Java Edition 13w04a

13w04a is the sixth snapshot released for 1.5.

Mobs

 * General
 * Mobs now show the name given to them, either by anviling on their Spawn Egg or external editors, above their head when the player. looks directly at them within a circular 6 block radius.

Command format

 * Scoreboard
 * A new command feature.
 * Not 100% done yet.
 * The scoreboard can be used to track deaths, players killing another player, players killing something a mob, or players activating commands.
 * The complicated system uses a combination of name, display name, and criteria, and track an integer number of points for players.

Blocks

 * Command blocks
 * Now use their name instead of @ in the chat.


 * Dispensers
 * Now can face in all directions.
 * Now equip players with armor from one block away.
 * They now activate TNT.
 * They now use bone meal.
 * They now use flint and steel.
 * This will accurately decrease the durability of the tool.


 * Droppers
 * Now can face in all directions.


 * Redstone Comparators
 * Can now be used with jukeboxes.
 * Output signal strength relates to the disk number.


 * Slabs
 * 43:8 will now be the "smooth stone full half-slab block" and will remain so.
 * Generally: If the top bit is set, the top texture will be used on all sides, also allowing for smooth sandstone full half-slab blocks (43:9).

Items

 * Armor
 * Held armor can be equipped by right-clicking.
 * In this particular snapshot, this functionality is very faulty, prone to crashing and incorrect slot usage.
 * It will be fixed in the next snapshot.


 * Bonemeal
 * No longer gives instant growth – instead, each use advances one growth stage:
 * Crops require seven bone meal.
 * Saplings and Cocoa Beans require two bone meal to grow into Trees and Cocoas, respectively.
 * Brown and Red Mushrooms still grow into Huge Mushrooms instantly.
 * Gives off green particles when used.
 * ''Note: Dinnerbone has stated that he still has to balance out this new bonemeal growth system.

Mobs

 * General
 * Mobs will not actively path over rails.

Gameplay

 * Creative
 * The player can now hit mobs/players from five blocks away.
 * This does not apply to Survival and Adventure mode, retaining the normal range.

Fixes
26 bugs fixed

From released versions before 1.5
 * – Piston extended and retracted at the same time.
 * – Flowing water still drags the player while flying.
 * – Chest glitch that lets them appear as if they are opened while they are not.
 * – Achievements lost after update.
 * – Breeding cows can consume more than one wheat.
 * – In the server log, commands performed by the server do not appear to be in the console but do appear to the players.
 * – Mob spawners sometimes show up as pig spawners.
 * – Boats and minecarts should not be dropped in Creative.
 * – Armor enchantments (besides Thorns) have no effect on mobs.
 * – Dispensers no longer dispense item through blocks in the downward direction.
 * – Powered redstone mechanisms react to change in redstone power level.

From the 1.5 snapshots
 * – Redstone signals shortened by devices that output a shorter signal.
 * – Server loading issue.
 * – Monostable circuits only work in a North/South configuration.
 * – Hopper doesn't accept items from second slot when container has different items in first slot.
 * – Variable redstone strength causing strange update behavior.
 * – Particle effects are messed up again...
 * – Doorhandle position is in the wrong place.
 * – Chest minecart won't deposit items in hoppers while moving.
 * – Iron door stays powered when retrieving the redstone block.

From the previous snapshot
 * – If a minecart with hopper falls into the Void, the game will crash.
 * – Changing the texture pack in game renders strange.
 * – Hopper minecart behaves like they are on powered activator rail if they never touched one.
 * – Using pick block on Minecart with TNT or hopper gives you just a minecart.
 * – Wrong death message of renamed mobs spawned by dispensers.
 * – Minecart with hopper is not placed on rail.