User:MarioProtIV/Old format planned versions

This page is about planned versions for Minecraft: Babies.

Planned versions
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Planned changes
 * style="text-align: center" | 2.9
 * style="text-align: center" | 2.9

2.9
Official name: Pretty Scary Update

Additions:
 * General
 * New lighting engine.
 * Makes things more "prettier" and smooth
 * Will likely make the game faster by about ~7-10%.
 * Shaders
 * Creates a more natural feel to the game, or can be completely unrealistic.
 * Can only be enabled in the game's code as of now.
 * Gameplay
 * Achievements
 * Total of 36 achievements
 * A few will be version exclusive.
 * Most will be ported from PC Minecraft
 * Hardcore mode
 * Locked at hardest difficulty (normal for now) and upon death world is deleted.
 * Bonus chests can not be enabled in this mode.
 * May or may not be added in this update.
 * Improved Create World screen.
 * Added the following toggle switches:
 * Bonus chest
 * Allow cheats
 * Generate structures
 * Hunger
 * Food will no longer heal the player directly, but will fill the hunger bar.
 * If the hunger bar is at or more, the player will slowly regain health.
 * Once the hunger bar is at, it will start to drain the player's health until he/she dies or eats something.
 * Experience bar
 * Fills whenever the player collects experience orbs dropped by mobs
 * Upon death, all orbs are dropped.
 * Weather
 * Rain
 * Snowfall
 * Thunderstorm
 * Occurs randomly in the world, monsters can spawn during this event even if it is day
 * Enchanting
 * Uses same mechanics as PC Minecraft 1.8.
 * Requires Lapis Lazuli as a secondary cost.
 * Sprinting
 * Activated by double tapping Forward on the D-Pad
 * Sneaking
 * Activated by taping a button in the lower-right corner of the screen
 * Options
 * Disable Auto-Jump
 * Tinted water - gradient from aqua to dark blue when viewed from a distance.
 * Swap Jump and Sneak - moves the positions of the jump and sneak buttons to opposite sides of the screen.
 * Possibly the ability to edit/move positions of GUI
 * May be intended to be for mod makers
 * Relocated pause and chat button.
 * Mobs
 * Iron Golems
 * Spawns with same mechanics in Minecraft PC
 * Can also be manually spawned
 * Snow golems
 * Version exclusive: Can use a jack o' lantern for building, in place of the pumpkin
 * Ocelots
 * Cats (tamed version)
 * Will spawn naturally in jungle biomes
 * Can be tamed with raw fish
 * Zombie villagers
 * Version exclusive: Retain their profession and clothes, which appear tattered.
 * Blazes
 * Blocks & Items
 * Foods
 * Enchanted Golden Apples
 * Crafted the same way as in PC Minecraft
 * Inflicts the following status effects:
 * (2:00)
 * V (0:30)
 * (5:00)
 * (5:00)
 * Golden Carrots
 * Soul Sand
 * Will generate in the Nether naturally.
 * Anvils
 * All three damage types.
 * Enchantment tables
 * Version exclusive: The book on the enchantment table glows in the dark
 * Potions
 * Splash potions as well.
 * Flower Pots
 * Nether warts
 * Mob heads
 * Inventory icons are not 3D
 * Slimeballs
 * Nether brick fences
 * Nether Quartz ore
 * Brewing stands
 * Glistering melons
 * Blaze rod
 * Bottle o' enchanting
 * Spider eye
 * Spiders will drop these when killed.
 * Fermented spider eye
 * Blaze powder
 * Rabbit's Foot
 * Poisonous Potato
 * Has 60% chance of inflicting the following effects:
 * (0:04)
 * Creative Inventory Additions:
 * Spawn eggs
 * Ghast
 * Ocelot
 * Blaze
 * Glowstone
 * Gunpowder
 * Slimeball
 * Magma Cream
 * Redstone dust (brewing only)
 * Sugar
 * Apples
 * World Generation
 * The Nether
 * Accessed by making a portal in a 4x3 shape, then lighting it with Flint and Steel.
 * Portals can also be up to 23x23 in size.
 * Nether fortresses
 * Bonus chest
 * Generates in the player's spawn area when enabled on world creation.
 * 4 torches surround the chest.
 * Contains starting materials randomly pulled from a list which include:
 * Wooden tools
 * Stone tools
 * Apples
 * Sticks
 * Bread
 * Oak Wood Planks
 * Acacia Wood
 * Oak Wood
 * Biomes
 * Gravel Plateau
 * A new biome consisting of a gravel/grass plateau with tons of unstable floating gravel.

Changes:
 * Gameplay
 * Removed wind in place of full implementation of weather.
 * Difficulty
 * Biome-based difficulty
 * The longer you stay in one biome, the more stronger the monsters get.
 * Blocks & Items
 * Food
 * Refills hunger now rather then health
 * Raw Food
 * All rotten foods will now inflict Hunger for 0:30.
 * Pufferfish
 * Now inflicts the following:
 * IV (1:00)
 * III (0:15)
 * II (0:15)
 * Flint and Steel
 * Can now be used to light a nether portal.
 * Boats
 * New inventory icon for boats.
 * Now have paddles
 * Different boat types' items are now their respective color.
 * Snow layers
 * Version exclusive: Builds up to multiple layers naturally through snowfall
 * Version exclusive: Are now affected by gravity
 * Removal of the functions of the Nether Reactor.
 * Any blocks that haven't been activated before 2.9 will be rendered useless
 * Lapis Lazuli
 * Now is used in enchanting.
 * Status effects
 * Hunger
 * The change made in 2.8 will be reverted, and will now properly work.
 * Mobs
 * Slimes
 * Now emit particles when jumping
 * Villagers
 * Will now "spawn" Iron Golems once there is a certain amount in a village (Amount unconfirmed as of yet)
 * Magma Cubes
 * Now spawn naturally in the Nether
 * Now splits into smaller pieces when killed.
 * Ghast
 * Now spawn naturally in the nether
 * Zombie pigmen
 * Are now neutral
 * World Generation
 * Biomes
 * Plains (and variants)
 * They may now have Huge brown Mushrooms generate in them.
 * Cold Taiga
 * Version exclusive: Leaves now appear frost-covered
 * Ice Spikes
 * Version exclusive: Crops and water in villages will dry out and freeze.


 * style="text-align: center" | 2.9.x
 * style="text-align: center" | 2.9.x

2.9.x
This update refers to features that will be added in updates between 2.9 and 3.0.

Additions:
 * General
 * New item rendering system
 * Will help support implementation of item frames in the future.


 * Gameplay
 * Possibly Inventory item repair
 * Will not keep enchantments
 * If not added in this update, will be in 3.0
 * style="text-align: center" | 3.0
 * style="text-align: center" | 3.0

3.0
Additions:
 * Gameplay
 * Possibly Villager trading
 * Villagers will be able to offer certain items for a price.
 * Inventory item repair (if not added in 2.9.x)
 * Will not keep enchantments
 * Other
 * Will contain a huge surprise

Changes:
 * Mobs
 * Villagers
 * Can now trade
 * Gameplay
 * Survival inventory
 * Rearranged to match that of PC Minecraft
 * Removed MATTIS crafting
 * General
 * Title screen
 * The buttons now have a rocky texture.
 * Rotating player model with current skin is now displayed
 * Options button is now centered beneath the play button.
 * Button now reads options rather than a wrench icon.
 * Skin selection tab relocated from options to title screen.
 * Language button now uses the same texture as PC Minecraft.
 * style="text-align: center" | 3.x.0
 * style="text-align: center" | 3.x.0

3.x.0
This version refers to features that will be added in either 3.0 or 3.1 but has not been decided which to include the set amount of features.

Additions:
 * Gameplay
 * New Buttons:
 * Breed (Animals/NPCS)
 * Dye (Sheep)
 * World Generation
 * Version exclusive: Possibly an underworld underground structure
 * Generates between layers 0-50
 * Version exclusive: Far Biome, found at the edge of finite worlds
 * Cave Culling 2.0
 * Will make terrain generation much more faster and more reliable
 * UI
 * Survival inventory in creative mode and crafting area
 * Blocks & Items
 * Varied Minecart types
 * Some, if not all Redstone-related blocks and items
 * Maps
 * Item frames
 * Dyed leather armor
 * Mobs
 * Wither skeletons
 * Other
 * Possibly texture packs

Changes:


 * General
 * Possibly an animation for switching items.
 * Android will have updated sounds
 * }