Experimental Gameplay

Experimental Gameplay is a game option exclusive to. When enabled, it allows players to test some unfinished or work-in-progress features that would eventually be released in future updates.

Toggling
Experimental Gameplay is found in the world options when creating a world. Turning the option on does not disable achievements, however it can't be disabled after the world is created. Enabling it on an already existing world creates a copy called "[EX] World Name". The original world without experimental gameplay can still be played, although progress does not transfer through the two worlds.

Features
The point of Experimental Gameplay is for the player to look at some not-quite-finished features. There are 6 different toggles of Experimental Gameplay. These are:


 * "Holiday Creator Features"
 * Used to enable add-ons features that were added for holiday updates.
 * "Creation of Custom Biomes"
 * Used to enable custom biomes when using add-ons.
 * "Additional Modding Capabilities"
 * Used to enable advanced and additional add-ons features.
 * "Caves and Cliffs"
 * Used to enable unfinished Caves & Cliffs features.
 * "Upcoming Creator Features"
 * Currently unused.
 * "Enable GameTest Framework”
 * Used to enable GameTest Framework automation tool.

As of Bedrock Edition beta 1.17.0.52, the following features are behind the "Caves and Cliffs" toggle in Experimental Gameplay:


 * Blocks


 * Sculk Sensor


 * Items


 * Goat Horn


 * World Generation


 * New cave generation
 * Consists of the noise caves such as "spaghetti" and "cheese" caves, and aquifers.
 * New ore distribution
 * Mineshaft generating with chains on the top and logs at the bottom.
 * Mountains sub-type biomes
 * Consists of: Lofty Peaks, Snow Capped Peaks, Snowy Slopes, Mountain Grove, and Mountain Meadow
 * Increased height limits to 384 blocks
 * Lush Caves and Dripstone Caves

History
Gameplay Expérimental 試験的なゲームプレイ Jogabilidade experimental Экспериментальный игровой процесс