New Nintendo 3DS Edition exclusive features

This is the list of features exclusive to New Nintendo 3DS Edition.

Menu Screen

 * The max world size for this edition of the game is 2016 x 2016, which is larger then Wii U Edition's world size which is 864 x 864 despite being much weaker compared to the Wii U.
 * This may be because extra data is not subject to the same limits as save data.
 * The Pocket Edition has a physically smaller world size in megabytes than Legacy Console Edition, which allows them to have larger size worlds.
 * The internal names for this game were "Proteus" and "Silverfish".
 * This edition currently does not have an official public bugtracker.
 * This edition includes 20 platform-specific splash texts.
 * 10 were selected by an Other Ocean engineer who "(hopes) fans find them".
 * Of the remaining 10, they are:
 * "Coffee! Coffee now!"
 * "Don't be that guy!"
 * "Go to sleep! Go to sleep! It's time to go to sleep!"
 * "Generate me a force field with that computer and a microwave!"
 * "Ah, another visitor!"
 * "Rise from your grave!"
 * "What are you selling?"
 * "Rob is jarig!"
 * "Don, bear near?"
 * "Don't awoo!"
 * This is the only edition of the game wherein the splash text is not slanted and above the logo.

Graphics

 * The graphics are more vibrant and smoother than in Java Edition.
 * Burning mobs emit large particles with fire's animation.
 * Shadows on entities move depending on the position of the sun.
 * At sunset, the clouds will turn pink.
 * Water has smooth lighting.
 * The water in swamp biomes is a brownish dark-gray color, as opposed to darker blue in Java Edition. This only until Update Aquatic releases as the brown swamp water is also added to the Update Aquatic
 * Blocks that emit light, such as lit furnaces, lit redstone, glowstone or lava, have no shadows on their sides as normal blocks do.
 * Suffocation animation is different.
 * Nether Portal's entering animation is different.
 * Player burning animation is different.
 * Lava has different animation when flowing.
 * Eating animation for animals when feeding them.
 * Some mobs only have an attack animation.
 * Zombie pigman and baby zombie pigman

World generation

 * Biomes that would exceed the 128-block height limit are shrunk to fit in.


 * Old world type
 * A finite, 256×256 world
 * Generates with a barrier world border.
 * It generates modern structures.
 * Can be extended with the make infinite button.
 * Has no caves, ravines, lava or water pool underground, etc.
 * Grass, tall grass, fern, and large fern are generated less.
 * Generated structures like abandoned mineshaft, stronghold, and desert temple are not generated.
 * Nether portal can't be activated.


 * Superflat world type
 * Called Flat
 * Classic preset only, cannot be customized
 * Has no villages.


 * Villages
 * Blacksmith chests can have ink sacs and emeralds.
 * Blacksmith chest do not contain diamonds.
 * Tables have carpets instead of pressure plates.
 * Can generate exclusively in cold taiga and ice plains biome, building in Village using Spruce Wood, like Taiga Village.
 * Zombie Village building consist with moss stone and cobweb as a part of building in a village.
 * Acacia logs doesn't replace cobblestones in Savanna Villages.


 * Huge mushrooms
 * Will generate naturally in swamps.


 * Witch Hut
 * Cauldron filled by random potion
 * Chance of splash potion not reduced
 * 2/3 water in a cauldron are filled by potion


 * Desert Temple
 * Treasure chests don't contain gunpowder, sand or string.
 * If generated in a ravine or river, the temple's floor will be replaced by the bottom of the ground in a ravine or river, rather than just one block from TNT shape.


 * Stronghold
 * Library room's chandelier uses oak fence instead of birch fence.
 * Library chest doesn't contain a compass or an empty map.
 * Altar chest doesn't contain ender pearls.
 * The deactivated end portal is useless and has no functions.
 * Has bigger chance to generate under well in villages because of the lack of eyes of ender.

Blocks & Items

 * Invisible bedrock
 * Projectiles can pass through it.
 * Leaves a shadow
 * Looks like a sheet of stone in inventory


 * Jungle leaves
 * Opaque regardless of graphics settings


 * Stonecutter
 * Available in creative mode, used for decoration only.


 * Sugar canes
 * Can be fully grown with bone meal.


 * Flowers
 * Using bone meal on a one-block-high flower will cause dandelions or poppies to grow around it.


 * Ice
 * Opaque regardless of graphics settings


 * Snow layers
 * Builds up in height gradually through snowfall.
 * Are affected by gravity
 * Melts gradually in snowless biomes (except in Extreme Hills)
 * Called "Top Snow" in the inventory
 * Podzol
 * Data value 243, rather than 2.


 * Leaves
 * In snowy biomes, such as cold taiga, they appear frost covered, which only appears when snowing.


 * Monster spawners
 * Are available in Creative mode.
 * Take slightly longer to mine than in Java Edition.


 * Grassless Dirt
 * Data value 1 is the grassless dirt from 1.7, acts as a temporary replacement for coarse dirt. However, as of 1.5.2.3 coarse dirt was then added making grassless dirt unavailable.


 * Water
 * Is affected by smooth lighting.
 * Most water in swamps has a dark-grey color.


 * Sponge
 * Non-functional and uses the old texture. As of Patch 1.4, they now are functionable and have the new texture.


 * Boat
 * Crafting recipe includes a wooden shovel.
 * Emits smoke when destroyed.


 * Redstone Dust
 * When placed, it is + shape instead of • if it is not connected to other redstone component.
 * Does not have quasi-connectivity, meaning many contraptions for Java Edition have to be altered.


 * Obsidian
 * Requires 6.5 seconds to mine instead of 10.


 * Nether Brick
 * Has a brighter texture


 * Enchantment table
 * The book on it gives off light in the same manner as a torch.


 * Cauldron
 * Water color can be changed by adding dyes.
 * Colors can be mixed.
 * Can be used to dye items (like leather armor).
 * Water bottles can be used to refill water.
 * Can store potions.
 * Will make an explosion sound (not a real explosion) if potions are mixed, and the potions will disappear.
 * Potions inside cauldron creates potion particles.
 * Potion in cauldron can be used to make a tipped arrow.


 * Item frame
 * Uses  instead of.
 * Cannot share the same block with a transparent block.
 * Cannot share the same block space with other item frames.


 * Clownfish and Pufferfish
 * Cannot be used to tame ocelots.


 * Fishing Rod
 * Has a 3D bobber. The bobber is a bit clutched though...


 * Armor
 * Leather armor dyed in cauldron, instead of the crafting grid.


 * Nether Reactor Core
 * Used for decoration only.
 * Can only be obtained using inventory editing.
 * Can only be mined using iron pickaxe or diamond pickaxe with Silk Touch enchantment.
 * If mined without Iron or diamond pickaxe, it will drop nothing.
 * If mined using Iron or diamond pickaxe without Silk Touch enchantment, it will drop 3 diamonds and 6 iron ingots.


 * Update Game Block
 * Block obtained from inventory editing
 * Functions identically to the missing texture block
 * Can be mined with bare hands.


 * Glowing Obsidian
 * Can only be obtained through inventory editing.
 * Glows at light level 12.
 * Can only be mined using diamond pickaxe with Silk Touch enchantment.
 * If mined without diamond pickaxe, it will drop nothing.
 * If mined with diamond pickaxe without Silk Touch enchantment, it will drop normal obsidian.


 * Ender Pearl
 * Has no item ID.
 * Can only obtained through inventory editing
 * Can't be used to craft eye of ender.
 * Can't spawn endermite.


 * Info Reserved6
 * Can only obtained through inventory editing
 * have tag called as .name


 * Piston and Sticky Piston.
 * Require 1 tick to retract instead of retracting instantly as they are on other versions of Minecraft.
 * Have a thick, broader neck
 * Can push block entities such as chest, dispenser, etc.


 * Observer
 * Acts as a block update detector (BUD).
 * Crafted using 6 cobblestone, 2 quartz, and 1 redstone dust.
 * Different texture.


 * Tipped Arrows
 * Made by using an arrow in a cauldron filled with a potion


 * Leather horse armor
 * Can be dyed using a cauldron.
 * Can be crafted using 7 leather.


 * Moss stone
 * Can be found in an zombie Village. (a village that spawns zombie villagers instead of normal villagers)


 * Cobweb
 * Can generate at the top side of the building in an zombie Village.

Mobs

 * All mobs
 * If the player is attacked by a burning mob the player will be set on fire as well.

If a mob that a baby zombie is riding dies or despawns, the baby zombie will try to become a jockey again with another mob to ride.
 * Baby zombies
 * They have a 15% chance to want to be a jockey. If they want to be a jockey, upon nearing the player or villager they will check for one of the following to mount prior attacking:
 * Adult chicken
 * Adult ocelot (hardly attack the player, due the ocelot constantly running away from it, and is slightly slower because the ocelot has the baby zombie's speed, and still can be tamed).
 * Adult wolf (the wolf becomes hostile and can't be tamed)
 * Adult zombie (The zombie still can burn in sunlight).
 * Cow
 * Pig
 * Sheep (The sheep can still be dyed)
 * Spider
 * Adult zombie villager (The zombie villager still can be cured, but after it is cured the baby zombie will dismount)
 * Adult zombie pigman (zombie pigman become hostile, but another zombie pigman near it still neutral)
 * Cave Spider
 * Mooshroom (Mooshroom still can be sheared)
 * Adult husk.


 * Cave spider
 * Has a 1% chance of spawning as a spider jockey.
 * If in the Nether, they have a 1% chance of spawning as a wither jockey, (This makes it more dangerous, because if the player is attacked, the player will get the Poison effect from the cave spider and the Wither effect from the wither skeleton)
 * If an abandoned mineshaft generates in a snowy biome and has a cave spider spawner, the cave spider has a chance to spawn as a cave spider jockey, but with a stray instead of a skeleton.


 * Chickens and Pigs
 * Baby forms can spawn naturally.


 * Sheep
 * Color around their faces and patches when sheared correspond to their wool color.
 * Baby Sheep can spawn naturally.


 * Snow Golems
 * Can be built using a Jack o'Lantern as a head.
 * Will still show the regular pumpkin as the head.
 * Will not die in a jungle biome.


 * Squid
 * Spawns version exclusive baby squids.
 * Produces a black cloud of "ink" particles when attacked.
 * Have bubbling particles.
 * Spawns only in ocean biomes.


 * Wolves
 * Puppies can spawn naturally.


 * Blazes
 * Glow in the dark.


 * Ghasts
 * Have glowing eyes.


 * Magma cubes
 * Cores glow in the dark.


 * Spider Jockey
 * Can spawn with cave spider, replacing spider position.
 * Can spawn with baby zombie, replacing skeleton position.


 * Wither Jockey
 * Can spawn with cave spider, replacing spider position.


 * Skeleton
 * If holding item besides a bow, skeleton do not use a melee attack, but instead attack the player with arrows as if the skeleton were using a bow.


 * Zombie
 * If holding an item, the zombie will not drop that item when it dies.


 * Wither Skeleton
 * can spawn as Wither Jockey with Cave Spider.
 * Wither Skeleton holding bow can only spawned using mob editing, instead of using command.

Gameplay

 * Support for stereoscopic 3D on New 3DS systems is planned for a future update.
 * New Nintendo 3DS Edition lacks online multiplayer.
 * World types are Default and Flat. World sizes are Small (672×672), Medium (1344×1344), and Large (2016×2016). The size of a world cannot be changed once it is created. The ratio of The Nether to The Overworld is 1:3.
 * The height limit is only 128, as in the Pocket Edition Alpha, although worlds can be larger than the Classic and Small world types from Legacy Console Edition.
 * There is a mob cap that is much stricter than Legacy Console Edition: only 24 enemies, 24 animals, 16 squid, and 16 villagers can exist at one time. However, there is no cap on experience orbs, so it is possible to intentionally crash the game by throwing too many bottles o' enchanting.
 * There is no overlay when wearing a pumpkin.
 * Instead of including the map item, the map and the player's coordinates are displayed on the Touch Screen. The Touch Screen is also used for inventory management and crafting.
 * New Nintendo 3DS Edition includes six skin packs: Standard, Biome Settlers Pack 1, Biome Settlers Pack 2, Redstone Specialists, Journey to the West, and Holiday Skin Pack 2015.
 * There are three texture packs: Minecraft (the default), City, and Plastic. The City texture pack is 32×32.