Tutorials/Defeating an End city

Raiding an end city can be fun, and you can obtain valuable loot, such as elytra wings and the dragon head. However, it can also be difficult and dangerous. Before trekking out to an end city, prepare yourself with the right equipment.

End City Exploration Checklist
The following is a suggested list of equipment you might need:


 * enchanted with Sharpness V, Looting III, and Fire Aspect II
 * enchanted with Unbreaking III, Power V, Flame, and Infinity
 * One (or without Infinity, several stacks)
 * Full set of enchanted with Protection IV and Thorns II or III (boots enchanted with Feather Falling IV)
 * enchanted with Silk Touch and Efficiency IV or V, to collect, , and
 * enchanted with Silk Touch and Efficiency IV or V, to collect and
 * Several stacks of, to cross large gaps between islands
 * Several stacks of, to build if necessary
 * , in case you run out of inventory space, which is almost guaranteed to happen
 * At least six, to eliminate all fall damage
 * At least six, to make parkour easier
 * Highly nutritious food, such as or.
 * A few, which will provide Regeneration and Absorption
 * , to enchant your elytra as soon as you find it
 * with Unbreaking III, to enchant your elytra as soon as you find it
 * At least eight pieces of, to repair your elytra if necessary
 * , to make as soon as you get the  and
 * with Mending, to enchant your elytra as soon as you find it (optional)



Before finding an end city, the player must defeat the ender dragon and go to the outer islands. Between the central island and the outer islands is 1,000 blocks of emptiness. Rather than building a 1,000 block long bridge, you can teleport yourself to an outer island by throwing an ender pearl into the end gateway portal.

Once you arrive at the outer islands, start a map so you can see which islands you have already explored. Apply a compass to it so that you’ll know where you are. Save the coordinates of your end gateway portal so that you don’t get lost.

To cross a gap between islands, build a bridge, sneaking as you go to avoid falling into the void. Ender pearls can also do fine. Don't worry about them falling into the void, because they won't teleport the player if this happens. However, try not to do this too much, as this will cost you ender pearls.

It is recommended to bring an ender chest in case you find valuable items in the city, although some cities generate with ender chests in them, so you can just steal those ender chests.

There are much faster ways of finding end cities than going from island to island, but they involve cheats. One way is using ( in Java Edition).

Here is a tool to find them.

If you do not want to build bridges, you can build an engine using slime blocks, pistons, sticky pistons and redstone blocks.

If you already have an elytra and some firework rockets, you can simply fly around to find end cities. If you run out of them, try to land on an island or you will slowly fall into the void, unless you throw an ender pearl onto an island.

End City Exploration Checklist
The following is a suggested list of equipment you might need:


 * enchanted with Sharpness V, Looting III, and Fire Aspect II
 * enchanted with Unbreaking III, Power V, Flame, and Infinity
 * One (or without Infinity, several stacks)
 * Full set of enchanted with Protection IV and Thorns II or III (boots enchanted with Feather Falling IV)
 * enchanted with Silk Touch and Efficiency IV or V, to collect, , and
 * enchanted with Silk Touch and Efficiency IV or V, to collect and
 * Several stacks of, to cross large gaps between islands
 * Several stacks of, to build if necessary
 * , in case you run out of inventory space, which is almost guaranteed to happen
 * At least six, to eliminate all fall damage
 * At least six, to make parkour easier
 * Highly nutritious food, such as or.
 * A few, which will provide Regeneration and Absorption
 * , to enchant your elytra as soon as you find it
 * with Unbreaking III, to enchant your elytra as soon as you find it
 * At least eight pieces of, to repair your elytra if necessary
 * , to make as soon as you get the  and
 * with Mending, to enchant your elytra as soon as you find it (optional)

Hazards
One is not likely to get lost in an end city, as down always leads out and up always leads in. However, you might want to mark which towers have already been explored. A simple way to do that is to break all the end rods you see so you know that you only need to go to the towers with end rods.

You will see that there are few endermen in the cities. Instead, the main hazards in end cities are shulkers, and falling to your death. To stay safe, bring armor, preferably a full set of diamond armor with enchantments such as protection and feather falling, as well as ender pearls to teleport if you fall. Shields are also helpful, because they can block the shulker's bullets.

Avoiding falls
End city towers are relatively empty. They are 3x3 tubes with blocks only on the edges, not the corners. Because of the emptiness, it is easy to fall when jumping up a step. Place blocks in the corners to complete the staircase.

Fighting shulkers
Whenever you see a shulker, wait until it opens. Then, hit it repeatedly with a sword or use the bow and arrows to damage it from some distance away. Tipped arrows such as Arrow of Poison and Arrow of Harming are recommended because they can do more damage. Deflect or destroy its bullets if necessary. Fireworks can also be an effective weapon against these shulkers.

If you get hit with a bullet, make sure you do not levitate to fatal heights. To avoid this, drink milk as fast as you can or go under one of the purpur slabs and continue to hit the shulker. When the levitation wears off, you will only fall a few blocks. Also, you can wait off the levitation effect and then deflect your fall. To do this, get a water bucket or ender pearls into your hotbar. Use ender pearls if you don't want to worry about placing water at the perfect time, and use a water bucket if you are experienced with placing things at a moment's notice, and you don't want to take any damage. When the levitation effect has worn off, if you are high in the air and falling, either ender pearl to the ground or quickly place a bucket of water when you're about to hit the ground.

If the shulker teleports out of sight, the battle is essentially complete because the shulker cannot attack anymore. Showing the shulker's hitbox by pressing + may help you to find it. If you happen to encounter the same shulker later, you can finish it off and collect the shell.

Shulkers may appear in inconvenient places, such as rooftops, outside walls, and even the undersides of platforms. To get to these shulkers, pillar jump to the shulker, or descend using sand. Try to shoot the shulker only if it opens otherwise the arrow will not deal any damage. If you get hit, place blocks and as you go up, and make sure you are directly over your pillar. You can also break the shulker's support block, thus forcing it to teleport, hopefully to a better location.

Special rooms
When exploring end cities, you may find special rooms.

Treasure room
If a room has chests, simply collect the loot. Some rooms will have an ender chest beside the regular chest. Bring a pickaxe with the silk touch enchantment to pick these up.

Large shulker room
Large shulker rooms have a spiral staircase around the edge, but it is much easier to go down than up. An easier way is to pillar jump, killing shulkers as you go. Another way of going up is letting a shulker hit you, use the levitation effect. If you want to try this, make sure that you have a good armor. After killing the shulkers, go down the spiral staircase and collect the shulker loot, or use a fishing rod.

An easy strategy to use is to sit at the top of the stairs leading to the room, looking down, and blocking with your shield. At first, almost every bullet will hit you, but as you float up, more will be caught by the shield. Make sure you keep yourself aligned to the middle of the room, and then land at the top with the loot chests. This strategy is effective because it causes the majority of the shulkers to start fighting each other. Generally speaking, by the time you finish raiding the loot chests, most of the shulkers are either dead or severely weakened.

If the room branches out at the top, place ladders along the walls and continue exploring.

End ship
Before going to the ship, make sure you have the necessary equipment for end cities. In addition, have an ender pearl and some chorus fruit (both of which are fairly easy to obtain in the end).

To enter, throw the ender pearl onto the roof of the ship. Then, go inside, and then to the treasure chamber. First, kill the shulker. Then collect the elytra and chest loot.

Finally, go to the bow, where the dragon head is. Place blocks around and under the head. Once it is secure, you can mine the head and return to the ground by building a bridge back to the pier, eating chorus fruit, or teleporting using an ender pearl. Alternatively, you can use your elytra to get back to the pier.

Because end ships contain extremely rare items, it is recommended to put the items in an ender chest. If the end city doesn't have one, but you brought an eye of ender, a diamond pickaxe and a crafting table, just mine the obsidian on the bottom of the ship and then you can make an ender chest.

Tactics
Shulker shells are useful. Keep as many as you can, and using the chests from in the cities, you can create shulker boxes. It is recommended to store stackable loot separately from the non-stackable loot. You may only need one shulker box to store the stackable items, but you will definitely need more than one shulker box for non-stackable loot. If you really would like to go on a spree, you can clear out your ender chest, as these can hold boxes too. Since the chances of death and/or getting lost are so high, it is best to store your loot in an ender chest. Unfortunately, inception-style tactics don't work here, as shulker boxes cannot hold shulker boxes. However, the combination of shulker boxes and an ender chest allows for a quick and easy way to get home via the void.

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