Bedrock Edition 1.16.200

1.16.200 is an upcoming minor update to with no set release date, which will add new audio settings, ray-tracing features, changes to death messages and fixes bugs. Even though the development phases contain some of the Caves & Cliffs features, they won't be included in the full release.

Gameplay

 * Death messages
 * Added the following new death messages:
 * " was sniped by " (Killed by a shulker bullet)
 * " was spitballed by " (Killed by llama spit)

General

 * Menu screen
 * Added a UI startup screen to inform players if they are on outdated graphics drivers.


 * Options
 * Added more settings to the Audio settings to match Java Edition:
 * Master Volume
 * Ambient/Environment
 * Blocks
 * Hostile Creatures
 * Friendly Creatures
 * Players
 * Jukeboxes/Note Blocks
 * Weather
 * Added "Upscaling", "Ray Tracing" and "Ray Tracing Render Distance" to the Video settings, ported from the RTX Beta. These options can only be toggled if the user has the required min-spec hardware.
 * Upscaling used to boost frame rates on GeForce RTX graphics cards with NVIDIA DLSS 2.0.
 * Ray Tracing used to toggle the Ray Tracing on or off.
 * Ray Tracing Render Distance used to control the chunk render distance ray tracing are visible at once.

Blocks

 * Dirt Path
 * Can now be made on top or side of dirt, coarse dirt, mycelium, and podzol.
 * Renamed from grass path to dirt path.

Items

 * Netherite leggings
 * Changed the texture of the worn netherite leggings model.

Gameplay

 * Death messages
 * Changed the following new death messages to match :
 * " was shot by skeleton" (Replaces "...shot by arrow" for skeletons)
 * " was impaled to death by " (Replaces "...slain by Trident")
 * " was fireballed by " (Replaces "...slain by Blaze/Ghast")

General

 * Marketplace
 * Added various UI elements to communicate ray tracing capabilities in the Marketplace. (Windows 10 Only)
 * Resource packs in the Marketplace are now aware of ray tracing capabilities and will display a label indicating support in the UI.
 * Attempting to purchase and/or download a resource pack that requires ray tracing will notify the user of a purchasing error when that user does not have the required min-spec hardware.


 * Options
 * Renamed "Master Volume" to "Main" in the Audio settings.


 * Scripting, Add-Ons, and Technical
 * Changed and  to use  when specifying.
 * Items with the item lock component no longer cause the recipe book to show invalid recipe results.


 * Blocks
 * Added to get a ground plane direction that doesn't return up or down.
 * Added the ability to put block models into the models/blocks folder.
 * Added the ability for item triggers to send events to the block they are interacting with. (when there is one such as )
 * Added the ability to query the interacted face for both interactions with blocks and using in an item. Face can be queried with.


 * Event Responses
 * and no longer throw content errors when valid effect names are passed in.
 * Added documentation for to make creators aware they can use the value "all" in effect to remove all mob effects from a target.

Fixes

 * Vanilla Parity
 * Basalt can no longer be destroyed by Ghast fireballs.
 * Basalt blocks now take slightly more time to destroy.
 * Dragon Egg now always drops as an item when it's destroyed by an explosion.


 * Accessibility
 * Fixed a bug where UI screen reader did not read the screen title in-game
 * Fixed a bug where the UI screen reader did not read the shortcut button on the Pause Screen
 * Fixed a bug where the UI screen reader did not read the title on the Profile and Edit Character screens
 * Fixed an issue where the numbering of buttons in the Pause screen was wrong when using text-to-speech
 * Fixed several issues regarding text contrast
 * Fixed a bug where UI screen reader did not read the screen title and shortcut buttons on the Invite to game Screen
 * Fixed an issue where the screen reader was not reading updates often enough on some devices
 * Fixed the screen reader so messages with controller icons in the Chat Screen are read correctly
 * UI Screen Reader now reads the Open Chat Message while Text To Speech For Chat is turned off
 * Fixed an issue where the Servers tab would not correctly read text-to-speech prompts when not signed into a Microsoft account
 * Fixed various issues where text-to-speech indices on the start screen were not correct
 * Fixed issues where user interface controls would be improperly indexed in text-to-speech for popup modals
 * Reduced transparency on top row of buttons in Touch UI to improve readability


 * Performance and Stability
 * Fixed several crashes that could occur during gameplay
 * Large numbers of scheduled instant updates should no longer crash the game
 * Fixed occasional crash when going through a portal or flying around
 * Fixed a crash that would occasionally occur while flying or moving around the game world
 * Fixed a bug where Minecraft would occasionally crash when loading a local world
 * Improved terrain building speed when flying with Elytra.
 * Fixed a bug that would crash the game when using the crafting table on Creative mode.
 * Fixed an issue with a runaway block ticking queue that occurred on a looping data-driven block that changed itself to a different permutation. The bug could cause memory issues, increase load and save times, as well as stalling the game periodically.


 * General
 * Only preview items will be shown in crafting screen when auto crafting an item on controller. This prevents rapid updates of the recipe book
 * Fixed a bug where End Portal blocks were not removed after an End Portal Frame block is destroyed. Filled blocks other than end portal blocks will remain in place
 * Fixed paperdoll such that it can now always be rotated with the mouse when in the dressing room
 * 'Strawberry Blonde' color now has correct name in the character creator
 * Fixed a bug where if the view bobbing setting was disabled the player's hand would still bob
 * Fixed an issue where loot tables with a function produced incorrect loot items
 * Fixed a bug that caused mobs such as pillagers to hide away from sunlight.
 * Fixed an issue where some mobile devices would lose audio after suspend and resume.
 * Fixed a bug that caused vertical knockback to be too weak.
 * The Founder's Cape will now show up within the capes tab of the dressing room again if owned by user.
 * Fixed a server/client desync with blocks when using the command at the edge of render distance.
 * If available GPU memory cannot be queried, the maximum render chunk distance will now default to 16.
 * Fixed an issue that caused a crash on Nintendo Switch when trying to load a 256x resolution resource pack.
 * The system now blocks that selection and notifies the player they cannot select it.


 * Gameplay
 * Death message bugfixes
 * Death message for being shot by Shulker is now "sniped by shulker" instead of "slain by shulkerBullet"
 * Death message for being fireballed by Blaze or Ghast is now "fireballed by " instead of "slain by "
 * Death message for being shot by Skeleton is now "shot by skeleton" instead of "shot by arrow"
 * Death message for being spit at by Llama is now "spitballed by Llama" instead of "slain by Llama spit"
 * Death message for being killed with a trident is now "was impaled to death by " instead of "slain by Trident"
 * Nether Brick Blocks are once again craftable
 * Fixed the number of Nether Bricks in the Crafting Table
 * Double chests no longer lose contents when reloading the world
 * Compass is no longer consumed when used on a Lodestone in creative mode
 * Cocoa Pods generated in jungle now generate in the proper direction
 * Signs no longer replace decorations when attempting to place in the same space as the decoration
 * Right-clicking a snow block with a shovel no longer breaks the snow block
 * Dirt paths (formerly grass path) can now be made by using a shovel on dirt, podzol, mycelium or coarse dirt (as well as grass)
 * Updated the Netherite leggings texture
 * Twisting Vines can no longer be placed on Composter blocks while sneaking
 * Netherite Armor now gives a ninety percent reduction in Knockback


 * Mobs
 * Increased allowed spawn distance for raid mobs as well as improved the ability to find a valid raid spawn position
 * Villagers will no longer steal workstations from each other
 * Mobs no longer randomly stop attacking and following their targets
 * Piglins that are close together can no longer pick up the same item if it's dropped between them
 * Mobs no longer spawn in Wither Roses
 * Bees now only exit at the front of Bee Hives and Bee Nests
 * Bees will no longer stray more than 22 blocks from their home Beehive


 * Commands
 * commands now play the sound correctly for all players in range
 * command duration is now capped at 1,000,000 seconds
 * Add ticking area commands performed in the same tick now disallow adding areas with the same name twice
 * Placeholder text message for the command success no longer returns to player
 * argument is no longer ignored in 's times command


 * Graphics, Textures, and User Interface
 * Update Zombified Piglin texture to remove flickering of loincloth
 * "Classic Controls - Intense" font color now matches the surrounding text in VR Controls menu
 * [X] button in Chat Settings is no longer present when using a controller
 * Profile screen has been improved, now characters will be visible and can be selected or modified as soon as they load
 * Fixed a bug where the visual focus indicator was lost when hovering on tabs
 * Glowsticks no longer use placeholder textures (Education Feature)
 * Loading screen tips won't display the key
 * Avoid purchasing Realm if player cancels out of "Purchase History Needed" dialog
 * Ghost items in the crafting grid now have a different colored background depending on item availability in the inventory
 * The Player Permissions menu can now be navigated using a controller regardless of the players permission level


 * Technical
 * Fixed face occlusion with data driven blocks to properly account for unit cube transparent vs unit cube opaque
 * Fixed a crash caused by heap corruption with and  components
 * Data-driven blocks no longer have their top faces rotated 180 degrees when carried or in inventory
 * Mobs are no longer teleported back and forth outside solid objects if there is not enough space for multiple entities
 * Fixed items not being placeable in additional horse equipment slots. Does not fix all equippable behaviors
 * Inventory size on the component has to be increased to match the equippable slots in order for the server to accept the item placement
 * The tooltip for item with item lock component will no longer show when game rule showtags is disabled
 * Fix so that old command versions use the previous position instead of current one.
 * Fixed issue where no longer worked with.
 * Changed texture atlas padding size from 0 to 1 when disabling mipmap.
 * Fixed issue of blocks listed in the component wouldn't work correctly.
 * Fixed some culling issues with data-driven blocks larger than 1x1x1 when placed on a chunk boundary. Also added content warnings for larger blocks.
 * Fixed custom spawn egg generation in template worlds.
 * Fixed player smaller hitbox while swimming and gliding from being reset after an event is sent on the player.
 * Reduced content warning spam with data-driven block geometry.
 * A fix for dedicated server that copies the experimental toggle state to LevelSettings while initializing the server instance to make sure it uses the values specified in the loading world.
 * Fixed data-driven blocks to shrink UVs the same was as actors to prevent UV bleeding.


 * Components
 * Armor with the lock in inventory component can now be placed in the armor slots


 * Items
 * Fixed an issue of anyone using 'query.get_equipped_item_name' with an item that was renamed wouldn't get the right result.


 * Marketplace
 * Owned packs are now refreshed correctly after restarting the game


 * MoLang
 * Geometry, Material, and Texture variable names can once again contain dots.