Mods/Mo' Creatures

Mo' Creatures is a mod created by DrZhark. It was created on November 17, 2010. It provides many new animal and monster mobs, as well as the ability to tame and ride some.

Dependencies

 * Modloader
 * AudioMod
 * GUIApi

Incompatibilities
As of 2.7 there was a known bad interaction between Mo' Creatures and Humans+ where too many Pirates would spawn, causing serious lag. It is unknown whether or not this is still going on with the latest versions of both mods. (FIXED)

A common bugfix for this is setting the sea mobs spawnrate to 0,thus removing all of them,including squids and the ones from other mods.

Friendly mobs

 * Horses: Horses do not attack you, but they can still hurt you . When killed, they drop leather and can be bred and tamed (check breeding/taming details) also, the pegasi can fly. They will not despawn when tamed, and have health, which they can recover by being fed.
 * Birds: There are 6 different types of bird: Dove, Crow, Blue Gross Beak, Cardinal, Canary and Parrot, each one with a different sound. Birds can be fed with seeds (by throwing them) and they drop seeds when killed. They can also be tamed and won´t despawn once tamed (see breeding/taming details).
 * Rabbits: Rabbits only jump around aimlessly. Right Clicking on them will place them on your head. Right clicking them once they are on your head again will make them jump off of you. Having a rabbit on your head while riding a horse will considerably speed it up.
 * Dolphins: Dolphins are tameable and rideable and will not attack you unless you attack them. They drop raw fish when killed.
 * Small fish: Fish were just recently added to the mod. They come in different colors. They drop raw fish and fish eggs.
 * Mice: Mice scurry about squeaking and spawn during the day. They drop seeds when killed.

Passive mobs

 * Bears: At day, bears don't attack the player unless the players harms the bear in easy difficulty or higher. Bears usually prefer hunting other mobs, but they will hunt the player at night. They drop raw fish when killed.
 * Boars: Similar to pigs. Boars are brown and will attack the player if harmed or if the player gets to close. Boars will only attack other animals and the player when they are hungry. They deal around 2 hearts of damage. They drop porkchops when killed.
 * Wolves: These will not attack the player unless they are harmed or if it is night. They drop leather when killed.
 * Foxes: Foxes will only attack mobs that are smaller than them. They will only attack you if you attack them.
 * Rats: During the day, rats are neutral torwards the player, but at night or in caves are agressive and will attack on sight. Rats drop coal when killed.

Aggressive mobs

 * Sharks: These were recently added. Sharks will kill anything that falls on the water except for squids. For breeding/taming details check mob details. They have a 10% drop rate for Shark Eggs and a 60% drop rate for shark teeth when killed.
 * Lions: Female lions will attack the player on sight and are extremely dangerous. Male lions will only attack the player if the player attacks them or another lion nearby. They drop leather when killed.
 * Polar Bears: Only spawn on snow and will attack the player on sight. They drop raw fish when killed.
 * Piranhas: These tiny fish will attack the player on sight. They drop raw fish when killed.
 * Hellrats: Hellrats spawn in the Nether and are agressive, attacking the player on sight. Hellrats drop coal when killed.

Humanoid/Demon Mobs
The most dark and dangerous mobs of the mod, players must take extreme precautions when dealing with them.


 * Wraith: Can fly and will attack the player on sight, and drops gunpowder when killed.
 * Fire Wraith: Can fly and will throw fireballs at the player if they are too close, it can be seen from far away because of the flames that engulf it's body. It drops redstone when killed and only spawns on the hard difficulty.
 * Werewolf: During the day the werewolf is in human form and shouts, "Help me!". When they are hit, they yell or say "Stop it, you're hurting me!". At night, it transforms into a wolf. They can be easily harmed with gold tools as silver is substituted for gold. Other weapons take a lot of hits to kill them. They have the ability to sprint while walking on four legs.
 * Ogres: Extremely dangerous and will attack on sight. They destroy blocks by smashing them with their big hands. There are 3 types of ogres.

Werewolf
This is the first mob in a mod, and minecraft, to be able to shapeshift into another mob. In the day the werewolf is seen as a hobo who is friendly, and won't attack. At night however, the hobo changes into a werewolf who is aggressive and hard to kill with weapons other than gold.


 * Hobo: Easy to kill as it is not aggresive, but is not worth the time, as it may despawn or respawn before night, and drops only wooden tools and sticks.
 * Werewolf: Difficult to kill but can only attack adjacent blocks, and not diagonal. This means it is possible to use blocks to trap the werewolf in a possition where it cannot attack, but can be killed. As the werewolf, like all aggressive mobs, will run towards the player, it can also be killed with cactus blocks, which, providing there is no way arround them, will leave the player to go about its business while the werewolf repeatedly runs into the cactus. Werewolves are a risky kill, but worth the valuable reward. They drop a golden apple when killed.
 * It is possible to watch a hobo transform at nightfall, where it flashes red as if taking damage, and flickers between both mobs

Ogres
These are the only mobs that can destroy blocks. They smash with a level of strength that varies according to each type of ogre. The ogres are twice the size of the player, are very dangerous and spawn on hard difficulty.


 * Ogre: Most common ogre. It drops Obsidian.
 * Fire Ogre: Have a bigger area of effect and sets the ground on fire when it stomps. Drops Fire so you can make Chainmail armor.
 * Cave Ogre: Only spawn underground and have the biggest area of effect. They drop Diamonds.

Planned
Squirrel: Not much is known about these. Dr. Zhark said that he was planning to include them though.

Sugar Cube
A Sugar Cube used to tame Horses or to restore health

Taming
All tamed animals will not despawn.

Sharks
Taming sharks is easier than taming horses. In order to tame a shark, you will need to start with a baby shark from an egg. Sharks have a 10% of dropping an egg when killed. To hatch the egg, you need to throw it into the water which will generate a friendly-baby shark. After it grows big enough, it will be able to attack other mobs (like squids). Tamed sharks will not attack other sharks or the player.

Birds
You can tame birds by giving them seeds by throwing them. Once tamed they will not run away from you and will not despawn, and you can put them on your head by right clicking them. You can then glide with them.

If too many birds are tamed, it could cause problems with the mod. (This has not been confirmed.)

Horses
Taming horses is a complex process. Before you begin taming, you must put a saddle on the horse by holding the saddle and right clicking on the horse. Next you must feed them to reduce their temper. Each type of horse has an amount of temper that must be removed before it is considered tame. Different foods will reduce temper by different amounts. Here are all foods that can currently (V2.7) be used to reduce temper. Once tamed a horse will not despawn. To feed a horse hold the food you with to feed it then right click on the horse. As of V2.7 and earlier there is a bug that causes you to eat a sugar cube when feeding it to a horse, using 2 sugar cubes per right click. After reducing temper to 25 or lower the horse must be ridden to complete taming. An additional feeding may be necessary whilst on the horse, giving the player a prompt to name your pet. It is recommended that you reduce temper as much as possible before attempting to ride a horse. To ride a horse right click it while not holding food. While being tamed, horses will buck you off, possibly several times, possibly causing fall damage.

Types of Horse
There are currently (V2.7) 8 different types of horse with different speeds, hit points totals, temperaments, and chance to spawn in the wild. In the mod's options it is possible to raise the spawn chance of Pegasus from 1/100 to 10/100. This also lowers the chance of other horses spawning. Pack Horses, Nightmares, and Black Pegasus can not be found in the wild and must be bred. When any horse spawns in the wild there is a 1/5 chance it will be a foal (baby horse).

Breeding
(There are no graphic depictions or otherwise inappropriate material when breeding horses)

To breed horses you will require:
 * 2 pumpkins/mushroom soup
 * 2 non-sterile horses
 * A place where they are within 4 squares of each other and 8 squares minimum away from you and other horses
 * 5 minutes or half a Minecraft day

To breed horses you need to give each of the them a pumpkin or mushroom soup. One of the two that you feed the pumpkin/soup to will become sterile and not be able to breed again unless "Easy Breeding" is on in the mod's options when the foal is born. Turning Easy Breeding on after a horse becomes sterile will not allow it to breed. After about 5 minutes there will be a third horse. There is a 1/3 chance of this horse being a rare breed unless using "Easy Breeding" in which there is a 100% chance. The exact type of rare breed is determined by the total genetic value (TGV) of the parent horses. Note that the total genetic value must EQUAL these numbers. If the value is 13 or higher it cannot produce a Black Pegasus. If the TGV cannot produce a rare breed you will get a random horse with genetic value 1-5. Also two Packhorses, although their TGV is 12, does not produce a Black Pegasus.

Before you can put a saddle on the new horse it must be fully grown. This happens naturally over the course of several minutes. To speed up the growing process feed the horse (this may not count towards reducing their temper).

Rare Breeds
As explained before, some horses can only be obtained with breeding.


 * Packhorse : You can give this horse its own inventory by right clicking it while holding a chest. To access its inventory right click it while holding a stone shovel or Torches.
 * Nightmare : Fireproof and blazing fast, you can activate their superpower by feeding them redstone, this will make them light fire wherever they step.
 * Black Pegasus : The best of horses: fireproof, flying, tied for fastest speed, and able to have its own inventory. Truly a peerless steed.

Proper Storage And Care Of Your Horse
Horses have a tendency to wander so if you want to keep track of them, it's important that you contain them properly. It's important that there be no grass in their enclosure as predator mobs may spawn. While horses normally require a 2*2 space to move through, it's possible for them to glitch through smaller gaps so eliminating gaps in their pen is a must. If your horse becomes injured simply feed it in the same manner as you tamed him to restore his health.

Dolphins
New in 2.8 are Dolphins, the horse of the sea. Dolphins can be tamed and bred similarly to horses. Currently (2.8) there is only one food that can reduce their temper

Dolphins do not require a saddle to be ridden. Dolphins are fed and tamed in the same manner as horses

Types of Dolphin
There are currently (V2.8) 6 different types of dolphin with different speeds, temperaments, and chance to spawn in the wild.

All dolphins have 30 health

Breeding
Dolphin breeding works rather differently than horse breeding.

To breed dolphins you will require:
 * 2 cooked fish
 * 2 dolphins
 * (assumed)A place where they are within 4 squares of each other and 8 squares minimum away from you and other dolphins
 * (assumed)5 minutes or half a Minecraft day

To breed dolphins you must give each a cooked fish. Unlike horses dolphins cannot become sterile and may breed indefinitely.After 5 minutes there will be a 3rd dolphin.If the two dolphins are of the same breed they will always have a baby of that breed, otherwise their Total Genetic Value (TGV) determines both the chance of getting a certain breed and which breed will be gotten.

If their TGV is less than 5 and they are of different breeds there is a 1/3 chance of breeding a dolphin whose genetic value is equal to the TGV. If TGV is 5 or 6 and they are of different breeds there is a 1/10 chance of breeding a dolphin whose genetic value is equal to the TGV. If the breed is not determined in this manner it will be dertermined as for spawning a wild dolphin.