Bedrock Edition mentioned features

Many features have been mentioned for inclusion in the Pocket Edition.

Note that this page only documents features that were mentioned but are not yet in the game. Features in development versions are described on the parent version page.

World generation
There have been a number of mentioned changes to world generation from the developers. Tomasso had planned a Far biome, found at the edge of finite worlds was going to be implemented in 0.9.0 but was delayed for unknown reasons. He also proposed a unique underworld underground structure and a dream dimension, however none of these ideas came to fruition.

Tommaso stated on reddit that he would like to add a "difficulty" number that mobs could have depending on their circumstances, such as resource that it spawns from and weather. This would vary the amount of hostile mobs at night and the amount of recources gained from each biome. He also stated that he would like more biome-specific mobs as well as biomes with specific difficulty/mob distributions.

Many of these ideas were reiterated again at Minecon 2016, where the developers stated they could either port the world generation changes from PC or create a new world generation altogether. They said this new world generation system could have better progression over time with harder biomes further from spawn, more space underground, possibly raising sea level to y=96 and making the terrain less predictable.

In addition, Cave Culling 2.0 is one of the items on Tomasso's to-do list.

Interface/controls
At Minecon 2016, the developers mentioned potential future improvements to the controls to make them vector-based, allowing full mouse support on Android and having better in-built controller support.

In addition, at a previous panel, they also mentioned the ability to remap long touch to hardness-based touch (3D Touch) for capable iPhones.

Other world sizes
Tomasso stated on reddit that they may make other limited world sizes available, in addition to the current Old world type (256×256). Mentioned world sizes were 1000×1000 and 10000×10000. The addition of different world sizes was again mentioned at Minecon 2016.

Minecraft Coins and Marketplace
A partner program between Microsoft and content creators was announced in April 2017. The Marketplace will be an in-game store, where players can purchase access to skins, textures and worlds from community creators, who in turn will be reimbursed for their creations. Players will use their own currency to purchase Minecraft Coins, which in turn are spent to actually access the content.

From the PC version
The developers have mentioned many features from the PC version which will eventually be included in the Pocket Edition.
 * Bonus chests
 * Banners
 * New sound engine, jukeboxes and music discs
 * Hardcore mode
 * Stained Glass
 * Stained glass was partially implemented in 1.0. It uses the normal glass texture because of issues with the rendering engine.
 * Sharing worlds on all Pocket Edition versions
 * Books and quills and written books
 * May be implemented through voice dictation
 * Mojang account sync on Pocket Edition (i.e. being able to use Mojang account for skins etc)
 * Ravines
 * Non-smooth lighting returning when block models are improved
 * Server feature similar to the standalone PC server software
 * 3D dropped item spinning animations on capable devices
 * Armor stands
 * May come with an NBT-like function.
 * Fireworks
 * Dual wielding
 * Advancements
 * Recipe book
 * A recipe book which contains all crafting recipes

Brief mentions

 * Some way to display coordinates without an F3 menu
 * MCPE possibly for Google Cardboard
 * Ability for really large contraptions to work in unloaded chunks
 * Change of GUI button texture
 * Demo/lite version re-release
 * Programming interface
 * Copy worlds
 * Tommaso mentioned adding 3-D grass on grass blocks; although he decided against it as it was expensive and clashes with the style.
 * The following mobs were mentioned in a Q&A session, which although far fetched were tossed around – penguins and wizards (but not spell-casting)
 * Shaders
 * Smoother auto-jump/auto-climb
 * Villages generated on swamp biomes with cobblestone roads
 * Frogs
 * Option to play Realms over a cellular network
 * Data-driven entity definitions