Template talk:Crafting

Is there a way to have a different name than the output? And different Ingredients shown in the ingredients tab than the ingredients used in the colomns and rows? I ask this because all pictures are set to english names on the dutch wiki, and we want to have the ingredients and name in dutch. TheWombatGuru 19:15, 4 August 2013 (UTC)


 * It looks like the  parameter lets you do that; see the last example in the documentation. Of course, once the upgrade happens and we don't share an image database, you'll be able to use Dutch names for images. -- Orthotope talk 19:25, 4 August 2013 (UTC)
 * Ok, I'll try that. Another question, I tried to use this new way of making the crafting table interface on the page cobblestone, it didn't work out well. Can you take a look and explain what I'm doing wrong?TheWombatGuru 20:11, 4 August 2013 (UTC)

Sortable?
Why is this sortable? ~Supuhstar * 23:49, 15 January 2014 (UTC)


 * So you can sort by ingredient or output. —F‌enhl 00:40, 10 February 2014 (UTC)

Mods
This needs a mod parameter to show the ingredients correctly -- 13:28, 18 January 2014 (UTC)


 * –Matt ᐸ Talk Contribs ⎜ 04:36, 22 January 2014 (UTC)

mode parameter broken
  is supposed to hide the Name column, but it doesn't. This feature is required for Obtaining sections, because the standard format for them is without the Name column. A workaround for tables with a single row is to leave out both the   and    parameters, but this does not work for tables with multiple rows, as the template will interpret this as separate tables. So could someone who knows enough Lua please re-implement this? —F‌enhl 00:56, 10 February 2014 (UTC)


 * There's no mode parameter anymore. Use showname=0. I really need to get around to updating the docs. –Matt ᐸ Talk Contribs ⎜ 01:59, 10 February 2014 (UTC)
 * PS: Obtaining sections are generally only a single recipe, which automatically doesn't have a name column.


 * Ah, good to know. I've updated the docs accordingly. —F‌enhl 05:34, 20 February 2014 (UTC)

shapeless indicator missing
The indicator for shapeless recipes has gone missing. Could someone who understands the code please re-implement this as well? —F‌enhl 01:06, 10 February 2014 (UTC)


 * Where is it missing? I can even see it in the docs for this very template. –Matt ᐸ Talk Contribs ⎜ 02:01, 10 February 2014 (UTC)


 * I'm not sure what happened, must have been a caching issue. I can see it now. —F‌enhl 05:35, 20 February 2014 (UTC)

Crafting Category
Can we add the parameter ? Basically it would allow a template to load recipes based on it's category for the tables on the crafting sub pages, removing the need to constantly update that whenever something is changed with a recipe. --KnightMiner ( talk &#124; contribs ) 02:35, 25 May 2014 (UTC)


 * Yeah I was thinking about that, but I was hoping I'd come up with some other way to do it that avoids adding extra parameters. I'm also thinking we should categorise them as per the creative mode menu, instead of our own categories. –Matt ᐸ Talk Contribs ⎜ 10:34, 25 May 2014 (UTC)

Any Stone
In 1.8 it will be possible to craft Stone slabs from any type of stone now. 194.85.161.2 17:15, 1 June 2014 (UTC)
 * No, would be cool though, never thought about it. -- TheWombatGuru   t undefinedc  NL Admin  17:57, 1 June 2014 (UTC)
 * That could be confusing, a lot, I mean that it's not possible to craft like diorite slabs, you will get stone slabs from all the stone variants. -- TheWombatGuru   t undefinedc  NL Admin  18:00, 1 June 2014 (UTC)

Random Wood Planks
Would it be possible to have a variation of Any Wood Planks that was displayed for only one frame each cycle, with a random choice of wood? That way, Wood Planks wouldn't incorrectly show that tools had to be made with oak planks. Plus, if each grid cell was rolled separately, it'd be clearer that species could be mixed and matched on recipes where that was true. (Any Wood Planks would be used, still cycling in sync with the outputs, for the exceptions such as slabs and stairs.) Seahen (talk) 11:34, 7 June 2014 (UTC)


 * I've done a first-attempt implementation at Template:Crafting/Anyrandom, Module:Crafting_branch_anyrandom and Module:Grid_branch_anyrandom. However, it only randomizes the choice each time a page is loaded; randomizing it every animation cycle will require a change to the site's JavaScript. Seahen (talk) 12:49, 7 June 2014 (UTC)