Talk:Tutorials/Achievement guide

On a Rail
TL;DR: Guide is too vague. Requirements are ambiguous. I spent gobs of time on a track that should qualify, but didn't. Others might, too, using this guide. Without certainty, I'm reluctant to edit the guide myself.

Long Version: I made an eventually successful attempt at the On a Rail achievement, and have a couple notes. Taking into account the "no looping" restriction, and that I have no need for long rails on the regular map (My transit system is Nether-based), I tried a continuous but compact layout.

It was on a 108x10 grid with the track running lengthwise, U-turning to the next row at each end. This gave me exactly 1000 standard rail pieces plus 4 detector/power pairs per long stretch. I also added a 4 power rail starting run sticking out at one end of the track (not part of the 108x10 grid). So while the track wasn't in a straight line, and only took me about 100-110m from my start point, I still traveled "1km from my start point" (an odometer would agree) on non-repeated track.

Attempt 1 failed, so I added another long row in case there were something I missed. Nothing. After adding two more long rows, testing after each, I still hadn't got the award. But I was certainly traveling well over 1000m per run at that point.

I demolished the project, built a straight-line track from near my original spawn point, and that worked the first time. It used the same materials as the earlier attempts (1000 standard track, plus 84 special track).

Questions I think need explicit answering in the guide:

1) What means "start point" exactly? Spawn point? First piece of track traveled?

2) What means "1km from" exactly? 1km of track length (apparently not)? 1km straight-line?

2) If it means riding from the start to a point past some boundary marking 1km, what is the shape of the boundary? 2000x2000 square centered on the start? Approximate Euclidean circle centered on the start? A taxicab circle (diamond shape)?

I'm reluctant to edit the guide without certainty, though, so I'll leave it to someone who has access to the code or design details or something. Or if someone posts details, I'm happy to add them. Treefingers 13:37, 11 May 2011 (UTC)

When Pigs Fly
Is it enough for the pig to be damaged from the fall, or does it need to die? Treefingers 14:02, 11 May 2011 (UTC)