Experimental Gameplay

Experimental Gameplay is a game option exclusive to. When enabled, it allows players to test some unfinished or work-in-progress features that would eventually be released in future updates.

Toggling
Experimental Gameplay is found in the world options when creating a world. Turning the option on does not disable achievements, however it can't be disabled after the world is created. Enabling it on an already existing world creates a copy called "[EX] World Name". The original world without experimental gameplay can still be played, although progress does not transfer through the two worlds.

Features
The point of Experimental Gameplay is for the player to look at some not-quite-finished features. There are 6 different toggles of Experimental Gameplay. These are:


 * "Holiday Creator Features"
 * "Creation of Custom Biomes"
 * "Additional Modding Capabilities"
 * "Caves and Cliffs"
 * "Upcoming Creator Features"
 * "Enable GameTest Framework”

As of Bedrock Edition beta 1.17.0.52, the following features are behind the "Caves and Cliffs" toggle in Experimental Gameplay:


 * Blocks


 * Sculk Sensor


 * Items


 * Goat Horn


 * World Generation


 * New cave generation
 * Consists of the noise caves such as "spaghetti" and "cheese" caves, and aquifers.
 * New ore distribution
 * Mountains sub-type biomes
 * Consists of: Lofty Peaks, Snow Capped Peaks, Snowy Slopes, Mountain Grove, and Mountain Meadow
 * Increased height limits to 384 blocks
 * Lush Caves and Dripstone Caves
 * Are only accessible via add-ons

History
Gameplay Expérimental 試験的なゲームプレイ Jogabilidade experimental Экспериментальный игровой процесс