Module:LootChest2

-- -- d: data -- -- f: helper functions -- -- p: the package, exposing: --    audit --    make_item_table --    make_chest_table --

d = {

-- The key-value pairs in d.items define how the item's sprite and label are put together. -- 	-- [] = {  [, ] [, ] [, ] [, ] [, ] } -- 	--   :       This is the name used when invoking this module via p.make_item_table. --                      It is also the name used later, in the loot tables in d.chests. -- 	--   :    Whether the sprite comes from BlockSprite or ItemSprite. --      "block" --      | "item" -- 	--   :              optional: the sprite id from the sprite sheet. --                        If left unspecified, defaults to . -- 	--   :            optional: the wiki page to link to. --                        If left unspecified, defaults to , but with dashes turned to spaces, and transformed to title case. -- 	--   :           optional: the text to display. --                        If left unspecified, defaults to , but with dashes turned to spaces, and: --                            * transformed to sentence case and possibly made plural, according to the value of, in p.make_item_table, or --                            * transformed to title case, in p.make_chest_table. -- 	--   :          optional: either false, or a string having a custom plural form. --                        This affects the header text of p.make_item_table, which starts with. --                        When false, the is left as-is. --                        When a string is given, is used in place of. --                        If left unspecified, is run through f.plural. -- 	--  , :   optional: up to two notes can be specified, by key. --                        The value of the notes (its text) is defined just below here, in d.notes. -- 	-- The order within this list doesn't matter. items = { ["acacia-log"]         = { "block", link="Log" }, ["acacia-sapling"]     = { "block", link="Sapling" }, ["activator-rail"]     = { "block" }, ["ancient-debris"]     = { "block", plural=false }, ["apple"]              = { "item" }, ["arrow"]              = { "item" }, ["bamboo"]             = { "item", plural=false }, ["barrel"]             = { "block" }, ["basalt"]				= { "block", plural=false }, ["beetroot-seeds"]     = { "item", plural=false }, ["beetroot-soup"]		= { "item", plural=false }, ["bell"]				= { "block" }, ["birch-log"]          = { "block", link="Log" }, ["birch-sapling"]      = { "block", link="Sapling" }, ["black-wool"]         = { "block", link="Wool", plural=false }, ["block-of-gold"]      = { "block", plural="Blocks of gold" }, ["blue-ice"]			= { "block", plural=false }, ["bone"]               = { "item" }, ["bone-block"]         = { "block" }, ["book"]               = { "item" }, ["book-and-quill"]     = { "item", title="Book and Quill", plural=false }, ["bottle-o'-enchanting"] = { "item", title="Bottle o' Enchanting", plural="Bottles o' enchanting" }, ["bread"]              = { "item", plural=false }, ["brown-mushroom"]     = { "block", link="Mushroom" }, ["brown-wool"]         = { "block", link="Wool", plural=false }, ["bucket"]             = { "item" }, ["buried-treasure-map"] = { "item", link="Explorer Map" }, ["cactus"]             = { "block", plural=false }, ["cake"]               = { "block", plural=false }, ["carrot"]             = { "item" }, ["chain"]              = { "block" }, ["chainmail-boots"]    = { "item", link="Armor", plural=false }, ["chainmail-chestplate"] = { "item", link="Armor" }, ["chainmail-helmet"]   = { "item", link="Armor" }, ["chainmail-leggings"] = { "item", link="Armor", plural=false }, ["clay"]				= { "item", link="Clay (ball)", plural=false }, ["clock"]				= { "item" }, ["coal"]               = { "item", plural=false }, ["cocoa-beans"]        = { "item", plural=false }, ["cooked-cod"]         = { "item", plural=false }, ["cooked-porkchop"]		= { "item" }, ["cooked-salmon"]      = { "item", plural=false }, ["compass"]            = { "item" }, ["crimson-fungus"]		= { "block", link="Fungus", plural="Crimson fungi" }, ["crimson-nylium"]		= { "block", link="Nylium", plural=false }, ["crimson-roots"]		= { "block", link="Roots", plural=false }, ["crossbow"]           = { "item" }, ["crying-obsidian"]		= { "block" }, ["dandelion"]			= { "block", link="Flower" }, ["dark-oak-log"]       = { "block", link="Log" }, ["dark-oak-sapling"]   = { "block", link="Sapling" }, ["dead-bush"]			= { "block", link="Dead Bush" }, ["detector-rail"]      = { "block" }, ["diamond"]            = { "item" }, ["diamond-chestplate"] = { "item", link="Armor" }, ["diamond-hoe"]        = { "item", link="Hoe" }, ["diamond-horse-armor"] = { "item", link="Horse Armor", plural=false }, ["disc-13"]            = { "item", id='music-disc-13', title="Music Disc (13)", link="Music Disc", plural="Music discs (13)" }, ["disc-cat"]           = { "item", id='music-disc-cat', title="Music Disc (cat)", link="Music Disc", plural="Music discs (cat)" }, ["disc-mellohi"]       = { "item", id='music-disc-mellohi', title="Music Disc (mellohi)", link="Music Disc", plural="Music discs (mellohi)" }, ["disc-pigstep"]		= { "item", id='music-disc-pigstep', title = "Music Disc (Pigstep)", link="Music Disc", plural="Music discs (Pigstep)" }, ["disc-wait"]          = { "item", id='music-disc-wait', title="Music Disc (wait)", link="Music Disc", plural="Music discs (wait)" }, ["egg"]          		= { "item" }, ["emerald"]            = { "item" }, ["empty-map"]          = { "item", link="Map", title="Empty Map" }, ["enchanted-book"]     = { "item", id='enchanted-book', title="Enchanted Book", link="Enchanted Book", note="enchant-with-levels-30" }, ["enchanted-book-rnd"] = { "item", id='enchanted-book', title="Enchanted Book", link="Enchanted Book", note="enchant-randomly" }, ["enchanted-book-rnd-soul-speed"] = { "item", id='enchanted-book', title="Enchanted Book", link="Enchanted Book", note="enchant-randomly-soul-speed" }, ["enchanted-fishing-rod"] = { "item", id="fishing-rod", link="Fishing Rod", note="enchant-randomly" }, ["enchanted-golden-apple"] = { "item" }, ["ender-pearl"]        = { "item" }, ["feather"]            = { "item" }, ["fern"]				= { "block", link="Grass" }, ["fire-charge"]			= { "item" }, ["flint"]              = { "item", plural=false }, ["flint-and-steel"]    = { "item", plural=false }, ["flower-pot"]			= { "item" }, ["furnace"]            = { "block" }, ["gilded-blackstone"]	= { "block", plural=false }, ["glistering-melon-slice"] = { "item" }, ["glowstone"]			= { "block", plural=false }, ["golden-apple"]       = { "item" }, ["golden-boots"]		= { "item", link="Armor", plural=false }, ["golden-carrot"]		= { "item" }, ["golden-chestplate"]  = { "item", link="Armor" }, ["golden-helmet"]      = { "item", link="Armor" }, ["golden-hoe"]			= { "item", link="Hoe" }, ["golden-horse-armor"] = { "item", link="Horse Armor", plural=false }, ["golden-leggings"]		= { "item", link="Armor", plural=false }, ["golden-sword"]       = { "item", link="Sword" }, ["gold-ingot"]         = { "item" }, ["gold-nugget"]        = { "item" }, ["grass"]				= { "block", link="Grass", plural=false }, ["gray-wool"]          = { "block", link="Wool", plural=false }, ["green-dye"]			= { "item", link="Dye", plural=false }, ["gunpowder"]          = { "item", plural=false }, ["heart-of-the-sea"]   = { "item", link="Heart of the Sea", plural=false }, ["ink-sac"]            = { "item" }, ["iron-boots"]         = { "item", link="Armor", plural=false }, ["iron-chestplate"]    = { "item", link="Armor" }, ["iron-helmet"]        = { "item", link="Armor" }, ["iron-horse-armor"]   = { "item", link="Horse Armor", plural=false }, ["iron-ingot"]         = { "item" }, ["iron-leggings"]      = { "item", link="Armor", plural=false }, ["iron-nugget"]        = { "item" }, ["iron-pickaxe"]       = { "item", link="Pickaxe" }, ["iron-shovel"]        = { "item", link="Shovel" }, ["iron-sword"]         = { "item", link="Sword" }, ["jungle-log"]         = { "block", link="Log" }, ["jungle-sapling"]     = { "block", link="Sapling" }, ["lapis-lazuli"]       = { "item", plural=false }, ["large-fern"]			= { "block", link="Grass" }, ["lead"]               = { "item" }, ["leather"]     		= { "item", plural=false }, ["leather-boots"]      = { "item", link="Armor", plural=false }, ["leather-cap"]        = { "item", link="Armor" }, ["leather-pants"]      = { "item", link="Armor", plural=false }, ["leather-tunic"]      = { "item", link="Armor" }, ["light-gray-wool"]    = { "block", link="Wool", plural=false }, ["light-weighted-pressure-plate"] = { "block", link="Pressure Plate" }, ["lodestone"]			= { "block" }, ["melon-seeds"]        = { "item", plural=false }, ["magma-block"]			= { "block" }, ["magma-cream"]        = { "item", plural=false }, ["name-tag"]           = { "item" }, ["netherite-ingot"]    = { "item" }, ["netherite-scrap"]    = { "item", plural=false }, ["nether-wart"]        = { "item", plural=false }, ["nether-quartz"]		= { "item", plural=false }, ["oak-log"]            = { "block", link="Log" }, ["oak-planks"]         = { "block", link="Planks", id="oak-wood-planks", plural=false }, ["oak-sapling"]        = { "block", link="Sapling" }, ["oak-sign"]           = { "item", link="Sign" }, ["obsidian"]           = { "block", plural=false }, ["paper"]              = { "item", plural=false }, ["poisonous-potato"]   = { "item", plural="Poisonous potatoes" }, ["polished-basalt"]		= { "block", plural=false }, ["poppy"]				= { "block", link="Flower" }, ["potato"]             = { "item", plural="Potatoes" }, ["potion-of-regeneration"] = { "item", link="Potion", title="Potion of Regeneration", plural="Potions of Regeneration" }, ["potion-of-water-breathing"] = { "item", link="Potion", title="Potion of Water Breathing", plural="Potions of Water Breathing" }, ["powered-rail"]       = { "block", title="Powered Rails", plural=false }, ["prismarine-crystals"] = { "item", plural=false }, ["pumpkin"]            = { "block" }, ["pumpkin-pie"]        = { "item" }, ["pumpkin-seeds"]      = { "item", plural=false }, ["rail"]               = { "block", title="Rails", plural=false }, ["raw-beef"]		   = { "item", plural=false }, ["raw-cod"]            = { "item", plural=false }, ["raw-mutton"]			= { "item", plural=false }, ["raw-porkchop"]		= { "item" }, ["raw-salmon"]         = { "item", plural=false }, ["redstone"]           = { "item", id="redstone-dust", title="Redstone Dust", plural=false }, ["rotten-flesh"]       = { "item", plural=false }, ["saddle"]             = { "item" }, ["sand"]               = { "block", plural=false }, ["shears"]             = { "item", plural=false }, ["smooth-stone"]		= { "block", plural=false }, ["snout-banner-pattern"] = { "item", id="banner-pattern", link="Banner Pattern" }, ["snowball"]			= { "item", link="Snowball" }, ["snow-block"]			= { "block", link="Snow Block" }, ["soul-sand"]			= { "block", plural=false }, ["spectral-arrow"]     = { "item" }, ["spider-eye"]         = { "item" }, ["spruce-log"]         = { "block", link="Log" }, ["spruce-sapling"]     = { "block", link="Sapling" }, ["spruce-sign"]    	= { "item", link="Sign" }, ["stick"]              = { "item" }, ["stone"]              = { "block", plural=false }, ["stone-axe"]          = { "item", link="Axe" }, ["stone-bricks"]       = { "block", plural=false }, ["stone-pickaxe"]      = { "item", link="Pickaxe" }, ["string"]             = { "item", plural=false }, ["suspicious-stew"]    = { "item", plural=false, note="suspicious-stew" }, ["sweet-berries"]      = { "item", plural=false }, ["tall-grass"]			= { "block", link="Grass", plural=false }, ["tnt"]                = { "block", title="TNT", plural=false }, ["torch"]              = { "block" }, ["tripwire-hook"]      = { "block" }, ["water-bucket"]       = { "item" }, ["wheat"]              = { "item" }, ["wheat-seeds"]        = { "item", plural=false }, ["white-wool"]         = { "block", link="Wool", plural=false }, ["wooden-axe"]         = { "item", link="Axe" }, ["wooden-pickaxe"]     = { "item", link="Pickaxe" }, ["yellow-dye"]			= { "item", link="Dye", plural=false }, ["map"]                = { "item", link="Map", note="map" },

["damaged-random-enchanted-netherite-axe"] = { "item", id="netherite-axe", title="Damaged Enchanted Netherite Axe", link="Axe", note="enchant-randomly", note1="damaged-0.15-0.85" }, ["damaged-netherite-boots"]				= { "item", id="netherite-boots", link="Armor", note="damaged-0.2-0.65", plural=false}, ["damaged-level-enchanted-netherite-boots"] = { "item", id="netherite-boots", title="Damaged Enchanted Netherite Boots", link="Armor", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", plural=false }, ["damaged-netherite-chestplate"]		= { "item", id="netherite-chestplate", link="Armor", note="damaged-0.2-0.65"}, ["damaged-level-enchanted-netherite-chestplate"] = { "item", id="netherite-chestplate", title="Damaged Enchanted Netherite Chestplate", link="Armor", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65" }, ["damaged-netherite-helmet"]			= { "item", id="netherite-helmet", link="Armor", note="damaged-0.2-0.65"}, ["damaged-random-enchanted-netherite-hoe"] = { "item", id="netherite-hoe", title="Damaged Enchanted Netherite Hoe", link="Hoe", note="enchant-randomly", note1="damaged-0.1-0.95" }, ["damaged-level-enchanted-netherite-helmet"] = { "item", id="netherite-helmet", title="Damaged Enchanted Netherite Helmet", link="Armor", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65" }, ["damaged-netherite-leggings"]			= { "item", id="netherite-leggings", link="Armor", note="damaged-0.2-0.65", plural=false}, ["damaged-level-enchanted-netherite-leggings"] = { "item", id="netherite-leggings", title="Damaged Enchanted Netherite Leggings", link="Armor", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65", plural=false }, ["damaged-random-enchanted-netherite-pickaxe"] = { "item", id="netherite-pickaxe", title="Damaged Enchanted Netherite Pickaxe", link="Pickaxe", note="enchant-randomly", note1="damaged-0.1-0.95" }, ["damaged-random-enchanted-netherite-shovel"] = { "item", id="netherite-shovel", title="Damaged Enchanted Netherite Shovel", link="Shovel", note="enchant-randomly", note1="damaged-0.15-0.45"}, ["damaged-netherite-sword"]				= { "item", id="netherite-sword", link="Sword", note="damaged-0.2-0.65"}, ["damaged-level-enchanted-netherite-sword"] = { "item", id="netherite-sword", title="Damaged Enchanted Netherite Sword", link="Sword", note="enchant-with-levels-5-20", note1="damaged-0.2-0.65" }, ["damaged-diamond-boots"]				= { "item", id="diamond-boots", link="Armor", note="damaged-0.2-0.65", plural=false }, ["level-enchanted-diamond-boots"]		= { "item", id="diamond-boots", title="Enchanted Diamond Boots", link="Armor", note="enchant-with-levels-20-39", plural=false }, ["damaged-random-enchanted-diamond-boots"] = { "item", id="diamond-boots", title="Damaged Enchanted Diamond Boots", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", plural=false }, ["damaged-diamond-chestplate"]			= { "item", id="diamond-chestplate", link="Armor", note="damaged-0.2-0.65" }, ["level-enchanted-diamond-chestplate"]	= { "item", id="diamond-chestplate", title="Enchanted Diamond Chestplate", link="Armor", note="enchant-with-levels-20-39" }, ["damaged-random-enchanted-diamond-chestplate"] = { "item", id="diamond-chestplate", title="Damaged Enchanted Diamond Chestplate", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65" }, ["damaged-diamond-helmet"]				= { "item", id="diamond-helmet", link="Armor", note="damaged-0.2-0.65" }, ["level-enchanted-diamond-helmet"]		= { "item", id="diamond-helmet", title="Enchanted Diamond Helmet", link="Armor", note="enchant-with-levels-20-39" }, ["damaged-random-enchanted-diamond-helmet"] = { "item", id="diamond-helmet", title="Damaged Enchanted Diamond Helmet", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65" }, ["damaged-diamond-leggings"]			= { "item", id="diamond-leggings", link="Armor", note="damaged-0.2-0.65", plural=false }, ["level-enchanted-diamond-leggings"]	= { "item", id="diamond-leggings", title="Enchanted Diamond Leggings", link="Armor", note="enchant-with-levels-20-39", plural=false }, ["damaged-random-enchanted-diamond-leggings"] = { "item", id="diamond-leggings", title="Damaged Enchanted Diamond Leggings", link="Armor", note="enchant-randomly", note1="damaged-0.2-0.65", plural=false }, ["level-enchanted-diamond-pickaxe"]		= { "item", id="diamond-pickaxe", title="Enchanted Diamond Pickaxe", link="Pickaxe", note="enchant-with-levels-20-39" }, ["level-enchanted-diamond-shovel"]		= { "item", id="diamond-shovel", title="Enchanted Diamond Shovel", link="Shovel", note="enchant-with-levels-20-39" }, ["damaged-random-enchanted-diamond-shovel"] = { "item", id="diamond-shovel", title="Damaged Enchanted Diamond Shovel", link="Shovel", note="enchant-randomly", note1="damaged-0.15-0.45" }, ["damaged-diamond-sword"]				= { "item", id="diamond-sword", link="Sword", note="damaged-0.2-0.65" }, ["level-enchanted-diamond-sword"]		= { "item", id="diamond-sword", title="Enchanted Diamond Sword", link="Sword", note="enchant-with-levels-20-39" }, ["damaged-random-enchanted-diamond-sword"] = { "item", id="diamond-sword", title="Damaged Enchanted Diamond Sword", link="Sword", note="enchant-randomly", note1="damaged-0.2-0.65" }, ["level-enchanted-iron-boots"]			= { "item", id="iron-boots", title="Enchanted Iron Boots", link="Armor", note="enchant-with-levels-20-39", plural=false }, ["level-enchanted-iron-chestplate"]		= { "item", id="iron-chestplate", title="Enchanted Iron Chestplate", link="Armor", note="enchant-with-levels-20-39" }, ["level-enchanted-iron-helmet"]			= { "item", id="iron-helmet", title="Enchanted Iron Helmet", link="Armor", note="enchant-with-levels-20-39" }, ["level-enchanted-iron-leggings"]		= { "item", id="iron-leggings", title="Enchanted Iron Leggings", link="Armor", note="enchant-with-levels-20-39", plural=false }, ["level-enchanted-iron-pickaxe"]		= { "item", id="iron-pickaxe", title="Enchanted Iron Pickaxe", link="Pickaxe", note="enchant-with-levels-20-39" }, ["level-enchanted-iron-shovel"]			= { "item", id="iron-shovel", title="Enchanted Iron Shovel", link="Shovel", note="enchant-with-levels-20-39" }, ["level-enchanted-iron-sword"]			= { "item", id="iron-sword", title="Enchanted Iron Sword", link="Sword", note="enchant-with-levels-20-39" }, ["random-enchanted-golden-axe"]			= { "item", id="golden-axe", title="Enchanted Golden Axe", link="Axe", note="enchant-randomly" }, ["level-enchanted-golden-boots"]     	= { "item", id="golden-boots", title="Enchanted Golden Boots", link="Armor", note="enchant-with-levels-5-15", plural=false }, ["random-enchanted-golden-boots"]		= { "item", id="golden-boots", title="Enchanted Golden Boots", link="Armor", note="enchant-randomly", plural=false }, ["soul-speed-enchanted-golden-boots"]  = { "item", id="golden-boots", title="Enchanted Golden Boots with Soul Speed", link="Armor", note="enchant-randomly-soul-speed", plural=false }, ["level-enchanted-golden-chestplate"]	= { "item", id="golden-chestplate", title="Enchanted Golden Chestplate", link="Armor", note="enchant-with-levels-5-15" }, ["random-enchanted-golden-chestplate"]	= { "item", id="golden-chestplate", title="Enchanted Golden Chestplate", link="Armor", note="enchant-randomly" }, ["random-enchanted-golden-helmet"]		= { "item", id="golden-helmet", title="Enchanted Golden Helmet", link="Armor", note="enchant-randomly" }, ["random-enchanted-golden-hoe"]			= { "item", id="golden-hoe", title="Enchanted Golden Hoe", link="Hoe", note="enchant-randomly" }, ["random-enchanted-golden-leggings"]	= { "item", id="golden-leggings", title="Enchanted Golden Leggings", link="Armor", note="enchant-randomly", plural=false }, ["random-enchanted-golden-pickaxe"]		= { "item", id="golden-pickaxe", title="Enchanted Golden Pickaxe", link="Pickaxe", note="enchant-randomly" }, ["random-enchanted-golden-shovel"]		= { "item", id="golden-shovel", title="Enchanted Golden Shovel", link="Shovel", note="enchant-randomly" }, ["random-enchanted-golden-sword"]		= { "item", id="golden-sword", title="Enchanted Golden Sword", link="Sword", note="enchant-randomly" }, ["random-enchanted-leather-boots"]		= { "item", id="leather-boots", title="Enchanted Leather Boots", link="Armor", note="enchant-randomly", plural=false }, ["random-enchanted-leather-cap"]		= { "item", id="leather-cap", title="Enchanted Leather Cap", link="Armor", note="enchant-randomly" }, ["random-enchanted-leather-pants"]		= { "item", id="leather-pants", title="Enchanted Leather Pants", link="Armor", note="enchant-randomly", plural=false }, ["random-enchanted-leather-tunic"]		= { "item", id="leather-tunic", title="Enchanted Leather Tunic", link="Armor", note="enchant-randomly" }, ["damaged-level-enchanted-crossbow"]	= { "item", id="crossbow", title="Damaged Enchanted Crossbow", link="Crossbow", note="enchant-with-levels-20-25", note1="damaged-0.05-0.15" }, ["damaged-random-enchanted-crossbow"]	= { "item", id="crossbow", title="Damaged Enchanted Crossbow", link="Crossbow", note="enchant-randomly", note1="damaged-0.1-0.5" },

["empty"] = { "block", id="air", link='', title='Nothing', plural=false, note="nothing" }, },

-- The key-value pairs in d.notes define the text that goes into an item's note, to be displayed in a notelist. -- 	-- It gets rendered on the page like so: --  -- 	-- The order within this list doesn't matter. notes = { ["damaged-0.05-0.15"]			= "The item will only have between 5% and 15% of its total durability.", ["damaged-0.1-0.5"]				= "The item will only have between 10% and 50% of its total durability.", ["damaged-0.1-0.95"]			= "The item will only have between 10% and 95% of its total durability.", ["damaged-0.15-0.45"]			= "The item will only have between 15% and 45% of its total durability.", ["damaged-0.15-0.85"]			= "The item will only have between 15% and 85% of its total durability.", ["damaged-0.2-0.65"]			= "The item will only have between 20% and 65% of its total durability.", ["enchant-randomly"]			= "All enchantments are equally probable, including treasure enchantments (except Soul Speed), and any level of the enchantment is equally probable.", ["enchant-randomly-soul-speed"]	= "Enchanted with a random level of Soul Speed.", ["enchant-with-levels-5-15"]	= "Enchantment probabilities are the same as a level-5 to level-15 enchantment would be on an enchantment table that was able to apply treasure enchantments (except Soul Speed), and where the chance of multiple enchantments is not reduced.", ["enchant-with-levels-5-20"]	= "Enchantment probabilities are the same as a level-5 to level-20 enchantment would be on an enchantment table that was able to apply treasure enchantments (except Soul Speed), and where the chance of multiple enchantments is not reduced.", ["enchant-with-levels-20-39"]	= "Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed), and where the chance of multiple enchantments is not reduced.", ["enchant-with-levels-20-25"]	= "Enchantment probabilities are the same as a level-20 to level-25 enchantment would be on an enchantment table that was able to apply treasure enchantments (except Soul Speed), and where the chance of multiple enchantments is not reduced.", ["enchant-with-levels-30"]		= "Enchantment probabilities are the same as a level-30 enchantment on an enchantment table that was able to apply treasure enchantments (except Soul Speed), and where the chance of multiple enchantments is not reduced.", ["map"]							= "Named unknown map, but changed to map 0, the scale level is 1:4, Maps from the same stack are stackable, but maps that are not stacked are unstackable despite looking identical.", ["nothing"]						= "'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.", ["suspicious-stew"]				= "The stew grants one of the following effects: 5–7 seconds of Blindness, 7–10 seconds of Jump Boost, 7-10 seconds of Night Vision, 10–20 seconds of Poison, 7–10 seconds of Saturation, or 6–8 seconds of Weakness." },

-- The key-value pairs in d.column_hovertext define the hovertext that goes onto a column header, using the tag. column_hovertext = { ["stacksize"] = 'The size of stacks (or for unstackable items, number) of this item on any given roll.', ["rolls"] = 'The number of times this chest draws item stacks randomly from this item\'s pool.', ["weight"] = 'The weight of this item relative to other items in the pool.', ["items"] = 'The number of items expected per chest, averaged over a large number of chests.', ["chance"] = 'The odds of finding any of this item in a single chest.', ["chests"] = 'The average number of chests the player should expect to search, to find any of this item.' },	-- The key-value pairs in d.edition_headers maps the name used in d.chests to the column text for that edition. -- If d.chests uses an edition not in this list, that's okay. The extra header will still display. edition_headers = { ["java"] = "Java", ["bedrock"] = "Bedrock", },	-- The key-value pairs in d.chests define the loot tables. -- 	-- [] = { --   chest_table_display = { header = [, superheader = ] }, --   item_table_display  = { structure_id = , structure_text =  [, container = ] }, --   loot_tables = {  [, ] ... }	-- }	-- 	--   :      This is the name used when invoking this module via p.make_chest_table. -- 	--   :          When invoking this module via p.make_chest_table with multiple chests, this is a column header with the name of the chest. --                        This header spans all columns generated for this chest. --   :     optional: When invoking this module via p.make_chest_table with multiple chests, this is a column header with the name of the structure. --                        This header spans all columns generated for ALL chests having the same superheader, and sits above the chest header. --                        Typically you use this when one structure has multiple kinds of chests. --                        If left unspecified, the chest will not group with other chests under any superheader. -- 	--   <structure-id>:    When invoking this module via p.make_item_table, this id determines the sprite from. --   <structure-text>:  When invoking this module via p.make_item_table, this is the text next to the structure sprite. --   :       optional: When invoking this module via p.make_item_table, --                        Typically you use this when one structure has multiple kinds of chests. --                        If left unspecified, the chest entry will just show the structure link, and will not show any subtitle specifying a chest. -- 	--   <loot-table>: {    <loot-table> has the meaning: for the editions listed, use these loot_tables. --      <edition-list>,   The first element is an <edition-list>, --      ...        The rest are elements. --   }	-- 	--    <edition-list>:    A list of 1 or more elements. --   {	--       	--       [, ]	--       ...	--    }	-- 	--    :         These are the current editions, and their -upcoming suffixes. --      "java" --      | "bedrock" --      | "java-upcoming" --      | "bedrock-upcoming" --                      If there were suddenly to be another edition, for instance "playstation", --                      simply use "playstation" and "playstation-upcoming" also, and the proper columns would appear in the table. -- 	--   : 	--    {	--       rolls = { <min-rolls>, <max-rolls> },  Each pool contains a min and a max number of "rolls", --      items = {                              and a list of 1 or more <item-entry> elements. --         <item-entry> --         [, <item-entry>] --         ...	--       }	--    }	-- 	--    <min-rolls>:       For each pool in a loot table, the game "rolls" (picks a random entry from the list of items) some number of times: between <min-rolls> and <max-rolls>. --   <max-rolls>:       See above. -- 	--   <item-entry>: --      [<item-name>] = { <min-stack-size>, <max-stack-size>, } -- 	--   <item-name>:       This name refers to (and must match) an entry in d.items. -- 	--   <min-stack-size>:  When the game picks this item, it chooses a stack size between <min-stack-size> and <max-stack-size>. --   <max-stack-size>:  See above. -- 	--   :          When the game does a "roll" in pool, each item may have its own "weight", so that higher weights are more likely to be picked. -- 	-- The order within this list doesn't matter. --  in the item table, sorting is alphabetical by <structure_text>, then by. --  in the chest table, items will sort by chance, then by avg#, then alphabetically. chests = { ["shipwreck-map"] = { -- shipwreck_map.json chest_table_display = { header="Map", superheader="Shipwreck" }, item_table_display = { structure_id="shipwreck", structure_text="Shipwreck", container="Map chest" }, loot_tables = { {					{"java"}, {						rolls = {1,1}, items = { ["buried-treasure-map"] = {1,1,1}, }					},					{						rolls = {3,3}, items = { ["compass"]            = {1,1,1}, ["empty-map"]          = {1,1,1}, ["clock"]              = {1,1,1}, ["paper"]              = {1,10,20}, ["feather"]            = {1,5,10}, ["book"]               = {1,5,5}, }					},				},				{					{"bedrock"}, {						rolls = {1,1}, items = { ["buried-treasure-map"] = {1,1,1}, }					},					{						rolls = {3,3}, items = { ["compass"]            = {1,1,1}, ["map"]                = {1,1,1}, ["clock"]              = {1,1,1}, ["paper"]              = {1,10,20}, ["feather"]            = {1,5,10}, ["book"]               = {1,5,5}, }					},				},			}		},		["shipwreck-supply"] = { -- shipwreck_supply.json chest_table_display = { header="Supply", superheader="Shipwreck" }, item_table_display = { structure_id="shipwreck", structure_text="Shipwreck", container="Supply chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {3,10}, items = { ["paper"]              = {1,12,8}, ["potato"]             = {2,6,7}, ["poisonous-potato"]   = {2,6,7}, ["carrot"]             = {4,8,7}, ["wheat"]              = {8,21,7}, ["coal"]               = {2,8,6}, ["rotten-flesh"]       = {5,24,5}, ["bamboo"]             = {1,3,2}, ["suspicious-stew"]    = {1,1,10}, ["pumpkin"]            = {1,3,2}, ["gunpowder"]          = {1,5,3}, ["tnt"]                = {1,2,1}, ["random-enchanted-leather-cap"]        = {1,1,3}, ["random-enchanted-leather-tunic"]      = {1,1,3}, ["random-enchanted-leather-pants"]      = {1,1,3}, ["random-enchanted-leather-boots"]      = {1,1,3}, }					},				},			}		},		["shipwreck-treasure"] = { -- shipwreck_treasure.json chest_table_display = { header="Treasure", superheader="Shipwreck" }, item_table_display = { structure_id="shipwreck", structure_text="Shipwreck", container="Treasure chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {3,6}, items = { ["iron-ingot"]         = {1,5,90}, ["gold-ingot"]         = {1,5,10}, ["emerald"]            = {1,5,40}, ["diamond"]            = {1,1,5}, ["bottle-o'-enchanting"] = {1,1,5}, }					},					{						rolls = {2,5}, items = { ["iron-nugget"]        = {1,10,50}, ["gold-nugget"]        = {1,10,10}, ["lapis-lazuli"]       = {1,10,20}, }					},				},			}		},		["buried-treasure"] = { -- buried_treasure.json chest_table_display = { header="Buried treasure" }, item_table_display = { structure_id="buried-treasure", structure_text="Buried treasure" }, loot_tables = { {					{"java"}, {						rolls = {1,1}, items = { ["heart-of-the-sea"]   = {1,1,1}, }					},					{						rolls = {5,8}, items = { ["iron-ingot"]         = {1,4,20}, ["gold-ingot"]         = {1,4,10}, ["tnt"]                = {1,2,5}, }					},					{						rolls = {1,3}, items = { ["emerald"]            = {4,8,5}, ["diamond"]            = {1,2,5}, ["prismarine-crystals"] = {1,5,5}, }					},					{						rolls = {0,1}, items = { ["leather-tunic"]      = {1,1,1}, ["iron-sword"]         = {1,1,1}, }					},					{						rolls = {2,2}, items = { ["cooked-cod"]         = {2,4,1}, ["cooked-salmon"]      = {2,4,1}, }					},				},				{					{"bedrock"}, {						rolls = {1,1}, items = { ["heart-of-the-sea"]   = {1,1,1}, }					},					{						rolls = {5,12}, items = { ["prismarine-crystals"] = {1,5,5}, ["iron-ingot"]         = {3,5,20}, ["gold-ingot"]         = {1,5,10}, ["tnt"]                = {1,2,10}, ["diamond"]            = {1,1,15}, ["disc-wait"]          = {1,1,5}, ["disc-mellohi"]       = {1,1,5}, ["name-tag"]           = {1,1,10}, ["chainmail-chestplate"] = {1,1,20}, ["chainmail-helmet"]   = {1,1,20}, ["chainmail-leggings"] = {1,1,20}, ["chainmail-boots"]    = {1,1,20}, ["book-and-quill"]     = {1,2,5}, ["lead"]               = {1,3,10}, ["bottle-o'-enchanting"] = {1,1,3}, ["potion-of-water-breathing"] = {1,1,15}, ["potion-of-regeneration"] = {1,1,10}, ["cake"]               = {1,1,1}, }					},				},			}		},		["underwater-ruin-big"] = { -- underwater_ruin_big.json chest_table_display = { header="Big", superheader="Underwater ruins" }, item_table_display = { structure_id="underwater-ruins", structure_text="Underwater ruins", container="Big chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {2,8}, items = { ["coal"]               = {1,4,10}, ["gold-nugget"]        = {1,3,10}, ["emerald"]            = {1,1,1}, ["wheat"]              = {2,3,10}, }					},					{						rolls = {1,1}, items = { ["golden-apple"]       = {1,1,1}, ["enchanted-book-rnd"] = {1,1,5}, ["leather-tunic"]      = {1,1,1}, ["golden-helmet"]      = {1,1,1}, ["enchanted-fishing-rod"] = {1,1,5}, ["buried-treasure-map"] = {1,1,10}, }					},				},			}		},		["underwater-ruin-small"] = { -- underwater_ruin_small.json chest_table_display = { header="Small", superheader="Underwater ruins" }, item_table_display = { structure_id="underwater-ruins", structure_text="Underwater ruins", container="Small chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {2,8}, items = { ["coal"]               = {1,4,10}, ["stone-axe"]          = {1,1,2}, ["rotten-flesh"]       = {1,1,5}, ["emerald"]            = {1,1,1}, ["wheat"]              = {2,3,10}, }					},					{						rolls = {1,1}, items = { ["leather-tunic"]      = {1,1,1}, ["golden-helmet"]      = {1,1,1}, ["enchanted-fishing-rod"] = {1,1,5}, ["buried-treasure-map"] = {1,1,5}, }					},				},			}		},		["village-armorer"] = { -- village\village_armorer.json chest_table_display = { header="Armorer", superheader="Village" }, item_table_display = { structure_id="village", structure_text="Village", container="Armorer's chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {1,5}, items = { ["iron-ingot"]    = {1,3,2}, ["bread"]         = {1,4,4}, ["iron-helmet"]   = {1,1,1}, ["emerald"]       = {1,1,1} }					},				},			},		},		["village-butcher"] = { -- village\village_butcher.json chest_table_display = { header="Butcher", superheader="Village" }, item_table_display = { structure_id="village", structure_text="Village", container="Butcher's chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {1,5}, items = { ["emerald"]       = {1,1,1}, ["raw-porkchop"]  = {1,3,6}, ["wheat"]         = {1,3,6}, ["raw-beef"]      = {1,3,6}, ["raw-mutton"]    = {1,3,6}, ["coal"]          = {1,3,3} }					},				},			},		},		["village-cartographer"] = { -- village\village_cartographer.json chest_table_display = { header="Cartographer", superheader="Village" }, item_table_display = { structure_id="village", structure_text="Village", container="Cartographer's chest" }, loot_tables = { {					{"java"}, {						rolls = {1,5}, items = { ["empty-map"]     = {1,3,10}, ["paper"]         = {1,5,15}, ["compass"]       = {1,1,5}, ["bread"]         = {1,4,15}, ["stick"]         = {1,2,5} }					},				},				{					{"bedrock"}, {						rolls = {1,5}, items = { ["map"]           = {1,3,10}, ["paper"]         = {1,5,15}, ["compass"]       = {1,1,5}, ["bread"]         = {1,4,15}, ["oak-sapling"]   = {1,2,5} }					},				},			},		},		["village-fisherman"] = { -- village\village_fisher.json, Java-exclusive as of Java 1.14 / Bedrock 1.12 chest_table_display = { header="Fisherman", superheader="Village" }, item_table_display = { structure_id="village", structure_text="Village", container="Fisherman's chest" }, loot_tables = { {					{"java"}, {						rolls = {1,5}, items = { ["emerald"]        = {1,1,1}, ["raw-cod"]        = {1,3,2}, ["raw-salmon"]     = {1,3,1}, ["water-bucket"]   = {1,3,1}, ["barrel"]         = {1,3,1}, ["wheat-seeds"]    = {1,3,3}, ["coal"]           = {1,3,2} }					},				},			},		},		["village-fletcher"] = { -- village\village_fletcher.json chest_table_display = { header="Fletcher", superheader="Village" }, item_table_display = { structure_id="village", structure_text="Village", container="Fletcher's chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {1,5}, items = { ["emerald"]        = {1,1,1}, ["arrow"]          = {1,3,2}, ["feather"]        = {1,3,6}, ["egg"]            = {1,3,2}, ["flint"]          = {1,3,6}, ["stick"]          = {1,3,6} }					},				},			},		},		["village-mason"] = { -- village\village_mason.json chest_table_display = { header="Mason", superheader="Village" }, item_table_display = { structure_id="village", structure_text="Village", container="Mason's chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {1,5}, items = { ["clay"]          = {1,3,1}, ["flower-pot"]    = {1,1,1}, ["stone"]         = {1,1,2}, ["stone-bricks"]  = {1,1,2}, ["bread"]         = {1,4,4}, ["yellow-dye"]    = {1,1,1}, ["smooth-stone"]  = {1,1,1}, ["emerald"]       = {1,1,1} }					},				},			},		},		["village-shepherd"] = { -- village\village_shepherd.json chest_table_display = { header="Shepherd", superheader="Village" }, item_table_display = { structure_id="village", structure_text="Village", container="Shepherd's chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {1,5}, items = { ["white-wool"]     = {1,8,6}, ["black-wool"]     = {1,3,3}, ["gray-wool"]      = {1,3,2}, ["brown-wool"]     = {1,3,2}, ["light-gray-wool"] = {1,3,2}, ["emerald"]        = {1,1,1}, ["shears"]         = {1,1,1}, ["wheat"]          = {1,6,6} }					},				},			},		},		["village-tannery"] = { -- village\village_tannery.json chest_table_display = { header="Tannery", superheader="Village" }, item_table_display = { structure_id="village", structure_text="Village", container="Tanner's chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {1,5}, items = { ["leather"]        = {1,3,1}, ["leather-tunic"]  = {1,1,2}, ["leather-boots"]  = {1,1,2}, ["leather-cap"]    = {1,1,2}, ["bread"]          = {1,4,5}, ["leather-pants"]  = {1,1,2}, ["saddle"]         = {1,1,1}, ["emerald"]        = {1,4,1} }					},				},			},		},		["village-temple"] = { -- village\village_temple.json chest_table_display = { header="Temple", superheader="Village" }, item_table_display = { structure_id="village", structure_text="Village", container="Temple chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {3,8}, items = { ["redstone"]       = {1,4,2}, ["bread"]          = {1,4,7}, ["rotten-flesh"]   = {1,4,7}, ["lapis-lazuli"]   = {1,4,1}, ["gold-ingot"]     = {1,4,1}, ["emerald"]        = {1,4,1} }					},				},			},		},		["village-toolsmith"] = { -- village\village_toolsmith.json chest_table_display = { header="Toolsmith", superheader="Village" }, item_table_display = { structure_id="village", structure_text="Village", container="Toolsmith's chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {3,8}, items = { ["diamond"]        = {1,3,1}, ["iron-ingot"]     = {1,5,5}, ["gold-ingot"]     = {1,3,1}, ["bread"]          = {1,3,15}, ["iron-pickaxe"]   = {1,1,5}, ["coal"]           = {1,3,1}, ["stick"]          = {1,3,20}, ["iron-shovel"]    = {1,1,5} }					},				},			},		},		["village-weaponsmith"] = { -- village\village_weaponsmith.json chest_table_display = { header="Weaponsmith", superheader="Village" }, item_table_display = { structure_id="village", structure_text="Village", container="Weaponsmith's chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {3,8}, items = { ["diamond"]            = {1,3,3}, ["iron-ingot"]         = {1,5,10}, ["gold-ingot"]         = {1,3,5}, ["bread"]              = {1,3,15}, ["apple"]              = {1,3,15}, ["iron-pickaxe"]       = {1,1,5}, ["iron-sword"]         = {1,1,5}, ["iron-chestplate"]    = {1,1,5}, ["iron-helmet"]        = {1,1,5}, ["iron-leggings"]      = {1,1,5}, ["iron-boots"]         = {1,1,5}, ["obsidian"]           = {3,7,5}, ["oak-sapling"]        = {3,7,5}, ["saddle"]             = {1,1,3}, ["iron-horse-armor"]   = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1} }					},				},			},		},		["village-desert-house"] = { -- village\village_desert_house.json chest_table_display = { header="Desert House", superheader="Village" }, item_table_display = { structure_id="village", structure_text="Village", container="Desert house chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {3,8}, items = { ["clay"]           = {1,1,1}, ["green-dye"]      = {1,1,1}, ["cactus"]         = {1,4,10}, ["wheat"]          = {1,7,10}, ["bread"]          = {1,4,10}, ["book"]           = {1,1,1}, ["dead-bush"]      = {1,3,2}, ["emerald"]        = {1,3,1} }					},				},			},		},		["village-plains-house"] = { -- village\village_plains_house.json chest_table_display = { header="Plains house", superheader="Village" }, item_table_display = { structure_id="village", structure_text="Village", container="Plains house chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {3,8}, items = { ["gold-nugget"]    = {1,3,1}, ["dandelion"]      = {1,1,2}, ["poppy"]          = {1,1,1}, ["potato"]         = {1,7,10}, ["bread"]          = {1,4,10}, ["apple"]          = {1,5,10}, ["book"]           = {1,1,1}, ["feather"]        = {1,1,1}, ["emerald"]        = {1,4,2}, ["oak-sapling"]    = {1,2,5} }					},				},			},		},		["village-savanna-house"] = { -- village\village_savanna_house.json chest_table_display = { header="Savanna House", superheader="Village" }, item_table_display = { structure_id="village", structure_text="Village", container="Savanna house chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {3,8}, items = { ["gold-nugget"]    = {1,3,1}, ["grass"]          = {1,1,5}, ["tall-grass"]     = {1,1,5}, ["bread"]          = {1,4,10}, ["wheat-seeds"]    = {1,5,10}, ["emerald"]        = {1,4,2}, ["acacia-sapling"] = {1,2,10}, ["saddle"]         = {1,1,1}, ["torch"]          = {1,2,1}, ["bucket"]         = {1,1,1} }					},				},			},		},		["village-snowy-house"] = { -- village\village_snowy_house.json chest_table_display = { header="Snowy House", superheader="Village" }, item_table_display = { structure_id="village", structure_text="Village", container="Snowy house chest" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {3,8}, items = { ["blue-ice"]       = {1,1,1}, ["snow-block"]     = {1,1,4}, ["potato"]         = {1,7,10}, ["bread"]          = {1,4,10}, ["beetroot-seeds"] = {1,5,10}, ["beetroot-soup"]  = {1,1,1}, ["furnace"]        = {1,1,1}, ["emerald"]        = {1,4,1}, ["snowball"]       = {1,7,10}, ["coal"]           = {1,4,5} }					},				},			},		},		["village-taiga-house"] = { -- village\village_taiga_house.json chest_table_display = { header="Taiga House", superheader="Village" }, item_table_display = { structure_id="village", structure_text="Village", container="Taiga house chest" }, loot_tables = { {					{"java"}, {						rolls = {3,8}, items = { ["iron-nugget"]    = {1,5,1}, ["fern"]           = {1,1,2}, ["large-fern"]     = {1,1,2}, ["potato"]         = {1,7,10}, ["sweet-berries"]  = {1,7,5}, ["bread"]          = {1,4,10}, ["pumpkin-seeds"]  = {1,5,5}, ["pumpkin-pie"]    = {1,1,1}, ["emerald"]        = {1,4,2}, ["spruce-sapling"] = {1,5,5}, ["spruce-sign"]    = {1,1,1}, ["spruce-log"]     = {1,5,10} }					},				},				{					{"bedrock"}, {						rolls = {3,8}, items = { ["iron-nugget"]    = {1,5,1}, ["fern"]           = {1,1,2}, ["large-fern"]     = {1,1,2}, ["potato"]         = {1,7,10}, ["bread"]          = {1,4,10}, ["pumpkin-seeds"]  = {1,5,5}, ["pumpkin-pie"]    = {1,1,1}, ["emerald"]        = {1,4,2}, ["spruce-sapling"] = {1,5,5}, ["oak-sign"]       = {1,1,1}, ["spruce-log"]     = {1,5,10} }					},				},			},		},		["stronghold-altar"] = { -- stronghold_corridor.json chest_table_display = { header="Altar", superheader="Stronghold" }, item_table_display = { structure_id="stronghold", structure_text="Stronghold", container="Altar chest" }, loot_tables = { {					{"java"}, {						rolls = {2,3}, items = { ["ender-pearl"]        = {1,1,10}, ["diamond"]            = {1,3,3}, ["iron-ingot"]         = {1,5,10}, ["gold-ingot"]         = {1,3,5}, ["redstone"]           = {4,9,5}, ["bread"]              = {1,3,15}, ["apple"]              = {1,3,15}, ["iron-pickaxe"]       = {1,1,5}, ["iron-sword"]         = {1,1,5}, ["iron-chestplate"]    = {1,1,5}, ["iron-helmet"]        = {1,1,5}, ["iron-leggings"]      = {1,1,5}, ["iron-boots"]         = {1,1,5}, ["golden-apple"]       = {1,1,1}, ["saddle"]             = {1,1,1}, ["iron-horse-armor"]   = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1}, ["enchanted-book"]     = {1,1,1}, }					},				},				{					{"bedrock"}, {						rolls = {2,3}, items = { ["ender-pearl"]        = {1,1,50}, ["emerald"]            = {1,3,15}, ["diamond"]            = {1,3,15}, ["iron-ingot"]         = {1,5,50}, ["gold-ingot"]         = {1,3,25}, ["redstone"]           = {4,9,25}, ["bread"]              = {1,3,75}, ["apple"]              = {1,3,75}, ["iron-pickaxe"]       = {1,1,25}, ["iron-sword"]         = {1,1,25}, ["iron-chestplate"]    = {1,1,25}, ["iron-helmet"]        = {1,1,25}, ["iron-leggings"]      = {1,1,25}, ["iron-boots"]         = {1,1,25}, ["golden-apple"]       = {1,1,5}, ["saddle"]             = {1,1,5}, ["iron-horse-armor"]   = {1,1,5}, ["golden-horse-armor"] = {1,1,5}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book"]     = {1,1,6}, }					},				},			},		},		["stronghold-library"] = { -- stronghold_library.json chest_table_display = { header="Library", superheader="Stronghold" }, item_table_display = { structure_id="stronghold", structure_text="Stronghold", container="Library chest" }, loot_tables = { {					{"java"}, {						rolls = {2,10}, items = { ["book"]               = {1,3,20}, ["paper"]              = {2,7,20}, ["empty-map"]          = {1,1,1}, ["compass"]            = {1,1,1}, ["enchanted-book"]     = {1,1,10}, }					},				},				{					{"bedrock"}, {						rolls = {2,10}, items = { ["book"]               = {1,3,100}, ["paper"]              = {2,7,100}, ["map"]                = {1,1,5}, ["compass"]            = {1,1,5}, ["enchanted-book"]     = {1,1,60}, }					},				},			},		},		["stronghold-storeroom"] = { -- stronghold_crossing.json chest_table_display = { header="Storeroom", superheader="Stronghold" }, item_table_display = { structure_id="stronghold", structure_text="Stronghold", container="Storeroom chest" }, loot_tables = { {					{"java"}, {						rolls = {1,4}, items = { ["iron-ingot"]         = {1,5,10}, ["gold-ingot"]         = {1,3,5}, ["redstone"]           = {4,9,5}, ["coal"]               = {3,8,10}, ["bread"]              = {1,3,15}, ["apple"]              = {1,3,15}, ["iron-pickaxe"]       = {1,1,1}, ["enchanted-book"]     = {1,1,1}, }					},				},				{					{"bedrock"}, {						rolls = {1,4}, items = { ["iron-ingot"]         = {1,5,50}, ["gold-ingot"]         = {1,3,25}, ["redstone"]           = {4,9,25}, ["coal"]               = {3,8,50}, ["bread"]              = {1,3,75}, ["apple"]              = {1,3,75}, ["iron-pickaxe"]       = {1,1,5}, ["enchanted-book"]     = {1,1,6}, ["ink-sac"]            = {1,3,75}, }					},				},			},		},		["bonus"] = { -- spawn_bonus_chest.json chest_table_display = { header="Bonus" }, item_table_display = { structure_id="day", structure_text="Bonus chest" }, loot_tables = { {					{"java"}, {						rolls = {1,1}, items = { ["stone-axe"]          = {1,1,1}, ["wooden-axe"]         = {1,1,3}, }					},					{						rolls = {1,1}, items = { ["stone-pickaxe"]      = {1,1,1}, ["wooden-pickaxe"]     = {1,1,3} }					},					{						rolls = {3,3}, items = { ["apple"]              = {1,2,5}, ["bread"]              = {1,2,3}, ["raw-salmon"]         = {1,2,3}, }					},					{						rolls = {4,4}, items = { ["stick"]              = {1,12,10}, ["oak-planks"]         = {1,12,10}, ["oak-log"]            = {1,3,3}, ["spruce-log"]         = {1,3,3}, ["birch-log"]          = {1,3,3}, ["jungle-log"]         = {1,3,3}, ["acacia-log"]         = {1,3,3}, ["dark-oak-log"]       = {1,3,3}, }					},				},				{					{"bedrock"}, {						rolls = {1,1}, items = { ["stone-axe"]          = {1,1,1}, ["wooden-axe"]         = {1,1,3}, }					},					{						rolls = {1,1}, items = { ["stone-pickaxe"]      = {1,1,1}, ["wooden-pickaxe"]     = {1,1,3} }					},					{						rolls = {1,1}, items = { ["apple"]              = {1,2,1} }					},					{						rolls = {1,1}, items = { ["bread"]              = {1,2,1} }					},					{						rolls = {1,1}, items = { ["raw-salmon"]         = {1,2,1} }					},					{						rolls = {1,1}, items = { ["stick"]              = {1,12,1} } 					},					{						rolls = {1,1}, items = { ["oak-planks"]         = {1,12,1} } 					},					{						rolls = {1,1}, items = { ["dark-oak-log"]       = {1,3,1}, ["acacia-log"]         = {1,3,1}, }					},					{						rolls = {1,1}, items = { ["oak-log"]            = {1,3,1}, ["spruce-log"]         = {1,3,1}, ["birch-log"]          = {1,3,1}, ["jungle-log"]         = {1,3,1}, }					},					{						rolls = {1,1}, items = { ["potato"]             = {1,2,3}, ["carrot"]             = {1,2,3}, }					},					{						rolls = {1,1}, items = { ["oak-sapling"]        = {4,4,2}, ["spruce-sapling"]     = {4,4,2}, ["birch-sapling"]      = {4,4,2}, ["jungle-sapling"]     = {4,4,4}, ["dark-oak-sapling"]   = {4,4,2}, ["acacia-sapling"]     = {4,4,2}, }					},					{						rolls = {1,1}, items = { ["melon-seeds"]        = {1,2,3}, ["pumpkin-seeds"]      = {1,2,3}, ["beetroot-seeds"]     = {1,2,3}, }					},					{						rolls = {1,1}, items = { ["cactus"]             = {1,2,3}, ["cocoa-beans"]        = {1,2,2}, }					},					{						rolls = {1,1}, items = { ["brown-mushroom"]             = {1,2,2}, }					},				},			},		},		["dungeon"] = { -- simple_dungeon.json chest_table_display = { header="Dungeon" }, item_table_display = { structure_id="dungeon", structure_text="Dungeon" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {1,3}, items = { ["saddle"]             = {1,1,20}, ["golden-apple"]       = {1,1,15}, ["enchanted-golden-apple"] = {1,1,2}, ["disc-13"]            = {1,1,15}, ["disc-cat"]           = {1,1,15}, ["name-tag"]           = {1,1,20}, ["golden-horse-armor"] = {1,1,10}, ["iron-horse-armor"]   = {1,1,15}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,10}, }					},					{						rolls = {1,4}, items = { ["iron-ingot"]         = {1,4,10}, ["gold-ingot"]         = {1,4,5}, ["bread"]              = {1,1,20}, ["wheat"]              = {1,4,20}, ["bucket"]             = {1,1,10}, ["redstone"]           = {1,4,15}, ["coal"]               = {1,4,15}, ["melon-seeds"]        = {2,4,10}, ["pumpkin-seeds"]      = {2,4,10}, ["beetroot-seeds"]     = {2,4,10}, }					},					{						rolls = {3,3}, items = { ["bone"]               = {1,8,10}, ["gunpowder"]          = {1,8,10}, ["rotten-flesh"]       = {1,8,10}, ["string"]             = {1,8,10}, }					},				},			},		},		["mineshaft"] = { -- abandoned_mineshaft.json chest_table_display = { header="Mineshaft" }, item_table_display = { structure_id="abandoned-mineshaft", structure_text="Mineshaft" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {1,1}, items = { ["golden-apple"]       = {1,1,20}, ["enchanted-golden-apple"] = {1,1,1}, ["name-tag"]           = {1,1,30}, ["enchanted-book-rnd"] = {1,1,10}, ["iron-pickaxe"]       = {1,1,5}, ["empty"]				= {1,1,5}, }					},					{						rolls = {2,4}, items = { ["iron-ingot"]         = {1,5,10}, ["gold-ingot"]         = {1,3,5}, ["redstone"]           = {4,9,5}, ["lapis-lazuli"]       = {4,9,5}, ["diamond"]            = {1,2,3}, ["coal"]               = {3,8,10}, ["bread"]              = {1,3,15}, ["melon-seeds"]        = {2,4,10}, ["pumpkin-seeds"]      = {2,4,10}, ["beetroot-seeds"]     = {2,4,10}, }					},					{						rolls = {3,3}, items = { ["rail"]               = {4,8,20}, ["powered-rail"]       = {1,4,5}, ["detector-rail"]      = {1,4,5}, ["activator-rail"]     = {1,4,5}, ["torch"]              = {1,16,15}, }					},				},			},		},		["nether-fortress"] = { -- nether_bridge.json chest_table_display = { header="Nether fortress" }, item_table_display = { structure_id="nether-fortress", structure_text="Nether fortress" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {2,4}, items = { ["diamond"]            = {1,3,5}, ["iron-ingot"]         = {1,5,5}, ["gold-ingot"]         = {1,3,15}, ["golden-sword"]       = {1,1,5}, ["golden-chestplate"]  = {1,1,5}, ["flint-and-steel"]    = {1,1,5}, ["nether-wart"]        = {3,7,5}, ["saddle"]             = {1,1,10}, ["golden-horse-armor"]   = {1,1,8}, ["iron-horse-armor"]   = {1,1,5}, ["diamond-horse-armor"] = {1,1,3}, ["obsidian"]           = {2,4,2}, }					},				},			},		},		["desert-temple"] = { -- desert_pyramid.json chest_table_display = { header="Desert temple" }, item_table_display = { structure_id="desert-temple", structure_text="Desert temple" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {2,4}, items = { ["diamond"]            = {1,3,5}, ["iron-ingot"]         = {1,5,15}, ["gold-ingot"]         = {2,7,15}, ["emerald"]            = {1,3,15}, ["bone"]               = {4,6,25}, ["spider-eye"]         = {1,3,25}, ["rotten-flesh"]       = {3,7,25}, ["saddle"]             = {1,1,20}, ["iron-horse-armor"]   = {1,1,15}, ["golden-horse-armor"] = {1,1,10}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,20}, ["golden-apple"]       = {1,1,20}, ["enchanted-golden-apple"] = {1,1,2}, ["empty"]              = {1,1,15}, }					},					{						rolls = {4,4}, items = { ["bone"]               = {1,8,10}, ["gunpowder"]          = {1,8,10}, ["rotten-flesh"]       = {1,8,10}, ["string"]             = {1,8,10}, ["sand"]               = {1,8,10}, }					},				},			},		},		["jungle-temple"] = { -- jungle_temple.json chest_table_display = { header="Chest", superheader="Jungle temple" }, item_table_display = { structure_id="jungle-temple", structure_text="Jungle temple", container="Chest" }, loot_tables = { {					{"java"}, {						rolls = {2,6}, items = { ["diamond"]            = {1,3,3}, ["iron-ingot"]         = {1,5,10}, ["gold-ingot"]         = {2,7,15}, ["emerald"]            = {1,3,2}, ["bone"]               = {4,6,20}, ["bamboo"]             = {1,3,15}, ["rotten-flesh"]       = {3,7,16}, ["saddle"]             = {1,1,3}, ["iron-horse-armor"]   = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1}, ["enchanted-book"]     = {1,1,1} }					},				},				{					{"bedrock"}, {						rolls = {2,6}, items = { ["diamond"]            = {1,3,15}, ["iron-ingot"]         = {1,5,50}, ["gold-ingot"]         = {2,7,75}, ["emerald"]            = {1,3,10}, ["bone"]               = {4,6,100}, ["rotten-flesh"]       = {3,7,80}, ["bamboo"]             = {1,3,75}, ["saddle"]             = {1,1,15}, ["iron-horse-armor"]   = {1,1,5}, ["golden-horse-armor"] = {1,1,5}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book"]     = {1,1,6} }					},				},			},		},		["jungle-temple-dispenser"] = { -- jungle_temple_dispenser.json chest_table_display = { header="Dispenser", superheader="Jungle temple" }, item_table_display = { structure_id="jungle-temple", structure_text="Jungle temple", container="Dispenser" }, loot_tables = { {					{"java"}, {						rolls = {1,2}, items = { ["arrow"] = {2,7,30} }					},				},				{					{"bedrock"}, {						rolls = {2,2}, items = { ["arrow"] = {2,7,30} }					},				},			},		},		["end-city"] = { -- end_city_treasure.json chest_table_display = { header="End city" }, item_table_display = { structure_id="end-city", structure_text="End city" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {2,6}, items = { ["diamond"]            = {2,7,5}, ["iron-ingot"]         = {4,8,10}, ["gold-ingot"]         = {2,7,15}, ["emerald"]            = {2,6,2}, ["beetroot-seeds"]     = {1,10,5}, ["saddle"]             = {1,1,3}, ["iron-horse-armor"]   = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1}, ["level-enchanted-diamond-sword"]     = {1,1,3}, ["level-enchanted-diamond-boots"]     = {1,1,3}, ["level-enchanted-diamond-chestplate"] = {1,1,3}, ["level-enchanted-diamond-leggings"]  = {1,1,3}, ["level-enchanted-diamond-helmet"]    = {1,1,3}, ["level-enchanted-diamond-pickaxe"]   = {1,1,3}, ["level-enchanted-diamond-shovel"]    = {1,1,3}, ["level-enchanted-iron-sword"]        = {1,1,3}, ["level-enchanted-iron-boots"]        = {1,1,3}, ["level-enchanted-iron-chestplate"]   = {1,1,3}, ["level-enchanted-iron-leggings"]     = {1,1,3}, ["level-enchanted-iron-helmet"]       = {1,1,3}, ["level-enchanted-iron-pickaxe"]      = {1,1,3}, ["level-enchanted-iron-shovel"]       = {1,1,3}, }					},				},			},		},		["igloo"] = { chest_table_display = { header="Igloo" }, item_table_display = { structure_id="igloo", structure_text="Igloo" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {2,8}, items = { ["apple"]              = {1,3,15}, ["coal"]               = {1,4,15}, ["gold-nugget"]        = {1,3,10}, ["stone-axe"]          = {1,1,2}, ["rotten-flesh"]       = {1,1,10}, ["emerald"]            = {1,1,1}, ["wheat"]              = {2,3,10} }					},					{						rolls = {1,1}, items = { ["golden-apple"]       = {1,1,1}, }					},				},			},		},		["pillager-outpost"] = { chest_table_display = { header="Pillager outpost" }, item_table_display = { structure_id="pillager-outpost", structure_text="Pillager outpost" }, loot_tables = { {					{"java","bedrock"}, {						rolls = {0,1}, items = { ["crossbow"]            = {1,1,1}, }					},					{						rolls = {2,3}, items = { ["wheat"]               = {3,5,7}, ["potato"]              = {2,5,5}, ["carrot"]              = {3,5,5} }					},					{						rolls = {1,3}, items = { ["dark-oak-log"]        = {2,3,1} }					},					{						rolls = {2,3}, items = { ["bottle-o'-enchanting"] = {1,1,7}, ["string"]              = {1,6,4}, ["arrow"]               = {2,7,4}, ["tripwire-hook"]       = {1,3,3}, ["iron-ingot"]          = {1,3,3}, ["enchanted-book-rnd"]  = {1,1,1} }					},				},			},		},		["bastion-bridge"] = { -- bastion_bridge.json chest_table_display = { header="Bridge", superheader="Bastion remnant" }, item_table_display = { structure_id="bastion-remnant", structure_text="Bastion remnant", container="Bridge chest" }, loot_tables = { {					{"java-upcoming"}, {						rolls = {1,1}, items = { ["lodestone"] = {1,1,1}, }					},					{						rolls = {1,2}, items = { ["damaged-random-enchanted-crossbow"] = {1,1,1}, ["spectral-arrow"] = {2,12,1}, ["gilded-blackstone"] = {5,8,1}, ["crying-obsidian"] = {3,8,1}, ["block-of-gold"] = {1,1,1}, ["gold-ingot"] = {2,8,1}, ["iron-ingot"] = {2,8,1}, ["golden-sword"] = {1,1,1}, ["random-enchanted-golden-chestplate"] = {1,1,1}, ["random-enchanted-golden-helmet"] = {1,1,1}, ["random-enchanted-golden-leggings"] = {1,1,1}, ["random-enchanted-golden-boots"] = {1,1,1}, }					},					{						rolls = {2,4}, items = { ["string"] = {1,6,1}, ["leather"] = {1,3,1}, ["arrow"] = {5,17,1}, ["iron-nugget"] = {2,6,1}, ["gold-nugget"] = {2,6,1}, }					}				},				{					{"bedrock-upcoming"}, {						rolls = {0,1}, items = { ["damaged-random-enchanted-netherite-shovel"] = {1,1,45}, ["damaged-random-enchanted-netherite-axe"] = {1,1,45}, ["ancient-debris"] = {1,1,10}, }					},					{						rolls = {1,2}, items = { ["damaged-level-enchanted-crossbow"] = {1,1,10}, ["gold-ingot"] = {2,8,25}, ["block-of-gold"] = {1,1,25}, ["saddle"] = {1,1,1}, }					},					{						rolls = {2,3}, items = { ["crying-obsidian"] = {1,5,1}, ["spectral-arrow"] = {3,20,1}, ["golden-sword"] = {1,1,1}, ["golden-chestplate"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["golden-leggings"] = {1,1,1}, ["random-enchanted-golden-boots"] = {1,1,1}, ["iron-nugget"] = {2,6,1}, ["gold-nugget"] = {2,6,1}, }					},					{						rolls = {3,4}, items = { ["basalt"] = {1,6,25}, ["polished-basalt"] = {1,6,25}, ["string"] = {1,6,25}, --String is here twice with different chances, table won't show this. ["leather"] = {1,3,20}, ["arrow"] = {2,7,35}, ["string"] = {3,8,20}, --String is here twice with different chances, table won't show this. }					}				},			},		},		["bastion-hoglin-stable"] = { -- bastion_hoglin_stable.json chest_table_display = { header="Hoglin stable", superheader="Bastion remnant" }, item_table_display = { structure_id="bastion-remnant", structure_text="Bastion remnant", container="Hoglin stable chest" }, loot_tables = { {					{"java-upcoming"}, {						rolls = {1,1}, items = { ["damaged-random-enchanted-diamond-shovel"] = {1,1,5}, ["netherite-scrap"] = {1,1,2}, ["ancient-debris"] = {1,1,3}, ["saddle"] = {1,1,10}, ["block-of-gold"] = {2,4,25}, ["random-enchanted-golden-hoe"] = {1,1,15}, ["empty"] = {1,1,45}, }					},					{						rolls = {3,4}, items = { ["glowstone"] = {1,5,1}, ["gilded-blackstone"] = {1,5,1}, ["soul-sand"] = {2,7,1}, ["crimson-nylium"] = {2,7,1}, ["gold-nugget"] = {2,8,1}, ["leather"] = {1,3,1}, ["arrow"] = {5,17,1}, ["string"] = {3,8,1}, ["raw-porkchop"] = {2,5,1}, ["cooked-porkchop"] = {2,5,1}, ["crimson-fungus"] = {2,7,1}, ["crimson-roots"] = {2,7,1}, }					},				},				{					{"bedrock-upcoming"}, {						rolls = {0,1}, items = { ["damaged-random-enchanted-netherite-hoe"] = {1,1,15}, ["damaged-random-enchanted-netherite-pickaxe"] = {1,1,15}, }					},					{						rolls = {2,3}, items = { ["block-of-gold"] = {2,4,15}, ["golden-hoe"] = {1,1,15}, ["saddle"] = {1,1,35}, ["soul-sand"] = {2,7,35}, ["crimson-nylium"] = {2,7,20}, }					},					{						rolls = {3,4}, items = { ["basalt"] = {1,6,1}, ["polished-basalt"] = {1,6,1}, ["gold-nugget"] = {2,8,1}, ["string"] = {1,6,1}, --String is here twice with different chances, table won't show this. ["leather"] = {1,3,1}, ["arrow"] = {2,7,1}, ["string"] = {3,8,1}, --String is here twice with different chances, table won't show this. ["raw-porkchop"] = {2,5,1}, ["cooked-porkchop"] = {2,5,1}, ["crimson-fungus"] = {2,7,20}, ["crimson-roots"] = {2,7,20}, }					},				},			},		},		["bastion-other"] = { -- bastion_other.json chest_table_display = { header="Other", superheader="Bastion remnant" }, item_table_display = { structure_id="bastion-remnant", structure_text="Bastion remnant", container="Other chest" }, loot_tables = { {					{"java-upcoming"}, {						rolls = {1,1}, items = { ["damaged-random-enchanted-crossbow"] = {1,1,12}, ["ancient-debris"] = {1,1,2}, ["netherite-scrap"] = {1,1,2}, ["spectral-arrow"] = {2,15,6}, ["snout-banner-pattern"] = {1,1,5}, ["disc-pigstep"] = {1,1,3}, ["enchanted-book-rnd-soul-speed"] = {1,1,10}, ["empty"] = {1,1,50}, }					},					{						rolls = {2,2}, items = { ["soul-speed-enchanted-golden-boots"] = {1,1,1}, ["block-of-gold"] = {1,1,1}, ["crossbow"] = {1,1,1}, ["gold-ingot"] = {1,6,1}, ["iron-ingot"] = {1,6,1}, ["golden-sword"] = {1,1,1}, ["golden-chestplate"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["golden-leggings"] = {1,1,1}, ["golden-boots"] = {1,1,1}, ["empty"] = {1,1,2}, }					},					{						rolls = {3,5}, items = { ["crying-obsidian"] = {1,5,1}, ["gilded-blackstone"] = {1,5,1}, ["chain"] = {2,10,1}, ["magma-cream"] = {2,6,1}, ["bone-block"] = {3,6,1}, ["iron-nugget"] = {2,8,1}, ["obsidian"] = {4,6,1}, ["gold-nugget"] = {2,8,1}, ["string"] = {4,6,1}, ["arrow"] = {5,17,2}, }					},				},				{					{"bedrock-upcoming"}, {						rolls = {0,1}, items = { ["damaged-level-enchanted-crossbow"] = {1,1,10}, ["ancient-debris"] = {1,1,5}, ["netherite-scrap"] = {1,1,5}, ["snout-banner-pattern"] = {1,1,10}, ["disc-pigstep"] = {1,1,10}, }					},					{						rolls = {1,2}, items = { ["gold-ingot"] = {1,6,1}, ["spectral-arrow"] = {3,10,1}, ["golden-boots"] = {1,1,1}, ["magma-cream"] = {1,2,1}, ["bone-block"] = {1,3,1}, ["block-of-gold"] = {1,1,1}, ["saddle"] = {1,1,1}, ["crossbow"] = {1,1,1}, ["crying-obsidian"] = {1,5,1}, ["gilded-blackstone"] = {1,5,1}, ["enchanted-book-rnd-soul-speed"] = {1,1,1}, ["soul-speed-enchanted-golden-boots"] = {1,1,1}, ["crossbow"] = {1,1,1}, ["iron-ingot"] = {1,6,1}, ["empty"] = {1,1,2}, }					},					{						rolls = {2,3}, items = { ["golden-sword"] = {1,1,15}, ["golden-chestplate"] = {1,1,5}, ["golden-helmet"] = {1,1,5}, ["golden-leggings"] = {1,1,5}, ["golden-boots"] = {1,1,10}, ["chain"] = {2,10,10}, ["iron-nugget"] = {2,8,10}, }					},					{						rolls = {3,4}, items = { ["basalt"] = {1,6,3}, ["polished-basalt"] = {1,6,3}, ["obsidian"] = {2,6,3}, ["gold-nugget"] = {2,8,3}, ["string"] = {1,6,4}, --String is here twice with different chances, table won't show this. ["leather"] = {1,3,1}, ["arrow"] = {2,7,4}, ["string"] = {3,8,2}, --String is here twice with different chances, table won't show this. }					}				},			},		},		["bastion-treasure"] = { -- bastion_treasure.json chest_table_display = { header="Treasure", superheader="Bastion remnant" }, item_table_display = { structure_id="bastion-remnant", structure_text="Bastion remnant", container="Treasure chest" }, loot_tables = { {					{"java-upcoming"}, {						rolls = {1,2}, items = { ["netherite-ingot"] = {1,1,10}, ["ancient-debris"] = {1,1,14}, ["netherite-scrap"] = {1,1,10}, ["ancient-debris"] = {2,2,1}, ["damaged-random-enchanted-diamond-sword"] = {1,1,10}, ["damaged-random-enchanted-diamond-chestplate"] = {1,1,6}, ["damaged-random-enchanted-diamond-helmet"] = {1,1,6}, ["damaged-random-enchanted-diamond-leggings"] = {1,1,6}, ["damaged-random-enchanted-diamond-boots"] = {1,1,6}, ["damaged-diamond-sword"] = {1,1,6}, ["damaged-diamond-chestplate"] = {1,1,5}, ["damaged-diamond-helmet"] = {1,1,5}, ["damaged-diamond-leggings"] = {1,1,5}, ["damaged-diamond-boots"] = {1,1,5}, ["diamond"] = {1,3,5}, }					},					{						rolls = {2,4}, items = { ["spectral-arrow"] = {5,21,1}, ["block-of-gold"] = {2,5,1}, ["gold-ingot"] = {3,9,1}, ["iron-ingot"] = {3,9,1}, ["crying-obsidian"] = {1,5,1}, ["nether-quartz"] = {8,23,1}, ["gilded-blackstone"] = {1,5,1}, ["magma-cream"] = {2,8,1}, ["iron-nugget"] = {8,16,1}, }					},				},				{					{"bedrock-upcoming"}, {						rolls = {1,1}, items = { ["netherite-ingot"] = {1,1,10}, ["ancient-debris"] = {1,1,85}, ["ancient-debris"] = {2,2,5}, }					},					{						rolls = {2,2}, items = { ["damaged-level-enchanted-netherite-sword"] = {1,1,5}, ["damaged-level-enchanted-netherite-chestplate"] = {1,1,3}, ["damaged-level-enchanted-netherite-helmet"] = {1,1,5}, ["damaged-level-enchanted-netherite-leggings"] = {1,1,5}, ["damaged-level-enchanted-netherite-boots"] = {1,1,5}, ["damaged-netherite-sword"] = {1,1,5}, ["damaged-netherite-chestplate"] = {1,1,2}, ["damaged-netherite-helmet"] = {1,1,2}, ["damaged-netherite-boots"] = {1,1,2}, ["damaged-netherite-leggings"] = {1,1,2}, ["diamond"] = {1,3,2}, }					},					{						rolls = {2,3}, items = { ["block-of-gold"] = {2,5,10}, ["spectral-arrow"] = {5,21,25}, ["gold-ingot"] = {3,9,15}, ["level-enchanted-golden-boots"] = {1,1,10}, ["level-enchanted-golden-chestplate"] = {1,1,10}, ["crying-obsidian"] = {1,5,10}, ["nether-quartz"] = {8,23,10}, ["gilded-blackstone"] = {1,5,10}, }					},					{						rolls = {2,2}, items = { ["magma-cream"] = {2,8,1}, ["golden-sword"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["golden-leggings"] = {1,1,1}, ["iron-nugget"] = {8,16,1}, ["magma-block"] = {2,6,1}, ["saddle"] = {1,1,1}, }					}				},			},		},		["ruined-portal"] = { --ruined_portal.json chest_table_display = { header="Ruined portal" }, item_table_display = { structure_id="ruined-portal", structure_text="Ruined portal" }, loot_tables = { {					{"java-upcoming"}, {						rolls = {4,8}, items = { ["obsidian"] = {1,2,40}, ["flint"] = {1,4,40}, ["iron-nugget"] = {9,18,40}, ["flint-and-steel"] = {1,1,40}, ["fire-charge"] = {1,1,40}, ["golden-apple"] = {1,1,15}, ["gold-nugget"] = {4,24,15}, ["random-enchanted-golden-sword"] = {1,1,15}, ["random-enchanted-golden-axe"] = {1,1,15}, ["random-enchanted-golden-hoe"] = {1,1,15}, ["random-enchanted-golden-shovel"] = {1,1,15}, ["random-enchanted-golden-pickaxe"] = {1,1,15}, ["random-enchanted-golden-helmet"] = {1,1,15}, ["random-enchanted-golden-chestplate"] = {1,1,15}, ["random-enchanted-golden-leggings"] = {1,1,15}, ["random-enchanted-golden-boots"] = {1,1,15}, ["glistering-melon-slice"] = {4,12,5}, ["golden-horse-armor"] = {1,1,5}, ["light-weighted-pressure-plate"] = {1,1,5}, ["golden-carrot"] = {4,12,5}, ["clock"] = {1,1,5}, ["gold-ingot"] = {2,8,5}, ["bell"] = {1,1,1}, ["enchanted-golden-apple"] = {1,1,1}, ["block-of-gold"] = {1,2,1}, }					},				},				{					{"bedrock-upcoming"}, {						rolls = {4,6}, items = { ["obsidian"] = {1,2,40}, ["flint"] = {1,4,40}, ["iron-nugget"] = {9,18,40}, ["flint-and-steel"] = {1,1,40}, ["fire-charge"] = {1,1,40}, ["golden-apple"] = {1,1,15}, ["gold-nugget"] = {4,24,15}, ["random-enchanted-golden-sword"] = {1,1,15}, ["random-enchanted-golden-axe"] = {1,1,15}, ["random-enchanted-golden-hoe"] = {1,1,15}, ["random-enchanted-golden-shovel"] = {1,1,15}, ["random-enchanted-golden-pickaxe"] = {1,1,15}, ["random-enchanted-golden-helmet"] = {1,1,15}, ["random-enchanted-golden-chestplate"] = {1,1,15}, ["random-enchanted-golden-leggings"] = {1,1,15}, ["random-enchanted-golden-boots"] = {1,1,15}, ["glistering-melon-slice"] = {1,1,5}, ["golden-horse-armor"] = {1,1,5}, ["light-weighted-pressure-plate"] = {1,1,5}, ["golden-carrot"] = {4,12,5}, ["clock"] = {1,1,5}, ["gold-ingot"] = {2,8,5}, ["bell"] = {1,1,1}, ["enchanted-golden-apple"] = {1,1,1}, ["block-of-gold"] = {1,2,1}, }					},				},			},		},		["woodland-mansion"] = { -- woodland_mansion.json chest_table_display = { header="Woodland mansion" }, item_table_display = { structure_id="woodland-mansion", structure_text="Woodland mansion" }, loot_tables = { {					{"java"}, {						rolls = {1,3}, items = { ["lead"]                 = {1,1,20}, ["golden-apple"]         = {1,1,15}, ["enchanted-golden-apple"] = {1,1,2}, ["disc-13"]              = {1,1,15}, ["disc-cat"]             = {1,1,15}, ["name-tag"]             = {1,1,20}, ["chainmail-chestplate"] = {1,1,10}, ["diamond-hoe"]          = {1,1,15}, ["diamond-chestplate"]   = {1,1,5}, ["enchanted-book-rnd"]   = {1,1,10}, }					},					{						rolls = {1,4}, items = { ["iron-ingot"]           = {1,4,10}, ["gold-ingot"]           = {1,4,5}, ["bread"]                = {1,1,20}, ["wheat"]                = {1,4,20}, ["bucket"]               = {1,1,10}, ["redstone"]             = {1,4,15}, ["coal"]                 = {1,4,15}, ["melon-seeds"]          = {2,4,10}, ["pumpkin-seeds"]        = {2,4,10}, ["beetroot-seeds"]       = {2,4,10}, }					},					{						rolls = {3,3}, items = { ["bone"]                 = {1,8,10}, ["gunpowder"]            = {1,8,10}, ["rotten-flesh"]         = {1,8,10}, ["string"]               = {1,8,10}, }					},				},				{					{"bedrock"}, {						rolls = {1,3}, items = { ["lead"]                 = {1,1,100}, ["golden-apple"]         = {1,1,75}, ["enchanted-golden-apple"] = {1,1,10}, ["disc-13"]              = {1,1,75}, ["disc-cat"]             = {1,1,75}, ["name-tag"]             = {1,1,100}, ["chainmail-chestplate"] = {1,1,50}, ["diamond-hoe"]          = {1,1,75}, ["diamond-chestplate"]   = {1,1,25}, ["enchanted-book-rnd"]   = {1,1,60}, }					},					{						rolls = {1,4}, items = { ["iron-ingot"]           = {1,4,50}, ["gold-ingot"]           = {1,4,25}, ["bread"]                = {1,1,100}, ["wheat"]                = {1,4,100}, ["bucket"]               = {1,1,50}, ["redstone"]             = {1,4,75}, ["coal"]                 = {1,4,75}, ["melon-seeds"]          = {2,4,50}, ["pumpkin-seeds"]        = {2,4,50}, ["beetroot-seeds"]       = {2,4,50}, }					},					{						rolls = {3,3}, items = { ["bone"]                 = {1,8,50}, ["gunpowder"]            = {1,8,50}, ["rotten-flesh"]         = {1,8,50}, ["string"]               = {1,8,50}, }					},				},			},		},	} }

f = {

-- this math is at the top simply for ease of inspection. calc_average_amount_this_item_per_pool = function( 			min_stacksize, max_stacksize,			min_pool_rolls, max_pool_rolls, 			item_weight, pool_total_item_weight )

local avg_stacksize = ( min_stacksize + max_stacksize ) / 2 local avg_rolls = ( min_pool_rolls + max_pool_rolls ) / 2 return avg_stacksize * avg_rolls * item_weight / pool_total_item_weight end,

calc_chance_any_of_this_item_per_pool = function( 			min_pool_rolls, max_pool_rolls,			item_weight, pool_total_item_weight )

local inverse_result = 0 -- 1 - inverse_result = return value local inverse_item_weight = pool_total_item_weight - item_weight -- will be used for the division in the for loop to avoid the slightly -- less performant math.pow. The divisor already includes the probability -- of picking any specific number of rolls. local cur_dividend = inverse_item_weight local cur_divisor = pool_total_item_weight * (max_pool_rolls - min_pool_rolls + 1) for i = 1, max_pool_rolls do			if i >= min_pool_rolls then inverse_result = inverse_result + cur_dividend / cur_divisor end cur_dividend = cur_dividend * inverse_item_weight -- simulate pow cur_divisor = cur_divisor * pool_total_item_weight -- simulate pow end return 1 - inverse_result end, get_item = function( item_key, item_display_name ) local html = {} local item_title = item_display_name local item_link = item_display_name local item_id = item_key local sprite_type = d.items[item_key][1] local note_key = d.items[item_key].note local note_key_1 = d.items[item_key].note1 if d.items[item_key].title ~= nil then item_title = d.items[item_key].title end if d.items[item_key].link ~= nil then item_link = d.items[item_key].link end if d.items[item_key].id ~= nil then item_id = d.items[item_key].id		end if sprite_type == "item" or sprite_type == "block" then table.insert( html, p.current_frame:expandTemplate{ title = f.title_case(sprite_type) .. 'Link', args = { item_link, item_title , id = item_id, wrap = true } } ) end if note_key ~= nil and d.notes[note_key] ~= nil then table.insert( html, p.current_frame:extensionTag( 'ref', d.notes[note_key], { group='note', name=note_key } ) ) end if note_key_1 ~= nil and d.notes[note_key_1] ~= nil then if note_key == nil or d.notes[note_key] == nil or note_key ~= note_key_1 then table.insert( html, p.current_frame:extensionTag( 'ref', d.notes[note_key_1], { group='note', name=note_key_1 } ) ) end end return table.concat( html ) end, lpad = function(str, len, char) if char == nil then char = ' ' end return string.rep(char, len - #str) .. str end,

find_chances_for_items = function( item_names ) local chances = {} local all_editions = f.get_editions_hash for chest_name, chest in pairs(d.chests) do			for _, loot_table in pairs(chest.loot_tables or {}) do				local editions, editions_upcoming = {}, {} for _, edition in pairs(loot_table[1]) do					if edition:gsub( '-upcoming', '' ) == edition then editions[edition] = true else editions_upcoming[edition] = true end end for edition, _ in pairs(editions) do					if editions_upcoming[edition] == nil then table.insert( loot_table[1], edition .. '-upcoming' ) end end for _, item_name in pairs(item_names) do					for pool_idx, pool in pairs(loot_table) do						if pool_idx > 1 then local item_numbers = pool.items[item_name] if item_numbers ~= nil then local min_stacksize = item_numbers[1] local max_stacksize = item_numbers[2] local min_poolrolls = pool.rolls[1] local max_poolrolls = pool.rolls[2] local stack_size = min_stacksize if min_stacksize ~= max_stacksize then stack_size = min_stacksize .. "–" .. max_stacksize end local item_weight = item_numbers[3] local pool_total_item_weight = 0 for item_name, item in pairs(pool.items) do									pool_total_item_weight = pool_total_item_weight + item[3] end local chance = f.calc_chance_any_of_this_item_per_pool( 									min_poolrolls, max_poolrolls,									item_weight, pool_total_item_weight ) local rolls = min_poolrolls if min_poolrolls ~= max_poolrolls then rolls = min_poolrolls .. "–" .. max_poolrolls end local num_items = string.format( "%.3f", f.calc_average_amount_this_item_per_pool( min_stacksize, max_stacksize, min_poolrolls, max_poolrolls, item_weight, pool_total_item_weight ) ) local weight_frac = p.current_frame:expandTemplate{ title = 'frac', args = { item_weight, pool_total_item_weight } } local chance_per_chest = string.format( "%.1f", chance * 100 ) local avg_num_chests = string.format( "%.1f", 1 / chance ) local key = item_name .. '|' .. chest_name .. '|' .. stack_size .. '|' .. rolls .. '|' .. weight_frac .. '|' .. num_items .. '|' .. chance_per_chest .. '|' .. avg_num_chests if chances[key] == nil then chances[key] = {} chances[key].editions = {} chances[key].edition_variants = {} chances[key].unknown_editions = {} end for _, edition in pairs(loot_table[1]) do									chances[key].editions[edition] = true end end end end end end -- check for edition variants, -- so instead of reporting table-cell "No", it reports "Variant". local variants = {} for _, item_name in pairs(item_names) do local item_chest = item_name .. '|' .. chest_name .. '|'				variants[item_chest] = {} for key, _ in pairs(chances) do					if key:sub(1, #item_chest) == item_chest then for edition, _ in pairs( chances[key].editions ) do							variants[item_chest][edition] = true end end end end for key, chance in pairs(chances) do				for item_chest, editions in pairs( variants ) do					if key:sub(1, #item_chest) == item_chest then for edition, _ in pairs( editions ) do							if chances[key].editions[edition] == nil then chances[key].edition_variants[edition] = true end end for edition, _ in pairs( all_editions ) do							if chances[key].editions[edition] == nil and chances[key].edition_variants[edition] == nil then chances[key].unknown_editions[edition] = true end end end end end end -- add figure spaces for padding: each space is exactly the width of a digit. local numperchest_width_max = 0 local chance_width_max = 0 local numchests_width_max = 0 local numperchest_width_min = 1000 local chance_width_min = 1000 local numchests_width_min = 1000 for key, _ in pairs(chances) do			for avg_num_per_chest, chance_per_chest, avg_num_chests in key:gmatch ".*|([%d%.]+)|([%d%.]+)|([%d%.]+)$" do				numperchest_width_max = math.max( numperchest_width_max, string.len(avg_num_per_chest) ) chance_width_max = math.max( chance_width_max, string.len(chance_per_chest) ) numchests_width_max = math.max( numchests_width_max, string.len(avg_num_chests) ) numperchest_width_min = math.min( numperchest_width_min, string.len(avg_num_per_chest) ) chance_width_min = math.min( chance_width_min, string.len(chance_per_chest) ) numchests_width_min = math.min( numchests_width_min, string.len(avg_num_chests) ) end end local padded_chances = {} if chance_width_max ~= chance_width_min or numchests_width_max ~= numchests_width_min or numperchest_width_max ~= numperchest_width_min then for key, chance in pairs(chances) do				for rest, avg_num_per_chest, chance_per_chest, avg_num_chests in key:gmatch "(.*)|([%d%.]+)|([%d%.]+)|([%d%.]+)$" do -- these spaces are "figure spaces", not normal spaces. key = rest .. '|' 						.. f.lpad( avg_num_per_chest, numperchest_width_max, " " ) .. '|' 						.. f.lpad( chance_per_chest, chance_width_max, " " ) .. '|' 						.. f.lpad( avg_num_chests, numchests_width_max, " " ) padded_chances[key] = chance end end chances = padded_chances end return chances end, -- this is so cell templates only get expanded once. upcoming_v_expanded = {}, upcoming_expanded = {}, until_expanded = {}, yes_expanded = nil, no_expanded = nil, planned_expanded = nil, unknown_expanded = nil, needs_testing_expanded = nil, upcoming_cell = function( edition ) if f.upcoming_v_expanded[edition] == nil then f.upcoming_v_expanded[edition] = p.current_frame:expandTemplate{ title = 'v', args = { edition .. '-upcoming', link = 'none' } } end if f.upcoming_expanded[edition] == nil then f.upcoming_expanded[edition] = p.current_frame:expandTemplate{ title = 'Upcoming', args = { edition .. ' ' .. f.upcoming_v_expanded[edition] } } end return f.upcoming_expanded[edition] end, until_cell = function( edition ) if f.upcoming_v_expanded[edition] == nil then f.upcoming_v_expanded[edition] = p.current_frame:expandTemplate{ title = 'v', args = { edition .. '-upcoming', link = 'none' } } end if f.until_expanded[edition] == nil then f.until_expanded[edition] = p.current_frame:expandTemplate{ title = 'Until', args = { edition .. ' ' .. f.upcoming_v_expanded[edition] } } end return f.until_expanded[edition] end, yes_cell = function if f.yes_expanded == nil then f.yes_expanded = p.current_frame:expandTemplate{ title = 'Table Choice', args = { 'Yes' } } end return f.yes_expanded end, no_cell = function if f.no_expanded == nil then f.no_expanded = p.current_frame:expandTemplate{ title = 'Table Choice', args = { 'No' } } end return f.no_expanded end, planned_cell = function if f.planned_expanded == nil then f.planned_expanded = p.current_frame:expandTemplate{ title = 'Table Choice', args = { 'Planned', 'Yes' } } end return f.planned_expanded end, -- not currently used. unknown_cell = function if f.needs_testing_expanded == nil then f.needs_testing_expanded = p.current_frame:expandTemplate{ title = 'needs testing', args = { 'This loot information has not been tested, in this edition.' } } end if f.unknown_expanded == nil then f.unknown_expanded = p.current_frame:expandTemplate{ title = 'Table Choice', args = { 'Unknown' } } .. ' ' .. f.needs_testing_expanded end return f.unknown_expanded end,

has_entries = function(_table) for _ in pairs(_table) do 			return true end return false end,

has_one_entry = function(_table) local first = false local second = false for _ in pairs(_table) do			if first then second = true end first = true if first and second then return false end end return first and not second end,

round = function(num, num_decimal_places) local mult = 10^(num_decimal_places or 0) return math.floor(num * mult + 0.5) / mult end, split = function (s, delimiter) result = {}; for match in (s..delimiter):gmatch("(.-)"..delimiter) do	       table.insert(result, match); end return result; end, title_case = function( str ) local buf = {} for word in string.gfind(str, "%S+") do			if word == "and" then table.insert( buf, word ) else local first, rest = string.sub( word, 1, 1 ), string.sub( word, 2 ) table.insert( buf, string.upper(first) .. string.lower(rest) ) end end return table.concat( buf, " " ) end, capitalize = function( str ) return ( string.lower(str):gsub( "^%l", string.upper ) ) end, plural = function( item_name ) if string.sub( item_name, -2 ) == 'ch' or string.sub( item_name, -2 ) == 'sh' or string.sub( item_name, -2 ) == 'zh' or string.sub( item_name, -1 ) == 's'			or string.sub( item_name, -1 ) == 'x'			or string.sub( item_name, -1 ) == 'z' then return item_name .. 'es' end if string.sub( item_name, -1 ) == 'y' then if string.sub( item_name, -2 ) == 'ay' or string.sub( item_name, -2 ) == 'ey' or string.sub( item_name, -2 ) == 'oy' or string.sub( item_name, -2 ) == 'uy' then return item_name .. 's'			end return string.sub( item_name, 1, -2 ) .. 'ies' end if string.sub( item_name, -1 ) == 'f' then if string.sub( item_name, -2 ) == 'ff' then return item_name .. 's'			end return string.sub( item_name, 1, -2 ) .. 'ves' end if string.sub( item_name, -2 ) == 'fe' then return string.sub( item_name, 1, -3 ) .. 'ves' end return item_name .. 's'	end, discover_item_properties = function( item_key ) local item = d.items[item_key]; if item.material == nil then item.material = 0 if string.find( item_key, "leather-" ) ~= nil then item.material = 1 end if string.find( item_key, "iron-" ) ~= nil then item.material = 2 end if string.find( item_key, "golden-" ) ~= nil then item.material = 3 end if string.find( item_key, "chainmail-" ) ~= nil then item.material = 4 end if string.find( item_key, "diamond-" ) ~= nil then item.material = 5 end if string.find( item_key, "netherite-" ) ~= nil then item.material = 6 end end if item.armor == nil then item.armor = 0 if string.find( item_key, "-helmet" ) ~= nil or string.find( item_key, "-cap" ) ~= nil then item.armor = 1 end if string.find( item_key, "-chestplate" ) ~= nil or string.find( item_key, "-tunic" ) ~= nil then item.armor = 2 end if string.find( item_key, "-leggings" ) ~= nil or string.find( item_key, "-pants" ) ~= nil then item.armor = 3 end if string.find( item_key, "-boots" ) ~= nil then item.armor = 4 end end end, sort_item_table = function( a, b ) local item_key_a, chest_key_a, _, _, _, num_items_a, chance_a = unpack( f.split( a.pipe_separated_details, '|' ) ) local item_key_b, chest_key_b, _, _, _, num_items_b, chance_b = unpack( f.split( b.pipe_separated_details, '|' ) ) f.discover_item_properties(item_key_a) f.discover_item_properties(item_key_b) -- material first, in tier order if d.items[item_key_a].material ~= d.items[item_key_b].material then return ( d.items[item_key_a].material < d.items[item_key_b].material ) end -- armor goes in head-to-toe order if d.items[item_key_a].armor ~= d.items[item_key_b].armor then return ( d.items[item_key_a].armor < d.items[item_key_b].armor ) end -- after that, item name, alphabetically if item_key_a ~= item_key_b then return ( item_key_a < item_key_b ) end -- container's structure's name, alphabetically if d.chests[chest_key_a].item_table_display.structure_text ~= d.chests[chest_key_b].item_table_display.structure_text then return ( d.chests[chest_key_a].item_table_display.structure_text < d.chests[chest_key_b].item_table_display.structure_text ) end -- "bastion-other" comes last among containers -- it's a little awkward having "other" float in the middle of the list. if ( chest_key_a == 'bastion-other' ) ~= ( chest_key_b == 'bastion-other' ) then return ( chest_key_b == 'bastion-other' ) end -- container name, alphabetically if ( d.chests[chest_key_a].item_table_display.container or 'Chest' ) ~= ( d.chests[chest_key_b].item_table_display.container or 'Chest' ) then return ( ( d.chests[chest_key_a].item_table_display.container or 'Chest' ) < ( d.chests[chest_key_b].item_table_display.container or 'Chest' ) ) end -- if num_items_a ~= num_items_b then return ( num_items_a < num_items_b ) end -- if chance_a ~= chance_b then return ( chance_a < chance_b ) end -- a[2] return a.pipe_separated_details < b.pipe_separated_details end, item_lookahead_fn = function( item_key, item_key_lookahead ) return item_key == item_key_lookahead end, structure_lookahead_fn = function( item_key, item_key_lookahead, chest_key, chest_key_lookahead ) return item_key == item_key_lookahead and d.chests[chest_key].item_table_display.structure_id == d.chests[chest_key_lookahead].item_table_display.structure_id end, container_lookahead_fn = function( item_key, item_key_lookahead, chest_key, chest_key_lookahead ) return item_key == item_key_lookahead and d.chests[chest_key].item_table_display.structure_id == d.chests[chest_key_lookahead].item_table_display.structure_id and chest_key == chest_key_lookahead end, find_rowspan = function( chances_list, ch_idx, item_key, chest_key, lookahead_fn ) local span = 0 for ch_idx_lookahead = ch_idx, #chances_list do			local item_key_lookahead, chest_key_lookahead = unpack( f.split( chances_list[ch_idx_lookahead].pipe_separated_details, '|' ) ) if lookahead_fn( item_key, item_key_lookahead, chest_key, chest_key_lookahead ) then span = span + 1 else break end end return span end, get_availability = function( edition, edition_lists ) local availability if edition_lists.available[edition] ~= nil and edition_lists.available[edition .. '-upcoming'] == nil then return f.availability.UNTIL elseif edition_lists.available[edition] == nil and edition_lists.available[edition .. '-upcoming'] ~= nil then return f.availability.UPCOMING elseif edition_lists.available[edition] ~= nil and edition_lists.available[edition .. '-upcoming'] ~= nil then return f.availability.YES elseif edition_lists.variants[edition] ~= nil or edition_lists.variants[edition .. '-upcoming'] ~= nil then return f.availability.VARIANT elseif edition_lists.unknown[edition] ~= nil then return f.availability.UNKNOWN else return f.availability.NO		end end, cell_for = function( edition, availability ) local switch = { [f.availability.UNTIL]   = f.planned_cell .. ' ' .. f.until_cell( edition ), [f.availability.UPCOMING] = f.planned_cell .. ' ' .. f.upcoming_cell( edition ), [f.availability.YES]     = f.yes_cell, [f.availability.VARIANT] = '<abbr style="color: gray;" title="In this edition, this item in this chest has different chances.">Variant ', [f.availability.NO]      = f.no_cell, [f.availability.UNKNOWN] = '<abbr style="color: gray;" title="No data yet for this edition.">? ',		}		return switch[availability] end, availability = { UNKNOWN = 0, YES = 1, NO = 2, UNTIL = 3, UPCOMING = 4, VARIANT = 5, },	get_editions_hash = function local editions_hash = {} for chest_key, _ in pairs( d.chests ) do			for _, loot_table in pairs( d.chests[chest_key].loot_tables ) do				for _, edition in pairs( loot_table[1] ) do					if edition:gsub( '-upcoming', '' ) == edition then editions_hash[edition] = true end end end end return editions_hash end, get_editions = function local editions = {} for edition, _ in pairs( f.get_editions_hash ) do			table.insert( editions, edition ) end table.sort( 			editions,			function( a, b )				return ( d.edition_headers[a] or f.capitalize(a) )				< ( d.edition_headers[b] or f.capitalize(b) )			end ) return editions end }

p = {

audit = function p.current_frame = mw.getCurrentFrame

local html = {}

table.insert( html, '* d.items that aren\'t in any d.chests:\n' ) local any_found = false for item_key, _ in pairs( d.items ) do			local item_found = false for chest_key, _ in pairs( d.chests ) do				for _, loot_table in pairs( d.chests[chest_key].loot_tables ) do					for pool_idx, pool in pairs( loot_table ) do						if pool_idx > 1 then for item_in_chest, _ in pairs( pool.items ) do								if item_in_chest == item_key then item_found = true break end end end if item_found then break end end if item_found then break end end if item_found then break end end if not item_found then table.insert( html, '** ' .. item_key .. '\n' ) any_found = true end end if not any_found then table.insert( html, '** \'\'none\'\'\n' ) end table.insert( html, '* d.notes that aren\'t on any d.items:\n' ) any_found = false for note_key, _ in pairs( d.notes ) do			local note_found = false for item_key, item_def in pairs( d.items ) do				if ( item_def.note ~= nil and item_def.note == note_key ) or ( item_def.note1 ~= nil and item_def.note1 == note_key ) then note_found = true break end end if not note_found then table.insert( html, '** ' .. note_key .. '\n' ) any_found = true end end if not any_found then table.insert( html, '** \'\'none\'\'\n' ) end table.insert( html, '* d.chests containing items that aren\'t in d.items:\n' ) any_found = false for chest_key, _ in pairs( d.chests ) do			for _, loot_table in pairs( d.chests[chest_key].loot_tables ) do				for pool_idx, pool in pairs( loot_table ) do					if pool_idx > 1 then for item_in_chest, _ in pairs( pool.items ) do							if d.items[item_in_chest] == nil then table.insert( html, '** ' .. chest_key .. ' -> ' .. item_in_chest .. '\n' ) any_found = true end end end end end end if not any_found then table.insert( html, '** \'\'none\'\'\n' ) end table.insert( html, '* d.items containing notes that aren\'t in d.notes:\n' ) any_found = false for item_key, item_def in pairs( d.items ) do			if item_def.note ~= nil and d.notes[item_def.note] == nil then table.insert( html, '** ' .. item_key .. ' -> ' .. item_def.note .. '\n' ) any_found = true end if item_def.note1 ~= nil and d.notes[item_def.note1] == nil then table.insert( html, '** ' .. item_key .. ' -> ' .. item_def.note1 .. '\n' ) any_found = true end end if not any_found then table.insert( html, '** \'\'none\'\'\n' ) end table.insert( html, '* editions:\n' ) any_found = false for _, edition in pairs( f.get_editions ) do table.insert( html, '** ' .. edition .. '\n' ) any_found = true end if not any_found then table.insert( html, '** \'\'none\'\'\n' ) end return table.concat( html ) end,

make_item_table = function( ... )

p.current_frame = mw.getCurrentFrame

local args = { ... }		if args[1] == p.current_frame then args = require( 'Module:ProcessArgs' ).merge( true ) else args = args[1] end local error_msg = "" local item_names = {} if args[1] == "ALL" then for item_name, v in pairs( d.items ) do				table.insert( item_names, item_name ) end else item_names = mw.text.split( args[1]:gsub( '%s+', '' ), ',' ) end -- error message for unknown items, -- and restrict it to a distinct set of items local available_item_names = {} local distinct_item_names = {} for x, item_name in pairs( item_names ) do			if distinct_item_names[item_name] == nil then if d.items[item_name] == nil then error_msg = error_msg .. " Unknown item '" .. item_name .. "'. \n" else table.insert( available_item_names, item_name ) end distinct_item_names[item_name] = true end end item_names = available_item_names local single_item = f.has_one_entry( item_names ) -- calculate the chances, change from associative to plain array, sort local chance_info = f.find_chances_for_items( item_names ) local chances_list = {} for pipe_separated_details, ed in pairs( chance_info ) do			table.insert( chances_list, 				{					pipe_separated_details = pipe_separated_details, 					edition_lists = { 						available = ed.editions, 						variants = ed.edition_variants, 						unknown = ed.unknown_editions 					}				}			) end table.sort( chances_list, f.sort_item_table ) -- build the html local html = {} table.insert( html, error_msg ) if f.has_entries( chances_list ) then if single_item then local item_display_name, item_key

item_key = item_names[1] if d.items[item_key].plural ~= nil and d.items[item_key].plural ~= false then item_display_name = d.items[item_key].plural else if d.items[item_key].title ~= nil then item_display_name = f.capitalize( d.items[item_key].title ) else item_display_name = f.capitalize( string.gsub( item_key, '-', ' ' ) ) end if d.items[item_key].plural == nil or d.items[item_key].plural ~= false then item_display_name = f.plural( item_display_name ) end end table.insert( html, item_display_name .. ' may be found in the following chests, with the following distribution: \n' ) end table.insert( html, '{| class="wikitable sortable" \n' ) if not single_item then table.insert( html, '! Item \n' ) end table.insert( html, '! Structure \n' ) table.insert( html, '! Container \n' ) table.insert( html, '! <abbr title="' )			table.insert( html, d.column_hovertext['stacksize'] )			table.insert( html, '"> Stack Size ' ) table.insert( html, p.current_frame:extensionTag{				name = "ref", content = d.column_hovertext['stacksize'], args = { name = 'stacksize', group = 'FN' }			} ) table.insert( html, ' \n' ) table.insert( html, '! <abbr title="' )			table.insert( html, d.column_hovertext['rolls'] )			table.insert( html, '"> Rolls ' ) table.insert( html, p.current_frame:extensionTag{				name = "ref", content = d.column_hovertext['rolls'], args = { name = 'rolls', group = 'FN' }			} ) table.insert( html, ' \n' ) table.insert( html, '! <abbr title="' )			table.insert( html, d.column_hovertext['weight'] )			table.insert( html, '"> Weight ' ) table.insert( html, p.current_frame:extensionTag{ 				name = "ref", content = d.column_hovertext['weight'], args = { name = 'weight', group = 'FN' } 			} ) table.insert( html, ' \n' ) table.insert( html, '! <abbr title="' )			table.insert( html, d.column_hovertext['chance'] )			table.insert( html, '"> Chance ' ) table.insert( html, p.current_frame:extensionTag{ 				name = "ref", content = d.column_hovertext['chance'], args = { name = 'chance', group = 'FN' } 			} ) table.insert( html, ' \n' ) table.insert( html, '! <abbr title="' )			table.insert( html, d.column_hovertext['items'] )			table.insert( html, '"> Avg. # items per chest ' ) table.insert( html, p.current_frame:extensionTag{ 				name = "ref", content = d.column_hovertext['items'], args = { name = 'items', group = 'FN' } 			} ) table.insert( html, ' \n' ) table.insert( html, '! <abbr title="' )			table.insert( html, d.column_hovertext['chests'] )			table.insert( html, '"> Avg # chests to search ' ) table.insert( html, p.current_frame:extensionTag{ 				name = "ref", content = d.column_hovertext['chests'], args = { name = 'chests', group = 'FN' } 			} ) table.insert( html, ' \n' ) for _, edition_name in pairs( f.get_editions ) do table.insert( html, '! ' .. ( d.edition_headers[edition_name] or f.capitalize(edition_name) ) .. ' \n' ) end end local item_span = 1 local structure_span = 1 local container_span = 1 local item_expanded = {} local chest_expanded = {} for ch_idx, chances in pairs( chances_list ) do			local item_key, chest_key, stack_size, rolls, weight, num_items, chance, num_chests = unpack( f.split( chances.pipe_separated_details, '|' ) ) item_span = item_span - 1 local do_item_row = false if item_span == 0 then item_span = f.find_rowspan( chances_list, ch_idx, item_key, chest_key, f.item_lookahead_fn ) do_item_row = true end structure_span = structure_span - 1 local do_structure_row = false if structure_span == 0 then structure_span = f.find_rowspan( chances_list, ch_idx, item_key, chest_key, f.structure_lookahead_fn ) do_structure_row = true end container_span = container_span - 1 local do_container_row = false if container_span == 0 then container_span = f.find_rowspan( chances_list, ch_idx, item_key, chest_key, f.container_lookahead_fn ) do_container_row = true end local item_display_name if d.items[item_key].title ~= nil then item_display_name = d.items[item_key].title else item_display_name = f.title_case( string.gsub( item_key, '-', ' ' ) ) end if not single_item and item_expanded[item_key] == nil then item_expanded[item_key] = f.get_item( item_key, item_display_name ) end local item_table_display = d.chests[chest_key].item_table_display if chest_expanded[chest_key] == nil then chest_expanded[chest_key] = p.current_frame:expandTemplate{ title = 'EnvLink', args = { item_table_display.structure_text, id = item_table_display.structure_id, wrap = true } } end table.insert( html, '|-\n' ) if not single_item then if do_item_row then if item_span > 1 then table.insert( html, "|rowspan=" .. item_span ) end table.insert( html, "|" .. item_expanded[item_key] .. "\n" ) end end

if do_structure_row then if structure_span > 1 then table.insert( html, "|rowspan=" .. structure_span ) end table.insert( html, "|" .. chest_expanded[chest_key] .. '\n' ) end

if do_container_row then if container_span > 1 then table.insert( html, "|rowspan=" .. container_span ) end table.insert( html, "|" .. ( item_table_display.container or 'Chest' ) .. '\n' ) end

table.insert( html, "|style='text-align:center;'|" .. stack_size .. '\n' ) table.insert( html, "|style='text-align:center;'|" .. rolls .. '\n' ) table.insert( html, "|style='text-align:center;'|" .. weight .. '\n' ) table.insert( html, "|style='text-align:center;'|" .. chance .. '%\n' ) table.insert( html, "|style='text-align:center;'|" .. num_items .. '\n' ) table.insert( html, "|style='text-align:center;'|" .. num_chests .. '\n' ) for _, edition_name in pairs( f.get_editions ) do				local availability = f.get_availability( edition_name, chances.edition_lists ) table.insert( html, '|' .. f.cell_for( edition_name, availability ) .. '\n' ) end end if f.has_entries( chances_list ) then

table.insert( html, '|}' )

table.insert( html, ' ' ) table.insert( html, p.current_frame:expandTemplate{ title = 'FNlist', args = {} } ) table.insert( html, ' ' )

table.insert( html, p.current_frame:extensionTag( 'references', "", { group="note" } ) ) table.insert( html, '\n' )

end return table.concat( html ) end, make_chest_table = function( ... ) end }

return p