Talk:Iron Golem/Archive 1

Real mob
This is real for any one that says other wise...don't delete my page -- 16:19, 23 February 2012 (UTC)
 * According to crowdin (Minecraft's official translation platform), it's Iron Golem, not Villager Gollem. I suggest copy pasting this page to  16:22, 23 February 2012 (UTC)

When were they added? I am unable to find or make an iron golem online or on my own. In my minecraft folder the skins are there but they just won't spawn! My minecraft says it is completly updated and i have done 7 force updates. What can do? 20:22, 26 February 2012 (UTC)Penguin3553
 * They're added in weekly snapshot 12w08a. Development versions must be installed manually; the client will only update to official releases. See and Mojang.com. --  21:23, 26 February 2012 (UTC)

Provoke
What constitutes provoking an Iron Golem?

Damage
The page says instantly killing, but this is not true. The Golem can kill you instantly, but doesn't always. The least damage i saw was 4 hearts and the highest instantly killing without armor. (Tested on hard difficulty) On other difficulties damage seems to be the same though. -Wally

They also do not kill skelletons instantly, although they have 10 hearts like the player.

this is not true, they have 50 hearts. –Preceding unsigned comment was added by  17:32, 23 February 2012 (UTC). Please sign your posts with


 * Are you sure you're not confusing hearts with health? Doing this can lead to many, many layers of misunderstanding. 1 health = 1/2 heart; 2 health = 1 heart. 23:02, 25 June 2012 (UTC)

"They swing their arms during their attacks, causing enemies to be thrown into the air and are usually killed in one or two attacks" not always 22:29, 29 February 2012 (UTC)charged creeper with TNT

Hm...I tested this with a full suit of iron armor in survival on normal mode and it killed me instantly. Clarification? -- 01:26, 10 March 2012 (UTC)
 * Perhaps someone could use some sort of "more health" mod to get, say, 20 hearts or so of health, then repeatedly provoke an iron golem to see what the highest possible one-hit damage is. 23:02, 25 June 2012 (UTC)

Classification?
After the full release, how will we categorize the iron golem: utility or neutral? 16:52, 23 February 2012 (UTC)


 * It's a utility mob. -- 17:18, 23 February 2012 (UTC)
 * Definitely utility -- 17:32, 23 February 2012 (UTC)

No, they are Neutral. Unlike Snow Golems, Iron Golems do ABSOLUTELY nothing for the player.
 * First off, they can help the player. Second, Notch stated what utility mobs are and this matches it perfectly. Go look up his definition. Third, Sign your posts. Fourth, **** YEAH CAPSLOCK FOR EMPHASIS! -- 01:32, 10 March 2012 (UTC)

You know what? I think we should break the laws of nature! Let's classify it under Utility AND Neutral! Since iron golems are created by the player (utility) AND attack you only when provoked (neutral) they should be listed under both.-- 18:03, 6 June 2013 (UTC)

Page Protection
This page is getting tons of attention and many, many edits in a short time span. Could we lock it so only registered users can edit? -- 17:46, 23 February 2012 (UTC)

I agree to this -- 22:31, 23 February 2012 (UTC)

Trivia
Could the Iron Golem "picking a rose" be related to the golem doing the same thing in the Miyazaki film "Castle in the Sky"? It seems similar to have an iron robot with plants growing on it pick a flower.

I found a good image by searching "castle in the sky robot" on google images (the 3rd image that showed up on 23 Feb, 2012). I could not post links here, so this is the best instruction I could post. 19:12, 23 February 2012 (UTC) albijoe


 * You've stolen my idea! ;-) --☺ Sven Kein Schwein ruft mich an! 19:14, 23 February 2012 (UTC)


 * If you register, you can post links with Minecraft 12345 (that example makes the text "Minecraft 12345" link to minecraft.net.)

yes it is. Jon himself in twitter said that he was inspired by the robots of that film. -Wally

Is it true that if you 'Spawn' one of these Golems,when you attack it, it will still fend for itself and counter-attack? 05:19, 24 February 2012 (UTC)


 * Indeed. – (&#124;) at 05:32, 24 February 2012 (UTC)

Reference?
Is it just me or do this guys seem to be inspired by the robots from Castle in the sky? --☺ Sven Kein Schwein ruft mich an! 19:13, 23 February 2012 (UTC)
 * It's very clear with their long arms and the way they offer the flower that they are. -- 19:14, 23 February 2012 (UTC)

I think it's a bit like the Iron Giant. A nice guy, until the provoked, or until who he likes and looks after are attacked. 22:35, 23 February 2012 (UTC)
 * Resembles the Golem character in Monster Rancher. In one of the first few episodes, the main character finds Golem (that's his name apparently) tending a flower garden, protecting his past friends (in the form of disk thingies). 04:21, 24 February 2012 (UTC)
 * I meant to say "To me, it resembles...", since the Castle in the Sky is the true reference. 04:24, 24 February 2012 (UTC)

I have watched the move 10 times and it is definitely from Castle in The Sky.

I was wondering, and I know it's a reference to the robots from Castle in the Sky, but what about the Golem from the Jewish myth? It protected it's villagers as well from attack, so is there a reference to that as well? 20:55, 4 March 2012 (UTC)
 * The golem in Jewish mythology was a statue of clay brought to life. Usually for defence. I don't think that this is a direct reference to the Jewish golem, though. It seems more like the word "golem", especially in video games, has come to mean a (non)living creature made by man. The Iron and Snow Golems both fit pretty well into this description. 23:19, 26 June 2012 (UTC)

Iron golems attack snow golems after been hit by an snowball
The title says it... 21:18, 23 February 2012 (UTC)

Spawning Conditions
Another interesting fact: Moving the golems a long distance (25 blocks is enough, but I think the actual distance is much lower) away from the villagers detaches it from the villagers (I haven't tested if it still counts as a village-spawned golem if it returns within range) and forces a new spawn. Since iron golems don't take fall damage it's possible to spawn them and then drop them out of range, so another one can spawn almost immediately afterwards.
 * 1) 2x2x4 (where 4 is the height), is the minimum spawning space (even though they're only 2x2x3 in size). --
 * 2) Can spawn at any light level.
 * 3) The spawn area is 17x17x6 (not including space needed for the actual spawn) which is centered in the house (I haven't figured out exactly what determines the center).
 * 4) If there is no spawn space available they will spawn in liquids (even if the liquid occupies the full 2x2x4 space) if there's a spawnable block underneath. See the photo below.
 * 5) If there is no spawn space available they will spawn inside the player and other mobs (positively tested golems, zombies and villagers) if necessary.
 * 6) Can spawn inside doors, but not the doors attached to the house (this would otherwise be possible if the walls were made entirely of transparent blocks).

The thumbnail on the right is a screenshot of the final outcome of my spawn area testing.

This is a screenshot of the iron golems spawning in liquids:

''I'm new at contributing to the wiki and English is not my mother's tongue, so if someone would be kind and post this information to the wiki page in proper formatting and articulation, I'd be grateful. This includes removing the results which will be considered redundant.''

-- 21:42, 25 February 2012 (UTC)
 * Thanks for the comprehensive research! Make sure to include this info in your language's wiki as well! btw your English is fine. - 21:51, 25 February 2012 (UTC)
 * My language is Danish and it doesn't seem to be available on this site. And yeah, my English is fine, but my grammar and comma-usage isn't (at least I don't know if it is).- 22:01, 25 February 2012 (UTC)
 * It's fine. - 03:52, 27 February 2012 (UTC)

On topic, I loaded the test map I show in the screenshot and suddenly, no Iron Golems are spawning under the conditions I had before. I checked the natural villages and they were spawning fine there. Since relogging again didn't make any difference I figure there's a lot more to it. We need to figure out how the spawn is triggered. I can confirm they can spawn at both daytime and nighttime - and at any light level. But I don't have a clue what can completely stop the spawning. Also, the floor of the village house may have to be made of wooden planks, I haven't seen otherwise working. - 17:38, 26 February 2012 (UTC)
 * You can look into the game code to find the spawning conditions. That might be a faster and easier way instead of testing them one by one. If anyone can look into the code to find out/verify as well, that would be most helpful. - 03:52, 27 February 2012 (UTC)
 * Yeah I spent all Sunday trying to de-obfuscate the code, and I have a lot done, but I'm not quite ready for an answer. If someone else knows the classes better, it might be easier for them to do it, since I have to discover the game design from the beginning. I think I will have the information ready within a few hours of work though, although it won't be possible for me to do in the next few days.
 * EDIT: It just struck me, and I was right: They spawn in relation to the houses locations. I had multiple tests some distance away and it messed up the spawn area. I'm guessing the spawn area is still the same but it is moved to a different location, the question is also how far villages need to be away to not be included in the same village, and/or whether it has to do with being in the same chunk etc.
 * EDIT2: I got around to test some more today, and a great tip for forcing the iron golems to spawn in a controlled village environment: Drop water at the feet of the villagers. If no Iron Golems spawn when you do this, then you haven't met the conditions for the golems to spawn. - 17:23, 27 February 2012 (UTC)

 Some new information: Boundaries of the village (which means how far away the Iron Golem has to be, to detach from the village) as described on this image:  - 21:06, 27 February 2012 (UTC)
 * Great work! - 06:04, 29 February 2012 (UTC)

All these Spawn conditions are now invalid, it seems, as of 1.2. - 21:56, 29 February 2012 (UTC)
 * I don't see them spawning even in natural villages. They still exist in the game and can still be created by the player. I think they are just temporarily removed. We'll see when the official 1.2 patch is released. - 22:42, 29 February 2012 (UTC)
 * EDIT: They are still spawning naturally in Survival Mode, I'll test whether they have the same spawn conditions soon.
 * EDIT2: I converted my current superflat creative test map to survival and nothing seemed to spawn, I'll test a new default map survival tomorrow. - 01:20, 1 March 2012 (UTC)
 * EDIT3: I probably won't get around to do it anytime soon, so someone else is free to do it. - 18:03, 1 March 2012 (UTC)

Apparently 15 villagers and one house is not enough in 1.2.3. If I have 20 villagers and 21 houses in my test setup, Iron Golems spawn at a steady rate of about 7 golems per hour. If I remove just one door or one villager, nothing spawns. Not a single Golem even when I leave Minecraft running over night. 09:01, 5 March 2012 (UTC)

The Forge might now be a requirement in 1.2.5 - 02:18, 18 May 2012 (UTC)
 * I'm playing in 1.2.5 here, and I expanded a village without a forge to massive size, and Iron Golemns still did not spawn there. I built a replica of the randomly generated forge building, and Iron golemns started to spawn. Once a creeper blew the "forge" up, the golemn spawning stopped and did not resume again until I rebuilt the "forge."  This could be a total coincidence, or the developers may have defined the forge as a building type and made it one of the prerequisites to spawning the "Iron Golem" mob. This, of course warrants further experimentation before making any definitive statements. 02:18, 18 May 2012

you now need 10 villagers and 21 doors for the first golem. tested this in survival with the village info mod (allows you to see how many villagers and houses a village has/can have. and if it can spawn golems)

I've built glass ceilings at height three to try and control where the golems spawn, but they're now spawning with their heads imbedded in the glass (and not suffering suffocation damage for some reason.) Have the spawn conditions changed in 1.4.7, or is there something unusual about glass? (This is in multiplayer.) Edit: Well this is clearly answered by the "Iron Golem Farming Facts" section below. Perhaps it's time to update the spawn conditions on the main page? 03:35, 22 February 2013 (UTC)

I've had the Iron golems spawn in a large 3.5 block tall chamber, not the required 4 as described. In MC 1.5.1

Iron Golem Farming Facts
1. More eligible spawning spots is more important than village size;

2. Iron golems spawn through half slabs and glass (haven't tested stairs but I'm guessing only through translucent blocks: half slabs, glass and fences - video proof: http://d.pr/9QZL);

3. Zombie sieges only happen when the player is in the vicinity (at least the sieges that are triggered by logging out/in... still haven't seen a natural siege happening on a floating/artificial village);

4. Iron golems don't take fall or drowning damage (water or drops are great ways to move them);

5. Iron golem spawn in 1x2 areas (if there are at least 3/4 blocks height available, for which half slabs or glass don't count)

Hope this helps/clarifies some of the questions I've seen asked around. All these facts apply to 1.2.5 (version tested). I'll do some 1.3 testing as soon as it's out (not worth spending time in the snapshots as they may change things before release).

Cheers.

19:28, 3 June 2012 (UTC)

Can a golem manufactured inside of a village respawn in that village if it's killed?
Will they detect villages like normally-spawned golems? 23:47, 23 February 2012 (UTC)
 * Only the naturally spawned Iron Golems will respawn in its village, user created will have to be built up again if it dies. - 07:46, 24 February 2012 (UTC)
 * Actually, they will respawn if there is enough space and at least 15 villagers nearby. 20:02, 25 February 2012 (UTC)
 * If there's 14 Villagers and a house, and you then build a player-made Iron Golem, and afterwards add another villager, a new Iron Golem will spawn, and the player-made Iron Golem will not be attached to the village and will likely wander off. So, player-made Iron Golems (and Iron Golems that accidentally exit the village boundaries) are not attached to the village and will never be (again). - 22:17, 28 February 2012 (UTC)

Again???
First it was "caveman squidwards" and now it's "robot squidwards"?!? 03:44, 24 February 2012 (UTC)
 * I'm sorry, I dont really know the exact rules of the wiki but I am pretty sure there is no reason to shout out your opinions on the wiki when there is a forum for discussion. Wiki's are for information. 12:24, 24 February 2012 (UTC)
 * The solution nobody thinks of. Edit the nose out of the texture. (It's not that hard!) 18:20, 25 February 2012 (UTC)

Effects of Potions on Iron Golems
Due to the fact that Iron Golems are not biological (speculation), my first thought is that an iron golem might be immune to certain potion effects. Can somebody please test the effects of various potions on the IGs?

Edit: Due to the photo of an IG being poisoned by a cave spider on the wiki, I would speculate that some, if not all, potions have a functional effect on IGs (as the spider poison effect is identical to the potion poison effect.) I would still appreciate if proper testing were conducted, however. –Preceding unsigned comment was added by (&#124;) 07:51, 24 February 2012 (UTC). Please sign your posts with
 * I tested swiftness, slowness and poison. The only one that had an effect (apart from particles) was the poison one. - 17:57, 26 February 2012 (UTC)
 * I had posted two times picture where IG poisoned by cave spider, but bat peoples delete it from article.
 * Poison shouldn't have any effect on Iron Golems, seeing as they are machines. 23:46, 1 March 2012 (UTC)

Suffocation
They can take suffocation damage. I found this when I spawned one inside my house and it spawned inside a wall. Does this count as drowning or should this be added to the ways they can take damage? 14:13, 25 February 2012 (UTC) (Rhou17)
 * Drowning and suffocation is not the same thing. Suffocation damage happens once per half second, and drowning happens one per second. The damage is just about (to players it's very close at least) 1 heart per second for both, though. Additionally, I think suffocation is just something they made to deal with living entities getting stuck inside blocks that wasn't intended to happen, as opposed to drowning which is "stolen" from the real world ;). - 15:59, 29 February 2012 (UTC)
 * Yep, like muskar said, drowning is caused by being in water while you have zero air, whereas suffocation is caused by being in a solid block. 23:13, 25 June 2012 (UTC)

Infinite iron ingots
These things can be farmed with a 100% auto trap to get infinite iron ingots! –Preceding unsigned comment was added by  01:37, 26 February 2012 (UTC). Please sign your posts with
 * But, you lose many iron ingots if you create them yourself.
 * I believe that with Iron Golems, adding Iron to the Renewable Resources List is a Option 05:42, 28 February 2012 (UTC)
 * I believe you should check the page before making statements like that. -- 06:15, 28 February 2012 (UTC)

Iron ingots are renewable, zombies now drop them.-- 11:31, 3 March 2012 (UTC)

No, zombies drop iron helmet and chestplate but no iron ingot.

Wrong! Zombies also drop iron ingots. 08:01, 1 June 2012 (UTC)

Zombie's rare drops include Iron helmets, Iron swords, Iron shovels, and Iron ingots.

Gallery
Is it really important that "Jon" took the first picture of the Iron Golem? The rules don't clarify it strictly but rule #7: "Stick to the facts" might cover it.

I don't really know how things are around here but it just seems like very unnecessary information, to me.

Any thougts? - 22:01, 28 February 2012 (UTC)


 * Nope, delete it -- 01:16, 29 February 2012 (UTC)

Endermen creating Iron Golems
Since the picture I created got removed because "Doesn't actually show it happening. It's not something that there needs to be an image for anyways.". The first half is fair enough critique. But people have added the statement (as you can see in the revision history), that Endermen can create Iron Golems, multiple times. And the reason it has been taken down have been that Endermen can't pickup/place Iron Blocks, so the entire process isn't possible for them to do.

But since it is possible for them to create Iron Golems if the Iron Blocks are already placed, isn't it valid to clarify that in the wiki? I mean, it is a fact (#7).

In spite of this, I personally think it would overkill to create a 2 seconds long video to embed.

Anyway, any thoughts? - 09:10, 29 February 2012 (UTC)
 * Added it to the Trivia Section. It's something that's so extremely rare and needs to be set up by the player that it doesn't belong in the main body or the info box. It is something that few people know and is interesting so I think it's perfect in that section. If I deleted it from trivia before, that's my mistake. -- 13:29, 29 February 2012 (UTC)
 * Thanks for the clarification. Seems rational to me. - 15:22, 29 February 2012 (UTC)
 * I personally think you should put it up. After all, there's one just like what you're describing on the page, so I don't see what the difference is. Maybe put it up on the Endermen page, seems more useful there.  02:45, 17 May 2012 (UTC)

Iron golems don't drown in 1.2
this may be a glitch but iron golems no longer drown for me in 1.2

It isn't a glitch. They shouldn't drown in 1.2.3.

Iron Golems Drowning
Did anyone notice that the page says they don't take drowning damage at first, then it says you can drown them in the traps part.

Which one is true??????


 * They do not drown as far as I can tell, but they also make no attempt to escape being underwater.

Iron Golems should be in the Utility category!
Iron Golems are now listed in the Passive category, but they will become hostile if attacked, and they can be created like Snow Golems. Can someone please move it to Utility?

Okay, if they should be moved to Utility, then what do they do for you? Exactly. Nothing. They should be moved to NEUTRAL. -- 01:21, 10 March 2012 (UTC)


 * I moved this Back to Utility as defined under Notch's definition. Thanks for pointing this out. -- 01:22, 10 March 2012 (UTC)

The iron golem is of acceptional use Tom, It provides an excellent defense. The only things they won't kill are the Creepers, and we all know why.

" The Iron Golem is the first mob that has its own attack animation with moving appendages"?
I thought zombies were the first to have attack animations with moving appendages, although that animation was removed later. This can be seen by watching some of Notch's earlier minecraft videos. (I don't remember which.) 17:27, 1 March 2012 (UTC)

Ghasts have an attack animation too, and they were created before iron golems.

15:29, 3 March 2012 (UTC)Ghasts only change skin:they don't move any part of their bodies zombies were the first, but then the aimiantion was removed, then put back when helds a item :/

Healing?
Do iron golems regain health over time? 17:52, 1 March 2012 (UTC)
 * No, they do not. But I wonder if they can be healed using a throwable healing potion? Can someone test this please?

I've tested and they do heal when you hit them with a healing potion. Hope it answers your question. -- 17:42, 7 June 2012 (UTC)Sethanic

Natural Spawn in Creative Mode
Iron Golems seem to have stopped spawning naturally in creative mode, as of 1.2.2. I tried both in Superflat and Default (Seed 3456 at -155x, -234z) and nothing seemed to spawn, even at night - while in Survival they're there all the time, just as it was when they appeared in snapshot 12w08a.

I'd bet this most certainly is a bug. But will anyone please confirm for me that it isn't only my instance of minecraft? - 18:40, 1 March 2012 (UTC)

I've had them spawn in a village in creative. Takes a very long time.

They do spawn in creative. I built two artificial villages (or golem farms) on creative superflat in 12w08a and after 1.2 update one of them stopped working, but the other one still produces golems - slowly. 21:13, 2 March 2012 (UTC)

They wont attack me
I built some on peaceful (survival) in 1.2.2, and then later (in 1.2.3 ) I accidentally hit one, it did not attack me, intrigued I hit it a bunch more, and changed it to easy, and hit it a bunch more, and it won't attack me, anyone know why/have the same thing? 10:39, 2 March 2012 (UTC)


 * Hi, they wont attack you because you built them, the same happend to me when i built 1 or 2. Their like cats and dogs you can hit them all you like and they wont attack you as their allied. Try attacking village iron golems and they will attack you. 12:04, 3 March 2012 (UTC)

15:36, 3 March 2012 (UTC) I think the same happens if you attack a villager: "artificial" golems don't attack you (i tried it)

Thanks, I was fairly certain that that was the reason, I was concerned however because it was not in the wiki (it is mentioned now) 18:39, 22 March 2012 (UTC)

Requirements for spawning one?
I'm reading the code now, and the function that spawns them starts with "if (NumberOfGolems<(NumberOfVillagers/16) && HouseList.size>20 && Random.nextInt(7000)=0)"... (that NumberOfVillagers/16 is rounded down BTW). That basically says that there should be one golem for every 16 villagers (not 15 as currently said), that there needs to be at least 20 houses on the village (not 1), and that the average time between golem spawns is 7000 ticks, or almost 3 minutes. I spent more time on this update reading code than actually playing, so could you give your opinions on how does this seem true? –Preceding unsigned comment was added by (&#124;) 16:24, 3 March 2012. Please sign your posts with
 * More accurately, there's a one is 7000 chance of spawning every tick, assuming the other conditions are met. That gives a 50% chance of spawning within 4852 ticks, or just over 4 minutes (20 ticks per second; 7000 ticks is almost 6 minutes). -- 21:45, 3 March 2012 (UTC)


 * HouseList.size>20 means that there need at least 21 houses. HouseList.size must be more than 20. -- 23:11, 3 March 2012 (UTC)

Can anyone determine what counts as a house for this?

I have 5 golems in an artificially created village. 14 individual buildings with doors. If there are multiple rooms inside the building does that count as an additional house? Or am I just bugged. In either case, it also appears that 2nd and successive golems do not require an additional set of houses, only the first minimum to be met. -- ironwizard 17:42:11, 6 March 2012 (UTC)

A house, for a villager at least, has a door, and more roof on one side than the other. i learned this when i built a log cabin, spawned villagers and they invaded my house. 05:37, 24 August 2012 (UTC)LegendofMewtwo

according to the above code, like iron wizard said, only one set of houses are needed, no aditional sets for each golem.

i just saw a iron golem kill enderman
well,i was messing up with a village,and i saw in the distance a iron golem killing enderman,has this been added yet? –Preceding unsigned comment was added by (&#124;) 22:01, 3 March 2012 (UTC). Please sign your posts with


 * Not needed. Iron Golems attack any mob. It's been mentioned already. - 06:39, 11 March 2012 (UTC)

Not any, only aggressive and this excludes creepers

Ive made multiple iron golems and they don't seem to attack any mob, at least through a fence, door, or glass block. I don't understand that so far seeing the desciption said they can attack through blocks Actually i tried to make a iron golem attack a creeper in 1.2.5 and they did nothing. (propably because creepers explode)

Kinda Strange.....
The Golem I made walked up to a fence I made to keep it in, climbed on top, and started spinning around. Has this happened to anyone else? Is it a bug or do they do that anyway? 14:10, 4 March 2012 (UTC)
 * This happens in my Creative superflat world too. The golem is usually doing this between some cramped houses so I assumed that it was spinning because it couldn't decide where to go. It usually stops when anything pushes it a little. Then it just goes back and starts spinning again.-- 01:25, 6 March 2012 (UTC)
 * Happens in my survival multiplayer server too. 03:24, 28 March 2012 (UTC)

The Golem i made stayed with me all night then disappeared idk if it just left or if me sleeping in a bed made a difference i live on an island so it couldn't have gone that far? It would be nice if they would have commands to follow or stay out or even define an area for it to protect. Any Thoughts?

since you live on an island, there's a chance it may have fallen in the water. when they become submerged in water, they stop moving. 22:13, 24 May 2012 (UTC)

tested, golems will not jump off fences, even if the fence is only a half block above the ground (fence built 1 deep into ground). this can be useful if you want your golems to patrol certain areas and not wander randomly. i dig these fence trenches along my city walls and set iron golems on them. it happen for me

Iron Golem in Multi-Play
I have little question. (in multiplayer) Will those golem(s) attack everyone in server when only 1 player attacked it? I can test it by myself. It's better because it's clear to see and faster than waiting for someone answer. Also I'm not kind of person ask something to someone that I don't know. But I couldn't find any volunteer for testing and seems nobody interested in testing.

Like all other neutral mobs, once an iron golem is provoked it may attack any player in sight. It will always attack the last player who attacked it. If there are two players, and the player who has attacked the golem first leaves, the second player will not get attacked until they attack the golem. C ali nou - ×  » 20:38, 5 March 2012 (UTC)

I don't know about village golems, but the ones I have created in my multiplayer don't attack when provoked anymore. They only attack hostile mobs.

Weirdness about Spawning Area. Page wrong?
So the page says golems can spawn in a 17x17x6 area, which seems logical looking at that code snippet (generates Golem position around center):

int x = (centerX + theWorld.rand.nextInt(16)) - 8;

int y = (centerY + theWorld.rand.nextInt(6)) - 3;

int z = (centerZ + theWorld.rand.nextInt(16)) - 8; But let's take a closer look: nextInt(16) can be between 0 and 15. So the minimum for x and z would be center-8. But the maximum is actually center-8+15 = center+7. This makes it 16x16. For y it's similar: ranges from center-3 to center+2 instead of center-3 to center+3.

So unless I'm overseeing anything, the area is actually 16x16x6 and therefore the center of the village isn't actually in the center of the spawn box (there is no single central block. Btw, 17x17x6 can't have a central block either, 17x17x7 could).

For comparison, here's a similar snippet used for mushrooms that is actually centered:

x = (blockX + par5Random.nextInt(3)) - 1;

z = (blockZ + par5Random.nextInt(3)) - 1; Here x and z range from block-1 to block+1.
 * Yeah in my original studies I counted the blocks they could spawn in as well - what I mean is that if 1 block of the outer bounds of the 16x16x6 area has the correct spawn conditions, it can spawn using up blocks that are technically outside the spawn area. It would be more correct to say 16x16x6 though. - 14:27, 14 March 2012 (UTC)

nerd. 04:46, 13 March 2012 (UTC) aaarrrggghh charged creeper

Passive in water
This just seems like they can't reach the enemy, not that they are actually passive. Can anyone test this? -- 01:16, 10 March 2012 (UTC)

I am running into a similar situation with naturally spawned village golems. The golem wanders into a 1 deep pond with level sides that it should be able to climb out of, yet it completely drops behavior conditions. It does not respond to mobs attacking the village, sieges, me attacking villagers, me attacking it, even when I am in attack range. The only point in which it resumes normal behavior is when I knock it out of the water. Can anyone explain this behavior quirk? -Limy

I suggest when the Iron Golem touches water, it "turns off". In case you don't know, Iron Golems can't drown. When in water the iron golem does not move does not jump and does not attack.I tested it one day when one of my golems fell in a pond i made.But if you want to get your golem out you must have a lava bucket.Put the lava at it's feet and the ground will become solid for it to move. note:Their might be a chance of burning it for a sec.

Iron Ingot Drop
On the page it says they drop 3-5 but the code says this:

int k = 3 + rand.nextInt(3); for (int l = 0; l < k; l++) {   dropItem(Item.ingotIron.shiftedIndex, 1); }

Isn't that a 3-6 possible drop?

02:24, 11 March 2012 (UTC)datsun80


 * In general, random number generators will produce a number between zero (inclusive) and the value specified (exclusive). In this case,  will return either 0, 1, or 2. --  03:04, 11 March 2012 (UTC)
 * In Layman's terms. In programming, things (more than just random number generators) usually start counting at 0 instead of one. So when you use rand.nextInt (3) it uses three digits; 0,1 and 2. -- 03:46, 11 March 2012 (UTC)
 * That's what I thought :p (I graduated a year ago with a degree in computer science, duh..temporary brain fart lol. In that case the number of drops listed for a rose are wrong. Should be 0-2 not 0-3

int i = rand.nextInt(3); for (int j = 0; j < i; j++) {           dropItem(Block.plantRed.blockID, 1); } 15:34, 11 March 2012 (UTC)datsun80

Not spawning in rain/snow?
I build an Iron Golem farm. They don't seem to spawn while it's snowing. But it's a little hard to tell, since the spawnrate is very low. Can you confirm this?

You should probably add some 21 doors, 20 houses, and 16 villages. Altogether I think there's a bug that stops them from spawning now..

Bug of Iron Golem spawn in Multiplayers ?
Hello, When in Multiplayers, in order to make an Iron Farm, I follow the spawn conditions of Iron Golem, nothing happens : no golem appear (I always wait a looong time). However, it's weird because the iron golems from my NPC village spawn naturally, without problem. It's only the ones I want to spawn naturally that doesn't work. And it works in single player. I hope you'll understand my problem (I don"t speak english very well).
 * What exactly have you been trying to do? Iron Golems only spawn on their own in NPC villages. -- 23:08, 24 March 2012 (UTC)
 * I'm trying to do an iron farm (in order to have infinite iron) on my SMP. But no Golems spawn when I make conditions. However they spawn naturally in NPC villages.
 * I mean, what conditions are you setting up? Are you trying to make an artificial village to spawn them? -- 22:50, 25 March 2012 (UTC)
 * Yes, I'm trying to make an artificial village to spawn them. I've put 20 villagers and 21 doors together, and far enough from a real village (I know villages have to be 64 cubes away from another otherwise it's considered as the same village). But no iron golem spawn : why ? All conditions are here : enough doors, enough villagers, far enough from another village....But it doesn't work. I don"t understand why. And the most surprising is that Iron golems spawn naturally in my NPC village (in which all conditions are also good : enough doors, enough villagers) : and I've looked : this village is far enough from my artificial village to be considered as an other village. I hope what I say is comprehensible. Thanks a lot for reading my problem !

that happened to me too and i hardly ever see them its annoying
 * The absolute minimum is 64 blocks away. If you have a large natural village the radius can be larger thus causing you to have to build farther away. 17:20, 8 May 2012 (UTC)

Mob picture.
Hey can we get a second picture of him, one of him holding a rose? Kinda like on the enderman page? -- 02:28, 25 March 2012 (UTC)

Manufactured Rose?
Will manufactured Golems hold out roses to SpawnEgg'd Villagers? 00:49, 24 April 2012 (UTC)
 * Yes. 06:19, 24 April 2012 (UTC)

The answer is yes i made a village on superflat and added four golems to guard.Anyway my iron golems always give them roses but the villagers do not accept them i think this is a bug but im not sure.

Retrieving Iron Golems from a River
An Iron Golem just fell into a river for me and I don't want it dead. Is there anyway to coax it back to shore or should I just use MCEdit to fix it?-- 15:05, 29 April 2012 (UTC)

Don't worry it won't die, since Iron Golems can't drown =p

It won't drown, but it will "turn off".


 * You might try pulling it out with a Fishing Rod, if the water isn't too deep. Alternately, drain the river around the golem by filling it with dirt, and pulling the water overlapping the golem out with buckets. 01:43, 24 December 2012 (UTC)

21 houses?
Does a Golem really require 21 houses to spawn like it says? That makes no sense. Then It would take an immense village to spawn one. Or am I just reading it wrong?

ya i know one time in another section i saw it needed 20 houses but the other topic says 21 houses. To make them spawn it needs 20/21 village houses, and 16 villagers total.
 * Yes, I have looked at the code my self. The village is not as large as you think. Some two story houses can count as two houses. What the game counts as a house and what we perceive as a house are two different things. 17:21, 8 May 2012 (UTC)

Maybe it means it needs 21 villagers to spawn, and 16 houses

Gold/Diamond Golems
I think there should be gold and diamond golems that are more powerful. Who else does?

Meh, not worth it. We already have iron and snow, the most logical options, but gold and diamond golems would be would be way overpowered and expensive. For a diamond golem (presuming they are the same shape/size of an iron one)it would cost four blocks of solid diamond (I am presuming you don't cheat as cheaters don't care about anything really). That's 36 diamonds. I can't express that enough to you. The same for gold applies as well. The golems would have the ability to be able to kill you in a single hit with chainmail/gold/leather armour. And maybe even enough to heavily damage iron! It would have to drop about 0-2 diamond gems/gold ingots and possibly a flower of some sort. Minecraft needs new things anyways. They don't add new ores just for tools and armour, is because iron has a purpose of being common enough and strong enough to mine diamond. Wood to start from trees. Punching stone to smithereens wouldn't have the same ring to it as "Tree Punching!" and it'd make even less sense than it currently is. Stone is the novice tool for you to get "normal" iron tools for quite a while before you get diamond. Diamond picks are for obsidian, for a Nether Portal to get blaze powder for Eyes of Ender to guide you and activate the portal and you get to the end. I was comparing new golems to adding new ores. For example, take Platinum. It'd be in between iron and diamond tools with the durability of iron and with the speed of diamond. It'd be pointless unless you could come up with about five things it could do apart from new tools and armour. It couldn't just be a new version of a minecart as Minecraft already has a minecart implanted within the game's code. I hope you understand why, in my opinion, why this shouldn't happen. -- 19:55, 7 June 2012


 * I think that this is the page for discussing the iron golem article, not a forum. -- 14:33, 9 May 2012 (UTC)

Exact spawn conditions
19:46, 19 May 2012 (UTC)
 * Is it true that more villagers = faster golem spawn rate?
 * What is considered as a house? A wooden door between two blocks (up and down)?
 * I think that Jeb nerfed iron golem spawn rate in newer versions because of overpowered iron farms... so will the old farms still work, or are they obsolete due to new spawn conditions?

Answers: 01:18, 3 June 2012 (UTC)
 * I've been experimenting with a few iron golem designs and number of villagers has had no effect on spawn rate (even if it can spawn 3, the spawn rate is the same as 1, which means that for farming, it doesn't matter)
 * A door with a solid block within 4 blocks of it (on the inside) -- generic but accurate!
 * Still the fastest way to farm iron since they don't stop spawning while you're doing something else! :) Also, makes iron a renewable resource...

Sandstone
I've found that iron golems seem to almost fear walking on sandstone... Anyone else find this? I can't protect my house if the golem won't attack random things in it because it's on sandstone flooring...): 20:14, 28 June 2012 (UTC)

Golems in a Player-Made House in Multiplayer
If a golem is created in a player's house in multiplayer, could it be used to defend the player's house from attacks and griefers? -- 01:09, 9 July 2012 (UTC)
 * If the house meets the requirements for a village house then the iron golem will not wander away, but other than that the same AI rules apply. 01:15, 9 July 2012 (UTC)
 * Which means they won't attack creepers or endermen unless the endermen provoke the iron golems. 01:21, 9 July 2012 (UTC)

Also, I couldn't find heights for the golem. Are they about the same size as the Enderman (unable to enter places with ceilings lower than 3 blocks)? -- 06:11, 11 July 2012 (UTC)
 * Endermen can't go into 2 block high holes, I believe they fixed it so they suffocate in them (however iron golems don't.) 19:47, 14 July 2012 (UTC)

Underground Golem Farm
I read somewhere that there has to be sky above a block within 5 blocks of the doors, but does the sky have to be outside the doors? Would you need multiple holes up to sky for each side or what? 02:08, 23 July 2012 (UTC)

Edit: using this farm www DOT youtube DOT com/watch?v=ZhY7AiZgLyY 02:15, 23 July 2012 (UTC)

Fence interaction
Will iron golems attack through/over a fence? The main page says they can reach through solid blocks, but fences do seem to be treated differently sometimes. -- 08:26, 25 July 2012 (UTC)

No. As you cannot jump over a fence, other mobs can't. I did some experimenting and they do nothing at all, unless you open 2 block wide for them to pass through and kill the mobs.

Dupe Bug
I believe this bug has been patched in the 1.3 update, have tested this on both on 'single player' and on a dedicated server, in each direction. Can anybody confirm if this duplication glitch still works? Otherwise it should be edited or deleted. 15:50, 11 August 2012 (UTC)

Attacking Creepers
Occasionally, I will see Iron Golems continue to swing their arms after they have attacked their usual targets (zombies, skeletons, etc). However, when I place a Creeper in front of them (usually, via Spawn Egg), they will throw the creeper up in the air, and the Creeper will either explode or be killed on impact. Is anyone else experiencing this issue? I'm assuming that this is a bug. Also, I'm currently using the latest snapshot 12w38b. 02:36, 24 September 2012 (UTC)

This continues to be an issue in 1.4.5 update. 16:03, 23 November 2012 (UTC)


 * and Yet this is supposed to happen, as of Snapshot 14w33a (leading up to 1.8 Update, release). Even before, they were supposed to - though I never happened to be able to get this to show, probably because I needed to hit Creepers and do even-less damage to them, than I would in Creative (so that I could build-up to doing More damage, a higher total % of it, to them to set them up for this) - "hit Creepers when they were down," so to speak (finish them off, in 1 hit, I assumed it had to be, from what I Didn't witness).


 * So this is useful, you say they Mostly or Entirely kill, Creepers, in 1 hit - that if they don't, the Creepers explode (likely on them), and hence it's sort of a mutual suicide-attack - at least the Creepers don't seek Them out, to kamikaze against these big Iron-intensive, slow-moving insensate robots. Now, depending on what that ratio - and it's a likely-given a Player would think-twice about risking a Creeper getting in among more than 2, I G's in a big-enough area that the explosion reaches-further than the perhaps not-overlapping I G attacks - of damage to the Creeper, is, this means Now, Creepers are more-or-less, valid targets, from the POV of preserving one's I G "defense(s)."  Yilante  15:06, 14 August 2014 (UTC)


 * I'm glad we didn't have to make Gold Golems to attack Creepers - this sort of shows that on balance, Mojang makes it easier /more fun for us, when in doubt, to do stuff - though waiting for an Update in which they can be done (built)? Goldless.   Yilante  21:47, 3 September 2014 (UTC)

Iron Golem Skin
I need an iron golem skin for a mod I'm making. When I search it up, all that comes up is char.png designed as a iron golem. I need the proper skin! Please post if you have one! 11:17, 26 September 2012 (UTC)


 * In minecraft.jar, mob/villager_golem.png is the file you want. -- 16:34, 26 September 2012 (UTC)

Permanently aggro'd Iron Golem?
In creative, I just made an NPC Village and I decided to spawn an Iron Golem myself (I was using a mod that added more spawn eggs to creative mode, including the iron golem egg). Then, I typed in /gamemode 2 so I can play adventure mode just for fun. But then after my game mode has changed, the Iron Golem that I spawned started attacking me for no reason. I changed it back to creative, but it was still attacking me. Has this ever happened to anyone else?

20:54, 11 November 2012 (UTC)

I have the same issue, but playing in survival mode. Try not to destroy ”any” houses and golems got aggro'd best for u to go the Nether and stay there for a while, then the golems should ”forget” ur misdeeds. Village spawned golems are the most ungrateful bastard in the game xD –Preceding unsigned comment was added by ( • ) at 23:48, 6 December 2014 (UTC). Please sign your posts with

Two things
One: Here's a picture of a weird glitch... He's attacking nothing. That's even before I hit him with harming splash II potion.

Two: Does killing an IG make your rep go down if you do it with splash pots? I want to kill him so bad.-- 03:59, 8 December 2012 (UTC)

Golems outside villages don't attack player
I noticed something that needs confirmation. I was making a farm which includes transporting golems outside the boundaries of a village to kill. When I attacked it, it didn't attack me back. I tested it again in another world and still the same. Apparently, naturally spawned golems that are removed outside villages will not attack the player at all. Confirm please-- 21:00, 17 March 2013 (UTC)

Don't Kill Creepers?
I create Iron Golems for no reason in villages, and one thing i notice is they kill any mob except creepers? Why? (Detail: I'm playing creative mode) -- 00:44, 19 July 2013 (UTC)
 * Maybe because creepers explode when provoked? -- 20:13, 13 January 2014 (UTC)

iron golems kill creepers rarely

Changes to drops
I'm not sure how to properly change this so I won't do it myself, but as of the 1.8 snapshot 14w03 Iron Golems no longer drop iron unless killed directly by the player, as if it were an XP drop. Docm77 has a video explaining this. http://www.youtube.com/watch?v=qhEow1BxyQs
 * I don't think this is true as much as it is a bug. Maybe Mojang is getting rid of Iron Golem Farms.  13:20, 31 July 2014 (UTC)

Golem tracking conditions
I noticed how iron golems will track and try to reach hostile mobs that aer above or below them. If the golem cant reach said mob, it will just stand still and stare in its general direction. I was wondering how I can avoid that by figuring out the tracking range / conditions. 14:43, 20 January 2014 (UTC)

revenge of monsteRs?!?
I was playing around in 1.8 snapshots, and I saw a spider killing one, so I was like ok, spiders kill irongolems, LA?TER: I got saw zombies and skeletons attacking it, the mobs that attack: zombie, skeleton, creeper (irons golems attack them rarely), spider and cave spider, Giants if they would move and do stuff instad of doing nothing, slimes and manga cbes
 * Most likely, what's happening here is that the Iron Golem attacks the mob, then the mob counterattacks. It happens with all hostile mobs and is also the reason that two skeletons can fight each other. By the way, you forgot to sign your post.  13:17, 31 July 2014 (UTC)

the iron golem didn't hit them (I spanwed it) then monsters started attacking

Possible Glitch?
I was fooling around in the Nether with Iron Golems, trying to see if they would keep the Nether Fortress safe, and I noticed that they would attack Skeletons and Magma Cubes, but they WOULD NOT attack the Blazes, Zombie Pigmen or Wither Skeletons. Are they supposed to, or is it a bug? I don't see it clarified on the wiki. Thank you,  13:18, 31 July 2014 (UTC)

a glitch!

Error with the build image?
I was taking a look at the page, when I realized that the image that shows me how to build a golem isn't correct... It's showing me furnaces, lava, and crafting tables. I cleared my cache, restarted the page, then restarted my browser, but it doesn't seem to be a problem on my end. Is this happening to just me? I have an image if that's helpful. 17:32, 14 August 2014 (UTC)


 * I do not see any problem with it. Besides clearing your cache and reloading, you may want to check if the problem is based on your web browser. -- ( 17:49, 14 August 2014 (UTC)

Real damage
The page says that iron golems deal:
 * - on easy
 * - on normal
 * - on hard

But the infobox states that they deal -. Which is correct? ( / ) 21:12, 19 October 2014 (UTC)


 * I don't know why the page was changed; checked the code for 1.8 and their damage is still 7-21. Damage to players is affected by difficulty setting, but damage to other mobs is not. -- undefined 21:28, 19 October 2014 (UTC)


 * Thanks! ( / )  21:34, 19 October 2014 (UTC)