Java Edition upcoming features

''"1.8" redirects here. For the Beta 1.8 update, see Adventure Update.''

This page is about upcoming features that have been announced by Mojang employees.

Near future
{| class="collapsible wikitable" style="width: 100%" ! style="width:5em; height:3em" | Version ! Planned changes ! style="width:8em" | Planned release date
 * style="text-align: center;" | 1.8
 * style="text-align: left;" |
 * style="text-align: left;" |

General

 * Difficulty
 * Difficulty can be locked for each world.
 * This is so you do not open a Survival World on peaceful difficulty by accident.
 * Also to avoid temptation to change to an easier difficulty in hairy situations.
 * Adventure Mode
 * Hitboxes of blocks appear in Adventure mode only if the block can be interacted with (chests, levers, etc.).
 * Commands
 * New command /blockdata. It will be able to modify NBT data at a specific coordinate. The  will merge with the block at that position.
 * Usage format: /blockdata    
 * Capability to detect entities in the same fashion as blocks.

Gameplay
LOCKING WILL BE ADDED
 * Enchanting
 * Has separated XP level requirement, XP level cost and resource cost. For example, an enchantment may have a XP level requirement of 13, that is it will only become available for enchanting after reaching 13 levels of experience, but it will only cost 2 XP levels and 2 golden ingots
 * Currently the only (known) resource is gold ingots.
 * Only one randomly chosen enchantment will be displayed in the tooltip.
 * This means that additional enchantments could still be applied, even if they aren't mentioned in the tooltip. For example, if it says "Sharpness" in the tooltip when enchanting a sword, you know the enchantment can't include Smite or Bane of Arthropods, since they are not compatible with each other. However it may still add Knockback or Fire Aspect.
 * Enchantments only cost 1-3 XP levels.
 * Each additional XP level adds a tier of enchantment.
 * The list of possible enchantments is not reset until you enchant an item
 * In multiplayer, the individual player will have to enchant an item in order for his/her own enchantment list to update.
 * Levels are harder to obtain.
 * Anvil
 * Anvils will be re-balanced to meet the new enchanting system.
 * Renaming costs only one level.
 * Repairing costs are "flattened" for all items.

Blocks & Items

 * Door
 * They are stackable up to 64
 * The crafting recipe for doors now gives 3 doors instead of one.
 * Granite
 * A pink-brown stone
 * Comes in two variants: "Raw" and "Smooth"
 * Slime (Block)
 * A "bouncy" block that resembles a slime block.


 * style="text-align: center;" | 2014 (snapshots in January)
 * }