Talk:Superflat/Archive 1

Delete?
There shouldn't be an entire page for a single World Type. Considering how it's set, there are likely to be other World Types, so individual pages on each would be cumbersome. I made a World Type page including this, so can this page be deleted? MegaScience 05:44, 6 January 2012 (UTC)
 * I think that's a good idea as your page is a lot more concise but yet has all the information and as you say there are almost certainly going to be other world types in the future. Zogen :3 06:57, 6 January 2012 (UTC)


 * I'm for keeping it. This world type is notable enough to get its own article. A single article describing all world types would become too big. Specialized pages for each world type allows more info, and more info is good for Minecraft. --92.107.33.140 22:28, 8 January 2012 (UTC)


 * Perhaps we could use the World Type page a a directory and short summary of each type, with links to the full pages. Zomborgon 13:06, 16 January 2012 (UTC)

Slider
I think that Superflat should have a ground level slider. I know they put the ground so low to have tall stuff, but what if you want sub terainian stuff? What if you want it ENTIRELY sub teranian? And thus a ground level slider. Ben Again 20:30, 13 January 2012 (UTC)


 * This talk page is for discussing the Superflat wiki article, not Minecraft itself. The official place for suggestions is Get Satisfaction, or you could try Twitter. —KPReid 22:18, 13 January 2012 (UTC)

The idea is relevant to the Superflat page, if it is only used on the superflat-level generation page. I like the idea, though. MaryTheTiger 20:10, 19 June 2012 (UTC)

survival use
in survival, perhaps the player should get a couple saplings and seeds, as well as a stack of wood?


 * This talk page is for discussing the Superflat wiki article, not Minecraft itself. The official place for suggestions is Get Satisfaction, or you could try Twitter. —KPReid 22:18, 13 January 2012 (UTC)
 * It sounds like he is talking about the Super Flat world to me. I thought that it was perhaps a bug that no trees spawn. That's why I looked up this page. 72.204.15.161 13:25, 14 January 2012 (UTC)

Abandoned Mineshaft and the Far Lands
This page has a pic of an abandoned mineshaft generated within what appears to be default chunks. Is this possible on a superflat world? Also, I've heard rumors that the Far Lands exist in superflat, as if the flatness was a giant but otherwise limited area within a default world.--108.76.103.35 04:25, 16 January 2012 (UTC)

it is true, the flat world does eventually end. it ends at a large wall of stone, ores and occasional caves. when you get up to the normal world, there are still some superflat chinks that appear as holes in the landscape. also, trees spawn near the wall. if you reach this place, it would be quite easy to survive on a super flat landscape. i dont know why nobody adds this to the actual page. 90.195.56.98 14:27, 11 February 2012 (UTC)


 * If this happens without mods or messing around with game versions, please provide a seed and the coordinates at which it switches back to standard terrain. Unless there's evidence that this is true, it's not going to be on the page. -- Orthotope 19:10, 11 February 2012 (UTC)


 * Also be sure to specify what version of Minecraft it was seen in. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 19:52, 11 February 2012 (UTC)

Superflat Biome
It would seem as though Superflat generated worlds are always the same biome. Can this be confirmed, along with what kind of biome? It would also be really helpful in adding this information to the page. Landmine 05:05, 17 January 2012 (UTC)
 * From looking at a superflat map with sign tags (Risugami's mods); I can confirm that the only biome in superflat generated maps are plains. Now, is it possible to convert a default map to superflat? and if so, does it change all of the biomes in that map to plains? R30hedron 04:53, 18 January 2012 (UTC)

nether?
it says there is only one way to get to the nether and that is use lava and water to make obsidian BUT you can find atmost 8 obsidian in a chest at the smith along with other things

Whats your point? Seriously. They are both of the ways to get to the nether.

you can find obsidian in chest, iron in chest, and get flint from the gravel pathways. you CAN go to the nether.184.100.98.31 02:05, 9 September 2012 (UTC)

Too Damn Low!
I think that now that we have the ANVIL map generator, and max height is 256, they should bring up the superflat to 64 blocks, but still keeping it all dirt for added challenge in survival. As a creative mode person, I would like taller superflat maps reminiscent of the user-made ones that allow for underground structures, such as free form houses.


 * This is why I think the slider idea should be implemented into the game. MaryTheTiger 20:15, 19 June 2012 (UTC)

What are the natural resources in Superflat?
I propose an addition starting what resources appear in Superflat with structures on, like iron supplied by Iron Golems, natural wood in the villages, chests, etc. but do not state the items in the chests, although the fact could be restated. This could help people playing on survival. Anyone else agree? 67.165.166.88 20:36, 3 March 2012 (UTC)

THEY Need to fix the bugs
the maps on super flat dont help much, also we need a spawn point, but the map thing is that it can crash my game on superflat, so i think we need solutions

Obsidian?
This article lists Obsidian as a naturally occuring block that can be found with Generate structures on. Where exactly is the obsidian? Maxwell the scribblenaut 23:30, 1 May 2012 (UTC)


 * It's occasionally found in chests in NPC village forges. -- Orthotope 04:18, 2 May 2012 (UTC)

Generated structures.
So obviously it would seem unlikely that mineshafts or strongholds would generate on a Superflat world. What other structures might have a chance of generating (Besides villages)? Desert wells/pyramids? Jungle temples?--108.76.103.35 14:01, 31 May 2012 (UTC)
 * Whoops! Nevermind! Just realized that the biome is all Plain throughout.--108.76.103.35 14:02, 31 May 2012 (UTC)

resources
I think that they should not just have it all flat. They should include patches of trees so you can start on building thing. Without alot of resources it will be harder for you to build.

SIGN YOUR COMMENT WITH FOUR TILDES (~ x4!)! And this is not a suggestions page. --Spy227X 14:50, 8 September 2012 (UTC)

Preset Code
I wanted to add something about the preset code, but I couldn't quite decipher it. I can see it's bottom #;# intermediate #,# top #;# with the first number being the size of the layer and the second being the block ID, but the top set of numbers aren't matching my theory. -- Kanegasi  ☺  C  15:22, 13 September 2012 (UTC)


 * I'm working on it too. There are several possible interpretations which will have varying results in edge cases, but the syntax seems to be

1; (bottom of world, followed by semicolon 48,250x0,49 (list of block ids, comma separated, from bottom upwards) ;1 (top of world, preceded by semicolon)
 * If you want multiple instances of a single block type, put the number of repeats first, then the block ID. Hence 10x20 gives a layer 10 blocks thick of block ID 20. Presumably you could get the same result with 20,20,20,20,20,20,20,20,20,20
 * From this point on is speculation: the leading and trailing 1; and ;1 parts of the numbers don't seem to affect the material of the world. The first 1; seems to be a 'preset ID' of some kind; if a custom superflat code does not begin with 1; it seems to revert to one of the presets Mojang have provided. The trailing ;1 I have found no use for yet. 1;48,250x0,49;1 and 1;48,250x0,49;7 both appear to give the same world - a mossy cobblestone floor one block thick, then 250 air, then an obsidian ceiling.
 * I haven't tried using nonsensical blocks like flowers or torches yet.
 * It's possible the trailing digit is a checksum of come kind. Seems harmless if you get it wrong, but maybe it's supposed to give the total number of block layers, or the number of different block types or something. Can't yet support any of those theories from the example presets Mojang have given us, but that's my best guess so far for this part of the terrain code.

--82.69.54.207 16:37, 13 September 2012 (UTC)