The Nether

The Nether (previously known as The Nexus, The Slip and Hell) is a different dimension existing in Minecraft worlds, added in Minecraft Alpha version 1.2.0 on October 30th, 2010 (The Minecraft Halloween Update).

Accessible via Portal, it can be used for quick travel on the above ground map. The Nether also contains Block types not seen anywhere else, as well as abundant supplies of Block types found on the normal world, like Mushrooms and Lava. The Nether is home to two Mobs very uncommon on the overworld: Ghasts and Zombie Pigmen.

The Nether functions as a second map in a player's Minecraft World. When it is entered, the chunks from the above ground map are unloaded and the Nether chunks begin to load. Terrain generates infinitely here just like on the above ground map. If the player dies in the Nether, their items will stay there while they respawn on the above ground map.

The Nether works normally in Survival Multiplayer since Beta version 1.6.

Terrain and Characteristics
The Nether's terrain is largely composed of Netherrack, which is arranged into large, smooth outcroppings and niches; it is basically a huge cave. There are patches of Gravel and Soul Sand, as well as clusters of Glowstone, patches of Mushrooms and natural Fires. Small tunnels form in the Netherrack, which contain no ores or hidden Caverns. Under the Lava ocean, there is a layer of Netherrack and Bedrock on the very bottom. Similarly, the very top of the Nether is Bedrock.

Navigating the Nether can be very dangerous. It is dimly lit, and the strange landscape can sometimes have holes or unexpected edges which may not be visible unless the area is lit up. Lava forms an ocean lower in the Nether and there are many Lava streams flowing from the ceilings, down the Netherrack and into the sea. If one dies near this lava or a patch of fire, it is a safe assumption that some of their items will fall in and be burned.

Resources
There are three block types uniquely found in the Nether:


 * Netherrack - This block burns indefinitely, and is the main block type forming The Nether. Setting these on fire with Flint and Steel while travelling in The Nether can be used for lighting instead of torches. Some of the Netherrack is naturally on fire.
 * Glowstone - A golden block that glows indefinitely, commonly found as stalactites on the ceiling of The Nether. These can be used as a light source underwater on the surface world, and the powder produced when it is mined is suspected to be an ingredient in making lanterns when they are released.
 * Soul Sand - A brown block resembling a collage of creepers' faces. When walked on, it slows the movement speed of the player and mobs that walk across it, and makes them sink down a tiny bit, like quicksand or wet mud. It is possible to make one-way doors with Soul Sand.

There are six blocks that spawn in both worlds: Air, Lava, Gravel, Bedrock, brown and red mushrooms. Fire also spawns in the Nether and can be found on the overworld in various instances.

Naturally occuring items include Glowstone Dust, Cooked Porkchops from Zombie Pigmen, and Gunpowder from Ghasts.

Nether-Affected Materials
There is no way to place Grass or Water in the Nether. Grass cannot be obtained and carried into the Nether, or found in the Nether to spread to other Dirt blocks. Using Water Buckets will only cause the Water sizzle and leave smoke. This makes growing Sugar Cane impossible since the plant requires water to survive. Wheat farms are also affected by this. They can survive without water, although they will grow much more slowly.

Actual blocks of Water or Grass can be placed in the Nether, but this requires Inventory Hacking or Map Editing. Hacked blocks of Ice can be placed and broken to leave water blocks behind too.

Trees will grow normally, and their leaves will take a dead-looking brownish color, like in Desert biomes. However, they grow in odd formations and occasionally morph shapes when they are altered. This makes Nether-trees useful for traps or endless log harvesting on occasion.

Compasses, Maps and Clocks can be brought in freely, but they will not work correctly. As the Nether is in a totally different dimension from the overworld, Compasses will be unable to find the original spawn point, Maps, since they work off of a Compass, will make the player position pointer spin, and Clocks cannot determine the position of the sun. Their arrows and dials will instead spin and flail madly. Beds will not allow the player to sleep as it is never night time in the Nether.

Ambience
The most common noises heard in The Nether are Ghast's cries, which can be heard anytime a Ghast is in the map, regardless of distance. Other noises often heard are the crackling of fire and oinking from Zombie Pigmen if either are nearby. Normal-world cave ambience can also be heard, but this doesn't happen often, just like on the above ground map.

History
The Nether was one of the key features to be added in the Minecraft Halloween Update, and was announced on October 4th, 2010. This announcement started that there would be a "hell world" that could be used for fast travel. It hinted it would utilize Portals and that distance travelled inside the would would be multiplied greatly on the map above ground. On October 10, a screenshot was released by Notch depicting what the Nether would look like. With the rest of the Halloween Update's features, the Nether was released on October 30.

Along with the Nether, Ghasts, Zombie Pigmen, Netherrack, Soul Sand, Lightstone and Portals were added. On November 10th, Lava was made to flow farther than it did on the overworld.

Since version 1.6 portals have functioned properly in multiplayer, allowing players in servers to warp between the overworld and the Nether.

Mobs
The Nether is home to its own share of Mobs, although each can be found on the overworld as well under certain conditions. Ghasts, huge jellyfish-like creatures, will lazily hover around. If they spot the player, they will spin flaming bombs at them. These will explode and often leave craters, if the blast-site is weak enough. Zombie Pigmen spawn in groups and wander aimlessly. They will not harm the player until they attack them first in some form. If this happens, all the Pigmen in a small area will rush the player, often causing ambushes from behind as the player attempts to attack while fleeing.

Both of these Mobs are fire-proof and can often be seen wandering into Lava, where it will take them a while to get out due to the slowdown it causes on movement.

Normal World Mobs like Pigs and Zombies will not spawn in the Nether. Chickens can be forced to spawn there if they hatch from a thrown Egg, however, but they will not spawn naturally afterwards. If a Map Editor is used to place Grass in the Nether, animals will spawn if there is a light level of 9 or more. Squid will spawn in large amounts in any hacked body of Water due to the fact that the water is the only suitable place in the whole map.

Portals and Fast Travel


Portals are made by creating a 4x5 (2x3 on inside) door frame out of obsidian and then lighting the inside of the frame on fire with Flint and Steel. When you stand inside the portal for the first time, it will create a portal in its equivalent area of The Nether. A loading screen will appear during the change of worlds.

When re-entering the normal world, any distance covered in The Nether is multiplied by 8, effectively making The Nether a fast travel zone that allows for greater distances to be covered in a short amount of time in the normal world.

A second, usually accidental, form of fast travel is to have 2 overworld portals connected to the same Nether portal. This occurs if the overworld portals are too close together, or if the portal-placement algorithm has trouble finding a clear space. When this happens, you can enter either portal in the overworld, immediately re-enter the same portal, and you will emerge in the overworld at the first portal that was built. This is effectively one-way fast travel, since there is no way to enter the Nether portal and come out through secondary portals.

Due to Ghasts, it is reccomended that players enclose their portals with a blast-resistant material. This will prevent Ghasts from being able to hit the portal and shut it down. Optionally, the player can choose to carry a Flint and Steel with them in case this happens.

Naming
In the original announcement, Notch mentioned "a brand new Hell world". When the preview was sent out on 29 October 2010 to a couple of gaming websites, the new dimension was called the Slip to avoid offending religions and to have a more original name. This was changed to The Nether on the day of the update release. It was referred to as 'The Nexus' on his personal blog.

File save location
The Nether is saved in the same way normal worlds are, but instead of mixing the world files inside the save folder, the files for Nether are stored in appdata/.Minecraft/Saves/Worldname/DIM-1, whereas normal world files in %appdata%/.Minecraft/Saves/Worldname. Note that DIM-1 does not contain its own level.dat, as the same level.dat in the upper folder is used for both overworld and Nether.

Trivia

 * When you warp from worlds, the direction you are facing is maintained (e.g., if you are facing east in the Overworld when you warp to the Nether, you will still be facing east).
 * While inside the Nether, furnaces will stop smelting and plants will stop growing/decaying in the Overworld. However, the day/night cycle continues and all the Mobs present are maintained.
 * The idea for the Nether came from a transportation method used in the novel series The Wheel of Time by Robert Jordan. Within this transportation system, the Ways, you could travel a massive amount of distance in a few days instead of weeks. Like the Nether, the Ways has many dangers. Notch also once said that Jake, his co-worker, was a big key to the Nether. It isn't clear what exactly that means.
 * If you open the inventory screen right before you warp to the loading screen, it will cause the loading text to glitch. However, it WILL NOT crash the game.
 * Sometimes, if two Overworld portals are connected to one portal in The Nether, then, depending on what side you go through, you can choose where you end up.
 * One of the Level Themes in Indev was Hell. It was baisically a normal map, but with a Lava ocean, prepetually dim, and a black sky with dull red clouds.
 * When the Nether is added to SMP, players in the Nether will not have to sleep in order for the time to change to day, because "the Nether is in a different time zone."
 * It is possible, though very rare to create a new world and the new world will end up being The Nether. If your newly created world is The Nether, you cannot escape from it.
 * If you stand on soul sand with lava at the same level adjacent to the soul sand, you will take damage if you step near the edges of the soul sand.
 * When you die while in the Nether, it will tell you that "Your home bed is missing or obstructed".