User talk:HexZyle/Projects/Damage Update

Nerfed?
In 1.9 pre-release 3 it seems a lot harder to kill mobs. It took me three hits with a diamond sword to kill a blaze or a creeper and four to kill a zombie. It also seems to take two arrows fully charged to kill a ghast. Either weapons are weaker or mobs are stronger. Can anyone confirm please?--Lirtsi 09:27, 14 October 2011 (UTC)
 * For me I think it took more than one hit with a diamond sword to kill some (5 heart) peaceful mobs, while others only took one. Perhaps both mobs and weapons have had their values redone? --HexZyle 18:41, 14 October 2011 (UTC)

Yeah, I'll test different mobs life from scratch by punching them and then using swords. Thanks HexZyle.--Lirtsi 20:14, 14 October 2011 (UTC)


 * Post your Pre-release 4 (coz its most updated) results here please: (criticals in brackets)

if you make a change to a value already filled in, please bold it so it can be double checked This table has served its purpose and does not require any more information added

Using this table we should be able to figure out whether the weapons have been nerfed or the animals have been ramped up --HexZyle 01:53, 15 October 2011 (UTC)

The amount of hits it took to kill mobs with a fully charged bow varied. The bow doesn't seem to be capable of doing any more than 4.5 hearts...but i'll leave that up to the experts. -Hex

...no user contributions...it seems like I've ended up doing it all myself. Oh well :) --HexZyle 07:06, 15 October 2011 (UTC)

Known values:

Weapons: (not updated yet on their respective pages)
 * Fists =
 * Wooden Sword =
 * Stone Sword =
 * Iron Sword =
 * Diamond Sword =

Mob Health:
 * Chicken = (no change)
 * Cow = ?
 * Pig = (no change)
 * Sheep = (page updated)
 * Creeper = (no change)
 * Spider = (page updated)
 * Zombie = (page updated)
 * Skeleton = (no change)
 * Enderman = 20 x (page current)
 * Snow Golem = (no change)

Cows have got 5 hearts of health and gold swords deal 2 hearts. no change there. -Hex

The current table needs to be updated. Here is the updated version:

I've transferred the data onto the Weapons page, and each mob's infobox. I don't know where else the data appears and so if you see health/damage data elsewhere that is incorrect, please update it to these values (and leave a note saying its as of pre-release 3. 1.8.1 is still the current version, and that health data should remain on the page until the full version of 1.9 is released) --HexZyle 07:51, 15 October 2011 (UTC)

...Wow. Well done! I was just about to start when I saw it was already done. :). I also think some mobs have gotten more attack damage as well but really good job.Lirtsi 16:36, 15 October 2011 (UTC)
 * There are still some mobs which health i havent done (Blazes, ghasts, zombie pigmen) and i didnt check mob damage. I will get around to it, but i dont get much time on the weekends. You can fix it up yourself (posting the data here would be good, as ive linked various pages here for reference) or you can wait for me to get around to it (another 24 hours or so) --HexZyle 18:50, 15 October 2011 (UTC)

Blazes have 10 hearts, cows have 5, ghasts have 5 and zombie pigmen have 11.Lirtsi 13:38, 16 October 2011 (UTC)

I'm pretty sure the health of some mobs is no longer constantly the same. I've been fighting zombie pigmen in the Nether for quite a while now, utilizing only stone swords. Most of them died to four criticals, but in some rare cases, they already died to three criticals. Scoring two criticals and two normal hits will also sometimes kill them, and sometimes not. In the area I was fighting them in, there are no places where they could have taken falling damage before I got to them, and in fact I engaged most of them as soon as they even spawned (i. e. while having them in my view the whole time). 84.156.17.77 22:58, 16 October 2011 (UTC)


 * I've done a few critical tests. (with snow golems, 4 health) Sometimes i can kill them in 2 critical fists (rarely though), sometimes 3, sometimes 4. Similar results with swords and monsters with higher health. I think critical hits could be randomised, and not always do the 50% bonus that they are supposed to do. That could be why you are getting different results (because i did the fist test, that is where you punch a mob to death and count how many punches, and i got the same result every time) I've also noticed after shooting two fully charged arrows at a creeper (supposedly 5 damage each), the creeper doesn't die, and it takes an additional 1, 2 or 3 fist punches to finish it off. This indicates that the random critical damage also applies to charged arrows. (that's why I mentioned I can't seem to get 5 damage from a bow...but that was based off the fact that i couldnt kill 10 health mobs in two hits. Maybe it's possible the arrow does 5 damage, but unlikely so that its not very likely i kill a mob in two hits because of the chance of getting two 5 damage in a row is quite slim) --HexZyle 00:26, 17 October 2011 (UTC)
 * Ah, I hadn't considered the possibility of a change to how critical hits work... You may want to update the Critical Hit page then. This also explains why criticals suddenly are hardly more effective than normal hits at killing mobs at all. 84.156.17.77 01:09, 17 October 2011 (UTC)

I'm going to do some tests on how much damage mobs inflict on the player soon. It seems that the ghast fireball damage has been increased considerably and I can't seem to survive a creepers blast unarmoured no matter what i try, even on easy. --HexZyle 00:32, 17 October 2011 (UTC)

Should someone add the fact that there seems to be a totally different damage system to the upcoming features page? I'm not too sure how to.--Lirtsi 05:21, 17 October 2011 (UTC)
 * Done --HexZyle 06:15, 17 October 2011 (UTC)

I think there might be a possibility of headshots giving more damage? (probably unlikely and just randomized). Can some people check to see if this is a possibility? Also, do you guys want to mention skeleton arrow damages and maybe ghast/blaze fireball damages? Cause I found the number of hits to kill a skeleton with its own arrow. We could add another section to here, or the arrow page, or the skeleton page. It seems like an interesting thing.

Also when I was testing for the endermen, I couldn't really get an accurate hit count for the charged arrows since they keep teleporting away. We might have to box the endermen inside and then count the hits (do they teleport through solid blocks?). Maybe this should be made into a Project cause all this will take some time to do... - Asterick6 00:50, 18 October 2011 (UTC)


 * I will move this to a project page when i get around to it (sometime in the next 48 hours). Headshots do not deal more damage, there is just one hitbox for the whole mob and it doesn't differentiate between body areas. Critical hits seem to randomise now, despite showing sparks, they don't always do the 50% bonus as they should. The skeleton thing is interesting, I wonder if its damage to itself changes on difficulty. Endermen cannot really be hit by arrows (maybe there is a possibility) because I unleashed about 40 fully charged arrows on the one enderman and he never even got scratched. --HexZyle 01:12, 18 October 2011 (UTC)

Addition to the Table
Hey HexZyle, Do you know any of the following? :

I truly do recommend adding these to your list if you don't know. BlockBarracade 20:14, 1 November 2011 (UTC)


 * Thanks :) I didn't think of them. --HexZyle 02:49, 2 November 2011 (UTC)

Ghast Explosion
I think I had about 8 hearts when a Ghast KO'd me on easy. So perhaps explosions are consistant across difficulties. Also, a creeper can KO you when you have 10 health even when you are about 5 blocks away. This means that they do at least about 18 damage point blank. So perhaps that damage is consistant too. --HexZyle 11:52, 25 October 2011 (UTC)


 * Are you sure this isn't a Glitch/Bug? Also, How can you calculate damage from an explosion like that? A tool? Or just geek math? BlockBarracade 22:27, 9 November 2011 (UTC)