Java Edition Infdev 20100313

A version of Minecraft Infdev was released on March 13, 2010.

Additions

 * Re-implemented the daylight cycle, but its duration is shorter than it was in Indev.
 * One cycle lasts around 8 minutes. Both daytime and nighttime are 4 minutes long.
 * Added working lights
 * Re-added dynamic lighting.
 * World boundary
 * Now exists at 32,000,000 blocks.
 * The stone wall "far lands" are inaccessible without the use of modification as a result.

Changes

 * Faster sky brightness re-calculation.
 * The player spawns with more items when creating a new world: 999 glass blocks, 999 planks, 999 torches, 999 pairs of flint and steel, 999 diamond shovels, 999 diamond pickaxes, 999 lava source blocks, and 999 water source blocks.
 * Diamond tool durability has been increased from 257 to 513.
 * The game now keeps a cyclic buffer of near chunks in memory, so it will no longer run out of memory when players walk for a long distance.
 * However, the game does not yet save anything to the disk, so players lose data from chunks they unload.
 * Pressing will now reload chunks too instead of just hiding them behind a fog.
 * Fog is now further from the player
 * Fog is now slightly blueish

Structures

 * Obsidian walls.

General

 * The test skybox has been removed; the sky now more closely resembles what it is in modern versions.
 * Distance effects
 * Entities now use a double for positioning, rather than a float.
 * Fixed a significant bug at high distances that causes chunks to detach and intensely jitter with camera movement.
 * The wireframe hitbox for blocks no longer jitters at high distances, and no longer distorts at high distances for certain GPUs.

Fixes

 * Fire, gears, torches and crops have a texture when placed
 * Torches can be placed on the sides of blocks again
 * Furnaces have a face
 * Block breaking cracks now show up consistently

Bugs

 * Opening the inventory crashes the game.
 * However, you can still access the inventory through a crafting table
 * Slabs have lighting bugs.
 * Sometimes, the game will crash while generating a world, with a java.lang.IllegalArgumentException error being thrown.