Sound

Sounds are auditory outputs of the game intended to communicate the happening of certain events, as well as create atmosphere. Different objects such as mobs, weapons or blocks have sounds.

Mood
Mood is a special group of sounds that play after an internal counter reaches 100% visible on the debug screen only activating when the player is in light level 0.

General
$$, up to 255 sounds can be played at once but general sounds only can take 247 slots, with mood slots taking the remaining 8 slots. $$, up to 32 sounds can be played at the same time.

Commands
Sounds can be played and stopped with the and  commands.

Global sound events
Although most sounds in Minecraft can only be heard up to 16 blocks away from the source, some events produce sounds that can be heard by all players regardless of their distance to the source of sound. These include: $$, these global sound events can be disabled by setting the game rule to.
 * When an end portal opens
 * When the ender dragon dies
 * When a wither finishes charging up
 * When a guardian attacks

Narrator
The narrator will speak everything on screen with the intention of assisting blind players.

Subtitles
Displays text for in-game sounds in the bottom-right corner of the screen. Also adds arrows next to the sounds that show the general direction that the sound came from. It allows deaf people to not be at an extreme disadvantage, as well as to aid other players in knowing where sounds came from. Subtitles can be toggled in the Music & Sounds and Accessibility Settings option menus.

Data values
All sound events have names, such as "block.stone.hit" or "step.stone".

Trivia

 * $$, The "OOF" sound effect can be found at  if the player has used a version with that sound.