Bedrock Edition 1.18.30

1.18.30 is an upcoming minor update to with no set release date.

General

 * Attributes
 * Added armor toughness
 * Diamond armor and netherite armor now have a toughness value of 2 and 3 respectively
 * Tweaked armor reduction calculation to account for toughness
 * Netherite armor will now reduce more damage than diamond armor

Blocks

 * Sculk Shrieker
 * Now listens to the tendril clicking of the sculk sensor
 * The threat level that causes the warden to spawn (to be added in a future beta/preview) will now be decreased over time.

Fixes

 * Stability and Performance
 * Fixed several crashes that could occur during gameplay
 * Fixed possible crashes on Android when suspending or resuming the app


 * Gameplay
 * Vertical field of view is no longer halved in horizontal split screen, making items such as book & quill easier to view when playing in split screen
 * Tweaked surrounding terrain for structures such as villages during world generation
 * TNT no longer disappears when ignited with the 'TNT Explodes' game rule disabled and the 'Fire Spreads' game rule enabled
 * Gravity affected blocks now fall on top snow when placed above it instead of hovering over it


 * Vanilla Parity
 * Players flying in Creative mode are no longer pushed by liquid current
 * Farmer villagers can now use bone meal on crops and can turn excess seeds into bone meal at their composter
 * Protection enchantment now properly works on most damage types
 * Fixed a desync issue that could sometimes cause health to regenerate only visually
 * Landing on a stalagmite is now properly considered fall damage
 * Fixed some issues in where damage invulnerability wasn't properly being applied
 * Fixed an issue where the Protection enchantments mitigated too much damage. This has been changed to match Java Edition
 * Absorption hearts no longer stay yellow while under the Wither effect
 * Lowered the amount of knockback resistance granted by netherite armor
 * Punching deals less damage now, to better match the Java Edition


 * Graphical
 * Fixed a bug in the glow squid's texture where the glow map in the alpha channel was incorrect, causing patches of non-glowing texture to be seen
 * Fixed the crosshair disappearing when Outline Selection for blocks is disabled
 * Players that are on fire now render fire in front of the player on the inventory screen regardless of in-game camera perspective
 * Fixed a highlight effect on leather armor appearing on paperdolls


 * Items
 * Bucket of tropical fish no longer displays the incorrect name after catching a fish


 * Marketplace
 * The skin equip warning prompt once again appears when equipping a skin from a product page


 * Mobs
 * The ravager now targets and attacks the wandering trader
 * Mobs spawned from a dispenser are now persistent
 * Shulkers no longer like to occupy the same block as another shulker
 * Shulkers now prioritize attaching to neighboring block faces before trying to teleport away
 * Shulkers now stay attached to the current attached blockface if it is valid, instead of switching to upright position


 * User Interface
 * Fixed text in certain languages not being correctly rendered in the new Create New World screen


 * Villagers
 * Cartographers now always unlock Woodland Explorer Map trade


 * Commands
 * Correct error output is now displayed when attempting to use the /loot spawn command passing in the position of an unloaded area and there is 0 loot to drop
 * Added command insert loot and insert kill overload
 * Title commands fired before a client was done joining will now show instead of being ignored