Bedrock Edition mentioned features

Many features have been mentioned for inclusion in the Pocket Edition.

Note that this page only documents features that were mentioned but are not yet in the game. Features in development versions are described on the parent version page.

General

 * Ability to use chests in creative mode
 * Survival interfaces in Creative
 * Pumpkins are wearable
 * Mob Heads are wearable
 * Leather armor is dyable
 * Version exclusive : Can be dyable using Cauldron instead of the Crafting Table
 * Option to import worlds
 * Support for IOS 6 may be dropped

Items

 * Maps
 * Version exclusive : Maps will be zoomed/upgraded using the Anvil, instead of the Crafting Table

Blocks

 * More Redstone-related blocks
 * Slime blocks
 * Pistons
 * Version exclusive : New animation.
 * Redstone repeaters
 * Hoppers
 * Droppers
 * Dispensers
 * Redstone comparators
 * Cauldrons
 * Version exclusive : Water can be dyed, This to allow leather armor to be dyable until PC crafting is added to PE.

Non-mob entities

 * Minecart with TNT
 * Minecart with chest
 * Minecart with hopper

World generation

 * Version exclusive : Slime blocks now spawn in swamp biomes.
 * Version exclusive : Would determine where Slimes spawn rather than Slime chunks, which would be replaced by this.
 * Possibly Witch Huts

Creative inventory additions

 * Spawn eggs:
 * Witch spawn egg.

Mobs

 * Witches
 * Version exclusive : Baby zombies will be able to ride cows, wolfs, sheeps, pigs, ocelots and adult zombies respectively.
 * This creates a "wolf jockey", "cow jockey", "ocelot jockey", "sheep jockey", "pig jockey" or a "zombie jockey."
 * Pocket Edition now has many more jockeys, with 11 total (counting the zombie and skeleton variations), than PC.
 * Version exclusive : Possibly Frogs

Far biome
A version exclusive Far biome, found at the edge of finite worlds was going to be implemented in 0.9.0 but got delayed.

Biome-based difficulty
Tomasso stated on reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather. This would vary the amount of hostile mobs at night and the amount of recources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions.

This was partially added with the feature of spiders spawning from leaves.

Other world sizes
Tomasso stated on reddit that there may be other limited world sizes in addition to the current "Old" world type (256x256). These world sizes could be 1000x1000 and 10000x10000. When Realms are re-added, it may have a limit of 10000x10000.

Pocket Realms
Minecraft Realms for the Pocket Edition was available as a trial, but was later removed. It was planned to be added again in Alpha 0.9.1 however was delayed for unknown reasons.

When it was mentioned at MineCon 2015, the response was that it should be in this year. When it was mentioned in the Pocket Edition Q&A Lifestream, it was stated that Shoghi was working on authentication and it should be coming soon. On January 3, 2016, Marc Watson confirmed that Pocket Realms would be released later this year.

From the PC version
The developers have mentioned many features from the PC version which will eventually be included in the Pocket Edition.
 * Ender chests
 * Bonus chests
 * Horses
 * Banners
 * Item Frames
 * Riding pigs
 * New sound engine, jukeboxes and music discs
 * Varied minecart types and more redstone-related blocks and items - should be this year
 * Maps
 * 256-block height limit
 * Hardcore mode
 * Stained Glass
 * Texture pack support
 * Twitch streaming
 * Survival interfaces in Creative
 * Sharing worlds
 * Server plugins
 * Wither
 * Resource packs
 * Ocean monuments
 * Boss fights
 * Book and quills - may be implemented through voice dictation
 * Witches and witch huts
 * Trading
 * Ability to use chests in creative mode
 * Multiplayer authentication from Mojang servers
 * Mojang account sync on Pocket Edition (i.e. being able to use Mojang account for skins etc)
 * Enderpearls and the End
 * Easter eggs from the PC version (e.g. renaming jeb_ or dinnerbone etc)
 * PC Crafting.

Brief mentions

 * Some way to display coordinates without an F3 menu
 * A recipe book which contains all crafting recipes, should MATTIS be taken out in the Windows 10 version
 * MCPE for Oculus Rift and maybe Google Cardboard
 * The ability to remap long touch to hardness-based touch (3D Touch) for iPhone 6S
 * Ability for really large contraptions to work in unloaded chunks
 * Splash screen for Android devices
 * Creative Inventory, like the PC version.
 * New Buttons:
 * Dye [Sheep]
 * A version exclusive underworld underground structure
 * Cave Culling 2.0
 * Change of GUI button texture
 * Multiplayer chat scrolling
 * Demo/lite version re-release
 * Programming interface
 * Copy worlds
 * Tommaso mentioned adding 3-D grass on grass blocks; although he decided against it as it was expensive and clashes with the style.
 * Windows 10 Edition & Minecraft PE only structure – seen in demonstrations of the Windows 10 Edition at MineCon.
 * The following mobs were mentioned in a Q&A session, which although far fetched were tossed around – penguins, llamas, alpacas and wizards (but not spell-casting)
 * Shaders
 * A dream dimension