Sound

Sounds are auditory outputs of the game intended to communicate the happening of certain events, as well as create atmosphere. Different objects like mobs, weapons or blocks have sounds.

$$, the sounds can be accessed by using the following steps:"Go to . The path to the .minecraft directory can vary depending on your operating system."


 * 1) Open the file titled with the version of the game you want to get the sounds from.
 * 2) Press ctrl/⌘+F and search for what you think that the sound could be called.
 * 3) After the path to the sound,  it should say a hash value.
 * 4) Back in   go to objects, and then the first 2 characters of the hash value.
 * 5) Open the file titled with the hash value using any application that can play .ogg files.

Mobs
Mobs have their own unique sounds. This includes randomly-timed idle sounds, sounds when being attacked, sounds when the mob attacks and what sound the mob makes when it dies.

Mood
Mood is a special group of sounds that play after an internal counter reaches 100% visible on the F3 menu only activating when the player is in light level 0.

General
Up to 520 sounds can be played at once but general sounds only can take 512 slots, with mood slots taking the remaining 8 slots.

Element Data
Sound consists of many data values, but the core values are; The reference to the actual file, the vector of its location and sound group. The player determines what side the sound came from relative to the camera and the volume it should be at.

Narrator
The narrator will speak everything on screen with the intention of assisting blind players, It is ill-advised to use the narrator unless you actually need it to play.

Display Sound
Adds a tiny UI piece that shows what sounds are around and their orientation relative to the camera with arrows, Its intention is for deaf persons to not be at an extreme disadvantage but can be used for a regular player to know where sounds came from.

Trivia

 * You can find the "OOF" sound effect at
 * Mood sounds can have at least 8 playing at one time that adds on to the limit of sounds that can be played.