Minecraft Wiki talk:Issues/Weekly 12w07b

Villagers and Iron doors
Villagers don't recognise the houses if they have iron doors. Even if they are open. Should we include this in the snapshot specific page or should this "bug" (more like lack of AI, actualy) be listed in a more generic list for the whole 1.2 version (if there's any)? I'm a bit confused about this. Skaruts 16:10, 15 February 2012 (UTC)

I would put this in the snapshot bug page as an annoyance. Xelphene 14:04, 17 February 2012 (UTC)

Giant Mushrooms
They don't appear to spawn in world generation, and you can no longer grow them with bone-meal (so far only tried in Creative Mode). DgnBiscuit 19:14, 15 February 2012 (UTC)

Underground
Has anyone else noticed a change? I've briefly poke around and haven't seen any underground to speak of. DgnBiscuit 19:14, 15 February 2012 (UTC)

Caves aren't being generated in new maps. I'm guessing they are calling this a major bug. Hopefully we'll see a new build really really quickly. - porrohman

Sunlight From Nowhere
I made a world in creative, and I noticed that an Abandoned Mine shaft was lit with complete sunlight. This was also true with caves that weren't even connected to it. I've recreated this many times by digging a 2x1x1 with me in it, and broke a block next to me, and it filled with sunlight on both creative and survival on separate worlds.

SMP Mob Hitboxes
I notice the bug with mob hitboxes in SMP hasn't been brought over from the previous snapshot's list. Has it been fixed? --72.208.204.70 02:07, 16 February 2012 (UTC)

Always/Never lit Lamps
With a redstone setup like this toggling the power causes the lamp to update its status but not the light around it. Logging in then out solves this. I can reproduce it for myself easily, but I'm worried about no one else being able to see it. Any confirmations? --Braaedy 05:42, 16 February 2012 (UTC)

Crash in normal playing (details)
java.lang.ArrayIndexOutOfBoundsException: 16 at abu.d(SourceFile:818) at dq. (SourceFile:34) at wr.a(SourceFile:2435) at qy.a(SourceFile:56) at qy.a(SourceFile:60) at ace.c(SourceFile:41) at mt.a(SourceFile:49) at aca.r_(SourceFile:1103) at aca.e(SourceFile:979) at yi.e(SourceFile:26) at aim.e(SourceFile:60) at aca.G_(SourceFile:419) at yi.G_(SourceFile:30) at wr.a(SourceFile:1333) at wr.f(SourceFile:1309) at wr.n(SourceFile:1235) at net.minecraft.client.Minecraft.k(SourceFile:1595) at net.minecraft.client.Minecraft.x(SourceFile:710) at net.minecraft.client.Minecraft.run(SourceFile:663) at java.lang.Thread.run(Thread.java:679) Stopping! SoundSystem shutting down... Author: Paul Lamb, www.paulscode.com Exception in thread "Minecraft main thread" org.lwjgl.LWJGLException: X Error - disp: 0x22da9f0 serial: 7969 error: GLXBadWindow request_code: 153 minor_code:32 at org.lwjgl.opengl.LinuxDisplay.globalErrorHandler(LinuxDisplay.java:268) at org.lwjgl.opengl.LinuxDisplay.nDestroyWindow(Native Method) at org.lwjgl.opengl.LinuxDisplay.destroyWindow(LinuxDisplay.java:484) at org.lwjgl.opengl.Display.destroyWindow(Display.java:352) at org.lwjgl.opengl.Display.destroy(Display.java:967) at net.minecraft.client.Minecraft.d(SourceFile:519) at net.minecraft.client.Minecraft.run(SourceFile:680) at java.lang.Thread.run(Thread.java:679)

Converted hardcore worlds don't decay hunger (?)
Can someone see if you take a hardcore world from an earlier version of Minecraft than 12w07b, convert it, and play it, that your hunger bar doesn't decay? Havokheli 16:51, 16 February 2012 (UTC)


 * Tried a 12w06a to 12w07b conversion on MacOS 10.5.8, could not confirm. I got hungry as usual. But hit a possible bug of my own while trying - see below 82.69.54.207 21:25, 17 February 2012 (UTC)

Washed away torches disappear completely! (?)
I was underground (about 6 above bedrock), used a bucket, and the water flow washed away a redstone torch and an ordinary torch, both of which were a short distance from where I was. (5-10m) Collected the water, some of which flowed to bedrock before dissipating, and some of which flowed onto ordinary stone and dissipated there. No sign of either torch, even though they'd only been popped off less than 30 seconds before. Both torches would have been washed to approx. one full chunk's distance from where I was initially standing. Seems repeatable. 82.69.54.207

Are you sure this isn't the existing bug where water flowing downward destroys items? See "If water flows downward onto a block…" on Known bugs/Version 1.1. —kpreid 21:51, 17 February 2012 (UTC)

For the redstone torch, yes, but I don't 100% remember how I'd positioned the other torch. In hindsight and given the cave layout that's still the most likely explanation tho'. 82.69.54.207

Cactus Bug?
When an item drops or is thrown on a cactus, the item is destroyed (Need Confirmation)

When i was harvesting cactus blocks, they were falling on top of the remaining cactus block and the drop was destroyed. then I tried throwing other items on a cactus and they were destroyed also. Sickma 01:24, 17 February 2012 (UTC)


 * That's not a bug, or at least it's always been that way and it makes sense: Cactus harms entities that touch it, and resources have basically no health (I'm not sure whether it's actually 0 or 1), so they disappear instantly. Resources are also destroyed by fire, lava, or explosion. —kpreid 02:05, 17 February 2012 (UTC)
 * Likely to be intentional. It has been like that for a long long time. Skaruts 21:37, 17 February 2012 (UTC)

Biome Problems
After converting a world, I found that weather was messed up in certain areas, for example snow falling on parts of an NPC village. This shouldn't ever happen anyway, since as far as I know the villages can only generate in plains-type biomes, where it rains. Also in SMP I found stripe of different biome chunks running through a desert. Can anyone confirm these? Xelphene 14:03, 17 February 2012 (UTC)