Minecraft Dungeons:Ancient Hunts

Ancient Hunts are "end-game" missions that require players to have reached Default V and permanently sacrifice Weapons, Armor, Artifacts and to access them.

A Nether portal located in the cave at Camp serves as the point of access for Ancient Hunts.

The quality and number of the sacrificed materials influence the rewards obtained. , the procedural generation of the Hunt, the mobs and Ancient Mobs, a more powerful variant of. Players will travel between the Overworld and the Nether during the Hunts, that appear during the Hunt. Players will also find several Gold chests, which will give Gold to trade with the Piglin Merchant

Once a Hunt has been generated, players can leave and enter the hunt over the course of several play sessions.

The Nether portions of the Hunts are a source of, for use with the , and Gilded Gear - Equipment with an additional Enchantment Slot built-in.

sacrificed for the Hunt may lower the player's Character Level to ensure that spending Enchantment Points does not make them harder to re-obtain.

Mobs

 * Ancient Mobs
 * Barrage (Ancient Skeleton)
 * Cursed Presence (Ancient )
 * First Enchanter (Ancient )
 * Frost Warden (Ancient )
 * Grim Guardian (Ancient )
 * Haunted Caller (Ancient )
 * Pesstilent Conjurer (Ancient )
 * Seeking Flame (Ancient )
 * The Unending (Ancient Blaze )
 * The Abominable Weaver (Ancient )
 * Unbreakable One (Ancient )
 * Unstoppable Tusk (Ancient )
 * Vigilant Scoundrel (Ancient )
 * Windbeard (Ancient )
 * Ancient Terror (Ancient Wraith)
 * Charged Creepers (In Woodland Mansion hunt)