Java Edition Indev 0.31 20100202

A version of Indev 0.31 was released on February 2, 2010, at 23:31 UTC.

General

 * Debug info
 * Added "E" (Entity count), "P" (Particle count), and "LT" (number of chests).
 * The second value of "LT" would go up every time a chest is placed.
 * The first value of "LT" seemingly is unaffected by this.


 * Splash
 * Added new splashes:
 * As seen on TV!
 * Awesome!
 * 100% pure!
 * May contain nuts!
 * Better than Prey!
 * More polygons!
 * Sexy!
 * Limited edition!
 * Flashing letters!
 * Made by Notch!
 * Coming soon!
 * Best in class!
 * When it's finished!
 * Absolutely dragon free!
 * Excitement!
 * More than 4000 sold!
 * One of a kind!
 * 700+ hits on YouTube!
 * Indev!
 * Spiders everywhere!
 * Check it out!
 * Holy cow, man!
 * It's a game!
 * Made in Sweden!
 * Uses LWJGL!
 * Reticulating splines!
 * Minecraft!
 * Yaaay!
 * Alpha version!
 * Singleplayer!
 * Keyboard compatible!
 * Undocumented!
 * Ingots!

General

 * Splash
 * Depending on the length of the splash, appears bigger at default resolution.

Blocks

 * Water JE5.gif Water
 * Generates splash particles when swam in.


 * Lava JE6.gif Lava
 * Pushes out items
 * No longer generates on the surface of Normal themes worlds.


 * TNT JE2 BE1.png TNT
 * Now hurts mobs
 * But items are still safe from TNT explosions.
 * Pushes away entities.


 * Ores and Stone JE2 BE1.png stone
 * No longer require a pickaxe to break the block, although a pickaxe breaks it much faster.
 * Once again possible to mine stone-related blocks with anything that's not a pickaxe.
 * Mineral blocks (iron, gold, diamond) are treated similarly to their corresponding ores.

Items

 * No longer be destroyed in fire or lava.
 * Shadows display under dropped items.
 * No longer go into hidden inventory slots once a save is reloaded.


 * Tools and Tiers
 * Harder materials no longer require better tools.
 * Mining underwater or in the air is now slower.
 * Swords deal less damage.
 * Mining tools can now hit mobs. Their damage depends on the type and tier of tool.

Entities

 * Mobs
 * Re-added pigs, sheep, skeletons, creepers, zombies and spiders.
 * Monsters are passive due to their hostile AI missing.
 * Sheep spawn with no wool due to their AI for eating grass not working.
 * All mobs have health.
 * Removed Humans.


 * Other
 * Changed pickup animation for arrows and dropped items.
 * They now get sucked up when the player walks onto them.

Fixes
 From the previous version 
 * Flowers no longer spawn with dirt under them.
 * Standing with the player's head inside non-solid blocks no longer causes extreme fog.

Trivia

 * The 23:27 UTC blog post announcing this version's release occurred 4 minutes before this page's client jar was packaged (23:31).
 * The blog post features Notch talking about not yet getting mobs to function, yet gameplay of this page's client jar contains all of the old mobs, with animation.