Java Edition data values

These data values refer to the different types of blocks, items and other features on and are used in many places in Minecraft. Block IDs are used to define blocks placed in the world. Item IDs are valid only for items (including items in chests and items dropped in the world). All block IDs that do not have a gray background in this page are also valid item IDs. There are also entity IDs for entities such as mobs and projectiles.

IDs
These IDs are in the namespaced ID format, with their namespace omitted. The game accepts these Namespaced IDs either with or without the prefix.

Chunk generators
Used in the Buffet world type and internally when generating any world.

Biome sources
Used in the Buffet world type and internally when generating any world.

age
Tracks the age of plants to handle growth and of fire to handle spread.

attached
Whether the tripwire hook is connected to a valid tripwire circuit or not.

attachment
How this block is attached to the block it is on.

axis
What axis the block is oriented to.

bites
The number of bites taken from the cake.

bottom
Whether this scaffolding is floating (shows the bottom).

charges
Tracks the remaining uses of respawn anchors.

conditional
Whether or not the command block is conditional.

delay
The amount of time between receiving a signal and responding.

disarmed
Whether the tripwire is broken using shears or not.

distance
The distance from a base block.

down
Determines whether something is below the block.

drag
Determine whether the bubble column is a whirlpool or upwards.

east
Determines whether something is on the east side of the block.

eggs
The amount of eggs in this block.

enabled
Whether or not the hopper can collect and transfer items.

extended
Whether or not the piston is extended.

eye
Whether the frame contains an eye of ender.

face
What side of a block the attached block is on.

facing
For most blocks, what direction the block faces.

For wall-attached bells as well as cocoa, the opposite is true.

half
For tall plants and doors, which half of the door or plant occupies the block space. For trapdoors and stairs, what part of the block space they are in.

hanging
Whether or not the lantern hangs on the ceiling.

has_book
Whether or not this lectern holds a book.

has_bottle_0
Whether or not a bottle is in slot 1 of the brewing stand.

has_bottle_1
Whether or not a bottle is in slot 2 of the brewing stand.

has_bottle_2
Whether or not a bottle is in slot 3 of the brewing stand.

has_record
True when the jukebox contains a music disc.

hatch
Determines how close an egg is to hatching; starts at 0 and is randomly incremented.

hinge
Identifies the side the hinge is on (when facing the same direction as the door's inside).

in_wall
If true, the gate is lowered by three pixels, to accommodate attaching more cleanly with walls.

instrument
The instrument sound the note block makes when it gets powered or used.

inverted
Whether the daylight detector detects light (false) or darkness (true).

layers
How many layers of snow are on top of each other.

leaves
How big the leaves are on this bamboo.

level
How much water or lava is in this block or cauldron.

lit
Whether the block is turned on or off.

locked
Whether the repeater can change it is powered state (false) or not (true).

mode
The mode the comparator or structure block is in.

moisture
How wet the farmland is.

north
Determines whether something is on the north side of the block.

note
The note the note block plays when it gets powered.

occupied
If there's already a player in this bed.

open
Whether the door is open or closed.

part
Whether this is the foot or head end of the bed.

persistent
Whether leaves decay (false) or not (true)

pickles
The amount of pickles in this block.

power
The power level of Redstone emission.

powered
Whether the block is powered.

rotation
The rotation of standing heads, signs and banners.

shape
The way this block connects to its neighbors.

short
Whether this piston head's arm is 4/16th of a block shorter

signal_fire
Whether this campfire has higher smoke or not.

snowy
Whether this block uses the snowy side texture.

south
Determines whether something is on the south side of the block.

stage
Whether this sapling is ready to grow.

triggered
Whether this block has been activated.

type
Determines the variant of this block.

unstable
Whether the TNT explodes when punched or not.

up
Determines whether something is above the block.

waterlogged
Whether the block has water in it.

west
Determines whether something is on the west side of the block.

Datenwert Valores de datos Valeurs Adatértékek Java Editionのデータ値 데이터 값 Javaeditie datawaarden ID Valores de dados Значения данных Data değerleri Java版数据值