Talk:Bedrock Edition distance effects

Fill in the blanks
Is there anything special that happens between X/Z 2^12-2^16? Fadyblok240 (talk) 17:58, 11 March 2019 (UTC)
 * According to AntVenom, you can fall through the world at 2^12 (4.096 blocks from spawn) but you have to use a controller with very low sensitivity. The same applies for either 2.048 or 512.--43.224.156.135 06:15, 6 October 2019 (UTC)
 * I think in general, it happens if you cross a power of 2 at a very slow speed. 2048 is just the lowest AntVenom demonstrated. The BlobsPaper.png 14:52, 6 October 2019 (UTC)

Remove "Far Lands" Section
The purpose of this page was to split the Far Lands page. Most of the information describe in the "Far Lands" section is on the Far Lands page. If we do not want to remove the section entirely, we could mention the Far Lands briefly in the "Hard Limits" section. The BlobsPaper.png 01:41, 15 September 2019 (UTC)

Chorus Fruit Teleportation Limit
This page says that it becomes impossible to teleport using chorus fruit at 268,435,456. However, I am not sure if it is even possible past 134,217,728. The valid coordinates are 16 blocks apart, meaning that the chorus fruit would need to increment the player's coordinates by more than 8 blocks and round to a suitable value. I did a test suggesting that this is not possible. Here is how you can recreate the test: If it were possible to teleport by more than 8 blocks and round to the nearest coordinate, step 4 would teleport the player after a few tries. However, this does not seem to happen, so by analogy, it should not be possible to teleport using chorus fruit past 134,217,728.
 * 1) Teleport to 16,777,211 (be sure to check your coordinates to make sure you are not at 16,777,212).
 * 2) Use the to create a row of solid blocks at 16,777,220.
 * 3) Use the to remove the bedrock layer below you (so you do not teleport onto the bedrock).
 * 4) Eat several chorus fruit, and notice that you do not teleport.
 * 5) Now increment your coordinates to 16,777,212, and eat a few chorus fruit. You will teleport onto the row of blocks you created in step 2.

If no one objects, I will update the page to this theoretical limit. Feel free to change it back if you can actually perform a test past 134M. I am on iOS, which does not allow apps that modify the data of other apps, so I cannot install an NBT editor. The BlobsPaper.png 06:12, 26 January 2020 (UTC)

Shortcut needed
I think the shortcuts for distance effects should be added into this article for the alphabetical names:

184.22.109.251 09:30, 27 February 2020 (UTC)
 * Sorry, so I fixed the code. 184.22.109.251 09:32, 27 February 2020 (UTC)
 * But why? Lê Duy Quang (Make some words | Contributions) at 9h34:56 – 5 | 27/2/2020 (UTC)

"The inner part of item frames render flush along the block"
I don't know what the text for the distance effect "The inner part of item frames render flush along the block." means? 184.22.109.251 09:48, 27 February 2020 (UTC)
 * It means that the inner part becomes 2D, causing it to flicker with the attached block. The BlobsPaper.png 00:18, 28 February 2020 (UTC)

'Bumpy'
What's the word 'Bumpy' in the text "Sneaking diagonally starts to become bumpy" means? 184.22.111.162 09:20, 1 March 2020 (UTC)
 * When sneaking diagonally, you start to notice jitter. The BlobsPaper.png 17:06, 1 March 2020 (UTC)
 * Thank you for your information! The word 'Bumpy' means 'Jitter'! 184.22.110.6 05:03, 5 March 2020 (UTC)

"Sunflowers become glitched"
What the appearance for the glitched sunflower at X/Z 262,144? 184.22.111.162 09:22, 1 March 2020 (UTC)
 * I am not sure about this one, but I think the yellow parts of sunflowers flicker with the green stalks. The BlobsPaper.png 17:06, 1 March 2020 (UTC)

"Walking is very jerky"
What the text "Walking is very jerky" means? 184.22.111.162 09:27, 1 March 2020 (UTC)
 * When walking, the frame rate essentially drops to 20 FPS (instead of the normal 60) and it is difficult to move around. If you want to get a feel of this, you should teleport there yourself or watch [ this video]. The BlobsPaper.png 17:06, 1 March 2020 (UTC)

Move
I want Distance effects in Bedrock Edition to be moved to Bedrock Edition distance effects and Distance effects in Java Edition to be moved to Java Edition distance effects for sake of consistency. I made two failed attempts at moving the pages, so consensus should decide. Fadyblok240 (talk) 02:16, 24 July 2020 (UTC)
 * please no, whats the point, and how does it achieve consistency? like ???. Are you going to do it for the sake of doing it? It's just a waste of time and can you please say why??? The BumblebeeBee.png 15:36, 24 July 2020 (UTC)
 * I suppose most pages describing a particular edition start with the edition name (e.g. Bedrock Edition exclusive features). However, this page somehow seems different; I am not sure. The BlobsPaper.png 04:20, 25 July 2020 (UTC)

Incorrect Info
Are we sure that you can't use block-related commands past 831? I feel as if I have used block commands past that point several times. – Unsigned comment added by MCLover147 (talk • contribs) at 16:59, 16 December 2020‎ (UTC). Sign comments with
 * I just tested this, and I'm able to say that the limit for block commands is ±30,000,000, which is mentioned in the hard limits section. Yo, what kinda testing did you do to get ±831? – JEC talk 23:30, 16 December 2020 (UTC)

Third person view
I think happens at nearest X/Z ±2,000,000 or 4,000,000. When you look up or down at third person view, it something glitch if you turn around. Justin LRT (talk) 09:29, 14 March 2021 (UTC)

Bedrock Edition Distance Effects structure chart creation
May I create a structure chart of Bedrock Edition Distance Effects? It's the chart like the one in the Java Edition Hard Limits page. TheLogicalMine (talk) 06:46, 15 March 2021 (UTC)

It's the chart like this from the wiki: https://minecraft.gamepedia.com/File:Far_Lands_map.png TheLogicalMine (talk) 06:48, 15 March 2021 (UTC)

Ravager falls through blocks in the Stripe Lands
I teleported to the Stripe Lands and when I spawned a ravager with a spawn egg it just fell through blocks DOES THAT MEAN ANY ENTITY THAT IS LESS THAN 2 BLOCKS WIDE/HIGH FALL THROUGH BLOCKS IN THE STRIPE LANDS Pinksheepy (talk) 22:05, 24 May 2021 (UTC)

Levitation 255 and high Y coordinates
what Y coordinate makes it impossible to float with levitation 255. i know you can float past 67108864 with levitation 255 but i want to know what coordinate makes it impossible. if whoever finds out please put it on the Y effects place. – Unsigned comment added by 76.164.80.146 (talk) at 18:20, 14 November 2021 (UTC). Sign comments with

Sarcastic things
the 1,024 part that says "minor jitter starts to be noticeable" and with 16,384 saying "minor jitter can be first experienced at this point". do you think thats sarcastic because i dont notice jitter at the 1,024 point so i think i should take the sarcastic thing off of the 1,024 part?

Sarcastic things
the 1,024 part that says "minor jitter starts to be noticeable" and with 16,384 saying "minor jitter can be first experienced at this point". do you think thats sarcastic because i dont notice jitter at the 1,024 point so i think i should take the sarcastic thing off of the 1,024 part?

oops
sorry i made 2 of those things i din't mean to.

slowest movement in survival
i found out that if i use powder snow in the slowest movement in survival it became impossible at X/Z ±256.

crashing early
the game crashed as soon i reached 67,108,864 or loaded a chunk beyond the coordinate does that mean that beyond that on some computers can crash at that point unless its y coordinates.