Talk:Mob (entity)/Archive 1

Unclarity
"Humans currently do not appear in any form of Minecraft officially, but they can be spawned unofficially in the alpha version." This sentence does not seem very clear. It should either be reworded or more details added to explain it. IKaleb 23:28, 6 November 2010 (CDT)

Fixed MoonBeans 04:55, 20 December 2010 (UTC)

Adventure Mode?
Is it confirmed that they are going to return in Adventure mode with the normal skin or a new skin? Altair 15:06, 12 January 2011 (UTC)

Walking Speed
What's the walking speed of a human (player)? It's nowhere in the whole wiki! --Gachl with L 12:05, 10 March 2011 (UTC)

From forums, 4.27 blocks per second when running. Calinou 19:56, 23 March 2011 (UTC)

Unused?
Not sure if this is 'Unused' according to the mob template, isn't this the default player skin? R ocĸetor talk  05:51, 25 March 2011 (UTC)
 * Yeah, your point? – ultradude25 ( T at 06:11, 25 March 2011 (UTC)


 * Which means that the human skin is used, not unused. (by the player). My point is that we should move it from the mobs section to, well, I don't know. R ocĸetor talk  07:51, 25 March 2011 (UTC)


 * What does the default player skin have to do with the human mob, other than them using the same skin? – ultradude25 ( T at 08:59, 25 March 2011 (UTC)


 * Kay, sorry. I got a bit confused; I thought the mobs template also include skins, as there isn't a 'Skins' Template. Discussion End. R ocĸetor talk  07:44, 27 March 2011 (UTC)

code
does anyone know the code to spawn the human?
 * Their spawn code is "Monster". --Trollrilla 00:51, 23 July 2011 (UTC)

Error?
"Humans do not spawn in minecraft without using a map editor or mod." "Humans do not normally spawn on peaceful mode, however there is a bug that causes humans to very rarely spawn on peaceful, then quickly despawn." These two sentences contrast the other. What's going on here? --LRFLEW 23:09, 21 April 2011 (UTC) I removed the second point, simply because this isn't a bug, it's the behaviour all hostile mobs exhibit on peaceful difficulty. Spawning isn't affected by difficulty. Troagador 19:40, 26 April 2011 (UTC)

Hit Damage Needs Update
Someone should figure out if the "human" damage was updated wen the player damage was changed from one heart to two.

I edited, someone reverted :( Someone should try to spawn one. Tried canarymod and singleplayercommands, nothing spawns. Though I can spawn a giant with /spawnmob Giant, but Steve or Human does nothing. C ali nou - talk × contribs » 11:21, 3 June 2011 (UTC)
 * Do you know any other method of spawning them? If they are really unspawnable then this answers my question below.--Yurisho 11:41, 3 June 2011 (UTC)
 * The command is /spawn monster . Drenay 22:11, 6 June 2011 (UTC)

Removed or Outdated?
Was the code for humans removed completely from the game? Because if no, it's not part of the outdated category, but the removed category. A good way to know will be, I think, trying to spawn a human via commands.--Yurisho 10:44, 3 June 2011 (UTC)
 * Tried it six times already. I tried to spawn one in a dense forest, an empty plain, a flat map, a high mountain, at bedrock, and at sea. All they do is turn black and despawn. Drenay 22:09, 6 June 2011 (UTC)
 * Just used McEdit to change a spawner to the "monster" mob type. Still working on 1.6.6 SSP for me. They will despawn on "Peaceful" though, like any other aggressive mob. If you decompile the game source with MCP, you will discover that there is no seperate class for them, but that they are actually the EntityLiving.java class, the base creature that all other creatures (and players for that matter) are based on. So you might argue if they are still in the game or not, as they exist as little more than an emergency fall-back, in case the game is missing the actual class for the creature.Ghostdancer 05:23, 7 June 2011 (UTC)
 * I'll take this as a yes, they still exist.--Yurisho 07:02, 12 June 2011 (UTC)
 * Using single player commands I can spawn them (FYI, I used it to spawn them, it doesn't affect their existence), so they aren't completely removed. | TheKax |   Talk   18:52, 7 July 2011 (UTC)
 * It's possible Notch has said he's "removing" them because he's recoding them (hostility and such) for re-use in NPC Villages. Just a thought. --HexZyle 04:15, 12 July 2011 (UTC)

They are not removed and they are completely hostile
I just added some Human Spawners into Minecraft through WorldEdit. By messing around with them, I've proved two of the trivia points as myths.

1. They are NOT removed as of the "Herobrine removed" notice. Who knows what that means. 2. The humans automatically go towards me and punch at me. This means they are not neutral, they are hostile. Codyfun123 23:08, 21 June 2011 (UTC)

Herobrine in the trivia section?
The point refering to the removal of herobrine says: On the Beta 1.6.6 update, Notch joked that he had removed Herobrine, when he really just deleted the Human mob. He did this again for 1.7 and once more for 1.7.1. The human mob was not in 1.6.6, 1.7 or 1.7.1, as far as i know it was a hoax like everything else about herobrine, so won't this just confuse players? Thomas73405 12:06, 4 July 2011 (UTC)
 * The Human mob existed in every version before 1.6.6, but was hidden, and could not be spawned naturally.--Kizzycocoa 12:15, 4 July 2011 (UTC)
 * Huh? Humans have NOT been removed in 1.66 and can still be spawned with third party software. --Trollrilla 23:50, 22 July 2011 (UTC)

They are not Removed
"On the Beta 1.6.6 update, Notch joked that he had removed Herobrine, when he really just deleted the Human mob. He did this again for 1.7 and once more for 1.7_01."

Human mobs are still fully functional in the game. They have not been removed. They should be under the "Unused" category rather than "Removed".

"Humans spawned in SMP will be neutral. More specifically, they act like spiders (i.e. attacking it will only make the one you hit hostile)"

They still attack players. Are you sure they weren't targeting someone else before you hit them? --Trollrilla 10:53, 22 July 2011 (UTC)