Bedrock Edition beta 1.16.100.57

Beta 1.16.100.57 is the eighth beta version for Bedrock Edition 1.16.100, released on September 24, 2020, which added new commands and fixes bugs.

Command format

 * Used to enable a camera shaking effect.
 * Used to clear spawnpoints in the world.
 * Used to trigger an event on an entity.
 * Used to clear spawnpoints in the world.
 * Used to trigger an event on an entity.
 * Used to trigger an event on an entity.

General

 * Accessibility
 * Added "Camera Shake" toggle to adjust camera shakes


 * Options
 * Added "Camera Shake" toggle in the Video settings.

General

 * Experimental Gameplay
 * Added "Additional Modding Capabilities" toggle.


 * Inventory
 * Items in the inventory will no longer move into the crafting grid when hovering over recipes
 * The selected recipe will no longer be cleared when changing tabs, even if the player don't have all the necessary ingredients for that recipe
 * Picking up items while the cursor is hovering over a recipe now updates to the recipe's new index


 * Technical
 * Added Item Lock components to allow for items to be locked in the inventory, locked in a slot, or kept on death
 * Added a new loop_delayfield to skeletal animation files that controls how to wait between each iteration of a looping animation
 * Added camerashake command to enable a camera shaking effect
 * Villagers/zombie villagers will once again correctly spawn as a baby when using the summon command to summon them with the event "minecraft:entity_born"
 * Older command versions using /execute will now use the proper position for command selectors when calculating the radius


 * Items
 * Banners using the function no longer throw a content error when a "base_color" isn't specificed, but rather only when the "base_color" is invalid
 * Added event response for items


 * This goal has been removed in favor of the two new child goals that make the behavior more clear.
 * This goal has been removed in favor of the two new child goals that make the behavior more clear.


 * This goal is for Actors that are part of the Village construct
 * The is necessary for this goal
 * The is necessary for this goal


 * The is necessary for this goal
 * Exposed a new data parameter for the range at which the Actor will stay within in relation to their home: "restriction_radius"
 * Exposed a new data parameter for the range at which the Actor will stay within in relation to their home: "restriction_radius"


 * Send Event Goal
 * no longer uses -1 in max_activation_range as a value to indicate unlimited range, the default has been changed to 32
 * Added content log warnings for when and  is less than 0
 * Added content log warnings for when is greater than
 * Added a new json field which allows and disallows entities to turn and face their target

Fixes

 * Performance and Stability
 * Fixed several crashes that could occur during gameplay
 * Fixed an issue where the game could crash if suspended in one of the new achievement screens
 * Made code optimizations to improve chunk loading performance


 * Beta Changes
 * Nether portals no longer break in a ripple pattern
 * Spawn eggs can now be used on an underwater Mob Spawner


 * General
 * Fixed an issue with worlds disappearing from the worlds list during crash on world start
 * "The Beaconator" achievement can now be reliably unlocked
 * Fixed a bug where the Archer trophy would not unlock after meeting the criteria
 * End City loot chests now generate correctly
 * Basalt pillars now generate in Soulsand Valley again
 * Fixed player collision box not properly sizing when swimming, gliding, etc.


 * Mobs
 * Mob spawn range now scales with simulation distance
 * Villagers from older versions now level up correctly when trading
 * Improved performance of farmer villagers when harvesting or sowing crops
 * Fixed a bug which could prevent farmer villagers from harvesting crops
 * Phantoms wings now make a flapping sound
 * Player-ridden Striders now jump onto magma blocks as well as non-full blocks in front of them when guided by Fungus on a Stick
 * Overworld animals leashed to the player no longer become unleashed when the player returns from the Nether
 * Striders now correctly executes the goal
 * Baby animals can be tamed once again, before growing up
 * Bees can now only exit Bee Hives and Bee Nests through air blocks


 * Blocks
 * Beehives & Bee Nests now show the correct front facing texture
 * Crimson and Warped Stems/Hyphae are now in their correct creative inventory groups


 * Items
 * Item names now appear correctly
 * Piglin Snout banner pattern can be found in the inventory again
 * Banner patterns can now be crafted in the 2x2 crafting grid
 * Craftable items now appear correctly
 * Written books no longer exist in the creative inventory
 * Fixed an issue that meant item damage was not assigned until a world was reloaded
 * Player can now see item's durability immediately after crafting it
 * Fixed an issue that prevented an empty item from being given back after using a food like soup or stew
 * Fixed a bug where dropped item stacks could become invisible after merging with another item stack
 * Fixed a bug where iron, gold, and diamond horse armor would all show white
 * Mob heads and Bee spawn eggs now appear correctly in the inventory
 * Netherite armour items no longer takes durability loss from player standing on magma


 * Audio
 * Pitch written in sound_definitions.json is now correctly played
 * Phantoms wings now make a flapping sound


 * User Interface
 * Beacon container interface no longer shuffles items around the inventory slots when trying to quick-move items from the inventory while the hotbar is full
 * "Ride Exit" hint now clears Actionbar messages
 * Updated the profanity filter list


 * Character Creator
 * Fixed Character Creator navigation problems between Featured Items, Achievement Rewards, Emotes, and the Dressing Room


 * Touch Controls
 * Pressing the 'Leave Boat' button on touch devices will no longer make the player hit a passenger or destroy the Boat
 * A button icon has been added to the NPC dialog screen to show which gamepad button to press to close the window
 * The hovered slot data is now cleared properly whenever the cursor is moved off of a item slot. This way the gamepad helpers are correct when you are not hovering on an item slot anymore on any container screen
 * The item name text that appears when the player changes the hotbar selection now anchors from the bottom. This way when it grows, it will not overlap with the hotbar
 * Change Gamertag and Manage Account buttons on Settings screen (in the Profile section) now opens URLs correctly on iOS and Android


 * Technical
 * Fixed a bug where in skeletal animations were being used for both the initial delay before playing an animation and for inter-loop delays
 * Fixed a crash on Android and included a more descriptive content error to print shader linker problem on screen