Talk:Tutorials/Cobblestone farming

Piston generator design
Anybody think there could be a way to break the cobble automatically? You can make sand break on a partial block, so would that happen here with cobble being pushed onto the partial block? --Indy 18:21, 12 July 2011 (UTC)


 * The vanilla pistons are unable to break cobblestone.
 * You could, however, add a 'detonation chamber' to your cobblestone generator. Make a room surrounded by obsidian. Fill it with cobblestone from the generator. Then light tnt through the obsidian wall. Have a water stream below to collect the falling items into a central location. Or the tnt could be dropped in from an opening in the ceiling of the room.
 * I'm not entirely serious about this idea. That being said, I'm about to build one. Qcdynamics 21:54, 12 July 2011 (UTC)


 * Well, that was hilariously inefficient. Qcdynamics 22:29, 12 July 2011 (UTC)


 * I thought so. TNT destroys about 70% of drops from destroyed blocks. Anyway, if you are going to hack a tonne of TNT into the game for that purpose, it's probably just as easy to "/give 4 64" --HexZyle 08:08, 14 July 2011 (UTC)
 * Wouldn't that TNT effect be reduced at a greater distance? The idea may still work with some tweaking. --Mercenary 08:09, 21 July 2011 (UTC)
 * Possibly. You would have to search through the code to find where it calculates block drops. If it isn't in the code, you can assume that one ray of the explosion breaks the block, and another ray destroys the drop, since the rays are more concentrated at the centre, one can assume that blocks towards the edge would be least affected. --HexZyle 23:27, 22 July 2011 (UTC)