Chicken/ED


 * Entity data
 * : 1 or 0 (true/false) - Whether or not the chicken is a jockey for a baby zombie. True if the chicken can naturally despawn. Other effects are unknown. Baby zombies can still control a ridden chicken even if this is set false.
 * : Number of ticks until the chicken lays its egg. Laying occurs at 0 and this timer gets reset to a new random value between 6000 and 12000.
 * : 1 or 0 (true/false) - Whether or not the chicken is a jockey for a baby zombie. True if the chicken can naturally despawn. Other effects are unknown. Baby zombies can still control a ridden chicken even if this is set false.
 * : Number of ticks until the chicken lays its egg. Laying occurs at 0 and this timer gets reset to a new random value between 6000 and 12000.
 * : Number of ticks until the chicken lays its egg. Laying occurs at 0 and this timer gets reset to a new random value between 6000 and 12000.