Talk:Fishing Rod

Boats
Do boats break if you draw it in and it lands in water?75.165.49.48 00:35, 1 February 2015 (UTC)

Pocket edition?
What about pocket edition? Fishing rods were added in 0.11.0. What are the chances for each catch in pocket? What has been removed?98.182.58.147 12:44, 6 June 2015 (UTC)


 * Exactly this. Can you also catch treasure/junk items? - MinecraftPhotos4U (talk) 21:24, 4 August 2015 (UTC)

But name tags aren't in pocket edition! Boorider7 (talk) 12:13, 7 September 2015 (UTC)


 * Name tags have since been added. LCSKID (talk) 00:11, 20 July 2016 (UTC)

I caught leather leggings in pocket edition.
Not sure if this is pocket edition exclusive or not. Can someone add this to the table? - MinecraftPhotos4U (talk) 18:05, 30 September 2015 (UTC)
 * Only leather boots can be caught in PC (just checked 15w40b to be sure). Anomie x (talk) 01:15, 1 October 2015 (UTC)

I fished them up too in pocket edition. I then renamed them in an anvil to for sale then put them in a chest, and put a sign saying "costs 8 emeralds." I then have people come to my world and say in chat "wanna buy these pants for 8 emeralds?" I don't know the probability yet though but they might be replacing tripwire hook. I don't know if there are other pocket exclusive things you can fish up though. Boorider7 (talk) 12:14, 4 October 2015 (UTC)


 * I have caught leather leggings too in Windows 10 Beta. I am thinking that they have now added this. Could some one do the tests so that we can have updated info on the page. LCSKID (talk) 00:14, 20 July 2016 (UTC)

Possible Incorrect Information Regarding Enchantment Probabilities
I've been doing a lot of fishing (thousands of catches) using a fishing rod enchanted with LotS III, Lure III, and Unbreaking III. According to the Catch Possibilities table on the Fishing page, the probability of catching junk should be zero with this rod. However, I've been catching far more junk than treasure! What gives? I should point out that I have been casting with the enchanted rod and reeling in with another (sometimes enchanted, sometimes unenchanted) rod. I thought that the enchantments of the rod you cast with were in effect even if you switch rods. Or is it only the Lure enchantment? I know for a fact that the Lure III enchantment is in effect because I sometimes have a wait time of zero before a catch spawns. I also know for a fact that the Unbreaking enchantment does NOT transfer, because when I use a second rod that does not have an Unbreaking enchantment, it is used up much faster than one with an Unbreaking enchantment. So what about LotS? Does that enchantment stay in effect even if you switch rods after casting? If so, why am I catching so much junk? Either I'm misinterpreting the information from the wiki, or the probabilities stated are incorrect. ChupadooDad (talk) 20:44, 5 February 2016 (UTC)


 * As far as I can tell, it checks for which enchantments are on the equipped rod when you reel it in, not when you cast it. While the line is out, it will check the currently equipped rod for Lure to reduce the wait time. Switching rods is useful for preserving one with Lure III, but you'll get no benefit from any other enchantments. -- Orthotopetalk 23:12, 5 February 2016 (UTC)

Something missing from the list...
Well I been playing Pocket edition for a while now and there's something missing from the list...enchanted Fishing rods (Lure I or II, Luck of Sea I,II or III, or unbreaking on it) Or all at once to make a Master rod (What I call them) ;)

Direct Exposure to Sunlight
How is this determined? It says that Glass doesn't block sunlight, but Leaves do. What about water? If there is water placed above a sign above the fishing pond, does that block sunlight for the purposes of fishing? 73.238.254.118 03:22, 11 May 2016 (UTC)

Hooking an item
, I was trying to test the 3 point damage while hooking an item, but couldn't hook an item, for the life of me, so I thought hooking an item was just something they removed. You can vouch that hooking an item is possible? – Sealbudsman talk/contr 01:17, 20 May 2016 (UTC)
 * I don't know if hooking an item is currently possible, but if you have MCP 9.24 you can see the durability difference clearly in the code in EntityFishHook.handleHookRetraction: . Anomie x (talk) 01:31, 20 May 2016 (UTC)
 * That part is true;
 * Although, being able to hook an entity appears (line 282 of EntityFishHook) to depend on this.canBeCollidedWith being true, and EntityItem doesn't override Entity.canBeCollidedWith, where it returns false. Looking for those that override it to true in some fashion, I find: EntityFireball, EntityShulkerBullet, EntityEnderCrystal, EntityDragonPart, EntityArmorStand (if not marker), EntityTNTPrimed, EntityMinecart, EntityFallingBlock, EntityBoat, EntityLivingBase and EntityHanging.  Not sure how you would hook a Dragon part, though.  I haven't been able to.
 * On another note, it appears by playing that you can't reel in Shulkers, hangables or ender crystals (of those above), but I haven't yet able to confidently decipher where that is decided in MCP. – Sealbudsman talk/contr 03:54, 20 May 2016 (UTC)

Mending Enchantment on Fishing Rods
For some reason, this page is claiming that Mending can only be put into a fishing rod by being added with a book and an anvil. However, I know for a fact that Mending fishing rods, as well as Mending bows, can both be fished and are seen as a Treasure item.

Why is this being modified back to incorrect details? Anyone know?

ElishevaLight (talk) 06:31, 18 August 2016 (UTC)


 * I reverted it because I was interpreting that section as "enchantments a player can put on a fishing rod" (it's in the Usage section). And thought you were changing it to suggest that a player can put Mending on a fishing rod with an enchanting table, which isn't true.  Maybe the note, "Only available using enchanted books and an anvil" is ambiguous and could be made better? –  Sealbudsman talk/contr 12:23, 18 August 2016 (UTC)


 * Maybe "Only available using enchanted books and an anvil, or by catching an enchanted fishing rod from fishing" would be better?-- ALWAYSFF talk·contribs 13:41, 18 August 2016 (UTC)

Ink Sacs
On the Fishing page (for which the talk redirects here), the junk table shows Ink Sac × 10 as one of the possibilities. It does not show a single Ink Sac as an option in any of the tables, junk or otherwise. I just caught a single Ink Sac (in 1.10.2) so, there must be a mistake. Does anyone know what the actual behaviour is? Perhaps it is 1-10 Ink Sacs? As they are only caught once in every 830 times, it is hard for me to verify this. Sipos (talk) 22:51, 15 January 2017 (UTC)


 * They changed it in 1.11 from 1 ink sac with weight 10, to 10 ink sacs with weight 1. It wasn't mentioned in the history for whatever reason; I added it just, for future reference. –  Sealbudsman talk/contr 04:32, 16 January 2017 (UTC)
 * This should also be added to the table. The BlobsPaper.png 04:38, 16 January 2017 (UTC)
 * Per MCW:UPTODATE, out-of-date information wouldn't go in the main body of the page except in the History section. The table you linked to is up-to-date. – Sealbudsman talk/contr 05:31, 16 January 2017 (UTC)
 * Thanks. Sipos (talk) 19:56, 16 January 2017 (UTC)

Fortune
I don't know why nobody's found this yet. I've managed to get a fishing rod with Mending, Lure III, Luck of the Sea III, Unbreaking III, and Fortune III by using an anvil and enchanted books. So far, I've only done this in my creative world, but the Fortune went on the fishing rod, no problem, just like any other enchantment. Can someone confirm? 98.114.37.67 00:01, 20 April 2017 (UTC)


 * any enchantment can be applied using creative via an anvil. Its nothing specific to rod or fortune. – KnightMiner  t/c 00:03, 20 April 2017 (UTC)


 * I tried adding other enchantments and that didn't work, e.g. I couldn't get Silk Touch on a fishing rod. Yet Fortune III went on. 98.114.37.67 00:04, 20 April 2017 (UTC)


 * okay never mind tested in survival doesn't work 98.114.37.67 00:05, 20 April 2017 (UTC)

Broke Cast Fishing Rod Texture
For the image on the wiki, the "invslot" bit is broken, and nobody seems to have tried to fix it. Hackintosh (talk) 04:21, 1 November 2019 (UTC)

Carrot/Warped fungus on a stick
If you use a broken fishing rod to make carrot/warped fungus on a stick, and then it breaks into a normal fishing rod, will the fishing rod have full durability, or the same as before it was crafted into a carrot/warped fungus on a stick? --GK1H (P/T/C) 14:47, 2 March 2021 (UTC)

Durability in Bedrock Edition
An anonymous IP address changed the durability to 384 for Bedrock Edition in this edit.

I am not sure if that's correct. I tried testing it, and lost count, but it was certainly more than 64. The value 384 looks reasonable but I don't know if it's correct.

Fishing rods in Bedrock Edition do last a very long time, I've noticed. Even if you fish up a damaged enchanted rod, you can use it for quite a while, often long enough to fish up another enchanted rod. Amatulic (talk) 04:33, 24 May 2021 (UTC)

Rod behavior with enchantment
Has research on the behavior of the enchantments for the Fishing Rod in the following cases been conducted yet? 1) When a Fishing Rod is swapped with another when the bobber is already in the water. 2) When two Fishing Rods are equipped, one in the off hand and one in the main hand, which one's enchantments apply. If so, can someone add the results to the page? FallBackITA (talk) 02:42, 1 March 2022 (UTC)