Minecraft Dungeons:Orb of Dominance

"As he wanders through deep forests and up craggy mountains, he stumbles upon a dark cavern—with a sinister secret waiting inside. Archie discovers an object which whispers to him promises of power: the Orb of Dominance. With it, Archie realizes he can wield incredible magic and reshape a world that turned its back on him. All he needs to do is exactly what it tells him.

After all, it’s called the Orb of Dominance for a reason, right? But is it named for the way Archie uses it—or is it using him?"

- Minecraft Dungeons: The Rise of the Arch-Illager synopsis

The orb of dominance is a sentient object in Minecraft Dungeons that manipulated the Arch-Illager into believing that it could help him reshape the world into a society that he would be accepted into.

Appearance
Despite being called an orb, the orb of dominance is a 5×5×5 cube that is the size of a mob head in the base game. No pieces of the cube that large were seen in the ruins during the final cinematic atop the obsidian pinnacle. The shard that corrupted the wretched wraith uses a 6x6x6 texture but is roughly 3x3x3 in size. This would make this shard 27/125ths or ≈0,22 the size of the original orb that corrupted Archie. However, no perfectly cubical piece of that large size was seen in the ruins upon its destruction atop the obsidian pinnacle. Coincidentally, there were multiple 2×2×2 and 1×1×1 pixel shards that were perfect cubes.

Spawning

 * Summoning an ambush


 * Cinematic


 * Part of Boss Appearances
 * (Arch-Illager)
 * (Wretched Wraith)
 * (Tempest Golem)
 * (Ancient Guardian)
 * (Imperfect Heart of Ender)
 * (Vengeful Heart of Ender)

Behavior
The orb of dominance is used by the Arch-Illager to summon ambushes, bosses, and minions. He also uses it to enhance mobs and fire purple blasts at heroes.

Personality
Throughout the game and the prequel novel, the orb of dominance appears to be intensely manipulative. This was made apparent in its corruption of Archie in how it warped Archie’s desire of being accepted within a society. The orb’s corruption of Archie also showed that the orb was very intensely methodical in that the orb was very specific in its many suggestions to Archie and it was not in any way at all concerned with the possibility of failing in corrupting Archie. The orb initially showed Archie the kindness that he so desperately desired, such as when it summoned a plate of food when he was hungry and being willing to listen and support Archie when he talks about his personal issues. The orb’s kinder side is also seen when it suggested to Archie that he should use the six redstone golems to clear a path for him rather than doing so on his own. Upon gaining Archie’s trust, the orb then instilled into Archie a need for vengeance against the individuals who had ostracized him from society. It then convinced Archie that in order for him to get his revenge, they needed to build an army. The orb’s corruption gets to the point where the more Archie confides in and discusses with the orb, the more control the orb gains over its suggestions to Archie. This is seen in how it eventually causes Archie to become increasingly paranoid of betrayal. It uses Archie’s dislike and fear of Thord, and his distrust and suspicions of Walda’s attempted manipulations of him to instill in Archie a paranoia of betrayal. This is explicitly shown in how by the end of the novel, the orb had effectively eliminated every individual that could potentially stop its corruption of Archie, such as getting Archie to attack the village a second time to take prisoners, resulting in Archie’s only friend, Yumi, blaming the attack on him since she had no knowledge of the orb’s corruption. This paranoia of betrayal is also implied in the desert temple mission in the game itself with how the story description states that Archie was planning a raid on the desert temple to take the Nameless One’s staff, despite previously making an uneasy alliance with the Nameless One in the prequel novel. It is implied that the paranoia of betrayal that the orb had instilled within Archie led him believing that the only way to prevent the Nameless One from betraying him was to betray their uneasy alliance first. Just like how it only took a few non-genuine acts of kindness from the orb to ensnare Archie, all it took to free him from the orb was being spared by the heroes atop the Obsidian Pinnacle, allowing him to join their society.

Lore
The orb can put its victims into a trance-like state. After that, it manipulates them with the promise of power at the price of complete obedience.

Its first confirmed victim is Archie, who would become the Arch-Illager, who ended up leading the illagers and other monsters to war against the villagers and other enemies.

Atop the Obsidian Pinnacle, as soon as the Arch-Illager's health is reduced to 0, the orb takes control of Archie, using his body as a vessel to unleash it's power across dimensions. After its defeat, it shatters, freeing Archie from its influence, who celebrates its destruction with the heroes.

However, the Orb was able to retain its power and survive, albeit in small shards. One of these shards made its way to a jungle, where it formed the Jungle Abomination by corrupting various objects and plants, awakening the jungle itself. Another shard went to a lively island, where it corrupted a wraith, covering the island in a Creeping Winter. The third shard landed on top of a mountain, corrupting the ancient protector of the Gale Sanctum, causing howling winds. A fourth shard dived into an ocean, which emboldened and corrupted an ancient guardian, disrupting the ocean currents.

After all four of the stray shards in the Overworld were destroyed, it was discovered that two endermen had recovered the reformed remains of the Orb from the ruins of the Obsidian Pinnacle, taking it through the End Portal. Since then, the Heart of Ender lived on in the darkest reaches of The End, leading to a journey to destroy the ethereal remnant of the orb of dominance. It is finally destroyed for real with the defeat of the Vengeful Heart of Ender.

Confirmed dominations

 * , dwelling within an became emboldened upon being corrupted by one of the orb's shards.
 * , an outcast Illager who built Highblock Keep, became the Arch-Illager upon being corrupted by the orb's influence.
 * , dwelling within a, became wicked upon being corrupted by one of the orb's shards.
 * , the ancient protector of the, became mighty upon being corrupted by one of the orb's shards.

Confirmed manifestations

 * — The first manifestation of the orb, created atop the as a last resort from preventing the defeat of the Arch-Illager and fall of illager empire.
 * (boss) — A rudimentary golem constructed within an from objects in the Jungle for the fractured consciousness of one of the orb's shards.
 * — The second manifestation of the orb, created within the after the remnants of the orb was taken to the End by two Endermen.
 * — The third and final manifestation of the orb, formed within the central area of the by drawing upon power surging from the echoing depths of the void.

Confirmed victims

 * (boss) — A cauldron shaped golem built by the witches of the that was given sentience by the orb.
 * — One of the six enchanted endersent that was enhanced by the orb to guard an Eyes of Ender within.
 * — One of the six enchanted endersent that was enhanced by the orb to guard an Eyes of Ender within.
 * — One of the six enchanted endersent that was enhanced by the orb to guard an Eyes of Ender within the.
 * — One of the six enchanted endersent that was enhanced by the orb to guard an Eyes of Ender within the.
 * — One of the six enchanted endersent that was enhanced by the orb to guard an Eyes of Ender within.
 * — One of the six enchanted endersent that was enhanced by the orb to guard an Eyes of Ender within.
 * — Small anemones summoned by wavewhisperers to trap heroes.
 * — Small vines summoned by whisperers to trap heroes.
 * (boss) — A cave spider dwelling in that was enhanced by the orb.
 * (boss) — A Royal Guard dwelling on the that was enhanced by the orb.
 * — A Royal Guard dwelling on the that was enhanced by the orb.
 * — An inhabitant of the that was corrupted by a shard of the orb.
 * — A Mage dwelling on the that was enhanced by the orb.
 * (boss) — A war machine dwelling atop the that was given function and sentience by the orb.
 * — Anemones that were corrupted by one of the orb's shards making them grow larger and shoot poison projectiles.
 * — Vines that were corrupted by one of the orb's shards making them grow larger and shoot poison projectiles.
 * — Anemones that were corrupted by one of the orb's shards making them grow all over the sea.
 * — Vines that were corrupted by one of the orb's shards making them grow all over the jungle.
 * — A cube shaped golem that was given function and sentience by the orb through splitting from the Redstone Monstrosity.
 * — A golem that was given function and sentience by the orb.
 * — A golem that was given function and sentience by the orb.
 * (boss) — A war machine dwelling within the that was given function and sentience by the orb.
 * — An inhabitant of the that was corrupted by a shard of the orb.
 * — An inhabitant of the that was corrupted by a shard of the orb.