Java Edition Indev 0.31 20100122

A version of Indev 0.31 was released on January 22, 2010.

Blocks

 * Infinite_Lava.png Infinite Lava Source
 * When placed, the block would create infinite lava which would replicate infinitely to fill up specific volumes.
 * Added to the inventory

Items

 * Bow.png Bow
 * Can now be used to fire arrows.
 * Added to the inventory.
 * Shooting arrows into Lava creates flaming arrows

World generation

 * General
 * Liquid spawner is now in the level generator.
 * Fluids can spawn above sea level and on floating islands.
 * New lighting pass, preventing stack overflows on huge deep floating maps.
 * Flowers added to terrain generation.
 * Caves are less flooded.

Blocks

 * General
 * Blocks can now be placed on resource items, pushing them out.
 * Lava works like water now but slower.
 * Stack size reduced to 50 from 99.
 * Water and Lava source blocks are now given to the player in stacks of 5.

Items

 * Iron Axe JE2.png Axes
 * Half of the axe head is removed.


 * Arrow (item).png Arrows
 * Added as an item.
 * Now require a Bow to fire.
 * The arrow counter above the hotbar was removed.
 * Deal no damage to players or mobs yet.
 * Added to the inventory.
 * Have a shake effect when hitting a block, and slight deviations in where they land.


 * Readded the pulse effect when an item gets picked up in the hotbar.
 * Picking up items with a full inventory after reloading a level sends them to hidden inaccessible slots.

Gameplay

 * Explosions
 * Now have a higher blast radius.
 * Now destroy stone, among other changes.


 * Saving
 * Players can now save and load the game locally using the Indev level format.


 * Other
 * Players have many times longer combat reach.
 * Dropped items and TNT no longer bounce when hitting the ground

Bugs

 * Rana's now spawn in large numbers, causing lots of lag as they accumulate.
 * Flammable blocks no longer ignite in Lava.
 * Armor sprites only show up after saving and reloading a level.