Java Edition 12w38a

12w38a is the sixth snapshot released for Java Edition 1.4.2.

Mobs

 * Bat Revision 1.png Bats
 * A passive mob.
 * Spawns in dark caves.
 * Spawns in Peaceful difficulty.
 * Sleeps during the day.
 * Hangs on the ceiling when idle, starts flying when players come near.
 * A corresponding spawn egg is provided in Creative mode.


 * Witch Revision 1.png Witches
 * A hostile mob.
 * Its nose slowly bobs up and down when not hostile.
 * Throws splash potions of poison, slowness, weakness, and instant damage at the player.
 * Regenerates health over time.
 * Hold a glass bottle and raise their noses when attacking.
 * Drink potions of instant health and fire resistance to defend themselves in combat.
 * Rarely drop potions of instant health and fire resistance.
 * Is 85% resistant to damage from magic, including poison, instant damage, and thorns, but not strength, sharpness or power.
 * Does not spawn naturally (yet), but a spawn egg exists for it in Creative mode.

Command Format

 * Target selectors
 * Target parameters have been upgraded.
 * These can be added after the @ selector in brackets.
 * x: X coordinate of search center
 * y: Y coordinate of search center
 * z: Z coordinate of search center
 * r: range, 0 means no range limit
 * There is a short syntax for x,y,z,r options
 * m: gamemode, -1 means no gamemode limit
 * c: count, 0 means no count limit, -c returns results from end to start.
 * Example:  will target the furthest player

Blocks

 * Beacons
 * Artwork was changed.
 * Beam of light was changed.
 * Texture of bedrock under the beacon is removed.


 * Glass
 * New block breaking sounds.


 * Grass blocks
 * New footstep sounds.


 * Gravel
 * New footstep sounds.
 * New block placing sounds.


 * Ladders
 * New footstep sounds.


 * Lava
 * Now will have constant noise.


 * Plants
 * New block placing sounds.


 * Sand
 * New footstep sounds.
 * New block breaking sounds.


 * Snow
 * New footstep sounds.
 * New block breaking sounds.


 * Soul sand
 * New footstep sounds.


 * Stone
 * New footstep sounds.
 * New block placing sounds.


 * Torches
 * New block placing sounds


 * Log
 * Now have a different rotation algorithm.
 * Instead of using the player's position, they rotate based on the face they are placed upon, like a lever
 * This is mainly a test feature.
 * New block placing sound.
 * New block breaking sound.


 * Water
 * The water overlay is more saturated blue.
 * Flowing water will now have constant noise.

Items

 * Flint and steel
 * Now has new sounds.


 * Hoes
 * New sounds when a player tills dirt.


 * Shears
 * New sounds when shearing sheep.

Mobs

 * Cows
 * New mob sounds.


 * Chickens
 * New mob sounds.


 * Endermen
 * New mob sounds (watched/observed, attacked, etc.).


 * Pigs
 * New mob sounds.


 * Skeletons
 * New mob sounds.


 * Slimes
 * New mob sounds.


 * Spiders
 * New mob sounds.


 * Zombies
 * New mob sounds.


 * Withers
 * Added sound when Withers break blocks.

World generation

 * Extreme Hills
 * Will rarely generate Stone monster egg blocks underground.


 * The Nether
 * Loads faster when going through a portal.

Gameplay

 * Creative mode
 * Teleportation is now instantaneous.


 * Experience
 * Added a level up sound.
 * Will be changed later for a shorter one.


 * Sounds
 * Updated and added new sounds by C418.
 * Some new sounds are unintended and are the same as in the then-Pocket Edition.

Commands

 * Added  argument to.
 * Added  to.
 * Items obtained by /give are now given directly to the player instead of being dropped around them.

Fixes

 * 4 bugs fixed
 * Item frames no longer despawn when the player moves 20 blocks away.
 * Fixed entities losing momentum when going through portals.
 * Fixed the "Bottomless Pit" superflat preset having the wrong blocks.
 * Fixed not receiving a fishing rod when the carrot on a stick is used up.