Talk:Commands/Archive 3

Proper uses for the not function in target selectors
Does anyone have some sort of complete list of valid uses for the not function for the target selectors? It doesn't seem to ever work for any selectors that use numbers, such as @a[score_test=!1], as far as I can tell, but it does work with team names and player names, such as for @a[name=!name], @a[team=!RedRobins], or @e[type=!Player]

Is it completely restricted to selectors that aren't numbers? Kavukamaritalk 06:28, 2 January 2015 (UTC)
 * It's only available for string-based parameters, being limited to those you've listed. Skylinerw (talk) 14:36, 2 January 2015 (UTC)

Not accurate /kill description
The wiki page says the following about the kill command :

"On success, inflicts 1000 ((heart) × 500) void damage to targets "

To test that, I gave myself Health Boost 255 and healed myself completely, so I had 1044 hp, or 522 hearts (I checked it with the scoreboard), then used the /kill command.

Instead of putting me to 44hp, I died instantly.

This is what sould be expected from a "kill" command, but isn't what the page says.

I also noticed that /kill ignore absorbtion hearts, putting you at 0 normal heart without removing any of them (wich kills you anyway).

Tested on 1.8.1 in SinglePlayer. --77.205.214.83 21:12, 14 January 2015 (UTC)


 * Looks like this was changed in 1.6; instead of 1000 damage, it now does Float.MAX_VALUE, roughly 3.4 x 1038. -- Orthotopetalk 20:59, 14 January 2015 (UTC)