Talk:Java Edition data values/Archive 3

Images
Will take time out to update/upload images if necessary. –The preceding unsigned comment was added by Brl1214 (Talk . Please sign your posts with   !
 * Speaking of which, why are all the 16x16 data block images 50k when they should be 200 bytes or so? Don't currently have time to load them all up in gimp and resave. Lil kreen 00:52, 6 November 2010 (CDT)
 * Because they're 150x150 resized to 16x16 browser side? 01:42, 6 November 2010 (CDT)
 * Ahh I see, it's just the ones Arrorn uploaded. they're not 150x150 they're 16x16 and entirely larger than they ought to be.Lil kreen 05:23, 6 November 2010 (CDT)

Data values for player inventory
The crafting slots can act as a secondary inventory space, and I've found some of their data values purely by accident (looking at my inventory in INVedit to see what I was carrying) - it said "unknown slot '81', discarded item." and the same for '83' I think this means that the slots starting at 80 or 81 are the 2x2 craft table, which would be useful to have for those making mods. Donpablo 23:42, 30 October 2010 (CDT)

Halloween Update grass/leaves
Does anyone have any insights into how leaves and grass are tinted in the new Halloween update? I'd reckon the blocks now have data associated with them that determines the tint, but I have no proof and certainly no way to convert the number into a color. -- agrif 02:14, 3 November 2010 (UTC)
 * It doesn't use the data values. The tint to use for grass is all calculated by algorithm during runtime. See for proof. CyborgDragon 02:18, 3 November 2010 (UTC)

Portal Data Values
Ok, does anybody know of an extra data value for portals (like the ones for torches and signs) that determines which way it is facing? If there is one, it should be added here.--Ikalpo 18:04, 7 November 2010 (CST)

Unfortunately, there isn't one. They change direction based on other portal blocks being next to them. The DV for either direction is 0.

Remove images
The data value image thumbnails should be removed. The images where useful before the tables where completed, however, all of the data is provided on the page now in a clean/printable format, the images now duplicate information for niche usage. They have been re-added twice by "new" accounts. -- 04:54, 1 December 2010 (CST)

Torch/Plant data during runtime
Has anyone been able to find these values during run time? I can find the spot in memory where a certain block type is specified, so if I poke it it can change from sand/tnt/torch, whatever, but I can't for the life of me find where it says the extra information. I'm asking because I placed a torch in a corner, on the floor, north wall, west wall, and the data value is 50 each time, but the neighbouring bytes are just neighbouring blocks, not any data to do with that specific block.

Grazfather 05:30, 12 January 2011 (UTC)

Coloured cloth in Classic
Shouldn't we leave the coloured cloth values here from Classic, as well as the new stuff they got overwritten with in Beta 1.2? Immibis 07:26, 15 January 2011 (UTC)

Cloth / Wool colors
I'm pretty sure this is missing some Cloth colors, i think the ones that require mixing of dyes. Madmonkeycat 05:37, 16 January 2011 (UTC)


 * Those are all the same block. In beta, there is only one block of cloth. Dying it just gives it a new texture instead of a whole new block.Toadbert

But they're already dyed blocks in beta that have their own data value, shouldn't the other ones have their own data value too? Madmonkeycat 05:37, 16 January 2011 (UTC)

Fire block
I'm pretty sure that fire block has data from 0 to 15. The data is used to render the different aspects of fire: wall fire, fire in a corner... I think it's a good idea to add this info, but have no idea of what number is every kind of fire. Anyone knows this? Fenixin 23:21, 16 January 2011 (UTC)