Calibrated Sculk Sensor

A calibrated sculk sensor is a craftable variant of sculk sensor. Similarly to its counterpart it detects vibrations, but with twice the range, and can detect multiple vibrations in quicker succession. It outputs a signal on all sides except for its input, which can recieve power to make the sensor only listen to specific vibrations, depending on the input signal strength.

Breaking
Calibrated sculk sensors can be broken with any tool, but can be broken faster with a hoe. They drop experience when broken. When broken by an item that is enchanted with Silk Touch, a calibrated sculk sensor drops itself.

Usage
Unlike regular sculk sensors, there are a few differences:
 * Calibrated sculk sensors can detect vibrations up to 16 blocks away.
 * Calibrated sculk sensors have a cooldown of 1 second instead of 2 seconds.
 * Calibrated sculk sensors' "Sensor" could be disabled by a redstone signal onto its crystalized side.

Redstone
The same with the sculk sensor, one side of the calibrated sculk sensor can receive a redstone signal as an input, and the strength of that redstone signal is the only vibration frequency the sculk sensor will listen to. The following list showcases (in order) a list of frequencies that the calibrated sculk sensor can listen for.


 * 1) Active Redstone Wire (NESW) (1).png Movement in any medium (land, water and air)
 * 2) Active Redstone Wire (NESW) (2).png Landing on any surface (land or water)
 * 3) Active Redstone Wire (NESW) (3).png Using an item (casting a fishing pole, throwing a snowball, etc.)
 * 4) Active Redstone Wire (NESW) (4).png Gliding with an elytra or unique mob actions (Ravager roar, Wolf shaking, etc)
 * 5) Active Redstone Wire (NESW) (5).png Dismounting a mob or equipping gear
 * 6) Active Redstone Wire (NESW) (6).png Mounting a mob or interacting with a mob
 * 7) Active Redstone Wire (NESW) (7).png Mobs and players getting damaged
 * 8) Active Redstone Wire (NESW) (8).png Consuming items (drinking and eating)
 * 9) Active Redstone Wire (NESW) (9).png Blocks 'deactivating' (door close, chest close, button unpress, etc)
 * 10) Active Redstone Wire (NESW) (10).png Blocks 'activating' (door open, chest open, button press, etc)
 * 11) Active Redstone Wire (NESW) (11).png Blocks changing (adding food to campfire, etc)
 * 12) Active Redstone Wire (NESW) (12).png Non-wool blocks being destroyed
 * 13) Active Redstone Wire (NESW) (13).png Non-wool blocks being placed
 * 14) Active Redstone Wire (NESW) (14).png Mobs and players teleporting or spawning
 * 15) Active Redstone Wire (NESW).png Mobs and players dying or an explosion

Unique