Talk:Java Edition version history

Noone Added Lily Pads
self explanitory. I'd add them myself but I lack sufficient information on the item.

-Sanctus Edit Lily Pads are currently unable to be re-placed on water after picking them up, and serve no purpose at this time. ---

Page Clean Up
The version page is becoming way too cluttered. I think that having a quick list of the version releases and days is sufficient having links to the version updates themselves (possibly with their own pages) would be just as effective. --Youassassin 00:44, 15 September 2011 (UTC)
 * You're not alone in thinking that this page is cluttered, unorganized, filled with duplicates and generally a pain-in-the-arse to read. Ever since about 1.2 or 1.3, no one has ever really maintained the pages, just added stuff. I'm in the process of organizing and improving the readibility of previous updates, and while the content of the list of things added in 1.8 was added by others, I reorganized it heavily to how neat it looks now. I'm also trying to get Public released development versions their own page to stop confusion, and because they weren't official updates. So really, you can help by finding and removing duplicates, and when people add their bit to an entry, they tend to use "Note:" or use parenthesis. Help by actually editing the idea into an actual sentence. Another way to generally help is to prioritize bugs and additions by how prominant they are, major additions being at the top. A new terrain generation code should go before "fog is now toggled by F3+F", as an example. UGoBoom 02:25, 15 September 2011 (UTC)


 * I agree that this page is too big. I think we should do something like on TF2 Wiki. It has new page for each update, and it's much easier to handle like that. Here's example:  xPaw 15:31, 22 September 2011 (UTC)


 * I Think That is should be like the TF2 Wiki, How about a vote? Any one? Anyways I love the Idea! It is genius!

Loper324 Rocks! 09:01, 30 October 2011 (UTC)

How about splitting it into like Prelease - Alpha - Beta So like into three pages it is also better this way for like programmers to see game development

I like the idea of making pages for each version (Classic/Survival Test, Indev, Infdev, Alpha, and Beta) and turning this into a disambiguation page. Exovian 18:58, 6 November 2011 (UTC)

I support. I'd do it myself if all the pages weren't locked and getting things approved on a wiki didn't take so long.--TheFinalBiscuit 18:38, 12 November 2011 (UTC)

I support the idea of making the versions collapsible (Classic/Survival Test, Indev, Infdev, Alpha, Beta, Prerelease) but within do another set collapsible sections for each update within that developmental phase, while keeping it all on one page for easier access. --ZuppaHD 22:34, 18 November 2011

I suggest either making them drop down menus, or splitting it up into Minecraft 1.0+ and Pre-realease. Splitting it up into Beta, Alpha, Indev, Infdev and so on may be a bit too much. We could leave it as it is, but I wouldn't mind a change.--Bloq 21:39, 20 November 2011 (UTC)

1.0.0 Bugs

 * Signs not able to be placed near redstone--EB547 22:33, 26 November 2011 (UTC)

65.37.2.93 13:13, 19 February 2012 (UTC)my minecraft used to work and now it just makes an error noise. its not modded or anything. not even the in browser option will work. I have tried EVERYTHING!! please help

- Confirmed false by me?--Bloq 21:40, 20 November 2011 (UTC)
 * Achievement notification isn't showing up.
 * Double (wooden) doors seem to be bugged. When opening 1 of the doors, it will rapidly open and shut, leaving the other door open.

There's also another bug I'd like to share: It's now possible to duplicate paintings by placing 1X2 or more paintings on 2 or more unpowered pistons, and when extended drops an amount of paintings corresponding to the amount of blocks that painting covered. -Finch_claw


 * Torches burning out. This is still a glitch in 1.0.0, redstone torches will burn out for unexpected reasons. Any torch placed on the same block will never (ever?) be able to relight. This is in SSP creative.

I found a bug with wolves in single player survival, had a pack of 4 tame wolves and upon return to the game they were all randomly untamed again. (this happens every time i open the game again. so much for companionship. thanks notch)

this has carried into 1.1 as well.

1.8 Bugs
- Same effect for Jack-o-Latins, once taken away, area underwater still stays lit. (Discovered in Survival 1.8.1) - Same effect for Glowstone (Discovered in Survival 1.8.1)
 * Torches placed under water will quickly be destroyed, but their lighting effect will be persistent. (Discovered in Creative)


 * OSX Leopard causes Minecraft to crash to black screen when trying to load or generate a level - OpenGL version issue. Lion and Snow Leopard users shouldn't have problems.  Only current solution is downgrading to a previous version of Minecraft.


 * Shift clicking into a full inventory crashes game with "saving chunks" screen. Anyone else get that?
 * -Confirmed, it happened to me when I tried to drop an ender pearl into a full chest by shift clicking. -Gordo89


 * Rain falls through the roof on SMP not sure about SP tho.
 * -I have this on my server too, especially in ravines with rock ceiling. -Kaijev


 * Glass doesn't push away this little blocks. (At least in Creative Mode) http:// c.j4k.be/A8Bl
 * I've never remember glass pushing the pickups. Not even 1.5 and before. Not a new bug. [[Image:TK.gif]]  | TheKax |   Talk   17:15, 14 September 2011 (UTC)


 * Can't click and drag anything in the inventory, just goes to hotbar and back.

This was already a bug in Prerelease 1 and 2, but we should still add it to New Bugs as it is major. UGoBoom 22:12, 14 September 2011 (UTC)
 * When swimming, or on a boat ride, a blue line appears at the horizon. Seems to be some sort of positioning problem, as it is also visible, when underwater. (only tested in SMP so far) --94.220.74.68 21:27, 14 September 2011 (UTC)


 * Random cubes of air are generated in deep water. not particularly rare.


 * Arrows behave strange. When shot at the top of a block they at first stay where they hit, and then they jump a few pixels away. When the arrow is shot at a side face of a block, the bug is better notable: the arrow jumps up to the upper edge! Can anyone confirm that? Or is that effect intentional?
 * - It allready was present in 1.7.3 now shot on the close edge of a block it can jump to upper edge of the block above it.


 * Unrealistic light behavior: The light directly beneath a torch seems very cold and white, only further away the light begins to be more warm and red. Furthermore, when the red light of a torch and the blue moonlight mix, it becomes purple which looks quite strange.


 * I found a very small lake, only 5x5 blocks and 1 block deep, containing 4 squids. That seems to be a bit too much? EDIT: now i even found a 3x1x1 lake where a squid spawned!


 * Doors open on left click and on right click while fence gates only do on right click! Is that intentional?


 * More a suggestion: In Creative Mode existing blocks are too easy to break. In particular when accidentally trying to open a door with left click the door breaks. Incelebrity 12:09, 15 September 2011 (UTC)


 * Indestructibel Mushrooms! Right now im standing under a tree where a few brown little mushrooms grow. When i click on them they disappear for a short while and spawn at the same position again! I cant pick them up eighter!
 * Are you near spawn in SMP as a non-op? 1.8 added in spawn protection. --Credomane 01:32, 16 September 2011 (UTC)
 * -Yep, i just had the same idea!


 * The experience bug was fixed in 1.8-pre2. They now are now grouped into prime numbers. Needs removed from the 1.8 bug list. http://twitter.com/jeb_/status/113345487742054400 --Credomane 01:32, 16 September 2011 (UTC)


 * Sleeping is impossible! I've checked behind every wall/floor/roof and still monsters wake me up. Great for farming items, but still so annoying.
 * -If im am right about this the bed has to be 2 block aways from the walls on every side


 * Crafting via shift click is not limited to 64 items like the version history says: "Shift-Clicking items will craft the maximum possible amount of what you are trying to craft with the limit at 64" However on my vanilla SMP 1.8.1 Server I can put 2*32 planks into a crafting box and by shift clicking I will get the full 128 sticks instead of just 64. --Nordic42 10:40, 17 September 2011 (UTC)
 * Does also apply to vanilla SSP 1.8.1 --Nordic42 10:54, 17 September 2011 (UTC)
 * Upon further review this is no bug, but rather an error in the version history. Just remove this part: "with the limit at 64" --Nordic42 11:08, 17 September 2011 (UTC)

It was the mod, sorry. Ray 14:46, 17 September 2011 (UTC)
 * New bug, shift clicking a golden apple on the unlimited items screen or TO the unlimited items screen will disconnect you from SMP but wont crash server.[Not tested in SSP and I do have the inventory tweaks mod, so one of those might contribute, will test more before putting on bug list] Ray 14:43, 17 September 2011 (UTC)

Block Placing Glitch
My brother was recently playing Minecraft, and he was making something. He was using a clay block, and when he went to put it down, it disappeared, then tall grass appeared (he was on grass, duh...) So I told him to try using a different block. He used wooden planks, and the same thing happened. Also with cacti, he tried it on grass (FYI, he doesn't know cacti can't be planted on grass). But tall grass appeared. Any help? alexkill51 - 29 October 2011

Block cloning glich
The block cloning glich still works in 1.7.2

Herobrine debate
There's a bit of an edit war going on with adding and removing the reference to Herobrine, as made in the patch notes. I don't care either way, but it seems a consensus decision would be better than this edit warring over what should be a simple page. CMaster 00:54, 1 June 2011 (UTC)
 * If a change has actually been made to the game or its services, it belongs here. Anything else is simply spam. It's not that hard to understand, and it's been decided long ago, multiple times, as the Herobrine articles were deleted. Kizzycocoa's user subpage isn't any better, and posting jokes in a version history page (or the entire wiki, for that matter) is, again, only spamming.--OhiraKyou 01:18, 1 June 2011 (UTC)
 * I'd like if we copied the patch notes verbatim, and then added in clarifications and notes in some way that clearly marked them as the wiki's words. Unfortunately, since we instead have an odd mix of our own notes, rewrites of Notch's words, and straight pasting of Notch's notes, with no way to tell which is which, the Herobrine note can't be included without an awkward disclaimer or confusing people. Manifold 02:36, 1 June 2011 (UTC)
 * It's just easier to paste Notch's patch notes and then add in stuff he wasn't aware of instead of typing everything from scratch. However, useless information shouldn't be included, regardless of what notes my accompany them.--OhiraKyou 02:45, 1 June 2011 (UTC)
 * Agree, this is a "Version history" page, not a patch note page. There are several places to go if you want Notch's version of his notes, namely his page. That said, it should be included with its disclaimer so that people who see the "patch notes" can come here to see what it really means.  Dctrjons 11:51, 4 June 2011 (UTC)

New bug(fix)s (Noticed in 1.7_01, could have been earlier?)
Kinda late, but I haven't bothered to post this to here till now. Sorry.

Jakkor 10:27, 8 July 2011 (UTC)
 * Grass sides will now always be biome coloured. It's no longer dependent on the fancy/fast graphics setting.
 * You can no longer hit or place blocks through doors when standing on the inside of it. This also applies to skeletons, which means it is now safe to place doors from the inside of your house.

1.7.3 Bugs
-Doors will now break if a piston pushes them.

-Sticky Pistons may get the normal piston texture or the moving part of the piston gets invisible under certain circumstances

-Pistons can let Blocks dissappear if the block gets pushed by a second Piston shortly after it got pushed by the first

It mainly broke some of my Piston creations... :(

- Suffocation now deals enormous damage, up to 8 hearts a second. It is literally impossible to save yourself.


 * Sign your post. And yesterday I was on, and was trying to see how much damage suffocation does, I forget, but it was DEFINITELY not 8 hearts. Do you have any mods? Ajc 1254 12:55, 9 August 2011 (UTC)

Bed/Inventory glitch
The orientation of the player when this glitch is used is dependent of THE ORIENTATION OF THE BED THE PLAYER IS USING. It does NOT change from version to version. I have tested it many times over so please, STOP putting it down as a glitch after EACH update.

1.7.3 Disappearing Chests
http://twitter.com/jeb_/status/89426783866339328

"No 1.7.3 is still better than 1.7.2, the bug is that when a chunk is unloaded, it will remove some entities (furnaces and chests)"

Minecart
If you're riding on a minecraft and look back, at a certain angle, the cart starts to flicker. This also causes some FPS drops.

Torches on Fences in 1.7
It seems that the change to allow fences to be stacked also allows you to place torches on top of fences. Someone want to add that to the 1.7 changes? Tony311 15:45, 9 July 2011 (UTC)

Pick glitch 1.7.3 (and prior)
When your pick is worn out and on its last use before it breaks, the final block that you mine does not drop but disappears along with the pick! This happens with any type of pick.

Highly infuriating if you are mining diamond (for example) when it's on its last use as you lose the diamond.

This has been happening for a lot of versions now but I can't figure out how to add it to the bugs pages for Notch to fix ? ? ? Can someone add it please?

Rik 10:40, 17 July 2011 (UTC)

Sand Duping Glitch
http://www.youtube.com/watch?v=rMEdctqH6V0

Basically, it tosses broken sand blocks all over the place ad-infinitum. Also works for Gravel. Was about to delete the entry off the page until I verified it with a simple google search and testing for myself.

Xirema 22:42, 19 July 2011 (UTC)

Redstone was named on July 7, not July 9.
The minor details! On Notch's thumblr blog, he named this "red stuff" redstone on July 7. Is it a mistake that it says July 9 on the articles (well, I've only checked Redstone (Ore)), or purposeful? --Kris159 06:18, 28 July 2011 (UTC)


 * You have the reference, and you know how to edit, so update the articles yourself. ;) 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 05:59, 29 July 2011 (UTC)
 * Also, to be fair, Notch makes it clear that he came up with the name "Redstone Dust" the night before that blog post (on July 6). So, text on the matter could read something like "Notch came up with the name "Redstone Dust" on July 6, 2010, and announced it the next day.[ref]", or something to that effect. =) 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 06:01, 29 July 2011 (UTC)

Sapling
The Sapling was added in 0.0.11. Here's a proof: http://www.youtube.com/watch?v=bgxTqbiZE88 at 0:17

DeathStar99 14:25, 7 August 2011 (UTC)


 * That's proof of its presence, not its addition (but absent proof of saplings being in earlier versions, that's about as good as we'll get). 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 19:19, 8 August 2011 (UTC)

Pressure plates and the Nether
Not sure if this is a new bug or not, but (in 1.7.3) when I go into the Nether, pressure plates stop working. This applies both for pressure plates in the Nether after entering, and upon returning to the normal world pressure plates there aren't working either. Quitting the game to the main menu screen then reentering the map makes the plates work again both in the Nether and the normal world, but portal travel either direction makes them stop working again until quit-and-reopen is used. - TheBushranger 08:33, 18 August 2011 (UTC)
 * As a note, further testing shows that the pressure plates resume normal working status after a minute or so. - TheBushranger 08:15, 19 September 2011 (UTC)

Better Version History
It's one line of text, adding a link to the Pocket Edition Version History. Some people (Like my brother, Cman), will put in 'Version History', look for the Pocket Edition's Version History.So here's the link to that page:User:Ajc_1254/BetterVersionHistory.--Yours truly, Ajc_1254 12:09, 21 August 2011 (UTC) P.S. How do I get the time, date and(at least)the UTC of?

allow-fly
I remember seeing this somewhere, but when I searched (Ctrl + F) on this page for "fly", the only results are a bug and something else. Where is it? Cool12309(T 02:58, 1 September 2011 (UTC)

It's "allow-flight". C ali nou - talk × contribs » 20:50, 11 September 2011 (UTC)

1.8 Leak
Should the 1.8 leak information be added to the page as a new version, or should we just compile a list here in the discussion page to be ready for 1.8 release? Levy 22:22, 9 September 2011 (UTC)
 * I wouldn't touch the 'page' until it is actually released. Changes should probably left here.  Then it can be a reference for bug hunters and a reference for things that are 'known' changes so they aren't finding a bunch of changes that are widely known.Dctrjons 22:55, 9 September 2011 (UTC)


 * Agree/Disagree to: 1.8 pre should be added to the version history page.


 * I was going to post here to leave everything about 1.8 in future tense, until it's officially released. Cool12309(T 22:49, 9 September 2011


 * This is an official version, and it's worthy to have it's own section. a note on it being a leaked version is necessary thou.--Yurisho 03:50, 12 September 2011 (UTC)


 * Jeb is going to release an update for the pre-release, so it may as well be an official version. It's mentioned all over the wiki already, so why not here as well? We'd also want to show the differences between the two (or more) pre-release versions. – ultradude25 ( T &#124; C ) at 22:47, 12 September 2011 (UTC)


 * Both releases pre1 and pre2 should definitely be added to the wiki. Having them tweeted by Jeb is official enough, imo. - Tyron


 * The 1.8 pre 1&2 are both testing versions. They aren't official versions so they should not be treated as such. Official versions are versions that are updated via the client update, not manually replacing the jar file.


 * It's part of the development history. Mojang itself let it out. It's an official version. Also, I actually stated something to agree/disagree with and tried to fix the icons by the individual posts. Sorry if I said you agreed when you didn't. Travürsa 17:38, 13 September 2011 (UTC)

So far there seems to be more agrees than disagrees, so I've set up the skeleton for the 1.8 version histories, but kept them commented. Add to them while leaving them commented and once this is agreed upon we can uncomment them. – ultradude25 ( T &#124; C ) at 14:28, 13 September 2011 (UTC)


 * The standard for version history has gone to hell already, we don't need it to go further into it's pit. These pre-releases are not updated through the client, so they are NOT an official update. Just because Mojang distributed it doesn't mean it is meant to be the official update. Another thing to note is that through the beta mostly, readability of the version history page has really made worse. When people in the future read about the past's history and how the game was changed, they do not care about every little damn detail about the smallest things; it just gets in the way of the readers getting the GIST of an update. Same thing here: since these prereleases are development versions that were not forced into a client update for everyone, it will only add confusion to others in the future reading this. Remember, this page is way too long as it is, and we really need to start to find a way to split up. Creating a new page with info of changes in publicly released development versions is a great idea, especially most of the "Agrees" are because they want this info on the wiki; not because they necessarily want it on this page. As well as the last reasons, by putting a development version page, it will be a step in the right direction about the readibility and most importantly, how well readers in the future will understand what they were reading and how it exactly happened back then. --UGoBoom 23:02, 13 September 2011 (UTC)


 * I agree with UGoBoom 100%. We could make a page with what is already listed here in the prerelease, then just put a link in place of the information saying "for information regarding the 1.8 prereleases, click here." I've been against putting the notes here from the beginning and I knew there would be too much arguing over the matter. Does the new page solution seem like a reasonable compromise to everyone else? Perhaps 1.8 Prerelease? Levy 01:08, 14 September 2011 (UTC)
 * More like Version_History/development_versions or Development_version_history so that we can include non-1.8 specific development logs, because I can almost guarantee that these public released dev versions are going to be a trend in future updates, so helpful minecrafters can help betatest the update before everyone who doesn't know what they are doing and just want to play a stable game version can keep doing that. I also recommend that if such a page were to be introduced, in the summary plot at the top of the page, another line should say something like "Public-Released development version change logs can be found here " UGoBoom 02:45, 14 September 2011 (UTC)

1.8 Pre-release "notes"
Have at it. Dctrjons 22:57, 9 September 2011 (UTC)
 * Pretty much everything from the Upcoming Features list. Levy 23:07, 9 September 2011 (UTC)
 * Yes and no, there are quite a few differences between what 'pre 1.8-is' and what 'may be'. And on that note would suggest this is kept to only differences or clarifications to the upcoming features page. I.O.W. Read that first.  Dctrjons 16:22, 10 September 2011 (UTC)

New Features:
 * XP orbs that do nothing (yet (except cause major lag when you drop about 10,000 of them))
 * Hitbox on the Chicken mob is fixed, no longer only hittable on their feet.
 * Seed number can be found in the debug mode. (F3)
 * Torch lighting flickers.
 * Punching strength has returned to being 1/2 heart.
 * Holding the right mouse button with a sword in hand turns the sword into a blocking position.
 * Sugar cane now spawns and can be planted on sand adjacent to water, in addition to dirt.
 * Cooked chicken heals 3 food icons.
 * Ender Pearl dropped by Endermen. (Use Unknown.)
 * Lakes large enough to not be the little ponds, yet too small to be ocean spawn inland.
 * Some spots of the ocean are incredibly deep, so deep a player could start drowning before hitting the bottom.
 * Ability to run and heal tied to food bar state (guesses - above 3 to run, above 7 to heal)
 * ?? Effects of disease
 * ?? Blue spider poison does ~5 hearts damage but will not take last 1/2 heart (seemed to stay at 1/2 heart before bitten again)
 * Eating too much raw food and rotten flesh can give the player a food poisoning state, where the food bar turns green. It will stay green until one full icon is quickly depleted. Food poisoning causes you to get hungry faster, but will still heal you.

Bugs
 * Item duplication - one way seems to be leaving the crafting screen with things still on the 'table'
 * Furnace crash - lighting error fixes available (change zz.class)
 * Ghasts don't glow like they are supposed to, possibly due to new lighting engine.
 * Torches placed underwater are immediately removed, but the light remains

Prerelase Info
• Added Melon and Melon seeds

• Added Pumpkin seeds

• Added wine and iron bars

• Added large and more interesting mountains

• New types of food - Raw beef, Steak (i do not remember every types) and new texture for Porkchop

• Experience orbs and of course experience

• Ender pearls

Descructable bedrock
You can break the bottommost bedrock layer in Creative mode - and die when falling into the void below.

I think it is NOT a bug. In creative mode user is able to place bedrock so it have to be desctructable. --83.22.166.223 13:32, 14 September 2011 (UTC)

Update 1.8 MP mapbug
On my minecraft mp server the old chunks dont match with the new chunks and the new ocean is one block down than the old one. Anyone got the same problems?!


 * It is known, that with this update the chunck generation changed, and so the chunks won't match with old ones. Sorry. For the ocean level: I don't know if it changed, but it looks like... --freaktechnik (w 17:39, 14 September 2011 (UTC)

Sunrise/Sunset
Was the sky color during sunrise and sunset updated in 1.8?

Some bugs
I just updated to 1.8 and several of my chests are dark, as if in a smoky black box. This can be fixed by placing a torch nearby, and it stays fixed so you can take the torch back down immediately. Also, my game crashed while riding a minecart and my train of two furnace carts and a regular turned into five furnace carts.

1.8 bug fix
Placing a painting on the same block as a stone button or a sign no longer removes collisions, as seen here: http://www.youtube.com/watch?v=7sY6UjmuYKo

1.8pre bugs still applying to 1.8 and 1.8.1
A lot of minor bugs, such as lighting bugs and blocks still missing from the item picker in creative mode, from 1.8pre1 and 1.8pre2 still apply to 1.8 and 1.8.1. Should they be included under "New bugs" on this page? Or do you think Mojang will still notice them on Known bugs/Version 1.8 v2 and Known bugs/Version 1.8 v2? --31stCenturyMatt 10:12, 15 September 2011 (UTC)
 * Just add the major bugs to the new bugs list, mainly the gamebreaking bugs, or the bugs that cause certain things to be unusable, which includes that item picker lacking things bug. Any bug from the 1.8 pre1/2 that still applies in 1.8.1 should be added in the known bugs page: that is where Mojang looks for things to fix, not the version history page. UGoBoom 18:45, 15 September 2011 (UTC)

Food Stackability
Cake is not stackable neither

Endermen in SMP
Endermen don't seem to aggro in SMP.

Chat limitations
Not being able to scroll in chat should surely be a bug. Why are we limited to the last few lines when Improved Chat can expand this to a usable, scrolling chat history with the added bonus of binding keys and more? Busy servers are plentiful, admin commands are long and the ability to scan back through missed chats after a fierce battle is infinitely useful. This is a mod that should be absorbed into vanilla MC, much as pistons were. It adds functionality on a massive scale.

1.8 SMP /time set redstone bug
This doesn't appear to have been fixed in 1.8. Can anyone confirm? Burpen 13:17, 16 September 2011 (UTC)

Water level change in 1.8?
Why is there no mention of this? The water level is now at 63, when it used to be at 64. 1.7 maps now have a jarring water level border.


 * I too noticed the sea level was reduced to Y-63 or the 62.Layer respectively. 87.122.158.59 09:56, 18 September 2011 (UTC)

Tall grass will now spread - NOPE
"Tall grass will now spread" I tested this by placing a single Tall Grass. Leaving it for half an hour (and remaining somewhat close to it the entire time) did not make it spread to a single neighboring grass block.

I haven't tested with longer than half an hour, but I'm pretty sure this myth is busted unless someone else wants to test it as well.

--IQAndreas 20:29, 17 September 2011 (UTC)

1.8 particle changes
In the 1.8 section, shouldn't "Destroying boats and minecarts now creates particles" be added to the sub-section about particle effect changes?Lemonlime 21:20, 17 September 2011 (UTC)

1.8 Odds and Ends
Has anyone else noticed that bone-meal on a mushroom will create a huge mushroom? Why has this not been added to the version history list? Also, the fog color changing when you look into the sunset/sunrise.

Its even listed in the Minecraft News in your client before logging in.

1.9 Pre-release Features

 * Swamp biomes are darker (darker grass/water).
 * Lilly pads on water in swamp biomes.
 * Snow biomes are back.
 * Lava + water creates (smooth) stone instead of cobble stone.
 * New Items Added
 * Nether Brick
 * Nether Brick Fence
 * Blaze Rod
 * Ghast Tear
 * Nether Wart
 * Unlabeled yellow item between ghast tear and nether wart.
 * I don't think we should put a "pre-release" section for 1.9 lets wait till there is a final release. --Anthrophobic 15:14, 22 September 2011 (UTC)
 * Why not? There were pre-release sections for 1.8. BeBoo 15:28, 22 September 2011 (UTC)
 * Because there are testing features inside the pre-release. Like the jumping changes your experience bar on each jump. Maybe we should make a pre-release version history page. Clearly the pre-releases and nightly builds will become a regular thing. So why not give it a different section. --Anthrophobic 15:31, 22 September 2011 (UTC) 15:30, 22 September 2011 (UTC)
 * This guy has got the point. Look in the middle of this discusion page, you'll see a topic that supports prereleases getting their own page. It's just that a wiki expert who knows how to correctly set up such a page is too lazy and/or hasn't seen this idea yet. UGoBoom 19:43, 22 September 2011 (UTC)
 * Its no big deal, just pre-release version do not mean its written in stone, much less what we will get on the final release of the version. If nightly builds are coming in the future, I see no reason not to set up a pre-release/nightly build page for releases as this one. The version page should be for final releases in my opinion. But meh, like I said no biggy. --Anthrophobic 19:46, 22 September 2011 (UTC)
 * Since pre-releases seem to be a significant production quality of Mojang, perhaps at the very least a separate "pre-release page" should be formed. Each release shows the mentality and idea set that the team is forming as they are creating it, and might be valuable for posterity.  Considering that this is a Wiki on all things Minecraft, it seems such a significant production should be archived.  --werty8472

Nether Bridge/Brick
Should the bridges be considered a new biome? Or do they spawn every where in the nether?

1.9 Prerelease Features
-2 New Nether mobs -Blaze -Magma Cube -4 New items -Gold Nugget -Nether Wart -Blaze Rod -Ghast Tear -2 New Blocks -Nether Brick -Nether Brick Fence -Blocks directly under water will drip from the underside

-NPC's

-Re-done abandoned mine structure

-Nether Ruins

-Snowmen

-Lilly pads in swamps

-Black swamp grass

-The ceiling of the cave drip if an underground lake is just above.


 * Is there a need for this section? There is already the exact same thing above this one. Delete? --Anthrophobic 19:46, 22 September 2011 (UTC)

1.9 Bugs.
-Sanctus Edit I have a video that confirms this; http://www.youtube.com/watch?v=eaLEfZl5RsQ ---
 * Jumping gives you experience. I'm not sure if it's intentional.
 * Not a bug, this is a test function for SMP. I imagine it's to see if the server can keep track of everyone's experience, hence it's tied to jumping to essentially spam it.Dctrjons 23:42, 25 September 2011 (UTC)


 * Another problem is that the biome colors for swamp grass don't blend with normal grass like all the other grass shades do. 50.106.80.156 20:22, 22 September 2011 (UTC)


 * I believe another bug is that if you have multiple bowls stacked in your inventory and then attempt to make mushroom stew by right-clicking a mooshroom, you lose all your bowls for one mushroom stew. Can someone else replicate? --Renrue 00:27, 23 September 2011 (UTC)


 * Blazes still spawn on servers with Monsters=False in the nether.

1.9 Bugs
Holding shift to jump not working anymore is no bug -> http://www.reddit.com/r/minecraftfaq/comments/koag7/q_jumping_in_pre19_a_exp_is_a_bug_nohold_is_a/

i cant play 1.9....the lag is so bad in ssp that i get 2 frames a second.. i have it set to fast graphics, smooth lighting is off, fog is tiny.. i have no idea what is now drawing so much memory in 1.9....1.8.1 works just fine--Silverfox6000 00:45, 23 September 2011 (UTC)

My game has been randomly closing out in the middle of gameplay without an error report it just leaves to the desktop like I closed it out Since 1.9. Last time I was jumping, but before I've just been talking in MP or something. anyone else having this trouble? Minecrafter Flish 13:53, 24 September 2011 (UTC)

Jumping gives exp

Taiga is missing in 1.9
Taiga isn't generated anymore, just tundra.

1.9 bug(or something like that)
in 1.9 when I go to create a new world Minecraft crashes without a black screen or saying it isn't responding. Is that a bug or something?

Roaringjohn 13:39, 25 September 2011 (UTC)

and I think this is only happening to me.

Roaringjohn 13:40, 25 September 2011 (UTC)

This is still happening to me even in 1.9 pre2 so I guess I won't play with 1.9 pre1/2 and I will probably have to wait til 1.9 full release comes out.

Roaringjohn 17:23, 29 September 2011 (UTC)

1.9 minecart bug
When in creative mode it seems that you can jump into a minecart at extremely large distances and go through any block.
 * I do not have this problem, my only issue is not being able to break minecarts easily as before. --Anthrophobic 02:38, 26 September 2011 (UTC)
 * In Creative mode the player's reach is extended in odd ways.

Mob changes in 1.8
Did Minecraft change mob spawning in beta 1.8 so animals like cows, sheep and pigs spawn in groups? --Flajuram 08:35, 27 September 2011 (UTC)


 * They do seem to be more common in large groups, yet I cant explain. Swpe 08:37, 27 September 2011 (UTC)


 * When your world is new, there are abundant animals. If you travel to new terrain animals will be created in larger numbers as before. However once you killed most of them in an area you will notice that they respawn very slowly. --Nordic42 11:28, 3 October 2011 (UTC)

Wheat bug in 1.9 PR2
Apparently, you can use the last piece of wheat you have several times, as you can see here. I can't comfirm this since I'm not downloading pre-release versions, could someone please check? SpecB 18:13, 29 September 2011 (UTC)

Confirmed. Apparently using the wheat on an animal reduces the quantity of the stack by 1, but does not check for zero and remove it. You can use this negative quantity wheat item to give you infinite wheat. Ntwitch 23:47, 29 September 2011 (UTC)

1.9 Data loss on server shut down
This was in pre1, and is still in pre2, I want to make sure Mojang is aware of it, so please add this to the bug list. It was already posted on getsatisfaction already but its easy for things to get lost there. To duplicate the problem, start up a server with a new world, then do a "stop" command, it never saves the area near the spawn. It has completely broken programs like Minecraft Land Generator Kilorat 19:14, 29 September 2011 (UTC)

Note: You have to wait a few minutes for the threaded saving to kick in before it actually (slowly) saves the chunks! A Java Exception can still occur even if you waited. Edit: 1.9pre3 still has the broken "stop" and "save-all" commands. they still dont save when issued. - Morlok8k

That's nice, but could someone with access to editing the page please add this bug so it gets seen? Thank you. Kilorat 01:32, 30 September 2011 (UTC)

"Odd" places
The 1.9 pre1 list indicates that snow can generate on ice, and calls that odd. When snow lands on ice, it does not melt, so this is not so odd. If someone with page editing priveleges could remove this "bug", that would be cool. --Colin vH 69.168.52.106 23:42, 30 September 2011 (UTC)


 * It's "odd" because in previous versions of Minecraft, snow would not accumulate on ice. Personally, I'm not sure which behavior should be considered buggy. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 01:46, 1 October 2011 (UTC)


 * Pretty sure is should be a bug, it shouldn't collect on ice, or you'd never find any ice lakes, as they'd all be hidden under the snow. – ultradude25 ( T &#124; C ) at 02:56, 1 October 2011 (UTC)


 * If you suddenly feel something slippery, then there is ice under your feet. Ice lake found! We should wait till 1.9 official release or directly ask Notch if it intentional or not. — MiiNiPaaT 06:48, 1 October 2011 (UTC)


 * I meant visually. I think snow biomes look pretty lame when they're 100% snow, and there's no ice lakes to make it look more interesting. – ultradude25 ( T &#124; C ) at 07:42, 1 October 2011 (UTC)

Previous-Version History
Does anyone think it would be a bad idea to put a "previous versions history" page? The normal version history page is so long, we could always make a "previous version history" page and include all the older updates on that page. To simplify so it would not be stretch out long, you could only include the important features that were added. So you could have it set up like this: Version History: (already created) Current version history Previous Version History: (page I want to create) All previous versions/Big additions and/or game changing additions. Development Page: (already created) Will hold all the pre-release information that is given to us. Basically the Previous Versions don't need every detail of each version update, only the game changing updates. For example: 1.8 was the adventure update, so it would only need to have the major things in the list. Not sure if this would help or not, another idea could be a timeline that would show a long list of major updates/events that changed the game as the versions progressed? I can see minecraft including a lot of new things in the upcoming updates before they stop to get ready for the final release of the game. As of now, the Wiki is very cluttered filling and needs a little improvement in areas. I noticed the article movements last night for blocks and similar blocks and started brewing ideas to make the most popular pages easier to navigate. If people like these ideas, there are a few more I will throw out there. Let me know what you think of this idea, good or bad? --Throex 14:13, 3 October 2011 (UTC)


 * Well technically all history is previous, otherwise it wouldn't be history. :P
 * I see what you're trying to say though, and yes the page does need splitting. Although maybe we should have Classic/Alpha/Beta histories split instead. – ultradude25 ( T &#124; C ) at 14:28, 3 October 2011 (UTC)
 * Like how it was almost a year ago? Yeah, this page is just way too long. I already cleaned up 1.8 a bit back, yet to work on 1.6 and 1.5, those are just plain nasty. As for the timeline idea, that would be cool, and should replace this page. All this page's content could then move to version_history/change_log, which will contain lots of detail, while the timeline style one would just give major changes in a brief and understandable matter so people can see how Minecraft developed more easily. UGoBoom 20:13, 3 October 2011 (UTC)
 * The time line is our best route I do believe. Just have it set out with major events that changed the game, possibly make them clickable so that any event in the timeline will redirect you to a page with more information. For example: In the time line, 1.8/Strongholds, then have it clickable that redirects to the 1.8(adventure update) page for more information on it?


 * Not sure that makes sense, let me know what you guys think. Maybe we can get a project for this started and get a couple people deciding what is the major changes that should be added. Also, what would the time line look like? 1.1/1.2/1.3 etc.. With a major event from each version listed next to it? This would allow for classic/alpha/beta to be included in the timeline as well. Possibly more than one event, depending on the version? Classic/Alpha/Beta I think would still leave it a bit cluttered. --Throex 14:31, 4 October 2011 (UTC)
 * Sorry to post twice, but I saw the post above about the "Page Clean Up" and saw a example of the TF2 wiki, I really like their set up. Its like a timeline above the page with the dates for each patch/version. We could do something like that and it would allow us to have the full list of each version history on each page. Instead of labeling the pages with dates the way they did, label them with versions 1.1/1.2 etc. --Throex 14:37, 4 October 2011 (UTC)


 * I like the timeline that the Black Mesa Wiki has. It's sooo shiny. – ultradude25 ( T &#124; C ) at 04:42, 5 October 2011 (UTC)
 * Must agree, thats a nice timeline. We should steal it... :P --Throex 14:50, 5 October 2011 (UTC)
 * Me too. I came up with a list on how it should look, and how it would show on a timeline of the similar style:

Beta 1.8, "Adventure Update"

Beta 1.7, Pistons

Beta 1.6, "Bugfix Update"

Beta 1.5, Weather, stats, achievements

Beta 1.4, Wolves

Beta 1.3, Beds, SmoothLight

Beta 1.2, Lapis Lazuli ore, Dyes, Dispenser

Beta 1.1, Bug fixes

Beta 1.0, First official Beta version

From Alpha down should be only notable updates

Alpha 1.2.6, Last SMP update

Alpha 1.2.3, SMP Health/Bugfix update

Alpha 1.2.0, "Halloween Update"

Alpha 1.1.1 (SFU10), Sneaking

Alpha 1.1.0 (SFU9), Compass

Alpha 1.0.17 (SFU8), Fences

Alpha 1.0.15, Release of SMP

Alpha 1.0.14 (SFU7), Chickens, Jukebox

Alpha 1.0.11 (SFU6), Reeds, clay, slimes

Alpha 1.0.8, Cows

Alpha 1.0.6 (SFU5), Boats, Cacti

Alpha 1.0.4 (SFU4), Snow worlds

Alpha 1.0.1 (SFU3), Redstone & Mechanisms

Alpha 1.0.0, First official Alpha version

I don't feel like doing Infdev, indev, or the classics right now. UGoBoom 01:01, 6 October 2011 (UTC)


 * Leaving out alpha versions for being unimportant makes it look incomplete...also, who decides what is "notable"? --Wizjany 01:42, 6 October 2011 (UTC)
 * I think every update should be in the timeline, from infdev to present time. But only the notable updates..not just for alpha. And its not hard to pick whats "notable" UGoBoom did a great job picking what was notable I think.. --Throex 13:27, 6 October 2011 (UTC)

Keep all the versions, but split the page (one per cycle, one for indev, one for alpha, one for beta...) C ali nou - talk × contribs » 19:59, 15 October 2011 (UTC)

Charcoal is gone
What happened to charcoal??? One version it's there, the next it's not??? When was it removed??? --LethalComboFilms 02:07, 12 October 2011 (UTC)
 * Nothing. It's still there.  I just made some today (1.9 pre4).  ~Markus talk 19:46, 15 October 2011 (UTC)

new items i think sould be added to game!!
1)copper ore

-copper ore can be found at the same level as coal it is better then wood and stone but not better the iron

2)copper bar

-is made when you smelt copper ore.

3)copper tools

-made the the same way you make any other tool they are better then wood and stone but not better the iron.

4)jungle bomie

-tall trees that have bananas on them and a lot of little ponds.

5)monkeys and apes

-they both are in jungle bomies but monkeys live in trees and apes live in caves monkeys drop bananas and apes drop bones and bananas.

6)town shops

-you an buy things from them and you can sell them stuff that you have got.

7)mine coins

-you get mine coins when you sell stuff to towns.

8)town guards

-are in towns and if you steal or hit towns people they will try to catch you and them wear and use iron tools.

9)jails

-you get put in jail when you get caught by a guard you can pay with mine coins to get out or stay in for 3 minecraft days but days go faster when in jail.

10) stronghold guards

-they are dead town guards but when they kill you you weak up in a a maze with a food and a stone sword and have to get past zombies to get out the guards use stone tools and wear iron helmets.

11)nether king and guards

-nether kings live in the nether and are guarded by nether guards nether guards use gold tools and gold armor nether king has a gold crown and when he dies you get it and then can cast nether guards to help you.

12)working table

-a 4x4 crafting table that lets you craft spears and bigger boats.

13)spears

-you can shot spears and they are made out of wood,iron,gold,flint.

14)bigger boats

-you can crash and does not smash you can sleep and put you stuff in the boat.


 * This isn't the place for suggestions. This website is only for discussing content that is actually in the game. Please go to www.minecraftforum.net if you wish to discuss content you want added into the game. --HexZyle 01:01, 28 October 2011 (UTC)

This section should be deleted. Euridicus 05:22, 14 January 2012 (UTC)

Mention specific biomes removed in 1.8
The "New, fractal-based biome code; added and removed some biomes while making all of them more vast than before" part of the 1.8 update should be more specific.

Possible rewrite:
 * Rivers flowing through/inbetween biomes.
 * Ocean biomes, that are much more deep and vast than before.
 * Mountains in their own biome (used to be dotted around)
 * Swamp biome more diverse (used to be called swampland)
 * Rain forest, seasonal forest and forest combined in to "mixed forest."
 * Savanna, shrubland, and plains combined in to "grasslands."
 * Snow in Taiga removed (re-added in 1.9).
 * Tundra removed (re-added in 1.9).
 * Snow desert removed [not sure if this one was official - apparently, temperature and rainfall were so low that snow generated on flat plains of sand]

For? Against? --Kris159 17:51, 31 October 2011 (UTC)


 * For. I like what you wrote, but the material in the parenthases could have a more encyclopedic tone. Specifically "dotted around" could be removed, and just say "Mountains concentrated in their own biome". Something like that. 129.123.212.134 18:39, 16 November 2011 (UTC)
 * I wrote that quote Kris159 stated, and I didn't really think it was the best than can be. When I rewrote 1.8's log, that little section about the Biomes was one of the few parts I kinda left as is and should be improved. I do agree with the post above me and that parenthesis overuse makes it look like a 5 year old haphazardly wrote it. Also, I think nowhere on this entire page there is an entry that says if and when something was re-added, so for the point of consistency, let's not include that. UGoBoom 18:24, 19 November 2011 (UTC)

Endermen Sounds
I think I heard the Endermen Sounds when I was testing the Ender Dragon battle in The End.

Eggs spawn baby chickens in latest update
Someone wanna put that in?
 * Wrong page… and it's on the correct page anyway, so what does this even serve? Shellface 00:51, 15 November 2011 (UTC)

Split into separate pages?
Someone added a tag suggesting that the topic be split.


 * Agree/Disagree to: This article should be split into separate pages.


 * Splitting will make this topic harder to navigate, and would use up a lot of pointless effort. The reason given for splitting is "page is too long". This is sort of irrelevant. The contents makes it easy to navigate, and the subject matter means that the pages structure is intuitive. If it was split into separate articles, a person reading about the version history of Minecraft will have to jump between multiple pages. This way, it's all in one spot. I don't see any advantage whatsoever in splitting up the page. 130.194.160.4 01:40, 15 November 2011 (UTC)
 * For the reasons just above. While yes the page is long, the long list makes it easy to find when a particular feature was added, and its overall development. I remember that I bought Minecraft just after the April Fool's joke was removed, so its nice to go to one single page and see where that was. It's just as easy to scroll down and see when each feature was added or changed. So while splitting it would make it shorter, you'd cut down on navigation, which in my opinion is better. 129.123.212.134 18:36, 16 November 2011 (UTC)
 * Same as what they said. It is just inconvenient when it was split up. Besides, it was split up before but it was reverted. Somebody500 (有人500) 21:33, 17 November 2011 (UTC)
 * I think this page should be split because:
 * 1. The page takes too long to load. People with slow connections are unable to load the page. Some web browsers cannot load pages this big. Some web browser crash.
 * 2. It is messy and s too hard to find what you are looking for. When a page gets too long, it becomes hard to navigate through the page especially when not many people care about the Indev, Infdev and Alpha version history as it is outdated. Most people that come to this page come for the Beta version History (Or full release) --Minepro97 23:32, 18 November 2011 (UTC)
 * It is way too long. I think it should be separated into pages relating to the version type (Classic, InDev, InfDev, Alpha, "Beta," "Gold"). However, this page should still exist in its current form and should get updated with the complementary pages. There should also be a summary or this page which is linked to on the main page with links to the version type pages at the beginning of each section. The link to this page would be at the end. Travürsa 04:42, 19 November 2011 (UTC)
 * I joined this Wiki around November of last year, and this page was infact split into Pre-MP Creative, Post-MP Creative, Survival Test, /Indev/, /Infdev/, Pre-MP Alpha, and Post-MP Alpha (No beta as of that date). The Pre-MP/Post-MP was VERY confusing to me and most likely others, and they should be merged, but they ended up merging the entire page. By the end of Alpha, the page was moderately long, but then once Mid and Late Beta rolled around, the page got ridiculously HUGE due to relatively huge updates. So I do beleive that the pages should be split into these pages:
 * Classic (Creative and Survival_Test)
 * Indev
 * Infdev
 * Alpha
 * Beta
 * Post-Release
 * UGoBoom 18:32, 19 November 2011 (UTC)
 * This page is way too long. It's very hard to get along with a page that long. It can be hard to find something you're looking for. Besides, some old/weak computers can have difficulties handling such a page and the browser can crash. I think UGoBoom's suggestion is a reasonable and acceptable solution of this problem.

--130.83.20.73 19:03, 20 November 2011 (UTC)
 * I can attest that the length of this page slows down some of my computer browsers. Not only that, but it makes everything look messy. If we split the page up, as UGoBoom suggested, we can easily fix these problems. Legend 19:25, 24 November 2011 (UTC)

1.0.0 new feature
Breaking glowstone with fist drops 2-4 glowstone dust. In previous version, a pick was required for it to drop any.

Redstone ,lever, pressure plate, ...etc cannot be place on glowstone

Portals now break (making the sound of glass breaking) when hit.

Bugs: when you right click on the right double wooden door it will cause the other door to open When creating a new world, if you type in your own seed and hit enter in the "More World Options" screen the game crashes.

New Breaking Sounds
Sounds are now made when a tool breaks. Please add to "Sounds" sections.

Full release name
Release and postrelease of minecraft seems to be identified as "Minecraft" on this page. It doesn't really seem fitting, so who thinks that it should be named "Release" or "Post-Release"? UGoBoom 18:38, 19 November 2011 (UTC)

I think "Post-Release" is better than the more generic "Minecraft." Legend 19:27, 24 November 2011 (UTC)

Wooden Doors in 1.0.0
The doors are still weird in 1.0.0 (when you click on the right door, when there are double doors, the left door will open). Is this a bug or intentional? If it is a bug, should it be added to bugs in 1.0.0?

Limited number of Strongholds in 1.0.0
Apparently, the number of strongholds is still limited to three in minecraft 1.0.0. Did Mojang ever said they changed it? I think no, Jeb just said they wanted to change it.

As far as I know, it's still 3, as the rumour that they are unlimited now does not currently have any verification or source of any sort, and Mojang themselves have said nothing about that number being changed. PatRox7459 23:00, 20 November 2011 (UTC)

It is in fact still limited to 3, as pointed out by Draradech using the decompiled source here: http://www.minecraftwiki.net/wiki/User_talk:Draradech#Strongholds Morrolan 23:56, 21 November 2011 (UTC)
 * God damn it -- how hard is it to change that code? Fallacy 06:24, 22 November 2011 (UTC)

Two small grammar errors
This is in Minecraft version 1.0.0. This is what it says:

Many blocks mining speeds have been increased. This is mostly blocks that used to take a long time to mine.

This is what it should be:

Many blocks' mining speed has been increased. These are mostly blocks that used to take a long time to mine.

I added the apostrophe after "blocks", changed "speed" to singular (because one block does not have many speeds), and changed "this is" to plural.


 * Your apostrophe is correct and should be added. However, "mining speeds" should be left plural, as we're talking about the different mining speeds of "several blocks." Euridicus 05:33, 14 January 2012 (UTC)

BurocRats
A strange thing happens here, when the final version comes out then we can no longer edit the bug´s list. LoL. And it's a big list.

We can't even edit this page to remove a rumour already proved false >_>

Version Linking
It would be helpful to have inline anchors for each version. This will allow features/bugs/mods to be linked to specific versions, not to mention provide a TOC for this page. The problem is that tables don't seem to allow headings in a cell, and without headings, I don't see a way to create anchors.

As a compromise between the cleanliness of a table and the manageability/linkability of heading sections, could we adopt a section template for each version? While we're at it, it's probably a good idea to add a column for the component (client/server) updated per version.

For example:

Version 1.0.0
--Mwoodman 18:16, 26 November 2011 (UTC)


 * This looks like a great idea. I support. UGoBoom 22:00, 26 November 2011 (UTC)


 * The page already has anchors, and there's heaps of pages linking to those anchors too (most of which are now broken, since the pages were split up...). – ultradude25 ( T &#124; C ) at 22:16, 26 November 2011 (UTC)


 * Took me a minute, but realized you were talking about using the span ids as anchors. Works well enough in modern browsers, so that should be fine.  Too bad we don't get a TOC out of it, but that's not much to complain about. --Mwoodman 18:59, 27 November 2011 (UTC)


 * The TOC could be faked if it's really wanted that much. – ultradude25 ( T &#124; C ) at 00:31, 28 November 2011 (UTC)

Since we split the page, now the pre-existing wiki-links to this page are all broken. Examples: Version history/Beta or Version history/Alpha or Version history/Classic. How are we going to fix it? Should we make a redirect page for all the versions so people can find the correct version? And please don't tell me the links will be removed or changed cause that's not going to happen. - Asterick6 20:12, 27 November 2011 (UTC)


 * Unless this page is moved and this page name is changed to a redirect to the disambig page, then all the links will just have to be changed by bots. It'd be a pretty simple replace. – ultradude25 ( T &#124; C ) at 00:31, 28 November 2011 (UTC)

Minecraft 1.0.0 Bug
I'm posting this because my brother doesn't have a minecraft wiki account, but he has a problem. He makes a Nether Portal in a gigantic castle. He goes through into where his castle will continue. But then when he goes back through, a new Nether Portal is made outside of his castle, but close so he knows where it is. And plus, when he goes through the portal to come back to the Overworld, it spawns a brand new one in a new spot each time! Any help? alexkill51 - 3 December 2011

This is not exactly a bug. It can happen when the Nether does not have open space near the corresponding overworld location. Here is what to do: This should result in a working portal connection. —KPReid 14:54, 3 December 2011 (UTC)
 * 1) Find the distance and direction from the unwanted created portal to the castle portal. (Ideally, count blocks to have an exact (x,y,z) offset.)
 * 2) Divide the distance by 8 (horizontally only).
 * 3) Enter the Nether through the unwanted portal and walk that distance and direction exactly. You will have to dig into the netherrack.
 * 4) Construct a portal in the Nether at that location.
 * 5) Destroy all unwanted portals.

Why Was the Old Version List Deleted?
I understand the page was split to make navigating it easier, but for some reason there is now only a "1.0-release" version history and a "release candidate" version history. No page has been made for updates before version 1.8. For historical purposes I think it's worth preserving. The old page is still in the history cache for this page, so someone should separate the pre-1.8 update list and give it it's own page, or add it to "Version_history/Development_versions" 174.112.6.146 05:19, 5 December 2011 (UTC)


 * You're kidding right? – ultradude25 ( T &#124; C ) at 05:38, 5 December 2011 (UTC)

No world size in 1.0.x?
It looks like in 1.0.x game selection screen has changed a bit. in B1.8.1 each world in the list was in this format:

Name  Folder_Name (Date_In_"dd.MM.yy HH:mm"_Format, Size MB) Game_Mode

But now it is like this:

Name  Folder_Name (Date_In_"dd.MM.yy HH:mm"_Format) Game_Mode

Also when I try to read SizeOnDisk from level.dat that was last opened in B1.8.1, I get something like 2506752. But when I try to read SizeOnDisk from level.dat that was last opened in 1.0.1, I get 0.

Should it be mentioned on this page? DiEvAl 17:40, 6 December 2011 (UTC)
 * Ah, yes! That was broken in the first 1.9 pre-release, and due to difficulty in fixing it, Jens removed the world size shown at level select in… pre-release 5? Anyway, yes, this is completely true, and deserves mention. Shellface 17:46, 6 December 2011 (UTC)


 * I doubt it was very difficult. I think he was just lazy. Challenge accepted. DiEvAl 19:45, 6 December 2011 (UTC)


 * Challenge complete. I even such noob as me can do it in 15 minutes, jeb_ can also do it.DiEvAl 20:01, 6 December 2011 (UTC)


 * If it wouldn't be trouble, I'd like to see a screenshot of it- Then it can be forwarded to Jeb through twitter or email. Shellface 20:21, 6 December 2011 (UTC)


 * http://i.imgur.com/VUo10.jpg. DiEvAl 21:36, 6 December 2011 (UTC)

Swamp grass fixed in unknown update.
Post 1.0, an unannounced update changed the sides of swamp grass to the proper color, am I correct? Skyminer707 15:35, 7 December 2011 (UTC)


 * This page doesn't include pre-releases or snapshots (and acts as though they don't exist). There is a separate page which does include the non-automatic updates. Euridicus 05:48, 14 January 2012 (UTC)

1.1 IS OUT!
Quick update it.

Yeah, they seem to have added eggs that spawn a certain mob. Each egg has its unique mob, and you right click to spawn that mob on the face you clicked of that block facing North (face 0), even if there's not enough space there to normally spawn the mob. So far I can only find it in Creative mode.

Pumpkin and melon can spawn without farmland now. They can spawn on dirt.

1.1 Bug
I found a bug where natural lava isn't lighting. Don't have an account, so i can't upload a picture. It was with a single lava block flowing out of a wall, not a pool. Edit: Block updates fix this bug.

1.1 Undocumented Changes
Feel free to add additional undocumented changes here. If these should go straight to the Page instead of Discussion, feel free to move this and delete.
 * Baby sheep can no longer be sheared for wool
 * It is now possible to obtain the newer music disks without creative from creepers. (except disk 11)


 * Fixed bug where you could open a big chest with a block over one of the two block of the chest

1.1 Nether Bug

 * I made several trips to the nether in my 1.1 hardcore and on the last trip i returned to find a completely broken world where chunks will never load visually, even restarting minecraft does nothing to fix the problem. chunks of the nether have returned through the portal with me, i can see them breaking the water in the seas and even deep underground through the gaping abhorrent voids of nothing that once were. another minecraft version that i will not be touching ever again, just like 1.0! how upsetting

Cobblestone generators (water/lava flow)
An update was pushed out today that seems to have made the way water and lava flow interact follow drastically different rules that break all forms of cobblestone generators that I've tried. This needs to be noted. This did not happen until a minor update on the 27th, and not exclusively with the 1.1 update.

This was probably an attempt to fix what can be considered a duplication bug. 85.81.40.95 16:28, 13 February 2012 (UTC)(comment edited to avoid facetious nature. 63.145.183.198 08:01, 27 February 2012 (UTC))


 * I am not seeing the problem here, and it certainly doesn't break "all forms of cobblestone generators", even if it might be something you may have seen. I'm trying the pre-relese version 1.2 with Anvil on a fresh world made just for this purpose, and I'm successful in generating Cobblestone just fine with a purpose-built generator. --Robert Horning 21:18, 29 February 2012 (UTC)

In 1.2.1 snow is not showed in maps,can someone write it?I'm not good to do articles --95.237.19.164 14:21, 1 March 2012 (UTC)

Snow in maps
I dunno in 1.2,but in 1.2.1 snow is not showed in maps --95.237.19.164 14:40, 1 March 2012 (UTC) Sorry for double And the same map wont correct itself in 1.2.2

1.2.2 Undead not Burning in the morning.
Just want to see if anyone else is having this issue other than me. I was in the desert and the undead would not burn in the morning. I changed my difficulty to easy to see if that was the issue, but they still remained unphased. Also the endermen seemed to have no trouble with the sunlight either. Levy 21:03, 1 March 2012 (UTC)
 * I just figured it out! The clouds cast shadows on the ground and they don't burn in those shadows! :O Levy 21:06, 1 March 2012 (UTC)

its been fixed in 1.2.3 Stepanma01 10:18, 2 March 2012 (UTC)

Shovels vs. Spades
I know that the name of shovels turned to spades, but the resulting pages (tools, shovles, items etc.) also need to be changed
 * You must not be using American English. This site uses American English naming so the pages do not need to be changed. --Moxxy 00:21, 2 March 2012 (UTC)

Rain Bug
In 1.2.2, whenever it rains (and probably same goes for snow) no noise is made. Rain appears to pass through blocks, but, standing under an overhang or anything obstructing the sky still makes it rainless in that area. Rain also does not splash. Water (and probably Lava, too) acts like a block (it obstructs rain, but it still liquidy)
 * Rain worked fine for me in single player 1.2.2, sound was present, rain didn't pass through my roofs or overhangs, and entering a roofed area didn't stop the rain in the area. Seems it was either a rare bug or your system in general. &mdash; Neithan Diniem   †  22:43, 2 March 2012 (UTC)

wheat is attracting all animals
When did wheat start attracting animals that have already been put in love mode? This is making it harder to breed animals, though it is making it easier to herd them. 68.142.35.128 19:34, 2 March 2012 (UTC)

Save Area Bug
Multiple times when I've saved since upgrading to 1.2.3, it's teleported me. If I save in my underground base, it teleports me to the top of the mountain. And one time I saved while I was mining, and when I logged back in, it had teleported me directly where lava was, resulting in me dying and losing everything I had mined.
 * I have the same problem in SMP. I have to disconnect in a safe, above-ground location, otherwise when I come back I could end up anywhere above ground.  --70.77.72.34 05:35, 16 March 2012 (UTC)

Villagers bug
In 1.2.2, the Villagers created in previous versions disappears and don't respawn.--MisterSanderson 23:44, 2 March 2012 (UTC)

Constantly Running Out of Memory on New Singleplayer Worlds
I've made two new worlds where I can play for a minute or two before it crashed due to lack of memory. It saves the world like its supposed to, but I have done nothing special on both worlds except get basic resources. Nothing specifically seems to start them; sometimes when destroying blocks, sometimes attacking mobs, sometimes just walking. Didn't happen before the update(I've only played v1.2.3 with this computer and 1.1).

There are only two notable things. In both worlds I spawned in a jungle, and blocks destroyed just before the crash don't go away (but still drop resources that can be collected). I'll see if I can find the source. This computer hasn't had this issue before either.JerreyRough 02:57, 3 March 2012 (UTC)

Mob Spawn Deaths
now this has been a glitch for some time, but it's VERY apparent with the new jungle biomes. far too often peaceful mobs will spawn INSIDE a damn low hanging tree or now especially jungle bushes and die. this wouldn't have been a big deal before the new spawning rules, but now it certainly is. care needs to be taken with world/mob generation timing so that the trees ALWAYS generate first, and then mobs spawn around them, or we'll always be assed out of having nicely dispersed wildlife.

1.2.3 bugs
Sometimes torches doesn't melt ice into water.

Holding right-click while crafting doesn't increase amount of what you are trying to craft anymore.

Is it just my testing of Forge on top of vanilla, or when you log back in while y >= 128 do you 'bounce' in place, unable to move while a mortal? Mjevans1983 05:15, 6 March 2012 (UTC)

Forming a nether portal y >= 128, going in to the nether and then returning to the overworld creates a second over-world portal y <128 in the same area (as if the first portal hadn't existed) Mjevans1983 05:15, 6 March 2012 (UTC)
 * I experienced this bug too, from a y=210 overworld portal. It connects well to the nether-side expected portal (already placed at the right coordinates), but back from Nether, another overworld portal was created at y=119 in mid-air, ignoring the first one.LordKalt 18:59, 6 March 2012 (UTC)

Someone misspelled the word "block". Lol. My OCD is kicking in, can we get that fixed?

villager babys
--108.9.55.243 01:47, 4 March 2012 (UTC) How do you breed villagers?I do not know but you can in version 1.2.3


 * tell me how!!!!


 * You can't actively breed them, they will automatically breed to repopulate the villages homes

Cultist O 04:36, 4 March 2012 (UTC)

Furthering this, I think villager breeding is broken, on my SMP server my current village has died down to 2 villagers, they have plenty of complete and undamaged houses (and a few I repaired) but they just will not repopulate. Perhaps its just unimplemented for SMP so far and jeb forgot to mention. 87.194.26.132 23:14, 7 March 2012 (UTC)
 * Villager breeding is not 'Broken', but I believe it has been decreased greatly. They will only breed when 2x the amount of WOODEN DOORS are within 16 blocks in ratio to the number of other villagers around.

Fire Glitch?
Burning netherrack will set fire to wood planks through 2 layers of horizontal piston bases.

Render Distance in the Nether has changed?
Since the 1.2.x update, my render distance has changed, but it seems only in the Nether. Setting it to Far looks like it did when set to Normal, Normal looks like Short, etc., and continuing down to Tiny actually adds what appears to be the maximum amount of Void Fog everywhere. Is this happening to anyone else?

Also, completely random, but Villagers do not detect fence gates as doors, and thus, will never use them.

Ok, something doesn't make sense in the 1.2.3 Bugs section.
The article says "Mobs (Praticularly Skeletons and creepers) can teleport through glass panes when trying to escape sunlight." Creepers don't try to escape sunlight. 75.118.73.118 00:54, 9 March 2012 (UTC)

I just noticed the same thing. GenericCola 16:41, 9 March 2012 (UTC)

"Minceraft" - was earlier
It was added in 1.9, said by notch in one of the interviews.

77.252.190.239 13:31, 12 March 2012 (UTC) Polish ver. only, cuz i cloudnt find the interview in the net: 

1.2.3 Bug with specific seed/spawn biome?
Wasn't really sure where to put this, but using the seed "Brux" (without quotes), a few anomalies can be noted that may be bugs:

1.) The seed takes an abnormally long amount of time to process (the game may even freeze).

2.) Once you're in, a large amount of render lag is produced until chunks have loaded.

3.) You are dumped in the ocean (leave Jump pressed to swim up, or you may drown while lagging, or use Creative Mode).

That's all the data I have so far. Has anyone else experienced similar issues with other ocean biome spawn seeds? With this seed in particular?

References?
I don't get it where you get all the info. On mojang.com there's not that much. From twitter? Anywhere else? Could you please provide more references.

And by the way, were there any updates since 2012-03-02? They are supposed to be weekly, aren't they? --212.92.188.168 16:21, 16 March 2012 (UTC)

Why don't we add download links into this article...
... to the different versions like in Version history/Development versions? Is there a reason? --88.74.28.103 00:08, 17 March 2012 (UTC)
 * There is no download link for an official version of Minecraft. You cannot legally download an official version of Minecraft (with the exception of downloading it through the launcher, of course). ISQ Talk 02:11, 21 March 2012 (UTC)
 * Really, I did not know that. So when I downloaded version 1.0.0 somewhere so that I could use Aether mod, I did something illegal? Even though I have a regular minecraft account?! --88.74.11.118 17:14, 21 March 2012 (UTC)

Idea about bugs in 1.2.4
Hi, I noticied when I read the bugs about 1.2.4 that the text "Limit framerate on menu screens, no longer uses 100% cpu and make my computer melt" I think "and my computer melt" is pointing just at the persion who wrote it, it should be: "and computers isn't running as hot as before". Just one idea, you can also say what you think about this.

/oggehej
 * That's actually taken from the official changelog, as was the commentary on cat behavior. It could still be changed to read better. -- Orthotope 20:20, 22 March 2012 (UTC)
 * i would be happy if minecraft could use more cpu-power (on different cores/threads) --MG127 22:14, 22 March 2012 (UTC)

Silk Touch and 1.2.4
Silk touch is marked as being able to be used on glass again in 1.2.4. I just tested and it appears to still not work. Confirm please?

80.254.74.5

Colored Text
It says you can't type § with vanilla clients. I, however, have been able to before by pressing alt+6 on the Mac. Did they make it so you can't do that?


 * you're kicked off the server if you try to type it in the chat.

control key is used in place of command key on macs
tested this with a vanilla minecraft, the key works in place of the normal  key [at least for pasting, haven't tried cut/copy yet]

Can't escape the chat on Ubuntu
Well, this doesn't seem to be a bug of Ubuntu. It seems to be a problem when using OpenJDK. The solution is to install oracle's java by hand, because debian and ubuntu throwed out sun aka oracle java because of security issues and because of no longer being allowed to distribute java by packaging it. How to install java by hand is described in german language here but I think it is also useable for non-german people. On every fresh ubuntu install you'll not find any sun or oracle java and will run into the problem that you can't escape the chat. I tested it with ubuntu from 10.04 to 11.10 and got it fixed by installing oracle's java every time.

Dogs don't sit on exit
It is my experience that in 1.2.4, dogs no longer go from standing to sitting when the game is saved and re-loaded. PhilHibbs 18:31, 24 March 2012 (UTC)