Panda

Pandas are animal mobs that reside in bamboo jungles.

Spawning
Pandas spawn in groups of 1–2 in bamboo jungle biomes at the surface on grass blocks with a (minimum) two block space above them at a light level of 9 or more, but are rarer than other jungle mobs. They spawn with a randomized personality, with the normal one being the most common and the brown variant being the rarest.

In Bedrock Edition pandas can spawn at light level 7 or above in jungle biomes and have a higher spawn rate in bamboo jungle biomes. 5% of pandas will spawn as babies.

Behavior
Pandas act similarly to other passive mobs; they will wander aimlessly, avoiding falling off cliffs high enough to cause fall damage, and will stay out of water or lava, unless they roll over an edge. They also move faster in water than other land mobs, similarly to polar bears. They will follow any player who is carrying bamboo and will stop following them if the player moves over approximately 16 blocks away from them. They will also randomly whimper. Adult pandas will seek out bamboo and cake items and eat them.

Baby pandas will sometimes sneeze, which rarely drops a slime ball and makes nearby adult pandas jump. They will also occasionally roll over and jump around.

Pandas will attack players when hurt. When hit, panda will panic for few seconds before try to attack back the attacker but only once, similar to llamas.

Pandas can be ridden by baby zombie variants..

Personalities
Pandas have different personalities: either lazy, worried, playful, aggressive, weak, brown or normal.


 * Normal pandas:
 * Do not have unique personality actions.
 * Lazy pandas:
 * Will lay on their backs.
 * Are slower than normal pandas, making them the slowest land mob in the game.
 * Will not follow a player who is holding bamboo while they're lying on their back.
 * Worried pandas:
 * Will avoid the player and most hostile mobs, except slimes, magma cubes, ghasts, shulkers, phantoms and the ender dragon.
 * Will shake and hide their faces during thunderstorms.
 * Will not eat bamboo or cake items on their own.
 * Playful pandas:
 * Will roll over and jump around even as adults.
 * Aggressive pandas:
 * Unlike other panda, when hit agressive panda will attack the player and other mobs continously until target die or out of detection. Also doesn't panic when hit.
 * When nearby pandas are attacked, aggressive pandas will become hostile towards the attacker.
 * Are very slow, but have reach rivaling that of the player.
 * Weak pandas:
 * Tend to sneeze more often as babies than regular baby pandas.
 * Have 10 health instead of 20.
 * Brown pandas:
 * Do not have unique personality actions but are brown and white instead of the usual black and white.

Breeding
The panda is the only animal to have extra breeding conditions. In order to enter love mode, there must be at least eight bamboo blocks within a five-block radius of both pandas. Once that requirement is met, the player can feed them bamboo and they will mate, producing a baby panda. If a panda is fed without a sufficient amount of bamboo nearby, it will sit down and eat the bamboo but not enter love mode.

Genetics
Each panda has two hidden values called "genes" or "alleles"; similar to biology, there is a main gene and a hidden gene. Normal, aggressive, lazy, worried, and playful personalities are dominant traits, and weak and brown personalities are recessive traits. A dominant trait will always take priority over a recessive trait. If both the main and hidden genes are dominant, the main gene has priority and will present itself as the panda's personality. Being recessive, weak and brown personalities will only occur if both the main and hidden genes of a panda are recessive genes. However, if the main gene is recessive and the hidden gene is not the same gene, then the personality of the panda will be normal. To get a brown or weak panda, both the main and hidden gene must be both brown or weak.

When two pandas breed, each one passes one of their genes to their children, who then randomly mix both obtained genes as their respective main and hidden gene. There is also a $1/32$ chance for each gene of the baby to mutate into another gene. Mutations have different probabilities to mutate into the different genes, these probabilities can be found in the table underneath. These mutation probabilities also apply to spawned (not bred) pandas for their main and hidden genes.

Appearance


The appearance of pandas depends on their personality:
 * Aggressive pandas have angry eyebrows.
 * Lazy pandas have a smiling face.
 * Weak pandas have teary eyes and snotty noses.
 * Worried pandas have 'puppy' eyes similar to tamed wolves.
 * Playful pandas have their tongues out.
 * Normal pandas have a frowning face.

Pandas are usually black and white, but there is a rare brown and white variant.

Drops
Upon death, adult pandas will drop:
 * 1
 * 0-2 which affected by Looting by 1 per level.
 * 1–3 s, if killed by a tamed wolf or the player.

Baby pandas have a chance of dropping 1 when they sneeze.

Like other baby animals, killing a baby panda yields no items or experience.

Data values
Pandas have entity data associated with them that contain various properties of the mob.

Trivia

 * To create the in-game sounds for pandas, Mojang's lead sound designer, Samuel Åberg, went to Guangzhou, China, to record real-life pandas.
 * The baby panda's sneeze is likely a reference to a moderately popular video of a real baby panda sneezing while its parent eats.
 * Brown pandas are a real subspecies of the giant panda, known as the Qinling panda.
 * Pandas are the second type of bear to be added into the game, with the first being the polar bear.
 * The lazy panda is the slowest land mob in the game (not counting status effects such as slowness).
 * The rarest mob $5/16$ is a baby husk riding a brown panda, which has a 2.88×10−13 chance (one in 3.47 2 trillion) of spawning.