User talk:Calinou1

Wiki en Français
Salut Calinou, le wiki version française est enfin ouvert !

Les pages déjà traduites ont été transférées, mais il reste beaucoup de travail pour remettre en ordre les pages et les liens, recréer les modèles, traduire les pages encore manquantes, etc.

Tu peux nous rejoindre en t'inscrivant ici, et nous aider en participant à la communauté fr.

À bientôt. – Scaler (t) 22:52, 28 February 2011 (UTC)

User page
I've confirmed my email, but the 'edit this page' button isn't there. Dunny 10:33, 15 April 2011 (UTC)

Created the page for you, now edit it. C ali nou - talk × contribs » 10:41, 15 April 2011 (UTC)

Hey mate, instead of trying to tear this idea down, why not use all your 'energy' you spend running down newbies to this wiki into actually contributing to the minecraft community. Yes Iceblocks in general need invedit to achieve however they do occur naturally in the game and if you can exploit the environment to your advantage this 'floating water platform' notion can be achievable...

Also, it is possible to create floating ice blocks by putting water, then waiting it to freeze... Yes. I don't think this needs a tutorial. Also, why is the redstone dust needed ? Also, your tutorial really needs to have grammar improved, sorry. C ali nou - talk × contribs » 15:03, 28 May 2011 (UTC)

Its alright I'm new to this and I rushed it without understanding how to use this site properly, you need the redstone dust so when the ice melts the water doesn't 'collapse' downwards. The redstone dust makes the water float in a single cube above. Does that make sense? The end product is a single cube of still water floating in air just to clear things up a bit.

Doesn't water destroys redstone dust? Normally, if you break/place a block nearby, your floating water may break. C ali nou - talk × contribs » 07:08, 29 May 2011 (UTC) Water does destroy redstone dust NORMALLY, however in this case it doesnt. give me two more days and il upload an image to show you as im still waiting to be autoconfirmed. (easier that way)

Wolves/Untamed
Why did you add the wild wolves attack pigs? As Alphap wrote on the talk page "There's some lines in the source code that specifically searches an area around the wolf for sheep, and only sheep, then attacks them. The area appears to be 16x4x16." --Appleiiguy 05:12, 27 April 2011 (UTC)

-.- I removed the pigs, and added back them. C ali nou - talk × contribs » 21:07, 27 April 2011 (UTC)

You dont like ghast noises?
Oh.

Shouldnt you add that to the wiki? When do ghasts make noises?

Araimos 21:20, 30 May 2011 (UTC)Araimos

It's a fun page, and they are annoying as hell, they're the reason I play without sound, even on earth. C ali nou - talk × contribs » 21:55, 30 May 2011 (UTC)

Thank you for help... :D

Done
I have you on the template as a Skeleton! Ajc 1254 21:26, 5 August 2011 (UTC)

Flowing Water
Are you sure about the flowing water blast resistance value? It's not 0 like the flowing lava? – Scaler (t) 22:11, 13 August 2011 (UTC)

No, I directly took the values from the code itself. One possible explanation to this is that when TNT explodes in both still/flowing water, it does not destroy any blocks, but it does when it is in flowing lava (from my experience). C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 22:25, 13 August 2011 (UTC)

Block stats
It seems you are constantly working on updating this list, so I created another one for completion. I don't have much time to keep it always updated, so hopefully this is helpful for you. The source code for generating the list is also provided, if you use MCP you know what to do. Personally I put it in EntityTNTPrimed.explode. Xfs 13:57, 2 September 2011 (UTC)

I see it as trolling, I never updated my list, for now. Yours is better, no need to update mine. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 22:55, 2 September 2011 (UTC)

"INB4BLOCK"?
Care to explain just what was going on with this edit to Options? 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 00:08, 7 September 2011 (UTC)