Bedrock Edition beta 1.19.80.21

Beta 1.19.80.21 (Android) or Preview 1.19.80.21 (Windows, iOS, iPadOS, Xbox) is the second beta/Preview version for Bedrock Edition 1.19.80, released on March 15, 2023, which adds Suspicious Gravel and Smithing Templates behind experimental gameplay, and fixes bugs.

Command format

 * Allows for check or setting the player's camera or movement as enabled or disabled:
 * To check the permission(s):
 * To change the permission(s):
 * To change the permission(s):


 * Target selectors
 * Added the target selector, which allows for selection based on player permission levels.

Blocks

 * Fences
 * The ID's of  have now been split up into their own ID's.

Command format

 * , and
 * The block state arguments are no longer required.

Items

 * Potions and Tipped Arrows
 * Changed the particle colors of the following potion effects:
 * Fire Resistance
 * Harming
 * Invisibility
 * Leaping
 * Night Vision
 * Poison
 * Slowness
 * Strength
 * Swiftness
 * Turtle Master
 * Water Breathing
 * Potions no longer have an enchantment glint due to it obscuring the color of the potion contents.

Technical

 * AI Goals
 * Added field to target descriptors in  goal.


 * Bedrock Editor
 * Custom blocks are now listed in the block selector.
 * Fixed z-fighting on paste preview over selection volume.


 * Recipes
 * Removed 'data' key to recipe json format.

Experimental
These additions and changes are accessible by enabling the "Next Major Update", and "Beta APIs" experimental toggle.

Blocks

 * Suspicious Gravel
 * Looks like gravel, but rougher.
 * Affected by gravity, vanishes when landing.
 * Drops nothing when mined or moved, even if mining with Silk Touch.
 * Generates naturally in ocean ruins, currently with no items.
 * Brushing the suspicious gravel with a brush will extract objects.
 * Has 4 stages of extracting, will recover gradually when stop brushing.
 * Turns to regular gravel when extraction is done.
 * Only suspicious gravels with a valid archaeological loot table can extract an item.

Items

 * Smithing Templates
 * New item series for armor trimming and netherite upgrading, with twelve of them.
 * Netherite Upgrade Smithing Template.png Netherite Upgrade
 * Armor Trim:
 * Coast Armor Trim Smithing Template.png Coast Armor Trim
 * Dune Armor Trim Smithing Template.png Dune Armor Trim
 * Eye Armor Trim Smithing Template.png Eye Armor Trim
 * Rib Armor Trim Smithing Template.png Rib Armor Trim
 * Sentry Armor Trim Smithing Template.png Sentry Armor Trim
 * Snout Armor Trim Smithing Template.png Snout Armor Trim
 * Spire Armor Trim Smithing Template.png Spire Armor Trim
 * Tide Armor Trim Smithing Template.png Tide Armor Trim
 * Vex Armor Trim Smithing Template.png Vex Armor Trim
 * Ward Armor Trim Smithing Template.png Ward Armor Trim
 * Wild Armor Trim Smithing Template.png Wild Armor Trim
 * They can be obtained randomly from chests generated in structures accordingly.
 * Exceptions:
 * While randomly generated in other rooms, a netherite upgrade smithing template is also guaranteed in every treasure room in a bastion remnant.
 * 1 eye armor trim is guaranteed in every stronghold library chest.
 * A single tide armor trim smithing template is sometimes dropped by elder guardians upon death.
 * Some armor trims are rarer.
 * The following common armor trims always generate 2 templates in a chest when found:
 * Dune
 * Coast
 * Wild
 * Sentry
 * Consumed when used to upgrade an item in the smithing table.
 * Can not be crafted directly, but can make a copy of them by crafting in crafting tables as following pattern:
 * 7 diamonds, shaped as iron ingots in cauldron crafting recipe.
 * 1 block of material that the template is made out of, placed in the center slot of the crafting grid.
 * 1 smithing template, placed in the remaining slot.

Blocks

 * Cherry Leaves and Cherry Sign
 * Their textures have been updated.


 * Piglin Head
 * Their ears now flap when the wearer is riding a vehicle.


 * Stripped Cherry Wood
 * Can now be crafted from Cherry Stripped Log.

Items

 * Armor
 * Now can be visually customized with a variety of unique trims at the smithing table.
 * Purely visual with no gameplay benefits, and can only be applied to helmets, chestplates, leggings and boots.
 * All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material.
 * The name of the trim pattern will be displayed on the item's tooltip.
 * Armor trim has 2 properties: pattern and material.
 * Pattern: Defined by the smithing template used to apply the trim, and represents the visual pattern of the trim.
 * Material: Defined by what ingredient is used to apply the trim, and represents the color of the trim.
 * Available ingredients:

Mobs

 * Frogs
 * Frogs born in the Cherry Grove biome are now the temperate variant instead of the cold variant.

Gameplay

 * Smithing Table functionality
 * Redesigned: it is now a workstation for physical equipment upgrades and modifications.
 * Added a slot used by smithing templates to the left of the old 2 slots.
 * Smithing templates define what type of upgrade that will be making to equipment.
 * It specifies both what type of items that can upgrade, and which ingredients are valid to customize the upgrade.
 * Netherite equipment crafting now also requires a netherite upgrade smithing template.

Technical

 * API
 * ItemStack
 * Added function - Returns all tags for the item.
 * Added function - Returns  if the item has the specified tag.
 * EntityEquipmentInventoryComponent
 * This component is used to manipulate the equipment of mobs and players. To use it, call
 * Added function - Returns the item in the given equipment slot.
 * Added function - Returns the container slot for the given equipment slot.
 * Added function - Sets the item in the given equipment slot.
 * ItemDurabilityComponent
 * The now works with all damageable items, not just custom items.
 * Removed property.
 * Setting damage will now throw an exception if it is outside of the range [0, maxDurability].


 * GameTest Framework
 * Updated specific GameTest exceptions to be thrown as error objects.


 * Scripting
 * Form promises are now rejected using typed errors, vs. strings as used previously.

Fixes

 * Gameplay
 * Fixed experience orb position desync after teleport.
 * Going into lava in third person view no longer causes the camera to turn black.
 * Fixed an issue where players load incorrect data when loading a local game after connecting to a server or Realm.
 * Fixed an issue where the player camera height was incorrect with or without the sneak toggle.


 * Graphical
 * LevelChunks no longer flicker in The End dimension when Clientside Chunk Generation is enabled.


 * User Interface
 * Corrected toggle navigation in Edit World menu while using gamepad or keyboard that were previously skipped.
 * Updated designs for sign in and sign up screens in preview.
 * Search bar in Creative inventory screen is now automatically selected while using a keyboard.


 * Blocks
 * Sponges no longer emit water drop particles underwater.


 * Mobs
 * Villagers will now wake up in a valid position and will not phase though blocks.