Bedrock Edition 1.19.10

1.19.10 is a minor update to released on July 12, 2022, which brought more parity with  and fixes bugs.

Items

 * Spawn eggs
 * Added trader llama spawn egg.

Command format

 * Added, which can look for specific biomes.
 * Added, which can look for specific biomes.

General

 * Splashes
 * Added the following splash text for pride and for the commemoration of Technoblade:
 * "You are valid!"
 * "I'm glad you're here!"
 * "You are welcome here!"
 * "Your gender is valid!"
 * "Contains infinite genders!"
 * "Technoblade never dies!"

Blocks

 * Flowered Azalea Leaves
 * Renamed to "Flowering Azalea Leaves" to match.


 * Lapis lazuli block
 * Renamed to "Block of Lapis Lazuli".


 * Monster Spawners
 * Now drop XP only when destroyed by a pickaxe.


 * Sweet Berry Bushes
 * Can now be placed on the top of mud, muddy mangrove roots, and rooted dirt.

Items

 * Goat Horn
 * Now dropped when a goat rams mangrove logs as well.
 * Changed "Feel" sound to match.
 * Renamed "Resist" sound variant to "Dream".


 * Pufferfish
 * Decreased its poison level from IV to II.

Mobs

 * Allays
 * Can now dance when a nearby jukebox is playing.
 * If an allay is given an amethyst shard while dancing, it can "duplicate", creating another allay and consuming the shard.
 * It has a 5 minute cooldown between each duplication.


 * Fish
 * Now have less health from to  to match Java Edition.


 * Trader Llama
 * Are now separate from normal llamas.


 * Wandering Trader
 * When day comes, they will drink milk to clear the invisibility potion effect.


 * Warden
 * Wardens' sonic boom attack now bypasses the damage reduction by armor enchantments such as Protection.
 * Now despawn when stuck in a liquid instead of digging away.

Command format

 * Locating structures now use instead of
 * The original still exists however.
 * The original still exists however.

General

 * Controls
 * Added Bluetooth mouse and keyboard support on iOS and iPadOS.


 * Death messages
 * Death messages are now displayed on the death screen as well as in the chat.


 * Death screen
 * Changed and revamped the screen to be similar to Java Edition's death screen.


 * Experiments
 * Removed the Vanilla Experiment and Wild Update toggle since it has no active experimental content.


 * Music
 * Music is now included in the iOS and iPadOS app and is no longer needed to be downloaded from the marketplace.


 * Sound
 * Equipping armor using the inventory now plays a sound.
 * Placing items that aren't armor (such as pumpkins and skulls) in the headwear slot now plays a generic equip sound.

Fixes

 * Performance / Stability
 * Fixed a crash that could occur when boats are unloaded from the world
 * Fixed a crash that could occur when a wither is loaded into the world
 * Fixed a crash that could occur in multiplayer when a player left the game while changing dimension
 * Fixed a crash that could occur when a fishing rod was cast through dimension-changing portals
 * Fixed a crash that could occur when players died while affected with the Wither effect
 * The game no longer crashes when entering the coin starter bundle screen
 * Loading a world no longer takes a very long time when having the Holiday Creator Features experimental toggle enabled


 * Gameplay
 * Players are no longer pushed by doors as they close
 * Items now stack properly in the offhand when inventory is full
 * Equipping items in armor slots through inventory screen now produces sounds
 * Players can now hear each other equipping items in armor slots
 * Fixed a bug where players could take fall damage when walking around on scaffolding at certain heights (even when not actually falling)
 * Fixed a bug that reset the player's vertical camera angle upon entering a boat
 * Advanced pick block now copies the items inside when used on a boat with chest
 * Resistance effect is no longer one level weaker than it should be
 * Haste I will now properly increase the player's mining speed
 * Conduit Power I now grants the effect of Haste I instead of Haste II
 * Fixed an issue with extra health from Health Boost not persisting after exiting the world
 * Container entities like boat with chest can now be opened on mobile devices without crouching if all the seats are occupied
 * The player no longer endlessly jumps after entering a boat while holding down the jump button
 * Fixed a bug causing player hitboxes to not reset if they die while swimming
 * Fixed an issue where new users given Operator permissions by default were not able to use operator commands
 * Fixed an issue where worlds that gave Operator permissions to new players only gave Member permissions
 * Removed the Vanilla Experiment and Wild Experiment toggles, since they no longer have any active experimental content


 * World Generation
 * Fixed a bug where upgrading old worlds could result in water columns below y=0
 * Mangrove swamps are now denser to more closely match Java Edition
 * Grass blocks in mangrove swamps now have dirt blocks underneath them
 * Clay patches now correctly generate in mangrove swamps
 * Campground structures now generate correctly in ancient cities
 * Updated ancient city structures to match Java Edition
 * Sculk vein feature can now generate within the same height-span as the sculk patch feature


 * Mobs
 * Fixed issues with mobs disappearing after going through nether portals
 * Fixed a bug causing tamed mobs to disappear when they go through a nether portal in a multiplayer world
 * Villagers now spawn as swamp villagers in mangrove swamp
 * Villagers will now flee from zoglins
 * Parrots are once again poisoned by cookies
 * The trader llama now has the correct name displayed when opening its inventory
 * Fixed a bug that prevented trader llamas from becoming aggressive towards entities that attack the wandering trader
 * The wandering trader will now flee from zoglins
 * The wandering trader will now drink milk to clear its Invisibility effect
 * Fixed a bug causing riding passengers to stop riding when reloaded if they were across chunk borders
 * Breaking a boat with chest or minecart with chest will now anger nearby piglins
 * Fixed entities disappearing when importing worlds converted from legacy console editions of Minecraft
 * Fixed a bug where slimes would no longer spawn in flat worlds made before 1.18
 * Fixed a bug where failed slime spawn attempts would reduce the spawning rates of other mobs
 * Wither now breaks obsidian when attacked by players
 * Wither no longer breaks surrounding blocks after a shorter delay than intended after being attacked
 * Entities entering nether portals exit in same relative position and rotation to the portal
 * Edited health points of cod, pufferfish, salmon, and tropical fish to be 3, matching Java Edition
 * Shulker projectile now adds effect "Levitation" instead of "Levitation II" on hit


 * Frog
 * Tadpoles now grow up into temperate frogs in meadows, and into cold frogs in deep darks
 * Frogs no longer lay frogspawn on shallow, flowing water


 * Allay
 * Allays can now follow players through nether portals
 * Taking a stackable item from an allay now correctly adds the item to existing stacks
 * Taking a stackable item from an allay no longer cause item duplication
 * Allay pickup range is changed from 64 to 32 blocks to match Java Edition
 * Allay now retains information about the vibration it is reacting to through save and load
 * Items held by allays now glow in darkness


 * Warden
 * Warden can now path through lava
 * Warden can now pass through water
 * Warden is no longer pushable while emerging or digging
 * If the warden is in liquid when attempting to despawn, it will not do the digging animation, instead it will just despawn without any animation/sound
 * Warden now always chases a nuisance after it roars at it
 * Warden now increases its anger towards an attacking nuisance by 100 anger for each attack
 * There are no longer graphical artifacts from the warden’s emerge or dig particle effects
 * Warden's hurt animation no longer differs between Bedrock Edition and Java Edition
 * Wardens can now spawn on more types of non-full blocks, such as upper slabs, redstone dust, snow layers, buttons, and tripwires
 * Warden now retains information about the vibration it is reacting to through save and load
 * Warden’s sonic boom attack now bypasses enchantment damage reduction such as Protection


 * Blocks
 * Nether sprouts and fungi can now be placed on mud and muddy mangrove roots
 * Froglight walk sound volume is now more similar as other blocks walk sound volume
 * Monster spawners now drop XP only when destroyed by a pickaxe
 * Fixed a visual issue where barrier blocks would show a red texture/overlay when being viewed from the inside
 * Renamed "Flowered Azalea Leaves" to "Flowering Azalea Leaves"
 * Renamed "Lapis Lazuli Block" to "Block of Lapis Lazuli"
 * Cut copper slab and its variants can now be placed on the top half of a block on the first attempt
 * Campfires can now provide full-faced bottom support to other blocks
 * Lecterns can now provide full-faced bottom support to other blocks
 * Weeping vines can now be placed underneath all blocks which can provide full-faced bottom support
 * Fixed an issue where carved pumpkins launched from dispensers weren't equipping to nearby mobs
 * Bell now rings when hit by any type of projectile
 * Hit sound is now played when amethyst block is hit by projectiles
 * Amethyst clusters are no longer destroyed if attached to a sculk sensor
 * Structure blocks can no longer be waterlogged


 * Mangrove and mud blocks
 * Muddy mangrove roots are now broken fastest with a shovel
 * Mangrove roots are now broken fastest with an axe
 * Mangrove leaves are no longer collected into different stacks when using Silk Touch
 * Mangrove leaves are no longer collected into separate stacks when using shears
 * Stripped mangrove logs now craft into stripped mangrove wood instead of mangrove wood
 * Mangrove log is now included in bonus chest loot tables
 * Mangrove propagules are no longer blocked to grow by Leaves
 * Mangrove propagules now render correctly when placed in flower pots
 * Mangrove propagules now use grass sounds
 * Mangrove propagules are no longer destroyed by flowing water
 * Mangrove signs now use mangrove plank textures for breaking particles
 * Mangrove propagule is now placed at a random offset
 * Iron bars and glass panes now connect to mangrove roots
 * Sweet berry bushes can now be planted on mud, muddy mangrove roots, and rooted dirt


 * Sculk Blocks
 * A sculk vein block now drops as many items as its number of faces when mined with Silk Touch
 * Sculk catalyst can now spread sculk through mud and muddy mangrove roots
 * When a mob dies in proximity of multiple sculk catalysts, only the closest one will bloom
 * The "It Spreads" achievement is no longer unlocked when a sculk catalysts blooms after the death of a mob which carries no XP
 * Sculk shriekers now scan for wardens in a box with side 48 blocks, not 96 blocks
 * Sculk shriekers now apply the Darkness effect to players with threat level 3 or 4
 * Sculk shriekers now detect players when riding any type of entity
 * Sculk shriekers now activate repeatedly while players are standing on them (50%)
 * Sculk shriekers now implicate the player that provokes it from afar
 * Sculk shrieker now retains information about the vibration it is reacting to through save and load
 * A sculk shrieker can no longer summon a warden underwater
 * Sculk shrieker particles are now correctly rendered from behind
 * Sculk shrieker now detects players when riding all types of entities, including striders, skeleton horses, pigs, and llamas
 * The sculk sensor now correctly detects when a big dripleaf block changes its tilting state
 * The sculk sensor now correctly detects when a grass, grass path, dirt, coarse dirt, or rooted dirt block is tilled with a hoe
 * Sculk sensors cannot detect a player equipping a handheld item anymore
 * Sculk sensors are now occluded by wool in a consistent manner, no matter which direction vibrations come from
 * Sculk sensors cannot detect a player placing, destroying, walking and falling on carpets anymore
 * Sculk sensors cannot detect wool and carpets hitting the ground in item form anymore
 * Sculk sensor now retains information about the vibration it is reacting to through save and load
 * Sculk sensors can now detect a boat with chest having its chest opened and closed
 * Sculk sensors give out a redstone signal of 12 and 13 when detecting fluids being placed and picked up, respectively
 * Sculk sensors can now detect a player drinking milk
 * Sculk sensors can now detect a player picking up powder snow via bucket
 * Sculk sensors cannot detect an entity jumping on wool covered by sculk veins anymore
 * Sculk sensors cannot detect an entity standing still in scaffolding anymore
 * Sculk sensors can now detect an entity moving in powder snow and cobwebs
 * Sculk sensors can now detect items being placed in the hand of an armor stand
 * Sculk sensors cannot detect any more items being equipped on mobs at spawn time


 * Items
 * Goat horn now correctly drops when goats ram mangrove logs
 * Goat horn now has the same sound for the “Call” variant as Java Edition
 * The last sound for goat horn was renamed from “Resist” to “Dream” to match Java Edition
 * Fixed bottles being not usable on water and boats not placeable on water
 * Wooden tools can now be repaired using mangrove planks, crimson planks, and warped planks
 * Smelting gold and iron tools and weapons into nuggets now rewards XP
 * Shields that are disabled when struck by an axe or by warden now plays broken item sound
 * Items in off-hand are once again rendered properly
 * Pufferfish now gives Poison II effect instead of Poison IV when consumed


 * Graphical
 * Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand.
 * Darkness effect now works in the Nether and the End dimensions
 * Lava and powder snow fogs now take priority over Darkness and Blindness fogs
 * Fixed animation system issues for players in split-screen situations
 * Fixed crossbow, trident, and shield rendering for other players
 * Fixed split-screen render position when sleeping in a bed
 * Fixed elytra's animation during split-screen
 * Fix attached lead position when second player is using first person perspective
 * Fixed an issue with reloading RTX worlds that caused DX11 to be used, resulting in a black screen
 * Fog settings with negative fog start will no longer cause UI elements get tinted by fog color
 * Fixed a visual bug where liquids could have unexpected heights in the corners depending on diagonally-adjacent blocks
 * Fixed terrain flickering in and out of the fog when playing on Nintendo Switch
 * Fixed an issue with underground light sources being generated when breaking or placing a block


 * User Interface
 * Fixed touch control's right d-pad button not working when the d-pad area overlapped with the hotbar area
 * Infinite loading should no longer occur when entering the Dressing Room
 * Fixed up some of the text for the emote wheel so it would fit inside the box
 * Added settings to change duration of notifications
 * Friendly Fire game rule toggle has been moved to the Multiplayer tab on the Create New World screen
 * On mobile devices, the experience bar is now centered over the entire length of the hotbar, including the ellipsis at the end
 * Fixed issue where info and buttons did not appear for downloaded skin packs
 * On the death screen in Pocket UI, moved the Main Menu button to the top navigation to avoid accidental button presses when dying mid-fight
 * Fixed incorrect positioning of "Select (A)" tip on the death screen when using a gamepad controller
 * Added correct death message when dying from sweet berry bush
 * Added a minimum size to yellow splash screen text
 * Fixed a typo in notification duration label for Accessibility Settings
 * Fixed "Crafting" word above the crafting slots in the inventory on Classic UI
 * Worlds created with a template will now always disable achievements
 * Fixed an issue where items could be dropped by clicking in the dark gray area of the player inventory when using a furnace, blast furnace, smoker, enchanting table, grindstone, brewing stand, anvil, beacon, smithing table, loom, cartography table, and stonecutter
 * Fixed an issue where some paragraphs of text in modals were misaligned
 * Container screen cursor can now be controlled by the wireless controller touch pad on PlayStation 4
 * Fixed a typo in notification duration label for Accessibility Settings
 * Player can now continuously jump while holding down the jump button
 * Player can now descend from the top of scaffolding with the new touch controls


 * Realms
 * Realms players can once again post screenshots to their Realms Feeds and comment on Realms Feed posts
 * Fixed a bug wherein failure to join a Realm gave misleading or incorrect error messages
 * Different types of Realms subscriptions will always show the "Manage" button on the Settings > Subscriptions page if they are manageable on the current platform
 * Added a popup to notify players on Google Play about holds on Realms subscriptions
 * Clicking "Play on Realm" from World Settings now copies the world's game rules to the Realm


 * Spectator Mode (Experimental)
 * Players in spectator mode no longer get effects from gameplay
 * Players in spectator mode no longer trigger raids while in village with the Bad Omen effect
 * While in spectator mode, actors in other chunks are no longer culled away
 * Players in spectator mode can now breathe anywhere
 * Players in spectator mode can no longer be pushed by pistons
 * Spectators will be ignored for sleeping rules to skip the night
 * Moving around as a spectator will no longer affect player's hunger level
 * Spectators no longer broadcast self-made sounds; such as footsteps, climbing, watersplash, etc.
 * Player's insomnia timer stops ticking once the player switches to spectator mode
 * The head only renders for other players in spectator mode
 * Players in spectator now render semi-transparently to other players in spectator mode
 * Projectiles such as arrows, tridents, fireballs will now shoot through spectators
 * Spectators playing with gamepad no longer are shown unusable tooltips