Talk:Redstone circuits/Transmission

Triggered Repeater is a … clock?
Can someone reality-check me? The circuits on this page described as "Triggered Repeater" and "Inverted Triggered Repeater" are just user-toggleable clocks, right? I think this page is intended to be about repeaters in the sense of re-strengthening redstone wire signals ("repeat", in the sense of "re-broadcast"), not about (checks thesaurus) recurring pulses. --Munin295 18:42, 19 November 2012 (UTC)
 * Yeah, I still have no idea what the trigger repeater does, and why the inverted one breaks. Pokechu22 02:25, 13 April 2013 (UTC)

Move to "Transmission circuits"?
I think it makes sense to expand the scope of this article. "Repeaters", while enough of a topic to justify a short article, are really part of a larger subject -- transmission circuits (getting signals from one place to another) -- which is currently spread across multiple articles. The topics such an expanded article would cover include: &mdash;Munin295 &middot;  &middot; 03:57, 23 April 2013 (UTC)
 * Transmission types
 * Digital (regular redstone lines)
 * Analog (signal strength 0-15)
 * Binary (multiple digital lines encoding a binary number)
 * Unary (multiple digital lines where the number is encoded by which line is powered)
 * Vertical transmission (digital and analog)
 * Repeaters
 * Diodes

Instant repeater broken
The "Insta-Drop Instant Repeater" describes that it builds on "unintuitive piston behavior which might be changed in future releases". Well indeed. I tried it in 1.6.2 CMP and about 50% of the time it's fed a rising edge, the bottom piston does not re-extend and has to be woken up by a block-update. Feeding a falling edge after the piston has been extended works reliably. --217.122.163.157 17:37, 25 October 2013 (UTC)


 * Because of the double-pulse it needs to do to set up for the falling-edge, you can't run the circuit on anything faster than a 4-clock. If you run it on a 3-clock or faster, it doesn't have enough time to handle the next falling edge, so it will only react properly every other rising edge.


 * There are probably some other nitpicky things, but in 1.7.2 it still seems to work as long as you don't try to run it too fast.


 * &mdash;munin &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 20:53, 25 October 2013 (UTC)

Smart wire
Should the entry on smart wire be removed from the article? I've only ever seen two videos about it, and both were just demonstrating it, not actually using it for something.

&mdash;munin &middot;  &middot; 02:22, 15 December 2013 (UTC)

Unary in real life
What this page calls "Unary" has a name in real life electronics, called "One Hot encoding", where one of several different wires is high at a time to represent that number. –Preceding unsigned comment was added by 82.17.141.9 (talk) at 22:08, 4 February 2014 (UTC). Please sign your posts with


 * That might be a better name. A lot of people in Minecraft call it "decimal", even if there aren't 10 choices. &mdash;munin &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 01:22, 5 February 2014 (UTC)

Add Multiplexing?
Maybe a circuit for single or multiple line multiplexing should be added? Example: Transmitting several bits per redstone line and parse them according to a daylight sensor synced time. -- Douira (talk) 17:41, 9 April 2016 (UTC)


 * Multiplexors are currently located in Miscellaneous circuits, though they are probably better classifed as advanced logic circuits (outputs purely determined by current inputs). But I think the whole subject is probably better presented in a tutorial because you can't really talk about multiplexors without talking about data encoding and other complex issues. &mdash;munin &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 18:46, 9 April 2016 (UTC)