Java Edition 14w25a

14w25a is the twenty-seventh snapshot released for 1.8.

This version was previously removed from the launcher for some time, but was added back in September 2018.

Additions

 * Guardian
 * Spawns in ocean monuments
 * Attacks squid and players with a web/beam
 * When on land, it flops around and doesn't suffocate, unlike squids
 * Drops prismarine shards, prismarine crystals and raw fish
 * Elder guardian
 * Is a boss-like variant of guardians
 * There are 3 elders in each monument
 * A flashing elder guardian will appear on screen when close to the elder guardian, and Mining Fatigue III will be inflicted on the player for 5 minutes
 * Mining Fatigue III makes mining really hard, but not impossible. Even with Aqua Affinity, Efficiency V and Haste II, it takes about 10 seconds to mine something under water.
 * Drops a wet sponge when killed by a player
 * Guardian spawn egg
 * Spawns the new guardian mob
 * Ocean monuments
 * New underwater generated structure made out of prismarine, prismarine bricks, dark prismarine and sea lanterns
 * 8 blocks of gold can be found at the center of the monument
 * Will also generate in old worlds
 * Can be toggled for a customized world
 * Prismarine
 * Generates in ocean monuments
 * Can be crafted with prismarine shards
 * The cracks in prismarine appear to slowly change color between brown, blue, gray and purple.
 * Prismarine bricks
 * Generates in ocean monuments
 * Can be crafted with prismarine shards
 * Dark prismarine
 * Generates in ocean monuments
 * Can be crafted with prismarine shards and an ink sac
 * Sea lanterns
 * Generates in ocean monuments
 * Can be crafted with prismarine shards and prismarine crystals
 * Emit light at a light level of 15 and have an animated texture
 * Prismarine shard
 * Drop from guardians
 * Can be crafted into all three kinds of Prismarine blocks and sea lanterns
 * Prismarine crystals
 * Drop from guardians and sea lanterns
 * Can be crafted into sea lanterns
 * Enchantment
 * "Depth Strider"
 * Allows the player to move faster in water
 * Can be applied only to boots
 * Can go up to level III
 * Coarse dirt
 * Replacement for grassless dirt
 * Slightly darker texture than regular dirt
 * Can be crafted with two dirt and two gravel in a checker-board pattern
 * Wet sponge
 * Obtained when a sponge soaks up water
 * Smelt wet sponge to remove water and get sponge
 * Wet sponge emits water dripping particles
 * Dropped by elder guardians when killed by a player
 * Splashes
 * "Flavor with no seasoning!"
 * "Strange, but not a stranger!"
 * "Tougher than diamonds, rich like cream!"
 * "Getting ready to show!"
 * "Getting ready to know!"
 * "Getting ready to drop!"
 * "Getting ready to shock!"
 * "Getting ready to freak!"
 * "Getting ready to speak!"
 * "It swings, it jives!"
 * "Cruising streets for gold!"
 * "Take an eggbeater and beat it against a skillet!"
 * "Make me a table, a funky table!"
 * "Take the elevator to the mezzanine!"

Changes

 * Sponge
 * Introduced sponge to Survival mode, with new behavior and looks
 * Sponge turns into wet sponge when it soaks up water
 * Water particles appear around the sponge when this happens
 * Sponge destroys water blocks from 5 blocks away in a kind of sphere
 * Sponge soaks up water only when water is touching it
 * Tall Grass and Double Tall Grass
 * Texture is now brighter
 * Redstone torches
 * No longer randomly fix themselves.
 * Cracked stone bricks
 * Smelt stone bricks to get cracked stone bricks
 * Commands
 * Added three scoreboard operators:,  ,
 * Can be tested with a comparator to see if two scores are greater than, smaller than or equal to each other
 * Player list
 * Player list shows the faces of players
 * Debug screen
 * + now also shows which direction entities are looking in using a blue line
 * Options
 * Anisotropic filtering has been removed
 * Signs
 * Use the JSON text components,  ,  ,   instead of plain text
 * Can be used to show scores towards players by using the  and   tags
 * Previously, text formatting could only be accomplished using the section symbol via Formatting codes
 * Character limit is based on character width
 * Might need some time before it can work in survival
 * Written books
 * Use JSON text components instead of plain text with the new  tag
 * Capable of using the  and   tags
 * Previously, text formatting could only be accomplished using the section symbol via Formatting codes
 * Might need some time before it can work in survival
 * Huge mushrooms
 * When harvested with Silk Touch enchantment they drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores
 * Stairs
 * All icons for stairs in the inventory are now viewed at a different angle
 * Model format improvements
 * New tag  to specify the textures used by the model.
 * Removed the directional attribute from the uv definition and replaced it with explicit texture references
 * renamed to, it is prepended with the hash symbol (#)
 * renamed to
 * renamed to
 * renamed to, specifies the opposite of which neighboring face causes culling to occur
 * Example: if you have an east-facing face but want it to be culled along a different axis (let's say Z), you would specify  or
 * Rotation made more verbose, it is now more clear that it can only occur on a single axis
 * Example, the rotation for one of the two faces of the "cross" model is now:
 * The folder  was removed and model files are now stored in.
 * The folder  was added and stores the model selection files previously found in.
 * Rendering
 * Items
 * All items are models, some are still generated from item icons
 * Resource packs can make models for all items
 * Blocks
 * Rewrote how blocks are rendered
 * Rewrote how block data is handled
 * Removed the previously-accessible item forms of flowing and stationary water and lava blocks (8, 9, 10 & 11), double stone and wooden slabs (43 & 125), fire blocks (51), Nether portal and End portal blocks (90 & 119), cocoa pods (127), and potato and carrot crops (141 & 142). They are no longer available as item forms through the  or  commands, but are still placeable through commands such as.
 * Withers, iron golems & snow golems
 * Can be spawned by arranging the blocks in any orientation
 * This does not affect the orientation of the spawned mob
 * Withers
 * Can now move around during the invulnerability stage right after they are spawned.
 * Arrows
 * Work differently underwater
 * They will lose all velocity after a few blocks and slowly fall
 * Fire Arrows will be extinguished
 * Potion effects
 * You now see better with night vision and water breathing at the same time under water.
 * You now see better with night vision and water breathing at the same time under water.