Minecraft Dungeons:Mainland

The Mainland $$ is a small continent where the main story takes place. It has a very diverse landscape with many biomes, some of which are not in the base game. Each individual biome has its own level, and those levels can have exclusive mobs that only spawn in that location. The player will shelter themselves in a Camp near the coastline as they progress through the world. Two daily trials will also appear in the mainland map along with the other levels. The players will have to travel across this vast land in order to stop the Illagers and destroy the Orb of Dominance.

Languages: English.



The Happy Camper
The heroes begin their journey at the southwest coast of the Mainland, also known as the Squid Coast, where they have to travel through a burning village whose inhabitants have been captured by the Illagers.

Into the Woods
The heroes then progress onward north into the Creeper Woods, a dark forest where a caravan of the captive villagers are located. They free the villagers as well as a village merchant along the way. The heroes then go to a huge Crypt to make sure no Illagers are left to scheme in the darkness.

The Plot Thickens
After clearing the crypt, the heroes then head to the Swamp south of the Creeper Woods, known as the Soggy Swamp. There, they brave the horrors of the swamp to stop the local Witches and Slimes from supplying the Arch-Illager with Corrupted potions, as well as saving another villager along the way. While the heroes are escaping, the Arch-Illager attempts to slow them down with a living cauldron brought to life by the Orb of Dominance. After destroying the Cauldron, they make their escape to the Pumpkin Pastures. But before they head to the pastures, they loot a nearby cave and take all its treasures for themselves and then make their way to the Pumpkin Pastures, an autumn-like biome where they fight various Illagers in order to defend the last remaining village in the pastures, saving a mysterious merchant in the process. After the Illagers are defeated, the heroes and the villagers hold a celebration in the town hall. In the chaos of the previous fight, the heroes discovered a scroll leading to an outpost used by the Arch-Illager and decide to set him back considerably by stealing his plans.

Built On Sand, Set In Stone
After raiding the outpost, the heroes make their way towards a large dry landscape, braving the dangerous mobs hoping to get to an ancient temple. Failing to breach the temple’s defenses, but freeing a luxurious merchant, the heroes retreat back the way they came and decide to free the rest of the enslaved villagers at the source of the Illager’s power: the redstone within the Mooncore Caverns. Upon raiding the mines, the heroes free the rest of the villagers, including the village blacksmith; they come to blows with a monstrous Redstone Golem, yet they prevail, leaving the mines in ruins.

High And Dry
They then continue their successful victories, heading for the Fiery Forge, an Illager weapons and armor factory within a snowy mountain. There, they come face to face with the Arch-Illager’s most terrifying redstone creation: The Redstone Monstrosity. Upon the destruction of the forge, the heroes receive information that the Arch-Illager is planning a raid on the ancient temple. The heroes then decide to once more attempt to breach the Desert Temple to prevent the Arch-Illager from controlling an undead army. Inside the temple, the heroes encounter the Nameless One, the leader of the remnant of a long forgotten kingdom, as seen by the undead army that lurks inside the walls of the temple. Upon facing the Nameless One, the heroes fight against the leader and its Skeletal bodyguards to take its magical staff. Once the staff and the Nameless One are destroyed, the heroes make their way deeper into the temple to seek out any remaining undead and Illagers while simultaneously searching for a way back out to ground level. A while after reaching the surface, the heroes begin hearing rumors of the Arch-Illager hosting a grand banquet within Highblock Keep to celebrate recent victories, such as the death of the Nameless One. The heroes begin to realize that this is their opportunity to turn the tide of the conflict. They immediately set out to do just that: strike while the Illagers are all in one place. Luckily for the heroes, no Illager was directly guarding the front gates of the keep, so it was easy for them to breach the halls. Now that the heroes were inside of the abhorrent abode of the Arch-Illager, it was now only a matter of crashing the Illager’s banquet and confronting the Arch-Illager on his grand throne. The heroes made their way through the impressive halls, defeating all the evil foes in their path. The heroes narrowly survived being massacred in the Courtyard by the remnant of the Nameless One’s army. Though the well that they fled down was indeed a trap laid by an Evoker, it also lead the heroes straight to the kitchens where the banquet was being prepared. The heroes wasted no time in leaping into the kitchens, taking out three buffet tables before the Chefs were able to begin attacking them. From then on, everything was a breeze, and before the heroes knew it, they were approaching the grand throne of the Arch-Illager. For a few heartbeats, the Arch-Illager looked at them as if he never imagined they would get this far, and for a split second to the heroes, it looked as if he was contemplating surrendering to them. But alas, after the orb on his staff hummed, the Arch-Illager rose off his throne, towering over the heroes. He raised his staff and teleported away. At the same time, enemies of all types appeared to swarm around the heroes: Illagers, Undead, Creepers, Arthropods, and Golems. It was all a blur, every second of the battle, and as the heroes overcame the last of their foes, a pathway behind the Arch-Illager’s grand throne opened up. Now, all that was left for the heroes to do was to finish this: to pursue the Arch-Illager to one of the two places he could have fled to. The heroes assumed that the Arch-Illager would have fled southward towards the dungeons of Highblock Keep hoping for a way out, as opposed to the alternative: cornering himself at the very top of the keep. So that’s what the heroes did. They breached the dungeons of the castle, only to find no sign of the Arch-Illager. At that point, the heroes were glad, as now that they knew that the Arch-Illager had cornered himself in the highest tower of the castle, it was time to make sure that his reign of terror ended that night.

Saving The Overworld
The heroes raged through the pinnacle, fighting off the last of the remnant of those still loyal to the Arch-Illager. As the heroes relentlessly fought to reach the highest pinnacle of the castle, they spied many abandoned half completed creations of the Ach-Illager. Among them was a bent over monstrous pile of obsidian and stone. The heroes paid it no amount of attention as they were focused on one task and one task only. At last, the heroes had made it at last to the very top of the pinnacle where they find themselves face-to-face once more with the Arch-Illager. With no where left to flee, the heroes and the Arch-Illager come to blows. Yet the heroes relentless pursuit paid off as the moment the Orb-staff was knocked away during the fight, the Arch-Illager was beaten and he knew he was, for he had no more allies left, save for one he did not know was not beaten. As the heroes towered over him while approaching him, a low sounding hum swarmed around the four heroes and the Arch-Illager. The heroes had no idea what was about to be happening, yet they stood their ground, prepared to face off whatever the Arch-Illager’s Orb was doing. And then the heroes saw the Arch-Illager being lifted off his feet with a shocked and confused shout. It was only then at that moment when the heroes finally understood. Yes, the Arch-Illager did cause countless fatalities to Villagers and Illagers alike. Yes, the Arch-Illager did ravage and spoil the land. Yet while the Arch-Illager was in no way going to be excused of those actions, whatever his closest ally was about to do to him was bound to be worse than what the heroes would do. The next few seconds were a blur, and both the Arch-Illager and the Orb were no where to be seen, for in their place was something. This thing bore a slight resemblance to an Enderman, but it was not one, and the more the heroes thought for those few seconds, the harder they looked, and the closer they came to a horrible realization. Within this orb thing’s was an outline of a shape resembling the Arch-Illager. It was that one moment, just the one moment that made the heroes and the Arch-Illager one and the same: the five of them were pawns in this Orb thing’s plans and schemes. Against a thing like this, there was no standing in its way. Whatever it was, There was only one thing left that the heroes could do. One thing at all, and it was not even a chance at success. While there was nothing that could stop a monster like this thing, the heroes were sure not going to go down surrender the Overworld without a fight, even if it was a fight that would end in their demise and sacrifices. The heroes charged the Orb entity, never looking back as the Orb thing swarmed all around them. Many of the lesser pinnacles around the fight collapsed against the corrupted beams of this Orb entity while the sky bathed in purple flame. Hours passed as Highblock Keep was torn asunder around the pinnacle atop they fought on. At no point would either the heroes nor the Orb relent. At last, just when the golden beams of the sun began rising, the Orb entity very slightly loosened up its fight, for it believed it was nearing its victory and the Arch-Illager still had a tiny bit of control over the Orb. The heroes did not waste their chance. Though tired and out of breath, the heroes seized upon the opportunity provided by the Arch-Illager and fought back with all their spirit and will. For the first time in all its existence, the Orb was desperate, desperate for its own existence to continue, even if that meant sacrificing its [[MCD:Heart of Ender|Heart of Ender form to it’s enemies. In other words, the Orb gave up to fight another day and as the heroes swung, beat, shot, and stabbed at the Orb entity, there was a blinding slow flash of white light and a terrible screech like and scream like humming sound erupted from the Orb. Before the heroes could regain their bearings, the Orb entity was gone and in its place was a strange void-like trail. With everything that just happened the night before, the heroes had to make sure that their ethereal foe was gone for good. At the end of the trail, was the Arch-Illager. However, it was a strange sight that confused the heroes for a few moments. His once tall golden crown lay shattered on the top of the last pinnacle remaining of Highblock Keep. The Illager (Archie) who had once been known as the menacing, ruthless, and terrifying Arch-Illager fought with all of his remaining energy to keep ahold of the very Orb that drove him to do the things he did. Yet from one look at his eyes, the heroes knew that the Arch-Illager was dead and the Illager that stood before them had killed him and was free from his influence. In that moment of triumph, the Orb hummed so loud it sizzled and cracks began to form in its surface. Moments later, the Orb burst apart, sending four shards very far out of sight. The remaining shards scattered all over the pinnacle. It was then that the heroes decided to approach the Illager with an offer of helping him heal the hurts of the world as well as to make up for everything he did as the Arch-Illager. However, because heroes and Illagers did not share a language, Archie mistook the heroes’s shadows towering over him as a sign of the fight not being over. Archie leaned back, trying to move as far back as possible from his potential murderers. One of the heroes leaned towards him and Archie looked away, shielding himself with his arm as he waited for the sword that never came. Archie opened his eyes and lowered his arm, to see something he never thought he would see. A hero leaning towards him with an arm waiting to help him up. The bright rays of the sun illuminated the outlines of the heroes. For the first time in a long time, tears of joy oozed from Archie’s eyes as he accepted the arm.

The End...Or The Beginning?
After the Arch-Illager was freed, the heroes realized that four shards have been launched out of sight. What they didn't know was that the rest of the Overworld was now in danger, as the shards have landed in a small archipelago made up of three islands: a small jungle, a lively island, and a tall mountain. The fourth shard landed in the ocean, specifically inside an oceanic trench. These islands and the ocean become corrupted by the shards, so the hero hasn't necessarily saved the Overworld. The hero can either free the islands from the Orb's manipulation or visit other dimensions, like the Nether or the End to end it all at once. The hero can also partake in an Ancient Hunt or encounter the many puzzles that the Gauntlet of Gales has to offer.

Secret Scrolls
There are some secrets that can be found inside some missions that can grant access to a secret location. There is also the hidden ??? mission, which will require the hero to have to replay every mission and search for a secret that contains a rune. Its location does not appear anywhere on the mainland map and its mission icon will appear north of the Creeper Woods in an unmarked area.

Gallery
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