Spyglass

A spyglass is an item that can be used for zooming in on specific locations.

Usage


To use a spyglass, the player selects it from the hotbar and clicks while looking in the desired direction.

Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to $1/10$ of the FOV set in options. By default, the FOV is set to 70° in Java Edition and 60° in Bedrock Edition, resulting in an FOV of 7° in Java Edition and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV $1/10$ of the FOV set in options.

A square vignette is applied when in use, similar to the effect when wearing a carved pumpkin. Pressing removes the vignette,  similar to a carved pumpkin.

Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.

The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for 1 minute, the interface is automatically closed.

If the player has a certain effect on their screen like fire, the spyglass does not remove that effect on the player's screen.

The spyglass can also be used as a scope/rangefinder on a crossbow (tested$$). Put an armed crossbow in one hotbar slot and in the slot next to the crossbow place a spy glass. Start by zooming on the spyglass then scroll to the crossbow without canceling the zoom. The zoom will immediately cancel, but the crossbow will fire as well.

ID




Trivia

 * If is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.