, and turtle eggs. Here is a complete list:

Although ravagers are equipped with saddles, they cannot be ridden by the player. Ravagers can be ridden only by an illager.

In Bedrock Edition Ravagers will have delayed hits hit_delay_pct: 0.5 And when set to 0.0 Ravager hits wouldn't be delayed to match Java Edition.

When blocked by a shield while attacking, no damage is dealt and knockback is halved. The ravager also has a 50% chance to become stunned and unable to move or attack for 2 seconds. After this period, it emits a roar by opening its bottom jaw and closing it and that deals damage and a knockback of 5 blocks to nearby entities. The roar knocks back nearby illagers without damaging them and has no effect on other ravagers. Illagers that are knocked back by the ravager's roar can still take fall damage.

The ravager does not attack pillagers who shoot at it by accident and does not attack evokers when evoker fangs accidentally hit a ravager. When a vindicator on a ravager has been named "Johnny" it might attack the ravager while it is riding it but the ravager does not attack the vindicator for any reason. When a ravager gets shot by a mob that battles with a projectile while it is attacking the player, the ravager first attempts to kill who shot it, then goes back to attacking the player once the deed is done. Any mob that doesn't battle with projectiles requires ravagers to roar in order to have a hit on them.

Even though they are heavy, ravagers can swim. Their apparent weight makes them take 50% less of knockback. A ravager being ridden by an illager dismounts its rider if it moves into water 2 blocks deep.

In Java Edition, any ravager can join a patrol if sufficiently near a patrol captain.

ID




Entity data
Ravagers have entity data associated with them that contains various properties.




 * See Bedrock Edition level format/Entity format.
 * See Bedrock Edition level format/Entity format.

Trivia

 * "Ravager" and "Behemoth" were listed as alternate name suggestions for the illager beast. In Java Edition 19w05a and Bedrock Edition beta 1.11.0.1, illager beasts were renamed to ravagers.
 * Ravagers are considered illagers $$ since the evoker fangs, "Johnny" Vindicators, and other ravagers roar do not hurt them.
 * Even though ravagers are not a type of illager $$, their texture is in the "illager" folder in client.jar.
 * In Java Edition 3D Shareware v1.34, ravagers dropped yellow keys.
 * The ravager was mainly inspired by the mythological creature, Manticore, especially the one from Dungeons & Dragons.
 * On the Ravager page on Minecraft.net, they are jokingly compared metaphorically as a very enraged cow.
 * The ravager's first and third death sounds are the pillager's first death sound but lower pitched.
 * The ravager's fourth ambient sound is the evoker's third ambient sound but lower pitched.
 * The ravager's fifth ambient sound is the villager's third trade denial sound but lower pitched.
 * The ravager's third stunned sound is the zombie villager's first ambient sound but slightly edited.