User:Munin295/Clock circuit

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Hopper clock
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 * Hopper-Loop Clock


 * Ethonian Hopper Clock


 * 2&times;6&times;2 (24 block volume), flat
 * clock period: 7.5 ticks to 4 minutes, 16 seconds


 * There are a number of useful outputs from the clock:
 * Clock: A regular on/off clock cycle can be taken from one position of the block of redstone, which moves every half-period.
 * Cycle Off-Pulse: Either block faced by a comparator stays powered most of the time, but will turn off for 3.5 ticks every full cycle (but at half-cycle intervals from each other). The power level of the block may vary, so an output repeater may be needed to keep the power level constant.
 * Cycle Pulse: By placing a torch on one of the blocks powered by a comparator, the off-pulse is turned into a regular on-pulse.
 * Half-Cycle Off-Pulse: By placing two redstone dust alongside or under the positions of the block of redstone, an off-pulse is generated every half-cycle when the block of redstone moves.


 * With a single item in the hoppers, the clock has a period of 7.5 ticks (0.35 seconds). Each additional item adds 8 ticks (0.4 seconds) to the clock period.


 * Earliest Known Publication: 19 January 2013.




 * RS NOR Latch Hopper Clock
 * ''features vary (see schematics)




 * Hopper-Latch Hopper Clock
 * 2x4x3 (24 block volume), silent


 * Earliest Known Publication: 18 March 2013.


 * Subtraction-Latch Hopper Clock


 * 3&times;6&times;2 (36 block volume), flat, silent


 * Earliest Known Publication: 18 February 2013

Multiplicative hopper clock
A single-stage hopper clock can create clock periods up to 4 minutes, 16 seconds. Each additional stage in a multiplicative hopper clock (MHC) multiplies that period by up to 640: up to 45.5 hours for a 2-stage MHC, up to 3.3 years for a 3-stage MHC, up to 2.1 millenia for a 4-stage MHC, etc.


 * Compact MHC


 * This clock is capable of creating extremely long clock periods in a very small space.


 * The first stage can control the second with a simple redstone torch, but later stages use pulse limiters because a torch would stay on for an entire cycle of the previous stage. This design uses a hopper-dropper pulse limiter that generates a 4-tick pulse from the hopper out of a rising-edge signal into the dropper (so instead of pulsing when the control hopper empties, it pulses when the control hopper receives its first item in a cycle). Use a non-stackable item (such as a wooden shovel) in the dropper so that the hopper's output will reach across both redstone dust controlling the torches under the next stage's hoppers.






 * 1-Wide Tileable MHC


 * 1&times;8&times;7 (56 block volume), 1-wide, tileable


 * Slightly larger, and more difficult to build than a 2-stage Compact MHC, this design is only useful when you need a 1-wide tileable clock with a period greater than 4 minutes.


 * Instead of turning both torches under the second stage off at the same time (as the MHCs above do), this design alternates turning one torch off then the other, trusting the block of redstone on top to keep items flowing in the right direction.


 * You can turn this MHC on and off with a lever on one of the blocks powered by the shortest-period hoppers (lower-right of schematic), or with a torch under the same block to keep it 1-wide. Alternatively, you can provide power to both of the bottom hoppers to pause the clock instantly.

Hopper clock

 * 2-Hopper-Loop Clock


 * 1×3×2 (6 block volume), 1-wide, flat, silent
 * clock output: 4 ticks on, 4 ticks off
 * clock period: 8 ticks


 * N-Hopper-Loop Clock


 * 2×(N/2+1)×2 (2×N+4 block volume), flat, silent
 * clock output: 4 ticks on, 4×N-4 ticks off
 * clock period: 4×N ticks


 * An n-hopper-loop clock consists of a loop of hoppers moving a single item around which occasionally powers a comparator output.


 * Ethonian Hopper Clock


 * 2×6×2 (24 block volume), flat
 * clock period: 8 ticks to 256 seconds (4m16s)


 * There are a number of useful outputs from this clock:
 * Clock: A regular on/off clock cycle can be taken from one position of the block of redstone, which moves every half-period.
 * Cycle Off-Pulse: Either block faced by a comparator stays powered most of the time, but will turn off for 3.5 ticks every full cycle (but at half-cycle intervals from each other). The power level of the block may vary, so an output repeater may be needed to keep the power level constant.
 * Cycle Pulse: By placing a torch on one of the blocks powered by a comparator, the off-pulse is turned into a regular on-pulse.
 * Half-Cycle Off-Pulse: By placing two redstone dust alongside or under the positions of the block of redstone, an off-pulse is generated every half-cycle when the block of redstone moves.


 * With a single item in the hoppers, the clock has a period of 7.5 ticks (0.35 seconds). Each additional item adds 8 ticks (0.4 seconds) to the clock period.


 * Earliest known publication: 19 January 2013


 * RS NOR Latch Hopper Clock


 * 4×6×2 (48 block volume), flat, silent
 * clock period: 8 ticks to 256 seconds (4m16s)


 * Earliest known publication: 19 January 2013


 * 1-Wide RS NOR Latch Hopper Clock


 * 1x7x5 (35 block volume), 1-wide, silent
 * clock period: 8 ticks to 256 seconds (4m16s)


 * Hopper-Latch Hopper Clock
 * 2×4×3 (24 block volume), silent
 * clock period: 8 ticks to 256 seconds (4m16s)


 * Earliest Known Publication: 18 March 2013.


 * SethBling's Hopper Clock


 * 6×6×2 (72 block volume), flat, silent
 * clock period: 1.6 seconds to 512 seconds (8 minutes, 32 seconds)


 * Earliest known publication: 22 January 2013

Multiplicative hopper clock
A multiplicative hopper clock (MHC) uses a hopper clock to slowly pulse one or more dropper clock stages to produce very long clock periods (the dropper clock stages "multiply" the clock period of the hopper clock).


 * Full-Cycle MHC


 * 5×6×2 (60 block volume), flat
 * clock period: up to 81.9 hours (3.4 real-life days)


 * Half-Cycle MHC

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