Minecraft Wiki talk:Issues/Weekly 11w49a

Villager Eggs
undefined Villager Eggs only spawn the default "Farmer" type mobs. Is this intentional? I would have figured the eggs could spawn any of the other Villager professions, like Priest or Blacksmith.
 * For some odd reason, villager type is actually part of the seed. So to spawn different types you need to go to different chunks. – ultradude25 ( T &#124; C ) at 17:22, 8 December 2011 (UTC)


 * Tested by traveling around landscape, spawning villagers in each chunk- all are farmers. Found a village and spammed the eggs in every building's interior (the most likely location where Villager professions are determined)- still all farmers! I would guess that the code for the Villager Eggs doesn't randomize, or even specify, any of the Villager job tags.

Beds
undefined If you click on a bed during day it always says: "You can only sleep at night", even if you have changed the language.

Languages
Chinese: a All characters can be displayed nicely, but there is a problem with the input system. creating a new world renames it automatically "新的世界"(New World), so it should be possible to write and edit words, since this is a world name that can be changed. But trying to write chinese characters only yields questionmarks.

PS: other languages like russian and japanese have the same problem and the chat function does not work with languages that have these letters or characters.

--Wally

More of a (major?) annoyance than a bug, but languages using Unicode (Japanese, Korean, Hebrew, etc) show English text too small (the random splash, save names, and most importantly numbers like stack sizes). They are readable in fullscreen (and barely in default window size), but it's harder compared to the default English or a non-Unicode language like German. I was thinking that language-specific characters that need Unicode would use it, and characters found in regular font.png would be at the normal size. --67.183.5.101 19:14, 8 December 2011 (UTC)

Hebrew: a! Hebrew is written from Right to Left this it's displayed backward and mirrored at same time On Lion you can't write in Hebrew at all and on  you get image (i typed חדש=new)

Switching From Creative to Survival
I just downloaded the prerelease and I noticed that if you pressed the B button you switch from Creative mode to Survival and then back when pressed again. Since this can be done in both modes, I want to ask if this is a bug or not?

--Damon

I Don't think it's a bug, but it is not in the change log for 11w49a. It might be a debug feature that Mojang forgot about?Louiethefly 01:17, 9 December 2011 (UTC)

Okay, I use the B button when placing blocks since I don't have a mouse for my laptop. I found out about the debug feature the hard way when I started falling from a high enough height that killed me. Dsguy411 02:14, 9 December 2011 (UTC)

Viewing All Current Bugs
Is it possible to view all the current bugs and which versions they affect somewhere?

If not, is it time to move towards a real bug tracking service, like Bugzilla?

I'm trying to imagine Jeb going back and forth between the different snapshot pages, and going cross-eyed in the process.

MCMCMC 20:27, 8 December 2011 (UTC)

Multiplayer Issues
!MP

Initial world creation on the server centers around an initial spawnpoint as saved in "level.dat_old". (typically [0,64,0]) The actual spawnpoint is created after this generation is complete and saved to "level.dat". Thus on the second launch of the server, new land is generated around the new spawnpoint.

This is easially verified by mapping the world and/or looking at "level.dat" and "level.dat_old" after the first launch and the second launch.

Server launches after the 2nd continue to use the correct spawnpoint.

This error has existed since 1.9pre1.

Morlok8k 2:48PM, 8 December 2011 (PST)

!MP When creating a new world with the server, the Nether and the End don't generate (and empty region files are placed in the DIM1 and DIM-1 folders). It last worked correctly in 1.9pre4. Morlok8k 2:48PM, 8 December 2011 (PST)