Bedrock Edition mentioned features

Many features have been mentioned for inclusion in $$.

Note that this page only documents features that were mentioned but are not yet in the game. Features in development versions are described on the parent version page

Planned
These are features that Mojang plans to implement, but they have not announced a particular version.

RenderDragon
A new graphics engine called RenderDragon is planned to be added. It will add more graphics options and improve the performance of the game. , as well as Bedrock on PS4 and Xbox One, currently run on RenderDragon.

On Windows 10, the game will allow ray tracing. They also plan on expanding it to other platforms capable of DirectX, and if RenderDragon gets implemented to Java Edition, it may also get ray tracing.

Frogs
On January 5, 2016, Tommaso tweeted that it might be cool to add frogs. This idea was mentioned again in the biome vote at MINECON Live 2019, as part of the swamp update so frogs will come in a later unknown update.

Flattening
In Java Edition 1.13, many IDs were changed, and numerical IDs were removed. This process, known as The Flattening, is also planned for Bedrock Edition.

Partially implemented
These features had been shown by a Mojang staff member, but either had no further development or were canceled shortly after.

Paddle
On September 19, 2014, Tommaso stated that when adding boats to Pocket Edition, he would add a "paddle" item, which would be required to move boats. Paddles were never implemented as items, but rather as part of the boat model. Additionally, the crafting recipe requires a wooden shovel to represent the paddle.

Minecart with Furnace


On January 23, 2016, Tommaso stated that he'd like to add Minecart with Furnace, but is unsure of how to implement and Minecart with Furnace was implemented only as a texture.

Mentioned
These features were mentioned at one point, but later abandoned or their current status is unknown. Note that some of these features were mentioned by developers who either no longer work at Mojang, or Minecraft.

World generation
There have been a number of mentioned changes to world generation from the developers. Tommasso had planned a Far biome, found at the edge of infinite worlds was going to be implemented in 0.9.0 but was delayed for unknown reasons. He also proposed a unique underworld underground structure and a dream dimension, however none of these ideas came to fruition.

Tommaso stated on Reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather. This would vary the amount of hostile mobs at night and the amount of resources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions.

Many of these ideas were reiterated again at MINECON 2016, where the developers stated they could either port the world generation changes from PC or create a new world generation altogether. They said this new world generation system could have a better progression over time with harder biomes further from spawn, more space underground, possibly raising the sea level to y=96 and making the terrain less predictable.

Interface/controls
At MINECON 2016, the developers mentioned potential future improvements to the controls to make them vector-based, allowing full mouse support on Android and having better in-built controller support.

In addition, at a previous panel, they also mentioned the ability to remap long touch to hardness-based touch (3D Touch) for capable iPhones.

In a Twitch stream previewing the Nintendo Switch version, the developers mentioned that they would like to look into adding motion-controlled aiming, but currently have no plans to add it.

Other world sizes
Tommasso stated on reddit that they may make other limited world sizes available, in addition to the current Old world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000. The addition of different world sizes was again mentioned at MINECON 2016.

Loading external files on console
Roger Carpenter talked about this in a stream of the 1.2 beta for Xbox One. They would like for the console versions to support the loading of files from external media such as a USB stick. This would allow the use of Add-Ons, custom worlds, skins and resource packs, etcetera, like on the other platforms. However, console companies are worried about "security issues" that this could cause. Other games that loaded content from external media have sometimes been exploited by hackers to run unauthorized code on consoles. If loading Add-Ons from external media is not an option, they will "work it out some other way".

Brief mentions
These features were briefly mentioned, but no further information was given after that.

Exclusive features

 * Mentioned in 2016
 * Villages generated on swamp biomes with cobblestone roads
 * Partially implemented in Village and Pillage, with the addition of swamp villagers.


 * Mentioned in 2018
 * Nether pearls

More specific features

 * Mentioned in 2013
 * Demo/lite version re-release
 * Partially implemented with the release of Minecraft Trial in the Google Play Store.


 * Mentioned in 2015
 * Minecraft for Google Cardboard.
 * The following mobs were mentioned in a Q&A session, which although far fetched were tossed around – penguins and wizards (but not spell-casting).
 * Smoother auto-jump/auto-climb

From Java Edition
All features from will make their way to Bedrock Edition sometime in the future. Specific mentions include:
 * Hardcore mode
 * Spectator mode
 * Sharing worlds on all Bedrock Edition versions
 * Mojang account sync on Bedrock Edition (i.e. being able to use Mojang account for skins etc)
 * Java Edition 1.9 combat mechanics
 * Partially implemented in 1.1.0. Totems of undying, maps, and arrows (including tipped arrows) can be placed in the off-hand slot.
 * Further implemented in 1.10.0 with the addition of shields.
 * Advancements
 * More commands
 * Banner map markers.


 * More Sounds