Minecraft Dungeons:Camp



"We wanted camp to really feel like a safe haven in an otherwise stormy world."

The Camp is the hub area in Minecraft Dungeons. All other levels are accessed from this location, and the player can interact with the Blacksmith, Wandering Trader, Luxury Merchant, Mystery Merchant and a Gift Wrapper. A player leveling up also finds Emerald Chests that spawn around the map, with each chest giving the player 50 emeralds.

Story
After clearing Squid Coast, it was known that it was too late. The heroes then set up camp just outside the village. This is where the heroes return after completing each mission.

As the player progresses through the game and rescues villagers, several villagers will set up their shops and trade with the player, giving weapons, artifacts, power boosts, even swapping items with other players.

Blacksmith
The Blacksmith appears in the player's camp after the player progresses through the first level in the game: Creeper Woods.

He gives the player a random piece of gear with power levels that range around the current power level of the player in exchange for emeralds. It takes, initially, 80 emeralds for one item, with the cost of performing a trade scaling with the power level of the player.

Note that the power level of the player is determined upon entering the camp, therefore if you equip items with higher power levels in the Camp it does not count towards the power level when trading with the Blacksmith. To work around this, exit to the main menu and join back in.

In the Creeping Winter update, the blacksmith will be able to upgrade items. In order to do this, the player must sacrifice their item to the Blacksmith. After completing three missions, the player gets the upgraded weapon. The power level of the weapon will be determined by the difficulty of the three missions the player completed whilst being upgraded.

Wandering Trader
The Wandering Trader appears in the player's camp after the player beats Pumpkin Pastures.

This NPC, in exchange for emeralds, gives the player random artifacts with power levels that range around the current power level of the player.

Buying artifacts from the Wandering Trader always costs twice the amount of emeralds than buying gear from the Blacksmith.

Note that the power level of the player is determined upon entering the camp, therefore if you equip items with higher power levels in the Camp it does not count towards the power level when trading with the Wandering Trader. To work around this, exit to the main menu and join back in.

Gift Wrapper
The Gift Wrapper is a villager that allows players to trade with each other. It is planned to be implemented on September 8th.

Luxury Merchant
The Luxury Merchant is a future merchant who will be added on in the Creeping Winter update. It is most likely going to sell exotic items i.e from Jungle Awakens and Creeping Winter expansions. This merchant has a pet Ocelot.

Mystery Merchant
The Mystery Merchant is a future merchant who will be added on in the Creeping Winter update. It will sell Mystery loot crates to the player.

Village Merchant
The Village Merchant is a future merchant who will be added on in the Creeping Winter update. It might be able to upgrade the player's camp, but its true purpose is currently unknown.

Mason
The Mason is a currently unimplemented NPC who gives players Diamond Dust in exchange for Emeralds. Diamond Dust can be used to increase the Power level of a piece of gear. Its functionality is going to be taken by the Blacksmith on September 8th.

Church
The Church is a building accessible after the player completes the game for the first time. It is reachable via a path to the left of where the player finds the broken nether portal. Once the player reaches the Church for the first time, they are able to lower a drawbridge that makes reaching the Church easier. The Church allows the player to unlock the runes, allowing access to the secret level ???.

Inside the church are several developer portraits found in the credits for the game. In the end, there is a dog portrait. Clicking on the dog reveals a hint towards the location of an undiscovered rune.

House
The House or Stable is a building in the back area of the camp. it is a small building with two rooms including a table, fireplace, dishes and a Redstone Monstrosity head on the main floor. On the second floor, there is another fireplace along with a few paintings, an anvil, a rug on the floor, an armor stand and a Creeper figure in the corner. The artifact chest that appears in a cutscene after you complete a level also takes place in this room.

Emerald Chests
There are several Emerald Chests around the campsite, and more appear as players complete missions. They stop appearing once the player advances into Adventure Mode.

Nether Portal
Behind the Church, there is a broken Nether Portal that is covered in stone blocks. If you listen closely, you can hear somewhat broken Nether Portal noises. It is currently a decoration, but could potentially predict a future Nether DLC.

Mission Select
Players can select their mission by using the map that lies between the two trading areas, or by pressing the "Map" button (Default M/D-pad Down) while inside the camp. The map shows which missions have been completed or have not been attempted. By clicking on a mission, players can view the level of difficulty, weapon drops, and artifacts that may be obtained. The Blacksmith and Wandering Trader give random items, with power close to the level.

Gallery
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