Minecraft Dungeons:Mob

There are several mobs exclusively found in Minecraft Dungeons that are not present in the base game, Minecraft.

List of Mainland mobs
Mobs are listed and classified by their nature in regard to the hero as below. For more details on a particular mob, click and view their individual page.

Passive mobs
Passive mobs are harmless mobs that do not attack the hero, even when provoked or attacked.
 * Animals


 * Camp NPCs


 * Golems


 * Unclassified mobs

Hostile mobs
Hostile mobs are dangerous, aggressive mobs that always attack the hero within their respective detection ranges.
 * Undead mobs


 * Illagers


 * Non-Illager allies


 * Animals


 * Natural mobs


 * Ancient mobs


 * Special mobs


 * Unclassified mobs

Boss mobs
Boss mobs are special hostile mobs that are distinctly more dangerous and tougher than other mobs. They do not spawn randomly, and are confronted intentionally. Majority of them also have a boss bar featuring their name and health.
 * Mini-Bosses


 * Main Bosses

Unseen mobs
Mobs that are mentioned in items, levels, or descriptions.

Unimplemented mobs
Unimplemented mobs are mobs that were in the beta version but possibly scrapped mid development or were planned but not actually added, and are not planned to be added. Mobs that were found in trailers or in other media, but are not in the game files are also included.

Passive mobs

 * Animals

Hostile mobs

 * Undead mobs


 * Plant mobs


 * Ancient mobs

Passive mobs

 * Animals

Neutral mobs
Neutral mobs are sometimes passive and sometimes hostile toward the hero.
 * Animals

Hostile mobs

 * Undead mobs


 * Illagers


 * Ancient mobs


 * Natural mobs

Boss mobs

 * Mini-Bosses


 * Main Bosses

Passive mobs

 * Animals

Neutral mobs

 * Animals

Hostile mobs

 * Illagers


 * Ancient mobs


 * Golems

Passive mobs

 * Animals


 * Ghosts

Hostile mobs

 * Piglins


 * Undead Piglins


 * Skeletons


 * Animals


 * Ancient mobs


 * Unclassified mobs

Passive mobs

 * Animals


 * Natural mobs

Neutral mobs

 * Animals

Hostile mobs

 * Natural mobs


 * Undead mobs


 * Ancient mobs

Boss mobs

 * Mini-Bosses


 * Final Bosses

Unimplemented mobs

 * Animals

Passive mobs

 * Animals


 * Ghosts


 * Ambience mobs

Hostile mobs

 * Enderlings


 * Animals


 * Ancient mobs


 * Unclassified mobs

Bosses

 * Mini-Bosses


 * Main Bosses

Hero Pass exclusive
Heroes can upgrade to Hero Pass to collect the Baby Chicken, the only mob exclusive to a bundle.

Planned mobs
The mobs only have their name in the game data file. Unlike unused mobs that have in-game textures, sounds, or appear in the official trailer. All of these mobs are based on mobs from various editions of Minecraft.

Drops
Most mobs always drops experience and souls upon death. They also have a few chance drops being:


 * Emeralds
 * Food
 * Potions
 * Arrows
 * TNT
 * Tridents.

Mobs also have a small chance to drop random rarity equipment based on the hero's current level.

Minibosses always drop more emeralds upon death, as well as having a chance to drop high rarity equipment.

Bosses always drop emeralds and random rarity equipment upon death.

Ancient mobs always drop random rarity gilded items upon death, and other Ancient Hunt mobs may drop Gold.

Trivia

 * Some mobs from original games have new features in Dungeons. For example, many mobs have sound file for behavior animations named "Novelty".
 * All mobs have special animation when idle, some of these animation file also named "Novelty".
 * When mobs die, their body flails and turns gray then fades into dust and then the soul flies out of the body. If mobs die underwater, their body will float for a short time and then disappear quickly.
 * In Minecraft Dungeons Arcade however, mobs have their own unique death animations such as falling down instead of flailing.
 * Most mobs have two armored variants. These armored various seem to have their armor made of materials seen in the base game.
 * In fact, armored mobs are classified as "MobVarious2" or "MobVarious3" of a mob instead of "Armored mob" in the game ID. However, in-game, they are separate mobs as seen whenever they spawn enchanted.
 * If the hero's enchantment is used by mobs, some of the enchantment's effects would turn them purple in color..
 * If any mobs were 32 blocks away from the hero, their animation stops to prevent the game from crashing.
 * Unlike the original game. the mob's damage value in Dungeons depends on the mob's data instead of its weapons. The ranged and melee weapons used by mobs are only a part of render and decoration, and does not cause additional damage to mobs and heroes.
 * Therefore, bow and crossbow ranged mobs do not have the draw bow animation when used. And no arrow show on heroes and mobs's bows.