Module:Convert

local p = {}

function p.normalizeUnit(u) local unit = u	if u == 'tick' or u == 'ticks' or u == 'gt' or u == 'game ticks' then unit = 'game tick' elseif u == 'rt' or u == 'redstone ticks' then u = 'redstone tick' elseif u == 's' or u == 'sec' or u == 'secs' or u == 'seconds' then unit = 'second' elseif u == 'm' or u == 'min' or u == 'mins' or u == 'minutes' then unit = 'minute' elseif u == 'day' or u == 'days' or u == 'igd' or u == 'in game day' then unit = 'in-game day' end return unit end

function p.convert(value, inputUnit, outputUnit) inputUnit = p.normalizeUnit(inputUnit or 'game tick') -- using default value of 'game tick' outputUnit = p.normalizeUnit(outputUnit or 'second') -- using default value of 'second' local convertedValue = value local conversions = { ['second -> game tick'] = convertedValue * 20, ['game tick -> second'] = convertedValue / 20, ['second -> redstone tick'] = convertedValue * 10, ['redstone tick -> second'] = convertedValue / 10, ['minute -> second'] = convertedValue * 60, ['second -> minute'] = convertedValue / 60, ['minute -> game tick'] = convertedValue * 20 * 60, ['game tick -> minute'] = convertedValue / 20 / 60, ['minute -> redstone tick'] = convertedValue * 10 * 60, ['redstone tick -> minute'] = convertedValue / 10 / 60, ['game tick -> redstone tick'] = convertedValue / 2, ['redstone tick -> game tick'] = convertedValue * 2, ['in-game day -> minute'] = convertedValue * 20, ['minute -> in-game day'] = convertedValue / 20, ['in-game day -> second'] = convertedValue * 20 * 60, ['second -> in-game day'] = convertedValue / 20 / 60, ['in-game day -> game tick'] = convertedValue * 24000, ['game tick -> in-game day'] = convertedValue / 24000, }	convertedValue = conversions[inputUnit .. ' -> ' .. outputUnit] return convertedValue end

function p.output(f)

local args = f	if f == mw.getCurrentFrame then args = require('Module:ProcessArgs').merge(true) end local value = args[1]*1 or 1 -- using default value of 1 local sourceUnit = args[2] if not args[2] then return 1 end if not args[3] then return value .. ' ' .. sourceUnit end local seperator = args['seperator'] or args['sep'] or args['s'] or '('	local startSeperator = ' ' .. seperator .. ' '	local endSeperator = ''	if seperator == '(' then startSeperator = ' (' endSeperator = ')' end local fullOutput = '' for i,unit in ipairs(args) do		if (i > 2 and args[i]) then unit = p.normalizeUnit(unit) local outputVal = p.convert(value, sourceUnit, unit) if unit == 'game tick' or unit == 'redstone tick' then unit =  .. unit ..  end if outputVal ~= 1 then unit = unit .. 's' end -- plural

local midSeperator = startSeperator if i > 3 and midSeperator == ' (' then midSeperator = '; ' end

fullOutput = fullOutput .. midSeperator .. outputVal .. ' ' .. unit end end sourceUnit = p.normalizeUnit(sourceUnit) if value ~= 1 then sourceUnit = sourceUnit .. 's' end return value .. ' ' .. sourceUnit .. fullOutput .. endSeperator

end

return p