User:Libxfs/tnt priming movement

EntityTNTPrimed.java: public EntityTNTPrimed(World world, double d, double d1, double d2) {       this(world); setPosition(d, d1, d2); float f = Math.random * 3.1415927410125732 * 2; motionX = -MathHelper.sin(f * 3.141593 / 180) * 0.02; motionY = 0.2; motionZ = -MathHelper.cos(f * 3.141593 / 180) * 0.02; ... What's the problem of multiplying a radian with π/180?