Mini games

In the Console Edition of Minecraft, in update TU38, the Mini Games option was added. The current minigames (as of the latest update) are listed below.

= Mini Games = More is to be added.
 * Battle Mode
 * Tumble Mode

Battle Mode
Battle Mode is a game very similar to the popular server game Hunger Games, often played on servers in other versions of the game. Battle Mode has a variety of other differences as well, such as the following: a twenty second grace period, chests can refill over time, TNT will be instantly ignited once placed, after a certain point a "Showdown" mode will activate, as well as a timer at the top of the game is reaching its time limit. In addition, pressing the back button will view the players it the game, who's alive, and the number of kills each player got. 8 players (4 on PlayStation Vita) can join the world depending on the settings. If the game is public other people that are not friends with you can join your world. Offline games, however, can be only used for split screen (4 players). There are two types of games: Casual and Competitive. Casual games allow all player skins and some other other features relating to spectators. Competitive games don't allow player skins that are smaller or don't display certain armor. Spectators are invisible in competitive games unless in Casual Mode, where they appear as bats and can squeak. Spectators can not fly through blocks but can fit through one block tall spaces and can teleport to any alive players in the game.

When you first start a game and after every round you will be reported to the main lobby. In the main lobby you will take no damage and have the opportunity to explore it. If your lucky, you might be able to find the five Easter eggs as you explore, with each one rewarding you with a different mob(creeper, wither skeleton,skeleton,zombie) or player head for the battle!

Loot
[No information available.]

Achievements
[No information available.]

Maps
Since TU41, there are only 12 maps in Battle Mode; more is to be added in the future until the mid summer of 2017. Each map comes with its own themed builds and music, often based on the texture pack used. (Note: You cannot change the texture pack or music you are using when playing Battle Mode). Players can only play on the first three maps mentioned unless they buy the Season Pass or other respective Battle Map Packs.


 * Cavern (Default): "This ancient looking underground structure is the perfect place to sneak up on your enemies!"
 * Cove (Default): "Try to survive in the pirate's hidden camp, complete with shipwrecks and caves!"
 * Crucible (Default): "A world built deep in the Nether, with plenty of lava for your enemies to swim in!"
 * Lair (Fantasy): "Battle in the dragons lair."
 * Medusa (Greek Mythology): "Don't look directly at her!"
 * Temple (Default): "This mysterious temple is set within the deepest jungle. Watch out for enemies lurking in the tree tops!"
 * Atlantis (Greek Mythology): "Deep beneath the ocean, a lost city lay in ruins. Atlantis awaits the battle."
 * Ruin (City): "Abandoned and left to ruin, there are still secrets yet to be found. Battle for the raining resources and survive this hazardous place."
 * Siege (Fantasy): "Brave the enemy walls or defend the keep. The siege is upon us."
 * Castle (Default): "Crown yourself in glory in the Castle's great halls."
 * Invasion! (City): "An alien attack has created a famous area. Defend your rooftops but don't fall off!"
 * Shipyard (Steampunk): "A port in the sky away from the storm, but this area is anything but calm."

DLC packs

 * Battle Mode Pack Season Pass (grants access to all current and future Battle Mode map pack DLC)
 * Battle Mode Map Pack 1
 * Battle Mode Map Pack 2
 * Battle Mode Map Pack 3
 * Battle Mode Map Pack 4 (Not Currently Released)
 * More coming soon!

Tumble
Added in the August 30th, 2016, Tumble is more or less an official variation of the popular user-generated game called "Spleef".

Much like Spleef, the object of the game is to be knock Blocks out from under the other players while standing your own ground. The last person standing on the platform is the winner and the game cycles to the next map. In one mode of Tumble, players stand on a single, massive platform and attempt to destroy their opponents' footing with an Iron Shovel. In the other mode, there are three tiers of platforms which players must dig out from each other using Snowballs.

Unlike traditional Spleef, all blocks can be broken with one hit of a Shovel (much like when in Creative Mode) or Snowball -- the sole exception being TNT blocks, which act as both pitfalls for unaware players as well as time-bombs which can be used to destroy the ground lower platforms (in tiered mode). Tip: You can mine blocks with snowballs.