Bedrock Edition 1.16.100

1.16.100 is an minor update to, released for Nintendo Switch on November 16, 2020, and set to release for other platforms on November 17, 2020, which adds new commands, expanding and improving the add-on and script engine mechanics, more parity from , revamps the achievement/trophy UI, changes to certain block mechanics/gameplay, and fixes bugs.

Command format

 * Used to enable a camera shaking effect.
 * Used to clear spawnpoints in the world.
 * Used to trigger an event on an entity.
 * Used for managing active fog settings for players.
 * Allows you to control various music tracks.
 * Used to run a one-off animation.
 * Used to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders.
 * Used to save and load structures without having to use structure blocks.
 * Allows you to control various music tracks.
 * Used to run a one-off animation.
 * Used to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders.
 * Used to save and load structures without having to use structure blocks.
 * Used to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders.
 * Used to save and load structures without having to use structure blocks.
 * Used to save and load structures without having to use structure blocks.
 * Used to save and load structures without having to use structure blocks.

General

 * Achievements
 * Added a new achievement details screen.
 * Added more achievement unlockable character creator items.


 * Options
 * Added Noto Sans font license button and pop-up dialog to Settings screen.
 * Added "Camera Shake" toggle in the Video and Accessibility settings.
 * Used to adjust camera shakes.


 * Splashes
 * Added some of the new splashes from Java Edition, as well as splashes related to the fight against discrimination of black, indigenous, and people of color:
 * This parrot is no more! It has ceased to be!
 * Music by Lena Raine!
 * Aww man!
 * #minecraftfarms
 * And my pickaxe!
 * Envision! Create! Share!
 * Fabulous graphics!
 * Also try Minecraft Dungeons!
 * Vanilla!
 * May contain traces of citrus!
 * Zoglin!?
 * Black lives matter!
 * Be anti-racist!
 * Learn about allyship!
 * Speak OUT against injustice and UP for equality!
 * Amplify and listen to BIPOC voices!
 * Educate your friends on anti-racism!
 * Support the BIPOC community and creators!
 * Stand up for equality in your community!

Blocks

 * Basalt
 * Now takes longer to break.
 * Is now resistant to ghast fireballs.


 * Bee Nests
 * Now appear yellow on maps.


 * Brewing Stands
 * Can now be crafted with blackstone.


 * Chains
 * Can now be placed in all orientations.


 * Farmland
 * Now gives itself when pickblocked, instead of normal dirt.
 * Can now be obtained using command.


 * Lanterns
 * Can now be waterlogged.
 * Also applies to soul lanterns.


 * Nether Gold Ore
 * Now uses the "nether" color on maps.


 * Observer
 * No longer gets stuck in an active state when moved by pistons.


 * Shroomlights
 * Can now be composted.


 * Soul Campfires
 * Now deal double the damage that normal campfires deal.
 * Now drop Soul Soil instead of Charcoal when mined.


 * Sweet Berry Bushes
 * Now deal damage to mobs and players.


 * TNT
 * No longer activates if a redstone torch is placed on top of it.

Items

 * Brown and Red Mushrooms
 * Can now be placed and grown on both types of nylium.


 * Camera
 * Can now be obtained by using once again.


 * Crimson and Warped Fungus
 * Can now be placed on mycelium.
 * Still grows into only a huge fungus on the respective nylium.


 * Lodestone Compasses
 * Can now be enchanted with Curse of Vanishing.


 * Totem of Undying
 * Now gives Fire Resistance I instead of II.

Mobs

 * Bees
 * Now leave their hive/nest after an allotted time in the End and the Nether.


 * Blazes
 * Now switch between melee attack and ranged attack based on the distance from the player.


 * Dolphins
 * Can now survive on land for up to 120 seconds.
 * Now tries to head to the nearest water source when on land.


 * Foxes:
 * No longer take damage from falling onto sweet berry bushes.


 * Hoglins
 * Now afraid of Respawn Anchors.
 * Baby Hoglins now deal appropriate damage.
 * Baby Hoglin now have drops after being killed by the player.


 * Hostile mobs
 * Can now spawn during the day during thunderstorms.


 * Iron Golems
 * Now attack Hoglins.


 * Phantoms
 * Now make flapping noises.


 * Piglins
 * Now drop their inventory when "zombified".
 * Can now equip Shields, Elytra, Turtle Shells, and various Mob Heads.
 * Now preserve their armor when zombified.


 * Piglin Brutes
 * Now drops 20 experience points instead of 10.
 * No longer spawns with enchanted golden axes.
 * Now keep their axes when zombified.
 * Now preserve their armor when zombified.


 * Snow Golems
 * Now drop their pumpkin when sheared.


 * Striders
 * Now has the correct health of instead of  to match Java Edition.


 * Strider Jockeys
 * The zombified piglin riding a strider now spawns holding a warped fungus on a stick.


 * Turtles
 * Now play a sound when laying eggs.


 * Vindicators
 * Now despawn in Peaceful difficulty.


 * Zoglins
 * Now take damage from Instant Health effect and heal from Instant Damage effect.
 * Baby Zoglin now have drops after being killed by the Player.
 * Changed baby zoglin's model to match Java Edition.

Entities

 * Boats
 * Now show the name above them when placed in the world.
 * Now keep their custom names before placing them.


 * Experience Orbs
 * Now float up in the water.


 * Falling blocks
 * Falling blocks now break after falling for extended periods of time.


 * Minecarts
 * Now show the name above them when placed in the world.
 * Now keep their custom names before placing them.

World generation

 * Nether biomes
 * Soul sand valleys now have ceilings covered with soul soil and soul sand.
 * Basalt deltas now have basalt ceilings.


 * Ruined portals
 * Now can generate with 4–12 glistering melons instead of only one.

Gameplay

 * Bartering
 * Various weights and item amounts have been changed to match the with the exception of spectral arrows.
 * Blackstone, arrows, and water bottles can now be obtained through bartering.
 * Netherite Hoes, Glowstone Dust and Magma Cream can no longer be obtained from bartering.


 * Enchanting
 * Soul Speed are no longer obtainable from fishing, chest loot, or raids.


 * Map colors
 * Map colors have been updated accordingly.
 * Warped stems, stripped warped stems, and warped planks now use the color instead of the  color.
 * Warped hyphae and stripped warped hyphae now use the color instead of the  color.
 * Warped nylium now uses the color instead of the  color.
 * Warped fungi and twisting vines now use the color instead of the  color.
 * Warped wart blocks now use the color instead of the  color.
 * Crimson stems and stripped crimson stems now use the color instead of the  color.
 * Crimson hyphae and stripped crimson hyphae now use the color instead of the  color.
 * Crimson nylium now uses the color instead of the  color.
 * Crimson fungi and weeping vines now use the color instead of the  color.
 * Crimson planks now use the color instead of the  color.

General

 * Achievements
 * Changed and revamped with a new UI design.


 * Add-ons and Map Making
 * Updated templates for 1.16.100 with new resources, behaviors, and documentation.


 * Experiments
 * Added several new experimental toggles to enable previews of upcoming engine technology and support Add-Ons and Marketplace content:
 * Holiday Creator Features
 * Creation of Custom Biomes
 * Additional Modding Capabilities


 * Inventory
 * Items in the inventory no longer move into the crafting grid when hovering over recipes
 * The selected recipe is no longer cleared when changing tabs, even if the player doesn't have all the necessary ingredients for that recipe
 * Picking up items while the cursor is hovering over a recipe now updates to the recipe's new index


 * Menu screen
 * Added Mojang Studios logo splash screen for Android devices.


 * Music
 * Music is no longer interrupted when entering water in ocean biomes.


 * Options
 * Removed the "Particle Render Distance" options as it became redundant with.


 * Splashes
 * Removed the "mixer.com/minecraft" splash, as Mixer streaming services is no longer available.

Technical

 * General
 * Item names of the format "minecraft:item.someitem" no longer need the "item." portion and it will be ignored
 * Added Entity Movement Prediction
 * Changed LegacyCubemap from opaque to transparent
 * Added 'decrement_count' event response for items
 * Added new BlockRaycastComponent that can override the AABB used for outlines and raycasting
 * Added new BlockCollisionComponent that can override the AABB used for entity collision
 * Added new BlockPropertyComponent that can replace the blockProperties : Unwalkable, Infiniburn, PreventsJumping, Immovable, BreakOnPush, OnlyPistonPush and BreaksWhenHitByArrow
 * Added new BlockQueuedTickingComponent that triggers events for a block on a range of time set by the creator
 * Added new BlockRandomTickingComponent that triggers events for a block randomly
 * Added a Rotation Component that allows a block to rotate. The component only allows axis-aligned rotations
 * Adds the base implementation of the CraftingTableComponent
 * Allows the creation of custom crafting tables
 * Currently only supports 3x3 grids


 * Data-Driven Blocks
 * Added documentation for block event responses and re-organized block documentation
 * Blocks that have ticking components will now clear their pending ticks from the ticking queue upon removal
 * Added the 'on_player_destroyed' trigger component
 * Made data-driven blocks pathable with disabled collisions
 * Added the BlockDisplayNameComponent to allow display names to be configured in the localization table
 * Added support for parsing and performing the following event responses:
 * Added the 'set_block_at_pos' event response
 * Spawn Loot
 * Set Block
 * Added support for the 'on_interact' trigger component
 * Added support for the 'on_player_placing' trigger component
 * Also added MoLang queries for 'cardinal_block_face_placed_on' and 'cardinal_player_facing' for getting placement context


 * Data-Driven Block Models
 * Added the first pass of the new data-driven block tessellation pipeline
 * Added the "minecraft:geometry" component to allow using a block model for rendering
 * Added the "minecraft:unit_cube" component to allow using a default unit cube for rendering. Unit cubes get some extra effects like ambient occlusion and face removal
 * Added the "minecraft:material_instances" component to allow mapping faces and material_instances in a geometry file to an actual material
 * Fixed smooth lighting and ambient occlusion with new data-driven blocks


 * Placement Filter
 * Added "minecraft:placement_filter" component which allows you to set conditions for where this block can be placed. This component will also kick in whenever neighboring blocks change and pop its loot if it is no longer in a valid location
 * Added serialization to Block Descriptor
 * Added static anyMatch functions to BlockDescriptor to compare a list of BlockDescriptors against: Block*, BlockLegacy, or BlockDescriptor
 * Added a function to compare two BlockDescriptors. This covers: matching blocks, any tag of either descriptor match, block states with matching permutations
 * Changed the BlockDescriptor BlockLegacy member variable to a Block* so we can set the block states during deferred block resolution and get the block with the states set
 * Removed all the existing Block* json parsing


 * Schema
 * Split 'allowed_blocks' into 'use_on' and 'dispense_on'
 * 'use_on' specifies what blocks an entity placer item is allowed to be used on, omit to allow all blocks
 * 'dispense_on' specifies what blocks an entity placer item is allowed to be dispensed on, omit to allow all blocks


 * Execute Command
 * Added support to item json events for the 'execute_command' keyword. It supports both a string and string array format, where the string is the command intended to run. Commands are compiled at load time and executed after add/remove_mob_effect and teleport actions, but before other triggers for events. Commands will be segmented in sequence and randomize nodes as expected


 * Run Command
 * Added support to entity json events for the 'run_command' keyword alongside the current add and remove keywords. It supports both a string and string array format, where the string is the command intended to run. Commands will be run after component groups have been added and removed, and will be segmented in sequence and randomize nodes as expected
 * Updated the following components to parse and use BlockDescriptor instead of Block*
 * Updated the following features to parse and use BlockDescriptor instead of Block*
 * Updated the following goal definitions to parse and use BlockDescriptor instead of Block*
 * Updated the following surfaces code to parse and use BlockDescriptor instead of Block*
 * Updated the following tests to reflect the changes from updating code to use BlockDescriptors
 * Updated the following trees to parse and use BlockDescriptor instead of Block*
 * Updated the following surfaces code to parse and use BlockDescriptor instead of Block*
 * Updated the following tests to reflect the changes from updating code to use BlockDescriptors
 * Updated the following trees to parse and use BlockDescriptor instead of Block*
 * Updated the following trees to parse and use BlockDescriptor instead of Block*
 * Updated the following trees to parse and use BlockDescriptor instead of Block*


 * Actors
 * Squid rendering is now data-driven
 * All types of minecarts are now data-driven
 * The 'minecraft:behavior.controlled_by_player' goal is now data-driven
 * Physics component's 'has_gravity' field is now used to decide whether a mob should apply water gravity, if the mob does not have a navigation component
 * Spatial Bandwidth Optimizations are now exposed through a component, "minecraft:conditional_bandwidth_optimization"
 * Spatial Bandwidth Optimizations are now utilized by every actor using "minecraft:conditional_bandwidth_optimization"
 * Added the selector component to raw text, which can be used to print entity names in commands such as 'tellraw' and 'titleraw'
 * Pathfinding will now account for the "minecraft:scale'" component
 * Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation (MCPE-47075)
 * Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field "value" on "minecraft:can_fly" and the property "minecraft:foot_size" should simply be removed from any entity files
 * The 'MoveToLiquidGoal' has been changed to use data for its target block
 * Strider now correctly executes the 'move_to_liquid' goal
 * Made boats use the Buoyancy component. Added two new components, the "inside_block_notifier" component, which fires specified events when the actor enters or exits specified blocks, and the "out_of_control" component, which sets a corresponding actor flag, in order to make this possible
 * Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: "seconds_before_pickup", "cooldown", "minimum_teleport_distance", "max_head_look_at_height", "teleport_offset", and "entity_types".
 * Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including "max_seconds_before_search", "search_cooldown_max_seconds", and "seconds_until_new_task".
 * Added error checks to parsing of Minecraft shareables items. Displays content log if item name is invalid or the array is empty


 * Fog
 * Updated "biomes_client.json" to link each biome to a fog definition identifier
 * Added child object "volumetric" which contains "density" and "media_coefficients" objects. These hold the data values used for the volumetric fog


 * Records
 * Items can now be made records to play music in jukeboxes. Their component variables:
 * A string value corresponding to a sound event in the game code. This string must be one these for music to play: "13", "cat", "blocks", "chirp", "far", "mall", "mellohi", "stal", "strad", "ward", "11", "wait", "pigstep"
 * A float value that determines how long particles are spawned from the JukeBox Block, should approximately match length of sound event.
 * An integer value that represents the strength of the analogue signal, used by the Comparator Block.


 * Items
 * Renamed items to be consistent with the list of Java Edition items
 * Created RepairableItemComponent that data-drives how an item is repaired in game
 * Items can now override their display name with a localized 'value'. If a value is not supplied, the component will stay with its default name. If the value supplied is not in the localization file, the display name will be the value string
 * Added a Lock in Inventory component that can be applied to an item via the '/give' and '/replaceitem' commands. This prevents the item from being removed from the player's inventory, dropped, or crafted with
 * Added a Lock in Slot component that can be applied to an item via the '/give' and '/replaceitem' commands. This prevents the item from being moved or removed from its slot in the player's inventory, dropped, or crafted with
 * Added a Keep on Death component which can be applied to an item via the '/give' and '/replaceitem' commands. This component prevents the item from being dropped when the player dies


 * Item Icon Component
 * Items now have an easy way to set the icon for an item for displaying in the user interface. Their component Variables
 * : Full path to icon image to use as item's icon. No default
 * : Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
 * : The name of the texture used on legacy items. No default
 * : Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0


 * Animations
 * Added a new 'loop_delay'field to skeletal animation files that controls how to wait between each iteration of a looping animation


 * MoveTowardsRestrictionGoal
 * This goal has been removed in favor of the two new child goals that make the behavior clearer. The behavior works the same, but is now separated out properly into the two goals


 * MoveTowardsDwellingRestrictionGoal
 * This goal is for Actors that are part of the Village construct
 * The "DwellerComponent" is necessary for this goal


 * MoveTowardsHomeRestrictionGoal
 * The "HomeComponent" is necessary for this goal
 * Exposed a new data parameter for the range at which the Actor will stay within in relation to their home: "restriction_radius"

"minecraft:behavior.send_event" no longer uses -1 in 'max_activation_range' as a value to indicate unlimited range, the default has been changed to 32
 * Send Event Goal
 * Added content log warnings for when 'min_activation_range' and 'max_activation_range' is less than 0
 * Added content log warnings for when 'min_activation_range' is greater than 'max_activation_range'
 * Added a new json field 'look_at_target' which allows and disallows entities to turn and face their target


 * SetBannerDetailsFunction
 * Now supports customizing non-Illager banners
 * Up to 6 patterns and colors can be specified


 * Format Version Checks
 * Updated the 'format_version' field in geometry, particles, and animation files to behave as entity behavior files do.

Fixes

 * Vanilla Parity
 * Sea Turtles now play a sound when they lay eggs
 * Dolphins will now dry out at the same rate as they do in Java Edition; 120 seconds
 * Undamaged Mending items will no longer prevent damaged Mending items from being repaired
 * Basalt can no longer be destroyed by Ghast fireballs
 * Basalt blocks now take slightly more time to destroy
 * TNT no longer activates when a Redstone Torch is placed directly on it
 * Experience Orbs now float in water
 * Adjusted Netherite movement in lava
 * Netherite armor no longer take durability loss when standing on magma blocks
 * Trade discounts from Hero of the Village and Curing Zombie Villagers now match the Java Edition
 * Phantom wings now make flapping sounds
 * Pistons can no longer be extended above the build height limit or into the void
 * Brewing Stands can now be crafted with Blackstone
 * Players can now spawn farmland with the /give command and pick it with Pick Block
 * Cod and Salmon killed by fire damage now drop cooked fish
 * It's now possible to place chains so that they are aligned horizontally
 * Floor and ceiling surface generation now correctly match Java Edition:
 * Soul Sand Valleys now have ceilings covered with Soul Soil and Soul Sand
 * Basalt Deltas now have Basalt ceilings
 * Striders with passengers can now be tempted
 * Piglins now drop their inventory when zombified
 * Allow Piglins and Piglin Brutes to preserve equipment when zombified
 * Piglin Brutes now give 20xp instead of 10 when killed by player
 * Lanterns can now be placed underwater and do not pop when a water source block is placed on them
 * Piglins now offer similar bartering items as they do in Java Edition
 * Soul Fire no longer melts snow or ice blocks
 * Zombified Piglins no longer float above Striders while riding
 * Warped Fungus can now grow in Crimson Forests
 * Piglins now offer Nether Bricks instead of Nether Brick blocks when bartering
 * Baby Zoglin and Baby Hoglin now have drops after being killed by the player
 * Baby Zoglins now have cute, oversized heads
 * Wither Skeletons now automatically attack Piglins and Piglin Brutes
 * Hoglins will now flee from Respawn Anchors
 * Iron Golems now attack Hoglins
 * Zoglins now take damage from Healing effect and heal from Harming effect
 * If Ruined Portal chests contain Glistering Melon, they no longer contain only a single melon slice
 * Zombified Piglins that are jockeys on Striders now hold a Warped Fungus on a Stick
 * Piglin Brutes no longer have enchanted Golden Axes
 * All expected Nether plants can now be composted
 * Crimson and Warped Fungus can now be placed on Mycelium
 * Soul Speed enchantment found in chests is now limited to Bastion Remnant chests
 * Soul Campfires now drop Soul Soil instead of Charcoal when mined
 * Increased Strider health from 15 to 20
 * Piglins can now equip Shields, Elytra, Turtle Shells, and various Mob Heads
 * Piglin Brutes no longer become angry from specific blocks being broken, they still always attack a player on sight though
 * Baby Zombified Piglins now correctly display items held in their hands
 * Quick crafting a Piston will now work with Warped Planks and Crimson Planks
 * Baby Hoglins now deal appropriate damage
 * Piglins now spawn naturally in Nether Wastes on Peaceful difficulty


 * Performance / Stability
 * Fixed a crash that could occur during gameplay
 * Fixed a crash that could occur when the player opened a Shulker Box they're standing on after rejoining a multiplayer session
 * Fixed a crash that could occur if a player joined a game in a sleeping state
 * Improved reliability of Nintendo Switch players joining other Nintendo Switch games
 * Adding tags to the Ender Dragon will no longer crash the game when reloading the world
 * Fixed a crash that could occur when a stunned entity loaded into the world
 * Fixed a crash that could occur when Player 1 in a split-screen session disconnected their controller
 * Optimized chunk loading performance
 * Various bandwidth optimizations


 * General
 * Fixed worlds disappearing from the worlds list during crash at world start on Xbox One
 * "The Beaconator" achievement can now be reliably unlocked
 * The "Archer" can now be reliably unlocked
 * Fixed the 'Super Fuel' achievement not being awarded when using lava bucket in a furnace
 * 24-bit PNGs without an alpha channel are no longer accepted as valid custom skins


 * Gameplay
 * Fishing Rod will now correctly cast when close to a mob
 * Custom named boats and minecarts will now save their name after placing and breaking. Their names will also be shown in the world
 * Fixed empty worlds getting generated after closing a PS4 world import midway through the process
 * End City loot chests once again generate correctly
 * Fixed players and mobs not taking damage when walking through berry bushes
 * Killing mobs that have armor equipped with ranged weapons now results in armor loot


 * Mobs
 * Villagers no longer get locked into the wrong profession
 * Bees now leave their hive/nest after an allotted time in the End and Nether dimensions
 * Hostile mobs can now spawn in thunderstorms during the day
 * Foxes no longer take damage when falling on berry bushes
 * Fixed Vex movement along the x and z directions
 * Blaze now switch between melee attack and ranged attack based on the distance from the player
 * Mob's inactivity timer is now reset when closer than 32 blocks from the nearest player
 * Shearing a Snow Golem now drops a carved pumpkin
 * Turtles and Dolphins on land will now successfully move towards water
 * Ghasts once again spawn in all light levels
 * Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava
 * Mobs can no longer move Minecarts they stand in
 * Mob spawn range now scales with simulation distance
 * Villagers from older versions now level up correctly when trading
 * Improved performance of farmer villagers when harvesting or sowing crops
 * Fixed a bug which could prevent farmer villagers from harvesting crops
 * Player-ridden Striders now jump onto magma blocks as well as non-full blocks in front of them when guided by Fungus on a Stick
 * Baby animals can once again be tamed, before growing up
 * Bees can now only exit Beehives and Bee Nests through air blocks
 * Slimes can now spawn in slime chunks inside frozen biomes


 * Blocks
 * Fixed issue where some walls were not correctly connected on world load
 * Walls converted from Console Edition saves are now joined properly
 * Water from bubble columns now flows as it should
 * Hoppers with containers above them can no longer collect dropped items
 * Fence gates now align with Blackstone Walls
 * Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots
 * Target blocks no longer power additional blocks above them
 * Beehives and Bee Nests now show the correct front-facing texture
 * Lava and water textures are now visible after placing Slime block or Honey block next to or above them
 * End gateways will now correctly calculate distance to the center block when searching for an exit position
 * Plants and crops now grow more consistently when near chunk borders
 * Brown and Red Mushrooms can now be grown into huge mushrooms on Nylium
 * Cocoa Beans can now be placed on and survive on all jungle wood variants
 * Gravity affected blocks no longer break when their supporting block is moved by a piston
 * Falling blocks now break after falling for extended periods of time
 * Podzol no longer generates below the top layer when spawning large spruce trees
 * Observer block textures no longer get stuck in an active state after being moved by a piston
 * Fixed a bug that could cause falling blocks to duplicate near a portal
 * Fixed an issue that caused rails to not be powered correctly along the x-axis
 * Saplings no longer incorrectly transform into a bee nest when next to a tree and flowers
 * Dragon Egg no longer disappears if placed on pedestal and Ender Dragon is respawned
 * Signs can no longer be placed on End Rods


 * Items
 * Compass items will now point the correct direction when the player is in a boat
 * Compasses with custom names now retain their names when linked to a Lodestone
 * Compasses with Curse of Vanishing now retain their enchantment when linked to a Lodestone
 * Lodestone Compasses can now be enchanted with the Curse of Vanishing using an Anvil
 * Boots enchanted with Soul Speed no longer become stuck on mobs or the player after breaking
 * Smelted items (prior to 1.13) no longer contain incorrect damage values and can be stacked
 * Dropped items no longer float too low to the ground
 * Dragon Egg now always drops when it is destroyed by an explosion
 * Totem of Undying now applies the correct effects upon dying
 * Armor no longer gets stuck in the hot bar after interacting with an armor stand
 * Corrected map color representation for multiple blocks
 * XP orbs once again ignore world lighting, allowing it to always be at max brightness
 * Banner patterns can now be crafted in the 2x2 crafting grid
 * The "Thing" banner can now be crafted at the Loom
 * Fixed an issue that caused item durability to not be assigned until a world was reloaded
 * Spawn Eggs can now be used on an underwater Monster Spawner
 * Fixed dropped item stacks becoming invisible after merging with another item stack
 * Iron pickaxes can now be dropped by mobs during raids


 * Realms
 * Added more detailed error messages with possible solutions when a world fails to upload to a Realm
 * Fixed a crash that occurred when downloading large worlds from Realms
 * Selecting the "Manage" button for Realms subscriptions now opens the appropriate Microsoft account page
 * Content that is owned through a Realms Plus subscription now roams across all platforms


 * Graphical
 * Fixed an issue with the skybox background graphics not rendering correctly on some devices
 * Fixed an issue with missing animation when damaging bamboo
 * Fixed a graphical issue with glass blocks on the City Living world that affected some devices on Windows 10
 * Touchscreen input "Chat and Commands" UI element now has a darker border


 * Audio
 * Music is no longer interrupted when entering water in ocean biomes
 * Reduced raid horn sound


 * Crafting Screen
 * Various improvements to the Crafting Screen experience when using a controller
 * Cobblestone is now shown as the default ingredient for stone tools
 * Items in the inventory will no longer move into the crafting grid when hovering over recipes
 * The selected recipe will no longer be cleared when changing tabs, even if you don't have all the necessary ingredients for that recipe
 * Picking up items while the cursor is hovering over a recipe now updates to the recipe's new index
 * Crimson and Warped Stems/Hyphae are now in their correct Creative inventory groups
 * Nether and Warped Wart blocks are no longer in an unfolding section in the creative menu


 * Structure Blocks
 * Removed the name field from the structure block 3D Export screen
 * Fixed incorrect chunk position calculation for block changes that occur during the Structure Block preview window
 * Structure loading/saving no longer affects ticking blocks in nearby chunks
 * Fixed the Reset button not re-rendering the wireframe bounding box


 * User Interface
 * Updated splash texts and loading screen tips
 * Fixed system language settings for Simplified and Traditional Chinese not honored by the game
 * Fixed an issue that meant the block highlight/selection box was extending above blocks
 * Time played now displays correctly on the Achievements screen
 * The Beacon container interface no longer shuffles items around the inventory slots when trying to quick-move items from the inventory while the hotbar is full
 * Pressing the 'Leave Boat' button on touch devices will no longer make the player hit a passenger or destroy the Boat
 * A button icon has been added to the NPC dialog screen to show which gamepad button to press to close the window (Education Feature)
 * The hovered slot data is now cleared properly whenever the cursor is moved off an item slot. This way the gamepad helpers are correct when not hovering over an item slot
 * The item name text that appears when the player changes the hotbar selection now anchors from the bottom. This way when it grows, it will not overlap with the hotbar
 * Fixed the 'Profile' button in the Pause Menu not being sized correctly
 * "Ride Exit" hint now clears action bar messages
 * The Smithing Table screen now contains the hammer icon and user interface elements appear correctly when using the "Pocket" UI profile setting
 * Custom names now modify boss bars
 * Grindstone no longer shows a result unless it changes the item
 * Fixed navigation problems between Featured Items, Achievement Rewards, Emotes, and the Dressing Room
 * Change Gamertag and Manage Account buttons on the Settings screen now open xbox.com URLs on iOS and Android
 * The Dressing Room now shows cached items when not connected to the internet


 * Commands
 * Fixed a crash could occur when using the '/fill ' command to fill huge amounts of blocks with Portal blocks
 * Text and background for the title command (Title, Subtitle, and Actionbar) have been adjusted and spaced out
 * Fixed a bug where a request queued with '/schedule' would not clear out when executed and would execute when re-entering a level
 * Fixed issues with the '/schedule' command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in

Trivia

 * 1.16.100 has the highest amount of betas for any dot release and the second-highest for any update with 11 development versions, only being beaten by 1.16.0 with 18.