Minecraft Wiki:Issues/Weekly 12w38b

Crashing/System
Bugs ! Occasionally, Minecraft will just close spontaniously leaving no crash report. It's happened to me 3 times now, twice while standing still and once after killing an Enderman.

! Extremely high CPU usage in this snapshot only. An average of 50% CPU was being used by Java when Minecraft was open, minimized and paused. Quad-core i3-2100 processor. Annoyances

Fixed/Skipped

Gameplay
Bugs undefined Pistons still don't have their complete push ability back. Because of this piston elevators don't work anymore.--League 18:58, 20 September 2012 (UTC)
 * Actually, they do work, you just need to add an extra tick to the sticky-piston that controls the elevation pistons.--Queegey 21:03, 20 September 2012 (UTC)

undefined When mobs go into the nether, the moment you follow them in and spawn on the other side, you push them back in--League 16:12, 20 September 2012 (UTC)

undefined When mobs are inside minecarts they will stay in the right place for 3 seconds then they will wildly glitch to a place they were previously and back again. Then after 3 seconds they will go back into the minecart again. This will happen continuously.--League 16:15, 20 September 2012 (UTC)

undefined Sometimes, if you sprint and jump down a 1 block high drop you will get fall damage, pretty annoying when sprinting in plains biome. Annoyances

Fixed/Skipped

Blocks
Bugs [X] Paintings are still broken: All paintings placed turn out as 1x1 or 1x2; larger ones seem to be not available.

Annoyances

Fixed/Skipped

Items
Bugs [X] Paintings can and will overlap each other when placed.

Annoyances

Fixed/Skipped

World Generator
Bugs

Annoyances undefined The Nether often won't generate if you travel to it from The End using a placed portal block, the only way to leave the End without killing the ender dragon or yourself. You have to quickly log out, then back in to avoid falling into the void. --83.31.26.93 16:04, 20 September 2012 (UTC)
 * In vanilla minecraft you aren't supposed to be able to place nether portals in the end, downgraded.
 * you can do that easily in vanilla if you use "allow cheats = on" and /give username 90 1. you don't need mods or anything for that.
 * then I can give myself the locket chest using cheats and say that it doesn't have a texture, then it's a bug
 * that's annoyance at most, since it just has the wrong texture. it doesn't break the game like not creating a world and killing you does.

a Strongholds which go through ravines generate all their stuff, but without walls or a floor. You can see by going into the Default seed -623160645725253637 and flying into a pit with Night Vision, which leads to a stronghold. This is very similar to the annoyance that is fixed since 1.2 where abandoned mineshafts did the same thing. TorchicBlaziken 19:11, 20 September 2012 (UTC)

Fixed/Skipped

Mobs/NPCs/Animals
Bugs undefinedSquid movement is extremely laggy. It looks unnatural and completely broken--League 16:03, 20 September 2012 (UTC)

undefinedBats hanging on the ceiling will fly away when the player gets close but when other animals/mobs get close they will ignore those.--League 15:59, 20 September 2012 (UTC)
 * I’m not sure if this is a bug... --X 21:15, 20 September 2012

undefined The AI defaults to considering Cobblestone Walls as normal blocks. As such, when mobs attempt to path beyond them, they may path through them. This is significantly noticeable with Villagers. If a Villager attempts to path to a house or elsewhere when a cobblestone wall blocks this path, they will run into the wall, attempting to jump over it, and not repath around it. This is incredibly troublesome in cases where cobblestone walls attach to sides of houses - a Villager can become trapped against the Cobblestone Wall throughout the night and likely killed by a Zombie, since the AI believes it is still taking a valid path to the door. I've also just noticed Iron Golems having the same problem, not to say this isn't universal. --MegaScience 15:57, 20 September 2012 (UTC)

undefinedPigs' heads will constantaniously turn invisible for fractions of seconds while being ridden.--League 15:49, 20 September 2012 (UTC)
 * Actually this is done on purpose for any entities that aren't in the player's field of vision; their model will not be drawn to save work (just saying). However I think that any entity the player use as a vehicle should always be drawn. 122.108.64.42 23:30, 20 September 2012 (UTC)

undefinedBats will see you when they are hanging on the wall even though you used an invisibility potion.--League 15:52, 20 September 2012 (UTC)
 * This sounds like more of a feature: They have echo location, so of course they could see invisible players. --MegaScience 15:57, 20 September 2012 (UTC)
 * Please see my other bug report two reports above this one. :)--League 16:07, 20 September 2012 (UTC)

undefinedZombie Pigmen spawned by portals in the overworld are immediately transported through the portal that spawned them. As a dramatic example, idling near this for an hour or two, will result in something like this when you go into the nether. --Malsententia 16:58, 20 September 2012 (UTC)

undefinedBats activate stone pressure plates. --Caughdog 12:12, 20 September 2012 (UTC)
 * Just like every other mob in game.

!Bats can fly though blocks and though the gap in fences if they are like this:

--block-- ---air--- --fence--

undefined Mobs can breathe under lava. It's been that way forever, but I don't think it's supposed to work that way. You'd think Zombie Pigmen and fire-resistant and non-water-breathing players would be able to drown in it, but they can't, which is where this oversight shines through. TorchicBlaziken 19:08, 20 September 2012 (UTC)

Annoyances

a Squid can breathe out of water. TorchicBlaziken 19:08, 20 September 2012 (UTC)

a If a witch is spawned in Peaceful mode, it has time to throw a potion on a player in survival/adventure mode before it disappears. --X 19:00, 20 September 2012

Fixed/Skipped

Graphical/Lighting
Bugs undefinedIn this snapshot lava has a very thin white line between the blocks. It's very anoying to look at.--League 15:57, 20 September 2012 (UTC)
 * This is not a bug with Minecraft, it is your graphic card. 76.182.108.91

undefined Witches dont have skin for me --nnnn20430 Annoyances
 * This is (A) The skin for the witch was edited (B) There is no skin file found (C) If you are using a texture pack. 76.182.108.91
 * (A/B) Re-download the snapshot (C) Use the default texture pack. 76.182.108.91

Fixed/Skipped

Sounds
Bugs undefinedMoo sounds and endermen sounds (probably others too) are cut off too early--League 15:48, 20 September 2012 (UTC)
 * This has happened to Ghast sounds from the day they were added. I thought I knew the Ghast sounds, but when I actually listened to the files I found that they go on for longer than they do in the game. TorchicBlaziken 19:05, 20 September 2012 (UTC)

undefined Sometimes the cow's moo doesn't play the full track; cuts off at about 0.3 seconds in. Edit: Made an account and erased my ip signature. -RubbedMC 23:50, 20 September 2012 (UTC)
 * Someone moved this post here and didn't check if this report already existed. Like the post directly above. -RubbedMC 05:36, 21 September 2012 (UTC)

undefinedThe nether portal traveling sound is still missing since 1.3 was released. Now that you guys are redoing the whole sound system you might want to fix that bug.--League 16:02, 20 September 2012 (UTC)
 * I think this is related to the derpy "Downloading terrain" screen showing up instead of the classic dimensional transport screen from pre-1.3 singleplayer. TorchicBlaziken 19:06, 20 September 2012 (UTC)

undefinedSquids make water sound all the time, even underwater.--League 15:48, 20 September 2012 (UTC)

undefinedPlayer makes water sounds all the time while in water, even underwater.--Caughdog 12:12, 20 September 2012 (UTC)

undefined An arrow shot in water will make a very loud annoying constant noise.

undefined Many sounds are not very balanced yet, for example the stone placing sound is now quiet and soft, while placing dirt is much louder and has a strong deep bass below it. Should be opposite.
 * I agree ! The worst is the level up sound : this is REALLY loud ! Missingno 26 05:55, 21 September 2012 (UTC)

undefined Very often, if you place a pressure plate directly underneath you, it plays a weird sound --AndyPala 03:41, 21 September 2012 (UTC)

Annoyances

a Sand sounds like mud when walked on which works quite fine when roaming in a swamp or on the seabed but annoying when roaming in a desert ... Missingno 26 05:55, 21 September 2012 (UTC)

a Placing wood-related blocks makes echo while breaking them doesn't. Missingno 26 05:55, 21 September 2012 (UTC)
 * Placing torches is annoyingly too loud and too long for that little item. --Kumasasa 06:07, 21 September 2012 (UTC)

a Grass sounds like the old sand which sounds at least confusing and at most unsuitable. Missingno 26 05:55, 21 September 2012 (UTC)

a (Not due to this sound update) Blocks of materials (Diamond, Emerald etc...) sound hollow whereas is seems obvious that they are full. Missingno 26 05:55, 21 September 2012 (UTC)

Fixed/Skipped

Menus
Bugs

Annoyances

Fixed/Skipped

In-Game Interfaces/HUD
Bugs a! Dragging items in your HUD results in losing their shading. 96.51.52.25 16:06, 20 September 2012 (UTC)

undefined After dying on the Respawn-screen, maximizing the windows disables the buttons, forcing you to quit Minecraft completly. --46.59.223.57 19:58, 20 September 2012 (UTC) Annoyances

Fixed/Skipped

Chat/Commands
Bugs

! On server console, cannot use the /say command in 12w38a. Get a message: undefined --MuttJunior 22:57, 20 September 2012 (UTC)
 * I can't type it, and it won't work in a command block either. However, "/say @p" works. HotdogPi Come to my page! 00:07, 21 September 2012 (UTC)

Annoyances

Fixed/Skipped

Language/Text Files
Bugs

Annoyances

Fixed/Skipped