Commands/recipe

Gives or takes (unlocks or locks) recipes for players.


 * Syntax




 * Arguments


 * or
 * If give, the recipe will be given (unlocked) for the player. If take, the recipe will be taken (locked) for the player.


 * player
 * Specifies the player to give or take the recipe from. May be a player name or a target selector.


 * name
 * The item ID of the recipe to give or take. If you specify, it will give or take all recipes from that player.


 * Result


 * Fails if the arguments are not specified correctly, if player fails to resolve to one or more online players, or if no new recipes are given or taken.


 * On success, returns the number of recipes given or taken.


 * See also


 * gamerule doLimitedCrafting – Whether players should only be able to craft recipes that they've unlocked first.