Bedrock Edition exclusive features

This is the list of features exclusive to Pocket Edition.

General

 * Skins
 * Have extra pixels on the skin model.
 * Skin packs are available
 * Town Folk
 * City Folk
 * Halloween Costumes
 * Biome Settlers Pack 1
 * Holiday Skin Pack 2015
 * Journey To The West
 * Redstone Specialists
 * Story Mode Skin Pack
 * Biome Settlers Pack 2
 * Villain Skin Pack
 * Minecon Skin Pack
 * Sounds
 * Exclusive sounds for jumping on blocks.


 * Options
 * Graphics
 * Anti-Aliasing (Windows 10)
 * Fancy Leaves (Windows 10)
 * Particle Render Distance (Windows 10)
 * Texel Anti-Aliasing (Windows 10)
 * Controls
 * Swap Jump and Sneak
 * Other
 * Lock/unlock day cycle
 * Make old worlds infinite

Splashes
There are many splashes exclusive to the Pocket Edition.

Graphics

 * Graphics are more vibrant and smoother than in PC.
 * Burning mobs emit large particles with fire's animation.
 * Shadows on entities move depending on the position of the sun.
 * At sunset, the clouds will turn pink.
 * Water has smooth lighting.
 * The water in swamp biomes is a brownish dark-gray color, as opposed to darker blue in PC.
 * Blocks that emit light, such as lit furnaces, lit redstone, glowstone or lava, have no shadows on their sides as normal blocks do.
 * Slabs, stairs, and farmland do not block light.
 * Suffocation animation is different.
 * Animation for entering a Nether portal is different.
 * Player burning animation is different.
 * Lava has a different animation when flowing.
 * Eating animation for animals when feeding them.
 * Some mobs only have an attack animation.
 * Zombie pigman and baby zombie pigman

World generation

 * Biomes that would exceed the 128-block height limit are shrunk to fit in.


 * Old world type
 * Finite, 256×256 world
 * Generates with a barrier world border.
 * Generates more of the generated structures that were available as of Computer edition 1.7.2.
 * Grass, tall grass, fern and large fern are generated less.
 * doesn't generate ravines (true for normal worlds)
 * Can be extended with the "make infinite" button.
 * Nether portal can't be activated.


 * Superflat world type
 * Called Flat
 * Classic preset only, cannot be customized
 * Has no villages.


 * Villages
 * Blacksmith chests can have ink sacs and emeralds.
 * Blacksmith chest do not contain diamonds.
 * Tables have brown carpets instead of pressure plates.
 * Can generate exclusively in cold taiga and ice plains biome, generating the village using spruce wood, like in a taiga village.
 * Zombie village buildings consist of moss stone and cobwebs.
 * Acacia logs don't replace cobblestone in savanna villages.


 * Huge mushrooms
 * Will generate naturally in swamps.


 * Witch Hut
 * Cauldron filled by random potion
 * Chance of splash potion not reduced
 * 2/3 of cauldron is filled with potion


 * Desert Temple
 * Treasure chests don't contain gunpowder, sand or string.
 * If generated in a ravine or river, the temple's floor will be replaced by the bottom of the ground in a ravine or river, rather than just one block from TNT shape.


 * Stronghold
 * Library room's chandelier uses oak fence instead of birch fence.
 * Library chest doesn't contain a compass or an empty map.
 * Altar chest doesn't contain ender pearls.
 * The deactivated end portal is useless and has no functions.
 * Has larger chance to generate under village wells because of the lack of eyes of ender.

Blocks & Items

 * Invisible bedrock
 * Projectiles can pass through it.
 * Leaves a shadow
 * Looks like a sheet of stone in inventory


 * Jungle leaves
 * Opaque regardless of graphics settings


 * Stonecutter
 * Available in creative mode, used for decoration only.


 * Sugar canes
 * Can be fully grown with bone meal.


 * Flowers
 * Using bone meal on a one-block-high flower will cause dandelions or poppies to grow around it.


 * Ice
 * Opaque regardless of graphics settings


 * Snow layers
 * Are affected by gravity
 * Melts gradually in snowless biomes (except in Extreme Hills)
 * Called "Top Snow" in the inventory
 * Podzol
 * Block ID 243, rather than ID 3 with data value 2.


 * Leaves
 * In snowy biomes, such as cold taiga, leaves appear frost covered when snowing.


 * Monster spawners
 * Take slightly longer to mine than in PC.


 * Grassless Dirt
 * Data value 1 is the grassless dirt from 1.7, acts as a temporary replacement for coarse dirt.


 * Water
 * Is affected by smooth lighting.


 * Boat
 * Crafting recipe includes a wooden shovel.
 * Emits smoke when destroyed.


 * Redstone Dust
 * When placed, it has a + shape instead of • if it is not connected to another redstone component.
 * Does not have quasi-connectivity, meaning many contraptions for the computer version have to be altered.


 * Obsidian
 * Requires 6.5 seconds to mine instead of 9.4.


 * Nether Brick
 * Has a brighter texture


 * Enchantment table
 * Gives off a light level of 12.


 * Cauldron
 * Water color can be changed by adding dyes.
 * Colors can be mixed.
 * Can be used to dye items (like leather armor).
 * Water bottles can be used to refill water.
 * Can store potions.
 * Will make an explosion sound (not a real explosion) if potions are mixed, and the potions will disappear.
 * Potions inside cauldron creates potion particles.
 * Potion in cauldron can be used to make a tipped arrow.


 * Item frame
 * Uses  instead of.
 * Cannot share the same block with a transparent block.
 * Cannot share the same block space with other item frames.


 * Map
 * Can be crafted using nine paper in addition to the recipe used in other versions of the game.
 * Compass must be added through an anvil in order to show the player's position.
 * Cloned and zoomed using anvil, instead of the crafting table.


 * Clownfish and Pufferfish
 * Cannot be used to tame ocelots.


 * Fishing Rod
 * Has a cubic bobber.


 * Armor
 * Leather armor dyed in cauldron, instead of the crafting grid.
 * Zombies and Skeletons will always drop any armor they are wearing.


 * Nether Reactor Core
 * Used for decoration only.
 * Can only be obtained using inventory editing.
 * Can only be mined using iron pickaxe or diamond pickaxe with Silk Touch enchantment.
 * If mined without an iron or diamond pickaxe, it will drop nothing.
 * If mined using an iron or diamond pickaxe without Silk Touch enchantment, it will drop 3 diamonds and 6 iron ingots.


 * Update Game Block
 * Block obtained from inventory editing
 * Functions identically to the missing texture block
 * Can be mined with bare hands. (similar to dirt)


 * Glowing Obsidian
 * Can only be obtained through inventory editing.
 * Glows at light level 12.
 * Can only be mined using a diamond pickaxe with Silk Touch enchantment.
 * If mined without a diamond pickaxe, it will drop nothing.
 * If mined with a diamond pickaxe without Silk Touch enchantment, it will drop normal obsidian.


 * Ender Pearl
 * Has no item ID
 * Can only obtained through inventory editing
 * Can't be used to craft eye of ender.
 * Can't spawn endermite.


 * Reserved6
 * Can only obtained through inventory editing


 * Piston and Sticky Piston.
 * Require 1 tick to retract instead of retracting instantly as they do on other versions of Minecraft.
 * Have a thick, broader neck
 * Can push block entities such as chests and dispensers.
 * When powered with a 1-tick pulse, a sticky piston will not leave the block it is pushing in front.
 * Take longer to extend
 * When depowered while extending, pistons will continue to extend and then retract.
 * Quasi-connectivity (BUD powering) does not exist.

Chest

 * Are directional; adjacent chests won't connect to form a large chest if they are facing different directions.
 * Chests can be placed next to a large chest horizontally, which they can't do on other versions of Minecraft.
 * Minecart with Chest glows in the dark
 * Observer


 * Tipped Arrows
 * Made by using an arrow in a cauldron filled with a potion.


 * Leather horse armor
 * Can be dyed using a cauldron.
 * Can be crafted using 7 leather in the shape of an "H".


 * Moss stone
 * Can be found in an zombie village. (A village that spawns zombie villagers instead of normal villagers)


 * Cobweb
 * Can generate at the top side of the building in a zombie village.


 * Empty Map
 * An empty map can be used to clone a map, but in the anvil.

Mobs

 * All feedable mobs
 * When feeding them, particle effects corresponding to food will appear.

If a mob that a baby zombie is riding dies or despawns, the baby zombie will try to become a jockey again.
 * Baby zombies
 * They have a 15% chance to want to be a jockey. If they want to be a jockey, upon nearing the player, villager or golem they will check for one of the following to mount prior to attacking:
 * Adult chicken
 * Adult ocelot (becomes difficult to attack the player due to ocelot running away, and is slightly slower because the ocelot has the baby zombie's speed. Still can be tamed; if the ocelot is tamed the baby zombie will dismount).
 * Adult wolf (the wolf becomes hostile and can't be tamed)
 * Adult zombie (The zombie still can burn in sunlight).
 * Cow
 * Pig (becomes unrideable and is under the control of the baby zombie)
 * Sheep (can still be dyed)
 * Spider
 * Adult zombie villager (The zombie villager still can be cured; if it is cured the baby zombie will dismount)
 * Adult zombie pigman (zombie pigman becomes hostile, but won't anger other pigmen)
 * Cave Spider
 * Mooshroom (Mooshroom still can be sheared)
 * Adult husk
 * Horse, Donkey, and Mule (becomes unrideable and is under baby zombie's control)
 * Zombie Horse (under baby zombie's control)
 * Skeleton Horse (becomes unrideable. When struck by lightning, the Skeleton Horse will not turn into a group of Skeleton Horsemen. If already containing a horseman, skeleton will be under baby zombie's control.)


 * Cave spider
 * Has a 1% chance of spawning as a spider jockey.
 * If in the Nether, they have a 1% chance of spawning as a wither jockey, (This makes it more dangerous, because if the player is attacked, the player will get the Poison effect from the cave spider and the Wither effect from the wither skeleton)
 * If an abandoned mineshaft generates in a snowy biome with a cave spider spawner in view of the sky, cave spiders have a chance to spawn as a cave spider jockey with a stray instead of a skeleton.


 * Chickens
 * Baby forms can spawn naturally.


 * Elder Guardians
 * Does not have a spawn egg.
 * Is considered a boss mob.


 * NPCs
 * Unused mobs that have villager skin model.


 * Pigs
 * Have changed sound when accelerates.
 * Piglets can spawn naturally.


 * Sheep
 * Color around their faces and patches when sheared correspond to their wool color.
 * Baby Sheep can spawn naturally.


 * Snow Golems
 * Will not die in a jungle biome.
 * Have 10 HP instead of 4 HP.
 * Snow Golem Spawn egg can only obtained through inventory editing.


 * Squid
 * Spawns version exclusive baby squids.
 * Produces a black cloud of "ink" particles when attacked.
 * Have bubbling particles.
 * Spawns only in ocean biomes.


 * Wolves
 * Puppies can spawn naturally.


 * Withers
 * When its health reaches 50% it will spawn 3 - 4 Wither skeletons around itself.
 * New animation when created and killed.
 * New sounds.


 * Blazes
 * Glow in the dark.


 * Ghasts
 * Have glowing eyes.


 * Magma cubes
 * Cores glow in the dark.


 * Spider Jockey
 * Has more variants:
 * Spider Jockey: Skeleton riding Spider (ordinary spider jockey)
 * Wither Jockey: Wither Skeleton riding Spider
 * Stray Spider Jockey: Stray riding Spider
 * Cave Spider Jockey: Skeleton riding cave spider
 * Wither cave Spider Jockey: Wither skeleton riding Cave Spider (can only spawn using cave spider spawn egg in the nether, due to the cave spider having a 1% chance to become a cave spider jockey and skeleton having a 80% chance become wither skeleton).
 * Stray Cave Spider Jockey: Stray riding Cave Spider
 * Baby zombie spider Jockey: Baby zombie riding spider (baby zombie has 15% chance to mount spider when try attacking villager, player or golem)
 * Baby zombie cave spider jockey: baby zombie riding cave spider (baby zombie has 15% chance to mount cave spider when try to attack villager, player, or golem)


 * Skeleton
 * If holding item besides a bow, skeleton do not use a melee attack, but instead attack the player with arrows as if the skeleton were using a bow.
 * Will never drop a bow if killed.


 * Zombie
 * If holding an item, the zombie will not drop that item when it dies.


 * Zombie Villager
 * Zombie Villager wearing Armor or holding tools or weapons can't spawn naturally and can only be spawned using mob editing.
 * Does not have a chicken jockey variant (baby zombie villager riding chicken).

History
Fonctionnalités exclusives/Portable Características exclusivas/Pocket Edition Pocket Edition/限定要素 Эксклюзивные нововведения (карманное издание) 携带版独有特性