User:Sealbudsman



Watchlist | Contributions

“Ja, man wird schliesslich, um die biologische Bedeutung der Spiele in ihrer ganzen Grösse zu würdigen: vielleicht ist die Einrichtung der Jugendzeit selbst zum Theil um der Spiele willen getroffen; die Thiere spielen nicht, weil sie jung sind, sondern sie haben eine Jugend, weil sie spielen müssen.” “Yes, one finally appreciates the biological significance of the Game in its full magnitude: perhaps the institution of Youth itself is made partly for the sake of the Game; the animals do not play because they are young, rather they have their Youth because they have to play.”  &mdash; Karl Groos, 1896

“Gross well says that children are young because they play, and not vice versa; and he might have added, men grow old because they stop playing, and not conversely, for play is, at bottom, growth, and at the top of the intellectual scale it is the eternal type of research from sheer love of truth.” &mdash; G. Stanley Hall, 1904

Mojang AB (full Swedish name: Mojäng Aktiebolag—Swedish for "Gadget Ltd."), pronounced in Swedish and  in American English ...

TODO list

 * Entity
 * adding new entities from the ids table
 * verifying gravity/drag/acceleration
 * add new entities also to the Fishing Rod page, which doesn't include spit or fangs
 * Do villagers not care when Nitwits are attacked? (check the MCP for 1.11) talk (2754 daysd)
 * table / graph with Armor points vs EDF vs the damage cap talk (3675 daysd)
 * piston pushing: Materials based? Redo table a bit
 * Map_item_format
 * Correct the block entries for each color (starting at 6)
 * Rewrite for style, what to do with 'old' tables?
 * Template, showing color in maybe the infobox?
 * List villager trading in the history sections
 * Bring altitude to current
 * Ask User:Jocopa3 for PE fishing
 * Ask User:Jocopa3 for PE chest loot
 * Module_talk:LootChest
 * Blue Wither image
 * Module_talk:Inventory_slot/Aliases - about glint
 * Talk:Chest - about how PE double chests are done
 * Talk:Weighted Pressure Plate - merge?
 * Talk:Armor - equation to create colors?
 * User:Sealbudsman/Sandbox/Enchantments showing level caps - enchanting table level caps per tool-type

Busy work

 * Put dl links for all 'release' versions, 1.2.1 and going back
 * 1.2.4 and going back, server dl doesn't work
 * Category:Tables_without_description –
 * Category:Pages_using_deprecated_sprite_names –
 * Category:Pages_with_missing_sprites –

Investigations

 * Category:Unknown_version_history –
 * When was the PE red-mushroom --> rose-red smelting recipe removed?

Commands Investigations

 * when was removed? talk (3342 daysd)
 * After July 25, 2010 (after Seecret Friday 6, singleplayer survival).
 * Before Nov 5, 2010 (1.2.1, multiplayer survival) and before Nov 9, 2010?
 * what is the deal with the singleplayer cheat commands from 12w16a? talk (3340 daysd)
 * ,, , , and
 * when was removed?
 * when in 1.6.1 was changed?
 * when in 1.3.1 was added?

Versions for reference

 * http://assets.minecraft.net/1_5/minecraft_server.jar
 * https://mcversions.net
 * https://sites.google.com/site/luigi2600sgamehackingsite/minecraft-the-lost-versions
 * I need some server jars from before release 1.2.1.

Keeping things up-to-date

 * Debug mode
 * FlowerPot
 * Loot Chests
 * Category:Block_entity_pages Category:Block_entities – 18:10, 4 September 2015 (UTC)
 * Category:Data_value_pages Category:Blocks_with_data_values
 * Category:Entity_data_pages Category:Entity
 * Category:Block_state_pages Category:Blocks_with_block_states
 * Version numbers: Android, iOS, FireOS, Windows 10, Windows Phone, Gear VR, Apple TV
 * As technical blocks and numeric data values fade further into the past, make sure the designations e.g. for the Brewing Stand on the End page (unobtainable block no matter what) make sense from a contemporary point of view.

Ideas

 * Clean up unused sprites in BlockSprite talk (3351 daysd)
 * Sprite deprecation parameter in Module:Sprite talk (3343 daysd) – User:Majr is handling this
 * Use column-width rather than column-count in Reflist, for better readability talk, admin talk (3272 daysd) – User:Majr is handling this
 * Version history highlights talk‎ (3082 daysd)
 * Mock this up
 * New module for mob drops talk‎ (3061 daysd)
 * Tutorial page for head items? talk (3012 daysd)
 * Bring Chunk format into consistency with class inheritance talk (2984 daysd)
 * Clean up the different Jockey pages talk (2986 daysd), sandbox (2761 daysd)
 * Left-right infobox image layout talk (2941 daysd)
 * Enchantments by-tool, in addition to by-enchantment talk (2775 daysd), sandbox (2754 daysd)
 * CE loading-screen messages talk (2774 daysd)
 * Not yet proposed
 * Page or something about glint: enchanted apples / books, end crystal, xp bottle, potion / arrow with effects, nether star, written books
 * Info box should indicate version exclusivity
 * should populate probably Category:Pocket Edition, Category:Console Edition and a new Category:Client category: Category:Computer edition
 * info box should have materials
 * only should populate Category:Pocket Edition behavior, Category:Console Edition behavior and Category:Computer edition behavior
 * set up a tag to be used when it's already spelled out in prose, but still ought to be there. (probably just use the category directly?)
 * Explore making the Wikipedia style guide an explicit fallback
 * Explore making the Wikipedia style guide an explicit fallback

Data related

 * When block metadata is completely phased out from the computer edition, should Block Data sections all be rephrased to distinguish this?
 * Block Id:
 * piston_extension: BlockId
 * enderman: Carried (MC-75430)
 * Particle parameters for breaking
 * Data (should be blockstates):
 * all items stored: Damage
 * piston_extension: BlockData
 * enderman: CarriedData
 * (spectral) arrow: InData
 * flower_pot: Data
 * Particle parameters for breaking
 * https://gist.github.com/jocopa3/f8c9f9158ede0e9d057781188ba440f5 -- Jocopa's PE data values
 * Disassemblers for PE

Bug Tracking

 * How to get old snapshots running:
 * https://mcversions.net/ jars, 1.5.2-.json, 1.6.1+.json
 * Tutorials/How to install a snapshot
 * My open reports (bold), and some other ones I'm watching (not in bold)


 * – The generation of "terrain" surface layer in Nether produces local straight artifacts/glitches (partial fix included)
 * – Cave/tunnel generation may cut tunnels a bit too soon (fix included)
 * – The big tree generator handles tree height variable incorrectly
 *  – When loading a world, the held item from the previously loaded world is briefly visible
 *  – Player renders black in a 1x1 shaft with torch in upper block
 * – Held Item renders black when in a 1 x 1 shaft with torch in upper block
 *  – Spectator block breaking particles, short-lived
 * – Spectator block breaking graphical glitch
 * – Mining a block in Survival, then changing to Adventure creates a breaking animation and sound
 * – Line with a helmet on.
 * – Bad HitBoxes and Eyes positions.
 * – Incorrect subtitles (no such sound plays)/Subtitle shows when sound cannot be heard yet
 * – Some events do not trigger block updates
 * – Enderman held block not fully updated from old block id system postponed
 * – "carried" tag of Enderman reads value as string and short
 * – Several blocks made of wood (Signs, Ladders, Chests, Trapdoors, Doors...) won't burn. postponed
 * – Lava cannot ignite coal blocks / hay bales / 1-block flowers
 * – Client rendering other player or mob holding compass influences compass of user
 * – Unable to right click the top face of blocks placed at y=255
 * – Can place/take water/lava/lilypads outside worldborder
 *  – Crash when attempting to auto-save the game on an encrypted drive
 * – Monster spawner cannot spawn vex, vindicator, evoker, husk or stray
 * – Advancement "Monster Hunter" (kill_a_mob) is not granted for killing certain hostile mobs
 * – Fences/panes/walls/bars/torches connect to a number of non-solid blocks


 * Boat bugs I'm watching


 * – When sitting in boats, player / mob legs penetrate the hull.
 * – Passenger head keeps rotating after player gets out of a boat.
 * – Boats don't pick up armor stands.
 * – Full speed ridden boats generate water splash particles under the boat
 * – Boat paddles in inventory look the same (all oak), but on the ground look of the respective type of boat.
 * – Boats retain their momentum after exiting a moving boat and re-entering