User:Jonnay23/Competitions

(well okay, not exactly an original meta-game, but this is to illustrate a meta game concept that contains original content)

The basic idea is to get a group of players together, pick a theme and goal, and work towards the goal. Each player judges every other player based on criteria around that goal. For instance, the competition theme might be "Mining", and the goal might be "Mine as many ore as possible". You would be judged based on both subjective and objective criteria: How much ore you got (objective) and how well laid out your mine was (subjective).

The competition is split into 3 general phases, design, playing and judging. The design phase, all the players get together and choose a theme/goal, and its judging criteria. during the play phase, they are actually in the game. For the Judging phase, each player takes part in judging every other players attempt at the theme.

Design
All the players will need to agree on the theme, goal, rules, and judging criteria. Hopefully your judging criteria will contain both subjective, and objective points to judge on. Here are some examples of the kinds of competition you could play, and how you could judge:

Best House
Try and build the best looking and most functional house you can. This theme is more subjective then objective.

Some possible criteria are:
 * How accessible is the house from the spawn point
 * How Aesthetically pleasing the house is
 * How functional is the house towards other goals (i.e. does it have a stairway to a mine, does it have a built in compas, etc.)

Best Mine
Build the most functional mine, and extract as many minerals as possible. This has both subjective and objective criteria.

The subjective criteria are:
 * How Easy it is to navigate the mine
 * Can you find your way out?
 * Can you find your way to fresh areas of the mine?
 * How functional is it - Crafting tables, furnaces, etc.

Objectively you can give each player a number of points based on the number, and type of minerals they have mined. The chart presented below is only an example.

Playing
It's fairest if all players use the same map. This can be done in a couple of ways:
 * One player generats a new world walking around quite while to make sure a large portion of the world is generated, and all players are (hopefully) using the same world. This has its drawbacks because A player might wander close to ungenerated chunks generating new chunks that are different from the other players.
 * A map generator is used. This means a huge world can be generated and hopefully no new chunks will get generated individually
 * A SMP server can be used. In this case, it can be handy to assign each player a direction, and then tell them they need to build x number of blocks from the spawn. I.e. Player 1 gets north, and must build 200 blocks north of the spawn.  This is so players don't step on each others toes.