Talk:Iron Golem/Archive 1

Real mob
This is real for any one that says other wise...don't delete my page --Desacobose 16:19, 23 February 2012 (UTC)
 * According to crowdin (Minecraft's official translation platform), it's Iron Golem, not Villager Gollem. I suggest copy pasting this page to Iron Golem Fomtg 16:22, 23 February 2012 (UTC)

When were they added? I am unable to find or make an iron golem online or on my own. In my minecraft folder the skins are there but they just won't spawn! My minecraft says it is completly updated and i have done 7 force updates. What can do?24.18.173.25 20:22, 26 February 2012 (UTC)Penguin3553
 * They're added in weekly snapshot 12w08a. Development versions must be installed manually; the client will only update to official releases. See Version_history/Development_versions and Mojang.com. -- Orthotope 21:23, 26 February 2012 (UTC)

Damage
The page says instantly killing, but this is not true. The Golem can kill you instantly, but doesn't always. The least damage i saw was 4 hearts and the highest instantly killing without armor. (Tested on hard difficulty) On other difficulties damage seems to be the same though. -Wally

They also do not kill skelletons instantly, although they have 10 hearts like the player.

this is not true, they have 50 hearts. –Preceding unsigned comment was added by 94.221.255.48 (Talk) 17:32, 23 February 2012 (UTC). Please sign your posts with

"They swing their arms during their attacks, causing enemies to be thrown into the air and are usually killed in one or two attacks" not always66.30.253.244 22:29, 29 February 2012 (UTC)charged creeper with TNT

Hm...I tested this with a full suit of iron armor in survival on normal mode and it killed me instantly. Clarification? --Apocalyptic Builder 01:26, 10 March 2012 (UTC)

Classification?
After the full release, how will we categorize the iron golem: utility or neutral? Xeoxer 16:52, 23 February 2012 (UTC)


 * It's a utility mob. --Fishrock123.png (Talk)(c) 17:18, 23 February 2012 (UTC)
 * Definitely utility --Moxxy 17:32, 23 February 2012 (UTC)

No, they are Neutral. Unlike Snow Golems, Iron Golems do ABSOLUTELY nothing for the player.
 * First off, they can help the player. Second, Notch stated what utility mobs are and this matches it perfectly. Go look up his definition. Third, Sign your posts. Fourth, **** YEAH CAPSLOCK FOR EMPHASIS! --Moxxy 01:32, 10 March 2012 (UTC)

Page Protection
This page is getting tons of attention and many, many edits in a short time span. Could we lock it so only registered users can edit? --Moxxy 17:46, 23 February 2012 (UTC)

I agree to this --Mathew9R 22:31, 23 February 2012 (UTC)

Trivia
Could the Iron Golem "picking a rose" be related to the golem doing the same thing in the Miyazaki film "Castle in the Sky"? It seems similar to have an iron robot with plants growing on it pick a flower.

I found a good image by searching "castle in the sky robot" on google images (the 3rd image that showed up on 23 Feb, 2012). I could not post links here, so this is the best instruction I could post. 173.174.254.107 19:12, 23 February 2012 (UTC) albijoe


 * You've stolen my idea! ;-) --☺ Sven Kein Schwein ruft mich an! 19:14, 23 February 2012 (UTC)

yes it is. Jon himself in twitter said that he was inspired by the robots of that film. -Wally

Is it true that if you 'Spawn' one of these Golems,when you attack it, it will still fend for itself and counter-attack? Sykar24 05:19, 24 February 2012 (UTC)


 * Indeed. – ultradude25 ( T &#124; C ) at 05:32, 24 February 2012 (UTC)

Reference?
Is it just me or do this guys seem to be inspired by the robots from Castle in the sky? --☺ Sven Kein Schwein ruft mich an! 19:13, 23 February 2012 (UTC)
 * It's very clear with their long arms and the way they offer the flower that they are. --Moxxy 19:14, 23 February 2012 (UTC)

I think it's a bit like the Iron Giant. A nice guy, until the provoked, or until who he likes and looks after are attacked. 24.149.50.220 22:35, 23 February 2012 (UTC)
 * Resembles the Golem character in Monster Rancher. In one of the first few episodes, the main character finds Golem (that's his name apparently) tending a flower garden, protecting his past friends (in the form of disk thingies). 97.100.4.59 04:21, 24 February 2012 (UTC)
 * I meant to say "To me, it resembles...", since the Castle in the Sky is the true reference. 97.100.4.59 04:24, 24 February 2012 (UTC)

I have watched the move 10 times and it is definitely from Castle in The Sky.

I was wondering, and I know it's a reference to the robots from Castle in the Sky, but what about the Golem from the Jewish myth? It protected it's villagers as well from attack, so is there a reference to that as well? 216.129.228.86 20:55, 4 March 2012 (UTC)

Iron golems attack snow golems after been hit by an snowball
The title says it...Ferry 21:18, 23 February 2012 (UTC)

Spawning Conditions
Another interesting fact: Moving the golems a long distance (25 blocks is enough, but I think the actual distance is much lower) away from the villagers detaches it from the villagers (I haven't tested if it still counts as a village-spawned golem if it returns within range) and forces a new spawn. Since iron golems don't take fall damage it's possible to spawn them and then drop them out of range, so another one can spawn almost immediately afterwards.
 * 1) 2x2x4 (where 4 is the height), is the minimum spawning space (even though they're only 2x2x3 in size).
 * 2) Can spawn at any light level.
 * 3) The spawn area is 17x17x6 (not including space needed for the actual spawn) which is centered in the house (I haven't figured out exactly what determines the center).
 * 4) If there is no spawn space available they will spawn in liquids (even if the liquid occupies the full 2x2x4 space) if there's a spawnable block underneath. See the photo below.
 * 5) If there is no spawn space available they will spawn inside the player and other mobs (positively tested golems, zombies and villagers) if necessary.
 * 6) Can spawn inside doors, but not the doors attached to the house (this would otherwise be possible if the walls were made entirely of transparent blocks).

The thumbnail on the right is a screenshot of the final outcome of my spawn area testing.

This is a screenshot of the iron golems spawning in liquids:



''I'm new at contributing to the wiki and English is not my mother's tongue, so if someone would be kind and post this information to the wiki page in proper formatting and articulation, I'd be grateful. This includes removing the results which will be considered redundant.''

--Muskar 21:42, 25 February 2012 (UTC)
 * Thanks for the comprehensive research! Make sure to include this info in your language's wiki as well! btw your English is fine. - Asterick6 21:51, 25 February 2012 (UTC)
 * My language is Danish and it doesn't seem to be available on this site. And yeah, my English is fine, but my grammar and comma-usage isn't (at least I don't know if it is).- Muskar 22:01, 25 February 2012 (UTC)
 * It's fine. - Asterick6 03:52, 27 February 2012 (UTC)

On topic, I loaded the test map I show in the screenshot and suddenly, no Iron Golems are spawning under the conditions I had before. I checked the natural villages and they were spawning fine there. Since relogging again didn't make any difference I figure there's a lot more to it. We need to figure out how the spawn is triggered. I can confirm they can spawn at both daytime and nighttime - and at any light level. But I don't have a clue what can completely stop the spawning. Also, the floor of the village house may have to be made of wooden planks, I haven't seen otherwise working. - Muskar 17:38, 26 February 2012 (UTC)
 * You can look into the game code to find the spawning conditions. That might be a faster and easier way instead of testing them one by one. If anyone can look into the code to find out/verify as well, that would be most helpful. - Asterick6 03:52, 27 February 2012 (UTC)
 * Yeah I spent all Sunday trying to de-obfuscate the code, and I have a lot done, but I'm not quite ready for an answer. If someone else knows the classes better, it might be easier for them to do it, since I have to discover the game design from the beginning. I think I will have the information ready within a few hours of work though, although it won't be possible for me to do in the next few days.
 * EDIT: It just struck me, and I was right: They spawn in relation to the houses locations. I had multiple tests some distance away and it messed up the spawn area. I'm guessing the spawn area is still the same but it is moved to a different location, the question is also how far villages need to be away to not be included in the same village, and/or whether it has to do with being in the same chunk etc.
 * EDIT2: I got around to test some more today, and a great tip for forcing the iron golems to spawn in a controlled village environment: Drop water at the feet of the villagers. If no Iron Golems spawn when you do this, then you haven't met the conditions for the golems to spawn. - Muskar 17:23, 27 February 2012 (UTC)

 Some new information: Boundaries of the village (which means how far away the Iron Golem has to be, to detach from the village) as described on this image:  - Muskar 21:06, 27 February 2012 (UTC)
 * Great work! - Asterick6 06:04, 29 February 2012 (UTC)

All these Spawn conditions are now invalid, it seems, as of 1.2. - Muskar 21:56, 29 February 2012 (UTC)
 * I don't see them spawning even in natural villages. They still exist in the game and can still be created by the player. I think they are just temporarily removed. We'll see when the official 1.2 patch is released. - Muskar 22:42, 29 February 2012 (UTC)
 * EDIT: They are still spawning naturally in Survival Mode, I'll test whether they have the same spawn conditions soon.
 * EDIT2: I converted my current superflat creative test map to survival and nothing seemed to spawn, I'll test a new default map survival tomorrow. - Muskar 01:20, 1 March 2012 (UTC)
 * EDIT3: I probably won't get around to do it anytime soon, so someone else is free to do it. - Muskar 18:03, 1 March 2012 (UTC)

Apparently 15 villagers and one house is not enough in 1.2.3. If I have 20 villagers and 21 houses in my test setup, Iron Golems spawn at a steady rate of about 7 golems per hour. If I remove just one door or one villager, nothing spawns. Not a single Golem even when I leave Minecraft running over night. Ville Saari 09:01, 5 March 2012 (UTC)

Can a golem manufactured inside of a village respawn in that village if it's killed?
Will they detect villages like normally-spawned golems? Zoythrus 23:47, 23 February 2012 (UTC)
 * Only the naturally spawned Iron Golems will respawn in its village, user created will have to be built up again if it dies. -Kingy98 07:46, 24 February 2012 (UTC)
 * Actually, they will respawn if there is enough space and at least 15 villagers nearby. Brickman2011 20:02, 25 February 2012 (UTC)
 * If there's 14 Villagers and a house, and you then build a player-made Iron Golem, and afterwards add another villager, a new Iron Golem will spawn, and the player-made Iron Golem will not be attached to the village and will likely wander off. So, player-made Iron Golems (and Iron Golems that accidentally exit the village boundaries) are not attached to the village and will never be (again). - Muskar 22:17, 28 February 2012 (UTC)

Again???
First it was "caveman squidwards" and now it's "robot squidwards"?!? MindCrafter 03:44, 24 February 2012 (UTC)
 * I'm sorry, I dont really know the exact rules of the wiki but I am pretty sure there is no reason to shout out your opinions on the wiki when there is a forum for discussion. Wiki's are for information. 83.254.35.254 12:24, 24 February 2012 (UTC)
 * The solution nobody thinks of. Edit the nose out of the texture. (It's not that hard!) Funky3000 18:20, 25 February 2012 (UTC)

Effects of Potions on Iron Golems


Due to the fact that Iron Golems are not biological (speculation), my first thought is that an iron golem might be immune to certain potion effects. Can somebody please test the effects of various potions on the IGs?

Edit: Due to the photo of an IG being poisoned by a cave spider on the wiki, I would speculate that some, if not all, potions have a functional effect on IGs (as the spider poison effect is identical to the potion poison effect.) I would still appreciate if proper testing were conducted, however. –Preceding unsigned comment was added by Ercenio (Talk&#124;Contribs) 07:51, 24 February 2012 (UTC). Please sign your posts with
 * I tested swiftness, slowness and poison. The only one that had an effect (apart from particles) was the poison one. -Muskar 17:57, 26 February 2012 (UTC)
 * I had posted two times picture where IG poisoned by cave spider, but bat peoples delete it from article.
 * Poison shouldn't have any effect on Iron Golems, seeing as they are machines. Yoshidude56 23:46, 1 March 2012 (UTC)

Suffocation
They can take suffocation damage. I found this when I spawned one inside my house and it spawned inside a wall. Does this count as drowning or should this be added to the ways they can take damage? 96.241.54.113 14:13, 25 February 2012 (UTC) (Rhou17)
 * Drowning and suffocation is not the same thing. Suffocation damage happens once per half second, and drowning happens one per second. The damage is just about (to players it's very close at least) 1 heart per second for both, though. Additionally, I think suffocation is just something they made to deal with living entities getting stuck inside blocks that wasn't intended to happen, as opposed to drowning which is "stolen" from the real world ;). - Muskar 15:59, 29 February 2012 (UTC)

Infinite iron ingots
These things can be farmed with a 100% auto trap to get infinite iron ingots! –Preceding unsigned comment was added by 71.118.172.203 (Talk) 01:37, 26 February 2012 (UTC). Please sign your posts with
 * But, you lose many iron ingots if you create them yourself.
 * I believe that with Iron Golems, adding Iron to the Renewable Resources List is a Option BlockBarracade 05:42, 28 February 2012 (UTC)
 * I believe you should check the page before making statements like that. --Moxxy 06:15, 28 February 2012 (UTC)

Iron ingots are renewable, zombies now drop them.--92.96.29.217 11:31, 3 March 2012 (UTC)

Gallery
Is it really important that "Jon" took the first picture of the Iron Golem? The rules don't clarify it strictly but rule #7: "Stick to the facts" might cover it.

I don't really know how things are around here but it just seems like very unnecessary information, to me.

Any thougts? - Muskar 22:01, 28 February 2012 (UTC)


 * Nope, delete it --Moxxy 01:16, 29 February 2012 (UTC)

Endermen creating Iron Golems
Since the picture I created got removed because "Doesn't actually show it happening. It's not something that there needs to be an image for anyways.". The first half is fair enough critique. But people have added the statement (as you can see in the revision history), that Endermen can create Iron Golems, multiple times. And the reason it has been taken down have been that Endermen can't pickup/place Iron Blocks, so the entire process isn't possible for them to do.

But since it is possible for them to create Iron Golems if the Iron Blocks are already placed, isn't it valid to clarify that in the wiki? I mean, it is a fact (#7).

In spite of this, I personally think it would overkill to create a 2 seconds long video to embed.

Anyway, any thoughts? - Muskar 09:10, 29 February 2012 (UTC)
 * Added it to the Trivia Section. It's something that's so extremely rare and needs to be set up by the player that it doesn't belong in the main body or the info box. It is something that few people know and is interesting so I think it's perfect in that section. If I deleted it from trivia before, that's my mistake. --Moxxy 13:29, 29 February 2012 (UTC)
 * Thanks for the clarification. Seems rational to me. - Muskar 15:22, 29 February 2012 (UTC)

Iron golems don't drown in 1.2
this may be a glitch but iron golems no longer drown for me in 1.2

It isn't a glitch. They shouldn't drown in 1.2.3.

Iron Golems Drowning
Did anyone notice that the page says they don't take drowning damage at first, then it says you can drown them in the traps part.

Which one is true??????


 * They do not drown as far as I can tell, but they also make no attempt to escape being underwater.

Iron Golems should be in the Utility category!
Iron Golems are now listed in the Passive category, but they will become hostile if attacked, and they can be created like Snow Golems. Can someone please move it to Utility?

Okay, if they should be moved to Utility, then what do they do for you? Exactly. Nothing. They should be moved to NEUTRAL. --Apocalyptic Builder 01:21, 10 March 2012 (UTC)


 * I moved this Back to Utility as defined under Notch's definition. Thanks for pointing this out. --Moxxy 01:22, 10 March 2012 (UTC)

The iron golem is of acceptional use Tom, It provides an excellent defense. The only things they won't kill are the Creepers, and we all know why.

" The Iron Golem is the first mob that has its own attack animation with moving appendages"?
I thought zombies were the first to have attack animations with moving appendages, although that animation was removed later. This can be seen by watching some of Notch's earlier minecraft videos. (I don't remember which.) Hydraxan14 17:27, 1 March 2012 (UTC)

Ghasts have an attack animation too, and they were created before iron golems.

Anuros 15:29, 3 March 2012 (UTC)Ghasts only change skin:they don't move any part of their bodies

Healing?
Do iron golems regain health over time? 141.123.123.100 17:52, 1 March 2012 (UTC) No, they do not. But I wonder if they can be healed using a throwable healing potion? Can someone test this please?

Natural Spawn in Creative Mode
Iron Golems seem to have stopped spawning naturally in creative mode, as of 1.2.2. I tried both in Superflat and Default (Seed 3456 at -155x, -234z) and nothing seemed to spawn, even at night - while in Survival they're there all the time, just as it was when they appeared in snapshot 12w08a.

I'd bet this most certainly is a bug. But will anyone please confirm for me that it isn't only my instance of minecraft? - Muskar 18:40, 1 March 2012 (UTC)

I've had them spawn in a village in creative. Takes a very long time.

They do spawn in creative. I built two artificial villages (or golem farms) on creative superflat in 12w08a and after 1.2 update one of them stopped working, but the other one still produces golems - slowly. Ville Saari 21:13, 2 March 2012 (UTC)

They wont attack me
I built some on peaceful (survival) in 1.2.2, and then later (in 1.2.3 ) I accidentally hit one, it did not attack me, intrigued I hit it a bunch more, and changed it to easy, and hit it a bunch more, and it won't attack me, anyone know why/have the same thing? Cultist O 10:39, 2 March 2012 (UTC)


 * Hi Cultist O, they wont attack you because you built them, the same happend to me when i built 1 or 2. Their like cats and dogs you can hit them all you like and they wont attack you as their allied. Try attacking village iron golems and they will attack you. Ben11113333 12:04, 3 March 2012 (UTC)

Anuros 15:36, 3 March 2012 (UTC) I think the same happens if you attack a villager: "artificial" golems don't attack you (i tried it)

Thanks, I was fairly certain that that was the reason, I was concerned however because it was not in the wiki (it is mentioned now) Cultist O 18:39, 22 March 2012 (UTC)

Requirements for spawning one?
I'm reading the code now, and the function that spawns them starts with "if (NumberOfGolems<(NumberOfVillagers/16) && HouseList.size>20 && Random.nextInt(7000)=0)"... (that NumberOfVillagers/16 is rounded down BTW). That basically says that there should be one golem for every 16 villagers (not 15 as currently said), that there needs to be at least 20 houses on the village (not 1), and that the average time between golem spawns is 7000 ticks, or almost 3 minutes. I spent more time on this update reading code than actually playing, so could you give your opinions on how does this seem true? –Preceding unsigned comment was added by 189.32.107.155 (Talk&#124;Contribs) 16:24, 3 March 2012. Please sign your posts with
 * More accurately, there's a one is 7000 chance of spawning every tick, assuming the other conditions are met. That gives a 50% chance of spawning within 4852 ticks, or just over 4 minutes (20 ticks per second; 7000 ticks is almost 6 minutes). -- Orthotope 21:45, 3 March 2012 (UTC)


 * HouseList.size>20 means that there need at least 21 houses. HouseList.size must be more than 20. -- Lakorta 23:11, 3 March 2012 (UTC)

Can anyone determine what counts as a house for this?

I have 5 golems in an artificially created village. 14 individual buildings with doors. If there are multiple rooms inside the building does that count as an additional house? Or am I just bugged. In either case, it also appears that 2nd and successive golems do not require an additional set of houses, only the first minimum to be met. -- ironwizard 17:42:11, 6 March 2012 (UTC)

i just saw a iron golem kill enderman
well,i was messing up with a village,and i saw in the distance a iron golem killing enderman,has this been added yet? –Preceding unsigned comment was added by Jpgar (Talk&#124;Contribs) 22:01, 3 March 2012 (UTC). Please sign your posts with


 * Not needed. Iron Golems attack any mob. It's been mentioned already. - Asterick6 06:39, 11 March 2012 (UTC)

Not any, only aggressive and this excludes Creepers.

Ive made multiple iron golems and they don't seem to attack any mob, at least through a fence, door, or glass block. I don't understand that so far seeing the desciption said they can attack through blocks

Kinda Strange.....
The Golem I made walked up to a fence I made to keep it in, climbed on top, and started spinning around. Has this happened to anyone else? Is it a bug or do they do that anyway? 50.105.210.119 14:10, 4 March 2012 (UTC)
 * This happens in my Creative superflat world too. The golem is usually doing this between some cramped houses so I assumed that it was spinning because it couldn't decide where to go. It usually stops when anything pushes it a little. Then it just goes back and starts spinning again.--108.76.103.35 01:25, 6 March 2012 (UTC)
 * Happens in my survival multiplayer server too. 108.84.158.100 03:24, 28 March 2012 (UTC)

The Golem i made stayed with me all night then disappeared idk if it just left or if me sleeping in a bed made a difference i live on an island so it couldn't have gone that far? It would be nice if they would have commands to follow or stay out or even define an area for it to protect. Any Thoughts?

Iron Golem in Multi-Play
I have little question. (in multiplayer) Will those golem(s) attack everyone in server when only 1 player attacked it? I can test it by myself. It's better because it's clear to see and faster than waiting for someone answer. Also I'm not kind of person ask something to someone that I don't know. But I couldn't find any volunteer for testing and seems nobody interested in testing.

Like all other neutral mobs, once an iron golem is provoked it may attack any player in sight. It will always attack the last player who attacked it. If there are two players, and the player who has attacked the golem first leaves, the second player will not get attacked until they attack the golem. C ali nou - talk × contribs » 20:38, 5 March 2012 (UTC)

I don't know about village golems, but the ones I have created in my multiplayer don't attack when provoked anymore. They only attack hostile mobs.

Weirdness about Spawning Area. Page wrong?
So the page says golems can spawn in a 17x17x6 area, which seems logical looking at that code snippet (generates Golem position around center):

int x = (centerX + theWorld.rand.nextInt(16)) - 8;

int y = (centerY + theWorld.rand.nextInt(6)) - 3;

int z = (centerZ + theWorld.rand.nextInt(16)) - 8; But let's take a closer look: nextInt(16) can be between 0 and 15. So the minimum for x and z would be center-8. But the maximum is actually center-8+15 = center+7. This makes it 16x16. For y it's similar: ranges from center-3 to center+2 instead of center-3 to center+3.

So unless I'm overseeing anything, the area is actually 16x16x6 and therefore the center of the village isn't actually in the center of the spawn box (there is no single central block. Btw, 17x17x6 can't have a central block either, 17x17x7 could).

For comparison, here's a similar snippet used for mushrooms that is actually centered:

x = (blockX + par5Random.nextInt(3)) - 1;

z = (blockZ + par5Random.nextInt(3)) - 1; Here x and z range from block-1 to block+1.
 * Yeah in my original studies I counted the blocks they could spawn in as well - what I mean is that if 1 block of the outer bounds of the 16x16x6 area has the correct spawn conditions, it can spawn using up blocks that are technically outside the spawn area. It would be more correct to say 16x16x6 though. - Muskar 14:27, 14 March 2012 (UTC)

nerd.Uthink 04:46, 13 March 2012 (UTC) aaarrrggghh charged creeper

Passive in water
This just seems like they can't reach the enemy, not that they are actually passive. Can anyone test this? --Moxxy 01:16, 10 March 2012 (UTC)

I am running into a similar situation with naturally spawned village golems. The golem wanders into a 1 deep pond with level sides that it should be able to climb out of, yet it completely drops behavior conditions. It does not respond to mobs attacking the village, sieges, me attacking villagers, me attacking it, even when I am in attack range. The only point in which it resumes normal behavior is when I knock it out of the water. Can anyone explain this behavior quirk? -Limy

Iron Ingot Drop
On the page it says they drop 3-5 but the code says this:

int k = 3 + rand.nextInt(3); for (int l = 0; l < k; l++) {   dropItem(Item.ingotIron.shiftedIndex, 1); }

Isn't that a 3-6 possible drop?

70.92.66.30 02:24, 11 March 2012 (UTC)datsun80


 * In general, random number generators will produce a number between zero (inclusive) and the value specified (exclusive). In this case,  will return either 0, 1, or 2. -- Orthotope 03:04, 11 March 2012 (UTC)
 * In Layman's terms. In programming, things (more than just random number generators) usually start counting at 0 instead of one. So when you use rand.nextInt (3) it uses three digits; 0,1 and 2. --Moxxy 03:46, 11 March 2012 (UTC)
 * That's what I thought :p (I graduated a year ago with a degree in computer science, duh..temporary brain fart lol. In that case the number of drops listed for a rose are wrong. Should be 0-2 not 0-3

int i = rand.nextInt(3); for (int j = 0; j < i; j++) {           dropItem(Block.plantRed.blockID, 1); } 70.92.66.30 15:34, 11 March 2012 (UTC)datsun80

Not spawning in rain/snow?
I build an Iron Golem farm. They don't seem to spawn while it's snowing. But it's a little hard to tell, since the spawnrate is very low. Can you confirm this?

You should probably add some 21 doors, 20 houses, and 16 villages. Altogether I think there's a bug that stops them from spawning now..

Bug of Iron Golem spawn in Multiplayers ?
Hello, When in Multiplayers, in order to make an Iron Farm, I follow the spawn conditions of Iron Golem, nothing happens : no golem appear (I always wait a looong time). However, it's weird because the iron golems from my NPC village spawn naturally, without problem. It's only the ones I want to spawn naturally that doesn't work. And it works in single player. I hope you'll understand my problem (I don"t speak english very well).
 * What exactly have you been trying to do? Iron Golems only spawn on their own in NPC villages. -- Orthotope 23:08, 24 March 2012 (UTC)
 * I'm trying to do an iron farm (in order to have infinite iron) on my SMP. But no Golems spawn when I make conditions. However they spawn naturally in NPC villages.
 * I mean, what conditions are you setting up? Are you trying to make an artificial village to spawn them? -- Orthotope 22:50, 25 March 2012 (UTC)
 * Yes, I'm trying to make an artificial village to spawn them. I've put 20 villagers and 21 doors together, and far enough from a real village (I know villages have to be 64 cubes away from another otherwise it's considered as the same village). But no iron golem spawn : why ? All conditions are here : enough doors, enough villagers, far enough from another village....But it doesn't work. I don"t understand why. And the most surprising is that Iron golems spawn naturally in my NPC village (in which all conditions are also good : enough doors, enough villagers) : and I've looked : this village is far enough from my artificial village to be considered as an other village. I hope what I say is comprehensible. Thanks a lot for reading my problem !

that happened to me too and i hardly ever see them its annoying
 * The absolute minimum is 64 blocks away. If you have a large natural village the radius can be larger thus causing you to have to build farther away. Datsun80 17:20, 8 May 2012 (UTC)

Mob picture.
Hey can we get a second picture of him, one of him holding a rose? Kinda like on the enderman page? --Geonightman 02:28, 25 March 2012 (UTC)

Manufactured Rose?
Will manufactured Golems hold out roses to SpawnEgg'd Villagers? LightRod 00:49, 24 April 2012 (UTC)
 * Yes. 91.51.165.118 06:19, 24 April 2012 (UTC)

Retrieving Iron Golems from a River
An Iron Golem just fell into a river for me and I don't want it dead. Is there anyway to coax it back to shore or should I just use MCEdit to fix it?--108.36.249.51 15:05, 29 April 2012 (UTC)

Don't worry it won't die, since Iron Golems can't drown =p

21 houses?
Does a Golem really require 21 houses to spawn like it says? That makes no sense. Then It would take an immense village to spawn one. Or am I just reading it wrong?

ya i know one time in another section i saw it needed 20 houses but the other topic says 21 houses. To make them spawn it needs 20/21 village houses, and 16 villagers total.
 * Yes, I have looked at the code my self. The village is not as large as you think. Some two story houses can count as two houses. What the game counts as a house and what we perceive as a house are two different things. Datsun80 17:21, 8 May 2012 (UTC)