Talk:Redstone circuits/Transmission

Triggered Repeater is a … clock?
Can someone reality-check me? The circuits on this page described as "Triggered Repeater" and "Inverted Triggered Repeater" are just user-toggleable clocks, right? I think this page is intended to be about repeaters in the sense of re-strengthening redstone wire signals ("repeat", in the sense of "re-broadcast"), not about (checks thesaurus) recurring pulses. --Munin295 18:42, 19 November 2012 (UTC)
 * Yeah, I still have no idea what the trigger repeater does, and why the inverted one breaks. Pokechu22 02:25, 13 April 2013 (UTC)

Move to "Transmission circuits"?
I think it makes sense to expand the scope of this article. "Repeaters", while enough of a topic to justify a short article, are really part of a larger subject -- transmission circuits (getting signals from one place to another) -- which is currently spread across multiple articles. The topics such an expanded article would cover include: &mdash;Munin295 &middot;  &middot; 03:57, 23 April 2013 (UTC)
 * Transmission types
 * Digital (regular redstone lines)
 * Analog (signal strength 0-15)
 * Binary (multiple digital lines encoding a binary number)
 * Unary (multiple digital lines where the number is encoded by which line is powered)
 * Vertical transmission (digital and analog)
 * Repeaters
 * Diodes

Instant repeater broken
The "Insta-Drop Instant Repeater" describes that it builds on "unintuitive piston behavior which might be changed in future releases". Well indeed. I tried it in 1.6.2 CMP and about 50% of the time it's fed a rising edge, the bottom piston does not re-extend and has to be woken up by a block-update. Feeding a falling edge after the piston has been extended works reliably. --217.122.163.157 17:37, 25 October 2013 (UTC)


 * Because of the double-pulse it needs to do to set up for the falling-edge, you can't run the circuit on anything faster than a 4-clock. If you run it on a 3-clock or faster, it doesn't have enough time to handle the next falling edge, so it will only react properly every other rising edge.


 * There are probably some other nitpicky things, but in 1.7.2 it still seems to work as long as you don't try to run it too fast.


 * &mdash;munin &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 20:53, 25 October 2013 (UTC)