User talk:Majr/Archive 5

Image permission
Hi Ultradude. I'd like to know if I can use your gold ore + iron pickaxe images for a T-shirt suggestion I'll be sending to ThinkGeek. Since this would indeed be commercial (for them at least) I'd like to have your permission first.

Glader 14:07, 1 September 2011 (UTC)


 * While you do indeed need Ultradude's permission to use his render of the Gold ore block, you actually need to get Mojang's permission for reuse of the Gold ore and Gold pickax textures. As I recall, Carl is the one you talk to for stuff like that; he can be reached at carl [at] mojang [dot] com. 「 ダイノ ガイ 千？！ 」? · ☎ Dinoguy1000 22:08, 1 September 2011 (UTC)


 * Alright! I've sent an email to Mojang asking their permission as well, thanks for telling me. Still waiting for you to reply though, Ultradude25 =) Glader 06:30, 2 September 2011 (UTC)


 * I didn't feel I needed to, Dino got it spot on, and I misread it at first and thought you just wanted the flat sprite images.
 * For the flat sprites, you can just take the images from the game files and up-scale them yourself, the renders however I'd first like more information on what you're using them for, and you'd also probably want higher res versions. I believe I can render up to 1000x1000px with anti-aliasing and 10,000x10,000px without. – ultradude25 ( T at 07:00, 2 September 2011 (UTC)


 * I'm logged on to the IRC channel under the name Glader since I'd rather discuss the details of the design in private (don't want my idea to get ninja'd).
 * It seems ThinkGeek don't accept design submissions from anyone outside of the U.S, but I'm talking with Mojang instead. Hopefully they'll want to print it. Anyway, drop me a line in IRC when you can and we'll talk. Glader 14:54, 2 September 2011 (UTC)


 * Just got a reply from Mojang. Apparently their graphics team at Jinxed already have something similar in the works so it seems I won't be needing higher res versions after all :( Thanks anyway though. Glader 17:08, 6 September 2011 (UTC)


 * Alright, good to know. – ultradude25 ( T &#124; C ) at 15:51, 7 September 2011 (UTC)

BlockGrid
hi, could you please tell me why the limit wasn’t raised as discussed here? it is still 100, as you can see on the same page. – Flying sheep 19:56, 1 September 2011 (UTC)


 * I'm not Curse staff. I don't have anything to do with the server. – ultradude25 ( T at 23:05, 1 September 2011 (UTC)
 * It cannot be raised and is in fact still creating huge problems with server performance. I would seriously suggest you find another solution to your problem. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  07:11, 2 September 2011 (UTC)
 * There is none. either loops or replacing, but replacing is limited to 30 chars. it would need ~400 for one BlockSprite to fit in – Flying sheep 13:50, 2 September 2011 (UTC)

Dude!
Do you see it? Did you clear your cache? =D 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 07:41, 2 September 2011 (UTC)


 * Yes I do! (I had to manually put the span in, but I guess the wiki just hasn't updated for me yet) I like it, I was actually wanting something like this a while ago, since I kept missing messages from silly people that leave them at the top, because I always instantly end key to the bottom of the page to check messages. – ultradude25 ( T at 08:00, 2 September 2011 (UTC)


 * Heh, I've gotten so used to it myself, it's jarring not having the link there. =D 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 08:40, 2 September 2011 (UTC)

Creeper
Look at the Video and compare it with the actual Creeper, the skin of the Creeper has changed a little bit ther are bigger more green stans! I´m sure notch´changed it a little bit! –The preceding unsigned comment was added by Orignbatukap (Talk 20:42, 3 September 2011. Please sign your posts with


 * My internet isn't currently capable of watching videos, but everyone else is saying that it isn't changed. Take some screenshots of it if you want to prove it, but a revert war is just going to end up with you blocked, even if you are right. – ultradude25 ( T at 10:45, 3 September 2011 (UTC)

Block Renders
Can you like make a video of how you render blocks? I am really curious to know how :D Cool12309(T 16:49, 3 September 2011 (UTC)


 * I really don't have time to make a video any time soon, go watch some blender tutorials on uvmaps. – ultradude25 ( T at 22:17, 3 September 2011 (UTC)


 * well, you could upload the file you use as template (i bet you have a file with a set camera and lighting, where you just need to slap the textures on and save the render) – Flying sheep 14:07, 5 September 2011 (UTC)


 * Yeah, I'm already planning on doing that, but the fact that he's asking suggests he has no idea how to use blender, meaning he'd still need a tutorial on how to use the files. – ultradude25 ( T &#124; C ) at 19:31, 5 September 2011 (UTC)

Archiving
If you think 56K is bad, you should never, ever, ever, ever look at my Yu-Gi-Oh! Wikia talk page. =D 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 17:50, 3 September 2011 (UTC)


 * Oh my. – ultradude25 ( T at 22:20, 3 September 2011 (UTC)

Email
You could offer a link to Special:Emailuser/Ultradude25 (though it's limited to registered users who've added their own email address). 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 01:57, 4 September 2011 (UTC)


 * But that would use my real e-mail address, which I want to keep separate from the wiki. – ultradude25 ( T at 02:01, 4 September 2011 (UTC)


 * It doesn't actually reveal your email address, though, unless you respond to email received via the form (seriously; tell me if you see my email address anywhere at all). ;) 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 02:18, 4 September 2011 (UTC)


 * Yeah I know, I meant the replying part. I'd rather reply from the mcwiki e-mail address. I could change my e-mail in the settings, but 1) I want to keep password reset/official notices going to the real one, and 2) I'd have to re-confirm it, and I can't be bothered launching outlook. :P – ultradude25 ( T at 02:20, 4 September 2011 (UTC)


 * Heh, I figured you probably knew already and your reasoning was something like that, but I also figured it wouldn't hurt to point it out regardless. =D Besides, I suppose if someone actually had a legitimate reason for needing your regular email address, you could simply email it to them or something. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 02:48, 4 September 2011 (UTC)

Huge Mushrooms renders
File:BrownMushroomCap.png File:RedMushroomStalk.png File:RedMushroomCap.png Please render properly. tnx.--Yurisho 12:28, 4 September 2011 (UTC)


 * On it... – ultradude25 ( T at 12:46, 4 September 2011 (UTC)


 * Done. – ultradude25 ( T at 13:14, 4 September 2011 (UTC)

Rendering GIF isometric blocks to APNG?
Most of new browsers supports APNG format, though not sure does it work in wiki uploader though. Are you able to do render those animation blocks in APNG format if possible? Pros would be just better anti-aliasing and transparency and lossless format. Cons would be bigger size, and not completely supported by old browsers. (Though, what about SVG format additionally?) Tom.K 18:13, 4 September 2011 (UTC)


 * Actually Firefox and Opera (and two others that I've never heard of, and are probably not mainstream browsers) are the only browsers that supports APNG. Chrome can support APNG with an addon, but we can't really expect everyone to have that installed. There's really no benefit to the wiki to use APNG over GIF, as the images are always used on a white background, so the anti-aliasing looks identical to PNG. – ultradude25 ( T at 22:49, 4 September 2011 (UTC)

Undoing previous revisions
I've seen you (or some people) revert versions of pages that are not the latest (e.g. someone makes an edit (A), another makes another edit (B), and someone reverts A while keeping B), and I can't do that "due to conflicting intermediate revisions". Cool12309(T 23:40, 5 September 2011 (UTC)


 * You can only do that if B doesn't edit anything that A does (thus the conflicting revisions). You can also go into view history, go to a revision and hit edit, then save the page. That'll take the page back to how it was when after that revision was made, which is good for when someone does some spam, but you either don't have access to rollback, or someone else has edited since, so rollback wouldn't work. – ultradude25 ( T &#124; C ) at 01:07, 6 September 2011 (UTC)


 * More generally, undoing old revisions only works if none of the more recent edits change the same section(s) of the page that the old edit changes (so, for instance, if a page doesn't have any sections - even if it's a very long page, and the newer edits don't come close to touching the old edit - you won't be able to undo any old edits with the "Undo" link). If you have the time to do so, and the undo link won't work because of this, it's generally better to manually undo the edit than just roll back the whole page to a revision prior to it. 「 ディノ 奴 千？！ 」? · ☎ Dinoguy1000 19:18, 6 September 2011 (UTC)

'Unused' picture
I am referring to File:Arrow_woodplate_not_working.jpg. I have linked this image at talk:pressure plate due to my inability to get a specific listed mechanic working, hoping someone could shed light on the issue. Linking an image doesn't list it as used on the image's page (which is pretty dumb, but hey), but it does show up on. Could you undelete it? --Vipermagi 13:51, 7 September 2011 (UTC)


 * Fixed. – ultradude25 ( T &#124; C ) at 15:45, 7 September 2011 (UTC)


 * Thank you :) (also fixed the image link in my previous comment) --Vipermagi 19:18, 7 September 2011 (UTC)

Mincecraft adding videos again.
I have been removing them, but I can't get the one on the Enderman article. --Saphireking65 00:07, 12 September 2011 (UTC)


 * Banned him and his alt. – ultradude25 ( T &#124; C ) at 02:44, 12 September 2011 (UTC)

invimage in Block
Do you know why the invimage in the Block infobox are 1px too low? I tried editing the span top value, it works on my test page, but not on the real template… – Scaler (t) 19:56, 12 September 2011 (UTC)


 * It appears to be a bug the way the page renders certain elements, the list item in particular (I don't know if you've noticed, but the alignment for text gets thrown out 1px by list items as well, but you'd never notice it unless you saw a side-by-side comparison). First I thought it was to do with >1 em values, but after changing it to 1px it's still being pushed off. On some pages the invimage will look correct until you edit the page, and on others it's the opposite way. It appears Chrome is the only one not affected, and is actually displaying it correctly (which ends up 1px too high because you changed the values). It seems the original method of div tables was stopping this happen (I guess it isolates it?), but this brings me back to the original problem. Since these are meant to be a replacment for normal images, they need to act like them, and be able to be included anywhere and an image would be able to. But if you're using div, div tables or normal tables then you can't have anything next to it without using float, which is rather messy and often doesn't seem to work properly and the text aligns to the top of the "image", instead of the centre. It seems it has to be within the div to actually listen to the vertical-alignment style.
 * I really don't know what to do about it. I thought I'd come up with a brilliant solution using span instead of div, but it seems it just fixed one problem and introduced another one, that's much less predictable. – ultradude25 ( T &#124; C ) at 21:44, 12 September 2011 (UTC)

Disagreement about Development versions in VH
Hey, seeing as you have already made your verdict on whether we put the Publicly released development versions on the version history or not, I'd like for you to read my argument on why I think that these logs should be not deleted off of VH, but moved to a new page. Also, remember that you've probably seen how cluttered the version history page is, and remember that this will help a bit de-cluttering it now and in the future, as these public release builds look like they are going to be something to stay. Talk:Version_history UGoBoom 00:24, 14 September 2011 (UTC)


 * I didn't make a final verdict, I uncommented them due to 1.8 being added to the version template, thus being put on the main page, so we needed a temporary solution to show the changes in the version. – ultradude25 ( T &#124; C ) at 02:05, 14 September 2011 (UTC)
 * Ok, I understand a bit better of the intentions of what was going on. Since I'm in no expertise position to successfully make a new page, that being if that is even the verdict or not, so I'll start cleaning and organizing some other things on the page. UGoBoom 22:20, 14 September 2011 (UTC)

Skeleton/Enderman image wrong
Appologies about before with the caps, kinda childish and stupid :\

Is it posible that the Skeleton/Spider Jockey image can be changed so that the Skeleton is holding a bow? (1.8)

Also when i looked at the Enderman image i saw that the arms/legs dont match up with the Enderman ingame.

--CoolKill3r 16:31, 14 September 2011 (UTC)


 * I do the blocks, not the mobs. – ultradude25 ( T &#124; C ) at 23:57, 14 September 2011 (UTC)


 * Then who does? --CoolKill3r 07:23, 15 September 2011 (UTC)


 * Look at the mob images history... – ultradude25 ( T &#124; C ) at 14:25, 15 September 2011 (UTC)

Modding support in 1.8
You have said in Version history that modding support was added in 1.8. But it wasn't. It's delayed till 1.9 or later. I commented it out.

I'm disappointed that even admins of this wiki spread false rumors. DiEvAl 17:53, 14 September 2011 (UTC)


 * Because copying it over from the upcoming features page, then not noticing it is totally spreading false rumours. I certainly wanted to spread that rumour all over the internets. -_- – ultradude25 ( T &#124; C ) at 23:57, 14 September 2011 (UTC)

Enderman Eye Color
There's another argument going on about Endermen -.-

Do Endermen have purple eyes or green eyes in 1.8.1? If they do have purple eyes, then could you please unlock Enderman.png so we can give it the correct texture? Thanks. Shockman25 04:42, 17 September 2011 (UTC)


 * The texture is purple, there's no green texture, so there is never any green endermen. – ultradude25 ( T &#124; C ) at 04:49, 17 September 2011 (UTC)


 * Exactly. For some reason, Kizzy says that Endermen have green eyes in 1.8.1 and has reverted the Enderman image to the green-eyed version and locked it. Shockman25 04:52, 17 September 2011 (UTC)


 * Kizzy is wrong then. Look, purple is the only one there. I've re-reverted it. – ultradude25 ( T &#124; C ) at 04:55, 17 September 2011 (UTC)


 * Thanks. Shockman25 04:59, 17 September 2011 (UTC)


 * Can you revert the image to the one with the official textures? It has the correct arm/foot length too. 2XMM2 06:18, 17 September 2011 (UTC)


 * Fixed. – ultradude25 ( T &#124; C ) at 06:29, 17 September 2011 (UTC)