Brewing

Brewing is the process of creating potions, splash potions, and lingering potions by adding various ingredients to water bottles in a brewing stand. $$, brewing can also create medicines.

Brewing potions
By placing at least one water bottle in any of the lower three slots of the brewing interface, an ingredient in the upper slot, and blaze powder in the fuel slot, a player can distill the ingredients into each bottle. This allows the brewing of potions that may be consumed to grant an effect to the player. The three potions being brewed do not necessarily have to be the same. A single blaze powder can be used to brew 20 separate times, or up to 6 batches of 3.

Every potion starts with a water bottle and proceeds with one or more steps of brewing. The usual steps are:


 * 1) Add a base ingredient to create a base potion. Usually, nether wart is used to create an awkward potion.
 * 2) Add an effect ingredient into the awkward potion to create a potion with a working effect.
 * 3) In any order, several optional steps can be added (depending on the basic effect, not all of these may be valid):
 * 4) * Adding glowstone dust increases effect strength; adding redstone dust increases effect duration.
 * 5) * Adding a fermented spider eye "corrupts" the effect, generally reversing it.
 * 6) * Adding gunpowder converts it to a splash potion, which can be thrown (or fired using a dispenser) to affect all players and mobs in a radius.
 * 7) *After a splash potion is brewed, adding dragon's breath converts it to a lingering potion, which creates a lasting area effect cloud when used. Can also be used to craft tipped arrows.

The exception to the above sequence is the potion of weakness, where a fermented spider eye is brewed directly into water. The following steps to modify the potion are identical.

Each brewing step takes 20 seconds. Each piece of blaze powder used provides fuel for 20 "steps" of brewing. The same amount of fuel will be consumed regardless of how many bottles are brewed. Fuel is consumed when a brewing operation starts and it is not recovered if the operation is interrupted prematurely by removing the ingredient or potion bottles. Brewing continues as long as at least one of the three bottom slots is filled, and additional bottles of water or potions can be added.

The brewing stand can be fed by hoppers: Ingredients can be fed to the top of the stand, bottles, and fuel can be fed to the side of the stand, and "finished" potions can be taken from the bottom.


 * All ingredients for a single batch of any recipe can be loaded in order from a hopper for an automatic brewing of a multi-step potion. (With the nether wart falling through to begin brewing.)
 * Since each step produces a "finished" potion (which can be taken by a bottom hopper), mass-production of potions is non-trivial. However, it can be managed if the bottom hopper is "locked" using a redstone torch, which can be turned to the "off" setting by a lever or other toggleable redstone component. It can then be switched on to empty the brewing stand, or off to ensure new bottles are not removed from the stand

Base ingredients and modifiers
Base ingredients are ingredients that can be added directly to a water bottle and are the starting point of all potions. Nether wart is the most fundamental of the base ingredients, as it is required to make the vast majority of potions.

Modifiers are ingredients used to alter the properties of a potion or to change a potion effect into a different one. The fermented spider eye is unique in that it is the only modifier that can convert a water bottle directly into an effective potion.

Enhancement: Generally, upgrading a potion involves a trade-off between duration and potency. A potion with an enhanced effect has shorter duration, and a potion with extended duration cannot have an enhanced effect. However:
 * Upgrading the effect of a potion that has no time parameter (e.g. Instant Health) with glowstone involves no trade-off.
 * Upgrading the time of a potion that has no level II effect (e.g. Fire Resistance) with redstone involves no trade-off.

Corrupting effect: A fermented spider eye changes a potion's base effect, often reversing it or producing a negative potion.
 * A corrupted potion usually does the opposite of the original potion.
 * Corrupting an enhanced or extended potion into an effect that supports the modifier results in a potion with the same modifier applied.
 * Corrupting an enhanced potion of Poison/Healing results in a basic potion of Harming. Enhanced potions of Leaping or Swiftness cannot be corrupted.
 * A potion of Invisibility is considered a "corrupted" version of a potion of Night Vision.

Splash and lingering potions: Any potion can be turned into a splash potion, and subsequently, a lingering potion. Splash and lingering potions can be used best for affecting other entities.
 * Splash potions and lingering potions can be modified in the same manner as their normal counterparts. For instance, a splash water bottle can be brewed with any of the base ingredients; the result remains a splash potion.
 * Some extended/enhanced splash and lingering potions cannot be brewed from their extended/enhanced potion/splash potion counterparts, respectively (e.g. Regeneration + → Splash Potion of Regeneration +).
 * $$, splash potions' effects have only three-fourths of the duration of the drinkable form. For example, a drinkable potion effect of 8:00 is reduced to 6:00 as a splash potion. $$, splash and drinkable forms have the same duration.
 * Lingering potions have only one-fourth of the duration of the drinkable form. For instance, a drinkable potion effect of 8:00 is reduced to 2:00 as a lingering potion.

Effect ingredients
Effect ingredients imbue an awkward potion with a particular effect but do not alter potion duration or intensity. When added directly to a water bottle, most of these ingredients produce a mundane potion. The exceptions to this are golden carrot, pufferfish, turtle shell, and phantom membrane, which cannot be added directly to a water bottle.

Base potions
Base potions are potions without effects, brewed by adding a single base ingredient to a water bottle. Of these, only the awkward potion can be imbued with an effect ingredient to produce a potion effect.

Effect potions
Effect potions are primarily created by adding an effect ingredient to an awkward potion, which is created by adding nether wart to a water bottle. Certain effects require a potion to be corrupted by a fermented spider eye. The potion of Weakness can additionally be created by simply adding a fermented spider eye to a water bottle &mdash; and it is the only potion that can be brewed without nether wart.

Undead mobs react differently to effects than other mobs. They take damage from potions of Healing, gain health from potions of Harming, and are unaffected by potions of Poison and Regeneration.

Cures
Cures are brewed from awkward potions using different elements. Drinking these removes the specified bad effect. They cannot be modified into splash, lingering, extended, or enhanced versions.

Unbrewable potions
The potion of Luck and the potion of Decay cannot be brewed, and can be obtained only through commands or the Creative inventory.

Trivia

 * Although Jeb said that in Java Edition Beta 1.9 Prerelease 3 there would be 161 possible different potion combinations with 2,653 in the future, in the actual third pre-release only 22 different potions could be made without the use of external programs. Of those, 19 potions had one of 8 different effects.
 * By modifying the item NBT using an editor or commands, it is possible to get a potion that cannot be upgraded into a splash potion.
 * Unlike crafting, smelting and stonecutting, there is no in-game recipe book for brewing, making the process much less intuitive.
 * Destroying a brewing stand while still having full 8 amounts of brewing powder drops the powder with it.