Sky dimension

The Sky Dimension (otherwise was known as the Skylands, Floating Island Dimension, Dream World, or Heaven) was an earlier form of the End realm being worked on by Notch. When it was still designed like this, Notch said that it "performs well, [but] looks ugly". The Sky Dimension was originally planned for the Beta 1.8 Adventure Update but was still a work in progress at this time.

In a live webcast on the Swedish gaming site feber.se Notch revealed that the Sky Dimension would "probably be a dream world" and that when "you go to bed there is a certain chance that you get dragged into the dream world instead. Then you will be able to do it on purpose later on.."

They later decided to change this dimension into The End.

History
The Sky Dimension was first announced by Notch tweeting a picture of the dimension. It was probably made to be like a "heaven," because the nether was considered to be and act like a hell. The sky dimension was not completely confirmed until Notch released an update via Twitter stating: "And because PC Gamer made such a big deal of the sky dimension, I guess I'll have to finish it. Consider it confirmed."

The Mod-Enabled Version
Notch left data in for an early prototype of the sky dimension in Beta 1.6 and 1.7. Using various mods it is possible to access this currently unfinished version of the Sky Dimension.

In this version of the sky dimension, the build up of the world blocks-wise is very much like the Overworld, but it is always midday and it does not rain or snow (though cloud cover does appear as if it were raining). Although uncommon, it is possible to find Sugar cane, Redstone, Lapis Lazuli, and more rarely Diamond. Like the normal world, you can also find Dungeons, Iron, Coal, and Gold. The only mobs that currently spawn in the sky dimension are chickens and very rarely cows and pigs. Below the islands of the sky dimension is nothing but the Void and a layer of clouds.

Bugs
Originally the Sky Dimension was hidden in the region 0 (the overworld) code, but in 1.9 pre-release 3 it was given its own region: Region 2. The sky dimension is called "region 2" by the server gui, and "region 1" is the Nether. However, instead of saving in its own dimension, a bug caused Sky Dimension chunks to generate in the overworld. This is most likely due to an issue with map generation and saving, and it appears that the sky dimension saves chunks over the top of the Overworld generated chunks rather than creating a new set of seperate map files, like the Nether does.

If a corrupted multiplayer world is brought onto Singleplayer, it's biome is ALWAYS Plains, even if there is snow naturally generated on the ground. ''

Trivia

 * If you select a map while in the unfinished version of the Sky Dimension, your game will display the saving chunks screen and crash, because the current implementation of maps can’t handle exposed sections of the void.
 * Maps work in the Sky Dimension in SMP.
 * The Sky Dimension is an inversion of The Nether, whereas the latter is a huge rock filled with air, the former is a huge sky filled with rock.
 * The Sky Dimension, similar to the Nether, has weather disabled. This may be because of the fact that it is above the clouds.
 * In Indev there was a World Type called "Floating" It spawned floating islands full of terrain based on the World Theme.

Videos

 * Notch's Sky Dimension in Minecraft Beta 1.6.4
 * Notch's Sky Dimension in Minecraft Beta 1.6.4 - Exploring with Hot Air Balloons!