Java Edition Indev 0.31 20100202

A version of Indev 0.31 was released on February 2, 2010, at 23:27 UTC.

General

 * Debug info
 * Added "E" (Entity count), "P" (Particle count), and "LT" (number of chests).


 * Splash
 * Added new splashes:
 * As seen on TV!
 * Awesome!
 * 100% pure!
 * May contain nuts!
 * Better than Prey!
 * More polygons!
 * Sexy!
 * Limited edition!
 * Flashing letters!
 * Made by Notch!
 * Coming soon!
 * Best in class!
 * When it's finished!
 * Absolutely dragon free!
 * Excitement!
 * More than 4000 sold!
 * One of a kind!
 * 700+ hits on YouTube!
 * Indev!
 * Spiders everywhere!
 * Check it out!
 * Holy cow, man!
 * It's a game!
 * Made in Sweden!
 * Uses LWJGL!
 * Reticulating splines!
 * Minecraft!
 * Yaaay!
 * Alpha version!
 * Singleplayer!
 * Keyboard compatible!
 * Undocumented!
 * Ingots!

Blocks

 * General
 * Mining underwater or in the air is now slower.


 * Lava
 * Pushes out items


 * TNT
 * Now hurts mobs but still not items.
 * Pushes away entities.


 * Ores and stone
 * No longer require a pickaxe to break the block, although a pickaxe breaks it much faster
 * Once again possible to mine stone-related blocks with anything that's not a pickaxe
 * Mineral blocks (iron, gold, diamond) are treated similarly to their corresponding ores.

Items

 * No longer die in fire or lava.
 * Shadows display under dropped items.


 * Tools and Tiers
 * Harder materials no longer require better tools.
 * Swords deal less damage
 * Diamond Sword:
 * Gold Sword:
 * Iron Sword:
 * Stone Sword:
 * Wood Sword:
 * Mining tools can hit mobs, their damage depends on the type and teir of tool.
 * Shovels: 1,2,3,1,4
 * Axes: 3,4,5,3,6
 * Pickaxes: 2,3,4,2,5

Entities

 * Mobs
 * Re-added Pigs, Sheep, Skeletons, Creepers, Zombies and Spiders
 * Monsters are passive due to their hostile AI missing.
 * Sheep spawn with no wool due to their AI for eating grass not working.
 * All mobs have health.
 * Removed Humans.
 * Generate splash particles when swimming.


 * Other
 * Changed pickup animation for arrows and dropped items.
 * They now get sucked up when the player walks onto them.

Fixes
 From the previous version 
 * Flowers no longer spawn with dirt under them.
 * Standing with your head inside non-solid blocks no longer causes extreme fog.

Trivia

 * Two versions may have been released
 * Evidence suggests the existence of two versions being released very close to one another.
 * The 23:27 blog post announcing this version's release occurred 4 minutes before this page's client jar was packaged (23:31).
 * That blog post features Notch complaining about not yet getting mobs to function, yet gameplay of this page's client jar contains all of the old mobs, with animation.
 * It is unclear whether Notch's release blog post was intended as a prank, because he ends the post with the teaser, "But I did get some stuff in to this update. I’ll keep the details secret this time, though. (No new crafting)."
 * Other possible explanations:
 * He might have accidentally (or even intentionally) published a prepared blog post before the building/packaging of that version had finished.
 * The building, packaging, uploading, etc. of this version may have encountered a technical issue that took several minutes to resolve.
 * Notch's use of "functioning" in his blog post might instead be referring to whether the hostile mobs are able to act with hostility toward the player.