Talk:Pillager

Firing Range?
So I was considering designing "catwalks" between "safe houses," and wondered how far-apart to make those safer sites. And realized that while Skeletons (yes!) have been updated (16 Blocks, I guess) on the Wiki, I didn't know Pillagers'. Yilante 3 /27 /19 12:20 p.m. 76.209.248.192 19:21, 27 March 2019 (UTC)

5 in-game days starting when?
Under Illager Patrols it says something about they can spawn after 5 in-game days. 5 days after what? Does the player have to stay put for 5 days before there's even a chance of a patrol? That seems unlikely, and prompts the question of how far the player can move and still be counted as "staying put". I presume somebody got this out of the code in Java, but what evidence is there that Bedrock includes such a rule? – Auldrick (talk &middot; contribs) 15:49, 28 April 2019 (UTC)


 * In Bedrock, spawn rule is minecraft:pillager_patrol spawn after world age is 6000. 6000 second equal to 100 minutes then delay start count down for 5-6 minutes with 20% chance of successful (80% fail) and delay again, but you need to wait longer due higher chance of fail. Player not actually need to wait 5 in game days. i don't know if whether or not this spawn rule also in java. ImakerB (talk) 23:03, 28 April 2019 (UTC)

Text now says 100 minutes, but doesn't specify "real" minutes. Both real and in-game times should be stated. Jim the Otter (talk) 17:43, 13 May 2019 (UTC)

^^ this is in the Bad Omen section. Jim the Otter (talk) 17:45, 13 May 2019 (UTC)


 * Real and in-game times are the same. facepalm -BDJP (t 18:34, 13 May 2019 (UTC)