Amplified



Amplified, stylized in-game as AMPLIFIED is a world type.

Generation
Amplified worlds generate as many large hills and mountains, which dwarf even the mountains biome seen in default world types, and more often than not reach the world height limit. Deep caverns often reach down to the bedrock layer. Due to extremely steep cliffs and unforgiving terrain, careless players can find it quite difficult to survive in this world type. Certain biomes (i.e. swamps, oceans and rivers) may see no obvious change in height. Villages still generate in this world type regardless of how flat the ground is, causing the buildings to generate in bizarre ways.

This world type affects only Overworld. The Nether and The End generate normally.



It is recommended that the player have a relatively powerful (or "beefy", as it is said in the world type's description) computer to play on Amplified since world generation uses a large amount of RAM, CPU power, and other resources. Otherwise, intense lagging and long loading times can be a problem.

The amplified world type can also be accessed by certain bedrock edition users through console edition, more information on that will be added soon as its difficult to find tutorials on how to create an amplified world on Xbox One/PS4. Transferring amplified console edition worlds to bedrock edition can allow amplified worlds to be accessed there.

Trivia

 * This world generation can generate several floating islands, similar to the removed Skylands dimension.
 * The shattered savanna biome, even in the default world type, has an extreme landscape similar to Amplified.
 * This world type was made by complete accident, when Jeb messed up some coordinates.