Commands/teleport

Teleports entities (players, mobs, items, etc.).

In the Java Edition, the primary difference between this command and the command is that  uses coordinates relative to the command's execution, while  uses coordinates relative to the teleported targets.

Although most commands can only affect chunks that have already been generated, can send entities into chunks that have yet to be generated. If this happens to a player, then the chunks around and including that player's destination will be newly generated.

In Bedrock Edition and Java Edition 1.13, is simply an alias for.


 * Syntax


 * Java Edition


 * Bedrock Edition


 * Arguments


 * target entity (BE: victim: target)
 * Specifies the entity(s) to be teleported. Must be either a player name or a target selector.


 * x y z (BE: destination: x y z)
 * Specifies the coordinates to teleport the target(s) to. x and z must fall within the range -30,000,000 to 30,000,000 (exclusive, without the commas), and y must be within the range -4096 to 4096 inclusive. May use tilde notation to specify a position relative to the position of the executor of the command (use to teleport using coordinates relative to the target instead).


 * destination: target
 * Specifies the entity to teleport the target(s) to. Must be either a player name or a target selector.


 * y-rot (BE: yRot: value) (optional)
 * Specifies the horizontal rotation (-180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of due north, before wrapping back around to -180.0). Tilde notation can be used to specify a rotation relative to the target's previous rotation.


 * x-rot (BE: xRot: value) (optional)
 * Specifies the vertical rotation (-90.0 for straight up to 90.0 for straight down). Tilde notation can be used to specify a rotation relative to the target's previous rotation.


 * Result


 * Fails if the arguments are not specified correctly, or if target entity fails to resolve to one or more entities (named players must be online).


 * On success, teleports the targets to the specified destination.