Java Edition 19w08a

19w08a is the twenty-second snapshot released for 1.14.

Items

 * Horse armor
 * Added leather horse armor.
 * Crafted from 7 leather.
 * Can be dyed 12,326,391 different colors, similar to leather armor.

Mobs

 * Brown mooshroom
 * Do not spawn naturally.
 * Spawn when a regular mooshroom is struck by lightning.
 * Can turn back into a red mooshroom when again struck by lightning.
 * Brown mooshrooms can be fed flowers to then be "milked" for suspicious stew.
 * Suspicious stew is only given the first time a mooshroom is milked after eating a flower.

Blocks

 * Block of emerald, diamond ore, diorite, grass block, snowy grass block, podzol, mycelium, oak door
 * Changed texture.


 * Smooth Quartz
 * Now use the bottom texture of normal quartz blocks, rather than the top one.


 * Stained Glass and Stained Glass Panes
 * Updated textures to match normal glass and glass pane.

Items

 * Gold armor, horse armor, cake, emerald, phantom membrane, snowball
 * Changed texture.

Mobs

 * General
 * Mobs can now sleep in beds using commands.


 * Dolphins
 * Can no longer have armor equipped onto them via a dispenser.


 * Foxes
 * Changed bounding box and eye height of foxes (prevents them from drowning when swimming).
 * Can no longer have armor equipped onto them via a dispenser.
 * Fox bark sounds are now named screetches.


 * Iron golems
 * Updated texture.


 * Mooshrooms
 * Added 3 new sounds, for converting, eating and milking.
 * Mooshrooms now have a "Type" data field.


 * Pandas
 * Can no longer have armor equipped onto them via a dispenser.
 * 5% of them will be babies when naturally spawned.


 * Skeleton horses, Zombie horses
 * Updated textures.

World generation

 * Villages
 * All naturally generated villages will now spawn with one iron golem.
 * Updates to animal spawn structures and villager spawn structures.

Gameplay

 * Status effects
 * Each individual status effect icon texture is now found in a separate texture file.
 * Bad omen, Luck and Bad luck have had their icons updated.
 * Improved the Invisibility status effect to allow it to correctly work in many cases where it didn't.
 * Guardians no longer see invisible players.
 * Zombies and illagers no longer see invisible villagers and wandering traders.

Command format

 * 'text' can once again be used for string quotes in commands in addition to the double quote "text".
 * Inside single-quoted strings, double quotes are handled as a normal character and requires no escaping (and vice-versa), making it easier to input text components in NBT.

General

 * The loading screen added in the previous snapshot now displays when changing the game's language and changing or reloading resource packs.
 * Doing these things no longer freeze the client.

Video
Video made by slicedlime: