Minecraft Wiki talk:Issues/Beta 1.8

= Please Notice = '''If your game crashes, please provide a crash log. This allows for a further detailed error report and allows for easier bug fixing.''' &#124; JSan 01:39, 10 September 2011 (UTC)

'''Also, please read through the current list of bugs discovered and refresh this page often to avoid duplicate bug listings. ''' Nl37tgt 02:13, 10 September 2011 (UTC)

'''Please note that unnecessary posts, such as posts about pre-existing glitches and glitches that have already been posted, may be deleted to save room. ''' &#124; JSan 02:51, 10 September 2011 (UTC)

'''The fog toggle button has been removed in 1.8 see here  THIS IS NOT A BUG! You may still change this in the video settings under "Render Distance."''' Nl37tgt 02:22, 10 September 2011 (UTC)

'''Please list your Operating system and game mode along with your bug. This will help us categorize things.''' Nl37tgt 03:09, 10 September 2011 (UTC)

'''Please explain what you were doing when the bug occured. This way we will be able to confirm the bugs.''' Forbiden1 04:26, 10 September 2011 (UTC)

We had a vandal in here, I tried my best to include the posts that came after the trolling attempt, if I missed a couple, I apologize. --Nl37tgt 07:03, 10 September 2011 (UTC)

General Crashes
I keep getting a crash.

OS: Window 7 Ultimate


 * 1) A fatal error has been detected by the Java Runtime Environment:
 * 2)  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x77aca645, pid=5624, tid=2616
 * 3) JRE version: 6.0_22-b04
 * 4) Java VM: Java HotSpot(TM) Client VM (17.1-b03 mixed mode windows-x86 )
 * 5) Problematic frame:
 * 6) C  [ntdll.dll+0x5a645]
 * 7) If you would like to submit a bug report, please visit:
 * 8)   http://java.sun.com/webapps/bugreport/crash.jsp
 * 9) The crash happened outside the Java Virtual Machine in native code.
 * 10) See problematic frame for where to report the bug.
 * 1) If you would like to submit a bug report, please visit:
 * 2)   http://java.sun.com/webapps/bugreport/crash.jsp
 * 3) The crash happened outside the Java Virtual Machine in native code.
 * 4) See problematic frame for where to report the bug.

--- T H R E A D  ---

Current thread (0x49b93400): JavaThread "Minecraft main thread" daemon [_thread_in_native, id=2616, stack(0x489a0000,0x489f0000)]

siginfo: ExceptionCode=0xc0000005, reading address 0x3f7ffff8

Registers: EAX=0x00000000, EBX=0x0000a237, ECX=0x3f800000, EDX=0x002100c4 ESP=0x489ee8f8, EBP=0x489ee9c8, ESI=0x00100000, EDI=0x00212d98 EIP=0x77aca645, EFLAGS=0x00010206

Top of Stack: (sp=0x489ee8f8) 0x489ee8f8:  3f84563b 00000000 00000000 00210000 0x489ee908:  00212d98 00000000 00000000 00216dc8 0x489ee918:  4a5d2cae 00000062 3f800000 00000000 0x489ee928:  4cc35d30 00212d98 00216bfc 3f800000 0x489ee938:  00217328 4a5d339a 489ee8d4 000007ff 0x489ee948:  489eea08 5a293c10 77aceb73 5a293c10 0x489ee958:  00000000 02000002 00000000 00000062 0x489ee968:  00000008 002d5c80 00000000 489eea54

Instructions: (pc=0x77aca645) 0x77aca635:  3b d1 0f 84 8b b8 ff ff 85 f6 0f 84 e0 02 02 00 0x77aca645:  8b 41 f8 89 85 58 ff ff ff 8b 55 e0 8b 72 4c 85

Stack: [0x489a0000,0x489f0000], sp=0x489ee8f8,  free space=13a489ee414k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [ntdll.dll+0x5a645] C [ntdll.dll+0x55ae0] C [KERNELBASE.dll+0xf046] C [nvoglv32.DLL+0x624fe5] C [nvoglv32.DLL+0x77d31a] C [nvoglv32.DLL+0x5525e9] C [nvoglv32.DLL+0x486938] C [nvoglv32.DLL+0x12130f] C [lwjgl.dll+0x7b07] J org.lwjgl.opengl.GL11.glCallLists(Ljava/nio/IntBuffer;)V J kv.aV J i.a(ID)V J i.a(IIID)I J i.a(Lwc;ID)I J iv.a(FJ)V J iv.b(F)V J net.minecraft.client.Minecraft.runV j java.lang.Thread.runV+11 v ~StubRoutines::call_stub V [jvm.dll+0xf3a9c] V [jvm.dll+0x186591] V [jvm.dll+0xf3c67] V [jvm.dll+0xf3cdd] V [jvm.dll+0x11da00] V [jvm.dll+0x1e7004] V [jvm.dll+0x185f3c] C [msvcr71.dll+0x9565] C [kernel32.dll+0x4ed6c] C [ntdll.dll+0x637f5] C [ntdll.dll+0x637c8]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) J org.lwjgl.opengl.GL11.nglCallLists(IILjava/nio/Buffer;IJ)V J org.lwjgl.opengl.GL11.glCallLists(Ljava/nio/IntBuffer;)V J kv.aV J i.a(ID)V J i.a(IIID)I J i.a(Lwc;ID)I J iv.a(FJ)V J iv.b(F)V J net.minecraft.client.Minecraft.runV j java.lang.Thread.runV+11 v ~StubRoutines::call_stub

--- P R O C E S S  ---

Java Threads: ( => current thread ) 0x49c6c400 JavaThread "Thread-10" daemon [_thread_blocked, id=4632, stack(0x49960000,0x499b0000)] 0x49c6bc00 JavaThread "Thread-9" daemon [_thread_blocked, id=4144, stack(0x498e0000,0x49930000)] 0x49c6b800 JavaThread "Thread-8" daemon [_thread_in_native, id=5120, stack(0x49890000,0x498e0000)] =>0x49b93400 JavaThread "Minecraft main thread" daemon [_thread_in_native, id=2616, stack(0x489a0000,0x489f0000)] 0x49b93000 JavaThread "Timer hack thread" daemon [_thread_blocked, id=552, stack(0x48950000,0x489a0000)] 0x01929400 JavaThread "DestroyJavaVM" [_thread_blocked, id=4804, stack(0x00350000,0x003a0000)] 0x48126400 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=4308, stack(0x486c0000,0x48710000)] 0x4804dc00 JavaThread "AWT-Windows" daemon [_thread_in_native, id=2244, stack(0x484d0000,0x48520000)] 0x4804d400 JavaThread "AWT-Shutdown" [_thread_blocked, id=4716, stack(0x48480000,0x484d0000)] 0x4804ac00 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=1692, stack(0x48430000,0x48480000)] 0x019f1c00 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=5340, stack(0x47fa0000,0x47ff0000)] 0x019ed000 JavaThread "CompilerThread0" daemon [_thread_blocked, id=956, stack(0x47f50000,0x47fa0000)] 0x019ec000 JavaThread "Attach Listener" daemon [_thread_blocked, id=4660, stack(0x47f00000,0x47f50000)] 0x019e9400 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=3528, stack(0x47eb0000,0x47f00000)] 0x019bd400 JavaThread "Finalizer" daemon [_thread_blocked, id=5996, stack(0x47e60000,0x47eb0000)] 0x019b8800 JavaThread "Reference Handler" daemon [_thread_blocked, id=3212, stack(0x47e10000,0x47e60000)]

Other Threads: 0x019b6000 VMThread [stack: 0x47dc0000,0x47e10000] [id=2672] 0x01a03c00 WatcherThread [stack: 0x47ff0000,0x48040000] [id=4832]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap def new generation  total 157376K, used 143830K [0x03a30000, 0x0e4f0000, 0x18f80000)  eden space 139904K,  94% used [0x03a30000, 0x0bba56b0, 0x0c2d0000) from space 17472K, 64% used [0x0c2d0000, 0x0cdd0380, 0x0d3e0000)  to   space 17472K,   0% used [0x0d3e0000, 0x0d3e0000, 0x0e4f0000) tenured generation  total 349568K, used 139392K [0x18f80000, 0x2e4e0000, 0x43a30000)   the space 349568K,  39% used [0x18f80000, 0x217a0280, 0x217a0400, 0x2e4e0000) compacting perm gen total 14336K, used 14096K [0x43a30000, 0x44830000, 0x47a30000)   the space 14336K,  98% used [0x43a30000, 0x447f4288, 0x447f4400, 0x44830000) No shared spaces configured.

Dynamic libraries: 0x00400000 - 0x00424000 	C:\Windows\system32\javaw.exe 0x77a70000 - 0x77bac000 	C:\Windows\SYSTEM32\ntdll.dll 0x77060000 - 0x77134000 	C:\Windows\system32\kernel32.dll 0x75d30000 - 0x75d7a000 	C:\Windows\system32\KERNELBASE.dll 0x76fc0000 - 0x77060000 	C:\Windows\system32\ADVAPI32.dll 0x77bf0000 - 0x77c9c000 	C:\Windows\system32\msvcrt.dll 0x77bb0000 - 0x77bc9000 	C:\Windows\SYSTEM32\sechost.dll 0x76e10000 - 0x76eb1000 	C:\Windows\system32\RPCRT4.dll 0x76ef0000 - 0x76fb9000 	C:\Windows\system32\USER32.dll 0x77440000 - 0x7748e000 	C:\Windows\system32\GDI32.dll 0x77bd0000 - 0x77bda000 	C:\Windows\system32\LPK.dll 0x779d0000 - 0x77a6d000 	C:\Windows\system32\USP10.dll 0x76ec0000 - 0x76edf000 	C:\Windows\system32\IMM32.DLL 0x77490000 - 0x7755c000 	C:\Windows\system32\MSCTF.dll 0x7c340000 - 0x7c396000 	C:\Program Files\Java\jre6\bin\msvcr71.dll 0x6d7f0000 - 0x6da97000 	C:\Program Files\Java\jre6\bin\client\jvm.dll 0x73f20000 - 0x73f52000 	C:\Windows\system32\WINMM.dll 0x75af0000 - 0x75b3c000 	C:\Windows\system32\apphelp.dll 0x6d7a0000 - 0x6d7ac000 	C:\Program Files\Java\jre6\bin\verify.dll 0x6d320000 - 0x6d33f000 	C:\Program Files\Java\jre6\bin\java.dll 0x6d280000 - 0x6d288000 	C:\Program Files\Java\jre6\bin\hpi.dll 0x77310000 - 0x77315000 	C:\Windows\system32\PSAPI.DLL 0x6d7e0000 - 0x6d7ef000 	C:\Program Files\Java\jre6\bin\zip.dll 0x6d000000 - 0x6d14a000 	C:\Program Files\Java\jre6\bin\awt.dll 0x72f40000 - 0x72f91000 	C:\Windows\system32\WINSPOOL.DRV 0x76c50000 - 0x76dac000 	C:\Windows\system32\ole32.dll 0x75150000 - 0x752ee000 	C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll 0x778f0000 - 0x77947000 	C:\Windows\system32\SHLWAPI.dll 0x74440000 - 0x74453000 	C:\Windows\system32\DWMAPI.DLL 0x74610000 - 0x74650000 	C:\Windows\system32\uxtheme.dll 0x6d230000 - 0x6d27f000 	C:\Program Files\Java\jre6\bin\fontmanager.dll 0x003f0000 - 0x003f8000 	c:\progra~1\mcafee\sitead~1\saHook.dll 0x75b40000 - 0x75b4c000 	C:\Windows\system32\CRYPTBASE.dll 0x75640000 - 0x75656000 	C:\Windows\system32\CRYPTSP.dll 0x753e0000 - 0x7541b000 	C:\Windows\system32\rsaenh.dll 0x74d70000 - 0x74d87000 	C:\Windows\system32\USERENV.dll 0x75bc0000 - 0x75bcb000 	C:\Windows\system32\profapi.dll 0x6d600000 - 0x6d613000 	C:\Program Files\Java\jre6\bin\net.dll 0x77400000 - 0x77435000 	C:\Windows\system32\WS2_32.dll 0x76ee0000 - 0x76ee6000 	C:\Windows\system32\NSI.dll 0x75600000 - 0x7563c000 	C:\Windows\system32\mswsock.dll 0x755f0000 - 0x755f6000 	C:\Windows\System32\wship6.dll 0x73f10000 - 0x73f20000 	C:\Windows\system32\NLAapi.dll 0x709e0000 - 0x709f0000 	C:\Windows\system32\napinsp.dll 0x70980000 - 0x70992000 	C:\Windows\system32\pnrpnsp.dll 0x70830000 - 0x7083d000 	C:\Windows\system32\wshbth.dll 0x754c0000 - 0x75504000 	C:\Windows\system32\DNSAPI.dll 0x70820000 - 0x70828000 	C:\Windows\System32\winrnr.dll 0x74c90000 - 0x74c95000 	C:\Windows\System32\wshtcpip.dll 0x73aa0000 - 0x73abc000 	C:\Windows\system32\IPHLPAPI.DLL 0x73a90000 - 0x73a97000 	C:\Windows\system32\WINNSI.DLL 0x709f0000 - 0x709f6000 	C:\Windows\system32\rasadhlp.dll 0x73af0000 - 0x73b28000 	C:\Windows\System32\fwpuclnt.dll 0x77320000 - 0x773af000 	C:\Windows\system32\OLEAUT32.DLL 0x6d620000 - 0x6d629000 	C:\Program Files\Java\jre6\bin\nio.dll 0x489f0000 - 0x48a5b000 	C:\Users\Clayton\AppData\Roaming\.minecraft\bin\natives\lwjgl.dll 0x6bc20000 - 0x6bce8000 	C:\Windows\system32\OPENGL32.dll 0x6a0b0000 - 0x6a0d2000 	C:\Windows\system32\GLU32.dll 0x69f70000 - 0x6a057000 	C:\Windows\system32\DDRAW.dll 0x6bef0000 - 0x6bef6000 	C:\Windows\system32\DCIMAN32.dll 0x77140000 - 0x772dd000 	C:\Windows\system32\SETUPAPI.dll 0x75c40000 - 0x75c67000 	C:\Windows\system32\CFGMGR32.dll 0x75d80000 - 0x75d92000 	C:\Windows\system32\DEVOBJ.dll 0x74e90000 - 0x74e99000 	C:\Windows\system32\VERSION.dll 0x6d350000 - 0x6d356000 	C:\Program Files\Java\jre6\bin\jawt.dll 0x49f80000 - 0x4ad0f000 	C:\Windows\system32\nvoglv32.DLL 0x75d00000 - 0x75d2d000 	C:\Windows\system32\WINTRUST.dll 0x75da0000 - 0x75ebd000 	C:\Windows\system32\CRYPT32.dll 0x75c30000 - 0x75c3c000 	C:\Windows\system32\MSASN1.dll 0x483f0000 - 0x48403000 	C:\Users\Clayton\AppData\Roaming\.minecraft\bin\natives\jinput-dx8.dll 0x739c0000 - 0x739f0000 	C:\Windows\system32\DINPUT8.dll 0x74460000 - 0x74469000 	C:\Windows\system32\HID.DLL 0x48ac0000 - 0x48ad2000 	C:\Users\Clayton\AppData\Roaming\.minecraft\bin\natives\jinput-raw.dll 0x6c6a0000 - 0x6c7c9000 	C:\Users\Clayton\AppData\Roaming\.minecraft\bin\natives\OpenAL32.dll 0x76000000 - 0x76c4a000 	C:\Windows\system32\SHELL32.dll 0x6fd00000 - 0x6fd72000 	C:\Windows\system32\dsound.dll 0x745e0000 - 0x74605000 	C:\Windows\system32\POWRPROF.dll 0x77860000 - 0x778e3000 	C:\Windows\system32\CLBCatQ.DLL 0x745a0000 - 0x745d9000 	C:\Windows\System32\MMDevApi.dll 0x74650000 - 0x74745000 	C:\Windows\System32\PROPSYS.dll 0x73dd0000 - 0x73e00000 	C:\Windows\system32\wdmaud.drv 0x73dc0000 - 0x73dc4000 	C:\Windows\system32\ksuser.dll 0x74790000 - 0x74797000 	C:\Windows\system32\AVRT.dll 0x73c60000 - 0x73c96000 	C:\Windows\system32\AUDIOSES.DLL 0x73c50000 - 0x73c58000 	C:\Windows\system32\msacm32.drv 0x73c30000 - 0x73c44000 	C:\Windows\system32\MSACM32.dll 0x73c20000 - 0x73c27000 	C:\Windows\system32\midimap.dll 0x6d780000 - 0x6d788000 	C:\Program Files\Java\jre6\bin\sunmscapi.dll

VM Arguments: jvm_args: -Xms512m -Xmx1024m -Dsun.java2d.noddraw=true -Dsun.java2d.d3d=false -Dsun.java2d.opengl=false -Dsun.java2d.pmoffscreen=false java_command: net.minecraft.LauncherFrame Launcher Type: SUN_STANDARD

Environment Variables: PATH=C:\Program Files\PC Connectivity Solution\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\system32\Wbem;C:\Program Files\Pinnacle\Shared Files\;C:\Program Files\Pinnacle\Shared Files\Filter\;c:\program files\java\jre6\bin USERNAME=Clayton OS=Windows_NT PROCESSOR_IDENTIFIER=x86 Family 6 Model 15 Stepping 13, GenuineIntel

--- S Y S T E M  ---

OS: Windows 7 Build 7601 Service Pack 1

CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 15 stepping 13, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3

Memory: 4k page, physical 3144120k(994948k free), swap 6286484k(2999132k free)

vm_info: Java HotSpot(TM) Client VM (17.1-b03) for windows-x86 JRE (1.6.0_22-b04), built on Sep 15 2010 00:56:36 by "java_re" with MS VC++ 7.1 (VS2003)

time: Fri Sep 09 18:45:47 2011 elapsed time: 519 seconds

For Me i have played minecraft for a while and got this and played for 10 minutes before it crashed and now i cant even log in on anything not in browser or downloaded, it justs crashes immediatly. i tried deleting entire .minecraft, and it still is the same the error i get is:

Minecraft has crashed! --

Minecraft has stopped running because it encountered a problem.

If you wish to report this, please copy this entire text and email it to support@mojang.com. Please include a description of what you did when the error occured.

--- BEGIN ERROR REPORT a1dce528 Generated 9/9/11 11:18 PM

Minecraft: Minecraft Beta 1.7.3 OS: Windows Vista (x86) version 6.0 Java: 1.6.0_26, Sun Microsystems Inc. VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc. LWJGL: 2.4.2 [failed to get system properties (java.lang.NullPointerException)]

org.lwjgl.LWJGLException: Could not create context at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method) at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50) at org.lwjgl.opengl.Context. (Context.java:120) at org.lwjgl.opengl.Display.create(Display.java:858) at org.lwjgl.opengl.Display.create(Display.java:784) at org.lwjgl.opengl.Display.create(Display.java:765) at net.minecraft.client.Minecraft.a(SourceFile:294) at net.minecraft.client.Minecraft.run(SourceFile:716) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 5b9b73bf --

so i dont know can someone maybe help me out? either reply on here or email me at thompsonF18@gmail.com

Item dropping, picking up, stacking bugs
-When in creative mode, you cannot pickup objects while in flying mode - some items when dropped cannot be picked back up - some items when picked back up do not stack and become infinite (so it seems) - when in a crafting menu and you escape with items still in the grid the items are duplicated and the duplicates can not be picked up

^^ i've been able to duplicate this bug. it has been added to the wiki. --Nl37tgt 03:59, 10 September 2011 (UTC)

-On SMP, when a player with a very large amount of experience orbs dies, it causes server and client lag so bad, the game is unplayable.

- I have another creative mode bug. Rightclicking an item more than once stacks it, but the counter never goes down.

-On SMP, when a player picks up a large amount of experience from the site of death, the orbs spiral around the player and never actually get absorbed. 71.193.150.100 07:38, 10 September 2011 (UTC)

-Sometimes when dropping a large amount of items and picking them up, they stay on the ground even in single player.

-Items sometimes duplicate in the inventory, not sure how.

-Both the above bugs I have on video: /watch?v=txQyKEK-EB8#t=110 (if it doesn't go directly to time, 1:50 is where these both happen)

Creative Mode Bug: Slabs
- When in Creative Mode, a player is unable to complete an entire block of Slabs when there is a solid block above it. For example: if a Dirt block is above just one Stone Slab, you will not be able to complete the Stone Slab block by placing another one directly on top of it; the upper Dirt block prevents the placement and completion of the entire Stone Slab block which sits directly beneath it.


 * This is not a bug exclusive to creative mode, it has always been this way Sven The Slayer 03:19, 10 September 2011 (UTC)


 * This also existed in 1.7_3 --Nl37tgt 03:32, 10 September 2011 (UTC)

Bone meal bug
Bone meal doesn't work on pumpkin and melon seeeds.

Mob Bug
- over 1500 entities can spawn at once, causing game to have severe lag.

creeper blows up killing me, but I still see the creeper model walking around my death point. 58.96.55.124 03:12, 10 September 2011 (UTC)

-Mobs spawn in light at night, mostly skeletons.

- pigs appear orange at close sharp angles when walking beside them.

-spider dropped an ender pearl

-Blocking a spider jocky arrow causes "Saving Chunks" error. When reloded spider jocky disappers from world.

-No F3 trick allowing you to see mobs from a distance by their numbers

Endermen Bugs
-Endermen catch fire in sunlight like Skeletons and Zombies despite not being "undead".

-Endermen, when looked directly at, often do not stop and stare like they're supposed to, instead they run towards the player and sometimes teleport in random places, even if the player isn't too far away. Most of the time teleporting directly behind the player.

-If the player is far away (but still close enough to see the Enderman,) looking directly at the Enderman doesn't seem to make it hostile.

^ it seems endermen have a set aggro range of around 25 blocks, not really a bug. --Nl37tgt 03:56, 10 September 2011 (UTC)

-Endermen all fall down and die in rain, without making any attempt whatsoever to get under cover or in a cave. They just stand there and take the death as if nothing were happening. Is this supposed to happen?

^ yes, water kills Endermen. so presumably, rain should kill them as well. --Nl37tgt 03:56, 10 September 2011 (UTC)

-If an Endermen looks at you while your cursor is on it, you can punch and damage it even if it would normally be out of range.

-Endermen also sound identical to zombies. Not sure if that's intended or not, but it sort of removes their supposed fear inducing state (since zombies aren't scary)

^ most likely a placeholder sound. expect it to change --Nl37tgt 03:56, 10 September 2011 (UTC)

-Enderman doesn't seem to want to "lock eyes" and attacks right away.

-In creative mode having you back to a wall while an Enderman is running towards you causes him to vanish.

-Sometimes endermen will not continue to teleport to you and run towards you. Only happened once to me and I was in the middle of an ocean - he teleported to the edge of the land and did not advance until I came a closer. This could be intentional. Also have this on video

Minecart with Chest Bug
- Minecarts with the chest have the chest "hanging" off in the corner of the minecart.

^^ got that one earlier today. --Nl37tgt 03:58, 10 September 2011 (UTC)

- May not be much of a concern, but the chest does not open with the Minecart with Chest when right clicked.

Lighting Bug
-Your arm may sometimes go black

-Torches do not give off a warm glow as it was said they would. Rather, they give off a white light whilst only sunlight gives off the warm glow. I believe it should be the other way around? Also - I'm not sure if this is a bug or not but I find it odd that lava doesn't give off a warm glow. Mac OSX

-In creative (and possibly survival), all blocks remain lit as if it is daytime when you switch to night, except mobs which appear as darkened/black sillhouettes against the bright terrain. As a side-effect, surface-exposed caves receive the orange lighting effect from the sun rather than the blue moonlight. Screenshots: http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_120028.png and http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_120049.png - Mac OSX

-More screenshots of the above problem: Fire giving off moonlight? - http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_151207.png - White torch light - http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_151600.png - Time of day does not affect lighting of the map - http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_151048.png (Mac OSX)

-When lava generates lighting sometimes does not render.

-Sometimes on world load corners of rooms will be in shadow, even if there are torches nearby.

-Blocks nearer to a torch appear white/blue, whilst blocks farther away from the torch appear warmly coloured (not same as bug described above.)

-I think the lighting sources are mixed up - setting stuff on fire with the flint and steel produced a blue light, instead of a warm light. Aside from that, torches produce a white glow instead of a warm glow. Mac OSX

-Placing a torch underwater, the water then destroys the torch, but there is still lighting left for where the torch was.

-The lighting on the lowest step of the new stairs (stone brick and brick) is extremely dark regardless of surrounding light conditions.

- (Mac OSX) when loading an old world in 1.8, some chests appear as all black (as if entirely unlit). Fixed by destroying then replacing chest, or by placing a torch near the chest to light it (fixed upon removal of torch)

- Placed chests sometimes turn black when looked directly at and sometimes don't, sometimes are flashing black and normal.(Windows 7)

- I also have the problem where my chest sometimes turns black, or flashes between black and normal. There isn't any particular action that seems to cause it. (Win7, SSP, world created fresh with 1.8) JonoXia 05:11, 10 September 2011 (UTC)

- Stone blocks, when starting to get darker when away from a torch, seem to be stained yellow and looks very irritating on the eyes.

- Torches placed inside a small house will light the outside of the wooden planks as well as the inside.

-some paintings have turned black. (windows vista)

- Wolves turn black while swimming.

-pregenerated torches sometimes dont give light

- the toggle mode between old lighting and new lighting is not working 100%, all it does is remove the SSAO in most cases (the shadows in corners of blocks)

- Placing a torch on the block behind where the lid opens can cause the chest lid to be stuck open with floating torches on it.

- Repeaters when placed next to a block to the west side of the block, don't lit properly. http://i.minus.com/ib0TBF8etrQVDV.png

lighting change crash
-game closes abruptly after turning off smooth lighting in the menu from the main screen.

Creative Mode Despawn Glitch
When in Creative mode items (and possibly entities in general) never despawn, causing extremely low framerate.

96.231.223.57 04:18, 10 September 2011 (UTC) -- i have noticed this very much as  well, the longer you play creative, the laggier it gets :(

No Light Glitch
-When facing certain directions in creative, The character looks completely dark as if he is in an unlit cave.

-Under some blocks in SMP (and SSP?) it is comepletely dark, when you are standing in it, your character turns completely black.

-When mining under gravel, the newly empty blocks do not always update their lighting, leaving darkness behind.

Creative mode Arrows Bug
When you give your self an arrow from the creative menu and then shoot the bow you lose the arrow and need to get another.
 * Added -neobenedict

^You are supposed to have unlimited arrows on creative without putting arrows in your hotkey bar
 * ^ It seems that in creative mode, without adding any arrows to your inventory, you are only able to shoot the bow once.

--Shift clicking will give you a full stack of 64 arrows

While shooting your bow and switching to another item or block will make your bow unusable.

Creative mode maps
pretty minor, but maps put into inventory from the item palette are always centered on the spawn. (always spawning map_0?)


 * Maps don't render anything (sometimes) - they're just blank.


 * dead scrubs and cactus generated wrong they dissapear after a few minutes( http://imgur.com/a/VWiFf )

Iron Bars, Fences.
Iron Bars, Fences, and some other items can now be placed on top of tall grass. This shouldn't happen.
 * Added -Neobenedict

Mushroom Breaking Glitch
When another block goes next to a mushroom(like Cactus) it breaks. This does not seem to be affecting mushrooms that spawned when the world generated, and it makes the spread of mushrooms difficult. Farming is also very hard now.

Fence Gates
You can only open Fence Gates with a right click, left clicking will not work
 * ^ Has this been confirmed in survival or creative mode? I can confirm that left clicking a fence in creative mode will only destroy it, but I can only assume that left clicking in survival mode should open it.

It has definitively been confirmed in Survival, that's the mode I found it in.

Fence Gates do not react to redstone in any way (may not be a glitch, but it seems strange).

If you place a fence gate and place fence around it, the gate does not rotate, but it and the fence around it act as if it is rotated. Can also happen after the surrounding fence has been placed.

Creative Mode Time Warp (F6, F7) Keys are unpredictable
When using these keys, it is very difficult to return to normal time-speed as the buttons seem to increment/decrement the time flow in inconsistent values. It constantly ramps up the longer you hold down the key. If you let go it degrades down to normal time.

Ok so while in survival mode you can still controll the time with the F6/7 keys

Upon exiting and re-entering a world, the time is set to what it would normaly be (ie, as if it was not manupulated with F6/F7)

New User

-When time warp is used, sun and moon dissapear. As stated above, this also messes up the normal time rate. However, it seems to never revert to normal. The key can be let go but time keeps spinning at the same rate.

-This should not be in survival mode. I don't know if it was intended or not, but I don't think it should be allowed.

-(Windows 7)

Hunger Bar, EXP Bar
The Hunger and EXP bar do not seem to always be generated when creating a new world, and only some new worlds do not have these functions.


 * The hunger bar sometimes does not go down (if you have eaten recently enough, or are on peaceful, the hunger bar will not go down)

Sometimes the hunger bar moves up and down without any reason.


 * Killing too many mobs, like 60+ and collecting all the exp from them. Upon death, all the orbs drop at once and will cause amazing lag.

List of bugs
When render distance set to far there is still fog if set the medium (blue fog will appear on any render setting in a ravine though)

If you change (nearly any) option in Video Settings from the main menu, the game will crash.

The sun looks AWFUL when you look at it from underwater

The game will crash giving you no reason for the crash. <But it saves

Mobs still spawn inside your house when you use beds

If you press F5 go partway underwater with creative mode, theres a weird water glitch.

Iron door is two colors, maybe a lighting problem with torches.

Half of NCP villages have modified roofs and parts.

You can only rotate the view in a 180 angle on linux.It happen only when i defocus from the minecraft main window.

Apart from the water bug above, when jumping up in water there appears to be a strange border in the background which will flash back and fourth while jumping. ^^I can confirm this.

________________

While in a mine shaft, rapidly and repeatedly trying to place a torch on a stone block located next to gravel will sometimes turn the stone block into a block of gravel.

While charging a bow, if you press the left mouse button, when the arrow is fired, it automatically sends off a melee hit as well.

No matter what the render distance is, it is still laggy as crap (I usually get 40 - 60 fps and now I get 2 - 15)

When I was standing inside my house (that had a roof) while it was raining I was struck by lightning.
 * ^ Someone else has also reported seeing rain underground. Although your report is quite humorous.

96.231.223.57 04:16, 10 September 2011 (UTC) on OSX there is considerably more lag than usual, and when lagging a lot in creative it is impossible to go into fly mode no matter how many times you press the space bar

Smelting\Cooking (SMP)
This doesn't always crash. In fact, I only had it crash when I used wood and beef. Ever since then, I cannot get it to crash with any fuel source and any item smelting. Here is the crash data from my original crash:

java.lang.NullPointerException at oj.h_(SourceFile:111) at eh.e(SourceFile:1193) at net.minecraft.server.MinecraftServer.h(SourceFile:370) at net.minecraft.server.MinecraftServer.run(SourceFile:303) at ce.run(SourceFile:418) 2011-09-09 15:56:19 [SEVERE] Unexpected exception java.lang.NullPointerException at oj.h_(SourceFile:111) at eh.e(SourceFile:1193) at net.minecraft.server.MinecraftServer.h(SourceFile:370) at net.minecraft.server.MinecraftServer.run(SourceFile:303) at ce.run(SourceFile:418)

When putting wooden planks, saplings, sticks or coal into a furnace in SSP, the game shows the 'Saving Chunks' screen, freezes, and crashes. When taking them out and the fire finishes is shows 'Saving Chunks' screen, freezes, and crashes.

^ I had this crash the first time I tried to smelt. I had coal already in the fuel slot of the furnace, and as soon as I put a sand block in the top slot (to make glass), the game went to the "Saving Chunks" screen, froze, and crashed. (Win7, SSP, world created fresh in 1.8) JonoXia 05:13, 10 September 2011 (UTC)

^^ I can also confirm this. For me, this occurred while using the furnace to convert wood(birch) into charcoal. The initial OutOfMemory/SavingChunks screen crash occured the moment the fuel (wooden planks) was placed in the furnace and upon loading the save, it crashed again when the fire "died out" in the furnace.

In Single player, when I go to smelt anything, I get the 'Saving chunks' screen and then a black screen. After closing minecraft and logging in again, the smelting is occuring, but after placing anything else in the furnace, there is a chance it crashes again (though not necessarily every time)

--- I restarted from a smelting crash and was making brick out of clay. I assume when the smelting was done my game crashed, as I was exploring a nearby ravine. I restarted when I could and found that the smelting was finished. Asarothem

--- Edit: I think it's when you start something burning in the furnace and when the flame dies out. My game crashes when fire dies or starts. Asarothem

---I was smelting sand in a vertical row but when I moved to the next row and put in coal, it would crash my game. When I relogged, it consumed my coal and was burning still

---It crashes every time I smelt, and sometimes just randomly. I don't know if it's connected. I'm by a ravine.

---Same issue here but it did not do this right away. All day I was cooking/smelting fine but now it will crash when the fire is just started or just burning out no matter what biom I am in.

Lava Buckets in Furnaces
When cooking with lava buckets, sometimes the energy bar does not seem to get lower. It will appear as if it has full power and then suddenly drop off. I was able to get this to happen twice, but on a third try it worked fine.

Raw Chicken bug
When cooking Raw Chicken in a furnace, can make your game crash.

^^ I'm unable to duplicate. is there a certain fuel you're using? also, listing your operating system is a big help. --Nl37tgt 04:16, 10 September 2011 (UTC)

I have had this happen to me as well. On survival, I tried cooking some Raw Chicken with sticks for fuel. The game crashed by suddenly cutting to the Dirt Textured Background previously used in the menus, along with the Text "Saving Chunks" before the screen just cut to black. I restarted the game, I found the chicken cooking as it should, and I resumed my work until the game crashed again (I just decided to delete that world and not attempt this again). Since the User above asked, I should note that I've been running the Linux Version of Minecraft. Hope this helps in fixing this bug.

~ Anonymous User

Cooking bug
The cooking timer when cooking does not reset after it is replaced with another food. It remains active as if not replaced and produces the food in the furnace after timer finished.

Sugar cane bug
Sugarcane are randomly spawning on sand, its not major, it just seemed out of place.

You can also place sugarcane on sand, so I assume this is not a bug.


 * This is a bug, unless intentionally implemented by Notch. Doesn't work in 1.7.3

Some sugarcanes spawn through trees.

Food in general
You cannot eat a mushroom stew and will not regenerate the hunger bar.
 * Right click needs to be held down in order to eat it

If you try to eat an egg, you die instantly.

96.231.223.57 04:14, 10 September 2011 (UTC)food cannot be eaten, nor is any eating animation present in Creative

Logs
when trying to turn logs into charcoal the game crashes.
 * Any crash logs? (Pun unintended) &#124; JSan 02:23, 10 September 2011 (UTC)
 * Apparently any use of the furnace for smelting can cause your game to crash.

i have tried to duplicate this bug. haven't had it crash on me yet. Nl37tgt 02:36, 10 September 2011 (UTC)

(this is the same person who made the first statement about logs) I think then it might be using planks as a fuel source because that was what I used for the logs.

-- i've tried planks, sticks, and logs as fuel to create charcoal from logs and still haven't duplicated the bug. --Nl37tgt 03:06, 10 September 2011 (UTC)

Same for me. Smelting in general seems to cause crashes.

--- sometimes crashes happen randomly during smelting. I think it's only been during making logs into charcoal for me, though. Asarothem For me it seems to crash whenever the furnace starts or stops. Using Windows Vista.

Memory
When you go in unexplored area the Memory usage increases and does not go down. It seems its loading the new area into the RAM, but not unloading area you are not in, so the RAM usage just goes up. -kookster

When you take a screenshot it will overload the memory and crash the game

--76.79.107.107 03:35, 10 September 2011 (UTC) Actually, that depends on your computer. That happens in 1.7.3 and earlier too. So, you need to free some space up.

Oh, okay then, I thought it was a bug because I was able to easily in 1.7.3, I mean, I had over 50 screenshots

Crafting
I wasn´t able to pick up planks which dropped on the ground after i closed the craftingtable. A single block remained, after I received all my other blocks.

>I had the same problem also. And my game crashed after those "unpickable"  remained on the ground. The only way to remove the problem currently would be to use a lava bucket.

sprite bug
if you don't take the items out of the crafting grid before you close the inventory it causes the items to be stuck on the floor. Although you can pick up the items the sprites still remain until restarted the game.

<>I to had the same problem, but it was with wood. Execpt If i dropped all my wood i got an infinite stack of wood.

I had this problem several times. It happens if you exit the crafting table with items still on it. The items then are picked up but ghost items are left. Note: the ghost items can be moved by placing blocks

<>I had the same bug, but the block kept going back to me and was infinite,so i could pick it many times,it was with wood

Put any item in crafting table and press esc and it will drop item pick them up and if you keep right clicking it gives you more and more of that item

Sometimes the items you put into a crafting table fall to the ground and become un-pickupable.

attention this is a duplication bug, credit goes to Antvenom

Players List [TAB] (SMP)
When u click TAB the players list wont show up.

Here's Screenshot:

http://imageshack.us/photo/my-images/846/20110910020543.png/


 * ^ What operating system were you using? This might only be a problem for people running the Mac OS X. Also, I'm not sure that screenshot really confirms anything, but good effort.

The game doesn't even register TAB as a button on Mac OS X (Unsure about Windows). This can be reproduced by attempting to change the controls and clicking TAB, with no results.

96.231.223.57 04:13, 10 September 2011 (UTC) Im posting this to further confirm that TAB does nothing on OSX

- TAB doesnt show u so if there is no one on the sever it would be like that. and to prove that someone is on the sever get a screen shot of him infront of you with you hold tab

Administration Concerns - Seeds in F3
Seeds can be seen in F3(devloper view). This can be used by Xray mods to by-pass antixray plugins on servers. An option to shut off seeds should be available.
 * This is a feature request for 1.8 not a bug -Neobenedict


 * As far as I know, ores do not depend on the seed, so the actual benefit is questionable. -thebetter1


 * As if you could stop x-ray as is, considering the rendering is done client-side. -Doirdyn 02:41, 10 September 2011 (UTC)

I can confirm TAB List works on my server running on Windows.

Trees generated over water
I have encountered small pond (with squids...) with some trees above it without any dirt below wood, just as the trees where generated first and pond added later, also trees in water

^This is supposed to be a swamp not a bug - Antho3000

^Trees are few blocks above water not touching it - hanging in air. I made a screenshot so I can show it, map seed was 21, but I forgot where it was.

^I've encountered the same error. Map seed: 2137022962. Coordinates: 100,65,215 - Zi0P4tch0

^In addition to spawning in the air I have seen trees spawn with center blocks missing Sven The Slayer 03:22, 10 September 2011 (UTC)

^I think the trees growing in water is supposed to be a part of the swamp--but I have seen trees floating over sand in swamps, and trees floating over small ponds in swamps as well. 68.197.81.74 03:45, 10 September 2011 (UTC)

^I have the same problem, i do have a screenshot, and the water level is changed when the biome changes from snow/desert/forest to the swamp.

NPC Village - Doors at wrong level
In NPC Villages all houses' door's of one building are at the same level, so that you can't reach all from the ground. Also some steeps spawn in the gravel roads instead of on them, and uneven roads(one side is a block higher). http://imageshack.us/photo/my-images/10/20110909192339.png/ http://desmond.imageshack.us/Himg155/scaled.php?server=155&filename=20110909192321.png&res=medium http://imageshack.us/photo/my-images/31/20110909202825.png/

http://dl.dropbox.com/u/17330385/2011-09-09_18.51.55.png http://dl.dropbox.com/u/17330385/2011-09-09_18.52.11.png
 * NPC Houses are split in the middle (Seed: 21 X67 Y71 Z533

In NPC Villages, while on a SMP (Hamachi) the doors to some houses only open halfway, blocking the doorway from being used. will upload a picture as soon as i can. - Emperor_Nick(MC LOGIN)

In some NPC villages, the gravel paths extend into areas well outside the actual village, seemingly leading to nowhere. Another glitch is where the gravel on the paths is placed at the wrong height. Sorry, i have no pictures at the moment. - burn_the_rope (MC LOGIN)

Beds
Mobs spawn while sleeping even when you box it in and light it.

^^ happens if you use double doors on your bedroom or have your bed to close to a wall. it's also an old bug. --Nl37tgt 04:19, 10 September 2011 (UTC)

Full sleep animation occurs when getting into bed, but still wake up in the middle of night, although there are no mobs around and the place is fully lit.

When Sleeping, the night is not skipped.
 * This sometimes happens. It was a glitch before 1.8. &#124; JSan 01:28, 10 September 2011 (UTC)

- I'm not sure if this is actually a bug, but I closed off my house, lit it up, cleared space, etc., and when I died it gave me an error that said by bed was blocked or had disappeared. Maybe I didn't notice something, but i completely cleared it and closed it off, so it makes no sense

-beds in a corner have tp me to the nearest open space not in side of my house.

Gravel roads sinking into caves, village on water
If there is cave below village gravel roads may fall down into it leaving deep holes in a middle of a road.

Moreover villages could be generated half way into ocean, so some buildings are inaccessible standing in the middle of water.

Seed:21 : x: 27 | y: 64 | z: 283

An example of the gravel sinking into a cave is at coordinates x = -662, y = 65, z = 116 in the seed 5482948496661470826. (screenshot)

To prevent this, when the game puts the gravel roads in villages, it should probably place a dirt block or something under each gravel block (doesn't it already create a floor of non-falling blocks under oceans to make sure they don't flood any caverns that may be under them?) --Polkakitty 07:14, 10 September 2011 (UTC)

Creative Mode Mob bug
You can hit any mob at any distance, and through objects.

Saplings grow to replace blocks
Saplings can replace blocks with leaf blocks when they grow. (tested with natural growing not bonemeal)

-Not a new bug, it has happened to me ever since Beta 1.2

Trees
Immediately when I logged in, there were seeded trees that had spawned hovering over some of the randomly seeded lowered ponds that have been in most versions. So, essentially, derp trees that were being naughty and grew where they shouldn't have lol.

in my seed " [i][/i] " (aquare bracketted empty bbcode italic - a known "flat" seed) there are trees growing in the swamp in the middle of the water, this looks natural.

Creative Mode - Glowstone Light Retained Underwater
If you Break Glowstone Underwater in creative mode, the Light does not go away.

^^any light source you can place will do that, we got it listed. --Nl37tgt 07:58, 10 September 2011 (UTC)

Missing block crushing texture
When you destroy some blocks around without leaving your mouse button point to the block below you and it will be crushed without animation-pattern of crushing. If you start mining from block below you there will be animation as usual. Chest Blocks also have no crushing animation.

EDIT: I can confirm this. It happens in both the Real world and the Nether. EDIT: Not only can I confirm this, but its not just planks. It seems to be any item

Unlimited Planks Glitch
There is a glitch that happens when you are crafting, keep planks in the bench, then press escape. It drops the planks, but all the planks become unlimited. Also, the planks duplicate when you try to move them in your inventory or in a chest.

note: this doesn't just happen with planks

Daytime Mobs
On occasion I have had mobs spawn in daylight, above ground.

^I'm assuming they're hostile mobs? Not a Person 00:25, 10 September 2011 (UTC)

Yes, mostly Creepers and Zombies.

>Ive also had this problem (Windows 7)

Constant Heal
The health bar regenerates, even when not on peaceful difficulty, and without eating food.

^ That's how health is regained in 1.8 - Over time if you have enough food on food bar.

^ But its infinite if if the food bar regens! but they don't call it beta testing for nothing!

^ A full or nearly full hunger bar will allow for slow passive health regen in any difficulty. --Nl37tgt 01:13, 10 September 2011 (UTC)

Creative Mode Furnace/Crafting Table/Dispenser Bug
If you right click a furnace it's bring's up the inventory.

^ Same happens with crafting tables and dispensers - right-clicking it brings up appropriate interface and, along with it, inventory. D1SoveR 06:10, 10 September 2011 (UTC)

Creative Mode Inventory Bugs
There are some missing items in the Item Selection screen in the new Creative Mode: -Bonemeal -Jack O' Lantern -Grass -Birch/Redwood Saplings -Snow (the thin Layer, not the block) -All 16 dyes (including Lapis Lazuli, Cocoa Beans and Bone Meal)

Opening the Inventory on Creative Mode shows the Item Selection screen, but using a furnace/dispenser/crafting table still shows the normal 36 slotted inventory. Items picked up that don't fit in the hotbar go into the normal 36 slot inventory. The creative mode should still have a normal inventory and the item selection screen should be binded to a different key.
 * cracked and mossy versions of stone brick are missing. We should also have water and lava sources.

The inventory selection doesn't need its own key but you should still be able to access your regular inventory, however a separate key would be acceptable.Sven The Slayer 04:04, 10 September 2011 (UTC)

Creative Mode Door Bug
Punching a door will drop a door.


 * Right click to open them instead.


 * Creative mode includes instant break, so just right click.

Odd terrain generations
Abandoned mines don't play nice with ravines or vice versa. http://i874.photobucket.com/albums/ab303/Firetempest/2011-09-09_200821.png

^Added Not a Person 00:59, 10 September 2011 (UTC)

Trees grow in ravines http://elvin.ca/images/minecraft1.png

--Mineshaft support planks sometimes generate floating a few blocks off the cavern floor.

Flat out abandoned mine generation fail+ Floating Torch (not attached to block behind it) http://spychicken.deviantart.com/gallery/#/d49echp

Experience (SSP)
The Experience bar doesn't show what level you're on, or how much experience you have.

--Probably a feature yet to be implemented. exp and levels don't have a purpose until 1.9. --Nl37tgt 04:22, 10 September 2011 (UTC)

(who has deleted discussion?)
Screen with hoovering trees to deleted post: imgur.com/RPHHH.png

Comment: A friend already experienced this in 1.7.3 78.94.156.172 00:42, 10 September 2011 (UTC)
 * Someone deleted a lot of the bug reports and discussion here. -bowerpower4444

- probably in an attempt to remove duplicate postings, ones added to the wiki page, and bugs that existed before 1.8. i'm sure the powers that be are watching the edit histories closely. Nl37tgt 02:54, 10 September 2011 (UTC)

SMP - TNT
When detonating multiple TNT on top of each other (only the bottom one was primed) some of the TNT blocks wont vanish after exploding http:// img233.imageshack.us/img233/7792/20110910022739.png (Unable to post the real link as the anti-spam-question continuously appears).

^This is an old bug; just log in and out and the TNT "ghosts" should go away.

Light Underwater
If a torch is placed underwater, the light it created remains. (Tested only in creative mode).

^I have confirmation of this bug in Creative Mode: http://www.mediafire.com/i/?jy79u5m5g1ml82b Not a Person 00:41, 10 September 2011 (UTC)

i have confirmed this in SSP as well. probably applies to all game modes --Nl37tgt 04:20, 10 September 2011 (UTC)

Terrain/Structure Generation
-If a if a ravine is generated through a mineshaft, the wooden supports will not be removed and will stay in mid-air.

-Grass sometimes is found underground and in deep ravines, where there is no sunlight reaching it.


 * Caves generated next to water tiles will cause the tiles to act like it's against an invisible barrier (until the block underneath is destroyed). Here's the seed for anyone who is curious (the area in question is roughly west of the spawn point): -6743719744670282458 DNEA 02:40, 10 September 2011 (UTC)

-Sometimes in Survival Mode the colored lighting won't render right and ends up really weird looking.

-Mineshaft wooden supports sometimes generate midair when entering a cave.

-Water and Lava collision creating obsidian is not as it was, a single line of obsidian is created in a natural cave with remaining water floating on top of lava.


 * Cacti generated in multiplayer do not generate properly (ie, they float in mid-air)

- Also can spawn in as invisible (SMP, WINDOWS 7)

- Generated a few maps and explored a lot, and have not found a single red flower?

-When entering a large cave, joined to a dungeon, you will see mob spawners, arches of wood, and chests floating about midair. (Admittedly it is quite funny to see everything plunging to it's death). I would provide screenshots but I fell in lava and can't find it anymore. :(

-Abandoned mineshafts generate far too frequently to be considered 'rare', i generated a few worlds and used map renderers to look at the cave generation and in a 1000000 (1 million) square block area there were far more abandoned mineshafts then natural caves, a proportion i'd say of about 60:40 (mineshafts:caves) I only generated 3 worlds as generating 1000000 square blocks takes a while, but this was the same for all three worlds.

-In one of the 1000000 (1 million) square plots there were no npc villages and in all three there were no snow biomes (taiga or tundra).

Long Range Animal Attacking
If you are in creative mode, you are able to hit mobs from ~25 blocks away. Was only ~5 in SMP creative for me. 78.94.156.172 00:40, 10 September 2011 (UTC)

confirmed ssp

picture proof: (Deleted. Was just a copypaste of this entire page. &#124; JSan 02:21, 10 September 2011 (UTC))

Creative Water Buckets
Water buckets empty and you have to keep adding them to your inventory to use multipul water "blocks"
 * Wait, what? This sounds like something from before. Please explain without sounding dumb. Your excused if you're not fluent in English. &#124; JSan 02:30, 10 September 2011 (UTC)
 * ^ I think what he means is that while in creative mode, using a bucket of water will cause the bucket in your inventory to be empty. This would be expected in survival mode, but not in creative mode. I believe other consumable/one use items in creative mode behave the same way. This has been confirmed for arrows too. This is probably not a bug, but I'm sure players will want to have unlimited use items in creative mode.

- there are some blocks missing from the creative mode inventory menu. someone has already mentioned it. Nl37tgt 02:49, 10 September 2011 (UTC)

- one missing block is bonemeal, bonemeal is no were to be found in creative mode

Mobs do not spawn
If the game setting is set to peaceful, no mobs of any kind spawn. Pigs, sheep, cow etc. Not even squid or wolves. I have two friends who also can confirm this happened on their client as well. Gemini523 02:33, 10 September 2011 (UTC)

-Doesn't happen all the time, in my client I got flooded with pigs and chickens on peaceful. The despawn rates are bugged, but I don't think the spawn rates are...

- had similar problem whenever I make a new world where ever i walk there's a pig a chicken or a cow and on creative mode all that spawns for me is chickens and endermen (nightime)

Water
Trying to reroute water underground that has been falling for a while, will sometimes leave the water flow at blocks it shouldn't really get to. Rywern 02:35, 10 September 2011 (UTC)


 * Any images to clarify? &#124; JSan 02:36, 10 September 2011 (UTC)


 * Here I have removed the sourceblock and the water you see refuses to dry out. http://oi56.tinypic.com/wlyaua.jpg Rywern 02:48, 10 September 2011 (UTC)


 * Another picture showing what I meant in the first post. This is only affecting water that was there when the map was created. The water in this pic is flowing upwards, towards the block in question (northwest of the cursor, the dirt block) which was the block blocking the other waterfalls flow. http://i51.tinypic.com/55nlfp.png Rywern 03:07, 10 September 2011 (UTC)


 * I've seen this bug before 1.8 on my smp server, I cleared a spring but there was a small puddle of water left behind in the middle of the cavern Sven The Slayer 03:27, 10 September 2011 (UTC)

In 1.8, when the water is generated, sometimes the water will generate OVER sea level.

Dupe Glitch
When you place any item in a crafting bench then hit EE really fast then move it in your inventory it will make an infinite block so you can have unlimited of any item.

^ but making tools the main thing that dupes any type of tool you dupe only has one use so diamond axe only gets one block so its practicably made on last block to destroy but still can be useful. and you only need to hit E once or esc

SMP Add server screen
This was deleted as a dup but I don't see it anywhere.

Done is not available when you enter an IPv6 address. It works fine from Direct Connect. http://i.imgur.com/QxLBM.png

Minecart
When hitting the minecart(in it and out of it) I could not hold down the left mouse button but had to hit it over and over. not sure if it's a bug or not

My wolves are stuck sitting
I had my wolves sitting before i updated and now when i right click them they dont sit up.Michwald 02:56, 10 September 2011 (UTC)michwald

Boat comes apart
If I hit something at any speed, the boat explodes into logs and sticks. May be expected, never had this happen to me before. This also happens if you run into a mob in the water (very frustrating!) 58.96.55.124 03:47, 10 September 2011 (UTC)

Rain Underground
Title is self-explanatory: You can see rain even when you are underground. Also Noticed it Inside my house while playing on SMP. Gollum999 03:02, 10 September 2011 (UTC)

confirmed with screenshot Indoor rain

Building (SMP)
Bug: Stone blocks destroyed by a wooden pickaxe turn into Iron ore immediately after being destroyed. Stone blocks drop cobblestone before turning into Iron ore. If you destroy the Iron ore you will receive the drop. If Iron ore is left alone it will disappear after a few seconds.

How to replicate: Destroy a stone block with a wooden pickaxe.

Frequency of occurrence: Every few blocks. Forbiden1 03:10, 10 September 2011 (UTC)

Environment
When it starts raining there are places where you can see the rain but not the bouncing particles and places where you can see the particles but not the rain. See here.Forbiden1 03:24, 10 September 2011 (UTC)

Graphics
Whenever you are in third person view and you get inside the water while the camera stays above the surface the screen will turn blue as if the camera itself was under water. See here.  Forbiden1 03:50, 10 September 2011 (UTC)

-Not a new bug, I think it has happened to me ever since 1.5

Rendering is breaking down (able to see thru walls as you begin to walk into new areas) when using 3D anaglyph mode.

-In SMP, the 'sparks' from landing a critical hit do not show up, but the damage is still inflicted. 71.193.150.100 07:44, 10 September 2011 (UTC)

OpenGL is broken
The OpenGL option is effectively unselectable in game, as Minecraft black-screens forcing me to close it.

Editing options.txt and setting advancedOpengl to true seems to work, but Minecraft frequently saves chunks and crashes, especially when moving around in the world.

Pillaring Gone
You can no longer pillar, (and by that I mean jump and place a block under you)
 * This may be intentional, but isn't confirmed as such.

^ Pillaring requires that you carefully time a click for each block now, holding right quick to pillar quickly no longer works.

^ I am definitely able to pillar still, by timing my clicks. (Win 7, SSP) JonoXia 05:06, 10 September 2011 (UTC)

^ I have video proof that I can still pillar as I made a house earlier today while Lets Play'ing 1.8

Server IP text deletes itself
When typing a IP into the server box. The text deleted itself after I switched to fullscreen

^ it is a bug but its been out since early alpha also easier way to put in IP without worrying about that would be to hold Ctrl and hit v making it paste whatever copied from any-time

Arrow angle bug
Occasionally when you shoot arrows into the sky they come back down at drastically different angles. I have noticed 0° equating to 45°. Qata 03:16, 10 September 2011 (UTC)
 * ^So you mean to say that after shooting an arrow straight up into the air, it may possibly fall back down at a 45 degree angle? Just confirming that last sentence, it didn't sound right.


 * ^I did tests of this and never found the arrows redirecting any more than about 5 degrees after shooting straight up, so this might be related to other circumstances

Sprinting
Holding a sword, you can double right-click and start sprinting. ^ I didn't get this bug. All that happens when you right click is that your sword raises into a blocking position.

^ when right clicking (shield) it doesn't block for skeleton/creeper <--- no duh/ zombie but it does block spiders and endermen and sprinting then clicking right very fast causes you to deal damage (sometimes only happened once during the day) and no there was no explosion behind me... ^ also if running in (f5) your hunger bar doesn't ever go down causing inft sprint


 * on my laptop I cannot successfully sprint, it may be hardware related, or the game just not detecting my double tap. I also have trouble entering fly mode for the same reason Sven The Slayer 03:52, 10 September 2011 (UTC)

^ Same thing happened to me, probably caused by the severe lag.

(im new to this) You can sprint forever if you jump a lot while sprinting, ignoring the set timer.

Doors in SMP
When a door is right clicked by a player, by using only their hand, the door will not emit any sound when opening or closing, and the arm movement animation will not play.

+1 confirm from 4 people, it's REALLY bugging me D: I like the door noises and I always right click doors/levers/buttons/chests :/

- Probably it is just my PC, but it never happened to me before, only on 1.8, when left-clicking the door, a screen freezing for 0.5 plays.

Sound

 * Blocks do not make sounds when broken in creative multiplayer.

Biome Grass
The grass side texture no longer matches the top.

I've also seen areas where grass texture/shade changes drastically as well as tall grass. You can actually see this bug in Jebs first screen shot of vines http://i.imgur.com/gpiiP.jpg Sven The Slayer 03:47, 10 September 2011 (UTC)

Dropped items
I noticed one time when I was crafting an object that when I stopped I couldn't pick up the dropped items.

SMP Bugs
-If you kill another player, or you can see the other player get killed, their experience drops. If the player has lots of XP, this can cause severe lag.

-Generated Npc village farms. The borders sometimes don't generate correctly and you can become stuck.

SMP Command Bugs
time set 0000 now seems to set the sun to sunrise

time set 1200 now seems to set the sun to early morning, should be midday

time set 2400 now seems to set the sun just before noon, should be midnight

there appears to be no way to set it any later, some bug in the 0000-2400hour seting?

Water in the Nether
Water can be brought into the Nether by placing ice blocks around and setting them on fire or near a fire
 * This is not so much a bug, you could always do this with an inventory editor in the past, now creative mode allows you to get ice blocks Sven The Slayer 03:56, 10 September 2011 (UTC)

Wolf Kill Bug
When watching wild wolves, they killed cows and pigs. Both the cows and the pigs dropped 1 wool block, when they should drop pork, beef, and leather. (Windows 7)


 * Also after killing many cows and chickens I never got a single piece of leather or any

feathers Sven The Slayer 04:07, 10 September 2011 (UTC)

^

had similar glitch I was watching 4 wild wolfs attacking cow and a wolf got killed.

And watching the other 3 kill a chicken and it dropped gunpowder and when hitting all wolfs they instantly died/ didnt get angry.

Rain Going Through Blocks
Rain is penetrating block with spaces underneath them. This was on a multi-player Server. 

F3 Mob Numbers
Not sure if this is intended or not, but when I hit F3, mobs dont show numbers above their heads like before. This was useful in making sure that mining through a wall wouldn't expose a cave, or seeing if there is a creeper around a corner. I liked that so if it's intentional, it should be returned. (Windows 7)


 * I actually prefer it without the numbers, since i consider it a cheat and takes away some fun of trying to find caves by sound alone! Rywern 04:18, 10 September 2011 (UTC)

Pork making tall grass.
When you have full hunger and you are regenerating health, and you right click the ground with pork it will sometimes make tall grass.

Sword Left Click
When holding the left mouse button while a sword is in hand, it no longer rapidly swings. I have to click 8000 times to kill something, which is a pain.

^

same here i was trying to kill a pig (holding down left mouse) yelling At my screen why arnt you moving but when getting seeds from grass you are able to (hold) left click

bug or peeoff?

Just press the left button over and over (like 3-4 times to kill a pig), problem resolved.

Snowless Taiga
Large forest I am encountering have the same dark trees as Taiga, but no snow or ice? Is this intentional, a bug, or a new biome? Liquid Ink 04:05, 10 September 2011 (UTC)

^ also if spawning in snow world it rains instead of snows so that must be a bug and when ever it rains for me windows vista its all ways thunder allways

^ I also haven't found any snow at all so far, despite having the commonly associated Taiga features. Running on WinXP 64... DasKaptn (Not registered) 07:58, 10 September 2011 (UTC)

Air pockets in water
Air pockets surrounded on all sides by water are sometimes generated in the ocean. http://mbenji.com/minecraft/waterpocketouter.png http://mbenji.com/minecraft/waterpocketinner.png

^ had the same error twice also had a really weird generation. 1)had water that went into cave but when hitting cave became floating. 2) spawned new world (creative) and had ocean that went to bedrock literary when you hit the bottom was bedrock bug or purpose?

Strange Chunk Generation
Chunks may generate strange and create a sharp drop. Happened on two maps on Windows, Creative mode, and Singleplayer.

http://minecraft.phoenixteam.org/bugscreen1.png http://minecraft.phoenixteam.org/bugscreen2.png http://minecraft.phoenixteam.org/bugscreen3.png

Horizon Flashes While Swimming
http://imgur.com/ClHsM

The marked areas flash with a dark blue as you bob in the water. The very dark blue appears only at the very top of the bobbing motion and disappears again (looking normal) otherwise.


 * OS: Windows 7 64 Bit Professional
 * Java: 1.6.0_27-ea 64 Bit
 * Video: ATI Radeon 5870

^ I have had the same issue and got it on video, won't post it atm because its easy to reproduce as long as you have a long ocean that disappears in the distance

Vines Difficult To Place
You can't place a vine adjacent to another vine (ex: dangling below), despite the fact that they generate this way naturally in swamp biomes. It requires a surface to be placed against.

Chunks cause lag
Currently running a test 1.8 server on Ubuntu 11.04 Server also happens during a 1.8smp for windows. Experiencing a problem when walking into some chunks will cause the server to lag and spam the console with "[WARNING] Can't keep up! Did the system time change, or is the server overloaded?" Leaving the chunks corrects the error until someone walks into them again. --Conando 04:22, 10 September 2011 (UTC)

Rain Water
While swimming in water, in a SMP server, the rain will go though the water.

Vines
When a block of any sort is placed on a naturally spawning vine, the vine, and any lower pieces of it, disappear and a vine block appears on the bottom of the placed block.

Creative Mode Chests
When you try to select a chest from the Creative Mode inventory GUI, the game crashes.

furnace issues
you can burn any type of wood except ladders 58.96.55.124 04:33, 10 September 2011 (UTC)

background image texture error
in minecrft.jar\title\bg panorama0.png has a 136x1 pink line 41 pixels from the bottom

Nether bug
growing a tree in the nether or trying to enter a nether realm with previously planted trees causes crash in singleplayer.

^ The bug is actually related to leaf blocks. Tree trunks of all three types and saplings can be placed without a problem, but spawning a leaf block (placing it manually or causing the tree to grow) throws following error:

java.lang.NullPointerException at nt.b(SourceFile:94) at abf. (SourceFile:27) at ly.e(SourceFile:58) at ly.c(SourceFile:75) at nt.c(SourceFile:55) at pp.b(SourceFile:65) at qn.n(SourceFile:2743) at qn.b(SourceFile:93) at bv.a(SourceFile:177) at i.a(SourceFile:1183) at iv.a(SourceFile:866) at iv.b(SourceFile:754) at net.minecraft.client.Minecraft.run(SourceFile:716) at java.lang.Thread.run(Unknown Source)

D1SoveR, 10 September 2011, 06:10 (UTC)

^Same problem.

gamerkid2013, 10 September 2011, 05:14 (UTC)

Sugarcane
Sugarcane can spawn on sand near water and can also be placed on sand near water

^Encountered same problem.

Also, if you place a sugarcane and try to place another Cane directly on the same spot (which usually just would not work) the game may crash (Saving Chunks Crash, Singleplayer)

Furnace Bug
The game crashes anytime my furnace starts or stops.

__ Also, when you log back into your world the furnace keeps running like if it still had fuel. Ex: Place 32 coal in it, the game crashes, log back into the world and the furnace will keep running like if it had the coal even if it doesn't shows it... and will crash again once it turns off. OS: Windows Vista RAM: 2GB __

Agree happens to me as well.

^ Following traceback obtained when trying to produce charcoal. Split the 8-stack of Pine Trunk in half. Placed the upper half (smelted), was fine. Placed the bottom stack (fuel), crashes with following report. The exact same thing happened once the furnace has been turned off (with the same traceback):

java.lang.NullPointerException at zz.b_(SourceFile:111) at ru.l(SourceFile:1193) at net.minecraft.client.Minecraft.k(SourceFile:1401) at net.minecraft.client.Minecraft.run(SourceFile:693) at java.lang.Thread.run(Unknown Source) Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException: component argument pData at sun.java2d.windows.GDIWindowSurfaceData.initOps(Native Method) at sun.java2d.windows.GDIWindowSurfaceData. (Unknown Source) at sun.java2d.windows.GDIWindowSurfaceData.createData(Unknown Source) at sun.java2d.d3d.D3DScreenUpdateManager.getGdiSurface(Unknown Source) at sun.java2d.d3d.D3DScreenUpdateManager.createGraphics(Unknown Source) at sun.awt.windows.WComponentPeer.getGraphics(Unknown Source) at java.awt.Component.getGraphics(Unknown Source) at sun.awt.RepaintArea.paint(Unknown Source) at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$000(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)

D1SoveR, 10 September 2011, 07:00 (UTC)

^ +1 confirm using the furnace almost always results in a crash. --Delta64 06:13, 10 September 2011 (UTC)

infinite fuel glitch
a single plank lasts forever in a furnace.

^ This will happen to me on Mac. If I place a stick in the furnace, the game will crash, and when I load the map again, the stick acts as infinite fuel. It will crash again if I take it out, but will make the furnace stop. - Addam 08:18, 10 September 2011 (UTC)

SMP Nether Bug
When entering a nether portal in SMP, upon entering the nether I got an "end of stream" error although the server remained active. Logging in two additional times produced the same error. Upon the third login I spawned successfully in the nether. After this point netherrack could be destroyed but acted as though it were still present when attempting to move through mined blocks (e.g. walking into an invisible wall).

Sprinting
while sprinting you go faster if you jump repeatedly Jgrygs 05:09, 10 September 2011 (UTC)

Achievement Screen Problems
On the achievements screen, most (but not all) of the achievements appear as already having been achieved, even though I just started a game and haven't done any of them yet. Also, after scrolling around the achievement screen for a while using the mouse drag, it suddenly locked in place and stopped responding to further mouse drags. I couldn't scroll in any direction. I was able to click the button to close it. After re-opening it, scroll worked normally again. (Win7, SSP, world created in 1.8) JonoXia 05:17, 10 September 2011 (UTC)

Seed glitch?
Sometimes ill go to random places iv never been and i have no modded clients and it will have random seeds on the ground.


 * Similar glitch where placing torches down on grass during night in SMP will cause Tall Grass to grow around torch, acting like bone meal.

Creative Mode & Bedrock
You can break through bedrock in one click in Creative Mode. Not sure if bug or feature. :P

D1SoveR, 10 September 2011, 06:30 (UTC)

Load world glitch
After death if you click "title menu" instead of "respawn" the world will save and exit to the main menu. If you attempt to reload the world by double-clicking the world instead of clicking "play selected world" the game begins to load then drops back to the main menu. (no crash log available Windows 7, Survival SP) 05:33, 10 September 2011 (UTC)

Creative mode mob drops
Not sure if this is a glitch or intended feature, however; when playing in creative mode mobs drop items when killed. Also, these drops if not picked up don't despawn. I've tested this on both Win 7 and Ubuntu 10.4.

Giant Mushroom Glitch
When a giant mushroom is grown from a small one with bone meal, the block directly underneath the stem turns to dirt, no matter what it was before. whateffect, 10 September 2011, 5:40 (UTC)

Miner shaft minetrack glitch
I was in a random generated mine shaft and i found this glitch talk to me at skype name:jordanspencer and schammerhead and i will send you the picture of the glitch.

Creative/Survival server fly kick glitch
If you switch from Creative back to Survival in mid-air and flying is not anabled on the server. You'll be kicked for flying.

Ability to fastswitch sky time in Survival
It was my understanding that using F6 to change the time was going to be kept solely to Creative, but you can also do it in survival. Not sure if this is a bug or a planned feature, please confirm.

^^ confirmed, nice catch --Nl37tgt 07:41, 10 September 2011 (UTC)

Break Bedrock
In creative you can break bedrock
 * This is a feature. Clover.Fuchs 08:16, 10 September 2011 (UTC)

Villages ridiculously rare
I spent several hours running around in survival as well as flying through creative and never found a village (Yes the option to generate them was ON)

I think I have the same problem but I noticed when running minecraft from a terminal I got this error

Placed stronghold in INVALID biome at (-57, -13) Bazzawill 08:09, 10 September 2011 (UTC)

Memory Issues In 1.8
They're some memory issues in 1.8, Increased memory usage and lower FPS, when adventuring, you seem to take up more memory and the game lowers in FPS. This occurs even when the chunks have finished loading.

Additionally, reeds can be planted underwater and they will not be washed away.

Mobs spawn in day time.
After a bit of searching i found that mobs can spawn in day if its dark. and sometimes with this bug the zombies dont burn. is this a feature or not? using creative


 * This is a feature!! Think of the possibilities of mob farms etc! And you always have to lighten your mines properly, or hear a sssSSSSSSSS The0JJ (talk)(contribs) 07:08, 10 September 2011 (UTC)

Entering then exiting fullsreen (f11)
if you press f11 to go in fullscreen then press f11 again the screen goes black. it can easily be fixed by pressing alt tab though

^^ 1.7.3 has the same problem usually --Nl37tgt 07:40, 10 September 2011 (UTC)

Painting are black
When I place a painting in a lit room the painting acts if there is no lighting on it.


 * This is obviously because there's a block above the painting. Removing it will lighten the picture properly. But it's a bug though. The0JJ (talk)(contribs) 07:04, 10 September 2011 (UTC)

Cant place water on top of seeds, Players get errors in SMP
When attempting to use a water bucket on top of wheat seeds, Players get errors and disconnect. "Error, tried to place tile entity where there was no title entity!"

Creative: Fly; To fast for world to generate.
Creative single player. fly mode:true. moving to fast for world to generate. Picture-

-old_one_eye

Water
Trying to reroute water underground that has been falling for a while, will sometimes leave the water flow at blocks it shouldn't really get to. Rywern 02:35, 10 September 2011 (UTC)


 * Any images to clarify? &#124; JSan 02:36, 10 September 2011 (UTC)


 * Here I have removed the sourceblock and the water you see refuses to dry out. http://oi56.tinypic.com/wlyaua.jpg Rywern 02:48, 10 September 2011 (UTC)


 * Another picture showing what I meant in the first post. This is only affecting water that was there when the map was created. The water in this pic is flowing upwards, towards the block in question (northwest of the cursor, the dirt block) which was the block blocking the other waterfalls flow. http://i51.tinypic.com/55nlfp.png Rywern 03:07, 10 September 2011 (UTC)


 * I've seen this bug before 1.8 on my smp server, I cleared a spring but there was a small puddle of water left behind in the middle of the cavern Sven The Slayer 03:27, 10 September 2011 (UTC)

In 1.8, when the water is generated, sometimes the water will generate OVER sea level.

In some lakes 'air pockets' can form, usually 2x2x1 blocks. Confirmed (see picture) for lakes need conformation for rivers and oceans. Photo: http://img13.imageshack.us/img13/9622/20110910155012.png

^ Independently confirming for oceans. Always seems to be a rectangular prism; dimensions vary. The largest I've encountered seems to be about a 3^3. They don't seem to appear on the surface or in contact with the sea floor, but will have to check. 203.171.95.2 06:59, 10 September 2011 (UTC)

In creative, breaking ice doesn't create water

Lighting Bugs
The new stone type in 'stairs/steps' form has lighting errors in the open spot. http://i.imgur.com/cm0nw.png

NPC Villages + Enderman bug
Are npc villages meant to be empty? All i see in npc villages are sheep are cows. Also, Enderman hardly ever teleport and dont try to sneak on me and are very slow and seem to walk up to me and attack.


 * Yes, the NPC villages will be empty till the next update, according to reddit: Q: Are the NPCs included in Beta 1.8? A: No, that feature will be implemented in Beta 1.9 The0JJ (talk)(contribs) 06:59, 10 September 2011 (UTC)

Thank you for help when the enderman stair at you they get a wide smiley face

Click 'n jump issues
The old favourite 'Jump and click on the block beneath you to build' doesn't work for me, I think it probably has something to do with the right-click continuity error.

Sun + Moon bug
on one side of the world the moon is up. then i look behind me. the sun is already half up!

Sugar Cane Bug
Some sugarcanes spawn on sand, and some spawn through trees.

Chest Visual Glitch
The progress indicator (in form of expanding cracks), visible on every block during its breaking, is not visible on new chests - they look exactly the same all the way until they are broken.

I can confirm this. Happens with chests that occur naturally as well as player-placed chests. 71.193.150.100 07:24, 10 September 2011 (UTC)

Water
Trying to reroute water underground that has been falling for a while, will sometimes leave the water flow at blocks it shouldn't really get to. Rywern 02:35, 10 September 2011 (UTC)


 * Any images to clarify? &#124; JSan 02:36, 10 September 2011 (UTC)


 * Here I have removed the sourceblock and the water you see refuses to dry out. http://oi56.tinypic.com/wlyaua.jpg Rywern 02:48, 10 September 2011 (UTC)


 * Another picture showing what I meant in the first post. This is only affecting water that was there when the map was created. The water in this pic is flowing upwards, towards the block in question (northwest of the cursor, the dirt block) which was the block blocking the other waterfalls flow. http://i51.tinypic.com/55nlfp.png Rywern 03:07, 10 September 2011 (UTC)


 * I've seen this bug before 1.8 on my smp server, I cleared a spring but there was a small puddle of water left behind in the middle of the cavern Sven The Slayer 03:27, 10 September 2011 (UTC)

In 1.8, when the water is generated, sometimes the water will generate OVER sea level.

In some lakes 'air pockets' can form, usually 2x2x1 blocks. Confirmed (see picture) for lakes need conformation for rivers and oceans. Photo: http://img13.imageshack.us/img13/9622/20110910155012.png

creative mode bug found evil mobs and mobs have been sited in classic mode i found 3 skeletons in the cave below me and instead of attacking me they attacked each over and dropped bones also spotted a spider spawner in a dungeon surrended by lava lava set me on fire didnt kill me new feature chest now open the top up when u right click em and when u get out of the chest inventory the chest then closes also a lighting bug underground the stones are very brown

When in water looking out sky is black and render distance is close with black fog.

Lighting Bugs
The new stone type in 'stairs/steps' form has lighting errors in the open spot. http://i.imgur.com/cm0nw.png
 * Your link does not work The0JJ (talk)(contribs) 07:18, 10 September 2011 (UTC)

NPC Villages + Enderman bug
Are npc villages meant to be empty? All i see in npc villages are sheep are cows. Also, Enderman hardly ever teleport and dont try to sneak on me and are very slow and seem to walk up to me and attack.

Tall Grass spawning in NPC houses
I have found that tall grass can sometimes spawn inside an NPC house. Example 1 Example 2 Example 3
 * Why should this be a bug, maybe NPCs arent smart enough to clean their houses. Cold also be because they are not at home yet :P The0JJ (talk)(contribs) 07:13, 10 September 2011 (UTC)

No more Fog-toggle key
F does not change the render distance.
 * Notch tweeted that removed this feature, you can still change it through the menu. notch's tweet The0JJ (talk)(contribs) 07:15, 10 September 2011 (UTC)

Vine + Nether = Crash
Attempting to place vine in the nether in creative crashes my game. Using windows vista 64 bit. 207.6.73.187 07:14, 10 September 2011 (UTC)

Video settings
Changing some of the graphics options (Advanced OpenGL, Smooth Lighting and Graphics) causes a BWOD. Windows Piotrek 07:15, 10 September 2011 (UTC)

F6 & F7 in the Nether
Using them to change to "day" actually lights up the whole nether as if sunlight were shining upon it 207.6.73.187 07:18, 10 September 2011 (UTC)

Always the same world
Dunno if it's only me but since it leaked yesterday I generated about 40 worlds (bcs I couldn't decide). But after sawing the same place over and over again (a giant sand wall in the middle of a fir forest I began being skeptical. This wall is really recognizable, I'm sure it's the same one. Gonna upload a screenshot if I got time.

Destroying portal blocks
In creative mode, you can destroy portal blocks. It makes a glass breaking sound and the portal simple ceases to operate, similar to when a ghast fireball deactivates one 207.6.73.187 07:31, 10 September 2011 (UTC)

Trees can destroy chests upon spawning.
A tree spawned one level below my chest and the game placed leaves at its position similar to torches being destroyed by trees. The furnace right beside it on the other hand was not destroyed. I suppose(if new) it could be due to the new chests.(212.201.79.50 07:39, 10 September 2011 (UTC))

crack overlay texture will not redner underwater
subj, tested on stone\cobble, possibly all blocks.

This has always happened. Clover.Fuchs 08:09, 10 September 2011 (UTC)

Can't even get into a world
As stated ^^ I enter the name and seed and... whatever, of a world, and it just blackscreens on me. It's black for a few seconds and I get about a tenth of a second of a minecraft error message, then black forever. Far too fast to obtain the message. I have a very old video card, and in 1.7 and earlier, I've had the issue of minecraft's textures randomly switching and/or corrupting when a window appears above minecraft. Azumarill 07:50, 10 September 2011 (UTC)

Nonaquatic mobs and creatures spawning in ocean biomes
Just as the title says. In the ocean biome, I am seeing a lot of floating cows, sheep, skeletons, etc. It's problematic when it's an enemy and they won't burn in the sun. It's also bizarre to be stranded on a desert island to look out to the ocean and see 5 very confused cows floating about. Clover.Fuchs 08:06, 10 September 2011 (UTC)

Invisible Cactus
While exploring the world I came across a desert biome that was quite large. At random there would be a block of cactus that you couldn't see--but that could still hurt you--until you broke the sand below it (which you could break as though nothing were on top of it). Monsters and animals would run into these as well. (Talrose 08:17, 10 September 2011 (UTC))

NPC Village Issues
Multiple issues with NPC villages. Sometimes they will be placed on the terrain but a cave will be in the middle of the village so parts of houses or roads will be incomplete or goofy-looking. Houses are sometimes above or below the terrain so that doors open into ground or mid-air. Roads don't always form properly so they appear to be just blocks placed at random heights in a line. (Talrose 08:17, 10 September 2011 (UTC))

Black Screen With Sword
When you right click a double chest (not sure if it has something to do with it)with a sword in your hand. sometimes the saving game screen appears and then theres a black screen.

Critical hits do not affect Mobs in SMP
I've noticed while playing SMP with my friends, that we could hit each other with Critical hits, but not Mobs.

Game black screens when Video Settings button is pressed
Experienced on a 2007 macbook running OS X 10.6.8

chests & items
when taking a item out of a chest may cause saving chunks error. when reloaded may have a loss of some items.

Pink sheep render with white on top
I have seen a few natural pink sheep and they have white wool on their backs but the rest of the sides are pink. I dyed a sheep yellow and everything was normal.


 * Funfact: Light makes things brighter. And guess what happens to pink when it gets lighter? – ultradude25 ( T &#124; C ) at 08:50, 10 September 2011 (UTC)

Creative: Levers, Buttons, etc
If you click them, they break.

You can't toggle them.

- In Creative, when torch is placed on block and and we'll destroy this block the torch will drop.