Pocket Edition upcoming features

This page is about upcoming features for Minecraft Pocket Edition that have been announced by Mojang employees.

Upcoming Features
{| class="wikitable" style="width: 100%" ! style="width:10em; height:3em" | Version ! Upcoming changes


 * style="text-align: center" | 0.9.6
 * style="text-align: center" | 0.9.6

0.9.6
TBA


 * style="text-align: center" | 0.10.0
 * style="text-align: center" | 0.10.0

0.10.0
Additions:
 * General:
 * Skins
 * Same format as in PC and will be customizable.
 * Capes
 * style="text-align: center" | 0.x.0
 * style="text-align: center" | 0.x.0

0.x.0
 This version refers to features that were initially stated to appear in 1.0.0 or 1.1.0, but now have no known date as the feature set for 0.10.0 has changed to include only skins and bug fixes

Tweaks:
 * In-game music
 * Improved Controls
 * The jump button will be on the other side of the screen
 * Could possibly allow for Sneaking and Sprinting
 * Possibly implementation of commands
 * An option to make old worlds infinite
 * Possibly hardcore mode
 * Terrain:
 * Version exclusive : Possibly an underworld underground structure
 * Generates between layers 0-50
 * Version exclusive : Far Biome, found at the edge of finite worlds
 * Possibly weather
 * Varied Minecart types
 * Some, if not all Redstone-related blocks and items
 * Boats
 * Support for more languages, including Korean
 * Possibly an animation for switching items.
 * The Invisible bedrock barrier gets removed if a pre-0.9.0 world becomes infinite.
 * Possibly adaptation for 64-bit hardware/software and/or the Apple A7 processor, potentially making the game faster for 64-bit users.
 * Upgraded from OpenGL ES 1.1 to 2.0
 * This will allow for mipmaps on Android
 * It will allow for tinted lighting on the terrain like on PC.
 * It will allow for animated blocks with frame buffers.
 * This will make the game faster by 4-5%.
 * Android will have updated sounds
 * Mobs:
 * Zombie Pigmen will have the hat layer on their heads
 * Symbols
 * Possibility of adding “symbols”, which are functions that correlate with modding codes
 * }