Minecraft Dungeons:Banner

"Collecting a Threat Banner increases the threat level of the mission instantly!"

- In-game description

"Collecting a Mystery Banner instantly adds a random modifier to the mission!"

- In-game description

A banner is a consumable item dropped by raid captains that grant enhance missions with various modifiers making missions harder to finish.

Appearance
Threat banners portray the Bad Omen icon, while mystery banners portray a skull. These banners equip on raid captain chestplate slots like Minecraft:Bedrock edition instead of on the helmet slot like Minecraft:Java edition.

Obtaining
Banners can be obtained when a raid captain is defeated, dropping one of two banners: a threat banner or a mystery banner.

Usage
When a banner is obtained by a hero, the mission is enhanced with modifiers, making the overall mission more difficult.

All mystery banner modifiers

 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of melee mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of melee mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of melee mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of melee mobs have the enchantment.
 * 10-50% of melee mobs have the enchantment.
 * 10-50% of melee mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of melee mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * 10-50% of ranged mobs have the enchantment.
 * Mob health is increased by 10-200%.
 * Mob damage is increased by 10-200%.
 * Mob speed is increased by 10-100%.
 * Player health is decreased by 20-60%.
 * Player damage is decreased by 20-60%.
 * 10-50% of melee mobs are replaced by creeper.
 * 10-50% of ranged mobs are replaced by pillager.
 * Night mode

Raid Captain Chest
When collecting at least one banner, at the end of the mission an additional reward chest is given after the artifact chest.

Power level of the item
The power level of the item in the raid captain chest is increased depending on the amount of banners collected, up to power 256 in normal missions with all 6 banners collected. This power level is further increased beyond 256 when banners are collected in a daily trial. The amount the power level is increased depends on the tier of the daily trial completed. The chance of getting a 263 item from a tier 3 daily trial with all 6 banners collected is incredibly low.
 * A tier 1 daily trial at Apocalypse + 25 with all 6 banners collected can yield an item between power 256 and 259 (average: 258)
 * A tier 2 daily trial at Apocalypse + 25 with all 6 banners collected can yield an item between 258 and 261 (average: 259)
 * A tier 3 daily trial at Apocalypse + 25 with all 6 banners collected can yield an item between 259 and 263 (average: 260)

Unique item chance
The chance for the item to be unique exponentially increases for every raid captain defeated after the first.

Data value

 * In the game files, the threat banner is referred to internally as the.
 * In the game files, the mystery banner is referred to internally as the.