Item (entity)/ED


 * Entity data
 * : The number of ticks the item has been "untouched". After 6000 ticks (5 minutes) the item is destroyed. If set to -32768, the Age will not increase, thus the item will not automatically despawn.
 * : The health of the item, which starts at 5. Items take damage from fire, lava, falling anvils, and explosions. The item is destroyed when its health reaches 0.
 * : The number of ticks the item cannot be picked up. Decreases by 1 per tick. If set to 32767, the PickupDelay will not decrease, thus the item can never be picked up.
 * : If present, only the player with this UUID will be able to pick up the item. Used by the give command (and can be set in a summon command) to prevent the wrong player from picking up the spawned item entity.
 * : Owner UUIDLeast. Used to generate UUID.
 * : Owner UUIDMost. Used to generate UUID.
 * : If present, only the player with this UUID will be able to pick up the item. Used by the give command (and can be set in a summon command) to prevent the wrong player from picking up the spawned item entity.
 * : The UUID of the player who dropped the item. Not present if the item was not dropped by a player.
 * : Thrower UUIDLeast. Used to generate UUID.
 * : Thrower UUIDMost. Used to generate UUID.
 * : The UUID of the player who dropped the item. Not present if the item was not dropped by a player.
 * : The inventory item, without the Slot tag.
 * : The inventory item, without the Slot tag.