Minecraft Dungeons:Enchanted

List of Enchantments
Most hostile mobs can be enchanted. Mobs can be enchanted from an Enchanter, the Arch-Illager or spawn with enchantments. Naturally enchanted enemies become more and more common as the difficulty increases. Passive mobs can spawn with enchantments as well. Enchanters can only enchant mobs with Fast Attack or Double Damage, but mobs that spawn naturally with enchantments can be enchanted with the following additional enchantments:

Enchantment

 * Thorns &mdash; A large percentage of damage you deal will be reflected.
 * Protection &mdash; Makes the mob take less damage.
 * Fire Trail &mdash; Leaves a trail of purple fire. deals great burning damage to players.
 * Electrified &mdash; Causes the player to take great damage when near them in short electrical bursts.
 * Burning &mdash; Causes the player to take damage when in the circle around them continuously.
 * Quick &mdash; Behave similar to the Speed buff, Mobs move faster.
 * Chilling &mdash; Causes the player to move slower when in the large ice circle around them.
 * Deflect &mdash; Has a chance to deflect projectiles back at the player.
 * Regeneration &mdash; Mobs regenerate health.
 * Heal Allies &mdash; Heal nearby mobs when get hurt.
 * Frenzied &mdash; Increases attack speed when health is below half.
 * Gravity Pulse &mdash; Pulls players to the mob in pulses.
 * Cowardice &mdash; Mobs will deal more damage if they are at max health.
 * Shielding &mdash; Mob protects itself and nearby mobs.
 * Explorer &mdash; Mob heals health when it travels long distances.
 * Weakening &mdash; Mob will inflict the weakness effect for 5 seconds, reducing the player's attack damage and increasing damage taken.

Ranged mobs only

 * Fuse Shot &mdash; Projectiles fired by the mob have a chance to explode after impact, dealing massive damage.
 * Multishot &mdash; Ranged mobs have a chance to shoot 5 projectiles instead of 1.
 * Chain Reaction &mdash; Mobs that shoot projectiles have a chance to split into 5 more projectiles on impact.
 * Poison Cloud &mdash; Projectiles create a poison cloud identical to those that Witches throw wherever they land.
 * Ricochet &mdash; Has a chance to have their projectile bounce from player to player.
 * Growing &mdash; Projectiles fired from that mob will become larger and deadlier the longer they travel.
 * Punch &mdash; Projectiles fired by the mob deal additional knockback.
 * Tempo Theft &mdash; Projectiles fired by the mob will slow down the player, but will speed up the mob.
 * Radiance Shot &mdash; Projectiles fired will heal the mobs allies but no the player.

Mobs only
Player cannot get these Enchantment. Only cast by Enchanter or Enchanted mobs.


 * Fast Attack &mdash; Mob attack speed increases.
 * Double Damage &mdash; Behaves similar to the Strength buff, mobs will deal 2 times as much damage.
 * Quick &mdash; Behaves similar to the Swiftness buff, mobs will have a higher movement speed.

Daily trial mobs only

 * Weakness &mdash; Inflicts players with 5 seconds weakness effect, reducing the player's attack damage and increasing damage taken.(player cant get this enchantment)

Weakness

 * Ranged weapon with unchanting
 * Spellbound Crossbows

Trivia

 * Enchanted mobs have an enchanted light glowing appearance. The more enchantments they have, the brighter their appearance will be. For example, a mob has 3 enchantments will be brighter than if the mob has 1 enchantment. Mobs will also become slightly bigger when enchanted.
 * The Love Medallion does not work on enchanted mobs.
 * Player can use the ranged weapon with Wild Rage enchantment to turn the Enchanted mobs with Fire Trail to make they burns by its own fire trail.
 * Occasionally, animals (not including the Piggy Bank) can spawn enchanted.
 * Some Enchantment (Quick, Regeneration, Heal Allies,Shielding) used to mobs but is the unused enchantment to player. They may use by player in the future.

Gallery
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