Bedrock Edition removed features

Since the beginning of the development of Pocket Edition and Bedrock Edition, there have been a number of features that were removed from the game. These features may have been replaced, or a developer decided against the feature later on.

Note: This page only documents game features that were removed; features of a particular game element that were removed are noted in that element's history. See Bedrock Edition unused features for features that are still currently in the game.

Splashes
When a splash is removed, the line it occupied in splashes.json is deleted, meaning the line number of all subsequent splashes lowers by one.

Sprinting on water
Prior to Bedrock Edition beta 1.2.13.8 the player could sprint on water. This feature was removed soon after due to the new swimming mechanic.

UI
There have been many UI's that have been changed, such as the crafting table. The crafting table UI has changed since Bedrock Edition 1.2, but before that version, the crafting table had already previously been changed. Early UI for the crafting table had text showing item information could be crafted. This is similar to the stonecutter UI, which later changed in Pocket Edition Alpha 0.9.0. From Alpha 0.13.0, when the crafting table's UI was changed, the stonecutter UI was completely removed and its use was re-purposed to a decorative block. Also, the furnace text of output items and information of that item could be used.

Text information in UI
As the old UI was removed, text information showed in that UI was also removed.

Enhanced underwater visibility
Before Bedrock Edition 1.4.0, wearing an enchanted helmet with the Respiration enchantment would boost underwater vision. The higher the level, the better it improved the player's vision. This enhanced vision has since been removed, due to the water texture being changed and because the player can now see clearly underwater without effects or enchantments. However, Night Vision is still required for better visibility. Also, the enhanced underwater vision is still obtainable from other methods, such as Conduit Power from conduits added in Bedrock Edition 1.5.0.

Minecraft Store
The Minecraft Store was added in Pocket Edition Alpha 0.15.0, selling regularly updated content created by Minecraft. Skin packs could be bought offline.

However, the store was replaced by Marketplace in Pocket Edition 1.1.0. This includes content created by the community, purchased using 'Minecoins'. Content is no longer available offline.

In Bedrock Edition 1.12.0, The Store button Was Renamed To Marketplace.

Full hotbar
Before the Better Together update, creating a world in creative mode always had a full hotbar, which included oak saplings, bricks, oak planks, spruce planks, cobblestone walls, dirt, etc. (dependent on number hotbar slot from 6-9).

Tilling grass
In older versions, tilling a grass block with a hoe had a small chance of dropping wheat seeds, pumpkin seeds, melon seeds, or beetroot seeds.

Rose


Roses in Pi Edition have an exclusive cyan texture. This is commonly referred to as the cyan flower.

In a video preview of Pocket Edition on the Xperia PLAY, a cyan rose was visible. Jeb stated that they exist as a replacement for Java Edition roses, following some hardware problems.

Cyan roses are not planned to be added in the PC version of Minecraft. , and they were replaced by Poppies in 0.9.0 version of Pocket Edition. However, Johan said it may return.

They served absolutely no function but merely decoration. They cannot be used in crafting in any way.

Nether reactor functions


Prior to Pocket Edition Alpha 0.12.1, tapping the core activated the reactor, sending the client message "Active!". Immediately after activation, a massive 35×17×17 structure of netherrack with multiple rooms, unofficially referred to as a "Nether Spire", was generated around the reactor. The reactor was constructed by placing gold blocks, cobblestone, and a nether reactor core in the 3×3×3 arrangement shown below. The Nether Reactor's functions were removed after the Nether was added into the Pocket Edition.

Instant powered rail
Prior to Alpha 0.13.0 build 1, any placed powered rail would be always active. This was because redstone mechanics did not exist at the time.

Old Stonecutter function
Prior to Pocket Edition Alpha 0.13.0 build 1, the stonecutter was used to craft stone-related blocks. Any type of stone block that could be crafted in a 2&#xD7;2 or 3&#xD7;3 grid could only be crafted using a stonecutter or by using 2&#xD7;2 inventory crafting. However, after this build, any stone block can be crafted in a crafting table, removing this stonecutter's functionality, making it for decoration purposes only. In the Village & Pillage update, the stonecutter was re-implemented into survival with a different type of block and function.

Cocoa beans
In Pocket Edition Alpha 0.8.0 build 3, cocoa beans were added with their own exclusive recipe. Since Alpha 0.9.0 build 1, cocoa beans were made able to be obtained with cocoa pods. In the Alpha 0.16.0 official release, the cocoa bean's crafting recipe was removed.

The recipe was removed because cocoa beans could be obtained from cocoa pods. It was reported by a user in the bug tracker and was confirmed as a bug.

Enchanted golden apple
The enchanted golden apple recipe was removed in 1.2 beta 1.2.0.2.

However, enchanted golden apples may still be obtained in other ways.

Bed
The recipe of crafting the red bed with any wool color was removed in Pocket Edition alpha 1.1.0.0 with the addition of multiple colored beds. This recipe was removed because prior to alpha 1.1.0.0, only red beds existed in the game, and now it is required to have matching red wool to craft a red bed.

Stonecutter
In Alpha 0.13.0 build 1, the crafting recipe for the stonecutter was removed, making it only available in creative mode

In Bedrock Edition beta 1.10.0.3, the stonecutter was removed and replaced with the new stonecutter.

Nether Reactor Core
The nether reactor core's recipe was made no longer available and it no longer appears in the creative inventory and will drop its ingredients when broken.

Smooth stone slab
In older versions, the smooth stone slab can be crafted using stone, andesite, granite, diorite, and their polished variants. However, the recipe changed to use stone only, and in 1.9, the recipe changed again to require smooth stone.

Stone Bricks
In older versions, stone bricks can be crafted using andesite, granite, diorite, and their polished variants. However, in 1.9, stone brick is changed to crafted with stone only.

Redstone Repeater
In older versions, redstone repeaters can be crafted using andesite, granite, diorite, and their polished variants. However, the recipe then changed to use only stone.

Redstone Comparator
In older versions, redstone comparators could be crafted using andesite, granite, diorite, and their polished variants. However, the recipe then changed to require stone.

Sandstone and Red Sandstone Stairs
Sandstone and Red Sandstone stairs were crafted from any type of Sandstone or Red Sandstone, but in Bedrock Edition 1.9.0, the recipe changed to use regular sandstone or red sandstone only.

Sandstone and Red Sandstone Slabs
Sandstone and red sandstone slabs were crafted from any type of sandstone or red sandstone, but in Bedrock Edition 1.9, the recipe changed to used regular sandstone or red sandstone only.

Red Dye
The reason for the removal of the red dye recipe is unknown. It may have been because of the name being "rose red", implying it comes from roses instead of mushrooms, although the name is changed to "red dye" in 1.8.0.

Accidental Education Edition Features
Several features intended to be exclusive to Education Edition were accidentally added in the first build of Pocket Edition Alpha 0.16.0, and were removed shortly after. Among these features were the Allow and deny blocks, the chalkboard, the border block and the portfolio item.

Instant chicken jockey
Prior to Pocket Edition Alpha 0.14.0 build 1, chicken jockeys had a chance of spawning from zombies and zombie pigmen and their spawn eggs. At that time, baby zombies and baby zombie pigmen had a 5% chance to spawn as a chicken jockey. However, as of Alpha 0.14.0 build 1, chicken jockeys were partially removed and no longer spawn naturally, but baby zombies, baby zombie villagers, and baby husks have a 15% chance to spawn as a jockey when trying to attack the player, villagers, iron golems or snow golems. The baby zombies, baby zombie villagers and baby husks will check nearby mobs that can be ridden, such as cows, zombie villagers, spiders, and horses. However, baby zombie pigmen did not have the ability to mount nearby mobs causing zombie pigmen chicken jockeys to be completely removed.

Chickens spawning in the Nether
Due to the natural zombie pigman chicken jockey removal, chickens are no longer able to spawn naturally in the Nether, as zombie pigmen will no longer spawn as zombie pigmen chicken jockeys.

Hostile zombie pigmen drops and their behavior
Before Pocket Edition Alpha 0.11.0, zombie pigmen dropped feathers as common drops and potatoes or carrots as rare drops. This was changed in Alpha 0.11.0 build 1; in this update, the zombie pigmen's common drop was changed to rotten flesh and its rare drop was changed to gold ingots. In Alpha 0.12.1 build 1, gold nuggets were also added as common drops. Before Alpha 0.12.1 build 1, zombie pigmen were hostile mobs that burned in sunlight but were also immune to fire. However, during this time, fire particles would still be shown around them, even though the zombie pigman itself did not take any damage. During this time, they also lacked a hat layer, moved slowly, and both of their hands did not draw up. In Alpha 0.11.0 build 1, they had a chicken jockey variant, but in Alpha 0.14.0 build 1, their chicken jockey variant was removed and prior to Alpha 0.12.1 build 1, the only way to make the variant spawn naturally was from an active nether reactor core. In Alpha 0.14.0 build 1, adult zombie pigmen were mountable by baby zombie variants. In Alpha 0.12.0, zombie pigmen had a small chance to spawn with armor but then removed.

Tamed Ocelot
Ocelot s were tamable by feeding them raw cod or raw salmon to transform them into cats. However, in Beta 1.8.0.8, ocelots and cats became separate mobs and giving them any type of fish will just breed them and gain the trust of the player and increase baby ocelot growth speed by 10% rather than taming them. In 1.14.0, ocelots are leashable again.

Magma cubes taking damage when wet
The magma cube previously took damage when they became wet, as the vanilla behavior pack had the magma cube's behavior "magma_cube_hurt_when_wet": set to true. Magma cubes would also take damage if exposed to sunlight or moonlight during rain and while in the water. However, as of an unknown build in 1.1, this feature was considered a bug and removed, as its vanilla behavior of taking damage when wet was set to false again.

Horses
When the horse was added, it used an older model, which was replaced with a newer model in 1.2.6. In the earlier versions of Alpha 0.15.0 builds, Horses could be tamed by feeding them food, although this feature was removed and now the player is required to mount the horse to tame it.

Breedable dolphins
When the dolphin was added in Bedrock Edition 1.4.0 beta 1.2.20.1, it was breedable by feeding them raw cod or raw salmon. However, in beta 1.5.0.0, feeding a dolphin with raw fish will make it swim toward the nearest ocean ruins or shipwreck. Baby dolphins can only spawn naturally in the ocean and not via breeding.

Villager running away from monsters
At an earlier version where villager s were added to the game, they will avoid any type of monster, including neutral monsters such as endermen and spiders, however, in Pocket Edition Alpha 0.12.0 this feature was removed as villagers only avoid zombie variants, and illagers in Pocket Edition 1.1.

Baby mobs with adult sounds
In earlier versions of Pocket Edition Alpha, all baby versions of mobs used the same sounds as their adult counterparts, rather than the high-pitched versions that they use now.

Burning attack
In Pocket Edition Alpha, if a mob that is set on fire attacks to another mob, the mob would always transfer its burning effect to the mob it attacked. For mobs that could fire a projectile, such as the Snow Golem, its projectile would always be set on fire. However, as of an unknown update, burning attacks now depend on regional difficulty.

Mobs always drop their armor but not items
In Pocket Edition Alpha 0.12.1, mobs could spawn with equipment, but if the mob was killed, it would always drop their armor, even when killed from cacti, falling, drowning, or otherwise dying. However they would never drop an item held in their hand (An exception was the Witch, which would always drop whichever potion it was drinking upon death). As of 1.2.0, this feature was removed, and now a mob that had a weapon and/or armor equipped will drop any of its equipped items when killed by a player, and only at an 8.5% chance for each item. (this includes potions dropped by Witches).

All entities can breathe in lava
Previously, any entities under the Fire Resistance effect could stay submerged under lava without suffocation. As of an unknown update, this feature was removed and only some mobs, such as the Blaze and the Ghast, are able to breathe in lava. Now, the player and most other mobs require either the Water Breathing or Conduit Power status effects in order to breathe in lava.

Guardians attack fish
In beta 1.2.14.2 guardians are hostile toward cod, salmon, pufferfish, and tropical fish. but as of an unknown update, this feature has been removed shortly in the 1.4.0 betas due to a performance issue with low-end devices when the player is near a monument.

Particles
For testing purposes, some particles which couldn't generate naturally were added in several versions. However this particles have been moved in current version.

Food healing
Prior to 0.12.1 build 1, eating food would heal the player's health while it was lost. However, with the addition of the hunger bar, this feature was removed.

Pufferfish
Before 0.12.1 build 1, eating pufferfish would not inflict the poison status effect.

Biomes

 * Biomes prior to Pocket Edition Alpha 0.9.0

Before Alpha 0.9.0, many biomes existed which most of them got removed. Biomes prior to Alpha 0.9.0 are identical to Java Edition's biomes between the Halloween Update and the Adventure Update, as well as Legacy Console Edition’s biomes before TU5.

Biomes that got removed in Alpha 0.9.0:
 * Rain Forest
 * Seasonal Forest
 * Shrubland
 * Swampland (Older version)
 * Savanna (Older version)
 * Tundra
 * Beaches (Sand and Gravel, prior to Adventure Update).

Before Bedrock Edition 1.2.0, extreme hills and its variant did not generate on top of snow above Y layer 90.

Village
Before Pocket Edition Alpha 0.11.0 build 1, villages used gravel paths as roads; however, this was changed and grass paths were added as village roads instead.
 * Gravel path

Prior to Pocket Edition Alpha 0.15.0 build 1, villages that would generate in savannah biomes used oak wood, oak wood planks, oak fences, and oak stairs, but this village was later replaced with the acacia village.
 * Oak Savanna Village

Trees
The "cold-en" oak, or winter oak, was a tree formed by a very rare glitch in older versions of Pocket Edition prior to Alpha 0.9.0. It caused a small tree with a leaf arrangement that was the same as that of a small oak or birch tree that is generated on the border of a forest and a snowy area (one of which is usually mountainous). It was composed with spruce leaves and spruce logs (seen in both the lite and newer versions prior to Alpha 0.9.0) or rarely oak logs (paid only).
 * Cold-en Oak


 * Old Oak Tree

At the same time that cold-en oak trees existed, oak trees at the time would only generate with 2 logs in a canopy, rather than 3.

Broken stronghold generation
In Pocket Edition Alpha 0.15.0 build 1, strongholds only generated one room, which was a spiral staircase room. No other room could generate, including the end portal room, which made it impossible to obtain a loot chest in a stronghold. There were 2 types of this stronghold:


 * A stronghold in a village
 * If a stronghold was generated under the village well, the stronghold would generate at the place where the village well generated, which is not underground. This resulted in a weird structure in the village. If the bottom staircase room was mined into, the village well would be revealed, which was generated under the stronghold room.
 * A stronghold not in a village
 * If a stronghold was not generated in a village, it generated at the very deep Y layer, which is at the bedrock layer and replaces the bottom bedrock layer at y=0 with stone brick s, which made it possible to fall into the void in survival, without cheats. This stronghold also only generated one room, which was the spiral staircase room. However, this stronghold was a part of the game for a relatively short time, from Alpha 0.15.0 build 1 to Alpha 0.15.10. Finally, in Alpha 0.16.0 build 1, this stronghold generation was removed, due to being considered a bug.

Abandoned mineshaft
When abandoned mineshafts were added to Pocket Edition in Alpha 0.9.0 build 1, it would generate a spawner with a spider inside of it instead of a cave spider, which was because cave spiders didn’t exist in Pocket Edition yet.
 * Spider spawner

Nether Spire
Nether Spire was a huge structure consisting of netherrack that generated when a nether reactor core activated. It would replace many blocks and started spawning multiple rare items and zombie pigmen, but only if the player's difficulty was set higher than the peaceful mode. When the nether reactor core stopped working, all the reactor blocks that had already become glowing obsidian transformed into normal obsidian. The Nether Spire structure would start to break, causing holes to form on the spire. It also caused the time to be set to night. The Nether Spire consisted of many floors and would destroy many blocks in its path. If the Nether Spire generated in a high place, the upper part of the nether spire would not generate properly and become cut off due to the height limit, which was only 128 blocks high at the time.

Sounds
Many sounds were removed in Bedrock Edition, such as old footsteps, old breaking block sounds, old glass and metal block sounds, old sounds for cows, zombie villagers, husks, stray, explosion sounds, water, and squid s, along with others.

* "Old Hurt" still exists with the /playsound command

Crying obsidian texture
The texture of the crying obsidian used to exist in the Pocket Edition in terrain.png, but it was removed in Alpha 0.8.0.