Minecraft Wiki:Issues/Weekly 12w40b

Crashing/system
Bugs !! Had a few random server crashes while playing. Noticed during riding a minecart, porting to the nether, or just running around. Seems to only happen when people are playing. undefined DarkWolff 19:05, 6 October 2012 (UTC)

undefined I'm getting a lot of "Something is taking too long!" messages. I started debug profiling after 12w40a kept crashing my server, so I'm not sure if this is normal or how long is too long for these events. Animals are acting glitchy, but hasn't crashed yet. UPDATE: This is affecting chunk loading, too. I teleport to an unloaded area, and it takes a few seconds to load any chunks and the log gets spammed with these errors. --SullyTheUnusual 15:45, 5 October 2012 (UTC)

undefined

undefined The Minecraft launcher can not log you in when a server is starting. Pokechu22 22:15, 5 October 2012 (UTC) Annoyances

Fixed/skipped

Gameplay
Bugs undefined Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. It is extremely annoying with fall traps on PvP servers.

undefined You can't teleport a player downwards using relative teleportation. It says the minimum is 0.0, in contrast with the snapshot notes. P.S. Thank you for adding this feature, Dinnerbone :) --WolfieMario 21:14, 5 October 2012 (UTC)

undefined It's either I'm extremely unlucky or cows don't spawn in plain* biomes. It's filled with sheep. I've been killing sheep and looking for cows for about 30mins.

Annoyances

a Momentum is not preserved when teleporting, so repetitive teleportation leads to a stuttering motion effect - this is compounded with the fact that the camera already stutters when teleporting. The effect is rather noticeable if you try to do a running jump and get teleported - you grind to a dead halt, and fall as though you only started falling the moment of the teleport. Perhaps a parameter can be added so momentum can optionally be preserved when teleporting? --WolfieMario 21:25, 5 October 2012 (UTC)

a Attempting to send any entity but the player through the End Portal created by the Ender Dragon will instead teleport the entities to the End spawnpoint. I am not sure how this could be corrected, as End Portals do not seem to link up the same way as Nether Portals, but simply sending entities elsewhere in The End does not seem right. --MegaScience 16:46, 6 October 2012 (UTC)

Fixed/skipped

Blocks
Bugs ! Potatoes and Carrots still drops out of dry farmland. This is unlike any other crop in the game! Floedekage 21:44, 6 October 2012 (UTC)

undefined Digging straight down makes the player glitch into blocks. Digging down a dirt pillar with hands causes momentary block glitches every now and then. Digging with Efficiency IV diamond shovel (single blocks at a time) makes the player glitch into a block and keep spazzing until you relog. If you dig down while you are glitched, and then relog, you are standing on a floating dirt block after re-joining. Also, the block breaking animation sometimes bugs out. Are these some kind of timing issues between the server and the client? --Masa 15:50, 5 October 2012 (UTC)


 * I forgot to mention that the glitch can be avoided by moving (horizontally) a little bit between breaking the blocks. --Masa 16:54, 5 October 2012 (UTC)

undefined The beacon blocks have very strange hitboxes. The hilight box is around the inner diamond block. Walking into or standing on a beacon block makes the player glitch/spaz around. --Masa 16:02, 5 October 2012 (UTC)

undefined Sometimes when you jump from a block you get random falling damage. sometimes this is so bad you can't get out of it and you die.
 * Can you be any more specific? Developers won't know how to fix it if you don't tell them a specific problem! :p --Keithicus420 19:59, 6 October 2012 (UTC)

undefined Apparently you can't pick block on a powered beacon block, although the unpowered ones can be picked. --Keithicus420 20:55, 6 October 2012 (UTC)

undefined Heads (tested with zombies, but I expect all to do the same) must be placed on top or the side of a block, but are not dependent on that block; the block can be destroyed and the head does not drop as an item. Seems like if they can exist without the block, why should the block need to be there to be place a head on it? Tested in CSP. --Keithicus420 21:08, 6 October 2012 (UTC)

Annoyances a Breaking a block underwater doesn't show the breaking animation when standing above water

a If you place a slab on top of an ice block, you will still slide when walking on the slab.
 * This is intended behavior.Pokechu22 21:26, 5 October 2012 (UTC)

Fixed/skipped

Items
Bugs undefined Paintings still overlap with each other when placed. Dsguy411 15:54, 5 October 2012 (UTC)

undefined Birch Leaves sometimes drop as Oak Leaves with the Birch Leaves texture when gathered with a Silk Touch axe. Shirizaan 17:48, 5 October 2012 (UTC)

undefined Arrows shot at the top half of a door will float once the door is opened. However, arrows shot at the bottom half will either fly forward or drop when the door is opened (depends on which part of the door you hit)

undefined Custom potion effects on splash potions don't work, when the potion is fired by a dispenser. Instead, the potion has it's normal effect. Normal potions and splash potions thrown by a player work normally with custom effects.
 * I can confirm this. Automatically splashing a player with Blindness doesn't work for me. yoshidude56 20:16, 6 October 2012 (UTC)

Annoyances

Fixed/skipped

World generator
Bugs undefined "Decorations" don't generate in Superflat. Might also apply to other structures.

Annoyances

Fixed/skipped

Mobs/NPCs/animals
Bugs undefined The villagers become invisible when they leave the village boundary (or change village?), while transporting them in minecarts. Relogging fixes it, or they may become visible on their own after some time. Also, transporting the invisible villager right back to his village made him reappear around the village boundary. --Masa 15:39, 5 October 2012 (UTC)

undefined Slimes have the wrong size hitboxes. At least tiny (and possibly sometimes medium) slimes have too big hitboxes (the size of medium or large slime's hitboxes). --Masa 15:39, 5 October 2012 (UTC)

undefined Endermen don't take damage from the rain when standing on half slabs. Shirizaan 17:48, 5 October 2012 (UTC)

undefined Skeletons will sometimes just sit there and let me beat them to death. Just happened in a cave, he shot me once then I just hit him 5 times with a stone sword without being hurt again.

undefined Zombies, after being struck by the player, have a weird, slow stuttering effect that causes them to go very slow for about 3 seconds as if they were stunned.

undefined Playing SSP, I witnessed a zombie with an iron helmet that wouldn't burn in the daylight. Killed it and it didn't drop the helm. Perhaps it had something to do with me turning the game from peaceful at night and then going to bed directly after? --Keithicus420 19:51, 6 October 2012 (UTC)
 * No, a combination of normal behaviours. A zombie without a helmet, sword, or other item will only ever drop rotten flesh, and sometimes a potato or carrot. A zombie with armour or a weapon might drop one of its carried items, but it often does not. A zombie carrying something it picked up will drop that particular item with 100% reliability. A zombie with a helmet won't burn in sunshine, but can still despawn as usual. You just saw two of those possibilities happening at once.--82.69.54.207 21:22, 6 October 2012 (UTC)

Annoyances a Squids will swim mainly on the surface of water and the lighting will make them flash from black to white.
 * Added tags.

Fixed/skipped

Graphical/lighting
Bugs

undefined The player's legs do not line up properly with the torso. It seems that each leg is set back a few pixels, and each leg is set inward a few pixels (legs overlap one another on their inner face). --Gilmoreja 18:43, 5 October 2012 (UTC)

(see monsters)- Squids on the surface of the water will blink from their normal color to a white - constantly...

Blocks that are above the air (no solid blocks under them) that are generated randomly will have a darkened area underneath them until you walk into it.

undefined Other players riding pig using carrot on stick are invisible (or more like left where they entered the pig) (tested second time, and no bug?). ?mp? --193.209.10.4 19:07, 6 October 2012 (UTC)

undefined Clipping occurs when iron bars are placed on top of stairs. --Keithicus420 19:57, 6 October 2012 (UTC)

Annoyances

Fixed/skipped

Sounds
Bugs undefinedsu The fire extinguish sound does not play in survival, it only works in creative. (bug present since 1.3 snapshots) --Masa 15:36, 5 October 2012 (UTC)

undefined Minecart sounds don't stop once they start. It's really quiet, but you can hear it.yoshidude56 19:43, 6 October 2012 (UTC)
 * The only fix is pausing the game after destroying the cart. yoshidude56 20:21, 6 October 2012 (UTC)

undefined Not sure if intended, put placing a stone brick slab on top of another to make a complete block makes a different sound than placing one down by it self does. Tagging as bug so Mojang can mark it as intended if it isn't. --Keithicus420 19:48, 6 October 2012 (UTC)

Annoyances a The new leveling up sound is hard for the ears, could it be adjusted to be lower pitch, and maybe a little shorter? --Masa 15:36, 5 October 2012 (UTC)
 * I second this. It is rather long. --Keithicus420 19:48, 6 October 2012 (UTC)
 * I hate leveling up because of it. It doesn't help that I play with headphones on. yoshidude56 20:11, 6 October 2012 (UTC)
 * The last I heard it in 12w39b it was extremely loud. I ,too, wear headphones. Pashta 20:46, 6 October 2012 (UTC)

Fixed/skipped

Menus
Bugs

Annoyances

a Since wooden/nether posts and cobblestone walls work the same way, I feel walls should be with posts under "Decoration blocks" in Creative inventory. --Keithicus420 21:10, 6 October 2012 (UTC)

Fixed/skipped

In-game interfaces/HUD
Bugs

undefined I wanted to make a T-shaped stair arrangment. Every time I remove the right-hand block from the middle arrangement, I either get the L-shaped stairs shown on the left, or the gap shown on the right. On the whole, corner stairs do behave as expected but there are a few edge cases where the system doesn't quite do what you want, as here. This is a weakness in the user interface. There needs to be a way to indicate 'do not reshape' when you place or remove a block so that you aren't wrestling with a user interface that thinks it's helping you. I don't mind what, but I'd suggest shift-clicking as one obvious way, or right-click to reshape, in a similar way to how you can adjust items in picuture frames. --Simons Mith[82.69.54.207] 17:00, 6 October 2012 (UTC)
 * Rails are also a pain to place how you want. --99.149.141.180 21:35, 6 October 2012 (UTC)

undefined Tools, weapons, and armor cannot be replaced with pick block. If you have a full hotbar, hold one of these items, and use pick block, it will not grab it unless it is already in your inventory. --yoshidude56 20:14, 6 October 2012 (UTC)

Annoyances a Now that the other wooden stair types has been added, the "Building Blocks" section needs to be reordered, also Oak Wood Stairs needs to go right before Spruce Wood Stairs. Image: http://h9.abload.de/img/2012-07-05_19.05.556px8y.png

a Constantly having to place, remove, place, remove to get the picture you want is ridiculous. Can we just have right-click to cycle through the available options, or some other equivalent functionality, please?
 * Better yet a selection using something like the new pyramid functionality window would be great. Select the paintings you want through a window... Awesome.
 * Great idea!! Hope the devs agree.  Might fix the persistent painting bug as well.  :)  Pashta 20:47, 6 October 2012 (UTC)
 * Yes! I've been hoping for this for a while. Perhaps a nice GUI like the Sign's, and you can just click on the painting you want. The constant placing and removing is certainly an annoyance, and a longstanding one at that. --Keithicus420 21:14, 6 October 2012 (UTC)

a Vines, Fern, Grass and Lily Pad appear grey when held in F5 mode

Fixed/skipped

Chat/commands
Bugs undefined When you take a screenshot and open chat in multiplayer, then click the screenshot name, Minecraft treats it as a link. Pressing Yes in the dialog that follows, will cause your web browser to open the link, without any http://, https://, file:/// or any other prefixes. Screenshot

undefined In single player if you press enter to get to chat function and change your gamemode once, it will not allow you to do it again. The chat function is then disabled and will not pop up again.

undefined The keepInventory gamerule seems to be broken.
 * works for me. just tested it in smp, using command. noticed that it also protects xp. --193.209.10.4 19:23, 6 October 2012 (UTC)

Annoyances a Teleport command cannot teleport to specific world. Something like "/tp x y z world" might work well.
 * What do you mean? Do you mean that you cannot teleport to a different world? yoshidude56 20:19, 6 October 2012 (UTC)
 * I think he means like the Nether and the End. --99.149.141.180 21:36, 6 October 2012 (UTC)

Fixed/skipped

Language/text files
Bugs

Annoyances aWhen using the Australian language pack, the oak wood stairs have not been renamed to eucalyptus wood stairs.
 * I don't see what's wrong with this, seeing as it is a joke translation. yoshidude56 20:18, 6 October 2012 (UTC)


 * What s/he's saying is that they should be named that.

Fixed/skipped