Piglin

Piglins are hostile mobs that spawn in the Nether. They are equipped with crossbows or golden swords. Players can barter with piglins using gold ingots to receive various items.

Spawning
Piglins are found spawning in crimson forests and bastions in groups of 4 and uncommonly in the nether wastes in groups of 2 to 4. 5% spawn as babies.

Piglins do not despawn in peaceful.

Drops
Adults have an 8.5% chance of dropping their held item (a or  with random durability). Each Looting tier increases this chance by 1%.

Babies always spawn without anything.

A picked up item always drop without changing the durability.

Armor
Adults sometimes spawn with one or two pieces, which may be:

These are dropped with an 8.5% chance and random durability.

Experience
Adult piglins drop five points and more per armor piece if killed by a player or tamed wolf. Baby piglins drop.

Behavior
Baby piglins play with baby hoglins, running around and mounting them. Up to 3 piglins may stack on top of each other while riding a baby hoglin.

Idle adults retreat from zombified piglins, zoglins, soul fire, soul torches, soul lanterns, and soul campfires.

Piglins cannot swim and will drown. They are not naturally immune to fire or lava. They are some of the few mobs capable of opening wooden doors.

Hostility
The adults are hostile. If you are wearing at least one piece of gold armor, they become neutral. Piglins are provoked when players attack them, break or open a chest, trapped chest, ender chest, barrel or a shulker box nearby. They are also provoked by a player breaking blocks of gold, gold ore, gilded blackstone and nether gold ore. However, they are not when another container such as a hopper, furnace or brewing stand is open. Hence, hoppers can be used to extract items from chests without aggravating.

Piglins can detect the breaking and opening of blocks within a range of 16 blocks in a straight line from the player (this can be altered with the invisibility effect). The block interacted with does not require a line of sight to anger the piglins.

Adults attack wither skeletons and withers. Also, they attack adult hoglins, but keep a distance of 6 blocks if outnumbered. After defeating a hoglin or wither skeleton, piglins do a victory dance.

Adult piglins group together within 32 blocks and attack in hordes.

When attacking with a crossbow, piglins shoot arrows every 2 seconds. $$, they walk backward (stopping if at the edge of a drop) as soon as the player is close. Unlike bow-armed mobs, they do not strafe from left to right while shooting. Piglins with swords and other equipable items rush at the player.

Iron golems attack both adult and baby piglins; adults do not attack an iron golem until it attacks first.

Piglins can briefly stop attacking the player if they are given gold; bartering then takes place as it normally would. However, they resume attacking once the barter is complete.

Picking up items
Any piglin can pick up and equip any gold related item, regardless of their ability to pick up other items. A piglin inspects any gold-related item for a moment after picking it up.

Piglins have eight hidden inventory slots in which they can stack items. When a piglin with a full inventory encounters another item, it picks up the item and then throws it on the floor after contemplating it, leading to a cycle of continuously picking up and discarding the item. Baby piglins attempt to pick up any item and can steal from players. Adult piglins can pick up any golden item and porkchops, but they don't actively seek out and contemplate porkchops and gold nuggets; instead, if either of those items is nearby, they instantly place it in their inventory. Piglins drop any of these items upon death aside from gold ingots, raw porkchops and cooked porkchops.

Like other mobs capable of picking up items, piglins pick up armor and weapons. However, unlike other mobs, they prefer items in the gold tier or armor material and throw away stronger items to equip these.


 * Items that piglins want:
 * (piglins barter something else in return, see Bartering)
 * (wear when piglin is done looking)
 * (wear when piglin is done looking)
 * (wear when piglin is done looking)
 * (wear when piglin is done looking)
 * (equipped if piglin is using a non-gold weapon or crossbow, or doesn't already have one)
 * (piglins barter something else in return, see Bartering)
 * (wear when piglin is done looking)
 * (wear when piglin is done looking)
 * (wear when piglin is done looking)
 * (wear when piglin is done looking)
 * (equipped if piglin is using a non-gold weapon or crossbow, or doesn't already have one)
 * (wear when piglin is done looking)
 * (wear when piglin is done looking)
 * (wear when piglin is done looking)
 * (equipped if piglin is using a non-gold weapon or crossbow, or doesn't already have one)
 * (wear when piglin is done looking)
 * (equipped if piglin is using a non-gold weapon or crossbow, or doesn't already have one)
 * (equipped if piglin is using a non-gold weapon or crossbow, or doesn't already have one)
 * (equipped if piglin is using a non-gold weapon or crossbow, or doesn't already have one)


 * Items has golden texture or crafted with gold that piglins are not interested in:

Zombification


When in the Overworld or the End, piglins transform into zombified piglins after 15 seconds, retaining their armor but drop held items and gain a golden sword. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds.

Dancing
When a piglin kills a hoglin, they have a 10% chance of doing a dance.

ID




Trivia

 * Baby piglins never grow up.
 * Piglins can put on any type of head or skull from the ground, including carved pumpkins.
 * A piglin dismounts a boat or minecart when admiring a gold-related item.
 * In the banner pattern "snout", there is a piglin snout. This is the same in the chiseled blackstone.

Gallery

 * Renders