Bedrock Edition beta 1.5.0.0

Beta 1.5.0.0 is the first beta version for Bedrock Edition 1.5.0, released on April 25, 2018, which makes several changes and fixes bugs.

Gameplay

 * Enchantments
 * Riptide
 * Added an animation when using Riptide in first person perspective.

Items

 * Nautilus shells
 * Are no longer only available through.


 * Tridents
 * Can now be enchanted with Mending and Unbreaking.

Mobs

 * Dolphins
 * Can now be given raw fish or raw salmon and will swim towards the nearest underwater ruin or shipwreck.


 * Drowned
 * Now spawn with a chance of holding a nautilus shell.
 * Are no longer only available through.


 * Husks
 * Husks that have sunk in water now transform into zombies and zombies will transform into drowned.


 * Skeleton horses
 * Can now be ridden underwater.


 * Skeletons and strays
 * Now switch from ranged to melee attacks while underwater and switch back when out of water.


 * General
 * Undead mobs now sink in water and can walk on the bottom.

Gameplay

 * Boats
 * Changed the steering when using keyboard and mouse by pressing W to move forward and S to reverse.


 * Enchantments
 * Riptide
 * Updated the spin texture.


 * Swimming
 * Improved the player's swimming at the surface of water.

Fixes

 * Fixed several of the top crashes that occurred during gameplay.
 * Fixed a crash that occurred when playing Truffletop Town and dying while using elytra and fireworks.
 * Pick Block will now work in Survival mode.
 * Players can once again resurface after tapping "fly down" arrow while swimming with touch controls.
 * Breaking coral with a pickaxe will now drop dead coral and will drop living coral when using Silk Touch.
 * Fixed dolphins getting stuck in their idle animation.
 * Firework rockets now appear in the recipe book when being searched for in Survival.
 * Fixed fish not rendering when moving out of render distance and back.
 * will now clear items properly.
 * The first mouse click after re-mapping an action to a key is now recognized.
 * Improved messaging when there are no old worlds to sync.
 * Leads and balloons can no longer be attached to horses being ridden by players.
 * Enchantment names can now be seen on the enchantment table screen with Pocket UI when using keyboard and mouse.
 * Fixed helmets being visible after being destroyed by taking damage from a mob.
 * Resource and behavior packs are now properly enabled/disabled on Realms when restoring backups or replacing worlds.
 * Changes made to the 'Trust Player Permissions' setting during world creation will now persist after loading into the world.
 * Fixed some visual issues with kelp.
 * Ladders no longer appear as invisible blocks with collision when placed using ''.
 * The surface of water can now be seen when viewing from behind glass underwater.
 * Sneaking and jumping into water no longer prevents jumping or swimming upwards.
 * Double doors once again display correctly.
 * Fixed the texture of dark prismarine Stairs.
 * Banners are no longer consumed from the inventory when placed in Creative mode.
 * Pick Block will now pick the proper variant of buttons and pressure plates.
 * Glass once again renders properly at further distances and certain angles.
 * Zombie villagers created during world generation are no longer super fast.
 * It's once again possible to eat raw fish.
 * It is no longer possible to refill breath by swimming against ice.
 * Fixed a redundant gray line at the top of the drowned's legs.
 * The trident will now be thrown the direction the cursor is pointing when playing in VR.
 * Pressing the 'Default Settings' button will now only affect the control scheme that is selected.
 * Personal game mode is now fully applied in Game Settings when switched from Survival to Creative.
 * The ender dragon will no longer get stuck if the player moves too far away.
 * Bone meal is now depleted when used on Kelp from a dispenser.
 * Dropped items can once again pass under top slabs.
 * Image thumbnails and game modes for worlds and world templates will now appear when searching on the Storage screen.
 * The book on the enchantment table screen no longer overlaps the suggested enchantment's name.
 * Tall birch trees will once again generate in mutated birch forests.
 * Mobs will no longer rotate their heads 360 degrees while in boats.
 * Fixed water not rendering when viewed at certain angles near the surface.
 * Splash water bottles will now keep dolphins hydrated on land.
 * A controller tooltip will now appear when it is possible to place blocks underwater.
 * All overhangs and floating islands will once again generate with grass or snow under them.
 * Bryce mesa biomes will now generate correctly.
 * Fixed entering a minecart from another minecart.
 * Players will no longer spawn on land in the swimming animation after swimming near land and exiting a world.
 * Blocks can no longer be placed with no other block to support it when sprint-flying underwater in Creative mode.
 * Riptide can no longer be used while riding a mount.
 * Icebergs, seagrass, and kelp can no longer replace blocks of an ocean monument when generated.
 * Fixed the glint on enchanted tridents in first person.
 * Fixed the rotation of tridents while charging in first person.