Java Edition 22w11a

22w11a is the first snapshot for Java Edition 1.19, released on March 16, 2022, which adds the first features of The Wild Update and fixes bugs.

Blocks

 * Button
 * Added mangrove button.


 * Door
 * Added mangrove door.


 * Fence
 * Added mangrove fence.


 * Fence Gate
 * Added mangrove gate.


 * Flower Pot
 * Added potted mangrove propagule.


 * Froglight
 * Added froglights, with 3 variants: Ochre, Pearlescent and Verdant.
 * Emit a light level of 15.
 * Dropped when frogs eat small magma cubes.
 * When eaten by Swamp frogs, drop Ochre Froglight.
 * When eaten by Tundra frogs, drop Verdant Froglight.
 * When eaten by Tropical frogs, drop Pearlescent Froglight.


 * Frogspawn
 * Non-solid blocks that can be placed on the surface of water.
 * Laid by frogs after mating.
 * Hatches tadpoles after some time.
 * Does not drop upon breaking, even with Silk Touch.


 * Leaves
 * Added mangrove leaves.


 * Log
 * Added mangrove log and stripped mangrove log.


 * Mangrove Roots
 * Similar to leaves, they do not allow walking through them, despite their hollow appearance.


 * Mud
 * Can generate in the upcoming mangrove biome.
 * When walking on mud, entities sink down a bit.
 * Like soul sand, but without the slowdown.
 * Can be made by using a water bottle on dirt, coarse dirt and rooted dirt.
 * Enderman holdable.


 * Mud Bricks
 * Can be crafted from 4 Packed Mud.
 * Can be crafted into mud brick stairs, walls, and slabs using a crafting table or stonecutter.


 * Muddy Mangrove Roots
 * Can be crafted from 1 Mud Block and 1 Mangrove Roots.


 * Packed Mud
 * Can be crafted from 1 Mud Block and 1 Wheat.


 * Planks
 * Added mangrove planks.


 * Pressure Plate
 * Added mangrove pressure plate.


 * Sapling
 * Added mangrove propagule.
 * Grows from the bottom of mangrove leaves.
 * Mangrove propagule can be grown by bonemealing the mangrove leaves.
 * Have 4 stages to fully grown, can be accelerated by bonemealing.
 * Can break off a fully grown one, plant it to growing a mangrove tree (currently not added, will generate a oak tree instead).
 * Can be planted underwater.


 * Sculk
 * Generates in the Deep Dark biome.
 * Has an animated texture.
 * Drops only experience when broken without Silk Touch.
 * Sculk blocks grow when a mob dies near a sculk catalyst.


 * Sculk Catalyst
 * Generates in the Deep Dark biome.
 * Emits soul particles after a mob dies within 8 blocks, and grows sculk related blocks.
 * Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
 * Even if the mob doesn't drop experience as it wasn't killed by a player, the blocks would still spread based on the amount of experience it normally drops.
 * The experience will not be dropped in these cases.
 * The charge decays over time, faster the furthest away from the catalyst it moves.
 * If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a sculk sensor (90%) or a sculk shrieker (10%).
 * If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
 * Drops only experience when broken without Silk Touch.
 * Emits a light level of 6.
 * Sculk Catalyst Bloom.gif Blooms when activated.
 * Can only spread sculk on blocks in the  tag.


 * Sculk Shrieker
 * Generates in the Deep Dark biome.
 * Has two soul-shaped patterns in the center.


 * Sculk Vein
 * Generates in the Deep Dark biome on the edge of sculk patches.
 * Generates in a layer on top of blocks and can be placed in all directions, like glow lichen.
 * Has an animated texture.
 * Some have parts that are transparent, allowing the player to see the block it is on top of.
 * Can be waterlogged.
 * Drops nothing when broken without Silk Touch.


 * Sign
 * Added mangrove sign.


 * Slab
 * Added mangrove slab and mud brick slab.


 * Stairs
 * Added mangrove stairs and mud brick stairs.


 * Trapdoor
 * Added mangrove trapdoor.


 * Wall
 * Added mud brick wall.


 * Wood
 * Added mangrove wood and stripped mangrove wood.

Items

 * Boat
 * Added mangrove boat.


 * Bucket of Tadpole
 * Added bucket of tadpole.


 * Spawn Egg
 * Added frog and tadpole spawn eggs.

Mobs

 * Frogs
 * Can croak, jump, swim, and slowly walk on land.
 * Are able to jump over 5 blocks.
 * Prefered to jump to lily pad and big dripleaf.
 * Have health points.
 * Come in three variants: default, tropical, and snowy.
 * The default variant is orange, the tropical variant is white, and the snowy variant is green.
 * Eat small slimes, dropping slimeballs in the process.
 * Can be tempted and bred using slimeballs.
 * Lay eggs on water after mating.
 * Grow from tadpoles.
 * Variants depend on the temperature of the biome it turns from a tadpole to a frog in.


 * Tadpoles
 * Jump around like fish when on land, and eventually die.
 * Grow up into frogs (growth can be sped up using slimeballs).
 * Frog type dependent on which temperature a tadpole grows in.
 * Have health points.
 * Are hunted down by axolotls.
 * Can be held in a water bucket.

World generation

 * Deep Dark
 * New biome at the "deepest depths of the world".
 * Tends to generate under continental/mountainous areas, exclusively within the deepslate layer between Y=-1 and Y=-64.
 * Currently can extend above the deepslate layer, sometimes up to around Y=33.
 * The surface is covered in sculk and contains all sculk-related blocks.
 * With the exception of spawners, no mobs can spawn there, similar to mushroom fields.

General

 * Options
 * Added "Directional Audio" sound option, for 3D Directional Audio simulation.
 * Uses HRTF-based directional audio to improve the simulation of 3D sound.
 * Requires HRTF compatible audio hardware.
 * This option is best experienced with headphones.
 * Toggled off by default.


 * Particles
 * Added three new particles:,  , and.


 * Tags
 * Added following block tags:
 * Added following item tags:
 * Added following biome tags:
 * : all the end biomes.
 * : all overworld biomes.
 * : {{cd|d=and|frozen_ocean|deep_frozen_ocean
 * {{cd|#produces_corals_from_bonemeal}}: {{cd|warm_ocean}}
 * {{cd|#reduce_water_ambient_spawns}}:
 * {{cd|#required_ocean_monument_surrounding}}:
 * {{cd|#spawns_cold_variant_frogs}}: {{cd|d=and|snowy_plains|ice_spikes|#is_mountain|#is_end}}
 * {{cd|#spawns_warm_variant_frogs}}: {{cd|d=and|desert|#is_jungle|#is_savanna|#is_nether|#is_badlands}}
 * {{cd|#stronghold_biased_to}}:
 * {{cd|badlands}}
 * {{cd|bamboo_jungle}}
 * {{cd|birch_forest}}
 * {{cd|dark_forest}}
 * {{cd|dripstone_caves}}
 * {{cd|eroded_badlands}}
 * {{cd|flower_forest}}
 * {{cd|forest}}
 * {{cd|frozen_peaks}}
 * {{cd|grove}}
 * {{cd|ice_spikes}}
 * {{cd|jagged_peaks}}
 * {{cd|jungle}}
 * {{cd|meadow}}
 * {{cd|mushroom_fields}}
 * {{cd|old_growth_birch_forest}}
 * {{cd|old_growth_pine_taiga}}
 * {{cd|old_growth_spruce_taiga}}
 * {{cd|plains}}
 * {{cd|savanna_plateau}}
 * {{cd|savanna}}
 * {{cd|snowy_plains}}
 * {{cd|snowy_slopes}}
 * {{cd|snowy_taiga}}
 * {{cd|sparse_jungle}}
 * {{cd|stony_peaks}}
 * {{cd|sunflower_plains}}
 * {{cd|taiga}}
 * {{cd|windswept_forest}}
 * {{cd|windswept_gravelly_hills}}
 * {{cd|windswept_hills}}
 * {{cd|windswept_savanna}}
 * {{cd|wooded_badlands}}
 * {{cd|#water_on_map_outlines}}: {{cd|d=and|#is_ocean|#is_river|swamp}}
 * {{cd|#without_patrol_spawns}}: {{cd|mushroom_fields}}
 * {{cd|#without_wandering_trader_spawns}}: {{cd|the_void}}
 * {{cd|#without_zombie_sieges}}: {{cd|mushroom_fields}}
 * Added following structure tags:
 * {{cd|#cats_spawn_as_black}}: {{cd|swamp_hut}}
 * {{cd|#cats_spawn_in}}: {{cd|swamp_hut}}
 * Added following flat level generator preset tag:
 * {{cd|#visible}}: {{cd|d=and|classic_flat|tunnelers_dream|water_world|overworld|snowy_kingdom|bottomless_pit|desert|redstone_ready|the_void}}
 * Added following world preset tags:
 * {{cd|#normal}}: {{cd|d=and|normal|flat|large_biomes|amplified|single_biome_surface}}
 * {{cd|#extended}}: {{cd|d=and|#normal|debug_all_block_states}}
 * {{cd|windswept_gravelly_hills}}
 * {{cd|windswept_hills}}
 * {{cd|windswept_savanna}}
 * {{cd|wooded_badlands}}
 * {{cd|#water_on_map_outlines}}: {{cd|d=and|#is_ocean|#is_river|swamp}}
 * {{cd|#without_patrol_spawns}}: {{cd|mushroom_fields}}
 * {{cd|#without_wandering_trader_spawns}}: {{cd|the_void}}
 * {{cd|#without_zombie_sieges}}: {{cd|mushroom_fields}}
 * Added following structure tags:
 * {{cd|#cats_spawn_as_black}}: {{cd|swamp_hut}}
 * {{cd|#cats_spawn_in}}: {{cd|swamp_hut}}
 * Added following flat level generator preset tag:
 * {{cd|#visible}}: {{cd|d=and|classic_flat|tunnelers_dream|water_world|overworld|snowy_kingdom|bottomless_pit|desert|redstone_ready|the_void}}
 * Added following world preset tags:
 * {{cd|#normal}}: {{cd|d=and|normal|flat|large_biomes|amplified|single_biome_surface}}
 * {{cd|#extended}}: {{cd|d=and|#normal|debug_all_block_states}}

Blocks

 * Sculk Sensor
 * Has been re-added to the creative inventory.
 * Can now only be obtained with Silk Touch, otherwise they drop experience.

Gameplay

 * Advancements
 * The "Deep Dark" biome is now required to be visited to obtain the "Adventuring Time" advancement.

General

 * Data pack and resource pack
 * Data pack format is now 10, resource pack format is now 9.


 * Tags
 * Following tags are changed due to addition of new features mentioned above:
 * Mangrove button is now part of the block and item tag.
 * Mangrove door is now part of the block and item tag.
 * Mangrove fence gate is now part of the block tag.
 * Mangrove fence is now part of the block and item tag.
 * Mangrove leaves is now part of the block and item tag.
 * Mangrove planks is now part of the block and item tag.
 * Mangrove pressure plate is now part of the block and item tag.
 * Mangrove propagule is now part of the block and item tag.
 * Mangrove roots is now part of the block tag.
 * Mangrove sign is now part of the block tag and  item tag.
 * Mangrove slab is now part of the block  and item tag.
 * Mangrove stairs is now part of the block and item tag.
 * Mangrove trapdoor is now part of the block and item tag.
 * Mangrove wall sign is now part of the block tag.
 * Mud brick slab is now part of the block and item tag.
 * Mud brick stairs is now part of the block and item tag.
 * Mud brick wall is now part of the block and item tag.
 * Mud bricks, mud brick stairs, mud brick slab and packed mud are now part of the block tag.
 * Mud is now part of the block tag.
 * Muddy mangrove roots and mud are now part of the block tag.
 * Potted mangrove propagule is now part of the block tag.
 * Sculk vein is now part of the block tag.
 * Sculk, sculk catalyst, sculk vein and sculk shrieker are now part of the block tag.
 * Tadpole is now part of the entity tag.
 * Block and item tag is now part of the  block and item tag, respectively.
 * Light block is now part of the block tag.
 * block tag is renamed to.
 * biome tag now only reference the biome tag.
 * Configured structure feature tags are now called structure tags.