Talk:Upcoming features/Archive 3

Toggle Touchscreen? YES!
I've been waiting to use my touch screen for MC. I wonder if it uses M.A.T.T.I.S.-like technology? 21:49, 17 December 2012 (UTC)
 * As far as I can see, I don't think Mojang has any short term plans to introduce MATTIS to the Computer Edition.
 * . -  12:31, 31 January 2013 (UTC)

Go to Options -> Than you see a button leftabove 3 under music: Touchscreen Mode: OFF do this to ON. I hope I helped you :) -- 12:52, 18 April 2013 (UTC)

Plugin API Obfuscation
I heard that for the Plugin API, the obfuscation would not change. Is this true, and if it is can it be said so in the article? 19:03, 7 January 2013 (UTC)
 * For all details watch the Minecon talks - see
 * . -  12:31, 31 January 2013 (UTC)

What?
Why are they planning limited maps? Is it like something you toggle or is it just plain out every world is limited? If it's something you toggle I like it, but if it's not then WHY? 17:53, 18 February 2013 (UTC)


 * If it's still happening, it'll be a toggle, no two ways around it. You can calm down. =) 「」· 23:42, 18 February 2013 (UTC)

Question
this is kind of off topic, but there was something on this page about "a new biome, rumors suggest a city biome" in 1.6 a month or so ago. can anyone confirm or deny this? 19:58, 21 February 2013 (UTC)Lucius101


 * A month or so ago? You added that yesterday and it was promptly removed. Rumors, unconfirmed additions, suggestions, and other junk do not belong here.  22:38, 21 February 2013 (UTC)

Release date
My phone would not allow me to add an edit summary or select one of my presets, and it submitted the change somehow. Anyways, about my recent edit, the tweet said "early March". Do not guess any dates based on the "roughly two weeks". It is "early March" unless a new reference is used. 21:41, 25 February 2013 (UTC)

The release date of 1.5 is March the 7th, and that is TOMORROW! 22:01, 6 March 2013 (UTC)

I take it back, the release is the 13th (unless they change it AGAIN). 21:53, 8 March 2013 (UTC)

Dubious Content
Why are Notch's comments from years ago treated as authoritative statements of Minecraft's future? Very old comments and those from people no longer working on minecraft should not be given full credibility. 11:21, 1 March 2013 (UTC)


 * I would agree on this. Especially content which is referenced from Get Satisfaction, which is no longer used. Also, content which claims that Notch is working on something, or that Notch said he would add something, is also fairly dubious, as Notch does not work on Minecraft. –  ᐸ    11:48, 1 March 2013 (UTC)

Planned features... will they ever happen, mojang?
I was just thinking about all of the planned feature's Mojang has confirmed... it seems that nearly none of them have been implemented.... Red Dragons, dragon lairs, Skylands (which may not be an upcoming feature,but has been stated by notch as " in development"), rainbow crystaline caves,server portals, audio loops, fish, birds... what ever happened to these? did mojang just mark them as planned to satisfy the public? it would be great if we could find out why nothing is happening. I know they are adding new features all the time, but i think it is essential they have an update which will include the feature's marked as planned... would be great to hear some feedback. 23:55, 5 March 2013 (UTC)


 * Sign your posts. Also, about the Skylands, they are not a planned feature at all. 22:03, 6 March 2013 (UTC)

I kind of see your point with satisfying the public. But what will they do when the public questions them about not putting the features in? 02:09, 28 August 2013 (UTC)

1.5.1 release date
Mojang has announced that 1.5.1 has a tentative release date of Thursday, March 21, 2013. 00:04, 20 March 2013 (UTC)

Squiggly blobs
I think this a joke... 15:47, 27 March 2013 (UTC)


 * I thought that as well, but it could very well be a weird description of what's coming. Regardless, it's still too early to say either way for sure, so it's fine here for now. Saying it's a joke is more of an absolute than listing it as something upcoming. Being as ambiguous as possible with these mentions strictly using references is ideal.  16:08, 27 March 2013 (UTC)

Mojang's April Fools joke: Minecraft 2.0

 * Minecraft 2.0 has been confirmed on the mojang website. Someone please put it back. -- (MC5025) 15:27, 1 April 2013 (UTC)
 * 1 April 2013 1 April 2013 1 April 2013 1 April 2013 1 April 2013 17:09, 1 April 2013 (UTC)

Think about what day it is... I think it is just a joke. 17:37, 1 April 2013 (UTC)
 * But then why do they have videos on it? -- 22:51, 1 April 2013 (UTC)


 * They recently announced 2.0 with new features in "a couple months". Please put a section in on 2.0.  See http://www.mojang.com/2013/04/its-finally-coming-minecraft-2-0/ for more info.  23:37, 1 April 2013 (UTC)


 * I have seen on the Minecraft WIki website that there is going to be a Minecraft 2.0. I was wondering if anyone had any information on when the version would be coming out. Also, I saw in the video that animals can be "fed" to get bigger and eventually they would explode, but i was wondering if they would get smaller if they didn't get "fed". Thanks! 00:28, 2 April 2013 (UTC)


 * To be honest, my head is spinning over everything about 2.0. Some say it is an April fools joke, while others say it is real. The download link is on the forums, although I haven't played it yet. -- 00:40, 2 April 2013 (UTC)


 * It is 100% a April Fools Joke, They planned this year's joke more than usuall. They coded a whole list of things (most based off of real features) and made a .jar.

They told sethbling about the joke and he got in on it too, and more and more youtubers. If you read over it you KNOW its a joke *made fishing easier* then, *removed fishing*. This year's joke really pumped and pissed off alot of people, but remember, SOME of these features MIGHT be in the game one day (hay bales, horses [but not these stupid ones], coal block.) but others definatly won't (craftable command block, pink derp faced wither, and blocks breaking after walking over them.) Two of the youtubers In their videos said it was an april fool's joke, and just this morning someone tweeted that it definatly was, Retweeted by Dinnerbone. 12:41, 2 April 2013 (UTC)

Limited maps? I think not...
I think perhaps the 1.4 map change giving them limited range may have accounted for th "Limited maps" feature in the Keynote Roadmap. Thoughts? 14:28, 7 April 2013 (UTC)Lucius101

Well I think that there should be an option, like Superflat Mode, to limit the world to a set amount of distance. Of course, you should have to set the distance for the world, though. 03:51, 16 July 2013 (UTC)

Straw Bales & Focused updates
Since this is a page for confirmed upcoming features Straw Bales shouldn't be in this list since it has not been confirmed and is only speculation. Also, Focused updates isn't really a feature but rather a design goal and shouldn't be on this list, it's like adding 'Make Money' or 'Sell 1 bazillion copies' to the list, Mojang plan on doing those too, but they are not on the list. 04:21, 16 April 2013 (UTC)
 * It's not speculation anymore. But you do have a point on the focused updates. 23:31, 18 April 2013 (UTC)
 * Yeah, they're confirmed now, but my other point is still valid 01:58, 19 April 2013 (UTC)

Rails
Actualy they did, mobs nolonger walk over rails when not agressive so actually they added -- 12:50, 18 April 2013 (UTC)


 * The proposed feature was a type of rail that would remove entities from minecarts that passed over it. Mobs not wanting to walk on rails is completely different. -- 18:29, 18 April 2013 (UTC)

Villagers getting sounds? More likely to be horses.
In Mob Additions, someone has added that villages will be getting sounds. That's all very well... if the reference actually said that Jeb was adding villager sounds. Jeb's referred tweet actually says, "In the next snapshot, your favourite mutes will no longer be mutes." While it could possibly mean villagers, it's much more reasonable to assume that he means horses seeing as they have no sounds yet and 1.6 is rapidly approaching, so I've made the executive decision to remove the "Villagers will get sounds" point from the Upcoming Features page. 21:27, 29 May 2013 (UTC)

Okay, I'll admit I was half wrong about the new sounds. They added horse sounds AND villager sounds. - 20:10, 30 May 2013 (UTC)

Bug Fixes
What exactly are the guidelines as to what can be listed as a bug fix for 1.6? and came during 1.5/1.5.1, although I'm not sure whether they are on the list or not. Should they be? –- undefinedundefined 08:36, 1 June 2013 (UTC)


 * Anything fixed by the 1.6 snapshots. – ᐸ  08:46, 1 June 2013 (UTC)


 * But not created during the 1.6 snapshots, correct? –- undefinedundefined 08:47, 1 June 2013 (UTC)


 * If the bug only existed in the snapshots, then it's not an upcoming fix. Only changes between the current version of minecraft to 1.6 should be shown. – ᐸ  09:33, 1 June 2013 (UTC)


 * Ok, thanks! –- undefinedundefined 11:50, 1 June 2013 (UTC)

1.6 Release date?
Does any one know when Minecraft 1.6 will be released? So someone can update the stat from unknown to something like Possibly June 2013. Thanks in advance. 13:57, 7 June 2013 (UTC)


 * If we knew, it would already be listed. I'm not sure Mojang even decides on a date before they start putting out pre-releases. -- undefined 17:45, 7 June 2013 (UTC)


 * Okay. Thanks Orthotope. 02:32, 10 June 2013 (UTC)

I added the release info on the correct page. 19:52, 19 June 2013 (UTC)

Resource Packs
So in other words...You can edit/modify your player character (give him invincibility and remove durability of your swords, armor, etc?)- 17:03, 12 June 2013 (UTC)

No. Resource packs are a new feature that is replacing texture packs. Look in the article to see what they add.-- 04:19, 26 June 2013 (UTC)

Minecraft 1.7 - Biome Update?
If some people have watched the Dreamhack live with Jeb. Some have noticed that the 1.7 will be focused on Biomes. Any thoughts on that? I personnaly think they will finally integrates Audio Loops since it really fits the theme of the update.

21:16, 23 June 2013 (UTC)


 * Think what you want, but don't add any speculation to the article. Please.  –   -  08:18, 24 June 2013 (UTC)

I really like the idea of introducing new Biomes. Adding some fresh content to the game will help keep people interested,right? 02:06, 28 August 2013 (UTC)

Native Backup support and save management
Due to a bunch of new items in the translation project, it seems clear that backup/restore support, along with game save disabling is an immanent feature-set. There are also ones about invitations, templates and publishing, though some of this could have to do with minecraft realms. 11:42, 25 June 2013 (UTC)

Spelling mistake
"Texture pack support is replaced to resource pack in 1.6 release, but some of the planned features are not impremented." Should be "implemented" 10:11, 30 June 2013 (UTC)
 * Fixed.That's my mistake. Sorry about that. -- 11:03, 30 June 2013 (UTC)

LAUNCHER stuff
someone with permission to edit this should mention that dinnerbone said that name changing will be part of the launcher –Preceding unsigned comment was added by &#32;14:43, 20 July 2013(UTC). Please sign your posts with


 * Please provide a source for this. -- undefined 20:49, 20 July 2013 (UTC)


 *  —  undefined 01:18, 21 July 2013 (UTC)


 * That tweet in no way suggests that name changing will be possible within the launcher; you'll probably have to do it on the account.mojang.com website. -- undefined 10:58, 21 July 2013 (UTC)


 * I just got that from searching "dinnerbone launcher rename twitter" on google.  —  undefined 21:37, 21 July 2013 (UTC)

Griefing
An idiot called Maclazer is completely griefing the page. Someone must stop him. -- 22:37, 21 July 2013 (UTC)


 * Done. -- undefined 22:38, 21 July 2013 (UTC)


 * Is there a way we can alert a mod or something? He needs to be banned. Permanently. - 22:43, 21 July 2013 (UTC)


 * Already, duration will be extended if necessary. -- undefined 22:58, 21 July 2013 (UTC)
 * Sweet, thanks. - 23:53, 21 July 2013 (UTC)

Mod API
Why can't they just stop adding new features, fix old bugs and work on the Mod API? THEN, add new features... They are working on the Mod API and they are fixing stuff, everyday update they fix thousands of bugs. 14:04, 1 August 2013 (UTC)
 * Well, I agree with your statement. In fact, You should post that on the Forum! :)

That's what I always say. 15:57, 16 August 2013 (UTC)

Silverfish inhabiting all kinds of stone brick
I assume that this picture is implying that silverfish are going to be able to take over any kind of stonebrick without making it look like the basic kind 03:10, 8 August 2013 (UTC)


 * A random screenshot on its own doesn't mean anything. A bit of searching found that it was posted by EvilSeph (see here), which is more significant. Given his comment, that's not an unreasonable assumption, but I'd still like to have more explicit confirmation. -- undefined 06:13, 8 August 2013 (UTC)


 * Sorry, I didn't realize that my link couldn't be followed back to the whole post (because I'm dumb.) I agree about more confirmation, that's why I didn't add it to the page. 17:44, 8 August 2013 (UTC)


 * Bug Tracker has just marked this as a fixed bug, so confirmed. 18:18, 12 August 2013 (UTC)

1.7 section
Can we put the word improved in the second bullet point in quotes? 22:06, 8 August 2013 (UTC)


 * Why?  —  undefined 22:18, 8 August 2013 (UTC)
 * Maybe because it's more awesome? 22:40, 8 August 2013 (UTC)


 * Why would that need to be in quotes? ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">  22:46, 8 August 2013 (UTC)


 * It being awesome means nothing. It has to have some significance for that to occur. <span class=nowrap> —  undefined 05:24, 9 August 2013 (UTC)
 * I understand ;p 08:46, 9 August 2013 (UTC)

Implementation of Seasons - More Evidence
More evidence that seasons in Minecraft has arisen from a line of tweets by Dinnerbone to a user by the name of @DechlanBurrell involving seasons.

@DechlanBurrell tweeted Dinnerbone on Twitter stating, "hey dinnerbone bring back seasons if not it'll understandable". The tweets continued with mentions of "we never had to bring seasons back :)" as well as "bring back the idea and some development maybe".

Dinnerbone finished this Twitter conversation with a tweet stating, "The idea never went (away). It just isn't done yet :)" This is more evidence to the fact that seasons are still in development and will likely come to Minecraft in the future. -- 19:57, 21 August 2013 (UTC)

1.7 new particles
Wouldn't it be better to put "Falling now has particle effects" under "Many new particles"? 12:30, 31 August 2013 (UTC)

Unclear
What does "Community Feature" mean? No explanation at all, maybe i'm ignorant, lol 00:21, 1 September 2013 (UTC)


 * It means they're going to add a feature that the community wants. <span class=nowrap> --   00:31, 1 September 2013 (UTC)
 * Or maybe it's a feature that supports communities/groups, ie a friends list or something. 00:53, 1 September 2013 (UTC)
 * Yes, it could be that too. <span class=nowrap> --   01:03, 1 September 2013 (UTC)

Confusion.....
Where it says "A new "Select Resource Pack" menu", what exactly does this mean? Are they implying that you can still use Texturepacks, but can also select a Resource Pack?

Just confusing me.

23:04, 1 September 2013 (UTC)


 * Since the addition of resource packs, texture packs have become outdated. What this new Select Resource Pack menu will allow for is the quick and easy merging of multiple resource packs. For more information, check out the Minecraft Forums thread on it here.


 * Hope this helps!
 * 07:53, 2 September 2013 (UTC)

Is Dinnerbone adding new features?
I was reading Mojang's home page when I found these posts hinting new features?

"Brewing a Pufferfish into a Water Breathing potion makes sense, right?" https://twitter.com/Dinnerbone/status/375180262407417856

"Don't worry, eating the pufferfish will be strongly discouraged through the use of deadly neurotoxin." https://twitter.com/Dinnerbone/status/375182927245901824

"Fishing rewards in 1.7 are split into 3 piles: treasure, junk, fish. There are enchantments to change your luck between the piles." https://twitter.com/Dinnerbone/status/375226996206628864

"The zombies become married to the pufferfish? ;)" (Not shure about this one) https://twitter.com/Dinnerbone/status/375197205671727105

These are posted by Dinnerbone and might be hinting a new feature

10:41, 4 September 2013 (UTC)
 * Yes. 10:59, 4 September 2013 (UTC)


 * Ok then. Could it be added then to the list? I'm not good at doing so.
 * 11:09, 4 September 2013 (UTC)


 * Can you find where the tweets are located? <span class=nowrap> --   21:41, 4 September 2013 (UTC)


 * Im not shure how you would do that.

23:17, 4 September 2013 (UTC)
 * Click the time within the post and copy the twitter url here. <span class=nowrap> --   00:32, 5 September 2013 (UTC)


 * Here you go.  12:57, 5 September 2013 (UTC)
 * It seems as though some of these have been added to 13w36a, and most of it should be coming soon. <span class=nowrap> --   22:30, 5 September 2013 (UTC)

Oxeye Daisy
Oxeye Daisy (implemented in 1.7) are probably a reference to Oxeye Game Studio, a studio with which Mojang made some collaborations (Cobalt is one of these.) -- 21:16, 5 September 2013 (UTC)

The setblock command
Hey, I added the info about the SetBlock command that Jeb mentioned adding. I don't tend to mess with this wiki much in the last year or so, but saw it was missing and added it. If I messed up somehow, please fix it. (This is where Jeb mentioned the command: http://www.reddit.com/r/Minecraft/comments/1m445m/using_summon_to_replace_blocks_seems_inconsistent/cc5nrrg ) 08:47, 11 September 2013 (UTC)

Illuminating mushrooms for 1.7?
"Roofed/Black Forest


 * -Has dark grass and giant mushrooms with 2 by 2 spruce trees
 * -Has extremely dense trees and leaves; dark and dangerous under the canopy even during :the day
 * -Monsters will most likely be able to spawn during the day and the night
 * -This is the first biome aside from the Mushroom Island that naturally spawns with giant :mushrooms
 * -It appears to have yellow illuminating mushrooms"

I haven't found any of those mushrooms on 13w36b snapshot, nor does anywhere say there'll be a new block/item. Where does this info come from? 15:11, 11 September 2013 (UTC)


 * Neither have I, and I would have liked to see these actually exist within' vanilla Minecraft to be frankly honest. 20:04, 11 January 2014 (UTC)

Found a new feature.
I played snapshot and now it seems to rearly generate silverfish stone. I found it while digging in a extremshill biome but i don't know more about it.


 * That has been there for ages. See .  16:40, 5 October 2013 (UTC)

Duplicate references
References 24, 27 and 28 point to the same location - why? –Preceding unsigned comment was added by ( • )&#32;08:33, 6 October 2013&#32;(UTC). Please sign your posts with


 * Fixed. -- undefined 09:03, 6 October 2013 (UTC)
 * Thanks. -- 21:15, 15 October 2013 (UTC)
 * Robotkoer, don't ask why - change it! 10:17, 7 October 2013 (UTC)
 * I am sorry, I was just unsure about it. Maybe they were some different links in the past and someone vandalized them? I asked because I wanted to know if the paragraphs that linked to references should really point to the same location. -- 21:15, 15 October 2013 (UTC)

All technical blocks aren't removed after all?
This page says: Technical Blocks All technical block items removed, including Locked chest

says: While they are still available in the current version of 1.6, the ability to obtain the item form of most technical blocks (block IDs 34, 36, 59, 74, 75, 94, 95, 104, 105 124 and 150) was removed in snapshot 13w37a of the pre-release version 1.7. Fluid blocks, Portal blocks, Farmland and Burning Furnaces remain available.

Which one is correct? -- 21:11, 15 October 2013 (UTC)


 * I was the one who added that line to technical blocks, my "source" was when they changed part of  to say:
 * "Removed most technical block items (block IDs 34, 36, 59, 74, 75, 94, 95, 104, 105, 124, 150); they can no longer be obtained with /give, but can be created with /setblock."
 * Before that it looked much the way this page does now. I don't know where they got their information, but I trusted them :p    22:51, 21 October 2013 (UTC)


 * I got it by trying /give with all the technical block IDs. Things may have changed in later snapshots; it never hurts to verify information yourself, especially when it's as easy to test as this. -- undefined 02:09, 22 October 2013 (UTC)


 * Watch out. Doing this will corrupt your map. It's easily fixed with a map editor by just removing the offending items from the player's inventory, but still annoying. It's the item form of these that has been removed, not the block form. So the "when it's in an inventory" form is gone, not the "when it's placed in the world" form.

AMPLIFIED "Powerful computer"
This term is so vague it makes no sense and should either be removed or expanded on. What exactly is considered a "powerful computer"? Reasonably modern or 4930K with dual Titans?


 * I would say this is at the user's discretion; whatever you consider powerful. <span class=nowrap> --   05:37, 26 October 2013 (UTC)

1.8?
I had a friend that was talkin about 1.8 and there would be new mobs and stuff...anyone else know about the 'new' 1.8 update? (not adventure update) - 02:39, 2 November 2013 (UTC)
 * ....sure your "friend" knows more about the next big-update 1.8 as mojang it self ^^ ... today mojang beginns with the coding, and no one knows what new features will come. Wait for the next snapshot, it will come in a few weeks ... ;) 09:48, 11 November 2013 (UTC)
 * Your friend was sorta right about the mobs. There is only one upcoming mob, and that is the Endermite. They have a 15% chance of spawning when an Enderman teleports (minus 1% for each Endermite already spawned) and 5% chance when you use an Ender Pearl. They are similar to Silverfish except they are purple. They make the same sounds, too. 05:53, 28 March 2014 (UTC)

References 3 Youtube video is set private can't view.
http://minecraft.gamepedia.com/Upcoming_features#cite_note-2

http://www.youtube.com/watch?v=wPSVJHVL6TA&feature=share&t=6h29m50s

that youtube video is set private video.

so i can't view it. do any have copy one and edit? --  06:15, 8 November 2013 (UTC)

The Bug Fix MC-37106 (Texture Render Error) Confirmed for 1.7.3, not 1.8
A recent comment by Grum confirmed this: [Mojang] Grum (Erik Broes) added a comment - 40 minutes ago No, we fixed it 5 minute after the release was out in the wild. It will be in the next future release. Be it 1.7.3 or 1.8 that doesn't matter. We always mark the future release as the next major release as we never expect to make a minor one. In this case it is very likely it will just be 1.7.3 as we've also said. Also we didn't quickly 'shut out mouths about the fix' – we fixed it and then flew out to Minecon, things take a bit of time. You'll see a snapshot soon with the issue resolved. From here.

~ CyUzi5280[ANON 04:43, 12 November 2013 (UTC)]

Limited Maps
Optional Limited Maps should probably be removed now, for one it was implemented in the XBox versions, and another it was implemented in PC 1.7 with the 30 million block limit, so instead of an optional limit it is enforced. Perhaps one day they'll add a server setting for how far the limit is, but that and any further discussions on the subject are just speculation. 23:51, 12 November 2013 (UTC)
 * Done, you're totally right. Also, you can limit maps through command blocks (tp the player back if he moves out of a certain range, not sure how it works, but as far as I know it works.) --
 * The 30 million block limit has always been there, it has just been written on the release notes as moving outside it is now blocked (before there was a no-clip effect). -- 18:42, 16 November 2013 (UTC)

Beets
Why can't there be any PE-exclusive features without the PC team stealing them?

20:36, 16 November 2013 (UTC)
 * cause PE-exclusive netherspawner & cyan flower is enough for this "port" :P
 * PC-minecraft version > all other "port" versions 09:09, 18 November 2013 (UTC)
 * When we get the nether reactor, THEN you can complain.

Chicken Jockeys?
They're planned for 1.7.3... –Preceding unsigned comment was added by ( • ). Please sign your posts with

Doors are now made in 3/Doors stackable (1.8)
This tweet from jeb_ explains all. 10:37, 13 December 2013 (UTC)

Locked Chests and Furnaces
I have heard that lockable chests and furnaces have been mentioned by mojang on reddit for 1.8. 02:57, 17 December 2013 (UTC)
 * Yes they will be added via data tags/nbt tags --  undefined NL Admin  11:28, 26 February 2014 (UTC)

Can minecraft be downloaded on windows 8??
I am getting a new computer for Christmas and was wondering if minecraft would work on windows 8, it's just I've been saving up for a good computer for two years to play minecraft, only to find out that May parents are going to get me one. –Preceding unsigned comment was added by &#32;16:11, 17 December 2013 (UTC). Please sign your posts with


 * I don't see why not.  17:38, 17 December 2013 (UTC)


 * Yes it can be downloaded on Windows 8.  23:01, 17 December 2013 (UTC)

Inserting the latest update via a template
Hi,

I've inserted the latest update, 1.8, via a template, I hope that's ok, it seems like a good idea to me, there are some thing on the 1.8 page that should actually not be included here. --  undefined NL Admin  22:00, 8 January 2014 (UTC)


 * Looks incredibly ugly having one page pasted into the middle of another, and it screws up the references. However, the 1.8 link it used previously before your edit was also ugly, looked very amateurish. Having two pages for upcoming features is unnecessary, If it ain't broke, don't fix it. 1.8 should only need its own page when it actually exists. I suggest keeping upcoming features the way it was before these changes until the snapshots are released, then have a link to the development version page with perhaps a blurb with the prominent features, and make the link stand out more, perhaps use an icon/image as a link.  23:24, 8 January 2014 (UTC)


 * Which is why we got rid of it on here, we don't want the duplicated information. Upcoming features was very much broken, resulting in an entire loss of edit history when a version gets released. <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> ⎜ 01:26, 9 January 2014 (UTC)


 * Why not break this page in two? One page for all of the ambiguous semi-announced crap, (most of which has been around for much too long to be considered planned anymore), and the other page being the 1.8 page. Change the "Upcoming Features" link to link to the 1.8 page, and presto, everyone is happy. 05:11, 9 January 2014 (UTC)


 * I was considering renaming this to Planned features, but since most of this stuff is something that was just mentioned at some point and probably won't even happen, maybe it should either be called Mentioned features or just merge it with . I hadn't considered changing the upcoming features name to redirect to the upcoming version. That might work well to not lose the discoverability of it. I was also considering adding upcoming versions to the main page. <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> ⎜ 05:50, 9 January 2014 (UTC)


 * Makes sense to move them to (or merge them with), since the word 'unimplemented' doesn't just mean things that were not added but also means things that may not be added or have not been added yet. I also agree with redirecting upcoming features to the latest version page. As for adding a link to the main page, it's going to happen eventually when the snapshot is released, or do you mean that there will be a change to the development version link that appears there into a future patches link? Just curious.  00:14, 10 January 2014 (UTC)


 * I mean adding upcoming versions in addition to the current ones. Currently, the only way to discover the upcoming version without reading tweets is to come to this page. The page for the development version does link to the upcoming version it belongs to, but I feel it might be good to have a direct link as well. <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> ⎜ 00:19, 10 January 2014 (UTC)

Removing the "Rewriting the skin system" bar from "Other planned features, items, and blocks" because it will come in 1.8
I already edited the second bar of it saying it will fully be implemented into minecraft next update (1.8), so i think we can move it up to the 1.8 features and remove it from the Other planned features, items, and blocks section –Preceding unsigned comment was added by ( • )&#32;17:38, 16 January 2014 (UTC). Please sign your posts with


 * Yes, that is for mentioned features that are coming at an unknown time. Since we now know when, you can remove it. -- ( 21:00, 16 January 2014 (UTC)

1.7.6
Hasn't this been released already? Someone please remove this from the page. -- 19:31, 15 April 2014 (UTC)

Error in granite dorite andesite section
It says "Pockets generate before ores, so they don't reduce their frequency (ores can generate inside these pockets)". This is written by someone who doesn't understand ore generation and is basically nonsense. Nothing can overwrite ores. Missing ores occur the other way around: they pick a spot without checking first, THEN the spot they pick has to be stone or they don't generate, meaning that pockets of anything else generating first would CAUSE that problem, not prevent it. Whatever generates first can't be overwritten (well except by caverns and lakes and dungeons and such). I assume the reason they don't cause a problem (his final mention inside the brackets) is because dorite granite and andesite ARE stone (block id 1, just different damage values than regular stone).


 * Actually, I think this is trying to refute the idea of the ore having less generation space due to less normal stone (basically it can replace the other stones instead). So it is not about overwriting but not spawning in the first place. -- ( 02:18, 12 May 2014 (UTC)


 * Ok well in that case I suggest rewriting the sentence as "Pockets don't reduce ore frequency (ores can generate inside these pockets)". Also it sounds like something that should be in stone's trivia section as well.


 * Likely won't get added to stones trivia until 1.8 comes out. It can be added to the Other stone articles for now though. -- ( 02:40, 12 May 2014 (UTC)

1.7.10
Shouldn't there be a feature list for 1.7.10 (as far as that's possible)? –Preceding unsigned comment was added by  at 21:06, 9 June 2014 (UTC). Please sign your posts with


 * See . This article has not gotten much stuff recently since the introduction of the new version system. Eventually it will be completely removed. -- ( 21:37, 9 June 2014 (UTC)

Remove 1.7.10
Shouldn't be removed from the page, since the update has already been released? , Technology and Gaming Freelancer 20:18, 29 June 2014 (UTC)


 * . Since there have been plans to replace this page, not many people have been editing it. -- ( 02:20, 30 June 2014 (UTC)

Backwards Compatability
Has there been any indication about which (if any) of the 1.8 changes will be compatible with existing maps/worlds? Should we clarify this in the article? –Preceding unsigned comment was added by  at 27:36, 13 July, 2014 (UTC). Please sign your posts with


 * Every update can run older worlds, although anything you build that relied on a bug or a quirk of the game may be broken. It is implied most of the time. Also, if you take any world and play it on an older version, it will always be broken. -- ( 17:03, 14 July 2014 (UTC)

debug world
So, I just managed to switch to creative using /gamemode, and a saw on the debug world section something along the lines of "spectator mode only". Should it be changed? I don't have proof but someone can easily test this out. 11:02, 22 August 2014 (UTC)


 * When it was first added, you could freely use commands and gamemodes. Later it was changed to not allow commands or gamemodes other than spectator. If your world was created before it was changed to only allow spectator, you may still have cheats to switch gamemodes. -- ( 14:11, 22 August 2014 (UTC)


 * However, any problems resulting from switching gamemodes and interacting with it are considered Invalid, since you are not supposed to interact with the Debug World. -- 19:30, 26 August 2014 (UTC)