Minecraft Wiki talk:Issues/1.3.2

1.3.2 / 1.3.2 pre?
There's a 1.3.2 out? Yoshidude56 22:24, 14 August 2012 (UTC)

There's 1.3.2 pre, which presumably will be byte-for-byte identical to 1.3.2, (as happened for 1.3.1 and 1.3.1pre). Assuming that's true, perhaps 1.3.2pre ought to redirect to this page. That would save having to migrate the bugs across in a few days. --82.69.54.207 13:16, 15 August 2012 (UTC)


 * They are one and the same. In fact, I have no idea why anybody is waiting to update mods (Risugami in particular) thinking that somehow something is going to change between the pre-release and the full update when Mojang already made their intentions very clear.  For the purpose of this page, the bug reports should definitely be merged.  --Robert Horning 21:00, 16 August 2012 (UTC)


 * Oh, good. Nothing to merge then; 1.3.2 and 1.3.2pre both point to the same place already. --82.69.54.207 21:03, 16 August 2012 (UTC)

Old bugs
If there are bugs from previous versions of the game that aren't apparently fixed, should those bugs (after verification in the current version of course) be reported for the current version of the game? Should outstanding bugs that haven't been fixed over several versions be marked up in some way to note that they are perennial bugs that aren't getting fixed? --Robert Horning 21:06, 16 August 2012 (UTC)
 * I've just started reporting bugs and am wondering this as well. Should I go back through each version to try and find the bug I'm reporting or just report it against the current version (if the bug still exists of course)? --Denney 13:55, 17 August 2012 (UTC)
 * I tend to take an ad-hoc approach, re-reporting old bugs whenever they inconvenience me again sufficiently, but not every time I see them for every last weekly release. Too much hassle.
 * We pretty much have to take it on trust that the world's Jebs and Dinnerbones are familiar with all the bugs reported. Still, if a bug keeps getting reported, then clearly it's regularly affecting a lot of people and annoying them enough to take action. So the system is a bit of a mess, but it sort of self-regulates; recurrent, intrusive bugs regularly get re-reported, but rarer bugs are re-reported less often. Using a wiki as a bug tracker is a bad idea in the first place, and we've complained about that before too. I don't have the citations handy, but Mojang do know that using a wiki as a bug tracker is... let's just say sub-optimal, and there are supposed to be plans afoot to adopt a proper bug tracker at some point. Complaining on the relevant Mojang Twitter feeds might help prod them into action. It's some time past due IMV. --82.69.54.207 18:56, 17 August 2012 (UTC)
 * I only report bugs for full releases and not snapshots because I don't really play snapshots so I guess reporting the bugs for each version is probably best for me. --Denney 05:43, 19 August 2012 (UTC)

Resolved issue
So I play on a Mac, when I got 1.3 I went into creative mode in a new world to check out the new stuff, The Emerald Ore block was pink, the Emerald block was a wooden block basically, Emeralds were invisible, Tripwire hooks are a pink screen, and the new books you can write in are invisible too. Please fix this!!
 * Your texture pack is out of date. Update it to one that matches the current game version and you will be fine. DarkWolff 14:03, 17 August 2012 (UTC)
 * Moved from bug page because it's unnecessary, was in the wrong section, tagged incorrectly, and already solved. --Keithicus420 16:27, 17 August 2012 (UTC)

{{bl|!} you cannot destroy blocks, you can only kill mobs and action things like doors, its like if i was punching air no matter what block i am looking at the only way to destroy blocks again is if you are in creative gamemode. i believe the bug started when i re-opened my single player world after i had opened it for an LAN game however the bug was not immediate. i think the bug is related to changing the gamemode of players but im not entirely sure. im sure if you test it you will get similar results.
 * Are you certain you're entering gamemode 0? (survival) In 1.3, gamemode 2 (adventure) will not allow you to break or place blocks
 * oh wow i am such a fool, thank you that fixed it.
 * Deleted from the bug report and moved here to discussion in case someone else experiences this "problem" and will find the "solution". --Be unreasonable. 13:39, 18 August 2012 (UTC)

step sounds
my character stepping sounds doesn't play on sand, stone, cobble, planks (any type), logs (anytype), endstone, netherrack, +possibly more.

can anyone hear these sounds? --188.238.1.36 17:30, 17 August 2012 (UTC)

Modded: Very likely/Probably not?
Before I tag a crash report with a [MOD] tag, are 'Modded: Very likely' and 'Probably not' just cute versions of 'Yes' and 'No', or are definitive yeses and noes (or any other responses) also possible? If so, what are they? --82.69.54.207 22:59, 17 August 2012 (UTC)
 * Cannot confirm how they are, because I haven't got any crashes. --188.238.242.198 05:18, 18 August 2012 (UTC)


 * The code that checks for mods is fairly simple, and it's not always correct; I've had it say 'probably not' with mods installed. However, it's just about impossible to get the 'very likely' message if you haven't modified minecraft.jar somehow, so that's essentially a 'yes'. There's also a 'definitely' message, which I've seen when a Bukkit server crashed. -- Orthotope 12:06, 21 August 2012 (UTC)

Talk
"Discussion" moved from "Items - Book Recipe Minor Annoyance" per comment rules and replaced with less argumentative summary. --KADC - &#34;Be unreasonable.&#34; 10:15, 21 August 2012 (UTC)
 * Where's the problem of raising cows ? You just need two cows, a lot of wheat and a Sword with "looting " enchantment ! --Kumasasa 06:05, 21 August 2012 (UTC)
 * This is a huge problem when your spawn starts you in an ocean biome and you decide you want to build there. Have you ever tried to transport 2 cows in Minecraft over several thousand tiles of ocean biome? This all assumes you want to try this in survival mode on any difficulty without cheats enabled. If they had not nerfed ocean animal spawns into oblivion with the recent biome-specific changes this never would have been a problem, but unless Mojang decide to make it possible for ocean biomes to spawn even minimal quantities of animals or some new ocean content that has leather drops I don't see a viable alternative to leading around a pair of animals over several thousand tiles of ocean or taking a lot of time to build some sort of transportation system which can get really time-consuming depending on which system you choose to go with. While one can search for villagers which have bookshelves as a trade option, or for any structure which has bookshelves naturally generated in it, the rarity of villages which actually have such a villager with such a trade or such structures generated in a particular seed means that if going this route one has to set up a villager mass breeding system to get a villager with the desired trade or find such a structure in the first place, meaning yet more expense and time wasted on villager trading setup or searching in some biome other than the ocean, which really makes surviving in ocean biomes really tough to do without finding a large enough village-generating biome for a village to be generated in. BrickVoid 09:32, 21 August 2012 (UTC)
 * I wonder if the whole animal spawn discussion should be moved over to to a separate bug or annoyance report? They have introduced oceans and made changes that seriously affect the viability of trying to stay in an ocean biome and live off the sea without providing any sort of game balancing that compensates the user for having to transport any kind of animal to an island in an ocean. While they've stated that they plan to add ocean content in the future I still do not see this as a fix for how the game is currently structured. I quite like to build in ocean biomes and one thing I want to see is that they help the player get going in ocean biomes with at least basic supplies like wood and food needs, and most certainly some sort of alternate means of crafting bookshelves from some new ocean content would be good if only they'd implement it by 1.4! I don't think swimming around for the first few game days is a viable alternative to getting a foothold on an island with some easy to get food and wood resources, it shouldn't matter to the player whether they can get wood or food in the usual way straight away they should still be able to come across spawns that will give them something better than spider eyes or zombie flesh to eat, and which will provide wood resources they can easily access. While they have provided cheat and creative modes for those that want to just get on with building something pretty those modes don't solve anything for the player who wants to survive in and develop an ocean biome and just leaves ocean biomes seriously unbalanced when it comes to their viability. Abandoned Mineshafts and Strongholds may provide wood blocks and bookshelves, respectively, and can be generated with openings to them under the ocean but they still don't generate saplings or any renewable resources, and don't always generate where the player can find them easily, so I don't consider them viable when it comes to getting started in an ocean. BrickVoid 06:47, 22 August 2012 (UTC)

Chunk Glitches In SSP
I have been getting moments when the game will lag and certain areas in chunks will become invisible then return to normal with a block update. I find this confusing and very annoying and have been wondering why this happens to me, and whether it can be fixed or not. the chunk glitch shown below.

A link to the screenshot: [[Media:ChunkGlitch.png]]
 * This was happening to me very frequently in 1.3.1, but it hasn't happened to me since 1.3.2; however, in 1.3.1 I was exploring previously ungenerated chunks whereas since 1.3.2 I have mostly stayed put, so I'm wondering if this is some kind of rendering lag when entirely new chunks are being created as opposed to new chunks simply being loaded. --KADC - &#34;Be unreasonable.&#34; 20:04, 20 August 2012 (UTC)