Minecraft Wiki:Issues/Weekly 12w08a

Organization of This Page & Instructions
Please do not spontaneously delete an issue report or comment, unless it is patent nonsense submitted by someone who has not logged in. If possible, contact the submitter by user-talk first and tell them about your concerns. They will almost certainly oblige. As always, assume good faith.

If you're unsure of an issue, it's good practice to post about it on the |talk page to see whether others can reproduce it. Make sure you're testing the bug in the correct version (for this page, that's weekly 12w08a) with no mods installed. Also, make sure to proofread your issue report before submitting it; unintelligible issue reports come off as inconsiderate and disrespectful. Finally, please determine which game mode(s) your issue appears in, and flag it with the appropriate label(s). (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and in both creative and survival modes, you should label it as a, not aspmpsucr.)

Be sure to sort issues by category, type, and priority: redstone issues go in the Redstone section, etc.; bugs go in the Bugs subsection, with major bugs listed before minor bugs, annoyances in the Annoyances subsection, with major ones before minor ones, and issues that Jeb has marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Jeb cannot reproduce, however, are to remain in their original place.

Please sign all issue reports and comments by typing   (three tildes; tilde may be found above  on USA keyboards, and to the right of  on British keyboards).

There is no need to place bullet points before issue labels. Use bullet points only for comments. Be sure to leave a single totally blank line before each new issue (but not before comments), unless the issue appears directly beneath a header.

Issue Labels
Please mark your issue with one of these issue labels: (listed from highest priority to lowest)
 * !! =  !!  = Critical bug that can crash a Minecraft client or server.
 * ! =  !  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  a!  = Major annoyance. Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  undefined  = Minor bug.
 * a =  a  = Annoyance.
 * ? =  ?  = Potential issue that you are unsure of or that the community (on the discussion page) believes requires further vetting. Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!].  Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)
 * sp =  sp  = Single-player.
 * mp =  mp </tt> = Multiplayer.
 * su =  su </tt> = Survival mode.
 * cr =  cr </tt> = Creative mode.

Labels for indicating that an issue is restricted to a particular OS:
 * =  </tt> = Mac OS X
 * =  </tt> = Windows
 * =  </tt> = GNU/Linux

Labels that Mojang (not you!) uses: (Please place these tags in front of existing issue labels; do not remove the existing labels.)
 * f = Issue for which a fix will appear in the next update.
 * n = Not a bug; intended behavior. By definition, this label is inapplicable to annoyances; annoyances are not bugs.
 * s = Issue that will not be fixed in the next update.
 * u = Issue that Mojang has tested but was unable to reproduce.

To produce these labels, use the following code:  </tt>c </tt> where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand  undefined </tt>.

Crashing/System
Bugs Annoyances a The game is quite laggy when switching to another window and then reswitching to it Dexes TTP 23/02 Fixed/Skipped
 * I can't confirm this, maybe it's your computer --Galaxy_2Alex (Talk)

Redstone/Pistons
Bugs undefined Piston heads frequently fail to push the player. Annoyances Fixed/Skipped

Blocks
Bugs Annoyances Fixed/Skipped

Crafting/Enchanting/Brewing/Interface
Bugs Annoyances Fixed/Skipped

Achievements
Bugs Annoyances Fixed/Skipped

Gameplay
Bugs Annoyances a Music Disc "where are we now" is still missing.

a Double doors mess up when switching to anvil [[media:lol.png]]
 * this was mentioned by jeb and is nothing serious, just fix them, they can't change it anymore and we have to live with this minor annoyance

a Iron Golem Spawn Egg is missing. Fixed/Skipped
 * It's the same as with Snow Golems: They can be build. --Galaxy_2Alex (Talk)

NPC/Animals
Bugs undefined Wolfs are in Rain-Daylight grey instead of white: http://www.myimg.de/?img=20120223170549568fa.png --Galaxy_2Alex (Talk) Annoyances Fixed/Skipped
 * This has been reported many times. I myself think this is a feature Yoshidude56 16:56, 23 February 2012 (UTC)

Mobs
Bugs undefined Iron Golems can't get up a 1 block high step out of water.

undefined Sometimes Iron Golem texture is completely invisible.
 * I'm also getting this problem, playing vanilla w/o texture packs. I've checked the .jar, and the texture's definetely there in the Mob folder, but it's not being applied to the model. Same thing happens with a custom texture pack.TenhGrey 17:15, 23 February 2012 (UTC) Whitegolem.png

undefined Zombies smash down doors on ANY difficulty. Annoyances

? Cave spiders can fight water currents in 1-high tunnels, bug or features?

undefined Villager Golems can hit you through glass panes.

undefined Creatures don't spawn when using spawn eggs.


 * Don't forget to set difficulty on easy or higher to spawn hostile mobs.

? Iron Golems are way to slow to defend their village. They also dont see long enough, Fixed/Skipped

World generator
Bugs undefinedAs in the last Snapshot, Birches and Pines do not spawn --Galaxy_2Alex (Talk)

[x]Mobs can still spawn above the bedrock layer in the nether. undefinedTrees don't spawn on the ground on swamp biomes, only in the water (again !) Dexes TTP 23/02
 * Are you sure ? I found a Birch. Dexes TTP 23/02
 * On Water? Maybe special Trees like Birch, Pine and Swamp-Oak only spawn on Water --Galaxy_2Alex (Talk)
 * Not on water, but near it. Seed=6746914243973854913, x=-1980, z=141 Dexes TTP 23/02
 * No birches found, please post Screenshot --Galaxy_2Alex (Talk)
 * Here is it : http://imageshack.us/photo/my-images/213/20120223170200.png/
 * Hm... I'm at the same place and there is no Birch... --Galaxy_2Alex (Talk)
 * I promise I did not cheat. I cannot find any other. Dexes TTP 23/02
 * Can confirm: http://www.myimg.de/?img=201202231711227934a.png --Galaxy_2Alex (Talk)

? Speaking of trees, I'm finding some trees with only the upper half, missing the trunk. I took a screenshot showing it. http://i154.photobucket.com/albums/s257/jac0103/Minecraft/2012-02-23_100245.png --Jac0103 16:16, 23 February 2012 (UTC) Annoyances Fixed/Skipped
 * That's since 12w07a too... --Galaxy_2Alex (Talk)

Graphical/Lightning
Bugs Annoyances Fixed/Skipped
 * undefined Some places like lava lakes aren't lighted properly, the problem is solved as soon as a block is placed near. Dexes TTP, 23/02
 * undefined Breaking redstone sometimes causes the texture of the block face beneath it to flash the TNT texture
 * a As in the previous snapshot, snow doesn't appear on the maps. Dexes TTP 23/02
 * a Turning on and off redstone lamp (e.g. by clock) still makes lag on daylight area.
 * a If Graphics to Fast: When looking on ice a weird grid appears. See i40.tinypic.com/35lgqbq.png

Sound
Bugs Annoyances Fixed/Skipped

Language
Bugs Annoyances Fixed/Skipped