Adventure

Adventure mode is a game mode intended for adventuring in which the player cannot place or destroy blocks, so as to avoid spoiling adventure maps by changing the map. It is likely that one would import and use custom adventure maps to be played, as a new map would not have much purpose or controllability, and a custom map would control certain aspects of the gameplay as well. This mode is included in one of the latest weekly snapshots.

Once the player changes their game mode to adventure mode the player can no longer place or destroy blocks. The player can still interact with blocks that can be toggled, such as doors, levers, and buttons. The player can also still deal damage to mobs and trade with villagers.

In Adventure mode, the player cannot simply get resources by breaking items or by destroying or building blocks. The only way the player can get certain resources is by killing Mobs or trading with Villagers. However, depending on what type of an adventure it may be, many of these features are unnecessary, or often unavailable by conventional means. It may also be a way to cheat on a map that restricts the acquisition of specific objects.

Although it is impossible to destroy blocks manually, it remains possible to use an explosion to get some resources. However, this may ruin the aspect of gameplay by acting as a way to cheat a map, as well as an annoyance from creepers, and is likely to be controllable in the future. Explosions also can damage a map, rendering it unplayable or ruined.

While it is possible to play a normal Minecraft game in Adventure Mode, it is quite difficult to do so. Most time is spent collecting food to replenish your ever-dwindling Food Bar. It is possible to collect some trade goods such as wool, raw porkchops, and wheat (by jumping on the wheat found in villages), as well as finding chests in Blacksmiths, Dungeons, Abandoned Mineshafts, and Strongholds. Wood can only be obtained by using a Creeper near log structures and trees.

Features

 * Blocks cannot be placed or destroyed.
 * Interaction with mechanisms as well as trading is allowed.
 * Adventure Mode works in Multiplayer.
 * It is possible (in later versions) that Mobs will be fixed in Hard Mode.
 * This game mode is accessible in Cheats, by typing /gamemode 2 or /gamemode adventure as of 12w22a.
 * Currently does not include permadeath.
 * Use of modding API.
 * There is a bug where paintings can be destroyied (but not placed). This is because paintings are considered entities.

History
Adventure mode, formerly Dungeons and Levers, was announced by Notch on July 7, 2010. Notch hinted at for players to compete in Adventure mode. Adventure mode may include permadeath like in Hardcore mode, making it rogue-like in nature, and may have a quest system with randomly generated maps/quests.

The main reason for this game mode is so people can properly play adventure maps or mazes legitimately without the ability to break blocks to cheat. This will also be a game mode in multiplayer servers so certain players can be assigned it or for use with multiplayer adventure worlds.

Adventure Mode was officially added in Snapshot 12w22a, accessible through the cheats command, /gamemode 2 or /gamemode adventure. In snapshot 12w22a it is still possible to craft in adventure mode both with the 2x2 crafting grid in the player's inventory and with the full sized 3x3 crafting table. The player can still interact with blocks with an interface, such as chests, dispensers, crafting tables, furnaces and brewing stands. The player can also go through portals, but cannot activate one by using Flint & Steel; Flint & Steel can be used to activate TNT.