Bedrock Edition beta 1.13.0.1

Beta 1.13.0.1 is the first beta version released for Bedrock Edition 1.13.0, which adds foxes and fixes some bugs.

Blocks

 * Structure void
 * It is an intangible block used to indicate to the structure blocks that certain air blocks can be overridden by previously existing blocks in the destination.
 * Intended to be a replacement for the function barrier blocks used to convey (during early development), so they can form part of the structure itself.
 * They are invisible.
 * They are visible only when they are inside a structure being saved by a save structure blocks and the toggle option "show invisible blocks" is true.
 * Additionally, any placed structure void instantly becomes visible when the player holds the item in their hand, similar to the barrier.
 * Allows for empty spaces in a structure.
 * Unlike air, it does not overwrite blocks where it is loaded.
 * Example: If the player loads a 2 block high structure with air at the top and a structure void at the bottom into a 2 block high area of stone, the top block becomes air but the bottom remains stone.
 * : Has a different texture than.
 * : Has a full block hitbox.
 * Available through Experimental Gameplay.

Items

 * Spawn eggs
 * Added fox spawn egg.

Mobs

 * Foxes
 * Spawn as red foxes in snowless taiga biomes, and as snow foxes in snowy taiga biomes
 * Trusted foxes defend trusted players.
 * Can pick up and carry items in their mouths.
 * May sometimes eat what they are carrying.
 * Wolves and polar bears attack them.

Command format

 * Added tab-complete for writing coordinate commands.
 * Added new PersistComponent command for mob persistence.
 * Improved many map-making commands.

General

 * Accessibility
 * Accessibility settings can now be accessed from the in-game chat and has been revamped.


 * Menu screen
 * Changed the font of the menus.

Blocks

 * Structure blocks
 * Added Save and Load behind the Experimental Gameplay toggle.
 * Added new textures and other functionalities.

Items

 * Camera
 * Can no longer be obtained with the command.
 * Added functionality. Screenshots took by camera can now be saved into the folder.


 * Maps
 * Locked maps now have a unique inventory icon.

Mobs

 * Illager captains
 * The player now correctly receives the Bad Omen effect whenever the illager captain dies in combat with the player.


 * Villagers
 * Villager trade levels now match with 5 profession level badges, rather than 3 level badges.
 * Cartographer trades now require 11 glass panes instead of 10.

General

 * Improved performance.
 * Added a message that informs players whether a Marketplace pack is compatible with their version of Minecraft (specifically if it includes blocks from a newer version of the game).
 * Minecraft on iOS no longer shows the "Do you want to Close Minecraft?" pop-up since iOS doesn't support that app behavior.
 * Map-making and add-on improvements.


 * How to Play
 * Updated the information about repairing elytra, which now describes using phantom membranes to repair them instead of leather.
 * Tweaked the armor section so that it specifies that carved pumpkins should be used as protection from endermen.
 * Tweaked the wording in the raids section.

Fixes

 * Crashes
 * Fixed several crashes that could occur during gameplay.
 * Fixed inconsistent crash while navigating the game's UI.
 * Fixed a crash related to cached resources that could sometimes occur.
 * Fixed a crash that could sometimes occur when launching the game on Oculus Rift.
 * Fixed a crash that could sometimes occur when exiting the game on Windows 10.
 * Fixed a crash that could sometimes occur when resuming the game on Oculus Rift.
 * Fixed a freezing issue that could sometimes occur when resuming the game on Windows 10 Mobile.
 * Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied.
 * Fixed a crash that could sometimes occur when exploring world templates.
 * Fixed a crash that could sometimes occur when launching the game on Xbox.
 * Fixed a crash that could occur when launching the game on Xbox.
 * Fixed a crash that could occur when typing some characters onto a sign.
 * Fixed a crash that could occur when playing the Inspiration Hub world.
 * Fixed a crash that could sometimes occur when trying to create a new world or when joining a multiplayer game.
 * Fixed a crash that could sometimes occur when signing into Microsoft account.
 * Fixed a crash that could sometimes occur when choosing certain skins.
 * Fixed a crash that could occur when creating a new world using some marketplace packs.
 * Fixed a crash that would happen when typing certain characters into chat.
 * Fixed a crash that could occur when switching profiles on Xbox One.
 * Fixed a crash that could occur when breaking a block underneath detector rail blocks.
 * Fixed a crash that could occur if a split-screen player leaves the game while an execute command targets them in a function.
 * Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo.
 * Fixed a crash that could occur after a player leaves on 3-4 player split-screen on the "Wildlife: Jungle" map.


 * Performance
 * Improved graphics rendering performance.
 * Improved world launch time by optimizing network and resource tasks.
 * Optimized grass growth block ticking.


 * General
 * Beacons no longer play conduit ambient sound, but play the correct beacon ambient sound now.
 * Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen.
 * Players can now switch between user accounts on Xbox One without restarting the game.
 * Fixed the messaging when trying to import a world template made in a newer version.
 * Leads now connect to mobs at the correct position.
 * The world loading screen now closes if the acceptable amount of chunks are loaded.
 * (Partial fix for, the issue with chunks sometimes not loading in correctly is still being worked on.)
 * Furnaces now play all applicable sounds, and at the correct pitch.
 * Recently viewed skins now appear in the correct order in the skin picker menu.


 * Gameplay
 * Equipment on armor stands now render correctly if the armor stand is affected by the invisibility effect.
 * Splash water bottles now deal damage to blaze and enderman mobs again.
 * Split-screen players that join a world now spawn in the correct safe place and no longer spawn in the void.
 * Arrows now cause sand and gravel to fall again.
 * Fixed pitch issue with the camera that caused the player to walk backwards when looking straight up.
 * The camera now rotates correctly when in third-person view.
 * Changed how the bell item is held in the player's hand, so that it is held with an item rather than a weapon.
 * Damage sound is no longer heard when a player falls or lands in Creative gamemode.
 * The camera is no longer present in the Creative inventory without the "Education Edition" toggle being turned on.
 * Players in water are now knocked back by TNT explosions.
 * Fire charges launched from dispensers now ignite minecarts with TNT.
 * Using bone meal on a flower now generates more flowers of that type around it, rather than just dandelions and poppies.
 * Shulker boxes can no longer be placed in the same space as the player.
 * Standing in a cauldron of lava now deals the correct amount of damage to players.
 * Using 'Place All' (Y) on the cartography table output slot only crafts as many of the shown result possible.
 * The player now correctly receives the bad omen effect whenever the illager captain dies in combat with the player.
 * Mobs can no longer break turtle eggs when mob griefing is disabled.
 * Falling snow no longer replaces other blocks.
 * Loyalty tridents now return to the correct player after bouncing off a shield.
 * Nether portals now spawn zombie pigmen in easy difficulty.
 * Fixed issue of Riptide tridents not propelling players forward correctly.
 * Balanced enchants on books - those with 3 or more enchantments no longer always have Feather Falling IV and/or Blast Protection IV.
 * Campfires can now be doused with splash water potions only, to match the Java Edition.
 * Explosions no longer destroy and drop end gateway blocks.
 * Fixed creeper farms by adjusting mob height spawning logic.
 * Lava now correctly affects mobs that come into contact with it.


 * World generation
 * Chests that generate in desert temples now face the correct way.


 * Mobs
 * Iron golems are no longer pushed back by explosions.
 * Ravagers now pathfind through water.
 * Fixed sitting position for baby zombie jockey.
 * Fixed the death animation for spiders.
 * Lazy pandas no longer float above the ground when lying on their backs.
 * Baby pigs turn into baby pigmen when struck by lightning.
 * Fixed player alignment to bed when sleeping.
 * Zombies can no longer break iron doors.
 * Village mobs (such as iron golems and cats) no longer spawn inside of blocks (such as grass path and farmland blocks).
 * Mobs can now path find correctly through waterlogged blocks.
 * Mobs can now path find correctly on unlit campfire blocks.
 * Mobs no longer attempt to path find over 1.5 block high obstacles.
 * Villagers now all go to sleep correctly when the night comes.
 * Strays and skeletons now show enchanted bows when held.
 * Villagers now show angry particles when hit by a player, even if they haven't been traded with yet.
 * Mobs now attack the player correctly while standing on soul sand.
 * Villagers now close doors that have been opened by a player or redstone.
 * Fixed the "Toast" rabbit easter egg.


 * Blocks
 * TNT no longer falls through blocks when ignited.
 * Using pick block on lit redstone now gives the player the correct block.
 * Frosted ice no longer causes lag when it is waiting to melt underground.
 * Wood blocks now have directional placement.
 * Granite, diorite, and andesite can no longer be smelted into smooth stone.
 * Coarse dirt is no longer replaced with dirt when a tree is grown on top.


 * Items
 * Buttons no longer appear rotated in the player hotbar.
 * The durability bar for shields now update correctly when sustaining damage.


 * Graphical
 * Pistons now have the correct textures when placed in any direction.
 * Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android.
 * Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue.
 * Invisible bedrock no longer emits stone particles when fallen on.
 * Tweaked first-person hand attack animations.
 * Fixed hand animation when switching to empty hand from held item.
 * Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game.
 * Fixed some graphical errors when launching the game on Oculus Rift.
 * Fixed trident position issues when being held and thrown.


 * User interface
 * The background tint of the player coordinates is now consistent with the chat background.
 * Tweaked the controller cursor position when auto crafting with a full inventory.
 * Players using touch screen can no longer break blocks when using touch-and-hold to use a fishing rod.


 * Commands
 * Execute detect command now uses local coordinates correctly.
 * Modified so that an optional offset can be specified to move the rotation point in case of a local coordinate.
 * Fixed the detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets.


 * Add-ons and scripting engine
 * Fixed MoLang scripting errors that were being logged for older content.
 * Endermen with modified behavior can now be shot and damaged with projectiles.
 * Entities crossing chunk boundaries can no longer get corrupted due to the move.
 * Fixed humanoid eating animation.
 * Fix issue of the mini bows rendering on all mobs other than players in scripting packs.
 * The "" filter work correctly with damageable items.
 * Loading packs with lots of custom items now works correctly.
 * Creating a new End gateway portal in the "Abstraction Cubes" Marketplace map now works correctly.
 * Particle UVs no longer include lines of textures next to the selected UV.
 * Custom entities using the "" now re-evaluate current target validity.