Mojang Studios

Mojang AB (Mojäng Aktiebolag – Swedish for "Gadget Ltd.") or simply Mojang, pronounced in Swedish and  in American English, is the home office of the Minecraft studio, a first-party game developer for Microsoft Studios. It is primarily known for the creation and development of Minecraft. Located in Stockholm, Sweden, Mojang currently has nearly 100 employees.

History
Mojang was founded by Markus Persson, Jakob Porsér, and Carl Manneh as an independent video game developer. Its original name was Mojang Specifications until becoming a limited liability company in October 2010 under the name "Mojang AB". Mojang publicly announced on September 15, 2014 that they would be bought by Microsoft, and they subsequently became a subsidiary of Microsoft, and joined Microsoft Studios, on November 6 of that year. . Mojang AB as a legal entity continues to exist as a wholly-owned subsidiary.

Minecraft studio
Mojang in Stockholm is the home office of the larger Minecraft studio, and is where the decisions regarding the Minecraft franchise are made. The Minecraft studio also includes satellite offices in Japan, China, the United Kingdom, and Redmond, Washington, USA, sharing a single studio budget and studio vision between all locations. The heads of the studio are Mojang CEO Jonas Mårtensson and Minecraft Studio Corporate VP Matt Booty, who both report to Phil Spencer, who is the head of Xbox and Microsoft Studios.

The UK office works closely with platform partners in Europe as well as partner studio 4J Studios. Primary testing and production for the Legacy Console Editions occur there. The China office works closely with the partner studio NetEase. The Japan office works closely with platform partners in Japan and Asia. The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that Education Edition is developed primarily in Redmond, and Java Edition is developed primarily in Stockholm.

Scrolls


Scrolls is another Mojang game which was first conceived and developed by Jakob Porsér. Its lead designer is now Måns Olson and its production manager is Henrik Pettersson. Announced on March 2, 2011, it aims to combine elements from trading card games and traditional board game in the strategy genre.

In August 2011, Mojang had been threatened with legal action by the legal team representing ZeniMax Media, with the accusation being that the title "Scrolls" infringes on the The Elder Scrolls trademark, a series of role-playing video games published by Bethesda Softworks (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang, and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name "Scrolls" was allowed to remain.

The game was first made available to a limited number of people through alpha keys giveaways, starting from July 5, 2012. It then hit beta on June 3, 2013 since when it is purchasable at a discounted price. The game was fully released on December 12, 2014, but on June 29th, 2015, Mojang announced that development of Scrolls would cease as "the game has reached a point where it can no longer sustain continuous development"; the servers were expected to run until at least July of 2016, and all further proceeds were to make sure the game is played for as long as possible.

Cobalt


Cobalt is an action game developed by Oxeye Game Studios and published / co-developed by Mojang. The gameplay consists of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!" Cobalt is written in Lua and a dated alpha version is available on Windows and Mac. The game is expected to be released through a launcher, as well as on Steam for Windows and Mac. Cobalt will also available on Xbox 360 and Xbox One, which is being ported/developed by Fatshark, Pixeldiet, and published by Microsoft Studios. Cobalt was originally going to be released on October 30, 2015, but was delayed to be released on February 2, 2016 instead. The game also features music by Mattias  'anosou'  Häggström Gerdt.


 * Cobalt Theme Song


 * Cobalt Trailer

Crown and Council


Crown and Council is a casual strategy game fully created by Henrik Pettersson. It was originally concieved in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games History of the World and Slay, although many compare it to Risk.

The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles. There are 75 maps, with additional maps being procedurally generated.

He originally said he planned on continuing working on the game to fix bugs and add features. An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defence of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.

0x10c


Following the end to his involvement with Minecraft, Notch began pre-production of an alternate reality space game set in the distant future on March 2012. 0x10C is a hexadecimal number equivalent to 1612 in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day, Mojang launched a satirical website for Mars Effect, citing the lawsuit with Bethesda as an inspiration. However, the gameplay elements remained true and on April 4, Mojang revealed it as a space sandbox title. The game was eventually indefinitely postponed because Notch had found creative blocks, citing the main problem as "it not being very fun to play"

Rex Kwon Do
Until July 2012, Mojang was co-developing a video game called Rex Kwon Do alongside an undisclosed developer. Before the title had reached a significant stage of development, Mojang canceled the collaboration, due to their lack of involvement and influence on the project.