Java Edition Combat Test 4

Combat Test 4 is the fourth experimental version of a future combat revison. This combat experiment is a fork of the game at version 1.15-pre3. This version was released only on Reddit, so it does not appear in the launcher or in any Minecraft.net blog post.

Gameplay

 * Enchantments
 * All damage enchantments can be applied to axes in the enchanting table.


 * Shields
 * Added an option to disable the use-shield-on-crouch.
 * Located in the Accessibility menu.

Items

 * Shields
 * Removed the option to hide the shield.


 * Snowballs
 * Now stack to 64.


 * Tridents
 * Tridents can be shot from dispensers.
 * Tridents with Loyalty that fall into the void will return to its owner.
 * Tridents with Impaling now deal enchantment damage to all mobs that are in water or rain.

Non-mob entities

 * Arrows
 * Arrow uncertainty value has been decreased from 1.0 to 0.25, increasing accuracy.


 * Thrown snowballs
 * Now have 4-tick cooldown.
 * Not rendered for the first 2 ticks to prevent screen flickering.


 * Thrown eggs
 * Not rendered for the first 2 ticks to prevent screen flickering.

Gameplay

 * Combat
 * The attack timer is now unaffected by switching items, only reseting when the player actually performs an attack.
 * Critical attacks will now trigger at 100% attack timer charge.
 * Knockback attacks will now trigger at 100% attack timer charge.
 * Default attack reach has been decreased from 3 blocks to 2.5 blocks.
 * Attacking with a 200% charge now adds +1.0 to the attack reach, up from +0.5.

Video
Video made by slicedlime: