User talk:JonTheMon3710

Vandalism on traps
Was it a virus site he linked to because i googled and found nothing. Is it just random crap? Darkrille132 15:46, 24 November 2010 (UTC)
 * I don't really know. It's vandalism either way is how I see it. --JonTheMon 16:01, 24 November 2010 (UTC)

Subpages
Thanks for the archive fix. It did automagically work when I created Talk:Minecraft Wiki/Archive 1, so I'm not sure why this one failed...? -- Ephemeris 20:05, 15 December 2010 (UTC)
 * Mediawiki has sub-pages enabled only for User and Talk namespaces. and since the Community portal discussion is not on the talk page, it doesn't auto-sub-page. --JonTheMon 20:14, 15 December 2010 (UTC)

Re: obsidian and TNT
 Moved to User talk:Xfs 
 * I've replied you in my own talk page. (I think it's supposed to reply in the talk page of the recipient so that there will be a new message notice for the recipient.)
 * I tend to watch RC and my watchlist, so I typically catch when you update your talk page pretty fast. Also, I was waiting to respond until I could do some testing of my own. Sorry for the confusion. --JonTheMon 14:33, 28 December 2010 (UTC)

Thanks so much
thanks for the help. I was clicking, you see ive only seen utube vids on it so ofc doidnt know what they were doing to make it happen.

I am not trapped in a cave and its dark though lol. fun tho. :D

Thanks again TAB TheArtistBox 13:56, 10 January 2011 (UTC)

Hi
I don't know where i would go with a support problem. But my computer is not allowing me to play minecraft now...java keeps saying its entered an error and it doesn't work basically what do?

TheArtistBox 21:05, 12 January 2011 (UTC)
 * I've only vaguely heard about this. If you haven't deleted the local files (not your save files), I might try that first. If that still doesn't work, check the forums or ask on the community portal. --JonTheMon 21:33, 12 January 2011 (UTC)

Archive Box
Very good job with that! thanks for helping my talk page!!!!!! =D --Kizzycocoa 14:52, 2 February 2011 (UTC)

Please don't Stalk and Troll..
I have been making things trying to help the community, and guess what? Everytime I post something you undo it. It's real annoying, that I put my time into helping, and you undo it with a click of a mouse, just because "I don't think so.." and the problem is.. I know so! I test it out before I post, to make sure the community gets the right info. This is not to be mean but PLEASE stop undoing, and start contributing. Just look at your contribution page! "Undo" "Undo" "Undo" etc.

I hope I have been very content, and I hope you do not take this personally. I just want to express that these actions are annoying to contributors, and could possibly get you banned (NOT A THREAT just sayin')

BTW that Ghast Spawner thing IS real, because it is still working in Beta 1.3

~User:Mudpenguin >:P
 * False info isn't helpful. There are dungeons in SSP and there are monster spawners. – ultradude25 ( T at 03:28, 25 February 2011 (UTC)


 * Here's the thing: I seem to have higher thresholds for information retention than most users. Is the information plausible? Does it rely on mods or editing? Is the information useful/usable (last applies a lot to images)? And guess what? A lot of information doesn't. --JonTheMon 05:35, 25 February 2011 (UTC)

Speculation
Just noticed your edit to Mystery Block, and something struck me as odd. Why would you remove that Future category, but leave Mystery Block in the "Planned" section of the navbox? Why not make a "Scrapped" section? That Canadian Guy 18:51, 2 March 2011 (UTC)
 * There. Speculation-be-gone. Seeing as how "speculation" is a no-no here (apparently), I've taken it upon myself to do something that someone here should've done in the first place, and added "Scrapped" to the Blocks Navbox, and placed Mystery Block into the Scrapped category. And no, calling it "Scrapped" isn't speculation. Jeb himself said it was abandoned (aka scrapped). That Canadian Guy 18:56, 2 March 2011 (UTC)
 * Honestly, I was planning on doing something with the template, but then i thought that having another category was too much and wasn't sure if it should go in the removed, and then i got distracted. But the current location is fine by me. --JonTheMon 19:31, 2 March 2011 (UTC)
 * I have been working on a new version of the blocks/items navboxes in my spare time. I'm trying to do something with the 3D block images, for the Blocks template, and I've already found out how to add an image to a page, and have it link to another page when clicked. Sadly, I'm not even close to finished yet. That Canadian Guy 20:41, 2 March 2011 (UTC)
 * Er, I don't know how accepted a new version of those templates will be. Mostly b/c they have recently been optimized so that all those images aren't getting loaded each time (currently they are just part of a master image). --JonTheMon 20:49, 2 March 2011 (UTC)

Gravel/Clay Blocks
That's my bad. I didn't realize our mods were already in effect when I did that the other day. Tested it in single player and you were right.

-Sprite101

"Unorphaning" Minecraft/Proposal
...which the above linking did, but I figured it'd be better to bring it to your attention since it's your project. Is there a better place to link it? Maybe have it moved to User: JontheMon space, unless you want it to be a public project? -Wulfenbach (not on fire for once) 12:02, 11 March 2011 (UTC)
 * It's fine. There is no need to address orphan pages that have only been recently created, especially when it's obvious it's a work in progress. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  12:10, 11 March 2011 (UTC)
 * Ooh, I missed the creation date. So much for me teasing you on wiki-fu then. :D -Wulfenbach (not on fire for once) 12:20, 11 March 2011 (UTC)

pistons
Pistons are going to be implemented into the game –The preceding unsigned comment was added by MaKKAPAKKA3 (Talk . Please sign your posts with  !
 * I came across that at some point, but my interpretation was that it wasn't confirmed enough or similar enough to warrant being in the navbox. --JonTheMon 15:04, 7 April 2011 (UTC)

Thanks for the teleporting skeletons issue.
My bed was right next to the wall. Its a solid wall with fences on the other side, but its still right up against the wall. –The preceding unsigned comment was added by Dogon11 (Talk . Please sign your posts with !
 * If you look at the Bed article, you can see that beds against the wall can cause issues with monsters coming inside. You should probably move the bed and check to see if skeletons keep coming in and if they stop coming in change your edits. --JonTheMon 17:24, 8 April 2011 (UTC)

Powered Rails Edit Notes
Just wanted to give more detail into my edits opposing yours on the Powered Rails page. While "economical" is hardly subjective considering your revision actually confirms it which I'll later explain, I'll agree that the term "valuable" was subjective and a wrong term to explain the situation with.

Your edit Cart boosters remain useful as they provide enough momentum to never lose speed and do not require large amounts of gold. I changed since first, speed and momentum aren't the same thing. All moving entities have a "terminal velocity" if you will which I'm obviously referring to the max speed the object will go no matter what it's being propelled with, so to say "enough momentum to never lose speed" is misleading since it doesn't actually "never lose speed" but rather has so much momentum that's so far greater than the momentum required for max speed making it appear to have unlimited speed. Since various track designs can and will chip away at the momentum, it wouldn't be accurate to say it has unlimited speed as much as very high momentum maintaining max speed.

It's kind of hard to put into words but think of the max speed being let's say, 4 and the powered of the momentum is 100. It has a long way to go before it starts to lose speed, but since it's large momentum is the only reason for the speed, it cannot be said to have unlimited speed since it doesn't contain unlimited momentum.

The second would be "and do not require large amounts of gold". This statement is subjective seeing as how both gold being "valuable" and [a positive aspect of this choice being not requiring "large" amounts of gold to create] is subjective to either party's opinion that gold is not easily obtainable. Even though we both know this for a fact, it's still subjective, and as you pointed out in editing my initial revision we don't want subjectivity in the wiki.

My edit took out speed since the vast momentum made it virtually irrelevant to the point at hand, and changed the wording for the gold requirement to compare it to the normally required iron with users completing the idea themselves that iron is more available than gold.

Let me know what you think, I think it's a fare way to join together the consensus. MDR 19:40, 21 April 2011 (UTC)
 * Oh, i'm aware of the difference between momentum and speed. I've actually built a track (1200+ length) that ran out of the initial momentum I gave it and had to boost it longer. I'm torn between leaving it as you just made it and saying something about momentum. We know (from the booster page) about how excess momentum keeps a cart running longer, but I don't know how relevant that is to the powered rail page. As for the quantity subjectivity of gold, that's a fair compromise, since a shorter track wouldn't need as much gold as a longer track (same as iron, but higher initial cost with a booster). --JonTheMon 19:49, 21 April 2011 (UTC)