Minecraft Wiki:Issues/Weekly 11w48a

Known bugs for Weekly Build 11w48a.

''' Use the |Discussion page first before adding any bugs onto this page. ''' Bugs can be confirmed by checking into the discussion page and make sure other people reply to your report and have the same problem.

Organization
'There is no need to place bullet points before issue labels. Use bullet points only for comments. Be sure to leave a single totally blank line before each new issue (but not before comments), unless the issue appears directly beneath a header.'

Please ensure that the bug is tested on a 'vanilla', installation of 11w48a with NO MODS installed

Please specify whether the bug was found on Single Player or Multi Player and Survival or Creative.

Please mark your issue with one of these issue labels: (listed from highest priority to lowest)
 * !! =  = Critical bug that can crash a Minecraft client or server.
 * ! =  = Major bug. Use this tag sparingly; if there is consensus your bug is not major, it will be downgraded.
 * a! =  = Major annoyance.  Think very carefully before flagging an annoyance as major.  Is it really more important than most minor bugs?  Use this tag sparingly; if there is consensus your annoyance is not major, it will be downgraded.
 * undefined =  = Minor bug.
 * a =  = Annoyance.
 * ? =  = Potential issue that you are unsure of or that the community (on |the discussion page) believes requires further vetting.  Note: do not use this label to indicate this-is-not-a-bug; instead, replace the issue's current label with [A] or [A!].  Furthermore, it is inappropriate to use this to flag something you disagree with; instead, express your opinion in a comment. When you apply this label to an issue, place it after the issue's existing labels; do not remove those labels.

Labels for indicating that an issue happens only in a particular game mode: (These labels cannot stand alone; you must use them in addition to, not instead of, the ones listed above.)
 * sp =  = Single-player.
 * mp =  = Multiplayer.
 * su =  = Survival mode.
 * cr =  = Creative mode.

Labels for indicating that an issue is restricted to a particular OS:
 * =  = Mac OS
 * =  = Windows
 * =  = Linux

Labels that Mojang uses:
 * f = Bugs that have been fixed in the next update.
 * n = This is not a bug. (It is intended behaviour and will not be changed)
 * s = Bugs that will be skipped/ignored for now.
 * u = Bugs that Mojang tested but was unable to reproduce. Append this tag to the end of existing issue labels, instead of replacing them.

To produce these labels, use the following code:  c where c is the code of the label you wish to use. (e.g., a for annoyances, etc.)

The default issue type is minor bug; you can produce this label with the shorthand  undefined .

''Be sure to sort issues by category, type, and priority: redstone issues go in the Redstone section, etc.; bugs go in the Bugs subsection, with major bugs listed before minor bugs, annoyances in the Annoyances subsection, with major ones before minor ones, and issues that Jeb has marked as fixed or skipped are moved to the Fixed/Skipped section. Issues that Jeb cannot reproduce, however, are to remain in their original place.''

Please sign all issue reports and comments by typing   (three tildes; tilde may be found above  on USA keyboards, and to the right of  on British keyboards).

'Finally, please do not spontaneously delete an issue report or comment, unless it is patent nonsense submitted by someone who has not logged in. If possible, contact the submitter by user-talk first and tell them about your concerns. They will almost certainly oblige. As always, assume good faith.'

Bugs
undefined cr mp ? In creative mode, empty buckets do not work. 0.5 seconds after the source block is removed, it returns. Clicking multiple times doesn't help
 * Are you an op?
 * Yes I am. 

undefined If Ice thaws by a Torch/Glowstone it will create a Water block that does not flow outwards.

undefined Farmland Can now be trampled when blocks and particle effects land on them. For example, when you harvest fully grown wheat, the wheat and seeds that fall from the harvested block can trample any farmland it touches. Farmland may also be trampled by particle effects such as rain (needs to be tested).

undefined Lillypads are grey when held, both on SSP and when seen on SMP.

undefined ? A chest doesn't close in SMP when another chest is directly behind it and 1 block higher than the first one.
 * Chests are always getting stuck open for various reasons, and this is a 1.8 bug if this was just a general stuck-open scenario. (This needs to be removed from the 11w48a specific bug list.)

undefined Wolves are black when in rain and water.
 * Are you sure this isn't just with some graphics cards?
 * I also have the same problem

a ? (maybe n) Doors cannot be placed on glowstone anymore.

undefined You cannot activate a nether portal if there's an obsidian block in front of where you lit flint and steel.

undefined Glowstone drops dust with hand. (It's not a bug, Jens changed it from stone to glass. -AtomicScrap)

undefined Minecart with Chests switch sides whether are in a rail or not. --Markoszarrate 19:22, 3 December 2011 (UTC)

undefined Minecart with Chests don't have the opening or closing animation and the opening or closing sound. --Markoszarrate 19:22, 3 December 2011 (UTC)

Annoyances
a mp The hearts animation doesn't dissapear after breeding

a mp Jeb fixed the bug that when a chunk gets unloaded and you return that chunk, redstone clocks will still work without the need replacing a repeater. However, when you leave the server and log in again, the mechanism will be stuck, so you have to replace the repeater again.

a? Hydrated Farmland (planted with pumkinseed, melonseed, wheat and unplanted) will "decay" becoming a dirt block by rain (is rain an entity?, see next post). (testet twice in survival)
 * You mean an unplanted farmland block? I tested this and none of my crops popped out. See paulsoaresjr's video, he also tested it.
 * looks like it happens only if a block(in my case fence and dirtblock) is next to the plants.

a Glowstone acts like glass which disallows fences to be connected to it, items to pop out of it, items to be placed on it, and to mine it with a bare hand and still get glowstone dust. (I know Jeb_ said it is now the new behavior, but Notch confirmed that it was supposed to act like stone back in 1.6.6)
 * This is an intentional change made in 1.0.0
 * Still an annoyance.
 * Then it's not a bug. It's simple enough.