Head/BE


 * Block entity data
 * : Name of the player this is a skull of. This tag is converted to SkullOwner below upon loading the NBT. When loaded sets the name to the value and the UUID to null.
 * : The definition of the skull's owner. When this is a  or , shows this player's skin; if missing, shows the head of the default Steve skin.
 * : The definition of the skull's owner. When this is a  or , shows this player's skin; if missing, shows the head of the default Steve skin.