Talk:Sign

Some one needs to change the block type it even says non solid on the bottom >_> i didnt change because im afraid ill screw some thing up

"Stacked" Signs
I thought it was worth pointing out that, in SMP atleast, I'm not sure about SSP, signs can be placed on another sign (including on the sides)


 * That's already in the article. “Signs may be placed attached to any block, including ones such as fences, glass, other signs, and minecart tracks which torches cannot be attached to.” —KPReid 01:58, 27 January 2011 (UTC)
 * You can't really place them on air blocks... MaxKing 19:29, 10 March 2011 (UTC)
 * Unhelpful really. Air blocks are, for all intents and purposes, not there. --Bmambl 14:10, 31 May 2011 (UTC)

Character problems
I have never been able to type Asian characters onto signs in game, however I didn't put that directly in the article as I wanted to know if it was reproducible by others and whether there were other character sets affected (e.g. Greek, Cyrillic, Arabic, etc.). Thanks ... gacorley


 * I can't type Asian characters in either. I don't think it's a bug, it's just not a character set that Minecraft supports. --Bmambl 14:09, 31 May 2011 (UTC)


 * Speaking of which, what character sets does Minecraft support? I've just always been curious if there were others than the basic Latin/Roman set.  Verhalthur (talk)(contribs) 14:02, 10 August 2011 (UTC)

Signs don't show cracks
I figured out today signs do not show the breaking animation. Weird huh?

~Enjoy Life 22:53, 30 May 2011 (UTC)


 * Theyve never done that.Toadbert


 * I've seen signs display the breaking animation. I think it broke some time around 1.3 or 1.4. —KPReid 14:05, 31 May 2011 (UTC)

They do not, they are a entity. Using zombe's mod, and highlight mode which highlights all entities, it highlights signs, paintings, mobs, boats/minecarts. BUT it shows a bounding box when selected, unlike paintings. C ali nou - talk × contribs » 14:09, 31 May 2011 (UTC)


 * I dont remember signs ever doing this, can someone give proof?Toadbert


 * Signs are blocks, not entities. And the are not highlighted. What you saw in zombe's modpack, was a Tile Entity in the same position as block. If you manage to place a sign without a tile entity, it will not be highlighted. DiEvAl 10:58, 13 June 2011 (UTC)

I forgot to say they were tile entities, but chests are not highlighted using the highlight mode. Maybe because the sign's display directly changes, unlike chests, which only have a texture, no font on it. Or Notch found that it was too hard to display cracks on the font. C ali nou - talk × contribs » 12:15, 13 June 2011 (UTC)

Tilde to color
Cycloneblaze, you said you tried a tilde and it worked. However, I just tried it myself, and it didn't work. I even tried with other similar characters (the tilde's position in an US keyboard is the \ character's position in a Portuguese keyboard). Are you sure you didn't use a mod or something? I reverted the edit because, as of know, it's not proven to work, so I removed the assumed incorrect information... Please post a video or some more info so we can confirm this. Espyo 13:44, 5 July 2011 (UTC)
 * Yes this is a client side mod. I'm not sure what mod is doing it. I think it is [Sign Tags] by Risugami. Others without this mod will see the tilde and number not the color as you see with the mod. -- Credomane 13:56 August 10, 2011 UTC

SMP Sign clear on block update
This is a bug I first discovered writing signs near a 5-clock. When placing and writing a new sign, the text will reset whenever redstone current is updated near it. I have also seen this happen when placing a sign near a set of pistons that were activated/deactivated. Untested in SSP. Test performed on a v1.7 vanilla server. BB 15:46, 8 August 2011 (UTC)