Talk:Custom world generation

Surface Builders
Hi, I've been looking through the JSON files and I think I kind of understand what each of the individual surface builders do, but I'm not sure where I would include this information in the article. Thanks! --AwesomeNinja886 (talk) ( Contributions) ( My favorite mob) ( Minecraft Dungeons Wiki project) 00:31, 11 July 2020 (UTC)
 * Do you mean the difference between the surface builder types, or do you mean the difference between the vanilla surface builder files? If it's the individual types, could you list out what you've found so far? --Zero318 (talk) 18:32, 11 July 2020 (UTC)
 * I figured out what blocks the surface builder types use, and in doing that I figured out a bit about how they worked. I mostly want to include the former because I don't completely understand the latter and I don't want to be redundant.


 * What about something like the table below? Where/how could I include something like this?

1. does not naturally generate due to no water normally being present in the biome


 * Obviously it's incomplete to save space and the note would be an actual note but you get the idea. --AwesomeNinja886 (talk) (Smithing Table JE1 BE1.png Contributions) (VillagerFace.png My favorite mob) (Diamond Sword (Dungeons).png Minecraft Dungeons Wiki project) 23:23, 11 July 2020 (UTC)
 * I think a default blocks table would be best implemented like the default dimension type properties table, so creating a "Defaults" header at the bottom of the "Carvers" section. Regarding the behaviors of the different types, could you list those on the talk page here? That way the information is at least present somewhere and can then be further researched and formatted for the main page. --Zero318 (talk) 21:00, 12 July 2020 (UTC)