Bedrock Edition 1.16.100

1.16.100 is an upcoming minor update to Bedrock Edition, which will add new commands, more parity from Java Edition, revamps the achievement UI and fixes bugs.

Command format

 * Commands
 * Added
 * Used to run a one-off animation.
 * Added
 * Used to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides or riders.
 * Added
 * Used to save and load structures without having to use structure blocks.

General

 * Achievements
 * Added a new achievement details screen.
 * Only available after gradual roll-out.


 * Options
 * Added Noto Sans font license button and pop-up dialog to Settings screen.

Blocks

 * Basalt
 * Now takes longer to break.
 * Is now resistant to ghast fireballs.


 * Brewing Stands
 * Can now be crafted with blackstone.


 * Farmland
 * Now gives itself when pickblocked, instead of normal dirt.
 * Can now be obtained using command.


 * TNT
 * No longer activates if a redstone torch is placed on top of it.

Items

 * Camera
 * Can now be obtained by using once again.

Mobs

 * Bees
 * Now leave their hive/nest after an allotted time in the End and the Nether.


 * Blazes
 * Now switch between melee attack and ranged attack based on the distance from the player.


 * Dolphins
 * Can now survive on land for up to 120 seconds.
 * Will now try to head to the nearest water source when on land.


 * Hostile mobs
 * Can now spawn during the day during thunderstorms.


 * Snow golems
 * Now drop their pumpkin when sheared.


 * Turtles
 * Now play a sound when laying eggs.

Entities

 * Boats
 * Now show the name above them when placed in the world.
 * Now keep their custom names prior to placing them.


 * Experience orbs
 * Will now float up in water.


 * Falling blocks
 * Falling blocks now break after falling for extended periods of time.


 * Minecarts
 * Now show the name above them when placed in the world.
 * Now keep their custom names prior to placing them.

General

 * Achievements
 * Revamped the UI.
 * Gamepad bumpers can now be used to switch tabs in the achievements screen
 * Tweaked the default focus on the tabs in the achievements screen
 * Added extra space between the end of the list and the "input legend" at the bottom
 * The achievement detail screen now shows "Completed on other platform" section


 * Map Making and Add-ons
 * The goal is now data-driven.
 * Physics Component's is now used to decide whether a mob should apply water gravity, if the mob does not have a Navigation Component.
 * Ender crystals can no longer be pushed.
 * The squid's rendering is now data-driven.
 * Minecarts are now data-driven.
 * This converted minecart rideable, minecarts with chest, with hopper, with command block, and with TNT to be data-driven.
 * Items can now override their display name with a localized 'value'.
 * Item names of the format no longer need the  portion and it will be ignored.
 * Added Entity Movement Prediction.
 * Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field 'value' on and the property  should simply be removed from any entity files.
 * Make boat use the Buoyancy Component. Added two new components, the component, which fires specified events when the actor enters or exits specified blocks, and the  component, which sets a corresponding actor flag, in order to make this possible.
 * Added error checks to parsing of minecraft shareables items. Displays content log if item name is invalid or the array is empty.
 * Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown.
 * Exposed new data parameters to control the behavior of Drop Item For Goal. This includes:, , , , , and.
 * Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including, , and.
 * The UI now supports using aseprite JSON files for animations, which allows more advanced animations than simple flip books.
 * Updated the in geometry, particles, and animation files to behave as entity behavior files do.
 * now supports customizing non-Illager banners, up to 6 patterns and colors can be specified.


 * Music
 * Music is no longer interrupted when entering water in ocean biomes.

Fixes

 * Performance and Stability
 * The game no longer crashes if a player opens a Shulker Box they're standing on after rejoining a multiplayer session
 * Fixed a crash that occurred when entering a game with specific texture packs enabled
 * Adding tags to the Ender Dragon will no longer crash the game when reloading the world


 * Vanilla Parity
 * Sea Turtles now play a sound when they lay eggs
 * Dolphins will now dry out at the same rate as they do in Java Edition; 120 seconds
 * Undamaged Mending items will no longer prevent damaged Mending items from being repaired
 * Basalt can no longer be destroyed by Ghast fireballs
 * Basalt blocks now take slightly more time to destroy
 * TNT no longer activates when a Redstone Torch is placed directly on it
 * Experience Orbs now float in water
 * Adjusted Netherite movement in lava
 * Trade discounts from Hero of the Village and Curing Zombie Villagers now match the Java Edition
 * Pistons can no longer be extended above the build height limit or into the void
 * Brewing Stand can now be crafted with Blackstone
 * Players can now spawn farmland with the command and pick it with Pick Block
 * Cod and Salmon killed by fire damage now drop cooked fish


 * General
 * Custom names now modify boss's bars
 * Fixed bug where system language setting for Simplified and Traditional Chinese was not honored by the game.
 * Nintendo Switch can now upload worlds to Realms again.
 * This fix is still in beta so won’t be available for Realms or non-beta platforms yet.
 * Game no longer crashes if a player opens a shulker box they're standing on after rejoining a multiplayer session
 * Fixed issue where some walls were not correctly connected on world load.
 * Fishing Rod will now correctly cast when close to a mob.
 * Fixed an issue that meant the block highlight/selection box was extending above blocks.
 * Fixed an issue with missing animation when damaging bamboo.
 * Added Noto Sans font license button and pop-up dialog to Settings screen (in the Profile section).
 * Grindstone no longer shows a result unless it changes the item
 * Water from bubble columns now flows as it should
 * Custom named boats and minecarts will now save their name after placing and breaking. Their names will also be shown in the world
 * Smelted items (prior to 1.13) no longer contain incorrect damage values and can be stacked
 * Hostile mobs can now spawn in thunderstorms during the day
 * Shearing a Snow Golem now drops a carved pumpkin
 * Bees now leave their hive/nest after an allotted time in the End and Nether dimensions
 * Water now flows correctly near edges
 * Fixed a bug that could cause falling blocks to duplicate near a portal
 * Villagers no longer get locked into the wrong profession
 * Dragon Egg no longer disappears if placed on pedestal and Ender Dragon is respawned
 * Music is no longer interrupted when entering water in ocean biomes
 * Saplings will no longer incorrectly transform into a bee nest when next to a tree and flowers
 * Hoppers with containers above them can no longer collect dropped items
 * Gravity affected blocks no longer break when their supporting block is moved by a piston
 * Podzol no longer generates below the top layer when spawning large spruce trees
 * Fixed an issue that caused rails to not be powered correctly along the x-axis
 * Turtles and Dolphins on land will now successfully move towards water
 * Compass items will now point the correct direction when the player is in a boat
 * Mob's inactivity timer is now reset when closer than 50 blocks from the nearest player
 * Ghasts once again spawn in all light levels
 * Fixed Vex movement along the x and z directions
 * Blaze now switch between melee attack and ranged attack based on the distance from the player
 * Falling blocks now break after falling for extended periods of time
 * Name tags now work correctly again
 * Collecting fish with a bucket now works more consistently.
 * Lava and water textures are now visible after placing Slime block or Honey block next to or above them
 * End gateways will now correctly calculate distance to the center block when searching for an exit position
 * Plants and crops now grow more consistently when near chunk borders


 * Blocks
 * Fence gates now align with Blackstone Walls
 * Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots
 * Target blocks no longer power additional blocks above them
 * Cocoa Beans can now be placed on and survive on all jungle wood variants


 * Experience Orb
 * The Experience Orb now ignores world lighting, allowing it to always be at max brightness


 * Items
 * Dropped items no longer float too low to the ground
 * Dragon Egg now always drops when it is destroyed by an explosion


 * Mobs
 * Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava
 * Pathfinding will now account for component
 * Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation


 * Structure Blocks
 * Removed the name field from the structure block 3D Export screen.
 * Fixed incorrect chunk position calculation for block changes that occur during the structure block preview window.
 * Structure loading/saving no longer affects ticking blocks in nearby chunks.
 * Fixed the Reset button not re-rendering the wireframe bounding box.


 * Graphical
 * Fixed a graphical issue with glass blocks in City Living world, that affected some devices on Windows 10.
 * Fixed an issue with the skybox background graphics not rendering correctly on some devices.


 * Technical/Commands
 * Fixed the logic that decides whether or not an entity can be summoned. Now you can summon an entity using the execute command, which this bug disallowed.
 * Fixed particles when using animation controllers to play particles and switching to a different state that also plays particles.

Trivia

 * Bedrock Edition 1.16.100 has the highest patch version number across all editions, at "100".