Enderman

Endermen are tall neutral mobs found in all three dimensions, which have the ability to teleport and pick up blocks.

Spawning
An enderman can spawn in areas with light level 7 or less on any solid surface that has at least three empty spaces above. They are the only mob that spawns in all 3 dimensions.

Overworld
Endermen spawn uncommonly in the Overworld in hauntings (groups) of two. They can rarely spawn in hauntings of three.

Nether
Endermen spawn rarely in soul sand valleys, uncommonly in Nether wastes and most commonly in warped forests.

End
Endermen spawn commonly in hauntings of up to four, anywhere in the End dimension.

Drops
Endermen drop:


 * 0–1 . The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
 * when killed by a player or a tamed wolf.
 * Any block being held (see for more information)

Behavior
Enderman can step up one full block without having to jump. The enderman's eyes are still visible when an enderman is under the Invisibility effect.

Endermen are hostile to endermites within 64 blocks but are passive with the others unless provoked.

An enderman can be provoked by a player or other mob attacking them or by a player looking them in the eyes. They can be provoked by eye contact from up to 64 blocks away. Endermen open their mouths and begin to shake angrily if provoked; they also make loud and lengthy sounds while being stared at. If the player continues to maintain eye contact, the enderman does not move, although it may teleport away. Once the player stops looking at the enderman, it runs toward the back of the player to attack, although it ceases if hit by another player or mob. An aggravated enderman runs fast and often teleports to the location of a player or mob up to 32 blocks away (orthogonally). Endermen are not provoked by a player viewing it through a transparent block or while wearing a carved pumpkin.

Endermen can be harmed by melee attacks, water, lava, fire, splash water bottles, or rain. They are not damaged when standing in a filled cauldron. Endermen teleport away when they take damage from any of natural sources, continuing to do so until they find a dry location. They also teleport while taking damage from other sources, such as suffocation, poison, or wither.

Ranged attacks are ineffective against endermen; projectiles are hard-coded to not hit them. Endermen teleport when a projectile should have hit them; arrows and tridents appear to bounce off an enderman who is unable to teleport.

An aggravated enderman pursues the player until it is either killed or distracted by exterior elements, such as rain or fire. They do not take damage from sunlight like undead mobs, but teleport randomly around until finding a shady spot if not already pursuing a player. During rain or daybreak, they teleport away to underground locations, such as caves. An enderman in a player's vicinity prevents the player from sleeping in a bed at night as if any hostile mob were nearby. If the player is already asleep in a bed, it is possible for an enderman to teleport on it and wake players.

The endermen's aggression range for being viewed is reduced when the player is invisible. This reduction depends on the number of armor pieces currently worn and whether the player is sneaking or not.

Teleportation
Endermen do not teleport in the daytime if on soul sand unless they are damaged.

They play a sound exclusively at the teleportation destination.

Each teleportation attempt chooses a random destination 32 blocks along each axis (i.e. a 64×64×64 cube centered on the current position). It then seeks downward from the chosen destination, regardless of distance, until the block below is made of a movement-blocking material. The teleportation attempt succeeds if no liquid or solid blocks prevent them from standing at the destination. Thus, endermen need at least three non-solid blocks above the destination to successfully teleport, with a few exceptions such as a carpet that is not above a block made of a movement-blocking material, lily pads and snow layers stacked 10 blocks deep or more, as their materials are not flagged as blocking movement even though the blocks themselves do so. Endermen do not teleport to waterlogged blocks, unless there's a ceiling with a liquid above it.

Endermen always attempt to teleport upon taking damage. Most melee attacks are successful, but the enderman usually teleports a few blocks behind the player when hit, if there is space behind the player. Endermen can be attacked with projectiles if they are in a boat or minecart. If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen $$ with a projectile, although arrows may simply bounce off, dealing no damage. This is meant to happen. When teleporting due to damage, it makes 64 attempts to teleport.

An enderman cannot teleport while it is in a minecart or boat, although in rain and water it attempts to do so, always teleporting back repeatedly until death. This does not occur $$.

Moving blocks
Unlike any other mobs, which cannot hold blocks except as items, endermen have a unique ability to pick up, carry and set down certain blocks. They silently pick up blocks in a 4×3×4 (xyz) region horizontally centered on the enderman and vertically encompassing it. An enderman cannot pick up blocks in a completely flat area. Endermen drop the block they are holding upon death as an item, although they do not visually let go of the block when dying. It does not despawn while holding a block. Endermen cannot place blocks onto bedrock or entities.

Endermen pick up the following blocks: •

•

•

•

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• Fungi

•  Roots

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•

•

•

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•   Nylium

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•

•

•

•

•

•

Data packs from Java Edition can change this list by modifying the  block tag.

While carrying a block, the enderman sometimes silently place it in a 2×2×2 region horizontally centered on the enderman and vertically at the same level as the enderman itself if the target location is air with a non-air block beneath and the block is allowed to be placed at the target location.

Endermen can randomly breach walls, bridge fences, break redstone circuitry, set off explosions and kill themselves if they place a block of TNT on a power source and even construct golems by removing or placing blocks.

$$, users can summon an enderman holding any block (including the ones not listed above) using the  NBT data. For example, to summon an enderman holding a with no AI where the player is standing: /summon minecraft:enderman ~ ~ ~ {NoAI:1,carriedBlockState:{Name:"grass_block"}}

ID




Entity data
Endermen have entity data associated with them that contains various properties.

Trivia

 * The developers have stated that the belief that enderman sounds are backward distortions is just speculation.
 * Notch claimed in public that the enderman is a "subtle reference" to the Slenderman, a similar-looking monster with a similar name. Given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.
 * The collective noun for a group of endermen is "a haunting of endermen," as stated by Dinnerbone. Additionally, in the third episode of Minecraft: Story Mode, The Last Place You Look, a player is given the option to correct the grammar of other characters by specifying that the collective noun for a group of endermen is "a haunting of Endermen." In the fourth Minecraft novel Minecraft: The End, the collective term used by endermen themselves is "an End of Endermen".
 * Switching to spectator mode and taking an enderman's point of view adds a shader that inverts colors, suggesting that they see the End as an island of blue cobblestone (as end stone is a yellowish version of cobblestone with inverted colors) in a white sky, with white pillars, white endermen with green eyes and a white ender dragon, also with green eyes. They also see cobblestone as end stone.
 * The texture for an enderman's eyes is located in a different texture file than the body, allowing their eyes to glow. Because the two textures do not line up perfectly, forcing an enderman to look straight up causes its eyes to turn blank white.
 * The enderman teleportation sound also plays when a player teleports using an ender pearl or chorus fruit
 * The enderman is a playable DLC character in the crossover fighting game Super Smash Bros. Ultimate as an alternate costume for Steve, though with altered proportions to be at Steve's height. Additionally, there is an enderman "spirit" that makes the user vulnerable to damage by water, as are regular endermen.
 * The shaking animation of enderman persists while the game is paused, this may point to the shaking animation being hard-coded into the game.