Village & Pillage



Village & Pillage was a major update themed around revamping villages that was released for all current editions of Minecraft during 2019.

On Bedrock Edition, features of Village & Pillage were split into four separate versions: 1.8.0, released on December 11, 2018; 1.9.0, released on February 5, 2019; 1.10.0, released on March 19, 2019; and the main update as version 1.11.0 released on April 23, 2019.

This update was released for Java Edition as version 1.14 on April 23, 2019. The update's development started with snapshot 18w43a. The first pre-release for Java Edition 1.14 was released on April 10, 2019, followed by the second on April 12, the third on April 16, the fourth on April 17, and the fifth on April 18.

PlayStation 4 Edition received this update in versions 1.83, 1.88, 1.90 and the main update as 1.91.

Additionally, some features from this update were also released for Education Edition in 1.9.

The official name for the update, Village and Pillage was revealed on September 29, 2018, during the MINECON Earth 2018 livestream.

For the Chinese version, the full update will come in early July, for both Java (1.14) and Bedrock (1.11) platforms. This means that the Chinese Java Edition will “skip” an update, and directly update from 1.12 to 1.14, where it hasn’t been updated for too long.

Notable features

 * New blocks:
 * 14 new stairs, including, stone, diorite, andesite, granite (and their polished variants), mossy stone brick, mossy cobblestone, smooth sandstone, smooth red sandstone, smooth quartz, red nether brick, and end stone brick.
 * 14 new slabs, including stone, diorite, andesite, granite (and their polished variants), mossy stone brick, mossy cobblestone, smooth sandstone, smooth red sandstone, smooth quartz, red nether brick, and end stone brick slabs.
 * 12 new walls, including diorite, andesite, granite, brick, stone brick, mossy stone brick, sandstone, red sandstone, prismarine, nether brick, red nether brick and end stone brick walls.
 * Campfires
 * Act as a decorative fireplace without any fire spread.
 * Can cook up to four food items, but slowly (30 seconds).
 * Can be lit or unlit.
 * Acts as smoke signal when placed on top a hay bale.
 * Bamboo
 * Generated in bamboo forests in jungles
 * Can be found in shipwrecks and jungle temples loot chests.
 * Scaffolding
 * Can be climbed quickly.
 * The player can build a pillar of scaffolding by just pressing use on the top face of a scaffolding block.
 * The whole structure breaks when the bottom block is broken.
 * The bottom and sides have no collision detection.
 * Flowers
 * Cornflower
 * Can be crafted into blue dye
 * Can be found in plains
 * Lily of the Valley
 * Can be crafted into white dye
 * Can be found in forests
 * Wither Rose
 * Can be crafted into black dye
 * Inflicts 1 second of wither status effect to mobs and players around it, in any difficulty besides peaceful
 * Barrel
 * Acts as a storage block similar to chests
 * Generates in village fisher cottages.
 * Can be opened in a one by one block space unlike the chest
 * Bell
 * Decoration block which produces sound
 * Play a shaking animation and a sound when right-clicked, hit by a projectile, or activated by a redstone signal.
 * Generates in village meeting points.
 * When rung during a Raid, all Pillagers will be given the glowing effect for a short amount of time.
 * Blast Furnace
 * Block used for smelting ores twice as fast as a traditional furnace
 * Generates in village armorer houses.
 * Smoker
 * Found in villages, specifically butcher shops.
 * Block used for cooking of foodstuff faster than the traditional furnace.
 * Cartography Table
 * Found in villages, specifically cartographer houses.
 * Block used for cloning, expanding and locking maps.
 * Maps that are locked can't be modified.
 * Composter
 * Produces bone meal.
 * certain items on the composter has a chance to add 1 level of composting to the composter, up to 7 levels. After the composter reaches level 7, it will turn into level 8 which is the harvestable stage, yielding 1 bone meal when used.
 * Some composted items will be consumed without adding a level. The chance a level will be added depends on the quality of the item: larger or crafted items have a higher chance of adding a layer when used (e.g. Kelp has a low chance of about 10%, while pumpkin pie has a chance of 100%).
 * Crafted with 3 planks and 4 fences.
 * Fletching Table
 * Found inside fletcher houses in villages.
 * Player functionality will be added in a later update.
 * Used by villagers of certain professions to re-stock their trading inventory.
 * Smithing Table
 * Found inside Toolsmith houses in villages.
 * Player functionality will be added in a later update.
 * Used by villagers of certain professions to re-stock their trading inventory.
 * Stonecutter
 * Found inside mason houses in villages.
 * Used for crafting all stone-related items and blocks.
 * Grindstone
 * A new block that can be used to remove any non-curse enchantment(s) from an item.
 * Can repair items by combining them together
 * Generates in village weaponsmiths
 * Lantern
 * Acts as a new light source.
 * Generates in snowy villages as lamp posts.
 * Lectern
 * Found in villages, specifically libraries.
 * Block used to hold books for multiple people to read at a time.
 * Emits a redstone pulse when a page is turned.
 * Loom
 * Can now be used to make banner patterns as an easier way.
 * Generate in village shepherd houses.
 * Jigsaw block
 * A technical block.
 * A 'junction' block that will allow the player to construct structures out of smaller templates.
 * New items:
 * Banner Patterns
 * Crafted with paper and their associated items.
 * Crossbows
 * Stronger than bows, but slower to reload.
 * Will be able to be enchanted with new enchantments:
 * Multi-Shot
 * Fires three arrows at once in different directions.
 * Quick Charge
 * Decreases the reload time.
 * Piercing
 * Projectile pierce through enemies.
 * Can shoot firework rockets holding the crossbow in one hand and the fireworks in the other.
 * Can be crafted.
 * Dyes
 * Added white dye, blue dye, brown dye and black dye.
 * Items previously used as dyes (bone meal, lapis lazuli, cocoa beans and ink sacs) can still be used except for some instances(such as in the crafting of firework stars).
 * Suspicious stew
 * Found in shipwreck supply chests.
 * Can be crafted with a red and brown mushroom, a bowl and any flower.
 * Can not be obtained in the creative inventory.
 * It restores and 7.2 saturation points, and gives roughly 5 seconds of a status effect.
 * The effect given upon eating depends on which flower is used, as does the exact duration of the effect.
 * Oxeye Daisy gives Regeneration.
 * Cornflower gives Jump Boost.
 * Lily of the Valley gives Poison.
 * Wither Rose gives Wither.
 * Tulip gives Weakness.
 * Azure Bluet gives Blindness.
 * Allium gives Fire Resistance.
 * Blue Orchid gives Saturation.
 * Poppy gives Speed.
 * Dandelion gives Saturation.
 * Sweet Berries
 * A food item.
 * Found on Sweet Berry Bushes.
 * New mobs:
 * Cats
 * Typically found wandering around villages as strays.
 * Black cats can spawn in swamp huts.
 * Untamed cats can despawn.
 * Have 8 new skins, one being chosen by the community.
 * Tamed cats will sleep or sit on the owner if they go to sleep in a bed.
 * When the owner wakes up from the bed, the owner will receive a gift, based on a loot table.
 * The possible gifts are: string, raw chicken, feather, rabbit hide, rabbit's foot, rotten flesh or phantom membrane.
 * Scare off phantoms, and will hiss at them.
 * Cat collars can now be dyed.
 * Pillagers
 * Another subset of illagers.
 * Wield crossbows.
 * Will raid, or take over, villages, killing villagers.
 * Ravager
 * Large, hostile bull-like creatures equipped with armor and saddles.
 * Very tough.
 * Destroy crops and leaves.
 * Panda
 * Can be passive or neutral, depending on their variant.
 * Spawn in bamboo forests inside jungles.
 * Eat bamboo items.
 * Have varying personalities and traits.
 * Can be lazy, playful, worried or aggressive.
 * Their emotions can be read on their faces.
 * Baby pandas can sneeze, startling the parent.
 * Have a rare brown variant
 * Fox
 * Spawn in Taiga biomes, taiga villages and their variants, more commonly at night.
 * Are about as fast as ocelots.
 * Will pick up any items and blocks dropped on the ground with their mouth.
 * Can be bred with sweet berries - the baby will trust the player and not run from them.
 * They attack rabbits and chickens, but wolves will attack them.
 * Wandering Traders
 * Only one spawns at any given time randomly around the world.
 * Spawn with trader llamas.
 * Will despawn after 2 to 3 days.
 * Trades biome-related materials.
 * Trades do not refresh after being locked.
 * Trader Llama
 * Spawn with wandering trader
 * Have unique default carpet skin.
 * Attack all zombie and Illager variants.
 * Will attack players and other mobs that harm their trader.
 * Despawn after 2 to 3 days.
 * Despawn after 2 to 3 days.

Java Edition

 * 1.14.1 and 1.14.2 fixed several bugs.
 * 1.14.3 added a gamerule to disable raids, changed some block placement rules, and fixed several bugs.

Bedrock Edition

 * 1.8
 * 1.8.1 was released to fix bugs.
 * 1.10
 * 1.10.1 was released exclusively on Windows 10 to fix a purchasing issue.
 * 1.11
 * 1.11.1 was released to fix bugs.
 * 1.11.2 was released exclusively on Xbox One to fix even more bugs.
 * 1.11.3 and 1.11.4 fixed even more bugs.

Trailers
A trailer documenting some of the Village & Pillage's features was released on Mojang's official YouTube channel on April 17, 2019, featuring a wandering trader on a journey with its trader llama. The trailer was made by Mojang themselves instead of Hat Films, similar to the 3 previous trailers.

A trailer for the update was released on April 23, 2019. Similarly, this trailer was made by Mojang themselves instead of Hat Films, similar to the 3 previous trailers.

Showcases
Videos made by slicedlime:

Trivia

 * This is the first update to not have "Update" in its official name.
 * The pillagers were previously mentioned by Jeb in response to a suggestion posted on Reddit.
 * The Village & Pillage trailer has a few game mechanics that were not introduced in 1.14. At 34 seconds into the video, the player throws a sword, and at 44 seconds, a villager with purple robes throws a blue version of redstone. The blue redstone was later confirmed to have been a rendering error.
 * The official artwork for the Village & Pillage update shows a witch holding a potion with one hand, despite the fact that witch's arms are always folded like those of a villager.