Tutorials/Best biomes for homes

One of the most important things about a shelter is where it is. Here you'll learn about the biomes to build your base in and the pros and cons. Please note that this is currently under construction.

Pros
Emerald Ore, mountainous landscapes are useful for certain projects, a lot of stone

Cons
High risk of falling to your death, not very easy to build a flat house, small chance of mining monster eggs

Useful Resources
Cobblestone, Snow, Ice, Emeralds

This biome is great for building bases in the hills, not on the hills. This biome is great for obtaining resources from trading because if it spawns next to a village, you can trade with them after you go mining for emerald. It can be quite dangerous if you are building a house here, as it is very easy to fall off and die of fall damage. Navigation can be difficult along the mountains but Ender Pearls can help. This biome is good if you want to see a natural landscape of a mountain. Many arches and cliffs of stone spawn here. Snowfalls when over y=95, allowing for snow farms and ice farms in this biome.

Pros:
Slimes and therefore Slimeballs, Witch Huts, Mushrooms, Clay, Vines, Lily Pads, Fire does not spread, Lots of flat land good for building

Cons:
Slow to get around the water if you don't have a bridge or boat, Slimes and Witches can kill you, and lots of caves seem to spawn

Useful Resources:
Clay, Lily Pads, Wood, Sugar Cane, Vines, Mushrooms

This biome is great because it is flat, has plenty of trees, water, and non-renewable clay, while also having Witch Huts and Slimes, allowing you to collect slimeballs for Sticky Piston crafting. Mushrooms commonly spawn under the trees with vines, allowing for a great initial food source: Mushroom Stew. Lily Pads, which can be useful for different reasons, spawn here in the common lakes. Blue Orchids are exclusive here, meaning if you want that type of flower, the only place to look for it is here. An interesting note about the Swamp biome is that fire does not spread in it. Therefore, this can be a very safe biome to live in, especially with all that water.

Pros:
Very flat land to build on, much Tall Grass for initial seed farms, Villages, Horses, Sunflowers may spawn if it is a Sunflower Plains, no obstruction when fighting mobs

Cons:
May lack trees, easily sniped down by Skeletons

Useful Resources:
Sunflowers, Seeds, Wood

The Plains is a good biome for a player's first house. The lack of obstruction makes it fairly quick to walk or sprint around. The flat ground makes it easy to create a large house, while NPC Villages can trade with you to help build one. Horses spawn here, allowing for even faster transportation that you can't get in other biomes except for the Savanna. There is a lot of tall grass, making it a good biome to get your first seeds for a Wheat farm, although having an NPC Village is a much better alternative for food. This biome has many gullies and short hills. Trees may be low due to the environment of the plains, but plains usually spawn with a sub-biome; the Forest. Also, they are commonly beside Forest biomes or any other biome with trees, allowing for many resources.

Pros:
Lots of Snow, Wolves, Ice

Cons:
Snow commonly accumulates over your shelter, water sources may freeze, lots of obstruction. This obstruction might block mobs from getting to you as fast as possible, but it will also block your way. Spruce Trees may be too tall to reach. Also, if you attack a wolf, they can attack you.

Useful Resources:
Snow, Ice, Wood, Ferns

The Taiga is a snowy, cold biome. It is place with lots of snow, ice and trees. Wolves will spawn here, and if you tame them, they will defend you, love you and protect you. Ice also spawns here, allowing for Ice Farms and snow falls, so Snow Farms are also possible. These biomes tend to lack Sugar Cane due to the water freezing, causing it to uproot. Because of this, many of YOUR water sources may freeze up to, which can be annoying. Snow on top of your shelter can annoy you, and the tall Spruce Trees may be too tall to be harvested easily, and with fewer leaves, they may drop no saplings. A variant of this biome, the Taiga, is less useful for Snow and Ice collecting (as it doesn't freeze water nor snow at all) but does not have the problems that involve snow and ice.

Pros:
Podzol, Moss Stone, Wolves

Cons:
Trees have very few leaves and can be hard to harvest

Useful Resources:
Podzol, Moss Stone, Ferns, Wood

The Mega Taiga is a variant of the regular Taiga which spawns with huge trees that have few leaves but can give you a stack of wood from each. Grassless Dirt spawn here making the area look dead. However, there are many ferns that may otherwise be rare and Podzol, which is a good alternative to Mycelium (since Mushrooms can be placed on it in daytime). Moss stone spawns naturally here making it so you don't need shears to craft it. And, because it is a variant of the taiga, Wolves spawn here!

Pros:
Desert Temples spawn here, flat terrain, desert villages, exposed dungeons, cacti, lots of sand means you can get lots of sandstone, glass, and TNT.

Cons:
Little water (except in Desert M, a variant of desert), no rain, no passive animals(unless you bring them in or they walk in), no trees, floating sand.

Useful Resources:
Sand, Cacti, Dead Bushes, Sandstone

The Desert is a rogue biome which many Minecrafters may hate. However, it is not a bad place. The large presence of non-renewable Sand can be obtained in large quantities, and Cacti may otherwise be rare in other biomes. No water spawns here, which can be a huge problem if you spawned right in the middle of one. Also, no passive mobs spawn here with the chunk generation, and no grass means no animal spawn. No trees spawn here, either. But many advanced players like this biome for its deserted landscape and desired Sandstone. Though not the best biome for the beginner, it is still a nice biome to live in after you've got your initial house set up somewhere else.

Pros:
Mycelium, Mooshrooms, Huge Mushrooms, No mobs

Cons:
No mobs mean no mob farms or XP or drops, no Wood, rarely connected to any other land

Useful Resources:
Mushrooms, Mushroom Stew, Mycelium, Huge Mushrooms

These biomes are very rare, are rarely connected to the "mainland" in any way. So why is it so great? Because no monsters naturally spawn here, no matter where you are. Dungeons and Abandoned Mineshafts still will, however. It is completely safe for new players, and still great for experienced players. The one mob that does spawn there, Mooshrooms, can be "milked" with a bowl to get mushroom stew, so it is an infinite food source! Finding one can be an amazing feat that many challenged players wish to do. The mycelium is useful for growing mushrooms, and this is one of the two biomes with Huge Mushrooms (the other being Roofed Forests). It is not the greatest biome ever due to its lack of mob spawning, meaning the Mob Farms are not possible within these biomes. This also means that String, Rotten Flesh, Gunpowder, Bones and all good mob drops are unavailable in your reach. Trees also don't spawn here, meaning that wood is unavailable. Since these are rare, search for the mainland, get wood and saplings, and immediately come back.

Pros:
Lots of wood

Cons:
Very inconvenient to build in, danger from mobs and terrain, hard to run through due to the high amount of trees

Useful Resources:
Wood, Flowers

This biome is a good place for the beginner because it gives a lot of wood, but it doesn't have enough space between tree to build anything too big without cutting down a few. After getting a lot of wood, an advanced player may move out of the forest to a more convenient biome to build large houses or castles in. Note that for the beginning player, this is an extremely dangerous biome. The trees hide mobs and make it hard to avoid Creepers. Skeletons can snipe you down, leaving you mercilessly trying to run up to them but be shot. And because you probably don't have any String, you won't be able to fight back with a Bow. Unfortunately, Forests or variations of forests don't spawn villages, temples but maybe a dungeon or a stronghold.

Mesa
This biome is beautiful, however it lacks many important resources (such as wood), unless you want a house made of stained clay.
 * However if you find a F variant you can get wood and dirt.

Ice Spikes Plains
A very interesting biome with its random giant spires or packed ice, and is very beautiful like the Mesa, but also like the Mesa, lacks resources. However if near a biome with more resources you could build an interesting base there.

Ocean
Is a decent place to build a house due to no mobs except squids, but must already have resources to build here. The lack of land to START building on can also be a problem, and drowning is quite common. However, for advanced players, this is a good biome for squid farms and good setting for a boat or just creating your own island.

Pros
Loads of wood, Jungle Temples that have loads of loot in them(they can serve as houses, too), and Ocelots.

Cons
Limited space for building due to the thick tree foliage, fall damage is easy if you fall off a tree, very hard to navigate through, all the tall trees can cause lag if you've had Minecraft for a while

Useful Resources
Jungle Wood, Vines, Loot from Jungle Temple

Although the Jungle may not be the best place to start for new players, there is a lot of wood to cut down, as jungle trees are the biggest trees of Minecraft. Also, if you can avoid the traps, the Jungle Temples have loads of good loot to take. The only problem is that the leaves are everywhere, and it's extremely hard to navigate, as it's confusing