Talk:Damage type

How does damage scale with difficulty?
I think what "when_caused_by_living_non_player" means here is that the game copies the way it already scales damage to difficulty with other entities. For example, if a zombie attacks you in hard mode, it will do more damage than normal. A zombie is a living non-player entity, so if a damage type is set like this, it will copy that scaling. That's my assumption, anyway. I unfortunately don't know what the exact numbers on the scaling are, but the damage type can either always scale to difficulty, never scale to difficulty, or only scale when a living non-player. El Perfecto Regfunkid! (talk) 18:06, 4 April 2023 (UTC)