Bad Omen

Bad Omen is a status effect that causes a raid to appear when an afflicted player enters a village.

Effect
$$, Bad Omen's potency determines the chance for illagers to be equipped with enchanted weapons when the player triggers a raid by entering a certain radius around a bed that a villager has claimed. If the raid results in player victory, the Hero of the Village's potency equals the Bad Omen's potency (capped at level 5). Bad Omen levels past the first also will give an single extra raid wave, given the difficulty level. For example with Bad Omen II-V, Easy will have 4 waves instead of 3, Normal will have 6 waves instead of 5, and Hard will have 8 waves instead of 7.

$$, regardless of Bad Omen level, it always has the same effect. Once the player gets the Bad Omen effect $$, an animation similar to the one displayed when dying with the totem of undying appears, showing the effect's symbol rotating on the screen.
 * The same applies when receiving the Hero of the Village effect.

Bad Omen is a status effect and can be removed through all conventional methods, such as drinking milk or dying.

Bad Omen.png

Immune mobs
Only boss mobs are immune to Bad Omen; however, only players and tamed wolves can trigger raids.

ID




Trivia

 * If the player leaves a village during a raid, receives Bad Omen, and returns to the village, the effect is removed but does not affect the existing raid.
 * A player cannot receive Bad Omen when indirectly killing a Patrol Captain. This includes burning with fire or lava, thorns damage, drowning, explosions, and suffocation, among other things. This also includes killing a captain with fireworks shot from a crossbow.
 * If the player kills a captain while in a village $$, the animation, raid bar, and Bad Omen effect appear simultaneously. The effect disappears immediately after, then "flashes" again approximately 1 second later.