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Creepers are common stealthy hostile mobs who silently approach players and explode shortly after coming within 3 blocks of their targets. Due to their distinctive appearance and high potential for killing unwary players as well as damaging the environment and players' constructions, creepers have become one of the icons of Minecraft, notorious both among players and non-players.

Creepers are a major source of gunpowder as well as the only renewable way to obtain music discs. When struck by lightning, a creeper becomes charged, which substantially amplifies its explosion power.

Spawning
Creepers naturally spawn in the Overworld on top of solid blocks with a light level of 7 or less.

Drops
Creepers drop when killed:
 * 5 s, if killed by the player
 * 0–2 (or up to 5 with the Looting enchantment)
 * 1 random, if killed by a or
 * 1, if killed by a Charged Creeper

Behavior


Creepers will chase after any player, as long as it is within a 16 block (±5%) radius and ±4 blocks vertically. The detection range of creepers is reduced to half of their normal range (8 blocks) when the player is wearing a creeper mob head.

Creepers can climb up ladders and vines like any other mob, but do not do so intentionally.

When within three blocks of a player, a creeper will stop moving, hiss loudly, start flashing and inflating, and explode after 1.5 seconds. A creeper's detonation can be halted if the player gets out of the blast radius (7 blocks), including by knocking back the creeper or killing it. Creepers can be forced to explode by using a flint and steel.

Creepers will flee from ocelots and cats if one is too close, until they are approximately 16 blocks away from the feline(s).

Normal creeper explosions have a power of 3.

If a creeper is inflicted with a status effect, its explosion will create an area effect cloud of the effect.

Creepers are never targeted by any mobs, other than withers, snow golems, and vindicators named "Johnny". If they are hit by a stray projectile, they will retaliate only if not already chasing a player.

Charged Creeper


A charged creeper is a more powerful variant of a creeper.

A charged creeper is created only when lightning strikes within 3–4 blocks of a normal creeper or when hit by a trident with the Channelling enchantment during a thunderstorm, which significantly increases its explosive power. Charged creepers are distinguished from normal creepers by the blue aura surrounding them.

Their countdown timers are the same as normal creepers, both in terms of range and time. With a power of 6, an explosion caused by a charged creeper is twice as powerful as the explosion caused by a regular creeper (see image). How close the creeper was to the lightning strike will not affect the size of the explosion.

Charged creepers have the same entity ID as normal creepers. The only difference is that the value of the boolean "powered" tag is set to "1" (true).

Charged creeper explosions that kill zombies, skeletons, wither skeletons, or other creepers cause one of those mobs to drop the corresponding mob head. They will not drop their own head. Players or ender dragons will not drop their heads.

Data values
Creepers have entity data associated with them that contain various properties of the mob.

Trivia



 * Notch stated on Twitter that "I imagine [Creepers] as being made out of leaves or similar. I'm not sure why they explode."
 * When asked to describe the physical texture of a creeper, Notch said they would feel "crunchy, like dry leaves".
 * Creepers are their bright green colour because Notch tried to make them well camouflaged for the original classic Minecraft textures, which were very bright shades of green. This would make them extremely dangerous as they would be harder to notice from a distance.
 * In multiplayer, if a creeper is attacked by another player, and the other player runs out of sight, it will not attack any other players.
 * When about to detonate, creepers will cease movement and its head will face directly forward.
 * When asked how creepers trigger their explosive nature, Dinnerbone said "They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire".
 * If the player is at full health, a creeper blast at point-blank range for a player with full iron armour on hard difficulty will knock them down to health. The actual amount of health left is 1/20th of a heart.
 * Creepers are faster when fleeing cats than when chasing players.
 * If a charged creeper is given invisibility, the "aura" effect will still be visible.
 * If a player or another mob is standing on the same block as a charged creeper when it explodes, they will have experienced the greatest amount of damage any mob in the game can do at one time.