Talk:Java Edition version history

Seecret Friday Updates
Notch or Jeb (i forgot which) said that releasing updates on Fridays ruin their weekend, so why do they have Seecret Friday updates? --R ocĸetor talk  22:30, 14 April 2011 (UTC)
 * The Seecret Friday updates were the old method Notch used for updates to Minecraft before the Halloween update. Notch said around that time that he really liked the Friday updates, but didn't like Saturday bugfix releases nearly as much. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 00:06, 15 April 2011 (UTC)

Herobrine..?
What is this "Herobrine" thing I'm seeing show up on my automap at various levels? I've also found some inexplicably constructed things in chunks generated this evening. Kind of strange. I see there was a page on this wiki for the mob, but it was deleted. What's up with this? Jstaque 03:27, 2 April 2011 (UTC)


 * Probably is some troll thing put into the automap software. Got any pictures? NovaSilisko 05:15, 2 April 2011 (UTC)


 * I will create a section on my user talk page with the screencaps...as soon as I'm able to upload images. :-| Jstaque 14:56, 2 April 2011 (UTC)


 * Just upload them to www.tinypic.com or something.


 * Herobrine was a hoax done by a player in which Herobrine is Notch's trapped brother inside MineCraft who stalks the player and makes pyramids and holes in cliffs. Herobrine is the same as the player except has glowing, white eyes. It was later revealed to be a hoax by editing the iron door texture. Don't be scared (I doubt you are anyway). You can see a link to the article here. --R ocĸetor talk  10:14, 5 April 2011 (UTC)


 * Ha ha, very funny Jstaque, April fools day already went. --TheKax 15:30, 13 April 2011 (UTC)


 * I've uploaded screencaps to my user page. Jstaque 22:49, 18 April 2011 (UTC)


 * That's either the automap software you're using, or one of the mods you have installed (if you're not just trying to outright troll us). Herobrine does not exist in the vanilla game. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 03:22, 19 April 2011 (UTC)


 * I want to see Herobrine, not just it being detected. If you want real proof, give us a picture of him. Or get me the seed in which you got it, and tell me the coords of the house. Yeah ,the seed is enough proof. --R ocĸetor talk  07:01, 19 April 2011 (UTC)
 * Fake. --TheKax 14:32, 19 April 2011 (UTC)

1.5
1.5 is out! --Jippiedoe 13:48, 19 April 2011 (UTC)

Updated wiki with 1.5 info --Poiuyt580 13:50, 19 April 2011 (UTC)

Is their use of "swum" intentional? --setback_san 14:47, 19 April 2011 (UTC)

Found something that could be a bug. Now Wolves will stand in front of doors like they are trying to get trough them, but they won't go through doors. I am even trying to push my sitting one through a door and it won't go through. Levy 14:58, 19 April 2011 (UTC)
 * This is a bug from 1.4; they won't go through doors. You need to create a "doggie door", ie. a one block hole in your wall. --Gnu32 15:01, 19 April 2011 (UTC)
 * This is different. I could always push them through the door, not any more. And they never used to just stop right in front of the door like they were waiting for me to tell them it is okay for them to come in. Levy 16:09, 19 April 2011 (UTC)
 * Okay, this was odd. They will sometimes go through single door only if they are facing the door head on and go through it as long as their bodies aren't diagonal to the door. This is weird. It is as if they do recognize the door as empty space, but they don't recognize the 3 pixel thick part of the door that is there when the door is open. Sound odd, but this will sometimes cause the wolf to stop completely in front of the door, like it is trying to come in, but won't. Eventually it will back up for another try and sometimes succeed. Levy 16:19, 19 April 2011 (UTC)

Also, look at my mine: I forgot to prepare for the "skip-spaces-in-ladders-and-you-can't-climb-it" bug fix, and I had nothing in my inventory: http://i.imgur.com/rLG4y.png Cool12309(T 16:47, 19 April 2011 (UTC)

Is it just me or was Shift+F2 removed? Levy 18:23, 19 April 2011 (UTC)

I found a new "bug" of sorts - glass blocks aren't rain-proof, it rains straight through them (and into my house). Could somebody add this to the list? (http://img155.imageshack.us/i/20110420003230.png/) Solio 00:40, April 20th 2011 (CET)

Locked Chest?
Is there any (image) proof of this? If yes please post it here. Everystat13 14:50, 19 April 2011 (UTC)

Is a screenshot really necessary? Open SMP and /give yourself 95. Can place locked chests, but you can't seem to interact with them, and they disappear soon after placing. Burpen 15:11, 19 April 2011 (UTC)

I have no MineCraft currently at hand, so yes a screenshot would be nice. Everystat13 15:12, 19 April 2011 (UTC)

Couldn't upload a screenshot here, so this will have to do: Burpen 15:33, 19 April 2011 (UTC)

Beds broken?
It seems if you have a door to the outside, and a bed in a well lit room, even in the middle, hostiles will spawn by you when you attempt to sleep. Blocking the door will cause them to not spawn. This happening to anyone else? Croben What you Want? 15:28, 19 April 2011 (UTC)
 * I have a bed, with a door to the outside, I do not get woken up, or at least, I haven't been yet. Try lighting the area immediately around your house. IPeer 17:22, 19 April 2011 (UTC)
 * The area outside (close) Is lit. In 1.4, this room never caused mobs to spawn when sleeping. Now it does. Covering the door stops them from spawning. Croben What you Want? 17:36, 19 April 2011 (UTC)
 * I had the same problem as you Croben, when sleeping in a small space. Making the ceiling higher (3 blocks or more) and the room bigger seems to solve the problem (at least for me). Oh, and place the bed the farthest possible of the door/entrance. --Pochi33 19:04, 19 April 2011 (UTC)


 * I had that issue happen in 1.4_01 with a 3x3x3 interior house (5x5 walls) where I woke up with a zombie inside somehow. It was a temporary shelter, so it used a minimum of material (dirt floor, the roof was only 3x3 and only diagonally contiguous to the walls). I've only had it happen once despite having slept there quite a few times. So this was not necessarily introduced in 1.5, it just seems very intermittent. --Lordebon 19:25, 19 April 2011 (UTC)


 * I can confirm this bug. As of 1.5 when sleeping, hostile mobs spawn everytime. Before the update everything went well.--Gitterrost4 21:49, 19 April 2011 (UTC)

1.5 Mojang logo
The logo seems to fixed when you maximise the game.Omegatron9 18:50, 19 April 2011 (UTC)

Sugar Cane
I've heard a few other people mention this, and I have it in my game, does anyone else have Sugar Cane hanging down from trees? Jman37X 19:43, 19 April 2011 (UTC)

Ladder Bug
Since Beta 1.5, I've noticed that it is possible to place a ladder into another ladder, causing the placed ladder to instead be placed on the opposite wall. Please confirm this bug. Tom Rad 20:57, 19 April 2011 (UTC)
 * I think I might have had that happen in SMP yesterday. I will see if I can replicate it, don't count this comment as confirmation just yet. leiger 03:06, 20 April 2011 (UTC)

Rain through glass
It rains through glass (also with several layers)--Saisor 21:59, 19 April 2011 (UTC) EDIT: Also with wooden stairs
 * Could it be that it rains trough all blocks which are not Opaque? (Edit: removed long explanation as there's allready a wiki site for it) Klaue 00:21, 20 April 2011 (UTC)
 * It seems Infinite water springs no longer work when placed on Glass either. Perhaps they've changed how water works with glass entirely? Reziah 01:27, 20 April 2011 (UTC)
 * That never worked before, at least not for me. Klaue 01:41, 20 April 2011 (UTC)

Crash for switches
I added the bug for switches which crash the game. Now, after trying it again, it diddn't happen for the same test construction that relieably generated the crash in many tries before. So, if this happens for no one else, one can probably remove the bug. Klaue 22:08, 19 April 2011 (UTC)
 * I tested this earlier and found that it wasn't present in multiplayer. I even tested the turn to ensure the animation kept up with reality. I'll remove the bug and if someone else still has trouble they are welcome to post a screenshot or video. Werewolf nr 22:58, 19 April 2011 (UTC)

Detector Rail Bug
About the "Game Crashes when placing a plain rail next to a detector rail" bug, I've only experienced it while dealing with sloped rails. I built a small loop on flat ground with one of the rails being a detector and it worked fine. Also, I've had the bug happen when using powered rails on slopes as well as regular rails, so I don't think it depends on what type you place. GraklingHunter 23:07, 19 April 2011 (UTC) GraklingHunter

Redundant Update

 * New Items (Detector rail, Powered Rail, Birch and Pine/Spruce Saplings, Web)
 * Added new Spiders web block (confirm name?) which slows player down

2nd line redundant (repeat) of above?

1.5 Mob spawning glitch?
I've got a lot of problems with monsters spawning lately.

So I've got this neat little tower.

http://img815.imageshack.us/img815/2546/20110419184457.png

Storage room, Furnace, Bedchamber with walkway to entrance, Rooftop and plantation. The roof/floor of all the levels have a central and corner glass block, as to prevent mob spawning and spreading sunlight; except in one corner: the ladder.

I got back at midday, just upgraded to 1.5, had to make more ladders since I was using the gap glitch, also had to reposition a couple torches. It became early night when I was done. After crafting a couple dozens of booster tracks, I went for the bed... just to find a zombie spawning on my face. Lucky my wolf 6-pack sleeps with me.

Now, the tower is basically floating in mid-air, the bridge from the mountain is entirely made of glass, doors closed and anti-spider overhang. The double bed rests in the middle of the room, and the outer walls of the bedroom are flooding lava. All floors have been doubled the amount of torches, and I STILL get a 100% of zombie nightmare. Also, when I finnaly went to sleep, I woke up to a creeper-flooded hill.

The mob spawning was visibly duplicated, and they apparently started spawning inside the tower, despite constant light and glass flooring.

No mods installed, nor hacks used. Started happening since 1.5. Any help? --SpyroCraft007 was here 01:04, 20 April 2011 (UTC)
 * Let's see the top side of that. It could be that you've just been lucky enough to never have it happen before, but mobs could spawn on top of your house. Oh, and let's see where your bed is (and what's on the other side of the wall it's near, if any), too. --GreyMario 01:10, 20 April 2011 (UTC)
 * "The double bed rests in the middle of the room, and the outer walls of the bedroom are flooding lava." Besides the rooftop is well lit.--SpyroCraft007 was here 01:26, 20 April 2011 (UTC)
 * Hm. What's below? Doesn't seem like it should be happening, unless the light levels for spawning changed. --GreyMario 01:42, 20 April 2011 (UTC)
 * Below is +/- 15 blocks of AIR. The tower is in MIDAIR. Also the hill is well lit, and lots of mobs spawns in there, like if it was 0 light level. Confirmed as a bug in forums. --SpyroCraft007 was here 02:05, 20 April 2011 (UTC)
 * Can you link to this thread in the forums where it was confirmed? Looks like this still needs to be added to the "new bugs" list for 1.5, with a link to that forum thread as reference. Cheers, leiger 02:52, 20 April 2011 (UTC)

Inventory glitch.
I don't know what triggered it, but I encountered a bug where trying to interact with the inventory of a chest caused it to behave as if the shift key was held down the whole time. Exiting the chest, or various combination's of shift clicking did not help. Restart was required. Ghost2 01:31, 20 April 2011 (UTC)

Infinite Spring on Glass
It seems you can't create Infinite Water Springs ontop of glass anymore. Reziah 01:43, 20 April 2011 (UTC)
 * This was never possible in the first place...it is not a new bug introduced in the 1.5 update, it has been in all previous versions of Minecraft. There are many pages and videos to prove this. LB 01:54, 20 April 2011 (UTC)
 * Merged both of these under the same heading to tidy things up a bit. TOC list is getting very long. Cheers, leiger 02:56, 20 April 2011 (UTC)

Fists damage and statistics' damage dealt
Fists now deal 1 damage per hit: it is possible to kill a chicken with two punches, other land passives with 5 and aggresive mobs with 10. I don't know if this is a bug or intended beahvious (although it makes the game a bit too easy). Statistics don't register damage dealt correctly (received possibly as well). One punch increases the counter by 2, one hit with a diamond sword increases it by 11. I will look into it and figure out what's the actual amount.

I hope it's fine I merged this two things in the same topic. Bromazepam 02:51, 20 April 2011 (UTC)
 * This is intended, it means how many half hearts you dealt. Maybe the diamond sword is a bit off, but meh. Cool12309(T 03:02, 20 April 2011 (UTC)

(I wrote this stuff before Cool12309's edit - the doubling thing is OK then, but it still doesn't make sense why some values end up as odd numbers.)

OK, I made more tests so here's the breakdown:

Item - Real Damage - Statistic damage

Fists - 1 - 2

D. Sword - 5 - 11

D. Shovel - 2 - 3

D. Pick - 2.5 - 6

S. Sword - 3 - 7

S. Shovel - 1 - 3

It appears to be registering on average double the amount. However, since fists and stone shovels deal 1 and register as different values, that can't be true. It could be due to some floating point, but all damage values are either integers or fractions with a 2 as denominator, so if you double either of these you always get an integer. It seems pointless to delve deeper in this matter at the moment, since they probably will be able to fix it with a quick look at the code, so I won't attempt to understand how it works.

Also, bows don't deal any damage, according to statistics. It might be because it's the arrow entity that actually deals it, but this doesn't fit with the fact that wolves attack someone who shoots himself. Bromazepam 03:06, 20 April 2011 (UTC)