Java Edition 14w07a

14w07a is the twelfth snapshot released for 1.8.

Additions

 * Iron Trapdoor
 * Can only be opened and closed using redstone, similar to an iron door
 * Crafted by placing iron ingots in a 2x2 pattern, yields one iron trapdoor
 * Scoreboard
 * Added scoreboard objective types  and other colors (referring to team color, not team name)
 * Scoreboard objectives for fake players with a name starting with # will never show up on the sidebar
 * New subcommands:  and
 * The  subcommand can apply arithmetic operation to scores (+ – * / %) and accumulate player scores
 * Example: adds every red player's count of kills on blue to the red team's score of kills
 * The  subcommand can be used to test if a scoreboard value is between a min and a max value
 * Example: checks whether the global score of the given objective is between 12 and 19, inclusive
 * Different teams can now have different objectives displayed in the sidebar
 * Example: {{cmd|scoreboard|objectives set display sidebar.team.yellow} anotherObjective}} (referring to team color, not team name)
 * Teams can now have settings on how the nametags are to be shown - Also possible: hideForOwnTeam, never, always (default)
 * Selector parameters
 * New selector parameters for entity selectors to detect entity rotations with rxm – x rot min, rx – x rot max, rym – y rot min, ry . y rot max
 * Example:
 * Commands
 * Allows commands to be run from the position of specified entites using
 * Example:
 * Compares two areas of a world
 * Example:
 * Compares two areas of a world
 * Example:

Changes

 * Torches and Redstone Torches
 * Torches and redstone torches placed on walls now have an angled top side
 * '''Blaze Rods
 * Are now held similarly to tools
 * Resource packs
 * Resource packs can now be bundled with a map, put it in the map save directory and name it "resources.zip"
 * Example:
 * Debug screen
 * Looking at a block in the world will show the coordinates of that block on the debug screen
 * BlockItem instances can now hold a custom NBT tag that is merged into a block entity when it’s placed
 * Example:
 * Creative mode
 * In creative mode, players can create a copy of a BlockEntity in their hotbar, including all NBT data, with ctrl+[PICK_KEY] (usually ctrl+middle mouse button)
 * Command blocks
 * Now show the entity (@e) parameter
 * Commands
 * Can now test for partial matches of NBT lists
 * Example:
 * Can now insert values from scoreboards into messages
 * Example:
 * Dispensers
 * Can now place command blocks with pre-configured commands, rather than dispensing it
 * Block models
 * Updates to the block model format
 * Now less exploitable
 * UV has to be [0,1] (Textures can no longer be "borrowed" from neighbouring block textures)
 * Planes need to have 1 axis 'identical' (so aligned to either x,y,z)
 * Plane rotation can only be -45/45 on a single axis
 * From/to and uv coordinates are now in 'pixelspace' (multiples of 1/16th of a block)
 * You can now share to LAN for spectator mode.
 * Inventory system
 * Rewrote the inventory system
 * Fixes some bugs, improves performance and allows easier improvements
 * Rewrote the inventory system
 * Fixes some bugs, improves performance and allows easier improvements

Fixes

 * – doesn't clear weather for anywhere near the amount given
 * – doesn't kill ender dragons
 * – Chest not spawning in Monster dungeons
 * – Spectating a mob leaves you at two blocks tall view
 * – testfor NBT parsing error
 * – Testfor + Inventory bug
 * – Standing under block with water / lava on top will apply blue / red filter.
 * – Items stacked with Items that have PickupDelay set to 32767 can no longer be picked up
 * – CanPlaceOn does not work with wooden doors
 * – Cannot place boats
 * – Items of the same type (IE, stone and stone) ignore datavalues and stack anyway
 * – The color of sugar canes doesn't change depending on the biome
 * – Boats appear to be sunken in water
 * – Hopper: java.lang.ArrayIndexOutOfBoundsException: 4
 * – torch causing missing texture when placed on bottom side of block
 * – Hopper: java.lang.ArrayIndexOutOfBoundsException: 3
 * – Leaves, Grass, and Tall Grass all have a more brightly coloured tint
 * – Baby Zombie Pigman Running with Strange Speed
 * – Ghasts do not despawn in Peaceful Mode
 * – Held Blaze Rod not in hand