Talk:Java Edition version history

Seecret Friday Updates
Notch or Jeb (i forgot which) said that releasing updates on Fridays ruin their weekend, so why do they have Seecret Friday updates? --R ocĸetor talk  22:30, 14 April 2011 (UTC)
 * The Seecret Friday updates were the old method Notch used for updates to Minecraft before the Halloween update. Notch said around that time that he really liked the Friday updates, but didn't like Saturday bugfix releases nearly as much. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 00:06, 15 April 2011 (UTC)

Herobrine..?
What is this "Herobrine" thing I'm seeing show up on my automap at various levels? I've also found some inexplicably constructed things in chunks generated this evening. Kind of strange. I see there was a page on this wiki for the mob, but it was deleted. What's up with this? Jstaque 03:27, 2 April 2011 (UTC)


 * Probably is some troll thing put into the automap software. Got any pictures? NovaSilisko 05:15, 2 April 2011 (UTC)


 * I will create a section on my user talk page with the screencaps...as soon as I'm able to upload images. :-| Jstaque 14:56, 2 April 2011 (UTC)


 * Just upload them to www.tinypic.com or something.


 * Herobrine was a hoax done by a player in which Herobrine is Notch's trapped brother inside MineCraft who stalks the player and makes pyramids and holes in cliffs. Herobrine is the same as the player except has glowing, white eyes. It was later revealed to be a hoax by editing the iron door texture. Don't be scared (I doubt you are anyway). You can see a link to the article here. --R ocĸetor talk  10:14, 5 April 2011 (UTC)


 * Ha ha, very funny Jstaque, April fools day already went. --TheKax 15:30, 13 April 2011 (UTC)


 * I've uploaded screencaps to my user page. Jstaque 22:49, 18 April 2011 (UTC)


 * That's either the automap software you're using, or one of the mods you have installed (if you're not just trying to outright troll us). Herobrine does not exist in the vanilla game. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 03:22, 19 April 2011 (UTC)


 * I want to see Herobrine, not just it being detected. If you want real proof, give us a picture of him. Or get me the seed in which you got it, and tell me the coords of the house. Yeah ,the seed is enough proof. --R ocĸetor talk  07:01, 19 April 2011 (UTC)
 * Fake. --TheKax 14:32, 19 April 2011 (UTC)

1.5
1.5 is out! --Jippiedoe 13:48, 19 April 2011 (UTC)

Updated wiki with 1.5 info --Poiuyt580 13:50, 19 April 2011 (UTC)

Is their use of "swum" intentional? --setback_san 14:47, 19 April 2011 (UTC)

Found something that could be a bug. Now Wolves will stand in front of doors like they are trying to get trough them, but they won't go through doors. I am even trying to push my sitting one through a door and it won't go through. Levy 14:58, 19 April 2011 (UTC)
 * This is a bug from 1.4; they won't go through doors. You need to create a "doggie door", ie. a one block hole in your wall. --Gnu32 15:01, 19 April 2011 (UTC)
 * This is different. I could always push them through the door, not any more. And they never used to just stop right in front of the door like they were waiting for me to tell them it is okay for them to come in. Levy 16:09, 19 April 2011 (UTC)
 * Okay, this was odd. They will sometimes go through single door only if they are facing the door head on and go through it as long as their bodies aren't diagonal to the door. This is weird. It is as if they do recognize the door as empty space, but they don't recognize the 3 pixel thick part of the door that is there when the door is open. Sound odd, but this will sometimes cause the wolf to stop completely in front of the door, like it is trying to come in, but won't. Eventually it will back up for another try and sometimes succeed. Levy 16:19, 19 April 2011 (UTC)

Also, look at my mine: I forgot to prepare for the "skip-spaces-in-ladders-and-you-can't-climb-it" bug fix, and I had nothing in my inventory: http://i.imgur.com/rLG4y.png Cool12309(T 16:47, 19 April 2011 (UTC)

Is it just me or was Shift+F2 removed? Levy 18:23, 19 April 2011 (UTC)

I found a new "bug" of sorts - glass blocks aren't rain-proof, it rains straight through them (and into my house). Could somebody add this to the list? (http://img155.imageshack.us/i/20110420003230.png/) Solio 00:40, April 20th 2011 (CET)

Locked Chest?
Is there any (image) proof of this? If yes please post it here. Everystat13 14:50, 19 April 2011 (UTC)

Is a screenshot really necessary? Open SMP and /give yourself 95. Can place locked chests, but you can't seem to interact with them, and they disappear soon after placing. Burpen 15:11, 19 April 2011 (UTC)

I have no MineCraft currently at hand, so yes a screenshot would be nice. Everystat13 15:12, 19 April 2011 (UTC)

Couldn't upload a screenshot here, so this will have to do: Burpen 15:33, 19 April 2011 (UTC)

Beds broken?
It seems if you have a door to the outside, and a bed in a well lit room, even in the middle, hostiles will spawn by you when you attempt to sleep. Blocking the door will cause them to not spawn. This happening to anyone else? Croben What you Want? 15:28, 19 April 2011 (UTC)
 * I have a bed, with a door to the outside, I do not get woken up, or at least, I haven't been yet. Try lighting the area immediately around your house. IPeer 17:22, 19 April 2011 (UTC)
 * The area outside (close) Is lit. In 1.4, this room never caused mobs to spawn when sleeping. Now it does. Covering the door stops them from spawning. Croben What you Want? 17:36, 19 April 2011 (UTC)
 * I had the same problem as you Croben, when sleeping in a small space. Making the ceiling higher (3 blocks or more) and the room bigger seems to solve the problem (at least for me). Oh, and place the bed the farthest possible of the door/entrance. --Pochi33 19:04, 19 April 2011 (UTC)


 * I had that issue happen in 1.4_01 with a 3x3x3 interior house (5x5 walls) where I woke up with a zombie inside somehow. It was a temporary shelter, so it used a minimum of material (dirt floor, the roof was only 3x3 and only diagonally contiguous to the walls). I've only had it happen once despite having slept there quite a few times. So this was not necessarily introduced in 1.5, it just seems very intermittent. --Lordebon 19:25, 19 April 2011 (UTC)


 * I can confirm this bug. As of 1.5 when sleeping, hostile mobs spawn everytime. Before the update everything went well.--Gitterrost4 21:49, 19 April 2011 (UTC)

1.5 Mojang logo
The logo seems to fixed when you maximise the game.Omegatron9 18:50, 19 April 2011 (UTC)

Sugar Cane
I've heard a few other people mention this, and I have it in my game, does anyone else have Sugar Cane hanging down from trees? Jman37X 19:43, 19 April 2011 (UTC)

Ladder Bug
Since Beta 1.5, I've noticed that it is possible to place a ladder into another ladder, causing the placed ladder to instead be placed on the opposite wall. Please confirm this bug. Tom Rad 20:57, 19 April 2011 (UTC)

Rain through glass
It rains through glass (also with several layers)--Saisor 21:59, 19 April 2011 (UTC) EDIT: Also with wooden stairs
 * Could it be that it rains trough all blocks which do not block redstone wires? When making a redstone wire up a hill and placing a normal block diagonally to the wire line, the wire will be cut off, but some blocks like glass and stairs act the same as air (screenshot to illustrate: ). I diddn't have any rain yet, so somebody else will have to test this. The list of blocks which do not block redstone wires and maybe also don't block rain is: bed, stair, glass, monster spawner, ice, slabs (but not double slabs), torch on wall, sign on wall, fence, ladder (the last four would of course make sense, they're just here for completeness' sake) Klaue 00:21, 20 April 2011 (UTC)

Crash for switches
I added the bug for switches which crash the game. Now, after trying it again, it diddn't happen for the same test construction that relieably generated the crash in many tries before. So, if this happens for no one else, one can probably remove the bug. Klaue 22:08, 19 April 2011 (UTC)
 * I tested this earlier and found that it wasn't present in multiplayer. I even tested the turn to ensure the animation kept up with reality. I'll remove the bug and if someone else still has trouble they are welcome to post a screenshot or video. Werewolf nr 22:58, 19 April 2011 (UTC)

Detector Rail Bug
About the "Game Crashes when placing a plain rail next to a detector rail" bug, I've only experienced it while dealing with sloped rails. I built a small loop on flat ground with one of the rails being a detector and it worked fine. Also, I've had the bug happen when using powered rails on slopes as well as regular rails, so I don't think it depends on what type you place. GraklingHunter 23:07, 19 April 2011 (UTC) GraklingHunter

Redundant Update

 * New Items (Detector rail, Powered Rail, Birch and Pine/Spruce Saplings, Web)
 * Added new Spiders web block (confirm name?) which slows player down

2nd line redundant (repeat) of above?