Ender Dragon

The Ender Dragon is the first official boss mob to appear in Minecraft. It only naturally spawns in The End. This mob uses the dragon model Notch created, but utilizes a texture more reminiscent of an Enderman, being black and scaly with purple eyes.

Strategy
Upon entering The End, a "boss health bar" appears at the top of the player's screen. This bar indicates the remaining health of the resident Ender Dragon. Each End houses a single Ender Dragon who is periodically charged by nearby Ender Crystals. These crystals can be found at the summit of Obsidian pillars which dot the otherwise flat landscape. The healing effect of the Ender Crystals can reverse hard-won damage rather quickly, therefore it is recommended that they be destroyed before the player engages the Ender Dragon. Wearing any diamond armor will make the Ender Dragon unable to hurt you; rather, you will simply be pushed around.

Destroying an Ender Crystal while the Ender Dragon is being charged by it (indicated by a series of circles appearing between the Ender Crystal and the Ender Dragon) will cause the Ender Dragon to take additional damage instead of being healed.

The Ender Dragon will flee when looked at, except when charging the player, but otherwise will fly directly at the player. The Ender Dragon will also destroy any block it comes into contact with except Obsidian, End Stone, Bedrock, and Ender Crystals, making TNT strategies difficult if not impossible to successfully execute. The Ender Dragon will also phase through obsidian. Due to the Ender Dragon's speed, flight, skittish behavior, and tendency to explode when defeated, projectiles are favored over melee approaches. The Ender Dragon's immense health and evasive nature necessitate a large ammunition stockpile. Snowballs have the potential to stun-lock an Ender Dragon as its recovery time is slower than the firing rate of snowballs. The Ender Dragon will take more damage from a melee attack than a ranged attack, thus waiting for it to charge, sidestepping, and then attacking is a viable tactic. Beds, which explode in The End, can be detonated when the Ender Dragon is nearby, causing it considerable damage. The Ender Dragon will take damage to the body, neck, head, and legs, but not the tail or wings.

Once killed, the Ender Dragon will explode, dropping enough experience to bring a player from no experience to level 120. It will also spawn a Dragon Egg on top of an End Portal made of Bedrock. On the second block up, two Torches are placed on either side. Entering the portal will activate an eight minute text cutscene that acts as the end of Minecraft, after which the player will be teleported to their spawn point in The Overworld.

The Ender dragon will Charge once it is a safe and long distace away from the player. It will often fly through the obsidian-like block tower when the player is climbing up. Your best chance of beating the Ender Dragon is using a bow and arrow to shoot it with. When the dragon dies it spawns a fountain-like portal made out of bedrock.

History
Originally, dragons were a possible planned mob, hinted at by Notch during the Spider Jockey update. He also mentioned that dragon lairs may be an addition. They remained a potential work-in-progress until the Ender Dragon was announced.

Notch has stated in the past that if dragons are added, they will not be mountable as it would put too much pressure on SMP servers.

In September 2011, Notch stated that "dragons will be added eventually."

On October 7th 2011, Notch revealed the existence of the Ender Dragon.

On October 10th 2011, Notch released a video showing a small clip of The End that also shows the Ender Dragon fly into the top of the frame. 

On October 11th 2011 A player named stropping_notch asked Jeb if Dragon riding is an idea, to which he replied it is. It is not clear whether this means it is an idea under consideration or not, however, or whether it would apply to the red Dragons or the Ender Dragon.

On October 12th 2011, in a Reddit post Notch also said, "They will be different dragons. The Ender Dragon will probably become larger, and the ones in the main world will be this size, won't go through terrain, and will be red because dragons are red."

On October 12th 2011, Notch stated in a twitter post that "[d]ragons have 6 limbs", consisting of 2 wings, 2 legs and 2 arms.

On October 13th 2011, Beta 1.9 Pre-release 4 was released along with The End. The Ender Dragon existed in the code, mostly functional, however the dragon had not been enabled ingame yet and players were unable to damage it.

On October 27th 2011, Beta 1.9 Pre-release 5 was released, including the ability for players to damage Ender Dragons. They required mods or a mob-spawner to be brought into the game however.

On November 11 2011, Beta 1.9 Pre-release 6 was released, including a single Ender Dragon as a boss battle, spawning naturally when the player first enters The End.

Bugs

 * On SMP, when player is killed by Ender Dragon, the following message appears: *playername* was slain by entity.EnderDragon.name.
 * If the game crashes while in The End, more Ender Dragons may spawn. This may also happens if Minecraft is closed during the Ender Dragon fight.
 * Hitting the Ender Dragon with a sword does not lower the sword's durability level. (Tested in both SMP & SSP.)
 * Sometimes, the Ender Dragon will fly directly at the player without damaging the player, simply pushing them around.
 * Ender Dragons can be damaged by eggs.

Trivia

 * The name "Ender Dragon" was first made known through a tweet by Notch reading "raqreqentba," which could be decoded using the ROT13 cypher, translating to "enderdragon."


 * The Ender Dragon has its own separate mob folder containing separate designs: the old gray skin and the newer black skin.
 * The Ender Dragon flies at 10 times the player's normal walking speed.
 * Made of 61 cuboids, the polycount on the dragon is higher than all models in Minecraft. Notch joked about how Minecraft was "going next gen" when deadmau5 mentioned this.
 * Before it was textured, Notch reported that he was afraid to texture it as it was a complicated model. In the end, the dragon model was so complex Notch stated that he gave up making the texture manually and invented a texture packer tool to aid him in adding the texture to the model. Notch also uploaded the code for the tool so others could use the pack.
 * As of 1.9 Pre-release 5, Ender Dragons:
 * No longer catch fire from lava or the fire aspect enchantment.
 * Can only be hurt below the 127 block map height limit. Getting Ender Dragons to fly above the limit (in Creative Mode, Overworld) will prevent any damage to them.
 * Phase through the player without causing damage when over block level 127.
 * Have their own achievement called "The End," which requires defeating an Ender Dragon.
 * In terms of how difficult the Ender Dragon is to defeat, Notch tweeted that his design guideline for the dragon is "[i]f I can beat it at all, it's too easy."
 * Notch has uploaded a video showing why Ender Dragons will not spawn in the main world, as they would destroy any block they come into contact with.
 * On Reddit, Notch explained why Ender Dragons destroy matter.
 * When an Ender Dragon destroys a block by means of flying through it, an explosion effect occurs and is identical to that of a TNT explosion.
 * When the player defeats the Ender Dragon, leaves, then re-enters the End using another stronghold, all the Endermen are gone.
 * When hit, an Ender Dragon will make the same pain sounds as the player.
 * Ender Dragons spawn on Peaceful.
 * The knockback caused by an Ender Dragon's attack is far higher than that of any other mob.
 * An Ender Dragon's attack can cause Endermen to chase after it, should they survive the devastating attack.
 * Ender Dragons can be damaged by snowballs, as snow is made of water, which damages ender-mobs. However, Snow Golems will not attack it.
 * When no Ender Dragon is present, a player-placed Ender Dragon mob spawner will cause an empty 'boss health' bar to show.
 * Negative splash potions do not seem to affect the Ender Dragon. The potion hits and detonates as per normal, but the dragon does not flash red like when hurt and no apparent effect is seen on it. (Tested in SSP, and with Splash Potions of Poison, Instant Harming, Slowness and Weakness.)