Module:EnvSprite

return { settings = { image = 'EnvCSS.png', pos = 256, sheetsize = 256, url = require( Module:Sprite ).getUrl( 'EnvCSS.png', 'cb=20220407231824&version=1649373507435&format=original', '' ), },	sections = { { name = 'Landscape', id = 3 }, { name = 'Gameplay and transport', id = 7 }, { name = 'Structures', id = 4 }, { name = 'Dimensions', id = 5 }, { name = 'Environment', id = 2 }, { name = 'Types', id = 6 }, { name = 'Miscellaneous', id = 1 }, { name = 'Removed', id = 8 }, },	ids = { ['abandoned-badlands-mineshaft'] = { pos = 110, section = 4 }, ['abandoned-mineshaft'] = { pos = 44, section = 4 }, altitude = { pos = 24, section = 1 }, ambience = { pos = 8, section = 1 }, ['amethyst-geode'] = { pos = 140, section = 3 }, amplified = { pos = 21, section = 6 }, ['ancient-city'] = { pos = 149, section = 3 }, ['badlands-mineshaft'] = { pos = 110, section = 4 }, ['basalt-column'] = { pos = 137, section = 3 }, ['basalt-columns'] = { pos = 137, section = 3 }, ['basalt-pillar'] = { pos = 125, section = 3 }, ['basalt-pillars'] = { pos = 125, section = 3 }, basin = { pos = 68, section = 3 }, ['bastion-remnant'] = { pos = 130, section = 4 }, beach = { pos = 73, section = 3 }, ['beach-stone'] = { pos = 75, section = 3 }, ['beacon-pyramid'] = { pos = 54, section = 4 }, biomes = { pos = 25, section = 3 }, blob = { pos = 32, section = 3 }, blobs = { pos = 32, section = 3 }, block = { pos = 10, section = 1 }, blocks = { pos = 10, section = 1 }, ['bonus-chest'] = { pos = 108, section = 4 }, border = { pos = 78, section = 1 }, ['brick-pyramid'] = { pos = 56, section = 4 }, ['bryce-pillar'] = { pos = 142, section = 3 }, ['buffet-mode'] = { pos = 25, section = 3 }, ['buried-treasure'] = { pos = 108, section = 4 }, c418 = { pos = 8, section = 1 }, canyon = { pos = 31, section = 3 }, cave = { pos = 30, section = 3 }, cavern = { pos = 30, section = 3 }, ['chorus-tree'] = { pos = 88, section = 3 }, chunk = { pos = 9, section = 1 }, chunks = { pos = 9, section = 1 }, cloud = { pos = 23, section = 2 }, clouds = { pos = 23, section = 2 }, ['cobblestone-platform'] = { pos = 98, section = 4 }, conduit = { pos = 111, section = 4 }, ['conduit-frame'] = { pos = 111, section = 4 }, ['coral-reef'] = { pos = 109, section = 4 }, crawling = { pos = 113, section = 7 }, ['crawling-boxer-alex'] = { pos = 113, section = 7 }, ['crimson-tree'] = { pos = 123, section = 3 }, custom = { pos = 64, section = 8 }, ['custom-mode'] = { pos = 133, section = 6 }, customized = { pos = 64, section = 8 }, ['daniel-rosenfeld'] = { pos = 8, section = 1 }, day = { pos = 100, section = 2 }, ['daylight-cycle'] = { pos = 22, section = 2 }, debug = { pos = 61, section = 6 }, ['debug-mode'] = { pos = 61, section = 6 }, default = { pos = 62, section = 6 }, delta = { pos = 138, section = 3 }, deltas = { pos = 138, section = 3 }, ['desert-pyramid'] = { pos = 39, section = 4 }, ['desert-temple'] = { pos = 39, section = 4 }, ['desert-well'] = { pos = 37, section = 4 }, dimensions = { pos = 93, section = 5 }, disk = { pos = 141, section = 3 }, ['dripstone-cluster'] = { pos = 143, section = 3 }, dungeon = { pos = 43, section = 4 }, embankment = { pos = 96, section = 3 }, ['enchanting-library'] = { pos = 112, section = 4 }, ['end-city'] = { pos = 53, section = 4 }, ['end-gateway'] = { pos = 52, section = 4 }, ['end-islands'] = { pos = 89, section = 3 }, ['end-pillar'] = { pos = 50, section = 4 }, ['end-portal'] = { pos = 46, section = 4 }, ['end-ship'] = { pos = 129, section = 4 }, entities = { pos = 4, section = 1 }, entity = { pos = 4, section = 1 }, ['exit-fountain'] = { pos = 51, section = 4 }, ['exit-portal'] = { pos = 51, section = 4 }, explosion = { pos = 95, section = 1 }, explosions = { pos = 95, section = 1 }, ['far-lands'] = { pos = 18, section = 3 }, ['first-quarter-moon'] = { pos = 81, section = 2 }, ['floating-island'] = { pos = 71, section = 3 }, fluids = { pos = 11, section = 1 }, fog = { pos = 94, section = 2 }, ['forest-rock'] = { pos = 136, section = 3 }, fortress = { pos = 60, section = 4 }, fossil = { pos = 79, section = 3 }, ['full-moon'] = { pos = 16, section = 2 }, geode = { pos = 140, section = 3 }, ['glowstone-blob'] = { pos = 58, section = 3 }, ['glowstone-cluster'] = { pos = 58, section = 3, deprecated = true }, ['gravel-beach'] = { pos = 74, section = 3 }, ['hardcore-heart'] = { pos = 134, section = 1 }, ['hardcore-hearts'] = { pos = 134, section = 1 }, heart = { pos = 135, section = 1 }, hearts = { pos = 135, section = 1 }, hill = { pos = 66, section = 3 }, hills = { pos = 66, section = 3 }, hoodoo = { pos = 142, section = 3 }, ['huge-crimson-fungus'] = { pos = 123, section = 3 }, ['huge-fungus'] = { pos = 128, section = 3 }, ['huge-mushroom'] = { pos = 34, section = 3 }, ['huge-warped-fungus'] = { pos = 124, section = 3 }, ['ice-spike'] = { pos = 35, section = 3 }, ['ice-spikes'] = { pos = 35, section = 3 }, iceberg = { pos = 120, section = 3 }, igloo = { pos = 42, section = 4 }, ['indev-house'] = { pos = 105, section = 8 }, island = { pos = 90, section = 3 }, islands = { pos = 90, section = 3 }, item = { pos = 2, section = 1 }, items = { pos = 2, section = 1 }, ['jungle-pyramid'] = { pos = 40, section = 4 }, ['jungle-temple'] = { pos = 40, section = 4 }, lake = { pos = 69, section = 3 }, ['lake-lava'] = { pos = 70, section = 3 }, ['large-biomes'] = { pos = 20, section = 6 }, ['last-quarter-moon'] = { pos = 82, section = 2 }, ['lava-lake'] = { pos = 70, section = 3 }, ['lava-sea'] = { pos = 59, section = 3 }, ['lava-sea-column'] = { pos = 137, section = 3 }, ['lava-spring'] = { pos = 91, section = 3 }, light = { pos = 7, section = 2 }, liquids = { pos = 11, section = 1 }, loops = { pos = 8, section = 1 }, mansion = { pos = 80, section = 4 }, map = { pos = 1, section = 1 }, maps = { pos = 1, section = 1 }, midnight = { pos = 104, section = 2 }, mineshaft = { pos = 44, section = 4 }, mob = { pos = 6, section = 1 }, mobs = { pos = 6, section = 1 }, monolith = { pos = 121, section = 8 }, monument = { pos = 41, section = 4 }, moon = { pos = 16, section = 2 }, ['moss-stone-boulder'] = { pos = 36, section = 3 }, ['mossy-cobblestone-boulder'] = { pos = 136, section = 3 }, ['mossy-indev-house'] = { pos = 119, section = 8 }, mountain = { pos = 67, section = 3 }, music = { pos = 8, section = 1 }, ['nether-cave'] = { pos = 92, section = 3 }, ['nether-fortress'] = { pos = 60, section = 4 }, ['nether-fossil'] = { pos = 126, section = 3 }, ['nether-portal'] = { pos = 48, section = 4 }, ['nether-reactor'] = { pos = 55, section = 4 }, ['new-moon'] = { pos = 83, section = 2 }, ['new-village'] = { pos = 127, section = 4 }, night = { pos = 103, section = 2 }, ['non-renewable-resource'] = { pos = 139, section = 1 }, ['non-renewable-resources'] = { pos = 139, section = 1 }, noon = { pos = 101, section = 2 }, ['obsidian-pillar'] = { pos = 50, section = 4 }, ['obsidian-platform'] = { pos = 49, section = 4 }, ['obsidian-wall'] = { pos = 57, section = 8 }, ocean = { pos = 76, section = 3 }, ['ocean-monument'] = { pos = 41, section = 4 }, ['ocean-ruin'] = { pos = 106, section = 4 }, ['ocean-ruins'] = { pos = 106, section = 4 }, ['old-customized'] = { pos = 64, section = 8 }, ['old-indev-house'] = { pos = 119, section = 8 }, ['old-village'] = { pos = 47, section = 8 }, ['ore-vein'] = { pos = 144, section = 3 }, overworld = { pos = 12, section = 5 }, ['overworld-ruined-portal'] = { pos = 132, section = 4 }, ['pillager-outpost'] = { pos = 118, section = 4 }, player = { pos = 5, section = 1 }, players = { pos = 5, section = 1 }, ['pyramid-brick'] = { pos = 56, section = 4 }, rain = { pos = 27, section = 2 }, ['random-patch'] = { pos = 145, section = 3 }, ravine = { pos = 31, section = 3 }, ['renewable-resource'] = { pos = 3, section = 1 }, ['renewable-resources'] = { pos = 3, section = 1 }, river = { pos = 77, section = 3 }, ['ruined-portal'] = { pos = 131, section = 4 }, ['ruined-portal-overworld'] = { pos = 132, section = 4 }, ['sea-lava'] = { pos = 59, section = 3 }, shipwreck = { pos = 107, section = 4 }, sit = { pos = 114, section = 7 }, sitting = { pos = 114, section = 7 }, ['sitting-cyclist-steve'] = { pos = 114, section = 7 }, ['sky-dimension'] = { pos = 19, section = 8 }, ['small-island'] = { pos = 146, section = 3 }, sneak = { pos = 115, section = 7 }, sneaking = { pos = 115, section = 7 }, ['sneaking-steve'] = { pos = 115, section = 7 }, snowfall = { pos = 28, section = 2 }, sound = { pos = 8, section = 1 }, sounds = { pos = 8, section = 1 }, spring = { pos = 72, section = 3 }, sprint = { pos = 116, section = 7 }, sprinting = { pos = 116, section = 7 }, ['sprinting-alex'] = { pos = 116, section = 7 }, ['stone-beach'] = { pos = 75, section = 3 }, ['stone-platform'] = { pos = 98, section = 4 }, stronghold = { pos = 45, section = 4 }, ['suffocation-prevention'] = { pos = 113, section = 7 }, ['suffocation-prevention-alex'] = { pos = 113, section = 7 }, sun = { pos = 15, section = 2 }, sunrise = { pos = 99, section = 2 }, sunset = { pos = 102, section = 2 }, superflat = { pos = 63, section = 6 }, surface = { pos = 65, section = 1 }, ['swamp-hut'] = { pos = 38, section = 4 }, swim = { pos = 117, section = 7 }, swimming = { pos = 117, section = 7 }, ['swimming-tennis-alex'] = { pos = 117, section = 7 }, ['the-end'] = { pos = 14, section = 5 }, ['the-nether'] = { pos = 13, section = 5 }, ['the-nether-ruined-portal'] = { pos = 131, section = 4 }, ['the-void'] = { pos = 17, section = 2 }, thunderstorm = { pos = 29, section = 2 }, treasure = { pos = 108, section = 4 }, tree = { pos = 33, section = 3 }, trees = { pos = 33, section = 3 }, ['underwater-cave'] = { pos = 148, section = 3 }, ['underwater-ravine'] = { pos = 147, section = 3 }, ['underwater-ruins'] = { pos = 106, section = 4 }, village = { pos = 127, section = 4 }, void = { pos = 17, section = 2 }, ['void-start-platform'] = { pos = 98, section = 4 }, ['wall-obsidian'] = { pos = 57, section = 8 }, ['waning-crescent-moon'] = { pos = 84, section = 2 }, ['waning-gibbous-moon'] = { pos = 85, section = 2 }, ['waxing-crescent-moon'] = { pos = 86, section = 2 }, ['waxing-gibbous-moon'] = { pos = 87, section = 2 }, weather = { pos = 97, section = 2 }, ['winter-mode'] = { pos = 28, section = 2 }, ['witch-hut'] = { pos = 38, section = 4 }, ['woodland-mansion'] = { pos = 80, section = 4 }, world = { pos = 122, section = 1 }, ['world-border'] = { pos = 78, section = 1 }, ['world-boundary'] = { pos = 26, section = 1 }, worlds = { pos = 122, section = 1 }, wreck = { pos = 107, section = 4 }, }, }