Talk:Enchanting/Archive 1

Effects?
I'm not sure that any of the enchantments actually do anything yet, and I also think that the names just use random words. what do you think? Quarg 20:27, 6 October 2011 (UTC)

I believe the words are not tool specific either. Any spell that would affect a hoe, for example, can be found for swords as well, which may otherwise support the Random Names hypothesis. Alorty 21:53, 6 October 2011 (UTC)

I would like to point out that I attempted to enchant a diamond sword earlier, and whatever I did nerfed the weapon dramatically. Ederek Cole 00:29, 7 October 2011 (UTC)
 * Yeah same for me, I enchanted a diamond sword and then it couldn't one-shot a pig, which given a pig has 5 hearts of health and a diamond sword normal attack deals 5, it should. So some sort of effects are in, they just need to be found. -TheWyo 01:31, 7 October 2011 (UTC)

Data
I had a look at the internal data of enchantments using NBTEdit and it appears that enchantments simply have and ID and a level, anyone experimenting with enchantments ought to use this in my oppinion. Quarg 20:46, 6 October 2011 (UTC)
 * Not only that, but there doesn't seem to be any correlation between the contents of these fields and the enchantment chosen in the enchanting window. Editing these values in an editor doesn't have any apparent in-game changes. I propose that the enchantment system in 1.9pre3 is simply a placeholder and that the various levels of enchantment are simply there for debugging purposes.
 * In addition I was able to generate a ton of random strings and level costs simply by picking up the exact same tool and putting it into the enchantment slot over and over again. Combined with the fact that each enchantment serializes to the same data tells me that generating a list of these various combinations is likely pointless. I'll update the article and mention that. RestfulMonad 03:58, 7 October 2011 (UTC)
 * I think that the kind of enchantments are based on the level requirement, every level requirement has 1 enchantment, but the names may vary every time. IJoshFTW 05:22, 7 October 2011 (UTC)

Bookshelves
Apparently surrounding the enchanting table with bookshelves decodes them for you?

False. Do not spread "Urban Legends of Zelda" (Google it).

Some sort of passworded sentence?
Hey, Ive been enchanting things with the enchanter and it doesnt increase the durability of shovels. Does anyone else suspect you need 3 specific words in a row as the enchantment to get a specific bonus on the item? Just a thought. --68.104.151.228 06:28, 8 October 2011 (UTC)

Decoding the Font?
Alright, I know it says to replace the alternate.png with default.png, but how do you do that? Edit the image? Or delete alternate.png?

-Tedious- (or _Ion_, ingame) 23:51, 9 October 2011 (UTC)


 * So are talking about a way to decode everything so its just english and not this other language? My .jar has the alternate and default in there at the same time. --Throex 00:10, 10 October 2011 (UTC)

Yeah, mine does too. Like the page says, we have to replace the alternate with the default, but I'm not sure what it means by that.

76.121.160.174 01:21, 10 October 2011 (UTC)


 * "Replace" is short for "delete original, copy and paste new."--76.24.11.2 05:14, 10 October 2011 (UTC)

Just to clarify, in order to do this: -Delete "alternate.png" -Copy "default.png" and re-paste it into its own folder, it should automatically rename to something like "default (2).png" - Rename "default (2).png" to "alternate.png" so they're now both the same file. Srsguy 06:48, 10 October 2011 (UTC)

Tweet by Jeb
This tweet is releaving effects of enchanting: - Knockback 1 - Smite II http://twitter.com/#!/jeb_/status/123648239873433600 He is referring to this: http://imgur.com/VUVCi Unset 20:05, 11 October 2011 (UTC)

Known Enchantments
A list of known enchantments and effects here:

Smite: Causes more damage to undead mobs (Skeletons and Zombies)

Knockback: unknown effect, posibly throws mobs backwards like a sprint-hit - Yes it does knock back mobs like sprinting, but with different velocity

Efficiency: Faster digging

Sharpness: More damage?

-El_Barto_227, The Half-Creeper! 02:40, 12 October 2011 (UTC)

Have also seen Sharpness I (Sword, 3 xp level enchantment), Efficiency II, Unbreakable II (both from a 3 xp level enchantment on a diamond pick axe), Projectile Protection II (Diamond breastplate, 5 xp level enchantment) -User:Saitir 13 Oct 2011 18:00 BST

Enchantments listed in en_US.lang file:

enchantment.damage.all=Sharpness enchantment.damage.undead=Smite enchantment.damage.arthropods=Bane of Arthropods enchantment.knockback=Knockback enchantment.fire=Fire Aspect enchantment.protect.all=Protection enchantment.protect.fire=Fire Protection enchantment.protect.fall=Feather Falling enchantment.protect.explosion=Blast Protection enchantment.protect.projectile=Projectile Protection enchantment.oxygen=Respiration enchantment.waterWorker=Aqua Affinity enchantment.digging=Efficiency enchantment.untouching=Silk Touch enchantment.durability=Unbreaking enchantment.lootBonus=Looting enchantment.lootBonusDigger=Fortune

enchantment.level.1=I enchantment.level.2=II enchantment.level.3=III enchantment.level.4=IV enchantment.level.5=V enchantment.level.6=VI enchantment.level.7=VII enchantment.level.8=VIII enchantment.level.9=IX enchantment.level.10=X

Table with Enchanting effects
When I was browsing 1.9pre4 NBTEdit, I saw that an enchantments existst of two fields: id and lvl Could you help by composing a table? with valid id's, effectnames ingame, description of the effect, and valid LVL options.