Java Edition Classic

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Because of its outdated status, it does not support many of the main features in the current versions such as crafting, inventory, or dynamic lighting. The lack of sneaking and the addition of dyes to Beta gradually made Classic obsolete; however, many players still used Classic for building things that would take too long in Beta. It later became completely obsolete when Creative was added to Beta in 1.8.

History


Sand has been available for use since Classic Mode. During that time, Sand blocks were rare and only appeared naturally in one block-thick beaches (usually by water or in the middle of a landscape). These beaches were always level and below Ocean level. Sand instantly appeared at the lowest point it could go when it is when placed above an air block without any sort of falling animation. Destroying a pillar made from sand from the bottom would cause the sand to disappear from the top first. Gravel and sand "fell" when placed in mid-air by moving directly above the nearest block directly below them, instead of turning into falling block entities and falling. These attributes were present until the release of Infdev.

An old glitch in Classic mode allowed players to raise the height of a fluid block by placing Sand (or Gravel) over it. The Sand block would stay suspended in mid-air until it was broken. When broken, a fluid block corresponding to the type below the Gravel would appear where the block was. The suspended fluid block would remain immobile until a block was placed next to it, causing a flood. This bug has since been fixed, but has been reported that it has happened before.

An interesting and often humorous quirk in Classic mode is that whenever the player moves, they will swing their arms wildly around. This was presumably removed in Survival Test and later versions because hands and blocks in hand would've moved tirelessly back and forth, ultimately blocking the player's view.

Advantages of Purchasing
Although this mode is free to the public, there are several advantages made available to those who have purchased the game. Some of them are the ability to:
 * Use custom skins in both singleplayer and multiplayer.
 * Save maps made in Singleplayer Creative Classic to the online server.
 * Use mods that require placement of files in the original minecraft.jar folder.

Trivia

 * In the classic jar files, sprites for several mobs can be found. Playing a Survival Test map in normal Classic will preserve mobs, and also lets you have multiple blocks of the same type (or none at all) on the hotbar.
 * The classic is using very old liquid physics, making it possible to flood whole map with water or lava from just one block of the liquid.
 * When mobs were added and first survival test was created, it was possible to copy some files into the game client or browser client and play it in classic multiplayer, allowing player to do same things as in survival test, but with other people and on custom maps. However, the mobs appeared in other locations for each client.