Java Edition Indev 0.31 20100131

A version of Indev 0.31 was released on January 31, 2010, at 22:45.

Mobs

 * General
 * Added support for older mob models.

General

 * Menu screen
 * Comprises all of the buttons and text for both the main menu and the pause menu.
 * Java Edition 1.png Has a game logo and dirt background which slowly scrolls.


 * Splash
 * The yellow lines of text pulsates on the menu screen. They are randomly chosen from the list and often feature references to popular culture (e.g. websites, quotes, and video games).
 * Added first splash:
 * Pre-beta!

Blocks

 * Water
 * Texture can now be seen while underwater.
 * Swimming creates bubble particles.


 * Brown Mushrooms
 * Now emit light.


 * Infinite Water and Lava blocks
 * Now create liquids even if any previous attached liquids were removed.

Items

 * Now get destroyed by fire and lava.
 * Flint and Steel removed from the hotbar.
 * Swords are used to deal more damage than punching.
 * Diamond Sword:
 * Gold Sword:
 * Iron Sword:
 * Stone Sword:
 * Wood Sword:
 * Higher teir tools mine faster.
 * Tools now take damage when used.
 * Diamond: 257 durability
 * Gold: 33 durability
 * Iron: 129 durability
 * Stone: 65 durability
 * Wood: 33 durability
 * Flint and Steel: 65 durability
 * Swords take 1 damage when hitting a mob and 2 damage when breaking a block.

Mobs

 * Beast Boy, Black Steve, and Steve
 * Have been removed from the game.


 * Humans
 * Can now spawn again.
 * Randomly drop 0–2 sulphur, feathers or string when killed.
 * Mob spawning greatly reduced.

Gameplay

 * Changed block shading on the sides of blocks for a third time in Indev.
 * Fullscreen mode now makes the hotbar, GUI's and text slightly larger.
 * Punching mobs deals damage.
 * Bedrock now appears at the bottommost 2 layers of the world.
 * The Lava sea will only generate whenever caves cut through the top layer of bedrock.
 * The bottom layer of bedrock can very rarely have gaps.

Fixes

 * From the previous version
 * The number on hotbar items no longer pulses when new items are picked up.
 * Other
 * Minor bug fixes.