Minecraft Wiki talk:Issues/1.0RC2

Keybindings
The key binding on Dvorak layouts are still broken, at least on OSX. Probably affects other non-QWERTY layouts too. Things like Dvorak's dot. (which is QWERTY's E) is mapped as E, but so is Dvorak's E, which is QWERTY's D. IIRC, this started in Beta. Before that, it was fine.

-this is in win7 too happens all the time for me, system reboot fixes it, has been doing it intermittently since 1.7. 24.80.176.182 10:34, 14 November 2011 (UTC)
 * In linux the Quit button doesn't seem to work. I get a black screen within the window, but I still have to Alt-f4 or hit the close box on the window in order to fully exit. example: http://imgur.com/LAOkO

Maps
The Maps bug where Map_0 constantly was recreated has been fixed Sbrevolution5 23:40, 13 November 2011 (UTC)

Blocks
With glass if item drop are there and you place glass the item drops stay in the glass

Gate's hit boxes are still full block size, awkward compared to fence blocks, which have been altered to be thinner.

Along with fence gates (which are only affected while closed), the inside of a corner fence block also has a larger hit box than the thinner connected fences.

Blocks do not show damage when standing waist deep in water and mining downward.

Ore Mining
If mining redstone ore with the appropriate type of pickaxe (iron or diamond), the block will break as fast as the tool will break any block it normally would mine. IE it will break redstone blocks at the same speed stone blocks break. I wasn't sure how new category lists get added here, my apologies if anyone else's section was messed up. 123.211.226.134 07:36, 14 November 2011 (UTC)BrickVoid

Doors
When using dualdoors, when player wants to open or close doors, game opens or close other doors, not the one player is looking at.

In case of quadruple doors, opening one doors cause to close TWO OTHER doors. It sometimes make impossible to open certain doors combinations. Mayby Notch was trying to implement feature, where double doors works as one (opening one opens both) but it's bugged...?

Block Transformation

 * With the 1.9 prereleases there was talk about some blocks appearing to be one thing, and then changing into another. This was not reproducible without more info so it seems to have been ignored/removed... however I ran into it and managed to reproduce it.  Using the seed "-5882048973877337000" and heading to coordinates "X/Z -569,-546" then digging straight down will land you in a stronghold area with some dirt as part of the lower floor (and walking over it makes the dirt noise).  However placing a torch on one of the "dirt" blocks will transform it into either stone brick, cracked stone brick, or mossy stone brick (whichever it's actually supposed to be), complete with stone noises when you walk over it.  I have uploaded a video of the issue here. --Rydian 00:10, 14 November 2011 (UTC)

Mobs
I have been playing in creative mode on Minecraft 1.0 RC2 and I have not seen one hostile mob, not even from spawners (silverfish and blaze-men). Bug or just a coincidence. –Preceding unsigned comment was added by 71.215.119.154 (Talk) 14:48, 14 November 2011. Please sign your posts with


 * Peaceful mode? – ultradude25 ( T &#124; C ) at 03:49, 14 November 2011 (UTC)

undefined Squids de-spawn during night. (Peaceful mode. Win 7 x64 Intel i7)193.90.78.21 19:31, 14 November 2011 (UTC)

Sugarcane
x If you have sugarcane planted, and then, while holding a bucket of water, right click the block behind the sugarcane, the water will be placed on the block that the sugarcane is on, and will delete the sugarcane block. (Survival)
 * Moved out of bug list for discussion. My guess is that your cross hair is focused on the top of the sugarcane block instead of the block behind it. If this is the case, you're placing the water on top of the sugarcane, then you run into the situation where falling water destroys objects instead of making them come up.Haseo 02:42, 14 November 2011 (UTC)
 * yes, that's it; i just tested it. it is in fact impossible to place anything on the block behind sugarcane if one stands directly in front of it, it will always hit the sugarcane because its hit box is large. Piranha 03:30, 14 November 2011 (UTC)

Ender pearls
Hey-- Can anyone else confirm Ender Pearls' right-click teleport function no longer working in creative mode?
 * Confirmed, you cannot throw Ender Pearls in creative. Is this really a bug? --Haseo
 * Not a bug. Notch wanted this to happen. Game mode switcher here i come...

Block Rendering Issues
I've encountered a bug where sometimes blocks won't visually update. Blocks will mine properly but they still appear to be there (without a selection outline, sort of like the old "block at coordinate +/- 1,000" bug.) Nearby blocks are often affected as well. It seems to happen more often in SMP, but I've also had it happen in SSP (where I was killed by invisible flowing lava after mining the side of a nether stronghold lava well.) Bumber 04:17, 14 November 2011 (UTC)

Infinite Lava
In 1.9 Pre3 (or 4?) we got the ability to make infinite lava pools, as long as it was shaped like a "+", in RC2 this nolonger works. Can anyone confirm that this is intentional, or that the previous ability to make these inifinite lava pools, was unintended and was removed for that reason. Searching high and low I couldn't find any official proof that infinite lava pools are gone, if it's a bug that has been removed, or maybe a bug in RC2 that it doesn't work anymore.

Infinite lava pools were a bug, that was already corrected in 1.9 pre6 ChakAttack 10:22, 14 November 2011 (UTC)

Powered Rails
When placing a new powered rail next to rails that already have redstone power, the new rails will not be powered until an adjacent block has been updated. Definitely a bug, it's been around for quite a while now and really should be looked at before a full release 24.80.176.182 10:30, 14 November 2011 (UTC)


 * I can confirm that and also that this bug is a quite old one. [2011-11-14]

Half Slabs & Soul Sand
Place soul sand next to a half slab of any type, and you'll notice that the camera jumps when you walk from one to the other. Long standing bug, or new?

Inventory
I noticed a little bug in the inventory while having the F3-menu open. While hovering over an empty inventory slot the background behind the pie chart turns transparent. Album: http://imgur.com/a/9FCza

Oruborus 14:06, 14 November 2011 (UTC)


 * Doesnt work for me, so i cant confirm that. I have Win7, Java6 upd29 32bit, vanilla minecraft. [2011-11-14]
 * I have Win7, Java 7 64bit, vanilla. It's also happening if I just leave a filled item slot. Oruborus 14:54, 14 November 2011 (UTC)

Screen limitation on second monitor
Basically, this happens when I play minecraft on my second monitor, which has a diff. screen resolution from the main screen. Due to some reason, when playing fullscreen on that second monitor, you can't get above a certain height on the screen when you are in your inventory, chest or ..., which for chests especially is annoying since you can't reach the top items this way. My guess is this has to do with the fact that the mouse gets limited to the screen resolution of the main screen, and not taking in account it is in a bigger one.

Screenshots:

1) My entire 2 desktops, to show the difference in dimensions: http://puu.sh/8EKy

2) Minecraft chest, showing I can't reach upper items: http://puu.sh/8ELJ

3) Minecraft inventory, showing you can't reach above a certain point: http://puu.sh/8ELM

Details:

- Win7 64 bit

- Main screen is 1366x768 and additional one is 1680x1050

Redstone
Since jukeboxes are a "mechanical" object, shouldn't they be able to be powered by redstone? For example, being able to activate them by using switches, or redstone contraptions. 98.246.24.75

Trapdoors attached to blocks powered by repeaters don't open when the repeater input is on, though they do if it is just redstone dust pointing at them - annoying as it means large rows of hatches have to have very complicated wiring or even can't be wired at all.

Creative
You can access your normal inventory in creative mode by opening chests, furnaces, jukeboxes, etc. It makes no sense to be able to access this inventory like this in creative mode. It should, instead, give you access to the creative mode inventory 98.246.24.75

Lava continues to flow after source is removed
a! Lava continues to flow after the source block is removed, making it a major pain to clean up after. 
 * I believe this is intentional. Notch talked about making lava floes more "persistent" a while back; don't remember where. Also, no extra source blocks are created; instead, the phenomenon you describe is that flowing lava is slow to disappear, but it does disappear eventually. —Immute [talk]
 * No, I waited ages before taking the second screenshot. It didn't and wouldn't disappear. Only the first 2 layers disappeared, then it stopped. It happens a lot when dealing with lava and is extremely annoying.
 * Define "ages". It can take a few in-game days for it to completely go away sometimes. – ultradude25 ( T &#124; C ) at 05:16, 14 November 2011 (UTC)
 * Is it longer than it used to be? I've always found the amount of time it takes to go away infuriating, actually.  I was just commenting that having it take longer than water appears to be intentional, and that "source blocks" is incorrect.  —Immute [talk]
 * I don't believe it's been changed at all. However if it's that much of a problem for you, then put dirt blocks all over it so they replace the lava. It seems to go away quicker when there is less lava near other lava. – ultradude25 ( T &#124; C ) at 05:42, 14 November 2011 (UTC)
 * I waited over a week ingame, still sitting there the same as in the second part of picture 1. Time is not the issue. And placing dirt blocks everywhere to stop it is exactly the reason why its a major annoyance - it should stop after removing the source block. If the lava flows down in a 1x1 column, the column will stop flowing as expected, but where the lava hits the ground, it keeps flowing after the source was removed. Even pieces as small as in the second picture
 * "Patience is a virtue" - From "Psychomania" by Prudentius circa 4th Century CE
 * Patience means nothing if no amount of waiting will fix it. The lava stays there indefinitely. Its not being slow, its simply not moving.

I can confirm this. In some cases floating lava never disappears, even if all source blocks are destroyed. I shortened the bug report on the main page and moved the discussion here. --Mrheat 20:47, 14 November 2011 (UTC)
 * edit* Lava will not end if it is close to a source block and is able to "connect" to separated lava pools that have one exposed corner, This is a foolish method of continuity by Notch.

Texture packs other than 16*16 will cause graphical issues
? If a texture pack uses a tile size other than 16*16, it will cause graphical issues and custom animations will not be shown.
 * AFAIK there will be no high-res support officially
 * This isnt asking for high-res support, its saying that non 16*16 textures should either not be allowed to load, or be supported
 * High-res texture packs were never officially supported. You would have to use a third-party patcher to get them to work.
 * sigh.... of course theyre not supported, the point is that they can still be loaded which can cause graphical issues. either support should be added, or they should be blocked from loading.
 * Why should extra code be added to block higher res texture packs? Who cares if they don't work properly, they're not supported. – ultradude25 ( T &#124; C ) at 03:38, 14 November 2011 (UTC)
 * Bluntly, because people are stupid. (Example:  Yes, there are three distinct warnings, one in massive text, on the forum page reminding the user to delete their META-INF, but many users still forget.)  If it takes only 5 mins, adding a "hi res texture packs are not supported in vanilla minecraft" message is worth it, to nip user confusion in the bud.  If it takes 45 mins, ...well, maybe not.  —Immute [talk]
 * It states on every high-res texture pack that they are not supported and that a patcher is required. If the player doesn't read the fine print before they download and play with in the first place, then they kinda get what's coming. Besides, all they have to do is access the texture pack folder and delete the texture pack in question to fix it. Which if they are using high-res texture packs, they should know how to. Or at least how to google.
 * Proof that Mojang doesn't know how to talk to modders, aka not adding HD support. ._. C ali nou - talk × contribs » 11:53, 14 November 2011 (UTC)
 * Woah... its getting kinda crowded in here. Not much word space on this side of the page.
 * --> This topic does not fit here, put it in a request section or something, high resolution textures were never supported by Mojang. I marked the topic as "N". --Aconitin
 * Please do not do this anymore. N tag is reserved for mojang.

I moved this discussion to the discussion page. --Mrheat 21:04, 14 November 2011 (UTC)