Java Edition 23w33a

23w33a is the third snapshot for Java Edition 1.20.2, released on August 17, 2023, which adds skin and name report, changes mob attack reach calculation, and fixes bugs.

General

 * Options
 * Added "Narrator Hotkey" option to Accessibility settings, opened by default.
 * Pressing will not open narrator if it is turned off.


 * Social interactions
 * Player skins and names can now be reported in the social interactions screen.
 * Like chat reports, player skin and name reports are handled by human.
 * If a skin or name is reported, and found to be violating the Community Standards, following actions can be take by Minecraft moderators:
 * Ban the skin from being used by any player.
 * Ban the name from being used by any player.
 * Suspend the player from online play in the case of repeated offences.
 * When a skin is banned, players with that skin:
 * Will have their skin removed.
 * Will be notified when they launch the game.
 * Will be automatically assigned one of the default skins.
 * Can still play multiplayer and singleplayer.
 * Can select a new custom skin at any time.
 * When a player's name is banned, that player:
 * Will need to choose a new name.
 * Will be notified when they launch the game.
 * Will not be able to play online until they change their name.
 * Can still play singleplayer.
 * A skin or name that has been banned cannot be used by any player in the future.
 * Added following report category:
 * I want to report them
 * I'm annoyed with them / they have done something I do not like.

Blocks

 * Jukebox and Tripwire Hook
 * Now uses plank sounds instead of stone.


 * Lever, Redstone Comparator and Redstone Repeater
 * Now uses stone sounds instead of plank.


 * Sculk Sensor
 * Can now detect armor unequip vibration while in any game mode.


 * Sponge and Wet Sponge
 * They now have custom sounds.

Items

 * Chorus Fruit
 * Now resets fall distance when eating it.

Mobs

 * Bee
 * Can now collect pollen from Spore Blossom or Chorus Flower.


 * General
 * Changed mob attack reach calculation.
 * In horizontal directions, mobs' attack reach are now their bounding box extended in horizontal directions, instead of using horizontal width to determine.
 * For example, a ravager won't be able to attack through a few block thick walls.
 * In vertical directions, mobs' attack reach are now the exact vertical range of their bounding box. When there's no overlap between their bounding box and their target's bounding box in vertical direction, they can not attack, in specific:
 * Riding a medium-sized mob (e.g. horse) can get rid of attacks from small mobs (e.g. baby zombie).
 * Riding a tall mob (e.g. camel) can get rid of attacks from standard size mobs (e.g. zombie).
 * Some mob's reaching height now extended (e.g. enderman, safety height changed from 1.5 to 3).

General

 * Data pack
 * Added  field to armor trim patterns (default:  ).
 * If, the pattern texture will be masked based on the underlying armor.


 * Debug screen
 * Renamed "Debug" row to "Debug charts", and changed its style.
 * "Pie" chart now called "Profiler" chart.
 * The charts on the debug screen can now be toggled with the key combinations (profiler chart),  (FPS and TPS), and  (bandwidth and ping) instead of,  and.


 * Tag
 * Added to  block and item tags.

Video
Video made by slicedlime: