Talk:Structure

Please reply here about discussing deletion
Thank you, YaYaBinksMinecraft  ( T 15:23, 11 September 2011 (UTC)


 * I don't know what you're going on about with deletion, but you did not move the page correctly - in the dropdown next to the search box at the top of every page is a "Move" option; this is used to properly move pages with their history intact, which is required for the Creative Commons license the wiki uses. I've performed a history merge to restore the history, but I'd appreciate you making a point to use the movepage functionality in the future instead of just performing copy-paste moves. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 00:03, 14 September 2011 (UTC)

Changes
I suggest to remove the Oceans and Deep Oceans paragraphs from this article, they belong more to biomes now (as well as the cliffs that would be more like the mountain biomes now). --Pauolo 07:50, 16 September 2011 (UTC)
 * I agree. World generation has been overhauled in such a way that any terrain-related entry now depends on the biome, Lakes possibly excluded. Most sections of this article could be rewritten or removed. LTK 70 16:05, 18 September 2011 (UTC)


 * Only mountains and oceans are now biomes. Lakes, caves, and such are still plain naturally generated features.  Verhalthur (talk)(contribs) 16:06, 18 September 2011 (UTC)


 * True, but the superficial structures in particular - cliffs, oceans, beaches and hills - no longer exist in the way they did before. And Trees as a generated structure are way too general now, they really belong in biomes as well. These sections could use some heavy editing. LTK 70 19:36, 18 September 2011 (UTC)


 * The whole section on the Overworld needs editing. Someone please help. - Asterick6 00:28, 18 October 2011 (UTC)

Terrain generation order?
Any interest in terrain generation order?

Currently I think:

Natural terrain generates first and foremost.

Then water/lava holes.

Strongholds generate before abandoned mines. See southwest stronghold in seed: gargamel. It completely intersects with a major abandoned mine and is unnavigable.

Strongholds generate before dungeons (And their connecting caves), but before regular caves. See northwest stronghold in seed: gargamel. A zombie dungeon is within the stronghold, and a large cave seems to run through it which is connected to the dungeon.

Torches within a stronghold may generate after buttons.

Villages generate after ravines. This explains their solid cobble base extending to the bottom.

--PlNG 02:36, 21 September 2011 (UTC)

Deep Oceans.
The article says that certain seeds will produce a deep ocean covering the entire map, does anyone have any proof, or should this be deleted from the page. Thanks Timberdoodle 18:18, 4 October 2011 (UTC)
 * I edited it to make sense. There is no way someone can confirm an ocean covering the entire map, as the map is infinite. --HexZyle 06:55, 8 October 2011 (UTC)

More structures
Why isn't Nether Ruins in here? Is it because it's in a pre-release or because nobody has bothered to put it in yet? Also, Obsidian Towers seen in The Ender should be added at some point --HexZyle 06:56, 8 October 2011 (UTC)

Needs cleanup
The images in this article need to be put into galleries for each section like it is in Ravines because the page is becoming too long with all the new images that people keep adding. - Asterick6 06:48, 17 November 2011 (UTC)
 * stop adding pictures.--Yurisho 07:45, 17 November 2011 (UTC)

Galleries
I just added galleries to this page. Is it okay? Hoverfly 19:54, 20 November 2011 (UTC)

Pits?
I was walking around in my server when I came across a strange natural accuring pit that is about 2 times deeper than a ravine. if you don't believe me this is the seed:3441329631990535006, and the axis are X: 199 Y: 70 Z: -1346 Sluggy 15:14, 24 December 2011 (UTC)

oh yeah, and its also way too large to be a cave, its probably 4 really short ravines merged together, although what bothers me is that it is almost completely round...
 * Is it like this thing?--Yurisho 21:17, 9 January 2012 (UTC)

Kind of, but it goes directly down. (I'm sluggy and I don't want to log on to post this message :P)

Pirate Alcove?
"Pirate Alcoves Main article: Pirate Alcove Pirate Alcoves are generated crevices in cliffs by beaches, filled with sand, wood, gold ore, and treasure chests surrounded by cobwebs. These are extremely rare due to the certain circumstances needed for them to be generated in the minecraft world."

What? Are these in a new snapshot? Secret Friday updates coming back? Is the Cake Really a Lie?

Climbable hills
It says in the hills section that hills are always possible to climb by virtue of the terrain generation code. Perhaps this was true in the past but unless you only count shallowly sloped things as hills and all else as mountains, it certainly isn't true now. I offer as disproof of this the hill at X:775 Z:395 in the world with seed: -856521759450123267.109.157.172.161 18:21, 10 January 2012 (UTC)

Yes, the cake(pirate alcoves) is a lie, sounded like a stuiped addition anyways.--98.111.219.231 04:57, 2 February 2012 (UTC)

Desert Wells

 * There's one here, if someone is searching it (12w05b) :

x: -314.5

z: -104.5

Seed: -1705077854720202779


 * To me they look more like shrines. Has it even been confirmed that they are wells? Why is everyone calling them wells? Wells are deep while this just has a 1 block deep thing of water in the center. And on that note it looks like a shrine.


 * I dug down quite a way in creative mode when I found one and I eventually came out into a Stronghold. Could anyone else try that out and see if it's the same? (70.70.20.71 03:03, 28 January 2012 (UTC))

Add huge mushrooms
As above. Xeoxer 13:12, 29 January 2012 (UTC)


 * Or you could do it yourself instead of telling other people to. Electrk 18:46, 2 February 2012 (UTC)

Better Organization Needed? Perhaps By Source Code?
I have noticed that many of the generated features on this page, are not thoroughly organized. Many of them, such as rivers and beaches, are counted as "biomes" within the source code. Others, such as mineshafts and strongholds, have the distinction of being toggle-able. I don't really know how to look at the source code, but if someone who has access could list the different generated structures (and how they are organized), here on the talk page, that would be an immense help to me. I would be willing to organize the page afterwards. ~GorgeousTaylor