Minecraft Wiki:Issues/Beta 1.9pre4

Fourth pre-release for Beta 1.9 has been recently released by Jeb.

''' Use the Discussion page first before editing any bugs onto this page. ''' Bugs can be confirmed by checking into the discussion page and make sure other people reply to your report and have the same problem.

= Bugs = ''Bug Labels: Major bugs will be labeled with [!] before it. Bugs that can crash Minecraft or a server will be labeled with [!!] before it. Minor bugs reports will be labeled with [X] before it. Possible bugs/features that you and the community (on the discussion page) are unsure about will be labeled with [?] before on this page.''

Blocks
Blocks are not always what they seems to be. For Example a dirt block can look like a Stone block. If you destroy the block you get the dirt block.

Placing a torch show you the real blocks.

Crashing

 * [!!] Shooting a sheep will crash the game.
 * [!] Occasionally, the game displays switching worlds then crashes.

Creative mode

 * [?] While holding wheat and flying, passive mob will follow you even off a cliff, taking fall damage and eventually dying.

Gameplay

 * [X] An Eye of Ender will not always point to the nearest stronghold containing an Air Portal.
 * [?] As your experience increases, gaining additional experience becomes more difficult (Possibly a feature)
 * [X] When brewing, swapping the ingredient at the very last second before it is applied will apply the ingredient you changed it to rather than restarting the brewing timer for the new ingredient -- Requires good timing.
 * [X] Mobs affected by the "Splash Potion Of Fire Resistance" still catch fire, although this does no damage, it persists when the mob exits the lava (which is contrary to the player where the fire goes out when you exit the lava), additionally if the effect of the potion wears off when the mob is still on fire, it begins to take damage. Lastly passive mobs that run such as sheep will still attempt to flee even though the Fire/Lava is doing no damage.
 * [X] Potion of Harming's text "Instant Damage" is missing the "I" at the end (Instant Damage I) to represent that it is level 1, however It's level 2 variant's title is correct (Instant Damage II)
 * [X] Passive mobs such as sheep, pigs and cows are not affected by the "Splash Potion of Swiftness" lv.2 (Not tested with enemy mobs or with the "Splash Potion of Swiftness" Lv.1)
 * [X] Difficulty affecting poisons (such as, on peaceful only bringing you to 1/2 heart) also occurs to mobs, poisoning a sheep with "Splash Potion of Poison" will only bring the sheep down to 1/2 heart were one punch can kill it, however the poison effect is still there (Shown by the green swirls).

Lighting

 * [X] The cut into Stone Brick Stairs, Nether Brick Stairs, and Brick Stairs is not rendered properly.


 * [X] Chests, Enchantment Books, and other objects have lighting issues dependent on the angle from which they are viewed, sometimes appearing black.

Maps

 * [?] After -3000 blocks on z-axis and x-axis, generates only endless ocean.

Mobs

 * [X] Sometimes mobs spawn in daytime above ground in the sunlight.
 * [X] Mobs will sometimes spawn in a well lit room.
 * [X] When looking at a Endermen, as long as you have your cursor on them you will have infinite reach on them.
 * [X] If you strike an Enderman in The End, no hit animation (Enemy turns red and is pushed back) is displayed. If you kill an Enderman in The End, It will only fall over and dissapear with no other animations.

Multiplayer Related

 * [X] If you die, you respawn in the Sky Dimension
 * [X] Snowgolems are still invisible
 * [X] Animals spawn full sized animals after breeding instead of baby animals

Memory/CPU General

 * [?] CPU usage always %100 on server even without people playing.
 * [?] Appears to cause the FDIV bug on Pentium processors.

Sound

 * [X] There's no longer any sound when opening and closing a chest.
 * [X] There's no longer any sound when placing a door.

Weather

 * [?] Rain splash animation (?) is not visible on all blocks. Seems to be random?

= References =