Bedrock Edition exclusive features

This is the list of features that are available exclusively to the Bedrock Edition.

General

 * Add-ons
 * Used to change the way things look in-game.
 * Behavior packs, used to change behavior, loot, equipment, and spawn rule of entities.
 * Can be used to replace entities, items, blocks, recipes, biomes, or add new ones.
 * Resource packs have the same usage as they do in Java Edition. They can be used to change entity models and add custom particles, but cannot be used to change block models.
 * World templates can be used to import a world from outside.


 * Block Selection
 * Has two types of block selection: Highlighted Color and Show Block Outline.


 * UI
 * Two UIs: Pocket and Classic.


 * Education Feature
 * Education Edition Feature from Chemistry Update.


 * Minecraft Marketplace
 * Minecraft Coins
 * Official Community Creations


 * Skins
 * Have extra 3D pixels on the skin model.
 * Skin Packs are available:
 * Campfire Tales Skin Pack
 * City Folk
 * Coral Crafters Skin Pack
 * FINAL FANTASY XV Skin Pack
 * Halloween Costumes Skin Pack
 * Holiday Skin Pack 2015
 * Journey To The West Skin Pack
 * Lunar New Year Skin Pack
 * Magic: The Gathering Skin Pack
 * Mighty Morphin Power Rangers
 * Strangers - Biome Settlers 3
 * Town Folk Skin Pack
 * Other community skin packs


 * Worlds
 * Purple Parrot Party Palace
 * Inspiration Island
 * Other community worlds

Full button/key mapping for keyboard & mouse + controller + touch. World Options
 * Settings
 * Profile
 * Change Gamertag
 * Manage Account
 * Manage who can send you invites
 * Sign Out from Xbox Live
 * Auto Updates Unlocked Packs
 * Off
 * On with Wi-Fi Only
 * On with Wi-Fi or Mobile Data
 * Use Cellular Data
 * Require Encrypted Websockets
 * Video
 * Camera Perspective (For easy access on mobile devices)
 * Screen Animations
 * Screen Safe Area
 * Outline Selection
 * Fancy Bubbles
 * Beautiful Skies
 * Fancy Graphics
 * FOV Can Be Altered By Gameplay
 * UI Profile (ONLY on mobile devices)
 * Pocket
 * Classic
 * Anti-Aliasing
 * Particle Render Distance
 * Texel Anti-Aliasing
 * Other
 * Instant respawn
 * Cause player not shown you died screen when die
 * Make old worlds infinite
 * Global Resources
 * A menu that enables the user to customize their main resource packs that will be activated across the entire game.
 * Storage
 * Menu that displays devices's storage of various data, including:
 * Behavior Packs
 * Cache Data
 * Resource Packs
 * Worlds
 * World Templates
 * Broadcast
 * Uses Mixer Create to create built-in livestreams with viewer contributions using commands.


 * Particles
 * Some of the particles have a different name compared to Java Edition.
 * Exclusive particles:


 * Sounds
 * Other exclusive sounds are listed on the Bedrock Edition sound_definitions.json.

Gameplay mechanic

 * Armor defense
 * Damage taken only depends on the number of defense points.
 * Each armor point gives 4% damage reduction.


 * Enchantment
 * Impaling
 * Extra damage applies to all mobs when underwater or during rain.
 * Piercing
 * Piercing V or a higher level still make arrows shot pass through hit entities, instead of stuck.
 * Riptide
 * Deals splash damage(can multiple hits)
 * Sharpness
 * Sharpness adds 1.25 damage for each level.


 * Fishing
 * Fishing in jungle biome variants never caught tropical fish or pufferfish.


 * Patrol
 * Are called Pillager Patrol
 * Can only spawn in plains, desert, savanna, taiga, giant tree taiga and snowy taiga.
 * On easy, patrol can only spawn at light level 7 or less, on normal and hard difficulty, they can spawn at any light level.
 * On easy and normal, illager always pillager, while on hard 20% of illager will be vindicator.
 * Spawn after 5 in game days with repeating delay between 5 to 6 minutes with 20% chance of successfull spawn.


 * Raid
 * Lack of illager celebrating
 * If no longer classified as village(all villager die, or all beds destroyed), nearby player will get bad omen.
 * Number of illager spawn per waves are different compared to Java Edition.
 * Raid captain are unused (cannot spawn).
 * Raid bar is pink instead of red.
 * Bell ring automatically when raid bar fill up.


 * Status Effect
 * Timer is accurate (never display as infinite)


 * Bad Omen
 * Pop up will show animation similar to totem of undying.
 * Amplifier doesn't increase by killing more raid captain.
 * Higher bad omen doesn't add extra additional waves to raids.
 * Fatal Poison
 * Obtained when parrot given cookie.
 * Can hurt and kill both undead and non-undead mobs similar to wither effect
 * Damage clasified as magic attack, unlike wither.
 * Hero of the Village
 * Pop up will show animation similar to totem of undying.
 * Amplififer always I, regardless of waves defeated in raids.
 * Lack of villager celebrating and gift.

Commands

 * Has more game rules:
 * Has more game rules:


 * Enable or disable the spawning of wandering trader and pillager patrol.
 * Enable or disable the spawning of wandering trader and pillager patrol.


 * Sets the maximum number of players allowed to join a multiplayer game.
 * Sets the maximum number of players allowed to join a multiplayer game.


 * Transfers player to another server.
 * Transfers player to another server.


 * Replaces the functionality of spawn chunk in Java Edition.
 * Replaces the functionality of spawn chunk in Java Edition.


 * Used to connect to a WebSocket server which uses command messages to communicate with clients.
 * Used to connect to a WebSocket server which uses command messages to communicate with clients.


 * Command Format


 * A user interface layer to easily set the teleport, time and weather commands.
 * is now its own separate command.

Splashes
There are many splashes exclusive to the Bedrock Edition.

Graphics

 * Graphics are more vibrant and smoother than in Java Edition and Legacy Console Edition.
 * Burning mobs emit large particles with fire's animation.
 * At sunset and sunrise, clouds and ambient lighting will turn pink.
 * Slabs, stairs, and farmland do not block light.
 * Suffocation animation is different.
 * Animation for entering a Nether portal is different.
 * Player burning animation is different.
 * Lava has a different animation when flowing.
 * Eating animation for animals when feeding them.
 * Some mobs only have an exclusive attack animation.
 * Zombie pigman and baby zombie pigman.
 * Drowned and baby drowned.
 * Explosion particles are more pixelated.

World generation

 * Badlands
 * Terracotta layers in the badlands will generate randomly, even when using the same seed.
 * Passive mobs can spawn in eroded badlands.


 * Buried treasure
 * Can generate in stone shore biome at high altitude.


 * Coral Reef
 * Coral crust include andesite, granite, diorite, dead coral fan, and block.
 * Use nbt structure block generation.


 * Desert Pyramids
 * If generated in a ravine or river, the temple’s floor will be replaced by the bottom of the ground in a ravine or river, rather than just one block from a TNT shape.
 * If generated in stripe land, it has a very tall foundation to bedrock layer, unlike in deserts that never have a tall foundation if generated with air in the bottom.


 * Deep Frozen Ocean
 * Surfaces are completely frozen.


 * Legacy Frozen Ocean
 * Unused biomes, which look similar to frozen ocean, but without iceberg and rabbit can spawn.


 * Shattered Savanna
 * Grass and leaves foliage color are green lush
 * Rain can occur.


 * Snowy tundra and snowy mountains
 * No monster other than stray and skeleton can spawn here.
 * Zombie siege can still occur, and spawner still spawn monster.


 * Far lands


 * The infinite worlds generate Far Lands since X/Z: ±12,550,821, like prior to Beta 1.8 on Java Edition.
 * However, the BE Far Lands generate different structures and biomes.
 * The Stripe Lands are mostly a graphical glitch, however, this area has distorted physics:
 * Players next to water are teleported into the Void.
 * Starts to generate at X/Z: ±16,777,216 and continues until the game's limits.
 * Terrain will be entirely an ocean with very deep water until bedrock layer.
 * Generated structures can still generate, with tall foundation.
 * Exceptions are desert wells, woodland mansions, dungeons and mineshafts.
 * Igloos will generate at ocean floor.


 * Huge mushrooms
 * Will generate naturally in swamps.


 * Tree
 * Fallen tree
 * Dying tree
 * Jungle bush in jungle biomes consist of jungle leaves with jungle log.


 * Igloo
 * Generate with packed ice instead of ice.
 * If generated in the stripe lands, it will generate underwater at bedrock layer on the ocean floor, cutting some bedrock around it and replace the bottom bedrock at y=0 with stone bricks.


 * Desert Well
 * 2 desert wells can commonly generate in the same chunk.


 * Old world type
 * Finite, 256&times;128&times;256 world.
 * Biomes are shrunken to fit more biomes.
 * Generates with an Invisible Bedrock world border.
 * Villages, desert wells and buried treasure are the only buildings which can generate in this world type.
 * Tall grass and large ferns are generated less.
 * Can be extended with the "make infinite" button.
 * Nether portals can't be activated.
 * End portals can't be activated.
 * The Nether and the End can only be accessed from portals using or the  command.
 * Both the Nether and the End are bordered with size 256&times;128&times;256.
 * The Nether still generates normally, but the 8:1 travel ratio is maintained, meaning that returning to the Overworld may cause the player to become stuck (due to the Overworld being only 256&times;128&times;256 in size).
 * Despite nether portals not being able to be activated, returning from the Nether to the Overworld will cause newly activated nether portals to generate in the Overworld (this is due to the fact that nether portals placed with commands are not counted in the Overworld).
 * The End only generates the central island and sometimes the end fountain does not generate and the ender dragon sometimes gets stuck at the border. End gateways also don't work.
 * Level-up cartographers to journeyman-level have a chance to freeze all mobs in the world and the game will stop ticking.


 * Stronghold
 * Prison room doesn't generate an iron door or a stone button.
 * Has larger chance to generate under meeting point to easily detect without an eye of ender, even when the eye of ender has been added.
 * Number of strongholds able to generate per world is random instead of 128 per world.
 * 3 Strongholds generate in a ring centered at 0,0 and other strongholds generate randomly around the world.


 * Superflat world type
 * Called Flat.
 * Classic preset only, cannot be customized.
 * Has no villages, mineshafts nor pillager outpost generated.


 * Villages
 * Plains tannery only generate single cauldron.
 * Never generate as zombie village
 * Barrels in village fisher are empty.
 * Village fisher generate fewer barrel than in java edition.
 * Taiga armorer don't spawn armor stand.
 * Crafting table generate in plains fisher.
 * Taiga house chest loot are different.


 * Swamp hut
 * Cauldron is 1/3 to 2/3 filled with a random potion or splash potion.


 * Pillager outpost
 * Can generate with a tall foundation.


 * Nether Portal
 * If generated in mid air, netherrack generates as a part of the generation, even in the Overworld.


 * World Seed
 * Only 4,294,967,296 possible seeds can generate a world, this is unlike the Java and Legacy Console Editions’s 18.4 quintillion (264) possible seeds.
 * Uses 32-bit variant of Mersenne Twister PRNG to generate seeds instead of 64-bit.

Blocks

 * Barrel
 * Has exclusive unused textures
 * Crafted using 6 sticks and 2 wooden slabs.


 * Bed
 * Appear in 2D model in inventory.


 * Beacon
 * The light only takes the color of the highest stained glass and colors cannot be mixed.


 * Bell
 * Redstone can be used to ring the bell.


 * Cauldron
 * Can be used to store lava.
 * Has exclusive unused block state filled with lava.
 * Can be used to store potions.
 * Can be used to store dyed water.


 * Infested Block
 * letting a silverfish enter any stone brick variants or cobblestone have higher chance to turn these blocks into infested stone instead of the corresponding infested block.


 * Chest
 * Has outdated closing sound.


 * Campfire
 * Can be extinguished using shovel.


 * Cartography Table
 * Can be used to renaming maps
 * Can be used to adding pointer by using compass along with paper, empty map, or map.


 * Composter
 * Crafted using 7 wooden slabs


 * Enchanting Table
 * Gives off a light level of 12.


 * Item Frame
 * Uses BlockEntity rather than the Entity class.


 * Jukebox
 * Music discs can be inserted using hoppers or droppers.


 * Glowing Obsidian
 * Can only be obtained through inventory editing.
 * Glows at light level 12.
 * Can only be mined using a diamond pickaxe with Silk Touch enchantment.
 * If mined without a diamond pickaxe, it will drop nothing.
 * If mined with a diamond pickaxe without Silk Touch enchantment, it will drop normal obsidian.


 * Grass path
 * Drops itself when mined using a tool with silk touch enchantment.
 * Cannot be obtained in the Creative inventory.


 * Ice
 * If ice is placed below soul sand, it will still be slippery
 * Attempting to set ice on fire with a flint and steel will decrease its durability by 1.
 * Ice cannot conduct redstone currents because they are classed as a transparent block.


 * Packed Ice
 * Packed ice generate as windows in igloos.


 * Invisible Bedrock
 * Projectiles can pass through it.
 * Leaves a shadow.
 * Looks like a sheet of stone in inventory.


 * Leaves
 * In snowy biomes, such as snowy taiga, leaves lose their biome dependant color shade, so they appear frost covered when snowing.
 * Leaves may spawn one spider provided that there are 3×3×2 spaces around it.


 * Melon Block
 * Breaking a melon block with shears will produce the full 9 slices of melon.


 * Spawners
 * Takes slightly longer to mine than in Java Edition.
 * Emits a light level of 3.


 * Slabs
 * Regular sandstone and red sandstone slabs can only be crafted using sandstone or red sandstone, no variants.


 * Stairs
 * Regular sandstone and red sandstone stairs can only be crafted using regular sandstone or red sandstone, no variants.


 * Nether Brick Block and Variants
 * Have a brighter texture.


 * Nether Reactor Core
 * Can only be obtained through inventory editing.
 * Can only be mined using a pickaxe with Silk Touch enchantment.
 * If mined using a pickaxe without Silk Touch enchantment, it will drop 3 diamonds and 6 iron ingots.


 * Observer
 * Unlike in the Java and Legacy Console Editions, observers in Bedrock Edition have some blocks that cannot be detected when they receive a block update.
 * Can't detect redstone updates.


 * Obsidian
 * Requires 6.5 seconds to mine instead of 9.4.


 * Piston and Sticky Piston
 * Requires 1 tick to retract instead of retracting instantly as they do on other versions of Minecraft.
 * Have a thick, broader neck.
 * When powered with a 1-tick pulse, a sticky piston will not leave the block it is pushing in front.
 * Takes longer time to extend.
 * When depowered while extending, pistons will continue to extend and then retract.
 * Quasi-connectivity (BUD powering) does not exist.


 * Planks
 * Are named Wood Planks


 * Glass Pane, Stained Glass Pane and Iron Bars
 * Have 3D inventory icons instead of using 2D sprites


 * Redstone Dust
 * When placed, it has a + shape instead of • even if it is not connected to another redstone component.
 * Does not have quasi-connectivity, meaning many contraptions for the Java Edition and Console Edition have to be altered.
 * Connects to back of pistons.


 * reserved6
 * Can only be obtained through inventory editing.


 * Sign
 * Can be used to safely demolish cacti by clicking on the side of it.


 * Snow layer
 * Melts gradually in snowless biomes (except in mountains biome).
 * Called "Top Snow" in the inventory.


 * Stripped Wood
 * Can be crafted using stripped logs.


 * Old Stonecutter
 * Unused useless utility block that appears as a full block
 * Obtained prior 1.10.0 or via inventory editor.


 * Update Game Block
 * Block obtained from inventory editing.
 * Can be mined with bare hand or any tool (similar to dirt).


 * Water
 * Has a gradient.
 * Has more color in more biomes see here

Items

 * Food
 * Any food can be consumed in creative mode or peaceful difficulty.


 * Boat
 * When used as fuel, it can smelt 6 items.


 * Book and Quill
 * Can hold two pages on the same screen.
 * The edit button is used to change the words per page.


 * Enchanted Golden Apple
 * Called "Enchanted Apple" in inventory.
 * Give regeneration IV for 30 seconds.


 * Empty Map
 * Can be crafted using nine paper in addition to the recipe used in other versions of the game.
 * Can be crafted using single paper in cartography table.
 * An empty map can be used to clone a map in the anvil as well as in the crafting table.
 * Empty maps with compasses have been renamed to Locator Map, to distinguish between empty maps without compasses.


 * Bucket of Fish
 * Bucket of Tropical Fish is called Bucket of 'Tropical Fish name'.


 * Map
 * Does not show the player's position until a compass is added using an anvil, a crafting table or a cartography table.
 * Foliage colors are accurate to the corresponding biomes.
 * Zooming out is done using an anvil or a cartography table. Additionally, zooming out can also be done in a crafting table when using classic UI.
 * If a map placed in an item frame is cloned, the location of the map placed in the item frame appears as a green marker whereas the location of the player appears as a white marker when the cloned map is viewed.
 * In multiplayer, player heads appear on maps as a pointer when inside a filled map.
 * Map 0, also called as unknown map, can generate in stronghold library chests, shipwreck map chests, and village cartographer chests.


 * Melon Slice
 * Named "Melon" in the inventory.


 * Minecart with Command Block
 * Has a repeating command block in it instead of an impulse command block.


 * Totem of Undying


 * give fire resistance II for 40 seconds.


 * Steak
 * Called "Cooked Beef" in inventory.

Mobs and entities

 * All feedable mobs
 * When feeding them, particle effects corresponding to the food will appear.


 * All undead mobs
 * Do not have a chance to spawn wearing a pumpkin and jack-o-lantern during Halloween.
 * Will rapidly hurt then die when using totem of undying.


 * Baby Zombie, Husk, and Zombie Villager
 * Can ride adult stray cats and panda.
 * Can ride adult zombies.


 * Boat
 * A sunken boat will float again when it emerges from the current or the waterfall that is keeping it down.
 * Boats emit smoke when destroyed.


 * Camera
 * Camera spawn egg can only be obtained through the NBT editor.
 * Has missing functionality.


 * Cave Spider
 * Has a 1% chance of spawning as a spider jockey.
 * If in the Nether, they have a 1% chance of spawning as a wither jockey.
 * This makes it more dangerous because if the player is attacked, the player will get the Poison effect from the cave spider and the Wither effect from the wither skeleton.
 * If an abandoned mineshaft generates in a snowy biome with a cave spider spawner in view of the sky, cave spiders have a chance to spawn as a cave spider jockey with a stray instead of a skeleton.


 * Chicken Jockey
 * Doesn't have a drowned and pigman variant (a baby drowned or baby zombie pigman riding an adult chicken).


 * Chickens
 * Baby forms can spawn naturally.
 * Can't spawn naturally in Nether via chicken jockey.
 * Spawn in groups of 2-4.
 * Doesn't have higher spawn rate in jungle biomes and variants.


 * Cods
 * Can spawn in frozen ocean and deep frozen ocean.


 * Cows
 * Spawn in herds of 2-3.
 * Baby form can spawn naturally.
 * Run much faster when player is holding a wheat.


 * Dolphins
 * Has baby form which can spawn naturally.


 * Drowned
 * Has smaller chance to spawn holding a Fishing Rod.
 * Has larger chance to spawn holding a Nautilus Shell
 * Doesn't have chicken jockey variant (Baby Drowned riding Chicken).
 * Has the same posture as the player when holding a nautilus shell or anything else in its offhand.
 * Uses a swimming animation similar to the player.
 * Drowned converted from zombies can spawn holding a trident.


 * Enderman
 * The ender pearl is dropped together with the experience when the enderman's body disappears.
 * Has a chance to teleport when it spawns.


 * Endermite
 * Attack endermen without provocation.
 * Have walking sounds.
 * Attack snow golems and iron golems without provocation.


 * Evoker
 * Has a big chance to prepare fangs attack when it sees a player or villager or wandering trader or an iron golem.
 * Attack snow golems without provocation.
 * Do not attack baby villagers.
 * Cannot open door.


 * Fishing Rod
 * Has a cubic bobber.


 * Ghasts
 * Have glowing eyes.
 * When killed with its own fireball, the ghast will turn orange rather than red.


 * Horse and Donkey
 * Tamed horse and donkey will follow the player,if player holds a wheat,carrot,golden carrot,apple,golden apple,enchanted golden apple or sugar.
 * Baby horse does not grow immediately,it grows through phases:baby,teenage and finally adult.


 * Iron Golem
 * Iron Golem spawn egg can only be obtained through inventory editing.
 * Spawn based on number of villagers and beds


 * Item
 * 2D items do not spin.


 * Leash Knot
 * Has better physics.


 * Slime and Magma Cube
 * Smaller slimes or magma cubes will be ejected at high speed.


 * NPC
 * NPC spawn egg can only be obtained through the NBT editor.


 * Panda
 * Can spawn in regular jungle and jungle edge variants but has lower spawn rate than in bamboo jungle.


 * Parrot
 * Parrots can dance on a player's shoulder.
 * Feeding cookies will inflict fatal poison instead of regular poison.


 * Pig
 * Have a different sound when accelerated.
 * Piglets can spawn naturally.
 * Spawn in herds of 1-3


 * Pillager
 * Drop 0-2.
 * Pillager spawn from raids can drop emerald, enchanted iron armor and tools.
 * Not attack baby villagers.
 * Enchanted crossbow doesn't work on pillager.


 * Polar Bear
 * Spawn in groups of 1-2.


 * Pufferfish
 * Will instantly puff up to their fullest form after taking any kind of damage.
 * Will puff up when near most hostile mobs.
 * Spawn only in warm ocean biomes.


 * Rabbit
 * Have an exclusive texture.


 * Ravager
 * Can break more block types, see here
 * Ignore wandering traders and baby villagers.
 * Immune from evoker fangs and ignored by johnny vindicator.


 * Salmon
 * Can spawn in lukewarm ocean and deep lukewarm ocean.


 * Sheep
 * Color around their faces and patches when sheared correspond to their wool color.
 * Baby sheep can spawn naturally.
 * Spawn in flocks of 2-3.


 * Skeleton and Stray
 * If a player shoots a skeleton outside its detection range, then it will temporarily hold up its bow in a shooting position.
 * Damage is not based on difficulty, but closer targets make arrows deal less damage but shoot faster.
 * Doesn't avoid the player when the player is too close from the skeleton.
 * Spawn in groups of 1-2.
 * Underwater skeletons can only use a melee attack to attack the player and cannot use their bow.
 * Stray melee attack inflicts slowness I for 30 seconds.


 * Snow Golems
 * Snow golem spawn egg can be obtained, but only through inventory editing.
 * Will not die in jungle biome.


 * Spider
 * Never spawn with status effects on hard difficulty.


 * Spider Jockey
 * Has more variants:
 * Regular spider jockey: skeleton riding spider
 * Wither spider jockey: wither skeleton riding spider
 * Stray spider jockey: stray riding spider
 * Cave spider jockey: skeleton riding cave spider
 * Wither cave spider jockey: wither skeleton riding cave spider
 * Stray cave spider jockey: stray riding cave spider
 * Zombie spider jockey: baby zombie riding spider
 * Zombie cave spider jockey: baby zombie riding cave spider
 * Husk spider jockey: baby husk riding spider
 * Husk cave spider jockey: baby husk riding cave spider
 * Zombie villager spider jockey: baby zombie villager riding spider
 * Zombie villager cave spider jockey: baby zombie villager riding cave spider


 * Squids
 * Spawns version exclusive baby squids.
 * Spawn only in ocean and deep ocean biomes variants.


 * Trader Llama
 * Use same entity id as regular llama.
 * Not naturally hostile toward zombies, illagers, and vexes.


 * Tropical Fish
 * Has different natural variants:
 * Blue Dory : Gray-Sky SunStreak.
 * Tomato Clown : Red-White SunStreak.
 * Some name are different:
 * White-Gray Brinely are called Butterfly Fish.
 * White-Orange Clayfish are called Ornate Butterfly.
 * Lime-Sky Brinely are called Queen Angel Fish
 * Teal-Yellow Dasher are called Yellowtail Parrot
 * Spawn only in warm ocean biomes.


 * Turtle
 * Baby form can spawn naturally.


 * Villager
 * Will run away when attacked by players.
 * Babies have a bigger head.
 * Villager_v2.
 * A new different villager which use different entity id than old villager.
 * Old villager will convert to villager_v2.
 * Has different new trades compared to 1.14 new trades.


 * Vindicator
 * Runs much faster than villager and wandering trader.
 * Has the same running speed as the player.
 * Attack snow golems without provocation.
 * Johnny vindicator will not attack ravager.
 * Not attack baby villagers.
 * Vindicator spawn from raids can drop more emerald, enchanted iron armor and tools.
 * Cannot open wooden door(can only break it)


 * Witch
 * Attack snow golems and iron golems without provocation.
 * Completely immune from poison.
 * Will be attacked by undead mobs if it threw weakness,slowness or poison splash potions at them.
 * Witch spawn in raids only attack player and iron golem.
 * Don't heal other illagers when spawn from raids.
 * Can see through solid block.


 * Wandering trader
 * Always spawn with 2 leashed trader llamas.
 * Will run away when attacked by players.
 * Drink potion of invisibility when hurt by non-player damage source.
 * Also drink potion invisibility when avoiding zombies, vexes, and illagers.
 * Don't drink milk at dawn.
 * Some trade are different


 * Wolves
 * Puppies can spawn naturally.
 * Spawn in regular taiga and snowy taiga biomes only.


 * Zombie
 * Attack snow golems without provocation.


 * Zombie Villager
 * Zombie villagers wearing armor or holding tools or weapons can't spawn naturally and can only be spawned using mob editing and/or the command.
 * Will attack snow golems without provocation.
 * Zombie villager_v2.
 * New zombie villager with different entity id than old zombie villager.

Achievements
Some achievements are only available in Bedrock Edition.

History
Características exclusivas/Pocket Edition Fonctionnalités exclusives/Bedrock Bedrock Edition/限定要素 Exclusividades da Bedrock Edition Эксклюзивные нововведения (Bedrock Edition) Ексклюзивні нововведення (Bedrock Edition) 基岩版独有特性