Java Edition 22w17a

22w17a is the eighth snapshot for Java Edition 1.19, released on April 27, 2022, which adds goat horns from, makes changes to allays and wardens, and fixes bugs.

Items

 * Goat Horn
 * Added from.
 * Drops when a goat rams coal ore, emerald ore, iron ore, log, packed ice, or stone.
 * Can play a loud sound that can be heard from afar, with a cooldown around 7 seconds between each use.
 * Has 8 variants, each variant has its own unique sound.
 * "Ponder", "Sing", "Seek", "Feel" can be obtained from the regular goats' ramming, or the chest in pillager outposts with a 50% chance.
 * "Admire", "Call", "Yearn", "Dream" can only be obtained from the screaming goats' ramming.
 * The variant of horn that a goat may drop is completely random.

Gameplay

 * Death messages
 * Added new death messages to wardens' ranged attack:
 * " was obliterated by a sonically-charged shriek"
 * If a player or mob attacks the dead player before they die, the death message is " was obliterated by a sonically-charged shriek whilst trying to escape ".

General

 * Chat
 * Chat messages between players are now cryptographically signed.
 * Players are given a Mojang provided key-pair on startup.
 * Chat styling is now handled via server resource packs with the translation key.


 * Entity format
 * Added and  boolean fields to goats' entity format.
 * Decides the visibility and dropability of their horns.


 * Item modifier
 * Added the item function.


 * server.properties
 * Added server property to allow servers to requiring a player to having a Mojang-signed public key.
 * Defaults to.
 * Enforcing secure profiles will prevent players without a Mojang-signed public key from connecting.


 * Tags
 * Added the following block tags:
 * Added the following item tag:
 * Added the following game event tag:
 * Added the following item tag:
 * Added the following game event tag:
 * Added the following game event tag:

Blocks

 * Brewing Stand
 * Updated base UVs and texture to match a graphical fix in, which has no effect on visuals.


 * Mangrove Roots
 * Changed its block model, to make the inner faces have the same size with the outter faces.


 * Piston and Sticky Piston
 * Changed their textures, to match the color of the oak planks on the piston head.


 * Sculk
 * Its blast resistance has been lowered.


 * Sculk Catalyst
 * Sculk spreading can now replace soul sand and mud.


 * TNT
 * Ores, sculk blocks, and spawners blown up by TNT ignited by a player now drop experience.

Items

 * Fence
 * Changed the model when in an item frame, to make their two horizontal bars thicker, matching the thickness in their block form.


 * Leather Cap
 * Changed its texture, to extend the center bar on the back face to the bottom.

Mobs

 * Allay
 * Connecting with note blocks is now better visualized by the vibration particle.
 * Connecting with note blocks can now be blocked by wool again, by placing wool between the allay and the note block.
 * Several sounds have been updated.


 * Evoker, Illusioner and Witch
 * Changed their models, now their last two rows of pixels on their robes can render.


 * Goat
 * Now can drop 2 horns each.
 * The number of horns left to drop is represented on the model.


 * Llama
 * Changed all variants' chest texture, to use the chest texture since the texture update.


 * Pillager
 * Changed its model, slightly shortened its coat to match its actual texture.


 * Villager
 * Changed their models, now their last two rows of pixels on their robes can render.
 * Changed their textures in all biomes.
 * The color of the top and bottom of their legs now matches the sides correctly.
 * Removed the identical part in savanna villagers' texture with the villager base texture.
 * Slightly changed jungle villagers' shoes texture.


 * Vindicator
 * Changed its model, slightly shortened its coat to match its actual texture.
 * Changes its crossed arm's texture.
 * The "gap" between their two arms will connected correctly now.
 * Changed the color of the seam face between their upper and lower arms, which is not visible in default.


 * Warden
 * Ranged attack now:
 * Bypasses shields and armor.
 * Deals damage of instead of  (Easy) /  (Normal) /  (Hard).
 * Has a reduced cooldown of 2 seconds instead of 5 seconds.
 * Now drops a sculk catalyst upon death.


 * Wolf
 * Reverted the mirroring change for ears and legs in 22w11a.


 * Zombie Villager
 * Changed their models, now their last two rows of pixels on their robes can render.
 * Changed their clothes texture in all biomes (except desert and swamp).
 * The color of the top and bottom of their legs now matches the sides correctly.
 * Added "shirt" part in savanna zombie villagers' clothes, to match other zombie villagers.
 * Slightly changed jungle zombie villagers' shoes texture.
 * Removed extra textures on weaponsmith zombie villagers' arm's top.

General

 * HUD
 * Changed the texture of the "half" armor bar, moved the highlighted pixel from the right to the left.


 * Realms
 * Replaced realms subtle selected world highlight with a clear green checkmark.


 * Splashes
 * Removed "Привет Россия!"


 * Tags
 * Polished deepslate are now part of the block tag.
 * Removed game event tag.

Video
Videos made by slicedlime: