Lingering Potion

Lingering Potions are a variant of potions that can be thrown to leave areas with status effects which linger on the ground.

Usage
Lingering potions are thrown, like splash potions, by them. On impact they explode, creating a cloud. The cloud is made up of the potion particles corresponding to the potion that was thrown.

The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the time the cloud is there, any player or mob that walks into it after the first second will get the corresponding status effect; this decreases the radius by 0.5 block immediately, causing the cloud to disappear more quickly.

For effects with duration, the duration applied by the cloud is $1/4$ that of the corresponding potion. For effects without duration such as Healing or Harming, the potency of the effect is $1/2$ that of the corresponding potion.

Lingering Potions can also be thrown out of dispensers in the same way as splash potions.

Tipped arrows
Tipped arrows can be obtained by using a lingering potion then shooting regular arrows into the resulting cloud. When picked up, the arrows will have the effects from the potion.

Thrown potion
Lingering potions when thrown have entity data which define various properties of the entity. Their entity ID is. What makes it a lingering potion as opposed to a splash potion is that their  tag stores a   item.

Area effect cloud
The cloud that is created when lingering potions are thrown is the entity. It has entity data that defines the properties of the entity.

History
Verweilender Trank Оседающие зелья 滞留药水