Talk:Mods/Runecraft old

These huge ass pictures are making the page a real pain to read. Could someone with experience put them back to a normal size.

Policy on Spoilers?
I notice there's some edit waring over if 3 so called "secret" runes should have their patterns posted here, can we discuss it like civilized people in here instead of edit waring back and forth?
 * Make sure everyone signs their comments; This can be done with four ~'s. As far as my two cents goes: This wiki doesn't care about spoilers. Every single recipe in Minecraft is listed, even though many players would rather figure them out for themselves. It's expected to see that kind of information here. Likewise, Runecraft, one of the most popular mods for Minecraft, has its secrets divulged here, too. I think it's exactly appropriate to have the spoiled runes listed here as well. Perhaps put them in a different section, titled "Secret Runes" explaining that they're meant to be kept secret and thus it's encouraged that players figure them out for themselves? But then go on to explain them anyway. That way players that want to respect that can do so, and others don't have to. After all, it's pretty easy to figure it out if you ask around, anyway, I'm sure. JC 23:00, 27 September 2010 (UTC)
 * I've been hit very hard by this and it's forced me to reconsider much of my reasons for starting this whole project. I've decided to keep working on it and stop policing spoilers. People can go ahead and list them, though I'd really prefer if you did it in a separate section. I must add that I'm in an extremely bad mood now because of this, but I guess even trolls have a right to know everything. I officially allow people to ruin the secrets. SuperLlama 23:03, 27 September 2010 (UTC)
 * I'm a big fan of open information, and I find the idea of policing such secrets somewhat absurd, to be honest. I like the idea of figuring things out for oneself, but I also like being able to look things up if I get stumped; this hardly makes me a troll. A better way to safeguard the more powerful runes would be to give players the ability to gain rune levels, such that the strength of their runes increases the more runes they make and use throughout the game. Thus, players would have to build up a lot in order to use a Solar Flare Rune, or a Faith Rune, since even if they tried to make it, if they weren't powerful enough, it would simply fail. Or, you could make it so that attempting to use such a rune would cause alerts to be given to each admin player online, and the rune would take a full minute or two to actually activate, giving an admin a moment to investigate the circumstances of its use - and if it's being used for griefing, to have a chance to simply break the rune, ruining the effect. I'm not sure if these ideas could or would be implemented at this time, but it's far more secure to do things this way than to try to police it by secrets alone. :) JC 23:10, 27 September 2010 (UTC)
 * If it makes you feel better, you were very mature with your response. If I find time tonight I will make sure to make a separate page for secret/dangerous ruins. Hope the project keeps going strong. It's both creative, fun and overall awesome. Moxxy 23:13, 27 September 2010 (UTC)
 * For now, I'll at least, I'll go move the secret runes to a new section. Anyone who edits them out will be directed to this discussion. Twilightdusk 23:15, 27 September 2010 (UTC)
 * Move completed. Twilightdusk 23:23, 27 September 2010 (UTC)