Talk:Piston

Piston Use
I have a new use for a piston, to move glass blocks (because breaking them won't drop anything). Can I add this to the uses section? Assisstion 00:05, 1 July 2011 (UTC)

Destruction Clarification
Tile entities are destroyed if they are pushed by a piston. Are they destroyed as in annihilated, or simply turned into items? The text is not clear.

Guys this is a mod he decided to use see this video for a lot of info http://www.youtube.com/user/Coestar?feature=chclk#p/u/3/rugjyQxKy1s (it has the info about halfway through) --Ash0011 21:39, 7 April 2011 (UTC)

Vandalised
This page has been vandalised a few times now. Can someone protect this and roll it back? IVI4tt 15:39, 30 June 2011 (UTC)

Bugs
Piston/Sticky Piston with block on top and a pressure plate crashes SSP... permanently. Dunno where to put this in the page, but yea... created an account just to say this bug.

Pistons can easily crash the game. Don't let it push ANYTHING but normal solid Blocks, then you should be on the save side. I tried some, and got enough crashes with pushing water, torches and other things. --Casurin 14:56, 30 June 2011 (UTC)


 * Pushing Sand/Gravel over a hole with a sticky piston and just before it falls down pulling it back, will fill the hole with a copy of the original block. Finally Glass without destroying our Beaches :D --Casurin 17:02, 30 June 2011 (UTC)


 * Pushing Ice: Pushing an ice block (horizontally) works.  Also works if you push it into a non-ice block, but pushing ice into ice results in both ice being destroyed and water being generated.  Drlucky 23:28, 30 June 2011 (UTC)

Disputed?
Why is this disputed? There's been confirmation. Shouldn't we move this to future? JesusChrist666 00:31, 9 April 2011 (UTC)

Release Date
Should it be mentioned on this page? Notch said on his twitter that they plan for a release date of 6/30/11 Doirdyn 18:43, 27 June 2011 (UTC)

It has now been released in 1.7. We can remove this page.

Small error
The table describing the mod starts and ends with a "/div". Guess the starting parameter should be "div", am I correct? Any way, there is something wrong with the formatting
 * FIX'D. Along with the fact that half the data values are unknown, but that's okay. --Dramartistic 13:13, 9 April 2011 (UTC)

Image is same as Booster Rail in 1.5
This raises several questions as to the future of pistons. The largest debate I can see is if Notch is using the image for pistons for booster rails, then will he be creating a new piston, or leaving them to the modders? This would of course bring this page under question as it would need to be edited to fit into the wiki. (also as a new member I am not sure, but from what I have seen the wiki does not often comment/catalog modded content, thus this page may need to be removed.) Also, I have changed the wording of "pistons were not added in 1.5, but will be..." to "... in 1.5, but might be..." as in no post has notch solidly confirmed that it will be part of the game. The tweet from jeb only states that he is talking to the modder, not that it is a sure thing. UPDATE: Thanks to whomever changed the image, i have stricken my previous argument. As notch has confirmed that the piston mod is being added I have stricken my other argument. --Sporkius 16:30, 19 April 2011 (UTC)

Beta 1.6
Where has anyone said that pistons will be added in 1.6? Did I miss a twitter or blog post? Last time I checked, the only new thing being added was maps. Pokachu 22:47, 14 May 2011 (UTC)


 * I went ahead and removed it. I think it's safe to keep removing it if it gets readded unless the person adding it can provide a valid source. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 00:59, 15 May 2011 (UTC)

Piston pushing piston
Had anybody tried to make piston push another piston? Piston occupying 2 blocks? --TakeruDavis 17:57, 26 May 2011 (UTC)
 * Yes. I made it. I'm not sure if I can post a link to my mod here.
 * Jeb_ already knows about it. DiEvAl 11:44, 5 June 2011 (UTC)
 * soo... what happens? I havent tried that, I havent tried ANY mod yet, because I have problems with their installation... --TakeruDavis 12:38, 7 June 2011 (UTC)
 * Both pistons move. DiEvAl 07:46, 8 June 2011 (UTC)

Finite Liquids, Sponges and Pistons
I seen video with mod, which makes Finite Liquids, Pipes and gives new purpose for Sponges. When Sponge takes some water, you can press - right click it to squeeze the water out. Would be great if you can use Piston to squeeze the water by using Redstone signal. Of course two interacting mods are probably even harder to make, but I hope Notch will make either both or at least one (probably Pistons) of them official part of MC. Then it could be piece of cake. What do you think of Piston-Sponge combo? --TakeruDavis 12:38, 7 June 2011 (UTC)

Spikes Their Own Block?
Jeb_ says on his twitter that the method they may use is that spikes may be their own block, with can be used on their own or in conjunction with sticky pistons. Should we have a new article on this? - DarkAuk 01:02, 9 June 2011 (UTC)
 * They may be their own block. We should create an article after it's confirmed.
 * It is confirmed http://twitter.com/#!/jeb_/status/78559908211081216

Crafting?
Is there a blank image we could use for the crafting output? It looks ugly with the error text. FelixGriffin 23:41, 14 June 2011 (UTC)


 * Just don't put an output... – ultradude25 ( T at 02:59, 15 June 2011 (UTC)

Moving pistons
But haven't you noticed in the video made by Jeb? Link: http://www.youtube.com/watch?v=uZJr86d2IUo&feature=player_embedded He constructed a wall that turns into stairs with an entrance, but... It is impossible to create this without moving a piston by another piston! Proof: 2:49 in video - repeaters attaching nothing (that's where pistons move) 2:55 in video - a piston just in the way of the other one! *Sorry for my bad english* --Cith 20:58, 15 June 2011 (UTC)
 * I noticed that too. I think its good they behave that way. Except I would appreciate, if they could propel you and sand. Maybe if there was one more kind of them which would do that. Also, moveable chests would be neat... --TakeruDavis 21:50, 17 June 2011 (UTC)

Pistons mod
Is this page both about mod and block, or just block?

If both, we should put Template:Mod here. When I tried to do it, my edit was undone with comment "the mod has no place here anymore, ...".

If only block, Mods/Pistons shouldn't redirect here. That redirect should be deleted.

DiEvAl 08:18, 16 June 2011 (UTC)
 * I agree it should be about the block, not the mod.

How many blocks can pistons move at once
Jeb posted on twitter (http://twitter.com/#!/jeb_/status/81386768913534976) that piston currently can move up to 12 blocks

Someone please add this to a page because i suck at it.

--Cith 21:00, 17 June 2011 (UTC)

Pistons and fluids
Jeb tweeted that pistons indeed will be unable to push water or lava. Might add that somewhere considering I've had questions about this very matter in the server I play on. Jeb was apparently asked this before he answered. &mdash; Neithan Diniem   †  16:50, 18 June 2011 (UTC)

How much can be pulled
"Pushing (and pulling if sticky) at least 1 block, and at most 12" Does this mean that a sticky piston can pull more than 1 block? This should be clarified. Retep998 19:53, 19 June 2011 (UTC)
 * I dont think it would work. I would like it if did, but I doubt. You would then for example have I block pushed touching another block, pulling both back. --TakeruDavis 12:18, 21 June 2011 (UTC)
 * Doesnt work, just tried it, it cna only pull 1 block. If that block is a piston, it won't get pulled if it is extended. Sadly this makes big drawbridges impossible for now. --Casurin 14:59, 30 June 2011 (UTC)
 * Yeah, sadly doesn't work, but it is understandable. Some kind of control should be needed, where you can somehow set how many blocks should be pulled back, otherwise it could destroy other mechanisms, or simply the world. :) I could think about sticky blocks, where you can make any block sticky and those would move together with piston movements and would pull back as one too. --MaLakai 12:12, 01 July 2011 (UTC)

self building house
should this be added? i mean this is quite a feat that people have manged to do here is a link http://www.youtube.com/watch?v=nTZMU90CJRU&feature=related Silverfox6000 06:34, 21 June 2011 (UTC)

This is with the Piston Mod isnt it? Not the official piston. So shouldn't this go to the mod's page? Jtlcr777 15:40, 30 June 2011 (UTC)

True...but is't this possible with the new pistons notch added? unless they catch fire or something. maybe someone should try? --Silverfox6000 20:22, 30 June 2011 (UTC)

i just did a test and it indeed works with the pistons Notch added. it can't push as many blocks but i was able to make a small self building house. i dont know how to make youtube videos.... so i'm hoping someone will and and that they will add a link demonstrating it--Silverfox6000 22:02, 30 June 2011 (UTC)

Corrupted my world with a piston
How do I retreive my world? It got stuck on the saving chunk screen after i tried to push a torch; do not make automatic light switches.Fwd 14:30, 30 June 2011 (UTC)


 * I have the same problem but with pushing the lever that activated it. Yulex2 14:34, 30 June 2011 (UTC)

Oh my, I lost both of my worlds by pushing random blocks and right-clicking sheeps... Looks like the only solution is to use MCEdit to remove pistons from the map, but I don't know for the sheep issue.

Youtube Videos of Bugs
Do we really need these? They are taking up a ton of space on the page. I don't want to make a judgement call on whether they violate Rule 16 or not (though I suspect the verbal explanation is good enough for most), but at the very least, can we not embed them? --Warlock 20:52, 30 June 2011 (UTC)
 * The Users are watching these videos so i think yes we need videos (embeded). --Nox Nebula 21:53, 1 July 2011 (UTC)

Extendable and retractable pistons device!
Probably this has already been done but so far as I know I'm the first to actually document it. So what I've created is an automatic sticky piston retraction and extension device. I made this very hastily so I apologize for the screenshots, i'll fix it in the morning casue its near midnight here.

So one side is an extension device, very simple and not much to mention. It is spaced so that it will activate all the pistons in order. Here it is:



Next you have the retraction device, which I am very proud of. It retracts the sticky pistons once they extend. It works in 3 'phases' and has two parts, the phase timing and the triggering mechanism. The phase timer makes sure that all the phases go in order, and the trigger times each piston's firing:



Triggering mechanism. This uses descending redstone repeater values to trigger the whole thing one piston at a time.



and the Phase timer. This does each phase in sequential order.

I have parental controls logging me out soon, but I'll get more action screenshots going tomorrow. The best part is that I could add extra pistons and more phases for them with little hassle to make a maximum 13 piston extender, which is 27 blocks If i'm correct. It also wouldn't be hard to seperate extender and retracter so as to make a drawbridge with an open/close switch.

I'm so happy I made this! Weesplat 03:59, 1 July 2011 (UTC)

--Alright, I've done some work and I'm certain I can recreate this and put it to use on a drawbridge or something of the like. I made a model that uses 7 pistons; the redstone usage is very draining but It works very well, extending and contracting in about 6-8 seconds.



Can we put this under uses as an extension and/or retraction device? It seems pretty useful even if it is so complex. -Weesplat 21:55, 1 July 2011 (UTC)

Piston crash, can't find in which category this crash belongs
Hi,

I'm crashing with that Pistons edge case:

Yet, I don't know in which category this crash belongs to. It does not create a "Savings chunks...", it just freezes the game as soon as the first piston moved. The world gets corrupt too (I don't mind, Dropbox is performing saves).

Any thoughts?--Ha3 06:59, 1 July 2011 (UTC)

Specific about a bug mentioned on the page
Somebody said under bugs that sometimes a piston may be powered when it is powered by a redstone torch even when the torch is powered off. This is actually because in order for the redstone torch to be powered off, the block it is connected to has to be powered ON. If that block is in contact with the piston or to where the piston may extend to, the block might actually be powering the piston and not the torch.

Hope this helps... Maxd123456789 21:48, 1 July 2011 (UTC)