User talk:Rogerio980Pizzaa

September 2021
Please refrain from making unconstructive edits to the Minecraft Wiki, as you did at Mob. Your edits continue to appear to constitute vandalism and have been reverted. If you want to experiment, please use our sandbox or your own sandbox. Repeated violations of our rules can result in the loss of editing privileges. Thank you. BDJP (t 13:09, 6 September 2021 (UTC)
 * Okay, sorry for the problem.

Dungeons mob page
Can you please put back the capitalization of the exclusive information? It took a while for me to do that before you removed it. I understand now why you reverted the classification changes, but can you put back the other changes you reverted. I am talking about the "yes" and "no" information. They need to be captitalized to be more consistent with the other pages. I am weary and do not want to redo them, and seeing how you removed them in an instant, I was hoping that you could take the time to do so? Drour1234 t, 5 December 2021 (UTC)
 * Ok. Rogerio980Pizzaa (talk) 18:17, 5 December 2021 (UTC)
 * Thank you. Drour1234 t, 5 December 2021 (UTC)

Projectiles

 * Do you really think they need to be categorized as mobs, this would be a mess. Potion of witches, arrows and the TNT would be considered mobs. Readers will definitively be confused. Rogerio980Pizzaa (talk) 19:10, 5 December 2021 (UTC)
 * Yes. I do believe that they need to be on that page. Witch potions, arrows, and TNT should be on that page as projectiles. Readers would not be confused because it would be labeled under projectile mobs. Also, Minecraft Dungeons is a different game than Minecraft. The only similarity is that it is a spin-off with similar mobs. Drour1234 t, 5 December 2021 (UTC)
 * I think they need a unique page for themselves, like, Projectiles and only list projectiles used by mobs and the player, it would be visually better and not so messy. Rogerio980Pizzaa (talk) 19:26, 5 December 2021 (UTC)

Request for explanation for the revertion of my edit
Hi Rogerio, it seems that you have just reverted my edit on the EntityCSS.png file. I was supposed to add a new version of the 's entity sprite, because I think its face texture is too dark and hard to recognize, I thought it would be a good idea to include its iconic tendrils. I assumed that you reverted my edit because "all entity textures should be the original ones by Mojang, and because we mostly use the front face textures of mobs as entity sprite, there is no reason warden should be the exception", right? I think that is a totally valid reason, but please allow me to provide some counterarguments.

In terms of mobs that we don't use front faces as entity sprites, we do have some exceptions already:, and  all have their side face textures, and for goats, even the horns are included. I guess the reason we don't use the front face textures of these mobs, is because their eyes are on the sides, so their front faces are not very recognizable. Since we do indeed accomodate for more recognizable entity sprites, what would be the reason not to make the warden's sprite more iconic? Windwend (talk) 20:01, 4 March 2022 (UTC)
 * You made every single icon to have the white background, and the warden doesn't need its horns to appear. These are the both reasons your edit was reverted. Rogerio980Pizzaa (talk) 20:55, 4 March 2022 (UTC)
 * I see. I used Microsoft Paint, which I assume is not able to handle transparent background. Are there any good pixel editors that allows for transparent background? Also, what are the instances where we do not want to use the front face of a mob as its entity sprite? Windwend (talk) 21:38, 4 March 2022 (UTC)