Minecraft Dungeons:1.10.2.0

1.10.1.0 (PS4/Xbox/Nintendo Switch/Windows (minecraftdungeons.net)) or 1.10.2.0 (Windows (Microsoft Store/Xbox app)) is a major update to Minecraft Dungeons released on July 28, 2021, which added the Echoing Void DLC, Gauntlet of Gales, new Enchants, and bug fixes. It is based on Bedrock Edition 1.17.10.

Items

 * Backstabber (Melee)
 * Swift Striker (Melee Unique)
 * Void Bow (Ranged)
 * Call of the Void (Ranged Unique)
 * Shadow Crossbow (Ranged)
 * Veiled Crossbow (Ranged Unique)
 * Obsidian Claymore (Melee)
 * The Starless Night (Melee Unique)
 * Void Touched Blades (Melee)
 * The Beginning and The End (Melee Unique)
 * Entertainer’s Garb
 * The Troubadour (Unique)
 * Shulker Armor
 * Sturdy Shulker Armor (Unique)
 * Teleportation Robes
 * Unstable Robes (Unique)
 * Shadow Shifter
 * Tome of Duplication
 * Vexing Chant
 * Void Quiver

Enchantments

 * Ambush (Melee)
 * Dipping Poison (Ranged)
 * Levitation Shot (Ranged)
 * Shadow Blast (Armor)
 * Shadow Surge (Armor)
 * Void Strike (Melee and Ranged)
 * Shadow Shot (Ranged)
 * Shadow Barb (Ranged)
 * Shared Pain (Melee)
 * Swarm Resistance (Armor)

Mobs

 * A common enderling found in the End.
 * Blasts goo at the hero at a rapid rate.
 * The basic ranged enemy of the End.
 * A small mob similar to the Silverfish
 * Attacks by stomping the ground.
 * A powerful mob found in the End.
 * Usually attacks by smashing or swatting its massive arms at the hero.
 * Can summon watchlings.
 * Extremely powerful.
 * A defensive mob that lurks in cities.
 * Shoots shulker bullets at heroes, which causes a levitation effect.
 * A small mob found commonly in the Stronghold.
 * Attacks by biting the hero.
 * A common enderling found in the End.
 * Shoots snareling goop at the enemy, which can get the hero stuck.
 * After catching the hero, all in the area will slap their long arms at the hero.
 * The trapper mob of the End.
 * The final boss of the Ultimate Edition.
 * More powerful than the Heart of Ender
 * Can summon endermites.
 * A very common enderling found in the End.
 * Teleports behind the hero, then attacks.
 * The basic enemy of the End.
 * The final boss of the Ultimate Edition.
 * More powerful than the Heart of Ender
 * Can summon endermites.
 * A very common enderling found in the End.
 * Teleports behind the hero, then attacks.
 * The basic enemy of the End.
 * Teleports behind the hero, then attacks.
 * The basic enemy of the End.

Gameplay

 * Echoing Void DLC
 * Now available to the game.
 * A Mainland level that takes after the Gale Sanctum.
 * Grants a chance for free-to-play players to obtain Howling Peaks gear for their hero.
 * Grants a chance for free-to-play players to obtain Howling Peaks gear for their hero.


 * Achievements
 * Added 10 new achievements.

Enchantments
The following enchantments have expanded to the new weapon types:
 * Committed (Ranged)
 * Critical Hit (Ranged)
 * Exploding (Ranged)
 * Fire Aspect (Ranged)
 * Looting (Ranged)
 * Prospector (Ranged)
 * Soul Siphon (Ranged)
 * Smiting (Ranged)
 * Unchanting (Melee)
 * Weakening (Ranged)
 * Enigma Resonator (Ranged)

Gameplay

 * Mini Bosses can no longer appear as Bosses.
 * Flames of the Nether
 * Added story narration to the beginning of each Flames of the Nether mission.
 * Hidden Depths
 * Ancient Guardian becomes invulnerable to damage and can no longer be damaged when it leaves the arena.

Fixes

 * Gameplay
 * Bosses can no longer be instantly killed before they spawn
 * The Diamond Key Golem can no longer get stuck on the other side of the gate on Cacti Canyon
 * Arena battles can now be completed even if a mob has spawned or fallen underground
 * Emeralds can now be gathered by downed players


 * Ancient Hunts
 * Fixed an issue that could cause the exit door to not be opened at the end of Ancient Hunts
 * Ancient Mob icons on the Ancient Hunt screen are now revealed when they have been defeated
 * Fixed text alignment on Ancient Hunt screen
 * It is now possible to withdraw an item on the Ancient Hunt screen using a keyboard when playing on PC


 * Weapons, Armor, and Artifacts
 * Sponge Striker's special effect no longer deals enough damage to instantly kill the hero when hitting a mob enchanted with Thorns
 * Heroes can no longer use normal attacks while using Eye of the Guardian that was triggered by Final Shout
 * Windbow now pulls defeated mobs during multiplayer sessions
 * Stopped Heavy Harpoons changing size after hitting something
 * Crossbow arrows now despawn after hitting Geomancer walls
 * Fixed Soul Lantern and Wonderful Wheat artifacts showing zero summon damage in their item stats


 * Enchantments and Effects
 * Dynamo stacks are now removed upon hitting a mob with Fireworks Arrow, Torment Quiver, and Exploding Crossbow
 * The Dolphin's Grace effect now appears as a separate icon to Swiftness on the HUD
 * Luck of The Sea now appears on the HUD and added a visual effect to the hero when the enchantment is activated
 * Fixed Luck of the Sea enchantment causing Gilded Common items being incorrectly labeled as Unique
 * Fixed an exploit that caused Updraft Tome to be spammed repeatedly
 * Aborting Overcharge no longer leaves the Overcharge visual effects on the hero


 * Environment
 * Heroes no longer respawn inside the Nether portal room door after jumping off a ledge in the Camp
 * Fixed cactus blocks not having collisions
 * Fixed light from torches flickering during Night
 * Fixed heroes' shadows casting on surfaces they shouldn't, like under bridges
 * Fixed the force field effect still being present after gates were lowered on Nether Fortress


 * Hidden Depths
 * Turtle Armor and Squid Armor can now be sold by merchants in the Camp
 * Fixed a hole in Radiant Ravine that cause heroes to get stuck
 * Players can no longer destroy Ancient Guardian mines
 * Fixed the Conduit heart temporarily disappearing after death
 * Fixed corrupted graphics on the Conduit after walking away from it
 * Fixed the item description of the Trident to describe its actual ability
 * Fixed missing sound effects for Drowned Necromancer lightning strikes during multiplayer sessions
 * Pufferfish no longer inflate when other Pufferfish are nearby
 * Fixed delayed arena battles in Abyssal Monument
 * The gates no longer close and reopen in areas of Abyssal Monument
 * Tridents no longer look huge when they're stuck in Tropical Slimes
 * Characters in local co-op no longer continue walking and fall off the edge during the outro sequence on Radiant Ravine
 * Lightning strikes now deal area of effect damage during Night in multiplayer on underwater missions
 * Decreased the time it takes for mobs to disappear after being killed in underwater missions
 * The red vignette is now present during the Night in underwater missions
 * After attacking Squid, ink clouds now appear more consistently, in a slightly larger area, and last for 10 seconds
 * Fixed oxygen directional markers completely disappearing under the HUD
 * Fixed mobs appearing out of bounds on Radiant Ravine
 * Fixed heroes getting stuck behind the arena gate on Abyssal Monument
 * Fixed the camera becoming obscured in various areas on Abyssal Monument and Radiant Ravine
 * The "TNT Used" statistic no longer appears after underwater missions
 * The Snowball enchantment no longer targets Pufferfish


 * Creeping Winter
 * The intro narration to Lone Fortress now Properly refers to the Wretched Wraith
 * Added Mountaineer and Armored Mountaineer to Frosted Fjord and Lost Settlement
 * Added Witch to the forest segment in Lost Settlement
 * Rebalanced all mob groups in these missions
 * Added more hidden chests, substantially increasing the loot players can get from these missions


 * Jungle Awakens
 * Fixed untextured fence blocks in Jungle Awakens missions
 * Fixed Jungle Zombies not inflicting poison damage
 * Rebalanced all mob groups in these missions
 * Added more hidden chests, substantially increasing the loot players can get from these missions
 * Animals should now appear less frequently and not at all in arenas in these missions
 * Added Witches and large Slimes in Dingy Jungle for improved mob variance
 * Added Skeleton Vanguard and large Slimes in Overgrown Temple for improved mob variance
 * Added Skeleton Vanguard, Witches, and large Slimes in Panda Plateau for improved mob variance


 * User Interface
 * Fixed the Cloud Saves prompt appearing in the main menu every time a local P2 guest account left a session
 * Fixed multiplayer clients sometimes not seeing the damage they deal
 * Removed the cosmetic warning prompt that appeared when uploading a Hero that had Sinister Cape and/or Baby Pig cosmetics equipped, as these are available to all players
 * Fixed an exploit that allowed players to rejoin an online session after being kicked
 * "Raid Captain Bounty" text is now translated to all supported languages
 * After enchanting an Item, Screen Narrator can now read the requirements for another level of enchantment
 * Fixed the new character not being discarded if exiting the character creation menu with the Escape key