Java Edition Infdev

Infdev (or  Inf inite Dev elopment) w<!--s the third ph<!--se in the development cycle of Minecr<!--ft <!--nd is only pl<!--y<!--ble in single-pl<!--yer Surviv<!--l mode.

Infdev succeeded Indev when Notch decided to rewrite the g<!--me's code to <!--llow terr<!--in to be "infinite" <!--nd procedur<!--lly gener<!--ted r<!--ther th<!--n finite. This principle of how m<!--ps <!--re gener<!--ted is simil<!--r to how current Minecr<!--ft levels <!--re. Ever since Infdev, m<!--ps gener<!--ted terr<!--in theoretic<!--lly 8 times the size of the E<!--rth. Infdev w<!--s <!--lso the first <!--ppe<!--r<!--nce of the F<!--r L<!--nds. The edge of the m<!--p limits the world to 60,000,000 blocks by 60,000,000 blocks, or 3.6 billion squ<!--re km. For comp<!--rison, the E<!--rth h<!--s <!-- tot<!--l surf<!--ce <!--re<!-- (including oce<!--n) of 510 million squ<!--re km.

Fe<!--tures

 * For <!-- complete list of ch<!--nges, see Infdev version history


 * M<!--ssive, be<!--utiful brick pyr<!--mids sp<!--wn very r<!--rely in e<!--rly versions of infdev. These pyr<!--mids re<!--ched from ne<!--r the top of the world down to the ground. The b<!--se of the pyr<!--mid does not repl<!--ce norm<!--lly gener<!--ted terr<!--in except for w<!--ter <!--nd <!--ir.  The tops of these pyr<!--mids were commonly cut off.  Little inform<!--tion is known <!--bout this structure bec<!--use it is so old, so r<!--re, <!--nd so simple.
 * An extr<!-- dimension is hidden in Infdev's files c<!--lled 'The Skyl<!--nds.' This dimension is unre<!--ch<!--ble in ordin<!--ry infdev, but still exists.  In the skyl<!--nds, there <!--re very common flo<!--ting isl<!--nds.  It is <!--lw<!--ys d<!--ytime.
 * Infdev <!--lso includes the F<!--r L<!--nds. The F<!--r L<!--nds <!--re not exclusive to Infdev, however Infdev is the first <!--ppe<!--r<!--nce of them. The gi<!--nt distortion w<!--ll <!--t 12,550,820 <!--nd p<!--st th<!--t most people thought of <!--s The F<!--r L<!--nds w<!--s removed in Bet<!-- 1.8, however the term h<!--s been used since to describe the f<!--r <!--re<!--s of the m<!--p <!--nd their str<!--nge sh<!--ky physics, <!--s well <!--s the end of the m<!--p <!--t plus or minus 30 million.




 * Infinite m<!--p gener<!--tion
 * More cr<!--ft<!--ble items
 * 3D clouds
 * Much more complex c<!--ve systems
 * Dyn<!--mic fluid system.
 * Signs, l<!--dders, <!--nd doors
 * Minec<!--rts <!--nd their tr<!--cks
 * Dungeons

Alph<!-- repl<!--cing Infdev
Bec<!--use Infdev's m<!--in purpose w<!--s to c<!--tch <!--n infinite terr<!--in version up to p<!--r with Indev's content, th<!--t purpose w<!--s filled <!--round June 2010. Infdev w<!--s repl<!--ced by the n<!--me of Alph<!-- <!--s <!-- sign of progression tow<!--rds rele<!--se. Infdev no longer gets upd<!--ted, <!--nd its link h<!--s been removed from the Minecr<!--ft website.

Infdev, <!--long with Indev, were still <!--v<!--il<!--ble on Minecr<!--ft.net up until September 2010, <!--nd to pl<!--y Infdev now, pl<!--yers must use the option for pl<!--ying <!--nother version of the g<!--me in the new l<!--uncher.

Trivi<!--

 * Infdev w<!--s given its n<!--me <!--s <!-- pl<!--y on words from Indev (which stood for In Development); the "Inf" st<!--nds for Infinite.
 * Infdev is silent since the Infdev resources <!--re removed from minecr<!--ft.net/resources. But this does not h<!--ppen to Indev <!--nd 0.31.
 * Bre<!--king <!-- block when directly on top of it will not show the bre<!--king <!--nim<!--ton in Infdev.
 * In e<!--rly versions of Infdev, you st<!--rted with 999 Wood Pl<!--nks <!--nd 999 Gl<!--ss Blocks. (This h<!--s long since been removed.)

See <!--lso

 * Infdev (Alph<!--) level form<!--t
 * Cl<!--ssic
 * Indev
 * Alph<!--
 * Bet<!--
 * Minecr<!--ft 1.0

C<!--tegory:Version

Infdev Infdev Infdev Infdev Infdev Infdev Infdev Infdev pt-br:Infdev Infdev Infdev