Husk

"I remember the first time I had the pleasure of meeting a Husk. I had gotten myself trapped in a sandpit of my own creation (as you do). Then, looking up, I saw a silhouette towering over me, lit up against the burning desert sun. “At last, my savior!” I cried, doing a little jig for joy. But then I heard that awful zombie screech, and I was thumped over the head."

- Emily Richardson

Husks are dried-out variants of zombies that spawn in deserts.

Spawning
Husks spawn directly under the sky in groups of 4 (2-4 and can also spawn underground)at a light level of 7 or less in desert, desert hills and desert lakes biomes in place of 80% of all zombies spawned in these biomes.

Baby Husks and Chicken Jockeys
There is a 5% chance for husks to spawn as babies, and baby husks have a 5% chance to spawn as a chicken jockey. In Bedrock Edition, baby husks have a 15% chance of wanting to become a jockey when attacking a target. They can mount: Side notes about all jockeys from both Java and Bedrock editions:
 * Adult chickens
 * Adult ocelots
 * Adult wild wolves
 * Adult zombies
 * Adult zombie villagers
 * Adult husks
 * Cows
 * Pigs
 * Sheep
 * Horses
 * Donkeys
 * Mules
 * Zombie horses
 * Skeleton horses
 * Mooshrooms
 * Spiders
 * Cave spiders
 * Polar bears
 * Llamas
 * Pandas
 * Adult Stray cats
 * It will use the baby husk speed instead of the mob speed.
 * If riding a neutral mob, it will become hostile, but won't anger any other nearby mobs of the same kind.
 * If a baby husk is riding a mob that is also rideable by a player, that mob will no longer be rideable by a player.

Behavior
Husks will pursue the player, iron golems, villagers, baby turtles, and wandering traders on sight from 40 blocks away, as opposed to 16 blocks in most other hostile mobs. They will attempt to avoid obstacles, including sheer cliffs, water and lava, and will try to find the shortest path towards the player.

Husks will apply to any player or mob it hits using melee attack. This effect lasts for 7 × floor (regional difficulty) seconds.

Unlike zombies, husks won't burn in sunlight.

Breaking doors
Husks can break down doors successfully on Hard difficulty.

Stomp turtle egg
Husks will seek out a nearby turtle egg and try to destroy it.

Picking up items
Husks can pick up items if the gamerule mobGriefing is set to true, and will not despawn if left alone.

Becoming zombies
If a husk drowns in water, they will be converted to a normal zombie which, if it drowns, will be converted to drowned.

Drops
When they die, husks drop:
 * 0–2.
 * Iron ingots, carrots and potatoes (0.8% chance each, 1.2% chance with Looting I, 1.5% chance with Looting II and 1.8% chance with Looting III).
 * Any picked-up equipment has 100% chance of dropping and will drop with the same damage level it had when picked up.

Unlike regular zombies, husks will not drop their heads if they got killed by charged creeper explosion.

Naturally-spawned equipment

 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).

Experience
Adult husks will drop 5 experience and an additional 1–3 experience per naturally-spawned equipment. Baby husks will drop 12 experience.

Halloween
If a husk wearing a pumpkin or jack o'lantern is killed using a weapon enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.

Data values
Husks have entity data associated with them that contain various properties of the mob.

Trivia

 * The Husk was created by Jason Mayer at a game jam and shown to Jens Bergensten.