Bedrock Edition beta 1.17.30.21

Beta 1.17.30.21 is the second beta version for Bedrock Edition 1.17.30, released on August 12, 2021, which fixes bugs.

Gameplay

 * Experimental Gameplay
 * Re-added "Experimental Molang Features" toggle to support experimental Molang features.

Technical

 * Graphics
 * Added DragonFX materials to support rasterized g-buffer prepass of raytracing resources.


 * Data Driven Items
 * Updated documentation for DamageableItemComponent.


 * Molang
 * Moved experimental Molang queries (other than those related to Actor Properties) to a new 'Experimental Molang Features' toggle.

Experimental
These changes are accessible by enabling the "Experimental Molang Features" experimental toggle.

Technical

 * Data Driven Blocks
 * Adds BlockPartVisibilityComponent
 * Allows creators to specify Molang conditions for each “bone” listed in the geometry JSON that turn on/off bones based on the block state


 * Molang
 * Adds experimental block_neighbor_has_any_tags and block_neighbor_has_all_tags MoLang queries
 * Takes a block relative position and a set of tags
 * Returns 0/1

Fixes

 * Stability and Performance
 * Fixed several crashes that could occur during gameplay.
 * Fixed an issue that could cause a crash when downloading large marketplace worlds.
 * Fixed an issue that could cause a crash or prevented worlds from being accessed or opened on some Android 11 devices.


 * Vanilla Parity
 * Matched respawn from bed behavior with Java by attempting to avoid placing the player on damage dealing blocks when waking up from a bed.
 * Matched respawn from bed behavior with Java by attempting to place the player on the side of the bed they entered from when waking up from a bed.
 * Mob spawners no longer emit light.


 * Mobs
 * Staying close to Powder Snow doesn't protect undead mobs from burning under sunlight.


 * Character Creator
 * Infinite loading no longer appears after selecting the "See pack in store" button within the skin pack description section of the dressing room.


 * User Interface and HUD
 * Fixed an issue where the item category text color did not match the item text color if it was changed in resource packs.
 * Fixed an issue where patterns in the loom would not display correctly with some texture packs.


 * Technical
 * Fixed experimental query.bone_orientation_trs to have correct translation Y and scale results.
 * Crash will no longer occur when entering a world with a custom resource pack that contains query.armor_color_slot.
 * Fixed controller support when editing NPC dialog.
 * Parsing of UI json field "ignored" now throws a content_error if it is invalid.