Talk:Custom

density_factor
Density_factor appears to control how "smooth" the world is overall. When set to high values (10), the world becomes a solid flat plane. When set to relatively high values (5), the world is very flat but shows signs of small hills. 23.119.122.41 00:56, 12 July 2020 (UTC)

size_vertical
The current information about size_vertical is wrong. The datapack won't load if you use a size of 15, much less 20. I'm testing to see what it actually does. 23.119.122.41 00:07, 12 July 2020 (UTC)

multi_noise
Who told whoever wrote that on the page that minecraft:multi_noise must have the "preset" tag set? It is in the default world settings because they didn't want us to get confused very fast. It can have a ton more tags to change various different things. ManosSef (talk) 12:22, 21 May 2020 (UTC) Ok, I've edited the page. ManosSef (talk) 15:37, 21 May 2020 (UTC)

Move proposal
Starting this discussion, I the move. -PancakeIdentity (talk) 00:52, 23 May 2020 (UTC)
 * Where in-game is it listed as "Custom"?  Nixinova  T  C  07:30, 23 May 2020 (UTC)
 * When you import settings for the world, the World Type option is grayed out and set to "Custom". ManosSef (talk) 08:40, 23 May 2020 (UTC)
 * Alright, then.  Nixinova  T</b> </b> C</b> </b> 08:52, 23 May 2020 (UTC)
 * I too. ManosSef (talk) 10:47, 23 May 2020 (UTC)
 * I also . 😸😸JuniorJedi497😸😸 (talk) 17:54, 23 May 2020 (UTC)
 * Support, and there really isn't any argument against it at all, considering that that is the actual name; it should be uncontroversial and ok to move already. FVbico (talk) 18:06, 23 May 2020 (UTC)

soup flat
if you put the preset settings into an empty json file and upload it that does not work. please correct preset. --64.114.223.245 18:35, 5 June 2020 (UTC)

Default Settings
I've gone through the source code and created a spreadsheet with all of the default settings used by presets that I could find, here. This information should definitely go somewhere on this wiki page, but I don't have much experience editing so I'd appreciate some pointers on where it should go. I also haven't tested using these values in JSON files yet, which would probably be very helpful. ContronThePanda (talk) 18:25, 20 June 2020 (UTC)

Update: I added the info to the wiki page under a new heading called "Defaults" which includes the old "Type defaults". ContronThePanda (talk) 20:20, 20 June 2020 (UTC)

Expanded default settings gives errors
The example for the "Expanded default settings" gives a bunch of errors. Even without modifying anything in it, it still gives errors. See this pastebin: https://pastebin.com/nrH8sgEt

Whoever made that JSON code should check it trough one more time and fix it. Do take note that I used a average JSON validator in a attempt to break this up in the pastebin so it would not turn into a complete wall of text like the error appears like ingame and on the game log watcher. Minecraft Version: 1.16.1 Minecraft Java on Linux (mentioning this purely if this is a OS specific error, would be nice to know what the author of that JSON code use as OS).

--Griffin is a (talk) 18:22, 24 June 2020 (UTC)

It seems like default_fluid must include a "level" key under "Properties" in order to compile correctly. Seems that "level": "0" is the correct format.

--SwiggityCricket (talk) 22:41, 27 June 2020 (UTC)

Fixed expanded settings.
It appears specifying anything about infiniburn causes errors and you need "level" = "0" in properties section for default_fluid. –Preceding unsigned comment was added by 71.237.249.230 (talk) at 05:31, 30 June 2020 (UTC). Please sign your posts with

ambient_light findings
I've done some testing and ambient_light seems to apply an effect similar to the nether with making darkness "look" brighter. A level of 0.5 will remove the visual effect of darkness entirely (although it will still be calculated normally for all other purposes). If your brightness visual option in-game is turned up, this will happen at even lower values (around 0.25, which makes sense given how the max setting is +100%). Negative values will similarly cause unlit areas to darken even at much higher light levels. It has an interesting side-effect of tinting fully-lit blocks. Given the knowledge that the nether's default value is 0.1 and this results in a lighting level approximately equal to 7 at zero light, it is likely further calculation can be done to expand upon this. However, I am unable draw any additional conclusions at this time. I still do not know how The End's lighting functions as it appears to be perfectly lit despite an ambient_light value of 0.0 (possibly hardcoded?)

EngIoPDF (talk) 06:23, 24 September 2020 (UTC)