Bedrock Edition 1.17.10

1.17.10 is an upcoming minor update to with no set release date, which will fix bugs.

Blocks

 * Rooted Dirt
 * Texture is now randomly rotated, matching the behavior of the regular dirt block.


 * Sculk Sensor
 * Textures are now updated to match Java Edition.

Mobs

 * Axolotl
 * When fed with a bucket of tropical fish, it will return a water bucket instead of a bucket.
 * Axolotl's hitbox is now smaller to match the size of the mob.
 * Axolotls no longer move their tails while playing dead.


 * Skeleton
 * Skeletons now turn into strays after 20 seconds in powder snow, instead of 45 seconds.

General

 * Settings
 * Added a new accessibility icon in the settings menu.

Technical

 * General
 * Added - a query for determining whether or not the entity's bottom is rendered.
 * Added - a query for determining the elapsed ticks since a mob started dying.
 * Added - a math expression for minimizing the angle magnitude (in degrees) into the range [-180, 180).


 * Gameplay
 * Loot chests with seed 0 now correctly randomize if placed on the same coordinates.
 * Note that pickblocking a Vanilla loot chest before opening it will now result in identical loot in each copy unless the player set the seed to 0 in the NBT.


 * Data Driven Mobs
 * Ender dragon and ender crystal rendering and animations are now fully data-driven.


 * Graphics
 * Graphics hardware that supports a maximum D3D11 feature level of 9_3 or below are no longer supported.


 * Stability and Performance
 * Added better error handling for JSON parsing. Also added several new content errors for item parsing as well as for loot tables.


 * Actors
 * Incoming client-sync properties for newly seen types will properly register with client-side Actor Property Manager groups.

Fixes

 * Vanilla Parity
 * Thunderstorms now happen as often as on Minecraft: Java Edition


 * Axolotl
 * Axolotls no longer move their tails while playing dead
 * Feeding Axolotls with Bucket of Tropical Fish now returns Water Bucket instead of empty Bucket
 * Guardians and Elder Guardians now attack Axolotl on sight
 * Drowned now attack Axolotls on sight


 * Azalea
 * Azalea can now be bone-mealed when placed on Clay
 * Using Pick Block on Azalea Leaves and Flowering Azalea Leaves now results in the correct blocks being picked


 * Copper Ore
 * Copper Ore is now placed after other overworld ores in the Creative inventory


 * Deepslate
 * Deepslate is now placed after other stones in the Creative inventory


 * Glow Item Frame
 * Glow Item Frame is now placed after regular Item Frame in the Creative inventory


 * Hanging Roots
 * Hanging Roots are now destroyed by water (


 * Lightning Rod
 * Lightning Rod no longer breaks falling blocks that land on it


 * Rooted Dirt
 * Rooted Dirt texture is not randomly rotated, matching the behavior of the regular Dirt Block


 * Commands
 * now correctly clears the title and subtitle from the HUD


 * Dressing Room
 * Profile screen reload button is now localized


 * Gameplay
 * Fixed split-screen players not able to rename items on Anvils


 * Graphical
 * Projectiles such as Snowballs and Eggs no longer cast shadows


 * Items
 * All dropped items now have a similar floating height
 * Data-driven items now swing faster when not targeting blocks
 * Firework Rockets obtained from command now have a flight duration
 * Firework Stars obtained from command now have proper color values


 * Lush Caves
 * Small Dripleaf now only drops itself when broken with Shears


 * Powder Snow
 * Burning mobs can no longer destroy Powder Snow when the Mob Griefing gamerule is disabled


 * User Interface
 * Hotbar item tooltip duration now scales with the length of the tooltip's text.