Talk:Armor

MAybe someone can add the strength of each armor material? i would, but i cant seem to figure out how -brendanmint

Proof Leather exists: http://www.echidnatribe.org/Minecraft/crafting.php Aexis 20:44, 19 February 2010 (UTC)
 * So it does, sorry about that. Though obviously cows/cow hides and such haven't been implemented yet. Haipa Doragon 23:33, 19 February 2010 (UTC)

NPC Armor?
What is that last bit? I've spent many hours (but only since late August) and I've never seen an NPC wearing armor. Does that part still apply to Alpha? Noroom 09:07, 18 September 2010 (CDT)
 * it's not in alpha--Kizzycocoa 09:30, 18 September 2010 (CDT)

Armoured Zombies in Day?
The pictures at the bottom of the page show zombies wearing armour in the daytime. Do armoured zombies roam around in the daytime? Does the armour protect them from burning in the sunlight? Biendeo 21:07, 4 October 2010 (AEST)
 * That is only in survival test, not Alpha. --Coolpilot 20:30, 4 October 2010 (UTC)

Do they drop the armor when killed?

Nobody here knows, I don't think so. C ali nou - talk × contribs » 17:12, 7 April 2011 (UTC)

Both Zombies and Skeletons had a chance of spawning with a random piece of armor in Survival Test. It was purely aesthetic (it did not make them resistant to damage in any way). GraklingHunter 12:08, 21 April 2011 (UTC)


 * Sorry for the bump here, but I was back in Surv. test and I can confirm that mobs didn't drop their armour. --R ocĸetor talk  08:09, 30 January 2012 (UTC)

Ability to Repair Armor
It would be really great if armor could be repaired on the workbench using less raw material than it took to create it.

Not sure if it's been discussed in the "Tools" area. But it would be a great feature for tools as well.

As of Minecraft 1.00, Armor and tools are both repairable with other used armor and tools of the same kind, though enchanted materials will lose their ability and glow. --Dessalet 16:02, 26 November 2011 (UTC)

TNT
Does gold armor resist TNT?--Ash0011 16:58, 7 April 2011 (UTC)

It does like all armors. A leather/iron/diamond armor also protects you, but gold armor will not protect you 100% from the TNT/Creepers. C ali nou - talk × contribs » 17:15, 7 April 2011 (UTC)

Beta 1.5 armor
I found "power.png" armor file from minecraft beta 1.5:s files. What is that? --NEG4tive 13:58, 20 April 2011 (UTC) [EDIT] Problem solved, it's the file creepers use when one of them is hitted by lightning.

I think it is...it is Rad-mango 06:04, 3 May 2011 (UTC)

Pre-release 2
in the 1.9 2nd prerelase, the armor points are different.

leather gets 3.5 points gold gets 5.5 iron gets 7.5 And I assume diamond gets all 10

do we want to add this to the wiki, or wait until 1.9 comes out?

Diamond does get to all 10, and I have also noticed that wearing any armor piece(s) will give you the same amount of armor points no matter how used up they are, despite durability still being used up and protection still being given based on durability. I also noticed that as of 1.8, drowning damage is no longer protected by armor. leather cap: 0.5; leather tunic: 1.5; leather pants: 1.0; leather boots: 0.5; iron helmet: 1.0; iron chestplate: 3.0; iron leggings: 2.5; iron boots: 1.0 I haven't done gold or diamond armor, though. 84.156.19.57 11:50, 21 October 2011 (UTC) gold helmet: 1.0; gold chestplate: untested, would take 2.5 to reach 5.5 for the full set; gold leggings: 1.5; gold boots: 0.5; diamond helmet: 1.5; diamond chestplate and leggings: untested; diamond boots: 1.5. 71.228.89.191 07:33, 19 November 2011 (UTC)
 * Save it as a project page, and translude it when the update is released. Important information like this we wait until official release, or cram it into the Trivia or Future sections. --HexZyle 03:07, 9 October 2011 (UTC)
 * In case it is relevant, here's the exact amount of armor points each individual piece of armor I have worn seems to be giving:
 * My limited testing confirms those numbers; I also have (incomplete) numbers for gold and diamond, as follows:
 * I can confirm that your helmet no longer takes damage when you fall. Unknown if boots, body and leggings take damage, but my helmet was definitely fine from the fall. ::::

Lava Prevention
Does diamond armour prevent lava damage? I was running around on my SSP server testing some of the new damage point things that I read here, when I decided to go and test mon 'do it yourself' mob grinder. When I jumped in I was on fire, even though I was in water and the lava that I was also touching did not harm me or my diamond armour. I did this on Peaceful and Easy. After taking off my armour I did take damage.

Before anyone asks, I was using the TooManyItems mod and also coincidentally was recording it (for other purposes). Therefore, I could post a low quality video on Youtube, although I expect this to be resolved without need.--BTH 05:27, 21 October 2011 (UTC)

Infinite Health Glitch Help
I have the Too Many Items mod and I shift-clicked a peice of armour and put it on. Now I have infinite health and cant die.I is stuck. I tried food, falling, burning, water, restarting the computer, pretty much everything. If someone could help me that would be great.Thx.
 * make a server and move the world you're stuck in to replace the world folder in the folder the server.jar is in. login to it then type /kill to suiside. if that doesn't work, try uninstalling the mod then reloading the world you're stuck in (single player).  else hope someone else can help/suggest. 98.134.187.225 01:26, 22 October 2011 (UTC)

ID Numbers for armor?
Does anyone have a list of id numbers for the different armor types? I don't and came here looking for it. This is one of the few articles on this wiki that doesn't have the id numbers. --RtHiaHB 07:38, 21 November 2011 (UTC)
 * All ID numbers can be found in this image: http://www.minecraftwiki.net/images/3/33/ItemslistV110.png . That's how I had to look it up. I'm going to try to edit it into the page now. Lunakki 16:15, 4 December 2011 (UTC)

1.0 Update
I've marked this for reorganization because much of the info was still outdated. While I've done my best to fix the majorly misleading material, it could still use some major technical expansion. Offhand, types of damage reduce by armor, the actual damage reduction procedure, and the mechanics of armor enchantement effects could conceivably fit here. — minrice2099 talk 10:40, 22 November 2011 (UTC)
 * I tweaked the descriptions/page last night to include new armor values, but I would also like to see some better organization of the data in tables. Experimented with the table layout so that the armor icons were aligned, but undid it since it couldn't account for different font sizes. Would require a bit of an overhaul of the template.  Would also like to see durability listed next to each armor item, but I wasn't sure if the old data was still accurate.  Glad someone moved the old data to History from Trivia, I was too tired last night to fix that. Sorry if my first edit was bungled at all, I just couldn't stand having the old data glaring at me. -Wyrenth 72.72.242.30 16:12, 22 November 2011 (UTC)


 * BTW types of damage is accurate for 1.0, as of my edit last month. Last username 07:15, 24 December 2011 (UTC)

The armour protection percentages on the main page don't line up with the current game mechanics in 1.0.0. I've done some testing and here is what I've confirmed. The amount of protection varies from one hit to the next. It does not vary randomly, the incoming damage follows a repeating sequence (which suggests to me the fractions are being accumulated somewhere and applied when they add up to enough).

It's possible using a plugin to estimate the armour protection percent. I've done this based on 10 points (5 hearts) of incoming damage. It would be possible to refine the percentages and make them more accurate by repeating the experiments with more incoming base damage (say 19). When the base incoming damage is low (say 3) the percentages break down and the damage applied to the player doesn't work very well (I consider this a minecraft bug). e.g For 3 damage (1.5 hearts) armour totals of 15, 19 and 20 are totally immune to damage but the other totals aren't.

The armour protection percentage appears to be based only on the armour total points (i.e the material the armour is made of doesn't make an additional impact on the protection over and above the fact that the better materials offer higher protection totals). Prior to version 1.0 we used to get 8% protection per point up to a maximum but this isn't the case anymore. The armour protection you get for a given armour total is not linear, as far as I can see having graphed the data, a second order polynomial appears to fit the curve quite well.

Blockhead2 12:58, 14 January 2012 (UTC)

Looking for Armor, Weapons and Item textures.
I made a really nice Character file and I didn't really want to spend to much more time editing atm. I was wondering if anyone knew of any texture packs that had nice looking armor, weapons and items in it. RPG feel in 16x16 format. It can be single or contained in a pack I just just extract. Thanks for any help.

I apologize I forgot to sign this post. Also I got this worked out. I still would be interested in having another pack tho especially if someone is excited about it. Please message back to my talk page BornAProphet - MyTalk

–Preceding unsigned comment was added by BornAProphet (Talk&#124;Contribs) 08:01, 30 January 2012 (UTC). Please sign your posts with


 * 1 - This should be on the forums, not the wiki.
 * 2 - I need more information. Are you into steampunk? Medieval? Gothic? Modern? Saying 'nice' isn't really a categorising theme. Please discuss on my talk page :) --R ocĸetor talk  08:07, 30 January 2012 (UTC)


 * I don't use them myself, but you could look on the forum here: -- Orthotope 08:18, 30 January 2012 (UTC)

Says you don't exist. Anyways I did post a more detailed version in forums. I was looking for something medieval. I can finish this in forums also thanks for the link.
 * I don't exist? Oh, dear. -- Orthotope 11:37, 31 January 2012 (UTC)

Chainmail
No one seems to be talking about chainmail armor, so i'll just say this, it looks awesome, but made of FIRE which you can't get in survival, only creative or Too Many Items mod...that sucks

Using Armor
I know this is a noob question, but there is nothing on the page to say how to actually put armor on, or take it off (and I don't know how). Can someone please do a Wearing section. flob189 17:39, 16 April 2012 (NZST)
 * In the inventory screen when you have made your armor simply place it in the appropriate head, chest, leggings, boots slot that are next to a character portrait. They should be easy to see (Unless you're using a user unfriendly texture pack...)Danm36 18:40, 16 April 2012 (UTC)

Armour Efficiencies
I know this is sort of late, since the armour efficiency numbers aren't important in the newest version, but how exactly are these calculated? Consider this:

(Protection / Materials Used) * (Armour Constant) = Efficiency

To calculate the Armour Constant, you use the most efficient set: 9 Materials for twenty Protection points.

20/9 * AC = 1 therefore, AC = 9/20.

From this I get, for helmets, boots, leggings and chestplates, respectively, .27, .34, .39, and .45.

If anyone knows the original calculation used, I would be eager to know.

EDIT: someone thought it would be correct to use Protection / Materials used, which technically is incorrect as it does not yield an efficiency.

174.157.17.28 13:56, 20 April 2012 (UTC)

Armor enchantments effects and rule 13 (copyright)
My armor enchanments effects section was deleted, referring to "rule 13". But Rule 13 does not apply here, since I did not do no-trivial word-by-word copying. I did however use his facts, which is allowed by copyright law. Thue 20:39, 29 May 2012 (UTC)

It goes that way?
Assume that player has 10 armor points, and Creeper explodes just one block away. That gives the maximum damage of. 20% of 49 is, as full armorr would block the remaining80%. Charged Creepers does the twice of damage,, which with full armor would be. Am I correct, or is it the other way? 159.255.184.22 14:00, 30 May 2012 (UTC)

EPF
If the way to calculate the EPF is: (6 + level * level) / 2 then shouldn't Level I be 3.5 and Level III be 7.5 or should it be changed to: (11 + (-1)^n + 2 * n^2) / 4

YetAnotherGuy 17:28, 4 June 2012 (UTC)