Camera

The camera is an item and an entity in Minecraft. The textures of this item can be found by going into the files of the game.

As of version 0.3.0 (possibly earlier), the camera is a functional object in-game, obtainable only through inventory-editing. However, both its texture and operation are slightly bugged.

Usage
To use a camera, equip it to your hand, then look in the direction you want the picture to be taken. Long-press the screen, and a camera will drop to the ground where you're standing. Step back, then press on the camera until it starts emitting smoke particles. The smoke means a picture has been taken, and the camera may disappear immediately afterward. Cameras have infinite uses.

The location of taken pictures depends on the device, either Android or iOS.
 * Android: /sdcard/games/com.mojang/
 * iOS: /var/mobile/Applications/Minecraft PE/Library/Caches/Screenshots/

It has been announced that the Camera may be re-added in the future, possibly an easier way to take pictures and share them with other players.

Trivia

 * The camera seems to be based on the large format camera.
 * Previously thought to be a block, the camera is actually an entity.
 * When placed, the camera can be "hit" (damaged) only once, but when you do so it will receive knockback and play the standard player "ooh" sound.
 * The Camera item and the tripod part of the camera originally had correct textures, but were removed as of version 0.2.0
 * It is possible to take a picture of the menu screen by going back to the menu before the camera disappears.
 * In update 0.5.0, the camera can be placed, but is invisible and sometimes still makes the "ooh" sound. It is unknown if this is intentional.
 * 0.7.0 added the "F1" feature (Hide GUI) making the camera obsolete for iOS unless they add something unique to the camera.
 * When placed, the camera acts similar to TNT (without the explosion, or sound), as it emits dark smoke for 5 seconds, then releases white smoke.
 * As of 0.8.0, the camera looks like an egg in the player's inventory.