Talk:Enderman

Anyone know when the "can't attack until you break eye contact" mechanic was removed?
Anyone know when the "can't attack until you break eye contact" mechanic was removed? If so please add it to the "history" section. WildBluntHickok (talk) 02:25, 1 June 2015 (UTC)

They were never deleted.
Anyone? They weren't removed, since I was in Java and Bedrock. In both, I stared at an enderman's eyes, suddenly (after 5 seconds) looked elsewhere, then it NEARLY SLEW ME! 61.9.100.229 10:22, 14 May 2021 (UTC)

Enderman teleportation conditions
I have never, ever, seen an enderman teleport when not in daylight or taking damage. Is it true that they only teleport when taking damage or in daylight? If so, this should be added to the article. AwesomeMan31415926 (profile|contribs) 10:16, 10 June 2015 (UTC)
 * No, that's not true. They'll also teleport away from or closer to a targeted entity. Anomie x (talk) 11:24, 10 June 2015 (UTC)
 * It's still now before the 1.9 Combat Update. But, as of that, they - might, much of its GameMechanic s changes might themselves change further, with the Update and then time thereafter - no longer Teleport out of Water (which damages them to be in), when targeting the Player.


 * To me, this suggests a more formal way to combat them, than simply Placing (emptying) a Bucket of Water, at one's (nonexistent) feet, and getting them to with time de target, after first Teleporting away, enough. First, Place some Solid Block, one can stand on (and more specifically, Sneak walk to remain on the edge of), and then do that.


 * They'd still be damaged - might get Pushed away if the Water is Flowing enough (this also works to instead Burn them completely if Placing the Lava more specifically next to the Block, if with a Bucket of Lava) - meanwhile, it helps clear the area. Including of other Hostiles.  Yilante 108.215.209.201 21:48, 28 August 2015 (UTC)


 * So, does this mean that an enderman would not teleport if put in a cage underground and left unprovoked? 70.15.97.181 01:08, 16 May 2017 (UTC)

Eyes information
Does anyone know which update changed the Enderman eyes texture from looking like this:



to looking like this?:



The eyes are a lot lighter in color now. Enderizz (talk) 18:53, 6 May 2017 (UTC)
 * Eyes doesn't changed - their brightness depends on light level. Oakar567 (talk) 20:34, 6 May 2017 (UTC)

Sounds
In Bedrock Edition, when I kill an enderman, I sometimes hear a spooky long drawn-out howl after the enderman has disappeared, slowly rising in volume and then fading away. It's about as long as the "stare" sound in the article (which I've never heard in-game) but not quite the same. This isn't described in the article. Anyone knows what this is and why it occurs only sometimes? ~ Amatulic (talk) 20:58, 24 May 2019 (UTC)

Spawn conditions
Right now the page just says that the light level has to be below 8, but don’t they also require three full vertical blocks of air to spawn? Any other conditions? Would it be completely amiss to mention this as well? —Freso (talk) 15:30, 25 August 2019 (UTC)
 * - Good catch. I've made an edit accordingly. ~ Amatulic (talk) 17:05, 9 September 2019 (UTC)

picture with green background
can someone please remove that from the main picture.. it just looks horrible 82.17.190.1 22:00, 19 February 2020 (UTC)
 * It's awaiting a render, which should be done soonish. FVbico (talk) 22:47, 19 February 2020 (UTC)

Should we add official information about Enderman society?
I've been reading an interesting novel called "The End", which says "Mojang official" on the cover. The story goes into some depth about enderman society, such as: ... and so forth. Would anyone object to a brief, not-too-detailed section about this in the article? ~ Amatulic (talk) 22:09, 27 February 2020 (UTC)
 * how they breed - a fragment splits off an enderman and grows up into a new enderman. There are males and females but the book didn't go into how they mate, if at all. Both males and females identify as "enderman".
 * family relationships - children are called fragments, parents are hubunits, and living endermen so ancient that any other living endermen cannot trace lineage any further back are called cruxunits. There are other names for other relationships, like nubunits (I think) for siblings.
 * group term - endermen refer to a group of themselves as "an End of endermen" rather than "a haunting".
 * telepathic communication - represented by the purple sparkles surrounding endermen. While endermen have mouths for eating and can make sounds, they communicate telepathically and do not speak.
 * collective versus individual intelligence - an enderman without others nearby is basically unitelligent and animalistic, driven by instinct, fears, biases and hatreds drilled into them since birth. They become intelligent when telepathically linked to other enderman in close proximity; the more endermen in a group, the more intelligent each enderman becomes. Endermen gather into a more intelligent group to prepare for invasion when they detect an end portal about to open.
 * philosophy concerning Chaos versus Order - endermen worship chaos, and view humans as representing order, which is why endermen busy themselves rearranging blocks in human-made structures. The End Cities and End Ships were made by beings lost to history; even endermen don't know if these structures were uninhabited when endermen first arrived, or if endermen wiped out the original inhabitants.
 * attitude toward humans - endermen regard humans with fear, which leads to hatred. They view humans as murderers, monsters who butcher endermen indiscriminately and take their hearts (ender pearls) just to use as a conveyance. They know if a human wears a pumpkin, the human looks like another enderman to an enderman, and this is viewed as a threat due to the possibility of human spies undetected in their midst. Endermen are happy to avoid humans, but if a human tries to interact in any way (even by looking, which an enderman telepathically detects), the human must be killed.

name
Enderman name is enderman no endermen.37.219.40.57 08:41, 16 May 2020 (UTC)


 * "Endermen" is the plural of "Enderman".  Nixinova  T  C  08:51, 16 May 2020 (UTC)
 * Ok.37.219.40.57 06:05, 17 May 2020 (UTC)

Projectiles
Endermen don't simply teleport away before the projectiles hit them. If they have nowhere to teleport to, The projectile (Snowball, Egg or Arrow) just bounces off. Shouldn't this be changed (or added) as the page says the Enderman just teleports out of the way? https://www.youtube.com/watch?v=qEA0NSzIsKM (Timestamp: 0:41) – Preceding unsigned comment was added by Universespy (talk • contribs) at 11:12, 19 October 2020 (UTC). Please sign your posts with
 * It's already mentioned: "If all available blocks within teleport distance are removed or unable to be transported to, it is possible to hit endermen $$ with a projectile, though arrows may simply bounce off, dealing no damage on occasion." – ItsPlantseed ⟨₰|₢⟩ 11:36, 19 October 2020 (UTC)

Ender pearl drop chance incorrect?
The article says that there is a 50% chance to drop an ender pearl. I have not seen this in my experience. In the Bedrock game I'm playing (normal difficulty), I've gotten one ender pearl after killing six endermen so far. I've had similar experiences in other games, nowhere near 50% drop rate.

Is the chance of dropping an ender pearl affected by difficulty? Looting (affects the number, but not the chance)? Java vs Bedrock? Amatulic (talk) 18:12, 19 October 2020 (UTC)


 * It’s referring to the code,not in game playing,so any in game info(i.e. killing enderman in-game) is not documented. That’s Me! ( Salamander0007 ) (talk) 03:24, 12 March 2021 (UTC)

Gif animation?
Can someone render the gif animation for the enderman, especially the screeching part. I know some render engines.

This is the signature of Headquarter 8302  08:23, 17 December 2020 (UTC)


 * Oh wait, there are already in the gallery section. Sorry!
 * This is the signature of Headquarter 8302  08:25, 17 December 2020 (UTC)

Can I auto-kill an enderman by standing in water?
I had a thought that I am not sure how to test. If I stood in the middle of, say, a 5×5 or 7×7 shallow pool of water and look at an enderman to anger it, would the enderman repeatedly damage itself trying to get at me until it dies? I'd just be standing there, not attacking. Amatulic (talk) 23:51, 13 May 2021 (UTC)
 * It is quite surprising an experienced user like you would ask a question like this without testing in game first. The answer is no, the enderman stops right at the edge of the pool, and will simply circle around the pool without entering. This might not always bevthe case though, I've had an enderman rushing into water multiple times to get me, but I suppose it might just haven't braked properly. Windwend (talk) 00:13, 14 May 2021 (UTC)
 * Did the enderman eventually injure itself to the point of death? I haven't had an opportunity to test this, unfortunately. And when I asked the question, I wasn't sure how I would go about it. Prepare myself with an egg in creative, then switch to survival and toss the egg? I know there's a difference between Bedrock and Java in how endermen interact with boats (apparently they can't teleport out of a boat in Java, but I confirmed they have no problem doing so in Bedrock). I wasn't sure if endermen avoid water the same way in both editions. Amatulic (talk) 02:27, 14 May 2021 (UTC)
 * Uh, guys, why not check this at, um, this link: Click me! A paragraph says, "An aggravated enderman pursues the player until it is either killed or distracted by exterior elements, such as rain or fire. They do not take damage from sunlight like undead mobs, but teleport randomly around until finding a shady spot if not already pursuing a player. During rain or daybreak, they teleport away to underground locations, such as caves. An enderman in a player's vicinity prevents the player from sleeping in a bed at night as if any hostile mob were nearby. If the player is already asleep in a bed, it is possible for an enderman to teleport on it and wake players." 61.9.100.229 11:01, 14 May 2021 (UTC)


 * Actually both of you aren't correct. I just had the opportunity to test this idea.


 * In Bedrock Edition, I created a 7x7 pit two blocks deep, filled it with 1-block-deep water, put a 1 block high pedestal in the middle for me to stand on, and placed a few enderman spawn eggs on the edge. Then I switched to survival and looked at their faces to anger them. Here's what I observed:
 * Without trapdoors around the edge of the pit, they'll step into the water, but not as often. Mostly they hang around at the edge and look at me open-mouthed. The trapdoors make it more efficient.
 * With trapdoors around the edge, endermen try to come at me, fall into the trapdoor, and injure themselves in the water, and teleport away, all as expected.
 * Occasionally an enderman gets close enough to reach me and hit me. I died a couple times during this test. A 9x9 pit would have been safer.
 * After a while, if I don't keep looking at them, they give up and go about their business. They have no distractions (no daylight cycle, flat world, no weather). An angry enderman simply stops trying to attack after a while, resuming only when I look at it again.
 * Now and then an enderman doesn't look angry when I look directly at it (it doesn't open its mouth). It comes in my general direction but not directly at me, not looking at me, and steps into the water. Usually when this happens, the enderman is carrying something. This is odd, it's as if the enderman AI is saying "nah, been there, done that".
 * It takes a long, long time for an enderman to die from water damage this way. Basically they have to step into the water 20 times before they die. Of about 10 endermen, I got only one ender pearl.
 * I would like to know how these observations match Java Edition. Amatulic (talk) 05:11, 19 May 2021 (UTC)

Only on mobile/Windows 10 (touch screen required)
I found out that if you simultaneously tap all the enderman hurt sounds, that'd make them sound like LOTS of endermen hurting! Anyone agrees? 61.9.100.229 10:55, 14 May 2021 (UTC)

MCPE-31761 Reopened
According to the bug tracker, Reference (or cite note) 5, which is MCPE-31761, has been reopened for review. Can anyone reflect it on this wiki? Thanks. – Unsigned comment added by BerryMaker (talk • contribs) at 10:07, 20 July 2021 (UTC). Sign comments with


 * . BDJP (t 10:10, 20 July 2021 (UTC)