Minecraft Wiki:Style guide/Features

All articles about general in game features should use the following layout. On less regular feature articles, only the introduction and the section Achievements and following are required, though other sections should still get added.

Introduction
The introduction section of an article is the section before the first heading. It should be capable of standing alone as a concise overview of the article, briefly describing its most important points. The article's subject should be mentioned at the earliest natural point in the prose within the first sentence, and should appear in boldface. Only the first instance should be in boldface. For example:
 * A pickaxe is one of the most commonly used tools in the game, being required to mine all ores and many other types of blocks.

Obtaining
For blocks and items, this section is called "Obtaining" and contains information on how the block or item is generated (including in chests), crafted, dropped by mobs, etc. For blocks, this section should also start with information on breaking the block, which includes the fastest or required tool, if any, and what the block drops, noting tools or enchantments that affect the blocks dropped.

Specifically, the following order of subheadings (headings using ===) should be followed:
 * 1) Breaking
 * 2) * On block pages, this section should contain the block's breaking row and any loot the block drops.
 * 3) * On both block and item pages, this section should include other ways to get the item through block drops. For example, the dirt page should say that dirt drops from grass blocks.
 * 4) Natural generation: Places the block or item naturally generates in the world, including in structures, but not including in loot chests.
 * 5) Mob loot
 * 6) Chest loot: Use the LootChestItem template.
 * 7) Crafting (also add subsections for "Smelting", "Stonecutting", etc. as needed)
 * 8)  (not the actual name, split into subsections named "Trading", "Fishing", etc. as needed)
 * 9) Post-generation: Ways the block or item can come to exist in the world after the initial generation. This includes crop growth, blocks forming from liquid, and more.
 * 10) Renewability: Whether or not the block or item can be obtained in a renewable fashion, especially if not apparent from the previous sections. For example, this section should mention if all of the item's crafting ingredients are renewable, which would otherwise require looking through all of its ingredients' pages. It can also discuss the practicality of the renewable obtaining methods.

For structures, there are two sections here. Creation contains information on how to build the structure if the structure contains a use upon building (such as Nether portals), and Generation contains information on how the structure is generated by the game.

While this section should generally contain only information on how the article's topic is obtained in Survival, it may also state information on using Creative mode or commands to obtain the block or item or to spawn the mob if one of the following is met:


 * The block or item cannot be obtained in creative or with commands, or the mob cannot be spawned with a spawn egg. In this case, the exception may be stated.
 * This does not apply to non-mob entities.
 * The block, item, or entity cannot be obtained or spawned in Survival. In this case, the section may state if it can be obtained or spawned in Creative or using commands.

If there are multiple ways to obtain the block or item or spawn the mob, these should be listed as subsections of this section. Standard sections include:


 * Natural generation: Describes any way the features generates in the world or in a chest.
 * Crafting: Anything the block or item can be crafted from.
 * Smelting: Anything the block or item can be smelted from.

Spawning
This takes the place of Obtaining for articles on mobs, and contains information on any ways the mob spawns. This includes information on the natural spawn cycle and spawners that generate naturally.

Usage
For blocks and items, this section contains information on what can be done with them. This includes using the article subject as a crafting or smelting ingredient, as food, or for trading, or exploiting special properties of a block, like using a button to create a redstone pulse.

For mobs, this section is called Drops and contains information on what the mob drops upon death.

For structures, this section is called Structure and details the composition of the structure.

Like the Obtaining section, this section should be divided into subsections if appropriate. Standard subsections for blocks and items include: Structures can have the standard section of Loot, which details possible contents of chests found in the structure.
 * Crafting ingredient: if the block or item is used in a crafting recipe. Crafting usage should be added using crafting usage. Recipes should be entered manually (using crafting) only if crafting usage doesn't display the correct recipes.
 * Smelting ingredient: if the block or item is used in a smelting recipe.
 * Brewing ingredient: if the block or item is used in a brewing recipe.

Headings should not be prefixed with an "As a". For example, Food should be used, not As a food.

Filling this section with tips on architecture and interior design should generally be avoided.

Behavior
For mobs, this section contains information on how they act toward the player and other mobs. It also contains information on how other mobs react toward this mob.

This section may have a subsection about how the mob behaves in combat.

Other sections
Any other sections go here, between Behavior and Sounds.

Sounds
A table containing all sounds associated with this object. They should be organized using the Sound table template; see Bee and Ladder for some good examples.

Data values
This section contains a list of possible Data values for the block in question. The list should be on a subpage of the main article, e.g. Stone/DV, and use dvt. The subpage should then be transcluded into the Data values section with.

If the section contains any descriptive text in addition to the list, this text should also be included in the /DV subpage.

Achievements
This section contains any achievements related to the article subject. Achievement sections should be transcluded using load achievements (e.g. Leader Of The Pack). Achievements should be entered manually (using achievements) only if load achievements does not display the correct achievement(s).

Video
This section is reserved for videos uploaded by the Minecraft Wiki account or community approved videos and series. All videos are subject to the Video Policy.

History
History sections should use History. To provide accuracy, changes made in snapshots should retain the exact version of the change even when the update is released (e.g., 12w08a in addition to 1.2). This can be done using the  parameter of   (e.g.,  ).

History sections should not contain non-notable bugs and bug fixes, as those belong on the tracker. Generally, a change that is reverted after a single version is subject to removal as a bug unless a source is provided that it is intended. An exception is if the bug has existed in at least one major release version and notably contradicts something on the article.

Issues
The Issues section should contain only Issue list. Nothing else goes in this section.

Trivia
Additions to trivia must meet the following guidelines:
 * Trivia should not be obvious to players and should be information that readers are not likely to know but would be interested in.
 * Trivia should contain only information about the feature that does not fit anywhere else in the article. If the trivia is relevant to another section, consider incorporating it into that section before considering it for removal.
 * Notably, history-related trivia should be merged into the History section if possible; e.g. "The original piston texture had an iron band running over the head. This was later removed, leaving only iron brackets around the corners and edges."
 * Exceptions to this include history not specifically related to the feature's development in Minecraft, such as Jeb's interest in a suggestion for nether gold ore.
 * Trivia should consist of only verifiable facts, and contain no speculation, rumor, opinion, or personal commentary.
 * Trivia should state how a characteristic of a block, item, mob, or other game element is surprising or unique, but not essential to the feature's function.
 * Things that should not be in trivia include, but are not limited to:
 * listing other game elements that share a certain characteristic
 * listing items that do not share a certain characteristic
 * stating that a game element is the first to have a certain characteristic
 * Trivia related to the feature's in-game name when using translations is not allowed, as translations are not created by Mojang, making them unofficial.

If relevant, this section may have a subsection called Publicity containing information on the article topic in merchandise and other media.

Gallery
Use the gallery tag to add a gallery of images.