Tutorials/Best biomes for homes

One of the most important things about a shelter is where it is. Here you'll learn about the biomes to build your base in and the pros and cons. Please note that this is currently under construction.

Pros
Has occasional Emerald Ore as a by-product of mining. If you don't want to trade with Villagers, mountainous landscapes are useful for certain projects, such as those requiring a lot of stone.

Cons
High risk of falling to your death, may have lava at the bottom of the hill, not very easy to build a flat house, there's a small chance of mining Monster Eggs, thereby releasing Silverfish.

Useful Resources
Cobblestone, Snow, Ice, Emeralds

The Extreme Hills is great for building bases in the hills, not on the hills. This biome is great for obtaining resources from trading because if it spawns next to a village, you can trade with them after you go mining for emerald. It can be quite dangerous if you are building a house here, as it is very easy to fall off and die of fall damage. Navigation can be difficult along the mountains, but Ender Pearls can help. This biome is good if you want to see a natural landscape of a mountain. Many arches and stone cliffs spawn here. Snow falls when over y=95, allowing for snow farms and ice farms in this biome.

Tips
 * Use Ender Pearls to get around
 * To avoid Silverfish, see how long it takes to mine the supposed Stone block. If it takes too long, it is a Monster Egg. Consult the Monster Egg page for more information
 * If you are planning on using this area as a mining quarry, Efficiency Pickaxes and Haste II Beacons help

Pros
Slimes, Witch Huts, lots of flat land good for building

Cons
Slow to get around the water if you don't have a bridge or boat (or the Depth Strider enchantment introduced in 1.8), Slimes and Witches can kill you. It has the most mobs.

Useful Resources
Clay, Wood, Sugar Cane, Vines, Mushrooms, Slimeball, Lily Pads, Blue Orchids

The Swampland is great because it is flat, has plenty of trees, water, and non-renewable clay, while also having Witch Huts and Slimes, allowing you to collect Slimeballs for Sticky Piston crafting and if in 1.8, Slime Blocks. Mushrooms commonly spawn under the trees with vines, allowing for a great initial food source: Mushroom Stew. Lily Pads, which can be useful for different reasons, spawn here in the common lakes. Blue Orchids are exclusive here, meaning if you want that type of flower, the only place to look for it is here. An interesting fact about the Swamp biome is that fire does not spread in it. Therefore, this can be a very safe biome to live in, (especially for protection from griefing) with all the water. Of course, griefers could alteratively use water to flood your house, so keep that in mind.

Pros
Very flat land to build on, lots of Tall Grass for initial seed farms, Villages, Horses, Sunflowers may spawn if it is a Sunflower Plains, no obstructions when fighting mobs

Cons
May lack trees, zombies can attack if you stay in a village overnight, the tall grass may be annoying, lots of caves.

Useful Resources
Sunflowers, Seeds, Wood (from NPC Villages, including Saplings from Chests, if nowhere else)

The Plains is a good biome for a player's first house. The lack of obstruction makes it fairly quick to walk or sprint around. The flat ground makes it easy to create a large house, while NPC Villagers can trade with you to help get the materials to build one. Horses spawn here, allowing for even faster transportation unavailable in other biomes except for the Savanna. There is a lot of tall grass, making it a good biome to get your first seeds to start growing wheat, although having an NPC Village is a much better alternative for food. This biome has many gullies and short hills. Trees may be low due to the environment of the plains, but plains usually spawn with a sub-biome; the Forest. Also, they are commonly beside Forest biomes or any other biome with trees, allowing for many resources.

Pros
Snow, Wolves, Ice and Wood

Cons
Snow commonly accumulates over your shelter, water sources may freeze, a lot of obstruction. The thick trees might block mobs from getting to you quickly, but it will also block your way. Spruce Trees may be too tall to reach if standing on the ground. Also, if you attack a wolf, they attack you (which is quite dangerous, as players most commonly hit wolves accidently when mining/hitting trees).

Useful Resources
Snow, Ice, Wood, Ferns

The Cold Taiga is a snowy, cold biome. It is place with lots of snow, ice and trees. Wolves will spawn here, and if you tame them, they will defend you, love you and protect you. Ice also spawns here, allowing for ice farms. Snow falls instead of rain, so snow farms are also possible. These biomes tend to lack Sugar Cane due to the water freezing, causing it to uproot. Because of this, many of YOUR water sources may freeze up too, which can be annoying. Snow on top of your shelter can annoy you, and the tall Spruce Trees may be too tall to be harvested easily, and if having fewer leaves, they may drop few saplings. A variant of this biome, the Taiga, is not useful for Snow and Ice collecting (as water doesn't freeze nor does it snow at all, unless elevated) but it does not have the problems involving snow and ice.

Pros
Podzol, Moss Stone, Wolves, Coarse (Grassless) Dirt

Cons
Trees have relatively few leaves (hence Saplings) and can be hard to harvest

Useful Resources
Podzol, Moss Stone, Ferns, Wood

The Mega Taiga is a variant of the regular Taiga which spawns with huge trees that have few leaves but can give you a stack of wood from each. (Coarse) Grassless Dirt spawn here making the area look dead (or aseptic). However, there are many ferns that may otherwise be rare and Podzol, which is a good alternative to Mycelium (since Mushrooms can be placed on it in daytime). Moss stone spawns naturally here making it so you don't need shears (for Vines) to craft it and because it is a variant of the taiga, Wolves spawn here!

Pros
Desert Temples spawn here, flat terrain, desert villages, no rain, exposed dungeons, cacti, lots of sand means you can get lots of sandstone and glass, occasional lava pools, Endermen to get to the End and TNT.

Cons
Little water (except in Desert M, a variant of desert), no passive animals (unless you bring them in or they walk in), no trees and floating sand (bug).

Useful Resources
Sand, Cacti, Dead Bushes, Sandstone, Sugar Cane

The Desert is a rogue biome which many Minecrafters may hate. However, it is not a bad place. Non-renewable Sand can be obtained in large quantities, and Cacti may otherwise be rare in other biomes. No water spawns here, which poses a problem if spawned deep within these biomes. Also, no passive mobs spawn here with the chunk generation, and no grass means no animal spawn. No trees spawn here, either. But many advanced players like this biome for its deserted landscape and desired Sandstone. Though not the best biome for the beginner, it is still a nice biome to live in after you've got your initial house set up somewhere else.

Pros
Mycelium, Mooshrooms, Huge Mushrooms, and no hostile mobs on land. In addition, you can farm Mooshrooms using a bowl for infinite mushroom soup.

Cons
No mobs mean no mob farms (unless a Spawner) or (non Mooshroom /Mining /Smelting) XP or drops, no wood, rarely connected to any other land. No Wood means no bowls.

Useful Resources:
The Mushroom Island is very rare, it is rarely connected to the "mainland" in any way. So why is it so great? Because no monsters naturally spawn here, no matter where you are. Dungeons and Abandoned Mineshafts still will, however. It is completely safe for new players, and still great for experienced players. The one mob that does spawn there, Mooshrooms, can be sheared for red mushrooms or "milked" with a bowl to get mushroom stew, so it is an infinite food source! Finding one can be an amazing feat that many challenged players wish to do. The mycelium is useful for growing mushrooms, and this is one of the two biomes with Huge Mushrooms (the other being Roofed Forests). It is not the greatest biome ever due to its lack of mob spawning, meaning the Mob Farms are not possible within these biomes. This also means that String, Rotten Flesh, Gunpowder, Bones and all good mob drops are unavailable in your reach. Trees also don't spawn here, meaning that wood is unavailable. Since Mushroom Islands are rare, search for the mainland, get wood and saplings, and immediately come back.

Pros
Lots of wood, grass is bright green, high frequency of hills makes for a good scenery and decent mock smials

Cons
Very inconvenient to build in, danger from hostile mobs and terrain, hard to run through due to the high amount of trees

Useful Resources
Wood, Flowers

The Forest is a good place for the beginner because it gives a lot of wood, but it doesn't have enough space between tree to build anything too big without cutting down a few. After getting a lot of wood, an advanced player may move out of the forest to a more convenient biome to build large houses or castles in. Note that for the beginning player, this is an extremely dangerous biome. The trees hide mobs and make it hard to avoid Creepers. Skeletons can snipe you down, leaving you mercilessly trying to run up to them but be shot. And because you probably don't have any String, you won't be able to fight back with a Bow. Unfortunately, Forests or variations of forests don't spawn villages or temples but there may be a dungeon or a stronghold, as anywhere.

Pros
The Mesa is beautiful, and boasts a lot of Hardened Clay. Especially handy if you manage to find a Plateau F variant. Those have Forests...(And are easy to build on!) This is also the only place you can find Red Sand and Red Sandstone (if on 1.8).

Cons
Not much stone and wood, making resources slim unless you are already equipped with those materials (unless you find the F variant).

Useful Resources
The main resource is time, spent appreciating the natural beauty - and waiting for the Undead to Burn, for food - yes, this is morning. Oak Trees are the most common, but also the most flexible, in the Game, so cut and re Plant, those easily done Saplings. You absolutely must make a Mineshaft /Tunnel /Ladder'ed entrance, down to the Stone (sea level) layer if you want better Tools - these can double as ways up from the base, if building atop a Plateau - and will also provide spare Dirt, if you want to leave the Coarse (formerly Grassless) Dirt intact. The absence of Mobs means Zombies are the primary source of food, focus on the Potatoes and Carrots, eat your Apples from the decaying (and "burned looking") Trees, and admire a Bryce variant if you can locate one. When you get really lonely, 1 Hardened Clay over 2 Brown Stained Clay kinda looks like Villagers, doesn't it? If you are on a server, other players will pay good items for red sand/sandstone, and is really good for decoration. I mean come on, it looks like a Star Trek prop! Decorate a house with the stuff, and you will be the envy of everyone. Including that three-block clay villager.

Pros
Great source of ice and snow, these biomes are relatively rare (similarly to the mesa biomes) but are very nice to look at. Also, the hardened ice can be used for spawn areas for mob grinders.

Cons
No trees can spawn in them making it neither a resource area nor a living/project area because of the freezing ice.

A very interesting biome with its random giant spires of packed ice, and is very beautiful like the Mesa, but also like the Mesa, lacks resources. However if near a biome with more resources you could build an interesting base there. This biome is also good for building homes that are more for show than for function. The taller ice spikes can be made into a tower with some work, although, inside, it will be little more than a spiral staircase with a room on top. The smaller ones can also be chopped up and used to make an igloo. Practically though, this biome is not good for much.

Pros
Abundant supply of ink sacs, also no mobs (other than squids) and ocean monuments spawn

Cons
Lack of land for building houses, also hard to get around without a boat or boots with depth strider enchantment and the danger of guardians

Useful Resources
Water, ink sacs

Pros
Loads of wood, Jungle Temples that have loads of loot in them (they can serve as houses, too), and Ocelots.

Cons
Limited space for building due to the thick tree foliage, fall damage is easy if you fall off a tree, very hard to navigate through

Useful Resources
Jungle Wood, Vines, Loot from Jungle Temple, Cocoa Beans from Pods, and Ocelots

Although the Jungle may not be the best place to start for new players, there is a lot of wood to cut down, as jungle trees are the biggest trees of Minecraft. Also, if you can avoid the traps, the Jungle Temples have loads of good loot to take. The only problem is that the leaves are everywhere, and it's extremely hard to navigate, so it can be confusing. Just don't forget the Vines can be used more even than Swamps to avoid depleting Hunger - or suffering from a long Drop - as much as usual. And mind the Mobs which can Spawn on horizontal surfaces of Trees.

Pros
Trees are rather abundant and horses can spawn, which provides fast transport, Villages may spawn (Even better if they have a blacksmith)

Cons
Lack of water from rain makes farms slightly harder to make. Passive mobs (Sheep, Cows etc.) do rarely spawn!

Useful Resources
Acacia and Oak Trees, Horses, NPC Villages, Double Tall Grass for Seeds, all other Passive Mobs

This is a no Rain version after Grassland, with Plateaus for greater - higher - range of building. Abundant Trees are never quite as thick as anywhere else, with less Vegetation than a Swamp, to obscure vision. Yet since they still come in 2 varieties, it's a wide open similar situation to Forests. In fact, the highest elevations in MC are to be found here, and may in that way tax Laggier C's. But such Mountainous views to others could be well worth it. The diversity of views possible offer flat, semi terraced, and sheer vistas.