Commands/summon

Summons an entity.

Syntax

 * Java Edition


 * Bedrock Edition
 * [upcoming: BE 1.19.40] [upcoming: BE 1.19.40]

Arguments

 * Specifies the entity to be summoned.


 * Specifies the position to summon the entity. If not specified, defaults to the position of the command's execution.


 * Specifies the data tag for the entity.
 * Specifies the data tag for the entity.


 * Specifies the in-game event for the entity. Should be a spawn event (event name for entities in behavior pack).
 * Must be either a single word (no spaces) or a quoted string.
 * Must be either a single word (no spaces) or a quoted string.


 * Specifies the name of the entity.
 * Must be either a single word (no spaces) or a quoted string.
 * Must be either a single word (no spaces) or a quoted string.

Examples

 * To summon lightning 10 blocks west of the current position of the executing player:


 * Java Edition:
 * To summon a charged creeper at the current position named "Powered Creeper":
 * NOTE: CustomName is a raw JSON text.
 * To summon a spider jockey:
 * To summon a villager that trades 1 dirt block in exchange for 1 diamond:
 * Bedrock Edition:
 * To summon a patrol captain pillager at the current position:
 * To summon a dolphin with the name "Dolphin" in a golden color:
 * To summon a red dyable wolf:
 * To summon a boat rotated 180 degrees:[upcoming: BE 1.19.40]
 * To summon a dolphin with the name "Dolphin" in a golden color:
 * To summon a red dyable wolf:
 * To summon a boat rotated 180 degrees:[upcoming: BE 1.19.40]
 * To summon a red dyable wolf:
 * To summon a boat rotated 180 degrees:[upcoming: BE 1.19.40]
 * To summon a boat rotated 180 degrees:[upcoming: BE 1.19.40]

History
Befehl/summon Comandos/summon コマンド/summon Comandos/summon 命令/summon