Minecraft Dungeons:Skeleton

A skeleton is a common undead hostile mob found $$.

Appearance
Skeletons $$ are different in color from their original counterparts, with their bones being marble-colored and parts near its legs or joints being darker.

Spawning

 * (Outside and in underground well area)
 * (In cellar)
 * (Arena battle at the end)
 * (Key golem room)
 * (Secret area)
 * (Outside and in underground well area)
 * (In cellar)
 * (Arena battle at the end)
 * (Key golem room)
 * (Secret area)
 * (Outside and in underground well area)
 * (In cellar)
 * (Arena battle at the end)
 * (Key golem room)
 * (Secret area)
 * (Arena battle at the end)
 * (Key golem room)
 * (Secret area)
 * (Key golem room)
 * (Secret area)
 * (Secret area)
 * (Secret area)
 * (Secret area)
 * (Secret area)
 * (Secret area)
 * (Secret area)

Skeletons also spawn when night falls, regardless of location, and when at least one hero dies in multiplayer.

Behavior
Unlike their base game counterpart, they shoot arrows normally underwater without being slowed down by water. They have 10% more HP than the zombie but their damage is less than half.

Skeletons flee when the hero gets near.
 * Walk

Skeletons harm the hero by shooting arrows from shortbows at a distance.
 * Bow action



Skeletons have a rare behavior when idle, in which they spin their skull rapidly as if playing with their heads. They have a sound file named "novelty spin" that plays when this behavior occurs.
 * Novelty

Data value

 * In the game files, the skeleton is referred to internally as the.
 * Skeleton have an unused legs position while aiming.

Trivia

 * Skeletons and their armored variants are the only hostile mobs that appear in all of the DLCs so far.
 * Skeletons have an unused animation "Get hit from the front", However, this animation is used in the Arcade version.