Talk:Ghast

To anyone who is wondering about my edit (Ghasts' fireballs can deactivate portals) can look up this video: http://www.youtube.com/watch?v=sHWPulGIHq8 Thank you kindly Gilgamesh v9 17:56, 11 November 2010 (UTC)

Ghasts not killable by fire
I watched a ghast go into lava yesterday, tip over onto it's side, and die. Nothing else seemed to be around it. It just went too low and caught fire. –The preceding unsigned comment was added by Rsterkenburg (Talk . Please sign your posts with   !
 * I can confirm this. I often see Ghasts run into pillars of lava, where they quickly burn and die. The hitbox seems a bit weird, but lava definitely can kill them. --Nmaster64 15:50, 15 November 2010 (UTC)
 * Maybe the flames are just visual, and they are actually suffocating? --Fishrock123 11:12, 15 November 2010 (CST)
 * The player doesnt suffocate in lava, why would mobs? And the damage by touching lava itself is different than damage from burning. please specify. --BlueLegion 17:35, 15 November 2010 (UTC)
 * I have a screenshot here http://i53.tinypic.com/11t5109.png --User:sondre99v 17:46, 25 November 2010

i have seen ghasts go through the collumns of lava without makeing the damage sound. it seems lava merely slows them down, but can drown them, they still catch on fire but dont seem to get hurt. the fact they can shoot fireballs while in lava also shows this, because normally they cant shoot right when they get damaged. --Higbey 22:08, 22 April 2011 (UTC)

Fireballs
Does anyone know what the TNT power of the Ghast fireballs is? In terms of creating a safe base in the Nexus I now use metal doors as windows to look outside without being shot upon instantly. Glass shatters with ease and even wooden doors aren't safe from a direct hit. Does anyone else have more info? Alphasoldier 15:29, 13 November 2010 (UTC)

The current version of Minecraft (1.3_01) shows that the fireball explosion has a value of 1 while a primed TNT has a value of 4 for the explosion. While it might seem that this directly means it is 1/4 the power I don't fully understand the code for the explosion to comment on how that affects the size. Kovert 01:49, 31 March 2011 (UTC)

i think ghast fireballs have a code (since they are an item being dropped repeatedly) but what might it be? if they do have a code they might be hackable and they should have a page to themselves. --Spek 00:00, 20 November 2010 (UTC)

To:Alpha solider: in the nether switch to peaceful difficulty as soon as you get there. Make a house out of cobble stone fast. Don't make any glass windows. poke little holes in the wall and look threw those because they're to small for ghast's fireballs. Protect your portal at all costs. Usually, if my portal comes out in an undesirable place i destroy it, dig a basement in mt main house and build it again in my basement. It protects your portal.

Cannonballs
Does anyone know what item picture is used for the Ghast's fireballs? I think it's the snowball, but I haven't tried confirming it with a texture pack. Jaeil 21:17, 21 November 2010 (CST)

im not shure when but there should be plans to put up the picture of all the textures of all the items (including unused icons) up on the items page. maybe you could try looking there.--Spek 19:27, 22 November 2010 (UTC)

Variable size
As of the update of November 24th, I've noticed that ghasts are sized very differently since they were first implemented. Fewer spawn, whilst the ones that do appear of larger size. Also of note, their attacks seem to always overshoot my character now, their "fireballs" pass overhead everytime, unless shot from an angle below the character. Can anyone collaborate?

--Rovole 10:26, 25 November 2010 (CST)


 * Ghasts are horrible at aiming, I've determined. I haven't noticed a spawn rate or size difference. Jaeil 04:35, 29 November 2010 (UTC)


 * Ghasts have always had bad aiming for me, I haven't noticed anything with their size. Are you sure they weren't just further away? :P – ultradude25  ( T at 06:41, 29 November 2010 (UTC)

Obstruction?
I was in the nether today, and as I was getting butt raped by a lot of ghasts, I noticed that a ghast was "Readying" a fireball and was about to shoot it, but it cancelled it's shot. I believe it was because a block was in between me and the ghast. And after a little while, another also cancelled it's shot. Can anyone collaborate? --Tials 09:35, 20 December 2010 (CST)


 * I've noticed the same. The ghasts make a noise before shooting, and if you go out of view before the fireball appears then they don't shoot it at all. —KPReid 10:09, 20 December 2010 (CST)


 * I updated the trivia with this information, as this seems to have enough proof. --Tials 15:02, 20 December 2010 (CST)

Pictures section
Firstly, if there's going to be pictures of the Ghast, can they use the default textures please? Secondly, there's already a passive Ghast in the infobox. My suggestion: remove the Pictures sub-section, and put a default attacking pic in the "fighting Ghasts" section. JaffaCakeLover 11:49, 14 January 2011 (UTC)

Lavabathing Ghast Pics
Hi. I have quite a lot of pictures featuring Ghasts and Zombie Pigmen catching on fire from lava. I'm not quite sure where I should put them. Ghast? Zombie Pigmen? or Lava? --Danny Ufonek 19:36, 17 January 2011 (UTC)

Ghast Hitbox
So I've been shooting a lot of arrows at Ghasts, and I'm positive that the hitbox only covers the tenticles.

Arrows shot into the... uhh... Head? Bell? - The large square part - will not register as hits unless the arc crosses the top of the tenticles. Even at very close range, they don't take damage unless you shoot the tenticles.

If you shoot the face, the arrows pass straight through instead bouncing off and dropping to the ground, so I don't think the head is coded to be solid at all.

Anyone care to confirm this and add to the article? TenhGrey 20:47, 14 February 2011 (UTC)


 * I can confirm it anecdotally. There are also a few videos on YouTube of Ghast heads clipping through ceilings which further supports the hitbox theory. Does anyone know how tall the tentacles are in blocks? If the hitbox is just 4x4x4 and the bottom of the tentacles is the bottom of the box then some of the 'head' might still be in there. RestfulMonad 21:17, 14 February 2011 (UTC)
 * I can confirm it from the game. I'm lacking a screenshot, but when the player presses F3, the Ghast's ID appears immediately above the tentacles. Will try to take a screenie soon. BRB.--SpyroCraft007 was here 21:01, 4 May 2011 (UTC)
 * GhastCode.png
 * There you go. The code is somewhat notiecable, sorry for not being able to get any closer. (EDIT: Uploaded better image) Also, I fail at making the picture either resized or a link. Can someone help me out with that? (EDIT: Thank you!)--SpyroCraft007 was here 21:41, 4 May 2011 (UTC)

Spawning in the real world
Does anyone have proof of this? Whether it is code analysis, a post by notch, or a legit youtube video does not matter. Unless you provide actual proof, please do not remove the [citation needed] tag.

Yesterday, i've seen a ghast on a SMP server. There were no nether portals around, and it was far away from spawn (no admin spawn)... Unfortunately, hadn't time to screenshot. Calinou 19:37, 21 March 2011 (UTC)

As far as I can tell from the nearly fully de-obfuscated source code (client & server) there is nothing that will cause a ghast to spawn in the real world. If they spawn on someone's server perhaps they have added it themselves. Kovert 01:41, 31 March 2011 (UTC)

This page lies
Ghasts are not fireproof, neither are zombie pigmen. I can confirm this because I saw a Ghast run into a pillar of lava. Shortly after it got out and was still on fire, it died. For Pigmen, I set one on fire constantly, and eventually it died.

No mob in the game is fireproof. - TyrannoFan • TF's Talk • Contributions - 15:31, 25 February 2011 (UTC)

I'd like to second the claim that Zombie Pigmen are not lavaproof; the first time I visited the Nether I spawned in a small alcove containing a shallow lava puddle, too shallow for a zombie pigman to drown in, and I witnessed zombie pigmen stepping in the lava and burning to death multiple times, allowing me to collect free grilled pork. 00:10, 3 May 2011 (UTC)

Preventing portal closing
''Sometimes there is a barrage of Ghast fireballs that keep closing a portal even when the teleport has initiated. The interval between hits leaving insufficient time for the teleport to complete. The solution is to use a Flint and Steel to repeatedly reignite the portal during the teleport initiation. This will prevent portal shutdown by the incoming fireballs.''

Can anyone confirm this? It seems like you'd have to make sure the portal blocks were still there every single game tick, which is 1/20 of a second(I think), meaning you'd need to click at a rate 20 times a second when the fireballs are about to threaten. Alphap 08:14, 22 March 2011 (UTC)
 * This confuses me, but it seems like he's saying that a set of ghasts might fire a lot of fireballs at the portal. This would quickly de-activate and activate the portal, thus making the optimal strategy to be to wait. If you are attempting to constantly re-activate it while teleporting out, this likewise seems impossible. Ticks vary based on FPS but it would not be possible to reactivate the portal at the exact moment as the fireball, thus there would be a point where it was de-activated, likely breaking the attempt to teleport. The blocks of the portal are obsidian, and would likely not be destroyed. –The preceding unsigned comment was added by Darkid (Talk . Please sign your posts with !

People, people, relax. Why do you even have your portal out in the open. first of all, dig a basement in your house and line the walls with something at least as blast resistant and cobblestone. then destroy your portal outside and bring the obsidian down to the basement. Rebuild your portal their! There you just got a way to protect your portal with destroying a flint and steel in 30 seconds. –The preceding unsigned comment was added by ImaNiceCreeper (Talk . Please sign your posts with !

Drowning Ghast image, deletion?
I think the image is too small, and it may use a texture pack. I also find it quite useless. Anyone agrees? Calinou 19:33, 5 April 2011 (UTC)


 * I agree. --R ocĸetor talk  21:29, 6 April 2011 (UTC)

damage
I know the damage varies, but we need a 'direct hit' amount like creepers. Can somebody do this? --R ocĸetor talk  21:27, 6 April 2011 (UTC)
 * Just tested this on 1.4. It appears that even the direct damage varies. Sometimes I could running headfirst into a fireball, be hit right in the head by it and take no damage(which was actually kinda rare), and sometimes it would do 3.5 hearts; that was the most I ever saw. Difficulty did not affect it whatsoever. - Alphap T ~ C 03:23, 7 April 2011 (UTC)

...birth to creepers...
"Ghasts may give birth to creepers at a 0.003% rate, causing the creeper to drop down from the current height of the Ghast, mostly dropping it in lava."

WTF. The picture doesn't really confirms anything. Do someone have a video?--SpyroCraft007 was here 00:47, 21 April 2011 (UTC)

ive detained a group of ghasts in a cobblestone chamber, no creepers so far. i see he clouds in the back too, so yea it should be removed--Higbey 22:08, 22 April 2011 (UTC)


 * You can see the clouds in the background on the picture. Thus, shopped or editing program, and therefore fake.TurtleMiner 21:52, 22 April 2011 (UTC)

6 drops
who keeps making all these drops up? its only ever 0-2. if someone proves me wrong here i wont change it.Toadbert
 * It's hard to count the drops, since ghasts are always on midair and mostly over lava seas. So far I've managed to kill about 3 ghasts in a flat netherrack surface, only the last one dropped a single unit of sulphur.--SpyroCraft007 was here 17:57, 23 April 2011 (UTC)


 * Ive killed plenty and seen their drops. its always 0-2.Toadbert

Spawning in overworld WITHOUT a portal?
As I was in a dungeon, I heard a ghast whining, I dug my way out and saw the ghast. I exited minecraft and looked about for the portal in MCEdit

There was none. SAraisXenoQueen 08:11, 27 April 2011 (UTC)

Ability to spawn in overworld added "in 1.5"
This is not true. They have always done this. I think. Not editing because I don't know for sure. Bpx95 05:28, 1 May 2011 (UTC)


 * They have always (well, since they were added anyway) been able to spawn near portals, not certain if it was similar to the missing slimes though and 1.5 changed the chance of it happening.--Urian 07:33, 1 May 2011 (UTC)