Camel

A camel is a passive mob found in desert villages that can be saddled and ridden by up to two players at once. A camel is tall enough that its riders cannot be reached from the ground by many melee-attacking hostile and neutral mobs, who will not attack the camel.

Spawning
A camel spawns on the center of each desert village during world generation. They do not respawn if they are killed.

Drops
Upon death, camels drop:
 * experience orbs when killed by a player or tamed wolf.
 * A saddle if the camel was already equipped with one.

Upon successful breeding, is dropped.

Killing a baby camel yields neither items nor experience.

Behavior
Camels wander aimlessly, avoiding hazards and obstacles, and they can sit for two to seven seconds, before eventually getting up. They immediately get up and flee after being harmed. A seated camel cannot be pushed by players or mobs. Sitting camels stand up even if there are solid blocks above them, which causes them to take suffocation damage immediately after standing up. Despite the fact they are bred with cacti, touching a cactus block still harms camels like any other mob. Camels have the unique ability to step up 1.5 block-high walls, unlike other mounts such as horses, which can automatically step up one block without jumping. This allows camels to step onto fences and walls, among other things.

Riding
Camels can be ridden by players. Up to two players can ride one camel. While riding, the player in the back seat cannot hurt the player driving or the camel itself.

Camels have one slot in their inventory, to put the saddle on it. A saddle can be placed on a camel by holding it and then on the camel, or by accessing its inventory. A camel's inventory can be accessed by mounting the camel and using control, or by  and then  or pressing the "open inventory" button  on the horse.

Once a camel is tamed and saddled, the player can control it with standard directional controls,, and the mouse. The player dismounts using the control. Like riding other entities, it is impossible for a player to use a nether portal or end portal while on a camel.

Camels cannot float on water when being controlled by a player. They can be ridden in water up to 3 blocks deep. In deeper water, the player is automatically dismounted.

Camels walk slowly and can sprint. Saddled camels also have the ability of "dashing charging". When the player rides them, the experience bar on HUD is replaced by dashing charging bar. Dashing is done using the jump control, and holding the control charges for a longer dashing. Camels can dash every 2.75 seconds. When dashing, the camel launches up to 12 blocks forward and one block upward. For a short time after dashing, the camel cannot sprint.

Camels are tall enough that most melee hostile mobs such as zombies, vindicators, hoglins, silverfish, endermites and golden sword-wielding piglins cannot reach players to attack them. Spiders, wolves, slimes and magma cubes can attack because they jump or climb while attacking. Most mobs never deliberately attack camels under any circumstance, even to reach players riding one; the only exceptions are mobs that attack all other mobs, these being zoglins and vindicators named "Johnny".

Breeding
A camel follows the player who holds a cactus but stops following the player if it is separated from the player by at least 10 blocks / 16 blocks. Sitting camels do not follow the player. Adult camels enter love mode and breed to create baby camels after they are each given a cactus. The parents have a cooldown of five minutes before they can breed again.

Healing
Camels are healed by health points each time they are fed a cactus. Camels also heal on their own over time.

Sounds
Camels use the Friendly Creatures sound category for entity-dependent sound events.



ID




Entity data
Camels have entity data associated with them that contain various properties.






 * See Bedrock Edition level format/Entity format.

Trivia

 * Minecraft's camels are more specifically based on the, a kind of camel that has one hump on its back.