Raid

A raid is a group of illagers that spawn in villages when a player with the Bad Omen status effect enters.

Spawning
Raids spawn near villages (Java Edition: any area with at least one valid door and a villager, Bedrock Edition: any area with at least one valid bed and a villager or villager_v2) when a player with the Bad Omen status effect enters. This status effect is obtained when a player kills an illager captain which can be found at pillager outposts or in illager patrols (the mob wearing the illager banner). If a player kills more captains and stacks the effects of Bad Omen, more types of illagers will spawn in the area; ravagers start spawning at wave 2 (with pillagers riding on top of them) witches at wave 4, and evokers at wave 10. (the final wave naturally spawnable)

Patrol captains give 1–3 bad omen levels when killed. Outpost captains always give 1 level only. These effects can also be stacked to spawn more difficult raids.

At wave 2, ravagers start to spawn, although each wave has a 50% chance of a Ravager spawning. At wave 4 and every wave subsequent, a witch will always spawn at the back of the group and some of the pillagers will start spawning with enchanted crossbows. At wave 5, vindicators can spawn riding on top of ravagers and outnumber pillagers in all following waves. Any pillagers that spawn will always have enchanted crossbows. At wave 10, an evoker will always spawn and often race ahead of the group.

Starting
Upon entering a village, the effect will immediately go away and a red bossbar with the name "Raid" will appear. The bar will begin to charge up, and once it stops, will go down for every mob killed. When there are less than three mobs left, it will show how many there are. Before every wave begins, a horn-like sound will play to indicate that it has started, also a ringing bell sound can be heard. For every level of Bad Omen, two waves of illagers will spawn, up to a maximum of 10 waves for level 5 Bad Omen and above. Each wave gets subsequently larger with more illagers (and witches) spawning, as well as more varied in the types of illagers that spawn. The wave also determines what will spawn, depending on what wave is currently active.

Joining
Illagers not spawned by a raid may join a wave in a raid and be counted by the bossbar. (e.g an illager patrol spawns near the raid.) Illusioners, despite being unused mobs, can also join the raid and behave as such.

Captains
When a wave captain is killed, other illagers in the raid will try to pick up the banner dropped by the previous leader; the illager that picked up the banner will be the new wave captain. If a player kills the patrol captain while in a village, they will not get the status effect. The captain is always a vindicator upon spawning.

Raid group
Raid will start to spawn illagers within 0-54 block away from villages.


 * raid_group_0
 * 4 Pillagers


 * raid_group_1
 * 3 Pillagers
 * 2 Vindicators


 * raid_group_2
 * 3 Pillagers
 * 1 Ravager


 * raid_group_3
 * 4 Witches


 * raid_group_4
 * 4 Vindicators
 * 2 Ravagers


 * raid_group_5
 * 5 Pillagers
 * 2 Vindicators
 * 1 Evoker


 * raid_group_6
 * 6 Vindicators
 * 1 Witch
 * 2 Evokers
 * 2 Ravagers

Ending
If the village being attacked by a raid no longer registers as a village (i.e. all villagers were killed or all doors were broken or all beds were destroyed), the raid will end.

Villagers
During a raid, villagers will not trade until the raid is over. If the player attempts to trade with them, they emit sweat particles. Villagers will also run inside their houses as if it were to be nighttime or a storm.

Witches
Witches when in a raid will often help other illagers if they are low on health by splashing a regeneration potion or healing. The witches will also attack villagers and throw harmful potions at them.

Gallery
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