Java Edition Classic 0.24 SURVIVAL TEST

0.24_SURVIVAL_TEST was a version of Classic and the first version of Survival Test, released on September 1, 2009, at 16:54 UTC.

Entities

 * Oak Standing Sign.png Signs
 * Added as an entity.
 * Can be spawned by pressing.
 * Can not be edited.
 * Always say "This is a test of the signs. Each line can be 15 chars!"

Items

 * Arrow JE1.png Arrows
 * Can be shot by pressing.
 * Took 7 shots to kill mobs. Deal damage.

Mobs

 * Creeper JE1.png Creepers
 * Are a lot darker than normal.
 * Return to normal when hit.
 * Explode on death.
 * Deal to  damage upon hit and up to  damage upon death in its explosion.


 * Pig JE1.png Pigs


 * Skeleton Revision 1.png Skeletons
 * Deal to  damage.


 * Zombie Revision 1.png Zombies
 * Deal to  damage.

Gameplay

 * Survival mode


 * Score
 * Score can only be seen after death.
 * Killing zombies give 100 points.
 * Killing skeletons give 100 points.
 * Killing creepers give 250 points.
 * Killing pigs give 10 points.


 * Armor
 * Visual feature only; provides no protection.
 * Can only be worn as a helmet or chestplate by zombie and skeletons.


 * Particles
 * Readded sapling particles, although they are now darker than before.

General

 * Options menu
 * Bobbing and the View Bobbing option added.
 * 3D anaglyph added.
 * Level size options under "Generate New Level" are now closer together.

Mobs

 * General
 * Mobs and players jump back and flash white when taking damage, and have a dying animation.
 * Enemies fall over when killed.


 * Human
 * Changed skin from Steve Revision 1.png to Steve.png, removing the beard.
 * Can no longer be spawned by pressing.

Gameplay

 * Controls
 * Right-click to build and left click to mine.
 * The player can autojump again.


 * Block outline
 * White block selection box removed
 * As a result of this, saplings and flowers no longer disappear if selected in darkness.

Items

 * Mushrooms
 * Brown mushrooms heal when eaten.
 * Red mushroom deplete when eaten.
 * Mushrooms no longer decay in darkness.

World generation

 * General
 * New level generator.
 * More cliffs.
 * Longer and narrower caves.
 * The deeper down in the world, the bigger the caves are.
 * Surface lava is possible, but unlikely.

General

 * Performance
 * Faster rendering.

Bugs

 * If a creeper blows up a liquid, the liquid will drop itself.
 * Cracking animation only shows on one side of a block.
 * Skeletons can enter 1-block-high holes.
 * Invalid value bug.
 * Arrows do not deal damage after flying for more than 1 second.
 * Middle-clicking a block (pick-block) adds it into the player's inventory even when they do not yet have that block.
 * Placing a block at build limit will consume the block, destroying it without placing anything.
 * Looking at glass no longer makes glass textures directly behind it disappear.
 * Walking on the very edge of a block will cause the amount of sounds required to play to build up. Once the player stands on a block, those sounds play every 0.125 seconds.

Removed

 * Removed creative mode.
 * Removed liquid raising, although sand and gravel will still fall through liquids.