Pocket Edition v0.12.1 alpha

v0.12.1 alpha is a major update to Minecraft: Pocket Edition that was released over the timeframe of September 4–9, 2015. It added many new things such as the Nether, brewing, enchanting, hunger, weather, and much more. Due to these additions, the game began to emulate better, though it still lacked several key functions such as redstone mechanics and other features at the time.

The release was initially intended to coincide with the release of the Windows 10 Edition on July 29, 2015, when it was announced at MINECON 2015. However, it encountered obstacles in its development in the days leading up to its intended release date, forcing it to be delayed, so, therefore, this is the first version of 0.12 to be on Pocket Edition.

Blocks

 * Enchanting Table JE1 BE1.png Enchanting table
 * Used to enchant tools, weapons, and armor.
 * : Book on table glows.
 * : Custom name does not appear in GUI.


 * Anvil JE2 BE1.png Chipped Anvil JE2 BE1.png Damaged Anvil JE2 BE1.png Anvils
 * Used for repairing and combining enchanted items as well as for renaming any item/block at the cost of experience levels
 * Tools can also be repaired using one piece of their material
 * Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
 * Conflicting enchantments will be removed and only the first one will be kept
 * Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
 * Can be placed in 4 orientations, but can't be moved by pistons
 * Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode
 * For a more detailed explanation of how enchantments are combined using the anvil, see the Anvil mechanics page
 * Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in the chat
 * Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads


 * Brewing Stand (empty) BE1.png Brewing stand
 * Used to brew potions.
 * : Custom name does not appear in GUI.


 * Zombie Head.png head
 * Can be put on the ground in 16 orientations and hung on walls
 * Cannot be worn
 * : Inventory icons are not 3D.


 * Flower Pot JE1.png Flower pot
 * Lets players plant all kinds of saplings, mushrooms, flowers, cacti, dead shrubs and ferns
 * Using pick block on it gives the potted plant
 * Right-click it with something to plant it, hit it to get both backs


 * Soul Sand JE1 BE1.png Soul sand
 * Can be found in nether


 * Nether brick fence
 * Makes up Nether Fortresses.


 * Nether brick slab
 * Makes up Nether Fortresses.


 * Nether quartz ore
 * Drops 1 nether quartz item when mined.
 * Can be smelted in a furnace to obtain nether quartz.
 * Can be legitimately obtained with Silk Touch enchantment.
 * Drop more when mined with Fortune enchantment.


 * Lava
 * The player can now swim inside them.

Mobs

 * Wither
 * Cannot yet be created.

Items

 * Glass bottles
 * Can be used to collect water, turning it into a Water Bottle JE1 BE1.png water bottle.


 * Name tags
 * Are visible from farther away now.


 * Potion and Splash potion
 * Can be used for get effects


 * Gold nugget
 * Drops from zombie pigmen.


 * Golden carrot
 * Can be crafted with a carrot surrounded by 8 gold nuggets
 * Restore hunger


 * Nether wart
 * Generates naturally in Nether Fortresses.
 * Can be farmed only in The Nether.


 * Glistering melon
 * Ingredient for brewing potions.


 * Golden apple
 * Restores health, making it the best food in the game at the time.
 * Gives some spesific effects
 * Crafted from 8 blocks of gold surrounding an apple, which are still unobtainable making the item also unobtainable.


 * Enchanted golden apple
 * Gives the following:
 * IV (0:30)
 * (5:00)
 * (5:00)
 * Glows like enchanted tools.
 * Has attributes the Golden Apple had before


 * Rabbit's foot
 * Drops from rabbits.
 * Brewed to make a Potion of Leaping.
 * (Creative only


 * Blaze rod
 * Drops from blazes.
 * Ingredient to brewing potions.


 * Blaze powder
 * Can be used to craft eyes of ender and magma cream.
 * Ingredient for brewing potions.
 * Crafted from blaze rods.


 * Ghast tear
 * Drops from ghasts.
 * Ingredient for brewing potions.


 * Spider eye
 * Drop from spiders.
 * Ingredient for brewing negative potions.


 * Fermented spider eye
 * Ingredient for brewing potions.
 * Makes negative versions of potions.


 * Bottle o' enchanting
 * Can be used to spawn experience orbs.
 * Only available in creative mode.
 * (Creative only


 * Poisonous potato
 * Rarely drop from potato plant.
 * Restore hunger and have a chance to poison the player.


 * Enchanted book
 * Enchant books to receive a single enchantment on them.
 * Can be applied to items using anvils, consuming the book.
 * Enchants can be applied to any item in Creative mode.
 * Sold by villagers and found in dungeon and village chests.
 * Can now be found in loot chests and by trading with villagers.
 * Unbreaking can be applied to anything with durability.
 * Efficiency and Silk Touch can be applied to shears, allowing the harvesting of cobwebs.
 * Sharpness, Smite, and Bane of Arthropods can be applied to axes.


 * Spawn eggs:
 * Blaze
 * Ocelot


 * Creative Inventory
 * A lot of items have been added to the Creative inventory, mostly those that already exist in the game. This includes the following:
 * Glowstone dust
 * Gunpowder
 * Redstone dust
 * Not yet placeable.
 * Slimeball
 * Sugar
 * Magma cream
 * Apple
 * Coal
 * Charcoal
 * Iron ingot
 * Gold ingot
 * Emerald
 * Diamond
 * Raw porkchop
 * Cooked porkchop
 * Steak
 * Raw chicken
 * Cooked chicken
 * Baked potato
 * Bread
 * String
 * Stick
 * Beetroot
 * Beetroot soup
 * Mushroom soup
 * Packed ice
 * Boats:
 * Spruce, birch, jungle, acacia, and dark oak variants.
 * Leather armor
 * Chain armor
 * Iron armor
 * Gold armor
 * Diamond armor

Mobs

 * Iron golems
 * Occasionally spawns in villages.
 * Attack zombies and other hostile mobs.
 * Can be spawned by placing 4 iron blocks and pumpkins in a specific pattern.


 * Snow golems
 * Can be crafted by placing two snow blocks vertically and a pumpkin on top.
 * Melts in hot biomes.
 * Spreads snow around when it walks.
 * Passive to the player, but throws snowballs at enemies.
 * Java Edition 1.9 feature: The pumpkin can be removed using shears, revealing the face of the snow golem.


 * Ocelots
 * Used to spawn ocelots.


 * Zombie villagers
 * Java Edition 1.9 feature: Villagers retain their profession and clothes, which appear tattered, and have a green wart on their noses.
 * Added baby zombie villagers


 * Blazes
 * Hostile Nether mob.
 * Flies and throws fireballs at players.
 * Immune to fire damage.
 * Weak to water and snowballs.


 * Wither skeletons
 * Carry and rarely drop Stone swords when killed by players.
 * Drop bones, coal, and rarely wither skulls.
 * Give players Wither effect when hitting them.
 * Spawn in nether fortresses.
 * Will rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding.
 * All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob.
 * Rare tool drops are now damaged
 * More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players


 * Charged creepers
 * Spawned when a lightning bolt strikes a creeper during a thunderstorm.

World generation

 * The Nether
 * Infinite in size, like $$.
 * Nether portals can also be up to 23×23 in size.
 * All items previously obtained through the Nether reactor are now available through their normal means.
 * Nether fortresses

Gameplay

 * Hunger
 * New food system.
 * Most food items can now be stacked up to 64.
 * There is now a food meter.
 * Food no longer heals directly, but indirectly: if the food meter is above 90%, heals every 4 seconds.
 * Food level decreases when sprinting, jumping and when being hurt.
 * If the food meter is at 0%, the player starves and loses hearts every 4 seconds.


 * Experience
 * Mobs killed by players drop tiny flashing experience orbs that add to the experience bar.


 * Weather
 * Added natural occurring rain, snowfalls, and thunderstorms.


 * Sprinting
 * New way to travel, activated by double-tapping.
 * Gives the player a boost in speed.
 * The player can now jump four blocks horizontally while sprinting.


 * Sneaking
 * Toggled by double-tapping the sneak button.
 * Was previously available only on the Xperia PLAY gaming console.


 * Difficulty
 * Peaceful
 * Easy
 * Normal
 * Hard


 * Critical hits


 * Enchanting
 * Used for enchanting enchantable items
 * Enchanting Table is necessary


 * Brewing
 * Used to making potions
 * Brewing Stand is necessary


 * Item repair
 * Used to repair items
 * Anvil is necessary


 * Animation for switching blocks and items

General

 * Options
 * : Option to reverse the Sneak and Jump button's location.
 * The jump button has been moved to the right side of the screen.
 * Added a sneaking button in place of where the current jump button is.
 * These are the new default controls.
 * Option to disable the auto-jump feature.
 * Added camera mode slider on options (First-person, Third-person, Front third-person).
 * FOV option slider.


 * New interact buttons
 * Feed
 * Used when breeding mobs.
 * The "feed" button previously existed for wolves; now, it exists for all breedable mobs.


 * Splashes
 * "So fresh, so clean!"


 * Particles


 * Cross-platform play for up to five players between Pocket Edition and Windows 10.
 * Controller and keyboard support
 * Can change controls within options.

Blocks

 * Nether reactor core
 * Uncraftable
 * Removed from the crafting menu and the creative inventory.
 * Still provides drops when broken (3 diamonds and 6 iron ingots).
 * Only obtainable via inventory editing.
 * It no longer functions.


 * Furnace
 * Centered the result name in the furnace.


 * Snow layer
 * : Builds up multiple layers naturally through snowfall.
 * : Are now affected by gravity.


 * Crops
 * Breaking crops will now always drop seeds.


 * Lava
 * : Now appears brighter.
 * Now prevents fall damage.
 * When in the Nether, it now flows like in Java Edition.


 * Water
 * Improved water climbing against a wall.
 * Now makes it harder to break blocks underwater.


 * Door
 * Can now be stacked up to 64.
 * Crafting now produces 3 doors rather than 1.


 * Packed ice
 * New texture: Packed Ice JE1 BE2.png


 * Quartz pillars
 * Can now be placed horizontally.


 * Dead bush
 * Will now drop anywhere between 0–2 sticks when broken without shears.


 * End portal frame
 * Now rotate based on the direction they were placed.


 * Trapdoors
 * Can now be placed on the bottom and top side of a block.


 * Ladders
 * Can now be hung on while sneaking.

Items

 * Boat
 * New inventory icons.
 * Now include paddles.
 * Different boat types' items now are their respective color.


 * Food
 * Now restores hunger instead of health.


 * Pufferfish
 * Now inflicts the following status effects:
 * IV (1:00)
 * III (0:15)
 * (0:15)


 * All rotten foods
 * Now inflict the player with due to the addition of hunger, rather than  in 0.11.0.


 * Beetroot
 * Beetroot crops can be obtained from village farms.
 * Beetroot seeds can no longer be obtained by tilling grass blocks.


 * Seeds
 * Seeds can no longer be obtained by tilling grass blocks.


 * Book
 * Now use the updated crafting recipe, including leather.


 * Spawn egg
 * Mobs spawned from renamed eggs have the name of the egg, and the names will appear in death messages.
 * Zombie spawn eggs now have a chance to spawn zombie villagers.


 * Swords
 * Can no longer break blocks in Creative mode.


 * Magma cream
 * Can now be crafted.

Mobs

 * All mobs
 * Burning mobs have a sizzling particle effect once extinguished.
 * Mobs now drop experience when killed.
 * Improved AI
 * Improved pathfinding of mobs inside fences.
 * Now seek water and shade when on fire.
 * Now avoid lava.


 * Zombie
 * Now wears different armor and can hold items.
 * Now drops weapons and armor rarely.
 * Can now break down doors.
 * Drops its head if killed by a charged creeper.
 * Now able to detect the player up to 40 blocks.
 * Now drops iron ingots.


 * Skeleton
 * Now wears different armor and can hold items.
 * Improved accuracy.
 * Now drops weapons and armor rarely.
 * Can turn into a wither skeleton if spawned in the Nether.
 * Drops its head if killed by a charged creeper.
 * Death sound changed to that of Java Edition.


 * Creeper
 * Now turn into charged creepers when struck by lightning.
 * Now drops its head when killed by a charged creeper.
 * Run away from ocelots (wild and tamed variants).


 * Enderman
 * Now avoids water.


 * Slime
 * Now have particles when jumping.
 * Now drop slimeballs.


 * Magma cube
 * Now spawn in the Nether.
 * Magma cubes now split when killed.
 * Now have particles when jumping.


 * Zombie pigman
 * Now neutral rather than hostile.
 * Now spawns in the Nether.
 * Now wears armor and can hold items.
 * Now drops swords and armor rarely.
 * Now drops gold nuggets.
 * Have a chance to spawn with enchanted swords.


 * Villager
 * Can now open and close doors.
 * Can now harvest crops.
 * Can now breed.
 * Now has angry particles if attacked by the player.
 * Now always become zombie villagers in Hard difficulty.
 * Zombie villagers can be healed using a splash potion of Weakness and a golden apple.


 * Spider
 * Now have a walking sound.
 * Now drops spider eyes.


 * Cave spider
 * Now has a walking sound.
 * Now drops spider eyes.


 * Ghast
 * Now spawns in the Nether.
 * Now drops a ghast tear when killed.
 * Now makes sounds and noises.
 * Increased size of hitbox.


 * Pig
 * Now turns into zombie pigman when struck by lightning.


 * Wolves
 * Tamed wolves now attack the target when it was hit with a bow.


 * Silverfish
 * No longer makes sounds while moving.

World generation

 * Villages
 * Now spawn with only wheat + one other crop instead of all crops.
 * Now spawn with beetroot crops.
 * Will now spawn iron golems

Gameplay

 * Controls
 * Flight controls are now slightly smaller.


 * Chat
 * The player can now use the chat while in a bed.


 * Other
 * Slight jump delay when jumping in a small space.
 * Blocks can now be placed underneath the player while sneaking.
 * When tapping a block, the moving hand animation is displayed every time, not just when placing a block.
 * Hotbar now has 8 slots instead of 5.

General

 * Graphics
 * Tinted water - gradient from aqua to dark blue when viewed from a distance.
 * New explosion particles.
 * Particles are no longer dark when inside of a block.
 * : Leaves in snowy taigas now appear frost-covered.
 * Only uses the leaves coloring shaders when the color for a biome actually changes.
 * Only samples the lightmap texture for non-transparent pixels.


 * Scrollbar
 * Always visible.
 * Has a new texture.


 * Sounds
 * Changed the volume of some sounds.
 * Updated the sound engine, which supports multiple sounds at once, and fixed pitch and volume issues for android versions.
 * New sound for dying skeletons and wither skeletons.
 * Digging and walking sounds are now the same as in Java Edition.
 * Explosion and item throwing sounds changed.
 * Damage sounds changed to that of the Java Edition tick instead of the masculine (oof) sound.
 * Fishing rod now makes a less repetitive sound.
 * Ladders now make sounds when climbing.
 * Water and lava now make sounds when flowing.


 * Seeds
 * New random algorithm.


 * Options
 * Third person view switch replaced with a slider bar, with 3 options:
 * Option 1 - first-person view
 * Option 2 - third-person view
 * Option 3 - frontal face view
 * Renamed D-Pad size slider to "Button size".


 * Other
 * Better ordering on chunk scheduling.
 * Custom server IPs must be unique.
 * Relocated pause and chat button to the top middle of the screen. (survival only)
 * Trying to connect to old versions of the game, like 0.11 or under, will show an error message.
 * Changed game logo.

Fixes
72 bugs fixed From released versions before 0.12.1 From the 0.11.0 development versions
 * Touchpad implementation fixed on the Sony Xperia Play
 * – You can't get out of lava
 * - Sounds on Android devices are incorrect
 * - Bug while mining/breaking blocks (Touch and Split Controls)
 * - Can't place pillar quartz blocks sideways
 * - Bows don't have particles in full charge.
 * - Automatic Flying Bug
 * - Auto jump doesn't work with carpet
 * - Finger free mining bug.
 * - Wrong Crops Sound
 * - When tapping the leftmost box in hotbar while walking forward, you walk backward-left a bit.
 * - Acacia and dark oak trees act like ladders
 * - Baby pigs can pass through slabs
 * - Hotbar size decreases when on split controls
 * - Cobblestone generators don't work for other players in Local Server Multiplayer
 * - painting  (or Aztec) does not exist in the game
 * - jungle leaves x-ray bug
 * - Putting out fire in creative mode
 * - Jumping mobs
 * - Inventory Armor Section Bug!
 * - Red Sand Suffocation
 * - 2x2 Jungle trees leaves disappear when you grow them artificially (bonemeal)
 * - Burning fuel icon not decreasing when the world is closed and reopened
 * - Upper slabs cause top leaf texture to disappear
 * - Monster spawners only spawn mobs with data value 0
 * - Mesas generate on top of water bodies in Bryce mesa biomes
 * - Skeletons arrows bounce off
 * - Water and Lava disappear when switching view distances
 * - Redstone Ore doesn't give off particles.
 * - Heavy shading on water blocks at the world border
 * - Mining consecutive redstone ore blocks does not light each block as they are being mined
 * - Lava can tick through walls
 * - Fishing rod and flying glitch
 * - Wrong Magma Cream Name
 * - Magma Cubes Do Not Split
 * - Lighting glitch when standing under a door
 * - Block selection overlay is only visible on one side of a texture
 * - Villager professions not showing correctly on client
 * - Mob pathfinding considers the void to be a solid platform
 * - Dogs (tamed wolves) cannot be healed to full health
 * - Falling beyond bedrock into void
 * - Baby animals can grow up in fences-type blocks and escape their pen
 * - Skeletons Aim is off
 * - Zombies think that slabs are full blocks
 * - Eating raw chicken gives you hunger?
 * - Water can turn lava into obsidian from underneath.
 * - View Bobbing Automatically defaults to on after restarting the app
 * - Egg shows snowball particles when thrown
 * - Fishing bobber (bait or lure) burns forever
 * - LAN Mid-Air glitch
 * - Wrong text when selecting which model to use with your custom skin
 * - Furnaces are facing wrong direction in village blacksmiths
 * - World crashes on load
 * - Mobs get stuck atop the border wall
 * - Baby zombie pigmen
 * - Double-tall flowers do not drop items when mined
 * - Chunks near to and of mushroom island biomes do not generate
 * - Carpet duplication when trying to place it where it cannot be placed
 * - Minecarts Wrong View when riding it down
 * - Baby chickens die in boats
 * - Cobwebs can't be broken by water
 * - After mobs get out of fire, they do not continue to burn
 * - Nether Reactor gives wrong message
 * - Vegetation generates through structures
 * - Unable to scroll a newly selected language off of the language menu screen
 * - Infinite Boat Rowing Bug
 * - Bow glitch
 * - No 32 bit support
 * - Lava-Don't stop fall damage
 * - Not translate in RU lang for blocks
 * - Custom Skins Crash
 * - Wrong death position-VIDEO