Talk:Ocelot

Merge with Ocelot
{| class="collapsible collapsed" style="background-color: #F3F9FF; margin: 2em 0 0 0; padding: 0 10px 0 10px; border: 1px solid #AAAAAA;" ! style="font-weight: normal; text-align: left" | ''The following discussion is an archived debate of the proposed merging of the article below. Please do not modify it. Subsequent comments should be made in a new section. No further edits should be made to this section.'' The result was merge. - Asterick6 21:52, 12 March 2012 (UTC)

Cat
I think this should be merged with the Ocelot as of the Cat and the Ocelot is the same thing. It it like the wolf that have 3 different modes: hostile / passive / friendly. - CheatCat 20:57, 26 January 2012 (UTC)


 * I initially thought so too, but Cats have completely different behavior than Ocelots, and their model is different size/shape. Wolves stay with the same model, just different textures; their only difference being their hostility level. Cats and Ocelots haven't been fully completed yet either, so I'd wait until 1.2 comes out to even think about a merge. -- DarkAuk 21:14, 26 January 2012 (UTC)
 * I agree that a merge would be a good idea. At the moment, we've got two small pages. It confused me a bit at first, as I initially expected cat to redirect to Ocelot. However, DarkAuk does have a point. The state of the page(s) before the feature in question is even added to Minecraft is not that important, as long as it is up to Wiki standards. -- ClapNZ 22:39, 26 January 2012 (UTC)
 * Ocelots and cats both have the same ID (Ozelot) and it's like making separate article for tamed wolves, because they act differently (they don't attack player, they attack hostile mobs, they have more max health, they can be healed, the can be ordered to sit etc.) Xeoxer 15:58, 27 January 2012 (UTC)
 * Ocelots and cats have the same ID, are implemented by the same class, and use the same model, only resized and retextured. --mgr 20:32, 27 January 2012 (UTC)
 * Will somebody merge eventually?? Xeoxer 16:36, 28 January 2012 (UTC)
 * Cats do have the same ID, but they are completely different. Besides, putting Cat and Ocelot information together would have a messy, confusing, and very large page. Somebody500 (有人500) 00:23, 4 February 2012 (UTC)
 * This wiki is designed to document current features. As it currently stands, Cats are not different from Ocelots enough for them to deserve their own page: The Tamed Wolves section on Wolf is bigger than this page. A merge would also allow easier stats comparison. Kris159 16:37, 8 February 2012 (UTC)
 * While I do agree that a Cat is like a Tamed Wolf, and if we kept this page we would have to make one for tamed wolves, well, not really. Unlike Tamed wolves, Cats have a totally different skin and behavior than Ocelots. --Apocalyptic Builder 00:25, 10 February 2012 (UTC)
 * They share the same Network/Savegame IDs, health, and experience. They have similar behavior. You could section off Wild and Tamed phases with headers, but totally separate articles for what is essentially and literally the same mob is well... dumb. MegaScience 12:45, 11 February 2012 (UTC)
 * - I agree. The two mobs are exactly the same thing. As I said below, the changes between Cats and Ocelots versus the changes between tamed wolves and normal wolves are practically the same. JamesTheAwesomeDude 22:49, 1 March 2012 (UTC)
 * These two mobs are different. they should be kept separate. especially how messy merging them would be. even wolves, I believe, should be split. --Kizzycocoa 13:07, 11 February 2012 (UTC)
 * Cats are no doubt very different and distinguished from Ocelots, and I can't really see how they will merge together like cream and cake. They have different names, different behaviors, and different textures. Wolves and tamed ones have little difference other than their behaviors, but Cats and Ocelots are two completely different species. I like it how it is now already. --ThingStuffsObjects 03:20, 12 February 2012 (UTC)
 * - Cats are actually the same mob as Ocelots. They have the same savegame ID, as well as the same network ID. The only differences are the behavior and skin. They are, actually the same species. Feeding a Ocelot fish would not alter its DNA, were this real, nor does it alter anything but a few features in Minecraft. Not merging them would be like giving charged creepers a page of their own. JamesTheAwesomeDude 22:49, 1 March 2012 (UTC)
 * Cats and Ocelots are way different from each other, if they were prefix mobs, it would be different --xephos1234
 * Cats behavior is very different compared to an ocelot. Ocelots are shy, cats are social. Ocelots can run away from mobs, cats do not. Cats actually scare away creepers, too. Brickman2011 15:26, 13 February 2012 (UTC)
 * Please DO NOT! Wolves can be in one page, but cats and ocelots is a completely different thing! --Cylly1512 08:13, 24 February 2012 (UTC)
 * - No, they're not. Ocelots and Cats are the exact same thing, just like wolves and tamed wolves. The changes are the same, as well: the behavior, texture, and tail were all changed. To give Cats a separate page from Ocelots would be quite weird, as they are exactly the same mob. (See their savegame ID and their network ID.)
 * Wolves when tamed have their texture changed, and their hostility is lower. If this also happens with cats, they should keep the merging –Preceding unsigned comment was added by MatoroFreeze (Talk&#124;Contribs) 10:19, 25 February 2012 (UTC). Please sign your posts with
 * - Cats are tamed from ocelots. Dogs are tamed from wolves. Instead of making each "tamed" version have its own page, we can make it less complicated and more organized by merging them to the original mob page with additional tamed section for the different behavior/look after taming. This way, we can compare between them, and also stay in the same page for both the wild and tamed versions of the same mob type. Two articles are unneeded for essentially the same mob, although they do attain different characteristics after taming. - Asterick6 20:42, 25 February 2012 (UTC)


 * - this issue seems pretty split. 7 for merging, 8 for not merging. I don't think it's likely we're going to get a consensus here. I shall have a discussion with admins on what to do, should there continue to be a, more or less, 50/50 split.--Kizzycocoa 20:52, 25 February 2012 (UTC)
 * You forgot to include the OP's opinion. It's 8 vs. 8, which is indeed 50/50. I still think it's less "confusing" or to have them on the same page, not to mention that the article would become a regular length article, instead of a semi-stub. - Asterick6 21:19, 25 February 2012 (UTC)
 * ah, I see. there was no bolded text, so I did not see. so it is a dead-even split. --Kizzycocoa 21:24, 25 February 2012 (UTC)
 * Yea, people normally forget about the original proposal since all the subsequent opinions are usually more prominent (especially since I added the icons..lol). - Asterick6 21:34, 25 February 2012 (UTC)


 * We can easily fit the special behaviour of cats into one section (or maybe two sub-sections) on the Ocelot page, the cat page is basically a stub in terms of actual information. The rest is all duplicate information, or bugs. – ultradude25 ( T &#124; C ) at 22:39, 25 February 2012 (UTC)
 * I think we have a consensus here. Merge now then? - Asterick6 07:41, 7 March 2012 (UTC)
 * The amount of repeated information is many times greater than the amount that's unique. They change skins just like wolves do and they don't have separate pages. --Moxxy 22:44, 25 February 2012 (UTC)


 * Cats are tamed ocelots. Goregue 14:38, 26 February 2012 (UTC)


 * It's the same thing with charged creepers, tamed wolves and coloured sheep. Cats aren't separate mobs. --☺ Sven ? ! 15:37, 26 February 2012 (UTC)


 * I think merging makes sense, they are essentially the same mob. Behavior makes no difference. If it did, shouldn't we have 2 wolf pages? Wild Wolves are neutral, don't follow you, and you can't make them sit. Tamed Wolves are passive, follow the player, can sit, can attack mobs other then just sheep, etc. -- Golbolco 5:29, 1 March 2012 (EST)


 * Put a link near the top of the page saying something similar to "Can be tamed using raw fish to create a friendly Cat." or "Found by taming an Ocelot using a raw fish." Then you can have two nice clean articles and avoid any confusion because anyone looking for the opposite thing to what they found has a link under their nose. There is enough information on each page to warrant keeping them separate. TheJanitor 00:31, 2 March 2012 (UTC)


 * They should be merged because, for one thing, most of the information is spread out and very confusing. For example, I went to the cats page to find out how to tame cats, obvious decision right? but the information is not included there, it is on the Ocelots page. If we merge it, it would not seem messy, it would seem much more user-friendly and less confusing. It's tedious to jump back and forth between two pages when you could just read up on one. Mybabypetghast 01:15, 2 March 2012 (UTC)


 * I believe they should be merged. Even though they have different characteristics, Cats and Ocelots are very closely related, as cats can only come into existence by taming an ocelot. As Golbolco says, they are essentially the same mob, and behaviour makes no difference. NightstormKitty 03:43, 2 March 2012 (UTC)


 * Merge or at least leave some kinda link like on the wolfs page BornAProphet - MyTalk 11:03, 2 March 2012 (UTC)


 * Cats are a mob you get when you tame an Ocelot, so they are completely different and that is why they shouldn't be merged! --MindCrafter 00:27, 4 March 2012 (UTC)
 * No, Ocelots take on a cat skin when tamed. They are the same mob, even if you look at the code. They have the same Savegame ID, as well as the same Network ID. They are, literally, the same mob. JamesTheAwesomeDude 01:32, 4 March 2012 (UTC)


 * If different behavior or a changed skin is enough to justify a separate article, then we need three pages for wolves (neutral, hostile, and tamed) and two for iron golems (village spawn vs player created). If anything, there's a stronger argument for splitting wolves, as their health and damage changes when tamed. As several people have mentioned, cats and ocelots are almost identical on a technical level. -- Orthotope 02:30, 4 March 2012 (UTC)


 * It's like wolves and tamed ones. They are a mob that comes from a mob, and therefore I agree with the fact these two pages need to be merged. Speedy 07:10, 6 March 2012 (UTC)


 * I say keep them separate, they may have same id and base stats but they are incredibly different otherwise. Just put something at the top that says cats come from ocelots! -- darkshadows9776 22:25, 9 March 2012 (EST)


 * I actually think they ARE different, kinda like charged creepers, but not enough to warrant a new page. So, MERGE. 67.174.105.246 07:18, 11 March 2012 (UTC)


 * They're almost exactly like angered, tamed, & neutral wolves, Endermen before/after being viewed, or Spiders of day/night.
 * Nickas3 18:11, 11 March 2012 (UTC)


 * If we have separate pages for subtypes of the same entity, for consistency we would need to have separate pages for wolves, dogs and angry wolves; for every color of sheep; and even for every dropped item. Oh, and cats store the name of the owner, so we would need to have pages like "[PlayerName]'s Black Tamed Cat"... 93.74.103.38 19:22, 12 March 2012 (UTC)


 * It seems we have a general consensus as well as admin support in favor of the proposal. The reasons given for the proposal are valid and reasonable. There is more than twice the support for merging than for not merging. If we go by votes, it's 24 for merging with 11 not for merging. Considering this proposal has been going on for almost 2 months, and there is a general consensus in favor of the merge, I will go ahead and proceed with the merge. - Asterick6 21:28, 12 March 2012 (UTC)


 * ''The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made in a new section. No further edits should be made to this section.


 * }

Since it seems that the merge in question has been agreed to, and has been completed, is there a reason for the merge message to still be on the page?Mattman00000 16:15, 2 April 2012 (UTC)

But what does it do?
Do cats attack mobs like Wolves do, or are they just vanity pets? Frankly, it wouldn't surprise me if this was the case because cats in real life are kind of like that. Cobalt32 00:43, 27 January 2012 (UTC)


 * Well, as of the new snapshot, 12w05a/b, they can ward off creepers. GhengopelALPHA –The preceding undated comment was added on 21:18, 2 February 2012. Please sign your posts with


 * They don't attack anything, except apparently Chickens. It doesn't happen to me... but they say it does. They don't attack creepers either, to the best of my knowledge. Creepers just get scared by them. Numbermaniac 06:17, 18 February 2013 (UTC)

Cats try to dig under fences
In my 12w08a world, I've noticed that next to a chicken coop, my cat tries to 'dig' under the fence (dirt particles appear). Has anyone else noticed this?

--Pi399 04:40, 11 March 2012 (UTC)

Are you sure he wasn't sprinting? 67.174.105.246 07:19, 11 March 2012 (UTC)

Well, I'm not certain, but the cat was at a 90-degree angle to the coop, and did this multiple times. I do not think the cat was sprinting.

--Pi399 18:20, 25 March 2012 (UTC)

The cat was probably trying to sprint to the chicken behind the fence, but failed to acknowledge that the fence was in its way and keeping it from reaching the chicken. Cobalt32 18:47, 25 March 2012 (UTC)


 * Cobalt32 is right. The cat isn't digging; it's sprinting towards the chicken, even though there's a fence in between. Numbermaniac 07:54, 14 February 2013 (UTC)

My ocelots are freezing.
So I'm in the jungle biome, and I see an ocelot, which is pretty big news to me because I never see ocelots. I go up to the ocelot, right-click on it with a raw fish, and nothing happens. I try attacking it, and I can't touch it (it doesn't turn red, it doesn't run) and I just start digging at the block past the ocelot. Why is this happening? Is it a new bug?

How do you change a baby ocelot into a kitten?????
my little brother was playing the game and he was taming kittens. well i tried to but it wont work they just won't change. though whenever my little brother tries it always works. HELP!--68.150.154.56 01:57, 4 November 2012 (UTC)


 * If you were taming the baby ocelot in an enclosed space of less than 7x7, it won't work. It has to be able to roam in an area larger than 7x7. Numbermaniac 07:46, 14 February 2013 (UTC)

A faster way to do this is get some full-grown cats and breed them. It is easier to turn a full-grown ocelot into a cat than a baby. Meeples10 00:08, 6 March 2013 (UTC)

Not able to tame?
I don't know why, but I can't tame ocelots in creative mode. And that's that.

-Skystep


 * You can't bury them in a ditch of any sort. They must be in an area of at least 7x7, otherwise they cannot be tamed. Numbermaniac 07:47, 14 February 2013 (UTC)

My bug sort of goes along with this; when I try to tame an ocelot by feeding it fish, it goes into love mode. I've gone through 9 fish with one ocelot. This is with 1.3.1.50.33.201.33 17:47, 24 February 2013 (UTC)Aaron


 * You may need several fish. Feeding it 9 and not having it tamed is just unlucky. If you find another one, try it again. It will show love hearts, until it turns into a cat. Numbermaniac 06:47, 25 February 2013 (UTC)

I kinda hve this problem....I hve Minecraft 1.4.7,and,ocelots dunt seem 2 exist anymore.Only when I spawn them,and,they wunt turn into cats!:c                                                                     X3MinecraftWolfLuverx3 06:41, 1 March 2013 (EST)Jennica


 * They won't spawn in superflat, and they only spawn in jungles. I don't get why you can't tame them. Make sure they have at least a 7x7 space to roam, and make sure they are coming towards you first. Numbermaniac 01:54, 2 March 2013 (UTC)
 * I corrected the spelling mistakes there. Don't feel bad, I have a problem with spelling. My solution? Keep a dictionary on hand. Robstar14... anything but! 17:28, 7 May 2013 (UTC)

HELP!
My cat wont sit,move,or tp to me. what should i do? Go4cyclones 16:17, 1 December 2012 (UTC)


 * I'm a different user with the same problem, converted ocelot to a cat, it just sits there. I can push it, but otherwise it just sits there.  Far too similar to my real cat. 75.72.203.97 03:51, 24 March 2013 (UTC)Chris P


 * If you want advice on that, you'll need to give more detail.
 * Perhaps it's trying to imitate your real cat. Just joking, but I'm not definitely sure. However, if you play the game with one username, tame the cat there, then use a different username, the cat will ignore you. The cat belongs to a different username, and therefore wouldn't respond to you. -- (T)  Numbermaniac  (C)  04:48, 24 March 2013 (UTC)

Ocelots turning green with no heads
An ocelot can turn into a cat as you know but when mine did they we green and had NO HEADS!!! IT IS CRAZY AND TRUE by avalon678


 * Sounds like you have a broken texture pack. -- Orthotope 22:19, 13 December 2012 (UTC)

Ocelots seem to only spawn with "spawn monsters" on
On my server, both vanilla and craftbukkit, ocelots only spawn when I turn on "spawn monsters". This includes 1.4.5 Bmenrigh 02:59, 14 December 2012 (UTC)


 * Ocelots are added to the hostile monster spawn list, rather than the passive animal one. This appears to be the intended behavior, though you'd have to ask Mojang why they decided to do it that way. -- Orthotope 03:04, 14 December 2012 (UTC)

Minecart glitch doesn't happen anymore.
The article states that when you put a cat into a minecart, it causes this massive image glitch. I tested this in 13w06a, and it doesn't happen there. I added a comment due to this, asking if anyone could test to see if this still happens in 1.4.7. Would someone please be able to do that? Thanks. Numbermaniac 07:53, 14 February 2013 (UTC)

Cats not killing chickens?
Hi,

My pet orange cat doesn't seem to kill chickens that go nearby. Does anyone know why? I'm using 13w07a. Numbermaniac 01:54, 17 February 2013 (UTC)

Cats don't kill chickens, only ocelots. Meeples10 00:11, 6 March 2013 (UTC)

History Table?
What happened to the history table on this page? why is it just all plain text? Numbermaniac 06:15, 18 February 2013 (UTC)


 * The History template was not made when most articles started years ago. Because of this, there's still a few article history sections that don't use the template, notably articles that predate the template or new articles that really never got it. Over time, a few users have cleaned up article history sections.  06:23, 18 February 2013 (UTC)


 * Oh ok. I did not know that. Thanks. Numbermaniac 07:52, 18 February 2013 (UTC)

Are Ocelots/cats in the Xbox 360 version of Minecraft?
I was wondering if they were in the Xbox version, but I haven't see any since I've played. Maybe they'll come in the next update? I am unable to play Minecraft on PC, or Android, so will they come to Minecraft Xbox 360 later on(or have they already been added)?


 * Does the article say anything? If not, explore the jungle on easy or higherand check if they exist. -- (T)  Numbermaniac  (C)  21:14, 27 March 2013 (UTC)

Baby ocelots occur naturally
Am I right in thinking they're the only mob (except villagers, which 'breed' in a different way to other mobs) which can as babies without being bred by the player?

Do baby ocelots spawn or do wild ocelots breed naturally? And if the former, is it random whether they spawn as babies or adults or do they always spawn as babies and then grow up, and why/how do the babies usually seem to be following an adult?

Does anyone know? 90.204.92.241 15:21, 4 April 2013 (UTC)


 * They don't breed on their own, as far as I can tell. Each ocelot spawned either naturally or from an egg has a 1/7 chance of spawning with two babies. -- Orthotope 18:34, 4 April 2013 (UTC)

unused sound + difficulty restriction
I've been peicing things together and I have come to a near conclusion. Ocelots may have been, early on, or may be in the future, hostile. The hissing sounds and the fact they don't spawn on peaceful... I don't know... This sounds like a thing for the forums but... I just... I don't know... Robstar14... anything but! 17:38, 7 May 2013 (UTC)
 * They are on the "hostile" monster list. That's why they don't spawn on peaceful. It could be they are or were planned to be dangerous, although I wonder if it's because they have an antagonistic relationship with the player - they run away rather than attack, but all the other passive or neutral mobs are indifferent unless you attack them. So you could argue that they are hostile. 90.207.65.133 21:35, 16 May 2013 (UTC)

Breeding sitting cats
I edited the page a while back (as a different IP) to clarify about breeding sitting cats. It said (correctly) that they will go into love mode if fed while sitting, but then said that "they cannot breed until released from the sit".

I changed this to "...at least one of them is released..." and added a sentence about choosing the kitten's colour.

I see that the piece about colour-choosing has since been deleted and the line about breeding while sitting changed to an assertion that "they cannot breed while sitting" (emphasis in original).

The original explanation was unclear, but this is simply incorrect. I have bred many cats, on single-player worlds and multiplayer servers, and I always breed with one cat sitting, as it make it easier to control them. It works without fail, and the colour-selection works without fail as well. I have also repeated the experiment today to make certain that it wasn't changed in a recent update: I fed raw fish to a standing siamese cat and a sitting ginger, the siamese ran straight to the ginger, and a siamese kitten immediately materialised.

I have no wish to edit-war, but unless someone has some evidence that my copy of Minecraft is broken or I'm hallucinating these cats, I would like to change it back to a correct statement and include what I feel is a useful and relevant piece of information about selecting a kitten's colour. 94.1.138.232 14:55, 15 May 2013 (UTC)