Talk:Pumpkin/Archive 1

Can be crafted into a pumpkin hat Placing a pumpkin over a torch in the crafting screen --Abagraba 23:32, 30 October 2010 (CDT)
 * Is the crafted hat different then a regular pumpkin hat? Because you don't need to craft them to put them on your head. --Kmach 23:44, 30 October 2010 (CDT)

Location
Pumpkins seem to only show up in certain biomes. Anyone else noticing this? --Kmach 23:45, 30 October 2010 (CDT)
 * It appears to only be in Grassy biomes, and still in very small quantities. --Antome 04:50, 31 October 2010 (UTC)
 * Wrong. I just found some in snow.  00:21, 31 October 2010 (CDT)
 * OK, so it may in fact appear in multiple boimes :P --Antome 00:53, 31 October 2010 (CDT)
 * There are reports of people finding pumpkins directly above dungeons... Can anyone confirm this?--PurpleKiwi 22:42, 1 November 2010 (CDT)
 * Yeah, could the person who edited that info onto the page please cite it or something? --UncleRuckus 02:40, 3 November 2010 (UTC)
 * Well, I've tried the opposite, I've found a dungeon and then dig up searching for pumpkins (in new generated chunks), but no pumpkins at all. So I can say the opposite (dungeon->pumpkins) doesn't work all the times. --Fenixin 03:03, 5 November 2010 (CDT)
 * I've tested (2 times) the other one (pumpkins->dungeon) with a negative result, so for me seem there's no relation dungeon<-->pumpkins. (Both tests done in SMP server) --Fenixin 12:58, 5 November 2010 (CDT)
 * My friend saw it on a Livestream and told us about it, I had one of my friends check. She said she found one. So, I'm not sure what this means --Derxwna 22:00, 7 November 2010 (EST)
 * Tried this three times (pumpkins->dungeon). Twice got positive results. Maybe note that there is a chance that pumpkins can lead to dungeons but not always true. ReubenHung 11:55, 9 November 2010 (UTC)
 * No, they appear anywhere. I wander a lot and I got pumpkins in almost all biomes D: They're just rare... So the chance of pumpkins spawning above dungeons is the same as anywhere else, I suppose... --Scykei 13:44, 9 November 2010 (UTC)
 * I've found that pumpkins usually (if not always) spawn not directly OVER a dungeon, but NEAR it.--1337 w0n 14:32, 16 November 2010 (CST)
 * The human brain is very good at matching patterns. Its evolved to do so over thousands of years.  The problem is its also very good at matching patterns that don't actually exist.  Until someone can point to a section of the game's bytecode that links dungeons to pumpkins (and I've looked myself) then you should consider this nothing more than a persistent zombie of a rumor that hasn't yet been shot in the face.  --XipXoom 21:14, 16 November 2010 (CST)

Jack O Lantern
Should we create an article for the Jack O lantern? it looks the same, but works in the same manner as a torch, only brighter. --Antome 05:03, 31 October 2010 (UTC)
 * Having 2 articles would just create 2 stubs. We should merge them together to have one longer, better article. Kmach 05:23, 31 October 2010 (UTC)
 * I was thinking that, but it appears someone already made the page (and I botched some of my own). I have integrated it into the blocks template. Whether it should be a page of its own is still subject to discussion. --Antome 00:55, 31 October 2010 (CDT)

2 Pages?
We currently have 2 pages regarding the pumpkin. One is titled "Pumpkin" and one is titled "Pumpkins". To avoid confusion, I say we only have one and merge the 2 together. It's confusing having 2. --Fireflywater 05:18, 31 October 2010 (UTC)
 * Scratch that, it already re-directs. --Fireflywater 08:24, 31 October 2010 (UTC)

Farming
Can we add a sentence or two about how farming works? I don't know the answer or I'd do it myself... --durron597 22:45, 07 November 2010 (EST)
 * Dunno if you're still wondering but see Farming. If you're talking about farming pumpkins, it isn't possible. They don't reproduce. --Scykei 21:15, 16 November 2010 (CST)
 * Give them a room, some mood music, and a little privacy and they'll prove you wrong! Okay yeah... I'm feeling silly.  No, Scykei is correct.  There is no way to farm them currently, though I seem to recall Notch mentioning before the Minecraft Halloween Update that it was planned for them. --XipXoom 21:21, 16 November 2010 (CST)

New Screenshot
hi, i just started a brand new world to spawn next to a HUGE pumpkin patch of 17 pumpkins, i have a screenshot and was thinking of adding it to the page with a subtitle such as: "pumpkin patch of 17 pumpkins"... heres the link to the pic (sorry i used tinypic, i know those sites suck :

http://i56.tinypic.com/21adcsw.jpg thanks, hope its added :)) (i was rly amazed upon finding this :O)

They DO indicate good things beneath. Not always, but sometimes.
I know there's been lots of talk on "looking for patterns that aren't there", but if there is no pattern then this is a huge coincidence.

I promise you this entirely the truth, I made an account just to post this.



I found this on a server, 15 pumpkins in all. Knowing about the rumor of dungeons, I decided to dig below.

I found cave with 65 gold, too much redstone, iron, and coal to add up, 2 monster spawns (each with 2 treasure chests each),  and 5 diamond. Didn't bother with obsidian (there was plenty). Found so much stuff that I had to toss out a 100+ iron and some flint to make  room for the good stuff.

I'm sorry... I do NOT have images of the caves. MS Paint freezes on my computer a lot and I don't have either of the two images I screened from it... but I assure you I found this, for real. Certainly, pumpkins don't always indicate dungeons or large ore deposits underneath, but I think they do sometimes. Besides, it's just like Notch to do something like that.

I think at the very least the page should be edited, if only just to say something other than "absolutely no evidence"... I found a ton of stuff in that cave, seriously. 2 dungeons and 65 gold and 5 diamond in a small area doesn't just happen like that, under 15 pumpkins.

--Vaxis 01:34, 22 December 2010 (CST)
 * "The human brain is very good at matching patterns. Its evolved to do so  over thousands of years.  The problem is its also very good at matching  patterns that don't actually exist.  Until someone can point to a  section of the game's bytecode that links dungeons to pumpkins (and I've  looked myself) then you should consider this nothing more than a  persistent zombie of a rumor that hasn't yet been shot in the face."


 * Couldn't have been said better. The fact that there may be resources below the pumpkin is irrelevant to it's placing. Capt0z 02:53, 22 December 2010 (CST)

Does it not also make sense that it sometimes is an indication, and not always? In the same way some dungeons contain zero chests, and how some are even found above sea level?

It would be silly to suggest it always is a pointer, but how we can say it isn't at all? Perhaps whenever we find a large batch of pumpkins, we should search thoroughly, and not just dig straight down hoping to drop right into one. The human mind looks for patterns but if something happens enough times without much variation then we really can inductively call it a pattern... Maybe it is just luck, but I dunno. --Vaxis 13:01, 22 December 2010 (CST)


 * It's called bias. Basically, what Vaxis is saying could be equated to putting prime numbers on a lottery ticket, winning, and then claiming prime numbers increase your chance of winning, even if it was just luck.
 * If you want to do a thorough test, you would have to dig directly under, say, 5 pumpkin patches. Not only that, you would also have to dig, in the same fashion, directly under an equal number of completely random spots (preferably computer-generated randomization), and then compare the results.
 * If anyone actually wanted to do that, though, I'm sure the results would be quite interesting. --Novatastic 05:33, 30 December 2010 (UTC)

Busting the myth
Spawning of pumpkins is an independent event from spawning of other special blocks and terrains. They may have correlation but that does not imply causation or indication. It is possible to find dungeons under pumpkins, but that means nothing because it is also possible to find anything under anything with probability. This is how they are spawned.

When a chunk is to be populated, ChunkProviderGenerate.populate is called: ChunkProviderGenerate.java: public void populate(IChunkProvider ichunkprovider, int i, int j)   { ...       if (rand.nextInt(4) == 0) { ...           (new WorldGenLakes(Block.waterMoving.blockID)).generate(worldObj, rand, i1, k4, k7); }       if (rand.nextInt(8) == 0) { ...           if (l4 < 64 || rand.nextInt(10) == 0) { (new WorldGenLakes(Block.lavaMoving.blockID)).generate(worldObj, rand, j1, l4, l7); }       }        for(int k1 = 0; k1 < 8; k1++) { ...           (new WorldGenDungeons).generate(worldObj, rand, i5, i8, j10); }       for(int i2 = 0; i2 < 10; i2++) { ...           (new WorldGenClay(32)).generate(worldObj, rand, j5, j8, k10); } ...       if (rand.nextInt(32) == 0) { int i14 = x + rand.nextInt(16) + 8; int i16 = rand.nextInt(128); int l18 = z + rand.nextInt(16) + 8; (new WorldGenPumpkin).generate(worldObj, rand, i14, i16, l18); } ... This code excerpt shows that: WorldGenPumpkin.java: public boolean generate(World world, Random random, int x, int y, int z)   { for (int i = 0; i < 64; i++) { int x1 = x + random.nextInt(8) - random.nextInt(8); int y1 = y + random.nextInt(4) - random.nextInt(4); int z1 = z + random.nextInt(8) - random.nextInt(8); if (world.getBlockId(x1, y1, z1) == 0 &&           world.getBlockId(x1, y1 - 1, z1) == Block.grass.blockID &&            Block.pumpkin.canPlaceBlockAt(world, x1, y1, z1)) { world.setBlockAndMetadata(i1, j1, k1, Block.pumpkin.blockID, random.nextInt(4)); }       }
 * Different generations are independent.
 * And when a chunk is being populated, there is 1/32 chance of starting pumpkin generation process at a random position around the first block of this chunk.

return true; } Xfs 06:52, 30 December 2010 (UTC)
 * Try 64 times to choose a random position around the given position, if it's air and its bottom is grass and a pumpkin can be placed there, generate a pumpkin there with random direction.
 * The pumpkin generation process is also independent from other generation.

For your information, the probability of finding a pumpkin cluster in a chunk is 1/587.9, that is, you can averagely find a pumpkin cluster in a 388x388 square. Xfs 07:51, 30 December 2010 (UTC)