Minecraft Dungeons:Enchanting

Summary
Enchanting is a mechanic that augments items, using enchantment points.

Players earn an enchantment point each time they level up. Weapons and Armor each have up to three slots for enchantments, with up to three random choices per slot. Spending enchantment points activates the enchantments, locking-in the choice. Salvaging the item destroys it, returning the enchantment points spent.



Enchantments behave independently when stacked. For example, a weapon with two Chains III, each having a 30% chance to proc, does not give a 60% chance to proc, but instead a combined 51% chance.

Soul gathering items such as Soul Bow are the ones normally with enchantments which use souls, but there is a small chance of soul enchantments appearing on non-soul weapons.

Trivia

 * It is possible to apply up to three of the same enchantment to an item.
 * The Vine Whip currently possesses an unobtainable unique natural enchantment that only poisons one targeted enemy instead of a group.

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