Minecraft Wiki:Issues/Weekly 12w23b

Crashing/System
Bugs

!! cr Using the pick block with middle button as well at the same time as left clicking on a block causes the game to crash without any error report. --50.47.95.30
 * Doesn't seem to happen in creative mode. Can you confirm the gamemode please? -- Mustek  13:38, 7 June 2012 (UTC)
 * I am not sure what other gamemode this could be from :s ... --Mattrition 13:41, 7 June 2012 (UTC)
 * reproduced by clicking left and middle button at exactly same time. -93.106.179.121 08:36, 8 June 2012 (UTC)
 * Does it work with just ice or any block? --Mattrition 09:30, 8 June 2012 (UTC)
 * Seems to be with every block (tested 3 types of blocks). -93.106.179.121 11:03, 8 June 2012 (UTC)

!!AWT on SMP error regardless of nogui flag (same as 12w22a, issue still present even though it was marked fixed). Takes about five minutes to happen, then the server becomes unresponsive.

undefined
 * Note, prior to 12w16a, SMP worked fine on the same platform. --Inertia

!! Running Minecraft SMP on OpenJava 7, the server starts then crashes after a while. Here's what happens in the console:

undefined

And here is the crash report: undefined

!! If you die in hardcore mode, and click the 'delete world' button, the game crashes without a crash report. --177.3.48.101

!! When kicked from a server (whether through /kick or End of Stream) the client crashes and the screen remains black, producing no crash report

! sp Minecraft is still unplayable in single player on low-end computers (32 bit processor and less than 2 GB of RAM) since 12w18a. Exploring the world leads to no response or after 10 minutes alone. --Manuelschi 17:19, 7 June 2012 (UTC)

Annoyances

Fixed/Skipped

Gameplay
Bugs

!sp After a few minutes of play time, entities stop working - items can't be dropped, mobs won't spawn, projectiles aren't fired and their associated firing sound effect doesn't play. Existing mobs cannot be interacted with, and stay rooted to the spot, taking no action. Also, GUIs klike the crafting table's won't open, but the inventory one will. This can be fixed by reloading the world, but the game fails to save several recent changes to the world, losing your progress. The bug will take hold again, after an apparently shorter amount of time, until it is effectively impossible to do anything.

undefinedSome extensive red stone circuits fail to work properly, this is caused by repeaters freezing their position. This mainly happens when you move out of the chunk they are in. This does not occur in 1.2.5 --149.135.145.111 DOME170
 * confirmed, when you return to the chunk with the redstone in it, the repeaters will be stuck

undefined since you can't get an enchantment higher than 21 on the second slot in the enchantment table and also you can just adjust the enchantments on the last slot to an even number (...,22,24,26,28,30) by changing the number of bookshelves it's impossible to do a level 23,25,27 or 29 enchantment.

undefined You can't use an item with right-click if you are looking directly at a mob. --Mattrition 21:00, 7 June 2012 (UTC)

undefinedwhen you enter a nether portal, the second you arrive in the nether/overworld the portal starts moving your screen again to send you back. In 1.2.5, when you arrived you first had to step out of the portal and then enter it again before it sent you back --League

undefined Respawn point is not the same. After dying (if you didn't sleep in bed yet) you'll respawn near the old respawn point, but not the same place (is this working as intended?). --Mkbu95 21:35, 7 June 2012 (UTC)
 * That is exactly how it has always worked --Mattrition 23:10, 7 June 2012 (UTC)
 * I remember testing this in Alpha and it was always the exact same block. I just tested it now in 1.2.5 and it was the same block as well. I don't think this is how it always worked. --Moxxy 23:21, 7 June 2012 (UTC)
 * It has worked this way for a long while in multiplayer, and now that single-player and multiplayer are merging, this is perhaps a side-effect of that. --CaMoreno3 23:25, 7 June 2012 (UTC)
 * That's right. As far as I remember, in multiplayer the first time a world was created you spawn in one place. After that all players would spawn several blocks away from the original spawn point. --Mattrition 23:46, 7 June 2012 (UTC)

Annoyances

a! Not really sure exactly what happens, but in the old SSP before the merge you were able to swim out of a 1 block of still lava before dying. Now, if I fall into one, getting hurt knocks me back enough that I cannot get out even while holding space.
 * I can confirm this. The same thing happens while drowning. The damage taken produces a small amount of knockback, keeping the player from swimming out of the water or lava. I'm upgrading this to major annoyance. --CaMoreno3 04:20, 8 June 2012 (UTC)
 * Yeah, this has to do with SP being converted to be more like SMP. This is really just the same glitch as "Drowning causes knockback" --Moxxy 05:05, 8 June 2012 (UTC)

a cr Fired arrow entities can not be picked up. Can be seen at 1:35 in this video. --Nathan2055 18:29, 7 June 2012 (UTC)
 * This only happens in creative mode. Dinnerbone has tweeted that it is intentional. Changing to annoyance --Mattrition 19:02, 7 June 2012 (UTC)

acr Explosions don't knock you back in creative Darkmtbg2 12:45, 7 June 2012 (UTC)
 * Big question here is, should this happen? -- Mustek  13:58, 7 June 2012 (UTC)
 * Maybe, some people want to launch themselves from the TNT cannon. --IntKecsk 14:35, 7 June 2012 (UTC)
 * A better solution might be to negate explosion physics when the player is flying. -- Mustek  14:59, 7 June 2012 (UTC)
 * Exactly, some people, I personally prefer if there was no way other player could not even push/move one in creative. Except using commands. -93.106.179.121 11:27, 8 June 2012 (UTC)

a Superflat worlds are annoyingly full of slimes. --IntKecsk 15:02, 7 June 2012 (UTC)
 * Although "slime hell" is a lovely way to put it, I altered the report for clarification :) --Mattrition 15:08, 7 June 2012 (UTC)

a Compasses don't point to the last respawn point. That renders the compass quite useless when playing a longer time on a map. --Kumasasa 23:29, 7 June 2012 (UTC)
 * Downgraded to annoyance. --CaMoreno3 04:20, 8 June 2012 (UTC)

amp Ender chests have no use in MP (greater server), because everybody can take the things inside. Also as a mail system (books) they are useless, because of the same reason. The chests need to be related to a player. --reptile311
 * Disagree. Ender chests are absolutely useful in MP (at least on smaller servers). I don't want to miss the Ender chest with the current function. --Kumasasa 09:46, 8 June 2012 (UTC)
 * It actually has a different function for MP than it does in SP. In MP you can't use it as a central private chest that you can access from all your bases. It seems really inconsistent. --Mattrition 10:53, 8 June 2012 (UTC)

Fixed/Skipped

Blocks
Bugs

undefined When collecting Mushroom blocks with Silk Touch it will not preserve the damage value. TorchicBlaziken 23:49, 2 June 2012 (UTC)

undefined There are a few lines of code in the class for the End Portal block (the actual portal itself, not the frame) that prevent the creation of End Portals in the Nether or End except for like a split second after the Ender Dragon dies, even though this doesn't matter because you can't even make them in Survival. This only serves to prevent the player from replacing an End Portal in the End after a player in Creative destroys them. TorchicBlaziken 22:39, 7 June 2012 (UTC)

undefined When placing Mushroom blocks of a damage value greater than 0, it will revert to 0 upon placing. This used to happen with Monster Eggs, before they were tweaked in 12w17a to prepare them for inclusion in the Creative Mode inventory. TorchicBlaziken 23:59, 2 June 2012 (UTC)

undefinedsp Buckets still don't pick up or place water within the spawn protection. BFeely 12:44, 7 June 2012 (UTC)
 * What game mode are you playing on? This is normal on multiplayer, but should not happen in single-player. --CaMoreno3 12:46, 7 June 2012 (UTC)
 * Playing on single-player. Updated bug tag to reflect that.  BFeely 13:05, 7 June 2012 (UTC)

undefinedTripwires don't register entities (items,blocks) if thrown between the the hitboxes. Darkmtbg2 13:09, 7 June 2012 (UTC)

undefinedTripwires on the side of connected hooks still trigger those hooks. Bottom wire is not connected, still triggers -- Mustek  13:50, 7 June 2012 (UTC)

undefinedTripwires can be piled and don't drop when you break the underlying wire, being stuck in mid-air-- Scipio 89.202.137.241 14:58, 7 June 2012 (UTC)
 * This is intentional. -- Mustek  15:00, 7 June 2012 (UTC)
 * Are yous sure ? Because, if so, why would the rope break when you break the block underneath and not when you break the wire underneath ? -- Scipio 80.236.119.167 20:16, 7 June 2012 (UTC)
 * Because it shouldn't break when the block underneath is broken. That was confirmed to be a bug. --Moxxy 21:05, 7 June 2012 (UTC)

undefined Switching tools while mining blocks creates visual mining that is not player controlled, video. It is difficult to tell if this is related to the new breaking animation or if it was always this way and just never noticed. LB 19:45, 7 June 2012 (UTC)
 * Pretty sure this is a new bug. Couldn't reproduce on 1.2.5. 69.113.144.41 20:55, 7 June 2012 (UTC)

undefined Firing an arrow into a block with a wooden pressure plate on top of it causes the pressure plate to activate. This is a very "popular" bug, but its a bug nonetheless --Mattrition 11:11, 8 June 2012 (UTC) via reddit

undefined The following items cannot be placed on upper slabs. Example: --CaMoreno3 23:57, 7 June 2012 (UTC)
 * Torch
 * Snow Layer
 * Bed
 * Lever
 * Wooden Pressure Plate
 * Stone Pressure Plate
 * Redstone Torch
 * Wooden Door
 * Iron Door
 * Redstone
 * Redstone Repeater
 * Rail
 * Powered Rail
 * Detector Rail
 * String floats above upper slabs when placed.
 * This is due to the fact that they count as transparent blocks. They behave just the same as glass and normal slabs in the respects of what can't be attached to them.

undefined The following items cannot be placed on upside-down Stairs: --CaMoreno3 23:57, 7 June 2012 (UTC)
 * Snow Layer
 * Bed
 * Lever
 * Wooden Pressure Plate
 * Stone Pressure Plate
 * Wooden Door
 * Iron Door
 * Redstone
 * Redstone Repeater
 * Rail
 * Powered Rail
 * Detector Rail
 * String floats above upside-down stairs when placed.
 * See above.

undefined End Portals can only be activated in the default, 5x5 with corners missing layout. Also, the collision boxes should be at the portal, not below it. Edit: Also, shouldn't the portal be destroyed if you destroy part of the frame? -irunor, 01:15, 8 June 2012 (UTC)

Annoyances

a Once connected to tripwire hooks, the string hitbox should scale down horizontally to better represent their actual size, similar to levers, buttons and fences. As of now, their hitboxes are probably 8 times what they should be. A smaller hitbox would also make them more difficult to see, as a player simply looking down while walking will see the change from the grass hitbox to the string one. A smaller one might circumvent that. --CaMoreno3 12:09, 7 June 2012 (UTC)
 * On the contrary, as the hitbox is very similar to that of normal blocks, it blends in. A smaller hitbox is arguably more noticeable, as it is at dischord with its environment.

a You can't see the end portal if you're under it. --Mkbu95 21:39, 7 June 2012 (UTC)
 * This has been part of the End Portal design since it was introduced. This is most likely to show that you can jump up through the bottom of the portal. --King Starscream 21:56, 7 June 2012 (UTC)



a Cobwebs still slow you down while you are flying in Creative Mode. They are currently the only thing in your way of flying quickly all over the place since the bug where water slowed you down was fixed. It's a pain flying around abandoned mineshafts because of this. TorchicBlaziken 22:00, 7 June 2012 (UTC)

a Pressure plates make the annoying clicking sound on top of fences, and pressure plate tables are used in villages. In Beta 1.8, when villages were added, it was better because they did not work on top of fences and so they did not make the annoying clicking sound. TorchicBlaziken 23:17, 7 June 2012 (UTC)
 * This won't be changed. Pressure plates on top of fences are how redstone devices that detect item drops are created. --Moxxy 23:27, 7 June 2012 (UTC)

a The new ender portal frame is incorrectly labeled "End Portal".

a Pistons occasionally won't push out after a few uses on a clock. Does this with redstone and redstone repeaters. --Sygnia 3:28, 8 June 2012 (CST)

Fixed/Skipped

Items
Bugs undefined When switching to a map whilst in a boat, the left arm appears over the map.-RabidOwl
 * screenshot --Mattrition 19:48, 7 June 2012 (UTC)
 * When looking up and down again the left arm will be behind the map again. When switching to inventory and leaving inventory the left arm will be over the map again. --Kumasasa 00:58, 8 June 2012 (UTC)

undefined The direction indicator on a held map while driving a boat points in wrong (random) direction --Kumasasa 00:54, 8 June 2012 (UTC)

undefined Emerald ore doesn't smelt in furnaces.-irunor, 19:47, 7 June 2012 (UTC)
 * Fixed as per information provided byUser:Trecongs --Moxxy 21:05, 7 June 2012 (UTC)
 * that's logical because when you mine it it drops an emerald, not emerald ore
 * Yea but it is the same thing with Diamond Ore, when you mine it it drops a diamond, but you can smelt diamond ore in a furnace. This is because of the silk touch enchantment, it will drop the ore.

Annoyances

a cr If you try to shift-click armor into the survival inventory in creative mode it just disappears. -anomaly452
 * not a bug, but missing feature. But i support idea of getting this fixed. -93.106.179.121 08:59, 8 June 2012 (UTC)
 * I agree that this is by design. It is consistent with the behaviour of other items in creative (if I read that correctly). An annoyance for now. --Mattrition 09:40, 8 June 2012 (UTC)
 * that not exactly what i said. feature could be missing, because it was overlooked at creation time. Therefore not by design. -93.106.179.121 11:51, 8 June 2012 (UTC)

a When smelting Redstone and Lapis Lazuli ore, it only gives one Redstone Dust or Lapis Lazuli. TorchicBlaziken 22:42, 7 June 2012 (UTC)
 * Strange that it's possible to smelt those things, as they drop their stuff when mined without a silk touch pick. -- Mustek  09:10, 8 June 2012 (UTC)

a A golden apple made from gold ingots should exist for consistency's sake. Obviously, they would be powered half way between the gold nugget apple and gold block apple.--CaMoreno3 12:12, 7 June 2012 (UTC)
 * The discussion about whether or not this annoyance belongs has been moved to the talk page. Please post any further comments there. --CaMoreno3 22:23, 7 June 2012 (UTC)

World Generator
Bugs

undefined Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)

undefined Old bug still applies. Chunk generation error, chunk seems flipped. Seed "bug" (without ") location 41x,-381z. I did further ivestigation and theres cave in 51.5,-369.5. This cave doesn't seem flipped. -93.106.179.121 08:14, 8 June 2012 (UTC)
 * The chunk doesn't look 100% flipped to me. Tell me if the b: in the F3 menu changes when you walk into it. I know a few maps where chunks generate as a completely different biome than the one beside it instead of a smooth transition.
 * I dont think that causes it, because there is only small segment which has biome change on edge. Other parts continue the old biome. If you go corner of this error 72.5,-368.5, that is exactly at chunk change if my calculations are correct. -93.106.179.121 10:58, 8 June 2012 (UTC)

Annoyances

a Ever since Minecraft 1.1, surface strongholds can no longer generate because the part that goes above ground is deleted. I think this is a bug because a surface stronghold was featured in Jeb_'s first screenshot of strongholds which leads me to believe that surface strongholds are an intentional feature of the game that was accidentally removed.
 * This cannot been proven to be a bug. All features in screenshots are subject to change. That particular picture was released long, long before strongholds were implemented and when they finally were Mojang was completely aware of them not having entrances (hence the glass towers). Requesting removal. --Moxxy 22:00, 7 June 2012 (UTC)
 * Downgraded to annoyance. --CaMoreno3 22:40, 7 June 2012 (UTC)

Fixed/Skipped

Mobs/NPCs/Animals
Bugs

undefined You can trade with a dying villager, and the GUI will not close once the villager is dead. You can even trade with villagers if you are a village aggressor. TorchicBlaziken 21:50, 7 June 2012 (UTC)

undefined su If you hit a wolf and there is another wolf next to it, they will both start to attack but after about 2 seconds the wolf you hit will stop attacking. The other wolf will continue to attack. --Mattrition 21:10, 7 June 2012 (UTC)

undefined Ocelots don't run away from you and ignore your fish when they are standing in tall grass

undefined Sometimes NPC villagers disappear and don't spawn back --JerryLT
 * confirmed, my NPC was in a house and suddenly it was gone. it hadn't been killed. --League

undefined Zombies and Creepers (not Skeletons) are less persistent than used to be. They stop tracking target if it is not in the line of sight. Video showing the difference
 * I noticed this too, but it only happens in creative mode. not is survival/hardcore
 * It happens for me in survival mode too
 * I literally just saw this while playing: A zombie just looked at me on a staircase when I was about 5 blocks away from it. I had to run into it to make it hostile.

undefined When creating a new world, occasionally Ocelots or wolves will spawn in large numbers infinitely and follow you about the world. It is so far unreproducible and independent of the world seed or game mode. This has been happening to a few people since the last real release. One example is this reddit post. --Mattrition 20:23, 7 June 2012 (UTC)

undefined Pigs still use the old method for item drops which means they only drop 0-2 meat. Cows and chickens use the new method which allows them to always drop at least one meat. This oversight has caused the pig to decline in usefulness since beef was added. TorchicBlaziken 22:54, 4 June 2012 (UTC)

undefined Mobs, including the player, can breathe under lava. TorchicBlaziken 20:41, 1 June 2012 (UTC)
 * I think it have been like that for ages, not only this version.-- Sks0315
 * I am aware of this. It is a very old oversight that has existed for as long as lava has and it is surprising that it still has not been fixed yet. TorchicBlaziken 20:59, 2 June 2012 (UTC)
 * Someone said it was so ghasts wouldn't drown in lava since they can fly through it. Make it so everything runs out of breath in lava but make ghasts skip breath check entirely or have a higher breath stat / permanent potion effect. Obviously, a pain in the rear to the devs though -- Lucifer_LLS 02:39, 5 June 2012 (UTC)
 * It wouldn't be a pain at all, there's already flag which determines whether a specific type of mob can breathe underwater, which is used for squid. TorchicBlaziken 21:50, 7 June 2012 (UTC)
 * I agree with TorchicBlaziken. This is definitely something unintentional that is just around because it has not been fixed. --Moxxy 22:00, 7 June 2012 (UTC)

undefined If you interact with a villager while holding a usable item, it will use the item.

undefined In 12w22a tamed cats are not controllable with 12w23b - by rightklicking to tell them to get up nothing happend; by leftklicking you hit them. Taming new Ocelots works fine and they are controllable as expected. --Kranseier 06:44, 8 June 2012 (UTC)kranseier

Annoyances

a The arrangement of blocks required to create a Golem does not include air surrounding the Golem, or something for the Golem to stand on. Buildings made of blocks of snow and iron can be griefed by players, or worse, Endermen, simply by placing pumpkins on them. If it is an Iron Golem that is unintentionally created, then this results in a big waste of iron.

Fixed/Skipped

Graphical/Lighting
Bugs

undefined When respawning after death, the player's skin reverts to the default skin. This is fixed by exiting and re-entering the world. --Mattrition 19:37, 7 June 2012 (UTC)
 * confirmed in single and multiplayer

undefined When respawning after death, the player's view can go crazy for 1 to 2 seconds. This is characterized by the view zooming in and out quickly and the lack of block rendering. --Mattrition 21:16, 7 June 2012 (UTC)

undefined Upside-down slabs with blocks on them still have incorrect lighting. Example -- Mustek  13:35, 7 June 2012 (UTC)

undefined in single and multiplayer, mobs/villager/animal/other players seem to walk in front of their minecart while riding one. --League
 * Picture of this with a pig for clarity:  -- Mustek  13:41, 7 June 2012 (UTC)
 * thanks, yeah that's what I mean.

undefined Graphical glitches related to placement of bottom-half and top-half slabs. The image here shows bottom-half slabs with a "curb" of top-half slabs. Block updates nearby cause graphical glitches and invisible surfaces on neighboring blocks. --Mattrition 12:59, 7 June 2012 (UTC) via this reddit post (further description there)

undefined Some chunks do not render even when you are close to them in singleplayer. Happens when both walking or flying around. Pic when flying
 * They should update when close to them. Darkmtbg2 11:57, 7 June 2012 (UTC)

undefined When firing a fully charged arrow long distances, the arrow and the fully charged "spark animation" seem to go at different trajectories. --CaMoreno3 17:45, 7 June 2012 (UTC)
 * I can't say I notice this issue when I do it myself. Maybe its more obvious if you are watching someone else firing an arrow? --Mattrition 19:37, 7 June 2012 (UTC)
 * Try building a tall column, fire at it from a large distance and watch where the "spark animation" lands, then approach the column to see where the arrow actually landed. This is easier to do in creative mode. --CaMoreno3 21:41, 7 June 2012 (UTC)

Annoyances

Fixed/Skipped

Sounds
Bugs undefined The following sounds do not play: --CaMoreno3 13:39, 7 June 2012 (UTC)
 * Water flowing
 * Lava popping
 * Fire
 * Nether Portal
 * Thunder
 * Rain in extreme hills biome --Kumasasa 17:53, 7 June 2012 (UTC)

Annoyances

Fixed/Skipped

Menus
Bugs

undefined The loading screen is just the default dirt background and doesn't show what it is loading. This has happened in a few other snapshots before this one.

undefined World entries in the world selection menu show not the current game mode, but the game mode selected when the world was created. (Game mode was changed via \gamemode) --IntKecsk 13:02, 7 June 2012 (UTC)

undefined mp After changing the default gamemode in the server prompt. the next time the server is started, the default gamemode has reverted to the old gamemode.
 * This doesn't happen for singleplayer --Mattrition 23:13, 7 June 2012 (UTC)
 * duhh, I was talking about the server prompt, singleplayer doesn't have one.
 * it's reverted because server loads it from settings file. are you suggesting that server should modify settings file? maybe, if there were separate command for saving settings. -93.106.179.121 08:01, 8 June 2012 (UTC)

Annoyances

Fixed/Skipped

In-Game Interfaces/HUD
Bugs ! After typing 19 characters in a line in a book, a Section Sign (§) appears at the end of the line, and the next line starts flashing 0 and 7 instead of the cursor. Example gif
 * Additionally, typing only 17 characters on the first line shifts the entire line to the next line. --Txtsd 18:21, 7 June 2012 (UTC)

undefinedcr The "destroy item" tooltip appears on other pages in the creative inventory. Example -- Mustek  13:43, 7 June 2012 (UTC)
 * tested, and noticed it doesn't do that, if you never visited that tab (time you opened the inventory). -93.106.179.121 09:05, 8 June 2012 (UTC)

undefinedcr Can't hold to erase the search in the creative inventory. -- Mustek  14:27, 7 June 2012 (UTC)

undefinedcr When holding a map in creative mode, the "Building Blocks" and "Decoration Blocks" tabs show a black background instead of a white one. When clicking on either of the 2 tabs, the black background disappears on the current tab.. The "Building Blocks" tab has the black background at first, but then turns to white when clicking on the "Decoration Blocks" tab only. When the "Building Blocks" tab is selected, the "Decoration Blocks" tab has a black background.

undefined The 'Open Texture Pack Folder' button still does nothing on a Mac. I believe this bug has been around for a while. --82.69.54.207 01:02, 8 June 2012 (UTC)

undefined While most items left in a villager's trading slots are dropped when the interface is closed, emeralds are destroyed; they do not drop, and are not in the interface if it is re-opened. While this could be interpreted as villagers being greedy, it's rude and unexpected behavior. -- Orthotope 08:27, 8 June 2012 (UTC)

Annoyances

awhen you are writing a book and notice that a few lines back you made an error, you need to delete everything in order to undo the error.

a English letters in the "glyph_XX.png" series of font images do not resemble those in default.png. Those png files could simply be edited to match default.png, or even be made into a higher resolution version of the default font because it is 16x16 instead of just 8x8. I am not used to this font and it ruins Pirate English for me. TorchicBlaziken 21:53, 7 June 2012 (UTC)

Fixed/Skipped

Language/Text Files
Bugs undefined In Canadian English all the Chainmail armor is called "Chain (Type)" which is appropriate. But the boots are called "Chainmail" still

Annoyances a The options.farWarning2 line in en_US.lang reads "for 'Far' render distance (you have 32 bit)". In American English, apostrophes are not used as quotation marks. TorchicBlaziken 21:38, 7 June 2012 (UTC)

a Australian English contains the following (possibly racist) incorrect translations: --CaMoreno3 14:31, 7 June 2012 (UTC)
 * All oak items are called "Eucalyptus"
 * "Furnace" is translated as "Barbie"
 * "Minecart" is translated as "Holdenn"
 * "Minecart with Chest" is translated as "Holden Ute"
 * "Minecart with Furnace" is translated as "Minecart with Barbie"
 * "Spawn Cave Spider" is translated as "Spawn Funnel Web"
 * "Spawn Squid" is translated as "Spawn Blue-Ringed Octopus"
 * "Food" is translated as "Tucker"
 * "Fish" is translated as "Barramundi"
 * "Shovel" is translated as "Spade"
 * "Leather Tunic" is translated as "Leather Jacket"
 * "Leather Pants" is translated as "Leather Trousers"
 * "Leather Boots" is translated as "Leather Thongs"
 * All chain items are called "Chainmail"
 * "Chain Chestplate" is translated as "Chainmail Chest"
 * "Golden Helmet" is translated as "Golden Cork Cap"
 * "Default" is translated as "Same Same"
 * "Superflat" is translated as "Real flat"
 * "Statistics" is translated as "Check ya stats?"
 * This is someone's attempt at creating a joke language akin to Pirate or Klingon by using Australian slang. I don't think Australian players seriously require a language other than English. Whether its an acceptable joke language is another question --Mattrition 14:36, 7 June 2012 (UTC)
 * I'm of the opinion that both Australian and Canadian English should be removed. Though they may be jokes, some may still take offence to them as they target a specific group of people. Pirate Speak does a good example of a tasteful "joke language" as it is (more or less) a universally recognized dialect that does not specifically target any real people.  --CaMoreno3 14:46, 7 June 2012 (UTC)
 * Having only one english language and only one french language (and removing all the double-triple languages as well) could be an idea. Since they pretty much are the same so far (despite the racist contents added weekly by griefers). If the Australian English is a "joke" language, I totally don't find it any funny and I'm not even from Autralia. This problem seems occur only with canadian/australian english. Most of the other languages haven't been reported.
 * I'm Australian and I don't find this 'racist' at all. There's nothing offensive about it either. I just showed it to most of my mates that play Minecraft too and they loved it! Keep it, it's hilarious. --Lodman 00:09, 8 June 2012 (UTC)
 * Yes, but if we were to let it stay, where do we draw the line? What constitutes an acceptable joke vs racist bullying? In my opinion, leaving it in may lead others to believe that portraying stereotypes in the translations is ok, and perhaps it may get even more out of hand in other languages. It's best to only create joke languages that aren't derived from any real group of people. --CaMoreno3 00:22, 8 June 2012 (UTC)

Fixed/Skipped