Fishing

Fishing is the process of obtaining items using a fishing rod.

Catching fish
a fishing rod to cast the line into a body of water. The position of the player does not matter; the player can be in the water, sitting in a boat, or standing on adjacent land. Fish can be caught just as readily in small, shallow, and/or player-created pools.

The bobber must be watched closely. Small splashes can be seen around the bobber.

The player must wait for a random period between 5 and 45 seconds before the hook catches something.
 * Each level of Lure enchantment on the fishing rod subtracts 5 seconds from the wait time.
 * If the bobber is not directly exposed to sun or moonlight, the wait time is approximately doubled (each tick has a 50% chance of not decrementing the count). For direct exposure, all blocks above the bobber must be transparent to sunlight, such as glass and tripwire, but not leaves.
 * If the bobber's block is being rained on, the wait shortens by about 20% (each tick has a 25% chance of counting down 2 instead of 1). The bobber must be located in a biome where it is currently raining and all blocks above it must not block movement (e.g. torch, tripwire).

After a period of waiting, a trail of water particles can be seen heading towards the bobber (unseen if Particles is set to Minimal in Video Settings). When the bobber dips below the surface, immediately the rod again to reel in the line. The window for reeling in when the bobber submerges is about half a second. If a bite is missed, the line can be left in the water to wait for another bite.


 * A successful reel-in causes a raw cod, raw salmon, pufferfish, tropical fish, junk, or treasure (see below) to fly toward the player. Normally, the item flies directly to the player's position, but if there are blocks in the way, it may bounce off at an angle.
 * A successful reel-in also spawns an experience orb worth 1–6 experience points at the location of the player doing the fishing.

If the player wanders more than 32 blocks away from the bobber, or if the player stops holding a fishing rod, the fishing line disappears with no durability reduction to the rod.

The bobber floats up to the water's surface even if the fishing rod is used underwater, unless a block is in the way or unless it hooks a mob such as squid.

Reeling in the fishing rod costs durability; see below.

Junk and treasure
The player can occasionally catch treasure or junk instead of fish. An unenchanted fishing rod has an 85% chance of catching fish, a 10% chance of catching junk, and a 5% chance of catching treasure. Each level of the Luck of the Sea enchantment decreases the chance of junk and fish, and increases the chance of treasure.

Fishing rod durability
The fishing rod can be used 65 times before breaking, or more if the Unbreaking or Mending enchantments are applied.
 * Reeling in while the bobber is in the air, or in the water, does not reduce durability.
 * Reeling in successfully catching a fish, junk or treasure costs 1 durability.
 * Reeling in while the bobber is stuck in a solid block costs 2 durability.
 * Reeling in a dropped item costs 3 durability.
 * Reeling in an entity that's not a dropped item costs 5 durability.
 * A fishing rod with the mending enchantment has infinite durability if used for fishing. Due to the fact that experience is gained every time a player reels the line in, the rod incrementally repairs itself each time, even if it starts off at nearly 100% damaged.

Durability cost occurs on reel-in, rather than on impact, so penalties can be avoided by switching to another item or dropping the rod instead of reeling in.

Trivia

 * The maximum distance the player can get between the bobber and themselves is 33 blocks.
 * If the players cast the bobber into a waterfall, the bobber floats up the waterfall until it reaches the top, where it stays until the player pulls it back in or until a fish is caught on the line. If a fish is caught on the line, the bobber then falls down the waterfall.
 * A player underwater or standing adjacent to the bobber can still catch fish.
 * If the player casts the line into an End Portal, the line and bobber disappear, although it doesn't teleport back to the Overworld.
 * The player can switch from one fishing rod to another, at any time, even after hooking a fish or snagging something. This means that they can hook a fish with one rod, and reel it in with another. When they reel it in the new rod takes the durability cost.
 * The player can obtain the Cow Tipper achievement from reeling in leather.
 * If the bobber is too close to the land, small splashes as well as the trail of particles heading toward the bobber can be seen on the land.
 * The player is still able to fish while using the fishing rod in their off-hand slot.
 * When in F1 Mode, the fishing rod is hidden, but the line and bobber are still shown.

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