Boots

Boots are a type of armor that covers the feet of the player. There are five types of boots: leather boots, chainmail boots, iron boots, diamond boots and gold boots.

Mobs
If a zombie, zombie pigman or skeleton is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) that the mob will drop boots upon death. It will usually be badly damaged, and may be enchanted.

Vindicators and Pillagers spawn in raids have a chance to drop iron leggings, It will usually be badly damaged, and may be enchanted.

Natural generation

 * Notes

Trading
$$, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a $1/3$ chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds.

$$, novice-level armorer villagers have 40% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a 50% chance to sell chainmail boots for an emerald. Expert-level armorers will always sell enchanted diamond boots for 11-27 emeralds. Apprentice-level leatherworker villagers have $2/3$ chance to sell leather boots for 4 emeralds.

$$, armorer villagers may give the players with the Hero of the Village effect chainmail boots.

Fishing
Leather boots can be caught as a "junk" item when fishing.

Usage
Boots can be placed in the fourth armor slot of a player's inventory for activation.

Defense points
Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point will reduce any damage dealt to the player which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the amount of defense points added by boots.

Durability
The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor will remove one point of durability from each piece of armor worn. Damage taken that armor doesn't protect (such as falling or drowning) will not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure.

Repair
Boots may be repaired by using them along with some of their crafting material (leather, gold ingots, iron ingots or diamonds) in an anvil. Chainmail boots may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another pair of boots of like material.

Enchantments
Boots can receive the following enchantments:
 * Fire Protection (max level IV)
 * Projectile Protection (max level IV)
 * Blast Protection (max level IV)
 * Protection (max level IV)
 * Feather Falling (max level IV)
 * Unbreaking (max level III)
 * Thorns (max level III)
 * Frost Walker (max level II)
 * Depth Strider (max level III)
 * Mending (max level I)
 * Curse of Binding
 * Curse of Vanishing