Spyglass

A spyglass is a tool used to zoom in on distant objects.

Usage


To use a spyglass, the player selects it from the hotbar and clicks while looking in the desired direction.

Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to $1/10$ of the FOV set in options. By default, the FOV is set to 70° in Java Edition and 60° in Bedrock Edition, resulting in an FOV of 7° in Java Edition and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV $1/10$ of the FOV set in options.

A square vignette is applied when in use, similar to the effect when wearing a carved pumpkin. Pressing removes the vignette,  similar to a carved pumpkin.

Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.

The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for 1 minute, the interface is automatically closed.

If the player has a certain effect on their screen like fire, the spyglass does not remove that effect on the player's screen.

Sounds




ID




Trivia

 * If is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.