Talk:Ocelot

Merging and cleanup
Ok, I have merged and redirected the pages from Cat. The text will need to be reorganized and possibly have 1 infobox, like the Wolf article, instead of 2. The History, Bugs, and Trivia section can be merged, but they can stay separate for clarity and to prevent possible confusion between different situations. The Trivia section also contains much info that is not trivia, and need to be moved into the main article. Please help with the merge process. - Asterick6 21:52, 12 March 2012 (UTC)
 * Thank you for merging the pages. I will help in any way I can. JamesTheAwesomeDude 17:55, 25 March 2012 (UTC)
 * Looks great. --Chilangosta 22:23, 25 March 2012 (UTC)

Merge with Ocelot

 * The following discussion is an archived debate of the proposed merging of the article below. Please do not modify it. Subsequent comments should be made in a new section.  No further edits should be made to this section.

The result was   merge. - Asterick6 21:52, 12 March 2012 (UTC)

Cat
I think this should be merged with the Ocelot as of the Cat and the Ocelot is the same thing. It it like the wolf that have 3 different modes: hostile / passive / friendly. - CheatCat 20:57, 26 January 2012 (UTC)


 * I initially thought so too, but Cats have completely different behavior than Ocelots, and their model is different size/shape. Wolves stay with the same model, just different textures; their only difference being their hostility level. Cats and Ocelots haven't been fully completed yet either, so I'd wait until 1.2 comes out to even think about a merge. -- DarkAuk 21:14, 26 January 2012 (UTC)
 * I agree that a merge would be a good idea. At the moment, we've got two small pages. It confused me a bit at first, as I initially expected cat to redirect to Ocelot. However, DarkAuk does have a point. The state of the page(s) before the feature in question is even added to Minecraft is not that important, as long as it is up to Wiki standards. -- ClapNZ 22:39, 26 January 2012 (UTC)
 * Ocelots and cats both have the same ID (Ozelot) and it's like making separate article for tamed wolves, because they act differently (they don't attack player, they attack hostile mobs, they have more max health, they can be healed, the can be ordered to sit etc.) Xeoxer 15:58, 27 January 2012 (UTC)
 * Ocelots and cats have the same ID, are implemented by the same class, and use the same model, only resized and retextured. --mgr 20:32, 27 January 2012 (UTC)
 * Will somebody merge eventually?? Xeoxer 16:36, 28 January 2012 (UTC)
 * Cats do have the same ID, but they are completely different. Besides, putting Cat and Ocelot information together would have a messy, confusing, and very large page. Somebody500 (有人500) 00:23, 4 February 2012 (UTC)
 * This wiki is designed to document current features. As it currently stands, Cats are not different from Ocelots enough for them to deserve their own page: The Tamed Wolves section on Wolf is bigger than this page. A merge would also allow easier stats comparison. Kris159 16:37, 8 February 2012 (UTC)
 * While I do agree that a Cat is like a Tamed Wolf, and if we kept this page we would have to make one for tamed wolves, well, not really. Unlike Tamed wolves, Cats have a totally different skin and behavior than Ocelots. --Apocalyptic Builder 00:25, 10 February 2012 (UTC)
 * They share the same Network/Savegame IDs, health, and experience. They have similar behavior. You could section off Wild and Tamed phases with headers, but totally separate articles for what is essentially and literally the same mob is well... dumb. MegaScience 12:45, 11 February 2012 (UTC)
 * - I agree. The two mobs are exactly the same thing. As I said below, the changes between Cats and Ocelots versus the changes between tamed wolves and normal wolves are practically the same. JamesTheAwesomeDude 22:49, 1 March 2012 (UTC)
 * These two mobs are different. they should be kept separate. especially how messy merging them would be. even wolves, I believe, should be split. --Kizzycocoa 13:07, 11 February 2012 (UTC)
 * Cats are no doubt very different and distinguished from Ocelots, and I can't really see how they will merge together like cream and cake. They have different names, different behaviors, and different textures. Wolves and tamed ones have little difference other than their behaviors, but Cats and Ocelots are two completely different species. I like it how it is now already. --ThingStuffsObjects 03:20, 12 February 2012 (UTC)
 * - Cats are actually the same mob as Ocelots. They have the same savegame ID, as well as the same network ID. The only differences are the behavior and skin. They are, actually the same species. Feeding a Ocelot fish would not alter its DNA, were this real, nor does it alter anything but a few features in Minecraft. Not merging them would be like giving charged creepers a page of their own. JamesTheAwesomeDude 22:49, 1 March 2012 (UTC)
 * Cats and Ocelots are way different from each other, if they were prefix mobs, it would be different --xephos1234
 * Cats behavior is very different compared to an ocelot. Ocelots are shy, cats are social. Ocelots can run away from mobs, cats do not. Cats actually scare away creepers, too. Brickman2011 15:26, 13 February 2012 (UTC)
 * Please DO NOT! Wolves can be in one page, but cats and ocelots is a completely different thing! --Cylly1512 08:13, 24 February 2012 (UTC)
 * - No, they're not. Ocelots and Cats are the exact same thing, just like wolves and tamed wolves. The changes are the same, as well: the behavior, texture, and tail were all changed. To give Cats a separate page from Ocelots would be quite wierd, as they are exactly the same mob. (See their savegame ID and their network ID.)
 * Wolves when tamed have their texture changed, and their hostility is lower. If this also happens with cats, they should keep the merging –Preceding unsigned comment was added by MatoroFreeze (Talk&#124;Contribs) 10:19, 25 February 2012 (UTC). Please sign your posts with
 * - Cats are tamed from ocelots. Dogs are tamed from wolves. Instead of making each "tamed" version have its own page, we can make it less complicated and more organized by merging them to the original mob page with additional tamed section for the different behavior/look after taming. This way, we can compare between them, and also stay in the same page for both the wild and tamed versions of the same mob type. Two articles are unneeded for essentially the same mob, although they do attain different characteristics after taming. - Asterick6 20:42, 25 February 2012 (UTC)


 * - this issue seems pretty split. 7 for merging, 8 for not merging. I don't think it's likely we're going to get a consensus here. I shall have a discussion with admins on what to do, should there continue to be a, more or less, 50/50 split.--Kizzycocoa 20:52, 25 February 2012 (UTC)
 * You forgot to include the OP's opinion. It's 8 vs. 8, which is indeed 50/50. I still think it's less "confusing" or to have them on the same page, not to mention that the article would become a regular length article, instead of a semi-stub. - Asterick6 21:19, 25 February 2012 (UTC)
 * ah, I see. there was no bolded text, so I did not see. so it is a dead-even split. --Kizzycocoa 21:24, 25 February 2012 (UTC)
 * Yea, people normally forget about the original proposal since all the subsequent opinions are usually more prominent (especially since I added the icons..lol). - Asterick6 21:34, 25 February 2012 (UTC)


 * We can easily fit the special behaviour of cats into one section (or maybe two sub-sections) on the Ocelot page, the cat page is basically a stub in terms of actual information. The rest is all duplicate information, or bugs. – ultradude25 ( T &#124; C ) at 22:39, 25 February 2012 (UTC)
 * I think we have a consensus here. Merge now then? - Asterick6 07:41, 7 March 2012 (UTC)
 * The amount of repeated information is many times greater than the amount that's unique. They change skins just like wolves do and they don't have separate pages. --Moxxy 22:44, 25 February 2012 (UTC)


 * Cats are tamed ocelots. Goregue 14:38, 26 February 2012 (UTC)


 * It's the same thing with charged creepers, tamed wolves and coloured sheeps. Cats aren't seperate mobs. --☺ Sven ? ! 15:37, 26 February 2012 (UTC)


 * I think merging makes sense, they are essentially the same mob. Behavior makes no difference. If it did, shouldn't we have 2 wolf pages? Wild Wolves are neutral, don't follow you, and you can't make them sit. Tamed Wolves are passive, follow the player, can sit, can attack mobs other then just sheep, etc. -- Golbolco 5:29, 1 March 2012 (EST)


 * Put a link near the top of the page saying something similar to "Can be tamed using raw fish to create a friendly Cat." or "Found by taming an Ocelot using a raw fish." Then you can have two nice clean articles and avoid any confusion because anyone looking for the opposite thing to what they found has a link under their nose. There is enough information on each page to warrant keeping them seperate. TheJanitor 00:31, 2 March 2012 (UTC)


 * They should be merged because, for one thing, most of the information is spread out and very confusing. For example, I went to the cats page to find out how to tame cats, obvious decision right? but the information is not included there, it is on the Ocelots page. If we merge it, it would not seem messy, it would seem much more user-friendly and less confusing. It's tedious to jump back and forth between two pages when you could just read up on one. Mybabypetghast 01:15, 2 March 2012 (UTC)


 * I believe they should be merged. Even though they have different characteristics, Cats and Ocelots are very closely related, as cats can only come into existence by taming an ocelot. As Golbolco says, they are essentially the same mob, and behaviour makes no difference. NightstormKitty 03:43, 2 March 2012 (UTC)


 * Merge or at least leave some kinda link like on the wolfs page BornAProphet - MyTalk 11:03, 2 March 2012 (UTC)


 * Cats are a mob you get when you tame an Ocelot, so they are completely different and that is why they shouldn't be merged! --MindCrafter 00:27, 4 March 2012 (UTC)
 * No, Ocelots take on a cat skin when tamed. They are the same mob, even if you look at the code. They have the same Savegame ID, as well as the same Network ID. They are, literally, the same mob. JamesTheAwesomeDude 01:32, 4 March 2012 (UTC)


 * If different behavior or a changed skin is enough to justify a separate article, then we need three pages for wolves (neutral, hostile, and tamed) and two for iron golems (village spawn vs player created). If anything, there's a stronger argument for splitting wolves, as their health and damage changes when tamed. As several people have mentioned, cats and ocelots are almost identical on a technical level. -- Orthotope 02:30, 4 March 2012 (UTC)


 * It's like wolves and tamed ones. They are a mob that comes from a mob, and therefore I agree with the fact these two pages need to be merged. Speedy 07:10, 6 March 2012 (UTC)


 * I say keep them seperate, they may have same id and base stats but they are incredibly different otherwise. Just put something at the top that says cats come from ocelots! -- darkshadows9776 22:25, 9 March 2012 (EST)


 * I actually think they ARE different, kinda like charged creepers, but not enough to warrant a new page. So, MERGE. 67.174.105.246 07:18, 11 March 2012 (UTC)


 * They're almost exactly like angered, tamed, & neutral wolves, Endermen before/after being viewed, or Spiders of day/night.
 * Nickas3 18:11, 11 March 2012 (UTC)


 * If we have separate pages for subtypes of the same entity, for consistency we would need to have separate pages for wolves, dogs and angry wolves; for every color of sheep; and even for every dropped item. Oh, and cats store the name of the owner, so we would need to have pages like "[PlayerName]'s Black Tamed Cat"... 93.74.103.38 19:22, 12 March 2012 (UTC)


 * Ok it seems we have a consensus. There is more than twice the support for merging than for not merging. In fact, it's 24 for merging with 11 not for merging. Considering this proposal has been going on for almost 2 months, I will go ahead and proceed with the merge. - Asterick6 21:28, 12 March 2012 (UTC)


 * ''The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made in a new section. No further edits should be made to this section.

Recreated
This page should be recreated, because Ocelots do exist now in Minecraft as of snapshot 12w04a. & Wazam 15:06, 26 January 2012 (UTC)

good to see someone unprotected the page. THIS is how a wiki should be. free of speculation until the reveal. --Kizzycocoa 16:14, 26 January 2012 (UTC)

Breeding
can any variety of cat (not ocelot) breed with any other? How is the kitten's type determined? –Preceding unsigned comment was added by Cultist O (Talk&#124;Contribs) 22:21, 26 January 2012 (UTC). Please sign your posts with
 * Yes. I think it depends on how many kittens of each type you bred. If you bred many siamese, than bl/si and rd/si will have siamese kittens. Oher is 50/50. — Redysko 15:10, 31 January 2012 (UTC)

Awwwwwwwwwwwwwwwwwwwww!
That is all.

-- ClapNZ 22:41, 26 January 2012 (UTC)

/sign --GALAKTOSTalk – ceterum censeo error quasi-connectivitatis pistonis delendam esse. 19:12, 27 January 2012 (UTC)

cur lingua mutationem generis de fatum? Gmanizer 16:24, 3 February 2012 (UTC)

Er...should I delete this... Hmph. I guess not, but this section is still useless. --Apocalyptic Builder 00:28, 10 February 2012 (UTC)

I agree. Aw. --ThingsStuffsObjects 03:23, 12 February 2012 (UTC)


 * This section is fine. We never delete things from the Talk page unless it's vandalism. This just shows that people think this mob is cute. - Asterick6 21:34, 25 February 2012 (UTC)


 * The talk page is for editing discussion and editing discussion only. If you want to declare your adoration of cats, there's a little website called the Minecraft Forums. I suggest you visit it. Mybabypetghast 01:17, 2 March 2012 (UTC)
 * Make sure that^ is not addressed to me as I was only commenting on the policies here. I have no interest whatsoever in others' opinions. As for the policies here, Ultradude himself says we do not delete information from the talk page UNLESS it is vandalism or disruptive edits. Ask him directly if you want. - Asterick6 03:51, 4 March 2012 (UTC)


 * It was directed at the OP. Still, most wikis have my earlier stated rule for a very good reason. Imagine If there were about 100 "Awww" Topics exactly like this one distributed throughout the talk page, with the worthwhile topics mixed in. Unless you want to spend the rest of your life scrolling, you've gotta state why you don't just use the forums (most sane people should realize that a forum where you can edit everyone elses posts would be a very crappy alternative to a real one). It's a lot like spam, really. Mybabypetghast 02:25, 5 March 2012 (UTC)
 * Lol that's not much of a problem here. This wiki doesn't get the millions of traffic like Wikipedia does. But that's a good point. - Asterick6 07:38, 7 March 2012 (UTC)


 * Ignoring the argument above (srry but i hate arguing), i think the wild ocelots are actually cuter than its cat counterpart. 99.248.60.72 16:43, 15 March 2012 (UTC)

Enchantment table
Are we sure the enchantment table behavior is a bug and not just what they do? Like a cat getting on a keyboard? Generilisk 22:59, 26 January 2012 (UTC)

Naming
What's that about Mojang calling them ozelots in-game? Egg description says Ocelot, savegame ID says Ocelot. Yes, the texture file is called "ozelot", but by that logic Blaze should be renamed to "Fire" and Mooshroom to "Redcow". There's a lot of people on the forums who didn't hear the word before and they make all types of mistakes when spelling it, and this renaming only increases the confusion. --95.26.131.75 01:24, 27 January 2012 (UTC)
 * Texture is Ozelot.
 * entity ID is Ozelot.
 * cat entity ID is Ozelot.
 * we follow Mojang's spelling. they are not german, so this is not a german thing.
 * ergo, we follow this spelling. I've been advised by higher-up moderators that this spelling is the spelling we should recognise officially. --Kizzycocoa 01:47, 27 January 2012 (UTC)
 * I know this is an old discussion but seriously?? Mojang is Swedish so naturally they would use the Swedish spelling during the coding process. And this is the English wiki, NOT the Swedish wiki; why would we use the Swedish name when there is a perfectly regular English name for the Ocelot? ...at least try knowing your facts first... :/ You're an admin too (and I can't say but some of your logical reasoning isn't exactly very good...) :/ - Asterick6 22:40, 4 March 2012 (UTC)

This is ridiculous. All of the English language translations call it an Ocelot. Yes, we do follow Mojang's spelling. We're also an English wiki. Therefore, we use Mojang's English spelling. If you want a good precedent of us using the ingame name as opposed to the in-code name, look at Mooshrooms (code: Mushroom Cow). Or Glowstone (code: Yellow Dust). Or Nether Wart (code: Nether Stalk). Or Sugar Cane (code: Reeds). Or one of the many other blocks, items, and entities that have been renamed or spelling-fixed since their introduction. There's no Z in ocelot. End of story. --TLUL 01:58, 27 January 2012 (UTC)

The spawnegg name is Ocelot, right? SrDonaldo
 * The spawn egg name follows the entity's ingame name. I went through the language files and compiled a list comparing which ones use Ocelot and which use Ozelot. Here's what I found.
 * Languages that call it Ozelot: da_dk, de_de, sv_se
 * Languages that call it Ocelot: af_za, ar_sa, bg_bg, ca_es, cs_cz, cy_gb, el_gr, en_ca, en_gb, en_us, es_ar, es_mx, es_uy, es_ve, et_ee, eu_es, fr_ca, fr_fr, gl_es, he_il, hr_hr, hu_hu, is_is, it_it, ja_jp, ka_ge, ko_kr, ky_kg, lv_lv, mi_nz, nb_no, nl_nl, nn_no, pl_pl, pt_br, pt_pt, qya_aa, ro_ro, sk_sk, sl_si, sr_sp, th_th, tlh_aa, tr_tr, uk_ua, vi_vn, zh_cn
 * So, on the majority of languages, yes, the spawn egg name is Ocelot. --TLUL 02:14, 27 January 2012 (UTC)
 * Yes. This is ridiculous. The in-game name says Ocelot. Therefore the article should say Ocelot. 76.195.220.247 02:18, 27 January 2012 (UTC)
 * Also, if the description on the official release notes spell it as either "Ocelot" or "Ozelot", we should change it to the respective spelling. Also, the "Ozelot" thing may have been the programmer's spelling, and may not be the official spelling. BubbleRevolution 02:32, 27 January 2012 (UTC)

We're staying with Ocelot. Kizzy, they're called Ozelot in the code because that's swedish spelling; All other languages, including English, use Ocelot.--Quatroking -  MCWiki Administrator  13:51, 27 January 2012 (UTC)
 * I've seen so, and commented on my talk page.
 * I only thought it was with a z due to texture and ID. And after discussion with you in IRC, you agreed it was Ozelot, so I stuck by that, sure it was correct. It sems now it was not.
 * the language files are alien to me. The spawn eggs are only in creative, while I nearly exclusively use survival, the mode that makes minecraft an actual game. I cannot see what more I could have done to confirm the naming with these two things way into the back of my mind. In future, I shall look to the spawn eggs.
 * I am wrong, that I admit however, as an admin, I can only stand by my initial judgements on this, as I had both in-game and external advice for what to do. If spawn eggs and language files, two extremely new additions, were not in minecraft, Ozelot would be the naming on this page.
 * Also, I an not on any "side". I was only trying to follow procedures for naming. That is the only thing I was doing. It's just unfortunate that these new additions were not on my mind, and I was told that it should be Ozelot. --Kizzycocoa 14:35, 27 January 2012 (UTC)
 * Sure dude, just mention that it's called Ocelot in the English language, next time.--Quatroking -  MCWiki Administrator  15:19, 27 January 2012 (UTC)
 * I had 2 things telling me ozelot, and 1 thing telling me ocelot. the texture and entity ID name, vs wikipedia. the other two, being language files and spawn eggs, I did not think of, as they were new. there was no way I could tell you it was in some text file that I still have no idea where it is, or how to read it, or anything really. it's just as foreign as the whole server/mod section of this wiki to me. --Kizzycocoa 17:00, 27 January 2012 (UTC)
 * If you had checked the dictionary...you would have seen it spelled Ocelot. (And why the hell would the wiki use the Swedish name when there is already an English name??) Wikipedia is a lot more notable on real-life topics than an in-game code btw. - Asterick6 22:45, 4 March 2012 (UTC)
 * To be a bit pendantic, Swedish isn't the only one that spells it Ozelot, nor is Ocelot the only alternative name regarding all languages. It's not particularly relevant on an English-language wiki, however, and only would be when/if Minecraft Wiki gets non-English versions. --Chungy 19:50, 27 January 2012 (UTC)
 * The wiki already has many non-English versions. – ultradude25 ( T &#124; C ) at 00:54, 28 January 2012 (UTC)

I agree with renaming. It should be Ocelot. Either that or Mojang should fix the code to make it say "Ocelot".Punch trees, get wood 03:12, 27 January 2012 (UTC)
 * There's plenty of names in the code that are not consistent with the actual in-game names. It really has no bearing on what this article or mob should be called; what's more, is that "Ocelot" isn't some made-up name, it's an actual, real life cat.  It would be completely ridiculous to title the article/mob "Ozelot" anywhere outside of a German/Swedish wiki (it being ozelot in swedish is the most likely reason that the code has it spelled as such anyway). --Chungy 07:54, 27 January 2012 (UTC)

Bed Jumping
In the Trivia section, it says that cats love to jump on beds. But when i put a bed down, cats do nothing unnatural. Can someone confirm this? –Preceding unsigned comment was added by 121.216.9.6 (Talk) 00:14, 27 January 2012 (UTC). Please sign your posts with
 * I think it is due to"Similar to wolves, when Ocelots navigate onto non-solid blocks, they spin around on them. This is most likely a pathfinding AI bug."When ocelots navigate onto bed,they spin around them.It looks like cats love to jump on bed. –Preceding unsigned comment was added by Dwayne (Talk&#124;Contribs) 13:40, 27 January 2012 (UTC). Please sign your posts with


 * Interaction with beds is back, but this time the cats are trying to sit on them, and chests too. In my opinion, they are way too eager to sit on things now, as can be seen in the screenshots. GhengopelALPHA

But what does it do?
Do cats attack mobs like Wolves do, or are they just vanity pets? Frankly, it wouldn't surprise me if this was the case because cats in real life are kind of like that. Cobalt32 00:43, 27 January 2012 (UTC)


 * Well, as of the new snapshot, 12w05a/b, they can ward off creepers. GhengopelALPHA

Orange gene not dominant!
The wiki states that if two cats are breeded, and one is orange, the baby will always be orange. I breeded an orange cat, and a grey cat, and the baby was grey. –Preceding unsigned comment was added by Jendon23 (Talk&#124;Contribs) 04:05, 27 January 2012 (UTC). Please sign your posts with


 * This is not true. Orange color gene is indeed dominant, but a kitten of an orange cat will always be orange only if this orange cat is homozygous for the gene of orange color. –Preceding unsigned comment was added by 194.85.9.14 (Talk) 08:08, 27 January 2012 (UTC). Please sign your posts with


 * This is Minecraft. It's not the most advanced game in the world. If it was, you could retrieve glass panes and cats wouldn't be able to teleport to you. Unless there's specific proof from the coding, It shouldn't be stated that MC cats have virtual alleles. Mybabypetghast 01:21, 2 March 2012 (UTC)


 * I also have not found orange to be the most common color. Fresh with 1.2 release, I've gotten 1 orange, 2 black, and 10 grey form taming. (If it matters, spawned via eggs in SP creative). –Preceding unsigned comment was added by 129.2.202.242 (Talk) 03:11, 2 March 2012 (UTC). Please sign your posts with
 * Same here, I used ocelot spawn eggs and, after making about 70 ocelots and successfully taming less than half (skittish things), I only got two orange ones. –Preceding unsigned comment was added by 75.73.70.113 (Talk) 02:31, 4 March 2012 (UTC). Please sign your posts with

spawning
I realised that ocelot spawner won't spawn them under 70 depth (or sth like that). Other animals can be spawned on any depth. Similar thing is with squids, as they can only be spawned around 60 depth. Xeoxer 09:49, 29 January 2012 (UTC)

SMP cats fearing other players
I feel that this is not a bug, or at least an unintended feature. Some cats fear new people approaching them until the person proves that they are trustworthy. I don't play on SMP, but I would like to know if the other players then can "tame" the cat with fish? If so, I suggest that this be removed from the bugs list. GhengopelALPHA

Fixed bug section
why is there a bug section that is fixed would that make it not a bug Gmanizer 16:21, 3 February 2012 (UTC)

Ocelot spawn egg
the minecraft wiki says that if you play in creative mode, it automaticaly gives you all spawn eggs. It gave me all of them except the Ocelot one. why? -*thispersonwithaface*


 * Is your minecraft.jar at version 12w04a? Tom633 00:10, 4 February 2012 (UTC)Tom633


 * I had 12w04a, and it wasn't there. Then I got 12w05a, and it came back. Maybe a bug that's been fixed? Corkei 19:02, 4 February 2012 (UTC)


 * Where do you find that? I have Minecraft 1.1 but I don't know how to tell what snapshot I have. –Preceding unsigned comment was added by Lolacool (Talk&#124;Contribs) 22:16, 17 February 2012 (UTC). Please sign your posts with


 * It says on the main menu (after logging in) what snapshot version you have. As a general rule, if you haven't manually installed a snapshot yourself, you don't have one, since the loader doesn't install them for you. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 16:25, 18 February 2012 (UTC)

In the trivia section
"In the snapshot 12w05a, creepers will run away from ocelots and cats, making them a great shield against creepers. They won't try to get closer, even if attacked and provoked by the player. This makes creepers the only mobs to have a specific weakness to something." It's not the first that have a specific weakness : the blaze has a weakness to snowball. –Preceding unsigned comment was added by 86.198.99.156 (Talk) 18:57, 5 February 2012 (UTC). Please sign your posts with


 * Indeed. And Endermen to water. The assertion has been removed. Kris159 16:41, 8 February 2012 (UTC)

Nine Lives
Perhaps it's a feature/a bug/a fluke, but on my 12w06a server, one cat has take three point blank explosions from creepers and not died. Any thoughts? Xirbtihs 03:36, 16 February 2012 (UTC)

add this?
should this be added as one of the bugs?

http://i.imgur.com/TcC0M.png

it seems to have been caused by getting stuck in my fence. --Desacobose 00:17, 9 February 2012 (UTC)

If you look it is a ocelot *cut* in half with no legs --Desacobose 21:01, 13 February 2012 (UTC)

Come on...bug ocelot FENCE --Desacobose 16:33, 16 February 2012 (UTC)

Breeding on their own?
On snapshot 12w06a I've just seen 2 grown up ocelots with 2 little ocelots, like a "family"? Is that possible? Is it a new feature? ChakAttack 11:27, 10 February 2012 (UTC)


 * Ocelots sometimes spawn with kittens. --mgr 14:07, 10 February 2012 (UTC)

When spawning Ocelots with the eggs in creative mode near sand on dirt it will sometimes turn the dirt into sand.
Isn't this just a block update bug thats been in the game for a while and not associated at all with the ocelot eggs. I mean the right-click from spawning with the egg causes the update but it also happens with any update like a right-click while holding air. Dak393 22:43, 10 February 2012 (UTC)

Attack strength
Anybody know how much damage ocelots and cats do to chickens? –Preceding unsigned comment was added by 173.69.40.23 (Talk) 23:53, 10 February 2012 (UTC). Please sign your posts with

isn't in 1.1.0
Why aren't cats in 1.1.0? When I look on the bottom, cats are in the planned category. –Preceding unsigned comment was added by 173.48.197.81 (Talk) 21:54, 16 February 2012 (UTC). Please sign your posts with
 * Cats weren't implemented until snapshot 12w04a which was released after 1.1. You can see what should cumulatively be available (cats included) in 1.2 on the upcoming features page. Xirbtihs 00:03, 19 February 2012 (UTC)

WHERE IS IT?
My game crashed (out of memory problem) and when i came back my cat was gone! help! 217.164.86.20 08:23, 22 February 2012 (UTC)

The cat has miraculously reappeared after a LONG time. Bug? 217.164.86.20 16:27, 22 February 2012 (UTC)


 * If it is in an unloaded chunk, it has to be brought into a loaded chunk to come back to you. HotdogPi 04:01, 18 March 2012 (UTC)

Healing
Can you heal cats like you can with wolves? Mybabypetghast 01:22, 2 March 2012 (UTC)

--Same question. What do cats eat? --98.228.234.112 05:32, 4 March 2012 (UTC)
 * I believe it hasn't been implemented yet. - Asterick6 06:32, 4 March 2012 (UTC)
 * Maybe try fish. I don't have a cat yet, but I read that you can tame them with fish, so that might heal them. Let's hope the feature is clear in the new update. (Bulldozer2026 04:51, 9 March 2012 (UTC))
 * i tried it and it seemed to get them into "love mode"... Mybabypetghast 01:19, 10 March 2012 (UTC)
 * It doesn't heal them. It only tames an ocelot, which shows the heart animation, and can be confused with love mode. - Asterick6 06:17, 11 March 2012 (UTC)
 * Edit: Actually, feeding cats raw fish will start the breeding process, but doesn't seem to change their health. - Asterick6 06:29, 11 March 2012 (UTC)
 * Here is a Curse news video that shows the cat breeding process starting at 3:13. It seems that feeding a cat a raw fish starts love mode and breeding. - Asterick6 06:44, 11 March 2012 (UTC)

Cats try to dig under fences
In my 12w08a world, I've noticed that next to a chicken coop, my cat tries to 'dig' under the fence (dirt particles appear). Has anyone else noticed this?

--Pi399 04:40, 11 March 2012 (UTC)

Are you sure he wasn't sprinting? 67.174.105.246 07:19, 11 March 2012 (UTC)

Well, I'm not certain, but the cat was at a 90-degree angle to the coop, and did this multiple times. I do not think the cat was sprinting.

--Pi399 18:20, 25 March 2012 (UTC)

The cat was probably trying to sprint to the chicken behind the fence, but failed to acknowledge that the fence was in its way and keeping it from reaching the chicken. Cobalt32 18:47, 25 March 2012 (UTC)

Size Fix
I think cats should be fixd and made the size of ocelots, and that kittens should be the current size of cats. This is because whenever I find a picture with a kitten in it, it takes me a minute to realize the kitten is even there. --Apocalyptic Builder 20:31, 12 March 2012 (UTC)

Mob type
Some reasons why I think Ocelots are in the hostile category in the code.

1. They don't spawn in peaceful.

2. They despawn.

3. There are only 15 passive mobs allowed, and assuming #2 was true and they were passive, they would not respawn and you couldn't find any unless they were generated with the chunk and you found it quickly. HotdogPi 17:11, 15 March 2012 (UTC)

SMP Drop
I created a server without any plugins except for MobControl (for getting rid of slimes since its flatworld), but when I killed ocelots, they dropped 0-2 pieces of leather. The first time I noticed this was when I was using a Looting III sword, but then the same thing happened with a normal sword. Cats didn't seem to drop leather, and when I tested it in singleplayer the ocelots dropped nothing, as expected. Someone please explain this. 99.248.60.72 20:12, 17 March 2012 (UTC)


 * This is (mostly) a Bukkit bug. In vanilla Minecraft, Ocelots do have leather as their drop item, but their 'drop items' function does nothing (i.e., they never drop anything). In Bukkit, they use the default function, which drops 0-2 items. -- Orthotope 21:26, 17 March 2012 (UTC)


 * But if it drops 0 leather, it should drop 0-3 leather with Looting III. Looting increases the maximum number of drops by the looting level. HotdogPi 04:01, 18 March 2012 (UTC)


 * That would work, if the code said to drop 0-(0+Looting) items. This is the actual code:

protected void dropFewItems(boolean flag, int i) { }
 * The second argument is the Looting modifier, which, as you can see, is completely ignored. -- Orthotope 07:18, 18 March 2012 (UTC)

Tips for Finding Ocelots
I'm not sure where this could be put, but the easiest way I've found to find and tame an ocelot is to have a raw fish out and stand completely still in the jungle. Seeking them out takes way too long and scares them too easily. I alt-tabbed out of the game while holding a raw fish and when I switched back a minute or two later 4~5 Ocelots were staring at me.