Pocket Edition upcoming features

This page is about upcoming features for Minecraft Pocket Edition that have been announced by Mojang employees.

Alpha
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Planned changes
 * style="text-align: center" | 0.9.0
 * style="text-align: center" | 0.9.0

0.9.0
Additions: name="NetherStructure"> Tweaks: Bug Fixes: Other:
 * New World Options:
 * Option to generate caves
 * Generates automatically on Infinite worlds; can be toggled during creation of finite worlds.
 * Option to generate Tall Grass
 * Generates automatically on Infinite worlds; can be toggled during creation of finite worlds.
 * Option to select the world's size
 * Legacy (256x256)
 * Small (864x864+)
 * Medium
 * Large
 * Infinite (displays a warning when selected)
 * Cannot be selected when creating a Realm (only finite options are available)
 * Possible finite sizes are 1,000x1,000 and 10,000x10,000
 * Superflat world type
 * All superflat worlds will be generated with the Classic Superflat preset.
 * Possibly an option to copy existing worlds
 * Mobs:
 * Villagers
 * Endermen
 * Slimes
 * Wolves
 * Ocelots
 * Silverfish
 * Possibly Ghasts
 * World Generation:
 * Existing worlds will optionally become infinite
 * Port of Minecraft PC world generation, allowing for new generated structures and biomes
 * This may only apply to new worlds. Older worlds can still become infinite, but may have the prior terrain generation.
 * Due to debate, the new generator will possibly be able to be used in expanded old worlds, displaying a warning when selected.
 * Generated structures:
 * Villages
 * Caves
 * Lava Pools
 * Abandoned Mineshafts
 * Possibly a version-exclusive structure to replace the Nether Reactor<ref
 * Trees:
 * Jungle trees
 * Dark oak trees
 * Acacia trees
 * Naturally Generated Blocks:
 * Pumpkin
 * Tall Grass
 * Biomes:
 * Most biomes as of PC version 1.7.2, excluding ones that exceed the 128-block height limit. This includes:
 * Mesa
 * Jungles
 * Roofed forests
 * The Far Biome, a version-exclusive biome found at the edge of finite worlds
 * Blocks & Items:
 * Hardened Clay
 * Stained Clay
 * Available in all 16 colors
 * Red Sand
 * Mycelium
 * Podzol
 * Packed Ice
 * Granite
 * Polished Granite
 * Andesite
 * Polished Andesite
 * Diorite
 * Polished Diorite
 * Wood Planks
 * Acacia Wood Planks
 * Dark Oak Wood Planks
 * Wood
 * Acacia Wood
 * Dark Oak Wood
 * Slabs
 * Acacia Wooden Slabs
 * Dark Oak Wooden Slabs
 * Stairs
 * Acacia Wooden Stairs
 * Dark Oak Wooden Stairs
 * Plants:
 * Saplings
 * Jungle Sapling
 * Acacia Sapling
 * Dark Oak Sapling
 * Flowers:
 * Poppy
 * Will replace Cyan Flower
 * Blue Orchid
 * Allium
 * Azure Bluet
 * Tulips
 * Available in all 4 colors
 * Oxeye Daisy
 * Sunflower
 * Lilac
 * Rose Bush
 * Peony
 * Others
 * Vines
 * Lily Pads
 * Cocoa Pods
 * Double Tall Grass
 * Large Fern
 * Other:
 * Possibly End Stone
 * Game Mechanics:
 * Taming
 * Particles:
 * Possibly Water Dripping Particles
 * Inventory/GUI:
 * Creative Inventory Additions:
 * Raw Beef
 * Blocks & Items:
 * The Invisible bedrock barrier around worlds will be moved if the size of a pre-0.9.0 world is changed (if infinite is chosen, it will be removed completely)
 * New ways to obtain Nether-related items
 * Gravel no longer falls from spawn
 * Cold-en oak trees will not generate in maps with the new terrain.
 * Mobs:
 * Mob AI:
 * Improved hostile mob AI, matching that of the PC Edition
 * Textures:
 * Separate textures for the top of Birch, Spruce, and Jungle Wood
 * Jungle leaves will be permanently opaque
 * Biome-tinted blocks
 * Mipmapping makes fire look like a big orange blob
 * Minecart in multiplayer problems
 * Possibly support for immersive mode (hides the on-screen navigation bar) for devices running Android 4.4
 * style="text-align: center" | 0.9.1
 * style="text-align: center" | 0.9.1

0.9.1

 * Re-opening of Realms
 * style="text-align: center" | 0.9.x
 * style="text-align: center" | 0.9.x

0.9.x
Additions: Tweaks: Other:
 * General:
 * An in-game skin changer
 * Improved Controls
 * The jump button will be on the other side of the screen
 * An interaction button will be added, which, when tapped, performs certain actions like entering minecarts and shearing sheep.
 * Could possibly allow for Sneaking and Sprinting
 * Possibly implementation of commands
 * Possibly In-game music (if not, will be added in 1.0.0)
 * Biomes:
 * Possibly a new version-exclusive underworld biome
 * Items:
 * Possibly Boats
 * A brand new organized crafting system
 * Support for new languages, including Korean
 * New layout for the survival inventory
 * Possibly an animation for switching items.
 * Possibly adaptation for 64-bit OS's and/or the Apple A7 chipset.
 * }

Beta
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Planned changes
 * style="text-align: center" | 1.0.0
 * style="text-align: center" | 1.0.0

1.0.0
Additions

Tweaks
 * Blocks and Items
 * Redstone
 * Some, if not all Redstone-related blocks and items
 * In-game music (if not added in 0.9.x)
 * The Jump button will be on the other side of the screen(if not in 0.9.x)
 * Possibly OpenGL ES 2.0 or 3.0
 * This will allow for mipmaps on Android
 * It will allow for tinted lighting on the terrain like on PC.
 * It will allow for animated blocks with frame buffers.
 * This will make the game faster by 4-5%.
 * Placeable Redstone
 * }