Java Edition 1.14.3 - Combat Test

1.14.3 - Combat Test is a preview snapshot of a future combat update. Although it is a development version for a future release, this combat test is just a fork of 1.14.3.

Gameplay

 * Combat
 * New attribute: generic.attackReach.
 * Represents the attack reach of a player.
 * Only used by players.
 * Default base: 3.0 ; minimum: 0.0 ; maximum: 6.0.
 * Value is the number of blocks away the player can attack from.
 * Weapon modifier now modifies generic.attackReach with Operation 0 and UUID 26cb07a3-209d-4110-8e10-1010243614c8.
 * Added a "Combat Reach" parameter (using attribute generic.combatReach ) to swords, hoes and tridents.

Gameplay

 * Combat
 * Players can now only attack when the weapon is fully charged.
 * Different weapons and items have different attack ranges, all separate from the block breaking reach.
 * 3.5 blocks for all swords.
 * 4 blocks for tridents and hoes.
 * 3 for all other items.
 * The attack timer can be charged to 200%.
 * The attack timer reaches 200% after the recharging animation of the sword is fully complete.
 * A 200% charge is required for critical hits and the sweeping attack.
 * A 200% charge will also deal higher knockback while sprinting.
 * Weapons with shorter cooldowns give victims shorter attack invulnerability times (invincibility frames).
 * The control can now be held down, attacking whenever the attack cooldown reaches 100%.
 * It is now possible to hit mobs through non-full-sized blocks such as grass.


 * HUD
 * Changed how the attack indicator works.
 * When on crosshair mode:
 * The meter only appears after the attack is 100% recharged, showing the progress of reaching 200% charge instead.
 * The "+" now only appears below the attack indicator when at 200% charge.
 * When on hotbar mode:
 * The meter only appears while charging the initial 100%.


 * Sweep Attack
 * Performing a sweep attack now requires the Sweeping Edge enchantment.
 * Now requires the attack timer to be at 200%.
 * Is now performed regardless of whether an entity is hit.

Items

 * Axes
 * Increased attack speed for all axes to 2.
 * All axes deal more damage than their sword counterparts.
 * Attack reach remains at 3 blocks.


 * Hoes
 * Changed the attack speed for most hoes.
 * Wooden: 2
 * Stone: 2.5
 * Diamond and Gold: 3.5
 * Changed the damage dealt for all hoes.
 * Wooden, Stone, and Gold:
 * Iron and Diamond:
 * Increased attack reach to 4 blocks.


 * Pickaxes
 * Increased attack speed for all pickaxes to 2.5.
 * Increased damage for all pickaxes by.
 * Attack reach remains at 3 blocks.


 * Shield
 * Critical hits bypass shields.
 * Removed warm-up delay from shields (0.25s activation cool down).
 * When in the off-hand, shields will activate when sneaking.
 * Shields no longer knockback attackers when they block.


 * Shovels
 * Increased attack speed for all shovels to 2.
 * Decreased damage for all shovels by.
 * Attack reach remains at 3 blocks.


 * Swords
 * Increased attack speed for all swords to 3.
 * Increased damage for all swords by.
 * Increased attack reach to 3.5 blocks.


 * Trident
 * Increased attack speed to 2.
 * Decreased base damage from to
 * Increased attack reach to 4 blocks.

Video
Video made by slicedlime:

Issues
This version is not supported on the bug tracker, and as such issues relating to this version will not be fixed.

Installation
This version is not available on the launcher without manual installation as it is not listed on the version manifest. Its version json is not available as a plain json file, but as a zip file which contains the version json named 1_14_combat-212796.json in the 1_14_combat-212796 folder; this zip file must be unzipped into the .minecraft\versions folder. The json file will automatically download the client.jar file when first run; alternatively, the client.jar file can be placed in the same folder (renamed to 1_14_combat-212796.jar ).