Advancement/Conditions/damage type


 * : Checks if the damage bypassed the armor of the player.
 * : Checks if the damage bypassed the invulnerability status of the player.
 * : Checks if the damage was caused by starvation.
 * : The entity that was the direct cause of the damage.
 * : Checks if the damage originated from an explosion.
 * : Checks if the damage originated from fire.
 * : Checks if the damage originated from magic.
 * : Checks if the damage originated from a projectile.
 * : Checks the entity that was the source of the damage (for example: The skeleton that shot the arrow). Redundant but still possible.
 * : Checks the entity that was the source of the damage (for example: The skeleton that shot the arrow). Redundant but still possible.