Talk:Mycelium

"apt" to Grass?
Wouldn't it be more apt to say it acts like grass? 99.140.197.176 17:31, 24 September 2011 (UTC)
 * No. Grass can spawn mobs (both passive and aggressive), whilst mycelium can't, mycelium emits particles, while grass can't, and mycelium is the only block Mooshrooms can spawn on. Cool12309(T 17:42, 24 September 2011 (UTC)
 * I mention this below, but your statements about mob spawing are wrong, actually. It's the Mushroom Land biome itself which alters the mob spawning behavior.  Mooshrooms will spawn in Mushroom Land biomes regardless of the type of groundcover (and will not spawn on Mycelium that is outside of the Mushroom Land biome), and Mycelium placed outside of its native biome (via inventory editing or whatever) will spawn the usual kinds of mobs, both hostile and not, as if it was just grass. --Xolotl 01:40, 3 October 2011 (UTC)

It is faster to break with swords
I noticed that shovels were slow on breaking Mycelium, so I tried the other tools and swords seem to be the fastest. Should we change the tool from shovel to sword? Or is it a bug?

Does it take over grass
Does it slowley take over normal grass blocks and consume everyting into a mushroom biome 99.155.212.230 01:40, 26 September 2011 (UTC)

Mooshroom spawner doesn't work on mycelium
Normal grass is needed to force their spawn, but naturally they seem to spawn on mycelium. Do you have any ideas why is that? Xeoxer 17:04, 26 September 2011 (UTC)
 * Animals now spawn anywhere at generation, only the very rare respawn is on grass. Also spawners need grass. Jippiedoe 22:52, 29 September 2011 (UTC)

Biomes
Is it possible to move this into other biomes? The "mobs don't spawn on it" could be very useful...
 * Yes and no. You can't pick up any Mycelium blocks, but you could build a dirt pathway all the way from a Mushroom Land biome out to anywhere else.  Given that these tend to be found in the middle of gigantic oceans, though, I'd guess it's somewhat impractical to bother doing so.  Also, the bit about hostile mobs spawning on it isn't actually true.  Hostile mobs won't spawn in Mushroom Land biomes, apparently, regardless of the blocks put in there (though I haven't actually tested that claim).  It's the biome that's important, not the block. --Xolotl 01:18, 3 October 2011 (UTC)

Mooshrooms
Removing the wording about Mooshrooms spawning on Mycelium. This might appear to be the case, but what determines Mooshroom spawning is the biome, not the presence of Mycelium. Mooshrooms will continue to spawn in Mushroom Land biomes if all of the Mycelium has been removed, and "regular" mobs will spawn on Mycelium if it's brought outside of its native biome. --Xolotl 01:07, 3 October 2011 (UTC)
 * Also tested the claim about hostile mobs. Once again, the key factor is the biome, not the block type itself. --Xolotl 01:15, 3 October 2011 (UTC)