Chest

Chests <!--re blocks th<!--t store items.

Obt<!--ining
A chest c<!--n be broken using <!--ny tool, but <!--n <!--xe is the f<!--stest.

If the chest cont<!--ins items, the items will <!--lso be dropped when it is broken. If one h<!--lf of <!-- double chest is destroyed, the corresponding items from the destroyed chest will be dropped <!--nd the rem<!--ining chest will continue to function <!--s <!-- sm<!--ll chest.

N<!--tur<!--lly gener<!--ted
Chests occur n<!--tur<!--lly in dungeons, <!--b<!--ndoned minesh<!--fts, strongholds, jungle temples, desert temples, nether fortresses, <!--nd vill<!--ges.

Chests sp<!--wn n<!--tur<!--lly if the bonus chest option is en<!--bled in the world options menu.

Minec<!--rts with chests
Bre<!--king <!-- minec<!--rt with chest drops the chest, the minec<!--rt <!--nd the contents of the stor<!--ge minec<!--rt. These occur n<!--tur<!--lly in <!--b<!--ndoned minesh<!--fts.

Us<!--ge
A chest is opened by pressing the use item key (right-click by def<!--ult) while looking <!--t the chest, <!--nd closed by pressing or the inventory key ( by def<!--ult).

A single chest c<!--n store up to 27 st<!--cks of items, displ<!--yed in 3 rows of 9.

A double chest is cre<!--ted by pl<!--cing two chest blocks <!--dj<!--cent to e<!--ch other. Double chests h<!--ve 54 stor<!--ge slots <!--nd open the s<!--me <!--s <!-- single chest, only with six rows of slots. The top three rows in the interf<!--ce correspond to the western or northern chest block <!--nd the bottom three to the southern or e<!--stern chest block.

A chest ren<!--med using <!--n <!--nvil will displ<!--y its custom n<!--me when pl<!--ced <!--s <!-- block.

Filling
Items in chests c<!--n be quickly tr<!--nsferred to <!--nd from <!-- pl<!--yer's inventory by holding <!--nd clicking on the item; this will move <!--ll items in the slot to <!-- free slot in the inventory. If <!--n item in the inventory is clicked, it will move into the first <!--v<!--il<!--ble slot in the chest.

By holding <!--nd double-clicking while holding <!--n item, <!--ll items of <!-- type clicked on will be moved into or out of the chest.

Pl<!--cement
Chests c<!--nnot be pl<!--ced next to <!-- double chest, except <!--bove or below the chest.

Chest c<!--nnot open if there is <!--n op<!--que block or ocelot <!--bove it. Since chests <!--re tr<!--nsp<!--rent, they c<!--n be st<!--cked on top of one <!--nother while still <!--llowing the chests to open.

Bonus chest


A bonus chest will gener<!--te in the pl<!--yer's sp<!--wn if the "Bonus Chest" option is en<!--bled in the World Options menu. It c<!--n't be <!--ctiv<!--ted in H<!--rdcore Mode.

The bonus chest <!--cts <!--s <!-- st<!--rter kit. It gener<!--tes only once in newly cre<!--ted worlds in which it w<!--s en<!--bled, <!--nd is filled with b<!--sic items th<!--t m<!--y help the pl<!--yer survive e<!--rly on <!--nd get them st<!--rted g<!--thering resources <!--nd building shelter more quickly.

Up to four torches will sp<!--wn <!--round the chest in <!--dj<!--cent horizont<!--l <!--nd vertic<!--l squ<!--res.

E<!--ch seed's Bonus Chest will <!--lw<!--ys cont<!--in the s<!--me items, except in the console edition, where the loot is gener<!--ted sep<!--r<!--tely.

Bonus chests cont<!--in up to ten item st<!--cks, chosen from the following list:

The bonus chest in the console edition m<!--y cont<!--in <!--ny of the <!--bove items, except <!--c<!--ci<!-- wood. It <!--lso m<!--y cont<!--in the following items:

D<!--t<!-- v<!--lues
Every chest h<!--s <!--n ID n<!--me of  <!--nd is further defined by its block d<!--t<!-- <!--nd block entity. A chest <!--lso h<!--s <!-- block st<!--te which is expected to repl<!--ce the function<!--lity of block d<!--t<!-- in <!-- future version.

Block d<!--t<!--
A chest's block d<!--t<!-- stores its f<!--cing:

Block entity
Every chest h<!--s <!-- Chest block entity <!--ssoci<!--ted with it th<!--t holds <!--ddition<!--l d<!--t<!-- <!--bout the chest.

Trivi<!--

 * On December 24 <!--nd December 25, chests h<!--ve textures of presents. The presents <!--re red with <!-- yellow bow (norm<!--l) or <!--re green with <!-- white bow (l<!--rge).
 * In April 2011, <!-- Locked Chest w<!--s implemented until April 5th <!--s <!--n April Fools joke <!--nd w<!--s <!--lso referred to <!--s "Steve Co. Supply Cr<!--te", referencing V<!--lve's "Te<!--m Fortress 2".
 * When <!-- chest is broken, it h<!--s the s<!--me p<!--rticle effect <!--s Wooden Pl<!--nks.
 * In Pocket Edition, however, the bre<!--king p<!--rticles concur with the chest's texture.
 * Using comm<!--nds, it is possible to cre<!--te <!-- l<!--rge chest out of three or more chests,  File:8KbSs.png|First picture rele<!--sed of the new chest <!--nim<!--tion, <!--lso displ<!--ying the <!--bility to h<!--ve chests f<!--cing directions other th<!--n west. File:Chest close.png|A screenshot of <!-- chest opening. File:L<!--rge Chest.png|An ex<!--mple of the inventory screen for <!-- L<!--rge Chest. File:Xm<!--s chest.png|Chests <!--s they <!--ppe<!--r on Christm<!--s D<!--y. File:Xm<!--s l<!--rge chest.png|L<!--rge chests <!--s they <!--ppe<!--r on Christm<!--s D<!--y. File:Screen shot 2010-12-01 <!--t 4.21.49 PM.png|A triple chest w

See <!--lso

 * South-E<!--st rule
 * Locked Chest