Java Edition 14w03a

14w03a is the fourth snapshot released for 1.8.

This version was previously removed from the launcher for some time, but was added back in September 2018.

Command format

 * Clones all the blocks (not entities) from a given area to a different given area.
 * Up to 4096 blocks can be copied.
 * The clone can be masked or replace - replace will copy every block, masked will only copy non-air blocks.
 * Usage:.
 * Example:.
 * Example:.


 * Fills a given volume with a specified block.
 * Up to 4096 blocks can be filled.
 * oldBlockHandling works like with, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, outline to fill the outer layer of blocks and ignore the inner part.
 * Works similarly to /setblock
 * Usage: {{cmd|fill        [dataValue] [oldBlockHandling]
 * If set to false, will prevent all command blocks from outputting to the client console.
 * If used on a server, it will also not log player executed commands in the server's log.
 * Players will still see other players' executed commands in chat.
 * Players will still see other players' executed commands in chat.

Items

 * Player heads
 * No longer only one layer.

Mobs

 * Iron golems
 * Now only drops iron ingots when killed by the player, either through combat or potions, or player-activated mechanisms such as manually lit TNT.
 * If killed without player intervention, only drops poppies.


 * Villagers
 * When struck by lightning, will now transform into Witches, similar like Pigs to Zombie pigmen and Creepers to Charged creepers.


 * Zombie Pigmen
 * Now only drops gold nuggets and rare drops when killed by the player, either through combat or potions, or player-activated mechanisms such as manually lit TNT.
 * If killed without player intervention, only drops rotten flesh.

World generation

 * Desert temples
 * Now spawn with stained clay rather than wool.


 * Villages
 * Now spawn with cobblestone under the gravel pathways.

Command format

 * Now supports rotation arguments.
 * Example: teleports the player so that he faces 20 degrees to the right and 40 degrees downwards.
 * Example: teleports the player so that he faces 20 degrees to the right and 40 degrees downwards.


 * Target selectorss
 * Now supports cubic areas.
 * Example:  gets all entities between 0,0,0 and 10,10,10.
 * The radius value in selectors is now based on the block center.
 * A radius of 0 works for exact block positions.

Gameplay

 * Item tooltips
 * Now shows the internal name for use in commands (F3+H mode).

General

 * Block IDs
 * NBT data in commands can now use block/item names in place of numerical IDs.
 * Old IDs still work, but are being phased out slowly.
 * Other occurrences of blocks/items now need to be named IDs.
 * Regular IDs in commands no longer work. is now.


 * F3 hotkeys
 * + : Clear chat history (including previously typed commands).


 * Skin customization
 * Uses a char.png file with new layout and new dimensions.
 * Dimensions for the file are now 64x64.
 * Right and left arms and legs are now editable independently.
 * The hat layer is now full-body, can be transparent.
 * Overlays for arms, legs, head, and body are called sleeves, pants legs, hat, and jacket respectively.
 * Backwards compatible with older skins.
 * Old skins still work, but do not have the new features.
 * New skins when used in pre-14w02a versions act like old skins.
 * New "Skin Customization" button in the options menu.
 * Cape visibility is now toggled from here.
 * Players can toggle the visibility of overlays, independent for each limb/body part.

Fixes
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