User talk:Mgr01

Blaze spawning
You recently updated the light level for spawning Blazes, and I'm wondering what your source is for that. In the code, Blazes have isValidLightLevel set to always return, which suggests that they can spawn at any light level. -- Orthotope 08:33, 10 March 2012 (UTC)
 * I've build a test-case around Blaze spawner (viewed from a side):


 * The fact that Blazes will spawn only above Netherrack indicates, that they require light level of 11 or less (torches have light level 14).
 * What about the code?
 * Bazes don't spawn in light level 12+ not because of, but because of  :

EntityCreature.java: boolean getCanSpawnHere { int i = MathHelper.floor_double(posX); int j = MathHelper.floor_double(boundingBox.minY); int k = MathHelper.floor_double(posZ); return super.getCanSpawnHere && getBlockPathWeight(i, j, k) >= 0.0F; }

EntityMob.java float getBlockPathWeight(int par1, int par2, int par3) { return 0.5F - worldObj.getLightBrightness(par1, par2, par3); }

World.java float getLightBrightness(int par1, int par2, int par3) { return worldProvider.lightBrightnessTable[getBlockLightValue(par1, par2, par3)]; }
 * is calculated in  and it is different for   and  :


 * This means that Blazes won't spawn in light level 13+ in Overworld and 12+ in the Nether. --mgr 15:50, 10 March 2012 (UTC)

Pickaxe icons
My understanding is that on block pages, the icon shown corresponds to the minimum strength tool needed to harvest that block. For example, the page on gold ore has an iron pickaxe. Coal ore, stone slabs, cauldrons, etc. should have a wooden pickaxe, as they cannot be collected without a pick of some sort. Rails have the outline icon as they can be collected without a tool, but pickaxes work more quickly. However, this doesn't seem to be officially stated anywhere, so I'd like your opinion before changing things back. -- Orthotope 07:29, 8 August 2012 (UTC)


 * Yeah, you're right, that makes a lot of sense. I always thought that outlined pickaxe means the same thing as wooden pickaxe. Thanks for the info, I'll try to revert my edits.
 * Maybe we should write this policy down somewhere? Template:Block page says only "Tool to use" :).
 * Good solution would be some kind of tooltip, that is shown when holding the cursor over an icon, like this: Grid Iron Pickaxe.png.
 * Three other things:
 * We need outline of shears for Wool (shears are the best, but not required);
 * We need wooden shovel for snow and Snow Block (shovel is required to mine snowballs);
 * Why is there a hoe as a tool for Farmland? --mgr 08:19, 8 August 2012 (UTC)


 * Tooltips are a good idea; I hadn't thought of that. This could be documented on Template:Block/doc, but the template itself is admin-locked. Having a wooden shovel for snow has been brought up before, but was never added. An outline shears icon wouldn't be hard to make, if an admin is willing to add it to the template. Also, fixed Farmland; that was outright wrong. -- Orthotope 08:41, 8 August 2012 (UTC)

Anvil
Actually it is a tile entity, not because it cannot be moved, but because it stores data. Trigger hurt 18:27, 11 October 2012 (UTC)
 * What kind of data besides Damage Value? --mgr 18:28, 11 October 2012 (UTC)
 * The items it contains, since closing the GUI does not force items inside of it out. Trigger hurt 18:32, 11 October 2012 (UTC)
 * Nope! Check again, please. --mgr 18:34, 11 October 2012 (UTC)
 * How not? if anvils hold the items in them, they must be a kind of tile entity. Unless they do not in fact hold their items, i cannot test this. Trigger hurt 18:36, 11 October 2012 (UTC)
 * You're right that only container blocks (i.e. tile entities) can hold items. But anvils do not hold their items! :) --mgr 18:41, 11 October 2012 (UTC)
 * Oh, thanks. Feel free to remove the trivia post then. Honestly a few minutes ago it said that they held their items. Trigger hurt 18:42, 11 October 2012 (UTC)
 * Okay, no problem. :) --mgr 18:44, 11 October 2012 (UTC)
 * Annnnd isn't it annoying when we all want to make edits at the same time, and then we have to sort out what differences stay and which go between all our changes? xD Daaamn it. So... Uh... Sorry about that. Mgroz? MegaScience 18:51, 11 October 2012 (UTC)
 * No kidding bro, it really does get annoying. The wiki should just automatically add whatever changes you make to other changes being made. Damn this conversation is going on a bit long, it's getting difficult to count how many colons i need to add xD Trigger hurt 18:53, 11 October 2012 (UTC)

Not a problem and happy editing, Mr. Mega! ;) --mgr 19:01, 11 October 2012 (UTC)
 * Actually, this wiki does seem to try to combine edits. But I did a pretty big change, so it couldn't figure out what to do and just gave edit conflicts. Also, Mgr you wouldn't happen to be Mgroz, would you? Coordinating edits would be helpful. MegaScience 02:08, 12 October 2012 (UTC)
 * Nope, I'm not Mgroz. --mgr 02:28, 12 October 2012 (UTC)
 * Ah... So then you aren't in the Steam Group recommended in the navigation bar (at least by the title Mgr)? MegaScience 04:15, 12 October 2012 (UTC)
 * No, not me... And I don't even know what are you talking about :) --mgr 04:26, 12 October 2012 (UTC)
 * I was talking about adding you on a chat service (Steam Community) to coordinate edits better. :P MegaScience 04:47, 12 October 2012 (UTC)
 * Wait you have a steam account? i got one too, but i won't be online for a while. my steam name for games is #trigger_hurt, i have a picture of a HL@ barnacle about to eat a metropolice :D it's a pic i made a while ago. Trigger hurt 10:24, 12 October 2012 (UTC)

Snapshot source-diving
How do you decompile and get useful information out of the snapshot code? The public releases of MCP don't seem to be much help. -- Orthotope 01:29, 22 October 2012 (UTC)
 * I'm decompiling the code myself, and reading it without de-obfuscation. --mgr 09:49, 22 October 2012 (UTC)

Hopper transfer rate
You confirmed in the code the transfer rate of hoppers as 7 ticks per item on Jan 11. I don't have access to the code, but I've observed that the transfer rate seems to have changed as of 13w04a (Jan 24). It looks like it was slowed to 8 ticks per item (2.5 items per second), and has stayed there since then. Can you confirm this or tell me I'm wrong?

Thanks, &mdash;Munin295 &middot;  &middot; 05:34, 10 February 2013 (UTC)


 * You're right. In 13w04a snapshot it was changed to 8 ticks per item. I've updated my comment on Talk:Hopper --mgr 15:05, 10 February 2013 (UTC)


 * Thanks! I've updated Hopper.
 * &mdash;Munin295 &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 17:08, 10 February 2013 (UTC)

Minecraft Questions
Orthotope tried to answer these, but he couldn't answer all of them. Here are the rest.


 * 1) How does biome generation work?
 * 2) What is the difference between "hit the ground too hard" and "fell from a high place"? Also, how is "[player] [did this] while [trying to escape/fighting] [mob]" determined?
 * 3) How away can a player spawn be from 0,0 and is it different on superflat?
 * 4) How are the health, speed, and jump height of a horse determined? The page says it's random.
 * 5) If you teleport to a random place, what is the chance of each biome, and is it different depending on how close you are to 0,0 (maybe oceans are less common near 0,0)?
 * 6) How is Minecraft music determined? Is it in a cycle, and how long is the cycle? If you play a jukebox and go too far away (how many blocks), does it go to normal music?
 * 7) How is the type of baby horse determined when two horses are bred?
 * 8) Do other people see "hotdogPi joined the game" when I click "join server", when the cancel button disappears, when I see the world, or some other time?
 * hotdogPi--t--c--QUIZ! 02:32, 28 April 2013 (UTC)