Death messages

Death messages are broadcast to everyone upon the death of a player, and to the pet's owner or to all players in the world upon the death of a pet wolf, cat, or parrot. $$, death messages are also produced upon the death of a pet horse, donkey, mule, llama, or skeleton horse. These messages communicate how the entity died, and some are intended to be humorous.

Java Edition

 * Arrows
 *  was shot by 
 * Appears when the player is killed by an arrow shot by a player or mob using a bow or crossbow.
 * When the player is killed by an arrow shot from a dispenser or summoned with, the death message is  was shot by Arrow/Spectral Arrow.
 *  was shot by  using 
 * Appears when the player is killed by an arrow shot by a player or mob using a renamed bow or crossbow.


 * Snowballs
 *  was pummeled by 
 * Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob. This is practically impossible, as these projectiles do not deal damage. However, because of, a snow golem's snowballs are able to hurt and kill wolves, after which the message would appear to the owner of the tamed wolf.
 * Theoretically, when the player is killed by a snowball or egg shot from a dispenser or summoned with, or an ender pearl summoned with , the death message is  was pummeled by Snowball/Thrown Egg/Thrown Ender Pearl.
 *  was pummeled by  using 
 * Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob that is holding a renamed item during the player's death. This is impossible, as these projectiles do not deal damage. However, as stated above, Snow Golems can kill wolves, and if the Snow Golem is holding a renamed item, the owner of the wolf receives this message.


 * Cactus
 *  was pricked to death
 * Appears when the player is killed because they were touching a cactus.
 *  walked into a cactus whilst trying to escape 
 * Appears when the player is hurt by a player or mob then killed by touching a cactus.


 * Drowning
 *  drowned
 * Appears when the player runs out of air underwater and is killed from drowning damage.
 *  drowned whilst trying to escape 
 * Appears when the player is hurt by a player or mob then drowned.


 * Elytra
 * <player> experienced kinetic energy
 * Appears when the player is killed by hitting a wall while flying with elytra on.
 * <player> experienced kinetic energy whilst trying to escape <player/mob>
 * Appears when the player is hurt by a player or mob then hit a wall while flying with elytra on.


 * Explosions
 * <player> blew up
 * Appears when the player is killed by TNT activated by redstone mechanisms, fire, dispensed out from a dispenser or by an end crystal.
 * <player> was blown up by <player/mob>
 * As a variant of the previous one, appears when the player is hurt by a player or mob then killed by TNT activated by redstone mechanisms, fire, dispensed out from a dispenser or by an end crystal.
 * As a death message by itself, appears when the player is killed by an entity that exploded.
 * <player> was blown up by <player/mob> using <item>
 * Appears when the player is killed by an entity holding a renamed item that exploded.
 * <player> was killed by 
 * Appears when the player is killed by a bed exploding in the Nether or the End, or by a charged respawn anchor exploding in the Overworld or the End.
 * Includes a click-event link to.


 * Falling
 * <player> hit the ground too hard
 * Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
 * <player> hit the ground too hard whilst trying to escape <player/mob>
 * Appears when the player is hurt by a player or mob then killed by one of the aforementioned fall damage types.
 * <player> fell from a high place
 * Appears when the player is killed by a greater than 5 block fall.
 * <player> fell off a ladder
 * Appears when the player is killed by falling and the last block they touched before reaching the ground was a ladder.
 * <player> fell off some vines
 * Appears when the player is killed by falling and the last block they touched before reaching the ground was a vine.
 * <player> fell off some weeping vines
 * Appears when the player is killed by falling and the last block they touched before reaching the ground was a weeping vine.
 * <player> fell off some twisting vines
 * Appears when the player is killed by falling and the last block they touched before reaching the ground was a twisting vine.
 * <player> fell off scaffolding
 * Appears when the player is killed by falling and the last block they touched before reaching the ground was scaffolding.
 * If the player falls from scaffolding that doesn't have scaffolding below it, it just counts as a greater than 5 block fall.
 * <player> fell while climbing
 * Appears when the player is killed by falling and the last block they touched before reaching the ground was a climbable block that isn't one of the aforementioned ones.
 * There are no blocks that fall into this category in vanilla Minecraft, however one can add more using data packs.
 * death.fell.accident.water
 * Appears when the player dies to fall damage in water, which is ordinarily impossible.
 * Currently replicable in 1.16.x by taking fall damage on a waterlogged slab in a minecart.
 * Has been confirmed to exist as per.
 * '<player''> was impaled on a stalagmite
 * Appears when the player falls on a stalagmite and dies.
 * '<player> was impaled on a stalagmite whilst fighting <player/mob''>
 * Appears when the player is hurt by a player or mob then falls on a stalagmite and dies.


 * Falling blocks
 * <player> was squashed by a falling anvil
 * Appears when the player is killed by an anvil falling on their head.
 * <player> was squashed by a falling anvil whilst fighting <player/mob>
 * Appears when the player is hurt by a player or mob then killed by a falling anvil.
 * <player> was squashed by a falling block
 * Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
 * <player> was squashed by a falling block whilst fighting <player/mob>
 * Appears when the player is hurt by a player or mob then killed by a falling block modified to inflict damage.
 * <player> was skewered by a falling stalactite
 * Appears when the player is killed by falling stalactite.
 * <player> was skewered by a falling stalactite whilst fighting <player/mob>
 * Appears when the player is hurt by a player or mob and then killed by falling stalactite.


 * Fire
 * <player> went up in flames
 * Appears when the player is killed because they were in a fire source block.
 * <player> walked into fire whilst fighting <player/mob>
 * Appears when the player is hurt by a player or mob then entered a fire source block.
 * <player> burned to death
 * Appears when the player is killed because they were on fire, but not in a fire source block.
 * <player> was burnt to a crisp whilst fighting <player/mob>
 * Appears when the player is hurt by a player or mob then killed because they were on fire.


 * Firework rockets
 * <player> went off with a bang
 * Appears when the player is killed by the explosion of a firework rocket.
 * <player> went off with a bang due to a firework fired from <item> by <player/mob>
 * Appears when the player is killed by the explosion of a firework rocket shot from a renamed crossbow.


 * Lava
 * <player> tried to swim in lava
 * Appears when the player is killed because they were in lava.
 * <player> tried to swim in lava to escape <player/mob>
 * Appears when the player is hurt by a player or mob then entered lava.


 * Lightning
 * <player> was struck by lightning
 * Appears when the player is killed by a lightning bolt.
 * <player> was struck by lightning whilst fighting <player/mob>
 * Appears when the player is hurt by a player or mob then killed by a lightning bolt.


 * Magma Block
 * <player> discovered the floor was lava
 * Appears when the player is killed because they were standing on a magma block.
 * <player> walked into danger zone due to <player/mob>
 * Appears when the player is hurt by a player or mob then killed by magma block damage.


 * Magic (Instant Damage / Evoker Fangs)
 * <player> was killed by magic
 * Appears when the player is killed by a potion of Harming shot from a dispenser, by Instant Damage given with or by an evoker fang summoned with.
 * <player> was killed by magic whilst trying to escape <player/mob>
 * Appears when the player is hurt by a player or mob then killed by Instant Damage or an evoker fang that didn't originate from a player or mob.
 * <player> was killed by <player/mob> using magic
 * Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, or by an evoker fang summoned by an evoker.
 * <player> was killed by <player/mob> using <item>
 * Appears when the player is killed by one of the aforementioned ways but the player or mob is holding a renamed item during the player's death.


 * Powder Snow


 * <player> froze to death
 * Appears when the player is killed because they were in powder snow for too long.
 * <player> was frozen to death by <player/mob>
 * Appears when the player is hurt by a player or mob then entered powder snow.


 * Players and mobs
 * <player> was slain by <player/mob>
 * Appears when the player is hurt by a player or mob and killed.
 * This death message is actually two different death messages:  was slain by  and  was slain by .
 * This means they can be customized completely independently of each other using resource packs.
 *  was slain by  can also appear when the player is killed by a shulker using a shulker bullet, or a llama using its llama spit.
 * If the player was killed by a shulker bullet or llama spit summoned with, the death message is  was slain by Shulker Bullet/Llama Spit.
 * <player> was slain by <player/mob> using <item>
 * Appears when the player is hurt by a player or mob holding a renamed item and killed.
 * This death message is actually two different death messages:  was slain by using  and  was slain by using .
 * This means they can be customized completely independently of each other using resource packs.
 *  was slain by using  can also appear when the player is killed by a shulker holding a renamed item using a shulker bullet, or a llama holding a renamed item using its llama spit.
 * <player> was fireballed by <player/mob>
 * Appears when the player is killed by a fireball shot by a player or mob.
 * When the player is killed by a fireball shot from a dispenser or summoned with, the death message is  burned to death.
 * <player> was fireballed by <player/mob> using <item>
 * Appears when the player is killed by a fireball shot by a player or mob that was holding a renamed item during the player's death.
 * <player> was stung to death
 * Appears when the player is killed by a bee (not from its poison).
 * death.attack.sting.item
 * Appears when the player is killed by a bee that was holding a renamed item during the player's death.
 * This death message is untranslated due to.
 * <player> was shot by a skull from <player/mob>
 * Appears when the player is killed by a wither skull shot by a player or mob (only possible with the Wither).
 * When the player is killed by a wither skull summoned with, the death message is  was killed by magic.
 * death.attack.witherSkull.item
 * Appears when the player is killed by a wither skull shot by a player or mob that is holding a renamed item during the player's death.
 * This death message is untranslated due to.


 * Starving
 * <player> starved to death
 * Appears when the player plays in hard or hardcore and is killed by hunger damage because their hunger bar was at 0.
 * <player> starved to death whilst fighting <player/mob>
 * Appears when the player plays in hard or hardcore and is hurt by a player or mob then killed by hunger damage.


 * Suffocation
 * <player> suffocated in a wall
 * Appears when the player is killed because they were inside of a non-transparent block.
 * <player> suffocated in a wall whilst fighting <player/mob>
 * Appears when the player is hurt by a player or mob then killed by suffocation damage.
 * <player> was squished too much
 * Appears when the player is killed by the maxEntityCramming gamerule.
 * <player> was squashed by <player/mob>
 * Appears when the player is hurt by a player or mob then killed by the maxEntityCramming gamerule.


 * Sweet Berry Bushes
 * <player> was poked to death by a sweet berry bush
 * Appears when the player is killed because they were in a sweet berry bush.
 * <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
 * Appears when the player is hurt by a player or mob then entered a sweet berry bush.


 * Thorns enchantment
 * <player> was killed trying to hurt <player/mob>
 * Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns.
 * <player> was killed by <item> trying to hurt <player/mob>
 * Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns and holding a renamed item.


 * Trident
 * <player> was impaled by <player/mob>
 * Appears when the player is killed by a trident shot by a player or mob.
 * When the player is killed by a trident shot from a dispenser or summoned with, the death message is  was impaled by Trident.
 * <player> was impaled by <player/mob> with <item>
 * Appears when the player is killed by a trident shot by a player or mob that was holding a renamed item during the player's death.


 * Void
 * <player> fell out of the world
 * Appears when the player is killed by being 64 blocks below the lowest point where blocks can be placed or by using.
 * <player> didn't want to live in the same world as <player/mob>
 * Appears when the player is hurt by a player or mob then killed by the void or.


 * Wither effect
 * <player> withered away
 * Appears when the player is killed by the Wither status effect.
 * <player> withered away whilst fighting <player/mob>
 * Appears when the player is hurt by a player or mob then killed by the wither status effect.

NOTE: These death messages are technically able to appear, but their conditions cannot be met in vanilla Minecraft.
 * Unsendable death messages
 * <player> was roasted in dragon breath
 * Is coded to appear when the player achieves a death that is assigned to the  damage type.
 * Was added in 15w31c, appeared when the player was killed by a fireball shot by the ender dragon, but since then it has been unused, because dragon fireballs no longer deal impact damage.
 * See for more info.
 * <player> was roasted in dragon breath by <player/mob>
 * Is coded to appear when the player is hurt by a player or mob then achieves a death that is assigned to the  damage type.
 * Was added later on to accompany the previous one.
 * death.attack.dryout
 * Is coded to appear only when a fish dies because of being on land. However, in this case, the message cannot appear as fish are not tameable so that a message would be sent to their owner.
 * Does not even appear in the en_us.json file, and as such, it is untranslated.
 * death.attack.dryout.player
 * Is coded to appear only when a fish is hurt by a player or mob then dies because of being on land.
 * Does not even appear in the en_us.json file, and as such, it is untranslated.
 * <player> died
 * Is coded to appear only when the player achieves a death that is not assigned to a damage type (,  etc.) or is assigned to the   damage type. As such, it is only achievable via mods or plugins.
 * <player> died because of <player/mob>
 * Is coded to appear only when the player is hurt by a player or mob then achieves a death that is not assigned to a damage type or is assigned to the  damage type.

NOTE: These death messages have no code to make them appear, so they appear only in the en_us.json file.
 * Unused death messages
 * <player> was doomed to fall
 * <player> was doomed to fall by <player/mob>
 * Was intended to show up when the player was attacked before taking lethal fall damage.
 * <player> was doomed to fall by <player/mob> using <item>
 * Was intended to show up when the player was attacked with a renamed item before taking lethal fall damage.
 * <player> fell too far and was finished by <player/mob>
 * Was intended to show up when the player took fall damage and was killed by another player or mob.
 * <player> fell too far and was finished by <player/mob> using <item>
 * Was intended to show up when the player took fall damage and was killed by another player or mob holding a renamed item.
 * <player> was stung to death by <player/mob>
 * The " was stung to death" should have a <player/mob> variable, but the vanilla translation does not include it.
 * <player> went off with a bang whilst fighting <player/mob>
 * The " went off with a bang" should have a <player/mob> variable, but the vanilla translation does not include it.
 * <player> was killed by even more magic
 * Has a hover event, with text Actually, message was too long to deliver fully. Sorry! Here's stripped version: [message]
 * Appears when the regular death message is too large to send. This situation is almost impossible to trigger normally.

Temporary
These death messages existed only in Java Edition 3D Shareware v1.34.
 * <player> was too soft for this world
 * Appeared when the player was in Obligatory nightmare mode and was killed by the constant damage they took there.
 * <player> was too soft for this world (<player/mob> helped)
 * Appeared when the player was in Obligatory nightmare mode, was hurt by a player or mob and was killed by the constant damage they took there.

Removed
In snapshots 13w02a through 13w04a, a complicated system existed to show death messages for when the player fell to their death or fell and was killed by something else. There were two types of messages, "<player> <first>" and "<player> <first> and <last>".

<first> could be:
 * fell (off a ladder|off some vines|out of the water|from a high place)
 * was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place)
 * was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place) by <player/mob>

<last> could be:
 * into a pool of lava
 * fell out of the world
 * into a patch of fire
 * into a patch of cacti
 * got finished off by <player/mob>
 * got finished off by <player/mob> using <item>
 * got finished off using <item>

There were 352 different death messages. (416 in the en_US.lang file, because the verb "blown" existed twice.)

Bedrock Edition

 * <player> was slain by Arrow
 * Appears when the player is killed by an arrow shot from a dispenser or summoned with.
 * <player> was shot by <player/mob>
 * Appears when the player is killed by an arrow shot by a player or mob.
 * <player> was pricked to death
 * Appears when the player is killed because they were touching a cactus.
 * <player> drowned
 * Appears when the player runs out of air underwater and is killed from drowning damage.
 * <player> experienced kinetic energy
 * Appears when the player is killed by hitting a wall while flying with elytra on.
 * <player> blew up
 * Appears when the player is killed by TNT activated by redstone mechanisms, fire, dispensed out from a dispenser or by an end crystal.
 * <player> was blown up by <player/mob>
 * Appears when the player is killed by an entity that exploded.
 * <player> hit the ground too hard
 * Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
 * <player> fell from a high place
 * Appears when the player is killed by a greater than 5 block fall.
 * <player> was squashed by a falling anvil
 * Appears when the player is killed by an anvil falling on their head.
 * <player> was squashed by a falling block
 * Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
 * <player> went up in flames
 * Appears when the player is killed because they were in a fire source block.
 * <player> burned to death
 * Appears when the player is killed because they were on fire, but not in a fire source block.
 * <player> went off with a bang
 * Appears when the player is killed by the explosion of a firework rocket.
 * <player> tried to swim in lava
 * Appears when the player is killed because they were in lava.
 * <player> was struck by lightning
 * Appears when the player is killed by a lightning bolt.
 * <player> discovered floor was lava
 * Appears when the player is killed because they were standing on a magma block.
 * <player> was killed by magic
 * Appears when the player is killed by a potion of Harming shot from a dispenser, by Instant Damage given with or by an evoker fang summoned with.
 * <player> was killed by <player/mob> using magic
 * Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, or by an evoker fang summoned by an evoker.
 * <player> was slain by <player/mob>
 * Appears when the player is hurt by a player or mob and killed, or killed by a trident shot by a player or mob.
 * This death message is actually two different death messages: <player> was slain by <mob> and <player> was slain by <player>.
 * <player> was slain by Small Fireball
 * Appears when the player is killed by a fireball shot from a dispenser.
 * <player> starved to death
 * Appears when the player plays in hard difficulty and is killed by hunger damage because their hunger bar was at 0.
 * <player> suffocated in a wall
 * Appears when the player is killed because they were inside of a non-transparent block.
 * <player> was killed trying to hurt <player/mob>
 * Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns.
 * <player> was impaled to death by <player/mob>
 * Appears when the player is killed by a trident shot from a dispenser or summoned with.
 * <player> fell out of the world
 * Appears when the player is killed by being below Y=0.
 * <player> withered away
 * Appears when the player is killed by the wither status effect.
 * <player> died
 * Appears when the player is killed by or is killed by a sweet berry bush.
 * <player> was fireballed by <player/mob>
 * Appears when the player is killed by a fireball shot by a player or mob.
 * <player> was sniped by <player/mob>
 * Appears when the player is killed by a shulker bullet shot by a shulker
 * <player> was spitballed by <player/mob>
 * Appears when the player is killed by a llama spit shot by a llama.

NOTE: These death messages appear only in the en_US.lang file.
 * Unused death messages
 * <player> was shot by <player/mob> using <item>
 * <player> walked into a cactus whilst trying to escape <player/mob>
 * <player> drowned whilst trying to escape <player/mob>
 * <player> was fireballed by <player/mob> using <item>
 * <player> was killed by <player/mob> using <item>
 * <player> walked into fire whilst fighting <player/mob>
 * <player> tried to swim in lava to escape <player/mob>
 * <player> walked on danger zone due to <player/mob>
 * <player> was burnt to a crisp whilst fighting <player/mob>
 * <player> was slain by <player> using <item>
 * <player> was pummeled by <player/mob>
 * <player> was pummeled by <player/mob> using <item>
 * <player> fell off a ladder
 * <player> fell off some vines
 * <player> fell out of the water
 * <player> was doomed to fall
 * <player> was doomed to fall by <player/mob>
 * <player> was doomed to fall by <player/mob> using <item>
 * <player> fell too far and was finished by <player/mob>
 * <player> fell too far and was finished by <player/mob> using <item>

History
{{History||1.8|snap=Pre-release|Added death messages.
 * Currently, death messages are only shown on multiplayer servers.
 * Added the following death messages:
 * <player> went up in flames
 * <player> burned to death
 * <player> tried to swim in lava
 * <player> suffocated in a wall
 * <player> drowned
 * <player> starved to death
 * <player> was pricked to death
 * <player> hit the ground too hard
 * <player> fell out of the world
 * <player> died
 * <player> blew up
 * <player> was killed by magic
 * <player> was slain by <mob>
 * <player> was slain by <player>
 * <player> was shot by <player/mob>
 * <player> was fireballed by <player/mob>
 * <player> committed suicide by Ella

{{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Added the death message "<player> was killed by <player/mob>" (triggered by splash potions of Harming, it is just not clear).}} {{History||1.3.1|snap=12w16a|The death message "<player> died" can no longer appear practically, only theoretically.}} {{History|||snap=12w18a|As singleplayer worlds are now internal servers, death messages are now also shown in singleplayer.}} {{History||1.4.2|snap=12w34a|Added the death message "<player> withered away".}} {{History|||snap=12w41a|Added the death message "<player> was squashed by a falling anvil".}} {{History|||snap=12w42a|Added the death message "<player> was squashed by a falling block".}} {{History||1.4.6|snap=12w50a|Added the death message "<player> was killed trying to hurt <player/mob>".}} {{History||1.5|snap=13w01a|Added the death message "<player> was slain by <player> using <item>".}} {{History|||snap=13w02a|The entire translation string system for death messages has been rewritten. {{History|||snap=13w05a|The system for fall damage death messages has been removed due to internationalization issues. {{History||1.6.1|snap=13w21b|The following unused death messages have been changed: {{History||1.7.4|snap=13w47a|The following death messages are now unused: {{History||1.8|snap=14w32a|Added the death message "<player> was struck by lightning".}} {{History||1.9|snap=15w31a|Death messages are now displayed on the death screen as well as in the chat.}} {{History|||snap=15w31c|Added the death message "<player> was roasted in dragon breath".}} {{History|||snap=15w32a|The death message "<player> was roasted in dragon breath" can no longer practically appear, only theoretically.}} {{History|||snap=15w42a|Added the death message "<player> experienced kinetic energy".}} {{History||1.10|snap=16w20a|Added the following death messages: {{History||1.11|snap=16w43a|Added the death message "<player> was squished too much".}} {{History||1.11.1|snap=16w50a|Added the death message "<player> went off with a bang".}} {{History||1.13|snap=17w48a|Added the death message "<player> was killed by [Intentional Game Design]".}} {{History|||snap=18w01a|Added the following death messages: {{History|||snap=18w07a|Added the following death messages: {{History|||snap=18w08b|Added the following death messages, which can theoretically appear, but not practically: {{History|||snap=18w20b|The following death messages have been changed: {{History||1.13.1|snap=18w31a|Added the following unused death message: {{History||1.14|snap=18w49a|Added the following death messages: {{History||1.15|snap=19w34a|Added the following death messages: {{History||1.16|snap=20w07a|The "death.attack.magic.player" death message has been changed to "<player> was killed by magic whilst trying to escape <player/mob>".}} {{History|||snap=20w09a|Added the following death messages: {{History|||snap=20w11a|Added the following death messages: {{History|||snap=20w12a|The translation of the death message "<player> fell out of the water" has been removed. It now displays as "death.fell.accident.water".}} {{History|||snap=20w13a|The raw translation strings of the death message "<player> was killed by [Intentional Game Design]" have been changed from "death.attack.netherBed.<message/link>" to "death.attack.badRespawnPoint.<message/link>", because the death message now also appears when a player is killed by the explosion of a charged respawn anchor in the Overworld or the End.}} {{History|||snap=20w18a|The following death messages have been changed: {{History|||snap=20w22a|Added the following death messages: {{History||1.16.2|snap=20w30a|The "<player> was shot by a <player/mob>'s skull" death message has been changed to "<player> was shot by a skull from <player/mob>".}} {{History|upcoming java}} {{History||1.17|snap=20w46a|Added the following death messages: {{History|||snap=20w49a|Added the following death messages: {{History|||snap=21w03a|Added the following death messages:
 * Death messages for fall damage are now shown based on a system that results in 352 (416 in en_US.lang) death messages.
 * Added the following death messages:
 * <player> walked into fire whilst fighting <player/mob>
 * <player> was burnt to a crisp whilst fighting <player/mob>
 * <player> tried to swim in lava to escape <player/mob>
 * <player> drowned whilst trying to escape <player/mob>
 * <player> walked into a cactus whilst trying to escape <player/mob>
 * <player> was blown up by <player/mob>
 * <player> was shot by <player/mob> using <item>
 * <player> was fireballed by <player/mob> using <item>
 * <player> was pummeled by <player/mob> using <item>
 * <player> was killed by <player/mob> using <item>
 * The "<player> was killed by <player/mob>" death message has been changed to "<player> was killed by <player/mob> using magic".}}
 * Added the following death messages, which existed already, but were part of the system removed in this snapshot:
 * <player> fell from a high place
 * <player> fell off a ladder
 * <player> fell off some vines
 * Added the death message "<player> fell out of the water", which existed as part of the system removed in this snapshot, and which can only appear theoretically, not practically.
 * Added the following death messages:
 * <player> was doomed to fall by <player/mob>
 * <player> was doomed to fall by <player/mob> using <item>
 * Added the following unused death messages:
 * <player> was doomed to fall
 * <player> was fell too far and was finished by <player/mob>
 * <player> was fell too far and was finished by <player/mob> using <item>}}
 * "<player> was fell too far and was finished by <player/mob>" to "<player> fell too far and was finished by <player/mob>"
 * "<player> was fell too far and was finished by <player/mob> using <item>" to "<player> fell too far and was finished by <player/mob> using <item>"}}
 * <player> was doomed to fall by <player/mob>
 * <player> was doomed to fall by <player/mob> using <item>}}
 * <player> discovered floor was lava
 * <player> walked into danger zone due to <player/mob>}}
 * <player> was struck by lightning whilst fighting <player/mob>
 * <player> suffocated in a wall whilst fighting <player/mob>
 * <player> was squashed by <player/mob>
 * <player> starved to death whilst fighting <player/mob>
 * <player> was blown up by <player/mob> using <item>
 * death.attack.magic.player
 * <player> withered away whilst fighting <player/mob>
 * <player> was squashed by a falling anvil whilst fighting <player/mob>
 * <player> was squashed by a falling block whilst fighting <player/mob>
 * <player> was slaim{{sic}} by <mob> using <item>
 * <player> was killed by <item> trying to hurt <player/mob>
 * <player> hit the ground too hard whilst trying to escape <player/mob>
 * <player> didn't want to live in the same world as <player/mob>
 * <player> experienced kinetic energy whilst trying to escape <player/mob>
 * <player> went off with a bang whilst fighting <player/mob>
 * Added the following death messages, which can theoretically appear, but not practically:
 * <player> died because of <player/mob>
 * <player> was roasted in dragon breath by <player/mob>}}
 * <player> was impaled by <player/mob>
 * <player> was impaled by <player/mob> with <item>}}
 * death.attack.dryout
 * death.attack.dryout.player}}
 * "<player> was slaim by <mob> using <item>" to "<player> was slain by <mob> using <item>"
 * "<player> discovered floor was lava" to "<player> discovered the floor was lava"}}
 * "<player> was killed by even more magic", along with its hover event: "Actually, message was too long to deliver fully. Sorry! Here's stripped version: <message>"|The death message "<player> fell out of the water" can now appear practically, not only theoretically.}}
 * <player> was poked to death by a sweet berry bush
 * <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>}}
 * <player> was stung to death
 * death.attack.sting.item|Added the unused death message "<player> was stung to death by <player/mob>".}}
 * <player> fell off some weeping vines
 * <player> fell while climbing
 * death.attack.fireworks.item
 * The death message "<player> went off with a bang whilst fighting <player/mob>" has been removed, but its translation string remains.}}
 * <player> fell off some twisting vines
 * <player> fell off a scaffolding}}
 * "<player> fell off a scaffolding" to "<player> fell off scaffolding"
 * "death.attack.fireworks.item" to "<player> went off with a bang due to a firework fired from <item> by <player/mob>"}}
 * <player> was shot by a <player/mob>'s skull
 * death.attack.witherSkull.item}}
 * <player> froze to death
 * <player> was frozen to death by <player/mob>}}
 * <player> was skewered by a falling stalactite
 * <player> was skewered by a falling stalactite whilst fighting <player/mob>}}
 * <player> was impaled on a stalagmite
 * <player> was impaled on a stalagmite whilst fighting <player/mob>}}

{{History|pocket alpha}} {{History||v0.11.0|snap=build 1|Added death messages.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Added the death message "<player> experienced kinetic energy".}} {{History||1.1.3|snap=alpha 1.1.3.0|Added the following death messages: {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Added the death message "<player> went off with a bang".}} {{History||1.16.200|snap=beta 1.16.200.51|Added the following death messages: {{History|upcoming bedrock}} {{History||1.16.210|snap=beta 1.16.210.53|Added the death message "<player> froze to death".}} {{History||1.16.220|snap=beta 1.16.220.50|Added the following death messages:
 * <player> discovered floor was lava
 * <player> walked into danger zone due to <player/mob>}}
 * <player> was sniped by <player/mob>
 * <player> was spitballed by <player/mob>}}
 * <player> was skewered by a falling stalactite
 * <player> was skewered by a falling stalactite whilst fighting <player/mob>}}

{{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added death messages.}} {{History|Ps4}} {{History||1.88|The option to disable messages from appearing when a player or tamed mob dies has been added.}} {{History|foot}}

Trivia

 * Death messages obtained through PvE means are generally grammatically incorrect due to the lack of a preceding "a" before the name of the killer. This is a bug that Mojang decided to not fix.