Bookshelf

A Bookshelf serves as a decoration or furnace fuel (it is an extremely inefficient fuel due to the resources it requires and burn time being only fifteen seconds). Bookshelves naturally occur in "libraries" inside strongholds, and NPC villages. Breaking a bookshelf will drop 3 books; currently, this only occurs if broken by an explosion, although this has been fixed in the 1.9 pre-release.

A single Bookshelf can be crafted by arranging six wooden planks and three books in the pattern below:

Properties
Bookshelf has two textures: one borrowed from the plank block put on the top and bottom of the block, and one edited version of the plank texture put on all four sides.

As one bookshelf requires three books, books require three sheets of paper, and paper requires three sugar cane per three sheets, therefore nine sugar canes are necessary for each bookshelf block. If sugar cane is allowed to grow to their full height before harvesting and only the top two segments are removed, then nine sugar cane plants will provide enough for two bookshelves, or 9/2 × 64 = 288 plants (plus 96 logs for the wood) for a full stack of 64 bookshelves in one harvest.

Bookshelves can be destroyed fairly easily by hand, but quicker using an axe. Unfortunately, they will not drop as a resource unless the method of destruction is explosion. In the fourth 1.9 pre-release however, bookshelves drop 3 books when destroyed, allowing some of the resources put into it to be recycled into another bookshelf should you misplace one.

Use
Bookshelves are used to gain access to higher level enchantments when using the enchanting table. If an enchanting table is placed nearby, runes will fly towards it from the bookshelf in a manner similar to nether portal particles.

Retired Modes
This is a list of characteristics of Bookshelves in previous game modes.


 * Alpha - Same as Beta, can't be used to obtain higher level enchantments.
 * Survival Test - Impossible to obtain without loading a pre-edited map. Destroyed in explosions. When mined drops nothing.
 * Indev - Same as Survival Test and Infdev. Cannot be crafted.
 * Infdev - Same as Survival Test and Indev. Cannot be crafted.
 * Classic - Can be freely placed.

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