Bedrock Edition beta 1.19.20.22

Beta 1.19.20.22 (Android) or Preview 1.19.20.22 (Windows, iOS, iPadOS, Xbox) is the second beta/Preview for Bedrock Edition 1.19.20, released on July 13, 2022, which fixed some bugs.

Blocks

 * Amethyst Block
 * Renamed to "Block of Amethyst" to match.


 * Bells
 * Can no longer catch on fire or be destroyed by fire.

Mobs

 * Ender Dragon
 * Can no longer destroy crying obsidians, respawn anchors, light blocks, deny blocks, allow blocks, borders, and jigsaw blocks.

Fixes

 * Spectator Mode (Experimental)
 * Removed emotes functionality while in Spectator Mode
 * Spectators’ heads are now properly rendered as semi-transparent
 * Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in Spectator mode
 * Capes and animated back items are no longer rendered while in Spectator mode
 * Spectators can no longer use or get affected by portals


 * Allay
 * Allays can now pick up and drop items at their owner when in a Boat
 * Allay can now always pick up dropped Scaffolding blocks
 * Allay now correctly stops dancing when music from Jukebox ends
 * Allays now look at targets such as players


 * Blocks
 * Bells can no longer catch on fire or be destroyed by fire
 * Sculk Catalysts now play the blooming sound effect when blooming
 * Sculk Catalysts do not spread Sculk anymore on players' death if the Keep Inventory gamerule is set to True
 * Sculk Catalysts do not get covered in Sculk Veins anymore if a mob dies on top of them


 * Commands
 * Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away


 * Deep Dark
 * The secret door that leads to the Redstone room in the center of an Ancient City now opens/closes properly


 * EDU
 * Fixed a crash that occurred when swapping inputs to the Material Reducer by disabling input swapping. Players must now remove input before adding new input


 * Fireball Entity
 * Modified the json entity file so that it also contains projectile damage in addition to the explosion and fire damage


 * Gameplay
 * Fixed x-ray vision when Top Snow falls on top of player so it now behaves as a solid block when Top Snow covers player's vision


 * General
 * Fixed the Add Server feature not saving IPV6 addresses


 * Items
 * Lava in Buckets will no longer disappear when failing to be placed or dispensed into partial blocks
 * Items with the item_lockcomponent can no longer be placed in Item Frames or Armor Stands
 * Fixed an issue where some items with durability would fail to be created from the Creative inventory


 * Marketplace
 * Implemented new Marketplace error screen art and messaging


 * Mobile Controls
 * Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped element
 * Fixed a crash that could occur when a connected devices, like gamepads, were missing


 * Mobs
 * Allays and Bees no longer get stuck in non-full blocks
 * Fish do not shake anymore when placed in an isolated water block
 * Fixed a bug that caused Wolves to spawn red when summoned with entity_born or on_tame events
 * Fixed an issue where enchantments on ranged weapons on mobs were not being applied


 * Witch
 * Fixed a bug that could cause Witches to stop spawning. The Witch Hut structure is now set as a surface spawner for Witches


 * Performance and Stability
 * Fixed a crash that was caused by a Villager changing its profession while trading. The Trade screen will now close if the Villager changes professions mid trade
 * Timeout when connecting to a multiplayer game has been reduced from 180 to 90 seconds
 * Fixed a crash that could occur when Pistons were extending or retracting near moveable blocks and Arrows


 * Sculk Sensor
 * Sculk Sensors can now also detect Bees, Chickens, Allays, Phantoms, and Ender Dragons flying
 * Sculk Sensors can now emit the whole range of Redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1, 15 or even
 * Vibration particles are now always oriented towards the target Sculk Sensor
 * Sculk Sensors no longer detect Boats staying still in water


 * User Interface
 * Hover text for can_place_on blocks for items in inventory is now in a consistent order between game saves
 * Removed the controller settings tab for Oculus


 * Vanilla Parity
 * Sounds of the Smithing Table when a Villager is working are now the same as sounds when the player uses the table
 * Fixed volume level of Amethyst step chime sound when walked on by a mob


 * Blocks
 * Amethyst Block has been renamed to "Block of Amethyst"


 * Mobs
 * The Ender Dragon can no longer destroy Crying Obsidian, Respawn Anchor, Light, Deny, Allow, Border, and Jigsaw blocks