Java Edition exclusive features

This is a list of Java Edition exclusive features. Some of the exclusive features may be added to eventually to bring parity.

Blocks

 * Chest
 * Bonus chests always contain the same items.
 * The top three rows for a large chest correspond to the western or northern half and the bottom three to the southern or eastern half.
 * Holding and double-clicking while holding an item moves all items of the type clicked on in or out of the chest, to the extent that space is available for them.
 * A chest can be "locked" by setting its Lock tag using the command. If a chest's Lock tag is not blank, the chest cannot be opened except by players holding an item with the same name as the Lock tag's text. For example, to lock a chest at (0,64,0) so that only players holding an item named "Player's Key" can open the chest, use.


 * Cobweb
 * Paintings can be placed on their sides.
 * Jumping vibrates the player, similar to jumping in a 2-block-high space.
 * Primed TNT can pass through cobwebs without slowing down if shot through fast enough.


 * Dispenser and Dropper
 * Support quasi-connectivity.


 * Farmland
 * Transparency: Partial (Blocks light)
 * Mobs smaller than 0.512 cubic block cannot destroy farmland. This includes parrots, rabbits, chickens, bats, ocelots, wolves, cave spiders, endermites, silverfish, baby mobs, small slimes, and small magma cubes.


 * Furnace
 * The lit furnace block cannot be obtained, even with commands.
 * Fuel lasts differently, see Furnace/table.


 * Dirt Path
 * Doesn't drop itself when broken with a Silk Touch tool.


 * Piston and Sticky Piston
 * Cannot push or pull certain blocks (those with block entities):
 * Sticky pistons drop blocks when a single redstone tick pulse occurs, rather than retracting them.
 * Redstone wire runs next to pistons instead of curving into them.
 * Support quasi-connectivity.
 * Sticky pistons drop blocks when a single redstone tick pulse occurs, rather than retracting them.
 * Redstone wire runs next to pistons instead of curving into them.
 * Support quasi-connectivity.
 * Sticky pistons drop blocks when a single redstone tick pulse occurs, rather than retracting them.
 * Redstone wire runs next to pistons instead of curving into them.
 * Support quasi-connectivity.
 * Sticky pistons drop blocks when a single redstone tick pulse occurs, rather than retracting them.
 * Redstone wire runs next to pistons instead of curving into them.
 * Support quasi-connectivity.
 * Sticky pistons drop blocks when a single redstone tick pulse occurs, rather than retracting them.
 * Redstone wire runs next to pistons instead of curving into them.
 * Support quasi-connectivity.
 * Redstone wire runs next to pistons instead of curving into them.
 * Support quasi-connectivity.


 * Wool
 * Wool can be used as fuel in furnaces, smelting 0.5 items per wool block.

Items

 * Bow
 * Bows can be used as fuel, smelting 1.5 items per bow.


 * Bone Meal


 * Has a 5% chance of being dropped by any kind of fish.


 * Button
 * Wooden buttons can be used as fuel in furnaces, smelting 0.5 items per button.


 * Carpet
 * Carpet can be used as a fuel in furnaces, smelting 0.335 items per carpet.


 * Debug Stick
 * Can be used to change block states.


 * Dyes
 * Leather armor can be dyed by crafting dyes with a piece of leather armor.


 * Fish
 * Raw cod can be used to feed ocelots, get cats off of chests, beds, etc., breed cats, and make baby cats grow up faster by 10% of the remaining time. Raw salmon, tropical fish and pufferfish also work.


 * Knowledge Book
 * A utility item that reveals crafting recipes to the player when used.


 * Ladder
 * A ladder can be used as fuel in furnaces, smelting 1.5 items per ladder.


 * Lingering potion
 * What makes it a lingering potion as opposed to a splash potion is that their  tag stores a   item.


 * Map
 * The name for "Empty Locator Map" (requires compass) in Java Edition is called "Empty Map", which is different from the "Empty Map" that uses no compass in Bedrock Edition.


 * Spawn Egg


 * Each spawn egg has a different ID.

Mobs

 * Creeper
 * The detection range of creepers is reduced to half of their normal range (8 blocks) when the player is wearing a creeper mob head.


 * Elder Guardian and Guardian
 * Drops 0-1 if killed by fire.


 * Enderman
 * Endermen cannot normally be attacked with projectiles (including splash potions of harming), as they always teleport away just before being hit.
 * However, they do not teleport if positive potions are thrown at them, including splash potions of regeneration and strength, and do not teleport away from poison potions either.
 * If all available blocks within teleport distance are removed or unable to be transported to, it is possible to hit endermen with a projectile, though arrows tend to bounce off dealing no damage on occasion.
 * Even though rare, endermen can create iron and snow golems.
 * Prevents player from sleeping, just like any other hostile mob.
 * There are some blocks that endermen can pick up:


 * Giant
 * A giant-sized zombie.
 * Has no AI, does not fight back when hit.
 * Can be summoned only via commands.


 * Illusioner
 * An unused hostile mob.
 * One of the four illagers.
 * Can be summoned only via commands.


 * Killer Bunny
 * A hostile bunny based on the movie Monty Python and the Holy Grail.
 * Attacks players and wolves, whether tamed or not.
 * Looks different from a normal bunny, with horizontal red eyes and named "The Killer Bunny".
 * Can be summoned only via commands.


 * Ocelot


 * Ocelots do not scare phantoms.


 * Phantom


 * Phantoms do not stay 16 blocks away from ocelots.


 * Skeleton
 * The detection range of skeletons is reduced to half of their normal range (8 blocks) when the player is wearing a skeleton mob head.
 * Skeletons holding tipped arrows in their offhand causes them to shoot that type of arrow; these arrows are not consumed.
 * Skeletons can animate their bow; they pull it out when becoming hostile and draw it back to fire arrows.


 * Squid
 * Squid can drown in lava.


 * Wandering Trader
 * Wandering traders spawned with a spawn egg via commands do not spawn with trader llamas.


 * Zombie
 * Zombies automatically hold any item they come across (except jack o'lanterns).
 * Zombies can spawn naturally with a carved pumpkin or a jack o'lantern on Halloween, or if the computer's calendar is set to October 31st.
 * On Halloween, if a zombie wearing a carved pumpkin or jack o'lantern is killed using a weapon enchanted with Looting, there is a chance equivalent to the level of Looting used to drop the carved pumpkin or jack o'lantern, up to a maximum of a 3% chance of a drop.
 * The detection range of zombies is reduced to half of their normal range (20 blocks) when the player is wearing a zombie mob head.


 * Zombified Piglin
 * Non-hostile zombified piglins do not prevent a nearby player from sleeping in a bed.

Non-mob entities

 * Item
 * Items take damage from fire and lava.


 * Arrow
 * Arrows can get visually stuck in players.
 * Includes Arrow of Luck.
 * Includes Spectral Arrows, imbues the Glowing status effect for 10 seconds.


 * Boat
 * Doesn't need a shovel to be crafted.
 * Endermen can fit in boats.
 * Entities do not take any fall damage while in a boat.


 * Minecart with Furnace
 * A self-propelling minecart with furnace inside. This can also be found in the Legacy Console Edition.


 * Minecart with Spawner
 * A combination of minecarts and monster spawners.
 * Can be obtained only via commands.
 * When summoned, it spawns pigs by default.

World generation

 * General
 * Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hard coded 30 million block limit is removed).


 * Biomes
 * Badlands and Eroded Badlands
 * Red Sandstone can generate in regular Badlands and Eroded Badlands.
 * Forest and Wooded Hills
 * Wolves can spawn in Forest and Wooded Hills biomes.
 * Giant Tree Taiga and Giant Tree Taiga Hills
 * Black rabbits can spawn in Giant Tree Taiga and Giant Tree Taiga Hills biomes.
 * Jungle
 * Has more jungle trees.
 * Plains, Savanna and variants
 * Generate a lot more grass.


 * Buffet world type
 * A world type that consists of only a single biome. There is also an option to choose between Surface, Floating Islands or Caves.


 * Debug Mode world type
 * A world type used to test block states, block models, and textures.


 * Igloo
 * If the player smelts a number of items in the igloo furnace, the light generated melts the igloo window, turning the ice into a water source block.
 * Igloos always generate with a villager without profession.


 * Jungle pyramid
 * Can generate in Bamboo Jungle and Bamboo Jungle Hills.


 * Large Biomes world type
 * A world type that has its biome scale set to 6.


 * Spawn chunk
 * Chunks found in the world spawn point that are not unloaded from the memory, unlike normal chunks.


 * Stronghold
 * They generate in rings with the strongholds evenly spaced around the circle until the total of 128 is reached.
 * The 1st ring has 3 strongholds within 1408–2688 of the origin.
 * The 2nd ring has 6 strongholds within 4480–5760 of the origin.
 * The 3rd ring has 10 strongholds within 7552–8832 of the origin.
 * The 4th ring has 15 strongholds within 10624–11904 of the origin.
 * The 5th ring has 21 strongholds within 13696–14976 of the origin.
 * The 6th ring has 28 strongholds within 16768–18048 of the origin.
 * The 7th ring has 36 strongholds within 19840–21120 of the origin.
 * The 8th ring has 9 strongholds within 22912–24192 of the origin


 * Superflat world type
 * Superflat worlds also allow the player to access the End, which generates as in a normal world, by finding a stronghold or by creating an end portal in Creative Mode.
 * Villages can generate in superflat worlds.


 * Trees
 * Oak and Spruce Trees can generate in Mountains and Gravelly Mountains biomes.
 * Oak Trees can generate in Snowy Plains biomes.


 * World boundary
 * By default, a customizable world border appears to prevent players passing through.

Gameplay

 * Advancements
 * Uses the advancement system instead of the achievement system.
 * Can be used to gain experience.


 * Breaking
 * The range of breaking blocks is 5 blocks in Creative mode, and 4.5 blocks otherwise.


 * Brewing
 * The Potion of Luck cannot be brewed, and can be obtained only by commands such as, or through the creative inventory.


 * Chat
 * Is uncensored.


 * Combat
 * The "attack strength" combat mechanic.
 * A meter shows up after switching items or attacking.
 * Damage done depends on the fullness of the meter, with a quadratic reduction (attack does 20%–100% of normal damage as the meter fills).
 * Fills at different rates depending on the new attack speed attribute (see table on the changes to gameplay section for a complete list).
 * The effect causes the meter to fill faster.
 * Can be displayed next to the hotbar (left or right based on the player's main hand), under the crosshair or turned off.
 * Looks like the icon for the old effect icon on the side of the hotbar, or like a dagger under the crosshair.
 * This is controlled in video settings.
 * A cooldown animation is displayed of the tool slowly being lifted up, when either first switching to it or after attacking.
 * Play sounds when attacked strongly and weakly, as well as sprint-knockback attacks, sweeping attacks, and critical hits.


 * Damage
 * When the player is in third person while suffocating, the view automatically switches to first person.
 * The player takes damage from falling into the void, even in Creative mode.


 * Debug screen
 * It shows the chunk cache, the memory usage, various parameters, the player's map coordinates and a graph that measures the game's current frame rate.


 * Enchanting
 * The player can enchant any item with any enchantment in creative mode with enchanted books, allowing any applied effects to exhibit themselves.
 * Sweeping Edge enchantment.
 * Increases sweeping attack damage.


 * Hardcore mode
 * In this mode, the world is locked to hard difficulty and the player has only one life. Cheats and the bonus chest are unavailable.


 * Health
 * For players, a "You died!" screen (or "Game over!" in Hardcore mode) instantly appears upon death. It also displays the player's score.
 * Death messages are broadcast to everyone upon the death of a player, and to the pet's owner on the death of a pet wolf, cat, or parrot.
 * Death message: " fell from a high place," caused by a fall greater than 5 blocks.


 * Inventory
 * Creative inventory and survival inventory looks different from inventories in Bedrock Edition.


 * Screenshot
 * Screenshots are images taken in-game by pressing the (by default) key  or  for Macs and some other keyboards.


 * Spectator mode
 * Spectator mode can be entered by using, or.
 * Players in spectator mode can teleport to other players using the hotbar.
 * Players in spectator mode can click other entities to spectate them, or spectate via /spectate.


 * Status effect
 * Summary of effects:


 * Subtitles
 * A feature that displays text for sounds in game.


 * Trading
 * Has different trades than in Bedrock Edition.
 * Trade inventory slots of a villager or wandering trader is different from Bedrock Edition


 * Tutorial hints
 * They are meant to guide newer players who may not know the controls.

Command format

 * Data Tag
 * Data tags are used in commands to specify complex data for players, entities, and some blocks.


 * Resource location
 * Resource locations are namespaced and all have the  prefix, except when they're modded, in which case they have a   prefix.


 * Target selector
 * Most selector arguments were renamed and remade, and some behave differently. Others, like  and , support a range (  is exactly one,   is one or more,   is one or less, and   is between one and ten, inclusive).

Commands

 * Gives, removes, or checks player advancements.
 * Gives, removes, or checks player advancements.


 * Adds player to banlist.
 * Adds player to banlist.


 * Adds IP address to banlist.
 * Adds IP address to banlist.


 * Displays banlist.
 * Displays banlist.


 * Modifies the data tag of a block or entity.
 * Modifies the data tag of a block or entity.


 * Starts or stops a debugging session.
 * Starts or stops a debugging session.


 * Sets the default game mode.
 * Sets the default game mode.


 * The maximum experience that the player can earn from the command is 2,147,483,647 levels.
 * The maximum experience that the player can earn from the command is 2,147,483,647 levels.


 * Removes entries from the banlist.
 * Removes entries from the banlist.


 * Opens single-player world to local network.
 * Opens single-player world to local network.


 * Gives or takes player recipes.
 * Gives or takes player recipes.


 * Saves the server to disk.
 * Saves the server to disk.


 * Disables automatic server saves.
 * Disables automatic server saves.


 * Enables automatic server saves.
 * Enables automatic server saves.


 * Displays the world seed.
 * Displays the world seed.


 * Sets the time before idle players are kicked.
 * Sets the time before idle players are kicked.


 * Stops a server.
 * Stops a server.


 * Sets a trigger to be activated.
 * Sets a trigger to be activated.


 * Manages server whitelist.
 * Manages server whitelist.


 * Manages the world border.
 * Manages the world border.

General

 * Light
 * Smooth Lighting has three settings: minimum, maximum, or off, and can be changed by accessing Video options from the Options menu.


 * Minecraft Launcher
 * Uses a special Minecraft Launcher.
 * Able to load the user's skin on the launcher.
 * This launcher is able to play previous editions of Minecraft all the way back to 2009 (That is, if the player downloads the old launcher due to a lack of sound support in the new launcher).
 * Able to load up custom/modified versions of Minecraft such as Optifine, and Forge.


 * Particles
 * The types of particles and their technical names are displayed below. Particle names in italics are shown when using the "Minimal" particles setting.


 * Recipes
 * To save space, some recipes in the recipe book are grouped together and can be selected by pressing the right button on the mouse.


 * Statistics
 * A game feature that allows players to track how many times they have completed certain tasks.

Java Edition/限定要素 Características exclusivas de Java Edition Эксклюзивные нововведения (Java Edition) Java版独有特性