RenderDragon

RenderDragon is a rendering engine used $$ that runs on DirectX and OpenGL ES.

Features
RenderDragon features edge highlighting and new lighting techniques as part of the soon-to-be visual and performance upgrades, and also adds ray-tracing support. It supports a range of graphics features, depending on the device's capability. While RenderDragon has improved performance on some devices, others have experienced degraded performance.

RenderDragon supports Ray tracing with any DXR 1.1 Compatible Graphics cards such as NVIDIA's RTX Series of GPUs or AMD's RX 6000 Series or above. However, The DXR API is not limited to these GPUs as it's been proven that RenderDragon's Ray tracing can be achieved through DXR Emulation.

Third party shaders resource packs are currently not supported on devices using RenderDragon.

RenderDragon supports Deferred Rendering and this can be achieved by using third party utilities such as BetterRenderDragon.

Trivia

 * According to Helen Zbihlyj, RenderDragon was designed to be usable $$. However, according to Felix Jones, there's nothing in it that indicates this.