Talk:Panda

Zombie jockey
Zombie jockey tested, not only adult panda, baby panda can also be mounted by baby zombie, baby husk and baby zombie villager. ImakerB (talk) 02:21, 19 January 2019 (UTC)

Are Panda Passive or Neutral Mobs?
Agressive Panda is neutral mobs, but other panda behave like llama, which if attacked they will attack back but only once. Llama described as neutral mobs, while panda described passive mobs. ImakerB (talk) 02:21, 19 January 2019 (UTC)
 * In my opinion, panda's should be classified as passive, but sometimes neutral mobs. Just to be sure and catch it all, call it neutral if you have to choose. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 21:18, 19 January 2019 (UTC)
 * I'd say neutral. The definition of neutral, as far as I know, is sometimes being passive and sometimes being hostile. Pandas are mostly passive, but when attacked they're briefly hostile. Imo, that makes them neutral.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 21:22, 19 January 2019 (UTC)
 * Why do we have the passive/neutral/aggressive mob distinction, and adhere to it so much, if it is too poorly defined not to cause problems like this? This classification is in no way reflected in game and is not really relevant to players. --AttemptToCallNil (report bug, view backtrace) 21:27, 19 January 2019 (UTC)
 * I've thought about that. Is this something Minecraft developers have mentioned or something we just made up? As far as causing problems, I had always thought it was simple; if they don't hurt the player they're passive, if they almost always hurt the player they're hostile, and if sometimes they hurt the player and other times don't, they're neutral.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 21:29, 19 January 2019 (UTC)
 * I don't recall this classification ever being mentioned by developers. --AttemptToCallNil (report bug, view backtrace) 21:45, 19 January 2019 (UTC)
 * Passive mobs never attack the player. Neutral mobs do not attack the player except under certain conditions and usually exist in peaceful difficulty. Hostile mobs attack the player and usually do not exist in peaceful difficulty.
 * The categorization is useful to know which mobs will attack the player, which may, and which don't, at a quick glance. If the categorization were to be removed, it would need to be replaced with something else. Hostile mobs would fit nicely into the official monster category, but the rest wouldn't fit together and keep the same distinctions. jahunsbe (talk) 19:40, 9 April 2019 (UTC)
 * > except under certain conditions
 * > usually exist in peaceful difficulty
 * > usually do not exist in peaceful difficulty
 * These statements only serve to further my concerns with the classification. Given the specified "certain conditions" may be anything, "neutral mob" becomes a practically useless specification: these hostility triggers are some of the most important information about a mob. And if a mob is not one of those exhibiting the "usual" peaceful spawning behavior, just specifying the mob as "neutral/hostile" wouldn't be enough for readers to infer the actual behavior.
 * Lead sections, not one-word classes, are designed to provide key information "at a quick glance". This is one of the reasons I was one of those who pushed for expanding lead sections beyond bare definitions (some of which were on the level of "Creeper is a hostile mob"). --AttemptToCallNil (report bug, view backtrace) 21:41, 9 April 2019 (UTC)

Excess pictures?
Anyone else feel the amount of pictures in the gallery is excessive? We have multiple pictures of the same panda variant, and pictures that are nothing more than a bunch of pandas. Should this section be trimmed down? -PancakeIdentity (talk) 02:48, 21 February 2019 (UTC)