User:Chello1801/Sandbox/Legacy Console Edition unused features

Note: For most of the unused features listed here an external inventory or NBT editor is required to obtain these in-game.

Command blocks
In Java Edition, the command block cannot be obtained without using commands. In Legacy Console Edition however, they are completely unobtainable without inventory editing with an external editor. All three variants can be modded into the game, but none of them have any functionality. Oddly the command block has an unused string tag used to store the command and a tooltip stating "Used to execute commands." In terrain.png there are unused condition mode textures for each variant of the command block.

Barrier
The barrier can also only be obtained via external inventory editing. It's an invisible block used to make solid boundaries, however are not fully functional as they cast shadows like other normal blocks, making them somewhat visible. It has a tooltip simply stating "An invisible but solid block." Interestingly barriers were used in the Aquatic Update tutorial mode once and is also used in various Battlemode DLC maps.

debug_fourj_item
This mysterious item has the texture of a barrier, no display name and no tooltip hint. It can't be placed and has no actual use for anything. Although its ID suggests that it was used for debugging and testing purposes.

Minecart with command block
A minecart with an impulse command block in it which also lacks any functionality and usage. This only exists as an item, as placing it will result in a normal minecart being placed. The command block in the minecart cannot be changed via external NBT editing and it has an unused tooltip stating "Used to execute commands on the move!"

Spectral arrow
Spectral arrows can be shot using a bow, however lack any functionality when hitting a player. It doesn't give the player the Glowing status effect which is also an unused feature of the Legacy Console Edition. The tooltip reads "Gives the victim a glowing outline that can be seen through blocks."

Bark wood
Wood is a block which has the log's side bark texture on all six sides and can be chopped using an axe. It can be used as fuel in furnaces but is not flammable, as it is completely immune to fire. It cannot be used to craft planks even though the tooltip states "Chopped using an axe, and can be crafted into planks or used as a fuel."

Old wooden slab
Before normal wooden slabs were added, there were other wooden slabs with stone properties, which means that they can not burn and need to be broken with a pickaxe.

Killer Bunny
The Killer Bunny a white rabbit with horizontal red eyes, which is hostile towards players. It can only be summoned by changing a rabbit's RabbitType tag to 99 and upon being modded into the game, it will be given the name "entity.KillerBunny.name". Its attack strength depends on the difficulty: it will deal points on easy,  points on normal and  points on hard mode.

Cavern testing area
In the Battlemode map Large Cavern there is a out-of-bounds area that can't be accessed without hacking. It seems to be a testing area used to test various aspects of the game in Battlemode. It consists of a chest, a minecart with chest, a furnace and crafting table, an item frame, an enchanting table and a dispenser along with a cauldron. There is also a sign with text that reads "11111". The chest is empty, however the furnace has a stack of gold ingots inside.

Cavern unseen structures
Also in the Large Cavern Battlemode map, there is an unseen village right beside the big opening of the cave and a incomplete mossy stone brick structure which was likely going to be a part of the main battle area.

Cove unseen caves
In the Large Cove map there are many decorated caves that go unused and unseen. However, some can even be seen without mods, for example the redstone caves at the side of the battle arena. On the ship's side of the arena there is a waterfall with a hole that leads out-of-map, where some unused caves can also be seen. However the most of the caves can only be seen by using mods.

Corrupted cave sounds
There are two unused corrupted cave sounds, these being cave1.binka and cave8.binka and were removed in a later update. Oddly, the non-corrupted versions that are used are stored in folders called "_fixed".

Warning: Loud!

cave1.binka



cave8.binka



Structure block textures
In terrain.png there are unused textures which were going to be used for the structure block.

Structure void texture
Like the structure block textures, there is also an unused texture for the structure void in items.png.

Fire texture placeholder


The fire placeholder texture from as early as the beginning of the Legacy Console Edition still exists in the texture files today. It reads "FIRE TEX! HNST", which is short for "Fire texture! Honest!".

Villager particles
In particles.png there an unused particle of a villager's face. What is was supposed to be used for is currently unknown.

Leftovers
Leftover graphics found in the game files from some certain Console Editions. Found on the Xbox 360 Edition are leftovers from the PlayStation 3 and a Minecon 2011 graphic used in early builds of the Xbox 360 Edition.

Old Tutorial screenshot


In the Chinese Mythology Mash-Up pack there is a low-quality screenshot from an old Tutorial world. This image is normally seen when completing the first part of the tutorial, however this image is from Xbox 360 Edition TU19.

Aquatic Update graphic


There exists an unused graphic featuring the promotional artwork for Aquatic Update. It's located in MCBREUpSell720.fui. This was presumably intended to be used to promote the Bedrock Edition on some newer consoles, hence the name.

Team alliance icon


There was once a feature planned to allow alliances and teams in mini games, however this idea was scrapped. Leftover is this graphic along with some unused text regarding teams.

Minecraft icons


Inside almost every .fui file from the Legacy Console Edition there is a 64x64 Minecraft icon whose purpose is unknown. Such an icon is only sometimes seen as world icons. These icons are identical to the MinecraftIcon.png file and are also present in Mash-Up packs.

Glowing
To obtain the Glowing effect, the player's NBT data has to be edited using an editor. In other editions of the game this effect is obtainable when hit by a spectral arrow, however that is not the case here as spectral arrows are non-functional in this edition, and so is the status effect itself.

Blindness
This unused effect impairs the players vision by surrounding them with a thick black fog, with only a few blocks being visible. It also prevents the player from sprinting and doing critical hits to mobs or players. This is the only unused effect that actually works.

Health Boost
A non-functional status effect, which was intended to be used to increase a player's maximum health. It uses the absorption effect texture instead of its own.

Bad Luck
The direct opposite to the Luck status effect. It subtracts the effect level from the attribute.