Talk:Monster Room

Statistics
I was just wondering where you guys got all the statistics and percentages, did you calculate them or something? TheFoxGirl (talk) 13:30, 15 May 2015 (UTC)


 * Pretty much; analyzing decompiled source code. -- Orthotopetalk 15:26, 15 May 2015 (UTC)

Is the conditions for generating a dungeon wrong?
While I was playing in a test world in version 15w51b, I found a dungeon that generated over a ravine and had part of the floor missing. I reported it as a bug on the bug tracker. It is a bug because the floor of the dungeon was not entirely solid, yet the dungeon was still generated. It turns out, my bug, MC-94804 was a duplicate of MC-48442. One of the moderators' comments on my issue said: "The order how caves and dungeons are created is most probably wrong on the wiki." This is making me doubt that the conditions for dungeons to generate are outdated for the 1.9 snapshots, however they could be outdated for the current version which is 1.8.9, thus making it incorrect, but I have not tested it as of yet. BrenBanStudios (talk) 23:05, 25 December 2015 (UTC)


 * According to the tracker, MC-48442 was fixed in 14w20a, so definitely outdated. Fixed. -BDJP (t 00:16, 26 December 2015 (UTC)
 * What's most likely happening here is that the dungeon in chunk 29,71 (that overlaps into 29,72) generates first, then the ravine from another adjacent chunk happens to cut through the floor. Anomie x (talk) 15:04, 26 December 2015 (UTC)

Generation
The algorithm on this page defines openings as "2-high air spaces". Do they need to be exactly 2 blocks high, or do they just need to be at least 2 blocks high? The BlobsPaper.png 04:43, 22 November 2016 (UTC)