Java Edition 14w02a

14w02a is the first snapshot for 1.8, and the first snapshot released in 2014.

This version was previously removed from the launcher for some time, but was added back in September 2018.

Blocks

 * Andesite
 * Generates within stone terrain below y=80, each in veins similar in size and abundance to gravel or dirt.
 * Can be crafted with 1 cobblestone and 1 Diorite.
 * Can be crafted, with 4 of the raw stone in a 2x2 configuration into polished andesite.
 * Have the same data value, blast resistance, mining time, and other properties as stone.


 * Chiseled stone bricks
 * Can now be crafted using 2 Stone brick slabs on top of each other, similar to Chiseled Sandstone.
 * Diorite
 * Generates within Stone terrain below y=80, each in veins similar in size and abundance to gravel or dirt.
 * Can be crafted with 2 cobblestone and 2 nether quartz in a checkboard pattern.
 * Can be crafted, with 4 of the raw stone in a 2x2 configuration into Polished diorite.
 * Have the same data value, blast resistance, mining time, and other properties as stone.


 * Granite
 * Generates within Stone terrain below y=80, each in veins similar in size and abundance to gravel or dirt.
 * Can be crafted with 1 nether quartz and 1 diorite.
 * Can be crafted, with 4 of the raw stone in a 2x2 configuration into polished granite.
 * Have the same data value, blast resistance, mining time, and other properties as stone.


 * Mossy stone bricks
 * Now can be crafted using 1 vine and 1 cobblestone.


 * Polished andesite, Polished diorite, Polished granite
 * Can be crafted with four of the respective raw stones in a 2x2 configuration.
 * Polished forms have the same data value, blast resistance, mining time, and other properties as stone.


 * Slime Block
 * Crafted with 9 slimeballs, can also be crafted back into 9 slimeballs.
 * Players, mobs and particles that land on their top side will bounce, as if on a trampoline.
 * Bounce rebound velocity is scaled by impact velocity.
 * A bounce can be avoided by holding spacebar.
 * Prevents fall damage.
 * Walking on them is slower than walking on Soul Sand, about the speed of sneaking.

Command format

 * Can amend and modify the NBT data of the block at specified coordinates.
 * Usage: {{cmd|blockdata   
 * Can select entities.
 * Can specify type of entity by entity ID to either include or exclude with  or.
 * Example: {{cmd|1=kill @e[r=50,type=Chicken]}}.
 * Example: {{cmd|1=kill @e[r=50,type=Chicken]}}.

General

 * NBT tags
 * Added an NBT tag that can lock containers.
 * Mostly useful for (adventure) maps in adventure mode.
 * NBT Tag in JSON format:, containers can be unlocked by clearing their string for Lock (changing it to  ).
 * The lock can be cleared with the command.
 * Locked containers can only be opened while holding an item renamed to the given string.
 * Example: If the value of the Lock tag is "Key", a player will not be able to open the chest unless they are holding an item named Key.
 * Item is not removed on use.
 * Only works if the item has a custom name (default names will not work).
 * Example: a chest with the tag  cannot be opened when holding a diamond; the item held must be renamed Diamond.


 * Splashes
 * Added "That's Numberwang!"

Blocks

 * Anvils
 * The cost of experience is now reduced.
 * Renaming items will now only cost 1 level, repairing will now start out with 2 to 5 levels and tools can be repaired longer and with better enchantments, repairing costs can no longer be kept down by renaming items.


 * Furnaces
 * When a furnace runs out of fuel, the smelting progress will pause instead of resetting.


 * Iron doors, Wooden doors
 * Doors can now stack to 64.
 * Crafting recipe now gives 3 doors.

Items

 * Baked potatoes
 * Baked Potatoes restore 5 hunger points instead of 6.
 * Will be changed in a later snapshot.


 * Carrots
 * Will restore 3 hunger points instead of 4.
 * Will be changed in a later snapshot.

Mobs

 * Baby Animals (sheep, pig, cow, chicken, cat, dog, horse)
 * All baby animal growth can now slowly be accelerated using the animal's breeding item.
 * Baby animals make particles when right-clicked with the proper food.
 * It appears holding the right mouse button speeds up the growth-acceleration process.
 * They will randomly grow up instantly.


 * Villagers
 * Will now only breed when willing.
 * The first time a specific trade is done, the villager will become willing, any other time there's a 1 in 5 chance the villager will become willing.
 * When a baby villager is born, both parents lose their willingness.
 * Finding out a villager's willingness in survival is difficult: The only way to tell is the amount of XP they give when trading; Normal trading yields 3-6 experience points, trading and making a villager willing yields 8-11 experience points.

Non-mob entities

 * Boats
 * Now break (into sticks and wooden planks) when landing on a solid surface after falling more than 3 blocks.

Command format

 * Can be used to clear only a specific number of items and can be restricted to certain NBT data.
 * Example: will remove up to 34 villager spawn eggs named Michael from player; Note: Maximum removal item count does not work correctly (fixed in 14w02c).
 * Example: will remove up to 34 villager spawn eggs named Michael from player; Note: Maximum removal item count does not work correctly (fixed in 14w02c).


 * Now has a target selector argument.
 * Can kill entities (including players) other than the player that ran the command.
 * Can now be used by command blocks.
 * Can now be used by command blocks.


 * Can now also check for dataTags.
 * Example:.
 * No longer is exclusively usable in command blocks.
 * No longer is exclusively usable in command blocks.


 * A new tag called "insertion" allows text to be inserted into the chat that, when shift-clicked, will insert more text into the players' chat input.
 * Example:.
 * Example:.


 * Item IDs
 * Changed from using numbers (for example, TNT's id is 46) to minecraft:item_name. (Example: minecraft:tnt).

Gameplay

 * Adventure mode
 * Block interaction is now impossible by default.
 * Block outlines do not show unless block can be interacted with.
 * Added CanDestroy NBT tag for tools.
 * Items with this tag display the names of the blocks that they can destroy in the item tooltip.
 * Example: to give a Diamond Shovel that can break grass and sand).


 * Enchanting
 * Enchanting will now cost 1 to 3 levels of experience and lapis lazuli, depending on the tier.
 * You still need the same minimum levels displayed on the enchantment table to enchant.
 * The actual enchantment calculation is the same.
 * One of the enchantments will be displayed in the tooltip.
 * The enchantments you would get will not change until you enchant it, or enchant something else.
 * This enchantment seed is stored per player.


 * Experience
 * Leveling up now takes more experience.


 * Teleporting
 * Relative teleporting is smoother and no longer brings players to a stop.
 * Preserves their velocity from before the teleport.


 * Villager Trading
 * Offers will be less random and probably more useful.
 * Existing villagers will not be affected.
 * Trading now gives experience.
 * Villager profession is now displayed in trade GUI.
 * Villagers start out with 2-4 trades unlocked.
 * The disabled trade arrow now has a descriptive tooltip.
 * Trades are now unlocked more freely (No longer requires trading last trade).
 * There are now more villager professions (only notable trade changes and additions listed).

General

 * Chat
 * Messages are now either chat, system or action bar messages.
 * Action bar messages are always shown, chat and system messages are only shown if chat settings are configured that way.
 * Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled.


 * Debug screen
 * Now shows which axis players are facing after the cardinal direction: "Towards positive/negative X/Z".


 * Difficulty
 * Difficulties now save per world.
 * Difficulty defaults to Normal instead of Easy.
 * Can be locked in a specific difficulty per world.
 * Locking cannot be undone without external tools.
 * The difficulty may still be changed when locked by using .


 * Usernames
 * Some instances of usernames in the chat will now show the player's UUID when hovered on when debug tooltips are enabled.


 * Other changes
 * Item ID format has changed from using numbers (for example, TNT's id is 46) to minecraft:item_name. (Example: minecraft:tnt)