Woodland Mansion/Structure

Woodland Mansions
Woodland Mansions are structures that generate rarely in a Roofed Forest biome. They can have vindicators and evokers, two types of illagers, spawn. Once they are killed, they do not respawn. The mansions themselves have three stories, a random size, and random rooms generating throughout them.

How to Build One
This will be split into two groups: outside (walls, roof, etc) and inside (hallways, staircases, rooms, etc).

The Entrance
The entrance structure is made with the 1st-floor-to-second-floor staircase.

The structure is called "entrance"

Outside Wall
Outside Walls can have two variants: windowed and window-less.

Window-less
The cobblestone stairs are upside down.

The structure is called "wall_flat"

Window
The structure is called "wall_window"

Roof
The roof is made entirely out of dark oak planks with a trim of upward-facing dark oak stairs.

Inside
None of the rooms will have walls included because they can be mixed and matched based on what's around them.

Walls
There are two different wall designs that come in segments. Since they are flat, there will only be one layer for the sake of readability. Some of these walls can have a row of logs and planks on top, creating the "_2" variants.

Solid Wall
The farthest right block is going to be covered by the pillars that come with the hallways.

The structure is called "indoors_wall"

Entrance To A Room
The stairs are upside-down, facing the opening. The farthest right block is going to be covered by the pillars that come with the hallways.

The structure is called "indoors_door"

Hallways
This does not include the walls on either side since that can change based on whether the hallway borders an outside wall or an inside wall, or has a staircase leading to it. These come in segments, so each blueprint will show one segment

Curved Hallway
This blueprint shows a left turn, but it can be mirrored to turn the other way.

Dead-End Hallway
There is no decoration in a dead-end hallway that does not include the walls after the layer with carpet.

Pumpkin Room
The ladders in this room depend on the walls around them. Layers 5 and 6 are empty.

The structure is called "1x1_a2"

Flower Room
The flower pots have two alliums, one azure bluet, one blue orchid, and one oxeye daisy.

Any flowers on top of flower pots is what you put in the flower pot.

The structure is called "1x1_a1"

Chicken Room
The structure is called "1x2_d5"

Cat Room
There is an extra 3 blocks of empty space above the blueprint.

The structure is called "1x2_d4"

Tree Room With Water
Place water where there is water blocks on Layer 2.

The structure is called "2x2_a4"

The dark oak tree is a custom tree, not normally able to be grown in vanilla.

Office
Each of the flower pots have red tulips. There are four layers of empty space above the blueprint.

The structure is called "1x1_a3"

Dining Halls
They come in three sizes.

Small Dining Hall
The structure is called "1x1_b2"

Medium Dining Hall
The flower pot has an oxeye daisy in it. There are three layers of empty space above the blueprint.

The structure is called "1x2_c1"

Large Dining Hall
An evoker and two vindicators spawn here. Each of the flower pots have birch saplings in them.

The structure is called "2x2_b1"

Master Bedroom
This room has a loot chest.

The structure is called "1x2_d2"

Master Bedroom With Banners
This banners are light gray with a white hear pattern.

The structure is called "1x2_d1"

Single Bed Room
The structure is called "1x1_b3"

Double Bed Room
The flower pot has an allium in it. There are 8 layers of empty space above the blueprint.

The structure is called "1x2_c2"

Triple Bed Room
Three vindicators spawn at the base of the beds. The flower pot has an azure bluet in it. There are 8 layers of empty space above the blueprint.

The structure is called "1x2_c3"