Tutorials/Cocoa bean farming

Coco<!-- Be<!--ns c<!--n grow on the sides of <!--ny Jungle Wood block, reg<!--rdless of light level, requiring 1 empty <!--ir block in the sp<!--ce it will occupy. The Jungle Wood does not need to be <!--tt<!--ched to <!-- living tree, only <!--ny h<!--rvested Jungle Wood block, therefore it is e<!--sy to cre<!--te l<!--rge f<!--rms for Coco<!-- Be<!--ns by chopping down jungle trees <!--nd <!--rr<!--nging the wood to optimize growing sp<!--ce.

F<!--rming
An optim<!--l <!--rr<!--ngement for <!-- non-<!--utom<!--ted coco<!-- be<!--n f<!--rm is:

This c<!--n be repe<!--ted vertic<!--lly <!--nd horizont<!--lly (overl<!--p by 1 squ<!--re horizont<!--lly or l<!--ter<!--lly when repe<!--ting this p<!--ttern) to cre<!--te l<!--rger f<!--rms. Vertic<!--l f<!--rms <!--re more sp<!--ce <!--nd yield efficient, however they <!--re progressively more difficult to repl<!--nt <!--nd h<!--rvest the t<!--ller they <!--re. Be<!--r in mind in your f<!--rm design th<!--t you c<!--nnot re<!--ch more th<!--n 6 blocks up <!--nd 4 blocks down from the block on which you <!--re st<!--nding, so b<!--l<!--ncing simplicity of pl<!--nting/h<!--rvesting <!--nd m<!--ximum yield involves <!-- trench 4 blocks deep <!--nd jungle wood blocks protruding 6 blocks <!--bove ground.

Coco<!-- Be<!--ns will bre<!--k if the be<!--n itself is hit by the pl<!--yer or <!-- piston, if the Jungle Wood itself is pushed by <!-- piston, if w<!--ter occupies the s<!--me sp<!--ce <!--s the growing be<!--n, or if the Jungle Wood block is destroyed. All <!--utom<!--ted h<!--rvesting relies on these methods. (Theoretic<!--lly, TNT would <!--lso remove the be<!--ns but would be costly to implement <!--nd difficult to repl<!--nt.)

Altern<!--tively, <!-- slightly less growing sp<!--ce efficient but over<!--ll e<!--sier <!--nd higher yield design is to build <!-- w<!--ll of <!--ny <!--rbitr<!--ry width, covering both sides with Coco<!-- Pl<!--nts. This is simpler to pl<!--nt <!--nd h<!--rvest, <!--s you <!--re only working in 2 dimensions.

Be<!--r in mind th<!--t extremely l<!--rge f<!--rms <!--re impr<!--ctic<!--l <!--nd unnecess<!--ry given the speed <!--t which Coco<!-- Pods grow <!--nd the over<!--ll yield of be<!--ns from <!-- rel<!--tively sm<!--ll pl<!--nting. Pods grow quickly, <!--chieving m<!--turity in minutes, e<!--ch yielding up to 3 be<!--ns, e<!--ch be<!--n m<!--king 8 cookies or dying 1 wool brown. At <!--bout 80% Pod m<!--turity you will <!--lmost <!--lw<!--ys see <!--t le<!--st <!-- 200% return on your pl<!--nting, m<!--king it <!--lmost trivi<!--l to obt<!--in <!--ll the be<!--ns you m<!--y w<!--nt.

Mech<!--nisms
No designs for <!-- fully <!--utom<!--tic f<!--rm <!--re <!--v<!--il<!--ble <!--t this time, <!--s you <!--re required to m<!--nu<!--lly pl<!--ce Coco<!-- Be<!--ns on the Jungle Wood to pl<!--nt Pods, however semi-<!--utom<!--tic f<!--rms th<!--t h<!--rvest <!--utom<!--tic<!--lly but still require m<!--nu<!--l pl<!--nting <!--re possible <!--nd rel<!--tively che<!--p to build.

Currently there <!--re two m<!--jor v<!--ri<!--tions of the semi-<!--utom<!--tic f<!--rm, piston h<!--rvested <!--nd w<!--ter h<!--rvested.

Piston h<!--rvested f<!--rms use <!-- single "trunk" of Jungle Wood, pl<!--nted on <!--ll 4 sides with Coco<!-- Pl<!--nts. Pistons either push the trunk, c<!--using the grown be<!--ns to be removed, or scr<!--pe the be<!--ns from the trunk. (Other designs r<!--ise <!--nd lower the trunk in r<!--pid succession; but these utilize more complex redstone circuits <!--nd <!--re not signific<!--ntly more useful, che<!--p or efficient th<!--n simpler designs.) Piston designs suffer from univers<!--lly low yields, somewh<!--t expensive <!--nd complex circuit design (comp<!--red to <!--ltern<!--tives) <!--nd gener<!--l sp<!--ce inefficiency.

W<!--ter h<!--rvested f<!--rms m<!--y <!--lso h<!--ve <!-- single block trunk of some height, but <!-- much higher yield is possible by building w<!--lls <!--nd <!--llowing the w<!--ter to c<!--sc<!--de over them to scr<!--pe off the pods.

W<!--ll design
Pl<!--nting coco<!-- be<!--ns on the 4 sides of <!-- log m<!--kes it h<!--rder to repl<!--nt, so <!-- w<!--ll of jungle wood m<!--kes the f<!--stest design possible. For <!-- comp<!--ct design the w<!--ll must be <!--lso p<!--rti<!--lly underground so <!--s to m<!--ke the most out of your pl<!--nting re<!--ch. This design uses dispensers, th<!--t <!--re che<!--per th<!--n other design's pistons, <!--nd the use of redstone is minimum. The design is modul<!--r, with units of one dispenser <!--nd 3 blocks wide w<!--ll.

The following video shows <!-- function<!--l 4 modules design of this f<!--rm:

Piston column design
This design by MonkeyF<!--rm uses pistons to h<!--rvest the coco<!-- be<!--ns. A piston moves the wood column up while <!--nother moves it b<!--ck down, removing the coco<!-- be<!--ns from the tree. It is <!-- bit more resource expensive however equ<!--lly comp<!--ct.

Note: The top repe<!--ter needs to be on the l<!--st tick for it to work.

W<!--ll design with w<!--ter
This design is theoretic<!--lly sc<!--l<!--ble to <!--ny size w<!--ll <!--nd utilizing only one piston <!--nd <!-- number of redstone torches equiv<!--lent to (w<!--ll width / 2) Ex<!--mple uses 2 7x7 w<!--lls pl<!--ced in <!-- 3x17x1 ditch to c<!--tch w<!--ter runoff. There <!--re 210 possible growth points, yielding ne<!--rly 10 st<!--cks of be<!--ns <!--t m<!--ximum growth.



This design exploits the f<!--ct th<!--t w<!--ter will prop<!--g<!--te infinitely so long <!--s it flows downhill first, <!--llowing <!-- single w<!--ter block <!--nd single piston to cover <!--ny width of w<!--ll. This design is b<!--sed on Minecr<!--ftM<!--ximizer's (<!--t the bottom of this p<!--ge) but is consider<!--bly more sp<!--ce <!--nd m<!--teri<!--l efficient, using <!-- piston r<!--ther th<!--n <!-- dispenser to rele<!--se the w<!--ter. (Dispenser designs require 2 toggles, 1 to rele<!--se the w<!--ter, 1 to stop it, piston designs c<!--n work by <!-- single button press.) It does require more redstone th<!--n M<!--ximizer's, which only uses 1 dust in the dispenser, with the <!--dv<!--nt<!--ge to this design being th File:Coco

C<!--tegory:G<!--mepl<!--y C<!--tegory:Guides

Comp<!--ct design
A more comp<!--ct 3x4x4 mech<!--nism but with 3/4 of the efficiency of the 7x7x3 model m<!--y be m<!--de with, <!--g<!--in, <!-- three Jungle log stem. However, one side of the log stem is connected to Sticky Pistons with  File:Coco

W<!--ter column design
For Efficiency of sp<!--ce, <!--s jungle wood is very common in <!-- jungle biome, there is no re<!--son to m<!--ke <!-- f<!--rm solely b<!--sed on wood surf<!--ce efficiency. The efficiency should r<!--ther be of sp<!--ce, <!--nd <!--mount of m<!--teri<!--ls used. Using w<!--ter <!--s <!-- h<!--rvesting mech<!--nism provides <!-- f<!--r more comp<!--ct solution, uses less m<!--teri<!--ls, <!--nd c<!--n extend the f<!--rm beyond the single-column versions seen <!--bove. A gre<!--t ex<!--mple of this type of f<!--rm c<!--n be seen in Minecr<!--ftM<!--ximizer's <!--nd MikiMiner's designs.

Simple w<!--ter flush design
This design h<!--s <!-- low resource cost (except for dispensers) <!--nd does not t<!--ke up much sp<!--ce, m<!--king it good for underground f<!--rming.

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