Minecraft Wiki talk:Issues/Weekly 11w49a

Audio
undefined Is it intended that the sound upon injury changed from a moaning sound to a klick sound? (In fact that already happened in 1.0.0) -Incelebrity 08:25, 9 December 2011 (UTC)

Villager Eggs
undefined Villager Eggs only spawn the default "Farmer" type mobs. Is this intentional? I would have figured the eggs could spawn any of the other Villager professions, like Priest or Blacksmith.
 * For some odd reason, villager type is actually part of the seed. So to spawn different types you need to go to different chunks. – ultradude25 ( T &#124; C ) at 17:22, 8 December 2011 (UTC)


 * Tested by traveling around landscape, spawning villagers in each chunk- all are farmers. Found a village and spammed the eggs in every building's interior (the most likely location where Villager professions are determined)- still all farmers! I would guess that the code for the Villager Eggs doesn't randomize, or even specify, any of the Villager job tags.

Beds
undefined If you click on a bed during day it always says: "You can only sleep at night", even if you have changed the language.

Languages
Chinese: a All characters can be displayed nicely, but there is a problem with the input system. creating a new world renames it automatically "新的世界"(New World), so it should be possible to write and edit words, since this is a world name that can be changed. But trying to write chinese characters only yields questionmarks.

PS: other languages like russian and japanese have the same problem and the chat function does not work with languages that have these letters or characters.

--Wally

More of a (major?) annoyance than a bug, but languages using Unicode (Japanese, Korean, Hebrew, etc) show English text too small (the random splash, save names, and most importantly numbers like stack sizes). They are readable in fullscreen (and barely in default window size), but it's harder compared to the default English or a non-Unicode language like German. I was thinking that language-specific characters that need Unicode would use it, and characters found in regular font.png would be at the normal size. --67.183.5.101 19:14, 8 December 2011 (UTC)

Hebrew: a! Hebrew is written from Right to Left this it's displayed backward and mirrored at same time On Lion you can't write in Hebrew at all and on  you get image (i typed חדש=new)

German: a

Some things in the German translation were not translated or wrong translated:

-Crafting (when using a crafting table or displaying inventory, possible: fertigen)

-Inventory (when using a crafting table or chest, possible: Inventar, der / Vorrat, der / Vorräte, die)

-(Large) Chest (when displaying contents of a chest, possible: Truhe, die / große Truhe, die / grosse Truhe, die)

-Redstone (All Redstone items remain "Redstone"-XY where XY has been translated though but could possibly remain as proper name)

-Dandelion = Blume (should be Löwenzahn, Dandelion yellow has been transalted correctly = Löwenzahngelb)

-Blaze mob egg (possible: Lohe, die / Flamme, die)

-Stick = Stab (better would be "Stiel" because you make Tools out of them. "Stab" is more related to (magic) wands and stuff like that)

-Goldnugget (possible: Goldklumpen, der)

Addition by German native: The dialogs are not translated in any language. This is not German specific.

"Goldnugget" is correctly translated. Look it up on Wikipedia, "Nugget" is a common German word.

"Crafting" and "Redstone" are difficult. You could translate those, but don't have too. The best thing to do with crafting probably is just replace it with the translation for workbench.

"stick" kind of is difficult too. "Stab", "Stiel", "Stock" all could fit, but you craft so different things from it, it's neither of them.

All: a All of the dialogs like inventory, furnace, chests, workbench etc. don't seem to be localized in any language I tried. When you use Chinese the font changes, though.

Switching From Creative to Survival
I just downloaded the pre-release and I noticed that if you pressed the B button you switch from Creative mode to Survival and then back when pressed again. Since this can be done in both modes, I want to ask if this is a bug or not?

--Damon

I Don't think it's a bug, but it is not in the change log for 11w49a. It might be a debug feature that Mojang forgot about?Louiethefly 01:17, 9 December 2011 (UTC)

Okay, I use the B button when placing blocks since I don't have a mouse for my laptop. I found out about the debug feature the hard way when I started falling from a high enough height that killed me. Dsguy411 02:14, 9 December 2011 (UTC)

Viewing All Current Bugs
Is it possible to view all the current bugs and which versions they affect somewhere?

If not, is it time to move towards a real bug tracking service, like Bugzilla?

I'm trying to imagine Jeb going back and forth between the different snapshot pages, and going cross-eyed in the process.

MCMCMC 20:27, 8 December 2011 (UTC)

Shouldn't any bugs that exist from one version to the next be moved across - or at the very least cross-referenced - by Wiki discussion page editors? I think the bed bug I want to report is a known bug but with all of the many release candidate or snapshot versions of Minecraft that exist I can't tell if I should report it or not. The bed bug I'm trying to report is this: Beds do not consider a 2-high space with a torch on the floor to be a valid respawn location and therefore kill me by suffocating me in a 2-high x 3 long space if I accidentally place the torch in the wrong location.123.211.174.28 01:09, 13 December 2011 (UTC)BrickVoid

Multiplayer Issues
!MP

Initial world creation on the server centers around an initial spawnpoint as saved in "level.dat_old". (typically [0,64,0]) The actual spawnpoint is created after this generation is complete and saved to "level.dat". Thus on the second launch of the server, new land is generated around the new spawnpoint.

This is easially verified by mapping the world and/or looking at "level.dat" and "level.dat_old" after the first launch and the second launch.

Server launches after the 2nd continue to use the correct spawnpoint.

This error has existed since 1.9pre1.

Morlok8k 2:48PM, 8 December 2011 (PST)

!MP When creating a new world with the server, the Nether and the End don't generate (and empty region files are placed in the DIM1 and DIM-1 folders). It last worked correctly in 1.9pre4. Morlok8k 2:48PM, 8 December 2011 (PST)

Enderman Eggs on Wood
Made video: http://www.youtube.com/watch?v=5X-hjuoeAZw&feature=youtu.be  Shows strange noises produced when Enderman egg is used on wood. ~a2w

Doors, dogs, other bugs from 11w48a
The following are bugs I remember from the previous weekly build: GhengopelALPHA
 * Doors opening when a block is placed above them.
 * Dogs being darker than normal when the game considers them wet (until they shake).

Ice bug
undefined placing water on ice will make the water invisible for a while, im not sure if it needs to be snowing for it to do this bug, but it was snowing when i did this kippykip

EDIT:i restarted the game and now it works fine :)

Different bug
a My sister and I both have had issues with all the water on our worlds freezing over. It's annoying since it makes water easy to waste, seeing as you have to break through the ice to get to it, and water doesn't replace the ice when the stuff if broken. Is this just my copy of the game, or what?

And water in shade doesn't seem to freeze over. It's like the sunlight does it or something.

71.227.91.116 21:31, 12 December 2011 (UTC)

That's how water is supposed to work. It freezes if it is exposed to the sky in a snow biome. (If it doesn't look like a snow biome, then you probably are using an old world. Wait for the first snowfall and there will indeed be snow.) Broken ice only turns into water if there is water below it. —KPReid 00:19, 13 December 2011 (UTC)

Breeding
Retracted; I had particles turned to minimal.

Animal breeding: When you right click on an animal with wheat, it consumes the wheat and goes into breeding mode; however, no hearts appear.

Can anyone confirm?

Calebegg

Delete bugs related to debug features?
There is many bugs which caused by/related to debug features. Shouldn't we remove them except one "there is debug feature left in the game" entry?

Reason: This is, uh, debug feature, and wasn't intended to be in final version. So, many bug is not "we have not test every thing", but "we don't care about it, this is not supposed to be used by you" — MiiNiPaaT 11:35, 13 December 2011 (UTC)