Minecraft Wiki:Patroller requests

19w08a

 * Tested in 19w08a, that baby pandas can rarely spawn naturally. Can anyone else confirm this aswell? - Magiczocker (talk) 18:01, 29 February 2020 (UTC)

Chicken

 * Mojira is loading for me. The bug is closed by Nathan Adams as Works as Intended. He states chickens in the Nether are the result of chicken jockeys losing their rider (the previous conversation seems to imply the rider and the mount have separate and different despawning conditions). --AttemptToCallNil (report bug, view backtrace) 09:23, 1 February 2019 (UTC)
 * Am I correct to assume then that the edit was false, chickens cannot spawn separately in the Nether, just happen to be encountered that way if its rider despawned? – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 09:25, 1 February 2019 (UTC)
 * This is what Dinnerbone's comment seems to imply, yes. --AttemptToCallNil (report bug, view backtrace) 09:26, 1 February 2019 (UTC)
 * That's indeed the case; the edit was already patrolled, but I now removed that text too. FVbico (talk) 10:02, 19 February 2019 (UTC)

Classic 0.0.12a 01 and Classic 0.0.13a

 * According to some videos on youtube, water was transparent in Classic 0.0.13a, but not in Classic 0.0.12a. In [ this video] (german), its clearly visible. - Magiczocker (talk) 16:48, 29 February 2020 (UTC)

Conduit

 * Confirmed in PS4. – Nixinova Nixinova sig1.png Nixinova sig2.png 20:50, 23 May 2019 (UTC)

Coral

 * Doesn't seem to drop at all, whatever you try. -Pepijn (talk) 09:58, 5 September 2018 (UTC)
 * So how do you suggest to fix these edits? I'm really confused. It appears they're sying that it does drop, but requires Silk Touch, just like how it works in Java. So you're sure that is false for corals in Bedrock Edition, in that it drops nothing even with the enchantment? – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 08:27, 15 October 2018 (UTC)
 * Can confirm what pepijn said, I tried to fix it, go and look (I'll keep this open until it's good). FVbico (talk) 11:56, 17 January 2019 (UTC)

Dolphin

 * I tested in 1.13 and it doesn't look like they can. Might need some more thorough testing, though.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 14:04, 10 August 2018 (UTC)
 * It was a bug in Java Edition, has been fixed. -Pepijn (talk) 09:54, 5 September 2018 (UTC)
 * So I understand they indeed cannot ride boats in Bedrock edition, because it wasn't intended behaviour in the first place. All right, then the edits are partially correct, and the incorrect part of this has already been fixed. I can mark this request as done. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 08:34, 15 October 2018 (UTC)


 * No, this is false information (and it doesn't matter if you use creative or not, the dolphin's air value will not be affected by your gamemode) FVbico (talk) 12:04, 17 January 2019 (UTC)

Drowned

 * I don't think the chances ever changed. But don't take my word for it. FVbico (talk) 14:03, 16 August 2018 (UTC)
 * Late update; They have a 6.25% chance of spawning with one, which is currently accurately represented on the page. I don't know when this changed, if ever. -PancakeIdentity (talk) 02:28, 25 April 2020 (UTC)


 * I've patrolled the second diff here already, because a verify was added to it later. But it still needs te be verified. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 12:06, 6 August 2018 (UTC)


 * New swimming animation not present in 18w21a, but present in 18w22c. Still should be narrowed down. – Sealbudsman talk | contribs 02:02, 7 August 2018 (UTC)
 * The new swimming animation is now also mentioned on the 1.13-pre1 page in this edit. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 10:25, 7 August 2018 (UTC)


 * Partially checked: Only naturally spawns in ocean and river biomes; zombies can convert inside any body of water. Lê Duy Quang (Make some words | Contributions) at 9h49:17 | 26/9/2019 (UTC)
 * Fully checked: Naturally spawning drowned in rivers can spawn at any height level, in oceans can only spawn at least 6 blocks below the ocean level. Lê Duy Quang (Make some words | Contributions) at 10h15:08 | 26/9/2019 (UTC)


 * Can confirm; drowned are not in the mob spawn list for warm oceans, and that is the only ocean biome where this is the case. – Sonicwave talk  05:21, 23 February 2020 (UTC)

Emerald Ore

 * Yes, the generation of emerald ore is based on the biome, with customized, mountains still generate emerald ore; however, that line makes it sound like “there’ll always be more emerald ore than dismond ore in mountains”, which won’t be true when diamond ore chances are incremented.
 * The edit passed the date for patrollability, just saying. FVbico (talk) 10:17, 5 December 2018 (UTC)
 * The expiration date is what it is, but we could rephrase the sentence. Interpreting what you're saying, would it be correct to state instead? – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 14:55, 5 December 2018 (UTC)
 * Yes. FVbico (talk) 14:59, 5 December 2018 (UTC)
 * Thanks, I rephrased it and finished this request. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 15:02, 5 December 2018 (UTC)

End city

 * you added more detail about the rarity, thanks. Please don't remove the original diff link, just add a new one if you add info as opposed to resolve the request completely. What's still missing, however? – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 08:36, 14 December 2019 (UTC)

End Portal Frame

 * I tested this myself already, and at least in JE 1.12.2 comparators are only able to pick up the filled-state of the block, not a redstone signal that runs into the block. Neither weak nor strongly powering the portal frame outputs any signal. There is still the possibility that some other edition does allow redstone powering the portal frame however, this needs to be tested. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 21:34, 16 October 2018 (UTC)
 * Also tested in latest snapshot 18w50a, same result. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 23:14, 17 December 2018 (UTC)
 * Also tested in latest snapshot 20w09a, that end portal frames can only transmit a redstone signal based on the filled state. - Magiczocker (talk) 17:18, 29 February 2020 (UTC)

Flower

 * Yes, verified (although it took me forever to do so because of the lag I'm getting... ). Edit is too old to patrol, however.--Madminecrafter12 (Talk to me 23:14, 2 June 2019 (UTC)


 * No, the loot table does not have any looting_enchant functions at all. FVbico (talk) 20:50, 6 November 2018 (UTC)

Glowing Obsidian and Nether Reactor Core

 * Seems like it, you can no longer setblock them. Though will have to see what happens if you load a world with them in it. FVbico (talk) 08:50, 1 February 2019 (UTC)
 * Existing blocks remain, you just can't give or set them in-game anymore; they still exist. Marked as patrolled, and edits were already undone. FVbico (talk) 10:09, 19 February 2019 (UTC)

Ice

 * That is indeed correct; it can't be patrolled now due to the edit having been made past the expiry time but I've tested it in the game and I got the same results. Marking as done.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 18:15, 14 December 2018 (UTC)

Igloo

 * this was a parity issue with Java Edition, and is listed on my parity issue list, which I know for a fact that the devs are looking at; so this may be a result of the list. FVbico (talk) 09:13, 1 February 2019 (UTC)
 * Found some only with a red beds, so this is now verified. Good to know mojang is looking at the list. :) FVbico (talk) 11:44, 1 February 2019 (UTC)

Infested Block

 * Yes – Nixinova Nixinova sig image 1.png Nixinova sig image 2.png 06:23, 1 February 2019 (UTC)

Java Edition

 * I accidentally patrolled this edit. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 09:25, 28 December 2018 (UTC)
 * The requirements were changed some time after this edit, so this request should be close. - Magiczocker (talk) 16:35, 29 February 2020 (UTC)

Java Edition 1.13

 * Looks like already patrolled the edit without reverting. However, I tried in Java to jump 6 blocks and I could not get there, no matter how straight of a path I went or how close to the edge I jumped from. Just want to check in before marking this as done. =)-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 15:51, 29 July 2018 (UTC)
 * Do you want to respond to this? Curious if you've confirmed this or not. Either way's fine, it just would be nice to know.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 16:09, 30 August 2018 (UTC)
 * Unable to reproduce (around 30 times). Reverting edit, and going to clarify that 6 block gap is only possible when starting point is 1 block higher, as this is the only way I could get it to work. Even if an extreme pixel-perfect performance would result in a 6-block gap in a flat scenario, this will not be useful to anyone. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 20:46, 5 November 2018 (UTC)


 * The first three are indeed called 1, 2 and 3 now, but I don't have a big enough monitor to test the bigger values right now. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 22:44, 17 December 2018 (UTC)
 * For me it allows a gui scale of 4 when I have a maximized window, if it's the normal startup size for me, it goes up to 2, so it seems accurate. FVbico (talk) 11:45, 17 January 2019 (UTC)
 * Can we consider the request done now? Seeing as I have access to GUI scale 4, and jack doesn't, verifying the second edit (partially). FVbico (talk) 09:59, 19 February 2019 (UTC)
 * Yes, thanks. Edits were both expired, so this is done now. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 10:35, 19 February 2019 (UTC)

Java Edition 1.14

 * 8, as there's 13 files now, one is the ocelot, and red, black (tuxedo) and siamese already existed before, and then there's the new collar texture. So both were wrong, and it seems it's already corrected and patrolled. FVbico (talk) 11:50, 17 January 2019 (UTC)

Kelp

 * 1. Only blocks above break, the one below the hit one will turn to  instead of  . FVbico 20:22, 30 July 2018 (UTC)
 * I can confirm that. It also seems the 24 value is accurate, but not in the context of the edit. The current mechanic on the page is correct however, so no change is needed. Kelp can naturally only grow an age of 0–24 in the talk, with the top +1, which is 26 blocks total. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 01:05, 18 December 2018 (UTC)


 * Can only be placed in source blocks last time I checked. FVbico 20:22, 30 July 2018 (UTC)
 * FVbico is correct for JE, based on my checking, so I've updated the article accordingly. However, it will need to be tested in BE before the edit can be patrolled.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 23:41, 30 July 2018 (UTC)
 * Actually, the edit was correct. Or at least by now in 18w50a. You can't place kelp in flowing water. But you can place kelp in a downward flowing non-source water column and it will turn its block space into a water source. So I'm going to modify it to make this clearer. Going to finish this request now that it wasn't actually incorrect to begin with - just misinterpreted. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 23:42, 17 December 2018 (UTC)


 * thanks for verifying that it doesn't generate. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 08:43, 14 December 2019 (UTC)

Leaves

 * The wording is VERY arbitrary. They can make observers pulse, but only if the distance block state changes (the nearest log/wood is (re)moved), so I'm removing this line, as it's still a block state change, and not actually random pulsing. FVbico (talk) 20:54, 6 November 2018 (UTC)

Panda

 * Nope, wrong. Although baby pandas temporarily "loose" movement logic as they roll over, such as rolling off a cliff, they don't deliberately walk off of it, even if they follow your bamboo. This is very likely intended, the same thing also applies to hopping bunnies. Wandering into water works exactly the same, if they roll they can (unintentionally) fall into it, but never intentionally move into it. Making them follow you with bamboo will not prevent them walking into water however, it's not like they can't swim. So baby pandas behave exactly the same as any other from these findings. Reverting. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 09:47, 22 January 2019 (UTC)


 * No, again this is false information. Lazy pandas lying on their back will not follow you if you hold bamboo. They will follow you if they're walking, and even when they're not, they're still looking at you as you move, so "ignoring" is just misleading. Tested in 19w03c, reverting. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 10:09, 22 January 2019 (UTC)

Phantom

 * Tested and they can fly up or down when under the Jump Boost status effect. Reverted and marking as done. Possibly a glitch at the time that was fixed in a later version.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 18:40, 14 December 2018 (UTC)


 * Tested and confirmed that they start dropping 5 XP in 18w19a, as they didn't drop any XP in 18w16a. - Magiczocker (talk) 17:35, 29 February 2020 (UTC)


 * Verified: 1' to 2'.
 * Lê Duy Quang (Make some words | Contributions) at 8h57:09 | 26/9/2019 (UTC)
 * Lê Duy Quang (Make some words | Contributions) at 8h57:09 | 26/9/2019 (UTC)

Raid

 * Verified: True.
 * Lê Duy Quang (Make some words | Contributions) at 9h12:45 | 26/9/2019 (UTC)
 * Lê Duy Quang (Make some words | Contributions) at 9h12:45 | 26/9/2019 (UTC)

Sea Pickle

 * Verified: No. Additional: Corals also don't generate there. Lê Duy Quang (Make some words | Contributions) at 9h25:16 | 26/9/2019 (UTC)

Snow

 * I'm sceptic because it doesn't appear in any changelog of the related versions. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 12:22, 11 October 2018 (UTC)
 * Snow layers are affected by gravity on PS4. – Nixinova Nixinova sig1.png Nixinova sig2.png 20:43, 23 May 2019 (UTC)

Spawner

 * Confirmed in PS4. – Nixinova Nixinova sig1.png Nixinova sig2.png 20:47, 23 May 2019 (UTC)

Stronghold

 * This edit seems to be patrolled; though this is not the case in java (it could be they were in a mountains biome, which spawns them naturally. FVbico (talk) 10:12, 19 February 2019 (UTC)
 * Verified: No.
 * Lê Duy Quang (Make some words | Contributions) at 9h42:13 | 26/9/2019 (UTC)
 * Lê Duy Quang (Make some words | Contributions) at 9h42:13 | 26/9/2019 (UTC)

Terracotta

 * In most screenshots it looks like brown, but I can't tell for sure. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 14:14, 10 October 2018 (UTC)
 * Just checked, no, it's brown, there's no black. FVbico (talk) 10:47, 6 December 2018 (UTC)

The End

 * I found the edit that added this information, and added the diff to the list. I see that patrolled the edit, but I suspect she might not have tested/known the fact. I cannot test or confirm this, hopefully someone can. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 14:48, 28 January 2019 (UTC)
 * Yup, there's what seems to be invisible bedrock surrounding the end at the coordinate 143. Tested on PS4. – Nixinova Nixinova sig1.png Nixinova sig2.png 20:55, 23 May 2019 (UTC)

Turtle

 * They are **not** called sea turtle in bedrock, you can check this with the say command. (Just for those thinking that was wrong to begin with) FVbico (talk) 21:22, 11 September 2018 (UTC)
 * Okay, closing this topic now. The editor claimed the mob ID in LCE was "turtle" anyway, so they're just "turtles" in all editions. Any other item or block in game referencing "sea turtle" is just using a different name than the actual mob itself, eventhough the mob technically is indeed a "sea" turtle. Marking edit as patrolled and request as done. For future reference, best solution would be if turtles were renamed as sea turtles in the game, but that's up to Mojang. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 18:38, 15 October 2018 (UTC)
 * In PS4 the spawn egg is "Spawn Sea Turtle" and the egg is "Sea Turtle Egg". – Nixinova Nixinova sig1.png Nixinova sig2.png 20:58, 23 May 2019 (UTC)


 * Yes. FVbico (talk) 20:56, 6 November 2018 (UTC)


 * I spammed boats around some turtles in PS4 and they didn't seem to be able to get in. – Nixinova Nixinova sig1.png Nixinova sig2.png 21:01, 23 May 2019 (UTC)
 * They seem to rather suffocate than get in boats. I spawned a ton of boats and a ton of turtles in a 3x2 area of water and they just climbed over the boats. – Nixinova Nixinova sig1.png Nixinova sig2.png 21:05, 23 May 2019 (UTC)

Turtle Egg

 * Not in Bedrock or Java. The infobox's "gravity" parameter was removed from the template anyways, so I removed it from the article. – Sonicwave talk  00:53, 15 October 2018 (UTC)

Underwater Ruins

 * I think it refers to the loot table, not sure. FVbico (talk) 14:13, 16 August 2018 (UTC)
 * It does. -Pepijn (talk) 09:45, 5 September 2018 (UTC)
 * It refers to single/double chest, or to the loot table? And if the latter, then does that mean the edit is false or correct? – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 09:48, 5 September 2018 (UTC)
 * It refers to the loot table; there’s no large chests in the ruins.
 * As for the edit it should be undone or rewritten, choose your pick. FVbico (talk) 21:46, 10 October 2018 (UTC)
 * All right, I rephrased the text. Can't patrol the edit anymore. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 07:32, 11 October 2018 (UTC)


 * The only structure who has no "chest" structure block is underwater_ruin/mossy_1, and both chests/underwater_ruins_big and chests/underwater_ruin_small loot tables can create burried tressure maps, so all structures except mossy_1... :/ FVbico (talk) 10:06, 6 December 2018 (UTC)
 * In that case, it should be mentioned for all those structures, and not just one random one. Alternatively, explain centrally on the page that all chests execpt that one you mention, can all have the treasure maps in them. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 10:35, 6 December 2018 (UTC)
 * I already edited the page to do that; above the table I mentioned all chests can generate with a map, and the loot table lists below also say that already. FVbico (talk) 10:38, 6 December 2018 (UTC)

Update Aquatic

 * The smooth transition was added in 18w07a as I tested. - Magiczocker (talk) 20:06, 6 August 2019 (UTC)

Village

 * Have been re-added in 19w0?a. – Nixinova Nixinova sig image 1.png Nixinova sig image 2.png 06:09, 1 February 2019 (UTC)
 * The zombie village structures desert and taiga were added in 19w04a and plains, savanna and snowy were added in 19w07a. The structures are located at  - Magiczocker (talk) 17:52, 12 August 2019 (UTC)

Villager

 * If it really is, this statement should also be moved out of trivia, and marked as JE or similar, in the content. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 09:55, 9 August 2018 (UTC)
 * Apparently they were added in Bedrock Edition beta 1.10.0.3. – Nixinova Nixinova sig image 1.png Nixinova sig image 2.png 06:08, 1 February 2019 (UTC)


 * I can't figure out what is meant. You could remove both for illegible reasons. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 15:31, 5 December 2018 (UTC)
 * I've just reverted it. It's worth noting that the user (IP) has made a number of other edits to pages that are blatant or subtle vandalism and I'm about ready to block them if they continue vandalizing after the warning I gave them. I think they're the same subtle disruptive editor that we had many times before.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 15:35, 5 December 2018 (UTC)

Vines

 * Not in JE. Will have to have someone else test BE.-- Madminecrafter12 Orange Glazed Terracotta.png to meLight Blue Glazed Terracotta.png 18:51, 14 December 2018 (UTC)
 * Not in bedrock either, maybe LCE? FVbico (talk) 12:07, 17 January 2019 (UTC)
 * Nope, not in PS4 either. – Nixinova Nixinova sig1.png Nixinova sig2.png 21:12, 23 May 2019 (UTC)

Wandering trader

 * Regarding what this previously said ("urgent" and "and he’s dissing us for it"), we shouldn’t care about that, the wiki is full of mis-information, just look at this whole page. If he’s attacking the wiki because it’s wrong, block it out by saying he should then correct it rather than badmouth us.
 * We can’t have everything right, especially for new content, it’s only been out for less than 2 days, and we’re not the developers. FVbico (talk) 08:33, 1 February 2019 (UTC)
 * This was resolved a while ago. FVbico (talk) 10:13, 19 February 2019 (UTC)

Water

 * I'm certain water was indeed changed in respect to light in 1.13, and I remember the value "2", but I'm just not certain of the exact value used in this edit. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 23:36, 11 October 2018 (UTC)
 * It's indeed -1 now, and the edit seems to be patrolled already. FVbico (talk) 20:49, 5 November 2018 (UTC)


 * No, it's dark grey(ish). --Giorgosarv18 (talk/contribs) 13:16, 13 October 2018 (UTC)
 * Could you provide a source about that information? This page requires trusted sources, and you're not in the (auto)patroller usergroup yet. An image would be helpful. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 18:52, 15 October 2018 (UTC)
 * I'm not saying you need to be a patroller to be able to contribute, that'd be a misinterpretation of the edit warning at the top. I mean, this page needs proof for all statements for it to be effective, as we're already trying to verify information with this page. And if no sources are provided, any posted message here would need additional verification (which is overhead work). People in the (auto)patroller usergroup are already trusted by management and that changes things only slightly for them. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 13:41, 7 November 2018 (UTC)
 * Water in mushroom biomes is greyish purple. – Nixinova Nixinova sig1.png Nixinova sig2.png 21:16, 23 May 2019 (UTC)

Wheat Seeds

 * "Seeds". – Nixinova Nixinova sig image 1.png Nixinova sig image 2.png 06:20, 1 February 2019 (UTC)

Woodland mansion

 * The Pillager and Illager Beast pages were also changed to state that they spawn in mansions (Special:Diff/1292539 and Special:Diff/1292545), but these edits were marked as patrolled. I reversed this change on the Woodland mansion page since I haven't been able to find any pillagers or illager beasts in 5 different mansions (in different worlds), and this change wasn't listed in the minecraft.net article or reported on the bug tracker; but I wanted to make sure in case I'm just getting unlucky. – Sonicwave talk  08:21, 18 December 2018 (UTC)
 * Just to clarify there, patrolled that first edit, but he did not verify the information. I've discussed this with him on discord, and he is willing to adjust his patrolling in case we get consensus on how we should use the feature. – Jack McKalling [ Book and Quill.png Diamond Pickaxe.png ] 09:03, 1 February 2019 (UTC)
 * Someone seems to have removed it with the statement "false information", I’m not sure if this should be kept open then, but... FVbico (talk) 08:52, 1 February 2019 (UTC)
 * Nothing in the structure files, so it was false info indeed. FVbico (talk) 10:15, 19 February 2019 (UTC)

Honey Bottle and Java Edition 19w36a

 * In 19w35a, the saturation modifier of honey bottle is 0,8, which corresponds to 9,6 saturation points. As of 1.15.2, it is 0,1, corresponding to 1,2 saturation points. These numbers were retrieved directly from Minecraft's source code. Lê Duy Quang (Make some words | Contributions) at 6h35:03 – 5 | 20/2/2020 (UTC)

pt:Minecraft Wiki:Pedidos do patrulheiro