User talk:User-12316399/Technical changes/Further flattening

Why snowy?
Why should snowy be split from the non-snowy variants? It'd have no advantage to the code, and it actually is a state for the block, rather than a variant. FVbico (talk) 12:36, 1 May 2019 (UTC)
 * It doesn't seem like something a blockstate should really be needed for (especially since it can only have two values, and as such splitting it won't create a bunch of new IDs). A similar case to attached stems, although for them I can see why it would be more neccessary. - User-12316399 (talk) 13:31, 1 May 2019 (UTC)
 * Block IDs shouldn't really be dynamic. You can toggle a grass block between snowy and regular by just placing snow on it. Block states are for this exact purpose and this shouldn't really be split. – Nixinova Nixinova sig1.png Nixinova sig2.png 04:20, 2 May 2019 (UTC)