Particles

Behavior
Particles are rendered as front-facing 2D sprites, meaning they always face the player. They disappear after a short animation, in which they may change sizes and rotate, and cycle between a number of animation sprites. They collide with solid blocks and are slowed by cobwebs, but are unaffected by other entities.

The command can be used to create particles.

If a player uses the "minimal" particles option in the video settings, some particles may not appear.

Types of particles
The types of particles and their ID names are displayed below. Particles are namespaced with the prefix.

Particle names marked with an asterisk (*) are shown when using the "minimal" particles setting. Bedrock edition particles currently do not show color if a specific particle has multiple colors. (Example is the note particle.) These particles are marked with "!"

Particle IDs




Trivia

 * $$, most particle textures can be changed using resource packs, however, the color of smoke particles used in redstone, portals, and endermen cannot be changed without mods.
 * The  particle has unique syntax used for color, represented with three RGB values as decimal percentages.
 * Status effect particles appear where the player face is pointing.
 * The  particle always follows the player regardless of what its location has been set to.
 * Redstone repeaters emit particles, but redstone comparators do not.
 * $$, burning entities emit rounded particles with a fire animation.
 * There is a particle that is internally used to implement the item pickup animation, but it cannot be summoned with the command. Before the name was removed in 1.13, it was called.

Gallery
Částice Partikel Partículas Particules パーティクル 입자 Deeltjes Cząsteczki Partículas Частицы Particles 颗粒