Ocelot/ED


 * Entity data
 * : The ID of the skin the ocelot has. 0 = wild ocelot, 1 = tuxedo, 2 = tabby, 3 = siamese. Does not determine an ocelot's behavior: it will be wild unless its Owner string is not empty, meaning wild ocelots can look like cats and vice versa.
 * : The ID of the skin the ocelot has. 0 = wild ocelot, 1 = tuxedo, 2 = tabby, 3 = siamese. Does not determine an ocelot's behavior: it will be wild unless its Owner string is not empty, meaning wild ocelots can look like cats and vice versa.
 * : The ID of the skin the ocelot has. 0 = wild ocelot, 1 = tuxedo, 2 = tabby, 3 = siamese. Does not determine an ocelot's behavior: it will be wild unless its Owner string is not empty, meaning wild ocelots can look like cats and vice versa.
 * : The ID of the skin the ocelot has. 0 = wild ocelot, 1 = tuxedo, 2 = tabby, 3 = siamese. Does not determine an ocelot's behavior: it will be wild unless its Owner string is not empty, meaning wild ocelots can look like cats and vice versa.
 * : The ID of the skin the ocelot has. 0 = wild ocelot, 1 = tuxedo, 2 = tabby, 3 = siamese. Does not determine an ocelot's behavior: it will be wild unless its Owner string is not empty, meaning wild ocelots can look like cats and vice versa.