Bedrock Edition beta 1.13.0.9

Beta 1.13.0.9 is the sixth beta version released for Bedrock Edition 1.13.0, which adds new features.

Blocks

 * Flowers
 * Added the wither rose.


 * Light blocks
 * Supports auxiliary data from 0 to 15 for light level.
 * Are supported via, , and.
 * The invisible end rod (variant 6) is now automatically upgraded to the new light block.

Items

 * Suspicious stew
 * Added suspicious stew.


 * Item frames
 * Can now be placed on the floor and ceiling.

Mobs

 * Mooshrooms
 * Added the brown mooshroom.
 * Forged by lightning bolts.

World generation

 * Villages
 * Added abandoned villages.

General

 * Raids
 * Added villager celebration for a successful raid.
 * Added illager celebration for a defeated raid.


 * Credits
 * Added game credits.
 * These can be viewed after defeating the Ender Dragon, and also through a new button found in the Settings menu.


 * Note block sounds
 * Added new note block sounds.
 * Added note block functionality for glowstone, haybale, block of emerald, pumpkin, soul sand, block of Iron, bone block, wool, packed ice, clay, and block of gold

Blocks

 * Dead coral
 * Added dead coral plants.


 * Note blocks
 * Updated note block sounds.

Mobs

 * Squids
 * Can now spawn in rivers.


 * Players
 * Are now 1.8 blocks tall.


 * Villagers
 * Can now heal if they have bread in their inventory.

General

 * Map-making and add-ons
 * New data driven items:
 * Turtle lightning interactions are now data driven.
 * Pufferfish puffed states are now data driven.
 * Brewing Stand potion recipes are now data driven.
 * Changed Breathable, RideTick, and Transformation systems to use ViewedEntityContext.
 * Added precompiled header targeting for ScriptAPI.
 * Significantly increased the maximum distance.


 * Menu
 * Added a "How to Play" section for structure blocks.

Fixes

 * Crashes/performance
 * Fixed several crashes that could occur during gameplay
 * The game no longer appears frozen after starting a world
 * Improved world loading times
 * Fixed crash from mismatched components/definitions from legacy actor updating
 * Fixed a crash that could occur when trying to brew certain potions
 * Optimized terrain light calculation
 * Fixed a crash that could occur on low and mid-end Android devices
 * Fixed crash from missing component definition
 * Fixed a crash that could sometimes occur after a guest tries to join a game through an invite
 * The game no longer crashes when a split screen player picks up log blocks
 * Fixed a crashing issue that affected certain worlds when approaching spawn
 * Fixed a crash that could occur after changing the File Storage location
 * Running commands from a minecart with command block no longer crashes the game
 * Fixed a crash that could sometimes occur when trying to double tap on an item in the beacon UI
 * Optimized FPS during gameplay on Xbox One
 * Fixed a crash that would occur when dispensing bone meal onto a one-high flower
 * Optimized the time taken to load mobs into the world
 * Fixed a crash that was sometimes occurring on some Android and iOS devices with lower memory


 * General
 * The "We are being attacked!" and "I've got a bad feeling about this" achievements can now be unlocked
 * Powered rails placed using should now work correctly when powered by redstone
 * Fixed a download loop after purchasing certain content packs
 * Using on a piston base no longer leaves an invisible piston arm
 * When you delete a global resource pack, it will now remove itself from the active stack
 * The info at the top of the global resource pack screen will now fit correctly when using various language settings
 * Tweaked the "Host and Player Options" section in the "How to Play" guide
 * Cloned active mob spawners now have an animated mob when placed
 * Fixed the "Multiplayer Restricted Skin!" error message that would pops up when trying to join a world before the skin had loaded in
 * Fixed an issue that was causing many small and empty villages to be created when trying to expand an existing village
 * Fixed an infinite loading screen when opening the skin picker
 * Fixed a missing armor layer for "Tiny Footprints" Marketplace pack
 * Updated the "How to Play" section about taming cats


 * Gameplay
 * Fire aspect swords no longer set Creative players on fire
 * Players can now teleport on top of non-full or transparent blocks when eating a Chorus Fruit
 * Endermen holding red sand no longer drop regular sand when killed
 * Fixed an issue that prevented the player from moving while sneaking on top of shulkers or boats
 * Killing cod, salmon, tropical fish, and pufferfish now drops XP
 * Boat paddling animation now matches Java and resynchronizes when paddling stops
 * Lightning now strikes less frequently
 * The LT controller button can now be used to quickly equip or replace armor
 * Players are now able to use items like fishing rods while aiming at nearby mobs
 * Lightning from channeling trident now affects more than a single mob in a small area
 * The player no longer keeps on rowing when opening the inventory UI during boat rides
 * Arrows now destroy armor stands properly
 * Flowers no longer become invisible in flower pots
 * Sneaking on Redstone Ore no longer triggers glow
 * Breaking an extended piston in Creative no longer drops an item
 * Drinking sound for milk and potions now plays correctly
 * Mobs now drop armour and tools correctly
 * Nether wart now has a chance to drop more items when broken with Fortune tools
 * Animal breeding cooldowns no longer reset after reloading the world
 * Explosions other than TNT now deal damage in water
 * Parrots can now be picked in creative using pickblock
 * Dispensers now place boats correctly
 * Anvils now take damage correctly after use
 * Mobs can now enter into boats and minecarts correctly
 * Buttons are now craftable from the recipe book
 * Fixed player swimming state when exiting water
 * Area of effect clouds such as lingering potions now work correctly if the world is set to 'Always Day'
 * Water being dispensed from a dispenser no longer breaks end portals and gateways
 * The beacon block can now suffocate players and mobs like other opaque blocks (when being clipped into when using a minecart, for example)
 * The player respawn location now favors shallow water rather than deep water
 * Multiple ender dragons will no longer spawn in the End if the player dies or moves away
 * Hoppers now pick up items from above correctly
 * The Renewable Energy achievement will now unlock correctly
 * Pillagers now spawn around pillager outposts more frequently
 * Player movement speed is no longer slowed down after stepping onto a shulker box from certain blocks
 * The "Where have you been?" achievement now unlocks correctly on Android
 * Placing and breaking blocks from within a boat now works correctly
 * Mobs no longer drop fully repaired items
 * End gateway portals can no longer generate on the main obsidian platform in the End
 * The locator map marker now points in the correct direction when riding a boat
 * Falling snow layers no longer breaks blocks in redstone contraptions
 * Players now receive stored XP from furnaces correctly
 * Maps are now drawn more quickly when exploring, meaning the "Map Room" achievement now unlocks more consistently


 * Mobs
 * Entity hit and collision boxes no longer exist during mob death animations
 * Wither Skeletons are no longer affected by the Wither Effect
 * Foxes now sleep and find cover during thunderstorms
 * Mobs and entities are no longer slowed when walking one block above ice
 * Baby zombies are now able to ride zombie pigmen
 * The Wither no longer runs away from the player after being spawned
 * Fixed the held sword position for vex mobs
 * The phantom wing flapping animation is faster now
 * Endermen are correctly affected by invisibility effect when applied
 * Parrots can now fly over fences and walls
 * Drowned on land now attack based on brightness levels rather than time of day
 * Mobs standing on slabs are no longer immune to sunlight damage after reloading the world
 * Witches no longer spawn in 1.8 high gaps
 * Cured zombie villagers now keep their trade level
 * Zombies no longer become stuck on doors when pathfinding
 * The parrot dancing animation is the correct speed now
 * Jockeys no longer get stuck trying to move to unreachable mounts


 * Blocks
 * Barrier blocks no longer stop grass growth
 * Farmland blocks now prevent grass growing underneath


 * Items
 * Turtle Egg items now have the same 2D icon as Java
 * Leaves collected with silk touch now stack correctly
 * Trapdoor items now have the correct inventory icon textures
 * Six-sided wood block variants can now be smelted or used as furnace fuel
 * Grass path block is no longer missing from the creative inventory
 * Items dropped from breaking blocks underwater now show bubbles
 * Damaged elytra now have their own texture
 * Fixed an issue that prevented certain items not being suggested in the recipe book correctly
 * Items cooked on the campfire now stack together correctly


 * Graphical
 * The paperdoll model now properly reloads animations when the app suspends and resumes
 * The player model is now visible again while sleeping on a bed
 * Improved the texture for the stonecutter with non-fancy graphics
 * Fixed shield block animation in third person view
 * Iron bars no longer lose some of their textures when surrounded by other bars
 * Fixed the smooth player sneaking animation
 * The screen now fades to black when sleeping in a bed
 * Leads rendered in the structure block UI will no longer stretch really far away
 * Added correct hue to the ender dragon's death animation


 * User interface
 * Fixed incorrect tooltip text showing for various potions
 * Keyboard inputs now work correctly when the game loads out of window focus
 * Fixed HUD positioning after sleeping on VR immersive mode
 * Fixed the "Open Chat" message for touch screen devices
 * Flight controls will no longer show when sleeping in a bed in creative


 * Commands
 * Pistons with data values 6 and 7 can no longer be placed using slash commands
 * Using the @p item now clears correctly auxiliary values
 * Players can no longer use the command in the Nether dimension
 * Using the command now works correctly with Barrels
 * The command now works correctly with damageable items
 * Running the "" command message now shows correct amount of items removed
 * Carpet is now removed correctly when using the "" command


 * Add-ons and script engine
 * Fixed the death override event firing twice when leaving world from the death screen
 * Fixed `minecraft:scale` component failing to scale certain Actor models
 * Running the "tick_world" component now removes ticking areas correctly and consistently
 * Fixed double damage events being sent when mobs are hurt by non-magic
 * Behaviour pack animations now run correctly when set
 * Timer component now works on projectiles
 * "minecraft:spell_effects" no longer trigger a second time incorrectly
 * Fixed player entity components that were not getting added
 * Added stone slab aliases to allow backwards compatibility on Marketplace maps