Talk:Tick

Tick inconsistency
Article Mob spawner declares that the tick concerning spawning mechanics is 1/20 seconds, whereas this article uses the term tick for a 1/10 second period. I think something should be changed, anyone has any ideas on the subject? | TheKax |  Talk   15:45, 7 August 2011 (UTC)


 * A 5-clock ticks on once per second, so 5 ticks on and 5 off, totaling at 10 ticks in a second. Unless there's a new definition of a tick, I'd say to change Mob Spawner. Purtip31 23:54, 8 August 2011 (UTC)


 * Well actually... there is the game definition of a tick. That definition is used by both redstone and mob spawning and almost any other in-game check. A true tick takes 1/20th of a second, and each "redstone tick" is in-fact two true game ticks. This is unfortunately very confusing and I should probably go and edit the page. *sulks off, muttering*. Also, because the tick governs more than just redstone, though it is most noticeable in that application, it should not be merged with redstone circuits just yet.  | Akyute |  02:38, 13 September 2011 (UTC)

Merge With Redstone Circuits
Merge - Redundant article is redundant. Ajax2422 04:53, 4 December 2011 (UTC)

Do Not Merge - Ticks don't necessarily have anything to do with Redstone, and renders them a completely different subject, that subject being the physical game engine. Jononon 6:09, 2 March 2012 (PST)

Merge - Merge the small part pertaining to redstone with the redstone article: Ticks can be used to measure time.

Merge But Don't Merge - I agree with the above statement the first half of the article talks about tick as in the game's loop. But, the second half of the article (Methods to produce multiple or single ticks) talks about redstone circuits, that part should be merged.

Explanation of block tick half-time calculation
can be found here: