Minecraft Dungeons:1.3.2.0

1.3.2.0 is an update to Minecraft Dungeons released on June 30, 2020, which added the Jungle Awakens DLC, as well as gameplay balancing changes, and bug fixes.

Locations

 * Lower Temple
 * A free secret map as a lower extension of the Desert Temple.


 * DLC
 * This update added the Jungle Awakens DLC, with the Dingy Jungle, Panda Plateau, and Overgrown Temple maps.

Items

 * Baby Crossbows
 * Unique variant of Dual Crossbows.


 * Battlestaff
 * A Common/Rare melee weapon.
 * Can be obtained in Lower Temple, or from the Blacksmith
 * Has two unique variants.


 * Battlestaff of Terror
 * Unique variant of Battlestaff.


 * Corrupted Seeds
 * Summons poisonous grapple vines that stuns enemies.
 * Can be found in the Overgrown Temple or the Panda Plateau


 * Dual Crossbows
 * A Common/Rare ranged weapon.
 * Can be obtained in Lower Temple, or from the Blacksmith.
 * Has two unique variants.


 * Growing Staff
 * Unique variant of the Battlestaff.


 * Ocelot Armor
 * 50% Faster roll speed
 * Can be found in either the Dingy Jungle or the Overgrown Temple
 * Has one unique variant


 * Shadow Walker
 * Unique variant of Ocelot Armor


 * Spellbound Crossbows
 * Unique variant of Dual Crossbows.


 * Vine Whip
 * Unique variant or the Whip


 * Whip
 * Can be obtained in either the Dingy Jungle or the Panda Plateau
 * Has one unique variant

General

 * The latest news for Minecraft Dungeons is now shown in the main menu.

Location

 * Obsidian Pinnacle
 * Reduced minimum threat level from V to IV to make the boss less difficult to beat (letting more players unlock Adventure mode).

Items

 * Corrupted Beacon
 * Increased Cost from 1 to 2.
 * Added cooldown for 2.5 seconds.
 * Increased beam radius from 150 to 200 unreal units.
 * Increased damage by 100%.


 * Harvester
 * Increased cost from 25 to 40.
 * Increased cooldown from 1 second to 4 seconds.
 * Max damage also effectively increased by 60% due to damage being damage per soul.
 * Removed variable soul cost.


 * Lightning Rod
 * Increased cost from 10 to 15.
 * Added cooldown for 2 seconds.
 * Increased radius from 300 to 350.
 * Increased damage from 30 damage per soul to 60 damage per soul.
 * Max damage also effectively increased by 50% due to damage being DAMAGE PER SOUL.
 * Removed variable soul cost.


 * Soul Bow
 * Increased ammo stack from 40 to 50.


 * Soul Healer
 * Increased cost from 20 to 50.
 * Increased cooldown from 1 second to 5 seconds.
 * Increased healing allies spark start speed 100% and acceleration 150%.
 * Healing per soul from 10 to 4.
 * Removed variable soul cost.


 * Soul Knife
 * Increased damage by 40%.


 * Soul Scythe
 * Increased range by about 20%.
 * Increased damage by 35%.
 * Increased splash multiplier from 0.4 to 0.75.


 * Torment Quiver
 * Increased cooldown from 1 second to 6 seconds.
 * Increased soul cost from 10 to 30.

Enchantments

 * Anima Conduit
 * Removed soul amount multiplier on soul collection.
 * Increased effect from 1/2/3% to 2/4/6% per visual soul collected.
 * Now triggers on any kill source.


 * Exploding
 * Increased explosion radius by 50%.


 * Fire Aspect
 * Increased the damage by +100%.


 * Leeching
 * Increased healing from 4/6/8% to 5/7/9%.


 * Poison Cloud
 * Increased the damage by +50%.


 * Radiance
 * Reduced radiance melee range to 750 (same as ranged).
 * Increased radiance ranged trigger chance to 20% -> 50%.


 * Shockwave
 * Increased damage from 20 to 35.
 * Increased projectile base speed by 13%.
 * Fixed missing notify.


 * Soul Siphon
 * Made each soul collected respect your soul gather bonus.
 * Reduced amount of souls per pop a little.
 * Reduced chance a little.


 * Soul Speed
 * Max stack reduced from 100 to 5.
 * Increased speed bonus from 1% to 5%.
 * Increased duration from 2,3,4, to 3,5,7 seconds.
 * Removed soul-amount multiplier for the speed bonus on collected soul.


 * Thundering
 * Increased the damage by +25%.

Mobs

 * Iron Golem
 * Has 25% more health.


 * Llama
 * Increased attack speed by 15%.


 * Wolf
 * Increased movement speed by 15%.

Fixes

 * Crashes / Performance
 * Fixed several crashes that could occur during gameplay and improved stability across all platforms.
 * Fixed a Bug where you can “die” in camp
 * Fixed a crash that could occur when joining an online game.
 * Controls are no longer unresponsive while interacting with a merchant or Camp chest and getting kicked or disconnected from an online session.
 * Fixed a crash that occurred while host was fighting the Heart of Ender and other players were below the arena, waiting by the jump pads.
 * Potential fix for crash that occurs when there's no proper audio device connected.
 * Fixed a crash that occurred when docking and undocking during a loading screen on Nintendo Switch.
 * Fixed a crash that could occur on PC when pressing Enter on the Add Friend screen.
 * Fixed an infinite loading screen that could occur after joining another player's session after reconnecting to Xbox Live while in a suspended state during single player gameplay.
 * Fixed an infinite loading screen that could occur when attempting to proceed past the title screen after being forcibly signed out during a loading screen.


 * General
 * Fixed some issues with Windows Store players receiving the "Unable to verify game ownership" error.
 * Added a notification when a player leaves the game during online multiplayer.
 * Fixed the game getting stuck in offline game when removing a second player from the main menu.
 * Starting an offline game after the host of an online game forcibly disconnects no longer launches into a mission-camp hybrid.
 * Kicked players can no longer rejoin the session without an invitation if they were kicked during the reward screen.
 * Players are no longer able to send invitations or join themselves through the Xbox app.


 * Gameplay
 * Fixed camera issues that could occur when players simultaneously jumped off a cliff.
 * Fixed Evokers spawning too many Vex.
 * Fixed dying on some ledges in Obsidian Pinnacle without falling off.
 * Fixed some sections of Camp that caused players to get out of bounds.
 * Fixed players getting stuck in a pit on Squid Coast.
 * Players can no longer fall off the edge at the start of the secret Rune Room.
 * Players can no longer roll onto platforms in Cacti Canyon before they’re raised.
 * Arrows no longer auto-target dead mobs until their bodies disintegrate.
 * Fixed Redstone Golems not attacking players if attacked from a far distance.
 * Fixed an item duplication glitch.
 * Fixed the Cores not animating during the Redstone Monstrosity fight during online multiplayer.
 * Shooting a Key Golem with Trickbow or Heavy Crossbow no longer causes arrows to loop back and forth around them.


 * Audio
 * Fixed Witch potion bottle breaking sounds.
 * Fixed Redstone Monstrosity and Arch-Illager sound effects not affected by master volume setting.
 * Fixed sound effects for some artifacts not playing when encountering large groups of mobs.


 * User Interface
 * The "Start Game" button on the main menu now defaults to the last selected mode.
 * Fixed missing characters in Korean localization the enchantment and brightness screens.
 * 'Lobby Chest' is now just called 'Chest'.
 * Burning enchantment now has the proper description, stating that it "damages nearby enemies".
 * Artifacts can no longer hover over weapon and armor slots on the Inventory screen.
 * Flaming Quiver/Torment Quiver/Fireworks no longer overlap with arrows on the HUD.
 * Fixed overlapping buttons on the main menu in non-widescreen resolutions.
 * Fixed corrupted Fireworks Arrow animation.
 * Power and level of consumable items no longer on the HUD in online multiplayer.
 * Fixed mob health bars get wider as the game progresses.
 * The friend list now updates properly after kicking a player.
 * Fixed the friend list automatically scrolling when clicking buttons or hovering the "Join" button.
 * The host of an online multiplayer game now always appears at the top of the player list.