Item (entity)/ED


 * Entity data
 * : The number of ticks the item has been "untouched". After 6000 ticks (5 minutes) the item is destroyed. If set to -32768, the Age will not increase, thus the item will not automatically despawn.
 * : The health of the item, which starts at 5. Items take damage from fire, lava, falling anvils, and explosions. The item is destroyed when its health reaches 0.
 * : The number of ticks the item cannot be picked up. Decreases by 1 per tick. If set to 32767, the PickupDelay will not decrease, thus the item can never be picked up.
 * : If not an empty string, only the named player will be able to pick up this item, until it is within 10 seconds of despawning. Used by the give command (and can be set in a summon command) to prevent the wrong player from picking up the spawned item entity.
 * : Only the player with the UUID be able to pick up this item, until it is within 10 seconds of despawning. Used by the give command (and can be set in a summon command) to prevent the wrong player from picking up the spawned item entity.
 * : Thrower UUIDLeast. Used to generate UUID.
 * : Thrower UUIDMost. Used to generate UUID.
 * : Set to the name of the player who dropped the item, if dropped by a player.
 * : Set to the UUID of the player who dropped the item, if dropped by a player.
 * : Thrower UUIDLeast. Used to generate UUID.
 * : Thrower UUIDMost. Used to generate UUID.
 * : The inventory item, without the Slot tag.
 * : The inventory item, without the Slot tag.