Jukebox

A jukebox is a block used to play music discs.

Breaking
A jukebox can be broken using any tool, but an axe is the fastest. Jukeboxes also drop all of their contents.

Playback
a music disc on a jukebox inserts the disc and plays music corresponding to the type of music disc used. Pressing on the jukebox again ejects the disc and stops any music playing. Music discs play only once before they must be ejected and reinserted. $$, note particles emit out the top when sound is playing. The sound from the jukebox travels roughly 65 blocks in all directions. It supports all available music discs in the game.

$$, hoppers and droppers can be used to insert a disc into a jukebox.

Tamed parrots dance when in a 3 block radius from a jukebox that's playing a disc.

Redstone component
Active jukeboxes give off a redstone signal when a redstone comparator is placed directly behind it or through an adjoining block; its strength depends on the ID of the inserted disc. The following table shows the redstone strength output for each disc.

$$, they also emit a redstone signal when any music disc is played inside.

Looping
$$, jukeboxes disable adjacent hoppers when a music disc is playing inside them, due to them emitting a redstone signal. Because the hoppers are re-enabled when the song ends, a system of hoppers can be used to automatically eject and reinsert the disc when it is finished playing, causing it to loop. This no longer works, as jukeboxes give off a redstone signal when there is a disk in the box. Since they do not eject a disk when a song ends, the jukebox keeps emitting a redstone signal, meaning that the hoppers stay locked, preventing this feature from working.

Fuel
Jukeboxes can be used as a fuel in furnaces, smelting 1.5 items per block,although that is a giant waste,consuming the diamonds used to craft it.

Note Blocks
Jukeboxes can be placed under note blocks to produce "bass" sounds.

Piston interactivity
Jukeboxes cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.

Sounds
(not including music discs) $$:

$$:

ID




Block data
A jukebox has a block entity associated with it that holds additional data about the block.

Trivia

 * C418 has the Steve skin with a jukebox for a head, likely because it was he who made most of the music for Minecraft.
 * Edison phonographs use diamond-tipped needles. Similarly, the jukebox also needs a diamond as a crafting ingredient.
 * Jukeboxes are one of the few wood-based blocks that don't resemble any of the 8 existing wood-types, with the others being chests, trapped chests, note blocks, composters and smithing tables.