Zombie Jockey

Zombie Jockeys are the rare appearance of a baby zombie, baby zombie villager, baby husk, or baby drowned riding a zombie, an animal or an undead horse. This feature is exclusive to Bedrock Edition.

Spawning
$$, baby zombies, baby husks, and baby zombie villagers have a 15% chance to become a jockey when it tries attacking a villager, player, or iron golem, which can ride: • Adult chickens
 * Bedrock Edition

• Adult ocelots and stray cats

• Adult wild wolves

• Adult zombies and variants

• Cows

• Pigs

• Sheep

• Horses and variants

• Mooshrooms

• Spiders

• Cave spiders

• Pandas Any rideable or tameable mob can become unrideable or untameable, respectively, after being mounted by a baby zombie.

If a baby zombie has spawned on another type of mob (such as an adult zombie), killing the baby zombie's current mount in an area populated with other creatures may result in the baby zombie jumping onto another mob rather than attacking the player. In addition, Baby Zombies riding on other zombie variants appear to have a chance to change into the baby variant of the mob it's riding.

Zombie Jockeys moves at the baby zombie villager's speed, instead of the mob's speed. If riding a neutral mob, it becomes hostile, but does not anger any mobs nearby that are the same mob as they are.

Cat
Cat drop:
 * 0–2 . This drop is not affected by Looting.
 * when killed by a player or tamed wolf.

Cave Spider
Cave Spider drop:
 * 0–2.
 * when killed by a player or tamed wolf.
 * A $1/3$ chance of dropping a when killed by a player or tamed wolf.

Cow
Cow drop:
 * 0–2
 * 1–3 (or  if killed while on fire)
 * experience orbs are dropped when killed by a player or tamed wolf.

Donkey
Donkey drop:
 * 0–2
 * exp. when killed by a player or tamed wolf.
 * Saddle or chest if the donkey was already equipped.

Horse
Horse drop:
 * 0–2
 * exp. when killed by a player or tamed wolf.
 * Horse armor if the horse was already equipped
 * Saddle if the horse was already equipped.

Mooshroom
Mooshroom drop:
 * 0–2
 * 1–3 (or  if killed while on fire)
 * experience orbs are dropped when killed by a player or tamed wolf.

Mule
Mule drop:
 * 0–2
 * exp. when killed by a player or tamed wolf.
 * Saddle or chest if the mule was already equipped.

Ocelot
Ocelot drop:
 * experience orbs are dropped when killed by a player or tamed wolf.

Panda
Panda drop:
 * 0-2, increased 1 per level by Looting.
 * , if killed by a tamed wolf or the player.

Pig
Pig drop:
 * 1–3 or  if killed while on fire.
 * if killed by a player or tamed wolf.
 * Saddle if the pig was already equipped.

Sheep
Sheep drop:
 * 1 of the corresponding color. Sheep that have not regrown their wool do not drop wool.
 * 1–2 ( if killed while on fire or when in water using a sword with fire aspect). The maximum amount is increased by 1 per level of Looting, for a maximum of 1–5 with Looting III.
 * if killed by a player or tamed wolf.

Skeleton Horse
Skeleton Horse drop:
 * 0–2
 * exp. when killed by a player or tamed wolf.
 * Saddle if the skeleton horse was already equipped.

Spider
Spider drop:
 * 0–2.
 * when killed by a player or tamed wolf.
 * A $1/3$ chance of dropping a when killed by a player or tamed wolf.

Wolf
Wolf drop:
 * experience orbs are dropped when killed by a player or tamed wolf.

Zombie
Zombies drop: If killed by a charged creeper, it drops a.
 * 0–2, and rarely s, es and s.
 * Baby zombies also have a 8.5% chance each of dropping their
 * or any equipped armor that they spawned with. The chance of each can be increased by 1% per level of Looting, up to 11.5% chance. The equipment is usually badly damaged, and may be enchanted.
 * or any equipped armor that they spawned with. The chance of each can be increased by 1% per level of Looting, up to 11.5% chance. The equipment is usually badly damaged, and may be enchanted.
 * or any equipped armor that they spawned with. The chance of each can be increased by 1% per level of Looting, up to 11.5% chance. The equipment is usually badly damaged, and may be enchanted.

They drop when killed by a player or tamed wolf, extra  is given if the zombie has equipment.

Zombie Horse
Zombie Horse drop:
 * 0–2
 * exp. when killed by a player or tamed wolf.
 * Saddle if the zombie horse was already equipped.

Zombified Piglin
Zombified piglins drop: Zombified piglins also have an 8.5% chance each of dropping their. The chance of each can be increased by 1% per level of Looting, up to 11.5% chance. It is usually badly damaged and may be enchanted.
 * 0–1
 * 0–1
 * (Rarely) a.

Like zombies, they drop when killed by a player or tamed wolf.

Halloween
If a zombie or zombified piglin wearing a pumpkin or jack o'lantern is killed using a tool enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the pumpkin or jack o' lantern, up to a maximum of a 3% chance of a drop.

Behavior

 * Zombie jockeys generally run around, behaving like the zombie, instead of using the mount AI.
 * The mount moves at the speed of the baby zombie, which is much faster than a normal chicken.
 * Command spawned jockeys are an exception.
 * The animal can still be bred into regular animals if the player kills the zombie.
 * The baby zombie and the mount can be separated by using a bucket of water on them.

Data values
The mount and rider's IDs nor the entity data are any different than if the mount or rider were standing alone.