Java Edition Combat Test 5

Combat Test 5 is the fifth experimental version of a future combat revison. Although it is a version for a future revison, this combat experiment is a fork of 1.15.2 Pre-release 2. This version was released on Reddit and Minecraft.net, but it does not appear in the launcher.

Items

 * Axes
 * Wood axes do 5 damage (was 6).
 * Gold axes do 5 damage (was 6).
 * Stone axes do 5 damage (was 7).
 * Iron axes do 6 damage (was 8).
 * Diamond axes do 7 damage (was 9).


 * Swords
 * Wood swords do 4 damage (was 5).
 * Gold swords do 4 damage (was 5).
 * Stone swords do 4 damage (was 6).
 * Stone swords do 5 damage (was 7).
 * Diamond swords do 6 damage (was 8).


 * Tridents
 * Now does 7 damage (was 8).

Gameplay

 * Attack
 * Changed the swing animation to emphasize the rhythm of the attacks.


 * Hunger
 * Saturation boost removed.
 * Eating food is now slower (40 ticks, was 32 ticks).
 * Natural healing works longer (down to 6 food points, used to be down to 18).
 * Natural healing is faster (every 3 seconds, was 4).
 * Natural healing now always drains food points. Saturation is not used when healing damage, and is only relevant as a "pause" until food drains (as originally intended)
 * Sprinting is no longer affected by the food value.


 * Knockback
 * Reintroduced upwards knockback when hitting players in the air.

Non-mob entities

 * Thrown eggs
 * Now have a cooldown.


 * Thrown snowballs
 * Can now be used to hit players.

Video
Video made by slicedlime: