MediaWiki:Gadget-spriteEditLoader.js

( function { 'use strict'; /** * Add an edit button which loads the sprite editor * * If spriteaction=edit is in the URL, the editor will be loaded * immediately, otherwise it will wait for the button to be clicked. * Uses the History API where supported to update the URL, otherwise * the URL isn't updated. */ if ( !$( '#spritedoc' ).length ) {	return; }

var $editTab = $( '#ca-edit' ); if ( !$editTab.length ) { $editTab = $( '#ca-viewsource' ); } var $spriteEditLink = $( '' ).text( 'Edit sprite' ).attr( 'href',	mw.util.getUrl( null, { spriteaction: 'edit' } ) ); var $spriteEditTab = $( '' ).attr( 'id', 'ca-spriteedit' ).append(	$( ' ' ).append( $spriteEditLink ) ); $spriteEditTab.insertAfter( $editTab );

var loadSpriteEditor = function { $spriteEditTab.add( '#ca-view' ).toggleClass( 'selected' ); mw.loader.load( 'ext.gadget.spriteEdit' ); }; if ( location.search.match( 'spriteaction=edit' ) ) { loadSpriteEditor; } else { var $win = $( window ); $spriteEditLink.one( 'click', function( e ) {		if ( window.history && history.pushState ) {			// Initially add the history so it is not delayed waiting			// for the editor to load. The editor will handle it from now.			history.pushState( {}, '', this.href );		}		loadSpriteEditor;		$win.off( '.spriteEditLoader' );		e.preventDefault;	} ); if ( window.history && history.pushState ) { // If the page is reloaded while the editor isn't loaded, navigating // back to the editor won't work, so an initial navigation check is		// necessary to load the editor, where it will then monitor navigation $win.on( 'popstate.spriteEditLoader', function {			if ( location.search.match( 'spriteaction=edit' ) && !$( 'html' ).hasClass( 'spriteedit-loaded' ) ) {				loadSpriteEditor;				$win.off( '.spriteEditLoader' );			}		} ); } }

} );