User talk:Jonnay23/TotemQuest

The big problem I see here is that the whole thing is built atop the unenforceable Nomad Experience rules, with yet more unenforceable rules added. In contrast, Spleef objectives operate through game mechanics, and rules about allowable weapons can be enforced by the assembled spectators ("Hey, he used TNT! That's not allowed!"). With everyone a nomad, you'd need a special mod just to apply the game rules, and I wouldn't want to be the guy debugging that mod. --Mental Mouse 13:04, 29 August 2012 (UTC)