Java Edition 1.11

1.11 is an upcoming major update to Minecraft with no set release date.

No new features are expected to be revealed until MineCon 2016, which begins on September 24, 2016. As such, snapshots between now and the convention may contain bug fixes and improvements, which may be considered new features. 1.11 will be "slightly bigger than 1.10, but still a relatively small update."

Items

 * Spawn eggs
 * Eggs that were removed in 1.10-pre2 are re-added, including:
 * Wither Skeleton.
 * Mule.
 * Skeleton Horse.
 * Zombie Horse.
 * Donkey.
 * Elder Guardian.
 * Stray: Dark gray with light gray dots.
 * Husk: Brown with cream colored dots.
 * Added zombie villager spawn egg.

General

 * Splash text
 * "Javalicious edition"


 * Internationalization
 * New strings within the game were made available for internationalization:
 * World selection error messages
 * Customized (world type) preset names
 * Spectator-mode-specific options and messages
 * In the Options menu: the words "chunks" and "fps"
 * In item tooltips: the words "Color: ", "NBT: " and "Durability: "
 * The F3+Q keybindings display text, and text associated with other F3 actions
 * Text associated with selecting resource packs

General

 * Resource packs
 * The required pack version number was changed to "3" in.
 * Version 3 resource packs have to use lowercase filenames for everything


 * Entity IDs
 * Now are spelled using all lowercase letters
 * Use underscores to separate words, rather than using single words in mixed case
 * Optionally, a  namespace prefix can be used, just like block and item IDs.
 * The following names have changed:
 * Horse was split into entity IDs,  ,  ,   and   for their respective types.
 * Skeleton was split into entity IDs,   and.
 * Zombie was split into entity IDs,   and.
 * Guardian was split into entity IDs  and.


 * NBT tags
 * For all horses,,   and   tags are removed.
 * and  tags now apply only to   and.
 * and  tags now apply only to.
 * tag is removed from  and.
 * tag is removed from all zombie types.
 * and  tags now apply only to.
 * tag is removed from all skeleton types.
 * byte tag is added to.


 * Loot tables
 * Donkey, mule, husk and zombie villager now each draw from their own loot tables, rather than drawing from the horse and zombie loot tables, respectively.

Gameplay

 * Status effects
 * Changed the duration of hunger and saturation effects.


 * Chat
 * Warnings like "You can only sleep at night" and "Height limit for building is 256 blocks" now appear above the hotbar, like "Press [key] to dismount" had.

Items

 * Spawn eggs
 * Are now sorted by name in the creative inventory.

Blocks
All rail types' hitbox heights are decreased from a full block to a half block.
 * Rails

Mobs

 * Creepers
 * If a creeper is inflicted with a potion effect, its explosion will cause a lingering effect of the potion.


 * Husks
 * Now try to avoid water.


 * Snow golems
 * Now, when their pumpkin is sheared from their head, that is saved with the game (previously it was just an in-memory visual effect).


 * Green-robed villager
 * Re-added this entity as ; its name is shown in the trading GUI as "Nitwit".
 * Spawns naturally in villages.
 * When spawned naturally in a village, or from an egg, it has no trades.
 * When it is spawned with commands, it can be interacted with once, though it has no trades (see ).
 * When converted from a generic zombie villager, it receives one of the tier 1 trades from other professions, with no further trades unlockable. (see )


 * Green-robed zombie villager
 * Re-added this entity as.
 * Spawns naturally anywhere zombie villager spawn.

Commands

 * Now accepts entity IDs for what used to be variant mobs.
 * Now accepts entity IDs for what used to be variant mobs.


 * Now can display text in the action bar position.
 * Now can display text in the action bar position.


 * Block states
 * Block states can now be used in the, , and  commands.
 * Examples:
 * instead of
 * instead of
 * instead of