Grass

Grass (commonly named Tall Grass or Long Grass) spawns on Grass blocks in certain biomes. Tall grass is not a solid block, but rather an aesthetic plant that does not obstruct movement, similar to Sugar Cane, Dead Bush and Wheat. It occurs naturally and in larger quantities than the previous plants. Bone Meal can be used on a grass block to grow Tall Grass and occasionally Flowers on it and in its vicinity.

Tall grass has three variants (defined by their data value).
 * Tall Grass (the most common)
 * A triangular-looking fern (also known as "living shrub")
 * A dead bush-looking plant that does not occur naturally. (not to be confused with the Dead Bush appearing in desert biomes)

All three variants will occasionally drop Wheat Seeds when broken; a Hoe is not required to produce seeds from this block.

The non-naturally occurring dead shrub-looking variant is not the same as the Dead Bush. The real Dead Bush will generate naturally in desert biomes, on Sand, and will not produce any resources when broken. The Tall Grass variant is not naturally-occurring and even though it looks like a Dead Bush, it cannot be placed on Sand, and will drop seeds like the other variants of Tall Grass.

Water will destroy any tall grass (as well as vines) in its way, so one can easily clear large areas covered in grass by using a Bucket to place water, then pick it back up once all the tall grass in the vicinity has been destroyed. This can also be used for gathering seeds.

Uses
Harvesting Tall Grass is the primary way of obtaining Wheat Seeds, the secondary way, being to harvest fully grown Wheat. Because wheat drops many more seeds, tall grass is only useful before you have a wheat farm set up.

Using Bone Meal on a grass block will generate tall grass (and flowers) on nearby blocks.

Tall Grass survives in block lighting 8 or higher. Although it may seem to survive in 7 or lower, a block update next to the Tall Grass will cause it to break.

History
Tall grass was first implemented in Beta 1.6 as a natural block. Seeds used to be produced by tilling grass blocks prior to this update.

As of Beta 1.6.6, Bone Meal can be used to instantly grow Tall Grass on grass blocks.

Before 1.8, tall grass couldn't be acquired as an item without inventory hacking. Hacked tall grass in your inventory would appear as the base texture for it, and would appear as the "dead shrub" variety when placed on the map. This was changed in Beta 1.8, and now Grass and Ferns can be harvested with Shears.

The triangular-looking fern (also known as "living shrub") was rare, and only found in Swampland and Rain Forest biomes before the 1.8 Adventure Update. After the Adventure Update, since Swamp biomes were redesigned and Rain Forest removed entirely, "living shrubs" no longer generated naturally. However, as of Minecraft 1.0.0, living shrubs were made available in creative mode and have been renamed "Fern", which re-appeared in version 1.2, in Jungle biomes.

Before snapshot 12w05a, grass made building difficult because it had to be removed to place blocks in that space. Now, any blocks placed in the same space as grass will replace the grass, similar to snow.

The Dead Bush variety (Referred to as 'Shrub' in the Inventory) actually looks smaller than the Dead Bush found in deserts.

Bugs

 * Rarely, grass can spawn on gravel or sand, usually in NPC Villages.
 * Tall grass is displayed gray when other players hold it in SMP.
 * Sometimes, they can be seen floating in both SMP and SSP.
 * Very rarely, tall grass can be found on dirt inside abandoned mine shafts and NPC Villages.
 * Tall grass can be destroyed with a sword in Adventure Mode.
 * Occasionally, Tall Grass can be found near the mouth of a cave on dirt blocks.

Trivia

 * Tall Grass cannot be directly set on fire from lightning. However, fire from nearby blocks can spread to it. Oddly enough, the top of Tall Grass can be lit but it will not burn this way. When any kind of tall grass is set on fire, the fire seems to hover just over the grass, as if it were a complete block (it technically is a complete block).
 * The color of tall grass is biome dependent and is usually the same color as grass.
 * Tall Grass is slightly offset from the block it is sitting on (as seen in the second screenshot). Jeb has said this is probably intentional to give it a more "wild" appearance.
 * Tall grass has been known to appear in chunks generated before 1.6 in SMP.
 * A "tall grass" mod existed long before the official release of tall grass, however, the tall grass generation code was not ported to the official game.
 * Tall grass can appear in caves on dirt near lava, and rarely, within a few blocks of bedrock.
 * In SMP, using bonemeal on grass in a spawn-protected area will still produce tall grass and flowers (Although there is no way to remove them afterwards)
 * Tall grass can be found on dirt blocks as well as grass blocks due to a bug in the terrain generation.
 * By putting a 11x11 area of grass in a completely dark room, and using bone meal on the center block of grass, one creates an instant wheat seed and flower harvester. The grass cannot live in the low light level, so it immediately drops as a seed, making obtaining seeds much easier.
 * Tall Grass seems not to re-grow naturally. Bone Meal only grows regular Tall Grass, no matter in which biome.  Therefore, only regular Tall Grass is renewable.
 * Tall Grass has actually 2 IDs, 31:1 & 31:3. One might be naturally generated, and the other placed. (31:3 Cannot be obtained without a Inv Editor/TMI.)