Zombie Town

Zombie Town is a game that Markus Persson (Notch) developed in February of 2009. The game's characters were adopted as the humans in Minecraft a few months later. They formed the first character model for Minecraft.

History
Before Notch started to work on Minecraft, he took part in various editions of the Java 4K Game Programming Contest from 2005 to 2009. This competition, initiated by Java programmers, was about writing the best possible computer game with a maximum size of 4 kibibytes (4096 bytes). Notch submitted the following games:


 * 2005: Sonic Racer 4k: a racing game.
 * 2005: Dungeon4k: a dungeon crawler.
 * 2005: Hunters4k: a first-person shooter.
 * 2006: Miners4k: a mining game.
 * 2008: t4kns: a real-time strategy game.
 * 2009: Left 4k Dead: a zombie shooter, inspired by Left 4 Dead.
 * 2009: MEG4kMAN: a Mega Man fan-game.

Due to the nature of the contest, these games were extremely simple. Left 4k Dead is similar to Pac-Man; the character walks through a labyrinth of corridors and rooms that are sparsely illuminated with a flashlight. Zombies frequently attack and have to be shot.

The zombie theme appeared to be prevalent throughout Notch's games, and he was planning an improved sequel to Left 4k Dead, which he called Zombie Town. Notch wanted three-dimensional pawns, inspired by Grand Theft Auto: Chinatown Wars. For the first time in his life, he programmed the completely three-dimensional representation of figure textures from scratch.

In May 2009, Notch started developing Minecraft. Using the characters from Zombie Town as Steve: three days after into development, he added Zombie Town 's characters into Minecraft as humans. They were the first tests for the player character, which was necessary for the later introduced multiplayer mode.