User talk:Blobs2

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Profile
Hello,

I noticed that in your profile there is a broken link to this talk page: ; the correct way to link here is. Also there is no need for the "recent actions" section (which has broken tags), as the profile automatically contains a "Recent Wiki Activity" box under the profile description :). - Sonicwave ( talk &#124; c )  08:26, 16 June 2015 (UTC)
 * As for that recent actions, I put them there because the thing on the profile doesn't show edit summaries. As for the link, that's . The BlobsPaper.png 13:06, 16 June 2015 (UTC)

IP talk pages
AFAIK, IPs are not allowed to have user talk pages. I do remember a discussion where it did say that. I just can't find it anywhere. BDJP (t 13:18, 16 June 2015 (UTC)
 * I added a discussion about this. The BlobsPaper.png 13:44, 16 June 2015 (UTC)

Why did you delete the other things I added though if you just wanted to repair the snapshots?
I know that you wanted to restore the snaps, but why did you delete all the other info I added? Please restore what you deleted and keep the snaps. I am on mobile so it's hard to undo changes. MinecraftBroJoe (talk) 19:52, 14 June 2016 (UTC)


 * I wasn't sure if the information was accurate, and it was just easier to undo the whole thing. Also, please reply on your own talk page The BlobsPaper.png 03:21, 17 June 2016 (UTC)

I can has math.
The books are 3 leather each. 3 x 15 books = 45. It takes one more book to make an enchanting table. That equals 46. Araxidis (talk) 17:11, 23 August 2016 (UTC)
 * Sorry, I wasn't thinking about the enchantment table itself. I just changed it because 46 is not a multiple of three. The BlobsPaper.png 01:02, 26 August 2016 (UTC)

Help
How do you do navigation for users?--173.228.205.51 16:15, 10 December 2016 (UTC)
 * You need an account to have a user page, but once you do, you can create a navigation using SimpleNavbox. The BlobsPaper.png 17:18, 10 December 2016 (UTC)

Your Combat Page
Hi, In your combat page, at the very end 'hopper' wasn't made a link, it was just Cherryblossom000 (talk) 21:29, 17 December 2016 (UTC)
 * The BlobsPaper.png 21:42, 17 December 2016 (UTC)


 * ! To avoid making mistakes, use show preview--207.204.175.249 14:00, 30 December 2016 (UTC)

-_-
I USED ADD TOPIC, I WAS TALKING ABOUT THE CONTROLS PAGE AND EVERYTHING, WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY?--207.204.175.249 12:40, 30 December 2016 (UTC)
 * Generally, talk pages are for discussing the page itself. Requesting features belongs on the forums.
 * As for using Add Topic, that may have been my mistake; on the mobile view, it says no edit summary. The BlobsPaper.png 14:59, 30 December 2016 (UTC)

Revert
I know you had reverted the Renewable Resource page, but why? I already mention in the summary for removing all the trading-related as trading feature now exist in Pocket Edition.
 * Glass, Lapis, Emerald and Diamonds are no longer non-renewable resource in Pocket Edition by trading.
 * Cause of that, obsidian are now renewable by using a diamond pickaxe.
 * Potions, Dragon's Breath, Bottle o' Enchanting are now renewable.
 * Lapis lazuli is now renewable, you can craft cyan and purple dye using lapis and making them renewable.
 * Emerald is now renewable. ItsPlantseed.png ItsPlantseed | Book and Quill.png 08:08, 22 February 2017 (UTC)
 * When was trading added? The BlobsPaper.png 15:20, 22 February 2017 (UTC)
 * 1.0.4 has not been released yet. The BlobsPaper.png 15:35, 22 February 2017 (UTC)

Prismarine crystals data value
Would you be willing to double check how you got that data value for prismarine crystals? Jocopa3 has been compiling the data values here https://gist.github.com/jocopa3/f8c9f9158ede0e9d057781188ba440f5 and it indicates a value of 422. – Sealbudsman talk/contr 14:26, 3 March 2017 (UTC)
 * Thanks. File:DataValuesPE.png was inaccurate., can you correct it? The BlobsPaper.png 14:46, 3 March 2017 (UTC)
 * You know what, that image file is actually correct but confusing: The sprites correspond to the numbers above them, not below them.  I had to scroll to the top or the bottom of the image to discover that; it wasn't evident by looking at any specific sprite in the middle.  Is there a corresponding svg image on the wiki for this image, along the lines of File:DataValues.svg? –  Sealbudsman talk/contr 17:26, 3 March 2017 (UTC)
 * Sorry about the confusing format in the image. When I first made the PE data values image, I had basically copied the original PC data values image and simply moved stuff around. Since then, I've stuck with the exact same format. I can add dashed or dotted lines between each row, or maybe add borders around each cell to make it more obvious as to what goes with what. I've been meaning to convert the chart to SVG like the PC chart, but that's a lot of work. Instead, I may end up making a program which can automatically generate an SVG chart from a list of data values and images and distribute that so others can also update it with ease :) Jocopa3 (talk) 07:08, 4 March 2017 (UTC)
 * I wonder, is it still worth while to maintain both a data values, and an image that's presenting the same thing? What do you think? I myself don't actually use the data values for anything so I might not be thinking of how people actually use this image and that page. – Sealbudsman talk/contr 21:54, 5 March 2017 (UTC)
 * I would consider the image useful. It makes the information more compact; readers can find the information that they are looking for quickly without having to scroll down. The question is whether we should keep the table.
 * As for showing the information, technical information may be useful for modders. The BlobsPaper.png 00:52, 6 March 2017 (UTC)
 * I also agree with Blobs2. Maintaining an image version of the table means users can save it on their phones or PC and don't need to go online. The other thing is, many players use inventory and NBT editing apps to hack in items that cannot be obtained in-game even via commands. The inventory system still relies on numerical ID's, so in that regard they're still useful to know and have. It also shows players all blocks/items that are available in-game in a single, compact, and portable source. An SVG version of the chart may be easier to update, but a PNG version of the chart would be more portable. It's easy to write a program that generates both PNG and SVG versions of the chart, so in that regard it shouldn't take that much time to update or maintain it. Jocopa3 (talk) 01:24, 6 March 2017 (UTC)
 * Oh I definitely don't doubt the value of presenting the data values. I was just wondering if it was double work.  It sounds like the image is in demand, okay. –  Sealbudsman talk/contr 02:03, 6 March 2017 (UTC)

Props to you
I just want to say nice job on all the edits King 0f a1l (talk) 03:05, 15 March 2017 (UTC)

About signature
Hi Blobs2! I think you already know me, so I will skip my introduction.

What is "Add topic"? (I would like to see the continuation of this talk here.)-- 10:53, 20 March 2017 (UTC)
 * When you use a section editing window, the edit says that you edited an existing section, when you are really adding a new section. Instead, visit the tollbar just above the page, and click "Add topic". The BlobsPaper.png 01:04, 21 March 2017 (UTC)
 * I'm sorry. I forgot to tell you, but I am editing on a mobile device.-- 07:00, 21 March 2017 (UTC)
 * Also, although the story will be misplaced, I am very glad if you can tell me your Sprite. :) -- 10:40, 21 March 2017 (UTC)
 * If you are using mobile view, go to the "Talk" button on the bottom of the article. There should be a button that says "Add discussion". Note that when you use this feature, your signature will be added automatically. The BlobsPaper.png 21:51, 21 March 2017 (UTC)


 * THX.:) --Beans1512 (talk) 06:56, 22 March 2017 (UTC) Beans1512 (talk) 06:56, 22 March 2017 (UTC)

Skeleton trap render
The skeleton trap "render" you uploaded is no actual render. It's a simple screenshot. It's a temporary solution while we are waiting for an actual render. Please add the request in the community portal again and change the description of the file to state that this is no render. Fusseel (talk) 01:01, 9 July 2017 (UTC)
 * The BlobsPaper.png 01:19, 9 July 2017 (UTC)
 * Thank you! Fusseel (talk) 01:26, 9 July 2017 (UTC)

MCPE-24837 on Jira
I noticed you filed this bug report. This is a "works as intended". If I understand what you're saying, you expect the map to be centered on your position when you create it. If maps worked this way, you could create a map, walk 10 blocks, and create another one with a different center point. But then the two maps would cover overlapping areas, so if you put them into adjacent item frames the overlapping part would be duplicated between them. Repeat this with more maps and the combined map would be chaotic to the point of uselessness. To avoid that, you'd have to make sure you only create maps at points exactly 128 blocks apart (for level 0 maps) in the ±x or ±z direction. That would be a real nuisance, so instead the game aligns maps to a grid so there isn't any overlap between them. The alignment is done by centering them on the northwest corner of a chunk. The chunk at (0, 0) is common to all map levels, so there's a level 0 map whose northwest corner is at (-64, -64), a level 1 map whose corner is at (-128, -128), a level 2 map whose corner is at (-256, -256), etc. and they all have the same center at (0, 0). This ensures that zoomed maps will tile properly in item frames, too. If I've misunderstood your bug report I apologize for being pedantic, but otherwise I think this should help you see why MC centers maps the way it does. --– Auldrick (talk &middot; contribs) 05:44, 2 September 2017 (UTC)
 * So are you saying that there are specific centers for maps, and the system looks for the nearest one? The BlobsPaper.png 17:00, 2 September 2017 (UTC)


 * That's exactly what I'm saying, except that there isn't necessarily a nearest one (you could be mid-way between two centers). In that case, the center to the west (X coord) or north (Z coord) is used. Another way to say this is that the center coordinates are calculated by rounding the player's coordinates down (i.e. toward negative infinity) to a multiple of 2 ^ (z+7) where z is the zoom level. So:
 * {| class="wikitable"

! For zoom level !! The center coords are multiples of || And the corner coords are offset by
 * 0 || 128 || ±64
 * 1 || 256 || ±128
 * 2 || 512 || ±256
 * 3 || 1024 || ±512
 * 4 || 2048 || ±1024
 * }
 * Hope that helps. --– Auldrick (talk &middot; contribs) 17:58, 2 September 2017 (UTC)
 * P.S. There's a bug that makes the player marker turn into a dot before you reach the edge of your map. It happens 1 block from the edge for a level 0 map and the distance doubles with each higher zoom level. So there's a "gutter" where the marker is a dot when it should still be a pointer. Especially at higher zoom levels, if you map an area by walking until your pointer changes to the dot and then activate a new map, this can trick you into activating a new one before you've left the old map's area. When you do you just get another copy of the old map, so be sure to walk a few blocks farther before you activate a new map. --– Auldrick (talk &middot; contribs) 18:18, 2 September 2017 (UTC)
 * 4 || 2048 || ±1024
 * }
 * Hope that helps. --– Auldrick (talk &middot; contribs) 17:58, 2 September 2017 (UTC)
 * P.S. There's a bug that makes the player marker turn into a dot before you reach the edge of your map. It happens 1 block from the edge for a level 0 map and the distance doubles with each higher zoom level. So there's a "gutter" where the marker is a dot when it should still be a pointer. Especially at higher zoom levels, if you map an area by walking until your pointer changes to the dot and then activate a new map, this can trick you into activating a new one before you've left the old map's area. When you do you just get another copy of the old map, so be sure to walk a few blocks farther before you activate a new map. --– Auldrick (talk &middot; contribs) 18:18, 2 September 2017 (UTC)
 * P.S. There's a bug that makes the player marker turn into a dot before you reach the edge of your map. It happens 1 block from the edge for a level 0 map and the distance doubles with each higher zoom level. So there's a "gutter" where the marker is a dot when it should still be a pointer. Especially at higher zoom levels, if you map an area by walking until your pointer changes to the dot and then activate a new map, this can trick you into activating a new one before you've left the old map's area. When you do you just get another copy of the old map, so be sure to walk a few blocks farther before you activate a new map. --– Auldrick (talk &middot; contribs) 18:18, 2 September 2017 (UTC)

Patroller right
I and other admins have been discussing about the need for more patrollers. Our backlog is currently huge, as we don't have many actively patrolling. Since you're obviously a trusted user and based on your contributions I feel like you could use the rights this comes with for the work you do, I think you'd be a good candidate if you're interested. MCW:Patrollers gives more details on what exactly the user right means and how you should use the tools that come with it. Once you have the right there's no obligation to clear out the backlog regularly or anything; you could just use it occasionally if you happen to come across an edit you know is correct so you patrol it or you happen to come across a vandalism edit and want to quickly rollback it.--Madminecrafter12 (Talk to me 22:50, 22 April 2020 (UTC)
 * I thinks I can do this. How would I see what edits need to be patrolled? The BlobsPaper.png 23:04, 22 April 2020 (UTC)


 * Granted. Like I said, it's not a big deal; you don't need to patrol any kind of amount of pages in any given time. An unpatrolled edit will by default have a red exclamation mark next to it on the recent changes page. You can also select the review status of the filter selection on the recent changes page, allowing you to filter out any patrolled or unpatrolled edits. If you enable the "Show patrol status on history, diff, and revision pages" gadget in your preferences, for those three types of interfaces listed, a red exclamation mark will appear next to any unpatrolled edits, a blue check mark next to any autopatrolled edits, and a green check mark next to any manually patrolled edits.--Madminecrafter12 (Talk to me 00:31, 23 April 2020 (UTC)