Talk:Java Edition 1.11.1

Valid Page Prior to Release?
Before I mark this page for deletion, is this a valid page if the update hasn't been released yet; based solely on the cited bug fixes on the bug tracker? – DelboyDylan (talk 18:36, 19 November 2016 (UTC)


 * I know it's too late, but it is valid. That's how 1.9 was confirmed for a while before Minecon. -PancakeMan77 (talk) 22:54, 29 November 2016 (UTC)


 * I agree with PancakeMan77. – Sealbudsman talk/contr 23:06, 29 November 2016 (UTC)


 * How is that not a good reason for creating a page? I made this page because the bug tracker said "1.11.1+", and I don't think that they'd wait until 1.11.2 to add in the bug fixes to the bugs that they've already fixed :/ Nixinova (talk) 03:36, 30 November 2016 (UTC)


 * I don't disagree that this is enough for a page, but wasn't sure of the precedent here. My concern was that as the bug tracker isn't definitive in regards to what the next version number will be, that it may be considered too tenuous to warrant a page. The above replies confirm that the community consensus is that this is enough, and that's all that I was after. – DelboyDylan (talk 08:00, 30 November 2016 (UTC)

Is Luck and bad luck even on commands?
Pls make it unused--66.50.41.11 21:31, 29 November 2016 (UTC)
 * Yes, you can get luck and bad luck potions by commands. When they release 1.11.1, if luck and bad luck potions are removed, we'll move those potions to the removed features page.  Until then, it's fine. –  Sealbudsman talk/contr 21:57, 29 November 2016 (UTC)

Same bug?
Im pretty sure the two bugs "MC-101197 – Cannot use leads on wild ocelots" and "MC-104778 – Non-hostile wild wolves and ocelots cannot be put on leashes" are the exact same thing. Nixinova (talk) 03:36, 30 November 2016 (UTC)


 * Agreed. However for whatever reason they haven't been set as duplicates in the bug tracker. I think we should keep both for completeness. However, if we were to remove one, then that would have to be MC-101197, as it doesn't cover wolves. – DelboyDylan (talk 08:12, 30 November 2016 (UTC)

Link doesnt actually work
Under Fixes, the "9 bugs fixed" link doesnt actually link to the right page. Nixinova (talk|edits) 03:09, 2 December 2016 (UTC)
 * I'm not sure if that link can be fixed without modifying the template; it automatically prepends "minecraft" onto the value "1.11.1" which is there, but the actual name on the bug tracker is "Future Version 1.11.1+". It's probably fine for now, though. Or if you want, maybe add the correct link somewhere there. –  Sealbudsman talk/contr 04:46, 2 December 2016 (UTC)
 * I took a look at the code used in the template (Module:Fixes), and apparently this scenario is already catered for (due to 1.9). I've therefore amended the page accordingly, and the link now works. – DelboyDylan (talk 08:15, 2 December 2016 (UTC)
 * Okay cool thanks Nixinova (talk|edits) 04:08, 3 December 2016 (UTC)

About explosions
In article said that the explosions now hurt surrounding mobs. I don't understood. Before 1.11.1 explosions doesnt hurt mobs? What the delusion? Can somebody to explain what that means? Or there mistake? WolfedCrafter (talk) 18:02, 15 December 2016 (UTC)
 * It means firework explosions, I'm pretty sure Nixinova (talk|edits) 20:07, 18 December 2016 (UTC)

What items had their burn time changed?
It says on the page that some items had their burn times changed. Does anyone know what they are and what they were changed to? -172.68.34.24 02:46, 16 December 2016 (UTC)


 * Not sure why this was added. May have been a community rumor that went in, and remained unchecked.  Checking the decompiled classes   in 1.11, versus   in 16w50a, it appears that all the values are unchanged. –  Sealbudsman talk/contr 20:19, 22 December 2016 (UTC)

Bow Enchantments?
So, I'm having a little trouble clarifying that the Mending and Infinity enchantments are no longer able to be combined on a Bow. It says this applies to Survival and the /enchant command, but it doesn't say anything about Creative. So, are these enchantments still incompatible together on Bows in Creative too, or just through Survival and /enchant? That of course being though usage of an anvil in Creative. Yeah, the page wasn't too helpful there. So, if somebody could clarify this and add it to the page, it would be much obliged. Brickticks (talk) 16:06, 12 January 2017 (UTC)


 * In Creative, any enchantments can be applied to anything, no restrictions. This is cumbersome to say every single time, which is why it probably doesn't get said most of the time.  Like on this page.  The wiki describes Survival behavior unless otherwise specified -- (this isn't stated in a very obvious place, maybe it should? might be worth raising as a community discussion?)  Anyhow, in Creative, yes, you can put Mending and Infinity on a bow. –  Sealbudsman talk/contr 16:23, 12 January 2017 (UTC)


 * Uh, problem, it would seem, and I just tested this, that the restrictions for enchantments in survival mode do still apply in creative mode. I literally just tried making a Iron Chestplate with both Projectile and Blast Protections on it, and you know what, I put Blast on first, then when I went to put Projectile on it, I looked at the finished product, and it still had just Blast on it.  Plus, I also tried puting both Sharpness and Smite on a Wooden Sword, same effect, Sharpness went first, and Smite went second, and only Sharpness remained.  So, uh, yeah, I don't really know why that is, but it must have gotten changed from no restriction creative enchanting to creative enchanting having the same restrictions as survival at some undisclosed point.  So, yeah, well, I guess I won't update from the 1.11.1 snapshot yet, until I have enchanted enough Mending and Infinity bows to last my entire life, or at least, the life of my world, which I'm hoping will continue to last for a long time.  Rockatoa, Brickticks out!  Brickticks (talk) 18:19, 12 January 2017 (UTC)


 * Oh, true! I didn't know that.  I just checked in versions and snapshots from 1.10.2 to 1.11.2.  In Creative, an anvil can apply any enchantment to any object, except that incompatible enchantments are still incompatible.
 * There is one thing that did change: until and including 1.11.1 snapshot 16w50a, the anvil lets you apply incompatible enchantments, and silently discards the new incompatible one. In 1.11.1, it won't allow you to apply incompatible enchantments at all, it just shows the red X. –  Sealbudsman talk/contr 18:36, 12 January 2017 (UTC)
 * updating the wiki with all that. – Sealbudsman talk/contr 19:07, 12 January 2017 (UTC)