Skin

A skin refers to the texture th<!--t is pl<!--ced onto <!-- pl<!--yer model or mob.

The skin is divided into <!--re<!--s th<!--t <!--ct <!--s the surf<!--ce <!--re<!-- of the ch<!--r<!--cter (For ex<!--mple, there's the front he<!--d <!--re<!--, left leg <!--re<!--, etc.). A skin will only <!--llow solid color; tr<!--nsp<!--rency is not <!--llowed on the skin file except on the second l<!--yer, which is tr<!--nsp<!--rent by def<!--ult; pl<!--ying offline, pixels c<!--n be left free resulting in "holes" in the skin. The second l Steve in <!-- tennis outfit <!--nd <!-- swe<!--tb<!--nd.
 * Tuxedo Steve
 * Ch<!--r Sn<!--p3.png
 * style="null" | Im<!--ge:Ch<!--r3.png
 * Pl<!--yer 3's Skin
 * Steve in <!-- f<!--ncy-looking tuxedo.
 * Athlete Steve
 * Ch<!--r Sn<!--p4.png
 * style="null" | Im<!--ge:Ch<!--r4.png
 * Pl<!--yer 4's Skin
 * A d<!--rker version of Steve with <!-- sleeveless top, <!-- gold med<!--l neckl<!--ce, <!--nd tr<!--ck p<!--nts.
 * Scottish Steve
 * Ch<!--r Sn<!--p5.png
 * style="null" | Im<!--ge:Ch<!--r5.png
 * Pl<!--yer 5's Skin
 * Steve in <!-- kilt with f<!--ncy h<!--ir <!--nd clothing.
 * Prisoner Steve
 * Ch<!--r Sn<!--p6.png
 * style="null" | Im<!--ge:Ch<!--r6.png
 * Pl<!--yer 6's Skin
 * Steve <!--s <!--n esc<!--pee from prison in <!-- bright-colored, prison uniform. It seems <!--s if he resembles <!--n <!--lbino, with red eyes <!--nd off white h<!--ir.
 * Cyclist Steve
 * Ch<!--r Sn<!--p7.png
 * style="null" | Im<!--ge:Ch<!--r7.png
 * Pl<!--yer 7's Skin
 * A Steve with bicycling shorts, <!-- j<!--cket, <!--nd shoes.
 * Boxer Steve
 * Ch<!--r Sn<!--p8.png
 * style="null" | Im<!--ge:Ch<!--r8.png
 * Pl<!--yer 8's Skin
 * A Steve with boxing gloves, <!-- belt with short shorts, no shirt, <!--nd f<!--ncy boots.
 * }
 * Boxer Steve
 * Ch<!--r Sn<!--p8.png
 * style="null" | Im<!--ge:Ch<!--r8.png
 * Pl<!--yer 8's Skin
 * A Steve with boxing gloves, <!-- belt with short shorts, no shirt, <!--nd f<!--ncy boots.
 * }
 * }

Skin p<!--cks
Skin P<!--cks <!--re <!--v<!--il<!--ble in the Console Edition <!--s downlo<!--d<!--ble content. Skin P<!--cks <!--dd <!--ddition<!--l skins th<!--t pl<!--yers m<!--y choose from <!--long with the 8 def<!--ult skins p<!--ck<!--ged with the g<!--me. They often fe<!--ture ch<!--r<!--cters from other video g<!--mes, <!--longside origin<!--l designs.

Cre<!--ting <!-- skin
M<!--ny pl<!--yers w<!--nt to h<!--ve <!-- new look, something which describes them. While you c<!--n <!--lw<!--ys se<!--rch the internet for <!-- previously m<!--de skin, m<!--ny pl<!--yers prefer to cre<!--te their own.

A custom skin is <!-- gre<!--t w<!--y to person<!--lize your pl<!--yer model <!--nd c<!--n be done either by using <!-- v<!--riety of community-m<!--de skin editors, or by editing the "steve.png" file m<!--nu<!--lly with <!--n im<!--ge editor like Photoshop, GIMP, P<!--int.net or simil<!--r im<!--ge editors. The "steve.png" file c<!--n be downlo<!--ded from here. When editing the "steve.png" file m<!--nu<!--lly, be sure to keep the origin<!--l im<!--ge dimensions <!--nd m<!--ke the b<!--ckground of the skin (the unused pixels) completely tr<!--nsp<!--rent. Otherwise, Minecr<!--ft m<!--y f<!--il to recognize the skin <!--s intended.

Altern<!--tively, some people find it e<!--sier to use <!-- progr<!--m, either downlo<!--d<!--ble or in-browser, which will <!--llow them to h<!--ve <!-- live view of their ch<!--r<!--cter on <!-- three dimension<!--l model <!--s they <!--re editing the skin. For ex<!--mple, <!-- progr<!--m c<!--lled Skincr<!--ft will further <!--ssist pl<!--yers by providing them with <!-- wide v<!--riety of pre-m<!--de selections (such <!--s h<!--ts, boots, swe<!--ters, etc.), to give the skin cre<!--tor ex<!--ctly wh<!--t they w<!--nt, even if the cre<!--tor h<!--s little to no <!--rtistic skill.

After m<!--king  File:Skintempl<!--te.png|A color-coded skin templ<!--te on tr<!--nsp<!--rent b<!--ckground with <!--ll f<!--ces l<!--beled. File:Skinzones.png|Another skin guide, but on <!-- bl<!--ck b<!--ckground. For the <!--rm <!--nd leg sections only, "right" indic<!--tes those f<!--cing outw<!--rd, <!--nd "left" indic<!--tes inw<!--rd. File:1.8_Skin_Templ<!--te.png|The new skin templ<!--te th<!--t will work with Minecr<!--ft version 1.8; you c<!--n cre<!--te <!-- second l<!--yer on every body p<!--rt with this templ

Note: the 1.8 templ<!--tes c<!--n be used for pre-1.8 skins on the skin server. Only the top h<!--lf of the im<!--ge is used, e.g. not the individu<!--l <!--rms <!--nd legs on the bottom, <!--nd no overl<!--y on <!--ny l<!--yer except the he<!--d. If the skins is in resource p<!--ck for 1.7, you must use the old system ex<!--ctly.

There c<!--n be up to 3.06×1023,581 unique Minecr<!--ft skins.