Ambience

Ambience (also called ambience sounds or ambient sounds) are sounds that can be heard in specific conditions. They were created by C418 and Samuel Åberg. Currently, there are 136 different ambience sounds.

Ambience is divided into groups of ambience sounds that play under same condition/s. Currently, there are "cave", "underwater" and "Nether" ambiences.

The volume of ambient sounds can be changed individually through "Music & Sounds" in the Options menu by changing the "Ambient/Environment" bar. However, this also affects the sounds of firework rockets and such.

All ambience can be played using the command. All ambiences' code names start with 'ambient. '.

''Note that player needs to put into the command more variables than just name of the sounds. See playsound for more info.''

Cave ambience
Cave ambience (also known as cave sounds, or eerie noises according to the subtitles) are sounds that occasionally play when the player is in a dark area and/or underground (based on a complex algorithm). There are 19 different cave ambience sounds in total.

Cave ambience can be played in any dimension as long as there is a cave or a dark enough area present in the dimension.

Cave ambience occurs based on a "mood" percent value between 0–100. The mood increases when the player is underground and/or in dark place, and decreases otherwise. When the mood reaches 100%, one of the sounds plays randomly, resetting the mood to 0% and thus restarting the cycle. The deeper the player is and the darker it is, the quicker the mood increases. $$, the current mood value appears on the debug screen.

Its code name is ambient.cave.

Whenever Mood Can Increase, Some of these sounds may sound unsettling but They are Harmless.

Underwater ambience
Underwater ambience plays while the player's head is underwater. There are 22 different underwater ambience sounds in total.

They can be heard within a body of water of any size and in any dimension.

Underwater ambience is divided into two groups: "Loop" and "Loop Additions". Both of these play independently of each other while player is underwater. Additionally, "Loop Additions" are divided into 3 more groups.

Its code name is 'ambient.underwater. '

Nether ambience
Nether ambience plays while the player is in the Nether. Each biome has its own unique ambience. There are 126 different nether ambience sounds in total.

Nether ambience is divided into three groups: "Loop", "Loop Additions", and "Mood", all of which play independently of each other while the player is in the Nether.

Its code name is 'ambient. . '

Trivia



 * When "Cave 14" is viewed in a spectrogram, it appears to show the face of a creeper.
 * Cave ambience is the only ambience that has subtitles.
 * "Basalt Deltas click" is likely based on the sound a Geiger counter makes when in the presence of radiation, despite neither Geiger counters nor radiation existing in vanilla Minecraft.