Minecraft Dungeons:Zombie

"ZOMBIE – Slow and shambling, zombies are easily beaten with melee attacks. Be warned: the armored zombie requires many more hits to take it down."

- Guide to Minecraft Dungeons: A Handbook for Heroes

A zombie is an undead hostile mob that can be found within the various missions of Minecraft Dungeons. Zombies have three direct variants.

Appearance
The appearance of a zombie in Minecraft Dungeons is different from that of the original game. They have a different shade of green and they look more polished.

Some zombies are slightly taller than normal zombies, and have more health and defense. The 1st variant wears a scale mail chestplate and a reinforced mail helmet, and holds a single dagger in a reverse grip. The 2nd variant is the stronger variant wears a helmet and chestplate made of reinforced mail, wields a normal sword, and does more damage than any other zombie.

Spawning
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• (Summoned by necromancers)

•  (Summoned by necromancers)

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•  (Summoned by necromancers)

•  (Summoned by necromancers)

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•  (Arcade)

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•  (Summoned by mob spawners)

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•  (Secret area)

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•  (Secret area)

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Zombies can be summoned by a necromancer or mob spawner. Zombies also spawn when night falls, regardless of mission, when at least one hero dies in multiplayer.

Behavior
Zombies wander around when they idle.
 * Walk

Zombies turn their heads to look at the hero once seen, before slowly approaching to attack.
 * Basic attack

Zombies and their variants sometimes sleep when idle.
 * Novelty Sleep

Zombies have nine times more health when enchanted.

Idle

 * SFX ID:sfx_mob_zombieIdle, sfx_mob_zombieVariantIdle.

Pre-Attack

 * SFX ID:sfx_mob_zombiePreAttackVoice

Attack

 * Unified behavior file:Zombie_BasicAttack
 * Behavior file:Zombie_BasicAttackVariant0, Zombie_BasicAttackVariant1, Zombie_BasicAttackVariant2
 * SFX ID:sfx_mob_zombieAttack

Step

 * Unified behavior file:Zombie_Walk
 * Behavior file:Zombie_WalkVariant0, Zombie_WalkVariant1, Zombie_WalkVariant2
 * SFX ID:sfx_mob_zombieStepGeneric, sfx_mob_stepScaleArmor(Variant 1 only), sfx_mob_stepPlateArmorHeavy(Variant 2 only)

Hurt

 * SFX ID:sfx_mob_zombieHurt, sfx_mob_zombieVariant1Hurt, sfx_mob_zombieVariant2Hurt

Grim guardian
This render is currently incomplete; we apologize for the inconvenience.



The grim guardian is an ancient zombie that can be encountered within an ancient hunt upon offering, at a minimum, the following runes:

The ancient resides within a creepy crypt-themed arena and possesses, at minimum, the following enchantments:



Six enchanted necromancers act as the ancient's minions, possessing the following enchantments:



Upon defeating the grim guardian, a gilded variant of the following items drops as a reward:



Data Value

 * ZombieVariant0
 * Enemy lock radius: 10 blocks away
 * Base health: 55
 * Base damage: 70
 * Attack distance: 2 block distance
 * Viewing angle (ConeAngleDegrees): 30°
 * Attack delay: 0.3 seconds
 * Attack duration: 1.0 seconds
 * Push back strength: 6
 * Push back Z Factor: 1
 * Speed limit: 8 blocks distance per second


 * ZombieVariant1
 * Base health: 210
 * Push multiplier: 0.95
 * Base damage: 85
 * Attack distance: 2 block distance
 * Viewing angle (ConeAngleDegrees): 30°
 * Attack delay: 0.33 seconds
 * Attack duration: 1.1 seconds
 * Attack cooldown: 0.05 seconds
 * Push back strength: 6
 * Push back Z Factor: 1


 * ZombieVariant2
 * Base health: 500
 * Push multiplier: 0.9
 * Base damage: 100
 * Attack distance: 2 block distance
 * Viewing angle (ConeAngleDegrees): 30°
 * Attack delay: 0.36 seconds
 * Attack duration: 1.1 seconds
 * Attack cooldown: 0.1 seconds
 * Push back strength: 6
 * Push back Z Factor: 1


 * zombieancient (Grim guardian)
 * ID: flesheater
 * Base health: 110
 * Push multiplier: 0.0 (Cannot be knockback)
 * Minion count: 6
 * Minion spawn radius: 400.0 (4 blocks away)

Zombies have three unused animations, and an unused legs animation for the basic attack behavior.

In the  file, the grim guardian is referred to internally by the names   and.

Trivia

 * Zombies have many unused sounds in game file.
 * Both shoulder pads use the shoulder pad model on the right. One of the right shoulder pads was reversed and disguised as the left shoulder pad. The difference between the reversed right shoulder pad and the left shoulder pad is that there is an extra white pixel on the top of the left shoulder pad.