Talk:Damage

I did some testing and I'm pretty sure the Damage Immunity is around 468 Milliseconds long. Anybody care to validate this?

109.189.17.242 22:02, 29 March 2013 (UTC)ITR

Fall damage
2 blocks of water seems to still negate fall damage completely. I just tested a 250 block drop and was perfectly fine. --101.166.176.242 06:44, 18 April 2013 (UTC)Anon

Lightning damage
Indeed, lightning hurts way more than I expected, and probably is affected by difficulty. I just took at least 4-5 hearts when lighting struck nearby during a door-fight. (I thought I'd been brushed by a creeper, but there was no crater.) Can anyone get official values? --Mental Mouse 19:41, 14 July 2013 (UTC)


 * This is the relevant bit of code from Entity.java:

public void onStruckByLightning(EntityLightningBolt par1EntityLightningBolt) {    this.dealFireDamage(5); ...
 * I haven't tested in-game yet, though, since it's not easy to get struck by lightning intentionally. -- Orthotope talk 00:28, 15 July 2013 (UTC)

poison
in the damage page it does not add rotten flesh as a source of poison. --72.20.70.250 15:02, 4 January 2014 (UTC)


 * It's a source of hunger, not poison. –Matt ᐸ Talk Contribs ⎜ 15:31, 4 January 2014 (UTC)

Golden Sword Damage
http://minecraft.gamepedia.com/Sword says gold sword does the same as wooden while this page says it is stronger than stone. –Preceding unsigned comment was added by DSdavidDS (talk • contribs)&#32;03:17, 6 February 2014 (UTC). Please sign your posts with


 * No, they both say Gold sword is the same attack strength as wood. --KnightMiner (talk 03:21, 6 February 2014 (UTC)


 * Oops, my mistake.

DSdavidDS (talk) 03:39, 6 February 2014 (UTC)--DSdavidDS (talk) 03:39, 6 February 2014 (UTC)

Is the skeleton damage outdated?
I just tested the zombie damage and I am not seeing 6 points of damage on Hard. Here is a video: https://www.youtube.com/watch?v=khSuQqxbqQg I tested again after recording this with my food level low (to disable regen), and they still only did this much damage. Placeboing (talk) 07:25, 24 April 2014 (UTC)

Conflicting numbers on critical hits
In several places it says that a critical hit "deals a random amount of additional damage, up to 50% more (rounded down) plus one heart." Then it says the maximum damage from a critical hit with a diamond sword is 17. Diamonds have a base damage of 8. 8 * 1.5 + 2 = 12 + 2 = 14. 14 is not 17. Where did 17 come from?

Infogulch (talk) 23:52, 27 May 2014 (UTC)


 * I'm wondering the same thing. Where are those critical hit numbers come from? In the case of a wooden sword that does 5 damage, 5 + 50%(2.5) + 1 = 8.5 damage. Yet this page states the damage is 11? What am I missing? 0 Zippy (talk) 08:37, 8 June 2014 (UTC)

Should fire damage be included?
Should fire damage be included on natural damage? – Dentedharp90041 tc 12:36, 16 July 2017 (UTC)


 * You mean as a new section? Sounds reasonable. –  Sealbudsman talk/contr 16:09, 16 July 2017 (UTC)

Maximum finite fall damage
I just wanted to document here what I just figured out: In 19w14b you can fall 4508.00439453125 blocks in Survival without dying if you use a strong potion of turtles, an enchanted golden apple, a jump boost 2 beacon or potion, protection 4 everywhere on a full diamond armour, feather falling 4, a shield and haybales. A 4508.0048828125 block fall kills you under those conditions. Of course you can reduce your fall damage to 0 with various methods, but that's the highest finite height that you can survive. Fabian42 (talk) 22:35, 7 April 2019 (UTC)

Netherite.
Missing all of the netherite damage values and related. Does somebody have time to fix this? 104.247.236.253 18:56, 8 February 2020 (UTC)


 * Added netherite to the tables. – Sonicwave talk  20:00, 8 February 2020 (UTC)

Freezing
Freezing is a way of natural damage in Snapshot 20w46a in Powder Snow. Shouldn't this be added? --Universespy (talk) 11:12, 13 November 2020 (UTC)
 * Shouldn't be a controversial change, go ahead and add it, I doubt there will be any valid arguments against adding freezing. Blockofnetherite Talk Contributions 16:33, 13 November 2020 (UTC)

Grass Path / Sand Suffocation
What does this page mean by the fact that suffocation damage is taken when "Standing on a grass path, under which is sand"? I tested standing on a grass path on top of a sand block in the latest version and took no suffocation damage, but I may be misinterpreting the phrasing. 75.89.132.135 23:14, 1 December 2020 (UTC)

Height limit
What is the height limit to death of every other mob in Minecraft? – Unsigned comment added by Zachbarbo (talk • contribs) at 22:54, 9 May 2021 (UTC). Sign comments with
 * Please sign your posts with four tilde characters ( ~ ).
 * The lethal falling height can be calculated roughly by adding 3 to the mob's hit points. I am skeptical of any value in the table except for the skeleton, creeper, and zombie. By the calculation rule, the change you just made to the table is wrong; endermites and silverfish have 8 HP, so a lethal fall would be 11 blocks. Or more likely 11.5. Amatulic (talk) 21:37, 11 May 2021 (UTC)

Fall limit to death of mob
Where is the chart of each and every mobs’ fall limit to the death. – Unsigned comment added by Zachbarbo (talk • contribs) at 18:23, 19 May 2021‎ (UTC). Sign comments with
 * It is not needed because it needlessly duplicates information. And it had incorrect values in it anyway.
 * Lethal fall distance is calculated trivially by adding 3.5 to the mob's health. That's all. You may as well have a chart of mob health, and that already exist at Health. We don't want to duplicate large amounts of information when it isn't necessary. Amatulic (talk) 21:49, 19 May 2021 (UTC)

Height limit
I want to know What is the height limit to death of each and every mob. I tried to make a page for people to update but someone keeps deleting it. – Unsigned comment added by Zachbarbo (talk • contribs) at 16:01, 21 May 2021 (UTC). Sign comments with
 * Read the edit summary of the person that removed it, they have a valid explanation for such actions. It's pretty much identical to the reason in the discussion above this one. James Haydon (talk) 06:26, 22 May 2021 (UTC)

Fall Damage
Can I make a chart that finds out the right amount of blocks for each and every mobs’ fall to their deaths? Because I’m curious to know. – Unsigned comment added by Zachbarbo (talk • contribs) at 13:40, 26 May 2021 (UTC). Sign comments with
 * A chart isn't really needed since lethal fall distance is calculated trivially by adding 3.5 to the mob's health. That's all. You may as well have a chart of mob health, and that already exist at Health. James Haydon (talk) 13:43, 26 May 2021 (UTC)

Tracking damage from splash potions
Is there any way to track how much damage a player has dealt via splash potions? Lapsem (talk) 16:06, 20 August 2021 (UTC)

Assuming if mobs didn't have damage immunity
So if an entity takes natural damage every half-second, does this probably mean every tick without damage immunity? 99.225.26.102 12:16, 10 September 2021 (UTC)

During death, a mob is always in damage immunity
So when a mob dies, they are always red, why is that? 99.252.150.246 15:13, 17 October 2021 (UTC)

Ender pearls damage mobs
The page says "Ender pearls don't deal damage to mobs or players other than the player throwing it." However if you throw an ender pearl directly at a mob, the mob seems to take damage. Greenpepperpasta (talk) 02:57, 25 April 2022 (UTC)
 * Ok, never mind. From Ender Pearl: "Despite the fact that ender pearls deal no damage to anything they're thrown at, provokable mobs (such as iron golems and piglins) will be provoked by the player if one is thrown at them." It seems they behave like eggs- it looks like the mob is taking damage but it isn't. Greenpepperpasta (talk) 03:50, 7 August 2023 (UTC)

Falling Block
The page says that "Wearing a helmet reduces the damage by 25%" but in a recent xisumavoid video (Minecraft Myth Busting 134) he says that damage isn't actually reduced. I went into minecraft to test it out and while it looks like the damage is reduced by a little (sometimes a half heart), it didn't seem like it was 25%. Can someone look into the code to figure out what is going on here? Ishbosheth (talk) 23:16, 17 August 2023 (UTC)
 * So first of all, I found which does seem to confirm that damage is no longer reduced by 25%. I have an old copy of the code (version 1.18.1) that I just checked and it does seems like there's a line of code that multiplies the damage value by 0.75. But strangely this value isn't changed until after the damage is applied to the player, meaning that it basically has no effect from what I can tell. I will try to look into this more later. Greenpepperpasta (talk) 04:13, 21 August 2023 (UTC)


 * I found similar code in 1.20.1; the damage value is multiplied by 0.75 if the damage type has the "damages_helmet" tag, which applies to falling blocks and stalactites. But since this is done after the damage is applied, I'm not clear what effect it has if any; it may or may not be used in some statistics triggers. In-game testing suggests that helmets have no special damage reduction compared to other pieces of armor. However, the helmet does take additional durability damage (I believe twice the damage), like Xisuma said in the referenced video. – Sonicwave talk  05:50, 21 August 2023 (UTC)


 * Yeah, it looks like the advancement trigger is affected by the 0.75. I was going to make a bug for that but it turned out there already was one (see ). -Greenpepperpasta (talk) 01:35, 22 August 2023 (UTC)