Bedrock Edition 1.12.0

1.12.0 is a major update to Bedrock Edition released on July 9–10, 2019. This update mostly focuses on map-making features by re-adding the camera, adding new game rules, command-related features, and as well as expanding add-on mechanics.

Items

 * Camera
 * Has been re-added.
 * Can only be obtained with the command.
 * Only as an item form, not as an entity.
 * Added functionality.

Command format

 * Game rules
 * Added spawnradius gamerule.
 * Allows players to specify a radius circle for players to spawn in.
 * Added sendcommandblockfeedback gamerule.
 * Are related to delay option for commands.


 * Options
 * Added a new "Respawn Radius" option in the game settings.


 * Commands
 * Added several new commands related to add-ons and mapmaking.


 * Namespaces
 * Added prefix for  to separate vanilla items  and add-on items.


 * Added new particles:
 * Added new particles:

General

 * Dedicated servers
 * Enabled content logging on from a Bedrock Dedicated Server.
 * Item IDs
 * Item instance IDs can now be synchronized between clients and servers.
 * Seed picker
 * Added 10 new seeds.


 * Splashes
 * Added new splash texts:
 * "All blocks covered!"
 * "feedback.minecraft.net"
 * "It came from space."
 * "Rainbow turtle?"
 * "Something funny!"
 * "I need more context."
 * "Ahhhhhh!"
 * "Don't worry, be happy!"
 * "Water bottle!"
 * "What's the question?"
 * "Plant a tree!"
 * "Go to the dentist!"
 * "What do you expect?"
 * "Look mum, I'm in a splash!"

Blocks

 * Seagrass and Bamboo
 * Updated their textures to match Java Edition.
 * Command blocks
 * Added auto complete to command blocks.
 * Added a delay option to command blocks.
 * A delay can be added to the command block using the new field. The ticks for this delay are in redstone ticks.
 * Barrels
 * Now has its own section in the creative inventory, instead of under the chests category.
 * Cartography tables and lecterns
 * Adjusted and added UI tooltips for both blocks.
 * Structure Block
 * Now has an outline when placed.

Items

 * Golden Apples and Enchanted Apples
 * Now have rarity tooltips.

Mobs

 * Wandering traders and zombie villagers
 * Added new sounds.
 * Villagers
 * Villager trading UI no longer opens and closes if the player is standing too far away.
 * Clerics can now correctly pathfind to their job sites.
 * Villagers that are actively trading with players will no longer run and hide if the raid bell rings.
 * Added a sound to indicate when a villager does not want to trade, such as during a raid.
 * Cured villagers now keep the jobs they had before becoming a zombie.
 * Illager captain
 * Converting a normal pillager to a captain with the tag command now displays the banner correctly.
 * Illager captains now drop banners correctly even if the world is reloaded.
 * The Bad Omen effect is now only received when killing an illager captain, and not when dealing non-fatal damage with a bow or damage potion.

General

 * Improved performance.
 * Changed the chat font to Segoe UI.
 * Add-ons
 * New items can now be added with add-ons.
 * Mob events can now be enabled and disabled in world templates.
 * Animations and particles can be added without being linked to entities.
 * Inventory, armor, and hand containers can be adapted through scripting.
 * Sound effects can now be triggered by animation events.
 * Added new executeCommand to the Scripting API.
 * Added Scripting events for interaction with items, for example:
 * Item picked up
 * Item dropped
 * Carried item changed
 * Added One-shot animation support, allowing the ability to execute a single animation on an entity.
 * Particle emitters can now trigger scripting events.
 * Updated documentation of actor events, to document client-side usage of actor events in resource packs.
 * "Add block" components now use JSON schemas.
 * Added a screen to view content log errors.
 * The log screen can be opened using Ctrl+H, or by going to Settings and then Profile.
 * Added code to allow static validation scripts to be run locally.
 * Custom blocks can now be added through Scripting.
 * This is currently still a "work in progress" feature, and more functionality will be added in future updates.
 * Custom blocks can currently only be added through additional JSON scripting.
 * Custom blocks can only be placed with slash commands.
 * Added new data-driven particles:
 * Llama Spit
 * Large Explosions
 * Colored Flames
 * Redstone Dust
 * Falling Dust
 * Lava
 * Enchanting Table
 * Conduit
 * Added new data-driven animations:
 * Wolves
 * Fang Attack
 * Arrows
 * Shulker Bullets
 * Bows
 * Water
 * Updated documentation to include a breaking changes section
 * Basic item related events have been exposed to the scripting API. This includes:
 * Basic inventory events have been exposed to the scripting API. This includes:
 * New block events and two new APIs have been included to query for blocks. This includes:
 * APIs
 * Events:
 * Allows the scripting API to get the result of a slash command.
 * Event data API:
 * Allows creators to create event data, register and pass it to the event function.
 * Updated demo pack.
 * Biome generation now customizable via behavior packs.
 * Event data API:
 * Allows creators to create event data, register and pass it to the event function.
 * Updated demo pack.
 * Biome generation now customizable via behavior packs.


 * Music
 * Music will now still play when the keyboard is being used.


 * Menu screen
 * The "Store" button has been renamed to "Marketplace".
 * The Village & Pillage panorama should now properly appear instead of 1.8 or Update Aquatic.


 * Realms
 * Realm owners can now set relevant permissions for players invited to their Realm.
 * Default settings can be set for all new members entering a Realm.
 * The owner can set permissions for an invited player to either visitor, member or operator.
 * When resetting a world, or uploading a new world, already set permissions stay in place.


 * Splashes
 * Removed splashes referencing Notch:
 * "Made by Notch!"
 * "The Work of Notch!"
 * "110813!"


 * Sounds
 * Increased the frequency and volume of the ambient mob sounds made during raids, to make them easier to locate.


 * Player positioning
 * The player's position will now adjust to the gap they are within:
 * 1.5 blocks: sneaking posture
 * <1 block: swimming animation
 * Being forced into an area under two blocks high will cause the player to adopt the appropriate posture.

Fixes

 * Crashes
 * Fixed several crashes that could occur during gameplay
 * Fixed a crash that could occur when launching the game on some Windows 10 devices
 * Fixed a crash that could occur when certain interactive blocks are loading in when joining a Realm (e.g. beds, chests, furnaces)
 * Fixed a crash that could occur when switching players on Xbox One
 * Fixed a crash that could occur when engaging in a fight with an elder guardian in an ocean monument
 * Fixed a crash that could occur when loading the game
 * Fixed a crash that could occur when throwing an egg or snowball
 * Fixed a crash that could occur when trading with a villager
 * Fixed a crash that could occur when throwing a trident with Loyalty enchantment
 * Fixed a crash that could occur on Nintendo Switch when the game was saving or loading
 * Fixed a crash on Nintendo Switch that could occur when suspending and resuming the game
 * Fixed a crash that could occur when exiting the game
 * Fixed a crash that could occur when signing into Xbox Live
 * Fixed a crash that could occur when choosing a skin on the first launch of the game
 * Fixed a Marketplace issue that could result in the game getting stuck or crashing when loading in items
 * Fixed a crash that could occur when the game was checking for previously downloaded content


 * Performance
 * Made further performance improvements when opening inventory screens
 * Made several performance improvements related to various UI screens and interactions
 * Significantly reduced bandwidth usage by allowing the client to reuse chunks it has already seen
 * Improved chunk loading performance in multiplayer
 * Improved performance around new villages and villager job sites
 * Several other performance improvements, included some related to mob AI pathfinding
 * Frosted ice blocks no longer drops performance while they’re melting
 * Endermen teleporting particles no longer cause consistent performance drops, especially during boss fights
 * Reduced the amount of memory required to load textures
 * Cached resource packs no longer decrease performance on Nintendo Switch
 * General
 * Removed an unnecessary Xbox Live sign-in notification
 * Fixed an issue where consuming the last item in a stack to unlock an achievement could cause the achievement not to unlock
 * The Haggler achievement once again unlocks when requirements are met
 * The Zombie Doctor achievement now unlocks when curing a zombie villager
 * Marketplace resource packs are now immediately applied after downloading in the world edit menu
 * Player permissions now apply correctly when more than one operator tries to adjust them
 * Made improvements to roaming skins, which should apply correctly after reloading or reinstalling the game and signing in
 * Custom skins are now applied correctly without needing to restart the game to see them (On compatible platforms)
 * Skins equipped from the ‘Recent’ section are once again applied when selected
 * World settings now sync correctly between different Xbox One devices
 * Resource packs are now applied correctly after downloading through the world or global settings
 * Newly purchased Realms are now always visible after finalizing the purchase
 * Fixed an issue that would show an error message when attempting to renew a Realm subscription on Xbox One


 * Gameplay
 * Fixed several related issues with end gateway portals. These should now teleport the player to the correct safe location when used
 * Villager trading now properly takes away items from the second slot, when applicable
 * Only players who fought in a raid now receive the Hero of the Village effect in Realms
 * The Bad Omen effect is now only received when killing an illager captain, not when dealing non-fatal damage with a bow or potion
 * Players no longer see through the world when clipping into blocks after leaving a boat
 * You can now interact with blocks while holding a charged crossbow on touch devices
 * Players no longer clip through walls when transitioning from swimming to standing in water
 * Players that are being healed can now still be knocked back by TNT.
 * Arrows that are shot into blocks keep their position when reloading the world
 * Area of Effect clouds no longer try to spawn excessive numbers of particles when the time of day is changed


 * Mobs
 * Corrected the position of leads on wolves
 * Tamed cats no longer slide around while sitting
 * Fixed the missing taiga zombie villager skin
 * Fixed a z-fighting texture issue on some villager skins
 * Dyed leather horse armor color no longer affects other horse armor
 * Vindicators can now path correctly over carpet during raids
 * The Wither no longer plays its spawning animation when reloading a world
 * Mobs will no longer path-find over brewing stands
 * Added a sound to indicate when a villager does not want to trade (Like during a raid)
 * Illager captains now drop banners correctly even if the world is reloaded
 * Mobs will now spawn on double slabs
 * Fixed the sitting model for cats that were previously tamed ocelots
 * Fixed missing zombie villager sounds
 * V2 zombie villagers now have the correct name in death messages instead of a placeholder name
 * Mobs no longer get stuck when pathfinding on ladders
 * Evokers no longer move too fast when moving towards villages in raids
 * Mobs no longer spawn inside leaves during raids
 * Villagers that are actively trading with players will no longer run and hide when the raid bell rings
 * Clerics now correctly pathfind to their job sites
 * Tamed tuxedo cats now use the proper texture
 * Stray cats can no longer claim beds in villages for worlds converted from version 1.10
 * The ghast spinning model in monster spawners is now the correct size
 * Fixed wandering trader podzol and coral trades
 * Fletchers now trade 16 arrows instead of 5
 * Changed the cost of butcher's cooked rabbit trade
 * Leatherworker's saddle trade is lowered from 10 to 6 emeralds
 * Removed the sand trade from the wandering trader and adjusted the cost of a diamond hoe from tool smith villagers
 * Iron golems no longer run to the world center after their village is destroyed
 * Villagers without professions now follow regular schedules and will actually sleep, which they deeply need
 * Fixed the creeper model in some Marketplace maps
 * Converting a normal pillager to a captain with tag commands now displays the banner correctly


 * Blocks
 * Fixed various scenarios where certain blocks couldn't be placed until the game was restarted
 * Frosted ice blocks can now be broken
 * Fixed sea grass texture brightness
 * Bamboo leaves are now lighter
 * Flowing lava once again turns into cobblestone when hit by water
 * Red sandstone stairs now have correct textures on all sides
 * Players no longer lose villager job site locations if they replace a job site block that is tied to an experienced villager
 * Village job site blocks now have consistent sound volume levels when used by players
 * Scaffolding can no longer be placed on conduit blocks
 * The bell now swings towards a player when it is hit
 * Note block particles now correctly correspond to the notes played
 * The grindstone now correctly combines and repairs two damaged items
 * Farmland now has the correct side and bottom textures
 * Smokers now have the correct bottom texture
 * Fixed door and trapdoor textures
 * Cocoa beans now break and drop when pushed by pistons
 * Slabs and other non-solid blocks once again prevent grass from growing on dirt
 * Flowing water is no longer left behind after flowing over string
 * Bells now ring when hit with splash and lingering potions
 * Composter growth particles now appear in the correct location
 * Blocks can once again be placed on unlit redstone ore
 * Fixed animated textures for flowing lava and water on several texture packs


 * Items
 * Efficiency pickaxes now break packed ice at a faster rate
 * Dropped items no longer prevent minecarts from being placed on rails
 * Empty glass bottles now stack correctly when removed from brewing stands
 * Banner patterns can no longer be lost or duplicated when switching them in a loom with a full inventory
 * Using Pick Block on sweet berry bushes now gives the player the correct item
 * Bone meal is now consumed correctly when used on grass
 * Cactus blocks of different growth stages can be smelted into green dye again
 * Stripped birch wood is no longer used to craft acacia planks when playing on Realms
 * Shields no longer appear too bright in item frames
 * Updated the illager banner texture
 * Barrels now appear in the proper place of the creative inventory
 * Correct colors of wool are now displayed as a material required to create colored banners in the recipe book
 * The player's arm is no longer displaced in first person view after eating food
 * Tinted spawn eggs are now properly scaled in item frames


 * World Generation
 * Fixed a bug on dedicated servers and Realms which could cause the wrong block types to generate in the world
 * Tweaked the number of job sites that generate in villages


 * User Interface
 * Updated the glass texture for locked maps in the cartography table UI
 * Adjusted the cartography table screen to fit Android screens when using Classic UI
 * Pressing the Y button on controller on the cartography output slot now only crafts the correct amount
 * Added controller tooltips for the lectern screen
 * The villager trading screen no longer opens and closes if the player is standing too far away
 * Items that are split between slots in the villager trading screen still count as a total trade amount
 * The How to Play button on the cartography table now directs to the proper screen
 * Killing a wandering trader's llama can no longer display their inventory screen
 * The screen reader prompt no longer appears every time network settings are adjusted on Nintendo Switch
 * The 'Always Day' toggle now correctly animates and shows the correct setting
 * Dates appear again next to player earned achievements in the achievements menu
 * The 'Invite to Game' button is no longer enabled on featured servers
 * Going back to the Play screen (or Settings screen) will now properly select the previously selected tab when Text to Speech is enabled
 * The "Wheel Turning" button is now only shown once in the Minecraft VR settings
 * Made improvements to the patch notes to make sure the correct ones show up after an update
 * The Marketplace search screen now displays the proper pack icons
 * The 'New' tag will be properly removed from a Marketplace collection once it has been viewed
 * Fixed Marketplace sale items not showing the discount percentage


 * Commands
 * Further improvements to performance when using selectors with commands
 * Removed "tile" prefix in the '/give' command
 * Made item names more consistent by removing “tile” from the beginning of some of them
 * Blocks and entities that aren't available in the Creative inventory no longer require the "minecraft" namespace when used as parameters in commands
 * After 'fishing_hook' is killed by command, players can now cast the hook again without having to cast twice
 * Killing a rideable entity no longer respawns its rider when killed in the same tick
 * The 'testforblock' command now works reliably with items renamed in the language files


 * Add-Ons and Script Engine
 * The Behavior Pack template once again contains the 'spawn_rules' folder
 * Removing a timer component and adding a new one should no longer have the new timer inherit the old timer's time value
 * Custom underwater mobs can now spawn naturally
 * Custom entities now correctly re-evaluate current target validity
 * 'getBlocks' now returns a 3D array of block objects
 * Fixed a scripting issue that could cause the player to float
 * 'ScriptAttackComponent' and ScriptCollisionBoxComponent' now correctly retrieve updated data
 * Pick Block now works correctly on non-vanilla entities that have been added using Add-Ons
 * Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions
 * Added a new constructor parameter to the 'ServerCommandOrigin' so that the Function Manager can create an instance with upgraded permissions
 * Player Position is now reported for the player feet like other mobs
 * Collision Box and Attack components report the correct data now

Video
Video made by slicedlime: