Cave

A cave (also known as cavern) is a common terrain feature that generates in the Overworld and the Nether. Caves are usually found underground. They are open spaces of various sizes and shapes that often intersect with each another or with different generated structures, creating vast cave systems. They usually feature plenty of ores and are great places to gather resources, but can be dangerous because of the hostile mobs that spawn in the darkness.

Generation
Caves are underground structures consisting of randomly generated patches of air blocks and lava source blocks (at layer 10 and below), hollowing out an area and exposing other blocks generated with the terrain (such as stones and mineral veins) in the interior. These may generate as a series of irregular tunnels that branch off and wind in different directions. They may also generate as large cavernous spaces that typically generate with large pillars and columns of stone. The winding caves may connect to the surface, creating natural entrances to the cave.

Caves generate at any altitude up to Y-level 128, and may span from the surface all the way to bedrock (Y-level 5). They frequently intersect natural structures such as other caves, dungeons, ravines, and mineshafts. Because of low light levels, hostile mobs and bats often spawn in caves deep underground.

In jungle biomes, vines generate in caves near the surface. Sand often falls into caves generated near the surface of a desert or beach; craters in the sand can alert the player to caves below the surface. Caves cannot cut through red sand nor snow blocks, despite these generating as a surface block in several biomes.

Since snapshot 21w06a, caves now generate down to Y-level -59. New local water levels called aquifers have also been introduced.

Snapshot 21w07a introduced a new layer found deep underground (Y = 0 to Y = -59) that is made up of a new stone base called grimstone. Dirt, granite, and diorite will not generate in this layer, with a few exceptions (such as dirt that generates as part of mineshafts). Regular stone still comprises most of the layer in between the surface and the grimstone layer.

Structure
Caves come in two types: carvers and noise caves.

Hollow


Hollows are cave-like structures that generate in biomes such as mountains and shattered savanna. They may sometimes intersect with and open into larger cave systems. These are extremely rare on default worlds without customized world option and usually have floors corresponding to the biome (most commonly grass).

Small cave
Small caves are primarily located close to sea level and are unlikely to be linked to other caves. Because of their relative shallowness, they are unlikely to contain anything rarer than small deposits of basic ores such as coal and iron. Such caves may have multiple entrances that are naturally lit by sunlight or moonlight. These type of caves almost always feature pools of water/lava within, likely caused by the generation of the water itself.

Medium cave


Medium-sized cave systems are commonly found within reach of other, often smaller caves, which are accessible via mining. These caves frequently contain large deposits of basic ores alongside small repositories of rarer materials. Such caves also regularly contain at least minor water or lava flows as well as the presence of dungeons.

Large cave


These are large subterranean systems, found deep within the overworld, often close to bedrock. They hold large deposits of essentially every known type of ore - with rarer materials, such as diamonds and emeralds. Note that emerald ore is exclusively generated in mountains biomes. Such systems contain a number of lakes of all types, as well as the presence of major lava and water flows.

There is little to no difference between small, medium, and large caves other than their size and complexity.

Circular voids


During the terrain generation process, large symmetrical and cylindrical or spherical voids of various sizes can infrequently be created underground, which often merge with other cave systems. These unusual type of caves vary from roughly 1 to 27 blocks in height, and from roughly 13 to 30 blocks in diameter, though larger examples are quite rare. Although not particularly of interest, from a mining perspective, they may appear unnaturally regular in comparison to the surrounding terrain. While the smallest rarely contain many ores, the largest can be quite useful for mining as their sheer surface area rivals that of a large ravine.

Rarely, dungeons or strongholds can be found in these rooms.

Deep pit


These caves have a large hole for an entrance and then spiral down, often cutting into coal and iron deposits. Sometimes, these entrances can go nearly straight down, exposing rarer minerals.

Connected cavern


Connected caverns are large, spacious caverns that is usually the result when multiple small caves merge with each other creating a large, messy, single cave. They are similar to large caves except more messy and spacious, with different layers. These connected caverns usually have waterfalls or lavafalls coming out of the cave ceiling, sometimes even both. They also have different "floor layers", meaning the cave has different stone layers that can be accessed to each other in the same connected cavern, simply by stacking up blocks. Connected caves usually have two to four layers. Usually, small regular cave systems nearby eventually connect to a connected cavern. Caves may connect to a connected cavern from any direction, including from above. Connected caverns are not significantly rare, but can still prove to be a small challenge to find.

Sea-access cave


These caves are connected with and are accessed from the sea. These are fundamentally underwater entrances to caves, and are more often large ravines than actual caves. When lit by magma blocks, they allow the Player to see them from the surface of the ocean.

Since caves usually generate specifically to avoid water, true sea-access caves are rare and most are formed by gravity blocks collapsing inside.

Underwater caves


Underwater caves may have obsidian along their bottoms formed from lava with the water present throughout, and also magma blocks.

Being completely underwater, only the magma blocks provide any air (bubbles on by the health bar, when underwater), for entities to breathe. Bubble columns and kelp can be found throughout.

Noise caves
Noise caves come in the form of cheese caves, spaghetti caves, and aquifers.

They are named as such due to being based on noise generators.

Cheese caves
Cheese caves are pocket areas of the underground that come in various sizes.

Spaghetti caves
Spaghetti caves are long, narrow caves that wind their way through the underground.

Aquifer


Aquifers are flooded cave systems used to generate bodies of water in noise caves. All noise caves between Y=31 and sea level (Y=63) are completely flooded. Aquifers may create underground lakes.

Magma blocks may appear at the bottom of aquifers, creating bubble columns.

Aquifers have a large amount of ores in them, more than normal. More than one vein of diamonds may spawn in one aquifer.

Water lakes


Found in every part of the world, underground water lakes are the most common type of lake. Water lakes may generate 1–20 blocks below the surface, are often visible from the surface and not particularly difficult to come across, and can generate all the way to bedrock level.

Lava lakes
These are similar to water lakes, and can generate at all layers. Blocks of stone usually generate around these.

Lava oceans


Similarly to how water oceans replace all air blocks below a certain altitude on the surface, when deep enough in a cave (levels 1-10), all blocks that would generate as air instead generate as lava.

Trivia

 * Caves often intersect other generated structures.
 * In deserts, husks spawn in caves because zombies do not spawn commonly in the desert.