Talk:Huge mushroom/Archive 1

Category/Template
the risen I did't make this page was that I didn't knew if to put this as an item, block or mob, and i don't think it should appear in any of said categories/templates until we know for sure.--Yurisho 07:25, 21 June 2011 (UTC)
 * It will be a block, because class is called "HugeMushroomTile.java" and Tile.java in original source code (Block.java in MCP) is a representation of block type. DiEvAl 07:54, 21 June 2011 (UTC)

They are not blocks, mobs, or items, but a new feature in the terrain generator. Each kind of huge mushroom seems to be made out of two different type of blocks: The stalk (which seems to be shared by both kinds of mushrooms), and the head, which is different for each type. They're a lot like trees, which use two different block types and are naturally generated. There could be a link to this page from the regular mushroom page, but it does not seem to be related to the mushrooms currently in-game except for the coloration. the "HugeMushroomTile.java" could be one of the types of blocks that huge mushrooms use. Mybabypetghast 22:54, 25 July 2011 (UTC)

uniting with the mushrooms page?
I think this should be united with the mushrooms page.--Yurisho 08:23, 21 June 2011 (UTC)

It would actually better fit in the environment (natural structures) category rather than in the item category with the mushrooms. We could make put a link to this page in the trivia saying: Both mushrooms have a larger variation seen here. --Grumpychris 00:50, 2 July 2011 (UTC)

Why are the giant mushrooms even in the block section? There obviously a new type of tree.--Discount Flunky 20:48, 3 July 2011 (UTC)
 * Yea, I think so too, but as long as we don't have too much info it is O.K to leave it here because it may consist of a block called huge mushroom as well.--Yurisho 05:40, 4 July 2011 (UTC)

Yes we should because we can list all 4 types under mushrooms and that would be easier. --Reshiramdude16 15:39, 22 August 2011 (UTC)


 * Uniting huge mushrooms with mushrooms would be like uniting Trees with Saplings. In any case, any such move should be done after release, when we have more information.  Verhalthur (talk)(contribs) 16:11, 22 August 2011 (UTC)

Notch Screenshot
this looks like it could be the giant mushroom? --Brokenbarn 15:34, 1 July 2011 (UTC)

Biome Info
In the Screenshot of the Enderman,and especially the enhanced ones, it seems very clear that on the right there is a huge mushroom (Or another plant that looks like, though probably not)on the right, and that there is Sand or Clay in abundance like in a desert where the Enderman and Mushroom are. Should this be added, or at least in Trivia something?

Any uses?
Are there any uses for the stalk or the textured parts planned yet?--User:Xots


 * None that have been released. I would recommend closely watching Notch's Twitter, blog, Jeb's Twitter, and the Reddit page for further updates.  Verhalthur (talk)(contribs) 16:45, 30 August 2011 (UTC)

New Potential Sub-Biome for the Nether?
Since brown and red mushrooms exist within the Nether, is there any possibility that a new sub-biome might exist in the Nether to permit the natural generation of Huge Mushrooms there?

If you think about it, it makes sense... --Kirk.cieszkiewicz 19:18, 30 August 2011 (UTC)


 * We have yet to hear anything about the mushroom biome from any devleopers. However, as Notch has stated that 1.9 may be the Nether update, not 1.8, I do not think it likely that these will affect the Nether in any way.  Verhalthur (talk)(contribs) 19:26, 30 August 2011 (UTC)

Block Images
With all the textures uploaded, could someone please create 3D Block Images for the page?


 * Red Mushroom Cap with RedMushroomCap.png on all sides


 * Brown Mushroom Cap with BrownMushroomCap.png on the sides and top with BrownMushroomStalk.png on the bottom


 * Mushroom Stalk with RedMushroomStalk.png on the sides and BrownMushroomStalk.png on the top and bottom


 * If the pores are just a texture on the brown cap and the stalk, they don't count as their own block, right? I removed the pores from the main page as they are not their own block. - Shadowx4ffc 03:11, 2 September 2011 (UTC)


 * We'll need somebody who's talented with 3D block rendering, like User:Ultradude25, to do this. CosmoConsole 	 my page! my talk! my contributions! 13:09, 3 September 2011 (UTC)

Block ID?
Does anybody know the huge mushroom block IDs?

--TangentDelta 16:27, 10 September 2011 (UTC)


 * 99 to 100, using damage values 0 to 4 to denote the surface pattern. Note that said blocks will always appear as the default 'all pores' mushroom block when placed, regardless of damage value. The mushroom stalk doesn't seem to be placable either. Ghost2 16:47, 24 September 2011 (UTC)

EDIT!!

After a lot of experiments, I have discovered the block ID's of the top, flesh and stalks of both mushroom types. They are as follows:

Brown Mushroom Flesh (Spongelike middle) 99 Top (Brown Canopy) 99:1 - 99:9 these values influence the direction of the patterned face Stalk 99:10

Red Mushroom Flesh 100 Top (Red bit) 100:1 - 100:9 these values influence the direction of the patterned face Stalk 100:10

I hope this is helpful, have fun creating your giant mushrooms! From me, Username = Zakki_Masquerade With help from = Dragonheart77

"You cannot grow a Huge Mushroom above the height limit/skybox without modifying the game."
"You cannot grow a Huge Mushroom above the height limit/skybox without modifying the game." - This seems kind of obvious/superfluous... FNG9232 02:46, 12 September 2011 (UTC)

Not so obvious for some people. At least it'll avoid useless threads on forums. C ali nou - talk × contribs » 22:52, 11 September 2011 (UTC)

Where do huge mushrooms generate?
I'll just hijack this section: The article says huge mushrooms are naturally occuring structures, but do they actually generate in the world as of 1.8.1? The article is unclear about this, and I haven't seen any huge mushrooms that haven't been grown by a player. LTK 70 15:09, 17 September 2011 (UTC)
 * Mushroom biomes in 1.9. They will replace trees. --Saphireking65 19:01, 17 September 2011 (UTC)

That sounds too ridiculous to be true. Got any proof? LTK 70 20:29, 17 September 2011 (UTC) In 1.9 a new biome will exist that has a dirt like block but with a purple(ish) top that lets off particals. They will be home to giant mushrooms and the mob mooshroom. They will allow mushrooms to grow in daylight. Thats where they will generate.

Destruction Testing
As I do not have the proccessing power nessisary to run Minecraft, could someone please detonate explosives near huge mushrooms and tell what kind of block they emit? It would be interesting to know if they dropped a true block or just small mushrooms. Eligitine 19:47, 15 September 2011 (UTC)


 * I'd like clarification on this too - can you only get small mushrooms out of them, or is there a way to harvest the blocks themselves? Say, for instance, if you wanted to build something out of mushroom blocks. Using creative mode in SSP is one thing, but SMP won't exactly allow that if you've not got the permissions, you know? 70.253.92.89 00:28, 16 September 2011 (UTC)


 * Dynamite explosions do not yield huge mushroom blocks, only small mushrooms. It doesn't appear that in SMP you can acquire blocks in your inventory, but it wouldn't be impossible to build something out of them, since like trees they do not break when you remove some of their component blocks, thus it is possible with pistons to manipulate mushroom blocks where you want them to go. SartresWaiter 16:03, 16 September 2011 (UTC)


 * In fact, I think I'll add that.SartresWaiter 16:03, 16 September 2011 (UTC)

found it


i found a giant mushroom spawned natruly


 * A) You didn't upload any image and B) we need a seed and coordinates to verify. LTK 70 14:54, 18 September 2011 (UTC)


 * There was an image, but I believe it got deleted. Better to upload it using an offsite service.  And yes, we do need the seed and coordinates to verify.  Verhalthur (talk)(contribs) 15:03, 18 September 2011 (UTC)


 * If it got deleted, it wasn't from the software side. There's no deletion log for it. So either it was never uploaded in the first place, the software bugged out or someone with access to the Curse servers decided to delete it... – ultradude25 ( T &#124; C ) at 15:20, 18 September 2011 (UTC)


 * Huh. I remember what the image looked like.  Either something odd happened, or I'm just going crazy.  Verhalthur (talk)(contribs) 15:25, 18 September 2011 (UTC)

Wrong Info
"As each giant mushroom can be expected to drop two dozen or more small mushrooms"

You cannot expect two dozen per mushroom, this is exaggerated. I have gotten anywhere from 8-20 from any individual mushroom. I have yet to get two dozen from one mushroom yet. It seems like you have a chance to get 0-2 mushrooms per block, so I don't think this line should be one the wiki. Rather, someone should find the actual drop rate.Running 1.8 btw. 173.78.1.60 21:17, 22 September 2011 (UTC)

It means the max, the utter most you could get from one is two dozen. It is possible but its rather rare and hard.


 * I only got 11 from one. The article says I should expect to get 2 dozen or more. Jecowa 09:31, 11 November 2011 (UTC)

Did they nerf huge brown mushrooms in 1.2? I reliably get 10-15 small red mushrooms from a huge red mushroom, but only 4-5 small brown mushrooms from a huge brown mushroom. In earlier versions I got approximately equal numbers of both. -- BenjaminGeiger 04:49, 2 March 2012 (UTC)

Hey
I'm not a member of this wiki, so i can't edit the articles. Can some one get rid of (or at least edit) the section on using the mushrooms as houses/ structures? It adds nothing to the article and is *very* poorly written. While using mushrooms to create structures is interesting, the section only confuses readers. In the past, haven't speculation and advice been moved to separate pages/ forums? And while this isn't really that formal, writing such as "and if you only use a ladder on the stalk as your entry point Spiders are unable to reach you this goes for Creepers also" is not necessary. I realize that there is a lot to add with the 1.8 and 1.9 releases so close together, but this was just kind of bugging me...
 * Ill try and rewrite it.--Neil2250 13:54, 24 September 2011 (UTC)
 * Agreed - the section was overly long and unnessary - creating a tutorial would be potentially appropriate, but honestly the process was so simple that it should not need 4 paragraphs to explain. I've shortened the description drastically and moved it to the trivia section, along with the note about using huge brown mushrooms as a sleeping platform (good tip!). SartresWaiter 03:44, 5 October 2011 (UTC)

I actualy see the need for it. It is telling people that if you have a mushroom and a bit of bonemeal, you can make a quick shelter or lookout post out of them. The wiki is supposed to inform us about it, using it as a house is an important peice of info that has saved my life on many occasions.

Use as a house
You can make a Giant Red Mushroom touching the ground. Dig a 1x1x1 hole and put a small red mushroom into it. The block below the mushroom must be dirt. Then leave 5 blocks of air above the mushroom and put any block above that to limit the height. This leaves exactly room for 4 blocks of stem, 1 cap layer and 1 air block. If you now use bonemeal on the mushroom, which may take several attempts, but won't cost bonemeal if failed, the Giant Mushroom always grows with 4 blocks of stem and since it starts one block deep the cap sits neatly on the ground. --Obi-Wahn 12:00, 3 October 2011 (UTC)

Yes? Your point?

(^ Please sign your posts.)

This could be a good idea, anonymous commenter. This can be a quick and easy and fun way to build a quick shelter. SimonT 16:11, 26 November 2011 (UTC)

I have a very good way of making a house out of mushrooms: you do the same thing except on top of a huge brown mushroom and remove the neccessary parts of the brown mushroom stalk, and use 1 block of dirt to grow a red mushroom. A ladder and trapdoor can be placed on the stalk as a way of getting into the house. The great thing is that it only requires one of each kind of mushroom and 2 bonemeal. Having your house higher up also makes it more difficult for monsters to get in, so you are much safer.

-ckoc99

Torch placing failures
Torches cannot be placed on the 2nd or higher blocks of the East face of a Huge Brown Mushroom. Torches must be placed on the lowest block and sequentially upwards. Doesn't happen with every mushroom, more common > 10000 blocks from spawn, found on SMP.

Best tool (Sword/Axe)?
The article mentions both tools as being best for breaking them down, though not at the same time. Which one is it?

SimonT 16:09, 26 November 2011 (UTC)

Placing Mushroom blocks
The wiki currently says that placing huge mushroom blocks results in a block with only the pore texture, but this is wrong, at least in SMP.

http://www.flickr.com/photos/25196724@N08/6633835599/

There is a fair bit of strangeness with their operation though. There are ten kinds of block for each kind of mushroom: stalk, four kinds of corners (three sides non pore textured, each kind a different direction), four kinds of edges (two sides non pore texture) and the top (one side non pore texture).

When you collect mushroom blocks in your inventory after they drop (using a silk touch enchanted tool), they are stacked into their individual types, but when you left click them into a chest they are put in the same stack. Then, when you reopen the chest, they have separated out into their individual kinds.

When they are placed, the orientation of their non-pore-textured sides is "remembered" by the block. After momentarily displaying as all pores, they then display with their correct textures.

I'm leaving this comment here for a bit, to see if anyone has any particular problem with making an edit, then I'm putting it in. Jestingrabbit 10:00, 4 January 2012 (UTC)
 * Just tried this on my own testing server (vanilla 1.1) and it doesn't work. All blocks still stack by shroom-color and only place as all spore-surface blocks. Possible your server had some mods made to have blocks 'remember' their extra-data? --75.27.147.34 03:44, 6 February 2012 (UTC)

Invisible mushroom blocks in SMP in overworld
This has happened to me at least twice now, and I wondered if it qualified as a bug.

When I grow a huge red mushroom, 2/3 to 3/4 of it will spawn normally, but the remaining side or side and a half spawns "invisible". The blocks are not visible, and do not outline when I look at them, but they prevent me from walking in that space, and "bounce" me back.

When I place a normal block, eg, dirt, into their space, which I can only do by building from an existing legitimate surface, the red mushroom block appears, and the dirt is lost/transformed.

invisible mushroom blocks The 3 blocks on the player side are ones I have just "spawned". You can also see the dirt I placed so that I could make them spawn.

Bumpgrrl 22:48, 19 February 2012 (UTC)bumpgrrl

Tool
Axes are the best tool to use. The relevant bits of source code: ItemAxe.java: public float getStrVsBlock(ItemStack par1ItemStack, Block par2Block) { if (par2Block != null && par2Block.blockMaterial == Material.wood) { return efficiencyOnProperMaterial; }    ... Block.java: mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F) .setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify; Huge mushrooms are considered a type of wood, so axes are the most effective tool against them. -- Orthotope 23:18, 21 April 2012 (UTC)

Light
I think it should be mentioned that you can only make little mushrooms grow into big mushrooms in low light levels. --86.19.203.200 18:02, 24 May 2012 (UTC)


 * You can on Mycelium, but yeah, if you plant a mushroom on dirt or grass, in the dark in an area big enough to be bonemealed, and then expose it to sunlight, you cannot grow it. It should probably be mentioned, though I guess the mushroom article kinda covers it and it's more on "that end" of things. Th!nk 17:23, 25 May 2012 (UTC)

Block ID's, Textures
Okay, seeing as TooManyItems allows you to obtain the giant mushroom blocks when you have silk touch, I've got the damage ID's for red mushrooms. I may do brown later on, but I just noted these down as I'm working on a larger red mushroom structure, and wanted to use the right blocks rather than to get lazy and use 100:14 (the one with the outer texture on all faces) because I'm a bit of a perfectionist.

So, here's a list. Directions are based on "Sun Rises in the East".

Red Mushroom Block Damage Values (X where ID is 100:X)

Top Centre: 5 North Center: 2 North West Corner: 1 West Center: 4 South West Corner: 7 South Center: 8 South East Corner: 9 East Center: 6 North East Corner: 3 Bottom (Stalk): 10 Silk Touch Received Block (Vanilla): 0

A little explanation, the seven blocks on a corner/diagonal (i.e the 3 side blocks of the two faces and the top corner block that connects them, use the same Damage Value (and therefore textures), as do the 3 centre blocks of each face and the block of the top that is aligned with each of those "stacks". The Top Centre block uses a unique damage value, and all stalk parts use the same damage ID. I hope that's clear enough? You can test it yourself with TooManyItems (or another mod that makes it drop the actual block rather than a plain block 100) and a silk touch item that can harvest giant mushroom (IIRC, all tools can). Or, you could probably go through the code too, I guess?

There are another 5 Damage ID's, 11 through 15, which aren't spawned naturally in game (i.e. should be unavailable without inventory editing). 11, 12, and 13 are all identical to the "plain" 100 block,having flesh textures on all faces. 14 has the red cap texture on all faces, and 15 has the stalk texture on all faces.

I only just signed up to post this, so I'm not quite sure of the style/formalities of this wiki or how this would be formatted, but yeah, hopefully it is useful for the article and someone can write it up?

Th!nk 18:51, 25 May 2012 (UTC)