Talk:Shield

Categorizing
This page is conflicting on whether they are tools, weapons, or armor. I think they are armor because they protect you from damage, and not weapons because they do no damage. They could be tools, though. I would go and change it, but I'm not completely sure and I don't want to start an edit war. Jjman740 (talk) 14:20, 14 August 2015 (UTC)


 * Considering they are under combat in the creative inventory, they are probably not tools PancakeMan77 (talk) 16:26, 14 August 2015 (UTC)


 * I would consider they are weapons. Armor is just something you are wearing but you use a shield actively in a fight like a sword. So I think it is a defensive weapon, but still a weapon. --Schortan (talk) 20:09, 14 August 2015 (UTC)


 * I think we should just rename that category to combat. –Goandgoo ᐸ Talk Contribs 03:34, 15 August 2015 (UTC)


 * Great idea. That would stop a lot of conflict. PancakeMan77 (talk) 14:30, 15 August 2015 (UTC)

Blocking specifics
To determine whether an attack is blocked: First, it has to have a source entity and not be armor-bypassing. Then the game takes the player's facing direction vector and the attack direction vector (which is the vector from the source entity to the player), projects the latter into the horizontal plane (i.e. it sets the Y component to 0), and blocks if the dot product is less than 0. Anomie x (talk) 03:28, 15 August 2015 (UTC)