Mob (entity)

Humans, known as Monsters in the code, were hostile mobs with the default skin.

Spawning
Humans used to be created by pressing while playing in Classic mode, but this function was later removed. They were spawnable using mods and map editors, but otherwise were not available in vanilla. When spawned, they would pursue and kill the player, dealing the same damage as the player did with their fist before the Adventure Update. Strangely, they did not use the punching animation that a normal player would use; they only ran into the player like a zombie would.

Behavior
Humans could not create or delete blocks, they would just move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. While walking, they would flail their arms around and move their head randomly. Humans were affected by solid blocks, but strangely not liquids, walking through them as if they were air. If the player had a custom skin, any humans created would still use the default skin and will not assume the look of the player.

Trivia

 * Humans, when spawned, may head to the left for half a second, before turning around to attack the player. Zombie pigmen may also do this on occasion.
 * If a human spawner is placed in Beta 1.8 or later, it will be blank and mobs will not spawn.
 * Coding for humans was still present until 1.8 (under the generic name “Monster"). What was actually removed in Beta 1.8 was the model.
 * It is unknown if Humans exist in the Xbox Edition (in versions when PC was pre-Beta 1.8). It may be true if you changed the version to a pre-Beta 1.8 equivalent, and you tweak the mob spawner to "Monster" via mods.
 * Before it was removed, humans would sometimes spawn in the Far Lands because it had no biome ID.
 * Humans used the old player model, so they were actually taller than the player.
 * Humans sometimes found it difficult to retaliate against other mobs that hit them.
 * Despite being taller, humans looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height. The same is true for all bipedal mobs.