Bedrock Edition exclusive features

This is the list of features exclusive to Pocket Edition.

General

 * Skins
 * Have extra pixels on the skin model.
 * Skin packs are available
 * Town Folk
 * City Folk
 * Halloween Costumes
 * Biome Settlers Pack 1
 * Holiday Skin Pack 2015
 * Journey To The West
 * Redstone Specialists
 * Story Mode Skin Pack
 * Biome Settlers Pack 2
 * Villain Skin Pack
 * Minecon Skin Pack
 * Camp Fire Tales


 * Sounds
 * Exclusive sounds for jumping on blocks.
 * Accelerates sound when riding on a pig.


 * Options
 * Graphics
 * Anti-Aliasing (Windows 10)
 * Fancy Leaves (Windows 10)
 * Particle Render Distance (Windows 10)
 * Texel Anti-Aliasing (Windows 10)
 * Controls
 * Swap Jump and Sneak
 * Other
 * Lock/unlock day cycle
 * Make old worlds infinite

Splashes
There are many splashes exclusive to the Pocket Edition.

Graphics

 * Graphics are more vibrant and smoother than in PC.
 * Burning mobs emit large particles with fire's animation.
 * At sunset and sunrise, clouds and ambient lighting will turn pink.
 * Water has smooth lighting.
 * The water in swamp biomes is a brownish dark-gray color, as opposed to darker blue in PC.
 * Blocks that emit light, such as lit furnaces, lit redstone, glowstone or lava, have less shadows on their sides as normal blocks do.
 * Slabs, stairs, and farmland do not block light.
 * Suffocation animation is different.
 * Animation for entering a Nether portal is different.
 * Player burning animation is different.
 * Lava has a different animation when flowing.
 * Eating animation for animals when feeding them.
 * Some mobs only have an attack animation.
 * Zombie pigman and baby zombie pigman

World generation

 * Biomes that would exceed the 128-block height are shrunk to fit in, even when maximum tall block is 256 block height limit


 * Old world type
 * Finite, 256×256 world
 * Generates with a barrier world border.
 * Generates more of the generated structures that were available as of Computer edition 1.7.2.
 * Grass, tall grass, fern and large fern are generated less.
 * Doesn't generate ravines (true for normal worlds)
 * Can be extended with the "make infinite" button.
 * Nether portal can't be activated.
 * End portal can't be activated.


 * Superflat world type
 * Called Flat
 * Classic preset only, cannot be customized
 * Has no villages.


 * Villages
 * Blacksmith chests can have ink sacs and emeralds.
 * Blacksmith chests do not contain diamonds.
 * Tables have brown carpets instead of pressure plates.
 * Can generate exclusively in cold taiga and ice plains biome, generating the village using spruce wood, like in a taiga village.
 * Due to the biome temperature, the water in farms will quickly freeze and the crops will die soon afterwards.
 * Only in ice plains and cold taiga village, inside large house can generate chest as part generation.
 * Loot inside chest are harvested crops and seeds as alternative farm source, due the farm are freeze in this village.
 * Zombie village buildings consist of moss stone and cobwebs.
 * Desert Zombie village buildings do not consist of moss stone.
 * Acacia logs don't replace cobblestone in savanna villages.
 * church and blacksmith in desert village generate using sandstone instead of cobblestone.
 * Paths around village wells generate with grass paths rather than cobblestone.
 * dirt land at backyard in butcher shop generate with grassless dirt instead of coarse dirt.


 * Huge mushrooms
 * Will generate naturally in swamps.


 * Witch Hut
 * Cauldron filled by random potion
 * Chance of splash potion not reduced
 * 2/3 of cauldron is filled with potion
 * Witch farms do not work due to the fact that witch huts only spawn one witch once during world generation and witches won't respawn, even if the witch hut lacks a witch after generation.


 * Desert Temple
 * Treasure chests don't contain gunpowder, sand, spider eye or string.
 * If generated in a ravine or river, the temple's floor will be replaced by the bottom of the ground in a ravine or river, rather than just one block from TNT shape.


 * Stronghold
 * Library room's chandelier uses oak fence instead of birch fence.
 * Library chest doesn't contain an empty map.
 * Prison room doesn't generate iron door, and stone button.
 * Has larger chance to generate under village wells to easily detect without eye of ender, even when eye of ender has been added.


 * End city
 * Doesn't generate banners due to the lack of banners.

Blocks & Items

 * Invisible Bedrock
 * Projectiles can pass through it.
 * Leaves a shadow.
 * Looks like a sheet of stone in inventory.


 * Jungle Leaves
 * Opaque regardless of graphics settings.


 * Stonecutter
 * Available in creative mode, used for decoration only.


 * Sugar Canes
 * Can be fully grown with bone meal.


 * Flowers
 * Using bone meal on a one-block-high flower will cause dandelions or poppies to grow around it.


 * Ice
 * Opaque regardless of graphics settings.
 * Generate naturally in place of water in farm at ice plains village and cold taiga village.


 * Snow layers
 * Are affected by gravity.
 * Melts gradually in snowless biomes (except in Extreme Hills).
 * Called "Top Snow" in the inventory.
 * Can be placed inside 1 block tall' plants.


 * Podzol
 * Block ID 243, rather than ID 3 with data value 2.


 * Leaves
 * In snowy biomes, such as cold taiga, leaves appear frost covered when snowing.


 * Monster Spawners
 * Take slightly longer to mine than in PC.
 * Available in Creative mode.


 * Grassless Dirt
 * Data value 1 is the grassless dirt from 1.7, acts as a temporary replacement for coarse dirt.


 * Water
 * Is affected by smooth lighting.


 * Lava
 * Is possible to drown in.


 * Boat
 * Crafting recipe includes a wooden shovel.
 * Emits smoke when destroyed.


 * Redstone Dust
 * When placed, it has a + shape instead of • if it is not connected to another redstone component.
 * Does not have quasi-connectivity, meaning many contraptions for the computer version have to be altered.


 * Obsidian
 * Requires 6.5 seconds to mine instead of 9.4.


 * Nether Brick
 * Has a brighter texture.


 * Enchantment Table
 * Gives off a light level of 12.


 * Cauldron
 * Water color can be changed by adding dyes.
 * Colors can be mixed.
 * Can be used to dye items (like leather armor).
 * Water bottles can be used to refill water.
 * Can store potions.
 * Will make an explosion sound (not a real explosion) if potions are mixed, and the potions will disappear.
 * Potions inside cauldron creates potion particles.
 * Potion in cauldron can be used to make a tipped arrow.


 * Item Frame
 * Uses  instead of.
 * Cannot share the same block with a transparent block.
 * Cannot share the same block space with other item frames.


 * Map
 * Can be crafted using nine paper in addition to the recipe used in other versions of the game.
 * Compass must be added through an anvil in order to show the player's position.
 * Cloned and zoomed using anvil, instead of the crafting table.
 * Has different color in different Biomes.


 * Clownfish and Pufferfish
 * Cannot be used to tame ocelots.


 * Fishing Rod
 * Has a cubic bobber.


 * Armor
 * Leather armor dyed in cauldron, instead of the crafting grid.
 * Stray wearing leather armor will show white colored leather armor, but when dropped, it just drop undyed leather armor.


 * Nether Reactor Core
 * Used for decoration only.
 * Can only be obtained using inventory editing.
 * Can only be mined using iron pickaxe or diamond pickaxe with Silk Touch enchantment.
 * If mined without an iron or diamond pickaxe, it will drop nothing.
 * If mined using an iron or diamond pickaxe without Silk Touch enchantment, it will drop 3 diamonds and 6 iron ingots.


 * Update Game Block
 * Block obtained from inventory editing.
 * Functions identically to the missing texture block.
 * Can be mined with bare hands (similar to dirt).


 * Glowing Obsidian
 * Can only be obtained through inventory editing.
 * Glows at light level 12.
 * Can only be mined using a diamond pickaxe with Silk Touch enchantment.
 * If mined without a diamond pickaxe, it will drop nothing.
 * If mined with a diamond pickaxe without Silk Touch enchantment, it will drop normal obsidian.


 * Stained Glass
 * Uses regular glass texture.


 * Reserved6
 * Can only be obtained through inventory editing.


 * Piston and Sticky Piston
 * Requires 1 tick to retract instead of retracting instantly as they do on other versions of Minecraft.
 * Have a thick, broader neck.
 * Can push block entities such as chests and dispensers.
 * When powered with a 1-tick pulse, a sticky piston will not leave the block it is pushing in front.
 * Takes longer time to extend.
 * When depowered while extending, pistons will continue to extend and then retract.
 * Quasi-connectivity (BUD powering) does not exist.

Items

 * Chest
 * Are directional; adjacent chests won't connect to form a large chest if they are facing different directions.
 * Chests can be placed next to a large chest horizontally, which they can't do on other versions of Minecraft.
 * Generate naturally inside large house in village which contain farm loot.


 * Observer
 * Unlike in PC, Observers in Pocket Edition have some blocks that cannot be detected when they receive a block update.
 * Uses old observer texture.
 * Can't detect redstone update.


 * Potion
 * New type of potion: "Potion of Decay".
 * Applies Wither II effect with duration of 0.40 sec.


 * Splash Potion
 * New splash potion: "Splash Potion of Decay".
 * Applies Wither II effect.
 * Has a duration of 0.30 sec.


 * Lingering Potion
 * New lingering potion: "Lingering Potion of Decay".
 * Applies Wither II effect.
 * Has a duration of 0.10 sec.


 * Tipped Arrows
 * Made by using an arrow in a cauldron filled with a potion.
 * New type of arrow: "Arrow of Decay".
 * Has white pixelated texture.
 * Applies Wither II effect with duration of 0.05 sec.


 * Leather Horse Armor
 * Can be dyed using a cauldron.
 * Can be crafted using 7 leather in the shape of an "H".


 * Steak
 * Renamed to "Cooked Beef".


 * Cobblestone Walls
 * Item displays as 2 connected cobblestone wall.


 * Moss Stone
 * Can be found in a zombie village, (a village that spawns zombie villagers instead of normal villagers).


 * Cobweb
 * Can generate at the top side of the building in a zombie village.


 * Empty Map
 * An empty map can be used to clone a map, but in the anvil.

Mobs

 * All feedable mobs
 * When feeding them, particle effects corresponding to food will appear.


 * Zombie and Husk
 * Have no chance to spawn naturally as chicken jockey, due the baby zombie have different behavior than in PC.

If a mob that a baby zombie or husk is riding dies or despawns, the baby zombie or husk will try to become a jockey again.
 * Baby zombies and baby husk
 * They have a 15% chance to want to be a jockey. If they want to be a jockey, upon nearing the player, villager or golem they will check for one of the following to mount prior to attacking:
 * Adult chicken
 * Adult ocelot (becomes difficult to attack the player due to ocelot running away, and is slightly slower because the ocelot has the baby zombie's or baby husk speed. Still can be tamed; if the ocelot is tamed the baby zombie or baby husk will dismount).
 * Adult wolf (the wolf becomes hostile and can't be tamed, but won't anger another wolf)
 * Adult zombie (The zombie still can burn in sunlight).
 * Cow
 * Pig (becomes unrideable and is under the control of the baby husk or baby zombie)
 * Sheep (can still be dyed)
 * Spider
 * Adult zombie villager (The zombie villager still can burn in sunlight and still can be cured; if it is cured the baby zombie or baby husk will dismount)
 * Adult zombie pigman (zombie pigman becomes hostile, but won't anger other pigmen)
 * Cave Spider
 * Mooshroom (Mooshroom still can be sheared, but will make baby zombie or baby husk dismount)
 * Adult husk
 * Horse, Donkey, and Mule (becomes unrideable and is under baby husk or baby zombie's control)
 * Zombie Horse (become unrideable. under baby husk or baby zombie's control)
 * Skeleton Horse (becomes unrideable. When struck by lightning, the Skeleton Horse will not turn into a group of Skeleton Horsemen. If already containing a horseman, skeleton will be under baby zombie's or baby husk control.)


 * Cave spider
 * Has a 1% chance of spawning as a spider jockey.
 * If in the Nether, they have a 1% chance of spawning as a wither jockey, (This makes it more dangerous, because if the player is attacked, the player will get the Poison effect from the cave spider and the Wither effect from the wither skeleton)
 * If an abandoned mineshaft generates in a snowy biome with a cave spider spawner in view of the sky, cave spiders have a chance to spawn as a cave spider jockey with a stray instead of a skeleton.


 * Chickens
 * Baby forms can spawn naturally.


 * Elder Guardians
 * Is considered a boss mob.


 * NPCs
 * Removed mobs that have villager skin model.


 * Pigs
 * Have changed sound when accelerates.
 * Piglets can spawn naturally.


 * Sheep
 * Color around their faces and patches when sheared correspond to their wool color.
 * Baby Sheep can spawn naturally.


 * Snow Golems
 * Will not die in a jungle biome.
 * Have 10 HP instead of 4 HP.
 * Snow Golem Spawn egg can only obtained through inventory editing.


 * Squids
 * Spawns version exclusive baby squids.
 * Produces a black cloud of "ink" particles when attacked.
 * Have bubbling particles.
 * Spawns only in ocean biomes.
 * Have exclusive sounds when spawning, diving underwater, and dying.
 * Move rapidly and swim deeper when attacked.


 * Wolves
 * Puppies can spawn naturally.
 * Can hurt player On Peaceful difficulty.


 * Withers
 * When its health reaches 50% it will spawn 3 - 4 Wither skeletons around itself.
 * New animation when created and killed.
 * New sounds.
 * HP is 600 instead of 300.
 * Will not spawn on Peaceful difficulty.


 * Blazes
 * Glow in the dark.
 * Will not take damage from another blaze fireball.


 * Ghasts
 * Have glowing eyes.


 * Magma cubes
 * Cores glow in the dark.


 * Spider Jockey
 * Has more variants:
 * Spider Jockey: Skeleton riding Spider (ordinary spider jockey)
 * Wither Jockey: Wither Skeleton riding Spider
 * Stray Spider Jockey: Stray riding Spider
 * Cave Spider Jockey: Skeleton riding cave spider
 * Wither cave Spider Jockey: Wither skeleton riding Cave Spider (can only spawn using cave spider spawn egg in the nether, due to the cave spider having a 1% chance to become a cave spider jockey and skeleton having a 80% chance become wither skeleton).
 * Stray Cave Spider Jockey: Stray riding Cave Spider
 * Baby zombie spider Jockey: Baby zombie riding spider (baby zombie has 15% chance to mount spider when try attacking villager, player or golem)
 * Baby zombie cave spider jockey: baby zombie riding cave spider (baby zombie has 15% chance to mount cave spider when try to attack villager, player, or golem)
 * Baby husk spider jockey: Baby husk riding spider (baby husk has 15% chance to mount spider when try to attack villager, player, or golem).
 * Baby husk cave spider jockey: Baby husk riding cave spider (baby husk has 15% chance to mount cave spider when try to attack villager, player, or golem).


 * Skeleton
 * If holding item besides a bow, skeleton do not use a melee attack, but instead attack the player with arrows as if the skeleton were using bow.


 * Zombie Villager
 * Zombie Villager wearing Armor or holding tools or weapons can't spawn naturally and can only be spawned using mob editing.
 * Does not have a chicken jockey variant (baby zombie villager riding chicken).
 * Zombie Villager spawn egg can only be obtained through inventory editing.
 * zombie villager spawn inside igloo basement are farmer zombie villager instead of priest zombie villager.


 * Creeper
 * Has a smaller explosion area, but the explosive damage is the same as in PC
 * Has idle sounds.


 * Villager
 * Generic Villager (Green Robed Villager) or Nitwit Villager are Unused.
 * Can't be traded with
 * When you sneak at villager, the open button will display but it does nothing.


 * Iron Golem
 * Iron Golem spawn egg can only obtained through inventory editing.
 * Can Damage Player on any difficulty including Peaceful.


 * Witch
 * Can only be spawned once around a witch hut, which will not spawn new witches again after the first witch is spawned. Also, when the first witch dies or despawns, the witch hut will still not spawn a new witch


 * Chicken Jockey
 * Haven't zombie villager variant (baby zombie villager riding adult chicken).
 * Ordinary chicken jockey (baby zombie riding adult chicken) or husk chicken jockey (baby husk riding adult chicken) will not spawn instantly when baby zombie or husk spawn as it, but baby zombie and baby husk have 15% chance want to be a jockey when try to attack a Villager, Player,or Golem and can mount an adult chicken if the baby zombie is near it.
 * Normal chicken jockeys have a higher chance to spawn in Pocket Edition because a baby zombie has 15% chance to spawn to be a jockey rather than the 5% chance to spawn on PC.
 * If adult chicken that the baby zombie or husk is riding dies or despawns, the baby zombie will not attack player and will run to the nearest mob that can be ridden to be a jockey again rather than continue attack the player, villager, or golem as on other versions of Minecraft.


 * Shulker
 * Its shell can be dyed.

History
Características exclusivas/Pocket Edition Fonctionnalités exclusives/Portable Pocket Edition/限定要素 Эксклюзивные нововведения (карманное издание) 携带版独有特性