Tutorials/Game progression in survival mode

Introduction
Here we will deal with the issue of the different levels of play that a player can reach in the survival game mode, referring to the capabilities, amount of resources and facilities that the player acquires the further his game progresses, since it depends on the stone and the bonfires until it is done with a complete set of netherite armor, with this of course we will try to collect, differentiate and categorize all these existing "phases" throughout a game.

Let's say that, with survival mode of course we mean the vanilla version of the game, without external modifiers that alter the conventional relationship between available resources and resources that the player acquires, with this we do not want to demerit those players who carry their survival worlds with mods, it is a matter of simple reduction of the terms to be able to carry out this article, it is also desired to exclude any technique such as the duplication of objects as an item (not as a block or entity) within what concerns the natural development of a game, but taking into account the use of mechanics and certain bugs that, as said before, do not encourage the duplication of objects as long as they are items, finally, we will take the difficulties of normal and difficult as the main point of reference, since they offer the experience more genuine and "complete".

It should also be clarified that there are many rhythms and game modes internal to the survival game itself, with this we will mention that we will not touch the issue of speedruns, since their modes defy too many normal growth parameters within the game.

Everyone is free to play as they wish, this is not a normative list, it is simply mentioned that there are some relatively "conventional" modes where the gaming experience is more natural and authentic, in which each player advances, explores and Expand your capabilities at your own pace.

Preamble
Minecraft is a game that in its survival mode is characterized precisely because the player must get hold of all the materials and tools that he wants, when we appear in the world (with some minor exceptions between versions) we are usually devoid of any material goods, while the more we explore and experiment with the game, our experience of it will grow and with it our material capacities within it, we learn that we must safeguard ourselves from enemies, that we must feed ourselves, that we need some shelter, whether permanent or temporary, this among several other things.

Where do you want to go?
When a game starts, you only have access to the most superficial resources, generally, woods, stones and superficial minerals, adding to this food from wild animal and vegetable sources (unless you find a village), in short, at your disposal will be all the mineral, vegetable and animal resources of the surface world.

Mines
Initially, depending on experience and ability, the player will be able to access the vast majority of cavernous spaces arranged throughout the world, but we must emphasize that some of these spaces considerably increase the danger of the circumstances, things like dark spaces and with many enemies, abundant lava and falls, this ignoring structures that really represent a new risk for players, such as abandoned mines and ancient cities, in short, it is quite different to manage between the surface and the surface layers of the subsoil and the venturing to the most risky and deepest regions, with this is also considered the vast oceans that divide the continents.

The lower world
When the player has mastered the vast majority of threats in his own world, when he has the most durable ore in that dimension, he can get the obsidian block (if not, when he has an iron bucket and a lighter) it will be possible for you to take the next great step and access the nether through a portal, either building it from scratch or taking advantage of the many that are in ruins, this is a total paradigm shift, it is a new environment full of threats, almost any being The hostile creatures are more dangerous than those existing in the upper world, in the same way, passive creatures are scarce, in short, we will not delve into all the details, let's just say that here you will find the blaze rods, a useful element not only for the alchemy, but to get the keys for the next challenge.

The end?
The last dimension existing in the game, with somewhat more limited attractions except for some items and the final battle against the dragon, to overcome the last challenge and free the end you must take advantage of everything learned and achieved in your game, there are various methods to destroying the crystals and defeating the beast will depend on your wits, but in usual terms, you will want to be well equipped and stocked with passions and food, your ranged weapon should have the best al enchantments, the same for your combat weapon melee, once you get the victory, it's up to you if you continue your growth as a player in that world...