Minecraft Wiki talk:Community portal/Archive 22

Weird list formatting in Navboxes (fixed)
Hello there, I just noticed that the horizontal lists in navboxes have some weird spacing if there are child nodes. (Example: ) After every opening bracket, there is a text node containing a space, and after every closing bracket, there is some space missing.

Does someone know how to fix this? I would try to, but I don't want to break other stuff. | 10:54, 19 November 2017 (UTC)


 * I'm not sure myself why this happens, but I'm certain I've not seen it do this at least before the host move. I observe that for some reason the spacing at the end of a single list item is used up by the closing bracket of the sublist in it. From what I understand looking at it for the first time, the closing brackets are not included in the spacing caused by  spacing in each   element, or the spacing of the element itself. –  ( • • ) 11:09, 19 November 2017 (UTC)
 * Okay I think I figured it out. I was right about the spacing, a negative spacing was used on the wrong side of the bracket. I've called in help to fix this on the .– [ Jack McKalling ] [   ] 00:11, 7 December 2017 (UTC)
 * , see . Let me know if you spot anything else, Violine1101. – [ Jack McKalling ] [   ] 08:31, 7 December 2017 (UTC)
 * Thank you. I wish I noticed earlier that this has been solved. | 15:30, 22 February 2018 (UTC)

Seasons
I see this done way too much, so I decided to post about it here. Can we please stop using seasons as time indicators. Seasons are not global, what is summer in the northern hemisphere is winter in the southern one. I know quarters (Q1, Q2, Q3, and Q4) are also far from perfect but I think they're way better than seasons.

This is not aimed towards anyone in specific, but I see people do this every so often and I figured I might as well try to stop them by posting here (small chance, I know. But still). -- 12:08, 25 November 2017 (UTC)


 * Maybe we could discuss putting this in the style guide? – undefined/undefined 18:55, 26 November 2017 (UTC)


 * I get annoyed by this as well (people seem to forget about the southern hemisphere a lot). –    06:47, 21 April 2018 (UTC)

Where should data and protocol versions be documented?
There's two pieces of version-specific information that aren't currently documented on this wiki:


 * Protocol versions, which are used in the network protocol to make sure servers and clients are compatible.
 * Data versions, which are used in chunks and in other files for the DataVersion tag, so that data can be upgraded between different versions.

While neither of these things are useful for the average player, they're useful for developers. Protocol versions are currently documented on wiki.vg (n.b. the overlap between content here and on wiki.vg is another thing which I've been meaning to post about for around a year but haven't gotten to yet, but let's just not worry about that for now). However, data versions are undocumented on either wiki. I've generated a list of them using Burger, though.

Where should these be put on this wiki? For sure it would be useful to have them on Version nav, but I'm thinking it'd also be useful to have them (or at least data versions) on another table somewhere so that it's easy to look up the version(s) corresponding to each number.

I'd be willing to handle adding the information to whatever articles need it (I may want to script the process though since it'd be adding information to all the versions). I just don't know where. -- 00:03, 17 December 2017 (UTC)


 * Are there any arguments or reasons not to add "Data versions" and "Protocol versions" articles (or maybe "version history", to match our other version history pages)? If not, I think that'd be the natural choice. 「」· 00:51, 17 December 2017 (UTC)


 * The only issue I have with that is that it feels awkward to create articles for each. Maybe a combined "Version numbers" article would be better.  (Also, there is PE; I have no clue how or if PE numbers its protocol) --  02:47, 17 December 2017 (UTC)


 * If the mentioned subjects are about the internals of the game engine, so technical that it requires reverse engineering to figure out, then it's probably not intended for the scope of this wiki. The source code is not meant for the public, it is obfuscated for a reason. So I don't even think doing this is legal. I'm not sure though, I just glanced over these subjects and I'm not certain what it's all about. But that's my two cents. – [ Jack McKalling ] [   ] 20:11, 17 December 2017 (UTC)


 * Data versions are stored in several parts of NBT. We document the NBT format even though that's internal.  Also, MCP is (partially) maintained by mojang devs (Searge in particular) -- in particular the SRG deobfuscation mappings -- and the EULA doesn't prohibit reverse engineering (only redistribution) unlike that for most games.
 * Whether or not it is in scope is a valid question, though. wiki.vg hosts the majority of the technical documentation (except for some classic stuff and other things, but again I'm not ready to hold the discussion about the overlap yet); it would be entirely possible to put the documentation for data versions there (PVNs are already there). --  20:20, 17 December 2017 (UTC)


 * I see reason to be cautious about this. This very technical data will have to be obtained, maintained, and explained by experts well versed in the subject matter. Will the data be verifiable by means of automation and be noncontroversial as to its meaning and interpretation? Probably both, but if there's room for differing opinions we could get ourselves stuck between two camps of experts with no way to vet any statements they make nor participate with them in the consensus building process. In a normal wiki you'd have a professional community to fall back on, but you won't have that in this case. –  ( &middot; ) 23:45, 17 December 2017 (UTC)
 * Very good point. I would consider this one of the reasons for it being out of scope. All editors should have equal viable access to the source of information, like in-game observations, twitter posts and the website, but internal source code which would require expert analysis does not belong to that. It would at least require (Java) programming knowledge and trusted deobfuscation technologies. I wouldn't classify the NBT format to be internal source code however, as it is a portable format used to communicate with the source code. It's more of a data container similar to json files, used to e.g. enhance in-game command abilities. So NBT does fall under the scope of this wiki and is open to be used and interpreted by the public. – [ Jack McKalling ] [   ] 00:10, 18 December 2017 (UTC)
 * Burger, which I mentioned before, automatically extracts this data. Here's sample data for 17w50a (well, that's actually burger + burger vitrine; burger itself gives json data).
 * There's other internal data we have on the wiki. For instance, numeric entity IDs are not displayed anywhere in game, but are cataloged on here (and on wiki.vg).   is also an arbitrary, non-observable value (break times are, but individual hardness isn't), and we catalogue it; we also catalogue s. --  00:22, 18 December 2017 (UTC)
 * Also worth noting that data version numbers are observable via just launching each version, loading a world, and observing the information in level.dat. However, protocol version numbers aren't observable that way, so it's either burger or capturing the handshake packet for each version.  --  00:28, 18 December 2017 (UTC)


 * I have no problem with us documenting NBT data, data/damage values, IDs, or any other internal data as long as it's verifiable and noncontroversial, which was the point of my comment. I'm reassured by these replies. – ( &middot; ) 00:50, 18 December 2017 (UTC)

I've learned (by complete happenstance and on two separate occasions) that:  The German wiki currently has data versions, listed both on their (which has multiple versions on it) and an incomplete list on their  page. (I don't speak German).

What's more, they also mention that you can use to check data versions and branch with command blocks -- but this probably also means that it's visible through. So that's a way to verify these ingame, without even using an NBT editor. The Dutch wiki has added protocol version numbers to their version pages (as mentioned in the ). They actually did this in a way that didn't require bulk edits to all of the pages; instead, they changed their template to automatically add the version:

which we'd probably change to something like:

They did this by creating that gets the version number given a version's name, using  and. It looks like since then, they've also done the same for data versions.

The template can also generate a table, but the keys aren't sorted right now so that's a bit of a mess -- something for someone who knows lua better to handle.

I think that we should probably take the same approach as the dutch wiki, with the template to add the information automatically. While the template does mean you need to edit a different page to add info to the article, you'd still need to manually edit it to add it to a table that would be on data values; the template can do both and it would also mean that we wouldn't need to edit all the old articles.

The one thing that may be difficult for us is that we use our version nav template for all editions of the game, while they only cover Java Edition. So while they only have a few versions that would have no protocol info, we have a ton of them. (PE does actually appear to have a protocol version of some sort, but I don't know if the values for it are documented and I don't work with PE). A similar issue is present for data versions, as only versions after 1.9 have them; we wouldn't want to include info about those on versions they don't apply to.

In case it wasn't clear, I also thing it makes sense to put both of these numbers in the data values page; IMO there isn't a need for a separate article.

Anyways, those are my rambling thoughts. -- 01:43, 8 January 2018 (UTC)


 * Bump, sort of. I've edited the links in the text above to link to the correct modules, as I've renamed the modules while updating them (for hopefully a while, not counting releases). They still do the same thing, though. Thanks to tables are now generated correctly (see ) and we now only have to edit one module instead of two to get the version data in, which is good. --<span class=nowrap> NL Admin ( ♦ ) 15:56, 27 January 2018 (UTC)

Wiki inconsistencies
As I was looking through this wiki, I noticed a few inconsistencies that need to be addressed.


 * About a year ago at it was said that diamonds being obtainable by mining a  is for  only, and is not to be included under ,(as per ). However, at  it clearly lists that mining a nether reactor core drops iron ingots. This goes against what was said on the diamond talk page before. Something needs to be done: either remove  from the Iron Ingot page, or add nether reactor core info to the Diamonds page.
 * At, it says that the /kill command was added in 1.3.1. However, at it says that the /kill command was added in 1.2.6. Which is correct?

This last one is less of a concern but I'd figure I bring it up anyway:
 * Concerning the Spawning section in mob articles and what information is allowed there. At it mentions that the fact the Chickens being able to spawn as Chicken Jockeys does not exist under  because the Chicken Jockey's spawning is "handled when a baby zombie spawns". However, at  the fact that skeletons can spawn as a Spider Jockey and as a part of a skeleton horse trap are documented there. Using the above logic, neither of those should be there, because the skeleton doesn't handle the spawning for either (the spider/skeleton horse trap does). You could even take it one step further and say the same on other articles, (e.g.:  wouldn't say that witches spawn from villagers struck by lightning, because the spawning is handled by the lightning and not the witch). The point is, I vote to add that chickens can spawn as chicken jockies under  because that would make it consistent with every other mob article on this wiki.

- 01:58, 17 December 2017 (UTC)


 * Regarding /kill: The command does not exist in the release 1.2.5 server, but does exist in the release 1.3.1 server. However, the comment about alpha 1.2.6 was added at the time that version was released.  So probably, the command was removed somewhere in the middle.  Unfortunately we don't have servers for those versions, so it's not possible to check when it was removed :/
 * Regarding chicken spawning: adding it there (making it clear that it is the zombie that does the spawning, though, because the spawn conditions vary) --  03:03, 17 December 2017 (UTC)

Regarding the /kill part, during Alpha 1.2.6, it was only for SMP (Survival Multiplayer). It was added to single player on release 1.3.1  09:17, 17 December 2017 (UTC)


 * I've removed the nether reactor bit from the iron ingot page, as I believe it's uncontroversial in being out of date - please challenge me if I'm wrong.
 * I support mentioning chicken jockey spawning, as Pokechu describes. – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 05:44, 18 December 2017 (UTC)


 * I added the chicken jockey information at . - 01:12, 27 December 2017 (UTC)

I noticed something similar. On the page it says that "Milk is now drinkable, resetting all potion effects currently afflicted upon the player." However, the page says that milk was made drinkable in Beta 1.8 but wasn't able to cure status effects until Beta 1.9 Prerelease 2, and on the  page, it mentions absolutely nothing about milk. -- 02:35, 4 January 2018 (UTC)

Mod Screenshot Licensing
How should files of screenshots that show mods in Minecraft be licensed? I know it's showing the game Minecraft, which would usually be Mojang, but because it shows mods that are not supported by Minecraft, shouldn't it use a separate license? -- 20:58, 1 January 2018 (UTC)
 * Correct. -   22:16, 1 January 2018 (UTC)

Internal error with history for "Tutorials/Creating a challenge map"
When I click on the "history" tab for the page, it has a giant box in red saying, "[7ae048a3990d5e9ae0099026] /index.php?title=Tutorials/Creating_a_challenge_map&action=history Wikimedia\Assert\ParameterAssertionException from line 63 of /var/app/current/vendor/wikimedia/assert/src/Assert.php: Bad value for parameter $dbkey: invalid DB key 'Brenn_'", and then it keeps going. The name of the page says it is "internal error". See https://minecraft.gamepedia.com/index.php?title=Tutorials/Creating_a_challenge_map&action=history, and you'll see what I mean. Does anyone know why this is and how to fix it?-- 01:33, 13 January 2018 (UTC)
 * Comment: you need to set your displayed changes limit to 250 or higher to get this error. A limit of 100 will not produce this error.
 * This seems to be caused by an invalid username in history. This is not the first time such an error occurs, and like the previous time, it should be reported to Curse. -- 06:47, 13 January 2018 (UTC)


 * These are the first and last diffs that cause the issue. -- undefined 07:05, 13 January 2018 (UTC)


 * I had [ this problem] for another page too, but it's fixed now. – <span class="plainlinks" title="View User PROfile">[ <span class="gamepedia_pro_user">Jack McKalling ] [   ] 10:39, 13 January 2018 (UTC)


 * Fixed by Gamepedia staff. -- 15:22, 13 January 2018 (UTC)


 * Great, thanks! -- 19:27, 13 January 2018 (UTC)
 * Also, the maximum number of changes I have is 200, which is not 250 or higher, so I don't know why the error happened. -- 19:28, 13 January 2018 (UTC)
 * Never mind, I previously didn't read Orthotope's comment thoroughly-- 19:29, 13 January 2018 (UTC)

Archive this page
Someone? It's already 2018. – undefined 14:45, 18 January 2018 (UTC)
 * I've moved all the 2017-reply-only topics to . –    07:01, 21 April 2018 (UTC)

Plural case of redirects
I'm not exactly clear on when a plural redirect is acceptable. There have been many times when I have made a redirect to a page that's the plural case that the page got deleted, and other times where there was no request for deletion. I looked in the "Redirect Cleanup" project and it said that plural redirects should only be used when the singular case could not be linked to when writing the plural case (for example, s would be possible). However, if this is true, than hundreds of the redirects on the Minecraft Wiki that have been existing for many years, would have to be deleted (,, , etc.). Could somebody please explain when a plural case can become a redirect, even if the singular case could be linked to when writing the plural case?--<span style="background-color:aqua;color:;"> • 14:11, 11 February 2018 (UTC)


 * It's all about if the editor who cares about redirects saw the change in recent changes. As you can see, isn't really active, and while I'd go for the option #3 for  (no plurals at all, use pipe links instead) the consensus so far is keeping less regular plurals because they are actually useful for linking. Really, I think that this project could use some activity, I'm thinking about suggesting some categorization for redirects. Even a few templates keeping them in some nice categories like in  would be useful, to be honest. -- 16:48, 11 February 2018 (UTC)
 * Thanks for the info! For now I think I'm not going to make any plural links, but not mark existing ones for deletion, until it's more clear what the best option would be.--<span style="background-color:aqua;color:;"> • 17:05, 11 February 2018 (UTC)


 * As far as I'm concerned, deleting these redirects is a waste of time;, and there's no point to deleting redirects unless they're actually problematic (vandalism, preventing a pagemove, etc.) <span class="nowrap">「」· 10:39, 12 February 2018 (UTC)


 * ...thanks for linking that, I think I am a bit deletion-happy in case of redirects and you are right. Though I still think the amount of redirects we have for some pages is slightly excessive, I will stop marking those for deletion. I think should probably be mentioned in the . -- 12:59, 12 February 2018 (UTC)


 * In my personal opinion, I see no big problem with having plural redirects, as like mentioned on WP:CHEAP, redirects take up very little space. Also, as a user, I've noticed that plural redirects seem to make searching easier - for example, the reason I created the redirect, (it's now deleted), is because many times I would search for that, and I would have to take the time to search for the page  (which, admittedly, does not take much time, but I still think that a redirect here would be helpful here). On the Redirect Cleanup talk page, users have mentioned that part of the reason why plural redirects are unnecessary is because if somebody searched for a page of the plural case, the singular case is bound to come up first. But the thing is, the search system takes a second or so to register what is being typed, and that's after every letter, meaning that if a user searched in the search box at normal typing speed, the singular case page would not come up before they have fully typed the plural version of the page. However, if most of the community thinks that new plural redirects are unnecessary (which it currently seems like they do), I don't think it's necessarily worth it to have a huge discussion on it.--<span style="background-color:aqua;color:;"> • 17:05, 11 February 2018 (UTC)


 * At minimum, I'd say redirects like for  should be kept (as I'm not aware of a way to do   or something like that).  I'd say though that more redirects for similar forms are useful though, for user use &mdash; e.g. I created  a while back to redirect to the data values page because I didn't want to type the whole thing (mainly for entering right into the address bar, not searching, though it's useful for both).  --  16:21, 12 February 2018 (UTC)

Stripped Log
Something very strange is going on with the page. The whole toolbar is covering the page, and the history template is not working correctly. As for as I know, there is nothing I added that should cause this, so I'm not sure why this is happening.--<span style="background-color:aqua;color:;"> • 23:48, 14 February 2018 (UTC)


 * There was a missing curly brace, so it wasn't transcluding the history footer. The resulting unclosed html tags cause major layout issues. -- undefined 00:02, 15 February 2018 (UTC)


 * Great, thanks, I didn't even notice that was there.--<span style="background-color:aqua;color:;"> • 00:22, 15 February 2018 (UTC)


 * Sounds like this was a case for . However the unclosed tag was in a used template in this case as said above. If you check that project page, it'll give a thorough explanation on what happens and why, which may help you when you encounter a similar case in the future. The project should have covered all article pages already, but unfortunately the problem keeps happening if not everyone is aware of this. – <span class="plainlinks" title="View User PROfile">[ <span class="gamepedia_pro_user">Jack McKalling ] [   ] 11:08, 19 February 2018 (UTC)

Complex turtle behavior?
In this article, Java edition developers mention some complex turtle behaviors that aren't already mentioned at (such as turtles having a home beach). I'd add them to the turtle article but I'm not sure how some of them work. - 21:56, 17 February 2018 (UTC)


 * I think it would be safe to mention that on the page, as it seems pretty clear that this is a fact. Many times it seems like Minecraft developers say something that is not a fact just to further describe the fact, but in the article it seems like it's written like it's true fact.--<span style="background-color:aqua;color:;"> • 14:15, 18 February 2018 (UTC)


 * I've added it to the article.--<span style="background-color:aqua;color:;"> • 14:39, 18 February 2018 (UTC)

Another wiki inconsistency
I found another wiki inconsistency and decided to post it here before I make any changes:

On some animal articles (specifically, , , , and ), information about breeding is stored in their 'Behavior' section. However, in other animal articles, its stored under 'Spawning' (specifically, , , and ). and are different in that breeding is kept in a separate section of its own. For consistency, I say that breeding should be documented in a singular section across the entire wiki (all Breeding sections be under Behavior, for example).

- 00:28, 27 February 2018 (UTC)


 * I would go with either a separate section or put it under Behavior. However, I would be fine with putting it under "Spawning," but I do agree that there needs to be one thing throughout. The style guide for features does not say anything about breeding, so once we come to a decision, we should make sure to put it in the style guide.--<span style="background-color:aqua;color:;"> • 00:47, 27 February 2018 (UTC)


 * I don't think the style guide prohibits you doing it one way or the other, and I'm not sure it fits better in Spawning or Behavior or on its own. I don't so much care which one we choose, I just agree it's good to pick one and be consistent. –  <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 03:02, 28 February 2018 (UTC)


 * Here is my proposal: how about we put the Breeding section under Behavior (because it's an animal behavior), but make a reference to it under Spawning (since new animals are spawned via Breeding). For example, in the article, information about Breeding would be under, but under  we can put a sentence like: "Chickens can be spawned via breeding(links to breeding section under Behavior)." -  23:19, 2 March 2018 (UTC)


 * . I like that idea.--<span style="background-color:aqua;color:;"> • 00:51, 3 March 2018 (UTC)


 * I like it. – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 03:46, 3 March 2018 (UTC)

Markus Persson/editcopy
I'm bringing up a topic that was discussed and archived at. I really think adding an editcopy for the page is necessary. If you look at the page, you'll notice that there are many edit requests from a long time ago that have not been implemented nor received any kind of response. Creating an editcopy would allow normal users to improve the article greatly, even if updating may not be necessary due to the fact that he's retired.--<span style="background-color:aqua;color:;border: 1px solid black"> • 01:26, 8 March 2018 (UTC)


 * Alternatively, all of the article's protections can simply be removed (which I personally prefer). It doesn't seem to be a very tempting vandal magnet anymore. <em class="plainlinks" style="margin-left: 0.5em; font-size: 90%;">( •  • &#32;• block log) 🐷🥕☮️ 01:48, 8 March 2018 (UTC)
 * It is true that this page was fully protected in early 2011, and the protection wasn't brought down at all since, so it may make sense to try semi-protection and see how it goes. However, I personally don't have any strong opinion on the protection, but I do think that if the protection stays so that only administrators can edit it, there should definitely be an editcopy.--<span style="background-color:aqua;color:;border: 1px solid black"> • 01:52, 8 March 2018 (UTC)

Image requests
These following images should be added: 09:53, 31 March 2018 (UTC)
 * An isometric (or dimetric, whatever) picture of s and
 * An isometric render of block
 * I have requested this on the community portal page.--<span style="background-color:aqua;color:;border: 1px solid black"> • 16:36, 31 March 2018 (UTC)
 * Thanks! 16:55, 31 March 2018 (UTC)

Got it, comin' right up (maybe?) 00:09, 1 April 2018 (UTC)Twh_Minecrafter

Nope, just stupid commentary videos. (Maybe post those on the 1.13 page.) 00:12, 1 April 2018 (UTC)Twh_Minecrafter

Experimental gameplay or full implementation in Bedrock history
When a new feature is added to the Bedrock Edition in experimental gameplay, should we add it to history saying that that's when it first was implemented, or wait till full implementation and then do the same?--<span style="background-color:aqua;border: 1px solid"> undefined 12:30, 5 April 2018 (UTC)

Well, I believe when the 1st build for 1.3 came out, they do just move the new features from Experimental Features. So, I guess the History section should note when it was first implemented. 12:42, 5 April 2018 (UTC)

Fish bucket article
I have attempted to create an article for fish buckets,. - 22:50, 5 April 2018 (UTC)
 * . Originally I had created that as a section of the article, for the purpose of being consistent with the  article, but I hold no objections at all to making it into a separate article, especially now that we have a lot more information.--<span style="background-color:aqua;border: 1px solid">  undefined 23:02, 5 April 2018 (UTC)


 * – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 02:08, 6 April 2018 (UTC)

Best Homemade TNT Cannons
The TNT Cannons page is already long and flourished with random nerdology about them, but a real shortage of buildables at the bottom. I think if we all put in a little, we could help a lot of readers. Specifically, PVP Factions players (here you go, server owners.), redstone lovers, and, yes, griefers. (There you also go, server owners.) But not intentionally. I hate griefers just as much as you do. Enough about them.

They cannot be ideas from Youtubers unless you cite them. (SethBling, Mumbo Jumbo, etc.) Try to make your own super boss idea if you can. And don't feel discouraged if it's simple! The simpler, the easier it is for someone else it is to build. Just make it your best work! If you suck at all things redstone, or you don't want your idea here, then you might want to stay out. All cannon types excepted! So bring your T-Guns! Bring your shotguns of explosion-related death! And of course bring your trolly little sand cannons you launch at your little brother's house! And if you still want to help, though, then make a layer by layer blueprint like the ones in Structure Blueprints for the submitters. Here are the rules:

They have to launch TNT in a cannon-like fashion. No random placements and hope it flies somewhere. Also, don't be that one edit vandal to make yours show up first. I will find an admin, and I WILL make sure something bad happens to you in a Wiki-related way. It can shoot anything that can be shot from a cannon. (Arrows, players, good old pixelated TNT, and, heck, snowballs if you can find a way to. It won't matter to the future builder. (I'd build anything that can shoot snowballs! 😃) If you already have one, great, just edit it in to an appropriate place. Same with other submitters.

23:48, 5 April 2018 (UTC)Twh_minecrafter

Individual articles for Classic versions
Should be split up into individual pages for each version, similarly to what was done with Alpha? -  21:33, 8 April 2018 (UTC)


 * I've put up an example at . -  15:55, 9 April 2018 (UTC)


 * I'd say just go ahead. Some pages will be quite empty, but that's the same for Alpha already. Don't forget about Indev and Infdev, there's a lot wrong, but we can move the pages later. And see how you'll do Survival Test 0.24 and 0.26. I'd leave the dates in as previews from Notch, but it should be clear when an actual version was released and when not. – 16:32, 9 April 2018 (UTC)


 * . I do think we should do the same with Indev and Infdev for consistency. I don't think we necessarily have to do this for Pre-classic though.--<span style="background-color:aqua;border: 1px solid"> undefined 16:39, 9 April 2018 (UTC)

Reorganization of versions
This was mentioned a year ago at, one person responded to it, and then it just kind of got abandoned for a year, despite the fact that it was mentioned as a RfC on the community portal page, until I responded to it. To make the discussion actually get somewhere instead of just get abandoned, it would be greatly appreciated if you could put in your opinion, regardless of what it is - either here or on the versions style guide talk page. Basically, we had kind of decided that it may be better if we put the blocks, items, mobs, and world gen higher on the page, and general at the bottom. More information can be found at .--<span style="background-color:aqua;border: 1px solid"> undefined 15:38, 9 April 2018 (UTC)


 * I moving those parts higher on the page.-  16:59, 9 April 2018 (UTC)
 * So far there have only been supports and no opposes. Shall I add this to the style guide and start reorganizing?--<span style="background-color:aqua;border: 1px solid"> undefined 17:05, 9 April 2018 (UTC)
 * It seem like a very reasonable comment period has been given. My instinct is that you are clear to do it. –  <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 18:01, 9 April 2018 (UTC)
 * I've added it to the style guide and am currently reorganizing the articles.--<span style="background-color:aqua;border: 1px solid"> undefined 18:18, 9 April 2018 (UTC)

Brewing Overhaul
(More details .) I've put together a new way of showing all the brewing recipes, in which all the information about one potion effect is on the same line, instead of scattered through two or three sections. Example (mixed potions): I also have base potions, positive effect potions and negative effect potions ready to go (negative can be viewed at the brewing talk page), but due to the drastic departure from the current article, I would like to know if there is support for this before I make the change. -  17:14, 9 April 2018 (UTC)


 * I like this idea. Though the enhanced effects seem to be smooshed in there.  I might suggest:
 * {| class="wikitable" style="text-align: center;" data-description="Mixed effect potions"

!width="90px"| Potion ! Reagent, Base ! Effects !width="90px"| Extended !colspan=2| Enhanced ! Potion of the Turtle Master (1:00) ! Potion of Poison ( 0:45) ! Potion of Weakness ( 1:30) ! Potion of Harming
 * IV IV Slows the player to 40% speed, incoming damage reduced to 20%.
 * Potion of the Turtle Master (3:00)
 * width="90px" | Potion of the Turtle Master (1:00)
 * VI VI Slows the player to 10% speed, all incoming damage fully reduced.
 * VI VI Slows the player to 10% speed, all incoming damage fully reduced.
 * every 2.5 seconds.
 * Potion of Poison ( 2:00)
 * Potion of Poison ( 0:21)
 * II every 1.2 seconds.
 * II every 1.2 seconds.
 * Reduces player's melee attacks by.
 * Potion of Weakness ( 4:00)
 * Potion of Weakness ( 4:00)
 * Inflicts of damage.
 * Potion of Harming
 * II Inflicts of damage.
 * }
 * – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 18:35, 9 April 2018 (UTC)
 * }
 * – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 18:35, 9 April 2018 (UTC)


 * Awesome. I like this, Princess Nightmoon's version is already so much better than the way it currently is, but I agree about the effects being better split between regular and extended version, so it can be spelt out fully. I especially like the addition of the duration, as it fits so snugly, and I like the place to mention the upcoming template. – <span class="plainlinks" title="View User PROfile">[ <span class="gamepedia_pro_user">Jack McKalling ] [   ] 18:42, 9 April 2018 (UTC)


 * I can definitely work with that. While I do see your point, having two columns for effects instead of just one does make the text a bit more cramped (or, when there is no enhanced effect, wasted blank space). How about something like this instead:


 * Ooh, good eye! – <span style="transform: rotate(-16deg); display: inline-block; top: -1px; position: relative;">undefined/undefined 20:24, 9 April 2018 (UTC)


 * Easier to read I think. With the added bonus of being able to quickly compare the effect descriptions vertically, which is easier with the eye than horizontally. – <span class="plainlinks" title="View User PROfile">[ <span class="gamepedia_pro_user">Jack McKalling ] [   ] 19:36, 9 April 2018 (UTC)


 * Applied overhauled system to article. -  23:37, 9 April 2018 (UTC)

Mob sounds
I noticed that there appears to be a weird inconsistency between mob sounds on this wiki. A lot of the mobs don't have the sounds they make in-game in their infobox, while others do.

This table is now at .

Would it be possible to obtain sound effects and put them on the wiki any of the above mobs that don't already have it?- 21:27, 10 April 2018 (UTC)


 * I have already extracted all the 1.13 sound effects but they are currently in parts, i.e. idle1, idle2, idle3, ect.. it will probably take some time to sort through them all. I will keep a list here of the mobs i've added sounds for and update it as i add more.

00:39, 11 April 2018 (UTC)

Can someone possibly make a project page for this please, i would myself but i'm really not that good at writing and struggled just trying to start the first paragraph describing the projects goals. If someone can just start it i can add most of the technical details, thank you in advance for anyone who helps. 10:43, 12 April 2018 (UTC)

I made a project page for this in a sandbox, if i could get some opinions before i move to an actually project page it would be very helpful. 03:53, 17 April 2018 (UTC)
 * Looks good. It could go with a more in-depth explanation as to exactly what steps to make in the wikitext of an article, so even participants who just joined the wiki or otherwise just don't know, can also do it. When you move it to a subpage of, and add a link to it with description there, others will probably help you edit the project page as well. Good project. – <span class="plainlinks" title="View User PROfile">[ <span class="gamepedia_pro_user">Jack McKalling ] [    ] 07:38, 17 April 2018 (UTC)

I finished moving the project page for this and it is now at. 08:10, 17 April 2018 (UTC)

How to have sandbox moved to a new page
I have made a page for bedrock editions 1.2.20.1 and feel it can now be moved to a page, it still needs some changes but most i believe are minor and can be done after it is moved. 23:08, 10 April 2018 (UTC)


 * You can add Move to a page to suggest a rename. <span class="nowrap">「」· 00:07, 11 April 2018 (UTC)


 * Sorry i should have said, i found the move button and already moved it to it's own page. But thank you for your reply.  00:11, 11 April 2018 (UTC)

Dolphin
Is anyone currently working on a page for the dolphin? I was going to start one in a sandbox but if someone else already has then there is no need for me to make another. 00:19, 11 April 2018 (UTC)

bedrock beta 1.2.20.1
The navigation box for bedrock still needs to have added, and the  needs to be updated to reflect its release. 01:46, 11 April 2018 (UTC)
 * It's a build, not a version, so it wouldn't need to be updated on the main page. It would be needed in the navigation box, but I honestly do not know what build 1.2.20.1 is or what version it's for. I asked on Slack, and was told that it was build 8, but I don't even know what version it's for (I asked).--<span style="background-color:aqua;border: 1px solid"> undefined 01:53, 11 April 2018 (UTC)


 * sorry the way bedrock versions are categorized makes very little sense to me, i exclusively play java edition so really have no experience with how they are released, but i trust that everything will eventually be worked out and thank you for the reply.  01:58, 11 April 2018 (UTC)


 * No need to apologize at all, and sorry if my reply seemed a little harsh. Honestly, the Bedrock Edition versions categorization makes very little sense to me too. Right now I'm honestly just waiting and seeing if any official Bedrock developers post anything that's helpful, or waiting on another user who knows stuff about the weird way Bedrock Edition builds are organized. Best regards, --<span style="background-color:aqua;border: 1px solid"> undefined 02:06, 11 April 2018 (UTC)


 * Yo, I play Bedrock Edition, so ask me anything and I'll try to keep up to date on the latest builds.  12:58, 12 April 2018 (UTC)Twh_minecrafter

Row-sorting buttons on a new line
I've been asked by to consider putting table sort buttons into a separate row, in. For reference, see. Do people have any opinions either way? –  |  16:01, 11 April 2018 (UTC)
 * I'm not a fan of the empty cells. Would it be practical to infer the viewport width and only do this when necessary? If not, I'd still support doing it because I think usability should trump aesthetics. – ( &middot; ) 16:21, 11 April 2018 (UTC)


 * Yes you can easily use styling to move the arrow, but basing it on the viewport width doesn't necessarily work, as when you want to move the arrow is more dependent on the width of the table, not the viewport. If the table is not very wide, it's not necessary to move the arrow until the viewport is quite small, whereas if the table is very wide, you might just always want the arrow below. To have it work generally for any table of any size, you'd need JS. <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 03:04, 12 April 2018 (UTC)


 * Thanks. These help. undefined 09:21, 13 April 2018 (UTC)

Entity sprite creation
Can anyone please explain to me how the entity sprites are created, i was going to create the sprite for the dolphin but can't seem to figure out how they are made. 06:19, 12 April 2018 (UTC)


 * I think what people are doing is taking the mob's skin and starting from there.
 * P.S. If you are using the Java edition, go into .minecraft/versions/18w15a, you will see the jar file. Unzip / extract that. Then go into assets/resource packs/ and there is probably a skins folder, an entity folder, then a dolphin folder. –  |  11:57, 12 April 2018 (UTC)
 * Dolphin texture exactly is in assets/minecraft/textures/entity/Dolphin.png : )  12:04, 12 April 2018 (UTC)

Question regarding the Entities template
I'm an editor on the Hungarian Wiki and I'd like to ask where does the Entities template take the small pictures for each entity from? 18:53, 12 April 2018 (UTC)
 * , it uses the EntityLink template, which data is stored at, using .--<span style="background-color:aqua;border: 1px solid"> undefined 19:20, 12 April 2018 (UTC)

OK, thanks! 09:55, 13 April 2018 (UTC)

Inventory Slot Aliases
I've noticed that the potions section in, where the effect text is added to the info overlay when you hover over the item is technically very lacking in content, despite its length. There are 30 entries (potions/arrows with no effect, decay and night vision + its extended variants), with 170 missing (all other effects) - less if we ignore certain variants that aren't really displayed on the wiki. However, since it's such a massive amount, I was wondering if they should be moved to a secondary alias module specifically for potions, or just get added to the existing module? -  23:47, 12 April 2018 (UTC)


 * Definitely excited to see someone's interested in finishing that. And, no reason it can't be all in one module. There are much bigger modules. –   |  00:56, 13 April 2018 (UTC)

Texture update
Since there doesn't appear to be a page for the "Texture update", would anyone have any objections to me starting one? 00:13, 13 April 2018 (UTC)
 * There currently is, but it's very sparse. I'm not completely sure whether it should be a separate page, but I don't object to it. --  00:22, 13 April 2018 (UTC)

i know about the section in but i was thinking of moving it to it's own page, and also having more of a list with all the changed texture and a render of them to make it easier to see the differences between the new and current textures. 00:28, 13 April 2018 (UTC)
 * , ooh, that's actually a good idea. It seems like as soon as it is revealed what content will be added in an update, a separate page is created for that update, and considering we know exactly what will be changed in the Texture Update, it seems like a separate page would be helpful and necessary. I this, but I personally recommend waiting for maybe 1 or 2 more users to see this and reply to it, and then create it.--<span style="background-color:aqua;border: 1px solid">  undefined 00:48, 13 April 2018 (UTC)


 * I started the page in a sandbox so i have it ready but i do plan on waiting for a few more people, and thank you for the support.  00:50, 13 April 2018 (UTC)


 * ! –  |  00:53, 13 April 2018 (UTC)


 * , the update is coming closer, we better get started.-- 01:48, 13 April 2018 (UTC)

I'm already working on block renders and have started a page in a sandbox but if anyone can start on the items and mobs i would really appreciate it. 01:52, 13 April 2018 (UTC)
 * , why don't you just go ahead and move it to the title, "Texture Update," add to the top of the page, and editors (such as me) will be happy to finish the content.--<span style="background-color:aqua;border: 1px solid">  undefined 02:02, 13 April 2018 (UTC)


 * Just one problem, because of the redirect i don't have permission to move the page to "Texture Update".  02:22, 13 April 2018 (UTC)


 * Oh, yep you're right, I didn't even think of that - yeah, that's definitely going to be a pain :(... I'll ask an administrator to delete the page.--<span style="background-color:aqua;border: 1px solid"> undefined 02:26, 13 April 2018 (UTC)


 * Let me know when it gets deleted and i'll move the page, until then i'll finish the block renders (up to 68 finished now) and begin uploading them.  02:31, 13 April 2018 (UTC)
 * , I'm gonna be away from the computer for the rest of the night, but you can check recent changes, which will show the deletion log, so once you see that the texture update page has been deleted, you can move your sandbox page to that title.

Incase anyone is interested i still need renders done for all the mobs that had their textures changed. 10:31, 13 April 2018 (UTC)

Update Videos
Hi there! I'm here to propose a small addition to the Minecraft updates changelogs. I've did this with a few, but it got retired because I didn't talked about it with you here. So what I'm thinking about is that we could add a "Video" section to the changelogs, featuring 's videos, which features every snapshots with the smallest details. To implement that, we could add a category named "Update_videos" that itself got the already existing Video Category. Then, on each changelog we could add a subpage named "/Update_video" which feature the corresponding video made by, categorized "Update_videos". Then, back to the changelog, we could add the "Video" section with only. And yeah that's all I wanted to ask you, do you think it's a good idea or not and why? 08:16, 14 April 2018 (UTC)


 * To clarify: currently, the only allows for using videos uploaded by Curse, which is problematic given there are several official or developer channels which would be useful (and, unless I'm mistaken, there are already cases of videos from some of these channels being used - e.g. all the  videos are uploaded on Mojang's account). The proposal is to expand the video policy to allow for using videos from these sources as well (videos themselves would be added via /video subpages, as has always been done with Curse videos, though I have no problem with the proposed categorization). One of the things we need before we can implement this (in addition to community support, which I'd be very surprised not to have), though, is a list of known channels and, potentially, some detail on what videos are appropriate to use in which circumstances. (Lastly, I might as well explicitly state I support this proposal, given I'm commenting on it like this.) <span class="nowrap">「」· 08:37, 14 April 2018 (UTC)


 * would it be useful if i made a short list of channels along with what content they post?  08:42, 14 April 2018 (UTC)


 * The policy should definitely allow for relevant informational videos uploaded by Mojang staff to be included in applicable articles, in my opinion. Slicedlime's update videos in particular would be very useful on the update version articles. -  08:52, 14 April 2018 (UTC)


 * I'm going to work on a sandbox at the moment to show you how it can render. [    ] 13:54, 14 April 2018 (UTC)


 * I've done it! Check it . [    ] 15:24, 18 April 2018 (UTC)


 * I think we should petition Curse for this. Dinoguy, you said there are many useful channels. I argue that it would make the Wiki much more useful if we add videos in from more sources. If everyone is diligent with citations, it shouldn't be an issue. Plus, common page patrollers would do a good job making sure videos are cited correctly. I agree with everyone about updating the policy somehow.  15:48, 14 April 2018 (UTC)Twh_minecrafter


 * Having a list of channels would be a great starting point, yes. For personal channels of developers/staff, it would also be useful to show what sort of content they generally upload. <span class="nowrap">「」· 12:25, 15 April 2018 (UTC)

Older item images
Would anyone mind if i uploaded new versions of some of the item images, i have been noticing that alot of them are cropped and it's making it difficult to display them next to the new textures on the page. 02:49, 15 April 2018 (UTC)


 * That cropping has always bothered me, I support it. –  |  05:33, 15 April 2018 (UTC)


 * - [    ] 08:18, 15 April 2018 (UTC)

Beginners Guide Rewrite Notice
Hello there, everybody! I just checked the members of the, and most of them have not been active for years, so I would like to send a notice to everyone out there about possibly joining! If you want to join a project, then there are opportunities here. The project has been moving at crawl speed for about 2 years. There are still some pages that could use some work. Anyone can join! Just edit your name in on the list at the link I put earlier. 00:32, 17 April 2018 (UTC)


 * Remember that a proper tutorial for beginners is possibly the MOST important tutorial on this wiki. Don't be afraid to add your name and start editing the tutorial pages. If you have questions, ask. Just don't do nothing!
 * - 03:42, 17 April 2018 (UTC)

links in msgbox
Does anyone know how to use external links in a msgbox? i have tried everything and it keeps showing up as plain text or showing the url. 03:46, 17 April 2018 (UTC)

Nevermind i finally got it working. 04:18, 17 April 2018 (UTC)

Redirects to all versions
As an example, the Java Edition has, while the Bedrock has instead. But the page redirects you to the 1.2.1 instead of the Bedrock 1.2. Should redirect pages like this be redirected to the correct one? 14:46, 18 April 2018 (UTC)


 * I think partial version notation pages like that are too ambiguous for a redirect. Maybe turn them in disambiguation pages so the reader can choose what they intended to look for, and then link to the correct version from articles instead of to these pages. So in this case could disambiguate between  and . Using a redirect is so confusing here, whereas it is just 2 characters more to spell out in a link if you're trying to point to 1.2.1. – <span class="plainlinks" title="View User PROfile">[ <span class="gamepedia_pro_user">Jack McKalling ] [    ] 14:54, 18 April 2018 (UTC)


 * At the very least, the targets of ambiguous redirects should have a Redirect hatnote pointing to the other page(s) a reader might have been trying to reach by following the redirect. The hatnote would be the preferred method for cases where there's only a couple such pages (the target and one other page, that is); for more, I agree with Jack in recommending a dabpage instead (though the hatnote should still be fine even for cases of three or four pages). <span class="nowrap">「」· 15:05, 18 April 2018 (UTC)


 * Is this what you're thinking?--<span style="background-color:aqua;border: 1px solid"> undefined 15:11, 18 April 2018 (UTC)


 * Yep, good to see I'm still able to get my point across mid-ramble. =D <span class="nowrap">「」· 15:21, 18 April 2018 (UTC)


 * This is better since some players would just type 1.2 to search for 1.2.1.  15:23, 18 April 2018 (UTC)


 * The infobox automatically shows links to other editions with the same version number for exactly this reason, so I don't think we need the redirect template duplicating this. I think disambiguating would be better, and provides further reason to move all the unprefixed version pages to have the Java Edition prefix. <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 10:35, 19 April 2018 (UTC)


 * The infobox for Bedrock Edition have links to Pocket Edition release. As an example, if you go to, there will be links to , which redirects you to the same page. I currently can't think of anyway to fix it. Can anyone help?  11:18, 19 April 2018 (UTC)


 * It just checks if the page exists, it doesn't know if it's a redirect or not, nor is there a way to check without moving the check to lua. It can instead be written manually, but this obviously isn't a solution if all of them are doing it. Probably just remove the check for Pocket Edition pages on Bedrock pages, and once we've moved all the old Pocket Edition pages, the check can go entirely. <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px> 06:47, 21 April 2018 (UTC)


 * Yeah, the best way to fix it is to remove the checks for Pocket Edition on Bedrock Edition pages.  06:53, 21 April 2018 (UTC)

I have a question.
How do I change the user name of the mcwiki? 05:18, 21 April 2018 (UTC)
 * This question is rather frequently asked. See for an example of an answer. I think it still holds. --  05:27, 21 April 2018 (UTC)
 * Thank you very mush :) -- 05:29, 21 April 2018 (UTC)


 * Fill in the form at https://gamepedia.zendesk.com/hc/en-us/requests/new?ticket_form_id=235968 using the email address associated with your account. <span class=nowrap>– ᐸ <small style=display:inline-block;line-height:9px;vertical-align:-3px>  06:29, 21 April 2018 (UTC)

Removed wip
Wip instructs that no users edit the page until the work-in-progress state is finished. What are the guidelines as to when this can be removed? I assume it can be removed on pages such as, in which the author of the page hasn't edited in 7 years and the person who added the template hasn't edited in 5 years.--<span style="background-color:aqua;border: 1px solid"> undefined 14:52, 21 April 2018 (UTC)
 * , which serves a similar purpose, says to remove it if the page has not been edited in several days. Its more short term equivalent,, says to remove the template if the page has not been edited in several hours. I'd say seven years without major edits is more than a definite sign the page is not a "work in progress". -- 14:59, 21 April 2018 (UTC)
 * Work in progress notices should always be taken to mean work is actively being done; anything tagged with no activity for more than maybe a week or so should be untagged. If the tagger returns and wants to resume work, there is nothing stopping them, regardless of whether they readd the tag (though if someone repeatedly readds a wip tag without ever actually editing the page's content, they should have the tag's intended purpose explained to them). <span class="nowrap">「」· 15:17, 21 April 2018 (UTC)

Template to link to feedback.minecraft.net
Currently, there is Article. Well, I know this template can be used to link you to feedback.minecraft.net. But, can we make one for feedback.minecraft.net, or maybe use the same template.-- 14:32, 24 April 2018 (UTC)


 * Working on it now .--<span style="background-color:aqua;border: 1px solid"> undefined 14:59, 24 April 2018 (UTC)


 * Wait, never mind, it's already incorporated into . Use the ext= parameter to go to a URL that is not minecraft.net.--<span style="background-color:aqua;border: 1px solid"> undefined 15:02, 24 April 2018 (UTC)

Version release dates
I've noticed some confusion over the exact release date of various versions; in particular, whether certain versions were actually released the previous or next day from what's listed. It seems to me a lot of this confusion is likely to stem from time zones; Sweden is UTC+2, whereas many readers and editors are in the US, which is UTC-5 through UTC-10. In addition, it's not unusual for timestamps to be stored in UTC and adjusted for the viewer's local time zone on the fly, which means e.g. when viewing timestamps in text files, they won't be adjusted. This should definitely be kept in mind in the future wen considering what day a version was released on, since e.g. it may have been released after midnight Swedish time, but before midnight UTC, which would result in various sources and/or interpretations assigning two different release dates. <span class="nowrap">「」· 17:03, 25 April 2018 (UTC)


 * Most wiki use the following way. Times should be according to the main place. Such as Minecon 2016 should be based on California's time zone. There are currently two ways. These examples are random times. Either: 21:00 British Summer Time (UTC+1) on 27 July 2018/ 8 p.m. Eastern Standard Time on January 15, 2001 (01:00 UTC, January 16)


 * On the versions, since Notch released them at midnight Sweden time (according to version_manifest.json), I've been using the UTC time with an explanatory footnote. –     07:15, 28 April 2018 (UTC)

The wiki's style guide currently does not include a time zone guide. This should be added. 07:11, 28 April 2018 (UTC)


 * Yep, the .jar files has clearly written the time for it.-- 07:24, 28 April 2018 (UTC)

PD licensing templates
Is there any practical difference between the and the  license? Just asking, because I'm implementing them on the Hungarian wiki... 17:42, 25 April 2018 (UTC)
 * CC0 should only be used for files that are explicitly licensed as CC0; PD can be used for any public-domain files, including ones licensed as CC0 (though I'd recommend using the more specific template whenever possible). <span class="nowrap">「」· 18:11, 25 April 2018 (UTC)
 * Thank you!  10:27, 26 April 2018 (UTC)

The Classic is a mess right now
The version history, classic pages, and everything related is really a mess right now and I can't figure out how to fix it. First of all, on the page, it says that there is a version called 0.26 SURVIVAL TEST that was released on October 25, 2009. However, on the page itself, it says it was released on October 20? Furthermore, there are a ton of double redirects that redirect to versions that are not listed on the version history page, and some of these versions show up on the page, but are not listed anywhere else. And the 0.26 SURVIVAL TEST page does not have anything to do with any of the updates listed on the 0.26 page. Does anybody have any ideas of how this can be fixed?--<span style="background-color:aqua;border: 1px solid"> undefined 15:20, 26 April 2018 (UTC)
 * The versions on the Classic 0.26 page weren't released to the public, 0.26 SURVIVAL TEST was. -  15:59, 26 April 2018 (UTC)

Auto-importing pages?
Is there any way to automatically transfer a page's content onto a page on an other wiki. More specifically, I'd like the page to be transferred into its equivalent on the Hungarian wiki, Modul:Version/Numbers. Is that possible? 17:11, 27 April 2018 (UTC)


 * You can export pages with their full history by using (make sure to uncheck "Include only the current revision, not the full history"), and then import them using  (though note that you have to be an administrator to import pages). <span class="nowrap">「」· 19:57, 27 April 2018 (UTC)

Version nav template
I've recently edited a page about a version on the Hungarian wiki and realized that the Version nav template is completely unused. I tried to use it, copied all the content from the templates on this wiki over there, and it mostly works. The only problem is that the template is in the middle of the page. Example: 1.12 - the source code for this is exactly the same as the one on the English wiki. What can I do to fix it? 15:12, 28 April 2018 (UTC)


 * You need the infobox-related styles from as well. <span class="nowrap">「」· 16:32, 28 April 2018 (UTC)