User:Diablodoc

Note: Work In Progress!

This page is not written by an experienced Wiki user, and is so far used as a draft. I would greatly appreciate help, but please contact me (Diablodoc) if you wish to make corrections other than fixing up the formatting/headlines and such :)

Diablodoc is a user who has been with the Minecraft community for most of its development time. Although it is unknown when he was first introduced to Minecraft, he came around at a time when Minecraft was publicly only one game, likely pre-InDev.

The game publicly available consisted of a small, square and abrupt-ending map with pigs in it. It wasn't until he returned to the franchise less than a year later, that he made an account.

Diablodoc's peak of interest with the Minecraft franchise first blossomed during the InDev phase. As limited as information seemed, he discovered it randomly via the popular IRC Channel on EsperNet, called #Minecraft. When InfDev was released, an even greater dedication was given with the game, including lots of time spent thinking of ideas for how to improve the game.

It was only a long while later, that Diablodoc was to set his first mark on the franchise. After playing around with a new material called "Obsidian", he iterated that its role didn't quite make sense in the game. Paraphrasing, "Obsidian is ridiculously hard to chop, and takes a long time to make; but what point is it when it's going to be destroyed so easily anyway?". His criticism was more precisely directed at the fact that explosives (and thus Creepers) could easily destroy the material.

It was during that period that he posted a suggestion to Notch on the public IRC Chat, requesting that Obsidian was to be made immune towards, hopefully not paraphrasing, "TNT/Explosives, like creepers". Notch approved the suggestion and said that he would implement the feature soon.

As time went by, Diablodoc eagerly tested the game over and over, but saw no signs of the feature being implemented. Believing this might be due to Notch forgetting the idea whilst being busy programming, he thought he'd remind him, to which he received the always faithful response that it will be done. He even went a bit far, playing off a (obviously failed) humoristic comment, paraphrasing "Notch, do it or I'll have to kill you D:", of which lead to a small channel kick and Notch telling him not to use threats. This was followed up by an immediate apology from Diablodoc, attempting to explain its nature not to be of the serious, nor offensive kind.

Diablodoc continued to participate in the chat, as well as the forum community a tiny bit, whilst being active with the game till around Beta. It was during SMP Beta that Diablodoc's activity started to drop, and his dedication with the game started to vary.

Diablodoc has introduced friends to Minecraft, as well as started servers for communities. He participated in the Overgrowth community's Minecraft server, building the slightly known "Tree of Overgrowth", before abandoning the server, reasoned that his structures were almost entirely made of wood, too large and too intricately made to be replaced if a fire was to emerge; thus, he didn't want to put more effort in a potentially lost project. Despite that decision, he did periodically check in later, and, continously tried to convince the back-then host of the server (Silverfish) to implement WorldGuard to protect the server from overly large fire spreads, but to no avail.

Later on, Diablodoc participated in various servers but quit for the same reason as always; not wanting to put too much effort into something that could disappear along with the server. However, he did start to become more active when he hosted a server for his anime community [//www.cafeotaku.net Café Otaku], of which he started a new project called the "Tree of Life", inspired by the former and incomplete "Tree of Overgrowth". The Tree of Life was a substantially larger project, consisting of a tree wide enough to fit several large rooms beside eachother in the trunk. As to the date this article initially is written, 1st of February, 2013, this project is still ongoing.