Talk:Illager

Content of page
This page is not a transfer page to Villager, I want to make a page of ambiguity avoidance.-- 23:54, 29 March 2017 (UTC)

Peaceful mode spawning
Someone needs to check and clarify whether pillagers, illager patrols, and raids can spawn on peaceful because the illagers we have now spawn on all game modes.

Zombies
Since Illagers are villager variants, do zombies attack them?73.208.227.101 20:57, 26 December 2018 (UTC)

No, illagers are not villager variants; they are their own set of mobs technically. and they are hostile, so no. Noeuahi (talk) 16:46, 19 January 2019 (UTC)

Own page for illager leaders/captains
I feel like there should be a separate page for patrol leaders or captains, mostly because someone has to look through multiple pages to even understand the concept of illager leaders and captains, such as Raid, Illager patrol, and Pillager outpost. It’s also such a modest, interesting concept from 1.14 it should be easier to understand in one page, and some pages even like Chicken jockey exist so why not for this concept? Noeuahi (talk) 16:45, 19 January 2019 (UTC)


 * If so, it might want to include that once an Illager Banner is dropped (what if one's Added-in..? an extra 1 [for multiple]??), apparently-All the Illagers - Of - Pillagers-and-Vindicators (which're the specifically Patrol, Illagers, also By The Way) go for them. To "Become," the - "New" - Illager "Leader(s) /Captain(s)."


 * It might have to include that trick, of: "once they have the Illager Banner, they're the given 'Leader /Captain'." It's also "Capture the Flag," heh and /or "tag /pick-up, 'you're "it"'" ;  whether Each (re-?)killing of them (re-??)"Triggers" an - "additional"? - Raid, or not: not just that they don't-necessarily Spawn that way.


 * This is a long Quote, but comparing to the Chicken Jockey, Page this came from:

Each baby zombie, baby husk, baby zombie villager or baby zombie pigman that spawns has a 5% chance to check for an existing chicken within a 10×6×10 box centered on the baby's spawn location, and it will spawn riding one of those chickens if there are any. If it fails that 5% chance to check for existing chickens, there is an additional 5% chance of the baby zombie spawning mounted on a new chicken. In a chicken-free environment, this gives each spawned zombie a 0.25% chance of becoming a chicken jockey; if chickens are present, the chance increases to 0.4875%.
 * So like a Chicken, Banners are sometimes Spawned-with, and Sometimes, "Acquired." A.k.a. "born or made."  Yilante 2 /5 /19  7:35 p.m. 76.209.248.192 03:35, 6 February 2019 (UTC)
 * So like a Chicken, Banners are sometimes Spawned-with, and Sometimes, "Acquired." A.k.a. "born or made."  Yilante 2 /5 /19  7:35 p.m. 76.209.248.192 03:35, 6 February 2019 (UTC)

Does 1.14 confirm Witches to be Illagers?
Sure, they still spawn in dark conditions and look different, but they join raids and are generally mean to villagers. Should they be added to the list? --67.189.221.90 05:19, 11 May 2019 (UTC)


 * Interesting related note: since they're Counted (I think) as Raiders, are they "Raiders-of-opportunity"? To me, the fact that Lightning, Striking them "turns" them (Villagers) into Witches, "flipping them" (from Passive to basically still-more "Hostile" than "Neutral," despite possible 1.14 Changes in-designation, at least), and /or they - could? (don't know if I've yet seen it, myself) - attack Villagers, they might be the ones who most-put the "Ill.." in "Illager(s)"..?  Yilante 5 /28 /19  11:10 p.m. 76.209.248.192 06:10, 29 May 2019 (UTC)