Giant

Giants are enormous mobs that were added in the last version of Survival Test. It uses a six times enlarged Zombie model and the sounds of the Player. Like Zombies, Giants' only method of attack is to charge into the player. Since Survival Test, Giants have not been used, and they do not spawn naturally. Mods are required to spawn them in more recent versions.

Behavior
Giants (if hacked into the game using single layer commands or an other mod) are Neutral and do not attack the player unless provoked. They appear to have the same, randomized, movement as passive mobs. Giants use the same skin as zombies(of course scaled up a couple factors in size) and yet ironically show almost none of the behaviors as them. One thing to bring the two closer would be there attack style, Giants attack by simply ramming the player over and over again as do zombies. It seems as though Giants do not spawn in groups and thus will not back each other up like wolves in the hostile state, or zombie pigmen when provoked.

Unlike Zombies, Giants are not set on fire by sunlight, and also do not have any idling sounds. They make the same sound as the player when hit, and drop nothing upon death (But in the more recent 1.0.0 update, 3 XP Orbs).

Bugs

 * When a giant rides a minecart, it will appear to be sitting in mid air.
 * Giants must be hit in the legs or lower middle part of the body to take damage.
 * If a Giant stands in lava, it cant move.

Trivia

 * Despite the mob's enormous size, it cannot break any blocks.
 * Giants may be the "Giant zombie" prefix mob.
 * Giant spawners made using a map editor will have the Giant model inside but they don't spawn anything.
 * Giants can still be spawned with the help of plugins in SMP.
 * It is possible a Giant can be a boss mob in a future update.

Riese Géant Óriás Gigant Гигант