Mods/MineColony

Mod Description
Minecolonies is a comprehensive NPC-powered town building and automation mod for Minecraft.

Players command NPCs to automate tasks such as building, gathering natural resources, crafting to fulfill the colony's needs, and guarding the colony from outside threats.

Custom schematic system, Structurize, allows completely free placement of structures within the colony's boundary and holographic preview of of them before placement. Choose from over 1,300 schematics provided, download more from our forums, or create your own and even share them with the community.

Robust permissions system offers the multiplayer experience that you want with a variety of grief protection levels, allowing you to collaborate on a single colony with friends, create alliances between separate colonies, or have separate colonies compete to be the best. PvP features are planned.

Our development team is continuously working to optimize existing features and add new content to the mod. (January 2019)

Official Download
For the latest fixes and newest features, download the most recent file at: https://minecraft.curseforge.com/projects/minecolonies/files

Official Wiki
For the most current information about crafting recipes and mod mechanics, look through: https://wiki.minecolonies.com/

Official Website
For any other information you might need, like how to get help on Discord or join the developer team, please read the Minecolonies official website: https://www.minecolonies.com/

Outdated information
The information below was archived on this website long, long, long ago! But this wiki has automatic blocks about deleting large sections of data at one time, so whatever is below this point we were not able to delete without gamepedia admin intervention but should definitely be deleted as invalid and extremely outdated.

Outdated General Features
-different kinds of workers (lumberjack, miner, farmer, builder, delivery man, baker) -basic units - citizens. They occupy jobs and become workers -different level of tools impacts the efficiency of work -when the tool wears out, worker searches his chest for the kind of tool he uses (don't forget to supply lumberjack with axes and miner with pickaxe and shovel) -You can change worker's current tool by dropping it next to them -workers don't work during night -workers tell you why they're not working when you get close to them -build houses, decrease taxes and make food for your people to improve their mood -keep workers at work by paying them their salary -use golden scepter on the people to ask them to follow you -use caliper to measure the distance between houses -use bank to make and convert money -use town hall to see overall information about You colony, tips, balance and more -configure mod options in a .property file

Outdated Town Hall
A Supply Ship is the first thing you will need as it will give you a Town Hall Chest. If you don't have a Town Hall Chest, you will not be able to place anything else unless you have placed this. To craft a Supply Ship, you will need to craft five boats. Then, arrange the five boats into a boat crafting recipe (pretend the boats are wood planks) and you'll get a Supply Ship. The recipe below, doesn't work because you can only get a Town Hall Chest from a Supply Ship.

Outdated Workers
You create workers by placing special worker Chests in the world. Once a chest is placed, a settler Mob is created.

A helper will only work if they have the appropriate tools in their chests, and it is daytime. They communicate their needs to you by heading back to their chests and staying there. When you are close enough the Helper will communicate using the text box. For Example the builder will say out of Cobble 121. The 121 means how much of the item the helper needs. A helper that is sleeping for the night would have a sign saying "Sleeping" beside them. Likewise if a helper is out of tools.

Outdated Crafting Recipes
(Crafting recipes will be accurate if this (*) is next to it)

{| class="wikitable" style="width: 819px" !width="75"|Name !width="150"|Ingredients !width="204"|Input » Output !width="390"|Description ! Iron Scepter ! Gold Scepter
 * -align="center"
 * align="center"| Stick + Iron Ingots
 * When an Iron Scepter is used on a worker chest, it will automagically create a fence.
 * When an Iron Scepter is used on a worker chest, it will automagically create a fence.
 * align="center"| Stick + Gold Ingots
 * When the Gold Scepter is used on a worker or settler, it will make them follow you.
 * When the Gold Scepter is used on a worker or settler, it will make them follow you.

{| class="wikitable" style="width: 819px" !width="75"|Name !width="150"|Ingredients !width="204"|Input » Output !width="390"|Description ! Bakery ! Miner Chest }}
 * -align="center"
 * align="center"| Wooden Pickaxe + Wooden Plank
 * This will create a Baker that will Bake foodstuffs, mostly bread for your citizenry and increase their overall happiness.
 * This will create a Baker that will Bake foodstuffs, mostly bread for your citizenry and increase their overall happiness.
 * align="center"| Wooden Pickaxe + Wooden Plank
 * This will create a miner that will harvest sand, dirt, cobblestone and ore blocks. In order to work, Miners need pickaxes, shovels and torches.
 * This will create a miner that will harvest sand, dirt, cobblestone and ore blocks. In order to work, Miners need pickaxes, shovels and torches.