Horse/ED


 * Entity data


 * : 1 or 0 (true/false) - Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
 * : 1 or 0 (true/false) - true if the horse has chests. A chested horse that is not a donkey or a mule will crash the game.
 * : 1 or 0 (true/false) - true if the horse is grazing.
 * : 1 or 0 (true/false) - currently unused. Always 0.
 * : 1 or 0 (true/false) - true if the horse is tamed. (Non players mobs will not be able to ride a tamed horse if it has no saddle)
 * : Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.
 * : The type of the horse. 0 = Horse, 1 = Donkey, 2 = Mule, 3 = Zombie, 4 = Skeleton.
 * : The variant of the horse. Determines colors. Stored as . Unused values lead to invisible horses.
 *  (deprecated) : Contains the name of the player that tamed the horse. Has no effect on behavior.
 * : Contains the UUID of the player that tamed the horse. Has no effect on behavior.
 * : List of items. Only exists if ChestedHorse is true.
 * An item, including the Slot tag. Slots are numbered 2 to 16 for donkeys and mules, and none exist for all other horses.
 * : The armor item worn by this horse. May not exist.
 * : The saddle item worn by this horse. May not exist.
 * : 1 or 0 (true/false) - When loading, if SaddleItem is omitted and this is true then the horse will be wearing a default saddle.
 * : 1 or 0 (true/false) - true if the horse is a trapped skeleton horse. Does not affect horse type.
 * : Incremented each tick when SkeletonTrap is set to 1. The horse automatically despawns when it reaches 18000 (15 minutes).
 * : 1 or 0 (true/false) - When loading, if SaddleItem is omitted and this is true then the horse will be wearing a default saddle.
 * : 1 or 0 (true/false) - true if the horse is a trapped skeleton horse. Does not affect horse type.
 * : Incremented each tick when SkeletonTrap is set to 1. The horse automatically despawns when it reaches 18000 (15 minutes).