Module:Sandbox/Madminecrafter12/Module Testing

local p = {} function p.infobox( f ) local args = require( 'Module:ProcessArgs' ).merge( true ) local titleObject = mw.title.getCurrentTitle local title = args.title or titleObject.baseText local collapseClass = '' local collapseTable = '' if args.collapse then if args.collapsed then collapseClass = ' collapsible collapsed' else collapseClass = ' collapsible' end collapseTable = ' collapsible-content' end local imageArea = args.imagearea if not imageArea and imageArea ~= 'none' then local images = {} local invImages = {} local defaultImageSize = args.defaultimagesize or '150px' args.image1 = args.image1 or args.image or 'title' args.image1size = args.image1size or args.imagesize args.invimage1 = args.invimage1 or args.invimage or 'title' local imgCount = {} local invImgCount = {} for k, v in pairs( args ) do			if type( k ) == 'string' then local image, num = k:match( '^(image)(%d+)$' ) local invImage, invNum = k:match( '^(invimage)(%d+)$' ) if v:lower ~= 'none' then if image then table.insert( imgCount, tonumber( num ) ) elseif invImage then table.insert( invImgCount, tonumber( invNum ) ) end end end end table.sort( imgCount ) local animate for k, v in ipairs( imgCount ) do local image = args['image' .. v] local size = args['image' .. v .. 'size'] or defaultImageSize if image == 'title' then local imageTitle = mw.title.new( 'Media:' .. title .. '.png' ) if imageTitle and imageTitle.exists then image = '' elseif titleObject.namespace == 0 then image = '' else image = '' end elseif image:match( ';' ) then if not animate then animate = require( 'Module:Animate' ).animate end image = animate{ image, size } else image = '' end table.insert( images, ' ' .. image .. ' ' ) end images = table.concat( images, '\n' ) if #invImgCount > 0 then table.sort( invImgCount ) local slot local invIds = mw.loadData( 'Module:InvSprite' ).ids for k, v in ipairs( invImgCount ) do local image = args['invimage' .. v]				if image == 'title' then local imageExists if invIds[title] then imageExists = true else local imageTitle = mw.title.new( 'File:Grid ' .. title .. '.png' ) imageExists = imageTitle and imageTitle.exists end if imageExists then image = title else image = false end end if image == '' then table.insert( invImages, ' ' ) elseif image then if not slot then slot = require( 'Module:Inventory slot' ).slot end table.insert( invImages, slot{ image, link = 'none' } ) end end if slot and #invImages > 0 then invImages = ' ' .. table.concat( invImages, '' ) .. ' '			else invImages = '' end else invImages = '' end if images ~=  or invImages ~=  then imageArea = images .. '\n' .. invImages else imageArea = 'none' end end if imageArea and imageArea ~= 'none' then imageArea = ' ' .. imageArea .. ' '	else imageArea = '' end local footer = args.footer if footer then footer = '| class="infobox-footer" colspan="2" | ' .. footer end local html = { ' ',			' ' .. title .. ' ',			imageArea, '{| class="infobox-rows' .. collapseTable .. '" cellspacing="1" cellpadding="4"', '|-',			args.rows or '', footer or '', '|}',		' '	}	return table.concat( html, '\n' ) end

return p