Module:Sprite grid

local p = {} local text = require( Module:Text ) local sprite = require( Module:Sprite ).link

function p.grid( f )

local args = f	if f == mw.getCurrentFrame then args = f:getParent.args end local rows = {} local scale = args.scale local size = 16 * ( scale or 1 ) local categories = {} local keys = args.keys or args local baseSheet = args.sheet or 'BlockSprite' for k, v in ipairs( args ) do		local row = {} for v2 in text.gsplit( v:gsub( '^%s-\n+',  ):gsub( '\n+%s-$',  ), '' ) do			local spriteName = keys[v2] if text.trim( v2 ) == '' or spriteName == 'air' then row[#row + 1] = ' style="width:' .. size .. 'px;height:' .. size .. 'px" | ' else local sheet = baseSheet local css if spriteName then local spritePart = text.split( spriteName, '-rot' ) spriteName = spritePart[1] if spritePart[2] then css = 'transform:rotate(' .. spritePart[2] .. 'deg)' end if #spriteName >= 6 and spriteName:sub( 1, 5 ):lower == 'item:' then sheet = 'ItemSprite' spriteName = spriteName:sub( 6 ) elseif #spriteName >= 8 and spriteName:sub( 1, 7 ):lower == 'entity:' then sheet = 'EntitySprite' spriteName = spriteName:sub( 8 ) else if spriteName:find(':') then local sheetSplit = text.split( spriteName, ':') sheet = sheetSplit[1] spriteName = sheetSplit[2] end end end local image, spriteCat = sprite{ data = sheet, spriteName, scale = scale, notext = 1, nocat = args.nocat, css = css }				row[#row + 1] = image categories[#categories + 1] = spriteCat end end rows[k] = table.concat( row, ' || ' ) end local spacing = tonumber( args.spacing or '' ) or 0 return '{| cellspacing="' .. spacing .. '" cellpadding="0" style="margin:0; line-height:0"\n| ' .. table.concat( rows, '\n|-\n| ' ) .. '\n|}' .. table.concat( categories ) end return p