Minecraft Wiki talk:Projects/Rewrite for Style/Entities

Appearance section
Where to put the appearance information in rewritten entity pages? -- ♦  05:39, 16 October 2014 (UTC)


 * New discussions about article layout should occur on the style guide talk page, not here. KnightMiner has recently raised the subject in the but no consensus was reached. &mdash; &middot;   &middot; 06:37, 16 October 2014 (UTC)

Mob pages
Instead of writing "A wither skeleton may drop 0-1 coal, 0-2 bones, have a rare chance of dropping the stone sword" I think that using a table is better:

Thanks. ( / ) 12:57, 21 October 2014 (UTC)
 * Ideas include: Mob → → . A template is given a mob name, which is passed to the template. It reads the info from mob drops sub-module and builds a table based on that. I'm somewhat good with Lua. -- ♦   13:34, 21 October 2014 (UTC)


 * I prefer the text a little, as the table either requires quite a few columns (item, drop chance, three columns for looting chances, when it is dropped), or would just be redundant as to the infobox. (everything from that table is in the infobox only somewhat more compact). If a table is to be used, it needs to be designed in a way to avoid being too large and dropping below the infobox on smaller screens. – 14:40, 21 October 2014 (UTC)
 * Then, we have collapsible tables:


 * Collapsibles are awesome. -- ♦  15:38, 21 October 2014 (UTC)


 * KnightMiner, what about this?


 * Notes

( / ) 15:43, 21 October 2014 (UTC)
 * you can place a link to a recipient (in this case, ) there to notify him/her, either manually or using Ping or Reply.
 * What about the table, then I saw your . It is somewhat good. Fortune columns aren't always needed. Space confinements can be met with a collapsible.
 * Also, for eliminating problems with notelist, use Text "> tags or Tooltip template instead.


 * -- ♦  16:15, 21 October 2014 (UTC)


 * Collapsible tables may be a bit overkill, as it would still jump below the infobox if too wide when uncollapsed. Really if the table can be kept at around 500 pixels it will work fine on the smallest screens we support. One way to keep it thinner would be to make the looting part stretch over the I, II, and III.
 * As for a module/template, it may be a good idea to have the template build the table, if only for consistency across articles, but placing all the drops in a module would remove simplicity of editing, and as the drops are really only used that way on one article, it would simply be placing the information somewhere else.
 * As for the actual use of the table, I'd say try it on a article or two. If it can present all the information better than the infobox, and is either below it or thin enough, then I would agree to using it, and we can discuss it becoming official policy on the . We may even be able to migrate drops out of the infobox.
 * For example, with the article, it may be harder to actually use a table than text, such as if you get a fish, it still has to randomly decide what type of fish.
 * – 16:24, 21 October 2014 (UTC)

"For example, with the article, it may be harder to actually use a table than text, such as if you get a fish, it still has to randomly decide what type of fish."

- above


 * For what we can use tool-tips.
 * I'm already writing the, I'll test how it will work. -- ♦  16:39, 21 October 2014 (UTC)


 * Making (yes, using the table in  is harder. And Naista, thanks, never edited a wiki before):


 * Also, the table should have an introduction (A wither skeleton has 4 possible drops: coal, bone, stone sword and wither skeleton skull). ( / )  13:12, 22 October 2014 (UTC)


 * I also had a proposal, basically like that last one posted. See here. And an introduction would be good, if only as a brief summary. –  14:27, 22 October 2014 (UTC)

Despawning subsection
Should there be a "" subsection in the Spawning sections of mobs? It would have information about the mob's despawning mechanic. If not, should the info be included along with the Natural Generation subsection? -  14:24, 11 December 2015 (UTC)

Example:

Natural generation
Villagers spawn along with naturally-generated s, inside various buildings. In, A priest and a zombie priest can be found inside basements.

Despawning
Villagers do not despawn naturally, but zombified villagers can despawn.