Bedrock Edition beta 1.17.0.56

Beta 1.17.0.56 is the fourth beta version for Bedrock Edition 1.17.0, released on May 13, 2021, which adds lava aquifers and fixes bugs.

World generation

 * Aquifers
 * Aquifers below Y=0 will sometimes be made of lava.

Fixes

 * Mobs
 * Skeletons transforming in to Strays now play appropriate transformation sounds
 * Withers no longer take freeze damage from Powder Snow
 * Bees no longer gather nectar from Sweet Berry Bushes
 * Bees can once again enter Beehives and Bee Nests


 * Gameplay
 * Player who receives negative damage will not generate absorption heart
 * When a Player using the touch interface presses and holds the crafting output window, they can rapidly craft items up to one stack


 * Iron and Gold ore
 * Iron and Gold Ore now drops the correct block item instead of nothing when mined on worlds that have a Base Game Version locked to a value lower than 1.17


 * Items
 * Picking up part of a stack no longer picks up the entire stack and drops the excess


 * Player Animations
 * Fixed Players showing the Bow holding animation after respawning when killed by another Player
 * Fixed issue where certain items (Bow, Cossbow, Trident, shield in main hand) wouldn't bob with View Bobbing turned on


 * Translation
 * Removed Lit Deepslate Redstone translation


 * Technical
 * Fixed issue with Simburbia world where standing next to a windows shutter block would obscure the view with the "update" texture
 * Fixed a crash that occurred when using the '/stopsound' command to stop the elytra.loop sound
 * Fixed a merge bug when loading json definitions for Vanilla mobs
 * Fixed a bug with the summonable property of overridden vanilla mobs pre JSON version 1.8.0, which caused Bees to not be summonable
 * The "has_equipment" filter will now properly evaluate custom entity spawn eggs
 * The "ImpactDamageSubcomponent" will again only prevent damage from being dealt to fire immune mobs if the 'catchFire' field is true and the projectile is on fire
 * Graphical
 * Fixed a crash on Windows 10 that can occur in ray tracing mode due to a stale pointer reference
 * Fixed various cases when ray tracing textures would not be reloaded (resolution switching, upscaling mode switching, ray tracing on/off toggling)
 * Fixed Enchanted Bow's textures being too dark


 * Dedicated Server
 * The dedicated server log will now list all Experiments enabled in a world when loading it.