Module:SlotSprite

return { settings = { align = 'middle', image = 'SlotSprite.png', name = 'Slot', sheetsize = 2048, size = 32, stylesheet = true, url = require( Module:Sprite ).getUrl( 'SlotSprite.png', 'version=1587762869753', 'slot-sprite' ), },	sections = { { name = 'Infobox tool icons', id = 5 }, { name = 'Crafting stations', id = 2 }, { name = 'Animal equipment', id = 3 }, { name = 'Player equipment', id = 4 }, { name = 'Banner Patterns', id = 6 }, { name = 'Uncategorised', id = 1 }, },	ids = { ['?'] = { pos = 1, section = 1 }, ['Any Pattern'] = { pos = 62, section = 6 }, ['Axe Required'] = { pos = 14, section = 5 }, Banner = { pos = 20, section = 2 }, ['Banner Pattern'] = { pos = 21, section = 2 }, Base = { pos = 23, section = 6 }, ['Base Dexter Canton'] = { pos = 24, section = 6 }, ['Base Gradient'] = { pos = 25, section = 6 }, ['Base Indented'] = { pos = 26, section = 6 }, ['Base Sinister Canton'] = { pos = 27, section = 6 }, Bend = { pos = 28, section = 6 }, ['Bend Sinister'] = { pos = 29, section = 6 }, ['Blaze Powder'] = { pos = 6, section = 2 }, Bordure = { pos = 30, section = 6 }, ['Bordure Indented'] = { pos = 31, section = 6 }, Bottle = { pos = 7, section = 2 }, ['Bucket Required'] = { pos = 15, section = 5 }, Carpet = { pos = 9, section = 3 }, Chest = { pos = 2, section = 4 }, Chevron = { pos = 32, section = 6 }, Chief = { pos = 33, section = 6 }, ['Chief Dexter Canton'] = { pos = 34, section = 6 }, ['Chief Indented'] = { pos = 35, section = 6 }, ['Chief Sinister Canton'] = { pos = 36, section = 6 }, ['Creeper Charge'] = { pos = 37, section = 6 }, Cross = { pos = 38, section = 6 }, Delete = { pos = 63, section = 1 }, Dye = { pos = 22, section = 2 }, Feet = { pos = 3, section = 4 }, Fess = { pos = 39, section = 6 }, ['Field Masoned'] = { pos = 40, section = 6 }, ['Flower Charge'] = { pos = 41, section = 6 }, Globe = { pos = 42, section = 6 }, Gradient = { pos = 43, section = 6 }, Head = { pos = 4, section = 4 }, ['Hoe Required'] = { pos = 16, section = 5 }, ['Horse Armor'] = { pos = 10, section = 3 }, ['Inverted Chevron'] = { pos = 44, section = 6 }, ['Lapis Lazuli'] = { pos = 8, section = 2 }, Legs = { pos = 5, section = 4 }, Lozenge = { pos = 45, section = 6 }, Offhand = { pos = 12, section = 4 }, ['Offhand BE'] = { pos = 13, section = 4 }, Pale = { pos = 46, section = 6 }, ['Pale Dexter'] = { pos = 47, section = 6 }, ['Pale Sinister'] = { pos = 48, section = 6 }, Paly = { pos = 49, section = 6 }, ['Per Bend'] = { pos = 50, section = 6 }, ['Per Bend Inverted'] = { pos = 51, section = 6 }, ['Per Bend Sinister'] = { pos = 52, section = 6 }, ['Per Bend Sinister Inverted'] = { pos = 53, section = 6 }, ['Per Fess'] = { pos = 54, section = 6 }, ['Per Fess Inverted'] = { pos = 55, section = 6 }, ['Per Pale'] = { pos = 56, section = 6 }, ['Per Pale Inverted'] = { pos = 57, section = 6 }, ['Pickaxe Required'] = { pos = 17, section = 5 }, Roundel = { pos = 58, section = 6 }, Saddle = { pos = 11, section = 3 }, Saltire = { pos = 59, section = 6 }, ['Shovel Required'] = { pos = 18, section = 5 }, ['Skull Charge'] = { pos = 60, section = 6 }, Snout = { pos = 64, section = 6 }, ['Sword Required'] = { pos = 19, section = 5 }, Thing = { pos = 61, section = 6 }, }, }