Boat

A boat is an item and vehicle entity. Boats float and move easily on water, and can be ridden, so they allow fast transportation on the ocean or any large area of water; however they are quite fragile and easily destroyed by running aground. Boats can be pushed around by water currents, allowing automatic transportation and boat storage, and the use of boats as mechanism components. Notch said that he'll try to make fancy huge customizable boats.

Once crafted, a boat may be placed anywhere in water, or on land by right-clicking, but cannot be recovered once placed. You can also place a boat in lava, but if you try to ride it you will instantly die and the boat will break.

Riding boats
Like minecarts, a boat may be right-clicked to enter or exit. Boats can be entered from any direction, including below (which is useful for getting to the surface slightly quicker after diving).

Boats move according to the player's control or water currents. Boats move significantly faster than a player can walk on land or water, but are slower than minecarts. If on land, a boat may still be controlled but extremely slowly.

Boats are controlled by the player's movement keys: they will accelerate slowly in the same direction the player would move if they were not in the boat. Boats also turn to always face in the direction of movement, turning you with them. For example, pressing the forward and right keys, or pressing the forward key while you face slightly to the right, will result in moving in a circle as the boat swings to the right, continuously changing your “push” direction. When moving fast enough, there will be "water spray" visual effect representing the bow wake.

If you move through an area with only 1 block of air between the water and ceiling, you will take suffocation damage, but can still move anywhere the boat can.

If you enter sneak mode while on a boat, the boat will not break on impact while traveling at high speed. It's also recommended to bring a few spares if you are planning any kind of lengthy boat journey.

Boat physics
Boats are entities. Boats behave much like off-track minecarts; they can be pushed around slowly on solid blocks, are easily pushed around by water currents, and always face the direction they last moved.

If a boat runs into another entity such as a player, another boat, or a mob, it will bounce off and change direction; running into a block will merely stop movement (if the boat does not break).

Boats are fragile; they take damage by being hit or crashing into blocks. After taking enough damage over a short interval, the boat will break, dropping 3 Wooden Planks and 2 Sticks. Since they do not drop boat resources, boats cannot be picked up and reused like minecarts.

However, despite their fragility, a player in a boat on land won't take any falling damage from falling, and neither will the boat. For instance, if a player in a boat is on a dirt block, and slowly moves off the edge to fall 30 blocks onto another dirt block, neither the player or boat would take damage.

If you crash a boat into another boat, the boat being ridden will be destroyed while the other one will just bump away. Boats do not break when running into Soul Sand at water level, because Soul Sand has a lower top surface so that the boat merely runs aground rather than crashing, so it is useful to make docks and harbors out of soul sand.

Doors can be used to control the movement of boats, such as blocking them into docks or preventing them from following a current until the door is opened. This technique is often used to build boat dispensers.

Boats cannot be swamped by going underwater: they will rise upward, gaining velocity, whenever they are in water. As a result, a vertical column of water can serve as an elevator for boats, as part of a flume ride, long-distance transport, or boat dispenser. View the Tutorials page for more information on elevators and ladders made with water and boats.

Canal
Canals, consisting of a series of trenches dug on land filled with flowing water, are a possible method of transportation across large distances using boats. A canal transportation system is more time-consuming to construct, but more energy-efficient than a rail transportation system. Double doors, ladders, pressure plates, and sugar canes can be used as consecutive locks on the canal to control the direction of the flow of water in a canal to construct a flowing fully horizontal waterway. Locks can also be used for boat lifts between different elevation of water. (For real life examples, see Wikipedia's canal, lock (water transport), and boat lift.)

It is also possible to construct a canal with still water by strategically placing water in the pattern of a chessboard. This makes for faster transportation, however a longer construction time as more water is needed.

Bugs

 * When entering a portal while sitting in a boat, the game will crash.
 * In SMP, there are sometimes problems exiting the boat where the server will keep putting you on top of the boat while you try to get off. This continues after an undetermined amount of time, or your boat gets destroyed.
 * In SMP, the "water spray" effect will not appear.
 * There is a glitch where if you place a boat on top of glass, get in, and break the boat you will fall through the glass taking 1 heart of damage
 * Boats at the top of the world will be invisible.
 * If you want to attack a mob in the water, your boat breaks when you attack with the sword.
 * When placing a boat on ground, not water, the graphic for splashing water still appears.
 * If the player exits the game while on a boat, the boat will be gone and the player will fall into the water upon reloading.
 * When entering a boat while holding a food item, the action of right-clicking the boat will count simultaneously as the action to eat the food.
 * If you are holding a boat and try to open a door, the boat will be placed on top of the door.

Examples

 * A video of boat riding
 * A video of a simple boat elevator for transportation
 * A video of a boat placed on lava

History
Boats first appeared in the "Seecret Friday Update 5" to Alpha mode.