Talk:Redstone Repeater

The Repeater has a third ID: 356. I guess this should be in the article too, but i dont know how to implement a third ID. --Marvin 19:28, 22 February 2011 (UTC)

not gate/invertor
after a bit of trying i can confirm that a repeater directly next to a door will work as a NOT gate/invertor, and it won't delay regardless of the selected mode

next to a dispenser it fuctions as nothing on the 2 shortest modes (1,2), the dispenser won't get activated in any way. on the 2 longer modes (3,4) it does act as a NOT gate/invertor. again no delays.  -- Unsigned message

There is something subtle about the Repeater being a compact NOT. At first I thought it had something to do with the south west rule, but it seems that there is something subtle I don't get. When I tried to record a video of my tests, in order to make the video "cooler" I re-arranged the redstone pieces, and it did not act as a NOT anymore.--Ha3 21:10, 22 February 2011 (UTC)

Ok, It's not a compact NOT gate. The behaviour of this block is really weird. You don't deal with Inputs and Outputs there, you're dealing with wire updates, but not only wire updates.

Say you have Input A, and Input B. Then you do "(A or B)--(Repeater)(Note Block)".

If you activate A, it will be a NOT gate when you release A.

If you activate B, it will be a NOT gate when you release B.

This sounds weird, but that's the way it is, accotding to my tests.

If you activate A, then B, then release A, it will trigger the Note Block. Even if the Repeater input does not change state. When you release B it doesn't do anything.

If you activate A, then B, then release B, then release A, it will trigger the Note Block.

Of course, there may be something more subtle than that.

Video of my tests here : http://www.youtube.com/watch?v=6orTZPButAM --Ha3 21:41, 22 February 2011 (UTC)