Gameplay



Gameplay in most game modes of Minecraft consists mainly of adding and destroying a variety of different blocks in a randomly generated world.

With these blocks, players can manipulate the world around them, building and destroying structures. As gameplay in Minecraft is so open and unguided, players often set their own goals and play the game as they see fit. An example of this is the Minecraft minigame, Spleef.

Game modes


The five game modes in Minecraft are Survival, Creative, Adventure, Spectator and Hardcore. In the level.dat file, Survival mode is, Creative is  , Adventure is  , and Spectator is. Hardcore is Survival with the addition of  (for Survival and Creative, ). This knowledge allows hacking to change game modes by editing the world's level.dat. The command can be used to switch between these. For example, will put the player into creative mode.

$$, the gamemode can also be changed by quitting the world, going to Edit World, tapping either Creative or Survival, and then returning to the game if cheats are enabled. Hardcore cannot be set using commands.

Survival
In this mode, players have to gather all their materials to build, craft items and tools and gain experience points. There is a health, hunger and armor bar, an inventory and, when underwater, an oxygen bar. If a player runs out of hearts (health), they die, which makes them go back to their spawn point. Upon death, the player will emit smoke and the experience, losing all of their items and displaying a death message which depends on how they died. Max reach is 5 blocks.

Creative
The player has access to an infinite amount of almost all blocks and items available, and can destroy them instantly. Players are invulnerable, unless they fall into the void, and do not have health, armor, or hunger, and can fly. The player has access to items not available in Survival mode, e.g. spawn eggs. The player will not see command blocks if they look through the creative GUI - they need to spawn command blocks with the or  commands. Max reach is 6 blocks.

Adventure
Players can interact with objects such as levers and buttons, and can interact with mobs. However, they can only break blocks with tools with a CanDestroy data tag, and only place blocks if the block they are holding has a CanPlaceOn data tag, making this mode good for adventure maps. Max reach is 5 blocks.

Hardcore
In this mode, which plays in the same way as Survival mode, the difficulty level is permanently set to "Hard", and when the player dies, the only choice is that the map must be deleted, or the player is sent permanently into spectator mode.

Technically, Hardcore is a game mode modifier rather than a game mode. However, without cheating, it is only possible to get "Hardcore Survival". To obtain "Hardcore Creative" mode, the player must edit the game world with external tools, or opening to LAN, and turning on cheats. There is almost no visible difference between "Hardcore Creative" and "Non-Hardcore Creative", because in Creative mode the only way to die is to fall into the Void or the command. Because of this, "Hardcore" usually refers to "Hardcore Survival". On a server, if someone dies, they will be put into spectator mode, while all other players remain in survival mode. When looking at a hardcore singleplayer world, the gamemode is "Hardcore Mode!" and the color is red.

Hardcore is not technically a game mode and it cannot be enabled with the command.

Spectator
This game mode was implemented in 1.8. When in spectator mode, players can clip through blocks, see what other entities are seeing by left-clicking on them, and they are invisible to everything and everyone except for other spectators. The player can't interact with blocks, entities or their inventory. When in third-person mode, they look like a transparent, floating head with no body. The player can use the scroll wheel to adjust the speed at which their are flying, unlike flying in Creative mode.

Table of game modes
Below is a brief summary of the different available features in each game mode.

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