Java Edition 1.0.0

1.0.0 (known as 1.0 in the launcher) is the full release of Minecraft: Java Edition (also known as the second part of the Adventure Update), released on November 18, 2011, brewing, enchanting, the End, hardcore mode, breeding and more.

It was released during MINECON 2011, marking Minecraft (Java Edition) as officially released on that day, after two and a half years, or 916 days of development.

Initially named "Beta 1.9", Mojang instead opted to release this update under the name "Minecraft 1.0.0", but this decision was made after development versions tagged as Beta 1.9 were already released, so all pre-releases for this version are labeled as "Beta 1.9".

Blocks

 * Brewing Stand Revision 1.png Brewing Stand
 * Used to brew potions.


 * Cauldron Revision 1.png Cauldron (Item) Revision 1.png Cauldron
 * Can be filled with a water bucket.


 * Dragon Egg JE1 BE1.png Dragon Egg
 * Creates after dragon was killed


 * Enchanting Table JE1 BE1.png Enchantment Table
 * Used to enchant tools, weapons, and armor.


 * End Portal.png End Portal


 * End Portal Frame Revision 1.png End Portal Frame
 * Generates in strongholds.
 * Used to activate end portals.


 * End Stone JE1 BE1.png End Stone
 * Similar to cobblestone, but more resistant.
 * Generates in the End dimension.
 * Cannot be destroyed by the ender dragon.


 * Mycelium JE1 BE1.png Mycelium


 * Lily Pad JE1 BE1.png Lily Pad (item) JE1.png Lily Pad


 * Nether Bricks JE1 BE1.png Nether Bricks


 * Nether Brick Fence Revision 1.png Nether Brick Fence


 * Nether Brick Stairs Revision 1.png Nether Brick Stairs


 * Nether Wart

Items

 * Blaze Rod JE1 BE1.png Blaze Rod
 * Drops from blazes.
 * Ingredient to brewing potions.


 * Nether Wart (Item) JE1 BE1.png Nether Wart
 * Can be used for brewing.


 * Ghast Tear JE1 BE1.png Ghast Tear
 * Drops from ghasts.


 * Gold Nugget JE1 BE1.png Gold Nugget
 * Drops from zombie pigmen.


 * Glass Bottle Revision 1.png Glass Bottle
 * Can be used to collect water, turning it into a water bottle.


 * Water Bottle Revision 1.png Potions
 * Provides status effects when drinking.


 * Splash Potions
 * Created by brewing an existing potion with gunpowder.
 * Like potions, but can be thrown and have a splash effect when hitting something.


 * Spider Eye Revision 1.png Spider Eye
 * Drops from spiders.
 * Ingredient for brewing negative potions.


 * Fermented Spider Eye Revision 1.png Fermented Spider Eye
 * Ingredient to brewing potions.


 * Blaze Powder.png Blaze Powder
 * Can be used to craft eyes of ender and magma cream.
 * Ingredient for brewing potions.


 * Magma Cream JE1 BE1.png Magma Cream
 * Drops from magma cubes.
 * Ingredient to brewing potions.


 * Glistering Melon Slice Revision 1.png Glistering Melon


 * Eye of Ender Revision 1.png Eye of Ender
 * Activates ender portal frames.
 * Can be used to find strongholds.


 * Music discs
 * 9 new music discs added.
 * Music Disc (11) Revision 1.png 11
 * Blocks
 * Chirp
 * Far
 * Mall
 * Mellohi
 * Stal
 * Strad
 * Ward

Mobs

 * Blaze Revision 1.png Blaze
 * Hostile Nether mob.
 * Flies and throws fireballs at players.
 * Immune to fire damage.
 * Weak to water and snowballs.


 * Ender Dragon.png Ender Dragon
 * Boss mob.
 * Spawns only once in the End.


 * Mooshroom Revision 2.png Baby Mooshroom Revision 1.png Mooshroom
 * Variant of cows that only spawns in mushroom islands.


 * Farmer.png Librarian.png Priest.png Blacksmith.png Butcher.png Nitwit.png Villager
 * Currently useless, they use the basic mob AI.
 * They have professions, though.
 * Spawns in NPC villages


 * Snow Golem Revision 1.png Snow Golem
 * Can be crafted by placing two snow blocks vertically and a pumpkin on top.
 * Melts in hot biomes.
 * Spreads snow around when it walks.
 * Passive to the player, but throws snowballs at enemies.


 * Magma Cube Revision 1.png Magma Cube
 * Hostile Nether mob.
 * Behaves similarly to slimes, but immune to fire damage.


 * Animals
 * Added new baby variants.
 * Baby Chicken Revision 1.png Baby chickens
 * Baby Cow Revision 1.png Baby cows
 * Baby Pig Revision 1.png Baby pigs
 * Baby White Sheep Revision 1.png Baby Orange Sheep Revision 1.png Baby Magenta Sheep Revision 1.png Baby Light Blue Sheep Revision 1.png Baby Yellow Sheep Revision 1.png Baby Lime Sheep Revision 1.png Baby Pink Sheep Revision 1.png Baby Gray Sheep Revision 1.png Baby Light Gray Sheep Revision 1.png Baby Cyan Sheep Revision 1.png Baby Purple Sheep Revision 1.png Baby Blue Sheep Revision 1.png Baby Green Sheep Revision 1.png Baby Brown Sheep Revision 1.png Baby Red Sheep Revision 1.png Baby Black Sheep Revision 1.png Baby sheep

World generation

 * The End
 * New dimension.
 * Replaces the previously planned Sky Dimension.
 * Endermen and the ender dragon spawn here.

Generated Structures

 * Nether Fortress
 * Generates in the Nether.
 * Blazes spawn here.


 * Added the End Portal Room to Strongholds
 * At most 12 eyes of ender to activate.
 * Takes the player to the End.

Biomes

 * Mushroom Island
 * Very rare biome.
 * Naturally generated huge mushrooms.
 * Spawns mooshrooms.


 * Mushroom Island Shore
 * A variation of mushroom islands.


 * Frozen Ocean
 * Generates as an ocean with a solid layer of ice at the surface.


 * Frozen River
 * Only generates within ice plains biomes.


 * Ice Plains
 * Re-added.
 * Same as old tundras, but have different name, and now contain tall grass and oak trees.


 * Ice Mountains
 * A mountanious variation of ice plains.

Gameplay

 * Item Repair
 * Two of the same tools/weapons that are damaged in crafting will create one repaired tool/weapon.


 * Brewing
 * Produce potions.


 * Enchanting


 * Breeding
 * Wheat attracts and feed animals.
 * Feeding animals makes them enter "love mode".
 * Hearts will come out of animals while in love mode.
 * Breeding will produce baby animals.
 * Smaller versions of the parents with large heads that have faster movement and higher pitched sounds.


 * End Poem/Credits
 * Appears after entering the Exit portal in the End.

Options

 * Video Settings
 * Added "Clouds" setting, which can be used to enable/disable clouds.
 * Added "Particles" setting; can be set to "All", "Decreased" or "Minimal".

General

 * Achievements
 * Added DIAMONDS!, We Need to Go Deeper, Return to Sender, Into Fire, Local Brewery, The End?, The End., Enchanter, Overkill and Librarian.


 * Hardcore mode
 * Locks the difficulty to Hard and forces users to delete the world's save data upon death.
 * The health bar changes appearance to indicate the game is in Hardcore mode.


 * Server.properties
 * New settings:


 * Splashes
 * Added 28 splashes:
 * "Made by Jeb!"
 * "Has an ending!"
 * "Finally complete!"
 * "Feature packed!"
 * "Boots with the fur!"
 * "Stop, hammertime!"
 * "Testificates!"
 * "Conventional!"
 * "Homeomorphic to a 3-sphere!"
 * "Doesn't avoid double negatives!"
 * "Place ALL the blocks!"
 * "Does barrel rolls!"
 * "Meeting expectations!"
 * "PC gaming since 1873!"
 * "Ghoughpteighbteau tchoghs!"
 * "Déjà vu!"
 * "Déjà vu!"
 * "Got your nose!"
 * "Haley loves Elan!"
 * "Afraid of the big, black bat!"
 * "Doesn't use the U-word!"
 * "Child's play!"
 * "See you next Friday or so!"
 * "From the streets of Södermalm!"
 * "150 bpm for 400000 minutes!"
 * "Technologic!"
 * "Funk soul brother!"
 * "Pumpa kungen!"

Blocks

 * Beds
 * No longer spawns monsters when the player is sleeping.
 * Instead, trying to sleep when monsters are around displays a message saying You may not rest now, there are monsters nearby.


 * Block of Diamond JE3 BE2.png Block of diamond
 * Texture changed from Block of Diamond JE2 BE1.png


 * Block of Gold JE4 BE2.png Block of gold
 * Texture changed from Block of Gold JE3 BE1.png


 * Block of Iron JE3 BE3.png Block of iron
 * Texture changed from Block of Iron JE2 BE2.png


 * Bookshelves
 * When destroyed, drops 3 books.
 * Changed the top texture from Bookshelf JE1.png to Bookshelf JE2 BE1.png as a result of the new planks texture.


 * Bricks JE4 BE2.png Bricks
 * Texture changed from Bricks JE3.png


 * Bricks Slab
 * Changed texture from Brick Slab Revision 1.png to Brick Slab Revision 2.png as a result of the new bricks texture.


 * Coal Ore
 * Can now be smelted to obtain coal.


 * Dirt JE2 BE1.png Dirt
 * Texture changed from Dirt JE1.png


 * Doors
 * New sounds


 * Glowstone JE2 BE1.png Glowstone
 * Texture changed from Glowstone JE1.png
 * Changed material type from "glass" to "stone".
 * A pickaxe is now needed to drop items.
 * Redstone, torches, levers, etc. can now be placed on the block.
 * No longer acts as a redstone vertical (downward) diode.


 * Grass Block Revision 6.png Grass Block
 * Texture changed from Grass Block Revision 5.png


 * Gravel JE3 BE1.png Gravel
 * Texture changed from Gravel JE2.png


 * Tall Grass
 * Every type of tall grass now have their own name:
 * The dead bush variant is now called "Shrub".
 * The fern variant is now called "Fern".
 * The normal variant keeps the same name ("Tall Grass").


 * Water & Lava
 * If water or lava is above a ceiling that is a single block thick, particles of water or lava will drip through, provided the player is within 13 blocks of the ceiling.


 * Fence
 * Changed the texture from Oak Fence Revision 1.png to Oak Fence Revision 2.png as a result of the new planks texture.
 * Now connect to solid blocks
 * No longer blocks players from moving onto their space
 * Players can now stand next to them, similar to glass panes and iron bars.


 * Fire
 * Fire above bedrock in The End will now burn forever.


 * Flowing Lava
 * When flowing lava hits a water source directly from above, it creates stone
 * Previously, lava would flow through the water.


 * Lapis Ore
 * Can now be smelted to obtain lapis.


 * Spawner JE2.png Monster Spawner
 * Texture changed from Spawner JE1.png


 * Netherrack JE2 BE1.png Netherrack
 * Texture changed from Netherrack JE1.png


 * Obsidian
 * To offset the advantage of pickaxes mining stone-related blocks faster, their "hardness" value has been changed from 10 to 50.
 * This means that their mining time has been decreased from 15 to 10 seconds.


 * Rail, Detector Rail and Powered Rail
 * Are now mined faster using pickaxes.


 * Redstone Ore
 * Can now be smelted to obtain redstone dust.
 * Are now mined faster using pickaxes.


 * Sand JE3 BE1.png Sand
 * Texture changed from Sand JE2.png


 * Stone JE2 BE1.png Stone
 * Texture changed from Stone JE1.png


 * Oak Planks JE4 BE1.png Wooden Planks
 * Texture changed from Oak Planks JE3.png


 * Wooden Slab
 * Changed texture from Oak Slab Revision 2.png to Oak Slab Revision 3.png as a result of the new planks texture.

Items

 * Tooltip
 * Labels for items have a blue border
 * Font color for rare items (golden apples, music discs) are now pink.


 * Items with durability
 * Now make a sound when they break.


 * Bow
 * Appears larger in third person view when held
 * No longer need arrows for ammo in Creative mode.
 * No longer have an infinite number of uses (385 shots before breaking)
 * Changed how full charged bows behave.
 * Full charged bows now deals damage, with a rare chance of dealing.
 * Additional bow sounds


 * Ender pearl
 * Can now be used to craft eyes of ender.
 * Now able to be thrown.
 * The player will teleport to the Ender pearl's impact location, but take 2 and 1/2 hearts of fall damage.
 * Unable to be thrown in Creative mode.


 * Golden apple
 * Now glows purple in the inventory.


 * Milk
 * Is now drinkable.
 * Drinking milk resets all potion effects currently afflicted upon the player.


 * Shears
 * Added shear sounds.


 * Axes
 * Now break all (previously only few) wood-related blocks faster than by hand:
 * Wooden doors and crafting tables.


 * Redstone
 * Can now be used as a brewing ingredient.
 * Can now be brewed in a water bottle to create a mundane potion.
 * Now extends the potions of Fire Resistance, Slowness, Swiftness, Poison, Weakness and Strength.
 * Redstone placed alone now have a "•" shape rather than "+".


 * Pickaxes
 * Now break all (previously only few) stone-related blocks faster than by hand:
 * Redstone ores, iron doors, monster spawners, iron, gold and diamond blocks, stone bricks, iron bars, furnaces, dispensers and obsidian.


 * Shovels
 * Now mine soul sand faster than by hand.


 * Swords
 * Now deal less damage:

Mobs

 * Endermans
 * Amount of blocks able to be carried by endermen is now limited (see here for the list of blocks)
 * True sounds of Endermen are added, and it's zombie placeholder is removed.


 * Ghasts
 * Now have.
 * Can now be killed by their own fireballs.
 * Now drop 0-1 ghast tears.


 * Sheep
 * Now have.


 * Skeletons
 * Improved walking sounds


 * Slimes
 * Now spawn on levels 0-40 rather than 0-16, making them much more common.
 * Big slimes (size +4 slimes) have deeper jump sounds


 * Spiders
 * Now drop 0-1 spider eye.
 * Now have.


 * Cave Spiders
 * Now drop 0-1 spider eye.
 * Now have.


 * Silverfish
 * True sounds of silverfish are added.


 * Zombies
 * Now have and.

Non-mob entities

 * Ghast fireball
 * Changed texture from Snowball JE1 BE1.png to Fire Charge JE1 BE1.png


 * Minecart
 * Added minecart sounds


 * Status effects
 * Entities under a status effect will produce swirl particles.

World generation

 * Swamp
 * Adjusted to appear "swampier"
 * Grass color changed from
 * Darker water
 * Generate lily pads
 * Used to use the Forest color pallete


 * Stronghold
 * Random "altar" loot chests now generate

Gameplay

 * Experience
 * Can be used for enchantments
 * Each experience orb is worth one score point.


 * Death
 * Amount of experience orbs dropped by players on death now limited.
 * A proper score is given based on how many experience orbs players have collected.


 * Armor system
 * New/improved armor system.
 * Increased armor durability.


 * Third-person view
 * Toggling twice now switches the camera to the front of the player, while it now takes a third press of  to switch back into first-person view.


 * Jumping
 * Slight delay between jumps when holding down the jump button.
 * Player no longer bounces between ceiling and floor in two-block-high spaces.


 * Blocking
 * Now moves the player's arm, rather than the sword floating right in front of the player.


 * Rain
 * Changed sound.

General

 * Clouds
 * Clouds now float to the west.


 * Inventory
 * Active status effects now appear in the inventory as sprites.


 * Debug screen
 * Version number in top-left corner is displayed only in the debug screen again.


 * Menu Screen
 * "Mods and Texture Packs" button changed to simply "Texture Packs".
 * Added "Minceraft" easter egg.


 * Splashes
 * Changed some splashes:
 * "OpenGL 1.1!" to "OpenGL 1.2!".
 * "Coming soon!" to "It's here!".
 * "When it's finished!" to "It's finished!".
 * "That's not a moon!" to "That's no moon!".
 * "Absolutely dragon free!" to "Kind of dragon free!".
 * "Superfragilisticexpialidocious!" to "Supercalifragilisticexpialidocious!".
 * "Tyrian would love it!" to "Tyrion would love it!".
 * ""Noun" is an autonym!" to ""Autological" is!".


 * Sun and moon
 * Now rise in the east and set in the west.
 * Added moon phases.


 * Texture Packs
 * The player can reload the texture pack by pressing.

Trivia

 * Originally, this update was planned to be released as Beta 1.9, but after a few pre-releases were pushed out, it was decided that 1.0.0 would be the version name, and to push the release date back to during MINECON 2011.
 * The 2014 April Fools joke references the version villagers were implemented in as Beta 1.9, even though they were technically a 1.0.0 implementation.
 * Aside from marking the "true" release of the game, this update is notable for being the last update to be developed by Notch before he left the Minecraft team.
 * This update breaks the naming conventions for top-level release updates. For example, were it to follow the same naming scheme as 1.0.0, 1.1 would be "1.1.0", 1.2 would be "1.2.0", etc. This format is, however, used in Bedrock Edition.