Talk:Java Edition version history/Development versions

Sign your posts with ~ and always add new posts at the very bottom after previous sections.

Please stop putting "bug fixes" in the "additions summary"
A bug fix is not an addition, it's not even a change to the gameplay. The "additions summary" table is not supposed to justify the time they spent developing minecraft every week or anything, it's a change list and for god's sake make it be so by removing the annoying "a few bug fixes" mentions. 79.97.62.216 20:57, 4 July 2012 (UTC)


 * Bug fixes are supposed to be there, where else are we going to find them? I think we would all rather know what bugs are fixed with each update. BaroqueWolf 16:40, 9 July 2012 (UTC)

Can clear entire hotbar with one click in Creative (new in 12w23a/b)
This doesn't seem to be in the list of 12w23b changes yet. When you shiftclick on the Red Cross in the creative entire, it clears your inventory and hotbar. --18:45, 11 June 2012 (UTC)18:45, 11 June 2012 (UTC)~


 * Well it hasn't been updated in awhile so it might update soon. MaryTheTiger 23:12, 13 June 2012 (UTC)

Buckets
Buckets don't seem to work well with lava, right clicking lava with an empty bucket removes the source but the bucket stays empty. 86.81.124.236 14:40, 10 June 2012 (UTC)


 * In Creative mode, this is intentional; it makes it easier to remove many lava/water source blocks, and you have an infinite supply of lava and water buckets anyway. -- Orthotope 19:47, 10 June 2012 (UTC)

Side of cow's head flashes completely white when hitting them in 12w23b
Can someone confirm this? Looks weird --Nebetsu 00:35, 11 June 2012 (UTC)

Skin gets reset after fighting Enderdragon in 12w23b
http://imgur.com/a/WZ5JR for proof, I guess --Nebetsu 00:36, 11 June 2012 (UTC)

Silk Touch doesn't work on Mushroom blocks like it used to.
Don't get the ones with "sides" anymore. Just the standard mushroom block. D: --Nebetsu 05:08, 11 June 2012 (UTC)

Experience has never been "exponential"
I don't know if this is an error on Mojang's part or some wiki editor, but experience has never been "exponential" either "slightly" or otherwise. In the pre-12w22a system the differential xp was linear and the cumulative xp was consequently quadratic. I have no hard stats to go by for 12w22a, but it sounds like the differential xp was constant (17 xp) and the cumulative xp was consequently linear. In the post-12w23a system the differential xp is constant for the first 16 levels, then it becomes roughly linear (it actually fluctuates a bit). This makes the cumulative xp roughly quadratic (the slight fluctuations prevent it from being perfectly fit by a polynomial).

None of these systems are exponential. They are nowhere NEAR exponential. An exponential case would be where you have to multiply the past level's xp by some fixed number to find the next levels xp (either differential or cumulative, the derivative of an exponential is an exponential). An example would be where that number is 2 and the amount of xp required to level up doubles every time. This number could be less than 2, or even less than 1, but the bottom line is that the required xp grows *very* fast in the limit of large levels.

Constant is "order 0", linear is "order 1", quadratic is "order 2", and so on. Exponential technically has infinite order. Granted there are slow growing functions, oscillating functions, and so on that have infinite order, but exponentials are generally considered one of the fastest growing functions (from the perspective of limiting behavior). So, I think its worth noting that the minecraft case is quadratic, not exponential, since quadratic is very slow-growing in comparison when it comes to limiting behavior.

Dove 23:01, 14 June 2012 (UTC)


 * You do realize that a quadratic function is an exponential function, right? Bluemilkman 23:51, 21 June 2012 (UTC)


 * Nope. x2 is quadratic (or, more generally, polynomial), 2x is exponential; they are very different terms. -- Orthotope 07:27, 22 June 2012 (UTC)

The /tp command in snapshot 12w24a new features
The New snapshot features it says that there is a new /tp command that allows teleporting between players. As far as I know, that command has always existed, and it shouldn't be displayed as a new feature. Am I just being crazy? Because I am sure it is NOT new, I use it on my vanilla server... Angelin01 23:28, 14 June 2012 (UTC)


 * It's been in SMP before but now they added it to the new SP-LAN mode. - Erik –Preceding unsigned comment was added by 174.96.152.234 (Talk) 08:59, 15 June 2012. Please sign your posts with


 * Well, the text being fixed so that the information was correct was the concern. I'm sure this has been solved. Angelin01 19:05, 15 June 2012 (UTC)

Lag in 12w25a
Anyone notice a bit of lag in the newest snapshot (12w25a)? Spiders were glitching and hitting me and iron doors would only open for a split second. I downgraded back to the previous one and it was gone. Bluemilkman 19:40, 21 June 2012 (UTC)


 * It seems like it has to do with the new method of garbage collection meant to lower overall memory usage. It was messing with almost everything that has a timed nature. Redstone circuits, doors, leaf block decay, mob attacks/movement. Current solution seems to be to move back down to 12w24a --Sinthrill 23:18, 21 June 2012 (UTC)

Arrows fired out a bow in creative...
In previous versions when you were in creative mode with no arrows and fired a bow, the arrows would fire, but you couldn't collect them after. Now with 12w25a you can "collect" them, though they just get removed from the world and they don't go into your inventory. --76.4.89.161 22:34, 21 June 2012 (UTC)


 * Possible bug or intended “cleanup” feature? MaryTheTiger 22:38, 21 June 2012 (UTC)


 * Given that there was previously no way to remove the arrows, I'd vote for "cleanup". Not even going into survival would pick them up.  You'd need to wait for them to despawn, which can cause issues depending on where/what they hit (seeing as they activate wooden pressure plates and tripwires). --76.4.89.161 23:42, 21 June 2012 (UTC)

12w25a cannot confirm bugs
I cannot confirm these bugs: LB 23:57, 21 June 2012 (UTC)
 * You can only select Adventure Mode game in LAN mode.
 * Mobs and entities are frozen causing the game mostly unplayable.


 * Its not that the mobs freeze, it's that they lag for a brief moment, making combat a difficult endeavor even for people with full diamond, etc. With the debug screen up you will notice that mobs and, for the most part, anything you do will lag for a second when the current memory usage drops. Sinthrill 23:20, 22 June 2012 (UTC)

Recent Snapshot Prevents "The End" Expansion
I think this was changed in 12w25a, not quite sure if this is a bug or an intentional limit.

Explanation: In the end, no "new" chunks can be created, preventing builds from expanding beyond the original width and height of The End.

Some forum posts show users complaining about how much harder it will be to create an efficient Endermen farm if they can't build outwards from the original "island". Instead, players would need to flood the island first.

Mainly what I'd like to figure out is first, is this a bug or a bug-fix/intentional change? After that, It should be added to the changelog if appropriate. 98.202.68.30 22:34, 24 June 2012 (UTC) Cavemaneca

Skeletons can shoot through stairs
I have windows in my skeleton spawner room made from four stair blocks all placed at 90&deg; to each other to make a window that is one block square made up of the four stair block gaps. I just tried out the new snapshot (the first time I have tried a snapshot) and the skeletons in the spawner room can now shoot me as I walk past the windows! I haven't tried my map on the old server so I don't know if this is because of the server heritage of the new code. Skeletons are also pushing each other through walls which I have seen in server mode so it may be so. PhilHibbs 21:14, 25 June 2012 (UTC)


 * This isn't a bug, stair blocks now have a hitbox the correct shape, and the gap is no longer being blocked by vision or projectiles. 98.202.68.30 15:57, 4 July 2012 (UTC)Cavemaneca

Error with bug fixes and bug lists
I can not expand bug report sections or bug fixes. To view them, I have to press F12 to view the page source. I am running windows 8 with media center, 64 bit, build 8400. I am using internet explorer ten prerelease Version 10.0.8400.0 (Pre-release (KB2702844))
 * Please sign your comments with ~ . In my case, I cannot expand them until the page is completely done loading, which usually takes a few seconds because of the ads that make this site free. I am using Google Chrome 20.0.1137.47 m. LB 20:29, 6 July 2012 (UTC)
 * Sorry about the signature, but the problem still occurs after waiting over a minute, even though all the adds are loaded and I have a network at about 6.5 MB/S. Pokechu22 03:54, 7 July 2012 (UTC)
 * The page load times are quite long for me and my download speed is 17MB/sec. I think javascript loads last and that is what controls/shows the Expand/Collapse links. Are you sure the page is completely done loading? LB 06:06, 8 July 2012 (UTC)
 * The problem seems to have gone, but I do know that when it was ocuring, it happened even once the page was fully loaded( the adds all were there, and I could see the script in the f12 console, bit it would load those tags that show it. I also am having a problem where bullet points do not show up, I think that it is the browser. Pokechu22 01:15, 14 July 2012 (UTC)

I can't download 12w27a
I do it right! but then it just says done loading... 98.206.57.30 21:55, 7 July 2012 (UTC)
 * Can you list the steps you are taking to "do it right"? Try taking these steps:
 * Force an update to Minecraft to make sure you have Vanilla 1.2.5
 * Close Minecraft completely
 * Download minecraft.jar and replace the one in %AppData%/.minecraft/bin/ with it
 * Run Minecraft
 * I hope this helps. LB 06:05, 8 July 2012 (UTC)

Endermen don't spawn
I created an Endermen farm in 1.2.5 that is 150 blocks away from the giant island in the end which is optimal distance away for them to spawn in 1.2.5 perfectly. Although in the latest snapshot (12w27a) they don't spawn at all. There are no torches and they just don't work.


 * You have to be 32 blocks away from where you want mobs to spawn. (You also have to figure diagonal block distance as well, since air counts as a block.) Iyeru 00:02, 9 July 2012 (UTC)

EDIT: I am 150 blocks away from the closest spawning area as well the spawning area for the endermen is 42 blocks up as they will drop down for an XP drop farm. I do not know how to 'reply' so, if anyone can tell me. That'd be awesome! Xearta 00:46, 9 July 2012 (UTC)
 * The latest weekly might not have them spawning elsewhere due to a new structure outside of the end area. (And no generating chunks.) Iyeru 19:48, 14 July 2012 (UTC)


 * Quote, originally posted by Iyeru: "You have to be 32 blocks away from where you want mobs to spawn." -No, Its an Average of 24 Blocks. See Spawn For more info. hope this helps you two. :D Spencer10APSC –Preceding unsigned comment was added by Spencer10APSC (Talk&#124;Contribs) 17:22, 17 July 2012‎. Please sign your posts with

Sand Caslte
No idea what this thing is, I saw two sand blocks were added to the snapshop 12w22a (I am randomly testing it) and I found this structure. I tried searching online for what it was but found nothing. Sorry if it's already been spoken about but I found nothing. Here are a few images.

http://up2go.us/static/img/2012-07-13_01.14_.26_.png http://up2go.us/static/img/2012-07-13_01.14_.37_.png http://up2go.us/static/img/2012-07-13_01.25_.28_.png http://up2go.us/static/img/2012-07-13_01.44_.55_.png http://up2go.us/static/img/2012-07-13_01.44_.59_.png http://up2go.us/static/img/2012-07-13_01.45_.15_.png

Seed: 3155032792318877588

x: -309 y: 69 z -421

–Preceding unsigned comment was added by Duwsh (Talk&#124;Contribs) 00:50, 13 July 2012‎. Please sign your posts with


 * Ya, that's been there for a while, see Desert Temple. In future, please sign your posts with four tildes (~) Cultist O 07:08, 13 July 2012 (UTC)
 * I like the Desert Temple, AKA "Pyramid". The Seed "HoloPole" With Large Biomes On. Has a NPC Village with a Desert Temple not two far away. Give it a try. NOTE: This has been tested on 12w27a Only. it might work with other Snapshots but We don't know yet. P.S. the  way of signing also works. Also, you did not know. don't worry. Just remember that next time. :D Spencer10APSC 00:14, 19 July 2012 (UTC)

EDIT: Did not know that was wrong. Know now. :D Spencer10APSC 00:14, 19 July 2012 (UTC)


 * No it doesn't, you didn't write a date. Not only that, you're not even linking to your userpage... –ultradude25 (T&#124;C) at 17:40, 17 July 2012 (UTC)


 * Well ultradude25, Intel Yesterday No one said anything about that, (Not You). Used to think the date stamp was a option. Now I know how its relay done. Want to talk more? Just head over to my talk page if you want. Now to Duwsh: What do you think of the seed I told you guys about? The Large biomes are huge! P.S. The Desert Temple in the photos is smack next to a Forest. That's cool. Bye guys. Spencer10APSC 00:14, 19 July 2012 (UTC)

The bug with redstone lamps is not specific to 12w27a
Exactly what the subject says. it happens in 1.2.5, and therefore should no be included on the new bugs for 12w27a --98.117.14.127 19:38, 18 July 2012 (UTC)

Where is 12w29a?
12w29a Is not here is it? When will it come? Well, Weekly Snapshots cant always be every week. maybe we are working on MC 1.2. X-Box 360 Edition (Or PC Equivalent 1.8.2) Also, I Looked in the Beta History Page, and found that there is no Beta 1.8.2. Its probably referring to the "Sound Update". Ah well. Looking forward to the pre release. =) Spencer10APSC 00:25, 19 July 2012 (UTC)

melons deleting in stems?
on 12w27a i have a melon farm that when i harvest them they delete the entities when they touch the stems. I dont have recordings but if anyone could test it and help pls do ty

12w30a - Creeper
Informations are wrong! Check minecraftforum.net/news/559-12w30a-snapshot-ready-for-testing. Tests confirm that! --93.132.150.185 20:21, 25 July 2012 (UTC) (falkenbur)


 * Nope, that's what we originally had, before Dinnerbone pointed out it was wrong. –ultradude25 (T&#124;C) at 20:40, 25 July 2012 (UTC)

New Bug?
Blocks are randomly changing into other blocks, sometimes blocks that don't even exist. Like stairs would turn into inverted stairs [the stairs would go invisible, and the empty space that should be in the stair block would be solid.] Stairs turning into half-slabs also. And its randomly occurring to blocks I have placed.

Using the latest "1.3 Pre-release" version.

I would post pictures, but I have selected the cats 4-5 times and it still won't let me...

Vandalism
Can someone with editing powers for this page remove the "More canadian stereotypes than ever before!" vandalism in the '12w07a' section of the 'Minecraft 1.2 Snapshots' table? 99.20.100.127 02:16, 28 July 2012 (UTC)

Minecraft Crash
This bug was from version 12w26a or something like that. When i was playing the version 1.3 Pre-release in survival mode, then Minecraft crashes for no reason.--94.112.75.199 08:52, 29 July 2012 (UTC)

Minor Annoyance...
I'm not sure if this has even been touched on in the Known Bugs for v1.3 pre-release, but I'm going to talk about this here just to see.

There is a minor, but annoying, bug/issue that occurs when placing certain blocks (especially all stair types). I will add a couple of image links so that they are available to someone that is far more capable in using the current bug tracking system that is in place.

I apologize in advanced. I'm far from noob, it's just that I absolutely refuse to read through hordes of off-putting text. I tried and failed... miserably.

With that said, here are the images of the graphical bug.

http://img690.imageshack.us/img690/607/20120729195355.png

http://img35.imageshack.us/img35/6418/20120729153502.png

As you can see, the blocks become distorted graphically. Sometimes they change direction or block type. However, this is limited to placing stairs beside their parent block (placing a cobblestone stair will sometimes graphically distort surrounding cobblestone stairs by making them look like cobblestone blocks). This IS only graphical because either destroying or placing a block nearby will make it appear normal again.

Anyway, if this has already been mentioned, I'm sorry for getting in the way. If not, then maybe someone would be kind enough to make it known on the Known Bugs page.

SinMaul 00:31, 30 July 2012 (UTC)

1.3.1 Pre1 CHangelog
It is stated as a notable bug that boats don't drop their item when destroyed, however they probably do not know that the boat item only drops when destroyed by hand. If crashed, boats still drop sticks and planks

This is not bug.. you cant get boad to the shore, by hand.. but if you crash in something, boat damaged (in real life), isn't it? --188.134.12.45 05:01, 31 July 2012 (UTC)

Archive
Hi, let's archive one version behind, so for ecxample only 1.3 pre and 1.4 pre stay right now reason: page is way to long for mobile browsers :) PetrGasparik 18:17, 16 August 2012 (UTC) (edit: signed)

Excuse me, but please sign your posts. As for archives, it would help, but i suggest we make an archive page for the ones before. Creepergoboom64 14:21, 14 August 2012 (UTC)Creepergoboom64

Well this is rather a technical problem. For example the wiki could serve the mobile page section-wise. Worldofminecraft 22:08, 20 August 2012 (UTC)

Okay, lets get a archive started up, shall we? Spencer10APSC 15:54, 23 August 2012 (UTC)

12w32a adds game rules
Inside the level.dat file a new compound tag "GameRules" was added. Inside that tag are 6 strings (included default values). These can be changed in-game with the new /gamerule command: /gamerule

The new Command Block can use this command to alter the rules.

Warning: rule names are CASE-SENSITIVE. "keepInventory" will work, but "KeepInventory" will not.

Help!
Something happened on one of my worlds. I was testing out the new block so I built a large pyramid. I activated the block, powered it with an emerald, and then it kicked me out of my world! Whenever I try to access it it just gives me the error message "Internal Server Error." Does anyone know how to fix this? 75.185.172.255 03:08, 12 August 2012 (UTC)
 * According to the beacon's bug section, this is a critical bug caused by not choosing a secondary buff. I believe it also said that you can't get the world back. Sorry. Funky3000 05:42, 12 August 2012 (UTC)

Keep back ups of your worlds!
As listed above, new blocks or items like the Beacon Block, can be a "DANGER" to your worlds. I Highly Sagest that you keep back ups of your worlds. You never know when the next up date might ruin every thing. and some up dates like this one, I don't like because it can be a "DANGER" If not "GRAVE DANGER" to your world unfortunately. However, its possible to save your world by forcing a update to your minecraft.jar and hopefully, save you world. I have had a few incidents like listed above. however thankfully I had back ups. oh 75.185.172.255, Who ever you are, Very very Sorry about what happened to your world. I am sorry for your loss. P.S. try forcing a update and mabey it will help. Reilly hope this helps. And to ALL SNAPSHOT Users; make back ups of your worlds! Hope this helps out with just about every one. Good Regards. Spencer10APSC 16:16, 13 August 2012 (UTC)

Screen bug
Um... I'm having a weird glitch. From the top left to the bottom right of my screen it's flashing a green or white line. Is this a bug, or my Screen? Creepergoboom64 18:37, 13 August 2012 (UTC)Creepergoboom64

Hey Creepergoboom64, where are you when this happens, is it when playing the game, or does it happen when visiting the Wiki? Please Respond, So I Can Help. Spencer10APSC 20:58, 13 August 2012 (UTC)

Spencer, I was playing minecraft. I happend since uh, i think 12w24a. Now it happens more often. It even crashes my game. I'll find out my computer's hardware, but i was on Windows 7. Creepergoboom64 14:15, 14 August 2012 (UTC)Creepergoboom64

Okay, I got the info from snoper settings. Applet:True Client Version:Vanilla Cores:2 Display Frecuency:60 Display Type: Full screen FPS:100 Java version: 1.6.0_24 Opengl: Ndivda Version:3.3.0 OS archive:*86 OS Version:6.1 Tex: Defualt Screen: Samsung syncmaster 171v Age:6 Years. Hope this helps! Creepergoboom64 16:53, 14 August 2012 (UTC)Creepergoboom64

Zombies
I don't think this is a bug. Last I checked, standard zombie theory has never implied they would burn in the sun. Wouldn't it make sense that they would NOT burn in the sun? Avoiding the sun might make sense, but not burning.

Please sign your posts with four ~ Also this is not about "standard zombie theory" but about minecraft, an as fas as that is concerned, zombies have always burned in daylight. Worldofminecraft 14:46, 22 August 2012 (UTC)

New map grid too small! (12w34a)
In snapshot 12w34a the maps are given a grid, predefining size/edges so that people can make maps which share edges easier... However, the grid zooms in WAY too close for maps to be useful anymore; I think it's 1-to-1 scale, as opposed to 1-to-8. Now, I though 1-to-8 was a little far... but it's way too small(area) to justify the 4 iron and 1 redstone put into making these things now, am I right? 108.2.139.181 16:31, 23 August 2012 (UTC)


 * You should be able to extend a map with paper now. At least the Upcoming features page states that. --freaktechnik (w 16:53, 23 August 2012 (UTC)

You can extend maps, put paper all around it in a crafting table. You can do this 7 times, and it is huge by the last one. 66.169.152.90 00:08, 24 August 2012 (UTC)FGHIK

12w34a Wood Button
It seems that there are wooden buttons in 12w34a. Should I add this to the main post? Pokechu22 16:47, 23 August 2012 (UTC)
 * there is a list item "Added arrow-sensitive wooden buttons"... --freaktechnik (w) 16:55, 23 August 2012 (UTC)

"Villagers Can be found in the Nether."
What? Is there any proof? I'm not sure if it's really in game... Creepergoboom64 22:14, 23 August 2012 (UTC)Creepergoboom64

Zombies and skeletons with helmets don't burn in daylight.
I think this should be added, but since I'm new here I'd rather let someone more experienced confirm and add it. Note: Also, their helmets apparently can fall off, at which point they take damage like normal. Also, maps can be put in the new item frames, and other maps will then show a green arrow where it is. FGHIK 23:46, 23 August 2012 (UTC)FGHIK

Item Frames on servers... "Internal Server Error"
I've been testing the 12w34a snapshot, especially one of my favorite new feature item frames! However when I started running the server on my computer to test with friends, I tried placing an Item Frame and get "Internal Server Error". This doesn't crash/corrupt the world like the "WIP Block" can, but it kicks me and doesn't let me place the frame. RedStoner 04:43, 24 August 2012 (UTC)

Maps Blank Themselves
12w34a on a map created in 1.3, the following caused maps to blank out one-by-one: created a map in my house, started flying west, went about eight maps out, and by the last one, maps 1 through three had been blanked out. 67.188.245.255 05:22, 24 August 2012 (UTC)

Painting Bug
12w34b, when placing a painting sometimes it will bug up and have a small painting with half of a large painting on it.

Zombies Carrying Doors
I was on a Superflat world in Creative mode in 12w34b, and Zombies were attacking a village. I heard a door snap, and when the Zombies chased the Villager past me, I noticed a Villager Zombie in the group was holding a wooden door. Not sure if this is a bug, or feature, or what... I do have a screenshot if it's needed. 70.15.197.133 18:07, 24 August 2012 (UTC)


 * New feature, Mobs can pick up things they find on the ground and carry them around. (so zombies will pick up the wooden door and try to bash your skull open to eat your brains) Buzzaro 01:53, 27 August 2012 (UTC)


 * Does this mean you could toss a zombie a dirt block, and he would, say, give you his diamond sword? Sedrick Stevenson 02:38, 27 August 2012 (UTC)

* all I know is what I've read the Dev notes...       -This will cause zombie pigmen to drop their sword. -This will cause skeleton to drop their bow. Buzzaro 03:00, 27 August 2012 (UTC)

Mob grinders now give less XP when you farm them continuously
Could I get a developer (or someone who's in the know) to explain the above change some more for me?

- How much XP are we able gain from an XP farm before the XP dries up?

- How long must we wait before the XP returns (if it does return)?

- Does the XP return all at once or slowly over time?

- Does the game track XP from the spawners individually, by mob type, or globally?

Buzzaro 01:49, 27 August 2012 (UTC)

revamped f3 item
now in the f3 debug screen item "f: [0<n<3]" has changed to "f: [0<n<3] / [-180<n<180]" as of 12w34a [proven] it now shows the exact direction the player is looking in, in degrees, relative to [north?]Jack1197 02:05, 27 August 2012 (UTC)

Mobs killed with items equipped fail to drop loot.
Now that, "Zombies, Skeletons and Zombie Pigmen sometimes spawn wearing equipment including enchanted weapons and any type of armor, depending on the difficulty level." I've a question on how their drops work.

- I play on hardcore mode and of the hundreds of these special mobs with equipped equipment I've dispatched, only a few times have I received an item, most of the time nothing special drops. Is this normal?

- If I see a Zombie in a full set of armor (any type), does it have all four pieces or just one of them? I cant tell, because nothing drops when I kill them (have I said that before?)

- If I see a Skeleton with a glowing bow why doesn't it drop when I kill him? (triple redundant for redundancy's sake)

Buzzaro 02:52, 27 August 2012 (UTC)