Minecraft Dungeons:Mob Spawner

The Mob Spawner is a monster factory that spawns mobs $$.

Appearance
The Mob Spawner's appearance $$ is similar in color to its normal counterpart with a few differences, instead of having the skull in the middle, the one $$ has its skull design near the base. Unlike its default counterparts, the Mob Spawner $$ is capable of movement via twitching and is seemingly able to control the flame inside it when summoning mobs, seemingly aware of its environment. The Nether variant of these spawners are almost similar with the only difference is that they possess three skull designs on each face, with two being on the upper corners, all having glowing reddish eyes and having small dents in some of the grills.

Behavior
Mob spawners behave in a similar vein to the spawners in the core game, but light doesn't affect the spawn rate. Mobs are produced in huge waves whenever the player is within a certain distance from it. It produces a crackling sound while idling. They have possibly the highest health of any regular mob. They can also spawn enchanted with any melee enchantment as any other melee mob. But, they can also have ranged enchantments. Both of these are useless, as Mob Spawners don't actually do damage to the player. However, defensive enchantments still work. Mob Spawners can currently spawn three mobs: Zombies, Armored Zombies, and Blazes.

The Unending
The Unending is the ancient form of the mob spawner. It only has a chance of spawning in ancient hunts and are generated using certain runes. It is enchanted with Heals Allies, Chilling, and Burning. It's group of minions consists of several enchanted wither skeletons. Due to it's nature as a blaze spawner, it is also capable of spawning blazes.

Trivia

 * Even though the Spawner itself does not move, the Gravity enchantment can cause it to (except Nintendo Switch version).

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