Taming



Taming is a game mechanic that allows the player to domesticate and tame a wild mob.

Mechanics
Each animal can be tamed by a different mechanics. Wolves can be tamed by giving the animal bones. Cats and parrots can be tamed by giving the animal its favorite food. Once tamed, these animals will follow the player unless told to sit. Tamed wolves will start fighting alongside their master. Tamed wolves and cats can be bred, and they stop hunting animals by themselves. Tamed parrots can ride on the player's shoulder and mimic nearby mob sounds.

Horses, donkeys, mules, llamas and trader llamas can be tamed by repeatedly mounting the animal until it stops bucking the player off. Feeding them their favorite foods makes taming them easier. Once tamed, these animals can be bred and given equipment. Tamed horses, donkeys and mules can be controlled while riding, but only if given a saddle.

Skeleton horses can be tamed by the player if the skeleton rider is killed. Zombie horses normally cannot be tamed, but they can be tamed using commands.

Trusting
Some animals can never be tamed per se, but the player can still gain their trust. Trusting animals stop fleeing from players, and they do not despawn.

An axolotl's trust can be gained by tempting them with a bucket of tropical fish, while catching them in a bucket prevents them from despawning. A trusting axolotl will follow the player into battle and grant them buffs if they help the axolotl fight.

A fox's trust actually can't be gained if the animal spawned naturally, but they can still be bred by the player. Fox kits bred this way will trust players. A trusting fox will defend the player against a number of mobs.

An ocelot's trust can be gained by feeding it raw cod or salmon.

Special items
These are the foods and other items that are helpful in taming animals or otherwise gaining their trust.

Trivia

 * The skeleton horse is the only naturally hostile mob that can be tamed by the player.