User talk:Tjb0607

Wait. How do you know it is because of the mob spawner? Couldn't it be that they spawned normally in a dark cave? Zylar 04:52, 23 February 2011 (UTC)Zylar
 * It's a very small cave and it spawned a large amount of the specific creature in that small area. Without a spawner, it would be very unlikely for that many mobs to spawn, and even more unlikely for all of the monsters to be the same type and everything. Plus, I saw the smoke effect that shows when monsters spawn, without the monster spawning in the disabled spawner, which shouldn't show unless it's dark enough for mobs to spawn (which it is in the nearby cave) [[File:Tjb0607SigIcon.png]] 21:42, 23 February 2011 (UTC)
 * Mobs can spawn up to 4 at a time. Cool12309(T 05:03, 8 July 2011 (UTC)

Wild/Aggressive Wolves
I'd like to point out that wild and aggressive wolves have less max health than tamed ones, and therefore I'm pretty sure their tail should be lower. – ultradude25 ( T at 01:44, 2 April 2011 (UTC)
 * All right, fixed. [[File:Tjb0607SigIcon.png]] 01:51, 2 April 2011 (UTC)

Iron Ingots
Thanks for fixing this. I undid the edit, but then realized someone else had already done it. Keep up the good work :). JesusChrist666 22:14, 3 April 2011 (UTC)

Skeleton/Enderman image wrong
Is it posible that the Skeleton/Spider Jockey image can be changed so that the Skeleton is holding a bow? (1.8)

Also when i looked at the Enderman image i saw that the arms/legs dont match up with the Enderman ingame.

--CoolKill3r 14:56, 15 September 2011 (UTC)

Reverting bug addition
If you can't read, the Known bugs page says NOT to add any more info until the issue is resolved. So can you please add the info to the draft pages or wait until the issue is resolved, then add it? Thanks for your understanding. - Asterick6 04:39, 24 November 2011 (UTC)