Pumpkin



A Pumpkin is an uncommon block that appears on grass in a similar manner to mushrooms but does not spread. They are found most commonly in forest and plain biomes, but can also appear in sandy, snow covered, and mountainous regions, albeit rarely. They can appear in swamp biomes, and are found alone or in groups. Pumpkins are a renewable resource.

It is possible to farm pumpkins in the same way as Melons; planted pumpkin seeds grow into a central stem that grows until it reaches its maximum size, at which point pumpkins will randomly spawn in vacant dirt/grass next to the stem. Seeds can be found in Abandoned Mine Shafts or crafted from a pumpkin.

Pumpkins can currently only be found with a carved face. It was originally stated by Notch that they were to be found and then subsequently carved by crafting. Instead, pumpkins can be crafted into Jack 'o' Lanterns (see below). Jeb has stated that pumpkins may eventually spawn uncarved.

Harvested pumpkins can be equipped as a helmet without any actual armor value. It is unique in that it limits the player's view of the world as if it were seen from inside the pumpkin. The pumpkin helmet can be removed and placed into the player's inventory. Although it has no armor value, it can be a serious help during nighttime expeditions: When worn as a helmet, the player may look directly at Endermen without consequences, making it useful for going outside at night. However, due to the limited visibility that the pumpkin mask has, it can be a serious drawback to your ability to effectively spot and engage other mobs. The limited visibility may be modified or removed by the use of Texture Packs or third person view.

Pumpkins cannot be placed without a block under them. However, you can place them and remove the block directly beneath and it will remain in place. This reveals that the bottom texture is the same as the top. When placed, pumpkins automatically face the player.

When a pumpkin is pushed by a piston it breaks. It also cannot be pulled by a Sticky Piston.

Pumpkins can be used to make Snow Golems and Iron Golems by stacking 2 blocks of snow/iron, (and also 2 blocks of iron to the side for Iron Golems) and then placing a pumpkin on top as the head.

Farming
Pumpkins will have a central stem that slowly grows until it reaches its maximum size, at which point the pumpkin will randomly spawn a fruit next to it on an adjacent Farmland or Grass/Dirt block, if there is air above the stem. Pumpkin stems take around 10 to 30 minutes to fully develop. Pumpkins will grow facing South and will revert the farmland under the fruit back to dirt when it grows. Since pumpkins can grow on both farmland and dirt, there is no reason to till the dirt back to farmland after harvesting a pumpkin. Pumpkin stems will only grow a single Pumpkin at a time, and Pumpkins that grow adjacent to a fully developed stem will cause that stem to connect to it. Bonemeal will cause a pumpkin stem to become fully-grown, but will not produce a pumpkin immediately. Note that pumpkin stems cannot be grown in The End unless matured by bone meal and they will not produce pumpkins. Melons stems however do grow and produce in The End.

For best results the farm should look like this:

% % % % % % % % %           . . . . . . . . . . . . . . . . . .            % % % % % % % % %             . . . . . . . . .            % % % % % % % % % % % % % % % % % %            . . . . . . . . . . % % . = . % % .     OR. % % . = . % % . % % % % % % % % %           . . . . . . . . . . . . . . . . . .            % % % % % % % % % . . . . . . . . .            % % % % % % % % % % % % % % % % % %            . . . . . . . . .   '.' = farmland or dirt; '=' = water; '%' = pumpkin stem

All seed blocks will become hydrated using the above methods. These methods are equally efficient at 40%. The highest efficiency a pumpkin farm could reach is 50%, because it takes two blocks to farm one pumpkin.

On multiplayer servers, players who are not online very often may wish to make a design that limits the potential growing space per pumpkin stem to 1, as in the following:

%.=.%%.=.%%.=.%%.=.%%.=.%%.=.% %.=.%%.=.%%.=.%%.=.%%.=.%%.=.% %.=.%%.=.%%.=.%%.=.%%.=.%%.=.% %.=.%%.=.%%.=.%%.=.%%.=.%%.=.% %.=.%%.=.%%.=.%%.=.%%.=.%%.=.% %.=.%%.=.%%.=.%%.=.%%.=.%%.=.%  '.' = farmland or  dirt; '=' = water; '%' = pumpkin stem

By doing so when they come back each stem will yield a pumpkin, maximizing growing potential.

Alternatively, a player with plenty of space could use the following farm design:

Although this does not utilize space efficiently, it gives each seed 2-4 potential places to spawn a pumpkin, encouraging quicker initial growth at the cost of a clumsier design and less long term yield.

Another way to farm without any time spent harvesting (But uses some redstone) can be viewed here.

Obtaining Seeds
Pumpkin seeds can be obtained in three ways in since Beta 1.9 prereleases:
 * Finding chests in Abandoned Mine Shaft.
 * Harvesting mature stems (0-3).
 * Crafting pumpkins into seeds.

Since the Beta 1.9 prereleases, the Player can now obtain seeds from spawned pumpkins by collecting the pumpkin block, and then crafting the block into seeds.

Some, but not all, of the chests found in abandoned mineshafts contain pumpkin seeds. Because chests are so rare, and because the probability of a given chest containing pumpkin seeds is low, it may take a great deal of exploration to find the seeds. One may also find Melon Seeds, another rare seed, in abandoned mineshaft chests.

Once a pumpkin farm has been started, it becomes much easier to obtain more seeds. When the stems are fully mature, they can be harvested for more seeds. Each stem drops between zero and three seeds. The average number of seeds dropped per stem is greater than one. Thus, if mature stems are always harvested, the total number of stems in one's garden grows exponentially, albeit at a very slow pace early on.

History
From Beta 1.2, pumpkin helmets appeared as if worn backwards. Despite the incorrect texture, they appeared to be facing the right way from the player's perspective. Similarly, pumpkins appeared flipped in the inventory. This was fixed in Beta 1.5_01.

Since Beta 1.8, pumpkins are a renewable resource, they can appear in swamp biomes, and it is possible to farm pumpkins in the same way as Melons.

Before Beta 1.9, seeds could not be obtained from pumpkins themselves, which meant the pumpkins found growing naturally were not a source of seeds.

Since the Beta 1.9 pre-release, a Snow Golem can be crafted by stacking two snow blocks on top of each other, then placing a pumpkin on top of the snow.

In Minecraft 1.0 (and prior Beta 1.9 Prereleases), the ability to craft pumpkins into Pumpkin Seeds was added, making pumpkin farming much easier to start.

As of Minecraft 1.1 pumpkins no longer require Farmland to grow on. This is very helpful as players can preserve their hoes longer and not waste time re-tilling dirt or grass, while making fully automated fruit farming possible. It also makes it possible to farm pumpkins and melons reliably without water, as farmland with any type of plant on it will never decay (unless jumped on), even when dry.

Since Minecraft 1.2, pumpkins can be used to make Iron Golems.

Trivia

 * If the pumpkin wearing were to be more realistic, the player's view should be unobstructed when wearing the pumpkin, due to eye convergence.
 * The pumpkin is the only placeable block that the player can also wear.
 * It is possible to change the appearance of wearing a pumpkin on your head (by editing the texture files). Many players make it so the pumpkin does not obstruct their view.
 * Pumpkins cannot be placed on Air, Fences, Glass, Flowers, Mushrooms, Pressure Plates, Sugar Cane, Torches, Redstone Torches, Redstone Dust, Signs, Glowstone, Ice, Pistons, any Stairs, Iron Bars, Slabs or Sticky Pistons.
 * If you use an inventory editor (i.e. InvEdit) to change a pumpkin's damage value, the pumpkin will have no carving, and you can wear it without the carving. Once placed, it will revert to it's normal texture.
 * Regardless of the direction the Pumpkin is facing, the upper texture always remains the same.