Talk:Java Edition version history

Water turning into ice?!
My water is turning into ice! ... And i can say its very anoying!

My water spring, My lakes, My sugar and wheat farms, My swimming pools and... THE WHOLE FREAKING OCEAN!!!!

IS TURNED INTO ICE!!!

Please help!


 * Confirmed, at least of what I heard on forums. Ju ze 14:02, 26 May 2011 (UTC)

1.6.3 ability to 'teleport' to Void
Due to the boat fix, it seems that multiple boats in 1 block high areas do odd things.

Steps:

1) Download the save file from here (http://www.minecraftforum.net/topic/193228-fixedmoving-items-up-gravity-trap-rapid-pulsar/) 2) Open minecraft and go to the save 3) Do the Instructions it tells you to (remove the water, press the button) 4) Walk down to the bottom of the transport system (the side closest to the falling mob) You will notice that all the gravel breaks. The bottom is shown in this picture (http://i1109.photobucket.com/albums/h433/TheLengthOfThisUsernameCannotExceedFiftyCharacters/0fixedd2.png) Next to the bottom of the Transport system is this 'ditch' with water in it. 5) Go in the ditch and face the transpot system 6) Add boats to your quick menu 7) Place a boat once 8) Place a boat twice 9) You should see like a purple block in your face 10) You are now in the void.

I think this is because the boat and you share the same space and it knocks you down into the blocks below, which causes you to rise up into the boat which cause you to go back down and eventually you go far enough down that you go into the void. I think a combination of the boat change and the new change to players stuck in walls does this.

I was able to replicate this twice. And this is a link to the youtube video : (http://www.youtube.com/watch?v=O9w26e0lwNE)

[ I haven't used the wiki before, I hit add topic and then wrote then hit save page. Sorry if i messed anything up ]

1.6.4 Tools disappearing
Since updating today, right-clicking with tools in hand enough will randomly make them disappear. Not sure how rampant it is. I've lost an iron pickaxe, iron shovel, and stone shovel so far and with the last I just went around right clicking on doors and hatches and it disappeared on closing a door that time. Anyone else getting this? --- Nyaar 15:48, 26 May 2011 (UTC)

Edit: After testing, it is as a current bug states. Dropping a tool then using it (even right-clicking a door/hatch) will make it disappear.

Boat bugs inaccurate?
I read on the bug list that boats cannot sail in one-square-depth water.

I'm having absolutely no trouble with this, and in fact the only issue I noticed with it is that if you place the boat in water right next to land, it will go slow as long as it thinks it is on a land block, then it has no trouble. This is a long-standing thing present since Alpha.

Perhaps someone encountered this and mistook it for a new bug? Ovni453 16:11, 26 May 2011 (UTC)

Edit: Other bugs such as a walking animation in a boat have also not been encountered. Either I'm not sure what a bug is, or they aren't affecting everyone. Anyways, just thought that might be important. Ovni453 16:13, 26 May 2011 (UTC)

Edit Edit: Now that I look over the bug list, I have to say I'm seeing none of these. I start a new world whenever an update adds new blocks. Maybe the bugs only affect previously-existing worlds? Ovni453 16:17, 26 May 2011 (UTC)

I haven't seen any of these bugs either. All my boats are working just fine in the 1.6.3, 1.6.4, and 1.6.5 release. I think this is either system dependent or knuckleheads refusing to say bugs were fixed, which has occurred in the past. Krakozhia 18:29, 28 May 2011 (UTC)

1.6.x freezing issues
I used to play Minecraft SSP on my notebook, but I grown quite fond of SMP. But for some reason my notebook wasnt able to keep good connection. Gameplay was laggy. I started playing on my brothers notebook and I had NO problem. But since 1.6 I am having serious lagging and client freezing, lot of crashing and disconnecting. I hope Notch is gonna fix that really soon... --TakeruDavis 17:01, 26 May 2011 (UTC)

I'm having the same issue lately. I've also grown quite fond of SMP and play along with my husband. We're currently trying to make an adventure map, but I'm having so much lag. Seems that my memory for minecraft keeps above 60% all the time and continuously freezes making it very difficult to even play the game. I've tried both versions of Java(32 bit and 64 bit) and to no luck of ever having it work smoothly. For those of you wondering my amount of installed RAM, I've got 16GB and tried going as high as letting minecraft take 10GB of it and still nothing but lag. Reading through some of the other forums, it seems that this issue has something to do with the cpu usage/memory leak that the minecraft client is having. But it still doesn't make any sense why my husband's computer which is completely identical to mine, save the graphics cards, can run minecraft with no problem. I've even tried using his install of minecraft on mine and haven't had any luck. *sighs* I also hope this gets fixed in the next update cause I seriously can't play minecraft at all...--Kasumi1 00:37, 13 June 2011 (UTC)

1.6.x Damage while in boat
I know that now you take damage if you fall riding a boat, but... i was sailing, and arrived with some speed on my half-blocks dock (same level as water), and took about 4 heart damages !! sounds like a bug.. --Yamitatsu 18:33, 26 May 2011 (UTC)

1.6.x Portal Glitch
In 1.6.x all of the portals go to the same place. I added this to the 1.6.4 buglist, but it was reverted. Can someone add this for me? 18:44, 26 May 2011 (UTC) (Why is my name not showing up when I do 5 tildes -oldtopman-)

Only write 4 tildes, not 5. I haven't tested this bug, C ali nou - talk × contribs » 19:26, 26 May 2011 (UTC)

I suppose if you test it it can be added to the buglist. Can you please do so? Oldtopman 20:22, 26 May 2011 (UTC)

Hmm, no... I can't do it for now. C ali nou - talk × contribs » 18:41, 28 May 2011 (UTC)

Confirmed in 1.6.6, Portal A goes to Portal B, but Portal B doesn't go back to Portal A in SMP. SSechaud

Chests
Whenever I place a chest, it faces west instead of facing me. Anyone else have this problem?

Chest's orientation can be buggy when placed next to any transparent block. Note that Glowstone is also transparent as of Beta 1.6. C ali nou - talk × contribs » 19:26, 26 May 2011 (UTC)

1.6.2 Powered Minecarts (still an issue in 1.6.4)
I'd like to get somebody else to confirm this if happening, but I've found that the Powered Minecarts are now seriously nerfed to the point that they are essentially useless. Simply put, the only thing they can do now is to power themselves, as if you try to have them push another mine cart all that happens is that they get stuck as if they have hit a solid wall. This isn't being reported as a "bug", but I think that at least they should be able to push some mine cart, even if it is just one at a time. --King Korihor 19:10, 26 May 2011 (UTC)
 * Almost assuredly a side-effect of notch nerfing minecart boosters. He said on twitter he was going to buff powered minecarts but he apparently didn't (maybe he forgot?).   --Warlock 19:16, 26 May 2011 (UTC)
 * We are aware he stated he was going to buff powered rails (which have been), however, I've recall no mention of changes to powered carts. Dctrjons 19:38, 26 May 2011 (UTC)
 * - It was on the Upcoming Features page but got removed along with the rest of the 1.6 changes. --Warlock 19:42, 26 May 2011 (UTC)

Minecart collisions on the same track are just plain broken, so it is no longer possible to have minecart trains. I've reported this on Get Satisfaction; please "have this problem" if you care. —KPReid 21:41, 26 May 2011 (UTC)

I think it is all minecart collisions I have had several instances where the carts have gone right through the "end of track" stop blocks and become bugged. Zinob 21:33, 27 May 2011 (UTC)

Boosters seem to work in SMP
At least for me, glitch boosters work in SMP. C ali nou - talk × contribs » 19:26, 26 May 2011 (UTC)

Crash screens black?
Is anyone else finding that the crash screen (minecraft logo + error dump) now just turns black instead of immediately vanishing? Makes the crash log still unaccessible. --Gnu32 19:38, 26 May 2011 (UTC)

Water and Flowers (1.6.4)
Flowing Water now makes flowers "pop out". Is this new? or has this always existed? Because I found nothing on the Water, Flowers, or Version History Pages.

Ominous0
 * It has always worked this way (since forever :P) --Warlock 21:08, 26 May 2011 (UTC)

1.6

 * @1.6 "The invisible fence fix is not working, so the fences that were invisible before 1.6 are still invisible" : It definitely seems fixed for me, before 1.6 the part above the dirt in this picture was invisible. There are a couple of other places in my worlds I've seen, I really think this is fixed.


 * @1.6.2 "When in a moving minecart, the player shows the walking animation." : I don't think that bug is new.

^ Just my input, didn't want to change either of those in case I'm wrong. What do you guys think? Thanks. --31stCenturyMatt 01:35, 27 May 2011 (UTC)


 * So, I struck the first one since it really does appear to be fixed. I still think the second is not a new bug, but since I can't find any earlier mention of it on the wiki I'll leave it. --31stCenturyMatt 06:05, 27 May 2011 (UTC)

Bug Report for: Loading/spawning too high, "Bumping your head" on load
Skip below for the update.

Description:
 * Sometimes (cannot replicate consistently) when saving, quitting to menu and then reloading a world, the player will be spawned slightly higher than where he stood upon saving/quitting. This is visible as a short drop at the very beginning of play. If the player quits while standing under a low ceiling, then the player will also suffer half a heart of damage at the start of gameplay from clipping into a solid block.

Steps/Observations: Testing was performed on the 'gargamel' seed, either at origin or about (25, 66, 50).

Conclusion/Comments:
 * It is unknown why in 1.6.x (in contrast to 1.5_01) the y-pos in the save file is offset from the in-game position by 1.62m.
 * It is worth remembering, however, that the player-camera hovers 1.62m above the ground. (So, if the player is standing at sea level, the camera reports y:65.62)
 * Regardless of the intention, it seems (this is a guess) that the cause of this incorrect spawning-on-load occurs when minecraft fails to subtract the 1.62m offset from the value as written in the level.dat file, and spawns the player at the raw coordinates instead.

Throw me any questions, requests for clarifications, further testing, or any other ideas. Cheers! --Srand

Progress Made

 * My guess is that this is related to the fix for saving while crouched allowing you to fall one block down on the next load. You might want to check if that triggers the (suffocation?) damage.-InvncibiltyCloak 05:08, 27 May 2011 (UTC)


 * Haha, excellent, yup, crouching while saving makes it consistently happen. That doesn't necessarily explain why it could happen when I didn't crouch during testing, but this'll probably narrow it down quite a bit. On a side note, this "crouch protection" still confounds me a bit. See...


 * When you crouch in game, the camera moves down 0.2 meters.
 * The y-position in the save file (made while crouching) is only 0.112 meters lower than normal eye level. (?!?) That's on top of the 1.62 meter boost.
 * Crazy part: If save in mid air while you hold down crouch, you teleport further up. I was able to get about 5-6 meters off the ground this way.
 * WEIRD part: Okay, so, when minecraft saves, the coordinates are your pre-quitting/pre-teleport location. Only during the world load do you teleport up. Yet, I see no flag in level.dat that would signal to the loader that a player was crouching during the save (and should be teleported).

Anyhow, I'm glad that we got some idea about where the bug lives. Even if I feel stupid for not having made the connection myself. Thanks! --Srand 07:26, 27 May 2011 (UTC)


 * I "bump" my head when ever I load my world, even if I'm NOT crouching. IPeer 16:33, 27 May 2011 (UTC)

1.6.5 Seems to Fix

 * My testing has only been quick so far, but this issue seems to have been resolved in the current patch (1.6.5). The pos variables in level.dat now matches the in-game reported coordinates, with no more offset! When the player crouches, the save file records the un-crouched coordinates, so no more teleporting into solid blocks above or below. Woot! --Srand 17:15, 28 May 2011 (UTC)

Boats not Rising?
From what I've seen, boats rise slowly in still water, but won't rise in a downward current, so I'm not sure it's really a bug. Troagador 09:24, 27 May 2011 (UTC)
 * This was a bug that has been fixed in 1.6 (AKA "Water elevators" were nerfed) Cool12309(T 01:08, 28 May 2011 (UTC)

Water & minecarts
Does anyone know if water currents no longer pushing minecarts along is a bug or a "feature"? It seems a bit illogical that items, players, mobs and boats are pushed by a current but minecarts are totally unaffected. Zephyr 00:43, 28 May 2011 (GMT)

We have bed bugs in 1.6.4
My server is having a problem as follows:

If a player sleeps in a bed, sometimes the bed is listed as occupied (even though it isn't) and, upon logging out, there is a NullPointerException and the player's .dat file is corrupted. There is an end of stream error when the player tries to log back in and their .dat file needs to be restored from a backup.

JBerenhaus 00:29, 28 May 2011 (UTC)JBerenhaus

1.6.5 version number
My Minecraft won't update to the supposed version with the version number re-added. Cyan Ryan 15:36, 28 May 2011 (UTC)

Massive trolling?
30 changes were just made to this page, with 1.6.3 or so being the latest still there, and then after that would be an Alpha version. Why did those many people do that? Cool12309(T 15:45, 28 May 2011 (UTC)
 * Edit: Never mind. Someone apparently reset it, but I didn't see it. Cool12309(T 16:29, 28 May 2011 (UTC)

Nether teleport bug
I read the bug regarding Nether in the 1.6.5 update. I'm not sure if this is even a bug. I've seen that same swirl animation present when coming out of a teleport either to/from Nether in previous versions. Gemini523 17:03, 28 May 2011 (UTC)

Please don't use imageshack
It does the blocked domain thing for pictures, please use min.us or tinypic for uploading pictures.

Map/Boat Glitch 1.6.5
If we have a positioning bug with the map in 1.6.5, does that mean using a map whilst in a boat no longer has the chance of insta-death? Oldtopman 17:32, 28 May 2011 (UTC)

I'm dying all the time in a boat whenever I hit something no matter how slightly. This includes pets that teleport in front of me in shallow water, the boat sinking on half steps or even hitting soul sand, which doesn't harm the boat but kills me instantly despite of full health and armor. I know Notch wanted players to receive fall damage while riding something but this is ridiculous. --Obi-Wahn 07:58, 30 May 2011 (UTC)

1.6.5 beds
When player sleeps in bed on SMP (maybe SSP too, but for sure on SMP), camera doesnt change to sleeping mode. Also, I got mob spawning near me in completely enclosed space, 4 times straigth 4 attempts to sleep through one night. --TakeruDavis 21:54, 28 May 2011 (UTC)

Who deleted stuff on the version history?!?
It was deleted by User:UGoBoom (probably accidentaly) http://www.minecraftwiki.net/index.php?title=Version_history&action=historysubmit&diff=101648&oldid=101647 --Lisured 16:05, 28 May 2011 (UTC)

Already 1.6.5!!!!
HOLY TRUCK!! minecraft is already on version 1.6.5! No info on minecraft wiki or on http://notch.tumblr.com/!!!


 * There's info on his twitter though. It says "notch Markus Persson Minecraft Beta 1.6.5 is out. Let me know how it is." That's all the notice we got for 1.6.5 Krakozhia 18:24, 28 May 2011 (UTC)

Swirl Effect
-After you teleport to the nether, you will experience the swirl screen as if you were heading back as soon as you arrived. This won't teleport you though, but the animation won't stop until you move. Isn't it because you stand in the Portals horizon as you come into the Nether, thus creating the swirling effect. Moving out of it will make it stop. I would not cite this as a Bug.


 * This isn't really a bug. If you're standing in the portal of course you're going to see it. Krakozhia 18:25, 28 May 2011 (UTC)

1.6.5 Health filled up
The Health beeing filled up is not right in that sense. The health meter seems full, but a t taking any damage it will return to the state it originally had (fo. e. having 4hp in nether, getting out -> full hp. Taking damage of 1hp results in having 3hp left) Also this was an issue in 1.6.4 already.

1.6.2 Furnace
There is diffidently something wrong with the furnace. Things just pop out of it. Is this explained? Can anyone explain it better? --Saisor 13:47, 26 May 2011 (UTC)

A: If I had to guess it has something to do with the new fix designed to make furnaces drop things when dismantled. The furnace seems to copy an item and leave the copy in the finished goods section. A quick and easy fix is to just drop the stack of items back on the furnace again.

Also placing one or two coals in a furnace will make unlimited burning (coal). It show one coal, and when it has burned down it just starts burning over again --Saisor 13:47, 26 May 2011 (UTC)

Had this in 1.6.2 in SP and again in 1.6.4 on MP along with 2 other friends. Very annoying bug. If you get disconnected during the smelting, I think it somehow resets too since I ended up with no coal and only one glass after putting a full stack in. IAmNoxious 08:42, 27 May 2011 (UTC)

Deleting a world
The client/game crashes when you try to delete a un-converted world

Redstone on TNT - 1.6.5
"You cannot place redstone on TNT anymore" you couldn't do it in 1.6.4 either. and I don't think it's a bug

1.6.x Changes to Mob Spawning?
We have a mob spawning tower in SMP, from sea level to the top of the map that is one chunk in length/width. It has been working perfectly until the 1.6 updates, but now, very few monsters spawn. Has anyone else noticed issues with making mobs spawn? I am new to the wiki, so I cannot upload images yet, otherwise I would post a screen shot of layout of the tower floors.

Also, does anyone know the details of this statement from the update? Can animals now spawn in total darkness?
 * -Fixed animals only spawning near light during the night.

TheTexasHammerMC 20:44, 29 May 2011 (UTC)

Edit: I believe I found the reason. Each of the four corners of each of the tower's floors has a block of water that pushes mobs towards a hole in the middle of the floor. Seems after 1.6.x, mobs do not like the water on the ground. As soon as I plugged the water in a few floors, the mobs started coming again. I guess the water was drastically lowering the amount of blocks mobs could spawn on in the tower.

Edit to my Edit: Never mind....mobs are still not spawning ....

Detector rail not working for empty carts on v slopes
Maybe someone wants to test this to confirm for the current version and add it to the bug list: http://www.youtube.com/watch?v=5SGIn3J6SZk --ToastedJelly 22:21, 29 May 2011 (UTC)

Sign doesn't display breaking animation
I was playing and it simply wouldn't crack, but it still broke. Images:  ~Enjoy Life 22:44, 30 May 2011 (UTC)


 * Been a bug since about 1.3. Not new --Bmambl 14:13, 31 May 2011 (UTC)


 * didnt see it there, dont really look back that far lol ~Enjoy Life 23:30, 31 May 2011 (UTC)

This bug isn't new, it always exixted
"If the tool broke upon destroying a block, the client will not check the type of tool used. Every last use of a tool (Except a hoe) yields no resource unless if the resource can be obtained without a tool."

This bug has always existed. I don't see why it's in the new bugs section of 1.6.5, as it's existed ever since the server-side switch. NeonJ 10:53, 31 May 2011 (UTC)

You don't need to create a discussion topic. Just edit the recent changes to remove that entry and leave a note that it's not a new bug. NipplesOfTheFuture 13:27, 31 May 2011 (UTC)

Is the Herobrine note necessary?
Notch added the removal of Herobrine from the recent patch notes, but this is obviously a joke. I don't think it should be listed in the version history as an actual bug fix. NipplesOfTheFuture 13:52, 31 May 2011 (UTC)
 * Notch listed it. It seems silly to omit it. --Bmambl 14:12, 31 May 2011 (UTC)
 * yes. it must be kept there forever.--Kizzycocoa 14:15, 31 May 2011 (UTC)


 * This isn't a joke history page. If something doesn't involve direct changes to the game or its services, it doesn't belong here. In fact, the Herobrine page itself has been deleted multiple times. Linking to a user subpage isn't any better.--OhiraKyou 17:22, 31 May 2011 (UTC)

1.6.6 Boat Bug not a bug? (Opinion)
Is a boat not breaking when hitting land really a bug? I for one found it extremely annoying. Kind of nice you don't have to always rebuild it.

I agree with you xD --Vikk711 15:02, 31 May 2011 (UTC)

1.6.6 new "Bug"
The so called "Bug", that boats don't get destroyed when hitting a block, even at full speed, is, at least from my point of view, a feature (and a friggin good one!) I hope Notch keeps that! Could we remove it from the list?
 * No, it's a bug in my opinion, and please sign your comments. Ju ze 15:13, 31 May 2011 (UTC)
 * As long as it's contrary to how it used to work (and not spelled out as intentional), it's a bug. It wouldn't surprise me if it *was* intentional since boats are extremely stupid in SMP and break way too easily due to lag, but without a note from Notch, it's a bug. --Warlock 15:18, 31 May 2011 (UTC)
 * FYI Boats still can still crash, it just seems harder to do.Dctrjons 12:25, 4 June 2011 (UTC)

1.6.6: Heartbeat?
I don't see any gameplay affecting difference, this has probably existed since Alpha or at least early Beta, if you really want to mark this on the changelist, please do it in the correct section. It's noted that this has existed since 1.6.2, I say earlier yet people mark it on 1.6.6? This is also somewhat affected by system specs. <font color="Blue">Ju <font color="Blue">ze 15:21, 31 May 2011 (UTC)

stop removing bug reports if they are not new, move them to correct version
deleting bug reports just because they are not in the correct version is stupid, as people, including notch wont know about them. Necrodoom 15:31, 31 May 2011 (UTC)

The bugs are being removed because they have previously been added to the version history in other patches; They're duplicates; not bugs that were never reported.NipplesOfTheFuture 15:45, 31 May 2011 (UTC)

instant death falling from cart
Building a 1km cart track to get the achievement but decided to have some fun wile building it at 2 points the cart drops of the cart seemingly falling to your death but then being saved by more track the first time this happens everything works but after this fall and a long line of booster track i wanted to put in the second drop with 2 spaces so it would look like you were going to continue on the track but would fall down however as soon as the cart comes of the track you die any one else had problems with this bug?

Done some more testing and it seems that if i fall from the track join another track and fall from that i die

In a track made of powered rails, there was one curve rail missing at end of slope, when I reached the ground (fallen less than 1 block, but at high horizontal speed) in SMP, I died. The falling that wasn't dealing damage in boats/minecarts was fixed, probably pigs too. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 19:23, 31 May 2011 (UTC)

It seems to be that fall damage is applied to you after you come off the cart which is why i experienced this

Regarding the recent spam - directed toward admins or mods.
As anyone who has been updating the version history lately knows, there are several registered users who have been replacing the entirety of the version history page with a single link to their website, claiming that the article has been moved.

I am curious as to why these sort of attacks aren't detected by any spam prevention that the wiki has. Shouldn't deleting an entire article raise a flag itself?

Those of us who actually put in the effort to update this wiki are starting to get fed up with these blatant neglect of protection against spammers. It shouldn't be our responsibility to protect this website against spammers.

So that being said, I will no longer be contributing until this issue is under control. It's a waste of time and effort to myself and the other contributors of this wiki.

--NipplesOfTheFuture 20:03, 31 May 2011 (UTC)
 * as shown in the logs, Wyn has blacklisted said sites, which we will utilize in future attacks. your information can never be 100% safe unless we stop you ALL editing, which isn't going to happen.--Kizzycocoa 20:05, 31 May 2011 (UTC)


 * I'm sorry you feel that way. Battling spam is something that every wiki community has to deal with, and you may think it's a matter of simply changing a setting. ReCaptcha was broken by bots in January and is now virtually useless as a spam deterrent, and the other tools available require manual manipulation. The admins of this site are as human as you are, and work as hard if not harder to keep this wiki clean and safe for the Minecraft community. We appreciate your efforts, please try to appreciate ours. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  20:06, 31 May 2011 (UTC)


 * If you'll notice, this isn't the only page that has been vandalized by this user. The Tutorials page also has been taking flak. Gothroach 20:08, 31 May 2011 (UTC)
 * which we are also dealing with.--Kizzycocoa 20:10, 31 May 2011 (UTC)

Herobrine debate
There's a bit of an edit war going on with adding and removing the reference to Herobrine, as made in the patch notes. I don't care either way, but it seems a consensus decision would be better than this edit warring over what should be a simple page. CMaster 00:54, 1 June 2011 (UTC)
 * If a change has actually been made to the game or its services, it belongs here. Anything else is simply spam. It's not that hard to understand, and it's been decided long ago, multiple times, as the Herobrine articles were deleted. Kizzycocoa's user subpage isn't any better, and posting jokes in a version history page (or the entire wiki, for that matter) is, again, only spamming.--OhiraKyou 01:18, 1 June 2011 (UTC)
 * I'd like if we copied the patch notes verbatim, and then added in clarifications and notes in some way that clearly marked them as the wiki's words. Unfortunately, since we instead have an odd mix of our own notes, rewrites of Notch's words, and straight pasting of Notch's notes, with no way to tell which is which, the Herobrine note can't be included without an awkward disclaimer or confusing people. Manifold 02:36, 1 June 2011 (UTC)
 * It's just easier to paste Notch's patch notes and then add in stuff he wasn't aware of instead of typing everything from scratch. However, useless information shouldn't be included, regardless of what notes my accompany them.--OhiraKyou 02:45, 1 June 2011 (UTC)
 * Agree, this is a "Version history" page, not a patch note page. There are several places to go if you want Notch's version of his notes, namely his page. That said, it should be included with its disclaimer so that people who see the "patch notes" can come here to see what it really means.  Dctrjons 11:51, 4 June 2011 (UTC)

Beta 1.6.6 Fixed Changing Clock Glitch
I just noticed that the glitch where minecraft would suddenly go very fast after turning your computer clock into the future has been patched. Before minecraft would go into super speed after doing this, now nothing.

"When placing items in a furnace, dragged item is showed under the placed one. "
Is this really a new bug, or is this someone just noticing the item dragging bug that's existed for a long time, where if you drag an item over another one, the "dragged" item is drawn under the other item sometimes? I notice it happen most when you drag any "item" past any "block". -- Thedarkfreak 06:31, 1 June 2011 (UTC)

1.6.0 Portal Creation Fails in Overworld (Bug exist in 1.6.6)
I would like the bug "* Some portals in SMP take the player to the same location in the nether, despite being quite distant from each other." to link to this post. I don't have the rights to edit it myself. The link demonstrates how to cause this existing bug in v1.6.6. I feel this bug is game breaking for nether use. AkiTensai 10:55, 1 June 2011 (UTC)
 * Posted an example of this bug being caused. http://getsatisfaction.com/mojang/topics/_smp_ssp_v1_6_6_portals_created_overworld_side_always_backlink_to_existing_portals AkiTensai 01:12, 2 June 2011 (UTC)
 * My understanding of the nether is skewed by mods. I was traveling about 200 blocks and expecting new portals, where as the code is working as intended as being about 1km for portals.  This is not a bug and working as intended. AkiTensai 06:14, 2 June 2011 (UTC)

I agree, portals are glitchy in SMP. Entered my base's portal, got into the only nether portal, teleported again then i'm into someone else's base. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 11:02, 1 June 2011 (UTC)

Water (still) turning into ice?!
Arggh my water is still randomly turning into ice!!! can it be beacouse its a alfa world?! if it is plz help

Ice now regenerates when it's not snowing. Part of the sea is located inside a snow biome. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 21:16, 1 June 2011 (UTC)

what so i cant do anything about it?!

Try putting a glass ceiling on the top of the world.--Joejr50 17:10, 17 June 2011 (UTC)

putting ... at the end of the name of your world
putting ... at the end of the name of your world crashes minecraft it been that way since being able to name worlds in 1.3 i decided since it still not here to see if you guys can add it to bug list and version history The maddeath 22:00, 1 June 2011 (UTC)
 * My guess is that it is because minecraft saves your worlds in folders and putting . could cause read errors because the PC will interpret it as a file due to naming conventions. I don't know whether or not this is true. Danegraphics 8 June 2011

Incorrect Bed Bug listing in 1.6.5
In the 1.6.5 section there is a new bug listed, "Beds have numerous issues in SMP; players may sleep during night, but nothing will happen as the game thinks you're trying to sleep. This allows the player to sleep and walk freely at the same time. When all players are asleep, a few seconds later the game teleports you back to the bed and the normal post-sleeping effect will occur." This is from 1.3 and isn't new at all. I host a server and I've run into this bug more times than I can count. I'd edit it myself, but it seems to be locked =/ Pablo49 05:09, 2 June 2011 (UTC)
 * That must be my mistake, I tested a bug someone reported for 1.6.5 and it was "Beds have issues in SMP". I booted up my vanilla server and found the same problem. On CraftBukkit servers, this bug has been fixed and I thought it to be new. Sure, go ahead and delete it. <font color="Blue">Ju <font color="Blue">ze 07:32, 2 June 2011 (UTC)

Mob spawn bug in 1.6.6 (or 1.6.x?)
There is a bug with the new option view-distance and the spawn rate of the mobs/monsters:

http://www.minecraftforum.net/topic/354266-166-mob-spawn-bug-thread

It should be added to the list. Fenixin 13:39, 2 June 2011 (UTC)

Sorry again but my water is damn anoying.
is it a bug that water turns into ice when its not a snowy biome?

Plz fix this! i got my world from alfa and i dont wanna lose it!

- Gtv1997

Two sets of legs in a Minecart
Hey, I'm not sure if this was already said, as I may have missed it. So I apologize if it was. When sitting in a minecart, you will have two sets of legs on the inventory screen, one as if you were standing, and one as if you were sitting.

That's a bug where your armor doesn't update its position when you enter or exit a cart. If you put on armor and then exit a cart, you'll have the same effect while not in the cart. It's an old bug and already on Known bugs but rather poorly described (only mentioning boats). —KPReid 00:20, 3 June 2011 (UTC)

SMP Map (Item) Bug
If on a multi-player server with other people and at least one other person has the same map, the map in your hand shows everyone's orientation as being the same as your own.

New bug for 1.6.6
I just made this account to add this bug to the list of new bugs for 1.6.6. I don't know what all goes into proving it true, but whenever I am traveling above a certain speed (or maybe momentum?) on a minecart and I leave the track (say, to fall to a landing track, or off the end of a WIP track), I instantly die. Please add to the list. Maoman 03:10, 5 June 2011 (UTC)Maoman

Incorrect Listing: 1.6.6 changes

 * 1) Bonemeal can grow tall grass and flowers on grass blocks.

This is wrong. According to the citation listed against this entry, this does not grow tall grass on existing grass or dirt blocks. it spreads normal grass to an adjacent dirt block.

however, grass will not spread to an adjacent block by this method in SMP. nor will it grow long grass.


 * No it isn't... 1. update your server, 2. try it in single player, it WILL grow tall grass and flowers on grass. – ultradude25 ( T at 11:34, 5 June 2011 (UTC)

1.6.6 Skeletons appear to be firing from ~one block above their head
It should be added that this happens with dispensers firing arrows as well.
 * I'm not seeing this behavior, just skeletons. Dctrjons 14:25, 6 June 2011 (UTC)
 * I'm reasonably certain that skeletons have always behaved this way (so this isn't a "new bug"). Look at some really old LP vids -- skeletons are unable to fire if they're in a room with only a two-high ceiling. Miral 20:40, 7 June 2011 (UTC)
 * Sure enough, went back to 1.5 and they are...not sure where to put this then if it's not that new. Dctrjons 20:17, 8 June 2011 (UTC)

Also, the 1.6.1 change that allows players to pick up arrows fired by other players also allows players to pick up arrows fired by dispensers.

1.6.6 (SSP) Player orientation on map.
Not sure what leads to this but in one of my newer worlds (1.5ish+) any map I make the 'facing' arrow is off about 8° to the right. Any map I make on worlds that I created months ago (not sure what version) are fine. Dctrjons 12:55, 7 June 2011 (UTC)
 * I found this occurs in SMP as well. But every once in a while the arrow will be aligned. - Danegraphics
 * Ok, throwing this out there for anyone that knows the engine:
 * I load a world and start facing Map-south and the arrow is correct,
 * I turn right to face map-west it's correct, if I turn left to map-east it becomes "off"
 * I turn left to face map-north it still is off.
 * Now if I rotate right 360 degrees...it stays true, and if I continue this turn it never seems to fail and it 'remembers' how many turns I made.
 * So now I turn left and 'unwind', and when I undo all the turns I made it becomes "off" yet again.
 * To me...I don't know java at all but I know numbers and this smells of a rounding error...but if that were the case it should get worse, and that does not appear to be the case, so I'm not sure how facing is stored.
 * So the fix apparently is that when you start your game...do 100 spins to the right :) Dctrjons 01:21, 14 June 2011 (UTC)

1.6.6 No more monkeys jumping on the beds
On SMP when I jump or walk on a bed I keep getting kicked with a NullPointerException. It doesn't corrupt .dat files though. This occurs when on 1.6.5 server with a 1.6.6 client.

-Danegraphics 7 June 2011
 * Clearly a different client/server version. User error isn't a bug. Retest with a 1.6.6 client and server. Pablo49 19:59, 9 June 2011 (UTC)

1.6 Redstone circuits in SMP
The server setting view-distance limits the maximum size of a Redstone circuit due to chunks not being loaded. Already added to known bugs, but please add this to the version history list new bugs, so Notch fixes this asap, hopefully^^.