Hunger (effect)

Hunger is a status effect which causes the hunger bar to deplete faster than normal.

Effect
Hunger increases food exhaustion by 0.005 × level per game tick (removes saturation point every 40÷level seconds). It also turns the hunger bar a yellow-green color. Negative levels decrease food exhaustion, although they do not increase saturation or the hunger bar.

The status effect does not decrease hunger level on Peaceful mode, although it does re-color the hunger bar.

Hunger inflicted by eating rotten flesh, raw chicken or by being attacked by a husk adds 3.0 to the player's exhaustion level over the course of 30 seconds, draining 3/4 of a saturation point. When a pufferfish is eaten, 4.5 exhaustion points are added over the course of 15 seconds, draining and $1/8$ (0.125) saturation points.

Immune mobs
Only boss mobs are immune. Only players are affected, as all other mobs do not have hunger.

Data values




Issues
空腹 Fome (efeito de estado) 饥饿（状态效果）