Husk

"I remember the first time I had the pleasure of meeting a Husk. I had gotten myself trapped in a sandpit of my own creation (as you do). Then, looking up, I saw a silhouette towering over me, lit up against the burning desert sun. “At last, my savior!” I cried, doing a little jig for joy. But then I heard that awful zombie screech, and I was thumped over the head."

- Emily Richardson

Husks are a dried-out variant of zombies that spawn in deserts.



Spawning
Husks spawn directly under the sky in groups of 4 at a light level of 7 or less in desert, desert hills, and desert M biomes. 20% of husks will spawn as zombies instead. There is a 5% chance for baby husks to be spawned, and an additional 5% chance to spawn as a chicken jockey.

Behavior
Husks will pursue the player and villagers on sight from 40 blocks away, as opposed to 16 blocks in most other hostile mobs. They will attempt to avoid obstacles, including sheer cliffs, water and lava, and will try to find the shortest path towards the player.

Husks will apply to any player or mob it hits using melee attack. This effect lasts for 7 × floor (regional difficulty) seconds.

Unlike zombies, husks won't burn in sunlight.

Armor cannot be dispensed onto husks.

Picking up items
Husks can pick up items if the gamerule mobGriefing is set to true, and will not despawn if left alone.

Becoming zombies
If a Husk ends up in water, they will be converted to a normal zombie which then will be converted to drowned.

Drops
When they die, husks drop:
 * 0–2.
 * Iron ingots, carrots and potatoes (0.8% chance each, 1.2% chance with Looting I, 1.5% chance with Looting II and 1.8% chance with Looting III).
 * Any picked-up equipment has 100% chance of dropping and will drop with the same damage level it had when picked up.

Naturally-spawned equipment

 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
 * Husk have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).

Experience
Adult husks will drop 5 experience and an additional 1–3 experience per naturally-spawned equipment. Baby husks will drop 12 experience.

Halloween
If a husk wearing a pumpkin or jack o'lantern is killed using a weapon enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.

Data values
Husks have entity data associated with them that contain various properties of the mob. Their entity ID is.