User talk:MentalMouse42/Archive 01

Hi there. I'm open to discussion. --Mental Mouse 10:30, 10 August 2012 (UTC)

Moved all my topics over here. --Mental Mouse 20:59, 19 August 2012 (UTC)

My current game
This was getting excessively long, so I moved it to its own page, with the latest update. --Mental Mouse 01:41, 20 October 2012 (UTC)

Suggestions for Minecraft
Since the forum doesn't seem to want to accept my registration (I would have been MentalMouse42 there), I'll stick my suggestions here.


 * Placeable clocks: From the forum, but I endorse it.  Having a clock on the wall would be really nice....  I'd also love to see the placed clock act as a timer, delivering a redstone signal for one of its 12 "hours" (picking which one works much like setting a note block).  I'm thinking it should turn on for the whole hour.
 * ETA: Apparently 1.4 will have "frames" which let you mount clocks.  No timers, I guess, but at least it's a wall-mounted clock.   --Mental Mouse 20:59, 19 August 2012 (UTC)


 * Redstone block as BUD: Several people on the forums were suggesting variations on redstone blocks.  (That is, a 9-1 "compact storage".)  I figure that besides being at least as interesting as redstone ore, it should do something useful.  My suggestion is that the block should light up (perhaps level 10 or 11) and deliver power for 1 second (button length) when any of the 6 adjacent blocks updates.  Just to make it more interesting, it should also energize when a mob or item touches it, similar to a pressure plate.  Whenever it is energized, it should become "insensitive", to avoid loops.   --Mental Mouse 20:59, 19 August 2012 (UTC)


 * Cloning maps: I propose that maps should be clonable by dragging the new map to an existing map in your inventory.  The maps wouldn't actually stack, but the attempt would trigger the cloning instead of a new map.  Alternatively, a map could be cloned any time someone creates a new map while standing on the same block as the original (all three coordinates must have the same integer part).  (Somehow I originally got the idea this was already the case in 1.2.4, but it didn't work....)  The latter especially would have interesting implications for SMP, but the issues are straightforward....   --Mental Mouse 20:59, 19 August 2012 (UTC)
 * ETA: They're doing map cloning a better way in 1.4. --Mental Mouse 02:52, 1 September 2012 (UTC)


 * Placeable gunpowder trails. This is another idea I got from the forums, and like.  Placed gunpower would be guaranteed to be set afire by any adjacent flame or lava, with each segment burning briefly and having a chance to set stuff afire.  TNT, of course, would always be set off thereby.  --Mental Mouse 20:59, 19 August 2012 (UTC)


 * Potions of fire. When drunk, it would simply set you aflame, but of course the real point is as a splash potion!  The effect would be instant rather than timed, and would affect blocks as well as mobs.


 * As a backstop to fixing the Village Zombie Apocalypse, villagers could spawn near the well when needed, subject to nearby doors. The tricky part would be if you wanted to check if the well's been destroyed... what would count?  Perhaps it should be self-repairing.
 * ETA: They picked a different method, my complaints with it are below.  --Mental Mouse 20:59, 19 August 2012 (UTC)


 * I've concluded that a significant amount of the hazard of the Nether comes from the eye-hurting default texture for Netherrack, which blurs edges and hides holes. I'm experimenting with texture packs, but the default texture really should be changed to something much duller. --Mental Mouse 22:30, 19 August 2012 (UTC)


 * I understand why they didn't make eggs cookable (food balance), but it's still pretty silly that they aren't. Even without cooking them though, they'd be a great pre-ingredient for some minor potion.  Maybe blue eggs (lapis lazuli) for short-duration water breathing?   Or even multiple dyes, for a decorative item with perhaps some hidden surprise?  (I just checked to make sure that you can't dye eggs currently.  That would have been an amusing undocumented feature in its own right....)  --Mental Mouse 02:52, 1 September 2012 (UTC)


 * In SMP, Librarians should also sell Written Books... the ones they've previously bought! (There might be a few useful ones built into with the game, for SSP.)


 * Dirt ramps: Recipe like stairs, or even a shapeless 2-for-3 recipe.  Similar to stairs, except that they're "slippery"... if you try to stand still on one, you slide down.  Dirt slabs could be interesting, especially if they can grow grass.  --Mental Mouse 13:40, 3 October 2012 (UTC)

Also:
 * Arrran Weeviling's Fanmade page.
 * Arrran Weeviling's Items from the Fanmade page.
 * It's not clear if you realize this, but there is an Aether mod, documented on this very wiki. Never played it, but it does look interesting.  --Mental Mouse 10:10, 3 September 2012 (UTC)

Ender Chest
I'm looking forward to being able to build my first Ender Chest, and considering what might go into it. With 18 slots, some items are obvious, but others... arguable. Assuming full stacks (or as much as I've got) of the most compact form, I've so far got the following: At this point, we start getting into progressively more uncertain items. We've only got 5 slots left, and I'd want to save a slot or two for "input" or utility stuff. --Mental Mouse 20:59, 19 August 2012 (UTC)
 * 1) Wood logs, of course.  This is instead of any pure-wooden tools, I'll make those (and a crafting table) as needed.  The same applies to the next few.
 * 2) Iron.
 * 3) Gold.
 * 4) Diamond.
 * 5) Emeralds.
 * 6) Redstone.
 * 7) Coal.  This one is actually questionable, but not having it could be inconvenient.
 * 8) Sugar Cane.  Ultimately for maps, but since it's a 1:1 conversion, might as well have the version that can grow.
 * 9) Beef or pork:  Max-density food
 * 10) Obsidian
 * 11) String... besides bows and fishing lines, this gives a few blocks of wool for beds and markers.
 * 12) Smelted Stone. The big question here is, cobble or smelted stone?   But smelted stone is easier to convert back to cobblestone (place and mine) than the reverse, and it's needed for certain crafts:  notably buttons and redstone repeaters.
 * 13) Eyes of Ender (to make more chests)
 * Bread or Cookies: Cheaper or small-change food.
 * Flint (or gravel) and...
 * ... Feathers. A stack each of these, plus 1/8 of the wood stack, makes 4 stacks of arrows.
 * Dirt, for growing stuff
 * Wheat seeds, eggs?
 * Glass?
 * Blaze rods?

After some experience
So, now I've had an Ender Chest for a while, let's see whats actually in it:
 * 1) Full stacks:  Wood, iron and gold blocks, arrows, steaks, pumpkins, nether wart
 * 2) Half stacks: Glowstone, melon, glass, coal
 * 3) What I've got:  Diamond and emerald blocks, Ender Pearls, Blaze Rods, Ghast Tears, Obsidian, fermented spider eyes, Soul sand
 * 4) Other:  Silk Touch pickaxe, Fortune pickaxe, 5 empty slots.

This lets me set up a brewery anywhere, including as well as providing supplies for impromptu crafting and brewing. It also leaves me a few extra slots to stash ores and gems as I gather them, and the half-stacks let me pick up small amounts of of other resources. Once I need to move an EC, the Silk Touch pick is out until I reach another placed EC, so it's slot is also free -- that can open another slot in the mobile EC. If I'm going somewhere in particular, I can add stuff like saplings, golden apples, seeds, or eggs.

It's occurred to me that a stack of iron could provide a level 2 Beacon pyramid in the field, and I could get up to level 4 by risking progressively more valuable blocks (or tossing in more iron). But I'm still waiting on 1.4, and it might be a while before I dare the Wither. --Mental Mouse 01:02, 25 October 2012 (UTC)

Villager Cure is Problematic
Apparently, the cure for Village Zombies (which is also the means for village recovery) requires a Potion of Weakness. Unfortunately, you can't brew potions until you've found and looted a Nether Fortress. Pretty dubious to me.... OK, you could hope for a priest to offer you a Blaze Rod (and have enough emeralds already to buy it) before he gets killed. Pretty iffy. On the other hand, all you need is one Rod for a Brewing Stand, because Weakness is the only potion that doesn't need Nether wart. --Mental Mouse 20:59, 19 August 2012 (UTC)
 * ETA: Apparently Priests don't sell Blaze Rods anymore, so if you haven't beaten the Nether, destroyed villages are SOL. --Mental Mouse 21:42, 7 September 2012 (UTC)

Spencer10APSC Display
The user Spencer10APSC has been posting a series of comments on my talk page that have gone from snippy through obnoxious to arrogant and finally incoherent. Since Ultradude25 has apparently decided to let him off with a warning, I feel my best remaining response, is simply to leave them online for other people to see (and if Spencer's not embarrassed by them, he should be). However, I don't want them crudding up my talk page, so I've exiled them to their own page. Also included are my replies and Ultradude25's warning.
 * On consideration I've decided I do want to quote UD's warning here. It's good advice for anyone, and not just for this wiki:  "Spencer, I'd recommend you read the rules properly before trying to tell people that they're breaking them... –ultradude25 (T&#124;C) at 08:32, 3 September 2012 (UTC)"

--Mental Mouse 11:21, 3 September 2012 (UTC)
 * His further comments have been transfered to the same page, as will future comments in the same vein. And no Spencer, I am not insulting you, nor embarrassing myself.  Here's some more advice to go with Ultradude's:  When you discover that you're standing in a hole... stop digging.  And since you ask for a specific request:  Stop leaving your notes on my talk page.   --Mental Mouse 20:22, 4 September 2012 (UTC)

RE:Mr. Tubbytuts? KingFlametail?
WTH? I don't know whether to cry "sockpuppeting", "vandalism", or just "pranking"! --Mental Mouse 13:50, 3 September 2012 (UTC)


 * I do not own Kingflametails account, My Little Brothers account is MrTubbytuts (He is new to Formatting so I helped him!) Grid Cakebomb.png Arrran Weeviling The Inventor of the Cake Bomb! 13:52, 3 September 2012 (UTC) (This is not Sockpuppeting, I made a Epic box for My Friends
 * OK, it just looked odd to me.... --Mental Mouse 21:43, 7 September 2012 (UTC)

Working on a tutorial for Pumpkin & Melon farming
Over here, currently converting the ASCII graphics to BlockGrid images. Unfortunately, having more than one of the BlockGrids busts a loops-per-page limit, so I'm having to repeatedly screenshot the page, then replace the visible grid with its PNG clipping from the screenshot. (Did I mention, "Save Image" doesn't work on BlockGrids?) --Mental Mouse 01:27, 1 October 2012 (UTC)

Hi (bone meal and wool)
Just saying that the recipe your undid i did not do. I edited it, i have not a minecraft playable right now, so i could not test it. But if crafting colored wool with bonemeal does not make it white, i was unable to test it. It also does not make sense why there was a recipe in the first place if you cannot craft it... Trigger hurt 19:55, 8 October 2012 (UTC)
 * Trigger hurt: You can craft White Wool with any dye to create a dyed wool, including the recipe "white wool + bone meal = white wool". It's purely a waste of bone meal, but it's a valid recipe in-game which is why it's included here. You cannot dye colored wool, however, which is why your edit was incorrect. If you can't verify something, it's probably best to ask for clarification on the talk page rather than just guessing how it works.
 * I've restored the proper recipe to the page. Happy editing! --timrem 21:03, 8 October 2012 (UTC)
 * Thanks, Timrem! Trigger, next time maybe you should wait until you can test it.  I keep a creative-mode game handy just for that sort of thing.  I did miss the "white on white" thing, though....  --Mental Mouse 21:42, 8 October 2012 (UTC)

Yay, 1.4!
First impressions:

1) The Anvil is pink! Looks like someone muffed a texture... ETA: No, that's me, my texture pack hadn't been updated. 2) Trying to get carrots and potatoes:  30 levels at a zombie spawner, I got almost 3 stacks of rotten flesh, 2 iron ingots, no vegetables. Plenty of zombie villagers, some tool wielders, but none of those tools dropped.

After a second 30-level round, I have a carrot and two potatoes. A bit of bonemeal, and now I have a farm. Also, a couple of new potions. Unfortunately, I don't have anything suitable to test the anvil... I'd been repairing items old-style before I heard of it.

An oddity: I've been trying to enchant a new diamond sword, and at level 30, I got three swords in a row with Knockback II. WTH? The first of those was back in 1.3, and I moved the enchanting table in between....

--Mental Mouse 22:34, 25 October 2012 (UTC)

ETA: Night vision is way cool -- it doubles as underwater vision, and the extended version is plenty long enough to last through the night. On the other hand, the "sticky" movement keys problem is definitely back. :-( Contrariwise, the bow is a lot quicker to release. --Mental Mouse 23:55, 25 October 2012 (UTC)

More notes: --Mental Mouse 12:55, 29 October 2012 (UTC)
 * The new animal sounds are much less annoying.
 * Carrots do seem annoyingly slow to grow, but that may be because I'm trying to set up a pig farm at my village.
 * And what's the point of potatoes, besides undercutting wheat/bread?
 * Trading is slightly less insane... you can no longer dump an inventory of raw beef on one butcher in a single session, but when they stop buying, it's reversable, and new offers are more frequent.
 * Invisibility... wait, you have to take off your armor to hide from mobs? OK, that's not so useful, except maybe for getting past places.  (ETA:  Now you can keep some armor, if you don't get too close to the mobs.)
 * Zombie cure... well, it works, but you still need to have looted a Nether Fortress.

And further comments: --Mental Mouse 11:29, 12 November 2012 (UTC)
 * Slimes in swamps are basically a free experience table: They get stuck in the water, so they're no threat, and there's plenty of them -- when emerging to the surface in the morning, I usually see at least two or three large ones flailing in the water.
 * Trading... even with the new trading, both my local butchers have fixated on selling me leather armor at excessive prices.
 * Wither skeletons seem basically chumps... almost as slow as zombies.

Smelting clay
Hey, just wanted to ask if there was any reason for adding a smelting recipe which involves only Clay Balls on the page for Clay (Block). I've reverted the change, since Clay Blocks are not involved in that smelting, but if you added if for a specific reason I'd be interested to know. Thanks! --timrem 19:14, 29 October 2012 (UTC)
 * My goof, sorry. --Mental Mouse 20:32, 29 October 2012 (UTC)

Analyzing Anvil repair
I'm trying to build on Opaquer's excellent work on the anvil, and experimenting with item repair. Files moved: Now the Anvil rewrite itself is at User:Mental_Mouse/Anvil_mechanics, and Our notes and findings supporting the new info are at User_talk:Mental_Mouse/Anvil_mechanics. --Mental Mouse 14:24, 23 November 2012 (UTC)
 * The rewrite has now been installed at Anvil_mechanics. --Mental Mouse 11:28, 23 December 2012 (UTC)

And now looking at book use in anvils...
Working notes at User talk:Mental Mouse/Book mechanics.

How does my page look now?
I don't know to be exact what I am doing. But I think I did okay. does my page look okay? MentalMouseGames! 00:17, 8 January 2013 (UTC)

Never Mind it will have to wait. I have to go. Again, Hope its okay! Thank you. MentalMouseGames! 00:19, 8 January 2013 (UTC)
 * That's reasonable, but I'd still suggest switching to a new account MentalMouseGames (or whatever you like) -- I suspect people here will be suspicious of someone whose signature doesn't match their user name. --Mental Mouse 00:22, 8 January 2013 (UTC)