Talk:Tree/Archive 1

Growth
It appears that leaves can also break stair blocks, converting them back to cobblestone or planks. -- 09:13, 19 October 2010 (UTC)

"They will grow with 2 clear blocks between trunks." This information is false. I've had trees grow right next to each other (One space away from the initial trunk) with the help of torches. -- 08:06, 27 July 2010 (UTC)

In reference to the statement that more shrubs create bigger trees, I had done the same and the tree became about 15-20 blocks or so in height. –Preceding unsigned comment was added by  07:10, 7 May 2010. Please sign your posts with

Someone could add information about those "big" trees with brances what came in the newest update. -- 13:30, 16 July 2010 (UTC)

I suspect the height of a tree's growth may be influenced by how tall nearby structures are, such as walls or other trees. This makes sense from a certain standpoint: the tree is trying to maximize the amount of sunlight that falls on its leaves throughout the day. -- 05:33, 3 October 2010 (UTC)


 * What I'm curious about is the maximum height trees can get and why they stop growing. I've seen huge trees on the tops of mountains, obviously no good reason to grow that tall. Is there a random height set when they start growing and that is as tall as they get? 23:26, 5 October 2010 (UTC)

Wrong redirect?
Why does "Tree" redirect to log? –The preceding undated comment was added on 04:08, 3 September 2010. Please sign your posts with

Tree growth test results
I created the following grid (left in first image) of saplings which, after only a few (in-game) days of growing grew trees, not just within two blocks of one another, but actually intertwined and creating massive walls.
 * Image

Screenshots:, , , ,

After returning to the site I decided to trim some leaves, but then realized it was pretty stupid because that would ruin the whole natural test. These screenshots were made immediately as I realized this so no trees have grown due to leaf trimming. Well, I hope this clears up some things for curious people and disproves the 'does not grow when adjacent to another tree' theory. - –The preceding undated comment was added on 23:20, 5 October 2010. Please sign your posts with


 * I am currently running several tests as well and would like to introduce a system of international units for talking about dimensions and other  measurable(s) for trees. I would also like to talk over a few other  things about trees for my studies. Holler back if anyone here is  interested, or would at least like to discuss it with  me.-- 23:41, 13 November 2010 (UTC)

Leaves, designated tool and durability
I did some testing. A wooden axe can chop down 33 logs before breaking down. It can also break 33 leaf blocks before breaking. This means they are  not taking double damage, and that axes are  the designated  tool for removing leaves.

Also, a hoe can be used to  remove the leaves, because a hoe only loses  durability when  right-clicking. Saying a hoe can be used to remove leaves without it  breaking is akin to saying flint&steel can be  used (left-click!) for  the same purpose without it losing durability. In my opinion, the part about the hoe should be removed from the  article, because it's  misleading. 12:54, 13 October 2010 (UTC)


 * I believe I covered the normal rate of degradation for axes with the statement: "Axes lose durability at  the normal rate when removing leaves."  Nice catch on the hoe though; it  didn't occur to me that that was why they didn't degrade.  I've  clarified it in the article, but I feel it's worth leaving in, else  we'll get legions of people thinking "I've discovered that hoes don't  degrade when removing leaves! I'd better add that to the article!" and  doing a poor job of it it. Similarly I don't think most people regard  the flint and steel as a block bashing type of tool, and putting it in  here might just confuse things.  Thanks for the feedback.  -- 13:12, 13 October 2010 (UTC)


 * Whoops. Somehow my changes were lost. Luckily I could pull them back from my laptop's cache. Here's what I wrote: How about this?
 * Logs can be harvested more quickly using an axe. Axes can also be used to  remove leaves, and doing so will cause them to lose durability at the  same rate as with logs. It is worth mentioning there is no speed  increase when using any tool to remove leaves. Additionally, using tools  for purposes other than their intended ones will cause them to lose  durability at double the normal rate. Tools like the hoe are an  exception, since their "use" action is triggered by right-clicking, and  leaves are removed by left-clicking. Thus, they will not take damage  from removing leaves.
 * Let me know what you think and I'll add it in. 10:43, 14 October 2010 (UTC)


 * Noroom: I actually made some changes along the line of your suggestions already, since your changes were lost. I also added some more information about swords removing leaves more quickly (tested to confirm).  Take a look at what's there at the moment.  I think it covers your comments, although it doesn't explain durability so completely, but I don't think the "trees" article is the place for an explanation of durability. If you think it still needs changing or if it's ok as it is now, let me know. -- 06:57, 15 October 2010 (UTC)


 * Great work. It's great there's a community so committed to ensuring articles are accurate and well-written. Thanks! 10:46, 15 October 2010 (UTC)

Added note about nighttime tree behavior
I just drained a large basin of water and planted over 130 saplings on the dirt underneath. They had more than sufficient space, and all were exposed to the open air above them. At night, all but 3 died. The three that lived happened to be placed next to torches I had placed earlier.

It appears that trees planted below the water line are checked regularly for sufficient lighting conditions, while those above the water line are only checked during the day. I've added this to the article. I'm just adding this here so people know how I came to this conclusion. –Preceding unsigned comment was added by (&#124;) 02:11, 14 October 2010. Please sign your posts with


 * Removed note about night time tree behaviour. I can't tell you why all your saplings died, but I've just run some tests and confirmed that the note that you added to the article was factually incorrect.  Trees do not check whether they're above or below the water table, at night or otherwise.  I dug holes of varying depths and planted trees at the bottom; all survived and grew.


 * The only thing that influences whether a sapling pops out of the dirt is whether it has enough light - apce is not an issue. It appears that moonlight is enough light to keep saplings "alive", and from the article on light, this means it has a value of 8.  I'm going to make the changes to the light article.


 * I'm going to hazard a guess that you might be playing SMP; if that's the case then all bets are off regarding tree and sapling behaviour, as it's notoriously buggy in SMP. -- 07:22, 14 October 2010 (UTC)

Removed note about tree growth
The note added by Ikalpo was factually incorrect. The length of time a tree is a sapling does not affect how large a tree it will become. Rather, if a sapling is prevented from growing into a small tree by adjacent features, it will generally take longer to produce a large tree. I believe the way tree growth occurs is that after a random period of time, a sapling gets a chance to grow into a tree, and a random tree height is selected. If the sapling cannot grow into a tree of that height, it must wait another random period of time and "try again". Because small trees seem to grow with higher probability than large trees, more small trees are created, but a sapling can grow into a large tree on its first try, unless something stops it. -- 12:36, 17 October 2010 (UTC)


 * I agree with this I've run a few tests but not enuff to be sure but I think your right it works the other way around as well if you plant a tree with something over it forcing it to grow in to a small tree it will take longer on average. But As you say small trees are more common so forcing a small tree is on average quicker then forcing a large tree.-- 16:44, 19 October 2010 (UTC)

Light Needed to Grow
The light page says trees need a light level of 13 to grow, while the tree page says they only need 10. Just thought I'd point that out. - –The preceding undated comment was added on 00:35, 5 November 2010. Please sign your posts with

Stone tree?
My friend found a stone tree, here's some evidence. http://img98.imageshack.us/img98/2207/minecraftwtf2.png -- 14:39, 12 December 2010 (CST)


 * fake-- 14:44, 12 December 2010 (CST)


 * Elaborate. -- 20:48, 12 December 2010 (UTC)


 * what is there to elaborate on? someone edited a tree in a map editor or by hand, and tried to trick you for lols.-- 20:54, 12 December 2010 (UTC)


 * Well, I just wanted to show it, maybe raise some questions, that's how nearly everything starts, right? -- 21:12, 12 December 2010 (UTC)


 * not when it's blatant editing.-- 21:40, 12 December 2010 (UTC)


 * Yeah, fake.  CLECTASIS   18:19, 12 December 2010 (CST)


 * Or, a really big coincidence. but it is probably fake –Preceding unsigned comment was added by (&#124;) 07:43, 13 December 2010. Please sign your posts with


 * If u ask me, he probably gathered the wood, then placed stone in its place, making it appear to be "made" out of stone 23:24, 24 August 2012 (UTC)

New Tree Shapes?
Grew some trees on a personal smp server today and got unusual shapes. Branches that weren't entirely covered with leaves and one that had four leaves right around the trunk and then a huge ball on top. Random luck? Just me? Something with the leaf decay fix? -- –The preceding undated comment was added on 23:56, 23 December 2010. Please sign your posts with

Removing Soil under a Tree?
I have removed the block of soil under one grown tree. It was still alive after several game days. Can anyone recreate this? If so it maybe should be added.

On an off note, wondering about capitalization of prepositions in title? –Preceding unsigned comment was added by (&#124;) 13:52, 11 January 2011. Please sign your posts with


 * Prepositions in titles are only capitalized if they are 5 or more letters long. You can capitalize shorter words, but it's a style preference. Just be consistent. Source: Elements of Style by Strunk and White. –Preceding unsigned comment was added by  04:56, 4 December 2011. Please sign your posts with


 * The wood(trunk) blocks are normal block that won't ever decay. The only thing that does decay are the leaves if they aren't supported by anything but a tree with trunk does support the leaves even though there is no soil under the trunk. 14:36, 11 January 2011 (UTC)


 * Post-Beta 1.2 I found a tree that had been created naturally floating above an above-ground lake of water. It was in diagonal proximity to one or more Dirt blocks but wasn't on top of or even merely above any. 22:34, 14 January 2011 (UTC)

Tree biomes section added

 * ) –Preceding unsigned comment was added by (&#124;) 22:51, 13 January 2011. Please sign your posts with

It appear that birch trees can't be grown... Can anyone confirm wether this is a bug, or intended? :( -- 02:09, 14 January 2011 (UTC)


 * Completely intended iirc -- 02:12, 14 January 2011 (UTC)

And the point of birch trees in the first place, are? They look VERY ugly to me. 02:25, 14 January 2011 (UTC)


 * They are probably just there to have different looking trees every once in a while. -- 02:27, 14 January 2011 (UTC)


 * According to my tests, in my own personal game, since I grow quite a few trees, it seems to be completely random for trees spawned in, growing from saplings doesn't seem to create the new Birch trees. At least not in my batch of 20. Perhaps a larger sample should be used. -St. Fenix (•) 22:45, 14 January 2011 (UTC)

I have tried planting seedlings from birch trees in the original location of a birch tree; also, seedlings from conifers, again in the same location. In all cases the resultant tree is the old, "regular" tree. It would appear that the new "species" do not breed true. 03:13, 30 January 2011 (UTC)

Some trees won't grow
I planted a lot of trees and some just won't grow. I waited for some mc-days and then tried bone meal, both doesn't work. For example here a screenshot of one which won't grow: http://t4b.me/not_joomla/mctree.png I can't find any reason why it shouldn't grow in this article. Is this a bug? 21:13, 15 January 2011 (UTC)


 * Alot of it is by random chance, I've had trees that have sprouted only a few minutes after planting them, and just now I had a tree I've been playing days (Real days) with and it only just sprouted. Give it more time, it takes as long as it takes, because the more I've studied this, it seems that trees will happily grow on anything as long as they have enough light and a dirt block on them. Bonemeal has no effect on trees. -St. Fenix (•) 16:48, 16 January 2011 (UTC)


 * Two or three times a sapling grew instantly when I tried Bone Meal on it. If that was only coincidence then that would be really strange. And on the wiki page of Bone Meal it says it works on Saplings. 18:49, 16 January 2011 (UTC)


 * Bone Meal always 'works' on saplings. The reason that Bone Meal sometimes doesn't work and that some of the reason some trees take longer than others is where the tree is located.  If you are intentionally limiting the height of your tree growth you have to wait for 'grow tree' to randomly trigger, then you may randomly get a tree that doesn't fit and have to wait again.  From my testing the shortest tree is 4 wood and 2 leaves tall, needing 6 spaces total.  The shortest branching tree I've found is 6 wood +2 leaves tall.   05:56, 19 January 2011 (UTC)


 * Ah, I wasn't limiting the maximum height, but the trees were all next to a high wall, so I was probably limiting their minimum height. So Bone Meal works, but it's random if the trees grow though.
 * In my opinion Notch should change this, so Bone Meal works always. 11:23, 22 January 2011 (UTC)

I have attempted growing the new birch and redwood saplings in my tree farm; each sapling has been limited to growing 6 blocks by the ceiling, and receives a more than ample light level. Even with the use of bone meal; over the past two days, not a single tree out of my 5 birch and about 15 redwood trees in the farm have grown (the normal trees have been growing though), is there something that I am doing wrong, or is this some sort of bug? 16:28, 20 April 2011 (UTC)


 * Agreed, this is a different issue. This is due to the standard tree shape of these trees, which means that they grow differently. No-one has analyzed it yet, but both need >6 space for a trunk height. I tried a 64 stack of bonemeal on both types under standard conditions, neither grew. 20:37, 21 April 2011 (UTC)

"long trees"
The long trees in the picture section. I think they are an atempt at "red wood" style trees. all of the ones I have seen look like they would be red woods. –The preceding undated comment was added on 05:16, 16 January 2011. Please sign your posts with


 * Highly unlikely, as they wouldn't be Biome specific which would make even less sense, seeing as most people know that giant Redwood trees don't just grow anywhere. If it were an attempt at another giant tree, it would also make little sense because it doesn't adhere to a specific Biome. -St. Fenix (•) 17:08, 16 January 2011 (UTC)


 * Then what are they? I put a picture of it below as well. Which tree is which? - 15:57, 9 November 2011 (UTC)

Tree species
The three new types of trees introduced in patch 1.2 is most likely based on the three most common tree-types in Sweden: the silver birch, Norway spruce and Scots pine. I think we should divide the redwood category into Spruce and Pine. Also add better screenshots. –Preceding unsigned comment was added by (&#124;) 12:24, 27 January 2011. Please sign your posts with


 * I suggest needing to grow redwoods near water or on wet dirt, like real life. They should also be quite large, at least 2x2 and 10+ blocks high. With branches. - 00:52, 3 March 2011 (UTC)


 * I agree with FlintTD. And what about these trees? Are they both pine trees, or birch trees, or spruce, or fir, or what? I REALLY think we need to specify or ask Notch what he based these trees on. Cause I see two types of trees in this screen. -  07:15, 7 November 2011 (UTC)


 * I was asked to come here. I have no idea what's what. all I know is that there are 4 different types of log. mushroom, normal, white and darker normal. the names? no idea. but as far as I knoe, we have 4 "trees". placement of leaves should likely be noted, but only in trivia. -- 14:16, 16 November 2011 (UTC)

Break the glass or not ?
In the article it says that tree branches can break glass when they happen to grow into the glass block. However, in the notes it is contradicted that only until beta trees had done that. Thought, I'd mention. Maybe someone who knows for sure might want to correct it. -- 21:17, 21 February 2011 (UTC)


 * Yeah I think its wrong too. In the tree farming section they reinforce that point, saying that in post-Halloween and beta versions trees no longer break glass. Although they make an exception for pine trees breaking torches. 02:02, 14 February 2012 (UTC)

Leaf Respawn?
Don't leaves respawn (in Survival) if they are cut down, but the tree trunk remains unchanged? - 00:52, 3 March 2011 (UTC)


 * Leaves do NOT respawn. 04:43, 17 April 2011 (UTC)

Giant Cavetree
Some friends and I were playing SMP when we decided to grow a tree in a cave for fun. After several initial attempts using Bonemeal (which failed), we removed the torches around it, figuring the tunnel straight to the surface above it did the trick. The next attempt caused the tree to grow ridiculously tall. The trunk was 12 blocks straight up the tunnel, and when it hit another cave along the way it grew a few leaves, then stopped growth. It looks absolutely ridiculous. I don't know if this is just an SMP thing or what, but I did take some pics, which I don't seem to be able to upload here for some reason :x I'll see if I can get them later. 22:59, 16 April 2011 (UTC)


 * I read that a tree will grow taller if it has a ring of stone around the trunk at 4 spaces above the ground the sapling was planted on. The picture also said that you can repeat the process for every four blocks (4 blocks of unimpeded logs then 1 block of surrounded log) to make them as tall as you want. This seems like an interesting way to get extra wood. -- –The preceding undated comment was added on 04:12, 20 April 2011. Please sign your posts with


 * That's sometimes called a "tube tree"; you can also just make a long tube and grow a sapling in the middle bottom. People have made 50+ tall trees with this method, and you can grab an axe and power-cut through the entire height for easy wood.  It's fairly lucky that you accidentally made one.  A trivia note and picture or something about this method might be appropriate if you're so inclined. -- 20:44, 21 April 2011 (UTC)


 * I added it. But I do not know how to upload pictures nor do I have the time to make a (handmade) copy of what was posted to Notch's page. -- 02:38, 24 April 2011 (UTC)


 * Neither of these tricks work in 1.0.0; maximum tree size is fixed, and cannot be altered by its environment. "Tube trees" tend to be relatively tall (10-13 blocks of trunk), but no more so than usual. Interestingly, leaves still form outside a freestanding tube. A single ring seems to force a typical large, branched tree, but no increase in height. Additional rings just limit its space for growth. Birch and pine trees will not grow at all. -- 11:32, 22 December 2011 (UTC)

Birch tree growing extremely fast
I think it is safe to assume that the 30 minute delay before a sapling grows into a tree is skipped for Birch trees. I have just chopped one down and planted a sapling where it stood and the sapling grew into a tree before the leaves had time to decay completely! It happened in under one minute, did anyone notice similar behaviour with these trees? -- 18:43, 29 April 2011 (UTC)


 * Happens to me too. I have a Birch tree farm, all the farm took 30 minutes to grow (2 block clerance), some grew in one to five minutes, others took a bit more time. This farm is fairly big and on a SMP server. –Preceding unsigned comment was added by (&#124;) 19:17, 29 April 2011. Please sign your posts with


 * I also notice this fast grow. 13:51, 28 May 2011 (UTC)


 * The 30 minute delay doesn't apply to oak trees anymore, either. With the introduction of different sapling types the counter had to be cut down, because 2 bits were needed to code the type. I have a tree farm with 100 oak saplings which took 1 minute to plant and the first tree grew less than 5 minutes after I planted the first sapling. -- 11:32, 17 June 2011 (UTC)

So, i've seen a tree in mid air, realy interesting. –Preceding unsigned comment was added by (&#124;) 15:01, 21 May 2011. Please sign your posts with

sapling drop
It seems that redwood trees give more saplings (around 5) inside snow biomess than redwood trees inside no snow biomess (mosly 0 saplings). can somebody confirm this? 13:49, 28 May 2011 (UTC)

Nether trees
After the 1.6.5 update, I noticed that planting trees in the nether in SMP (haven't tested SSP yet) using bone-meal and dirt will cause trees to grow without leaves. Only the small type trees do so, if you get a large tree/oak than it will have leaves. I have not tested with other sapling types. Basically, it results in a 4-7 block column of logs, which actually looks very good with the Nether atmosphere. Anyone mind testing this? It might just be an issue with my server. 07:00, 30 May 2011 (UTC)


 * That happened to me in SSP and SMP. -- 07:20, 30 May 2011 (UTC)

Great trees
For some reason, I get the idea that great trees were called super trees once by Notch. I might be mistaken. In fact, I may have seen this because it's possible that he has described them as 'super trees'. Can someone look into this? 16:08, 5 June 2011 (UTC)

Tree Spacial Growth conditions.
I've done some experimenting with Birch and Pine trees and have concluded that the spacial requirements as mentioned currently on the wiki aren't completely correct.

The spacial requirement for birches is variable for the height of the birch. There are only 3 heights: 5, 6, and 7 logs. The bottom log (the location of the sapling) needs just the 1x1 area that it's in. Al the logs above that (except the top one) need a 3x3 square of space. The top log, and the two blocks above it need a 5x5 space. This means a birch with height 5 can grow just next to a birch with height 7, with only one block in between, which is how I discovered this.

For pines, it's harder to say because there are more heights possible. For heights 4, 5, and 6, at least, it seems the spacial requirement is just a 1x1 block for the bottom two logs, and an empty 5x5 square around the 6 blocks above that. That means, even for a pine tree of height 4, you need a room that's 8 blocks high. I haven't tested any pines larger than that. Some people feel like experimenting to confirm my findings? –Preceding unsigned comment was added by (&#124;) 00:15, 6 June 2011. Please sign your posts with

Pine, Spruce or Redwood
These terms have been used fairly interchangeably, but it seems that they all refer to a single tree type. Has anyone asked Notch what the internal name is so that we can get some consistency? Lots of confusion with people thinking there are four tree types, not three. -- 04:33, 16 July 2011 (UTC)

What if...?
The other day my friend mentioned that seasons in Minecraft would be awesome. I was thinking that to make this possible, trees would also include a branch block that would grow leaves in the "spring" and drop them in the "fall". The measurement of time will be made possible with the new moon phases. Also, breaking a branch block will yield sticks. Any opinions? -- 11:48, 15 October 2011 (UTC)


 * Isnt that what biomes are for? I know they have snow and summer, Cant think of any others off the top of my head 02:02, 1 April 2012 (UTC)


 * Maybe Mushroom Biome for Fall? 23:27, 24 August 2012 (UTC)

Tree/Sapling help
I'm trying out a survival map at the moment and theres this tiny tree that has one log and 2 leaves on top. Is there a way to confirm a sapling drop or more leaves growing or is it up to chance? –Preceding unsigned comment was added by (&#124;) 18:15, 27 October 2011. Please sign your posts with

Tall tree species
What type of tree is this? (The one in the middle). The article never mentions this type nor provides a picture for it. - 09:32, 16 November 2011 (UTC)


 * It looks like a shaved Pine or Spruce. 15:11, 16 November 2011 (UTC)


 * I think this is a type of conifer..I don't know if it's based from the Pine, Spruce, Fir, Juniper, or what.. We need a tree expert to clarify.. - 00:31, 17 November 2011 (UTC)


 * It's just a pine. 04:18, 4 March 2012 (UTC)

Tree balancing
Since the normal trees will now drop apples occasionally, shouldn't the trees be balanced out in some way? For instance, birch trees would have the same chance to drop cocoa beans, and hardwood trees, since they are hardwoods, should have larger blast resistances. What do you think? –Preceding unsigned comment was added by (&#124;) 01:11, 11 December 2011. Please sign your posts with


 * I don't think this is the right place to discuss this. -- 17:10, 2 January 2012 (UTC)

How Tall Does A Tree Go Up Too?
I did some experimenting with some of my friends. Although we weren't able to find out how tall, the room should be? Me and my friend's thought it would be 24x30 room. Still didn't work! –Preceding unsigned comment was added by  04:57, 4 January 2012. Please sign your posts with

Tree Products: A Quick Experiment
I decided to do a quick test with Super-Flat worlds, growing 100 trees of each variety from a sapling (a combination of time and bonemeal was used) and finding the total number of wood and leaves with Cartograph G. Trees were spaced far enough the make the leaves not overlap. These are the results (Minecraft 1.1).

Oak (Original) Trees: 632 Wood, 7267 Leaves

Birch Trees: 601 Wood, 5502 Leaves

Evergreen Trees: 630 Wood, 6072 Leaves

I also decided to count the number of trees whose leaves formed an envelope larger than 5x5 around the base, which was 6/100 for oaks, 13/100 for evergreens (all 7x7) and 0/100 for birches. I didn't take the time to count each tree separately so I can't apply any statistics, though my only concern about sample size is for oaks (as they grow a very few, very large trees). Oaks, additionally, may get a much greater wood/tree ratio than the others for slope farms (growing next to a 1 or 2-block high slope for maximal size per tree). And I have no clue if biomes currently play a role in growth. The main takeaway for me is that in flat farms there's not much difference in wood product. Combine this with stats about leaf drops, and you should expect around 3 saplings per tree for all varieties and about 1 apple every 3 oak trees. Since this was a crude experiment I'm making a note here, and asking if we should include any of this info in the main wiki. Thanks for reading, 03:25, 18 January 2012 (UTC)

Apples
will apples spawn if you break leaves by hand or will they only break by degradation? –Preceding unsigned comment was added by  02:52, 17 February 2012. Please sign your posts with


 * They'll spawn in either situation; I've gotten apples from hand-broken leaves a couple times. 03:26, 17 February 2012 (UTC)

Apple trees
Can we replace "oak tree" with "apple tree"? Before they dropped Apples, they were oak trees, but now they are apple trees. Kind of like the jungle trees. They are called that because they are just "another tree", but what will happen when they drop ? They would be called cacao trees, right? 04:17, 4 March 2012 (UTC)


 * They drop apples, but are still Oak trees. I haven't seen an official stance on the name change, so I vote 'no' on changing the name to apple tree. -- 04:21, 4 March 2012 (UTC)


 * How are they oak trees? 04:24, 4 March 2012 (UTC)


 * Agreeing here — there are no in-game names for the tree types. We call birch trees birch because they have the distinctive birch bark. Are there properties of "oak" trees which are distinctly oak rather than apple? Are there reasons to call them oak outside of our wiki's own history? — 17:11, 4 March 2012 (UTC)


 * Check the games coding. If they are called oak trees, we call them oak trees. If the oak trees are coded as "Tree" or "Standard tree" we can discuss this further -- 17:37, 4 March 2012 (UTC)


 * I've been seatching tweets and I can't find any reference to oak or apple, just 'tree'. As for the other trees (replying to an above post from last year) the official Minecraft changelog refers to birch and spruce trees by name in the 1.2.3 update, but doesn't mention oak or jungle trees.This tweet by jeb refers to them as spruce; this one as pine. This later tweet refers to them separately, growing from "dark wood" saplings, with pine trees being the thin ones and spruce being the wide ones, as confirmed in this tweet. — (undefined/undefined) 08:17, 9 March 2012 (UTC)


 * I've never read the source code, but I did find when the word "oak" | was introduced to the article if that helps. I say if there's no reason to suspect it is officially an oak we should assume it's been retconned to an apple tree, just like reeds were retconned to sugar cane when they were made to produce sugar.  It seems to fit the properties of an apple tree, which can also be used for lumber except that | "Apple trees are hard to find in a size large enough to produce lumber because the trees are usually pruned to keep the fruit low to the ground."  As far as I know the closest to official name we have is either just "tree" or "value 1 tree."  02:15, 11 March 2012 (UTC)


 * There are no tree names in Minecraft itself. MCP decompilation adds "pine" and "birch", but calls the original tree type "basic". While real-life apple trees can grow tall if not pruned, the shape of big trees is more characteristic of oaks. As Pareidolon mentions, this is similar to how sugar cane combines properties of real-life sugar cane and papyrus. There isn't much reason to call them oaks other than tradition, but I don't see an urgent reason to rename them either. If possible, I'd like to have someone at Mojang say what name they use. If they say there is no official name, I'm not opposed to switching to apple; I'd just rather not go through the confusion of changing the name twice. -- 04:06, 11 March 2012 (UTC)

Actually, the "oak" trees in Minecraft have...                 ...odd shapes to say the least. I once got a funnel shaped one. Sadly, that world got corrupted. ;( 06:20, 11 March 2012 (UTC)

Let's make a proposal like they do on www.mariowiki.com! 06:16, 11 March 2012 (UTC)

Proposal

 * The following discussion is an archived debate of the proposed merging of the article below. Please do not modify it. Subsequent comments should be made in a new section.  No further edits should be made to this section.

The result was Apple Trees. 20:39, 5 April 2012 (UTC)
 * This wiki is not a democracy and we don't "vote" for things. If you want something as major as this changed throughout the wiki, you bring in solid evidence and don't just throw up something like this; You are basing a decision on the voice of 7 people while the wiki has roughly 3M+ pageviews a day. As it currently stands, the name will not be changed to apple trees.-- -  MCWiki Administrator  16:48, 6 April 2012 (UTC)

Rules
Please don't cuss.

Please sign your support with four tildes.

Have fun! :D

They're apple trees.

 * Reason: They drop apples. If they were oak they would drop acorns. Also, oak has darker leaves. (The color birch has) 06:16, 11 March 2012 (UTC)


 * Repeating my support as above. — 13:01, 22 March 2012 (UTC)


 * As I also said above, it can be reasonably inferred that they're apple trees even if the structure isn't perfect. Oak tree seems to be a fan name, and as far as I'm aware doesn't have much use outside the wiki.  05:06, 31 March 2012 (UTC)


 * Apples don't grow on oaks, as far as I know. --☺ undefined 16:16, 2 April 2012 (UTC)

They're oak trees.

 * You're going to confuse people if you arbitrarily change the name without sourcecode evidence to support you. -- 06:54, 22 March 2012 (UTC)


 * As I stated on : Until there is some official source that calls it one or the other, we may as well leave it the way it is now. Dark wood, birch, and jungle trees are all mentioned by name in patch notes and various tweets by notch and jeb_, but oak trees are never named. No need to go through the trouble of renaming it on the wiki, especially since oak is so common a name. I'd feel free to add a note that some call it apple, though. — (undefined/undefined) 01:51, 23 March 2012 (UTC)


 * I'll base on history & say they're oak trees, fauna generally isn't very accurate in video games, Minecraft needn't be an exception. Although a help message or note could be added that some call it apple trees. Indeed there should be a message in "trivia" if a significant chunk of people call them apple trees. // 19:33, 30 March 2012 (UTC)

Comment.

 * Orthotope checked the code above — the stock game has no names at all, since the code is obfuscated, and MCP only calls them "basic" trees. — 13:01, 22 March 2012 (UTC)


 * Or call it Apple and add a note that some call it oak. Just a switch, no pain. Also, check out wooden planks. It says Oak/apple. 01:32, 27 March 2012 (UTC)


 * Isn't it ironic when people say plants in video games aren't accurate, even though an argument used by the "oak tree" crowd is "apple trees don't look like that IRL"? Also, Minecraft is more realistic than most video games, anyway. Play on Peaceful, and it's real life mode! Anyway, video games don't stray too much from reality. Also, what about s? They didn't have a tooltip. You called them that because they look like gears IRL. Also, I need to change some formatting. 01:53, 1 April 2012 (UTC)


 * ''The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made in a new section. No further edits should be made to this section.

Jungle Trees
I noticed that for the Jungle Trees section it doesn't mention at all that the 2x2 trees can be grown without bone meal. Should this be clarified? I have been able to grow these 2x2 trees without bone meal. 17:17, 8 March 2012 (UTC)

2x2 Jungle Trees grow in snowy biomes?
I have not been able to grow a 2x2 Jungle tree in snowy biomes. Anyone else confirm this issue (only 2x2, the single block jungle trees grow fine). 22:19, 25 July 2012 (UTC)


 * Try clearing away any snow next to the saplings; that got it to work for me. -- 06:13, 26 July 2012 (UTC)


 * Yes I confirm that worked, many thanks! 14:18, 5 August 2012 (UTC)


 * What about the leafs after it grows, do they disappear (as if it's too cold to grow the tree)?

Actual Species of Jungle Tree
Any idea of the actual species of the trees called "jungle trees"? Would them be one type of palmae? 15:21, 31 March 2012 (UTC)
 * They're cacao trees. 02:03, 1 April 2012 (UTC)


 * they're arbus giganticus(lol). 16:25, 16 May 2012 (UTC)

The coca plant, if that is what you meant, is the source of the drug cocaine. 01:25, 14 July 2012 (UTC)

Jungle Tree Canopies Overwriting Glass Blocks
I just tried this in creative. Jungle tree canopies can overwrite glass blocks, although it only seems to occur once or twice per tree. The testing conditions were a tall wall of glass blocks with a jungle tree next to it grown using saplings and bonemeal. The tree trunk was one block away from the glass wall at its closest. The glass blocks that got overwritten were replaced by leaves, not wood. This is 1.2.4 BTW... –Preceding unsigned comment was added by (&#124;) 01:52, 1 April 2012. Please sign your posts with


 * Might just be another glitch, Or it's supposed to do that? Maybe Jeb added that so the  trees could grow even with other trees nearby  02:00, 1 April 2012 (UTC)

Weird thing with trees
I noticed something on a multiplayer server earlier. I had an oak tree farm from before the height limit increased (I'm sure it may still do the same) and some of the leaves were cut off by the limit. Just today I noticed leaves underground when I joined and the ground was still generating, so I dig to them to find a whole bunch of exposed void! There was even exposed diamond. But I think it is worth noting that trees can (and might still do so) loop from the build limit to bedrock and open up the void. 03:30, 21 April 2012 (UTC)


 * This appears to be a Bukkit bug; see the discussion at . -- 04:33, 21 April 2012 (UTC)

Real life name for jungle tree
What species of a tree does the jungle tree represent? I think Jeb didn't even think about it, but how would this tree be called? 16:19, 16 May 2012 (UTC)

tree wood and wooden planks color
Birch trees are high light("light" meaning a lighter color of wood)wood. When crafted birch wood will show up as high light wooden planks. Oak trees are a more natural looking color of wood that is medium light wood.When crafted oak wood will create medium light wooden planks. Pine trees are the darkest look of wood low light wood. When crafted pine wood will show up as low light wooden planks. jungle tree do not appear as red wood but when crafted it will create red wood planks. –Preceding unsigned comment was added by (&#124;) 18:18, 18 June 2012. Please sign your posts with

Bonemeal Use. Also growth.
Do trees grow continuously or do they grow once and then terminate further growth. I have been told both by various people. –Preceding unsigned comment was added by (&#124;) 07:12, 13 July 2012. Please sign your posts with


 * Once a tree has been generated from a sapling, it will not grow anymore. (Please sign your post with four "~") 14:15, 13 July 2012 (UTC)

Space Requirements
I seem to remember being able to force a tree to grow taller by building a ring of 8 dirt (or whatever) blocks spaced 2 blocks above the previous to achieve taller trees. I just attempted it on my server and the trees seemed to ignore the rings, simply growing around any dirt I placed, even if I completely enclosed the sapling, barring a hole to place bonemeal. So does this mean that bonemeal actually forces a sapling to grow under any conditions without calculating space requirements as stated in the wiki?

Trying the old way, the third is a pillar of dirt 4 high

Surrounded, minus a hole for bonemeal 4 high and 6 high

Fully enclosed except for a window for bonemeal

On a side note, does anybody know how to force larger trees in the current patch version?

Thanks! - 02:54, 20 July 2012 (UTC)


 * Quoting from the current section about oak trees "their growth will not be hindered by wood, leaves, dirt and sapling". So use cobblestone and you should be good to go.
 * By the way a single block diagonally above the sapling should be sufficient. 19:36, 20 July 2012 (UTC)
 * As of 1.6.2, this doesn't seem to work. I've had saplings with cobblestone blocks diagonally above them, that haven't grown in game-weeks.  That includes birch and oak saplings. -- 15:03, 3 August 2013 (UTC)

Bush trees
I've tested in a new world generated in 1.2.5, and every bush tree I've checked is made of jungle wood. There are also regular oak trees in jungles; perhaps this is the source of confusion. -- 16:22, 26 July 2012 (UTC)

As can clearly be seen in the screenshot at right, bush trees have the same kind of wood as huge jungle trees. -- 18:28, 7 August 2012 (UTC)

Trees turned to stone
I have a tree above a lava pit in a survival world, and the bottom leaves turned to stone. Anybody else experienced this?

Growth changes?
The page doesn't have the "20 minute minimum" anymore, but it still says trees usually need at least 30 minutes to grow. The thing is, I'm running 1.6.2, and doing a survival island, thus a big oak farm. I've been planting the new sapling as soon as I chop the trunk, then going off to other things... and I'm regularly getting "same day service", and frequently seeing the saplings grow up into the leaves of their predecessor. Has there perhaps been a buff to the growth rates? -- 03:23, 24 August 2013 (UTC)

Dark Oak tree on Extreme Hills
A dark oak tree strangely spawned on the Extreme Hills biome while I finished mining in my world. I didn't use any sapling or bone meal, since my inventory is full and I didn't get any dark oak log yet. It could be a world generation error, though. World seed is -7492801512473941435, and coordinates are shown on the screenshot. -- 12:02, 9 November 2013 (UTC)


 * There's a Roofed Forest directly behind the hill, that's why these Dark Oak trees are there. Biome-specific trees sometimes generate a bit beyond the biome borders. ;)  17:56, 11 November 2013 (UTC)
 * OK, thank you for clarifying. -- 20:10, 7 December 2013 (UTC)

acacia trees
i had nine acacia trees growing in a row, all about 15 blocks apart, i built an automatic pumpkin farm about 20-22 blocks away from the first tree, when i got done making the pumpkin farm, all of the acacia trees were simply gone, any ideas?

Kailikkular 10:57, 15 November 2013 (UTC)

New(est) Tree growth rates
Jungle Trees were awesome. I'd like to grow a 2 X 2 "Mega"-type (as in the Mega Taiga, Biome, of "Redwoods") Spruce Tree. While I wait for that (forever? still no growth), I found that the Dark Oak Trees - also 2 X 2 - grow Extremely fast!


 * All of the big trees grow faster because if any of the saplings grow, the tree grows.  07:30, 19 January 2014 (UTC)

It almost seems like Each, Sapling is UpDating itself, X4 = 4X faster? Anyway, any ideas on why no 2 X 2 "Megas"?? I haven't Yet tried this in the Mega Taiga Biome. 05:57, 21 November 2013 (UTC) Yilante, 11 /20 /2013 9:56 pm

You need a 2 block space around each sapling. Hope this helped -  08:13, 21 November 2013 (UTC)
 * I've had no problem growing giant spruces from a 2&times;2 square of saplings. I assume they have the same block restrictions as jungle giants. --  03:04, 22 November 2013 (UTC)

Main picture missing at least two types of trees
They are from mega SPRUCE taiga biome and are also growable (2x2). They have leaves all the way down (almost to the ground), and look like huge spruce trees, so far I've seen them in two variants. They can also be seen here: Duke -- 23:11, 22 November 2013 (UTC)


 * Those are giant spruces, represented by the rightmost three trees in the picture. There are other versions of them; I recently got one with leaves all the way to the ground. --  00:31, 23 November 2013 (UTC)


 * Yeah, me too. So do you think these giant spruces are represented by the tree that is second from the right in the picture (I mean the scheme picture)? And that it just depends on how tall the lenght of the tree trunk is? Duke -- 16:07, 23 November 2013 (UTC)
 * All three of the rightmost trees are giant spruces; you'll see similar trees if you grow your own. They apparently have leaf variations similar to the normal-sized spruces, but scaled up to suit.  Whether all variations how up in the megataiga is another issue entirely. --
 * Well, they are all spruce trees of course, but I meant "spruce" as a tree with more leaves, the other two I consider "pines" (same as Jeb does). It would be good to reveal some code information - how the game generates the trees. Then we would see the mechanism and would be able to name all the tree types. So my problem was only this - does the picture, which says it shows all the tree types, really shows every type? Duke -- 19:54, 23 November 2013 (UTC)
 * Even if Jeb has used the word, "pines" are still an external nickname for the less-leafy variants of what, in-game, are spruces. There is no "pine wood", "pine leaves", or "pine saplings".  --
 * ETA: That said, the first and third from the right do resemble the "pine" variation, as compared to the second. --  21:24, 23 November 2013 (UTC)


 * I know :) I only pointed that out. So we both have same opinion on this topic. Duke -- 22:29, 25 November 2013 (UTC)

Minimal Space Requirements
This page contains info on minimal space requirements for oak, spruce, and birch, but not for other trees. I would like to know minimal space requirements for other trees as well - small and large jungle trees, large spruce trees, small and large dark oaks, acacias. Info for them should be added to the page. 20:42, 2 December 2013 (UTC)

New Growth Rates
I think the growth rates were changed in 1.7.2. Testing shows that Jungle and Acacia trees grow slightly faster than Oak, while Spruce and Birch grow slower, and dark oak grows much faster. Can anyone verify this? 07:40, 19 January 2014 (UTC)


 * Once I placed the dark oak tree sapling arrangement and the tree grew in 5 seconds. I also think tree growth has been needed -  21:40, 19 January 2014 (UTC)

large oaks more rare in 1.7?
is it just me or are naturally generate large oak trees much rarer in 1.7? on several well explored seeds. 22:47, 7 February 2014 (UTC)
 * Yes, as of 1.7 they no longer generate outside of jungles, but you can still spawn them using saplings. –Regards, ᐸ    15:56, 17 September 2014 (UTC)

Giant Spruce in Microsoft PE?
Are giant spruce (the 2x2 trees) in Minecraft PE? I can't seem to get them to grow...

15:51, 16 April 2014 (UTC)

No they are not, but I think they will come in 0.9.0 since the new mega taiga will be added -  12:07, 17 April 2014 (UTC)

Are the giants in there now? I still can't seem to grow them on several tries... (With spruce saplings)


 * Yes, there are, in that podzol forest biome (don't know what it's called).  13:33, 31 July 2014 (UTC)


 * Mega Taiga. And yes, I have grown multiple 2x2 pine saplings in my old 0.7.6-made world and they grew large trees. -  16:11, 31 July 2014 (UTC)

simplify
can someone make a simple table of all the sapplings requirements of free space for growth

PE Trees
I was playing Pocket Edition 0.9.5, and I found these three trees. Are they glitches or intentional?

(images removed)

~ 13:53, 3 September 2014 (UTC)


 * Where's the third one? :P
 * Yes, they're intentional, the first is a Balloon Oak tree, and the second is a dying spruce. -  16:29, 3 September 2014 (UTC)


 * The third one is above the balloon oak, which I am assuming is a dead oak because it has vines. ~ 12:01, 7 September 2014 (UTC)


 * Yup, correct -  12:18, 7 September 2014 (UTC)

Cold-en Oak Trees in 0.9.5
I was exploring through one of my worlds and found two Cold-en oak trees in an extreme hills biome.

20:42, 13 September 2014 (UTC)


 * These are regular oak trees. The real thing spawns with pine leaf. -  02:06, 14 September 2014 (UTC)
 * Cold-en Oak Trees no longer generate since 0.9.0. –Regards, ᐸ    15:58, 17 September 2014 (UTC)