Talk:World border

No pictures
Anyone up to screencapping the border? I'm dissappointed nobody's done it yet. - 115.134.216.196 07:41, 9 May 2014 (UTC)

This appears to have been resolved Antiemp (talk) 23:09, 29 July 2014 (UTC)

passing trough
what if someone where to use a piston? what if someone where to use an enderpearl? what if someone would use spectator to pass trough and then break blocks with creative? –Preceding unsigned comment was added by 83.163.23.252 (talk) at 13:57, 5 September 2014 (UTC). Please sign your posts with
 * Pistons don't work (I've tried), I don't know about enderpearls, and I don't think Spectator mode works.
 * However, I did use commands to teleport myself outside the world border in creative. I was unable to break any blocks.
 * --JohnSmith5000100 (talk) 02:32, 21 June 2015 (UTC)
 * P.S. Sign your posts!
 * P.P.S. I hope I don't come off as snooty or rude, but just to let you know, it is 'through' not 'trough' and the first letter of each sentence should be capitalised.

It turns out it's physically impossible to move through the border, even if you go ahead of chunk loading via high speeds or blink. I tried flying through it while in blink, with my character 1,000 blocks away from it, and it was still there. Törphedo (talk) 22:58, 17 November 2020 (UTC)

removing boarder from world?
Please help! If anyone can help, I can really a use a command or trick to remove to the boarder on my world. As a result of the border, I am unable to play on survival or adventure mode without the ability to brake blocks.

Thanks,

HAPPLEMAN –Preceding unsigned comment was added by 108.223.240.223 (talk) at 00:45, 26 October 2014‎ (UTC). Please sign your posts with


 * ok, no problem –Preceding unsigned comment was added by 41.75.1.65 (talk) at 15:11, 08 December 2014 (UTC). Please sign your posts with


 * Simply set the border to a very high number, such as by using . – KnightMiner  (t·c) 15:20, 8 December 2014 (UTC)
 * Sign your posts.
 * --JohnSmith5000100 (talk) 02:34, 21 June 2015 (UTC)

World border update speed
I'm not sure where to put this (probably trivia), and I'm not very familiar with editing wikitext, so I'm just going to put this here.

I found through the 1.12 prereleases' gameLoopFunction gamerule that if the world border is set to increase in size over a period of time, the size actually changes once per millisecond, or 50 times per tick for a normal tick.

As some other people have noticed, the world border continues to change size at a constant rate, regardless of pause state or lag. This has been used to accurately tell time in command block contraptions, and to detect lag. For a somewhat recent example of detecting lag, since I don't remember when this was first discovered, see here.

NickNackGus (talk) 21:51, 1 June 2017 (UTC)


 * The info about its update speed would be great on the trivia page, if nowhere else. I think detecting lag would make a nice tutorial page, that could be linked to from this page. – Sealbudsman talk/contr 21:59, 1 June 2017 (UTC)

Should mention that each dimension's border is handled separately?
The language in this wiki page was a bit misleading to me and might be to others as well. I confirmed myself that the world border is not universal and can be set for each individual dimension, so the Nether can have a border of 10,000 while the Overworld is set to 20,000, for example.

Should that info be added to the page somewhere?

CafeStifflered (talk) 18:12, 18 October 2019 (UTC)


 * What version did you test this in? I tested in 1.14.4, and in that version, the worldborder cannot be altered from within the Nether, but whatever border you set in the overworld is also set in the Nether. So they cannot be different. Could you show me how you did it? – Sealbudsman talk | contribs 07:18, 19 October 2019 (UTC)

"World border now follows player vertically"
In the future updates section, we have this vague sentence, if it weren't for the annotation to the bug report, I wouldn't know it means they made it go to the new Y value limits--69.133.16.46 21:07, 28 March 2021 (UTC)