Java Edition Beta 1.9 Prerelease 3

Beta 1.9 Prerelease 3  is the third pre-release for Java Edition 1.0.0, released on October 6, 2011, which adds five new blocks including the brewing stand and enchantment table, as well as the eye of ender, five baby animal variants, XP levels, the enchantment glint effect, and completed potion mechanics. Unlike the client, the server for this version was not reuploaded.

The original version of the Beta 1.9 Prerelease 3 was released shortly before 14:57 UTC on October 6, and featured a crash issue. Players spawned with full stacks of enchantment tables, bookshelves, End Portal Frames, and End Portal blocks. A crash happened whenever the player hovered their mouse over the End Portal Block in the inventory. This is because the block had no name assigned to it, causing a null pointer exception whenever the mouse was hovering over the block, as doing so is supposed to make the block's name display. The first reupload of Beta 1.9 Prerelease 3 was released at around 14:58 UTC, in order to remove some code relating to the ender dragon. This was possibly done to avoid leaking information, as the ender dragon had not yet been announced. The second reupload was released at around 15:08 UTC, fixing the crash issue by removing the debug blocks in the hotbar.

Blocks

 * Brewing Stand (empty) JE1.png Brewing stands
 * Used to brew potions.


 * Enchanting Table JE1 BE1.png Enchantment tables
 * Used to enchant tools, weapons, and armor.


 * End Portal Frame JE1.png Filled End Portal Frame JE1.png End portal frame
 * Unfinished end portal in strongholds.
 * Broken end portal frame blocks can be repaired with eyes of ender, though nothing further occurs.
 * Can be obtained by explosions.


 * End portal block
 * Currently useless.


 * End Stone (texture) JE0.png White cobblestone texture
 * A white cobblestone texture was added to the terrain.png in the spot where end stone would be found in the next pre-release; however it wasn't used by any block yet.

Items

 * Eye of Ender JE1 BE1.png Eye of ender
 * Can be used to repair end portal frames, although they don't have their locating functionality yet.

Mobs

 * Animals
 * Added new baby variants.
 * Baby Chicken JE1 BE1.png Baby chicken
 * Baby Cow JE1 BE1.png Baby cow
 * Baby Pig JE1 BE1.png Baby pig
 * Baby White Sheep JE1 BE4.png Baby Orange Sheep JE1.png Baby Magenta Sheep JE1.png Baby Light Blue Sheep JE1.png Baby Yellow Sheep JE1.png Baby Lime Sheep JE1.png Baby Pink Sheep JE1.png Baby Gray Sheep JE1.png Baby Light Gray Sheep JE1.png Baby Cyan Sheep JE1.png Baby Purple Sheep JE1.png Baby Blue Sheep JE1.png Baby Green Sheep JE1.png Baby Brown Sheep JE1.png Baby Red Sheep JE1.png Baby Black Sheep JE1.png Baby sheep
 * Baby Wolf JE1 BE1.png Baby Tamed Wolf JE1 BE1.png Baby Angry Wolf JE1 BE1.png Baby wolf
 * Baby wolves cannot be created naturally and can be spawned only through map editors and NBT editing.

General

 * Brewing
 * The potion system has been completely revamped.


 * Debug screen
 * Added pie chart detailing CPU usage.


 * Enchanting
 * Placeholder system.
 * Enchanted items appear to glimmer, have blue tooltips and have "Enchanted!!" written below tooltip.

Generated Structures

 * Glass Pillars
 * Used to mark the location of strongholds.
 * Extended from the stone brick of the stronghold to height limit.
 * One pillar marked the location of the main stronghold room, and another marked where the Portal room was.

Blocks

 * Bookshelves
 * When destroyed, drops 3 books.


 * Cauldron
 * Now assigned with block ID.
 * Now only carries water instead of being used to make potions.

World generation

 * Strongholds
 * More randomly placed chests.
 * 1x1 glass pillars protruding from ground to sky limit at the location of strongholds.

General

 * Experience levels
 * Now shown above experience bar.

Fixes

 * 2 bugs fixed
 * Fixed snow golems being able to enter love mode.
 * Fixed killing a player with a dispenser from crashing the server

Trivia
Due to a bug, multiplayer servers generate sky dimension chunks starting in this version. The biome of these chunks will be random if saved in multiplayer, however, if they are saved in singleplayer, they will change to plains biomes, no matter if snow had generated in the chunks. This was fixed by 1.0.0.