Pocket Edition upcoming features

This page is about upcoming features for Minecraft Pocket Edition that have been announced by Mojang employees.

Alpha
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Planned changes
 * style="text-align: center" | 0.9.0
 * style="text-align: center" | 0.9.0

0.9.0
Additions: name="NetherStructure"> Tweaks:
 * New World Options:
 * Option to generate Caves
 * Option to generate Tall Grass
 * Option to select the world's size- including infinite worlds, displaying a warning when selected.
 * Realms will only be able to be generated with a finite size.
 * Possibly a Superflat option while creating a world
 * Mobs:
 * Possibly Endermen
 * Possibly Villagers
 * World Generation:
 * Worlds will optionally become infinite
 * Port of Minecraft PC world generation, allowing for generated structures and new biomes
 * This will only apply to new worlds. Older worlds will still expand/become infinite, but have the prior terrain generation.
 * Generated Structures:
 * Caves
 * Villages
 * Possibly a version-exclusive structure to replace the Nether Reactor<ref
 * Possibly Mineshafts, Dungeons, and Desert Temples
 * Trees
 * Possibly Jungle Trees
 * Possibly Dark Oak Trees
 * New Biomes:
 * All the biomes as of PC version 1.7.2, excluding ones that exceed the 128-block height limit.
 * Possibly Jungles
 * Possibly Roofed Forests
 * A version-exclusive biome found at the edge of finite worlds
 * Blocks & Items
 * Possibly Dark Oak Wood, Planks, Stairs, Slabs, Leaves
 * Plants
 * Jungle Saplings
 * Possibly Dark Oak Saplings
 * Possibly Cocoa plants
 * Blocks & Items:
 * Removal of the Invisible bedrock barrier in all pre-0.9.0 worlds if infinite world option is on
 * New ways to obtain nether-related items
 * Jungle-related blocks in survival
 * Natraully accouring Cocoa
 * It's unknown if it will come from Jungle leaves or cocoa plants
 * Textures:
 * Separate textures for the top of Birch, Spruce, and Jungle Logs
 * Biome-tinted Grass
 * Side-grass may not be tinted, depending on whether OpenGL gets upgraded or not
 * Non-transparent Jungle leaves
 * style="text-align: center" | 0.9.1
 * style="text-align: center" | 0.9.1

0.9.1
Additions: Tweaks: Other:
 * General:
 * An in-game skin changer
 * Brand new controls
 * Could possibly allow for Sneaking and Sprinting
 * Possibly full implementation of commands
 * Possibly In-game music
 * Mobs:
 * Endermen (if not added in 0.9.0)
 * Villagers (if not added in 0.9.0)
 * Blocks:
 * Creative Only:
 * Possibly End Stone
 * Items:
 * Possibly Boats
 * A brand new organized crafting system
 * Support for new languages, including Korean
 * Possibly an animation for switching tools.
 * Possibly adaptation for 64-bit and/or A7.
 * }

Beta
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Planned changes
 * style="text-align: center" | 1.0.0
 * style="text-align: center" | 1.0.0

1.0.0
Additions

Tweaks
 * Blocks and Items
 * Redstone
 * Some, if not all Redstone-related blocks and items
 * In-game music (if not added in 0.9.0)
 * Possibly OpenGLES3
 * This will allow for mipmaps on Android
 * It will allow for cheap tinted lightning on the terrain like on PC
 * It will allow for animated fire,lava,and water with frame buffers
 * This will make the game faster from 4 to 5%
 * It will allow for Biome-tinted Sidegrass
 * Placeable Redstone
 * }