Bedrock Edition 1.18.20

1.18.20 is an upcoming minor update to, with no set release date, which will fix bugs and add a new UI.

Frog

 * Frogs jump more frequently
 * Frog egg renamed to Frog spawn
 * Time taken for a tadpole to hatch out of frog spawn has been increased
 * Tadpole hitbox is now larger
 * Frog spawn has a new texture
 * Frogs in the meadow biome are now of the temperate variant

Animation tweeks

 * Tweaked frog's jump and tongue animations
 * Cleaned up the animation, entity and controller files
 * Changed water and swim animations from linear to smooth

Create new world

 * The Create New Worldscreen has been given a new design that is now available for some players.

Vanilla parity

 * Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807) and those can be copied between Bedrock and Java to produce the same world (MCPE-144994) (MCPE-148168)
 * Non-numeric seed UI inputs now produce the same seeds as Java Edition
 * Player's arm no longer twitches while charging a bow (MCPE-148486)
 * Falling blocks have full-block hitbox again
 * Fixed an error where Journeymen Clerics would offer Glowstone Dust instead of Glowstone Blocks (MCPE-57524)
 * Untamed Wolves can now be leashed (MCPE-82050)

Blocks

 * TNT blocks now correctly move in a random X/Z direction once lit
 * Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
 * Top Snow no longer clips with the block beneath when falling

Commands

 * Added the "hasitem" filter for target selector of entities. This allows the player to target entities based on the items that have in their inventory or are wearing

Gameplay

 * Fixed Fangs from the Illager spells not being spawnable in blocks with no bounding boxes
 * Water and Lava Buckets can now be used on underwater blocks cohabitating with water, such as Light Blocks or Big Dripleaves (MCPE-148392)
 * Players in Visitor Mode can no longer break Paintings and Minecarts (MCPE-132869)
 * Teleporting vertically beyond the visibility distance now loads the terrain correctly (MCPE-150021)
 * Improved accuracy of damage calculations
 * Fixed an issue where interacting with the Bell while holding a chargeable item would not continuously ring it (MCPE-56968)
 * Fixed a bug where the player could switch to gliding when riding in certain scenarios (MCPE-147904)

Mobs

 * Mobs are now able to pathfind over Azalea blocks (MCPE-129373)
 * Mobs are now able to pathfind over Dripleaf blocks and properly pathfind on top of them, when not fully tilted
 * Mobs are now able to pathfind over Pointed Dripstone blocks and properly pathfind on top of them (MCPE-133270)
 * Mobs can now move properly on top of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
 * Mobs can now jump from high enough solid partial blocks to full ones at a higher position
 * Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
 * Mobs can now move through less than half-block tall Top Snow even when the ceiling, if any, is as tall as the mobs themselves (MCPE-148355)
 * Mobs can now move through Coral and Coral Fans, as they do not consider them as solid obstacles anymore (MCPE-128687)
 * Fixed an issue where players could not access a Villager's trades while holding a spawn egg (MCPE-76153)
 * Fixed an issue where Witches spawned during Village raids could despawn during the raid (MCPE-149883)
 * Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins once again spawn in deep variants of ocean biomes (MCPE-150191)

Stability and Performence

 * Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room

User interface

 * Default tabs changed to "Craftable" on left side and to "Crafting" on right side of the Pocket UI inventory screen
 * Removed the question mark button on the Pocket UI inventory screen
 * Items requiring 3x3 recipes are no longer shown when the Crafting Table is not used
 * Players can now use auto-move to take off or equip armor in Crafting Table's menu while in Pocket UI (MCPE-148970)
 * Updated generic controller face button icons on mobile
 * Control + Backspace will now erase the whole word before the caret
 * Control + Delete will now erase the whole word after the caret
 * Control + Left Arrow will now move the caret to the beginning of the word before the caret
 * Control + Right Arrow will now move the caret to the beginning of the next word after the caret

Villiagers

 * Updated Villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match Java Edition
 * Fixed an issue where Villagers did not hold the item they would trade when presented with Emeralds by the player (MCPE-150303)
 * Villagers no longer avoid Zombified Piglins (MCPE-94102)
 * Villagers no longer share Seeds and Beetroot Seeds

Technical updates

 * A world with "StorageVersion" 8 or lower will be increased to 9 and have its "RandomSeed" upgraded from using only the lower 32 bits of a 64-bit number to using the full 64-bit range while still representing the same number. This is only relevant for negative 32-bit seeds, which need a sign bit extension
 * Removed the "Additional Modding Capabilities" experimental toggle

Commands

 * Added '/tickingarea' command preload overload
 * Entities must now be loaded for an area to be considered fully loaded and ticking

Molang

 * Molang expressions inside animation scripts for actor resource definition (pre_animation and initialize) that contain capital letters are properly evaluated now with format_version 1.18.20 or higher

User interface

 * The loading progress screen now shows when loading ticking areas marked for preload

Commands

 * Added a new '/volumearea ' command to create, remove, and list volumes in the world

GameTest Framework

 * New Module! A mojang-minecraft-ui module with API structures for creating simple dialog boxes