Minecraft Dungeons:Evoker

An evoker is an illager and a mini boss found $$. When spawned, a music soundtrack plays.

Appearance
The evoker's appearance $$ is similar to its default counterpart in the base game, however, the evoker $$ is slightly bigger than other illagers, about 3 blocks tall.

Story
In the introduction, Walda the evoker is seen crowning the Arch-Illager as the ruler of the Illagers. As the Arch-Illager gets up from his throne, all the illagers except Walda bow, causing the Arch-Illager to hit Walda with the Orb of Dominance to force Walda to bow.

Lore
In the Novel and Archie's Origin, two evokers were confirmed to have their real name:
 * Walda the Evoker &mdash; A female evoker, was the Leader of a Woodland Mansion and orphaned Archie. In the end she put the crown on Arch-Illager's head and bows to him.
 * Thord the Evoker &mdash; Archie's childhood and former bully. After "Smacker" completely obliterates raid party. Thord and Archie become the only survivor in raid. Thord decided that it was all Archie's fault for not helping even though he was told Archie to stay out of the fight. And he reports to the leader Walda. And cause Archie to be exiled. In the end Arch-Illager eventually defeated Thord, who attempted to betray him.

Spawning
It appears frequently on lower difficulties and appears as a boss in the Pumpkin Pastures, sometimes in the Colossal Rampart, woodland mansion, and sometimes in the woodland prison. It even spawns in levels where illagers are not normally found like the Desert Temple and the Lower Temple. It can also appear as a standard mini-boss during Ancient Hunts.

In Minecraft Dungeons Arcade, an evoker can appear as a normal mob in.

Novelty
An unknown behavior of the evokers in game. The animation file can be found in game data file.

An evoker has two attacks. It starts by summoning a stream of fangs then calls in a group of vexes. While not attacking, it attempts to stay a certain distance from the players by running.


 * Strong attack

The evoker raises its hands, enveloped in a yellow aura, then lowers them, summoning a stream of fangs out of the ground to hurt approaching players by snapping shut. The fangs appear in one of the three formations. The first is a line of 7 fangs from the evoker towards the targeted player, the second is a circle of 12 fangs around the evoker, and the third is simply fangs scattered around the evoker. This is its most powerful attack.


 * Basic attack

Vex
A vex is a flying hostile mob found $$. The evoker raises its hands, enveloped in a purple aura, summoning 4 vexes in a circle around it.

Spawning
For it to spawn, the evoker must be within the range of the player and it spawns as one of the evoker's spells. They usually spawn in groups of five.

Appearance
A vex's appearance in Dungeons is almost the same as its original appearance in the base game, with the only difference is it being more luminescent and glowing unlike its normal, default counterparts, as well as having darker colored cracks on its skin and shorter wings. Another key difference is that when attacking, the cracks now appear as a flaming orange rather than white.

Behavior
Unlike the base game, the vex attacks like any normal enemy, unable to go through blocks. There is no limit to the number of vexes following the player. Vexes are also the only other entity in the game that can roll, besides dead mobs and redstone cubes. They can only roll while attacking or idle.

Ancient Hunts.png The Seeking Flame


The Seeking Flame is the ancient variant of the vex encountered during Ancient Hunts with the minimum offering of. The ancient resides within a -themed arena and possesses, at minimum, the following enchantments: 3 Enchanted Evokers act as the ancient's minions, possessing the following enchantments:

Upon defeating the The Seeking Flame, a gilded variant of the, , or any of their  uniques will drop as a reward.

Trivia

 * In the evoker's boss fight theme, there is a "wololoo" heard in it. This is the sound they make in the base game while turning a blue sheep red. The sound itself is a reference to another Microsoft franchise, Age of Empires, where the priest unit can turn enemy units into friendly units (changing the unit's color in the process) after making a "wololoo" sound.
 * When the evoker dies, it plays a new ghost screaming in the background with its death sounds. This screaming sound can also be heard in some levels such as the graveyard in the Creeper Woods.
 * When an enchanter enchants the evoker, its HP increases by only 25%.
 * It's possible to stun the evoker's fangs, which causes them to simply sit in place and not snap or move. This can be done with the Snowball enchantment.
 * The description of the evoker's battle robe]'s states that evokers are the ones that made it. In the [[Redstone Mines and very rarely in the Colossal Rampart, the evoker can rarely drop its battle robe when killed.
 * The evoker raises its eyebrows when summoning fangs, and closes its eyes when summoning vexes.
 * The evoker's theme in the final ambush wave in Pumpkin Pastures is the Ambush music.