Talk:Villager

Genaric Villager
The page says that generic villagers cannot spawn at all, even in mods. How is this possible? ~From Contrapple 17:30, 21 March 2015 (UTC)


 * They don't exist anymore - generic villagers are a removed feature. | violine1101(Talk) 17:49, 21 March 2015 (UTC)


 * I thought they are in Minecraft's code, but they do not have a data value. ~From Contrapple Grid Empty Map.png 19:57, 21 March 2015 (UTC)


 * They were in Minecraft's code, but the generic villagers' code was removed in 1.8. The texture however still exists. | violine1101(Talk) 21:21, 21 March 2015 (UTC)


 * How can a nonexistent entity have a texture that does exist? ~From Contrapple Grid Empty Map.png 22:16, 21 March 2015 (UTC)


 * The texture is still on the game's files, but it is unused. – LauraFi -  talk  22:27, 21 March 2015 (UTC)


 * Basically, originally the green villager skin was the default for villagers with improper ids, but now the default is the farmer skin, causing the skin to no longer be referenced anywhere in the game. It also does not state mods anywhere. – KnightMiner  t/c 18:07, 21 March 2015 (UTC)

Villagers Not Trampling Crops?
http://i.imgur.com/zbQWX2i.png

Villagers have been running across my crops a lot recently. But it seems they don't trample them and turn them back into regular dirt. Is this a bug? (If it's a bug, I'm grateful for it.) I am not using any mods, the different models visible are part of 1.8's editable resource pack models.

Thanks!

- Nick62703 –Preceding unsigned comment was added by Nick62703 (talk • contribs) at 20:34, 13 May 2015 (UTC). Please sign your posts with


 * Crops get trampled from villagers / mobs / players when the farmland gets jumped on, or fallen on, from about a block or more of height. Not from just running across it -- they intentionally changed it from that in version 1.1. You used to have to sneak, now walking and running are fine.  You have a low roof there, so your villagers will be fine with your farmland. – Sealbudsman (Aaron) SealbudsmanFace.png t/c 21:05, 13 May 2015 (UTC)


 * Interesting. Thanks for clearing this up! Nick62703 (talk) 21:09, 13 May 2015 (UTC)

Career chances
I was curious about how often which career type is chosen. I summoned 550 villagers (to get an average of 50 villagers per career) and counted the villager careers. Maybe someone ist interested in it.

91.11.13.97 19:39, 25 September 2015 (UTC)


 * A quick look at the code suggests that the chances of each profession, and of each career within a profession, are equal. Your data agrees with this for the most part, though you had an unusually small number of shepherds; probably just a fluke of the random number generation. -- Orthotopetalk 20:43, 25 September 2015 (UTC)