User:SolidSC/Automated Building Bot/Dungeon

Building Dungeons
One thing to keep in mind about The Dungeon generator is that its quite similar in theory with the Maze generator, but instead of randomly creating paths as the Maze builder would do, the Dungeon builder can select a build out of an array of builds choices and create a labyrinth of builds which can also be connected together through pathway just like the Maze builder would. One of the Keys ideas to making a good dungeon is the complexity in the builds and that is a challenge when considering all the build designs have to be of exact shape and size to fit together. One of the main concepts when building dungeons with the automatic building bot is understating the how the Automatic Building Bot is going to build. Even though the dungeon generator and the maze Generator are similar in concept, the dungeon generator actually works through a different means then the Maze generator does, this is what makes the Dungeon generator very versatile where you can build more then Dungeons like Villages.

Tips
 * Add the Maze generator as a build option to put a maze in the dungeon build process.
 * Make the Maze generator as the only build option to build an Elaborate Dungeon Maze.
 * Add Hidden Treasure's rooms.
 * Add Multiple Layer builds for more depth to the dungeon build process and to make secondary Exits points.
 * Make Underwater builds that have secret passages.
 * Make Red Stone Command builds that have a Hooper timer switch to unlock hidden pathways for a limited period of time.
 * Add Branch Dungeons Paths to give the maze more paths
 * Make Dungeons that can connect with Caves, Mine-shafts, Strong Holds, Underwater Monuments, Jungle Temples, Water Wells, and Other naturally Generated Structures that you can find.
 * Make Unidirectional Rooms where you can only move forward.

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