Block jumping

Block jumping is similar to pillaring and also referred to as "block glitching", which is an easy way of travelling upwards. By block jumping, the Player can easily reach very high places by jumping and placing a block underneath the player's feet while airborne.

Block jumping is a form of "cheat" movement used as pillaring on multiplayer mode in areas the player cannot build in. On most servers there are protected areas in which the player cannot build or destroy. However, you can still reach high places in these areas by placing a block under you and quickly jumping off it again before it disappears. This can be repeated as long as the ping is high enough. A better way of block jumping that even works on servers with a very low ping is to jump next to a wall and place a block on the wall. By quickly jumping and placing blocks one after another in front of the player, he/she will be able to bypass the build protection used in servers. Using this way, the block you are going to place is not contingent on the previously placed block. This glitch is often used to complete challenges such as "jumping puzzles" to achieve false accomplishment and steal a prize or reward that was intended for a legit player. When a player attempts this glitch they are sometimes noticed and appropriate consequences may occur.

Most servers run anti-cheat plugins and most of these will detect block jumping as flying and will kick the player from the server or report the player to an admin. It is also not allowed on most servers and is referred to as an exploit to most people.

Multiple versions of this are to:


 * Simply hit spacebar while looking down and place a block repetitively


 * Using a two block wide pillar, the player can place two blocks, place one on the right side, jump onto it, place a block where they jumped off from and another block on top of that, and repeat. This is typically used when a player or server has a severe amount of lag.


 * Perhaps the most visually appealing method is to place a bucket of water above the player, then quickly remove it and place it higher. This can only be done on a wall, however, but can be used to prevent multiple pillars being created by reusing them.

Also, a beneficial method is to use gravel, so that the player can place a torch underneath the gravel and then allow it fall, destroying the entire pillar, usually in seconds, depending on the size of the pillar. Even if the player is too lazy to remove a pillar such as this, another can come along and gain gravel for their troubles.