Talk:Biome/ID

Including Biome Colors
Should biome colors be included in this table? In and, each biome had its own color as defined in the   field. These colors were removed in, but still remain in. My reasoning for including those biome colors in the table is: since biome colors still remain in Pocket Edition, and the biome ID's and names in Pocket Edition are almost entirely the same as the PC version, biome colors should be included. I have an example user page of how the table may look with biome colors added. Jocopa3 (talk) 21:26, 12 December 2016 (UTC)
 * – Sealbudsman talk/contr 21:37, 12 December 2016 (UTC)

Since no-one's disputed the change for over two days, I'll go ahead and change it to include biome colors. Jocopa3 (talk) 05:43, 15 December 2016 (UTC)

Convert table to template
Should the table be converted to a template like used in Template:ID table? Since there are many biomes, converting it to a template will simplify it. – DentedHarp90041 tc 12:54, 27 June 2017 (UTC)
 * Something like this? The IDs themselves could probably be colored to represent the temperature but I'm not sure how I would do that. Superspace (talk) 07:33, 11 July 2017 (UTC)
 * Exactly. Maybe have the style of the original one. I can help you with your sandbox like coloring the IDs like what you have said., by the way! – Dentedharp90041 tc 12:56, 11 July 2017 (UTC)
 * If you want, you can help me with this. – Dentedharp90041 tc 13:06, 11 July 2017 (UTC)
 * , Kindly check biome id table. – Dentedharp90041 tc 13:45, 11 July 2017 (UTC)
 * Thank you for the help! I've finished the examples you started and clarified as best as I could. I will let others weigh in first before converting the actual ID table. Superspace (talk) 21:47, 11 July 2017 (UTC)

Suggestion to expand this table or create another
I added the "rarities" of each biome to the list, but it was reverted as it seems this table is reserved only to explain the IDs. I feel like there's some additional information that could be added onto a simple table like this one that would benefit people a lot, is there a way for us to do this?

72.203.91.148 18:10, 10 November 2019 (UTC)


 * Any non-ID info should not go on these tables, all other information should be on the linked pages instead. The linked pages have infoboxes with the most important information already. FVbico (talk) 18:13, 10 November 2019 (UTC)

The Void in Bedrock Edition
I did some NBT editing in Bedrock Edition and I tried to make a biome be 127. Surprisingly, it worked! The table does not say anything about the Void biome in Bedrock Edition but I found that it exists. Should I add it to the table?--ManosSef (talk) 15:05, 4 January 2020 (UTC)


 * Can you actually confirm it's the same biome? how about the other end biomes? If it's actually the same, add it and update their corresponding pages. FVbico (talk) 15:33, 4 January 2020 (UTC)


 * It turns out that it's not. There are no more biomes in the table than exist. Bedrock Edition accepts invalid biome IDs and in-game, these biomes have generic grass and foliage colors and mobs spawn normally. ManosSef (talk) 19:24, 4 January 2020 (UTC)


 * The game accept invalid Biome, maybe in case the world has custom Biome from behavior pack, but then the behavior pack removed from the world and custom biome already generated, so it replaced by generic Biome (generated block still keep as long it not a custom block, else it transform into Biome full of info update block). ImakerB (talk) 23:01, 4 January 2020 (UTC)

Ocean biomes in Bedrock Edition
On the table for Bedrock Edition, Ocean is 42 and Legacy Frozen Ocean is 43. However, everywhere else that mentions biome ID, it states that Ocean is 0 and Legacy Frozen Ocean is -116. Which is correct? ManosSef (talk) 07:04, 19 June 2020 (UTC)

Add 1.17- Biomes to another Page
The 1.18+ biome IDs changed completely, should we add onother page for the 1.17- IDs like the 1.13- page? – Unsigned comment added by SyndiShanX (talk • contribs) at 09:04 23 December 2021 (UTC). Sign comments with


 * What is your source for making these ID changes? I don't have the ability to check Java, but it seems quite unlikely Mojang would make such extensive changes that force every chunk in every existing world to be updated, but without any obvious advantage. Combined with the fact that this is your first edit on this wiki, I think there's reason to request confirmation of the reliability of your source. — Auldrick (talk &middot; contribs) 11:32, 23 December 2021 (UTC)
 * By the way, if these changes are confirmed and there's consensus to save the old IDs in a page like the 1.13 page, please note that the Bedrock IDs have been added since then and the existing Bedrock IDs have not changed, so to avoid confusion the new page should be named something like "Java Edition Biome IDs Before 1.18" and should not include Bedrock IDs. — Auldrick (talk &middot; contribs) 12:30, 23 December 2021 (UTC)


 * If you want confirmation, buy Java. ManosSef (talk) 11:47, 23 December 2021 (UTC)
 * I see no reason for you to be rude. If you can confirm these changes, by all means do so, but there's no reason I should have to spend my money because somebody (not even you!) didn't provide a source for a major edit. — Auldrick (talk &middot; contribs) 12:22, 23 December 2021 (UTC)


 * I am sorry. There was no reason for me to say that. So, here is confirmation: https://www.minecraft.net/en-us/article/minecraft-snapshot-21w40a ManosSef (talk) 15:01, 23 December 2021 (UTC)


 * The IDs were confirmed by using OF Colormaps, I extracted the IDs from the vanilla game, then applied those to the OF colormaps and it worked as expected, the 1.17 colormaps don't work correctly on 1.18+ due to the massive change Mojang made, Sorry I am new to editing Wikis. ~SyndiShanX (talk) 01:50, 24 December 2021 (UTC)


 * Welcome to the Minecraft Wiki! Incidentally, you can use four tildes (~) to add your signature on talk pages.
 * I have no idea what this Colormaps thing is, so I can't decide whether the numbers you're obtaining using it are even supposed to be the same set of IDs as the biome IDs on this page. As a general rule, though, edits to the wiki should ultimately be based on information obtained (either directly or indirectly) from Mojang. Other information, such as that obtained by personal investigation, is called "original research" and is considered less reliable. This wiki does allow it sometimes, though (unlike Wikipedia, which never does). Since I don't know enough about this topic I'm going to withdraw from the discussion now, but I'll ask somebody more knowledgeable in Java to take a look at the edit. — Auldrick (talk &middot; contribs) 03:23, 24 December 2021 (UTC)


 * I assume "OF colormaps" refers to optifine and colors associated with each biome. I don't know much about optifine, but I would expect it to use the same internal IDs the regular game does for the most part (unless it's doing something horribly jank).  I'd hope that it's not including numeric IDs anymore, though.
 * That said, I'm a bit confused about the numeric IDs being listed on this page. Burger used to automatically generate biome info (example for 1.16.1), but that broke in 1.16.2, which also added the ability to create custom biomes.  I haven't had time to look into what broke Burger (yes, it's been over a year since 1.16.2 came out, and yes, I see in the email that Burger sends me that it's failed to generate data every single update; I'll get to it some day).  However, I assume that Mojang changed them to dynamically allocated IDs in that version.  (In the past, biomes had hardcoded numeric IDs, and the "modified"/"mutated" version of a biome used that ID + 128).  Mojang has tended to switch to dynamic IDs, since it allows things to be more data-driven.
 * Looking at the data generators, 1.16.1 has a dedicated  registry (in registries.json), while 1.16.2 has a biomes/ folder and I couldn't find IDs for biomes in registries.json.  I think this indicates that the numeric ID is generated at runtime.  (This is roughly consistent with what I've read about how biomes are handled in the protocol now, but I don't know the details.)  If the numeric ID is dynamically generated at runtime, the column should be removed.
 * I would support a separate subpage for the pre-1.16.1 numeric IDs, but I'm not sure if we also need a subpage for the 1.17 version prior to the changes in 1.18. If all that's happened in 1.18 is the addition of a few new biomes (and thus the dynamically allocated IDs shifting), then I don't think a separate subpage is needed for that. --Pokechu22 (talk) 04:48, 24 December 2021 (UTC)

Remove numeric IDs from the java table
Biomes in Java don't have numeric IDs anymore since 1.18. I think we should just remove them from the table. ManosSef (talk) 07:44, 17 April 2022 (UTC)


 * The Numeric IDs are quite useful to people who use them with Optifine and other Mods.
 * SyndiShanX 01:41, 15 December 2022 (UTC)