Bedrock Edition beta 1.13.0.1

Beta 1.13.0.1 is the first beta version released for 1.13.0.

Mobs

 * Foxes
 * Spawn as arctic variants when in snowy climates, and polar bears will attack them unprovoked.
 * Trusted foxes defend trusted players.
 * Foxes can pick up and carry items in their mouths.
 * They may sometimes eat what they are carrying.

General

 * Coordinates can now be tab-completed when writing commands
 * Added new PersistComponent for mob persistence

Blocks

 * Structure blocks
 * Are now usable
 * Save and Load features are only available behind Experimental Gameplay

General

 * Added a message that informs players whether a Marketplace pack is compatible with their version of Minecraft (specifically if it includes blocks from a newer version of the game)
 * Minecraft on iOS will no longer show the "Do you want to Close Minecraft" pop-up since iOS doesn't support that app behavior
 * Added new chat settings options to improve accessibility

Fixes

 * Crashes/Performance
 * Fixed several crashes that could occur during gameplay
 * Fixed inconsistent crash while navigating the game's UI
 * Fixed a crash related to cached resources that could sometimes occur
 * Improved graphics rendering performance
 * Improved world launch time by optimizing network and resource tasks
 * Fixed a crash that could sometimes occur when launching the game on Oculus Rift
 * Fixed a crash that could sometimes occur when exiting the game on Windows 10
 * Fixed a crash that could sometimes occur when resuming the game on Oculus Rift
 * Fixed a freezing issue that could sometimes occur when resuming the game on Windows 10 Mobile
 * Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied
 * Fixed a crash that could sometimes occur when exploring world templates
 * Fixed a crash that could sometimes occur when launching the game on Xbox
 * Fixed a crash that could occur when launching the game on Xbox
 * Fixed a crash that could occur when typing some characters onto a sign
 * Fixed a crash that could occur when playing the Inspiration Hub World
 * Fixed a crash that could sometimes occur when trying to create new world or when joining a multiplayer game
 * Fixed a crash that could sometimes occur when signing into Microsoft account
 * Fixed a crash that could sometimes occur when choosing certain skins
 * Fixed a crash that could occur when creating a new world using some marketplace packs
 * Optimized grass growth block ticking
 * Fixed a crash that would happen when typing certain characters into chat
 * Fixed a crash that could occur when switching profiles on Xbox One
 * Fixed a crash that could occur when breaking a block underneath Detector Rail blocks
 * Fixed a crash that could occur if a split screen player leaves the game while an execute command targets them in a function
 * Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo
 * Fixed a crash that could occur after a player leaves on 3-4 player split screen on the "Wildlife: Jungle" map


 * General
 * Beacons no longer play conduit ambient sound, but play the correct beacon ambient sound now
 * Tweaked the "How to play" section so that it specifies that carved pumpkins should be used as protection from Endermen
 * Tweaked the wording in the Raids "How to play" section
 * Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen
 * Players can now switch between user accounts on Xbox One without restarting the game
 * Fixed the messaging when trying to import a world template made in a newer version
 * Leads now connect to mobs at the correct position
 * Updated the information about repairing Elytra in the How To Play section, which now describes using Phantom Membranes to repair them instead of Leather
 * The world loading screen now closes if acceptable amount of chunks loaded
 * (Partial fix for, the issue with chunks sometimes not loading in correctly is still being worked on)
 * Furnaces now play all applicable sounds, and at the correct pitch
 * Recently viewed skins now appear in the correct order in the Skin Picker menu


 * Gameplay
 * Equipment renders on Armor Stands now render correctly if the Armor Stand is affected by the invisibility effect
 * TNT no longer falls through blocks when ignited
 * Using pickblock on lit Redstone now gives the player the correct block
 * Equipments on Armor Stands now render correctly if the Armor Stand is affected by the invisibility effect
 * Splash Water Bottle now deal damage to Blaze and Enderman mobs again
 * Split-screen players that join a world will now spawn in the correct safe place and no longer spawn in void
 * Arrows will cause sand and gravel to fall again
 * Fixed pitch issue with camera that caused player to walk backwards when looking straight up
 * The camera will now rotate correctly when in third person view
 * Changed how the Bell item is held in the player's hand, so that it is held with an item rather than a weapon (MCPE-43638)
 * Damage sound is no longer heard when a player falls or lands in creative gamemode
 * Camera is no longer present in creative inventory without "Education Edition" toggle being turned ON
 * Players in water are now knocked back by TNT explosions
 * Fire charges launched from dispensers will now ignite Minecarts with TNT
 * Using bone meal on a flower now generates more flowers of that type around it, rather than just dandelions and poppies
 * Shulker boxes can no longer be placed in the same space as the player
 * Standing in a cauldron of lava now deals the correct amount of damage to players
 * Using 'Place All' (Y) on the Cartography output slot only crafts as many of the shown result possible
 * The player now correctly receives the bad omen effect whenever the illager captain dies in combat with the player
 * Mobs can no longer break turtle eggs when mob griefing is disabled
 * Falling snow no longer replaces other blocks
 * Cartographer trade now requires 11 glass panes instead of 10
 * Loyalty Tridents now return to the correct player after bouncing off a Shield
 * Nether portals now spawn zombie pigmen in easy difficulty
 * Fixed issue of riptide tridents not propelling players forward correctly
 * Balanced enchants on books - those with 3 or more enchantments no longer always have Featherfalling IV and/or Blast Protection IV (MCPE-41944)
 * Campfires can be doused with splash water potions only, to match the Java Edition
 * Explosions no longer destroy and drop End Gateway blocks
 * Fixed creeper farms by adjusting mob height spawning logic
 * Lava now correctly affects mobs that come into contact with it


 * World Generation
 * Chests that generate in Desert Temples now face the correct way


 * Mobs
 * Iron Golems are no longer pushed back by explosions
 * Ravagers will now pathfind through water
 * Fixed sitting position for baby zombie jockey
 * Fixed the death animation for Spiders
 * Lazy pandas no longer float above the ground when lying on their backs
 * Baby pigs turn into baby pigmen when struck by lightning
 * Fixed player alignment to bed when sleeping
 * Zombies can no longer break Iron Doors
 * Village mobs (Such as Iron Golem and Cats) no longer spawn inside of blocks (such as grass path and farmland blocks)
 * Mobs can now path find correctly through waterlogged blocks
 * Mobs can now path find correctly on unlit campfire blocks
 * Mobs no longer attempt to path find over 1.5 block high obstacles
 * Villagers will now all go to sleep correctly when the night comes
 * Strays and Skeletons now show enchanted bows when held
 * Villagers now show angry particles when hit by a player, even if they haven't been traded with yet
 * Mobs now attack the player correctly while standing on soulsand
 * Villagers now close doors that have been opened by a player or Redstone
 * Villager trade levels now match Java with 5 profession level badges
 * Fixed the "Toast" rabbit easter egg


 * Blocks
 * TNT no longer falls through blocks when ignited
 * Using pickblock on lit redstone now gives the player the correct block
 * Frosted Ice no longer causes lag when it is waiting to melt underground
 * Wood blocks now have directional placement
 * Granite, Diorite and Andesite can no longer be smelted into smooth stone
 * Coarse dirt is no longer replaced with dirt when a tree is grown on top


 * Items
 * Buttons no longer appear rotated in the player hotbar
 * The durability bar for Shields now update correctly when sustaining damage
 * Locked Maps now have a unique inventory icon


 * Graphical
 * Pistons now have the correct textures when placed in any direction
 * Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android
 * Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue
 * Invisible bedrock no longer emits stone particles when fallen on
 * Tweaked first person hand attack animations
 * Fixed hand animation when switching to empty hand from held item
 * Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game
 * Fixed some graphical errors when launching the game on Oculus Rift
 * Fixed trident position issues when being held and thrown


 * User Interface
 * The background tint of the player coordinates is now consistent with the chat background
 * Tweaked the controller cursor position when auto crafting with a full inventory
 * Players using touch screen can no longer break blocks when using touch-and-hold to use fishing rod


 * Commands
 * Execute detect command now uses local coordinates correctly
 * Modified CommandPosition so that an optional offset can be specified to move the rotation point in case of a local coordinate
 * Fixed the ExecuteCommand detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets


 * Add-Ons and Script Engine
 * Fixed MoLang scripting errors that were being logged for older content
 * Endermen with modified behaviour can now be shot and damaged with projectiles
 * Entities crossing chunk boundaries can no longer get corrupted due to the move
 * Fixed humanoid eating animation
 * Fix issue of the mini bows rendering on all mobs other than players in scripting packs
 * The "has_equipment" filter work correctly with damageable items
 * Loading packs with lots of custom items now works correctly
 * Creating new End Gateway portal in the "Abstraction Cubes" marketplace map now works correctly
 * Particle UVs no longer include lines of textures next to the selected UV
 * Custom entities using the "nearest_attackable_target" now re-evaluate current target validity