Patch history

This page lists all of the patches to Minecraft with detail as they are announced on Notch's Blog. Only patches to the game and game interface are listed here, website changes and announcements are not shown.

July 9th, 2010 - Seecret Friday update 4! OooooOOOoo!

 * The bug in the mob spawn code is fixed
 * Certainly more recipes
 * Snow added

July 7th, 2010 - Multiplayer progress update, and Minecraft Alpha 1.0.3

 * The pathfinder now works for hills. Except for spiders.
 * Generally more convincing mob idling behavior. They’ll stand still more, looking around at their surroundings
 * Monster sounds
 * Ambient cave noises

July 6th, 2010 - Minecraft Alpha version 1.0.2_01

 * Red torch not gates now only signal into blocks above them, or to stuff right next to them. This makes them still useful for underground wiring, yet makes them much more predictable than before.
 * The red dust stuff won’t connect through solid blocks diagonally down any more
 * Some minor art tweaks to the dust.
 * Walking on red dust no longer breaks it.
 * Red dust now animates.

July 3rd, 2010 - Seecret Friday update the third! OooooOOOoo!

 * Improved AI
 * Sheep regenerate wool (Broken? Lie?)
 * Caves can be far bigger and more expansive
 * Coal can be found in smaller or larger veins now
 * Signs now may be placed on walls
 * Doors have a new icon
 * Mushrooms can now grow anywhere in the shade, even on grass
 * New in-hand model/inventory icon for stairs
 * [SECRET] Levers Added (wood stick over cobblestone)
 * [SECRET] 6 new crafting recipes, all of which are related
 * [SECRET] Buttons Added (2 vertical smooth stone, opens doors)
 * [SECRET] Wooden/Stone Pressure Plates added (3 horizontal planks or smooth stone)
 * [SECRET] Iron Doors added (Wood Door recipe with iron)
 * [SECRET] New mineral added, Red Ore
 * [SECRET] Inverter added which, in conjunction with the new Red Ore, can manipulate electricity
 * [SECRET] Red Ore can be spread on the ground to manipulate electric flow, making this into the rumored "Wires" of the update
 * New bugs:
 * Signs (both wall and ground) will still remain after being deleted, this can be fixed by reloading your save.

June 30th, 2010 - I fixed a few bugs in /game/, and the game is now playable offline

 * Official offline client release
 * Being below the world will now cause players to die

June 29th, 2010 - Offline client tech test

 * Stair block added
 * Offline InfDev test client released
 * Web based InfDev test client released (http://www.minecraft.net/game/)
 * "Booster" tracks bug fixed
 * New bugs:
 * Placing a lava spring where the runoff from another lava spring is will have no effect (but still remove lava from the bucket)

June 27th, 2010 - Sorry I broke the signs, here’s the fix

 * Mob spawners given a unique ID, reducing crashes
 * New bugs:
 * Many players report their 3rd party clients no longer work(How is this a bug? Notch changed the obfuscation is all)

June 25th, 2010 - Seecret Friday update 2! OooooOOOoo!

 * [SECRET] Dungeons added
 * [SECRET] Mob spawners added
 * [SECRET] Saddles added
 * New bugs:
 * Map generation now creates "bad chunk" areas of the map in which the player and all npcs stutter and move very slowly through

June 25th, 2010 - I reverted back to the old save file format

 * Reverted to old save file format

June 24th, 2010 - Here’s a review of something I recently bought

 * New save file format implemented
 * Tweaked rail laying code
 * Improved FPS
 * Less crashes
 * New crash report screen
 * Storage minecarts removed, rideable minecarts added
 * New bugs:
 * When turning on a minecart track while riding a minecart, some players' cameras turn in the opposite direction of the minecart (i.e. minecart turns left, camera turns right)

June 18th, 2010 - Seecret Friday update! OooooOOOoo!

 * Falling off the bottom of the map now kills players
 * Tweaked sky rendering
 * [SECRET] Gravel and sand now fall realistically
 * [SECRET] Minecarts are now available

June 17th, 2010 - Tweak and bug fix update

 * Caves are much more interesting now, specifically:
 * Rooms now have 1-5 exits, instead of just 1, making natural hubs.
 * Caves are even more regional, with truly swiss cheese areas being possible (but rare)
 * Springs (water and lava) are more common
 * Increased variety in tunnel thickness, increasing the odds of branches
 * Added natural gravel and dirt under ground for more varied caves
 * Made surface springs more common. Surface lava springs are possible, but uncommon
 * Lava + water = rock
 * Lava springs never spread. You can pick them up with buckets, but never clone them.
 * Lava spring + water = obsidian
 * Getting the player stuck inside ground will obscure the view and slowly suffocate the player
 * Water flows nicer, making it easier to make water slides
 * Fixed a few bugs in liquid spreading code
 * Fixed invisible waterfalls
 * Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug

June 16th, 2010 - Caves, prettier water.

 * Water is prettier now. You can see which direction the current is flowing
 * Regional caves. Some areas have a lot, some have very few.
 * Naturally occurring (but buggy) lava
 * Flowers and mushrooms
 * Springs can be generated under ground, causing underground rivers. Both water and lava

June 15th, 2010 - Dynamic water and Buckets

 * Leaves not near a tree trunk will now go away
 * Added a new option for graphics quality
 * Added buckets (Right click water to pick it up)
 * Added dynamic water
 * Days are longer, nights are shorter