Talk:Pocket Edition

What to do with the mess that is Windows 10 Edition
So... we now seemingly have two Pocket Editions on Windows 10. The "Minecraft: Windows 10 Edition" version which is only supported on Windows 10 on PC (despite being called universal), and the generically named "Minecraft: Pocket Edition" version which is only supported on Windows 10 on mobiles. This version does however appear to be the exact same code as the Windows 10 Edition (except with the title screen logo changed), as there are still references to Windows 10 Edition left behind. How are we going to list this nonsense in the infobox and main page, and should we include it on Windows 10 Edition when it's not actually being called that (despite the fact that it literally is)? –Majr ᐸ Talk Contribs 01:58, 23 February 2017 (UTC)
 * I'm somewhat at a loss about what the problem is exactly, probably because I'm an anachronism who doesn't have a smart phone so I've never seen anything but the Windows 10 Edition on a PC. For what it's worth, though, I don't think the title page logo difference is a difference at all: In my copy of the program, the Vanilla resource pack includes overlay images for all the titles, including PE (title.png), Windows 10 Edition (titleOriginal.png), Gear VR Edition (titleVR.png), and Education Edition (titleEdu.png). So it seems pretty clear the Universal package is identical on all these devices, and it just overlays the title background with the logo for the device it senses it's running on. Does this address the question, or are you talking about some other distinction? – Auldrick (talk &middot; contribs) 02:59, 23 February 2017 (UTC)


 * It should be noted that Pocket Edition on Windows 10 Mobile IS very slightly different from the Windows 10 Edition. One difference is that the Win 10 Mobile Pocket Edition doesn't have music until you download an optional free DLC in the in-game DLC store. On Windows 10 Edition, the music is pre-installed. (This is because music takes up a lot of file space, so it isn't included by default in Pocket.)
 * Also, to clarify in case anyone is confused, both Windows 10 Edition and Pocket Edition for Windows 10 Mobile are both UWP apps, but the former is only "targeted" towards Windows 10 PCs/laptops/tablets, while the latter is targeted towards phones/phablets. Windows 10 Edition is for the version of Windows 10 that supports Win32 apps (basically apps which run on Windows 7) and is usually found on any device with a screen 7" or larger... this Win10 variant is simply called Windows 10. The Windows 10 Pocket Edition is for Windows 10 Mobile, which is a version of Windows 10 that doesn't support Win32 apps and functions somewhat differently from standard Windows 10, though it still shares a lot of core code with non-Mobile Windows 10.
 * I think the way this should be handled is that the Pocket Edition page simply be updated to reflect that it supports Windows 10 Mobile since a couple days ago. Of course, a logo for Windows 10 Mobile might be needed to help distinguish it from Windows 10, but the problem is that they both use the same logo. So on the wiki homepage, you'd end up with 2 blue Windows logos representing 2 technically different, albeit related, operating systems.
 * Another note: keep in mind that it should never be stated that Windows 10 Edition only runs on the standard version of Windows 10, because a new version of Windows 10 called Windows 10 Cloud is coming soon, and, if it stays close to what a leaked build of it shows, it will essentially be standard Windows 10 with Win32 support disabled/hidden... meaning it would run Windows 10 Edition, and not Pocket Edition for Windows 10 Mobile.
 * Also keep in mind that the "standard" Windows 10 runs on more than just PCs/laptops. It also runs on most Windows tablets, with the exception of phablet-sized ones. I actually own a Windows 10 tablet that runs full Windows 10. (Meaning it has all the same functionality as my Windows 10 laptop, and vice-versa.)
 * For future reference, the Xbox One & Hololens also run their own Windows 10 variants ("Windows 10 on Xbox One" and "Windows Holographic" respectively.) I have no idea if Windows 10 Edition will ever be targeted towards the Xbox One, but I think it may eventually it will be targeted towards the Hololens. (I very very highly doubt a "Hololens" Edition is ever happening. :P)
 * If the music was made an optional download on Windows 10 Edition, then there would be pretty much no reason why it couldn't be made to run on Windows 10 Mobile. I have NO idea why Mojang is letting there be a separate edition for Windows 10 Mobile. Maybe it's because they think people wouldn't pay $27 for a """mobile""" game and so for the sake of perception the Windows 10 Mobile Pocket Edition exists.
 * SuperGeniusZeb (talk) 01:18, 24 February 2017 (UTC)


 * Additionally they are separate apps, as can be seen by the fact that they have separate store pages. –Majr ᐸ Talk Contribs 08:33, 26 February 2017 (UTC)


 * "I have no idea if Windows 10 Edition will ever be targeted towards the Xbox One"
 * Aaaaaaaaaand only a few months later and it is now happening: https://mspoweruser.com/minecrafts-windows-10-edition-is-coming-to-the-xbox-one-will-be-a-4k-title-for-project-scorpio/
 * So now there will be a new Xbox One edition called "Xbox One Edition" - not to be confused with the existing 4J Studios "Xbox One Edition". It is the same codebase as Pocket Edition, Windows 10 Edition, Gear VR Edition, Apple TV Edition, Fire TV Edition, & Education Edition. It is using the UWP system like Windows 10 Edition, and I bet that it will be part of the Xbox Play Anywhere program, where you can buy a game on Xbox One and get it on Windows 10 and vice-versa.
 * There's no word yet as to what will happen to the existing 4J Studios Xbox One Edition, and whether or not owners of that edition will get the Xbox One Edition for free and/or if they will be able to transfer the worlds, DLC, etc. However, past examples (Fire OS Pocket Edition on Fire TV -> dedicated Fire TV Edition) imply that owners of the 4J Xbox One Edition will indeed get this new Xbox One Edition for free.
 * At this point, using the Pocket Edition page as the main page for Bedrock Codebase (name from the application form at developer.microsoft.com/minecraft and twitter.com/Chupacaubrey/status/860141650017894404 ) is becoming increasingly ridiculous. I propose that a new page be created to refer to the Bedrock Codebase/Engine itself, with the Pocket Edition page being repurposed for JUST information relating to the history and specific info about Pocket Edition itself. The 4J Studios Console Edition already has a dedicated page, with separate pages for info regarding each of the specific editions for each console.
 * Obviously, this will require a lot of changing stuff around the wiki whenever the phrase "Pocket Edition" is used. However, since the name "Pocket Edition" technically refers to a specific edition, and not all the editions based off of the same codebase, and because things like Windows 10 Edition running on laptops, Apple TV/Fire TV editions running on microconsole/streaming device, and now the upcoming Xbox One Edition running on a dedicated gaming console, the "Pocket" terminology makes no sense anymore.
 * I think all instances referring to the Bedrock Codebase in general should use the name "Bedrock Codebase" or "Bedrock Engine". As far as I know those are the best names that could be used. "C++ Edition" doesn't work because the 4J Console Editions are also written in C++, and "Pocket/Windows 10 Edition"/"Pocket Edition/Windows 10 Edition" doesn't work because it ignores the existence of Gear VR Edition, Apple TV Edition, Fire TV Edition, Education Edition, and now the new Xbox One Edition.
 * As for the page title of the new Xbox One Edition, I propose the name "Xbox One Edition (Bedrock Codebase)" (or "Engine", depending on what you prefer). Alternatively, the existing 4J Studios Xbox One Edition could be renamed "Xbox One Edition (4J Studios)". This latter option may be more sensible as the new Xbox One Edition is clearly going to supersede the 4J Studios edition, making it the "standard" Xbox One Edition.
 * SuperGeniusZeb (talk) 00:58, 9 May 2017 (UTC)


 * for having a new "Bedrock Engine" article, paring down the Pocket Edition page as you describe.
 * How to represent it on other places throughout the wiki (e.g. pages like Pocket Edition data values, tags like, history section headers, everywhere where it uses "PE" as shorthand...) as you said, will require a lot of changing around, and it is hard to go against long-ingrained community terminology, but I look forward to a good discussion that will get that moving.
 * , would you be able/willing to demo, maybe a page in your userspace, what you envision a Bedrock Codebase article to look like? Even if it's just copy/paste from other places and dummy sections and whatever -- just so we get an idea of what you have in mind. – Sealbudsman talk/contr 04:37, 9 May 2017 (UTC)
 * : I'm really busy right now, so I haven't been able to do much, but there is now a WIP infobox on my user page. As for the structure of the page, I haven't fully decided what it would be, but I imagine it would have sections for: the features exclusive to the codebase; the history of the codebase, talking about how it started with Pocket and then expanded to other platforms over time, mentioning how the Redmond team at Microsoft Studios started working on it when Windows 10 Edition became a thing, and the other important details about the history of Bedrock Codebase, (most in-depth stuff for a particular edition such as Pocket Edition belongs on that edition's page, however); a list of all the Bedrock editions with brief descriptions & links to their full articles.
 * Some things to note about my WIP infobox... The placement of Tommo & Jason Major underneath Microsoft Studios is intentional, as they both currently technically work for Microsoft Studios. There is probably a whole bunch of people in the Microsoft Studios team who aren't listed, but most of them aren't known in the community and/or there isn't much info about them, so it probably isn't a problem if they aren't all listed. (Slightly off-topic: I heard from the devs that a whole bunch of them are working on things like the Hololens/VR parts of the code, which makes sense.) There needs to be an icon for the Samsung Galaxy Apps store in the "Discontinued" platforms list, because at one point Pocket Edition was available in that store, and was updated there up to either 0.8.0 or 0.9.0. The problem is that the "OS" template is being used for all the platform logos, and Galaxy Apps isn't an operating system. But then again, neither is Apple TV or Fire TV. Those technically run the operating systems tvOS and Fire OS respectively. Actually, the "OS" template has the internet listed on it, and that definitely isn't an operating system, so maybe it just doesn't matter anymore. I think the Windows Phone 8 release date should be mentioned in the infobox, with a note saying that it has been discontinued/replaced by the Windows 10 Mobile Pocket Edition. I wish there was a way to have a separate icon for Windows 10 & Windows 10 Mobile, but the problem is that they both use the same exact logo in the same color. Some of the rotating logos are different heights. That should probably be fixed, because it is annoying for the page to keep shifting up & down slightly. I would use just a single "Bedrock Codebase" or "Bedrock Engine" logo, but as far as I can tell that logo doesn't exist. If the slightly-taller logos can't be trimmed just a bit, then perhaps just using the modern Minecraft logo with no sub-heading would be a good idea.
 * Maybe later this week I'll be able to get around to doing more, but if anyone has any ideas for the layout of the page or wants to write up some paragraphs for the page, feel free to edit my user page and add/change whatever you think needs changing.
 * SuperGeniusZeb (talk) 18:40, 9 May 2017 (UTC)


 * The infobox looks good, thanks for mentioning it. I've long wanted a proper article about Microsoft Studios, though probably this has not happened due to lack of publicly available information about it, as relates to Minecraft.  As for what we hear from devs via different chats and channels, it's important that for the wiki, we keep to what's publicly available to be cited.
 * Yes, OS is by now a misnomer; it might be better to be called platform, but yes, it's a little beside the point. As for different icons for Win10 and others, we could probably get around that by just listing the name of the platform next to the icon, instead of having a floating stream of logo icons, as we do now.
 * I set your banner images to x50px high, to get rid of that annoying thing. Maybe the images still need trim, but this is minor. –  Sealbudsman talk/contr 19:06, 9 May 2017 (UTC)


 * I should be clear also: I'm in favor of a Bedrock Engine page (It's a thing, we haven't got an article on it, let's do it), and in favor of paring down the Pocket Edition page to suit, but much beyond that, I think it needs much discussion. Simply because the term 'Pocket' and 'MCPE' and 'PE' are everywhere across pages, table headers, tags, and even incorporated into page names.  I remember the last time this was brought up, there were arguments that the community uses the term Pocket / MCPE to refer to those editions, so therefore it's an imperfect term we may have to live with.  Part of that is due to the sheer magnitude of what we'd have to change.  I see the value in that, but I think slowly we can make measured, appropriate changes.
 * Another thing to chew on: as of last Minecon, you mentioned that they were calling it Innovation Codebase (btw, a source for that would be worth mentioning on the BE page). What strikes me is, we can't be changing up hundreds upon hundreds of little things across the wiki, every time they come up with essentially a new marketing term. My opinion: wait a bit for this term to mature and come into somewhat broad usage. We'll see if they stick to it, and if they start readily using the name in the regular minecraft.net blog posts, or in tweets from major devs -- things like that. They didn't stick with Innovation Codebase, you know, so we saved ourselves a ton of unnecessary work by just continuing to use the prevailing term. Undesirable as it may be. – Sealbudsman talk/contr 01:55, 10 May 2017 (UTC)


 * Unfortunately I don't think replacing instances of MCPE with Bedrock codebase is very useful at all, seeing the majority of readers probably have no idea that such a term has been used. On a similar note, I no longer think "Computer Edition" is the best term to describe the edition for Macs, PCs etc. The other possibility is incorporating Java - Java Edition or the like, however the majority of players probably do not know it as such either. –Goandgoo ᐸ Talk Contribs 13:17, 10 May 2017 (UTC)


 * I am in support of the Bedrock Codebase page however, just not replacing instances of MCPE throughout the wiki with Bedrock Codebase or similar. –Goandgoo ᐸ Talk Contribs 13:19, 10 May 2017 (UTC)
 * Then how were people able to change almost all references of xbox 360 edition with console edition (except the dedicated page)? ThunderEagle14 (talk) 09:26, 3 June 2017 (UTC)

How do I change the version on the template?
Pocket edition 1.1.0 is out for iOS. However, the template still says 1.0.9. And I have no idea how to fix it because the template doesn't have a spot for the version. Will somebody fix this for me because I don't know how to fix it. Boorider7 (talk) 21:39, 2 June 2017 (UTC)
 * What template? – Nixinova • Grid_Book_and_Quill.png Grid_Diamond_Pickaxe.png Grid_Map.png • 21:46, 2 June 2017 (UTC)
 * The template that is near the top of the page. Boorider7 (talk) 21:50, 2 June 2017 (UTC)
 * Ok, added a temp fix – Nixinova • Grid_Book_and_Quill.png Grid_Diamond_Pickaxe.png Grid_Map.png • 21:56, 2 June 2017 (UTC)