Talk:Door

Suggest removing old glitches that don't work, or dividing article up better to show what is current. --Zaneo 19:20, 7 July 2010 (UTC)

Iron door glitch?
If you place two iron doors next to each other and try to use triggers to allow both to open, one of them will default in the open state instead of closed. Is this intended somehow? Is there a way around it? Wasn't sure if I should add it as a glitch yet.--SirTapTap 23:34, 3 October 2010 (UTC)


 * Same thing happens with Wooden Doors. This video explains how you can get it to work.Toadbert


 * Doors are hinged at the corner. The two states the doors have are more accurately described as rotated clockwise and rotated counter-clockwise. The two states are not really opened and closed. Nekopeach 06:25, 1 December 2010 (UTC)


 * I personally think that this should be added to the page. Actually, I think that there should be a whole subcategory within the Doors page just for door glitches. Samness7 10:44, 15 May 2011 (UTC)

feature of glitch?
Doors being water-proof is possibly a feature for docks. Doors are needed to prevent mobs from pushing boats away. It's also possibly a feature that doors also function as locks for water transport (at least until Notch develop separate locks). Nekopeach 00:20, 1 December 2010 (CST)

Mob Trap
I suggest that the Mob Trap section be moved to a Tutorial Page for Mob Traps, because it doesn't fit into the scope of the article. Shay 21:22, 17 January 2011 (UTC)
 * I just found the mob trap here today; it doesn't work. The pressure plate forces the doors closed when nothing is on the plate.  Latrans105 08:30, 8 August 2011 (UTC)

It didn't work because when placing the doors, you have to invert the hinges. Place a block on the right of the door you are about to place, place the door, repeat. When you have a ring of doors, head back in the trap and add a pressure plate. Then put a block above the plate so yu can fit inside but not jump. Djc1999 15:10, 16 January 2012 (UTC)

Arrows fly through doors (glitch)
Found this glitch today while fooling around with my bow: firing arrows at a door from the inside, from certain distances, makes the arrows go through. It also works when firing at an angle as long as it is from the inside. I already added it to the article, but it would be better if someone else could try and reproduce this glitch on their side and also in SMP. Mokunen 20:32, 18 February 2011 (UTC)

Jumping glitch
Opening a door with a pressure plate on the other side, stepping on the plate, and jumping while still partially in the door's block will result in landing on top of the now closed door. TFgreg 05:51, 18 March 2011 (UTC)

It is an item?
Well the door is used as a block and not an item so why is it listed as an item if you look at the list of items at the bottom of the page of an item? SpaceX14 08:05, 30 March 2011 (UTC)


 * It's an item and a block. – ultradude25 ( T at 10:52, 30 March 2011 (UTC)

No pick needed
Apparantly if you just punch the top half of the door, it will drop the door for you to pick up. I havent tried this with the bottom half yet though.Toadbert

Interacting through doors
Well, if noone else did until now, I found out that you can place, use or dig items and blocks through a closed door. Just position yourself on the block the door is placed (because of this it only works from the side where you have to pull the door open) and watch through the upper half of the door. In the feature section it says that you can punch mobs and shoot arrows through the door from a certain distance. Well, it´s not the only possibilities. - AIAS-5 01:14, 26 April 2011 (UTC)

Crafting's images are lost
could anyone fix it? blocks in the table are invisible. There should be an animation of wooden planks and iron ingot, I think. (Jarv 10:09, 8 May 2011 (UTC))


 * And there is... – ultradude25 ( T at 11:08, 8 May 2011 (UTC)
 * well it's now displayed correctly on firefox... could be a bug of chrome. (Jarv 17:29, 8 May 2011 (UTC))

Additional use
I've found that when I'm building bunkers for Hard, placing two iron doors side-by-side a block above my standing height, then walling the window section on the outside creates a shutter system for an archer hold. Makes life simpler if you're out simply to kill monsters from the inside of your hole, and you can close the 'shutters' to wall off the outside. Blocking off the top block in front of the doors is important, or mobs will simply wander through and enter your pillbox. HoodedWraith 01:08, 10 May 2011 (UTC)

Additional use
I've found that when I'm building bunkers for Hard, placing two iron doors side-by-side a block above my standing height, then walling the window section on the outside creates a shutter system for an archer hold. Makes life simpler if you're out simply to kill monsters from the inside of your hole, and you can close the 'shutters' to wall off the outside. Blocking off the top block in front of the doors is important, or mobs will simply wander through and enter your pillbox. HoodedWraith 01:08, 10 May 2011 (UTC) Aidan C

New Bug!!
I have found a new bug having to do with doors. When you click on nthe pivoting side of the door to close it, the particles are "portal" particles. As in, the're purple 0_0? Prisma90 15:10, 30 June 2011 (UTC)prisma90

This only works on unpowered iron doors, in my experience.

Daimoth 14:37, 1 July 2011 (UTC)

Door Farming Possible Again
As of 1.7.2, there is still the possibility of door farming using pistons. Place a door down with a block on either side and then open the door. Place a piston behind the door and activate it while the door is still open and you are in front of the door. When done properly, the piston head should be invisible and a door will drop. Also, the bottom half of the door will still be intact, pushed one block out. This can be used to create half doors that you can shoot through. The half doors will break if a block next to them is activated and they do drop a door item. CertainlyNot 04:01, 2 July 2011 (UTC)

Punching Through Doors
I've had a skeleton come up to my door. (Yes it WAS facing the right way) However when I tried to punch the Skeleton through the door the door opened instead of attacking through the door. And if you wanted to know I was right up against the door. Can anyone confirm if this glitch still works, punching through doors? Waffleshark


 * To quote the Trivia section, "Before the 1.6 update, if you stood in the center of the tile you could hit things on the other side. Monsters, however, could not harm you from the outside." Verhalthur (talk)(contribs) 15:48, 28 July 2011 (UTC)

Can't Place Doors
I am currently encountering a rather annoying problem where I cannot place wooden doors by right-clicking. I have tried placing different blocks on the sides attaching to the door, and tried placing the door from both inside and out. I have even crafted another door, but both will not be placed anywhere. Does anyone know how to fix/bypass this?

Doors can't be placed on certain blocks e;g ice, air, liquids, etc 173.77.112.181 14:25, 11 November 2012 (UTC)

New 1.0.0 Door Feature
Alright, I've had this undone twice now, though I'm certain it's a feature. This was the original text I was trying to add as a description of the feature: "'As of 1.0.0, wooden double doors have a new method of opening and closing. When viewing them from the 'outside', right clicking the left door twice will open both doors, and right clicking the right door twice will close both of them. From the 'inside', the reverse is true - the right door will open them, while the left door will close them. '" Now, for anyone who thinks this isn't a feature, I ask you now to open Minecraft 1.0.0, place 2 doors side-by-side, and see if it does not exhibit the behavior I described. If it does not, and multiple people can prove that it does not, then I will secede. Currently I think the main reason it's being deleted is because it's being confused with a bug, one that may or may not have already been fixed. Regardless, here are quotes from others supporting the position I'm taking: [A] [1.0.0] Template:Strikethrough Not a bug, it is a FEATURE. Its use is opening double doors without having to click both of them. 

Its a new feature.If you click on the left door twice both will open, if you do it again on the right door both will close.(this is if you are outside)(I.E click on the left twice both left and right will be open, then click twice on the right and both will close.(its the left from the outside for opening and the right on the outside for closing, from the inside its right for opening and left for closing.))(i use this all the time now!(handy for spiders)) Th0r23 05:01, 1 December 2011 (UTC)

Door Glitch
If i place 2 doors (Iron or Wood) And power them by redstone, the left opens fine but the right wont, For E.g I had a button connected to two doors through redstone, If i clicked the button the left door opens right away, but the right one waits for the signal to stop, then opens, Any ideas. Dager4 00:13, 28 January 2012 (UTC)

Nether Portal Prison
By Putting Iron Doors facing inward on either side of the nether portal and putting a lava block on top of them, you can create a pretty effective prison. They can't leave the portal without opening the iron door, and they can't open the iron door without destroying it, and destroying it causes lava to pour down, and disrupting the portal at all will release the lava on the prisoner. You can put pressure plates/buttons/levers on the outside of the portal, you can control the use of the portal
 * Nice idea, it works well. But just a reminder that you sign your comments with 4 of ~.--88.110.112.192 21:11, 22 May 2012 (UTC)

Getting the old door system back?
I'm wondering if the old door system is possible to get back? By old door system - I mean - One of the doors used to be closed and the other one was open when both are powered, I used the offset door to create unhackable doors, because powering the right door caused it to remain locked. Switching off the redstone would open it, therefore players cant open the doors by using a redstone torch. All replies are helpful! gergy008 21:02, 22 May 2012 (UTC)


 * That sort of behavior is still possible, if the door is placed correctly. If you temporarily remove part of the frame and place the door from the side, it will be closed when powered, and open only when unpowered. -- Orthotope 22:15, 22 May 2012 (UTC)

auto closing doors
I've tried making a pressure plate on one side of my chicken coop to keep them in and close the door after i leave but one always follows me out I usually catch him and put him back or kill him but sometimes i don't and he goes back to let the other chickens out so now i have to manually open/close it. Anyway i could go about it closing after so and so second after opening it

Door & Repeater bug in 1.3.1
A repeater placed directly under the block that a door is on will toggle the door when the repeater is energized. Sure seems a like a bug to me. I am not positive that this debuted in 1.3.1. Here's a video Exitwound45 03:11, 10 August 2012 (UTC)

Why can I not make a door?
I was playing around in the latest snapshot and wanted to make a door to my mine with jungle wood planks. The crafting recipe did not work for some reason. Can anybody help??? I do have a screenshot, but I'm too noob to know how to put it here. Thanks! EDIT: Lol, turns out I was using full wood slabs. Don't make that mistake. Ultramario1998 01:45, 31 August 2012 (UTC)

Page is Corrupt
The Doors Page is Corrupt. Can some Admin just fix it.Trevor88 10:23, 26 September 2012 (UTC)

Redirect problems
Wooden door doesn't redirect here like it should. --Droideka30 21:11, 23 January 2013 (UTC)

Mobs not attacking
"Bugs: In survival, if a hostile mob such as a Creeper is right behind a door so the player is in the Creeper's line of vision, it will still glance at the player in a non-hostile way, but will not engage the player." Is this really a bug? I have never experienced it otherwise. Skeletons do not shoot, Creepers will not explode, etc etc if there is a door, glass or similar in the way.--85.27.161.163 17:28, 29 January 2013 (UTC)

Flammabilty
In the info box it says "Flammable Wooden: No, but catches fire from lava", but in the trivia it states "Despite being made of wood, Wooden Doors do not catch fire." 81.11.216.164 11:01, 22 February 2013 (UTC)


 * Even though it sounds contradictory, lava randomly ignites blocks around it. A wooden door, whether ignited by a player with flint and steel or randomly ignited with lava, won't actually burn down in terms of being "flammable".  05:23, 23 February 2013 (UTC)

Villagers and Doors
Can Villagers open Irons Doors and Fence Gates? I'm surprised that no one has talked about this. --Radical Edward2 03:37, 3 March 2013 (UTC)
 * No on both counts, which is discussed on the Villager page. Iron doors: They don't use levers or buttons.  They can  accidentally trigger a pressure-plate door, and presumably then recognize it as a new opening, but I'm pretty sure that while not actually open, iron doors would be ignored by their pathfinding.  They certainly don't count as "village doors".  Fence gates (I use these more) are likewise recognized as passages when open, but not closed.  However, from experience, if a fence gate is blocking a village door, sometimes villagers get "stuck" on trying to get to the blocked door.  (Thinking about it, it may or may not be relevant, that I didn't bother with side fences to join the gate to the building.)  --Mental Mouse 04:20, 3 March 2013 (UTC)

Arrow shooting bug
Bug is arrow floats if you shoot arrows on door and open it on Minecraft - Pocket Edition Alpha 0.6.1. Want to see how? Place a door on any surface and shoot an arrow to a door, then open the door then a floating arrow will happen. Help fix this? Maybe there is a 0.6.2. --Minecraftaddict154 07:07, 29 March 2013 (UTC)

Invisible doors
As of the 1.5 versions, the bottom it of half doors go invisible until they have another door of the same type above them (regardless wether or not the top half is a tob door or a bottom door) TehSauceGuy 00:26, 7 May 2013 (UTC)

Floating Door Glitch
Recently, I was playing near my survival world stronghold (in 1.7.2) and found that there appears to be a glitch with this wooden door I found in a Stronghold. There was no block under it but it didn't drop. For some reason, opening and closing the door didn't update it, so now I have this permanently floating door, unless I put a block at the bottom and break that block. I don't know if it's a glitch or I didn't update it right, but the block updates didn't seem to affect its floating behaviour. Willingham yAAOz (talk) 17:11, 30 December 2013 (UTC)

Tool Door Error?
Why is there a pickaxe at the tools part at the start of the page? Error founded? Masteref (talk) 10:08, 11 August 2014 (UTC)
 * Can't check the game right now, but i assume it's for the Iron Door Oozebull (talk) 10:23, 11 August 2014 (UTC)


 * Yes; axes break all types of wooden door more quickly than by hand, and pickaxes are needed to collect iron doors. -- Orthotopetalk 14:47, 11 August 2014 (UTC)

Possibly important trivia to add
I was playing around in 1.8 and spawned in a taiga. I did the usual stuff and made a spruce house and was admiring the spruce door, pushed f3 to see how the debug came out now, and while the spruce door cannot be seen through by the player, it still allows light in like an oak door (I compared the two in creative immediately). While I didn't test any other doors, it is likely they all act the same as an Oak door in terms of allowing light to pass. Perhaps this is worthy of triva, as the various doors are different "shapes" and such, as the jungle door is with a lot more space in it's design whilst the spruce door is solid in appearance. Purple Spy (talk) 15:50, 3 September 2014 (UTC)


 * It is noted as the block is transparent. The visual appearance of the block really has no affect on it's behavior. --KnightMiner  (t 16:37, 3 September 2014 (UTC)

Doors
Could we note that 1.7.10 and before, it only gave one door when crafted? Thanks! --Awesomebing1 (talk) 00:21, 19 January 2015 (UTC)


 * It is noted in the place it belongs, aka the history section. In sections other than history sections, we only mention the latest version. – KnightMiner  (t·c) 00:41, 19 January 2015 (UTC)