Bedrock Edition beta 1.16.230.54

Beta 1.16.230.54 is the third beta version for Bedrock edition 1.16.230 which no longer exists and will instead be part of Bedrock Edition 1.17.0, released on April 8, 2021, which makes changes and tweaks to the Caves & Cliffs features, and fixes bugs.

Blocks

 * Azalea and Flowering Azalea
 * Azalea and Flowering Azalea can now be grown into an Azalea Tree when using bone meal.


 * Coal Ore, Diamond Ore, Gold Ore, Iron Ore
 * The textures of these ores have been changed.
 * Iron ore no longer has streaks, better matching the appearance of other ores.
 * Diamond ore closer resembles deepslate diamond ore.


 * Dripleaf
 * Breaking a dripleaf stem now drops a dripleaf item, matching Java Edition.
 * Small Dripleaf can now be composted.


 * Glow Lichen
 * Glow lichen can now appear on the walls of underground water lakes.


 * Moss
 * Moss can now also spread vertically when using bone meal.
 * Applying bone meal to a moss block can also grow vegetation on existing moss blocks.


 * Pointed Dripstone
 * Water and lava now drip more often from pointed dripstone.


 * Powder Snow
 * Powder snow’s hardness was slightly increased, from 0.1 to 0.25.
 * Freeze time has decreased to 7 seconds and hurt frequency has decreased to 2 seconds.
 * Entities on fire now melt powder snow when colliding.
 * Increased vertical movement speed within powder snow (entities fall through powder snow faster).
 * Mobs now shake when they are fully frozen.
 * Entities wearing leather boots falling from a height of > 2.5 blocks sink into powder snow instead of landing on top of it.
 * Applied fog effect while standing very close outside a Powder Snow block.


 * Structure Block
 * Added placement animation options in Load Mode, similar to the functionality.
 * There are three animation mode options: None, Place by Layer, and Place by Block.
 * These animations can be adjusted by time in seconds.

Items

 * Leather Horse Armor
 * Now protects horses from freeze damage.

Mobs

 * Blaze, Magma cube, and Strider
 * Now take more damage from freezing.


 * Polar Bear, Snow Golem, and Stray
 * Are now immune to freezing.


 * Wandering Trader
 * Added the following trades to the wandering trader:
 * Will sell 2 pointed dripstones for an emerald.
 * Will sell 2 rooted dirt for an emerald.
 * Will sell 2 moss blocks for an emerald.
 * Will sell 2 small dripleafs for an emerald.


 * Villagers
 * Mason villagers can now sell 4 dripstone blocks for an emerald.

World generation

 * Caves
 * Dripstone and dripstone clusters can now be found rarely in regular caves below Y=59.


 * Mineshafts
 * Glow berries can be found in mineshaft chest minecarts.


 * Shipwrecks
 * Moss blocks can be found in supply chests.

Gameplay

 * Chat
 * Added a warning message when attempting to place blocks at the minimum height limit

Fixes

 * Caves & Cliffs
 * Leads now correctly attach to Axolotl
 * There are no longer any unknown items in the creative inventory
 * Cobbled Deepslate is now next to cobblestone in the Creative inventory. Polished Deepslate is next to Deepslate
 * Deepslate Bricks now have correct breaktime
 * Fixed pointed dripstone texture mapping
 * The game no longer crashes when placing glow lichen on all sides of a single block
 * Hanging roots now drop correctly when mined by silk touch enchanted tool
 * Dripleaves now break completely when the leaf part is broken
 * Bonemealing moss blocks no longer generates ferns


 * Striders
 * Striders shake properly when out of lava again


 * General
 * Fixed a bug where if the view bobbing setting was disabled, the player's hand would still bob.
 * Zombie Villagers properly shake while being cured.
 * Fixed player spawning in unsafe locations when entering a random world for the first time.


 * Commands
 * Fix output message for '/stopsound' being incorrect.


 * Graphical
 * Charged creeper aura is rendered correctly in most cases now.
 * Fixed Paintings no longer rendering
 * Ray tracing specific textures will be allocated/deallocated when toggling ray tracing on/off.


 * Items
 * Switching between some items (bow, trident, crossbow, shield) in your main hand will no longer skip animation.


 * Gameplay
 * Underwater visibility has been improved
 * Underwater color has been tuned to better match Java Edition with a richer blue tint


 * User Interface
 * A message will now display when trying to place blocks below the minimum build height.