Advancement/Conditions/damage type


 * : Checks if the damage bypassed the armor of the player (suffocation damage predominantly).
 * : Checks if the damage bypassed the invulnerability status of the player (void or damage).
 * : Checks if the damage was caused by starvation.
 * : The entity that was the direct cause of the damage.
 * : Checks if the damage originated from an explosion.
 * : Checks if the damage originated from fire.
 * : Checks if the damage originated from magic.
 * : Checks if the damage originated from a projectile.
 * : Checks if the damage originated from lightning.
 * : Checks the entity that was the source of the damage (for example: The skeleton that shot the arrow).
 * : Checks the entity that was the source of the damage (for example: The skeleton that shot the arrow).