Pocket Edition v0.9.0 alpha

v0.9.0 alpha is a major update to Minecraft: Pocket Edition that was released on July 10, 2014. It added new blocks, mobs, generated structures, infinite worlds as well as other features, changes, and fixes.

Blocks

 * Spawners
 * Can hold several mobs
 * Silverfish
 * Spider
 * Zombie
 * Skeleton
 * The type of mob spawner can be changed using a spawn egg.
 * Is available in the creative inventory.


 * End Portal Frame


 * Can be used as decorative block only
 * Emerald Ore


 * Block of Emerald


 * Hardened Clay


 * Stained Clay
 * Available in all 16 colors

' End Stone


 * Red Sand


 * Mycelium


 * Podzol


 * Packed Ice


 * Grassless Dirt


 * Granite


 * Polished Granite


 * Andesite


 * Polished Andesite


 * Diorite


 * Polished Diorite


 * Acacia wood, planks, slabs, stairs, leaves and sapling


 * Dark Oak wood, planks, slabs, stairs, leaves and sapling


 * Jungle Sapling


 * Poppy
 * Replaces the Rose
 * Blue Orchid
 * Allium
 * Azure Bluet
 * Tulip
 * Available in all 4 colors
 * Oxeye Daisy
 * Sunflower
 * Lilac
 * Rose Bush
 * Peony
 * Vines
 * Lily Pads
 * Cocoa Pods
 * Double Tallgrass
 * Large Fern

Items

 * Cookies


 * Emerald


 * Monster Eggs


 * Saddles
 * Not functional yet.

Mobs

 * Endermen
 * Do not drop Ender pearls


 * Villagers
 * Cannot open doors or trade yet.


 * Slimes
 * Do not drop slimeballs.


 * Wolves
 * Can be tamed using a Bone.


 * Silverfish
 * Changed AI.

World generation

 * Huge Mushrooms


 * Port of Minecraft Java Edition world generation as of JE version 1.8, allowing for new generated structures and biomes
 * Generated structures:
 * Villages
 * Houses have brown carpet tables, instead of pressure plate tables.
 * Caves
 * Lava pools
 * Rivers
 * Mineshafts
 * Includes spider spawners rather than cave spider spawners due to lack of poison effects
 * Huge Mushrooms
 * Can be up to 13 blocks tall
 * Forest rocks
 * Strongholds
 * Hard to find as Eyes of Ender have not yet been implemented.
 * Has increased chance to spawn under villages.
 * Ice patch
 * Ice spike
 * Dungeons
 * Desert well
 * Trees:
 * Jungle tree (small and large)
 * Dark oak tree
 * Acacia tree
 * Fallen trees
 * 2×2 spruce trees
 * Oak trees (swamp variant with vines and large oak variants)
 * Naturally generated blocks (blocks that already existed in the game, but now spawn naturally):
 * Tall Grass
 * Dead Bushes
 * Ferns
 * Mossy Cobblestone
 * Jungle Wood
 * Jungle Leaves
 * Melon
 * Pumpkins
 * Structure specific
 * Stone Bricks
 * Cracked Stone Bricks
 * Mossy Stone Bricks
 * Stone Bricks Stairs
 * Stone Slabs
 * Iron Bars
 * Torches
 * Rails
 * Powered Rails
 * Oak Wood Planks
 * Fences
 * Chests
 * Cobblestone
 * Glass Panes
 * Cobblestone Stairs
 * Oak Stairs
 * Bookshelves
 * Black Wool
 * Brown Carpet
 * Farmland
 * Carrots
 * Wheat Crops
 * Potatoes
 * Furnaces
 * Crafting Tables
 * Cobweb
 * Biomes:
 * All biomes as of JE version 1.7.2. Those that exceed the 128-block height limit are shrunk to fit in it.
 * Jungles
 * Mesa
 * Roofed Forests
 * Savannas
 * Extreme Hills
 * Mushroom Islands
 * Flower Forest
 * Mega Taiga
 * Mega Spruce Taiga
 * Swampland
 * Deep ocean

Gameplay

 * Hotbat
 * Interact button
 * Located above the hotbar.
 * Current actions:
 * Ignite button for creepers
 * Shear button for sheep
 * Milk button for cows
 * Tame button to tame animals.


 * Render distance
 * Ability to set it to 512-block (32 chunks)
 * Available for certain supported devices only


 * Advanced World Options
 * Option to select the world's type
 * Old
 * 256×256
 * Flat
 * Infinite and by default generates with the Classic Superflat and can only be changed by editing the options.txt file.
 * Infinite
 * Reliable playing size is 65,536×65,536 (+32,767 to -32,767)
 * After going past ±32,767, distance effects start to take appear. The "jitteriness" gradually increases when the distance from the center is increased every power of 2, as well as frequency of crashes and other glitches such as expanding flower.
 * Eventually, natural phenomena such as the Stripe Lands and Far Lands occur, making it inpossible to continue without using 3rd party tools.


 * Taming


 * Zombie sieges


 * Particles

Blocks

 * Bed
 * No longer restores health


 * Birch, Spruce and Jungle Wood
 * Now have separate textures


 * Carpets
 * Obtainable in survival mode


 * Gravel
 * No longer falls from spawn


 * Jungle Leaves
 * Now pernamently opaque


 * Jungle Wood Planks
 * Can now be crafted


 * Lava and Water
 * Now insta-tick


 * Leaves
 * New rendering

Items

 * Gray dye and light gray dye
 * Can now be obtained in survival


 * Snow
 * Now is craftable

Non-mob entities

 * TNT explosion
 * Improved performance

World generation

 * Cold-en oak trees
 * Not longer generate in maps with the new terrain.


 * Oak trees
 * Generate with different heights and structures.


 * Old terrain
 * Removed for Old world type


 * Gravel Beaches
 * Removed


 * Frozen Oceans
 * No longer generate naturally.

Gameplay

 * Smooth lighting
 * Added for:
 * Beds
 * Fences
 * Cobblestone Walls
 * Cobweb
 * Chests
 * Leaves
 * Removed for:
 * Glowstone
 * Glass
 * Jack o'Lanterns
 * Lit Redstone Ore

General

 * Clouds
 * New culling of clouds.
 * The fog is darker underground.


 * Textures
 * Support for biome-tinted blocks


 * World list
 * Now displays the storage size of each world.


 * Crafting screen
 * New organized layout for the crafting screen
 * Only shows craftable recipes.


 * Survival inventory
 * New layout


 * View distance
 * Now varies from device

Mobs

 * All mobs
 * New spawning algorithm
 * Lighter color when the mobs are hurt


 * Passive mobs
 * Now spawn in little groups
 * Can spawn naturally in creative mode


 * Zombies
 * Mechanics changed
 * When damaged, zombies have a low chance to spawn more zombies.


 * Spiders
 * Now spawn from leaves
 * Animation is twice as fast.


 * Creepers
 * Now walk faster.
 * No longer float two pixels off the ground.


 * Other
 * The options.txt file now reads the render distance as raw blocks.
 * Support for immersive mode (hides the on-screen navigation bar) for devices running Android 4.4 or higher.
 * New LevelDB based saving format.
 * New entity handling.
 * Remade network code (mostly the same packages but new system).
 * Tile entities are saved differently.
 * New culling algorithm.
 * Removed the camera entity
 * Updated light generation
 * No more client-side messages when a player joins

Fixes
5 bugs fixed

From released versions before 0.9.0
 * Mipmapping makes fire look like a big orange blob
 * Minecart in multiplayer problems
 * Glitched name and description for baked potatoes
 * Crafting signs only giving one unit
 * Different wood types convert to same inside furnaces

Trailer
A trailer for the update was released on July 4, 2014.

Gallery
Development screenshots: