Minecraft Wiki:Issues/Weekly 12w06a

Organization of This Page & Instructions
Please do not spontaneously delete an issue report or comment, unless it is patent nonsense submitted by someone who has not logged in. If possible, contact the submitter by user-talk first and tell them about your concerns. They will almost certainly oblige. As always, assume good faith.

If you're unsure of an issue, it's good practice to post about it on the |talk page to see whether others can reproduce it. Make sure you're testing the bug in the correct version (for this page, that's weekly 12w06a) with no mods installed. Also, make sure to proofread your issue report before submitting it; unintelligible issue reports come off as inconsiderate and disrespectful. Finally, please determine which game mode(s) your issue appears in, and flag it with the appropriate label(s). (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and in both creative and survival modes, you should label it as a, not aspmpsucr.)

Be sure to sort issues by category, type, and priority: redstone issues go in the Redstone section, etc.; bugs go in the Bugs subsection, with major bugs listed before minor bugs, annoyances in the Annoyances subsection, with major ones before minor ones, and issues that Jeb has marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Jeb cannot reproduce, however, are to remain in their original place.

Please sign all issue reports and comments by typing   (three tildes; tilde may be found above  on USA keyboards, and to the right of  on British keyboards).

There is no need to place bullet points before issue labels. Use bullet points only for comments. Be sure to leave a single totally blank line before each new issue (but not before comments), unless the issue appears directly beneath a header.

Issue Labels
Please mark your issue with one of these issue labels: (listed from highest priority to lowest)
 * !! =  !!  = Critical bug that can crash a Minecraft client or server.
 * ! =  !  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  a!  = Major annoyance. Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  undefined  = Minor bug.
 * a =  a  = Annoyance.
 * ? =  ?  = Potential issue that you are unsure of or that the community (on the discussion page) believes requires further vetting. Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!].  Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)
 * sp =  sp  = Single-player.
 * mp =  mp </tt> = Multiplayer.
 * su =  su </tt> = Survival mode.
 * cr =  cr </tt> = Creative mode.

Labels for indicating that an issue is restricted to a particular OS:
 * =  </tt> = Mac OS X
 * =  </tt> = Windows
 * =  </tt> = GNU/Linux

Labels that Mojang (not you!) uses: (Please place these tags in front of existing issue labels; do not remove the existing labels.)
 * f = Issue for which a fix will appear in the next update.
 * n = Not a bug; intended behavior. By definition, this label is inapplicable to annoyances; annoyances are not bugs.
 * s = Issue that will not be fixed in the next update.
 * u = Issue that Mojang has tested but was unable to reproduce.

To produce these labels, use the following code:  </tt>c </tt> where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand  undefined </tt>.

Crashing/System
Bugs !! Going into Video Settings crashes the game.

! The JavaApplicationStub is not up-to-date, so Minecraft won't run in 64-bit on a Mac. Annoyances Fixed/Skipped

Redstone/Pistons
Bugs undefined sp Standing in the middle of a block that a piston pushes, makes you fall through the pushed block. 93.106.24.25

undefined If you use a piston to break a redstone signal that powers another piston, the signal goes away but the piston does not retract. 93.106.24.25

undefined sp Standing on a downwards pointing piston, while it retracts, makes you fall through. Also possible to walk through retracting piston. 93.106.24.25

undefined This kind of 1-2 tick clock gets jammed after save/load sometimes. 93.106.24.25 r>r r<r further instructions and statistics on [edit] 93.106.24.25

Annoyances Fixed/Skipped

Blocks
Bugs

a You cant place redstone dust in fire, it works with every other block.

Annoyances If highgrass is touching a wall or block, if you try to place a torch on it (you want 'replace' a grass with a torch), the torch appears not on the surface you want. If you want to place it on the ground, it appears on the wall, and vice versa. 188.146.109.105 01:47, 10 February 2012 (UTC)

This also applies to placing a torch on a block with snow on it and a block next to it. The torch goes on the block beside, not the targeted block with snow.

Fixed/Skipped

Crafting/Enchanting/Brewing/Interface
Bugs Annoyances a! Golden Apples are useless. They have been outclassed by the Potion of Regeneration ever since it was introduced, but now this is even more so ever since they were nerfed. It would make sense for Golden Apples to be the ingredient for the Potion of Regeneration instead of the Ghast Tear. The Ghast Tear should be used for some other potion instead.

Achievements
Bugs Annoyances Fixed/Skipped

Gameplay
Bugs undefinedDouble doors place incorrectly when placed in a certain order http://imgur.com/a/SSjVX
 * This is because you aren't placing the doors in the doorway, you're placing them outside in the open, which is wrong. There's no blocks next to the doors, hence they are unable to determine how they should orient. No bug here. Retep998 19:15, 10 February 2012 (UTC)

undefined When a block like a torch or flower, is placed in the areas around an open door, the door will close upon the destruction of the placed block. Dragonruler

Annoyances a! when right clicking with a vine in your hand on a vine block, the one in your hand will disappear.

a! Mobs can't be attacked through Vines, even when it's possible http://www.youtube.com/watch?v=eJ4VvYq4nxA Kit Ballard 12:57, 9 February 2012 (UTC)
 * this is because vines are a block, you cannot attack a mob while you are focused on a blocks hitbox
 * In this example, the vines are behind the mob, preventing me from actually hitting it. I shouldn't be hitting the vines cause of it. Kit Ballard 08:26, 10 February 2012 (UTC)

a SMP Mob hitboxes are chest and above, making a lot of XP farms unusable.

a There is no storage block for redstone, coal or charcoal. It is annoying how there is a storage block for the rarest material (diamond) but not for the most common ones which often clog up a player's inventory.

Fixed/Skipped

NPC/Animals
Bugs

undefined Villagers will detect a door and make it their home. They will flee to it when it's night or when it rains, even though it's not connected to a house. (See also Doorless village annoyance below)

undefinedcr Feeding animals consumes the item used to do so, which is unintended and is very annoying because it means we have to shift-click everything we use to feed them. Examples include wheat used on most animals, bones used on wolves, fish used on cats, and meat used on tamed wolves.

Annoyances a! Cats will warp to you when you're hit, like if you had a Dog. I'd rather have my kitty watching over the chickens at home then being in some dank dark cave when I'm hit.. Kit Ballard 13:07, 9 February 2012 (UTC)

a Because zombies can now destroy doors (on hard difficulty), and villagers can't repair them, you quickly end up with villages where hardly any of the buildings have doors. And if villagers do use the existence of doors to decide whether they can live somewhere, how can they recognise their (now doorless) former homes? Seems to results in lots of abandoned buildings, and I suppose abandoned villages eventually, and the villagers becoming short-lived vagabonds. 82.69.54.207

a mp Captured animals seemingly appears outside 1 block thick 2-3 block high room, mainly the roof. If there is no roof they appear top of 2-3 block high wall. (pics from 12w04a) 93.106.24.25 http://img802.imageshack.us/img802/1505/20120130230107normalsta.png http://img819.imageshack.us/img819/2277/20120130230104onwall.png http://img802.imageshack.us/img802/5627/20120130230419gettingto.png http://img815.imageshack.us/img815/4544/20120130230420onroof.png

a! Dogs warp to you when you're hit, even if you left them sitting somewhere.

a cr The only Villager Spawn Egg available in Creative Mode is the ordinary brown-robed villager. I want to be able to spawn all sorts of villagers.

undefined Cats jump up onto cacti and die.

a Villagers walk on their own farmland and destroy their crops. ( Maybe they should not walk on them and destroy and replant them ) ---Minecraft5025

! Oceolots (not tamed) in jungle biomes seem to teleport to you specialy in low roof houses if you only have a hole instead of a door they will not be able to go away and will cause memory crashes

a At the least, chickens shouldn't lay eggs on ice, snow, or under water, and if they could be taught to prefer dirt, grass, long grass, leaves, wool and other soft surfaces, that would be ideal.82.69.54.207 03:10, 11 February 2012 (UTC)

fixed / skipped

Mobs
Bugs ! Meleeing a zombie with an enchanted bow sometimes breaks the bow.

undefined Sittings Cats will teleport to your location when you are attacked by mobs. The cats will appear near you in the sitting position. First found in 12w05a. This was tested with Single Player Creative mode. Not tested with other modes. --R093r 20:36, 9 February 2012 (UTC)

undefinedWolves will teleport to your location if hit no matter how far you are from your home base or where you sit them. Tested in multiplayer and in single player survival mode.

! spIf you let a cat sit in a offline game, save and play then online (not multiplayer) you can't let the cat stand and move. The cat don't respond. It also works vice versa, when you play online and then offline. Tested in flat world and creative.
 * This is a bug that has been around as long as wolves have, and is not restricted to any OS. The reason is that cats and dogs are bound to the player by their name, even in singleplayer, and Minecraft treats "Player" (the name of the player in offline mode) as a separate player from your identity in online mode. I agree that this is a problem. If possible, a special exception should be made for singleplayer so that single-player tames will obey anyone.

undefined Snow golems take damage from snowfall.

undefinedZombies can hit us through the doors.
 * I would call this a bug. (Trenix 03:38, 11 February 2012 (UTC))

Annoyances a! Zombies will attempt to break down the door on any difficulty, this can be very annoying as the door bang sound will annoy the player, and in some rare cases, cause lag. Firefox4
 * It's a new feature, they like attacking doors. Just like spiders like climbing up walls. The banging is less annoying than animals. If you hate it so much, why don't you kill them? A major annoyance is something that is irresolvable. (Trenix 03:34, 11 February 2012 (UTC))

a! When zombies are breaking doors, the doors do not make particles.

a! Zombies can break Iron doors. a! Snow Golems spontaneously die when it snows and when it rains. acr Mobs wont drop their rare items.
 * Jeb stated it was a glitch and is gonna fix it soon (if I knew how to link tweets, I'd link it here) Kit Ballard 15:34, 9 February 2012 (UTC)
 * The tweet is here: https://twitter.com/jeb_/status/167613914870329345 Ezekielelin
 * This is a new feature. Snow golems now also take damage from water, which makes sense. However, snow golems taking damage from snowfall, seems like a bug. (Trenix 03:34, 11 February 2012 (UTC))
 * Not true, I've tested all rare mob drops through creative mode. Maybe it's mobs dying from sunlight that will not drop rare items. (Trenix 15:42, 9 February 2012 (UTC))
 * I drowned them (Sanoth 10:33, 10 February 2012 (GMT +1))
 * Personally, I believe a mob should be killed by a player in order for them to drop rare loot. That is why burning zombies and skeletons don't drop rare loot. It seems intentional. Otherwise this feature will be exploitable. (Trenix 02:43, 11 February 2012 (UTC))

Fixed/Skipped

World generator
Bugs

Annoyances

a!is the biome code changed? i got an smp server and this happend:   this wasn't before  12w06a. could it be fixed?--Joppiesaus 09:19, 11 February 2012 (UTC)

a In some biomes, Tall Grass can generate on Sand. Firefox4

a Since zombies now attack villagers, all village buildings require a torch inside them to make sure a zombie wont spawn.

a A village generated in super flat mode and then using the same seed on normal mode, the village does not generate. ---Minecraft5025


 * seed -2663763527079053076

It is just the fact of it being 2 different modes Flat and Default. :D

Fixed/Skipped

Graphical/Lighting
Bugs undefined Stair blocks do not block light correctly. Tested smooth on/off csp and cmp. (more info on [edit]) 93.106.24.25 http://img822.imageshack.us/img822/6063/20111104145842.png

Annoyances a Text in the item screen overlaps item graphics http://img210.imageshack.us/img210/3937/11323001.jpg (new screenshot to better see it) Kit Ballard 17:26, 9 February 2012 (UTC) Fixed/Skipped

Sound
Bugs undefinedJukebox's will play songs after broken, they also will not play if your sound is off and then you turn it on. http://www.youtube.com/watch?v=0nfRncHLPuA Annoyances Fixed/Skipped

Language
Bugs undefined There are several errors in en_US.lang:
 * item.bootsGold.name=Golden boots
 * should be item.bootsGold.name=Golden Boots


 * item.bucketLava.name=Lava bucket
 * should be item.bucketLava.name=Lava Bucket


 * entity.PigZombie.name=Pig Zombie
 * should be entity.PigZombie.name=Zombie Pigman

Annoyances Fixed/Skipped