Minecraft Dungeons:Ancient Hunt



An Ancient Hunt is an end-game mission that can be found within the at the  of Minecraft Dungeons. Ancient Hunts offer a chance at winning gilded gear and for the price of sacrificing equipment to enter.

Starting a hunt
Accessible after a single mission at Default V or greater is completed, a portal located in the serves as the physical point of interaction for Ancient Hunts, next to the piglin merchant. Hunts can also be accessed from the Other Dimensions tab of the Mission Select map.

Offerings


Before starting a Hunt the hero needs to offer up a valid set of equipment. Runes attached to the items determine what might respond. The hero cannot offer gilded gear.

Structure
In an Ancient Hunt, the heroes explore three large locations connected by Nether portals, primarily searching for Hunt Doors. Most doors lead to s, but some can lead to an arena where the heroes can summon an. Ancients are mobs that drop gilded gear.

s and ordinary s do not drop equipment but can instead drop gold. Gold Rooms are packed full of mobs and include at least one ambush, and they offer chests of gold as a reward. On completing the Hunt, the end-of-mission chest provides thirty gold.

During a Hunt, heroes are given three revives and are able to leave and return to the Hunt three times at any point.

Sub-missions
The majority of the hunt takes place in a sequence of large sub-missions. They are connected by Nether portals that weave the hero's Hunt between the Mainland and the Nether. Their locations can include:


 * Mainland
 * (Ancient hunt–exclusive)
 * (Ancient hunt–exclusive)
 * (Ancient hunt–exclusive)
 * (Ancient hunt–exclusive)
 * (Ancient hunt–exclusive)


 * Flames of the Nether

Mainland locations feature hunt-exclusive tiles that do not appear in regular missions. These tiles provide further points for unique procedural generation and the appearance of hunt doors.

Hunt Doors
A Hunt Door is a dark-framed, blue glowing passage that transport the hero to a hunt exclusive area. These areas could be a gold room or an area themed around the ancient that resides there, containing an intractable button or lever that summons the ancient and its enchanted minions.

The number of Hunt Doors generated depends on the dungeon seed. These doors normally lead to gold rooms, but some are replaced by ancient arenas with respect to the ancients on average value.

Ancient arena
An Ancient Arena is a Hunt-exclusive arena that's themed for the Ancient that resides there. They have an interactable button or lever that summons the Ancient and its enchanted minions.

Gold room
A Gold Room is an interior, bastion-themed area explored in a counterclockwise direction. They are full of mobs, and they have gold-containing chests, a supplies chest, and an extendable bridge. These rooms can generate with fancy chests, and obsidian chests. Activating a beacon or lever to get into a treasure room summons a multi-part ambush of mostly s, s, s, and the occasional.

Ancient mobs
Ancients are powerful boss-like variants of enchanted mobs with enchanted minions, their own title name, and a themed arena accessed through hunt doors. These mobs and their minions can possess enchantments that would otherwise be player-exclusive, such as, and some ancient exclusive enchantments such as Mob Resurrection Aura and Huge.

Ancients and their minions can obliterate unprepared heroes, forcing considerations of different tactics to prevail against the ancient. Upon the ancient's defeat, a gilded item of any rarity is dropped as a reward.

Ordinary mobs
All mobs, including DLC exclusive mobs, can appear during Ancient Hunts even if they do not fit the theme of their environment. The has  as an exclusive mob.


 * Due to the nature of all mobs and entities spawn along the generated areas, except for bosses,  s, s, s,, s, s, s, s, s, s, s, , s, s, s and s.

Trivia

 * Due to, it was initially thought that the woodland mansion theme in ancient hunts was sourced from a new secret location obtained in . This, however, is partially true, Woodland Mansion is connected to Creeper Woods internally but with no method to access it. Spider Cave shares a similar relationship with without the visual bug.
 * The Nether portal $$ does not necessarily transport the hero from the Overworld to the Nether and vice versa like in Minecraft. The portal can transport within one dimension. It is possible for a hunt to only consist of Nether locations or Overworld locations.
 * The "Ancient Hunt Deep Dive" article on minecraft.net displayed an image presenting unused pink squares in addition to the existing purple and grey squares to represent equipment enchantment slots.
 * The is the only location which may not the Spider Cave can appear in missions.
 * The max possible amount of Ancients to respond is 16. With melee weapon of or , ranged weapon of  , armor of   and artifact of   or.