Minecraft Wiki:Issues/Beta 1.9pre4

Fourth pre-release for Beta 1.9 has been recently released by Jeb.

''' Use the Discussion page first before editing any bugs onto this page. ''' Bugs can be confirmed by checking into the discussion page and make sure other people reply to your report and have the same problem.

= Bugs = Bug Labels:

[!] = Major bugs.

[!!] = Bugs that can crash Minecraft or a server.

[X] = Minor bugs reports will be labeled with.

[?] = Possible bugs/features that you and the community (on the discussion page) are unsure about.

 [U]  = Bugs that Jeb tested but was unable to reproduce.

 [F]  = Bugs that have been fixed in the next update.

Blocks

 * [X] When a water block is placed with empty space underneath, a column of source block is created under water block.
 *  [U]  Blocks are not always what they seem to be. For example a dirt block can look like a Stone block. If you destroy the block you get the dirt block. Placing a torch show you the real blocks. Note: Jeb was unable to recreate this.  Some details that may be important is that the chunk may need to be newly generated and running on SMP with some latency.


 *  [F]  While in the inventory screen, White Stone is called "Unnamed". (The block is now called End Stone.)


 *  [F]  Lily pads appear grey in your inventory instead of the biome shade.


 *  [U]  If a pressure plate is activated when logging in, it will stay activated until you destroy it or quit.


 * [X] Lily pads can be gathered by placing a block directly beneath them.


 * [X] Lily pads appear inside of boats when you sail over them.


 *  [F] (?) The End portal blocks (the ones filled with stars) can be broken without the surrounding portal blocks disappearing. The expected result is either the portal block respawning, or the portal itself turning off.


 * [X] Two glass panes set beside each other will have a line dividing them on one side, but be clear on the other side.


 *  [U]  Moving water does not push Ignited TNT blocks or Minecarts.


 * [X] If you build a sand tower(<=12 blocks) on a piston, plugged to a clock, most of the sand will disappear after few cycles.


 * [X] Using an axe with the silk touch enchantment on a pine or birch tree will only drop oak wood (not pine or birch wood). The same happens when mining mossy and cracked stone bricks with silk touch - you get normal stone bricks. It seems that dropped item doesn't remember durability of the block mined.
 * [X] Water drips through glass if there is water above it. Same goes for lava.
 * [X] Enchantment Tables break with a single punch and are destroyed permanently.

Crashing

 * [!] After a crash, enchantments seem to disappear from all items in Inventory.
 * [!] [U]  Sometimes, the game crashes when player attacks a spider.


 * [!] [U]  Occasionally, the game displays switching worlds then crashes.
 * [!] [U]  Sometimes, when mining gravel with an enchanted pickaxe, the saving chunks crash happens.
 * [!] After a few minutes minecraft runs out of memory/ just freezes and has to be restarted to keep playing (since 1.8)//DevinXXS(does not happen when starting the game with a .bat looking like this: ""%ProgramFiles(x86)%\Java\jre6\bin\java.exe" -Xmx256m -Xms128m -cp Minecraft.exe net.minecraft.LauncherFrame" (x64 and Javax86))

Files

 * [X] For new maps, the MB size in the world file under the Singleplayer menu will not change, it will stay at 0 MB. For existing worlds, the size in MB will not change when exploring new areas. TAG_Long("SizeOnDisk") in level.dat is not updated.

Gameplay

 *  [U]  An Eye of Ender will not always point to the nearest stronghold containing an Air Portal (confirmed on a map with a nearby stronghold). Probably occurs on maps generated with the debug stronghold located at (0, 0). When starting the game in pre-4, that stronghold doesn't "exist" any longer.
 *  [F]  Although, when picking up all the lost experience orbs after your death, you seem to get more points that you had before. This might be due a bug in the possible feature above.
 *  [F]  When brewing, swapping the ingredient at the very last second before it is applied will apply the ingredient you changed it to rather than restarting the brewing timer for the new ingredient -- Requires good timing.
 *  [F]  Mobs are not affected by the movement speed modifier of the "Splash Potion of Swiftness" rank one or two, players still function properly.
 * [X] [U]  When you plant 3 seeds in a row on a dirt block with water on the same level the seeds will disappear. ??? What game mode? SMP or SSP? SMP {light level, check it}
 * [X] If you land on the bottom of the Void while in a boat in The End, the boat will disappear but may leave you perfectly safe to walk around. Any jumping will cause you to start taking damage normally.
 * [X] When you look into the ground with the camera views you can see straight through it, showing you the cave systems
 * [X] when you place a block next to a fence and stand directly on the new extended space and destroy the block next to it, you can walk inside the fence.
 * [?] You cannot create Splash version of Potion of Regeneration II (possibly a feature?) I can make splash potions with regeneration 2 just fine, at least with the 'correct' recipe /jeb
 *  [F]  When you drink a "Potion of Fire Resistance" and try to swim in lava, this does no damage to the player, as intended, but when you jump into a lava lake from a large height, the fall damage you would receive is saved up till you exit the lake. Death can probably be avoided with a ladder.
 *  [F]  If you place an enchanted item in a Chest or Storage Minecart and then break the chest/cart with a sword, your items will drop but all the enchantments will be gone.
 * [X] If you place an torch above a noteblock, the noteblock will not play. Empty space is required above note blocks.
 * [X] If you sit in a minecart on rails and save and quit to the title and play your world again, the minecart will duplicate on further down on the rails for a random number.
 *  [F]  After you enchant a sword in SMP, when you try to block, the sword will rapidly switch from the blocking stance to the normal position. It does not happen for normal swords. Thanks for this report! Was actually quite a severe bug causing this =) /jeb
 * [X] Redstone-triggered mechanisms such as Sticky Piston Doors don't operate properly returning to the Overworld from the Nether until redstone torches are removed and reset
 * [X] When making a sapling grow being next to a stone bricks wall some of their leaves will sometimes appear in the other side of it.
 * [X] Critical hits are done to minecarts when you punch one when your sitting in it.
 * [?] When using the Eye Of Ender to locate a stronghold, it doesnt break(return to the Ender),(this had happened to me once) Not a bug
 * [?] Ender pearls cannot be thrown in creative mode.
 * [?] Gathering a Monster Spawner via Silk Touch does not store the damage value (I presume) for the spawner, and thus it reverts to being a Pig Spawner on placement. Unknown whether intended, as this behavior existed prior to Silk Touch, but was not relevant.
 * [X] The inside corner of a corner fence block does not have the correct bounds like a normal fence block or the outer corner of said block.
 * [X] If you place a fence block under tilled farmland (or till dirt that has already been placed on a fence), the game registers you as walking on the fence, and subsequently does not damage the farmland because you "aren't" walking on it.
 * [X] Double tapping the crouch key and releasing will cause player to sprint with seemingly no effect on the hunger meter.
 * [X] Redstone does not detect when redstone powered items are adjacent while it does detect repeaters.
 * [X] Noteblocks do not receive power from adjacent blocks that are powered by redstone, while everything else does (when a noteblock receives power from a stone block and the stone block is the one receiving redstone power).
 * [X] Creating anything on a crafting table using shift-clicking to move it to your inventory does not add anything to your statistics. Example: Shift-clicking a wooden pickaxe into your inventory from crafting table will not add 1 point to "Times Crafted" for wooden pickaxes under your statistics.
 * [X] Crafting and Shift-clicking a Map (item) into your inventory only duplicates Map_0 and does not create a new map.

Graphical

 *  [F]  Holding an enchanted item turns the hotbar transparent
 * [X] While in front 3rd person view under the effects of a potion, the potion swirls are not visible around the player.
 * [X] Enchanted Items don't have the glowing effect in unlit areas.
 * [?] Cracking effect disappears when facing the block directly down.
 * [?] Water drops animation (when water is above a block) applies to all block types including glass. Annoying for underwater bases.

Lighting

 *  [F]  The cut into Stone Brick Stairs, Nether Brick Stairs, and Brick Stairs is not rendered properly.


 * [X] Chests, Enchantment Books, and other objects have lighting issues dependent on the angle from which they are viewed, sometimes appearing black.
 * [X] Redstone Repeaters between two full blocks are dark when placed along Z axis. They are properly lit when placed along X axis.
 * [?] Experience Orbs are black, unless in lit areas. (tested in End and Overworld)
 * [X] When wolves are wet, they turn black.
 * Newly generated terrain has dark spots. (See image on discussion page)
 * [X] when swimming in water and there is no land in front of you the water in the back ground goes sky blue and dark blue when bobbing it water
 * [X] All light sources surrounded/encased by glass blocks appear to not give off light while smooth lighting mode is turned ON.
 * [X] Paintings appear black when placed, can be brightened up slightly with lots of torches

Maps

 * [X] After -3000 blocks on z-axis and x-axis, generates only endless ocean.
 * [X] Snow biomes seem to have large amounts of chunk errors or chunks that do not generate properly.

Mobs

 *  [U]  Sometimes mobs spawn in daytime above ground in the sunlight.
 *  [U]  Mobs will sometimes spawn in a well lit room.
 * [X] If you strike an Enderman in The End, no hit animation (Enemy turns red and is pushed back) is displayed. If you kill an Enderman in The End, It will only fall over and dissapear with no other animations.
 * [X] Mobs will not run away from you if they are in water if hit.
 * [?] Monsters don't spawn in hardcore mode if one switches from peaceful difficulty to a Hardcore world.
 * [X] Animal Mobs eventually escape when penned in by fencing. [multi-player and single-player]
 * [X] Chickens spontaneously die due to passing into blocks (presumably) - the only way to prevent this is to block the chicken into a 1-wide area of any length and height.
 * [X] Animals trapped entirely behind iron bars (full height to a roof) will somehow escape after a long enough period of time.
 * [X] Animals that are trapped anywhere will jump wildly, partially phasing through the ceiling. This can sometimes result in an escape, the death of the animal, etc. It can be avoided by making the ceiling of the area they are kept in abnormally high (5-7 high for cows, for example).
 *  [F]  When breeding in SMP, baby animals have the adult's model and sound effects rather than the smaller baby model. They still do not drop resources until they have become adults, but there is no visual change.
 * [?] Enderman can survive day -Intended
 * [X] Animal Mobs will only spawn on new generated blocks in an old map, which is not the case for Agressive Mobs
 * [X] When it rains, and Endermen are present on the surface, instead of teleporting underground they will often teleport to another location on the surface, sometimes repeating many times, causing the Enderman to appear to be flying wildly (and presumably killing it a lot of the time, as it seems Endermen affected continue to do this until death, but that's not confirmed).
 * [X] Cave Spiders (and normal spiders, but not as prevalently) will climb when attempting to reach you at inappropriate times, causing them to "stick" the ceiling. Visually they will appear to fall and then climb back up, but you cannot hit them in this state. If you walk over and hit the ceiling where they actually are, they will react normally and resume normal movement. This makes Cave Spiders significantly more difficult to deal with, since they hide behind the supports of the mines they frequent and will not come out unless you put yourself at risk.
 * [X] Cave Spiders do not poison players in SMP
 * [X] When breeding, after you feed 2 animals and they breed, the other animals will follow the animal that you bred as if it was holding wheat, and makes it very difficult to keep breeding.
 * [X] Untamed wolves are despawning and never spawning again, making them very rare.
 * [X] Mobs can not be attacked in the lower part of their body in SMP.
 * [X] When a chicken looks at the player it moves its head down instead of up.

Multiplayer Related

 *  [F]  [!] When you shut down a server, it does not wait for all data to be saved to disk. save-all does nothing. stop does not wait for data to be saved..
 * This would seem to be fixed after 1.9pre3
 * [!] Spawn gets reset every time the server is stoped resulting in a mcedit to fix.
 *  [F]  [!] Some chunks will not save the changes. When you leave and then return the area will be back to its original state. (Confirmed on two machines)
 *  [F] (?) [!] When a server is closed certain chunks do not save changes, restarting achieves nothing, appears to be the same chunks everytime that have problems, modifiying the chunks sing MCedit also achieves nothing - keeps reverting to a much earlier save.
 *  [U]  If you die, you respawn in the Sky Dimension
 *  [F]  Snowgolems are still invisible
 *  [F]  Animals spawn full sized animals after breeding instead of baby animals
 * [X] Chickens are taking random damage when touching walls or fences. It looks as if they are "sinking" in them. (tested in 1.9pre4 in SMP on sand, in SSP seems ok)
 * [X] Endermen can place blocks in otherwise illegal positions. For example, an Endermen can pick up a cactus and later place it on a log block.
 *  [F]  The Eye of Endermen have a bugged animation when thrown.
 * (?) [!] On a new made server map huge gaps are formed. They go from the sky untill the void. At the other side you can see the landscape going on. It is looking like a giant square gap in the middle of the map, and you can jump into it, though you die.
 * Seems to be fixed with 1.9 pre4 or pre5
 * [X] When you log out with barely suffice headroom -- happens most often when you're in a 2 tile high location, but occasionally on 3 or more tiles high as well -- you may find yourself logging into a different place (typically on top of your old location, but not always the case).
 * [X] Enchanted items in your inventory in creative "show through" the normal inventory of infinite blocks. Doesn't occur in Single Player
 * [X] Falling into the void while riding in a minecart will cause you to disconnect from the server.
 * [X] Players cant see enchant glow on other players.
 * [X] Redstone torches fall off when the block there placed on is in another chunk

Memory/CPU General

 *  [F]  [!] CPU usage is always 100% on server even without people playing.
 * [?] Appears to cause the FDIV on Pentium processors.

Sound

 * [X] There's (still) no sound when opening and closing a chest.
 * [X] There's no longer any sound when placing a door.
 * [X] Sometimes, when crossing an invisible but constant boundary, the sound seems to stutter and echo for a few seconds, along with a large dip in FPS.
 * [?] The sound lags and distorts when you walk or do anything and play songs with your jukebox
 * [!] Rains don't have sounds.
 * If you're having a lot of frequent sound (like 50 chickes next to you) it seems like other sounds like egg trowing will stop in the middle

Weather

 * [?] Rain splash animation (?) is not visible on all blocks. Seems to be random?
 *  [F]  It sometimes rains through the ceilings of buildings and through the ground into caves.

Lava

 * The Fall Distance variable does not get reset when a player steps into lava (Only tested with fire resistance potions, may not be the case sans potion) and as a result, when stepping out of lava, the player takes fall damage equal to the distance downwards they traveled. (This is not absolute distance traveled downwards: this is sum total of all downward motion. As such, bobbing up and down on the surface of lava will increment this value.) This also applies to mobs; the fireproof Zombie Pigman is known to "drown" in lava.

= References =