Mob

Mobs are various different types of monsters found in survival.

Types of mobs
Currently, there are seven types of mobs. Each of these mobs is effected by the same environmental hazards as the player, including drowning, burning and fall damage.

All mobs disappear after a while if the player gets out of their radius.

Humans
Humans are non-player characters (NPCs) which take the form of clones of the default skin, created by pressing 'G' while playing in Creative mode. If the player has a custom skin, any humans created still have the default skin and do not assume the look of the player's skin. They cannot create or delete blocks, but just move around the map randomly. They respond the same as the player would to in-game conditions, in that they are affected in the same way by blocks and fluids as the player. They cannot be spawned in survival mode. Humans currently do not appear in Survival or indev. The original human model was originally going to be used for a Grand Theft Auto: Chinatown Wars clone by Notch. Currently the ability to spawn these mob's has been disabled by Notch purportedly to prepare for future usage.



Pig
The pig is a neutral mob that appears in survival and indev mode. Pigs exist for the express purpose of providing health replenishing food to the player. Pigs spawn in groups of three or four and wander aimlessly around a map until they are killed. Though not hostile, pigs can bump around the player, and possibly push the player off a cliff to the player's untimely death. As of now, in indev Pigs drop anywhere from zero to two units of pork when they are vanquished. In survival they drop mushrooms, as pork has not been added to survival mode yet.



Skeletons
The skeleton is a hostile mob found in Survival and indev. Skeletons are spawned randomly in new Survival maps and follow players when approached, much like zombies. In indev mode they only spawn in dark areas, such as unlit areas on the surface at night, or in unlighted caves

Skeletons are vastly different in Survival mode compared to InDev. Both variations can, however, fire on other mobs (of the same or different type).

Survival: Skeletons are similar to Zombies. They take 4-6 hits to kill and can wear NPC armour, although the armour does not give them any additional hit points. They inflict 2 hearts of damage upon attack. Skeletons will fire arrows at you and, upon death, will burst out arrows that the player can collect. Killing said skeleton will net you 120 points.

InDev: Skeletons are fairly fast-paced enimies that will shoot arrows at the player at a decent speed. Unlike Survival mode, InDev skeletons do not currently wear armour. A skeleton will take 3-6 hits with a Stone Axe to kill. It will randomly drop 0-2 arrows upon death. If touched by sunlight (the sun at a 15 degree angle or greater) InDev skeletons will begin to take burn damage until death.



Zombies
The zombie is a hostile mob that appears in Survival and Zombie Siege. As of the September 3, 2009 update, zombies are the fastest mobs in the game. Zombies can navigate and chase players. Their attack deals 3 hearts of damage. They usually appear in packs of two or more. In indev mode they only spawn in dark areas, such as unlit areas on the surface at night, or in unlighted caves. Zombies can sometimes be found wearing one piece of armor or the whole set. When a zombie is killed, the player gets 80 points. They are much slower in indev. Like the skeletons upon being touched by sunlight in indev, they are ignited.

In  Survival mode armored zombies appear randomly along with groups of normal zombies. These zombies are easily distinguishable by their body armor and/or helmets. These zombies have no difference with the other zombies. The armor does not give them any additional hitpoints. The difference with non-armored zombies is purely visual.



Creepers
The Creeper is a type of mob, found in Survival and indev. Like the Skeleton the Creeper differs heavily from one version to another. The Creeper design is based on an attempt of a pig model, hence the four legs.

Survival: While its attack only does 2 hearts damage instead of 3, it behaves the same as a zombie. After taking some damage, it flashes, showing it is ready to detonate. Upon being killed, it explodes, which can damage the player and creates a small crater, destroying plenty of blocks. Currently, their explosions have no effect on rock, cobblestone, ore, or metal tiles. Unlike the zombie, it does not wear armour. In groups, they can cause a chain reaction of explosions, which can be very dangerous to the player. The creeper is worth 200 points.

InDev: The creeper is a slow moving kamikaze mob. Upon getting close enough it will let out a "burning fuse" sound and detonate after 3 seconds. This count-down can be halted, but it appears to be random if it stops or not. Killing the creeper before this countdown is started or finishes will not cause the creeper to detonate. The creeper will cause a 4x4x4 spherical crater upon detonation. Unlike in Survival mode, the creeper can destroy stone with it's explosion. Creepers 'do not set on fire when daylight comes. It drops 0-2 gunpowder upon death, by (player or suicide).



Spiders
Spiders The spider is the 2nd mob added to the game. Unlike the zombie (1x1x2) the spider is a flat mob (2x2x1). It cannot enter into the same spaces a zombie or other tall mobs can, but it can "crawl under" other spaces a tall mob cannot.

Survival: In survival mode the spider is basically a zombie that can jump farther. Seeing as they are much larger than zombies, they can be hit rather easily with arrows. A lone spider is easy enough to deal with, but a pack can quickly close distance on you due to their jumping ability. Killing this mob nets 105 points.

InDev: In InDev mode the spider is drastically different than the zombie. For starters, their eyes glow red and it has multiple model skins. It moves at the same speed, but it's jumping ability is significantly improved. You cannot out-run a spider in InDev mode. Spiders will not burn during the day, but will also not trigger to chase you until you get very close.

It has been confirmed that in the future the spider will produce a "web tile". What this will be used for is currently unknown.



Sheep
Sheep are, like pigs, a neutral mob that first appeared in version 0.30. Unlike other mobs, sheep do not stray far from the area they spawn at; they move to an area with grass if they spawn in an area without grass, however. They usually spawn in packs of 2-8. Unlike other mobs, they eat the grass they spawn in. On being hit, they drop a couple of cloth blocks. If given time, the sheep's wool grows back. On being killed, they do not drop meat. Sheep are often considered completely worthless and not even worth the effort of killing. Although sheep will jump right in front of you and waste valuable durability of pickaxes/axes/shovels if they are given the chance. Though in survival mode, they will drop mushrooms, like pigs.

Slimes
Not a lot is known about slimes. They have been confirmed by Notch that he wants to implement them, and that they will be able to climb walls.

Cows
As of now, there is no present information, except that they will produce hide blocks. It is currently unknown how they will act. It is possible that some can produce milk, and that they may charge at the player. Since they produce hide, they might be used to craft leather armor.

Chickens
Chickens have been confirmed to be added soon; they will likely drop feathers.