Llama

A llama is a neutral mob found in windswept hills, savanna plateau, and savanna biomes. It can be tamed and used to transport large shipments of items.

A trader llama is a special variant that follows wandering traders.

Spawning
Llamas spawn at light level 7 or above. They naturally spawn only above grass blocks in savanna plateau / savanna biomes in herds of 4 llamas and in windswept hills biomes in herds of 4 to 6 llamas. They come in four variants of coat colors: brown, cream, white, gray. Wandering traders always spawn with two leashed trader llamas.

10% of llamas spawn as babies.

$$, trader llamas always spawn with a wandering trader.

Despawning
Normal llamas do not naturally despawn.

Trader llamas do naturally despawn, generally one tick before their trader does. More specifically, a trader llama when spawned has its DespawnDelay set to 47999 ticks. This value is decremented each tick that the llama is untamed, unleashed, and not being ridden by a player, and is reset to one less than the trader's own DespawnDelay if leashed to a trader. The llama despawns if the value reaches zero.

In Bedrock Edition, unleashed trader llamas may never despawn, even when unnamed and/or left in unloaded chunks.

Drops
When killed, adult llamas drop:
 * 0-2 (up to 0-5 with Looting 3).
 * Any equipped and.
 * All items in their inventory.
 * , only if killed by a tamed wolf or the player.

Upon successful breeding, is dropped.

Like other baby animals, killing a baby llama yields no item or experience.

Leashing and caravans
Llamas do not accept saddles, so the player cannot control its movement, even when tamed. Leads are the best way to move llamas. Leashing a llama actually signals all other llamas not already in a caravan nearby (up to nine) to follow each other, forming a caravan of up to ten llamas. Leashing a second llama forms a caravan of ten more llamas, and there is no intentional limit on the number of llamas following a player.

Storage


A llama can be equipped with a chest by right clicking a chest on it once tamed, giving it 3, 6, 9, 12, or 15 slots of inventory space, scaling directly with its NBT (see  below). Once equipped, the chest cannot be retrieved without killing the llama and can be accessed by shift + right clicking the llama. A llama's potential carry capacity is a number of item slots equal to 3*, with a maximum of 15 spaces.

Decoration


Llamas can be equipped with carpets in their carpet slot. Each carpet color shows as a different patterned rug on the llama's back. This can be useful for color-coding their storage, similar to dyed shulker boxes.

For the purposes of the command, a llama carries its carpet in the   slot.

Trader llamas that do not have a carpet wear a blue rug design. It can be replaced with a carpet but not removed. When given carpets, both types of llama look the same.

A llama's carpet decoration remains visible when the llama is under the effect of Invisibility.

Spitting
Llamas are neutral, but if a player or mob attacks one, it spits at the attacker once to deal damage. Sometimes their spit can miss their target and hit another llama, starting a fight within a group of llamas. Additionally, a wandering trader's llamas spit at mobs or players who attack the wandering trader.

Llamas are hostile toward wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of llamas of strength 4 or 5 and always run away, similar to zombies and villagers. Wolves flee from weaker llamas less often.

Despite the spitting being a projectile, dying from llama spit still shows the death message " was slain by Trader Llama/Llama."

Trader llamas are hostile toward all zombie variants and illagers, and they defend both themselves and their wandering trader.

The spit entity must belong to a llama to do damage, meaning that a spit entity summoned by commands does no damage unless its  NBT attribute matches the UUID of a llama in loaded chunks. Llama spit can be deflected if hit by the player.

Llamas do not attack a player/mob if they attacked another llama.

Taming
Llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing on the llama while holding nothing.

Taming success depends on the llama's NBT. is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a  value of 0 and a maximum of 100. When a player rides an untamed llama, a random number from 0 to 99 is chosen. The llama gets tamed successfully if this number is less than the  value, otherwise, the   is increased by 5 and the player is bucked off. can also be increased by feeding the llama.

Unlike any other tamed animal, tamed llamas can still retaliate at players should the player hit them.

If a player kills a wandering trader and stays away from the trader llamas for a while, the llamas are tame when the player rides it, and the player can place carpets on the llama.

Naturally spawned trader llamas are untamed and cannot be ridden while being led by their wandering trader. If unleashed, they become tamable or tamed.

$$, tamed trader llamas do not despawn.

Like all tame animals, a death message is displayed to a tamed llama's owner if it is killed.

Tamed llamas do not spit at mobs that attack its owner, although it spits at any mob that attacks the llama.

Breeding
Tamed llamas can be bred by being fed 1–3 hay bales. Both parents must be tamed before they can breed.

The cria (as a baby llama is called) takes on the appearance of one parent randomly. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5.

When two trader llamas are bred, the cria offspring wears a baby-sized, trader-style carpet.

Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength.

A llama's base health (15 to 30 hitpoints) is calculated based on that of its parents, in the same way as a horse's.

Llamas breed in the vicinity if they are on a lead. Although one of the llamas may not respond to being fed right away; they accept a hay bale/bale(s) if needed to breed. This can result in consumption from 1 to 3 hay bales.

Food
Feeding a llama food can alter its behavior, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept.

To feed a llama, hold a valid food item and press while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead.

Water
Llamas do not drown. They float when in water deeper than 2 blocks.

Sounds
Llamas, trader llamas, and llama spit use the Friendly Creatures sound category for entity-dependent sound events.



ID




Entity data


Llamas have entity data associated with them that contain various properties.

Llama spit have entity data associated with them that contain various properties.


 * See Bedrock Edition level format/Entity format.
 * See Bedrock Edition level format/Entity format.

Trivia

 * The achievement title refers to the 1980 comedy movie , where Bill Murray tells a story of how he once caddied for the Dalai Lama. In return, on his deathbed he expects to receive total consciousness, thus uttering the line "So I got that going for me".
 * Some carpets on llamas back represent certain mobs; a green carpet uses the face of the green creeper, while a purple carpet gains eyes like those of an enderman. A llama wearing a gray carpet has a mask, similar to that of a superhero or a bandit.
 * A llama can kill another llama. When the player hits a llama and hides behind another, the spit will hurt the llama the player is hiding behind, leading to a battle. Both llamas will not stop spitting at one another until one dies.