Talk:Pretty Scary Update

Page creation
Should we have this page? TorchicBlaziken 04:07, 4 September 2012 (UTC)
 * What is This, Did anyone at Mojang call this a 2Pretty Scary Update"? Grid Cakebomb.png Arrran Weeviling The Inventor of the Cake Bomb! 16:31, 4 September 2012 (UTC)
 * See the PAX's interview. Itouchmasterpro 16:35, 4 September 2012 (UTC)
 * It's just a chunk of upcoming features under a different name. I don't think it's needed. Just redirect and put (Pretty Scary Update) next to 1.4 --Moxxy 17:39, 4 September 2012 (UTC)

Is this scary?
It looks pretty scary to me. :0 RogueJedi6 07:01, 21 September 2012 (UTC)

It dose not look that scary to me. :)

Why is the Mod API still being listed?
Jeb recently tweeted that the Mod API will not make a 1.4 release. Why is it still being listed? –Preceding unsigned comment was added by 114.77.52.199 (Talk) 13:07, 30 September 2012 (UTC). Please sign your posts with
 * Because no one bothered to provide a reference. Anyway, I've found the tweet and removed it myself. Hower64 14:00, 30 September 2012 (UTC)

Custom potions?
Does that mean you can make your own type of potions or what?

You can now restore a desolate village or create a completely new village
What? How? If I just build buildings in the middle of nowhere will villagers appear? Do I make buildings exactly like the ones in towns to get specific kinds of villagers? Do I need a well? This is pretty exciting - My villages always spawn on the cliffiest, caviest hunk of plains available and all the testificates die unless I barricade them into their buildings. If I could start with the fence, then the buildings, then have villagers appear, it would be a much nicer village.

you can cure zombie villagers by first hitting them with weakness potion, then giving them a golden apple. after about a day, they will become testificats (note, this may only be done to the newest strand of zombie, the zombie villager)