Java Edition Beta 1.6 Test Build 3

Beta 1.6 Test Build 3 was a version used to test Beta 1.6 the day before its release. It was never officially released to the public. However, both the client and the server are packed in a ZIP archive that can be found on the legacy update server to this day.

Blocks

 * Dead Bush JE1 BE1.png Dead bush
 * Found in Deserts.


 * Grass JE1 BE1.png Grass
 * Found in certain biomes.
 * Seeds are now found in grass; using a hoe on the ground no longer yields seeds.


 * Fern JE1 BE1.png Fern
 * Has the same characteristics as grass.


 * Oak Trapdoor JE1 BE1.png Trapdoor

Items

 * Map (item) JE1 BE1.png Maps
 * Lets the player scope out different biomes.

General

 * Splashes
 * Added "It's groundbreaking!"
 * Added "Let our battle's begin!"
 * Added "The sky is the limit!"

Command format

 * Server.properties
 * Added new settings:

Gameplay

 * Multiplayer
 * Added Nether support.

Blocks

 * General
 * Blocks destroyed by other players in multiplayer now show the breaking block particle effect.
 * It's no longer possible to build solid blocks on the top layer of the map.
 * Blocks that don't change appearance when the data changes don't send block updates when their data changes now.


 * Beds
 * Trying to sleep in the nether causes the bed to explode.


 * Dispensers
 * When activated, it will make sounds and trigger particles in multiplayer.


 * Doors
 * Now make sound for other players in multiplayer.


 * Fire
 * Has been severely nerfed so it spreads slower, and doesn't spread infinitely.


 * Ice
 * Now regenerates regardless of whether it's snowing or not


 * Jukebox
 * Now supports more than 15 different music discs.
 * No additional music discs were added until Java Edition 1.0.0.


 * Mushrooms
 * Now spread, albeit slowly.


 * Powered rails
 * Now speedier to offset the loss of glitch-boosters.


 * Water
 * Below a layer of source blocks no longer behaves like source blocks.

Items

 * Arrows
 * When shot by one player, can now be picked up by other players.

Non-mob entities

 * Boats & minecarts
 * Can't go through portals that are empty or occupied.

Gameplay

 * Lighting
 * The lighting on block icons in the inventory has been changed to appear brighter.


 * Players
 * When stuck in walls, will slide towards the nearest gap if there is one.

General

 * Controls
 * +clicking while crafting makes as much as possible and moves it straight to player's inventory.
 * +clicking something in player's inventory will push it directly in player's hot bar and vice-versa.


 * Network traffic
 * Compressed network traffic more aggressively.


 * Texture packs
 * Added support for  and   images.

World Generation

 * A line of chests will generate near the spawn point, containing a full stack of each item and block excluding items that can't be stacked. Hol' up Food is not stackable, Food can also spawn in chest although there is only 1 stack of food

Validity
While modern versions of Minecraft are hosted on, this version is hosted on   (without the period). At first it may seem that this site is not owned by Mojang, but it can be verified as Mojang-owned in several ways:


 * The legacy Minecraft launcher (from 2013) uses this site to update, which can be verified through a decompiler.
 * Minecraft Classic was loaded from  when it could still be accessed on minecraft.net.

Trivia

 * The previous Beta 1.6 Test Builds (1 & 2) were released privately. Beta 1.6 Test Build 3 was accidentally released to the public.
 * Advanced OpenGL is enabled by default in this version. In Beta 1.6 Advanced OpenGL was removed temporarily until Beta 1.6.5 due to bugs.
 * Advanced OpenGL will crash Minecraft on some computers.
 * Picking up multiple stacks of items takes a few ticks to finish, unlike the final version where it only takes one.
 * The fix for the crash when riding a vehicle or animal through a nether portal is done differently.
 * Session requests are performed over HTTP instead of HTTPS.
 * Session requests fail on any code other than HTTP 200, instead of only with HTTP 400.
 * Connection to the server is closed differently; no thread is used in this build.
 * GL state when rendering items is not properly reset, which may lead to graphical artifacts.