Pocket Edition

Minecraft: Pocket Edition is the mobile version of Minecraft developed by Mojang AB. It was initially launched exclusively for the Xperia PLAY on Google Play for US$6.99 on August 16, 2011. It was later released for other Android devices on the 7th of October 2011. Minecraft Pocket Edition for iOS devices was released on Thursday, the 17th of November 2011 on the iOS App Store. On September 13, 2012, the Pocket Edition was made available for purchase on the Amazon Appstore. On April 2, 2014, the Pocket Edition was released for the Amazon Fire TV, with support for the Fire TV's controller. . A demo/lite version of the game, which was essentially version 0.2.1 without world save functionality, was available until October 21, 2013.

Gameplay


The objective of the game remains the same as its more developed PC and Console Edition counterparts, where players can build virtual realities in a sandbox-like environment. However, Pocket Edition lacks certain Survival elements present in other versions of the game, such as redstone circuits and hunger. The multiplayer mode is cross-platform compatible between Android and iOS.

The HUD and other elements are adapted to mobile standards of gameplay. Interactions are made via touchscreen (both the iOS and Android versions of Pocket Edition have the same gameplay ). To comply with the disadvantages of touchscreen gameplay, several features were revised. For instance, the crafting system uses the MATTIS system and items are disposed by long-tapping their icon on the hotbar. The game was released with graphics akin to that of Minecraft Alpha, but as of the 0.8.0 update, graphics have become equivalent, and arguably better, than the PC version with light tinting and shading affected by the Sun's position. Differences from the PC edition include:


 * The farthest Render distance is higher than in PC.
 * Each mob has some sort of difference from their PC counter parts. See the mobs section below.
 * Multiplayer allows for 3 ways of player connection:
 * Through a LAN, allowing for 10 players to be on a single server
 * Through Minecraft Realms (as of version 0.7.1)
 * Through a user-created external servers (as of version 0.7.4)

Diversity
Pocket Edition developers have tried to make the game diverse from PC, with the following features;


 * Aside from Infinite and Superflat world types, there is an "Old" world type, featuring a finite area of 256x256 blocks with a barrier of Invisible Bedrock. This is meant for devices that don't handle infinite worlds well.
 * The Invisible bedrock barrier can be walked on, due to the world height limit. However, blocks cannot be placed on it, due to being at the height limit.
 * Crafting uses the MATTIS system.
 * The following revisions were made to the terrain generation:
 * Biomes that exceed the 128-block height limit are shrunk to fit
 * The Far Lands and Stripe Lands are present.
 * Fallen trees are present
 * Ravines, Witch Huts and Ocean Monuments are not present.
 * Huge Mushrooms can be up to 13 blocks tall
 * Villages
 * Wooden Plank bridges replace gravel roads over bodies of water
 * Houses have brown carpet tables, instead of pressure plate tables
 * Chests in blacksmith may contain ink sacs and Emeralds
 * The graphics are more vibrant and smoother than in PC.
 * The Nether is not present, but it is replaced by the Nether Reactor. When the Reactor is placed in a certain way with gold and cobblestone, it will trigger a giant "netherrack fortress", which takes up a lot of space, when the core is activated. Zombie Pigmen spawn and are hostile towards the player. Certain items randomly spawn scattered in the room.
 * Beetroots, beetroot seeds and beetroot soup are exclusive to Pocket Edition. Beetroot can be crafted into rose red and heals 1 health point, however making it into soup recovers much more. It has a 1 out of 14 chance to pop out of grass blocks while harvesting.
 * The Stonecutter is present, which can craft all the types of stone, bricks, and quartz, freeing room for crafting table slots.
 * Shadows on entities move depending on the position of the sun.
 * Glowing obsidian is present, which can only be generated in the Nether Reactor and cannot be obtained in the inventory. It is red and emits dim light.
 * Zombie Pigmen are naturally hostile.
 * Sheeps' color around its face and patches when sheared correspond its wool color.
 * Sugar Cane can be grown with Bone Meal.
 * Monster Spawners are available in Creative mode, and their type can change by using a specific Spawn Egg on it.

Release
A video of an early prototype was released on Twitter, showing the game on the Xperia PLAY. The alpha version was recently released, and became no longer exclusive to the Xperia PLAY on the 7th of October 2011. The non-exclusive version was going to be released on September 29th for Android but there were several severe bugs that needed to be fixed; the release was delayed until the 7th of October.

A version for iOS devices was confirmed to be released before 2012 in an interview with Mojang and was subsequently released on the 17th of November 2011.

Alpha
After the initial releases for iOS and Android, updates were released in parallel, with the same features being added for both platforms. During the Alpha stage, various aspects of gameplay were introduced into Pocket Edition including: crafting, smelting, more blocks, items, mobs and more game modes to bring it closer to the PC version. As of the 0.6.0 update, players are given the option of diamond, iron, gold, and leather armor. There are also new features never seen before in the computer version such as the Stonecutter (a crafting table specifically for stone blocks). They also have fancy clouds which made the "Fancy Graphics" more important to the players. In 0.7.0 a toggle switch for the sky was added.

MCPE Beta has been discussed among the development team, and based on information in Johan Bernhardsson's twitch.tv livestream of 0.6.2, he plans to add in-game music. He has mentioned but does not know if he can implement enchanting, the End, and sprinting.

Snapshots
On November 21, 2013, development builds for 0.8.0 were available to android users who were added to a Google Plus community group. The purpose of these builds were to give developers an idea of bugs present and to test the app before the update was released to the public. The development builds were again available during the testing phase of 0.9.0 from June 9, 2014.

Success
As of December 2013, Pocket Edition had sold 16.5 million copies, while in the same time, PC had sold 13 million. These calculations came out after the 0.8.0 update.

On April 9 2014, Jeb announced that Pocket Edition had sold over 21 million copies (at the time, PC had sold over 14.8 million).

This is considered a huge success, having Pocket Edition be more popular than any edition, though considered to be the least developed.

It is also usually in the top 10 in the App Store's and Google Play's Paid Apps Section in the Top Charts.

Android & iOS
The Android and iOS versions feature a D-pad at the bottom-left corner of the screen, which controls movement. The jump button is located in the center of the d-pad. As of 0.6.0 the d-pad is more blocky, and when moving forward, two strafing buttons will appear. Note that when moving towards an adjacent block that is one level higher than the Player, the player will automatically jump up the block. One can place blocks by tapping the screen in a desired location. Destroying blocks is similar to the PC version's way, but rather than clicking the mouse, the player taps and holds. The search button used to be able to change the camera to and from third person view, but now this has to be done via the pause screen, and the menu and back buttons will open the pause screen. To open the inventory screen, tap the triple dotted button on the right of the hot bar. You can touch and hold an item in the hot bar to throw it, and if the hot bar contains a stack of items, it will throw the entire stack. You cannot divide it unless interfacing with a container (chest, furnace).

Xperia PLAY
* Controlled with slide out PlayStation keyboard:

- Open inventory

- Scroll right in hotbar

- Jump (press twice to toggle flying mode in Creative*)

- Scroll left in hotbar

D-Pad: Move

Left Touchpad: Sneak

Right Touchpad: Look/Turn

''NOTE: As of update 0.9.4, touchpad implementation is broken, with D-Pad movement stretched across both touchpads. The devs have apparantly abandoned the platform.''

Select: Open crafting menu (Survival only)

L1: Break Blocks

R1: Place Blocks

Menu: Pause


 * * To fly: Quickly press jump twice in a row. To ascend, hold the jump button and press up on the directional pad. To descend, hold jump and press down. (Creative Only)

Tablet features
All devices have an option to enable Split Touch Controls, which may be more suitable for bigger screens. There is a cross hair and the right half of the screen lets the player rotate the camera.

Other than the screen size difference allowing 6 slots in the hotbar (which as of 0.7.0 if the D-pad on other devices is small, you get an extra slot), the tablet version of the game is the same as other versions, hence the ability to play multiplayer cross-platform with other devices.

System requirements
Some devices below these specifications have been known to work fine either with or without custom ROM images, kernels, and overclocking of the CPU. However, the CPU "MSM7227" is not supported due to its lack of the floating-point unit.

Helpful Hints & Tips

 * Make sure your battery is charged, and/or plugged in (3D gaming drains the battery quickly).
 * Get used to the controls before playing on servers (it is easy to mine the block under a torch by mistake).
 * Tap and hold an item in the hotbar to drop it.
 * Know the difference between Hostile and non-hostile mobs. If you are entirely new to Minecraft, a simple trick can be used to differentiate: Hostiles will approach and follow you, passives will ignore you.
 * Know how to apply armor and manage your health. Armor is above the Crafting tab in the inventory screen.
 * Peer-to-peer networking requires UDP port 19132
 * If you're having trouble with block placement/mining accuracy - turn on split touch controls. This brings up the crosshair from the PC and Xbox versions to allow more precise placement.
 * If you are feeling overwhelmed by hostile mobs, turn on Peaceful mode in the options menu by moving the difficulty slider to the left.
 * If you are looking for diamonds, they spawn deep underground, near bedrock, roughly on the 10-16th layers.
 * If you want to move your PE world to a computer, see these instructions (just ignore the Mineways parts).

Trivia

 * Players can have skins on the iOS version and Android by replacing char.png in the app file. However, the chosen skin will appear as another player's skin if playing over local Wi-Fi.
 * In the demo video, before the game was released, smooth lighting was available. It was taken out due to bugs being produced on a wide range of devices. As of 0.7.0, it is on by default, and since 0.8.0, it cannot be turned off.
 * Worlds played before 0.3.0 update had the other wool and sugar cane blocks.
 * The terrain.png file in the APK file found on Android devices is nearly identical to that in the PC version, containing textures for items unimplemented in the Pocket Edition (e.g., cauldron).
 * It is possible to play multiplayer over Bluetooth even though it is not coded into the game. Tutorial here. (not available since iOS 6)
 * The Indev wall in old worlds is also cut by the height limit allowing players to go over it.
 * Blocks that "snap to" other blocks such as glass panes and fences will "snap to" the indev wall as if it were an existing block.
 * If a modifier or command is used to obtain an item from the Minecraft entity folder (e.g. iron door) the background of the non-existing entity will appear red (No longer the case since 0.8.0) meaning it does not exist or was never meant to. Selecting such an item may crash the game.
 * The average placing/destroying block range is 4-6 on the PC version but for the iOS/Android is 6-9.
 * Before 0.7.0, players on fire would see 2 transparent orange panels in front of their face that resembled the water texture from iPhone versions, or the old water in Minecraft.
 * On Kindle Fire, updates won't appear until a long time after the update is released, however, due to the Kindle Fire being based off a modified Android OS, if you hold the current MCPE in your menu, and press "Remove from Device", then you can afterwards download any android MCPE update .apk file, tap on it in a file manager that you can download from the appstore, and install it normally, allowing you to play an update before any other Kindle Fire user, provided you find a .apk of an MCPE update download link on the internet or by transferring it from an Android device to a Kindle Fire, using a computer. (Not really the case anymore. The Amazon App Store skipped the version 0.7.2 update.)
 * Due to the auto-jump feature, if one opens the inventory or pause menu at the same time as jumping or swimming, one can go on auto-pilot and the player would jump, walk and/or swim without any commands. Auto-pilot ends once the pause menu or inventory is closed.
 * In 0.7.3, the moving title screen in the background is copied from the PC Edition of Minecraft.
 * As of 0.8.0, clouds are always 3D, even on non-Fancy graphics, but the only difference is that Fancy graphics make clouds transparent. To remove clouds switch off Beautiful skies.
 * Most players during 0.1.1 - 0.5.0 have low graphics with short render distance, due to Fancy graphics still being tested and lagging the game.
 * In 0.3.0, when crafting was first added, only 6 iron ingots, gold ingots, or diamonds were required to make a block of that material. When made back into ingots, however, it gave you 9, making it so you could get an unlimited amount of iron, gold, and diamonds once you got 6 of them.
 * It wasn't until 0.2.0 that you could save your worlds.
 * Up until 0.9.0 items had descriptions while bring crafted.