Tutorials/Things not to do

The Minecraft community has developed some unofficial standards of gaming which will help any new Minecraft players to get a hang of the game. Millions of users have at some point been very inefficient or died unnecessarily. Therefore, a collected list of things the player shouldn't do or forget has been compiled below in order to make the game experience as enjoyable as possible. However, making mistakes is an important step to learn the way of things in Minecraft. In a way, this tutorial acts as a collection of frequent Minecraft mistakes.

These are just rules to keep the player safe. If the player gets bored following or doing any of these rules, they should feel free to break them all and play the game their own way.

Avoid excessive sprinting and jumping in your first days of Survival
Sprinting and jumping drain hunger saturation much more quickly than walking. This will have a serious effect on the player's hunger levels. It is important for the player to try to conserve their hunger bar during the first few days, as renewable food production takes time and the player may exhaust themselves to the point that they cannot sprint anymore ( 3 hunger or less). If the player finds hostile mobs, they should only sprint if needed. The player can die of starvation if their hunger bar reaches zero. Once the player has a steady food supply, it will become safer to sprint.

This is less important as of 1.11, as the player's exhaustion increases at a slower pace.

Food poisoning
The player should be careful when eating rotten flesh and raw chicken, as each may inflict the Hunger status effect on the player, which drains the player's hunger bar. The player should avoid eating these unless there is no better food available. Pufferfish, on the other hand, is extremely dangerous and should not be eaten at all, as it causes not only Hunger(in fact Hunger III), but Nausea for 15 seconds(makes the player's view wobbly) and Poison IV (the highest level of Poison that any item can inflict, so the player simply cannot out-heal the effect forcing the player to wait till it wears off before healing themself.)

Don't venture around far away from a shelter without remembering its location
After the first few days of hard work, the player will probably have some basic facilities for their survival (e.g. wheat farms, a small house, and a mine). Many players are tempted at this point to venture farther from their base to look for resources and explore.

However, the player should always keep in mind the location of their house. Even a brief moment of activity in an unfamiliar place can make the player lose their sense of direction and could result in them never finding their house again. Without knowing where their base is, the player is in danger of losing valuable time and may have to start over most of the game.

Here are some orientation tips:
 * Coordinate notation: The player can record their bases coordinates from the Debug screen (done by pressing in Windows/Linux, or  for Mac). The coordinates are also reported when the player teleports using, if cheats are enabled. A screenshot can be used or writing down, but the coordinates should be kept in a secure place.
 * Lit landmark: Perhaps for smaller distances, one can build tall towers with some torches on the top as they travel, as well as placing one on top of their house. Keep in mind that the towers can only be seen if one's render distance is high enough. A Beacon can also be used for this purpose.
 * Keeping a running list of important coordinates is recommended.
 * Make a compass: If the player has four iron ingots and a piece of redstone, they can easily craft a compass. It will always point towards the world's spawn point, which cannot be changed by sleeping in beds(that changes the individual spawn point). However, it can be changed by using /setworldspawn command.
 * If the player has a compass and 8 paper, they can craft a map to prevent themself from getting lost.
 * Leave a trail of wooden planks/cobblestone while traveling every few blocks(torches also work).

Never try to sleep in the Nether or the End
The player should not attempt to use a bed in the Nether or the End and only use a bed in the Overworld. Using a bed in the Nether or the End will cause it to explode violently with a larger blast radius than TNT. Additionally, it will set nearby ground on fire, which is also potentially lethal. In the Nether and/or the End, there is no day-night cycle that can be slept through. However, exploding beds can be useful in PvP, as decoration, as an attack method (especially against the Ender Dragon), and possible other reasons. Note that the bed will not explode when placed, only once used. If it is within proximity of another explosion, it will be destroyed and not explode either.

Don't surround a bed with blocks directly over and next to it
Normally, when the player sleeps, they will wake up next to their bed, if the space around it isn't taken. It is important to leave clear room around and above their bed. If there is not free space next to and/or above the player's bed, they may wake up inside a block and will begin to suffocate. If this happens, one should remove the block quickly or else he/she will possibly die. If the player is killed, they will not be able to respawn at their bed; instead, they will spawn at the world spawn, which can be very far away from where the player was trying to sleep.

Don't have a bucket of lava in your hotbar unless you are about to use it


Lava is a very dangerous resource. The player should not keep lava in the hotbar unless they are immediately (or very shortly) going to use it. If the player accidentally s a lava bucket, they may accidentally kill themselves, as well as damage any builds in the immediate area.

Don't forget to carry a bucket of water at all times
During adventures, leave a bucket of water on the hotbar at all times. In the case of an emergency, it can do the following:
 * Extinguish self-inflicted fire
 * Solidify pools of lava to a walkable surface of obsidian
 * Safely descend cliffs
 * Allow the user to scale cliffs
 * Repel endermen

Don't jump off tall cliffs or mountains
Jumping off the biggest mountain in Minecraft may seem enticing, however, the player is likely to die from fall damage. It is much safer to descend mountains or cliffs by climbing down normally, or even using water. Alternatively, the player can use the Elytra to glide down the mountain. Be very careful on amplified worlds, as even Diamond Armor with Protection and Feather Falling may not reduce enough damage to survive enormous falls.

Don't shoot straight up
If an arrow is shot directly upward, it may fall back down to injure and/or kill the player. Also, the player should not charge at a target immediately after firing an arrow at them, especially if the player is wearing Elytra wings, as they will collide into the arrow. (It should be noted that the player can use this as a tactic to create longer lasting elytra flight with a punch bow, but it is not the most effective way to do so.)

Don't get careless with fire


While not as dangerous as lava, fire is quite dangerous. In addition, it spreads every few seconds and can travel across trees. Fire is especially dangerous in roofed forest biomes because the trees are larger (meaning they burn longer) and closer together.

Never dig straight down
By mining straight down, the player is likely to fall into a cave system, ravine, or dungeon and take significant fall damage (as well as get swarmed by mobs if they survive the fall), or fall into lava, die, and lose their items. Notch has even added a splash text to this effect. Digging straight down can also get the player stuck in the hole the player dug. In that case, placing ladders or pillar jumping should get the player out.

Safer ways to dig downwards and/or find caves include: Should the player insist on digging narrow mineshafts downwards, they should try to listen for water, lava or mob sounds (this can be aided by turning on subtitles). This can alert the player to the presence of a cavern, lava, or mobs.
 * Mining in a staircase pattern
 * Find an open-mouth cave on the surface
 * Place ladders while digging
 * Dig a 2×1 hole, while standing between both blocks/on the block opposite the one being mined
 * Mining a 2×2 hole to create a staircase pattern
 * Dig a 3×1 hole with a ladder/ladders down the middle and torches on the side, possibly re-adding some side blocks every 5 to 8 levels and/or a water source at the bottom, should the player fall off the ladder
 * Dig down 3 blocks from the surface, place a ladder on the bottom block, stand on that ladder, mine the blocks below, and repeat

Never dig straight up
Just as the player shouldn't dig straight down, they should not dig straight up, either. When mining up, the player could encounter: A possible way to mine upwards safely would be for the player to place a torch at their feet, and keep a block in their hotbar that they can switch to easily. The torch will break any gravel or sand which falls onto it. If the player mines into water, they can use a torch to create a temporary air pocket. If the player mines into lava, they should be able to place a block quickly enough to avoid letting the lava flow far enough to reach the player. There is still the possibility of mining into a cave with mobs.
 * Water, which could drown the player
 * Lava, which could burn the player and his/her items
 * A cave with hostile mobs, which could attack or kill the player
 * Gravel and sand, which could suffocate the player

As with digging straight down, the player should be cautious to noises or particle effects (specifically, water/lava dripping from a block) which may signify the presence of lava, water, or a cave.

Desert temple
The player should never dig straight down in the center (the blue terracotta block) of a desert temple. Doing so may result in the player falling directly onto a pressure plate and triggering a TNT trap underneath the structure which may blow up the player. This quite possibly may kill the player, as well as destroy the treasure in the desert temple and anything the player was holding. It is much safer for the player to dig down in a staircase fashion and then mine away the pressure plate. Once this is done, the player can safely harvest the TNT and take the treasure. The player can also use a bucket of water to fall down to the treasure room at a lower speed, making it easier to avoid the pressure plate.

Don't dig underwater in Survival mode
In Survival mode, blocks take five times as long to break while the player is underwater. Therefore, there is a high risk of drowning while digging underwater, especially if the player is not close to the surface. Placing a sign, ladder, iron bars, glass pane, door, trapdoor, fence, or a dry sponge on a nearby block can produce an air pocket where the player can recover their air supply. Also, placing a torch or using an empty bucket at head height will replenish air supply, however, the torch will immediately break and return to the player's inventory. Since all blocks displace a full block of water as long as there is something in the block space, placing a “partial” block (such as an iron bar or a sign) will create a full block air pocket. One can also create air pockets by digging out dirt or sand under an overhang (the block above must not be sand or gravel). Should the player need to dig underwater for long periods of time, a helmet enchanted with Aqua Affinity and/or Respiration or a Water Breathing potion can be used.

Be careful when mining in ocean monuments, as Guardians can attack the player, and the Elder Guardians (of which there are three per monument) will give the player Mining Fatigue III while they are near the monument, drastically reducing mining speed.

Don't get careless around TNT


TNT explosions are very deadly at close range. Whenever possible, the player should use redstone wiring and repeaters to delay the explosion and/or remotely detonate the TNT. Should the player happen to have a bow enchanted with the Flame enchantment, they can also remotely detonate the TNT by shooting it. If necessary, the player should find cover to protect themselves from the explosion.

It is recommended to wear armor while using TNT, especially armor enchanted with Blast Protection.

Don't forget to bring a decent supply of blocks when mining deep underground
There are many risks linked to deep mining operations. If the player brings a good supply of common blocks (e.g. cobblestone, dirt, etc.), it will provide them with material to overcome potential hazards such as Lava pools, large cliffs, or mobs. It is also essential to have wood on hand for crafting.

Don't forget to isolate diamond ores before mining
Sometimes diamond ore may be the only block between the player and death. The player should mine away all blocks around diamond ore found while mining. Care should be taken to completely remove or replace any lava around the diamond ore if any is come upon to ensure that the player will not be in danger while attempting to extract the diamonds. The same principle can be applied to any rare resource the player wouldn't want to risk losing. More common materials such as dirt, gravel, and stone should be gathered above ground, where it is safe, and lava should be collected from the Nether or from surface lava pools, as it is easier to use a bucket on source blocks in these places. The player should also remember to relight up areas after block light from any removed lava is gone.

Don't fall into the Void
Assuming the player has found a way to get past the bedrock layer, they will have access to the void(access is also granted in the End). However, jumping in is suicide. Once the player falls below Y -64, they will begin to rapidly suffer void damage, which the player cannot be immune from without regeneration VIII or higher, which is inaccessible in survival mode. Each time they receive void damage, they lose health. If the player dies in the void, all of their items will be lost (except when keep inventory is set to true). It should be noted that the void can be used to kill enemy players in PvP.

Don't build a nether portal on bedrock in Survival mode
If the player builds a nether portal at the bedrock layer they will have a very good chance of spawning on a small island near the lava ocean, meaning that shelter area may be limited to only a few blocks of space. Lava oceans usually leave a lot of room which can also hide ghasts trying to snipe the player from the lava. This area thus leaves the player vulnerable to the possibilities of death or entrapment, depending on whether the fireballs hit the player or the portal. It is recommended that players build their portals above layer 20. Any expedition to the Nether should be taken with caution.

Don't dig around in sand with a shovel with Efficiency III or above
Efficiency enchantment can cause problems if the player carelessly mines. If the player drills around in sand while moving forward, the game may glitch blocks and suffocate the player for a short time. The player should keep their distance with all gravity affected blocks while mining. Block glitches as described most often occurs on laggy servers or single-player worlds played on slower computers, so players are less likely to come across such issues while playing on fast computers or servers.

The player should note that death is extremely rare from this kind of scenario; a close call is far more likely. Another note worth taking is to be careful near desert ravines, as there are sometimes overhangs of sand with no sandstone beneath them which update and fall as soon as they are updated by a player placing or breaking a block next to the sand. This can result in the sand falling away and dropping the player down large heights.

Don't forget to leave a trail of torches (or other blocks) underground
One way the player can keep them self oriented in caverns is to place torches on the walls on only a specific relative side (right or left). This makes it so they player can follow the torches back by keeping them on the opposite side of the cave that they originally place them. Another way to stay oriented is to place blocks as markers in intersecting cave areas. Players can very easily get lost in an abandoned mineshaft. They have a complicated labyrinth-like structure with several floors, including lighting. In any mining situation, if the player becomes fully lost, they should mine back up to the surface in a safe manner.

Placing torches consistently at one side is an effective way to light a cave while giving the player directions.

Don't look at endermen
If the player's crosshair touches any part of the upper body of an enderman while within 64 blocks of it, and it turns to see the player doing this, it will attack the player. If the player wants to hunt endermen without fear of provoking them prematurely, a player can wear a pumpkin on their head to prevent enderman from becoming hostile when looking at them. While this is an effective way to approach an enderman safely, the pumpkin will also make it significantly more difficult to see other monsters and fight them, unless one uses a third person camera view, though this too has its disadvantages if one is not accustomed to it. Another way to use a pumpkin as a helmet is to press F1 (fn + F1 on MAC). This view does have the issue of will hiding the player's hand and will hide the hotbar.If the player's armor is of high quality, such as enchanted iron or diamond armor, they may consider using a normal helmet instead of a pumpkin as the boost in defensive armor may allow the player to fight more efficiently.


 * If the player does not have a pumpkin or high quality armor with which to fight an enderman, a simple strategy is to build a small roof two blocks high, and taking refuge under it while fighting the enderman. The player can enter a space that is two blocks high, but an enderman cannot as they are three blocks tall, so hiding under the roof and striking any enderman with a sword is an easy way to dispatch the mob without taking damage, although most other mobs can still hurt the player. Alternatively, constructing a pillar four blocks high and attacking from the top of it will produce roughly the same result, as an enderman cannot attack the player from that height. In all cases, the player should take care that a wandering mob doesn't kill the player while they are busy with endermen.

Don't get too close to a creeper
The player should stay away from creepers as they can deal very large amounts of damage from their explosion. The danger of a creeper to an individual player depends on the game's difficulty setting and how prepared defensively the player is. If the player hears the sound of a creeper (which sounds similar to primed TNT) they should proceed with caution. If a creeper surprises the player, the player's first goal should be to gain distance from the creeper. Any bit helps, as the player moves faster than a creeper even at walking speed.

When combating a creeper, the player should prefer keeping their distance. The best option with this strategy is to use a bow, as this allows the player can kill creepers at such a large distance the creeper may not be able to target the player. A creeper must get close to the player before exploding, enough so that the player can build a 5 block high “pillar” by jumping and placing a block underneath their feet to allow the player to safely shoot a creeper wandering around the base of the pillar without fear of the creeper exploding.

While fighting a creeper using melee attacks,the player can use a sprint attack by hitting the creeper while sprinting. This attack will hit the creeper farther away than hitting it normally. Usually this distance is enough to keep the creeper far enough that it won't try to explode, but if it hits a block while being knocked back by the player's attacks, the creeper may not be knocked back very far. This or missing an attack on a creeper could leave the creeper close enough to explode.

A creeper can also be forced to explode if a player uses a flint and steel on it. After igniting the creeper, the creeper will stop moving and the player will have a short time to run out of the explosion's blast radius or hide behind a shield. A shield can also be used to completely negate all damage from a creeper's explosion if the player uses a shield while directly facing the creeper.

When all else fails, the player could at least get the creeper to explode as far away from them self as possible. Ironically, this is the easiest to do on the “Hard” difficulty setting, since creepers can “count down” to detonation from further away from the player in harder settings than easier ones. It is even possible in some situations to persuade a creeper to explode without causing any damage to the player at all. Their explosion will cause damage to the environment unless the creeper is partially in water. Thus, ideally the player may want to move the creeper into water before it explodes to decrease damage to the environment.

If the player hears a creeper's hiss behind them, they should not attempt to turn around and knock it away or block the damage with a shield as it is completely nearly impossible to kill a creeper at that point quickly enough to prevent the explosion. Sprinting away to attempt surviving the blast should be the player's highest priority.

Don't play on Hard or Hardcore if you are a first time player
Trying Minecraft in Hard difficulty for first players may sound fun, but new players may not know enough about the game to do well in higher difficulty levels. High difficulties make mobs deal more damage, allow players to starve to death if they run out of food, and certain mobs gain harder to face abilities such as zombies being able to knock down doors. New players have less experience dealing with these hazards and may not get the great gaming experience of exploring and experiencing Minecraft in a manageable difficulty for their experience, which may ruin the game for the player. New players should avoid playing a Hardcore world even more as the world in this mode is removed when the player dies, never to be seen again.

Don't try to kill zombies or endermen with a bow
Until the player has a large collection of arrows, has built a mob farm or skeleton dungeon grinder, or has an Infinity enchantment on their bow, they should use their arrows sparingly. Arrows are best used for more dangerous mobs such as skeletons, creepers, and spiders. Enemies such as zombies are not as hard to kill with melee combat so the player can save their arrows by not using them on these easier mobs. Sometimes, exceptions should be made with easier mob, such as when a zombie is burning or their sword is enchanted with Fire Aspect. Situation such as these in which the player is in extra danger may warrant a need to use a bow. Passive mobs pose little threat to the player and thus have no need to be killed from afar. A special case in mobs is the endermen, which always teleport away from arrows before they get hit which makes bows and arrows useless against them.

Don't venture outside on your first night
Normally, the first nights are used to gather more resources, because the player is not well-equipped yet. The player should stay away from any thing that can kill them during the beginning of the game, as the player doesn't have much in the way of resources such as armor, food, or weapons. For some experienced players, this not a problem, as it provides them a challenge which they are experienced enough to handle. Some mobs are more difficult than others and the player should be extra careful about them. Players playing on peaceful mode will not have this problem. If the player plans on spending nights outside, certain biomes such as plains are safer than other such as forests and jungles as the player can see monsters coming from a distance. An area with lots or barriers can be dangerous because the player can easily be surprised by a hidden mob hiding behind a barrier.

Don't forget your sword when caving
A good melee weapon, such as a sword, is a player's best friend when in dangerous situations. One of the worst places to forget a melee weapon is in a cave. In underground places, players come across mobs in tight spaces, making ranged attacks difficult. It is important for the player to be able to kill mobs which are near the player.

Don't build a wall that spiders can climb over
A wall is an excellent means of defending a certain area, either as a way to keep monsters out or for players to shoot enemies from afar without posing any danger to themselves. However, if a wall is designed incorrectly, spiders can easily scale the wall and make the wall far less effective. Spiders treat all vertical surfaces as ladders, allowing them to climb any wall with ease. However, they cannot pass through a block that is directly above them, so building an overhang on the outer side of a wall will deter spiders from climbing any further. The player should be careful to make walls tall enough, because spiders can jump over low walls (shorter than three blocks tall).

Don't get careless in mineshafts
Abandoned mineshafts are some of the most dangerous places in Minecraft. Have these points in mind:
 * Cobwebs slow down the player, but not cave spiders. A careless player could end up stuck next to a cave spider or a cave spider spawner. The fastest tool to break cobwebs is a set of shears, but a sword will work quite well in a pinch.
 * The player shoud be wary of fire, as mineshafts sometimes generate near lava which can set the wooden structures on fire.
 * Mobs can easily lurk behind one of the mineshaft's many corners. If the mineshaft intersects a ravine, mobs may drop from a ledge high up in the ravine and attack an unsuspecting players. Be wary of mobs which may be in these blind spots.
 * The player should keep themself orientated to make exiting the mineshaft easy, as the maze-like corridors of a mineshaft can be confusing and disorienting. One way to help find an exit is to make several exit points.

Don't leave gaps in your shelter
The purpose of a shelter is to protect the player from the outside world. Leaving any sort of opening in that shelter defeats the purpose of having one, as monsters will simply be able to walk right in and attack the player. The player should make sure that their house or fort is secure from all monster attacks, and only has entrances that can be defended easily. If the player wishs to see what's going on outside of their shelter while standing within, windows made out of glass or glass panes is always better than just punching a hole in the wall as an uncovered hole will allow skeleton arrows to strike the player from inside the house, and allow mobs to path-find to the player easier. If a creeper sees a player next to such a hole, they can explode from next to the wall. The player can also use a collection of partially transparent blocks as windows such as wooden gates, stairs, slabs, or trapdoors as hostile mobs cannot see through them. If the players must have a hole and not a window, for instance an arrow slit, a block such as stairs can be used. Two upside down stairs facing toward each other in the wall leaves a space almost impossible to shoot through unless very close, making it safe from skeletons.

Don't start a sugar cane farm right outside or near your home
It's difficult to identify a creeper hidden within sugar cane. By the time the player may recognize the threat, the creeper may already be about to explode. If the player desires a sugar cane farm near their house, it is completely safe with the correct precautions to prevent mobs from spawning or wandering into the area. Sugar cane does has its uses, suchas the fact that a player can hide from mobs within the middle of a 2-block tall sugar cane. This may help the player avoid dangerous mobs but it is not a perfect method.

Don't attack iron golems (especially if you made it)
Iron golems can be a reliable source of iron, but getting this iron may not be worth the risks and should definitely not be done with a player made iron golem. They only drop 3-6 iron ingots when they're killed, which means a lot of iron golems must be killed to acquire a large amount of iron. It can also be dangerous to attack an iron golem from a village as they will attack the player if provoked and are significantly stronger than the player in both health and damage and can easily kill a player who is not prepared. Worst of all, killing a village's iron golem lowers the player's popularity with a village by 5 points. If the player's popularity with the village drops to -15, iron golems will be indefinitely hostile towards the player, until the player's village popularity is restored to a higher amount. This doesn't mean players cannot aquire iron from iron golems, they just have to construct an iron golem farm where the iron golems are not killed directly by the player.

No player should kill an iron golem they create as it requires 4 iron blocks to create and only drops a handful of ingots upon its death.

Don't use a wooden door on Hard mode unless it's protected
On hard difficulty, zombies can easily break down wooden doors and attack the player while they are within their base. There are multiple ways to protect a wooden door from zombies in hard difficulty such as placing a block front of the door anytime they are not using it, using an alternative door (fence gates, iron doors, trapdoors, etc.), or placing a door from inside the door-hole so it is opened to close off the door opening. Tutorials/Traps has more ways to protect the player's door from zombies along with other threats such as players.

Don't hit a skeleton with a sword enchanted with Knockback
Using a sword enchanted with Knockback on a skeleton knocks it away and gives it more time to attack the player, making it is harder to kill the skeleton. There are exceptions, such as when the skeleton could be knocked back into a position which kills it or removes it from where it can harm the player, such as over a cliff. They would probably die from the fall, and if water broke their fall then they wouldn't be capable of attacking the player (if the cliff was high enough). Also, a player with a shield could protect them self against the skeleton's arrows if the player was using a sword enchanted with Knockback.

Don't cross rivers at nighttime without a shield
Skeletons are especially dangerous if the player is swimming. Even if the player does not see any skeletons, there may be some out of sight which may walk out unexpectedly. If the player attempts to fight a skeleton while both in water, it will shoot really fast and try to knock the player away. Since player movement is hampered in water, the player will not be able to reach the skeleton quickly while swimming, which may completely prevent the player from damaging the skeleton with melee attacks. It is even harder to fight a skeleton in flowing water if the water is flowing against the player. Meanwhile, diving into a pool may keep many mobs from attacking the player, but skeletons can still shoot arrows through water, even if the arrows move slower through water. Also, undead mobs such as skeletons will not burn in daylight if they are standing or swimming in a water block. One of the best ways to get fight a skeleton that is in water is to leave the water and wait for the skeleton to follow the player out of the water, where the player will then have an even playing field to kill it. It should be noted that the Depth Strider enchantment on boots can allow fast player movement in water. If the player has this enchantment, sprinting in the water may be utilized to beat skeletons in water.

Don't fight bosses without the right equipment
If the player finds an End Portal, have the soul sand and skulls required to make the wither, or find an ocean monument, the player should come equipped. These are some suggested items for boss fights:


 * High protection enchanted iron or diamond armor
 * A sword, preferably diamond or enchanted (Smite for the wither; Sharpness for the ender dragon and guardians)
 * A bow, also preferably enchanted (Infinity and Power for the ender dragon and wither and avoid using bows to kill guardians)
 * Golden apples or health potions
 * Building blocks or ladders to solve problems with terrain
 * Milk, since it removes the Wither and Mining Fatigue effects (Not needed for the ender dragon)
 * Friends: it's easier with more than one person, so if the player is on a server it is better to fight as a group. On singleplayer, wolves and golems could work as a partial substitute.
 * A helmet enchanted with Respiration and Aqua Affinity and boots enchanted with Depth Strider for fighting guardians and maneuvering around ocean monuments
 * If the player is fighting the wither, it is very effective to do so in a low-ceiling cave so the player can have the option of using melee attacks.
 * Do not fight the wither with melee attacks in the Nether without making sure there is no lava lake below the floor for the fight.

Don't attack a silverfish in a stronghold (unless you can kill it in one hit)
Once the player attacks a silverfish in a stronghold, it will awaken all other silverfish in the vicinity, meaning the player will have a lot of silverfish to deal with. If the player uses a weapon that can kill it in one hit, or if deals damage through indirect means (for example by lighting a fire with flint and steel), the silverfish will not call reinforcements and the player will be much safer.

Don't let a snow golem run free near your bed
Since snow layer counts as a block, any snow layers next to the bed a player slept in may result in the player waking up standing on their bed, and chancing waking up inside a block if the player's ceiling is only 2 blocks above, which may result in suffocation damage to the player. The player may also not respawn at their bed if they die, because it is "obstructed". To avoid this, keep snow golems away from player beds.

Don't blow up your armor stands
Creepers explode when close to the player, and if armor stands are destroyed in the explosion, they will not drop as an item.

Don't venture into an ocean monument without the proper equipment
Ocean monuments are very dangerous unless prepared. Guardians spawn in them, which do 4.5 hearts of damage on hard, and 3 elder guardians, which will inflict Mining Fatigue III to the player, which makes breaking blocks near impossible. The proper equipment for some players is:


 * Potion of water breathing (essential, bring at least 4), should be brewed with redstone dust to lengthen duration
 * Potion of Night Vision (bring at least 2)
 * Splash potion of Healing I or II(optional, but good for quick healing, bring at least 3)
 * Splash potion of Regeneration (optional, but helps a lot while fighting guardians and elder guardians, bring at least 1)
 * Potion of Strength (optional, but very helpful when fighting guardians and elder guardians, bring at least 2)
 * Enchanted diamond armor (good enchantments include Respiration, Aqua Affinity, Protection, and Depth Strider)
 * Fairly large amount of food
 * A diamond sword enchanted with at least Sharpness I
 * Iron or diamond pickaxe (essential, if the player wants to get the blocks of gold in the monument, should be enchanted with at least Efficiency II if the player plans to mine with mining fatigue)
 * Milk (optional, but can get rid of the mining fatigue effect for a few seconds or after the player kills all the Elder Guardians)
 * An empty bucket to create an air pocket. The air pocket will replenish the player's air and the bucket can be reused by emptying the water onto any block.

Don't mess around in woodland mansions without proper equipment
New with the 1.11.0 updates are woodland mansions, which are extremely rare and only found in roofed forest biomes. While they contain plenty of chest loot and are absolutely massive, the woodland mansions also contain the newly added Illagers, which are hostile, extremely powerful versions of Villagers. Two kinds are found: Vindicator s and Evoker s. Both are extremely dangerous to fight. These structures are designed for end-game so make sure to bring the best gear. Bring the following:

A diamond sword enchanted with at least Sharpness III; full diamond armor with at least Protection III; 2 stacks of torches, one stack of food, and if available, Instant Health potions and/or golden apples.

Vindicators
Vindicators have hearts -  more than the player. In addition, Vindicators hit extremely hard, hitting for hearts of damage per hit on Normal and  on hard - both enough to kill an unarmored player in two hits, their attack can also disable shields, so they can kill the player easily. Vindicators carry an iron axe, buffing their attack even more. Finally, Vindicators are capable of sprinting towards their target, and if named "Johnny" using a name tag, they will attack anything in sight - including Vexes - that is not an Evoker or another Vindicator. They will drop 0-1 Emeralds and sometimes their iron axe as well. Thankfully, there are a limited number of these per world, as they spawn within the mansion and don't naturally despawn.

Evokers
Evokers are even more difficult to kill than Vindicators. They have two main attacks: their fang attack, which spawns fangs out of the ground and always deals hearts of damage regardless of armour or difficulty; and spawning Vex es, which can fly through the air and through walls, dealing  hearts of damage on Normal and  on Hard. Thankfully, they will start to take damage on their own after 33-108 seconds until they die. Unfortunately, the Evoker can spawn more of them. The only good thing about fighting an Evoker is that it drops a Totem of Undying, which is a one-time save from fatal damage if the player has it equipped or in their off-hand.

Don't fight a witch without good equipment
Witches are very dangerous. They throw negative potions at the player such as poison, instant harming, weakness, and slowness. Players should never go unprepared when fighting a witch, because no matter how strong the player's armor is, it won't protect the player from the potions unless it is enchanted with protection. Also, witches drink positive potions such as instant healing, speed, fire resistance, and water breathing. Lava, flint and steel and Fire Aspect weapons are almost useless against witches due to the fact that they can drink a potion of Fire Resistance to negate these effects. Witches are also impossible to drown since they drink potions of water breathing. Splash potions are also not very useful against witches due to the fact that they are 85% resistant to splash potions, making it so they take hearts of damage from instant damage II and  hearts of damage from instant damage I. It is suggested the player use a good melee weapon or at a bow to kill a witch. Using good armor enchanted with Protection is a great help as well. If the player chooses to engage a witch in melee combat, then the player should kill the witch quickly as witches cannot throw potions at varying speeds.

Don't attack villagers
Attacking a villager will cause the player to lose 1 popularity (see Village). Killing one results in a loss of 2 popularity, which isn't worth anything to the player as villagers drop nothing. Attacking a baby villager results in the player losing 3 popularity. If the player kills the village's iron golem, the player loses 5 popularity. If the player's popularity is -15 or lower, any naturally spawned iron golems will attack the player without being provoked. Also, the village popularity will not reset when the player gets killed and the only way the player can get their popularity back up is to trade with villagers. So the player should not ever attack villagers or iron golems. If the player plans on killing a villager or iron golem, they should use natural damage such as fire, lava, or dispensed TNT. Iron golems do drop iron ingots upon death. The player can also build an iron golem farm specifically to collect iron ingots. Remember, villagers are the player's friends, not their foes!

Don't spend the night near villages (unless you are playing on Peaceful)
If the player is in a village at midnight, there is a 10% chance that a zombie siege could begin. Dozens of zombies will spawn regardless of how well-lit or walled-off the village is. A couple good sieges can easily wipe out the player's local village, and it is extremely tedious to try to repopulate it with zombie villagers. Staying out of the village boundary is sufficient to prevent zombie sieges from occurring, but it is still advised to stay farther away from the village, in order to prevent random zombie spawns.

Don't attack wolves
Remember that wolves can also be allied with the player. If the player attacks them, all the wolves around will get angry also, and when wolves are angry, they can't be tamed, similar to zombie pigmen. Also, wolves do not despawn on Peaceful mode, but they will damage the player in the Bedrock edition and will not damage the player in the PC and Console edition on Peaceful mode.

Don't go near polar bears if they have cubs
Polar bears are neutral mobs, but they can deal up to damage per hit on Hard mode. Not only this, they are incredibly easy to provoke. If the player attacks a cub, all adults within a 41x21x41 area will become hostile towards the player; even being within a 21x21x21 area of an adult will set it off if a cub is within 16x8x16 blocks of it. To top it off, polar bears swim faster than the player can, although the player can hit them underwater as mobs float.

Don't attack an enderman in the early stages of the game
This is especially important for beginners; players should not attack endermen if they do not know how to properly deal with them. Without adequate armor for the player, endermen can deal incredibly high damage compared to most mobs, and their teleporting abilities can make them unpredictable. If the player provokes an enderman and are unprepared to continue to engage it, the player can use water to passify the enderman as they will stop being aggressive as soon as they step in water.

Don't throw a negative splash potion too close
If the player does not throw a potion with a negative effect far enough, they will be affected by the potion. The player may then be very adversely affected.

Don't attack a creeper in water with only a sword
Creepers submerged in water cannot destroy blocks and structures by exploding, but the slowing effects of the water make it especially tricky to kill them effectively. Unless the player wants to make it explode to get rid of it quickly without affecting the terrain, the player should use a bow instead of a melee weapon to kill a creeper submerged in water.

Don't go to The End with pumpkin on the head
As the pumpkin severely impairs the player's vision, it may not be a good idea to wear it and fight the dragon head-on, even if it prevents endermen from attacking the player. However, if the player uses a resource pack, third person view, or removes the GUI to remove the impaired view of the pumpkin, the player will be able to see the entire screen, and endermen cannot become provoked by the player looking at them. If the player would rather use a diamond helmet and they are confident they can keep their crosshair away from the endermen, using a diamond helmet might be a better idea. Some versions of the game may not have all the listed suggestions for using pumpkins, so be prepared to find alternative methods for different Minecraft versions.

Don't look up in the sky while moving
If the player doesn't watch for hazards at their feet while moving, they might fall off into a ravine, lava lake, or a patch of mobs, or instead fall off a mountain. The player may die and lose their stuff. Nobody wants to be surprised by falling down into a dangerous place. The dangers from this mistake are easy to fix by keeping an eye on the ground while moving (Even if it's pressing F5 twice to change the camera view).

Don't stand right in front of the block you are mining
This isn't quite so obvious either, but if the player mines the blocks directly in front of them while being very close to the block all sorts of things could happen - the player could walk into a ravine, walk straight into a monster spawner, or even worse, have lava flow onto them. The player should use ambiance noise to their advantage. If the player hears a weird noise, lava, or water they proceed with caution.

Don't play hardcore mode unless you know what you are doing
Once the player dies in hardcore mode, the world becomes unplayable in survival. Players in Hardcore mode need to be extra careful to keep dangers away from them, such as by lighting up dark areas or preparing equipment for fights against mobs. The player should avoid dangerous situations, such as mining, if they do not have the proper tools. It won't end well for the player if they can't fight mobs properly. If the player really wants to dig, they may want to stay safe and build a quarry. It should be remembered in Hardcore mode that there is absolutely no point in safe-keeping important items from dangerous places because the player won't be respawning to collect them if they die. Players should not try Hardcore mode until they are familiar with the game mechanics by playing a few games on lower difficulties first.

Don't venture outside during thunderstorms
Thunderstorms are a particularly dangerous form of weather, as the sky darkens enough for monsters to spawn, even during the daytime. An unprepared player with few supplies can be killed quite easily if a thunderstorm begins and monsters start to spawn. While thunderstorms do not occur often, it is always a good idea for the player to make sure that they have enough supplies and weapons to survive should one happen. Additionally, a biome with extensive vegetation, such as a swamp or jungle, is at additional risk during a thunderstorm, as a bolt of lightning could set trees ablaze and destroy large areas of forest. These bolts are also nearly lethal to the player if they are hit by one, so standing outside during a thunderstorm is always a risky prospect. And, if that wasn't bad enough, lightning bolts can transform pigs into zombie pigmen, villagers into witches, and creepers into charged creepers. Overall, thunderstorms are a dangerous situation.

Don't goof around in the Nether
The vast space inside the Nether along with its environment come with many risks and hazards than one would expect from the Overworld. The player should come well-prepared with a bow with at least Power I, at least three stacks of arrows, (or one arrow if the player has Infinity), enchanted iron/diamond armor, especially those with Fire protection, and an iron or diamond sword(preferably enchanted with Smite or Sharpness). However, unless the player is on Hardcore, they should leave their more valuable equipment such as diamond items at home: an inventory-incinerating death in lava is far more likely in the Nether than it is in the Overworld. The player should only bring along one or more Stone pickaxes(Iron is fine) and a Stone Shovel(unless they plan to farm Soul Sand to plant Nether Warts in the Overworld) as tools, and Torches, At least half a stack of food, Flint and Steel for relighting the player's nether portal if something happens to it, and two to three stacks of cobblestone. if the player does not want to risk losing anything else, then they should not bring anything else.

Next


 * Do not dig straight down — this is even more important in the Nether, where one-block thick overhangs above lava or high drops are the rule, rather than the exception. It is best not to dig anywhere close to the player's feet with a diamond pickaxe with any level of efficiency, as netherrack breaks instantly with said combination. The player should be careful on gravel as well—they may dig one block and discover they were standing on a gravel outcrop over a chasm or worse, the lava sea at the base of the Nether. Safe mining techniques works in the Nether just as they do in the Overworld.


 * Do not carry valuable items in the Nether, unless the player has set up a secure Nether base. And even if the player is carrying valuables, a diamond or Efficiency-enchanted pickaxe can be more trouble than it's worth, as it will blast through netherrack floors and walls entirely too fast. (Think: Creative mode destruction time, a.k.a. instant or 0.1 seconds)


 * Do not build structures out of anything weaker than iron doors (25 blast resistance). Ghasts can and will blow up and possibly set fire to lesser materials. Nether Brick is best to build the player's base out of(Fire and Blast proof against mobs), though Obsidian is more durable but harder to obtain.


 * Do not mine glowstone unless it can be collected safely constructing a cobblestone platform underneath it. Otherwise a ghast might blow up both the player and the cluster or the glowstone may fall into a lava pit or a group of magma cubes. Also, players should not not go out of their way to find glowstone if they know where a witch hut is – the player can kill witches every so often to have a chance to get a little more glowstone. For those who have the patience, building a witch farm is worthwhile, and circumvents the danger of ghasts. But so long as the player is alert and has a Power I bow, they can kill Ghasts in one shot, making them much less dangerous.






 * The player should not plan on using a water bucket as their defense against death in a lava pool, as water doesn't work in the Nether. By using the water bucket, some particles will appear and their bucket will become empty. The player should try to gain the necessary materials for Fire Resistance potions as soon as possible and use the potions as their defense instead.


 * Do not attack zombie pigmen without ample preparation for the consequences, for example be at an advantageous position to fight them, or there is only one or two in the region(you must be completely sure about that). Zombie pigmen work as a team; attack one, and all the zombie pigmen in the area will become aggressive, similar to untamed wolves. They're harder-hitting (dealing as much as 6½ hearts or 13 points of damage on Hard mode) and faster than regular Zombies, so it's better to kill single, isolated zombie pigmen unless the player is well-equipped and experienced enough to take on large groups. A building of sorts to retreat in is advisable at all times, preferably with firing holes in the walls, even if you don't have a bow, you still can see through them. If the player can't get away fast enough if they hit one, their best chance of survival is to hit them away with a sword with a knockback enchantment. You can knock them into lava as a defense method, because lava will slow them down and give you time to escape, but however, all Nether mobs are immune to fire and lava(Exception: Ghasts). You can also pillar jump two blocks and attack them safely from the pillar. Note: Killing zombie pigmen with a dispenser of TNT will not anger them as it counts as environmental damage. Killing them in one hit will not either.(This can be done using a powerful sword and performing a critical hit, or using a potion of Strength.


 * The player should not catch themself on fire; as said before water does not work in the Nether unless the player has a cauldron with you, which is advised, but whether the player has non-water related ways of putting out fires or not, avoid fires anyways.


 * Do not try to sleep in the Nether. If the player right-clicks a bed in the Nether, it will explode and possibly kill you. If the player is on an overhang, you could even fall into lava. If you die in the Nether (other than Hardcore mode), the player will wake up in the Overworld. This can be a good thing, however — in single-player or with no other players near where you were, the Nether chunk will unload, and the player will have plenty of time to re-equip theirself and maybe even go back to retrieve your stuff. See section 1.1.4.

However, if the player is not playing on Hardcore mode and want to preview the Nether, equip a stone pickaxe and sword. This is a good idea just in case the nether portal spawns in a lava ocean or in a quartz cave.

Don't drill around with Efficiency on netherrack carelessly
Note: This is true of any Diamond Pickaxe with Efficiency II or higher.

Like we said earlier, just bring a Stone Pickaxe or non-enchanted iron pickaxe (except Unbreaking) with you. Efficiency is useful for breaking things quickly, but using it in the Nether when mining netherrack can lead to death or other problems. Netherrack is a very soft block (softer than stone) and high efficiency is not only not needed, will also mine it so fast that with just one click, one block will break. By holding, you can drill out half a stack in less than 5 seconds. Digging recklessly in the Nether environment, where lava flows as fast as water in the Overworld, can super drill themself into lava pools or rivers. Also, unlike cobblestone or ores, netherrack has limited use, and will just be a waste of your precious Efficiency pickaxe.

However, if the player has potions of fire resistance, and want a ton of netherrack for whatever reason, then you should dig a tunnel if the player is using an Efficiency pick. Make the tunnel at least two blocks wide. One side of the floor should be higher than the other, so that if you do hit lava, it will be channeled to the lower side. Always stand on the high side.

The conclusion is: It is best to mine carefully and take precautions in a world like the Nether.

Don't do potentially dangerous things in the Nether without fire resistance potions or enchanted golden apples
This advice is more relevant for more risky ventures in the Nether, where the player is likely to catch on fire. Of course, the player cannot get the ingredients for fire resistance potions without first entering the Nether. If the player has not gotten blaze rods or started brewing yet, it is best to have some spare food and have a full set of iron/diamond Armor on with a bow/tons of snowballs to kill blazes, because when they light the player on fire, it's hard for the player to extinguish them self as you can't place water in the Nether. When you enter the Nether, look for magma cubes to brew a potion. You can get magma cream if you combine blaze powder and slimeball in 1 x 2 arrangement. As of 1.9, enchanted golden apples cannot be crafted in the Java edition, and can only be found in loot chests in generated structures.

Don't ride mobs(horses, pigs or llamas) in the Nether
Horses are useful in the hilly over world, or flat plains, but the Nether is no horse paradise. There are many cliffs horses can fall off of, ghasts to shoot you into a sea of lava, and the place is one big cave. You wouldn't take a horse mining, would you? If you must use a horse/donkey in the Nether for large transport of materials, take several precautions: Alternatively if the player is making a transport system in the Nether, you can create a pathway exclusively for the horse to effectively create a “horse subway” that will travel extremely fast with the combined speed of the horse and the distance reducing effect of the Nether. You can also create a mine cart system that is much more foolproof even if the building is tedious.
 * Use a fire resistance potion.
 * Use horse armor(Diamond or Gold) if the player is using a horse.
 * Avoid speed potions (May seem counter-intuitive, but higher speeds = Higher chance of falling off a cliff).

Riding llamas in the Nether is even more dangerous because you cannot control llamas.

Don't go to the Nether without flint and steel, fire charges or a piece of iron
Even if you secure your portal, there is always the possibility that a ghast will de-light it (not destroy it, as Obsidian is only destroyed by a Diamond pickaxe or the Wither). If this happens, you cannot return home easily, which is why you need your Flint and steel to re-light the portal. If not, you would need to do one of the following activities, both of which are dangerous:
 * Trick a ghast into shooting your portal again, to relight it. However, this may consume a lot of time, and the player can kill them self with the ghast's fire.
 * If the player has found a Nether fortress, they can kill a ghast, blaze and wither skeleton, then craft fire charge. However, Wither skeletons and Blazes are potentially dangerous.

However, if you do have somehow forgotten to bring your Flint and Steel, you can craft a Chest and place your items in it, then jump into the lava(unless you play on Hardcore), then you can wake up in the Overworld, retrieve your Flint and Steel and go back to the nether. Hopefully your items should be untouched. Beware you lose your experience if you do this.

Don't use wood logs as fuel
A log burns the same amount of items as a plank (1.5 items). The player should craft 4 planks from 1 log and use the planks as fuel to quadruple their burning efficiency. Charcoal, which the player gets from burning 1 log, burns 8 items. Use 2 planks to burn 3 logs, to make a long lasting and efficient fuel source.

Don't craft rabbit stew
Rabbit stew restores 5 hunger, but the 3 edible ingredients (the cooked rabbit, baked potato, and carrot) combined restores more than 5 hunger. The carrot restores 1.5 hunger + the cooked rabbit meat restores 2.5 hunger + and the baked potato restores 2.5 hunger. 1.5 + 2.5 + 2.5 = 6.5 hunger. Therefore, crafting rabbit stew results in a net loss of 1.5 hunger and the mushroom used to craft it. Plus, rabbit stew does not stack, so it will hog up your inventory.

Don't drink base potions
These base potions (awkward, mundane, thick potions) have no effects on the player. The player will instead consume Nether wart and glowstone dust, which all are valuable for brewing the useful potions.

Don't waste space by crafting a lot of one item
By conserving the raw, original material, you can save several slots if you craft them into other blocks only when you need them. It may not be evident in the beginning, but when you wastefully convert a stack of planks into sticks, you use several slots. You can waste space because the product of the original material cannot be reversed. This'll be explained below.

Planks and sticks : 1 log yields 4 planks which yields 8 sticks. Be careful about making sticks from planks, because they will no longer be a block.

Ores (except quartz)

You can "compress" 9 ingots into a single block. When the player has many ingot blocks, you can extract the ingots whenever you like.

Don't mine valuable blocks with low-level equipment
If you don't have an iron pickaxe for gold ore, diamond ore, redstone ore, and other valuable ores, they won't drop their contents. Instead, they'll just break (eventually). Likewise you need a diamond pickaxe for obsidian. A good indication is the amount of time it takes for them to appear to be destroyed. If the player has been mining a block for more than 4 seconds (with the exception of obsidian, for which it takes 9.4 seconds with a diamond pickaxe), then it is very unlikely to drop resources when destroyed and the player will just lose the item you tried to mine. However, it is just better to remember that wooden pickaxes mine coal only, stone pickaxes can mine iron ores and iron pickaxes can mine every ore except obsidian.
 * Wood planks have better uses than tool crafting, and should only be used as such when there is no alternative or when the player is just starting. When you start, you should make a wooden pickaxe, mine 19 stone blocks, and then the player will never again need the wooden pickaxe, or any other wooden tool. 11 of the 19 can be used for a full set of stone tools, and the remaining 8 for a furnace. You can then burn the wooden pickaxe as fuel in the furnace.
 * You should use golden tools only if you need especially fast gathering of resources for a short period (for example, working underwater). Gold also enchants very well, so gold tools are useful if you want any enchantment which would otherwise be difficult to obtain, such as silk touch. However, note that gold pickaxes can't mine the advanced ores (Including gold ore itself!), regardless of enchantments.
 * Cobblestone tools are fairly slow, but they are so cheap as to be disposable, and two of them will last as long as an iron tool. (Longer, with item repair.) These are good for digging out lakes, harvesting jungle trees, and other bulk work.

Don't waste valuable equipment on low-value jobs
Diamonds are worth their weight in… well, diamond! Using your diamond pickaxe for bulk mining may be faster, but will damage the pickaxe a little more every time. Using it for digging dirt won't even be faster. Diamond items last long enough that they're as likely to be lost to a "bad death" as they are to wear out, so the other question is when and where the player is willing to risk them. Never use iron, gold or diamond for hoes, as the only gain is durability (and for gold, not even that), unless the player has too many diamonds than you know what to do with (e.g. The player has a collection of enchanted diamond tools and armor with almost every (or every) enchantment, or the player has at least three stacks of diamond, which is not likely).
 * Iron is faster than stone and lasts twice as long. The sword and armor are also noticeably more powerful. Iron ore is fairly common, but not unlimited (unless you build an iron farm), so don't get careless about spending it. These should be your go-to tools “in the field”, that is when traveling or adventuring. Iron tools are also easiest to enchant, not counting gold as you don't craft tools out of gold(at least you shouldn't be).
 * Diamond tools are for special missions—when you want stuff that will last a long time (but not forever), and work fast. However, the supply is strictly limited, so choose carefully how you use them and risk them! Given that you want to get the most out of your diamond items, you should enchant them as powerfully as you can.
 * Shovels also get used up, but are much cheaper than other tools, only one diamond piece is consumed. If the player has many diamonds, an "eternal-shovel" may be a decent time-saver.
 * Swords only cost two diamonds, and can give you a key edge in fights, so they are worthwhile, but remember they also increase the possible cost if you do die.
 * Diamond armor should pretty much be saved for the ender dragon, until the player has got enough diamonds stockpiled that you can risk losing your investment. (24 for a full set of armor!)
 * A diamond hoe is completely useless. It does the same amount of damage as fists, and there are no enchantments for it. Hoes all work instantly. If there is a plus, it's that is has a very long durability. Think: you could have made a diamond sword, an enchantment table or 3124 uses of a shovel. See "Don't make a hoe out of diamond or gold" below.

Of course, if a villager blacksmith sells diamond tools, that changes things! You can trade renewable resources for emeralds, and then those for store-bought iron and diamond tools, so use those to your heart's content.

Remember also that your most valuable resource is your time. As the saying goes, “The world is infinite, your time is not”. Someone could easily hollow out a 10×10×10 area with wooden picks and wooden shovels, but it is a waste of time when one has diamond tools to use on the same project. Using iron and stone tools to mine in order to conserve your diamond takes away the point of gathering the diamonds in the first place, and most people don't want to spend their entire Minecraft experience digging. If you only have an hour to play Minecraft every day, it would be better to spend 20 minutes of it digging out an area for a house foundation than 2 hours building it, even if you "waste" a few diamonds in the process. Take this advice with a pinch of salt; it's your choice how you want to use your diamonds and time.

Don't make a hoe out of diamond or gold
Although it may be tempting to have a diamond (or gold) hoe, don't! Any hoe can till a dirt block at the blink of an eye. The only thing you can gain with making hoes out of minerals better than cobblestone is durability, but since cobblestone are both renewable, making a hoe out of rare materials is a waste. In the early game, cobblestone is the optimum material for hoes. If the player is like many players, they may find them self with a surplus of iron after several hours of game play. If you intend to build a very large farm, making an iron hoe will save you a lot of time, running back and forth to make hoes, but you can also carry two stone hoes with you for the same effect, and four cobblestone is much easier to acquire than two iron. In this case, an iron hoe is a better idea. But if the player is building a small or medium-sized farm, stick to cobblestone. Having a diamond hoe is considered being “high class” so if you have a lot of diamonds, it does have some bragging rights. And it can also help you to obtain the "Serious Dedication" advancement. Making a golden hoe on the other hand tells other players that the player has no brain, since it has half the durability of a wooden hoe (the golden hoe, not your brain).

Don't use non-weapon tools for damaging mobs
Carry a sword with you until you craft a bow. Other tools cause less damage to mobs, and they lose durability faster.

An axe has the added advantage of the ability to chop wood faster as well as being a decent weapon. At some point the player will want to replace it with a stone or better sword though. While an axe does more damage a sword in a hit, axes are more expensive (3 material (wood, stone, iron, gold, diamond) and 2 sticks instead of 2 material and 1 stick), they hit slower and use more durability each hit, so they are really not worth it over a sword of the same type. As of 15w34c (1.9) axes can disable shields temporarily and are stronger but slower than swords.

A pickaxe is two tiers worse, meaning a stone sword does as much damage per hit as a diamond pickaxe. Shovels are three tiers worse, meaning a wood sword deals as much damage per hit as a diamond shovel. Using a Hoe is the same as using your fist.

All axes deal the same amount of damage, making a stone axe deal much more damage than a diamond sword. However, axes have much slower attack speeds than swords, so don't use them if you often miss your melee attacks.

Don't use gold to craft tools or armor
Even though gold en tools do work faster than diamonds(excluding stuff that golden tools cannot mine like Obsidian or most ores), and are much easier to enchant than diamond or iron (for example, A golden pickaxe can pick up an ender chest more quickly than a diamond one, and it is easier to get Silk Touch on it. This makes it seem like a good idea to have one to mine Ender Chests.), they have very low durability(half the durability of a wooden tool). Instead, you should use gold to craft golden apples, golden carrots for potions or food, powered rails, and or a clock.


 * Exception: if the player has a gold (zombie pigman) farm in the Nether. If you do, then gold becomes an infinite resource. Zombie pigmen drop gold ingots and nuggets upon death, making gold nuggets and gold ingots renewable.


 * Gold is also better than leather armor in all cases (other than durability), so if you don't have enough iron to make a full set of armor, gold is good for your armor. However, the player is likely to get more iron than gold, unless you spawn in a mesa biome where gold can be found near the surface.


 * Here are some examples of how weak golden tools are: Golden sword with Unbreaking III has around the same durability as a stone sword, and one with Sharpness V does the damage of a none-enchanted diamond sword.

Don't use a tool on leaves or grass
Using a tool on leaves is a bad idea, because it will drain the uses your tool has. If you use it on all of the leaves on a tree, not even an iron tool will last very long. It is just as fast to use your fists, or any non tool items, so never use a tool on a leaf or grass. However, the tools that are made for leaves are shears, which can be used to collect placeable leaf blocks. However, these leaf blocks could potentially hog up the player's inventory, they not want to do this, unless they wish to make a structure out of leaves. If the player will be cutting through a lot of leaves, the player may choose to make a few disposable stone swords to use as machetes; this also works on the cobwebs you find in abandoned mineshafts. However if the player has extra fortune axes/shovels and wants saplings the player may want to use them on the leaves. This is an especially good idea when trying to obtain Jungle saplings, as their drop rate is much lower.

Don't use a tool with enchantments like Fortune or Silk Touch on low-value blocks
Why would you use a Fortune-enchanted pickaxe on stone? the player will not get any extra stone and you waste your pick's durability. A good idea is to bring an Iron pick to mine stone, iron and gold, which are not affected by Fortune.

Exception: With the advent of the Mending enchantment traditional "economical" use of "the right tool for the right job" is no longer as applicable as it might have been in the past. Its perfectly conceivable to have two pickaxes (a Fortune III and a Silk Touch) last indefinitely given the current state of the game and diligent maintenance (don't just use it until it breaks).

Don't throw away valuable equipment that has lost most of its durability
None of us want tools that are about to lose durability. So, many of us just throw them out, even if they are valuable. It's a big mistake! For example, let's say a zombie attacked you while you were wearing diamond armor, and the armor lost most of its durability. Don't throw it out. Yes, just think about all your hard work and the diamonds you wasted. It still has some use! If the player has a fishing rod with less durability, then you can still use them to find fish! It is better than no fishing rod! Shears with less durability still have some use – you can get more wool (but don't collect leaves)! Same goes for tools. Also, old wooden tools and weapons can be used as fuel. You could also use them to repair other armor with powerful enchantments or low durability. And anyway, it's always good to have an extra pair of tools in a chest in case you die and lose your stuff. Any scrap tools or armor made of metal can be chucked in the furnace to obtain a nugget if the player does not need it.

The downside of using objects with a low durability is that they may break whilst being used. This is a problem especially for weapons and armor. This inconvenience can be mitigated without disposing of the equipment: if worn out equipment is stored while new items are being used, the pieces of equipment can be combined later.

Fortunately, the Mending enchantment enables one to repair any item they are holding in their main hand, off hand, and any currently worn armor using XP from any source, even if some may not consider an XP for 2 durability a good trade. (Note: All of said items need an individual Mending enchantment in order for this to work.)

Don't immediately throw away your items with lesser value
Admit it. We don't want our chests and inventory hogged up with less valuable items like rotten flesh or seeds, right? You think in your mind: “Just throw it into lava.” Don't make that mistake! Items made of materials with lesser values still have a use. For instance, a creeper blows a hole in your animal farm and the player is left meatless, then think about all that rotten flesh you just threw away? Rotten flesh is not only efficient food for wolves, but it also makes a great emergency food as it's easy to kill zombies, and fills your food bar more than the hunger effect drains it(and it heals you a bit every one you eat). If you want emeralds to craft emerald blocks for making a pyramid to empower beacon, you can use rotten flesh to trade with Villager for emeralds(Around 40 for 1, which is a good trade!)

Also, all that cobblestone still has a use. Cobblestone can make great emergency tools. Furthermore, if a creeper blow up your terrain, you can use cobblestone you just got to fill up the hole (or better yet, only fill the second top most layer of the hole) then cover it with dirt, or sand. Even though it has a lesser value with not much durability, it still has some use in it.

The player should always think about what they are throwing away before they do. Anyways, Chests are cheap to make.

Don't waste experience
As your experience level rises past a certain point, the experience orbs you collect count less towards the next level each time you level up. In other words, each level takes more and more experience to fill up. Since the player will never be able to enchant anything at a level higher than 30, they should make sure to enchant as soon as possible when they reach that level unless the player is in a place where it is very inconvenient to leave. (Exception you need between 31 and 39 levels to improve or repair an item on an anvil.) Otherwise, the player will be wasting much of the experience that you gained after that point. Even worse, if you die, you lose all of your experience (or maximum of first 7 and a half levels worth of experience if you manage to retrieve your gear). For example, when the player defeats the ender dragon, they get 12,000 XP points. This brings their xp level up to level 72, but why waste so much(levels above level 17 require 3 more XP to reach every level above that)?

Also, try to make a cow farm and sugar cane farm (for leather and paper) early in the game if the player is on a Multiplayer server with low amounts of these resources. (Exception: There is a public enchantment table or a player allowed you access to their table). If the player is in Singleplayer, or there are abundant resources on the server, you can hunt and gather for them. The player will need these items in order to make bookshelves since they require paper and leather. Bookshelves are necessary in order to create high level enchantments unless the player can find/trade for enchanted books. Without a high level enchantment table, the player will eventually find them self forced to either spread low level enchants across iron gear, put mediocre enchants on diamond and waste their potential, or waste it from going far past level 30 and possibly dying.

Diamond is by far the best candidate for enchantment in most circumstances, so if the player has enough diamonds, it's always good to enchant diamond armor and tools first, and level 30 is usually the best since it usually outputs the highest levels of enchants. Diamond or iron pickaxes are a good start, because the player has a chance of getting Fortune which will greatly increase your diamond output when you mine for them if it's the highest level (III). If the player has ran out of diamonds to make into gear and enchant, and you don't want to waste your experience, a good candidate is a bow (or a fishing rod if this appeals to you). Since these items don't have tiers, the player is still making sure that they make the most out of your experience. And then when you do get enough diamonds, you can use those. And lastly, if the player has a very efficient mob grinder, you won't need to worry too much about this stuff. The player will have plenty of xp and will be able to enchant all of the tools and armor you use given enough patience. If you use them well, enchanted armor and tools can make collecting resources, excavating, fighting monsters, and exploring dangerous areas much easier, so make sure to make the most out of your experience.

Don't overload your enchantments
Speaking about tools and armor, over-enchanting them can risk being unable to repair them. The anvil has a limit of 39 levels. Even if the player has enough levels, your anvil will still declare the repair work “too expensive”. You can get into this fix by not renaming your items early (the repair penalty adds up), or by adding on more enchantments from other items or books. Or, although kind of half-cheating, if you can access creative mode, go to it and do the job.

Fortunately, in 1.9 update, there is a new Mending enchant which you can find from fishing or trading with Villagers, tools enchanted with this won't need any more further repair (as it is repaired every time the player has extra experience) so be sure to enchant your diamond gears with Mending and Unbreaking first before maximizing enchants on those.

Don't throw away your tools
The player might need extra tools as backups, for if any of their tools break. If the player had 1 pickaxe and it broke, the player will have to stop mining and may need to return to their base/home and get the supplies they need.
 * Exceptions:
 * Wooden tools - they are slow, they break easily, and the player usually still has a few from their first day lying around. It's not a bad idea to get rid of those; however, the player could put them in an item frame as a trophy to remember they survived their first day or they can use those as fuels to smelt ores and cook food (pretty much conserving coals for later use).
 * Stone tools - they're also slow, can only mine coal and iron ore, and are usually only good for mining in bulk(or establishing a strip mining field).

Don't use shears to collect too many leaves (or vines)
Shears are made for collecting plants like leaves, vines, and grass. But don't collect too many, as they will hog up your inventory. It is better to have a “leaf chest” where you hold all the leaves you collect with your shears. Another thing is that each time you collect a plant with the shears, it tweaks the shears a little more every time. If you collect several stacks of leaves and you don't know what to do with them, the player will have just wasted 2 iron ingots. You could have used those ingots for something else.

Don't hog up your inventory


Don't do this or you can't collect any more stuff. Lava is a good thing to destroy the annoying circling items on the ground, but cacti is better because it will not burn your beautiful wood house. (But remember the Don't immediately throw away your items with lesser value above) Cacti can destroy items more reliably than lava, as items in lava can bounce back and you might pick them up. If you mess up, cacti will have a much smaller chance of killing you than lava(and if you wear sufficient armor, it doesn't hurt you at all). (1 damage per half second in contact instead of 5 when in contact and 1 when burning.)

Consider organizing your inventory for quick access and perhaps a "professional" feel, letting you keep track of what is necessary and what is not, and cutting down on the time it takes to find that item you just picked up. Alternatively, use shulker boxes and ender chests, which retain their inventory when picked up.

Don't get rid of a clownfish
Yes, clownfish are pretty much useless apart from restoring half a hunger point, but do not throw them away. Clownfish can make as a good emergency food source, as can be done with rotten flesh (while rotten flesh inflicts you with Hunger, Clownfish do not). Clownfish can also be used to tame ocelots. And who knows; perhaps in the future they may have some other use!

Don't use fire charges to light fires (unless you can't craft a flint and steel)
If you have a flint and steel, don't use any fire charges the player has to light casual fires (fireplace, burn down a tree, etc.). Think about all the time it took to kill all those blazes, creepers, and to mine the coal. Once you use a fire charge to light something, it is immediately consumed unlike flint and steel which can be used many times. There is an exception however, if the player is trapped in the Nether without a flint and steel and iron ingots, and need to relight your portal, then fire charges are a great alternate source. However, under normal circumstances, it is not worth wasting those hard earned fire charges when you could just use a flint and steel.

Don't smelt non-gold/iron ores
Ores (except iron and gold) can only be obtained using Silk Touch, which is a very rare enchantment, and the player will gain more experience if you mine the ore with a pickaxe that does not have the enchantment. Additionally, the redstone and lapis lazuli ores yield multiple items when mined with a normal pickaxe, and only one if smelted; and any of the above ores can drop more than one item with the Fortune enchantment.

Don't brew potion of weakness using anything other than a water bottle
Potion of weakness can be brewed by adding a fermented spider eye to any of the following potions: Clearly, by using a water bottle, you use the least resources and glass and water are renewable.
 * Water bottle
 * Awkward potion
 * Thick potion
 * Mundane potion
 * Potion of strength
 * Potion of regeneration

Don't kill passive mobs that drop meat with a sword if you have flint and steel
If the player is already carrying flint and steel while they are hunting, they should save themself some time. When hunting a mob that yields meat (pork, chicken, steak, mutton, rabbit), using a flint and steel cooks the meat for you. This is especially useful on chickens, since they are easy to kill, and raw chicken can inflict food poisoning. The player will save coal and time you would have spent cooking it, and a flint and steel costs less to make than your trusty iron or diamond sword. However, the player should be careful not to set fire to them self, or to try it on mobs near water. Try and set as many as you can on fire at a time to maximize efficiency, and watch out for wooden houses or trees.

Lava also works, and it doesn't have durability, but it kills mobs quickly, so be sure to remove it. Plus, remember that lava will destroy any items that fall into it, so be careful if you decide to use lava to hunt mobs.

Be careful using these methods if it concerns your animal farm, since you might kill your entire brood/herd/drift and you need at least 2 of each for reproduction. Beware of the durability level, too. If it goes down, the player will need to use another iron ingot on it, not to mention a flint, too.

Another alternative is to use the Looting enchantment, as it provides a higher drop rate than regular weapons. Some may deem this far more useful due to the massive amounts of fuel they may possess. Coal is easily obtained anywhere, and blaze rods are easily obtained through a blaze farm. Exception: the player may need raw meat to trade with butchers or you struggle to get enough experience but have lots of coal, wood, lava etc. The time required to cook it could be bypassed by farming, mining, etc.

Try not to kill animals in your farm/ranch with a sword
As of version 1.9, the sword has a "sweeping" attack, which can hit several targets at once. This is useful when fighting monsters, but can cause problems when slaughtering animals, especially in a crowded ranch; when trying to kill one mob, the player may accidentally hit or even kill another mob standing next to it, without meaning to. This can be avoided by using an axe instead of a sword, which has the added bonus of getting the job done in fewer hits (if you time them correctly), but the axe will take double durability as damage.

Don't kill sheep for wool if you have shears
Sheep drop only 1 block of wool when you kill them. If the player has shears, you can right-click on a sheep with shears which will give you 1-3 blocks of wool. Not only that, if you right-click a sheep with a dye in your hand, the color of the sheep will change to that color. Sheep eat grass to re-grow their wool, and will have the same color they had before. This makes wool of all different colors renewable. Note that baby sheep cannot be sheared, and will not drop anything when killed.

Shear them before you kill them if the player has shears and needs the XP or food (raw mutton). Also, the only essential use for wool is a bed, so don't kill more than 3 sheep to make one on your first few days.

Don't shear Mooshrooms unless you need to
Mooshrooms drop 5 red mushrooms when sheared, but no brown mushrooms. However, you can get infinite mushroom stew out of them by right-clicking them with a bowl, meaning you get more bang for your buck this way. In addition, Mooshrooms never grow back their mushrooms when you shear them so you need to find another one on an mushroom biome. Exception: Killing Mooshrooms after shearing.

Don't dye a sheep many times (unless you have not enough sheep to have one of each colour)
If you dye a sheep many times with different dyes, you just wasted the previous dye. The player may think it cheap, but blue wool requires Lapis Lazuli, and the player should avoid wasting lapis lazuli because it is needed for enchanting (unless playing before 1.8).

Don't kill tiny slimes with a sword
Tiny slimes have the lowest health in the game (only )–so low that they can be taken down with a single punch. They also deal no damage. Knowing this, you shouldn't waste your sword on them because it's unnecessary, and will waste your sword's durability. An exception is if you need lots of slimeballs and the player has a Looting sword, then you should use it for maximum drops, or if there are many of then, in which case you can take advantage of the sword sweep attack and kill multiple slimes instantly. However, don't try this on Magma Cubes, as even the smallest Magma Cube(which also has ) deals decent damage.

Don't craft white wool
If the player tries to add a bone meal in the crafting menu with white wool, it will yield one white wool. The player is obviously wasting bone meal, which could be used to grow crops or trees. In bedrock edition bone meal should be used to bleach wool where needed instead.

Don't use torches to break anvils
People use torches to break gravel when mining to prevent suffocation, but anvils cannot suffocate you. Unlike gravel, sand, and the dragon egg, if anvils fall on torches, the torch will be destroyed without dropping itself as an item, and the anvil will deal damage to you, and then land on the ground. Use stronger non-solid blocks like slabs, signs, cakes, and soul sand to break anvils, making the anvil drop as an item.

Try not to destroy bookshelves multiple times without Silk Touch
If you need to move bookshelves, don't do this too many times if you don't have Silk Touch. Normally it will yield 3 books, which is 6 wooden planks lost(which is fine, but if you do it too many times you lose a lot of wood). Silk Touch enables you to get the actual block back.

Don't destroy ender chests without Silk Touch
Ender chests will drop 8 obsidian blocks when destroyed, meaning that your eye of ender is gone forever (luckily, eyes of ender are relatively renewable, unless you rarely see endermen). If the player has another Ender Chest the player will still have your items.

Don't use glass carelessly
Glass doesn't drop itself when broken even with your trusty fist, so if you change your mind on creating a window, you just lost glass forever. (This is not the case if the player has a tool with the silk touch enchantment.) Lost glass can become an issue if it is not renewable to you. Before you place glass, make sure to see if you really want to put it there. It's also important to not hold glass in the hotbar unless you plan to use it soon, since, if you accidentally place glass, a Silk Touch tool would be needed to retrieve it. This is the same with glass panes.

Don't shoot paintings, boats, minecarts, item frames, or armor stands
Don't shoot these items. They count as entities, and as such the arrow will disappear if you shoot it. In fact, an armor stand will be destroyed and not drop as an item and the player will lose the arrow, the stand, and the armor. Also be careful with fishing rods, as they will destroy paintings. If you want to practise archery, shoot a wall instead made of a solid block like stone.

Don't cure a zombie villager if there are other zombies around
If you cure a zombie villager when other zombies are around, when the villager goes back to normal, all of the zombies will gang up on that one villager, and kill it, reversing what you just did.

Don't smelt all of your cobblestone(you can build with cobblestone as well)
Unlike cobblestone, stone and stone bricks cannot be used to make tools, should the need arise. In addition, having to mine stone out again after having smelted it will again leave you with cobblestone, and the player will have wasted the fuel you used to smelt the Stone (unless you mine it with a Silk Touch tool). It's always a good idea to keep a decent stock of Cobblestone to hand, in case you require it for various reasons.

Don't get careless with the dragon egg
So many players want to show off that they killed the ender dragon, but many have lost the dragon egg, which is the trophy of the End and only one exists per world. If the player gets too careless, they may blow it up or send it back to the overworld by accident(then the player will probably quit the game from rage). To obtain it, you should cover up the portal with blocks and use a piston to push the egg or make it fall onto a torch. Here are some of the things you shouldn't do:


 * Blow it up with TNT, this might not drop the egg, but will blow it up
 * Try to mine it
 * Forget to cover the portal and send it to the Overworld

Also, never leave it where players can obtain it in a Multiplayer server. Lots of players play servers, and someone might see it and steal it from you. Place it in an Ender Chest and only display it as a trophy if the player is playing with friends, or want to play capture the flag with it.

Be careful with redstone elevators in the Nether made of stuff weaker than Iron Doors(both when using it and when building it)
Don't do this, as the player may have to start again. There may be hidden lava in the netherrack and it can spill out and ruin your lift, especially if it's made out of wool or wood. Plus, ghasts can blow up parts of your lift if you build it out of weak materials.

Do not build wooden houses in the Nether even if it is away from lava oceans
Wood is flammable, and ghasts shoot fireballs that can burn it. Even if it misses by 3-5 blocks away, the netherrack fire will spread to the wood planks in your house.

Do not build a house/base in the End out of anything except End stone
End stone is perfect because it is easy to mine and is renewable. Endermen cannot pick it up, nor can the ender dragon destroy it. Avoid using obsidian; it is harder to break or obtain.

Do not delete your world if you lost everything
The player should not delete their world they've worked hard on because of one death. Even if they player lost their most precious tools, deleting the world forever deletes all the player's other your hard work, precious buildings, gorgeous landscapes, farms, and all else. The only way to solve this is to open up your world and continue playing. The player may have lost a number of items, but if the player has been storing resources at your base, you should be able to bounce back quickly. it is like starting the game again, except that the player has a major head start, having found a cave or similar and a house, with at least some rare stuff in your chests.

Minecraft is a game of exploration and discovery. Take the opportunity to discover new sources of diamonds, gold and iron. Iron in particular is very plentiful, and if you already have a base and some mines started, it should be easy to gather enough materials for a full suit of armor and a sword.

Don't use Fire Aspect on an enderman
This important for people who are purposely hunting for ender pearls. Fire Aspect will cast the enderman on fire and make it teleport like crazy(because it returns to neutral), so you might never see that one ever again. Also, don't fight them near water, lava, fire, or rain. This makes it easier for them to get distracted and teleport away(same reason). On the flip side, if you don't want to fight one and you accidentally looked at it, try to go into water or rain, or use Fire Aspect on it.

Don't get rid of emeralds(duh)
This is simple theory knowledge. Emeralds are actually rarer the diamond ores(natural generation), and they act as a currency between villager tradings and on legit Multiplayer servers. You can buy powerful items with them. You can also use them to craft emerald blocks for decoration or more useful, a beacon which provides a positive status effect in a certain radius.

Do not breed or heal horses with golden apples!
Golden apples are extremely hard to obtain. Hay Bales breed and heal twice as much of the horse's health than a Golden apple. You definitely would want to use other items and not gold ingots to heal or breed your animals.

Don't trade with villagers for a loss (non-profit)
You do not want to trade with villagers an emerald for a renewable resource, unless the player is desperate or have run out of these resources. This should be quite obvious, but it is your own preference to what deals are worth it. (Like do you trade 3 emeralds for a bow? No, unless the player has not found a single spider for ages. Or, do you trade 2 emeralds for cooked chicken? No, time consuming, and not worth it. Don't even think about trading 19 raw chickens for a single emerald, you could have just cooked them and replenish your hunger.)

Be careful with fire(unless you actually want to burn down a forest)
This is a no-brainer. Fire combined with wood and leaves result in even more fire! Fire can destroy chunks of forests, as well as accidentally burning down part of your house. Follow what Smokey Bear says: “Only you can prevent wildfires.”

Avoid carrying flint and steel, fire charge or bucket of lava in the hotbar, unless the player is going to use it soon(the player is currently heading to that destination). If the player is making use of a flint and steel or fire charge, have a water bucket handy. Then, if you accidentally set fire to something, you can quickly put out the flames. You can also try to punch the fire when it's created, and it will be immediately extinguished (hopefully it hasn't spread already).

If you really need to burn down lots of trees with fire(for whatever reason), then burn trees with caution. A fire resistance potion/water bucket would come in handy. It is still recommended to punch trees down, though.

Don't use a water world superflat preset for survival
This setting does not generate land. The player will swim and eventually drown/run out of food and starve to death, and anyway it is boring. The player should only use this preset if they are making a Creative Mode world, are a masochist, or have set certain structures to spawn within the world.

Don't use 9 pieces of coal when you can craft them into a block of coal
Nine pieces of coal burns for 720 seconds while a block of coal, which can be crafted with 9 coal, burns for 800 seconds. Effectively, this gives you eight items' worth of free fuel.

Besides, blocks of coal are efficient for maximizing storage, anyway.

Fair warning: Do not use blocks to smelt only a few items. Whole blocks are consumed at a time and the player will be surprised when your block of coal smelts three pork chops and then burns away. For example, you could load a stack of iron ore in your furnace and then add in 16 more to make full use of the block of coal. If the player is smelting less then 72 items in a furnace before the fire goes out, it's better to use coal, rather than a coal block.

You can use Item Hoppers to help you, which will fill up the Furnace when there is nothing in the smelting box, and place another one so smelted items will go into it. You can also create Auto Smelters where tutorials can be found on Youtube.

Don't heal a horse with 9 wheat when you can craft a hay bale
Similar to the above involving the 9 coal and the block of coal, each wheat crop can heal a horse 2 HP, which equals 1 heart of health. However, an entire bale of hay can heal a horse 20 HP, which equals 10 hearts of health, and hay bales are crafted with only 9 wheat. Effectively, this will heal your horse 2 extra health points.

Plus, just like how blocks of coal store 9 coal, hay bales act as a storage unit for wheat (9 wheat can be crafted from a hay bale).

Exception: If your horse lost only about 2-4 health points, don't feed it hay bales, feed it wheat instead, the player will end up wasting more wheat for no reason at all.

Avoid building a weak or flammable house (especially in Multiplayer)
Avoid building with dirt, sand, snow, and netherrack, because they are weak materials with a low blast resistance. They are quite easily destroyed by creepers or TNT. Wood is a flammable block with half the blast resistance compared to stone-based blocks. Instead, use cobblestone, which is a cheap, abundant, and tough alternative. Later on in the game the player may want to make your main base out of bricks, stone bricks, stone, and possibly, obsidian. You could also use end stone if you make an ender chest, or go to the End, and kill the ender dragon and mine some End Stone.

A list of low blast-resistance materials can be found here.

If you use an inventory editor, be extremely careful not to use stone, stone bricks, or cobblestone with silverfish in them (also known as monster eggs).



Wood is however, efficient to collect in large quantities. A stack of wood blocks can be harvested in the same time as a stack of cobblestone, but yields four times as many when crafted into wooden planks. For large constructions, such as mob traps, wood planks are a good choice. Wooden roofing may be easy and look nice, but it is vulnerable to being set on fire by lightning. Either do the roof in a fireproof material (brick is classic), or have a fireproof layer beneath to limit the spread of fire. If you do use wood walls, consider buttressing or trim with either smooth stone, cobblestone, sandstone, or obsidian. It will not only look better, but will have better blast resistance against explosions.

Don't build houses mainly out of obsidian (unless you found a lot of it) (especially in Single player)
Obsidian is blast proof and provides great protection. But getting obsidian takes a lot of time; the player may need several Minecraft days. Obsidian is a dark block, making it unpleasant to look at from the inside. Despite the fact that it is blast proof, it can still be destroyed by blue wither skeleton skulls from the wither. Use most of your obsidian to cover your valuable items instead.

In multiplayer war games, or if the player is playing seriously on multiplayer servers against other players, you should build your base out of Obsidian.

Don't build TNT traps out of dirt if you plan on reusing them
It is time consuming to rebuild dirt traps. Instead, try a more explosion-resistant material, such as obsidian. Cobblestone also works, but some blocks will be destroyed. Or you can use water to avoid terrain damage.

Water has the ability to absorb the destructive aspect of an explosion, but generally not the physics or health damage, which means that your target will probably get launched. (Or killed, if it was a mob or a non-creative-mode player.)

Don't make a fireplace in a wood house
Fireplaces look very nice, especially in homes made of logs or wood planks. However, the player is discouraged to do so, because of the chance of the fire spreading. You can, however, build a fireplace and make sure no flammable blocks are around (at least six blocks away). However, be aware this is not foolproof and your house may still catch on fire. Fires don't spread forever, but fire can still destroy a good chunk of your home.

Hint: Make a fireplace only with non-flammable blocks, like stone or clay. Or just use a furnace or a torch if you don't want to risk.

Exception: the player may do it if they are playing in that very old version of Minecraft that has nonflammable double wooden slabs.

Don't grief up your spawn point
If you want to play with TNT, don't use your spawn place for this. If you die and have not slept in a bed, the player will spawn at this place; so if you dug where you spawn, the player will spawn at the bottom of the hole, and may not be able to get out as the player has no pick or materials. And always remember to mark the spawn point when spawning into a new world! You can always create a new world in creative mode to prevent this.

Try not to live in certain biomes
Some biomes are better to live in than others. Oceans are, obviously, not advisable to build a beginner house in, due to the lack of trees, materials, or caves. This also goes for the desert and mesa biomes; while both are devoid of trees and generally flat biomes, they are the perfect setting for pyramids and other exotic builds. The swamp and extreme hills biomes are not recommended as build sites due to witch and slime spawns in the former and long drops and few trees in the latter. Also, in extreme hills biomes there's also the danger of finding a silverfish block underground disguised as stone or its variants. However, an extreme hills biome makes a great spot for building an epic house in creative mode. The snow biome will periodically develop a layer of snow over dwellings, which can be annoying for some, or desirable for others. The jungle biome and roofed forest biome, while full of trees, are hard to build in because of the dense foliage, and can be very dangerous to navigate at night. The plains, birch, flower, and standard forests, savannas, deep forests, mega taigas, and taigas biomes are typically recommended for beginner players due to the availability of resources and spawn rates of friendly mobs. Many biome variants and technical biomes are suitable too. See biomes for more. Mushroom biomes are deceptive. No monsters can spawn, and mooshrooms make infinite food sources with bowls, but you can't grow trees easily, and mobs can still cross over from other biomes. Also, they're very rare, and the player will have trouble finding it.

Don't venture out at night in certain biomes
Forest, jungle and roofed forest are the biomes that have the greatest risk of being killed at night. Dense vegetation and shadow can hide creepers and corner you against a tree. Hostile mobs are more likely to spawn as well. However, extreme hills biome has very steep inclines, which can give you a hard landing if knocked back hard enough by a skeleton, for example. The swampland biome is quite dark and has vines hanging down from trees. This is a hazard at night, because of the flat terrain and spots of water, it obscures potential creepers.

Don't spawn the Wither in the Nether or the End, unless you are playing Creative
If the player spawns the Wither in the Nether, and they are on a one-block thick overhang above lava, the wither can destroy the overhang, and you can fall in the lava, or take fall damage. If you spawn the Wither in the End, the player has to deal with TWO bosses. Plus, withers can destroy obsidian, preventing you from climbing the obsidian pillars to destroy the ender crystals that heal the ender dragon but if you do this first and are an expert you can get the wither to try to kill the dragon and some endermen but for most players, always spawn the wither in the Overworld. Although the endermen can fight with the wither and it will be mortally wounded, KILL THE ENDER DRAGON FIRST. The player does not want to be killed by the ender dragon when they are looking at how endermen kill wither, yeah? And finally, the player does not want the wither to cruise through the center island and basically destroy the entire island, then the player will be knocked back into the Void. Even though you can make the ender dragon and the wither fight each other, it's very unlikely that it will happen.

Exception: If the player is very experienced, they may try climbing up to three blocks below the bedrock layer in the Nether, and spawn the Wither on top of a piston at the same level as the ground. Then quickly activate the piston. This should push the Wither up, getting his head stuck in the bedrock layer. Even the Wither cannot destroy bedrock, so he will not be able to move. Just watch out for the Wither's initial explosion, then the player is good to go. It is also a wise idea to fight the Wither in the end when the ender dragon is killed before, as end stone is blast resistant(45 doesn't sound like much when compared to 6000 of Obsidian, but it is still blast resistant), so it won't deal much damage to the environment; by the way, the Wither is hostile to endermen, and enderman will fight back which will then distract it, giving you time. You can use this as an ender pearl farm too! If the player is going to fight the Wither in the end, they should beware of falling into the void.

Don't fight the Wither near important buildings
Speaking of spawning the wither, wither spawing is a very easy way to grief your beautiful world or diamond castle. If the player is planning to fight the wither, they should move very far away from important land or buildings. Withers make huge explosions when spawned and shoot out wither skulls that explode. Even your fully enchanted diamond suit won't stop the wither from destroying the world. The wither still takes a number of hits to be defeated from the most powerful of your weapon supply. Caverns and abandoned mineshafts are your best bet. That way you can easily hit the wither without it going too far. Still, abandoned mineshafts are dangerous. When planning to fight the wither, pick the area carefully! You can watch some youtube guides on strategies to defeat the wither with less trouble.

Don't be careless with your new pet wolf
A tamed wolf can be very useful. It can give you a hand when fighting mobs, create guards, or just keep you company when lonely. It can be easy to forget to make your wolf sit down when not using it since it will kill any mob you punch possibly resulting in your farm that was once teeming with animals to end up empty. Also when the player is attacked by a mob or player, the wolf will stand up and come to you. That can be annoying when the player is miles away from their house. After the player spends enough time with their wolves, they are less likely to make those mistakes but still don't get too careless! Try to befriend two wolves and then start breeding them to ensure you can easily replace a wolf who died. The player should beware walking on ice though, because if they too far away the wolf will teleport to you and end up trapped under the ice, making it possible for the wolf to possibly drown.

Don't adventure from your home without a few essential items
It's important to be prepared if you want to go adventuring. There are a few things that the player will always need to carry with you after you leave your base.

General

 * Armor(Full Iron+)
 * A good sword(Iron+)
 * Pickaxe(Stone+, depends on what mining the player is doing, a stone pickaxe won't help you if you find anything other than Iron and Coal, otherwise, go for Iron+ for general mining )
 * Optional bow and arrows, but recommended for killing skeletons
 * Stack of dirt or cobblestone
 * Water bucket
 * Food
 * Torches
 * Compass and/or map (if you plan to just explore)
 * Bed
 * Crafting table(this will come in handy, especially at night)
 * Fishing rod (in case you run out of food).
 * Wood (useful for crafting while the player is away from home)

Stronghold

 * Armor(Full Diamond+)
 * A good sword(Diamond enchanted)
 * Bow, Infinity bow recommended
 * Food
 * At least a stack of torches.
 * 12 eyes of ender (unless you already activated the portal and are revisiting it, if you haven't found the Stronghold and are looking for it, the player will need more)

Mining

 * A shovel(Stone+) (For underground dirt and gravel patches.)
 * Armor(Full Iron+)
 * A pickaxe(Enchanted iron+) to mine the ores
 * A sword(Iron+)
 * A stack of torches
 * A few wood planks or blocks (for crafting more tools or torches if needed)
 * A furnace 
 * A few pieces of coal (about 10-15, for furnace)
 * A chest or Shulker Box (in which to place the goods)
 * Food
 * A bucket of water
 * A bed (It's a good idea to set up a small room to sleep in if you plan to mine for a long period of time)
 * Dirt or Cobblestone. This common resource may seem useless, but it can be used to mark a point(dirt does not generate underground so you know you must have put it there) or to pillar jump. It is cheaper than both signs and ladders.

Abandoned mineshafts

 * Milk (optional, to get rid of poison effects)
 * A bow and sword(Iron+)
 * Iron or better pickaxes, preferably enchanted
 * A stack of dirt or similar
 * Buckets
 * Shears to cut cobwebs.
 * Full Iron+ armor

Be careful with a horse
Horses, donkeys, and mules are quick and donkeys and mules give you a place to keep your stuff! So, if you see a horse or donkey, tame it. Just remember, if you want to tame a horse, always keep a lead and a fence on hand to tie them up. Make a pen to keep them safe, and give it a sturdy cobble roof. Make sure the player has a two fence gate door to make sure you can leash up your pet and take it for a ride. If the player is taking a survival journey, they should take a mule or donkey! They'll carry food and resources while providing a ride. Keep your horse healthy and never dangle it from a high place with a lead. And if the player has other pets, pen them up in another area of your home; if you accidentally hit a horse, your pet wolves will kill it. You can name your similarly-colored horses so you can tell them apart. Don't visit your horse sheds unless you want to ride them, or want to give them armor.

Don't pass a chance to settle down in a village (but beware of large hostile mob sieges)
Villages are brilliant places to live. They have farms if the player is hungry. Large villages have guards against hostile mobs (iron golems). They have a population of non-hostile villagers, who you can trade with. Villages are very good for players. They give shelter to the people without it, and a town. They also give you something to build on! Make a pool, a garden. Turn it into a city(or a war base), while the player has no effort building a home first. And don't forget, if there is a blacksmith's, there is a chest with something of use inside it! But first, before you settle down, try these things:


 * If the player has pets, board up the blacksmith's lava with cobblestone or iron bars. That way, they can't be hurt in the lava.
 * All villages have wells. Board them up, as pets can get stuck or drown.
 * Villagers will go into your house. Craft an iron door. It keeps villagers and zombies out.
 * Look at your house. A villager won't settle down if you don't make it sustainable to them.
 * Light up the village to keep too many mobs from spawning at night. Note that this will not prevent zombie sieges from happening.

Don't break monster spawners
When the player is in a dungeon, mineshaft, stronghold, or Nether fortress, don't break the spawner even if you need more experience points. The spawner will only drop 50 experience points when broken and you can use them later in the game for mob drop traps and infinite experience farms. Simply put, a one-time drop of 50 experience points isn't worth losing a potential source of infinite mob drops and experience.

By the way, the spawner never drops itself. There is no way to obtain one in your inventory outside of commands.

Don't be afraid to take a little damage
If your hunger bar is full, you regenerate lost hearts quickly, but at the cost of hunger points. Perhaps jumping down that mountain is a safer option than taking ages to build your way down when night is about to fall. If the player has lots of useful stuff with you, such as diamonds, it might be better to put them in a chest and come back for it later, as jumping off something 23 blocks high or more will kill you. Letting a creeper blow up may be useful when mining. Just like before, spider eyes are useful as food, even though they cause poison that take out only 2 hearts. If the player has very heavy armor, you can use a creeper to “Creeper Jump” if the player has good armor and block with your shield. The player will take a little to a lot of damage, but sometimes it's worth it. What's better: an explosion in the ground, losing 2~3 hearts, and jumping on top of your house and be safe from the mob ambush, or fighting a mob army and losing around 8, or worse, die?
 * Exception: The player is playing Ultra Hardcore Mode, or the has less than half health. See Tutorials/Ultra hardcore survival for more details.

Don't try to mine bedrock in survival
Bedrock is unbreakable in survival, and as such attempting to break it will just waste your time. (Mining does not take up hunger, however, until the block actually breaks. In the case of bedrock, it simply won't). If you really need to break a bedrock,, or use one of the glitches shown in Tutorials/Breaking bedrock. Anyway, breaking bedrock only allows you to access the void and die(however doing so in the Nether allows you access to the top where you can do all sorts of things).

Don't make dangerous redstone contraptions that you may accidentally kill yourself with(e.g. a trap of some sort)
Redstone mechanisms can be dangerous if not used correctly. For example, the player might make a mistake and push a block into your head and suffocate, blow them self up, drown, get pushed off a cliff, or even miss a slime block and fall somewhere else. Also fast redstone clocks can cause the FPS to drop.

Don't PvP without the right equipment
It is dangerous to fight players without armor or weapons. If they win, they can take any hard-earned valuables in your inventory such as diamond, gold, or iron.

In a PvP battle, players normally take the best equipment to fight other players. Most use enchanted diamond armor or diamond swords and a few may even have cheats on. (They may switch to creative and kill you easily or they may give themselves Strength 99) Don't take anything made out of leather, wood, or gold as those are too weak. However, you can take a lava bucket and burn the opponent if s/he doesn't have a Fire Resistance potion.

Don't punch a griefer
Don't do this, as the griefer may pay attention to your attack and they might kill you, so always hide when you attack them. And if they find out where your base is, being a griefer, they will grief it. If the player has good armor and sword, and you think you can beat them, then kill them.

Don't stand in the open in a PvP server with bows
This is very dangerous, especially when towering. One hit could send you falling to your death, into lava, or into a group of enemies. A good idea is to tower up high and make an enclosed room.

Don't attack players wearing armor with the Thorns enchantment with a sword
Don't do this as the armor can deal damage to you. Try to use non-melee attacks intead.

Don't show new faction/clan members your base
Do not trust players looking for factions/clans. If they teleport to your house/base they could steal your stuff and grief your base/house/land or kill you every time you come home. They may invite other people to do the same. Keep a close eye on new recruits, and only invite people who you know in real life or trust deeply. If you do they may grief and you don't want that to happen (and or they may tell other factions).

Don't accept random teleport requests
Under no circumstances should you ever teleport to a random person or allow a random person to teleport to your base. Many experienced server players will send random teleport requests, hoping that someone like the player will accept and follow them into a trap. On the other hand, if you allow the random player to teleport to you, they could arrive with dangerous potions, diamond gear, and very quickly slaughter you and destroy your base. Even if you think you can beat them, the odds are always against you. Your Protection IV diamond armor and Sharpness V diamond sword are useless if the other player is waiting to punch you off a 200-block tall pillar, or has two Splash Potions of Harming II ready. However, your water bucket, milk bucket or totem of undying can save you.

Do not step on a pressure plate
the player will never know what the pressure plate will trigger! It could trigger a trap with a hole filled with lava and the player will lose all the items in your inventory, since we all know lava destroys items. Worse, it could trigger a trap with a player on the bottom of a really deep hole, and when you die because of the fall damage, the player will steal all your valuable items. To foolproof this, get rid of the pressure plate and dig the ground below it, while standing at a safe distance, as it might trigger a trap, but it won't always happen. Also, if the pressure plate is wooden you can try shooting it with a bow and arrow, as this will activate the pressure plate, which is not always a good idea as a TNT trap can really mess you up. *BOOM*

Do not destroy tripwires without shears
It will be part of a player trap tripwire circuit. Destroying tripwire without shears will trigger it for half of a second. It will damage your shears by one use, but it is worth it! (Think: would you rather lose just 1 use of your shears, or would you punch it without your shears and risk triggering the traps?)

Stay away from any body of water in a PvP survival mode server
We all know that your movement is hampered in water, such as lakes, rivers, and especially oceans and deep oceans. Other players will knock you further into the water, and you cannot get out. So it is extremely advisable to stay away from bodies of water.

Do not to be too late to join a PvP survival mode server
If the player knows the server has newly been made, they should prepare them self before the rest of the server's players grief the spawn point or begin killing all new players. Now there might be custom set spawn radius (in 1.9) or spawn protection, however, this will not protect the player from being killed for fun once they step out of the area.

Do not enable on hardcore Multiplayer
This was proven by a player. Basically, if you die, then you drop your items and respawn. However, in hardcore mode, once you die, it is Game Over. If you kept your inventory, then it actually consumes your items rather than saving them(the items self-destruct). Worst of all, in Multiplayer, if you die with the, then your friends cannot retrieve the items you lost and when they can't give them back to you. So don't always use cheats to get you through! But if there are many enemies, the player may want to enable this so they can't steal your items.

Don't move beds without telling fellow server members
Beds can be helpful but tricky. Helpful by letting you sleep peacefully through the night with no disturbance. But, they can also kill you. If you pick them up, your spawn is back to where you entered the game. Remember, they are used to set your spawn in case you die.

Don't live near the spawn on a public server
When playing on a public multiplayer server, building your base away from the spawn in a hidden area is a good idea. It is easy for a newcomer to come in and see your house and just grief it or come into your house, kill you and take your items. To further reduce the player's chances of getting griefed, they can build their base underground or underwater, especially if the player is playing on a server on which griefing is allowed.

This information might not be relevant on servers which have plugins or mods to let players protect their land.

Don't let miners accidentally find your base
If another player finds someone's secret stash of goods, there is a good chance that they will steal these items. If the player wants to hide a stash of goods, the items should be well hidden and possibly even defended with traps.

Never trust any stranger if you enable cheats to them!
You just learned from the time the miner dug into your hidden base full of diamonds. You surrounded it with lava and obsidian, and some stranger says they want to team. '''Don't trust them! Put them on another team!''' The chances are far too much that they would like to steal your diamonds and grief your base. They are most likely nice in real life, but they are most likely bad guys in Minecraft. Even if they've been on the server a while, maybe you still shouldn't trust them...anyone could be evil.

Don't hack into the servers console
Hacking into a server's console is very illegal. Chances are, a moderator will send your IP address to the police and may even arrest you, as it is also against the government laws. In some countries, the account can also be blocked and even deleted! Even if it's not illegal, lots of players will hate you.

Don't use X-ray mods
Administrators and other players do not appreciate the use of X-ray mods or resource packs on their servers, as it gives you an unfair advantage and most likely will lead to punishment and ultimately being banned from the server! It is never a good thing to X-ray, no matter how far away the player thinks admins are, because they never know where admins are and what tools they may have to catch rule breaking players. If the server allows it, or the player is given permission on a server, then players can use x-ray mods or resource packs, as long as they turn off these resources when done with them.

Don't build houses out of bedrock
Speaking of bedrock, don't build your base out of this (or at least, in Multiplayer anyway). Administrators and other players hate bases that are built out of bedrock due to the ugliness of it. If the player is building a house out of bedrock, then players that see your base will likely find your base ugly. The player may also be banned for using bedrock on a SMP server, as the only way to obtain it is to go into creative, use console commands, spawn in command blocks or hack it in. Exception: The player is allowed to build such houses without breaking the server rules if the player is the server owner.

Don't go past the edge of the world
Don't do this, as the player may be kicked from the game and sometimes not by another player. Please note that it happens at X/Z. If you do get kicked, then it is worse than being stuck at X/Z since the player is kicked from the game and external programs such as MCEdit cannot solve it. It is impossible to go over X/Z without a use of a disable kick command mods. These kick messages will be displayed when a player is kicked.

Note: In MCEdit, the selection box distorts after.

Exception: Since 1.7, there is an invisible wall blocking past the edge of the world, and doesn't work beyond X/Z, which means the player is safe!

Never travel near the edge of the world
In Minecraft worlds, there is a world border, which prevents the player from falling into fake chunks. However, the environment near this edge affects players, just as they did in the past. Huge lag spikes may occur, paintings and various textures become distorted, and entities spawn oddly all which hindering the player's chances of survival. Not only that, the lava textures could become lopsided and thus the player could unknowingly step into lava because it becomes unnoticeable particles. Worse of all, if someone moves the world border, when the player is near the edge, then they cannot escape quickly and may die of damage from the world border. Sometimes, TNT can become an entity at another location then it was primed and could ruin everything.

Never ever create a house on a superflat of snow alone
If you try to build a house on snow alone, watch out. The player crash the game. Although you can still build your house there, be careful. Chances are, the player will place the block on snow and the player will crash the game, if your computer is extremely laggy. And snow is very weak. Creeper explosions will mess your snow house, and other players will get in your home VERY easily and steal your items.

Don't try to teleport carelessly on a laggy computer
Don't do this as you might crash or freeze the game, or worse, make it extremely laggy. If it is, then it is impossible to move the mouse cursor outside of Minecraft window because the cursor will be stuck. That means it is impossible to close Minecraft without task manager.(Something similar to Force Quit, which works every time)

Don't trigger lots of TNT on a laggy computer
If the player does this, they will crash the game if your computer is extremely laggy also, it will crash 2 times or more if the player is careless. And the player has to open the Task Manager or Alt+f4 to close the window. So even if this seems fun, next time, don't do this again.

Don't make a superflat world with a layer of TNT
Once a single TNT block of TNT explodes and causes a chain reaction to other TNT blocks, the world may possibly lag and crash the game. (except for a case wherein there is a huge (about 12 blocks or more) layer of air below the TNT layer.)

Don't enchant a sword with a very high level Looting enchantment
Looting increases the amount of items that mobs drop and increases the chance of rare drops. If you use commands you can get a sword with a very high level looting enchantment like Looting IX (9), but don't use it to kill many mobs at the same time. It will drop so many items that the game will become extremely laggy. The game may also crash as it probably won't be able to handle so many entities simultaneously.

Don't play carelessly with dispensers
If you place a lot of dispensers and you activate them, then a lot of items will come out. The game will get laggy, and if it goes longer then Minecraft will not able to hold that much items and will crash or freeze. Then the player has to open the task manager to close it. On Multiplayer you could get kicked.

Always carry a pickaxe and a sword
If the player is going to venture far away from their house, they should always carry wood, a stack or two of stone or dirt, a pickaxe, and a sword.

Make sure that you have enough food
If you run out of food, you must either locate more, or risk starving (possibly to your death).

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