Java Edition Early Classic

Early Classic Creative  refers to several versions of Classic released from May 16 to May 28, 2009, that succeeded pre-Classic and preceded Multiplayer Test. Creative singleplayer was the only mode available at this time and there were only a limited amount of blocks available in-game.

Additions

 * Blocks
 * Bedrock
 * Unobtainable to the player.
 * Sand and Gravel
 * Only appear naturally in one block-thick beaches (usually by water or in the middle of a landscape). These beaches were always at and below ocean level.
 * Rather than falling by turning into a falling block entity, sand instantly appears at the lowest point it could go when placed above an air block, without any sort of falling animation.
 * Gold Ore
 * Found in higher elevations, gold ore was often found in exposed surface-level veins.
 * Breaking gold ore did not give the player 1–3 blocks of gold when mined.
 * Iron Ore
 * Spawns in huge veins, sometimes big enough to protrude into 3 caverns, and can have as many as 167 ores.
 * Breaking iron ore did not give the player 1–3 blocks of iron when mined.
 * Coal Ore
 * Does not drop itself when mined.
 * Logs and leaves
 * Spawn as trees found around the map.


 * World generation
 * An infinite ocean surrounds the map.
 * "Huge" level size.


 * Building
 * Right click switches between placing and removing blocks.


 * GUI
 * In-game version number at the top left of the screen.
 * Includes FPS (frames per second) and chunk updates.

Trivia

 * A glitch occurring at this time allowed players to raise the height of a fluid block by placing sand over it. The sand would stay suspended in mid-air until it was broken. When broken, a fluid block corresponding to the type below the sand would appear where the block was. The suspended fluid block would remain immobile until a block was placed next to it, causing a flood.

Early Classic Creative Early Classic Creative Java版Classic早期创造