Llama

Llamas are neutral mobs that can be tamed and used to transport large shipments of items.

Spawning
Llamas spawn at light level 7 or above. They naturally spawn in savanna biomes in herds of 4 llamas and in mountains biomes in herds of 4 to 6 llamas. They come in four variants of coat colors: brown, cream, white, gray.

10% of llamas spawn as babies.

Drops
Adults drop:
 * 0-2 (up to 0-5 with Looting 3).
 * Any equipped.
 * All items in their inventory.
 * , only if killed by a tamed wolf or the player.

Upon successful breeding, is dropped.

Leading
Llamas do not accept saddles, so the player can't control one's movement, even when tamed. Thus, leads are the best way to move llamas. Leading a llama actually signals up to ten nearby llamas (both tamed and untamed) to follow each other, forming a caravan. A caravan can have up to nine llamas in it, including the lead, whether it's an adult or a baby. Leashing a second llama forms a caravan of ten more llamas, and there is no intentional limit on the number of llamas following a player.

Storage
A llama can be equipped with a chest by right clicking a chest on it once tamed, giving it 3, 6, 9, 12, or 15 slots of inventory space, scaling directly with its NBT (see  below). Once equipped, the chest cannot be retrieved without killing the llama. A llama's potential carry capacity is a number of item slots equal to 3*.

Decoration


Llamas can be equipped with carpets in their carpet slot. Each carpet color shows as a different patterned rug on the llama's back. This can be useful for color-coding their storage, similar to dyed shulker boxes.

For the purposes of the command, a llama carries its carpet in the   slot.

Trader llamas that do not have a carpet wear a blue rug design. It can be replaced with a carpet but not removed. When given carpets, both types of llama look the same.

Spitting
Llamas are neutral, but if a player or mob attacks one, it spits at the attacker once to deal damage. Sometimes their spit can miss their target and hit another llama, starting a fight within a group of llamas.

Llamas are hostile to wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of llamas of strength 4 or 5 and always run away. Wolves flee from weaker llamas less often.

Despite the spitting being a projectile, dying from llama spit still shows the death message " was slain by Trader Llama/Llama."

Trader llamas are hostile toward all zombie variants and illagers, and they defend both themselves and their wandering trader.

The spit entity must belong to a llama to do damage, meaning that the spit summoned by commands does no damage. Llama spit can be deflected if hit by the player.

Taming
Llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing on the llama while holding nothing. Taming success depends on the llama's NBT. is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a  value of 0 and a maximum of 100. When a player rides an untamed llama, a random number from 0 to 99 is chosen. The llama gets tamed successfully if this number is less than the  value, otherwise, the   is increased by 5 and the player is bucked off. can also be increased by feeding the llama.

Naturally spawned trader llamas are untamed and unrideable while being lead by their wandering trader. If unleashed, they become tamable or tamed.

$$, tamed trader llamas do not despawn.

Like all tame animals, a death message is displayed to a tamed llama's owner if it is killed.

Breeding
Tamed llamas can be bred by being fed 1–3 hay bales. Both parents must be tamed before they can breed. Trader llamas cannot breed.

The offspring takes on the appearance of one parent randomly. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5.

Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength.

A llama's base health (15 to 30 hitpoints) is calculated based on that of its parents, in the same way as a horse's.

Llamas breed in the vicinity if they are on a lead. Although one of the llamas may not respond to being fed right away; they accept a hay bale/bale(s) if needed to breed. This can result in consumption from 1 to 3 hay bales.

Food
Feeding a llama food can alter its behavior, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept.

To feed a llama, hold a valid food item and press while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead.

ID




Entity data
Llamas have entity data associated with them that contain various properties.

Llama spit have entity data associated with them that contain various properties.

Trivia

 * In the way a bear's offspring are called cubs & a wolf's offspring are called pups, a llama's offspring are called cria.
 * Llamas still float when riding while on water deeper than 2 blocks.
 * The player can still see a llama's carpet decoration when it is under the effect of Invisibility.
 * When breeding two trading llamas, the cria wears a baby-sized, trader-style carpet.
 * The achievement title refers to the 1980 comedy movie "Caddyshack", where Bill Murray tells a story of how he once caddied for the Dalai Lama. In return, on his deathbed he expects to receive total consciousness, thus uttering the famous line "So I got that going for me".
 * $$, llamas are the only mob that can directly inflict damage to players in Peaceful difficulty.
 * Some carpets on llamas back represent certain mobs: creeper or enderman. A llama wearing a gray carpet has a mask, similar to that of a superhero, or rather a bandit.