Java Edition Classic 0.26 SURVIVAL TEST/Development

Seven blog posts by Notch were posted showing features in development during Survival Test.

Explosion update (20 October 2009)
Word of Notch post "Minecraft Creeper Smoke" on Youtube


 * Creeper explosions no longer destroy stone or stone-like blocks
 * Explosions leave black smoldering particle effects over the effected area.
 * Optimized resource usage by making far away entities invisible, the distance they are visible in depends on entity size.
 * Removed gradient from GUI's

Dirt Slab test (22 October 2009)
Word of Notch post


 * Half-sized dirt block test
 * Dirt slabs replaced dirt upon generation
 * Slabs caused the tile they are in to be darkened
 * Cannot be climbed or made into double slabs yet
 * You cannot break blocks behind the slabs, as their hitbox is that of a full block
 * Rain
 * Dynamic and bounces around
 * Created by pressing

Rain fix (22 October 2009)
Word of Notch post


 * Thinner rain
 * Rain gets stopped by ceilings.

Inventory mockup (23 October 2009)
Word of Notch post


 * Mockup was made in a graphics editor over the screenshot from previous post: https://notch.tumblr.com/post/220248282/thinner-rain-and-yeah-it-gets-stopped-by

Slab progress (23 October 2009)
Word of Notch post


 * Half block nearly finished
 * Dirt is no longer converted to dirt slabs on worldgen
 * The player can now properly climb up slabs
 * No longer cause adjacent blocks to be darkened.
 * The top layer of water is now fully bright

Spider test (23 October 2009)
Word of Notch post


 * Spider test (originally were passive, as seen in the picture by Notch, but were later given a new AI)
 * Mushrooms only spawn underground
 * Slabs have a new hitbox, allowing blocks behind them to be broken

New blocks (23 October 2009)
Word of Notch post


 * Mossy Cobblestone, TNT, Iron, Bookshelf, and Bricks
 * New gold block texture
 * New gold ore texture
 * Creative inventory may have been temporarily enabled in order to obtain exact numbers of the new blocks (notice the random nature of the blocks placed versus the empty hotbar)

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