Minecraft Wiki:Issues/Weekly 12w08a

Organization of This Page & Instructions
Please do not spontaneously delete an issue report or comment, unless it is patent nonsense submitted by someone who has not logged in. If possible, contact the submitter by user-talk first and tell them about your concerns. They will almost certainly oblige. As always, assume good faith.

If you're unsure of an issue, it's good practice to post about it on the |talk page to see whether others can reproduce it. Make sure you're testing the bug in the correct version (for this page, that's weekly 12w08a) with no mods installed. Also, make sure to proofread your issue report before submitting it; unintelligible issue reports come off as inconsiderate and disrespectful. Finally, please determine which game mode(s) your issue appears in, and flag it with the appropriate label(s). (Also, note that if, for example, a minor annoyance appears in both single-player and multiplayer, and in both creative and survival modes, you should label it as a, not aspmpsucr.)

Be sure to sort issues by category, type, and priority: redstone issues go in the Redstone section, etc.; bugs go in the Bugs subsection, with major bugs listed before minor bugs, annoyances in the Annoyances subsection, with major ones before minor ones, and issues that Jeb has marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Jeb cannot reproduce, however, are to remain in their original place.

Please sign all issue reports and comments by typing   (three tildes; tilde may be found above  on USA keyboards, and to the right of  on British keyboards).

There is no need to place bullet points before issue labels. Use bullet points only for comments. Be sure to leave a single totally blank line before each new issue (but not before comments), unless the issue appears directly beneath a header.

Issue Labels
Please mark your issue with one of these issue labels: (listed from highest priority to lowest)
 * !! =  !!  = Critical bug that can crash a Minecraft client or server.
 * ! =  !  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  a!  = Major annoyance. Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  undefined  = Minor bug.
 * a =  a  = Annoyance.
 * ? =  ?  = Potential issue that you are unsure of or that the community (on the discussion page) believes requires further vetting. Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!].  Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)
 * sp =  sp  = Single-player.
 * mp =  mp </tt> = Multiplayer.
 * su =  su </tt> = Survival mode.
 * cr =  cr </tt> = Creative mode.

Labels for indicating that an issue is restricted to a particular OS:
 * =  </tt> = Mac OS X
 * =  </tt> = Windows
 * =  </tt> = GNU/Linux

Labels that Mojang (not you!) uses: (Please place these tags in front of existing issue labels; do not remove the existing labels.)
 * f = Issue for which a fix will appear in the next update.
 * n = Not a bug; intended behavior. By definition, this label is inapplicable to annoyances; annoyances are not bugs.
 * s = Issue that will not be fixed in the next update.
 * u = Issue that Mojang has tested but was unable to reproduce.

To produce these labels, use the following code:  </tt>c </tt> where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand  undefined </tt>.

Crashing/System
Bugs !! Minecraft never fully quits and disrupts all programs running and will require a hard computer reset on Mac OS X. Annoyances a The game is quite laggy when switching to another window and then reswitching to it Dexes TTP 23/02 !! The game crashes if you type a seed for generating a new world
 * I can't confirm this, maybe it's your computer --Galaxy_2Alex (Talk)
 * Can't confirm this bug on my platform, precise yours. Dexes TTP 23/02

Fixed/Skipped .

Redstone/Pistons
Bugs undefined Piston heads frequently fail to push the player. Annoyances Fixed/Skipped

Blocks
Bugs Annoyances Fixed/Skipped

Crafting/Enchanting/Brewing/Interface
Bugs Annoyances Fixed/Skipped

Achievements
Bugs Annoyances Fixed/Skipped

Gameplay
Bugs Annoyances a In F5 view mode, we can't see the block we want to target, because of our avatar being in the middle of the view, so it would be great to have an other view like that : Another F5 View
 * x smp Flying over a pressure plate while not touching it is constantly activating/deactivating it. However, it doesn't do that when jumping over it (it doesn't activate it).
 * x su cr In Camera Mode [F5 Then F9]. Move around using the WASD Keys. There is no gravity and when you go back to Normal mode. You stick at the same Height. *Ruins Your World If you Try it !*

a Music Disc "where are we now" is still missing.

a Double doors mess up when switching to anvil [[media:lol.png]]
 * this was mentioned by jeb and is nothing serious, just fix them, they can't change it anymore and we have to live with this minor annoyance
 * To clarify what the above poster said: replace the incorrect door and things will be fine. Hardly even a minor annoyance unless you have a lot of old double doors.

a Iron Golem Spawn Egg is missing. Fixed/Skipped
 * It's the same as with Snow Golems: They can be build. --Galaxy_2Alex (Talk)

NPC/Animals
Bugs

! Tamed Wolves attack sheep spontaneously --Bljat 18:43, 23 February 2012 (UTC)

undefined Wolfs are in Rain-Daylight grey instead of white: http://www.myimg.de/?img=20120223170549568fa.png --Galaxy_2Alex (Talk)
 * This has been reported many times. I myself think this is a feature Yoshidude56 16:56, 23 February 2012 (UTC)
 * This indeed catches many people's eyes, and I'll say it again: if wolves are intended to change color because they're wet, why don't sheep? or wool blocks? We could go on and on about this... GhengopelALPHA
 * Its not a bug, for the last time. Extra code is required to make it happen, and it works fine, therefore it isn't a bug. (Including the shaking-to-get-dry animation.) Suggesting that other animals should have a similar animation doesn't make this a bug (maybe they should? I don't know).

Annoyances Fixed/Skipped

Mobs
Bugs undefined Iron Golems can't get up a 1 block high step out of water.

undefined Sometimes Iron Golem texture is completely invisible.
 * I'm also getting this problem, playing vanilla w/o texture packs. I've checked the .jar, and the texture's definetely there in the Mob folder, but it's not being applied to the model. Same thing happens with a custom texture pack.TenhGrey 17:15, 23 February 2012 (UTC) Whitegolem.png

undefined Zombies smash down doors on ANY difficulty.

undefined If you build a Iron golem in the ground you can push him through the adjancents blocks.

undefined Iron Golems don't have ANY texture (not even white), will lag a lot due to it and will aqquire the color of the dimension (blue for overworld, red for nether and black for end). Annoyances

? Cave spiders can fight water currents in 1-high tunnels, bug or features?
 * Cave spiders are smaller than regular spiders, enabling them to get thru 1-high areas. Mob movement in water was also recently changed. Feature probably.
 * ok, that seems to break most of the spider transportation in traps. they fight the currents if they see the player, which is most of the time if the player stays in the "active zone" and move with the "new system"...

a Zombie pigmen attack iron golems individually when provoked, not in groups.

undefined Villager Golems can hit you through glass panes.

undefined Creatures don't spawn when using spawn eggs.


 * Don't forget to set difficulty on easy or higher to spawn hostile mobs.

? Iron Golems are way too slow to defend their village. They also dont see long enough.
 * Probably intentional considering their large health pools and respawn. Sight radius might be to prevent them wandering due to stray zombies that aren't threatening the village.
 * If they could deal with all zombies nearly instantly, what would be the point of repopulating? Point is: Golems need to get beat to the punch and fail to defend a villager or villagers from time to time, so that villager breeding is a regularly used function. Circle of life and all that. Also: One would think the golems are there primarily to prevent the village from going extinct, first and foremost.

Fixed/Skipped

World generator
Bugs x mp Spawn location is still replaced by 0,50,0 when creating a new world.

undefinedAs in the last Snapshot, Birches and Pines do not spawn --Galaxy_2Alex (Talk) undefinedMobs can still spawn above the upper bedrock layer in the nether.
 * Are you sure ? I found a Birch. Dexes TTP 23/02
 * On Water? Maybe special Trees like Birch, Pine and Swamp-Oak only spawn on Water --Galaxy_2Alex (Talk)
 * Not on water, but near it. Seed=6746914243973854913, x=-1980, z=141 Dexes TTP 23/02
 * No birches found, please post Screenshot --Galaxy_2Alex (Talk)
 * Here is it : http://imageshack.us/photo/my-images/213/20120223170200.png/
 * Hm... I'm at the same place and there is no Birch... --Galaxy_2Alex (Talk)
 * I promise I did not cheat. I cannot find any other. Dexes TTP 23/02

undefinedTrees don't spawn on the ground on swamp biomes, only in the water (again !) Dexes TTP 23/02
 * Can confirm: http://www.myimg.de/?img=201202231711227934a.png --Galaxy_2Alex (Talk)

? Speaking of trees, I'm finding some trees with only the upper half, missing the trunk. I took a screenshot showing it. http://i154.photobucket.com/albums/s257/jac0103/Minecraft/2012-02-23_100245.png --Jac0103 16:16, 23 February 2012 (UTC) Annoyances Fixed/Skipped
 * That's since 12w07a too... --Galaxy_2Alex (Talk)
 * undefinedLarge grass spawns on non-grass blocks (Dirt in this case). See i41.tinypic.com/29boweo.png
 * a Jungle and Snow biomes are heavier to render then others

Graphical/Lightning
Bugs Annoyances Fixed/Skipped
 * undefined Some places like lava lakes aren't lighted properly, the problem is solved as soon as a block is placed near. Dexes TTP, 23/02
 * undefined Breaking redstone sometimes causes the texture of the block face beneath it to flash the TNT texture (or the grass block side texture)
 * undefined mp Weather transition effect (incoming rain/snow/thunder/sun) still doesn't work in SMP.
 * undefined mp The fishing rod line is still missing, then the line in held item shouldn't appear when casted.
 * a As in the previous snapshot, snow doesn't appear on the maps. Dexes TTP 23/02
 * a Turning on and off redstone lamp (e.g. by clock) still makes lag on daylight area.
 * a If Graphics to Fast: When looking on ice a weird grid appears. See i40.tinypic.com/35lgqbq.png

Sound
Bugs Annoyances Fixed/Skipped

Language
Bugs Annoyances Fixed/Skipped