Talk:Elytra

Landing
I'm not sure it's 1 damage per landing. Anybody with some insight? – Sealbudsman talk/contr 20:30, 7 October 2015 (UTC)


 * As far as I can tell, they get damaged more if you run into the ground at an angle. Needs more testing though. —Fenhl 20:33, 7 October 2015 (UTC)

Unbreaking.
OK, so I've got a little confusion about the Unbreaking Enchantment when it's used on the Elytra. The confusion stems from the fact that, although the Elytra is applied in an armor slot (specifically the Chest plate slot), it really doesn't seem to function the same way as armor. That of course meaning, it doesn't seem to give any armor points like a piece of armor would, and it's durability handled differently than armor, and that's if you don't count the loss of durability at a rate of 1 point per second. So, the question is, how is the Unbreaking Enchantment, given all the above, handled by the Elytra? That meaning that, since its applied through an armor slot, does it follow the same durability as armor when using the Unbreaking Enchantment, or, since its not technically a form of armor, (as it doesn't supply any defense points or even use any form of a protection Enchantment), does it handle Unbreaking as say, a pickax would? That is the question, does it treat Unbreaking as if it were armor, or does it treat Unbreaking as if it were a tool? I know that armor treats Unbreaking differently than tools, so I was just wondering, and I think a lot of people are wondering this too. I personally think that this kind of information should be added to the wiki page as soon as possible, as the current page only lists that it can receive Unbreaking, but doesn't state how Unbreaking affects durability. If somebody could test this, and confirm how Elytra treat the Unbreaking Enchantment, then it should be added to the wiki as soon as possible. Thank you. I hope I worded this right, but correct me if I'm wrong. Brickticks (talk) 17:23, 12 October 2015 (UTC)


 * From play testing, it appears closer to the tool type of Unbreaking, where it lasts on average (Level+1) times as long, as opposed to the armor type of Unbreaking. – Sealbudsman talk/contr 17:58, 12 October 2015 (UTC)
 * Looking at the code, that appears to be correct. Anomie x (talk) 02:11, 13 October 2015 (UTC)

Cape Skined Elytra
There has been a bit of misunderstanding, about the Elytra taking the skin of the of a cape. This feature is not yet in the game. Its not in the Snapshots yet. Perhaps others like me got confused and thought that the Elytra just wasn't working correctly; or thought they were doing something wrong. This section is just to clarify for those with capes and I'll delete it later when the feature is indeed added in the snapshots. Laige 20:36, 16 October 2015 (UTC)

Hitbox?
What are the dimensions of the hit-box of a player wearing the Elytra?, does it vary depending on wing position? this seems like it would be an important piece of information for this page –Preceding unsigned comment was added by 124.149.166.98 (talk) at 10:54, 19 October 2015‎ (UTC). Please sign your posts with
 * You are right! i've put it on there. – Sealbudsman talk/contr 13:22, 19 October 2015 (UTC)
 * The hitbox of one wearing elytra varies if you're in flight or not. If not, then the hitbox is normal. If so, then the hitbox is a .6 meter cube centered around the feet. Fyreboy5 (talk) 13:34, 23 October 2015 (UTC)

Critical hits on Elytra
I've been trying this out myself for a bit, but my aim is terrible - can you deal a critical hit with a sword while flying on elytra? Since damage should be increased if you're in the air and falling, I'm curious about whether "flying on elytra" counts as "falling" to the game. Kthonos (talk) 09:33, 11 December 2015 (UTC)

While INCREDIBLY difficult, I confirmed a critcal hit after flying on a shulker in peaceful mode. So yes this does count as falling even if you are looking upwards. I've yet to find out if you could also do this when your vertical speed is positive (very VERY hard to do so since you horizontal speed needs to be quite high to do so) Quiimoth (talk) 12:48, 4 March 2016 (UTC)

I am quite sure that flying with a positive vertical speed does not allow crits. I also seem to have trouble landing a crit if i use the /tp command to teleport myself into the air at the start. Quiimoth (talk) 13:20, 4 March 2016 (UTC)

Thorns
The article claims that the Thorns enchantment can be put on an elytra. Is this (still) true? If so, does this go for all levels of Thorns? I just tried a Thorns III book in 1.9 and it didn't work. 92.203.145.175 11:30, 4 March 2016 (UTC)


 * In creative, you can put thorns on mob heads and pumpkins and it'll work. I haven't tested it, but by this logic, thorns and even other armor enchantments would work on Elytra, like sword enchantments on items or Looting on a bow. Magmaface (talk) 19:36, 2 November 2016 (UTC)

I can confirm that Thorns does not apply in 1.9, unless you are in creative. As far as I can currently judge mending and unbreaking are the only enchantments you can apply in 1.9 Quiimoth (talk) 12:35, 4 March 2016 (UTC)

Creative Feather Falling
I heard somewhere that in creative mode, you can put Feather Falling IV on the Elytra, and it stacks with the Feather Falling on your boots. Can I have confirmation? Enderderp572 (talk)

Pronunciation sound required
Can someone Pronunciate Elytra? Someone!, add 3 sounds and i can ever say Elytra. Like Herobrine, Have a Pronunciation sound 173.215.216.190 21:50, 14 November 2016 (UTC)
 * The "Ely" is like the "ele" in "telephone. The "tra" is like the "tra" in "Petra".  The stress is on the first syllable.
 * The pronounciation on the page probably could use an example sound, yes. – Sealbudsman talk/contr 22:04, 14 November 2016 (UTC)


 * Thanks!!!!!!!!!!!!!!!!! I tought The Ely was Eli –Preceding unsigned comment was added by 173.215.216.190 (talk) at 22:20, 14 November 2016 (UTC). Please sign your posts with

Request for 2 edit
The sentence "However, players have found ways to prolong elytra flight, such as continuously hitting yourself with a bow and arrow, particularly one with the Punch enchantment." should be updated with something about before 1.11.1 and after.

"The player will not take fall damage while the elytra are equipped unless..." should be clarifyed. Just wearing it (are equipped like armor) does nothing. Perhaps "deployed" is a better word? /82.145.220.186 11:37, 23 February 2017 (UTC)
 * I have made the sentence about fall damage more clear. As for glide extension, content about the past does not belong. The BlobsPaper.png 02:11, 24 February 2017 (UTC)

Feather Falling
Do Feather Falling boots help with impact damage while flying? ―HalfOfAKebab (talk, contribs) 20:21, 22 August 2017 (UTC)


 * It seems they do, but only with vertical impact. I set up a pillar and target to get a fairly consistent impact against the ground in a dive, and conducted 5 tests with feather falling IV diamond boots and 5 tests with unenchanted diamond boots. I died all 5 times with the regular diamond boots, but all 5 times with the feather falling IV boots I took about, half of my total health. The one time I thought was a bit steeper than the other attempts, I only took 2 more.
 * However, I then set up a different target with a different height to get a precise impact against a wall, and did the same. This time, the feather falling did not seem to take effect. I did 5 tests with both, and all 10 times with and without the feather falling enchantment, I took exactly . From my tests it seems Feather falling only reduces damage if you hit the top of a block in a fall, but not if you hit the side of a block. --Corner g (talk) 21:15, 22 August 2017 (UTC)

Speed
What is the speed of Elytras? –Preceding unsigned comment was added by 82.57.179.83 (talk) at 17:12, 11 January 2018 (UTC). Please sign your posts with

It depends on the falling speed and the firework rockets. Skylord wars (talk) 10:54, 13 January 2018 (UTC)

Super Mario 64 Reference
Should we add in the trivia section that the elytra itself is a reference of Super Mario 64's Wing Cap, by its physics? Hugman_76 21:35, 12 May 2018 (UTC)


 * That's a stretch at best; in general we don't add stuff like that without a source confirming it because of its subjectivity. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 05:15, 13 May 2018 (UTC)


 * I didn't realise SM64 invented somewhat realistic physics. Take that, nature! –Majr ᐸ Talk Contribs 10:31, 13 May 2018 (UTC)

Greek definition
The word “elytra” is a Greek word. We should at least mention its Greek definition on this page. TheFirePhoenix (talk) 18:59, 4 November 2018 (UTC)


 * It's the plural of "elytron" in the English language. You can check out the definition here. There is no need to add a Greek definition. Lê Duy Quang (Make some words | Contributions) at 10h34:58 | 10/11/2018 (UTC)

References to Elytra
How should the item be referred to? Should a sentence read, "Elyta are used for", "The elytra are used for", or "A pair of elytra are used for"? The confusion comes from the fact that the item refers to a plural object much like shears. --SuperDyl19 (talk) 03:17, 14 December 2018 (UTC)

I believe the entire speed and altitude section is wrong
Hello,

I believe the entire speed and altitude section is wrong, especially the part about the "flight ceiling". In fact, it is still possible to gain altitude without the use of fireworks in 1.14.

I am the person who made this : https://www.reddit.com/r/Minecraft/comments/5ic9la/using_a_genetic_algorithm_to_power_infinite/

I ran the algorithm again for 1.14, and though the numbers are a little bit different, I am able to gain 13 blocks of altitude per up/down cycle.

How would I go about editing the article to reflect this information?

--LouisLOurson (talk) 15:14, 5 July 2019 (UTC)


 * Since the reddit post shows that this is a modification to the game through Forge / Liteloader, it cannot be updated unless you can prove such is possible in a pure vanilla game (using no mods whatsoever). -BDJP (t 15:21, 5 July 2019 (UTC)


 * Sure, the mod only modifies the pitch, but it is possible (although it takes some practice) to do it manually. For example, I am able to do this on a vanilla multiplayer server. What kind of proof would be required? --LouisLOurson (talk) 15:25, 5 July 2019 (UTC)


 * Simply testing it in the vanilla server and then editing the article regarding your findings. The edit summary should show a clear description of what changed and why it was changed. (i.e. "Changed the speed and altitude section to reflect changes from earlier versions. Tested in a vanilla multiplayer server.") -BDJP (t 15:29, 5 July 2019 (UTC)

Using Punch Bows to extend flight?
According to the "powered flight" section, "A bow can be shot midair to have a similar powering effect, although the Punch enchantment makes the boost greater." I recently got a Punch II bow, and there appears to be no effect when I shoot it while flying. If it is true that shooting the bow gives a boost, the effect is near negligible. One of the previous comments (from years ago) mentions being hit by an arrow from a punch-enchanted bow, but that's much more difficult to accomplish and I was not able to test it. Somehow this needs to be clarified. --Nanoexplorer (talk) 05:23, 31 March 2020 (UTC)
 * - sometimes stuff gets into articles that somebody makes up or believes for some reason. Sometimes something that works in one edition may not work in another edition. If you're using Bedrock edition and a Punch bow has no effect on flight, maybe it does in Java edition? I wouldn't know, I've never used Elytra.
 * In the end, if something seems dubious or even false after testing, I recommend simply removing the statement. ~ Amatulic (talk) 05:36, 31 March 2020 (UTC)

You have to hit yourself with the arrow to be affected by the punch effect and therefore gain velocity this can be used also while not using the elytra to jump more, some people call this technique 'punch shot'. --92.239.22.20 05:23, 24 May 2020 (UTC)

"To get the best possible glide ratio, the pilot should aim directly at the horizon" doesn't seem correct
The speed and altitude section states that "to get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon." The Minecraft world is flat and practically infinite, meaning that the true horizon is always located at a 0-degree angle from the player. Additionally, the angle to the visible horizon depends on the render distance of the player. This seems like a terrible rule of thumb to follow in either case and should probably be replaced by an actual angle measure. --73.166.207.81 21:10, 2 May 2020 (UTC)

New 3DS Edition elytra speed.
It seems like elytra flight speed has been capped in the New 3DS Edition. Can anyone verify this? --109.147.244.107 12:38, 22 October 2020 (UTC)

In Water: Java vs Bedrock
When you fly in water with a elytra in Java you can fly out of it, or fly through the water. In Bedrock, when in contact with water, the flight stops. Should this be added here? --Universespy (talk) 10:33, 30 October 2020 (UTC)

"Bunny Hopping" with Elytra not touched on, and possible conservation of firework rockets
When using an Elytra, you can get much greater horizontal speed than simply sprint jumping without the usage of firework rockets. To do so, you would simply jump, then while in the air, jump again. When vectoring your view towards the ground, this gives you a burst of speed- which, if you jump and deploy the Elytra again immediately after landing, can be stacked multiple times. This on its own would probably not warrant a spot on the page- but what does warrant a spot on the page would likely be the existence of "true" bunny hops, where your flight continues despite bouncing off the ground. To do this, the best way I've gotten it to work was by spamming jump before and after the jump is executed; I'm unsure why or how this happens. In a similar vein, if you can get this bug to trigger when at a standstill and also fire a firework rocket at the same time, you can consume one rocket but get two "charges" of velocity change. The actual amount of velocity should be extremely similar (if not identical), but this does mean you can make sudden changes in the air without losing much momentum. While I'm not sure whether these two to three things are deserving of a page edit, it would be good to get in touch with some people to test such oddities and, at the very least, edit the trivia section to include some of it. Alt234mega (talk) 08:12, 20 November 2020 (UTC)

If you hit a wall, how much damage does the player take?
"Directly hitting any surface while gliding too fast causes damage proportional to flight speed (although this may be calculated from another factor). The player does not take fall damage from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface."

So if you glide too fast, you take damage when you hit a wall, but how much damage do you take? 99.225.26.102 20:41, 24 August 2021 (UTC)