Talk:Warden

Which release
Are you sure the Warden will be released in 1.18? The other entities should come in 1.17 so I think there is a mistake. Pls revise it. --Mitchsav (talk) 22:04, 21 April 2021 (UTC)
 * You're right. I corrected it. Amatulic (talk) 06:01, 25 April 2021 (UTC)

Warden's Tracking
After doing some testing, I have found the Warden's dedection radius being 19 blocks. This means that if your constantly 20 blocks away he can't detect the player. But as soon as you reach 19 blocks away from him, he will sniff the air and target you.

Warden
Will the warden be in 1.17 or 1.18? because Kingbdogz says it will be on 1.18.
 * 1.18. i come from the future and it is not in 1.17--Mr. trex 2021 (talk) 10:18, 26 June 2021 (UTC)Mr. rex
 * 1.19. i come from the future and it is not in 1.18--Mousy (talk) 02:09, 19 February 2022 (UTC)

Warden
Why will the warden be released on 1.18?
 * yes. i come from the future and it is not in 1.17--Mr. trex 2021 (talk) 10:18, 26 June 2021 (UTC)Mr. rex

why
Why do we have to redirect this page to caves and cliffs? It has more information than the warden section.--Mr. trex 2021 (talk) 10:16, 26 June 2021 (UTC)Mr. rex
 * Giving the warden its own article right now would violate the style guide since it has not yet appeared in any snapshots or betas – JEC talk @ 14:09, 26 June 2021 (UTC)
 * oh okay thanks.--Mr. trex 2021 (talk) 14:23, 26 June 2021 (UTC)Mr. rex

Protect found!
On admins can edit it. Mmmbeepollen OS Mmmbeepollen (talk) 15:04, 17 October 2021 (UTC)


 * As it should be, until the Warden is actually available in the game. Amatulic (talk) 19:24, 17 October 2021 (UTC)


 * What Wardens in 1.19? (Not 1.18) Mmmbeepollen OS (talk) 07:08, 19 October 2021 (UTC)

Info I collected on Warden!!
You can add this to the page if you want, idk how to do editing and all

1. The warden will NOT spawn in high light levels (daytime on surface).

2. Instead, it will play a whining noise (subtitles calls it "warden whines") and wait for dusk

3. At night or in low light levels, it only takes ONE sculk shrieker to activate.

4. However, the shriekers will sometimes call and the warden does not emerge. This is sometimes as a "warning" or simply due to the light levels.

5. Sometimes, the warden will go on what I call a "rampage": It does the usual routine of roaring then attacking, but it does this several times in a row and then does not attack for a while.

6. It is more suspicious of players than other mobs.

7. Wardens will take notice of anything that makes noise. The subtitles will say "warden takes notice" when it senses a regular sound, or more commonly, "warden takes notice angrily" when it senses a sound that adds to its suspicion.

8. As of now, they don't burn in daylight. Highly likely to change.

9. Whenever you rejoin a running instance of the game after saving and quitting, all angry wardens will roar upon joining.

10. Yes, you can bring home sculk shriekers and you'll have your own warden bodyguard when someone gets too close. Be careful, as spawning is random and it may spawn inside your home.

11. On top of that, you can hide sensors and shriekers under carpet. Waterlogging sensors will muffle their sounds, which is nice for motion-activated redstone builds without making it obvious.

Thanks! Mousy (talk) 02:07, 19 February 2022 (UTC)


 * This is great, thank you so much! I do think though that you probably won't continue to spawn anywhere. In the changelog they specify that Wardens are everywhere in the Deep Dark. It doesn't make much sense from a lore perspective that these abominations, which the developers say are slumbering deep within the biome, can just be summoned from anywhere even a 1 block thick platfrom. Besides its very broken gameplay wise as the Warden is meant to be a natural disaster that everyone avoids at all costs. This is all just my take on the facts you provided; I'm mainly trying to emphasize that ABSOLUTELY NOTHING is final, especially with the Deep Dark it seems. All the developers say that this is very early on. The Warden's anti-cheesing strategy is not there yet, for instance, the structures and there loot are definitely not done, especially when it comes to the Reinforced Deepslate. So everything you provided is incredibly useful and should probably be added to the page as it's current behavior, but let's not be too jumpy or attached to that current behavior. Again, not saying you are, this is just a notice that I needed to get off my chest. Thank you! Zegatrox (talk) 05:39, 19 February 2022 (UTC)

Bug
I found an interesting bug involving the warden. They seem to be able to detect players in spectator mode. Must be the “smelling” mechanic. If you go into spectator mode and move around, the warden will seem to pathfind towards you and also it’s heart will beat faster and it won’t burrow. Hipposgrumm (talk) 04:13, 20 February 2022 (UTC)

yeah, it isn't really blind as of now. weird. hope they fix this.

Warden animations
Hello! I recorded clips of the warden spawning and despawning but don't know how to put them here. Please add them to the gallery if you think they're ok. Thanks! File:Warden emerges.mp4 File:Warden digs.mp4 --Banana157 (talk) 14:15, 21 February 2022 (UTC)

Confused
If the Warden is supposed to be a natural disaster that you aren't supposed to kill, how are you supposed to escape it? Whenever it started chasing I could never get away, and I only survived when I built up a 3 block tall pillar. Of course, it's eventually going to have a way of countering that strategy. If you don't have swift sneak or snowballs, how do you escape? Mousy (talk) 00:10, 22 February 2022 (UTC)


 * I think requiring snowballs is intentional, and I am guessing that is why they added the "sniff" mechanic. However, it sounds like it requires spacing snowballs with five seconds or more of cushion time, which is interesting but doesn't seem intuitive to me. If you need Swift Sneak to avoid it, that sounds like a problem. The developers are looking for feedback on this version, both the good and the bad. I would recommend paying attention to the questions they ask and answering them, hopefully that will fix the parts of the Warden that are more annoying than fun. Here is the link to the feedback thread: https://feedback.minecraft.net/hc/en-us/community/posts/4439977202957-Deep-Dark-Experimental-Snapshot-Feedback . Hopefully this helps! PegasusDust (talk) 01:40, 22 February 2022 (UTC)


 * The intended way to avoid the warden is to simply avoid making any vibrations before it gets aggro'd, or even summoned. arisaaaaa (talk) 02:51, 22 February 2022 (UTC)

The warden is in 1.19
I don't see it in 1.18, I've played the 1.19 snapshot. OrrinPants (talk) 15:07, 23 February 2022 (UTC)

A problem
When I made a mini deep dark it fit so many wardens it pretty much turned into a horror movie. Good thing I was in creative mode. Seriously I went all the way to the surface and could STILL hear it.

Suggestion to change the warden EntitySprite
The warden's face is mostly dark-colored, making its entity sprite pretty hard to recognize. I suggest that we change its sprite to include its iconic tendrils, and this will make the sprite much more recognizable. Windwend (talk) 22:55, 2 March 2022 (UTC)

Experience?
I saw somebody made an edit saying that the warden drops 3 experience points when it is killed, and it was removed for being false information. But, I killed the warden once, and I think it did drop a little bit of exp. Can somebody confirm whether it drops exp or not?Axonjaxon (talk) 17:22, 11 March 2022 (UTC)
 * I'm not doubting you, although I'd be surprised if it dropped any experience, because a mob that's supposed to be unkillable shouldn't drop anything. Amatulic (talk) 19:37, 11 March 2022 (UTC)
 * Well, I tested it in-game, and the warden consistently dropped 3 exp. points every time I killed it. I'm adding it to the page.Axonjaxon (talk) 01:49, 12 March 2022 (UTC)

"Animations" section
We need the attack animation and sonic blast animation, can anyone add them? Mousy (talk) 21:00, 13 April 2022 (UTC)
 * Also, the walking animation is still missing even tho its been available since 22w12a.

Ranged attack
Here is a video that the warden attacks a snow golem with ranged attack. – Unsigned comment added by Danielmarl1 (talk • contribs) at 17:38, 16 April 2022‎ (UTC). Sign comments with

nearby_closest sound
The unused nearby_closest sound is not removed 22w14a – Unsigned comment added by Danielmarl1 (talk • contribs) at 08:01, 17 April 2022‎ (UTC). Sign comments with

Crossbow vs the Warden
Hi! I want to know, if a fully armored (unenchanted Netherite) player with a stack of arrows and an unenchanted crossbow can kill the Warden? – Unsigned comment added by 76.113.54.188 (talk) at 16:01, 20 April 2022‎ (UTC). Sign comments with
 * Try it and see. This isn't the place to ask for playing hints. This talk page is for discussing improvements to the article. Amatulic (talk) 17:54, 20 April 2022 (UTC)
 * Tried it with a crossbow and armor with all applicable enchantments, still can't beat the warden. If u wanna do it with unenchanted gear, u might as well forget it. Witherite Armor (talk) 15:23, 21 April 2022 (UTC)

Warden behavior
So I was looking through YouTube and according to the channel named The hv and Dino-Weapon Show’s gameplay, wardens are not attracted to the sounds of goat horns and can attack each other. The video was made on bedrock version 1.18.30 so not sure if it applies to java edition. If you want I can attach the video to another post

Nearby Closet sound
If it's unused, and then removed in 22w14a,check the game files in 22w12a or 22w13a then. – Unsigned comment added by Dragonlord187 (talk • contribs) at 11:36, 28 April 2022 (UTC). Sign comments with