User talk:Mgr01/Sandbox

I like this page! Keep up the good work! JuliaStar 23:54, 1 September 2012 (UTC)
 * Thanks! Soon, I'm going to move "drops" and "tools" sections to appropriate articles. --mgr 11:20, 2 September 2012 (UTC)
 * I really like in depth info as well. I found your info on horse breeding to be very useful. So keep up the good work. ;) --92.252.48.169 06:45, 8 May 2013 (UTC)

Potions project.
It's a good idea to do a cleanup, brewing can be pretty confusing/ Maybe an extra column for "splash duration"? --Mental Mouse 02:38, 5 March 2013 (UTC)
 * Yup, that new format is much better. It's a pity the gunpowder can't easily be accounted for, but it's not worth 3 more columns. ;-) --Mental Mouse 21:57, 13 March 2013 (UTC)
 * Yeah, it's pretty readable now. And you're right about the gunpowder. --mgr 01:16, 14 March 2013 (UTC)

Horse Breeding.
You mentioned the formular for creating the values of a new bred foal. But which values can the random value take? 0 to maximum value possible, or 0 to maxiumum of parents best value? Or... Maybe your example is a little confusing as it seems there is no way a foal can have better values than the best value of one of its parents. Like when the mare has a value of 26 and the stallion 26 as well, the foal can just have a maximum of 26? Or, if the random value is 30, will the foal have a value of 27 and therefore have a better value than its parents? Could you elaborate a little bit further please? :) --92.252.48.169 06:39, 8 May 2013 (UTC)


 * Clarified a bit and added two new examples. --mgr 09:36, 8 May 2013 (UTC)

Breeding Outcome still like 13w17a ?
Hello there, first of all thank you for your page(s)!

I have a question though: In User:Mgr/Sandbox you are mentioning Values for 0.4-1.0 for Jump Strength and 0.7 (Donkeys/Mules) or 0.45–1.35 (Random) Speed Values.

Is this still correct, or did it change, and if so, which values do I need to calculate with now ?

Another question: Mule having Speed 0.7 - does that mean it will ALWAYS have speed 0.7 whenever you breed a Horse with a Donkey, no matter what Speed both parents have ?

If not, and if the Mule breeding underlies the same rules as the other breeding types (parents + random value of horses speed, divided by 3), then that table should be changed.

At least I do find it confusing if Mule has a value in that table of "0.7", as Mules do not occur naturally.

I'd also need that info to find out whether or not I could breed out/optimize the Speed of a Mule (and Donkey, of course).

EDIT: I'd also like to know how many blocks per second equals the Speed Values of 0.45, 0.7 and 1.35 ?

Thank you very much in advance for answering!

Kind regards, Meri –Preceding unsigned comment was added by Meridiana (talk • contribs)&#32;09:50, 18 July 2013&#32;(UTC). Please sign your posts with


 * You're right, it has changed. I've updated the table and also removed values for types that do not occur naturally.
 * I don't really know what how many blocks per second are these speed values.
 * I hope it's more clear now? --mgr 15:14, 22 July 2013 (UTC)

-

Hello again mgr, thanks alot for updating the table! It *is* more clear now, thank you very much!

But I *do* have some additional questions (I hope I'm not annoying, I just want to make it sure and clear for everyone):

1. Donkey has a fix speed of 0.175-that means that every naturally occurring Donkey has this exact Speed, not a random Value like the Horses can have, right ?

BUT as soon as I breed 2 Donkeys with each other, the Random Value of *Horses* gets applied, right ?

So, mathematically, it would be: (0.175 (Donkeyparent 1) + 0.175 (Donkeyparent 2) + Random Value between 0.1125–0.3375) / 3

= '''The *bred donkeyfoal* would range with its Speed between 0.15416 and 0.22916, right ? Which means theoretically a *bred* Donkey would have *more Speed* than its Donkey-Parents ?'''

I just want to make sure that really the Horse Values get applied by breeding, no matter what you breed, because that would mean that you can maximize certain abilities such as e.g. Speed for Donkeys and Mules!

I have made an example calculation wall a few days ago, please check out this Image: http://oi39.tinypic.com/17r482.jpg - It is the old Values you had in your 13w17a table, but it's about the principle, if I calculated it right.

You can see how you could maximize the abilities in Speed for a Mule - by using bred Donkeys that have better Speed, and then breed the maximized/faster Donkey with a fast Horse.

To sum it up: I just need the confirmation of you if I understood it correctly that there will *always* be the random Horses Values be applied by breeding, no matter if you breed Donkeys only!

Because I'd like to teach people how to breed out the best Horse/Donkey/Mule, and I'd like to help some people changing the Breeding System, because it is unfair to apply the worst values, too, for a very good parental pair, because then the chance is very high that the foal will be worse than its parents!

- Sorry for my lengthy explanation, I'm not a native English speaker - just making sure I expressed myself so that someone else can understand me };)

Kind regards and thank you *so* much again !!! Meridiana 20:36, 22 July 2013 (UTC)Meridiana


 * Don't worry. I like your questions :). And I'm also not a native speaker.
 * And the principle: yes, you're right. Random component is always taken from the first row (horse). So it's possible to get both better or worse values... --mgr 20:55, 22 July 2013 (UTC)

You seem to be GMT+1, too }xD - Okay, gotcha!

So it really is possible to breed out a BETTER Donkey and hence then a good Mule that can have abilities compared to a good Horse ^^

Still, the Breeding System/Calculation must be changed! It's really unfair to use the whole range as Random value 3 }=/

Thanks alot to you again <3 Meridiana 21:28, 22 July 2013 (UTC)Meridiana


 * I'm actually GMT+2, Poland to be exact :) --mgr 21:51, 22 July 2013 (UTC)