Talk:Java Edition version history

1.6.2 Furnace
There is diffidently something wrong with the furnace. Things just pop out of it. Is this explained? Can anyone explain it better? --Saisor 13:47, 26 May 2011 (UTC)

A: If I had to guess it has something to do with the new fix designed to make furnaces drop things when dismantled. The furnace seems to copy an item and leave the copy in the finished goods section. A quick and easy fix is to just drop the stack of items back on the furnace again.

Also placing one or two coals in a furnace will make unlimited burning (coal). It show one coal, and when it has burned down it just starts burning over again --Saisor 13:47, 26 May 2011 (UTC)

Had this in 1.6.2 in SP and again in 1.6.4 on MP along with 2 other friends. Very annoying bug. If you get disconnected during the smelting, I think it somehow resets too since I ended up with no coal and only one glass after putting a full stack in. IAmNoxious 08:42, 27 May 2011 (UTC)

Water turning into ice?!
My water is turning into ice! ... And i can say its very anoying!

My water spring, My lakes, My sugar and wheat farms, My swimming pools and... THE WHOLE FREAKING OCEAN!!!!

IS TURNED INTO ICE!!!

Please help!


 * Confirmed, at least of what I heard on forums. Ju ze 14:02, 26 May 2011 (UTC)

1.6.3 ability to 'teleport' to Void
Due to the boat fix, it seems that multiple boats in 1 block high areas do odd things.

Steps:

1) Download the save file from here (http://www.minecraftforum.net/topic/193228-fixedmoving-items-up-gravity-trap-rapid-pulsar/) 2) Open minecraft and go to the save 3) Do the Instructions it tells you to (remove the water, press the button) 4) Walk down to the bottom of the transport system (the side closest to the falling mob) You will notice that all the gravel breaks. The bottom is shown in this picture (http://i1109.photobucket.com/albums/h433/TheLengthOfThisUsernameCannotExceedFiftyCharacters/0fixedd2.png) Next to the bottom of the Transport system is this 'ditch' with water in it. 5) Go in the ditch and face the transpot system 6) Add boats to your quick menu 7) Place a boat once 8) Place a boat twice 9) You should see like a purple block in your face 10) You are now in the void.

I think this is because the boat and you share the same space and it knocks you down into the blocks below, which causes you to rise up into the boat which cause you to go back down and eventually you go far enough down that you go into the void. I think a combination of the boat change and the new change to players stuck in walls does this.

I was able to replicate this twice. And this is a link to the youtube video : (http://www.youtube.com/watch?v=O9w26e0lwNE)

[ I haven't used the wiki before, I hit add topic and then wrote then hit save page. Sorry if i messed anything up ]

1.6.4 Tools disappearing
Since updating today, right-clicking with tools in hand enough will randomly make them disappear. Not sure how rampant it is. I've lost an iron pickaxe, iron shovel, and stone shovel so far and with the last I just went around right clicking on doors and hatches and it disappeared on closing a door that time. Anyone else getting this? --- Nyaar 15:48, 26 May 2011 (UTC)

Edit: After testing, it is as a current bug states. Dropping a tool then using it (even right-clicking a door/hatch) will make it disappear.

Boat bugs inaccurate?
I read on the bug list that boats cannot sail in one-square-depth water.

I'm having absolutely no trouble with this, and in fact the only issue I noticed with it is that if you place the boat in water right next to land, it will go slow as long as it thinks it is on a land block, then it has no trouble. This is a long-standing thing present since Alpha.

Perhaps someone encountered this and mistook it for a new bug? Ovni453 16:11, 26 May 2011 (UTC)

Edit: Other bugs such as a walking animation in a boat have also not been encountered. Either I'm not sure what a bug is, or they aren't affecting everyone. Anyways, just thought that might be important. Ovni453 16:13, 26 May 2011 (UTC)

Edit Edit: Now that I look over the bug list, I have to say I'm seeing none of these. I start a new world whenever an update adds new blocks. Maybe the bugs only affect previously-existing worlds? Ovni453 16:17, 26 May 2011 (UTC)

1.6.x freezing issues
I used to play Minecraft SSP on my notebook, but I grown quite fond of SMP. But for some reason my notebook wasnt able to keep good connection. Gameplay was laggy. I started playing on my brothers notebook and I had NO problem. But since 1.6 I am having serious lagging and client freezing, lot of crashing and disconnecting. I hope Notch is gonna fix that really soon... --TakeruDavis 17:01, 26 May 2011 (UTC)

1.6.x Damage while in boat
I know that now you take damage if you fall riding a boat, but... i was sailing, and arrived with some speed on my half-blocks dock (same level as water), and took about 4 heart damages !! sounds like a bug.. --Yamitatsu 18:33, 26 May 2011 (UTC)

1.6.x Portal Glitch
In 1.6.x all of the portals go to the same place. I added this to the 1.6.4 buglist, but it was reverted. Can someone add this for me? 18:44, 26 May 2011 (UTC) (Why is my name not showing up when I do 5 tildes -oldtopman-)

Only write 4 tildes, not 5. I haven't tested this bug, C ali nou - talk × contribs » 19:26, 26 May 2011 (UTC)

I suppose if you test it it can be added to the buglist. Can you please do so? Oldtopman 20:22, 26 May 2011 (UTC)

Chests
Whenever I place a chest, it faces west instead of facing me. Anyone else have this problem?

Chest's orientation can be buggy when placed next to any transparent block. Note that Glowstone is also transparent as of Beta 1.6. C ali nou - talk × contribs » 19:26, 26 May 2011 (UTC)

1.6.2 Powered Minecarts (still an issue in 1.6.4)
I'd like to get somebody else to confirm this if happening, but I've found that the Powered Minecarts are now seriously nerfed to the point that they are essentially useless. Simply put, the only thing they can do now is to power themselves, as if you try to have them push another mine cart all that happens is that they get stuck as if they have hit a solid wall. This isn't being reported as a "bug", but I think that at least they should be able to push some mine cart, even if it is just one at a time. --King Korihor 19:10, 26 May 2011 (UTC)
 * Almost assuredly a side-effect of notch nerfing minecart boosters. He said on twitter he was going to buff powered minecarts but he apparently didn't (maybe he forgot?).   --Warlock 19:16, 26 May 2011 (UTC)
 * We are aware he stated he was going to buff powered rails (which have been), however, I've recall no mention of changes to powered carts. Dctrjons 19:38, 26 May 2011 (UTC)
 * - It was on the Upcoming Features page but got removed along with the rest of the 1.6 changes. --Warlock 19:42, 26 May 2011 (UTC)

Minecart collisions on the same track are just plain broken, so it is no longer possible to have minecart trains. I've reported this on Get Satisfaction; please "have this problem" if you care. —KPReid 21:41, 26 May 2011 (UTC)

I think it is all minecart collisions I have had several instances where the carts have gone right through the "end of track" stop blocks and become bugged. Zinob 21:33, 27 May 2011 (UTC)

Boosters seem to work in SMP
At least for me, glitch boosters work in SMP. C ali nou - talk × contribs » 19:26, 26 May 2011 (UTC)

Crash screens black?
Is anyone else finding that the crash screen (minecraft logo + error dump) now just turns black instead of immediately vanishing? Makes the crash log still unaccessible. --Gnu32 19:38, 26 May 2011 (UTC)

Water and Flowers (1.6.4)
Flowing Water now makes flowers "pop out". Is this new? or has this always existed? Because I found nothing on the Water, Flowers, or Version History Pages.

Ominous0
 * It has always worked this way (since forever :P) --Warlock 21:08, 26 May 2011 (UTC)

1.6

 * @1.6 "The invisible fence fix is not working, so the fences that were invisible before 1.6 are still invisible" : It definitely seems fixed for me, before 1.6 the part above the dirt in this picture was invisible. There are a couple of other places in my worlds I've seen, I really think this is fixed.


 * @1.6.2 "When in a moving minecart, the player shows the walking animation." : I don't think that bug is new.

^ Just my input, didn't want to change either of those in case I'm wrong. What do you guys think? Thanks. --31stCenturyMatt 01:35, 27 May 2011 (UTC)


 * So, I struck the first one since it really does appear to be fixed. I still think the second is not a new bug, but since I can't find any earlier mention of it on the wiki I'll leave it. --31stCenturyMatt 06:05, 27 May 2011 (UTC)

Bug Report for: Loading/spawning too high, "Bumping your head" on load
Skip below for the update.

Description:
 * Sometimes (cannot replicate consistently) when saving, quitting to menu and then reloading a world, the player will be spawned slightly higher than where he stood upon saving/quitting. This is visible as a short drop at the very beginning of play. If the player quits while standing under a low ceiling, then the player will also suffer half a heart of damage at the start of gameplay from clipping into a solid block.

Steps/Observations: Testing was performed on the 'gargamel' seed, either at origin or about (25, 66, 50).

Conclusion/Comments:
 * It is unknown why in 1.6.x (in contrast to 1.5_01) the y-pos in the save file is offset from the in-game position by 1.62m.
 * It is worth remembering, however, that the player-camera hovers 1.62m above the ground. (So, if the player is standing at sea level, the camera reports y:65.62)
 * Regardless of the intention, it seems (this is a guess) that the cause of this incorrect spawning-on-load occurs when minecraft fails to subtract the 1.62m offset from the value as written in the level.dat file, and spawns the player at the raw coordinates instead.

Throw me any questions, requests for clarifications, further testing, or any other ideas. Cheers! --Srand

Progress Made

 * My guess is that this is related to the fix for saving while crouched allowing you to fall one block down on the next load. You might want to check if that triggers the (suffocation?) damage.-InvncibiltyCloak 05:08, 27 May 2011 (UTC)


 * Haha, excellent, yup, crouching while saving makes it consistently happen. That doesn't necessarily explain why it could happen when I didn't crouch during testing, but this'll probably narrow it down quite a bit. On a side note, this "crouch protection" still confounds me a bit. See...


 * When you crouch in game, the camera moves down 0.2 meters.
 * The y-position in the save file (made while crouching) is only 0.112 meters lower than normal eye level. (?!?) That's on top of the 1.62 meter boost.
 * Crazy part: If save in mid air while you hold down crouch, you teleport further up. I was able to get about 5-6 meters off the ground this way.
 * WEIRD part: Okay, so, when minecraft saves, the coordinates are your pre-quitting/pre-teleport location. Only during the world load do you teleport up. Yet, I see no flag in level.dat that would signal to the loader that a player was crouching during the save (and should be teleported).

Anyhow, I'm glad that we got some idea about where the bug lives. Even if I feel stupid for not having made the connection myself. Thanks! --Srand 07:26, 27 May 2011 (UTC)


 * I "bump" my head when ever I load my world, even if I'm NOT crouching. IPeer 16:33, 27 May 2011 (UTC)

Boats not Rising?
From what I've seen, boats rise slowly in still water, but won't rise in a downward current, so I'm not sure it's really a bug. Troagador 09:24, 27 May 2011 (UTC)
 * This was a bug that has been fixed in 1.6 (AKA "Water elevators" were nerfed) Cool12309(T 01:08, 28 May 2011 (UTC)

Water & minecarts
Does anyone know if water currents no longer pushing minecarts along is a bug or a "feature"? It seems a bit illogical that items, players, mobs and boats are pushed by a current but minecarts are totally unaffected. Zephyr 00:43, 28 May 2011 (GMT)

We have bed bugs in 1.6.4
My server is having a problem as follows:

If a player sleeps in a bed, sometimes the bed is listed as occupied (even though it isn't) and, upon logging out, there is a NullPointerException and the player's .dat file is corrupted. There is an end of stream error when the player tries to log back in and their .dat file needs to be restored from a backup.

JBerenhaus 00:29, 28 May 2011 (UTC)JBerenhaus