Bedrock Edition exclusive features

This is the list of features that are available exclusively to the Bedrock Edition.

General

 * Achievements


 * Uses the achievements system instead of the newer advancements system.


 * Add-ons
 * Used to change the way things look in-game.
 * Behavior packs, used to change behavior of entities.
 * Resource packs, have the same usage as with Java Edition, it can also be used to change entity models, but cannot be used to change block models.
 * World templates can be used to import a world from outside.


 * Block Selection
 * Has two types of block selection: Highlighted Color and Show Block Outline.


 * UI
 * Two UIs: Pocket and Classic.


 * Education Feature
 * Education Edition Feature from Chemistry Update.


 * Minecraft Marketplace
 * Minecraft Coins
 * Community creations


 * Mash-up packs


 * Mash-up packs are available:
 * Festive Mash-up 2016
 * Chinese Mythology
 * Fallout
 * Greek Mythology
 * Skyrim
 * Adventure Time
 * "Super Mario" (Nintendo Switch only)
 * Other community mash-up packs


 * Skins
 * Have extra pixels on the skin model.
 * Skin packs are available:
 * Town Folk
 * City Folk
 * Halloween Costumes
 * Biome Settlers Pack 1
 * Holiday Skin Pack 2015
 * Journey To The West
 * Redstone Specialists
 * Story Mode Skin Pack
 * Biome Settlers Pack 2
 * Villain Skin Pack
 * Minecon 2016 Skin Pack
 * Camp Fire Tales
 * Festive Mash-up 2016
 * Strangers "Biome Settlers Pack 3"
 * Power Rangers Skin Pack
 * Chinese Mythology Skin Pack
 * Fallout Skin Pack
 * Greek Mythology Skin Pack
 * Skyrim Skin Pack
 * "Super Mario Skin Pack" (Nintendo Switch only)
 * Other community skin packs


 * Texture Packs
 * Texture packs are available:
 * City Texture Pack
 * Plastic Texture Pack
 * Natural Texture Pack
 * Fantasy Texture Pack
 * Cartoon Texture Pack
 * Festive Mash-up 2016
 * Candy Texture Pack
 * Other community texture packs


 * World Templates
 * Redstone Mansion
 * Purple Parrot Party Palace
 * Other community worlds


 * Options
 * Graphics
 * Anti-Aliasing
 * Fancy Leaves
 * Particle Render Distance
 * Texel Anti-Aliasing
 * Fancy Bubbles
 * Other
 * Lock/unlock day cycle
 * Make old worlds infinite


 * Particles
 * Some of the particles have a different name compared to Java Edition.
 * Exclusive particles:
 * , burning entities.


 * Sounds
 * Exclusive sounds for jumping and landing on blocks.
 * Other exclusive sounds are listed on the Bedrock Edition sound_definitions.json.

Commands

 * Has more game rules:
 * Has more game rules:


 * Sets the maximum number of players allowed to join a multiplayer game.
 * Sets the maximum number of players allowed to join a multiplayer game.


 * Transfers player to another server.
 * Transfers player to another server.


 * Replaces the functionality of spawn chunk in Java Edition.
 * Replaces the functionality of spawn chunk in Java Edition.


 * Used to connect to a WebSocket server which uses command messages to communicate with clients.
 * Used to connect to a WebSocket server which uses command messages to communicate with clients.


 * Command Format


 * A user interface layer to easily set the teleport, time and weather commands.
 * /detect is now its own separate command.

Splashes
There are many splashes exclusive to the Bedrock Edition.

Graphics

 * Graphics are more vibrant and smoother than in Java Edition.
 * The water color changes in each of the biomes. For example, it will be teal in desert biomes.
 * Burning mobs emit large particles with fire's animation.
 * At sunset and sunrise, clouds and ambient lighting will turn pink.
 * Blocks that emit light, such as lit furnaces, lit redstone, glowstone or lava, have fewer shadows on their sides as normal blocks do.
 * Slabs, stairs, and farmland do not block light.
 * Suffocation animation is different.
 * Animation for entering a Nether portal is different.
 * Player burning animation is different.
 * Lava has a different animation when flowing.
 * Eating animation for animals when feeding them.
 * Some mobs only have an exclusive attack animation.
 * Zombie pigman and baby zombie pigman.
 * Drowned and baby drowned.
 * Player sleeping animation is different.
 * Explosion particles are more pixelated.

World generation

 * Buried treasure
 * Chest loot contain different loot.


 * Coral reef
 * Granite, andesite and diorite replace some coral block as part of Coral Crust generation.
 * Dead coral block and dead coral fan generate as part of coral crust.


 * Desert temple
 * If generated in a ravine or river, the temple's floor will be replaced by the bottom of the ground in a ravine or river, rather than just one block from a TNT shape.
 * If generated in stripe land, it has very tall foundation to bedrock layer, unlike in desert that never has tall foundation if generate with air in the bottom.


 * Far lands


 * The infinite worlds generate Far Lands since X/Z: ±12,550,821, like prior to Beta 1.8 on Java Edition.
 * However, the PE Far Lands generate different structures and biomes.
 * The Stripe Lands are mostly a graphical glitch, however this area has distorted physics:
 * Players next to water are teleported into the Void.
 * Starts to generate at X/Z: ±16,777,216 and continues until the game's limits.
 * Terrain will be completely ocean with very deep water until bedrock layer.
 * Generated structure can still generate, with tall foundation.
 * Exceptions are jungle temples, desert wells, woodland mansions, dungeons and abandoned mineshafts.
 * Igloos will generate at ocean floor.


 * Huge mushrooms
 * Will generate naturally in swamps.


 * Igloo
 * The beds in the igloo are white, magenta or brown, depending on the biome, never red.
 * Polished diorite replace position of polished andesite.
 * Generate with packed ice instead of ice.
 * If generate in stripe lands, it will generate underwater at bedrock layer on the ocean floor, cutting some bedrock around it and replace bottom bedrock at y 0 by stone brick.
 * Oddly, the bed is magenta, instead of white and brown as if generate in ice plains and cold taiga.
 * Villager and zombie villager spawn in igloo basement is random instead of priest.


 * Desert Well
 * Desert Well can commonly generate 2 in the same chunk


 * Old world type
 * Finite, 256x128x256 world.
 * Biomes are shrunken to fit more biomes.
 * Generates with an Invisible Bedrock world border.
 * Village and desert well are the only buildings which can generate in this world type.
 * Village variants is are only Plains and Desert, and cannot spawn as zombie village.
 * Tall Grass, fern and large fern are generated less.
 * Can be extended with the "make infinite" button.
 * Nether portal can't be activated.
 * End portal can't be activated.
 * Nether and End can only be accessed from portal using /setblock or /fill command.
 * Both Nether and End also bordered with size 256x128x256.
 * The Nether still generates normally, but the 8:1 travel ratio is maintained, meaning that returning to the Overworld may cause the player to become stuck (due to the Overworld being only 256x128x256 in size).
 * Despite Nether Portal can't be activated, return from Nether to Overworld will cause newly activated Nether portal to generate in overworld (this is due, nether portal placed with command not counted in overworld).
 * End only generate central island and sometimes end fountain didn't generate and ender dragon sometimes stuck at border, also end gate way didn't work here.
 * Unlocking last tier trade of Cartographer will freeze all mob in world and game stop ticking.


 * Shipwreck
 * Stripped logs will naturally spawn as parts of them.


 * Stronghold
 * Library room's chandelier uses oak fence instead of birch fence.
 * Prison room doesn't generate an iron door or a stone button.
 * Has larger chance to generate under village wells to easily detect without an eye of ender, even when the eye of ender has been added.
 * Number of strongholds able to generate per world is random instead of 128 per world
 * 3 Stronghold generate in a ring centered at 0,0 and other strongholds generate randomly around the world.


 * Superflat world type
 * Called Flat.
 * Classic preset only, cannot be customized.
 * Has no villages.


 * Villages
 * Blacksmith chests can have ink sacs.
 * Acacia logs don't replace cobblestone in savanna villages.
 * Churches and blacksmith buildings in desert villages generate using sandstone instead of cobblestone.
 * Village paths ignore the condition block that replaced it, so grass path can replace most blocks rather than just grass.
 * Can generate in snowy tundra and snowy taiga biome.


 * Witch Hut
 * Cauldron is filled by a random potion or splash potion.
 * 2/3 of the cauldron is filled with a potion.


 * Underwater Ruins
 * If generated on land, chests are waterlogged.


 * Nether Portal
 * If generate in mid air, Netherrack generates as part generation, even on Overworld.


 * World Seed
 * Only 4,294,967,296 possible seeds can generate a world, this is unlike Java and Console edition's 18.4 quintillion possible seeds
 * Uses 32 bit variant of Mersenne Twister PRNG to generate seeds instead of 64 bit.

Blocks

 * Bed
 * A brown bed will generate in an igloo generated in taiga, a white bed will generate in ice plains igloos and a magenta bed will generate in an igloo generated in stripe land at far lands.
 * Appear in 2D model in inventory.


 * Beacon
 * The light only takes the color of the highest stained glass and colors cannot be mixed.


 * Cactus
 * Uproots when a sign is placed next to it.


 * Chest
 * Generates naturally inside large houses in a village which contain farm loot.
 * Will close and can't be opened when any mobs or player stand on it.


 * Enchanting Table
 * Gives off a light level of 12.
 * Is named Enchantment Table.


 * Flowers
 * Using bone meal on a one-block-high flower will cause dandelions or poppies to grow around it.


 * Glowing Obsidian
 * Can only be obtained through inventory editing.
 * Glows at light level 12.
 * Can only be mined using a iron or diamond pickaxe with Silk Touch enchantment.
 * If mined without a iron or diamond pickaxe, it will drop nothing.
 * If mined with a iron or diamond pickaxe without Silk Touch enchantment, it will drop normal obsidian.


 * Ice
 * Packed ice replaces normal ice position in igloo.


 * Invisible Bedrock
 * Projectiles can pass through it.
 * Leaves a shadow.
 * Looks like a sheet of stone in inventory.


 * Leaves
 * In snowy biomes, such as cold taiga, leaves appear frost covered when snowing.


 * Log
 * Is called Wood


 * Melon Block
 * Breaking a melon with shears will produce the full 9 slices of melon.


 * Spawners
 * Take slightly longer to mine than in Java Edition.
 * Available in Creative mode.


 * Nether Brick Block
 * Has a brighter texture.


 * Nether Reactor Core
 * Can only be obtained using inventory editing.
 * Can only be mined using pickaxe with Silk Touch enchantment.
 * If mined using a pickaxe without Silk Touch enchantment, it will drop 3 diamonds and 6 iron ingots.


 * Observer
 * Unlike in Java Edition, observers in Bedrock Edition have some blocks that cannot be detected when they receive a block update.
 * Can't detect redstone update.


 * Obsidian
 * Requires 6.5 seconds to mine instead of 9.4.


 * Piston and Sticky Piston
 * Requires 1 tick to retract instead of retracting instantly as they do on other versions of Minecraft.
 * Have a thick, broader neck.
 * Can push block entities such as chests and dispensers.
 * Will break sign.
 * When powered with a 1-tick pulse, a sticky piston will not leave the block it is pushing in front.
 * Takes longer time to extend.
 * When depowered while extending, pistons will continue to extend and then retract.
 * Quasi-connectivity (BUD powering) does not exist.


 * Planks
 * Are named Wood Planks


 * Podzol
 * Block ID 243, rather than ID 3 with data value 2.


 * Glass Pane, Stained Glass Pane and Iron Bars
 * Have different inventory icon


 * Redstone Dust
 * When placed, it has a + shape instead of • even if it is not connected to another redstone component.
 * Does not have quasi-connectivity, meaning many contraptions for the Java Edition have to be altered.
 * Connects to pistons.


 * reserved6
 * Can only be obtained through inventory editing.


 * Sign
 * Can be used to safely demolish cacti by clicking on the side of it.


 * Snow layers
 * Are affected by gravity.
 * Melts gradually in snowless biomes (except in extreme hills).
 * Called "Top Snow" in the inventory.
 * Can be placed inside 1-block tall' plants.


 * Stonecutter
 * Available in creative mode, used for decoration only.


 * Stripped Log
 * Generate as part of shipwreck.
 * Called as Stripped Wood.


 * Update Game Block
 * Block obtained from inventory editing.
 * Can be mined with bare hands (similar to dirt).


 * Water
 * Is affected by smooth lighting.
 * Has a gradient.

Items

 * Bone
 * Can drop from fish mobs


 * Book and Quill
 * Can hold two pages at the same screen
 * Edit button to change the words per page


 * Pufferfish and Tropical Fish
 * Cannot be used to tame ocelots.


 * Enchanted Golden Apple
 * Called "Enchanted Apple" in inventory.


 * Empty Map
 * Can be crafted using nine paper in addition to the recipe used in other versions of the game.
 * An empty map can be used to clone a map in the anvil as well as in the crafting table.
 * Empty maps with compasses have been renamed to Locator Map, to distinguish between empty maps without compasses.


 * Glistering Melon Slice
 * Is named "Glistering Melon"


 * Lingering Potion
 * Lingering Potion of Decay.
 * Applies Wither II effect with a duration of 10 sec.


 * Map
 * Does not show the player's position until a compass is added using an anvil or a crafting table(when using classic UI).
 * Has different color in different biomes.
 * Zooming out is done using an anvil. Additionally, zooming out can also be done in a crafting table when using classic UI.
 * If a map placed in an item frame is cloned, the location of the map placed in the item frame appears as a green marker whereas the location of the player appears as a white marker when the cloned map is viewed.
 * Player heads appear on maps


 * Melon Slice
 * Is called "Melon"


 * Minecart with Command Block
 * Has a repeating command block in it instead of impulse command block.


 * Potion
 * Potion of Decay.
 * Applies Wither II effect with a duration of 40 sec.


 * Splash Potion
 * Splash Potion of Decay.
 * Applies Wither II with a duration of 30 sec.


 * Steak
 * Called "Cooked Beef" in inventory.


 * Tipped Arrows
 * Made by using an arrow in a cauldron filled with a potion.
 * Arrow of Decay.
 * Has black pixelated texture.
 * Applies Wither II effect with duration of 0.05 sec.

Mobs and entities

 * All feedable mobs
 * When feeding them, particle effects corresponding to food will appear.


 * All undead mobs
 * Do not have a chance to spawn wearing pumpkin and jack-o-lantern during Halloween


 * Blazes
 * Glow in the dark.
 * Search radius of 16 blocks.


 * Cave Spider
 * Has a 1% chance of spawning as a spider jockey.
 * If in the Nether, they have a 1% chance of spawning as a wither jockey.
 * This makes it more dangerous, because if the player is attacked, the player will get the Poison effect from the cave spider and the Wither effect from the wither skeleton.
 * If an abandoned mineshaft generates in a snowy biome with a cave spider spawner in view of the sky, cave spiders have a chance to spawn as a cave spider jockey with a stray instead of a skeleton.


 * Chicken Jockey
 * Doesn't have a drowned variant (a baby drowned riding an adult chicken).
 * Ordinary chicken jockeys (a baby zombie riding an adult chicken) or its variant chicken jockeys (baby husk, baby zombie villager, and baby zombie pigman riding adult chicken) will not spawn as a jockey, but have a 15% chance to want to be a jockey when trying to attack a player, villager, or golem.
 * Due to that, Zombie Pigman never spawn as chicken jockey naturally in Nether because chicken can't spawn naturally in that dimension, but still can spawn naturally in the Overworld from a nether portal.
 * Baby zombie pigman have 15% chance to become jockey only if hostile (provoked).
 * Normal chicken jockeys have a higher chance to spawn in Bedrock Edition because a baby zombie has 15% chance to want to be a jockey rather than the 5% chance to spawn as one in Java Edition.
 * If the adult chicken that the baby zombie or husk is riding dies or despawns, the baby zombie will not attack the player and will run to the nearest mob that can be ridden to be a jockey again rather than continue attack the player, villager, or golem as on other versions of Minecraft.


 * Chickens
 * Baby forms can spawn naturally.
 * Can't spawn naturally in Nether via chicken jockey.


 * Drowned
 * If holding Trident, it can use it as melee weapon if target is 3 block away or less from it.
 * Has smaller chance to spawn holding Fishing Rod.
 * Has larger chance to spawn holding Nautilus Shell
 * Doesn't has chicken jockey variant (Baby Drowned riding Chicken).
 * Can spawn with both nautilus shell in offhand and fishing rod or trident in mainhand.
 * Always drop nautilus shell on off hand.


 * Elder Guardians
 * Is considered a boss mob.


 * Endermite
 * Attack endermen without provocation.
 * Have walking sounds.
 * Attack snow golems and iron golems without provocation.


 * Fish
 * Can drop bone (25% chance).
 * Different size of salmon drop different amount of bone (up to 3 bones).


 * Fishing Rod
 * Has a cubic bobber.


 * Ghasts
 * Have glowing eyes.


 * Husks
 * Baby Husks have a 15% chance to become a jockey when attacking a villager, a player, or an iron golem. Mob that are mountable by a baby husk are:
 * Cow
 * Ocelot
 * Wolf
 * Mooshroom
 * adult Chicken
 * Pig
 * Sheep
 * Polar Bear
 * Horse
 * Donkey
 * Mule
 * Zombie Horse (unused jockey variant)
 * Skeleton Horse
 * Llama
 * Adult zombie
 * Adult zombie villager
 * Adult zombie pigman
 * Adult husk
 * Spider
 * Cave Spider
 * If it's riding a neutral mob, it become hostile but won't anger nearby mobs (example: wolves, spiders, ect).
 * If a baby husk is riding a mob that is rideable by the player, that mob is no longer rideable by the player.


 * Iron Golem
 * Iron Golem spawn egg can only obtained through inventory editing.
 * Can damage Player on any difficulty including Peaceful.


 * Leash Knot
 * Has better physics


 * Magma cubes
 * Cores glow in the dark.


 * Minecart with Command Block
 * Has a repeating command block in it instead of impulse command block.


 * Pigs
 * Have changed sound when accelerated.
 * Piglets can spawn naturally.


 * Rabbit
 * Have an exclusive texture.


 * Sheep
 * Color around their faces and patches when sheared correspond to their wool color.
 * Baby sheep can spawn naturally.


 * Shulker
 * Its shell can be dyed by using dyes.


 * Skeleton
 * If holding item besides a bow, skeleton do not use a melee attack, but instead attack the player with arrows as if the skeleton were using bow.
 * If a player shoots a skeleton outside its detection range, then it will temporarily hold up its bow in a shooting position.
 * When their target is closer, skeletons shoot faster, but do less damage
 * immune from damage of lightning bolt that struck it.


 * Snow Golems
 * Will not die in a jungle biome.
 * Snow golem spawn egg can be obtained, but only obtained through inventory editing.


 * Spider Jockey
 * Has more variants:
 * Spider Jockey: Skeleton riding Spider (ordinary spider jockey).
 * Wither Jockey: Wither Skeleton riding Spider.
 * Stray Spider Jockey: Stray riding Spider.
 * Cave Spider Jockey: Skeleton riding Cave Spider.
 * Wither Cave Spider Jockey: Wither skeleton riding Cave Spider.
 * Can only be spawned using a cave spider spawn egg or /summon command in the nether, due to the cave spider having a 1% chance to become a cave spider jockey and skeleton having a 80% chance become wither skeleton.
 * Because of this, this mob is unused as it never spawns naturally. Also it's only spider jockey variant which is an unused mob.
 * Stray Cave Spider Jockey: Stray riding Cave Spider.
 * Baby zombie Spider Jockey: Baby zombie riding Spider.
 * Has 15% chance to mount spider when try attacking villager, player or golem.
 * Baby husk Spider Jockey: Baby husk riding Spider.
 * Has 15% chance to mount spider when try to attack villager, player or golem.
 * Baby zombie villager Spider Jockey: Baby Zombie Villager riding Spider.
 * Has 15% chance to mount spider when try to attack villager, player or golem.
 * Baby Zombie Pigman Spider Jockey: Baby Zombie Pigman riding Spider.
 * If provoked, It has 15% chance to mount spider when try to attack player or golem.
 * Baby zombie Cave Spider Jockey: Baby zombie riding Cave Spider.
 * Has 15% chance to mount cave spider when try to attack villager, player or golem.
 * Baby husk Cave Spider Jockey: Baby husk riding Cave Spider.
 * Has 15% chance to mount cave spider when try to attack villager, player or golem.
 * Baby zombie villager Cave Spider Jockey: Baby zombie villager riding Cave spider.
 * Has 15% chance to mount cave spider when try to attack villager, player or golem.
 * Baby zombie pigman cave spider jockey: Baby zombie pigman riding cave spider jockey.
 * When provoked, it has 15% chance to mount cave spider when try to attack player or golem.


 * Squids
 * Spawns version exclusive baby squids.
 * Spawn only in ocean variant and beach variant biomes.
 * Have exclusive sounds when spawning, diving underwater, and dying.


 * Vex
 * Have a small chance of having an enchanted iron sword.


 * Villager
 * The generic villager (Green Robed Villager) or nitwit villager are unused.
 * While opening the trading GUI will trigger an emerald to appear above the villager's head.
 * will run away when attacked by player.


 * Vindicator
 * Have a chance to spawn with an enchanted axe.


 * Witch
 * Attack snow golems and iron golems without provocation.


 * Wither Skeleton
 * Has small chance to wear Armor
 * Stone Sword rarely enchanted.
 * Has 1% chance to spawn as Wither Jockey.


 * Wolves
 * Puppies can spawn naturally.
 * Can hurt player on Peaceful difficulty.


 * Zombie
 * Baby Zombies have a 15% chance to become a jockey when trying to attack a villager, player or golem. Mobs that are mountable by a baby zombie are:
 * Cow
 * Ocelot
 * Wolf
 * Mooshroom
 * adult Chicken
 * Pig
 * Sheep
 * Polar Bear
 * Horse
 * Donkey
 * Mule
 * Zombie Horse (unused jockey variant)
 * Skeleton Horse
 * Llama
 * Adult zombie
 * Adult zombie villager
 * Adult zombie pigman
 * Adult husk
 * Adult drowned
 * Spider
 * Cave Spider
 * If it riding neutral mob, it become hostile, but won't anger nearby mobs of the same type (such as wolves, or spiders).
 * If a baby zombie is riding a mob that is rideable by the player, that mob is no longer rideable by player.


 * Zombie Pigman
 * Have attack animation.
 * When provoked, baby zombie pigmen have a 15% chance to become a jockey when trying to attack a player or golem. Mobs that are mountable by baby zombie pigmen are:
 * Cow
 * Ocelot
 * Wolf
 * Mooshroom
 * Adult Chicken (can only spawn naturally in Overworld)
 * Pig
 * Sheep
 * Polar Bear
 * Horse
 * Donkey
 * Mule
 * Zombie Horse (unused jockey variant)
 * Skeleton Horse
 * Llama
 * Adult zombie
 * Adult zombie villager
 * Adult zombie pigman
 * Adult Husk
 * Spider
 * Cave Spider
 * Due baby zombie pigmen only wanting to become a jockey when provoked by the player and/or golem, and most mountable mobs being in the Overworld, these jockey variants are the rarest.
 * Baby zombie pigmen become jockeys when provoked, and don't dismount unless the mounted mob dies. So they still ride the mountable mob even after neutral again.
 * If a baby zombie pigman is riding a mob that rideable by the player, that mob is no longer rideable by the player.


 * Zombie Villager
 * Zombie villagers wearing armor or holding tools or weapons can't spawn naturally and can only be spawned using mob editing and/or the /replaceitem command.
 * Nitwit zombie villager are unused (green robed zombie villager).
 * Zombie villagers that spawn inside igloo basements are random zombie villagers instead of priest zombie villagers.
 * Baby Zombie Villagers have a 15% chance to become a jockey when trying to attack a villager, player or golem. Mob that are mountable by baby zombie villagers are:
 * Cow
 * Ocelot
 * Wolf
 * Mooshroom
 * Adult Chicken
 * Pig
 * Sheep
 * Polar Bear
 * Horse
 * Donkey
 * Mule
 * Zombie Horse (unused jockey variant)
 * Skeleton Horse
 * Llama
 * Adult zombie
 * Adult zombie villager
 * Adult zombie pigman
 * Adult Husk
 * Spider
 * Cave Spider
 * If the baby zombie villager is cured, it will dismount.
 * If it riding a neutral mob, it become hostile, but won't anger nearby mobs of the same type such as wolves.
 * If baby zombie villagers are riding a mob that is rideable by the player, that mob is no longer rideable by the player.

Achievements
Some achievements are only available in Bedrock Edition.

History
Características exclusivas/Pocket Edition Fonctionnalités exclusives/Bedrock Pocket Edition/限定要素 pt-br:Exclusividades da Bedrock Edition Эксклюзивные нововведения (карманное издание) 携带版独有特性