Talk:Resource pack

Are the noon/day/night/midnight sounds excluded from resource packs?
I read through the list but did not see anything that would imply it's the sound(s) played at different times of day. I searched for and then played a couple of the vaguely-named sounds, but either they were music (too long to be the time-of-day sounds) or my computer couldn't find the files (even-though I have an extracted 1.8 resource pack on my computer that I use as a guide). Are the time-of-day sounds taken as a tidbit from some other sound? If so, which ones? I've tried just Googling this, but I don't know what to call these sounds, and all my search results have been useless so far. Or are those sounds missing from this wiki list? If so, can someone please add them? Thanks. 50.181.85.8 10:27, 5 February 2015 (UTC)


 * What are you talking about? Are you sure you're not using a mod? There are no sounds associated with time of day.  LB ( T 16:21, 9 February 2015 (UTC)

Changes in 1.9?
It is stated that the required version number will be changed, will there be any breaking changes to resource pack structure or composition? Are there any how-tos to explain migration from 1.8.x to 1.9? –Preceding unsigned comment was added by 83.171.173.84 (talk) at 14:45, 01 October 2015 (UTC). Please sign your posts with


 * Almost all of the changes are related to the model format. Specifically, almost all of the display tag data has changed, a lot of old models now use the multipart format], and models such as fishing rods and bows now use [[Model#Item tags|item tags for states rather than hardcoded states. Assuming you have done nothing with models, the only change really affecting you would be that clocks and compasses now use item tags to determine the frames based on time/direction, rather than an "animation".
 * The best spot to find help with updating would be reading the changes on model (should all be marked with [upcoming]), and if you have any other questions, a good place to ask would be on the Minecraft Forums (around here I seem to be the only resource pack expert, and just about everything I know about this I already added to the articles). – KnightMiner  t/c 20:53, 1 October 2015 (UTC)

Dispenser sound
I can't find the dispenser failing sound. Where is it? I thought the most fitting was "wooden_click.ogg", but that's really just the wooden button. I can't find anything else that sounds like it belongs to dispensers. Fabian42 (talk) 18:02, 23 April 2016 (UTC)


 * I'm pretty sure the failing sound is just the default "random.click" (successful one) but with a lower pitch. You won't be able to change its sound using a resource pack. – KnightMiner  t/c 19:30, 24 April 2016 (UTC)
 * Thanks, that's it! I just overlooked it before. I now deactivated both, I don't really need the successful sound either. Fabian42 (talk) 19:36, 24 April 2016 (UTC)

Link to first converter
Converting old packs requires TWO converters, one to get it updated to 1.5 and another to get 1.5 to 1.6. You've only got the second one linked (in history under 1.6). I really think both should be linked, and probably a LOT sooner in the article. –Preceding unsigned comment was added by WildBluntHickok (talk • contribs) at 10:34, 19 May 2016‎ (UTC). Please sign your posts with


 * To who do you talk? And please sign your discussion... bits. Fabian42 (talk) 16:15, 19 May 2016 (UTC)


 * I doubt many people are still needing to convert texture packs to resource packs, though in any case since that is useful information I moved it to the texture pack article. (as the beginning is a bit more useful than the result there, and the first converter has nothing to do with resource packs anyways) – KnightMiner  t/c 04:19, 20 May 2016 (UTC)