Dual wield

Dual wielding is a gameplay mechanic that allows players to hold two items or blocks simultaneously.

Usage


Players can equip an item to the off-hand slot from the inventory, similarly to armor. Players can also select an item and press to automatically equip it. The off-hand slot then appears beside the HUD opposite from the main hand. If the player is in first person view, then the off-hand appears in the screen along with the held item. Whichever hand should be the main hand is configurable in the Skin Customization menu.

The off-hand can the item it holds when there are no usable items on the main hand (e.g. swords), or the item held on the main hand cannot be used directly (e.g. shovel or hoe with no grass nearby). Otherwise, the main hand takes priority over the off-hand. Players also cannot blocks or  with the off-hand, even if nothing is held in the main hand.

Combat
Arrows held in the off-hand are prioritized over other arrows in the hotbar and the inventory. Players can equip a specific arrow in their off-hand slot to fire it with a bow. If the bow is on the off-hand, then the arrow selected on the hotbar (with the main hand) is prioritized. Shields can be held in the off-hand as defense.

A player can also equip a bow, crossbow or trident in their off-hand. So far, these are the only weapons that can be used in this slot or in conjunction with another weapon. This allows for higher damage output as you no longer have to switch between a melee and distance weapon; however, it disables the use of a shield. You left-click to attack with your equipped melee weapon, and right click to attack with your ranged.

Tool use
When a tool with a right-click function is held in the off-hand with another tool or weapon selected in the hotbar, right-clicking on a block that is relevant to the off-hand tool uses that off-hand tool unless the selected tool in the hotbar can also be used on the same block, in which case the hotbar tool has priority.

Bedrock Edition
$$, only a select few items can be placed in the off-hand slot and be dual-wielded. Some are related to combat, like shields, arrows, tipped arrows, firework rockets or the totem of undying, while others are for exploring, like filled maps or explorer maps, and for aesthetic such as sparklers and nautilus shells.