Talk:Enderman

Drop Quirk
It seems that if you shoot an Endermen to death just as it's teleporting it will finish teleporting but immediately die. The peral gets dropped where you shot it but the orbs show up where it teleported to.

Does this merit mentioning? –The preceding unsigned comment was added by 98.234.94.80 (Talk . Please sign your posts with


 * No, loot is dropped on death, xp orbs are dropped after death, this happens with all mobs. (sprint + hit for distance, see the difference) --Wizjany 08:37, 2 October 2011 (UTC)

When picking up sand blocks
When Endermen pick up sand blocks, it appears that other sand blocks above them don't fall down. I've seen a few desert lakes around town, where there were floating sand blocks on the coast even though I had cleared them a few MC days before. Can someone confirm this? SpecB 19:10, 2 October 2011 (UTC)


 * Adjacent blocks don't get updated when Endermen pick up or place blocks, meaning sand and gravel won't fall if an Enderman picks up the block under them. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 20:45, 2 October 2011 (UTC)

The ender
I think there should be a text at the trivia that notch eventually plans to create an ender-dimension which will be the home of endermen and another mob.
 * Will do --HexZyle 06:32, 7 October 2011 (UTC)
 * Done. It seemed too important to place in trivia so i put it at the top of the page (because it's part of development, is cited, and is an important and publicly hot piece of information) --HexZyle 06:37, 7 October 2011 (UTC)

Okay, it doesn't matter for me if one the top or in the trivia. Though your argument is valid. KazujaXYZ

white eyes!
as you can see here:http://www.minecraftwiki.net/wiki/File:The_End_Brighter.png the endermen on the right side has white eyes! --A Big Mojang Lover 21:04, 10 October 2011 (UTC)

I blame terrible image quality. Cobalt32 01:38, 11 October 2011 (UTC)

no look here http://www.minecraftwiki.net/wiki/File:The_End.png and put this in you tube /watch?v=ehlpLRrwojo&feature=channel_video_title that enough proof?! --A Big Mojang Lover 20:37, 12 October 2011 (UTC)

Enderman health.
Currently the box on the right lists 10 hearts of health with "before 1.9pre-2" after it. This by itself is not useful information, as changes have been made in 1.9rc3, and if enderman health hasn't changed it adds confusion. It would be helpful of this was clarified. Anonymous 05:25, 12 October 2011 (UTC)


 * Fixed. :P --R ocĸetor talk  08:34, 12 October 2011 (UTC)


 * Thank you kindly. :) Anonymous 15:26, 12 October 2011 (UTC)

Swarm
You know what I think would be fun? If they spawn in a small group, why don't they all stare at you when look at one? like when you stare at one, it looks at you, points, and screeches(we all know what that's a reference from :D), then the whole group looks at you, and if you start to run... Nano115 12:46, 12 October 2011 (UTC)

First of all, I'm pretty sure this isn't the place for suggestions. Second, that would go horribly wrong since they're supposed to have 20 hearts of health in 1.9. Cobalt32 14:19, 12 October 2011 (UTC)

I'm suggesting that for Hardcore Mode. Off the GetSatisfaction I go! --R ocĸetor talk  21:03, 12 October 2011 (UTC)
 * The point of hardcore is to survive against all odds, not get a superfluous new behind from a group of overpowerd mobs! (have you tried to slay one enderman in 1.9 yet? ITS NOT EASY!) --HexZyle 11:25, 13 October 2011 (UTC)

Fall Damage
I was experimenting with ideas for mob grinders in 1.9pre3. I tried to come up with an Endermen friendly (I guess not so friendly, as they're getting killed) design using fall damage. According to my calculations, a fall of 35 blocks should kill an Enderman. I set a spawn platform 40 blocks in the air, put an Enderman spawner on it, and pushed the Endermen off. They landed on the ground seemingly unharmed. It still took quite a few punches to kill an Enderman after it had fallen. Do Endermen suffer from fall damage? Can anybody confirm or deny this? CaMoreno3 14:26, 12 October 2011 (UTC)


 * I discovered the problem. The wiki incorrectly displays 16 hearts of health for an Enderman in 1.9pre3. This inaccuracy messed up my calculations. The correct amount of health is 20 hearts. A fall of 43 blocks is required to kill an Enderman. I was concerned that they would teleport on the instant they hit water, but this does not seem to be the case. If they fall into a pool of 1-block-deep water, they will still die from a height of 43 blocks. CaMoreno3 14:41, 12 October 2011 (UTC)


 * I corrected the incorrect health display. CaMoreno3 14:48, 12 October 2011 (UTC)


 * Lol, I did that. It must have been your browser covering the heart display with adverts because if I counted, I could see 20 hearts. --R ocĸetor talk  21:04, 12 October 2011 (UTC)


 * It wasn't my browser, and you may have counted 20 hearts because I immediately fixed it after I saw the problem. I originally thought the adverts were the problem, so I changed the size of the hearts so they would all fit in the box. Even with smaller hearts (and they were clearly not under the advert) it displayed 16 hearts. There is something wrong with the way the wiki displays health. Even though the code directed the display to show 20 hearts, it would only show 16. To fix it, I changed the code to display 10 hearts twice. This workaround shows the user the correct amount of hearts, but needs to be fixed so that it will work correctly in the future. CaMoreno3 05:57, 13 October 2011 (UTC)


 * Like many templates, the health template has a failsafe to prevent too much health from being displayed as a defense against template abuser vandalists. This is to stop people from going and absolutely raping both our bandwidth and the wiki's page recall function --HexZyle 06:42, 13 October 2011 (UTC)


 * Good to know. It would probably be beneficial to increase to 25, or at least 20. CaMoreno3 07:35, 13 October 2011 (UTC)


 * I'll see what I can do --HexZyle 11:23, 13 October 2011 (UTC)
 * It seems this is a universal setting, rather than a setting specific to the healthbar template. Figures. You will have to ask an admin for help. --HexZyle 18:25, 13 October 2011 (UTC)

Endermen now are Stronghold Markers?
Ok, so i installed Pre9.4, and i generated a world with a stronghold near spawn ("pineapple" as the seed) and i found the glass tower as a marker was gone, but i found something else:

An endermen, in daylight, wondering and teleporting around the area!

I havnt played much yet, dont have the time to go and craft the tools in a new world to get that fair down to explore but, Thoughts?

82.33.40.92 18:17, 13 October 2011 (UTC)


 * It probably spawned underground and teleported to the surface, possibly because of contact with water. Endermen can survive in the sunlight now, so be careful in the early morning. CaMoreno3 22:40, 13 October 2011 (UTC)


 * That seems likely, but the enderman was there instantly on map generation, directly in my line of vision :/ 82.33.40.92 18:17, 13 October 2011 (UTC)

THE END
I'm in the end, i made a new house with glassplane windows, and it looked like they can't see trough glassplanes. Anyone can explain that?
 * that is the same for all mobs... not a bug... monsters only "see through" because have already been agroed via some other path. 98.134.178.13 13:32, 14 October 2011 (UTC)

Endermen's XP drops
I've been exploring the End in SMP lately, and whenever I kill an Enderman they drop black versions of the XP orbs. Bad lighting or intentional?
 * in SSP i haven't noticed this. haven't tried smp yet. (so it's either a SMP specific bug or a bug specific to your graphics card) --HexZyle 01:44, 15 October 2011 (UTC)
 * I don't think it's my card (NVIDIA GeForce 9800, I think, not sure) but I'll try and see if I can find an Enderman in SP and kill it, then go find a portal and see.
 * Well, it seems to be normal in the Overworld on MP. Oh, nevermind, I saw it as black because of the darkness. I put a torch down (at the End, of course) and killed one, XP was normal. Just shading, then.