Minecraft Wiki:Issues/Weekly 11w48a

Known bugs for Weekly Build 11w48a.

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Organization
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Please ensure that the bug is tested on a 'vanilla', installation of 11w48a with NO MODS installed

Please specify whether the bug was found on Single Player or Multi Player and Survival or Creative.

Please mark your issue with one of these issue labels: (listed from highest priority to lowest)
 * !! =  = Critical bug that can crash a Minecraft client or server.
 * ! =  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  = Major annoyance.  Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  = Minor bug.
 * a =  = Annoyance.
 * ? =  = Potential issue that you are unsure of or that the community (on |the discussion page) believes requires further vetting.  Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!].  Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)
 * sp =  = Single-player.
 * mp =  = Multiplayer.
 * su =  = Survival mode.
 * cr =  = Creative mode.

Labels for indicating that an issue is restricted to a particular OS:
 * =  = Mac OS
 * =  = Windows
 * =  = Linux

Labels that Mojang uses:
 * f = Bugs that have been fixed in the next update.
 * n = This is not a bug. (It is intended behaviour and will not be changed)
 * s = Bugs that will be skipped/ignored for now.
 * u = Bugs that Mojang tested but was unable to reproduce. Append this tag to the end of existing issue labels, instead of replacing them.

To produce these labels, use the following code:  c where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand  undefined .

''Be sure to sort issues by category, type, and priority: redstone issues go in the Redstone section, etc.; bugs go in the Bugs subsection, with major bugs listed before minor bugs, annoyances in the Annoyances subsection, with major ones before minor ones, and issues that Jeb has marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Jeb cannot reproduce, however, are to remain in their original place.''

Please sign all issue reports and comments by typing   (three tildes; tilde may be found above  on USA keyboards, and to the right of  on British keyboards).

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SMP only
aThe hearts animation doesn't dissapear after breeding

undefinedcr?In creative mode, empty buckets do not work. 0.5 secconds after the source block is removed, it returns. Clicking multiple times doesn't help

a jeb fixed the bug that when a chunk gets unloaded and you return that chunk, redstone clocks will still work without the need replacing a repeater. but when you leave the server and log in again. the mechanism will be stuck, so you have to replace the repeater again

SSP AND SMP
undefined If Ice thaws by a Torch/Glowstone it will create a Water block that does not flow outwards.

undefined Trampling Farmland can trample 2-5 adjacent blocks as well.

a? Hydrated Farmland (planted with pumkinseed, melonseed, wheat and unplanted) will "decay" becoming a dirt block by rain (is rain an entity?, see next post). (testet twice in survival)
 * You mean an unplanted farmland block? I tested this and none of my crops popped out. See paulsoaresjr's video, he also tested it.
 * looks like it happens only if a block(in my case fence and dirtblock) is next to the plants.

a Farmland will "decay", becoming a dirt block, if an entity falls on it.
 * This is supposed to happen...

undefined Lillypads are grey when held, both on SSP and when seen on SMP.

undefined? A chest doesn't close in SMP when another chest is directly behind it and 1 block higher than the first one.
 * Chests are always getting stuck open for various reasons, and this is a 1.8 bug if this was just a general stuck-open scenario. (This needs to be removed from the 11w48a specific bug list.)

undefined Wolves are black when in rain and water.


 * Glowstone acts like glass which disallows fences to be connected to it, items to pop out of it, items to be placed on it, and to mine it with a bare hand and still get glowstone dust. (I know Jeb_ said it is now the new behavior, but Notch confirmed that it was supposed to act like stone back in 1.6.6)
 * This is an intentional change made in 1.0.0
 * Still an annoyance.
 * Then it's not a bug. It's simple enough.