Module:Inventory slot/Aliases

local coloredDyes = { 'Orange Dye', 'Magenta Dye', 'Light Blue Dye', 'Dandelion Yellow', 'Lime Dye', 'Pink Dye', 'Gray Dye', 'Light Gray Dye', 'Cyan Dye', 'Purple Dye', 'Lapis Lazuli', 'Blue Dye', 'Cocoa Beans', 'Brown Dye', 'Cactus Green', 'Rose Red', 'Ink Sac', 'Black Dye', } local aliases = { -- Common fuel types for furnace -- ['Any fuel'] = { 'Coal', 'Charcoal', { title = 'Log', name = 'Oak Log' }, { title = 'Wood Planks', name = 'Oak Planks' }, 'Block of Coal' }, ['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' }, ['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' }, ['Any chain armor'] = { 'Chain Helmet', 'Chain Chestplate', 'Chain Leggings', 'Chain Boots' }, ['Any iron armor'] = { 'Iron Helmet', 'Iron Chestplate', 'Iron Leggings', 'Iron Boots' }, ['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' }, -- Display names -- ['Broken Elytra'] = { title = '&eElytra', name = 'Broken Elytra' }, ['Clay (block)'] = { title = 'Clay', name = 'Clay (block)' }, ['Enchanted Golden Apple'] = { title = '&dEnchanted Golden Apple', name = 'Golden Apple' }, ['Banner Pattern Flower'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'}, ['Banner Pattern Creeper'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'}, ['Banner Pattern Skull'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'}, ['Banner Pattern Thing'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'}, ['Snow (layer)'] = { title = 'Snow', name = 'Snow (layer)' }, ['Button'] = { title = 'Button', name = 'Stone Button'}, ['Wooden Button'] = { title = 'Button', name = 'Oak Button'}, ['Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Arrow Loaded Crossbow' }, ['Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Firework Loaded Crossbow' }, -- Weapons -- ['Trident'] = { name = 'Trident', text = '/&7 When in main hand:/&#160;&2 1.1 Attack Speed/&#160;&2 9 Attack Damage'},

-- Bedrock and Education Edition display names -- ['Elytra Wings'] = { title = 'Elytra Wings', name = 'Elytra' }, ['Cooked Beef'] = { title = 'Cooked Beef', name = 'Steak' }, ['Map (no markers)'] = { title = 'Map', name = 'Map', text = 'Display Markers: &cNo' }, ['Locator Map'] = { title = 'Map', name = 'Map', text = 'Display Markers: &aYes' },

-- Chemistry -- ['Lead (element)'] = { title = 'Lead', name = 'Lead (element)' }, ['Water (compound)'] = { title = 'Water', name = 'Water (compound)' }, ['Chloride'] = { 'Calcium Chloride', 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' }, ['Sparkler'] = { 'Orange Sparkler', 'Blue Sparkler', 'Red Sparkler', 'Purple Sparkler', 'Green Sparkler' }, ['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' }, ['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' }, ['Applicable Dye'] = { 'White Dye', 'Orange Dye', 'Magenta Dye', 'Light Blue Dye', 'Dandelion Yellow', 'Lime Dye', 'Pink Dye', 'Gray Dye', 'Cyan Dye', 'Purple Dye', 'Blue Dye', 'Brown Dye', 'Cactus Green', 'Rose Red' }, ['Matching Glow Stick'] = { 'White Glow Stick', 'Orange Glow Stick', 'Magenta Glow Stick', 'Light Blue Glow Stick', 'Yellow Glow Stick', 'Lime Glow Stick', 'Pink Glow Stick', 'Gray Glow Stick', 'Cyan Glow Stick', 'Purple Glow Stick', 'Blue Glow Stick', 'Brown Glow Stick', 'Green Glow Stick', 'Red Glow Stick' },

-- Potions -- ['Awkward Potion'] = { name = 'Awkward Potion', text = '&7No effects' }, ['Water Bottle'] = { name = 'Water Bottle', text = '&7No effects' }, ['Thick Potion'] = { name = 'Thick Potion', text = '&7No effects' }, ['Mundane Potion'] = { name = 'Mundane Potion', text = '&7No effects' }, ['Uncraftable Potion'] = { name = 'Uncraftable Potion', text = '&7No effects' }, ['Awkward Splash Potion'] = { name = 'Awkward Splash Potion', text = '&7No effects' }, ['Splash Water Bottle'] = { name = 'Splash Water Bottle', text = '&7No effects' }, ['Thick Splash Potion'] = { name = 'Thick Splash Potion', text = '&7No effects' }, ['Mundane Splash Potion'] = { name = 'Mundane Splash Potion', text = '&7No effects' }, ['Uncraftable Splash Potion'] = { name = 'Uncraftable Splash Potion', text = '&7No effects' }, ['Awkward Lingering Potion'] = { name = 'Awkward Lingering Potion', text = '&7No effects' }, ['Lingering Water Bottle'] = { name = 'Lingering Water Bottle', text = '&7No effects' }, ['Thick Lingering Potion'] = { name = 'Thick Lingering Potion', text = '&7No effects' }, ['Mundane Lingering Potion'] = { name = 'Mundane Lingering Potion', text = '&7No effects' }, ['Uncraftable Lingering Potion'] = { name = 'Uncraftable Lingering Potion', text = '&7No effects' }, ['Tipped Arrow'] = { name = 'Tipped Arrow', text = '&7No effects' }, ['Arrow of Splashing'] = { name = 'Arrow of Splashing', text = '&7No effects' }, ['Uncraftable Tipped Arrow'] = { name = 'Uncraftable Tipped Arrow', text = '&7No effects' },

['Potion of the Turtle Master'] = { name = 'Potion of the Turtle Master', text = '&cSlowness IV (1:00)/&9Resistance III (1:00)' }, ['Potion of the Turtle Master Extended'] = { name = 'Potion of the Turtle Master', text = '&cSlowness IV (3:00)/&9Resistance III (3:00)' }, ['Potion of the Turtle Master Enhanced'] = { name = 'Potion of the Turtle Master', text = '&cSlowness VI (1:00)/&9Resistance IV (1:00)' }, ['Splash Potion of the Turtle Master'] = { name = 'Splash Potion of the Turtle Master', text = '&cSlowness IV (1:00)/&9Resistance IIIV (1:00)' }, ['Splash Potion of the Turtle Master Extended'] = { name = 'Splash Potion of the Turtle Master', text = '&cSlowness IV (3:00)/&9Resistance III (3:00)' }, ['Splash Potion of the Turtle Master Enhanced'] = { name = 'Splash Potion of the Turtle Master', text = '&cSlowness VI (1:00)/&9Resistance IV (1:00)' }, ['Lingering Potion of the Turtle Master'] = { name = 'Lingering Potion of the Turtle Master', text = '&cSlowness IV (0:15)/&9Resistance III (0:15)' }, ['Lingering Potion of the Turtle Master Extended'] = { name = 'Lingering Potion of the Turtle Master', text = '&cSlowness IV (0:45)/&9Resistance III (0:45)' }, ['Lingering Potion of the Turtle Master Enhanced'] = { name = 'Lingering Potion of the Turtle Master', text = '&cSlowness VI (45:15)/&9Resistance IV (0:15)' }, ['Arrow of the Turtle Master'] = { name = 'Arrow of the Turtle Master', text = '&cSlowness IV (0:07)/&9Resistance III (0:07)' }, ['Arrow of the Turtle Master Extended'] = { name = 'Arrow of the Turtle Master', text = '&cSlowness IV (0:22)/&9Resistance III (0:22)' }, ['Arrow of the Turtle Master Enhanced'] = { name = 'Arrow Potion of the Turtle Master', text = '&cSlowness VI (0:07)/&9Resistance IV (0:07)' }, }

-- Tooltip colors -- local yellowTooltips = { 'Bottle o\' Enchanting', 'Creeper Head', 'Damaged Elytra', 'Dragon Head', 'Dragon\'s Breath', 'Elytra', 'Enchanted Book', 'Head', 'Heart of the Sea', 'Nether Star', 'Skeleton Skull', 'Totem of Undying', 'Wither Skeleton Skull', 'Zombie Head', } for _, name in ipairs( yellowTooltips ) do	aliases[name] = { title = '&e', name = name } end

local aquaTooltips = { 'Beacon', 'Conduit', 'End Crystal', 'Golden Apple', } for _, name in ipairs( aquaTooltips ) do	aliases[name] = { title = '&b', name = name } end

local lightPurpleTooltips = { 'Dragon Egg', 'Structure Block', } for _, name in ipairs( lightPurpleTooltips ) do	aliases[name] = { title = '&d', name = name } end

-- Animated icons -- local animatedIcons = { 'Fire', 'Heat Block', 'Magma Block', 'Prismarine', 'Sea Lantern', } for _, icon in ipairs( animatedIcons ) do aliases[icon] = icon .. '.gif' end

-- Command blocks are both animated and purple -- local commandBlocks = { 'Command Block', 'Chain Command Block', 'Repeating Command Block', } for _, name in ipairs( commandBlocks ) do aliases[name] = { title = '&d', name = name .. '.gif' } end

-- Tools and weapons -- local tools = { {'Wooden', 'Sword', 1.6, 4 }, {'Stone', 'Sword', 1.6, 5 }, {'Iron', 'Sword', 1.6, 4 }, {'Golden', 'Sword', 1.6, 7 }, {'Diamond', 'Sword', 1.6, 6 }, {'Wooden', 'Pickaxe', 1.2, 2 }, {'Stone', 'Pickaxe', 1.2, 3 }, {'Iron', 'Pickaxe', 1.2, 4 }, {'Golden', 'Pickaxe', 1.2, 2 }, {'Diamond', 'Pickaxe', 1.2, 5 }, {'Wooden', 'Axe', 0.8, 7 }, {'Stone', 'Axe', 0.8, 9 }, {'Iron', 'Axe', 0.9, 9 }, {'Golden', 'Axe', 1, 7 }, {'Diamond', 'Axe', 1, 9 }, {'Wooden', 'Shovel', 1, 2.5 }, {'Stone', 'Shovel', 1, 3.5 }, {'Iron', 'Shovel', 1, 4.5 }, {'Golden', 'Shovel', 1, 2.5 }, {'Diamond', 'Shovel', 1, 5.5 }, {'Wooden', 'Hoe', 1, 1 }, {'Stone', 'Hoe', 2, 1 }, {'Iron', 'Hoe', 3, 1 }, {'Golden', 'Hoe', 1, 1 }, {'Diamond', 'Hoe', 4, 1 } }

local materialGroups = {} local toolGroups = {}

for _, toolProps in ipairs( tools ) do local aliasName = toolProps[1] .. ' ' .. toolProps[2] aliases[aliasName] = { title = aliasName, name = aliasName, text = '/&7When in main hand:/&#160;&2' .. toolProps[3] .. ' Attack Speed/&#160;&2' .. toolProps[4] .. ' Attack Damage' } local materialGroup = toolProps[1]:lower; local toolGroup = toolProps[2]:lower; if toolProps[2] ~= 'Sword' then if materialGroups[materialGroup] == nil then materialGroups[materialGroup] = {} end table.insert( materialGroups[materialGroup], aliases[aliasName] ) end if toolGroups[toolGroup] == nil then toolGroups[toolGroup] = {} end table.insert( toolGroups[toolGroup], aliases[aliasName] ) end

for materialGroup, items in pairs( materialGroups ) do aliases['Any ' .. materialGroup .. ' tools'] = items end

for toolGroup, items in pairs( toolGroups ) do aliases['Any ' .. toolGroup] = items end

-- Lists of item variants -- local itemVariants = { ['Dye'] = mw.clone( coloredDyes ), ['Colored Dye'] = coloredDyes, ['Dyed Wool'] = { 'Orange Wool', 'Magenta Wool', 'Light Blue Wool', 'Yellow Wool', 'Lime Wool', 'Pink Wool', 'Gray Wool', 'Light Gray Wool', 'Cyan Wool', 'Purple Wool', 'Blue Wool', 'Blue Wool', 'Brown Wool', 'Brown Wool', 'Green Wool', 'Red Wool', 'Black Wool', 'Black Wool', },	['Dyed Bed'] = { 'Orange Bed', 'Magenta Bed', 'Light Blue Bed', 'Yellow Bed', 'Lime Bed', 'Pink Bed', 'Gray Bed', 'Light Gray Bed', 'Cyan Bed', 'Purple Bed', 'Blue Bed', 'Blue Bed', 'Brown Bed', 'Brown Bed', 'Green Bed', 'Red Bed', 'Black Bed', 'Black Bed', },	['Dyed Carpet'] = { 'Orange Carpet', 'Magenta Carpet', 'Light Blue Carpet', 'Yellow Carpet', 'Lime Carpet', 'Pink Carpet', 'Gray Carpet', 'Light Gray Carpet', 'Cyan Carpet', 'Purple Carpet', 'Blue Carpet', 'Blue Carpet', 'Brown Carpet', 'Brown Carpet', 'Green Carpet', 'Red Carpet', 'Black Carpet', 'Black Carpet', },	['Dyed Terracotta'] = { 'White Terracotta', 'White Terracotta', 'Orange Terracotta', 'Magenta Terracotta', 'Light Blue Terracotta', 'Yellow Terracotta', 'Lime Terracotta', 'Pink Terracotta', 'Gray Terracotta', 'Light Gray Terracotta', 'Cyan Terracotta', 'Purple Terracotta', 'Blue Terracotta', 'Blue Terracotta', 'Brown Terracotta', 'Brown Terracotta', 'Green Terracotta', 'Red Terracotta', 'Black Terracotta', 'Black Terracotta', },	['Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion' }, ['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' }, ['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' }, ['Red Sandstone'] = { 'Red Sandstone', 'Chiseled Red Sandstone', 'Smooth Red Sandstone' }, ['Sandstone'] = { 'Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' }, ['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' }, ['Stone Slab'] = { 'Stone Slab', 'Sandstone Slab', 'Cobblestone Slab', 'Brick Slab', 'Stone Brick Slab', 'Nether Brick Slab', 'Quartz Slab' }, ['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' }, ['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' }, } table.insert( itemVariants['Dye'], 1, 'White Dye' ) table.insert( itemVariants['Dye'], 1, 'Bone Meal' ) for aliasName, aliasItems in pairs( itemVariants ) do aliases['Any ' .. aliasName] = aliasItems aliases['Matching ' .. aliasName] = aliasItems end

-- Discs -- local discs = { '13', 'cat', 'blocks', 'chirp', 'far', 'mall', 'mellohi', 'stal', 'strad', 'ward', '11', 'wait' } for _, disc in ipairs( discs ) do local name = disc .. ' Disc' aliases[name] = { title = '&bMusic Disc', name = name, text = '&7C418 - ' .. disc } end

-- Damaged armor, tools and weapons -- local damagedItems = { 'Arrow Loaded Crossbow', 'Bow', 'Carrot on a Stick', 'Chain Boots', 'Chain Chestplate', 'Chain Helmet', 'Chain Leggings', 'Crossbow', 'Diamond Axe', 'Diamond Boots', 'Diamond Chestplate', 'Diamond Helmet', 'Diamond Hoe', 'Diamond Leggings', 'Diamond Pickaxe', 'Diamond Shovel', 'Diamond Sword', 'Elytra', 'Firework Loaded Crossbow', 'Fishing Rod', 'Flint and Steel', 'Golden Axe', 'Golden Boots', 'Golden Chestplate', 'Golden Helmet', 'Golden Hoe', 'Golden Leggings', 'Golden Pickaxe', 'Golden Shovel', 'Golden Sword', 'Iron Axe', 'Iron Boots', 'Iron Chestplate', 'Iron Helmet', 'Iron Hoe', 'Iron Leggings', 'Iron Pickaxe', 'Iron Shovel', 'Iron Sword', 'Leather Boots', 'Leather Tunic', 'Leather Cap', 'Leather Pants', 'Shears', 'Shield', 'Stone Axe', 'Stone Hoe', 'Stone Pickaxe', 'Stone Shovel', 'Stone Sword', 'Wooden Axe', 'Wooden Hoe', 'Wooden Pickaxe', 'Wooden Shovel', 'Wooden Sword' } for _, item in ipairs( damagedItems ) do local name = 'Damaged ' .. item aliases[name] = { title = item, name = name } end

-- Banners and colored items -- local patterns = { 'Base Dexter Canton', 'Base', 'Base Gradient', 'Base Indented', 'Base Sinister Canton', 'Bend', 'Bend Sinister', 'Bordure', 'Bordure Indented', 'Chevron', 'Chief Dexter Canton', 'Chief', 'Chief Indented', 'Chief Sinister Canton', 'Creeper Charge', 'Cross', 'Fess', 'Field Masoned', 'Flower Charge', 'Gradient', 'Inverted Chevron', 'Lozenge', 'Thing', 'Pale', 'Pale Dexter', 'Pale Sinister', 'Paly', 'Per Bend', 'Per Bend Inverted', 'Per Bend Sinister', 'Per Bend Sinister Inverted', 'Per Fess', 'Per Fess Inverted', 'Per Pale', 'Per Pale Inverted', 'Roundel', 'Saltire', 'Skull Charge' } local colors = { 'White', 'White', 'Orange', 'Magenta', 'Light Blue', 'Yellow', 'Lime', 'Pink', 'Gray', 'Light Gray', 'Cyan', 'Purple', 'Blue', 'Blue', 'Brown', 'Brown', 'Green', 'Red', 'Black', 'Black' }

-- Firework Stars -- local fireworkStar = {} for _, color in ipairs( colors ) do local name = color .. ' Firework Star' aliases[name] = { title = 'Firework Star', name = name, text = '&7' .. color } table.insert( fireworkStar, aliases[name] ) for _, pattern in ipairs( patterns ) do name = color .. ' ' .. pattern .. ' Banner' aliases[name] = { title = 'Banner', name = name, text = '&7' .. color .. ' ' .. pattern } end end aliases['Any Firework Star'] = fireworkStar aliases['Matching Firework Star'] = fireworkStar

-- Items that use the sixteen colors -- local coloredItems = { 'Balloon', 'Banner', 'Bed', 'Carpet', 'Concrete', 'Concrete Powder', 'Glazed Terracotta', 'Hardened $1 Stained Glass', 'Hardened $1 Stained Glass Pane', 'Shield', 'Shulker Box', 'Stained Glass', 'Stained Glass Pane', 'Wool' } for _, item in ipairs( coloredItems ) do	local coloredItemAliases = {} local itemName = '' for _, color in ipairs( colors ) do		if item:find( '%$1' ) then itemName = string.gsub( item, '%$1', color ) else itemName = color .. ' ' .. item end table.insert( coloredItemAliases, itemName ) end item = item:gsub( '%$1 ', '') aliases['Any ' .. item] = coloredItemAliases aliases['Matching ' .. item] = coloredItemAliases end

-- Potions -- local status = { {'Regeneration', '&9Regeneration', 'II', '0:45', '1:30', '0:22', '0:11', '0:22', '0:05', '0:05', '0:11', '0:02' }, {'Swiftness', '&9Speed', 'II', '3:00', '8:00', '1:30', '0:45', '2:00', '0:22', '0:22', '1:00', '0:11' }, {'Fire Resistance', '&9Fire Resistance', , '3:00', '8:00', , '0:45', '2:00', , '0:22', '1:00',  }, {'Poison', '&cPoison', 'II', '0:45', '1:30', '0:21', '0:11', '0:22', '0:05', '0:05', '0:11', '0:02' }, {'Healing', '&9Instant Health', 'II', , , , , , , , , '' }, {'Night Vision', '&9Night Vision', , '3:00', '8:00', , '0:45', '2:00', , '0:22', '1:00',  }, {'Weakness', '&cWeakness', , '1:30', '4:00', , '0:22', '1:00', , '0:11', '0:30',  }, {'Strength', '&9Strength', 'II', '3:00', '8:00', '1:30', '0:45', '2:00', '0:22', '0:22', '1:00', '0:11' }, {'Slowness', '&cSlowness', 'IV', '1:30', '4:00', '0:20', '0:22', '1:00', '0:05', '0:11', '0:30', '0:02' }, {'Leaping', '&9Jump Boost', 'II', '3:00', '8:00', '1:30', '0:45', '2:00', '0:22', '0:22', '1:00', '0:11' }, {'Harming', '&cInstant Damage', 'II', , , , , , , , , '' }, {'Water Breathing', '&9Water Breathing', , '3:00', '8:00', , '0:45', '2:00', , '0:22', '1:00',  }, {'Invisibility', '&9Invisibility', , '3:00', '8:00', , '0:45', '2:00', , '0:22', '1:00',  }, {'Slow Falling', '&9Slow Falling', , '1:30', '4:00', , '0:22', '1:00', , '0:11', '0:30',  }, {'Luck', '&9Luck', , '5:00', , , '1:15', , , '0:37', , '' }, {'Decay', '&cWither', , '0:40', , , '0:10', , , '0:05', , '' }, --{'potionName', 'potionStatus', 'enhancedLevel', 'duration', 'durationExtended', 'durationEnhanced', 'durationLingering', -- 'durationLingerExtended', 'durationLingerEnhanced', 'durationArrow', 'durationArrowExtended', 'durationArrowEnhanced' }, }

for _, statusProps in ipairs( status ) do if statusProps[4] ~= '' then local aliasName = 'Potion of ' .. statusProps[1] aliases[aliasName] = { title = aliasName, name = aliasName, text = statusProps[2] .. ' (' .. statusProps[4] .. ')'} local aliasName = 'Potion of ' .. statusProps[1] .. ' Extended' aliases[aliasName] = { title = 'Potion of ' .. statusProps[1], name = 'Potion of ' .. statusProps[1], text = statusProps[2] .. ' (' .. statusProps[5] .. ')'} local aliasName = 'Potion of ' .. statusProps[1] .. ' Enhanced' aliases[aliasName] = { title = 'Potion of ' .. statusProps[1], name = 'Potion of ' .. statusProps[1], text = statusProps[2] .. ' ' .. statusProps[3] .. ' (' .. statusProps[6] .. ')'} local aliasName = 'Splash Potion of ' .. statusProps[1] aliases[aliasName] = { title = aliasName, name = aliasName, text = statusProps[2] .. ' (' .. statusProps[4] .. ')'} local aliasName = 'Splash Potion of ' .. statusProps[1] .. ' Extended' aliases[aliasName] = { title = 'Splash Potion of ' .. statusProps[1], name = 'Splash Potion of ' .. statusProps[1], text = statusProps[2] .. ' (' .. statusProps[5] .. ')'} local aliasName = 'Splash Potion of ' .. statusProps[1] .. ' Enhanced' aliases[aliasName] = { title = 'Splash Potion of ' .. statusProps[1], name = 'Splash Potion of ' .. statusProps[1], text = statusProps[2] .. ' ' .. statusProps[3] .. ' (' .. statusProps[6] .. ')'} local aliasName = 'Lingering Potion of ' .. statusProps[1] aliases[aliasName] = { title = aliasName, name = aliasName, text = statusProps[2] .. ' (' .. statusProps[7] .. ')'} local aliasName = 'Lingering Potion of ' .. statusProps[1] .. ' Extended' aliases[aliasName] = { title = 'Lingering Potion of ' .. statusProps[1], name = 'Lingering Potion of ' .. statusProps[1], text = statusProps[2] .. ' (' .. statusProps[8] .. ')'} local aliasName = 'Lingering Potion of ' .. statusProps[1] .. ' Enhanced' aliases[aliasName] = { title = 'Lingering Potion of ' .. statusProps[1], name = 'Lingering Potion of ' .. statusProps[1], text = statusProps[2] .. ' ' .. statusProps[3] .. ' (' .. statusProps[9] .. ')'} local aliasName = 'Arrow of ' .. statusProps[1] aliases[aliasName] = { title = aliasName, name = aliasName, text = statusProps[2] .. ' (' .. statusProps[10] .. ')'} local aliasName = 'Arrow of ' .. statusProps[1] .. ' Extended' aliases[aliasName] = { title = 'Arrow of ' .. statusProps[1], name = 'Arrow of ' .. statusProps[1], text = statusProps[2] .. ' (' .. statusProps[11] .. ')'} local aliasName = 'Arrow of ' .. statusProps[1] .. ' Enhanced' aliases[aliasName] = { title = 'Arrow of ' .. statusProps[1], name = 'Arrow of ' .. statusProps[1], text = statusProps[2] .. ' ' .. statusProps[3] .. ' (' .. statusProps[12] .. ')'} else local aliasName = 'Potion of ' .. statusProps[1] aliases[aliasName] = { title = aliasName, name = aliasName, text = statusProps[2] } local aliasName = 'Potion of ' .. statusProps[1] .. ' Enhanced' aliases[aliasName] = { title = 'Potion of ' .. statusProps[1], name = 'Potion of ' .. statusProps[1], text = statusProps[2] .. ' ' .. statusProps[3] } local aliasName = 'Splash Potion of ' .. statusProps[1] aliases[aliasName] = { title = aliasName, name = aliasName, text = statusProps[2] } local aliasName = 'Splash Potion of ' .. statusProps[1] .. ' Enhanced' aliases[aliasName] = { title = 'Splash Potion of ' .. statusProps[1], name = 'Splash Potion of ' .. statusProps[1], text = statusProps[2] .. ' ' .. statusProps[3] } local aliasName = 'Lingering Potion of ' .. statusProps[1] aliases[aliasName] = { title = aliasName, name = aliasName, text = statusProps[2] } local aliasName = 'Lingering Potion of ' .. statusProps[1] .. ' Enhanced' aliases[aliasName] = { title = 'Lingering Potion of ' .. statusProps[1], name = 'Lingering Potion of ' .. statusProps[1], text = statusProps[2] .. ' ' .. statusProps[3] } local aliasName = 'Arrow of ' .. statusProps[1] aliases[aliasName] = { title = aliasName, name = aliasName, text = statusProps[2] } local aliasName = 'Arrow of ' .. statusProps[1] .. ' Enhanced' aliases[aliasName] = { title = 'Arrow of ' .. statusProps[1], name = 'Arrow of ' .. statusProps[1], text = statusProps[2] .. ' ' .. statusProps[3] } end end

local effects = { 'Regeneration', 'Swiftness', 'Fire Resistance', 'Poison', 'Healing', 'Night Vision', 'Weakness', 'Strength', 'Slowness', 'Leaping', 'Harming', 'Water Breathing', 'Invisibility', 'Luck', 'Decay', 'the Turtle Master', } local potionItems = { ['Potion'] = { 'Water Bottle', 'Awkward Potion', 'Thick Potion', 'Mundane Potion', },	['Splash Potion'] = { 'Splash Water Bottle', 'Awkward Splash Potion', 'Thick Splash Potion', 'Mundane Splash Potion', },	['Lingering Potion'] = { 'Lingering Water Bottle', 'Awkward Lingering Potion', 'Thick Lingering Potion', 'Mundane Lingering Potion', },	['Tipped Arrow'] = { 'Arrow of Splashing', 'Tipped Arrow', 'Tipped Arrow', 'Tipped Arrow', }, } for _, effect in ipairs( effects ) do table.insert( potionItems['Splash Potion'], 'Splash Potion of ' .. effect ) table.insert( potionItems['Lingering Potion'], 'Lingering Potion of ' .. effect ) table.insert( potionItems['Tipped Arrow'], 'Arrow of ' .. effect ) end for item, potionAliases in pairs( potionItems ) do aliases['Any ' .. item] = potionAliases aliases['Matching ' .. item] = potionAliases end

-- Wood -- local woods = { 'Oak', 'Spruce', 'Birch', 'Jungle', 'Acacia', 'Dark Oak' } local woodItems = { 'Wood', 'Log', 'Planks', 'Fence Gate', 'Boat', 'wood Door', 'wood Fence', 'wood Button', 'wood Pressure Plate', 'wood Trapdoor', 'wood Slab', 'wood Stairs', 'Stripped $1 Log', 'Stripped $1 Wood', 'Wood Planks', 'Wood Slab', 'Wood Stairs', 'Bark', 'Stripped $1 Bark', }

for _, item in ipairs( woodItems ) do	local itemName = '' local woodAliases = {} for _, wood in ipairs( woods ) do		if item:find('wood') then itemName = string.gsub( item, 'wood', wood ) elseif item:find('%$1') then itemName = string.gsub( item, '%$1', wood ) else itemName = wood .. ' ' .. item end table.insert( woodAliases, itemName ) end item = string.gsub( item, '%$1 ', '' ) aliases['Any ' .. item] = woodAliases aliases['Matching ' .. item] = woodAliases end

return aliases