Minecraft Dungeons:Heads-up display

The HUD (heads-up display) appears on the player's game screen. It's used to display information and indicate the game's progression.

Display


The HUD consists of:


 * 1) Status Icons – any statuses that are currently applied to the player, good or bad.
 * 2) Inventory - where all the loot is stored. Players can change their equipped items, including artifacts.
 * 3) Hotkeys - gameplay options that are accessible by the player during gameplay, such as equipped artifacts, potions, map and dodge timer, as well as the button binding for each one.
 * 4) Heart – tracks the player's current health - can be regenerated using a healing potion, consumable, artifact, or certain enchanted items.
 * 5) Map - this opens up the map screen, a map of the area that shows how much of the map is discovered and the current objectives.
 * 6) Quiver - tracks the player's arrows. Arrows can be collected from arrow bundle consumables, as well as enchanted items. Certain artifacts have custom arrows which are displayed in place of the regular arrows, but do not consume the normal arrows.
 * 7) Emeralds - the currency of the world. It can be used to buy pieces of equipment.
 * 8) Soul Bar - counts how many defeated souls the player collected. It can be used to charge powerful artifacts, but they can only be obtained if the player is currently holding an artifact or item that allows for the collection of souls.
 * 9) Experience Bar - tracks the player's current level and how close until reaching the next level to unlock upgrades or rewards. Levels are increased using experience, which can be collected from defeated mobs.

Options
In the "Display / Graphics" menu of the Settings, players can adjust the scale of the HUD by sliding the "HUD Scale". By default, the game is set in 100%, but players can adjust it to a maximum of 150% and a minimum of 70%.

There is an option toggle an in-game FPS counter, in the top left of the screen. This can be done through the "FPS Counter" toggle in "Advanced Graphics".

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