Minecraft Wiki talk:Community portal/Archive 28

Color disambiguation pages
The result of the discussion was  delete.

* Black
 * Blue
 * Brown
 * Cyan
 * Gray
 * Green
 * Light Blue
 * Light Gray
 * Lime
 * Red

I propose that such disambiguation pages are deleted because:
 * 1) They are, in most part, template-like collections of color variants of dyeing-related objects.
 * 2) They claim to be lists of objects having a certain color, apparently only applying to an explicit connection with the said color (so for the purposes of such pages, bedrock is not black, lapis lazuli blocks are not blue, and prismarine has no color). If the pages would also list blocks having primarily some color, this may create controversies regarding ambiguous color classification. (Note that I don't believe it's meaningful to involve resource packs as a means to refute this point, as resource packs may not have the dyeing/color system in a form similar to the original game.)
 * 3) In most part, they represent an artificially constructed category with little value to players. If we wished to provide an easy way for players to e. g. select objects for their color during construction or similar purposes, a page (tutorial?) on in-game color design could be useful; I don't believe simple disambiguation lists are helpful for this purpose.

Any feedback on this? --AttemptToCallNil (report bug, view backtrace) 08:22, 4 January 2020 (UTC)


 * . -BDJP (t 08:27, 4 January 2020 (UTC)
 * . A tutorial would be much better. -- Hatsuki kiri 〔 T 〕 08:41, 4 January 2020 (UTC)
 * . I actually got confused when I knew their existance.-- LakeJasonFace.png Lakejason0  (Talk • Contribs) 08:48, 4 January 2020 (UTC)


 * removing them. They seem kinda useless. The page names could also re-redirect to dyes. -PancakeIdentity (talk) 08:59, 4 January 2020 (UTC)


 * Recommended removtal. This kind of meaningless and controversial disambiguation page is better not to appear. -- HlDorəmonWf (TAlK · C0NTR1BZ) 09:03, 4 January 2020 (UTC)
 * For example, the Red page lists all red-dyed features, which is already documented on the Dye and Red Dye pages. There is no point redirecting because if a user searches, the Red Dye page will show up. With the Village and Pillage dyes, this holds for all 16 colors. The BlobsPaper.png 14:21, 4 January 2020 (UTC)


 * : the search function does a better job of getting you pages about Red (and so forth), but automatically. – Sealbudsman talk | contribs 15:39, 4 January 2020 (UTC)


 * Useless pages –Capopanzone (talk | contribs) 00:39, 7 January 2020 (UTC)


 * We can almost certainly re-redirect/delete these pages at this point. -PancakeIdentity (talk) 01:07, 9 January 2020 (UTC)

Gravatar machine broke
The result of the discussion was cannot fix. Gravatar is outside our control and this discussion has been inactive for a while.

Is it just me, or is my icon still blank? I have my Gravatar set up (and have for a very long time), and yet my user icon is still the default grey person. -- DigiDuncan! (talk) 01:45, 16 January 2020 (UTC)


 * Yeah, it took a long time to finally work for me. Not sure how I fixed it tbh. -PancakeIdentity (talk) 04:42, 16 January 2020 (UTC)

Template AutoUnsigned
The result of the discussion was template deleted and replaced with a gadget.

So, as you may have noticed, AutoUnsigned no longer works as of a recent MediaWiki update. I was using a (somewhat hacky) approach to fetch the last user to edit the page, and now that approach has been "patched" to return the current user making the edit.

Since it appears it is no longer possible to make that template work using wikitext, I implemented an alternative using JavaScript at User:KnightMiner/autosign.js. The script adds a button to the editing toolbar under Advanced > Insert to insert a filled out Unsigned. It works fine in my testing so far, but I would like additional testing; if well received, I would like to make it into a gadget then delete AutoUnsigned. So, does anyone support or oppose this as a gadget?

As a couple notes on the script, the first thing is it does not currently support the classic toolbar. I would have added support, but I cannot find the option to switch to that toolbar to test it. The second note is it would be possible by changing the script to autosign comments from older revisions than the latest, though not sure if we can add a good enough interface to that to make it worth it. – KnightMiner  · (t) 20:25, 6 January 2020 (UTC)
 * The template was very useful because I would not need to keep checking the IP address and timestamp. The BlobsPaper.png 23:25, 6 January 2020 (UTC)


 * The template still works if you subst it, go into "Show changes", and copy-paste the added text.  Nixinova  T  C  23:47, 6 January 2020 (UTC)


 * I haven't been able to get the button to show up after adding the import line to my common.js; the Advanced > Insert section just shows the gallery, redirect and table buttons. I tried changing the Editing > "Enable the editing toolbar" and Gadgets > "Show extra buttons on the classic toolbar" options in preferences, but neither of them seem to have an effect on the toolbar. – Sonicwave talk  06:12, 9 January 2020 (UTC)
 * The existing gadget is unrelated. It appears the javascript function  no longer exists.  can you shed any light on if that is intentional?
 * You should be able to fix this using, of if you are lazy you can copy the   function and use that in place of  . – KnightMiner  · (t) 05:25, 10 January 2020 (UTC)
 * Fixed, it seems to work when testing it in Special:Diff/1485234 and Special:Diff/1485236. I would support this as a gadget; for the idea of signing older comments, maybe clicking the button could show a popup window where you'd input the diff ID of the unsigned comment. – Sonicwave talk  07:13, 10 January 2020 (UTC)


 * That would certainly be possible, but I feel like if you can copy and paste the diff ID, it would be just as easy to copy and paste the username and timestamp. I guess timezones would be a bit annoying, so maybe we should add a timezome parameter to unsigned2 so it can automatically convert to UTC. – KnightMiner  · (t) 18:54, 11 January 2020 (UTC)


 * I tried to add this as a gadget at MediaWiki:Gadget-autosign.js, but it's not working. The actual gadget definition works fine for me (e.g. the gadget appears in the preferences), but when I enable it the autosign option doesn't appear in the toolbar. It worked fine when I directly imported your user script, so I'm probably making some dumb error that's simply due to me being a newbie to JavaScript.--Madminecrafter12 (Talk to me 02:15, 10 February 2020 (UTC)


 * Removed for now.--Madminecrafter12 (Talk to me 02:28, 10 February 2020 (UTC)


 * I fixed it, seems MediaWiki supports Javascript ES6 in user scripts, but not in Gadget scripts. We should probably delete the old template at this time since its broken. – KnightMiner  · (t) 06:30, 11 February 2020 (UTC)


 * Thanks, and done.--Madminecrafter12 (Talk to me 15:01, 11 February 2020 (UTC)

Emoji redirect pages
The result of the discussion was delete.

Redirect pages like 🐮, 🍗, and 😻 could be not helpful, since they are never used in any articles and not expected to work in the search bar. They may also violate Minecraft Wiki:Style guide since emojis are not good enough to be used as alternate or shortened names. Therefore, it is suggested that all redirect pages with an emoji title should be deleted. -- Hatsuki kiri 〔 T 〕 01:17, 27 February 2020 (UTC)
 * More than 99.9% of users would type exclusively alphanumeric characters and certain punctuation into the search bar. The BlobsPaper.png 02:14, 27 February 2020 (UTC)
 * They're completely pointless.  Nixinova</b> </b> T</b> </b> C</b> </b> 02:27, 27 February 2020 (UTC)
 * I don't think these emojis are actually useful, as they are usually displayed after users type the correct words. Then they will directly search these words rather than put an emoji into the search bar. MysticNebula70  (T/C) 02:33, 27 February 2020 (UTC)


 * - Can't see those being useful for the vast majority of people, and it'd create a lot of clutter given the large variety of unicode emojis. – Sonicwave talk  03:47, 27 February 2020 (UTC)


 * deletion and I don't think I need to explain why. - User-12316399 (talk) 09:01, 27 February 2020 (UTC)
 * I'm here just to support. Lê Duy Quang (Make some words | Contributions) at 9h05:30 – 5 | 27/2/2020 (UTC)
 * when I saw that I was confused and said what is this? Pneuma01 (talk) 09:13, 27 February 2020 (UTC)
 * I deleted all the emoji redirects.  HorseHead.png Gamepedia icon.png MarkusRost (talk) 10:10, 27 February 2020 (UTC)

Addition of experience amount in furnace recipes
The result of the discussion was merge.

There is a request dating back from... 11/2015 that the amount of experience is added to the smelting recipe UI. Only almost 40 months later has this been implemented by me and Pneuma01 as per lordmuzik848#0191's taunt. Stuff is currently residing in Smelting, Recipe table and UI modules' respective edit copies.

The modification is nothing more than the addition of a third argument. Below are some previews:

I bring this here to receive potential feedback and if everything is fine, merge the changes into production.

Lê Duy Quang (Make some words | Contributions) at 3h02:14 – 3 | 18/2/2020 (UTC)


 * This is definitely a far better form of presentation than it was back when I first requested this in 2015, since I doubt people would be looking in the infobox for experience information from smelting. I think there should be something that clarifies how fractional experience amounts work, though, maybe by mousing over the value itself. (Also, why the hell is the template below us?) - User-12316399 (talk) 13:05, 18 February 2020 (UTC)
 * I made some styling adjustments to the experience text, does this look better? --AttemptToCallNil (report bug, view backtrace) 21:47, 18 February 2020 (UTC)
 * Added a tooltip for fractional experience (thanks to tryashtar on Discord for additional input). --AttemptToCallNil (report bug, view backtrace) 22:20, 18 February 2020 (UTC)
 * Look at the lower examples, there are multiple recipes cycling and the tooltip just keeps appearing and disappearing very quickly. The tooltip also adds a dotted underline to the number, which makes it ugly. I recommend against the tooltip, putting the explanation into somewhere else suitable, like Smelting or Experience. Lê Duy Quang (Make some words | Contributions) at 2h51:38 – 4 | 19/2/2020 (UTC)
 * I have changed how the tooltip works. Now regardless of whether there is a fractional part, it will always explain upon hovering. Maybe a hyperlink to the detailed explanation can be added as well. I have also gotten rid of that dotted underline. Lê Duy Quang (Make some words | Contributions) at 3h11:47 – 4 | 19/2/2020 (UTC)
 * The dotted underline is added because the  tag was used. It is suggested it's better to use this tag with a   attribute whenever text tooltips are needed.
 * To my knowledge, animation cycling should stop on hover. It does for me. So your tooltip appearing/disappearing issue should not have happened.
 * Since you also reverted my styling change with no explanation, I am putting the matter to more discussion by all editors.
 * To all editors with an opinion on the subject: In this image, do you prefer the experience text styling like on the top example, or like on the bottom example? I think my version (the one on the top) is better aligned, has less unneeded space between the sprite and the text, and makes the font less blurred by applying its intended size. --AttemptToCallNil (report bug, view backtrace) 10:16, 19 February 2020 (UTC)
 * I have reapplied the 16-px font size and realigned things. The distance from the bottom of the result slot to the top of the number is exactly equal to the distance from the bottom of the number to the bottom UI edge. Also, the  is now only added if the orb is large enough. Lê Duy Quang (Make some words | Contributions) at 10h27:19 – 4 | 19/2/2020 (UTC)
 * Another thing about the tooltip is if it is applied to some frames and not to others, when the user intends to move the mouse there, the animator will have a chance to switch to a frame without the tooltip before the finish is reached by the cursor, creating an unpleasant experience to the users. This should be avoided in my opinion, so it's best to have the tooltip always present. Lê Duy Quang (Make some words | Contributions) at 10h33:42 – 4 | 19/2/2020 (UTC)

So whenabouts will this be added to the default template? I'm not seeing much opposition to this concept, so it should be ripe for addition. - User-12316399 (talk) 09:02, 27 February 2020 (UTC)

. Merged into the main things. Lê Duy Quang (Make some words | Contributions) at 13h04:28 – 5 | 27/2/2020 (UTC)

A new method to verify stuff on Java Edition
PancakeIdentity recently introduced me to a tool on GitHub that can decompile and deobfuscate Minecraft JE using the official mappings. Thus this creates a new method of verifying information: just search for the related part in the codebase, instead of having to go into the game and snipe the right moment.

So far I have used the tool for a while and, even without the variables in the implementation code, I can understand things with little issues.

I post this here to encourage anyone, with a bit knowledge of Java and reverse-engineering, to clean up the Verify category.

Lê Duy Quang (Make some words | Contributions) at 6h28:36 – 6 | 21/2/2020 (UTC)

If you are capable of and want to contribute, assign yourself here. Lê Duy Quang (Make some words | Contributions) at 6h56:41 – 6 | 21/2/2020 (UTC)

Proposed logo update
The result of the discussion was update the logo to the logo the Polish wiki uses.

See the file on the Russian wiki: the change is making the "Minecraft" text gradient-coloured as opposed to the current flat grey. Another note is that maybe we should also update the grass block texture/model to the Texture Update version. --AttemptToCallNil (report bug, view backtrace) 14:33, 12 November 2019 (UTC)
 * Update: the Polish wiki already has an updated logo. --AttemptToCallNil (report bug, view backtrace) 15:21, 12 November 2019 (UTC)
 * adapting the Polish wiki's logo. The gradient, while small, looks nice. And it just makes sense to use the Texture Update's grass block texture. -PancakeIdentity (talk) 02:55, 13 November 2019 (UTC)
 * per . The BlobsPaper.png 03:55, 13 November 2019 (UTC)
 * using the Polish logo. –Capopanzone (talk | contribs) 20:14, 18 November 2019 (UTC)
 * Marcelah (talk) 23:57, 19 December 2019 (UTC)
 * - seems like consensus says to update it. - User-12316399 (talk) 09:53, 17 February 2020 (UTC)
 * I'd rather see a language-neutral logo with no text for the "Wiki" part of the logo: something more along the lines of a grass block with a book and quill in front of it. DSquirrelGMGRASP logo.png &#120035;&#120031;&#120018; 04:45, 3 March 2020 (UTC)
 * PL:Plik:Wiki HiDPI.png  Nixinova</b> </b> T</b> </b> C</b> </b> 05:03, 3 March 2020 (UTC)


 * I don't see a difference, so I'm . --dr03ramos Piston.gif (talk) Admin wiki[pt] 13:49, 3 March 2020 (UTC)

Version of the in template for upcoming?
The result of the discussion was the template was created. INUpcoming, inUpcoming, INUntil, and inUntil have all been created.

Should we make a version of the in template for upcoming? Right now, we always have to add it onto the end of sentences. This can make things confusing or hard to read in certain cases. A version of the in template would allow us to preface a sentence with the information that something is upcoming, leading to clean sentences and easier reading. -PancakeIdentity (talk) 05:24, 7 February 2020 (UTC)
 * So are you suggesting an "In Java Edition 1.16" format? I would this. The BlobsPaper.png 15:09, 7 February 2020 (UTC)


 * Yeah, exactly. -PancakeIdentity (talk) 05:55, 28 February 2020 (UTC)


 * I'm not so sure about this. It's just a small patch to a very large and wide problem on the wiki. How is the RESI project going? I'd be neutral to this suggestion, but I'd rather like to see larger solutions or more progress on the overall project. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 11:03, 9 February 2020 (UTC)


 * That project, while not fully done, is much less critical now that we have only 2 active versions that generally are working towards parity anyway. I think the best way to solve the remaining problems is through smaller solutions like this that increase article readability. And anyway, that project is about editions and not number versions, so this topic isn't completely relevant to that. The creation of this template would also allow us to use it in place of a standalone tag, such as in the description of recipe tables. -PancakeIdentity (talk) 05:55, 28 February 2020 (UTC)


 * , placing this info right at the start of a sentence would make it much more readable. --Capopanzone (talk | contribs) 11:29, 7 March 2020 (UTC)


 * If this would be part of the in template, maybe we could do something like or  which would become "in Java Edition 1.16" (or whatever version is next). Doing it this way instead of directly naming the version prevents it from being used in a style guide breaking way (mentioning old/already released version in articles) and would automatically put it on the radar for removal upon release. Thoughts? -PancakeIdentity (talk) 06:11, 8 March 2020 (UTC)


 * I'd prefer not to include the [upcoming] tag in that case; part of the reason I'd prefer an inline version (like what in does) is to communicate that information without an awkward tag. – Sonicwave talk  18:22, 8 March 2020 (UTC)


 * True, I was just thinking of an easy way to have it on the radar for removal once the full version releases. If we could make it so the use of this specific part of the template would do that anyway, I'd be happy not including the tag. -PancakeIdentity (talk) 19:20, 8 March 2020 (UTC)


 * doesn't seem too difficult. - User-12316399 (talk) 18:14, 8 March 2020 (UTC)


 * I have a bit of a mockup here. It's not totally done (not sure how to remove that nocat thing), but I think it should work once that's taken care of. I think and  could work as names for these templates. -PancakeIdentity (talk) 01:50, 18 March 2020 (UTC)
 * Created under those names. -PancakeIdentity (talk) 02:17, 18 March 2020 (UTC)


 * May I have a bit of detail for this thing so that I can try to contribute?
 * Why don't we just add a parameter to specify whether to capitalize or not instead of duplicating the template?
 * Lê Duy Quang (Make some words | Contributions) at 2h42:52 – 4 | 18/3/2020 (UTC)


 * I think that could work, but you should create a new topic for it because it'd apply to the original in templates as well. This new template is basically an in-line version of the upcoming template. Anywhere that an inline mention would improve readability, you can use it. -PancakeIdentity (talk) 02:47, 18 March 2020 (UTC)

Handling loot tables on the wiki: a proposal
The result of the discussion was implement for blocks. Later discussions have since reverted this change.

Currently the information on the wiki regarding obtaining blocks and items from entities and the like is a complete mess. It's pretty spread out and not consolidated into standardised sections like crafting and smelting information is. I propose that we fix this by having loot be handled much like recipes currently are.

Firstly, the Obtaining section would be split into up to four sections: recipes (for when the time is obtained through crafting, smelting and the like), loot (for when the item is obtained as a drop, from chests, fishing), trading (for when obtaining the item via trading), and other usage (filling and emptying buckets, filling and emptying bottles, filling bowls via milking and eating foods in bowls).

A proposal for how blocks would work: we should handle the "this block drops" and "obtaining this through drops" sections like we currently handle "usage of this as a crafting ingredient" and "obtaining this through crafting" sections:


 * on the block's page, the Usage#Drops section contains a small one-row table describing what the block drops under the following conditions: silk touch, unenchanted correct tool, fortune I, fortune II, fortune III, no tool or too low tier tool, correct tool II (if applicable e.g. shears on cobwebs)


 * on the desired block or item's page, the Obtaining#Loot section contains a template that calls for all blocks that drop this specific item when mined. it then displays that table in this section, including the entries that don't drop the desired item.

For example, here's how it would work with coal ore and coal:


 * Coal ore's drops are listed in the Drops section of the coal ore page in a table like this:


 * The coal page calls for all blocks that drop coal, and lists coal ore's table entry, showing players that mining with the correct tool will drop coal, and advising them not to use ineffective tools or Silk Touch as these do not yield coal.

Now I think entity drops should be handled in much the same way, but the problem with this is that entities have a lot more weird conditions where they can drop different stuff depending on how they were killed. We'd need to consider death while on fire, skeleton arrow kills, charged creeper kills, among other things, and there's even cases where mobs drop things without even dying, such as chicken egg laying, turtle scutes, cat and villager gifts, and we could go yet further with the yet more weird cases such as shearing. (In fact, this even extends to blocks somewhat, with berry bushes, pumpkin shearing and also the advent of beekeeping.) Naturally-spawned equipment on mobs throws yet one more spanner in these theoretical works, and I think these should be kept on a separate table from the rest.

Chest loot and fishing loot probably shouldn't be as difficult to do, but should be also put into a table format like the other obtaining methods.

There's a few more things I want to mention on this matter:


 * We could also move experience drops into this section, since they almost universally accompany all types of loot except chest loot.


 * Don't forget that mobs are also a thing that can be dropped as a type of "loot" (see infested blocks, turtle eggs, splitting of slimes), which could also be integrated into the table somehow.


 * If we include experience drops and mob spawning as parts of these tables, could we also have drops sections for projectiles? Thrown bottles o enchanting drop experience, thrown chicken eggs can drop chickens, and thrown ender pearls can occasionally drop endermites, so it might just fit in well, but this might be getting out of the scope of "loot". We could even consider explosions as a type of loot, but that's probably another step too far.


 * We should address blocks more or less informally when describing what they drop. For example, we wouldn't distinguish between what a  drops and what a   drops, since in casual gameplay those are the exact same thing despite having different block IDs. We would distinguish on different block states if they make a difference, such as wheat that's fully grown as opposed to wheat that's not.


 * As I addressed above, mobs can drop items without having to be killed first. Should we have separate tables for "mob loot from killing it" and "mob gifts from the living thing", or should they be merged together? If these are to be made separate, should we also have block interactions such as berry harvesting kept separate as well?


 * The template should be designed to merge a source block or entity if it can drop multiple different items, similarly to how consecutive identical major versions are merged by the History template. Here's an (incomplete) example table:


 * We'd have trivial self-referential cases, such as a section on the Block of Redstone page saying that breaking a Block of Redstone drops a Block of Redstone, and another section on the same page saying that a Block of Redstone can be obtained by breaking a Block of Redstone. I really don't think that's anything worth worrying about though.


 * Blocks and entities that don't drop anything should still have a drops section to be consistent with the rest, since most of the time (at least in the case of entities) they do still drop experience.

Any thoughts on this system? - User-12316399 (talk) 08:14, 1 October 2019 (UTC)


 * I sorta agree with the "Fortune" table, but it can be more visualized by generating a small graph in each cell (I will try to create a preview of this using HTML and CSS later).


 * For conditional loot, another type of table can be created:


 * {| class="wikitable"

! Loot type ! Dropped when... Drop conditions 5% chance. 1,25% chance.
 * Killed by a player.
 * Killed by a player.
 * Killed by a player.
 * Killed by a player.
 * Killed by a player.
 * Killed by a player.
 * }
 * }
 * }


 * If a condition is repetited multiple times, I think we can use color codes and a legend table.


 * If the chance involves Looting, we can embed a sub-table like the Fortune table.


 * About "entities" as "drops", from my point of view, I don't consider silverfish, small slimes,... as loot, they are special functions of the block/entity when triggered, thus they should be addressed as "special behaviors" or something similar.


 * Lê Duy Quang (Make some words | Contributions) at 8h29:26 | 1/10/2019 (UTC)




 * Here is the table I attempted:


 * [[File:Loot table proposal – Mining.png]]


 * Lê Duy Quang (Make some words | Contributions) at 9h48:08 | 1/10/2019 (UTC)


 * I would prefer to keep the non-enchanted versus enchanted options closer together, so if you switch Silk Touch with Incorrect Tool, that should be better. In your example Le Duy Quang, you're using percentage heights for each cell to represent their values. I don't know if I'd like that, as this technique is not used elsewhere on the wiki and would be inconsistent design. Not saying it shouldn't be used, but if not, it would look like this (please excuse resolution, I just messed around):
 * [[File:Loot table proposal2 – Mining.png]]
 * – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 11:36, 1 October 2019 (UTC)
 * As we're on the topic of percentages for each item count, I think this is a point worth considering. - User-12316399 (talk) 11:46, 1 October 2019 (UTC)
 * The behavior of the lowermost cell filling the rest of the column is just ugly and illogical in my opinion. At least in each column, distribute the height of each cell. Lê Duy Quang (Make some words | Contributions) at 14h05:35 | 1/10/2019 (UTC)


 * Here is the updated version of the table using my new template In-cell graph:


 * {| class="wikitable"

! Block !! Incorrect tool !! Silk touch !! Correct tool !! Fortune 1 !! Fortune 2 !! Fortune 3
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }


 * Lê Duy Quang (Make some words | Contributions) at 14h02:55 | 1/10/2019 (UTC)


 * something like this. It looks nice, is informative, and gets across much more than the current single sentences we currently use in most situations. -PancakeIdentity (talk) 02:00, 12 October 2019 (UTC)
 * For complex pages like this, it is much advisable to use graphs or diagrams. But for others that's fine. We should draw a clear boundary whether to use tables or not.-- skylord_wars (talk) 06:47, 29 October 2019 (UTC)
 * Perhaps we could still have a table like that, but hidden by default, and a more simplified version displayed so the full information can still be accessed without cluttering the page up too much? Or would this just complicate the code even further? - User-12316399 (talk) 09:28, 29 October 2019 (UTC)

So how exactly will we sort the Obtaining section once this is implemented? I'm thinking something like this (although named differently):


 * Obtaining
 * Loot
 * Blocks (this section itself contains stuff like ready composters, ready berry bushes, and shearing pumpkins)
 * Block drops
 * Contained items
 * Non-mob entities
 * Non-mob entity drops
 * Contained items
 * Mobs (this section itself contains stuff like cat and villager gifts, laid eggs, shearing, etc.)
 * Mob drops
 * Mob equipment
 * Contained items
 * Fishing
 * Loot chests
 * Recipes
 * Crafting
 * Smelting
 * Blasting
 * Smoking
 * Campfire
 * Stonecutting
 * Brewing
 * Loom
 * Enchanting
 * Trading
 * World (items that can be obtained by changing an existing item, such as filling bottles and milking cows)

Are there any other notable categories I missed? - User-12316399 (talk) 12:00, 6 October 2019 (UTC)

I've transferred all smelting and mining experience drops from blocks and items into the main text of articles and removed the Experience field from the blocks infobox, in line with this Obtaining reform. I've requested a change to the Smelting template to better incorporate this information into the article (4 years ago, funnily enough). Would anyone be willing to implement this change (and also the newer one noted beneath it)? - User-12316399 (talk) 14:29, 9 October 2019 (UTC)

I might try setting up a couple of examples on images soon, but I don't have much knowledge about scripting so the pages for the items they drop won't be able to automatically read and display the information. Also, would people be okay with me removing the experience parameter from the entity template and moving said information to the drops section? - User-12316399 (talk) 13:26, 18 November 2019 (UTC)


 * Some examples can be seen on Coal Ore, Diamond Ore, Grass Block, Gravel and Hay Bale. The template seems to be acting up a bit, though, since the values are clipping into cells below. - User-12316399 (talk) 15:58, 18 November 2019 (UTC)


 * I'm not sure if we need every column on pages like Hay Bale. Could we do something else for cases like that? -PancakeIdentity (talk) 03:46, 19 November 2019 (UTC)


 * The """fix""" for the hay bale page is still awful. I don't think we even need a table in that case. The tables should just be used for blocks that can have different drops. -PancakeIdentity (talk) 04:49, 20 November 2019 (UTC)


 * Replaced with two relatively short sentences. Header renamed to "Drops": I believe "loot" would typically apply to defeated mobs or treasure containers, not broken blocks. --AttemptToCallNil (report bug, view backtrace) 08:03, 20 November 2019 (UTC)


 * the usage of ICG as it breaks completely on mobile. Something like the first table example is good though. Adding colours also isn't really necessary.  Nixinova</b> </b> T</b> </b> C</b> </b> 23:16, 20 November 2019 (UTC)


 * The text linking to this discussion is now showing up twice on a large number of pages. It appears this is because it is both part of the template and manually noted on the pages. We should probably either get a bot to remove the text from the pages or remove it from the template and from the pages later. jahunsbe (talk) 20:10, 27 February 2020 (UTC)


 * We're aware, the text will be removed from the pages themselves when they get double checked, which should happen soon; new pages that get the table no longer should add the text directly. FVbico (talk) 20:18, 27 February 2020 (UTC)


 * That works too. jahunsbe (talk) 20:29, 27 February 2020 (UTC)


 * I've got my bot to remove those duplicate links. <b style=background:#0800aa;padding:2px> <b style=color:white>Nixinova</b> </b><b style=background:#006eff;padding:2px> <b style=color:white>T</b> </b><b style=background:#00a1ff;padding:2px> <b style=color:white>C</b> </b> 02:14, 29 February 2020 (UTC)

February 2020
I've went ahead and created a new template, Template:Experience, which should be better than the previous method for transcluding experience drops. Sooner or later I plan on moving all Experience and Drops information from infoboxes into their dedicated sections in the respective pages, and then ripping out the Drops and Experience parameters from the infoboxes themselves, so if anyone wants to comment on that do it sooner rather than later. After this is done all the information will be in their respective sections and will be ready to be organised into the new table format when we've all come to an agreement on that.

A lot of people seem to be taking issue with blocks that drop themselves having dedicated tables. I did mention this before, but nobody seemed to have any problems with it with it until the trial implementation. I do think they should still have dedicated tables in articles - they do have their own loot tables, after all - but for these trivial cases they should be collapsed by default as to not take up a lot of space with this bland information. Blocks that do have non-standard drops would be open by default. Of course, this would mean that we'd make the table template collapsible and expandable, which doesn't seem like much of a challenge.

Otherwise, everything looks to be just about fine, and it shouldn't be much of a problem to take the newly added netherite tools into consideration for these templates. Is anyone else willing to contribute anything? - User-12316399 (talk) 10:14, 17 February 2020 (UTC)

29/2/2020
There are some problems with the current  template:


 * For multiple cases of the same block, Namespaced ID and Source just repeat, example: Wheat seeds § Loot.
 * For the same loot but different amounts across multiple block states, there appears a boilerplate that also repeats.
 * There isn't a way to handle other factors affecting drops, such as Fortune.

Currently I am replacing some of the complicated loot tables (for example Pumpkin seeds) to temporarily not use the template until these issues are fixed. Lê Duy Quang (Make some words | Contributions) at 10h04:30 – 7 | 29/2/2020 (UTC)


 * Since when has the template not had a way to handle fortune? It's obviously there on all the applicable ore pages. - User-12316399 (talk) 12:08, 29 February 2020 (UTC)


 * The namespaced ID refers to the name of the loot table while source is the actual block. I don't see an issue there. And yeah, it handles fortune just fine already. -PancakeIdentity (talk) 16:40, 29 February 2020 (UTC)
 * If there are 8 cases, for example with pumpkin stem, then the Namespaced ID and Source will repeat 8 times. That's the issue. Lê Duy Quang (Make some words | Contributions) at 2h18:36 – 8 | 1/3/2020 (UTC)
 * Source should probably be able to repeat, with the block state value clarified as in Snow. It would probably be best if we could find a way to have Namespaced ID be merged into the same box though, and also would appreciate if we could do a similar thing with XP drops as well since having that be repeated also doesn't help. - User-12316399 (talk) 02:22, 1 March 2020 (UTC)

Reflecting after implementation
(Yes I know it's not fully implemented yet, but we've put it on most pages and we're getting there.) I've noticed a lot of complaints about the new system from myself and other users. Here's a bit of a summary:


 * It's a lot of space to convey simple information. The wood page, for example, is just a huge template to say "Wood blocks drop themselves." (Especially when lacking a summary such as described below).
 * Related, there's no easily readable summary for the loot. This is especially a concern with average readers who likely don't care about the nitty-gritty details, IDs, and percentages and just wanna know they can get (for example) 2-5 potatoes from a fully grown crop.
 * It's not mobile-friendly. These tables can get pretty big and be a pain to read through on mobile.
 * Lots of repetition. There just seems to be a lot of extra fat that could be trimmed from these tables.
 * Various parts don't look very good and/or aren't readable. These tables can just look like a big jumble of numbers

This proposal did get great support (from myself included), but I think it was easier when it was just coal ore. I support documenting all these details, but the issue is how it costs readability and accessibility. Ideas I've seen have included adding a simpler summary above the table and auto-collapsing the table. This would make the simple version accessible for those who only care about that and keep the tables from chewing up page space when they're large. Some have suggested this as well as moving the loot table names and stuff down to the Data Values section.

What are your thoughts and suggestions? -PancakeIdentity (talk) 01:49, 12 March 2020 (UTC)


 * I did have them collapsed by default when I started adding them, until I realised that all I had added up to that one point were basically one- or two-line tables that really didn't need to be collapsed by default given they took up barely any space, so I decided to leave them open. Of course, anything longer than about three lines with no unexpected drops is a candidate for being collapsed as to not take up extra space, whereas anything that length or shorter can probably be kept open for viewing by default. And summaries would probably be useful as well for basic info at a quick glance. - User-12316399 (talk) 02:01, 12 March 2020 (UTC)


 * (Unrelated, but since crafting recipes take up even bigger amounts of space, what's to say we can't have those be collapsed by default as well?)


 * I think auto-collapsed should be default with an option to change it to not auto-collapse.
 * Recipes are much more basic survival information, are easy to look at, and aren't filled with details the average person won't care about. And we actually do collapse them on some pages such as Dye. -PancakeIdentity (talk) 02:14, 12 March 2020 (UTC)


 * Some users on discord have suggested just saying the formula and distribution type instead of every single chance. I would support this personally. It keeps the huge cells of percentages from existing while still allowing the exact information to be accessed using an online calculator. -PancakeIdentity (talk) 21:12, 19 March 2020 (UTC)


 * For some cases it should be fine to keep the fortune chances in the loot table template (e.g. Gravel, Diamond Ore), while also mentioning how the percentages are calculated, but for bigger cases like lapis lazuli and nether gold ore I think having an external accompanying table would be a better option (collapsed by default if it's a nuisance). I think the rates should still be directly documented though, for Fortune 0-3, since I doubt anyone would go to the effort of actually calculating said rates, but the formula would still be there if anyone wanted to see what Fortune 743 would drop. - User-12316399 (talk) 21:57, 19 March 2020 (UTC)

How to report someone for vandalism
The result of the discussion was the issue was resolved.

U88888s keeps vandalizing pages. How to stop her? Dogquest (talk) 22:40, 6 March 2020 (UTC)


 * Already accounted for via #requests in the discord. - User-12316399 (talk) 22:41, 6 March 2020 (UTC)

Removing Tutorials/Cake farming
The result of the discussion was delete.

Hello,

I think that Tutorials/Cake farming is completely useless.

That page is just a summary of tutorials on sugar cane farms, milk farms, wheat farm and egg farms put together (tutorials which already exist). Moreover, cake is really not that useful, meaning it's kind of weird to have a special page on it.

So, I think we should delete it.

Any objections ? Sagessylu (talk) 15:11, 7 March 2020 (UTC)
 * You can only farm cake by farming the ingredients, which have their own pages. The BlobsPaper.png 16:30, 7 March 2020 (UTC)


 * based on above arguments. – Sonicwave talk  19:40, 7 March 2020 (UTC)


 * because it isn't what it pretends to be; there is no cake farm described there, in the sense of having something that automatically fills a chest with cakes. As such, it's redundant with the other tutorials it references. ~ Amatulic (talk) 02:22, 10 March 2020 (UTC)

OK, I think we are going to delete it, aren't we ? Could an admin do that ? Sagessylu (talk) 18:11, 17 March 2020 (UTC)

Tutorial link on MediaWiki:Sidebar?
The result of the discussion was the proposal was implemented.

Tutorials, imo, is a very important page on the wiki and therefore is worth being linked to on the sidebar so that readers can access it more easily. I already brought this up on Discord and it got a lot of support, but since it's generally better to bring important sitewide discussions to the wiki I figured I'd do so. However, I don't intend to have a month-long discussion before any action is taken; if no one objects to this proposal I'll probably go ahead and add it in a few days.--Madminecrafter12 (Talk to me 22:13, 8 March 2020 (UTC)
 * For transparency purposes, the people who reacted with the support emoji on Discord (as of the time of this post) are User:Leduyquang753, User:Capopanzone, User:AttemptToCallNil, User:Dr03ramos, User:Sonicwave32, User:PancakeIdentity, User:Marinah, and User:Nixinova (a total of eight users). I stand by my reaction and implementing this addition. It wouldn't be bad if at least some of the other seven supporters also declared their support here. --AttemptToCallNil (report bug, view backtrace) 00:06, 9 March 2020 (UTC)


 * Reaffirming my . -PancakeIdentity (talk) 00:31, 9 March 2020 (UTC)


 * Support adding it to the sidebar under "Useful pages". – Sonicwave talk  00:25, 9 March 2020 (UTC)


 * adding it to the sidebar, whether under useful pages or elsewhere. I would be fine with adding it the same section as main page and community portal, but that section seems to be mostly for wiki editors rather than viewers. jahunsbe (talk) 00:41, 9 March 2020 (UTC)


 * While the primary purpose of this wiki is to give information, people also seek tutorials. The BlobsPaper.png 01:12, 9 March 2020 (UTC)


 * , sort of – as long as this doesn't get abused to link just any tutorial to an associated article. Some tutorials are more like intellectual exercises than instructions on building anything useful. ~ Amatulic (talk) 02:24, 10 March 2020 (UTC)


 * I'm not sure what you mean by "as long as this doesn't get abused to link just any tutorial to an associated article". All this would mean is linking to the Tutorials page from the sidebar so I'm not clear on where linking a tutorial to an associated article would be involved. Am I misunderstanding what you're trying to say or did you misunderstand my proposal? Thanks, --Madminecrafter12 (Talk to me 01:29, 11 March 2020 (UTC)


 * under useful pages.--Madminecrafter12 (Talk to me 16:58, 12 March 2020 (UTC)

Loot tables and page organization
The result of the discussion was revert. The style guide changes and loot table template will no longer be used. Loot table IDs should be in the Data Values section. See Minecraft_Wiki talk:Community portal and Minecraft Wiki talk:Style guide/Features for more parts of this fragmented discussion.

So, you've probably noticed the changes that are being made to loot documentation and page organization. This section should act as a sort or combined discussion post implementation of the loot table proposal above, as well as this discussion on the style guide (which has been implemented despite a seemingly majority oppose).

So, what're the issues? Many are the same as discussed in the subsection above, though I'd like to focus on a few things.
 * The duplicate tables present on most pages under both "Obtaining/Loot/Block loot" and "Usage/Block loot". The first section is, in most cases, a duplicate or trimmed version of the second. This is duplicating information in the body article in a format most have agreed is not the most appealing. How should we resolve this?
 * Readability of the tables. The tables are big, ugly, and filled with numbers most people won't care about. They're almost completely unnecessary on pages such as wood where every block drops itself. The only reason they're kept is that this table also documents the loot table ID. Auto-collapsing the tables has been discussed, what else could be done?
 * The organization of the sections. The block loot and especially the breaking row don't feel like they belong under "Usage". However, the block loot doesn't really feel like it belongs under "Obtaining" either. How should we organize this info?
 * Section names. A few users expressed distaste towards the number of subheaders on the older style guide discussion. Are there still concerns over this that need addressing?

(Edit: Also discuss the possibility of displaying chances like on Lapis Lazuli Ore for pages that need it instead of using the template. In addition, should we use percents or fractions?)

Discuss these issues and any others you may have with the new template and/or page styling. There's been a lot of arguing over this (especially on discord) and not a lot of doing anything about it. -PancakeIdentity (talk) 00:13, 23 March 2020 (UTC)


 * I really do not like the repetitive confusing tables that are just a convoluted way of saying "X drops itself". The namespaces ID of the drops should be put in §Data values, not §Usage nor §Obtaining, and simple stuff like "X drops itself" is really unnecessary and will just confused readers into thinking it's more complex than what it actually is. The layout was fine before; stuff like this that affects all pages should be discussed on-wiki with many support votes first before being implemented, lordmuzik. <b style=background:#0800aa;padding:2px> <b style=color:white>Nixinova</b> </b><b style=background:#006eff;padding:2px> <b style=color:white>T</b> </b><b style=background:#00a1ff;padding:2px> <b style=color:white>C</b> </b> 01:37, 31 March 2020 (UTC)


 * I completely agree. I think there's nothing stopping us from moving the loot table names to Data Values, which would remove the only argument for using this template on most pages.
 * In addition, for displaying chances, a table like on Lapis Lazuli Ore could work. However, I would VERY strongly oppose using that table if we're gonna keep using the loot table template, as some users have attempted on Nether Gold Ore. PancakeIdentity (talk) 23:53, 31 March 2020 (UTC)


 * I agree with Nixinova, the layout was fine before. --dr03ramos Piston.gif (talk) Admin wiki[pt] 01:14, 1 April 2020 (UTC)


 * Unfortunately, I don't really feel like I have an opinion on the subject. :( --AttemptToCallNil (report bug, view backtrace) 01:59, 1 April 2020 (UTC)


 * At this point I'm all up for omitting the second instance of the loot table template (#Block loot) from pages entirely and instead linking to the upper section (#From block loot) in cases where both templates are completely 100% identical (e.g. Ancient Debris). Auto-collapsing the first (and therefore only) instance of "redundant" tables over a certain size (like bed) also seems like not a bad idea (non-trivial ones like Dirt would stay open though).
 * As for moving loot table IDs to the Data values section: horrible idea, especially since there's plans to also document recipe IDs for respective recipes alongside their unlocking methods, as those have gone pretty much undocumented since implementation, and having those present in recipe sections yet no loot table IDs for the loot section would be inconsistent and not something I can get on board with.
 * Readability shouldn't be an issue at all if there's a good enough sentence or paragraph above the loot template.
 * - User-12316399 (talk) 05:24, 1 April 2020 (UTC)


 * "...especially since there's plans to also document recipe IDs for respective recipes alongside their unlocking methods..." This has been discussed nowhere. Minor discussion has taken place about possibly including unlocking methods in the recipe template, though nothing has been decided and certainly no plans have been made. And, the IDs were never a part of that discussion. We shouldn't make a decision on a current issue based on a discussion that has quite literally never happened (or at the very least, has not been discussed in a visible place on the wiki). If you have other legitimate concerns about moving the IDs, please, enlighten us.
 * Also, "#From block loot" needs a rename. We shouldn't have prepositions in a header.
 * In addition, why not always auto-collapse the template if the description above is going to be duplicating the information anyway? The template in almost every case is either a) messy and/or b) useless to the average reader. -PancakeIdentity (talk) 05:53, 1 April 2020 (UTC)


 * Referring to some snippets from discord, probably no major on-wiki discussion about it yet. but there may be soon.
 * Auto-collapsing templates would be fine with me if the block either a) always drops itself regardless of tool or b) requires a certain tool/tool tier to drop, but always drops with it or above, and that there's no other different possible drops for it under any other conditions whatsoever (excluding containers dropping their contents). - User-12316399 (talk) 05:59, 1 April 2020 (UTC)


 * Again, we should not make decisions based on "some snippets from discord" or on wiki discussions that you think may happen. -PancakeIdentity (talk) 18:30, 1 April 2020 (UTC)

To address some of the concerns:


 * Duplicate tables: I've went ahead and created No unique drops for pages about blocks which always drop themselves or require a tool to be dropped, and have no other unique behaviour regarding enchanting or experience.
 * Section organisation: I wouldn't be opposed to having the second block loot section be merged into the same section as the breaking row. Also, the reason most of the sections are prefixed "From" is to have the two block loot sections not conflict with each other when linking to sections (from edit summaries, etc), so if this section is merged in we could safely rename a lot of these sections and remove the From (but then we'd need to discuss how recipe types would be named - "Crafting output", "Smelting output", etc seem a bit janky, and I'm not fond of them being generically named "Crafting", "Smelting", etc. either)
 * Lapis Lazuli Ore/Nether Gold Ore drop chances: Personally I'm a fan of the format being used on pages like Nether Wart, so I'd be all up for going with that layout for said pages.

- User-12316399 (talk) 21:57, 8 April 2020 (UTC)


 * I think the top table isn't needed. The info can stay, but the whole table isn't needed since we link away usually anyway. Why aren't you a fan of just "Crafting"? It makes sense imo, as it's already under "Obtaining". There shouldn't be any confusion about what it means.
 * I would support moving the loot table IDs down to data values in combination with using a table similar to lapis or netherwart (lapis probably as it displays chances still). I also think the lapis table is more practically useful as we can display averages and such. I'd also support a more case-by-case basis approach with multiple table types to pull from, as I don't really think a "one size fits all" solution works here, with the variety of loot models minecraft follows. Doing it this way would also allow clean looking tables such as that on Fortune for weeping vines. -PancakeIdentity (talk) 22:53, 8 April 2020 (UTC)
 * 1. No unique drops is a completely unnecessary template. 2. "Smelting" and "crafting" are fine, they get the point across simply. 3. I don't really like the format on nether wart either as got three nested column headers that at a glance seem overly confusing. <b style=background:#0800aa;padding:2px> <b style=color:white>Nixinova</b> </b><b style=background:#006eff;padding:2px> <b style=color:white>T</b> </b><b style=background:#00a1ff;padding:2px> <b style=color:white>C</b> </b> 20:57, 12 April 2020 (UTC)

Creation of Tutorials/Experience farming
Hello,

Experience is quite an important thing in Minecraft. However, experience farming doesn't have a tutorial page. I do know that there are quite a few farms that provide additionnal experience, but this page could list all the farms that are good at getting it.

Should we do it ? Sagessylu (talk) 18:57, 23 March 2020 (UTC)
 * I know many farm designs for Bedrock Edition, and can help expand such a tutorial. The BlobsPaper.png 21:30, 23 March 2020 (UTC)


 * Generally on wikis, you should be bold! Go ahead and create the article, there should be nothing wrong with it and community consensus is rarely needed for page creation. -PancakeIdentity (talk) 23:19, 24 March 2020 (UTC)

OK, thanks, I'll do my best ! To @TheBlobs : you're welcome, because I'm playing on Java Edition. Sagessylu (talk) 13:20, 4 April 2020 (UTC)

Names for wood variants
The result of the discussion was do not change. Evidence in support of the change was weak, and the current name has been well adopted.

We've been using the names Nether Wood/Overworld Wood in most cases when the distinction is necessary. However, 20w13a added the  block and item tags. Should we change our naming system to be "Non-Flammable Wood" and "Flammable Wood"? The current system is only referenced by the code, and the proposed system is only referenced by tags, which is a step more visible but still not an official name. I also think the nether/overworld system might be a bit more immediately recognizable for the average user, but the flammable system better describes the functional differences.

What do you all think? -PancakeIdentity (talk) 20:56, 25 March 2020 (UTC)


 * Agreed Ma (talk)


 * I prefer "Overworld wood" and "Nether wood" as it's more recognizable for the average reader.--Capopanzone (talk | contribs) 00:38, 26 March 2020 (UTC)


 * 20w13a also contains the inconsistent name "#logs_that_burn" (why is there a conjunction in a tag name…) so I don't think we should make a decision just yet. <b style=background:#0800aa;padding:2px> <b style=color:white>Nixinova</b> </b><b style=background:#006eff;padding:2px> <b style=color:white>T</b> </b><b style=background:#00a1ff;padding:2px> <b style=color:white>C</b> </b> 01:44, 31 March 2020 (UTC)

Chunk Loading overhaul
Hello there. I noticed many community pages, videos etc. (outside of the wiki) talking about (often now older) changes to chunk loading like the 15 seconds chunk loading on the other side of Nether Portal after entity pass trought. And then i noticed that this wasn't even stated anywhere on this wiki.

https://gist.github.com/Drovolon/24bfaae00d57e7a8ca64b792e14fa7c6 This page very nicely states how new chunk loading works and i would like to distribute its information to pages like chunks, nether portal etc. overhauling and renovating them more or less.

And here comes the question...

Is that information real and up to date? Can anyone confirm or deny it please?

Thank you, have a nice day. Klusimo (talk) 06:12, 3 March 2020 (UTC)


 * Information about chunk loading is really needed to be added, and the content in that page you mentioned was obtained from the source code and is still not out of date.
 * And you know, these theories apply only to Java edition. ---Chixvv (talk) 15:44, 4 March 2020 (UTC)
 * Alright ill start punping these informations to pages, ill do it solo i can :D. As for the java vs bedrock, ill add more info needed and let bedrock players test it. Klusimo (talk) 09:05, 7 March 2020 (UTC)

Test and add new mood algorithm for cave ambience
The result of the discussion was inconclusive. This discussion should be had on the ambience page, and the info we have already seems good enough.

Hello, in java 1.16 snapshot 20w12a, new mood algorithm was added for cave ambience to make them play at better times. As I know, it works as this:
 * Mood algorithm is % number (0-100%) that increases when player is underground and/or in low light level.(?)
 * When it hits 100%, cave ambience plays.

Thats all info. Please someone test how it really works, i mean that first part, how depth and light affect it and then add it as upcoming part to the Ambience page. Thank you. Klusimo (talk) 09:16, 26 March 2020 (UTC)

Split in Tutorials/Cobblestone farming and Tutorials/Stone farming
Hello,

I think we should split Tutorials/Cobblestone farming between Tutorials/Cobblestone farming and Tutorials/Stone farming because the cobblestone farming is getting seriously big and also because there is "cobblestone" in the title and not "stone".

Does anyone oppose ? Sagessylu (talk) 19:00, 23 March 2020 (UTC)
 * I would keep them merged, since any stone generator can be used as a cobblestone farms by using a pickaxe without Silk Touch. Conversely, you can use a cobblestone farm as a stone farm by smelting the cobblestone. The BlobsPaper.png 21:29, 23 March 2020 (UTC)


 * In the future, discuss splits and stuff on those pages. There's not really a need to discuss it on the Community Portal. -PancakeIdentity (talk) 23:18, 24 March 2020 (UTC)

@The Blobs : Well, that's a good thing to point out. Something still needs to be done to make this page clearer though.

@PancakeIdentity : I actually already did that, but I did not receive a single answer in a whole month. Not a lot of people seem to look at tutorials talk pages (which I can perfectly understand by the way) : it looks almost impossible, in my opinion, to discuss splits and stuff on these pages, and that's why I put that here. Sorry for the inconvenience :-D Sagessylu (talk) 13:30, 4 April 2020 (UTC)

"Recent wiki news" section of the community portal
It is currently unclear what is to be included under the "Recent wiki news" section of the community portal. Should it contain policy changes, user right changes, important discussion outcomes, wiki design changes... all of the above? Or should we just remove it completely? Currently the newest item is from September 2019 and the oldest from November 2018. I just figured I'd bring this up here so we could decide what exactly this section should be used for, assuming we don't just remove it completely.--Madminecrafter12 (Talk to me 00:50, 25 March 2020 (UTC)


 * I think just anything that the average editor should take note of should go there. Mostly the stuff you listed. It just needs to be kept up with. -PancakeIdentity (talk) 01:10, 25 March 2020 (UTC)


 * I support PancakeIdentity's propose. We could make a kind of guide to determinates what should be written there... Ma (talk)


 * I think we should list major discussion outcomes or design/layout changes there, since there isn't a clear notice of those outcomes anywhere if you're not keeping up with talk page discussions or recent changes. – Sonicwave talk  06:12, 16 April 2020 (UTC)

Aim of the wiki and other titles in the franchise
The result of the discussion was carry out the proposal suggested by AttemptToCallNil in the last section. This closure primarily reflects the participation of that discussion in particular, but I've also briefly looked throughout the rest of the discussion to see if any important arguments were made there. Although almost all participants in the discussion of ATCN's proposal have been supporters, I have taken in mind the concerns pointed out (particularly by Violine) when evaluating this consensus.

There's a pretty strong consensus to keep Minecraft Dungeons pages on this wiki but move to the namespace Minecraft Dungeons, with both Dungeons and MCD as namespace aliases. The discussion makes it clear that Dungeons content should not be covered fully in the mainspace, so the only slight question would be whether it should be moved to a new namespace or a new wiki completely. Editors have pointed out several issues with a new wiki for MCD: you need a new community with people willing to administrate, it will likely have a worse SEO, and it would possibly be hosted by Fandom which could cause further complications, etc. which in my opinion overrule the argument that was briefly brought up, that there would need to be separate templates and technology if Dungeons were to stay on the wiki. In addition, it's far easier to have Dungeons in a separate namespace and later move it to a new wiki if documenting it here becomes a problem than the other way around.

Minecraft Earth was a lot less clear; I only see a weak consensus to keep them in mainspace, simply as a separate page if needed. Although this suggestion was in the original proposal, very few of those supporting advocated for why this would be more productive than having a separate namespace like we would for Minecraft Dungeons. But the proposed resolution for Earth in particular was made very clear, so if anybody strongly believed that it really needed it's own namespace I would presume they would have said so. So for now the proposal for Minecraft Earth still stands, but if anybody disagrees with it, they are welcome to create a new discussion to determine the status of Earth in particular.--Madminecrafter12 (Talk to me 14:36, 23 April 2020 (UTC)

This Discord message is the reason I'm posting this here. Since the introduction of an entirely separate game, Story Mode, questions have been raised about whether we need to provide detailed coverage of other Minecraft titles, or delegate this task to other wikis and settle for brief descriptions instead. Given the upcoming release of Minecraft: Dungeons, it would be better if this question was finally answered.

The aim of the wiki was implicitly and informally defined too long ago, when what is now Java Edition was the sole work titled Minecraft. As such, it cannot be said that we document Minecraft and therefore only the main game. This statement could be made broader, to the point that since what we call Bedrock Edition is the sole work officially named "Minecraft" without any other words in the title, we could say that this wiki should only document Bedrock Edition and delegate coverage of other editions to other wikis. While such an approach isn't going to be taken because of substantial similarity between Minecraft editions, something not true for completely independent titles in the franchise, it underlines the main issue with this argument: "Minecraft" in "we document Minecraft" isn't defined. And I have started this very topic specifically to help the community determine what definition is appropriate.

I support documenting other titles on this wiki. Content pages for these titles could be placed in subpages or separate namespaces (like UESP does). --AttemptToCallNil (report bug, view backtrace) 14:51, 11 June 2019 (UTC)


 * franchise as a whole, as I already stated on discord. I'd prefer just subpages, rather than separate namespaces though, so they can be found better with the search then. FVbico (talk) 15:12, 11 June 2019 (UTC)
 * UESP definitely supports search suggestions for other content namespaces. There are server configuration options for enabling them as content namespaces and as namespaces to be searched by default. --AttemptToCallNil (report bug, view backtrace) 15:42, 11 June 2019 (UTC)
 * Uninvited, seriously I want to comment on this topic. I thought carefully about new community, the independent community is more new and dynamic, knowing how to running with scissors, like today Singapore and Japan. Singapore's approach gives a community the opportunity to develop independently, the new community is more focused on the gameplay writing of this new game.


 * A point of view made against : A new game released by Mojang must have much gameplay in the future, if it is not advisable to take many subpages, the reader will only be busy looking for the subtitle page, rather than a complete wiki. Looking at the previous Minecraft Wiki and not preparing any subpage for Minecraft:Story Mode, it is obviously not appropriate to outline the entire page with a whole game.


 * I quote words from Gamepedia suggesting wiki interface:


 * "At Gamepedia, our goal is to provide the #1 wiki resource for gamers spanning all genres and platforms. Whether you are starting a brand new wiki or moving an existing one over, gamepedia will provide your community with all the necessary tools to create a great wiki. Please answer the following questions to give us a better understanding of your preferred involvement."


 * FANDOM has the same wiki: https://minecraftdungeons.fandom.com . Why couldn't set up a new wiki on Gamepedia by interfering with the right of others to establish a wiki freedom?


 * So my opinion is given, sorry. All in all, we need to listen Gamepedia wiki managers and project creator's suggstion. --<span style="color：#87CEEB;">Angrydog001 議(Talk)/誌(Logs)/勛(Contribs) 17:41, 11 June 2019 (UTC)


 * I'm sorry, but I can't understand this post. I'm unable to see links between its parts, and sorry for being blunt, but it doesn't sound coherent enough. --AttemptToCallNil (report bug, view backtrace)


 * ^That being the case, we reserved our respective views. Besides, what BD saying is what I thinking. --<span style="color：#87CEEB;">Angrydog001 議(Talk)/誌(Logs)/勛(Contribs) 02:45, 12 June 2019 (UTC)


 * . If Minecraft Dungeons has a lot of content that differs than the main game, and will receive constant updates, then it may be better to have a separate wiki for it. If the game is similar to the main game then it should be on here, as a subpages of Minecraft: Dungeons. We didn't have this discussion about story mode because it didn't add enough content but now with 2 new games on the horizon this is quite different. – Nixinova Nixinova sig1.png Nixinova sig2.png 19:22, 11 June 2019‎ (UTC).


 * How much is too much? Given this question is not answerable, this topic is not about whether to make a new wiki for MC: Dungeons, but about the scope of this wiki, and thus whether titles like Story Mode or Dungeons should be documented here in detail. --AttemptToCallNil (report bug, view backtrace) 20:07, 11 June 2019 (UTC)
 * I think this will should be more about the franchise as a whole, but I'm not sure of the extent we should document other games on here. I think subpages are the best idea at the moment for eg Dungeons exclusives. Story Mode can be easily described in one page. Though, what is technically the difference between bedrock, console, java, and dungeons? All are completely different games that just have similar content. To answer the main question... "probably". – Nixinova Nixinova sig1.png Nixinova sig2.png 21:07, 11 June 2019 (UTC)


 * I think I can't formally answer this question. Because first, I'd like to know how we could even document other games in the first place, and make it fit on the wiki. But seeing we're still stuck on the wiki-wide refactoring of edition-specific information already, I'm not seeing how we're going to get consensus on how to document an even wider scope. So generally speaking, it's my opinion we should discuss at least how we could achieve this, before deciding whether we should do it. But for what it's worth, depending on whether it could be done with a clear distinction between each game, I'd be leaning towards the whole franchise. Because although they might not be the same game, if they are part of the same franchise, they essentially are still "Minecraft"-y. But I'm heavily concerned about the implementation of this. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 21:27, 11 June 2019 (UTC)


 * Whether it is implementable is definitely not a problematic question. Documenting substantially different titles requires even less integration with main-game articles than edition refactoring. A custom content namespace or a subpage system (I'd prefer the former, I guess?) is not impossible, and integration into main game articles could be achieved with a dedicated section (such as "In other titles"), which briefly describes the subject's involvement in titles like Dungeons or Story Mode (also, why wouldn't we document books as well?) and links to more detailed dedicated articles. --AttemptToCallNil (report bug, view backtrace) 21:42, 11 June 2019 (UTC)


 * . Having too many articles dedicated to a particular game (Dungeons) or series of games (Story Mode) will basically make this wiki a huge mess. When I first began making the Story Mode article back in 2014, I had felt like that it would be best if information about the game was kept to that article, with the exception of trivia or pictures pertaining to the game in other articles.
 * Its simply unnecessary for numerous articles that are basically part of spin-offs to be included in this wiki. It would be better off if any additional information (e.g. locations / characters in Story Mode or items/armor/potions in Dungeons) be kept completely separate from this one. -BDJP (t 23:26, 11 June 2019 (UTC)


 * . Story Mode is a standalone game created by another company, Telltale. They only acquired the rights to use Minecraft franchise for their game. Aside from that, Story Mode is a linear progression storytelling or basically just a point and click game, it's not worth documenting each character in the first place. As for Minecraft Dungeons even though it's a Mojang game, it's not suitable for this wiki. Every items, mobs, and mechanics will conflict with the base game. Sure we can utilize namespaces as the solution, but Minecraft Dungeons has a very different genre, it'll be 100% better to just separate the wiki, more efficient and maintained separately.
 * Back to the topic, yes this wiki documents the Minecraft franchise as a whole, hence why we have Minecraft Dungeons and Minecraft Story Mode articles. But this wiki isn't suitable to document all the contents and gameplay of another game, we should keep this wiki to only document the main game and only the titles of another game. – ItsPlantseed ⟨₰|₢⟩ 05:24, 12 June 2019 (UTC)


 * . Unlike Story Mode, I think Minecraft: Dungeons is actually an indie game with enough new content that it's likely to contain a lot of diffenent content information. Even if it is the same thing as the vanilla, it must contain different information from the vanilla one. Putting them in subpages means there will be tons of subpages and subpages of subpages, so why not make it a standalone wiki? — SagvinXC   讨论(Talk)/贡献(Contribs) 02:40, 13 June 2019 (UTC)

Once again, the question of this topic has no relation to specific titles whatsoever! The question is the scope of the wiki. All conversation in this topic is basically people pushing incoherent, unexplained, and often false reasons why this wiki should not have extensive coverage. Since the question is the scope of the wiki, nothing about non-primary titles matters: their number, their content, nothing. The only thing that matters is to what extent we should document, for the purposes of this discussion, an unknowable number of titles with unknowable content, of which the only thing known is that they're part of the Minecraft franchise. For an example similar to non-primary titles, take mods. If not for the aggressive vanilla-elitist position of the community and disturbingly poor admin strategies during this wiki's first few years, this wiki could have become the source of information not only on vanilla Minecraft, but on a wide variety of mods as well. This has irrecoverably failed, and people are now pretending like mods were never within the scope of the wiki to begin with. Technological limitations are most definitely not a problem with documenting many titles. Neither is "creating a mess", content organization is solvable. What's not easy to solve is involved editors. I'd rather not resort to pointing out specific titles, but we may as well have lost our chance to provide due coverage of Story Mode – it's too late now for multiple reasons. So the question is, what exactly is this wiki about? --AttemptToCallNil (report bug, view backtrace) 09:02, 12 June 2019 (UTC)
 * What the wiki is about? Ultimately, to have people cooperate together. This conversation isn't a very good example of that. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 09:31, 12 June 2019 (UTC)


 * As I just said above, this wiki serves no purpose for documenting the contents of another titles. Other titles should have their own wiki separately if they don't share the same gameplay and genre. That's it, this wiki should only document the main vanilla sandbox game, Minecraft. And clearly unofficial community-made stuffs don't belong here, none of them are supported by the official nor the wiki. Mod pages only cover some parts of the community, some are taken care by an individual and most of them are abandoned just to fall into despair. But then again it's just my own opinion and I'm not fully opposing this, there are some of my concerns regarding this move among others:
 * What belongs in the mainspace?
 * The searchability and accessibility of specific titles.
 * If we were about to include namespaces for specific titles, the search bar functionality should refer to the title that people desire (one solution I can think of is to add a dropdown menu that search a specific namespace). – ItsPlantseed ⟨₰|₢⟩ 11:16, 12 June 2019 (UTC)


 * I personally to opening it up.
 * I'm imagining keeping mainspace for the java/bedrock/etc game, and opening new namespaces for each of the other game series: one for Earth and whatever sequels, one for Dungeons and whatever sequels, one for the Story Mode series, and so on.
 * From mainspace articles like Pig, you could have sections at the bottom, near the History / References area, titled "In Minecraft Earth", "In Minecraft Dungeons", and so on. These could have see-also links to and, as well as short summaries perhaps. And then you'd have a nice, clean  with content only from that game.
 * I like this organization because it separates the peripheral content from the main-game content. Peripheral game info won't be sprinkled throughout the page, so when the main java/bedrock/etc game gets its many many updates, editors won't have to gingerly step over all this other content. And those other namespaces won't have to deal with the constant update churn from java/bedrock/etc that's irrelevant to their games. –Preceding unsigned comment was added by Sealbudsman (talk • contribs) at 20:10, 12 June 2019‎ (UTC). Please sign your posts with
 * I would this method. – Nixinova Nixinova sig1.png Nixinova sig2.png 20:15, 12 June 2019 (UTC)


 * I appreciate this discussion, and I thank for raising it.  The question of the purpose and scope of this wiki is at once a philosophical one and a matter of history, preference, and practicality.
 * First, the Ship of Theseus comes to mind - What exactly defines Minecraft the game, and at what point does Minecraft the game become something other than itself? Are Java Minecraft and Bedrock Minecraft the same game?  Well, yes and no.  How I see it is that essentially they are the same - a player's experience with the game involves mostly the same kinds of adventures and interaction with the game interface in both versions, despite that there are minor (and sometimes not so minor) differences.  Should they have separate wikis?  Probably not.  I liken this to how I may act somewhat differently in different social contexts, such as at work, with family, among friends, on this wiki, etc.  Am I a sufficiently different person in each context to be called a different me?  No, I don't think so.  (YMMV.)
 * I have a brother, and he's a lot like me but also very much his own man. I see Minecraft and Minecraft: Dungeons (etc.) in this light: Part of the same family, but not the same individual.  So then, when people are seeking information about Memetics, are they looking for information about only one kind of me, about the various "me"s, or about me and other members of my family?  I guess it depends on the seeker.  I personally only really care about finding information here on the core game we call Minecraft.  But sometimes I might look elsewhere for information on tutorials, on mods, on related games in the franchise, on Minecraft stories (official books), on toys, and so on.  Why should I have to look elsewhere for this information, I wonder?  Why can't I find it all here, on the official Minecraft wiki?
 * And here's where I arrive at my position of . To the extent that we can be a comprehensive and most-useful information source for all things Minecraft, I think we should be.  I believe we can and should stay focused primarily on the core game but that we also can be so much more.  I believe we can solve the technical challenges that this change will pose (and by "we," I mean "you, all you people with better technical ability than me," though I'll pitch in my $0.02 here and there).  And I believe that this expansion of focus will help us to attract a much broader cadre of dedicated editors, which in my view can only serve to make this place a healthier and more vibrant community with more long-term staying power.  &#8212; Memetics  talk &#124; edits 06:35, 13 June 2019 (UTC)


 * I oppose this idea if the wiki continues in its current state. I've mentioned before that I think the wiki can already be extremely messy due to 5+ versions of Minecraft that have been, or are being, developed. However, if we do eventually find a good way to represent these differences without making these extremely messy pages, I would be more likely to support this. The wiki just doesn't need more mess, but if we can do it well, I'll support. –Preceding unsigned comment was added by PancakeIdentity (talk • contribs) at 02:40, 14 June 2019‎ (UTC). Please sign your posts with

AttemptToCallNil's proposed resolution
I believe there is one most significant argument of those who opposed covering other Minecraft titles on this wiki in detail, and it is great difficulty in manage articles if they had to include other titles' information.

It does not seem to be a real challenge, however. I believe this to be even easier than managing editions of a single base game. Separate articles can be created and referenced from the main game article in a short section.

For organizing the separate articles, we could create subpages (not good for search) or use disambiguation in parentheses (this may have other issues), and we also have the option of a separate custom namespace. I do not believe there is substantial difficulty for wiki managers in configuring a separate namespace for each title, which are not expected to appear in significant numbers. Wikis which have to manage content from multiple titles use both namespaces and parentheses to various degree of success.

For examples of such coverage, I provide the Fallout wiki on Gamepedia (known as The Vault), Unofficial Elder Scrolls Pages (UESP), and its Fandom counterpart (Gamepedia does not have a general TES wiki).

For the Vault, a single weapon type, a 10mm pistol, has many different implementations in the many titles of the Fallout franchise. There is even a common article for all those variations, which provides links to articles about such items in specific games.

One example from UESP is the Azura's Star, an artifact which makes appearances in four major titles. There is a lore page for it, a subsection for Daggerfall, and three articles for Morrowind, Oblivion, and Skyrim.

A second example from UESP is the Light Armor skill. It also appears in four titles (but not the same four titles) and has a separate article for each of them: Morrowind, Oblivion, Skyrim, TES Online.

The Fandom Elder Scrolls Wiki uses a more conventional parenthesized disambiguation. Azura's Star has a disambiguation page, and separate pages for Daggerfall, Morrowind, Oblivion, and Skyrim. An identical approach is used for light armor: a disambiguation page and articles for Morrowind, Oblivion, Skyrim, and TES Online.

These examples indicate it is possible to manage such content without creating a huge mess.

In particular regarding Dungeons, there is a reason I would strongly prefer not creating a separate wiki. A separate wiki would mean reduced interactions between base game and Dungeons editors, reducing flow of users from one wiki community to another, and creating possibilities for a greater split in the general Minecraft community. In this case, there would be a blank wiki with little to no established policies and a new administration team (much more reliance on GRASP for recent changes patrolling, less effective admin tools use – there has even been a concern than a certain non-English editor has a non-constructive approach to opening a Dungeons wiki in their language).

Since Fandom acquired Gamepedia and later announced Project Crossover (referred to by some people as "Project Gelatinous Cube"), which involves potential merges of same-subject wikis between the two wiki farms, the possibility of integrating the existing Minecraft community on Fandom (which is smaller and lacks the advantage of being official) into the one on Gamepedia has been discussed. In light of this possibility, proposing a further split of the Minecraft community seems counterproductive to me.

Another issue is caused by existence of non-English Minecraft wikis (but please don't joke about having them deleted, it's inappropriate). If a separate wiki is created for English coverage of Dungeons, it will be implicit encouragement for other wikis to delegate Dungeons coverage to separate Dungeons wikis, which may have undesired effects on their communities. Even if a non-English wiki defies this encouragement (which could even be named borderline denial of agency) and covers Dungeons on their wikis, a separate Dungeons wiki in that language could be opened, thus creating an ineffective system of content duplication (once again, something against the aims of projects like Crossover) and splitting the community.

I propose detailed coverage about Dungeons, and likely Story Mode as well, to be provided on this wiki, in separate custom namespaces.

Please note I would strongly not appreciate unargumented opposition – you're basically saying "your reasoning is faulty, and I won't tell you why". Also I ask you to avoid repetition of arguments provided above (that coverage here would be a mess – I have provided evidence to the contrary, or something among the lines of "there should be no coverage because there should be no coverage" – this is even worse than no argumentation because it's lack of reasoning that doesn't necessarily look invalid). --AttemptToCallNil (report bug, view backtrace) 21:29, 24 June 2019 (UTC)


 * per my resolution as stated below. -BDJP (t 04:53, 30 June 2019 (UTC)

BDJP007301's proposed resolution
The aim of this wiki for far too long has been about the similar editions of Minecraft that have been released on everything at this point. Computers, tablets, smart phones, game consoles; you name it. Then, out of nowhere, we get Story Mode (heck, it was revealed in a "game" released on Mojang's website), and the same with Dungeons and Earth; both are basically revealed without any proper tease or information beforehand. They are also revealed to be coming to basically the same devices, but how the games play out are completely different.

Both Story Mode and its sequel are not sandbox games, but instead are point-and-click and driven by a narrative. While they do have a similar visual style, they are completely different at their core, with stuff that is not possible in the sandbox game, such as animated facial expressions, fluid movement, a third-person camera constantly following the player at various angles, voice acting, etc. Also, as stated by ItsPlantseed, characters / mobs from a game other than the sandbox game are not suitable for this wiki (heck, there is already a separate wiki that we can move over to Gamepedia).

As for Dungeons, it is also not a sandbox game, but an action-adventure RPG. Again, while it does have a similar visual style to the sandbox game, it is completely different at its core, with stuff that is not possible in the sandbox game, such as a top-down camera, in-game currency that is used throughout the game as a whole (not just the Marketplace in the sandbox game), completely different weapons / items / mobs, powerups, etc.

As for Earth, it is also not a sandbox game (per se), but an augmented-reality game. Again, while it does have a similar visual style to the sandbox game, it ends up becoming different at its core. First and foremost, unlike the previous two, this is exclusive to iOS and Android. Secondly, while the gameplay is similar to the sandbox game, it is impossible in the sandbox game for there to be a 360 degree camera without the need for virtual reality (sorry, Bedrock Edition on Gear VR doesn't count), or for real people to be implemented into the world.

Simply put, Story Mode, Dungeons and Earth do not share the same gameplay or genre with the sandbox game, and as such, are completely different, and therefore must be completely separate from this one. For the fact that both Dungeons and Earth have separate Twitter accounts as well is something of note.

Managing articles to include information different from the sandbox game (which is what this particular wiki covers) will cause massive confusion among visitors. Having articles / subpages for Dungeons, Earth, and Story Mode will make this wiki more focused on editors than visitors, be much more difficult to maintain, and said articles may eventually become abandoned and suffer from all kinds of internet rot (I'm looking at all the mod pages that have been made and then eventually deleted because of being left abandoned). It will especially become difficult when, exaggeratingly speaking, that a major update for Dungeons, Earth and the sandbox game are all released on the same day, meaning that it could take days, let alone weeks, for all the information to be updated (instead of it currently taking around a day or less for us to update the articles with the major updates to the sandbox game).

As for Dungeons in particular, keeping the information separate will help tremendously as it'll avoid editing conflicts with this wiki as a whole, will make this wiki easier to maintain, and avoid internet rot (I'll be happy to help set up the Dungeons wiki if need be).

While I was not able to provide good examples of information being separate (as some wikis I have been looking up haven't been updated in 2+ years, and also for the fact we aren't Wikipedia), it will be easier to have the information completely separate overall for the reasons as stated above.

'''I vehemently oppose any coverage about Dungeons, Story Mode, or Earth on this wiki, with the exception of one article having a brief explanation about each game. This wiki is meant to be about the sandbox game, not the Minecraft universe as a whole.'''

I end with this quote from Jasper Boerstra (this one and this one):

-BDJP (t 04:53, 30 June 2019 (UTC)


 * In other words, here are the key points of this topic:
 * Story Mode (SM) and Dungeons (D) are completely different games than Minecraft, and therefore must be described separately.
 * Having any sort of SM/D information on this wiki (implicitly – regardless of arrangement) will be excessively confusing to readers.
 * This wiki will not be able to maintain SM/D articles, and they will be abandoned (implicitly – as opposed to if they were hosted on another wiki, where they would be better off).
 * Evidence of that imminent abandonment is mods.
 * Maintaining SM/D articles will divide the attention of existing editors (implicitly – as opposed to if the articles were hosted on another wiki), which will harm main game coverage.
 * This wiki is only about the sandbox games.
 * All the points presented above are refutable, and thus so is this entire proposal.
 * Point 1. No logical link. Once again, I must refer to Fallout and Elder Scrolls, where there is no evidence of decisions that games outside their typical RPG form must have separate wikis. TES: Blades and Fallout Shelter, I believe, are described on the same wikis as other games in the Minecraft universe, which both SM and D are explicitly stated to be part of. A factor weakening my position may be absence of a base series of games in the same universe prior to the release of dissimilar titles, though, 1) sandbox games rarely get sandbox sequels due to the nature of the genre, and 2) other points remain unaffected by this.
 * Point 2. That "implicitly" part in my point is key. I have presented _two_ arrangements in my proposal which are demonstrably not disastrous for readers. One point, however, I have not covered, is searchability of SM/D content (think SEO). Since it should be expected that people will initially come to SM/D articles from search engines, how close to #1 will the wiki be will determine whether it remains functional. I am not remotely knowledgeable on SEO, so this is just my relatively-layman hypothesis: being associated with an active wiki is likely to be a positive factor, but so may be having a separate subdomain, and/or association with Gamepedia. I will ask for expert advice.
 * Point 3. The "implicitly" part is again key; even if you have not said this, your argument – that a separate wiki is better – is automatically invalid without it. Having SM/D articles on this wiki is likely to improve the chance of current visitors, whether editors or readers, finding them, thus helping these articles to stay alive. The searchablility factor is still applicable.
 * Point 3.1. There have been many contributing factors to mods becoming unused here. Their less-searchable arrangement (as opposed to, say, a custom namespace). The core community's negative attitude towards unofficial content (including the popular non-sequitur "we're the official wiki and therefore can't cover unofficial content"), to the point they were effectively subject to unstated exemptions from all rules (then-admin Kanegasi told me that in 2013). The presence of separate, official mod and mod pack wikis, including the FTB Wiki (which would make this wiki just a secondary source of information). Probably other factors as well.
 * The Russian wiki had a different situation for all the listed factors. There are still mod articles being developed, and even though they aren't updated very well, neither is base game information. This is, however, not necessarily applicable to the English wiki for one of the factors I listed: managing a non-English language project or a wiki is something almost no single mod wiki does at all, much less something they do effectively.
 * A more important analogy to see with content rot is, yes, non-English language projects (typically referred to with terms which imply their derived, dependent status on the English wiki, a despicable trend of marginalizing people who don't speak English; I deliberately avoid such terms as "translation project" or "language wikis"). Why did so many translations on this wiki become inactive and had to be purged? Because they didn't have enough editors. There are, once again, many reasons for that, and not being a separate wiki isn't necessarily among these reasons. Some translation projects did get their wikis, even recently. Are they more active now? Some may be, but definitely not all. Could we have done things better for them? Yes. For one, listing non-English versions on top of each page would have contributed to influx of a new editors.
 * Point 4. That's a mostly flawed model of editors. Typically, wiki editors, especially on relatively large wikis, have areas in which they work. They may not have or like all the games or editions, they may do something that few other can, or they may be bad at something people are often good at. If an editor is focused on updating command documentation, writing change logs, or editing tutorials, they will be mostly unaffected by there being a separate namespace.
 * I said "mostly". The editors whose attention will be divided are those metapedically focused: tracking discussions, managing templates, clearing backlogs (yet most of those isn't the work which greatly peaks with updates, that would be content writing). What would happen if there was a separate wiki? They'd need a metapedic setup: people who can create and revise rules, guidelines, policies, templates, content layout... and where will they take these people from? Who will they ask for assistance? Will there be a "they" even? Capable wiki maintainers are much less common than your average article creators, and we have quite a bit here. The topic of dividing the community was one I covered in my proposal.
 * Point 5. That's just what the dragon left for his treat. Because it's simple: figuring out what this wiki's about is the aim of this discussion. This hasn't been decided yet.
 * We have screwed up with mod coverage, we have screwed up with translation projects, we have screwed up with Story Mode. I believe proposals like this can lead us to screwing up with Dungeons, Earth, and whatever comes next as well. I have nothing left in my life than these few communities online I still believe I can help, and it seems to me people are pushing, in good faith, for something that is likely to deal irrepairable harm to these very communities. --AttemptToCallNil (report bug, view backtrace) 22:52, 1 July 2019 (UTC)
 * We have screwed up with mod coverage, we have screwed up with translation projects, we have screwed up with Story Mode. I believe proposals like this can lead us to screwing up with Dungeons, Earth, and whatever comes next as well. I have nothing left in my life than these few communities online I still believe I can help, and it seems to me people are pushing, in good faith, for something that is likely to deal irrepairable harm to these very communities. --AttemptToCallNil (report bug, view backtrace) 22:52, 1 July 2019 (UTC)


 * I think non-core-MC content (SM, Earth, Dungeons) shouldn't really be documented fully in this wiki, but wouldn't mind if they were. Also, these massive 6KB text walls aren't really encouraging discussion here. – Nixinova Nixinova sig1.png Nixinova sig2.png 02:51, 2 July 2019 (UTC)


 * Trying to stay on a discussion of scope of the wiki: I think the wiki would be better, and more of something to take communal pride in, with more of the official franchise in it.
 * Imagine: you'd look at a page like Sheep, and you're not just reading about how it works in the core sandbox game, instead you have access to sections about the other games right there, and you can get a glimpse how the Sheep plays its part across all Minecraft worlds. That's lore, that's interesting stuff fans would love. And that goes for Dungeons readers too! They get to know the Sheep as it was in the original game. It's a much richer page.
 * And then we look back on that a few years later and can be proud we made that transition and made it all that much richer.
 * I read BDJP's piece, and while I don't really feel much of it actually discourages me from supporting opening the project up, I think his point about internet rot is an interesting one to consider. Ultimately with that though, you can never predict beforehand what editors will come. We've had times when we wished we had more Bedrock and Console editors, but over time they did come. I'm optimistic about Earth and Dungeons editors; we had a fantastic Story Mode editor after all ; ) – Sealbudsman talk | contribs 01:49, 18 July 2019 (UTC)


 * I've added a few bits of trivia to pages such as pig and mooshroom saying that muddy pigs and mooblooms exist; since Earth runs in Bedrock there's not any exclusive functionality afaik so no need for any sections or anything. – Nixinova Nixinova sig1.png Nixinova sig2.png 02:17, 18 July 2019 (UTC)


 * This is a tough issue with no easy answer. Both (all) sides have persuasive points.  I'm comfortable with us being "Minecraft-the-sandbox-game documentation," a comprehensive user manual with text and pictures.  I'm also comfortable with that being just one facet of a wiki that covers the entire Minecraft universe, because I am convinced that we can manage successfully the complexity of such a wiki with our current leadership at the helm.


 * So since a choice is required, I'll keep my original stance. I like the idea of us being the comprehensive, go-to wiki for all things Minecraft.  I think we ought to be more than just a fancy user manual for the core game.  I concur with Sealbudsman (18 July) and lean toward the solution AttemptToCallNil has proposed, with separate namespaces.  I think that needs to be accompanied by a distinct page style for each namespace, if possible; the pages' look and feel - i.e., color scheme, head banner, maybe page structure - will help people tell at a glance which specific Minecraft "species" (sandbox game, interactive story, novel, toy, whatever) the particular page is about.  This should be accompanied by clear infoboxes or whatever identifying the "species" at the top of each page.


 * As long as we continue to document the ever-evolving core game(s) effectively, I believe (as I said before) that expanding our scope will result in a larger, healthier community of editors and, if managed properly, will not result in the confusion we wish to avoid. I even asked my nine-year-old daughter about this issue and read her the various opinions here.  She said at first that it might be confusing to have the expanded scope, but then she brightened and declared with enthusiasm that she thinks it will be fine because we can label the information to make it clear which Minecraft thing the information is about.  She even mentioned a wiki for another game where this is done.  So if she can distinguish such information without confusion (and with enthusiasm, even), then I am confident that the vast majority of our readers will have a similar experience.


 * Also worthy of note: We must make this decision based on reason and evidence if we want to make the best decision. However, we have to acknowledge, I think, the emotion behind this: Our feelings of what scope is best are tied up with our involvement and history with the game(s), and with the wiki, and with the various communities involved.  Whatever decision we make, we are going to feel uncomfortable with it to some degree, and some people will be affected more than others, no matter what we decide.  We have to acknowledge that that's a normal and expected part of the process of change here and to be prepared for that.  We have to do our best to proceed with patience and empathy, and with a degree of compromise, regardless of the outcome.  Having said that, we can only make a good decision here by doing our best to acknowledge and then set aside our emotional associations with Minecraft and engage in the rational basis for what our scope ought to be.  What is best for the wiki and for its user community?


 * Whatever the wiki's scope, I think we'd generally agree that readers of the wiki usually arrive here because they're seeking information about Minecraft. They want to learn.  To best inform and educate readers, then, the wiki needs to have content that is clear, accurate, current, complete, and easily accessible.  Some of the arguments laid out so far raise concerns that expanding our scope would make achieving those goals more difficult.  But I'm more persuaded by the arguments that if we organize the information carefully and systematically, the potential problems will be minimized and that we will gain more in the benefits, which would include a more active, healthy community of editors, some of whom would focus on parts of the wiki more narrowly and some of whom would be more broadly involved.


 * Therefore, the reasoning and evidence overall say to me that we ought to go ahead with expanding our scope to cover the whole franchise: the Minecraft universe (or the whole Minecraft Tree of Life, if you will, not just one branch). We need to evolve just as Minecraft evolves.  It won't be easy, but it promises to be worth the effort.  &#8212; Memetics  talk &#124; edits 15:40, 18 July 2019 (UTC)

Earth

 * (New section to differentiate from the text walls above)

Minecraft Earth is now out and since it runs on Bedrock, all Bedrock features apply to Earth. There are a couple of exclusive features - mooblooms and muddy pigs - but otherwise features are the same. I think it would be fine to have info about mooblooms and muddy pigs documented on their respective parent pages (pig and mooshroom), since there isn't that much (Muddy Pigs jump in Mud and Mooblooms plant dandelions when they walk), and for a page on Mud to be created. – Nixinova  22:34, 19 July 2019 (UTC)


 * At first thought, I'd be fine with documenting those here. However, it's the gameplay that really separates Earth. Do we document how to get each type of block, if there's chances or only specific locations? What about combat? Monster spawning, if it happens? And for small stuff like the two new mobs, Earth is in a closed beta right now. It could receive lots of new features by release or in future updates. Etc, etc. It just opens up a big can of worms that we *really* aren't ready to deal with, at least not until we figure out how we're gonna deal with the already varied versions of the base game. So,, at least until we figure some more stuff out. -PancakeIdentity (talk) 00:06, 20 July 2019 (UTC)
 * Pages for Mud and Mob of Me have been created while this discussion has fizzled out; should these be kept, and other Earth exclusives be documented? Since Earth runs on Bedrock there won't be many more of these new pages created. <b style=background:#0800aa;padding:2px> <b style=color:white>Nixinova</b> </b><b style=background:#006eff;padding:2px> <b style=color:white>T</b> </b><b style=background:#00a1ff;padding:2px> <b style=color:white>C</b> </b> 05:54, 29 August 2019 (UTC)

The de facto consensus at the moment (based on the fact no-one seems to have said anything about the recent pages) seems to be to create pages on Earth info but not to incorporate it into main-game pages, which seems to be working. For Earth-exclusive information about main-game features I think we should add a "In Minecraft Earth" section to avoid the confusion already created by only sometimes. This discussion needs to have some sort of conclusion by now since the game is already out. <b style=background:#0800aa;padding:2px> <b style=color:white>Nixinova</b> </b><b style=background:#006eff;padding:2px> <b style=color:white>T</b> </b><b style=background:#00a1ff;padding:2px> <b style=color:white>C</b> </b> 07:26, 30 August 2019 (UTC)

Reactions to full-franchise coverage
Support:
 * 1) AttemptToCallNil – supports as the writer of the proposal (diff)
 * 2) FVbico – support (diff)
 * 3) Nixinova – conditional support (diff)
 * 4) Sealbudsman – "wouldn't be opposed" (diff)
 * 5) Memetics – support (diff)

Oppose:
 * 1) Angrydog001 – oppose (diff)
 * 2) BDJP007301 – strong oppose (diff)
 * 3) ItsPlantseed – oppose (diff)
 * 4) SagvinXC – oppose (diff)
 * 5) PancakeIdentity – conditional oppose (diff)

Other:
 * 1) Jack McKalling – could not answer the core question (diff)

Points made
For coverage of other titles on other wikis:
 * 1) It is too difficult to manage articles about similar content on one wiki when it appears in different titles with major differences.
 * 2) Other titles may have, or are known to have, radically different gameplay requiring similarly different wiki coverage, and this may be confusing to readers.
 * 3) Covering other titles will require a new set of templates for every such game/series, which is about the same as making a whole new wiki.

For full-franchise coverage on this wiki:
 * 1) It is possible to cover substantially different implementations of the same entity in different titles on the same wiki (provided examples: parenthesized disambiguations on the TES Fandom wiki and the Fallout wiki, custom content namespaces on UESP) – refutes opponents' point 1
 * 2) Having all titles under the same wiki-roof is likely to bring the community together (as opposed to potentially causing a split). There will be easier access to experienced users: those who monitor recent changes and revert bad edits, and to those who can help with wiki/technical things if needed.

Further discussion
Assuming we still want to discuss this further. --AttemptToCallNil (report bug, view backtrace) 21:09, 27 October 2019 (UTC)


 * I'd be less opposed to covering everything on this wiki if we didn't try to Frankenstein like 5 different games' version of a mob/block/whatever on to one page. It's already messy enough covering Java and Bedrock on the same page in some cases, and they're essentially the same game. I think it could work much better if we keep everything separate (even if still on this wiki) by creating separate pages (or sections on pages). If we did put everything on this wiki, I'd say we should put other games under their own namespace, like Minecraft Earth/Cluckshroom or whatever. Documenting things on the same page can be slippery. Sure, some new Minecraft Earth mobs might be similar to existing mobs, but this might not also be the case in the future. Also, there's vastly different gameplay mechanics, like obtaining blocks. I think more separation is, in this case, better than less. Not saying completely different wikis, but yeah.


 * Also, I'm much more open to have Earth on this wiki than something like Story Mode or Dungeons. Earth at least uses the Bedrock engine and has similar(ish) gameplay. Story Mode and Dungeons are much different games that are better described as using Minecraft as a setting rather than being Minecraft. -PancakeIdentity (talk) 21:36, 27 October 2019 (UTC)
 * Sectioning is definitely a good idea if we go down the route of documenting everything on this wiki and will avoid the "$$../.." spam we have currently. <b style=background:#0800aa;padding:2px> <b style=color:white>Nixinova</b> </b><b style=background:#006eff;padding:2px> <b style=color:white>T</b> </b><b style=background:#00a1ff;padding:2px> <b style=color:white>C</b> </b> 21:43, 27 October 2019 (UTC)


 * Reviving this, I'd support Nixinova and ATCN's ideas. My biggest concern is just mixing everything together too much. -PancakeIdentity (talk) 03:21, 5 April 2020 (UTC)


 * Of course; can't speak for other supporters, but I never meant for base game articles to provide spin-off coverage, hence the TES/Fallout examples. Though a mention of the separate article would be useful, I think. --AttemptToCallNil (report bug, view backtrace) 21:42, 27 October 2019 (UTC)
 * Earth and Dungeons seem to be completely different games; the gameplay at MINECON Live had pretty different gameplay from standard Minecraft. Perhaps they should have their own wikis, once we learn more about them. We could still mention them in Trivia sections, similar to Story Mode. The BlobsPaper.png 22:50, 27 October 2019 (UTC)

Confused idiot rambles about coverage
I've only skimmed over the furious debate that went on above, but here's my opinions on the matter that I wish to add, despite this probably making it worse.

(Java, Bedrock, Console, Pi, 3DS, etc.) - pretty sure we can all agree on this one

coverage of Earth on this wiki. While presented in a different way, MCE is at its core still a sandbox game, and shares tons of elements with the main series game - blocks, mins and the like. I currently don't see any problem with it. That being said, I haven't actually seen any MCE info be implemented into existing pages about non-MCE-exclusive objects, though, so I'd have to see such an implementation in action to make a satisfactorily informed decision. That being said, I wouldn't oppose there being a separate wiki for Earth content (earth.minecraft.gamepedia.com) if said wiki doesn't have an unreasonably high amount of duplicate content.

- Dungeons is a considerably more distant game from normal Minecraft - it's less of a differently presented version of Minecraft and more of completely different game which is designed to visually look like Minecraft. Plenty of things that would be considered notable in Minecraft terms would be completely unnotable from a Dungeons viewpoint; grass blocks have a lot of important properties in the base Minecraft game, whereas they're to my knowledge nothing more than a background object in Dungeons. (Reminds me that Story Mode had a lot of blocks in the background which are not at all present in the real game - should we document these in some form or another?) Likewise there are things in Dungeons that will not apply to the original game at all, so their notability here is questionable at best. I think it would be better overall to have Dungeons content covered over at another Gamepedia wiki (dungeons.minecraft.gamepedia.com), preferably with sufficient linking between the two wikis where desirable.

This is all probably nonsense though, so make what you will of it. - User-12316399 (talk) 16:55, 7 March 2020 (UTC)
 * I have concerns about that you say "Document all main editions"; what qualifies an edition as main? If Mojang announce Bedrock is the "main" edition, and Java is somehow "secondary", would that affect our decision to describe that edition at all? I assume you meant all editions of the base sandbox game?
 * As for notability, it is apparently a new way to look at the issue, but I don't see how it is relevant given this wiki's scope - what this topic seeks to define, and therefore cannot address as a basis for decisions - pretty much is notability.
 * Mostly a side note as I believe the rest of my opinion on the topic of separate wikis for Earth and Dungeons is extensively documented above. I'm pretty sure making the wiki like "dungeons.minecraft.gamepedia.com" would be impossible, it would have to look like "minecraftdungeons.gamepedia.com" or something similar (that is, a further subdomain level is not something I have ever seen Gamepedia do). --AttemptToCallNil (report bug, view backtrace) 17:36, 7 March 2020 (UTC)


 * Pretty sure we only document Bedrock, Java, and Education (with Education as a variant of Bedrock). Other editions are only documented in history sections.
 * As far as Minecraft Earth, this uses the Bedrock Codebase, so it would be documented as a variant of Bedrock Edition. It would only be specified when there is a difference from Bedrock. The BlobsPaper.png 20:47, 7 March 2020 (UTC)


 * . --dr03ramos Piston.gif (talk) Admin wiki[pt] 03:40, 5 April 2020 (UTC)

Final closure: in one week
This has gone on too long. In multiple places, even. (Not to mention the Discord server - or several.)

Thus far, every point made by opponents of on-wiki coverage was either questionable or refuted. This wiki has good search engine rankings and is known as a place for Minecraft information. It has a somewhat-working infrastructure and an active community. None of this will be present on a new wiki, which furthermore will likely have to be hosted on Fandom (potentially as part of the existing MCD wiki there), because due to the UCP project, new Gamepedia wikis (with exceptions that do not seem to apply) will not be created. There needs to be a profound, as of yet unknown, factor that would make using a separate wiki a better option.

This discussion represents a commonly occurring failure of Minecraft Wiki's discussion system; where there are groups with irreconcilable views, the discussion can continue indefinitely without a conclusion. And with the beta release of Dungeons, a decision should be made promptly. As such, I consider this measure necessary.

If in one week, no such profound factor (as I stated in the second paragraph) is stated here, I consider that this topic can be closed by any user with the following resolution:
 * 1) Minecraft Earth and Minecraft Dungeons should be documented on this wiki.
 * 2) Mechanics and game elements unique to Minecraft Earth should be documented in the main namespace.
 * 3) If a similar, but different, mechanic or element exists in the base game, the Earth one gets its own article, preferring the   disambiguation format.
 * 4) All mechanics and elements of Minecraft Dungeons should be documented in the   custom namespace, which is set to a content namespace and searchable by default.
 * 5) The namespace may be renamed to   if necessary, with   made a namespace alias.
 * 6) Earth and Dungeons should only be mentioned in base game articles as short references, such as disambiguation hatnotes or short "also appears in" sections. The format may be standardized at a later date; development of a complete standard is out of scope for this discussion.

Post here any refinements to the closure text, or (far less likely) overwhelming reasons that require going in the opposite direction. --AttemptToCallNil (report bug, view backtrace) 17:44, 16 April 2020 (UTC)


 * . Thanks for putting an end to this. -PancakeIdentity (talk) 17:52, 16 April 2020 (UTC)
 * to bringing this discussion to an end and I agree with the listed resolution. Using  as a Namespace would be better though.   and maybe a shorthand like   can of course be added as aliases.   HorseHead.png Gamepedia icon.png MarkusRost (talk) 18:10, 16 April 2020 (UTC)
 * --Capopanzone (talk | contribs) 18:13, 16 April 2020 (UTC)


 * – I just finally got around to reading (most of) the discussion above, and the custom Dungeons: namespace idea seems like a good solution of avoiding clutter in base game articles (which was the main argument against covering Earth/Dungeons here, if I'm not mistaken). Editors not interested in Dungeons can hide the namespace in recent changes. Like ATCN said, we can use most of the rules/policies and infrastructure that's already in place (instead of having to set it up again on a different wiki). – Sonicwave talk  18:16, 16 April 2020 (UTC)


 * I probably won't participate in this but rather close it after roughly a week, based on what the consensus is then (which based on what it is now would likely be to carry out the change). But we will need to decide the exact name of the namespace: Dungeons: or Minecraft Dungeons:? Either way we could have the other, as well as abbreviations such as the MCD that Markus pointed out, as a namespace alliance. The creation of a new namespace is a pretty big deal (given that it can only be done by staff) so it would be nice to be clear on what we'd name it.--Madminecrafter12 (Talk to me 18:25, 16 April 2020 (UTC)


 * . — Thomanski | t | c | 18:27, 16 April 2020 (UTC)


 * – I don't think that just using a name space for Dungeons is a good long-term solution. The game is going to grow over time, just like Minecraft itself is, and we have only had access to a small portion of the content so far, so I think we're underestimating how much there is to document. The dungeons articles will probably require a completely separate set of templates and technology to go with them, which will in my opinion cause larger issues in the future. Apart from that, not everyone interested in Minecraft will be interested in Dungeons as well, BUT there's still only one admin team that will need to take care of everything. The same can be said about earth. I'd personally prefer if both Earth and Dungeons would get their own wiki (and I personally heavily disagree with the fact that Earth is to be documented in the main namespace), but it seems like this conversation has already run its course. Btw, just saying "this discussion is taking long and the arguments against using a namespace is invalid and therefore we'll just do it that way" is not really a good way to solve a discussion in my opinion. | violine1101(Talk) 20:58, 16 April 2020 (UTC)


 * Rethinking what I had advocated before, I'd it. I consider MCD a totally new and completely different game, but Minecraft Dungeons: seems like a plausible solution. --dr03ramos Piston.gif (talk) Admin wiki[pt] 01:57, 17 April 2020 (UTC)
 * - I have to agree with what violine1101 said above: "this discussion is taking long and the arguments against using a namespace is invalid and therefore we'll just do it that way" is not really a good way to solve a discussion" <font face="Ubuntu">ILeon ᐸ <small style="display:inline-block;line-height:1em;vertical-align:-0.4em">Talk Contribs -  de.Wiki Admin  08:14, 17 April 2020 (UTC)


 * I have not been keeping up with this discussion, but I agree we should document Earth on this wiki. While it is different from the base game, the core mechanics are similar enough that we can treat it as an edition. I think it should definitely be on the same wiki.
 * For Dungeons, I agree its basically a new game. However, if we do not provide a place either on wiki or on another Gamepedia wiki, its going to lead to content ending up all over the wiki where it does not belong. Namespace sounds like a decent solution, as it makes it easy to replace the namespace with an interwiki if it does migrate to another wiki in the future. – KnightMiner  · (t) 14:22, 17 April 2020 (UTC)


 * this resolution. Though, how are you proposing Earth be documented in articles? An h2 "In Minecraft Earth" or something? And why not put Dungeons in mainspace with "Minecraft Dungeons" disambig (not that a namespace would be bad)? <b style=background:#0800aa;padding:2px> <b style=color:white>Nixinova</b> </b><b style=background:#006eff;padding:2px> <b style=color:white>T</b> </b><b style=background:#00a1ff;padding:2px> <b style=color:white>C</b> </b> 08:31, 19 April 2020 (UTC)


 * I think, this is Minecraft Wiki, where all things from Minecraft (except mods & servers) must be presented. Thankfully, this is ending. That project Minecraft Dungeons could be moved onto main NS with prefix "Dungeons:" before article name) --Treeislife2 (talk) 09:57, 19 April 2020 (UTC)


 * 'main NS with prefix "Dungeons:" before article name' The "...:" before an article name is a namespace... FVbico (talk) 10:16, 19 April 2020 (UTC)

Proposal: Limit animations in infoboxes
The result of the discussion was strong opposition from all sides (except the original proposer)

Unless they're extremely short (like, 2 or 3 elements), they may not be a net benefit for user experience. They can't be controlled by the reader, so if you have 16 images and you need the previous one, you have to wait 15 seconds. That's not considering _really_ bad cases like villagers and elements (they have been split since).

I propose limiting JavaScript animations in infoboxes to at most 3 images. If there are more, the images should be extracted into the gallery section. The infobox then would have one image of the most "basic" variant (white for color, oak for wood, wood for tool material, etc). --AttemptToCallNil (report bug, view backtrace) 03:27, 5 April 2020 (UTC)


 * . I don't think this is constructive. What I'd rather have is something that was discussed earlier in a way to stop and control which images are shown. Hovering over the image should stop it from cycling and maybe the invsprites could be used as a way to jump to that image. Or we could have arrows that would allow users to scroll back and forth between the images. It's an issue that needs addressing, yes, but I don't like this solution at all. -PancakeIdentity (talk) 03:32, 5 April 2020 (UTC)
 * Arrows would probably be a better approach, but they require much more JavaScript and make it more important as opposed to the gallery solution that may work even if JS is for some reason not working. I would support arrows instead if people think the JS factor is insignificant. --AttemptToCallNil (report bug, view backtrace) 03:35, 5 April 2020 (UTC)
 * I'm not a web designer, but I'm not sure why it would be too big of a deal. The initial implementation would be a big hurdle but after that, it should be fine, right? Not to mention, if it automatically added the arrows if there were multiple images, we wouldn't have to go through and edit every infobox with multiple images in them. At the very least I'll say if the gallery thing does end up happening, I'd much rather it be a style guide thing than a built-into-the-template thing. -PancakeIdentity (talk) 03:42, 5 April 2020 (UTC)
 * The other concerns are: 1) someone may (and likely will) need to maintain it in the future, extra complexity = more difficult to maintain; 2) it's possible Fandom/Gamepedia staff restrict how JavaScript works. Currently we can apply any JS to all readers; it's likely we'll at least have our JavaScript edits reviewed for security in the future, and some features may become unavailable in addition to that. For example, Fandom does not currently support any mobile skin customization (including CSS and JS), apparently because it caused some kind of extremely negative technical consequences. It isn't impossible the new platform will retain this restriction. Though very little is actually decided yet, and staff constantly assure us the platform will be as good as possible, and way better than our worst predictions say. --AttemptToCallNil (report bug, view backtrace) 04:39, 5 April 2020 (UTC)


 * If there is a large number of images, then it is true that an animation could pose the problem you described. However, separating them would make the infobox less compact. I think we need to have a few animations by "category". On the villager page, we have the adult and baby animations. However, we could split the baby animation into Bedrock and Java, so you have 3 animations of 7 each. The BlobsPaper.png 16:40, 5 April 2020 (UTC)


 * limiting animations. Also, I oppose creating a gallery section for other types of the same block, like all the types of arrows or spawn eggs. --dr03ramos Piston.gif (talk) Admin wiki[pt] 16:51, 5 April 2020 (UTC)

Organization consistency
MCD has its own organization and MCE is currently in the mainspace. Other discussions either have covered or are covering these issues.

I noticed this article: Minecraft Wiki:Projects/Minecraft Dungeons Wiki/Nameless One.

It's an article about an entity, in a non-article namespace, two sub-pages deep.

What's with that? There are a whole slew of pages in Category:Minecraft Dungeons Wiki like this. I assume that once the game goes live, the articles will get moved to article space.

My question is, will they be sub-pages, or just get mixed into main space like the Minecraft Earth articles? ~ Amatulic (talk) 02:49, 5 April 2020 (UTC)


 * I think the plan is keep it in the subspace for now. We haven't even decided to cover MCE officially. See the above discussions on coverage if you wanna talk about this more. -PancakeIdentity (talk) 03:22, 5 April 2020 (UTC)
 * Well, it seems that User:Minecraft loot just unilaterally moved most of the Minecraft Earth articles to Minecraft_Wiki:Projects/Minecraft Earth Wiki.
 * I'm not sure I agree with this move. Unlike Minecraft Dungeons, Minecraft Earth is live, being played, and has a huge overlap with Minecraft. There are things in it such as the Furnace Golem that are exclusive to Earth at the moment but won't be in the future, so it makes no sense to split it out to another project. This really needs discussion. can you shed light on what happened? Was there a discussion that I missed? ~ Amatulic (talk) 01:11, 7 April 2020 (UTC)


 * (Pings don't seem to be working since the notification system updated last August, so I notified Minecraft loot on his talk page. – Sonicwave talk  03:45, 7 April 2020 (UTC))

I do not understand what the problem is, Minecraft Earth is a whole different game like Minecraft dungeons so it makes sense to give it a separate wiki instead of treating it like an edition of Minecraft. also, I do not see anything that says that the Furnace golem is coming to Minecraft or Dungeons. P.S. if you want I can combine the earth and dungeons wiki project and call it the "new game wiki project" or something but I don't like that idea. Minecraft loot (talk) 03:12, 7 April 2020 (UTC)


 * First, there is no consensus for the unilateral changes you just made. See the extremely long and lively debate titled above, with all of its subsections. Please read it and the points of view expressed; it's a long read.
 * There was some consensus to avoid putting Earth-specific content in regular articles and write separate articles in main space about Earth-specific content, and that's how things were going until the recent mass-moving.
 * There was also some discussion about giving these Minecraft relatives their own namespaces for easier navigation, like "Earth:" or "Dungeons".
 * I suggest you restore everything back to what it was. This new organization isn't an improvement at all. The page titles are now too unwieldy; I don't see anything in the discussion above that justifies it. ~ Amatulic (talk) 05:41, 7 April 2020 (UTC)

Displaying mob spawning info on biome pages
The result of the discussion was to implement the template. No further comments for a month and this seems to be well supported, and most of the issues I brought up originally have been resolved. Further discussion can go on the template's talk page. – Sonicwave talk  07:21, 23 May 2020 (UTC)

I'm working on a template (at Template:Spawn table and Module:Spawn table) to display mob spawning information for each biome, as currently the wiki doesn't mention the spawn weights given in the code. The intent is for this to be added to all of the biome pages. However, there's some issues that I wanted to get some feedback on:


 * The mob category headings (e.g. "Hostile mobs", "Passive mobs") might need changing, as they reflect which spawn category a mob was placed into, not the classification of the mob itself. For example, ocelots are in the "monster" category in the jungle's code, despite being a passive mob. Edit: Changed them to "Hostile category", "Passive category" etc.
 * I have no idea how Bedrock mob spawning works, it would probably require a separate table (assuming that you can even extract this information from the code like with Java).
 * Edit: Looking at Spawn, it appears to be similar to Java (in terms of weights and group sizes), though the specific values given on that page are different.
 * Since notes can be long, it might be better to display them as footnotes instead of a separate column, though I'm not sure how to support that in the template (especially for multiple rows referencing the same footnote). Edit: This change has been made.
 * How should snapshot mobs be listed? Since adding mobs changes the chances for other mobs, it may be better to display separate tables for snapshots; but that might add too much clutter (especially if we're already displaying separate tables for Java and Bedrock).

Other feedback on the template (e.g. syntax and appearance) or whether or not we should display this information at all is also welcome. – Sonicwave talk  05:22, 22 April 2020 (UTC)


 * (By the way, the reason this uses a module and everything is enclosed in a single template call is so that you can input the weights and have it calculate the spawn chances automatically.) – Sonicwave talk  06:07, 22 April 2020 (UTC)


 * . A "Chance" section would be useful (for those who don't understand "weight", aka most people). For footnotes, you can reuse them using FN. This info should also be put on the specific mob pages. <b style=background:#0800aa;padding:2px> <b style=color:white>Nixinova</b> </b><b style=background:#006eff;padding:2px> <b style=color:white>T</b> </b><b style=background:#00a1ff;padding:2px> <b style=color:white>C</b> </b> 05:45, 22 April 2020 (UTC)


 * Just realized that the "weight" column is supposed to be "chance" (as it shows the weight as a fraction of the total); fixed. The template automatically puts everything before the first  into, so I don't think I could easily add normal footnotes there without changing it to have people add  manually; though I just had an idea to have a separate "field" for them. – Sonicwave  talk  06:07, 22 April 2020 (UTC)


 * . Hover text could probably work to describe the mob categories well. It'd keep notes out of the header cells at least, which I think would look nicer. I do think removing the notes column and using foot notes would be better, especially for any possible cases where the note is longer.
 * As for snapshot mobs, I think we're treading upon the larger issue of some of our templates/modules not having support for multiple values (such as breaking row). I wonder if something just like "$10/46$<\br>$10/51$" could work. I don't really know though. -PancakeIdentity (talk) 06:59, 22 April 2020 (UTC)


 * I feel like that might get messy if multiple rows have upcoming information, which will probably be the case if a new mob gets added to a biome with more than a few mobs. The ideal solution IMO would be to have a "tabbed" design where you can click on something to switch between upcoming and release information, though I'm not sure how doable this is. If we have separate upcoming tables, we could make them collapsed by default to reduce clutter. – Sonicwave talk  06:37, 23 April 2020 (UTC)
 * Hover text should never have important content unless it also has a mobileonly footnote. <b style=background:#0800aa;padding:2px> <b style=color:white>Nixinova</b> </b><b style=background:#006eff;padding:2px> <b style=color:white>T</b> </b><b style=background:#00a1ff;padding:2px> <b style=color:white>C</b> </b> 03:04, 26 April 2020 (UTC)


 * . But it will be better if it will be "Spawn Chance", not only "Chance" (if possible and if isn't breaking page). --Treeislife2 (talk) 09:51, 22 April 2020 (UTC)


 * This will give readers a better sense of where to find what mobs. The BlobsPaper.png 16:00, 22 April 2020 (UTC)


 * We could also maybe develop a similar table for the mob pages. It could be used to compare the spawning of a mob in different biomes (like Blobs2 said above). -PancakeIdentity (talk) 17:10, 22 April 2020 (UTC)


 * I updated the link to a draft of the template documentation (which shows an example output at the bottom). I agree with having another template for mob pages; wondering if it would be possible/worth it to have it automatically generate the information based on information given on biome pages, similar to how crafting usage works. – Sonicwave talk  18:51, 23 April 2020 (UTC)
 * That would be nice and almost certainly possible, considering that crafting usage does work. -PancakeIdentity (talk) 21:32, 23 April 2020 (UTC)

Add page Mods/Sphax Pure BDCraft
The result of the discussion was do not create. It's a resource pack, not a mod, and we don't cover either on the wiki.

I actually don't know if it's counted as a mod or what, but it has to be mentioned somewhere. –Preceding unsigned comment was added by 106.201.186.23 (talk) at 20:07, 25 April 2020‎ (UTC). Please sign your posts with
 * Mod pages are being exported off this wiki, so no, we won't create that page. Go to the ftb wiki for mods. FVbico (talk) 08:15, 25 April 2020 (UTC)

Remove Spawn Chunks page
Note that I wrote my original suggestion in big hurry and i felt it was bad so I rewrote it here.

Hello. I updated chunk loading and still am and i realised how much outdated/wrong spawn chunk page was. I suggest its removal and here are my reasons:

1) Spawn chunks are not special, but normal chunks that are loaded by the world spawn that gives them "Start" load ticket. They are not special on their own.

2) They are all the same as chunks loaded by player or forceload. Something Ill edit in forceload too. They are exactly the same in every load regard, but loaded by different thing. This is because they all get load level of 31 or bellow, which makes them "entity ticking" and that is the highest level of loaded chunks. They don't spawn mobs thought, BUT that is only if and because player's area where mobs despawn/spawn is away.

3) Actually there is only one chunk that gets loaded by the spawn but the load levels spread to adjacent chunks until theyre weak enough to not load chunks. This start ticket is just strong enough that it activates lot of chunks.

4) There are more unique chunk loading things similar to spawn chunks, if we would need page for spawn chunk need another like 3+ pages which is useless.

These are my reasons, I think removing that page and seriously improving ita section in chunk page will do better. Thank you for your time. Klusimo (talk) 07:04, 9 March 2020 (UTC)


 * There are already a page for bedrock edition - ticking area, why not create another new page with title like processing chunk only for java edition, and move all the information about chunk loading to these two pages. Then create a disambiguation page contains chunk, ticking area, processing chunk, commands/forceload, commands/tickingarea, and so on. That Spawn chunk can be redirected to processing chunk. These are my suggestions so you could take it if you like. -Chixvv (talk) 10:50, 9 March 2020 (UTC)
 * Not bad idea but rather that "processing chunk", i think Chunk loading would be better. But I think its too complicated when we have it in chunk page (also not much would be left in the chunk page). In both scenarios removing spawn chunk page is what would be optimal.Klusimo (talk) 11:09, 9 March 2020 (UTC)
 * i think Java edition and bedrock editon should not be treated differently. so we can merge ticking area to chunk, or create a new page for java edition. since there isn't much useful information in ticking area(it only introduces that in ticking area events are processed and other chunk not), perhaps merge ticking area to chunk is also a choice. In doing so, both spawn chunk and ticking area page should be removed.-Chixvv (talk) 11:39, 9 March 2020 (UTC)
 * Agree, I will definitely add it there. So now we also have suggestion to remove ticking area once i merge it. forceload should be removed too. Klusimo (talk) 08:07, 10 March 2020 (UTC)
 * Added ticking area to chunk page. Now we only need to remove spawn chunks forceload and ticking area page. (Definitelly not their command pages).Klusimo (talk) 08:33, 10 March 2020 (UTC)
 * Ok, so update to my suggestion, since their pages are stubs and it is already in chunk page now, i suggest removal of spawn chunks/forceload/ticking area pages(not their commands pages though). Klusimo (talk) 08:35, 10 March 2020 (UTC)
 * deleting these pages, at least with Chunk's current state. Spawn chunks are only described by the brief start ticket section. To figure out how the spawn chunks work, a reader has to read technical information about chunk levels and level propagation. The spawn chunks page may need updating, but it readily provides the size of spawn chunks, what runs in spawn chunks, and where entities work in the spawn chunks. I don't think all of this information is easily available on the chunks page. There is not enough information about ticking area either. The ticking area page provides information about which events can run and which events are suspended that isn't described on the Chunk page. While it would be possible to merge more information into Chunk, I don't know if that would be a good idea as I feel like it would make it more difficult to find information.
 * Instead, I would say that the Spawn chunks page should be updated with more recent information. It should be explained that the spawn chunks have a level of 22 which means that "All game aspects are active." A table or image should be made which shows level propagation in the spawn chunks. It can then be explained how the edges of the a spawn chunks do not process entities since they have a level of 32. All of this should link to the Chunk page for more a thorough and technical explanation. jahunsbe (talk) 19:12, 12 March 2020 (UTC)
 * I get what you're saying but instead of that you can create section in the chunk page. Its a stub after all now and it needs a lot of testing, editing etc. so we can easily add more info about spawn chunks here. The thing is you can update several pages or have one page with all the info. It just needs more edits. You can contribute yourself. Klusimo (talk) 08:51, 14 March 2020 (UTC)


 * I'd oppose deleting it on the basis of "it's short and incomplete/outdated". The solution should be to update and expand the article, not remove it entirely. -PancakeIdentity (talk) 19:23, 3 May 2020 (UTC)

Amount of detail covered in version pages
The result of the discussion was implement revised proposal. An agreement was reached regarding a revised proposal and it has been added to the Style Guide.

The amount of detail covered for the addition of specific blocks, items, mobs, and gameplay features in version pages is very inconsistent. Many of the newer update pages (such as Java Edition 1.16) are very long because they contain extremely detailed information about every feature. For example, the addition of Piglin in the mobs section has 20 total bullet points covering it, which obviously takes up a lot of space. However, I've noticed that many of the older update pages don't go into nearly this much detail. For example, Java Edition Alpha v1.2.0 contains simply a list of blocks and items in the Additions section, although it does go into a bit of detail in the mobs section. Java Edition 1.0.0 is sort of in between the two pages; most of the new features in this update are covered in 1-3 short bullet points.

Another factor to consider is named update pages. In the past, the named update pages have only listed features and contained no detail at all, with the actual numbered version pages having the detail. For example, see Redstone Update and World of Color Update. However, recently even these types of pages have started having a substantial amount of detail (although admittedly not quite as much as the equivalent version page(s)), as seen with Update Aquatic and Village & Pillage.

My proposals are:


 * Condense all new additions in any full update page (includes minor updates but not snapshots or update title pages) so each feature is covered in 1-4 short bullet points. I think doing this would allow for the best and most useful overview of the update. Not covering any detail at all would not be ideal imo because someone wanting an idea of what the update is about would only see a bunch of names listed and no description of what they are/do. However, the level of detail we cover now I feel is way too much; it's difficult to find everything the update has added because there is so much information on the features themselves. Furthermore, there's no reason this should be necessary; nearly all Additions have their own pages that are linked to right there, so having 10 or 20 bullet points for every feature is basically just copying those individual pages over in a different form.
 * The exception to this is the rare case that the Addition does not have its own page. In this case, it seems reasonable to put as much detail as needed.
 * Changes can be as detailed as needed while still being useful unless they have their own page. The features mentioned in the Changes section of version pages typically don't have their own page and therefore describing them on the version page would be the best situation. However, for the rare cases that the change is substantial enough to have its own page, just summarize the change on the version page and link to the more detailed page.
 * I'm not sure what the best case would be for snapshot pages. While I don't necessarily see a reason why we need to go into much detail there either, they're also generally fairly short so it wouldn't hurt to do so.
 * I'm also not sure about named update pages. I definitely think the descriptions of features should be at least as short as those of version pages would be, but I don't know if having the 1-4 short bullets or simply no description at all would be better. No description at all is what has been done in the past, but named update pages aren't typically much longer than their equivalent numbered version pages, so I doubt having the same short descriptions would hurt anything.

Just curious of any thoughts on this matter, as for a long time I've noticed the inconsistencies among version pages as well as how unnecessarily long the more recently created version pages have been. Note that even if everyone shuts down these suggestions, we still need to establish some kind of consistency. For example, if it is decided that 1-3 short bullet points is not enough, it would make sense to have to make the feature descriptions longer for every version page, not just the more recent ones.--Madminecrafter12 (Talk to me 16:11, 3 April 2020 (UTC)


 * Why does this remind me of how we're recommended to write introduction sections? Perhaps the same approach to writing introductions could be applied to condensing huge description lists?
 * Pages don't need to be long; I think this condensing should apply to snapshots regardless of article length. --AttemptToCallNil (report bug, view backtrace) 16:22, 3 April 2020 (UTC)


 * I definitely agree with condensing the amount of detail on version pages, Java Edition 1.0.0 looks like the right amount of detail to have. I also agree that this should apply to snapshot pages as well, especially given that content is usually just copied from there onto the full version page. – Sonicwave talk  16:27, 3 April 2020 (UTC)
 * That level of detail belongs on the page about the features, not the versions. On snapshot pages, we can add details if they are different from the latest snapshot (for example, hoglins dropped rotten flesh in the first 1.16 snapshot). The BlobsPaper.png 16:39, 3 April 2020 (UTC)
 * Just adding that whatever we decide here will probably also involve adding to, changing, or clarifying the versions style guide.--Madminecrafter12 (Talk to me 16:41, 3 April 2020 (UTC)


 * Please no. any change. The articles should contain the same amount of detail as be version articles currently do, i.e. "as much as is needed". It's just so much more useful when browsing through old snapshots to see exactly what this feature does at this time. About what Blobs said, ~"we should go back and change it when its changed in a later snapshot"~ would never work in practice, it's hard enough to get the history sections fully maintained let alone tons of snapdhot pages. And who cares if the pages are long, they should be, it's a good thing, that's the target; its really not an issue. Even 1.8 is fine to navigate. <b style=background:#0800aa;padding:2px> <b style=color:white>Nixinova</b> </b><b style=background:#006eff;padding:2px> <b style=color:white>T</b> </b><b style=background:#00a1ff;padding:2px> <b style=color:white>C</b> </b> 22:53, 3 April 2020 (UTC)


 * , Nixinova said it well. ―HalfOfAKebab (talk, contribs) 20:31, 14 April 2020 (UTC)


 * What Nixinova said, . I agree it's inconsistent, but that was also like at least 7 years ago. The wiki has become much bigger and game has become much more open. Although I don't think we need every little thing, detail is useful and important. We have the guides and the named update pages (such as Nether Update) for overviews. Version pages should be detailed, especially snapshot pages. I oppose this change much more for snapshot pages, but I still very strongly oppose it for releases as well. If anything, we should go back and fix old version articles to be more consistent with what we have now. And yeah, there's no way we're gonna be able to stay on top of updating old snapshot articles. In terms of active editing, they're usually forgotten about after their week is up.
 * I think we should state somewhere that pages such as the Nether Update page should be more condensed and act as a general overview. The guides should act as a general reader-friendly, guide to the update that's simpler than the version page but more in-depth than the name page. The version page should contain all the detail needed to describe the change/feature. -PancakeIdentity (talk) 03:07, 4 April 2020 (UTC)


 * I appreciate both of your comments; you brought up an issue I honestly hadn't thought about. However, I still maintain my support for this idea. The purpose of history sections is to document what a feature was previously like, so I feel like doing the same on both the version page and its snapshot pages is redundant. However, I do agree that only listing qualities of a certain feature that have been changed in future versions, like Blobs said, would be difficult to do and therefore I would not support that. As I said above, I wouldn't be opposed to having full detail on snapshot pages, especially now that there has been a reason proven why it would be useful.


 * Even if we do decide that a lot of detail is necessary, we still need to control just how much it is. Current individual pages on features often contain paragraphs and paragraphs about their usages, especially mob ones. So how much of that should we include on the version page? By the logic of your arguments that the version pages need to show everything a feature does at that time, we would need to include all of it, because any of it could change. In fact, it's often the smaller details that change; those that we may not even think to include in a version article. So to be completely thorough we would have to put all the details in those paragraphs of prose into bullet points, but in many cases that's likely to be very impractical, especially when there are 100 other features introduced on that same page. For example, do we include mining times? Sounds? Achievements?


 * That's why I think it would be simplest and make the most sense to just put a few bullet points for each feature on the version page and put as much detail as needed on the pages themselves, leaving the previous properties of those items to the history page. Again, though, I would not be opposed to putting more detail for snapshot pages since they're so short anyways.


 * Apologies if I explained and organized this in a kind of weird way, but I couldn't think of a better way to do so.--Madminecrafter12 (Talk to me 18:10, 13 April 2020 (UTC)


 * Just another comment: regardless of how much detail we do decide to put, it might be a good idea to make a project for updating the version pages, as it could take quite a long time to get version pages to the length/detauk we determined here.--Madminecrafter12 (Talk to me 18:14, 13 April 2020 (UTC)
 * Already exists: MCW:VC. <b style=background:#0800aa;padding:2px> <b style=color:white>Nixinova</b> </b><b style=background:#006eff;padding:2px> <b style=color:white>T</b> </b><b style=background:#00a1ff;padding:2px> <b style=color:white>C</b> </b> 01:48, 14 April 2020 (UTC)


 * I guess I agree we don't need every little detail, but I'd be opposed to removing too much. I think generally 1.14 has a good amount of detail for mobs. Appearance, health, drops, a few basics about behavior/function. Maybe they could be reduced a little, but I don't think it's too much. I'd also say 1.16 generally has a good amount of detail as well (though piglin bartering should be removed or moved to the bartering section (edit: I've gone ahead and made this change.)). -PancakeIdentity (talk) 22:18, 13 April 2020 (UTC)


 * . I really do not think we should have any less information than the 2019-20 snapshot pages do currently. It would be really annoying to have to scroll through history sections to find information in a snapshot. The information in recent snapshots may seem redundant, but see how useless pages like Java Edition Beta 1.4 are where they have only barebones info. And if you're scrolling through versions, youre not going to want to open a dozen tabs to see how all the features worked in that version. <b style=background:#0800aa;padding:2px> <b style=color:white>Nixinova</b> </b><b style=background:#006eff;padding:2px> <b style=color:white>T</b> </b><b style=background:#00a1ff;padding:2px> <b style=color:white>C</b> </b> 01:58, 14 April 2020 (UTC)


 * I didn't realize that MCW:VC exists, thanks. So yeah, depending on the result of this discussion we could add controlling the amount of detail in version pages as a component of the project. As for everything else, I don't really have much to say other than what I've written already, other than a reminder that we could always have snapshots more detailed than the main version pages. We could also maybe say 4-6 bullet points or something for the version pages instead of the 1-3 I originally proposed (which we already have done for some features in recent versions, it's just mainly the 8+ bullet point ones that I think are excessive). I will say that looking at the Piglin section of the Java Edition 1.16 (since I pointed this out in particular in my original post), we could probably condense the 15 points into maybe a good 8 quite easily without losing too much information.--Madminecrafter12 (Talk to me 02:08, 14 April 2020 (UTC)
 * Yeah, I think the Piglin info could probably be condensed. What I don't what is an explicit "thou shalt not have more than 6 lines" because that would just encourage nuking half the page. A guideline of "try to condense the information as much as possible without losing meaning, on major release pages" may work, though. <b style=background:#0800aa;padding:2px> <b style=color:white>Nixinova</b> </b><b style=background:#006eff;padding:2px> <b style=color:white>T</b> </b><b style=background:#00a1ff;padding:2px> <b style=color:white>C</b> </b> 21:50, 14 April 2020 (UTC)
 * I'd support a statement like this and an effort to condense current and old pages. I'd oppose any sort of explicit line limit. -PancakeIdentity (talk) 22:36, 14 April 2020 (UTC)

New proposal
Although I personally still think that condensing each version feature into a 1-3 bullet point description or so would be the most effective for the reasons I described above, and  have strongly opposed this for valid reasons. So for an alternate proposal, how about we'd add the following to the versions style guide?


 * Each feature of a numbered update or snapshot version should be described using a bulleted list. For any additions, this list should be mostly comprehensive, including any major details about the feature, but should also be as condensed as possible for easier readability. Most additions should be covered in 8 or fewer bullet points and should rarely ever be more than 12. Any changes, as well as the rare case of additions that are not covered on their own page, should include all relevant details, even less important ones, although they should still be as brief as possible without losing any information. For abnormally large changes, such as the Flattening in Java Edition 1.13, it may be desired to split them into a separate page and summarize them briefly on the version page.


 * Named update pages, such as Update Aquatic, should only list individual additions, not describing their usage or behavior at all, and summarize any changes as briefly as possible.

Thoughts? Improvements?--Madminecrafter12 (Talk to me 14:54, 16 April 2020 (UTC)


 * . -PancakeIdentity (talk) 00:59, 20 April 2020 (UTC)
 * that wording. <b style=background:#0800aa;padding:2px> <b style=color:white>Nixinova</b> </b><b style=background:#006eff;padding:2px> <b style=color:white>T</b> </b><b style=background:#00a1ff;padding:2px> <b style=color:white>C</b> </b> 01:08, 20 April 2020 (UTC)
 * FVbico (talk) 21:19, 21 April 2020 (UTC)
 * . Added to the versions style guide and will also add "making version pages consistent to the style guide" a task for the versions project.--Madminecrafter12 (Talk to me 16:57, 6 May 2020 (UTC)

Fake webiste found
The result of the discussion was staff notified. Gamepedia staff were notified and any further action is out of our control and not worth discussing.

Hi. I'm bringing to your attention this fake website http://www.finbit.org/Minecraft_Wiki/eAHLKCkpKLbS18_NzEtNLkpMK9FLT8xNLUhNyUzUS87P1feFiceHZ2ZnAgCXuxF4 which is a copy of this wiki. --Treeislife2 (talk) 20:06, 8 May 2020 (UTC)
 * I reported the site to staff and got a notice that the legal team will be notified. --AttemptToCallNil (report bug, view backtrace) 05:01, 9 May 2020 (UTC)

Minecraft earth mainspace (again)
The result of the discussion was Make Minecraft Earth a new namespace, as proposed. Any Minecraft Earth-exclusive features should be documented in a new namespace, for better organization, ease for readers to look up features exclusive to one edition, and consistency with Minecraft Dungeons. Although the discussion before resulted in Minecraft Earth being documented in the main namespace, this was simply because this was stated in the original proposal and no one had opposed it. In this discussion, the original proposer of the previous discussion actually noted that they would not oppose a new namespace of Minecraft Earth. Although namespace details have not been discussed, it would very likely be Minecraft Earth with MCE and Earth as aliases.

recently, we decided to have Minecraft Dungeons to have its own mainspace, and Earth to be part of the main. however, someone told me that it was somewhat shaky, and that I could start a new topic on it. So here is my argument on why Minecraft earth should have its own mainspace:


 * Minecraft Earth, like Minecraft Dungeons, has unique mobs.
 * Also like Dungeons, it has mobs from the main game.
 * Earth is a different game and moving it to its own mainspace will help clarify that it is not an edition.
 * Earth doesn't receive the same updates as the base game.

--Minecraft loot (talk) 03:53, 8 May 2020 (UTC)
 * I should note I do not actually oppose a new namespace for Earth. --AttemptToCallNil (report bug, view backtrace) 03:56, 8 May 2020 (UTC)
 * , it would be more consistent with Dungeons. I do feel that making a namespace will lead to non-exclusives being documented in an Earth namespace just as an obvious by product of having the namespace, which I wouldn't oppose but is in disagreement with what was decided in the earlier text walls. <b style=background:#0800aa;padding:2px> <b style=color:white>Nixinova</b> </b><b style=background:#006eff;padding:2px> <b style=color:white>T</b> </b><b style=background:#00a1ff;padding:2px> <b style=color:white>C</b> </b> 03:58, 8 May 2020 (UTC)
 * . More consistent with Dungeons; Earth is still a different game and we have decided to keep Earth content off other Mainspace articles. Works best for consistency imo. Also prevents stuff like the mud bucket showing up on the Dirt page. -PancakeIdentity (talk)
 * But, please, make final decision, because I'm tired from this discussing. It took so long and we are not done! --Treeislife2 (talk) 20:01, 8 May 2020 (UTC)
 * I feel like documenting Earth in the main name space is just confusing for players who just want to look for information about the "vanilla" game, and makes it harder to find information for players who would like to know more about Earth. | violine1101(Talk) 10:10, 16 May 2020 (UTC)

Minecraft wiki logo.
The result of the discussion was update the logo. The Earth namespace now uses a different logo.

In case you haven't noticed, on any Minecraft dungeons page the wiki logo changes to suit Minecraft dungeons. there should be a Minecraft earth variant for Minecraft Earth pages as Minecraft earth is a different game like dungeons.--Minecraft loot (talk) 02:28, 26 April 2020 (UTC)


 * Well, the discussion to separate Minecraft Dungeons into its own namespace also decided to keep Minecraft Earth in the main namespace (see the top discussion). Most Minecraft Earth features would be merged into their main counterparts, or if different enough they would be their own pages, but I don't think it would be enough of a difference to have a whole different logo, as it would just create confusion as to when it should be used imo.--Madminecrafter12 (Talk to me 14:07, 26 April 2020 (UTC)


 * I'd this if we do end up moving it to its own namespace. -PancakeIdentity (talk) 04:42, 8 May 2020 (UTC)

well earth got its own main space like dungeons so can an admin give Minecraft Earth its own logo.--Minecraft loot (talk) 01:54, 17 May 2020 (UTC)

Removal of the Java Edition part on snapshots and Bedrock part for beta.
The result of the discussion was no change. There was an enormous discussion about this and the turnout was for consistancy, doing it because it's unique is very feeble and weak statement.---HumiebeeDiscuss anything with me Look at my edits 21:00, 8 September 2020 (UTC)

In the snapshots and betas, the title includes the edition's name (e.g. java edition 20w28a and bedrock edition beta 1.16.20.50). This isn't needed as there are only snapshots in Java and betas in Bedrock. Also, most of the links to the page are just the snapshot and beta part (20w28a and beta 1.16.20.50). The wiki should remove the Java and Bedrock part and just have the name of the snapshot or beta-like the development versions on the left side and the history section on pages. --Minecraft loot (talk) 01:15, 13 July 2020 (UTC)
 * We had a massive discussion about this last year. It would be incredibly confusing to have to guess what version you're clicking on, and that's hardly future proof, so it's better to just be explicit whenever possible. <b style="border:1px solid #0800aa"> Nixinova </b> <b style="border:1px solid #06f"> T </b> <b style="border:1px solid #0af"> C </b>  01:26, 13 July 2020 (UTC)


 * I think it just looks a lot neater when it's like that...It helps people who are new to the Wiki and Minecraft understand if it's Java Edition or Bedrock Edition. Also, it just looks formal. 182.65.74.243 14:00, 17 July 2020 (UTC)


 * per previous discussions and Nixinova's comment. -PancakeIdentity (talk) 04:12, 21 July 2020 (UTC)

Translation Wiki
The result of the discussion was strong oppose, unnecessary.

Hi folks,

I recently had the idea that we make all currently wiki translation projects into a separate translation wiki at minecraft-translate.gamepedia.com with different namespaces (eg "sv:" for the Swedish wiki translation project, so one for each language. The articles should then be located there, for example "en: Boat", and when the wiki translation projects are finished, we can create a new wiki for this language. The namespaces should be: „Sk:“ for the Slovak Wiki translation-project, „sv:“ for the Swedish wiki translation-project, „vi:“ for the Vietnamese Wiki translation-project. For ex. the Slovak wiki article about the bowl should be in the translation wiki there: „sv:Miska“ or the Swedish wiki article about the sheep should be here in the translation wiki: „sv:får“ or the Vietnamese wiki article about the egg should be there in the new translation-wiki: „vi:Trứng gà“. Please don’t forget to install the translate extension for the new Minecraft-translation-Wiki. Answer would be really nice.

Atten007 (talk) 07:54, 14 July 2020 (UTC)


 * no no no No No No NO NO NO, theres no point and we already have the translations in the wiki. NO Its simply a waste of time, you never even said why so its USELESS

The BumblebeeBee.png 21:53, 16 July 2020 (UTC)


 * We already have the projects page, why would we make a new wiki for translations? You didn't say. Sagessylu (discuss | edits) 09:36, 19 July 2020 (UTC)


 * . Don't see a reason for this. The current project system works well and I don't see any need for a need for a separate wiki. -PancakeIdentity (talk) 04:14, 21 July 2020 (UTC)


 * . We still have many incomplete translations and creating an entire new website would only cause inconsistencies. Also, it would be harder for users of a foreign language to get from the English Wiki to the Wiki of their own language. It would be better to work on the pages themselves than to create copies of these pages and paste them back.Fadyblok240 (talk) 01:46, 2 August 2020 (UTC)

file 'Revisions'
The result of the discussion was the files are already being moved. It may take a while, but all revision files will be moved to this system.

I propose to change ALL revision files, aka ones that say like idk, ex:cake revision 1.png like why. why not cake je1 be1.png it's so inconsistant like some are revision # but others are JE# BE#. Please, move all the block and item files to be consistantl Humiebeetalk contributions 21:12, 3 August 2020 (UTC)
 * They're all in the process of being moved to JEx BEy, it's just a tedious process. <b style="border:1px solid #0800aa"> Nixinova </b> <b style="border:1px solid #06f"> T </b> <b style="border:1px solid #0af"> C </b>  21:15, 3 August 2020 (UTC)

Bedrock edition flattening & history
should we put things that are going to be added in the be flattening in history tables?? like for example, effects dolphins grace, luck, bad luck, and glowing, in the history tables, should we put upcoming bedrock edition on the header and be flattening on the side? Request by Humiebeetalk contributions 17:26, 4 August 2020 (UTC)
 * Probably not, since there are no betas for the flattening. The BlobsPaper.png 18:53, 4 August 2020 (UTC)


 * Given we don't yet know for sure what will and won't be flattened, this doesn't make much sense. No betas have included that flattening and anything else would have to have a direct source saying something like "we will change X to Y". Note that the BE flattening page, while viewed by Mojang, is still community-maintained. -PancakeIdentity (talk) 05:40, 5 August 2020 (UTC)

bedrock edition version numbers.
The result of the discussion was redirects were created where possible. 4 "digit section" redirects are impossible with the current system.

should we create redirects for all the version numbers? Ex:PS4 1.16.2 was 2.02, no redirect. 1.16.0.2 has no redirect either. (android 1.16.0 versiom number). and 1.16.2.0, win 10 1.16.0 version number. There are sooooo many more but like we already have redirects for PS4 2.01, 2.02, and 2.07, so is it worth the effort?? like new people might see the version number but be confused when theres just a red link. Humiebee 01:10, 31 July 2020 (UTC)
 * For PS4 versions, I think it would be fine, but 4 digit versions cannot be searched on the wiki, so those can't be made redirects. <b style="border:1px solid #0800aa"> Nixinova </b> <b style="border:1px solid #06f"> T </b> <b style="border:1px solid #0af"> C </b>  01:15, 31 July 2020 (UTC)
 * created all the redirects ---HumiebeeDiscuss anything with me Look at my edits 16:14, 14 August 2020 (UTC)
 * Ditto Nixinova. Additionally, these pages should note at the top that they are the same version. -PancakeIdentity (talk) 05:41, 5 August 2020 (UTC)

Trading information on pages
The result of the discussion was implement proposed idea.

Hello! My suggestion is make a template to automatically insert trading informations on the page from a database, like LootChestItem already do. For example:


 * Leather page == Usa ge == === Tradi ng ===

I hope you got it. This would make it a lot easier when adding new blocks and items or even in a new makeover in the trading system.(Mojang is unpredictable)

Thank you! --dr03ramos (talk) Admin wiki[pt] 21:51, 1 January 2020 (UTC)


 * Not sure how we'd make those, but FVbico (talk) 21:54, 1 January 2020 (UTC)


 * that would be really useful so -Hanzepic (talk • contribs) 14:53, 4 January 2020 (UTC)


 * If you can do it, that would be great, yes – Sealbudsman talk | contribs 15:37, 4 January 2020 (UTC)


 * though I'd much prefer a dedicated template for trading like with crafting. - User-12316399 (talk) 16:05, 4 January 2020 (UTC)


 * If you can get someone willing to do it, this would be very helpful. -PancakeIdentity (talk) 00:16, 5 January 2020 (UTC)


 * – if we do implement something like this, a table format would probably be better than the current sentences describing trades. I'm not too big of a fan of throwing all of the information into a big Lua module though (like with Module:LootChest). The Cargo extension sounds more appealing, though enabling that would likely have to wait until after the migration to UCP. – Sonicwave talk  00:52, 18 August 2020 (UTC)

What is the point for interwiki
The result of the discussion was the question was answered.

like why put interwiki when it's not even visible?---HumiebeeDiscuss anything with me Look at my edits 19:21, 17 August 2020 (UTC)
 * I'm pretty sure that when you look for a page in another language, it lists the corresponding pages based on interwikis. The BlobsPaper.png 19:24, 17 August 2020 (UTC)
 * It is visible; on desktop, in the sidebar, in desktop view on phones, at the far bottom of the page (above the copyright) and mobile view adds a button at the top op the page, which opens a menu with the languages. FVbico (talk) 20:27, 17 August 2020 (UTC)

I don't see it---HumiebeeDiscuss anything with me Look at my edits 20:31, 17 August 2020 (UTC)
 * wait nvm the side bar, oh i see. So all the interwiki links are placed in the sidebar---HumiebeeDiscuss anything with me Look at my edits 20:36, 17 August 2020 (UTC)
 * You can also make a normal link to a different language section, by placing  before the language prefix, as in  . — <b style="line-height:19px;letter-spacing:1px"> Babylon  A S </b> *Happy Camper* 12:16, 18 August 2020 (UTC)

Custom skins for the Dungeons and Earth wikis
The result of the discussion was change the skins to the skins the German wiki uses.

It's been brought up a few times on the discord, so I thought I'd bring the discussion here. Should the MCD and MCE wikis (or, rather, namespaces) have custom skins that better match their logos? We recently added different logos for both these namespaces, but the colors of the rest of the webpage don't match. The German wiki already has a skin for their MCD wiki (https://minecraft-de.gamepedia.com/Minecraft_Dungeons) and they plan to add one for their MCE wiki as well. Should we implement this on the English wiki as well?

I personally fully this. -PancakeIdentity (talk) 08:37, 19 May 2020 (UTC)
 * They have it already --Treeislife2 (talk) 19:41, 19 May 2020 (UTC)
 * They do not. They have unique logos, but not skins. -PancakeIdentity (talk) 01:48, 20 May 2020 (UTC)
 * MCD has --Treeislife2 (talk) 13:27, 21 May 2020 (UTC)
 * . We already made the skin on the Portuguese wiki. I think the skin is cool because it creates a Dungeons look, but it doesn't take away the iconic characterization of MCW. --dr03ramos Piston.gif (talk) Admin wiki[pt] 10:49, 20 May 2020 (UTC)
 * --Minecraft loot (talk) 05:07, 23 May 2020 (UTC)


 * - would make it clearer that you're reading a page about Dungeons/Earth and not the base game, especially if you follow a link to a section in the middle of the page, where you wouldn't see the wiki logo or the page title. – Sonicwave talk  23:35, 25 May 2020 (UTC)

this now exists so shouldn't this be closed--Minecraft loot (talk) 22:43, 28 May 2020 (UTC)


 * I will close it, but there's typically no need to ask for closure in the topic. Closure isn't urgent. Just wait and it'll happen. -PancakeIdentity (talk) 23:34, 28 May 2020 (UTC)

Minecraft Earth and Minecraft Dungeons without "wiki"
The result of the discussion was unneeded. These project pages are mostly obsolete as they have their own namespaces now.

Hi.

I think that we could move Minecraft Earth Wiki project to only Minecraft Earth, and the same could be done for Dungeons. --Treeislife2 (talk) 09:56, 19 May 2020 (UTC)

I this thing. --TreeIsLife2 (talk) 09:56, 19 May 2020 (UTC)
 * They already have gotten their own namespace... FVbico (talk) 09:59, 19 May 2020 (UTC)
 * I said Projects 😃 (Minecraft Wiki:Projects/Minecraft Dungeons Wiki, Minecraft Wiki:Projects/Minecraft Earth Wiki moving to Minecraft Wiki:Projects/Minecraft Dungeons, Minecraft Wiki:Projects/Minecraft Earth) --Treeislife2 (talk) 19:10, 19 May 2020 (UTC)
 * All pages will move the the corresponding namespace; the project pages will be moved out, except the main page, which can probably just be archived instead. FVbico (talk) 19:39, 19 May 2020 (UTC)
 * Got it. --Minecraft loot (talk) 05:13, 20 May 2020 (UTC)
 * Done. --Minecraft loot (talk) 05:23, 20 May 2020 (UTC)
 * The projects aren't finished yet though and archiving a project is not done by clearing the page. The projects shouldn't be archived until they are actually finished. At least the Minecraft Dungeons project is still missing a bunch of pages and both projects need better template support (because namespace) and be reflected on the actual Main Page / get their own main pages.  HorseHead.png Gamepedia icon.png MarkusRost (talk) 11:36, 20 May 2020 (UTC)

Check all planks and slabs in recipes!
The result of the discussion was everything fixed.

To actually make the whole "Matching/Any Planks" things make sense for the new 1.16 Nether Planks, I have changed Module:Inventory slot/Aliases to reflect the new crafting categories. The new behavior is:
 * Matching Planks: Returns both Overworld and Nether variants, the ones you can make wooden tools out of.
 * Matching Overworld Planks: Returns only Overworld Planks, the ones you can make boats out of.
 * Matching Nether Planks: Returns only Nether Planks, the ones you can't burn.

The good thing about it is that you no longer to write "Matching Planks; Crimson Planks; Warped Planks" and such to get it to work. The downside is that some recipes are actually trying to say "Matching Overworld Planks" when it says "Matching Planks", and I need y'all to check for them in 1.16. One example is the Boat, but I am more worried about things without subtypes like the Barrel as that is non-obvious.

Start with Planks and Slab.--Arthur200000 (talk) 06:12, 23 May 2020 (UTC)


 * Anything that doesn't have variants for different types of wooden (barrels, crafting tables, etc) automatically accepts all 8 wood types as they use tags. I think boats and "fuel" are the only things that use overworld planks only. I don't think anything uses nether planks only. -PancakeIdentity (talk) 17:35, 23 May 2020 (UTC)

Minecraft dungeons is out, but on the latest news it is not there!!! I cannot edit it so I'm hoping someone who reads this can.
The result of the discussion was page updated.

Rprentice217 (talk) 21:09, 26 May 2020 (UTC)

it is also not on the 'play it' section like the editions and minecraft earth –Preceding unsigned comment was added by Minecraft loot (talk • contribs) at 00:13, 27 May 2020 (UTC). Please sign your posts with


 * I've added it to the recent news section. The play it section is still WIP on the editcopy so I haven't added that. In the future put this in Talk:Minecraft Wiki, not here. <b style="border:1px solid #0800aa"> Nixinova </b> <b style="border:1px solid #06f"> T </b> <b style="border:1px solid #0af"> C </b> 00:20, 27 May 2020 (UTC)

The Villager Trading page eliminated the 'Globe Charge' for the Java edition Cartographer - it looks like a mistake
The result of the discussion was issue was fixed. The issue was caused by a large in-page merge, which was later reverted.

I'm not 100% sure how to edit a page correctly, so I wanted to point out a recent mistake.

The Globe Banner Pattern has been mistakenly eliminated from the Trading screen.

Refer here:

https://minecraft.gamepedia.com/Trading > Trading with a villager is also the only legitimate method of acquiring the globe banner pattern‌[JE only] ... in Survival mode.

This is backed up elsewhere:

https://minecraft.gamepedia.com/Banner_Pattern > In Java Edition, Master-level Cartographer villagers sell a globe banner pattern for 8 emeralds. The globe banner is not currently available in Bedrock Edition.

https://minecraft.gamepedia.com/Official_pages/Parity_issue_list > Master cartographer villagers sell a globe banner pattern (currently not in Bedrock) for 8 emeralds in Java, while they sell either a flower charge, field mason, or bordure indented banner pattern (all currently not in Java) for 1, 2, or 2 emeralds respectively in Bedrock.

--

However, on https://minecraft.gamepedia.com/Trading#Cartographer, a recent change eliminated the Globe Banner Pattern from the Java edition Cartographer entirely, by making it 100% the same as Bedrock's Cartographer trading tables, and now there is no place where you can actually trade to get it.

This is a mistake - nothing I've seen from Java Edition 1.16 updates indicating this is changing, and I can currently buy the Globe Banner from my own villagers in 1.15.

HTH. –Preceding unsigned comment was added by 84.17.36.141 (talk) at 14:52 1 June 2020 (UTC). Please sign your posts with


 * The mistake happened when we merged the Java trading tables with the upcoming Bedrock trading tables. The BlobsPaper.png 16:31, 1 June 2020 (UTC)


 * I've undone this merge all together. Not sure why it happened, it was extremely misleading. -PancakeIdentity (talk) 18:21, 1 June 2020 (UTC)

Remove the exclusive template for Minecraft Earth and Dungeons
The result of the discussion was change. Template was redundant already, it should be removed.

If you go onto some Minecraft Earth and Minecraft Dungeons pages, you will see that there are exclusive boxes at the top for Earth and Dungeons. This is useless as if they are not exclusive, they would not be in the Earth and Dungeons mainspace. The exclusive template should not include Earth and Dungeons, but instead be only used for the editions of Minecraft. --Minecraft loot (talk) 22:46, 11 June 2020 (UTC)


 * This shouldn't even need a discussion, go ahead and remove them. -PancakeIdentity (talk) 00:38, 12 June 2020 (UTC)


 * I know I can, it is just that new pages on the mainspaces always have it in and my edits on it always get reverted so they should just remove the possibiliy of it by making it impossible to do (also, I was hoping a bot could do it to make it easier). --Minecraft loot (talk) 06:12, 12 June 2020 (UTC)


 * As PancakeIdentity said above, go ahead. Exclusive template is pretty much obsolete right now since they have gotten their own namespace. You can navigate through them easily from here and here. – ItsPlantseed ⟨₰|₢⟩ 06:50, 12 June 2020 (UTC)

Removing videos at the bottoms of pages
The result of the discussion was discussion not needed. This discussion was already had, we've decided to remove the outdated overview videos. They also violate the Video Policy.

At the bottoms of some pages, there are videos talking about the page, which I think should be removed:
 * They're usually outdated, with notes above the video saying so.
 * In my opinion they don't really explain anything the page doesn't already.
 * Many newer pages don't have videos, and might not ever get them, causing inconsistency.

This is just a suggestion, and I'd like to hear opinions on it. — Godslayerchickennugget (talk | contribs) 20:34, 25 June 2020 (UTC)


 * After a few discussions, we've actually decided to start deprecating the videos you're referring to and create our own new videos. See Minecraft Wiki:Projects/Wiki videos for more details. You're welcome to help out in any area of the project; script writing is probably the easiest if you're not experienced with recording or editing.--Madminecrafter12 (Talk to me 20:37, 25 June 2020 (UTC)

LOLCAT item names
The result of the discussion was do not implement Discord was opposed and it's a joke language.

I think it would be nice to have the LOLCAT names of items/mobs in the Trivia sections of pages, since it's not mentioned anywhere at the moment. — Godslayerchickennugget (talk | contribs) 14:33, 28 June 2020 (UTC)


 * What is even LOLCAT? Has it something with categories? --Treeislife2 (talk) 16:25, 28 June 2020 (UTC)


 * It's a joke language you can play the game in. You can find it with the other language options in the launcher and in-game. — Godslayerchickennugget (talk | contribs) 16:31, 28 June 2020 (UTC)


 * This was previously discussed on discord IIRC, and generally everybody opposed, because it is a joke language and made by the community. The original discussion was about the other english variants, but those were opposed too with the exception of redirects. FVbico (talk) 17:39, 28 June 2020 (UTC)


 * MCW:SG/F: Trivia related to the feature's in-game name when using translations is not allowed, as translations are not created by Mojang, making them unofficial. -- Hatsuki kiri 〔 T 〕 11:12, 8 July 2020 (UTC)


 * I don't think the Style Guide is a valid opposing argument here. It's not an unchanging, eternal law, and if we decided that we should document LOLCAT names in Trivia, it could easily be changed. -PancakeIdentity (talk) 23:36, 12 July 2020 (UTC)


 * I for one do agree with the style guide's reason though. FVbico (talk) 21:13, 17 August 2020 (UTC)

PRO
The result of the discussion was question was answered.

Since when was i PRO rank here?

Diamonddemon669 (talk) 19:14, 2 July 2020 (UTC)


 * If you edit wikis regularly, you get the PRO rank (which, for your information, disables all ads and proudly shows how you are good). It's just as simple as that! Note that "regularly" isn't as much as you would think... EDIT: Sorry if I misunderstood your question, didn't know if you wanted a date or if you meant "What did I do to have PRO?" Sagessylu (discuss | edits) 11:48, 3 July 2020 (UTC)


 * You will probably get notification in mail from Hydra, with starting


 * Dear "YourName"


 * Thanks for being an active editor...


 * From time and day, when it was sent, you have PRO. So if it was sent on July 7, 2020, from that day you have PRO.--Treeislife2 (talk) 15:10, 5 July 2020 (UTC)

Latin Minecraft-Wiki
The result of the discussion was completely oppose. Latin is a dead language.

Hi Folks,

I'll start a latin Minecraft wiki and I'm searching peoples for this. The minimum requirements for this are:


 * You must be at least know 25% Latin
 * You need to be 25% familiar with MediaWiki
 * You must have learned Latin at school or elsewhere

If you've meet these requirements, pls respond or reply to this post. It would be really nice when I get more people for my latin wiki project. The latin translations can be found here.

Atten007 (talk) 17:23, 9 July 2020 (UTC)


 * This is totally ridiculous. Latin is a dead language, and as such, it is utterly pointless and uselessly time-consuming to make a latin translation of this wiki. This also means that almost nobody can speak or write latin fluently, which makes it excessively hard to translate all the pages of this wiki. Moreover, if you take a look at the translations of this wiki, you see that, for example:


 * the Greek translation (13,000,000 native speakers) doesn't even have its main page entirely translated, and if you take a look at some random pages, they are all in English;
 * the Turkish translation (75,000,000 native speakers) has redlinks everywhere and looks stuck to the 1.14.4 version on the main page
 * the Swedish translation project (10,000,000 native speakers), created in 2011, has 13 translated pages.
 * So, simply, NO. Sagessylu (discuss | edits) 10:34, 12 July 2020 (UTC)


 * How it is possible to measure one's familiarity with the MediaWiki software in percents? 193.210.234.8 11:07, 12 July 2020 (UTC)


 * . What's the point of this? Also, if you're starting a translation project, you don't get to vet who is and isn't allowed to translate. -PancakeIdentity (talk) 23:34, 12 July 2020 (UTC)

Add 'See Also' Sections to Pages
The result of the discussion was already in place. We have both the see also template and the See Also section near the bottom of pages.

Guys, I've seen some other wikis and fandoms that add 'See Also' at the end of their page. Should the Minecraft Wiki also do this? 182.65.74.243 13:56, 17 July 2020 (UTC)


 * We actually already do that, see here for more details on what should be included there.--Madminecrafter12 (Talk to me 14:00, 17 July 2020 (UTC)
 * We usually use the see also template at the top of a page. For example, the Waterlogging page links to Snowlogging. The BlobsPaper.png 17:36, 19 July 2020 (UTC)

gamepedia migration
The result of the discussion was questions were answered.

will we merge with fandom? and what will happen then? or is it just a normal migration. What will happen to the minecraft fandom wiki? From The BumblebeeBee.png 16:00, 20 July 2020 (UTC)


 * We've no idea when they'll move to the UCP, but tomorrow they're going to mess up our logins. The fandom wiki will likely stay as it is right now, the most substantial changes will most likely be to this wiki depending on the severity of the change to the UCP; it depends on whether or not they decide to keep gamepedia mostly the same. We'll probably stay separate from the fan wiki, though. — Godslayerchickennugget (talk | contribs) 16:03, 20 July 2020 (UTC)


 * Wait whats the ucp? The BumblebeeBee.png 16:05, 20 July 2020 (UTC)


 * It's basically where they make new code for FANDOM and try to squash Gamepedia into the same codebase. It's probably more complicated than that but that's basically it. — Godslayerchickennugget (talk | contribs) 16:08, 20 July 2020 (UTC)


 * oh ok thx The BumblebeeBee.png 16:24, 20 July 2020 (UTC)


 * Merging with Fandom wikis is part of Project Crossover and should not be affected by the login system change. As for how Crossover with the Fandom wiki will proceed, it'll likely end with the Fandom wiki merged into this one. The UCP is a project to make a new platform for both Fandom and Gamepedia, though I could say "making new code for Fandom and trying to squash Gamepedia into the same codebase" is somewhat accurate. --AttemptToCallNil (report bug, view backtrace) 16:43, 20 July 2020 (UTC)


 * It looks like fandom is really outdated on the media wiki software so thats why they are doing Project Crossover, thank you! The BumblebeeBee.png 16:59, 20 July 2020 (UTC)


 * No, outdated MediaWiki is one of the reasons for UCP. Crossover is for merging wikis on the same topic between Fandom and Gamepedia. --AttemptToCallNil (report bug, view backtrace) 17:02, 20 July 2020 (UTC)


 * oh thank you for the info! The BumblebeeBee.png 18:57, 20 July 2020 (UTC)

Pufferfish
The result of the discussion was questions were answered.

Alright, let's settle this for good, instead of continuously changing the information on articles. Are pufferfish ever hostile? Do they attack? Are pufferfish passive, neutral, or aggressive?

The problem is, the Wiki doesn't even have an article on "attack". Pufferfish does cause the nearby players to take damage. Does that count as dealing damage? Does all damage dealt by mobs have to count as attacking? Is "attacking" a thing defined in the game's code? I don't know. I have an opinion, which is that pufferfish never attack, nor do they become hostile - thus, they are passive. However, that's merely an opinion, and I'm willing to accept evidence to the contrary.

However, I believe a stronger case can be made against the claim that pufferfish are neutral. A neutral mob is defined as one that, depending on the circumstances, can be both passive and hostile. If the behaviour of pufferfish can be classified as hostile towards nearby players, then it has to be accepted that it is hostile towards all players, as nothing about its behaviour changes when a player gets close to it. It does not chase players, and players too far away would simply be outside its attack range. This is similar to how ghasts are classified as hostile; hypothetically, imagine ghast had a melee attack instead of a ranged one. This would make its behaviour identical to pufferfish, and its absurd to claim that having a ranged or melee attack is the difference between being hostile or neutral. In conclusion, pufferfish should be classified as passive, if the conclusion is reached that it has an aura effect and does not attack, or as hostile, if the conclusion is reached that it does actively attack nearby players. Blue Banana whotookthisname (talk) 21:06, 28 July 2020 (UTC)


 * See the above topic on mob classification. My input is adopting that system, so we don't have to worry about flimsy player-made definitions, as we can easily use the game's provided groupings. -PancakeIdentity (talk) 05:13, 29 July 2020 (UTC)


 * That's true, but pufferfish still has to be defined individually, as there isn't even an agreement on whether it's friendly or hostile. Blue Banana whotookthisname (talk) 13:22, 29 July 2020 (UTC)


 * According to the game's definitions, it's friendly. -PancakeIdentity (talk) 19:09, 29 July 2020 (UTC)

Having old sprite textures on, for e.g, snapshot pages
Hello, should we use old sprites textures for old content like snapshots before Texture Update ?

Thank you, 78.193.28.136 10:04, 20 October 2019 (UTC)


 * All visual content such as screenshots and renders should have up to date textures whenever possible. The only exception is when displaying content that is exclusive to an older version. -PancakeIdentity (talk) 17:21, 20 October 2019 (UTC)


 * OK then, I will take in charge some snapshots. 78.193.28.136 12:34, 21 October 2019 (UTC)


 * Up-to-date content should be used on non-historical pages/sections. Version pages are historical pages, and therefore it would make a lot of sense for images to remain accurate to that version, which can be more easily done with images being separately versioned now. –Majr ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px>Talk Contribs 08:22, 4 November 2019 (UTC)


 * Worth noting that this will likely be somewhat decided by this discussion. If we decide to keep and use legacy sprites, yes, they should be used for historical uses. -PancakeIdentity (talk) 04:41, 20 May 2020 (UTC)

Changing gallery functionality
This has bugged me for a while... The galleries being formatted such that clicking on an image opens a whole new page, so I have to go forward and back all the time, is very inconvenient. Is there a way they can be converted to a popup "slideshow" with image page links at the top? I'm not sure if I'm describing it right but basically I think the way my MSPA Wiki does galleries is very user-friendly and intuitive. I think having the same format here would be helpful. I posted this message on a mod's talk page and they directed me here. They also implied it might be tricky to do? Which I didn't know, I thought my wiki's gallery format was the default. I also don't have access to our css myself... But in any case, what do we think of this idea? Aepokk (talk) 17:22, 25 April 2020 (UTC)
 * On desktop, you can hold ( on Mac) when clicking the image, to open in a new tab. On mobile, the image already uses its own interface, and you can tap the X in the top-right corner. The BlobsPaper.png 00:31, 27 April 2020 (UTC)


 * Given that Fandom and Gamepedia are (currently) different platforms, it's likely that wiki's system is their default and our wiki's is ours. While I don't have any issues with changing this, you have to find someone who both can and is willing to make that change, which may be unlikely if it's complicated. -PancakeIdentity (talk) 00:42, 27 April 2020 (UTC)


 * https://help.gamepedia.com/Advanced_images#Optional_gallery_attributes so either for a slideshow, but one has to click on the middle icon to show previews. Or maybe using https://www.mediawiki.org/wiki/Help:Extension:Media_Viewer, for example this causes those 6 images just above the gallery link to semi-overlay on the help wiki, i bet there's bunch of other settings in that extension. quickedit: https://help.gamepedia.com/Extension:SlideBoxLightShow is already installed on this wiki Niutp (talk) 12:49, 27 April 2020 (UTC)


 * I believe you that it's already installed, but I'm not sure how to turn it on if that is the case. Also, re: previous comments, given the recent notices about gamepedia and fandom merging, this may just automatically resolve soon anyway? Also if I'm reading this right the format I'm used to is mode="packed-overlay" . Aepokk (talk) 20:32, 27 April 2020 (UTC)

Dark hydra design in the English Minecraft wiki
Hi folks,

I recently had an idea from a dark hydra design in the header. This does already exists in the German and the Portuguese Minecraft wiki, but I make sometimes edits in this wiki (sometimes in the Night), but the default hydra design is at night too bright for me, that‘s the reason because I need a dark hydra design. Sorry for my bad English, because my native language is German and I‘m German.

Atten007 (talk) 10:20, 23 May 2020 (UTC)


 * A sysop will have to import the de:MediaWiki:Hydradark.css page into here. A bunch of strings in Special:PrefixIndex/MediaWiki:Hydra may also need to be duplicated (minecraft-de have them). And then there's the skin, as skins are installed separately in the background. --Arthur200000 (talk) 16:09, 25 May 2020 (UTC

Instagram
Hi! After an extensive discussion on discord, I would like to develop this idea further. Here are some questions and answers:

• Why "Instagram"??

- It is a social network with several useful tools for different types of demand. In general, the site helps a lot with our branding and business.

• What content people will be able to find in the profile?

- This is the best part! I would like the immersion of each of our more than 300 editors from different cultures, places and different ideas. Firstly, I was thinking of we select each of editors who wants to share their suggestion. I want that everyone is heard, pretty much like in the videos project scripts. Some ideas: we could do a highlight (a storie shown in the profile) of interviews. The contributor could answer (if they want to) a series of questions about his personal and professional experience from games and FANDOM wikis, what is your best building in Minecraft, what are the aspects which allow you to stay in the community and make you like helping this site... We could ask a short survey and even trivia: where do you live, what is your work or favorite matter? There are many possibilities! So it is essential that there is participation from you.

- The posts could be Minecraft, Minecraft Earth, or Minecraft Dungeons news, minecraft facts you did now know, events, shoutouts, sharing good moments. There is inspiration from many profiles I saw.

- It's wanted a place where people still learning about Minecraft, so technical images, tutorials, or just facts are nice. Also, we must write a guideline about this stuff.

I want everyone's participation to have professional results, and most importantly, available from anybody concur. We can even share buildings, servers, gaming events, and stories about our hard work.

What do you think of this proposition? I really want to see this working, this could help people from the wiki get more attention :>

I'm willing for your help and open for observations and feedback from you. =^^= Julia Rusakova 05:48, 27 May 2020 (UTC) –Preceding unsigned comment was added by Marinah (talk • contribs). Please sign your posts with


 * I think that if we are interested in building a non-editor community, Instagram could be a good way to develop that. Otherwise, I'm not sure I see much use for it. No major opposition from me, but I am skeptical that it'd be worth the effort required.
 * I also think it's worth thinking about this long term. If we start and later abandon the Instagram page, it could very well create a negative impression about the wiki. I know from personal experience that forgotten social media pages can lower interest in a brand/product as it shows a lack of commitment and such. If we did this, we'd have to be in it for the long haul I think.-PancakeIdentity (talk) 07:09, 27 May 2020 (UTC)

English wiki forum and English wiki server
Hi folks,

I had recently these two ideas:


 * An English wiki Minecraft-Server, the German wiki has a Server on Unlimitedworld.de, but the English wiki doesn‘t have a Minecraft wiki-server.
 * An English wiki forum, for thinks that shouldn‘t be should be discussed in the Wiki and on the discord Server. I recommend Xobor for this, it‘s a very simple forum software!

I hope, that you will like these ideas. Please answer me, because answer would be very nice.

Atten007 (talk) 18:08, 12 June 2020 (UTC)
 * Not sure about that Xobor thing, it throws a security warning when I visit it.
 * I've been thinking about having a place to talk that is certainly not controlled by Fandom Inc. (The Fandom/Gamepedia server is partnered with Discord, and staff are known to interact with Discord T&S team members, so there are questions as to how far can Fandom staff affect communities on Discord the platform.) But I'm not sure there's actual need or possibility to do it.
 * There is a Fandom/Gamepedia Minecraft Server with a whitelist. Staff and some global groups can get in, Gamepedia MCW (incl. non-English) admins can get in too. Any editors can also get in, but must be vouched for by a member of some of the former groups. Not sure there's need for a server specifically for the English wiki. --AttemptToCallNil (report bug, view backtrace) 18:49, 12 June 2020 (UTC)


 * Just wanted to clarify, Unlimitedworld is not a server owned by the wiki, but it's affiliated to the wiki and there is a bit of staff overlap. But technically it's not a server by the wiki. Apart from that I don't get the point of a forum if a Discord server already exists. | violine1101(Talk) 07:23, 13 June 2020 (UTC)


 * Could you elaborate about "things that shouldn‘t be should be discussed in the Wiki and on the Discord server"? I don't really see what you are talking about... Sagessylu (discuss | edits) 16:32, 15 June 2020 (UTC)

@AttemptToCallNil Please ignore the security warning in Xobor because the certificate on this site is outdated. You can create the Xobor forum here @Sagessylu Sometimes there are things that you shouldn't post on the wiki or on the Discordserver, because they don't belong in the Discordserver, in the Wiki or on the respective discussion page of the respective article. If you're ready to create the forum, then now someone creates it here from this wiki. @Violine1101 I know that Unlimitedworld not a server that owned by the wiki. Please look for the discord server on the above listed answer.

Atten007 (talk) 16:28, 6 July 2020 (UTC)

Old posts
I personally think that the old posts in the talk (i.e. from 2014/2015) should be archived, they might be misleading for newcomers, and they take up space. I don't just mean this page, there are posts all over the wiki's talk pages that are outdated. There's a whole bunch of posts complaining about history that needs updating, for example 15w22c being changed to 15w23b, or changes to the page format that have been fixed. I think we should at least archive them. I get it that there are archives, but they are way too slow to update and not on pages that are slightly less active than here.

223.74.60.202 21:43, 21 June 2020 (UTC)


 * a mass effort to archive all talk pages containing any old discussions. Archives are typically done when a talk page reaches a significant length, not when discussions are old. If something is misleading and no longer needs attention, it can be closed. "Taking up space" isn't really an issue unless, like I said, the page is a significant length. One or two old discussions don't warrant an archive imo. The TOC and the "Add Topic" button take care of most navigation issues anyway. -PancakeIdentity (talk) 21:51, 21 June 2020 (UTC)


 * . No comment. --Treeislife2 (talk) 11:30, 22 June 2020 (UTC)

Minecraft Update Pictures
Hello I am trying to track down who makes the Minecraft update pictures. I have already confirmed that Svep does not make them. Any help is appreciated MattTheBanana (talk) 19:44, 9 July 2020 (UTC)


 * I'm not sure what you mean, but most of the possibilities I can think of come from Mojang themselves. -PancakeIdentity (talk) 21:36, 9 July 2020 (UTC)

Account weirdness
so i was logged in before the migration, and that account had more than 500 edits. There was no one on fandom with the same username. I was logged out like expected but when i tried to log in using twitch, it failed. 173.56.56.228 13:03, 25 July 2020 (UTC)
 * Then, there is problem in your Twitch account --TreeIsLife (talk) 22:31, 9 September 2020 (UTC)

@ instead of § for specific destinations in a page.
The result of the discussion was no change. Nonsensical proposal. &sect; is used to refer to sections. <b style="border:1px solid #0800aa"> Nixinova </b> <b style="border:1px solid #06f"> T </b> <b style="border:1px solid #0af"> C </b>  21:59, 4 September 2020 (UTC)

I think that instead of using a sigma (§) we should use an @ symbol. 182.65.102.56 08:31, 27 July 2020 (UTC)


 * Why? I don't feel super strongly, but I think § looks better and I don't see a real reason to change it, so for now. -PancakeIdentity (talk) 08:33, 27 July 2020 (UTC)
 * , it's not a sigma, it's a section sign. Is @ ever used for this purpose? --AttemptToCallNil (report bug, view backtrace) 08:34, 27 July 2020 (UTC)
 * @ is mostly used for pinging others, and I don't see why we should change the section sign.-- skylord_wars (talk) 10:46, 27 July 2020 (UTC)
 * How about #, because it is consistent with the url, which uses #? Blockofnetherite Talk Contributions 23:57, 2 September 2020 (UTC)
 * ---HumiebeeDiscuss anything with me Look at my edits 01:20, 3 September 2020 (UTC)

MCE namespace (or background)
I have a question, can the background change for MCE namespace? For example, the MCD namespace has an orage background so can the MCE namespace have like idk, a watery colored backround???---HumiebeeDiscuss anything with me Look at my edits 20:40, 19 August 2020 (UTC)


 * Don't really see a need for this, the current background already goes well with the skin. -PancakeIdentity (talk) 03:33, 23 August 2020 (UTC)

New Template: Wrong format
Sure, there is a change the sound table template, but what about, for example, a wrong blueprint format? There are two blueprint formats:

1.The one that doesn't have a link to the block when you click on it:

2. and the one that has a link on it such as Desert pyramid/Structure 182.65.102.56 10:37, 5 August 2020 (UTC)


 * I don't see how either format is wrong... also, the blueprint/grid templates allow doing  to remove the link. FVbico (talk) 10:48, 5 August 2020 (UTC)

Is there a short for the User in User:Blockofnetherite, for example? If so, can we add one?
The result of the discussion was the question was answered. No. Blockofnetherite Talk Contributions 21:40, 9 September 2020 (UTC)

I wonder if there is a short version of typing the User in User:Blockofnetherite. If not, is it possible to add a short for it, like or something? Any thoughts? Blockofnetherite Talk Contributions 03:55, 21 August 2020 (UTC)
 * The only shorthands are for this namespace and its nontalk equivalent. Saving three characters really isn't necessary anyway. <b style="border:1px solid #0800aa"> Nixinova </b> <b style="border:1px solid #06f"> T </b> <b style="border:1px solid #0af"> C </b>  03:57, 21 August 2020 (UTC)

How to comment properly on this wiki?
We haven't used this wiki much when speaking of accounts, but we do want to help people in the 'Talk' pages. So we've tried to commenton someone's post and it turned out as a really horrible-looking reply. Plus we can't get rid of the thing that says "You recently worked on an article. Would you like to save your changes to your friends?". So yeah, we need a bit of assistance. Book and Brook (talk) 08:38, 9 August 2020 (UTC)


 * If you want to reply like I'm doing now you can add a : to the beginning of your sentence to naturally indent it. Add more than one to indent it further. Not sure about the other thing though. -EatingSilencerforBreakfast (talk) 01:00, 11 August 2020 (UTC)

A small question about archiving
The result of the discussion was the question was answered.

How do you install OneClickArchiver? I just do it the old fashined way, copy the contents of a section, cut it, and paste it into the archive (I do the closed discussion template for CP)How?---HumiebeeDiscuss anything with me Look at my edits 21:58, 27 August 2020 (UTC)
 * Add archive config to your common.js page. <b style="border:1px solid #0800aa"> Nixinova </b> <b style="border:1px solid #06f"> T </b> <b style="border:1px solid #0af"> C </b>  20:16, 28 August 2020 (UTC)
 * How do you use it? Looking at the source editor, I can find nothing, is it something to do with mobile web editor? I'm on mobile web, not normal mobile so i'll see.---HumiebeeDiscuss anything with me Look at my edits 20:48, 28 August 2020 (UTC)
 * nvm, thanks for documentation.---HumiebeeDiscuss anything with me Look at my edits 20:50, 28 August 2020 (UTC)
 * Oops, it's actually archive script that you should add to your common.js page. <b style="border:1px solid #0800aa"> Nixinova </b> <b style="border:1px solid #06f"> T </b> <b style="border:1px solid #0af"> C </b>  22:11, 28 August 2020 (UTC)
 * Oh... thanks!😇---HumiebeeDiscuss anything with me Look at my edits 22:19, 28 August 2020 (UTC)
 * Why is this not a gadget? --AttemptToCallNil (report bug, view backtrace) 20:41, 28 August 2020 (UTC)

Minecraft Dungeons: Icologer or Chillager?
I know I've posted similar posts on other pages, but anyway....

Is it called the Icologer or Chillager? The Chillager page has already been infested with "Icologer", plus Mojang Studios calls it an Icologer, so should it be renamed on this entire wiki too? Creeping Winter (talk) 14:49, 29 August 2020 (UTC)


 * If it's referred to as the Icologer by Mojang, it should without a doubt be referred to as such on the wiki. The opening line of the article can say something like "The icologer, also known as the chillager, ..." if need be. -PancakeIdentity (talk) 22:35, 29 August 2020 (UTC)
 * This also applies to the Illusioner since people referred to it as the Illusionist, but in the recent teaser video released by Mojang Studios yesterday you can clearly see that its boss bar says Illusioner. James Haydon (talk) 01:56, 30 August 2020 (UTC)