Potato

Potatoes are food items that can be planted, consumed raw, or cooked in a furnace or a campfire to make baked potatoes.

Natural generation
Village farm plots have a 20% chance of being potatoes.

From mob loot
Zombies, husks, and zombie villagers have a 2.5% chance of dropping either an iron ingot, carrot, or potato when killed by a player or tamed wolf. This is increased by 1% per level of looting. This gives potatoes the following chances of dropping:
 * $1/120$ (about 0.83%)
 * $11/600$ (about 1.83%) with Looting I
 * $17/600$ (about 2.83%) with Looting II
 * $23/600$ (about 3.83%) with Looting III

Farming
When farmed, potatoes require 8 stages to grow. However, there are four visible stages due to having only four distinct textures: every two stages have the same texture, except that growth stage 7 keeps the same appearance as stages 5–6, so that only stage 8 has the final, mature appearance.

Fully grown potato crops drop 1 to 5 potatoes (about 3 per crop harvested on average) and have a 2% chance of dropping an additional poisonous potato. Potato yield can be increased using a tool enchanted with fortune. Bone meal can be used to mature the potato to its last stage of growth.

Food
To eat a potato, press and hold while it is selected in the hotbar. Eating a potato restores hunger and 0.6 saturation.

Breeding
Pigs follow and can be bred by a player holding a potato.

Villagers can pick up potato items to become willing, which allow them to breed. Villagers require 12 potatoes to become willing.

Trading
Novice-level farmer villagers have a 25% or 40% chance to buy 26 potatoes for an emerald as part of their trade.

Composting
Placing a potato into a composter has a 65% chance of raising the compost level by 1.

ID




Block data
$$, potatoes use the following data values: