User talk:D0SBoots

Image cache
Just so you know, it takes the server image cache 10-15 minutes to resolve new versions. Please wait to reupload, and make sure you clear your browser cache (ctrl+F5). -- Wynthyst  talk  05:16, 22 February 2011 (UTC)

Yeah, I know. I legitimately messed up and uploaded the wrong version (2 different wrong versions actually), I wasn't re-uploading the same image because it was still cached. :) D0sboots 05:20, 22 February 2011 (UTC)

TNT resistances
I notice that you're “fixing” the TNT resistance values in infoboxes. Please note that the existing values are not the same as the data from the table in Explosion. The values in the block infoboxes are measured in the thickness of blocks of that type that will be completely destroyed by an adjacent explosion (thus higher values are weaker), whereas the Explosion page lists the internal values used for the explosion calculation.

I take no position on which value should be displayed, but I just wanted to let you know that the existing ones aren't just plain wrong. —KPReid 19:11, 9 March 2011 (UTC)
 * Ah, thanks for the clarification. I finished my big wave of "fixes" a while ago, but one of the admins could revert them all with a bot without too much trouble. Many of the values were the internal value, so it wasn't consistent either way. I think having it be the internal value is more consistent, more precise, and (most importantly) actually explained, where the old value wasn't documented anywhere (that I saw). D0sboots 19:32, 9 March 2011 (UTC)


 * Also, if that's the block's resistance, why is the units in blocks? Like a block resistance of 15 blocks? Wouldn't it just be a resistance of 15? --JonTheMon 19:48, 9 March 2011 (UTC)


 * Yes, that confused me too but I went with blocks for consistency. Now that I know what that was about, a unitless quantity would have been/be better. D0sboots 21:35, 9 March 2011 (UTC)