Pocket Edition alpha 1.1.0.9

1.1 build 7 (also known as alpha 1.1.0.9) is the seventh build released for 1.1.

Changes

 * "EnchantRandomly" function has been modified to use treasure flags
 * Woodland mansion chests' loot tables have been altered to allow for treasure enchantments.
 * Zombie villagers now have the unique sounds that they do in the Java edition.
 * Palette colors now match Java edition's palette colors.
 * The "crafting" label above the 2x2 grid in the player inventory was removed because the sizing didn't work in non-English languages.
 * Font fixes.
 * Updated the beacon recipe to not use a specified aux value and instead use the default.
 * Offhand items are now hidden in 3rd person view when using a bow rather than being drawn at wrong angles and positions.
 * Tweaked some weird touch issues with the hotbar.

Fixes

 * The provoke range of endermen is no longer too short.
 * endermites no longer occasionally spin around for a few seconds when not chasing a target.
 * It no longer takes an unreasonable amount of time to break cobblestone walls.
 * Snowballs now generate particles when they break.
 * Dead bushes again catch fire & disappear.
 * "This bed is occupied" message now only appears for the player trying to get in the occupied bed, not the player currently using it.
 * Villagers no longer prioritize harvesting crops over sharing food with hungry villagers.
 * Zombie & skeleton horses no longer die unexpectedly.
 * Tipped Arrow of Decay now has the correct texture.
 * Ender pearls now show the correct particles when breaking.
 * Blaze rods are now shown correctly when held in 3rd person view.
 * Removed the extra white pixel in the Peony thumbnail.
 * Gameplay sounds again load on the main menu.
 * Elytra has sounds again!
 * "Beam Me Up" achievement works again.
 * Miscellaneous tweaks & fixes to Marketplace.
 * The frequency of enchanted books has increased to account for the new enchantments.
 * Using bone meal on a fully grown crop doesn't consume the bone meal anymore.
 * Fire ticks properly now- it spreads & extinguishes in an appropriate amount of time.
 * Reduced the size of the hitbox on arrows.
 * Villagers now use the correct recipe to craft bread and consume wheat.
 * Fixed the animation issues with equipped, off-hand items in 3rd person view.
 * Villager trading window no longer closes immediately on the first attempt at a trade.
 * Draw distance range is no longer too high on low memory devices.
 * Fixed arrows under water from constantly spewing bubbles.
 * Fixed projectiles never reporting that they were on the ground.
 * Fixed text on signs appearing too high.
 * Fixed white wool/carpet appearing just as "wool" and "carpet".
 * Villagers & zombie villagers now appear in igloos
 * (Hopefully) fixed a crash that happened when a player fell in the void.
 * Mobs are no longer invincible if you give them a Totem of Undying.
 * Mobs now play footsteps sounds.
 * The profile changes your name to the default if you leave the name blank.
 * Fixed a crash if your language is German & you use a hyphen.
 * Texture packs should no longer randomly decide not to work or show corrupted textures anymore.
 * Players in multiplayer can now see offhand items of other players.
 * Chests can now be opened if an entity stands in the same block.
 * Infinity bows no longer take arrows from the offhand slot.
 * Frosted ice blocks that turn back into water now flow correctly.
 * Shulker boxes now open under top-half slab blocks.
 * Horse, mules, and donkeys now take damage from cacti while mounted.
 * Shulkers now get damaged by & teleport away/out of fire & lava.
 * Zombies suffocate again.
 * Spawn eggs renamed in an anvil now respect special names when spawning mobs.
 * Players can again shoot at a mob less than 5 blocks away.
 * Good news for elytra fliers - you can now shoot yourself with a bow and arrow (and can splash yourself with potions again, too!)
 * Players no longer suffocate while riding horses underneath blocks that aren't actually suffocating the player.
 * Fixed a few bugs regarding horses suffocating & taking damage when they shouldn't be doing either.
 * You can again exit the Exit World menu with the escape key.

Trivia

 * The developers tried to fix a bug where different slab types override each other. The fix did not work.