Talk:Ender Dragon

Should the Ender Dragon be referred to as a she?
The Ender Dragon has been confirmed to be a female, so should the Ender Dragon be referred to in female pronouns rather than it? –Preceding unsigned comment was added by Sarsath (talk • contribs) at 00:07, August 14, 2020 (UTC). Please sign your posts with
 * How is the ender dragon confirmed to be a female, the egg never hatches, minecraft doesnt use genders and WATS YOUR SOURCE, i dont recall mojang ever saying that---HumiebeeDiscuss anything with me Look at my edits 00:09, 15 August 2020 (UTC)
 * It's mentioned under the trivia section. – Sonicwave talk  00:18, 15 August 2020 (UTC)
 * Gender doesn't exist in Minecraft, so no.  Nixinova   T   ::C   00:11, 15 August 2020 (UTC)
 * There are no genders in minecraft. In some minecraft merchandise, like the gameknight999 books, the ender dragon is definitely a she. but in normal minecraft THE ENDER DRAGON IS NOT A SHE!!! --Minecraftdabest! (talk) 12:59, 19 August 2020 (UTC)
 * Mojang has repeatably confirmed the Ender Dragon is female, and named Jean, so I say, refer to as female. Just look on the minecraft discord, "from:HelenAngel#0001 Jean". FVbico (talk) 15:56, 19 August 2020 (UTC)


 * i think the first ender dragon is a she, because an egg spawns after you defeat her, and the ender dragons summoned after using ender cyrystals could be a he, because no eg spawns Roykoopa31 (talk) 16:44, 25 January 2021 (UTC)


 * Despite no genders in minecraft, I believe we should call the ender dragon female. Blockofnetherite Talk Contributions 16:51, 25 January 2021 (UTC)


 * I believe the ender dragon is "she" BECAUSE of the dragon egg AND the name. TheGreatSpring (talk) 23:13, 25 January 2021 (UTC)


 * The Dragon is a female but its still an animal and if we have a female dog then we talk about IT not SHE. SlovakSmileSK (talk) 10:10, 28 March 2021 (UTC)


 * Mojangstas repeatedly call the ender dragon using female pronouns. TheGreatSpring (talk | contribs) (Tagalog translation) 10:21, 28 March 2021 (UTC)

Bosses
I was recently watching an ibxtoycat video, you may know him for his Minecraft videos, and he had the Elder Guardian and Ravager as bosses in his boss speed run livestream. Would you consider them bosses, sub-bosses, or neither? I consider the Elder Guardian the boss for the ocean, and the Ravager the Illager boss, but feel free to decide. They should also make a Nether boss. I mean you could spawn the Wither, but that’s a really stupid idea. TBFTE123 (talk) 11:33, 29 September 2020 (UTC)


 * The closest thing we got to a naturally spawning nether boss was with the hovering inferno blaze in the 2017 Minecon mob vote. James Haydon (talk) 03:34, 30 September 2020 (UTC)


 * How is this related to the Ender Dragon That’s Me! ( Salamander0007 ) (talk) 03:26, 12 March 2021 (UTC)

Verify
"If a dragon goes through an End gateway, another will immediately spawn at (0, 128, 0 ) while the other dragon stays on the outer End islands until the chunks get loaded." Could not reproduce. Dragon just flies toward (0,0) of the end which is intended. It does however get unloaded until you go through to meet it, which means you'd have to fly back with the Dragon to (0,0), otherwise it will remain unloaded.

"Though re-summoning of the dragon is supposed to only be able to take place after the dragons defeat, there seems to be a bug in the most recent version of the game that allows it to be re-summoned before its death. But, it is unclear whether or not this is simply a server-side issue in the known cases." Could not reproduce. If it is a server issue, may be due to a plugin of the server jar. If it is a client issue (Singleplayer), too, please provide evidence for it. I will address the Dream video, too. In the aftermath video linked here (with time-stamp), BadBoyHalo and George (maybe others) state that they ARE using a custom jar, which may be the cause.

"The dragon goes to the exit portal structure (approaching from the side opposite the player if possible) and lands on the highest block of the coordinates (x=0, z=0) up to (y=101). If there is no block in (x=0, z=0) the dragon will freeze right when she switches to perching. The dragon is immune to arrows in this state (they all catch fire and bounce off). Thrown tridents can still deal damage." Could not reproduce, "lands on the highest block of the coordinates (x=0, z=0) up to (y=101)", "If there is no block in (x=0, z=0) the dragon will freeze right when she switches to perching", and "Thrown tridents can still deal damage." The dragon will go all the way to the build limit if needed, the dragon does not freeze if there are no missing blocks and instead will travel to y=0, and thrown tridents will not deal damage to the dragon.

In relation to the trident throwing, I have found while testing that if you deal damage to the dragon whilst perching, it will attempt to perch indefinitely if constantly damaging it. I've created a bug tracker report here at MC-224316.

This is all in the latest version. ''Note: I do use client-side mods that help with performance, for I do not have the best computer to run Minecraft. None of these should be affecting gameplay mechanics. The most any of them should be affecting are the rendering of entities in relation to the player. If it turns out they are, and some or all the information I have laid down is inaccurate, then my apologies.''

ItsDatSpicymeme (talk) 16:26, 27 April 2021 (UTC) (I for some reason was on a different account.)