Minecraft Wiki:Issues/Weekly 12w22a

Crashing/System
Bugs

! A bug occurs that causes Minecraft to use up more memory - might be a memory leak. Evidence:
 * Can confirm.Allocated memory doesnt decrease while switching worlds. --Manuelschi 19:00, 31 May 2012 (UTC)

! Minecraft crashes with "Internal Server Error" when attempting to destroy an Ender Crystal with an exploding bed. When relogged, the crystal is gone and the bed is dropped as an item. A similar situation occurs with TNT. It explodes then locks up the world. Upon relogging the crystal is gone.

!! AWT on SMP error regardless of nogui flag. Takes about five minutes to happen, then the server becomes unresponsive.

undefined
 * Note, prior to 12w16a, SMP worked fine on the same platform. --Inertia

! sp Since the single player server update (12w18a ahead) single player is unplayable at low-end computers (32-bit processors and less than 2 GB of RAM which would be playable at 20 fps in previous versions). I'm able to play for at most 10 minutes before world stops responding. --Manuelschi 21:33, 31 May 2012 (UTC)

Annoyances

Fixed/Skipped

Gameplay
Bugs

undefined I cannot change my gamemode anymore
 * Could you please elaborate? Do you have cheats mode turned off? --Flapjacksmike 19:21, 31 May 2012 (UTC)

! I cannot skip the end credits after leaving The End and the credits never stop, even after quitting the game and restarting I'm still at the credits rendering the game totally unplayable - G8ball1511

undefined You can't throw a potion if you are looking directly at an iron golem.

undefined When you respawn your game view will go crazy for 2~4 seconds and after that you'll respawn as expected. - mkbu95

undefined Sometimes when shooting with a bow just above (when facing them) a small or medium slime causes the arrow to drop the ground, causing no damage to the slime. It appears more prevalent when only charging the bow about halfway. --Flapjacksmike 16:20, 31 May 2012 (UTC)

undefined Mining coal gives a seemingly disproportionate amount of EXP as opposed to, for example, mining diamond or emerald. This, the size of normal coal veins, and their frequency to generate leads to extreme amounts of level gains in very little time.

undefined sp cr If you are flying when you go into the end portal, you get disconnected from the server with the message "You moved too quickly :( (Hacking?)".--Flapjacksmike 21:08, 31 May 2012 (UTC)

undefined sp cr If you get disconnected from the server while entering the end, you will spawn in the void when you re-enter the world. (This can occur, for example, when you fly into the end portal) --Flapjacksmike 21:11, 31 May 2012 (UCT)

undefined sp cr After leaving the end there is no way to exit the ending credits in survival (UCT)

Annoyances

a! Trading is sometimes underpowered. Buying 3 glowstone with 1 emerald just doesn't sound right. C ali nou - talk × contribs » 11:53, 31 May 2012 (UTC)
 * Are these Glowstone blocks or Glowstone dust ? Missingno 26 13:19, 31 May 2012 (UTC)
 * Blocks
 * So I don't think it's underpowered, I think it's overpowered ! Missingno 26 15:25, 31 May 2012 (UTC)
 * Overpowered?!?! Are you serious? 3 glowstone blocks are almost nothing, it's much better to take a minimal risk and mine them in the Nether. C ali nou - talk × contribs » 19:40, 31 May 2012 (UTC)
 * Well, I think it's just the fact of being able to get Glowstone without risking you life in the Nether that annoy me ... Missingno 26 19:55, 31 May 2012 (UTC)

a I think that "buying" diamond tools/diamonds is a bit too overpowered. I'd suggest making the villagers ONLY sell gold and iron tools. Stone and wood isn't something to waste emeralds on.. - KrisEike
 * It is fine in my opinion, it should stay, maybe diamond tools should be a tad more expensive. C ali nou - talk × contribs » 20:00, 31 May 2012 (UTC)

a Enchanting is way too overpowered, giving Fortune 3 + 2 more enchantments when spending 30 levels. - KrisEike
 * Downgraded to annoyance. The implementation of enchanting is intentional, but it is annoying that it is overpowered (if enough people agree this should upgraded to major annoyance) --Mattrition 17:13, 31 May 2012 (UTC)
 * It was underpowered before... and now it's overpowered. :P Ores should give slightly less XP, especially for coal (it should still give a tiny bit or XP, so there is more interest towards mining it). C ali nou - talk × contribs » 20:00, 31 May 2012 (UTC)

x the new enchanting system is generally better ( linear levels, getting xp for mining and smelting stuff, better chance for multiple enchantments) but is unbalanced ( coal gives the same amount of xp than diamond) and you level up way to quickly now ( it requires to smelt less than 9 stacks sand now to get to max level, and it took me 35 seconds to get to level 30 in our xpfarm)ALso it's impossible now to get efficency V. I think with some adjustments, this system might be much better and more fair than the original one.

a When trading a diamond sword with a villager you'll get an enchanted version. When putting this enchanted version back in the trading slot and adding the emeralds required, you can trade. However you'll get the same sword back, but you'll lose your emeralds. --Roenmane

a Player can be spawned in the water.

a Book and Quill - Can't insert blank spaces into book. Doesn't seem to be a way to indent text. Hitting Enter does not create a new line if there is no text on the current one. Can't indent text by pressing the tab button or spacebar.
 * Current workaround: paste "§r" before attempting to indent, and also before hitting enter on blank lines. This is the reset formatting code, and will not show up in the text. Other formatting codes can also be used for this purpose. --WolfieMario 23:17, 31 May 2012 (UTC)

a Only 15 Bookshelves are needed to get the max level of 30, Should be changed in line with max level to keep it at 30 bookshelves -hghgnghd

Fixed/Skipped

Blocks
Bugs

undefined you cannot place redstone dust on top of the up half of a slab.
 * I don't think that was ever possible (just tried on 12w21b). This isn't really a bug, it is a feature request. --Flapjacksmike 19:33, 31 May 2012 (UTC)
 * It is a bug, as it is not intended behavior. Why would it be? C ali nou - talk × contribs » 20:15, 31 May 2012 (UTC)

undefined Redstone circuits become unreliable over a certain distance. For example in 1.2.5 the max distance was 280 blocks, now its 150 blocks. I have a city on my server and this bug has caused rail way switching systems to stop working. It would be even better if the circuit distance could be expanded beyond 280 blocks, not halved. --crisss994

undefined When placing a wire from a tripwire on the ground and placing another one ontop of that one and removing the bottom one, you have a flying tripwire. When placing a block under it, the tripwire wire drops itself.
 * See this screenshot: - Mustek 12:42, 31 May 2012 (UTC)
 * Floating tripwire is not a bug; dinnerbone has stated tripwire is meant to be able to float. Breaking when a solid block is placed under it, however, is a bug. --WolfieMario 23:22, 31 May 2012 (UTC)

undefined Tripwire will not connect together when some of the string is on solid blocks and some is not. All of the string must either be floating or on solid blocks in order for a functioning tripwire connection to form.

undefined When flowing liquids hit a tripwire, it turns into a source block.
 * The string or the liquid? --96.227.79.49 12:26, 31 May 2012 (UTC)
 * Water breaks the string, then forms a new sourceblock on that location. -- M <font color="FF2200">u <font color="FF4400">s <font color="FF6600">t <font color="FF8800">e <font color="FFAA00">k  13:24, 31 May 2012 (UTC)

undefined When you push a tripwire with a piston, the piston's head disappears.
 * It transforms into a piston facing downwards --RedMser 10:25, 31 May 2012 (UTC)

undefined Pumpkins equipped in the helmet slot will be side-ways [discovered in creative]
 * Confirmed in single player ---RedMser 10:05, 31 May 2012 (UTC)

undefined If a piece of string from a tripwire is destroyed and quickly replaced with a block, its 'off'-pulse will replace the placed block's extra data value with 0, enabling a similar exploit to the block transmuter. Demonstration video -- Defmenge 11:10, 31 May 2012 (UTC)
 * Here's an example using a piston head. —Fenhl 21:39, 31 May 2012 (UTC)

undefined When breaking a furnace with smelted items in, the player receives no experience.
 * Can you clarify on this? Experience only drops when a player kills a mob or a player dies.42.2.111.6
 * Nope! You now get XP when smelting Iron Ore or Gold Ore in a furnace aswell if you mine any ores other than Iron Ore and Gold Ore! You get the XP when you take the Iron or Gold Ingot out of the furnace. --RedMser 12:19, 31 May 2012 (UTC)

undefined When in the new adventure gamemode, you can still trample wheat when jumping on it, but of course not replant it. This might be intentional, though it still allows for individuals to still "grief" a map.

undefined Filling or emptying buckets, and filling bottles within the spawn protection does not work. It creates ghost items in your inventory that are removed upon clicking. --96.227.79.49 12:21, 31 May 2012 (UTC)

undefined Mining any ore block will not drop experience. Coal ore is the only exception to this. --Cpt_Ezz 12:46, 1 May 2012
 * (Merged Dupicate) Iron and Gold ore does not yield XP when mined. The Fortune enchantment does not work on them either. - KrisEike
 * have you tried to smelt them ? Missingno 26 15:29, 31 May 2012 (UTC)

undefinedTripwires aren't activated when a minecart or boat goes THROUGH (not under) them. --Sanoth 21:15 31 may 2012 (CET) Annoyances

A The hitbox for placed string is very large. It should be scaled down to fit the actual size of the item, similar to fences.
 * It's intentionally large to help you build from the sides of it. It scales down to the real size when the wire is hooked up in both sides. If it always used that normal hitbox, it'd be extremely frustrating to build with. Dinnerbone 11:26, 31 May 2012 (UTC)
 * Vertically, yes, it does scale down, but in my opinion, it should also scale down horizontally. One is able to set off the tripwire by occupying the same block even if the actual wire isn't stepped on. The large horizontal size also makes it harder to jump over.
 * It actually doesn't scale down as shown in this screenshot. - Mustek 12:40, 31 May 2012 (UTC)

A Getting XP from Coal Ore is unbalanced : as deposits of coal are commun and usually large, the amount of XP you can expect a single deposit of coal is really high. Similary, as Iron deposits are commun in caverns, Getting XP by smelting iron is also unbalanced. These are even more unbalanced if you consider that maximal level enchantment is now 30 instead of 50. That's why I suggest apply this XP drop feature only on Rare Ores (Emeralds, Diamonds, Lapis-Lazuli and Redstone and smelted Gold). Missingno 26 14:13, 31 May 2012 (UTC)
 * I disagree. I think it's a great idea that all of these actions drop XP, however they may drop too much XP. Perhaps the amount of XP dropped per event should be lowered, and, if not already, scaled by the rarity of each resource, i.e. coal drops very little xp while diamond drops a greater amount.
 * Well ... I guess if Coal dropped 1 XP and Iron dropped 2 XP then it would be OK.

Fixed/Skipped

Items
Bugs ! When trying to pick up lava/water with a bucket, the lava/water block will disappear but the bucket item will not become a lava/water bucket. When you relog the block will reappear but the bucket still will not have lava/water in it. Same issue when placing lava/water. This seams to depend on location.--Cpt_Ezz 1:33am, 1 May 2012
 * Was this in creative? If so, an empty bucket is used to pick up liquids, so it would not change states to a water/lava bucket. --Flapjacksmike 19:39, 31 May 2012 (UTC)
 * I have the same issues with placing water in my SSP worlds. --208.107.42.228 20:21, 31 May 2012 (UTC)

! Standing on top of items and unable to pick them up.

Example:



--Verifex 19:12, 31 May 2012 (UTC)


 * Could you elaborate what mode this happens in, or other details? This way the issue can be better defined. --Flapjacksmike 19:39, 31 May 2012 (UTC)
 * Yes, I was playing single player with the latest un-modded snapshot, I was digging down into a cave, found a stream of water bordered by lava. I got killed by a skeleton knocking me into the lava and I was unable to reach the water in time, when I died my armor fell on the ground there as you see it.  When I respawned, I was unable to pick it up, I tried digging below it, letting it fall, walking into it from underneath and overhead.  I noticed that it was odd that I could actually place blocks and make it pop up, but if I placed blocks next to it, then on top of it, the iron helmet would stay embedded in the blocks, not pop up like it should.

Example of same item with block next to it:



--Verifex 19:59, 31 May 2012 (UTC)

X User cannot swap same items with different durabilities within inventory. (Ex: Swapping a new Iron Pickaxe with one that is about to break)

Annoyances

undefined Shift clicking armor from any part of the inventory screen in creative game mode makes the item disappear.
 * You don't really need armor in creative, so I don't see the point here. -- <font color="FF0000">Mustek  13:38, 31 May 2012 (UTC)
 * Some people routinely switch back and forth from survival to creative for testing and such. One use could be an adventure map creator checking how much damage is dealt through parts of the map based on armor given to the player. They can then adjust the difficulty accordingly. Also, this should be fixed for consistency. Just because you don't personally see a point does not mean there isn't one.

undefined Stairs still have a incorrect hitbox
 * Incorrect as in, you can't hit through the transperant space? -- <font color="FF0000">Mustek  13:36, 31 May 2012 (UTC)
 * Yes

Fixed/Skipped

World Generator
Bugs

! As with prior snapshots, there are massive chunk errors in the generated maps; especially in "large biomes" mode. Those mostly are quickly found already near to the spawn point and often cross through the whole biome with another one with a flat border as typically for this. (Vanilla with snapshot-JAR only.) Before last final (1.2.5) these are not seen at any time for me (of course, there was no "large biomes" mode back then and this means in "normal" mode for that case).

undefined Just like abandoned mineshafts were before the floors were implemented, strongholds generate weirdly when they cross a ravine. The seed -623160645725253637 is a good example of this with a stronghold in a hole close to spawn which crosses an underground ravine. TorchicBlaziken 22:00, 4 May 2012 (UTC)

undefined Ever since Minecraft 1.1, surface strongholds can no longer generate because the part that goes above ground is deleted. I think this is a bug because a surface stronghold was featured in Jeb_'s first screenshot of strongholds which leads me to believe that surface strongholds are an intentional feature of the game that was accidentally removed.

undefined There is no Bonus Chest in some worlds (seed, for example: JUNGLEHUNT). You only loot the items. Click

Annoyances a Naturally spawning gravel in nether sometimes is left floating. Proof --Flapjacksmike 18:58, 31 May 2012 (UTC)

Fixed/Skipped

Mobs/NPC/Animals
Bugs

undefinedVillagers (and perhaps other mobs) take a few seconds to become visible upon loading the world.

undefinedspsucrIf you hit a wolf and there is another wolf next to it, they will both start to attack then after about 2 secs the wolf you hit will stop attacking but the other one will continue to attack

Annoyances

aMobs seem to glitch through fences more often that previously. Appears to be just graphical but they can be outside their pen for a significant length of time before jumping back in.

Fixed/Skipped

Graphical/Lighting
Bugs undefined While chunks are generated (especially when loading a world), rendering sometimes "misses" some spots and leaves them in a "seethrough" kind (inwisible); often it is necessary to walk near theam or inside them to make them appear. Technically they exist because entities (like animals) can be seen on/in them, walking "in the air". This was only a problem with lighting before (and for many past final versions of the game already also). This behaves the same way but affects terrain this time.

undefinedThe magma cube's jumping animation is missing.

undefinedWhen there is a thunderstorm the sky does not darken.

undefinedWhen rain/snow starts, then no starting animation is done. For reference, in 1.2.x single player downfall starts by slowly fading in. The same applies when weather stops.

undefined Slabs still have faulty lighting when placed upside down under blocks. Example. This has been a bug since they were implemented. - Mustek 12:46, 31 May 2012 (UTC)

undefined sp When going from a used world to another world(w/ an empty first slot inventory), if you have something in your hand (active slot from the used world) it will show up for a split second then disappear (when loading the other world). For example, Survival-Diamond Sword (current active slot) -> loading a (empty first slot in inventory) hardcore world -> Hardcore - Diamond Sword (appears then disappears from player's hand, not visible in inventory slot) --Flapjacksmike 16:05, 31 May 2012 (UTC)
 * This has been present for several versions, possibly back in Beta or earlier. It shows the past item for one frame since it's already been rendered and the game is spending time loading chunks. The bug is more apparent in slower computers. 71.53.159.212 21:15, 31 May 2012 (UTC)

undefined Z-Fighting on primed TNT.

Annoyances a sp When creating any type of world (survival, creative or hardcore), the game holds to the brown dirt screen for a while then flashes up the main menu screen just before showing the newly created world. --Flapjacksmike 15:48, 31 May 2012 (UTC)

Fixed/Skipped

Sounds
Bugs undefinedmpsp There is no sound for lava and fire

undefined There are no rain or lightning sounds when in extreme hills biomes. Annoyances

Fixed/Skipped

Menus
Bugs

Annoyances a Tooltips in statistics show up on the last pixel line of the columns. Example -- <font color="FF0000">M <font color="FF2200">u <font color="FF4400">s <font color="FF6600">t <font color="FF8800">e <font color="FFAA00">k  13:12, 31 May 2012 (UTC)
 * It's more visible on the item statistics (tested on a 1080p monitor) -- <font color="FF0000">M <font color="FF2200">u <font color="FF4400">s <font color="FF6600">t <font color="FF8800">e <font color="FFAA00">k  13:13, 31 May 2012 (UTC)

a Text inside buttons are not responsive to translated text. List of some of the text errors: List--Flapjacksmike 16:34, 31 May 2012 (UTC)

a The Done button on the options menu shares the same space as the save and quit button, meaning if you're not careful when leaving options, you might accidentally quit your game. 96.252.161.72 23:27, 31 May 2012 (UTC)

Fixed/Skipped

In-Game interfaces/HUD
Bugs

! The world is re-rendered every time inventory is opened. --Txtsd 12:35, 31 May 2012 (UTC)
 * Is your inventory key 'F' by any chance? - Mustek 12:48, 31 May 2012 (UTC)
 * Yes, that would explain it, except Fog Distance was remapped to F3+F, so it's still a bug. This doesn't happen in 1.2.5 --Txtsd 12:56, 31 May 2012 (UTC)
 * It's confirmed as a bug by Jeb in this tweet. -- <font color="FF0000">M <font color="FF2200">u <font color="FF4400">s <font color="FF6600">t <font color="FF8800">e <font color="FFAA00">k  13:09, 31 May 2012 (UTC)

n undefined In the cheats menu, the game doesn't pause
 * "Cheats menu"? I'm going to need clarification here. Dinnerbone 11:27, 31 May 2012 (UTC)
 * When cheats are enabled and you press "T" I mean't --RedMser 12:22, 31 May 2012 (UTC)
 * You mean the chat then. - Mustek 12:23, 31 May 2012 (UTC)
 * Intentional behaviour for the chat to not pause your world. If it did, you wouldn't get chat autocompletions. Dinnerbone 12:26, 31 May 2012 (UTC)

undefined cr Sometimes tabs in the creative inventory will darken randomly.

undefined cr In Creative Mode, the Destroy Item tooltip appears when mouse is over the end of the scroll bar. --Txtsd 11:33, 31 May 2012 (UTC)
 * Screenshot: - Mustek 12:22, 31 May 2012 (UTC)

undefined When trading with the priest villager, it will ask for weapons/armor to enchant. You can place already enchanted weapons/armor into the initial slot even if it's the same enchantment that you get from the trade. I don't think this is intended behavior. --Shikamaru123 14:25, 31 May 2012 (UTC)

undefined If you leave items in the second slot while trading you lose them after you closed the menu (finished trading).

undefined You can right-click items in the trade output slot to receive only half of them, you will lose the rest then.

Annoyances a I liked the way how you could search without beign in the search item tab, now to search you need to enter the search item tab
 * Pressing whilst in the creative inventory will put you in the search box, it was a bigger annoyance when it launched on every key typed. - Mustek 12:20, 31 May 2012 (UTC)
 * Not just T, but any key bound for Chat. --Txtsd 12:24, 31 May 2012 (UTC)
 * Edited for clarity. - <font color="FF0000">M <font color="FF1C00">u <font color="FF3800">s <font color="FF5500">t <font color="FF7100">e <font color="FF8D00">k  12:56, 31 May 2012 (UTC)

a Holding backspace to clear characters doesn't work in the inventory search box. Mustek 12:20, 31 May 2012 (UTC)

a Shift-clicking does not work in the villager trading UI.

a While in adventure mode (if you have cheats, type "/gamemode 2"), you can still pick up items which cannot be placed. Since you can't place blocks, you shouldn't really be able to pick up those items. For example, creeper explosion leaves a pile of dirt blocks and the items are picked up, but are not placeable. --Flapjacksmike 19:19, 31 May 2012 (UTC)
 * You can still craft though, so blocks that can be crafted into items (wood, cobblestone, etc.) should still be picked up. Besides, you can just throw the unusable blocks out again if you want. 71.53.159.212 21:20, 31 May 2012 (UTC)

Fixed/Skipped

Chat/Commands
Bugs

Annoyances

a Typing a command in SSP still doesn't pause the game, even though going to the menu screen does.

a When typing the "/kill" Command in Creative, you will get the message:"Player fell out of the World"
 * thats because the only way to die in creative is falling into the void.
 * I believe this is the default reason for an unknown death cause, Suicide isn't exactly a term you want in a game. - <font color="FF0000">M <font color="FF1C00">u <font color="FF3800">s <font color="FF5500">t <font color="FF7100">e <font color="FF8D00">k  12:57, 31 May 2012 (UTC)
 * If that is true, it should probably be changed to "The player died". --Mattrition 13:00, 31 May 2012 (UTC)
 * That's one option. -- <font color="C84000">M <font color="C8B400">u <font color="53C800">s <font color="00C744">t <font color="00C4C8">e <font color="004CC7">k  13:05, 31 May 2012 (UTC)

a While playing in single player, you can be kicked by spamming chat or commands.

Fixed/Skipped

Language/Text Files
Bugs undefined In Australian English, Emerald Ore, Spawn Pig, Spawn Spider, Furnace, Boat, Lava Bucket, Raw Chicken, Cooked Chicken, Spawn Wolf, Spawn Ocelot and Music Disc are labelled as Ender Chest, Spawn Mutant Kangaroo, Spawn Deadly Spider, Stove, Surfboard, jarate (IDK what this means), Raw Cockatiel, Barbecued Cockatiel, Spawn Dingo, Spawn Wild Cat and Didgeridoo respectively. I think this maybe a joke but that's for Mojang to decide.
 * Correcting this in the translations. I've also reported these 'griefers' on the platform. - Mustek 12:27, 31 May 2012 (UTC)
 * So, does that mean Australian English isn't another one of those joke languages like pirate or klingon? :p --Mattrition 17:25, 31 May 2012 (UTC)
 * Jarate is a Team Fortress 2 reference from the snipers jar of piss and karate (which he calls jarate).

Annoyances a Slabs crafted from cobblestone are called "Cobblestone Slabs", but stairs crafted from cobblestone are called "Stone Stairs".
 * Is this in US English? --Flapjacksmike 19:44, 31 May 2012 (UTC)
 * True. But isn't this on purpose? -- mkbu95 21:23, 31 May 2012 (UTC)

Fixed/Skipped