Talk:Overworld

This page is outdated!
I don't have time to update it myself, but this page appears to have been neglected for some time and does not account for changes in Beta 1.8 and possibly other recent versions. For example it claims that all but one mob can spawn in the overworld, but I believe that 1.8 included the addition of Blazes and Magma Cubes, which only spawn in the Nether. Could someone please look through this page and update it where necessary? parameciumkid Parameciumkid 04:16, 13 October 2011 (UTC)
 * This feature is in the 1.9 pre-releases, which don't count as current version.--Yurisho 16:37, 13 October 2011 (UTC)
 * This page has been updated to accurately portray the number mobs to spawn in the Overworld. Choolio123 14:10, 13 February 2012 (UTC)
 * Should Cave Spiders be added to the list of mobs that can appear in the Overworld? --NibKing 07:54, 7 February 2013 (UTC)

Major Overhaul after merge
this are some notes on what needs to be done as I don't think I can do it aloun.
 * thou the pages where merged some info doesn't belong here, the overworld is about the dimension, and sentences such as "There are a number of tools that allow users to edit their map" don't belong here anymore.
 * a lot of contradictions " It is the only dimension that has existed throughout the development of Minecraft. The Nether was the second dimension added"
 * aesthetics
 * duplicating some of the info from here into the nether article as now there is no article that talks about things that exist in both dimensions(I am talking mostly on the "Navigating the Overworld" paragraph)--Yurisho 20:30, 28 June 2011 (UTC)


 * Yep. It could use some more editing.
 * I don't see this as a contradiction. The key word is 'throughout'. It could be reworded though. Are there any others you see?
 * Aesthetics. Sure. What specifically?
 * Should there be a seperate navigation page? Maybe a tutorial?
 * I want to rework some of the excerpts, especially the biomes paragraph. Qcdynamics 22:08, 28 June 2011 (UTC)
 * all right it will be reworded
 * specifically the void pic in quirks to be moved to the right, it's small, but i said it here anyways.
 * If i'm not wrong a navigation page all ready exist, I'll check this out...aha! here it is - Tutorials/Navigation
 * we should merge the page with the paragraph in the article.--Yurisho 10:59, 29 June 2011 (UTC)

Numbers
The max size of the map can be calculated using 2^N, where N is equal to twice the number of bits available to the chunk offset ints. At the moment, chunk offset is stored as 32-bit signed. I imagine it will stay this way for many years, since if I'm not mistaken, to store a complete map eight times the size of Earth would take a storage capacity of at least 16TB, or four of the biggest singular consumer hard-drives on the market. For most, that would mean a professional storage solution of the sort only used by the big guys in the hosting business, and while I suppose that may be the case for a server, what poor sods spend enough time to cover that much ground? Kookas 20:44, 27 July 2011 (UTC)

beta world saves
does anyone know where you can find the world saves for minecraft beta in browser? i cant sign this comment cos i cant find the squiggly, sorry!

Limit to the size or sth?
I'm not sure, but something weird happened to me. I was traveling east and suddenly I checked my coordinates, and I was over -3000 X (north) It was alot longer way spawn location than traveling there in the first place. Also "Minecraft stronghold and Village finder" doesn't show bigger map than 3000X3000... Are you sure there isn't somekinda limit for the map?

90.191.157.30 07:52, 24 October 2011 (UTC)
 * These limits are qualified by having X and/or Z coordinates of ±34,359,738,368, although going anywhere past ±2,147,483,648 will cause Minecraft to act odd and often crash. These can be seen by the article on the far lands. Choolio123 14:15, 13 February 2012 (UTC)

Structure?
Why is wood placed in the structures? Doesn't that mean it won't generate trees if generated structures are off? –Preceding unsigned comment was added by Krijac98 (Talk&#124;Contribs) 12:34, 18:06, 6 January 2012 (UTC). Please sign your posts with
 * Wow really? You don't even need to ask; just think about it! Why would wood for trees be affected by the "Generate structures" option?? Trees are not a structure that is generated (manually/artificially) such as NPC Villages or Abandoned Mine Shafts are. They are natural structures generated as part of the landscape/terrain when you first load the world. Wood is generated as part of the NPC Village farm if you choose to generate structures (which are generated after the terrain is). Trees have a completely different/separate generation process. They're generated with the terrain generation sweep, not the structure generation sweep. Randomly generated trees for the terrain have never been, and will never be involved in the "Generate structures" option. This should be common sense; you shouldn't even need to ask such a (stupid) question. - Asterick6 04:19, 20 March 2012 (UTC)

Vandalism
Someone is messing up the pictures by the section talking about naturally generated/created blocks section... Ice has a picture of an iron door (and worse.)Walt27 19:05, 5 April 2012 (UTC)

Scale map of the Earth
"If someone made a 1:1 (1 block = 1 metre) scale version of the Earth, the map alone would be 5,630 GB." It would also be clipped off at 192 meters elevation and ~64 meters ocean depth. Perhaps a 4:1 or 8:1 scale map would be more manageable? You'd still turn many mountains into topless cliffs running up to the Void, and much of the ocean would be down to bedrock, but a lot more topography would be present.... Is anyone working on this sort if thing?--Mental Mouse 21:14, 18 August 2012 (UTC)


 * Well, it could be 1:1 for latitude/longitude, and only scale the altitude down... Other than that, someone wanting to make a scale model of the entire Earth in Minecraft would have to use a map generator fed with altitude data from the USGS or a similar agency/organization. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 08:21, 1 October 2012 (UTC)


 * I've thought about this as well! Is it via mods possible to raise the sky limit without requiring too much computer capacity?--62.242.64.212 10:28, 23 January 2013 (UTC)


 * Well, there *are* mods that do so, but I have no idea how they perform. Besides that, even if you completely ignored underwater (and, to discount the Bentley Subglacial Trench, under ice) topography, sea level would still have to be at y=418 to account for the Dead Sea, which would result in a needed total sky limit of at least 9266 meters. If you wanted to throw underwater topography into the mix, that ups the needed sky limit to 19759 meters. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 11:23, 23 January 2013 (UTC)

Chunk Loading
On the Frames Per Second article, there is a chart that indicates that, in single-player on Far render distance, 10,816 chunks will be loaded. This is much larger than the 81 chunks indicated on the Chunks section of this page. Which of these is correct? Am I misinterpreting something?

What is the shape of the 81 chunks that are loaded? Are they a 9x9 square with my current chunk in the middle, or is the shape more roughly circular?

I am trying to devise a hard limit for how far away from my home I can roam without unloading my home chunk. Thank you for any clarification you can provide. --Agiar2000 04:52, 16 October 2012 (UTC)

How did the information we already have about which chunks are loaded come about? How can I check for myself? --Agiar2000 01:46, 17 October 2012 (UTC)

The current text seems to reflect old vandalism (misinfo). I have corrected it. --Mental Mouse 15:06, 23 January 2013 (UTC)

"The map alone"
Under Trivia, it says that in a 1:1 scale model of the Earth, "the map alone" would be 5,630 GB. What does it mean by "alone"? What else is there to store that takes up a significant amount of space?