Java Edition 14w02a

Additions

 * Added Granite, Diorite and Andesite
 * Generates within Stone terrain below y=80, each in veins similar in size and abundance to Gravel or Dirt.
 * Diorite can be crafted with 2 Cobblestone and 2 Nether Quartz in a checker board pattern
 * Andesite can be crafted with 1 Cobblestone and 1 Diorite
 * Granite can be crafted with 1 Nether Quartz and 1 Diorite
 * Can be crafted into Polished Granite, Polished Diorite, and Polished Andesite, respectively
 * 4 of the raw stone in a 2x2 configuration gives 4 of the corresponding Polished stone
 * These 6 have the same data value, blast resistance, mining time, and other properties as Stone
 * Crafting recipes for blocks previously only obtainable from generated structures added:
 * Mossy Stone Bricks, crafted using 1 Vine and 1 Stone Brick
 * Chiseled Stone Bricks, crafted using 2 Stone Brick Slabs on top of each other
 * When a furnace runs out of fuel, the smelting progress will pause instead of resetting
 * Swamp trees are less dull now
 * Rebalanced villager trading
 * Offers will be less random and probably more useful
 * Existing villagers will not be affected
 * Trading now gives experience
 * Villager profession is now displayed in trade GUI
 * Villagers start out with 2-4 trades unlocked
 * There are now more villager professions (only notable trade changes and additions listed)
 * White robe: Librarian (now buys stacked written books, can now offer different enchanted books)
 * Purple robe: Cleric (now only sells a single piece of redstone, sells lapis, buys ender pearls and rotten flesh)
 * Brown robe: Fisherman (buys string, coal, cooks normal fish, sells enchanted fishing rods), Farmer (no longer sells melons, buys melon blocks, pumpkins, potatoes, carrots, sells cake and pumpkin pie), Fletcher (buys string, sells bows, converts 10 gravel into 10 flint), Shepherd (sells colored wool)
 * White apron: Butcher (buys: raw meat, sells: cooked meat), Leatherworker (buys leather, sells leather armor and enchanted leather armor)
 * Black apron: Armorer (Sells enchanted diamond armor, iron armor, chain armor), Tool Smith (sells enchanted iron shovel/pick and enchanted diamond pick), Weapon Smith (sells enchanted iron sword, enchanted diamond sword, enchanted diamond axe, iron axe)
 * The disabled trade arrow now has a descriptive tooltip
 * Trades are now unlocked more freely
 * Updated the enchanting system
 * Enchanting will now cost 1 to 3 levels, but you still need the same minimum total levels
 * Additionally, there is now a material cost - Enchanting also costs 1 to 3 pieces of lapis lazuli now
 * The actual enchantment calculation is the same
 * One of the enchantments will be displayed in the tooltip
 * The enchantments you would get on a tool will not change until you enchant something - This enchantment seed is stored per player
 * Leveling up now takes longer
 * Level V enchants can now appear on an item without the use of an Anvil
 * Anvil costs reduced
 * Renaming items will now only cost 1 level, repairing will now start out with 2 to 5 levels and tools can be repaired longer and with better enchantments, repairing costs can no longer be kept down by renaming items
 * Added Slime Blocks
 * Walking on it is slower than walking on Soul Sand, about the speed of sneaking
 * When fell on, mobs will bounce up to 60% up again
 * Prevents fall damage
 * Crafting recipe: 9 Slimeballs, can also be crafted back into 9 Slimeballs
 * Players and mobs that land on their top side will bounce, like on a trampoline
 * Bounce rebound velocity is scaled by impact velocity
 * New splash "That's Numberwang!"
 * Changes to Doors (both Wooden and Iron):
 * Doors can now stack to 64
 * Crafting recipe now gives 3 Doors
 * Boats now break (into Sticks and Wood planks) when landing on a solid surface after falling more than 3 blocks.
 * {{cmd|blockdata|  
 * Can specify type of entity by entity ID to either include or exclude with  or
 * Example: {{cmd|kill|2=@e[r=50,type=Chicken]}}
 * {{cmd|kill}} now has a target selector argument
 * Can kill entities (including players) other than player that ran the command
 * Because of this, {{cmd|kill}} can now be used by command blocks
 * The F3 menu now shows which axis you are facing after the cardinal direction - "Towards positive/negative X/Z"
 * Block hitboxes no longer appear in Adventure mode if interaction with the block is impossible
 * Block interaction is now impossible by default
 * Added CanDestroy NBT tag for tools
 * Mostly for use in adventure mode
 * Items with this tag display the names of the blocks that they can destroy in the item tooltip
 * Example: {{cmd|give|@p minecraft:diamond_shovel 1 0 {CanDestroy:["minecraft:sand","minecraft:grass"]} }} to give a Diamond Shovel that can break grass and sand)
 * {{cmd|clear}} can now be used to clear only a specific number of items and can be restricted to certain NBT data
 * Example: {{cmd|clear|@p 383 120 34 {display:{Name:Michael }} }} will remove up to 34 villager spawn eggs named Michael from yourself; Note: Maximum removal item count does not work correctly (fixed in 14w02c)
 * A way to lock containers from being opened using NBT tags
 * Mostly useful for adventure maps in adventure mode
 * NBT Tag in JSON format:, containers can be unlocked by clearing their string for Lock (changing it to  )
 * The lock can be completely removed utilizing the command {{cmd|blockdata}}
 * Locked containers can only be opened while holding an item renamed to the given string
 * Example: If the value of the Lock tag is "Key", a player will not be able to open the chest unless they are holding an item named Key
 * Item is not removed on use
 * Only works if the item has a custom name (default names will not work)
 * Example: a chest with the tag  cannot be opened when holding a diamond; the item held must be renamed Diamond
 * Changed how {{cmd|testfor}} works. The command can now be run by a player and can test for a certain dataTag of an entity.
 * Difficulty can be locked for each world
 * Prevents accidentally changing the difficulty when joining the world
 * Locking can not be undone
 * No more global difficulty option
 * Relative teleporting is smoother and no longer brings players to a stop; it preserves their velocity from before the teleport
 * Some crops rebalanced
 * Carrots restore 3 hunger points instead of 4
 * Baked Potatoes restore 5 hunger points instead of 6
 * Improved chat communication
 * Messages are now either chat, system or action bar messages
 * Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way
 * Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled

Fixes

 * – Villagers ignore damage values and item tags in trading
 * – Players can place and remove arbitrary blocks in Adventure mode, breaking pre-1.4.2 maps
 * – Random destination routine has a small statistical tendency to move more north west (fix included)
 * – Clicking hotbar hotkey (1-9) to move a stack of items / blocks to enchanting table deletes all but one of a stack
 * – Zombies kill villagers instead of transform them (HARD difficulty)
 * – Chicken Jockeys causing lag on Multiplayer servers

Notable issues

 * Water and Lava no longer flow toward the nearest drop when possible, instead always flowing outward
 * Because of this, these liquids tend to spread out on slopes over a much larger surface area.
 * Right-clicking a generic Villager will crash the game.
 * When shooting an Arrow with a Bow, the arrow will bounce back while being in air sometimes.