Talk:Java Edition version history/Development versions

Sign your posts with ~ and always add new posts at the very bottom after previous sections.

Please stop putting "bug fixes" in the "additions summary"
A bug fix is not an addition, it's not even a change to the gameplay. The "additions summary" table is not supposed to justify the time they spent developing minecraft every week or anything, it's a change list and for god's sake make it be so by removing the annoying "a few bug fixes" mentions. 79.97.62.216 20:57, 4 July 2012 (UTC)


 * Bug fixes are supposed to be there, where else are we going to find them? I think we would all rather know what bugs are fixed with each update. BaroqueWolf 16:40, 9 July 2012 (UTC)

Can clear entire hotbar with one click in Creative (new in 12w23a/b)
This doesn't seem to be in the list of 12w23b changes yet. When you shiftclick on the Red Cross in the creative entire, it clears your inventory and hotbar. --18:45, 11 June 2012 (UTC)18:45, 11 June 2012 (UTC)~


 * Well it hasn't been updated in awhile so it might update soon. MaryTheTiger 23:12, 13 June 2012 (UTC)

Buckets
Buckets don't seem to work well with lava, right clicking lava with an empty bucket removes the source but the bucket stays empty. 86.81.124.236 14:40, 10 June 2012 (UTC)


 * In Creative mode, this is intentional; it makes it easier to remove many lava/water source blocks, and you have an infinite supply of lava and water buckets anyway. -- Orthotope 19:47, 10 June 2012 (UTC)

Side of cow's head flashes completely white when hitting them in 12w23b
Can someone confirm this? Looks weird --Nebetsu 00:35, 11 June 2012 (UTC)

Skin gets reset after fighting Enderdragon in 12w23b
http://imgur.com/a/WZ5JR for proof, I guess --Nebetsu 00:36, 11 June 2012 (UTC)

Silk Touch doesn't work on Mushroom blocks like it used to.
Don't get the ones with "sides" anymore. Just the standard mushroom block. D: --Nebetsu 05:08, 11 June 2012 (UTC)

Experience has never been "exponential"
I don't know if this is an error on Mojang's part or some wiki editor, but experience has never been "exponential" either "slightly" or otherwise. In the pre-12w22a system the differential xp was linear and the cumulative xp was consequently quadratic. I have no hard stats to go by for 12w22a, but it sounds like the differential xp was constant (17 xp) and the cumulative xp was consequently linear. In the post-12w23a system the differential xp is constant for the first 16 levels, then it becomes roughly linear (it actually fluctuates a bit). This makes the cumulative xp roughly quadratic (the slight fluctuations prevent it from being perfectly fit by a polynomial).

None of these systems are exponential. They are nowhere NEAR exponential. An exponential case would be where you have to multiply the past level's xp by some fixed number to find the next levels xp (either differential or cumulative, the derivative of an exponential is an exponential). An example would be where that number is 2 and the amount of xp required to level up doubles every time. This number could be less than 2, or even less than 1, but the bottom line is that the required xp grows *very* fast in the limit of large levels.

Constant is "order 0", linear is "order 1", quadratic is "order 2", and so on. Exponential technically has infinite order. Granted there are slow growing functions, oscillating functions, and so on that have infinite order, but exponentials are generally considered one of the fastest growing functions (from the perspective of limiting behavior). So, I think its worth noting that the minecraft case is quadratic, not exponential, since quadratic is very slow-growing in comparison when it comes to limiting behavior.

Dove 23:01, 14 June 2012 (UTC)


 * You do realize that a quadratic function is an exponential function, right? Bluemilkman 23:51, 21 June 2012 (UTC)


 * Nope. x2 is quadratic (or, more generally, polynomial), 2x is exponential; they are very different terms. -- Orthotope 07:27, 22 June 2012 (UTC)

The /tp command in snapshot 12w24a new features
The New snapshot features it says that there is a new /tp command that allows teleporting between players. As far as I know, that command has always existed, and it shouldn't be displayed as a new feature. Am I just being crazy? Because I am sure it is NOT new, I use it on my vanilla server... Angelin01 23:28, 14 June 2012 (UTC)


 * It's been in SMP before but now they added it to the new SP-LAN mode. - Erik –Preceding unsigned comment was added by 174.96.152.234 (Talk) 08:59, 15 June 2012. Please sign your posts with


 * Well, the text being fixed so that the information was correct was the concern. I'm sure this has been solved. Angelin01 19:05, 15 June 2012 (UTC)

Lag in 12w25a
Anyone notice a bit of lag in the newest snapshot (12w25a)? Spiders were glitching and hitting me and iron doors would only open for a split second. I downgraded back to the previous one and it was gone. Bluemilkman 19:40, 21 June 2012 (UTC)


 * It seems like it has to do with the new method of garbage collection meant to lower overall memory usage. It was messing with almost everything that has a timed nature. Redstone circuits, doors, leaf block decay, mob attacks/movement. Current solution seems to be to move back down to 12w24a --Sinthrill 23:18, 21 June 2012 (UTC)

Arrows fired out a bow in creative...
In previous versions when you were in creative mode with no arrows and fired a bow, the arrows would fire, but you couldn't collect them after. Now with 12w25a you can "collect" them, though they just get removed from the world and they don't go into your inventory. --76.4.89.161 22:34, 21 June 2012 (UTC)


 * Possible bug or intended “cleanup” feature? MaryTheTiger 22:38, 21 June 2012 (UTC)


 * Given that there was previously no way to remove the arrows, I'd vote for "cleanup". Not even going into survival would pick them up.  You'd need to wait for them to despawn, which can cause issues depending on where/what they hit (seeing as they activate wooden pressure plates and tripwires). --76.4.89.161 23:42, 21 June 2012 (UTC)

12w25a cannot confirm bugs
I cannot confirm these bugs: LB 23:57, 21 June 2012 (UTC)
 * You can only select Adventure Mode game in LAN mode.
 * Mobs and entities are frozen causing the game mostly unplayable.


 * Its not that the mobs freeze, it's that they lag for a brief moment, making combat a difficult endeavor even for people with full diamond, etc. With the debug screen up you will notice that mobs and, for the most part, anything you do will lag for a second when the current memory usage drops. Sinthrill 23:20, 22 June 2012 (UTC)

Recent Snapshot Prevents "The End" Expansion
I think this was changed in 12w25a, not quite sure if this is a bug or an intentional limit.

Explanation: In the end, no "new" chunks can be created, preventing builds from expanding beyond the original width and height of The End.

Some forum posts show users complaining about how much harder it will be to create an efficient Endermen farm if they can't build outwards from the original "island". Instead, players would need to flood the island first.

Mainly what I'd like to figure out is first, is this a bug or a bug-fix/intentional change? After that, It should be added to the changelog if appropriate. 98.202.68.30 22:34, 24 June 2012 (UTC) Cavemaneca

Skeletons can shoot through stairs
I have windows in my skeleton spawner room made from four stair blocks all placed at 90&deg; to each other to make a window that is one block square made up of the four stair block gaps. I just tried out the new snapshot (the first time I have tried a snapshot) and the skeletons in the spawner room can now shoot me as I walk past the windows! I haven't tried my map on the old server so I don't know if this is because of the server heritage of the new code. Skeletons are also pushing each other through walls which I have seen in server mode so it may be so. PhilHibbs 21:14, 25 June 2012 (UTC)


 * This isn't a bug, stair blocks now have a hitbox the correct shape, and the gap is no longer being blocked by vision or projectiles. 98.202.68.30 15:57, 4 July 2012 (UTC)Cavemaneca

Error with bug fixes and bug lists
I can not expand bug report sections or bug fixes. To view them, I have to press F12 to view the page source. I am running windows 8 with media center, 64 bit, build 8400. I am using internet explorer ten prerelease Version 10.0.8400.0 (Pre-release (KB2702844))
 * Please sign your comments with ~ . In my case, I cannot expand them until the page is completely done loading, which usually takes a few seconds because of the ads that make this site free. I am using Google Chrome 20.0.1137.47 m. LB 20:29, 6 July 2012 (UTC)
 * Sorry about the signature, but the problem still occurs after waiting over a minute, even though all the adds are loaded and I have a network at about 6.5 MB/S. Pokechu22 03:54, 7 July 2012 (UTC)
 * The page load times are quite long for me and my download speed is 17MB/sec. I think javascript loads last and that is what controls/shows the Expand/Collapse links. Are you sure the page is completely done loading? LB 06:06, 8 July 2012 (UTC)
 * The problem seems to have gone, but I do know that when it was ocuring, it happened even once the page was fully loaded( the adds all were there, and I could see the script in the f12 console, bit it would load those tags that show it. I also am having a problem where bullet points do not show up, I think that it is the browser. Pokechu22 01:15, 14 July 2012 (UTC)

I can't download 12w27a
I do it right! but then it just says done loading... 98.206.57.30 21:55, 7 July 2012 (UTC)
 * Can you list the steps you are taking to "do it right"? Try taking these steps:
 * Force an update to Minecraft to make sure you have Vanilla 1.2.5
 * Close Minecraft completely
 * Download minecraft.jar and replace the one in %AppData%/.minecraft/bin/ with it
 * Run Minecraft
 * I hope this helps. LB 06:05, 8 July 2012 (UTC)

Endermen don't spawn
I created an Endermen farm in 1.2.5 that is 150 blocks away from the giant island in the end which is optimal distance away for them to spawn in 1.2.5 perfectly. Although in the latest snapshot (12w27a) they don't spawn at all. There are no torches and they just don't work.


 * You have to be 32 blocks away from where you want mobs to spawn. (You also have to figure diagonal block distance as well, since air counts as a block.) Iyeru 00:02, 9 July 2012 (UTC)

EDIT: I am 150 blocks away from the closest spawning area as well the spawning area for the endermen is 42 blocks up as they will drop down for an XP drop farm. I do not know how to 'reply' so, if anyone can tell me. That'd be awesome! Xearta 00:46, 9 July 2012 (UTC)
 * The latest weekly might not have them spawning elsewhere due to a new structure outside of the end area. (And no generating chunks.) Iyeru 19:48, 14 July 2012 (UTC)


 * Quote, originally posted by Iyeru: "You have to be 32 blocks away from where you want mobs to spawn." -No, Its an Average of 24 Blocks. See Spawn For more info. hope this helps you two. :D Spencer10APSC –Preceding unsigned comment was added by Spencer10APSC (Talk&#124;Contribs) 17:22, 17 July 2012‎. Please sign your posts with

Sand Caslte
No idea what this thing is, I saw two sand blocks were added to the snapshop 12w22a (I am randomly testing it) and I found this structure. I tried searching online for what it was but found nothing. Sorry if it's already been spoken about but I found nothing. Here are a few images.

http://up2go.us/static/img/2012-07-13_01.14_.26_.png http://up2go.us/static/img/2012-07-13_01.14_.37_.png http://up2go.us/static/img/2012-07-13_01.25_.28_.png http://up2go.us/static/img/2012-07-13_01.44_.55_.png http://up2go.us/static/img/2012-07-13_01.44_.59_.png http://up2go.us/static/img/2012-07-13_01.45_.15_.png

Seed: 3155032792318877588

x: -309 y: 69 z -421

–Preceding unsigned comment was added by Duwsh (Talk&#124;Contribs) 00:50, 13 July 2012‎. Please sign your posts with


 * Ya, that's been there for a while, see Desert Temple. In future, please sign your posts with four tildes (~) Cultist O 07:08, 13 July 2012 (UTC)
 * I like the Desert Temple, AKA "Pyramid". The Seed "HoloPole" With Large Biomes On. Has a NPC Village with a Desert Temple not two far away. Give it a try. NOTE: This has been tested on 12w27a Only. it might work with other Snapshots but We don't know yet. P.S. the  way of signing also works. Also, you did not know. don't worry. Just remember that next time. :D Spencer10APSC 00:14, 19 July 2012 (UTC)

EDIT: Did not know that was wrong. Know now. :D Spencer10APSC 00:14, 19 July 2012 (UTC)


 * No it doesn't, you didn't write a date. Not only that, you're not even linking to your userpage... –ultradude25 (T&#124;C) at 17:40, 17 July 2012 (UTC)


 * Well ultradude25, Intel Yesterday No one said anything about that, (Not You). Used to think the date stamp was a option. Now I know how its relay done. Want to talk more? Just head over to my talk page if you want. Now to Duwsh: What do you think of the seed I told you guys about? The Large biomes are huge! P.S. The Desert Temple in the photos is smack next to a Forest. That's cool. Bye guys. Spencer10APSC 00:14, 19 July 2012 (UTC)

The bug with redstone lamps is not specific to 12w27a
Exactly what the subject says. it happens in 1.2.5, and therefore should no be included on the new bugs for 12w27a --98.117.14.127 19:38, 18 July 2012 (UTC)

Where is 12w29a?
12w29a Is not here is it? When will it come? Well, Weekly Snapshots cant always be every week. maybe we are working on MC 1.2. X-Box 360 Edition (Or PC Equivalent 1.8.2) Also, I Looked in the Beta History Page, and found that there is no Beta 1.8.2. Its probably referring to the "Sound Update". Ah well. Looking forward to the pre release. =) Spencer10APSC 00:25, 19 July 2012 (UTC)

melons deleting in stems?
on 12w27a i have a melon farm that when i harvest them they delete the entities when they touch the stems. I dont have recordings but if anyone could test it and help pls do ty

12w30a - Creeper
Informations are wrong! Check minecraftforum.net/news/559-12w30a-snapshot-ready-for-testing. Tests confirm that! --93.132.150.185 20:21, 25 July 2012 (UTC) (falkenbur)


 * Nope, that's what we originally had, before Dinnerbone pointed out it was wrong. –ultradude25 (T&#124;C) at 20:40, 25 July 2012 (UTC)

New Bug?
Blocks are randomly changing into other blocks, sometimes blocks that don't even exist. Like stairs would turn into inverted stairs [the stairs would go invisible, and the empty space that should be in the stair block would be solid.] Stairs turning into half-slabs also. And its randomly occurring to blocks I have placed.

Using the latest "1.3 Pre-release" version.

I would post pictures, but I have selected the cats 4-5 times and it still won't let me...

Vandalism
Can someone with editing powers for this page remove the "More canadian stereotypes than ever before!" vandalism in the '12w07a' section of the 'Minecraft 1.2 Snapshots' table? 99.20.100.127 02:16, 28 July 2012 (UTC)

Minecraft Crash
This bug was from version 12w26a or something like that. When i was playing the version 1.3 Pre-release in survival mode, then Minecraft crashes for no reason.--94.112.75.199 08:52, 29 July 2012 (UTC)

Minor Annoyance...
I'm not sure if this has even been touched on in the Known Bugs for v1.3 pre-release, but I'm going to talk about this here just to see.

There is a minor, but annoying, bug/issue that occurs when placing certain blocks (especially all stair types). I will add a couple of image links so that they are available to someone that is far more capable in using the current bug tracking system that is in place.

I apologize in advanced. I'm far from noob, it's just that I absolutely refuse to read through hordes of off-putting text. I tried and failed... miserably.

With that said, here are the images of the graphical bug.

http://img690.imageshack.us/img690/607/20120729195355.png

http://img35.imageshack.us/img35/6418/20120729153502.png

As you can see, the blocks become distorted graphically. Sometimes they change direction or block type. However, this is limited to placing stairs beside their parent block (placing a cobblestone stair will sometimes graphically distort surrounding cobblestone stairs by making them look like cobblestone blocks). This IS only graphical because either destroying or placing a block nearby will make it appear normal again.

Anyway, if this has already been mentioned, I'm sorry for getting in the way. If not, then maybe someone would be kind enough to make it known on the Known Bugs page.

SinMaul 00:31, 30 July 2012 (UTC)

1.3.1 Pre1 CHangelog
It is stated as a notable bug that boats don't drop their item when destroyed, however they probably do not know that the boat item only drops when destroyed by hand. If crashed, boats still drop sticks and planks

This is not bug.. you cant get boad to the shore, by hand.. but if you crash in something, boat damaged (in real life), isn't it? --188.134.12.45 05:01, 31 July 2012 (UTC)

Archive
Hi, let's archive one version behind, so for ecxample only 1.3 pre and 1.4 pre stay right now

reason: page is way to long for mobile browsers :)

12w32a adds game rules
Inside the level.dat file a new compound tag "GameRules" was added. Inside that tag are 6 strings (included default values). These can be changed in-game with the new /gamerule command: /gamerule

The new Command Block can use this command to alter the rules.

Warning: rule names are CASE-SENSITIVE. "keepInventory" will work, but "KeepInventory" will not.