User talk:Amatulic

Regarding your edit to Fishing.
The previous editor (SirDaddicus) seemed to be asserting (based on their tests), that to catch treasure, the pool area must also be open to the sky (that is, underground pools are not only slower, but cannot catch treasure). I have not tested this myself, have you? --MentalMouse42 (talk) 01:36, 30 June 2021 (UTC)
 * Thanks. I replied on Talk:Fishing. Amatulic (talk) 02:12, 30 June 2021 (UTC)

Problem with the sounds in fandom mobile
there's a problem at sounds in fandom mobile. 105.186.80.156 12:17, 5 July 2021 (UTC)
 * I never use mobile devices for wiki work but I just tried accessing the creeper article. The sound icons are being compressed into a drop-down menu, which is correct behavior for small displays. However, when I tap on the menu item, it opens into a blank list. I can still tap blank rows in the list and hear sounds, but there are no icons. The best approach is to report it at Minecraft Wiki talk:Community portal. And include more detail. Amatulic (talk) 13:33, 5 July 2021 (UTC)

Why merge Dungeons piglin to Dungeons Piglin Mobs?
After you merge it, there are no sounds! And I am worried that the Piglin page is being merged to the piglin variants. Shagufta Arai (talk) 08:11, 18 July 2021 (UTC)
 * Minecraft Wiki:Style guide says that article titles should be singular, not plural. Because there was an article called "Piglin" and an article called "Piglins", this was confusing, so I merged them to the singular title. I had to go to sleep before I could finish. The sounds are there now. Amatulic (talk) 15:59, 18 July 2021 (UTC)


 * Is it okay for me to move the information on MCD:Piglin to MCD:Piglin (species)? My idea is to migrate the content currently on MCD:Piglin so that the Piglin can have its own page while no work made on the page is deleted and is instead given its own page since the other Piglin enemies get their own page. The last thing I would want to do to another editor is to remove or destroy their hard work and I apologize if I gave you the assumption. Perhaps we can lay down past mistakes and continue on better terms with one another? Aaron526 (talk) 02:37, 20 July 2021 (UCT)


 * I'm pretty sure that MCD:Piglin and MCD:Piglin (species) are swapped. Do not do copy-paste moves. TheGreatSpring (talk | contribs) (Tagalog translation) 02:45, 21 July 2021 (UTC)


 * Ah, OK, I get what you're doing now. Yes, I agree. The Piglin article can be about the regular piglin and Piglin (species) can be the disambiguation page, although it should probably be named Minecraft Dungeons:Piglin (disambiguation). "Species" isn't accurate though, as a species refers to one kind of animal. "Genus" would be scientifically accurate but kind of weird in a game wiki. Maybe Minecraft Dugeons:Piglin (race)? Amatulic (talk) 02:58, 21 July 2021 (UTC)


 * Piglin before the move was Piglins (the species). Piglin (species) before the move was Piglin (the mob). TheGreatSpring (talk | contribs) (Tagalog translation) 03:09, 21 July 2021 (UTC)
 * None of those are good disambiguating terms. Amatulic (talk) 03:10, 21 July 2021 (UTC)


 * Yes I know that they are not good disambiguation terms. TheGreatSpring (talk | contribs) (Tagalog translation) 03:14, 21 July 2021 (UTC)

Realms page Youtube links
I get that we cannot have unrelated Youtube videos linked everywhere, but without the links there is no (good) way for someone to find content that is no longer accessible via Realms. The Twitter links and minecraft.net pages won't help either (unless they just happen to have the youtube video embedded already), because those posts have no direct download links and only inform people that those maps were added to Realms (at some point).

If a user wishes to play a map that is no longer on Realms (due to being for older versions for example), these Youtube links would allow them to find the map.

Yes, for most other pages it wouldn't make sense to add user generated video content (bias, possibly wrong information, possibly alternative official content available etc.), but that section of the Realms page is literally about user generated content. It's on topic, it's not excessive advertising nor does it distract the user from the content of the page.


 * I'm having trouble understanding how content that is no longer accessible has any relevance to an article about a current feature in Minecraft. It seems to me like a maintenance burden that will grow without bound.
 * I also see no context surrounding the entries in the article. There is no way anyone would know that he "wishes to play a map" listed there. It looks like an indiscriminate list. Amatulic (talk) 20:09, 18 July 2021 (UTC)


 * The thing is this content was accessible, and people that have played these maps usually don't know that updates can break maps and hence are confused why they don't see the map they wanna play in the list anymore. So they might look in the wiki for the list of maps, find the map and would now be at a point where they'd have to google the map name and pray they find anything. If we have the youtube links (or other links that directly refer to the page where they can download it) they would have an easier time finding the map again (and also finding out if that was the map they were looking for in the first place). Dragonmaster95 (talk) 09:31, 20 July 2021 (UTC)'''

half private stuff of wandering trader
Hey, so I decided to not flood the wandering trader page with the half-private stuff but still answer your answer. The Minecraft Dungeons, I don't like this game. I buyed it but it isn't Minecraft anymore it's just Minecraft's visual style.

This style guide violations is good that you watch them. In fact you talking about this motivated me to read this and as such I have some questions: So first and most important: The style-guide says, you have to give sources for information that is not trivial. But looking at code is not trivial and source code is not an official source for information and therefore even if it is correct, because we tested it and we looked into the code -- like we did in the fishing article -- theoretically it is not allowed to post it into the article. How to get around this? How to give code as a source of information? I already asked this question into the german wiki (yes I'm a german) but I got no answer. And the second not that much important question is, does the style guide also apply for the talk pages? I'm interested in your answers.

For your remote island survival I find that interesting so how do you get wood? Can you plant trees? I cannot imagine playing minecraft without trees. Maybe I play this for my next world :-) Also what stops you from just swimming 1000 blocks to the next forest and get oak tree saplings and therefore villagers? Is it just forbidden?

For the monument It's interesting to play with the new axolotls. I never cleared myself a monument with them. Can you tell me how they are? I'm just curious. GuiTaek (talk) 21:40, 17 August 2021 (UTC)


 * Let me clarify that MCW:Style guide says that sources aren't needed if a fact is verifiable in game. If you perform a test that others can perform, if you look at code that others can look at, all that is verifiable and doesn't need sources. However, if you say something about a feature that doesn't exist yet, you had better provide an official source verifying the claim.
 * The Java Edition seed I suggested for island survival puts you on an island with two or three trees. The island I started on in Bedrock Edition (it's the "Ocean Monument Ahead" seed from the seed picker) puts you on a reasonably sized but cozy island with a small number of trees, but a nice variety: oak, birch, and acacia. You just need one tree to start with, and breaking all the leaves gives you at least one sapling to keep growing more trees. While trees are important, a source of food is more important, because you don't have a lot of land area to explore. You can swim after fish to kill them with a sword, you can harvest tall grass to get seeds to plant. You can also harvest kelp, a lot of kelp, but it doesn't last long as food. Once you have wheat and more seeds, if you have a couple of chickens you can breed them. And harvesting oak trees gives you apples. You don't want to kill off livestock unless you can breed them. Once you get two pieces of string, though, you are set for food because you can make a fishing rod, and get enough fish to last a long time -- and the fishing rod likely can fish up another rod that may be enchanted.
 * Wandering traders are always around, bobbing offshore. I used to kill them because I wanted the leads. I couldn't trade with them, so leads were the only thing they were good for. I eventually did trade with two of them after getting emeralds from some patrols that showed up.
 * Nothing stops you from swimming away from your island, but you can get attacked while swimming (drowned and guardians if you get close to a monument). The point of island survival is the challenge of surviving on an island and building up your resources so that you can venture out and explore safely. In my case there is no village within a day's journey from the island; I checked the same world in Creative and there's a village a couple thousand blocks away. Not interested. And my objective in this game is to take over an ocean monument, which happens to be right next to my island. I've been playing this world on and off for more than a year now. I've built an underground slime farm (that took months), a skeleton farm from a dungeon spawner, a zombie farm from a dungeon spawner (I'm using this as a slow source of iron; I've mined out most of the iron as far as I can tell), explored shipwrecks and found treasure, and I am about half done clearing out the water in the monument, all in Hard Survival mode. There are also two more monuments within sight of this one that I can tackle if I want. I doubt I'll ever need to go into the Nether, there's so much to do in the Overworld.
 * I'm breeding axolotls in one of my monument rooms that I have left filled with water. There's a warm ocean about 350 blocks away where I can catch tropical fish in a bucket to breed them. The axolotls cleared out the two elder guardians in the wings before I even realized there were axolotls around. I started this game in 1.14, axolotls were introduced in 1.17, guardians and elder guardians didn't fire lasers at axolotls, so a single axolotl could wear down an elder guardian to death. The axolotl would get stung, play dead and heal, then attack the elder guardian, get stung, heal, etc. until the elder guardian died. I just happened to kill the elder guardian at the top of the monument about an hour before the other two were killed by axolotls, without me knowing it. I didn't understand why I was suddenly no longer getting hit with Mining Fatigue. Then I realized axolotls must have killed the other two elder guardians.
 * That won't work anymore. In 1.17.10 the guardians started firing lasers at them, so you need a whole bunch of them to take down an elder guardian. So I haven't really needed the axolotls in this game (they did all the work without me knowing it) but I would need them if I took over another monument. Amatulic (talk) 03:21, 18 August 2021 (UTC)
 * Nothing stops you from swimming away from your island, but you can get attacked while swimming (drowned and guardians if you get close to a monument). The point of island survival is the challenge of surviving on an island and building up your resources so that you can venture out and explore safely. In my case there is no village within a day's journey from the island; I checked the same world in Creative and there's a village a couple thousand blocks away. Not interested. And my objective in this game is to take over an ocean monument, which happens to be right next to my island. I've been playing this world on and off for more than a year now. I've built an underground slime farm (that took months), a skeleton farm from a dungeon spawner, a zombie farm from a dungeon spawner (I'm using this as a slow source of iron; I've mined out most of the iron as far as I can tell), explored shipwrecks and found treasure, and I am about half done clearing out the water in the monument, all in Hard Survival mode. There are also two more monuments within sight of this one that I can tackle if I want. I doubt I'll ever need to go into the Nether, there's so much to do in the Overworld.
 * I'm breeding axolotls in one of my monument rooms that I have left filled with water. There's a warm ocean about 350 blocks away where I can catch tropical fish in a bucket to breed them. The axolotls cleared out the two elder guardians in the wings before I even realized there were axolotls around. I started this game in 1.14, axolotls were introduced in 1.17, guardians and elder guardians didn't fire lasers at axolotls, so a single axolotl could wear down an elder guardian to death. The axolotl would get stung, play dead and heal, then attack the elder guardian, get stung, heal, etc. until the elder guardian died. I just happened to kill the elder guardian at the top of the monument about an hour before the other two were killed by axolotls, without me knowing it. I didn't understand why I was suddenly no longer getting hit with Mining Fatigue. Then I realized axolotls must have killed the other two elder guardians.
 * That won't work anymore. In 1.17.10 the guardians started firing lasers at them, so you need a whole bunch of them to take down an elder guardian. So I haven't really needed the axolotls in this game (they did all the work without me knowing it) but I would need them if I took over another monument. Amatulic (talk) 03:21, 18 August 2021 (UTC)
 * That won't work anymore. In 1.17.10 the guardians started firing lasers at them, so you need a whole bunch of them to take down an elder guardian. So I haven't really needed the axolotls in this game (they did all the work without me knowing it) but I would need them if I took over another monument. Amatulic (talk) 03:21, 18 August 2021 (UTC)
 * That won't work anymore. In 1.17.10 the guardians started firing lasers at them, so you need a whole bunch of them to take down an elder guardian. So I haven't really needed the axolotls in this game (they did all the work without me knowing it) but I would need them if I took over another monument. Amatulic (talk) 03:21, 18 August 2021 (UTC)


 * @code: Ahh I see thanks for the answer.


 * @emeralds: I don't understand why you don't make villagers. They are a HUGE game changer. Probably want a challenge huh?


 * @spawner: I never found one in survival worlds but I don't like using the seed to find something.


 * @trees: probably a good idea to have not that small islands that there are no trees. I don't know about bedrock, but in java, you can find emeralds in ship wrecks so maybe it's possible to start without trees?


 * @axolotl: Haha I also don't find them very useful as the ocean monument and maybe a copper farm are the only things you would use them for. Interesting that they used to be strong against the guardians.


 * @nether: Oh really? I really don't like to convert villagers with witches it's so exhaustive.


 * All in all I really feel like doing such a world :-) GuiTaek (talk) 17:23, 18 August 2021 (UTC)


 * Um... how do you "make" a villager in Survival? Don't you need two villagers to start with for breeding? In Bedrock, switching to Creative (even for a moment) activates cheats, and then you don't get any achievements / advancements awarded to you from that point forward. So my survival worlds are 100% survival with no cheats.
 * When I play survival, I use the cards I've been dealt, so to speak. That said, after I've played in a survival world for a while, I may create a parallel world in Creative for the purpose of looking around and locating things that I missed. Pretty much all I look for are villages (too far in my island world) and spawners. That's how I found a zombie spawner, which I could then plan to attack in my Survival game.
 * I converted the zombie spawner into a drowned farm, but I find the zombie drops more useful (enchanted armor) than drowned drops. The drowned drop copper ingots occasionally. In Bedrock they also drop nautilus shells.
 * Early in-game, I was fortunate to stumble across a skeleton spawner on my own, near the surface under my island. This explained why I could never sleep in a bed, because there were always monsters nearby, but never on the surface! It also explained why monsters never spawned on my island: the spawner maxed out the mob cap. While mining, I stumbled onto it, and died a few times trying to clear the skeletons. Once I did, though, I could make a skeleton farm for an endless supply of bows and arrows. It was long after that that I decided to explore a parallel world in Creative to see if there were other spawners around. Zombie spawners are the most useful.
 * Getting emeralds from shipwrecks didn't occur to me. I know how to find the treasure map, but don't have enough underwater time to look for the other chests. Then again, all I could use them for is trading with wandering traders, and they never have anything useful to offer. I bought a couple of things (like a glowstone) just because I thought it was cool to have, and I had a couple of emeralds from patrols. Amatulic (talk) 18:53, 18 August 2021 (UTC)
 * Early in-game, I was fortunate to stumble across a skeleton spawner on my own, near the surface under my island. This explained why I could never sleep in a bed, because there were always monsters nearby, but never on the surface! It also explained why monsters never spawned on my island: the spawner maxed out the mob cap. While mining, I stumbled onto it, and died a few times trying to clear the skeletons. Once I did, though, I could make a skeleton farm for an endless supply of bows and arrows. It was long after that that I decided to explore a parallel world in Creative to see if there were other spawners around. Zombie spawners are the most useful.
 * Getting emeralds from shipwrecks didn't occur to me. I know how to find the treasure map, but don't have enough underwater time to look for the other chests. Then again, all I could use them for is trading with wandering traders, and they never have anything useful to offer. I bought a couple of things (like a glowstone) just because I thought it was cool to have, and I had a couple of emeralds from patrols. Amatulic (talk) 18:53, 18 August 2021 (UTC)
 * Getting emeralds from shipwrecks didn't occur to me. I know how to find the treasure map, but don't have enough underwater time to look for the other chests. Then again, all I could use them for is trading with wandering traders, and they never have anything useful to offer. I bought a couple of things (like a glowstone) just because I thought it was cool to have, and I had a couple of emeralds from patrols. Amatulic (talk) 18:53, 18 August 2021 (UTC)
 * Getting emeralds from shipwrecks didn't occur to me. I know how to find the treasure map, but don't have enough underwater time to look for the other chests. Then again, all I could use them for is trading with wandering traders, and they never have anything useful to offer. I bought a couple of things (like a glowstone) just because I thought it was cool to have, and I had a couple of emeralds from patrols. Amatulic (talk) 18:53, 18 August 2021 (UTC)


 * @villager: I never find a village for villager I always create a village it's a lot easier. See Curing. If you are not familliar with villagers I can tell you something it'd like to have known earlier: you can drop the price of nearly all trades to one emerald (at least in java) for ever by converting to a zombie and than curing 5 times.
 * @skeleton spawner: this seems to be lucky.
 * @"cards been dealt": A lot of player use for example chunk base to find slime chunks or something like a tnt-duper or build a gold farm
 * over the nether ceiling, I really don't like it. I always feel bad when I do such things. Of course I didn't meant you to cheat a ::::villager then it's getting really boring.
 * In java edition, it is possible to make some air bubbles under water. The most used strategy are wooden doors. They are really helpful but I think they don't work in bedrock edition. Maybe there is something else? If you would have gone to the nether I would say water breathing potion but I guess that's no option? What is about the enchantments or the turtle helmet? I guess you don't have a beach?
 * Yeah, in java edition you don't get emeralds from patrols unfortunately :-( GuiTaek (talk) 20:56, 18 August 2021 (UTC)
 * In java edition, it is possible to make some air bubbles under water. The most used strategy are wooden doors. They are really helpful but I think they don't work in bedrock edition. Maybe there is something else? If you would have gone to the nether I would say water breathing potion but I guess that's no option? What is about the enchantments or the turtle helmet? I guess you don't have a beach?
 * Yeah, in java edition you don't get emeralds from patrols unfortunately :-( GuiTaek (talk) 20:56, 18 August 2021 (UTC)
 * Yeah, in java edition you don't get emeralds from patrols unfortunately :-( GuiTaek (talk) 20:56, 18 August 2021 (UTC)
 * Yeah, in java edition you don't get emeralds from patrols unfortunately :-( GuiTaek (talk) 20:56, 18 August 2021 (UTC)


 * In an island survival game with no villagers around, you cannot get a villager from a zombie villager, at least not early in game, because there is no way to obtain a potion of weakness. Potions of any sort are out of the question. One can make a golden apple. I have also never seen a zombie villager spawn in my game, except from the zombie spawner, but then there are so many other zombies around that isolating the zombie villager for healing is near impossible. I could monitor the spawner and turn it on just long enough to spawn one monster at a time and then turn it off, then if it's a zombie villager I keep it otherwise I kill the zombie. But then there's still the problem of curing the zombie villager with no potion.


 * In Bedrock Edition, air bubbles are not possible in water source blocks. Everything is waterlogged. Only flowing water can be displaced by doors and other stuff. I have a gold helmet with Respiration III that I got from my zombie farm, and that has been a great help because it gives you a full minute underwater, but you pretty much have to know exactly where to go in a shipwreck in a deep ocean (which is all there is around me) and not spend time exploring the shipwreck.


 * In any case, I wanted the challenge of conquering a monument with the resources available. As I was mining under my island, I saw slimes, which meant I had a slime chunk, so I spent a long time converting it to a slime farm. That really helped with the monument because under constant mining fatigue, slime blocks are most useful for building temporary support structures and destroying them instantly.


 * Once I'm done with the monument, I have another seed that has a village on the edge of a canyon with a stronghold exposed in the canyon. That should be interesting to get into a stronghold early on in the game. I expect it would be easier than the ocean monument, because I don't have to contend with water, just bring a lot of torches and a good ranged weapon and a good sword, and make a careful map so I don't get lost.


 * Vindicators can drop an emerald in Java Edition, so I don't see why you couldn't get an emerald from patrols. Not all patrols have vindicators, and not all vindicators drop emeralds. But I have collected 10 ominous banners from patrols I've killed, and three of them got me an emerald. Amatulic (talk) 23:24, 18 August 2021 (UTC)


 * @villagers: oh come on, don't complain about first world's problems. I did it in sky block and it was the first thing I did after the mob farm. I mean, you have the world already for one year, haven't you? And you have a zombie spawner. Believe me, it's exhausting, yes, but it's paying off when you finally have one. Don't you want full enchanted diamond armor (with protection 4) for only 8 stone? So you don't have a weakness potion? Maybe now is the time to go in the nether! If you insist on not going to the nether, you can use a witch, however that is really exhausting (and you need a lot of food). I actually did it in my sky block world because I didn't have the whole lava (which in my world there is only one). Later, when you have e.g. a villager breeder, you can level up around 15 fledger and by luck get a weakness villager which makes it A LOT easier to weaken the zombies.


 * @water: ok, so this is tricker, you're right. You have to have 2 insta-minable blocks, place them where you wanna have your door, place your cross bar accordingly, switch to your door and then rapidly fire two left clicks and two right click. It needs a little bit of practice but it's doable.


 * @slime farm: wow seams to have a long mining trip done. Good idea with the slime blocks! Seams to be the poor mans sponges :-)


 * @seed: Yeah, I always go to the end very late and then I feel bored of the world as I have everything. Could be, that this one is easier. Your lonely island must be a hardcore experience!


 * @patrols: Vindicators only spawn in Bedrock, not in Java. So bad. I also feel bad about not having cauldrons with dyed water or even potions in java :-( GuiTaek (talk) 00:34, 22 August 2021 (UTC)


 * Yeah, I decided early on that this island survival game would be Overworld only, just using the minimal resources available to conquer the monument. I was lucky to find a slime chunk, a zombie spawner, and a skeleton spawner though. But I have never seen a witch in this game, even once. So, no villagers. I plan to explore the Nether after I finish with this monument. Clearing water out of the bottom floor is challenging even with sponges, because the water source blocks keep regenerating in large expanses of water. I'm having to spend a lot of time underwater building walls in the large spaces to get the water out a bit at a time. I no longer need to be concerned about hostile mobs in my monument though.
 * In the process of taking over the monument, I found that Tutorials/Defeating a monument was full of utterly stupid advice (you don't need diamond tools, weapons, or armor) so I've been correcting it. I've gotten by just fine with mostly stone tools (with gold and iron for special occasions), gold armor, a Power IV + Unbreaking bow, and no shield. My limited iron supply has mostly gone to two anvils (the first one broke rather quickly) to use enchanted books from fishing and combine enchanted stuff gotten from my zombie and skeleton farms.
 * The tutorial about defeating a mansion contains similar advice that I suspect is also stupid. I'm considering playing a world with a seed that spawns you within view of a mansion, to see how far I get with common tools and weapons. Amatulic (talk) 15:21, 22 August 2021 (UTC)


 * witch: this is really weird, did you tried to make a mob farm? maybe that helps! They are really rare but after one year you should have found several witches. In my mob farm I'm already annoyed by them always spawning (as I don't need them anymore). Maybe they are even rarer in Bedrock?


 * tutorials: yeah, I don't find them good either, better try youtube, they are better in that. I once added that you are not attacked by the guardians with invisibilty and that this is literally the best way to defeat a monumnent however that got deleted (could be however, that the quality of the change wasn't very good, as I wasn't experienced, as I'm now it: was the second thing I edited)


 * monument: I have respect, that you are able to defeat it without a proper equipment -- I wasn't ever able and I tried it often GuiTaek (talk) 21:07, 29 August 2021 (UTC)

My island is all lit up anyway so nothing spawns on it anymore, and anything hostile that does spawn does so in the water: drowned and patrols. Never seen a witch.

Monument: I did spend over a year preparing. All you need is a good respiration helmet, a bunch of gold tools (because gold works faster than other tools while under the influence of Mining Fatigue), a lot of slime blocks, a bow, a sword, and several stacks of sand to build a shelter around the top of the monument. Amatulic (talk) 15:16, 1 September 2021 (UTC)

hello
you look like a good editor – Unsigned comment added by ThanoSmellBad (talk • contribs) at 17:07, 24 August 2021‎ (UTC). Sign comments with
 * Thanks. So do you. I've noticed you have added a lot of good additional material to many articles. Just please take care with your grammar! Amatulic (talk) 18:26, 24 August 2021 (UTC)


 * You are indeed working good, I can confirm. GuiTaek (talk) 21:07, 29 August 2021 (UTC)

Secret Message in Minecraft Dungeons
In these 3 tweets: https://twitter.com/dungeonsgame/status/1435981377237835782 https://twitter.com/dungeonsgame/status/1438518175742644226 https://twitter.com/dungeonsgame/status/1441054862985383936 What does these messages mean? Shagufta Arai 18:53, 23 September 2021 (UTC)

Example:   Shagufta Arai 09:15, 24 September 2021 (UTC)


 * The second tweet has the translation "new adventures". That means the first one is a word ending in "wer", maybe "power" or "tower", giving a clue to another character. That implies the third one is "w--- -ou rea-- the to- -", likely "will you reach the top?" Amatulic (talk) 13:26, 24 September 2021 (UTC)

Revision 2031926 in "Hopper"
Hello. Thank you for maintaining high quality standards in the wiki. I understand the need to revert my recent edit and I apologize for having made an edit that does not fit the guidelines: violation of the wiki video policy and "tutorial advice does not belong in articles". I believe I may have misunderstood the video policy explanation under "Other videos" which says "if a video is the direct reference to the content of an article, then it may appear in the references (as a textual external link)". I realize that I did not list the videos as external links when adding them as references, but can you confirm that using them as references for observed game behavior is a policy violation?

In addition, I had not considered that the content was closer to tutorial advice in this sense that "this is how players go about this common hopper issue" rather than "this is how the hopper block works". I still believe the added information is of universal value to players and I am hoping to reintroduce the gist of it with more appropriate phrasing. Do you believe this would still count more as tutorial advice rather than factual information?

Thank you for your guidance. -SirFendi (talk) 12:58, 26 September 2021 (UTC)


 * I apologize for my error in interpreting the video policy; it refers to embedded videos rather than cited videos.


 * The whole concept of "lag reduction" does not fit in the article, as it gives instruction about how to achieve it, assuming that it is even desirable. There may be cases where you want a controllable delay line, in which case you can speed up or slow down the chain depending on what you put on top of the hoppers. All of that, however, is best described in Tutorials/Hopper.


 * It is enough to add a couple of sentences in Hopper (which discusses hopper transfers as well as containers on top of hoppers) that different containers on top of a chain of hoppers affects the hopper transfer speed, with any storage block except double chests improving the transfer speed versus air blocks, with composters providing best performance as of 1.14. I have just done so, citing the first youtube video you used. Further details would be better described in Tutorials/Hopper. Amatulic (talk) 14:16, 26 September 2021 (UTC)


 * Hello again, thank you for reviewing my comments and revising the hopper page in line with my concerns. However, I fear that we have different understandings about "lag". I am reasonably certain that the actual item transfer speed (throughput) of hoppers is constant: always the same number of redstone ticks per item per pull/push operation. The lag reduction discussed in my contribution and in the linked videos is about reducing the performance impact of hoppers on CPU resources, to prevent from Minecraft itself from lagging. I believe item transfer speeds are not discussed in these videos, but please correct me if I am wrong about this. -SirFendi (talk) 14:49, 26 September 2021 (UTC)


 * Whoops, you are correct. I don't know what I was thinking. I revised it in terms of processing efficiency. Note that increasing the milliseconds per tick (MSPT) doesn't necessarily translate to lag if the amount of processing required still fits within one tick (less than 1000 MSPT), so I disagree that lag should be mentioned except as a possible consequence of inefficient hopper chains. Amatulic (talk) 19:22, 26 September 2021 (UTC)

You did not create the axolotl farming page
A few weeks ago I created a page called Tutorials/Axolotl farming and I added a paragraph. I was going to work on it a lot when I saw that some legend had already finished it (I know it was you). I was extremely amazed and relieved, but however today when I went to the history page it said that you had created the page. And on your profile you are saying you created it! I know for a fact that isn't true because I clearly remember adding the first paragraph. I mean, sure, you deserve all the credit for adding literally all of the page to it, but you did not create the page. Can you please restore the history page back to saying who actually created it and can you also say that you added all the content to the page but did not create it?

P.S. If you really really insist then fine you can keep it

Yours sincerely, Vwoot


 * I created the entire Tutorials/Axolotl farm from scratch. Once I had made many edits to it, I realized I had the title wrong. An administrator moved it over to Tutorials/Axolotl farming, deleting the original page (which was just one sentence). If you look at the history of the page, you'll see the earliest edit is mine. So yes, I did create it, fully and completely.
 * I acknowledge that there was a page at that title previously. I am not an administrator so I cannot restore history. If it really matters, you can ask an administrator to restore the deleted contributions. I have modified my profile page to say say that I created the page but it was originally a different title. Amatulic (talk) 14:13, 3 October 2021 (UTC)

Ok, my apologies and thank you so much :) Vwoot (talk) 12:50, 7 October 2021 (UTC)

Illagers with the monster category
Why are you removing the monster category, they are literally needed for the Monsters Hunted advancements and the description of the advancement is "Kill one of every hostile monster" Rogerio980Pizzaa (talk) 11:44, 3 October 2021 (UTC)
 * Thank you for the explanation. I did not realize that's why you kept adding the category (it would have helped if you had explained this in your edit summary). Without that advancement, illagers would simply be categorized as humanoid and hostile, not as monsters. If the advancement requires it, then it makes sense. Amatulic (talk) 14:15, 3 October 2021 (UTC)

Minecraft Wiki Discord Server
Can I please join the server? PlanetVenus 11:47, 7 October 2021 (UTC)
 * I'm pretty sure Amatulic isn't in the wiki discord server at all, so I don't think they could help with much of anything regarding it. There should be a link to join the server on MCW:Discord at the bottom of the rules section. If that link doesn't work for some reason, I'd try contacting one of the wiki admins about it – JEC talk @ 16:37, 7 October 2021 (UTC)
 * Every time I have tried to join the Minecraft Wiki Discord, I get an error message saying it's full. In my opinion, discussions about this wiki should take place on this wiki, on an appropriate talk page. Amatulic (talk) 17:45, 7 October 2021 (UTC)
 * I believe you may have clicked on the invite for the main Minecraft Discord at the top of the page, which does frequently exceed the server's member limit (it's there since the wiki server used to get lots of people thinking it's the official Discord, though maybe it's not needed anymore). The invite for the actual wiki Discord is hidden at the bottom of the rules section. There is a rule stating that major discussions should take place on the wiki and the Discord isn't meant to replace talk pages, though it does tend to lead to faster discussion in some cases. – Sonicwave talk   17:10, 8 October 2021 (UTC)
 * Thanks. I'm in... and out again. I'll check back in from time to time but I cannot see myself splitting my attention between the wiki and the discord. Amatulic (talk) 00:55, 9 October 2021 (UTC)

drowned farm
On further consideration, I agree the prior video was more concise and it would probably be better to have the other drowned video in its own section for more ambitious survival players to have a look at. Both do seem to explain how to build them quite well though which is why I initially thought they were interchangeable haha
 * I watched the video all the way through. It isn't feasible in survival (in particular the recommendation to go swimming in a crowd of drowned to get tridents is way out of line, possible only in creative), and the river biome farm is already covered in a shorter video. There are tons of drowned farm videos on YouTube. If we choose to single out one of them, it should be due to being innovative or uniquely educational.
 * Farms that are fancy thought experiments don't really belong in a tutorial about how to make a farm. And tutorials should not be YouTube directories. Ideally, tutorials should be self-contained without needing to rely on videos at all. Amatulic (talk) 21:00, 30 October 2021 (UTC)

I'm not talking about the video by ianxofour (that one is pretty silly as you may as well just go to an ocean and do it that way), im talking about the tutorial by ncolyer, and if you watched that one through or read his pinned comment, he tells you that you can build the farm at any scale, so if you only have say an hour to make it, you just make a smaller version which takes up less of the river biome. And then if you want more tridents or more copper for whatever reason, you can just scale it up to your own needs. The main reason why I think this should be included is that it uses bubble columns which isn't used in any other videos and hence is "innovate and uniquely educational" (quoting from you here), it is educational as he spends the first 3 minutes of the video discussing the 2 main mechanics of the farm, bubble columns, and using scaffolding as a one way valve to allow spawned drowned to pop through from the bottom, but not be able to go back down so none of them get stuck.

And yes, I completely agree with tutorials being self-contained and not reliant on videos, but I know myself and plenty of other people benefit greatly from watching a short 5-10 minute video on a drowned farm for either inspiration or to just straight copy block for block from

Just read the undo notice on the drowned farm page and you mentioned a few points that I would like to rebut so we can see this more eye to eye -'unlimited obsidian' first of all as I mentioned earlier you can make this any size you want so you don't need as many resources, but also when was obsidian a problem? After 1.16 you can make a bartering farm for it or put a wither at the end platform and make an auto one from that, a good quality drowned farm comes after killing the ender dragon so it makes sense that you'd have this infrastructure before attempting a higher calibre project like this one - 'no soul sand' this one doesn't make sense to me, are you saying this because soul sand is hard to get? Because you can just gather it peacefully with a shovel in the soul sand valley, watch out for those ghasts tho. - 'diamond pickaxes' This one also doesn't make sense to me, anyone who is going to make a farm to get tridents should already have a diamond pickaxe, heck you need a diamond pickaxe to get an enchantment table to get some good use out of your trident anyways. Diamonds aren't too hard to get now with buried treasure and all that, and epically in 1.18 with those big caves there's heaps of diamonds - 'breaking bedrock' Ok so this one wasn't made too clear, but the farm doesn't need bedrock to be broken, that is just an additional step for crazy people. Even in the tutorial the person clarifies multiple times that you can either make the version in a big hole which requires at least alot of tnt dupers to make a perimeter, or you can make the version which is a bit slower (but still faster than anything else) that is in the sky and requires no bedrock or terrain removal - 'infeasible in survival and does not offer anything new' people have gotten the bedrock item in this game so to say a drowned farm like this where the hardest part of it is gathering resources is just disingenuous. The tutorial is clear and concise and meant not for beginners of course, but people playing late game looking to capitilise on their resources and farm a bit more copper or tridents. Also as i mentioned in my previous message this does offer 2 new innovative ideas, bubble columns and the scaffolding trick


 * The point is, the video is faulty and way too long for the couple of minutes of value it has. I wrote the tutorial to focus on early game builds, which should not need fancy items like diamond pickaxes and forays into the Nether to get soul sand. Anything innovative about it can be covered with a short paragraph and maybe a diagram. By the time you're ready to build that farm, you don't need it. There are easier ways to get tridents. Amatulic (talk) 02:36, 31 October 2021 (UTC)

This is a community wiki and you don't own it. This page is about drowned farming and should cover most if not all its aspects. To say that you wrote it so it can only cover things that you want it to, is like going into a library and stopping people from borrowing books you don't want. It's a wiki, if people find something to complicated they innately ignore it and look for something they understand. This link is hurting no one, its at the bottom of the document and can even be below all the other farms that you've put on a pedestal.


 * I never said I "own" that page. I feel that video is completely unnecessary and the ideas in it are more concisely presented in prose. If you want to get a consensus, why are you posting on my talk page? Use the article's talk page. There has been discussion elsewhere on this wiki that any additions of videos must be discussed first. You didn't do that, you simply added it. I didn't agree with its addition, so I removed it. It's that simple. Do you have any sort of connection with that video? Why single that one out above thousands of others? Is that really the best you can find? Amatulic (talk) 17:55, 31 October 2021 (UTC)

How did you make the hoverable text ?
How did you make the text when the mouse pointer is hovered it shows the block/item name and other stats.Give me the exact code ,I want to use it in another wiki.-- ABCXYZ1234    Wall   Contibutions  02:23, 12 February 2022 (UTC)
 * If you're going to migrate a feature to another wiki, you need to figure out how it's done on this one. Find the feature you want in the page source. Look at the source for that feature. You will likely eventually find a module written in Lua.
 * Spamming other people's talk pages with the same question isn't going to yield any fruit. Amatulic (talk) 16:44, 12 February 2022 (UTC)

About biomes players can spawn in
In this undo you stated that players cannot spawn in rivers or oceans. I just wanted to make you aware that this may or may not be true. I spawned at the bottom of a body of water (don't know if it was a river or ocean) the other day, which surprised me. It might have something to do with rivers being widened beyond their calculated boundaries after generation, which is something I've noticed recently (and which might be related to biome smoothing), or it might simply be a bug, I don't know. — Auldrick (talk &middot; contribs) 19:23, 16 February 2022 (UTC)


 * I spawned in a small-but-deep pond back in 1.16, which surprised me greatly, especially since the edge of the pond was 1 block higher than the water. A newbie player would have drowned drowned trying to get out! This was repeatable for that seed. The seed no longer generates the same terrain in 1.18.


 * Even if you can now spawn in rivers and oceans, it doesn't seem to be commonplace. The section I restored had been removed with an explanation that a player can now spawn in any biome. I am skeptical that is true. Even if it is, that doesn't warrant wholesale removal of the section. Instead, it should be updated to describe what actually happens, with probabilities. Even something as simple as "the nearest valid spawning biome to 0,0" is better than nothing at all. Amatulic (talk) 19:44, 16 February 2022 (UTC)


 * Oh, of course! I wasn't trying to imply that you shouldn't have undone the edit, just that you might want to fact check your statement before relying on it again. — Auldrick (talk &middot; contribs) 21:00, 16 February 2022 (UTC)