Java Edition 1.7.2

1.7.2, known as The Update that Changed the World is an update which added many features that changed the world generator.

Gameplay

 * Commands
 * Automatically kick idle players after some time
 * Multiplayer-only command, can be used only by server operators
 * Usage:
 * Is written in json to create "buttons" and formatted text (underlined, bold, italics, colored, etc.) in chat.
 * Usage:
 * Used to spawn any entity in the game, including Giants, Ender Crystals, Ender Dragons, and primed TNT.
 * Usage:
 * Used to give a player achievements.
 * Usage:
 * Used to create, delete, or replace a block.
 * Usage:
 * Checks for blocks in specific locations.
 * Usage:
 * Sets the world spawn point for all players (even if they have never joined the server or are offline, but will not override beds).
 * Usage:
 * Particle effects
 * Fishing now has particle effects.
 * Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.
 * Falling now has particle effects.
 * Particle size depends on distance fallen.
 * Achievements
 * Repopulation
 * Breed two cows with wheat
 * Requires the "Cow Tipper" achievement
 * Diamonds to you!
 * Throw Diamonds at another player or to a zombie that has the CanPickUpLoot NBT tag
 * Requires the "DIAMONDS!" achievement
 * Adventuring Time
 * Discover all Biomes
 * Requires the "The End?" achievement
 * Did not fully work until 1.8.
 * The Beginning?
 * Spawn the wither
 * Requires the "The End." achievement
 * The Beginning.
 * Kill the wither
 * Requires the "The Beginning?" achievement
 * Beaconator
 * Create a full beacon
 * Requires the "The Beginning." achievement
 * Statistics
 * Distance by Horse
 * Junk Fished
 * Treasure Fished
 * Mobs statistics
 * Create a full beacon
 * Requires the "The Beginning." achievement
 * Statistics
 * Distance by Horse
 * Junk Fished
 * Treasure Fished
 * Mobs statistics

World Generation

 * Trees
 * Acacia Tree
 * Curved trees made of acacia wood
 * These spawn in savanna biomes
 * Dark oak trees
 * Very large, short trees
 * These spawn in roofed forest biomes
 * Biomes
 * Mesa
 * Composed of multiple colored hardened clay that are layered in a way that resembles sedimentary rock
 * There are seven colors including normal, orange, red, yellow, white, light gray and brown.
 * Has a floor similar to a desert biome, but made of red sand instead of sand
 * Dead bushes spawn in this biome
 * Occasional dying forests spawn on top of the clay mountains
 * There is no rain in this biome
 * Savanna
 * Acacia trees
 * New wood, sapling, and leaf type
 * Horses can spawn in this biome
 * Villages may generate in savanna biomes
 * There is no rain in this biome
 * Very flat with plateaus and the occasional giant mountain
 * Sunflower Plains
 * Exactly the same as plains, but can spawn sunflowers
 * Roofed Forest
 * Has dark grass and giant mushrooms
 * Has dark oak trees; dark and dangerous under the canopy even during the day
 * New wood, sapling, and leaf type
 * Monsters will most likely be able to spawn during the day and the night
 * Monsters that spawned at night can survive during the day
 * This is the first biome aside from mushroom island that naturally spawns with giant mushrooms
 * Birch Forest
 * A forest made entirely of birch trees
 * Flower Forest
 * Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium
 * Very densely packed with the various new flowers
 * Taiga
 * Now generates without snow
 * The previous taiga biomes are now cold taiga biomes
 * Mega Taiga
 * This is a very rare biome
 * Contains 2x2 spruce trees
 * Has a dirt block variant known as podzol.
 * Currently obtained only by the silk touch enchantment.
 * Contains dirt blocks that do not allow grass to grow.
 * Moss stone "boulders" are scattered around in this biome.
 * Dead bushes, mushrooms, and ferns spawn in this biome.
 * Extreme Hills+
 * Contains spruce trees
 * Goes considerably higher than the normal Extreme Hills
 * Ice Plains Spikes
 * Contains giant ice spires similar to upside down icicles made of Packed Ice
 * These ice spikes can reach y=120 from normal ground
 * Lakes of packed ice are dotted around the biome
 * Deep Ocean
 * Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s
 * Biome Variants/Technical Biomes
 * Over 20 variants for the biomes.
 * M - Biomes with an M variant are much rarer than any other variant.
 * Extreme hills M, taiga M, roofed forest M, jungleEdge M, birch forest hills M, cold taiga M, extreme hills+ M, savanna M, savanna plateau M, swampland M, jungle M, mesa plateau M and mesa plateau F M are more mountainous versions of their normal biome counterpart.
 * Desert M has patches of water unlike normal deserts
 * Birch Forest M has taller birch trees than usual
 * Savanna M has grassless dirt (coarse dirt in 1.8 and above) and mountains that can generate above the clouds and up to Y: 220 on rare occasions
 * Plateau - Biomes with a plateau variant are like the hills technical biome, but flattened at the top
 * Savanna plateau and mesa plateau are both plateaus
 * These are landforms which are raised by up to about 30 blocks and have flat tops
 * Mesa Plateau F - A variant of the plateau with trees
 * Mesa (Bryce) - A rare variant of the mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.
 * Hills - More technical hills biomes have been added to fit with the new biomes.
 * Birch Forest Hills, Cold Taiga Hills, and Mega Taiga Hills can now be generated.
 * Beach - New beaches separate certain biomes from oceans and rivers.
 * Stone Beach is composed mainly of stone and often generates between an Extreme Hills biome and a body of water.
 * Cold Beach is composed of Sand with a layer of snow on top.
 * Usually generates between a cold biome, such as ice plains, and a body of water.
 * World type
 * AMPLIFIED
 * Amplifies the terrain hugely, using the entire world height
 * Almost all biomes can generate huge mountains that can reach well above Y: 200
 * Extreme Hills biomes frequently reach the world height limit at Y: 256
 * Swampland and ocean biomes unaffected by this world type
 * Extremely resource intensive and requires powerful computer to run
 * Ravines here can reach down to bedrock
 * Contains numerous various landforms that are very rare or non-existent in default generation
 * Some examples include floating islands, overhangs, large water and lava falls and huge indents
 * Taiga biomes reach such altitudes that snow starts generating (about Y: 130)
 * This will cause severe lag if your computer is slow

Blocks & Items

 * Wood Varieties
 * Acacia wood
 * Silver outside with orange inside
 * Makes up the acacia tree, found in Savanna biomes
 * Dark oak wood
 * A darker version of the oak wood
 * Makes up the dark oak tree, found in Roofed Forest biomes
 * Acacia wood planks
 * Orange in appearance
 * Dark oak wood planks
 * Same texture as normal oak planks but darkened almost black
 * Acacia and Dark Oak Wood Slabs
 * Acacia and Dark Oak Wood Stairs
 * Saplings
 * Acacia Sapling, found in savannas
 * Dark Oak Sapling, found in roofed forests
 * Must have 4 saplings placed in a 2x2 square to be grown, much like big jungle trees
 * 2x2 spruce saplings now create the large spruce trees from mega taiga biomes
 * Leaves
 * Acacia leaves
 * Dark oak leaves
 * Both visually identical to oak leaves
 * Fish
 * Pufferfish
 * Restores
 * If eaten, you will be given poison IV for 1 minute, hunger III and nausea II for 15 seconds
 * Used to brew a water breathing potion
 * Salmon
 * Can be cooked and eaten
 * Uncooked: Restores
 * Cooked: Restores
 * Clownfish
 * Usage still unknown besides being eaten and used to tame Ocelots
 * Restores
 * Packed ice
 * When broken, does not turn to water like normal ice blocks do
 * Does not melt
 * Opaque, rather than translucent like normal ice
 * Podzol
 * New dirt variation
 * Only found in Mega Taiga Biomes
 * Grassless Dirt
 * Grass can not grow on it
 * Obtainable only through commands
 * Red sand
 * Generated in the Mesa biome
 * Behaves like normal sand (can be smelted into glass and crafted into TNT)
 * Flowers
 * Red, orange, white and pink tulips
 * Can be crafted to red, orange, light gray, and pink dyes, respectively
 * Blue orchid
 * Can be crafted to light blue dye
 * Allium
 * Can be crafted to magenta dye
 * Azure bluet
 * Can be crafted to light gray dye
 * Oxeye daisy
 * Can be crafted to light gray dye
 * Poppy
 * Replacement for the rose - roses no longer exist
 * All flowers can burn
 * All flowers and grasses are now randomly offset to the sides like tall grass
 * Two block tall flowers
 * Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
 * Sunflowers
 * Typically face East
 * Can be grown, unlike poppies and dandelions
 * Can be crafted into 2 yellow dye
 * Peonies
 * Can be crafted into 2 pink dye
 * Rose bush
 * Can be crafted into 2 red dye
 * Lilac
 * Can be crafted into 2 magenta dye
 * Two block tall grass
 * Double Tallgrass
 * Can be made by applying bone meal to grass.
 * Large Fern
 * Can be made by applying bone meal to ferns.
 * New variants of the monster egg block
 * Includes mossy stone Brick monster egg, cracked stone brick monster egg and chiseled stone brick monster egg.
 * Added to fix a bug where silverfish entering mossy, cracked, or chiseled stone brick would cause the block to change into regular stone brick.
 * Minecart with command block
 * Can only be obtained using commands
 * Activate using activator rails
 * Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed)
 * Can be success tested by going over a detector rail connected to a redstone comparator
 * Potion of water breathing
 * Made by brewing a pufferfish with an awkward potion
 * Enables you to breathe underwater for 3 minutes without oxygen bar depleting
 * The potion is dark blue in appearance
 * Stained glass
 * Glass can now be dyed into all 16 colors
 * This is done by putting a colored dye in the center of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass
 * Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes
 * Doing this yields 16 stained glass planes, like normal glass
 * Water, nether portals, and other stained glass blocks remain visible when looked at through a stained glass block
 * The color of blocks they are placed on are tinted towards the color of the glass
 * This includes glass of two different colors behind one another

General

 * Resource packs
 * Complete menu overhaul
 * The ability to select multiple resource packs at once.
 * Resource packs at the top take precedence over those below if files appear more than once
 * Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.
 * Servers can offer resource packs
 * Max size increased to 50 MB
 * Sounds
 * You are now able to add new sounds using resource packs
 * Resource packs can now add, remove, supplement, randomize, and group sounds using JSON
 * Sounds and music are now stored together in the new .minecraft/assets/sounds folder
 * Music now pauses when pausing the game
 * Network Code
 * Completely rewritten
 * Uses Netty now
 * Most packets won't change, handshake and ping procedure redone
 * There is a packet length header
 * Lighting
 * Several lighting issues fixed.
 * A lot fewer "black spots" in the terrain generator.
 * Torch bugs in strongholds and abandoned mineshafts have been fixed.
 * The light level actually falls to 7 during thunderstorms now (before it stayed at 12 like normal rain but hostile mobs could spawn as if the light level was 7).
 * The clouds go black and the sky goes much darker.
 * Options
 * Grouped a few options into the Controls section, allowed rebinding of 1-9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key), camera switching and added sprint button which will keep re-engaging sprint whenever possible (left control by default)
 * Music & Sounds
 * Now allows separate volume controls for Master Volume, Music, Jukebox/Noteblocks, Weather, Blocks, Hostile Creatures, Friendly Creatures, Players and Ambient/Environment
 * The Resource Pack screen
 * Now a split view to list selected and unselected resource packs - multiple resource packs can now be used simultaneously with higher priority resource packs getting to use eventual duplicate textures/files
 * Video Settings
 * Render Distance is now a slider ranging from 2 to 16 chunks, Max Framerate is now a slider ranging from 10 to 250 fps, Unlimited; Mipmapping can be set to levels 1 to 4 or disabled, Anisotropic Filtering can be set to 2, 4, 8, 16 or disabled
 * Super Secret Settings
 * Plays a random sound when clicked and cycles through various experimental shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, antialias
 * Can be reset by pressing F4
 * Language Selection
 * Added 'Force Unicode Font' option which allows you to change whether Unicode font is forced for text or not.
 * Inventory
 * In creative mode, the display item for the Decoration Blocks tab changed from Rose to Peony.
 * The armor boxes go black when the cursor is away from them
 * Putting the cursor over an armor box will cause it to display what armor is put there
 * Server list
 * Can now be refreshed using F5
 * Added server icons
 * Added support for multi-line MOTD comments which do not go offscreen
 * Hovering over the player count will now show a few online players
 * Logging
 * Now done using Log4j 2
 * Default logging location is now in logs/latest.logs, older logs are archived in logs/ - - -1.lg.gz with the number at the end increasing each startup
 * The way logs are saved can be changed to, for example, html pages, databases, errors only, no logging at all
 * Minecraft Realms
 * Started preparing buying support internally
 * Started offering an option to download the world map
 * Splash text
 * 'Now contains 32 random daily cats!'

Gameplay

 * Fishing
 * Changes to fishing mechanics
 * Items other than fish can be obtained by fishing.
 * Fish: 4 items total, including raw fish, raw salmon, clownfish, and pufferfish.
 * Treasure: 7 items total, including enchanted fishing rods, enchanted bow, enchanted books, name tags, tripwire hook, lily pads, and saddles.
 * Junk: 13 items total, including damaged fishing rods, water bottles, rotten flesh, string, leather, bowls, sticks, bones, tripwire hooks, ten stacked ink sacs, or damaged leather boots.
 * New enchantments for fishing rods that can change your luck when fishing.
 * Lure - reduces wait time to catch an item; increases the chance of catching fish and decreases the chance of junk and treasure.
 * Luck of the Sea - increases chance of getting treasure and decreases chance of getting junk.
 * Achievements and statistics
 * Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements
 * Are now per world/server
 * Achievements screen can now be zoomed in and out using the mouse wheel.
 * Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
 * Data for blocks, items, and mobs don't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
 * When a player earns an achievement it is now announced in chat. This can be turned off on servers by changing a line in the server.properties file.
 * Can be hovered over to show an achievement tooltip
 * Cannot be turned off in Singleplayer
 * You can earn achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' by crafting the given tool with a material other than wood
 * Scoreboard
 * Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements)
 * This is the reason why statistics/achievements were changed to be stored per world/server
 * Commands
 * Can now give items to players with custom names, lore and enchantments
 * Can give items with other custom NBT tags, such as SkullOwner to obtain the head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.
 * Will now print renamed items' name in chat and show tooltips when hovered over
 * Usage:
 * Now sets the time to 1000 instead of 0
 * Now sets the time to 13000 instead of 12000
 * Custom NBT data can now be added via commands
 * Works with /give, /summon, and /setblock
 * Syntax examples:
 * NBT format
 * New NBT tag "Unbreakable"
 * Applies to items with durability. Nullifies any usage dealt onto the item.
 * List tags no longer need to be named
 * No longer crashes when given the wrong type (integer/short)
 * Added .dat files in data folder for storing structure data
 * Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert Temple, Jungle Temple and Witch Hut), Stronghold.dat, Mineshaft.dat, and others
 * NBT structure consists of the individual parts of each structure, labeled "children," the chunk it originates in, a tag called BB, and an ID for what type of structure it is
 * The children tags have information on each part of the structure and the type of part it is
 * Chat system
 * "Useful to map makers, modders, players and server admins"
 * Added a way to do things when clicking things in chat, like executing a command
 * Other actions include opening a URL and showing an item tooltip when hovered on
 * "Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder
 * Names can now be clicked to PM people
 * Added to send chat messages with custom functionality to players - sender will not appear
 * Syntax example:
 * Fog
 * Removed the thin fog around the player
 * Fog is only at the edge of the visible chunks now
 * Death Screen
 * If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing
 * World boundary
 * All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
 * This includes air blocks.
 * This creates essentially an invisible wall at the boundary.
 * As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
 * Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.
 * Block/Item IDs'''
 * Can now be referred to by their names instead of numbers.
 * Will be the only option in the future.
 * Necessary for the Plugin API.
 * Visuals
 * Changed F3+B visuals
 * Block bounding boxes are now completely black instead of dark gray
 * The sky now darkens when inside.
 * Nether Portal
 * Can now have different width to allow for design variations, and, if the one in the Nether is big enough, ghasts can go through them.
 * Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
 * New nether portal building rules: Any size from 4×5 to 23×23, but rectangular
 * Enchanting
 * Unbreaking can now appear on any item without the use of an anvil
 * Enchanted books can now receive multiple enchants at once
 * Can now have different width to allow for design variations, and, if the one in the Nether is big enough, ghasts can go through them.
 * Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
 * New nether portal building rules: Any size from 4×5 to 23×23, but rectangular
 * Enchanting
 * Unbreaking can now appear on any item without the use of an anvil
 * Enchanted books can now receive multiple enchants at once

World Generation

 * Biomes
 * Jungle
 * Melons can now be found in jungles in patches similar to pumpkins
 * Jungle biomes have been made much rarer
 * Has a jungle edge which has less foliage, but slowly leads into the main jungle
 * Jungle trees now have branches
 * Swampland
 * Grass is greener and fluctuates more in color, depending on biome temperature
 * In shallower parts, the coast is covered in staggered dirt block with lily pads between them
 * Spawn with Blue Orchid flowers
 * Plains
 * Now spawns with three of the new flowers - azure bluets, oxeye daisies and sometimes tulips
 * Double tall grass also generates here
 * Extreme Hills
 * Snow at high elevations of over y=95
 * Contain Stone and large dirt patches
 * Gravel can replace ground cover
 * Flat valleys near sea level
 * Can generate up to y=150, slightly above the clouds (previously y=124)
 * Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate
 * Ocean
 * Oceans are smaller and take up much less of the map
 * Contain only gravel on the floor instead of sand, dirt, and gravel
 * Gravel Beaches
 * Appear more often
 * Categorisation of Biomes
 * Four main categories based on temperature
 * Snow-covered, cold, medium, dry/warm
 * Placement of biomes
 * Biomes will attempt to avoid getting placed next to a biome that is too different to itself
 * Elevation of biomes
 * Much greater variation of elevation in general
 * Most biomes can generate to y=100
 * Hills technical biomes have been made taller
 * Modified the temperature system
 * Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all
 * Biomes with a base temperature of 0.15 or less snow instead of rain
 * Biomes with a base temperature of 1.5 or greater don't rain
 * Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures
 * Temperature decreases by 0.05 every 30 blocks increase in altitude
 * Extreme Hills generate snow because of this at about y=95 as their ground base temperature is 0.2
 * Caverns
 * Are now less dense and interconnected
 * Bonus Chests
 * Bonus chests now also contain Acacia logs

Blocks & Items

 * Wood
 * Wooden logs now have different textures for their top and bottom (with the exception of Oak Logs).
 * Written books
 * Can now be cloned the same way maps can, but by using book and quills instead of empty maps.
 * Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
 * Can now be stacked (up to 16 per stack).
 * Item frames
 * Now drop the item inside them when punched, then drop themselves if they are punched when empty.
 * Will display the name of the item they hold (if it is custom-named) when looked at up close.
 * Maps now display on a full block basis and no longer display player markers.
 * Weighted pressure plates
 * Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present.
 * For Light weighted pressure plates, every entity adds 1 strength to the signal.
 * For Heavy weighted pressure plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2).
 * Sugar canes
 * Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.).
 * Flint and steel
 * Is now a shapeless crafting recipe.
 * Can now be used to ignite creepers.
 * Dead bushes
 * Can now be placed on Hardened Clay, Stained Clay, and Dirt.
 * Command blocks
 * Now show what command it ran recently.
 * Extended character command limit to "many thousand characters".
 * Armor, bows, fishing rods & swords
 * Can now get the Unbreaking enchantment from enchantment tables.
 * Technical blocks
 * Many technical blocks have been removed (see the Technical Blocks page for a complete list).
 * Locked chest
 * Removed completely from the game.
 * Maps
 * Maps in item frames now cover the whole block so that connected maps join together smoothly. The item frame can only be seen when viewed from the side.
 * Now show colors for colored wool and stained clay, allowing a wider range of colors visible on maps.
 * Each different type of block has a different shading on the map.
 * Ice, portal (blocks) & water
 * Now visible through each other.
 * If water is directly adjacent to ice, when looking through the ice you cannot see the water. However, you can see the Ice when looking through water.
 * If water is not directly adjacent to ice, you can see the water when looking through ice.
 * You can no longer see the water surface from underwater.
 * Iron bars & glass panes
 * Now connect to each other and glass.
 * Are now 2 pixels thick.
 * Cauldrons
 * Cauldrons with water in them will now put out burning entities, taking away one water level each time.
 * Boats
 * No longer inflict fall damage when running aground (old boats need to be replaced for the fix to apply).
 * Slightly improved boats being broken by Lily Pads.
 * Boats have been reverted to the previous WASD controls.
 * Note that the A and D keys can be used only while the W key is pressed.
 * Boats & minecarts
 * Players can now "sprint" in boats and minecarts which speeds them up slightly.
 * Wooden slabs
 * When used as a fuel they can now smelt only half as many items as wood.
 * Air
 * Is now a block rather than the absence of a block (although it cannot be kept in one's inventory).
 * Technical blocks
 * Removed item forms of most blocks.

Mobs

 * Iron golems
 * Now drop poppies instead of roses
 * Creepers
 * Can now be detonated using a flint and steel.
 * Zombies
 * Reduced the lag that zombies create
 * Spiders, cave spiders, & endermen
 * Don't become hostile when attacking them in Creative Mode
 * Baby zombies & baby zombie pigmen
 * Can now walk in one block tall spaces, but their hitbox remains the size of that of an adult
 * Zombies & skeletons
 * Zombies and skeletons can now spawn with and drop armor, bows and swords enchanted with the Unbreaking enchantment
 * Witches
 * Can drop a potion of water breathing upon death as a rare drop
 * Now drink a potion of water breathing when they are trapped underwater
 * Have been added to the mix of low light-level hostile mobs, now spawning anywhere where the light level is below 7, including at night in every biome and in caverns
 * They usually spawn in pairs
 * They have roughly the same spawn rate as the Enderman
 * Witch Huts now generate with a Witch inside.
 * They formerly generated empty with Witches spawning inside later.
 * Horses
 * Players can now "sprint" on horses making them go slightly faster

Fixes
96 bugs fixed:
 * – Sprinting works inconsistently - very aggravating on PVP servers
 * – Sky/lighting doesn't get darker during a thunderstorm
 * – V-Sync in Window mode, settings not activated between sessions
 * – Armor with Protection on it seems to reduce against hunger damage
 * - Some Zombie Pigmen are missing their swords in the nether
 * – Black Lighting under overhangs
 * – Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere.
 * - Birch and Spruce trees do not grow directly next to one another
 * – Transparent texture makes transparent texture behind invisible
 * - Spawn eggs and firework stars are pure white when held by zombies
 * – Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
 * – Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
 * – Cyrillic font not displaying on signs and in chat (Russian language)
 * - Double-clicking to join a server results in 'cancel' button activating
 * – Cauldron water does not put out fire / damage blaze
 * – Silk Touch, pre-lit Redstone Lamps
 * – Baby Zombies do not drop any loot / xp
 * – Saplings placed on Farmland are not affected by Bonemeal
 * – When mobs start to attack you in survival and you switch to creative mobs keep attacking you
 * - Sound level resets
 * – Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
 * – Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
 * – 10 MB server texture pack limit too small
 * – Night Time Doesn't Immediately Allow Sleep
 * – The generation of terrain surface layer produces local straight glitches (fix included)
 * – Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick.
 * – Command block text disappears if too long
 * – Opening a singleplayer world is counted as a multiplayer join in the statistics
 * – Incorrect usage string for `/scoreboard teams empty`
 * - Right- and left clicking at the same time will cause a block to be placed on top of a block which then gets removed
 * – Adjacent Obsidian Blocks prevent Nether portal appearing
 * – When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
 * – GS4 query listener fails to send player list when len(players) > 127
 * – Axes accelarate the speed at which Slabs are broken
 * - Uncapped framerate in certain screens causes high levels of GPU usage
 * – Sometimes Water flows out of newly generated Village Farms
 * – RCON and Scoreboard Command Output Formatting
 * – Missing usage string commands.scoreboard.players.list.usage
 * – Scoreboard team join command fails on invalid team name
 * – Scoreboard option seeFriendlyInvisibles not listed in usage
 * – The letters for the 'off' setting on smooth lighting aren't capitalised
 * – Minecraft crashes if you click edit or delete on a LAN game
 * – when typing /help with a number higher than 4, it produces the wrong message
 * – when using an invalid number/name to the command, no message will be produced
 * – getting a locked chest pushed into your head crashes the game
 * – Fireworks sometimes don't stack when they should
 * – When re-sizing window before game loads internal view doesn't resize
 * - Attaching/detaching lead from far away in creative client-server desync
 * - When game opens in Fullscreen, Realms Button Mis-Placed
 * - When you try to get on a horse from far away, you look a different direction
 * – Carpets Are Not Flammable
 * - Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
 * - Invisible Mooshrooms after shearing them through slabs
 * - Breeding mobs from far away in creative client-server desync
 * – Axe breaks all slabs in adventure mode. No drops for stone.
 * – Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
 * – Boats Still Break on Lily's
 * – Crash near pyramid
 * – Packet250CustomPayload(dk)
 * – Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
 * – Server resourcepacks not implemented yet
 * – Textures disappearing after setting player walkSpeed to 0
 * – sounds playing after leaving world
 * – Cannot /playsound records
 * - /playsound does not accept non-integer values
 * - Passive mobs don't spawn if you're riding a horse
 * - When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
 * – Screen goes blank when modifying walk speed
 * – Animals running forever after being hit
 * - Loading bar for Minecraft Realms/Online is bugged
 * – Minecraft has advice on an error report that should be deleted.
 * – /spreadplayers confirmation text is wrong
 * – Constant minecart sound
 * – /scoreboard teams option color: Tab doesn't list all options.
 * - Fullscreen mode displays only on part of screen
 * – The Hindi, Malay and Norsk (Bokmål) language appear 2 times
 * – Breeding animals gives xp even if doMobLoot gamerule is false
 * – The saddle equip sound effect does not play when equipping a pig with a saddle.
 * – Successful hit sound effect does not match the sound in the assets sound folder
 * – The horse armor equip sound does not play when replacing it with already equipped armour
 * – Horse Breeding Doesn't Produce Markings Correctly on Foal
 * – Shearing sound does not play when shearing a mooshroom
 * – Bug: the command block can be damaged by the explosion of Blue Wither Skulls
 * – Jukeboxes play at the sound volume for effects until you change the music volume
 * – Oceans are too big
 * – Players appear offset for other clients after going through nether portals
 * – Flowing lava can be blown up by TNT
 * – Nether Portal has odd texture when looking at it from certain angles with Fast Graphics
 * – Sky changes color in Achievements window
 * – Spawn eggs can be used on top of water, but not lava
 * – Typo on "Unable to Load Worlds" screen
 * - Cannot enter fullscreen reliably on Linux
 * - Incorrect death messages after PvP
 * - Animation crash if frame #0 is not referenced
 * - Canadian English Language Selection Screen
 * - Language is broken