Mods/The Aether

The Aether is a popular content mod which includes the Aether realm, the opposite of The Nether that includes several new blocks, mobs, and items, as well as a whole new accessory system.

Installing
The current Aether version 1.9 Pre-release 3 works with Minecraft 1.2.5. In order to install it you will need these versions of these mods:
 * 1) Forge build #152
 * 2) Player API 1.5
 * 3) Aether 1.9 Pre-release 3

The contents of Forge and Player API go in to minecraft.jar file. With Aether 1.9, the contents of the rar's Jar folder go inside minecraft.jar, and the contents of the rar's Resources folder go inside your Minecraft's resources/ folder. Note: Make sure to create a backup copy of your minecraft.jar file in the bin folder before you start. Install these mods in the order listed above, and test-run Minecraft after installing each mod before moving on to the next one.

If you have issues, install each mod one at a time, restarting Minecraft and loading a world after each mod to see if each works. This way you can see where your issue comes up. Make absolutely sure you have downloaded the recommended version of each mod, and check the troubleshoot installation page to learn how to resolve some common installation issues.

Version history
The version history page provides easy access to information about recent changes and bug fixes for the different versions of the mod.

Summary
The Aether is a realm in the sky, as opposed to The Nether underground. Its main features are large floating islands and formations of Aeroclouds. There are many new mobs, items and blocks in the Aether, some being entirely different from those in overworld, but few are similar to overworld mobs.

To get to the Aether one must first make a nether portal formation out of glowstone, and place water with a water bucket in one of the top corners. When you step through the portal for the first time your portal will spawn in a randomly generated Aether.

Normal overworld tools have extremely low efficiency in harvesting/mining blocks of the Aether, so even using your hands to harvest skyroot logs would be faster than using diamond tools. Normal torches and Fire cannot be used in the Aether, although water brought from the overworld works properly. So you are limited to only using Aether originated items/tools etc., much like starting in an entirely new overworld with nothing, as overworld tools are not so efficient. When a player falls off of an Aether island they will not fall into the void, instead they'll leave the Aether and be spawned high above of their original portal in the overworld and fall straight down, so one is advised to put water around their portal or they will die of fall damage, unless they fell too far away from their original Aether spawn, they'll fall far away from their overworld portal. Death from falling off the Aether can also be prevented by using Aether items/mobs that give the player the ability to not take fall damage. The Aether can be used to unreliably use fast travel through the overworld (much like the nether).

There are many "dungeons" (bronze, silver, gold) scattered across the Aether. Each contains bosses, special mobs and structures, after the boss(es) are defeated there is usually some special reward in a stone chest, that can only be opened with the key each boss drops after defeating.

Basically the Aether adds more adventure, excitement and possibilities to the game.

Armor
Zanite Armor: Armor that gets stronger with use. By default, iron-level protection.

Gravitite Armor: When the full suit is worn, the player is capable of jumping 6 blocks high, and takes no fall damage, even when they fall back down to the Overworld. Diamond-level protection.

Neptune Armor: A full suit allows the player to go through water at maximum speed. Diamond-level protection.

Phoenix Armor: Full suit grants complete immunity to lava and fire damage, but clutters the HUD with flames. If the player enters water, the armor will quickly cool into Obsidian Armor. Diamond-level protection.

Obsidian Armor: Extremely durable armor. 33% stronger than even diamond armor.

New crafting recipes
See Mods/The Aether/Crafting

Dungeons
Dungeons in Aether are much more complex than in normal world. Each of them will have a boss which has to be defeated to get the key required to open the gray chest located inside the dungeon boss room. Blocks which make up the main structure of the dungeon cannot be destroyed or obtained until the boss of the dungeon is defeated.

Bronze Dungeons
The entrance of bronze dungeons are located on the sides of normal islands. Bronze dungeons can have a varying number rooms. Non-boss rooms contain sentries which try to kill the player, and sometimes have chests on 4x4 tables. Some of these chests are mimics, however. The boss of this dungeon can't be attacked with a sword. He can take damage from any tools (pickaxe,shovel,etc.). 9 blocks on the floor of each antechamber aren't minable at all. The boss room's walls are only minable once the boss is dead.

Silver Dungeons
These dungeons are located within Parthenons in the sky. These have multiple floors, typically 3, each with multiple rooms. Most rooms have chests inside them, and while the majority of the chests are fake (Mimics), others contain some items. Silver dungeons are inhabited by Valkyries, which only attack when the player attacks them. When playing on Peaceful, Valkyries still appear, but will teleport away when you try to attack them. Killing a Valkyrie yields a single Victory Medal. The boss of this dungeon can only be attacked by presenting it with 10 of the medals, which can be done by right-clicking on it with the medals in hand. The Silver Dungeon boss can be attacked with any weapon.

Gold Dungeons
Gold Dungeons are located within spherical islands with lots of Golden Oak trees growing on top of them. This dungeon normally will only have the boss room in it, with no treasure/mob rooms beforehand. The boss cannot be killed by attacking it directly and must be killed by hitting the white object he throws back at it multiple times. Every time it is hit with the white object, it sends out a smaller version of itself to kill you. Once you kill the Sun Spirit, the sun will finally set in the Aether. Before you kill the Gold Boss, the sun will never go down.

New mobs
Allied

Allied mobs serve the player, for various reasons.

Passive

Passive mobs will never attack the player.

Neutral

Neutral mobs will not attack the player unless provoked. The act of provoking neutral mobs varies between mobs.

Hostile

Hostile mobs will attack the player when in range, each with their own abilities.

Bosses

Boss mobs have more complicated attack patterns and movements. They also have a large amount of health and may require special means to kill.

Current known bugs

 * See http://titanpad.com/llkPROSZ0P

Compatibility with other mods
The Aether attempts to achieve maximum compatibility by existing libraries where possible. Because it uses Forge and PlayerAPI, it's only the main menu class that the Aether mod changes. Most mods which work with Forge will therefore be compatible with the Aether.

1.9 Compatibility

Trivia

 * Aether is the Greek personification and elemental god of "the bright, glowing upper air of heaven -– the substance of light". He embodies the pure upper air that the gods breathe, as opposed to the normal air breathed by mortals. The aether was also known as Zeus's defensive wall, the boundary that locked Tartarus from the rest of the cosmos.