Talk:Arrow

Maximum Flight Discrepancy
Anyone know what the actual maximum horizontal flight is if fired at an optimal angle? One paragraph says 120 blocks, another says 115. 207.219.69.229 05:46, 12 November 2013 (UTC)

-I'm not sure if anyone figured it out mathematically, and hand-testing is inaccurate because arrows have a built-in inaccuracy rating. For player fired arrows, it's 1; for skeletons it's 2, 5, or 10 for hard, normal or easy difficulty, respectively. Impossybull (talk) 17:24, 31 July 2015 (UTC)

Arrows from skeletons never disappear!
Is this just in 1.7? I had problems on my server with arrows shot from skeletons never despawning and causing huge lag. Never seen this before. –Preceding unsigned comment was added by 71.189.154.236 (talk) at 05:43, November 25, 2013 (UTC). Please sign your posts with
 * yep, I had the same problem in 1.7 - over 300 entities after i shut down skeleton grinder were arrows - had to destroy them block by block with lava –Preceding unsigned comment was added by 94.143.240.176 (talk) at 19:58, February 19, 2014 (UTC)‎ (UTC). Please sign your posts with

Upgrade an arrow?
Is it possible to upgrade an arrow, in a mod maybe? 84.107.68.15 16:51, 31 May 2014 (UTC)

Purple Arrow
How can I use the purple arrows? –Preceding unsigned comment was added by Roydbt (talk • contribs) at 11:59, June 3, 2014‎ (UTC). Please sign your posts with

Arrow Resistance
The article says: "If someone is hit by an arrow while they have the Absorption effect, the arrow will do no damage when the effect wears off." Does this mean that if someone ate an Enchanted Golden Apple, they would be immune to arrows? This would make snipers on factions invincible if they had a good supply of gold. –Preceding unsigned comment was added by 24.131.161.180 (talk) at 21:48, 19 June 2015 (UTC). Please sign your posts with


 * I think it means that damage dealt to the player under absorption will not take effect after absorption end, like any other damage under absorption. As such, I would remove it unless someone else knows the reason it belongs. – KnightMiner  t/c 22:09, 19 June 2015 (UTC)

Arrow of Water Breathing
Arrow of Water Breathing exists, but is not obtainable without commands. Use [/give @p minecraft:tipped_arrow 1 0 {Potion:"minecraft:water_breathing"}] to acquire one. I'm not sure if it should be added though. Firebastard (talk) 02:01, 31 July 2015 (UTC)
 * Potion-Tiped arrows do not exist until 1.9, so no. The BlobsPaper.png 03:12, 31 July 2015 (UTC)

Well; someone added all the rest. Firebastard (talk) 04:43, 31 July 2015 (UTC)

The arrow was added fully in 15w31c and someone else has added it to this page. Firebastard (talk) 05:40, 1 August 2015 (UTC)

Arrow of splashing
someone added arrow of splashing to the page. Am I mistaken in thinking this is the unobtainable tipped arrow for when it's missing an NBT tag? As it seems to have no special effect, I would suggest this information be relegated to trivia. Cultist O (talk) 16:36, 5 August 2015 (UTC)


 * All tipped arrows are currently only obtainable in the Creative inventory or using, and the arrow of splashing is no exception. Its potion tag corresponds to that of the water bottle, so I assume that whatever method will be used to create a tipped arrow from a potion in future versions, if you use a water bottle instead of a potion you will get the arrow of splashing. —Fenhl 17:24, 5 August 2015 (UTC)
 * The "arrow of splashing" is an exception, as it is not available in the Creative inventory. Anomie x (talk) 21:03, 5 August 2015 (UTC)

Which is applied first?
When you hit an entity, is the damage dealt before the effect, or viceversa? Because with some command blocks, if the effect is applied first, you could make an arrow with absorption and regeneration and be able to "heal" people without getting them killed, say, if they had half a heart. That way you could act as a "medic" without killing them instantly with irony. --190.55.230.150 02:18, 11 March 2016 (UTC)
 * Would you be able to do that experiment and report back? Though ... you may be hampered by arrows not dealing damage in an exactly predictable way. That's the impression I got from the article; in the paragraph about damage, it says "about" so-and-so many hearts, never claiming an exact figure.
 * Another good question would be, does the potion damage wait until after the 1/2 second invincibility frame from the arrow damage.
 * Maybe when gets some time, he could shed some light on how this all works? – Sealbudsman talk/contr 05:03, 11 March 2016 (UTC)
 * The order of things is:
 * Set the target on fire if the arrow is burning.
 * Apply damage from the arrow. If the entity is immune, skip the rest of this and multiply the momentum by -0.1 (i.e. it bounces off).
 * Add an arrow sticking out of the target.
 * Apply knockback.
 * Apply thorns to the shooter, if applicable.
 * Apply the slowness from Bane of Arthropods to the target, if applicable.
 * Apply potion effects from tipped and spectral arrows, if any.
 * Play the arrow-hit sound.
 * HTH. Anomie x (talk) 11:33, 11 March 2016 (UTC)