Bedrock Edition level format/Other data format

This page lists some additional NBT structures $$.

Command Block

 * The command entered into the command block.
 * The data version.
 * Represents the strength of the analog signal output by redstone comparators attached to this command block.
 * The custom name or hover text of this command block.
 * The translation key of the output's last line generated by the command block. Still stored even if the gamerule commandBlockOutput is false. Appears in the command GUI.
 * The params for the output's translation key.
 * A param.
 * 1 or 0 (true/false) - true if the  is stored. Can be toggled in the GUI by clicking a button near the "Previous Output" textbox.
 * Stores the time when a command block was last executed.
 * The delay between each execution.
 * 1 or 0 (true/false) - true if it executes on the first tick once saved or activated.

Mob Spawner

 * : The id of the entity to be summoned.
 * : Ticks until next spawn. If 0, it spawns immediately when a player enters its range.
 * : The minimum random delay for the next spawn delay.
 * : The maximum random delay for the next spawn delay.
 * : How many mobs to attempt to spawn each time.
 * : The maximum number of nearby (within a box of *2+1 ×  *2+1 × 8 centered around the spawner block) entities whose IDs match this spawner's entity ID.
 * : Overrides the block radius of the sphere of activation by players for this spawner.
 * : The radius around which the spawner attempts to place mobs randomly. The spawn area is square, includes the block the spawner is in, and is centered around the spawner's x,z coordinates - not the spawner itself. Default value is 4.
 * : The width of entity model that displayed in the block.
 * : The height of entity model that displayed in the block.
 * : The scale of entity model that displayed in the block.
 * : (May not exist) Contains tags to copy to the next spawned entity(s) after spawning.
 * : Unknown.
 * : The entity's namespaced ID.
 * : Unknown.
 * : (May not exist) List of possible entities to spawn.
 * : A potential future spawn.
 * : Unknown.
 * : The entity's namespaced ID.
 * : The chance that this spawn gets picked in comparison to other spawn weights. Must be positive and at least 1.

Firework Explosion

 * 1 or 0 (true/false) - true if this explosion has the trail effect (diamond).
 * 1 or 0 (true/false) - true if this explosion has the twinkle effect (glowstone dust).
 * The shape of this firework's explosion. 0 = Small Ball, 1 = Large Ball, 2 = Star-shaped, 3 = Creeper-shaped, 4 = Burst.
 * Array of byte values corresponding to the primary colors of this firework's explosion.
 * Array of byte values corresponding to the fading colors of this firework's explosion.

Attributes

 * List of attributes.
 * An attribute.

Attribute

 * The name of this Attribute.
 * The base value of this Attribute.
 * Unknown.
 * Unknown.
 * Unknown.
 * Unknown.
 * Unknown.
 * (May not exist) List of Modifiers.
 * An individual Modifier.
 * (May not exist) Unknown.
 * Unknown.
 * Unknown.
 * Unknown.
 * Unknown.
 * Unknown.

Attribute Modifier

 * The Modifier's name.
 * The amount by which this Modifier modifies the Base value in calculations.
 * Defines the operation this Modifier executes on the Attribute's Base value. 0: Increment X by Amount, 1: Increment Y by X * Amount, 2: Y = Y * (1 + Amount) (equivalent to Increment Y by Y * Amount).
 * Unknown.
 * This modifier's UUID Most.
 * This modifier's UUID Least.

Mob Effect

 * The numerical effect ID.
 * The potion effect level. 0 is level 1.
 * The number of ticks before the effect wears off.
 * Duration for Easy mode.
 * Duration for Normal mode.
 * Duration for Hard mode.
 * 1 or 0 (true/false) - true if this effect is provided by a beacon and therefore should be less intrusive on screen.
 * 1 or 0 (true/false) - true if particles are shown.
 * Unknown.

Block

 * The namespaced ID of this block.
 * List of block states of this block.
 * A block state and its value with corresponding data type.
 * The data version.

Abilities

 * The player's ability setting.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.
 * Deprecated.