Talk:Mob

Sign your posts with ~ and always add new posts at the very bottom after previous sections.

Generic villager problem
According to the villager page, generic villagers can still be spawned with /summon, therefor the generic villager should not be under removed, but under the unused category.

Kyiiel (talk) 23:14, 15 May 2014 (UTC)

Possible New Mob
See this Reddit post:

http://www.reddit.com/r/Minecraft/comments/xlyi5/hey_dinnerbone_when_are_we_going_to_get_dwarves/

101.169.42.157 08:10, 19 November 2012 (UTC)

They Did'nt move (by Loopy22364)
please note that all you are very wrong in thinking that the lost mobs were actually mobs in fact they didn't even interact with the player itself. when these mobs were added into the version 1.31 they were still 14:22, 14 July 2012 (UTC)


 * Objection, Rana Moved and so did the Steve Mob moved too, We have video evidence of that, google up Minecraft Classic Rana and you will see, also Early herobrine is (in my ideas) just the human mob retextured, Proof they moved Here (I found all the other mobs move but not with animations, is that what you meant? Arrran Weeviling 14:42, 14 July 2012 (UTC)


 * It's more like they were static images sliding around.It&#39;s ahme, AJC! 17:35, 14 July 2012 (UTC)


 * No animation coding did you mean? Arrran Weeviling 13:17, 17 July 2012 (UTC)

i personly belive that there should be villagers that fight and bandits KAP1114

animals made of bedrock? (by brinehero)
I have noticed while playing in creative that if you press the pick block key (middle mouse button) while pointing at an entity, you get bedrock. I have tested this with most "normal" mobs like cows and zombies, and also with primed TNT. I am yet to test it with paintings and minecarts/boats. I think this should be added under trivia? Brinehero 14:43, 30 July 2012 (UTC)


 * It should be there, but it might of been taken off for the fact that in 1.3 when you pick block a mob, you get it's Spawn Egg, except for Endy/Golems.It&#39;s ahme, AJC! 16:40, 30 July 2012 (UTC)


 * This is a bug in 1.2.5, not trivia, and it's been fixed in the 1.3 snapshots; see Known bugs/Version 1.2.5. -- Orthotope 16:53, 30 July 2012 (UTC)

new mob idea
hey i got a new idea for a mob. what if in snowy biomes most likely in caves you could incounter a yeti. it would have a total of 20 hearts and dealed a three heart damage every hit. but you only encounter them rarely and when killed either drop pieces of wool (used in a coat recipe to survive harsh snowfall.) or rotten flesh. and in forest biomes it has a bigfoot counterpart. i have added new ideas to the fanmade disscussion page arrran weeviling 92.18.237.185 14:11, 5 August 2012 (UTC)


 * Good Idea, Making a Image Now! Arrran Weeviling 17:22, 5 August 2012 (UTC)


 * I like it two! but, this is not the place for ideas. Sorry. this is a place to document the game. However, We should make a page for ideas like this. but we should run that thoreau the Right people before doing this. Ask, then we will know if we even can. Hope this helps. :D Spencer10APSC 15:45, 6 August 2012 (UTC)


 * Made a Fanmade page group, I'll see if the Community likes it Grid Cakebomb.png Arrran Weeviling The Inventor of the Cake Bomb! 16:29, 6 August 2012 (UTC)
 * Thanks Arrran Weeviling! Hope this will be where we can place Ideas now. :D Have fun! Spencer10APSC 15:04, 7 August 2012 (UTC)

Had to make a new page, ?Admins? how do they work? User Talk:Arrran Weeviling/Fanmade Arrran Weeviling The Inventor of the Cake Bomb! 13:38, 8 August 2012 (UTC)

Great plan!

Confirming that the Planed mobs are still Planed.
We should Ask, and Confirm that the Planed mobs like the Red Dragon, are still planed. some like this one have been "Planed" for mouths now, and may never be added to the game. Just asking, Should we ask and reconfirm that they are still planed? Tell me what you think about this. Thanks. Spencer10APSC 15:50, 6 August 2012 (UTC)


 * Mouths? Grid Cakebomb.png Arrran Weeviling The Inventor of the Cake Bomb! 16:29, 6 August 2012 (UTC)


 * Yep. Maybe a Year or more... Something like that. Spencer10APSC 15:02, 7 August 2012 (UTC)

1.4 Mob
Dinnerbone confirmed he is working on atleast one mob for 1.4 so can we like put it on the page or something btw any one know what it might be possibly horses --~Legobatman3609~ 00:59, 17 August 2012


 * Hey Legobatman3609, I Found this link to the FACT that Jeb is going to add horses. (Not sure if he will add them in 1.4) Take a look here Or you could try this one . Have fun! Spencer10APSC 23:22, 22 August 2012 (UTC)

I heard that in 1.4 the red dragon will be added and I also heard that horses are going to be added in 1.6 legobatman3609 ! ~TerdFlap~

u mean 1.6 full release? Lucius101 19:39, 2 February 2013 (UTC)Lucius101

Where would Wither Go?
The wither is unused, it does not spawn, but with mods it can, It is planned, but in the Game. I'd like to hear some views on this. Arrran Weeviling The Inventor of the Cake Bomb! 08:47, 31 August 2012 (UTC)


 * That's because it's still in development. It's a hostile mob, same as the zombie villager. --M0rphzone (talk) (*How to remove sidebar*) 21:52, 31 August 2012 (UTC)


 * I don't think you Get what i'm saying, I'm asking where we would Put the Page link on Mobs (Boss/Planned/Hostile/Unused) Grid Cakebomb.png Arrran Weeviling The Inventor of the Cake Bomb! 10:07, 3 September 2012 (UTC)


 * You guys are idiots. It's a boss mob, so of course it's gonna be in the boss mob section.It&#39;s ahme, AJC! 12:14, 3 September 2012 (UTC)


 * Excuse me AJC, but i'm trying to have a proper Discussion with people about this Mob, Don't ca;; people Idiots, I could spam your Page if i wanted (But i will not, Because i don't go into random Conversations and say "You guys are idiots." -Ajc1254, So please Don't do that Again! Grid Cakebomb.png Arrran Weeviling The Inventor of the Cake Bomb! 13:04, 3 September 2012 (UTC)


 * Unfortunately, there was no boss mob section during the time of writing, and currently still no boss mob section. Since we were referring to the current mob type headings, of course it will go under the hostile mobs. How old are you? Don't be a smartass. --M0rphzone (talk) (*How to remove sidebar*) 23:09, 3 September 2012 (UTC)

It could be boss, hostile, or utility. RogueJedi6 21:46, 30 September 2012 (UTC)
 * Should be boss AND utility. It can be created by the player! --AMotohiko 10:51, 29 November 2012 (UTC)

new mobs for 1.4 are the wither skeleton and the wither boss wither skeleton's spawn in the nether and the wither boss must be created by the player using wither heads dropped by wither skeletons, and soul sand in the arrangement kkk sss s k=wither skull s=soul sand Durandle 12:39, 25 October 2012 (UTC)

Right! --User:JulleO o 03:08, 30 November 2012 (UTC) yeah. But what about spawn eggs for wither skeletons in creative mode? That i just don't get Samurottminecraftian 20:41, 19 April 2013 (UTC)

Mob chart.
I have put something together for fun. I don't know if it would be practical by any means...? Cossacksson  | Page |  Talk |  Cont |  17:51, 8 September 2012 (UTC)

I saw the page. I think it would be awesome to have the chart integrated into the page. Satherian 22:25, 4 August 2013 (UTC)

More Info to Recent Trivia Edit
Something else I would like to point out related to my Trivia addition that I didn't feel was appropriate enough to mention there. I made and have been messing with a drop farmer using a Skeleton spawner (drop them 22 blocks for one-hit kill) and in the process of using pistons to make it a 23 block drop for items only, they can actually shoot you the very instant they come into view, literally a block before their death hit. 01:50, 12 September 2012 (UTC)

"Prefix Mobs"
My main issue here is that the "Potential Future Mobs" section was put in place to list mobs that have specifically been mentioned, but not had much emphasis on regarding any development. I believe the massive, ugly-looking subsection that lists "prefix mobs" is unnecessary, not just because the idea for such mobs was mentioned briefly over a year ago, but that we technically have such mobs in the game (variants such as the charged creeper and spider jockey). I think it is nigh time the section is removed. - DarkAuk 14:47, 19 September 2012 (UTC)
 * I agree that the section is bloated, but something involving prefix mobs would be nice. They are in the game and quite numerous so some sort of guide of the main types would be convenient, especially if more are added in the future.  Maybe a separate page or a mention of the basic non-prefixed mobs somewhere would be in order.   Officerpup 00:31, 20 September 2012 (UTC)
 * Eh, still not really necessary. If people want to know more about a specific mob, they'll head directly to it. Less clutter = better. - DarkAuk 02:20, 20 September 2012 (UTC)

Picture vandal
Someone messed up the mob icons. I would fix it but i dont know how.


 * A temporary issue, caused by resizing File:EntityCSS.png. Clearing browser caches should fix it, if things still aren't displaying properly for anyone. -- Orthotope 07:34, 22 September 2012 (UTC)

Opinion:
I think that all hostile mobs with weapons/armor should drop what they hold no matter what, whether picked up or not, because it would make much more sense if a mob dropped what it had. I know that since all skeletons wield a bow that would make bows too easy to get and stuff like that. But then what about the fact that the bows are almost always near death? it would take alot of bows crafted together to produce a bow with full health. And it is a bit unfair that if a zombie has a sword that you cannot retrieve it, or that if a skeleton has chainmail armor you cannot retrieve it. Just an opinion, i know the wiki isn't a place for ideas and that is why it is an opinion that could be changed in a heartbeat (well however long it actually takes). Trigger hurt 21:00, 23 October 2012 (UTC)

i respect your opinions. And i think your ideas are fine. Samurottminecraftian 20:45, 19 April 2013 (UTC)

Golems
I've seen some cool mob ideas, like the Moss Golem, and liked them. I think a Sand and Cave golem would be cool, too. leave your opinion! -Cmanlol70.192.140.121 00:40, 27 October 2012 (UTC) Nice Ideas. I've also got a pretty cool Idea for the Wither Skull entity. You should be able to pick it up with middle click in Creative Mode and then stick it in a dispenser. They would be awesome A.O.E. ammo, but be warned: you could probably be banned for griefing if you use it to blow up a valued structure on the server:P98.220.146.138 20:22, 28 October 2012

Those things are for minecraft forum not for minecraft wiki. 86.58.59.249 19:38, 9 November 2012 (UTC)

passive/tamed mob updates
as of 1.4.2 chickens now follow players with wheat seeds and need wheat seeds to breed tamed wolfs can bread tamed pup's with any raw meat(non-consumable for player) pigs now follow players with carrots and need carrots to breed sheep and cows still follow players with wheat and need wheat to breed

Durandle 01:52, 27 October 2012 (UTC)

Zombie and zombie pigman babies in the unused section
Unused mobs are found in the source, but are not being used at this time. Through third-party modifications, it is still possible to spawn. That's EXACTLY the case with zombie and zombie pigman BABIES. Should we add them?

EnellGmz 13:48, 1 November 2012 (UTC)

Bucko, I found some baby zombies on a world I have been playing since 1.5.2, on vanilla 1.6.2. They spawn, but are rare. 174.126.169.223 13:06, 10 July 2013 (UTC)

Are skeletons still shoot even if peaceful mode?
Hello, all! Does anyone still can reproduce 'skeletons shoot in peaceful mode'? MC-270 is fixed in 1.4.3, so shooting speed is reduced in current versions. I tested with 1.4.5 release and 64*9 spawn eggs w/ dispencers, and cannot reproduce this. So we can remove this sentence, IMO. --AMotohiko 11:12, 29 November 2012 (UTC)
 * P.S. would you please add link to ja-JP　translation　ja:Mobs ? --AMotohiko 11:12, 29 November 2012 (UTC)
 * It still happens, reducing the shooting speed still means that the skelly has a chance to fire. The bug is posted on the bug tracker as MC-596 too, hopefully they will get to fixing that. I still got shot in a dungeon on one of my 1.4.5 survival worlds, I nearly fell into the ravine below. #trigger_hurt (I 12:30, 29 November 2012 (UTC)

Horses
In the article, it says jeb was considering horses. I think an extra note such as "However, this is unlikely to happen due to pigs now being rideable and steerable" or something. 60.241.224.44 08:06, 10 December 2012 (UTC)


 * I agree that it is unlikely a new mob will be added just to duplicate the functionality of our fine porcine steeds. However, without a statement from Mojang on the matter, this is just speculation, which we try to avoid on the wiki. You could try asking Jeb on Twitter, and post here if he says anything about it. -- Orthotope 10:24, 11 December 2012 (UTC)

Mobs and Mods
There is alot of monsters or mobs in minecraft, but, theres not just pig or creepers ect. Lots of mods contain monsters in them. Exaple, the jhon mod. Mod creaters make these monsters by using a program called techne. There is also many other things to make monsters with but on my perspective techne is the best.


 * I don't know exactly what you are talking about, the mod itself adds an entity, Minecraft does not have scripts or codes for these mobs/items, and anyone could have a different opinion on what methods to use. This is not a place for mods or suggestions, this is a wiki for the default Minecraft (with the exception of a couple of pages). #trigger_hurt (I 12:49, 10 January 2013 (UTC)

Biome-Specific Functionally-Redundant Mobs
What about mobs differing aesthetically depending on the environment, but doing the same things? For example, cows would no longer spawn in the Arctic or Tundra--something like Yaks would. When killed, they would drop leather and steak, just like cows, and they could be milked and bred and whatnot, just like cows. Same applies for other mobs; they'd have some variability depending on the environment.

Also, I know this isn't a place for suggestions, but I have no idea how the forums function, so I would be very grateful if someone would move this over there and delete this from the discussion section (if that's possible. Again, no idea.) 67.141.98.12 03:40, 10 January 2013 (UTC)


 * I was about to just remove this, but decided to be nice. The forums function by posting your idea just like you did here, but you need to be logged in to do it. Here's three links: register an account, go to the Suggestions section, and then start a new topic. Sorry if I sound rude, but if you knew suggestions don't go here, then why post one?  04:34, 10 January 2013 (UTC)

New mob in 1.6
Proof: https://twitter.com/jeb_/status/304301377818066944 67.176.53.95 19:00, 21 February 2013 (UTC)


 * He actually said new mobs, as in plural. This should go on the bottom table of Upcoming features. Also, there doesn't need to be any review or any kind of application process for articles and information. If you have a proper reference, just throw it right in. 19:28, 21 February 2013 (UTC)

Surely, Iron Golem not being under neutral is a mistake?
--85.27.161.163 17:28, 3 March 2013 (UTC)


 * Nope. They are with Snow Golems under "Utility". There is a note there explaining that they can be provoked, but since they can be "crafted", they are utility mobs.  02:00, 4 March 2013 (UTC)


 * Shouldn't they be both places? Wolves are listed as both tamable and neutral.--85.27.161.163 08:04, 17 March 2013 (UTC)

New mob?
Recently I've been watching a Minecraft let's play on Youtube and I saw a mob called a Banshee on this video > http://www.youtube.com/watch?v=XgYDofcFS38&feature=em-uploademail. And here's the mod list right here > http://www.youtube.com/watch?v=WPBDR0-RINE. And it appears that there are no mods that would add any mobs so anyone answer please this question. Has a new mob been added to Minecraft?

75.185.25.168 03:46, 8 March 2013 (UTC)


 * The comments in your second linked video indicate that this mod is also being used, which adds banshees, among many other mobs. They are not in vanilla Minecraft, and there are no known plans to add them. -- Orthotope 04:16, 8 March 2013 (UTC)

Jeb WILL add Horses in 1.6?
I was on a server just walking around until in the chat someone found a image from Jeb's Livestream showing a few screenshots of horses. Could this be real??? http://i.imgur.com/IolehCH.jpg ~CraftMaster71020

It is real Ftwgameshd 17:23, 10 April 2013 (UTC) go to his twitter http://www.twitter.com/jeb_

horses
this may be coming out of nowhere but has notch ever thought about adding horses. riding a pig seems silly.

162.72.221.43 02:22, 19 April 2013 (UTC)Zachary Austin


 * Horse <-click  02:27, 19 April 2013 (UTC)

Question
I was thinking about this, and I don't get why the hostile mobs that have empty eye sockets have such good pathfinding ability. For instance, Zombies have empty eye sockets and some of the best pathfinding in the game. How did this happen? Miraklemax 17:19, 28 April 2013 (UTC)

"Geez, what is it with that guy and needing to figure out all the fiddly little details?" "I know, right? It's called, "Suspension of Disbelief"..." Satherian 22:50, 4 August 2013 (UTC)

Witch fire-resistance
When looking at the mobs page I noticed that it said that witches are unaffected by fire but if this is true then why do they drink fire resistance potions? What I would really like to know is if the witch is actually affected by fire or not and if it is hurt in the time it takes to drink the potion? Rerery64 04:02, 18 June 2013 (UTC)

Horse Face Image
The Horse Update is very nearing. I searched for horse face images, and I cannot seem to find them. Can someone upload the image and add it to this page? I apologize, I am not very good with image uploading... --ThingStuffObject 03:04, 29 June 2013 (UTC)

Horse caterogy
Why is horse caterogized just in the tameable mobs caterogy and not in both passive and tameable? While yes, is tameable, but wolf and ocelot are caterogized in both passive and tameable mobs caterogy, so why not horse? Horse is passive mob. Just asking. 86.58.59.249 11:05, 2 July 2013 (UTC)


 * I believe that is because their appearance changes when tamed, and they're classed as separate mobs. Wolves become dogs with different eyes and a collar, and ocelots become cats with a completely different skin somehow. –ultradude25 ᐸ Talk Contribs 12:44, 2 July 2013 (UTC)

NEW MOBS IN 1.7

Jeb mentioned in a Dreamhack Livestream that Red Dragons and Fish may be added in 1.7, and that the update may be focusing on the Oceans and new biomes.


 * Source? Mr FJ 04:25, 1 September 2013 (UTC)

Bosses
I have a problem. Some smart-mouth is saying that bosses are end-game mobs. I believe this is in error, since bosses are just hostile mobs with tons of health and complicated attack patterns, and the only end-game boss in Minecraft is the Ender Dragon. The Wither does not mark the end of the game. Can someone please fix this?

--76.29.49.149 11:19, 3 July 2013 (UTC)
 * The Wither may not mark the end of the game, but by the time you can build and fight it, you're certainly ready for the endgame, even if you haven't actually done it. And it's carefully set up so as to not be required -- the Beacon is about building power beyond what's needed for the ordinary game. I'd say calling it an endgame mob is entirely reasonable.  --Mental Mouse 12:45, 3 July 2013 (UTC)

Hostile Mobs That Open Doors
Can someone please list the hostile mobs that can open doors. If there is a certain mode, difficulty, or edition (like PC, PE, XBOX) where they can do so, please write it down.

--MegaMinecraftWuvvvvver 00:41, 10 July 2013 (UTC)

There are no mobs that can open doors in any edition without the player placing a pressure plate, however zombies in the PC edition can bust wooden ones down. 174.126.169.223 13:12, 10 July 2013 (UTC)

Note: Zombies can only break down doors in Hard. Satherian 22:16, 4 August 2013 (UTC)

Note: If You place a wooden button next to the door there is a very small chance that a skeleton can hit it and open the door. ~Rerery64

Isn't This Kinda Pointless?
Having a page for every Mob is resourceful but this page is kinda pointless. Don't you guys agree?

I don't agree with you. If they did that, then the wiki would be messed up.

--76.29.49.149 22:11, 2 August 2013 (UTC)

New Test Page for Explanation of Mob Skins
I've created a new, and hidden, page to create the 'Skin Explanation' article before offically adding it to the Mobs Page. Find it here. Satherian 22:41, 4 August 2013 (UTC)

Mob Combat
1: Isn't the deflectable Ghast fireballs a weakness?

2: Wither Skeletons aren't slow.

--76.29.49.149 00:17, 14 August 2013 (UTC)
 * 1) My mistake, it had been a while since if fought one, and I forgot they were buffed since. Trusting their page.  2) Whoops, formatting error.  I fixed both. --Mental Mouse 12:33, 14 August 2013 (UTC)

More Mobs
Should there be a page for the panda? It mentions that there will be pandas on the mobs page, but there is no actual page like the pigmen, red dragon, or fish. Also, should the mobs from minecraft 2.0 have their own pages? MooshroomDragon (talk) 01:33, 11 October 2013 (UTC)


 * 2.0 was a joke. It will only be documented at Minecraft 2.0. -- t  numbermaniac  c  01:49, 19 October 2013 (UTC)


 * Should someone actually add the panda to the mob CSS sheet, then to the "unimplemented mobs" group?  Meeples10 t ~ c 11:00, 19 October 2013 (UTC)
 * While the spam talk topic was deleted, I'll reply here nontheless.
 * Until it is confirmed, it doesn't get it's own page.
 * If it is confirmed, it should get it's own page, or a redirect to any trivia section that exists. To pull an example, a Butcher villager gets a section on the villager page.
 * If it is clearly a joke, such as the "love" ghasts in the 2.0 update, then it does not get added as an individual topic outside of a joke page descriptor.
 * if it is unofficial, it does not get added unless there is immense community support for a page. So far, the only exception is "Herobrine". --Kizzycocoa 13:09, 19 October 2013 (UTC)

The 2.0 mobs were added temporally, so I think they should be added with removed mobs or in their own section. As for the panda, it says on the page that they will be added. MooshroomDragon (talk) 18:30, 19 October 2013 (UTC)


 * As far as I can tell, pandas were mentioned exactly once, a year and a half ago, and nothing has been done with them since. One sentence of confirmed information is not enough to justify its own page. 2.0 was an obvious joke, everything about it willl be kept on the 2.0 page. -- Orthotopetalk 19:39, 19 October 2013 (UTC)

Ok. Thanks for replying MooshroomDragon (talk) 00:01, 20 October 2013 (UTC)

How to turn Hostile Mobs tame
Does anyone know the summon command string to turn a hostile mob tame? Please post here. Brickticks (talk) 17:05, 18 November 2013 (UTC)


 * Hostile mobs cannot be tame. -- Orthotopetalk 17:19, 18 November 2013 (UTC)

mobs/mob.png
so, why did this get deleted? i just wanted to start this up... OK, i have an idea. so, i will start this here, then whoever wants to help can add on to my post (don't add your own comment unless you have questions or are not editing the work) and when it gets big enough someone can move it to the page. Blueninja66 (talk) 17:16, 21 November 2013 (UTC)

mob.png files
the mob files are what the game loads as the skins of the mobs. if you edit these, it will be just like editing a block (meaning that you will not be able to play on LAN). –Preceding unsigned comment was added by Blueninja66 (talk • contribs). Please sign your posts with


 * True. What is your point?  Meeples10 t ~ c 23:24, 21 November 2013 (UTC)


 * did you read the above post? Blueninja66 (talk) 15:22, 22 November 2013 (UTC)


 * Yes, I did. I don't have a comment about it.  Meeples10 t ~ c 20:13, 22 November 2013 (UTC)

Jockey Faces
Which Jockey Mob faces should be used?

and OR  and

KnightMiner (talk) 17:38, 12 December 2013 (UTC)


 * Matter of opinion, but I think the first one. Mainly because it's the same dimension as the other pictures, I guess. --Saanoth (talk) 18:06, 12 December 2013 (UTC)


 * The first pair - same sizes, and more recognizable.  Meeples10 t ~ c 22:20, 12 December 2013 (UTC)

Boss Mobs section in Combat Chart
I think that there should be a Boss Mobs section in the combat chart. But I only play Pocket Edition, therefore have no experience or idea on what to put on such sections. Someone please help with this. GameFreak667 (talk) 05:36, 25 December 2013 (UTC)

Passive Mob Families?
I've noticed, when I was playing on Creative mode in the Pocket Edtion, that if you spawn a baby pig (I am sure it works with other animals) and a grown pig the baby pig will follow the pig around. I want to add that to the passive mob AI section but I don't know (yet) if that works in the PC version. Could someone please check? SchobbishBot3000 (talk) 16:31, 27 December 2013 (UTC)


 * That happens in the PC edition too, and it is mentioned in various of the individual passive mob articles. --KnightMiner (talk 16:54, 27 December 2013 (UTC)


 * Ok, I added the fact under AI for Passive Mobs but could someone check to see if it worded ok? &#60;&#60; SchobbishBot3000 &#62;&#62; (talk) 17:01, 29 December 2013 (UTC)

Skeletons DO have a melee attack if they don't have a bow
Just wanted to point out that skeletons DO have a melee attack if they don't have a bow (sword or empty hand). I'd change the skeleton section myself but the page seems to be edit-protected. 24.68.154.229 10:46, 2 January 2014 (UTC)


 * Added. I'm not sure why it wasn't on there in the first place.  Meeples10 t ~ c 13:36, 2 January 2014 (UTC)

Is the Hydra, Mutant Creeper, and Derpy Squid real?
There is this Minecraft Mob vs Minecraft Mob. There also have a Derpy Squid that is a green squid. Are there real? 98.177.218.168 00:17, 17 February 2014 (UTC)

There's a Emperor Scorpion that's the biggest scorpion. http://www.mypokecard.com/en/Gallery/my/galery/tK2bgviF1m9K.jpg 98.177.218.168 21:55, 17 February 2014 (UTC)


 * None of them are real. They are from the Twilight Forest Mod, Derpy Squid Mod, Mutant Creatures Mod, and Emporor Scorpion Mod. None of them are actually in Minecraft. Mods is short for Modifications, just so you know. Enderderp572 (talk)

Generic Villager in wrong place.
The Generic Villager is still spawnable, and in the game's code, so it's unused. Please move it. Enderderp572 (talk)

Typo
There is a typo in the 'Zombie' sections notes in the 'Darkness Mobs' section. It says 'Zombies can also appear randomly in two special forms' however it then proceeds to list three special forms (Zombie villagers,Zombie villager children,Zombie children). When I try to change it it says 'You do not have permission to edit this page, for the following reason: This page has been protected to prevent editing or other actions.' Please can someone with permissions to edit this page, do so. Also please correct me if this is meant to be here. Thanks