User talk:Calinou1

Why do you delete stuff
Hey? why do you delete bug reports without any reason??

Mojang has other things to do, rather than fix this shit-graphics-card bug that isn't solvable. Also, please sign your comments. C ali nou - talk × contribs » 17:37, 12 November 2011 (UTC)

And this is a reason to delete bugs and ignore them? The0JJ (talk)(contribs) 19:11, 14 November 2011 (UTC)

Wiki en Français
Salut Calinou, le wiki version française est enfin ouvert !

Les pages déjà traduites ont été transférées, mais il reste beaucoup de travail pour remettre en ordre les pages et les liens, recréer les modèles, traduire les pages encore manquantes, etc.

Tu peux nous rejoindre en t'inscrivant ici, et nous aider en participant à la communauté fr.

À bientôt. – Scaler (t) 22:52, 28 February 2011 (UTC)

Email
Thank you for all the help Calinou! Sorry for being a noob! Samman412 23:00, 16 December 2011 (UTC)

No problem. :) C ali nou - talk × contribs » 00:26, 17 December 2011 (UTC)

User page
I've confirmed my email, but the 'edit this page' button isn't there. Dunny 10:33, 15 April 2011 (UTC)

Created the page for you, now edit it. C ali nou - talk × contribs » 10:41, 15 April 2011 (UTC)

Hey mate, instead of trying to tear this idea down, why not use all your 'energy' you spend running down newbies to this wiki into actually contributing to the minecraft community. Yes Iceblocks in general need invedit to achieve however they do occur naturally in the game and if you can exploit the environment to your advantage this 'floating water platform' notion can be achievable...

Also, it is possible to create floating ice blocks by putting water, then waiting it to freeze... Yes. I don't think this needs a tutorial. Also, why is the redstone dust needed ? Also, your tutorial really needs to have grammar improved, sorry. C ali nou - talk × contribs » 15:03, 28 May 2011 (UTC)

Its alright I'm new to this and I rushed it without understanding how to use this site properly, you need the redstone dust so when the ice melts the water doesn't 'collapse' downwards. The redstone dust makes the water float in a single cube above. Does that make sense? The end product is a single cube of still water floating in air just to clear things up a bit.

Doesn't water destroys redstone dust? Normally, if you break/place a block nearby, your floating water may break. C ali nou - talk × contribs » 07:08, 29 May 2011 (UTC) Water does destroy redstone dust NORMALLY, however in this case it doesnt. give me two more days and il upload an image to show you as im still waiting to be autoconfirmed. (easier that way)

Wolves/Untamed
Why did you add the wild wolves attack pigs? As Alphap wrote on the talk page "There's some lines in the source code that specifically searches an area around the wolf for sheep, and only sheep, then attacks them. The area appears to be 16x4x16." --Appleiiguy 05:12, 27 April 2011 (UTC)

-.- I removed the pigs, and added back them. C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 21:07, 27 April 2011 (UTC)

You dont like ghast noises?
Oh.

Shouldnt you add that to the wiki? When do ghasts make noises?

Araimos 21:20, 30 May 2011 (UTC)Araimos

It's a fun page, and they are annoying as hell, they're the reason I play without sound, even on earth. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 21:55, 30 May 2011 (UTC)

Thank you for help... :D

Done
I have you on the template as a Skeleton! Ajc 1254 21:26, 5 August 2011 (UTC)

Flowing Water
Are you sure about the flowing water blast resistance value? It's not 0 like the flowing lava? – Scaler (t) 22:11, 13 August 2011 (UTC)

No, I directly took the values from the code itself. One possible explanation to this is that when TNT explodes in both still/flowing water, it does not destroy any blocks, but it does when it is in flowing lava (from my experience). <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 22:25, 13 August 2011 (UTC)

Block stats
It seems you are constantly working on updating this list, so I created another one for completion. I don't have much time to keep it always updated, so hopefully this is helpful for you. The source code for generating the list is also provided, if you use MCP you know what to do. Personally I put it in EntityTNTPrimed.explode. Xfs 13:57, 2 September 2011 (UTC)

I see it as trolling, I never updated my list, for now. Yours is better, no need to update mine. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 22:55, 2 September 2011 (UTC)

"INB4BLOCK"?
Care to explain just what was going on with this edit to Options? 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 00:08, 7 September 2011 (UTC)


 * Let me explain:
 * I tried to edit the page, but I was pretty sure a edit conflict would happen. So, I selected all the text, then copied it. There was a edit conflict. I replaced it with my text - but I forgot the first part, so I had to add it back. Then, I fixed adding the first part. This is in no means a edit war - can you add the link to occlusion culling back, please? <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 00:10, 7 September 2011 (UTC)


 * Aah, you meant "block" as in edit conflict. Do you have any idea how all the dashes ended up in your text? (And, already got the link back in, along with some other link tweaks =) ) 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 00:13, 7 September 2011 (UTC)


 * No, I meant "block", like "ban". I copied the text from the revision comparision, but when I copied, I didn't seen all those dashes, I tought they were part of the table's code. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 00:15, 7 September 2011 (UTC)


 * Umm, okay. *shrugs* If you want to copy code from old revisions on pages, it's usually better to do so from the edit box - view the revision you want content from, and click the "edit" tab (you can do the same thing from a page diff, but click on the "edit" link next to the revision timestamp instead). 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 00:18, 7 September 2011 (UTC)

About Redirects
Although redirects are helpful, I've noticed people using the redirects a lot more than direct page links. I've been told that this can be accumulative extra bandwidth or processing or something. I noticed you created many redirects for incorrect case and such of some new pages, and I also notice everyone links to "Nether" instead of "The Nether." It's pretty inefficient, and I feel like it promotes bad editing habits that lead to double redirects and such. Red links are meant to teach the user proper linking, when they've spelled a name wrong, etc. It's okay to have redirects for moved pages and such, but we shouldn't promote redirects for names done incorrectly.

I just wished to say this. I am one of the top editors at BioShock Wiki, and I have been strictly taught against using redirects whenever possible. MegaScience 15:40, 24 September 2011 (UTC)

You have been selected...
You have been placed on the semi-serious Top Contributors to the wiki list. --HexZyle 16:07, 2 October 2011 (UTC)

About the edit war
I realize you're trying to keep things the way the game has them, I'm not taking sides. I'm just thinking this needs to be taken care of, and if they requires admin intervention, then so be it. P.S. I like what you've been doing lately. Nice help on the wiki. Eearslya 20:24, 16 October 2011 (UTC)

I'll stop reverting for now, waiting an admin to intervene :) <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 20:23, 16 October 2011 (UTC)
 * I've uploaded a rendering with rudimentary lighting for File:Pig.png, is it that what you and the others here really want? I don't want to render and upload all images again just to see that someone reverts them all to the versions with AO again... --Barracuda 08:00, 17 October 2011 (UTC)

Image Uploading
"If you have problems seeing newly uploaded images, reload your browser without cache (Ctrl+F5 or Shift+F5 on most browsers)." I uploaded the wrong file again, I already cleared the cache :)

Moving
How about fixing the images after you move a page instead of leaving it half broken? – ultradude25 ( T &#124; C ) at 12:13, 19 October 2011 (UTC)


 * I don't know how to do it... <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 13:37, 19 October 2011 (UTC)


 * The image/invimage defaults to the title, and the title defaults to the basepagename. So you need to set image and invimage to the old page name you just moved the page from.


 * Alternatively, you can upload a duplicate of the image/invimage under the correct name (the page name in most cases), and then mark the original image and the duplicate with the new Interwiki move template. Then eventually the image will be moved to the proper name. – ultradude25 ( T &#124; C ) at 14:27, 19 October 2011 (UTC)

Damage Update
It seems you are one of the chief editors of the wiki who don't know the correct values for the Damage Update in Pre-release 3. (or 4, I tested it in 4 but I heard accounts of it being updated in 3) and it is causing quite a few interruptive edits over correct values. The majority of the mobs had their health changed, so that most mobs have unique health, and the damage of the weapons was nerfed severely to make way for damage enchantments, just how the sprint jump distance was reduced from 4 to 3 to make way for the speed boost and the armour protection was reduced for the protection enchantments. You can find most of the correct values on my project page, and please direct others here to prevent confusion. Feel free to test these values yourself. --HexZyle 03:44, 3 November 2011 (UTC)

General Reorganization
It really seems like the wrong time to be reorganizing the [Known bugs/Version 1.9pre5] page. Jeb is currently reviewing it and marking items as fixed.--Inertia 17:47, 10 November 2011 (UTC)

He's kind of always doing that... I'm looking up any edits in the history, and adding them. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 17:50, 10 November 2011 (UTC)

And at the same time, your edits seem to be from an old version of the page? I think you should stop right now. A lot of people's edits and remarks seem to be disappearing--PlNG 18:05, 10 November 2011 (UTC)

That's because I'm removing useless/offtopic comments/bugs, and commenting bugs. If you want to see them, open the editing page. It looks much better when normally reading. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 18:10, 10 November 2011 (UTC)
 * Jeb is not "always doing that." He seems to have a pattern of working in the wiki at around 15:00 to about 18:00 UTC, lately.  I have already seen some inappropriate edits by you.  I am just asking for you to hold off for a bit. --Inertia 18:21, 10 November 2011 (UTC)

Finished a few minutes ago. Also, this is the only moment in the day where I am not "lazy"... But sorry. I restored/fixed most edits. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 18:22, 10 November 2011 (UTC)

Hidden Comments
Why are you hiding all of Jeb's fix comments??? --Inertia 20:16, 10 November 2011 (UTC)

It made the page look cleaner but then I realized it's good to leave Jeb's comments. Will fix later. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 20:20, 10 November 2011 (UTC)

Reverted edit to "Ghast" article
My addition to the Ghast article regarding the "Ghasts spawn near overworld portals" was undone by you. May I ask why? (I'm guessing that my edit wasn't clear enough and looked like it was supporting the rumor; my intent was to highlight that it is by no means a proven fact.)

This is a fairly pervasive rumor that has no basis, however people have examined the code and found no evidence to support the rumors. It has also been claimed that "Notch stated on Twitter a few weeks back that he never got around to coding in for them to spawn in the overworld." but I was unable to find the tweet that was being referred to - a shame since it would make a very reliable source to finally debunk the myth.

TerrorBite 06:47, 15 November 2011 (UTC)


 * 1: Code.
 * There is no evidence in the code that Ghasts spawn near portals in the Overworld.


 * 2: Testing.
 * In over 1500 hours of play, sometimes with a portal nearby, I have never seen a ghast in the Overworld, except when it was spawned by a server admin/plugin. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 10:47, 15 November 2011 (UTC)


 * Yes, this is my entire point, and I made that edit to draw attention to the fact that this is indeed a myth with no basis in reality. I just didn't phrase it very well, and it should probably have gone under "Trivia" as well. --TerrorBite 15:27, 15 November 2011 (UTC)

Delete tagging
Hey Calinou, you've been pretty active here, and can use the delete tag, but before you just tag an article for deletion because of a violation of one of the rules, consider tagging the main page article for moving to the Tutorials section instead. The Tutorials page is for user-created tutorials on games, builds, gameplay, etc. Please don't just tag legitimately made articles, such as the Information for parents article, for deletion without considering a move to Tutorials section first. This should be the mentality/style that you use here, and I'm just letting you know so next time you can move it to the Tutorials section if the article is legitimate, but is not official game content. We WANT contribution, and please try to be nice to the newcomers although I know that you already do. And I don't think that having a detionist mentality is good, but you can read more about deletionism here and the article on the "philosophies" here. Thanks for your understanding and I'm pretty sure you are already familiar with these ideas and the rules, etc. - Asterick6 01:04, 18 November 2011 (UTC)

Huge images
Hey, next time when you encounter huge images that people didn't make into thumbnails, can you make it into a thumbnail? As in typing |thumb (and maybe |left/center/right| ) after the file name(.png)? And why did you remove the bugs section? Thanks for your work man. - Asterick6 00:02, 25 November 2011 (UTC)

All those bugs were fixed as of 1.0.0. :) <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 16:47, 25 November 2011 (UTC)

About Minceraft Screenshot
I know Notch said the "C" and "E" switching are the secret, but what confuses me is your image changes the image texture logo's letters. Considering you would have to define pixels to switch around, it'd be very noticeable, so I don't find it likely that's what was switched. I was thinking more like the "Minecraft" in the bottom left, the version one. Where did you get that image? Are you sure that's the one that gets edited? MegaScience 15:27, 11 March 2012 (UTC)


 * Pixels are switched around, yes - you should try moving around those pixels in GIMP - it does look "well". I got the image from Reddit, but I could reproduce it (by modifying the code to have a 100% chance to have "Minceraft") if needed. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 16:36, 11 March 2012 (UTC)


 * I was just thinking that defining specific areas of the mclogo.png to switch around would be quite noticeable code, where as something which messes up two plain text letters would be much more easily missed. I know it must move the lower part to the top, but it'd be extra code to switch sections of it. If you could reproduce the actual effect via changing the code to happen 100% of the time... Well... Ya. How is this even coded, anyway? MegaScience 16:49, 11 March 2012 (UTC)


 * Code snippet: <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 17:00, 11 March 2012 (UTC)


 * Hmm. Well that probably went noticed, just no one thought anything of it to make a deal. Also, Yogscast made a video about it: http://www.youtube.com/watch?v=BbULuoIFj3Y It's just Simon naming things he wanted the secret to be and then being disappointed at what it actually is, but also ridgedog says he made a client that does that every time. Wish he linked it. Anyway, cool, thanks... Still find it weird. MegaScience 17:08, 11 March 2012 (UTC)

Bukkit
Bukkit IS now part of Mojang : http://www.minecraftforum.net/news/417-bukkit-officially-joins-mojang/

But Mojang indeed does not support the CONTENTS of the page, so the disclaimer has to stay. 132.203.163.43 12:54, 12 March 2012 (UTC)

That doesn't mean "Bukkit" (I am putting the quotes for a reason) will be part of Mojang. It'll be a brand new server API with a different name, and a different website. <font color="Blue">C <font color="Orange">ali <font color="Purple">nou - talk × contribs » 16:31, 12 March 2012 (UTC)