Talk:Wolf/Archive 1

Drops
Is it known what wolfes drop when killed (if they are able to die)? –The preceding unsigned comment was added by ( 10:27, 19 March 2011. Please sign your posts with


 * Unknown at this time. Keep checking Jeb's twitter for answers, or wait until Beta 1.4 releases. -- –The preceding undated comment was added on 15:38, 19 March 2011. Please sign your posts with

Update (please reply)
I have MineCraft Beta 1.3_01 in which i got only a few weeks ago I havent updated yet. In the Beta 1.4 update, will it update when i log in the next time I connect to the internet? If so, will the writing at the top left on the menu say 'Minecraft Beta 1.4'? If you know or have updated a MineCraft game, please respond.

Also, I bet a bed or kennel will be made for wolves. Because if you go to sleep on a bed what will happen to the wolf?  undefined undefined  01:54, 20 March 2011 (UTC)

Nether?
What happens when you go to the nether with dogs? –The preceding unsigned comment was added by ( 01:53, 1 April 2011. Please sign your posts with


 * The dogs don't go into the nether. They wait for you in the normal world. 02:33, 1 April 2011 (UTC)


 * They don't seem to transport to you once you've come out of the Nether either, I've noticed. Instead they wait at the portal you used to enter the Nether. -- 21:08, 4 April 2011 (UTC)
 * Minecraft Beta 1.4 has not released yet, and no release date is set as of today (March 19, 2011). But as long as you are connected to the Internet, it should update automatically. -- –The preceding undated comment was added on 02:38, 20 March 2011. Please sign your posts with


 * Thank you. 06:16, 20 March 2011 (UTC)


 * EDIT: There's no 'wolf' file in here. Will I get the texture pack with it, or will the update include it automatically? Or worse come to worst, will it cost money? 08:18, 21 March 2011 (UTC)


 * Everything will be updated, including the texture files, sounds (if needed) and everything else. You won't have to pay a thing!-- -  MCWiki Administrator  08:32, 21 March 2011 (UTC)


 * Yay! Thank you. 09:39, 21 March 2011 (UTC)


 * Just for future reference, searching or posting in the forums at minecraftforums.net should be used for asking questions. Discussions pages are intended to be used for discussing the page itself. -- 13:10, 21 March 2011 (UTC)

Spawning
They'll probably not, but will wild wolves spawn in Peaceful? And in SMP, when you log off, what will happen to the Wolf? Will it also disappear? Or, will it be wolves at SMP at all? 08:56, 23 March 2011 (UTC)


 * They're not released yet, how do you expect us to know? – ( at 09:21, 23 March 2011 (UTC)


 * Wolves probably won't spawn on peaceful, because they're neutral (like zombie pigmen). And if there's wolves in SMP they'll probably disappear when you log out and reappear when you log on again. I'm just guessing, though. 12:17, 25 March 2011 (UTC)


 * They will work in peaceful, not sure if they will actually spawn in peaceful. – ( at 13:13, 25 March 2011 (UTC)


 * This is a guess, but I bet wolves will spawn, however they will not attack you even in provoked, making them passive. 05:10, 28 March 2011 (UTC)


 * As of Beta 1.4 wolves spawn on Peaceful difficulty and attack if provoked. 20:30, 31 March 2011 (UTC)


 * In multiplayer, when a player logs out and has tame wolves, other players still logged on can still see the wolves, even if they log off and back on. 18:14, 6 April 2011 (UTC)


 * I've found a pack of Wolves spawning on peaceful, though I can't rember if it was on 1.4 as Calinou said. Still it might of been a glitch if it was 1.3. 00:23, 7 April 2011 (UTC)


 * Wolves spawn on peaceful in SMP. I haven't bothered checking if they do so on SSP, but there's no reason it'd be any different (mob spawning shouldn't be affected to that level by the differences between SSP and SMP). 「」· 02:11, 7 April 2011 (UTC)

Wolf health when tammed
I have discovered whit an map editor that wolfs have 10 heart when tammed –The preceding unsigned comment was added by ( 18:46, 31 March 2011. Please sign your posts with


 * WITH A MAP EDITOR?! Oh please. -- 20:05, 31 March 2011 (UTC)


 * Notice that half a heart is a value of 1, so a value of 10 represents 5 hearts. You forgot to convert the value, my friend. And you also forgot to sign your post >_> 01:08, 3 April 2011 (UTC)


 * Wolves actually DO have 10 hearts btw.

So yes, he was correct.

Wolves health bar
Can you check his health by looking at its tail?

I check Minecraft - Wolves and Cookies! (1.4 Beta Update!) From the Yogscast

http://www.youtube.com/watch?feature=player_detailpage&v=ozdADY1NzvM#t=341s Go to 5:41

Notice the wolves tail, does it go down the more he gets hurt?

http://www.youtube.com/watch?feature=player_detailpage&v=ozdADY1NzvM#t=346s At 5:46

You can see its tail is down after he got attacked. –The preceding unsigned comment was added by ( 20:15, 31 March 2011. Please sign your posts with


 * Yes, the Wolves' tail is the indicator for their health 20:19, 31 March 2011 (UTC)


 * I actually think that the wolf's tail angle in degrees say how many percent health the wolf has. Untamed wolves have tail at 50°, fully heathy tamed dogs have their tail at 100°. I don¨t have any source for this, It's just my obervation and it looks like it matches. -- 18:00, 1 April 2011 (UTC)


 * Anyone know how much a porkchop heals a wolf? You'd think it'd be the same (1 1/2 hearts) but sometimes I wonder if it's less or more. 18:53, 3 April 2011 (UTC)

spiders attack wolves?
I realised that despite what the wiki says about mobs not attacking wolves, I lost a wolf when i got my little pets to attack a spider. Just an observation... 20:26, 31 March 2011 (UTC)


 * they do attack passive mobs, so maybe it attacked a spider, and the spider's ai of attacking when it is attacked caused it to fight back? 20:31, 31 March 2011 (UTC)


 * You've misinterpreted what it says. Hostile mobs will not actively attack wolves like they do the player, but if a wolf makes contact with a hostile mob while attacking it, that contact will deal damage to the wolf. Otherwise they'd be invincible to everything but natural causes and the player, which would be pointless. It merely is stating that the a mob will not attack a wolf instead of the player. - 14:50, 2 April 2011 (UTC)


 * Not entirely correct. Hostile mobs attack either the player or the last thing to attack them (including other hostile mobs).  Once a tamed wolf attacks a mob, said mob will switch to attacking the wolf.  They'd also still be able to be damaged by skeleton arrows and creeper explosions even if they were immune to the touch damage of spiders and zombies.   08:13, 28 April 2011 (UTC)

Wolf Health when Untamed
It takes eight hits with your bare hands to kill an untamed wolf. This means that a wolf has 4 hearts of health when untamed, right? -- 20:39, 31 March 2011 (UTC)


 * Yup. I'll add that. 20:42, 31 March 2011 (UTC)

Older seeds
Do I have to start a new world? Because I haven't spotted any wolves. My seed is 'Dead Mau5'. 20:50, 31 ; March 2011 (UTC)

I can't think of any reason why you'd need a new world to find wolves. Just have patience, they're semi-rare. 22:25, 31 March 2011 (UTC)


 * I found a group of 3 wolves outside my shelter in an existing world on the second day after patching. So no, you don't need to create a new save to find them. 23:24, 31 March 2011 (UTC)


 * Alright, thanks. 05:04, 1 April 2011 (UTC)


 * A good seed I found was "gaia" as you will spawn really close to a river where lots of wolfs spawn every time 01:37, 26 December 2011 (UTC)

Pork Chops/Luring
"[Health] can be restored with raw pork (which can also be used for luring them) and other foods." -I don't dispute the healing, but can anyone confirm 'luring' them? 22:02, 31 March 2011 (UTC)


 * Holding a Raw Porkchop when having a tamed wolf makes it run a bit faster (13%). C ali nou - ×  » 19:02, 6 April 2011 (UTC)

Wolves stop sitting...
I've noticed that wolves stop sitting and start attacking a mob if it hurts the player that tamed them. I was wondering if that should be added or not, didn't want to make the change until allowed. :p 22:51, 31 March 2011 (UTC)

Food Restoration/Damaging Effects
Can anyone confirm bread does actually harm tamed wolves? If not then it should be removed from the article. Also, does anyone know if different foods have stronger or weaker healing when used on dogs? -- –The preceding undated comment was added on 23:16, 31 March 2011. Please sign your posts with

I thought that sounded odd too. i just tried it out on my wolves and it doesn't hurt them, in fact i don't even think they eat it. I'm taking that sentence out -- 14:32, 3 April 2011 (UTC)

Too Many Videos
There are way to many videos on this page that are useless and (More likely than not) self-inserts for views. This page does not need any videos besides the original Jeb one. –The preceding unsigned comment was added by ( 00:05, 1 April 2011. Please sign your posts with


 * I just added a short video containing the basics and how to build a kennel(theres no others about this).I believe can be helpfull. 20:11, 1 April 2011 (UTC)

Whimpering?
I don't know about you guys, but my dogs only whimper in multiplayer when injured. Load them up with meat and they're barking like crazy. Once they start sitting when you feed them (or stand if they're sitting) then they are full. And barking. They don't whimper when full. 03:36, 1 April 2011 (UTC)


 * My wolves constantly whimper on multiplayer no matter how much health they have. I don't know if it's a glitch or not but it's annoying as heck. :/ 18:19, 6 April 2011 (UTC)

Wolf falling damage
i think wolves take more falling damage than the player i jumped off a small cliff and didnt get hurt but the wolf did –The preceding unsigned comment was added by ( 16:56, 1 April 2011. Please sign your posts with

The wolf jumped right before, adding 1 block of damage. 20:49, 2 April 2011 (UTC)

wolf returning to you when you die
I'd just like to confirm that wolves do return to you after you've died. I've run back to my death point (a 5 minute run normally, but I got lost and somehow ran back to my spawn like an idiot, so it took 10), thus at least a chunk away, probably 2-3, with 2 sitting wolves and 2 normal wolves at my death point at point of death. sitting wolves were still there, as I got within a vicinity of where I died all 3 of my non-sitting tamed wolves teleported to me. 20:01, 1 April 2011 (UTC)

Fast Spawning
I have an Underground Room, 7x20 or something with grass on the ground for mob-spawning, wolfes spawn there a lot, prob. more than 20 in 10 minutes. Someone experienced the same ? –The preceding unsigned comment was added by ( 19:04, 2 April 2011. Please sign your posts with


 * I've had wolves spawn underground and someone I know has had wolves spawn in a hut he made. It seems a bit random when they spawn, but they appear to spawn eventually on grassy, lit areas. We also had trees planted, but I'm not sure if thats important. Also, remember signatures.-- 16:48, 14 April 2011 (UTC)

Darn tootin' they can climb ladders!
I created a simple pen, with the only way out being a ladder. I climbed said ladder and one of my wolves climbed right behind me. We watched as he jumped up (seeming to float in the air next to the ladder), then stepped onto the ground next to me.

I didn't want to edit the entry without saying this first, but they can certainly climb a two-block-tall ladder. 20:36, 2 April 2011 (UTC)
 * That was the wolf teleporting to you. 20:41, 2 April 2011 (UTC)


 * Pretty sure all mobs can climb ladders if their pathfinding happens to bump them into one, they won't purposely do it though. – ( at 22:55, 2 April 2011 (UTC)


 * Actually what is happening is that they are getting pushed onto the ladder - wolves and certain other mobs that can't climb ladders can still be pushed up ladders by players or other mobs. 01:16, 3 April 2011 (UTC)


 * Like a laddergoat? If what you say is true, then how did his wolf climb a ladder? Was he pushing it? I think it is a good thing that they can climb ladders incase they fall down a pit and survive and you don't feel like building stairs all the way back up. 19:17, 7 April 2011 (UTC)

Bows and Wolves
I tried it out, but Wolves in my world will not attack any passive mobs I attack with a bow, no matter the range. It appears that the will only attack whatever attacks you or what you hit with a melee attack. –The preceding unsigned comment was added by ( 03:51, 3 April 2011. Please sign your posts with


 * That's already in the page. It only says that they will attack you if you hit your self with an arrow. Try to remember a signature next time. -- 14:27, 3 April 2011 (UTC)


 * Added his signature for him. Next time put it in yourself, Chrisanben, without having others do it for you. - 08:13, 4 October 2011 (UTC)

Wolves vs Boat
When sailing, my wolves seem to keep destroying my boat. Is anyone else finding this? -- 20:39, 3 April 2011 (UTC)


 * They're rebel pirates! Kill them! -- Yes, I've been having this problem as well. Is it already in the bugs section of version history? -- 06:30, 4 April 2011 (UTC)

Would it really be considered a Bug? It seems to be a natural part of their AI. (Following the player, and wander when close) Would it be better in Trivia? 22:58, 4 April 2011 (UTC)


 * It just seems silly to have an animal that you can tame to follow you but destroys your items (Unless they're puppies! :D). So if you're travelling long distances you have to leave your wolves behind. If you get hurt hurt while away then they'll come and save you, but you'll have to leave them behind again to get home. -- 21:25, 5 April 2011 (UTC)

Bug with arrows
Hello I've found some kind of glitch with a tamed wolf. Take a bow and arrows with you. And go outside, with your wolf , then hit yourself with an arrow , by shooting vertically. The wolf will now consider you as a enemy and will attack you.

It's only a topic to ask you if we have to include it in "trivia"

PS: Excuse me for my bad English. I'm french. –The preceding unsigned comment was added by ( 21:20, 3 April 2011. Please sign your posts with


 * It's already mentioned in Taming, Behaviour and Trivia so I don't think we need another mention. Quoted from Taming: "Tame wolves will attack you if you get one of your own arrows to hit you."-- 21:51, 3 April 2011 (UTC)

Confirm attack strength
I suspect the values given for attack strength may be too low. I have been killed by single wolves far quicker than the "one half or one" heart given in the stats suggests. Also, it seems to be impossible, or at least extremely difficult, to outrun them; maybe this should be mentioned in the "movement" section if confirmed. 08:54, 5 April 2011 (UTC)


 * After almost two weeks this might not be relevant, but i second this. You CANNOT out run them, and they definitely do more than 1. around 2-2.5 -- 19:18, 18 April 2011 (UTC)

Dehostilization and Synchronisation of Hostility
If you hit a Wolf and it becomes hostile, is there a way to cause it to become neutral again? Also, if you hit a Wolf in a pack, will the entire pack become hostile? -- 01:51, 6 April 2011 (UTC)


 * All the pack gets hostile, like Zombie Pigmen. Haven't tested if they forgive you after time, but Zombie Pigmen do. C ali nou - ×  » 19:04, 6 April 2011 (UTC)


 * Thanks. I'll remember to be extra careful around wolfs. -- 01:03, 9 April 2011 (UTC)

Roaming range?
My house is in a swampy/seasonal foresty area with sugar cane and small ponds and birch trees. It's by the water with sand dunes, and I'd call it beach, if anything. Not near snowy or heavily forested areas. I've regularly seen packs of two and of five wolves roaming through the area. What is the roam range of wolves? They seem to pass through every two to five days? 14:02, 6 April 2011 (UTC)


 * If your near any trees usually more than one bunch together then wolves can spawn But its rare. 14:31, 6 April 2011 (UTC)


 * Cool. Thanks. By the way, I built a room for tamed dogs with a grass floor, and three wild wolves spawned in there. I was a bit shocked to walk in and see the wild wolves wandering around. 17:10, 6 April 2011 (UTC)

Wolves teleporting after death?
I went out in multiplayer with two wolves, and died due to fall damage, and respawned at the bed I last slept at, and one of the wolves was right next to me when I respawned. When I went to the spot I died I didn't find the other one. Just a glitch? 18:29, 6 April 2011 (UTC)


 * Maybe a glitch, but if your wolf was sort of close (less than 60-90 blocks) from the bed, it may have teleported for this reason. The second could die, or move too far away in the meanwhile. C ali nou - ×  » 18:51, 6 April 2011 (UTC)

hold right click
if you hold the right click on a wolf it makes it keep shifting from sitting to standing –The preceding unsigned comment was added by ( 21:59, 8 April 2011. Please sign your posts with


 * ...And? Your point? That makes sense, because the game is receiving repetitive right-click signals. Also, please try to use proper grammar and sign your posts. -- 16:14, 30 April 2011 (UTC)


 * Yea seriously man, how old are you? Try to learn proper grammar, kid, or stop trolling. - 08:13, 4 October 2011 (UTC)

Wolf Water Shake
If a wolf gets out of water and is pushed back in at the right time, it will shake itself off in water, and water droplets will fly off it. Should this go in bugs or trivia? 08:33, 11 April 2011 (UTC)bobbobbob


 * It does it out of water too, right after leaving water. It's not a bug -- 19:20, 18 April 2011 (UTC)

Wolves/Untamed
I have never seen a wild wolf attack anything other than a sheep. But the page says "Wild wolves will randomly attack nearby passive mobs" Is there any proof of this? -- 09:18, 11 April 2011 (UTC)


 * There's some lines in the source code that specifically searches an area around the wolf for sheep, and only sheep, then attacks them. The area appears to be 16x4x16. -~ 01:55, 14 April 2011 (UTC)


 * Ive seen a pig get killed by wolves. Not saying much else –Preceding unsigned comment was added by  03:57, 11 December 2011. Please sign your posts with

Tamed Dogs Attacking Me!
I had my dogs sitting down by my fort, and i went down a hole to mine, got off the game (closed), and reopened it and when i went back up, my dogs were still sitting, but they wouldn't stand up, i punched one, and it attacked me! this was the same for my other 5 dogs (who i had to end up killing) –The preceding unsigned comment was added by ( 23:45, 13 April 2011. Please sign your posts with


 * You were surprised that a wolf attacked you when you punched it? Wow... As for the sitting glitch, there are many other sections about this, so this one was totally unnecessary. Next time, look and see if your subject is already addressed before making a new section. Also, would it kill people to sign their posts? -- 16:20, 30 April 2011 (UTC)


 * If you carry your saves on a flash drive (Like me) your wolves may do that. (They did it to me too.) (Note this bug is listed in the "bugs" section on the main page.) -- 21:02, 15 June 2011 (UTC)


 * Guess what!? My dog ended up having this glitch too. The only way to stop this bug....cause it started to annoy me is that I brought it to my house shoved it over the trapdoor and pushed the button.  I kinda thought it would survive the fall, turns out it didn't. I thought that by making it fall down a long way that it would stop the bug....once that happened i realised that i killed it in the end. At least i don't have a stalker anymore.  :D


 * P.S. This is my way so don't think that this is a way to fix this bug. –Preceding unsigned comment was added by   09:29, 22 December 2011. Please sign your posts with

Sitting dogs get up when on fire
When you set a dog on fire while it is sitting, it will get up. 19:43, 16 April 2011 (UTC)


 * Already in the page. –Preceding unsigned comment was added by (&#124;) 09:25, 17 April 2011. Please sign your posts with

Wolves and Pressure Plates
It appeares to me that tamed wolves can activate stone pressure plates, unlike other mobs. Untamed and hostile wolves probably can only affect wooden ones, although I have not yet completely looked into this. 23:00, 16 April 2011 (UTC)


 * All mobs can activate stone pressure plates. – ( at 07:40, 17 April 2011 (UTC)


 * No, they don't. Only the player is supposed to be able to activate a stone pressure plate, making it different from a wooden one. Otherwise, hostile mobs would be able to enter a building, posing a major problem. (i also notice the wiki page for pressure plates does not directly state this) 19:40, 17 April 2011 (UTC)


 * Yes, only the player is supposed to activate it, but that isn't that case! All mobs can activate stone pressure plates. -- 20:16, 17 April 2011 (UTC)


 * Hmmm... I see that you guys are administrators, and therefore are probaably more knowledgeable on the subject of minecraft than me. Now I feel like a newb. If you please, delete my posts. I would prefer that. 14:55, 18 April 2011 (UTC)

Aiming for the mouth
I know this is true but i cant prove it yet, but every time i aim for the wolfs mouth, its tamed with 1 bone. So maybe the closer you are to the mouth, the better chance of taming it?

Reply on your thoughts. –Preceding unsigned comment was added by (&#124;) 20:47, 19 April 2011 (UTC). Please sign your posts with


 * Already tamed the tail and got it in 1 bone, same with the body. I don't think this has any influence. C ali nou - ×  » 08:18, 28 April 2011 (UTC)


 * The code makes no check for what part of the wolf you use the bone on. It's just a flat 1-in-3 chance that it'll work. -~ 18:03, 28 April 2011 (UTC)

wolves avoiding lava
My wolf was walking everywhere but in the lava when we were cave exploring and it was only a tiny path surrounded by lava. So im wondering if they avoid lava a bit. ( i was like 10 blocks atleast from lava and was crafting and my wolf dissapeared so he may have fallen in lava.) –The preceding unsigned comment was added by ( 05:00, 30 April 2011. Please sign your posts with


 * I found some above ground lava, and turned most to obsidian. With two wolves that I told to sit, then I unseated them, left my pit and they both walked straight into lava. No sure if this is as they were struggling with finding me, and didn't just teleport. –The preceding unsigned comment was added by ( 10:03, 2 May 2011. Please sign your posts with

Pink Wool from taming?
I tamed a wolf t'other day and it dropped two pieces of pink wool....anyone else get this? 11:06, 2 May 2011 (UTC)


 * A: Pink wool was near the wolf from it killing a sheep with pink wool before you tamed it.
 * B: Mod. – ( at 11:59, 2 May 2011 (UTC)

Do you think there Should be Netherwolves? that fly to kill ghasts?
I want notch to add them, btw (This post was posted MC v1.5_01) I want them added next update! –Preceding unsigned comment was added by (&#124;) 20:13, 14 May 2011. Please sign your posts with


 * If you read above, I was joking. This is not the place for suggestions, suggestions go to the Minecraft Forum. C ali nou - ×  » 21:11, 14 May 2011 (UTC)

They spawn at light level 7+?
I've been unable to get wolves to spawn at light level 8. Is it confirmed that they really spawn at light level 7+ instead of 9+? 03:48, 15 May 2011 (UTC)


 * I've had wolves (unintentionally) spawn at night with no torches around before. Multiple times, actually. 23:26, 31 May 2011 (UTC)

Add Emphasis?
This one is very important: "Tamed wolves count against the passive mob limit. In SMP, an individual player with an excessive number of tamed wolves can prevent ALL players on the server from encountering passive mobs regardless of type (cows, chickens, pigs, etc.)" I suggest bolding it so people make sure to see it. It deserves emphasis because it is a reason to not tame wolves. 13:35, 18 May 2011 (UTC)

Limit on tamed wolves - not accurate?
I don't think this sentence is entirely accurate:

"At the moment, there is no limit[2] on the number of wolves the player can tame, but de facto limit is 15 because this is the maximum number of neutral mobs (including new wolves) that can spawn naturally - thus, the more tamed wolves a player has, the less other passive mobs spawn."

I currently have 19 tamed wolves. I had 12 tamed wolves and then went exploring. I found a pack of seven more and tamed them all. All 19 are in the same kennel. I play on a multiplayer server with about 20 friends. I'm not sure what our settings are, but it's pretty vanilla although we do make some modifications to commands, etc. Not sure if that effects anything. I also have had no other problems with random mobs (cows, sheep, etc.). We have monsters turned off.

So, I think this sentence needs some clarification, but I'm not sure how.

13:49, 3 July 2011 (UTC)


 * You were probably far enough way from the chunk your base/wolves were in that it was no longer loaded. Thus, they were not effecting the spawn limits. –Preceding unsigned comment was added by   21:15, 17 December 2011. Please sign your posts with

Wolves struck by lightning
I was playing with redstone and pistons in my fortress while a thunderstorm was going on outside and suddenly my wolf, who was supposed to be sitting outside, teleported beside me on fire. He quickly died and nearly gave me a heart attack. I guess he was struck by lightning. It should be noted that you should not let your wolves sit outside during a thunderstorm then. -- 16:51, 3 July 2011 (UTC)

Simultaneous wolf feeding/healing?
Each time I attempt to feed my wolves raw porkchops it seems it goes directly to my health bar. Is this something that happens when the wolves are at full health, or am I feeding them incorrectly? -- 14:57, 4 September 2011 (UTC)


 * This happens when the wolves are at full health. If their tail is above 90 degrees, their health is full. It may be hard to tell when they are sitting, so you can stand them up for a second to check. - 15:08, 4 September 2011 (UTC)


 * Ah, thank you. Maybe a good idea to add that to the care/feeding section of the Wiki page? -- 15:12, 4 September 2011 (UTC)


 * Good call. - 15:14, 4 September 2011 (UTC)

Sheep
What is the maximum distance wolf can smell a sheep from and does it also count vertically? 15:00, 19 September 2011 (UTC)

Any wild wolves in 1.8 / 1.9pre ?
Since upgrading to 1.8, and later to 1.9 prerelease, I haven't run across a single wild wolf (in single player), except if they happen to be running around at the starting location of a new world - but even then they seem to vanish into thin air as soon as you wander away a chunk or two.

It appears to me that their new spawning habits match that of other animals (i.e. they usually spawn only in newly-created chunks), but their de-spawning habits still match those of monsters (i.e. they de-spawn easily if you're not close), making them a very, very rare sight.

Can anyone confirm this, or do I just happen to be out of luck? –The preceding unsigned comment was added by ( 12:55, 1 October 2011. Please sign your posts with


 * This happened to me just now, as a matter of fact. I hadn't found a single wolf after exploring large distances, but eventually (luckily) came across three. I tamed them, ran another good distance back to my home (checking if they were following, and they were), ended up getting shot by a skeleton along the way, so I think they went after it. When I got home, they were nowhere to be found, and they were not where I got shot, so they without a doubt despawned.


 * This is troublesome. Wolves seem to have become all but impossible to find, and despawn easily. And I have gone back to not finding a single wolf over incredibly large distances, not even where I found those three. 07:39, 6 October 2011 (UTC)

before when i started playing minecraft i found wolves around and in my trench surrounding my house. i did not now what they where for since they did not drop anything when killed so i thought they where worthless. then after the 1.8 update i haven't seen any. then i thought it was because i changed my biome. i cut down all the trees around so that is why i thought that. so then i went to a snowy biome to se if i could collect wolves. none. so then i planted trees in my original home. but none either. so now i came here and i can see i am not the only one with this problem. man and i used to see at least 1 pack of them everyday. –Preceding unsigned comment was added by  13:20, 15 October 2011. Please sign your posts with

Question
wait if you die, do your dog follow you to your spawn point? Or what cuz I'm scared of doing that. O.O 01:53, 29 October 2011 (UTC)


 * In the trivia section of the page it says that tamed wolves has twice the attack stength of wild onces but at the top in the picture it sais that wild wolves has twice the attack power of tamed wolves. Wich one is correkt? –Preceding unsigned comment was added by  19:41, 2 November 2011. Please sign your posts with

Do untamed wolves not despawn in SMP?
I'm not sure, and the title says it all. I found a pack near my server's town, panicked b/c the server was on Peaceful because I had no bones, ran around like a chicken without a head, ran into a ravine and died (losing a stack of diamond in the process, lol), spawned about 500x 450z away, used the nether, ETC ETC. When I came back, the wolves were still there. Can anyone explain exactly how the despawning system works in SMP? Edit: I think this is kind of important to know, given how rare wolves are now. 02:09, 24 November 2011 (UTC)

Do wolfs continue to spawn?
If you have already tamed the pack of wolves in a biome will other neutral wolfs continue to spawn? Because some noob came and killed my wolfs and I cant find anymore. I hope they do because if they don't I'm going to have to make a giant pilgramage to a pine forest way out in the unknown where no one has been. 00:50, 5 December 2011 (UTC)