Talk:Explosion

This article is updated for Beta 1.1_02, it may not reflect current status. Please help correcting grammar errors and loose wording. Xfs 16:13, 25 December 2010 (UTC)
 * Hey, give him/her a break, he/her obviously worked hard on it, and its a wiki, so why don't you update it? - –The preceding unsigned comment was added by MoonBeans (Talk 09:49, 26 December 2010. Please sign your posts with !
 * Take a look at who has worked the hardest on this page, dude. JohnnyMadhouse 17:29, 26 December 2010 (CST)
 * Here's the updated values if anybody wants to add them. Beta 1.2_01 . Risugami 07:23, 15 January 2011 (UTC)

Why this article should not be merge to TNT
The reason is simple: creepers cause explosions, and fireballs launched by Ghasts also cause explosions. This is an event with cause and consequence, not a block. It's inappropriate to explain how a fireball explodes in the TNT article. From a programming point of view, the Explosion is a standalone class from EntityTNTPrimed or EntityCreeper or BlockTNT. Xfs 13:36, 26 December 2010 (CST)
 * I see ghast fireballs as Notch's alternative to flying creepers. only, they do not move mid-air, explode on impact, and are coming from an infinite source.
 * just saying.--Kizzycocoa 13:56, 26 December 2010 (CST)
 * Fireballs are flying creepers? Creepers are walking TNT? TNT is actually dynamite? This is awkward. And look at the confusion about "TNT resistance", it's nothing about TNT. Xfs 20:07, 26 December 2010 (UTC)
 * And how would it be from a player's point of view? A lot of players consider creepers to be just like TNT, except they walk around and fuck you over by destroying structures. Idem ditto for fireballs.--Quatroking - Garble Garble! 19:44, 26 December 2010 (UTC)
 * I think It will be helpful to make distinction between concepts rather than create confusion. Explosion is what they have in common, and may also be extended to other entities in the future. Why not abstract it? Xfs 13:55, 26 December 2010 (CST)


 * From the player's point of view, Explosions are to TNT as damage is to weapons. Should Health/Damage also be merged into the Weapons article? Hang on, Skeletons deal damage too, perhaps those should be merged into Weapons as well? Perhaps we should just merge all articles into the main page - they're all about the one game, right?


 * In all seriousness, cause does not equal effect, and articles with different subjects should not be merged. There are already multiple causes of explosions, so merging the data from here will only make it harder to find. More so as further sources of explosions are added to the game. - Bomb Bloke (Talk/Contribs) 16:42, 26 December 2010 (CST)


 * xfs, nevermind about the merging, the page will stay as it is.--Quatroking - Garble Garble! 17:37, 26 December 2010 (CST)

Destroying stationary lava
I have been able to destroy stationary lava, but only when I specifically set up the lava and TNT for that purpose. I made a 3 deep 8 wide "tub" of obsidian in which a single lava source was placed on the wall above the bottom. One TNT was place on each side of the lava block and then they were ignited by hand. After the explosion the lava was gone, no drops or any further oddities. I have been able to recreate this many times and will be making a video, but I do not know why it works, and would like someone else to attempt this to see if perhaps my game was glitching. This was done on ssp. Zephyriphoenix 16:43, 15 January 2011 (UTC)

Sandstone
What's the resistance? As good as cobblestone? --JonTheMon 22:33, 18 January 2011 (UTC)

Understandability of Block Resistance
It's been a few months since I last saw the table of values for this, back when it was on the TNT page, namely this being the last recorded version of it that I see. My concern here is that for documentation purposes, is this current method really the most ideal way to present the information? The average user will probably want to come on to this page to see how much damage (how many blocks radii will be blown up) X material is gonna take from a Ghast explosion etc. The current resistance values (while completely still relevant, another table/column maybe?) aren't in the best form for anyone to immediately understand. Might it be a much better idea for these to be presented as individual tables or columns of data? The core values defined in the code provide the most accurate information yes, but the practicality of them in some documentation isn't there. Perhaps a table of this or other similar structure might suffice? TheWyo 18:07, 22 January 2011 (UTC)

The issue is that the damage a block takes from each would be dependent on the location of the block relative to the explosion. Since we can't tell you exactly how far away your block is and if there is anything in between, we couldn't give an accurate damage per block. -Lucien 16:27, 9 February 2011 (UTC)
 * Isn't it possible to replicate the very same explosion conditions with each type of block versus tnt? Even relative values could be of use, it would make damage comparison somewhat easier. And then... How could it be measured, say, the ratio between damage of different types of explosions, or do they differ too much in radius (and other stuff) to be comparable? TheKax 18:27, 14 February 2011 (UTC)

Destroying blocks
"Destroyed blocks have 0.3 chance of being dropped as items." Should this be rewritten as "Destroyed blocks have a 30% chance of being dropped as items."? DiHydro 06:30, 5 February 2011 (UTC)
 * Yeah, that makes a lot more sense. I took the freedom and changed it that way. TheKax 18:21, 14 February 2011 (UTC)