User talk:Aepokk Vulpex

Signature
Please try not to use a transcluded template as your signature. Other editors can change your signature by editing the template. To prevent this, I suggest you go to your preferences and change your signature there or at least substitute your template. The first solution would allow you to use normal signing syntax while preventing others from being able to change your signature. Fadyblok240 (talk) 01:45, 26 April 2022 (UTC)
 * It's definitely an issue that's been entrenched over the years; There was good reason to use a template for brevity when I was mostly active on one wiki, but then it became something I had to account for on other wikis as I branched out. Can you elaborate on the 2nd solution? I'm not sure I understand what substituting my template would mean exactly. Otherwise I may well just bite the bullet at this point and update my global preference. Aepokk Vulpex (talk) 02:06, 26 April 2022 (UTC)
 * ...I can set this on a per wiki basis. How did I never realize that. Aepokk Vulpex (talk) 02:10, 26 April 2022 (UTC)

Isometric renders
Hi. On Talk:Ancient City you asked about advice for isometric renders. We actually have a guideline here, with exhaustive detail about requirements for renders on this wiki: Minecraft Wiki:Standardized views. You may have seen this already.

I looked in your contributions. The renders for structures have no resolution requirements (single blocks should be 300×300) but yours look high enough.

For an underground structure, you would exclude anything that isn't part of the structure, as well as exclude any outer walls facing the camera. See the infobox images in the dungeon and stronghold articles, for example. Amatulic (talk) 15:33, 26 April 2022 (UTC)


 * Thank you! I had actually pored over parts of that before I started rendering, but I definitely misread some of it. Specifically, what "Northwest facing" means. Looking at the Dungeon and Stronghold infoboxes is a great example, thank you for pointing to them! Initially I was focused on just facing the camera NW and taking the structures as-is, but looking at the article again clearly says they can be rotated as needed.


 * That helps for, for example, Ancient City centers, which apparently face West by default as a loaded structure. So I'll definitely upload new versions of those files, and orient them so the back face is North, like how the Stronghold image is. I'll have to be a bit creative for the redstone labs but I have some ideas already to try later...
 * As for the other entrance and wall structures so far, I'm still unsure if the 2nd angle images I uploaded are necessary. I like being thorough but I also don't want to bloat filespace, so let me know if it's an issue. Looking at them now I think they also all need to be rotated 90°, so the corridor itself points North. This should be no problem, though; As I said, I'm loading in from structure blocks and putting them in the air, so removing background details has been fortunately unnecessary! I just need to tackle more of this tomorrow. Aepokk Vulpex (talk) 04:25, 27 April 2022 (UTC)
 * As for the other entrance and wall structures so far, I'm still unsure if the 2nd angle images I uploaded are necessary. I like being thorough but I also don't want to bloat filespace, so let me know if it's an issue. Looking at them now I think they also all need to be rotated 90°, so the corridor itself points North. This should be no problem, though; As I said, I'm loading in from structure blocks and putting them in the air, so removing background details has been fortunately unnecessary! I just need to tackle more of this tomorrow. Aepokk Vulpex (talk) 04:25, 27 April 2022 (UTC)