Talk:Tutorials/Hardcore mode

Undo
I have taken the liberty of bringing back one of the older versions of the article as it was more reasonable. It would like to suggest, rather than sumbiting your own opinion straight to the article, we should use the discussion page, well... to discuss. It would allow to avoid all these inevitable edit wars. I would like to ask you for common sense and a bit of strategic thinking. Here is why I think the current version is better than the other one: Jakub6906 19:36, 23 March 2012 (UTC)
 * 1) There is no point in building a shack. After all, this is Hardcore.
 * 2) You don't need to store items. If you die, it's end.
 * 3) You don't need to set your spawn point. If you die, it's end.
 * 4) You don't need long-term safe haven, because you're not going to be happily playing the game. This is Hardcore.
 * 5) Coal isn't nearly as necessary as author says. You won't need any torches outside of your first and last cave or to smelt several pieces of iron and cook a bit of food.
 * 6) Iron isn't nearly as necassary as author says. I used only 36 ingots, prior to killing Ender Dragon.


 * The point is not only to beat the enderdragon. but to survive as long as possible. But I do agree that there is definitely some middle ground, and that the original is a bit excessive :) --5pr46u3 10:16, 27 March 2012 (UTC)

Mescoman EDIT: I also think that we should add Wither skeletons to the noable mobs in the nether, one of these can kill you within seconds.


 * Although you don't need to store items in case you die, it's perfectly valid to store items to free up inventory space. Also, (since I'm creating the section on shelters from disorganized bits,) I'm trying to recognize the fact that many play styles/shelter types exist and give advice that people can ignore or use based on their own preferences.  I think that the page should be written for Hardcore beginners, but still mention more advanced stuff.Gamegirlxl (talk) 21:55, 3 June 2014 (UTC)

...
Major edits invited, huh? I've edited the hardcore start to include the slower, but more reliable, wheat farm method.

I've also removed some of the...excessive...references to Notch.

made a few minor edits to the ground rules section, including "NEVER MINE STRAIGHT DOWN" x2.

97.113.43.96 00:52, 20 March 2012 (UTC)

We should assume general game knowledge
I'd say that for a tutorial on Hardcore mode, we should assume general game knowledge, given that they've hopefully done a game on Hard already. So we don't need to say "you need a sword", instead we can say "get an iron sword ASAP, and a diamond one as soon as you can." And generally, avoid repeating newbie advice.... --Mental Mouse 19:40, 5 November 2012 (UTC)

True that. General game knowledge still applies during a Hardcore world, and so the article needs to be edited soon to take this into compensation. PrinceCooshie101 03:15, 19 June 2013 (UTC)

Take what you need
One of the most helpful things to do is to take ONLY what you need, and leave all unneccesary items behind. That way, you have more storage in your inventory for actually useful stuff. And if you aren't using it, put it in a chest, as it may come in handy later.

Always have a weapon handy, though. Trust me. Considering you can easily be jumped in caves and dungeons, even on the surface, armor is always a good investment in keeping you alive. Start with iron or even leather to give you a slight edge in combat. And avoid Skeletons if you can, as they can own you easily if you are underprepared.

Hope this helps you in your world.

PrinceCooshie101 03:11, 19 June 2013 (UTC)

Intro Edit
Since this is an official article and not someone's blog, I strongly recommend rewriting the intro into something more academic. Right now, it beings as someone's journal entry rather than a community built and maintained informational sheet. This is not a personal page, it is a tutorial. Votes on whether or not to change it? Sen4lifE (talk) 21:46, 24 September 2013 (UTC)


 * Update: Also, referring to the previous topic, a suitable addition to the intro would be a statement like, "This article assumes the player has a general understanding of the game and offers information on how to survive in Hardcore difficulty, rather than simply how to play the game." Sen4lifE (talk) 21:48, 24 September 2013 (UTC)


 * Update 2: Talk of mods should be removed as well, with the intro stating that the article assumes no modifications are used. This is a MineCraft wikia, not a MineCraft plugins wikia, and it is common convention in a wiki to assume that modifications are not in use and to keep modification mentions to a minimum. (Source: longtime experience with wikia articles). Also, mods seem somewhat purpose defeating for a Hardcore run. Sen4lifE (talk) 21:51, 24 September 2013 (UTC)


 * I think that most of the page should be rewritten. The intro is clearly informal, and the Tips section is too long and disorganized.  Some tips (such as the claim that nothing hostile can spawn on Mooshroom Islands, when spawners DO SPAWN MOBS).  I do, however, believe that the mention of mods CAN remain on this page if it is all summed up into one section.  I may edit some of this page, although I've never played Hardcore.


 * UPDATE: I've done some work in the tips section.  The ENTIRE article is too informal.  Anyways, I'm not sure how to link properly, so I need a link to here: http://minecraft.gamepedia.com/Tutorials/Mining_techniques#2x2_Spiral_Staircase


 * Gamegirlxl (talk) 23:57, 2 June 2014 (UTC)

Trees?
adding the word "decoration" to the superflat code causes trees to spawn, this is contrary to what it says in this article. somebody change that.

Mrlong2 (talk) 16:20, 28 May 2014 (UTC)