Talk:NBT format

Suggestions?
I just created this page because it was sorely needed. Does anyone have any suggestions? LB 01:17, 22 June 2012 (UTC)
 * sure: You reverted my changes about the compression method. But this little detail is essential for developers. If you dont want it in the "File Format"-Section then put it somewhere else please. --80.134.26.27 09:12, 12 September 2012 (UTC)
 * You can start a new section (eg "Other Formats") and explain when zlib is used. I believe all scenarios are: GZip compressed/uncompressed files, GZip or zlib compressed within region files, and another kind of compression for multiplayer chunk sending. The reason I remove it from the File Format section was because the only NBT files we're aware of (this doesn't include region files) use either GZip or are uncompressed. I know it's lazy of me to revert your edit, but I'm pressed for time (and honestly shouldn't be writing this). I may do it later...  LB ( T 01:37, 13 September 2012 (UTC)

Differences between NBT Versions
How to check which Program supports which NBT Version? --Sfan5 16:28, 10 December 2012 (UTC)
 * There are only two versions of the NBT format - 19132 and 19133. An easy way is to have a firework in your inventory and try to load your level.dat file with the program. If it can't load it, it probably only supports 19132. If it can, it supports 19133. NBTEdit supports 19132, and NBTExplorer supports 19133.  LB ( T 02:43, 11 December 2012 (UTC)

Code point
32,767 UTF-8 Code Points (see UTF-8 format; most commonly-used characters are a single code point).

Not sure if other definitions exist, but as the term is normally used, a unicode code point (see Wikipedia) is the same thing as a character. What is likely meant is "32767 bytes in UTF-8 (see UTF-8 format; most commonly used characters are encoded by a single byte)." Arancaytar 15:10, 26 March 2013 (UTC)
 * Actually, no - some characters require multiple code points. Check out these for instance:


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 *  LB ( T 23:16, 26 March 2013 (UTC)