User talk:Majr/Archive 14

Nav box "prevparent" for 1.7.4/5/6
So hey Majr, I'm pretty new here, and I wanted to get your input on why you did a thing a certain way.

On the 1.8 snapshot pages, even for those released prior to 1.7.5, you changed the Navbox field 'prevparent' to 1.7.5. My instinct is that the 'prevparent' for those older snapshots would be 1.7.4, but I may be misunderstanding what 'prevparent' means. Any advice on why it should be 1.7.5?

Naturally this has implications for whenever they release 1.7.6 as well, which is why it comes to mind now.

Sealbudsman (talk) 20:37, 3 April 2014 (UTC)


 * I see it as being in version order. All those snapshots are for 1.8, thus they come after any 1.7 versions, even if they were chronologically released before. –Matt ⎜ 01:15, 4 April 2014 (UTC)

Template Person - Adding Reddit field
Hey Majr,

I've been wondering if it would be worthwhile creating a field in the Template:Person for reddit accounts. Notch, jeb, Grum and Dinnerbone are extremely active on reddit and I've also seen TheMogMiner, Searge, Junkboy, Mollstam and Johan post there too. It may lead to the template becoming too cluttered on employees' pages though...

Maxamillion1998 (talk) 02:36, 9 April 2014 (UTC)


 * –Matt ⎜ 06:54, 9 April 2014 (UTC)

Block rendering
I've noticed that you seem to do a majority of the 150x150 images used on the pages for blocks to show what the block looks like. I'm guessing that this is done in a 3D application, and I wanted to ask if it would be possible to get the template for making my own? WiduX (talk) 16:58, 12 April 2014 (UTC)


 * You're not the first to ask; see User talk:Majr/Archive 10. -- Orthotopetalk 18:36, 12 April 2014 (UTC)

Updates to Template:Version
The links of the Playstation 3 and Xbox edition links need to both link to the Console Edition version history pages. Also, the Xbox version is now 1.6.1 (TU seems to be used interchangeably between both Playstation and Xbox360 editions) and the Playstation 3 version is now 1.05. –Goandgoo ᐸ Talk Contribs Edits 03:07, 14 April 2014 (UTC)


 * Are we not able to just have a single console version instead of separate ones? –Matt ⎜ 03:19, 14 April 2014 (UTC)


 * I suppose so, but the problem is that although the content in the 2 versions is exactly the same, they have different version numbers. Also, please update the version numbers in Template:Version - 1.6.1 for Xbox and 1.05 for Playstation. –Goandgoo ᐸ Talk Contribs Edits 03:55, 14 April 2014 (UTC)


 * What about the TU versions? –Matt ⎜ 04:09, 14 April 2014 (UTC)


 * I think TU versions should represent the overarching console edition version, while the individual version numbers are for the respective editions (1.6.1 for Xbox and 1.05 for Playstation). –Goandgoo ᐸ Talk Contribs Edits 05:29, 14 April 2014 (UTC)

Updates to Template:History
Hi Majr, would you be able to make it so that links in Template:History are changed from Xbox 360 to the Console version history page? Would it also be possible for you to change the headers to console edition and add arguments so that I can change any references of the xbox edition to console edition? Thanks –Goandgoo ᐸ Talk Contribs Edits 23:01, 17 April 2014 (UTC)


 * It uses verlink so the versions will already point to the right place. –Matt ⎜ 01:10, 18 April 2014 (UTC)

Vandalism on pages
If I see a user vandalising pages, and there doesn't seem to be an active admin online (as was the case half an hour ago with Crazyyayabananas), as a Wiki Guardian am I allowed to ban them? –Goandgoo ᐸ Talk Contribs Edits 10:46, 18 April 2014 (UTC)


 * You are an admin, the name difference is just some technical nonsense. If you weren't allowed to, you wouldn't have block privileges. –Matt ⎜ 10:48, 18 April 2014 (UTC)

A Pocket Edition development versions in Template:V?
It will be useful if we can show the newest development versions by Template:Versions. Pocket Edition version history/Development versions a20001017 Talk 04:23, 2 May 2014 (UTC)


 * Since both the development version and the release version have alpha in the name, the word "build" will be used to tell that it is a snapshot. –Matt ⎜ 09:40, 2 May 2014 (UTC)


 * "0.8.0 build 8" does not point to right place of the page. "#A8" should be "#0.8.0 alpha build 8".

:(
It appears I no longer exist. :( http://minecraft.gamepedia.com/index.php?title=User:Bob99090900&action=edit&redlink=1http://minecraft.gamepedia.com/index.php?title=User_talk:Bob99090900&action=edit&redlink=1 JK 23:31, 4 May 2014 (UTC)

Table CSS behavior help request
Collapsible sortable tables don't seem to be working properly. As far as I can tell, the  class is capturing mouse clicks, preventing them from reaching the hide/show button. Happens in every browser I've tried (Firefox/Opera/Chrome), and I don't know CSS well enough to figure out how to fix this. -- Orthotopetalk 19:23, 8 May 2014 (UTC)


 * It's nothing to do with CSS. The table sorter JS is preventing clicks from bubbling up, so it never reaches the collapsible table's delegated event which is bound to #mw-content-text. I guess I'll have to bind sortable tables directly. –Matt ⎜ 02:55, 9 May 2014 (UTC)

Pocket Edition versions
Would you be able to add the Amazon Fire TV to the Version template, and also make it display using a different version number on the home page? Thanks. –Goandgoo</b> ᐸ <small style=display:inline-block;line-height:1em;vertical-align:-1em>Talk Contribs Edits 07:32, 13 May 2014 (UTC) In addition, I replied to Maxamillion1998 on his talk page. –Goandgoo</b> ᐸ <small style=display:inline-block;line-height:1em;vertical-align:-1em>Talk Contribs Edits 07:56, 13 May 2014 (UTC)

Need Help fixing a mistake please.
Majr : sorry I was tired and accidentally used the wrong page to upload a picture for a forum post. How do I delete the file so it does not stay on this wiki where is does not belong? The file name is a picture titled Flooded Field.


 * You can use the following code at the top of the page:


 * &mdash; EthanCentaurai &middot; Grid_Book_and_Quill.png Grid_Stone_Pickaxe.png &middot; 17:51, 13 May 2014 (UTC)

A bit of help with DPL
Do you know of a way using Extension:DPL's  parameter to include check a specific unnamed parameter instead of all of them? Specifically unnamed parameter.

--KnightMiner</b> ( talk 21:22, 22 May 2014 (UTC)


 * You can use include to retrieve specific parameters from templates and then process the results; this is what I used for the crafting usage system. Since there's no DPL function in lua, I had to call the DPL parser function and then process the result manually into a table, but lua is so fast it's really not a problem. –Matt ⎜ 12:31, 23 May 2014 (UTC)


 * I mean using  as a filter to receive only templates with   equal to the string inserted. My problem was it checked both   and   for the result. I was wondering if you knew a way to fix that, or if I was better off using categories like you did with crafting usage. --KnightMiner</b> ( talk 03:28, 24 May 2014 (UTC)


 * includematch receives the template call, so you'd need to try to match the second anonymous argument, which isn't really doable without enforcing the template call to be written in a particular way. With a named argument it'd be easy. –Matt ⎜ 05:05, 24 May 2014 (UTC)


 * DPL seems overkill for this anyways, if I'm understanding the problem correctly; I would recommend just using . 「 ディノ 奴  千？！ 」? · ☎ Dinoguy1000 08:42, 24 May 2014 (UTC)


 * I think it would just be easier to use a category set to by the achievements template, and then load from the category. Any problem with that as long as I make them all  ? --KnightMiner</b> ( talk &#124; contribs ) 15:47, 24 May 2014 (UTC)

Curse contact
Now that we no longer have Wyn ( =, do you have any "main" contact in Curse? Getting another employee into her position would be helpful in the long term. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 08:43, 24 May 2014 (UTC)


 * Contact Game widow, or I can pass messages on. –Matt ⎜ 09:50, 24 May 2014 (UTC)


 * All right, thanks for the pointer. =) 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 17:31, 24 May 2014 (UTC)


 * Yep, i am your new point of contact. — Game widow (talk) 21:57, 25 May 2014 (UTC)

Load only one usage of a template
Hello, me again. I am wondering how you got DPL to load just the desired instances of the template. My test template is loading all usages of Template:Achievements if the category exists, instead of just the one with the category. --KnightMiner</b> ( talk &#124; contribs ) 13:59, 28 May 2014 (UTC)


 * I don't. I load them all and filter the results. –Matt ⎜ 14:06, 28 May 2014 (UTC)

Data values
Can you plz redo my first edit on PE data values the second one was accidental...? I don't really know how to revert it to the first one... Undo didn't work. –Preceding unsigned comment was added by Kurtbusch (talk • contribs) at 14:27, 29 May 2014‎ (UTC). Please sign your posts with

Template:Crafting and mods
Hello,

Does the new Crafting template support mods? -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  21:15, 30 May 2014 (UTC)


 * More so than the old template version. –Matt ⎜ 03:10, 31 May 2014 (UTC)
 * I don't see how to do this in the documentation page, how do I do it? -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  08:56, 31 May 2014 (UTC)


 * It works the same as all the grid-based templates. –Matt ⎜ 09:13, 31 May 2014 (UTC)
 * So I have to do something like


 * ?? -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  09:20, 31 May 2014 (UTC)


 * No, you use it the same as other grid-based templates, like Crafting Table.


 * –Matt ⎜ 09:26, 31 May 2014 (UTC)
 * Ok thanks, but a page like Wood Planks uses Crafting usage, where are those crafting recipes saved? -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  09:30, 31 May 2014 (UTC)


 * As the doc page says, the data is pulled from the recipe's page. That system isn't designed for mods, nor is it necessary. –Matt ⎜ 09:37, 31 May 2014 (UTC)
 * In Mods/Ex Nihilo/Items I would like to use little sprites just like Items, how should that be done? Is there already a system for mods in the normal ItemLink, ItemSprite etc. Or should new templates be created at Ex Nihilo ItemLink or ItemLink/Ex Nihilo or Mods/Ex Nihilo/ItemLink ? -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  11:22, 31 May 2014 (UTC)


 * Supporting mods for itemsprite doesn't make sense because the mod items will have entirely separate spritesheet and IDs, which is all there really is to the template. Use the latter name. –Matt ⎜ 15:24, 31 May 2014 (UTC)
 * Is there an easy way to get it to work, I guess it can use most of the Lua code of the normal templates. -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  15:49, 31 May 2014 (UTC)


 * From what I can tell, use  Then redesign Module:Mods/Ex_Nihilo/Sprite to be the same format of Module:ItemSprite --KnightMiner</b> ( talk 16:20, 31 May 2014 (UTC)
 * Like so? Template:Mods/Ex Nihilo/ItemLink, Template:Mods/Ex Nihilo/ItemSprite, Module:Mods/Ex Nihilo/Sprite, Module:Mods/Ex Nihilo/ItemSprite ? -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  16:27, 31 May 2014 (UTC)


 * Looks right. All that's left is to change parameters in Module:Mods/Ex Nihilo/ItemSprite. "name" is the name of your spritesheet " CSS.png", without the "CSS.png" and ids will become "Mods/Ex Nihilo/ItemSprite/IDs". You then make "Module:Mods/Ex Nihilo/ItemSprite/IDs" in the style of "Module:ItemSprite/IDs" --KnightMiner</b> ( talk 16:43, 31 May 2014 (UTC)
 * I did that, but it doesn't seem to work and in Template:Mods/Ex Nihilo/ItemSprite it uses the normal ItemCSS.png file. New pages: Module:Mods/Ex Nihilo/ItemSprite/IDs, File:Ex Nihilo ItemCSS.png -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  17:43, 31 May 2014 (UTC)
 * Thanks for fixing it, how do I set a default spriteimage, the question mark like in the normal BlockSprite and ItemSprite? it doesn't work for Template:Mods/Ex Nihilo/Blocks/content-- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  15:54, 1 June 2014 (UTC)

Set pos to the position of whatever sprite you want to be the default. –Matt ⎜ 16:00, 1 June 2014 (UTC)
 * Doesn't seem to work, or I missed something for the Template:Mods/Ex Nihilo/Items. Template:Mods/Ex Nihilo/Blocks is done though :) took a long time to make that Blocksprite.png file in photoshop... -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  00:11, 2 June 2014 (UTC)


 * Looks like it works to me. Did you clear your cache? –Matt ⎜ 02:28, 2 June 2014 (UTC)
 * I did, like 20 times yesterday with ctrl + r, normally works fine, this time it apparently didn't, but now, the next day it is all good. -- TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  05:54, 2 June 2014 (UTC)

Stronghold Library deletion
Hi Majr, I worked really hard on the Stronghold Library page, but when you deleted it you mentioned that there was no content. I actually put a lot of time into the content I had on that page. It took me hours. I don't know if you can restore it, but I would appreciate it if you could. Anyone who wanted a tutorial on how to build a stronghold library will no longer be able to access that page. Anyways, I really did spend hours of my time working on that and was very sad to see it was completely gone with a note that it contained nothing. --Zephez1 (talk) 15:59, 4 June 2014 (UTC)
 * I had copied the contents of my page so I pasted it back up again. I'm not sure if it was deleted by someone else and then you had an issue with the link from Stronghold. Please let me know what the issue is. –Preceding unsigned comment was added by Zephez1 (talk • contribs) at 16:14, 4 June 2014‎ (UTC). Please sign your posts with


 * Nothing was deleted. It's right where you left it. –Matt ⎜ 13:40, 9 June 2014 (UTC)

Vacation
I just wanted to let you know that I will be away from June 12-25, 2014. Should you require any help, please contact Smokie directly. — Game widow (talk) 13:03, 10 June 2014 (UTC)

stuffCSS.png
Hello, i wanted to ask why the bunny CSS image doesn't show up for me ? i tried clearing the cache and complete reload, but it doesn't show up. (i added it's texture to entityCSS.png) –Preceding unsigned comment was added by MamiZaCraft (talk • contribs) at 07:49, 20 June 2014‎ (UTC). Please sign your posts with


 * Clear your cache on a page where you can actually see the sprite. The image used by the sprite and the one on the file page is cached separately. –Matt ⎜ 12:10, 20 June 2014 (UTC)


 * Thanks, i found a crazy problem with firefox, when i tried to clear with SHIFT+Reload it didn't work, but it worked when i used CTRL+F5. thanks anyway ! MamiZaCraft (talk) 12:16, 20 June 2014 (UTC)


 * Works for me. –Matt ⎜ 12:25, 20 June 2014 (UTC)
 * So maybe it's my problem. I use Firefox Aurora, so maybe it's one of aurora's strange bugs. –Preceding unsigned comment was added by MamiZaCraft (talk • contribs) at 12:33, 20 June 2014‎ (UTC). Please sign your posts with

Vanilla Minecraft
why did you delete my article on vanilla Minecraft I know it was only a sentence but I was going to add more --ZombieSlayerI99 (talk) 06:06, 22 June 2014 (UTC)


 * "This isn't wikipedia." –Matt ⎜ 03:52, 23 June 2014 (UTC)

Language links
It seems to be a long time since you have run the bot account to add language links, can you run it on the Chinese wiki? —Powup333  ZH Admin  14:31, 24 June 2014 (UTC)


 * I don't run a bot to add language links, or even any bot on the other languages. You're probably thinking of R2-D2, the owner of which has not visited this wiki in years. –Matt ⎜ 03:43, 25 June 2014 (UTC)


 * Ah, that's right. hmm, no one is replacing him, that's a shame. —Powup333  ZH Admin  02:16, 27 June 2014 (UTC)

Names of bugs from the bug tracker
Hello,

I'd said on the 14w25a page that we don't change bug report titles that come from the tracker, and you'd asked me, "says who".

I couldn't find who had said it specifically, but over time I've seen it happen that someone would fix the grammar or spelling on one of those titles, and some other editor -- someone with a lot of contributions who I'd run into over and over -- would come back and say that we don't change bug titles. Enough so that I came to believe it was some kind of standard, if only unofficial.

Is there some kind of standard? I would have thought those would be similar to titles of linked references, which I would have thought it was important to reproduce faithfully.

Appreciate your time.

– Sealbudsman (Aaron) (talk) – 11:17, 25 June 2014 (UTC)


 * I can only recall one instance where spelling corrections on bug titles were reverted, and I undid those as well. We only use the bug titles in the first place because it's easier than thinking up one yourself, and you can copy it directly from Mojang's blog post; so there's no reason not to correct the spelling of said titles. –Matt ⎜ 12:42, 26 June 2014 (UTC)

Still trying to get up to speed
Hi Matt, since i'm still quite new to the setup here, i'm deferring to your greater experience with the setup of this wiki and hoping you can help me get my brain around how the additional user access groups were set up. I've been asked by the Russian admin (Ivan-r), whether or not he can get additional access groups on that wiki, and a few other questions. I can forward his entire email if that would be simpler. — Game widow (talk) 20:34, 28 June 2014 (UTC)


 * The only extra user group we have is "directors", which is only meant to be on the English wiki for the directors page. –Matt ⎜ 04:52, 29 June 2014 (UTC)

ItemSprites update, rabbit things
Hello. could you update ItemSprite ids module? I added some of the new items to ItemCSS.png (some of the rabbit stuff) but it seems like i don't have the right to Edit that module. thanks. MamiZaCraft (talk) 14:11, 1 July 2014 (UTC)


 * Updated. -- Orthotopetalk 16:11, 1 July 2014 (UTC)

Smelting module
Hi Majir, do you know how to change the word "any" in the smelting module without getting any error?

--Raffox97 it.Wiki Admin 18:32, 5 July 2014 (UTC)


 * Without knowing the error, I don't know what the problem is. You should just be able to change any reference to "Any", and update the :sub number to be the amount of characters in your translation of "Any" plus a space. –Matt ⎜ 06:01, 6 July 2014 (UTC)


 * I've already changed any reference to "Any" in "Ogni" ("Any" in italian) but when i go in the "Smelting" part of a page it show the final letter of the word. (Example: http://minecraft-it.gamepedia.com/Smeraldo_grezzo#Come_ingrediente_nella_cottura)
 * --Raffox97 it.Wiki Admin 08:27, 6 July 2014 (UTC)


 * Yes, you need to increase the :sub number. –Matt ⎜ 08:34, 6 July 2014 (UTC)


 * Ok, thanks a lot :)
 * --Raffox97 it.Wiki Admin 08:41, 6 July 2014 (UTC)

PS3 Render Blocks
Dear Majr,

I hear that you are good at rendering blocks. Can you please render all of the "bug blocks" that are in the PS3 Edition?

Sincerely,

174.130.7.124 01:44, 7 February 2014 (UTC)SquareMan78649

Waiting for a reply, at least. By the way, good to be back. Good to see you again.

SquareMan (talk) 01:47, 27 July 2014 (UTC)SquareMan78649


 * It don't know what those are and I don't see the point in rendering bugs. –Matt ⎜ 11:17, 28 July 2014 (UTC)

Template:Version
Hi Matt, would you be able to tell me why the development client is listed as 14w29b but the server is listed as 1.7.10 (as can be seen on the homepage). Thanks –Goandgoo</b> ᐸ <small style=display:inline-block;line-height:1em;vertical-align:-1em>Talk Contribs Edits 12:24, 18 July 2014 (UTC)


 * Cos you dun broked it. –Matt ⎜ 12:32, 18 July 2014 (UTC)

Seeds block nameID
Hi, saw the change you did on the seeds page. I didn't make the original change, but thought it was worth checking in-game. Using the debug screen it sayed that the planted seeds were called 'Wheat'. Doesn't that then confirm the nameID for the block being wheat?

Or not, cause I usually don't deal with this kinda stuff, just wanted to mention it. :) --Sanotht 12:52, 22 July 2014 (UTC)


 * I checked the data values page, and that seems to already say the same thing, so I guess it was out of date. –Matt ⎜ 13:06, 22 July 2014 (UTC)

edit-copy purchase link
I think the purchase link became uninteresting without highlight, i don't know perhaps it will grow on me thou :) Afif Brika1 (talk) 06:00, 26 July 2014 (UTC)


 * If you have everything bold, then nothing is bold. At most the actual links should be bold, and regardless of if it is bold or not, the links shouldn't take up entire lines. –Matt ⎜ 10:39, 26 July 2014 (UTC)

Gee Thanks Majr >:(
Dude, Seriously...

I had No one on my page.

I needed those videos to show what how to do the subject's tutorial name: Example: How to build a house.

I'am not very happy with you.

Thanks Bud... I needed that very much. *Being Sartastic*

- NathanDoesMinecraft

PS: i do not argue, Don't argue with me plz. Thank you Majr.

99.14.208.188 22:53, 29 July 2014 (UTC)

Here's a space for your responce: I I I V V V

=-=-=-=-= =-=-=-=-=- =-=-=-=-

Mobs & Ladders
Hey Majr,

Recently made some edits to the Slime and Silverfish section about those mobs being able to climb ladders, only to have them removed. Just wondering where the proper place to put those is (if not on the main mob page) since they can be useful for creating mob farms. Most people are probably not aware that those mobs can climb ladders, since based on their physical descriptions it would not make sense for them too.

TheCKAGT (talk) 07:50, 30 July 2014 (UTC) TheCKAGT


 * It is already stated in the appropriate place. –Majr ⎜ 08:22, 30 July 2014 (UTC)


 * Understood. I just felt as though it may be a worthwhile addition considering most of the other hostile mobs have it listed under their behavior (zombies, skeletons, creepers, zombie pigmen, endermen, witch, etc). TheCKAGT (talk) 08:46, 30 July 2014 (UTC)


 * It shouldn't do. Any behaviour that is shared with most or all mobs only needs to be on the mobs or mob AI pages. Individual mob pages should only say how that mob's behaviour differs from the norm. –Majr ⎜ 12:37, 31 July 2014 (UTC)

1.7.4 page
Hi Majr, how can I make it so that 1.7.3-pre and 1.7.4-pre appear last in the snapshot info box? Currently they appear first and there doesn't seem to be an easy way to reorder them. –Goandgoo</b> ᐸ <small style=display:inline-block;line-height:1em;vertical-align:-1em>Talk Contribs Edits 12:15, 31 July 2014 (UTC)


 * Well you can write them in manually as a temporary fix, but probably the easiest way to fix it is to use a separate category for pre-releases and display the lists one after the other. We might even want to have them separate anyway, with headers above. –Majr ⎜ 12:32, 31 July 2014 (UTC)


 * Ok, on another note, should I change all of the Fixes titles so the url is not in the header? Also, what should I do with pages like The Update that Changed the World, Horse Update and Redstone Update? I was thinking they should redirect to the respective page, ie The Update that Changed the World redirects to 1.7.2, Horse Update redirects to 1.6.1 etc. –Goandgoo</b> ᐸ <small style=display:inline-block;line-height:1em;vertical-align:-1em>Talk Contribs Edits 08:04, 1 August 2014 (UTC)


 * Since external links in headers causes the section edit anchor to break, they should be removed, yes.
 * My initial thought was to redirect those pages and move their 0th section to the version pages, however those pages also contain a summary of the most notable changes, as an alternative to having to dive through a mile long list of everything that was changed, which would be a shame to lose. It might seem a bit strange to have both the summary and the full list on the same page though. Maybe if the summary was really cut down to be concise it could fit it, but I'm not sure. Needs other opinions. For now, just make sure those pages have the correct link to the full list of changes when the pages are split. –Majr ⎜ 08:30, 1 August 2014 (UTC)


 * Ok, so for now I'll leave those pages as they are, but will provide correct links to version history pages. –Goandgoo</b> ᐸ <small style=display:inline-block;line-height:1em;vertical-align:-1em>Talk Contribs Edits 13:53, 1 August 2014 (UTC)

Computer versions template
How can I make it so that versions inside the brackets wrap around to the next row? At the moment, all of the versions in the bracket are on one line, so it is going beyond the width of the page. –Goandgoo</b> ᐸ <small style=display:inline-block;line-height:1em;vertical-align:-1em>Talk Contribs Edits 12:09, 2 August 2014 (UTC)


 * You can set white-space:normal on the parent list element, but it doesn't make the dot stay on the same line then. The sub-list should really never contain more than 2 or 3 items because of the default nowrap. –Majr ⎜ 10:16, 3 August 2014 (UTC)

1.0.0/Development versions
Would you be able to make it so that 1.0.0-RC1 and 1.0.0-RC2 appear on the page? I have tagged them as. Thanks –Goandgoo</b> ᐸ <small style=display:inline-block;line-height:1em;vertical-align:-1em>Talk Contribs Edits 12:16, 9 August 2014 (UTC)


 * Was already working on it. –Majr ⎜ 12:25, 9 August 2014 (UTC)


 * Ok thanks. So now that 1.0-present has been converted to the new page format, should I now start converting the beta versions (and earlier)? –Goandgoo</b> ᐸ <small style=display:inline-block;line-height:1em;vertical-align:-1em>Talk Contribs Edits 12:30, 9 August 2014 (UTC)


 * Not sure at the moment. Alpha and prior don't have much information per version, which makes it hard to justify splitting them up (it's even short enough that the tables don't look super terrible). We might move them to better titles and get rid of the tables, but I think we're going to keep them on a single pages. Beta has a few reasonably sized versions, but also many small ones, so I'm not decided on if it should be split or not, but those tables have got to go.
 * What you could do is try the other editions with version nav and make sure it will work fine with them, since I only ever tested the computer edition. I know for one that we'll need to be able to trim the edition from the version number in the navigation part or it'll be too long and look cluttered. –Majr ⎜ 12:51, 9 August 2014 (UTC)


 * Hmm, I understand what you mean by the navigation looking cluttered - for the 1.0.0 pre-releases/release candidates as well as some of the 1.7.10 pre releases, the navigation gets split over two lines, which makes it a bit cluttered. Also, the Beta 1.8 pre-releases are still on the Development versions history page, so those need to get untableised (is that a word?) and probably put into separate pages. So Beta 1.8 would probably need to be on its own page but that leads to a problem where some Beta versions are on separate pages but some are not. As an alternative, I could move the Beta 1.8 pre-releases to the separate version pages, but forget about converting Beta 1.8. In regards to testing the other editions, do you mean the Pocket Edition and Console Edition? Are they going to be transferred over to the new format as well? –Goandgoo</b> ᐸ <small style=display:inline-block;line-height:1em;vertical-align:-1em>Talk Contribs Edits 13:27, 9 August 2014 (UTC)


 * I've done a test of the latest pocket edition version - Pocket Edition Alpha 0.9.5. The Pocket Edition in the nav links need to go, but apart from that it mostly looks ok. However if we make a pocket edition versions template (like the computer versions template), should i prefix each version with Alpha or just list them without the world Alpha? –Goandgoo</b> ᐸ <small style=display:inline-block;line-height:1em;vertical-align:-1em>Talk Contribs Edits 02:18, 10 August 2014 (UTC)


 * I think it's worth splitting out pocket edition and console edition, don't think we'll worry about pi edition though...
 * If the navbox has an alpha section, then I don't see the need for the prefix. –Majr ⎜ 02:47, 10 August 2014 (UTC)


 * Ok. For the pocket edition category, could you make it so that it is rather than  . Also, is there a way to hide the Pocket Edition part of the page name in the next parent/prevparent etc fields?  –<b style=color:#282>Goandgoo</b> ᐸ <small style=display:inline-block;line-height:1em;vertical-align:-1em>Talk Contribs Edits 04:04, 10 August 2014 (UTC)

Creating redirected pages for translations
Majr, i'm new here. If i write my translation with my original language, how can i make them turn into my translation without creating redirected pages ? –Preceding unsigned comment was added by Quachtridat (talk • contribs) at 09:04, 15 August 2014‎ (UTC). Please sign your posts with


 * Not sure what you mean. You've already been creating the pages in the right place. –Majr ⎜ 09:34, 15 August 2014 (UTC)
 * I mean:
 * You told me not to create redirected pages for translation (Vietnamese Project)
 * Then i want to ask you: "How can i make my original words be able to redirect to translated page"
 * Example:
 * - I write: Vật phẩm (Item)
 * - I make page: Item/vi
 * -> How can i make "Vật phẩm" be able to redirect to Item/vi when i click ?
 * [Sorry for my bad English]
 * –Preceding unsigned comment was added by Quachtridat (talk • contribs) at 09:40, 15 August 2014‎ (UTC). Please sign your posts with


 * –Majr ⎜ 09:49, 15 August 2014 (UTC)

Thank you! Solved!

Translate "Version History Navigation Box"
Hey Majr! I translated "Version History" page into Vietnamese ("Version History/vi"). But how can I translate the navigation box (text and links) ?
 * Hello, I've been tracking your edits for the Vietnamese translation project, you're doing a good job! Now, the navbox in English is located at this page, Template:Version history nav. I've already made thee Vietnamese version for you at Template:Version history nav/vi. All links go to the correct Vietnamese page, all you need to do is translate it. If you have any other questions regarding translating the wiki to Vietnamese, or don't know where to continue on with the project contact me under this message, at the Vietnamese project page or at my user talk page at User talk:TheWombatGuru. — TheWombatGuru   <sup style="color:#00F">t undefined<sup style="color:#00F">c  NL Admin  11:03, 17 August 2014 (UTC)

What is "pos" ?
Hello,

Could you explain what's the "pos" variable in *Sprite templates like Template:BiomeSprite or Template:BlockSprite ? Why it's used and how it's used ? I did not have enough time to search, so i asked from you.

Thanks. MamiZaCraft (talk) 12:38, 17 August 2014 (UTC)


 * That is the position number of the default sprite. It is 256 on Module:ItemSprite and 384 on Module:BlockSprite, and that position on each is the default ? texture. --<font color=#840>KnightMiner  (t 18:57, 17 August 2014 (UTC)