Talk:Server/Requirements/Dedicated

Win95
My cousin's computer has windows 95 and it "runs" MC, why you hate? --Khlorghaal 04:51, 10 May 2013 (UTC)


 * There's no hate, it said "theoretically" due to no support for Java 1.5 on Win95. If it works, it works.  23:52, 11 May 2013 (UTC)

"Recommended" Hardware for Unix/Console not true.
I am hardly able to play with 7 people with a Pentium 4 @ 3Ghz and 2GB DDR RAM in a LAN enviroment. The Server runs MineOS CRUX and eats up ALL the RAM. Symptoms are Connection Errors which kick players forcefully out of the game.

So.. whats up with that. Who even tested these settings?? --213.47.142.126 01:15, 26 May 2013 (UTC)


 * I do not know, but I have a suspicion...If you have an older console, or older parts, that may be the problem. -Creepergoboom64 01:23, 26 May 2013 (UTC)


 * Hm what do you mean by older parts? I set this up last month and updated everything, the os, the scripts,.. btw all of the players are connected through WLAN, does this effect the RAM eating in any way maybe..? --84.114.186.108 23:16, 27 May 2013 (UTC)


 * Unless everything's running on 802.11n hardware, wireless bandwidth is likely to be an issue. The server should have a wired Ethernet connection to your wireless router, and preferably a few of the players as well. I think MineOS intentionally allocates all available memory to the server, since it doesn't expect to be running anything else at the same time. -- Orthotope talk 23:42, 27 May 2013 (UTC)


 * We are running 802.11n here, but maybe not all of the clients support it, havent looked that up yet. the server also has a wired connection to the router. currently i'm testing with 2 players in total which are connected with a cable, played roughly an hour and we are up to 850MB RAM usage while the load is 1:00 — 0.32; 5:00 — 0.22; 15:00 — 0.18; --213.129.230.10 14:09, 28 May 2013 (UTC)

I have to ask who even thinks this is real
Really, have anyone tested these requirements at all? They are all - aside from the "Net Speed" bits - entirely unrealistic. If they're tested at all, what were the settings? Only count ticks once an hour, and a Drawdistance of 1? I'm running my (dedicated, *nix with console only) server on a 3.3GHz core2duo and 4Gb of RAM (3.6Gb dedicated solely to the server), and it starts chugging as soon as a third player enters (and it's on a 100mbit/100mbit WAN-line, all wired gigabit ethernet locally, of course) - and even if only two are around if they're far away from one-another; TOP shows a CPU-load of 1.0 and a fully allocated RAM-pool if both players aer far away and working/doing things, or as soon as a third player enters, and this is with vanilla MC without a single mod or any other form of buggery. I'm currently stresstesting it to see how much drawdistance affects it (it's currently at 20)... I could report more detailed testing with my exact server-conf and all, but the nub of the matter is that these requirements are either bonkers and entirely made-up like microsofts "privacy" statement, or they're only true on a server conf written entirely in binary - i.e., all changeable values are either a 1 or a 0. 176.10.248.200 11:58, 21 July 2016 (UTC)

Works for me. 1GB Linux MAT-E is a bit slow but works fine most of the time. | AndrewAB (talk 12:00, 21 July 2016 (UTC)