Lingering Potion/ED


 * Entity data
 * : Age of the field. Increases by 1 every tick. When this is bigger than  +   the area effect cloud will dissipate.
 * : The color of the displayed particle. Uses the same format as the color tag from Display Properties.
 * : Maximum age of the field after WaitTime.
 * : The number of ticks before reapplying the effect.
 * : The time before deploying the field. Doesn't apply Potion Effect until  hits this number.
 * : Least significant bits of the Universally Unique IDentifier of the cloud's owner, to be joined with  to form a unique ID.
 * : Most significant bits of the Universally Unique IDentifier of the cloud's owner, to be joined with  to form a unique ID.
 * : the amount the duration of the field changes upon applying the effect.
 * : The area's radius
 * : The amount the radius changes upon applying the effect.  Normally negative
 * : The amount the radius changes per tick. Normally negative
 * : The particle displayed by the area effect.
 * : For,   and   particles, specifies a numeric block id and a data value, using a single number: id+(data×4096).  For  , specifies a numeric block id or item id.
 * : For, specifies a data value.
 * : The name of the default potion effect. See potion data values for valid IDs.
 * A list of the applied effects.
 * An individual effect.
 * : 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false.
 * : The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
 * : The numeric ID of the effect.
 * : 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true.
 * : The duration of the effect in ticks. Values 0 or lower are treated as 1.  Optional, and defaults to 1 tick.
 * : The duration of the effect in ticks. Values 0 or lower are treated as 1.  Optional, and defaults to 1 tick.