User:Sealbudsman



Watchlist | Contributions

“Ja, man wird schliesslich, um die biologische Bedeutung der Spiele in ihrer ganzen Grösse zu würdigen: vielleicht ist die Einrichtung der Jugendzeit selbst zum Theil um der Spiele willen getroffen; die Thiere spielen nicht, weil sie jung sind, sondern sie haben eine Jugend, weil sie spielen müssen.” “Yes, one finally appreciates the biological significance of the Game in its full magnitude: perhaps the institution of Youth itself is made partly for the sake of the Game; the animals do not play because they are young, rather they have their Youth because they have to play.”  &mdash; Karl Groos, 1896

“Gross well says that children are young because they play, and not vice versa; and he might have added, men grow old because they stop playing, and not conversely, for play is, at bottom, growth, and at the top of the intellectual scale it is the eternal type of research from sheer love of truth.” &mdash; G. Stanley Hall, 1904

LootChestItem table test
Ok please nobody actually use this module or overwrite the first one, until it's got the chest-table functionality too.

Todo list:
 * 1) make the chest-table thing work with the new data structure.

TODO list

 * Map_item_format
 * Correct the block entries for each color (starting at 6)
 * Template, showing color in maybe the infobox?
 * Reupload the sprite sheet (somehow?) to include glinttalk (2786 daysd)
 * enchanted golden apple, enchanted book, end crystal, bottle o' enchanting, potion, splash potion, lingering potion, written book, nether star, debug stick
 * Page about glint
 * A section on each page about how the recipe is unlockedtalk (2613 daysd)
 * Minecraft_Wiki_talk:Community_portal/Archive_20

Busy work

 * Sprites
 * Category:Pages_using_deprecated_sprite_names –
 * Category:Pages_with_missing_sprites – (ignoring 2)
 * Tags
 * Category:Pages_using_a_raw_Tag_Template –
 * Category:Citation_needed –
 * Category:Dead_links –
 * Category:Conjecture –
 * Category:Information_needed –
 * Category:Testing_needed –
 * Category:Verify –
 * Category:When –

Investigations

 * Category:Unknown_version_history –
 * When was the PE red-mushroom --> rose-red smelting recipe removed?
 * when was removed? talk (3342 daysd)
 * After July 25, 2010 (after Seecret Friday 6, singleplayer survival).
 * Before Nov 5, 2010 (1.2.1, multiplayer survival) and before Nov 9, 2010?
 * what is the deal with the singleplayer cheat commands from 12w16a? talk (3340 daysd)
 * ,, , , and
 * when was removed?
 * when in 1.6.1 was changed?
 * when in 1.3.1 was added?

Versions for reference

 * http://assets.minecraft.net/1_5/minecraft_server.jar
 * https://mcversions.net
 * https://sites.google.com/site/luigi2600sgamehackingsite/minecraft-the-lost-versions

Ideas

 * Use column-width rather than column-count in Reflist, for better readability talk, admin talk (3272 daysd) – User:Majr is handling this
 * Tutorial page for head items? talk (3012 daysd)
 * Bring Chunk format into consistency with class inheritance talk (2984 daysd)
 * Left-right infobox image layout talk (2941 daysd)
 * Left-right infobox image layout talk (2941 daysd)

Bug tracking

 * How to get old snapshots running:
 * https://mcversions.net/ jars, 1.5.2-.json, 1.6.1+.json
 * Tutorials/How to install a snapshot

Worldgen

 * – Cave/tunnel generation may cut tunnels a bit too soon (fix included)
 * – Chests in jungle temples have a wrong orientation.
 * – Cave generator won't cut through snow blocks or red sand
 * – Bonus chests generate on top of water
 * – Obsidian pillars generate all the way down to y=0
 * – Math error (random generation of zero) causing map gen to fail
 * – Cactus (above the base) can generate next to solid blocks, and can replace blocks
 * – Water caves don't generate through land biomes.

Block breaking

 * – Mining a block in Survival, then changing to Adventure creates a breaking animation and sound
 * – Mining a block in Survival, then changing to Spectator creates a breaking animation and sound
 *  – Mining a block in Creative, then changing to Spectator creates breaking particles
 * – Block breaking is not cancelled when losing focus of a block.
 * – When destroying one block of tall seagrass, the other block becomes air when destroyed, rather than water.
 * – Placing/breaking instant-breaking blocks slowly breaks block behind them

Block updates

 * – Some events do not trigger observers
 *  – Opening or closing shulker boxes triggers observers twice.

Fire

 * – Several blocks made of wood (Signs, Ladders, Chests, Trapdoors, Doors...) won't burn.
 * – Lava cannot ignite coal blocks / hay bales / dried kelp blocks / 1-block flowers / sweet berry bush / scaffolding / targets

Boundary conditions

 * – Can place/take water/lava/lilypads outside worldborder and inside spawn protection
 * – Some blockstates appear twice in a debug world
 * – Trying to place a block underneath y=0 does not give an error message.
 * – Attempting to place a door or 2-block plant one block below the height limit will not give an error message, despite still failing.
 * – Scaffolding creates ghost blocks at the height limit.
 * – Trying to place a block outside of the world border does not display an error message.
 * – Bonemeal can be used on certain plants at build height, but they don't grow.
 *  – A structure block gives no warning when the structure would cut off outside the height limit.
 *  – There is no warning when saplings / mushrooms / bamboo / twisting vines are bonemealed and fail to grow above y=256, or below y=0 for weeping vines.
 *  – When grass / ferns / fungus are bonemealed as if to grow past the build limit y=256, there is no warning, and the taller part of the plant is cut off.

Bonemeal

 * – Bone meal is consumed when used on fern, grass and sea grass even if it cannot grow.
 * – You can use bone meal on sea pickles in situations where no sea pickles will grow.
 * – Single dark oak saplings accept bone meal despite not being able to grow.
 * – Mushrooms accept bone meal even if on block they cannot grow into huge mushroom on top of.

Boats

 * – Sprinting while riding a horse / using a boat / using a minecart changes FOV
 * – Passenger head stays rotated sideways after player gets out of a boat
 * – Boat paddles in inventory look the same (all oak), but on the ground look of the respective type of boat
 * – Boats retain their rotational momentum after exiting a moving boat and re-entering

Crashes

 *  – Crash when attempting to auto-save the game on an encrypted drive

Other graphical

 *  – When loading a world, the held item from the previously loaded world is briefly visible
 * – Glitchy lines below player head model caused by second head layer or helmet
 * – Some plants float on farmland.
 * – Top color of some dyed leather armor are using the old color code
 * – Right hand shown for one tick after joining world, ignoring handedness
 *  – The foot and head of a bed aren't placed simultaneously.

Other behavioral

 * – Whether or not a player experiences some effect is calculated based on the block under the center of the player
 * – Fire charges no longer immediately detonate minecart TNT in 1.12
 * – Guardians render outside of their hitboxes when they look up or down
 * – Eye level does not match visible eye position for some entities