Talk:Mob

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Mob sizes.
I personally think that, if we are truly to educate people on these creatures, we should include their sizes, rounded up to the nearest tenth of a block. This would probably be really helpful to some people and I know it would be important to me. The only problem is, I don't exactly know how to get these sizes. I tried measuring an elder guardian once, and it wouldn't hold still long enough for me to get the measurements. If this sounds like something interesting them maybe someone could help do it. Here, I'll start: Creeper: size: 2 blocks tall, 1 block wide, and 1 block long. I hope this helps. Please take this under consideration. (for reference, only mobs smaller than 1 block should be listed in tenths of a block, as other mobs at a larger scale would just be confusing at tenths, also multi-mob-mobs, like the spider jockey, should be listed for the size of each mob individually and their size together). Hope you like this. Brickticks (talk) 15:15, 6 February 2015 (UTC)

Mob Behavior
I found a new behavior of mobs and posted it on a different talk page, then was referred to here, please see the hyperlinked post.... AwesomeMan31415926 (profile|contribs) 09:34, 25 June 2015 (UTC)

Who is the little Troll guy
Was hanging out near the lava level and first I ran into a skeleton in gold armor,,,never seen one of them...... Ok ,saw the usual guys then I was attacked by this troll guy. Where did he come from? I kid you not. it was this little guy, short attacked me, but did not drop anything. any ideas?

--Kainewf19 (talk) 23:25, 9 July 2015 (UTC)


 * Baby zombie. -- Orthotopetalk 23:47, 9 July 2015 (UTC)

Video notes
Trying to set up video notes for this page, and it appears that I'm unable to. YAY! sarcasm totally intended BDJP (t 17:35, 13 July 2015 (UTC)


 * Why not? Page isn't protected, not seeing anything in the abuse filter log. -- Orthotopetalk 21:00, 13 July 2015 (UTC)


 * What I mean is that I'm not able to set up the video notes for the individual videos... BDJP (t 21:40, 13 July 2015 (UTC)

Upcoming
I´m sorry for editing rabbits, endermites, guardians and elder guardians to upcoming to console edition. I didn´t see the message that told me to not. But it is confirmed in screenshots so I don´t understand why we wouldn´t. –Preceding unsigned comment was added by Einusch (talk • contribs) at 21:08, 27 November 2015 (UTC). Please sign your posts with


 * MCT:Style guide. – LauraFi -  talk  21:21, 27 November 2015 (UTC)

Polar Bear
24.27.91.103 19:24, 5 October 2016 (UTC) Yes to the Polar Bear on Console Edition. Someone should edit –Preceding unsigned comment was added by 24.27.91.103 (talk) at 15:24, October 5, 2016‎ (UTC). Please sign your posts with
 * , thanks! – Sealbudsman talk/contr 19:36, 5 October 2016 (UTC)

Llamas and the current definition of neutral mobs
Should a mob which, when attacked by a player, performs a single hostile action against the attacker and does not change state (that's my understanding of how llamas work) be considered neutral or passive? Neither of the current definitions seems to apply. --AttemptToCallNil, previously known as GreenStone (report bug, view backtrace) 15:27, 15 October 2016 (UTC)
 * My view would be that any mob that attacks the player when attacked by the player (instead of simply running away) should be considered neutral. True, the single attack mechanic is a new behavior we haven't really seen before, but I think the current definition of neutral still stands. DelboyDylan (talk) 15:39, 15 October 2016 (UTC)

Killer Bunny in console?
As far as i know, the killer bunny IS in console, but can only be placed by hacking. RAINBOW LLAMA 15:26, 25 October 2016 (UTC)

Protected?!?!?!
I just wanted to edit that but it says View Source instead of Edit and Edit Source. Let everyone edit this page and Be happy, I know everyone will delete, vandalisim, etc. but someone added Baby Zombie! 65.23.255.61 13:12, 19 November 2016 (UTC)
 * That's a fair point about the baby zombie. I've now removed it from the page. – DelboyDylan (talk 13:23, 19 November 2016 (UTC)

Shulker
Shulker IS next to the Console Edition, i saw it on a page that is on TU46, 1.38, CU35 and Patch 15--66.50.41.11 21:27, 29 November 2016 (UTC)


 * Console editions don't have beta or snapshot releases; we must wait until the full release before making any changes to the wiki. – Sealbudsman talk/contr 22:35, 29 November 2016 (UTC)


 * Ok--66.50.41.11 17:19, 30 November 2016 (UTC)

Atmospheric mob
should we mentioned something about atmospheric mob? we know about it already but because jeb mentioned it here meet bat it's kinda official, also are squid and ocelot atmospheric? Afif Brika1 (talk) 06:27, 8 March 2017 (UTC)
 * Bats, squids and ocelots are already mentioned. The BlobsPaper.png 15:10, 8 March 2017 (UTC)
 * No, i mean are they already mentioned as atmospheric mob just like what jeb said Afif Brika1 (talk) 06:10, 9 March 2017 (UTC)

Skeleton Horse and the categories
So the skeleton horse is currently listed as a passive mob. Without commands it is indeed not possible to tame the mob, but it's still possible and it even happens in vanilla survival through skeleton horse traps (the horses are set as tamed when activated). I honestly think the categories could use some reorganizing. Currently combinations of mobs are listed (jockeys for example), there are too many "(exceptions)" to my liking (polar bears, iron golems, llamas). It just look like we've been trying to jam more complicated mobs into categories that were made for an older version of the game. --Pepijn (talk) 11:58, 18 July 2017 (UTC)


 * I always got the feeling that the terms "passive", "neutral", "hostile", "monster" or "animal" are ambiguous, and no more than community-invented terms from long ago; not really defined, and full of exceptions. Do you have any suggestions in mind, about the categories? –  Sealbudsman talk/contr 21:36, 18 July 2017 (UTC)


 * My (not super though out) suggestion is to first have a normal alphabetical list of all mobs. After that we could have categories consisting of common properties of mobs (basically expanding upon the current categories) but instead of trying to put a mob in one category we can put them in multiple:


 * Will never attack players :
 * Will always attack players :
 * Will attack players when provoked :
 * Can be bred :
 * Can be tamed :
 * Will burn in sunlight :
 * etc.


 * This might be a bit overcomplicated, but I think that there's a need for users to have a simple list of all the mobs that have a certain property. So just removing the categories all together is probably not be a good idea.
 * Alternatively, we can make a big table with all mobs and "yes"/"no" for certain properties. --Pepijn (talk) 22:41, 18 July 2017 (UTC)