Java Edition 1.10-pre1

1.10-pre1 is the first pre-release for Java Edition 1.10, released on June 2, 2016, which split into a separate  command, adds sounds for mobs added in previous snapshots, modifies villagers, and fixes bugs in the 1.10 snapshots.

Command format

 * Usage:.
 * Teleports a selected entity to the executor's relative position.
 * Example:  will reorient all cows and teleport them up 10 blocks.
 * Example:  will reorient all cows and teleport them up 10 blocks.


 * NBT tags
 * New  and   integer tags for area effect cloud entities.
 * These work just like the two  arguments work, in.
 * Example:.
 * Summons a cloud of iconcrack particles with the texture of item 351 (dye), and data value 3 (cocoa beans).
 * Example:.
 * Summons a cloud of blockcrack particles with the texture of block 1 (stone), and data value 3 (diorite), using the formula 1+(3×4096).


 * Sound events
 * Added
 * Added
 * Added
 * Added
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Blocks

 * Nether wart blocks
 * No longer destroyed by water or lava.


 * Structure voids
 * Indestructibility removed.
 * Blast resistance reduced to 0 (was 3600000.6).

Items

 * Spawn eggs
 * Now uses the actual names of entities, rather than entity codes (i.e. ).

Mobs

 * General
 * Mobs now avoid magma blocks that are in the way.


 * Polar bears
 * Adult polar bears will jump in water if on fire.


 * Skeletons
 * Skeletons holding a tipped arrow in their off hand will now shoot that type of arrow.
 * This overrides strays' normal shooting of Slowness arrows.
 * The arrows in the off hand are not consumed.
 * Burning skeletons have a 50% chance of shooting flaming arrows if raw regional difficulty is 3 or greater.


 * Villagers
 * Now run away from nearby husks.


 * Witches
 * Will drink a potion of fire resistance if they don't already have the effect and the most recent damage taken (within the past 2 seconds) was fire damage.


 * Zombies
 * Chance of setting the target on fire when burning, and the duration of the effect, now depends on raw regional difficulty.
 * Chance is now (30 × RegionalDifficulty)%; formerly 30% on Easy, 60% on Normal, 90% on Hard.
 * Duration is now 2 × floor(RegionalDifficulty) seconds; formerly 2 seconds on Easy, 4 on Normal, 6 on Hard.
 * Husk hunger effect duration now depends on raw regional difficulty.
 * Duration is now 7 × floor(RegionalDifficulty) seconds; formerly 7 seconds on Easy, 14 on Normal, 21 on Hard.

World generation

 * Villages
 * Now generate grass under stairs instead of a dirt path.
 * Villages in savanna and taiga biomes now use the appropriate type of wooden fences.
 * Cobblestone now generates around wells instead of gravel.
 * Paths now only replace grass blocks with air above water, lava, sand, sandstone, and red sandstone. All other blocks will be ignored, with blocks below (down to sea level) considered for replacement instead.
 * This allows paths to generate properly under trees.
 * This removes the ability for paths to bridge ravines.
 * Zombie villagers generated in zombie villages no longer despawn (i.e. they have the  flag set).

Command format

 * Behavior is reverted back to 16w20a and previous versions.
 * The new behavior has been given to instead.
 * The new behavior has been given to instead.

General

 * Options
 * options.txt now displays the data version the file was last saved in.
 * VBOs are now enabled by default, overriding old options when upgrading.


 * Particles
 * particle now collides with blocks.

Trivia

 * The time span between the first snapshot and 1.10-pre1 was only 15 days, which is abnormal when compared to previous releases.
 * The most recent update to be equal or faster than this was Beta 1.0 to Beta 1.1, with only 2 days passing.
 * 1.10-pre1 was previously removed from the launcher for some time, but was added back in September 2018.

Video
Video made by slicedlime: