Talk:Snow/Archive 1

Bug
I'm sorry, very new to wiki and such.

Snow seems to 'fall' through glass that is set out, any other blocks known? –Preceding unsigned comment was added by 74.74.107.153 (Talk) 02:44, 10 July 2010. Please sign your posts with


 * Notch has fixed that in a recent update. --Vibhor –The preceding undated comment was added on 03:20, 14 July 2010. Please sign your posts with

Snowing
So does it snows when the map is being generated or anytime after map is generated? --Vibhor –The preceding undated comment was added on 03:20, 14 July 2010. Please sign your posts with


 * It's decided from the start whether it's a snowy map or not. –Preceding unsigned comment was added by 173.66.6.230 (Talk) 00:51, 15 July 2010. Please sign your posts with


 * Thats not always true. The weather of worlds change, including to snow. It is very rare that I have ever come across this in my game, but on one of my maps, it started to snow. It is generally decided at the beginning of a generated map. -- Bonney12 –The preceding undated comment was added on 13:19, 5 August 2011. Please sign your posts with


 * So it may well snow on my seed even though it didn't start with snow on the ground?? –Preceding unsigned comment was added by 77.97.58.171 (Talk) 08:37, 12 December 2011. Please sign your posts with

Base lighting
It seems glass with snow on it is the only way to get sunlight into an underground base while being invisible from the surface.

Sweet eh? –Preceding unsigned comment was added by 98.210.94.229 (Talk) 10:10, 28 July 2010. Please sign your posts with


 * Would Ice with snow on top also work? Can you have snow on top of ice? --BronzDragon –The preceding undated comment was added on 13:26, 5 October 2010. Please sign your posts with


 * Unless you're talking about a snow block, then of course you can't. You've seen plenty of ice lakes and ice seas, you wouldn't be able to see them if snow was able to fall on them. Think! – ultradude25 ( T 22:07, 5 October 2010 (UTC)

does this still work? I cant place snow on glass or glass panes.

After the Halloween update
Since there is snowy biomes but no snowfall, it looks like the snow doesn't "regrow" when harvested. Can anyone confirm this ? –Preceding unsigned comment was added by Timst (Talk&#124;Contribs) 11:14, 31 October 2010. Please sign your posts with


 * I've also noticed this, confirmed! Eslachance 06:17, 31 October 2010 (CDT)


 * Notch forgot to implement it, apparently. --Scykei 13:26, 31 October 2010 (UTC)

Ice/snow
I've found a block that is solid like ice but gives snowballs. can anyone tell me what it is? –Preceding unsigned comment was added by Warrior wu (Talk&#124;Contribs) 01:05, 2 November 2010. Please sign your posts with


 * Snow Block --Gingerbreadman 17:56, 6 December 2010 (CST)

Floating snow
I have noticed that when "underground" lakes form on the surface of a snowy biome, snow is often found floating in midair above the lake. This snow can be passed through and seems to behave normally except that there is no supporting block. Will someone else please confirm this.Zephyriphoenix 16:39, 14 January 2011 (UTC)

Snow can land on...
I've noticed that snow can land on any blocks with nothing above them, even coal! This is not mentioned in the article, can it be added somehow? –Preceding unsigned comment was added by LB (Talk&#124;Contribs) 02:37, 12 February 2011. Please sign your posts with

Snow is a block?
Obviously, it's listed as a block. What I mean is, does it take up a "use" of a tool when destroyed?Wandergirl108 03:04, 2 June 2011 (UTC)


 * Yes. Of course it does. Haven't you ever used shovels to collect snowballs? --ZEMEDELPHOS 00:53, 9 June 2011 (UTC)


 * I've tried that since I posted this...I probably should have tested it FIRST. My bad.  Yes, you're right.Wandergirl108 17:37, 12 June 2011 (UTC)


 * Right, sorry for sounding so snippy. I just figured it's a bit obvious. --ZEMEDELPHOS 12:55, 19 September 2011 (UTC)

Getting rid of snow fast?
Hey in my world a blizzard hit my map soon after the weather update and now my map is just covered with ugly looking snow -.- Is there anyway to just quickly clean my world of snow? Any sort of mod or hack? Any feedback would be much appreciated. --Ofgs2 03:50, 11 July 2011 (UTC)


 * I know no mods for the purpose, but you could use MCedit to change every snow block to air blocks, there is a replace command. Or just pour buckets of water on it, and it will be destroyed. Neither of these are permanent, however. -- | TheKax |   Talk   13:25, 5 August 2011 (UTC)

Melting Snow
Snow melting is related to light levels from non-sun sources. Instead, in trivia it is only mentioned as blocks away from said light sources, which is only a summary. Could someone please enter the light levels that snow melts/freezes at? --HexZyle 06:41, 15 July 2011 (UTC)


 * Well it's pretty obvious from the "blocks away" comment. Two blocks away from a torch is level 12 light. If you don't already know that then knowing the light level isn't very likely to be helpful anyway. 24.21.126.189 20:06, 11 February 2012 (UTC)

Blocks snow doesn't fall on...
Currently, snow doesn't fall on glass, ice, or leaves! (in fancy graphics) The snow that is found on trees is snow left from world gen. Newly planted trees, even when they've come through three snowstorms don't have but a pile of snow on them! This should be added. --Danny Ufonek 13:06, 31 July 2011 (UTC)


 * Try any transparent block - I suspect snow won't fall on any of them. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 03:46, 2 August 2011 (UTC)


 * In pre-version 1.9, snow does build up on glass and ice. It also falls (and floats) atop flowing water (which is a part-transparent block I believe). Off-topic, but having snowfall back after so long is a wondrous thing. –Preceding unsigned comment was added by 75.73.70.113 (Talk) 02:19, 25 September 2011. Please sign your posts with

Extinguishing torches
In 1.9 pre 2, active snowfall appears to actually extinguish any torches placed directly on the ground. Torches attached to the sides of blocks will be unharmed, but any torches placed along the ground (to mark a path, for instance) will disappear during the storm. Came here expecting to read more about it but was surprised to see no information. Can someone confirm and then add to the article? -Lutesolo 00:56, 20 October 2011 (UTC)


 * About a week ago, Jeb mentioned it was a bug. I would find it but I'm lazy. :) Cool12309(Talk 01:03, 20 October 2011 (UTC)

Mobs spawning on snow
I've noticed that in areas with snow covered ground that mobs seem to spawn much less often, and they usually do so in places with no snow (like under trees). Is it just a coincidence, or does the snow prevent spawning because it's not a solid block? Lunakki 20:06, 11 February 2012 (UTC)


 * According to this page only individual mobs can spawn in transparent blocks like snow, not mob packs. This might be the reason. --☺ Sven ? ! 14:44, 17 March 2012 (UTC)

The tool for snow should show as a wooden shovel, not a transparent shovel.
A transparent shovel means that snow can be successfully mined dropping an item without a shovel, but snow only drops a snowball when you use a shovel. Anoymous712 09:24, 28 March 2012 (UTC)


 * Hm, ya, that's not right. I don't know why that's there. Some one should fix that. Also, Did you know that one day we might add Snow that piles up? That sounds cool. It can also be obtained using a inventory editor. Well, I hope they can fix that. Later. Spencer10APSC 18:19, 19 July 2012 (UTC)


 * This is currently a limitation of Block. Easy to fix, but only admins can edit the template. -- Orthotope 19:10, 19 July 2012 (UTC)


 * The outline icons replaced the diamond ones, so that people didn't think that a diamond tool was required. It means any class of that tool (wooden, stone, iron, gold, diamond shovel), not that you can use anything (in which case no tool would be shown). –Preceding unsigned comment was added by Ultradude25 (Talk&#124;Contribs) 20:09, 19 July 2012. Please sign your posts with


 * My understanding is that the outline icons are used only when having the relevant tool will speed up mining, but is not necessary to collect the block (e.g., rails). If having the right tool is necessary, then an icon showing the minimum tool strength is shown (e.g., lapis lazuli ore has a stone pickaxe). As snow (and snow blocks) require a wooden (or better) shovel to harvest, they should show a wooden shovel instead of the outline. -- Orthotope 01:34, 20 July 2012 (UTC)

In-game name
The reason that this page has been proposed to be moved to Snow (cover) is that there are two blocks that both have the same in-game name of Snow, and the other Snow is the only one that a Survival player would ever see named in an inventory tool-tip so should get precedence for the name.

I propose something else. Since neither article is very long, and both blocks are conceptually similar, they can simply be combined into a single article named "Snow", like Mushrooms or Flowers. Thus, both blocks would be found in the article with their in-game name and we don't have to make up an arbitrary disambiguation term like "(cover)". &mdash;Munin295 &middot;  &middot; 15:09, 22 December 2012 (UTC)


 * In the case of mushrooms and flowers, you're dealing with pairs of items where the items in each pair are functionally nearly-identical; if they were to be added to the game today, they would use the same data value, instead using different damage values to distinguish between the two types. In contrast, the snow block and snow tile are not only not the same type of object (block versus block tile), but they're not even functionally similar; the snow tile generates naturally, can be destroyed by destroying the block under it or by being exposed to a sufficiently bright artificial light source, and cannot be obtained without the use of mods or the /give command, whereas the snow block is not found naturally and cannot be melted or destroyed by destroying blocks around it. I feel these differences are large enough to justify two separate articles, and to further argue against merging the articles. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 22:32, 22 December 2012 (UTC)