User talk:Shellface/Ideas

Comments on those ideas
"The Experience Bar and Experience Level Counter should be shown in Creative, as they work perfectly fine and are just as important in CSP/CMP." - You don't see the bar, but you see the level. You gain no XP in creative when killing mobs.

"There needs to be an eating/drinking animation- eating in third person or another player in multiplayer causes particles to fly everywhere, but that's it." - Agree.

"Players look awkward climbing ladders without any animation. Realistically, their arms and legs should move." - True, they should probably add a ladder sound. (wooden step sound rapidly playing. Same for minecarts, "ore block" sound rapidly playing when moving.)

"Swimming also looks strange using the walking animation. Arms should probably be used to paddle." - Agree again.

"Holy gosh are the item door sprites horrible. I propose these as replacements:" - Yeah... the current ones are OK though. I'd want doors to be stacked... why aren't they stackable already? :(

""Unbreaking" (id #34) should be a Sword enchantment as well as a Tool enchantment. Reasoning clear? Reasoning clear." - Meh... I'd prefer XP and enchants to be more balanced. (they currently just suck hard)

"Mobs should be checked if fire is lit by "Fire Aspect" (id #20), and should drop experience if killed by said fire." - See above, but yeah.

"Bows should be enchantable. With just over 150% of the durability of Iron Tools and ~25% of the durability of Diamond ones, logic dictates that they should have an "enchantability" of 13(Iron tools having 14, and Diamond tools having 10). As for the enchantments themselves, a few ideas: Unbreaking, yet again. "Quick Drawing"(yes, that's a Kirby's Adventure joke), which allows players to draw back Bows faster. Goes up to I. "Piercing", which allows shot arrows to do 1 more damage per level. Also negates mob armor. Goes up to level IV. "Double Shot", where firing a fully charged shot has a chance of firing another fully charged shot a moment later (to negate invincibility time), but does not actually use an arrow. Goes up to I. "Full Drawback", where shot arrows are less effected by gravity. Goes up to III." - HECK yeah.

"Cookies should actually give a bit better health, but still little saturation - since it's made up of chocolate and wheat, the chocolate accounts for a fair bit of short-term energy, as does the wheat to a lesser extent. so… for cookies?" - No... I'd like to see a cocoa bean plant though :P

"Cake should give saturation of 6, akin to Bread, instead of none at all." - No, cake should give no saturation, but a slice should give 2 hunger and not 1.

"Fermented Spider Eye should also be edible. It requires a few ingredients to make, and the usage of sugar in its creation means that it shouldn't give players much saturation, so maybe and 0.5 saturation? However, it causes poison  for (0:15), and hopefully weakness  for (0:30)." - True.

"Instead of directly crafting a Mushroom of both types and a bowl together into Mushroom Stew and using a Brown Mushroom to make Fermented Spider Eye, Mushrooms should be crafted into edible "Mushroom Paste", of the same two colours, before using them for crafting." - Agree. You do know that mushroom stew recipe is now shapeless and can be made in 2×2 now?

"New potion stuff" - Like the new potions. Eyes of ender could create nausea potions from water bottles... they're eyes. Thus they create wobbling view. :)

"Crafting Stairs should make 6 stairs, instead of 4." - Agree. My suggestions about slabs/stairs: 4 cobble in crafting, forming a square makes 4 "Stonesquares". Stonesquares look like a smooth stone double slab, but like the "43-6" block (see the slab page). Making slabs and stairs with smoothstone creates actual smooth stone slabs/stairs (would love that). Then, you can make slabs/stairs out of those stonesquares.

C ali nou - talk × contribs » 18:57, 6 December 2011 (UTC)