Heads-up display



The heads-up display or HUD appears on screen while the Player is in the game. It is superimposed on his or her view of the game world.

The HUD consists of the user's health, hunger and experience bars, the hotbar, as well as a cross-hair that designates the currently focused on block or entity. The armor condition bar appears above the health bar if the player is wearing armor. The oxygen bar will display above the hunger bar if the player is underwater. In multiplayer, chat is part of the HUD, in the bottom left corner, showing the last few things spoken. This can be expanded with. The HUD also contains, if applicable, the unlicensed copy note. In Creative mode, the health, hunger, experience and armor bars are hidden.

In the Options menu, GUI scale changes the size of the HUD and GUI between "large", "normal" and "small". Small is only recommended for large or low-resolution screens. There is also an "auto" setting, which will change the size of the HUD and GUI depending on the size of the game window. The "auto" setting is the default.

Players can hide the HUD, the darkness added in Fancy, and the dark lining around the block you are aiming at by pressing the key on their keyboards (and pressing  again to show it).

A less detailed debug screen can be added to the HUD by pressing. A detailed debug screen can be added to the HUD by pressing +, which shows details but fills up the HUD. On Mac, all three commands require you to hold first.

All elements of the HUD can be changed with texture packs.

You cannot hide the HUD in the Pocket Edition, but you can in the Xbox 360 Edition.

Hotbar
The hotbar is a selection bar which appears on the bottom of the screen. It is where you store and select commonly used items. It is not your complete inventory. When the player switches an item in hand by mouse wheel or -, its name is shown above the experience level for a short period of time.

Jump bar
Empty:

Full:

Health bar
Upon mounting a horse in Survival or Adventure mode, the hunger and oxygen bars are replaced by the horse's health. It uses a slightly different heart texture than the player's health bar. The experience bar is replaced by the horse jump bar.

History


Interface utilisateur HUD