Minecraft Wiki:Issues/Weekly 12w37a

Crashing/System
Bugs

!! On my computer (it's not an old computer) when I generate a SuperFlat world my game crashes after generating it. This happens also with Customizable Options. If a create a normal world this not happens.

!! Creating a superflat world with nonsolid blocks that can't attach to anything causes a game crash e.g. 2 layers of torches.
 * This is caused probably because the torches break as soon as they are created. Was it by any chance a "run out of memory" crash? --Manuelschi 23:25, 13 September 2012 (UTC)

undefined Still not fixed stuck keys. Happens randomly, can be reproduced by playing on Linux.

Annoyances Fixed/Skipped

Gameplay
Bugs ! The position of the nether fortresses for the spawning algorithm won't get saved when the chunk gets unlodaded, which means that only freshly generated fortresses can actually spawn blazes and especially wither skeletons. This is easy to reproduce by finding a newly generated stronghold in creative mode, preferably over a huge lava-lake, and switching between peaceful and easy all the time; you will notice that often when you go to easy there will spawn blazes on the fortress, but once you quit and reload the world they will never appear in that area again unless they spawn from a nearby Blaze-Spawner). This is a serious issue since this is currently the only way to find Wither Skeletons, which are necessary to get the 3 Wither Skeleton heads to summon Wither. --Muskar 21:15, 13 September 2012 (UTC)
 * I can confirm this happens in my world as well. In addition, because of the same bug, Wither Skeletons will never load in a Nether Fortress that you already discovered before the 1.4 update.
 * actually I tested it and this just got fixed in this snapshot and was only an issue in the previous versions.

undefined When you are riding pigs and you get tp'd by a command block, you will be tp'd for 1 seccond then you will be back on the pig. When you get off buttons work strange and changes you make won't be saved. Logging in and out again fixes this.--League 17:38, 13 September 2012 (UTC)

undefined When entities like mobs and animals go through portals, the moment you go through the portal and spawn on the other side, you push the mobs and animals back trough the portal.--League 17:36, 13 September 2012 (UTC)

undefined When you push mobs through nether portals to the overworld, and then go through the portal yourself the mobs will allways be glitching through the ground. Every mob, no exception. Only fix is to log in and out again.--League 17:36, 13 September 2012 (UTC)

undefined Riding pigs over half-slabs makes them constantly jump. Upside-down/upper slabs work fine. -TheWyo 14:51, 13 September 2012 (UTC)

undefinedWhen breaking blocks(like dirt for example) with high efficiency tools. Sometimes the block will glitch out and be removed on client side, but still actually be there on server side. If digging straight down this can cause you the player to be suspended in this invisible block, which can be challenging and annoying to get free of.
 * to reproduce: get any efficency IV tool, build a stack of dirt straight up and try to mine it by digging straight down from the top with the tool

undefined Entering the nether can kill the user (player fell out of the world). I tried the same seed and location for a nether portal and it was sporadic. Not seed specific. -DetachableMonkey 13 September 2012

undefined Upon returning to the overworld from the nether a player can die if the portal is placed 1 block over a lava field/block. My player was sandwiched inside the obsidian of the portal with my legs in the lava -- burning to death. -DetachableMonkey 13 September 2012

undefined When returning from the nether, it acts as though I was hit or suffocating for the first second. However, everything else seems normal. Not a major issue, but if you happened to travel from the nether to the overworld with half a heart, you would die upon entering the overworld.

Annoyances

Fixed/Skipped

Blocks
Bugs undefined You can create the Wither on Peaceful, and it will waste your Wither Skeleton Heads and Soul Sand. TorchicBlaziken 22:09, 13 September 2012 (UTC)

Annoyances a! Paintings are still broken: All paintings placed turn out as 1x1 or 1x2; larger ones seem to be not available.

Fixed/Skipped

Items
Bugs undefined Duplication bug: When surrounding more than one map with paper, the crafting output slot presents as many maps as are in the input slot. When these maps are taken from the output slot, only one map is removed from the input slot. For example, if you attempt to zoom a stack of 64 maps using the crafting recipe, you will get 64 zoomed maps, and keep 63 of the original map, at the cost of 8 paper. Thus you essentially almost double the amount of maps you have. --WolfieMario 21:46, 7 September 2012 (UTC)

Annoyances

a When a map is placed on an item frame, the location of the frame is denoted with a green cursor if the frame is within the mapped region. However, if the frame is off-map, then it is denoted as a white circle, the same symbol used by players off-map. Perhaps a green circle should be added to reduce confusion? --WolfieMario 21:46, 7 September 2012 (UTC)

Fixed/Skipped

World Generator
Bugs

!! Entering 2 semicolons only into the superflat world option crashes the game.
 * Upgraded to !! because it's a crash bug, but it's not really a very surprising one. --82.69.54.207 00:27, 14 September 2012 (UTC)

undefined If you choose no layers [in the Superflat preset], you get the default Flatmap.
 * Split {unsigned} bug into two. That doesn't sound like a bug at all; it sounds like reasonable behaviour to cope with an invalide layer string. If you want an airworld, I suggest entering 250x0 or something. But without one solid block already in the game you'll never be able to place a second!--82.69.54.207 00:27, 14 September 2012 (UTC)

undefined If you choose the Preset Bottomless Pit, you get the default Flatmap.
 * Split {unsigned} bug into two. That's already a known bug. The bottom layer was supposed to be cobblestone rather than bedrock. Manually entering a layer string of 1;4,2x3,2;1 fixes the problem for now.--82.69.54.207 00:27, 14 September 2012 (UTC)

Annoyances a clouds generate underground in tunneler's dream
 * This is because clouds always appear at that height, even in tunneler's dream. The world has 230 layers of stone, and clouds appear at 127 blocks up. yoshidude56 23:41, 13 September 2012 (UTC)

Fixed/Skipped

Mobs/NPCs/Animals
Bugs undefined Mob AI defaults to considering Cobblestone Walls as normal blocks. As such, instead of pathing around them, mobs will attempt to pass over them. This is most visible if Cobblestone Walls are used in villages, especially around doorways. At night, villagers will attempt to enter houses but get caught on the cobblestone walls, constantly jumping against them. Even while dying from a zombie, they will not attempt to find another path around. --MegaScience 13:58, 13 September 2012 (UTC)

undefined Angry endermen stop being angry after teleporting, as if they had teleported into water. --Molip 21:06, 13 September 2012 (UTC)

undefined Saddled pigs driven through tree leaves allow you to see through blocks. --Nortrix0 23:58, 13 September 2012 (UTC) Fixed/Skipped

Annoyances a Wither Skeleton Skulls are the only obtainable head in survival mode. This is a real shame, as the item has some nice building potential, and it doesn't make sense that ordinary skeletons can't drop their skull. While there may not be a reasonable way for the human head to be added to survival, perhaps skeletons, zombies, and creepers can drop their heads at the same rate as wither skeletons? --WolfieMario 21:53, 7 September 2012 (UTC)

a Wither Skeletons as well as *regular* Skeletons can spawn in the Nether. I believe this IS a bug. Overworld mobs should not be able to spawn in the Nether. It has been that way since they introduced the Nether I believe. 72.209.199.2 21:37, 13 September 2012 (UTC) Downgraded to annoyance, is an intended feature. --Spy227X 23:17, 13 September 2012 (UTC)
 * thats obviously not a bug, but intended~JL
 * Skeletons can teleport through nether portals
 * In the actual game code, the game will check if the spawn is in the nether. If it is, it will spawn as a wither skeleton exactly 4/5 of the time. I find it hard to believe that Random.nextInt snuck its way in on accident... --WolfieMario 00:44, 14 September 2012 (UTC)

Graphical/Lighting
Bugs

Annoyances

Fixed/Skipped

Sounds
Bugs

Annoyances

Fixed/Skipped

Menus
Bugs

Annoyances

Fixed/Skipped

In-Game Interfaces/HUD
Bugs

Annoyances

Fixed/Skipped

Chat/Commands
Bugs

Annoyances a Commands are 'case sensitive', for example, /GAMEMODE 1 would not change the gamemode to creative but /gamemode 1 would change the gamemode to creative. Use the 'Shift" and 'CAPSLOCK' keys with caution. Fixed/Skipped

Language/Text Files
Bugs

Annoyances

Fixed/Skipped