Minecraft Wiki:Patroller requests

This page is for collaboratively verifying changes that others have made on the wiki. Both admins and patrollers have the ability to mark pages and edits as patrolled as a way of confirming verification, but while using this tool they cannot always verify everything themselves and they have no easy way of coordinating this together. By sharing what edits they cannot patrol themselves on this page, and other patrollers or editors communicating back what they know, we can speed up the way and how these unpatrollable edits are spotted and handled. This way we can spot and fix false information, misinformation and sneeky vandalism faster. Additionally, this page can serve as a backlog of already verified info as well.

How does this work

 * 1) A [ patroller] or [ administrator] posts a patrol request on this page, asking for the verification of a single piece of factual information with a link to each related unpatrollable edit. These requests are sorted by the page the edits relate to, under a linked header.
 * 2) Another trusted editor (might be a regular editor or another patrolling user) answers the request by providing sourced information to contribute to verifying the unpatrollable edits. This may require play-testing or fact-checking, just recalling from memory is not useful. It also may take multiple people to get to full verification.
 * 3) When enough information is gathered to fully verify the edits of the request, a patrolling user may mark the related edits as patrolled and then mark the request as "done". This may be the user who originally posted the request, or another patrolling user.

Confirming/patrolling edits
In this section, all (questionable) edits are listed that cannot be patrolled yet until someone can confirm their correctness. Please reply to each individual list item as if it were a talk page, to explain/confirm/debunk whether the related edit(s) is/are correct or not. This may require play-testing, research or some other reliable source.

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Phantom

 * No, they do not work like slimes no. FVbico 05:03, 31 July 2018 (UTC)
 * Oops I phrased the question wrong. Do they keep the same health unlike slimes? – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 07:27, 31 July 2018 (UTC)

Kelp

 * 1. Only blocks above break, the one below the hit one will turn to  instead of  . FVbico 20:22, 30 July 2018 (UTC)


 * Can only be placed in source blocks last time I checked. FVbico 20:22, 30 July 2018 (UTC)
 * FVbico is correct for JE, based on my checking, so I've updated the article accordingly. However, it will need to be tested in BE before the edit can be patrolled.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 23:41, 30 July 2018 (UTC)

Bucket of Fish

 * Nope, tested it in the 1.13 release. I tried catching ten different varieties of tropical fish with a bucket, and all of them had the same name: "Bucket of Tropical Fish."-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 01:32, 29 July 2018 (UTC)


 * Smoke particles will appear like when a normal water bucket is placed in the Nether, and the fish mob will be spawned alone. I've clarified the information a bit (though it probably could be reworded) and patrolled the edit.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 01:37, 29 July 2018 (UTC)


 * Yes. You catch a fish with an empty bucket, water stays behind. You then place the fish and new water appears, repeat. --Pepijn (talk) 08:05, 29 July 2018 (UTC)

Conduit

 * Not sure what was meant, every block takes up a full block space in the sense that you can't place multiple blocks in the same space (which is just a standard Minecraft "rule", making it bad trivia). If they mean collision box / hitbox, it was just not true anymore (iirc, it used to take up a full block collision / hitbox wise when it was first introduced in a snapshot). --Pepijn (talk) 15:15, 26 July 2018 (UTC)
 * They probably id mean the hitbox, so the question is, the hitbox now folows the visual appearance? (i.e. when you target the block it renderes a cuboid similarly how it does for fences)? – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 15:18, 26 July 2018 (UTC)
 * Depends a bit on the edition. In Java you can only place conduits in water, they are placed in the middle and it does not matter what face of a block you click on when placing them. They also don't have an orientation, aka no matter how you place them they always look the same. In Java, the hitbox lines up with the rendered block model. In Bedrock you can place conduits out of water and they do have an orientation, they basically behave like mob heads except you can only place them on top of blocks. Because of this orientation the hitbox does not always line up with the rendered block model. The hitbox stays the same but the rendered block model can rotate within, unlike mob heads the hitbox is larger than the 0 degrees rotation of the model. --Pepijn (talk) 15:38, 26 July 2018 (UTC)
 * Ok then they don't have a full block hitbox anymore, and the edit was correct. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 15:46, 26 July 2018 (UTC)


 * Is UA even out for legacy console? --Pepijn (talk) 15:01, 26 July 2018 (UTC)
 * Patrolled the edit without reverting. LCE has not gotten the Update Aquatic yet, and therefore conduits haven't been added to the game yet. --20:54, 26 July 2018 (UTC)


 * They do damage guardians in both Bedrock and Java. --Pepijn (talk) 15:08, 26 July 2018 (UTC)
 * Reverted the edit. Looks like Jack already patrolled the edit before I reverted it, though. -- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 15:11, 26 July 2018 (UTC)
 * Just barely, I was going to revert it afterwards, but you were faster. – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 15:12, 26 July 2018 (UTC)


 * Tested it in JE and it seems to be able to be obtained just fine using one's fist. It might should be played around with a bit more, and I haven't tested it in BE at all.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 01:57, 29 July 2018 (UTC)
 * Yes. --Pepijn (talk) 07:52, 29 July 2018 (UTC)

Status effect

 * Slow Falling is JE exclusive. --Pepijn (talk) 13:58, 26 July 2018 (UTC)
 * And it does stay the same regardless of level (I noticed that when I tried to get a hovering effect by combining it with levitation with certain amplifiers; skow falling is not affected by them) FVbico (talk) ([MoJIRA]) 14:00, 26 July 2018 (UTC)


 * Yes. There's no such status effect in Bedrock. --Pepijn (talk) 12:50, 26 July 2018 (UTC)


 * Confirmed to be true in 18w30a. - Sonicwave talk  04:51, 26 July 2018 (UTC)


 * The new syntax for /effect is indeed . - Sonicwave  talk  04:51, 26 July 2018 (UTC)

Drowned

 * The shells always spawn in the offhand and natural drowned have a drop chance of 2.0 (>1 is always dropped) for their offhand. So yes, they do but it's a bit more general. --Pepijn (talk) 10:57, 26 July 2018 (UTC)


 * It *was* the enchantment glow affecting the drowned's overlay, this once was also the case for the stray. FVbico (talk) ([MoJIRA]) 10:04, 26 July 2018 (UTC)
 * Did/does this also happen in other editions like Bedrock? And if not, does this mean that line may just be removed from the article, or should it be moved to History instead? – Jack McKalling [ Grid Book and Quill.png Grid Diamond Pickaxe.png ] 10:21, 26 July 2018 (UTC)
 * It was a bug, the wiki normally does not really keep track of bugs, especially not if they've been fixed and never really affected gameplay. I think it can just be removed entirely. --Pepijn (talk) 10:59, 26 July 2018 (UTC)

Turtle

 * Not in Java at least. I will try in Bedrock later. --Pepijn (talk) 13:09, 26 July 2018 (UTC)
 * Not in Bedrock either. Time does not matter. --Pepijn (talk) 13:57, 26 July 2018 (UTC)


 * Yes. 1 out of 10. --Pepijn (talk) 12:15, 26 July 2018 (UTC)


 * Yes. the first one only requires breeding, no criteria. The second one has turtles added. At first it was bugged and the second advancement could not be completed, this was fixed a while ago. --Pepijn (talk) 12:17, 26 July 2018 (UTC)
 * Marked as patrolled, now archived.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 12:44, 26 July 2018 (UTC)

Turtle egg

 * No. Tested in Java and Bedrock. --Pepijn (talk) 20:14, 26 July 2018 (UTC)


 * It does on Java edition, although that is currently reported as a bug . - Sonicwave talk  04:51, 26 July 2018 (UTC)


 * Zombies do ignore turtle eggs if mobGriefing is set to false, but they can still break it if standing on it for an extended period of time (although that might be a bug). - Sonicwave talk  04:51, 26 July 2018 (UTC)
 * In the next snapshot, this will no longer be the case. FVbico (talk) ([MoJIRA]) 13:56, 26 July 2018 (UTC)

Jukebox

 * Yes, up to 3 blocks away. Parrot has to be in range when the jukebox starts playing. --Pepijn (talk) 13:11, 26 July 2018 (UTC)

Cow

 * Yes. Checked the behavior files. --Pepijn (talk) 07:58, 29 July 2018 (UTC)

1.13

 * Looks like already patrolled the edit without reverting. However, I tried in Java to jump 6 blocks and I could not get there, no matter how straight of a path I went or how close to the edge I jumped from. Just want to check in before marking this as done. =)-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 15:51, 29 July 2018 (UTC)