Minecraft Dungeons:Enchanted

Most hostile mobs can be enchanted. Mobs can be enchanted from an Enchanter, the Arch-Illager or spawn with enchantments. Also the Enchanted mobs is player's hunting target that Mystery Merchant needs.

List of Enchantments
Naturally enchanted enemies become more and more common as the difficulty increases. Passive mobs can spawn with enchantments as well. Enchanters can only enchant mobs with Fast Attack or Double Damage, but mobs that spawn naturally with enchantments can be enchanted with the following additional enchantments:

Enchantment

 * Thorns &mdash; 12.5% of damage you deal with will be reflected.
 * Thundering &mdash; Hits from the mob have a chance to summon a bolt of electricity that damages all nearby players and pets.
 * Protection &mdash; Makes the mob take 50% less damage.
 * Fire Trail &mdash; Leaves a trail of purple fire. deals great burning damage to players. On Apocalypse 7, they deal 999 damage per second.
 * Electrified &mdash; Causes the player to take great damage when near them in short electrical bursts.
 * Burning &mdash; Causes the player to take damage when in the circle around them continuously.
 * Quick &mdash; Behave similar to the Speed buff, Mobs move faster.
 * Chilling &mdash; Causes the player to move slower when in the large ice circle around them.
 * Echo &mdash; Mob has a chance to instantaneously repeat an attack right after attacking.
 * Radiance &mdash; Mob has a chance to summon an aura that heals it and all allies when attacking, ranged mobs will have Radiance Shot Instead.
 * Deflect &mdash; Mob has a chance to deflect projectiles back at the player.
 * Regeneration &mdash; Mobs regenerate health.
 * Heal Allies &mdash; Heal nearby mobs when getting hurt.
 * Frenzied &mdash; Increases attack speed by 50% when health is below half.
 * Gravity Pulse &mdash; Pulls players towards the mob in pulses.
 * Cowardice &mdash; Mobs will deal 50% more damage if they are at max health.
 * Shielding &mdash; Mob protects itself and nearby mobs.
 * Explorer &mdash; Mob heals health when it travels long distances.

Ranged mobs only

 * Power &mdash; Mob inflicts increased ranged damage.
 * Fuse Shot &mdash; Projectiles fired by the mob have a chance to explode after impact, dealing massive damage.
 * Multishot &mdash; Ranged mobs have a chance to shoot 5 projectiles instead of 1.
 * Chain Reaction &mdash; Mobs that shoot projectiles have a chance to split into 5 more projectiles on impact.
 * Poison Cloud &mdash; Projectiles create a poison cloud identical to those that Witches throw wherever they land.
 * Ricochet &mdash; Has a chance to have their projectile bounce from player to player.
 * Growing &mdash; Projectiles fired from that mob will become larger and deadlier the longer they travel.
 * Punch &mdash; Projectiles fired by the mob deal additional knockback.
 * Tempo Theft &mdash; Projectiles fired by the mob will slow down the player, but will speed up the mob.
 * Radiance Shot &mdash; Projectiles fired will heal the mobs' allies but not the player.

Mobs only
Player cannot get these Enchantment. Only cast by Enchanter or Enchanted mobs.


 * Fast Attack &mdash; Mob attack speed increases.
 * Double Damage &mdash; Behaves similar to the Strength buff, mobs will deal 2 times as much damage.
 * Quick &mdash; Behaves similar to the Swiftness buff, mobs will have a higher movement speed.

Daily trial mobs only

 * Weakening &mdash; Mob will inflict the weakness effect for 5 seconds, reducing the player's attack damage and increasing damage taken.
 * Critical Hit &mdash; Mob has a chance to inflict three times as much damage when they attack.

Weaknesses

 * Ranged weapon with Unchanting
 * Ranged weapon with Wild Rage (Fire Trail Enchanted Mobs)
 * Ranged weapon with Wild Rage (Fire Trail Enchanted Mobs)

Trivia

 * Enchanted mobs have an enchanted light glowing appearance. The more enchantments they have, the brighter their appearance will be. For example, a mob with 3 enchantments will be brighter than if the mob has 1 enchantment. The mob will also become slightly bigger when enchanted.
 * The Love Medallion does not work on enchanted mobs.
 * Players can use ranged weapons with Wild Rage to give enchanted mobs with the Fire Trail enchantment which makes the mob burn on its own trail.
 * Occasionally, animals (not including the Piggy Bank) can spawn enchanted.
 * Some enchantments (Quick, Regeneration, Heal Allies, Shielding) are used on mobs but are unused to the player. These enchantments could be usable by the player in the future.
 * When enchanted, the mob's health can be more than normal depending on the mob's health. For example, if the zombie has 6 HP, then the mob gains 78 from the Enchanter (always in different mobs) and when added with the original 6, that would be 84 (on default 1).

Gallery
zh:MCD:附魔生物