Firework Rocket/ED


 * Entity data
 * : The number of ticks this fireworks rocket has been flying for.
 * : The number of ticks before this fireworks rocket explodes. This value is randomized when the firework is launched: ((Flight + 1) * 10 + random(0 to 5) + random(0 to 6))
 * : 1 if the firework was shot from a crossbow, 0 otherwise.
 * : The crafted firework rocket.
 * : The id of the item, should be.
 * : The item count, typically 1.
 * : The tag tag.
 * : The firework rocket's item data.
 * : Indicates the flight duration of the firework (equals the amount of gunpowder used in crafting the rocket). While this value can be anything from -128 to 127, values of -2 and under almost never detonate at all.
 * : List of compounds representing each explosion this firework will cause.
 * Same format as 'Explosion' compound on a firework star, as described above.
 * Same format as 'Explosion' compound on a firework star, as described above.