Chest

Chests are placeable blocks that can store items. They have three texture faces - one on the top and bottom, one on the front, and one on the other remaining sides. A single chest can store up to 27 stacks of Items or Blocks; two adjacent chests form a larger chest storing 54 items and be opened as one chest. If a chest containing items is destroyed, its contents will be dropped.

Chests can be found naturally in dungeons. However, those chests are guarded by a Monster Spawner. On rare occasion, additional chests can be found hidden behind the walls and floors of the dungeon. Items found inside the additional chests are similar to dungeon chests.

The front of the chest (with the latch) will face away from any adjacent solid blocks, or West if there are none. The way the player faces when placing the chest does not matter and will not effect the direction of the chest. The chest will change its appearance as blocks around it are changed. This appearance does not affect the use of the chest.

Crafting
A chest is crafted from eight wooden planks, as shown below:

Large chests
When two chest blocks are placed next to each other, they form a large chest and storage capacity is doubled to 54.

A large chest is essentially two small chests which can be opened simultaneously; the top three rows of slots correspond to the eastern or northern chest block and the bottom three to the southern or western chest block, and if one of the chest blocks is destroyed the corresponding set of items will be dropped and the remaining part will continue to function as a small chest.

Glitches

 * It is possible to attach torches above and to all sides of a chest, by attempting to place them on a piece of glass (or other block a torch cannot be placed on, such as a sign or another torch) above or under the chest. Since torches cannot be attached to glass, it gets moved to the nearest available block, onto the chest. The glass can be removed after the process.

As of Beta 1.1_02, this is still possible; however, chests cannot be placed horizontally adjacent to a large chest unless placed in the location of any fluid, including flowing fluids. They can still be placed above or below it, and this still prevents the bottom one from opening. Unlike the previous patched glitch, if one attempts to open a chest connected on all four sides the game will not freeze nor the client crash, but instead display a graphically glitched, fully functional chest screen.
 * Previously, if a chest is placed next to a large chest it will attempt to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they will still act like two separate chests. Additionally, if one attempted to open a chest connected on all four sides, the game freezes and the client crashes.


 * Chests usually require a space of air above it to be used, as blocks directly above will prevent the chest from being opened. Certain blocks placed over the chest still allow the chest to open. These are:
 * Liquids: Water and Lava.
 * Plants: Leaves (On Fancy graphics), Cactus (With a water source block on top), and Farmland.
 * Translucent Blocks: Glass, Slabs, Stairs, Monster Spawner, Snow, Ice, Fence, Cake, and Bed.
 * Non-Blocks: Torch, Redstone Torch, Redstone Wire, Redstone Repeater, Pressure Plates, Lever, Ladders, Rails, and Sign.

History

 * Chests were introduced in Indev 0.31.
 * After Alpha 1.0.14, a chest could be combined with a Minecart to make a Storage Minecart.