Minecraft Earth:Rarity

Rarities were an indication of how valuable an item or mob was. The different rarities were:
 * Common = Gray
 * Uncommon = Green
 * Rare = Blue
 * Epic = Purple
 * Legendary = Yellow

Items with higher rarities were less likely to be dropped by tappables and/or take longer to craft. Adventure Crystals with higher rarities provided more valuable loot.

= Blocks = Blocks were arranged in a 3-dimensional grid of 1-cubic-meter cells. Each cell usually contained exactly one block; exceptions existed in the form of slabs,

= Items = An item was an object that existed only within the player's inventory and hands.

= Mobs = A mob was a living, moving game entity. The term "mob" is short for "mobile". All mobs were attacked and hurt (from falling, attacked by player or another mob. etc.)

fr:MCE:Rareté ja:MCE:レアリティ zh:MCE:稀有度