Bedrock Edition beta 1.11.0.5

Beta 1.11.0.5 is the fourth beta version released for 1.11.0.

General

 * Texture Update
 * Added even more new textures to blocks and items, such as stained glass, grass block, and status effect icons.
 * Options
 * Text to Speech now reads all dialog boxes and in-game notifications.
 * Raids
 * If all villagers are killed or if all beds are destroyed during a raid, all players in the village will now get a bad omen.

Fixes

 * Crashes/Performance
 * Fixed several crashes that could occur during gameplay
 * Fixed a crash that could occur when importing a 1.10 beta world with Experimental Gameplay disabled
 * Fixed a crash that could occur when villagers died


 * Raids
 * Removed the placeholder explosion sound when a raid ends
 * A directional horn sound will play to help find remaining raiders
 * Fixed the boss bar not emptying when a raid wave was completed
 * Fixed raids not starting on Android devices
 * Raids no longer break when switching to Peaceful difficulty, then back to Normal
 * Raiding mobs will now attack players that attack them
 * Raiding mobs will now move through water to get to a village
 * Raiding mobs can no longer spawn on leaves
 * If all villagers are killed during a raid, all nearby players will now receive Bad Omen
 * Ravagers can now spawn with evokers riding them during raids
 * Witches now have a higher priority to move into villages during raids
 * Removed particles around players that have Hero of the Village
 * Improved spawn locations of mobs during raids


 * General
 * Text to Speech audio prompts no longer overlap one other
 * Text to Speech now properly reads controller bindings


 * World Generation
 * Fences generated in water in villages are now surrounded with water
 * Trees will no longer spawn one block above the ground in village animal pens


 * Mobs
 * Fixed some sleepwalking villagers
 * Mobs can now path their way through waterlogged blocks, such as seagrass
 * Wither skeletons and guardians once again spawn in the world
 * Updated supply values for various villager trades
 * Wandering traders no longer change their offers after exiting and re-entering a world
 * Iron golems that spawn in a village now retaliate against attacking players
 * Improved ravager pathfinding
 * Villagers now take breaks every once in a while
 * Pillagers no longer float in mid-air after killing a ravager with a riding pillager


 * Blocks
 * XP can now be stored for auto smelters using blast furnaces and smokers
 * TNT once again launches away from an explosion
 * Added a placeholder sound for villagers interacting with the fletching table
 * Happy villager particles now appear over a job site block when it is claimed by a villager or angry particles when a villager cannot reach the block


 * Items
 * Maps once again show underwater terrain differences


 * User Interface
 * The output slot of the Cartography Table no longer overlaps the text field with Pocket UI on Android devices
 * Selecting a trade on the left side of the trading screen with a controller will now complete a trade
 * The outline of the saddle item on the horse inventory screen now matches the new saddle texture
 * Fixed the lack of controller tooltip for interacting with the lectern
 * The loom screen now displays banner patterns correctly when using HD texture packs
 * Fixed overlapping boss bars when using touch devices
 * Trades no longer auto-populate the trade input slot
 * Villager trades that are locked no longer appear until the villager levels up