Module:Experience

local p = {}

local i18n = { error_exp_arg_not_a_number = "Module:Experience: %s is not a number", -- %1 = the description of the parameter error_exp_arg_too_small = "Module:Experience: %s is less than -32,768 (int16 lower limit)", -- %1 = the description of the parameter error_exp_arg_too_large = "Module:Experience: %s is greater than 32,767 (int16 upper limit)", -- %1 = the description of the parameter arg_desc_min_exp = "minimum experience", -- %1 = the description of the parameter arg_desc_max_exp = "maximum experience", -- %1 = the description of the parameter error_exp_min_gt_exp_max = "Module:Experience: %s (%d) > %s (%d)" -- %1 = min exp description, %2 = min exp, %3 = max exp description, %4 = max exp }

local EXP_VALUES = { {"Experience Orb Value -32768-2.png", -32768, 2}, {"Experience Orb Value 3-6.png", 3, 6}, {"Experience Orb Value 7-16.png", 7, 16}, {"Experience Orb Value 17-36.png", 17, 36}, {"Experience Orb Value 37-72.png", 37, 72}, {"Experience Orb Value 73-148.png", 73, 148}, {"Experience Orb Value 149-306.png", 149, 306}, {"Experience Orb Value 307-616.png", 307, 616}, {"Experience Orb Value 617-1236.png", 617, 1236}, {"Experience Orb Value 1237-2476.png", 1237, 2476}, {"Experience Orb Value 2477-32767.png", 2477, 32767} }

local function validate_xp_arg(arg, desc) local arg_n = assert(tonumber(arg), i18n.error_exp_arg_not_a_number:format(desc)) assert(arg_n >= -32768, i18n.error_exp_arg_too_small:format(desc)) assert(arg_n <= 32767, i18n.error_exp_arg_too_large:format(desc)) return arg_n end

local function produce_exp_sprite(image, is_first) local sprite = mw.html.create('span'):addClass("pixel-image") if is_first then sprite:addClass("animated-active") end sprite:css({		["padding-left"] = "19px",		["background-size"] = "16px 16px",		["background-position"] = "left center",		["background-repeat"] = "no-repeat",		["background-image"] = mw.getCurrentFrame:expandTemplate({title="Template:FileUrl", args = {image}})	}) return sprite end

local function produce_exp_anim(exp_min, exp_max) local wrap = mw.html.create("span"):addClass("animated") local lower_bound = 1 local upper_bound = #EXP_VALUES for i, v in ipairs(EXP_VALUES) do		if exp_min >= v[2] and exp_min <= v[3] then lower_bound = i		end if exp_max >= v[2] and exp_max <= v[3] then upper_bound = i		end end --mw.log(lower_bound) --mw.log(upper_bound) local first = true for i = lower_bound, upper_bound do		if first then wrap:node(produce_exp_sprite(EXP_VALUES[i][1], true)) first = false else wrap:node(produce_exp_sprite(EXP_VALUES[i][1])) end end return tostring(wrap) end

function p.main(exp_min, exp_max) local anim = produce_exp_anim(exp_min, exp_max) if exp_min == exp_max then return anim .. exp_min end return anim .. exp_min .. "–" .. exp_max end

function p.exp_range(f) local args = require("Module:ProcessArgs").merge(true) local exp_min = validate_xp_arg(args[1], i18n.arg_desc_min_exp) local exp_max = validate_xp_arg(args[2], i18n.arg_desc_max_exp) assert(exp_max >= exp_min, i18n.error_exp_min_gt_exp_max:format( i18n.arg_desc_min_exp, exp_min, i18n.arg_desc_max_exp, exp_max ))

return p.main(exp_min, exp_max) end

return p