Mods/The Aether

The Aether is a popular content mod which includes the Aether realm, the opposite of The Nether that includes several new blocks, mobs, and items, as well as a whole new accessory system. It has a wiki of its own, which will be far more up-to-date than the information here.

Dependencies and Installation
In order to install Aether II, the following mods are needed.

Alternatively, you can install the Aether II launcher which does all the mod installation and will automatically update the Aether II for you. But it is not necessary.
 * 1) Forge
 * 2) Aether II and Guilded games utility

Usually, the Aether II mod is used with Forge, and you only need to place the .jar file (without an api) in the mods folder.

Summary
The Greek word Αιθήρ, Aether, means "pure, fresh air" or "clear sky", imagined in mythology to be the pure essence where the gods lived and which they breathed.

The Aether is an amazing realm that is infinitely high in the sky, as opposed to the Nether, which is infinitely deep underground. Its main features are large floating islands and formations of Aeroclouds. There are many new mobs, items and blocks in the Aether, some being entirely different from those in the overworld, but few are similar to overworld mobs.

To get to the Aether one must first make a nether portal formation out of glowstone, and place water with a water bucket at one the bottom corners. When you step through the portal for the first time your portal will spawn in a randomly generated Aether.

Normal overworld tools have extremely low efficiency in harvesting/mining blocks of the Aether, so even using your hands to harvest skyroot logs would be faster than using diamond tools. Normal torches and Fire cannot be used in the Aether, although water brought from the overworld works properly. So you are limited to only using Aether originated items/tools etc., much like starting in an entirely new overworld with nothing, as overworld tools are not so efficient. When a player falls off of an Aether island they will not fall into the void, instead they'll leave the Aether and be spawned high above of their original portal in the overworld and fall straight down, so one is advised to put water around their portal or they will die of fall damage, unless they fell too far away from their original Aether spawn, they'll fall far away from their overworld portal. Death from falling off the Aether can also be prevented by using Aether items/mobs that give the player the ability to not take fall damage. The Aether can be used to unreliably use fast travel through the overworld (much like the nether).

There are many "dungeons" (bronze, silver, gold) scattered across the Aether. Each contains bosses, special mobs and structures, after the boss(es) are defeated there is usually some special reward in a stone chest, that can only be opened with the key each boss drops after defeating.

Blocks
There are plenty of types of new blocks in the Aether, including nature blocks, ores, plants and so on.

In the swamp island, the terrain is mainly made up of /Aether Dirt/s. And they're covered with /Aether Grass/es. And under the aether dirts is /Holystone/.

There're also many plants which do not exist in the Overworld. For example, skyroot trees and golden oak trees.

Tools
The tools are made with the same materials as the weapons. The Gravitite tools usually push back enemies and blocks, when they are sand or gravel, are pushed back. When TNT is ignited it will break rather than prime. The Altar is used to enchant the tools and weapons. The enchanted tools are generally more durable, and in the case of swords, more deadly. For armor, enchanting it generally makes it able to withstand more damage.

Armor

 * Zanite Armor:Armor that gets stronger with use. By default, iron-level protection.
 * Gravitite Armor:When the full suit is worn, the player is capable of jumping 6 blocks high, and takes no fall damage, even when they fall back down to the Overworld. Diamond-level protection.
 * Neptune Armor:A full suit allows the player to go through water at maximum speed. Diamond-level protection.
 * Phoenix Armor:Full suit grants complete immunity to lava and fire damage, but clutters the HUD with flames. If the player enters water, the armor will quickly cool into Obsidian Armor. Diamond-level protection.
 * Obsidian Armor:Extremely durable armor. 33% stronger than diamond armor.

Dungeons
Dungeons in Aether are much more complex than in normal world. Each of them will have a boss which has to be defeated to get the key required to open the gray chest located inside the dungeon boss room. Blocks which make up the main structure of the dungeon cannot be destroyed or obtained until the boss of the dungeon is defeated.

Bronze Dungeons
The entrance of bronze dungeons are located on the sides of normal islands. Bronze dungeons can have a varying number of rooms. Non-boss rooms contain sentries which attack the player, and sometimes have chests on 4×4 tables. Some of these chests are mimics, however. The boss of this dungeon can't be attacked with a sword. It can, however, take damage from any tool (pickaxe, shovel, etc.). 9 blocks on the floor of each antechamber aren't minable at all. The boss room's walls are only minable once the boss is dead.

Silver Dungeons
These dungeons are located within Parthenons in the sky. These have multiple floors, typically 3, each with multiple rooms. Most rooms have chests inside them, and while the majority of the chests are fake (Mimics), others contain some items. Silver dungeons are inhabited by Valkyries, which only attack when the player attacks them. When playing on Peaceful, Valkyries still appear, but will teleport away when you try to attack them. Killing a Valkyrie yields a single Victory Medal. The boss of this dungeon can only be attacked by presenting it with 10 of the medals, which can be done by right-clicking on it with the medals in hand. The Silver Dungeon boss can be attacked with any weapon. They are not currently Implemented into The Aether II.

Gold Dungeons
Gold Dungeons are located within spherical islands with many Golden Oak trees growing on top of them. This dungeon usually only has the boss room in it, with no treasure/mob rooms beforehand. The boss cannot be killed by attacking it directly and must be killed by hitting the white object he throws back at it multiple times. Every time it is hit with the white object, it sends out a smaller version of itself to kill you. Once you kill the Sun Spirit, the sun will finally set in the Aether. Before you kill the Gold Boss, the sun will never go down. They Are not currently Implemented into the Aether II.



Allied Mobs
Allied mobs serve the player, for various reasons.

Passive Mobs
Passive mobs will never attack the player.

Neutral Mobs
Neutral mobs will not attack the player unless provoked. The act of provoking neutral mobs varies between mobs.

Hostile Mobs
Hostile mobs will attack the player when in range, each with their own abilities.

Bosses
Boss mobs have more complicated attack patterns and movements. They also have a large amount of health and may require special means to kill.

Compatibility with other mods
The Aether attempts to achieve maximum compatibility by existing libraries where possible. Because it uses Forge and PlayerAPI, it's only the main menu class that the Aether mod changes. Most mods which work with Forge will therefore be compatible with the Aether.

History
The version history page provides easy access to information about recent changes and bug fixes for the different versions of the mod.

Trivia

 * Aether is the Greek personification and elemental god of "the bright, glowing upper air of heaven -– the substance of light". He embodies the pure upper air that the gods breathe, as opposed to the normal air breathed by mortals. The aether was also known as Zeus's defensive wall, the boundary that locked Tartarus from the rest of the cosmos.