Minecraft Wiki talk:Issues/Beta 1.8

= General Bugs=

Gameplay

 * When putting things in a furnace, the game will display the "saving chunks" then crash. When you reopen the game, the furnace still works, but when the furnace stops burning, the game will again display "saving chunks" and crash again.
 * When a player presses F3 and Saves and quit to title the Lag Graph stays there on the screen.


 * When a player dies with alot of experience your server becomes unplayable because of the lags


 * When charging, entering the water will drop you to normal speed.However, if you continue to hold forward, your are still registered as sprinting. This is evidenced by the increased knockback when hitting an enemy, just as if you hit them while sprinting.


 * The player stops sprinting once they run into a block.(Probably intentional)


 * When you destroy a block a ladder is sitting on, you will get the ladder back, creating a stack (creative)


 * Placing a Leaf block in the Nether will cause the game to crash.


 * Sometimes when moving you will carry on going in the same direction even after trying to go another way: there will be a second delay before going the intended direction.


 * when using the crafting table and you exit it without taking the blocks out of it it will be on the ground but you can't take them up. when you throw it you dont loose it so you can throw unlimited cobblestone blocks(only tested with cobble).

when using the crafting table and you exit it without taking the blocks out of it it some times will make the game crash


 * When you have a lot of xp on a server and you get killed you make an xp bomb and lag the server and cant fix it. :(


 * Occasionally, after death, dropped experience later picked up is infinite


 * When Sprinting over redstone repeaters, you will fall through the repeater.


 * When having FOV turned to "Quake Pro" you are always sprinting. Double tapping forward during this FOV will make you sprint even faster than normal sprinting. (You are not sprinting, it just looks like it because of the image being warped.)


 * When you place items in the furnace the game crashes (when you right click to place a specific amount instead of the whole stack, the game crashes when you put one in and when you restart minecraft the entire stack is gone, except for the one in the furnace)


 * When you drop more than one out of a stack of items, a couple of the items can not be picked up again.


 * When falling through cobwebs you can get infinite critical hits. Seems logical based on getting critical hits from attacking while falling, but also seems overpowered.


 * When sitting on a pig you get infinite critical hits.


 * you can get critical hits on minecarts, while sitting in them.

Punching/Digging
ImminentFate 08:42, 11 September 2011 (UTC)ImminentFate
 * The animations for digging and hitting seem a lot faster when they are digging. The arm moves at a faster rate then it used to.
 * Digging a block while on a ladder takes a lot longer than normal- about 3/4 the same amount of time as underwater.
 * When attempting to jump up a block occasional falls into the block and suffocates to death.
 * When going through a doorway slowly takes about half a heart of damage occasional.
 * Breaking blocks (especially when the game has been running for a while) sometimes does not update the visible geometry. The block physically disappears but graphically it's still there letting you walk inside a block. In some cases breaking the adjacent block updates the bugged one. Sometimes when you break a block the block under it becomes transparent letting the user see whats below. (this might be because of memory leak).

Lighting
EDIT: This is caused by all graphical options trying to update the world as they are set. As the options screen on the title screen has no world to work on, the result is a NullPointerException. The error occurs on line 245 of the i.class, where it tries to get the class type of the world it's in, where a null is present.
 * Trying to turn the Smooth Lighting off via 'Options' (from the title screen) results in a crash.


 * Lighting appears bugged in areas underground. i.e sometimes light will be as bright as day, other times will be pitch black(preexisting)


 * Placing a block on the right side of a redstone repeater will cause the repeater to turn black


 * Torches and other sources of light don't work in the Nether.


 * Torches placed underwater immediately gets removed but the light from torch stay behind.


 * When at bedrock level, while lighting is lessened by each level, entering water will shift lighting back to normal. Tomahawkkk 04:07, 11 September 2011 (UTC)


 * Stone Brick steps are stuck in shadow and do not respond to lighting changes around them


 * Lighting on stairs is bugged. The blocks on the sides appear unusually dark.


 * Glowstone behind glass appears dark.


 * Lighting still may generate improperly when generating chunks quickly, except now it seems to mainly turn stair-like descents black. Sometimes if you place a torch and remove it to update the lighting, all affected blocks except the one with the torch will revert to black.
 * Monsters (esp. Spiders and Endermen) appear as bright white when they are just outside viewing distance in the fog when looked out of the corner of the eye ImminentFate 08:47, 11 September 2011 (UTC)ImminentFate


 * Lighting on diodes is dark. They should be lit up but they are not.


 * If you have fog on, you can see the Mobs lit up through the fog.


 * Placing a torch in or close to the water then removing that torch will keep its light and make some glowing water.


 * Pictures are very dark, and aren't lit smoothly (clearly visible on large pictures). Some pictures are completely black.


 * The top part of chests appear black when you put a torch above it: When you move your cursor around, it varies in darkness.

Graphical
-breaking a block with 1 block of water above it will not show cracking animation. Most noticeable in swamp waters and rivers. -sometimes after breaking a torch, the flame stays in the air for several seconds. May be lag. -EDIT- This has been a bug since early beta.

-Endermen and spiders when viewed from afar at small fog setting at sunset/rise do not scale with the fog at the same rate as the terrain, i.e. they're the color of the sky while the the terrain is still dark. They're reverse silhouettes.

-spiders sometimes just turn fully red when you hit them, and their sprite disappears while receiving damage

-If you place a block in front of a vine the vine appeares unter the block.

-Your ocean horizon might be pink, if you look at it with pressed "F3" button - MegaDamnAge

-when trying to turn on advanced openGl from the main screen i experience a crash. - James4832 -same here. to clarify: turning OpenGL from off to on makes the interface to disappear and a few seconds later the screen turns to black. - xbluemonkx Graphical options from the Options menu in the title screen have this problem. They try to check the world type they're in, even though they are in no world. NullPointerException happens. See the Smooth Lighning option issue above for more details.


 * Leather pants do not animate with legs (pants stay in the standing position while the legs are in the boat position) in the inventory while riding a boat. I haven't tested it with the other armor types yet.


 * Not sure if it is graphics related or not but the chunks seem to be loading just fine... Here is an image of what happens Barts1a 03:27, 11 September 2011 (UTC)


 * The different types of wood all have the particle effects of the normal log, like pre-1.7. All other damage-value blocks still have correct particle effects. -Andrew0085

sometimes the chests bug out and the lighting screws up and they go black. Occasionally stays permanently dark just a quick relog fixes it. and friendly mobs aren't spawning near light/torches at night


 * the chests lid and base are z-fighting when closed - most noticeable when close or a texture pack is used

-(for custom texture pack support) enderman_eyes.png and spider_eyes.png ignore alpha channel, now they add color instead. For example, #00FFFFFF background will make all mob look white despite of its transparency. It worked okay in 1.7.

-I concur with the above post; I'm working on a texture pack and my custom eye textures for the spider and enderman are causing both mobs to be tinted white and glow in the dark, even though I know the backgrounds of the eye textures are completely transparent. Here is a screenshot

-The grass textures on the top and sides

Stability
^ Feature under revision java.lang.NullPointerException at zz.b_(SourceFile:111) at ru.l(SourceFile:1193) at net.minecraft.client.Minecraft.k(SourceFile:1401) at net.minecraft.client.Minecraft.run(SourceFile:693) at java.lang.Thread.run(Unknown Source) Stopping!
 * Pressing F in-game no longer alters the render distance setting
 * Changing settings from fast to fancy crashes the game
 * Using a furnace somethimes crashes the game. Crashlog:
 * Serious Lag: when a player dies, all their experience orbs drop, causing minecraft to run ridiculously slowly (30 mins for a 30 second journey) and massive lag for servers, in one case a player was 5-10 minutes behind everyone else block-place and chat wise.
 * The performance can be tempermental by a drop in the smoothness of the gameplay E.G on the 1.7.3 most pc's could play the game on best graphics but on 1.8 you are unable to play it like this because something is stopping the game working as well as it used to.

Memory

 * When you go in unexplored area the Memory usage increases and does not go down. It seems its loading the new area into the RAM, but not unloading area you are not in, so the RAM usage just goes up. -kookster


 * Memory Leaks are quite frequent, and RAM usage is quite high. Running 1.8 with Fast graphics and near fog on a PC with 4GB's RAM and i3 Processor with 512MB dedicated graphics is a lot laggier than running 1.7.3 on a Laptop with Fancy and Far Graphics with only 1GB RAM and Centrino Processor with 128MB Shared graphics. ImminentFate 08:58, 11 September 2011 (UTC)ImminentFate
 * When you take a screenshot it will overload the memory and crash the game

--76.79.107.107 03:35, 10 September 2011 (UTC) Actually, that depends on your computer. That happens in 1.7.3 and earlier too. So, you need to free some space up.

Oh, okay then, I thought it was a bug because I was able to easily in 1.7.3, I mean, I had over 50 screenshots

Well it did say it could have been a bug. So it could be a bug maybe or it might just be your memory but I would still look in to see if it is just a bug.


 * Actually, I get SERIOUS lag from the pre-release. when I go to new places, the game just stays all laggy, like you said. --fireglo450

Tell me if my computer is screwy or what, but I changed the time in survival. Everything went fine, then a saving chunks screen. This happened also when I was in my mine. I heard a sound, and crashed. Saving chunks = memory, right? Call me oej98.

- Out Of Memory Error -

The Standalone 1.8 Minecraft exe very often hits OOME whereas when I play Minecraft in the Browser (1.7.3) I have no stability problem at all. System is Vista 64 12Gbyte, Browser IE 9 32 bit, latest 32 bit java from java.com ver 6 update 27.

I had the same trouble with the 1.7 exe that's why I played 1.7 in Browser only.

What seems to help is reduceing distance setting from Far to Normal and selecting F11 (full screen) right when the game choose menu apears and not later. Toggling full screen window and back leads to crash (not so with browser) Before print screen pressing escape (menu/saveing) then go back helps else I often have that print screen (F2) crash also. Crashing was especially often in the first hour playing when discovering new areas.

- I've seen a noticeable improvement by swapping to x64 JRE from x32 on my 64 bit machine. However, now MC often gobbles up 1-1.4GB RAM, which is less than ideal --Powareverb 08:29, 11 September 2011 (UTC)

this happens when you close minecraft (had only MC running, and only closed that) http://img62.imageshack.us/img62/2331/afterclosingminecraft.png

I tested this bug. After clicking on my world, it took about one and a half minute to crash. Without moving! I looked on my task manager and the java-program needs more and more RAM until everything is used and it crashes. It's not in special situations, it's everytime and everywhere. -- Mike --85.180.119.132 09:53, 11 September 2011 (UTC)

-If you have your FOV set to Quake pro, watch in 3rd person view (F5) and position your character next to a wall, you can looks through it, as if no-clipping through a wall. Being able to see dungeons/caves/mineshafts etc. --Gennan -- September 11 2011, 12:38am


 * While in creative mod if you go to the Nether and bury yourself in sand, it causes the sand and lava you buried yourself in to become invisible, and a weird mask like thing shows up covering your view partly. This happens every time you bury yourself in sand.

Animals

 * Cows not giving Milk

Using a Bucket on a Cow works fine for me in SP, did not test milking a Cow in SMP. -- Forest Hale 2011-09-11


 * When I punch a pig, the sides of their heads flash white.


 * Pre-existing Bugs

Since I can't edit the main page, there was an issue with my server having bad performance, upon loading the map in single player I was greeted with several hundred cows bringing my pc to a crawl and making the save unplayable on single or multiplayer, never had this issue with 1.7.3 or below


 * Endermen kind of respond

If you walk up to an enderman and look at it, it will not teleport to you, only turn and stare at you while the black particles float around it.
 * Non-Pre-existing Bugs

I have seen endermen alot in my server for 1.8 and they just stand around. You can look directly at them and they just turn around and look at you. The black teleportation particles float around him but he will only react when you hit him. - Very known bug that Endermen are just like Wolves on 1.8 servers.

Weather
Rain sometimes glitches through solid blocks. Inde97 08:22, 11 September 2011 (UTC)

--- I've seen this as well. When I logged off and back on during a storm, it began raining in the cave I had mined out previously, but not in areas mined afterwards. (Talrose 05:40, 11 September 2011 (UTC))

The rain through the blocks

--Just after sunrise it started to rain and my minecraft crashed. anyone else had this problem?

Rain and clouds
Rain doesn't fall through clouds. So when you are under a cloud it is dry.

Torch Bugs
Torches generated naturally in cave sometimes face away from the block they are on or even spawn in mid-air. --Sebby832 12:15, 11 September 2011 (UTC)

When you place a torch in a water source the water source gets destroyed but the torch stays!

Shears Bug
When you are placing a torch under water the torch pops of, but the light is still there!

When using shears on tall grass, you can aquire a placeable, unnamed tall grass block.

Chest Bug
When opening any player created chest, client crashes. When looking at any chest, the lighting of the chest goes black.

Cake Bug
When crafting a cake infinite buckets Drop Video link avalible once uploaded. message 118cottroad on youtube for details.

Beef

 * The sprite for beef is not showing up.


 * Cooking beef in a furnace caused minecraft to crash(Or cooking anything).

Crashes SMP servers - game breaking for survival play, works fine in SP. -- Forest Hale 2011-09-11

Sprite Bug
I wasn´t able to pick up planks which dropped on the ground after i closed the craftingtable. A single block remained, after I received all my other blocks.

>I had the same problem also. And my game crashed after those "unpickable"  remained on the ground. The only way to remove the problem currently would be to use a lava bucket.

>Same problem here, I tried to craft a pickaxe and the extra sticks that i had in the crafting area were impossible to pick up again after I closed the crafting table.

if you don't take the items out of the crafting grid before you close the inventory it causes the items to be stuck on the floor. Although you can pick up the items the sprites still remain until restarted the game.


 * I to had the same problem, but it was with wood. Execpt If i dropped all my wood i got an infinite stack of wood.

I had this problem several times. It happens if you exit the crafting table with items still on it. The items then are picked up but ghost items are left. Note: the ghost items can be moved by placing blocks

Put any item in crafting table and press esc and it will drop item pick them up and if you keep right clicking it gives you more and more of that item
 * I had the same bug, but the block kept going back to me and was infinite,so i could pick it many times,it was with wood

when i crefta eny thing and forget to clera my tabel i will drop all my items and i will collect them and 1 will be left on the floor an uncolectebul i dont know why this happens

by brian.warner Sometimes the items you put into a crafting table fall to the ground and become un-pickupable.

attention this is a duplication bug, credit goes to Antvenom

It appears when you craft something, leave materials in the grid, and exit crafting, double the amount of items will drop on the ground. you can pick up half, but the other will stay there for for a long time. When you walk to these "ghost" versions of, you will pick up an unusable version of it, that you can not place/use. The items however will stay there still. - catron44

The Problem with both the above is that the crafting inventory, upon close, reads the items twice while droping them. This bug can be solved easily by forcing the crafting table to clear out once it checked the item twice. Why it is checking the item twice, I wasn't able to find out. The easiest solution is placing a clear item code (this.a.a(k,null);) after the code (line 50 of uf.class). However, the double reading is the real problem.

^^ i'm 99% sure that the item duplication bug and the extra sprites bug are connected. they are listed on the wiki. --Nl37tgt 17:56, 10 September 2011 (UTC)

Invisible Blocks
Cobble blocks turn invisible when placed beside cobble stair blocks.

When placing a fence next to a vine, the section of vine right next to the fence will disappear.

Rotten Flesh

 * If you are poisoned by Rotten Flesh it does no damage. Only your food bar is green and It doesn't seem to effect anything(Except hunger goes down quicker).

^perhaps the faster hunger depletion is the only effect that was intended?


 * After eating Rotten Flesh and getting "poisoned", eating another Rotten Flesh will not reset the timer on the "poison". In this way you can just eat another right before the timer is up and your back to full hunger without being "poisoned".

Mushroom Bugs

 * When two mushrooms are placed next to one another, they are both are destroyed, leaving the dropped versions on the ground. However any mushrooms next to the destroyed ones remain planted. This also rarely happens when the mushrooms are generated next to each other.
 * When there is a mushroom present next to a (possible only wood) block on the same level as the mushroom, removing the block sometimes causes the mushroom to be destroyed.
 * When there are 2 or more mushrooms generated next to one another (forming a row, square, etc), destroying one will cause a chain reaction, destroying mushrooms adjacent to the manually destroyed one, then destroying any mushrooms adjacent to those, and so on.
 * I have found brown mushrooms generated on tree branches in forest areas.
 * If you use bonemeal ne a mushroom you can make a big mushroom, Then if you plant a mushroom on the top of the mushroom you have already made and use bonemeal on that, when you break the second one you have made at the base it turns into dirt, instead of still being the top of a mushroom.
 * Mushrooms do not appear to be spreading (SMP, unconfirmed SSP)
 * When you grow mushrom with bonemeal during the rain, it block can pass the rain water
 * Using Bonemeal on a Mushroom in a dark area, such as a cave, where there is not room for it to grow, the mushroom block will emit light.

Stick Bugs
When you use a stick, the icon stay in your inventory, and they cant be used. You can drop them, but you cant take them.

I got a bug with ALMOST infinite sticks. Similar to the infinite maps glitch in SMP during 1.7.1 (or .2???)

Bed Bugs

 * When you get in a bed (that is placed right under a block) you fly out of it and go to sleep on the floor right next to the bed
 * When sleeping, sometimes you wake up in the afternoon, after midnight, or at sunrise, seemingly at random. - This only happens when you mess with the time using F6 and F7
 * On Creative Mode, when youre trying to take a bed from the inventory, it goes to saving chunks screen
 * While sleeping, you can break your own bed, causing you to wake up, and when you touch any 2 block high wall, you get hurt. Can be fixed by sleeping again

Glass Bugs

 * When you destroy a block that a glass pane is connected to, it becomes distorted.
 * When a glass pane is put adjacent to a door, it wont expand properly.
 * Glass panes don't connect to stairs properly.
 * When glass is held in your hand it looks hollow.

Cactus Bugs

 * If the cactus is on floating sand, and the sand falls, the cactus stays floating in the air.

Dropped item bug

 * When digging a 2 deep hole, throwing items in it, and filling the hole again, you won't be able to pick the items up again.

Melons / Stems

 * When placing the stems in a chess pattern and a melon grows all surrounding stems will connect to that melon. So you only recieve 1 melon from 4 stems at its worst case

Loosing Items due to XP Items on Dead

 * I died in considerable safe spot (worked out room) with a lot of items and XP. When I hurried and returned to it to pick up the items.. it took several seconds where it gathered the XP back but no items where collected. All the items were gone. It seems to me it was due to the large amount of "XP-Items"

Door bugs

 * Doors do not make a sound if opened by right clicking. They do make a sound if you left click.

World Generation
The game will print the errors "Unable to find spawn biome" and "Placed stronghold in INVALID biome at (6, 49)". Propably because near the starting area is just one kind of biome.
 * Survivor world generated with seed "seedy" (109314088) never has passive mobs spawn.
 * Noticed a bug where location x:0 y? z:0 sets a world chunk discontinuity on multiple random seeds. the main effect of this bug is that there is a dicontinuity separating clearly the terrain between x+/x- and z+/z- leaving the general + coord quarter side of the map clearly visible without coordinates.


 * Old worlds updated to 1.8 will have bug with new generated chunks. At the border between old and new chunks, grounds and biomes doesn't correspond at all.

Spawn Bug
How is this a bug at all? they just got rid of the always spawn on sand idea ^ I'd consider this a good change, not a bug. Same seeds should give the same gameplay experience, and this also shall include the spawn location, imo.
 * I've generated 5 1.8 worlds, in which my spawn locations have varied from the very edge of a high cliff side, on top of trees(3 times) and once on a lone island surrounded by a seeming never ending ocean.(Not a bug, just an unlucky man)
 * I just spawned in an underground cave/lake completely surrounded by stone.
 * In two of the three games I played I have spawned on treetops, in the other game on a high stone mountain peak that I had to fall off and take damage in order to get pick making materials.
 * I generated multiple worlds with the same seed, and spawn in the same exact location each time. The game is not varying the location of the spawn in a world (mentioned at the beginning of my let's play: watch?v=1AqmvLZUBP4)
 * I have generated a fresh world, blank world seed and everything, and my starting spawn point was inside a dungeon, complete with spider spawner.

Mine/Village/Stronghold bugs

 * Abandoned mines are spawn too often and too large. (maybe they should be smaller or generate in different sizes or not)

^I think that a bug has caused mines to be either to big or to common. I have made several pre 1.8 worlds and dug down for about 3 mins to find one. Makes finding diamonds pointless because they're common in the chests. Also mines are also huge! I used about 7 stacks of torches lighting one! Is this a bug, or am I just lucky to find lots of 'em?

^No the they are Over generating. Using the X-ray texture pack I noticed that they where absolutely everywhere there must be some kind of bug that is causing them to over spawn. and they just seem to go on forever

^Yeah pretty much every ravine have its own abandoned mine system. Even if that is not bug, I think they are waaay too common, in contrast to strongholds which are waaaaay too rare. But on the other hand, chests inside are not that common anyways. And I have not got anything more valuable from them (only lapis, coal etc.).

- I have several times encountered mineshaft generating on top of each other, like it has 2-4 levels, but with no floor, because they are so close to each other, the level takes away half of another mineshaft.


 * I agree with pretty much everything said here, I also think mineshafts are slightly to common, and that 1-stronghold-per-world is too rare, especially given how worlds are nearly infinite. 115.70.37.198 14:34, 11 September 2011 (UTC)


 * Stronghold not Generating Correctly

Underground strongholds seem to be generated before mineshafts. The result is often totally messed up strongholds because they are penetrated by random mineshafts.

- A group of 6 dirt blocks were floating about 30 blocks in the air.

^Floating block spawns are not usually bugs, and are quite common with some seeds.

If a building generated next to a hill or at the edge of a hill, the buildings door may be inaccessible. This village's prominent cobblestone building was inaccessible until we took out a window. This is probably also related to the other bug where village roads can be placed across this terrain awkwardly.
 * NPC Village - Doors at wrong level

[] [] []
 * In NPC Villages all houses' door's of one building are at the same level, so that you can't reach all from the ground. Also some steeps spawn in the gravel roads instead of on them, and uneven roads(one side is a block higher).


 * In NPC Villages somtimes parts of a building will not spawn like a wall and if you walk into it you take damage.


 * Sometimes they villages be placed on the terrain but a cave will be in the middle of the village so parts of houses or roads will be incomplete or goofy-looking. Houses are sometimes above or below the terrain so that doors open into ground or mid-air.  Roads don't always form properly so they appear to be just blocks placed at random heights in a line. (Talrose 08:17, 10 September 2011 (UTC))

A similar thing happens in or near deserts where cacti can be found with blocks on top of them or on blocks that they shouldn't be. Shenaniguins 13:32, 10 September 2011 (UTC)

 
 * NPC Houses are split in the middle (Seed: 21 X67 Y71 Z533)


 * NPC Village generated doors and torches not behaving properly


 * In NPC Villages, while on a SMP (Hamachi) the doors to some houses only open halfway, blocking the doorway from being used. will upload a picture as soon as i can. - Emperor_Nick(MC LOGIN)


 * In some NPC villages, the gravel paths extend into areas well outside the actual village, seemingly leading to nowhere. Another glitch is where the gravel on the paths is placed at the wrong height. Sorry, i have no pictures at the moment. - burn_the_rope (MC LOGIN)

(Don´t know if its also like that for abandoned mineshafts, but i think its world-generated torches that doesnt always work)
 * In NPC villages, the torches doesnt always light up, and you have to replace them manually.


 * Ravines spawn underground, resulting in very large tall caves that spawn huge amounts of monsters. This also spawns in the same place as mines and dungeons, resulting in cobwebs and wooden arches and even monster spawners floating in mid-air.


 * Spawned mines overlap one another, resulting in floating arches, broken tracks in pick-up-able form and large wooden platforms with chests on them.


 * Mines will also overlap dungeons, resulting in this:




 * Spawned village farms, can spawn up a hill.

Example 1 Example 2
 * In mines, frequently there will be large dirt patches that spawn


 * If dungeons generate below sand, the sand now falls into them instead of remaining suspended.

[URL=http://imageshack.us/photo/my-images/269/20110911091230.png/][IMG]http://img269.imageshack.us/img269/5858/20110911091230.png[/IMG][/URL]
 * Sometimes, torches generated in the wood of mineshafts don't light.

River Bugs
Rivers are missing water, but still show signs that there used to be a river there.picture Hihi7 22:53, 10 September 2011 (UTC)

Biome Bugs
^this is an occurence since early releases. Not new ^Have you actually tried more than one world? I suggest you try inputting the seed "Wolf Pack". Then tell us Biomes are flat. Or "NyanCatNyanNyanNyan" It's bettert than Glacier ImminentFate 09:04, 11 September 2011 (UTC)ImminentFate
 * Swamp Biome is much too frequent and i rarely ever see desert or Flatlands.
 * Snow biomes seem to be gone completely. Same here! - Nope, they're still there, the snow just doesn't generate any more.
 * Also the underwater land generates way too spotty and sometimes has gaping holes leading deep underground flooding countless caves!
 * There is no sandstone under the stacks of sand which leads to the gaping holes which flood many caves (description above).
 * Large mushrooms do not spawn naturally, there is no designated "Mushroom Biome". //Not a bug, Mushroom Biome's aren't implemented in the leaked version.
 * melons do not spawn naturally.
 * Biome grass colors do not fade smoothly into another biome sometimes even multiple colors.
 * ravines spawn too often, this also causes abandoned mines to float in mid air also.
 * Ravines should only rarely scrape the surface. It is epic to find one in a rare occasion, but this happens far too often currently. Most ravines should just be underground.
 * Mushrooms spawn in trees (unsure if bug) pictureHihi7 22:54, 10 September 2011 (UTC)
 * Biomes are way too flat and boring now. Most biomes should be a bit hilly, something in between the current flat land and the mountain biome. (especially redwood forests)

^Yes, mountain biomes are not flat, but thats not the point here. All others are pretty much completely flat.


 * Mountain biomes look ugly in most cases. They often have weird shapes, no trees and have dark green coloured grass, wich make them look "dead".


 * Vines COMPLETELY take over whatever is around it. it looks terrible. If you plant a vine inside an illuminated mine, the vine will eventually take over the roof and all walls, and then proceed to grow down all the passageways - maybe this could be fixed by requiring nearby water if a vine is growing underground.

^I kinda like this, if you don't like the vines taking over everything then cut them down! It adds to the jungle feeling (or is it suppose to be a swamp?)


 * Snow doesn't generate in snow biomes.
 * Taiga (the pine tree snow biome) is very often next to desert.
 * Desert is often next to forest biomes. There really should be plains / savannah / shrubland in between forests and deserts.
 * Mountain biomes have no / very few trees (not really a bug, but it would be nice if they had some trees at ground level at least, or some snow on the actual mountains).
 * NOT A BUG - I would like to see the swamp-trees in one-block-deep water generate more often, they give it a more swampy feel. As it is, it's more like a forest with lots of vines and pools. Also more long grass or ferns or something would help.

-- Revoran|talk page 15:28, 11 September 2011 (UTC)

Lava Pools
Lava Pools spawn much more now.

^ so what? this isn't necessarily a bug. It's not at annoying levels.

Lava/Water Interaction

 * Surface Lava flow was found flowing into water, and not turning into Obsidian/Cobblestone.

Main Menu Bugs
If you try to change the Video Settings in the main menu the game closes.

^specifically when attempting to change the graphics settings from "fancy" to "fast" or vice versa.


 * workaround simply change these settings in game.

Background Flickers
I noticed while in the ocean that if you look slightly below the skyline you see the void because the chunks have not been generated/loaded yet. However that's not the problem. The problem is that the color of the void will flicker from the blue sky color, then to the dark blue color you see while underwater. It does this fast and repeatedly. Workaround: When you look down even more to the point where the skyline is out of view the background does not flicker but stays at the blue water background. (However this is annoying.)

= General Survival Bugs=

Gameplay
Enderman remove player placed blocks TNT now explodes when hitting it, Eating anything then going to bed stops healing you, Cookies cannot be eaten now :( - They can be eaten fine. Your hunger meter was probably just full.

-Got the time to farm and time to strike achivement, at the next start they are gone and I can't get them again.

Crafting
-When exiting out of the crafting table's menu while still having items sitting in the crafting area, the pieces fly out normally. Yet when you pick them up, one item will stay there even though you pick it up and it appears in your inventory. (Duplication glitch?) When you throw the item you picked up from the glitched item, it behaves the same. Eventually after using (crafting) these glitched items a few times they will disappear. The only way to clean up the glitched items lying around on the ground is to exit Minecraft and open it again.

EDIT: Ok, I found that they also disappear just like any other item if left on the ground for a while. -New edit: The items that you put in the crafting table that got thrown out. these items can be used as an infinite generator of that item by right clicking. The item that is doing the duplication will have no number and can also overwrite a same item stack if placed on one by left-click.

When you get close to an enderman it will look at you, if you look at its eyes it just keeps building/ breaking blocks, But if you stare at its body it will attack (sometimes die)

I also found that if crafting something in a crafting table and you exit out of it with items still in it, the items will pop out as normal but you are unable to pick them up by any means.

- When putting a wood block in both slots in the furnace the game says Saving Chunks and crashes. When you start again the game will crash again withing a few seconds.

[Next glitch by gravypod :>] - When smelting a log [to make coal] with a wooden plank the game crashes, when you restart the game the logs will be smelting but all items in your hand will be gone :<

Mobs
-Over 1500 entities can spawn at once, causing game to have severe lag. ^ |combined with this bug my entities won't despawn aswell, also i've seen passive mobs spawn at night.

-Mob-spawners are sometimes not present in dungeons.

-Creeper blows up killing me, but I still see the creeper model walking around my death point. 58.96.55.124 03:12, 10 September 2011 (UTC)

-Mobs spawn in light at night, mostly skeletons.

-Fighting spiders underwater can cause them to get caught on a block and stay there for a few seconds.

-Pigs appear orange at close sharp angles when walking beside them.

-Wolfs When is water they have no lighting, they are compleatly black

-Spider dropped an ender pearl

-Blocking a spider jocky arrow causes "Saving Chunks" error. When reloded spider jocky disappers from world.

-holding the attack button while trying to punch a mob (chicken,cow) will not hit it. To attack it you have to keep click over it, in other words u can't hold down the attack button and hit a mob (feature or bug?)

-No F3 trick allowing you to see mobs from a distance by their numbers (Answer: I believe Notch intended for that to happen)

^



thats a good thing. that was a bug being REMOVED. we shall report NEW bugs here, not complain that we cant cheat anymore

-Mobs can spawn in the trees (*thing is, mobs have always been able to spawn in trees)

-You can hit skeletons through wooden planks in creative mode with diamond sword.

-Mobs can be hit from great distances. - In Creatie Mode? The attack range got increased, that's a feature, not a bug.

-You cannot hold the mouse button to continuosly hit mobs.

-Skeletons sometimes freeze and only move towards the player when the player moves away from the skeleton. Also, if the skeleton is frozen and fires an arrow, if the player is close enough the skeleton will hit itself with the arrow instead.

-Mobs continously flash black or even stay black

-Spiders can become stuck in glass panes while trying to climb up walls. Additionally bows can shoot stuck spiders through these glass panes

-Monsters can spawn during the day if there is a storm and you switch from night to day via server commands. (Talrose 05:54, 11 September 2011 (UTC))

-Animals sometimes spawn in trees and this often makes them jump up and down indefinitely (or appear to be doing so). Before this, animals could only spawn on certain block types (like dirt and sand) and only when lit. (Talrose 05:54, 11 September 2011 (UTC)) -when game crashes when placing wood in furnace to make charcoal game crashes then hundreds of spiders spawn i'm not talking about 2 or 3 im talking OMG i cant move so many

- Endermen take damage when touching water also Endermen will appear behind you on fire even if no lava is present? (EDIT: I believe they are suppose to take damage from water. So I've heard)

-Sheep do not spawn after a long period of time making the player unable to obtain wool. So beds can't be made.

- Shooting an arrow into a MOB blob will cause the arrow to strech to the Blobs size. So a very large blob had a VERY large arrow stuck in it.

-Spider jockeys can have their spiders disappear from underneath them while they are neutral and wandering around.

-In survival mode in a room 3 air blocks high, I stared at 2 endermen seperatley, they both did the whole "ima run at you, rahhh" thing, but when they got to me they *both* disappeared. Very odd.

-There are a ridiculous amount of pigs spawning, and not many other passive mobs

-Silverfish spawned from block 97 do not damage player.

= General Creative Bugs=

Blocks
- When breaking a placed sticky piston block while in creative mode, the block drops into an item, which can be picked up and placed again. JHeim 01:26, 11 September 2011 (UTC)


 * Placing a redstone torch next to a piston and quickly removing the piston leaves the extension.

--When you open your inventory, and click on an item or block in your inventory hotbar, it seems to give you a Saving Chunks error then crashes. Not sure if this happens to most people. -vdudz --Yes I am getting this issue aswell. A real pain as I cannot do anything in creative   except what I am already given. - Tom

When you get close to an enderman it will look at you, if you look at its eyes it just keeps building/ breaking blocks, But if you stare at its body it will attack (sometimes die)

Bonemeal
There is no bonemeal item in the inventory. A reason to need bonemeal is to build giant mushrooms.

No giant mushroom items
There are no items in your inventory to build a giant mushroom yourself.

= Crashes =

When you select a diamond sword from the creative item menu you will get a blue screen and a game crash.

When you stop sprinting after jumping in a river, your minecraft crashes sometimes. <-Sprinting?

When you put a wooden block above another wooden block in a furnace the game crashes.

Game usually crashes when you use the furnace.

Items
When you give your self an arrow from the creative menu and then shoot the bow you lose the arrow and need to get another.
 * Added -neobenedict

^You are supposed to have unlimited arrows on creative without putting arrows in your hotkey bar
 * ^ It seems that in creative mode, without adding any arrows to your inventory, you are only able to shoot the bow once.

--Shift clicking will give you a full stack of 64 arrows

While shooting your bow and switching to another item or block will make your bow unusable.

--You also can't hold the bow normally, if you press F5 and look at yourself, you're holding the bow like you would a book (It's normally like that) not like the skeletons hold it, with 2 hands and it's going through their hands.

-You can't eat any of the food you spawn.

-There is no way to create items such as Bonemeal because there is no crafting interface. Either Notch should add more items, or make crafting possible. Solution: Use a crafting table.

-Water and lava buckets are not infinite, new buckets have to be gotten after each use.

-Putting a crafted item in workbench then canceling it, while standing 1block high 3block back, will cause infinite spawn of that item next to bench. (also stack able item glitch works, but only for using in a craft, and can't be stacked with real ones; moving stackable item and stand next to work bench as doing same step to first, will cause a 1stackable item to gen each time and u can grab and use in crafting without uses)

-Doors are usable underwater, and create air pocket.

-If you hold right mouse button with a sword and click a block, then release the right mouse button, the sword will attack one time.

-You can break blocks while blocking with a sword.

Gameplay
Me and my friends are playing on our server and testing the 1.8 Prerelease. an we came across a weird bug, at least we think it's a bug. every time someone dies and they go grab their stuff, the exp orbs just fly around and cause massive lag on the server. if this is a bug i would appreciate it if you could at least try to work on it. Thanks --joe

Suggestions
In creative mode the point is to build and have fun, correct? Then I believe to maximize the building potential an option to "Add flat land" is added. That in itself would be great, but it could be made better if things like "Add mountain" or "Add forest" were also put in. You just go to your menu, choose one of the above, enter the dimensions (Such as 100x100) and voila! Done. Thanks

--A dedicated Minecraft fan

That's actually a pretty good idea, and I think that I will try to add to it. When you put in your dimensions, you should also be able to choose a block type that becomes that area, even forests, though for those you need to choose a block for wood and leaves(I will elaborate on forests later as they would be tougher to create and change due to trees everywhere anyway and the such.) So after you choose that block type, the game would ask you if you wanted others mixed and it would give you an option of yes or no. If you select yes, you choose the number of blocks that you want mixed with your original and input a percentage for each. Then the game randomly generates the area you have chose and makes what you want/need. Now back to forests, mountains, and flat land. The most simple way to choose where you want the land or whatever would be to create a highlighted area in which you could see where it was and make it easier to find a good location or place it on the area you already want. Now when the highlighted land is over other blocks, they disappear, but only while the land is on them. If the HA (Highlighted area, HA so it doesn't become redundant) is placed, the blocks under it are destroyed and your HA is now set up. Now when doing mountains, you give a width and height approximate (approximate because mountains aren't just flat rectangles and the mountain should be like it is normally generated in Minecraft.) within ranges so the mountain isn't to large width wise or height wise. With forests, you give a number of trees, a coordinate, an area, within limitations, that the trees should be placed, then all other trees in that area are destroyed, leaving only your new hybrid. Also there should be raised flat land the same as flat land just with a certain elevation. Thanks so much
 * Please add to this and make it so Notch notices and we can have this in 1.9!!!!!!
 * If you don't understand it, please try to fix the things you don't get or add even better ideas in their place.

-Another dedicated Minecraft fan

I think the better idea for this would be a dedicated seed that servers and players can use to make an all flat server as a base for this sort of thing. Just my take on it.

-Kilo

= General Multiplayer Bugs=

General
In SMP, if a lot of experience was collected and the person dies and another person collects the experience of the other player, the server tends to lag very badly. The processor of the server goes to 100% and the server needs more RAM. Also you can see that in the client in 'F3' the graph is right at the top. Only when all of the experience was collected, the server goes back to a normal state.


 * experience orbs do not despawn or burn in lava, if a player with too many orbs dies, the server will lag immensley in the area of the experience orbs. In some cases cause a server wide crash if a large amount of xp is having to be picked up.


 * When typing words on signs, after a few seconds the words disappear.


 * If you have a memory error on a minecraft server sometimes it will not let you reconnect at all and you just have to completely restart the server. May just be me though.


 * I made my first server and made it so it spawned animals but there were no animals at all

(RDF)
 * Using a furnace (picking up a smelted item) with crash the server forcing the owner to reset it over and over again, playing multiplayer without spawning is now harder due to we cant cook or smelt anything, and experience orbs are another pain but is already mentioned !


 * Spawn point can be deep underwater (level-seed=Delicious!) -- happened on second user login and all subsequent spawns (post death)

Mobs
= Creative Single Player 1.8 (CSP) Windows=

General
When logging in, the game can freeze with a black screen.

Blocks
-You are able to break through bedrock on creative mode and fall through to the void. (possibly intentional)

Sand sets fire while next to lava

You can break doors when trying to open. -- Open doors with right-click instead. -If you place a mushroom next to each other they will break, also if you find muashrooms in a group of 2 or more they will all break at the same time

Torches
When placed underwater, the torches are destroyed by the water, but the light remains.

Arrows
When arrows are spawned then shot they are not infinite, there is only 1

Movement in Water
Cannot swim from one block to a block of higher elevation, even when the block you are in is full of water.

= Survival Single Player 1.8 (SSP) Windows=

Placing Vines
Vine Placed On Netherrack In Nether Game Crashes. Have not Tested Any other Blocks. -Lorddarkis

Lighting

 * Stonebrick stairs top half of block rendering all black from placing view.
 * Standing on some places, can occur no-lighting on your character. First-person only.

Beds
-- Half Beds -- When I placed a bed only the head half of it appeared, and I got the bed back in my inventory. I could still sleep in the half bed. I had constructed a house with a 3x3 empty area surrounded by dirt. In the center was a crafting table, and I tried placing the bed in one of the corners. I have not tried to reproduce the bug yet.

-- Spawn Point Not Updating -- I notice after several nights of sleeping in a bed away from my original spawnpoint, my compass still will not point to the new bed. - Apollyna 2.174.71.197 10:36, 11 September 2011 (UTC) The compass never updated, it always points to the real spawn point.

While in a bed, you can break it, causing the physics to screw up. Walking into a wall or hitting a roof will cause you to suffocate for a split second. It also allows you to walk underwater with speed unaffected by it. You can fix the glitch by going back to bed. - BloodyFlame

Doors
It's possible to stand in a doorway and close the door on yourself and be able to pass through it. Does this in 1.7.3 as well, why would anyone do this?

Furnace
When burning fuel, the game can crash and say "Saving chunks"

(Certain on mac, not sure about windows.)

When you place a furnace next to wooden stairs,it turns the furnace invisible,allowing the player to see under the map.
 * edit from LordVoldafart* this happens on windows too

When placing fuel in furnace with right click, game crashes. Stack you placed from is lost. Both wood and coal. (the furnace handle the stack as 1 item!)

Placing a furnace without any kind of block above it prevents the saving chunks crash

Mobs
Spiders seen from afar, during sunset, maybe other times, become the color of the fog, while the terrain around them doesn't. Spider Jockeys can have their spiders disappear out from underneath them.

Combat Mechanic
-- Sprinting -- Fast double right clicking with a sword while holding the W key will make the player sprint. (intentional?) <-Hope so I havent found the sprint key. (Double press "W")

-- Critical Hits -- You will still crit even if you are in water and swim up.

-- Charged bow shot --

Using Bonemeal on Trees in the Nether
While trying to setup a nether treefarm, attempting to force grow the tree with bonemeal crashes the game, I retried it 3 more times, each time freezing up minecraft, when loading up again I am standing a few feet away from the tree, with the sappling still planted into the ground!

31.45.133.209 10:50, 11 September 2011 (UTC) Hopalongtom

= Survival Multiplayer 1.8 (SMP) Windows= In SMP 1.8 there is a huge bug where when you die after getting large amounts of XP cause the game to freeze, or klag, another downside to this bug is that XP doesn't de-spawn. this bug also prevents you from logging on.

--Swvn9 15:04, 11 September 2011 (UTC)

Lag
In a fresh 1.8 map there are areas of extreme Lag. I've noticed it tries to buffer further chunks before you get to them, which creates lag.

When large amounts of experience orbs are dropped it causes massive lag.

Crafting/Smelting/Cooking
So far for me, the furnaces have been really glitchy. Almost everytime I use them, the game goes to the dirt screen and displays the saving chunks message. This doesn't always crash. In fact, I only had it crash when I used wood and beef. Ever since then, I cannot get it to crash with any fuel source and any item smelting. Here is the crash data from my original crash:

java.lang.NullPointerException at oj.h_(SourceFile:111) at eh.e(SourceFile:1193) at net.minecraft.server.MinecraftServer.h(SourceFile:370) at net.minecraft.server.MinecraftServer.run(SourceFile:303) at ce.run(SourceFile:418) 2011-09-09 15:56:19 [SEVERE] Unexpected exception java.lang.NullPointerException at oj.h_(SourceFile:111) at eh.e(SourceFile:1193) at net.minecraft.server.MinecraftServer.h(SourceFile:370) at net.minecraft.server.MinecraftServer.run(SourceFile:303) at ce.run(SourceFile:418)

(This error message happens frequently on my SMP server. The server seems fine, but all network traffic is halted and clients disconnected.  I have to restart the server to fix the networking.) -Marc Hawke

When putting wooden planks, saplings, sticks or coal into a furnace in SSP, the game shows the 'Saving Chunks' screen, freezes, and crashes. When taking them out and the fire finishes is shows 'Saving Chunks' screen, freezes, and crashes.

^ I had this crash the first time I tried to smelt. I had coal already in the fuel slot of the furnace, and as soon as I put a sand block in the top slot (to make glass), the game went to the "Saving Chunks" screen, froze, and crashed. (Win7, SSP, world created fresh in 1.8) JonoXia 05:13, 10 September 2011 (UTC)

^^ I can also confirm this. For me, this occurred while using the furnace to convert wood(birch) into charcoal. The initial OutOfMemory/SavingChunks screen crash occured the moment the fuel (wooden planks) was placed in the furnace and upon loading the save, it crashed again when the fire "died out" in the furnace.

^^Happens also when the furnace finishes using up a piece of coal or wood

^can confirm with all wood-> charcoal smelting, regardless of the wood i use it sends me to the saving chunks screen.

In Single player, when I go to smelt anything, I get the 'Saving chunks' screen and then a black screen. After closing minecraft and logging in again, the smelting is occuring, but after placing anything else in the furnace, there is a chance it crashes again (though not necessarily every time)

In single player when I am trying to drop only single pieces of wood from a stack into a furnace using right-click, it will crash and when I restart the stack will be gone but the furnace will act as if there is still one piece of wood in it. If I separate a smaller stack of wood in my inventory, say 4, the put it all in, when I restart the three pieces of wood not burning will remain in the furnace. Also when the stack of fuel (any type) is depleted it will crash again.

--- I restarted from a smelting crash and was making brick out of clay. I assume when the smelting was done my game crashed, as I was exploring a nearby ravine. I restarted when I could and found that the smelting was finished. Asarothem

--- Edit: I think it's when you start something burning in the furnace and when the flame dies out. My game crashes when fire dies or starts. Asarothem

---I was smelting sand in a vertical row but when I moved to the next row and put in coal, it would crash my game. When I relogged, it consumed my coal and was burning still

---It crashes every time I smelt, and sometimes just randomly. I don't know if it's connected. I'm by a ravine.

---Same issue here but it did not do this right away. All day I was cooking/smelting fine but now it will crash when the fire is just started or just burning out no matter what biom I am in.

---After the 'Saving Chunks' smelting crash, relogged, coal is gone, but the burning stays infinite?

---Crashes to 'Saving Chunks' if you right click multiple times in the fuel area of the furnace.

This bug is caused by the Furnace Tile Entity sometimes not registering the world it is located on. When it tries to check the world it's in, to check if playing in multiplayer or singleplayer, finds a null reference and crashes. This happens with anything you may place there, and I found it rather randomly (a friend of mine got it while I was near him, but on mine it never happened.) The Chunk class (vx) is the only place where the world reference is placed (line 543). Could be temporarily solved by, in the problem section(zz.class, TileEntity Furnace), placing a check for a null world before, and if so, fetch it from the Minecraft class current world. But the real problem (null reference) must come from somewhere else.

Lava Buckets in Furnaces
When cooking with lava buckets, sometimes the energy bar does not seem to get lower. It will appear as if it has full power and then suddenly drop off. I was able to get this to happen twice, but on a third try it worked fine.

The game froze twice while I was cooking stone with a lava bucket.

Experience bug
When getting back to the location of death (where all items and experience globs are), server experienced no lag. The players seem not to gain any exp: the experience gauge begins at 0, and dosent increase, but the experience orbs float around the player/s without stoping or without the player they belong to gaining them.

Raw Chicken bug 2
When cooking Raw Chicken in a furnace, can make your game crash.

^^ I'm unable to duplicate. is there a certain fuel you're using? also, listing your operating system is a big help. --Nl37tgt 04:16, 10 September 2011 (UTC)

I have had this happen to me as well. On survival, I tried cooking some Raw Chicken with sticks for fuel. The game crashed by suddenly cutting to the Dirt Textured Background previously used in the menus, along with the Text "Saving Chunks" before the screen just cut to black. I restarted the game, I found the chicken cooking as it should, and I resumed my work until the game crashed again (I just decided to delete that world and not attempt this again). Since the User above asked, I should note that I've been running the Linux Version of Minecraft. Hope this helps in fixing this bug.

~ Anonymous User

This is probably just a subset of the furnace crashing the game, its probably not just the chicken --CrizBN 17:16, 10 September 2011 (UTC)

Raw Chicken bug 2
Can't pick up raw chicken after a chicken has drowned itself.

Cooking bug
The cooking timer when cooking does not reset after it is replaced with another food. It remains active as if not replaced and produces the food in the furnace after timer finished.

Crafting Table bug
If you leave an item on a crafting table and then you leave the crafting table, the items are duplicated when they drop, however you can only pick up half of them.

Sugar cane bug
Sugarcane are randomly spawning on sand, its not major, it just seemed out of place.

You can also place sugarcane on sand, so I assume this is not a bug.


 * This is a bug, unless intentionally implemented by Notch. Doesn't work in 1.7.3

-> I could place them on sand but no more on dirt!

Some sugarcanes spawn through trees.

Several occurrences of 'floating' sugar cane throughout the world have been noted.

You can place sugar cane underwater on an edge and create a pocket of air.

Food in general
Hunger bar will still drain even if you pause the game.

If you try to eat an egg, you die instantly.

Mushroom Soup is not Stackable!

An empty bowl that has already held Mushroom Stew that has been consumed is bug ridden! This bowl is not stackable with other bowls, and it becomes and infinite bowl after stew consumption. It has an infinite number of uses. It is also impossible to remove this bowl from your inventory without filling your inventory with other items and placing something over this bowl.

96.231.223.57 04:14, 10 September 2011 (UTC)food cannot be eaten, nor is any eating animation present in Creative

Swamp Biome
While in the swamp biome, if you break a grass block that is near the water and is also near sand it will drop sand. Video to go along.  Seed: 7373606566275183892 X: -386 Y: 63

Graphics
I've noticed that if you have a custom texture pack, the vines will be misconstrued will appear as plain ordinary grass that is stacked up a tree. I've seen that in the new 1.8 texture pack there is a place you can update the image. Awesome!

Wood graphical glitch

 * When chopping down a tree with your hand,then standing on the bottom log and breaking that, only half of the block shows the breaking graphic.

Mobs
Silverfish spawned from block 97 do not damage the player

Wolves turn black while in water

Rarely, Squids can be found flying in the air

- Pigs stuck in top of trees

- Enderman & Spiders, Creeper stay freezed & don't move and react to the player after day & night circle

Flying
Unable to locate the fly button, I've hit it by accident, but was never able to relocate it?

Its Space Twice

Changing mode on player
If I am in creative mod (2 blocks hight from ground) and when I change it to survival mode and then land I'm dying pernamently.

Logs
when trying to turn logs into charcoal the game crashes.
 * Any crash logs? (Pun unintended) &#124; JSan 02:23, 10 September 2011 (UTC)
 * Apparently any use of the furnace for smelting can cause your game to crash.

i have tried to duplicate this bug. haven't had it crash on me yet. Nl37tgt 02:36, 10 September 2011 (UTC)

(this is the same person who made the first statement about logs) I think then it might be using planks as a fuel source because that was what I used for the logs.

-- i've tried planks, sticks, and logs as fuel to create charcoal from logs and still haven't duplicated the bug. --Nl37tgt 03:06, 10 September 2011 (UTC)

Same for me. Smelting in general seems to cause crashes.

---For me it just crashes if i put in cook or smeltable material first and then the coal or log. Then it chrases.

--- sometimes crashes happen randomly during smelting. I think it's only been during making logs into charcoal for me, though. Asarothem For me it seems to crash whenever the furnace starts or stops. Using Windows Vista.

I made a stack of charcoal and smelted glass and iron ore with no problems.

= Creative Singleplayer 1.8 (CSP) Mac OSX=

General
Minecraft crashes when selecting a different item to the hotbar in creative mode 1.8 on the Mac OSX Lion

= Survival Singleplayer 1.8 (SSP) Mac OSX=

Crashes
On some macs, selecting "Single Player" will cause the game to crash.

Graphics
after loading a 1.7.3 world in 1.8 chests appeared black and gradually one by one the new chest sprite loaded correctly

Smelting
When putting in items in the furnace to smelt it minecraft crashes with a saving chunks screen an displays an error report.

the smelting crash only occurs on 1.8 built worlds, previous worlds (1.7.3 seeds and earlier) function correctly.

Minecart
In 1.8 if you have a Minecart with a Chest in it the chest is offset from the cart.

Terrain Generation
The chunks that are generated in some places look like someone played around with world edit taking out massive chunks of land. In some cases there are strips of stone in the middle of a dessert 10 wide and 50 long.

Mobs
Certain Mobs are able to spawn in well-lit areas while asleep.

= Survival Multiplayer 1.8 (SMP) Mac OSX= = Other OS Bugs=

=Unsorted Buglist=

Lag on placing bricks
After placing the new stone brick the game stutters or lags for a second. Playing on a linux server. Client is on windows 7. (not sure what is important)

Mac OS X 10.4.x Bugs

 * Can not load worlds on ANY Apple operating system for it black screens and crashes.
 * Can not Join servers -crash
 * Can not switch graphics settings -crash.
 * Crashes when switching controls ect -crash.
 * Can not generate a world -crash.


 * same happens for Mac OS X 10.5.8 -bowerpower4444
 * -.- good thing i posted this - solomon_ears
 * I echo this - world fails to load due to "Function is not supported" error. This could possibly be due to older java version on pre 10.6 Os X. A possible solution could be for Os X Minecraft to support Soylatte. -mrharvest --41.220.135.146 09:36, 11 September 2011 (UTC)

Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized.
 * Logs for loading a world

New max size: 484 New max size: 784 java.lang.IllegalStateException: Function is not supported at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:64) at org.lwjgl.opengl.GL13.glClientActiveTexture(GL13.java:129) at iv.b(SourceFile:583) at i.a(SourceFile:660) at i.a(SourceFile:650) at i.a(SourceFile:574) at iv.a(SourceFile:880) at iv.b(SourceFile:756) at net.minecraft.client.Minecraft.run(SourceFile:716) at java.lang.Thread.run(Thread.java:613) Stopping!

SoundSystem shutting down... Author: Paul Lamb, www.paulscode.com


 * Logs for switching graphics

Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized.

java.lang.NullPointerException at i.a(SourceFile:245) at fv.a(SourceFile:193) at ho.a(SourceFile:46) at qq.a(SourceFile:72) at qq.f(SourceFile:120) at qq.i(SourceFile:108) at net.minecraft.client.Minecraft.k(SourceFile:1221) at net.minecraft.client.Minecraft.run(SourceFile:693) at java.lang.Thread.run(Thread.java:613) Stopping!

SoundSystem shutting down... Author: Paul Lamb, www.paulscode.com

Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub: An unexpected Java error has been detected by HotSpot Virtual Machine. Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub: If this error is reproducible, please report it with the following information: Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub:  1. Provide the steps to reproduce, a test case, and any relevant information Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub:  2. The corresponding JavaNativeCrash_pid .crash.log (Java state) Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub:  3. The corresponding .crash.log (native state; generated by CrashReporter) Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub:  4. This data: Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub:       Java VM: Java HotSpot(TM) Client VM (1.5.0_19-138 mixed mode) Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub:       Bus Error (0xa) at pc=0xfffeff20 Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub:       Process ID: 330, Current Thread: 25171968 Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub: File report at: http://bugreport.apple.com/ Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub: An error report file has been written to: Sep 10 15:15:52 imac /Users/solmon/Desktop/Minecraft.app/Contents/MacOS/JavaApplicationStub:  /Users/solmon/Library/Logs/Java/JavaNativeCrash_pid330.crash.log Sep 10 15:15:53 imac crashdump[333]: JavaApplicationStub crashed Sep 10 15:15:55 imac crashdump[333]: crash report written to: /Users/solmon/Library/Logs/CrashReporter/JavaApplicationStub.crash.log

Invalid argument New max size: 484 New max size: 784 java.lang.IllegalStateException: Function is not supported at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:64) at org.lwjgl.opengl.GL13.glClientActiveTexture(GL13.java:129) at iv.b(SourceFile:583) at i.a(SourceFile:660) at i.a(SourceFile:650) at i.a(SourceFile:574) at iv.a(SourceFile:880) at iv.b(SourceFile:756) at net.minecraft.client.Minecraft.run(SourceFile:716) at java.lang.Thread.run(Thread.java:613) Stopping!
 * Logs for logging in to a smp server

SoundSystem shutting down... Author: Paul Lamb, www.paulscode.com (solomon_ears)

Biome Bugs

 * I have noticed that the Swamp Biome is much too frequent and i rarely ever see desert or Flatlands.
 * Also the underwater land generates way too spotty and sometimes has gaping holes leading deep underground flooding countless caves!
 * If you use bonemeal ne a mushroom you can make a big mushroom, Then if you plant a mushroom on the top of the mushroom you have already made and use bonemeal on that, when you break the second one you have made at the base it turns into dirt, instead of still being the top of a mushroom.
 * Large mushrooms do not spawn naturally, there is no designated "Mushroom Biome".
 * melons do not spawn naturally.
 * Biome grass colors do not fade smoothly into another biome sometimes even multiple colors.
 * ravines spawn too often, this also causes abandoned mines to float in mid air also.
 * Abandoned mines are spawn too often and too large. (maybe they should be smaller or generate in different sizes or not)
 * Caves can last seemingly forever, as most caves found seem to be continuously generated, as goes with abandoned mine shafts.
 * When having a flat roof(made with planks) it rains in. Sometimes in some caves also.
 * Perhaps it's just me, but i am always in the forest biome with the dark green grass blocks. I have to use a seed to get out of it. Every time of the day i generate a new world, i always get this.

Nether and Reed Bugs
(to writer: this happens all the time during lag on a server) (to writer responding to writer: this happens on my server unless in creative mode. so no this is probally not a lag issue.) These are some bugs I found on the forums, and one from my gameplay.
 * Placing leaves in the nether will crash the game from running out of memory.
 * On some menus, light will effect brightness of the menu.
 * In the nether the lighting is not as "orange" as it used to be. The ghast's fireballs are white like a snowball instead of it being grey like it should be.
 * On some servers, blocks in the Nether will not be able to be broken, and will re-appear immediately.


 * You can place reeds on sand near a source of water.
 * Reeds spawn on sand.

Ghast Bugs

 * When hit with an arrow, the arrow's size multiplies to fit the size of the Ghast.
 * Fireballs use the snowball texture.
 * Ghast hitbox is still tentacles (unsure, need to recheck)

General Crashes

 * placing a birch sapling on sand block caused crash (single player)


 * Tilling ground with stone hoe caused server to crash


 * When fire starts when smelting in a furnace the game seems to Save Chunks and then crash

I keep getting a crash.

OS: Window 7 Ultimate


 * 1) A fatal error has been detected by the Java Runtime Environment:
 * 2)  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x77aca645, pid=5624, tid=2616
 * 3) JRE version: 6.0_22-b04
 * 4) Java VM: Java HotSpot(TM) Client VM (17.1-b03 mixed mode windows-x86 )
 * 5) Problematic frame:
 * 6) C  [ntdll.dll+0x5a645]
 * 7) If you would like to submit a bug report, please visit:
 * 8)   http://java.sun.com/webapps/bugreport/crash.jsp
 * 9) The crash happened outside the Java Virtual Machine in native code.
 * 10) See problematic frame for where to report the bug.
 * 1) If you would like to submit a bug report, please visit:
 * 2)   http://java.sun.com/webapps/bugreport/crash.jsp
 * 3) The crash happened outside the Java Virtual Machine in native code.
 * 4) See problematic frame for where to report the bug.

--- T H R E A D  ---

Current thread (0x49b93400): JavaThread "Minecraft main thread" daemon [_thread_in_native, id=2616, stack(0x489a0000,0x489f0000)]

siginfo: ExceptionCode=0xc0000005, reading address 0x3f7ffff8

Registers: EAX=0x00000000, EBX=0x0000a237, ECX=0x3f800000, EDX=0x002100c4 ESP=0x489ee8f8, EBP=0x489ee9c8, ESI=0x00100000, EDI=0x00212d98 EIP=0x77aca645, EFLAGS=0x00010206

Top of Stack: (sp=0x489ee8f8) 0x489ee8f8:  3f84563b 00000000 00000000 00210000 0x489ee908:  00212d98 00000000 00000000 00216dc8 0x489ee918:  4a5d2cae 00000062 3f800000 00000000 0x489ee928:  4cc35d30 00212d98 00216bfc 3f800000 0x489ee938:  00217328 4a5d339a 489ee8d4 000007ff 0x489ee948:  489eea08 5a293c10 77aceb73 5a293c10 0x489ee958:  00000000 02000002 00000000 00000062 0x489ee968:  00000008 002d5c80 00000000 489eea54

Instructions: (pc=0x77aca645) 0x77aca635:  3b d1 0f 84 8b b8 ff ff 85 f6 0f 84 e0 02 02 00 0x77aca645:  8b 41 f8 89 85 58 ff ff ff 8b 55 e0 8b 72 4c 85

Stack: [0x489a0000,0x489f0000], sp=0x489ee8f8,  free space=13a489ee414k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [ntdll.dll+0x5a645] C [ntdll.dll+0x55ae0] C [KERNELBASE.dll+0xf046] C [nvoglv32.DLL+0x624fe5] C [nvoglv32.DLL+0x77d31a] C [nvoglv32.DLL+0x5525e9] C [nvoglv32.DLL+0x486938] C [nvoglv32.DLL+0x12130f] C [lwjgl.dll+0x7b07] J org.lwjgl.opengl.GL11.glCallLists(Ljava/nio/IntBuffer;)V J kv.aV J i.a(ID)V J i.a(IIID)I J i.a(Lwc;ID)I J iv.a(FJ)V J iv.b(F)V J net.minecraft.client.Minecraft.runV j java.lang.Thread.runV+11 v ~StubRoutines::call_stub V [jvm.dll+0xf3a9c] V [jvm.dll+0x186591] V [jvm.dll+0xf3c67] V [jvm.dll+0xf3cdd] V [jvm.dll+0x11da00] V [jvm.dll+0x1e7004] V [jvm.dll+0x185f3c] C [msvcr71.dll+0x9565] C [kernel32.dll+0x4ed6c] C [ntdll.dll+0x637f5] C [ntdll.dll+0x637c8]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) J org.lwjgl.opengl.GL11.nglCallLists(IILjava/nio/Buffer;IJ)V J org.lwjgl.opengl.GL11.glCallLists(Ljava/nio/IntBuffer;)V J kv.aV J i.a(ID)V J i.a(IIID)I J i.a(Lwc;ID)I J iv.a(FJ)V J iv.b(F)V J net.minecraft.client.Minecraft.runV j java.lang.Thread.runV+11 v ~StubRoutines::call_stub

--- P R O C E S S  ---

Java Threads: ( => current thread ) 0x49c6c400 JavaThread "Thread-10" daemon [_thread_blocked, id=4632, stack(0x49960000,0x499b0000)] 0x49c6bc00 JavaThread "Thread-9" daemon [_thread_blocked, id=4144, stack(0x498e0000,0x49930000)] 0x49c6b800 JavaThread "Thread-8" daemon [_thread_in_native, id=5120, stack(0x49890000,0x498e0000)] =>0x49b93400 JavaThread "Minecraft main thread" daemon [_thread_in_native, id=2616, stack(0x489a0000,0x489f0000)] 0x49b93000 JavaThread "Timer hack thread" daemon [_thread_blocked, id=552, stack(0x48950000,0x489a0000)] 0x01929400 JavaThread "DestroyJavaVM" [_thread_blocked, id=4804, stack(0x00350000,0x003a0000)] 0x48126400 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=4308, stack(0x486c0000,0x48710000)] 0x4804dc00 JavaThread "AWT-Windows" daemon [_thread_in_native, id=2244, stack(0x484d0000,0x48520000)] 0x4804d400 JavaThread "AWT-Shutdown" [_thread_blocked, id=4716, stack(0x48480000,0x484d0000)] 0x4804ac00 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=1692, stack(0x48430000,0x48480000)] 0x019f1c00 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=5340, stack(0x47fa0000,0x47ff0000)] 0x019ed000 JavaThread "CompilerThread0" daemon [_thread_blocked, id=956, stack(0x47f50000,0x47fa0000)] 0x019ec000 JavaThread "Attach Listener" daemon [_thread_blocked, id=4660, stack(0x47f00000,0x47f50000)] 0x019e9400 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=3528, stack(0x47eb0000,0x47f00000)] 0x019bd400 JavaThread "Finalizer" daemon [_thread_blocked, id=5996, stack(0x47e60000,0x47eb0000)] 0x019b8800 JavaThread "Reference Handler" daemon [_thread_blocked, id=3212, stack(0x47e10000,0x47e60000)]

Other Threads: 0x019b6000 VMThread [stack: 0x47dc0000,0x47e10000] [id=2672] 0x01a03c00 WatcherThread [stack: 0x47ff0000,0x48040000] [id=4832]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap def new generation  total 157376K, used 143830K [0x03a30000, 0x0e4f0000, 0x18f80000)  eden space 139904K,  94% used [0x03a30000, 0x0bba56b0, 0x0c2d0000) from space 17472K, 64% used [0x0c2d0000, 0x0cdd0380, 0x0d3e0000)  to   space 17472K,   0% used [0x0d3e0000, 0x0d3e0000, 0x0e4f0000) tenured generation  total 349568K, used 139392K [0x18f80000, 0x2e4e0000, 0x43a30000)   the space 349568K,  39% used [0x18f80000, 0x217a0280, 0x217a0400, 0x2e4e0000) compacting perm gen total 14336K, used 14096K [0x43a30000, 0x44830000, 0x47a30000)   the space 14336K,  98% used [0x43a30000, 0x447f4288, 0x447f4400, 0x44830000) No shared spaces configured.

Dynamic libraries: 0x00400000 - 0x00424000 	C:\Windows\system32\javaw.exe 0x77a70000 - 0x77bac000 	C:\Windows\SYSTEM32\ntdll.dll 0x77060000 - 0x77134000 	C:\Windows\system32\kernel32.dll 0x75d30000 - 0x75d7a000 	C:\Windows\system32\KERNELBASE.dll 0x76fc0000 - 0x77060000 	C:\Windows\system32\ADVAPI32.dll 0x77bf0000 - 0x77c9c000 	C:\Windows\system32\msvcrt.dll 0x77bb0000 - 0x77bc9000 	C:\Windows\SYSTEM32\sechost.dll 0x76e10000 - 0x76eb1000 	C:\Windows\system32\RPCRT4.dll 0x76ef0000 - 0x76fb9000 	C:\Windows\system32\USER32.dll 0x77440000 - 0x7748e000 	C:\Windows\system32\GDI32.dll 0x77bd0000 - 0x77bda000 	C:\Windows\system32\LPK.dll 0x779d0000 - 0x77a6d000 	C:\Windows\system32\USP10.dll 0x76ec0000 - 0x76edf000 	C:\Windows\system32\IMM32.DLL 0x77490000 - 0x7755c000 	C:\Windows\system32\MSCTF.dll 0x7c340000 - 0x7c396000 	C:\Program Files\Java\jre6\bin\msvcr71.dll 0x6d7f0000 - 0x6da97000 	C:\Program Files\Java\jre6\bin\client\jvm.dll 0x73f20000 - 0x73f52000 	C:\Windows\system32\WINMM.dll 0x75af0000 - 0x75b3c000 	C:\Windows\system32\apphelp.dll 0x6d7a0000 - 0x6d7ac000 	C:\Program Files\Java\jre6\bin\verify.dll 0x6d320000 - 0x6d33f000 	C:\Program Files\Java\jre6\bin\java.dll 0x6d280000 - 0x6d288000 	C:\Program Files\Java\jre6\bin\hpi.dll 0x77310000 - 0x77315000 	C:\Windows\system32\PSAPI.DLL 0x6d7e0000 - 0x6d7ef000 	C:\Program Files\Java\jre6\bin\zip.dll 0x6d000000 - 0x6d14a000 	C:\Program Files\Java\jre6\bin\awt.dll 0x72f40000 - 0x72f91000 	C:\Windows\system32\WINSPOOL.DRV 0x76c50000 - 0x76dac000 	C:\Windows\system32\ole32.dll 0x75150000 - 0x752ee000 	C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll 0x778f0000 - 0x77947000 	C:\Windows\system32\SHLWAPI.dll 0x74440000 - 0x74453000 	C:\Windows\system32\DWMAPI.DLL 0x74610000 - 0x74650000 	C:\Windows\system32\uxtheme.dll 0x6d230000 - 0x6d27f000 	C:\Program Files\Java\jre6\bin\fontmanager.dll 0x003f0000 - 0x003f8000 	c:\progra~1\mcafee\sitead~1\saHook.dll 0x75b40000 - 0x75b4c000 	C:\Windows\system32\CRYPTBASE.dll 0x75640000 - 0x75656000 	C:\Windows\system32\CRYPTSP.dll 0x753e0000 - 0x7541b000 	C:\Windows\system32\rsaenh.dll 0x74d70000 - 0x74d87000 	C:\Windows\system32\USERENV.dll 0x75bc0000 - 0x75bcb000 	C:\Windows\system32\profapi.dll 0x6d600000 - 0x6d613000 	C:\Program Files\Java\jre6\bin\net.dll 0x77400000 - 0x77435000 	C:\Windows\system32\WS2_32.dll 0x76ee0000 - 0x76ee6000 	C:\Windows\system32\NSI.dll 0x75600000 - 0x7563c000 	C:\Windows\system32\mswsock.dll 0x755f0000 - 0x755f6000 	C:\Windows\System32\wship6.dll 0x73f10000 - 0x73f20000 	C:\Windows\system32\NLAapi.dll 0x709e0000 - 0x709f0000 	C:\Windows\system32\napinsp.dll 0x70980000 - 0x70992000 	C:\Windows\system32\pnrpnsp.dll 0x70830000 - 0x7083d000 	C:\Windows\system32\wshbth.dll 0x754c0000 - 0x75504000 	C:\Windows\system32\DNSAPI.dll 0x70820000 - 0x70828000 	C:\Windows\System32\winrnr.dll 0x74c90000 - 0x74c95000 	C:\Windows\System32\wshtcpip.dll 0x73aa0000 - 0x73abc000 	C:\Windows\system32\IPHLPAPI.DLL 0x73a90000 - 0x73a97000 	C:\Windows\system32\WINNSI.DLL 0x709f0000 - 0x709f6000 	C:\Windows\system32\rasadhlp.dll 0x73af0000 - 0x73b28000 	C:\Windows\System32\fwpuclnt.dll 0x77320000 - 0x773af000 	C:\Windows\system32\OLEAUT32.DLL 0x6d620000 - 0x6d629000 	C:\Program Files\Java\jre6\bin\nio.dll 0x489f0000 - 0x48a5b000 	C:\Users\Clayton\AppData\Roaming\.minecraft\bin\natives\lwjgl.dll 0x6bc20000 - 0x6bce8000 	C:\Windows\system32\OPENGL32.dll 0x6a0b0000 - 0x6a0d2000 	C:\Windows\system32\GLU32.dll 0x69f70000 - 0x6a057000 	C:\Windows\system32\DDRAW.dll 0x6bef0000 - 0x6bef6000 	C:\Windows\system32\DCIMAN32.dll 0x77140000 - 0x772dd000 	C:\Windows\system32\SETUPAPI.dll 0x75c40000 - 0x75c67000 	C:\Windows\system32\CFGMGR32.dll 0x75d80000 - 0x75d92000 	C:\Windows\system32\DEVOBJ.dll 0x74e90000 - 0x74e99000 	C:\Windows\system32\VERSION.dll 0x6d350000 - 0x6d356000 	C:\Program Files\Java\jre6\bin\jawt.dll 0x49f80000 - 0x4ad0f000 	C:\Windows\system32\nvoglv32.DLL 0x75d00000 - 0x75d2d000 	C:\Windows\system32\WINTRUST.dll 0x75da0000 - 0x75ebd000 	C:\Windows\system32\CRYPT32.dll 0x75c30000 - 0x75c3c000 	C:\Windows\system32\MSASN1.dll 0x483f0000 - 0x48403000 	C:\Users\Clayton\AppData\Roaming\.minecraft\bin\natives\jinput-dx8.dll 0x739c0000 - 0x739f0000 	C:\Windows\system32\DINPUT8.dll 0x74460000 - 0x74469000 	C:\Windows\system32\HID.DLL 0x48ac0000 - 0x48ad2000 	C:\Users\Clayton\AppData\Roaming\.minecraft\bin\natives\jinput-raw.dll 0x6c6a0000 - 0x6c7c9000 	C:\Users\Clayton\AppData\Roaming\.minecraft\bin\natives\OpenAL32.dll 0x76000000 - 0x76c4a000 	C:\Windows\system32\SHELL32.dll 0x6fd00000 - 0x6fd72000 	C:\Windows\system32\dsound.dll 0x745e0000 - 0x74605000 	C:\Windows\system32\POWRPROF.dll 0x77860000 - 0x778e3000 	C:\Windows\system32\CLBCatQ.DLL 0x745a0000 - 0x745d9000 	C:\Windows\System32\MMDevApi.dll 0x74650000 - 0x74745000 	C:\Windows\System32\PROPSYS.dll 0x73dd0000 - 0x73e00000 	C:\Windows\system32\wdmaud.drv 0x73dc0000 - 0x73dc4000 	C:\Windows\system32\ksuser.dll 0x74790000 - 0x74797000 	C:\Windows\system32\AVRT.dll 0x73c60000 - 0x73c96000 	C:\Windows\system32\AUDIOSES.DLL 0x73c50000 - 0x73c58000 	C:\Windows\system32\msacm32.drv 0x73c30000 - 0x73c44000 	C:\Windows\system32\MSACM32.dll 0x73c20000 - 0x73c27000 	C:\Windows\system32\midimap.dll 0x6d780000 - 0x6d788000 	C:\Program Files\Java\jre6\bin\sunmscapi.dll

VM Arguments: jvm_args: -Xms512m -Xmx1024m -Dsun.java2d.noddraw=true -Dsun.java2d.d3d=false -Dsun.java2d.opengl=false -Dsun.java2d.pmoffscreen=false java_command: net.minecraft.LauncherFrame Launcher Type: SUN_STANDARD

Environment Variables: PATH=C:\Program Files\PC Connectivity Solution\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\system32\Wbem;C:\Program Files\Pinnacle\Shared Files\;C:\Program Files\Pinnacle\Shared Files\Filter\;c:\program files\java\jre6\bin USERNAME=Clayton OS=Windows_NT PROCESSOR_IDENTIFIER=x86 Family 6 Model 15 Stepping 13, GenuineIntel

--- S Y S T E M  ---

OS: Windows 7 Build 7601 Service Pack 1

CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 15 stepping 13, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3

Memory: 4k page, physical 3144120k(994948k free), swap 6286484k(2999132k free)

vm_info: Java HotSpot(TM) Client VM (17.1-b03) for windows-x86 JRE (1.6.0_22-b04), built on Sep 15 2010 00:56:36 by "java_re" with MS VC++ 7.1 (VS2003)

time: Fri Sep 09 18:45:47 2011 elapsed time: 519 seconds

-

I had the often reported furnance crash (screen froze after putting coal in), but when I restarted and loaded the game, the whole shelter I built the last 15 minutes or so was reverted to the original small cave I I built it off: All blocks I destroyed or placed were back to original, all inventory I put in (incl. a chest with a lot of items) was gone. However, my inventory was the same as when the game froze.

I created a new world (SSP), chopped down some wood, but when I checked my inventory my PC crashed. Whole PC, not just Minecraft.

Item dropping, picking up, stacking bugs
(Iron ingots are also effected)
 * When in Survival mode, ghost blocks are generated. These appear after crafting and not removing the items from the table, they also appear in the inventory and can not be stacked. Placing an item over "ghost block" item in your inventory generates two ghost blocks, one attached to the mouse pointer, and another in the inventory window. These ghost blocks can be dropped infinitely. The only way to get rid of a ghost block is to place it somewhere on the map, then, and only then, will the item be removed from the inventory (the block is never actually placed on the map, it simply vanishes). So far I've only seen ghost blocks in the the inventory for wood planks. -- Nightwalker_007


 * When in creative mode, you cannot pickup objects while in flying mode
 * some items when dropped cannot be picked back up
 * some items when picked back up do not stack and become infinite (so it seems)
 * when in a crafting menu and you escape with items still in the grid the items are duplicated and the duplicates can not be picked up


 * This happened to me with coal, although I was able to use the ghost blocks to make torches, and when dropped I couldn't pick them all up, only one, which becomes a ghost block again, I got rid of it by hiding the blocks underground and getting rid of the ghost block.

^^ i've been able to duplicate this bug. it has been added to the wiki. --Nl37tgt 03:59, 10 September 2011 (UTC)


 * On SMP, when a player with a very large amount of experience orbs dies, it causes server and client lag so bad, the game is unplayable.


 * I have another creative mode bug. Rightclicking an item more than once stacks it, but the counter never goes down.


 * On SMP, when a player picks up a large amount of experience from the site of death, the orbs spiral around the player and never actually get absorbed. 71.193.150.100 07:38, 10 September 2011 (UTC)


 * Sometimes when dropping a large amount of items and picking them up, they stay on the ground even in single player.


 * Items sometimes duplicate in the inventory, not sure how.


 * Both the above bugs I have on video: /watch?v=txQyKEK-EB8#t=110 (if it doesn't go directly to time, 1:50 is where these both happen)


 * If items are left in the crafting table and then you exit the table and pick the items up, they leave a duplicate that cannot be picked up.


 * When in creative mode you may drop an apple which will become infinite while still on the ground. Meaning that if you drop an apple it will keep giving you apples every time you come near enough to pick it up. But it does not disappear from the ground.


 * Golden apples may have the same bug, I haven't checked yet.


 * When mining Mossy/Cracked Stone Bricks, you just get StoneBricks (SSP/Tested with Stone/Iron Pickaxe)


 * Killed sheep do not appear to drop the "lamb" (beige) meat that jeb tweeted pictures of.


 * Chickens don't drop Feather (so I can't craft Arrows). It might not be a bug, but I see no proof of it being a feature. Amunak --85.207.24.79 22:22, 10 September 2011 (UTC)


 * the game randomly crashed saying memory failure or no more memory left.

Spawn bugs
-I spawned on a tree in survival mode. this is really unconvenient, so even if it's intentional, please fix it

Vine placement glitch
placing a vine on another vine will not do anything, but you will lose one vine

Classic Mode Arrows (bug?)
While you are in Classic mode Arrows are not infinite, i remember why before 1.8 but i think they should have fixed it for classic. (Of course this can be semi-fixed by shift-clicking)I am not sure if this is actually for SMP but it should be infinite in SSP.

Cave(/normal?) Spider Bug
When exploring a stronghold (in Creative), a spider jumped at me. After hitting it once, it jumped and was literally on top of me.

Bone meal bug
Bone meal doesn't work on pumpkin and melon seeds.

I don't believe it is meant to. Each melon gives 9 melon slices, which each heal one food segment, so having bone meal would allow for a full food segment regeneration per melon (I am not sure on the exact number). I don't believe Notch would have made it that easy and so did it purposefully, however I might be wrong just the same!

^ You can do the same with wheat, just that you need little more seeds and bones. I don't think that is the issue.

I'm okay with bone meal not growing the melons themselves, but it doesn't grow the stalk either. I can't help but think that it was just overlooked.

Mob Bug
-Over 1500 entities can spawn at once, causing game to have severe lag. ^ |combined with this bug my entities won't despawn aswell, also i've seen passive mobs spawn at night.

-Creeper blows up killing me, but I still see the creeper model walking around my death point. 58.96.55.124 03:12, 10 September 2011 (UTC)

-Mobs spawn in light at night, mostly skeletons.

-Fighting spiders underwater can cause them to get caught on a block and stay there for a few seconds.

-Pigs appear orange at close sharp angles when walking beside them.

-Spider dropped an ender pearl

-Blocking a spider jocky arrow causes "Saving Chunks" error. When reloded spider jocky disappers from world.

-No F3 trick allowing you to see mobs from a distance by their numbers (Answer: I believe Notch intended for that to happen)

^



thats a good thing. that was a bug being REMOVED. we shall report NEW bugs here, not complain that we cant cheat anymore

-Mobs can spawn in the trees

-You can hit skeletons through wooden planks in creative mode with diamond sword.

-Mobs can be hit from great distances.

-You cannot hold the mouse button to continuosly hit mobs.

-Skeletons sometimes freeze and only move towards the player when the player moves away from the skeleton. Also, if the skeleton is frozen and fires an arrow, if the player is close enough the skeleton will hit itself with the arrow instead.

-Mobs continously flash black or even stay black

Endermen Bugs
-Enderman sounds like a zombie. <- same on Windows! -- seems to be a placeholder

-Endermen catch fire in sunlight like Skeletons and Zombies despite not being "undead".

-Also, when on fire, Endermen flash purple repeatedly.

-Endermen are hurt and die when they are touched by rain

| | | Endermen are supposed to be hurt by water, I saw one jump in water and die

-If the player is far away (but still close enough to see the Enderman,) looking directly at the Enderman doesn't seem to make it hostile.

^ it seems endermen have a set aggro range of around 25 blocks, not really a bug. --Nl37tgt 03:56, 10 September 2011 (UTC)

-Endermen all fall down and die in rain, without making any attempt whatsoever to get under cover or in a cave. They just stand there and take the death as if nothing were happening. Is this supposed to happen?

^ yes, water kills Endermen. so presumably, rain should kill them as well. --Nl37tgt 03:56, 10 September 2011 (UTC)

-If an Endermen looks at you while your cursor is on it, you can punch and damage it even if it would normally be out of range.

-In creative mode having you back to a wall while an Enderman is running towards you causes him to vanish.

-Sometimes endermen will not continue to teleport to you and run towards you. Only happened once to me and I was in the middle of an ocean - he teleported to the edge of the land and did not advance until I came a closer. This could be intentional. Also have this on video (Answer: That's because Endermen die in water, they can't be fooled that easily.)

-The Enderman seems to stares at you but, when you turn away and you have the enderpearl equipped the Enderman teleports randomly and dramatically in different places.He is like on steroids!!!

- Enderman will not react to player looking at them in SMP. They will only turn hostile if you attack them.

^ Same bug in Mac OS 10.6 here. Server + client are both on same computer. 50.40.247.229 17:31, 10 September 2011 (UTC)

- When an Enderman attacks you when you are with your back against the wall, he can teleport inside that wall and die.

- When you equip the Enderman Pearl onto the Enderman nothing happens.

- If you try to attack an Enderman through an open door nothing happens.

- Endermen can follow you while they're on the ground, but can't seem to teleport to certain heights (I was about 10 blocks high and he tried teleporting to me, but just fell to the ground).

- Endermen do not react to being looked at in SMP

-Endermen wont teleport if ure under 2 blocks (cause they are 3 block high and cant move i think?)

^That's of course intentional, it makes sense that a 3-block high mob can't walk into a 2-block high room.

-Endermen pick up all blocks including bedrock

-An Enderman does not become hostile from looking at it, but it can still attack you if you attack it    first!

-Enderman will attack if you charge a bow while looking at them.

-I you star at an Enderman while running at it and then look away it will teleport away and disappear without a trace.

-An change to the Enderman skin in minecrfat.jar such as I only changes eye color I caused the enderman to turn into a blank white Enderman figure.

^Not sure what the above means, but the Enderman's eyes are in a seperate image called Enderman_Eyes.png

^Sounds like the person edited the texture, but when they saved it they didn't preserve the transparency... Probably not a bug.

-SSP, enderman spawned in daytime (presumed) in dimly lit area. When in the sun the enderman was on fire (assuming that it was because he was in the sun, I did not set the mob on fire.) Forgot to screencap, sorry.

Minecart with Chest Bug
- Minecarts with the chest have the chest "hanging" off in the corner of the minecart.

^^ got that one earlier today. --Nl37tgt 03:58, 10 September 2011 (UTC)

- May not be much of a concern, but the chest does not open with the Minecart with Chest when right clicked. (This is Scorpini, chests in the minecart with chest open for me, I don't know why it's happening to you.)

Lighting Bug
^^when in a cave, looking into the darkness, the screen flashes and looks like an xray pack for a split second (can someone check this? it might only work for my but i duno) (settings fast, short, max lighting, peaceful, max fps)

-Your arm may go black or the wrong shade of brightness when you face a certain direction in relation to a torch; sometimes it's fine, sometimes it's a bit wrong, and sometimes it's almost solid black. When I rotated, the arm quickly swapped between shades.

-Torches do not give off a warm glow as it was said they would. Rather, they give off a white light whilst only sunlight gives off the warm glow. I believe it should be the other way around? Also - I'm not sure if this is a bug or not but I find it odd that lava doesn't give off a warm glow. Mac OSX and Windows ^I'm not getting this--CrizBN 17:09, 10 September 2011 (UTC)

-In creative (and possibly survival), all blocks remain lit as if it is daytime when you switch to night, except mobs which appear as darkened/black sillhouettes against the bright terrain. As a side-effect, surface-exposed caves receive the orange lighting effect from the sun rather than the blue moonlight. Screenshots: http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_120028.png and http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_120049.png - Mac OSX

-More screenshots of the above problem: Fire giving off moonlight? - http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_151207.png - White torch light - http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_151600.png - Time of day does not affect lighting of the map - http://i46.photobucket.com/albums/f107/GoodWhaleSushi2008/Post-2011/2011-09-10_151048.png (Mac OSX)

-At night when the light turns blue, the side of dirt/grass does not turn blue therefore leaving the top blue and the side normally lighted

-When lava generates lighting sometimes does not render.

-Sometimes on world load corners of rooms will be in shadow, even if there are torches nearby.

-Blocks nearer to a torch appear white/blue, whilst blocks farther away from the torch appear warmly coloured (not same as bug described above.)

-I think the lighting sources are mixed up - setting stuff on fire with the flint and steel produced a blue light, instead of a warm light. Aside from that, torches produce a white glow instead of a warm glow. Mac OSX

-Placing a torch underwater, the water then destroys the torch, but there is still lighting left for where the torch was.

-The lighting on the lowest step of the new stairs (stone brick and brick) is extremely dark regardless of surrounding light conditions.

- (Mac OSX) when loading an old world in 1.8, some chests appear as all black (as if entirely unlit). Fixed by destroying then replacing chest, or by placing a torch near the chest to light it (fixed upon removal of torch) Same on Windows XP

- Placed chests sometimes turn black when looked directly at and sometimes don't, sometimes are flashing black and normal.(Windows 7)

- I also have the problem where my chest sometimes turns black, or flashes between black and normal. There isn't any particular action that seems to cause it. (Win7, SSP, world created fresh with 1.8) JonoXia 05:11, 10 September 2011 (UTC)

- Stone blocks, when starting to get darker when away from a torch, seem to be stained yellow and looks very irritating on the eyes.

- Torches placed inside a small house will light the outside of the wooden planks as well as the inside.

-some paintings have turned black. (windows vista)

- Wolves are black.

-pregenerated torches sometimes dont give light

- the toggle mode between old lighting and new lighting is not working 100%, all it does is remove the SSAO in most cases (the shadows in corners of blocks)

- Placing a torch on the block behind where the lid opens can cause the chest lid to be stuck open with floating torches on it.

- Repeaters when placed next to a block to the west side of the block, don't lit properly. http://i.minus.com/ib0TBF8etrQVDV.png

- Torches when placed underwater will break; however, the warm light they emit will still exist. Useful for saving torches on underwater exploration.

- Chests go black same as players arm (at certain angles)

-Mobs have black sides similar to players arm at a certain angle

-Pictures will turn black if placed under a block.

-i have encountered a glitch where glowstone placed underwater also still emits light, after it is destroyed.

-I've noticed that in SMP, if player A places a torch down, Player B can not see light generated by the torch. This also works vice versa.

-Light generated from Lava behaves oddly when gravel is placed and falls into the lava.

-if you set a Pig on fire, the flames coming from his body do not emit any light.

-Putting something in a furnace and causing it to light up causes crash (may be just Mac OSX)

-Lighting does not illuminate correctly through window panes. The pattern of light on the blocks is disproportional to the window. 70.22.206.37 20:50, 10 September 2011 (UTC)

-Placing a torch outside of water while standing in water then removing the torch causes the light to be permanent.

-While furnaces emit a warm light when in use, the block itself appears blue-ish

-Mushrooms seem to be radioactive since they can glow in the dark (only affects the block directly underneath and any block the would be directly next to the mushroom block).

lighting change crash
-game closes abruptly after turning off smooth lighting in the menu from the main screen.

^^unable to reproduce in windows. --Nl37tgt 17:53, 10 September 2011 (UTC)

^^unable to reproduce in windows xp sp2

Creative Mode Despawn Glitch
When in Creative mode items (and possibly entities in general) never despawn, causing extremely low framerate.

96.231.223.57 04:18, 10 September 2011 (UTC) -- i have noticed this very much as  well, the longer you play creative, the laggier it gets :(

No Light Glitch
-When facing certain directions in creative, The character looks completely dark as if he is in an unlit cave.

-Under some blocks in SMP (and SSP?) it is comepletely dark, when you are standing in it, your character turns completely black.

-When mining under gravel, the newly empty blocks do not always update their lighting, leaving darkness behind.

-Redstone repeaters both on and off are are dark on the top.

Changing Between Worlds
When you change between worlds, when starting, the last item you used in your previous world remains until the world loads.

Creative mode maps
pretty minor, but maps put into inventory from the item palette are always centered on the spawn. (always spawning map_0?)
 * I noticed the map_0 bug during 1.7_3 as well.


 * Maps don't render anything (sometimes) - they're just blank.


 * dead scrubs and cactus generated wrong they dissapear after a few minutes( http://imgur.com/a/VWiFf )

Mushroom Breaking Glitch
When another block goes next to a mushroom(like Cactus) it breaks. This does not seem to be affecting mushrooms that spawned when the world generated, and it makes the spread of mushrooms difficult. Farming is also very hard now.

Fences
When a fence is placed next to a block, the side (on the fence) that faces the block is black.

Fence Gates
You can only open Fence Gates with a right click, left clicking will not work.

Fence Gates do not react to redstone in any way (may not be a glitch, but it seems strange).
 * ^Not really a glitch, as code for the redstone interaction with a block is absent in the Fence Gate Block class (abo.class). Also, the reason why the Fence Gate does not open with left click is because, unlike the door and trapdoor, the code for hitting the block has not been overriden by the right-click one.

If you place a fence gate and place fence around it, the gate does not rotate, but it and the fence around it act as if it is rotated. Can also happen after the surrounding fence has been placed.

When closed, fence gates make both an opening and a closing sound.

- No Bug but... Fence Gate and Glass Pane do not stick. I build a Glas Pane Fence (because it look better) and needed a gate. Well second problem with this..Glass Pane are only 1 height and not 1.5

Time Warp (F6, F7) Keys
- A single press of F6 reverses time by ~4 game hours, while a single press of F7 forwards time by ~4 game hours. To test, as the sun is setting, tap the F6 key 3 times, to reset the day back to morning (~12 hours time reversal). It seems each half-second press of a time warp key will add/subtract ~4 hour increments of time, so holding the keys down will greatly increase the amount of time needed to reverse/fast-forward. If there is a large increment of time to reverse/forward, the day/night cycle will greatly speed up, but as that large increment zeroes out again, time will slow back down and return to normal. Aahz07 09:37, 11 September 2011 (UTC)

- Time should return to normal faster when you let go the F6/F7 key.

- Time control with the F6/F7 keys shouldn't work in survival mode

^ I've confirmed this as well. 24.241.225.10 04:36, 11 September 2011 (UTC)

- Upon exiting and re-entering a world, the time is set to what it would normaly be (ie, as if it was not manupulated with F6/F7)

-When time warp is used, sun and moon dissapear. As stated above, this also messes up the normal time rate. However, it seems to never revert to normal. The key can be let go but time keeps spinning at the same rate.

-When using those keys it does not change the weather

-Time continues to acceleration even after F6 or F7 have been released.

-As stated above, time continues to accelerate after F6 or F7 have been released, but it appears the longer F6 or F7 has been held down the longer the acceleration lasts after releasing the button.

-F6 reverses time and F7 accelerates time. Confirmed that sometimes the moon and sun will not appear after time warping either forward or backward.

Hunger Bar, EXP Bar

 * The Hunger and EXP bar do not seem to always be generated when creating a new world, and only some new worlds do not have these functions. (edit: did you have creative mode on?)


 * The hunger bar sometimes does not go down (if you have eaten recently enough, or are on peaceful, the hunger bar will not go down)

^ This seems to be intentional, as you cannot lose any hunger idling. The hunger bar only goes down when jumping or sprinting, and perhaps very slowly when walking. When you eat something, it will stop "shaking" (unless you get food poisoning from eating rotten flesh or raw meat) and you won't lose hunger for a while no matter what. If this were a bug, then under normal circumstances you would be required to eat much too often.


 * Sometimes the hunger bar moves up and down without any reason.


 * Killing too many mobs, like 60+ and collecting all the exp from them. Upon death, all the orbs drop at once and will cause amazing lag.

^ This can easily bring multiplayer servers down, because the amount of experience orbs is just insane.


 * I literally ate 24 Pieces of Cooked Pork Chop No joke, My hunger bar wasn't full and I wasn't regaining health. You Really need to fix this bug!


 * The hunger bar continues to consume itself when the game is paused at the menu. Nothing else is active during this time but the hunger bar. Might only happen when you have not ate in awhile and the bar is shaking before pausing.


 * The EXP Bar (when filled) may reset to 0 (and show no XXX Skill Points)
 * The EXP Bar may reset to 0 when re-joining a SSP World or after sleeping. 24.241.225.10 04:38, 11 September 2011 (UTC)

List of bugs
When render distance set to far there is still fog if set the medium (blue fog will appear on any render setting in a ravine though)

If you change (nearly any) option in Video Settings from the main menu, the game will crash.

The sun looks AWFUL when you look at it from underwater. (Not a bug.)

The game will crash giving you no reason for the crash. <But it saves

Mobs still spawn inside your house when you use beds

If you press F5 go partway underwater with creative mode, theres a weird water glitch.

Iron door is two colors, maybe a lighting problem with torches.

Half of NCP villages have modified roofs and parts.

You can only rotate the view in a 180 angle on linux.It happen only when i defocus from the minecraft main window.

Apart from the water bug above, when jumping up in water there appears to be a strange border in the background which will flash back and fourth while jumping.
 * ^^I can confirm this.

^ Also happens with boats

If the render distance is set to normal or far, it will be between normal and short below layer 28.

________________

While in a mine shaft, rapidly and repeatedly trying to place a torch on a stone block located next to gravel will sometimes turn the stone block into a block of gravel.

While charging a bow, if you press the left mouse button, when the arrow is fired, it automatically sends off a melee hit as well.

No matter what the render distance is, it is still laggy as crap (I usually get 40 - 60 fps and now I get 2 - 15) (Not a bug, it's probably a bug that has to do with entities, or your computer.)

When I was standing inside my house (that had a roof) while it was raining I was struck by lightning.
 * ^ Someone else has also reported seeing rain underground. Although your report is quite humorous.

Tundra biomes do still generate, but they generate with no snow, and it does not snow there. (I spawned in a Tundra biome in my first 1.8 pre-release world. I could tell by the grass color.)

96.231.223.57 04:16, 10 September 2011 (UTC) on OSX there is considerably more lag than usual, and when lagging a lot in creative it is impossible to go into fly mode no matter how many times you press the space bar

____________________________________________

placing coal in a furnace with an item inside causes the game to crash, and placing an item in a furncae with coal in it already also causes the game to crash.

Air pockets underwater
I'm not sure if this is a bug or not, but there are large pockets of air underwater.

^ I have found this too, it's definitely a bug.

Players List [TAB] (SMP)
When u click TAB the players list wont show up.

Here's Screenshot:

http://imageshack.us/photo/my-images/846/20110910020543.png/


 * ^ What operating system were you using? This might only be a problem for people running the Mac OS X. Also, I'm not sure that screenshot really confirms anything, but good effort.

The game doesn't even register TAB as a button on Mac OS X (Unsure about Windows). This can be reproduced by attempting to change the controls and clicking TAB, with no results.

96.231.223.57 04:13, 10 September 2011 (UTC) Im posting this to further confirm that TAB does nothing on OSX

- TAB doesnt show u so if there is no one on the sever it would be like that. and to prove that someone is on the sever get a screen shot of him infront of you with you hold tab
 * ^ Tab list DOES show yourself, was about to delete this but figured it might be better to just say something

Administration Concerns - Seeds in F3
Developer view stays visable when leaving the world and going to the main menu -- image - http://i.imgur.com/JQ53G.png

Seeds can be seen in F3(devloper view). This can be used by Xray mods to by-pass antixray plugins on servers. An option to shut off seeds should be available.
 * This is a feature request for 1.8 not a bug -Neobenedict


 * As far as I know, ores do not depend on the seed, so the actual benefit is questionable. -thebetter1
 * ^ The seed does indeed dictate ore placement, the only difference seeds ever have is the area you spawn in - Fishy


 * As if you could stop x-ray as is, considering the rendering is done client-side. -Doirdyn 02:41, 10 September 2011 (UTC)
 * There is a "hide ores" plugin which hides ores until you get to them.
 * That's at a severe cost to your server hardware and bandwidth. Majority of server owners wouldn't get it due to common sense. -Doirdyn 20:14, 10 September 2011 (UTC)

I can confirm TAB List works on my server running on Windows.

Trees generated over water
I have encountered small pond (with squids...) with some trees above it without any dirt below wood, just as the trees where generated first and pond added later, also trees in water

^This is supposed to be a swamp not a bug - Antho3000

^Trees are few blocks above water not touching it - hanging in air. I made a screenshot so I can show it, map seed was 21, but I forgot where it was. http://imgur.com/RPHHH.png

^this is an OLD bug NOT related to 1.8 its how the map generates terrain.. FIRST it spawns the ground layer.. THEN tree.. THEN after all that places the random ponds by "removing" any surrounding blocks when generating the pond.. including any tree trunks in the way. This causes the floating tree syndrome around "ponds" to be quite common even in 1.7 -DFStormbringer



^I've encountered the same error. Map seed: 2137022962. Coordinates: 100,65,215 - Zi0P4tch0

^I have seen a similar error in which a tree in the swamp biome is floating two blocks above a small pond.[[Media:Floating_Tree.png]]

^In addition to spawning in the air I have seen trees spawn with center blocks missing Sven The Slayer 03:22, 10 September 2011 (UTC)

^The center blocks missing are probably due to endermen mobs picking up that block

^I think the trees growing in water is supposed to be a part of the swamp--but I have seen trees floating over sand in swamps, and trees floating over small ponds in swamps as well. 68.197.81.74 03:45, 10 September 2011 (UTC)

^I have the same problem, i do have a screenshot, and the water level is changed when the biome changes from snow/desert/forest to the swamp.

^Yes i also have this problem where trees are generated one block in the air over water. So there is the water, then a block of nothing, then a tree. So the tree is effectively floating.

Beds
Mobs spawn while sleeping even when you box it in and light it.

^^ happens if you use double doors on your bedroom or have your bed to close to a wall. it's also an old bug. --Nl37tgt 04:19, 10 September 2011 (UTC) ^ In seems even a single door is not recognized. So as long there's any door monsters will appear for me. 78.94.156.172 11:35, 10 September 2011 (UTC)

^ In seems even a single door is not recognized. So as long there's any door monsters will appear for me. 78.94.156.172 11:37, 10 September 2011 (UTC)

Full sleep animation occurs when getting into bed, but still wake up in the middle of night, although there are no mobs around and the place is fully lit.

When Sleeping, the night is not skipped.
 * This sometimes happens. It was a glitch before 1.8. &#124; JSan 01:28, 10 September 2011 (UTC)

- I'm not sure if this is actually a bug, but I closed off my house, lit it up, cleared space, etc., and when I died it gave me an error that said by bed was blocked or had disappeared. Maybe I didn't notice something, but i completely cleared it and closed it off, so it makes no sense

-beds in a corner have tp me to the nearest open space not in side of my house.

-bed doesn't work for me, neither sets the spawn point nor skips the night in survival

-While the sleep animation is occurring (i.e. while the player is on the bed), when you move the mouse, the billboard textures (e.g. the torches' fire effect) spin as if the camera was spinning (but the camera doesn't spin).

-Had an occurrence where I went to sleep, It turned day but I couldn't leave the bed and was stuck on the chat screen (SMP), giving me no alternative but to reconnect.

-when sleeping in a bed right next to a wall you wake up are on the other side of the wall (singleplayer)

-If W is double-tapped in bed, it will cause the same effect as running

Gravel Roads for Villages broken by terrain
Gravel roads may fall down into caves, sink into the ocean, or be impassable by going up a hill.

If there is cave below village gravel roads may fall down into it leaving deep holes in a middle of a road.

Moreover villages could be generated half way into ocean, so some buildings are inaccessible standing in the middle of water.

Seed:21 : x: 27 | y: 64 | z: 283

An example of the gravel sinking into a cave is at coordinates x = -662, y = 65, z = 116 in the seed 5482948496661470826. (screenshot)

To prevent this, when the game puts the gravel roads in villages, it should probably place a dirt block or something under each gravel block (doesn't it already create a floor of non-falling blocks under oceans to make sure they don't flood any caverns that may be under them?) --Polkakitty 07:14, 10 September 2011 (UTC)

Here's an example of the same bug occurring on elevation that's raising up. Unfortunately, this means the problem is worse than just back filling dirt. --Khamer 19:03, 10 September 2011 (UTC)

I explored one village and I found this bug.

Error Report: http://i.imgur.com/dJVhB.png

-bowerpower4444

Example of this happening with cacti was posted to reddit: http://i.imgur.com/x26gY.jpg

Creative Mode Mob bug
You can hit any mob at any distance, and through objects.

--Mob Spawners--

In creative mode, windows 7 64bit, cmp (only one player though, but in a server), mob spawners are broken in one hit and the flame/particle effect remains.

Missing block crushing texture
When you destroy some blocks around without leaving your mouse button point to the block below you and it will be crushed without animation-pattern of crushing. If you start mining from block below you there will be animation as usual. Chest Blocks also have no crushing animation.

EDIT: I can confirm this. It happens in both the Real world and the Nether. EDIT: Not only can I confirm this, but its not just planks. It seems to be any item

Unlimited Planks Glitch
There is a glitch that happens when you are crafting, keep planks in the bench, then press escape. It drops the planks, but all the planks become unlimited. Also, the planks duplicate when you try to move them in your inventory or in a chest.

note: this doesn't just happen with planks

Also escaping out of a loaded workbench often creates objects that can't be picked up, or items in your inventory that can't be utilized.

^Can be done with all items I've tried (Early game items such as cobble, wood, etc...) And when the inventory is emptied of all of the item on the ground, 1 of that item will appear, and can be used in crafting, but not stack-able (Crafting results can be stacked)

Daytime Mobs
On occasion I have had mobs spawn in daylight, above ground.

^I'm assuming they're hostile mobs? Not a Person 00:25, 10 September 2011 (UTC)

Yes, mostly Creepers and Zombies.

>Ive also had this problem (Windows 7)

>It may just be that they are under a tree or something thats keeping them alive?

Creative Mode Furnace/Crafting Table/Dispenser Bug
If you right click a furnace it's bring's up the inventory.

^ Same happens with crafting tables and dispensers - right-clicking it brings up appropriate interface and, along with it, inventory. D1SoveR 06:10, 10 September 2011 (UTC)

Creative Mode Inventory Bugs
There are some missing items in the Item Selection screen in the new Creative Mode: -Bonemeal -Jack O' Lantern -Grass -Birch/Redwood Saplings -Snow (the thin Layer, not the block) -All 16 dyes (including Lapis Lazuli, Cocoa Beans and Bone Meal) -All mushroom blocks -Mob spawner

Opening the Inventory on Creative Mode shows the Item Selection screen, but using a furnace/dispenser/crafting table still shows the normal 36 slotted inventory. Items picked up that don't fit in the hotbar go into the normal 36 slot inventory. The creative mode should still have a normal inventory and the item selection screen should be binded to a different key.
 * cracked and mossy versions of stone brick are missing. We should also have water and lava sources.

The inventory selection doesn't need its own key but you should still be able to access your regular inventory, however a separate key would be acceptable.Sven The Slayer 04:04, 10 September 2011 (UTC)

ADD:

Buckets not are infinite, if you use one of that, you have to take it again.
 * You can Shift + Click on items in the palette to get a stack of 64, which helps with finite items

ADD: There are no dyes for wool in the item selection.

ADD: When you click on a colored wool in the inventory screen in creative mode, then click on a different color, it will add one of the first color you clicked to the stack you are holding.

ADD: When you make a new creative world, and open up your inventory, if you click on the leave's it crash's your game with "Saving Chunks"

Odd terrain generations
Abandoned mines don't play nice with ravines or vice versa. By what I see if there is a ravine in the middle of an abandoned mine you will see a few random floating wooden floating door ways you would see in the abandoned mine. http://i874.photobucket.com/albums/ab303/Firetempest/2011-09-09_200821.png

^Added Not a Person 00:59, 10 September 2011 (UTC)

Trees grow in ravines http://elvin.ca/images/minecraft1.png

--Mineshaft support planks often generate floating a few blocks off the cavern floor (especially if they are going through a cave/a rift).

Flat out abandoned mine generation fail+ Floating Torch (not attached to block behind it) http://spychicken.deviantart.com/gallery/#/d49echp

--Surface Lava Burning Forests--

Sorry, i don't have a screenshot, however i have generated two CMP servers, and in each i flew around a bit looking for a nice spot to build a town and came across surface lava in pine forests that was lighting the pine forest on fire and burning everything down... at the time i thought it was a good thing, as i wanted the shape of the pine forest, but didn't want all the trees :P i will check back here every now and then in case anyone has anything to say about this bug/glitch.

^^^a small update on this... i did some further researching into this, and mine was definitely NOT in the swamp biome (all pine forest around it), however it seems it COULD be related to the glitch where trees have been spawning in the air ABOVE the water as reported in swamp biomes. because in one of the worlds i generated (unsure about the other one) the reason it all started catching on fire, was that there was a tree floating just above the lava. maybe the tree spawned in the lava as in a swamp and it was half burnt before i saw it?

^^^^^^ summary ^^^^^^^ dear notch/jeb, i have seen whole pine forests burn down due to proximity of surface lava. possible cause = trees spawning in the water in the swamp, as trees spawned in the lava, thus creating pyrotechnics.

^^^^^^SOLUTION (possible): make sure that trees cannot spawn in lava due to swamp code.

-the "natural circle rooms" rarely seen in mines now spawn at surface level. I have found 3 in my new map so far. -DFStormbringer

-Current map size is 43 megs... and i have YET to find ONE red flower generate. same with mellons [2 stacks of pumpkins though], though they might not be intended to spawn. -DFStormbringer

-Another example of a ravine cutting through an abandoned mine: WackoMcGoose 19:00, 10 September 2011 (UTC)

-Lava spawning next to a abandoned mine shaft -Weird 1 block, by two blocks trenches being formed

-1x2 hole 30 block fall next to desert

-No mellons or villages forming

-Water at oceans will sometimes generate missing the top layer of water at some parts.

-Oh and magical floating blocks defying gravity.

-I dont know if this is a glitch or not, but i keep finding 1 blocks of clay everywhere.

CreeplyCreepingCreeper 20:56, 10 September 2011 (UTC)

-The mountains sometimes just cut off and there are huge flat sides of mountains don't know wether this is intentional or a bug

Experience (SSP)
The Experience bar doesn't show what level you're on, or how much experience you have.

--Probably a feature yet to be implemented. exp and levels don't have a purpose until 1.9. --Nl37tgt 04:22, 10 September 2011 (UTC)

Terrain/Structure Generation
-If a if a ravine is generated through a mineshaft, the wooden supports will not be removed and will stay in mid-air.

- Ravines should only rarely scrape the surface. It is epic to find one in a rare occasion, but this happens far too often currently. Most ravines should just be underground.

-Grass sometimes is found underground and in deep ravines, where there is no sunlight reaching it.


 * Caves generated next to water tiles will cause the tiles to act like it's against an invisible barrier (until the block underneath is destroyed). Here's the seed for anyone who is curious (the area in question is roughly west of the spawn point): -6743719744670282458 DNEA 02:40, 10 September 2011 (UTC)

-Sometimes in Survival Mode the colored lighting won't render right and ends up really weird looking.

-Mineshaft wooden supports sometimes generate midair when entering a cave.

-Water and Lava collision creating obsidian is not as it was, a single line of obsidian is created in a natural cave with remaining water floating on top of lava.


 * Cacti generated in multiplayer do not generate properly (ie, they float in mid-air)


 * - Also can spawn in as invisible (SMP, WINDOWS 7)

-When entering a large cave, joined to a dungeon, you will see mob spawners, arches of wood, and chests floating about midair. (Admittedly it is quite funny to see everything plunging to it's death). I would provide screenshots but I fell in lava and can't find it anymore. :(

-Abandoned mineshafts generate far too frequently to be considered 'rare', i generated a few worlds and used map renderers to look at the cave generation and in a 1000000 (1 million) square block area there were far more abandoned mineshafts then natural caves, a proportion i'd say of about 60:40 (mineshafts:caves) I only generated 3 worlds as generating 1000000 square blocks takes a while, but this was the same for all three worlds.

- Yes I'd have to agree with this one, too many mine shafts, they are every where, I'd like it if they where very rare like dungeons. also due to the high number of mine shafts I've seen many that generate through each other. Please make mine shafts rarer. Right now they are a nuance rather then a rare find.

-In one of the 1000000 (1 million) square plots there were no npc villages and in all three there were no snow biomes (taiga or tundra).

- I found a mineshaft in water. So i assumed it was a bug.

- Sometimes in mineshafts the rails "spawn" with no Block behind.

Long Range Animal Attacking
If you are in creative mode, you are able to hit mobs from ~25 blocks away. Was only ~5 in SMP creative for me. 78.94.156.172 00:40, 10 September 2011 (UTC)

confirmed ssp

picture proof: (Deleted. Was just a copypaste of this entire page. &#124; JSan 02:21, 10 September 2011 (UTC))

^ Not just animals, but any mob especially when flying. Maybe because the game recognizes your "x,y" position on the ground but ignores the "Z"direction when attacking --Rmcsherry19327 17:53, 10 September 2011 (UTC)

^This is due to in creative mode you have extended reach to assist in building structures.(Not a Bug)

Creative Water Buckets
Water buckets empty and you have to keep adding them to your inventory to use multipul water "blocks"
 * Wait, what? This sounds like something from before. Please explain without sounding dumb. Your excused if you're not fluent in English. &#124; JSan 02:30, 10 September 2011 (UTC)
 * ^ I think what he means is that while in creative mode, using a bucket of water will cause the bucket in your inventory to be empty. This would be expected in survival mode, but not in creative mode. I believe other consumable/one use items in creative mode behave the same way. This has been confirmed for arrows too. This is probably not a bug, but I'm sure players will want to have unlimited use items in creative mode.

- there are some blocks missing from the creative mode inventory menu. someone has already mentioned it. Nl37tgt 02:49, 10 September 2011 (UTC)

- one missing block is bonemeal, bonemeal is no were to be found in creative mode

Mobs do not spawn
If the game setting is set to peaceful, no mobs of any kind spawn. Pigs, sheep, cow etc. Not even squid or wolves. I have two friends who also can confirm this happened on their client as well. Gemini523 02:33, 10 September 2011 (UTC)

-Doesn't happen all the time, in my client I got flooded with pigs and chickens on peaceful. The despawn rates are bugged, but I don't think the spawn rates are...

- had similar problem whenever I make a new world where ever i walk there's a pig a chicken or a cow and on creative mode all that spawns for me is chickens and endermen (nightime)

- I had a similar problem where only wolves spawned, no other mobs.

- It seems that when starting surrounded by the ocean biome, no peaceful mobs generated, but when starting not in the ocean biome, things worked properly.

Water
Trying to reroute water underground that has been falling for a while, will sometimes leave the water flow at blocks it shouldn't really get to. Rywern 02:35, 10 September 2011 (UTC)


 * Any images to clarify? &#124; JSan 02:36, 10 September 2011 (UTC)


 * Here I have removed the sourceblock and the water you see refuses to dry out. http://oi56.tinypic.com/wlyaua.jpg Rywern 02:48, 10 September 2011 (UTC)


 * Another picture showing what I meant in the first post. This is only affecting water that was there when the map was created. The water in this pic is flowing upwards, towards the block in question (northwest of the cursor, the dirt block) which was the block blocking the other waterfalls flow. http://i51.tinypic.com/55nlfp.png Rywern 03:07, 10 September 2011 (UTC)
 * This one is preexisting. &#124; JSan 16:32, 10 September 2011 (UTC)


 * I've seen this bug before 1.8 on my smp server, I cleared a spring but there was a small puddle of water left behind in the middle of the cavern Sven The Slayer 03:27, 10 September 2011 (UTC)

In 1.8, when the water is generated, sometimes the water will generate OVER sea level.

Sometimes the water is cut by terrain generation (Probably when a cave or ravine is generated, not sure if this bug is new though I couldn't find it reported here).

I found random blocks of air in lakes. don't know if it is in rivers.

I have noticed that when you are in 1-block deep water, and you try to destroy a block under that level while your view is above the water, the block crushing/breaking animation does not work. Please confirm? ^ I can confirm this

Dupe Glitch
When you place any item in a crafting bench then hit EE really fast then move it in your inventory it will make an infinite block so you can have unlimited of any item.

^ but making tools the main thing that dupes any type of tool you dupe only has one use so diamond axe only gets one block so its practicably made on last block to destroy but still can be useful. and you only need to hit E once or esc

This may have just been a coincidence but once when I dropped wheat it wouldn't pick up and kept duping as well.

SMP Add server screen
This was deleted as a dup but I don't see it anywhere.

Done is not available when you enter an IPv6 address. It works fine from Direct Connect. http://i.imgur.com/QxLBM.png

Minecart
When hitting the minecart(in it and out of it) I could not hold down the left mouse button but had to hit it over and over. not sure if it's a bug or not

^ This happens whenever i have my fists active, it will hit multiple times on a block eg. tall grass or dirt, but not in the air. When attacking mobs and you hold down the left mouse button you will hit the mob once but not swing again until the mob moves into range --Rmcsherry19327 17:56, 10 September 2011 (UTC)

Minecrfat Y U No Lava boat?-Didn't notch add this feature or not.

Powered rails do not make the minecrart move when they are activated

My wolves are stuck sitting
I had my wolves sitting before i updated and now when i right click them they dont sit up.Michwald 02:56, 10 September 2011 (UTC)michwald


 * I had the same problem, so i hit him and was attack. Now i need a new wolf. Kurtis42 12:49, 10 September 2011 (UTC)


 * Confirmed here, too. Sitting wolf, accidentally attacked it.  However, because of the "Can't punch more than once at a time" thing, I died.  Turns out, if a tamed wolf kills you, you drop XP orbs but that could be just a "death penalty"  Dargus 15:35, 10 September 2011 (UTC)

Boat comes apart
If I hit something at any speed, the boat explodes into logs and sticks. May be expected, never had this happen to me before. This also happens if you run into a mob in the water (very frustrating!) 58.96.55.124 03:47, 10 September 2011 (UTC)
 * ^ Feature of boats since they were first added, not a 1.8 glitch - Fishy
 * ^ Indeed, it's old... but sucks anyway. It's just annoying.
 * ^ boats break too easily, thats true. you should set the minimum speed required for it to break a lil higher.

Rain Underground
Title is self-explanatory: You can see rain even when you are underground. Also Noticed it Inside my house while playing on SMP. Indoor rain

Gollum999 03:02, 10 September 2011 (UTC)

Also experienced rain underground, included thunder sound effect.

Underground Rain

Smileymouse 08:57, 10 September 2011 (UTC)

We got that as well on our multiplayer.

Building (SMP)
Bug: Stone blocks destroyed by a wooden pickaxe turn into Iron ore immediately after being destroyed. Stone blocks drop cobblestone before turning into Iron ore. If you destroy the Iron ore you will receive the drop. If Iron ore is left alone it will disappear after a few seconds.

How to replicate: Destroy a stone block with a wooden pickaxe.

Frequency of occurrence: Every few blocks. Forbiden1 03:10, 10 September 2011 (UTC)

Environment
When it starts raining there are places where you can see the rain but not the bouncing particles and places where you can see the particles but not the rain. See here.Forbiden1 03:24, 10 September 2011 (UTC)

^ From the picture it looks like that's happening in-between biomes, could the new biome code mess with the particles/rain if it "started" raining in a particular biomes and bled over into another? --Rmcsherry19327 17:59, 10 September 2011 (UTC)

Sometimes it will stay night after you go to bed and will will not turn day again in survival mode

Graphics
Whenever you are in third person view and you get inside the water while the camera stays above the surface the screen will turn blue as if the camera itself was under water. See here.  Forbiden1 03:50, 10 September 2011 (UTC)

-Not a new bug, I think it has happened to me ever since 1.5 -I can confirm that this has been happening to me since 1.5 (the version I first noticed it in).

Rendering is breaking down (able to see thru walls as you begin to walk into new areas) when using 3D anaglyph mode.

-In SMP, the 'sparks' from landing a critical hit do not show up, but the damage is still inflicted. 71.193.150.100 07:44, 10 September 2011 (UTC)

When you mine a block (stone in my case), and there is a block in front of it - the animation of the block breaking down appears even though you shouldn't see part of it since it's covered.

While sprinting through vines in third person view camera will show players head from the inside for a second.

OpenGL is broken
The OpenGL option is effectively unselectable in game, as Minecraft black-screens forcing me to close it.

Editing options.txt and setting advancedOpengl to true seems to work, but Minecraft frequently saves chunks and crashes, especially when moving around in the world.

Update: Crash log from selecting OpenGL in the menu screen:

Minecraft has crashed! --

Minecraft has stopped running because it encountered a problem.

If you wish to report this, please copy this entire text and email it to support@mojang.com. Please include a description of what you did when the error occured.

--- BEGIN ERROR REPORT a1dce528 Generated 9/10/11 4:38 PM

Minecraft: Minecraft Beta 1.8 Pre-release OS: Windows XP (x86) version 5.1 Java: 1.7.0, Oracle Corporation VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation LWJGL: 2.4.2 OpenGL: FireMV 2400 PCI DDR x86/SSE2 version 1.3.1030 WinXP Release, ATI Technologies Inc.

java.lang.NullPointerException at i.a(SourceFile:245) at fv.a(SourceFile:183) at ho.a(SourceFile:46) at qq.a(SourceFile:72) at qq.f(SourceFile:120) at qq.i(SourceFile:108) at net.minecraft.client.Minecraft.k(SourceFile:1221) at net.minecraft.client.Minecraft.run(SourceFile:693) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 7c654657 --


 * ^It seems to be working perfectly for me. I can turn it on and off both at the title and in game with no problems. Not had any crashes either. Running Linux here --Wriggle255 11:49, 10 September 2011 (UTC)

^ I can confirm this bug. If you start Minecraft and try to change the OpenGL mode in the menu without starting a game before Minecraft will crash (Java(TM) SE Runtime Environment (build 1.6.0_26-b03), Debian Squeeze, 2.6.32-5-amd64)

^^ tested this in windows 7, can't reproduce --Nl37tgt 19:28, 10 September 2011 (UTC) java.lang.NullPointerException at i.a(SourceFile:245) at fv.a(SourceFile:183) at ho.a(SourceFile:46) at qq.a(SourceFile:72) at qq.f(SourceFile:120) at qq.i(SourceFile:108) at net.minecraft.client.Minecraft.k(SourceFile:1221) at net.minecraft.client.Minecraft.run(SourceFile:693) at java.lang.Thread.run(Thread.java:662) Stopping! --Nickguletskii 07:50, 11 September 2011 (UTC) Further analysed here:.

Pillaring Gone
You can no longer pillar, (and by that I mean jump and place a block under you)
 * This may be intentional, but isn't confirmed as such.

^ Pillaring requires that you carefully time a click for each block now, holding right quick to pillar quickly no longer works.

^ I am definitely able to pillar still, by timing my clicks. (Win 7, SSP) JonoXia 05:06, 10 September 2011 (UTC)

^ I have video proof that I can still pillar as I made a house earlier today while Lets Play'ing 1.8

^ I just tried pillaring by holding right click and it is indeed gone, probably related to the combat change (can no longer hold left click to attack) and possibly intentional - Fishy

^ It seems to have changed a little but yes it is possible to pillar in 1.8

Server IP text deletes itself
When typing a IP into the server box. The text deleted itself after I switched to fullscreen

^ it is a bug but its been out since early alpha also easier way to put in IP without worrying about that would be to hold Ctrl and hit v making it paste whatever copied from any-time

Arrow angle bug
Occasionally when you shoot arrows into the sky they come back down at drastically different angles. I have noticed 0° equating to 45°. Qata 03:16, 10 September 2011 (UTC)
 * ^So you mean to say that after shooting an arrow straight up into the air, it may possibly fall back down at a 45 degree angle? Just confirming that last sentence, it didn't sound right.


 * ^I did tests of this and never found the arrows redirecting any more than about 5 degrees after shooting straight up, so this might be related to other circumstances

Sprinting
Holding a sword, you can double right-click and start sprinting.
 * ^ I'm also experiencing this when I double right-click. It's not a major problem, but the zooming in and out can get annoying.
 * ^ I didn't get this bug. All that happens when you right click is that your sword raises into a blocking position.


 * ^when right clicking (shield) it doesn't block for skeleton/creeper <--- no duh/ zombie

but it does block spiders and endermen and sprinting then clicking right very fast causes you to deal damage (sometimes only happened once during the day) and no there was no explosion behind me...
 * ^also if running in (f5) your hunger bar doesn't ever go down causing inft sprint


 * on my laptop I cannot successfully sprint, it may be hardware related, or the game just not detecting my double tap. I also have trouble entering fly mode for the same reason Sven The Slayer 03:52, 10 September 2011 (UTC)


 * ^ Same thing happened to me, probably caused by the severe lag.
 * ^^ I notice that the double tapping is very sensitive to timing especially with flying, it still takes me a few times to get in the air due to a strange lag when double tapping the space bar without putting a pause inbetween --Rmcsherry19327 18:02, 10 September 2011 (UTC)

(im new to this) You can sprint forever if you jump a lot while sprinting, ignoring the set timer.

Sprinting over stairs will stop sprinting.

While pressing W, double tapping Shift will make you start sprinting.

While sprinting on leave blocks the grey particles (instead of green) appear.

If you sprint into water and then continue holding up arrow while swimming, when you attack an animal in this situation the animal will be launched as if you were sprinting while attacking them.

If you sink to the bottom of an ocean you can start sprinting on the ocean floor and continue sprint-swimming even when not on the floor anymore

I've found that by sprinting and continually jumping you get an extremely fast movement for a lot longer than sprinting. Not sure if a bug but thought it was a bit weird

Doors in SMP
When a door is right clicked by a player, by using only their hand, the door will not emit any sound when opening or closing, and the arm movement animation will not play.

+1 confirm from 4 people, it's REALLY bugging me D: I like the door noises and I always right click doors/levers/buttons/chests :/

- Probably it is just my PC, but it never happened to me before, only on 1.8, when left-clicking the door, a screen freezing for 0.5 plays.

It also happens to me. --Griffrez 17:43, 10 September 2011 (UTC)

Sound
^ You can't hear your own but you can hear others
 * Blocks do not make sounds when broken in creative multiplayer.


 * Neither sound effects nor music are present in both survival and multiplayer

Biome Grass
The grass side texture no longer matches the top.

I've also seen areas where grass texture/shade changes drastically as well as tall grass. You can actually see this bug in Jebs first screen shot of vines http://i.imgur.com/gpiiP.jpg Sven The Slayer 03:47, 10 September 2011 (UTC) Biome grass colors do not fade smoothly into another biome.

Dropped items
I noticed one time when I was crafting an object that when I stopped I couldn't pick up the dropped items.

SMP Bugs
-If you kill another player, or you can see the other player get killed, their experience drops. If the player has lots of XP, this can cause severe lag.

-Generated Npc village farms. The borders sometimes don't generate correctly and you can become stuck.

-Changing from creative mode to normal mode while flying will cause the server to boot you (unless flying is enabled in server settings)

-i couldn't eat in smp. i don't know if it was bacon specifically but i couldn't eat

^ Maybe you already had full health?

^ I could eat in SMP 1.8_prerelease. Nightwalker_007

-If you try to perform a critical hit on another character, even when PvP is off, the effect still shows.

- In SMP 1.8_prerelease I would fall and continue falling through the map, till it looped back around and I saw land again.. and I kept falling. I saw what appeared to be the star field scrolling by really fast, but never hit the end of the world for some reason. In SMP 1.7.3 I would also fall a little, but only take a small amount of damage before the server figured it out. I suspect this has to do with the client initiating a fall before the terrain data is loaded underfoot, making appropriate sanity checks. -- Nightwalker_007

-Critical hit particles won't show in SMP

SMP Command Bugs
time set 0000 now seems to set the sun to sunrise

time set 1200 now seems to set the sun to early morning, should be midday

time set 2400 now seems to set the sun just before noon, should be midnight

there appears to be no way to set it any later, some bug in the 0000-2400hour setting?

^have you tried higher values?

Wolf Kill Bug
When watching wild wolves, they killed cows and pigs. Both the cows and the pigs dropped 1 wool block, when they should drop pork, beef, and leather. (Windows 7)


 * Also after killing many cows and chickens I never got a single piece of leather or any

feathers Sven The Slayer 04:07, 10 September 2011 (UTC)

^

had similar glitch I was watching 4 wild wolfs attacking cow and a wolf got killed.

And watching the other 3 kill a chicken and it dropped gunpowder and when hitting all wolfs they instantly died/ didnt get angry.

Rain Going Through Blocks
Rain is penetrating block with spaces underneath them. This was on a multi-player Server. 

It seems to be client bug, since other players cannot see the rain.

Pork making tall grass.
When you have full hunger and you are regenerating health, and you right click the ground with pork it will sometimes make tall grass.

Sword Left Click
When holding the left mouse button while a sword is in hand, it no longer rapidly swings. I have to click 8000 times to kill something, which is a pain.

^

same here i was trying to kill a pig (holding down left mouse) yelling At my screen why arnt you moving but when getting seeds from grass you are able to (hold) left click

bug or peeoff?

Just press the left button over and over (like 3-4 times to kill a pig), problem resolved.

Its not only the sword, it happens when placing blocks as well.

Snowless Taiga
Large forest I am encountering have the same dark trees as Taiga, but no snow or ice? Is this intentional, a bug, or a new biome? Liquid Ink 04:05, 10 September 2011 (UTC)


 * ^ also if spawning in snow world it rains instead of snows so that must be a bug and when ever it rains for me windows vista its all ways thunder allways


 * ^ I also haven't found any snow at all so far, despite having the commonly associated Taiga features. Running on WinXP 64... DasKaptn (Not registered) 07:58, 10 September 2011 (UTC)


 * It seems that the taiga trees can spawn in other biomes. Not sure if this is a bug or intentional but I've seen them all over. Running Linux here. --Wriggle255 11:37, 10 September 2011 (UTC)


 * ^ Will you people stop complaining. Notch just didn't add in the snow spawning in snow biomes yet. I thought that was kinda obvious...


 * ^ It also rains in pregenerated snow biomes. My main world is covered in snow but it rains now.[Apollysis}

Air pockets in water
Air pockets surrounded on all sides by water are sometimes generated in the ocean. http://mbenji.com/minecraft/waterpocketouter.png http://mbenji.com/minecraft/waterpocketinner.png

^ had the same error twice also had a really weird generation. 1)had water that went into cave but when hitting cave became floating. 2) spawned new world (creative) and had ocean that went to bedrock literary when you hit the bottom was bedrock bug or purpose?

Strange Chunk Generation
Chunks may generate strange and create a sharp drop. Happened on two maps on Windows, Creative mode, and Singleplayer.

http://minecraft.phoenixteam.org/bugscreen1.png http://minecraft.phoenixteam.org/bugscreen2.png http://minecraft.phoenixteam.org/bugscreen3.png

^ From the pictures it looks like this happens on Ocean Biome boarders, could be the ocean biome code "overwriting" the other biomes chunks when its generating the map --Rmcsherry19327 18:05, 10 September 2011 (CUT)

I have also encountered this bug similar to the above screenshots, but also with a small step in open sea level between chunks, like this ___/--- heading out through the screen, and a single row of gently flowing water blocks between them. Expanding on Rmcsherry19327's hypothesis, I suspect a misalignment on the y axis when restitching chunks after a water generation phase, subsequently causing blending to fail. --Scog 22:32, 11 September 2011 (NZ Time if you must know exactly)

Horizon Flashes While Swimming
http://imgur.com/ClHsM

The marked areas flash with a dark blue as you bob in the water. The very dark blue appears only at the very top of the bobbing motion and disappears again (looking normal) otherwise.


 * OS: Windows 7 64 Bit Professional
 * Java: 1.6.0_27-ea 64 Bit
 * Video: ATI Radeon 5870

^ I have had the same issue and got it on video, won't post it atm because its easy to reproduce as long as you have a long ocean that disappears in the distance

Vines Difficult To Place
You can't place a vine adjacent to another vine (ex: dangling below), despite the fact that they generate this way naturally in swamp biomes. It requires a surface to be placed against.


 * If you place it on the block it will grow downwards naturally...also upwards.

Chunks cause lag
Currently running a test 1.8 server on Ubuntu 11.04 Server also happens during a 1.8smp for windows. Experiencing a problem when walking into some chunks will cause the server to lag and spam the console with "[WARNING] Can't keep up! Did the system time change, or is the server overloaded?" Leaving the chunks corrects the error until someone walks into them again. --Conando 04:22, 10 September 2011 (UTC)

Vines
When a block of any sort is placed on a naturally spawning vine, the vine, and any lower pieces of it, disappear and a vine block appears on the bottom of the placed block.

Creative Mode Chests
When you try to select a chest from the Creative Mode inventory GUI, the game crashes.

^ Doesn't happen for me. (Win7 x64) --EpikYummeh 16:56, 10 September 2011 (UTC)

furnace issues
you can burn any type of wood except ladders 58.96.55.124 04:33, 10 September 2011 (UTC)

That's intended (see Furnace.) However, it's kind of a weird inconsistency that ladders can't be burned, and I think they should be burnable. As for fence gates, they can be burned, but the game gives the "saving chunks" message and crashes, the same as it does if you burn sticks.

ETA: Sometimes, instead of crashing, the furnace works correctly, but when it lights and when it goes out, Minecraft sends a message to the console that says "Attempted to place a tile entity where there was no entity tile!" Polkakitty 10:12, 10 September 2011 (UTC)

general bugs with furnaces making single player and multiplayer crash when retrieving a smelted/cooked item and walking away causes annoyance in server owner too

background image texture error
in minecrft.jar\title\bg panorama0.png has a 136x1 pink line 41 pixels from the bottom

Nether bug
growing a tree in the nether or trying to enter a nether realm with previously planted trees causes crash in singleplayer.

^ The bug is actually related to leaf blocks. Tree trunks of all three types and saplings can be placed without a problem, but spawning a leaf block (placing it manually or causing the tree to grow) throws following error:

java.lang.NullPointerException at nt.b(SourceFile:94) at abf. (SourceFile:27) at ly.e(SourceFile:58) at ly.c(SourceFile:75) at nt.c(SourceFile:55) at pp.b(SourceFile:65) at qn.n(SourceFile:2743) at qn.b(SourceFile:93) at bv.a(SourceFile:177) at i.a(SourceFile:1183) at iv.a(SourceFile:866) at iv.b(SourceFile:754) at net.minecraft.client.Minecraft.run(SourceFile:716) at java.lang.Thread.run(Unknown Source)

D1SoveR, 10 September 2011, 06:10 (UTC)

^Same problem.

gamerkid2013, 10 September 2011, 05:14 (UTC)

I can confirm. --Multisensory 18:18, 10 September 2011 (UTC)

Not sure if this is an actual bug but here it goes:

When coming back from the neather, you will spawn in the real world but not where your first portal was, You will spawn somewhere completly different other than where you went to the nether from

Sugarcane
Sugarcane can spawn on sand near water and can also be placed on sand near water

^Encountered same problem.

Also, if you place a sugarcane and try to place another Cane directly on the same spot (which usually just would not work) the game may crash (Saving Chunks Crash, Singleplayer) Edit: This may have coincided with the furnace bug, so no new bug after all.

Furnace Bug
The game crashes anytime my furnace starts or stops.

__ Also, when you log back into your world the furnace keeps running like if it still had fuel. Ex: Place 32 coal in it, the game crashes, log back into the world and the furnace will keep running like if it had the coal even if it doesn't shows it... and will crash again once it turns off. OS: Windows Vista RAM: 2GB __
 * I've found that opening your inventory screen and letting the furnace burn out will keep it from crashing. Otherwise, it crashes everytime on start and stop. (User:AdmDraconis)***

Agree happens to me as well.

^ Following traceback obtained when trying to produce charcoal. Split the 8-stack of Pine Trunk in half. Placed the upper half (smelted), was fine. Placed the bottom stack (fuel), crashes with following report. The exact same thing happened once the furnace has been turned off (with the same traceback):

java.lang.NullPointerException at zz.b_(SourceFile:111) at ru.l(SourceFile:1193) at net.minecraft.client.Minecraft.k(SourceFile:1401) at net.minecraft.client.Minecraft.run(SourceFile:693) at java.lang.Thread.run(Unknown Source) Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException: component argument pData at sun.java2d.windows.GDIWindowSurfaceData.initOps(Native Method) at sun.java2d.windows.GDIWindowSurfaceData. (Unknown Source) at sun.java2d.windows.GDIWindowSurfaceData.createData(Unknown Source) at sun.java2d.d3d.D3DScreenUpdateManager.getGdiSurface(Unknown Source) at sun.java2d.d3d.D3DScreenUpdateManager.createGraphics(Unknown Source) at sun.awt.windows.WComponentPeer.getGraphics(Unknown Source) at java.awt.Component.getGraphics(Unknown Source) at sun.awt.RepaintArea.paint(Unknown Source) at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access(Unknown Source) at java.awt.EventQueuerun(Unknown Source) at java.awt.EventQueuerun(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomaindoIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomaindoIntersectionPrivilege(Unknown Source) at java.awt.EventQueuerun(Unknown Source) at java.awt.EventQueuerun(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomaindoIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)

D1SoveR, 10 September 2011, 07:00 (UTC)

^ +1 confirm using the furnace almost always results in a crash. --Delta64 06:13, 10 September 2011 (UTC) ^ +1 confirm - 48 out of 50 tries game crashes at start or stop, no matter what fuel or what to smelt.

Putting clay in a furnace will cause the game to crash

infinite fuel glitch
a single plank lasts forever in a furnace.

^ This will happen to me on Mac. If I place a stick in the furnace, the game will crash, and when I load the map again, the stick acts as infinite fuel. It will crash again if I take it out, but will make the furnace stop. - Addam 08:18, 10 September 2011 (UTC)

SMP Nether Bug
When entering a nether portal in SMP, upon entering the nether I got an "end of stream" error although the server remained active. Logging in two additional times produced the same error. Upon the third login I spawned successfully in the nether. After this point netherrack could be destroyed but acted as though it were still present when attempting to move through mined blocks (e.g. walking into an invisible wall).

Edit: Everything you have placed in the nether will be there forever. If I would place a house I can not delete it because once a block is placed it cannot be undone, same as all of the netherrack and other biome generation stuff from the nether.

Sprinting
while sprinting you go faster if you jump repeatedly Jgrygs 05:09, 10 September 2011 (UTC)

Achievement Screen Problems
On the achievements screen, most (but not all) of the achievements appear as already having been achieved, even though I just started a game and haven't done any of them yet. Also, after scrolling around the achievement screen for a while using the mouse drag, it suddenly locked in place and stopped responding to further mouse drags. I couldn't scroll in any direction. I was able to click the button to close it. After re-opening it, scroll worked normally again. (Win7, SSP, world created in 1.8) JonoXia 05:17, 10 September 2011 (UTC)

Seed glitch?
Sometimes ill go to random places iv never been and i have no modded clients and it will have random seeds on the ground.


 * Similar glitch where placing torches down on grass during night in SMP will cause Tall Grass to grow around torch, acting like bone meal.

I've seen random seed around too but I think its due to Tall grass generating on non-grass blocks(gravel, stone, dirt, sand, even air sometimes too.)

Load world glitch
After death if you click "title menu" instead of "respawn" the world will save and exit to the main menu. If you attempt to reload the world by double-clicking the world instead of clicking "play selected world" the game begins to load then drops back to the main menu. (no crash log available Windows 7, Survival SP) 05:33, 10 September 2011 (UTC)

Giant Mushroom Glitch
When a giant mushroom is grown from a small one with bone meal, the block directly underneath the stem turns to dirt, no matter what it was before. whateffect, 10 September 2011, 5:40 (UTC)

This happens because the code used to check for the growth area of the mushroom is "recycled" from the tree generator code. That code replaced the underblock (that could only be dirt or grass) with dirt. At mt.class, line 47, lies the code that does it. It can be easily fixed (if the behaviour was not intended) by adding a check for the block being grass right before that line.

^ this could also just be a place holder as the "Mushroom biome" isnt included yet (i think)

Miner shaft minetrack glitch
I was in a random generated mine shaft and i found this glitch talk to me at skype name:jordanspencer and schammerhead and i will send you the picture of the glitch.

-Information on what it is would be nice. --GmMkr 19:06, 10 September 2011 (UTC)

Creative/Survival server fly kick glitch
If you switch from Creative back to Survival in mid-air and flying is not anabled on the server. You'll be kicked for flying.

Ability to fastswitch sky time in Survival
It was my understanding that using F6 to change the time was going to be kept solely to Creative, but you can also do it in survival. Not sure if this is a bug or a planned feature, please confirm.

^^ confirmed, nice catch --Nl37tgt 07:41, 10 September 2011 (UTC)

Break Bedrock
In creative you can break bedrock
 * This is a feature. Clover.Fuchs 08:16, 10 September 2011 (UTC)
 * But you can also remove the bedrock al the lowest levels, thus falling out of the world and killing yourself. And this should not be possible.
 * That's your personal opinion. The ability to break out the bottom of the world is a feature and there's no reason you shouldn't be able to. The point of Creative Mode is to be able to create maps for people to play in and explore etc., and I can think of several good uses for having holes that fall out of the bottom of the world. It's a much better punishment to players who mess up than just lava pits. Clover.Fuchs 15:27, 10 September 2011 (UTC)
 * I believe it's intended. Mojang even made the void visually appealing with the actually darkness and particle effects, I think it's totally intentional.

When breaking the bedrock (in creative) it causes the game to permanently lag. It Requires a restart of the world to fix it. Windows 7 64bit Intel Core I7 2.00 GHz. 6GB Ram Nvidia Geforce 540m

Villages ridiculously rare
I spent several hours running around in survival as well as flying through creative and never found a village (Yes the option to generate them was ON)

^same here... took me 10+ hours to FINALLY find one.. middle of the desert no less. then i remembers notch and jeb stating they need open FLAT spaces to spawn and all i was ever finding biome was was mountains..swamps.. pine forests.. dense forests and deserts.. no snow.. no plains.. nothing flat or open. after the village i found my first grassland.. which was HUGE.. but had still some very sharp hilly terrain on it not suitable for a village. i believe its because notch himself stated in a tweet that he had to.. "tweak" the terrain generation "on site" to get the land suitable enough for more vilages to spawn.. likly this is the origional PRE pax code where that tweak hasent been implimented yet. -DFStormbringer

I think I have the same problem but I noticed when running minecraft from a terminal I got this error

Placed stronghold in INVALID biome at (-57, -13) Bazzawill 08:09, 10 September 2011 (UTC)

Memory Issues In 1.8
They're some memory issues in 1.8, Increased memory usage and lower FPS, when adventuring, you seem to take up more memory and the game lowers in FPS. This occurs even when the chunks have finished loading.

Additionally, reeds can be planted underwater and they will not be washed away.

^I have noticed that the lag goes away, and things start to load fast, once you go into video options in the escape menu. The problem is that the lag comes back, when you start to move again. All I have been doing to fill out my map in creative mode is moving really far, and going into video options to have things load again. ~Nova

I've experienced the same issue, and the video options fix works as well. This is the first version where the lag has been this bad for me.

Mobs spawn in day time.
After a bit of searching i found that mobs can spawn in day if its dark. and sometimes with this bug the zombies dont burn. is this a feature or not? using creative


 * This is a feature!! Think of the possibilities of mob farms etc! And you always have to lighten your mines properly, or hear a sssSSSSSSSS The0JJ (talk)(contribs) 07:08, 10 September 2011 (UTC)

^ this has always been the case. If the lighting level is under the value that mobs can spawn in (i believe its 8) then they can spawn even during the day on the surface --Rmcsherry19327 18:16, 10 September 2011 (UTC)

Painting are black
When I place a painting in a lit room the painting acts if there is no lighting on it.


 * This is obviously because there's a block above the painting. Removing it will lighten the picture properly. But it's a bug though. The0JJ (talk)(contribs) 07:04, 10 September 2011 (UTC)

Cant place water on top of seeds, Players get errors in SMP
When attempting to use a water bucket on top of wheat seeds, Players get errors and disconnect. "Error, tried to place tile entity where there was no title entity!"

Water
Trying to reroute water underground that has been falling for a while, will sometimes leave the water flow at blocks it shouldn't really get to. Rywern 02:35, 10 September 2011 (UTC)


 * Any images to clarify? &#124; JSan 02:36, 10 September 2011 (UTC)


 * Here I have removed the sourceblock and the water you see refuses to dry out. http://oi56.tinypic.com/wlyaua.jpg Rywern 02:48, 10 September 2011 (UTC)


 * Another picture showing what I meant in the first post. This is only affecting water that was there when the map was created. The water in this pic is flowing upwards, towards the block in question (northwest of the cursor, the dirt block) which was the block blocking the other waterfalls flow. http://i51.tinypic.com/55nlfp.png Rywern 03:07, 10 September 2011 (UTC)


 * I've seen this bug before 1.8 on my smp server, I cleared a spring but there was a small puddle of water left behind in the middle of the cavern Sven The Slayer 03:27, 10 September 2011 (UTC)

In 1.8, when the water is generated, sometimes the water will generate OVER sea level.

In some lakes 'air pockets' can form, usually 2x2x1 blocks. Confirmed (see picture) for lakes need conformation for rivers and oceans. Photo: http://img13.imageshack.us/img13/9622/20110910155012.png

^ Independently confirming for oceans. Always seems to be a rectangular prism; dimensions vary. The largest I've encountered seems to be about a 3^3. They don't seem to appear on the surface or in contact with the sea floor, but will have to check. 203.171.95.2 06:59, 10 September 2011 (UTC)

In creative, breaking ice doesn't create water

In an Ocean Biome, water flicker with the sky.

Where in 1.7.3 the water would naturally flow if blocks that are in its way are removed, i have found that in survival there are some places where water is not flowing where it should be

- Distance fog works fine UNDER water.. [love the new particles under the water btw].. but as soon as you get OUT of the water it becomes crystal clear able to see easily all the way tot he bottom of even deep oceans. -DFStormbringer

Lighting Bugs
The new stone type in 'stairs/steps' form has lighting errors in the open spot. http://i.imgur.com/cm0nw.png

Blocks such as chests and player fist (empty hand) seem to switch between being darkened and being lit by light depending on the player's positioning. This is most likely not intentional, seeing as how even while in a room with multiple light sources (a small square room with torches in each corner), the darkening of said blocks/player arm still occurs.

First person arm lighting is extremely frantic, and it changes when light level doesn't

Statistics & Archievements bug
I started 1.8 without a world existing. I made a new one and already had half the archievements. Then i quit, loaded the world again and now my archievements are gone. the same is for the stats. all gone even though they were there just a minute ago when i quit minecraft. also, i cannot open the "Blocks" or "Items"-Statistics

Stats are still counted incorrectly when crafting multiple items. This bug has been around since 1.6 and I feel that it should be addressed. vid - http://www.youtube.com/watch?v=mcKxCxyFF4I

NPC Villages + Enderman bug
Are npc villages meant to be empty? All i see in npc villages are sheep are cows. Also, Enderman hardly ever teleport and dont try to sneak on me and are very slow and seem to walk up to me and attack.


 * Yes, the NPC villages will be empty till the next update, according to reddit: Q: Are the NPCs included in Beta 1.8? A: No, that feature will be implemented in Beta 1.9 The0JJ (talk)(contribs) 06:59, 10 September 2011 (UTC)

Thank you for help when the enderman stair at you they get a wide smiley face

-Endermen are peaceful and will not attack unless you attack them first. Looking at them and then looking away has no effect on the Endermen. This was found to be the case on SMP.

Thank you again

Sun + Moon bug
on one side of the world the moon is up. then i look behind me. the sun is already half up!

^ This has always been the case...

Sugar Cane Bug
Some sugarcanes spawn on sand, and some spawn through trees.

-I found Sugar Cane on stone next to water. Is this possible because I also found it was on sand as well? A lot of bugs to fix Notch!

- NOTCH FIX THE BUGS I WENT BACK TO 1.7.3
 * This is a pre-release meant specifically for beta testing, which is what we all signed up for.
 * Further, this is a pre release that Mojang didn't really want to do, but due to community pressure they decided to make it available. Be thankful that we have found all these bugs now and not AFTER an official release + auto update.

Chest Visual Glitch
The progress indicator (in form of expanding cracks), visible on every block during its breaking, is not visible on new chests - they look exactly the same all the way until they are broken.

I can confirm this. Happens with chests that occur naturally as well as player-placed chests. 71.193.150.100 07:24, 10 September 2011 (UTC)

Water
Trying to reroute water underground that has been falling for a while, will sometimes leave the water flow at blocks it shouldn't really get to. Rywern 02:35, 10 September 2011 (UTC)


 * Any images to clarify? &#124; JSan 02:36, 10 September 2011 (UTC)


 * Here I have removed the sourceblock and the water you see refuses to dry out. http://oi56.tinypic.com/wlyaua.jpg Rywern 02:48, 10 September 2011 (UTC)


 * Another picture showing what I meant in the first post. This is only affecting water that was there when the map was created. The water in this pic is flowing upwards, towards the block in question (northwest of the cursor, the dirt block) which was the block blocking the other waterfalls flow. http://i51.tinypic.com/55nlfp.png Rywern 03:07, 10 September 2011 (UTC)


 * I've seen this bug before 1.8 on my smp server, I cleared a spring but there was a small puddle of water left behind in the middle of the cavern Sven The Slayer 03:27, 10 September 2011 (UTC)

In 1.8, when the water is generated, sometimes the water will generate OVER sea level.

In some lakes 'air pockets' can form, usually 2x2x1 blocks. Confirmed (see picture) for lakes need conformation for rivers and oceans. Photo: http://img13.imageshack.us/img13/9622/20110910155012.png

creative mode bug found evil mobs and mobs have been sited in classic mode i found 3 skeletons in the cave below me and instead of attacking me they attacked each over and dropped bones also spotted a spider spawner in a dungeon surrended by lava lava set me on fire didnt kill me new feature chest now open the top up when u right click em and when u get out of the chest inventory the chest then closes also a lighting bug underground the stones are very brown

When in water looking out sky is black and render distance is close with black fog.

Lighting Bugs
The new stone type in 'stairs/steps' form has lighting errors in the open spot. http://i.imgur.com/cm0nw.png
 * Your link does not work The0JJ (talk)(contribs) 07:18, 10 September 2011 (UTC)

Tall Grass spawning in NPC houses
I have found that tall grass can sometimes spawn inside an NPC house. Example 1 Example 2 Example 3
 * Why should this be a bug, maybe NPCs arent smart enough to clean their houses. Cold also be because they are not at home yet :P The0JJ (talk)(contribs) 07:13, 10 September 2011 (UTC)

Vine + Nether = Crash
Attempting to place vine in the nether in creative crashes my game. Using windows vista 64 bit. 207.6.73.187 07:14, 10 September 2011 (UTC)

Video settings
Changing some of the graphics options (Advanced OpenGL, Smooth Lighting and Graphics) causes a BWOD. Windows Piotrek 07:15, 10 September 2011 (UTC)

F6 & F7 in the Nether
Using them to change to "day" actually lights up the whole nether as if sunlight were shining upon it 207.6.73.187 07:18, 10 September 2011 (UTC)

Always the same world
Dunno if it's only me but since it leaked yesterday I generated about 40 worlds (bcs I couldn't decide). But after sawing the same place over and over again (a giant sand wall in the middle of a fir forest I began being skeptical. This wall is really recognizable, I'm sure it's the same one. Gonna upload a screenshot if I got time.

Trees can destroy chests upon spawning.
A tree spawned one level below my chest and the game placed leaves at its position similar to torches being destroyed by trees. The furnace right beside it on the other hand was not destroyed. I suppose(if new) it could be due to the new chests.(212.201.79.50 07:39, 10 September 2011 (UTC))

^--- This may may not be a bug. The reason being is because when a tree spawns, (this happened in 1.7.3 aswell) the leaf blocks generated simply replace the blocks that are in their way when generating the tree and it's leaf block pattern.

crack overlay texture will not redner underwater
subj, tested on stone\cobble, possibly all blocks.

This has always happened. Clover.Fuchs 08:09, 10 September 2011 (UTC)

Can't even get into a world
As stated ^^ I enter the name and seed and... whatever, of a world, and it just blackscreens on me. It's black for a few seconds and I get about a tenth of a second of a minecraft error message, then black forever. Far too fast to obtain the message. I have a very old video card, and in 1.7 and earlier, I've had the issue of minecraft's textures randomly switching and/or corrupting when a window appears above minecraft. Azumarill 07:50, 10 September 2011 (UTC)

Nonaquatic mobs and creatures spawning in ocean biomes
Just as the title says. In the ocean biome, I am seeing a lot of floating cows, sheep, skeletons, etc. It's problematic when it's an enemy and they won't burn in the sun. It's also bizarre to be stranded on a desert island to look out to the ocean and see 5 very confused cows floating about. Clover.Fuchs 08:06, 10 September 2011 (UTC)

Invisible Cactus
While exploring the world I came across a desert biome that was quite large. At random there would be a block of cactus that you couldn't see--but that could still hurt you--until you broke the sand below it (which you could break as though nothing were on top of it). Monsters and animals would run into these as well. (Talrose 08:17, 10 September 2011 (UTC))

^somebody confirms this below


 * ^ Unfortunately not a glitch thats new in 1.8

^Experienced in pre-1.8 SMP in also a desert biome.

Black Screen With Sword
When you right click a double chest (not sure if it has something to do with it)with a sword in your hand. sometimes the saving game screen appears and then theres a black screen.

Game black screens when Video Settings button is pressed
Experienced on a 2007 macbook running OS X 10.6.8

Game won't load at all on Macbook 2,1 (GMA950)
After loading a world and getting the usual "Loading Level - Building Terrain" message, I get an empty black screen, but the game doesn't actually crash hard. Console gives me:

9/10/11 10:39:10 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] Loading: net.java.games.input.OSXEnvironmentPlugin 9/10/11 10:39:10 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] Loading: net.java.games.input.OSXEnvironmentPlugin 9/10/11 10:39:14 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] New max size: 484 9/10/11 10:39:14 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] New max size: 784 9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] java.lang.IllegalStateException: Function is not supported 9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:64) 9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at org.lwjgl.opengl.GL13.glClientActiveTexture(GL13.java:129) 9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at org.lwjgl.opengl.GL13.glClientActiveTexture(GL13.java:129) 9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at iv.b(SourceFile:583) 9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at i.a(SourceFile:660) 9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at i.a(SourceFile:650) 9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at i.a(SourceFile:574) 9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at iv.a(SourceFile:880) 9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at iv.b(SourceFile:756) 9/10/11 10:39:15 AM [0x0-0x11c61c5].com.Mojang Specifications.Minecraft.Minecraft[53470] at net.minecraft.client.Minecraft.run(SourceFile:716)

This appears to be calling openGL's glClientActiveTexture function, which is only supported in OpenGL 1.3+, but the GMA950 can't run anything past OpenGL 1.2


 * I have a similar problem. See my post http://www.minecraftwiki.net/wiki/Talk:Known_bugs/Version_1.8#Mac:_Black_screen_loading_world
 * and my error report: [IMG]http://i.imgur.com/dJVhB.png[/IMG]
 * Mac OS X 10.5.8 --bowerpower4444

---

Same to me, but Windows XP and complete MC crash (not blackscreen). Error report: ... LWJGL: 2.4.2 OpenGL: 661 VGA version 1.2.1, SiS

java.lang.IllegalStateException: Function is not supported

at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:64)

at org.lwjgl.opengl.GL13.glClientActiveTexture(GL13.java:129) at xd.a(SourceFile:111) ... weltar

chests & items
when taking a item out of a chest may cause saving chunks error. when reloaded may have a loss of some items.

Creative: Levers, Buttons, etc
If you click them, they break.

You can't toggle them.

- In Creative, when torch is placed on block and and we'll destroy this block the torch will drop.

Click on the levers buttons with a right mouse button Of course it will drop, if don't drop then what? torch should fly? --Bartinkopl 17:07, 10 September 2011 (UTC)


 * It has always been that left click breaks blocks while right click uses blocks. I don't think items dropping in Creative is intentional. And by that I don't mean that torches should hover, but they shouldn't drop a pickup..able item.

Chuck Render Issue
A chunk, already loaded, rendered, in view, and within range disappeared momentarily (for about 5 to 10 seconds) as if it had not yet been loaded. Only happened once, and could not replicate the behavior.

Was playing Creative mode, Windows 7 64-bit OS, with advanced OpenGL on.

Exploring new chunks in a saved game creates lower oceans
When I explore new chunks from my saved game I have noticed that the new biomes are 1 block lower than the old ones. The water level in the oceans is where it can most clearly be seen, the oceans are 1 block lower on the new 1.8 chunks. This makes traveling by boat across the new border a bit difficult as there is a line of falling water. Going down into the new chunks isn't as much of a problem, it's the coming back that's hard to do. Trying to go upstream one block doesn't work well with boats, they just get pushed back. Not sure if this is something than can be easily fixed, most people will probably just be generating new worlds where it won't matter.

Here is a screenshot: http://img831.imageshack.us/img831/2405/20110910163208.png

(Difference in depth is also visible on map)

Painting bug creative mode
Each time I try to place a painting, it is black or very dark. Also when I break the painting, I get two paintings back, instead of 1.

// I think it's not a bug, in my game the painting are shown normally, check out the graphic card
 * I get this bug as well. About 2/3 of my paintings are black, and this is in Survival mode so it isn't exclusive to Creative. I have an ATI Radeon HD3650 and running WinVista x64 207.6.73.187 20:30, 10 September 2011 (UTC)

Survival mode bug
I place a crafting bench then i put my wood there and i make some sticks. i put them in the crafting bench and exit it without taking them. i go back to pick them up and one stick i cant pick up and i have 10 sticks. then i move the 10 sticks and i pick up another stick. but the extra stick si still on the ground. so i can sue that stick in crafting but anytime i try to merge that stick with the other 10 it disapears so i can only keep it as a one stick. but i can use it in crafting wasting one stick from the 10 and a one stick. then i can just repeat the process getting infinite sticks.

Critical hit particle effect not displayed
The particle effect for Critical hits don't show in SMP. I am using Windows.

Confirmed, particles are only shown on other players, not on mobs, the damage is still done.(Azzu 11:20, 10 September 2011 (UTC))

Big Mushrooms.
When grown on trees (possibly other blocks as well) it turns the block under it into dirt.

This happens because the code to create large mushrooms "recycled" the one used for checking for tree growth. In the Mushroom World Generator (mt.class), at line 47, it uses the old "Replace block with dirt" used by the sapling because it could only be placed there. To fix (if the bug is the turning the underblock into dirt, and not being able to grow elsewhere), simply needed to check if the underblock was grass, and if so, replace with dirt.

Sand mushrooms
Mushrooms can be placed on sand. When an object is planted next to them they uproot and can be collected, sometimes giving 2 mushrooms.

Movement Issues
When using the up arrow key to move forward the gui does a weird zoom in & zoom out thing. To replicate this: Try digging a large amount of dirt blocks or grass blocks while pressing the up arrow key. It does freakish things to your eyes.


 * i totally agree that it freaks out my eyes, however, what you have to understand is that it is not a bug. it is the SPRINT functionality (double tap forwards). i LOVE the way it zooms when you sprint however it is very frustrating when im trying to build lots of dirt areas or something and am pressing forwards a lot.
 * maybe notch will save us from this hell?


 * When you double tap forward, your Field of View widens. That's the zooming in your experiencing, totally intentional.

Monsters break mushrooms near them on death
From any angle, even through blocks. 24.116.108.115 09:37, 10 September 2011 (UTC)

Chest Line
When you're looking at a (double) chest's black line at that white/silver button, it moves a bit up and down.

Wolves flash from white to black
When swimming through water, wolves flashed from white to a dark shade and back constantly. Then when leaving the water, they return to normal.

Jump and Place bug
Using OSX Leopard on a PPC G4 Powerbook.

I could not jump and place blocks, making it impossible to build my way out of a hole I had dug.
 * This is possibly intended by Notch. Holding right-click doesn't automatically place blocks anymore. Just time your mouse clicks to make 1x1 pillars until it's fixed 207.6.73.187 20:33, 10 September 2011 (UTC)

Glass/iron Bar Bug
when Glass Pane and Iron Bar are next to each other they don't link up like it would if Glass to dirt or Iron Bar to Dirt Also When trying to create a horizontal glass pane it just ends up looking like a Glass + when placed in a 1x4 pattern it creates like a little tunnel you can fall down between glass blocks

also Glass Pane's when placed next to each other on blocks (ie: wood Planks) will cause 2 half panes next to each other leaving the outer side of them open with no glass.

When a glass pane is placed next to a block it will move halfway into said block until another block is placed on its other side, if either block is destroyed it will shift back to being halfway into the remaining block.

There is no horizonal glass panels. Use full glass blocks instead.

Terrain Generation fail.
A bunch of non-fitting chunks generated right in the middle of a desert. Screenshot World file

- Sometimes I've got a platform floating in the air, or mountain tops with bottoms.

Game Very Laggy
Generating a new world is very laggy, even after the area has long since completely generated. Sometime its so laggy its almost to an unplayable point at max settings, which I always play it at and never had it run so slow not even a little, has to be bad generation problems. I even have the game on the Max FPS performance setting.

Edit -

Lag seems to increase if played on one world for long enough. Additional: Lag increases as you travel long distances. In debug, RAM usage grows and never releases.

Additional -

People have reported that the longer they play in a Single-player world the worst the lag and FPS problems become to the point that it is almost unplayable even on average or low graphical settings or after restarting the game.

It appears that Single-player causes significantly worse lag and FPS problems then Multi-player (Which also has some lag issues where the further you travel or the longer you play the more likely a lag spike occurs that can freeze/crash the game, especially during creative mode whilst using flight and instant mining).

Mac and Windows?
Not really important, but Linux is never mentioned.

// It's not a bug

Infinite Mushrooms
I threw a mushroom on the ground, i can't pick it up, i get one into my inventory, but it dissapears after doing anything with it.

Creative bug
If you put a block with a object that fal on top of it (redstone, torch etc) that object will be dropped.

Quitting in Mac (Lion)
Currently unable to use any form of shortcut (CMD + Q) or quit from Minecraft icon. Only able to quit by using the window's "x" button to close it. Probably non-significant, but I can't remember if that was usable pre-1.8.


 * edit by another person: quitting by right clicking on minecraft icon in dock, and clicking close, will not actually close the game. I use Snow Leopard, but the only way I found to close it is by the x button in game as well. Thought this was relevant.

many bugs
-torches create very strange colored light. directly adjacent it's white, 3 blocks away it's getting yellow and if you for example
 * ^ Not a bug, it's the new lighting - Fishy

dig a tunnel in the side of a mountain, and place a torch, the tunnel is yellow overlayed in the middle and white at the ends. -middle mouse button doesn's switch to the block your facing on anymore

-In creative, the only way to acces your invetory is to place crafting table or  chest o a disperser and right click them. then you can see all the items you have collected. Also the way the infinite items scroll list works works is very strange, should be similar to "toomanyitems"

-Melons and pumpkins can't be fertilised with bonemeal

- setting vines on fire wil cause fire in midair. looks awfull

-a block placed next to a vine ( not at the bottomost, but at any of the vineblocks above) will get a vine on the bottom, the other vines dissapear without dropping anyhing

-looking from the top in creative, the strange pattern out of dirt and sand in the oceans looks very awfull ; reminds me of the skin of a cow.
 * ^ Not a bug - Fishy

-when a lighting strucks, the light the fire creates will still remai after the fire is gone

-in areas with mountains there are now much more often blocks floating in midair. and they are loosely spread, which looks very awfull in totaal.

- on SMP in creative, you wont hear a sound and get no particles when mining a block, but the other players will here you destroing a block and they will see particles

- i found an invisible cactus in a desert in creative SMP. I mined the sand below when suddendly cacti blocks dropped
 * ^ Old bug, this page is for new bugs - Fishy

- the borders between the biomes are much too clearly visible and too sudden. they sould be softener with slow fading
 * ^ Not a bug - Fishy

-When placing iron in furnace, game says "Saving Chunks" then crashes.

No crushing animation underwater
If you are standing in one block deep water so your head is above surface you cannot see cracking pattern on blocks you destroy underwater. ^ I can confirm this. yet you still see the particles

Experience orb lag in Multiplayer
When any player dies with a decent amount of experience accumulated, the orbs scatter and creates intense lag making the game unplayable. Killings mobs for as little as an hour will result in enough experience orb lag to cripple a server until the experience "despawns".

This is one of the most annoying bugs I encountered with my friend. We were exploring an abandoned mineshaft when my friend dies from a creeper attack. My FPS goes to 3-5. I have to hide in a corner until the exp orbs despawn.

Experience Orbs should turn into one singular orb per level, then every 10 levels they should form into one 10-level orb.. etc.

91.156.184.111 13:20, 10 September 2011 (UTC)

Same Problem as stated above with our server that we are playing the pre-release on. We actually noticed this in Multiplayer before hand in the previous builds. Lags the area around a player if there are too many drops in a concentrated area. We called this a "black hole" and used this in our PVP worlds as a weapon. The lag is client side bug and has minimal effects on a server. You can reproduce this by placing TNT and surrounding the TNT with full chests in the damage area and using the TNT to destroy all the chests. Leaving thousands of lets say dirt in a small area. If your close enough you will have unplayable lag but those not in the vicinity will experience nothing. Players with a better built computer will experience less lag than those who have a more out dated pc. The Orbs drop is the same principle and effect. Orbs that drop seem to have no half life and will continue to lurk until picked up. Leaving the whole area unplayable.

Unfortunately my server's CPU usage ran high after I died carrying MANY orbs. It was pain to get myself from spawn to the place of my death to pick it all up again. Then I was waiting for 5 minutes surrounded by "animated" green-yellow glowing until I switched to 3rd person mode. It significantly speeded the whole process up.

89.176.222.92 21:18, 10 September 2011 (UTC)

-Whenever there are many sprites in one area, is severely lags the game, as they are complex items, and all have to be ready to be picked up. They also contain a lot of data.

-The server my friend and I were in just had this same issue. There should be a way to limit the amounts of exp orbs you can carry, or have ones that stand for 10, 100, 1000, etc.

Grass Blocks Colour
Some grass blocks flicker between fast and fancy colour types, sometimes becoming a mixure of both.

Tree spawning on stone
^^ explains itself. The tree was on top of stone near some lava on the surface. take a look at the screen shot: --->

-catron44

^^ The tree is on stone due to the lava pond, this happens quite often with trees near water ponds, but they'// float rather than be on a stone block

Main menu option crash
When in the main menu and i try to change my OpenGL Settings or Smooth Lighting the game just freezes and stops working, no messages nothing


 * Also occurs while changing between fast and fancy graphics in the main menu. Appears to be a NullPointerException. Forairan 11:43, 10 September 2011 (UTC)

Sun rises in North and sets in South
I grabbed a map, and while I was facing North, I saw the sunrise. Either the maps are skewed, or the sky has been rotated.
 * And you didn't notice this before? Shellface 11:01, 10 September 2011 (UTC)
 * I guess you're implying it happened before. No, I didn't ever notice because I use a minimap mod which shows a more detailed map than the in-game item.

Erm... I always assumed the coulds moved North, which makes the sun rise/set make perfect sense, how are you defining which way is North? - Fishy


 * I assumed that the top of the map item is North. And I don't really care which way the clouds go, it's about where the sun is rising and setting.
 * There is no real definition of NESW in Minecraft.. It's only what players decide it is.

SMP server will not generate seeds with spaces in them.
If you put a space in your seed in the server.properties, the level will not generate.

Huge performance drop in pre 1.8 is caused by mine shafts!
There's a huge drop in FPS and lag caused by a huge amount of mine tracks being washed out in abandoned mine shafts underground. There are thousands of track items laying down beneath the ground. Removing those entities by third party software such as MCEdit causes FPS to go back to normal.

See a difference in FPS with a same seed with structures on and off!

Loaded up world -> 40 FPS Loaded up world with deleted track entities -> 80-100 FPS

~Chevan

Placement Bug
When you left-click and try to place somthing like a brick or a torch or a crafting table,it won't place. I have found the short term solution for it though,just save your game and exit,then re-load your game.It will work until it happens again.
 * Left-clicking isn't used to place items... Could you be more clear?

^^This bug happens to me in 1.7.3 and the pre-release of 1.8. This can also happen when you break a block. I honestly don't know what caused this. All i recall was when i updated my graphics card. This started happening to me.

Sugar canes drop items in creative mode
When cutting off the bottom sugar cane of a 3-cane stack in Creative mode, the other 2 sugar canes will drop items. Forairan 11:49, 10 September 2011 (UTC)
 * I suspect this is on purpose, since that's meant to happen in survival mode as well.
 * Correct, it's supposed to happen in Survival, but there's no point in them dropping for Creative as you have infinite resources anyways. Forairan 01:34, 11 September 2011 (UTC)

Graphic bug on inventory screen in Creative mode


As you see on the screenshot above, the slider on inventory screen in Creative mode overlaps the tooltip.

Duplicate Bug
Hello,

On a Polish Forum i found a thread with a Duplication Hack

Check it out:

http://www.youtube.com/watch?v=j5K2XVfyURQ&feature=player_embedded#!

@Edit

If u place Wood in crafting box, go back and pick wood again then u cant drop it

Sticks Bug
Some sticks dropped cannot be picked up.

-Confirmed, even modifying the blocks around the stick will yield no effect, besides the sticks dropping when the block beneath them is removed.

Biome Glitch
The new biomes sometimes crash with each other and cause a sheer clif face around the chunks which seperates the biomes.

--

(?)Swamp biome sometimes generate into a water and there's nothing else than just trees with vines growing from the water.

Examples of this include seeds:

-7182898972987741761 - near spawn

1958974017439153995 - coords 334,65,70

Gaps of Darkness
Gaps in a mountain's filled with darkness. Fixes once a block next to it is destroyed/updated. Screenshot here: http://i.imgur.com/fy1cP.png

-Old bug --GmMkr 19:30, 10 September 2011 (UTC)

Reinstalling minecraft and linux
Firstly, a lot of bugs that people are having can be rectified by reinstalling minecraft. By that I mean deleting the .minecraft folder, running the old minecraft.jar (1.7.3) and then replacing minecraft.jar inside the bin folder. Fixes A LOT of issues; odd colors, furnace crashing, trees in wrong biomes, water blocks spawning without blocks on all sides and not flowing, etc, etc. When I reinstalled minecraft, the game was MUCH more approachable, and 1.8 seems pretty good.

Secondly, an actual bug. The minecraft launcher menu in linux (ubuntu 11.04) is extraordinarily laggy. This was the case in previous versions as well, but remains with the new menu.

Can not eat while viewing in 3rd person
Headline says it all.

I can, works fine for me. C ali nou - talk × contribs » 21:44, 10 September 2011 (UTC)

Yeah it works fine for me too. Its just that the animation won't play

Straight Cliff/Terrain Generation
Terrain generation issue with mountains seeminly cut in half, as well as hills and regular flatland suddenly cut off without easing into water. Screenshot example here: http://i.imgur.com/iDSLk.png

Minecart track and physics
Everytime I have found gravel or sand above minecart track in a abandoned mineshaft I have hitted the block so it will "activate" and fall down and when it hits the minecart track it just vanishes without dropping anything or giving any sound.

^I have found pretty much the same bug, but the blocks will drop so you can pick them up. --Sebby832 12:06, 11 September 2011 (UTC)

Falling in water
Occasionally if you fall in flowing water from a high height it will make a lower version of the regular sound used when falling into water.

Crafting in creative
If you craft in creative mode(but cancel it by pressing e) 2 blocks come out but only one is picked up.

FOV + Third person + Sprinting
I set the FOV to max "Quake Pro" and went sprinting around in third person. When I passed under a short tree (only two blocks under the leaves to fit through) I could see through the leaves (like, half of the leaf block disappeared). I had it on fast graphics, but I don't know if that has any bearing on it. 67.233.107.30 13:27, 10 September 2011 (UTC)

Shade bug
I noticed that most of my chests are darker then the others, way darker, and I also noticed when i moved into certain shaded areas, the arm of my character got really dark, like completely black

A lot of animals
I don't know if its a bug or not, but there are a lot of cows and pigs in one spot

I don't know if it is intentional but I am finding cows and pigs spawning deep in caves sometimes even as low as bedrock.

^ I guess the higher amount itself it intentional as especially pigs and other meat granting animals are now necessary to survive. 78.94.156.172 15:42, 10 September 2011 (UTC)
 * I'm positive I saw a tweet from Notch saying that he wants animals to be much more rare.

Die In Creative Mode
If you break blocks past bedrock, you can die in creative mode.

assassinsrul3: nope.avi i did before i saw this and i just flew around in the dark for about 4 minutes before i got bored and dug upwards.

There Is possibility to die in the dark void under the bedrock. For example I die everytime - never survived.


 * This is intentional. The Void as its called is out of the game area. You are supposed to die after a certain amount of time or you would fall forever.

Smooth Mouse
Pressing F8 to enable the 'smooth mouse' no longer works.

Extreme Slowdown/Memory Leak
With laptops using the Intel 4 Integrated Graphics there is a memory leak with lighting.

As time passes and land is generated GPU memory begins to be used rapidly with an eventual 1 to 2 fps. This can be fixed by resetting the Shadows or the viewing distance and will be smooth until it reloads again.

Versions prior to 1.7 did not have this problem.

Below is a similar description of this problem.

On 1.7.3, I was able to run at around 60-70 FPS all the time. When the map started to expand, it dropped to 50-60.

In 1.8 Pre-Release, I was still running at around 60 FPS, but there was extreme stuttering that only got worse as I explored more of the map. This was in survival mode AND creative mode. The game slowed to about 1 FPS when I explored about half the map via flight in creative. And this was with all the graphics at minimum. It also appeared that the stuttering could only get worse; once it was there it wouldn't go away. This was on a Win7 Pavilion dv7 Laptop.

Ocean on land
I was flying around, searching for ravines and strongholds and saw this, some ocean chunks on land! http://imgur.com/a/TRdqU Swedishdude 14:22, 10 September 2011 (UTC)

== Weird do

uble chest position on SMP (pre 1.8 world)
When I updated my ser == ver and clients with 1.8, almost every double chest in my world have a weird position : if my chest was oooo

oXXo

oooo

oooo

o = air and X = chest

then my chest appears

oooo

oNXo

ooXo

oooo

With X still being the visual chest, but I can't walk through the N space. I can walk through the lowest X though.

-I also got that. I figured they were all facing west (front being the lock). West = When you press F3 and the side you look when value of f is 0.

World Generation
I have found trees underwater and I know that isnt right.

also i found an abandoned mineshaft underwater.

-The Abandoned Mineshafts are applied to the generated world, and therefore can be found underwater

Lava bug
When submerged in lava in creative screen goes black. When you get out its fine. Lava spawns very often in abandon mineshafts burning a great amount of wood and causing lag.

Another major lava bug
Sometimes when lava is flowing into water, it doesnt turn into cobble or obsidian. It just stays in water forever. Screenshot attached.

Not a new "bug". C ali nou - talk × contribs » 21:46, 10 September 2011 (UTC)

spawning
I do not know if this is intentionall but sometimes when you die you spawn in a different area.

-This has always been in the game, it happens if you died in a different chunk than where you originally spawned

Die with inventory open
When you die with your inventory open, it stays open. In 1.7.3, when you die with your inventory open, it closes your inventory.

Layers near bedrock are dark even when directly lit by sunlight.
Layers near bedrock are dark even when directly lit by sunlight. See pic: http://i.imgur.com/aSjOc.png JiFish 15:27, 10 September 2011 (UTC)

A better example: http://i.imgur.com/cshyT.jpg --JiFish 15:44, 10 September 2011 (UTC)

trees
On Mac OSX in survival mode, when I approach trees, there are empty rectangular "selections" floating above the ground that seem to correspond to the leaves above. You can destroy these empty flat blocks with any weapon and the cracking block animation is present.

Chest brightness
On windows 7, chests change brightness and sometimes the lid changes to a different brightness from the rest of the chest.

Ocean Level
I wanted to convert my 1.7 world to 1.8 which worked flawlessly except the ocean. The new oceans are one block lower than the old ones which not only looks weird, as there is a completely straight 1 Block high waterfall, but is also annoying when you try to travel by boat.

-There is also a bug that, as shown by kurtjmac, prevents 1.8 from loading and generates an endless ocean

The seed entry text can overflow the box
If the entry for the seed is too long, it will overflow the entry file: http://i.imgur.com/IyXhq.png

Bow bug - Creative Singleplayer
If i put bow on my hotbar and wanna to shoot it do nothing. I must put an arrow on hotbar and after use of bow it disappear.

--Nik3 16:13, 10 September 2011 (UTC)

-Can you try correcting your grammar, what do you mean?

-This is not a bug, you can just put 64 of them in your hotbar -gtamaniak

Mobs can attack through dirt/stone layers
I had skeletons and spiders on top of a structure and they were able to attack me while in the enclosed structure. Also I have had skeletons spawn within a lit enclosed structure

-I also noticed Creepers spawning on my first day in the open in 1.7.3, this may be a continuation of that bug.

Bow charging results in indefinite melee range
Apparently charging a bow, then changing to the sword with the mousewheel and swinging the sword does hurt the mob the crosshair is on. It appears, that this is the swords damage, and not the bows, as no arrows fly neither are some of them found on the mob. As shown in this video: Youtube

Dude. Its a gift. Pwn 'em with a sword a mile away. Hate to be a jerk but, dont question it.

Mac: Black screen loading world
I have tried loading saves and starting new worlds in both creative and survival several times and I always get a black screen. It loads to the point of saying "Terrain Generating", then I get a black screen, and moments later an error report flashes on the screen and disappears. I managed to get a screenshot which is below.

I have downloaded the new minecraft.jar properly, and in a fresh download of minecraft itself.

Mac OS X 10.5.8 Java 1.5.0_30 from Apple Inc. OpenGL: Intel GMA X3100 OpenGL Engline version 1.2 APPLE-1.5.48

Giant Mushroom Bug
Bug was seen in Creative mod, I don't know if it's in Surival mode, somebody please check it out

When you place a brown or red mushroom on any block, and then use a bone meal on this, the block will change to dirt

Screenshots showing the bug:

1. A mushroom placed on toolbox using blocks:

2. A big mushroom placed on dirt(before it was toolbox):

This bug is also seen when you place a mushroom on every kind of block (wool,cobble,note block, jukebox, etc.)

~ by bartinkopl

^^ confirmed in SSP, probably effects all game modes and OS. --Nl37tgt 18:48, 10 September 2011 (UTC)

Mine shaft + canyon + enderman
A lot of bugs appears when canyon hits a mine shaft. This Includes flying pillars and chests.

There are also some lightning issues with canyons i could spotted.

Also when u meet enderman in shaft it doesnt seem to be interested in attacking u even if u stare at him, he rarely react (not even stops and stares at you too), but when he tries to teleport to you in shaft and there is no space, he dissaprears and probably appears next to you when you eneter mor spaceous place.

I'v been testing seed: 1961263745 loc of shaft aprox.: 140; 20 ; -600

79.139.21.166 17:19, 10 September 2011 (UTC)I cannot post screens. Wiredly the editor asks me to solve a simple sum and when i do this, i can only preview. When i want to save, there is no any anti-bot thing and it refuses to save...

~ by Nasty -That is because the world generates, then the Abandoned Mine Shaft generates afterwards, applying itself to Ravines and Cave. Also, Endermen do want to kill you if you look at it, but it is too tall to fit through doorways and cannot teleport next to you by programming, and there is no where else for him to teleport to.

Its the simple Special V World situation. The mines are generated after dungeons, caves, rivines etc. Allowing for some weird things to happen, namely, floating wood and chests. Look around a bit, you might find a dungeon inside a mine. Thats something like what has happened here.

Void, ocean, main menu bugs / lag spike
-The particals that are in the void come up to layer 5 above bedrock (not tested in surival) -Not rendered chunks beneeth the oceam are flickering because the void is showing through -In the main menu changing the fancy graphics option will crash minecraft -Im having a lag spike every 3 seconds even with render distance set to tiny (this doesnt happen when being in a 1.7 rendered world) might have something to do with the abandonned mine bug or the void particles

SEVERE NullPointer Exception
java.lang.NullPointerException at oj.h_(SourceFile:111) at eh.e(SourceFile:1193) at net.minecraft.server.MinecraftServer.h(SourceFile:370) at net.minecraft.server.MinecraftServer.run(SourceFile:303) at ce.run(SourceFile:418) 2011-09-10 11:15:43 [SEVERE] Unexpected exception java.lang.NullPointerException at oj.h_(SourceFile:111) at eh.e(SourceFile:1193) at net.minecraft.server.MinecraftServer.h(SourceFile:370) at net.minecraft.server.MinecraftServer.run(SourceFile:303) at ce.run(SourceFile:418)

This same crash message has been repeated several times in the WIKI. It happens to me all the time on my SMP server. I don't know when it actually fails, but the next thing I try to do fails because I'm disconnected.

The results of this Null Pointer exception is all network traffic is dropped. The server appears fine, but the clients can't talk to it. If you go back to the Join Multiplayer page it eithe says 'Polling' or you get the Red X.

You just have to restart the server and then everything continues as normal. It doesn't appear to damage any data. (Except player saves possibly.)   It's a very frequent crash.

MORE INFO: I've narrowed it down further to interaction between 'containers' like chests and furnaces. You pull/put the item and it appears to pull/put to the client, but the server drops the error and doesn't register it.

I've experienced this exception on both a medium sized existed map and brand new map, so I don't believe its related to map size. Also, some players crashed out first, then the other players experienced respawning blocks and all the monsters stopped moving until they all crashed out over the next minute or so.

Saving Game crash!
The game crashs when placing iron ore in a furnace!
 * 1.8 randomly crashes for no apparent reason.

Stair Bug
Stone Brick and Brick stairs have a Block 36 effect where there is no block.

Stone Stairs when mined with a pickaxe drop a block of cobblestone instead of stairs


 * This isn't a 1.8 bug.

Black chest bug
-This is not a "Black Chest" Bug, it is simply a lighting issue because of the new chests in 1.8, just update the lighting, ex. put a torch above it

Chickens Bug
While checking my mob separator, I noticed chickens weren't slipping through 1 block high gaps, preventing them from going to my chicken grinder/egg farm. They were jumping out as if there was a platform instead of just floating on top of water.

TNT bug
When I attempted to use TNT in the village my minecraft said saving chunks and  black screened
 * You probably used too much TNT. This is not a 1.8 bug.

Keep receiving damage long after killing mob
In single player, I kept getting damage for 5-10 seconds after I killed the hostile mob. ^ What was the hostile mob? A Cave Spider? Correct. Are they supposed to have something like venom now? If so, this is not a bug.


 * Yes. You were poisoned

Frozen Mob Models (SMP)
Me and my sister were playing in SMP when she noticed a frozen model of a skeleton. She could walk through it. Also, that model was only showing up on her client. We also believe that we saw a identical bug but with an Enderman. We didn't check because we're afraid of Endermen.



--Griffrez 18:05, 10 September 2011 (UTC)

-If you have an Ender Pearl in your inventory or a pumpkin on your head it doesn't turn hostile unless you attack it.

-I know that... the question is I don't have any of the two. And they're creepy.--Griffrez 18:16, 10 September 2011 (UTC)

Uh... Probably just a spawning bug. Mabey, the game skrews up the spawning and shows you a partialy generated skeloten, phsical look is there but path finding and physical form isnt loaded yet.

PS. Diomond sword and a full belly will solve your endermen phobia.

Music Bug (SMP)
I was playing in SMP, while mining redstone, if it matters, and the music that was playing suddenly stopped playing.

Fishing Line and FOV
When you change your Field Of View from the 'normal' setting to anything else, the fishing line that is seen when you cast your fishing hook out does not align with the fishing rod in first person. ~Nova

Its cos the FOV is a kinda pointless feture. I dont see the point anyway... On full setting or 'quake pro' as notch calls it... Everything is distorted in a way, including your fishing line.

NPC Villages - Invisible Walls
Walls on NPC villages will sometimes turn invisible. But if you try to walk through the invisible wall you will suffocate and lose health.

http://i.imgur.com/7fuUz.png http://i.imgur.com/zRiQJ.png

Spawn Point locations
Not sure if this is intentional, but my initial spawn point was on top of a large tree.

Flaming Dirt?


Not sure if this is a bug or a problem with my texture pack.

- texturepack bug

Yep. The texture pack can handel some blocks but some just go weird... Like, I had a block of gold made from gold, fire and a portal block. Actualy... Quite pleasing look.

Your texture pack modder doesn't work. CosmoConsole 	 my page! my talk! my contributions! 20:24, 10 September 2011 (UTC)

- Ran the latest version of the HD Texture Patch and it's fine now :p

Generation Sea Floor
speckled sea floor everywhere, and much of clay blobs... world-render-picture no clean seafloor from dirt/sand/gravel

Torch Placement

 * So far I have found that you cannot place torches on leaves in survival and creative.

You never have been able to, torches arent meant to be put on leaves.

Auto-Breaking multiple mushrooms
If you break one mushroom and more mushrooms are near this block, they all break and you can collect them all. (1.8 Single Player - Survival) Don't know whether this is intended or a bug.

^ Breaking other mushroom caused block update, which probably broke other mushrooms. Known issue even before 1.8.

Can control time in Survival Mode
In a survival world, pressing F6/F7 allows you to control the time, something that you should only be able to do in creative mode.
 * It's there because it's a pre-release. It was for testing purposes.

My 1.8 Pre-relase bug foundings.
I have seen few bugs so far.

^ Enderman attack you when you look away from it after looking at it.
 * If torch is placed on wall and you pour water upon it, the torch will fly off and disappear so it cannot be retrieved.
 * While using sword and double-clicking use button (Right-Mouse button as default) you will start to sprint
 * If player drops large amount of Experience Orbs there will be server-side and client-side lag which makes the game unplayable, lag will disappear after retrieving the Experience Orbs from the death location.
 * Sometimes mob can spawn on top of trees and can't get down, this is really common for Sheep
 * Sometimes if you even look directly at Enderman it wont attack you.
 * Sometimes pre-generated Torches wont emit light.
 * Game crashes occasionally when shifting graphics mode from Fast to Fancy or backwards. (Windows 7)
 * If opening Door with hands, door sounds will not be played.
 * When pressing use button (Right-Mouse button as default) with hands, player will not swing his arm as normally
 * Chest lid may get sometimes stuck and wont get closed if any torches near it (1 block behind).
 * Sugar Canes spread from Dirt to Sand.

-- I had also the problem with the xp bug and it also destroyed the whole map by lag as it... well was veery laggy after the player died and dropped huge ammounts of xp orbs.

Mobs Waking me up
I randomly have mobs spawning next to the head of my bed, it shouldn't be happening because my house was totally sealed and it was brightly lit.

Move your bed away from the wall, and try not to use double doors unless your OCD about it.

Browser Version
Currently, the 1.8 pre-release is not working on the browser version. It just gives a black screen after loading.

Is this intentional? When you have a modified Jar, the browser version will not work. Use the download.

Underwater Spawn
It is possible to not only spawn underwater, but to spawn in the middle of the ocean with no land in sight. (Shipwrecked anyone?) -Nodrak

Lol. Funny bug man. No, seriously. That sounds like a fair problem. Imagin if you died! You would never get to your items in time!

Only happens in multiplayer. On the "Meet The Staff" server, the spawn is a HUGE ocean, 15 blocks deep, at least 200*200 blocks horizontally. C ali nou - talk × contribs » 21:51, 10 September 2011 (UTC)

Bed Bug
Sometimes when I go to bed I will randomly wake up at the same time I go to sleep. There is no mobs waking me up either. When I turn it to peaceful nothing changes. It doesn't happen often but it is very annoying to try to mess with F6 and F7 to try and get the timing right...

(This is due to the fact that pressing F6, F7 breaks the ability for beds to change night into day. Disconnecting and reconnecting will change night back to day if F6/F7 was used to change the time.)

Death Crash
When dieing it goes straight to saving chunks instead of the re-spawn options

- It has been officially noted that the game has "Saving Chunks" crashes in a random fashion, while doing almost anything. --Griffrez 00:48, 11 September 2011 (UTC)

Mushroom Bug
Hello. Seems to me in the several worlds I have made in pree 1.8, mushrooms seem to be spawning in vast quantitys and in... Well, normal conditions. Spawning under trees is legit but there seems to be 3 or 4 spawning under most trees. This relevent with anyone else?

-where you in a swamp? because like pumpkin they are more common now. and they appear naturally in swamps

No. I was in one of those... uh... What do you call 'em? Them snowy biomes. Tilga or something.

Time Changing Bug
Third bug report of the day... Doing my duty yessir I am. You seem to be able to use the f6 f7 time toogle in survival mode. Bit of a uh... Good bug on player part but its a bit of cheating and I just thought I would report it. You can change the time of day freely when the worlds are in survival mode.

-Not a bug, that is just a debug code left for, well, debugging :P

- We'd be glad if you read the main article and all the talk/discussion entries before reporting bugs. If you did so you'd get to know that this "bug" has already been officialized and recorded on the main article. --Griffrez 00:52, 11 September 2011 (UTC)

Sorry sorry. Just rather not go through a whole page of stuff. Sorry! :]

Mob ID bug
Seems that mob ID blocks dont show up on 1.8. I found this out after about 10 mins of looking around like a total git looking for ID numbers and finding none. Just to tell you all you cant use that f3 thing to find strongholds or anything.

-not a bug, that is a feature. Entity IDs over mobs were just cheating

- ^ Agreed. But, I believe there will be a 1.8 mod that will re-include such feature. I hope. :P --Griffrez 00:53, 11 September 2011 (UTC)

Well thats a bit dissapointing. But, makes sence. Sorry for posting this.

Workbench block duplication
when accessing a workbench and selecting a stack of blocks, it creates a single duplicate block in the first slot. This block cannot be used. If dropped, it remains there but cannot be picked up. If stacked, it disappears, but reappears whenever the action is replicated.

I just expireanced this with some coal. Unusable block. I have no idea what is causing this buddy, probbly like that block duplication glitch that was in 1.5.

- This bug has already been put in the main article, treated as some sort of duplication method.
 * Also, a note, the windows command prompt via javaw.exe will spam (every now and then) while the bug is occuring (or when it first starts, or when you eject the item): "Tileable item placed in a non-tileable entity." or something similar. use the bat method to start minecraft for all these things. 24.241.225.10 02:25, 11 September 2011 (UTC)

Boat placable in walls
When rightclicking a wall or any block on the side with a boat, it will be placed on top of that block, regardless whether the spawnposition is blocked or not.

Window pane - Stair bug
There's a bug occuring when a window pane is placed next to a stair block

Up to now it's only tested with stair blocks, but it could also occur using other non.solid block.

Pumpkin Chrash
When i tried to click the pumpkin in creative mode's block menu it's coming up with the "Saving Chunks" Chrash, i tried atleast 5 times and it's happend all the times. I wrote this because it's kinda annoying, if your going to use pumpkins in your creations. (95.34.190.225 20:41, 10 September 2011 (UTC))

- It has already been noted that the game crashes in a random fashion with the "Saving Chunks" message. --Griffrez 00:56, 11 September 2011 (UTC)

Pumpkin Graphical Error
When roaming, sometimes you come across patches of dirt in grassy areas sometimes with 1 or 2 pumpkins near by. When you try to walk on them you start bouncing around and can't move much like standing on fences used to be like before 1.6 beta. If you try to place any block on the dirt patch, a pumpkin then appears as it should have. You don't love inventory of what you tried to place, even if you place a pumpkin. You can fix the graphical glitch if you save and quit and rejoin. Happens on servers mostly. Survival mode (gamemode: 0) I was OP, and it happened both at night and in the day, while roaming around generating new land.

Vsioneer 21:06, 10 September 2011 (UTC)

Silverfish use same sound as spiders
Silverfish uses the same sound as spiders.

- It has been already noted, several times. --Griffrez 00:57, 11 September 2011 (UTC)

Falling onto cobweb
If you fall onto a cobweb from a height that would normally kill you, after the slow trip through the cobweb to the ground you will still die as if you were falling at max speed. -this is an old bug

Sword "one more hit" bug
When holding right button, and clicking left and then releasing right - sword will make one more hit. And this hit is not just animation - it does damage. So this bug can be annoying when playing with people on SMP.

Drowning and Shooting Yourself
1) If you are walking forward, and shoot the bow on the lowest charge, you will be hit by the arrow and take damage

2) When working around water just barely high enough to breathe in, it is possible to begin to drown, get air, but continue drowning with a full air bar.

3) Experience orbs make no sound when picked up.

4) Experience orbs (if there are a lot of them) will all fly around your head, making it impossible to see, for as long as it takes for them all to be collected.

5) Air pockets spawn underwater in large bodies of water.

Minecraft.net login server overloaded
With everyone trying out 1.8, the minecraft.net login server appears to be overloaded. I typically timeout when I try to login. It went from a successful login for each 1-2 tries to a successful login after 5-10 tries today.

^ Not related to 1.8

- It doesn't really make sense that this was the only thing stressing the server. All you had to do was download a 1.8 MB jar file. Doubt it was the source of the stress. Maybe the fact that most people needed to reinstall Minecraft was the source. I think the server was optimized during the downtime. But, yes, this is not a bug. Shall be deleted, in my opinion.

In SMP (fast) doubleclicking a chest leaves it open
In SMP when I doublerightclick a chest it is left open even if I close the chest GUI.

^ I can confirm that. Easy to reproduce.

Left-Clicking with a Bow
Left-clicking with a bow in your hand results in being able to hit monsters that would normally be too far away to hit.

Hunger Stays same while in Boat
Your hunger will not go down while in a boat. Note: While testing to confirm this I stayed moving in the boat for an hour. I was also moving full speed about 90% of the time.


 * Tested, confirmed, added to list. LTK 70 00:06, 11 September 2011 (UTC)

Lag on GNU/Linux while using an Nvidia video card
On Slackware, Ubuntu, and Arch Linux using the proprietary Nvidia driver (280.13), the game appears to lag intermittently for about half a second, even though the FPS reading is over 100 fps during the lag. The card is an EVGA GTX 570.

Mob spawns, tall grass & block "crackling" & F3 functionality
I found a ravine in the first three or four minutes of playing, not only was the bottom covered in dirt, but coated with cows & tall grass. Also, when breaking blocks (I noticed it with sand) you will not see the crackling/breaking animation when you look through water at the block you are breaking.

F3 appears to have no use other than showing your X/Y/Z. Intentional? No Mobs seem to have spawn numbers. 24.182.4.202 23:09, 10 September 2011 (UTC)

I hope the f3 problem is not a bug, as it makes the game more fun. Also it shows the seed of your world.

Your not supposed to see the cracking animation while looking through water. Please do some reaserch befor posting. Sorry :] The F3 thing was posted by me a yesterday... Realy annoying aint it? Cant find any dungeons anymore with that!

Creeper apeared, grass side still wrong texture
I was walking trough some vines and right before me a Creeper apeared. It was daytime. I think it wasn't rendert before. btw i saw some grass-sides that had the wrong grass color Creepers can live at day after they spawn at night, or it could have spawned in a cave.

Also, the grass isn't a bug, there is different colored grass now.

Achievement reset
After exiting and reloading minecraft + a savegame all achievements are reset

Spiders can go through 1x1 space
The collision box for spiders seems to be 1 high and 1 wide instead of the original 1 high and 2 wide as stated on this wiki and elsewhere.

Edited feature or a bug?

Are you reffering to the cave spider? Cos there supposed to do that.

Spawn Change
Sometimes, when the client crashes, the spawn location is reset to your location before the crash.

Paintings
Paintings will turn completely dark if there is a block directly above it

Some Paintings will not save after you exit the game

Coal Duplication
Sometimes, coal will duplicate and you cannot pick it up

- You should indicate reproduction steps.--Griffrez 01:03, 11 September 2011 (UTC)

final use of a pick not providing resource
technically bug listed in previous versions but to me is valid to state here as it still exists/happens. the final strike, the one that makes the tool disappear from bar, will not provide the resource from the block mined out. it isn't significant to stone and stone picks but it is important for iron and diamond picks and resources that are less common than coal. 96.13.59.184 01:00, 11 September 2011 (UTC)

This has pretty much always happened and I dont think it will be fixed... Just watch the bar I guess?

Biome Generation
The only old Biome to appear seems to be desert. The only other biomes are the new ones, the Mountain Biome, Plains Biome, Swamp Biome, Village Biome, Ocean Biome, and that Snowless-Taiga biome. Liquid Ink 01:21, 11 September 2011 (UTC)

Oh, and normal forests appear, like deserts. Liquid Ink 01:59, 11 September 2011 (UTC)

Sleeping bug
lots of times hostile mobs will spawn in my well lit home when i try to fall asleep this is not a bug, when your bed is next to a wall, mobs will "clip" you in your sleep and come into your house. Move your bed into the middle of your house.

-catron44

Java Game Crash!
Something about "Java(TM) Patform SE binary has stopped working" I keep getting this message after about a few minutes into the game on its own. Then I get this Error report were my minecraft is located at in a notepad document:


 * 1) A fatal error has been detected by the Java Runtime Environment:
 * 2)  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x69a9948a, pid=4448, tid=4872
 * 3) JRE version: 6.0_26-b03
 * 4) Java VM: Java HotSpot(TM) Client VM (20.1-b02 mixed mode windows-x86 )
 * 5) Problematic frame:
 * 6) C  [nvoglv32.dll+0x59948a]
 * 7) If you would like to submit a bug report, please visit:
 * 8)   http://java.sun.com/webapps/bugreport/crash.jsp
 * 9) The crash happened outside the Java Virtual Machine in native code.
 * 10) See problematic frame for where to report the bug.
 * 1) If you would like to submit a bug report, please visit:
 * 2)   http://java.sun.com/webapps/bugreport/crash.jsp
 * 3) The crash happened outside the Java Virtual Machine in native code.
 * 4) See problematic frame for where to report the bug.

--- T H R E A D  ---

Current thread (0x4dc04000): JavaThread "Minecraft main thread" daemon [_thread_in_native, id=4872, stack(0x4f750000,0x4f7a0000)]

siginfo: ExceptionCode=0xc0000005, writing address 0x73d9e000

Registers: EAX=0x73d9e000, EBX=0x73d9dfdc, ECX=0x4e710c6c, EDX=0x00000000 ESP=0x4f79f0c0, EBP=0x4f79f0cc, ESI=0x4e6e0000, EDI=0x4e710dac EIP=0x69a9948a, EFLAGS=0x00010293

Top of Stack: (sp=0x4f79f0c0) 0x4f79f0c0:  00000000 00000309 00000002 4f79f0e0 0x4f79f0d0:  69a9a704 00000000 4e6e0000 4e6e0000 0x4f79f0e0:  4f79f0e8 6963abac 4f79f0f8 695e60ac 0x4f79f0f0:  51f71000 4e6f90f0 4f79f124 6991e0fc 0x4f79f100:  51f71000 0000042c 00000000 4e6e0000 0x4f79f110:  00000000 4f7a6869 00000008 4e6e0000 0x4f79f120:  00000000 4f79f138 698eabef 4dc04000 0x4f79f130:  4f79f174 00000000 4f79f188 4f7a8923

Instructions: (pc=0x69a9948a) 0x69a9946a:  8b 9e e4 0d 03 00 83 c2 ff 83 fa 04 8d 04 83 77 0x69a9947a:  41 ff 24 95 00 95 a9 69 8b 11 89 10 eb 34 8b 11 0x69a9948a:  89 10 8b 51 04 89 50 04 eb 28 8b 11 89 10 8b 51 0x69a9949a:  04 89 50 04 8b 51 08 89 50 08 eb 16 8b 11 89 10

Register to memory mapping:

EAX=0x73d9e000 is an unknown value EBX=0x73d9dfdc is an unknown value ECX=0x4e710c6c is an unknown value EDX=0x00000000 is an unknown value ESP=0x4f79f0c0 is pointing into the stack for thread: 0x4dc04000 EBP=0x4f79f0cc is pointing into the stack for thread: 0x4dc04000 ESI=0x4e6e0000 is an unknown value EDI=0x4e710dac is an unknown value

Stack: [0x4f750000,0x4f7a0000], sp=0x4f79f0c0,  free space=316k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [nvoglv32.dll+0x59948a] C [nvoglv32.dll+0x59a704] C [nvoglv32.dll+0x13abac] C [nvoglv32.dll+0xe60ac] C [nvoglv32.dll+0x41e0fc] C [nvoglv32.dll+0x3eabef] C [lwjgl.dll+0x8923] J xd.aV j java.lang.Thread.runV+11 v ~StubRoutines::call_stub V [jvm.dll+0xfae4b] V [jvm.dll+0x18c531] V [jvm.dll+0xfaff1] V [jvm.dll+0xfb04b] V [jvm.dll+0xb56b9] V [jvm.dll+0x1190d4] V [jvm.dll+0x1411ac] C [msvcr71.dll+0x9565] C [kernel32.dll+0x8f13c] C [ntdll.dll+0x7d80d] C [ntdll.dll+0x7da1f]

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) J org.lwjgl.opengl.GL11.nglDrawArrays(IIIJ)V J xd.aV J bv.aV J i.a(Lwc;Z)Z J iv.a(FJ)V J iv.b(F)V j net.minecraft.client.Minecraft.runV+341 j java.lang.Thread.runV+11 v ~StubRoutines::call_stub

--- P R O C E S S  ---

Java Threads: ( => current thread ) 0x4dc05000 JavaThread "Thread-14" daemon [_thread_blocked, id=4308, stack(0x4fd20000,0x4fd70000)] 0x4dc04c00 JavaThread "Thread-13" daemon [_thread_blocked, id=1820, stack(0x4fc90000,0x4fce0000)] 0x4dc04400 JavaThread "Thread-12" daemon [_thread_in_native, id=3004, stack(0x4fc00000,0x4fc50000)] =>0x4dc04000 JavaThread "Minecraft main thread" daemon [_thread_in_native, id=4872, stack(0x4f750000,0x4f7a0000)] 0x4dc03800 JavaThread "Timer hack thread" daemon [_thread_blocked, id=2828, stack(0x4f630000,0x4f680000)] 0x4acd3000 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=4512, stack(0x4e000000,0x4e050000)] 0x4acd9400 JavaThread "TimerQueue" daemon [_thread_blocked, id=3632, stack(0x4b170000,0x4b1c0000)] 0x005e9000 JavaThread "DestroyJavaVM" [_thread_blocked, id=2508, stack(0x00360000,0x003b0000)] 0x4ac26000 JavaThread "AWT-EventQueue-0" [_thread_blocked, id=2844, stack(0x4d880000,0x4d8d0000)] 0x4abb6c00 JavaThread "AWT-Windows" daemon [_thread_in_native, id=5072, stack(0x4b050000,0x4b0a0000)] 0x4abb6400 JavaThread "AWT-Shutdown" [_thread_blocked, id=5052, stack(0x4afc0000,0x4b010000)] 0x4abb3800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=4100, stack(0x4af30000,0x4af80000)] 0x0261bc00 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=1012, stack(0x4aa60000,0x4aab0000)] 0x0260e800 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=4680, stack(0x4a9d0000,0x4aa20000)] 0x0260b800 JavaThread "Attach Listener" daemon [_thread_blocked, id=2700, stack(0x4a940000,0x4a990000)] 0x02608800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=4468, stack(0x4a8b0000,0x4a900000)] 0x025e0400 JavaThread "Finalizer" daemon [_thread_blocked, id=3156, stack(0x4a820000,0x4a870000)] 0x025db800 JavaThread "Reference Handler" daemon [_thread_blocked, id=1020, stack(0x02170000,0x021c0000)]

Other Threads: 0x025d6000 VMThread [stack: 0x00570000,0x005c0000] [id=4060] 0x0262d000 WatcherThread [stack: 0x4aaf0000,0x4ab40000] [id=276]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

Heap def new generation  total 157376K, used 84474K [0x04650000, 0x0f110000, 0x19ba0000)  eden space 139904K,  47% used [0x04650000, 0x087beb18, 0x0cef0000) from space 17472K, 100% used [0x0e000000, 0x0f110000, 0x0f110000) to   space 17472K,   0% used [0x0cef0000, 0x0cef0000, 0x0e000000) tenured generation  total 349568K, used 74165K [0x19ba0000, 0x2f100000, 0x44650000)   the space 349568K,  21% used [0x19ba0000, 0x1e40d618, 0x1e40d800, 0x2f100000) compacting perm gen total 17152K, used 17145K [0x44650000, 0x45710000, 0x48650000)   the space 17152K,  99% used [0x44650000, 0x4570e728, 0x4570e800, 0x45710000) No shared spaces configured.

Code Cache [0x02650000, 0x02ba8000, 0x04650000) total_blobs=2601 nmethods=2261 adapters=274 free_code_cache=27983360 largest_free_block=192

Dynamic libraries: 0x00400000 - 0x00424000 	C:\Program Files (x86)\Java\jre6\bin\javaw.exe 0x77de0000 - 0x77f40000 	C:\Windows\SysWOW64\ntdll.dll 0x76ff0000 - 0x77100000 	C:\Windows\syswow64\kernel32.dll 0x77250000 - 0x77316000 	C:\Windows\syswow64\ADVAPI32.dll 0x75970000 - 0x75a60000 	C:\Windows\syswow64\RPCRT4.dll 0x75910000 - 0x75970000 	C:\Windows\syswow64\Secur32.dll 0x76e00000 - 0x76ed0000 	C:\Windows\syswow64\USER32.dll 0x77440000 - 0x774d0000 	C:\Windows\syswow64\GDI32.dll 0x773b0000 - 0x77410000 	C:\Windows\system32\IMM32.DLL 0x76820000 - 0x768e8000 	C:\Windows\syswow64\MSCTF.dll 0x76ed0000 - 0x76f7a000 	C:\Windows\syswow64\msvcrt.dll 0x76d60000 - 0x76d69000 	C:\Windows\syswow64\LPK.DLL 0x77330000 - 0x773ad000 	C:\Windows\syswow64\USP10.dll 0x7c340000 - 0x7c396000 	C:\Program Files (x86)\Java\jre6\bin\msvcr71.dll 0x6d7f0000 - 0x6da9f000 	C:\Program Files (x86)\Java\jre6\bin\client\jvm.dll 0x74c50000 - 0x74c82000 	C:\Windows\system32\WINMM.dll 0x76970000 - 0x76ab5000 	C:\Windows\syswow64\ole32.dll 0x76d70000 - 0x76dfd000 	C:\Windows\syswow64\OLEAUT32.dll 0x756c0000 - 0x756fd000 	C:\Windows\system32\OLEACC.dll 0x75310000 - 0x7533c000 	C:\Windows\system32\apphelp.dll 0x6d7a0000 - 0x6d7ac000 	C:\Program Files (x86)\Java\jre6\bin\verify.dll 0x6d320000 - 0x6d33f000 	C:\Program Files (x86)\Java\jre6\bin\java.dll 0x77db0000 - 0x77db7000 	C:\Windows\system32\PSAPI.DLL 0x6d7e0000 - 0x6d7ef000 	C:\Program Files (x86)\Java\jre6\bin\zip.dll 0x6d000000 - 0x6d14b000 	C:\Program Files (x86)\Java\jre6\bin\awt.dll 0x75700000 - 0x75742000 	C:\Windows\system32\WINSPOOL.DRV 0x75370000 - 0x7550e000 	C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6002.18305_none_5cb72f2a088b0ed3\COMCTL32.dll 0x76f80000 - 0x76fd9000 	C:\Windows\syswow64\SHLWAPI.dll 0x740e0000 - 0x74165000 	C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.6002.18305_none_88f3a38569c2c436\comctl32.dll 0x73660000 - 0x7366c000 	C:\Windows\system32\DWMAPI.DLL 0x74d30000 - 0x74db0000 	C:\Windows\system32\uxtheme.dll 0x75a60000 - 0x76571000 	C:\Windows\system32\shell32.dll 0x6d230000 - 0x6d27f000 	C:\Program Files (x86)\Java\jre6\bin\fontmanager.dll 0x72000000 - 0x721ba000 	C:\Windows\system32\d3d9.dll 0x74bb0000 - 0x74bb8000 	C:\Windows\system32\VERSION.dll 0x757e0000 - 0x757e6000 	C:\Windows\system32\d3d8thk.dll 0x70bf0000 - 0x71353000 	C:\Windows\system32\nvd3dum.dll 0x74240000 - 0x7425a000 	C:\Windows\system32\powrprof.dll 0x6d600000 - 0x6d613000 	C:\Program Files (x86)\Java\jre6\bin\net.dll 0x77220000 - 0x7724d000 	C:\Windows\syswow64\WS2_32.dll 0x77320000 - 0x77326000 	C:\Windows\syswow64\NSI.dll 0x74260000 - 0x7429b000 	C:\Windows\system32\mswsock.dll 0x74200000 - 0x74205000 	C:\Windows\System32\wship6.dll 0x6d620000 - 0x6d629000 	C:\Program Files (x86)\Java\jre6\bin\nio.dll 0x742c0000 - 0x742c5000 	C:\Windows\System32\wshtcpip.dll 0x742b0000 - 0x742bf000 	C:\Windows\system32\NLAapi.dll 0x74b00000 - 0x74b19000 	C:\Windows\system32\IPHLPAPI.DLL 0x74820000 - 0x74855000 	C:\Windows\system32\dhcpcsvc.DLL 0x74750000 - 0x7477c000 	C:\Windows\system32\DNSAPI.dll 0x74740000 - 0x74747000 	C:\Windows\system32\WINNSI.DLL 0x74710000 - 0x74732000 	C:\Windows\system32\dhcpcsvc6.DLL 0x742a0000 - 0x742af000 	C:\Windows\system32\napinsp.dll 0x74220000 - 0x74232000 	C:\Windows\system32\pnrpnsp.dll 0x74210000 - 0x74218000 	C:\Windows\System32\winrnr.dll 0x76580000 - 0x765c9000 	C:\Windows\syswow64\WLDAP32.dll 0x741b0000 - 0x741d1000 	C:\Program Files (x86)\Bonjour\mdnsNSP.dll 0x742d0000 - 0x742d6000 	C:\Windows\system32\rasadhlp.dll 0x74170000 - 0x741ab000 	C:\Windows\system32\rsaenh.dll 0x75690000 - 0x756ae000 	C:\Windows\system32\USERENV.dll 0x765d0000 - 0x76654000 	C:\Windows\syswow64\CLBCatQ.DLL 0x6d780000 - 0x6d788000 	C:\Program Files (x86)\Java\jre6\bin\sunmscapi.dll 0x75040000 - 0x75132000 	C:\Windows\system32\CRYPT32.dll 0x75020000 - 0x75032000 	C:\Windows\system32\MSASN1.dll 0x4f7a0000 - 0x4f80b000 	C:\Users\Owner\AppData\Roaming\.minecraft\bin\natives\lwjgl.dll 0x73100000 - 0x731cb000 	C:\Windows\system32\OPENGL32.dll 0x75780000 - 0x757a3000 	C:\Windows\system32\GLU32.dll 0x6f810000 - 0x6f8f5000 	C:\Windows\system32\DDRAW.dll 0x73e20000 - 0x73e26000 	C:\Windows\system32\DCIMAN32.dll 0x76bd0000 - 0x76d5a000 	C:\Windows\syswow64\SETUPAPI.dll 0x6d350000 - 0x6d356000 	C:\Program Files (x86)\Java\jre6\bin\jawt.dll 0x69500000 - 0x69f00000 	C:\Windows\system32\nvoglv32.dll 0x4f6c0000 - 0x4f6d3000 	C:\Users\Owner\AppData\Roaming\.minecraft\bin\natives\jinput-dx8.dll 0x73780000 - 0x737b3000 	C:\Windows\system32\DINPUT8.dll 0x74c90000 - 0x74c99000 	C:\Windows\system32\HID.DLL 0x74b20000 - 0x74b4d000 	C:\Windows\system32\WINTRUST.dll 0x77410000 - 0x77439000 	C:\Windows\syswow64\imagehlp.dll 0x4f960000 - 0x4f972000 	C:\Users\Owner\AppData\Roaming\.minecraft\bin\natives\jinput-raw.dll 0x71870000 - 0x71999000 	C:\Users\Owner\AppData\Roaming\.minecraft\bin\natives\OpenAL32.dll 0x72e10000 - 0x72e80000 	C:\Windows\system32\dsound.dll 0x707e0000 - 0x70808000 	C:\Windows\System32\MMDevApi.dll 0x73750000 - 0x7377f000 	C:\Windows\system32\wdmaud.drv 0x757f0000 - 0x757f4000 	C:\Windows\system32\ksuser.dll 0x74ca0000 - 0x74ca7000 	C:\Windows\system32\AVRT.dll 0x73830000 - 0x73851000 	C:\Windows\system32\AUDIOSES.DLL 0x737c0000 - 0x73826000 	C:\Windows\system32\audioeng.dll 0x75770000 - 0x75779000 	C:\Windows\system32\msacm32.drv 0x73540000 - 0x73554000 	C:\Windows\system32\MSACM32.dll 0x75760000 - 0x75767000 	C:\Windows\system32\midimap.dll

VM Arguments: jvm_args: -Xms512m -Xmx1024m java_command: C:\Users\Owner\Minecraft Downloads\Minecraft.exe Launcher Type: SUN_STANDARD

Environment Variables: CLASSPATH=.;C:\Program Files (x86)\Java\jre6\lib\ext\QTJava.zip PATH=C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Program Files (x86)\Common Files\Adobe\AGL;C:\Program Files (x86)\Common Files\Teleca Shared;C:\Program Files (x86)\Windows Live\Shared;C:\Windows\System32\WindowsPowerShell\v1.0\;c:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files (x86)\Java\jre6\bin USERNAME=Owner OS=Windows_NT PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 23 Stepping 6, GenuineIntel

--- S Y S T E M  ---

OS: Windows Vista Build 6002 Service Pack 2

CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 23 stepping 6, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1

Memory: 4k page, physical 4192428k(1414264k free), swap 8599128k(5000740k free)

vm_info: Java HotSpot(TM) Client VM (20.1-b02) for windows-x86 JRE (1.6.0_26-b03), built on May 4 2011 00:50:59 by "java_re" with MS VC++ 7.1 (VS2003)

time: Sat Sep 10 18:03:20 2011 elapsed time: 107 seconds

Ender Pearl, pumpkin, cobweb, Enderman
as it was said before: "-If you have an Ender Pearl in your inventory or a pumpkin on your head it[mob] doesn't turn hostile unless you attack it. " but it actually doesnt seem to work [Survival Single Player]

When you drop blocks like gravel or sand onto cobweb they will act odd and can stack on each other plus cobweb if there are no empty space below.

Killed Enderman doesnt drop block if he was holding one. Not sure if it's a bug or intentionall but I suppose it should drop this block uppon death.

~by Nasty

Redstone light colour
Redstone ore gives off a yellow glow when hit. Red light would make more sense.

lava bug
The light not showing works with the npc village forge lava too. I saw that in a yogscast video. --71.123.51.188 02:31, 11 September 2011 (UTC)

Sponge Block
The sponge block does not remove water around it in creative mode. --- I dont think sponges have that property any more

They havent been given that ability yet. Wait for the official update and it might be added.

Creeper not destroying blocks while in water
When a creeper explodes while bobbing around in water to does not cause damage to blocks around it in creative mode. Not sure about survival mode.

I tested this by luring a creeper into 1 block water and having him explode.

Im am very sure this is SUPPOSED to happen, and is not a bug.

-catron44

Edit: Creeper's have always behaved this way. Same with TNT.

Abandoned Mine Shafts
Some minecart tracks get removed by water streams in the creation of the map

Redstone
Glowing redstone ore now creates a lot of light. Even with no light around, it is as light as a torch

Chests
Apparently, when you try to open a chest while holding a normal torch, the saving chunks screen appears, and the game crashes. Even after extensivly trying to reapeat this after this happening on accident 3 times in a row, i could not, and i tried with iron ore smelting like it was when this first happened.

Grass Lag
The game itself lags more then usual in 1.8, but in areas with a large amount of 'tall grass' the game slows to a crawl. Makes me wish there was a 'don't render grass' option.

An XP bug that WILL delay 1.8 again!
Before I go in to detail of the glitch I will talk about what xp is. XP is a cool thing which has no real purpose atm. You collect it after you kill an animal/monster and it stores endlessly in your invetory. Like everything in minecraft XP takes up space tiny but it still takes up space like when you drop a block.

The glitch is when you have played on a server for a LONG time and dont die you have TON's of XP in your invetory wether you can see it or not. When a player dies all of their xp is dropped (this is when it gets complicated)

Griefers use invetory drops to lag or kill servers right. It's when they drop all 9 slots all at once. Every block takes up space even if it is waiting to get picked up. So lets say 1 floating block = 1 xp that would mean 10,000 xp would = 10,000 floating blocks. So when a player dies they would drop the equivilent of 10,000 blocks (which kills or lags certain areas of the server.

I have came up with a couple ways to fix the xp crysis and hope that mojang will use them.

1) Create different xp's that group together. So lets say you have x green/yellow xp floating around near each other they would forum together to create another color xp which would be the equivilent of x xp. (x is the number of xp) (Other games have used this option in the past)

2)Go the easy way and remove dropping xp. Its your xp you should not loose it

3) When you die xp is gone forever When you die all/ or some of your xp is gone forever and you keep it in your invetory.

Number 2 is the only reasonable option. Number one would be pretty pointless... Loads of lag made worse by all them orbs moving around? Lag fest. Number 3 is a bit harsh dont ya think? Play for an hour and get lots of XP to lose it all?

floating rails
Inside of an abandoned mineshaft appeared some floating rails



Double Chests from 1.7
I loaded my 1.7 SMP world into 1.8. I walked up to a chest and right clicked, instead of opening (on one side) it did this: http://imgur.com/tPG7w (the block I was holding placed on half the chest). The chest still operates normally as a double chest. If I break the block, the chest was still inside it. The other half of the chest is the only portion that works properly. Didn't see this bug reported elsewhere. Running client on windows, server is on linux. Maxallen 05:11, 11 September 2011 (UTC)

inventory screen lag
Game Lags Extremely Bad when i open the inventory screen and you cant see all of the items in your inventory. Game only lags until you close tyhe inventory screen. -Nightwish612

Endermen getting stuck
Endermen get stuck in Spiderwebs, if they touch one they will never get out. (defence against endermen?)

Glass blocks bug
When placing glass blocks on the ground they are blocking light and creating a shadow. 

Slab/Plate Bug
Set up a crafting row with 2 wood, 2 wood and 1 wood. Now Shift-click once in the output area. You will receive 3 slabs (expected) and a pressure plate (not expected). All input materials will be consumed (expected). This same bug also manifests for stone slabs and plates.

Just some bugs
This was found in SMP - Most of THE paintings turn black. - Once while it was raining and darm outside i saw endermen dying to the rain.

Thats all. Love THE update though. Argotny.

render problem?
when chopping wood the blocks would act normal buyt after a while they still act normal but the graphic remains. AThis eventually results in a game crash. Nightwish612

Experience points
Okay so after playing for 5 hours without dying i died and i dropped all my experience and it extremely lagged my server up i could not do anything maybe change the experience to a solid block instead of millions of floating orbs i see this causing a lot of lagg if left the same. Bubblychicken 08:49, 11 September 2011 (UTC)

This is a pretty big bug. Luckily, whenever I die its in lava so my orbs are burnt. Mabey just dont pick up the orbs? They dont realy have a use yet to my infomation.

If you play more than half an hour, you tend to have at least enough orbs to create some lag. I think a way to fix this would be just to drop a single orb with a value in it saying how much exp its worth. Also, when picking up these orbs under laggy conditions, it takes a loooong time to pick up, exacerbating the problem of too many orbs...

EX Points causing extreme lag
Further to this, When I die after playing for a few hours, usually everything is okay, altho laggy until my experience comes back to me. But sometimes the graphics for the XP coming back will remain in my vision when I already picked it all up.

Also, if I die in SMP on my multiplayer server (which is running linux, but my client is windows xp), and then dissconnect without respawning. upon reconnecting i am still dead, and the world is so laggy it is unplayable, even after respawning and fighting you way back to your experience points to pick them up. May be related.

Grass growing on smoothstone
I was playing in creative and i suddenly saw some surface coal, i went to investigate and next to it was smoothstone with tall grass growing on it. Screenshot: http://i56.tinypic.com/2hh1x12.png

Much like the sugar can on sand glitch. Probably just coding error making stone act as dirt in some way.

2 cows in a tree
hi i was playing on the new 1.8 beta and i found a bug that makes two cows spawn and get stuck in a tree

Redstone torches and set time
In creative or survival, after a few seconds of changing time with "time set 0", redstone torches that are part of a circuit burn off and all circuits break. If I replace them, they burn again. After 3-4 minutes they begin to light-up again. It might be a timing issue and torches are considered to switch on/off too fast even if they are not.

pressure plate bug
If you stand on a pressure plate, and quit the game while still on it, when you re-enter minecraft, the pressure plate will be stuck down, even when you get of it. It can only be fixed when you destroy it, then replace it.

- catron44

sheep!
There seem to be about a million sheep everywhere you look. I don't know if this is intentional or not, but its a bit overpowered. I took one screenshot that showed 27 sheep in one go. Please explain Notch!

Windows Multiplayer Server
Blocks can be placed, but not destroyed in the nether. Also cannot dig up netherrack or break glowstone.

water texture bug
I was making a farm, and after planting some seeds, the water next to them started glitching up.



Not a new bug. This bug tends to be less visible on Fancy graphics. C ali nou - talk × contribs » 12:39, 11 September 2011 (UTC)

Chunk updates can cause FPS to become permantly low
After some flying in a newly created world, sometimes the FPS rate becomes fixed to the number of Chunk Updates that second. Since standing still means low number of chunk updates, then the FPS becomes very low as well.

Pressing Escape brings up the menu, prevents chunk updates and the FPS rises again to normal levels. Leaving the menu drops the FPS back to single figures again after a few seconds.

I've not yet managed to find the trigger for this behaviour, but I've had it occur in 4 of the 5 Creative Mode sessions I did. So it should be reasonably easy to reproduce. In all of those I flew around a bit, basically exploring the 500 radius area around the spawn point.

Missing red flowers
After exploring several square kilometers of terrain between a few different worlds, I've found that yellow flowers generate pretty often, but red flowers never do (c10t's option to output the total number of blocks of each type in a world confirms this.) It is still possible to grow red flowers in Survival by using bonemeal on grass. Polkakitty 11:43, 11 September 2011 (UTC)

statistics page
The statistics page doesn't show how many times you broke the new blocks.

Cannot press enter during Talk or editing a Sign
Perhaps only on Linux (Ubuntu 10.04) or only with my laptop (Acer emachines G620), pressing Enter does not submit a message after pressing T to talk. Other keys seem to be normal. The same thing happens when editing the text for a sign. Holding down the Fn key and pressing Enter works. Minecraft 1.7 worked fine.

=Tall Grass Bug in SMP=

Using shears on tall grass allows you to pick up the tall grass block, however in your inventory it has no name or id, but I only know of this working in SMP. Ffkid 14:01, 11 September 2011 (UTC)Ffkid

=Boat Ejection Post Loading=

If you save your game while in a boat, then load the game right after, you will be removed from the boat. Single player confirmed.

=Torch Bug in NPC-Villages=

It seems that autogenerated torches in NPC Villages do not create any light. IMeta 14:48, 11 September 2011 (UTC)

Unobtainable achievement
The Sniper Duel achievement is unobtainable. Piotrek 14:51, 11 September 2011 (UTC)

F8 Key
The F8 key no longer makes vision cinematic. (Intentional? I hope not!)