Trident

"If you don't want to throw it away permanently, then you should invest in Loyalty. This common enchantment makes your trident come back to you. Riptide, which makes you lunge with your trident when you throw it (as long as you're in water, or it's raining) is also well worth seeking out!"

- Tom Stone

A trident is a spear-like weapon that can be used in melee or ranged combat.

Obtaining
Tridents are not craftable; they can only be obtained via the methods below.

Drowned
15% of drowned will spawn with a trident as their natural weapon, and they have an 8.5% chance of dropping the trident which has a random durability. Each level of Looting will increase the chance by 1 percentage point (11.5% with Looting III).

Drowned can also drop a trident as one of its normal drops. The trident has a 3.7% chance, 4% chance with Looting I, 4.3% chance with Looting II, and 4.7% chance with Looting III of dropping itself. The trident will always be undamaged in this way.

In Bedrock Edition and Console, a zombie can be converted to a drowned with a trident that can be dropped. In the Java editions, only naturally-spawned drowned will spawn with a trident or have a chance of dropping one.

Thrown tridents
Tridents thrown onto the ground by the player can be picked up, similarly to a fired arrow. However, as with arrows fired by skeletons and strays, tridents thrown by drowned cannot be picked up.

Drowned
15% of drowned will spawn with a trident as its natural weapon and it will use it to attack its target. They will throw the trident at its opponent every 1.5 seconds, which will deal damage to its target. Villagers can also be turned into zombie villagers if it was killed by a trident thrown by a drowned, this chance is 0% on Easy difficulty, 50% on Normal and 100% on Hard and Hardcore.

In Bedrock Edition, drowned can use the trident’s melee attack if its target is three blocks away or less, which deals damage to its target.

The trident the drowned spawned with will never be enchanted, and the drowned can throw an infinite amount of tridents without losing it.

Melee attack
Pressing while holding a trident will increase the damage to both mobs and players. Upon damaging a mob or player, the trident's durability will decrease by 1.

Tridents deal more melee damage than a diamond sword although they have the same durability as an iron sword.

Ranged attack
Pressing and holding while holding a trident will charge the trident. When released at full charge, the trident will be thrown and deal damage to the entity that it hits, if any. It flies on a ballistic trajectory similar to that of an arrow, but at 80% strength. If the trident hits a block, it will stick to the block, and if it hits an entity, it will bounce and land nearby. It is also blocked by shields, and can be retrieved once it lands in the ground. Thrown tridents can press wooden buttons and pressure plates.

Tridents enchanted with Loyalty will return to the thrower within seconds, with shorter recovery intervals at higher levels of enchantment. However, throwing a Loyalty-enchanted trident into the Void will destroy it. Players should therefore exercise caution when using ranged trident attacks against the ender dragon and other mobs in the End.

Tridents enchanted with Riptide cannot be thrown.

Unlike other projectiles, the trident does not slow down when thrown through water.

The Impaling enchantment will affect players and all water mobs, except for drowned.

Damage
Tridents deal 1.5 hearts of damage to a player wearing full diamond armor with projectile protection.

Java Edition
Tridents have an attack speed of 1.1 and take ~0.91 seconds to recover.

Legacy Console Edition and Bedrock Edition
In the Legacy Console and Bedrock editions, tridents have no attack cooldown and do the following damage:

Elytra
A trident with the Riptide enchantment can be used to propel the elytra, but only in rainy weather or while the player is in a body of water.

Enchantments
Tridents can receive the following enchantments:


 * Loyalty (Max III) &mdash; a thrown trident returns to the player after a few seconds
 * Channeling (Max I) &mdash; a thrown trident hitting a mob during a thunderstorm summons a lightning bolt
 * Riptide (Max III) &mdash; throwing a trident when in water or rain transports (throws) the player
 * Impaling (Max V) &mdash; deals extra melee or ranged damage to living aquatic mobs (not drowned)
 * Unbreaking(Max III) &mdash; increases durability (Max III)
 * Mending (Max I) &mdash; when trident is held, XP orbs collected will repair it rather than increase the player's XP.
 * Curse of Vanishing (Max I) &mdash; trident disappears upon player's death

Repairing
Tridents can be repaired by combining a damaged trident with another on an anvil, by crafting, or the Mending enchantment. Combining damaged tridents with a crafting table or the 2×2 inventory grid will remove any enchantments.

Entity data
Tridents have entity data associated with them that contain various properties of the entity.

Trivia

 * If Sharpness is applied to a trident using anvils in Creative mode or commands, the trident's ranged damage will be increased as well as its melee damage.
 * A trident enchanted with Loyalty must strike a block or mob before returning to the player; thus, a trident thrown into the Void will never return.
 * If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident will hover around or through the player's skin until an inventory slot opens, which it will immediately fill. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.